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-rw-r--r--core/core_bind.cpp4
-rw-r--r--core/crypto/SCsub1
-rw-r--r--core/input/input.cpp33
-rw-r--r--core/input/input.h12
-rw-r--r--core/input/input_enums.h2
-rw-r--r--core/input/input_event.cpp55
-rw-r--r--core/input/input_event.h12
-rw-r--r--core/templates/set.h3
-rw-r--r--doc/classes/@GlobalScope.xml7
-rw-r--r--doc/classes/AudioEffectRecord.xml6
-rw-r--r--doc/classes/BaseMaterial3D.xml4
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CharacterBody2D.xml18
-rw-r--r--doc/classes/CharacterBody3D.xml16
-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--doc/classes/EditorResourcePicker.xml2
-rw-r--r--doc/classes/FileDialog.xml4
-rw-r--r--doc/classes/FontData.xml198
-rw-r--r--doc/classes/GraphEdit.xml16
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEventMIDI.xml2
-rw-r--r--doc/classes/InputEventMouseMotion.xml8
-rw-r--r--doc/classes/InputEventScreenDrag.xml4
-rw-r--r--doc/classes/LineEdit.xml2
-rw-r--r--doc/classes/MeshInstance2D.xml2
-rw-r--r--doc/classes/MultiMeshInstance2D.xml2
-rw-r--r--doc/classes/MultiplayerReplicator.xml10
-rw-r--r--doc/classes/NavigationAgent2D.xml2
-rw-r--r--doc/classes/Node.xml1
-rw-r--r--doc/classes/Object.xml1
-rw-r--r--doc/classes/RayCast3D.xml2
-rw-r--r--doc/classes/Slider.xml13
-rw-r--r--doc/classes/TabBar.xml2
-rw-r--r--doc/classes/TextEdit.xml2
-rw-r--r--doc/classes/TextServer.xml15
-rw-r--r--doc/classes/TextServerExtension.xml16
-rw-r--r--doc/classes/TextureRect.xml23
-rw-r--r--doc/classes/Tween.xml22
-rw-r--r--doc/classes/Vector2.xml6
-rwxr-xr-xdoc/tools/doc_status.py32
-rw-r--r--doc/translations/ar.po1530
-rw-r--r--doc/translations/ca.po1494
-rw-r--r--doc/translations/classes.pot1485
-rw-r--r--doc/translations/cs.po1537
-rw-r--r--doc/translations/de.po1774
-rw-r--r--doc/translations/el.po1517
-rw-r--r--doc/translations/es.po1738
-rw-r--r--doc/translations/fa.po1505
-rw-r--r--doc/translations/fi.po1521
-rw-r--r--doc/translations/fil.po1493
-rw-r--r--doc/translations/fr.po1707
-rw-r--r--doc/translations/gl.po1494
-rw-r--r--doc/translations/hi.po1494
-rw-r--r--doc/translations/hu.po1503
-rw-r--r--doc/translations/id.po1502
-rw-r--r--doc/translations/is.po1494
-rw-r--r--doc/translations/it.po2407
-rw-r--r--doc/translations/ja.po1609
-rw-r--r--doc/translations/ko.po1517
-rw-r--r--doc/translations/lv.po1494
-rw-r--r--doc/translations/mr.po1493
-rw-r--r--doc/translations/nb.po1493
-rw-r--r--doc/translations/ne.po71069
-rw-r--r--doc/translations/nl.po1494
-rw-r--r--doc/translations/pl.po1583
-rw-r--r--doc/translations/pt.po4064
-rw-r--r--doc/translations/pt_BR.po1726
-rw-r--r--doc/translations/ro.po1499
-rw-r--r--doc/translations/ru.po1700
-rw-r--r--doc/translations/sk.po1493
-rw-r--r--doc/translations/sr_Cyrl.po1494
-rw-r--r--doc/translations/sv.po1494
-rw-r--r--doc/translations/th.po1504
-rw-r--r--doc/translations/tl.po1500
-rw-r--r--doc/translations/tr.po1537
-rw-r--r--doc/translations/uk.po1521
-rw-r--r--doc/translations/vi.po1528
-rw-r--r--doc/translations/zh_CN.po5245
-rw-r--r--doc/translations/zh_TW.po1521
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/editor_help.cpp46
-rw-r--r--editor/editor_help.h9
-rw-r--r--editor/editor_inspector.cpp14
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_properties.cpp7
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/editor_resource_picker.cpp14
-rw-r--r--editor/editor_resource_picker.h3
-rw-r--r--editor/editor_settings.cpp6
-rw-r--r--editor/import/dynamicfont_import_settings.cpp140
-rw-r--r--editor/import/dynamicfont_import_settings.h15
-rw-r--r--editor/import/resource_importer_dynamicfont.cpp3
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/curve_editor_plugin.cpp7
-rw-r--r--editor/plugins/editor_preview_plugins.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp199
-rw-r--r--editor/plugins/text_control_editor_plugin.h2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp413
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h76
-rw-r--r--editor/project_export.cpp22
-rw-r--r--editor/project_export.h1
-rw-r--r--editor/translations/af.po259
-rw-r--r--editor/translations/ar.po277
-rw-r--r--editor/translations/az.po252
-rw-r--r--editor/translations/bg.po275
-rw-r--r--editor/translations/bn.po269
-rw-r--r--editor/translations/br.po243
-rw-r--r--editor/translations/ca.po279
-rw-r--r--editor/translations/cs.po380
-rw-r--r--editor/translations/da.po266
-rw-r--r--editor/translations/de.po277
-rw-r--r--editor/translations/editor.pot237
-rw-r--r--editor/translations/el.po271
-rw-r--r--editor/translations/eo.po264
-rw-r--r--editor/translations/es.po268
-rw-r--r--editor/translations/es_AR.po265
-rw-r--r--editor/translations/et.po259
-rw-r--r--editor/translations/eu.po252
-rw-r--r--editor/translations/fa.po266
-rw-r--r--editor/translations/fi.po267
-rw-r--r--editor/translations/fil.po251
-rw-r--r--editor/translations/fr.po278
-rw-r--r--editor/translations/ga.po237
-rw-r--r--editor/translations/gl.po266
-rw-r--r--editor/translations/he.po265
-rw-r--r--editor/translations/hi.po265
-rw-r--r--editor/translations/hr.po260
-rw-r--r--editor/translations/hu.po275
-rw-r--r--editor/translations/id.po270
-rw-r--r--editor/translations/is.po251
-rw-r--r--editor/translations/it.po397
-rw-r--r--editor/translations/ja.po266
-rw-r--r--editor/translations/ka.po258
-rw-r--r--editor/translations/km.po241
-rw-r--r--editor/translations/ko.po264
-rw-r--r--editor/translations/lt.po263
-rw-r--r--editor/translations/lv.po262
-rw-r--r--editor/translations/mi.po237
-rw-r--r--editor/translations/mk.po244
-rw-r--r--editor/translations/ml.po245
-rw-r--r--editor/translations/mr.po243
-rw-r--r--editor/translations/ms.po265
-rw-r--r--editor/translations/nb.po296
-rw-r--r--editor/translations/nl.po281
-rw-r--r--editor/translations/or.po237
-rw-r--r--editor/translations/pl.po294
-rw-r--r--editor/translations/pr.po255
-rw-r--r--editor/translations/pt.po303
-rw-r--r--editor/translations/pt_BR.po349
-rw-r--r--editor/translations/ro.po268
-rw-r--r--editor/translations/ru.po264
-rw-r--r--editor/translations/si.po249
-rw-r--r--editor/translations/sk.po266
-rw-r--r--editor/translations/sl.po261
-rw-r--r--editor/translations/sq.po259
-rw-r--r--editor/translations/sr_Cyrl.po271
-rw-r--r--editor/translations/sr_Latn.po252
-rw-r--r--editor/translations/sv.po263
-rw-r--r--editor/translations/ta.po250
-rw-r--r--editor/translations/te.po261
-rw-r--r--editor/translations/th.po269
-rw-r--r--editor/translations/tl.po491
-rw-r--r--editor/translations/tr.po285
-rw-r--r--editor/translations/tt.po237
-rw-r--r--editor/translations/tzm.po237
-rw-r--r--editor/translations/uk.po268
-rw-r--r--editor/translations/ur_PK.po247
-rw-r--r--editor/translations/vi.po269
-rw-r--r--editor/translations/zh_CN.po282
-rw-r--r--editor/translations/zh_HK.po266
-rw-r--r--editor/translations/zh_TW.po264
-rw-r--r--modules/csg/csg_gizmos.cpp10
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp43
-rw-r--r--modules/gdscript/gdscript_compiler.cpp86
-rw-r--r--modules/gdscript/gdscript_editor.cpp50
-rw-r--r--modules/gdscript/gdscript_parser.cpp10
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--modules/gdscript/gdscript_vm.cpp7
-rw-r--r--modules/gltf/gltf_document.cpp51
-rw-r--r--modules/gltf/gltf_document.h1
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp6
-rw-r--r--modules/mbedtls/SCsub6
-rw-r--r--modules/text_server_adv/text_server_adv.cpp58
-rw-r--r--modules/text_server_adv/text_server_adv.h5
-rw-r--r--modules/text_server_fb/text_server_fb.cpp24
-rw-r--r--modules/text_server_fb/text_server_fb.h4
-rw-r--r--modules/websocket/websocket_server.cpp2
-rw-r--r--platform/javascript/display_server_javascript.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp4
-rw-r--r--platform/osx/display_server_osx.mm2
-rw-r--r--platform/osx/export/export_plugin.cpp64
-rw-r--r--platform/uwp/os_uwp.cpp14
-rw-r--r--platform/windows/display_server_windows.cpp8
-rw-r--r--platform/windows/key_mapping_windows.cpp317
-rw-r--r--platform/windows/os_windows.cpp17
-rw-r--r--scene/2d/navigation_agent_2d.cpp2
-rw-r--r--scene/2d/path_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp6
-rw-r--r--scene/3d/ray_cast_3d.cpp4
-rw-r--r--scene/3d/ray_cast_3d.h4
-rw-r--r--scene/animation/tween.cpp25
-rw-r--r--scene/animation/tween.h5
-rw-r--r--scene/gui/button.cpp8
-rw-r--r--scene/gui/file_dialog.cpp1
-rw-r--r--scene/gui/graph_edit.cpp24
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/item_list.cpp10
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/label.cpp6
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/link_button.cpp6
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/option_button.cpp3
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/slider.cpp8
-rw-r--r--scene/gui/tab_bar.cpp2
-rw-r--r--scene/gui/text_edit.cpp12
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/texture_button.cpp12
-rw-r--r--scene/gui/texture_rect.cpp22
-rw-r--r--scene/gui/texture_rect.h9
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp16
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/font.cpp121
-rw-r--r--scene/resources/font.h3
-rw-r--r--scene/resources/mesh.cpp184
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp21
-rw-r--r--servers/rendering/renderer_viewport.cpp22
-rw-r--r--servers/rendering/shader_language.cpp41
-rw-r--r--servers/text/text_server_extension.cpp15
-rw-r--r--servers/text/text_server_extension.h5
-rw-r--r--servers/text_server.cpp32
-rw-r--r--servers/text_server.h3
-rw-r--r--servers/xr/xr_pose.cpp2
-rw-r--r--thirdparty/README.md7
-rw-r--r--thirdparty/mbedtls/include/mbedtls/aes.h46
-rw-r--r--thirdparty/mbedtls/include/mbedtls/aesni.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/arc4.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/aria.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/asn1.h438
-rw-r--r--thirdparty/mbedtls/include/mbedtls/asn1write.h82
-rw-r--r--thirdparty/mbedtls/include/mbedtls/base64.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/bignum.h110
-rw-r--r--thirdparty/mbedtls/include/mbedtls/blowfish.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/bn_mul.h57
-rw-r--r--thirdparty/mbedtls/include/mbedtls/camellia.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ccm.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/certs.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/chacha20.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/chachapoly.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/check_config.h209
-rw-r--r--thirdparty/mbedtls/include/mbedtls/cipher.h369
-rw-r--r--thirdparty/mbedtls/include/mbedtls/cipher_internal.h60
-rw-r--r--thirdparty/mbedtls/include/mbedtls/cmac.h51
-rw-r--r--thirdparty/mbedtls/include/mbedtls/compat-1.3.h37
-rw-r--r--thirdparty/mbedtls/include/mbedtls/config.h826
-rw-r--r--thirdparty/mbedtls/include/mbedtls/constant_time.h45
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ctr_drbg.h213
-rw-r--r--thirdparty/mbedtls/include/mbedtls/debug.h87
-rw-r--r--thirdparty/mbedtls/include/mbedtls/des.h45
-rw-r--r--thirdparty/mbedtls/include/mbedtls/dhm.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ecdh.h63
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ecdsa.h97
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ecjpake.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ecp.h183
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ecp_internal.h39
-rw-r--r--thirdparty/mbedtls/include/mbedtls/entropy.h39
-rw-r--r--thirdparty/mbedtls/include/mbedtls/entropy_poll.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/error.h130
-rw-r--r--thirdparty/mbedtls/include/mbedtls/gcm.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/havege.h38
-rw-r--r--thirdparty/mbedtls/include/mbedtls/hkdf.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/hmac_drbg.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/md.h51
-rw-r--r--thirdparty/mbedtls/include/mbedtls/md2.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/md4.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/md5.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/md_internal.h70
-rw-r--r--thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/net.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/net_sockets.h40
-rw-r--r--thirdparty/mbedtls/include/mbedtls/nist_kw.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/oid.h97
-rw-r--r--thirdparty/mbedtls/include/mbedtls/padlock.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pem.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pk.h198
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pk_internal.h37
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pkcs11.h154
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pkcs12.h37
-rw-r--r--thirdparty/mbedtls/include/mbedtls/pkcs5.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/platform.h89
-rw-r--r--thirdparty/mbedtls/include/mbedtls/platform_time.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/platform_util.h122
-rw-r--r--thirdparty/mbedtls/include/mbedtls/poly1305.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ripemd160.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/rsa.h147
-rw-r--r--thirdparty/mbedtls/include/mbedtls/rsa_internal.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/sha1.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/sha256.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/sha512.h49
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl.h1515
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl_cache.h38
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h99
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl_cookie.h35
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl_internal.h813
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl_ticket.h37
-rw-r--r--thirdparty/mbedtls/include/mbedtls/threading.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/timing.h31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/version.h41
-rw-r--r--thirdparty/mbedtls/include/mbedtls/x509.h95
-rw-r--r--thirdparty/mbedtls/include/mbedtls/x509_crl.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/x509_crt.h447
-rw-r--r--thirdparty/mbedtls/include/mbedtls/x509_csr.h33
-rw-r--r--thirdparty/mbedtls/include/mbedtls/xtea.h31
-rw-r--r--thirdparty/mbedtls/library/aes.c352
-rw-r--r--thirdparty/mbedtls/library/aesni.c35
-rw-r--r--thirdparty/mbedtls/library/arc4.c35
-rw-r--r--thirdparty/mbedtls/library/aria.c125
-rw-r--r--thirdparty/mbedtls/library/asn1parse.c243
-rw-r--r--thirdparty/mbedtls/library/asn1write.c166
-rw-r--r--thirdparty/mbedtls/library/base64.c123
-rw-r--r--thirdparty/mbedtls/library/bignum.c790
-rw-r--r--thirdparty/mbedtls/library/blowfish.c74
-rw-r--r--thirdparty/mbedtls/library/camellia.c96
-rw-r--r--thirdparty/mbedtls/library/ccm.c98
-rw-r--r--thirdparty/mbedtls/library/certs.c594
-rw-r--r--thirdparty/mbedtls/library/chacha20.c77
-rw-r--r--thirdparty/mbedtls/library/chachapoly.c71
-rw-r--r--thirdparty/mbedtls/library/check_crypto_config.h91
-rw-r--r--thirdparty/mbedtls/library/cipher.c625
-rw-r--r--thirdparty/mbedtls/library/cipher_wrap.c179
-rw-r--r--thirdparty/mbedtls/library/cmac.c94
-rw-r--r--thirdparty/mbedtls/library/common.h305
-rw-r--r--thirdparty/mbedtls/library/constant_time.c819
-rw-r--r--thirdparty/mbedtls/library/constant_time_internal.h329
-rw-r--r--thirdparty/mbedtls/library/constant_time_invasive.h51
-rw-r--r--thirdparty/mbedtls/library/ctr_drbg.c444
-rw-r--r--thirdparty/mbedtls/library/debug.c57
-rw-r--r--thirdparty/mbedtls/library/des.c112
-rw-r--r--thirdparty/mbedtls/library/dhm.c93
-rw-r--r--thirdparty/mbedtls/library/ecdh.c116
-rw-r--r--thirdparty/mbedtls/library/ecdsa.c80
-rw-r--r--thirdparty/mbedtls/library/ecjpake.c83
-rw-r--r--thirdparty/mbedtls/library/ecp.c1307
-rw-r--r--thirdparty/mbedtls/library/ecp_curves.c136
-rw-r--r--thirdparty/mbedtls/library/ecp_invasive.h81
-rw-r--r--thirdparty/mbedtls/library/entropy.c60
-rw-r--r--thirdparty/mbedtls/library/entropy_poll.c108
-rw-r--r--thirdparty/mbedtls/library/error.c1194
-rw-r--r--thirdparty/mbedtls/library/gcm.c256
-rw-r--r--thirdparty/mbedtls/library/havege.c73
-rw-r--r--thirdparty/mbedtls/library/hkdf.c44
-rw-r--r--thirdparty/mbedtls/library/hmac_drbg.c50
-rw-r--r--thirdparty/mbedtls/library/md.c532
-rw-r--r--thirdparty/mbedtls/library/md2.c42
-rw-r--r--thirdparty/mbedtls/library/md4.c109
-rw-r--r--thirdparty/mbedtls/library/md5.c109
-rw-r--r--thirdparty/mbedtls/library/md_wrap.c611
-rw-r--r--thirdparty/mbedtls/library/memory_buffer_alloc.c35
-rw-r--r--thirdparty/mbedtls/library/mps_common.h195
-rw-r--r--thirdparty/mbedtls/library/mps_error.h103
-rw-r--r--thirdparty/mbedtls/library/mps_reader.c564
-rw-r--r--thirdparty/mbedtls/library/mps_reader.h382
-rw-r--r--thirdparty/mbedtls/library/mps_trace.c127
-rw-r--r--thirdparty/mbedtls/library/mps_trace.h175
-rw-r--r--thirdparty/mbedtls/library/net_sockets.c76
-rw-r--r--thirdparty/mbedtls/library/nist_kw.c87
-rw-r--r--thirdparty/mbedtls/library/oid.c98
-rw-r--r--thirdparty/mbedtls/library/padlock.c39
-rw-r--r--thirdparty/mbedtls/library/pem.c50
-rw-r--r--thirdparty/mbedtls/library/pk.c146
-rw-r--r--thirdparty/mbedtls/library/pk_wrap.c407
-rw-r--r--thirdparty/mbedtls/library/pkcs11.c29
-rw-r--r--thirdparty/mbedtls/library/pkcs12.c62
-rw-r--r--thirdparty/mbedtls/library/pkcs5.c113
-rw-r--r--thirdparty/mbedtls/library/pkparse.c177
-rw-r--r--thirdparty/mbedtls/library/pkwrite.c132
-rw-r--r--thirdparty/mbedtls/library/platform.c111
-rw-r--r--thirdparty/mbedtls/library/platform_util.c35
-rw-r--r--thirdparty/mbedtls/library/poly1305.c94
-rw-r--r--thirdparty/mbedtls/library/ripemd160.c111
-rw-r--r--thirdparty/mbedtls/library/rsa.c438
-rw-r--r--thirdparty/mbedtls/library/rsa_internal.c35
-rw-r--r--thirdparty/mbedtls/library/sha1.c111
-rw-r--r--thirdparty/mbedtls/library/sha256.c89
-rw-r--r--thirdparty/mbedtls/library/sha512.c214
-rw-r--r--thirdparty/mbedtls/library/ssl_cache.c107
-rw-r--r--thirdparty/mbedtls/library/ssl_ciphersuites.c210
-rw-r--r--thirdparty/mbedtls/library/ssl_cli.c1169
-rw-r--r--thirdparty/mbedtls/library/ssl_cookie.c62
-rw-r--r--thirdparty/mbedtls/library/ssl_msg.c5922
-rw-r--r--thirdparty/mbedtls/library/ssl_srv.c949
-rw-r--r--thirdparty/mbedtls/library/ssl_ticket.c210
-rw-r--r--thirdparty/mbedtls/library/ssl_tls.c9240
-rw-r--r--thirdparty/mbedtls/library/ssl_tls13_keys.c349
-rw-r--r--thirdparty/mbedtls/library/ssl_tls13_keys.h274
-rw-r--r--thirdparty/mbedtls/library/threading.c39
-rw-r--r--thirdparty/mbedtls/library/timing.c37
-rw-r--r--thirdparty/mbedtls/library/version.c35
-rw-r--r--thirdparty/mbedtls/library/version_features.c132
-rw-r--r--thirdparty/mbedtls/library/x509.c198
-rw-r--r--thirdparty/mbedtls/library/x509_create.c46
-rw-r--r--thirdparty/mbedtls/library/x509_crl.c112
-rw-r--r--thirdparty/mbedtls/library/x509_crt.c1043
-rw-r--r--thirdparty/mbedtls/library/x509_csr.c62
-rw-r--r--thirdparty/mbedtls/library/x509write_crt.c108
-rw-r--r--thirdparty/mbedtls/library/x509write_csr.c126
-rw-r--r--thirdparty/mbedtls/library/xtea.c68
-rw-r--r--thirdparty/mbedtls/patches/padlock.diff13
423 files changed, 167087 insertions, 36127 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index fd99aa7f00..1891ea7e3a 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1672,9 +1672,9 @@ void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename);
ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove);
- ClassDB::bind_method(D_METHOD("set_include_navigational"), &Directory::set_include_navigational);
+ ClassDB::bind_method(D_METHOD("set_include_navigational", "enable"), &Directory::set_include_navigational);
ClassDB::bind_method(D_METHOD("get_include_navigational"), &Directory::get_include_navigational);
- ClassDB::bind_method(D_METHOD("set_include_hidden"), &Directory::set_include_hidden);
+ ClassDB::bind_method(D_METHOD("set_include_hidden", "enable"), &Directory::set_include_hidden);
ClassDB::bind_method(D_METHOD("get_include_hidden"), &Directory::get_include_hidden);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
diff --git a/core/crypto/SCsub b/core/crypto/SCsub
index 4f3104d84b..1fe2fa5b23 100644
--- a/core/crypto/SCsub
+++ b/core/crypto/SCsub
@@ -30,6 +30,7 @@ if not has_module:
thirdparty_mbedtls_sources = [
"aes.c",
"base64.c",
+ "constant_time.c",
"md5.c",
"sha1.c",
"sha256.c",
diff --git a/core/input/input.cpp b/core/input/input.cpp
index c5540f926d..26df16792d 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -121,7 +121,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
- ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
+ ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
@@ -183,7 +183,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
}
}
-void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
+void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
float delta_t = tdiff / 1000000.0;
@@ -202,17 +202,17 @@ void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
accum = accum - slice;
accum_t -= min_ref_frame;
- speed = (slice / min_ref_frame).lerp(speed, min_ref_frame / max_ref_frame);
+ velocity = (slice / min_ref_frame).lerp(velocity, min_ref_frame / max_ref_frame);
}
}
-void Input::SpeedTrack::reset() {
+void Input::VelocityTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
- speed = Vector2();
+ velocity = Vector2();
accum_t = 0;
}
-Input::SpeedTrack::SpeedTrack() {
+Input::VelocityTrack::VelocityTrack() {
min_ref_frame = 0.1;
max_ref_frame = 0.3;
reset();
@@ -515,7 +515,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_position(mm->get_position());
drag_event->set_relative(mm->get_relative());
- drag_event->set_speed(mm->get_speed());
+ drag_event->set_velocity(mm->get_velocity());
event_dispatch_function(drag_event);
}
@@ -525,12 +525,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (st.is_valid()) {
if (st->is_pressed()) {
- SpeedTrack &track = touch_speed_track[st->get_index()];
+ VelocityTrack &track = touch_velocity_track[st->get_index()];
track.reset();
} else {
// Since a pointer index may not occur again (OSs may or may not reuse them),
// imperatively remove it from the map to keep no fossil entries in it
- touch_speed_track.erase(st->get_index());
+ touch_velocity_track.erase(st->get_index());
}
if (emulate_mouse_from_touch) {
@@ -570,9 +570,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventScreenDrag> sd = p_event;
if (sd.is_valid()) {
- SpeedTrack &track = touch_speed_track[sd->get_index()];
+ VelocityTrack &track = touch_velocity_track[sd->get_index()];
track.update(sd->get_relative());
- sd->set_speed(track.speed);
+ sd->set_velocity(track.velocity);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
@@ -582,7 +582,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
- motion_event->set_speed(sd->get_speed());
+ motion_event->set_velocity(sd->get_velocity());
motion_event->set_button_mask(mouse_button_mask);
_parse_input_event_impl(motion_event, true);
@@ -696,7 +696,7 @@ void Input::set_gyroscope(const Vector3 &p_gyroscope) {
}
void Input::set_mouse_position(const Point2 &p_posf) {
- mouse_speed_track.update(p_posf - mouse_pos);
+ mouse_velocity_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
}
@@ -704,8 +704,8 @@ Point2 Input::get_mouse_position() const {
return mouse_pos;
}
-Point2 Input::get_last_mouse_speed() const {
- return mouse_speed_track.speed;
+Point2 Input::get_last_mouse_velocity() const {
+ return mouse_velocity_track.velocity;
}
MouseButton Input::get_mouse_button_mask() const {
@@ -892,7 +892,8 @@ void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
- //printf("got button %i, mapping is %i\n", p_button, joy.mapping);
+ ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX);
+
if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
diff --git a/core/input/input.h b/core/input/input.h
index b723fb563a..8b1d7d6161 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -117,9 +117,9 @@ private:
int mouse_from_touch_index = -1;
- struct SpeedTrack {
+ struct VelocityTrack {
uint64_t last_tick;
- Vector2 speed;
+ Vector2 velocity;
Vector2 accum;
float accum_t;
float min_ref_frame;
@@ -127,7 +127,7 @@ private:
void update(const Vector2 &p_delta_p);
void reset();
- SpeedTrack();
+ VelocityTrack();
};
struct Joypad {
@@ -141,8 +141,8 @@ private:
int hat_current = 0;
};
- SpeedTrack mouse_speed_track;
- Map<int, SpeedTrack> touch_speed_track;
+ VelocityTrack mouse_velocity_track;
+ Map<int, VelocityTrack> touch_velocity_track;
Map<int, Joypad> joy_names;
int fallback_mapping = -1;
@@ -274,7 +274,7 @@ public:
Vector3 get_gyroscope() const;
Point2 get_mouse_position() const;
- Point2 get_last_mouse_speed() const;
+ Vector2 get_last_mouse_velocity() const;
MouseButton get_mouse_button_mask() const;
void warp_mouse_position(const Vector2 &p_to);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index aa55316ec8..0282de2176 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -83,7 +83,7 @@ enum class JoyButton {
PADDLE4 = 19,
TOUCHPAD = 20,
SDL_MAX = 21,
- MAX = 36, // Android supports up to 36 buttons.
+ MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
};
enum class MIDIMessage {
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 794ed0275d..c608076a21 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -739,20 +739,15 @@ Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
-void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
- speed = p_speed;
+void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
-Vector2 InputEventMouseMotion::get_speed() const {
- return speed;
+Vector2 InputEventMouseMotion::get_velocity() const {
+ return velocity;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = get_global_position();
- Vector2 l = p_xform.xform(get_position() + p_local_ofs);
- Vector2 r = p_xform.basis_xform(get_relative());
- Vector2 s = p_xform.basis_xform(get_speed());
-
Ref<InputEventMouseMotion> mm;
mm.instantiate();
@@ -761,20 +756,20 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_modifiers_from_event(this);
- mm->set_position(l);
+ mm->set_position(p_xform.xform(get_position() + p_local_ofs));
mm->set_pressure(get_pressure());
mm->set_tilt(get_tilt());
- mm->set_global_position(g);
+ mm->set_global_position(get_global_position());
mm->set_button_mask(get_button_mask());
- mm->set_relative(r);
- mm->set_speed(s);
+ mm->set_relative(p_xform.basis_xform(get_relative()));
+ mm->set_velocity(p_xform.basis_xform(get_velocity()));
return mm;
}
String InputEventMouseMotion::as_text() const {
- return vformat(RTR("Mouse motion at position (%s) with speed (%s)"), String(get_position()), String(get_speed()));
+ return vformat(RTR("Mouse motion at position (%s) with velocity (%s)"), String(get_position()), String(get_velocity()));
}
String InputEventMouseMotion::to_string() {
@@ -802,7 +797,7 @@ String InputEventMouseMotion::to_string() {
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position()));
- return vformat("InputEventMouseMotion: %s, relative=(%s), speed=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_speed()), get_pressure(), String(get_tilt()));
+ return vformat("InputEventMouseMotion: %s, relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt()));
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
@@ -841,7 +836,7 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
set_position(motion->get_position());
set_global_position(motion->get_global_position());
- set_speed(motion->get_speed());
+ set_velocity(motion->get_velocity());
relative += motion->get_relative();
return true;
@@ -857,13 +852,13 @@ void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
- ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
- ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
}
///////////////////////////////////
@@ -1188,12 +1183,12 @@ Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
-void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
- speed = p_speed;
+void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
-Vector2 InputEventScreenDrag::get_speed() const {
- return speed;
+Vector2 InputEventScreenDrag::get_velocity() const {
+ return velocity;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
@@ -1207,17 +1202,17 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
- sd->set_speed(p_xform.basis_xform(speed));
+ sd->set_velocity(p_xform.basis_xform(velocity));
return sd;
}
String InputEventScreenDrag::as_text() const {
- return vformat(RTR("Screen dragged with %s touch points at position (%s) with speed of (%s)"), itos(index), String(get_position()), String(get_speed()));
+ return vformat(RTR("Screen dragged with %s touch points at position (%s) with velocity of (%s)"), itos(index), String(get_position()), String(get_velocity()));
}
String InputEventScreenDrag::to_string() {
- return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
+ return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity()));
}
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
@@ -1230,7 +1225,7 @@ bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
}
set_position(drag->get_position());
- set_speed(drag->get_speed());
+ set_velocity(drag->get_velocity());
relative += drag->get_relative();
return true;
@@ -1246,13 +1241,13 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
- ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
- ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
}
///////////////////////////////////
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 184d883af8..29450dfc52 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -271,7 +271,7 @@ class InputEventMouseMotion : public InputEventMouse {
Vector2 tilt;
float pressure = 0;
Vector2 relative;
- Vector2 speed;
+ Vector2 velocity;
protected:
static void _bind_methods();
@@ -286,8 +286,8 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
+ void set_velocity(const Vector2 &p_velocity);
+ Vector2 get_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
@@ -388,7 +388,7 @@ class InputEventScreenDrag : public InputEventFromWindow {
int index = 0;
Vector2 pos;
Vector2 relative;
- Vector2 speed;
+ Vector2 velocity;
protected:
static void _bind_methods();
@@ -403,8 +403,8 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
+ void set_velocity(const Vector2 &p_velocity);
+ Vector2 get_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
diff --git a/core/templates/set.h b/core/templates/set.h
index 9107459884..cdc6e8447d 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -582,6 +582,9 @@ public:
}
Element *lower_bound(const T &p_value) const {
+ if (!_data._root) {
+ return nullptr;
+ }
return _lower_bound(p_value);
}
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 20a371c3d0..be7ac1164e 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2134,8 +2134,11 @@
<constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
- <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
- The maximum number of game controller buttons: Android supports up to 36 buttons.
+ <constant name="JOY_BUTTON_MAX" value="128" enum="JoyButton">
+ The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms:
+ - Android: Up to 36 buttons.
+ - Linux: Up to 80 buttons.
+ - Windows and macOS: Up to 128 buttons.
</constant>
<constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index 0b6c5287cf..d523472b8e 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" version="4.0">
<brief_description>
- Audio effect used for recording sound from a microphone.
+ Audio effect used for recording the sound from an audio bus.
</brief_description>
<description>
- Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
+ Allows the user to record the sound from an audio bus. This can include all audio output by Godot when used on the "Master" audio bus.
+ Can be used (with an [AudioStreamMicrophone]) to record from a microphone.
+ It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
</description>
<tutorials>
<link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link>
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 7a2120379f..6f660c9a88 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -158,7 +158,7 @@
</member>
<member name="detail_normal" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that specifies the per-pixel normal of the detail overlay.
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV" default="0">
Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options.
@@ -255,7 +255,7 @@
<member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels; the blue and alpha channels are ignored. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh].
[b]Note:[/b] The mesh must have both normals and tangents defined in its vertex data. Otherwise, the normal map won't render correctly and will only appear to darken the whole surface. If creating geometry with [SurfaceTool], you can use [method SurfaceTool.generate_normals] and [method SurfaceTool.generate_tangents] to automatically generate normals and tangents respectively.
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="orm_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index a7b2434def..44845947b1 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -115,7 +115,7 @@
<argument index="4" name="outline" type="float" default="0.0" />
<argument index="5" name="pixel_range" type="float" default="4.0" />
<description>
- Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [method FontData.set_multichannel_signed_distance_field] for more information and caveats about MSDF font rendering.
+ Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [member FontData.multichannel_signed_distance_field] for more information and caveats about MSDF font rendering.
If [code]outline[/code] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [code]outline[/code] radius.
Value of the [code]pixel_range[/code] should the same that was used during distance field texture generation.
</description>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 0f573dcd66..28a9107db6 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -95,37 +95,37 @@
<method name="is_on_ceiling" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_ceiling_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_floor" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_floor_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_wall" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="is_on_wall_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="move_and_slide">
@@ -135,7 +135,7 @@
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision].
When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
- The general behaviour and available properties change according to the [member motion_mode].
+ The general behavior and available properties change according to the [member motion_mode].
Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code].
</description>
</method>
@@ -172,13 +172,13 @@
Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
</member>
<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0">
- Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes.
+ Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
</member>
<member name="motion_velocity" type="Vector2" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector2(0, 0)">
Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
</member>
<member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody2D.MovingPlatformApplyVelocityOnLeave" default="0">
- Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour.
+ Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior.
</member>
<member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295">
Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity.
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index c70ce8acf9..819190fd69 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -81,37 +81,37 @@
<method name="is_on_ceiling" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_ceiling_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_floor" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_floor_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_wall" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="is_on_wall_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="move_and_slide">
@@ -154,13 +154,13 @@
Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
</member>
<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0">
- Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes.
+ Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
</member>
<member name="motion_velocity" type="Vector3" setter="set_motion_velocity" getter="get_motion_velocity" default="Vector3(0, 0, 0)">
Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
</member>
<member name="moving_platform_apply_velocity_on_leave" type="int" setter="set_moving_platform_apply_velocity_on_leave" getter="get_moving_platform_apply_velocity_on_leave" enum="CharacterBody3D.MovingPlatformApplyVelocityOnLeave" default="0">
- Sets the behaviour to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behaviour.
+ Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior.
</member>
<member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295">
Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity.
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index dbfbaf103d..39589138fa 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -33,6 +33,8 @@
</signal>
<signal name="property_keyed">
<argument index="0" name="property" type="String" />
+ <argument index="1" name="value" type="Variant" />
+ <argument index="2" name="advance" type="bool" />
<description>
Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
</description>
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
index b26b6f9527..f374b5f425 100644
--- a/doc/classes/EditorResourcePicker.xml
+++ b/doc/classes/EditorResourcePicker.xml
@@ -11,7 +11,7 @@
</tutorials>
<methods>
<method name="_handle_menu_selected" qualifiers="virtual">
- <return type="void" />
+ <return type="bool" />
<argument index="0" name="id" type="int" />
<description>
This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 1207288159..2b0594902f 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -13,7 +13,9 @@
<return type="void" />
<argument index="0" name="filter" type="String" />
<description>
- Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be of the form [code]"filename.extension ; Description"[/code]. For example, [code]"*.png ; PNG Images"[/code].
+ Adds [code]filter[/code] to the list of filters, which restricts what files can be picked.
+ A [code]filter[/code] should be of the form [code]"filename.extension ; Description"[/code], where filename and extension can be [code]*[/code] to match any string. Filters starting with [code].[/code] (i.e. empty filenames) are not allowed.
+ Example filters: [code]"*.png ; PNG Images"[/code], [code]"project.godot ; Godot Project"[/code].
</description>
</method>
<method name="clear_filters">
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 0c8386784e..36976f7083 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -79,12 +79,6 @@
Returns text server font cache entry resource id.
</description>
</method>
- <method name="get_data" qualifiers="const">
- <return type="PackedByteArray" />
- <description>
- Returns contents of the dynamic font source file.
- </description>
- </method>
<method name="get_descent" qualifiers="const">
<return type="float" />
<argument index="0" name="cache_index" type="int" />
@@ -93,30 +87,6 @@
Returns font descent (number of pixels below the baseline).
</description>
</method>
- <method name="get_fixed_size" qualifiers="const">
- <return type="int" />
- <description>
- Returns font fixed size.
- </description>
- </method>
- <method name="get_font_name" qualifiers="const">
- <return type="String" />
- <description>
- Returns font family name.
- </description>
- </method>
- <method name="get_font_style" qualifiers="const">
- <return type="int" />
- <description>
- Returns font style flags, see [enum TextServer.FontStyle].
- </description>
- </method>
- <method name="get_font_style_name" qualifiers="const">
- <return type="String" />
- <description>
- Returns font style name.
- </description>
- </method>
<method name="get_glyph_advance" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="cache_index" type="int" />
@@ -180,12 +150,6 @@
Returns rectangle in the cache texture containing the glyph.
</description>
</method>
- <method name="get_hinting" qualifiers="const">
- <return type="int" enum="TextServer.Hinting" />
- <description>
- Returns the font hinting mode. Used by dynamic fonts only.
- </description>
- </method>
<method name="get_kerning" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="cache_index" type="int" />
@@ -216,24 +180,6 @@
Returns list of language support overrides.
</description>
</method>
- <method name="get_msdf_pixel_range" qualifiers="const">
- <return type="int" />
- <description>
- Returns the width of the range around the shape between the minimum and maximum representable signed distance.
- </description>
- </method>
- <method name="get_msdf_size" qualifiers="const">
- <return type="int" />
- <description>
- Returns source font size used to generate MSDF textures.
- </description>
- </method>
- <method name="get_oversampling" qualifiers="const">
- <return type="float" />
- <description>
- Returns font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only.
- </description>
- </method>
<method name="get_scale" qualifiers="const">
<return type="float" />
<argument index="0" name="cache_index" type="int" />
@@ -346,18 +292,6 @@
Returns [code]true[/code] if a Unicode [code]char[/code] is available in the font.
</description>
</method>
- <method name="is_antialiased" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if font 8-bit anitialiased glyph rendering is supported and enabled.
- </description>
- </method>
- <method name="is_force_autohinter" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if auto-hinting is supported and preferred over font built-in hinting. Used by dynamic fonts only.
- </description>
- </method>
<method name="is_language_supported" qualifiers="const">
<return type="bool" />
<argument index="0" name="language" type="String" />
@@ -365,12 +299,6 @@
Returns [code]true[/code], if font supports given language ([url=https://en.wikipedia.org/wiki/ISO_639-1]ISO 639[/url] code).
</description>
</method>
- <method name="is_multichannel_signed_distance_field" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
- </description>
- </method>
<method name="is_script_supported" qualifiers="const">
<return type="bool" />
<argument index="0" name="script" type="String" />
@@ -455,13 +383,6 @@
Renders the range of characters to the font cache texture.
</description>
</method>
- <method name="set_antialiased">
- <return type="void" />
- <argument index="0" name="antialiased" type="bool" />
- <description>
- If set to [code]true[/code], 8-bit antialiased glyph rendering is used, otherwise 1-bit rendering is used. Used by dynamic fonts only.
- </description>
- </method>
<method name="set_ascent">
<return type="void" />
<argument index="0" name="cache_index" type="int" />
@@ -471,13 +392,6 @@
Sets the font ascent (number of pixels above the baseline).
</description>
</method>
- <method name="set_data">
- <return type="void" />
- <argument index="0" name="data" type="PackedByteArray" />
- <description>
- Sets font source data, e.g contents of the dynamic font source file.
- </description>
- </method>
<method name="set_descent">
<return type="void" />
<argument index="0" name="cache_index" type="int" />
@@ -487,41 +401,6 @@
Sets the font descent (number of pixels below the baseline).
</description>
</method>
- <method name="set_fixed_size">
- <return type="void" />
- <argument index="0" name="fixed_size" type="int" />
- <description>
- Sets the fixed size for the font.
- </description>
- </method>
- <method name="set_font_name">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <description>
- Sets the font family name.
- </description>
- </method>
- <method name="set_font_style">
- <return type="void" />
- <argument index="0" name="style" type="int" />
- <description>
- Sets the font style flags, see [enum TextServer.FontStyle].
- </description>
- </method>
- <method name="set_font_style_name">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <description>
- Sets the font style name.
- </description>
- </method>
- <method name="set_force_autohinter">
- <return type="void" />
- <argument index="0" name="force_autohinter" type="bool" />
- <description>
- If set to [code]true[/code] auto-hinting is preferred over font built-in hinting.
- </description>
- </method>
<method name="set_glyph_advance">
<return type="void" />
<argument index="0" name="cache_index" type="int" />
@@ -573,13 +452,6 @@
Sets rectangle in the cache texture containing the glyph.
</description>
</method>
- <method name="set_hinting">
- <return type="void" />
- <argument index="0" name="hinting" type="int" enum="TextServer.Hinting" />
- <description>
- Sets font hinting mode. Used by dynamic fonts only.
- </description>
- </method>
<method name="set_kerning">
<return type="void" />
<argument index="0" name="cache_index" type="int" />
@@ -598,35 +470,6 @@
Adds override for [method is_language_supported].
</description>
</method>
- <method name="set_msdf_pixel_range">
- <return type="void" />
- <argument index="0" name="msdf_pixel_range" type="int" />
- <description>
- Sets the width of the range around the shape between the minimum and maximum representable signed distance.
- </description>
- </method>
- <method name="set_msdf_size">
- <return type="void" />
- <argument index="0" name="msdf_size" type="int" />
- <description>
- Sets source font size used to generate MSDF textures.
- </description>
- </method>
- <method name="set_multichannel_signed_distance_field">
- <return type="void" />
- <argument index="0" name="msdf" type="bool" />
- <description>
- If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field (MSDF) generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes.
- [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts.
- </description>
- </method>
- <method name="set_oversampling">
- <return type="void" />
- <argument index="0" name="oversampling" type="float" />
- <description>
- Sets font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only.
- </description>
- </method>
<method name="set_scale">
<return type="void" />
<argument index="0" name="cache_index" type="int" />
@@ -701,4 +544,45 @@
</description>
</method>
</methods>
+ <members>
+ <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
+ If set to [code]true[/code], font 8-bit anitialiased glyph rendering is supported and enabled.
+ </member>
+ <member name="data" type="PackedByteArray" setter="set_data" getter="get_data" default="PackedByteArray()">
+ Contents of the dynamic font source file.
+ </member>
+ <member name="fixed_size" type="int" setter="set_fixed_size" getter="get_fixed_size" default="0">
+ Font size, used only for the bitmap fonts.
+ </member>
+ <member name="font_name" type="String" setter="set_font_name" getter="get_font_name" default="&quot;&quot;">
+ Font family name.
+ </member>
+ <member name="font_style" type="int" setter="set_font_style" getter="get_font_style" default="0">
+ Font style flags, see [enum TextServer.FontStyle].
+ </member>
+ <member name="force_autohinter" type="bool" setter="set_force_autohinter" getter="is_force_autohinter" default="false">
+ If set to [code]true[/code], auto-hinting is supported and preffered over font built-in hinting. Used by dynamic fonts only.
+ </member>
+ <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="TextServer.Hinting" default="1">
+ Font hinting mode. Used by dynamic fonts only.
+ </member>
+ <member name="msdf_pixel_range" type="int" setter="set_msdf_pixel_range" getter="get_msdf_pixel_range" default="16">
+ The width of the range around the shape between the minimum and maximum representable signed distance.
+ </member>
+ <member name="msdf_size" type="int" setter="set_msdf_size" getter="get_msdf_size" default="48">
+ Source font size used to generate MSDF textures.
+ </member>
+ <member name="multichannel_signed_distance_field" type="bool" setter="set_multichannel_signed_distance_field" getter="is_multichannel_signed_distance_field" default="false">
+ If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
+ </member>
+ <member name="opentype_feature_overrides" type="Dictionary" setter="set_opentype_feature_overrides" getter="get_opentype_feature_overrides" default="{}">
+ Font OpenType feature set override.
+ </member>
+ <member name="oversampling" type="float" setter="set_oversampling" getter="get_oversampling" default="0.0">
+ Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Used by dynamic fonts only.
+ </member>
+ <member name="style_name" type="String" setter="set_font_style_name" getter="get_font_style_name" default="&quot;&quot;">
+ Font style name.
+ </member>
+ </members>
</class>
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index be6d9e07c3..9d16f64f3a 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -113,7 +113,7 @@
<return type="void" />
<description>
Ends the creation of the current connection. In other words, if you are dragging a connection you can use this method to abort the process and remove the line that followed your cursor.
- This is best used together with [signal connection_drag_begun] and [signal connection_drag_ended] to add custom behavior like node addition through shortcuts.
+ This is best used together with [signal connection_drag_started] and [signal connection_drag_ended] to add custom behavior like node addition through shortcuts.
[b]Note:[/b] This method suppresses any other connection request signals apart from [signal connection_drag_ended].
</description>
</method>
@@ -249,7 +249,12 @@
Emitted at the beginning of a GraphNode movement.
</description>
</signal>
- <signal name="connection_drag_begun">
+ <signal name="connection_drag_ended">
+ <description>
+ Emitted at the end of a connection drag.
+ </description>
+ </signal>
+ <signal name="connection_drag_started">
<argument index="0" name="from" type="String" />
<argument index="1" name="slot" type="String" />
<argument index="2" name="is_output" type="bool" />
@@ -257,11 +262,6 @@
Emitted at the beginning of a connection drag.
</description>
</signal>
- <signal name="connection_drag_ended">
- <description>
- Emitted at the end of a connection drag.
- </description>
- </signal>
<signal name="connection_from_empty">
<argument index="0" name="to" type="StringName" />
<argument index="1" name="to_slot" type="int" />
@@ -367,7 +367,7 @@
<theme_item name="port_grab_distance_horizontal" data_type="constant" type="int" default="24">
The horizontal range within which a port can be grabbed (on both sides).
</theme_item>
- <theme_item name="port_grab_distance_vertical" data_type="constant" type="int" default="6">
+ <theme_item name="port_grab_distance_vertical" data_type="constant" type="int" default="26">
The vertical range within which a port can be grabbed (on both sides).
</theme_item>
<theme_item name="layout" data_type="icon" type="Texture2D">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 4939e48e97..45b15331d2 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -141,10 +141,10 @@
Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor.
</description>
</method>
- <method name="get_last_mouse_speed" qualifiers="const">
+ <method name="get_last_mouse_velocity" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion.
+ Returns the mouse velocity for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion.
</description>
</method>
<method name="get_magnetometer" qualifiers="const">
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
index 1e41d09ac0..4b91b75358 100644
--- a/doc/classes/InputEventMIDI.xml
+++ b/doc/classes/InputEventMIDI.xml
@@ -78,7 +78,7 @@
The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
</member>
<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
- Returns a value indicating the type of message for this MIDI signal. This is a member of the MIDIMessage enum.
+ Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum @GlobalScope.MIDIMessage] enum.
For MIDI messages between 0x80 and 0xEF, only the left half of the bits are returned as this value, as the other part is the channel (ex: 0x94 becomes 0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.
Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, therefore your code should treat the input as stopped if some period of time has passed.
For more information, see the MIDI message status byte list chart linked above.
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index bd1ae367c2..ae573f70f4 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -4,7 +4,7 @@
Input event type for mouse motion events.
</brief_description>
<description>
- Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
+ Contains mouse and pen motion information. Supports relative, absolute positions and velocity. See [method Node._input].
[b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
</description>
<tutorials>
@@ -19,11 +19,11 @@
The mouse position relative to the previous position (position at the last frame).
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
</member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)">
- The mouse speed in pixels per second.
- </member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
</member>
+ <member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
+ The mouse velocity in pixels per second.
+ </member>
</members>
</class>
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index 19c26e3a98..0b0550fbdd 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -19,8 +19,8 @@
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The drag position relative to the previous position (position at the last frame).
</member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)">
- The drag speed.
+ <member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
+ The drag velocity.
</member>
</members>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index c3e3088d69..b376ab5cb0 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -174,7 +174,7 @@
<member name="caret_force_displayed" type="bool" setter="set_caret_force_displayed" getter="is_caret_force_displayed" default="false">
If [code]true[/code], the [LineEdit] will always show the caret, even if focus is lost.
</member>
- <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
+ <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="true">
Allow moving caret, selecting and removing the individual composite character components.
[b]Note:[/b] [kbd]Backspace[/kbd] is always removing individual composite character components.
</member>
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 6873edb3ae..5d5471c570 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -15,7 +15,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 328ddff0eb..be01d96b5d 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -15,7 +15,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml
index 7bf40f860b..c2e93ddeab 100644
--- a/doc/classes/MultiplayerReplicator.xml
+++ b/doc/classes/MultiplayerReplicator.xml
@@ -24,7 +24,7 @@
<argument index="1" name="object" type="Object" />
<argument index="2" name="peer_id" type="int" default="0" />
<description>
- Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior.
+ Request a despawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_despawn] for the default behavior.
</description>
</method>
<method name="encode_state">
@@ -74,7 +74,7 @@
<argument index="1" name="object" type="Object" />
<argument index="2" name="peer_id" type="int" default="0" />
<description>
- Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behaviour, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior.
+ Request a spawn for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code]. This will either trigger the default behavior, or invoke the custom spawn/despawn callables specified in [method spawn_config]. See [method send_spawn] for the default behavior.
</description>
</method>
<method name="spawn_config">
@@ -85,7 +85,7 @@
<argument index="3" name="custom_send" type="Callable" />
<argument index="4" name="custom_receive" type="Callable" />
<description>
- Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the spawn/despawn proecess.
+ Configures the MultiplayerReplicator to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the spawn/despawn proecess.
Tip: You can use a custom property in the scene main script to return a customly optimized state representation.
</description>
</method>
@@ -94,7 +94,7 @@
<argument index="0" name="scene_id" type="int" />
<argument index="1" name="peer_id" type="int" default="0" />
<description>
- Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behaviour, or call your send custom send callable if specified in [method sync_config].
+ Manually request a sync for all the instances of the scene identified by [code]scene_id[/code]. This function will trigger the default sync behavior, or call your send custom send callable if specified in [method sync_config].
[b]Note:[/b] The default implementation only allow syncing from server to clients.
</description>
</method>
@@ -106,7 +106,7 @@
<argument index="3" name="custom_send" type="Callable" />
<argument index="4" name="custom_receive" type="Callable" />
<description>
- Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behaviour and customize the synchronization proecess.
+ Configures the MultiplayerReplicator to sync instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication at the desired [code]interval[/code] (in milliseconds). The specified [code]properties[/code] will be part of the state sync. You can optionally specify a [code]custom_send[/code] and a [code]custom_receive[/code] to override the default behavior and customize the synchronization proecess.
Tip: You can use a custom property in the scene main script to return a customly optimized state representation (having a single property that returns a PackedByteArray is highly recommended when dealing with many instances).
</description>
</method>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 068854024c..ae904ea550 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -18,7 +18,7 @@
<method name="get_final_location">
<return type="Vector2" />
<description>
- Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way.
+ Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
</description>
</method>
<method name="get_nav_path" qualifiers="const">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 753492ad34..d714fbc0d5 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -15,6 +15,7 @@
Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children.
[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree].
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [ENetMultiplayerPeer]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
+ [b]Note:[/b] The [code]script[/code] property is part of the [Object] class, not [Node]. It isn't exposed like most properties but does have a setter and getter ([code]set_script()[/code] and [code]get_script()[/code]).
</description>
<tutorials>
<link title="Nodes and scenes">$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html</link>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index e796cb2298..f5f6ba8b6d 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -27,6 +27,7 @@
The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].
Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
[b]Note:[/b] Unlike references to a [RefCounted], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [RefCounted] for data classes instead of [Object].
+ [b]Note:[/b] The [code]script[/code] property is not exposed like most properties, but it does have a setter and getter ([code]set_script()[/code] and [code]get_script()[/code]).
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 8a8d6e73f0..8973857ace 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -117,7 +117,7 @@
The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something.
If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used.
</member>
- <member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0">
+ <member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2">
If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast3D]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml
index 41ceb7b8b3..9ef48afffc 100644
--- a/doc/classes/Slider.xml
+++ b/doc/classes/Slider.xml
@@ -25,4 +25,17 @@
If [code]true[/code], the slider will display ticks for minimum and maximum values.
</member>
</members>
+ <signals>
+ <signal name="drag_ended">
+ <argument index="0" name="value_changed" type="bool" />
+ <description>
+ Emitted when dragging stops. If [code]value_changed[/code] is true, [member Range.value] is different from the value when you started the dragging.
+ </description>
+ </signal>
+ <signal name="drag_started">
+ <description>
+ Emitted when dragging is started.
+ </description>
+ </signal>
+ </signals>
</class>
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index d0976be4b5..71df40a693 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -235,7 +235,7 @@
<argument index="0" name="tab" type="int" />
<description>
Emitted when a tab's close button is pressed.
- [b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behaviour needs to be programmed manually. For example:
+ [b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behavior needs to be programmed manually. For example:
[codeblocks]
[gdscript]
$TabBar.tab_close_pressed.connect($TabBar.remove_tab)
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 26ad20e85b..e120f79236 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -942,7 +942,7 @@
<member name="caret_blink_speed" type="float" setter="set_caret_blink_speed" getter="get_caret_blink_speed" default="0.65">
Duration (in seconds) of a caret's blinking cycle.
</member>
- <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
+ <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="true">
Allow moving caret, selecting and removing the individual composite character components.
[b]Note:[/b] [kbd]Backspace[/kbd] is always removing individual composite character components.
</member>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 443716435a..64989eb98b 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -261,6 +261,13 @@
Returns font family name.
</description>
</method>
+ <method name="font_get_opentype_feature_overrides" qualifiers="const">
+ <return type="Dictionary" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font OpenType feature set override.
+ </description>
+ </method>
<method name="font_get_oversampling" qualifiers="const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
@@ -663,6 +670,14 @@
Sets the font family name.
</description>
</method>
+ <method name="font_set_opentype_feature_overrides">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="overrides" type="Dictionary" />
+ <description>
+ Sets font OpenType feature set override.
+ </description>
+ </method>
<method name="font_set_oversampling">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index fb4ac630ba..aa6c93456b 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -261,6 +261,13 @@
Returns font family name.
</description>
</method>
+ <method name="_font_get_opentype_feature_overrides" qualifiers="virtual const">
+ <return type="Dictionary" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font OpenType feature set override.
+ </description>
+ </method>
<method name="_font_get_oversampling" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
@@ -550,6 +557,7 @@
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="force_autohinter" type="bool" />
<description>
+ If set to [code]true[/code] auto-hinting is preffered over font built-in hinting.
</description>
</method>
<method name="_font_set_global_oversampling" qualifiers="virtual">
@@ -670,6 +678,14 @@
Sets the font family name.
</description>
</method>
+ <method name="_font_set_opentype_feature_overrides" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="overrides" type="Dictionary" />
+ <description>
+ Sets font OpenType feature set override.
+ </description>
+ </method>
<method name="_font_set_oversampling" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index a160eceb35..f0cbe09fb9 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -10,15 +10,15 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
- If [code]true[/code], the texture scales to fit its bounding rectangle.
- </member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
+ <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
+ If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size. Useful for preventing [TextureRect]s from breaking GUI layout regardless of their texture size.
+ </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
@@ -28,28 +28,25 @@
</member>
</members>
<constants>
- <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
- Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
- </constant>
- <constant name="STRETCH_SCALE" value="1" enum="StretchMode">
+ <constant name="STRETCH_SCALE" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
- <constant name="STRETCH_TILE" value="2" enum="StretchMode">
+ <constant name="STRETCH_TILE" value="1" enum="StretchMode">
Tile inside the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP" value="3" enum="StretchMode">
+ <constant name="STRETCH_KEEP" value="2" enum="StretchMode">
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
</constant>
- <constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
+ <constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode">
The texture keeps its original size and stays centered in the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
+ <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode">
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
</constant>
</constants>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 05c83f0423..1cba995366 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -303,46 +303,64 @@
</signals>
<constants>
<constant name="TWEEN_PROCESS_PHYSICS" value="0" enum="TweenProcessMode">
- The [Tween] updates during physics frame.
+ The [Tween] updates during the physics frame.
</constant>
<constant name="TWEEN_PROCESS_IDLE" value="1" enum="TweenProcessMode">
- The [Tween] updates during idle
+ The [Tween] updates during the idle frame.
</constant>
<constant name="TWEEN_PAUSE_BOUND" value="0" enum="TweenPauseMode">
+ If the [Tween] has a bound node, it will process when that node can process (see [member Node.process_mode]). Otherwise it's the same as [constant TWEEN_PAUSE_STOP].
</constant>
<constant name="TWEEN_PAUSE_STOP" value="1" enum="TweenPauseMode">
+ If [SceneTree] is paused, the [Tween] will also pause.
</constant>
<constant name="TWEEN_PAUSE_PROCESS" value="2" enum="TweenPauseMode">
+ The [Tween] will process regardless of whether [SceneTree] is paused.
</constant>
<constant name="TRANS_LINEAR" value="0" enum="TransitionType">
+ The animation is interpolated linearly.
</constant>
<constant name="TRANS_SINE" value="1" enum="TransitionType">
+ The animation is interpolated using a sine function.
</constant>
<constant name="TRANS_QUINT" value="2" enum="TransitionType">
+ The animation is interpolated with a quintic (to the power of 5) function.
</constant>
<constant name="TRANS_QUART" value="3" enum="TransitionType">
+ The animation is interpolated with a quartic (to the power of 4) function.
</constant>
<constant name="TRANS_QUAD" value="4" enum="TransitionType">
+ The animation is interpolated with a quadratic (to the power of 2) function.
</constant>
<constant name="TRANS_EXPO" value="5" enum="TransitionType">
+ The animation is interpolated with an exponential (to the power of x) function.
</constant>
<constant name="TRANS_ELASTIC" value="6" enum="TransitionType">
+ The animation is interpolated with elasticity, wiggling around the edges.
</constant>
<constant name="TRANS_CUBIC" value="7" enum="TransitionType">
+ The animation is interpolated with a cubic (to the power of 3) function.
</constant>
<constant name="TRANS_CIRC" value="8" enum="TransitionType">
+ The animation is interpolated with a function using square roots.
</constant>
<constant name="TRANS_BOUNCE" value="9" enum="TransitionType">
+ The animation is interpolated by bouncing at the end.
</constant>
<constant name="TRANS_BACK" value="10" enum="TransitionType">
+ The animation is interpolated backing out at ends.
</constant>
<constant name="EASE_IN" value="0" enum="EaseType">
+ The interpolation starts slowly and speeds up towards the end.
</constant>
<constant name="EASE_OUT" value="1" enum="EaseType">
+ The interpolation starts quickly and slows down towards the end.
</constant>
<constant name="EASE_IN_OUT" value="2" enum="EaseType">
+ A combination of [constant EASE_IN] and [constant EASE_OUT]. The interpolation is slowest at both ends.
</constant>
<constant name="EASE_OUT_IN" value="3" enum="EaseType">
+ A combination of [constant EASE_IN] and [constant EASE_OUT]. The interpolation is fastest at both ends.
</constant>
</constants>
</class>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 64256f33fd..f593134557 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -110,7 +110,9 @@
<return type="float" />
<argument index="0" name="with" type="Vector2" />
<description>
- Returns the cross product of this vector and [code]with[/code].
+ Returns the 2D analog of the cross product for this vector and [code]with[/code].
+ This is the signed area of the parallelogram formed by the two vectors. If the second vector is clockwise from the first vector, then the cross product is the positive area. If counter-clockwise, the cross product is the negative area.
+ [b]Note:[/b] Cross product is not defined in 2D mathematically. This method embeds the 2D vectors in the XY plane of 3D space and uses their cross product's Z component as the analog.
</description>
</method>
<method name="cubic_interpolate" qualifiers="const">
@@ -271,7 +273,7 @@
<return type="Vector2" />
<argument index="0" name="n" type="Vector2" />
<description>
- Returns the vector reflected (ie mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code].
+ Returns the vector reflected (i.e. mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code].
</description>
</method>
<method name="rotated" qualifiers="const">
diff --git a/doc/tools/doc_status.py b/doc/tools/doc_status.py
index 629b5a032b..cc0733cab2 100755
--- a/doc/tools/doc_status.py
+++ b/doc/tools/doc_status.py
@@ -66,10 +66,23 @@ table_columns = [
"methods",
"constants",
"members",
- "signals",
"theme_items",
+ "signals",
+ "operators",
+ "constructors",
+]
+table_column_names = [
+ "Name",
+ "Brief Desc.",
+ "Desc.",
+ "Methods",
+ "Constants",
+ "Members",
+ "Theme Items",
+ "Signals",
+ "Operators",
+ "Constructors",
]
-table_column_names = ["Name", "Brief Desc.", "Desc.", "Methods", "Constants", "Members", "Signals", "Theme Items"]
colors = {
"name": [36], # cyan
"part_big_problem": [4, 31], # underline, red
@@ -82,7 +95,7 @@ colors = {
"state_on": [1, 35], # bold, magenta/plum
"bold": [1], # bold
}
-overall_progress_description_weigth = 10
+overall_progress_description_weight = 10
################################################################################
@@ -180,6 +193,8 @@ class ClassStatus:
"members": ClassStatusProgress(),
"theme_items": ClassStatusProgress(),
"signals": ClassStatusProgress(),
+ "operators": ClassStatusProgress(),
+ "constructors": ClassStatusProgress(),
}
def __add__(self, other):
@@ -218,12 +233,12 @@ class ClassStatus:
output["description"] = ok_string if self.has_description else missing_string
description_progress = ClassStatusProgress(
- (self.has_brief_description + self.has_description) * overall_progress_description_weigth,
- 2 * overall_progress_description_weigth,
+ (self.has_brief_description + self.has_description) * overall_progress_description_weight,
+ 2 * overall_progress_description_weight,
)
items_progress = ClassStatusProgress()
- for k in ["methods", "constants", "members", "signals", "theme_items"]:
+ for k in ["methods", "constants", "members", "theme_items", "signals", "constructors", "operators"]:
items_progress += self.progresses[k]
output[k] = self.progresses[k].to_configured_colored_string()
@@ -260,7 +275,7 @@ class ClassStatus:
elif tag.tag == "description":
status.has_description = len(tag.text.strip()) > 0
- elif tag.tag in ["methods", "signals"]:
+ elif tag.tag in ["methods", "signals", "operators", "constructors"]:
for sub_tag in list(tag):
descr = sub_tag.find("description")
status.progresses[tag.tag].increment(len(descr.text.strip()) > 0)
@@ -272,9 +287,6 @@ class ClassStatus:
elif tag.tag in ["tutorials"]:
pass # Ignore those tags for now
- elif tag.tag in ["theme_items"]:
- pass # Ignore those tags, since they seem to lack description at all
-
else:
print(tag.tag, tag.attrib)
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index 014ff6b6c5..4ed6776561 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -13,12 +13,13 @@
# xX-Void-Xx <arandomdude75@gmail.com>, 2021.
# Alaa alden Aldroubi <alaa.aldroubi@gmail.com>, 2021.
# يزن حمزه <yznhamzeh@gmail.com>, 2021.
+# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-31 13:40+0000\n"
-"Last-Translator: يزن حمزه <yznhamzeh@gmail.com>\n"
+"PO-Revision-Date: 2022-01-03 03:53+0000\n"
+"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ar/>\n"
"Language: ar\n"
@@ -27,7 +28,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -35,7 +36,7 @@ msgstr "الوصÙ"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "دورات تعليمية"
+msgstr "شروحات"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -43,7 +44,7 @@ msgstr "خاصيات"
#: doc/tools/make_rst.py
msgid "Methods"
-msgstr "Ø§Ù„Ø·ÙØ±Ù‚"
+msgstr "طرق"
#: doc/tools/make_rst.py
msgid "Theme Properties"
@@ -59,7 +60,7 @@ msgstr "التعدادات"
#: doc/tools/make_rst.py
msgid "Constants"
-msgstr "الثوابت"
+msgstr "ثوابت"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
@@ -69,6 +70,71 @@ msgstr "أوصا٠المÙلكية"
msgid "Method Descriptions"
msgstr "أوصا٠الدوال"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "أوصا٠المÙلكية"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "دوال GDScript المدمجة"
@@ -539,16 +605,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -598,8 +672,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -608,7 +685,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -616,7 +696,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1462,7 +1543,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2972,31 +3061,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7061,7 +7227,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11968,7 +12137,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12036,11 +12205,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12048,23 +12219,26 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12072,7 +12246,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12160,8 +12334,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12171,17 +12346,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12192,16 +12373,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12213,27 +12400,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12353,7 +12552,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12412,7 +12613,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12770,8 +12972,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12820,6 +13022,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13319,6 +13527,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13745,9 +13954,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13990,7 +14199,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14658,7 +14869,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16676,7 +16887,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17993,7 +18206,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19516,6 +19729,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19533,11 +19753,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19617,8 +19839,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20061,10 +20294,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20113,7 +20345,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20283,8 +20517,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20293,7 +20527,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21368,6 +21604,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21844,10 +22088,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22327,7 +22573,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22962,7 +23208,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23898,14 +24144,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23981,7 +24227,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26098,6 +26344,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26326,7 +26578,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26349,7 +26601,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28637,7 +28889,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28658,7 +28914,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28677,8 +28937,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28691,7 +28960,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29009,7 +29287,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29037,7 +29319,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29232,6 +29518,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29248,15 +29631,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29861,9 +30246,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30794,6 +31179,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34018,16 +34426,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34048,10 +34453,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34067,25 +34469,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34102,14 +34495,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34118,35 +34508,402 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34246,10 +35003,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34409,22 +35162,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34523,6 +35366,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ عكس قيمة الجذر التربيعي للمَعلم."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37857,7 +38769,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42471,16 +43385,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42542,12 +43456,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42628,10 +43536,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46080,7 +46984,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46123,8 +47027,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46136,6 +47041,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46995,12 +47913,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47129,15 +48047,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48400,14 +49309,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49454,7 +50355,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49637,7 +50538,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49744,7 +50645,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51810,7 +52711,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51834,19 +52735,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53544,7 +54464,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54229,6 +55149,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57447,7 +58377,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57469,9 +58399,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58573,17 +59505,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58603,10 +59535,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58730,25 +59662,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60904,9 +61817,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60961,9 +61874,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61004,10 +61917,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61028,12 +61941,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ باقي قسمة كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61042,17 +61958,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61153,21 +62069,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "ÙŠÙØ±Ø¬Ø¹ باقي قسمة كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61191,12 +62101,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61223,20 +62127,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61248,19 +62142,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61957,10 +62838,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62076,6 +62959,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62594,7 +63489,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67584,6 +68479,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68420,6 +69331,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 2cc4c503f5..96ab70929c 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -61,6 +61,71 @@ msgstr "Descripcions de la Propietat"
msgid "Method Descriptions"
msgstr "Descripcions dels Mètodes"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descripcions de la Propietat"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funcions GDScript integrades."
@@ -582,16 +647,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -641,8 +714,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -651,7 +727,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -659,7 +738,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1491,7 +1571,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3001,31 +3089,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7085,7 +7250,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11973,7 +12141,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12038,11 +12206,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12050,7 +12220,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12058,15 +12230,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12074,7 +12246,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12162,8 +12334,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12173,17 +12346,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12194,16 +12373,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12215,27 +12400,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12355,7 +12552,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12414,7 +12613,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12772,8 +12972,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12822,6 +13022,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13321,6 +13527,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13746,9 +13953,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13988,7 +14195,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14656,7 +14865,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16672,7 +16881,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17989,7 +18200,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index."
"html"
@@ -19508,6 +19719,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19525,11 +19743,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19609,8 +19829,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20053,10 +20284,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20105,7 +20335,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20275,8 +20507,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20285,7 +20517,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21360,6 +21594,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21836,10 +22078,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22319,7 +22563,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22953,7 +23197,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23888,14 +24132,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-"
"example.html"
@@ -23971,7 +24215,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index."
"html"
@@ -26086,6 +26330,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26314,7 +26564,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26337,7 +26587,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28623,7 +28873,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28644,7 +28898,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28663,8 +28921,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28677,7 +28944,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28994,7 +29270,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29022,7 +29302,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29216,6 +29500,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29232,15 +29613,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29843,9 +30226,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30775,6 +31158,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33990,16 +34396,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://godotengine.org/asset-library/asset/124"
@@ -34019,10 +34422,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34038,25 +34438,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34073,14 +34464,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://godotengine.org/asset-library/asset/117"
@@ -34088,35 +34476,389 @@ msgstr "https://godotengine.org/asset-library/asset/117"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34215,10 +34957,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34377,22 +35115,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34491,6 +35319,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37816,7 +38710,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42407,16 +43303,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42478,12 +43374,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42564,10 +43454,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46014,7 +46900,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46057,8 +46943,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46070,6 +46957,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46930,12 +47830,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47064,15 +47964,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48334,14 +49225,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49386,7 +50269,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49569,7 +50452,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49676,7 +50559,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51737,7 +52620,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51761,19 +52644,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53471,7 +54373,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54156,6 +55058,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57365,7 +58277,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57387,9 +58299,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58491,17 +59405,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58521,10 +59435,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58648,25 +59562,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60819,9 +61714,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60876,9 +61771,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60919,10 +61814,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60943,12 +61838,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60957,17 +61854,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61067,21 +61964,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61105,12 +61996,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61137,20 +62022,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61162,19 +62037,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61864,10 +62726,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61983,6 +62847,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62501,7 +63377,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/"
"index.html"
@@ -67473,6 +68349,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68307,6 +69199,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index cb715c2b92..0df1f347d0 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -54,6 +54,70 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -463,16 +527,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -522,8 +594,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -532,7 +607,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -540,7 +618,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1372,7 +1451,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2882,31 +2969,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6957,7 +7121,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11832,7 +11999,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11897,11 +12064,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11909,7 +12078,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11917,15 +12088,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11933,7 +12104,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12019,8 +12190,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12030,17 +12202,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12051,16 +12229,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12072,27 +12256,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12212,7 +12408,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12271,7 +12469,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12625,8 +12824,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12675,6 +12874,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13174,6 +13379,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13596,9 +13802,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13838,7 +14044,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14506,7 +14714,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16520,7 +16728,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17834,7 +18044,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19344,6 +19554,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19361,11 +19578,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19445,8 +19664,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19889,10 +20119,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19941,7 +20170,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20108,8 +20339,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20118,7 +20349,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21188,6 +21421,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21661,10 +21902,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22141,7 +22384,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23704,11 +23947,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23781,7 +24024,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25893,6 +26136,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26121,7 +26370,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26144,7 +26393,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28418,7 +28667,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28439,7 +28692,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28458,8 +28715,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28472,7 +28738,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28788,7 +29063,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28816,7 +29095,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29008,6 +29291,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29024,15 +29404,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29630,9 +30012,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30553,6 +30935,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33751,16 +34156,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33780,10 +34182,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33799,25 +34198,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33834,14 +34224,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33849,35 +34236,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33976,10 +34717,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34138,22 +34875,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34252,6 +35079,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37565,7 +38458,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42152,8 +43047,8 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
@@ -42223,12 +43118,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42309,10 +43198,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45802,8 +46687,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45815,6 +46701,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46669,12 +47568,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46803,15 +47702,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48070,14 +48960,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49122,7 +50004,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49305,7 +50187,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49412,7 +50294,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51458,7 +52340,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51482,19 +52364,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53192,7 +54093,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53874,6 +54775,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57080,7 +57991,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57102,9 +58013,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58206,17 +59119,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58236,10 +59149,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58363,25 +59276,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60530,9 +61424,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60587,9 +61481,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60630,10 +61524,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60654,12 +61548,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60668,17 +61564,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60778,21 +61674,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60816,12 +61706,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60848,20 +61732,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60873,19 +61747,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61575,10 +62436,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61694,6 +62557,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62211,7 +63086,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67177,6 +68052,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68005,6 +68896,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 5d1cfe1ebe..ac77c85061 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -68,6 +68,71 @@ msgstr "Popisy vlastnosti"
msgid "Method Descriptions"
msgstr "Popisy metod"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Popisy vlastnosti"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Vestavěné funkce GDScriptu."
@@ -715,27 +780,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Vrátí normalizovanou hodnotu, s tím, že bere v potaz daný rozsah. Jedná se "
-"opak [method lerp].\n"
-"[codeblock]\n"
-"var stred = lerp(20, 30, 0.75)\n"
-"# `stred` teÄ je 27.5.\n"
-"# Nyní budeme předstírat, že jsme předchozí poměr zapomněli a chceme ho "
-"zpět\n"
-"var pomer = inverse_lerp(20, 30, 27.5)\n"
-"# `pomer` teÄ je 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -805,8 +868,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -815,7 +881,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Lineární interpolace mezi dvěma hodnotami normalizovanou hodnout. Toto je "
"opak [method inverse_lerp].\n"
@@ -830,11 +899,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1881,7 +1952,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3391,31 +3470,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7476,7 +7632,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12377,7 +12536,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12445,11 +12604,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12457,23 +12618,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12481,7 +12646,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12569,8 +12734,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12580,17 +12746,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12601,16 +12773,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12622,27 +12800,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12762,7 +12952,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12821,7 +13013,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13177,8 +13370,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13227,6 +13420,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13727,6 +13926,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14153,9 +14353,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14395,7 +14595,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -15063,8 +15265,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17105,7 +17308,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18422,7 +18627,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -19946,6 +20151,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19963,11 +20175,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20047,8 +20261,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20491,10 +20716,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20543,7 +20767,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20713,8 +20939,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20723,7 +20949,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21799,6 +22027,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22280,10 +22516,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22763,7 +23001,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23397,7 +23635,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24333,14 +24571,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24416,7 +24654,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26537,6 +26775,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26765,7 +27009,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26788,7 +27032,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -29077,7 +29321,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29098,7 +29346,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29117,8 +29369,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29131,7 +29392,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29449,7 +29719,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29477,7 +29751,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29672,6 +29950,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29688,15 +30063,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30301,9 +30678,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31234,6 +31611,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34460,16 +34860,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -34489,10 +34886,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34508,25 +34902,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34543,14 +34928,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -34558,35 +34940,405 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Vrátí tangens parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Vrátí opaÄnou hodnotu parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Vrátí opaÄnou hodnotu parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Vrátí opaÄnou hodnotu parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Vrátí opaÄnou hodnotu parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34686,10 +35438,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34849,22 +35597,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34963,6 +35801,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Vrátí inverzní odmocninu z parametru."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38299,7 +39206,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42919,16 +43828,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42990,12 +43899,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -43076,10 +43979,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46529,7 +47428,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46572,8 +47471,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46585,6 +47485,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47446,12 +48359,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47580,15 +48493,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48852,14 +49756,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49904,7 +50800,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -50087,7 +50983,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50194,7 +51090,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52261,7 +53157,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52285,19 +53181,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53999,7 +54914,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54687,6 +55602,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57931,7 +58856,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57953,9 +58878,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -59060,17 +59987,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -59090,10 +60017,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59217,25 +60144,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61388,9 +62296,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61445,9 +62353,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61490,10 +62398,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61514,12 +62422,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61528,17 +62439,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61640,21 +62551,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Vrátí tangens parametru."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61678,12 +62583,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61710,20 +62609,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61735,19 +62624,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62443,10 +63319,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62562,6 +63440,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -63080,7 +63970,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -68074,6 +68964,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68908,6 +69814,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Vrátí sinus parametru."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 3d40b4d908..8b52b03270 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -39,12 +39,13 @@
# Bastian <bastian.ike@gmail.com>, 2021.
# KuhnChris <kuhnchris@kuhnchris.eu>, 2021.
# Rémi Verschelde <remi@godotengine.org>, 2021.
+# Antonio Noack <corperateraider@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-16 12:44+0000\n"
-"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n"
+"PO-Revision-Date: 2022-01-03 03:53+0000\n"
+"Last-Translator: Antonio Noack <corperateraider@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -52,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -80,7 +81,7 @@ msgstr "Signale"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "Aufzählungen"
+msgstr "Aufzählungstypen"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -94,6 +95,71 @@ msgstr "Eigenschaften-Beschreibung"
msgid "Method Descriptions"
msgstr "Methoden-Beschreibung"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Eigenschaften-Beschreibung"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Native GDScript-Funktionen."
@@ -472,6 +538,21 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"Vergleicht zwei Werte, indem es deren tatsächlichen Inhalt überprüft. Die "
+"Methode geht dabei in jedes `Array` oder `Dictionary` bis zum aller tiefsten "
+"Level.\n"
+"Was ist der Unterschied zu [code]==[/code]?\n"
+"- Für die Typen [code]null[/code], [code]int[/code], [code]float[/code], "
+"[code]String[/code], [code]Object[/code] und [code]RID[/code] sind "
+"[code]deep_equal[/code] und [code]==[/code] identisch.\n"
+"- Für [code]Dictionary[/code]s, prüft [code]==[/code] nur, ob es dasselbe "
+"Objekt ist .\n"
+"- Für [code]Array[/code]s, [code]==[/code] werden die Arrays elementweise "
+"mit [code]==[/code] verglichen. Der Elemente-Vergleich ist also wieder "
+"einfach, nicht tief.\n"
+"Zusammengefasst, immer wenn ein [code]Dictionary[/code] potentiell "
+"involviert ist, und du einen wahren Inhaltsvergleich brauchst, musst du "
+"[code]deep_equal[/code] verwenden."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -764,27 +845,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Gibt den normalisierten Wert innerhalb eines Zahlenraums zurück. Das "
-"Gegenteil von [method lerp]\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` ist jetzt 27.5.\n"
-"# Nun tun wir so, als hätten wir das Original vergessen und wollten es "
-"zurückbekommen.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` ist jetzt 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -858,8 +937,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -868,7 +950,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpoliert einen normalisierten Wert linear zwischen zwei Grenzwerten. "
"Dies entspricht der Umkehrfunktion von [method inverse_lerp].\n"
@@ -883,11 +968,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1449,7 +1536,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
"value in the interval [code][0, N - 1][/code] (where N is smaller than "
@@ -1465,10 +1551,14 @@ msgstr ""
"Modulo, um einen Zufallswert im Intervall [code][0, N - 1][/code] zu "
"erhalten (wobei N kleiner als 2^32 ist).\n"
"[codeblock]\n"
-"randi() # Returns random integer between 0 and 2^32 - 1\n"
-"randi() % 20 # Returns random integer between 0 and 19\n"
-"randi() % 100 # Returns random integer between 0 and 99\n"
-"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
+"randi() # Gibt Zufallswert zwischen 0 und 2^32 - 1 zurück "
+"(inklusiv)\n"
+"randi() % 20 # Gibt einen Zufallswert zwischen 0 and 19 zurück "
+"(inklusiv)\n"
+"randi() % 100 # Gibt einen Zufallswert zwischen 0 und 99 zurück "
+"(inklusiv)\n"
+"randi() % 100 + 1 # Gibt einen Zufallswert zwischen 1 and 100 zurück "
+"(inklusiv)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1666,7 +1756,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
"negative number.\n"
@@ -1681,12 +1770,11 @@ msgstr ""
"[codeblock]\n"
"sqrt(9) # Ergibt 3\n"
"[/codeblock]\n"
-"[b]Note:[/b]Negative Werte von [code]s[/code] ergeben NaN. Falls Sie die "
+"[b]Notiz:[/b]Negative Werte von [code]s[/code] ergeben NaN. Falls Sie die "
"Quadratwurzel negativer Zahlen ziehen müssen, verwenden Sie [code]System."
"Numerics.Complex[/code] in C#."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the position of the first non-zero digit, after the decimal point. "
"Note that the maximum return value is 10, which is a design decision in the "
@@ -1701,12 +1789,9 @@ msgstr ""
"Merke, dass der höchste Rückgabewert 10 ist, was eine Entwurfsentscheidung "
"in der Implementation ist.\n"
"[codeblock]\n"
-"# n ist 0\n"
-"n = step_decimals(5)\n"
-"# n ist 4\n"
-"n = step_decimals(1.0005)\n"
-"# n ist 9\n"
-"n = step_decimals(0.000000005)\n"
+"n = step_decimals(5) # n ist 0\n"
+"n = step_decimals(1.0005) # n ist 4\n"
+"n = step_decimals(0.000000005) # n ist 9\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1730,7 +1815,6 @@ msgstr ""
"Siehe auch [method ceil], [method floor], [method round], und [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts one or more arguments of any type to string in the best way "
"possible.\n"
@@ -1745,8 +1829,8 @@ msgstr ""
"[codeblock]\n"
"var a = [10, 20, 30]\n"
"var b = str(a);\n"
-"len(a) # Returns 3\n"
-"len(b) # Returns 12\n"
+"len(a) # Ergibt 3\n"
+"len(b) # Ergibt 12\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1829,7 +1913,6 @@ msgstr ""
"Text."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns whether the given class exists in [ClassDB].\n"
"[codeblock]\n"
@@ -1839,8 +1922,8 @@ msgid ""
msgstr ""
"Gibt zurück ob die gegebene Klasse in [ClassDB] existiert.\n"
"[codeblock]\n"
-"type_exists(\"Sprite2D\") # Returns true\n"
-"type_exists(\"Variant\") # Returns false\n"
+"type_exists(\"Sprite\") # Ergibt true\n"
+"type_exists(\"Variant\") # Ergibt false\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -2080,11 +2163,12 @@ msgstr ""
"Umfang passt. Dies ist äquivalent zu [code]TAU / 2[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"The circle constant, the circumference of the unit circle in radians. This "
"is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
-msgstr "Die Kreiskonstante, der Umfang des Einheitskreises im Bogenmaß."
+msgstr ""
+"Die Kreiskonstante, der Umfang des Einheitskreises im Bogenmaß. Sie ist "
+"äquivalent mit [code]PI * 2[/code], oder einer 360°-Drehung."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2152,9 +2236,8 @@ msgstr ""
"werden kann."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [ARVRServer] singleton."
-msgstr "Das [XRServer] Singleton."
+msgstr "Das [ARVRServer] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "The [AudioServer] singleton."
@@ -2173,9 +2256,8 @@ msgid "The [Engine] singleton."
msgstr "Das [Engine] Singleton."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Geometry] singleton."
-msgstr "Das [Geometry2D] Singleton."
+msgstr "Das [Geometry] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "The [IP] singleton."
@@ -2215,8 +2297,18 @@ msgstr "Das [Marshalls] Singleton."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
-msgstr "Das [NavigationMeshGenerator] Singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "Das [TranslationServer] Singleton."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr "Das [EditorNavigationMeshGenerator] Singleton."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Das [TranslationServer] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
@@ -2227,14 +2319,12 @@ msgid "The [Performance] singleton."
msgstr "Das [Performance] Singleton."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Physics2DServer] singleton."
-msgstr "Das [PhysicsServer2D] Singleton."
+msgstr "Das [Physics2DServer] Singleton."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [PhysicsServer] singleton."
-msgstr "Das [PhysicsServer2D] Singleton."
+msgstr "Das [PhysicsServer] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "The [ProjectSettings] singleton."
@@ -2249,9 +2339,8 @@ msgid "The [ResourceSaver] singleton."
msgstr "Das [ResourceSaver] Singleton."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Time] singleton."
-msgstr "Das [Engine] Singleton."
+msgstr "Das [Time] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "The [TranslationServer] singleton."
@@ -2262,9 +2351,8 @@ msgid "The [VisualScriptEditor] singleton."
msgstr "Das [VisualScriptEditor] Singleton."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [VisualServer] singleton."
-msgstr "Das [DisplayServer] Singleton."
+msgstr "Das [VisualServer] Singleton."
#: doc/classes/@GlobalScope.xml
msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
@@ -2360,10 +2448,10 @@ msgstr ""
"Klassen."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Scancodes with this bit applied are non-printable."
msgstr ""
-"Tastencodes, für die dieses Bit gesetzt ist, können nicht ausgegeben werden."
+"Tastencodes, für die dieses Bit gesetzt ist, können nicht in der Konsole "
+"ausgegeben werden."
#: doc/classes/@GlobalScope.xml
msgid "Escape key."
@@ -2634,20 +2722,20 @@ msgstr "Rechte Richtungs-Taste."
msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
msgstr ""
+"Medien-Zurück-Taste. Nicht zu verwechseln mit dem Zurück-Knopf bei einem "
+"Android-Gerät."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Media forward key."
-msgstr "Medium aufnehmen Taste."
+msgstr "Medien-Vorwärts-Taste."
#: doc/classes/@GlobalScope.xml
msgid "Media stop key."
msgstr "Medium stoppen Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Media refresh key."
-msgstr "Medium aufnehmen Taste."
+msgstr "Medien-Neuladen-Taste."
#: doc/classes/@GlobalScope.xml
msgid "Volume down key."
@@ -3435,23 +3523,20 @@ msgid "Extra mouse button 2 mask."
msgstr "Extra Maustaste 2 Maske."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Invalid button or axis."
-msgstr "ungültige Zeitdauer."
+msgstr "Ungültiger Knopf oder ungültige Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 0."
msgstr "Gamepad-Taste 0."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 1."
-msgstr "Extra Maustaste 1 Maske."
+msgstr "Gamepad Taste 1."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 2."
-msgstr "Extra Maustaste 2 Maske."
+msgstr "Gamepad Taste 2."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 3."
@@ -3534,9 +3619,8 @@ msgid "Gamepad button 22."
msgstr "Gamepad-Taste 22."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Represents the maximum number of joystick buttons supported."
-msgstr "Die maximale Anzahl der Tasten des Game Controllers."
+msgstr "Die maximale Anzahl der Tasten des Game-Controllers."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -3555,53 +3639,45 @@ msgid "DualShock triangle button."
msgstr "DualShock-Dreieck-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Xbox controller B button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "XBox-Controller B-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Xbox controller A button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "XBox-Controller A-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Xbox controller X button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "XBox-Controller X-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Xbox controller Y button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "XBox-Controller Y-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Nintendo controller A button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "Nintendo-Controller A-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Nintendo controller B button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "Nintendo-Controller B-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Nintendo controller X button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "Nintendo-Controller X-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Nintendo controller Y button."
-msgstr "Game-Controller SDL-Taste A."
+msgstr "Nintendo-Controller Y-Taste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Grip (side) buttons on a VR controller."
-msgstr "Grip (Seiten) Knopf an einem VR-Controller"
+msgstr "Grip-Knopf(Seite) an einem VR-Controller"
#: doc/classes/@GlobalScope.xml
msgid "Push down on the touchpad or main joystick on a VR controller."
msgstr ""
+"Drücke auf das Touchpad oder den Haupt-Joystick auf einem VR-Controller."
#: doc/classes/@GlobalScope.xml
msgid "Trigger on a VR controller."
@@ -3663,7 +3739,7 @@ msgstr "Spiel-Controller SDL-Führungstaste."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL miscellaneous button."
-msgstr ""
+msgstr "Controller SDL Sonstiges-Taste."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -3801,32 +3877,109 @@ msgstr ""
"Controllern)."
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "MIDI-Note-OFF-Meldung."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "MIDI-Note-ON-Meldung."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "MIDI Aftertouch-Nachricht."
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "MIDI-Steuerelement-Änderungsmeldung."
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "MIDI-Programmwechselmeldung."
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "MIDI-Kanal Druckmeldung."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "MIDI Pitch Bend Nachricht."
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -8932,7 +9085,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr "Gibt die Nummer von Elementen innerhalb eines Arrays wieder."
@@ -10919,15 +11075,15 @@ msgstr ""
#: doc/classes/AudioEffectFilter.xml
msgid "Allows frequencies other than the [member cutoff_hz] to pass."
-msgstr ""
+msgstr "Lässt andere Frequenzen als den [member cutoff_hz] passieren."
#: doc/classes/AudioEffectFilter.xml
msgid "Threshold frequency for the filter, in Hz."
-msgstr ""
+msgstr "Schwellenfrequenz für den Filter, in Hz."
#: doc/classes/AudioEffectFilter.xml
msgid "Gain amount of the frequencies after the filter."
-msgstr ""
+msgstr "Verstärkungsgrad der Frequenzen nach dem Filter."
#: doc/classes/AudioEffectFilter.xml
msgid "Amount of boost in the frequency range near the cutoff frequency."
@@ -10935,7 +11091,7 @@ msgstr ""
#: doc/classes/AudioEffectHighPassFilter.xml
msgid "Adds a high-pass filter to the Audio Bus."
-msgstr ""
+msgstr "Fügt dem Audiobus einen Hochpassfilter hinzu."
#: doc/classes/AudioEffectHighPassFilter.xml
msgid ""
@@ -13867,7 +14023,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -13937,11 +14093,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13950,23 +14108,26 @@ msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "Gibt die Uhrzeit zurück, zu der sich der Schlüssel befindet."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Entfernt die Animation mit dem key [code]name[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13974,7 +14135,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -14062,8 +14223,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14073,17 +14235,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14094,16 +14262,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -14115,27 +14289,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14255,7 +14441,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14314,7 +14502,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -14684,8 +14873,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -14734,6 +14923,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -15257,6 +15452,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -15710,9 +15906,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -15955,10 +16151,10 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
-"Die Alpha-Komponente (Transparenz) der Farbe, normalerweise im Bereich von 0 "
-"bis 1."
#: doc/classes/Color.xml
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
@@ -16648,7 +16844,8 @@ msgstr ""
"angewendet (was zu Leistungsproblemen führen kann)."
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
"Wenn [code]true[/code], wird ein Alphakanal-Schieberegler (Transparenz) "
"angezeigt."
@@ -18740,7 +18937,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -19131,7 +19330,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Radial acceleration randomness ratio."
-msgstr ""
+msgstr "Radialbeschleunigungs-Zufallsverhältnis."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles2D.xml
@@ -19141,7 +19340,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Initial scale applied to each particle."
-msgstr ""
+msgstr "Auf jedes Partikel angewendete Anfangsskalierung."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
msgid "Each particle's scale will vary along this [Curve]."
@@ -20065,7 +20264,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -21592,6 +21791,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -21609,11 +21815,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -21692,13 +21900,21 @@ msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
-#, fuzzy
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
-"Erzeugt einen neuen [Vector2] aus den übergeben [code]x[/code] und [code]y[/"
-"code]."
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -22140,10 +22356,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -22192,7 +22407,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -22362,8 +22579,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -22372,7 +22589,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -23454,6 +23673,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -23935,10 +24162,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -24422,7 +24651,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -25059,7 +25288,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -26000,14 +26229,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -26083,7 +26312,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -28232,6 +28461,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -28460,7 +28695,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -28483,7 +28718,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -30784,7 +31019,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30805,7 +31044,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30826,11 +31069,19 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
-msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -30839,12 +31090,20 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
-msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -31161,7 +31420,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31189,7 +31452,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31384,6 +31651,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -31400,15 +31764,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32017,9 +32383,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -32953,6 +33319,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -36184,16 +36573,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
@@ -36214,10 +36600,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -36233,30 +36616,17 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Removes the [NavigationMesh] with the given ID."
-msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
-
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
-"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen "
-"Größe, zurück."
#: doc/classes/Navigation.xml
msgid ""
@@ -36272,14 +36642,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
@@ -36288,40 +36655,424 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+#, fuzzy
+msgid "The XY plane cell size to use for fields."
+msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene."
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "Benennt das übergebene Node um."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Gibt den Tangens des Parameters zurück."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Ruft den Namen eines Eingangs nach Index ab."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Liefert die Position der 8 Endpunkte des [AABB] im Raum."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Gibt den inversen Wert des Parameters zurück."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Der Zeichen-Offset der Textur."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Legt den aktuell sichtbaren Rahmen der Textur fest."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "Gibt den gegebenen Übergang zurück."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Die letzte Aktion wiederholen."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Gibt die Größe des Arrays zurück."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
-msgid "Removes the [NavigationPolygon] with the given ID."
+msgid "Sets the navigation mesh for the region."
msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr ""
+"Gibt zurück, ob die Knochenauflage für den Bone an [code]bone_idx[/code] "
+"deaktiviert ist."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "Gibt die Rotation in Radians zurück."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Liefert die Fläche des [Rect2i]."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. "
+"Siehe die [enum Flags] Aufzählung für Optionen."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "Der Name des Audiobusses des Bereichs."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "Benachrichtigt, wenn die Wiedergabe einer Animation beendet ist."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Liefert die Fläche des [Rect2i]."
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
-"Gibt den Vektor, eingerastet auf das Gitter entstehend aus der übergebenen "
-"Größe, zurück."
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
@@ -36421,10 +37172,6 @@ msgid "The Y axis cell size to use for fields."
msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -36587,26 +37334,119 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "Steht für die Größe von [enum TextureRepeat] enum."
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "Enthält die Audio Daten in Bytes."
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "Das [NavigationMeshGenerator] Singleton."
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "Benachrichtigt, wenn eine Animation abgespielt wird."
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "Benachrichtigt, wenn eine Animation abgespielt wird."
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr "Gibt das AnimationNode mit dem gegebenen Namen zurück."
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -36703,6 +37543,77 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "Schnittstelle zu AES-Verschlüsselungsfunktionen auf niedriger Ebene."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Beendet die Tonausgabe."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -40046,7 +40957,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -44703,16 +45616,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -44780,12 +45693,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr "Gibt die Größe des Arrays zurück."
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -44888,10 +45795,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr "Ändert den [Vector2] am übergeben Index."
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
#, fuzzy
msgid "A pooled [Array] of reals ([float])."
@@ -48395,7 +49298,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48438,8 +49341,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -48451,6 +49355,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -49331,12 +50248,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -49475,15 +50392,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -50759,14 +51667,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -51816,7 +52716,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -51999,7 +52899,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -52106,7 +53006,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -54191,7 +55091,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -54215,19 +55115,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -55950,7 +56869,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -56656,6 +57575,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -59942,7 +60871,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -59964,9 +60893,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -61071,17 +62002,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -61101,10 +62032,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -61228,25 +62159,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -63467,13 +64379,13 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr "Gibt den Vektor reflektiert an der Ebene des Normalenvektors zurück."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
-"Liefert den Vektor mit allen Komponenten aufgerundet (gegen positive "
-"Unendlichkeit)."
+"Gibt einen neuen Vektor zurück, bei dem alle Komponenten aufgerundet sind "
+"(gegen positive Unendlichkeit)."
#: doc/classes/Vector2.xml
#, fuzzy
@@ -63540,13 +64452,13 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
-"Liefert den Vektor mit allen Komponenten abgerundet (gegen negative "
-"Unendlichkeit)."
+"Gibt einen neuen Vektor zurück, bei dem alle Komponenten abgerundet sind "
+"(gegen negativ unendlich)."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -63600,10 +64512,11 @@ msgstr ""
"[code]b[/code] um den Wert [code]t[/code] zurück. [code]t[/code] liegt "
"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
@@ -63633,12 +64546,16 @@ msgstr ""
"Gibt den Vektor zurück der entsteht, wenn [method @GDScript.fposmod] auf die "
"Komponenten dieses Vektors und [code]modv[/code] ausgeführt wird."
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr "Gibt die Projektion dieses Vektors auf [code]b[/code] zurück."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+#, fuzzy
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
"Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen "
"Normalenvektors zurück."
@@ -63651,20 +64568,21 @@ msgstr ""
"Gibt den Vektor rotiert um [code]phi[/code] rad zurück. Siehe auch [method "
"@GDScript.deg2rad]."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
"Gibt den Vektor zurück der entsteht wenn alle Komponenten zur nächsten "
"Ganzzahl gerundet werden, wobei 0,5 immer weg von der Null gerundet wird."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
"Gibt den Vektor zurück, bei dem jede Komponente auf eins oder negativ "
"gesetzt ist, je nach Vorzeichen der Komponenten, oder null, wenn die "
@@ -63788,29 +64706,21 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Gibt den minimalen Winkel zum angegebenen Vektor in Bogenmaß zurück."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-"Gibt einen neuen Vektor zurück, bei dem alle Komponenten aufgerundet sind "
-"(gegen positive Unendlichkeit)."
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Gibt das Kreuzprodukt aus diesem Vektor und [code]b[/code] zurück."
#: doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"Führt eine kubische Interpolation zwischen den Vektoren [code]pre_a[/code], "
-"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] ist "
-"aktuell), um den angegebenen Betrag [code]t[/code] durch. [code]t[/code] "
-"liegt im Bereich von 0,0 bis 1,0 und stellt den Betrag der Interpolation dar."
+"Interpoliert kubisch zwischen diesem Vektor und [code]b[/code], wobei "
+"[code]pre_a[/code] und [code]post_b[/code] als Griffe benutzt werden, und "
+"gibt das Ergebnis an der Stelle [code]t[/code] zurück. [code]t[/code] liegt "
+"zwischen 0.0 und 1.0 und bezeichnet den Grad der Interpolation."
#: doc/classes/Vector3.xml
msgid "Returns the distance between this vector and [code]b[/code]."
@@ -63833,14 +64743,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-"Gibt einen neuen Vektor zurück, bei dem alle Komponenten abgerundet sind "
-"(gegen negativ unendlich)."
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -63871,23 +64773,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
-"[code]delta[/code]."
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-"Gibt diesen Vektor projiziert auf einen anderen Vektor [code]b[/code] zurück."
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
"Gibt die Reflexion dieses Vektors auf die Ebene des übergebenen "
@@ -63903,26 +64792,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-"Gibt diesen Vektor mit allen Komponenten auf die nächste Ganzzahl gerundet "
-"zurück, wobei die Hälfte der Fälle von Null abgerundet wird."
-
-#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-"Gibt einen Vektor zurück, bei dem jede Komponente auf eins oder negativ "
-"gesetzt ist, je nach Vorzeichen der Komponenten dieses Vektors, oder null, "
-"wenn die Komponente null ist, indem die [method@GDScript.sign] für jede "
-"Komponente aufgerufen wird."
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -64625,10 +65494,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64750,6 +65621,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -65276,7 +66159,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/de/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -70328,6 +71211,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -71166,6 +72065,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Stellt die Größe dar des [enum Variant.Type] enum."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/el.po b/doc/translations/el.po
index 7572bb9beb..f983a43b79 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -63,6 +63,71 @@ msgstr "ΠεÏιγÏαφές ιδιοτήτων"
msgid "Method Descriptions"
msgstr "ΠεÏιγÏαφές μεθόδων"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "ΠεÏιγÏαφές ιδιοτήτων"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Ενσωματωμένες συναÏτήσεις GDScript."
@@ -475,16 +540,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -534,8 +607,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -544,7 +620,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -552,7 +631,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1384,7 +1464,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2894,31 +2982,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6983,7 +7148,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11890,7 +12058,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11958,11 +12126,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11970,23 +12140,26 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11994,7 +12167,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12082,8 +12255,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12093,17 +12267,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12114,16 +12294,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12135,27 +12321,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12275,7 +12473,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12334,7 +12534,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12692,8 +12893,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12742,6 +12943,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13241,6 +13448,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13667,9 +13875,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13912,7 +14120,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14580,7 +14790,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16598,7 +16808,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17915,7 +18127,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19438,6 +19650,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19455,11 +19674,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19539,8 +19760,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19983,10 +20215,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20035,7 +20266,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20205,8 +20438,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20215,7 +20448,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21290,6 +21525,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21766,10 +22009,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22249,7 +22494,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22884,7 +23129,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23820,14 +24065,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23903,7 +24148,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26020,6 +26265,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26248,7 +26499,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26271,7 +26522,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28559,7 +28810,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28580,7 +28835,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28599,8 +28858,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28613,7 +28881,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28931,7 +29208,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28959,7 +29240,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29154,6 +29439,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29170,15 +29552,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29783,9 +30167,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30716,6 +31100,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33934,16 +34341,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33964,10 +34368,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33983,25 +34384,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34018,14 +34410,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34034,35 +34423,402 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "ΕπιστÏέφει την εφαπτομένη της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "ΕπιστÏέφει την αντίθετη τιμή της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "ΕπιστÏέφει την αντίθετη τιμή της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "ΕπιστÏέφει την αντίθετη τιμή της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "ΕπιστÏέφει την αντίθετη τιμή της παÏαμέτÏου."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34162,10 +34918,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34325,22 +35077,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34439,6 +35281,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "ΕπιστÏέφει το αντίστÏοφο της τετÏαγωνικής Ïίζας της παÏαμέτÏου."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37773,7 +38684,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42375,16 +43288,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42446,12 +43359,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42532,10 +43439,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45984,7 +46887,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46027,8 +46930,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46040,6 +46944,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46899,12 +47816,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47033,15 +47950,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48304,14 +49212,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49358,7 +50258,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49541,7 +50441,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49648,7 +50548,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51714,7 +52614,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51738,19 +52638,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53448,7 +54367,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54133,6 +55052,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57351,7 +58280,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57373,9 +58302,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58477,17 +59408,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58507,10 +59438,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58634,25 +59565,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60808,9 +61720,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60865,9 +61777,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60908,10 +61820,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60932,12 +61844,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "ΕπιστÏέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60946,17 +61861,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61057,21 +61972,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "ΕπιστÏέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61095,12 +62004,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61127,20 +62030,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61152,19 +62045,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61861,10 +62741,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61980,6 +62862,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62498,7 +63392,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67488,6 +68382,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68324,6 +69234,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/es.po b/doc/translations/es.po
index c2ff7f2faf..59ace9c817 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -83,6 +83,71 @@ msgstr "Descripciones de Propiedades"
msgid "Method Descriptions"
msgstr "Descripciones de Métodos"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descripciones de Propiedades"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funciones GDScript Incorporadas."
@@ -752,27 +817,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Devuelve un valor normalizado considerando el rango dado. Esto es lo "
-"contrario a [method lerp].\n"
-"[codeblock]\n"
-"var mitad = lerp(20, 30, 0.75)\n"
-"# `mitad` es ahora 27.5.\n"
-"# Ahora, vamos a suponer que hemos olvidado el ratio original y queremos "
-"volver a atras.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` es ahora 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -842,9 +905,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -853,7 +920,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpola linealmente entre dos valores por un valor normalizado. Esto es la "
"función inversa de [method inverse_lerp].\n"
@@ -868,11 +938,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2238,10 +2310,20 @@ msgstr "El singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "El singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "El singleton [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "El singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "El singleton [OS]."
@@ -3819,32 +3901,109 @@ msgstr ""
"Touch y Windows MR)."
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "Nota Midi Mensaje OFF."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "Nota MIDI Mensaje ON."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "Nota MIDI Mensaje Despues de tocar."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "Nota MIDI Control cambiar mensaje."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "Nota MIDI Mensaje cambiar programa."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "Nota MIDI Mensaje presion de canal."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "Nota MIDI Cambio de Tono."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -9042,7 +9201,10 @@ msgstr ""
"que una nueva semilla sea utilizada cada vez si tu no quieres reproducir el "
"orden de los items."
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr "Devuelve el numer de elementos en el array."
@@ -15526,7 +15688,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -15609,7 +15771,9 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
"El [CameraServer] lleva un registro de las diferentes cámaras accesibles en "
"Godot. Estas son cámaras externas como las webcams o las cámaras de su "
@@ -15621,7 +15785,7 @@ msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr "Añade la cámara [code]feed[/code] al servidor de la cámara."
#: doc/classes/CameraServer.xml
@@ -15630,8 +15794,10 @@ msgstr "Devuelve una array de [CameraFeed]s."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "Devuelve el nombre de esta señal."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Devuelve el índice del artículo con el [code]id[/code] dado."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
@@ -15639,19 +15805,19 @@ msgstr "Devuelve el número de [CameraFeed]s registrados."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Removes a [CameraFeed]."
-msgstr "Textura proporcionada por un [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Elimina el elemento en el índice [code]idx[/code]."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
"Se emite cuando se agrega una [CameraFeed] (por ejemplo, se conecta una "
"cámara web)."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
"Se emite cuando se retira una [CameraFeed] (por ejemplo, se desenchufa una "
"cámara web)."
@@ -15662,8 +15828,10 @@ msgstr "La imagen de la cámara RGBA."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "The YCbCr camera image."
-msgstr "La imagen de la cámara del componente CbCr."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
+msgstr ""
+"Utiliza el método de compresión [url=https://en.wikipedia.org/wiki/"
+"DEFLATE]DEFLATE[/url]."
#: doc/classes/CameraServer.xml
msgid "The Y component camera image."
@@ -15786,9 +15954,11 @@ msgstr ""
"el objeto canvas."
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
"Dibuja un arco entre los ángulos dados. Cuanto mayor sea el valor de "
"[code]point_count[/code], más suave será la curva."
@@ -15803,11 +15973,17 @@ msgstr ""
"siguiente carácter."
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
-msgstr "Dibuja un círculo de color."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
+msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+#, fuzzy
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
"Dibuja un polígono coloreado de cualquier cantidad de puntos, convexo o "
"cóncavo."
@@ -15816,7 +15992,8 @@ msgstr ""
#, fuzzy
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
"Dibuja una línea desde un punto 2D a otro, con un color y un ancho "
"determinados."
@@ -15830,18 +16007,28 @@ msgstr ""
"[MeshInstance2D] para la documentación relacionada."
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
+"Dibuja múltiples líneas paralelas con un [code]width[/code] uniforme y "
+"coloración segmento por segmento. Los colores asignados a los segmentos de "
+"línea coinciden por índice entre [code]points[/code] y [code]colors[/code]."
#: doc/classes/CanvasItem.xml
#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -15858,25 +16045,31 @@ msgstr ""
"[MultiMeshInstance2D] para la documentación relacionada."
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
-msgstr "Dibuja un polígono de cualquier cantidad de puntos, convexo o cóncavo."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
+msgstr ""
#: doc/classes/CanvasItem.xml
-#, fuzzy
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
-"Dibuja segmentos de línea interconectados con un [code]color[/code] y un "
-"[code]width[/code] uniformes."
#: doc/classes/CanvasItem.xml
#, fuzzy
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
"Dibuja segmentos de líneas interconectadas con un [code]width[/code] "
"uniforme y coloración segmento por segmento. Los colores asignados a los "
@@ -15884,13 +16077,13 @@ msgstr ""
"[code]colors[/code]."
#: doc/classes/CanvasItem.xml
-#, fuzzy
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
-"Dibuja un primitiva personalizada. 1 punto por un punto, 2 puntos por una "
-"línea, 3 puntos por un triángulo y 4 puntos para un cuadrilátero."
#: doc/classes/CanvasItem.xml
#, fuzzy
@@ -16053,8 +16246,13 @@ msgid "Returns the [World2D] where this item is in."
msgstr "Devuelve el [World2D] donde está este objeto."
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
-msgstr "Ocultar el [CanvasItem] si es visible actualmente."
+#, fuzzy
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
+"[code]0[/code]."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -16131,8 +16329,10 @@ msgstr ""
"con los datos de transformación global."
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -16569,9 +16769,10 @@ msgstr ""
"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
#: doc/classes/CharFXTransform.xml
+#, fuzzy
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
"El índice del carácter actual (a partir de 0). Establecer esta propiedad no "
"afectará al dibujo."
@@ -16651,6 +16852,15 @@ msgstr ""
"píxeles)."
#: doc/classes/CharFXTransform.xml
+#, fuzzy
+msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+"El índice del carácter actual (a partir de 0). Establecer esta propiedad no "
+"afectará al dibujo."
+
+#: doc/classes/CharFXTransform.xml
msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
@@ -17318,6 +17528,7 @@ msgstr ""
"configurado."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr "Devuelve el [RID] del objeto."
@@ -17886,9 +18097,9 @@ msgstr "Color en formato RGBA usando reales en el rango de 0 a 1."
#, fuzzy
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -18284,10 +18495,10 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
-"El componente alfa (transparencia) del color, típicamente en el rango de 0 a "
-"1."
#: doc/classes/Color.xml
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
@@ -18970,7 +19181,8 @@ msgstr ""
"de rendimiento)."
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
"Si [code]true[/code], muestra un deslizador de canal alfa (transparencia)."
@@ -21822,10 +22034,10 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
-"La lista de vértices del polígono. Puede ser en el sentido de las agujas del "
-"reloj o en el sentido contrario."
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
@@ -23507,7 +23719,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/es/latest/getting_started/step_by_step/"
"animations.html"
@@ -25664,6 +25876,13 @@ msgstr ""
"las opciones."
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr "Desactiva la indicación de la fuente (más suave pero menos nítida)."
@@ -25684,11 +25903,13 @@ msgstr "Un script que se ejecuta al exportar proyectos."
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -25776,13 +25997,21 @@ msgstr ""
"crt\")."
#: doc/classes/EditorExportPlugin.xml
-#, fuzzy
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
-"Añade un hueso con el [code]path[/code] y el [code]weights[/code] "
-"especificados."
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -26353,11 +26582,11 @@ msgstr ""
"para analizar cualquier archivo e importarlo como un nuevo tipo de recurso."
#: doc/classes/EditorImportPlugin.xml
+#, fuzzy
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -26406,7 +26635,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
"EditorImportPlugins proporcionan una forma de ampliar la funcionalidad de "
"importación de recursos del editor. Utilícelos para importar recursos de "
@@ -26708,8 +26939,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
#, fuzzy
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -26718,7 +26949,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
"Este plugin permite añadir editores de propiedades personalizados a "
"[EditorInspector].\n"
@@ -28121,6 +28354,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr "Importa escenas de archivos 3D de terceros."
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -28838,10 +29079,12 @@ msgstr "Usado por el editor para definir los tipos de gizmo de Spatial."
#: doc/classes/EditorSpatialGizmoPlugin.xml
#, fuzzy
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
"EditorSpatialGizmoPlugin te permite definir un nuevo tipo de Gizmo. Hay dos "
"formas principales de hacerlo: extendiendo [EditorSpatialGizmoPlugin] para "
@@ -29545,7 +29788,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -30378,7 +30621,7 @@ msgstr "Operador de mazos fílmicos."
#: doc/classes/Environment.xml
#, fuzzy
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr "Operador del Sistema de Codificación de Color de la Academia."
@@ -31611,14 +31854,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -31731,7 +31974,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -34554,6 +34797,12 @@ msgstr "La [MeshLibrary] asignada."
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -34847,7 +35096,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -34870,7 +35119,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -38011,7 +38260,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] cuando el usuario empieza a pulsar el evento de "
"acción, lo que significa que es [code]true[/code] sólo en el marco en el que "
@@ -38044,7 +38297,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] si está pulsando el evento de acción. Ten en "
"cuenta que si una acción tiene varios botones asignados y se pulsa más de "
@@ -38074,13 +38331,19 @@ msgstr ""
"así se pueden recuperar eventos de ellos."
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"Devuelve [code]true[/code] si está pulsando la tecla en la disposición "
-"actual del teclado. Puedes pasar una constante [enum KeyList]."
#: doc/classes/Input.xml
msgid ""
@@ -38091,14 +38354,20 @@ msgstr ""
"[enum ButtonList]."
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"Devuelve [code]true[/code] si está pulsando la tecla en la disposición "
-"actual del teclado. Puedes pasar una constante [enum KeyList]."
#: doc/classes/Input.xml
msgid ""
@@ -38524,7 +38793,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un "
"evento de eco para los eventos [InputEventKey], a menos que "
@@ -38563,13 +38836,19 @@ msgstr ""
"(sólo para eventos del tipo [InputEventKey])."
#: doc/classes/InputEvent.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"Devuelve [code]true[/code] si se pulsa este evento de entrada. No es "
-"relevante para eventos del tipo [InputEventMouseMotion] o "
-"[InputEventScreenDrag]."
+"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un "
+"evento de eco para los eventos [InputEventKey], a menos que "
+"[code]allow_echo[/code] sea [code]true[/code]). No es relevante para los "
+"eventos de tipo [InputEventMouseMotion] o [InputEventScreenDrag]."
#: doc/classes/InputEvent.xml
msgid ""
@@ -38843,6 +39122,104 @@ msgstr ""
"complejas no estén disponibles a menos que el modo de entrada IME esté "
"activo. Consulte [method Window.set_ime_active] para obtener más información."
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "Input event for MIDI inputs."
+msgstr "Tipo de evento de entrada para las acciones."
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr "Tipo de evento de entrada base para eventos de ratón."
@@ -38860,18 +39237,23 @@ msgstr ""
"botón [enum ButtonList] o una combinación de ellas."
#: doc/classes/InputEventMouse.xml
+#, fuzzy
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
-"La posición global del ratón en relación con el [Viewport] actual cuando se "
-"utiliza en el [method Control._gui_input], de lo contrario está a 0,0."
+"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method "
+"Control._gui_input], la posición es relativa al [Control] actual que está "
+"bajo el ratón."
#: doc/classes/InputEventMouse.xml
+#, fuzzy
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method "
"Control._gui_input], la posición es relativa al [Control] actual que está "
@@ -39691,9 +40073,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr "Devuelve un array con los índices de los elementos seleccionados."
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -40907,6 +41289,30 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+#, fuzzy
+msgid "Do nothing when leaving a platform."
+msgstr "Utiliza esto cuando uses las transformadas 2D."
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr "Nodo 2D del cuerpo cinético."
@@ -45162,13 +45568,9 @@ msgstr "Nodo de navegación y busqueda de caminos basado en una malla."
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
"Proporciona navegación y búsqueda de caminos dentro de una colección de "
"[NavigationMesh]es. Estos serán recogidos automáticamente de los nodos hijos "
@@ -45177,6 +45579,7 @@ msgstr ""
"navegando."
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -45198,13 +45601,13 @@ msgid ""
msgstr ""
#: doc/classes/Navigation.xml
+#, fuzzy
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
+"Devuelve el polígono de navegación del subsuelo de un atlas/autotile dadas "
+"sus coordenadas."
#: doc/classes/Navigation.xml
msgid ""
@@ -45220,9 +45623,7 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
"Devuelve el camino entre dos puntos dados. Los puntos están en el espacio de "
"coordenadas locales. Si [code]optimize[/code] es [code]true[/code] (el valor "
@@ -45230,23 +45631,14 @@ msgstr ""
"(radio, altura, etc.) se consideran en el cálculo del camino, de lo "
"contrario se ignoran."
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Removes the [NavigationMesh] with the given ID."
-msgstr "Devuelve el nodo animacion con el nombre dado."
-
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
-msgstr "Devuelve la transformada aplicada a la malla de navegación del objeto."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
+msgstr ""
#: doc/classes/Navigation.xml
msgid ""
@@ -45265,17 +45657,14 @@ msgstr "Navegación 2D y nodo de búsqueda de caminos."
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
"Navigation2D proporciona navegación y busqueda de caminos dentro de un área "
"2D, especificada como una colección de recursos de [NavigationPolygon]. "
"Estos se recogen automáticamente de los nodos hijos de [NavigationRegion2D]."
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -45284,9 +45673,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -45294,9 +45681,7 @@ msgstr ""
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
"Devuelve el camino entre dos puntos dados. Los puntos están en el espacio de "
"coordenadas locales. Si [code]optimize[/code] es [code]true[/code] (el valor "
@@ -45304,24 +45689,423 @@ msgstr ""
"es posible."
#: doc/classes/Navigation2D.xml
+#, fuzzy
+msgid "The XY plane cell size to use for fields."
+msgstr "El modo de llamada a utilizar para las Call Method Tracks."
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "Interfaz de servidor para acceso de audio de bajo nivel."
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "Crea un [HingeJoint]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Devuelve [code]true[/code] si el script puede ser instanciado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Devuelve la tangente de la entrada."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
-msgid "Removes the [NavigationPolygon] with the given ID."
-msgstr "Devuelve el polígono de navegación del tile."
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Establece el [enum BitmaskMode] del autotile."
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Establece la posición del vértice dado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Establece la normal del vértice dado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Establece los huesos del vértice dado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Devuelve la tiempo actual del tween."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "Quita la identificación del tile dado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Create a new map."
+msgstr "Crea un [Area2D]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Devuelve el tamaño del array."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+"Devuelve la posición del punto en el índice [code]point[/code] en el "
+"triángulo del índice [code]triangle[/code]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+"Devuelve el número de puertos de entrada en uso. Alternativa para [method "
+"get_free_input_port_id]."
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr "Devuelve el polígono de navegación del tile."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Devuelve [code]true[/code] si la selección está activa."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Detiene el temporizador."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Set the map cell size used to weld the navigation mesh polygons."
msgstr "Devuelve la transformada aplicada a la malla de navegación del objeto."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates a new region."
+msgstr "Crea un [Area2D]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Establece los metadatos del borde dado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Establece la malla de navegación del objeto."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Establece la matriz de transformación global del Viewport."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "Devuelve el RID del viewport del [VisualServer]."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Devuelve el caché de puntos como un [PackedVector3Array]."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr "Devuelve el nodo animacion con el nombre dado."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr "Devuelve el texto de error si el [method parse] ha fallado."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Devuelve [code]true[/code] si un camino dado es filtrado."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"Devuelve [code]true[/code] si el nodo está configurado como de nivel "
+"superior. Ver [method set_as_toplevel]."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid "The agent height offset to match the navigation mesh height."
+msgstr "Devuelve el desplazamiento del polígono de navegación del tile."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr "El valor máximo de luminosidad para la exposición automática."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum speed that an agent can move."
+msgstr "El valor máximo que puede alcanzar la curva."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The distance to search for other agents."
+msgstr "La instancia no tiene un tipo."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "El radio del cilindro."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "Notifica cuando una animación ha terminado de reproducirse."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Devuelve el caché de puntos como un [PackedVector2Array]."
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr "Devuelve el nodo animacion con el nombre dado."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
msgstr ""
@@ -45437,10 +46221,6 @@ msgid "The Y axis cell size to use for fields."
msgstr "El modo de llamada a utilizar para las Call Method Tracks."
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -45610,27 +46390,123 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "Representa el tamaño del enum [enum ShaderMode]."
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "Establece la malla de navegación del objeto."
+
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "Node that instances navigation meshes into a scenario."
-msgstr "Nodo que instancia mallas en un escenario."
+msgid "An instance of a [NavigationMesh]."
+msgstr "Nodo que instancia un [MultiMesh]."
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "Si [code]true[/code], el [AnimationTree] se procesará."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "El recurso [Mesh] para la instancia."
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "Notifica cuando una animación comienza a reproducirse."
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "Notifica cuando una animación comienza a reproducirse."
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr "Devuelve el nodo animacion con el nombre dado."
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+"Fondo utilizado cuando [LineEdit] está en modo de sólo lectura ([member "
+"editable] está configurado como [code]false[/code])."
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -45779,6 +46655,81 @@ msgstr ""
"Cambia un contorno creado en el editor o por el script. Tienes que llamar a "
"[method make_polygons_from_outlines] para que los polígonos se actualicen."
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "Interfaz de servidor para acceso de audio de bajo nivel."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+"Devuelve la normalidad de la forma del objeto que se intersecta en el punto "
+"de colisión."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr "El estilo de los puntos entre el comienzo y el final."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Devuelve las dimensiones del mapa de bits."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Detiene el audio."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Bakes the navigation mesh."
+msgstr "Establece la malla de navegación del objeto."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Control activation of this server."
+msgstr "Traducción local de este nodo."
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -50546,7 +51497,10 @@ msgstr ""
"la depuración)."
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+#, fuzzy
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
"Devuelve la cantidad de memoria estática que está siendo utilizada por el "
"programa en bytes."
@@ -56695,16 +57649,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -56786,12 +57740,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr "Cambia el byte en el índice dado."
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr "Devuelve el tamaño del array."
-
#: doc/classes/PoolByteArray.xml
#, fuzzy
msgid ""
@@ -56910,10 +57858,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr "Cambia el entero en el índice dado."
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr "Devuelve el tamaño del array."
-
#: doc/classes/PoolRealArray.xml
#, fuzzy
msgid "A pooled [Array] of reals ([float])."
@@ -61311,7 +62255,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -61358,8 +62302,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -61374,6 +62319,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -62492,20 +63450,19 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr "Elimina todas las excepciones de colisión para este rayo."
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
#, fuzzy
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
-"Actualiza la información de la colisión para el rayo.\n"
-"Utiliza este método para actualizar la información de la colisión "
-"inmediatamente en lugar de esperar a la siguiente llamada a "
-"[code]_physics_process[/code], por ejemplo si el rayo o su padre ha cambiado "
-"de estado.\n"
+"Actualiza la información de la colisión para el rayo. Utiliza este método "
+"para actualizar la información de la colisión inmediatamente en lugar de "
+"esperar a la siguiente llamada a [code]_physics_process[/code], por ejemplo "
+"si el rayo o su padre ha cambiado de estado.\n"
"[b]Nota: [/b] [member enabled] no necesita ser [code]true[/code] para que "
"esto funcione."
@@ -62685,22 +63642,6 @@ msgstr ""
"después de ajustar el raycast."
#: doc/classes/RayCast2D.xml
-#, fuzzy
-msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-"Actualiza la información de la colisión para el rayo. Utiliza este método "
-"para actualizar la información de la colisión inmediatamente en lugar de "
-"esperar a la siguiente llamada a [code]_physics_process[/code], por ejemplo "
-"si el rayo o su padre ha cambiado de estado.\n"
-"[b]Nota: [/b] [member enabled] no necesita ser [code]true[/code] para que "
-"esto funcione."
-
-#: doc/classes/RayCast2D.xml
msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
@@ -64443,14 +65384,6 @@ msgstr ""
"los BBCodes."
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr "Devuelve el número de líneas visibles."
@@ -65864,7 +66797,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -66047,7 +66980,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -66154,7 +67087,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -68833,7 +69766,7 @@ msgstr ""
#, fuzzy
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -68865,25 +69798,39 @@ msgstr ""
"textura básica de los objetos."
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
-msgstr "La fuerza del efecto de anisotropía."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
+msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
-"Si [code]true[/code], la anisotropía está activada. Cambia la forma de la "
-"mancha especular y la alinea con el espacio tangente. Las tangentes de malla "
-"son necesarias para que esto funcione. Si la malla no contiene tangentes el "
-"efecto de anisotropía aparecerá roto."
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
-"Textura que desplaza el mapa de la tangente para los cálculos de anisotropía."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -71056,8 +72003,9 @@ msgstr ""
"Error], y una array de datos."
#: doc/classes/StreamPeer.xml
+#, fuzzy
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -71934,6 +72882,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -76104,7 +77062,7 @@ msgstr ""
#: doc/classes/TileMap.xml
#, fuzzy
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -76142,10 +77100,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/TileMap.xml
+#, fuzzy
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -77491,23 +78452,24 @@ msgstr ""
"Devuelve el inverso de la transformada, bajo el supuesto de que la "
"transformación se compone de rotación, escalado y traslación."
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+#, fuzzy
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-"Interpola la transformada a otra Transformación por cantidad de pesos (en el "
-"rango de 0.0 a 1.0)."
+"Devuelve una transformación interpolada entre esta transformada y otra por "
+"un peso determinado (en el rango de 0.0 a 1.0)."
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
"Devuelve el inverso de la transformada, bajo el supuesto de que la "
-"transformación se compone de rotación y traslación (sin escalamiento, use "
-"affine_inverse para las transformadas con escalamiento)."
+"transformación se compone de rotación y traslación (sin escalamiento, "
+"utilice [method affine_inverse] para las transformadas con escalamiento)."
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
@@ -77536,13 +78498,13 @@ msgstr ""
"code] como al [code]up[/code].\n"
"Las operaciones tienen lugar en el espacio global."
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
"Devuelve la transformada con la base ortogonal (90 grados), y los vectores "
-"del eje normalizado."
+"del eje normalizado (escala de 1 o -1)."
#: doc/classes/Transform.xml
msgid ""
@@ -77705,33 +78667,6 @@ msgid "Returns the scale."
msgstr "Devuelve la escala."
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-"Devuelve una transformación interpolada entre esta transformada y otra por "
-"un peso determinado (en el rango de 0.0 a 1.0)."
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-"Devuelve el inverso de la transformada, bajo el supuesto de que la "
-"transformación se compone de rotación y traslación (sin escalamiento, "
-"utilice [method affine_inverse] para las transformadas con escalamiento)."
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-"Devuelve la transformada con la base ortogonal (90 grados), y los vectores "
-"del eje normalizado (escala de 1 o -1)."
-
-#: doc/classes/Transform2D.xml
msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
@@ -80648,13 +81583,13 @@ msgid ""
msgstr ""
"Devuelve el vector \"rebotado\" de un plano definido por la normalidad dada."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
-"Devuelve el vector con todos los componentes redondeados hacia arriba (hacia "
-"el infinito positivo)."
+"Devuelve un nuevo vector con todos los componentes redondeados hacia arriba "
+"(hacia el infinito positivo)."
#: doc/classes/Vector2.xml
#, fuzzy
@@ -80732,13 +81667,13 @@ msgstr ""
"grados) cuando los vectores estén alineados.\n"
"[b]Nota: [/b] [code]a.dot(b)[/code] es equivalente a [code]b.dot(a)[/code]."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
-"Devuelve el vector con todos los componentes redondeados hacia abajo (hacia "
-"el infinito negativo)."
+"Devuelve un nuevo vector con todos los componentes redondeados hacia abajo "
+"(hacia el infinito negativo)."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -80793,10 +81728,11 @@ msgstr ""
"[code]b[/code] por la cantidad [code]t[/code]. [code]t[/code] se encuentra "
"en el rango de 0.0 a 1.0, representando la cantidad de la interpolación."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
"Mueve el vector hacia [code]a[/code] por la cantidad fija de [code]delta[/"
"code]."
@@ -80825,12 +81761,16 @@ msgstr ""
"Devuelve un vector compuesto por el [method @GDScript.fposmod] de los "
"componentes de este vector y los componentes del [code]modv[/code]."
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr "Devuelve el vector proyectado sobre el vector [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+#, fuzzy
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
"Devuelve el vector reflejado desde un plano definido por la normal dada."
@@ -80842,20 +81782,21 @@ msgstr ""
"Devuelve el vector rotado por [code]phi[/code] radianes. Ver también [method "
"@GDScript.deg2rad]."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
"Devuelve el vector con todos los componentes redondeados al entero más "
"cercano, con los casos intermedios redondeados desde cero."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
"Devuelve el vector con cada componente puesto a uno o negativo, dependiendo "
"de los signos de los componentes, o cero si el componente es cero, llamando "
@@ -80994,29 +81935,21 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Devuelve el ángulo mínimo del vector dado, en radianes."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-"Devuelve un nuevo vector con todos los componentes redondeados hacia arriba "
-"(hacia el infinito positivo)."
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Devuelve el producto vectorial de este vector y [code]b[/code]."
#: doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"Realiza una interpolación cúbica entre los vectores [code]pre_a[/code], "
-"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] es "
-"actual), por la cantidad dada [code]t[/code]. [code]t[/code] está en el "
-"rango de 0.0 a 1.0, representando la cantidad de interpolación."
+"Cúbicamente interpola entre este vector y [code]b[/code] usando [code]pre_a[/"
+"code] y [code]post_b[/code] como manejadores, y devuelve el resultado en la "
+"posición [code]t[/code]. [code]t[/code] está en el rango de 0.0 a 1.0, "
+"representando la cantidad de interpolación."
#: doc/classes/Vector3.xml
msgid "Returns the distance between this vector and [code]b[/code]."
@@ -81050,14 +81983,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-"Devuelve un nuevo vector con todos los componentes redondeados hacia abajo "
-"(hacia el infinito negativo)."
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -81096,22 +82021,10 @@ msgstr ""
"devuelve [constant AXIS_Z]."
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-"Mueve este vector hacia [code]to[/code] por la cantidad fija de [code]delta[/"
-"code]."
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr "Devuelve el producto exterior con [code]b[/code]."
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr "Devuelve el producto exterior con [code]b[/code]."
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
"Devuelve este vector reflejado desde un plano definido por la normalidad "
@@ -81127,25 +82040,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-"Devuelve este vector con todos los componentes redondeados al entero más "
-"cercano, con los casos intermedios redondeados desde cero."
-
-#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-"Devuelve un vector con cada componente puesto a uno o negativo, dependiendo "
-"de los signos de los componentes de este vector, o cero si el componente es "
-"cero, llamando al [method @GDScript.sign] en cada componente."
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -82084,10 +82978,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -82230,6 +83126,18 @@ msgid "The rendering mode of viewport."
msgstr "El modo de selección a utilizar."
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
#, fuzzy
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -82917,7 +83825,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -89262,6 +90170,23 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr "Traducido a [code]bool[/code] uniforme en el lenguaje de los shaders."
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+#, fuzzy
+msgid "A default value to be assigned within the shader."
+msgstr "Un efecto Fresnel para ser usado dentro del gráfico shader visual."
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -90449,6 +91374,53 @@ msgstr ""
"Devuelve un escalar asociado si el valor booleano proporcionado es "
"[code]true[/code] o [code]false[/code]."
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Representa el tamaño del enum [enum Monitor]."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 40a767d588..214910a78f 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -68,6 +68,71 @@ msgstr "توضیحات خصیصه"
msgid "Method Descriptions"
msgstr "توضیحات تابع"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "توضیحات خصیصه"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "توابع داخلی GDScript."
@@ -712,27 +777,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"مقدار نرمال شده را با توجه به دامنه داده شده برمی گرداند. این مخال٠[روش "
-"lerp] است.\n"
-"[codeblock]\n"
-"var middle = lerp (20 ، 30 ، 0.75)\n"
-"# \"وسط\" اکنون 27.5 است.\n"
-"# اکنون ØŒ ما وانمود Ù…ÛŒ کنیم Ú©Ù‡ نسبت اصلی را ÙØ±Ø§Ù…وش کرده ایم Ùˆ Ù…ÛŒ خواهیم آن "
-"را پس بگیریم.\n"
-"نسبت var = وارون_معکوس (20 ، 30 ، 27.5)\n"
-"نسبت # \"اکنون 0.75 است.\n"
-"[/ codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -805,8 +868,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -815,7 +881,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"با یک مقدار نرمال شده بین دو مقدار درون یابی می کند. این مخال٠[روش "
"inverse_lerp] است.\n"
@@ -830,11 +899,13 @@ msgstr ""
"[/ codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1818,7 +1889,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3328,31 +3407,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7416,7 +7572,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12320,7 +12479,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12385,11 +12544,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12397,7 +12558,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12405,15 +12568,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12421,7 +12584,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12509,8 +12672,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12520,17 +12684,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12541,16 +12711,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12562,27 +12738,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12702,7 +12890,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12761,7 +12951,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13119,8 +13310,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13169,6 +13360,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13668,6 +13865,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14094,9 +14292,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14339,7 +14537,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -15007,7 +15207,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -17025,7 +17225,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18342,7 +18544,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19861,6 +20063,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19878,11 +20087,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19962,8 +20173,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20406,10 +20628,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20458,7 +20679,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20628,8 +20851,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20638,7 +20861,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21713,6 +21938,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22189,10 +22422,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22672,7 +22907,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23307,7 +23542,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24242,14 +24477,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24325,7 +24560,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26441,6 +26676,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26669,7 +26910,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26692,7 +26933,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28978,7 +29219,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28999,7 +29244,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29018,8 +29267,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29032,7 +29290,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29350,7 +29617,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29378,7 +29649,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29573,6 +29848,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29589,15 +29961,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30201,9 +30575,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31134,6 +31508,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34356,16 +34753,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34386,10 +34780,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34405,25 +34796,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34440,14 +34822,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34456,35 +34835,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34583,10 +35316,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34745,22 +35474,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34859,6 +35678,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38190,7 +39075,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42796,16 +43683,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42867,12 +43754,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42953,10 +43834,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46404,7 +47281,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46447,8 +47324,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46460,6 +47338,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47323,12 +48214,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47457,15 +48348,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48728,14 +49610,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49782,7 +50656,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49965,7 +50839,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50072,7 +50946,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52138,7 +53012,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52162,19 +53036,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53872,7 +54765,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54557,6 +55450,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57769,7 +58672,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57791,9 +58694,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58895,17 +59800,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58925,10 +59830,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59052,25 +59957,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61224,9 +62110,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61281,9 +62167,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61324,10 +62210,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61348,12 +62234,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61362,17 +62250,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61472,21 +62360,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61510,12 +62392,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61542,20 +62418,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61567,19 +62433,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62273,10 +63126,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62392,6 +63247,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62910,7 +63777,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67883,6 +68750,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68717,6 +69600,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 7c55b91f5b..3719071c3f 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -62,6 +62,71 @@ msgstr "Ominaisuuksien kuvaukset"
msgid "Method Descriptions"
msgstr "Metodien kuvaukset"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Ominaisuuksien kuvaukset"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Sisäänrakennetut GDScript funktiot."
@@ -488,16 +553,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -547,8 +620,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -557,7 +633,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -565,7 +644,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1397,7 +1477,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2907,31 +2995,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6996,7 +7161,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11891,7 +12059,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11959,11 +12127,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11971,23 +12141,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11995,7 +12169,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12083,8 +12257,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12094,17 +12269,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12115,16 +12296,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12136,27 +12323,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12276,7 +12475,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12335,7 +12536,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12693,8 +12895,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12743,6 +12945,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13242,6 +13450,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13668,9 +13877,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13910,7 +14119,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14578,7 +14789,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16596,7 +16807,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17913,7 +18126,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19436,6 +19649,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19453,11 +19673,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19537,8 +19759,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19981,10 +20214,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20033,7 +20265,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20203,8 +20437,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20213,7 +20447,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21288,6 +21524,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21764,10 +22008,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22247,7 +22493,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22881,7 +23127,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23817,14 +24063,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23900,7 +24146,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26023,6 +26269,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26251,7 +26503,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26274,7 +26526,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28562,7 +28814,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28583,7 +28839,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28602,8 +28862,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28616,7 +28885,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28934,7 +29212,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28962,7 +29244,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29157,6 +29443,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29173,15 +29556,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29786,9 +30171,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30718,6 +31103,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33937,16 +34345,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33966,10 +34371,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33985,25 +34387,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34020,14 +34413,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -34035,35 +34425,403 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Palauttaa parametrin tangentin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Palauttaa parametrin vasta-arvon."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Palauttaa parametrin vasta-arvon."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Palauttaa parametrin vasta-arvon."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Palauttaa parametrin vasta-arvon."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34163,10 +34921,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34326,22 +35080,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34440,6 +35284,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Palauttaa parametrin käänteisen neliöjuuren."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37772,7 +38685,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42372,16 +43287,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42443,12 +43358,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42529,10 +43438,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45980,7 +46885,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46023,8 +46928,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46036,6 +46942,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46893,12 +47812,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47027,15 +47946,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48296,14 +49206,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49348,7 +50250,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49531,7 +50433,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49638,7 +50540,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51704,7 +52606,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51728,19 +52630,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53439,7 +54360,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54124,6 +55045,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57343,7 +58274,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57365,9 +58296,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58469,17 +59402,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58499,10 +59432,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58626,25 +59559,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60797,9 +61711,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60855,9 +61769,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60899,10 +61813,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60923,12 +61837,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60937,17 +61854,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61049,22 +61966,16 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Palauttaa kahden vektorin jäännöksen."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
#, fuzzy
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61088,12 +61999,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61120,20 +62025,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61145,19 +62040,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61850,10 +62732,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61969,6 +62853,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62487,7 +63383,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -67478,6 +68374,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68312,6 +69224,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Palauttaa parametrin sinin."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index d9d073d4b2..fbcff01819 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -61,6 +61,70 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -470,16 +534,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -529,8 +601,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -539,7 +614,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -547,7 +625,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1379,7 +1458,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2889,31 +2976,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6977,7 +7141,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11881,7 +12048,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11946,11 +12113,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11958,7 +12127,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11966,15 +12137,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11982,7 +12153,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12070,8 +12241,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12081,17 +12253,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12102,16 +12280,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12123,27 +12307,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12263,7 +12459,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12322,7 +12520,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12680,8 +12879,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12730,6 +12929,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13229,6 +13434,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13655,9 +13861,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13900,7 +14106,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14568,7 +14776,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16586,7 +16794,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17903,7 +18113,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19422,6 +19632,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19439,11 +19656,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19523,8 +19742,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19967,10 +20197,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20019,7 +20248,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20189,8 +20420,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20199,7 +20430,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21274,6 +21507,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21750,10 +21991,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22233,7 +22476,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22868,7 +23111,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23803,14 +24046,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23886,7 +24129,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26002,6 +26245,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26230,7 +26479,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26253,7 +26502,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28539,7 +28788,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28560,7 +28813,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28579,8 +28836,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28593,7 +28859,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28911,7 +29186,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28939,7 +29218,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29134,6 +29417,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29150,15 +29530,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29762,9 +30144,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30695,6 +31077,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33911,16 +34316,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33941,10 +34343,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33960,25 +34359,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33995,14 +34385,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34011,35 +34398,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34138,10 +34879,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34300,22 +35037,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34414,6 +35241,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37745,7 +38638,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42339,16 +43234,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42410,12 +43305,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42496,10 +43385,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45947,7 +46832,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45990,8 +46875,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46003,6 +46889,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46862,12 +47761,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46996,15 +47895,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48267,14 +49157,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49321,7 +50203,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49504,7 +50386,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49611,7 +50493,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51677,7 +52559,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51701,19 +52583,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53411,7 +54312,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54096,6 +54997,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57308,7 +58219,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57330,9 +58241,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58434,17 +59347,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58464,10 +59377,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58591,25 +59504,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60763,9 +61657,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60820,9 +61714,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60863,10 +61757,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60887,12 +61781,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60901,17 +61797,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61011,21 +61907,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61049,12 +61939,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61081,20 +61965,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61106,19 +61980,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61812,10 +62673,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61931,6 +62794,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62449,7 +63324,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67422,6 +68297,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68256,6 +69147,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 90b951368d..b2e5eda16a 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -50,13 +50,15 @@
# Timothée MB <timothee.me@gmail.com>, 2021.
# Florent <fnuttens@dabao.fr>, 2021.
# Benjamin Peter <benji.peter@hotmail.fr>, 2021.
+# Maxime Leroy <lisacintosh@gmail.com>, 2021.
+# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-19 17:31+0000\n"
-"Last-Translator: Benjamin Peter <benji.peter@hotmail.fr>\n"
+"PO-Revision-Date: 2021-12-27 15:29+0000\n"
+"Last-Translator: ASTRALE <jules.cercy@etu.univ-lyon1.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -64,7 +66,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -106,6 +108,71 @@ msgstr "Description des propriétés"
msgid "Method Descriptions"
msgstr "Descriptions des méthodes"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Description des propriétés"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Fonctions intégrées à GDScript."
@@ -487,6 +554,24 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"Compare deux valeurs en verifiant leur contenu, recursivement dans les "
+"tableaux et les dictionnaires jusqu'à leur niveau le plus profond.\n"
+"Il y a plusieurs similiratité avec [code]==[/code] :\n"
+"- Pour [code]null[/code], [code]int[/code], [code]float[/code], "
+"[code]String[/code], [code]Object[/code] et [code]RID[/code], les résultats "
+"de [code]deep_equal[/code] et [code]==[/code] sont les mêmes.\n"
+"- Pour [code]Dictionary[/code], [code]==[/code] considère que l'égalité est "
+"respéctée si et seulement si les deux variables pointent vers le même "
+"[code]Dictionary[/code], sans recursion ou connaissance du contenu des "
+"variables.\n"
+"- For [code]Array[/code], [code]==[/code] considère que l'égalité est "
+"respéctée si et seulement si chaque élement du premier [code]Tableau[/code] "
+"est égal à l'élément au même index du second [code]Array[/code], évalué par "
+"[code]==[/code] lui même. Cela implique que [code]==[/code] recurses dans un "
+"[code]Array[/code], mais pas dans un [code]Dictionary[/code].\n"
+"Rapidement, dès qu'un [code]Dictionary[/code] est potentiellement impliqué, "
+"si une vraie comparaison du contenu est souhaité, il faut utiliser "
+"[code]deep_equal[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -777,27 +862,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Renvoie une valeur normalisée en tenant compte de la fourchette donnée. "
-"C'est l'inverse de [method lerp].\n"
-"[codeblock]\n"
-"var milieu = lerp(20, 30, 0.75)\n"
-"# `milieu` vaut maintenant 27.5.\n"
-"# Maintenant, nous prétendons avoir oublié le ratio d'origine et nous "
-"voulons le récupérer.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` vaut maintenant 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -869,9 +952,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -880,7 +967,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpolation linéaire entre deux valeurs par une valeur normalisée. C'est "
"l'inverse de [method inverse_lerp].\n"
@@ -895,11 +985,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1495,6 +1587,7 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns an array with the given range. Range can be 1 argument [code]N[/"
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
@@ -1535,6 +1628,45 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
+"Renvoie un tableau avec la plage donnée reçu. La plage peut être un argument "
+"[code]N[/code] (0 à [code]N[/code] - 1), deux arguments ([code]initial[/"
+"code], [code]final - 1[/code]) ou trois arguments ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]). Renvoie un tableau vide si "
+"la plage n'est pas valide (par exemple [code]plage(2, 5, -1)[/code] ou "
+"[code]plage(5, 5, 1)[/code]).[/code]\n"
+"Renvoie un tableau avec la plage donnée. [code]range()[/code] peut avoir 1 "
+"argument N ([code]0[/code] à [code]N - 1[/code]), deux arguments "
+"([code]initial[/code], [code]final - 1[/code]) ou trois arguments "
+"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
+"[code]increment[/code] peut être négatif. Si [code]increment[/code] est "
+"négatif, [code]final - 1[/code] deviendra [code]final + 1[/code]. De plus, "
+"la valeur initiale doit être supérieure à la valeur finale pour que la "
+"boucle s'exécute.\n"
+"[bloc de code]\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
+"[codeblock]\n"
+"Sortie :\n"
+"[codeblock]\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[codeblock]\n"
+"Pour itérer sur un tableau en arrière, utilisez :\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0 :\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"Sortie :\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
+"3\n"
+"[codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2198,10 +2330,21 @@ msgid "The [Marshalls] singleton."
msgstr "Le singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+#, fuzzy
+msgid "The [Navigation2DServer] singleton."
+msgstr "Le singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "Le singleton [EditorNavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Le singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "Le singleton [OS]."
@@ -3767,32 +3910,109 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "Message MIDI note OFF."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "Message MIDI note ON."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "Message suite à une pression MIDI."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "Message MIDI de changement de valeur d'un contrôleur (message CC)."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "Message de changement de programme MIDI."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "Message de pression du canal MIDI."
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "Message de modulation de fréquence MIDI."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -6196,9 +6416,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgstr "https://godotengine.org/asset-library/asset/678"
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6222,9 +6441,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgstr "https://godotengine.org/asset-library/asset/125"
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -7702,9 +7920,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgstr "https://godotengine.org/asset-library/asset/127"
#: doc/classes/Area.xml
msgid ""
@@ -8477,7 +8694,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -13517,7 +13737,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -13589,12 +13809,14 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr "Ajoute un [Shape2D] au propriétaire de la forme."
#: doc/classes/CameraServer.xml
@@ -13603,8 +13825,10 @@ msgstr "Retourne un tableau de [CameraFeed]s."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "Retourne le nombre de [CameraFeed] enregistrés."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Retourne la position du point à l'index [code]point[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
@@ -13612,16 +13836,17 @@ msgstr "Retourne le nombre de [CameraFeed] enregistrés."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Removes a [CameraFeed]."
-msgstr "Texture fournie par un [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Supprime l’animation avec la touche [code]name[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
-msgstr ""
+#, fuzzy
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
+msgstr "Émis lorsqu'une interface est supprimée."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr "Émis lorsqu'une interface est supprimée."
#: doc/classes/CameraServer.xml
@@ -13630,8 +13855,10 @@ msgstr "L’image de la caméra RGBA."
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "The YCbCr camera image."
-msgstr "L'image de la caméra du composant CbCr."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
+msgstr ""
+"Utilise la méthode de compression [url=https://en.wikipedia.org/wiki/"
+"DEFLATE]DEFLATE[/url]."
#: doc/classes/CameraServer.xml
msgid "The Y component camera image."
@@ -13718,8 +13945,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13729,17 +13957,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
-msgstr "Dessine un cercle coloré."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
+msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13749,18 +13983,29 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
+"Dessine des segments de ligne interconnectés avec une [code]width[/code] "
+"uniforme et une coloration segment par segment. Les couleurs attribuées aux "
+"segments de ligne correspondent par index entre [code]points[/code] et "
+"[code]colors[/code]."
#: doc/classes/CanvasItem.xml
#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -13776,25 +14021,31 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
-#, fuzzy
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
-"Dessine des segments de ligne interconnectés avec une [code]color[/code] et "
-"[code]width[/code] uniforme."
#: doc/classes/CanvasItem.xml
#, fuzzy
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
"Dessine des segments de ligne interconnectés avec une [code]width[/code] "
"uniforme et une coloration segment par segment. Les couleurs attribuées aux "
@@ -13802,13 +14053,13 @@ msgstr ""
"[code]colors[/code]."
#: doc/classes/CanvasItem.xml
-#, fuzzy
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
-"Dessine un primitif personnalisé. 1 point pour un point, 2 points pour une "
-"ligne, 3 points pour un triangle, et 4 points pour un quad."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13945,8 +14196,10 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
-msgstr "Masquer le [CanvasItem] s’il est actuellement visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14004,7 +14257,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -14363,9 +14617,10 @@ msgstr ""
"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
#: doc/classes/CharFXTransform.xml
+#, fuzzy
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
"L'index du caractère actuel (commence à 0). Régler cette propriété n'affecte "
"pas l'affichage."
@@ -14448,6 +14703,15 @@ msgstr ""
"pixels)."
#: doc/classes/CharFXTransform.xml
+#, fuzzy
+msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+"L'index du caractère actuel (commence à 0). Régler cette propriété n'affecte "
+"pas l'affichage."
+
+#: doc/classes/CharFXTransform.xml
msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
@@ -14965,6 +15229,7 @@ msgid ""
msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr "Retourne le [RID] de l'objet."
@@ -15408,9 +15673,9 @@ msgstr "Couleur au format RGBA usant de floats sur la plage de 0 à 1."
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -15754,12 +16019,11 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
-#, fuzzy
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
-"Le composant alpha (transparence) de la couleur, généralement sur une "
-"échelle de 0 à 1."
#: doc/classes/Color.xml
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
@@ -16467,8 +16731,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "Si [code]true[/code], le GraphNode est sélectionné."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -18535,10 +18800,10 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
-"La liste des sommets du polygone. Peut être dans le sens horaire ou "
-"antihoraire."
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
@@ -19891,7 +20156,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -21443,6 +21708,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -21461,11 +21733,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -21545,8 +21819,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -21997,10 +22282,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -22049,7 +22333,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -22220,8 +22506,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -22230,7 +22516,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -23326,6 +23614,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr "Importe des scènes à partir de fichiers 3D de tiers."
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -23811,10 +24107,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -24306,7 +24604,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -24957,7 +25255,7 @@ msgstr "Opérateur de tonte de film."
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -25915,14 +26213,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -25998,7 +26296,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -28192,6 +28490,12 @@ msgstr "La [MeshLibrary] assignée."
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -28424,7 +28728,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -28447,7 +28751,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -30770,7 +31074,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30791,7 +31099,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30812,13 +31124,19 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
-"chaîne de caractères donnée."
#: doc/classes/Input.xml
msgid ""
@@ -30827,14 +31145,20 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
-"chaîne de caractères donnée."
#: doc/classes/Input.xml
msgid ""
@@ -31151,7 +31475,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31179,7 +31507,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31376,6 +31708,104 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "Input event for MIDI inputs."
+msgstr "Type d’évènement d’entrée pour les actions."
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr "Type d’événement d’entrée de base pour les événements de la souris."
@@ -31392,15 +31822,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32036,9 +32468,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -32987,6 +33419,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr "Nœud 2D du corps cinématique."
@@ -36269,16 +36724,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -36299,10 +36751,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -36318,26 +36767,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Removes the [NavigationMesh] with the given ID."
-msgstr "Renvoie le traqueur de position à l'identification donnée."
-
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -36354,14 +36793,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -36370,36 +36806,421 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "Interface de serveur pour l'accès audio de bas niveau."
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "Crée un [HingeJoint3D]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Renvoie [code]true[/code] si le chemin donné est filtré."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Renvoie la tangente du paramètre."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Obtient le nom d'un entrée par son index."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Définit la position du nœud spécifié."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Le rayon extérieur du tore."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Obtient l'objet édité."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Définit le trame présentement visible de l'animation."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "Supprime l'ID de la tuile donnée."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
-msgid "Removes the [NavigationPolygon] with the given ID."
+msgid "Create a new map."
+msgstr "Crée un [Area2D]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Retourne la taille du tableau."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr "Retourne la position du point à l'index [code]point[/code]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the navigation path to reach the destination from the origin."
msgstr "Renvoie le traqueur de position à l'identification donnée."
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Retourne [code]true[/code] si l'[AABB] est vide."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Arrête la minuterie."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr "Définit le polygone de navigation de la tuile."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates a new region."
+msgstr "Crée un [Area2D]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Retourne la hauteur du contenu."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Définit le polygone de navigation de la tuile."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Retourne la matrice de transformation globale de cet élément."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "Le point de collision, dans les coordonnées globales."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Retourne le cache de points sous forme de [PackedVector3Array]."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr "Renvoie le mode de remplacement de l’espace pour la zone."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Renvoie [code]true[/code] si le chemin donné est filtré."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr "Retourne [code]true[/code] si le vecteur est normalisé, et faux sinon."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr "La valeur de luminance maximale pour l'exposition automatique."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum speed that an agent can move."
+msgstr "Rotation maximale à travers la charnière."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The distance to search for other agents."
+msgstr "L’instance n’a pas de type."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "Le rayon du cylindre."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "Avertit quand une animation commence à jouer."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Retourne le cache de points sous forme de [PackedVector3Array]."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -36501,10 +37322,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -36667,27 +37484,119 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "Représente la taille de l'énumération [enum Method]."
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "Effacer la sélection."
+
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "Node that instances navigation meshes into a scenario."
-msgstr "Nœud qui instancie des meshes dans un scénario."
+msgid "An instance of a [NavigationMesh]."
+msgstr "L’instance est un multi-maillage."
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "Si [code]true[/code], les nœuds [RigidBody3D] seront mis en pause."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "Le singleton [NavigationMeshGenerator]."
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "Avertit quand une animation commence à jouer."
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "Avertit quand une animation commence à jouer."
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -36784,6 +37693,77 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "Interface de serveur pour l'accès audio de bas niveau."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Renvoie l'inverse de la racine carrée du paramètre."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Retourne les dimensions de bitmap."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Arrête l'audio."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Bakes the navigation mesh."
+msgstr "Définit le maillage de l'élément."
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -40168,7 +41148,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -44905,16 +45887,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -44976,12 +45958,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -45067,10 +46043,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr "Modifie le [Vector2] à l’index donné."
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr "Retourne la taille du tableau."
-
#: doc/classes/PoolRealArray.xml
#, fuzzy
msgid "A pooled [Array] of reals ([float])."
@@ -48567,7 +49539,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48613,8 +49585,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -48626,6 +49599,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -49495,12 +50481,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -49632,15 +50618,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -50918,14 +51895,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr "Renvoie le nombre de lignes visibles."
@@ -51979,7 +52948,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -52162,7 +53131,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -52269,7 +53238,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -54369,7 +55338,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -54393,19 +55362,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -56148,7 +57136,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -56913,6 +57901,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -60258,7 +61256,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -60280,9 +61278,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -61415,17 +62415,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -61445,11 +62445,13 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
+"Retourne le transform avec la base orthogonale (90 degrés) et les vecteurs "
+"d’axe normalisé (échelle de 1 ou -1)."
#: doc/classes/Transform.xml
msgid ""
@@ -61586,27 +62588,6 @@ msgstr "Retourne l’échelle."
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-"Retourne le transform avec la base orthogonale (90 degrés) et les vecteurs "
-"d’axe normalisé (échelle de 1 ou -1)."
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -63798,13 +64779,11 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
-"Retourne le vecteur avec toutes les composantes arrondies au chiffre "
-"supérieur (vers l'infini positif)."
#: doc/classes/Vector2.xml
msgid ""
@@ -63857,13 +64836,11 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
-"Renvoie le vecteur avec tous les composants arrondis vers le bas (vers "
-"l’infini négatif)."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -63904,11 +64881,14 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
+"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont "
+"approximativement égaux l'un à l'autre."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -63928,12 +64908,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr "Retourne le vecteur projeté sur le vecteur [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -63942,17 +64925,20 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
+"Renvoie le vecteur avec tous les composants arrondis vers le bas (vers "
+"l’infini négatif)."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -64056,21 +65042,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Renvoie le reste de deux vecteurs."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Calcule le produit vectoriel de ce vecteur et[code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -64094,12 +65074,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -64126,20 +65100,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -64151,19 +65115,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -64868,10 +65819,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64992,6 +65945,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
#, fuzzy
msgid "The custom [World] which can be used as 3D environment source."
msgstr "Une constante [Transform], qui peut être utilisée comme nœud d’entrée."
@@ -65538,7 +66503,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -70910,6 +71875,25 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+#, fuzzy
+msgid "A default value to be assigned within the shader."
+msgstr ""
+"Un opérateur scalaire à virgule flottante à utiliser dans le graphique du "
+"nuanceur visuel."
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -71762,6 +72746,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Représente la taille de l’enum [enum TabAlign]."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index c076132ae2..438057cdb3 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -61,6 +61,71 @@ msgstr "Descrición de Propiedades"
msgid "Method Descriptions"
msgstr "Descrición de Métodos"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descrición de Propiedades"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -470,16 +535,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -529,8 +602,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -539,7 +615,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -547,7 +626,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1379,7 +1459,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2889,31 +2977,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6964,7 +7129,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11839,7 +12007,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11904,11 +12072,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11916,7 +12086,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11924,15 +12096,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11940,7 +12112,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12026,8 +12198,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12037,17 +12210,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12058,16 +12237,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12079,27 +12264,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12219,7 +12416,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12278,7 +12477,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12632,8 +12832,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12682,6 +12882,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13181,6 +13387,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13603,9 +13810,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13845,7 +14052,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14513,7 +14722,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16527,7 +16736,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17841,7 +18052,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19351,6 +19562,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19368,11 +19586,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19452,8 +19672,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19896,10 +20127,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19948,7 +20178,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20115,8 +20347,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20125,7 +20357,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21195,6 +21429,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21668,10 +21910,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22148,7 +22392,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22777,7 +23021,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23711,11 +23955,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23788,7 +24032,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25900,6 +26144,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26128,7 +26378,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26151,7 +26401,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28425,7 +28675,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28446,7 +28700,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28465,8 +28723,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28479,7 +28746,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28795,7 +29071,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28823,7 +29103,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29015,6 +29299,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29031,15 +29412,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29637,9 +30020,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30560,6 +30943,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33758,16 +34164,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33787,10 +34190,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33806,25 +34206,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33841,14 +34232,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33856,35 +34244,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33983,10 +34725,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34145,22 +34883,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34259,6 +35087,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37572,7 +38466,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42159,16 +43055,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42230,12 +43126,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42316,10 +43206,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45766,7 +46652,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45809,8 +46695,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45822,6 +46709,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46676,12 +47576,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46810,15 +47710,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48077,14 +48968,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49129,7 +50012,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49312,7 +50195,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49419,7 +50302,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51465,7 +52348,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51489,19 +52372,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53199,7 +54101,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53881,6 +54783,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57087,7 +57999,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57109,9 +58021,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58213,17 +59127,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58243,10 +59157,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58370,25 +59284,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60537,9 +61432,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60594,9 +61489,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60637,10 +61532,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60661,12 +61556,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60675,17 +61572,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60785,21 +61682,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60823,12 +61714,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60855,20 +61740,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60880,19 +61755,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61582,10 +62444,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61701,6 +62565,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62218,7 +63094,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67184,6 +68060,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68012,6 +68904,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index f1f3ab2f9d..0979c6c95d 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -59,6 +59,71 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "थीम विशेषता"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -468,16 +533,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -527,8 +600,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -537,7 +613,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -545,7 +624,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1377,7 +1457,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2887,31 +2975,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6962,7 +7127,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11837,7 +12005,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11902,11 +12070,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11914,7 +12084,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11922,15 +12094,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11938,7 +12110,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12024,8 +12196,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12035,17 +12208,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12056,16 +12235,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12077,27 +12262,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12217,7 +12414,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12276,7 +12475,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12630,8 +12830,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12680,6 +12880,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13179,6 +13385,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13601,9 +13808,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13843,7 +14050,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14511,7 +14720,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16525,7 +16734,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17839,7 +18050,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19349,6 +19560,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19366,11 +19584,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19450,8 +19670,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19894,10 +20125,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19946,7 +20176,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20113,8 +20345,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20123,7 +20355,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21193,6 +21427,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21666,10 +21908,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22146,7 +22390,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22775,7 +23019,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23709,11 +23953,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23786,7 +24030,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25898,6 +26142,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26126,7 +26376,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26149,7 +26399,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28423,7 +28673,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28444,7 +28698,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28463,8 +28721,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28477,7 +28744,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28793,7 +29069,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28821,7 +29101,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29013,6 +29297,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29029,15 +29410,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29635,9 +30018,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30558,6 +30941,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33756,16 +34162,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33785,10 +34188,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33804,25 +34204,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33839,14 +34230,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33854,35 +34242,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33981,10 +34723,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34143,22 +34881,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34257,6 +35085,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37570,7 +38464,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42157,16 +43053,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42228,12 +43124,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42314,10 +43204,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45764,7 +46650,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45807,8 +46693,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45820,6 +46707,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46674,12 +47574,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46808,15 +47708,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48075,14 +48966,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49127,7 +50010,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49310,7 +50193,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49417,7 +50300,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51463,7 +52346,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51487,19 +52370,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53197,7 +54099,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53879,6 +54781,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57085,7 +57997,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57107,9 +58019,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58211,17 +59125,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58241,10 +59155,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58368,25 +59282,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60535,9 +61430,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60592,9 +61487,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60635,10 +61530,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60659,12 +61554,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60673,17 +61570,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60783,21 +61680,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60821,12 +61712,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60853,20 +61738,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60878,19 +61753,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61580,10 +62442,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61699,6 +62563,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62216,7 +63092,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67182,6 +68058,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68010,6 +68902,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index 25a2822290..0a786cfcd4 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -8,12 +8,13 @@
# Frontrider <frontrider@tutanota.com>, 2021.
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
+# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-06 21:43+0000\n"
-"Last-Translator: balintmaci <balintmaci@gmail.com>\n"
+"PO-Revision-Date: 2021-12-23 17:58+0000\n"
+"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n"
"Language: hu\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -63,6 +64,71 @@ msgstr "Tulajdonság leírásai"
msgid "Method Descriptions"
msgstr "Metódus leírások"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Tulajdonság leírásai"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Beépített GDScript függvények"
@@ -485,16 +551,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -544,8 +618,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -554,7 +631,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -562,7 +642,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1394,7 +1475,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2285,7 +2374,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "± key."
-msgstr ""
+msgstr "± gomb."
#: doc/classes/@GlobalScope.xml
msgid "² key."
@@ -2904,31 +2993,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6979,7 +7145,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11854,7 +12023,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11919,11 +12088,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11931,7 +12102,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11939,15 +12112,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11955,7 +12128,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12041,8 +12214,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12052,17 +12226,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12073,16 +12253,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12094,27 +12280,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12234,7 +12432,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12293,7 +12493,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12647,8 +12848,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12697,6 +12898,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13196,6 +13403,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13618,9 +13826,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13860,7 +14068,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14528,7 +14738,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16542,7 +16752,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17856,7 +18068,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19366,6 +19578,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19383,11 +19602,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19467,8 +19688,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19911,10 +20143,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19963,7 +20194,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20130,8 +20363,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20140,7 +20373,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21210,6 +21445,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21683,10 +21926,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22163,7 +22408,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22792,7 +23037,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23726,11 +23971,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23803,7 +24048,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25915,6 +26160,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26143,7 +26394,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26166,7 +26417,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28440,7 +28691,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28461,7 +28716,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28480,8 +28739,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28494,7 +28762,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28810,7 +29087,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28838,7 +29119,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29030,6 +29315,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29046,15 +29428,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29652,9 +30036,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30575,6 +30959,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33773,16 +34180,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33802,10 +34206,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33821,25 +34222,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33856,14 +34248,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33871,35 +34260,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33998,10 +34741,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34160,22 +34899,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34274,6 +35103,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37587,7 +38482,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42174,16 +43071,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42245,12 +43142,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42331,10 +43222,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45781,7 +46668,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45824,8 +46711,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45837,6 +46725,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46691,12 +47592,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46825,15 +47726,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48092,14 +48984,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49144,7 +50028,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49327,7 +50211,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49434,7 +50318,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51480,7 +52364,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51504,19 +52388,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53214,7 +54117,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53896,6 +54799,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57102,7 +58015,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57124,9 +58037,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58228,17 +59143,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58258,10 +59173,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58385,25 +59300,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60552,9 +61448,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60609,9 +61505,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60652,10 +61548,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60676,12 +61572,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60690,17 +61588,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60800,21 +61698,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60838,12 +61730,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60870,20 +61756,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60895,19 +61771,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61597,10 +62460,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61716,6 +62581,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62233,7 +63110,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67199,6 +68076,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68027,6 +68920,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/id.po b/doc/translations/id.po
index a276c99309..4279718983 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -66,6 +66,71 @@ msgstr "Deskripsi Properti"
msgid "Method Descriptions"
msgstr "Deskripsi Method"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Deskripsi Properti"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Fungsi bawaan GDScript."
@@ -654,16 +719,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -713,8 +786,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -723,7 +799,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -731,7 +810,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1583,7 +1663,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3093,31 +3181,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid "MIDI stop message. Stop the current sequence."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7181,7 +7346,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12085,7 +12253,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12151,11 +12319,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12163,7 +12333,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12171,15 +12343,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12187,7 +12359,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12275,8 +12447,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12286,17 +12459,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12307,16 +12486,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12328,27 +12513,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12468,7 +12665,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12527,7 +12726,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12885,8 +13085,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12935,6 +13135,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13434,6 +13640,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13860,9 +14067,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14105,7 +14312,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14773,7 +14982,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16791,7 +17000,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18108,7 +18319,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19627,6 +19838,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19644,11 +19862,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19728,8 +19948,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20172,10 +20403,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20224,7 +20454,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20394,8 +20626,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20404,7 +20636,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21479,6 +21713,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21955,10 +22197,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22438,7 +22682,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23073,7 +23317,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24009,14 +24253,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24092,7 +24336,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26208,6 +26452,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26436,7 +26686,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26459,7 +26709,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28745,7 +28995,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28766,7 +29020,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28785,8 +29043,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28799,7 +29066,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29117,7 +29393,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29145,7 +29425,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29340,6 +29624,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29356,15 +29737,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29968,9 +30351,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30901,6 +31284,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34123,16 +34529,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34153,10 +34556,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34172,25 +34572,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34207,14 +34598,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34223,35 +34611,395 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34350,10 +35098,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34512,22 +35256,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34626,6 +35460,73 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37957,7 +38858,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42567,16 +43470,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42638,12 +43541,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42724,10 +43621,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46175,7 +47068,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46218,8 +47111,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46231,6 +47125,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47090,12 +47997,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47224,15 +48131,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48495,14 +49393,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49549,7 +50439,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49732,7 +50622,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49839,7 +50729,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51905,7 +52795,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51929,19 +52819,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53639,7 +54548,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54324,6 +55233,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57538,7 +58457,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57560,9 +58479,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58664,17 +59585,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58694,10 +59615,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58821,25 +59742,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60993,9 +61895,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61050,9 +61952,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61093,10 +61995,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61117,12 +62019,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61131,17 +62035,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61241,21 +62145,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61279,12 +62177,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61311,20 +62203,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61336,19 +62218,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62042,10 +62911,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62161,6 +63032,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62679,7 +63562,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67657,6 +68540,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68491,6 +69390,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 363c26d275..871771e31d 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -60,6 +60,71 @@ msgstr "Lýsing á Breytum"
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Lýsing á Breytum"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -469,16 +534,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -528,8 +601,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -538,7 +614,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -546,7 +625,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1378,7 +1458,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2888,31 +2976,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6963,7 +7128,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11838,7 +12006,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11903,11 +12071,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11915,7 +12085,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11923,15 +12095,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11939,7 +12111,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12025,8 +12197,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12036,17 +12209,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12057,16 +12236,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12078,27 +12263,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12218,7 +12415,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12277,7 +12476,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12631,8 +12831,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12681,6 +12881,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13180,6 +13386,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13602,9 +13809,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13844,7 +14051,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14512,7 +14721,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16526,7 +16735,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17840,7 +18051,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19350,6 +19561,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19367,11 +19585,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19451,8 +19671,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19895,10 +20126,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19947,7 +20177,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20114,8 +20346,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20124,7 +20356,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21194,6 +21428,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21667,10 +21909,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22147,7 +22391,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22776,7 +23020,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23710,11 +23954,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23787,7 +24031,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25899,6 +26143,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26127,7 +26377,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26150,7 +26400,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28424,7 +28674,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28445,7 +28699,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28464,8 +28722,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28478,7 +28745,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28794,7 +29070,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28822,7 +29102,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29014,6 +29298,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29030,15 +29411,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29636,9 +30019,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30559,6 +30942,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33757,16 +34163,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33786,10 +34189,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33805,25 +34205,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33840,14 +34231,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33855,35 +34243,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33982,10 +34724,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34144,22 +34882,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34258,6 +35086,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37571,7 +38465,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42158,16 +43054,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42229,12 +43125,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42315,10 +43205,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45765,7 +46651,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45808,8 +46694,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45821,6 +46708,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46675,12 +47575,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46809,15 +47709,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48076,14 +48967,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49128,7 +50011,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49311,7 +50194,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49418,7 +50301,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51464,7 +52347,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51488,19 +52371,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53198,7 +54100,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53880,6 +54782,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57086,7 +57998,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57108,9 +58020,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58212,17 +59126,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58242,10 +59156,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58369,25 +59283,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60536,9 +61431,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60593,9 +61488,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60636,10 +61531,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60660,12 +61555,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60674,17 +61571,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60784,21 +61681,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60822,12 +61713,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60854,20 +61739,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60879,19 +61754,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61581,10 +62443,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61700,6 +62564,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62217,7 +63093,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67183,6 +68059,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68011,6 +68903,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 093ff18b47..e32a94b9cd 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -7,7 +7,7 @@
# Bob <spiroski.boban@gmail.com>, 2020.
# Riccardo Ferro <Riccardo3Ferro@gmail.com>, 2020.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
-# Mirko <miknsop@gmail.com>, 2020.
+# Mirko <miknsop@gmail.com>, 2020, 2021.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020.
# StarFang208 <polaritymanx@yahoo.it>, 2020.
# Giacomo Bertolotti <giacomo.chappo@hotmail.it>, 2020, 2021.
@@ -27,8 +27,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-15 21:14+0000\n"
-"Last-Translator: Andrea Leganza <neogene@gmail.com>\n"
+"PO-Revision-Date: 2021-12-31 09:51+0000\n"
+"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/it/>\n"
"Language: it\n"
@@ -36,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -78,6 +78,71 @@ msgstr "Descrizioni delle proprietà"
msgid "Method Descriptions"
msgstr "Descrizioni del metodo"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descrizioni delle proprietà"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funzioni di GDScript integrate."
@@ -738,27 +803,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Restituisce un valore normalizzato considerando il range dato. Questo è "
-"l'opposto di [metodo lerp].\n"
-"[codeblock]\n"
-"var medio = lerp(20, 30, 0.75)\n"
-"# `medio` è ora 27.5.\n"
-"# Ora, fingiamo di aver dimenticato il rapporto originale e di volerlo "
-"recuperare.\n"
-"var rapporto = inverse_lerp(20, 30, 27.5)\n"
-"# `rapporto` è ora 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -827,9 +890,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -838,7 +905,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpola linearmente tra due valori mediante un valore normalizzato. Questo "
"metodo è l'opposto di [method inverse_lerp].\n"
@@ -854,11 +924,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2141,10 +2213,21 @@ msgid "The [Marshalls] singleton."
msgstr "Il singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+#, fuzzy
+msgid "The [Navigation2DServer] singleton."
+msgstr "Il singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "Il singleton [EditorNavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Il singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "Il singleton [OS]."
@@ -2375,8 +2458,9 @@ msgid "Num Lock key."
msgstr "Tasto Num Lock/Bloc num."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Scroll Lock key."
-msgstr ""
+msgstr "Tasto Blocco scorrimento."
#: doc/classes/@GlobalScope.xml
msgid "F1 key."
@@ -2511,16 +2595,19 @@ msgid "Right Super key (Windows key)."
msgstr "Tasto 'Windows' destro."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Context menu key."
-msgstr ""
+msgstr "Tasto menu contestuale."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Left Hyper key."
-msgstr ""
+msgstr "Tasto Hyper sinistro."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Right Hyper key."
-msgstr ""
+msgstr "Tasto Hyper destro."
#: doc/classes/@GlobalScope.xml
msgid "Help key."
@@ -2552,16 +2639,19 @@ msgid "Media refresh key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Volume down key."
-msgstr ""
+msgstr "Tasto volume giù."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Mute volume key."
-msgstr ""
+msgstr "Tasto volume muto."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Volume up key."
-msgstr ""
+msgstr "Tasto del volume su."
#: doc/classes/@GlobalScope.xml
msgid "Bass Boost key."
@@ -2588,28 +2678,33 @@ msgid "Media play key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Previous song key."
-msgstr ""
+msgstr "Tasto brano precedente."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Next song key."
-msgstr ""
+msgstr "Tasto brano successivo."
#: doc/classes/@GlobalScope.xml
msgid "Media record key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Home page key."
-msgstr ""
+msgstr "Tasto pagina iniziale."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Favorites key."
-msgstr ""
+msgstr "Tasto Preferiti."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Search key."
-msgstr ""
+msgstr "Tasto Ricerca."
#: doc/classes/@GlobalScope.xml
msgid "Standby key."
@@ -2696,544 +2791,677 @@ msgid "Unknown key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Space key."
-msgstr ""
+msgstr "Tasto spazio."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "! key."
-msgstr ""
+msgstr "Tasto !."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "\" key."
-msgstr ""
+msgstr "Tasto \"."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "# key."
-msgstr ""
+msgstr "Tasto #."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "$ key."
-msgstr ""
+msgstr "Tasto $."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "% key."
-msgstr ""
+msgstr "Tasto %."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "& key."
-msgstr ""
+msgstr "Tasto &."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "' key."
-msgstr ""
+msgstr "Tasto '."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "( key."
-msgstr ""
+msgstr "Tasto (."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ") key."
-msgstr ""
+msgstr "Tasto )."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "* key."
-msgstr ""
+msgstr "Tasto *."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "+ key."
-msgstr ""
+msgstr "Tasto +."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ", key."
-msgstr ""
+msgstr "Tasto ,."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "- key."
-msgstr ""
+msgstr "Tasto -."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ". key."
-msgstr ""
+msgstr "Tasto \".\"."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "/ key."
-msgstr ""
+msgstr "Tasto /."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 0."
-msgstr ""
+msgstr "Numero 0."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 1."
-msgstr ""
+msgstr "Numero 1."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 2."
-msgstr ""
+msgstr "Numero 2."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 3."
-msgstr ""
+msgstr "Numero 3."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 4."
-msgstr ""
+msgstr "Numero 4."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 5."
-msgstr ""
+msgstr "Numero 5."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 6."
-msgstr ""
+msgstr "Numero 6."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 7."
-msgstr ""
+msgstr "Numero 7."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 8."
-msgstr ""
+msgstr "Numero 8."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Number 9."
-msgstr ""
+msgstr "Numero 9."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ": key."
-msgstr ""
+msgstr "Tasto :."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "; key."
-msgstr ""
+msgstr "Tasto ;."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "< key."
-msgstr ""
+msgstr "Tasto <."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "= key."
-msgstr ""
+msgstr "Tasto =."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "> key."
-msgstr ""
+msgstr "Tasto >."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "? key."
-msgstr ""
+msgstr "Tasto ?."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "@ key."
-msgstr ""
+msgstr "Tasto @."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "A key."
-msgstr ""
+msgstr "Tasto A."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "B key."
-msgstr ""
+msgstr "Tasto B."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "C key."
-msgstr ""
+msgstr "Tasto C."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "D key."
-msgstr ""
+msgstr "Tasto D."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "E key."
-msgstr ""
+msgstr "Tasto E."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "F key."
-msgstr ""
+msgstr "Tasto F."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "G key."
-msgstr ""
+msgstr "Tasto G."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "H key."
-msgstr ""
+msgstr "Tasto H."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "I key."
-msgstr ""
+msgstr "Tasto I."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "J key."
-msgstr ""
+msgstr "Tasto J."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "K key."
-msgstr ""
+msgstr "Tasto K."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "L key."
-msgstr ""
+msgstr "Tasto L."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "M key."
-msgstr ""
+msgstr "Tasto M."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "N key."
-msgstr ""
+msgstr "Tasto N."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "O key."
-msgstr ""
+msgstr "Tasto O."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "P key."
-msgstr ""
+msgstr "Tasto P."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Q key."
-msgstr ""
+msgstr "Tasto Q."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "R key."
-msgstr ""
+msgstr "Tasto R."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "S key."
-msgstr ""
+msgstr "Tasto S."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "T key."
-msgstr ""
+msgstr "Tasto T."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "U key."
-msgstr ""
+msgstr "Tasto U."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "V key."
-msgstr ""
+msgstr "Tasto V."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "W key."
-msgstr ""
+msgstr "Tasto W."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "X key."
-msgstr ""
+msgstr "Tasto X."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Y key."
-msgstr ""
+msgstr "Tasto Y."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Z key."
-msgstr ""
+msgstr "Tasto Z."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "[ key."
-msgstr ""
+msgstr "Tasto [."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "\\ key."
-msgstr ""
+msgstr "Tasto \\."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "] key."
-msgstr ""
+msgstr "Tasto ]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "^ key."
-msgstr ""
+msgstr "Tasto ^."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "_ key."
-msgstr ""
+msgstr "Tasto _."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "` key."
-msgstr ""
+msgstr "Tasto '."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "{ key."
-msgstr ""
+msgstr "Tasto {."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "| key."
-msgstr ""
+msgstr "Tasto |."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "} key."
-msgstr ""
+msgstr "Tasto }."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "~ key."
-msgstr ""
+msgstr "Tasto ~."
#: doc/classes/@GlobalScope.xml
msgid "Non-breakable space key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¡ key."
-msgstr ""
+msgstr "Tasto ¡."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¢ key."
-msgstr ""
+msgstr "Tasto ¢."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "£ key."
-msgstr ""
+msgstr "Tasto £."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¤ key."
-msgstr ""
+msgstr "Tasto ¤."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Â¥ key."
-msgstr ""
+msgstr "Tasto ¥."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¦ key."
-msgstr ""
+msgstr "Tasto ¦."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "§ key."
-msgstr ""
+msgstr "Tasto §."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¨ key."
-msgstr ""
+msgstr "Tasto ¨."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "© key."
-msgstr ""
+msgstr "Tasto ©."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "ª key."
-msgstr ""
+msgstr "Tasto ª."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "« key."
-msgstr ""
+msgstr "Tasto «."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¬ key."
-msgstr ""
+msgstr "Tasto ¬."
#: doc/classes/@GlobalScope.xml
msgid "Soft hyphen key."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "® key."
-msgstr ""
+msgstr "Tasto ®."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¯ key."
-msgstr ""
+msgstr "Tasto ¯."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "° key."
-msgstr ""
+msgstr "Tasto °."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "± key."
-msgstr ""
+msgstr "Tasto ±."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "² key."
-msgstr ""
+msgstr "Tasto ²."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "³ key."
-msgstr ""
+msgstr "Tasto ³."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "´ key."
-msgstr ""
+msgstr "Tasto ´."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "µ key."
-msgstr ""
+msgstr "Tasto µ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¶ key."
-msgstr ""
+msgstr "Tasto ¶."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "· key."
-msgstr ""
+msgstr "Tasto ·."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¸ key."
-msgstr ""
+msgstr "Tasto ¸."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¹ key."
-msgstr ""
+msgstr "Tasto ¹."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "º key."
-msgstr ""
+msgstr "Tasto º."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "» key."
-msgstr ""
+msgstr "Tasto »."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¼ key."
-msgstr ""
+msgstr "Tasto ¼."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "½ key."
-msgstr ""
+msgstr "Tasto ½."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¾ key."
-msgstr ""
+msgstr "Tasto ¾."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "¿ key."
-msgstr ""
+msgstr "Tasto ¿."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "À key."
-msgstr ""
+msgstr "Tasto À."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Â key."
-msgstr ""
+msgstr "Tasto Â."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ä key."
-msgstr ""
+msgstr "Tasto Ä."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã… key."
-msgstr ""
+msgstr "Tasto Ã…."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Æ key."
-msgstr ""
+msgstr "Tasto Æ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ç key."
-msgstr ""
+msgstr "Tasto Ç."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "È key."
-msgstr ""
+msgstr "Tasto È."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "É key."
-msgstr ""
+msgstr "Tasto É."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ê key."
-msgstr ""
+msgstr "Tasto Ê."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ë key."
-msgstr ""
+msgstr "Tasto Ë."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ì key."
-msgstr ""
+msgstr "Tasto Ì."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "ÃŽ key."
-msgstr ""
+msgstr "Tasto ÃŽ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ñ key."
-msgstr ""
+msgstr "Tasto Ñ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã’ key."
-msgstr ""
+msgstr "Tasto Ã’."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ó key."
-msgstr ""
+msgstr "Tasto Ó."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ô key."
-msgstr ""
+msgstr "Tasto Ô."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Õ key."
-msgstr ""
+msgstr "Tasto Õ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ö key."
-msgstr ""
+msgstr "Tasto Ö."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "× key."
-msgstr ""
+msgstr "Tasto ×."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ø key."
-msgstr ""
+msgstr "Tasto Ø."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ù key."
-msgstr ""
+msgstr "Tasto Ù."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ú key."
-msgstr ""
+msgstr "Tasto Ú."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Û key."
-msgstr ""
+msgstr "Tasto Û."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ü key."
-msgstr ""
+msgstr "Tasto Ü."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Ã key."
-msgstr ""
+msgstr "Tasto Ã."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Þ key."
-msgstr ""
+msgstr "Tasto Þ."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "ß key."
-msgstr ""
+msgstr "Tasto ß."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "÷ key."
-msgstr ""
+msgstr "Tasto ÷."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "ÿ key."
-msgstr ""
+msgstr "Tasto ÿ."
#: doc/classes/@GlobalScope.xml
msgid "Key Code mask."
@@ -3276,16 +3504,19 @@ msgid "Group Switch key mask."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Left mouse button."
-msgstr ""
+msgstr "Tasto sinistro del mouse."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Right mouse button."
-msgstr ""
+msgstr "Tasto destro del mouse."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Middle mouse button."
-msgstr ""
+msgstr "Tasto centrale del mouse."
#: doc/classes/@GlobalScope.xml
msgid "Extra mouse button 1 (only present on some mice)."
@@ -3660,31 +3891,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3705,20 +4013,24 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Generic error."
-msgstr ""
+msgstr "Errore generico."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Unavailable error."
-msgstr ""
+msgstr "Errore non disponibile."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Unconfigured error."
-msgstr ""
+msgstr "Errore non configurato."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Unauthorized error."
-msgstr ""
+msgstr "Errore non autorizzato."
#: doc/classes/@GlobalScope.xml
msgid "Parameter range error."
@@ -3761,8 +4073,9 @@ msgid "File: Can't read error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "File: Unrecognized error."
-msgstr ""
+msgstr "File: Errore non riconosciuto."
#: doc/classes/@GlobalScope.xml
msgid "File: Corrupt error."
@@ -3777,12 +4090,14 @@ msgid "File: End of file (EOF) error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Can't open error."
-msgstr ""
+msgstr "Impossibile aprire l'errore."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Can't create error."
-msgstr ""
+msgstr "Impossibile creare l'errore."
#: doc/classes/@GlobalScope.xml
msgid "Query failed error."
@@ -3793,24 +4108,28 @@ msgid "Already in use error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Locked error."
-msgstr ""
+msgstr "Errore bloccato."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Timeout error."
-msgstr ""
+msgstr "Errore di timeout."
#: doc/classes/@GlobalScope.xml
msgid "Can't connect error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Can't resolve error."
-msgstr ""
+msgstr "Impossibile risolvere l'errore."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Connection error."
-msgstr ""
+msgstr "Errore di connessione."
#: doc/classes/@GlobalScope.xml
msgid "Can't acquire resource error."
@@ -3825,24 +4144,28 @@ msgid "Invalid data error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Invalid parameter error."
-msgstr ""
+msgstr "Errore di parametro non valido."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Already exists error."
-msgstr ""
+msgstr "Esiste già l'errore."
#: doc/classes/@GlobalScope.xml
msgid "Does not exist error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Database: Read error."
-msgstr ""
+msgstr "Database: Errore di lettura."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Database: Write error."
-msgstr ""
+msgstr "Database: Errore di scrittura."
#: doc/classes/@GlobalScope.xml
msgid "Compilation failed error."
@@ -3865,8 +4188,9 @@ msgid "Cycling link (import cycle) error."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Invalid declaration error."
-msgstr ""
+msgstr "Errore di dichiarazione non valida."
#: doc/classes/@GlobalScope.xml
msgid "Duplicate symbol error."
@@ -4120,8 +4444,9 @@ msgid "Default method flags."
msgstr ""
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "Variable is [code]null[/code]."
-msgstr ""
+msgstr "La variabile è [code]null[/code]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [bool]."
@@ -4354,13 +4679,15 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/math/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/math/index.html"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/math/vector_math.html"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
@@ -4936,8 +5263,9 @@ msgid ""
msgstr ""
#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/animation/index.html"
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
@@ -5330,12 +5658,14 @@ msgid "No interpolation (nearest value)."
msgstr ""
#: doc/classes/Animation.xml
+#, fuzzy
msgid "Linear interpolation."
-msgstr ""
+msgstr "Interpolazione lineare."
#: doc/classes/Animation.xml
+#, fuzzy
msgid "Cubic interpolation."
-msgstr ""
+msgstr "Interpolazione cubica."
#: doc/classes/Animation.xml
msgid "Update between keyframes."
@@ -6964,32 +7294,38 @@ msgid "Animation node."
msgstr ""
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "OneShot node."
-msgstr ""
+msgstr "Nodo OneShot."
#: doc/classes/AnimationTreePlayer.xml
msgid "Mix node."
msgstr ""
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "Blend2 node."
-msgstr ""
+msgstr "Nodo Blend2."
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "Blend3 node."
-msgstr ""
+msgstr "Nodo Blend3."
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "Blend4 node."
-msgstr ""
+msgstr "Nodo Blend4."
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "TimeScale node."
-msgstr ""
+msgstr "Nodo TimeScale."
#: doc/classes/AnimationTreePlayer.xml
+#, fuzzy
msgid "TimeSeek node."
-msgstr ""
+msgstr "Nodo TimeSeek."
#: doc/classes/AnimationTreePlayer.xml
msgid "Transition node."
@@ -7759,7 +8095,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -8152,8 +8491,9 @@ msgstr ""
#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/vr/index.html"
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
@@ -11165,8 +11505,9 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml
+#, fuzzy
msgid "Currently unused."
-msgstr ""
+msgstr "Attualmente inutilizzato."
#: doc/classes/BakedLightmap.xml
#, fuzzy
@@ -12676,7 +13017,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12726,8 +13067,9 @@ msgid ""
msgstr ""
#: doc/classes/CameraFeed.xml
+#, fuzzy
msgid "Unspecified position."
-msgstr ""
+msgstr "Posizione non specificata."
#: doc/classes/CameraFeed.xml
msgid "Camera is mounted at the front of the device."
@@ -12745,11 +13087,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12757,23 +13101,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12781,7 +13129,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12852,8 +13200,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html"
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
#, fuzzy
@@ -12869,8 +13218,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12880,17 +13230,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12901,16 +13257,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12922,27 +13284,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13062,7 +13436,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13121,7 +13497,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13333,8 +13710,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html"
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -13479,8 +13857,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13529,6 +13907,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -14030,6 +14414,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14457,9 +14842,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14702,7 +15087,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14754,44 +15141,52 @@ msgid "Antique white color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Aqua color."
-msgstr ""
+msgstr "Colore acqua."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Aquamarine color."
-msgstr ""
+msgstr "Colore acquamarina."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Azure color."
-msgstr ""
+msgstr "Colore azzurro."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Beige color."
-msgstr ""
+msgstr "Colore beige."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Bisque color."
-msgstr ""
+msgstr "Colore biscotto."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Black color."
-msgstr ""
+msgstr "Colore nero."
#: doc/classes/Color.xml
msgid "Blanche almond color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Blue color."
-msgstr ""
+msgstr "Colore blu."
#: doc/classes/Color.xml
msgid "Blue violet color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Brown color."
-msgstr ""
+msgstr "Colore marrone."
#: doc/classes/Color.xml
msgid "Burly wood color."
@@ -14802,32 +15197,38 @@ msgid "Cadet blue color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Chartreuse color."
-msgstr ""
+msgstr "Colore chartreuse."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Chocolate color."
-msgstr ""
+msgstr "Colore cioccolato."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Coral color."
-msgstr ""
+msgstr "Colore corallo."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Cornflower color."
-msgstr ""
+msgstr "Colore fiordaliso."
#: doc/classes/Color.xml
msgid "Corn silk color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Crimson color."
-msgstr ""
+msgstr "Colore cremisi."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Cyan color."
-msgstr ""
+msgstr "Colore ciano."
#: doc/classes/Color.xml
msgid "Dark blue color."
@@ -14914,8 +15315,9 @@ msgid "Dodger blue color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Firebrick color."
-msgstr ""
+msgstr "Colore mattone refrattario."
#: doc/classes/Color.xml
msgid "Floral white color."
@@ -14926,40 +15328,47 @@ msgid "Forest green color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Fuchsia color."
-msgstr ""
+msgstr "Colore fucsia."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Gainsboro color."
-msgstr ""
+msgstr "Colore Gainsboro."
#: doc/classes/Color.xml
msgid "Ghost white color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Gold color."
-msgstr ""
+msgstr "Colore oro."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Goldenrod color."
-msgstr ""
+msgstr "Colore verga d'oro."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Gray color."
-msgstr ""
+msgstr "Colore grigio."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Green color."
-msgstr ""
+msgstr "Colore verde."
#: doc/classes/Color.xml
msgid "Green yellow color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Honeydew color."
-msgstr ""
+msgstr "Colore melata."
#: doc/classes/Color.xml
msgid "Hot pink color."
@@ -14970,20 +15379,24 @@ msgid "Indian red color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Indigo color."
-msgstr ""
+msgstr "Colore indaco."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Ivory color."
-msgstr ""
+msgstr "Colore avorio."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Khaki color."
-msgstr ""
+msgstr "Colore cachi."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Lavender color."
-msgstr ""
+msgstr "Colore lavanda."
#: doc/classes/Color.xml
msgid "Lavender blush color."
@@ -15050,24 +15463,28 @@ msgid "Light yellow color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Lime color."
-msgstr ""
+msgstr "Colore lime."
#: doc/classes/Color.xml
msgid "Lime green color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Linen color."
-msgstr ""
+msgstr "Colore lino."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Magenta color."
-msgstr ""
+msgstr "Colore magenta."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Maroon color."
-msgstr ""
+msgstr "Colore marrone."
#: doc/classes/Color.xml
msgid "Medium aquamarine color."
@@ -15118,8 +15535,9 @@ msgid "Misty rose color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Moccasin color."
-msgstr ""
+msgstr "Colore mocassino."
#: doc/classes/Color.xml
msgid "Navajo white color."
@@ -15134,24 +15552,27 @@ msgid "Old lace color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Olive color."
-msgstr ""
+msgstr "Colore oliva."
#: doc/classes/Color.xml
msgid "Olive drab color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Orange color."
-msgstr ""
+msgstr "Colore arancione."
#: doc/classes/Color.xml
msgid "Orange red color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Orchid color."
-msgstr ""
+msgstr "Colore orchidea."
#: doc/classes/Color.xml
msgid "Pale goldenrod color."
@@ -15178,32 +15599,37 @@ msgid "Peach puff color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Peru color."
-msgstr ""
+msgstr "Colore peru."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Pink color."
-msgstr ""
+msgstr "Colore rosa."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Plum color."
-msgstr ""
+msgstr "Colore prugna."
#: doc/classes/Color.xml
msgid "Powder blue color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Purple color."
-msgstr ""
+msgstr "Colore viola."
#: doc/classes/Color.xml
msgid "Rebecca purple color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Red color."
-msgstr ""
+msgstr "Colore rosso."
#: doc/classes/Color.xml
msgid "Rosy brown color."
@@ -15218,8 +15644,9 @@ msgid "Saddle brown color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Salmon color."
-msgstr ""
+msgstr "Colore salmone."
#: doc/classes/Color.xml
msgid "Sandy brown color."
@@ -15230,16 +15657,19 @@ msgid "Sea green color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Seashell color."
-msgstr ""
+msgstr "Colore conchiglia."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Sienna color."
-msgstr ""
+msgstr "Colore terra di Siena."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Silver color."
-msgstr ""
+msgstr "Colore argento."
#: doc/classes/Color.xml
msgid "Sky blue color."
@@ -15254,8 +15684,9 @@ msgid "Slate gray color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Snow color."
-msgstr ""
+msgstr "Colore neve."
#: doc/classes/Color.xml
msgid "Spring green color."
@@ -15266,32 +15697,38 @@ msgid "Steel blue color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Tan color."
-msgstr ""
+msgstr "Colore marrone chiaro."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Teal color."
-msgstr ""
+msgstr "Color verde acqua."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Thistle color."
-msgstr ""
+msgstr "Colore cardo."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Tomato color."
-msgstr ""
+msgstr "Colore pomodoro."
#: doc/classes/Color.xml
msgid "Transparent color (white with no alpha)."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Turquoise color."
-msgstr ""
+msgstr "Colore turchese."
#: doc/classes/Color.xml
+#, fuzzy
msgid "Violet color."
-msgstr ""
+msgstr "Colore viola."
#: doc/classes/Color.xml
msgid "Web gray color."
@@ -15310,20 +15747,23 @@ msgid "Web purple color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Wheat color."
-msgstr ""
+msgstr "Colore grano."
#: doc/classes/Color.xml
+#, fuzzy
msgid "White color."
-msgstr ""
+msgstr "Colore bianco."
#: doc/classes/Color.xml
msgid "White smoke color."
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid "Yellow color."
-msgstr ""
+msgstr "Colore giallo."
#: doc/classes/Color.xml
msgid "Yellow green color."
@@ -15370,8 +15810,11 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
+"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
+"è disabilitato."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -15554,8 +15997,9 @@ msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorRect.xml
+#, fuzzy
msgid "Colored rectangle."
-msgstr ""
+msgstr "Rettangolo colorato."
#: doc/classes/ColorRect.xml
msgid ""
@@ -15942,8 +16386,9 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/ui/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/ui/index.html"
#: doc/classes/Control.xml
#, fuzzy
@@ -17412,7 +17857,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18729,10 +19176,8 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
@@ -20253,6 +20698,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -20270,11 +20722,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20354,8 +20808,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20798,10 +21263,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20850,7 +21314,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -21020,8 +21486,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -21030,7 +21496,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -22110,6 +22578,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22589,10 +23065,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -23072,7 +23550,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23707,7 +24185,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24476,8 +24954,9 @@ msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
msgstr ""
#: doc/classes/float.xml
+#, fuzzy
msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
-msgstr ""
+msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
#: doc/classes/float.xml
msgid ""
@@ -24644,14 +25123,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24727,10 +25206,8 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
@@ -25775,8 +26252,9 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/3d/gi_probes.html"
#: doc/classes/GIProbe.xml
msgid ""
@@ -26862,6 +27340,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -27090,7 +27574,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -27113,7 +27597,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -27205,8 +27689,9 @@ msgid "Used as background when the [ScrollBar] has the GUI focus."
msgstr ""
#: doc/classes/HSeparator.xml
+#, fuzzy
msgid "Horizontal separator."
-msgstr ""
+msgstr "Separatore orizzontale."
#: doc/classes/HSeparator.xml
msgid ""
@@ -28224,8 +28709,9 @@ msgid "Emitted when a request is completed."
msgstr ""
#: doc/classes/HTTPRequest.xml
+#, fuzzy
msgid "Request successful."
-msgstr ""
+msgstr "Richiesta riuscita."
#: doc/classes/HTTPRequest.xml
msgid "Request failed while connecting."
@@ -29200,8 +29686,9 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/inputs/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/inputs/index.html"
#: doc/classes/Input.xml
msgid ""
@@ -29402,7 +29889,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29423,7 +29914,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29442,11 +29937,19 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
-msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -29455,12 +29958,20 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
-msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -29777,7 +30288,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29805,7 +30320,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -30000,6 +30519,105 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -30016,15 +30634,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30632,9 +31252,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31566,6 +32186,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34073,8 +34716,9 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html"
#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
@@ -34793,16 +35437,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34823,10 +35464,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34842,25 +35480,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34877,14 +35506,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34893,35 +35519,407 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Restituisce la tangente del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Restituisce il valore opposto del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Restituisce il valore opposto del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Restituisce il valore opposto del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Restituisce il valore opposto del parametro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"Ritorna [code]true[/code] se il vettore è normalizzato, o falso altrimenti."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -35021,10 +36019,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -35187,22 +36181,113 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "The [NavigationMesh] resource to use."
+msgstr "Il singleton [EditorNavigationMeshGenerator]."
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -35301,6 +36386,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Restituisce l'inversa della radice quadrata del parametro."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -35554,8 +36708,9 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#, fuzzy
msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
-msgstr ""
+msgstr "Compressione [url=https://facebook.github.io/zstd/]Zstandard[/url]."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "A high-level network interface to simplify multiplayer interactions."
@@ -36934,8 +38089,9 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml
+#, fuzzy
msgid "Global position."
-msgstr ""
+msgstr "Posizione globale."
#: doc/classes/Node2D.xml
msgid "Global rotation in radians."
@@ -36946,12 +38102,14 @@ msgid "Global rotation in degrees."
msgstr ""
#: doc/classes/Node2D.xml
+#, fuzzy
msgid "Global scale."
-msgstr ""
+msgstr "Scala globale."
#: doc/classes/Node2D.xml
+#, fuzzy
msgid "Global [Transform2D]."
-msgstr ""
+msgstr "Globale [Transform2D]."
#: doc/classes/Node2D.xml
msgid "Position, relative to the node's parent."
@@ -36970,8 +38128,9 @@ msgid "The node's scale. Unscaled value: [code](1, 1)[/code]."
msgstr ""
#: doc/classes/Node2D.xml
+#, fuzzy
msgid "Local [Transform2D]."
-msgstr ""
+msgstr "Locale [Transform2D]."
#: doc/classes/Node2D.xml
msgid ""
@@ -38639,7 +39798,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -40886,8 +42047,9 @@ msgid "Represents the size of the [enum Monitor] enum."
msgstr ""
#: doc/classes/PHashTranslation.xml
+#, fuzzy
msgid "Optimized translation."
-msgstr ""
+msgstr "Traduzione ottimizzata."
#: doc/classes/PHashTranslation.xml
msgid ""
@@ -43270,16 +44432,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -43341,12 +44503,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -43427,10 +44583,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46881,7 +48033,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46924,8 +48076,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46937,6 +48090,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47799,12 +48965,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47936,15 +49102,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -49208,14 +50365,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -50262,7 +51411,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -50445,7 +51594,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50552,7 +51701,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51236,8 +52385,9 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
@@ -51544,8 +52694,9 @@ msgid ""
msgstr ""
#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/shaders/index.html"
#: doc/classes/Shader.xml
#, fuzzy
@@ -52622,7 +53773,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52646,19 +53797,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -54362,7 +55532,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -55049,6 +56219,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -56094,8 +57274,9 @@ msgid "Sets [Material] to be used by the [Mesh] you are constructing."
msgstr ""
#: doc/classes/TabContainer.xml
+#, fuzzy
msgid "Tabbed container."
-msgstr ""
+msgstr "Contenitore a schede."
#: doc/classes/TabContainer.xml
msgid ""
@@ -56538,8 +57719,9 @@ msgid ""
msgstr ""
#: doc/classes/TCP_Server.xml
+#, fuzzy
msgid "Stops listening."
-msgstr ""
+msgstr "Smette di ascoltare."
#: doc/classes/TCP_Server.xml
msgid ""
@@ -57742,8 +58924,9 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html"
#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
@@ -58294,7 +59477,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -58316,9 +59499,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -59371,8 +60556,9 @@ msgid "Emitted when the button is released (up)."
msgstr ""
#: doc/classes/TouchScreenButton.xml
+#, fuzzy
msgid "Always visible."
-msgstr ""
+msgstr "Sempre visibile."
#: doc/classes/TouchScreenButton.xml
msgid "Visible on touch screens only."
@@ -59423,17 +60609,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -59453,10 +60639,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59580,25 +60766,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -59662,8 +60829,9 @@ msgstr ""
"internationalizing_games.html"
#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/i18n/locales.html"
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
@@ -61369,8 +62537,9 @@ msgid ""
msgstr ""
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Inconsistent parameters."
-msgstr ""
+msgstr "Parametri incoerenti."
#: modules/upnp/doc_classes/UPNP.xml
msgid ""
@@ -61435,32 +62604,39 @@ msgid "Invalid gateway."
msgstr ""
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid port."
-msgstr ""
+msgstr "Porta non valida."
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid protocol."
-msgstr ""
+msgstr "Protocollo non valido."
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid duration."
-msgstr ""
+msgstr "Durata non valida."
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid arguments."
-msgstr ""
+msgstr "Argomenti non validi."
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid response."
-msgstr ""
+msgstr "Risposta non valida."
#: modules/upnp/doc_classes/UPNP.xml
+#, fuzzy
msgid "Invalid parameter."
-msgstr ""
+msgstr "Parametro non valido."
#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "HTTP error."
-msgstr ""
+msgstr "Errore HTTP."
#: modules/upnp/doc_classes/UPNP.xml
msgid "Socket error."
@@ -61483,12 +62659,14 @@ msgid ""
msgstr ""
#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "Unknown error."
-msgstr ""
+msgstr "Errore sconosciuto."
#: modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "UPNP device."
-msgstr ""
+msgstr "Dispositivo UPNP."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid ""
@@ -61546,8 +62724,9 @@ msgid "IGD status. See [enum IGDStatus]."
msgstr ""
#: modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "Service type."
-msgstr ""
+msgstr "Tipo di servizio."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "OK."
@@ -61566,16 +62745,19 @@ msgid "Not a valid IGD."
msgstr ""
#: modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "Disconnected."
-msgstr ""
+msgstr "Disconnesso."
#: modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "Unknown device."
-msgstr ""
+msgstr "Dispositivo sconosciuto."
#: modules/upnp/doc_classes/UPNPDevice.xml
+#, fuzzy
msgid "Invalid control."
-msgstr ""
+msgstr "Controllo non valido."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Memory allocation error."
@@ -61703,9 +62885,11 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
msgstr ""
+"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
#: doc/classes/Vector2.xml
msgid ""
@@ -61757,9 +62941,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61814,9 +62998,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61859,11 +63043,14 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
+"Restituisce [code]true[/code] se [code]a[/code] e [code]b[/code] sono "
+"approssimativamente uguali tra di loro."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -61883,12 +63070,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61897,17 +63087,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -62009,21 +63199,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Restituisce il resto dei due vettori."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -62047,12 +63231,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -62079,20 +63257,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -62104,19 +63272,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62599,8 +63754,9 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid "$DOCS_URL/tutorials/rendering/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/rendering/index.html"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
#, fuzzy
@@ -62818,10 +63974,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62941,6 +64099,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -63459,7 +64629,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -64630,20 +65800,23 @@ msgid "The math constant."
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+#, fuzzy
msgid "Unity: [code]1[/code]."
-msgstr ""
+msgstr "Unity: [code]1[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+#, fuzzy
msgid "Pi: [code]3.141593[/code]."
-msgstr ""
+msgstr "Pi: [code]3.141593[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Pi divided by two: [code]1.570796[/code]."
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+#, fuzzy
msgid "Tau: [code]6.283185[/code]."
-msgstr ""
+msgstr "Tau: [code]6.283185[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid ""
@@ -64656,8 +65829,9 @@ msgid "Square root of two: [code]1.414214[/code]."
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+#, fuzzy
msgid "Infinity: [code]inf[/code]."
-msgstr ""
+msgstr "Infinito: [code]inf[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Not a number: [code]nan[/code]."
@@ -68466,6 +69640,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -69302,6 +70492,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Restituisce il seno del parametro."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
@@ -70894,8 +72131,9 @@ msgid ""
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
+#, fuzzy
msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
-msgstr ""
+msgstr "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -71389,16 +72627,19 @@ msgid ""
msgstr ""
#: doc/classes/XMLParser.xml
+#, fuzzy
msgid "There's no node (no file or buffer opened)."
-msgstr ""
+msgstr "Non c'è nessun nodo (nessun file o buffer aperto)."
#: doc/classes/XMLParser.xml
+#, fuzzy
msgid "Element (tag)."
-msgstr ""
+msgstr "Elemento (tag)."
#: doc/classes/XMLParser.xml
+#, fuzzy
msgid "End of element."
-msgstr ""
+msgstr "Fine dell'elemento."
#: doc/classes/XMLParser.xml
msgid "Text node."
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index d2d26807ae..bf6d51175e 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -65,6 +65,71 @@ msgstr "プロパティã®èª¬æ˜Ž"
msgid "Method Descriptions"
msgstr "メソッドã®èª¬æ˜Ž"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "プロパティã®èª¬æ˜Ž"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "組ã¿è¾¼ã¿GDScript関数。"
@@ -732,26 +797,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"与ãˆã‚‰ã‚ŒãŸç¯„囲ã«ãŠã„ã¦æ­£è¦åŒ–ã•れãŸå€¤ã‚’è¿”ã—ã¾ã™ã€‚ã“れ㯠[method lerp] ã®é€†ã§"
-"ã™ã€‚\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` 㯠27.5 ã«ãªã‚‹ã€‚\n"
-"# å…ƒã®æ¯”を忘れã¦ã—ã¾ã£ã¦ã€ã¾ãŸçŸ¥ã‚ŠãŸã„ã¨ã—ã¾ã™ã€‚\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` 㯠0.75 ã«ãªã‚‹ã€‚\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -823,8 +887,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -833,7 +900,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"ï¼’ã¤ã®å€¤ãŠã‚ˆã³æ­£è¦åŒ–ã•れãŸå€¤ã‹ã‚‰ç·šå½¢è£œé–“ã—ã¾ã™ã€‚ã“れ㯠[method inverse_lerp] "
"ã®é€†ã§ã™ã€‚\n"
@@ -848,11 +918,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2166,10 +2238,20 @@ msgstr "[Marshalls] シングルトン。"
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "[TranslationServer] シングルトン。"
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "[NavigationMeshGenerator] シングルトン。"
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "[TranslationServer] シングルトン。"
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "[OS] シングルトン。"
@@ -3735,32 +3817,109 @@ msgstr ""
"ティック軸)。"
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "MIDIノート オフメッセージ。"
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "MIDIノート オンメッセージ。"
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "MIDIアフタータッムメッセージ。"
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "MIDIコントロールãƒã‚§ãƒ³ã‚¸ メッセージ。"
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "MIDIプログラムãƒã‚§ãƒ³ã‚¸ メッセージ。"
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "MIDIãƒãƒ£ãƒ³ãƒãƒ«ãƒ—レッシャー メッセージ。"
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "MIDIピッãƒãƒ™ãƒ³ãƒ‰ メッセージ。"
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -8803,7 +8962,10 @@ msgstr ""
"ã™ã€‚å†ç¾ä¸å¯èƒ½ãªã‚·ãƒ£ãƒƒãƒ•ルを行ã„ãŸã„å ´åˆã¯ [method @GDScript.randomize]を呼ã³"
"出ã—ã¦ã€æ¯Žå›žæ–°ã—ã„シードãŒä½¿ç”¨ã•れるよã†ã«ã—ã¦ãã ã•ã„。"
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr "é…列ã®è¦ç´ æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -14551,7 +14713,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -14621,12 +14783,15 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
-msgstr ""
+#, fuzzy
+msgid "Adds the camera [code]feed[/code] to the camera server."
+msgstr "ディテールテクスãƒãƒ£ã¨å…±ã« [code]UV[/code] を使用ã—ã¾ã™ã€‚"
#: doc/classes/CameraServer.xml
msgid "Returns an array of [CameraFeed]s."
@@ -14634,24 +14799,28 @@ msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "ã“ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã§ã®ãƒ–レンドシェイプã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "インデックス [code]bus_idx[/code] ã‚’æŒã¤ãƒã‚¹ã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "インデックス [code]index[/code] ã®ãƒã‚¹ã‚’削除ã—ã¾ã™ã€‚"
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
-msgstr ""
+#, fuzzy
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
+msgstr "プロパティãŒã‚¤ãƒ³ã‚¹ãƒšã‚¯ã‚¿ã‹ã‚‰å‰Šé™¤ã•れãŸã¨ãã«ç™ºä¿¡ã€‚"
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr "プロパティãŒã‚¤ãƒ³ã‚¹ãƒšã‚¯ã‚¿ã‹ã‚‰å‰Šé™¤ã•れãŸã¨ãã«ç™ºä¿¡ã€‚"
#: doc/classes/CameraServer.xml
@@ -14659,7 +14828,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -14747,8 +14916,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14758,17 +14928,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14779,16 +14955,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -14800,27 +14982,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14940,8 +15134,13 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+#, fuzzy
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
+"é…列をクリアã—ã¾ã™ã€‚ã“れã¯ã€[code]0[/code]ã®ã‚µã‚¤ã‚ºã§[method resize]を使用ã™ã‚‹"
+"ã®ã¨åŒã˜ã§ã™ã€‚"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14999,7 +15198,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -15363,8 +15563,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -15413,6 +15613,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -15932,6 +16138,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -16389,9 +16596,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -16634,7 +16841,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -17302,8 +17511,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "[code]true[/code] ã§ã‚れã°ã€ãƒ†ã‚¯ã‚¹ãƒãƒ£ã¯ä¸­å¤®ã«ãªã‚Šã¾ã™ã€‚"
#: doc/classes/ColorPicker.xml
msgid ""
@@ -19347,7 +19557,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -20709,7 +20921,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/ja/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -22241,6 +22453,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -22258,11 +22477,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -22343,13 +22564,21 @@ msgstr ""
"ç§’å˜ä½ã§ä¸Žãˆã‚‰ã‚ŒãŸä½ç½® [code]from_position[/code] ã‹ã‚‰ã®éŸ³å£°ã‚’å†ç”Ÿã—ã¾ã™ã€‚"
#: doc/classes/EditorExportPlugin.xml
-#, fuzzy
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
-"[code]path[/code]ã«ã‚ã‚‹[code]*.fnt[/code]ファイルã‹ã‚‰ã€BitmapFontを作æˆã—ã¾"
-"ã™ã€‚"
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -22792,10 +23021,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -22844,7 +23072,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -23014,8 +23244,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -23024,7 +23254,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -24109,6 +24341,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -24590,10 +24830,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -25073,7 +25315,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -25719,7 +25961,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -26657,14 +26899,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -26740,7 +26982,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -28900,6 +29142,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -29128,7 +29376,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -29151,7 +29399,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -31448,7 +31696,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -31469,7 +31721,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -31490,13 +31746,19 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"ボタン内ã«ãƒžã‚¦ã‚¹ãŒå…¥ã‚Šã€ã¾ã ãƒœã‚¿ãƒ³ã‹ã‚‰é›¢ã‚Œã¦ã„ãªã„å ´åˆã« [code]true[/code] ã‚’"
-"è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Input.xml
msgid ""
@@ -31505,14 +31767,20 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"ボタン内ã«ãƒžã‚¦ã‚¹ãŒå…¥ã‚Šã€ã¾ã ãƒœã‚¿ãƒ³ã‹ã‚‰é›¢ã‚Œã¦ã„ãªã„å ´åˆã« [code]true[/code] ã‚’"
-"è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Input.xml
msgid ""
@@ -31829,7 +32097,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -31857,7 +32129,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -32052,6 +32328,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -32068,15 +32441,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32686,9 +33061,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -33642,6 +34017,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -36882,16 +37280,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
@@ -36912,10 +37307,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -36931,28 +37323,17 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Removes the [NavigationMesh] with the given ID."
-msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
-
-#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
-msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
+msgstr ""
#: doc/classes/Navigation.xml
msgid ""
@@ -36968,14 +37349,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
@@ -36984,36 +37362,420 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+#, fuzzy
+msgid "The XY plane cell size to use for fields."
+msgstr "メソッド呼ã³å‡ºã—トラックã§ä½¿ã†ã€å‘¼ã³å‡ºã—モード。"
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "低レベルã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚¢ã‚¯ã‚»ã‚¹ç”¨ã®ã‚µãƒ¼ãƒãƒ¼ã‚¤ãƒ³ã‚¿ãƒ¼ãƒ•ェースã§ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "指定ã•れãŸãƒŽãƒ¼ãƒ‰ã®åå‰ã‚’変ãˆã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "与ãˆã‚‰ã‚ŒãŸãƒŽãƒ¼ãƒ‰ã‚’å«ã‚€ã‚°ãƒ©ãƒ•ã®å ´åˆã€[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "パラメータã®ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "入力ã®åå‰ã‚’インデックスã§å–å¾—ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "空間ã«ã‚ã‚‹ [AABB] ã® 8 ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "パラメータã®å対ã®å€¤ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "テクスãƒãƒ£ã®æå†™ã‚ªãƒ•セット。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
-msgid "Removes the [NavigationPolygon] with the given ID."
+msgid "Sets the current velocity of the agent."
+msgstr "テクスãƒãƒ£ã®ç¾åœ¨è¡¨ç¤ºã•れã¦ã„るフレームを設定ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "指定ã•れãŸé·ç§»ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "グラフã®çµ‚端ノードを返ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+"インデックス [code]triangle[/code] ã®ä¸‰è§’形内ã«ã‚ã‚‹ã€ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ "
+"[code]point[/code] ã®ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "é…列ãŒç©ºã®å ´åˆã¯[code]true[/code]ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’åœæ­¢ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "行列ã®é€†è¡Œåˆ—ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "行列ã®è»¢ç½®ã•れãŸãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "ブレンド軸上ã®ãƒã‚¤ãƒ³ãƒˆã®æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+"指定ã—ãŸãƒ‘スãŒãƒ•ィルタリングã•れã¦ã„れ㰠[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"指定ã—ãŸãƒ•ãƒ©ã‚°ãŒæœ‰åйãªå ´åˆã€[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚オプションã«ã¤ã„ã¦"
+"㯠[enum Flags] 列挙å­ã‚’å‚ç…§ã—ã¦ãã ã•ã„。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "円柱ã®åŠå¾„。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "アニメーションã®å†ç”ŸãŒçµ‚了ã—ãŸã¨ãã«é€šçŸ¥ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "ブレンド軸上ã®ãƒã‚¤ãƒ³ãƒˆã®æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -37114,10 +37876,6 @@ msgid "The Y axis cell size to use for fields."
msgstr "メソッド呼ã³å‡ºã—トラックã§ä½¿ã†ã€å‘¼ã³å‡ºã—モード。"
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -37280,26 +38038,119 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "[enum Feature] enum ã®ã‚µã‚¤ã‚ºã‚’表ã—ã¾ã™ã€‚"
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "ã™ã¹ã¦ã®ç‚¹ãŠã‚ˆã³ã‚»ã‚°ãƒ¡ãƒ³ãƒˆã‚’クリアã—ã¾ã™ã€‚"
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "[code]true[/code] ã§ã‚れã°ã€[AnimationTree] ã®ãƒ—ロセスを行ã„ã¾ã™ã€‚"
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "[NavigationMeshGenerator] シングルトン。"
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "アニメーションã®å†ç”ŸãŒé–‹å§‹ã—ãŸã¨ãã«é€šçŸ¥ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "アニメーションã®å†ç”ŸãŒé–‹å§‹ã—ãŸã¨ãã«é€šçŸ¥ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -37396,6 +38247,77 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "低レベルã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚¢ã‚¯ã‚»ã‚¹ç”¨ã®ã‚µãƒ¼ãƒãƒ¼ã‚¤ãƒ³ã‚¿ãƒ¼ãƒ•ェースã§ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "パラメータã®å¹³æ–¹æ ¹ã®é€†æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr "ã‚­ãƒ¥ãƒ¼å†…ã§æ¬¡ã«ã‚るアニメーションã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "ビットマップã®å¯¸æ³•ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’åœæ­¢ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -40742,7 +41664,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -45390,16 +46314,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -45461,12 +46385,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -45553,10 +46471,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr "サブノードã®åå‰ã‚’変更ã—ã¾ã™ã€‚"
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -49033,7 +49947,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49076,8 +49990,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -49089,6 +50004,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -49954,12 +50882,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -50097,15 +51025,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -51380,14 +52299,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -52437,7 +53348,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -52620,7 +53531,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -52727,7 +53638,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -54820,7 +55731,7 @@ msgstr ""
#, fuzzy
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -54852,23 +55763,39 @@ msgstr ""
"ãƒãƒ£ãƒªãƒ³ã‚°ã«ä½¿ç”¨ã—ã¾ã™ã€‚"
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
-msgstr "異方性効果ã®å¼·ã•ã§ã™ã€‚"
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
+msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
-"[code]true[/code]ã®å ´åˆã€ç•°æ–¹æ€§ãŒæœ‰åйã«ãªã‚Šã¾ã™ã€‚é¡é¢ãƒ–ロブã®å½¢çŠ¶ã‚’å¤‰æ›´ã—ã€æŽ¥"
-"ç·šç©ºé–“ã«æ•´åˆ—ã•ã›ã¾ã™ã€‚ã“ã®æ©Ÿèƒ½ã‚’動作ã•ã›ã‚‹ã«ã¯ã€ãƒ¡ãƒƒã‚·ãƒ¥ã®æŽ¥ç·šãŒå¿…è¦ã§ã™ã€‚"
-"ãƒ¡ãƒƒã‚·ãƒ¥ã«æŽ¥ç·šãŒå«ã¾ã‚Œã¦ã„ãªã„å ´åˆã€ç•°æ–¹æ€§åŠ¹æžœã¯å£Šã‚Œã¦ã„るよã†ã«è¦‹ãˆã¾ã™ã€‚"
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
-msgstr "異方性計算ã®ãŸã‚ã®æŽ¥ç·šãƒžãƒƒãƒ—ã‚’ã‚ªãƒ•ã‚»ãƒƒãƒˆã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ã§ã™ã€‚"
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
+msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -56831,7 +57758,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -57530,6 +58457,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -60810,7 +61747,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -60832,9 +61769,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -61944,17 +62883,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -61974,10 +62913,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -62101,25 +63040,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -64291,9 +65211,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -64348,9 +65268,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -64394,11 +65314,14 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
+"ã‚‚ã— [code]a[/code] 㨠[code]b[/code] ãŒã»ã¨ã‚“ã©ç­‰ã—ã„ãªã‚‰ã° [code]true[/"
+"code] ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -64418,13 +65341,17 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "ã“ã®ãƒ™ã‚¯ãƒˆãƒ«ã‚’別ã®ãƒ™ã‚¯ãƒˆãƒ« [code]b[/code] ã«æŠ•å½±ã—ãŸã‚‚ã®ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
+msgstr "ã“ã®ãƒ™ã‚¯ãƒˆãƒ«ã‚’別ã®ãƒ™ã‚¯ãƒˆãƒ« [code]b[/code] ã«æŠ•å½±ã—ãŸã‚‚ã®ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Vector2.xml
msgid ""
@@ -64432,17 +65359,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -64544,21 +65471,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "与ãˆã‚‰ã‚ŒãŸãƒ™ã‚¯ãƒˆãƒ«ã«å¯¾ã™ã‚‹æœ€å°è§’度をã€ãƒ©ã‚¸ã‚¢ãƒ³ã§è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "ã“ã®ãƒ™ã‚¯ãƒˆãƒ«ã¨ [code]b[/code] ã®ã‚¯ãƒ­ã‚¹ç©ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -64582,12 +65503,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -64614,20 +65529,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr "ã“ã®ãƒ™ã‚¯ãƒˆãƒ«ã‚’別ã®ãƒ™ã‚¯ãƒˆãƒ« [code]b[/code] ã«æŠ•å½±ã—ãŸã‚‚ã®ã‚’è¿”ã—ã¾ã™ã€‚"
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -64639,19 +65544,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -65354,10 +66246,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -65477,6 +66371,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -66001,7 +66907,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/ja/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -71070,6 +71976,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -71906,6 +72828,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "[enum Feature] enum ã®ã‚µã‚¤ã‚ºã‚’表ã—ã¾ã™ã€‚"
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index 73d90ee0e7..7e7d886ea0 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -68,6 +68,71 @@ msgstr "ì†ì„± 설명"
msgid "Method Descriptions"
msgstr "메서드 설명"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "ì†ì„± 설명"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "내장 GD스í¬ë¦½íЏ 함수들."
@@ -574,16 +639,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -633,8 +706,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -643,7 +719,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -651,7 +730,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1505,7 +1585,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3015,31 +3103,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7105,7 +7270,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12012,7 +12180,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12080,11 +12248,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12092,23 +12262,26 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12116,7 +12289,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12204,8 +12377,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12215,17 +12389,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12236,16 +12416,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12257,27 +12443,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12397,7 +12595,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12456,7 +12656,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12814,8 +13015,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12864,6 +13065,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13363,6 +13570,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13789,9 +13997,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14063,7 +14271,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14731,7 +14941,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16749,7 +16959,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18066,7 +18278,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19650,6 +19862,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19667,11 +19886,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19751,8 +19972,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20195,10 +20427,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20247,7 +20478,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20417,8 +20650,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20427,7 +20660,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21502,6 +21737,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21978,10 +22221,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22461,7 +22706,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23096,7 +23341,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24032,14 +24277,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24115,7 +24360,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26232,6 +26477,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26460,7 +26711,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26483,7 +26734,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28777,7 +29028,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28798,7 +29053,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28817,8 +29076,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28831,7 +29099,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29149,7 +29426,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29177,7 +29458,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29372,6 +29657,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29388,15 +29770,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30001,9 +30385,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30935,6 +31319,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34159,16 +34566,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34189,10 +34593,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34208,25 +34609,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34243,14 +34635,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34259,35 +34648,402 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34387,10 +35143,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34550,22 +35302,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34664,6 +35506,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38124,7 +39035,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42738,16 +43651,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42809,12 +43722,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42895,10 +43802,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46347,7 +47250,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46390,8 +47293,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46403,6 +47307,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47262,12 +48179,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47396,15 +48313,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48667,14 +49575,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49721,7 +50621,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49904,7 +50804,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50011,7 +50911,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52077,7 +52977,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52101,19 +53001,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53811,7 +54730,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54496,6 +55415,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57714,7 +58643,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57736,9 +58665,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58840,17 +59771,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58870,10 +59801,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58997,25 +59928,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61171,9 +62083,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61228,9 +62140,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61271,10 +62183,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61295,12 +62207,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환합니다."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61309,17 +62224,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61420,21 +62335,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "ë‘ ë²¡í„°ì˜ ë‚˜ë¨¸ì§€ë¥¼ 반환합니다."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61458,12 +62367,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61490,20 +62393,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61515,19 +62408,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62236,10 +63116,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62355,6 +63237,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62873,7 +63767,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67863,6 +68757,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68699,6 +69609,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index e821441411..7fd77a6adc 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -63,6 +63,71 @@ msgstr "Iestatījumu apraksti"
msgid "Method Descriptions"
msgstr "Metožu Apraksts"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Iestatījumu apraksti"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "IebÅ«vÄ“tÄs GDScript funkcijas."
@@ -484,16 +549,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -543,8 +616,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -553,7 +629,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -561,7 +640,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1393,7 +1473,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2903,31 +2991,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6991,7 +7156,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11895,7 +12063,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11960,11 +12128,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11972,7 +12142,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11980,15 +12152,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11996,7 +12168,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12084,8 +12256,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12095,17 +12268,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12116,16 +12295,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12137,27 +12322,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12277,7 +12474,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12336,7 +12535,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12694,8 +12894,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12744,6 +12944,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13243,6 +13449,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13669,9 +13876,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13914,7 +14121,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14582,7 +14791,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16600,7 +16809,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17917,7 +18128,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19436,6 +19647,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19453,11 +19671,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19537,8 +19757,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19981,10 +20212,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20033,7 +20263,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20203,8 +20435,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20213,7 +20445,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21288,6 +21522,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21764,10 +22006,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22247,7 +22491,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22882,7 +23126,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23817,14 +24061,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23900,7 +24144,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26016,6 +26260,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26244,7 +26494,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26267,7 +26517,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28553,7 +28803,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28574,7 +28828,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28593,8 +28851,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28607,7 +28874,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28925,7 +29201,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28953,7 +29233,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29148,6 +29432,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29164,15 +29545,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29776,9 +30159,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30709,6 +31092,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33925,16 +34331,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33955,10 +34358,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33974,25 +34374,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34009,14 +34400,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34025,35 +34413,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34152,10 +34894,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34314,22 +35052,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34428,6 +35256,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37759,7 +38653,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42353,16 +43249,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42424,12 +43320,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42510,10 +43400,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45961,7 +46847,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46004,8 +46890,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46017,6 +46904,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46876,12 +47776,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47010,15 +47910,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48281,14 +49172,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49335,7 +50218,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49518,7 +50401,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49625,7 +50508,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51691,7 +52574,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51715,19 +52598,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53425,7 +54327,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54110,6 +55012,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57322,7 +58234,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57344,9 +58256,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58448,17 +59362,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58478,10 +59392,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58605,25 +59519,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60777,9 +61672,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60834,9 +61729,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60877,10 +61772,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60901,12 +61796,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60915,17 +61812,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61025,21 +61922,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61063,12 +61954,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61095,20 +61980,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61120,19 +61995,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61826,10 +62688,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61945,6 +62809,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62463,7 +63339,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67436,6 +68312,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68270,6 +69162,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 87ff7c383f..da3c6ecbe3 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -59,6 +59,70 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -468,16 +532,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -527,8 +599,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -537,7 +612,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -545,7 +623,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1377,7 +1456,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2887,31 +2974,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6962,7 +7126,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11837,7 +12004,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11902,11 +12069,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11914,7 +12083,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11922,15 +12093,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11938,7 +12109,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12024,8 +12195,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12035,17 +12207,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12056,16 +12234,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12077,27 +12261,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12217,7 +12413,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12276,7 +12474,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12630,8 +12829,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12680,6 +12879,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13179,6 +13384,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13601,9 +13807,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13843,7 +14049,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14511,7 +14719,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16525,7 +16733,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17839,7 +18049,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19349,6 +19559,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19366,11 +19583,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19450,8 +19669,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19894,10 +20124,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19946,7 +20175,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20113,8 +20344,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20123,7 +20354,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21193,6 +21426,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21666,10 +21907,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22146,7 +22389,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22775,7 +23018,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23709,11 +23952,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23786,7 +24029,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25898,6 +26141,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26126,7 +26375,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26149,7 +26398,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28423,7 +28672,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28444,7 +28697,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28463,8 +28720,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28477,7 +28743,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28793,7 +29068,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28821,7 +29100,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29013,6 +29296,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29029,15 +29409,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29635,9 +30017,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30558,6 +30940,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33756,16 +34161,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33785,10 +34187,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33804,25 +34203,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33839,14 +34229,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33854,35 +34241,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33981,10 +34722,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34143,22 +34880,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34257,6 +35084,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37570,7 +38463,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42157,16 +43052,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42228,12 +43123,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42314,10 +43203,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45764,7 +46649,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45807,8 +46692,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45820,6 +46706,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46674,12 +47573,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46808,15 +47707,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48075,14 +48965,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49127,7 +50009,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49310,7 +50192,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49417,7 +50299,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51463,7 +52345,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51487,19 +52369,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53197,7 +54098,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53879,6 +54780,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57085,7 +57996,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57107,9 +58018,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58211,17 +59124,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58241,10 +59154,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58368,25 +59281,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60535,9 +61429,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60592,9 +61486,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60635,10 +61529,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60659,12 +61553,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60673,17 +61569,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60783,21 +61679,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60821,12 +61711,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60853,20 +61737,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60878,19 +61752,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61580,10 +62441,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61699,6 +62562,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62216,7 +63091,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67182,6 +68057,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68010,6 +68901,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 87295b3e43..2b78a146f1 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -60,6 +60,70 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Innebygde GDScript-funksjoner."
@@ -478,16 +542,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -537,8 +609,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -547,7 +622,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -555,7 +633,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1387,7 +1466,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2897,31 +2984,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6972,7 +7136,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11847,7 +12014,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11912,11 +12079,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11924,7 +12093,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11932,15 +12103,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11948,7 +12119,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12034,8 +12205,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12045,17 +12217,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12066,16 +12244,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12087,27 +12271,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12227,7 +12423,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12286,7 +12484,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12640,8 +12839,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12690,6 +12889,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13189,6 +13394,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13611,9 +13817,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13853,7 +14059,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14521,7 +14729,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16535,7 +16743,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17849,7 +18059,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19359,6 +19569,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19376,11 +19593,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19460,8 +19679,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19904,10 +20134,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19956,7 +20185,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20123,8 +20354,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20133,7 +20364,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21203,6 +21436,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21676,10 +21917,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22156,7 +22399,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22785,7 +23028,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23719,11 +23962,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23796,7 +24039,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25908,6 +26151,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26136,7 +26385,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26159,7 +26408,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28433,7 +28682,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28454,7 +28707,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28473,8 +28730,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28487,7 +28753,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28803,7 +29078,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28831,7 +29110,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29023,6 +29306,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29039,15 +29419,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29645,9 +30027,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30568,6 +30950,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33766,16 +34171,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33795,10 +34197,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33814,25 +34213,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33849,14 +34239,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33864,35 +34251,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33991,10 +34732,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34153,22 +34890,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34267,6 +35094,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37580,7 +38473,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42167,16 +43062,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42238,12 +43133,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42324,10 +43213,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45774,7 +46659,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45817,8 +46702,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45830,6 +46716,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46684,12 +47583,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46818,15 +47717,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48085,14 +48975,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49137,7 +50019,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49320,7 +50202,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49427,7 +50309,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51473,7 +52355,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51497,19 +52379,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53207,7 +54108,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53889,6 +54790,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57095,7 +58006,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57117,9 +58028,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58221,17 +59134,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58251,10 +59164,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58378,25 +59291,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60545,9 +61439,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60602,9 +61496,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60645,10 +61539,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60669,12 +61563,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60683,17 +61579,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60793,21 +61689,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60831,12 +61721,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60863,20 +61747,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60888,19 +61762,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61590,10 +62451,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61709,6 +62572,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62226,7 +63101,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67192,6 +68067,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68020,6 +68911,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
new file mode 100644
index 0000000000..2c380d647b
--- /dev/null
+++ b/doc/translations/ne.po
@@ -0,0 +1,71069 @@
+# Nepali translation of the Godot Engine class reference.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Yuyutsu Poudel <yuyutsumadi@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine class reference\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"PO-Revision-Date: 2021-12-30 03:38+0000\n"
+"Last-Translator: Yuyutsu Poudel <yuyutsumadi@gmail.com>\n"
+"Language-Team: Nepali <https://hosted.weblate.org/projects/godot-engine/"
+"godot-class-reference/ne/>\n"
+"Language: ne\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 4.10.1\n"
+
+#: doc/tools/make_rst.py
+msgid "Description"
+msgstr "विवरण"
+
+#: doc/tools/make_rst.py
+msgid "Tutorials"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Properties"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Methods"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Theme Properties"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Signals"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Enumerations"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Constants"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Method Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid "Built-in GDScript functions."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"List of core built-in GDScript functions. Math functions and other "
+"utilities. Everything else is provided by objects. (Keywords: builtin, built "
+"in, global functions.)"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a color constructed from integer red, green, blue, and alpha "
+"channels. Each channel should have 8 bits of information ranging from 0 to "
+"255.\n"
+"[code]r8[/code] red channel\n"
+"[code]g8[/code] green channel\n"
+"[code]b8[/code] blue channel\n"
+"[code]a8[/code] alpha channel\n"
+"[codeblock]\n"
+"red = Color8(255, 0, 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a color according to the standardized [code]name[/code] with "
+"[code]alpha[/code] ranging from 0 to 1.\n"
+"[codeblock]\n"
+"red = ColorN(\"red\", 1)\n"
+"[/codeblock]\n"
+"Supported color names are the same as the constants defined in [Color]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
+"value).\n"
+"[codeblock]\n"
+"a = abs(-1) # a is 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
+"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant "
+"NAN].\n"
+"[codeblock]\n"
+"# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
+"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
+"[code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant "
+"NAN].\n"
+"[codeblock]\n"
+"# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"s = asin(0.5)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
+"[code]condition[/code] is [code]false[/code], an error is generated. When "
+"running from the editor, the running project will also be paused until you "
+"resume it. This can be used as a stronger form of [method push_error] for "
+"reporting errors to project developers or add-on users.\n"
+"[b]Note:[/b] For performance reasons, the code inside [method assert] is "
+"only executed in debug builds or when running the project from the editor. "
+"Don't include code that has side effects in an [method assert] call. "
+"Otherwise, the project will behave differently when exported in release "
+"mode.\n"
+"The optional [code]message[/code] argument, if given, is shown in addition "
+"to the generic \"Assertion failed\" message. You can use this to provide "
+"additional details about why the assertion failed.\n"
+"[codeblock]\n"
+"# Imagine we always want speed to be between 0 and 20.\n"
+"var speed = -10\n"
+"assert(speed < 20) # True, the program will continue\n"
+"assert(speed >= 0) # False, the program will stop\n"
+"assert(speed >= 0 and speed < 20) # You can also combine the two conditional "
+"statements in one check\n"
+"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
+"a message with clarifying details\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
+"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
+"angle[/code].\n"
+"The method cannot know in which quadrant the angle should fall. See [method "
+"atan2] if you have both [code]y[/code] and [code]x[/code].\n"
+"[codeblock]\n"
+"a = atan(0.5) # a is 0.463648\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
+"of tangent [code]y/x[/code]. To compute the value, the method takes into "
+"account the sign of both arguments in order to determine the quadrant.\n"
+"Important note: The Y coordinate comes first, by convention.\n"
+"[codeblock]\n"
+"a = atan2(0, -1) # a is 3.141593\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
+"[code]true[/code] decoding objects is allowed.\n"
+"[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do "
+"not use this option if the serialized object comes from untrusted sources to "
+"avoid potential security threats (remote code execution)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
+"axis) to the polar coordinate system (a distance from the origin and an "
+"angle)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Rounds [code]s[/code] upward (towards positive infinity), returning the "
+"smallest whole number that is not less than [code]s[/code].\n"
+"[codeblock]\n"
+"a = ceil(1.45) # a is 2.0\n"
+"a = ceil(1.001) # a is 2.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method round], [method stepify], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a character as a String of the given Unicode code point (which is "
+"compatible with ASCII code).\n"
+"[codeblock]\n"
+"a = char(65) # a is \"A\"\n"
+"a = char(65 + 32) # a is \"a\"\n"
+"a = char(8364) # a is \"€\"\n"
+"[/codeblock]\n"
+"This is the inverse of [method ord]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
+"and not more than [code]max[/code].\n"
+"[codeblock]\n"
+"a = clamp(1000, 1, 20) # a is 20\n"
+"a = clamp(-10, 1, 20) # a is 1\n"
+"a = clamp(15, 1, 20) # a is 15\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts from a type to another in the best way possible. The [code]type[/"
+"code] parameter uses the [enum Variant.Type] values.\n"
+"[codeblock]\n"
+"a = Vector2(1, 0)\n"
+"# Prints 1\n"
+"print(a.length())\n"
+"a = convert(a, TYPE_STRING)\n"
+"# Prints 6 as \"(1, 0)\" is 6 characters\n"
+"print(a.length())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the cosine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"a = cos(TAU) # a is 1.0\n"
+"a = cos(PI) # a is -1.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"print(cosh(1)) # Prints 1.543081\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid "Converts from decibels to linear energy (audio)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid "Deprecated alias for [method step_decimals]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
+"Godot 4.0, please use [method move_toward] instead.\n"
+"Returns the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code].\n"
+"[codeblock]\n"
+"a = dectime(60, 10, 0.1)) # a is 59.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Compares two values by checking their actual contents, recursing into any "
+"`Array` or `Dictionary` up to its deepest level.\n"
+"This compares to [code]==[/code] in a number of ways:\n"
+"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
+"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
+"and [code]==[/code] work the same.\n"
+"- For [code]Dictionary[/code], [code]==[/code] considers equality if, and "
+"only if, both variables point to the very same [code]Dictionary[/code], with "
+"no recursion or awareness of the contents at all.\n"
+"- For [code]Array[/code], [code]==[/code] considers equality if, and only "
+"if, each item in the first [code]Array[/code] is equal to its counterpart in "
+"the second [code]Array[/code], as told by [code]==[/code] itself. That "
+"implies that [code]==[/code] recurses into [code]Array[/code], but not into "
+"[code]Dictionary[/code].\n"
+"In short, whenever a [code]Dictionary[/code] is potentially involved, if you "
+"want a true content-aware comparison, you have to use [code]deep_equal[/"
+"code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts an angle expressed in degrees to radians.\n"
+"[codeblock]\n"
+"r = deg2rad(180) # r is 3.141593\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts a dictionary (previously created with [method inst2dict]) back to "
+"an instance. Useful for deserializing."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns an \"eased\" value of [code]x[/code] based on an easing function "
+"defined with [code]curve[/code]. This easing function is based on an "
+"exponent. The [code]curve[/code] can be any floating-point number, with "
+"specific values leading to the following behaviors:\n"
+"[codeblock]\n"
+"- Lower than -1.0 (exclusive): Ease in-out\n"
+"- 1.0: Linear\n"
+"- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
+"- 0.0: Constant\n"
+"- Between 0.0 to 1.0 (exclusive): Ease out\n"
+"- 1.0: Linear\n"
+"- Greater than 1.0 (exclusive): Ease in\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
+"See also [method smoothstep]. If you need to perform more advanced "
+"transitions, use [Tween] or [AnimationPlayer]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"The natural exponential function. It raises the mathematical constant [b]e[/"
+"b] to the power of [code]s[/code] and returns it.\n"
+"[b]e[/b] has an approximate value of 2.71828, and can be obtained with "
+"[code]exp(1)[/code].\n"
+"For exponents to other bases use the method [method pow].\n"
+"[codeblock]\n"
+"a = exp(2) # Approximately 7.39\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Rounds [code]s[/code] downward (towards negative infinity), returning the "
+"largest whole number that is not more than [code]s[/code].\n"
+"[codeblock]\n"
+"a = floor(2.45) # a is 2.0\n"
+"a = floor(2.99) # a is 2.0\n"
+"a = floor(-2.99) # a is -3.0\n"
+"[/codeblock]\n"
+"See also [method ceil], [method round], [method stepify], and [int].\n"
+"[b]Note:[/b] This method returns a float. If you need an integer and "
+"[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
+"directly."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
+"of [code]a[/code].\n"
+"[codeblock]\n"
+"r = fmod(7, 5.5) # r is 1.5\n"
+"[/codeblock]\n"
+"For the integer remainder operation, use the % operator."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a reference to the specified function [code]funcname[/code] in the "
+"[code]instance[/code] node. As functions aren't first-class objects in "
+"GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and "
+"call it later.\n"
+"[codeblock]\n"
+"func foo():\n"
+" return(\"bar\")\n"
+"\n"
+"a = funcref(self, \"foo\")\n"
+"print(a.call_func()) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns an array of dictionaries representing the current call stack.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" foo()\n"
+"\n"
+"func foo():\n"
+" bar()\n"
+"\n"
+"func bar():\n"
+" print(get_stack())\n"
+"[/codeblock]\n"
+"would print\n"
+"[codeblock]\n"
+"[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
+"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the integer hash of the variable passed.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) # Prints 177670\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the passed instance converted to a dictionary (useful for "
+"serializing).\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var d = inst2dict(self)\n"
+" print(d.keys())\n"
+" print(d.values())\n"
+"[/codeblock]\n"
+"Prints out:\n"
+"[codeblock]\n"
+"[@subpath, @path, foo]\n"
+"[, res://test.gd, bar]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
+"have a unique instance ID.\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var id = get_instance_id()\n"
+" var inst = instance_from_id(id)\n"
+" print(inst.foo) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
+"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` is now 27.5.\n"
+"# Now, we pretend to have forgotten the original ratio and want to get it "
+"back.\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` is now 0.75.\n"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
+"approximately equal to each other.\n"
+"Here, approximately equal means that [code]a[/code] and [code]b[/code] are "
+"within a small internal epsilon of each other, which scales with the "
+"magnitude of the numbers.\n"
+"Infinity values of the same sign are considered equal."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns whether [code]s[/code] is an infinity value (either positive "
+"infinity or negative infinity)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
+"deleted from memory)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n"
+"This method is faster than using [method is_equal_approx] with one value as "
+"zero."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns length of Variant [code]var[/code]. Length is the character count of "
+"String, element count of Array, size of Dictionary, etc.\n"
+"[b]Note:[/b] Generates a fatal error if Variant can not provide a length.\n"
+"[codeblock]\n"
+"a = [1, 2, 3, 4]\n"
+"len(a) # Returns 4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
+"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
+"[float], the return value is a [float].\n"
+"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
+"return value will be of the same type ([code]lerp[/code] then calls the "
+"vector type's [code]linear_interpolate[/code] method).\n"
+"[codeblock]\n"
+"lerp(0, 4, 0.75) # Returns 3.0\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Linearly interpolates between two angles (in radians) by a normalized "
+"value.\n"
+"Similar to [method lerp], but interpolates correctly when the angles wrap "
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
+"[codeblock]\n"
+"extends Sprite\n"
+"var elapsed = 0.0\n"
+"func _process(delta):\n"
+" var min_angle = deg2rad(0.0)\n"
+" var max_angle = deg2rad(90.0)\n"
+" rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
+" elapsed += delta\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts from linear energy to decibels (audio). This can be used to "
+"implement volume sliders that behave as expected (since volume isn't "
+"linear). Example:\n"
+"[codeblock]\n"
+"# \"Slider\" refers to a node that inherits Range such as HSlider or "
+"VSlider.\n"
+"# Its range must be configured to go from 0 to 1.\n"
+"# Change the bus name if you'd like to change the volume of a specific bus "
+"only.\n"
+"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
+"linear2db($Slider.value))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Loads a resource from the filesystem located at [code]path[/code]. The "
+"resource is loaded on the method call (unless it's referenced already "
+"elsewhere, e.g. in another script or in the scene), which might cause slight "
+"delay, especially when loading scenes. To avoid unnecessary delays when "
+"loading something multiple times, either store the resource in a variable or "
+"use [method preload].\n"
+"[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
+"in the FileSystem dock and choosing \"Copy Path\" or by dragging the file "
+"from the FileSystem dock into the script.\n"
+"[codeblock]\n"
+"# Load a scene called main located in the root of the project directory and "
+"cache it in a variable.\n"
+"var main = load(\"res://main.tscn\") # main will contain a PackedScene "
+"resource.\n"
+"[/codeblock]\n"
+"[b]Important:[/b] The path must be absolute, a local path will just return "
+"[code]null[/code].\n"
+"This method is a simplified version of [method ResourceLoader.load], which "
+"can be used for more advanced scenarios."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Natural logarithm. The amount of time needed to reach a certain level of "
+"continuous growth.\n"
+"[b]Note:[/b] This is not the same as the \"log\" function on most "
+"calculators, which uses a base 10 logarithm.\n"
+"[codeblock]\n"
+"log(10) # Returns 2.302585\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
+"while negative values return [code]-nan[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the maximum of two values.\n"
+"[codeblock]\n"
+"max(1, 2) # Returns 2\n"
+"max(-3.99, -4) # Returns -3.99\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the minimum of two values.\n"
+"[codeblock]\n"
+"min(1, 2) # Returns 1\n"
+"min(-3.99, -4) # Returns -4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
+"value.\n"
+"Use a negative [code]delta[/code] value to move away.\n"
+"[codeblock]\n"
+"move_toward(5, 10, 4) # Returns 9\n"
+"move_toward(10, 5, 4) # Returns 6\n"
+"move_toward(10, 5, -1.5) # Returns 11.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the nearest equal or larger power of 2 for integer [code]value[/"
+"code].\n"
+"In other words, returns the smallest value [code]a[/code] where [code]a = "
+"pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative "
+"integer [code]n[/code].\n"
+"[codeblock]\n"
+"nearest_po2(3) # Returns 4\n"
+"nearest_po2(4) # Returns 4\n"
+"nearest_po2(5) # Returns 8\n"
+"\n"
+"nearest_po2(0) # Returns 0 (this may not be what you expect)\n"
+"nearest_po2(-1) # Returns 0 (this may not be what you expect)\n"
+"[/codeblock]\n"
+"[b]WARNING:[/b] Due to the way it is implemented, this function returns "
+"[code]0[/code] rather than [code]1[/code] for non-positive values of "
+"[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns an integer representing the Unicode code point of the given Unicode "
+"character [code]char[/code].\n"
+"[codeblock]\n"
+"a = ord(\"A\") # a is 65\n"
+"a = ord(\"a\") # a is 97\n"
+"a = ord(\"€\") # a is 8364\n"
+"[/codeblock]\n"
+"This is the inverse of [method char]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's "
+"type is what you expect.)\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
+"all numerical values to [float] types.\n"
+"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
+"thus, you should not rely on keys being in a certain order if a dictionary "
+"is constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Prints \"hello\"\n"
+"else:\n"
+" push_error(\"Unexpected results.\")\n"
+"[/codeblock]\n"
+"See also [JSON] for an alternative way to parse JSON text."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Converts a 2D point expressed in the polar coordinate system (a distance "
+"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
+"cartesian coordinate system (X and Y axis)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the integer modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"for i in range(-3, 4):\n"
+" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-3 0 0\n"
+"-2 -2 1\n"
+"-1 -1 2\n"
+" 0 0 0\n"
+" 1 1 1\n"
+" 2 2 2\n"
+" 3 0 0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the result of [code]base[/code] raised to the power of [code]exp[/"
+"code].\n"
+"[codeblock]\n"
+"pow(2, 5) # Returns 32.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a [Resource] from the filesystem located at [code]path[/code]. The "
+"resource is loaded during script parsing, i.e. is loaded with the script and "
+"[method preload] effectively acts as a reference to that resource. Note that "
+"the method requires a constant path. If you want to load a resource from a "
+"dynamic/variable path, use [method load].\n"
+"[b]Note:[/b] Resource paths can be obtained by right clicking on a resource "
+"in the Assets Panel and choosing \"Copy Path\" or by dragging the file from "
+"the FileSystem dock into the script.\n"
+"[codeblock]\n"
+"# Instance a scene.\n"
+"var diamond = preload(\"res://diamond.tscn\").instance()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts one or more arguments of any type to string in the best way "
+"possible and prints them to the console.\n"
+"[codeblock]\n"
+"a = [1, 2, 3]\n"
+"print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Consider using [method push_error] and [method push_warning] to "
+"print error and warning messages instead of [method print]. This "
+"distinguishes them from print messages used for debugging purposes, while "
+"also displaying a stack trace when an error or warning is printed."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid "Like [method print], but prints only when used in debug mode."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Prints a stack track at code location, only works when running with debugger "
+"turned on.\n"
+"Output in the console would look something like this:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Prints one or more arguments to strings in the best way possible to standard "
+"error line.\n"
+"[codeblock]\n"
+"printerr(\"prints to stderr\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Prints one or more arguments to strings in the best way possible to console. "
+"No newline is added at the end.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Prints AB\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Due to limitations with Godot's built-in console, this only "
+"prints to the terminal. If you need to print in the editor, use another "
+"method, such as [method print]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Prints one or more arguments to the console with a space between each "
+"argument.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Prints one or more arguments to the console with a tab between each "
+"argument.\n"
+"[codeblock]\n"
+"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Pushes an error message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
+"as error call\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Errors printed this way will not pause project execution. To "
+"print an error message and pause project execution in debug builds, use "
+"[code]assert(false, \"test error\")[/code] instead."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Pushes a warning message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
+"terminal as warning call\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts an angle expressed in radians to degrees.\n"
+"[codeblock]\n"
+"rad2deg(0.523599) # Returns 30.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Random range, any floating point value between [code]from[/code] and "
+"[code]to[/code].\n"
+"[codeblock]\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Random from seed: pass a [code]seed[/code], and an array with both number "
+"and new seed is returned. \"Seed\" here refers to the internal state of the "
+"pseudo random number generator. The internal state of the current "
+"implementation is 64 bits."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a random floating point value on the interval [code][0, 1][/code].\n"
+"[codeblock]\n"
+"randf() # Returns e.g. 0.375671\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
+"value in the interval [code][0, N - 1][/code] (where N is smaller than "
+"2^32).\n"
+"[codeblock]\n"
+"randi() # Returns random integer between 0 and 2^32 - 1\n"
+"randi() % 20 # Returns random integer between 0 and 19\n"
+"randi() % 100 # Returns random integer between 0 and 99\n"
+"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Randomizes the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" randomize()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns an array with the given range. Range can be 1 argument [code]N[/"
+"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
+"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
+"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
+"5, 1)[/code]).\n"
+"Returns an array with the given range. [code]range()[/code] can have 1 "
+"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
+"([code]initial[/code], [code]final - 1[/code]) or three arguments "
+"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
+"[code]increment[/code] can be negative. If [code]increment[/code] is "
+"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
+"the initial value must be greater than the final value for the loop to run.\n"
+"[codeblock]\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[/codeblock]\n"
+"To iterate over an [Array] backwards, use:\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0:\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
+"3\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
+"[ostart, ostop][/code].\n"
+"[codeblock]\n"
+"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
+"rounded away from zero.\n"
+"[codeblock]\n"
+"a = round(2.49) # a is 2.0\n"
+"a = round(2.5) # a is 3.0\n"
+"a = round(2.51) # a is 3.0\n"
+"[/codeblock]\n"
+"See also [method floor], [method ceil], [method stepify], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Sets seed for the random number generator.\n"
+"[codeblock]\n"
+"my_seed = \"Godot Rocks\"\n"
+"seed(my_seed.hash())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
+"0.\n"
+"[codeblock]\n"
+"sign(-6) # Returns -1\n"
+"sign(0) # Returns 0\n"
+"sign(6) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the sine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"sin(0.523599) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the hyperbolic sine of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # Returns 0.693147\n"
+"sinh(a) # Returns 0.75\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the result of smoothly interpolating the value of [code]s[/code] "
+"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
+"lies with respect to the edges [code]from[/code] and [code]to[/code].\n"
+"The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/"
+"code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/"
+"code] and [code]to[/code], the returned value follows an S-shaped curve that "
+"maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n"
+"This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = "
+"3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].\n"
+"[codeblock]\n"
+"smoothstep(0, 2, -5.0) # Returns 0.0\n"
+"smoothstep(0, 2, 0.5) # Returns 0.15625\n"
+"smoothstep(0, 2, 1.0) # Returns 0.5\n"
+"smoothstep(0, 2, 2.0) # Returns 1.0\n"
+"[/codeblock]\n"
+"Compared to [method ease] with a curve value of [code]-1.6521[/code], "
+"[method smoothstep] returns the smoothest possible curve with no sudden "
+"changes in the derivative. If you need to perform more advanced transitions, "
+"use [Tween] or [AnimationPlayer].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
+"-1.6521) return values[/url]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
+"negative number.\n"
+"[codeblock]\n"
+"sqrt(9) # Returns 3\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need "
+"negative inputs, use [code]System.Numerics.Complex[/code] in C#."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the position of the first non-zero digit, after the decimal point. "
+"Note that the maximum return value is 10, which is a design decision in the "
+"implementation.\n"
+"[codeblock]\n"
+"n = step_decimals(5) # n is 0\n"
+"n = step_decimals(1.0005) # n is 4\n"
+"n = step_decimals(0.000000005) # n is 9\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
+"be used to round a floating point number to an arbitrary number of "
+"decimals.\n"
+"[codeblock]\n"
+"stepify(100, 32) # Returns 96.0\n"
+"stepify(3.14159, 0.01) # Returns 3.14\n"
+"[/codeblock]\n"
+"See also [method ceil], [method floor], [method round], and [int]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts one or more arguments of any type to string in the best way "
+"possible.\n"
+"[codeblock]\n"
+"var a = [10, 20, 30]\n"
+"var b = str(a);\n"
+"len(a) # Returns 3\n"
+"len(b) # Returns 12\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts a formatted string that was returned by [method var2str] to the "
+"original value.\n"
+"[codeblock]\n"
+"a = '{ \"a\": 1, \"b\": 2 }'\n"
+"b = str2var(a)\n"
+"print(b[\"a\"]) # Prints 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the tangent of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"tan(deg2rad(45)) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the hyperbolic tangent of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # a is 0.693147\n"
+"b = tanh(a) # b is 0.6\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts a [Variant] [code]var[/code] to JSON text and return the result. "
+"Useful for serializing data to store or send over the network.\n"
+"[codeblock]\n"
+"# Both numbers below are integers.\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
+"# Both numbers above are floats, even if they display without any decimal "
+"places.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON "
+"text will convert all numerical values to [float] types.\n"
+"See also [JSON] for an alternative way to convert a [Variant] to JSON text."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns whether the given class exists in [ClassDB].\n"
+"[codeblock]\n"
+"type_exists(\"Sprite\") # Returns true\n"
+"type_exists(\"Variant\") # Returns false\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns the internal type of the given Variant object, using the [enum "
+"Variant.Type] values.\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Prints a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
+"valid, or an error message otherwise.\n"
+"[codeblock]\n"
+"j = to_json([1, 2, 3])\n"
+"v = validate_json(j)\n"
+"if not v:\n"
+" print(\"Valid JSON.\")\n"
+"else:\n"
+" push_error(\"Invalid JSON: \" + v)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Encodes a variable value to a byte array. When [code]full_objects[/code] is "
+"[code]true[/code] encoding objects is allowed (and can potentially include "
+"code)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Converts a Variant [code]var[/code] to a formatted string that can later be "
+"parsed using [method str2var].\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"print(var2str(a))\n"
+"[/codeblock]\n"
+"prints\n"
+"[codeblock]\n"
+"{\n"
+"\"a\": 1,\n"
+"\"b\": 2\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Returns a weak reference to an object.\n"
+"A weak reference to an object is not enough to keep the object alive: when "
+"the only remaining references to a referent are weak references, garbage "
+"collection is free to destroy the referent and reuse its memory for "
+"something else. However, until the object is actually destroyed the weak "
+"reference may return the object even if there are no strong references to it."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# Infinite loop between 5.0 and 9.9\n"
+"value = wrapf(value + 0.1, 5.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, -PI, PI)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
+"[method fposmod], so prefer using that instead.\n"
+"[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
+"by giving the user control over the minimum value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# Infinite loop between 5 and 9\n"
+"frame = wrapi(frame + 1, 5, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# result is -2\n"
+"var result = wrapi(-6, -5, -1)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
+"[method posmod], so prefer using that instead.\n"
+"[code]wrapi[/code] is more flexible than using the [method posmod] approach "
+"by giving the user control over the minimum value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Stops the function execution and returns the current suspended state to the "
+"calling function.\n"
+"From the caller, call [method GDScriptFunctionState.resume] on the state to "
+"resume execution. This invalidates the state. Within the resumed function, "
+"[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
+"code] function call.\n"
+"If passed an object and a signal, the execution is resumed when the object "
+"emits the given signal. In this case, [code]yield()[/code] returns the "
+"argument passed to [code]emit_signal()[/code] if the signal takes only one "
+"argument, or an array containing all the arguments passed to "
+"[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
+"You can also use [code]yield[/code] to wait for a function to finish:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # waiting for the countdown() function "
+"to complete\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
+"object to _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# prints:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"When yielding on a function, the [code]completed[/code] signal will be "
+"emitted automatically when the function returns. It can, therefore, be used "
+"as the [code]signal[/code] parameter of the [code]yield[/code] method to "
+"resume.\n"
+"In order to yield on a function, the resulting function should also return a "
+"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
+"\"idle_frame\")[/code] from the above example."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Constant that represents how many times the diameter of a circle fits around "
+"its perimeter. This is equivalent to [code]TAU / 2[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"The circle constant, the circumference of the unit circle in radians. This "
+"is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"Positive floating-point infinity. This is the result of floating-point "
+"division when the divisor is [code]0.0[/code]. For negative infinity, use "
+"[code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative "
+"infinity if the numerator is positive, so dividing by [code]0.0[/code] is "
+"not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/"
+"code] returning [code]true[/code]).\n"
+"[b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer number by [code]0[/"
+"code] will not result in [constant INF] and will result in a run-time error "
+"instead."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml
+msgid ""
+"\"Not a Number\", an invalid floating-point value. [constant NAN] has "
+"special properties, including that it is not equal to itself ([code]NAN == "
+"NAN[/code] returns [code]false[/code]). It is output by some invalid "
+"operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/"
+"code].\n"
+"[b]Note:[/b] \"Not a Number\" is only a concept with floating-point numbers, "
+"and has no equivalent for integers. Dividing an integer [code]0[/code] by "
+"[code]0[/code] will not result in [constant NAN] and will result in a run-"
+"time error instead."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Global scope constants and variables."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Global scope constants and variables. This is all that resides in the "
+"globals, constants regarding error codes, scancodes, property hints, etc.\n"
+"Singletons are also documented here, since they can be accessed from "
+"anywhere."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [ARVRServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [AudioServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [CameraServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [ClassDB] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Engine] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Geometry] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [IP] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Input] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [InputMap] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [JSON] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"The [JavaClassWrapper] singleton.\n"
+"[b]Note:[/b] Only implemented on Android."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"The [JavaScript] singleton.\n"
+"[b]Note:[/b] Only implemented on HTML5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Marshalls] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [OS] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Performance] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Physics2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [PhysicsServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [ProjectSettings] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [ResourceLoader] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [ResourceSaver] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [Time] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [TranslationServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [VisualScriptEditor] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [VisualServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Top-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Top-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bottom-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bottom-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"General vertical alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"General horizontal alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Horizontal left alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Horizontal center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Horizontal right alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Vertical top alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Vertical center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Vertical bottom alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Scancodes with this bit applied are non-printable."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Escape key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Shift+Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Backspace key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Return key (on the main keyboard)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Enter key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Insert key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Delete key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Pause key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Print Screen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "System Request key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Clear key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Home key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "End key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Up arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Down arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Page Up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Page Down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Shift key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Control key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Meta key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Alt key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Caps Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Num Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Scroll Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F10 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F11 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F12 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F13 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F14 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F15 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F16 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Multiply (*) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Divide (/) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Subtract (-) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Period (.) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Add (+) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 0 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 1 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 2 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 3 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 4 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 5 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 6 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 7 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 8 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 9 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Context menu key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Help key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Media back key. Not to be confused with the Back button on an Android device."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Media forward key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Media stop key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Media refresh key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Volume down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Mute volume key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Volume up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bass Boost key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bass up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bass down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Treble up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Treble down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Media play key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Previous song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Next song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Media record key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Home page key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Favorites key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Search key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Standby key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Open URL / Launch Browser key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Mail key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Media key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 0 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut 9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Launch Shortcut F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unknown key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "! key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "\" key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "# key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "$ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "% key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "& key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "' key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "( key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ") key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "* key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "+ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ", key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "- key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ". key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "/ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Number 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ": key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "; key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "< key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "= key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "> key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "? key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "@ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "G key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "H key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "I key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "J key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "K key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "L key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "M key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "N key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "O key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "P key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Q key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "R key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "S key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "T key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "U key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "V key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "W key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "X key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Y key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Z key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "[ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "\\ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "] key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "^ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "_ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "` key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "{ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "| key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "} key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "~ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Non-breakable space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¡ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¢ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "£ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¤ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Â¥ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¦ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "§ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¨ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "© key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "ª key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "« key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¬ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Soft hyphen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "® key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¯ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "° key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "± key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "² key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "³ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "´ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "µ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¶ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "· key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¸ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¹ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "º key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "» key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¼ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "½ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¾ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "¿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "À key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Â key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ä key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã… key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Æ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ç key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "È key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "É key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ê key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ë key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ì key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "ÃŽ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ñ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã’ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ó key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ô key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Õ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ö key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "× key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ø key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ù key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ú key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Û key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ü key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Þ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "ß key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "÷ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "ÿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Key Code mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Modifier key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Shift key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Alt key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Meta key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Ctrl key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
+"On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
+"mask should be preferred to [constant KEY_MASK_META] or [constant "
+"KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Keypad key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Group Switch key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Middle mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Extra mouse button 1 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Extra mouse button 2 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Mouse wheel up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Mouse wheel down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Mouse wheel left button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Mouse wheel right button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Middle mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Extra mouse button 1 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Extra mouse button 2 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Invalid button or axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 10."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 11."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 12."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 13."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 14."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 15."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 16."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 17."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 18."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 19."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 20."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 21."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button 22."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Represents the maximum number of joystick buttons supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "DualShock circle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "DualShock X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "DualShock square button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "DualShock triangle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Xbox controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Xbox controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Xbox controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Xbox controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Nintendo controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Nintendo controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Nintendo controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Nintendo controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Grip (side) buttons on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Push down on the touchpad or main joystick on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Trigger on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"A button on the right Oculus Touch controller, X button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"B button on the right Oculus Touch controller, Y button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Menu button on either Oculus Touch controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button Select."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad button Start."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad DPad up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad DPad down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad DPad left."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad DPad right."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL guide button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL miscellaneous button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL paddle 1 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL paddle 2 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL paddle 3 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL paddle 4 button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad SDL touchpad button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Generic gamepad axis 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Generic gamepad axis 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Generic gamepad axis 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Generic gamepad axis 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Represents the maximum number of joystick axes supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad left analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Gamepad right analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "VR Controller analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "VR Controller analog grip (side buttons)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Methods that return [enum Error] return [constant OK] when no error "
+"occurred. Note that many functions don't return an error code but will print "
+"error messages to standard output.\n"
+"Since [constant OK] has value 0, and all other failure codes are positive "
+"integers, it can also be used in boolean checks, e.g.:\n"
+"[codeblock]\n"
+"var err = method_that_returns_error()\n"
+"if err != OK:\n"
+" print(\"Failure!\")\n"
+"# Or, equivalent:\n"
+"if err:\n"
+" print(\"Still failing!\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Generic error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unavailable error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unconfigured error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unauthorized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Parameter range error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Out of memory (OOM) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Bad drive error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Bad path error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: No permission error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Can't write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Can't read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Unrecognized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Corrupt error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: Missing dependencies error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "File: End of file (EOF) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't create error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Query failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Locked error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Timeout error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't connect error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't resolve error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Connection error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't acquire resource error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Can't fork process error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Invalid data error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Invalid parameter error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Already exists error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Does not exist error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Database: Read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Database: Write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Compilation failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Method not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Linking failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Script failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Cycling link (import cycle) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Invalid declaration error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Duplicate symbol error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Parse error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Busy error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Skip error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Help error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bug error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Printer on fire error. (This is an easter egg, no engine methods return this "
+"error code.)"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "No hint for the edited property."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer or float property should be within a range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"-360,360,1,"
+"or_greater,or_lesser\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a float property should be within an exponential range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"0.01,100,0.01,"
+"or_greater\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer, float or string property is an enumerated value to "
+"pick in a list specified via a hint string such as [code]\"Hello,Something,"
+"Else\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a float property should be edited via an exponential easing "
+"function. The hint string can include [code]\"attenuation\"[/code] to flip "
+"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
+"easing."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Deprecated hint, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer property is a bitmask with named bit flags. For "
+"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
+"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property is a path to a file. Editing it will show a "
+"file dialog for picking the path. The hint string can be a set of filters "
+"with wildcards like [code]\"*.png,*.jpg\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property is a path to a directory. Editing it will show "
+"a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property is an absolute path to a file outside the "
+"project folder. Editing it will show a file dialog for picking the path. The "
+"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
+"\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property is an absolute path to a directory outside the "
+"project folder. Editing it will show a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a property is an instance of a [Resource]-derived type, "
+"optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
+"Editing it will show a popup menu of valid resource types to instantiate."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property is text with line breaks. Editing it will show "
+"a text input field where line breaks can be typed."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property should have a placeholder text visible on its "
+"input field, whenever the property is empty. The hint string is the "
+"placeholder text to use."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a color property should be edited without changing its alpha "
+"component, i.e. only R, G and B channels are edited."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Hints that an image is compressed using lossy compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Hints that an image is compressed using lossless compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property is serialized and saved in the scene file (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property is shown in the editor inspector (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Deprecated usage flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property can be checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property is checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property is a translatable string."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Used to group properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Used to categorize properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The property does not save its state in [PackedScene]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Editing the property prompts the user for restarting the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"The property is a script variable which should be serialized and saved in "
+"the scene file."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Default usage (storage, editor and network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Default usage for translatable strings (storage, editor, network and "
+"internationalized)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"Default usage but without showing the property in the editor (storage, "
+"network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Flag for a normal method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Flag for an editor method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Deprecated method flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Flag for a constant method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Flag for a virtual method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Default method flags."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [bool]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [int]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [float] (real)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [String]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Vector2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Rect2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Vector3]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Transform2D]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Plane]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Quat]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [AABB]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Basis]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Transform]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Color]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [NodePath]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [RID]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Object]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Dictionary]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Variable is of type [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Represents the size of the [enum Variant.Type] enum."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Equality operator ([code]==[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Inequality operator ([code]!=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Less than operator ([code]<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Less than or equal operator ([code]<=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Greater than operator ([code]>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Greater than or equal operator ([code]>=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Addition operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Subtraction operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Multiplication operator ([code]*[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Division operator ([code]/[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unary negation operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Unary plus operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Remainder/modulo operator ([code]%[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "String concatenation operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Left shift operator ([code]<<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Right shift operator ([code]>>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bitwise AND operator ([code]&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bitwise OR operator ([code]|[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bitwise XOR operator ([code]^[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Bitwise NOT operator ([code]~[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Logical XOR operator (not implemented in GDScript)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Logical IN operator ([code]in[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "Represents the size of the [enum Variant.Operator] enum."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Axis-Aligned Bounding Box."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"[AABB] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating-point coordinates. The 2D counterpart to [AABB] is "
+"[Rect2].\n"
+"Negative values for [member size] are not supported and will not work for "
+"most methods. Use [method abs] to get an AABB with a positive size.\n"
+"[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
+"integer coordinates."
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
+#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "$DOCS_URL/tutorials/math/index.html"
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
+#: doc/classes/Vector3.xml
+msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
+#: doc/classes/Vector3.xml
+msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Constructs an [AABB] from a position and size."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns an AABB with equivalent position and size, modified so that the most-"
+"negative corner is the origin and the size is positive."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns [code]true[/code] if this [AABB] completely encloses another one."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns a copy of this [AABB] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2, 0), size (1, 1, 1)\n"
+"var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
+"# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and "
+"Vector3(0, -1, 2)\n"
+"var box2 = box.expand(Vector3(0, -1, 2))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns the volume of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns the center of the [AABB], which is equal to [member position] + "
+"([member size] / 2)."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Gets the position of the 8 endpoints of the [AABB] in space."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns the normalized longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns the index of the longest axis of the [AABB] (according to "
+"[Vector3]'s [code]AXIS_*[/code] constants)."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns the scalar length of the longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns the normalized shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns the index of the shortest axis of the [AABB] (according to "
+"[Vector3]::AXIS* enum)."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns the scalar length of the shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns the support point in a given direction. This is useful for collision "
+"detection algorithms."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns a copy of the [AABB] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns [code]true[/code] if the [AABB] is empty."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns [code]true[/code] if the [AABB] contains a point."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
+"returned on failure."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns [code]true[/code] if the [AABB] intersects the line segment between "
+"[code]from[/code] and [code]to[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
+"approximately equal, by calling [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/AABB.xml
+msgid ""
+"Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Rect2.xml
+msgid ""
+"Ending corner. This is calculated as [code]position + size[/code]. Setting "
+"this value will change the size."
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Rect2.xml
+msgid "Beginning corner. Typically has values lower than [member end]."
+msgstr ""
+
+#: doc/classes/AABB.xml doc/classes/Rect2.xml
+msgid ""
+"Size from [member position] to [member end]. Typically, all components are "
+"positive.\n"
+"If the size is negative, you can use [method abs] to fix it."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid "Base dialog for user notification."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"This dialog is useful for small notifications to the user about an event. It "
+"can only be accepted or closed, with the same result."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
+"to the dialog and returns the created button. [code]action[/code] will be "
+"passed to the [signal custom_action] signal when pressed.\n"
+"If [code]true[/code], [code]right[/code] will place the button to the right "
+"of any sibling buttons.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Adds a button with label [code]name[/code] and a cancel action to the dialog "
+"and returns the created button.\n"
+"You can use [method remove_button] method to remove a button created with "
+"this method from the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Returns the label used for built-in text.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Returns the OK [Button] instance.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
+"dialog will be accepted."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"Removes the [code]button[/code] from the dialog. Does NOT free the "
+"[code]button[/code]. The [code]button[/code] must be a [Button] added with "
+"[method add_button] or [method add_cancel] method. After removal, pressing "
+"the [code]button[/code] will no longer emit this dialog's [signal "
+"custom_action] signal or cancel this dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid "Sets autowrapping for the text in the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid ""
+"If [code]true[/code], the dialog is hidden when the OK button is pressed. "
+"You can set it to [code]false[/code] if you want to do e.g. input validation "
+"when receiving the [signal confirmed] signal, and handle hiding the dialog "
+"in your own logic.\n"
+"[b]Note:[/b] Some nodes derived from this class can have a different default "
+"value, and potentially their own built-in logic overriding this setting. For "
+"example [FileDialog] defaults to [code]false[/code], and has its own input "
+"validation code that is called when you press OK, which eventually hides the "
+"dialog if the input is valid. As such, this property can't be used in "
+"[FileDialog] to disable hiding the dialog when pressing OK."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid "The text displayed by the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml
+msgid "Emitted when a custom button is pressed. See [method add_button]."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "Interface to low level AES encryption features."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid ""
+"This class provides access to AES encryption/decryption of raw data. Both "
+"AES-ECB and AES-CBC mode are supported.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var aes = AESContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
+" var data = \"My secret text!!\" # Data size must be multiple of 16 "
+"bytes, apply padding if needed.\n"
+" # Encrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
+" var encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt ECB\n"
+" aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
+" var decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check ECB\n"
+" assert(decrypted == data.to_utf8())\n"
+"\n"
+" var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
+" # Encrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
+" encrypted = aes.update(data.to_utf8())\n"
+" aes.finish()\n"
+" # Decrypt CBC\n"
+" aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
+" decrypted = aes.update(encrypted)\n"
+" aes.finish()\n"
+" # Check CBC\n"
+" assert(decrypted == data.to_utf8())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "Close this AES context so it can be started again. See [method start]."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid ""
+"Get the current IV state for this context (IV gets updated when calling "
+"[method update]). You normally don't need this function.\n"
+"[b]Note:[/b] This function only makes sense when the context is started with "
+"[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid ""
+"Start the AES context in the given [code]mode[/code]. A [code]key[/code] of "
+"either 16 or 32 bytes must always be provided, while an [code]iv[/code] "
+"(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
+"code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid ""
+"Run the desired operation for this AES context. Will return a "
+"[PoolByteArray] containing the result of encrypting (or decrypting) the "
+"given [code]src[/code]. See [method start] for mode of operation.\n"
+"[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
+"some padding if needed."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "AES electronic codebook encryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "AES electronic codebook decryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "AES cipher blocker chaining encryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "AES cipher blocker chaining decryption mode."
+msgstr ""
+
+#: doc/classes/AESContext.xml
+msgid "Maximum value for the mode enum."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml
+msgid "Sprite node that can use multiple textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimationPlayer.xml
+msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
+#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
+#: doc/classes/CanvasLayer.xml doc/classes/CollisionShape2D.xml
+#: doc/classes/ColorRect.xml doc/classes/Input.xml doc/classes/InputEvent.xml
+#: doc/classes/InputEventAction.xml doc/classes/Label.xml
+#: doc/classes/Particles2D.xml doc/classes/Timer.xml
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "https://godotengine.org/asset-library/asset/515"
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played. If [code]backwards[/code] is "
+"[code]true[/code], the animation will be played in reverse."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid "Stops the current animation (does not reset the frame counter)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml
+msgid "If [code]true[/code], texture will be centered."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
+#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
+#: doc/classes/TextureRect.xml
+msgid "If [code]true[/code], texture is flipped horizontally."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
+#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
+#: doc/classes/TextureRect.xml
+msgid "If [code]true[/code], texture is flipped vertically."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid "The displayed animation frame's index."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
+#: doc/classes/SpriteBase3D.xml
+msgid "The texture's drawing offset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid "If [code]true[/code], the [member animation] is currently playing."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml
+msgid "The animation speed is multiplied by this value."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid ""
+"Emitted when the animation is finished (when it plays the last frame). If "
+"the animation is looping, this signal is emitted every time the last frame "
+"is drawn."
+msgstr ""
+
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+msgid "Emitted when [member frame] changed."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"2D sprite node in 3D world, that can use multiple 2D textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "Returns [code]true[/code] if an animation is currently being played."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid "Proxy texture for simple frame-based animations."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"[AnimatedTexture] is a resource format for frame-based animations, where "
+"multiple textures can be chained automatically with a predefined delay for "
+"each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
+"but has the advantage of being usable anywhere a [Texture] resource can be "
+"used, e.g. in a [TileSet].\n"
+"The playback of the animation is controlled by the [member fps] property as "
+"well as each frame's optional delay (see [method set_frame_delay]). The "
+"animation loops, i.e. it will restart at frame 0 automatically after playing "
+"the last frame.\n"
+"[AnimatedTexture] currently requires all frame textures to have the same "
+"size, otherwise the bigger ones will be cropped to match the smallest one.\n"
+"[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each "
+"frame needs to be a separate [Texture]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid "Returns the given frame's delay value."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid "Returns the given frame's [Texture]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"Sets an additional delay (in seconds) between this frame and the next one, "
+"that will be added to the time interval defined by [member fps]. By default, "
+"frames have no delay defined. If a delay value is defined, the final time "
+"interval between this frame and the next will be [code]1.0 / fps + delay[/"
+"code].\n"
+"For example, for an animation with 3 frames, 2 FPS and a frame delay on the "
+"second frame of 1.2, the resulting playback will be:\n"
+"[codeblock]\n"
+"Frame 0: 0.5 s (1 / fps)\n"
+"Frame 1: 1.7 s (1 / fps + 1.2)\n"
+"Frame 2: 0.5 s (1 / fps)\n"
+"Total duration: 2.7 s\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
+"frame has ID 0, and the last frame of the animation has ID [member frames] - "
+"1.\n"
+"You can define any number of textures up to [constant MAX_FRAMES], but keep "
+"in mind that only frames from 0 to [member frames] - 1 will be part of the "
+"animation."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid "Sets the currently visible frame of the texture."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"Animation speed in frames per second. This value defines the default time "
+"interval between two frames of the animation, and thus the overall duration "
+"of the animation loop based on the [member frames] property. A value of 0 "
+"means no predefined number of frames per second, the animation will play "
+"according to each frame's frame delay (see [method set_frame_delay]).\n"
+"For example, an animation with 8 frames, no frame delay and a [code]fps[/"
+"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"Number of frames to use in the animation. While you can create the frames "
+"independently with [method set_frame_texture], you need to set this value "
+"for the animation to take new frames into account. The maximum number of "
+"frames is [constant MAX_FRAMES]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"If [code]true[/code], the animation will only play once and will not loop "
+"back to the first frame after reaching the end. Note that reaching the end "
+"will not set [member pause] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"If [code]true[/code], the animation will pause where it currently is (i.e. "
+"at [member current_frame]). The animation will continue from where it was "
+"paused when changing this property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml
+msgid ""
+"The maximum number of frames supported by [AnimatedTexture]. If you need "
+"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Contains data used to animate everything in the engine."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"An Animation resource contains data used to animate everything in the "
+"engine. Animations are divided into tracks, and each track must be linked to "
+"a node. The state of that node can be changed through time, by adding timed "
+"keys (events) to the track.\n"
+"[codeblock]\n"
+"# This creates an animation that makes the node \"Enemy\" move to the right "
+"by\n"
+"# 100 pixels in 0.5 seconds.\n"
+"var animation = Animation.new()\n"
+"var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
+"animation.track_set_path(track_index, \"Enemy:position:x\")\n"
+"animation.track_insert_key(track_index, 0.0, 0)\n"
+"animation.track_insert_key(track_index, 0.5, 100)\n"
+"[/codeblock]\n"
+"Animations are just data containers, and must be added to nodes such as an "
+"[AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation "
+"tracks have different types, each with its own set of dedicated methods. "
+"Check [enum TrackType] to see available types."
+msgstr ""
+
+#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
+msgid "$DOCS_URL/tutorials/animation/index.html"
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Adds a track to the Animation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the animation name at the key identified by [code]key_idx[/code]. "
+"The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Inserts a key with value [code]animation[/code] at the given [code]time[/"
+"code] (in seconds). The [code]track_idx[/code] must be the index of an "
+"Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
+"code]. The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the end offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"End offset is the number of seconds cut off at the ending of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the start offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"Start offset is the number of seconds cut off at the beginning of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the audio stream of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"[code]stream[/code] is the [AudioStream] resource to play. "
+"[code]start_offset[/code] is the number of seconds cut off at the beginning "
+"of the audio stream, while [code]end_offset[/code] is at the ending."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the end offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the start offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the stream of the key identified by [code]key_idx[/code] to value "
+"[code]stream[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the in handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the out handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the value of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of a Bezier Track.\n"
+"[code]in_handle[/code] is the left-side weight of the added Bezier curve "
+"point, [code]out_handle[/code] is the right-side one, while [code]value[/"
+"code] is the actual value at this point."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the interpolated value at the given [code]time[/code] (in seconds). "
+"The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the in handle of the key identified by [code]key_idx[/code] to value "
+"[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the out handle of the key identified by [code]key_idx[/code] to value "
+"[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the value of the key identified by [code]key_idx[/code] to the given "
+"value. The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Clear the animation (clear all tracks and reset all)."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Adds a new track that is a copy of the given track from [code]to_animation[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the index of the specified track. If the track is not found, return "
+"-1."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the amount of tracks in the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns all the key indices of a method track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the method name of a method track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the arguments values to be called on a method track for a given key "
+"in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Removes a track by specifying the track index."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Finds the key index by time in a given track. Optionally, only find it if "
+"the exact time is given."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
+"interpolation loop. New tracks wrap the interpolation loop by default."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the amount of keys in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the time at which the key is located."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the transition curve (easing) for a specific key (see the built-in "
+"math function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the value of a given key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Gets the path of a track. For more information on the path format, see "
+"[method track_set_path]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Gets the type of a track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Insert a generic key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns [code]true[/code] if the given track is imported. Else, return "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Moves a track down."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Changes the index position of track [code]idx[/code] to the one defined in "
+"[code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Moves a track up."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Removes a key by index in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Removes a key by position (seconds) in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Enables/disables the given track. Tracks are enabled by default."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Sets the given track as imported or not."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
+"loop."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Sets the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Sets the time of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the transition curve (easing) for a specific key (see the built-in math "
+"function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Sets the value of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Sets the path of a track. Paths must be valid scene-tree paths to a node and "
+"must be specified starting from the parent node of the node that will "
+"reproduce the animation. Tracks that control properties or bones must append "
+"their name after the path, separated by [code]\":\"[/code].\n"
+"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
+"mesh:transform/local\"[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Swaps the track [code]idx[/code]'s index position with the track "
+"[code]with_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Insert a transform key for a transform track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the interpolated value of a transform track at a given time (in "
+"seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
+"([Quat]) and scale ([Vector3])."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns all the key indices of a value track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Returns the update mode of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Returns the interpolated value at the given time (in seconds). The "
+"[code]track_idx[/code] must be the index of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"The total length of the animation (in seconds).\n"
+"[b]Note:[/b] Length is not delimited by the last key, as this one may be "
+"before or after the end to ensure correct interpolation and looping."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"A flag indicating that the animation must loop. This is used for correct "
+"interpolation of animation cycles, and for hinting the player that it must "
+"restart the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "The animation step value."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Emitted when there's a change in the list of tracks, e.g. tracks are added, "
+"moved or have changed paths."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Value tracks set values in node properties, but only those which can be "
+"Interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Transform tracks are used to change node local transforms or skeleton pose "
+"bones. Transitions are interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Method tracks call functions with given arguments per key."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Bezier tracks are used to interpolate a value using custom curves. They can "
+"also be used to animate sub-properties of vectors and colors (e.g. alpha "
+"value of a [Color])."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Audio tracks are used to play an audio stream with either type of "
+"[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
+"animation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "No interpolation (nearest value)."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Linear interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Cubic interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Update between keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Update at the keyframes and hold the value."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid "Update at the keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml
+msgid ""
+"Same as linear interpolation, but also interpolates from the current value "
+"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Base resource for [AnimationTree] nodes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Base resource for [AnimationTree] nodes. In general, it's not used directly, "
+"but you can create custom ones with custom blending formulas.\n"
+"Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
+"otherwise [AnimationRootNode] should be used instead."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
+#: doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeStateMachine.xml
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
+#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
+#: doc/classes/AnimationTreePlayer.xml
+msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Adds an input to the node. This is only useful for nodes created for use in "
+"an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Blend an animation by [code]blend[/code] amount (name must be valid in the "
+"linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
+"passed, as well as whether [code]seek[/code] happened."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Blend an input. This is only useful for nodes created for an "
+"[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
+"delta, unless [code]seek[/code] is [code]true[/code], in which case it is "
+"absolute. A filter mode may be optionally passed (see [enum FilterAction] "
+"for options)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Blend another animation node (in case this node contains children animation "
+"nodes). This function is only useful if you inherit from [AnimationRootNode] "
+"instead, else editors will not display your node for addition."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Gets the text caption for this node (used by some editors)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Gets a child node by index (used by editors inheriting from "
+"[AnimationRootNode])."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Gets all children nodes in order as a [code]name: node[/code] dictionary. "
+"Only useful when inheriting [AnimationRootNode]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Amount of inputs in this node, only useful for nodes that go into "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Gets the name of an input by index."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Gets the value of a parameter. Parameters are custom local memory used for "
+"your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Gets the default value of a parameter. Parameters are custom local memory "
+"used for your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Gets the property information for parameter. Parameters are custom local "
+"memory used for your nodes, given a resource can be reused in multiple "
+"trees. Format is similar to [method Object.get_property_list]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Returns [code]true[/code] whether you want the blend tree editor to display "
+"filter editing on this node."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Returns [code]true[/code] whether a given path is filtered."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"User-defined callback called when a custom node is processed. The "
+"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is "
+"[code]true[/code], in which case it is absolute.\n"
+"Here, call the [method blend_input], [method blend_node] or [method "
+"blend_animation] functions. You can also use [method get_parameter] and "
+"[method set_parameter] to modify local memory.\n"
+"This function should return the time left for the current animation to "
+"finish (if unsure, pass the value from the main blend being called)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Removes an input, call this only when inactive."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Adds or removes a path for the filter."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Sets a custom parameter. These are used as local storage, because resources "
+"can be reused across the tree or scenes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "If [code]true[/code], filtering is enabled."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Called when the node was removed from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid ""
+"Emitted by nodes that inherit from this class and that have an internal tree "
+"when one of their nodes changes. The nodes that emit this signal are "
+"[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
+"[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Do not use filtering."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Paths matching the filter will be allowed to pass."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Paths matching the filter will be discarded."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml
+msgid "Paths matching the filter will be blended (by the blend value)."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml
+msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"additively based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml doc/classes/AnimationNodeAdd3.xml
+#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
+msgid ""
+"If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
+"code] when calling [method AnimationNode.blend_input], forcing the blended "
+"animations to update every frame."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml
+msgid ""
+"Blends two of three animations additively inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together additively out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation to add to\n"
+"- A -add animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +add animation to blend with when the blend amount is in the [code][0.0, "
+"1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
+#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
+#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
+#: doc/classes/CylinderShape.xml doc/classes/Environment.xml
+#: doc/classes/GIProbe.xml doc/classes/GIProbeData.xml
+#: doc/classes/KinematicBody.xml doc/classes/Light.xml doc/classes/Material.xml
+#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
+#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
+#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
+msgid "https://godotengine.org/asset-library/asset/678"
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml
+msgid "Input animation to use in an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Only features one output "
+"set using the [member animation] property. Use it as an input for "
+"[AnimationNode] that blend animations together."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeOutput.xml doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml doc/classes/Area.xml
+#: doc/classes/Basis.xml doc/classes/BoxShape.xml
+#: doc/classes/CollisionShape.xml modules/gridmap/doc_classes/GridMap.xml
+#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
+#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
+#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
+msgid "https://godotengine.org/asset-library/asset/125"
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml
+msgid ""
+"Animation to use as an output. It is one of the animations provided by "
+"[member AnimationTree.anim_player]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml
+msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"linearly based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml
+msgid ""
+"Blends two of three animations linearly inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together linearly out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation\n"
+"- A -blend animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +blend animation to blend with when the blend amount is in the [code]"
+"[0.0, 1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"Blends linearly between two of any number of [AnimationNode] of any type "
+"placed on a virtual axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This is a virtual axis on which you can add any type of [AnimationNode] "
+"using [method add_blend_point].\n"
+"Outputs the linear blend of the two [AnimationNode]s closest to the node's "
+"current value.\n"
+"You can set the extents of the axis using the [member min_space] and [member "
+"max_space]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"Adds a new point that represents a [code]node[/code] on the virtual axis at "
+"a given position set by [code]pos[/code]. You can insert it at a specific "
+"index using the [code]at_index[/code] argument. If you use the default value "
+"for [code]at_index[/code], the point is inserted at the end of the blend "
+"points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid "Returns the number of points on the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"Returns the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Returns the position of the point at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid "Removes the point at index [code]point[/code] from the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Changes the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Updates the position of the point at index [code]point[/code] on the blend "
+"axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"The blend space's axis's upper limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid ""
+"The blend space's axis's lower limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid "Position increment to snap to when moving a point on the axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml
+msgid "Label of the virtual axis of the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Blends linearly between three [AnimationNode] of any type placed in a 2D "
+"space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This node allows you to blend linearly between three animations using a "
+"[Vector2] weight.\n"
+"You can add vertices to the blend space with [method add_blend_point] and "
+"automatically triangulate it by setting [member auto_triangles] to "
+"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
+"remove_triangle] to create up the blend space by hand."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Adds a new point that represents a [code]node[/code] at the position set by "
+"[code]pos[/code]. You can insert it at a specific index using the "
+"[code]at_index[/code] argument. If you use the default value for "
+"[code]at_index[/code], the point is inserted at the end of the blend points "
+"array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Creates a new triangle using three points [code]x[/code], [code]y[/code], "
+"and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
+"specific index using the [code]at_index[/code] argument. If you use the "
+"default value for [code]at_index[/code], the point is inserted at the end of "
+"the blend points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Returns the number of points in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Returns the [AnimationRootNode] referenced by the point at index "
+"[code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Returns the number of triangles in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Returns the position of the point at index [code]point[/code] in the "
+"triangle of index [code]triangle[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Removes the point at index [code]point[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Removes the triangle at index [code]triangle[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"If [code]true[/code], the blend space is triangulated automatically. The "
+"mesh updates every time you add or remove points with [method "
+"add_blend_point] and [method remove_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Controls the interpolation between animations. See [enum BlendMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"The blend space's X and Y axes' upper limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"The blend space's X and Y axes' lower limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Position increment to snap to when moving a point."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Name of the blend space's X axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "Name of the blend space's Y axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Emitted every time the blend space's triangles are created, removed, or when "
+"one of their vertices changes position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid "The interpolation between animations is linear."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"The blend space plays the animation of the node the blending position is "
+"closest to. Useful for frame-by-frame 2D animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+msgid ""
+"Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
+"the last animation's playback position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "[AnimationTree] node resource that contains many blend type nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid ""
+"This node may contain a sub-tree of any other blend type nodes, such as mix, "
+"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid ""
+"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
+"code] is used to identify the created sub-node later."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid ""
+"Connects the output of an [AnimationNode] as input for another "
+"[AnimationNode], at the input port specified by [code]input_index[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Disconnects the node connected to the specified input."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Returns the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid ""
+"Returns the position of the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid ""
+"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Removes a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Changes the name of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Modifies the position of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The global offset of all sub-nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The connection was successful."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The input node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The specified input port is out of range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The output node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "Input and output nodes are the same."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml
+msgid "The specified connection already exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml
+msgid "Plays an animation once in [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. This node will execute a "
+"sub-animation and return once it finishes. Blend times for fading in and out "
+"can be customized, as well as filters."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml
+msgid ""
+"If [code]true[/code], the sub-animation will restart automatically after "
+"finishing."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml
+msgid "The delay after which the automatic restart is triggered, in seconds."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml
+msgid ""
+"If [member autorestart] is [code]true[/code], a random additional delay (in "
+"seconds) between 0 and this value will be added to [member "
+"autorestart_delay]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOutput.xml
+msgid "Generic output node to be added to [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "State machine for control of animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid ""
+"Contains multiple nodes representing animation states, connected in a graph. "
+"Node transitions can be configured to happen automatically or via code, "
+"using a shortest-path algorithm. Retrieve the "
+"[AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to "
+"control it programmatically.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid ""
+"Adds a new node to the graph. The [code]position[/code] is used for display "
+"in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Adds a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the graph's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the animation node with the given name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the given animation node's name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the given node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the given transition."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the number of connections in the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the given transition's start node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns the given transition's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Returns [code]true[/code] if the graph contains the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid ""
+"Returns [code]true[/code] if there is a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Deletes the given node from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Deletes the transition between the two specified nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Deletes the given transition by index."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Renames the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Replaces the node and keeps its transitions unchanged."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Sets the given node as the graph end point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Sets the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Sets the node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml
+msgid "Sets the given node as the graph start point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Playback control for [AnimationNodeStateMachine]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid ""
+"Allows control of [AnimationTree] state machines created with "
+"[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree."
+"get(\"parameters/playback\")[/code].\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Returns the currently playing animation state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Returns the playback position within the current animation state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid ""
+"Returns the current travel path as computed internally by the A* algorithm."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Returns [code]true[/code] if an animation is playing."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Starts playing the given animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid "Stops the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml
+msgid ""
+"Transitions from the current state to another one, following the shortest "
+"path."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Turn on auto advance when this condition is set. The provided name will "
+"become a boolean parameter on the [AnimationTree] that can be controlled "
+"from code (see [url=$DOCS_URL/tutorials/animation/animation_tree."
+"html#controlling-from-code][/url]). For example, if [member AnimationTree."
+"tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] "
+"is set to [code]\"idle\"[/code]:\n"
+"[codeblock]\n"
+"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
+"(linear_velocity.x == 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Turn on the transition automatically when this state is reached. This works "
+"best with [constant SWITCH_MODE_AT_END]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Don't use this transition during [method AnimationNodeStateMachinePlayback."
+"travel] or [member auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Lower priority transitions are preferred when travelling through the tree "
+"via [method AnimationNodeStateMachinePlayback.travel] or [member "
+"auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid "The transition type."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid "The time to cross-fade between this state and the next."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid "Emitted when [member advance_condition] is changed."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Switch to the next state immediately. The current state will end and blend "
+"into the beginning of the new one."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Switch to the next state immediately, but will seek the new state to the "
+"playback position of the old state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml
+msgid ""
+"Wait for the current state playback to end, then switch to the beginning of "
+"the next state animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml
+msgid "A time-scaling animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml
+msgid ""
+"Allows scaling the speed of the animation (or reversing it) in any children "
+"nodes. Setting it to 0 will pause the animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml
+msgid "A time-seeking animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml
+msgid ""
+"This node can be used to cause a seek command to happen to any sub-children "
+"of the animation graph. Use this node type to play an [Animation] from the "
+"start or a certain playback position inside the [AnimationNodeBlendTree]. "
+"After setting the time and changing the animation playback, the seek node "
+"automatically goes into sleep mode on the next process frame by setting its "
+"[code]seek_position[/code] value to [code]-1.0[/code].\n"
+"[codeblock]\n"
+"# Play child animation from the start.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
+"\n"
+"# Play child animation from 12 second timestamp.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
+"# Alternative syntax (same result as above).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml
+msgid "A generic animation transition node for [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml
+msgid ""
+"Simple state machine for cases which don't require a more advanced "
+"[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
+"transition times can be specified."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml
+msgid "The number of available input ports for this node."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml
+msgid ""
+"Cross-fading time (in seconds) between each animation connected to the "
+"inputs."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Container and player of [Animation] resources."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"An animation player is used for general-purpose playback of [Animation] "
+"resources. It contains a dictionary of animations (referenced by name) and "
+"custom blend times between their transitions. Additionally, animations can "
+"be played and blended in different channels.\n"
+"[AnimationPlayer] is more suited than [Tween] for animations where you know "
+"the final values in advance. For example, fading a screen in and out is more "
+"easily done with an [AnimationPlayer] node thanks to the animation tools "
+"provided by the editor. That particular example can also be implemented with "
+"a [Tween] node, but it requires doing everything by code.\n"
+"Updating the target properties of animations occurs at process time."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Adds [code]animation[/code] to the player accessible with the key "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Shifts position in the animation timeline and immediately updates the "
+"animation. [code]delta[/code] is the time in seconds to shift. Events "
+"between the current frame and [code]delta[/code] are handled."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Returns the name of the next animation in the queue."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
+"animation completes."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"[AnimationPlayer] caches animated nodes. It may not notice if a node "
+"disappears; [method clear_caches] forces it to update the cache again."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Clears all queued, unplayed animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Returns the name of [code]animation[/code] or an empty string if not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
+"not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Returns the list of stored animation names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Gets the blend time (in seconds) between two animations, referenced by their "
+"names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Gets the actual playing speed of current animation or 0 if not playing. This "
+"speed is the [member playback_speed] property multiplied by "
+"[code]custom_speed[/code] argument specified when calling the [method play] "
+"method."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Returns a list of the animation names that are currently queued to play."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
+"with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Returns [code]true[/code] if playing an animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Plays the animation with key [code]name[/code]. Custom blend times and speed "
+"can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
+"code] is [code]true[/code], the animation will play backwards (which is "
+"equivalent to calling [method play_backwards]).\n"
+"The [AnimationPlayer] keeps track of its current or last played animation "
+"with [member assigned_animation]. If this method is called with that same "
+"animation [code]name[/code], or with no [code]name[/code] parameter, the "
+"assigned animation will resume playing if it was paused, or restart if it "
+"was stopped (see [method stop] for both pause and stop). If the animation "
+"was already playing, it will keep playing.\n"
+"[b]Note:[/b] The animation will be updated the next time the "
+"[AnimationPlayer] is processed. If other variables are updated at the same "
+"time this is called, they may be updated too early. To perform the update "
+"immediately, call [code]advance(0)[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Plays the animation with key [code]name[/code] in reverse.\n"
+"This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
+"code] and [code]from_end = true[/code], so see its description for more "
+"information."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Queues an animation for playback once the current one is done.\n"
+"[b]Note:[/b] If a looped animation is currently playing, the queued "
+"animation will never play unless the looped animation is stopped somehow."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Removes the animation with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Renames an existing animation with key [code]name[/code] to [code]newname[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
+"If [code]update[/code] is [code]true[/code], the animation updates too, "
+"otherwise it updates at process time. Events between the current frame and "
+"[code]seconds[/code] are skipped."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Specifies a blend time (in seconds) between two animations, referenced by "
+"their names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Stops or pauses the currently playing animation. If [code]reset[/code] is "
+"[code]true[/code], the animation position is reset to [code]0[/code] and the "
+"playback speed is reset to [code]1.0[/code].\n"
+"If [code]reset[/code] is [code]false[/code], the [member "
+"current_animation_position] will be kept and calling [method play] or "
+"[method play_backwards] without arguments or with the same animation name as "
+"[member assigned_animation] will resume the animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"If playing, the current animation; otherwise, the animation last played. "
+"When set, would change the animation, but would not play it unless currently "
+"playing. See also [member current_animation]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The name of the animation to play when the scene loads."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"The name of the currently playing animation. If no animation is playing, the "
+"property's value is an empty string. Changing this value does not restart "
+"the animation. See [method play] for more information on playing "
+"animations.\n"
+"[b]Note:[/b] While this property appears in the inspector, it's not meant to "
+"be edited, and it's not saved in the scene. This property is mainly used to "
+"get the currently playing animation, and internally for animation playback "
+"tracks. For more information, see [Animation]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The length (in seconds) of the currently being played animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The position (in seconds) of the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The call mode to use for Call Method tracks."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"If [code]true[/code], updates animations in response to process-related "
+"notifications."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"The default time in which to blend animations. Ranges from 0 to 4096 with "
+"0.01 precision."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The process notification in which to update animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"The speed scaling ratio. For instance, if this value is 1, then the "
+"animation plays at normal speed. If it's 0.5, then it plays at half speed. "
+"If it's 2, then it plays at double speed."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"This is used by the editor. If set to [code]true[/code], the scene will be "
+"saved with the effects of the reset animation applied (as if it had been "
+"seeked to time 0), then reverted after saving.\n"
+"In other words, the saved scene file will contain the \"default pose\", as "
+"defined by the reset animation, if any, with the editor keeping the values "
+"that the nodes had before saving."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "The node from which node path references will travel."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Emitted when a queued animation plays after the previous animation was "
+"finished. See [method queue].\n"
+"[b]Note:[/b] The signal is not emitted when the animation is changed via "
+"[method play] or from [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Notifies when an animation finished playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Notifies when an animation starts playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Notifies when the caches have been cleared, either automatically, or "
+"manually via [method clear_caches]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Process animation during the physics process. This is especially useful when "
+"animating physics bodies."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
+msgid "Process animation during the idle process."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Do not process animation. Use [method advance] to process the animation "
+"manually."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid ""
+"Batch method calls during the animation process, then do the calls after "
+"events are processed. This avoids bugs involving deleting nodes or modifying "
+"the AnimationPlayer while playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
+msgid "Make method calls immediately when reached in the animation."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"A node to be used for advanced animation transitions in an [AnimationPlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"A node to be used for advanced animation transitions in an "
+"[AnimationPlayer].\n"
+"[b]Note:[/b] When linked with an [AnimationPlayer], several properties and "
+"methods of the corresponding [AnimationPlayer] will not function as "
+"expected. Playback and transitions should be handled using only the "
+"[AnimationTree] and its constituent [AnimationNode](s). The "
+"[AnimationPlayer] node should be used solely for adding, deleting, and "
+"editing animations."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid "Manually advance the animations by the specified time (in seconds)."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"Retrieve the motion of the [member root_motion_track] as a [Transform] that "
+"can be used elsewhere. If [member root_motion_track] is not a path to a "
+"track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
+"transformation. See also [member root_motion_track] and [RootMotionView]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid "If [code]true[/code], the [AnimationTree] will be processing."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid "The path to the [AnimationPlayer] used for animating."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
+"for available modes."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"The path to the Animation track used for root motion. Paths must be valid "
+"scene-tree paths to a node, and must be specified starting from the parent "
+"node of the node that will reproduce the animation. To specify a track that "
+"controls properties or bones, append its name after the path, separated by "
+"[code]\":\"[/code]. For example, [code]\"character/skeleton:ankle\"[/code] "
+"or [code]\"character/mesh:transform/local\"[/code].\n"
+"If the track has type [constant Animation.TYPE_TRANSFORM], the "
+"transformation will be cancelled visually, and the animation will appear to "
+"stay in place. See also [method get_root_motion_transform] and "
+"[RootMotionView]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"The animations will progress during the physics frame (i.e. [method Node."
+"_physics_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid ""
+"The animations will progress during the idle frame (i.e. [method Node."
+"_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
+msgid "The animations will only progress manually (see [method advance])."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
+"animations. Superseded by [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"[i]Deprecated.[/i] A node graph tool for blending multiple animations bound "
+"to an [AnimationPlayer]. Especially useful for animating characters or other "
+"skeleton-based rigs. It can combine several animations to form a desired "
+"pose.\n"
+"It takes [Animation]s from an [AnimationPlayer] node and mixes them "
+"depending on the graph.\n"
+"See [AnimationTree] for a more full-featured replacement of this node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Shifts position in the animation timeline. [code]delta[/code] is the time in "
+"seconds to shift. Events between the current frame and [code]delta[/code] "
+"are handled."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the [AnimationPlayer]'s [Animation] bound to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the name of the [member master_player]'s [Animation] bound to this "
+"animation node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the absolute playback timestamp of the animation node with name "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Binds a new [Animation] from the [member master_player] to the "
+"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the animation node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Binds the [Animation] named [code]source[/code] from [member master_player] "
+"to the animation node [code]id[/code]. Recalculates caches."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns whether node [code]id[/code] and [code]dst_id[/code] are connected "
+"at the specified slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the blend amount of a Blend2 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the blend amount of a Blend2 node given its name and value.\n"
+"A Blend2 node blends two animations (A and B) with the amount between 0 and "
+"1.\n"
+"At 0, output is input A. Towards 1, the influence of A gets lessened, the "
+"influence of B gets raised. At 1, output is input B."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the Blend2 node with name "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the blend amount of a Blend3 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the blend amount of a Blend3 node given its name and value.\n"
+"A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 "
+"and 1.\n"
+"At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, "
+"the influence of A gets raised and the influence of B+ is 0. At 0, output is "
+"input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
+"gets raised and the influence of B+ is 0. At 1, output is input B+."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the blend amount of a Blend4 node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the blend amount of a Blend4 node given its name and value.\n"
+"A Blend4 Node blends two pairs of animations.\n"
+"The two pairs are blended like Blend2 and then added together."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Connects node [code]id[/code] to [code]dst_id[/code] at the specified input "
+"slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Disconnects nodes connected to [code]id[/code] at the specified input slot."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns a [PoolStringArray] containing the name of all nodes."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the mix amount of a Mix node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the mix amount of a Mix node given its name and value.\n"
+"A Mix node adds input b to input a by the amount given by ratio."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Check if a node exists (by name)."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the input count for a given node. Different types of nodes have "
+"different amount of inputs."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the input source for a given node input."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns position of a node in the graph given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Gets the node type, will return from [enum NodeType] enum."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Renames a node in the graph."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Sets the position of a node in the graph given its name and position."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the autostart delay of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the autostart random delay of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the fade in time of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns the fade out time of a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns whether a OneShot node will auto restart given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Returns whether a OneShot node is active given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the autorestart property of a OneShot node given its name and value."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the autorestart delay of a OneShot node given its name and value in "
+"seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the autorestart random delay of a OneShot node given its name and value "
+"in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the fade in time of a OneShot node given its name and value in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the fade out time of a OneShot node given its name and value in seconds."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the OneShot node with ID "
+"[code]id[/code] turns off the track modifying the property at [code]path[/"
+"code]. The modified node's children continue to animate."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Starts a OneShot node given its name."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Stops the OneShot node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Manually recalculates the cache of track information generated from "
+"animation nodes. Needed when external sources modify the animation nodes' "
+"state."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Removes the animation node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Resets this [AnimationTreePlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the time scale value of the TimeScale node with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the time scale of the TimeScale node with name [code]id[/code] to "
+"[code]scale[/code].\n"
+"The TimeScale node is used to speed [Animation]s up if the scale is above 1 "
+"or slow them down if it is below 1.\n"
+"If applied after a blend or mix, affects all input animations to that blend "
+"or mix."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Sets the time seek value of the TimeSeek node with name [code]id[/code] to "
+"[code]seconds[/code].\n"
+"This functions as a seek in the [Animation] or the blend or mix of "
+"[Animation]s input in it."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Deletes the input at [code]input_idx[/code] for the transition node with "
+"name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the index of the currently evaluated input for the transition node "
+"with name [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the number of inputs for the transition node with name [code]id[/"
+"code]. You can add inputs by right-clicking on the transition node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns the cross fade time for the transition node with name [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Returns [code]true[/code] if the input at [code]input_idx[/code] on the "
+"transition node with name [code]id[/code] is set to automatically advance to "
+"the next input upon completion."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"The transition node with name [code]id[/code] sets its current input at "
+"[code]input_idx[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"The transition node with name [code]id[/code] advances to its next input "
+"automatically when the input at [code]input_idx[/code] completes."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"Resizes the number of inputs available for the transition node with name "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"The transition node with name [code]id[/code] sets its cross fade time to "
+"[code]time_sec[/code]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"If [code]true[/code], the [AnimationTreePlayer] is able to play animations."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"The node from which to relatively access other nodes.\n"
+"It accesses the bones, so it should point to the same node the "
+"[AnimationPlayer] would point its Root Node at."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid ""
+"The path to the [AnimationPlayer] from which this [AnimationTreePlayer] "
+"binds animations to animation nodes.\n"
+"Once set, [Animation] nodes can be added to the [AnimationTreePlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "The thread in which to update animations."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Output node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Animation node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "OneShot node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Mix node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Blend2 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Blend3 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Blend4 node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "TimeScale node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "TimeSeek node."
+msgstr ""
+
+#: doc/classes/AnimationTreePlayer.xml
+msgid "Transition node."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid "3D area for detection and physics and audio influence."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"3D area that detects [CollisionObject] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to custom audio buses."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
+#: doc/classes/ViewportTexture.xml
+msgid "https://godotengine.org/asset-library/asset/127"
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Returns a list of intersecting [Area]s. The overlapping area's [member "
+"CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
+"[member CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"If [code]true[/code], the given area overlaps the Area.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
+"instance (while GridMaps are not physics body themselves, they register "
+"their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid "The name of the area's audio bus."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"If [code]true[/code], the area's audio bus overrides the default audio bus."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"The area's gravity intensity (in meters per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"The falloff factor for point gravity. The greater the value, the faster "
+"gravity decreases with distance."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"If [code]true[/code], gravity is calculated from a point (set via [member "
+"gravity_vec]). See also [member space_override]."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"The area's gravity vector (not normalized). If gravity is a point (see "
+"[member gravity_point]), this will be the point of attraction."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid "If [code]true[/code], other monitoring areas can detect this area."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"If [code]true[/code], the area detects bodies or areas entering and exiting "
+"it."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid "The area's priority. Higher priority areas are processed first."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"The degree to which this area applies reverb to its associated audio. Ranges "
+"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid "If [code]true[/code], the area applies reverb to its associated audio."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid "The reverb bus name to use for this area's associated audio."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"The degree to which this area's reverb is a uniform effect. Ranges from "
+"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"Override mode for gravity and damping calculations within this area. See "
+"[enum SpaceOverride] for possible values."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when another Area enters this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when another Area exits this Area. Requires [member monitoring] to "
+"be set to [code]true[/code].\n"
+"[code]area[/code] the other Area."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when one of another Area's [Shape]s enters one of this Area's "
+"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
+"by the [PhysicsServer].\n"
+"[code]area[/code] the other Area.\n"
+"[code]area_shape_index[/code] the index of the [Shape] of the other Area "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
+"shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
+"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/Area.xml
+msgid ""
+"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
+"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
+"code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
+"[CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
+"or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
+"or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
+"[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
+"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid "This area does not affect gravity/damping."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order)."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order), ignoring any lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"This area replaces any gravity/damping, even the defaults, ignoring any "
+"lower priority areas."
+msgstr ""
+
+#: doc/classes/Area.xml doc/classes/Area2D.xml
+msgid ""
+"This area replaces any gravity/damping calculated so far (in [member "
+"priority] order), but keeps calculating the rest of the areas."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid "2D area for detection and physics and audio influence."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping) and route audio to a custom audio bus."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgstr ""
+
+#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
+#: doc/classes/RectangleShape2D.xml
+msgid "https://godotengine.org/asset-library/asset/121"
+msgstr ""
+
+#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
+#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
+#: doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/120"
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
+"CollisionObject2D.collision_layer] must be part of this area's [member "
+"CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
+"[member CollisionObject2D.collision_layer] must be part of this area's "
+"[member CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"If [code]true[/code], the given area overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, the list of overlaps is updated once per frame and before "
+"the physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics bodies themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"The area's gravity intensity (in pixels per second squared). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second.\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
+"to be set to [code]true[/code].\n"
+"[code]area[/code] the other Area2D."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
+"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
+"[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
+"used by the [Physics2DServer].\n"
+"[code]area[/code] the other Area2D.\n"
+"[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
+"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
+"if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
+"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml
+msgid ""
+"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
+"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
+"[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
+"[Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
+"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "A generic array datatype."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"A generic array that can contain several elements of any type, accessible by "
+"a numerical index starting at 0. Negative indices can be used to count from "
+"the back, like in Python (-1 is the last element, -2 is the second to last, "
+"etc.).\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var array = [\"One\", 2, 3, \"Four\"]\n"
+"print(array[0]) # One.\n"
+"print(array[2]) # 3.\n"
+"print(array[-1]) # Four.\n"
+"array[2] = \"Three\"\n"
+"print(array[-2]) # Three.\n"
+"[/codeblock]\n"
+"Arrays can be concatenated using the [code]+[/code] operator:\n"
+"[codeblock]\n"
+"var array1 = [\"One\", 2]\n"
+"var array2 = [3, \"Four\"]\n"
+"print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a "
+"new array, which has a cost. If you want to append another array to an "
+"existing array, [method append_array] is more efficient.\n"
+"[b]Note:[/b] Arrays are always passed by reference. To get a copy of an "
+"array that can be modified independently of the original array, use [method "
+"duplicate].\n"
+"[b]Note:[/b] When declaring an array with [code]const[/code], the array "
+"itself can still be mutated by defining the values at individual indices or "
+"pushing/removing elements. Using [code]const[/code] will only prevent "
+"assigning the constant with another value after it was initialized."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Constructs an array from a [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid ""
+"Appends an element at the end of the array (alias of [method push_back])."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Appends another array at the end of this array.\n"
+"[codeblock]\n"
+"var array1 = [1, 2, 3]\n"
+"var array2 = [4, 5, 6]\n"
+"array1.append_array(array2)\n"
+"print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns the last element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[-1]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search. Optionally, a [code]before[/code] specifier can be passed. If "
+"[code]false[/code], the returned index comes after all existing entries of "
+"the value in the array.\n"
+"[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search and a custom comparison method declared in the [code]obj[/code]. "
+"Optionally, a [code]before[/code] specifier can be passed. If [code]false[/"
+"code], the returned index comes after all existing entries of the value in "
+"the array. The custom method receives two arguments (an element from the "
+"array and the value searched for) and must return [code]true[/code] if the "
+"first argument is less than the second, and return [code]false[/code] "
+"otherwise.\n"
+"[codeblock]\n"
+"func cardinal_to_algebraic(a):\n"
+" match a:\n"
+" \"one\":\n"
+" return 1\n"
+" \"two\":\n"
+" return 2\n"
+" \"three\":\n"
+" return 3\n"
+" \"four\":\n"
+" return 4\n"
+" _:\n"
+" return 0\n"
+"\n"
+"func compare(a, b):\n"
+" return cardinal_to_algebraic(a) < cardinal_to_algebraic(b)\n"
+"\n"
+"func _ready():\n"
+" var a = [\"one\", \"two\", \"three\", \"four\"]\n"
+" # `compare` is defined in this object, so we use `self` as the `obj` "
+"parameter.\n"
+" print(a.bsearch_custom(\"three\", self, \"compare\", true)) # Expected "
+"value is 2.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Clears the array. This is equivalent to using [method resize] with a size of "
+"[code]0[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid "Returns the number of times an element is in the array."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns a copy of the array.\n"
+"If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
+"nested arrays and dictionaries are duplicated and will not be shared with "
+"the original array. If [code]false[/code], a shallow copy is made and "
+"references to the original nested arrays and dictionaries are kept, so that "
+"modifying a sub-array or dictionary in the copy will also impact those "
+"referenced in the source array."
+msgstr ""
+
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid "Returns [code]true[/code] if the array is empty."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Removes the first occurrence of a value from the array. To remove an element "
+"by index, use [method remove] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Searches the array for a value and returns its index or [code]-1[/code] if "
+"not found. Optionally, the initial search index can be passed."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Searches the array in reverse order for a value and returns its index or "
+"[code]-1[/code] if not found."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns the first element of the array. Prints an error and returns "
+"[code]null[/code] if the array is empty.\n"
+"[b]Note:[/b] Calling this function is not the same as writing [code]array[0]"
+"[/code]. If the array is empty, accessing by index will pause project "
+"execution when running from the editor."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[codeblock]\n"
+"[\"inside\", 7].has(\"inside\") # True\n"
+"[\"inside\", 7].has(\"outside\") # False\n"
+"[\"inside\", 7].has(7) # True\n"
+"[\"inside\", 7].has(\"7\") # False\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
+"follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `true`.\n"
+"if 2 in [2, 4, 6, 8]:\n"
+" pass\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns a hashed integer value representing the array and its contents.\n"
+"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
+"Only the exact same arrays will produce the same hashed integer value."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]pos == size()[/code]).\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the inserted "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the newly inserted element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid "Reverses the order of the elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns the maximum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Returns the minimum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Removes and returns the element of the array at index [code]position[/code]. "
+"If negative, [code]position[/code] is considered relative to the end of the "
+"array. Leaves the array untouched and returns [code]null[/code] if the array "
+"is empty or if it's accessed out of bounds. An error message is printed when "
+"the array is accessed out of bounds, but not when the array is empty.\n"
+"[b]Note:[/b] On large arrays, this method can be slower than [method "
+"pop_back] as it will reindex the array's elements that are located after the "
+"removed element. The larger the array and the lower the index of the removed "
+"element, the slower [method pop_at] will be."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Removes and returns the last element of the array. Returns [code]null[/code] "
+"if the array is empty, without printing an error message. See also [method "
+"pop_front]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Removes and returns the first element of the array. Returns [code]null[/"
+"code] if the array is empty, without printing an error message. See also "
+"[method pop_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"pop_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method pop_front] will be."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Appends an element at the end of the array. See also [method push_front]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Adds an element at the beginning of the array. See also [method push_back].\n"
+"[b]Note:[/b] On large arrays, this method is much slower than [method "
+"push_back] as it will reindex all the array's elements every time it's "
+"called. The larger the array, the slower [method push_front] will be."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Removes an element from the array by index. If the index does not exist in "
+"the array, nothing happens. To remove an element by searching for its value, "
+"use [method erase] instead.\n"
+"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
+"[b]Note:[/b] On large arrays, this method will be slower if the removed "
+"element is close to the beginning of the array (index 0). This is because "
+"all elements placed after the removed element have to be reindexed."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Resizes the array to contain a different number of elements. If the array "
+"size is smaller, elements are cleared, if bigger, new elements are "
+"[code]null[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Searches the array in reverse order. Optionally, a start search index can be "
+"passed. If negative, the start index is considered relative to the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Shuffles the array such that the items will have a random order. This method "
+"uses the global random number generator common to methods such as [method "
+"@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new "
+"seed will be used each time if you want non-reproducible shuffling."
+msgstr ""
+
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid "Returns the number of elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Duplicates the subset described in the function and returns it in an array, "
+"deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
+"and upper index are inclusive, with the [code]step[/code] describing the "
+"change between indices while slicing."
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Sorts the array.\n"
+"[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
+"order). This may lead to unexpected behavior when sorting an array of "
+"strings ending with a sequence of numbers. Consider the following example:\n"
+"[codeblock]\n"
+"var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
+"strings.sort()\n"
+"print(strings) # Prints [string1, string10, string11, string2]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml
+msgid ""
+"Sorts the array using a custom method. The arguments are an object that "
+"holds the method and the name of such method. The custom method receives two "
+"arguments (a pair of elements from the array) and must return either "
+"[code]true[/code] or [code]false[/code].\n"
+"For two elements [code]a[/code] and [code]b[/code], if the given method "
+"returns [code]true[/code], element [code]b[/code] will be after element "
+"[code]a[/code] in the array.\n"
+"[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm "
+"expects a deterministic result. Doing so will result in unexpected "
+"behavior.\n"
+"[codeblock]\n"
+"class MyCustomSorter:\n"
+" static func sort_ascending(a, b):\n"
+" if a[0] < b[0]:\n"
+" return true\n"
+" return false\n"
+"\n"
+"var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
+"my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
+"print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"[Mesh] type that provides utility for constructing a surface from arrays."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes "
+"as arrays.\n"
+"The most basic example is the creation of a single triangle:\n"
+"[codeblock]\n"
+"var vertices = PoolVector3Array()\n"
+"vertices.push_back(Vector3(0, 1, 0))\n"
+"vertices.push_back(Vector3(1, 0, 0))\n"
+"vertices.push_back(Vector3(0, 0, 1))\n"
+"# Initialize the ArrayMesh.\n"
+"var arr_mesh = ArrayMesh.new()\n"
+"var arrays = []\n"
+"arrays.resize(ArrayMesh.ARRAY_MAX)\n"
+"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
+"# Create the Mesh.\n"
+"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
+"var m = MeshInstance.new()\n"
+"m.mesh = arr_mesh\n"
+"[/codeblock]\n"
+"The [MeshInstance] is ready to be added to the [SceneTree] to be shown.\n"
+"See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for "
+"procedural geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Adds name for a blend shape that will be added with [method "
+"add_surface_from_arrays]. Must be called before surface is added."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Creates a new surface.\n"
+"Surfaces are created to be rendered using a [code]primitive[/code], which "
+"may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
+"when using indices, it is recommended to only use points, lines, or "
+"triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
+"code] for this new surface.\n"
+"The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
+"for the values used in this array. For example, [code]arrays[0][/code] is "
+"the array of vertices. That first vertex sub-array is always required; the "
+"others are optional. Adding an index array puts this function into \"index "
+"mode\" where the vertex and other arrays become the sources of data and the "
+"index array defines the vertex order. All sub-arrays must have the same "
+"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
+"it is used."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Removes all blend shapes from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Removes all surfaces from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Returns the name of the blend shape at this index."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
+"lightmapping."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Will regenerate normal maps for the [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Returns the index of the first surface with this name held within this "
+"[ArrayMesh]. If none are found, -1 is returned."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Returns the length in indices of the index array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Returns the length in vertices of the vertex array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Returns the format mask of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Gets the name assigned to this surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Returns the primitive type of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Removes a surface at position [code]surf_idx[/code], shifting greater "
+"surfaces one [code]surf_idx[/code] slot down."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Sets a name for a given surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"Updates a specified region of mesh arrays on the GPU.\n"
+"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
+"cause crashes by calling this function with improper arguments."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml
+msgid ""
+"Overrides the [AABB] with one defined by user for use with frustum culling. "
+"Especially useful to avoid unexpected culling when using a shader to offset "
+"vertices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Default value used for index_array_len when no indices are present."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Amount of weights/bone indices per vertex (always 4)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolVector3Array] of vertex normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, "
+"first 3 floats determine the tangent, and the last the binormal direction as "
+"-1 or 1."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolColorArray] of vertex colors."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolVector2Array] for UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolVector2Array] for second UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of "
+"4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid ""
+"[PoolIntArray] of integers used as indices referencing vertices, colors, "
+"normals, tangents, and textures. All of those arrays must have the same "
+"number of elements as the vertex array. No index can be beyond the vertex "
+"array size. When this index array is present, it puts the function into "
+"\"index mode,\" where the index selects the *i*'th vertex, normal, tangent, "
+"color, UV, etc. This means if you want to have different normals or colors "
+"along an edge, you have to duplicate the vertices.\n"
+"For triangles, the index array is interpreted as triples, referring to the "
+"vertices of each triangle. For lines, the index array is in pairs indicating "
+"the start and end of each line."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum ArrayType] enum."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include vertices (mandatory)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include tangents."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include a color array."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include another set of UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include bone indices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Array format will include bone weights."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml
+msgid "Index array will be used."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid "An anchor point in AR space."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"The [ARVRAnchor] point is a spatial node that maps a real world location "
+"identified by the AR platform to a position within the game world. For "
+"example, as long as plane detection in ARKit is on, ARKit will identify and "
+"update the position of planes (tables, floors, etc) and create anchors for "
+"them.\n"
+"This node is mapped to one of the anchors through its unique ID. When you "
+"receive a signal that a new anchor is available, you should add this node to "
+"your scene for that anchor. You can predefine nodes and set the ID; the "
+"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
+"Keep in mind that, as long as plane detection is enabled, the size, placing "
+"and orientation of an anchor will be updated as the detection logic learns "
+"more about the real world out there especially if only part of the surface "
+"is in view."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid "Returns the name given to this anchor."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
+"code] if no anchor with this ID is currently known."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh object for the "
+"anchor. For an anchor, this can be a shape related to the object being "
+"tracked or it can be a mesh that provides topology related to the anchor and "
+"can be used to create shadows/reflections on surfaces or for generating "
+"collision shapes."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"Returns a plane aligned with our anchor; handy for intersection testing."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"Returns the estimated size of the plane that was detected. Say when the "
+"anchor relates to a table in the real world, this is the estimated size of "
+"the surface of that table."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"The anchor's ID. You can set this before the anchor itself exists. The first "
+"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
+"etc. When anchors get removed, the engine can then assign the corresponding "
+"ID to new anchors. The most common situation where anchors \"disappear\" is "
+"when the AR server identifies that two anchors represent different parts of "
+"the same plane and merges them."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml
+msgid ""
+"Emitted when the mesh associated with the anchor changes or when one becomes "
+"available. This is especially important for topology that is constantly "
+"being [code]mesh_updated[/code]."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml
+msgid ""
+"A camera node with a few overrules for AR/VR applied, such as location "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml
+msgid ""
+"This is a helper spatial node for our camera; note that, if stereoscopic "
+"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
+"as the HMD information overrides them. The only properties that can be "
+"trusted are the near and far planes.\n"
+"The position and orientation of this node is automatically updated by the "
+"ARVR Server to represent the location of the HMD if such tracking is "
+"available and can thus be used by game logic. Note that, in contrast to the "
+"ARVR Controller, the render thread has access to the most up-to-date "
+"tracking data of the HMD and the location of the ARVRCamera can lag a few "
+"milliseconds behind what is used for rendering as a result."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
+#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
+#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
+msgid "$DOCS_URL/tutorials/vr/index.html"
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid "A spatial node representing a spatially-tracked controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"This is a helper spatial node that is linked to the tracking of controllers. "
+"It also offers several handy passthroughs to the state of buttons and such "
+"on the controllers.\n"
+"Controllers are linked by their ID. You can create controller nodes before "
+"the controllers are available. If your game always uses two controllers (one "
+"for each hand), you can predefine the controllers with ID 1 and 2; they will "
+"become active as soon as the controllers are identified. If you expect "
+"additional controllers to be used, you should react to the signals and add "
+"ARVRController nodes to your scene.\n"
+"The position of the controller node is automatically updated by the "
+"[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
+"controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"If active, returns the name of the associated controller if provided by the "
+"AR/VR SDK used."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Returns the hand holding this controller, if known. See [enum "
+"ARVRPositionalTracker.TrackerHand]."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Returns [code]true[/code] if the bound controller is active. ARVR systems "
+"attempt to track active controllers."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Returns the value of the given axis for things like triggers, touchpads, "
+"etc. that are embedded into the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Returns the ID of the joystick object bound to this. Every controller "
+"tracked by the [ARVRServer] that has buttons and axis will also be "
+"registered as a joystick within Godot. This means that all the normal "
+"joystick tracking and input mapping will work for buttons and axis found on "
+"the AR/VR controllers. This ID is purely offered as information so you can "
+"link up the controller with its joystick entry."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh associated with the "
+"controller. This can be used to visualize the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button[/code] is "
+"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"The controller's ID.\n"
+"A controller ID of 0 is unbound and will always result in an inactive node. "
+"Controller ID 1 is reserved for the first controller that identifies itself "
+"as the left-hand controller and ID 2 is reserved for the first controller "
+"that identifies itself as the right-hand controller.\n"
+"For any other controller that the [ARVRServer] detects, we continue with "
+"controller ID 3.\n"
+"When a controller is turned off, its slot is freed. This ensures controllers "
+"will keep the same ID even when controllers with lower IDs are turned off."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
+"[member ARVRPositionalTracker.rumble] accordingly.\n"
+"This is a useful property to animate if you want the controller to vibrate "
+"for a limited duration."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid "Emitted when a button on this controller is pressed."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid "Emitted when a button on this controller is released."
+msgstr ""
+
+#: doc/classes/ARVRController.xml
+msgid ""
+"Emitted when the mesh associated with the controller changes or when one "
+"becomes available. Generally speaking this will be a static mesh after "
+"becoming available."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "Base class for an AR/VR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"This class needs to be implemented to make an AR or VR platform available to "
+"Godot and these should be implemented as C++ modules or GDNative modules "
+"(note that for GDNative the subclass ARVRScriptInterface should be used). "
+"Part of the interface is exposed to GDScript so you can detect, enable and "
+"configure an AR or VR platform.\n"
+"Interfaces should be written in such a way that simply enabling them will "
+"give us a working setup. You can query the available interfaces through "
+"[ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"If this is an AR interface that requires displaying a camera feed as the "
+"background, this method returns the feed ID in the [CameraServer] for this "
+"interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Returns a combination of [enum Capabilities] flags providing information "
+"about the capabilities of this interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Returns the resolution at which we should render our intermediate results "
+"before things like lens distortion are applied by the VR platform."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"If supported, returns the status of our tracking. This will allow you to "
+"provide feedback to the user whether there are issues with positional "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Call this to initialize this interface. The first interface that is "
+"initialized is identified as the primary interface and it will be used for "
+"rendering output.\n"
+"After initializing the interface you want to use you then need to enable the "
+"AR/VR mode of a viewport and rendering should commence.\n"
+"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
+"device that uses the main output of Godot, such as for mobile VR.\n"
+"If you do this for a platform that handles its own output (such as OpenVR) "
+"Godot will show just one eye without distortion on screen. Alternatively, "
+"you can add a separate viewport node to your scene and enable AR/VR on that "
+"viewport. It will be used to output to the HMD, leaving you free to do "
+"anything you like in the main window, such as using a separate camera as a "
+"spectator camera or rendering something completely different.\n"
+"While currently not used, you can activate additional interfaces. You may "
+"wish to do this if you want to track controllers from other platforms. "
+"However, at this point in time only one interface can render to an HMD."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Returns [code]true[/code] if the current output of this interface is in "
+"stereo."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "Turns the interface off."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "[code]true[/code] if this interface been initialized."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "[code]true[/code] if this is the primary interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "No ARVR capabilities."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"This interface can work with normal rendering output (non-HMD based AR)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "This interface supports stereoscopic rendering."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "This interface supports AR (video background and real world tracking)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"This interface outputs to an external device. If the main viewport is used, "
+"the on screen output is an unmodified buffer of either the left or right eye "
+"(stretched if the viewport size is not changed to the same aspect ratio of "
+"[method get_render_targetsize]). Using a separate viewport node frees up the "
+"main viewport for other purposes."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Mono output, this is mostly used internally when retrieving positioning "
+"information for our camera node or when stereo scopic rendering is not "
+"supported."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Left eye output, this is mostly used internally when rendering the image for "
+"the left eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Right eye output, this is mostly used internally when rendering the image "
+"for the right eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid "Tracking is behaving as expected."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Tracking is hindered by excessive motion (the player is moving faster than "
+"tracking can keep up)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Tracking is hindered by insufficient features, it's too dark (for camera-"
+"based tracking), player is blocked, etc."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"We don't know the status of the tracking or this interface does not provide "
+"feedback."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml
+msgid ""
+"Tracking is not functional (camera not plugged in or obscured, lighthouses "
+"turned off, etc.)."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
+msgid "GDNative wrapper for an ARVR interface."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
+msgid ""
+"This is a wrapper class for GDNative implementations of the ARVR interface. "
+"To use a GDNative ARVR interface, simply instantiate this object and set "
+"your GDNative library containing the ARVR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml
+msgid "The origin point in AR/VR."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml
+msgid ""
+"This is a special node within the AR/VR system that maps the physical "
+"location of the center of our tracking space to the virtual location within "
+"our game world.\n"
+"There should be only one of these nodes in your scene and you must have one. "
+"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
+"children of this node for spatial tracking to work correctly.\n"
+"It is the position of this node that you update when your character needs to "
+"move through your game world while we're not moving in the real world. "
+"Movement in the real world is always in relation to this origin point.\n"
+"For example, if your character is driving a car, the ARVROrigin node should "
+"be a child node of this car. Or, if you're implementing a teleport system to "
+"move your character, you should change the position of this node."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter.\n"
+"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "A tracked object."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"An instance of this object represents a device that is tracked, such as a "
+"controller or anchor point. HMDs aren't represented here as they are handled "
+"internally.\n"
+"As controllers are turned on and the AR/VR interface detects them, instances "
+"of this object are automatically added to this list of active tracking "
+"objects accessible through the [ARVRServer].\n"
+"The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
+"should be used in your project. The positional trackers are just under-the-"
+"hood objects that make this all work. These are mostly exposed so that "
+"GDNative-based interfaces can interact with them."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"If this is a controller that is being tracked, the controller will also be "
+"represented by a joystick entry with this ID."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"Returns the mesh related to a controller or anchor point if one is available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns the controller or anchor point's name if available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns the controller's orientation matrix."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns the world-space controller position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"Returns the internal tracker ID. This uniquely identifies the tracker per "
+"tracker type and matches the ID you need to specify for nodes such as the "
+"[ARVRController] and [ARVRAnchor] nodes."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns [code]true[/code] if this device tracks orientation."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns [code]true[/code] if this device tracks position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns the transform combining this device's orientation and position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "Returns the tracker's type."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid ""
+"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "The hand this tracker is held in is unknown or not applicable."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "This tracker is the left hand controller."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml
+msgid "This tracker is the right hand controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Server for AR and VR features."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
+"and handles all the processing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Registers an [ARVRInterface] object."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
+"real space."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"This is an important function to understand correctly. AR and VR platforms "
+"all handle positioning slightly differently.\n"
+"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
+"is the location of our HMD, but you have little control over the direction "
+"the player is facing in the real world.\n"
+"For platforms that do offer spatial tracking, our origin point depends very "
+"much on the system. For OpenVR, our origin point is usually the center of "
+"the tracking space, on the ground. For other platforms, it's often the "
+"location of the tracking camera.\n"
+"This method allows you to center your tracker on the location of the HMD. It "
+"will take the current location of the HMD and use that to adjust all your "
+"tracking data; in essence, realigning the real world to your player's "
+"current position in the game world.\n"
+"For this method to produce usable results, tracking information must be "
+"available. This often takes a few frames after starting your game.\n"
+"You should call this method after a few seconds have passed. For instance, "
+"when the user requests a realignment of the display holding a designated "
+"button on a controller for a short period of time, or when implementing a "
+"teleport mechanism."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Clears our current primary interface if it is set to the provided interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Finds an interface by its name. For instance, if your project uses "
+"capabilities of an AR/VR platform, you can find the interface for that "
+"platform by name and initialize it."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Returns the primary interface's transformation."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the interface registered at a given index in our list of interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the number of interfaces currently registered with the AR/VR server. "
+"If your project supports multiple AR/VR platforms, you can look through the "
+"available interface, and either present the user with a selection or simply "
+"try to initialize each interface and use the first one that returns "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns a list of available interfaces the ID and name of each interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
+"the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
+"[method OS.get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the duration (in μs) of the last frame. This is computed as the "
+"difference between [method get_last_commit_usec] and [method "
+"get_last_process_usec] when committing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
+"callback. The value comes from an internal call to [method OS."
+"get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Returns the reference frame transform. Mostly used internally and exposed "
+"for GDNative build interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Returns the positional tracker at the given ID."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Returns the number of trackers currently registered."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Removes this interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Removes this positional tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Emitted when a new interface has been added."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Emitted when an interface is removed."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Emitted when a new tracker has been added. If you don't use a fixed number "
+"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
+"important to react to this signal to add the appropriate [ARVRController] or "
+"[ARVRAnchor] nodes related to this new tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Emitted when a tracker is removed. You should remove any [ARVRController] or "
+"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
+"become inactive and will be made active again when a new tracker becomes "
+"available (i.e. a new controller is switched on that takes the place of the "
+"previous one)."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "The tracker tracks the location of a controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "The tracker tracks the location of a base station."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "The tracker tracks the location and size of an AR anchor."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Used internally to filter trackers of any known type."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Used internally if we haven't set the tracker type yet."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid "Used internally to select all trackers."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Fully reset the orientation of the HMD. Regardless of what direction the "
+"user is looking to in the real world. The user will look dead ahead in the "
+"virtual world."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Resets the orientation but keeps the tilt of the device. So if we're looking "
+"down, we keep looking down but heading will be reset."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml
+msgid ""
+"Does not reset the orientation of the HMD, only the position of the player "
+"gets centered."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "Container that preserves its child controls' aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"Arranges child controls in a way to preserve their aspect ratio "
+"automatically whenever the container is resized. Solves the problem where "
+"the container size is dynamic and the contents' size needs to adjust "
+"accordingly without losing proportions."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "Specifies the horizontal relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "Specifies the vertical relative position of child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"The aspect ratio to enforce on child controls. This is the width divided by "
+"the height. The ratio depends on the [member stretch_mode]."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "The stretch mode used to align child controls."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"The height of child controls is automatically adjusted based on the width of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"The width of child controls is automatically adjusted based on the height of "
+"the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"The bounding rectangle of child controls is automatically adjusted to fit "
+"inside the container while keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"The width and height of child controls is automatically adjusted to make "
+"their bounding rectangle cover the entire area of the container while "
+"keeping the aspect ratio.\n"
+"When the bounding rectangle of child controls exceed the container's size "
+"and [member Control.rect_clip_content] is enabled, this allows to show only "
+"the container's area restricted by its own bounding rectangle."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid ""
+"Aligns child controls with the beginning (left or top) of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "Aligns child controls with the center of the container."
+msgstr ""
+
+#: doc/classes/AspectRatioContainer.xml
+msgid "Aligns child controls with the end (right or bottom) of the container."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"An implementation of A* to find the shortest paths among connected points in "
+"space."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"A* (A star) is a computer algorithm that is widely used in pathfinding and "
+"graph traversal, the process of plotting short paths among vertices "
+"(points), passing through a given set of edges (segments). It enjoys "
+"widespread use due to its performance and accuracy. Godot's A* "
+"implementation uses points in three-dimensional space and Euclidean "
+"distances by default.\n"
+"You must add points manually with [method add_point] and create segments "
+"manually with [method connect_points]. Then you can test if there is a path "
+"between two points with the [method are_points_connected] function, get a "
+"path containing indices by [method get_id_path], or one containing actual "
+"coordinates with [method get_point_path].\n"
+"It is also possible to use non-Euclidean distances. To do so, create a class "
+"that extends [code]AStar[/code] and override methods [method _compute_cost] "
+"and [method _estimate_cost]. Both take two indices and return a length, as "
+"is shown in the following example.\n"
+"[codeblock]\n"
+"class MyAStar:\n"
+" extends AStar\n"
+"\n"
+" func _compute_cost(u, v):\n"
+" return abs(u - v)\n"
+"\n"
+" func _estimate_cost(u, v):\n"
+" return min(0, abs(u - v) - 1)\n"
+"[/codeblock]\n"
+"[method _estimate_cost] should return a lower bound of the distance, i.e. "
+"[code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a "
+"hint to the algorithm because the custom [code]_compute_cost[/code] might be "
+"computation-heavy. If this is not the case, make [method _estimate_cost] "
+"return the same value as [method _compute_cost] to provide the algorithm "
+"with the most accurate information.\n"
+"If the default [method _estimate_cost] and [method _compute_cost] methods "
+"are used, or if the supplied [method _estimate_cost] method returns a lower "
+"bound of the cost, then the paths returned by A* will be the lowest-cost "
+"paths. Here, the cost of a path equals the sum of the [method _compute_cost] "
+"results of all segments in the path multiplied by the [code]weight_scale[/"
+"code]s of the endpoints of the respective segments. If the default methods "
+"are used and the [code]weight_scale[/code]s of all points are set to "
+"[code]1.0[/code], then this equals the sum of Euclidean distances of all "
+"segments in the path."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Returns whether the two given points are directly connected by a segment. If "
+"[code]bidirectional[/code] is [code]false[/code], returns whether movement "
+"from [code]id[/code] to [code]to_id[/code] is possible through this segment."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid "Clears all the points and segments."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 1, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Deletes the segment between the given points. If [code]bidirectional[/code] "
+"is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
+"code] is prevented, and a unidirectional segment possibly remains."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid "Returns the next available point ID with no point associated to it."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns the ID of the closest point to [code]to_position[/code], optionally "
+"taking disabled points into account. Returns [code]-1[/code] if there are no "
+"points in the points pool.\n"
+"[b]Note:[/b] If several points are the closest to [code]to_position[/code], "
+"the one with the smallest ID will be returned, ensuring a deterministic "
+"result."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
+"(0, 3, 0)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar between the given points. The array is ordered from the starting point "
+"to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns the capacity of the structure backing the points, useful in "
+"conjunction with [code]reserve_space[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0))\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid "Returns the number of points currently in the points pool."
+msgstr ""
+
+#: doc/classes/AStar.xml
+msgid ""
+"Returns an array with the points that are in the path found by AStar between "
+"the given points. The array is ordered from the starting point to the ending "
+"point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector3Array] and will print an error message."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns the position of the point associated with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns the weight scale of the point associated with the given [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid "Returns an array of all points."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns whether a point associated with the given [code]id[/code] exists."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Returns whether a point is disabled or not for pathfinding. By default, all "
+"points are enabled."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Removes the point associated with the given [code]id[/code] from the points "
+"pool."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Reserves space internally for [code]num_nodes[/code] points, useful if "
+"you're adding a known large number of points at once, for a grid for "
+"instance. New capacity must be greater or equals to old capacity."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Disables or enables the specified point for pathfinding. Useful for making a "
+"temporary obstacle."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Sets the [code]position[/code] for the point with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml doc/classes/AStar2D.xml
+msgid ""
+"Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
+"code]. The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid "AStar class representation that uses 2D vectors as edges."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
+"vectors."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
+"be 1 or larger.\n"
+"The [code]weight_scale[/code] is multiplied by the result of [method "
+"_compute_cost] when determining the overall cost of traveling across a "
+"segment from a neighboring point to this point. Thus, all else being equal, "
+"the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
+"path.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid "Returns whether there is a connection/segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 1))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid "Deletes the segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, "
+"3)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar2D between the given points. The array is ordered from the starting "
+"point to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1))\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml
+msgid ""
+"Returns an array with the points that are in the path found by AStar2D "
+"between the given points. The array is ordered from the starting point to "
+"the ending point of the path.\n"
+"[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
+"will return an empty [PoolVector2Array] and will print an error message."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid ""
+"Crops out one part of a texture, such as a texture from a texture atlas."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid ""
+"[Texture] resource that crops out one part of the [member atlas] texture, "
+"defined by [member region]. The main use case is cropping out textures from "
+"a texture atlas, which is a big texture file that packs multiple smaller "
+"textures. Consists of a [Texture] for the [member atlas], a [member region] "
+"that defines the area of [member atlas] to use, and a [member margin] that "
+"defines the border width.\n"
+"[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in "
+"nodes such as [TextureRect], and does not work properly if used inside of "
+"other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be "
+"used to crop multiple textures from the atlas. Using a texture atlas helps "
+"to optimize video memory costs and render calls compared to using multiple "
+"small files.\n"
+"[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture."
+"FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored "
+"when using an AtlasTexture."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid "The texture that contains the atlas. Can be any [Texture] subtype."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid ""
+"If [code]true[/code], clips the area outside of the region to avoid bleeding "
+"of the surrounding texture pixels."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid ""
+"The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
+"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
+"margin."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml
+msgid "The AtlasTexture's used region."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml
+msgid "Stores information about the audio buses."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml
+msgid ""
+"Stores position, muting, solo, bypass, effects, effect position, volume, and "
+"the connections between buses. See [AudioServer] for usage."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml
+msgid "Audio effect for audio."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml
+msgid ""
+"Base resource for audio bus. Applies an audio effect on the bus that the "
+"resource is applied on."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
+#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
+#: doc/classes/AudioStreamPlayer.xml
+msgid "https://godotengine.org/asset-library/asset/527"
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml
+msgid ""
+"Adds an amplifying audio effect to an audio bus.\n"
+"Increases or decreases the volume of the selected audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml
+msgid "Increases or decreases the volume being routed through the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml
+msgid ""
+"Amount of amplification in decibels. Positive values make the sound louder, "
+"negative values make it quieter. Value can range from -80 to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml
+msgid "Adds a band limit filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml
+msgid ""
+"Limits the frequencies in a range around the [member AudioEffectFilter."
+"cutoff_hz] and allows frequencies outside of this range to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml
+msgid "Adds a band pass filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml
+msgid ""
+"Attenuates the frequencies inside of a range around the [member "
+"AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid "Captures audio from an audio bus in real-time."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"AudioEffectCapture is an AudioEffect which copies all audio frames from the "
+"attached audio effect bus into its internal ring buffer.\n"
+"Application code should consume these audio frames from this ring buffer "
+"using [method get_buffer] and process it as needed, for example to capture "
+"data from a microphone, implement application defined effects, or to "
+"transmit audio over the network."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
+"available to read in the internal ring buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid "Clears the internal ring buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"Gets the next [code]frames[/code] audio samples from the internal ring "
+"buffer.\n"
+"Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio "
+"samples if available, or an empty [PoolVector2Array] if insufficient data "
+"was available."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid "Returns the total size of the internal ring buffer in frames."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"Returns the number of audio frames discarded from the audio bus due to full "
+"buffer."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"Returns the number of frames available to read using [method get_buffer]."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid "Returns the number of audio frames inserted from the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectCapture.xml
+msgid ""
+"Length of the internal ring buffer, in seconds. Setting the buffer length "
+"will have no effect if already initialized."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "Adds a chorus audio effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid ""
+"Adds a chorus audio effect. The effect applies a filter with voices to "
+"duplicate the audio source and manipulate it through the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The effect's raw signal."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice's cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice's signal delay."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice filter's depth."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice's volume."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice's pan level."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The voice's filter rate."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The amount of voices in the effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml
+msgid "The effect's processed signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Adds a compressor audio effect to an audio bus.\n"
+"Reduces sounds that exceed a certain threshold level, smooths out the "
+"dynamics and increases the overall volume."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Dynamic range compressor reduces the level of the sound when the amplitude "
+"goes over a certain threshold in Decibels. One of the main uses of a "
+"compressor is to increase the dynamic range by clipping as little as "
+"possible (when sound goes over 0dB).\n"
+"Compressor has many uses in the mix:\n"
+"- In the Master bus to compress the whole output (although an "
+"[AudioEffectLimiter] is probably better).\n"
+"- In voice channels to ensure they sound as balanced as possible.\n"
+"- Sidechained. This can reduce the sound level sidechained with another "
+"audio bus for threshold detection. This technique is common in video game "
+"mixing to the level of music and SFX while voices are being heard.\n"
+"- Accentuates transients by using a wider attack, making effects sound more "
+"punchy."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Compressor's reaction time when the signal exceeds the threshold, in "
+"microseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid "Gain applied to the output signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Balance between original signal and effect signal. Value can range from 0 "
+"(totally dry) to 1 (totally wet)."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Amount of compression applied to the audio once it passes the threshold "
+"level. The higher the ratio, the more the loud parts of the audio will be "
+"compressed. Value can range from 1 to 48."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"Compressor's delay time to stop reducing the signal after the signal level "
+"falls below the threshold, in milliseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid "Reduce the sound level using another audio bus for threshold detection."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml
+msgid ""
+"The level above which compression is applied to the audio. Value can range "
+"from -60 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Adds a delay audio effect to an audio bus. Plays input signal back after a "
+"period of time.\n"
+"Two tap delay and feedback options."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Plays input signal back after a period of time. The delayed signal may be "
+"played back multiple times to create the sound of a repeating, decaying "
+"echo. Delay effects range from a subtle echo effect to a pronounced blending "
+"of previous sounds with new sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Output percent of original sound. At 0, only delayed sounds are output. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "If [code]true[/code], feedback is enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "Feedback delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "Sound level for [code]tap1[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Low-pass filter for feedback, in Hz. Frequencies below this value are "
+"filtered out of the source signal."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "[code]tap1[/code] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "[b]Tap2[/b] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid "Sound level for [code]tap2[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml
+msgid ""
+"Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Adds a distortion audio effect to an Audio bus.\n"
+"Modify the sound to make it distorted."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Different types are available: clip, tan, lo-fi (bit crushing), overdrive, "
+"or waveshape.\n"
+"By distorting the waveform the frequency content change, which will often "
+"make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
+"coming from some saturated device or speaker very efficiently."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
+#: doc/classes/AudioEffectHighShelfFilter.xml
+#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
+msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid "Distortion power. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"High-pass filter, in Hz. Frequencies higher than this value will not be "
+"affected by the distortion. Value can range from 1 to 20000."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid "Distortion type."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Increases or decreases the volume after the effect. Value can range from -80 "
+"to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Increases or decreases the volume before the effect. Value can range from "
+"-60 to 60."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Digital distortion effect which cuts off peaks at the top and bottom of the "
+"waveform."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Low-resolution digital distortion effect. You can use it to emulate the "
+"sound of early digital audio devices."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Emulates the warm distortion produced by a field effect transistor, which is "
+"commonly used in solid-state musical instrument amplifiers."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml
+msgid ""
+"Waveshaper distortions are used mainly by electronic musicians to achieve an "
+"extra-abrasive sound."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml
+msgid ""
+"Base class for audio equalizers. Gives you control over frequencies.\n"
+"Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] "
+"or [AudioEffectEQ21] don't fit your needs."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml
+msgid ""
+"AudioEffectEQ gives you control over frequencies. Use it to compensate for "
+"existing deficiencies in audio. AudioEffectEQs are useful on the Master bus "
+"to completely master a mix and give it more character. They are also useful "
+"when a game is run on a mobile device, to adjust the mix to that kind of "
+"speakers (it can be added but disabled when headphones are plugged)."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml
+msgid "Returns the number of bands of the equalizer."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml
+msgid "Returns the band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml
+msgid "Sets band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml
+msgid ""
+"Adds a 10-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 31 Hz to 16000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml
+msgid ""
+"Frequency bands:\n"
+"Band 1: 31 Hz\n"
+"Band 2: 62 Hz\n"
+"Band 3: 125 Hz\n"
+"Band 4: 250 Hz\n"
+"Band 5: 500 Hz\n"
+"Band 6: 1000 Hz\n"
+"Band 7: 2000 Hz\n"
+"Band 8: 4000 Hz\n"
+"Band 9: 8000 Hz\n"
+"Band 10: 16000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml
+msgid ""
+"Adds a 21-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 22 Hz to 22000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml
+msgid ""
+"Frequency bands:\n"
+"Band 1: 22 Hz\n"
+"Band 2: 32 Hz\n"
+"Band 3: 44 Hz\n"
+"Band 4: 63 Hz\n"
+"Band 5: 90 Hz\n"
+"Band 6: 125 Hz\n"
+"Band 7: 175 Hz\n"
+"Band 8: 250 Hz\n"
+"Band 9: 350 Hz\n"
+"Band 10: 500 Hz\n"
+"Band 11: 700 Hz\n"
+"Band 12: 1000 Hz\n"
+"Band 13: 1400 Hz\n"
+"Band 14: 2000 Hz\n"
+"Band 15: 2800 Hz\n"
+"Band 16: 4000 Hz\n"
+"Band 17: 5600 Hz\n"
+"Band 18: 8000 Hz\n"
+"Band 19: 11000 Hz\n"
+"Band 20: 16000 Hz\n"
+"Band 21: 22000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml
+msgid ""
+"Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over "
+"frequencies from 32 Hz to 10000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml
+msgid ""
+"Frequency bands:\n"
+"Band 1: 32 Hz\n"
+"Band 2: 100 Hz\n"
+"Band 3: 320 Hz\n"
+"Band 4: 1000 Hz\n"
+"Band 5: 3200 Hz\n"
+"Band 6: 10000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml
+msgid "Adds a filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml
+msgid "Allows frequencies other than the [member cutoff_hz] to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml
+msgid "Threshold frequency for the filter, in Hz."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml
+msgid "Gain amount of the frequencies after the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml
+msgid "Amount of boost in the frequency range near the cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml
+msgid "Adds a high-pass filter to the Audio Bus."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml
+msgid ""
+"Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and "
+"allows higher frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectHighShelfFilter.xml
+msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml
+msgid "Adds a soft-clip limiter audio effect to an Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml
+msgid ""
+"A limiter is similar to a compressor, but it's less flexible and designed to "
+"disallow sound going over a given dB threshold. Adding one in the Master bus "
+"is always recommended to reduce the effects of clipping.\n"
+"Soft clipping starts to reduce the peaks a little below the threshold level "
+"and progressively increases its effect as the input level increases such "
+"that the threshold is never exceeded."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml
+msgid ""
+"The waveform's maximum allowed value, in decibels. Value can range from -20 "
+"to -0.1."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml
+msgid ""
+"Applies a gain to the limited waves, in decibels. Value can range from 0 to "
+"6."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml
+msgid ""
+"Threshold from which the limiter begins to be active, in decibels. Value can "
+"range from -30 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml
+msgid "Adds a low-pass filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml
+msgid ""
+"Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and "
+"allows lower frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectLowShelfFilter.xml
+msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml
+msgid "Adds a notch filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml
+msgid ""
+"Attenuates frequencies in a narrow band around the [member AudioEffectFilter."
+"cutoff_hz] and cuts frequencies outside of this range."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml
+msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml
+msgid ""
+"Determines how much of an audio signal is sent to the left and right buses."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml
+msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Adds a phaser audio effect to an Audio bus.\n"
+"Combines the original signal with a copy that is slightly out of phase with "
+"the original."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Combines phase-shifted signals with the original signal. The movement of the "
+"phase-shifted signals is controlled using a low-frequency oscillator."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Governs how high the filter frequencies sweep. Low value will primarily "
+"affect bass frequencies. High value can sweep high into the treble. Value "
+"can range from 0.1 to 4."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid "Output percent of modified sound. Value can range from 0.1 to 0.9."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Determines the maximum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Determines the minimum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml
+msgid ""
+"Adjusts the rate in Hz at which the effect sweeps up and down across the "
+"frequency range."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+msgid ""
+"Adds a pitch-shifting audio effect to an Audio bus.\n"
+"Raises or lowers the pitch of original sound."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+msgid ""
+"Allows modulation of pitch independently of tempo. All frequencies can be "
+"increased/decreased with minimal effect on transients."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the effect over time, but have greater latency. The effects of "
+"this higher latency are especially noticeable on sounds that have sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+msgid ""
+"The oversampling factor to use. Higher values result in better quality, but "
+"are more demanding on the CPU and may cause audio cracking if the CPU can't "
+"keep up."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+msgid ""
+"The pitch scale to use. [code]1.0[/code] is the default pitch and plays "
+"sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] "
+"(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
+"the initial pitch)."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
+"but least stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
+"less stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
+"compromise between latency and stability over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
+"but stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
+"latency, but most stable over time."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid "Represents the size of the [enum FFT_Size] enum."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid "Audio effect used for recording sound from a microphone."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid ""
+"Allows the user to record sound from a microphone. It sets and gets the "
+"format in which the audio file will be recorded (8-bit, 16-bit, or "
+"compressed). It checks whether or not the recording is active, and if it is, "
+"records the sound. It then returns the recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid "Returns the recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid "Returns whether the recording is active or not."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid ""
+"If [code]true[/code], the sound will be recorded. Note that restarting the "
+"recording will remove the previously recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml
+msgid ""
+"Specifies the format in which the sample will be recorded. See [enum "
+"AudioStreamSample.Format] for available formats."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Adds a reverberation audio effect to an Audio bus.\n"
+"Simulates the sound of acoustic environments such as rooms, concert halls, "
+"caverns, or an open spaces."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Simulates rooms of different sizes. Its parameters can be adjusted to "
+"simulate the sound of a specific room."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Defines how reflective the imaginary room's walls are. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Output percent of original sound. At 0, only modified sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"High-pass filter passes signals with a frequency higher than a certain "
+"cutoff frequency and attenuates signals with frequencies lower than the "
+"cutoff frequency. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid "Output percent of predelay. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Time between the original signal and the early reflections of the reverb "
+"signal, in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Dimensions of simulated room. Bigger means more echoes. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml
+msgid ""
+"Output percent of modified sound. At 0, only original sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid "Audio effect that can be used for real-time audio visualizations."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"This audio effect does not affect sound output, but can be used for real-"
+"time audio visualizations.\n"
+"See also [AudioStreamGenerator] for procedurally generating sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid "Audio Spectrum Demo"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioStreamGenerator.xml
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid "Godot 3.2 will get new audio features"
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"The length of the buffer to keep (in seconds). Higher values keep data "
+"around for longer, but require more memory."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+msgid ""
+"The size of the [url=https://en.wikipedia.org/wiki/"
+"Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
+"smooth out the spectrum analysis over time, but have greater latency. The "
+"effects of this higher latency are especially noticeable with sudden "
+"amplitude changes."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
+msgid "Use the average value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
+msgid "Use the maximum value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Server interface for low-level audio access."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"[AudioServer] is a low-level server interface for audio access. It is in "
+"charge of creating sample data (playable audio) as well as its playback via "
+"a voice interface."
+msgstr ""
+
+#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
+msgid "https://godotengine.org/asset-library/asset/525"
+msgstr ""
+
+#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
+#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
+msgid "https://godotengine.org/asset-library/asset/528"
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Adds a bus at [code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
+"[code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Name of the current device for audio input (see [method "
+"capture_get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the names of all audio input devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Sets which audio input device is used for audio capture."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Generates an [AudioBusLayout] using the available buses and effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the amount of channels of the bus at index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the [AudioEffectInstance] assigned to the given bus and effect "
+"indices (and optionally channel)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the index of the bus with the name [code]bus_name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
+"to."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the names of all audio devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the sample rate at the output of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the audio driver's output latency."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the speaker configuration."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the relative time since the last mix occurred."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Returns the relative time until the next mix occurs."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
+"effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
+"at index [code]bus_idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Locks the audio driver's main loop.\n"
+"[b]Note:[/b] Remember to unlock it afterwards."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Removes the bus at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Removes the effect at index [code]effect_idx[/code] from the bus at index "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Overwrites the currently used [AudioBusLayout]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Connects the output of the bus at [code]bus_idx[/code] to the bus named "
+"[code]send[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Unlocks the audio driver's main loop. (After locking it, you should always "
+"unlock it.)"
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Number of available audio buses."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Name of the current device for audio output (see [method get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
+"Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
+"code] will make the audio be played twice as fast)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Emitted when the [AudioBusLayout] changes."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "Two or fewer speakers were detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "A 3.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "A 5.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid "A 7.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioStream.xml
+msgid "Base class for audio streams."
+msgstr ""
+
+#: doc/classes/AudioStream.xml
+msgid ""
+"Base class for audio streams. Audio streams are used for sound effects and "
+"music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
+"[AudioStreamOGGVorbis]) file formats."
+msgstr ""
+
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
+msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgstr ""
+
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
+msgid "https://godotengine.org/asset-library/asset/526"
+msgstr ""
+
+#: doc/classes/AudioStream.xml
+msgid "Returns the length of the audio stream in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml
+msgid "Audio stream that generates sounds procedurally."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml
+msgid ""
+"This audio stream does not play back sounds, but expects a script to "
+"generate audio data for it instead. See also "
+"[AudioStreamGeneratorPlayback].\n"
+"See also [AudioEffectSpectrumAnalyzer] for performing real-time audio "
+"spectrum analysis.\n"
+"[b]Note:[/b] Due to performance constraints, this class is best used from C# "
+"or from a compiled language via GDNative. If you still want to use this "
+"class from GDScript, consider using a lower [member mix_rate] such as 11,025 "
+"Hz or 22,050 Hz."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml
+msgid ""
+"The length of the buffer to generate (in seconds). Lower values result in "
+"less latency, but require the script to generate audio data faster, "
+"resulting in increased CPU usage and more risk for audio cracking if the CPU "
+"can't keep up."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml
+msgid ""
+"The sample rate to use (in Hz). Higher values are more demanding for the CPU "
+"to generate, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"generating lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid "Plays back audio generated using [AudioStreamGenerator]."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid ""
+"This class is meant to be used with [AudioStreamGenerator] to play back the "
+"generated audio in real-time."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid ""
+"Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be "
+"pushed to the audio sample data buffer without overflowing it, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid "Clears the audio sample data buffer."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid ""
+"Returns the number of audio data frames left to play. If this returned "
+"number reaches [code]0[/code], the audio will stop playing until frames are "
+"added again. Therefore, make sure your script can always generate and push "
+"new audio frames fast enough to avoid audio cracking."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid ""
+"Pushes several audio data frames to the buffer. This is usually more "
+"efficient than [method push_frame] in C# and compiled languages via "
+"GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript."
+msgstr ""
+
+#: doc/classes/AudioStreamGeneratorPlayback.xml
+msgid ""
+"Pushes a single audio data frame to the buffer. This is usually less "
+"efficient than [method push_buffer] in C# and compiled languages via "
+"GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml
+msgid "MP3 audio stream driver."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+msgid "Contains the audio data in bytes."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+msgid ""
+"If [code]true[/code], the stream will automatically loop when it reaches the "
+"end."
+msgstr ""
+
+#: modules/minimp3/doc_classes/AudioStreamMP3.xml
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+msgid "Time in seconds at which the stream starts after being looped."
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+msgid "OGG Vorbis audio stream driver."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml
+msgid "Meta class for playing back audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml
+msgid ""
+"Can play, loop, pause a scroll through audio. See [AudioStream] and "
+"[AudioStreamOGGVorbis] for usage."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "Plays back audio non-positionally."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid ""
+"Plays an audio stream non-positionally.\n"
+"To play audio positionally, use [AudioStreamPlayer2D] or "
+"[AudioStreamPlayer3D] instead of [AudioStreamPlayer]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "Returns the position in the [AudioStream] in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "Plays the audio from the given [code]from_position[/code], in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Sets the position from which audio will be played, in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Stops the audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+msgid "If [code]true[/code], audio plays when added to scene tree."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+msgid "Bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid ""
+"If the audio configuration has more than two speakers, this sets the target "
+"channels. See [enum MixTarget] constants."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"The pitch and the tempo of the audio, as a multiplier of the audio sample's "
+"sample rate."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "If [code]true[/code], audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+msgid "The [AudioStream] object to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[code]stream_paused[/code] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "Volume of sound, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Emitted when the audio stops playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "The audio will be played only on the first channel."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid "The audio will be played on all surround channels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml
+msgid ""
+"The audio will be played on the second channel, which is usually the center."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid "Plays positional sound in 2D space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Plays audio that dampens with distance from screen center.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set "
+"[member volume_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
+msgid "Returns the position in the [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer2D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Plays the audio from the given position [code]from_position[/code], in "
+"seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
+msgid "Areas in which this sound plays."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid "Dampens audio over distance with this as an exponent."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid "Maximum distance from which audio is still hearable."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid "Base volume without dampening."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Plays positional sound in 3D space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Plays a sound effect with directed sound effects, dampens with distance if "
+"needed, generates effect of hearable position in space. For greater realism, "
+"a low-pass filter is automatically applied to distant sounds. This can be "
+"disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/"
+"code].\n"
+"By default, audio is heard from the camera position. This can be changed by "
+"adding a [Listener] node to the scene and enabling it by calling [method "
+"Listener.make_current] on it.\n"
+"See also [AudioStreamPlayer] to play a sound non-positionally.\n"
+"[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio "
+"output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set "
+"[member unit_db] to a very low value like [code]-100[/code] (which isn't "
+"audible to human hearing)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer3D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Dampens audio using a low-pass filter above this frequency, in Hz. To "
+"disable the dampening effect entirely, set this to [code]20500[/code] as "
+"this frequency is above the human hearing limit."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Amount how much the filter affects the loudness, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Decides if audio should get quieter with distance linearly, quadratically, "
+"logarithmically, or not be affected by distance, effectively disabling "
+"attenuation."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added "
+"to scene tree."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "The bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Decides in which step the [url=https://en.wikipedia.org/wiki/"
+"Doppler_effect]Doppler effect[/url] should be calculated.\n"
+"[b]Note:[/b] Only effective if the current [Camera]'s [member Camera."
+"doppler_tracking] property is set to a value other than [constant Camera."
+"DOPPLER_TRACKING_DISABLED]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "The angle in which the audio reaches cameras undampened."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"If [code]true[/code], the audio should be dampened according to the "
+"direction of the sound."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Dampens audio if camera is outside of [member emission_angle_degrees] and "
+"[member emission_angle_enabled] is set by this factor, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Sets the absolute maximum of the soundlevel, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Sets the distance from which the [member out_of_range_mode] takes effect. "
+"Has no effect if set to 0."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Decides if audio should pause when source is outside of [member "
+"max_distance] range."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "The [AudioStream] resource to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[member stream_paused] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "The base sound level unaffected by dampening, in decibels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"The factor for the attenuation effect. Higher values make the sound audible "
+"over a larger distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Linear dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Squared dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Logarithmic dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"No dampening of loudness according to distance. The sound will still be "
+"heard positionally, unlike an [AudioStreamPlayer]. [constant "
+"ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
+"greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
+"sphere of a defined size."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Mix this audio in, even when it's out of range. This increases CPU usage, "
+"but keeps the sound playing at the correct position if the camera leaves and "
+"enters the [AudioStreamPlayer3D]'s [member max_distance] radius."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Pause this audio when it gets out of range. This decreases CPU usage, but "
+"will cause the sound to restart if the camera leaves and enters the "
+"[AudioStreamPlayer3D]'s [member max_distance] radius."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Disables doppler tracking."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid "Executes doppler tracking in idle step (every rendered frame)."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Executes doppler tracking in physics step (every simulated physics frame)."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml
+msgid "Plays audio with random pitch shifting."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml
+msgid "Randomly varies pitch on each start."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml
+msgid "The current [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml
+msgid "The intensity of random pitch variation."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "Stores audio data loaded from WAV files."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"AudioStreamSample stores sound samples loaded from WAV files. To play the "
+"stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
+"[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
+"sound can be looped.\n"
+"This class can also be used to store dynamically-generated PCM audio data. "
+"See also [AudioStreamGenerator] for procedural audio generation."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
+"IMA ADPCM format can't be saved.\n"
+"[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
+"[code]path[/code] if it is missing."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"Contains the audio data in bytes.\n"
+"[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
+"PCM8 to signed PCM8, subtract 128 from each byte."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "Audio format. See [enum Format] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"The loop start point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"The loop end point (in number of samples, relative to the beginning of the "
+"sample). This information will be imported automatically from the WAV file "
+"if present."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"The loop mode. This information will be imported automatically from the WAV "
+"file if present. See [enum LoopMode] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"The sample rate for mixing this audio. Higher values require more storage "
+"space, but result in better quality.\n"
+"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
+"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
+"[code]48000[/code].\n"
+"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
+"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
+"there is no quality difference to human hearing when going past 40,000 Hz "
+"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
+"using lower-pitched sounds such as voices, lower sample rates such as "
+"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"quality."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "If [code]true[/code], audio is stereo."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "8-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "16-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "Audio is compressed using IMA ADPCM."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid "Audio does not loop."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing forward only."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing back and forth."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end], "
+"playing backward only."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid ""
+"Copies a region of the screen (or the whole screen) to a buffer so it can be "
+"accessed in your shader scripts through the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid ""
+"Node for back-buffering the currently-displayed screen. The region defined "
+"in the BackBufferCopy node is buffered with the content of the screen it "
+"covers, or the entire screen according to the copy mode set. Use the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
+"access the buffer.\n"
+"[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), "
+"anchors and margins won't apply to child [Control]-derived nodes. This can "
+"be problematic when resizing the window. To avoid this, add [Control]-"
+"derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of "
+"adding them as children."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid "Buffer mode. See [enum CopyMode] constants."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid ""
+"The area covered by the BackBufferCopy. Only used if [member copy_mode] is "
+"[constant COPY_MODE_RECT]."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid ""
+"Disables the buffering mode. This means the BackBufferCopy node will "
+"directly use the portion of screen it covers."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid "BackBufferCopy buffers a rectangular region."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml
+msgid "BackBufferCopy buffers the entire screen."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Prerendered indirect light map for a scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Baked lightmaps are an alternative workflow for adding indirect (or baked) "
+"lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
+"fine on low-end PCs and mobile devices as they consume almost no resources "
+"in run-time.\n"
+"[b]Procedural generation:[/b] Lightmap baking functionality is only "
+"available in the editor. This means [BakedLightmap] is not suited to "
+"procedurally generated or user-built levels. For procedurally generated or "
+"user-built levels, use [GIProbe] instead.\n"
+"[b]Note:[/b] Due to how lightmaps work, most properties only have a visible "
+"effect once lightmaps are baked again."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
+"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
+"no root node is provided, parent of this node will be used as root instead. "
+"If no save path is provided it will try to match the path from the current "
+"[member light_data]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"When enabled, the lightmapper will merge the textures for all meshes into a "
+"single large layered texture. Not supported in GLES2."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Maximum size of each lightmap layer, only used when [member atlas_generate] "
+"is enabled."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Raycasting bias used during baking to avoid floating point precision issues."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"The energy multiplier for each bounce. Higher values will make indirect "
+"lighting brighter. A value of [code]1.0[/code] represents physically "
+"accurate behavior, but higher values can be used to make indirect lighting "
+"propagate more visibly when using a low number of bounces. This can be used "
+"to speed up bake times by lowering the number of [member bounces] then "
+"increasing [member bounce_indirect_energy]. Unlike [member BakedLightmapData."
+"energy], this property does not affect direct lighting emitted by light "
+"nodes, emissive materials and the environment.\n"
+"[b]Note:[/b] [member bounce_indirect_energy] only has an effect if [member "
+"bounces] is set to a value greater than or equal to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Number of light bounces that are taken into account during baking. See also "
+"[member bounce_indirect_energy]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Grid size used for real-time capture information on dynamic objects."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"When enabled, an octree containing the scene's lighting information will be "
+"computed. This octree will then be used to light dynamic objects in the "
+"scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Bias value to reduce the amount of light proagation in the captured octree."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Bake quality of the capture data."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"If a baked mesh doesn't have a UV2 size hint, this value will be used to "
+"roughly compute a suitable lightmap size."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"The environment color when [member environment_mode] is set to [constant "
+"ENVIRONMENT_MODE_CUSTOM_COLOR]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"The energy scaling factor when when [member environment_mode] is set to "
+"[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"The [Sky] resource to use when [member environment_mode] is set o [constant "
+"ENVIRONMENT_MODE_CUSTOM_SKY]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The rotation of the baked custom sky."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Minimum ambient light for all the lightmap texels. This doesn't take into "
+"account any occlusion from the scene's geometry, it simply ensures a minimum "
+"amount of light on all the lightmap texels. Can be used for artistic control "
+"on shadow color."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Decides which environment to use during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Size of the baked lightmap. Only meshes inside this region will be included "
+"in the baked lightmap, also used as the bounds of the captured region for "
+"dynamic lighting."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Deprecated, in previous versions it determined the location where lightmaps "
+"were be saved."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The calculated light data."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Determines the amount of samples per texel used in indrect light baking. The "
+"amount of samples for each quality level can be configured in the project "
+"settings."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Store full color values in the lightmap textures. When disabled, lightmap "
+"textures will store a single brightness channel. Can be disabled to reduce "
+"disk usage if the scene contains only white lights or you don't mind losing "
+"color information in indirect lighting."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"When enabled, a lightmap denoiser will be used to reduce the noise inherent "
+"to Monte Carlo based global illumination."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"If [code]true[/code], stores the lightmap textures in a high dynamic range "
+"format (EXR). If [code]false[/code], stores the lightmap texture in a low "
+"dynamic range PNG image. This can be set to [code]false[/code] to reduce "
+"disk usage, but light values over 1.0 will be clamped and you may see "
+"banding caused by the reduced precision.\n"
+"[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease "
+"lightmap banding even when using the GLES2 backend or if [member "
+"ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The lowest bake quality mode. Fastest to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The default bake quality mode."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "A higher bake quality mode. Takes longer to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The highest bake quality mode. Takes the longest to calculate."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Baking was successful."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Returns if no viable save path is found. This can happen where an [member "
+"image_path] is not specified or when the save location is invalid."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml
+msgid "Currently unused."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Returns when the baker cannot save per-mesh textures to file."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The size of the generated lightmaps is too large."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "Returns if user cancels baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"Returns if lightmapper can't be created. Unless you are using a custom "
+"lightmapper, please report this as bug."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid ""
+"There is no root node to start baking from. Either provide [code]from_node[/"
+"code] argument or attach this node to a parent that should be used as root."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "No environment is used during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "The baked environment is automatically picked from the current scene."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "A custom sky is used as environment during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml
+msgid "A custom solid color is used as environment during baking."
+msgstr ""
+
+#: doc/classes/BakedLightmapData.xml
+msgid ""
+"Global energy multiplier for baked and dynamic capture objects. This can be "
+"changed at run-time without having to bake lightmaps again.\n"
+"To adjust only the energy of indirect lighting (without affecting direct "
+"lighting or emissive materials), adjust [member BakedLightmap."
+"bounce_indirect_energy] and bake lightmaps again."
+msgstr ""
+
+#: doc/classes/BakedLightmapData.xml
+msgid ""
+"Controls whether dynamic capture objects receive environment lighting or not."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "Base class for different kinds of buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"BaseButton is the abstract base class for buttons, so it shouldn't be used "
+"directly (it doesn't display anything). Other types of buttons inherit from "
+"it."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Called when the button is pressed. If you need to know the button's pressed "
+"state (and [member toggle_mode] is active), use [method _toggled] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Called when the button is toggled (only if [member toggle_mode] is active)."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Returns the visual state used to draw the button. This is useful mainly when "
+"implementing your own draw code by either overriding _draw() or connecting "
+"to \"draw\" signal. The visual state of the button is defined by the [enum "
+"DrawMode] enum."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Returns [code]true[/code] if the mouse has entered the button and has not "
+"left it yet."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Changes the [member pressed] state of the button, without emitting [signal "
+"toggled]. Use when you just want to change the state of the button without "
+"sending the pressed event (e.g. when initializing scene). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] This method doesn't unpress other buttons in its button [member "
+"group]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Determines when the button is considered clicked, one of the [enum "
+"ActionMode] constants."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Binary mask to choose which mouse buttons this button will respond to.\n"
+"To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
+"BUTTON_MASK_RIGHT[/code]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"If [code]true[/code], the button is in disabled state and can't be clicked "
+"or toggled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"[i]Deprecated.[/i] This property has been deprecated due to redundancy and "
+"will be removed in Godot 4.0. This property no longer has any effect when "
+"set. Please use [member Control.focus_mode] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "[ButtonGroup] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"If [code]true[/code], the button stays pressed when moving the cursor "
+"outside the button while pressing it.\n"
+"[b]Note:[/b] This property only affects the button's visual appearance. "
+"Signals will be emitted at the same moment regardless of this property's "
+"value."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"If [code]true[/code], the button's state is pressed. Means the button is "
+"pressed down or toggled (if [member toggle_mode] is active). Only works if "
+"[member toggle_mode] is [code]true[/code].\n"
+"[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be "
+"emitted. If you want to change the pressed state without emitting that "
+"signal, use [method set_pressed_no_signal]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "[ShortCut] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"If [code]true[/code], the button will add information about its shortcut in "
+"the tooltip."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"If [code]true[/code], the button is in toggle mode. Makes the button flip "
+"state between pressed and unpressed each time its area is clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "Emitted when the button starts being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "Emitted when the button stops being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Emitted when the button is toggled or pressed. This is on [signal "
+"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
+"and on [signal button_up] otherwise.\n"
+"If you need to know the button's pressed state (and [member toggle_mode] is "
+"active), use [signal toggled] instead."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Emitted when the button was just toggled between pressed and normal states "
+"(only if [member toggle_mode] is active). The new state is contained in the "
+"[code]button_pressed[/code] argument."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
+"buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "The state of buttons are pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "The state of buttons are hovered."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "The state of buttons are disabled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "The state of buttons are both hovered and pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid "Require just a press to consider the button clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml
+msgid ""
+"Require a press and a subsequent release before considering the button "
+"clicked."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "3×3 matrix datatype."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"3×3 matrix used for 3D rotation and scale. Almost always used as an "
+"orthogonal basis for a Transform.\n"
+"Contains 3 vector fields X, Y and Z as its columns, which are typically "
+"interpreted as the local basis vectors of a transformation. For such use, it "
+"is composed of a scaling and a rotation matrix, in that order (M = R.S).\n"
+"Can also be accessed as array of 3D vectors. These vectors are normally "
+"orthogonal to each other, but are not necessarily normalized (due to "
+"scaling).\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Transform.xml
+msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
+#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "https://godotengine.org/asset-library/asset/584"
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
+#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
+#: doc/classes/DynamicFontData.xml doc/classes/File.xml doc/classes/Input.xml
+#: doc/classes/InputEvent.xml doc/classes/InputEventAction.xml
+#: doc/classes/InputEventMouseMotion.xml doc/classes/KinematicBody.xml
+#: doc/classes/RayCast.xml doc/classes/StaticBody.xml
+#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
+#: doc/classes/TextureRect.xml doc/classes/Thread.xml
+#: doc/classes/VBoxContainer.xml
+msgid "https://godotengine.org/asset-library/asset/676"
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
+#: doc/classes/Transform2D.xml
+msgid "https://godotengine.org/asset-library/asset/583"
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Constructs a pure rotation basis matrix from the given quaternion."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Constructs a pure rotation basis matrix from the given Euler angles (in the "
+"YXZ convention: when *composing*, first Y, then X, and Z last), given in the "
+"vector format as (X angle, Y angle, Z angle).\n"
+"Consider using the [Quat] constructor instead, which uses a quaternion "
+"instead of Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Constructs a pure rotation basis matrix, rotated around the given "
+"[code]axis[/code] by [code]phi[/code], in radians. The axis must be a "
+"normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns the determinant of the basis matrix. If the basis is uniformly "
+"scaled, its determinant is the square of the scale.\n"
+"A negative determinant means the basis has a negative scale. A zero "
+"determinant means the basis isn't invertible, and is usually considered "
+"invalid."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns the basis's rotation in the form of Euler angles (in the YXZ "
+"convention: when decomposing, first Z, then X, and Y last). The returned "
+"vector contains the rotation angles in the format (X angle, Y angle, Z "
+"angle).\n"
+"Consider using the [method get_rotation_quat] method instead, which returns "
+"a [Quat] quaternion instead of Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"This function considers a discretization of rotations into 24 points on unit "
+"sphere, lying along the vectors (x,y,z) with each component being either -1, "
+"0, or 1, and returns the index of the point best representing the "
+"orientation of the object. It is mainly used by the [GridMap] editor. For "
+"further details, refer to the Godot source code."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns the basis's rotation in the form of a quaternion. See [method "
+"get_euler] if you need Euler angles, but keep in mind quaternions should "
+"generally be preferred to Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Assuming that the matrix is the combination of a rotation and scaling, "
+"return the absolute value of scaling factors along each axis."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Returns the inverse of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
+"equal, by calling [code]is_equal_approx[/code] on each component.\n"
+"[b]Note:[/b] For complicated reasons, the epsilon argument is always "
+"discarded. Don't use the epsilon argument, it does nothing."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns the orthonormalized version of the matrix (useful to call from time "
+"to time to avoid rounding error for orthogonal matrices). This performs a "
+"Gram-Schmidt orthonormalization on the basis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Introduce an additional rotation around the given axis by phi (radians). The "
+"axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Introduce an additional scaling specified by the given 3D scaling factor."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Assuming that the matrix is a proper rotation matrix, slerp performs a "
+"spherical-linear interpolation with another rotation matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Transposed dot product with the X axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Transposed dot product with the Y axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Transposed dot product with the Z axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Returns the transposed version of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid "Returns a vector transformed (multiplied) by the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"Returns a vector transformed (multiplied) by the transposed basis matrix.\n"
+"[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
+"only if it represents a rotation-reflection."
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Transform2D.xml
+msgid ""
+"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml doc/classes/Transform2D.xml
+msgid ""
+"The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"The identity basis, with no rotation or scaling applied.\n"
+"This is identical to calling [code]Basis()[/code] without any parameters. "
+"This constant can be used to make your code clearer, and for consistency "
+"with C#."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"The basis that will flip something along the X axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"The basis that will flip something along the Y axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml
+msgid ""
+"The basis that will flip something along the Z axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid "Boolean matrix."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"A two-dimensional array of boolean values, can be used to efficiently store "
+"a binary matrix (every matrix element takes only one bit) and query the "
+"values using natural cartesian coordinates."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"Creates a bitmap with the specified size, filled with [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"Creates a bitmap that matches the given image dimensions, every element of "
+"the bitmap is set to [code]false[/code] if the alpha value of the image at "
+"that position is equal to [code]threshold[/code] or less, and [code]true[/"
+"code] in other case."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid "Returns bitmap's value at the specified position."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid "Returns bitmap's dimensions."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"Returns the amount of bitmap elements that are set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"Applies morphological dilation or erosion to the bitmap. If [code]pixels[/"
+"code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] "
+"is negative, erosion is applied to the bitmap. [code]rect[/code] defines the "
+"area where the morphological operation is applied. Pixels located outside "
+"the [code]rect[/code] are unaffected by [method grow_mask]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
+"Sets the bitmap's element at the specified position, to the specified value."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid "Sets a rectangular portion of the bitmap to the specified value."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid ""
+"Renders text using fonts under the [url=https://www.angelcode.com/products/"
+"bmfont/]BMFont[/url] format.\n"
+"Handles files with the [code].fnt[/code] extension."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid ""
+"Renders text using [code]*.fnt[/code] fonts containing texture atlases. "
+"Supports distance fields. For using vector font files like TTF directly, see "
+"[DynamicFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid ""
+"Adds a character to the font, where [code]character[/code] is the Unicode "
+"value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
+"region in the texture (in pixels!), [code]align[/code] is the (optional) "
+"alignment for the character and [code]advance[/code] is the (optional) "
+"advance."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid ""
+"Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
+"special cases where a typeface advance is determined by the next character."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Adds a texture to the [BitmapFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Clears all the font data and settings."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid ""
+"Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Returns a kerning pair as a difference."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Returns the font atlas texture at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Returns the number of textures in the BitmapFont atlas."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "If [code]true[/code], distance field hint is enabled."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "The fallback font."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml
+msgid "Total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid "Joint used with [Skeleton2D] to control and animate other nodes."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid ""
+"Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, "
+"and animate other [Node2D] nodes.\n"
+"You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate "
+"2D meshes created with the Polygon 2D UV editor.\n"
+"Each bone has a [member rest] transform that you can reset to with [method "
+"apply_rest]. These rest poses are relative to the bone's parent.\n"
+"If in the editor, you can set the rest pose of an entire skeleton using a "
+"menu option, from the code, you need to iterate over the bones to set their "
+"individual rest poses."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid "Stores the node's current transforms in [member rest]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid ""
+"Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid ""
+"Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
+"a parent, or its rest pose relative to its parent."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid ""
+"Length of the bone's representation drawn in the editor's viewport in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml
+msgid ""
+"Rest transform of the bone. You can reset the node's transforms to this "
+"value using [method apply_rest]."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml
+msgid "A node that will attach to a bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml
+msgid ""
+"This node must be the child of a [Skeleton] node. You can then select a bone "
+"for this node to attach to. The BoneAttachment node will copy the transform "
+"of the selected bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment.xml
+msgid "The name of the attached bone."
+msgstr ""
+
+#: doc/classes/bool.xml
+msgid "Boolean built-in type."
+msgstr ""
+
+#: doc/classes/bool.xml
+msgid ""
+"Boolean is a built-in type. There are two boolean values: [code]true[/code] "
+"and [code]false[/code]. You can think of it as a switch with on or off (1 or "
+"0) setting. Booleans are used in programming for logic in condition "
+"statements, like [code]if[/code] statements.\n"
+"Booleans can be directly used in [code]if[/code] statements. The code below "
+"demonstrates this on the [code]if can_shoot:[/code] line. You don't need to "
+"use [code]== true[/code], you only need [code]if can_shoot:[/code]. "
+"Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/"
+"code].\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot:\n"
+" pass # Perform shooting actions here.\n"
+"[/codeblock]\n"
+"The following code will only create a bullet if both conditions are met: "
+"action \"shoot\" is pressed and if [code]can_shoot[/code] is [code]true[/"
+"code].\n"
+"[b]Note:[/b] [code]Input.is_action_pressed(\"shoot\")[/code] is also a "
+"boolean that is [code]true[/code] when \"shoot\" is pressed and [code]false[/"
+"code] when \"shoot\" isn't pressed.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+"[/codeblock]\n"
+"The following code will set [code]can_shoot[/code] to [code]false[/code] and "
+"start a timer. This will prevent player from shooting until the timer runs "
+"out. Next [code]can_shoot[/code] will be set to [code]true[/code] again "
+"allowing player to shoot once again.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"onready var cool_down = $CoolDownTimer\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+" can_shoot = false\n"
+" cool_down.start()\n"
+"\n"
+"func _on_CoolDownTimer_timeout():\n"
+" can_shoot = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/bool.xml
+msgid ""
+"Cast an [int] value to a boolean value, this method will return [code]false[/"
+"code] if [code]0[/code] is passed in, and [code]true[/code] for all other "
+"ints."
+msgstr ""
+
+#: doc/classes/bool.xml
+msgid ""
+"Cast a [float] value to a boolean value, this method will return "
+"[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] "
+"for all other floats."
+msgstr ""
+
+#: doc/classes/bool.xml
+msgid ""
+"Cast a [String] value to a boolean value, this method will return "
+"[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] "
+"for all non-empty strings.\n"
+"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], "
+"[code]bool(\"\")[/code] returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid "Base class for box containers."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid ""
+"Arranges child controls vertically or horizontally, and rearranges the "
+"controls automatically when their minimum size changes."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid ""
+"Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/"
+"code] will insert the spacer control in front of other children."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid ""
+"The alignment of the container's children (must be one of [constant "
+"ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid "Aligns children with the beginning of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid "Aligns children with the center of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml
+msgid "Aligns children with the end of the container."
+msgstr ""
+
+#: doc/classes/BoxShape.xml
+msgid "Box shape resource."
+msgstr ""
+
+#: doc/classes/BoxShape.xml
+msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
+msgstr ""
+
+#: doc/classes/BoxShape.xml doc/classes/CapsuleShape.xml
+#: doc/classes/ConcavePolygonShape.xml doc/classes/ConvexPolygonShape.xml
+#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
+#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
+#: doc/classes/StaticBody.xml
+msgid "https://godotengine.org/asset-library/asset/675"
+msgstr ""
+
+#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
+#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
+#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
+#: doc/classes/MeshLibrary.xml
+msgid "https://godotengine.org/asset-library/asset/126"
+msgstr ""
+
+#: doc/classes/BoxShape.xml
+msgid ""
+"The box's half extents. The width, height and depth of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Standard themed Button."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"Button is the standard themed button. It can contain text and an icon, and "
+"will display them according to the current [Theme].\n"
+"[b]Example of creating a button and assigning an action when pressed by code:"
+"[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" var button = Button.new()\n"
+" button.text = \"Click me\"\n"
+" button.connect(\"pressed\", self, \"_button_pressed\")\n"
+" add_child(button)\n"
+"\n"
+"func _button_pressed():\n"
+" print(\"Hello world!\")\n"
+"[/codeblock]\n"
+"Buttons (like all Control nodes) can also be created in the editor, but some "
+"situations may require creating them from code.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] Buttons do not interpret touch input and therefore don't "
+"support multitouch, since mouse emulation can only press one button at a "
+"given time. Use [TouchScreenButton] for buttons that trigger gameplay "
+"movement or actions, as [TouchScreenButton] supports multitouch."
+msgstr ""
+
+#: doc/classes/Button.xml doc/classes/Dictionary.xml
+#: doc/classes/GridContainer.xml doc/classes/OS.xml
+#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
+#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
+msgid "https://godotengine.org/asset-library/asset/677"
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"Text alignment policy for the button's text, use one of the [enum TextAlign] "
+"constants."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"When this property is enabled, text that is too large to fit the button is "
+"clipped, when disabled the Button will always be wide enough to hold the "
+"text."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"When enabled, the button's icon will expand/shrink to fit the button's size "
+"while keeping its aspect."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Flat buttons don't display decoration."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"Button's icon, if text is present the icon will be placed before the text.\n"
+"To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
+"property of [Button] and [code]content_margin_*[/code] properties of the "
+"used [StyleBox]es."
+msgstr ""
+
+#: doc/classes/Button.xml doc/classes/LinkButton.xml
+msgid "The button's text that will be displayed inside the button's area."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Align the text to the left."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Align the text to the center."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Align the text to the right."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Default text [Color] of the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Text [Color] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"Text [Color] used when the [Button] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Text [Color] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Text [Color] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "The horizontal space between [Button]'s icon and text."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "Default [StyleBox] for the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml
+msgid "[StyleBox] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml
+msgid "Group of Buttons."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml
+msgid ""
+"Group of [Button]. All direct and indirect children buttons become radios. "
+"Only one allows being pressed.\n"
+"[member BaseButton.toggle_mode] should be [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml
+msgid ""
+"Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
+"[member BaseButton.group])."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml
+msgid "Returns the current pressed button."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml
+msgid "Emitted when one of the buttons of the group is pressed."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid "Camera node, displays from a point of view."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Camera is a special node that displays what is visible from its current "
+"location. Cameras register themselves in the nearest [Viewport] node (when "
+"ascending the tree). Only one camera can be active per viewport. If no "
+"viewport is available ascending the tree, the camera will register in the "
+"global viewport. In other words, a camera just provides 3D display "
+"capabilities to a [Viewport], and, without one, a scene registered in that "
+"[Viewport] (or higher viewports) can't be displayed."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"If this is the current camera, remove it from being current. If "
+"[code]enable_next[/code] is [code]true[/code], request to make the next "
+"camera current, if any."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid "Returns the camera's RID from the [VisualServer]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns the transform of the camera plus the vertical ([member v_offset]) "
+"and horizontal ([member h_offset]) offsets; and any other adjustments made "
+"to the position and orientation of the camera by subclassed cameras such as "
+"[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
+"cull_mask] is enabled, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns the camera's frustum planes in world space units as an array of "
+"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
+"be confused with [member frustum_offset]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns [code]true[/code] if the given position is behind the camera.\n"
+"[b]Note:[/b] A position which returns [code]false[/code] may still be "
+"outside the camera's field of view."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Makes this camera the current camera for the [Viewport] (see class "
+"description). If the camera node is outside the scene tree, it will attempt "
+"to become current once it's added."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns a normal vector from the screen point location directed along the "
+"camera. Orthogonal cameras are normalized. Perspective cameras account for "
+"perspective, screen width/height, etc."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns the 3D point in world space that maps to the given 2D coordinate in "
+"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
+"distance into the scene away from the camera."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns a normal vector in world space, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns a 3D position in world space, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Sets the camera projection to frustum mode (see [constant "
+"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
+"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
+"world space units."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Sets the camera projection to orthogonal mode (see [constant "
+"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
+"[code]z_near[/code] and [code]z_far[/code] clip planes in world space units. "
+"(As a hint, 2D games often use this projection, with values specified in "
+"pixels.)"
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Sets the camera projection to perspective mode (see [constant "
+"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
+"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
+"planes in world space units."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
+"3D point in world space.\n"
+"[b]Note:[/b] When using this to position GUI elements over a 3D viewport, "
+"use [method is_position_behind] to prevent them from appearing if the 3D "
+"point is behind the camera:\n"
+"[codeblock]\n"
+"# This code block is part of a script that inherits from Spatial.\n"
+"# `control` is a reference to a node inheriting from Control.\n"
+"control.visible = not get_viewport().get_camera()."
+"is_position_behind(global_transform.origin)\n"
+"control.rect_position = get_viewport().get_camera()."
+"unproject_position(global_transform.origin)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The culling mask that describes which 3D render layers are rendered by this "
+"camera."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
+"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
+"objects changed in particular [code]_process[/code] methods. The Doppler "
+"effect is only simulated for [AudioStreamPlayer3D] nodes that have [member "
+"AudioStreamPlayer3D.doppler_tracking] set to a value other than [constant "
+"AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED].\n"
+"[b]Note:[/b] To toggle the Doppler effect preview in the editor, use the "
+"Perspective menu in the top-left corner of the 3D viewport and toggle "
+"[b]Enable Doppler[/b]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid "The [Environment] to use for this camera."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The distance to the far culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The camera's field of view angle (in degrees). Only applicable in "
+"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
+"code] sets the other axis' field of view angle.\n"
+"For reference, the default vertical field of view value ([code]70.0[/code]) "
+"is equivalent to a horizontal FOV of:\n"
+"- ~86.07 degrees in a 4:3 viewport\n"
+"- ~96.50 degrees in a 16:10 viewport\n"
+"- ~102.45 degrees in a 16:9 viewport\n"
+"- ~117.06 degrees in a 21:9 viewport"
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The camera's frustum offset. This can be changed from the default to create "
+"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
+"shearing[/url]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid "The horizontal (X) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The axis to lock during [member fov]/[member size] adjustments. Can be "
+"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The distance to the near culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
+"objects' Z distance from the camera's local space scales their perceived "
+"size."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"The camera's size measured as 1/2 the width or height. Only applicable in "
+"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
+"sets the other axis' size length."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid "The vertical (Y) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Perspective projection. Objects on the screen becomes smaller when they are "
+"far away."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Orthogonal projection, also known as orthographic projection. Objects remain "
+"the same size on the screen no matter how far away they are."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Frustum projection. This mode allows adjusting [member frustum_offset] to "
+"create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
+"usually the best option for projects running in portrait mode, as taller "
+"aspect ratios will benefit from a wider vertical FOV."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
+"usually the best option for projects running in landscape mode, as wider "
+"aspect ratios will automatically benefit from a wider horizontal FOV."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] simulation (default)."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in [code]_process[/"
+"code]. Changes in the relative velocity of this camera compared to those "
+"objects affect how audio is perceived (changing the audio's [member "
+"AudioStreamPlayer3D.pitch_scale])."
+msgstr ""
+
+#: doc/classes/Camera.xml
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in "
+"[code]_physics_process[/code]. Changes in the relative velocity of this "
+"camera compared to those objects affect how audio is perceived (changing the "
+"audio's [member AudioStreamPlayer3D.pitch_scale])."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "Camera node for 2D scenes."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Camera node for 2D scenes. It forces the screen (current layer) to scroll "
+"following this node. This makes it easier (and faster) to program scrollable "
+"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
+"This node is intended to be a simple helper to get things going quickly, but "
+"more functionality may be desired to change how the camera works. To make "
+"your own custom camera node, inherit it from [Node2D] and change the "
+"transform of the canvas by setting [member Viewport.canvas_transform] in "
+"[Viewport] (you can obtain the current [Viewport] by using [method Node."
+"get_viewport]).\n"
+"Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
+"actual position of the screen, which may differ due to applied smoothing or "
+"limits. You can use [method get_camera_screen_center] to get the real "
+"position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/112"
+msgstr ""
+
+#: doc/classes/Camera2D.xml doc/classes/Environment.xml
+#: doc/classes/WorldEnvironment.xml
+msgid "https://godotengine.org/asset-library/asset/110"
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "Aligns the camera to the tracked node."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
+"assigned camera."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "Forces the camera to update scroll immediately."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Returns the camera's [code]position[/code] (the tracked point the camera "
+"attempts to follow), relative to the origin.\n"
+"[b]Note:[/b] The returned value is not the same as [member Node2D.position] "
+"or [member Node2D.global_position], as it is affected by the [code]drag[/"
+"code] properties."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Returns the location of the [Camera2D]'s screen-center, relative to the "
+"origin.\n"
+"[b]Note:[/b] The real [code]position[/code] of the camera may be different, "
+"see [method get_camera_position]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Returns the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Returns the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Make this the current 2D camera for the scene (viewport and layer), in case "
+"there are many cameras in the scene."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Sets the camera's position immediately to its current smoothing "
+"destination.\n"
+"This method has no effect if [member smoothing_enabled] is [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Sets the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Sets the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], the camera is the active camera for the current scene. "
+"Only one camera can be current, so setting a different camera [code]current[/"
+"code] will disable this one."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
+"or not a [Viewport], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the horizontal "
+"drag margins. If [code]false[/code], the camera moves horizontally "
+"regardless of margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the vertical drag "
+"margins. If [code]false[/code], the camera moves vertically regardless of "
+"margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], draws the camera's limits rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], draws the camera's screen rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Bottom scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Left scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Right scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
+"This property has no effect if [member smoothing_enabled] is [code]false[/"
+"code].\n"
+"[b]Note:[/b] To immediately update the camera's position to be within limits "
+"without smoothing, even with this setting enabled, invoke [method "
+"reset_smoothing]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Top scroll limit in pixels. The camera stops moving when reaching this value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The camera's offset, useful for looking around or camera shake animations."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The horizontal offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
+"not updated in any way if drag margins are enabled and can be used to set "
+"initial offset."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The vertical offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Used the same as [member offset_h]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "The camera's process callback. See [enum Camera2DProcessMode]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid "If [code]true[/code], the camera view rotates with the target."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"If [code]true[/code], the camera smoothly moves towards the target at "
+"[member smoothing_speed]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"Speed in pixels per second of the camera's smoothing effect when [member "
+"smoothing_enabled] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The camera's zoom relative to the viewport. Values larger than "
+"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
+"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
+"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The camera's position is fixed so that the top-left corner is always at the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml
+msgid ""
+"The camera's position takes into account vertical/horizontal offsets and the "
+"screen size."
+msgstr ""
+
+#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
+msgid "The camera updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
+msgid "The camera updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device. When enabled, Godot will start capturing frames from the camera "
+"which can then be used. See also [CameraServer].\n"
+"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
+"textures and need to be combined in a shader. Godot does this automatically "
+"for you if you set the environment to show the camera image in the "
+"background."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Returns the unique ID for this feed."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Returns the camera's name."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Returns the position of camera on the device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "If [code]true[/code], the feed is active."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "The transform applied to the camera's image."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "No image set for the feed."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Feed supplies RGB images."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Feed supplies YCbCr images that need to be converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid ""
+"Feed supplies separate Y and CbCr images that need to be combined and "
+"converted to RGB."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Unspecified position."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Camera is mounted at the front of the device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml
+msgid "Camera is mounted at the back of the device."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Server keeping track of different cameras accessible in Godot."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid ""
+"The [CameraServer] keeps track of different cameras accessible in Godot. "
+"These are external cameras such as webcams or the cameras on your phone.\n"
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Adds the camera [code]feed[/code] to the camera server."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Returns an array of [CameraFeed]s."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Returns the number of [CameraFeed]s registered."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "The RGBA camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "The Y component camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml
+msgid "The CbCr component camera image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml
+msgid "Texture provided by a [CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml
+msgid ""
+"This texture gives access to the camera texture provided by a [CameraFeed].\n"
+"[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
+"a shader."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml
+msgid "The ID of the [CameraFeed] for which we want to display the image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml
+msgid ""
+"Convenience property that gives access to the active property of the "
+"[CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml
+msgid ""
+"Which image within the [CameraFeed] we want access to, important if the "
+"camera image is split in a Y and CbCr component."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Base class of anything 2D."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Base class of anything 2D. Canvas items are laid out in a tree; children "
+"inherit and extend their parent's transform. [CanvasItem] is extended by "
+"[Control] for anything GUI-related, and by [Node2D] for anything related to "
+"the 2D engine.\n"
+"Any [CanvasItem] can draw. For this, [method update] must be called, then "
+"[constant NOTIFICATION_DRAW] will be received on idle time to request "
+"redraw. Because of this, canvas items don't need to be redrawn on every "
+"frame, improving the performance significantly. Several functions for "
+"drawing on the [CanvasItem] are provided (see [code]draw_*[/code] "
+"functions). However, they can only be used inside the [method Object."
+"_notification], signal or [method _draw] virtual functions.\n"
+"Canvas items are drawn in tree order. By default, children are on top of "
+"their parents so a root [CanvasItem] will be drawn behind everything. This "
+"behavior can be changed on a per-item basis.\n"
+"A [CanvasItem] can also be hidden, which will also hide its children. It "
+"provides many ways to change parameters such as modulation (for itself and "
+"its children) and self modulation (only for itself), as well as its blend "
+"mode.\n"
+"Ultimately, a transform notification can be requested, which will notify the "
+"node that its global position changed in case the parent tree changed.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
+#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
+msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
+msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Overridable function called by the engine (if defined) to draw the canvas "
+"item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a string character using a custom font. Returns the advance, depending "
+"on the character width and kerning with an optional next character."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a line from a 2D point to another, with a given color and width. It "
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
+"related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
+"not implemented and have no effect."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a [MultiMesh] in 2D with the provided texture. See "
+"[MultiMeshInstance2D] for related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws interconnected line segments with a uniform [code]color[/code] and "
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws interconnected line segments with a uniform [code]width[/code] and "
+"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
+"line segments match by index between [code]points[/code] and [code]colors[/"
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
+"rectangle will be filled with the [code]color[/code] specified. If "
+"[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
+"stroke with the [code]color[/code] and [code]width[/code] specified. If "
+"[code]antialiased[/code] is [code]true[/code], the lines will be "
+"antialiased.\n"
+"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only "
+"effective if [code]filled[/code] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Sets a custom transform for drawing via components. Anything drawn "
+"afterwards will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Sets a custom transform for drawing via matrix. Anything drawn afterwards "
+"will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws [code]text[/code] using the specified [code]font[/code] at the "
+"[code]position[/code] (bottom-left corner using the baseline of the font). "
+"The text will have its color multiplied by [code]modulate[/code]. If "
+"[code]clip_w[/code] is greater than or equal to 0, the text will be clipped "
+"if it exceeds the specified width.\n"
+"[b]Example using the default project font:[/b]\n"
+"[codeblock]\n"
+"# If using this method in a script that redraws constantly, move the\n"
+"# `default_font` declaration to a member variable assigned in `_ready()`\n"
+"# so the Control is only created once.\n"
+"var default_font = Control.new().get_font(\"font\")\n"
+"draw_string(default_font, Vector2(64, 64), \"Hello world\")\n"
+"[/codeblock]\n"
+"See also [method Font.draw]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Draws a styled rectangle."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Draws a texture at a given position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a textured rectangle at a given position, optionally modulated by a "
+"color. If [code]transpose[/code] is [code]true[/code], the texture will have "
+"its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Draws a textured rectangle region at a given position, optionally modulated "
+"by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
+"have its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml
+msgid ""
+"Forces the transform to update. Transform changes in physics are not instant "
+"for performance reasons. Transforms are accumulated and then set. Use this "
+"if you need an up-to-date transform when doing physics operations."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the [RID] of the [World2D] canvas where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the canvas item RID used by [VisualServer] for this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the transform matrix of this item's canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the global position of the mouse."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the global transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Returns the global transform matrix of this item in relation to the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the mouse position relative to this item's position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the viewport's boundaries as a [Rect2]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns this item's transform in relation to the viewport."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Returns the [World2D] where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Returns [code]true[/code] if local transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Returns [code]true[/code] if the node is set as top-level. See [method "
+"set_as_toplevel]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Returns [code]true[/code] if global transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/Spatial.xml
+msgid ""
+"Returns [code]true[/code] if the node is present in the [SceneTree], its "
+"[member visible] property is [code]true[/code] and all its antecedents are "
+"also visible. If any antecedent is hidden, this node will not be visible in "
+"the scene tree."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Assigns [code]screen_point[/code] as this node's new local transform."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Transformations issued by [code]event[/code]'s inputs are applied in local "
+"space instead of global space."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
+"transform from parent canvas items."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"local transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"global transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
+"[Popup], the correct way to make them visible is to call one of the multiple "
+"[code]popup*()[/code] functions instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be "
+"called on idle time to request redraw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The material applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The color applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"The color applied to textures on this [CanvasItem]. This is not inherited by "
+"children [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "If [code]true[/code], the object draws behind its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "If [code]true[/code], the object draws on top of its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
+"is used as this one's material."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"If [code]true[/code], this [CanvasItem] is drawn. The node is only visible "
+"if all of its antecedents are visible as well (in other words, [method "
+"is_visible_in_tree] must return [code]true[/code]).\n"
+"[b]Note:[/b] For controls that inherit [Popup], the correct way to make them "
+"visible is to call one of the multiple [code]popup*()[/code] functions "
+"instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Emitted when the [CanvasItem] must redraw. This can only be connected "
+"realtime, as deferred will not allow drawing."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Emitted when becoming hidden."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Emitted when the item's [Rect2] boundaries (position or size) have changed, "
+"or when an action is taking place that may have impacted these boundaries (e."
+"g. changing [member Sprite.texture])."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "Emitted when the visibility (hidden/visible) changes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
+msgid ""
+"Mix blending mode. Colors are assumed to be independent of the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
+msgid "Additive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
+msgid "Subtractive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
+msgid "Multiplicative blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
+msgid ""
+"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"Disables blending mode. Colors including alpha are written as-is. Only "
+"applicable for render targets with a transparent background. No lighting "
+"will be applied."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid ""
+"The [CanvasItem]'s transform has changed. This notification is only received "
+"if enabled by [method set_notify_transform] or [method "
+"set_notify_local_transform]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The [CanvasItem] is requested to draw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The [CanvasItem]'s visibility has changed."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The [CanvasItem] has entered the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml
+msgid "The [CanvasItem] has exited the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid "A material for [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"[CanvasItemMaterial]s provide a means of modifying the textures associated "
+"with a CanvasItem. They specialize in describing blend and lighting "
+"behaviors for textures. Use a [ShaderMaterial] to more fully customize a "
+"material's interactions with a [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"The manner in which a material's rendering is applied to underlying textures."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid "The manner in which material reacts to lighting."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"The number of columns in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"If [code]true[/code], the particles animation will loop.\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"The number of rows in the spritesheet assigned as [Texture] for a "
+"[Particles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"If [code]true[/code], enable spritesheet-based animation features when "
+"assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
+"ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
+"also be set to a positive value for the animation to play.\n"
+"This property (and other [code]particles_anim_*[/code] properties that "
+"depend on it) has no effect on other types of nodes."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid ""
+"Render the material using both light and non-light sensitive material "
+"properties."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid "Render the material as if there were no light."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml
+msgid "Render the material as if there were only light."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Canvas drawing layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Canvas drawing layer. [CanvasItem] nodes that are direct or indirect "
+"children of a [CanvasLayer] will be drawn in that layer. The layer is a "
+"numeric index that defines the draw order. The default 2D scene renders with "
+"index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with "
+"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
+"above), or backgrounds (in layer -1 or below)."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Returns the RID of the canvas used by this layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
+"code], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Sets the layer to follow the viewport in order to simulate a pseudo 3D "
+"effect."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Scales the layer when using [member follow_viewport_enable]. Layers moving "
+"into the foreground should have increasing scales, while layers moving into "
+"the background should have decreasing scales."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Layer index for draw order. Lower values are drawn first."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "The layer's base offset."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "The layer's rotation in radians."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "The layer's rotation in degrees."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "The layer's scale."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "The layer's transform."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml
+msgid "Tint the entire canvas."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml
+msgid ""
+"[CanvasModulate] tints the canvas elements using its assigned [member color]."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml
+msgid "The tint color to apply."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml
+msgid "Class representing a capsule-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml
+msgid ""
+"Height of the middle cylindrical part of the capsule (without the "
+"hemispherical ends).\n"
+"[b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 "
+"* [member radius]."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml
+msgid "Number of radial segments on the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml
+msgid "Radius of the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml
+msgid "Number of rings along the height of the capsule."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml
+msgid "Capsule shape for collisions."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
+msgid "The capsule's height."
+msgstr ""
+
+#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
+msgid "The capsule's radius."
+msgstr ""
+
+#: doc/classes/CapsuleShape2D.xml
+msgid "Capsule shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml
+msgid "Keeps children controls centered."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml
+msgid ""
+"CenterContainer keeps children controls centered. This container keeps all "
+"children to their minimum size, in the center."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml
+msgid ""
+"If [code]true[/code], centers children relative to the [CenterContainer]'s "
+"top left corner."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"Controls how an individual character will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"By setting various properties on this object, you can control how individual "
+"characters will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
+#: doc/classes/RichTextLabel.xml
+msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
+msgid ""
+"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"The Unicode codepoint the character will use. This only affects non-"
+"whitespace characters. [method @GDScript.ord] can be useful here. For "
+"example, the following will replace all characters with asterisks:\n"
+"[codeblock]\n"
+"# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
+"# See the RichTextEffect documentation for details.\n"
+"char_fx.character = ord(\"*\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid "The color the character will be drawn with."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"The time elapsed since the [RichTextLabel] was added to the scene tree (in "
+"seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
+"pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
+"[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"Contains the arguments passed in the opening BBCode tag. By default, "
+"arguments are strings; if their contents match a type such as [bool], [int] "
+"or [float], they will be converted automatically. Color codes in the form "
+"[code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque "
+"[Color]. String arguments may not contain spaces, even if they're quoted. If "
+"present, quotes will also be present in the final string.\n"
+"For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 "
+"color=#ffffff][/code] will map to the following [Dictionary]:\n"
+"[codeblock]\n"
+"{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
+"1)}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid "The position offset the character will be drawn with (in pixels)."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
+"If [code]true[/code], the character will be drawn. If [code]false[/code], "
+"the character will be hidden. Characters around hidden characters will "
+"reflow to take the space of hidden characters. If this is not desired, set "
+"their [member color] to [code]Color(1, 1, 1, 0)[/code] instead."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "Binary choice user interface widget. See also [CheckButton]."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"A checkbox allows the user to make a binary choice (choosing only one of two "
+"possible options). It's similar to [CheckButton] in functionality, but it "
+"has a different appearance. To follow established UX patterns, it's "
+"recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
+"on something. For instance, it should be used when toggling it will only do "
+"something once a confirmation button is pressed.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [CheckBox] text's font color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [CheckBox] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [CheckBox] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [CheckBox] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The separation between the check icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The [Font] to use for the [CheckBox] text."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The check icon to display when the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid "The check icon to display when the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
+msgid "The [StyleBox] to display as a background."
+msgstr ""
+
+#: doc/classes/CheckBox.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "Checkable button. See also [CheckBox]."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"CheckButton is a toggle button displayed as a check field. It's similar to "
+"[CheckBox] in functionality, but it has a different appearance. To follow "
+"established UX patterns, it's recommended to use CheckButton when toggling "
+"it has an [b]immediate[/b] effect on something. For instance, it should be "
+"used if toggling it enables/disables a setting without requiring the user to "
+"press a confirmation button.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [CheckButton] text's font color."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [CheckButton] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [CheckButton] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [CheckButton] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The separation between the toggle icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The [Font] to use for the [CheckButton] text."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The icon to display when the [CheckButton] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The icon to display when the [CheckButton] is checked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is pressed."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml
+msgid "Circular shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml
+msgid ""
+"Circular shape for 2D collisions. This shape is useful for modeling balls or "
+"small characters and its collision detection with everything else is very "
+"fast."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml
+msgid "The circle's radius."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Class information repository."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Provides access to metadata stored for every available class."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns [code]true[/code] if you can instance objects from the specified "
+"[code]class[/code], [code]false[/code] in other case."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Returns whether the specified [code]class[/code] is available or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns a category associated with the class for use in documentation and "
+"the Asset Library. Debug mode required."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with all the keys in [code]enum[/code] of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with all the enums of [code]class[/code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns the value of the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry. Always returns 0 when the constant could not be found."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns which enum the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry belongs to."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with the names all the integer constants of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with all the methods of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] with the following keys: [code]args[/code], "
+"[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
+"code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
+"code].\n"
+"[b]Note:[/b] In exported release builds the debug info is not available, so "
+"the returned dictionaries will contain only method names."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns the value of [code]property[/code] of [code]class[/code] or its "
+"ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with all the properties of [code]class[/code] or its "
+"ancestry if [code]no_inheritance[/code] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
+"The returned value is a [Dictionary] with the following keys: [code]args[/"
+"code], [code]default_args[/code], [code]flags[/code], [code]id[/code], "
+"[code]name[/code], [code]return: (class_name, hint, hint_string, name, type, "
+"usage)[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns an array with all the signals of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] as described in [method class_get_signal]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an enum called "
+"[code]name[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an integer constant "
+"called [code]name[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
+"code] is [code]false[/code]) has a method called [code]method[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has a signal called "
+"[code]signal[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Returns the names of all the classes available."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns the names of all the classes that directly or indirectly inherit "
+"from [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Returns the parent class of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Creates an instance of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid "Returns whether this [code]class[/code] is enabled or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml
+msgid ""
+"Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
+"or not."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "A [Camera] that includes collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"This node extends [Camera] to add collisions with [Area] and/or "
+"[PhysicsBody] nodes. The camera cannot move through colliding objects."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"node."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"[RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "Removes all collision exceptions."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "Returns the distance the camera has been offset due to a collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"Returns [code]true[/code] if the specified bit index is on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "Removes a collision exception with the specified node."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "Removes a collision exception with the specified [RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"Sets the specified bit index to the [code]value[/code].\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "If [code]true[/code], the camera stops on contact with [Area]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"The camera's collision mask. Only objects in at least one collision layer "
+"matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid ""
+"The camera's collision margin. The camera can't get closer than this "
+"distance to a colliding object."
+msgstr ""
+
+#: doc/classes/ClippedCamera.xml
+msgid "The camera's process callback. See [enum ProcessMode]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Base node for collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"CollisionObject is the base class for physics objects. It can hold any "
+"number of collision [Shape]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"Receives unhandled [InputEvent]s. [code]position[/code] is the location in "
+"world space of the mouse pointer on the surface of the shape with index "
+"[code]shape_idx[/code] and [code]normal[/code] is the normal vector of the "
+"surface at that point. Connect to the [signal input_event] signal to easily "
+"pick up these events."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"Creates a new shape owner for the given object. Returns [code]owner_id[/"
+"code] of the new owner for future reference."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_layer] is set."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns whether or not the specified [code]bit[/code] of the [member "
+"collision_mask] is set."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid "Returns the object's [RID]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
+"ids in other methods that take [code]owner_id[/code] as an argument."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "If [code]true[/code], the shape owner and its shapes are disabled."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Removes the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_layer].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_layer]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the the [member collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the the [member collision_mask]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Returns the [code]owner_id[/code] of the given shape."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Adds a [Shape] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Removes all shapes from the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Returns the parent object of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Returns the [Shape] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Returns the number of shapes the given shape owner contains."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"Returns the child index of the [Shape] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Returns the shape owner's [Transform]."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "Removes a shape from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+msgid "If [code]true[/code], disables the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Sets the [Transform] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"The physics layers this CollisionObject3D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See [url="
+"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"The physics layers this CollisionObject3D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See [url="
+"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"If [code]true[/code], the [CollisionObject] will continue to receive input "
+"events as the mouse is dragged across its shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
+"[RayCast]s."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid ""
+"Emitted when the object receives an unhandled [InputEvent]. [code]position[/"
+"code] is the location in world space of the mouse pointer on the surface of "
+"the shape with index [code]shape_idx[/code] and [code]normal[/code] is the "
+"normal vector of the surface at that point."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Emitted when the mouse pointer enters any of this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject.xml
+msgid "Emitted when the mouse pointer exits all this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid "Base node for 2D collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"CollisionObject2D is the base class for 2D physics objects. It can hold any "
+"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
+"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
+"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns the [code]one_way_collision_margin[/code] of the shape owner "
+"identified by given [code]owner_id[/code]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns [code]true[/code] if collisions for the shape owner originating from "
+"this [CollisionObject2D] will not be reported to collided with "
+"[CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid "Adds a [Shape2D] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid "Returns the [Shape2D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Returns the child index of the [Shape2D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid "Returns the shape owner's [Transform2D]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
+"originating from this [CollisionObject2D] will not be reported to collided "
+"with [CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
+"by given [code]owner_id[/code] to [code]margin[/code] pixels."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid "Sets the [Transform2D] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"The physics layers this CollisionObject2D is in. Collision objects can exist "
+"in one or more of 32 different layers. See also [member collision_mask].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See [url="
+"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"The physics layers this CollisionObject2D scans. Collision objects can scan "
+"one or more of 32 different layers. See also [member collision_layer].\n"
+"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
+"object B scans, or object B is in any layers that object A scans. See [url="
+"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [code]collision_layer[/code] bit to be "
+"set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Emitted when an input event occurs. Requires [member input_pickable] to be "
+"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
+"set. See [method _input_event] for details."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Emitted when the mouse pointer enters any of this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml
+msgid ""
+"Emitted when the mouse pointer exits all this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid "Editor-only class for defining a collision polygon in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid ""
+"Allows editing a collision polygon's vertices on a selected plane. Can also "
+"set a depth perpendicular to that plane. This class is only available in the "
+"editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
+"for gameplay. Properties modified during gameplay will have no effect."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid ""
+"Length that the resulting collision extends in either direction "
+"perpendicular to its polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid "If [code]true[/code], no collision will be produced."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid ""
+"The collision margin for the generated [Shape]. See [member Shape.margin] "
+"for more details."
+msgstr ""
+
+#: doc/classes/CollisionPolygon.xml
+msgid ""
+"Array of vertices which define the polygon.\n"
+"[b]Note:[/b] The returned value is a copy of the original. Methods which "
+"mutate the size or properties of the return value will not impact the "
+"original polygon. To change properties of the polygon, assign it to a "
+"temporary variable and make changes before reassigning the [code]polygon[/"
+"code] member."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid "Defines a 2D collision polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid ""
+"Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons "
+"can be drawn in the editor or specified by a list of vertices."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid "Collision build mode. Use one of the [enum BuildMode] constants."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid "If [code]true[/code], no collisions will be detected."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid ""
+"If [code]true[/code], only edges that face up, relative to "
+"[CollisionPolygon2D]'s rotation, will collide with other objects."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the polygon at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first. The returned value is a clone of the [PoolVector2Array], not a "
+"reference."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid "Collisions will include the polygon and its contained area."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml
+msgid "Collisions will only include the polygon edges."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml
+msgid "Node that represents collision shape data in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml
+msgid ""
+"Editor facility for creating and editing collision shapes in 3D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area] to give it a detection shape, or add it to a "
+"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
+"only helper to create shapes, use [method CollisionObject."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
+#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
+#: doc/classes/Shape.xml doc/classes/Shape2D.xml
+msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgstr ""
+
+#: doc/classes/CollisionShape.xml
+msgid ""
+"Sets the collision shape's shape to the addition of all its convexed "
+"[MeshInstance] siblings geometry."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml
+msgid ""
+"If this method exists within a script it will be called whenever the shape "
+"resource has been modified."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml
+msgid "A disabled collision shape has no effect in the world."
+msgstr ""
+
+#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
+msgid "The actual shape owned by this collision shape."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml
+msgid "Node that represents collision shape data in 2D space."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml
+msgid ""
+"Editor facility for creating and editing collision shapes in 2D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area2D] to give it a detection shape, or add it to a "
+"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
+"Editor-only helper to create shapes, use [method CollisionObject2D."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
+#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
+#: doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/113"
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml
+msgid ""
+"A disabled collision shape has no effect in the world. This property should "
+"be changed with [method Object.set_deferred]."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml
+msgid ""
+"Sets whether this collision shape should only detect collision on one side "
+"(top or bottom)."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the shape at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Color in RGBA format using floats on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"A color represented by red, green, blue, and alpha (RGBA) components. The "
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
+"You can also create a color from standardized color names by using [method "
+"@GDScript.ColorN] or directly using the color constants defined here. The "
+"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
+"X11_color_names]X11 color names[/url].\n"
+"If you want to supply values in a range of 0 to 255, you should use [method "
+"@GDScript.Color8].\n"
+"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
+"code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
+"Otherwise, a Color will always evaluate to [code]true[/code].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"color_constants.png]Color constants cheatsheet[/url]"
+msgstr ""
+
+#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
+msgid "https://godotengine.org/asset-library/asset/517"
+msgstr ""
+
+#: doc/classes/Color.xml doc/classes/ColorPicker.xml
+msgid "https://godotengine.org/asset-library/asset/146"
+msgstr ""
+
+#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
+msgid "https://godotengine.org/asset-library/asset/133"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
+"format. See also [method @GDScript.ColorN].\n"
+"[codeblock]\n"
+"# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
+"var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
+"var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
+"var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
+"var c4 = Color(\"b2d90a\") # RGB format.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Constructs a color from a 32-bit integer in RGBA format (each byte "
+"represents a color channel).\n"
+"[codeblock]\n"
+"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Constructs a color from RGB values, typically between 0 and 1. Alpha will be "
+"1.\n"
+"[codeblock]\n"
+"var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Constructs a color from RGBA values, typically between 0 and 1.\n"
+"[codeblock]\n"
+"var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, "
+"204)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns a new color resulting from blending this color over another. If the "
+"color is opaque, the result is also opaque. The second color may have a "
+"range of alpha values.\n"
+"[codeblock]\n"
+"var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
+"var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
+"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the most contrasting color.\n"
+"[codeblock]\n"
+"var c = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
+"255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns a new color resulting from making this color darker by the specified "
+"percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var darkgreen = green.darkened(0.2) # 20% darker than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
+"[code]v[/code] are values between 0 and 1.\n"
+"[codeblock]\n"
+"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
+"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the luminance of the color in the [code][0.0, 1.0][/code] range.\n"
+"This is useful when determining light or dark color. Colors with a luminance "
+"smaller than 0.5 can be generally considered dark."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color's grayscale representation.\n"
+"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
+"[codeblock]\n"
+"var c = Color(0.2, 0.45, 0.82)\n"
+"var gray = c.gray() # A value of 0.466667\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
+"[codeblock]\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns [code]true[/code] if this color and [code]color[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns a new color resulting from making this color lighter by the "
+"specified percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the linear interpolation with another color. The interpolation "
+"factor [code]weight[/code] is between 0 and 1.\n"
+"[codeblock]\n"
+"var c1 = Color(1.0, 0.0, 0.0)\n"
+"var c2 = Color(0.0, 1.0, 0.0)\n"
+"var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
+"0.0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 32-bit integer in ABGR format (each byte "
+"represents a color channel). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr32()) # Prints 4281565439\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 64-bit integer in ABGR format (each word "
+"represents a color channel). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_abgr64()) # Prints -225178692812801\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 32-bit integer in ARGB format (each byte "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb32()) # Prints 4294934323\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 64-bit integer in ARGB format (each word "
+"represents a color channel). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_argb64()) # Prints -2147470541\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
+"[code]ff34f822[/code]).\n"
+"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
+"the hexadecimal string.\n"
+"[codeblock]\n"
+"var c = Color(1, 1, 1, 0.5)\n"
+"var s1 = c.to_html() # Returns \"7fffffff\"\n"
+"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 32-bit integer in RGBA format (each byte "
+"represents a color channel). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba32()) # Prints 4286526463\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"Returns the color converted to a 64-bit integer in RGBA format (each word "
+"represents a color channel). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var color = Color(1, 0.5, 0.2)\n"
+"print(color.to_rgba64()) # Prints -140736629309441\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid ""
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The color's blue component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The color's green component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The HSV hue of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The color's red component, typically on the range of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The HSV saturation of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "The HSV value (brightness) of this color, on the range 0 to 1."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Alice blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Antique white color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Aqua color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Azure color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Beige color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Bisque color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Black color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Blanche almond color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Blue violet color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Brown color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Burly wood color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Cadet blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Chartreuse color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Chocolate color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Coral color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Cornflower color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Corn silk color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Crimson color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark olive green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark orange color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dark violet color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Deep pink color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Deep sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dim gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Dodger blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Firebrick color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Floral white color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Forest green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Fuchsia color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Gainsboro color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Ghost white color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Gold color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Green yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Honeydew color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Hot pink color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Indian red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Indigo color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Ivory color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lavender color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lavender blush color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lawn green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lemon chiffon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light coral color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light pink color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Light yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lime color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Lime green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Linen color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium purple color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Medium violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Midnight blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Mint cream color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Misty rose color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Moccasin color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Navajo white color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Navy blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Old lace color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Olive color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Olive drab color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Orange color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Orange red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Pale goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Pale green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Pale turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Pale violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Papaya whip color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Peach puff color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Peru color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Pink color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Plum color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Powder blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Purple color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Rebecca purple color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Red color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Rosy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Royal blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Saddle brown color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Sandy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Seashell color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Sienna color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Silver color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Snow color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Tan color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Teal color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Thistle color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Tomato color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Transparent color (white with no alpha)."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Violet color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Web gray color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Web green color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Web maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Web purple color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Wheat color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "White color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "White smoke color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml
+msgid "Yellow green color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Color picker control."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"Displays a color picker widget. Useful for selecting a color from an RGB/"
+"RGBA colorspace.\n"
+"[b]Note:[/b] This control is the color picker widget itself. You can use a "
+"[ColorPickerButton] instead if you need a button that brings up a "
+"[ColorPicker] in a pop-up."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"Adds the given color to a list of color presets. The presets are displayed "
+"in the color picker and the user will be able to select them.\n"
+"[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"Removes the given color from the list of color presets of this color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Returns the list of colors in the presets of the color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml doc/classes/ColorPickerButton.xml
+msgid "The currently selected color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"If [code]true[/code], the color will apply only after the user releases the "
+"mouse button, otherwise it will apply immediately even in mouse motion event "
+"(which can cause performance issues)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"If [code]true[/code], allows editing the color with Hue/Saturation/Value "
+"sliders.\n"
+"[b]Note:[/b] Cannot be enabled if raw mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "If [code]true[/code], the \"add preset\" button is enabled."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "If [code]true[/code], saved color presets are visible."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"If [code]true[/code], allows the color R, G, B component values to go beyond "
+"1.0, which can be used for certain special operations that require it (like "
+"tinting without darkening or rendering sprites in HDR).\n"
+"[b]Note:[/b] Cannot be enabled if HSV mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Emitted when the color is changed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Emitted when a preset is added."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Emitted when a preset is removed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The width of the hue selection slider."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The margin around the [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The height of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The width of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The icon for the \"Add Preset\" button."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "Custom texture for the hue selection slider on the right."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml
+msgid "The icon for the screen color picker button."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Button that pops out a [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"Encapsulates a [ColorPicker] making it accessible by pressing a button. "
+"Pressing the button will toggle the [ColorPicker] visibility.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node.\n"
+"[b]Note:[/b] By default, the button may not be wide enough for the color "
+"preview swatch to be visible. Make sure to set [member Control."
+"rect_min_size] to a big enough value to give the button enough space."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"Returns the [ColorPicker] that this node toggles.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"Returns the control's [PopupPanel] which allows you to connect to popup "
+"signals. This allows you to handle events when the ColorPicker is shown or "
+"hidden.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
+"be visible."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Emitted when the color changes."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"Emitted when the [ColorPicker] is created (the button is pressed for the "
+"first time)."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Emitted when the [ColorPicker] is closed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Default text [Color] of the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "The background of the color preview rect on the button."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml
+msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorRect.xml
+msgid "Colored rectangle."
+msgstr ""
+
+#: doc/classes/ColorRect.xml
+msgid ""
+"Displays a rectangle filled with a solid [member color]. If you need to "
+"display the border alone, consider using [ReferenceRect] instead."
+msgstr ""
+
+#: doc/classes/ColorRect.xml
+msgid ""
+"The fill color.\n"
+"[codeblock]\n"
+"$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml
+msgid "Concave polygon shape."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml
+msgid ""
+"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
+"area. This shape is created by feeding a list of triangles.\n"
+"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
+"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
+"with [KinematicBody] or [RigidBody] with a mode other than Static."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml
+msgid "Returns the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape.xml
+msgid "Sets the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml
+msgid "Concave polygon 2D shape resource for physics."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml
+msgid ""
+"Concave polygon 2D shape resource for physics. It is made out of segments "
+"and is optimal for complex polygonal concave collisions. However, it is not "
+"advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex "
+"decomposition mode (solids) or several convex objects are advised for that "
+"instead. Otherwise, a concave polygon 2D shape is better for static "
+"collisions.\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml
+msgid ""
+"The array of points that make up the [ConcavePolygonShape2D]'s line segments."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml
+msgid "A twist joint between two 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml
+msgid ""
+"The joint can rotate the bodies across an axis defined by the local x-axes "
+"of the [Joint].\n"
+"The twist axis is initiated as the X axis of the [Joint].\n"
+"Once the Bodies swing, the twist axis is calculated as the middle of the x-"
+"axes of the Joint in the local space of the two Bodies. See also "
+"[Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The speed with which the swing or twist will take place.\n"
+"The higher, the faster."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Defines, how fast the swing- and twist-speed-difference on both sides gets "
+"synced."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml
+msgid ""
+"The ease with which the joint starts to twist. If it's too low, it takes "
+"more force to start twisting the joint."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Swing is rotation from side to side, around the axis perpendicular to the "
+"twist axis.\n"
+"The swing span defines, how much rotation will not get corrected along the "
+"swing axis.\n"
+"Could be defined as looseness in the [ConeTwistJoint].\n"
+"If below 0.05, this behavior is locked."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Twist is the rotation around the twist axis, this value defined how far the "
+"joint can twist.\n"
+"Twist is locked if below 0.05."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint.xml doc/classes/Generic6DOFJoint.xml
+#: doc/classes/HingeJoint.xml doc/classes/Light.xml doc/classes/SliderJoint.xml
+msgid "Represents the size of the [enum Param] enum."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid "Helper class to handle INI-style files."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"This helper class can be used to store [Variant] values on the filesystem "
+"using INI-style formatting. The stored values are identified by a section "
+"and a key:\n"
+"[codeblock]\n"
+"[section]\n"
+"some_key=42\n"
+"string_example=\"Hello World!\"\n"
+"a_vector=Vector3( 1, 0, 2 )\n"
+"[/codeblock]\n"
+"The stored data can be saved to or parsed from a file, though ConfigFile "
+"objects can also be used directly without accessing the filesystem.\n"
+"The following example shows how to create a simple [ConfigFile] and save it "
+"on disk:\n"
+"[codeblock]\n"
+"# Create new ConfigFile object.\n"
+"var config = ConfigFile.new()\n"
+"\n"
+"# Store some values.\n"
+"config.set_value(\"Player1\", \"player_name\", \"Steve\")\n"
+"config.set_value(\"Player1\", \"best_score\", 10)\n"
+"config.set_value(\"Player2\", \"player_name\", \"V3geta\")\n"
+"config.set_value(\"Player2\", \"best_score\", 9001)\n"
+"\n"
+"# Save it to a file (overwrite if already exists).\n"
+"config.save(\"user://scores.cfg\")\n"
+"[/codeblock]\n"
+"This example shows how the above file could be loaded:\n"
+"[codeblock]\n"
+"var score_data = {}\n"
+"var config = ConfigFile.new()\n"
+"\n"
+"# Load data from a file.\n"
+"var err = config.load(\"user://scores.cfg\")\n"
+"\n"
+"# If the file didn't load, ignore it.\n"
+"if err != OK:\n"
+" return\n"
+"\n"
+"# Iterate over all sections.\n"
+"for player in config.get_sections():\n"
+" # Fetch the data for each section.\n"
+" var player_name = config.get_value(player, \"player_name\")\n"
+" var player_score = config.get_value(player, \"best_score\")\n"
+" score_data[player_name] = player_score\n"
+"[/codeblock]\n"
+"Any operation that mutates the ConfigFile such as [method set_value], "
+"[method clear], or [method erase_section], only changes what is loaded in "
+"memory. If you want to write the change to a file, you have to save the "
+"changes with [method save], [method save_encrypted], or [method "
+"save_encrypted_pass].\n"
+"Keep in mind that section and property names can't contain spaces. Anything "
+"after a space will be ignored on save and on load.\n"
+"ConfigFiles can also contain manually written comment lines starting with a "
+"semicolon ([code];[/code]). Those lines will be ignored when parsing the "
+"file. Note that comments will be lost when saving the ConfigFile. This can "
+"still be useful for dedicated server configuration files, which are "
+"typically never overwritten without explicit user action.\n"
+"[b]Note:[/b] The file extension given to a ConfigFile does not have any "
+"impact on its formatting or behavior. By convention, the [code].cfg[/code] "
+"extension is used here, but any other extension such as [code].ini[/code] is "
+"also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are "
+"standardized, Godot's ConfigFile formatting may differ from files written by "
+"other programs."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid "Removes the entire contents of the config."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Deletes the specified section along with all the key-value pairs inside. "
+"Raises an error if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Deletes the specified key in a section. Raises an error if either the "
+"section or the key do not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Returns an array of all defined key identifiers in the specified section. "
+"Raises an error and returns an empty array if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid "Returns an array of all defined section identifiers."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Returns the current value for the specified section and key. If either the "
+"section or the key do not exist, the method returns the fallback "
+"[code]default[/code] value. If [code]default[/code] is not specified or set "
+"to [code]null[/code], an error is also raised."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid "Returns [code]true[/code] if the specified section exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid "Returns [code]true[/code] if the specified section-key pair exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Loads the config file specified as a parameter. The file's contents are "
+"parsed and loaded in the [ConfigFile] object which the method was called "
+"on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
+"the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]password[/code] to decrypt it. The file's contents are parsed and "
+"loaded in the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Parses the passed string as the contents of a config file. The string is "
+"parsed and loaded in the ConfigFile object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Saves the contents of the [ConfigFile] object to the file specified as a "
+"parameter. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]key[/code] to encrypt it. "
+"The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]password[/code] to "
+"encrypt it. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml
+msgid ""
+"Assigns a value to the specified key of the specified section. If either the "
+"section or the key do not exist, they are created. Passing a [code]null[/"
+"code] value deletes the specified key if it exists, and deletes the section "
+"if it ends up empty once the key has been removed."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml
+msgid "Dialog for confirmation of actions."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml
+msgid ""
+"Dialog for confirmation of actions. This dialog inherits from "
+"[AcceptDialog], but has by default an OK and Cancel button (in host OS "
+"order).\n"
+"To get cancel action, you can use:\n"
+"[codeblock]\n"
+"get_cancel().connect(\"pressed\", self, \"cancelled\")\n"
+"[/codeblock]."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml
+msgid ""
+"Returns the cancel button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid "Base node for containers."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid ""
+"Base node for containers. A [Container] contains other controls and "
+"automatically arranges them in a certain way.\n"
+"A Control can inherit this to create custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid ""
+"Fit a child control in a given rect. This is mainly a helper for creating "
+"custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid ""
+"Queue resort of the contained children. This is called automatically anyway, "
+"but can be called upon request."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid "Emitted when sorting the children is needed."
+msgstr ""
+
+#: doc/classes/Container.xml
+msgid ""
+"Notification for when sorting the children, it must be obeyed immediately."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"All user interface nodes inherit from Control. A control's anchors and "
+"margins adapt its position and size relative to its parent."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Base class for all UI-related nodes. [Control] features a bounding rectangle "
+"that defines its extents, an anchor position relative to its parent control "
+"or the current viewport, and margins that represent an offset to the anchor. "
+"The margins update automatically when the node, any of its parents, or the "
+"screen size change.\n"
+"For more information on Godot's UI system, anchors, margins, and containers, "
+"see the related tutorials in the manual. To build flexible UIs, you'll need "
+"a mix of UI elements that inherit from [Control] and [Container] nodes.\n"
+"[b]User Interface nodes and input[/b]\n"
+"Godot sends input events to the scene's root node first, by calling [method "
+"Node._input]. [method Node._input] forwards the event down the node tree to "
+"the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
+"[method MainLoop._input_event]. Call [method accept_event] so no other node "
+"receives the event. Once you accept an input, it becomes handled so [method "
+"Node._unhandled_input] will not process it.\n"
+"Only one [Control] node can be in keyboard focus. Only the node in focus "
+"will receive keyboard events. To get the focus, call [method grab_focus]. "
+"[Control] nodes lose focus when another node grabs it, or if you hide the "
+"node in focus.\n"
+"Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a "
+"[Control] node to ignore mouse or touch events. You'll need it if you place "
+"an icon on top of a button.\n"
+"[Theme] resources change the Control's appearance. If you change the [Theme] "
+"on a [Control] node, it affects all of its children. To override some of the "
+"theme's parameters, call one of the [code]add_*_override[/code] methods, "
+"like [method add_font_override]. You can override the theme with the "
+"inspector.\n"
+"[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you "
+"can't access their values using [method Object.get] and [method Object.set]. "
+"Instead, use [method get_color], [method get_constant], [method get_font], "
+"[method get_icon], [method get_stylebox], and the [code]add_*_override[/"
+"code] methods provided by this class."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "$DOCS_URL/tutorials/ui/index.html"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Virtual method to be implemented by the user. Returns whether [method "
+"_gui_input] should not be called for children controls outside this "
+"control's rectangle. Input will be clipped to the Rect of this [Control]. "
+"Similar to [member rect_clip_content], but doesn't affect visibility.\n"
+"If not overridden, defaults to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Virtual method to be implemented by the user. Returns the minimum size for "
+"this control. Alternative to [member rect_min_size] for controlling minimum "
+"size via code. The actual minimum size will be the max value of these two "
+"(in each axis separately).\n"
+"If not overridden, defaults to [constant Vector2.ZERO].\n"
+"[b]Note:[/b] This method will not be called when the script is attached to a "
+"[Control] node that already overrides its minimum size (e.g. [Label], "
+"[Button], [PanelContainer] etc.). It can only be used with most basic GUI "
+"nodes, like [Control], [Container], [Panel] etc."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Virtual method to be implemented by the user. Use this method to process and "
+"accept inputs on UI elements. See [method accept_event].\n"
+"Example: clicking a control.\n"
+"[codeblock]\n"
+"func _gui_input(event):\n"
+" if event is InputEventMouseButton:\n"
+" if event.button_index == BUTTON_LEFT and event.pressed:\n"
+" print(\"I've been clicked D:\")\n"
+"[/codeblock]\n"
+"The event won't trigger if:\n"
+"* clicking outside the control (see [method has_point]);\n"
+"* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control is obstructed by another [Control] on top of it, which doesn't "
+"have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control's parent has [member mouse_filter] set to [constant "
+"MOUSE_FILTER_STOP] or has accepted the event;\n"
+"* it happens outside the parent's rectangle and the parent has either "
+"[member rect_clip_content] or [method _clips_input] enabled.\n"
+"[b]Note:[/b] Event position is relative to the control origin."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Virtual method to be implemented by the user. Returns a [Control] node that "
+"should be used as a tooltip instead of the default one. The [code]for_text[/"
+"code] includes the contents of the [member hint_tooltip] property.\n"
+"The returned node must be of type [Control] or Control-derived. It can have "
+"child nodes of any type. It is freed when the tooltip disappears, so make "
+"sure you always provide a new instance (if you want to use a pre-existing "
+"node from your scene tree, you can duplicate it and pass the duplicated "
+"instance). When [code]null[/code] or a non-Control node is returned, the "
+"default tooltip will be used instead.\n"
+"The returned node will be added as child to a [PopupPanel], so you should "
+"only provide the contents of that panel. That [PopupPanel] can be themed "
+"using [method Theme.set_stylebox] for the type [code]\"TooltipPanel\"[/code] "
+"(see [member hint_tooltip] for an example).\n"
+"[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
+"it's fully visible, you might want to set its [member rect_min_size] to some "
+"non-zero value.\n"
+"Example of usage with a custom-constructed node:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var label = Label.new()\n"
+" label.text = for_text\n"
+" return label\n"
+"[/codeblock]\n"
+"Example of usage with a custom scene instance:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var tooltip = preload(\"res://SomeTooltipScene.tscn\").instance()\n"
+" tooltip.get_node(\"Label\").text = for_text\n"
+" return tooltip\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Marks an input event as handled. Once you accept an input event, it stops "
+"propagating, even to nodes listening to [method Node._unhandled_input] or "
+"[method Node._unhandled_key_input]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme [Color] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_color].\n"
+"[b]Example of overriding a label's color and resetting it later:[/b]\n"
+"[codeblock]\n"
+"# Given the child Label node \"MyLabel\", override its font color with a "
+"custom value.\n"
+"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
+"# Reset the font color of the child label.\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
+"\"))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme constant with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override cannot be removed, but it can be overridden with "
+"the corresponding default value.\n"
+"See also [method get_constant]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme [Font] with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_font]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme icon with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value.\n"
+"See also [method get_icon]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme shader with the specified [code]name[/"
+"code]. Local overrides always take precedence when fetching theme items for "
+"the control. An override can be removed by assigning it a [code]null[/code] "
+"value."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates a local override for a theme [StyleBox] with the specified "
+"[code]name[/code]. Local overrides always take precedence when fetching "
+"theme items for the control. An override can be removed by assigning it a "
+"[code]null[/code] value.\n"
+"See also [method get_stylebox].\n"
+"[b]Example of modifying a property in a StyleBox by duplicating it:[/b]\n"
+"[codeblock]\n"
+"# The snippet below assumes the child node MyButton has a StyleBoxFlat "
+"assigned.\n"
+"# Resources are shared across instances, so we need to duplicate it\n"
+"# to avoid modifying the appearance of all other buttons.\n"
+"var new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\n"
+"new_stylebox_normal.border_width_top = 3\n"
+"new_stylebox_normal.border_color = Color(0, 1, 0.5)\n"
+"$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n"
+"# Remove the stylebox override.\n"
+"$MyButton.add_stylebox_override(\"normal\", null)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Godot calls this method to test if [code]data[/code] from a control's "
+"[method get_drag_data] can be dropped at [code]position[/code]. "
+"[code]position[/code] is local to this control.\n"
+"This method should only be used to test the data. Process the data in "
+"[method drop_data].\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" # Check position if it is relevant to you\n"
+" # Otherwise, just check data\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Godot calls this method to pass you the [code]data[/code] from a control's "
+"[method get_drag_data] result. Godot first calls [method can_drop_data] to "
+"test if [code]data[/code] is allowed to drop at [code]position[/code] where "
+"[code]position[/code] is local to this control.\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
+"\n"
+"func drop_data(position, data):\n"
+" color = data[\"color\"]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Finds the next (below in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Finds the previous (above in the tree) [Control] that can receive the focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Forces drag and bypasses [method get_drag_data] and [method "
+"set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
+"Drag will start even if the mouse is neither over nor pressed on this "
+"control.\n"
+"The methods [method can_drop_data] and [method drop_data] must be "
+"implemented on controls that want to receive drop data."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member anchor_bottom], [member "
+"anchor_left], [member anchor_right] and [member anchor_top]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [member margin_left] and [member margin_top]. See also [member "
+"rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns a [Color] from the first matching [Theme] in the tree if that "
+"[Theme] has a color item with the specified [code]name[/code] and "
+"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
+"name of the current control is used as the type. If the type is a class name "
+"its parent classes are also checked, in order of inheritance.\n"
+"For the current control its local overrides are considered first (see "
+"[method add_color_override]), then its assigned [member theme]. After the "
+"current control, each parent control and its assigned [member theme] are "
+"considered; controls without a [member theme] assigned are skipped. If no "
+"matching [Theme] is found in the tree, a custom project [Theme] (see [member "
+"ProjectSettings.gui/theme/custom]) and the default [Theme] are used.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Get the font color defined for the current Control's class, if it "
+"exists.\n"
+" modulate = get_color(\"font_color\")\n"
+" # Get the font color defined for the Button class.\n"
+" modulate = get_color(\"font_color\", \"Button\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns combined minimum size from [member rect_min_size] and [method "
+"get_minimum_size]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns a constant from the first matching [Theme] in the tree if that "
+"[Theme] has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the mouse cursor shape the control displays on mouse hover. See "
+"[enum CursorShape]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Godot calls this method to get data that can be dragged and dropped onto "
+"controls that expect drop data. Returns [code]null[/code] if there is no "
+"data to drag. Controls that want to receive drop data should implement "
+"[method can_drop_data] and [method drop_data]. [code]position[/code] is "
+"local to this control. Drag may be forced with [method force_drag].\n"
+"A preview that will follow the mouse that should represent the data can be "
+"set with [method set_drag_preview]. A good time to set the preview is in "
+"this method.\n"
+"[codeblock]\n"
+"func get_drag_data(position):\n"
+" var mydata = make_data()\n"
+" set_drag_preview(make_preview(mydata))\n"
+" return mydata\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Returns [member margin_right] and [member margin_bottom]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the focus neighbour identified by [code]margin[/code] constant from "
+"[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
+"[member focus_neighbour_left], [member focus_neighbour_right] and [member "
+"focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the control that has the keyboard focus or [code]null[/code] if none."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns a [Font] from the first matching [Theme] in the tree if that [Theme] "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the screen. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns an icon from the first matching [Theme] in the tree if that [Theme] "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member margin_bottom], [member "
+"margin_left], [member margin_right] and [member margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Returns the minimum size for this control. See [member rect_min_size]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Returns the width/height occupied in the parent control."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Returns the parent control node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the parent Control. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Returns the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns a [StyleBox] from the first matching [Theme] in the tree if that "
+"[Theme] has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the default font from the first matching [Theme] in the tree if that "
+"[Theme] has a valid [member Theme.default_font] value.\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns the tooltip, which will appear when the cursor is resting over this "
+"control. See [member hint_tooltip]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Creates an [InputEventMouseButton] that attempts to click the control. If "
+"the event is received, the control acquires focus.\n"
+"[codeblock]\n"
+"func _process(delta):\n"
+" grab_click_focus() #when clicking another Control node, this node will "
+"be clicked instead\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Steal the focus from another control and become the focused control (see "
+"[member focus_mode])."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a color item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme [Color] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_color_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a constant item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme constant "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_constant_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if this is the current focused control. See "
+"[member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a font item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme [Font] "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_font_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has an icon item with the specified [code]name[/code] and [code]theme_type[/"
+"code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme icon with "
+"the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_icon_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Virtual method to be implemented by the user. Returns whether the given "
+"[code]point[/code] is inside this control.\n"
+"If not overridden, default behavior is checking if the point is within "
+"control's Rect.\n"
+"[b]Note:[/b] If you want to check if a point is inside the control, you can "
+"use [code]get_rect().has_point(point)[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme shader "
+"with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_shader_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a matching [Theme] in the tree that "
+"has a stylebox item with the specified [code]name[/code] and "
+"[code]theme_type[/code].\n"
+"See [method get_color] for details."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Returns [code]true[/code] if there is a local override for a theme "
+"[StyleBox] with the specified [code]name[/code] in this [Control] node.\n"
+"See [method add_stylebox_override]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Invalidates the size cache in this node and in parent nodes up to toplevel. "
+"Intended to be used with [method get_minimum_size] when the return value is "
+"changed. Setting [member rect_min_size] directly calls this method "
+"automatically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Give up the focus. No other control will be able to receive keyboard input."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to value [code]anchor[/code]. A setter method for [member "
+"anchor_bottom], [member anchor_left], [member anchor_right] and [member "
+"anchor_top].\n"
+"If [code]keep_margin[/code] is [code]true[/code], margins aren't updated "
+"after this operation.\n"
+"If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite "
+"anchor overlaps this anchor, the opposite one will have its value "
+"overridden. For example, when setting left anchor to 1 and the right anchor "
+"has value of 0.5, the right anchor will also get value of 1. If "
+"[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
+"would get value 0.5."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Works the same as [method set_anchor], but instead of [code]keep_margin[/"
+"code] argument and automatic update of margin, it allows to set the margin "
+"offset yourself (see [method set_margin])."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
+"and [method set_margins_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's position will "
+"also be updated."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets [member margin_left] and [member margin_top] at the same time. "
+"Equivalent of changing [member rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Forwards the handling of this control's drag and drop to [code]target[/code] "
+"control.\n"
+"Forwarding can be implemented in the target control similar to the methods "
+"[method get_drag_data], [method can_drop_data], and [method drop_data] but "
+"with two differences:\n"
+"1. The function name must be suffixed with [b]_fw[/b]\n"
+"2. The function must take an extra argument that is the control doing the "
+"forwarding\n"
+"[codeblock]\n"
+"# ThisControl.gd\n"
+"extends Control\n"
+"func _ready():\n"
+" set_drag_forwarding(target_control)\n"
+"\n"
+"# TargetControl.gd\n"
+"extends Control\n"
+"func can_drop_data_fw(position, data, from_control):\n"
+" return true\n"
+"\n"
+"func drop_data_fw(position, data, from_control):\n"
+" my_handle_data(data)\n"
+"\n"
+"func get_drag_data_fw(position, from_control):\n"
+" set_drag_preview(my_preview)\n"
+" return my_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Shows the given control at the mouse pointer. A good time to call this "
+"method is in [method get_drag_data]. The control must not be in the scene "
+"tree. You should not free the control, and you should not keep a reference "
+"to the control beyond the duration of the drag. It will be deleted "
+"automatically after the drag has ended.\n"
+"[codeblock]\n"
+"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
+"\n"
+"func get_drag_data(position):\n"
+" # Use a control that is not in the tree\n"
+" var cpb = ColorPickerButton.new()\n"
+" cpb.color = color\n"
+" cpb.rect_size = Vector2(50, 50)\n"
+" set_drag_preview(cpb)\n"
+" return color\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
+"method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
+"[member focus_neighbour_right] and [member focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the [member rect_global_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the margin identified by [code]margin[/code] constant from [enum "
+"Margin] enum to given [code]offset[/code]. A setter method for [member "
+"margin_bottom], [member margin_left], [member margin_right] and [member "
+"margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is the code equivalent to using the Layout menu in the 2D "
+"editor.\n"
+"Use parameter [code]resize_mode[/code] with constants from [enum Control."
+"LayoutPresetMode] to better determine the resulting size of the [Control]. "
+"Constant size will be ignored if used with presets that change size, e.g. "
+"[code]PRESET_LEFT_WIDE[/code].\n"
+"Use parameter [code]margin[/code] to determine the gap between the [Control] "
+"and the edges."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the [member rect_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sets the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the size (see [member rect_size]).\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Displays a control as modal. Control must be a subwindow. Modal controls "
+"capture the input signals until closed or the area outside them is accessed. "
+"When a modal control loses focus, or the ESC key is pressed, they "
+"automatically hide. Modal controls are used extensively for popup dialogs "
+"and menus.\n"
+"If [code]exclusive[/code] is [code]true[/code], other controls will not "
+"receive input and clicking outside this control will not close it."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Moves the mouse cursor to [code]to_position[/code], relative to [member "
+"rect_position] of this [Control]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Anchors the bottom edge of the node to the origin, the center, or the end of "
+"its parent control. It changes how the bottom margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Anchors the left edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the left margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Anchors the right edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the right margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Anchors the top edge of the node to the origin, the center or the end of its "
+"parent control. It changes how the top margin updates when the node moves or "
+"changes size. You can use one of the [enum Anchor] constants for convenience."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The focus access mode for the control (None, Click or All). Only one Control "
+"can be focused at the same time, and it will receive keyboard signals."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the down arrow on the keyboard or down on a gamepad by default. You can "
+"change the key by editing the [code]ui_down[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the left arrow on the keyboard or left on a gamepad by default. You can "
+"change the key by editing the [code]ui_left[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the left of this one."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the right arrow on the keyboard or right on a gamepad by default. You can "
+"change the key by editing the [code]ui_right[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the top arrow on the keyboard or top on a gamepad by default. You can change "
+"the key by editing the [code]ui_top[/code] input action. The node must be a "
+"[Control]. If this property is not set, Godot will give focus to the closest "
+"[Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_next[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Shift+Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_prev[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Controls the direction on the horizontal axis in which the control should "
+"grow if its horizontal minimum size is changed to be greater than its "
+"current size, as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Controls the direction on the vertical axis in which the control should grow "
+"if its vertical minimum size is changed to be greater than its current size, "
+"as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Changes the tooltip text. The tooltip appears when the user's mouse cursor "
+"stays idle over this control for a few moments, provided that the [member "
+"mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
+"the time required for the tooltip to appear with [code]gui/timers/"
+"tooltip_delay_sec[/code] option in Project Settings.\n"
+"The tooltip popup will use either a default implementation, or a custom one "
+"that you can provide by overriding [method _make_custom_tooltip]. The "
+"default tooltip includes a [PopupPanel] and [Label] whose theme properties "
+"can be customized using [Theme] methods with the [code]\"TooltipPanel\"[/"
+"code] and [code]\"TooltipLabel\"[/code] respectively. For example:\n"
+"[codeblock]\n"
+"var style_box = StyleBoxFlat.new()\n"
+"style_box.set_bg_color(Color(1, 1, 0))\n"
+"style_box.set_border_width_all(2)\n"
+"# We assume here that the `theme` property has been assigned a custom Theme "
+"beforehand.\n"
+"theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n"
+"theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Enables whether input should propagate when you close the control as modal.\n"
+"If [code]false[/code], stops event handling at the viewport input event "
+"handling. The viewport first hides the modal and after marks the input as "
+"handled."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Distance between the node's bottom edge and its parent control, based on "
+"[member anchor_bottom].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Distance between the node's left edge and its parent control, based on "
+"[member anchor_left].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Distance between the node's right edge and its parent control, based on "
+"[member anchor_right].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Distance between the node's top edge and its parent control, based on "
+"[member anchor_top].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The default cursor shape for this control. Useful for Godot plugins and "
+"applications or games that use the system's mouse cursors.\n"
+"[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the "
+"system."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Controls whether the control will be able to receive mouse button input "
+"events through [method _gui_input] and how these events should be handled. "
+"Also controls whether the control can receive the [signal mouse_entered], "
+"and [signal mouse_exited] signals. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Enables whether rendering of [CanvasItem] based children should be clipped "
+"to this control's rectangle. If [code]true[/code], parts of a child which "
+"would be visibly outside of this control's rectangle will not be rendered."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node's global position, relative to the world (usually to the top-left "
+"corner of the window)."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The minimum size of the node's bounding rectangle. If you set it to a value "
+"greater than (0, 0), the node's bounding rectangle will always have at least "
+"this size, even if its content is smaller. If it's set to (0, 0), the node "
+"sizes automatically to fit its content, be it a texture or child nodes."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"By default, the node's pivot is its top-left corner. When you change its "
+"[member rect_scale], it will scale around this pivot. Set this property to "
+"[member rect_size] / 2 to center the pivot in the node's rectangle."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node's position, relative to its parent. It corresponds to the "
+"rectangle's top-left corner. The property is not affected by [member "
+"rect_pivot_offset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node's rotation around its pivot, in degrees. See [member "
+"rect_pivot_offset] to change the pivot's position."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node's scale, relative to its [member rect_size]. Change this property "
+"to scale the node around its [member rect_pivot_offset]. The Control's "
+"[member hint_tooltip] will also scale according to this value.\n"
+"[b]Note:[/b] This property is mainly intended to be used for animation "
+"purposes. Text inside the Control will look pixelated or blurry when the "
+"Control is scaled. To support multiple resolutions in your project, use an "
+"appropriate viewport stretch mode as described in the [url=$DOCS_URL/"
+"tutorials/rendering/multiple_resolutions.html]documentation[/url] instead of "
+"scaling Controls individually.\n"
+"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
+"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
+"set the Control's scale when it's instanced, wait for one frame using "
+"[code]yield(get_tree(), \"idle_frame\")[/code] then set its [member "
+"rect_scale] property."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The size of the node's bounding rectangle, in pixels. [Container] nodes "
+"update this property automatically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the X axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"If the node and at least one of its neighbours uses the [constant "
+"SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
+"space depending on this property. If this node has a stretch ratio of 2 and "
+"its neighbour a ratio of 1, this node will take two thirds of the available "
+"space."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the Y axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Changing this property replaces the current [Theme] resource this node and "
+"all its [Control] children use."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when the node gains keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when the node loses keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when the node receives an [InputEvent]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when the node's minimum size changes."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters "
+"a child [Control] node before entering the parent's [code]Rect[/code] area, "
+"at least until the mouse is moved to reach the parent's [code]Rect[/code] "
+"area."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it.\n"
+"[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a "
+"child [Control] node, even if the mouse cursor is still inside the parent's "
+"[code]Rect[/code] area."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Emitted when the control changes size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Emitted when one of the size flags changes. See [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "The node cannot grab focus. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node can only grab focus on mouse clicks. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The node can grab focus on mouse click or using the arrows and the Tab keys "
+"on the keyboard. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sent when the node changes size. Use [member rect_size] to get the new size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sent when the mouse pointer enters the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sent when the mouse pointer exits the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sent when the node grabs focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sent when the node loses focus."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sent when the node's [member theme] changes, right before Godot redraws the "
+"control. Happens when you call one of the [code]add_*_override[/code] "
+"methods."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Sent when an open modal dialog closes. See [method show_modal]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has begun being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has stopped being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's arrow mouse cursor when the user hovers the node. Use with "
+"[member mouse_default_cursor_shape]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's I-beam mouse cursor when the user hovers the node. The I-"
+"beam pointer has a shape similar to \"I\". It tells the user they can "
+"highlight or insert text."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's pointing hand mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "Show the system's cross mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's wait mouse cursor, often an hourglass, when the user "
+"hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's busy mouse cursor when the user hovers the node. Often an "
+"hourglass."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
+"when the user hovers the node. It tells the user they're currently dragging "
+"an item, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's drop mouse cursor when the user hovers the node. It can be "
+"an open hand. It tells the user they can drop an item they're currently "
+"grabbing, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's forbidden mouse cursor when the user hovers the node. "
+"Often a crossed circle."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's vertical resize mouse cursor when the user hovers the "
+"node. A double-headed vertical arrow. It tells the user they can resize the "
+"window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's horizontal resize mouse cursor when the user hovers the "
+"node. A double-headed horizontal arrow. It tells the user they can resize "
+"the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the bottom left to the "
+"top right. It tells the user they can resize the window or the panel both "
+"horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the top left to the "
+"bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user "
+"they can resize the window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's move mouse cursor when the user hovers the node. It shows "
+"2 double-headed arrows at a 90 degree angle. It tells the user they can move "
+"a UI element freely."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's vertical split mouse cursor when the user hovers the node. "
+"On Windows, it's the same as [constant CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's horizontal split mouse cursor when the user hovers the "
+"node. On Windows, it's the same as [constant CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Show the system's help mouse cursor when the user hovers the node, a "
+"question mark."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the center of the left edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the center of the top edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the center of the right edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the center of the bottom edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the center of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the left edge of the parent control. The left margin "
+"becomes relative to the left edge and the top margin relative to the top "
+"left corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the top edge of the parent control. The left margin "
+"becomes relative to the top left corner, the top margin relative to the top "
+"edge, and the right margin relative to the top right corner of the node's "
+"parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the right edge of the parent control. The right margin "
+"becomes relative to the right edge and the top margin relative to the top "
+"right corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the bottom edge of the parent control. The left margin "
+"becomes relative to the bottom left corner, the bottom margin relative to "
+"the bottom edge, and the right margin relative to the bottom right corner of "
+"the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
+"Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to a horizontal line that cuts the parent control in "
+"half. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snap all 4 anchors to the respective corners of the parent control. Set all "
+"4 margins to 0 after you applied this preset and the [Control] will fit its "
+"parent control. This is equivalent to the \"Full Rect\" layout option in the "
+"editor. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "The control will be resized to its minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "The control's width will not change."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "The control's height will not change."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid "The control's size will not change."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] to expand the bounds of this node to fill all "
+"the available space without pushing any other node. Use with [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] to let this node take all the available space "
+"on the axis you flag. If multiple neighboring nodes are set to expand, "
+"they'll share the space based on their stretch ratio. See [member "
+"size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and "
+"[member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Sets the node's size flags to both fill and expand. See the 2 constants "
+"above for more information."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] to center the node in itself. It centers the "
+"control based on its bounding box, so it doesn't work with the fill or "
+"expand size flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Tells the parent [Container] to align the node with its end, either the "
+"bottom or the right edge. It doesn't work with the fill or expand size "
+"flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. These events are "
+"automatically marked as handled, and they will not propagate further to "
+"other controls. This also results in blocking signals in other controls."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. If this control does not "
+"handle the event, the parent control (if any) will be considered, and so on "
+"until there is no more parent control to potentially handle it. This also "
+"allows signals to fire in other controls. Even if no control handled it at "
+"all, the event will still be handled automatically, so unhandled input will "
+"not be fired."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will not receive mouse button input events through [method "
+"_gui_input]. The control will also not receive the [signal mouse_entered] "
+"nor [signal mouse_exited] signals. This will not block other controls from "
+"receiving these events or firing the signals. Ignored events will not be "
+"handled automatically."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will grow to the left or top to make up if its minimum size is "
+"changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will grow to the right or bottom to make up if its minimum size "
+"is changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"The control will grow in both directions equally to make up if its minimum "
+"size is changed to be greater than its current size."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
+"code], in the top left. Use it with one of the [code]anchor_*[/code] member "
+"variables, like [member anchor_left]. To change all 4 anchors at once, use "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml
+msgid ""
+"Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
+"code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
+"member variables, like [member anchor_left]. To change all 4 anchors at "
+"once, use [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml
+msgid "Convex polygon shape for 3D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml
+msgid ""
+"Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape.xml
+msgid "The list of 3D points forming the convex polygon shape."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml
+msgid "Convex polygon shape for 2D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml
+msgid ""
+"Convex polygon shape for 2D physics. A convex polygon, whatever its shape, "
+"is internally decomposed into as many convex polygons as needed to ensure "
+"all collision checks against it are always done on convex polygons (which "
+"are faster to check).\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml
+msgid ""
+"Based on the set of points provided, this creates and assigns the [member "
+"points] property using the convex hull algorithm. Removing all unneeded "
+"points. See [method Geometry.convex_hull_2d] for details."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml
+msgid ""
+"The polygon's list of vertices. Can be in either clockwise or "
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid "CPU-based 3D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"CPU-based 3D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [Particles], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
+"and doesn't need to be configured by the user."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"Sets this node's properties to match a given [Particles] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Returns the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Returns the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Returns the enabled state of the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Restarts the particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Sets the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Sets the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Enables or disables the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid ""
+"The number of particles emitted in one emission cycle (corresponding to the "
+"[member lifetime]).\n"
+"[b]Note:[/b] Changing [member amount] will reset the particle emission, "
+"therefore removing all particles that were already emitted before changing "
+"[member amount]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Initial rotation applied to each particle, in degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's rotation will be animated along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Rotation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's angular velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Angular velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Particle animation offset."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's animation offset will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Animation offset randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Particle animation speed."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's animation speed will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Animation speed randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"Each particle's initial color. To have particle display color in a "
+"[SpatialMaterial] make sure to set [member SpatialMaterial."
+"vertex_color_use_as_albedo] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's initial color will vary along this [GradientTexture] "
+"(multiplied with [member color])."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's color will vary along this [GradientTexture] over its "
+"lifetime (multiplied with [member color])."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "The rate at which particles lose velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Damping will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Damping randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Unit vector specifying the particles' emission direction."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid "Particle draw order. Uses [enum DrawOrder] values."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Sets the [Color]s to modulate particles by when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Sets the direction the particles will be emitted in when using [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Sets the initial positions to spawn particles when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The axis for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The height for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The inner radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The radius for the ring shaped emitter when using [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Particles will be emitted inside this region. See [enum EmissionShape] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The sphere's radius if [enum EmissionShape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid "If [code]true[/code], particles are being emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles2D.xml
+msgid ""
+"How rapidly particles in an emission cycle are emitted. If greater than "
+"[code]0[/code], there will be a gap in emissions before the next cycle "
+"begins."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Align Y axis of particle with the direction of its velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid "If [code]true[/code], particles will not move on the z axis."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
+"particles to X/Z plane."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid ""
+"If [code]true[/code], results in fractional delta calculation which has a "
+"smoother particles display effect."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Gravity applied to every particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Initial hue variation applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's hue will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Hue variation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Initial velocity magnitude for each particle. Direction comes from [member "
+"spread] and the node's orientation."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Initial velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid "The amount of time each particle will exist (in seconds)."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Particle lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Linear acceleration applied to each particle in the direction of motion."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's linear acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Linear acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid ""
+"If [code]true[/code], particles use the parent node's coordinate space. If "
+"[code]false[/code], they use global coordinates."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"The [Mesh] used for each particle. If [code]null[/code], particles will be "
+"spheres."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles2D.xml
+msgid ""
+"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
+"code] during a cycle, emission will stop at the cycle's end."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin in the local XY plane. Specified in number of full rotations around "
+"origin per second.\n"
+"This property is only available when [member flag_disable_z] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's orbital velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Orbital velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles2D.xml
+msgid "Particle system starts as if it had already run for this many seconds."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Radial acceleration applied to each particle. Makes particle accelerate away "
+"from origin."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's radial acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Radial acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles2D.xml
+msgid "Emission lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Initial scale applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's scale will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Scale randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles2D.xml
+msgid ""
+"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
+"be used to pause the particles."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Tangential acceleration applied to each particle. Tangential acceleration is "
+"perpendicular to the particle's velocity giving the particles a swirling "
+"motion."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Each particle's tangential acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Tangential acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid "Particles are drawn in the order emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid "Particles are drawn in order of remaining lifetime."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/Particles.xml
+msgid "Particles are drawn in order of depth."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set damping properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angle properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set scale properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Represents the size of the [enum Parameter] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml
+msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/GeometryInstance.xml doc/classes/ParticlesMaterial.xml
+#: doc/classes/SpatialMaterial.xml
+msgid "Represents the size of the [enum Flags] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "All particles will be emitted from a single point."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid "Particles will be emitted in the volume of a sphere."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid "Particles will be emitted in the volume of a box."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle velocity and rotation will be set based on "
+"[member emission_normals]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
+msgid "Particles will be emitted in a ring or cylinder."
+msgstr ""
+
+#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
+#: doc/classes/ParticlesMaterial.xml
+msgid "Represents the size of the [enum EmissionShape] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid "CPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"CPU-based 2D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [Particles2D], which provides the same functionality with hardware "
+"acceleration, but may not run on older devices.\n"
+"[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
+"fly and doesn't need to be configured by the user."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
+msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"Sets this node's properties to match a given [Particles2D] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"Each particle's initial color. If [member texture] is defined, it will be "
+"multiplied by this color."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"Each particle's color will vary along this [Gradient] (multiplied with "
+"[member color])."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_RECTANGLE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"The sphere's radius if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml doc/classes/Particles.xml
+#: doc/classes/Particles2D.xml
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the simulation of the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
+msgid ""
+"Normal map to be used for the [member texture] property.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
+msgid "Particle texture. If [code]null[/code], particles will be squares."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid "Present for consistency with 3D particle nodes, not used in 2D."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid ""
+"Particles will be emitted on the surface of a sphere flattened to two "
+"dimensions."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml
+msgid "Particles will be emitted in the area of a rectangle."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid "Access to advanced cryptographic functionalities."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"The Crypto class allows you to access some more advanced cryptographic "
+"functionalities in Godot.\n"
+"For now, this includes generating cryptographically secure random bytes, RSA "
+"keys and self-signed X509 certificates generation, asymmetric key encryption/"
+"decryption, and signing/verification.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var crypto = Crypto.new()\n"
+"var key = CryptoKey.new()\n"
+"var cert = X509Certificate.new()\n"
+"\n"
+"func _ready():\n"
+" # Generate new RSA key.\n"
+" key = crypto.generate_rsa(4096)\n"
+" # Generate new self-signed certificate with the given key.\n"
+" cert = crypto.generate_self_signed_certificate(key, \"CN=mydomain.com,"
+"O=My Game Company,C=IT\")\n"
+" # Save key and certificate in the user folder.\n"
+" key.save(\"user://generated.key\")\n"
+" cert.save(\"user://generated.crt\")\n"
+" # Encryption\n"
+" var data = \"Some data\"\n"
+" var encrypted = crypto.encrypt(key, data.to_utf8())\n"
+" # Decryption\n"
+" var decrypted = crypto.decrypt(key, encrypted)\n"
+" # Signing\n"
+" var signature = crypto.sign(HashingContext.HASH_SHA256, data."
+"sha256_buffer(), key)\n"
+" # Verifying\n"
+" var verified = crypto.verify(HashingContext.HASH_SHA256, data."
+"sha256_buffer(), signature, key)\n"
+" # Checks\n"
+" assert(verified)\n"
+" assert(data.to_utf8() == decrypted)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Compares two [PoolByteArray]s for equality without leaking timing "
+"information in order to prevent timing attacks.\n"
+"See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-"
+"string-comparison-with-double-hmac-strategy]this blog post[/url] for more "
+"information."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Decrypt the given [code]ciphertext[/code] with the provided private "
+"[code]key[/code].\n"
+"[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
+"size."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Encrypt the given [code]plaintext[/code] with the provided public [code]key[/"
+"code].\n"
+"[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
+"size."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Generates a [PoolByteArray] of cryptographically secure random bytes with "
+"given [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Generates an RSA [CryptoKey] that can be used for creating self-signed "
+"certificates and passed to [method StreamPeerSSL.accept_stream]."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
+"[code]issuer_name[/code]. The certificate validity will be defined by "
+"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
+"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
+"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
+"the organization is based in).\n"
+"A small example to generate an RSA key and a X509 self-signed certificate.\n"
+"[codeblock]\n"
+"var crypto = Crypto.new()\n"
+"# Generate 4096 bits RSA key.\n"
+"var key = crypto.generate_rsa(4096)\n"
+"# Generate self-signed certificate using the given key.\n"
+"var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A "
+"Game Company,C=IT\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of "
+"[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] "
+"parameter is the hashing algorithm that is used for the inner and outer "
+"hashes.\n"
+"Currently, only [constant HashingContext.HASH_SHA256] and [constant "
+"HashingContext.HASH_SHA1] are supported."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
+"provided private [code]key[/code]."
+msgstr ""
+
+#: doc/classes/Crypto.xml
+msgid ""
+"Verify that a given [code]signature[/code] for [code]hash[/code] of type "
+"[code]hash_type[/code] against the provided public [code]key[/code]."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid "A cryptographic key (RSA)."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"The CryptoKey class represents a cryptographic key. Keys can be loaded and "
+"saved like any other [Resource].\n"
+"They can be used to generate a self-signed [X509Certificate] via [method "
+"Crypto.generate_self_signed_certificate] and as private key in [method "
+"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"Return [code]true[/code] if this CryptoKey only has the public part, and not "
+"the private one."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"Loads a key from [code]path[/code]. If [code]public_only[/code] is "
+"[code]true[/code], only the public key will be loaded.\n"
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
+"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
+"is [code]true[/code], only the public key will be loaded."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"Saves a key to the given [code]path[/code]. If [code]public_only[/code] is "
+"[code]true[/code], only the public key will be saved.\n"
+"[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
+"[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml
+msgid ""
+"Returns a string containing the key in PEM format. If [code]public_only[/"
+"code] is [code]true[/code], only the public key will be included."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "A CSG Box shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "This node allows you to create a box for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "Depth of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "Height of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "The material used to render the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml
+msgid "Width of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner.xml
+msgid "A CSG node that allows you to combine other CSG modifiers."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner.xml
+msgid ""
+"For complex arrangements of shapes, it is sometimes needed to add structure "
+"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
+"The node encapsulates the result of the CSG operations of its children. In "
+"this way, it is possible to do operations on one set of shapes that are "
+"children of one CSGCombiner node, and a set of separate operations on a "
+"second set of shapes that are children of a second CSGCombiner node, and "
+"then do an operation that takes the two end results as its input to create "
+"the final shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid "A CSG Cylinder shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid ""
+"This node allows you to create a cylinder (or cone) for use with the CSG "
+"system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid ""
+"If [code]true[/code] a cone is created, the [member radius] will only apply "
+"to one side."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid "The height of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid "The material used to render the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid "The radius of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid ""
+"The number of sides of the cylinder, the higher this number the more detail "
+"there will be in the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder.xml
+msgid ""
+"If [code]true[/code] the normals of the cylinder are set to give a smooth "
+"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
+"will have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml
+msgid "A CSG Mesh shape that uses a mesh resource."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml
+msgid ""
+"This CSG node allows you to use any mesh resource as a CSG shape, provided "
+"it is closed, does not self-intersect, does not contain internal faces and "
+"has no edges that connect to more then two faces."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml
+msgid "The [Material] used in drawing the CSG shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh.xml
+msgid ""
+"The [Mesh] resource to use as a CSG shape.\n"
+"[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals "
+"unless a flat shader is required. By default, CSGMesh will ignore the mesh's "
+"vertex normals and use a smooth shader calculated using the faces' normals. "
+"If a flat shader is required, ensure that all faces' vertex normals are "
+"parallel."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid "Extrudes a 2D polygon shape to create a 3D mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"An array of 2D points is extruded to quickly and easily create a variety of "
+"3D meshes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_DEPTH], the depth of the extrusion."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"Material to use for the resulting mesh. The UV maps the top half of the "
+"material to the extruded shape (U along the the length of the extrusions and "
+"V around the outline of the [member polygon]), the bottom-left quarter to "
+"the front end face, and the bottom-right quarter to the back end face."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid "The [member mode] used to extrude the [member polygon]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], by default, the top half of the "
+"[member material] is stretched along the entire length of the extruded "
+"shape. If [code]false[/code] the top half of the material is repeated every "
+"step of the extrusion."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], the path interval or ratio of "
+"path points to extrusions."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], this will determine if the "
+"interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or "
+"subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of "
+"the path are joined, by adding an extrusion between the last and first "
+"points of the path."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], if [code]true[/code] the "
+"[Transform] of the [CSGPolygon] is used as the starting point for the "
+"extrusions, not the [Transform] of the [member path_node]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], the location of the [Path] "
+"object used to extrude the [member polygon]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], the [enum PathRotation] method "
+"used to rotate the [member polygon] as it is extruded."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], extrusions that are less than "
+"this angle, will be merged together to reduce polygon count."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_PATH], this is the distance along the "
+"path, in meters, the texture coordinates will tile. When set to 0, texture "
+"coordinates will match geometry exactly with no tiling."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid "The point array that defines the 2D polygon that is extruded."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid "If [code]true[/code], applies smooth shading to the extrusions."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the total number of degrees the "
+"[member polygon] is rotated when extruding."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is [constant MODE_SPIN], the number of extrusions made."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid "The [member polygon] shape is extruded along the negative Z axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"The [member polygon] shape is extruded by rotating it around the Y axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"The [member polygon] shape is extruded along the [Path] specified in [member "
+"path_node]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"The [member polygon] shape is not rotated.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"The [member polygon] shape is rotated along the path, but it is not rotated "
+"around the path axis.\n"
+"[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
+"ensure viable shapes."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"The [member polygon] shape follows the path and its rotations around the "
+"path axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will determine the distance, in meters, each interval of the path will "
+"extrude."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon.xml
+msgid ""
+"When [member mode] is set to [constant MODE_PATH], [member path_interval] "
+"will subdivide the polygons along the path."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml
+msgid "Base class for CSG primitives."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml
+msgid ""
+"Parent class for various CSG primitives. It contains code and functionality "
+"that is common between them. It cannot be used directly. Instead use one of "
+"the various classes that inherit from it."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive.xml
+msgid "Invert the faces of the mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid "The CSG base class."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"This is the CSG base class that provides CSG operation support to the "
+"various CSG nodes in Godot."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
+#: doc/classes/SoftBody.xml
+msgid "Returns an individual bit on the collision mask."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Returns an [Array] with two elements, the first is the [Transform] of this "
+"node and the second is the root [Mesh] of this node. Only works when this "
+"node is the root shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Returns [code]true[/code] if this is a root shape and is thus the object "
+"that is rendered."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
+msgid ""
+"Sets individual bits on the layer mask. Use this if you only need to change "
+"one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
+msgid ""
+"Sets individual bits on the collision mask. Use this if you only need to "
+"change one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Calculate tangents for the CSG shape which allows the use of normal maps. "
+"This is only applied on the root shape, this setting is ignored on any child."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"The physics layers this area is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"The operation that is performed on this shape. This is ignored for the first "
+"CSG child node as the operation is between this node and the previous child "
+"of this nodes parent."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Snap makes the mesh snap to a given distance so that the faces of two meshes "
+"can be perfectly aligned. A lower value results in greater precision but may "
+"be harder to adjust."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Adds a collision shape to the physics engine for our CSG shape. This will "
+"always act like a static body. Note that the collision shape is still active "
+"even if the CSG shape itself is hidden."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"Geometry of both primitives is merged, intersecting geometry is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid "Only intersecting geometry remains, the rest is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape.xml
+msgid ""
+"The second shape is subtracted from the first, leaving a dent with its shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "A CSG Sphere shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "This node allows you to create a sphere for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "The material used to render the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "Number of vertical slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "Radius of the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid "Number of horizontal slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere.xml
+msgid ""
+"If [code]true[/code] the normals of the sphere are set to give a smooth "
+"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
+"have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "A CSG Torus shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "This node allows you to create a torus for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "The inner radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "The material used to render the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "The outer radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "The number of edges each ring of the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "The number of slices the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid ""
+"If [code]true[/code] the normals of the torus are set to give a smooth "
+"effect making the torus seem rounded. If [code]false[/code] the torus will "
+"have a flat shaded look."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml
+msgid ""
+"A script implemented in the C# programming language (Mono-enabled builds "
+"only)."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml
+msgid ""
+"This class represents a C# script. It is the C# equivalent of the [GDScript] "
+"class and is only available in Mono-enabled Godot builds.\n"
+"See also [GodotSharp]."
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
+msgstr ""
+
+#: modules/mono/doc_classes/CSharpScript.xml
+#: modules/gdnative/doc_classes/PluginScript.xml
+msgid "Returns a new instance of the script."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "A CubeMap is a 6-sided 3D texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"A 6-sided 3D texture typically used for faking reflections. It can be used "
+"to make an object look as if it's reflecting its surroundings. This usually "
+"delivers much better performance than other reflection methods."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Returns the [CubeMap]'s height."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Returns the [CubeMap]'s width."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] "
+"constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"The render flags for the [CubeMap]. See the [enum Flags] constants for "
+"details."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"The lossy storage quality of the [CubeMap] if the storage mode is set to "
+"[constant STORAGE_COMPRESS_LOSSY]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Store the [CubeMap] without any compression."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Store the [CubeMap] with strong compression that reduces image quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid ""
+"Store the [CubeMap] with moderate compression that doesn't reduce image "
+"quality."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the left face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the right face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the bottom face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the top face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the front face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Identifier for the back face of the [CubeMap]."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Generate mipmaps, to enable smooth zooming out of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Repeat (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/CubeMap.xml
+msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid ""
+"Generate an axis-aligned cuboid [PrimitiveMesh].\n"
+"The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
+"face individually. To apply the same texture on all faces, change the "
+"material's UV property to [code]Vector3(3, 2, 1)[/code].\n"
+"[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth], [member subdivide_height] and "
+"[member subdivide_width] until you no longer notice UV jittering."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid "Size of the cuboid mesh."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid "Number of extra edge loops inserted along the Z axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid "Number of extra edge loops inserted along the Y axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml
+msgid "Number of extra edge loops inserted along the X axis."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid "Parent of all nodes that can be culled by the Portal system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"Provides common functionality to nodes that can be culled by the [Portal] "
+"system.\n"
+"[code]Static[/code] and [code]Dynamic[/code] objects are the most "
+"efficiently managed objects in the system, but there are some caveats. They "
+"are expected to be present initially when [Room]s are converted using the "
+"[RoomManager] [code]rooms_convert[/code] function, and their lifetime should "
+"be the same as the game level (i.e. present until you call "
+"[code]rooms_clear[/code] on the [RoomManager]. Although you shouldn't "
+"create / delete these objects during gameplay, you can manage their "
+"visibility with the standard [code]hide[/code] and [code]show[/code] "
+"commands.\n"
+"[code]Roaming[/code] objects on the other hand, require extra processing to "
+"keep track of which [Room] they are within. This enables them to be culled "
+"effectively, wherever they are.\n"
+"[code]Global[/code] objects are not culled by the portal system, and use "
+"view frustum culling only.\n"
+"Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
+"freely created and deleted during the lifetime of the game level."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
+"with the highest priority.\n"
+"When set to a value other than [code]0[/code], the system will attempt to "
+"autoplace in a [Room] with the [code]autoplace_priority[/code], if it is "
+"present.\n"
+"This can be used to control autoplacement of building exteriors in an outer "
+"[RoomGroup]."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"When a manual bound has not been explicitly specified for a [Room], the "
+"convex hull bound will be estimated from the geometry of the objects within "
+"the room. This setting determines whether the geometry of an object is "
+"included in this estimate of the room bound.\n"
+"[b]Note:[/b] This setting is only relevant when the object is set to "
+"[code]PORTAL_MODE_STATIC[/code] or [code]PORTAL_MODE_DYNAMIC[/code], and for "
+"[Portal]s."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
+"processed in the system."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, "
+"floors.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_STATIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"Use for instances within rooms that will move but [b]not change room[/b] - e."
+"g. moving platforms.\n"
+"[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_DYNAMIC[/code] "
+"instance while the room graph is loaded (converted), it will unload the room "
+"graph and deactivate portal culling. This is because the [b]room graph[/b] "
+"data has been invalidated. You will need to reconvert the rooms using the "
+"[RoomManager] to activate the system again."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"Use for instances that will be frustum culled only - e.g. first person "
+"weapon, debug."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
+"Use for instances that will not be shown at all - e.g. [b]manual room "
+"bounds[/b] (specified by prefix [i]'Bound_'[/i])."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "A mathematic curve."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"A curve that can be saved and re-used for other objects. By default, it "
+"ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
+"points relative to the [code]0.5[/code] Y position."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
+"[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
+"uses the slope of the curve halfway to the adjacent point. Allows custom "
+"assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
+"set to [constant TANGENT_FREE]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "Recomputes the baked cache of points for the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
+"to their neighbor on the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid "Removes all points from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid "Returns the number of points describing the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the left [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the left tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "Returns the curve coordinates for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the right [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the right tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
+"points if not already baked."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "Removes the point at [code]index[/code] from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Sets the left [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Sets the left tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "Sets the offset from [code]0.5[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Sets the right [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Sets the right tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"Assigns the vertical position [code]y[/code] to the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "The number of points to include in the baked (i.e. cached) curve data."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "The maximum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "The minimum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "Emitted when [member max_value] or [member min_value] is changed."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "The tangent on this side of the point is user-defined."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid ""
+"The curve calculates the tangent on this side of the point as the slope "
+"halfway towards the adjacent point."
+msgstr ""
+
+#: doc/classes/Curve.xml
+msgid "The total number of available tangent modes."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid "Describes a Bézier curve in 2D space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"This class describes a Bézier curve in 2D space. It is mainly used to give a "
+"shape to a [Path2D], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code], with control points "
+"[code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Returns the total length of the curve, based on the cached points. Given "
+"enough density (see [member bake_interval]), it should be approximate enough."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid "Returns the cache of points as a [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Returns the closest baked point (in curve's local space) to [code]to_point[/"
+"code].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0)"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a pixel distance along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Returns the position at the vertex [code]fofs[/code]. It calls [method "
+"interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
+"code], and its fractional part as [code]t[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Deletes the point [code]idx[/code] from the curve. Sends an error to the "
+"console if [code]idx[/code] is out of bounds."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Sets the position of the control point leading to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console. The position is relative to the vertex."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Sets the position of the control point leading out of the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console. The position is relative to the vertex."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Sets the position for the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console."
+msgstr ""
+
+#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+msgid ""
+"Returns a list of points along the curve, with a curvature controlled point "
+"density. That is, the curvier parts will have more points than the "
+"straighter parts.\n"
+"This approximation makes straight segments between each point, then "
+"subdivides those segments until the resulting shape is similar enough.\n"
+"[code]max_stages[/code] controls how many subdivisions a curve segment may "
+"face before it is considered approximate enough. Each subdivision splits the "
+"segment in half, so the default 5 stages may mean up to 32 subdivisions per "
+"curve segment. Increase with care!\n"
+"[code]tolerance_degrees[/code] controls how many degrees the midpoint of a "
+"segment may deviate from the real curve, before the segment has to be "
+"subdivided."
+msgstr ""
+
+#: doc/classes/Curve2D.xml
+msgid ""
+"The distance in pixels between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid "Describes a Bézier curve in 3D space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"This class describes a Bézier curve in 3D space. It is mainly used to give a "
+"shape to a [Path], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid "Returns the cache of points as a [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid "Returns the cache of tilts as a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the cache of up vectors as a [PoolVector3Array].\n"
+"If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked] or [method "
+"interpolate_baked_up_vector].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. The returned position is relative to the vertex [code]idx[/code]. If "
+"the index is out of bounds, the function sends an error to the console, and "
+"returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0, "
+"0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the tilt angle in radians for the point [code]idx[/code]. If the "
+"index is out of bounds, the function sends an error to the console, and "
+"returns [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Returns an up vector within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached up vectors where the [code]offset[/code] "
+"lies between, then interpolates the values. If [code]apply_tilt[/code] is "
+"[code]true[/code], an interpolated tilt is applied to the interpolated up "
+"vector.\n"
+"If the curve has no up vectors, the function sends an error to the console, "
+"and returns [code](0, 1, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
+"is out of bounds, the function sends an error to the console.\n"
+"The tilt controls the rotation along the look-at axis an object traveling "
+"the path would have. In the case of a curve controlling a [PathFollow], this "
+"tilt is an offset over the natural tilt the [PathFollow] calculates."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"The distance in meters between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
+msgid ""
+"If [code]true[/code], the curve will bake up vectors used for orientation. "
+"This is used when [member PathFollow.rotation_mode] is set to [constant "
+"PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml
+msgid "A texture that shows a curve."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml
+msgid ""
+"Renders a given [Curve] provided to it. Simplifies the task of drawing "
+"curves and/or saving them as image files."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml
+msgid "The [code]curve[/code] rendered onto the texture."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml
+msgid "The width of the texture."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid "Class representing a cylindrical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid ""
+"Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
+"create cones by setting either the [member top_radius] or [member "
+"bottom_radius] properties to [code]0.0[/code]."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid ""
+"Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces "
+"will not be generated, resulting in a conic shape."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid "Full height of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid ""
+"Number of radial segments on the cylinder. Higher values result in a more "
+"detailed cylinder/cone at the cost of performance."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid ""
+"Number of edge rings along the height of the cylinder. Changing [member "
+"rings] does not have any visual impact unless a shader or procedural mesh "
+"tool is used to alter the vertex data. Higher values result in more "
+"subdivisions, which can be used to create smoother-looking effects with "
+"shaders or procedural mesh tools (at the cost of performance). When not "
+"altering the vertex data using a shader or procedural mesh tool, [member "
+"rings] should be kept to its default value."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml
+msgid ""
+"Top radius of the cylinder. If set to [code]0.0[/code], the top faces will "
+"not be generated, resulting in a conic shape."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml
+msgid "Cylinder shape for collisions."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml
+msgid "The cylinder's height."
+msgstr ""
+
+#: doc/classes/CylinderShape.xml
+msgid "The cylinder's radius."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid "Damped spring constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid ""
+"Damped spring constraint for 2D physics. This resembles a spring joint that "
+"always wants to go back to a given length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid ""
+"The spring joint's damping ratio. A value between [code]0[/code] and "
+"[code]1[/code]. When the two bodies move into different directions the "
+"system tries to align them to the spring axis again. A high [code]damping[/"
+"code] value forces the attached bodies to align faster."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid ""
+"The spring joint's maximum length. The two attached bodies cannot stretch it "
+"past this value."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid ""
+"When the bodies attached to the spring joint move they stretch or squash it. "
+"The joint always tries to resize towards this length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml
+msgid ""
+"The higher the value, the less the bodies attached to the joint will deform "
+"it. The joint applies an opposing force to the bodies, the product of the "
+"stiffness multiplied by the size difference from its resting length."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Dictionary type."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Dictionary type. Associative container which contains values referenced by "
+"unique keys. Dictionaries are composed of pairs of keys (which must be "
+"unique) and values. Dictionaries will preserve the insertion order when "
+"adding elements, even though this may not be reflected when printing the "
+"dictionary. In other programming languages, this data structure is sometimes "
+"referred to as a hash map or associative array.\n"
+"You can define a dictionary by placing a comma-separated list of [code]key: "
+"value[/code] pairs in curly braces [code]{}[/code].\n"
+"Erasing elements while iterating over them [b]is not supported[/b] and will "
+"result in undefined behavior.\n"
+"[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a "
+"dictionary which can be modified independently of the original dictionary, "
+"use [method duplicate].\n"
+"Creating a dictionary:\n"
+"[codeblock]\n"
+"var my_dict = {} # Creates an empty dictionary.\n"
+"\n"
+"var dict_variable_key = \"Another key name\"\n"
+"var dict_variable_value = \"value2\"\n"
+"var another_dict = {\n"
+" \"Some key name\": \"value1\",\n"
+" dict_variable_key: dict_variable_value,\n"
+"}\n"
+"\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"\n"
+"# Alternative Lua-style syntax.\n"
+"# Doesn't require quotes around keys, but only string constants can be used "
+"as key names.\n"
+"# Additionally, key names must start with a letter or an underscore.\n"
+"# Here, `some_key` is a string literal, not a variable!\n"
+"another_dict = {\n"
+" some_key = 42,\n"
+"}\n"
+"[/codeblock]\n"
+"You can access a dictionary's values by referencing the appropriate key. In "
+"the above example, [code]points_dict[\"White\"][/code] will return [code]50[/"
+"code]. You can also write [code]points_dict.White[/code], which is "
+"equivalent. However, you'll have to use the bracket syntax if the key you're "
+"accessing the dictionary with isn't a fixed string (such as a number or "
+"variable).\n"
+"[codeblock]\n"
+"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"func _ready():\n"
+" # We can't use dot syntax here as `my_color` is a variable.\n"
+" var points = points_dict[my_color]\n"
+"[/codeblock]\n"
+"In the above code, [code]points[/code] will be assigned the value that is "
+"paired with the appropriate color selected in [code]my_color[/code].\n"
+"Dictionaries can contain more complex data:\n"
+"[codeblock]\n"
+"my_dict = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
+"key.\n"
+"[/codeblock]\n"
+"To add a key to an existing dictionary, access it like an existing key and "
+"assign to it:\n"
+"[codeblock]\n"
+"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"points_dict[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
+"value.\n"
+"[/codeblock]\n"
+"Finally, dictionaries can contain different types of keys and values in the "
+"same dictionary:\n"
+"[codeblock]\n"
+"# This is a valid dictionary.\n"
+"# To access the string \"Nested value\" below, use `my_dict.sub_dict."
+"sub_key` or `my_dict[\"sub_dict\"][\"sub_key\"]`.\n"
+"# Indexing styles can be mixed and matched depending on your needs.\n"
+"var my_dict = {\n"
+" \"String Key\": 5,\n"
+" 4: [1, 2, 3],\n"
+" 7: \"Hello\",\n"
+" \"sub_dict\": {\"sub_key\": \"Nested value\"},\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
+"[codeblock]\n"
+"array1 = [1, 2, 3]\n"
+"array2 = [1, 2, 3]\n"
+"\n"
+"func compare_arrays():\n"
+" print(array1 == array2) # Will print true.\n"
+"\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dict1 == dict2) # Will NOT print true.\n"
+"[/codeblock]\n"
+"You need to first calculate the dictionary's hash with [method hash] before "
+"you can compare them:\n"
+"[codeblock]\n"
+"var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dict1.hash() == dict2.hash()) # Will print true.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] When declaring a dictionary with [code]const[/code], the "
+"dictionary itself can still be mutated by defining the values of individual "
+"keys. Using [code]const[/code] will only prevent assigning the constant with "
+"another value after it was initialized."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Clear the dictionary, removing all key/value pairs."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
+"parameter causes inner dictionaries and arrays to be copied recursively, but "
+"does not apply to objects."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Returns [code]true[/code] if the dictionary is empty."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
+"given key was present in the dictionary, [code]false[/code] otherwise.\n"
+"[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
+"can iterate over the [method keys] array instead."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Returns the current value for the specified key in the [Dictionary]. If the "
+"key does not exist, the method returns the value of the optional default "
+"argument, or [code]null[/code] if it is omitted."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Returns [code]true[/code] if the dictionary has a given key.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
+"follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `true`.\n"
+"if \"godot\" in {\"godot\": \"engine\"}:\n"
+" pass\n"
+"[/codeblock]\n"
+"This method (like the [code]in[/code] operator) will evaluate to [code]true[/"
+"code] as long as the key exists, even if the associated value is [code]null[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Returns [code]true[/code] if the dictionary has all the keys in the given "
+"array."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid ""
+"Returns a hashed integer value representing the dictionary contents. This "
+"can be used to compare dictionaries by value:\n"
+"[codeblock]\n"
+"var dict1 = {0: 10}\n"
+"var dict2 = {0: 10}\n"
+"# The line below prints `true`, whereas it would have printed `false` if "
+"both variables were compared directly.\n"
+"print(dict1.hash() == dict2.hash())\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
+"will have a different hash."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Returns the list of keys in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Returns the number of keys in the dictionary."
+msgstr ""
+
+#: doc/classes/Dictionary.xml
+msgid "Returns the list of values in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid "Directional light from a distance, as from the Sun."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"A directional light is a type of [Light] node that models an infinite number "
+"of parallel rays covering the entire scene. It is used for lights with "
+"strong intensity that are located far away from the scene to model sunlight "
+"or moonlight. The worldspace location of the DirectionalLight transform "
+"(origin) is ignored. Only the basis is used to determine light direction."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
+#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
+msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Amount of extra bias for shadow splits that are far away. If self-shadowing "
+"occurs only on the splits far away, increasing this value can fix them."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
+"transitions between splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Optimizes shadow rendering for detail versus movement. See [enum "
+"ShadowDepthRange]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid "The maximum distance for shadow splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Can be used to fix special cases of self shadowing when objects are "
+"perpendicular to the light."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"The distance from camera to shadow split 1. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"The distance from shadow split 1 to split 2. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"The distance from shadow split 2 to split 3. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Renders the entire scene's shadow map from an orthogonal point of view. This "
+"is the fastest directional shadow mode. May result in blurrier shadows on "
+"close objects."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Splits the view frustum in 2 areas, each with its own shadow map. This "
+"shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and "
+"[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Splits the view frustum in 4 areas, each with its own shadow map. This is "
+"the slowest directional shadow mode."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Keeps the shadow stable when the camera moves, at the cost of lower "
+"effective shadow resolution."
+msgstr ""
+
+#: doc/classes/DirectionalLight.xml
+msgid ""
+"Tries to achieve maximum shadow resolution. May result in saw effect on "
+"shadow edges. This mode typically works best in games where the camera will "
+"often move at high speeds, such as most racing games."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid "Type used to handle the filesystem."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Directory type. It is used to manage directories and their content (not "
+"restricted to the project folder).\n"
+"When creating a new [Directory], its default opened directory will be "
+"[code]res://[/code]. This may change in the future, so it is advised to "
+"always use [method open] to initialize your [Directory] where you want to "
+"operate, with explicit error checking.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. Use [ResourceLoader] to access imported "
+"resources.\n"
+"Here is an example on how to iterate through the files of a directory:\n"
+"[codeblock]\n"
+"func dir_contents(path):\n"
+" var dir = Directory.new()\n"
+" if dir.open(path) == OK:\n"
+" dir.list_dir_begin()\n"
+" var file_name = dir.get_next()\n"
+" while file_name != \"\":\n"
+" if dir.current_is_dir():\n"
+" print(\"Found directory: \" + file_name)\n"
+" else:\n"
+" print(\"Found file: \" + file_name)\n"
+" file_name = dir.get_next()\n"
+" else:\n"
+" print(\"An error occurred when trying to access the path.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Directory.xml doc/classes/File.xml
+msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Changes the currently opened directory to the one passed as an argument. The "
+"argument can be relative to the current directory (e.g. [code]newdir[/code] "
+"or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/"
+"code] or [code]res://somedir/newdir[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
+"arguments should be paths to files, either relative or absolute. If the "
+"destination file exists and is not access-protected, it will be "
+"overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns whether the current item processed with the last [method get_next] "
+"call is a directory ([code].[/code] and [code]..[/code] are considered "
+"directories)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns whether the target directory exists. The argument can be relative to "
+"the current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns whether the target file exists. The argument can be relative to the "
+"current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns the absolute path to the currently opened directory (e.g. "
+"[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns the currently opened directory's drive index. See [method get_drive] "
+"to convert returned index to the name of the drive."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"On Windows, returns the name of the drive (partition) passed as an argument "
+"(e.g. [code]C:[/code]).\n"
+"On macOS, returns the path to the mounted volume passed as an argument.\n"
+"On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as "
+"an argument.\n"
+"On other platforms, or if the requested drive does not exist, the method "
+"returns an empty String."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"On Windows, returns the number of drives (partitions) mounted on the current "
+"filesystem.\n"
+"On macOS, returns the number of mounted volumes.\n"
+"On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n"
+"On other platforms, the method returns 0."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Returns the next element (file or directory) in the current directory "
+"(including [code].[/code] and [code]..[/code], unless "
+"[code]skip_navigational[/code] was given to [method list_dir_begin]).\n"
+"The name of the file or directory is returned (and not its full path). Once "
+"the stream has been fully processed, the method returns an empty String and "
+"closes the stream automatically (i.e. [method list_dir_end] would not be "
+"mandatory in such a case)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"On UNIX desktop systems, returns the available space on the current "
+"directory's disk. On other platforms, this information is not available and "
+"the method returns 0 or -1."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Initializes the stream used to list all files and directories using the "
+"[method get_next] function, closing the currently opened stream if needed. "
+"Once the stream has been processed, it should typically be closed with "
+"[method list_dir_end].\n"
+"If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
+"[code]..[/code] are filtered out.\n"
+"If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered "
+"out."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Closes the current stream opened with [method list_dir_begin] (whether it "
+"has been fully processed with [method get_next] does not matter)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Creates a directory. The argument can be relative to the current directory, "
+"or an absolute path. The target directory should be placed in an already "
+"existing directory (to create the full path recursively, see [method "
+"make_dir_recursive]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Creates a target directory and all necessary intermediate directories in its "
+"path, by calling [method make_dir] recursively. The argument can be relative "
+"to the current directory, or an absolute path.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Opens an existing directory of the filesystem. The [code]path[/code] "
+"argument can be within the project tree ([code]res://folder[/code]), the "
+"user directory ([code]user://folder[/code]) or an absolute path of the user "
+"filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Deletes the target file or an empty directory. The argument can be relative "
+"to the current directory, or an absolute path. If the target directory is "
+"not empty, the operation will fail.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml
+msgid ""
+"Renames (move) the [code]from[/code] file or directory to the [code]to[/"
+"code] destination. Both arguments should be paths to files or directories, "
+"either relative or absolute. If the destination file or directory exists and "
+"is not access-protected, it will be overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml
+msgid "Helper class to implement a DTLS server."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml
+msgid ""
+"This class is used to store the state of a DTLS server. Upon [method setup] "
+"it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via "
+"[method take_connection] as DTLS clients. Under the hood, this class is used "
+"to store the DTLS state and cookies of the server. The reason of why the "
+"state and cookies are needed is outside of the scope of this documentation.\n"
+"Below a small example of how to use it:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := DTLSServer.new()\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+" var key = load(\"key.key\") # Your private key.\n"
+" var cert = load(\"cert.crt\") # Your X509 certificate.\n"
+" dtls.setup(key, cert)\n"
+"\n"
+"func _process(delta):\n"
+" while server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var dtls_peer : PacketPeerDTLS = dtls.take_connection(peer)\n"
+" if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:\n"
+" continue # It is normal that 50% of the connections fails due to "
+"cookie exchange.\n"
+" print(\"Peer connected!\")\n"
+" peers.append(dtls_peer)\n"
+" for p in peers:\n"
+" p.poll() # Must poll to update the state.\n"
+" if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" while p.get_available_packet_count() > 0:\n"
+" print(\"Received message from client: %s\" % p.get_packet()."
+"get_string_from_utf8())\n"
+" p.put_packet(\"Hello DTLS client\".to_utf8())\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := PacketPeerDTLS.new()\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+" dtls.connect_to_peer(udp, false) # Use true in production for "
+"certificate validation!\n"
+"\n"
+"func _process(delta):\n"
+" dtls.poll()\n"
+" if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" dtls.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" while dtls.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % dtls.get_packet()."
+"get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/DTLSServer.xml
+msgid ""
+"Setup the DTLS server to use the given [code]private_key[/code] and provide "
+"the given [code]certificate[/code] to clients. You can pass the optional "
+"[code]chain[/code] parameter to provide additional CA chain information "
+"along with the certificate."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml
+msgid ""
+"Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
+"which must be already connected (see [method PacketPeerUDP."
+"connect_to_host]).\n"
+"[b]Note:[/b] You must check that the state of the return PacketPeerUDP is "
+"[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
+"the new connections will be invalid due to cookie exchange."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "DynamicFont renders vector font files at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"DynamicFont renders vector font files dynamically at runtime instead of "
+"using a prerendered texture atlas like [BitmapFont]. This trades the faster "
+"loading time of [BitmapFont]s for the ability to change font parameters like "
+"size and spacing during runtime. [DynamicFontData] is used for referencing "
+"the font file paths. DynamicFont also supports defining one or more fallback "
+"fonts, which will be used when displaying a character not supported by the "
+"main font.\n"
+"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
+"for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
+"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/"
+"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] "
+"supported.\n"
+"[codeblock]\n"
+"var dynamic_font = DynamicFont.new()\n"
+"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
+"dynamic_font.size = 64\n"
+"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-"
+"left typesetting, ligatures, text shaping, variable fonts and optional font "
+"features yet. If you wish to \"bake\" an optional font feature into a TTF "
+"font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
+"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
+"the desired features then generate the font."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Adds a fallback font."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"Returns a string containing all the characters available in the main and all "
+"the fallback fonts.\n"
+"If a given character is included in more than one font, it appears only once "
+"in the returned string."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Returns the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Returns the number of fallback fonts."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Removes the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Sets the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
+"[code]value[/code] in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Extra spacing at the bottom in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"Extra spacing for each character in pixels.\n"
+"This can be a negative number to make the distance between characters "
+"smaller."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"Extra spacing for the space character (in addition to [member "
+"extra_spacing_char]) in pixels.\n"
+"This can be a negative number to make the distance between words smaller."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Extra spacing at the top in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "The font data."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"The font outline's color.\n"
+"[b]Note:[/b] It's recommended to leave this at the default value so that you "
+"can adjust it in individual controls. For example, if the outline is made "
+"black here, it won't be possible to change its color using a Label's font "
+"outline modulate theme item."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "The font outline's thickness in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "The font size in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"If [code]true[/code], filtering is used. This makes the font blurry instead "
+"of pixelated when scaling it if font oversampling is disabled or "
+"ineffective. It's recommended to enable this when using the font in a "
+"control whose size changes over time, unless a pixel art aesthetic is "
+"desired."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid ""
+"If [code]true[/code], mipmapping is used. This improves the font's "
+"appearance when downscaling it if font oversampling is disabled or "
+"ineffective."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Spacing at the top."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Spacing at the bottom."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Spacing for each character."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml
+msgid "Spacing for the space character."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "Used with [DynamicFont] to describe the location of a font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid ""
+"Used with [DynamicFont] to describe the location of a vector font file for "
+"dynamic rendering at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid ""
+"If [code]true[/code], the font is rendered with anti-aliasing. This property "
+"applies both to the main font and its outline (if it has one)."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "The path to the vector font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "Disables font hinting (smoother but less crisp)."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "Use the light font hinting mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
+msgid "Use the default font hinting mode (crisper but less smooth)."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid "A script that is executed when exporting the project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
+"the project. Their most common use is to determine what files are being "
+"included in the exported project. For each plugin, [method _export_begin] is "
+"called at the beginning of the export process and then [method _export_file] "
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Virtual method to be overridden by the user. It is called when the export "
+"starts and provides all information about the export. [code]features[/code] "
+"is the list of features for the export, [code]is_debug[/code] is [code]true[/"
+"code] for debug builds, [code]path[/code] is the target path for the "
+"exported project. [code]flags[/code] is only used when running a runnable "
+"profile, e.g. when using native run on Android."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Virtual method to be overridden by the user. Called when the export is "
+"finished."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Virtual method to be overridden by the user. Called for each exported file, "
+"providing arguments that can be used to identify the file. [code]path[/code] "
+"is the path of the file, [code]type[/code] is the [Resource] represented by "
+"the file (e.g. [PackedScene]) and [code]features[/code] is the list of "
+"features for the export.\n"
+"Calling [method skip] inside this callback will make the file not included "
+"in the export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a custom file to be exported. [code]path[/code] is the virtual path "
+"that can be used to load the file, [code]file[/code] is the binary data of "
+"the file. If [code]remap[/code] is [code]true[/code], file will not be "
+"exported, but instead remapped to the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds an iOS bundle file from the given [code]path[/code] to the exported "
+"project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a C++ code to the iOS export. The final code is created from the code "
+"appended by each active export plugin."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's "
+"Xcode project and embeds it into resulting binary.\n"
+"[b]Note:[/b] For static libraries (*.a) works in same way as [method "
+"add_ios_framework].\n"
+"This method should not be used for System libraries as they are already "
+"present on the device."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
+"Linking Phase in iOS's Xcode project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid "Adds linker flags for the iOS export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid "Adds content for iOS Property List files."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"To be called inside [method _export_file]. Skips the current file, so it's "
+"not included in the export."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"An editor feature profile which can be used to disable specific features."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"An editor feature profile can be used to disable specific features of the "
+"Godot editor. When disabled, the features won't appear in the editor, which "
+"makes the editor less cluttered. This is useful in education settings to "
+"reduce confusion or when working in a team. For example, artists and level "
+"designers could use a feature profile that disables the script editor to "
+"avoid accidentally making changes to files they aren't supposed to edit.\n"
+"To manage editor feature profiles visually, use [b]Editor > Manage Feature "
+"Profiles...[/b] at the top of the editor window."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid "Returns the specified [code]feature[/code]'s human-readable name."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Returns [code]true[/code] if the class specified by [code]class_name[/code] "
+"is disabled. When disabled, the class won't appear in the Create New Node "
+"dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Returns [code]true[/code] if editing for the class specified by "
+"[code]class_name[/code] is disabled. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Returns [code]true[/code] if [code]property[/code] is disabled in the class "
+"specified by [code]class_name[/code]. When a property is disabled, it won't "
+"appear in the inspector when selecting a node that extends the class "
+"specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
+"feature is disabled, it will disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Loads an editor feature profile from a file. The file must follow the JSON "
+"format obtained by using the feature profile manager's [b]Export[/b] button "
+"or the [method save_to_file] method."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Saves the editor feature profile to a file in JSON format. It can then be "
+"imported using the feature profile manager's [b]Import[/b] button or the "
+"[method load_from_file] button."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the class specified "
+"by [code]class_name[/code]. When disabled, the class won't appear in the "
+"Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for the class "
+"specified by [code]class_name[/code]. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for "
+"[code]property[/code] in the class specified by [code]class_name[/code]. "
+"When a property is disabled, it won't appear in the inspector when selecting "
+"a node that extends the class specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the editor feature "
+"specified in [code]feature[/code]. When a feature is disabled, it will "
+"disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The 3D editor. If this feature is disabled, the 3D editor won't display but "
+"3D nodes will still display in the Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The Script tab, which contains the script editor and class reference "
+"browser. If this feature is disabled, the Script tab won't display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
+"display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"Scene tree editing. If this feature is disabled, the Scene tree dock will "
+"still be visible but will be read-only."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The Node dock. If this feature is disabled, signals and groups won't be "
+"visible and modifiable from the editor."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
+"be visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml
+msgid ""
+"The Import dock. If this feature is disabled, the Import dock won't be "
+"visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml
+msgid "Represents the size of the [enum Feature] enum."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "A modified version of [FileDialog] used by the editor."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"Adds a comma-delimited file extension filter option to the "
+"[EditorFileDialog] with an optional semi-colon-delimited label.\n"
+"For example, [code]\"*.tscn, *.scn; Scenes\"[/code] results in filter text "
+"\"Scenes (*.tscn, *.scn)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "Removes all filters except for \"All Files (*)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"Returns the [code]VBoxContainer[/code] used to display the file system.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"Notify the [EditorFileDialog] that its view of the data is no longer "
+"accurate. Updates the view contents on next view update."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The location from which the user may select a file, including [code]res://[/"
+"code], [code]user://[/code], and the local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The currently occupied directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The currently selected file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The file system path in the address bar."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"If [code]true[/code], the [EditorFileDialog] will not warn the user before "
+"overwriting files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The view format in which the [EditorFileDialog] displays resources to the "
+"user."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The purpose of the [EditorFileDialog], which defines the allowed behaviors."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"If [code]true[/code], hidden files and directories will be visible in the "
+"[EditorFileDialog]."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "Emitted when a directory is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "Emitted when a file is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "Emitted when multiple files are selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"open the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can select multiple files. Accepting the window will "
+"open all files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can select only one directory. Accepting the window "
+"will open the directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can select a file or directory. Accepting the window "
+"will open it."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"save the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid ""
+"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The [EditorFileDialog] can view the entire local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The [EditorFileDialog] displays resources as thumbnails."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml
+msgid "The [EditorFileDialog] displays resources as a list of filenames."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Resource filesystem, as the editor sees it."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid ""
+"This object holds information of all resources in the filesystem, their "
+"types, etc.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_filesystem]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid ""
+"Returns the resource type of the file, given the full path. This returns a "
+"string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], "
+"[i]not[/i] a file extension such as [code]\".gd\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Gets the root directory object."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Returns a view into the filesystem at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Returns [code]true[/code] of the filesystem is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Scan the filesystem for changes."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Check if the source of any imported resource changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid ""
+"Update a file information. Call this if an external program (not Godot) "
+"modified the file."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Scans the script files and updates the list of custom class names."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Emitted if the filesystem changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Emitted if a resource is reimported."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid ""
+"Emitted if at least one resource is reloaded when the filesystem is scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml
+msgid "Emitted if the source of any imported file changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "A directory for the resource filesystem."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "A more generalized, low-level variation of the directory concept."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the index of the directory with name [code]name[/code] or [code]-1[/"
+"code] if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
+"if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the name of the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the number of files in this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns [code]true[/code] if the file at index [code]idx[/code] imported "
+"properly."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the path to the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the base class of the script class defined in the file at index "
+"[code]idx[/code]. If the file doesn't define a script class using the "
+"[code]class_name[/code] syntax, this will return an empty string."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the name of the script class defined in the file at index [code]idx[/"
+"code]. If the file doesn't define a script class using the [code]class_name[/"
+"code] syntax, this will return an empty string."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the resource type of the file at index [code]idx[/code]. This "
+"returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
+"code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the name of this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid ""
+"Returns the parent directory for this directory or [code]null[/code] if "
+"called on a directory at [code]res://[/code] or [code]user://[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the path to this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the subdirectory at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml
+msgid "Returns the number of subdirectories in this directory."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Registers a custom resource importer in the editor. Use the class to parse "
+"any file and import it as a new resource type."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
+"functionality. Use them to import resources from custom files or to provide "
+"alternatives to the editor's existing importers.\n"
+"EditorImportPlugins work by associating with specific file extensions and a "
+"resource type. See [method get_recognized_extensions] and [method "
+"get_resource_type]. They may optionally specify some import presets that "
+"affect the import process. EditorImportPlugins are responsible for creating "
+"the resources and saving them in the [code].import[/code] directory (see "
+"[member ProjectSettings.application/config/"
+"use_hidden_project_data_directory]).\n"
+"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
+"with the extension \".special\" or \".spec\":\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorImportPlugin\n"
+"\n"
+"func get_importer_name():\n"
+" return \"my.special.plugin\"\n"
+"\n"
+"func get_visible_name():\n"
+" return \"Special Mesh\"\n"
+"\n"
+"func get_recognized_extensions():\n"
+" return [\"special\", \"spec\"]\n"
+"\n"
+"func get_save_extension():\n"
+" return \"mesh\"\n"
+"\n"
+"func get_resource_type():\n"
+" return \"Mesh\"\n"
+"\n"
+"func get_preset_count():\n"
+" return 1\n"
+"\n"
+"func get_preset_name(i):\n"
+" return \"Default\"\n"
+"\n"
+"func get_import_options(i):\n"
+" return [{\"name\": \"my_option\", \"default_value\": false}]\n"
+"\n"
+"func import(source_file, save_path, options, platform_variants, gen_files):\n"
+" var file = File.new()\n"
+" if file.open(source_file, File.READ) != OK:\n"
+" return FAILED\n"
+"\n"
+" var mesh = Mesh.new()\n"
+" # Fill the Mesh with data read in \"file\", left as an exercise to the "
+"reader\n"
+"\n"
+" var filename = save_path + \".\" + get_save_extension()\n"
+" return ResourceSaver.save(filename, mesh)\n"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
+msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the options and default values for the preset at this index. Returns an "
+"Array of Dictionaries with the following keys: [code]name[/code], "
+"[code]default_value[/code], [code]property_hint[/code] (optional), "
+"[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the order of this importer to be run when importing resources. "
+"Importers with [i]lower[/i] import orders will be called first, and higher "
+"values will be called later. Use this to ensure the importer runs after the "
+"dependencies are already imported. The default import order is [code]0[/"
+"code] unless overridden by a specific importer. See [enum ResourceImporter."
+"ImportOrder] for some predefined values."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid "Gets the unique name of the importer."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"This method can be overridden to hide specific import options if conditions "
+"are met. This is mainly useful for hiding options that depend on others if "
+"one of them is disabled. For example:\n"
+"[codeblock]\n"
+"func get_option_visibility(option, options):\n"
+" # Only show the lossy quality setting if the compression mode is set to "
+"\"Lossy\".\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
+"\"):\n"
+" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
+"\n"
+" return true\n"
+"[/codeblock]\n"
+"Return [code]true[/code] to make all options always visible."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the number of initial presets defined by the plugin. Use [method "
+"get_import_options] to get the default options for the preset and [method "
+"get_preset_name] to get the name of the preset."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid "Gets the name of the options preset at this index."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the priority of this plugin for the recognized extension. Higher "
+"priority plugins will be preferred. The default priority is [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the list of file extensions to associate with this loader (case-"
+"insensitive). e.g. [code][\"obj\"][/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
+"\"[/code] or [code]\"Animation\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the extension used to save this resource in the [code].import[/code] "
+"directory (see [member ProjectSettings.application/config/"
+"use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Gets the name to display in the import window. You should choose this name "
+"as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml
+msgid ""
+"Imports [code]source_file[/code] into [code]save_path[/code] with the import "
+"[code]options[/code] specified. The [code]platform_variants[/code] and "
+"[code]gen_files[/code] arrays will be modified by this function.\n"
+"This method must be overridden to do the actual importing work. See this "
+"class' description for an example of overriding this method."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid "A tab used to edit properties of the selected node."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"The editor inspector is by default located on the right-hand side of the "
+"editor. It's used to edit the properties of the selected node. For example, "
+"you can select a node such as [Sprite] then edit its transform through the "
+"inspector tool. The editor inspector is an essential tool in the game "
+"development workflow.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_inspector]."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"Refreshes the inspector.\n"
+"[b]Note:[/b] To save on CPU resources, calling this method will do nothing "
+"if the time specified in [code]docks/property_editor/auto_refresh_interval[/"
+"code] editor setting hasn't passed yet since this method was last called. "
+"(By default, this interval is set to 0.3 seconds.)"
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"Emitted when the Edit button of an [Object] has been pressed in the "
+"inspector. This is mainly used in the remote scene tree inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid "Emitted when a property is edited in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"Emitted when a property is keyed in the inspector. Properties can be keyed "
+"by clicking the \"key\" icon next to a property when the Animation panel is "
+"toggled."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid "Emitted when a property is selected in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"Emitted when a boolean property is toggled in the inspector.\n"
+"[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/"
+"code] property enabled. Since this property is always enabled in the editor "
+"inspector, this signal is never emitted by the editor itself."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid "Emitted when a resource is selected in the inspector."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml
+msgid ""
+"Emitted when a property that requires a restart to be applied is edited in "
+"the inspector. This is only used in the Project Settings and Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Plugin for adding custom property editors on inspector."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid ""
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
+"When an object is edited, the [method can_handle] function is called and "
+"must return [code]true[/code] if the object type is supported.\n"
+"If supported, the function [method parse_begin] will be called, allowing to "
+"place custom controls at the beginning of the class.\n"
+"Subsequently, the [method parse_category] and [method parse_property] are "
+"called for every category and property. They offer the ability to add custom "
+"controls to the inspector too.\n"
+"Finally, [method parse_end] will be called.\n"
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Adds a custom control, which is not necessarily a property editor."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid ""
+"Adds a property editor for an individual property. The [code]editor[/code] "
+"control must extend [EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid ""
+"Adds an editor that allows modifying multiple properties. The [code]editor[/"
+"code] control must extend [EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Returns [code]true[/code] if this object can be handled by this plugin."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Called to allow adding controls at the beginning of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Called to allow adding controls at the beginning of the category."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid "Called to allow adding controls at the end of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml
+msgid ""
+"Called to allow adding property specific editors to the inspector. Usually "
+"these inherit [EditorProperty]. Returning [code]true[/code] removes the "
+"built-in editor for this property, otherwise allows to insert a custom "
+"editor before the built-in one."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Godot editor's interface."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"EditorInterface gives you control over Godot editor's window. It allows "
+"customizing the window, saving and (re-)loading scenes, rendering mesh "
+"previews, inspecting and editing resources and objects, and provides access "
+"to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
+"[ScriptEditor], the editor viewport, and information about scenes.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorPlugin.get_editor_interface]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Edits the given [Node]. The node will be also selected if it's inside the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Edits the given [Resource]. If the resource is a [Script] you can also edit "
+"it with [method edit_script] to specify the line and column position."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Edits the given [Script]. The line and column on which to open the script "
+"can also be specified. The script will be open with the user-configured "
+"editor for the script's language which may be an external editor."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the main container of Godot editor's window. For example, you can "
+"use it to retrieve the size of the container and place your controls "
+"accordingly.\n"
+"[b]Warning:[/b] Removing and freeing this node will render the editor "
+"useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the current path being viewed in the [FileSystemDock]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the edited (current) scene's root [Node]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
+"scale). This can be used to adjust position and dimensions of the UI added "
+"by plugins.\n"
+"[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/"
+"code] and [code]interface/editor/custom_display_scale[/code] editor "
+"settings. Editor must be restarted for changes to be properly applied."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the editor's [EditorSettings] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the main editor control. Use this as a parent for main screens.\n"
+"[b]Note:[/b] This returns the main editor control containing the whole "
+"editor, not the 2D or 3D viewports specifically.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the editor's [FileSystemDock] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the editor's [EditorInspector] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns an [Array] with the file paths of the currently opened scenes."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the name of the scene that is being played. If no scene is currently "
+"being played, returns an empty string."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the editor's [EditorFileSystem] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the editor's [EditorResourcePreview] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the editor's [ScriptEditor] instance.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns the path of the directory currently selected in the "
+"[FileSystemDock]. If a file is selected, its base directory will be returned "
+"using [method String.get_base_dir] instead."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Returns the editor's [EditorSelection] instance."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Shows the given property on the given [code]object[/code] in the editor's "
+"Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
+"will not attempt to edit [code]object[/code]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns [code]true[/code] if a scene is currently being played, [code]false[/"
+"code] otherwise. Paused scenes are considered as being played."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
+"The plugin name is the same as its directory name."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Opens the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Plays the currently active scene."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Plays the scene specified by its filepath."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Plays the main scene."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Reloads the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
+"code] (see [@GlobalScope] constants)."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Saves the scene as a file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Selects the file, with the path provided by [code]file[/code], in the "
+"FileSystem dock."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Sets the editor's current main screen to the one specified in [code]name[/"
+"code]. [code]name[/code] must match the text of the tab in question exactly "
+"([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/"
+"code])."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"Sets the enabled status of a plugin. The plugin name is the same as its "
+"directory name."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid "Stops the scene that is currently playing."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml
+msgid ""
+"If [code]true[/code], enables distraction-free mode which hides side docks "
+"to increase the space available for the main view."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Used by the editor to extend its functionality."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Plugins are used by the editor to extend functionality. The most common "
+"types of plugins are those which edit a given node or resource type, import "
+"plugins and export plugins. See also [EditorScript] to add functions to the "
+"editor."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a control to the bottom panel (together with Output, Debug, Animation, "
+"etc). Returns a reference to the button added. It's up to you to hide/show "
+"the button when needed. When your plugin is deactivated, make sure to remove "
+"your custom control with [method remove_control_from_bottom_panel] and free "
+"it with [method Node.queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a custom control to a container (see [enum CustomControlContainer]). "
+"There are many locations where custom controls can be added in the editor "
+"UI.\n"
+"Please remember that you have to manage the visibility of your custom "
+"controls yourself (and likely hide it after adding it).\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_container] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
+"If the dock is repositioned and as long as the plugin is active, the editor "
+"will save the dock position on further sessions.\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_docks] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a custom type, which will appear in the list of nodes or resources. An "
+"icon can be optionally passed.\n"
+"When given node or resource is selected, the base type will be instanced "
+"(ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
+"and set to this object.\n"
+"You can use the virtual method [method handles] to check if your custom "
+"object is being edited by checking the script or using the [code]is[/code] "
+"keyword.\n"
+"During run-time, this will be a simple object with a script so this function "
+"does not need to be called then."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Registers a new [EditorExportPlugin]. Export plugins are used to perform "
+"tasks when the project is being exported.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Registers a new [EditorImportPlugin]. Import plugins are used to import "
+"custom and unsupported assets as a custom [Resource] type.\n"
+"[b]Note:[/b] If you want to import custom 3D asset formats use [method "
+"add_scene_import_plugin] instead.\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Registers a new [EditorInspectorPlugin]. Inspector plugins are used to "
+"extend [EditorInspector] and provide custom configuration tools for your "
+"object's properties.\n"
+"[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the "
+"registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to "
+"prevent leaks and an unexpected behavior.\n"
+"[codeblock]\n"
+"const MyInspectorPlugin = preload(\"res://addons/your_addon/path/to/your/"
+"script.gd\")\n"
+"var inspector_plugin = MyInspectorPlugin.new()\n"
+"\n"
+"func _enter_tree():\n"
+" add_inspector_plugin(inspector_plugin)\n"
+"\n"
+"func _exit_tree():\n"
+" remove_inspector_plugin(inspector_plugin)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Registers a new [EditorSceneImporter]. Scene importers are used to import "
+"custom 3D asset formats as scenes."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add "
+"custom gizmos to the 3D preview viewport for a [Spatial].\n"
+"See [method add_inspector_plugin] for an example of how to register a plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
+"calls [code]callback[/code] on an instance of [code]handler[/code] with a "
+"parameter [code]ud[/code] when user activates it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
+"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
+"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This method is called when the editor is about to save the project, switch "
+"to another tab, etc. It asks the plugin to apply any pending state changes "
+"to ensure consistency.\n"
+"This is used, for example, in shader editors to let the plugin know that it "
+"must apply the shader code being written by the user to the object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This method is called when the editor is about to run the project. The "
+"plugin can then perform required operations before the project runs.\n"
+"This method must return a boolean. If this method returns [code]false[/"
+"code], the project will not run. The run is aborted immediately, so this "
+"also prevents all other plugins' [method build] methods from running."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Clear all the state and reset the object being edited to zero. This ensures "
+"your plugin does not keep editing a currently existing node, or a node from "
+"the wrong scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called by the engine when the user disables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This function is used for plugins that edit specific object types (nodes or "
+"resources). It requests the editor to edit the given object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called by the engine when the user enables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called by the engine when the 2D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_canvas_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color."
+"white)\n"
+"\n"
+"func forward_canvas_gui_input(event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This method is the same as [method forward_canvas_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 2D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called by the engine when the 3D editor's viewport is updated. Use the "
+"[code]overlay[/code] [Control] for drawing. You can update the viewport "
+"manually by calling [method update_overlays].\n"
+"[codeblock]\n"
+"func forward_spatial_draw_over_viewport(overlay):\n"
+" # Draw a circle at cursor position.\n"
+" overlay.draw_circle(overlay.get_local_mouse_position(), 64)\n"
+"\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" if event is InputEventMouseMotion:\n"
+" # Redraw viewport when cursor is moved.\n"
+" update_overlays()\n"
+" return true\n"
+" return false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This method is the same as [method forward_spatial_draw_over_viewport], "
+"except it draws on top of everything. Useful when you need an extra layer "
+"that shows over anything else.\n"
+"You need to enable calling of this method by using [method "
+"set_force_draw_over_forwarding_enabled]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 3D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This is for editors that edit script-based objects. You can return a list of "
+"breakpoints in the format ([code]script:line[/code]), for example: "
+"[code]res://path_to_script.gd:25[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Returns the [EditorInterface] object that gives you control over Godot "
+"editor's window and its functionalities."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Override this method in your plugin to return a [Texture] in order to give "
+"it an icon.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
+"Ideally, the plugin icon should be white with a transparent background and "
+"16x16 pixels in size.\n"
+"[codeblock]\n"
+"func get_plugin_icon():\n"
+" # You can use a custom icon:\n"
+" return preload(\"res://addons/my_plugin/my_plugin_icon.svg\")\n"
+" # Or use a built-in icon:\n"
+" return get_editor_interface().get_base_control().get_icon(\"Node\", "
+"\"EditorIcons\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Override this method in your plugin to provide the name of the plugin when "
+"displayed in the Godot editor.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Gets the Editor's dialogue used for making scripts.\n"
+"[b]Note:[/b] Users can configure it before use.\n"
+"[b]Warning:[/b] Removing and freeing this node will render a part of the "
+"editor useless and may cause a crash."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Gets the state of your plugin editor. This is used when saving the scene (so "
+"state is kept when opening it again) and for switching tabs (so state can be "
+"restored when the tab returns)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Gets the undo/redo object. Most actions in the editor can be undoable, so "
+"use this object to make sure this happens when it's worth it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Gets the GUI layout of the plugin. This is used to save the project's editor "
+"layout when [method queue_save_layout] is called or the editor layout was "
+"changed(For example changing the position of a dock)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Implement this function if your plugin edits a specific type of object "
+"(Resource or Node). If you return [code]true[/code], then you will get the "
+"functions [method edit] and [method make_visible] called when the editor "
+"requests them. If you have declared the methods [method "
+"forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
+"be called too."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
+"the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
+"[b]AssetLib[/b])."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Minimizes the bottom panel."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Makes a specific item in the bottom panel visible."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This function will be called when the editor is requested to become visible. "
+"It is used for plugins that edit a specific object type.\n"
+"Remember that you have to manage the visibility of all your editor controls "
+"manually."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Queue save the project's editor layout."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes an Autoload [code]name[/code] from the list."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Removes the control from the bottom panel. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Removes the control from the specified container. You have to manually "
+"[method Node.queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Removes the control from the dock. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes a custom type added by [method add_custom_type]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes an export plugin registered by [method add_export_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes an import plugin registered by [method add_import_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes an inspector plugin registered by [method add_import_plugin]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Removes a scene importer registered by [method add_scene_import_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"This method is called after the editor saves the project or when it's "
+"closed. It asks the plugin to save edited external scenes/resources."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
+"2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
+"editor when their viewports are updated. You need to call this method only "
+"once and it will work permanently for this plugin."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Use this method if you always want to receive inputs from 3D view screen "
+"inside [method forward_spatial_gui_input]. It might be especially usable if "
+"your plugin will want to use raycast in the scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Restore the state saved by [method get_state]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Updates the overlays of the 2D and 3D editor viewport. Causes methods "
+"[method forward_canvas_draw_over_viewport], [method "
+"forward_canvas_force_draw_over_viewport], [method "
+"forward_spatial_draw_over_viewport] and [method "
+"forward_spatial_force_draw_over_viewport] to be called."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
+"b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Emitted when the scene is changed in the editor. The argument will return "
+"the root node of the scene that has just become active. If this scene is new "
+"and empty, the argument will be [code]null[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid ""
+"Emitted when user closes a scene. The argument is file path to a closed "
+"scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml
+msgid "Represents the size of the [enum DockSlot] enum."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Custom control to edit properties for adding into the inspector."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"This control allows property editing for one or multiple properties into "
+"[EditorInspector]. It is added via [EditorInspectorPlugin]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"If any of the controls added can gain keyboard focus, add it here. This "
+"ensures that focus will be restored if the inspector is refreshed."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"If one or several properties have changed, this must be called. [code]field[/"
+"code] is used in case your editor can modify fields separately (as an "
+"example, Vector3.x). The [code]changing[/code] argument avoids the editor "
+"requesting this property to be refreshed (leave as [code]false[/code] if "
+"unsure)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Gets the edited object."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Gets the edited property. If your editor is for a single property (added via "
+"[method EditorInspectorPlugin.parse_property]), then this will return the "
+"property."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Must be implemented to provide a custom tooltip to the property editor."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Puts the [code]editor[/code] control below the property label. The control "
+"must be previously added using [method Node.add_child]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "When this virtual function is called, you must update your editor."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is "
+"checkable."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is checked."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is drawn "
+"with the editor theme's warning color. This is used for editable children's "
+"properties."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property can add "
+"keys for animation."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Set this property to change the label (if you want to show one)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Used by the inspector, set to [code]true[/code] when the property is read-"
+"only."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Emit it if you want multiple properties modified at the same time. Do not "
+"use if added via [method EditorInspectorPlugin.parse_property]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Do not emit this manually, use the [method emit_changed] method instead."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Emitted when a property was checked. Used internally."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Emit it if you want to add this value as an animation key (check for keying "
+"being enabled first)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Emit it if you want to key a property with a single value."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"Emit it if you want to mark (or unmark) the value of a property for being "
+"saved regardless of being equal to the default value.\n"
+"The default value is the one the property will get when the node is just "
+"instantiated and can come from an ancestor scene in the inheritance/"
+"instancing chain, a script or a builtin class."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid ""
+"If you want a sub-resource to be edited, emit this signal with the resource."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml
+msgid "Emitted when selected. Used internally."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid "Godot editor's control for selecting [Resource] type properties."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of [Resource] type properties. It provides options for creating, loading, "
+"saving and converting resources. Can be used with [EditorInspectorPlugin] to "
+"recreate the same behavior.\n"
+"[b]Note:[/b] This [Control] does not include any editor for the resource, as "
+"editing is controlled by the Inspector dock itself or sub-Inspectors."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"Returns a list of all allowed types and subtypes corresponding to the "
+"[member base_type]. If the [member base_type] is empty, an empty list is "
+"returned."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"This virtual method can be implemented to handle context menu items not "
+"handled by default. See [method set_create_options]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"This virtual method is called when updating the context menu of "
+"[EditorResourcePicker]. Implement this method to override the \"New ...\" "
+"items with your own options. [code]menu_node[/code] is a reference to the "
+"[PopupMenu] node.\n"
+"[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
+"items."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"Sets the toggle mode state for the main button. Works only if [member "
+"toggle_mode] is set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"The base type of allowed resource types. Can be a comma-separated list of "
+"several options."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid "If [code]true[/code], the value can be selected and edited."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid "The edited resource value."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"If [code]true[/code], the main button with the resource preview works in the "
+"toggle mode. Use [method set_toggle_pressed] to manually set the state."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid "Emitted when the value of the edited resource was changed."
+msgstr ""
+
+#: doc/classes/EditorResourcePicker.xml
+msgid ""
+"Emitted when the resource value was set and user clicked to edit it. When "
+"[code]edit[/code] is [code]true[/code], the signal was caused by the context "
+"menu \"Edit\" option."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid "Helper to generate previews of resources or files."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid ""
+"This object is used to generate previews for resources of files.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_resource_previewer]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid "Create an own, custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid ""
+"Check if the resource changed, if so, it will be invalidated and the "
+"corresponding signal emitted."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid ""
+"Queue the [code]resource[/code] being edited for preview. Once the preview "
+"is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be "
+"called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid ""
+"Queue a resource file located at [code]path[/code] for preview. Once the "
+"preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] "
+"will be called. The [code]receiver_func[/code] must take the following four "
+"arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
+"[Variant] userdata. [code]userdata[/code] can be anything, and will be "
+"returned when [code]receiver_func[/code] is called.\n"
+"[b]Note:[/b] If it was not possible to create the preview the "
+"[code]receiver_func[/code] will still be called, but the preview will be "
+"null."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid "Removes a custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml
+msgid ""
+"Emitted if a preview was invalidated (changed). [code]path[/code] "
+"corresponds to the path of the preview."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid "Custom generator of previews."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"Custom code to generate previews. Please check [code]file_dialog/"
+"thumbnail_size[/code] in [EditorSettings] to find out the right size to do "
+"previews at."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"If this function returns [code]true[/code], the generator will call [method "
+"generate] or [method generate_from_path] for small previews as well.\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"Generate a preview from a given resource with the specified size. This must "
+"always be implemented.\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"Generate a preview directly from a path with the specified size. "
+"Implementing this is optional, as default code will load and call [method "
+"generate].\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"If this function returns [code]true[/code], the generator will automatically "
+"generate the small previews from the normal preview texture generated by the "
+"methods [method generate] or [method generate_from_path].\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml
+msgid ""
+"Returns [code]true[/code] if your generator supports the resource of type "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/EditorSceneImporter.xml
+msgid "Imports scenes from third-parties' 3D files."
+msgstr ""
+
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
+msgid "FBX 3D asset importer."
+msgstr ""
+
+#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
+msgid ""
+"This is an FBX 3D asset importer with full support for most FBX features.\n"
+"If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
+"[codeblock]\n"
+"- Smoothing Groups\n"
+"- Smooth Mesh\n"
+"- Triangluate (for meshes with blend shapes)\n"
+"- Bake Animation\n"
+"- Resample All\n"
+"- Deformed Models\n"
+"- Skins\n"
+"- Blend Shapes\n"
+"- Curve Filters\n"
+"- Constant Key Reducer\n"
+"- Auto Tangents Only\n"
+"- *Do not check* Constraints (as it will break the file)\n"
+"- Can check Embed Media (embeds textures into the exported FBX file)\n"
+" - Note that when importing embedded media, the texture and mesh will be a "
+"single immutable file.\n"
+" - You will have to re-export then re-import the FBX if the texture has "
+"changed.\n"
+"- Units: Centimeters\n"
+"- Up Axis: Y\n"
+"- Binary format in FBX 2017\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid "Post-processes scenes after import."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid ""
+"Imported scenes can be automatically modified right after import by setting "
+"their [b]Custom Script[/b] Import property to a [code]tool[/code] script "
+"that inherits from this class.\n"
+"The [method post_import] callback receives the imported scene's root node "
+"and returns the modified version of the scene. Usage example:\n"
+"[codeblock]\n"
+"tool # Needed so it runs in editor\n"
+"extends EditorScenePostImport\n"
+"\n"
+"# This sample changes all node names\n"
+"\n"
+"# Called right after the scene is imported and gets the root node\n"
+"func post_import(scene):\n"
+" # Change all node names to \"modified_[oldnodename]\"\n"
+" iterate(scene)\n"
+" return scene # Remember to return the imported scene\n"
+"\n"
+"func iterate(node):\n"
+" if node != null:\n"
+" node.name = \"modified_\" + node.name\n"
+" for child in node.get_children():\n"
+" iterate(child)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid ""
+"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
+"code])."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid "Returns the resource folder the imported scene file is located in."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml
+msgid ""
+"Called after the scene was imported. This method must return the modified "
+"version of the scene."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid "Base script that can be used to add extension functions to the editor."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid ""
+"Scripts extending this class and implementing its [method _run] method can "
+"be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
+"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
+"useful for adding custom in-editor functionality to Godot. For more complex "
+"additions, consider using [EditorPlugin]s instead.\n"
+"[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
+"[b]Example script:[/b]\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorScript\n"
+"\n"
+"func _run():\n"
+" print(\"Hello from the Godot Editor!\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The script is run in the Editor context, which means the output "
+"is visible in the console window started with the Editor (stdout) instead of "
+"the usual Godot [b]Output[/b] dock."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid ""
+"Adds [code]node[/code] as a child of the root node in the editor context.\n"
+"[b]Warning:[/b] The implementation of this method is currently disabled."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid "Returns the [EditorInterface] singleton instance."
+msgstr ""
+
+#: doc/classes/EditorScript.xml
+msgid "Returns the Editor's currently active scene."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml
+msgid ""
+"Godot editor's control for selecting the [code]script[/code] property of a "
+"[Node]."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml
+msgid ""
+"Similar to [EditorResourcePicker] this [Control] node is used in the "
+"editor's Inspector dock, but only to edit the [code]script[/code] property "
+"of a [Node]. Default options for creating new resources of all possible "
+"subtypes are replaced with dedicated buttons that open the \"Attach Node "
+"Script\" dialog. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior.\n"
+"[b]Note:[/b] You must set the [member script_owner] for the custom context "
+"menu items to work."
+msgstr ""
+
+#: doc/classes/EditorScriptPicker.xml
+msgid "The owner [Node] of the script property that holds the edited resource."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid "Manages the SceneTree selection in the editor."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid ""
+"This object manages the SceneTree selection in the editor.\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_selection]."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid ""
+"Adds a node to the selection.\n"
+"[b]Note:[/b] The newly selected node will not be automatically edited in the "
+"inspector. If you want to edit a node, use [method EditorInterface."
+"edit_node]."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid "Clear the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid "Gets the list of selected nodes."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid ""
+"Gets the list of selected nodes, optimized for transform operations (i.e. "
+"moving them, rotating, etc). This list avoids situations where a node is "
+"selected and also child/grandchild."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid "Removes a node from the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml
+msgid "Emitted when the selection changes."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid "Object that holds the project-independent editor settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Object that holds the project-independent editor settings. These settings "
+"are generally visible in the [b]Editor > Editor Settings[/b] menu.\n"
+"Property names use slash delimiters to distinguish sections. Setting values "
+"can be of any [Variant] type. It's recommended to use [code]snake_case[/"
+"code] for editor settings to be consistent with the Godot editor itself.\n"
+"Accessing the settings can be done using the following methods, such as:\n"
+"[codeblock]\n"
+"# `settings.set(\"some/property\", value)` also works as this class "
+"overrides `_set()` internally.\n"
+"settings.set_setting(\"some/property\",value)\n"
+"\n"
+"# `settings.get(\"some/property\", value)` also works as this class "
+"overrides `_get()` internally.\n"
+"settings.get_setting(\"some/property\")\n"
+"\n"
+"var list_of_settings = settings.get_property_list()\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_editor_settings]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the name of the property)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"editor_settings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"editor_settings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid "Erases the setting whose name is specified by [code]property[/code]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid "Returns the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns project-specific metadata for the [code]section[/code] and "
+"[code]key[/code] specified. If the metadata doesn't exist, [code]default[/"
+"code] will be returned instead. See also [method set_project_metadata]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns the project-specific settings path. Projects all have a unique "
+"subdirectory inside the settings path where project-specific settings are "
+"saved."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns the value of the setting specified by [code]name[/code]. This is "
+"equivalent to using [method Object.get] on the EditorSettings instance."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Gets the global settings path for the engine. Inside this path, you can find "
+"some standard paths such as:\n"
+"[code]settings/tmp[/code] - Used for temporary storage of files\n"
+"[code]settings/templates[/code] - Where export templates are located"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns [code]true[/code] if the setting specified by [code]name[/code] "
+"exists, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns [code]true[/code] if the setting specified by [code]name[/code] can "
+"have its value reverted to the default value, [code]false[/code] otherwise. "
+"When this method returns [code]true[/code], a Revert button will display "
+"next to the setting in the Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Returns the default value of the setting specified by [code]name[/code]. "
+"This is the value that would be applied when clicking the Revert button in "
+"the Editor Settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid "Sets the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Sets the initial value of the setting specified by [code]name[/code] to "
+"[code]value[/code]. This is used to provide a value for the Revert button in "
+"the Editor Settings. If [code]update_current[/code] is true, the current "
+"value of the setting will be set to [code]value[/code] as well."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Sets project-specific metadata with the [code]section[/code], [code]key[/"
+"code] and [code]data[/code] specified. This metadata is stored outside the "
+"project folder and therefore won't be checked into version control. See also "
+"[method get_project_metadata]."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Sets the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Sets the [code]value[/code] of the setting specified by [code]name[/code]. "
+"This is equivalent to using [method Object.set] on the EditorSettings "
+"instance."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid "Emitted after any editor setting has changed."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml
+msgid ""
+"Emitted after any editor setting has changed. It's used by various editor "
+"plugins to update their visuals on theme changes or logic on configuration "
+"changes."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid "Custom gizmo for editing Spatial objects."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Custom gizmo that is used for providing custom visualization and editing "
+"(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
+"information."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds the specified [code]segments[/code] to the gizmo's collision shape for "
+"picking. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
+"generated from a regular [Mesh] too. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds a list of handles (points) which can be used to deform the object being "
+"edited.\n"
+"There are virtual functions which will be called upon editing of these "
+"handles. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
+"lines are used for visualizing the gizmo. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
+"[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
+"is [code]true[/code], the mesh will rotate to always face the camera. Call "
+"this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Adds an unscaled billboard for visualization. Call this function during "
+"[method redraw]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Removes everything in the gizmo including meshes, collisions and handles."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Commit a handle being edited (handles must have been previously added by "
+"[method add_handles]).\n"
+"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
+"restore the edited value to the original is provided."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Gets the name of an edited handle (handles must have been previously added "
+"by [method add_handles]).\n"
+"Handles can be named for reference to the user when editing."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Gets actual value of a handle. This value can be anything and used for "
+"eventually undoing the motion when calling [method commit_handle]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
+"retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid "Returns the Spatial node associated with this gizmo."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Returns [code]true[/code] if the handle at index [code]index[/code] is "
+"highlighted by being hovered with the mouse."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"This function is called when the [Spatial] this gizmo refers to changes (the "
+"[method Spatial.update_gizmo] is called)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"This function is used when the user drags a gizmo handle (previously added "
+"with [method add_handles]) in screen coordinates.\n"
+"The [Camera] is also provided so screen coordinates can be converted to "
+"raycasts."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
+"hidden. If [code]false[/code], it will be shown."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmo.xml
+msgid ""
+"Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
+"inherit from [Spatial]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid "Used by the editor to define Spatial gizmo types."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Adds a new material to the internal material list for the plugin. It can "
+"then be accessed with [method get_material]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to define whether the gizmo can be hidden or not. "
+"Returns [code]true[/code] if not overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to commit gizmo handles. Called for this plugin's "
+"active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to return a custom [EditorSpatialGizmo] for the spatial "
+"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
+"also [method has_gizmo]."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Creates a handle material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
+"Should not be overridden.\n"
+"You can optionally provide a texture to use instead of the default icon."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Creates an icon material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo."
+"add_unscaled_billboard]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Creates an unshaded material with its variants (selected and/or editable) "
+"and adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
+"[method EditorSpatialGizmo.add_lines]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to provide gizmo's handle names. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Gets actual value of a handle from gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Gets material from the internal list of materials. If an "
+"[EditorSpatialGizmo] is provided, it will try to get the corresponding "
+"variant (selected and/or editable)."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to provide the name that will appear in the gizmo "
+"visibility menu."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to set the gizmo's priority. Higher values correspond "
+"to higher priority. If a gizmo with higher priority conflicts with another "
+"gizmo, only the gizmo with higher priority will be used.\n"
+"All built-in editor gizmos return a priority of [code]-1[/code]. If not "
+"overridden, this method will return [code]0[/code], which means custom "
+"gizmos will automatically override built-in gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to define which Spatial nodes have a gizmo from this "
+"plugin. Whenever a [Spatial] node is added to a scene this method is called, "
+"if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
+"assigned and is added to this plugin's list of active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Gets whether a handle is highlighted or not. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Override this method to define whether a Spatial with this gizmo should be "
+"selectable even when the gizmo is hidden."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Callback to redraw the provided gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpatialGizmoPlugin.xml
+msgid ""
+"Update the value of a handle after it has been updated. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorSpinSlider.xml
+msgid "Godot editor's control for editing numeric values."
+msgstr ""
+
+#: doc/classes/EditorSpinSlider.xml
+msgid ""
+"This [Control] node is used in the editor's Inspector dock to allow editing "
+"of numeric values. Can be used with [EditorInspectorPlugin] to recreate the "
+"same behavior."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Version Control System (VCS) interface which reads and writes to the local "
+"VCS in use."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Used by the editor to display VCS extracted information in the editor. The "
+"implementation of this API is included in VCS addons, which are essentially "
+"GDNative plugins that need to be put into the project folder. These VCS "
+"addons are scripts which are attached (on demand) to the object instance of "
+"[code]EditorVCSInterface[/code]. All the functions listed below, instead of "
+"performing the task themselves, they call the internally defined functions "
+"in the VCS addons to provide a plug-n-play experience."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Creates a version commit if the addon is initialized, else returns without "
+"doing anything. Uses the files which have been staged previously, with the "
+"commit message set to a value as provided as in the argument."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Returns an [Array] of [Dictionary] objects containing the diff output from "
+"the VCS in use, if a VCS addon is initialized, else returns an empty [Array] "
+"object. The diff contents also consist of some contextual lines which "
+"provide context to the observed line change in the file.\n"
+"Each [Dictionary] object has the line diff contents under the keys:\n"
+"- [code]\"content\"[/code] to store a [String] containing the line contents\n"
+"- [code]\"status\"[/code] to store a [String] which contains [code]\"+\"[/"
+"code] in case the content is a line addition but it stores a [code]\"-\"[/"
+"code] in case of deletion and an empty string in the case the line content "
+"is neither an addition nor a deletion.\n"
+"- [code]\"new_line_number\"[/code] to store an integer containing the new "
+"line number of the line content.\n"
+"- [code]\"line_count\"[/code] to store an integer containing the number of "
+"lines in the line content.\n"
+"- [code]\"old_line_number\"[/code] to store an integer containing the old "
+"line number of the line content.\n"
+"- [code]\"offset\"[/code] to store the offset of the line change since the "
+"first contextual line content."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Returns a [Dictionary] containing the path of the detected file change "
+"mapped to an integer signifying what kind of change the corresponding file "
+"has experienced.\n"
+"The following integer values are being used to signify that the detected "
+"file is:\n"
+"- [code]0[/code]: New to the VCS working directory\n"
+"- [code]1[/code]: Modified\n"
+"- [code]2[/code]: Renamed\n"
+"- [code]3[/code]: Deleted\n"
+"- [code]4[/code]: Typechanged"
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid "Returns the project name of the VCS working directory."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Returns the name of the VCS if the VCS has been initialized, else return an "
+"empty string."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Initializes the VCS addon if not already. Uses the argument value as the "
+"path to the working directory of the project. Creates the initial commit if "
+"required. Returns [code]true[/code] if no failure occurs, else returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Returns [code]true[/code] if the addon is ready to respond to function "
+"calls, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Returns [code]true[/code] if the VCS addon has been initialized, else "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Shuts down the VCS addon to allow cleanup code to run on call. Returns "
+"[code]true[/code] is no failure occurs, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Stages the file which should be committed when [method EditorVCSInterface."
+"commit] is called. Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml
+msgid ""
+"Unstages the file which was staged previously to be committed, so that it is "
+"no longer committed when [method EditorVCSInterface.commit] is called. "
+"Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml
+msgid "Holds a reference to an [Object]'s instance ID."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml
+msgid ""
+"Utility class which holds a reference to the internal identifier of an "
+"[Object] instance, as given by [method Object.get_instance_id]. This ID can "
+"then be used to retrieve the object instance with [method @GDScript."
+"instance_from_id].\n"
+"This class is used internally by the editor inspector and script debugger, "
+"but can also be used in plugins to pass and display objects as their IDs."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml
+msgid ""
+"The [Object] identifier stored in this [EncodedObjectAsID] instance. The "
+"object instance can be retrieved with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid "Access to engine properties."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"The [Engine] singleton allows you to query and modify the project's run-time "
+"parameters, such as frames per second, time scale, and others."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns engine author information in a Dictionary.\n"
+"[code]lead_developers[/code] - Array of Strings, lead developer names\n"
+"[code]founders[/code] - Array of Strings, founder names\n"
+"[code]project_managers[/code] - Array of Strings, project manager names\n"
+"[code]developers[/code] - Array of Strings, developer names"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns an Array of copyright information Dictionaries.\n"
+"[code]name[/code] - String, component name\n"
+"[code]parts[/code] - Array of Dictionaries {[code]files[/code], "
+"[code]copyright[/code], [code]license[/code]} describing subsections of the "
+"component"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns a Dictionary of Arrays of donor names.\n"
+"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
+"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
+"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
+"code], [code]bronze_donors[/code]}"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns the total number of frames drawn. On headless platforms, or if the "
+"render loop is disabled with [code]--disable-render-loop[/code] via command "
+"line, [method get_frames_drawn] always returns [code]0[/code]. See [method "
+"get_idle_frames]."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid "Returns the frames per second of the running game."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]idle frame[/b], regardless of whether the render loop "
+"is enabled. See also [method get_frames_drawn] and [method "
+"get_physics_frames].\n"
+"[method get_idle_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _process(_delta):\n"
+" if Engine.get_idle_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 idle (render) frames "
+"here.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns Dictionary of licenses used by Godot and included third party "
+"components."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid "Returns Godot license text."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]physics frame[/b]. See also [method "
+"get_idle_frames].\n"
+"[method get_physics_frames] can be used to run expensive logic less often "
+"without relying on a [Timer]:\n"
+"[codeblock]\n"
+"func _physics_process(_delta):\n"
+" if Engine.get_physics_frames() % 2 == 0:\n"
+" pass # Run expensive logic only once every 2 physics frames here.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns the fraction through the current physics tick we are at the time of "
+"rendering the frame. This can be used to implement fixed timestep "
+"interpolation."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns a global singleton with given [code]name[/code]. Often used for "
+"plugins, e.g. [code]GodotPayment[/code] on Android."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns the current engine version information in a Dictionary.\n"
+"[code]major[/code] - Holds the major version number as an int\n"
+"[code]minor[/code] - Holds the minor version number as an int\n"
+"[code]patch[/code] - Holds the patch version number as an int\n"
+"[code]hex[/code] - Holds the full version number encoded as a "
+"hexadecimal int with one byte (2 places) per number (see example below)\n"
+"[code]status[/code] - Holds the status (e.g. \"beta\", \"rc1\", "
+"\"rc2\", ... \"stable\") as a String\n"
+"[code]build[/code] - Holds the build name (e.g. \"custom_build\") as a "
+"String\n"
+"[code]hash[/code] - Holds the full Git commit hash as a String\n"
+"[code]year[/code] - Holds the year the version was released in as an "
+"int\n"
+"[code]string[/code] - [code]major[/code] + [code]minor[/code] + "
+"[code]patch[/code] + [code]status[/code] + [code]build[/code] in a single "
+"String\n"
+"The [code]hex[/code] value is encoded as follows, from left to right: one "
+"byte for the major, one byte for the minor, one byte for the patch version. "
+"For example, \"3.1.12\" would be [code]0x03010C[/code]. [b]Note:[/b] It's "
+"still an int internally, and printing it will give you its decimal "
+"representation, which is not particularly meaningful. Use hexadecimal "
+"literals for easy version comparisons from code:\n"
+"[codeblock]\n"
+"if Engine.get_version_info().hex >= 0x030200:\n"
+" # Do things specific to version 3.2 or later\n"
+"else:\n"
+" # Do things specific to versions before 3.2\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
+"in global scope."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Returns [code]true[/code] if the game is inside the fixed process and "
+"physics phase of the game loop."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"If [code]true[/code], the script is currently running inside the editor. "
+"This is useful for [code]tool[/code] scripts to conditionally draw editor "
+"helpers, or prevent accidentally running \"game\" code that would affect the "
+"scene state while in the editor:\n"
+"[codeblock]\n"
+"if Engine.editor_hint:\n"
+" draw_gizmos()\n"
+"else:\n"
+" simulate_physics()\n"
+"[/codeblock]\n"
+"See [url=$DOCS_URL/tutorials/misc/running_code_in_the_editor.html]Running "
+"code in the editor[/url] in the documentation for more information.\n"
+"[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] "
+"(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the "
+"[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/"
+"code] will evaluate to [code]true[/code] both when the code is running in "
+"the editor and when running the project from the editor, but it will "
+"evaluate to [code]false[/code] when the code is run from an exported project."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run. This value "
+"should generally always be set to [code]60[/code] or above, as Godot doesn't "
+"interpolate the physics step. As a result, values lower than [code]60[/code] "
+"will look stuttery. This value can be increased to make input more reactive "
+"or work around collision tunneling issues, but keep in mind doing so will "
+"increase CPU usage. See also [member target_fps] and [member ProjectSettings."
+"physics/common/physics_fps].\n"
+"[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
+"most. If more than 8 physics ticks have to be simulated per rendered frame "
+"to keep up with rendering, the game will appear to slow down (even if "
+"[code]delta[/code] is used consistently in physics calculations). Therefore, "
+"it is recommended not to increase [member Engine.iterations_per_second] "
+"above 240. Otherwise, the game will slow down when the rendering framerate "
+"goes below 30 FPS."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of the in-game clock and real clock but smooth out framerate "
+"jitters. The default value of 0.5 should be fine for most; values above 2 "
+"could cause the game to react to dropped frames with a noticeable delay and "
+"are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics_jitter_fix] to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"If [code]false[/code], stops printing error and warning messages to the "
+"console and editor Output log. This can be used to hide error and warning "
+"messages during unit test suite runs. This property is equivalent to the "
+"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
+"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
+"project, important error messages may be hidden even if they are emitted "
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
+"code] script, this will also impact the editor itself. Do [i]not[/i] report "
+"bugs before ensuring error messages are enabled (as they are by default).\n"
+"[b]Note:[/b] This property does not impact the editor's Errors tab when "
+"running a project from the editor."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"The desired frames per second. If the hardware cannot keep up, this setting "
+"may not be respected. A value of 0 means no limit."
+msgstr ""
+
+#: doc/classes/Engine.xml
+msgid ""
+"Controls how fast or slow the in-game clock ticks versus the real life one. "
+"It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
+"real life, whilst a value of 0.5 means the game moves at half the regular "
+"speed."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple rendering options."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple environment operations (such as background [Sky] or [Color], "
+"ambient light, fog, depth-of-field...). These parameters affect the final "
+"render of the scene. The order of these operations is:\n"
+"- Depth of Field Blur\n"
+"- Glow\n"
+"- Tonemap (Auto Exposure)\n"
+"- Adjustments\n"
+"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
+"or \"3D Without Effects\". This can be configured for the root Viewport with "
+"[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation], or for specific Viewports via the [member Viewport."
+"usage] property."
+msgstr ""
+
+#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
+msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgstr ""
+
+#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
+#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
+msgid "https://godotengine.org/asset-library/asset/123"
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Enables or disables the glow level at index [code]idx[/code]. Each level "
+"relies on the previous level. This means that enabling higher glow levels "
+"will slow down the glow effect rendering, even if previous levels aren't "
+"enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The global brightness value of the rendered scene. Effective only if "
+"[code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Applies the provided [Texture] resource to affect the global color aspect of "
+"the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The global contrast value of the rendered scene (default value is 1). "
+"Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], enables the [code]adjustment_*[/code] properties "
+"provided by this resource. If [code]false[/code], modifications to the "
+"[code]adjustment_*[/code] properties will have no effect on the rendered "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The global color saturation value of the rendered scene (default value is "
+"1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The ambient light's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The ambient light's energy. The higher the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Defines the amount of light that the sky brings on the scene. A value of 0 "
+"means that the sky's light emission has no effect on the scene illumination, "
+"thus all ambient illumination is provided by the ambient light. On the "
+"contrary, a value of 1 means that all the light that affects the scene is "
+"provided by the sky, thus the ambient light parameter has no effect on the "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], enables the tonemapping auto exposure mode of the "
+"scene renderer. If [code]true[/code], the renderer will automatically "
+"determine the exposure setting to adapt to the scene's illumination and the "
+"observed light."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The maximum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The minimum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The scale of the auto exposure effect. Affects the intensity of auto "
+"exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The speed of the auto exposure effect. Affects the time needed for the "
+"camera to perform auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The ID of the camera feed to show in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The maximum layer ID to display. Only effective when using the [constant "
+"BG_CANVAS] background mode."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The [Color] displayed for clear areas of the scene. Only effective when "
+"using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The power of the light emitted by the background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The background mode. See [enum BGMode] for possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The [Sky] resource defined as background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The [Sky] resource's custom field of view."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The [Sky] resource's rotation expressed as a [Basis]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The [Sky] resource's rotation expressed as Euler angles in degrees."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The amount of far blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The distance from the camera where the far blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], enables the depth-of-field far blur effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The depth-of-field far blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The length of the transition between the no-blur area and far blur."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The amount of near blur for the depth-of-field effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Distance from the camera where the near blur effect affects the rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], enables the depth-of-field near blur effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The depth-of-field near blur's quality. Higher values can mitigate the "
+"visible banding effect seen at higher strengths, but are much slower."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The length of the transition between the near blur and no-blur area."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The fog's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The fog's depth starting distance from the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The fog depth's intensity curve. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
+"will appear in the distance (relative to the camera)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The fog's depth end distance from the camera. If this value is set to 0, it "
+"will be equal to the current camera's [member Camera.far] value."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
+"and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
+"actually display fog."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The height fog's intensity. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], the height fog effect is enabled. When enabled, fog "
+"will appear in a defined height range, regardless of the distance from the "
+"camera. This can be used to simulate \"deep water\" effects with a lower "
+"performance cost compared to a dedicated shader."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The Y coordinate where the height fog will be the most intense. If this "
+"value is greater than [member fog_height_min], fog will be displayed from "
+"bottom to top. Otherwise, it will be displayed from top to bottom."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The Y coordinate where the height fog will be the least intense. If this "
+"value is greater than [member fog_height_max], fog will be displayed from "
+"top to bottom. Otherwise, it will be displayed from bottom to top."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The intensity of the depth fog color transition when looking towards the "
+"sun. The sun's direction is determined automatically using the "
+"DirectionalLight node in the scene."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The depth fog's [Color] when looking towards the sun."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The intensity of the fog light transmittance effect. Amount of light that "
+"the fog transmits."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Enables fog's light transmission effect. If [code]true[/code], light will be "
+"more visible in the fog to simulate light scattering as in real life."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Smooths out the blockiness created by sampling higher levels, at the cost of "
+"performance.\n"
+"[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
+"GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The glow blending mode."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The bloom's intensity. If set to a value higher than [code]0[/code], this "
+"will make glow visible in areas darker than the [member glow_hdr_threshold]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the glow effect is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The higher threshold of the HDR glow. Areas brighter than this threshold "
+"will be clamped for the purposes of the glow effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The bleed scale of the HDR glow."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The lower threshold of the HDR glow. When using the GLES2 renderer (which "
+"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
+"visible. A value of [code]0.9[/code] works well in this case."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Takes more samples during downsample pass of glow. This ensures that single "
+"pixels are captured by glow which makes the glow look smoother and more "
+"stable during movement. However, it is very expensive and makes the glow "
+"post process take twice as long."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The glow intensity. When using the GLES2 renderer, this should be increased "
+"to 1.5 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], the 1st level of glow is enabled. This is the most "
+"\"local\" level (least blurry)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the 2th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the 3th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the 4th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the 5th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "If [code]true[/code], the 6th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], the 7th level of glow is enabled. This is the most "
+"\"global\" level (blurriest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The glow strength. When using the GLES2 renderer, this should be increased "
+"to 1.3 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The depth tolerance for screen-space reflections."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], screen-space reflections are enabled. Screen-space "
+"reflections are more accurate than reflections from [GIProbe]s or "
+"[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
+"others."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The fade-in distance for screen-space reflections. Affects the area from the "
+"reflected material to the screen-space reflection)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The fade-out distance for screen-space reflections. Affects the area from "
+"the screen-space reflection to the \"global\" reflection."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The maximum number of steps for screen-space reflections. Higher values are "
+"slower."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], screen-space reflections will take the material "
+"roughness into account."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The screen-space ambient occlusion intensity on materials that have an AO "
+"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
+"visible in areas darkened by AO textures."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The screen-space ambient occlusion bias. This should be kept high enough to "
+"prevent \"smooth\" curves from being affected by ambient occlusion."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The screen-space ambient occlusion color."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The screen-space ambient occlusion edge sharpness."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
+"This darkens objects' corners and cavities to simulate ambient light not "
+"reaching the entire object as in real life. This works well for small, "
+"dynamic objects, but baked lighting or ambient occlusion textures will do a "
+"better job at displaying ambient occlusion on large static objects. This is "
+"a costly effect and should be disabled first when running into performance "
+"issues."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The primary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The secondary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius2]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The screen-space ambient occlusion intensity in direct light. In real life, "
+"ambient occlusion only applies to indirect light, which means its effects "
+"can't be seen in direct light. Values higher than [code]0[/code] will make "
+"the SSAO effect visible in direct light."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The screen-space ambient occlusion quality. Higher qualities will make "
+"better use of small objects for ambient occlusion, but are slower."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The primary screen-space ambient occlusion radius."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The secondary screen-space ambient occlusion radius. If set to a value "
+"higher than [code]0[/code], enables the secondary screen-space ambient "
+"occlusion effect which can be used to improve the effect's appearance (at "
+"the cost of performance)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "The default exposure used for tonemapping."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
+"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
+"support rendering on HDR displays yet.)"
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"The white reference value for tonemapping. Only effective if the [member "
+"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Keeps on screen every pixel drawn in the background. This is the fastest "
+"background mode, but it can only be safely used in fully-interior scenes (no "
+"visible sky or sky reflections). If enabled in a scene where the background "
+"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Clears the background using the clear color defined in [member "
+"ProjectSettings.rendering/environment/default_clear_color]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Clears the background using a custom clear color."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Displays a user-defined sky in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Clears the background using a custom clear color and allows defining a sky "
+"for shading and reflection. This mode is slightly faster than [constant "
+"BG_SKY] and should be preferred in scenes where reflections can be visible, "
+"but the sky itself never is (e.g. top-down camera)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Displays a [CanvasLayer] in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Displays a camera feed in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Represents the size of the [enum BGMode] enum."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
+"flare, bright sources."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Screen glow blending mode. Increases brightness, used frequently with bloom."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Soft light glow blending mode. Modifies contrast, exposes shadows and "
+"highlights (vivid bloom)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Replace glow blending mode. Replaces all pixels' color by the glow value. "
+"This can be used to simulate a full-screen blur effect by tweaking the glow "
+"parameters to match the original image's brightness."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Linear tonemapper operator. Reads the linear data and passes it on "
+"unmodified."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
+"colors by this formula: [code]color = color / (1 + color)[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Filmic tonemapper operator."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
+"of the ACES tonemapping curve."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid ""
+"High quality Academy Color Encoding System tonemapper operator that matches "
+"the industry standard. Performs a more physically accurate curve fit which "
+"better simulates how light works in the real world. The color of lights and "
+"emissive materials will become lighter as the emissive energy increases, and "
+"will eventually become white if the light is bright enough to saturate the "
+"camera sensor."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Low depth-of-field blur quality (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Medium depth-of-field blur quality."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "High depth-of-field blur quality (slowest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "No blur for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "1×1 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "2×2 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Low quality for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml
+msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid "A class that stores an expression you can execute."
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid ""
+"An expression can be made of any arithmetic operation, built-in math "
+"function call, method call of a passed instance, or built-in type "
+"construction call.\n"
+"An example expression text using the built-in math functions could be "
+"[code]sqrt(pow(3,2) + pow(4,2))[/code].\n"
+"In the following example we use a [LineEdit] node to write our expression "
+"and show the result.\n"
+"[codeblock]\n"
+"onready var expression = Expression.new()\n"
+"\n"
+"func _ready():\n"
+" $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n"
+"\n"
+"func _on_text_entered(command):\n"
+" var error = expression.parse(command, [])\n"
+" if error != OK:\n"
+" print(expression.get_error_text())\n"
+" return\n"
+" var result = expression.execute([], null, true)\n"
+" if not expression.has_execute_failed():\n"
+" $LineEdit.text = str(result)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid ""
+"Executes the expression that was previously parsed by [method parse] and "
+"returns the result. Before you use the returned object, you should check if "
+"the method failed by calling [method has_execute_failed].\n"
+"If you defined input variables in [method parse], you can specify their "
+"values in the inputs array, in the same order."
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid "Returns the error text if [method parse] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid "Returns [code]true[/code] if [method execute] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml
+msgid ""
+"Parses the expression and returns an [enum Error] code.\n"
+"You can optionally specify names of variables that may appear in the "
+"expression with [code]input_names[/code], so that you can bind them when it "
+"gets executed."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml
+msgid "Enable OpenGL ES external texture extension."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml
+msgid ""
+"Enable support for the OpenGL ES external texture extension as defined by "
+"[url=https://www.khronos.org/registry/OpenGL/extensions/OES/"
+"OES_EGL_image_external.txt]OES_EGL_image_external[/url].\n"
+"[b]Note:[/b] This is only supported for Android platforms."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml
+msgid "Returns the external texture name."
+msgstr ""
+
+#: doc/classes/ExternalTexture.xml
+msgid "External texture size."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Type to handle file reading and writing operations."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"File type. This is used to permanently store data into the user device's "
+"file system and to read from it. This can be used to store game save data or "
+"player configuration files, for example.\n"
+"Here's a sample on how to write and read from a file:\n"
+"[codeblock]\n"
+"func save(content):\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.WRITE)\n"
+" file.store_string(content)\n"
+" file.close()\n"
+"\n"
+"func load():\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.READ)\n"
+" var content = file.get_as_text()\n"
+" file.close()\n"
+" return content\n"
+"[/codeblock]\n"
+"In the example above, the file will be saved in the user data folder as "
+"specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/"
+"url] documentation.\n"
+"[b]Note:[/b] To access project resources once exported, it is recommended to "
+"use [ResourceLoader] instead of the [File] API, as some files are converted "
+"to engine-specific formats and their original source files might not be "
+"present in the exported PCK package.\n"
+"[b]Note:[/b] Files are automatically closed only if the process exits "
+"\"normally\" (such as by clicking the window manager's close button or "
+"pressing [b]Alt + F4[/b]). If you stop the project execution by pressing "
+"[b]F8[/b] while the project is running, the file won't be closed as the game "
+"process will be killed. You can work around this by calling [method flush] "
+"at regular intervals."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Closes the currently opened file and prevents subsequent read/write "
+"operations. Use [method flush] to persist the data to disk without closing "
+"the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns [code]true[/code] if the file cursor has already read past the end "
+"of the file.\n"
+"[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check "
+"whether there is more data available. To loop while there is more data "
+"available, use:\n"
+"[codeblock]\n"
+"while file.get_position() < file.get_len():\n"
+" # Read data\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns [code]true[/code] if the file exists in the given path.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and their source asset will not be included in the exported game, as "
+"only the imported version is used. See [method ResourceLoader.exists] for an "
+"alternative approach that takes resource remapping into account."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Writes the file's buffer to disk. Flushing is automatically performed when "
+"the file is closed. This means you don't need to call [method flush] "
+"manually before closing a file using [method close]. Still, calling [method "
+"flush] can be used to ensure the data is safe even if the project crashes "
+"instead of being closed gracefully.\n"
+"[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, "
+"it will decrease performance due to constant disk writes."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next 16 bits from the file as an integer. See [method store_16] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next 32 bits from the file as an integer. See [method store_32] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next 64 bits from the file as an integer. See [method store_64] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next 8 bits from the file as an integer. See [method store_8] "
+"for details on what values can be stored and retrieved this way."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the whole file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next value of the file in CSV (Comma-Separated Values) format. "
+"You can pass a different delimiter [code]delim[/code] to use other than the "
+"default [code]\",\"[/code] (comma). This delimiter must be one-character "
+"long, and cannot be a double quotation mark.\n"
+"Text is interpreted as being UTF-8 encoded. Text values must be enclosed in "
+"double quotes if they include the delimiter character. Double quotes within "
+"a text value can be escaped by doubling their occurrence.\n"
+"For example, the following CSV lines are valid and will be properly parsed "
+"as two strings each:\n"
+"[codeblock]\n"
+"Alice,\"Hello, Bob!\"\n"
+"Bob,Alice! What a surprise!\n"
+"Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
+"[/codeblock]\n"
+"Note how the second line can omit the enclosing quotes as it does not "
+"include the delimiter. However it [i]could[/i] very well use quotes, it was "
+"only written without for demonstration purposes. The third line must use "
+"[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
+"such instead of the end of a text value."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the next 64 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the last error that happened when trying to perform operations. "
+"Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the next 32 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the size of the file in bytes."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next line of the file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns an MD5 String representing the file at the given path or an empty "
+"[String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the last time the [code]file[/code] was modified in unix timestamp "
+"format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
+"timestamp can be converted to datetime by using [method OS."
+"get_datetime_from_unix_time]."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns a [String] saved in Pascal format from the file.\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the absolute path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the file cursor's position."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns the next bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns a SHA-256 [String] representing the file at the given path or an "
+"empty [String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Returns the next [Variant] value from the file. If [code]allow_objects[/"
+"code] is [code]true[/code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Returns [code]true[/code] if the file is currently opened."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Opens the file for writing or reading, depending on the flags."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens a compressed file for reading or writing.\n"
+"[b]Note:[/b] [method open_compressed] can only read files that were saved by "
+"Godot, not third-party compression formats. See [url=https://github.com/"
+"godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a binary key "
+"to encrypt/decrypt it.\n"
+"[b]Note:[/b] The provided key must be 32 bytes long."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a password "
+"to encrypt/decrypt it."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the beginning of the file)."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the end of the file).\n"
+"[b]Note:[/b] This is an offset, so you should use negative numbers or the "
+"cursor will be at the end of the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores an integer as 16 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^16 - 1][/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64] or store a signed integer "
+"from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for "
+"the signedness) and compute its sign manually when reading. For example:\n"
+"[codeblock]\n"
+"const MAX_15B = 1 << 15\n"
+"const MAX_16B = 1 << 16\n"
+"\n"
+"func unsigned16_to_signed(unsigned):\n"
+" return (unsigned + MAX_15B) % MAX_16B - MAX_15B\n"
+"\n"
+"func _ready():\n"
+" var f = File.new()\n"
+" f.open(\"user://file.dat\", File.WRITE_READ)\n"
+" f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n"
+" f.store_16(121) # In bounds, will store 121.\n"
+" f.seek(0) # Go back to start to read the stored value.\n"
+" var read1 = f.get_16() # 65494\n"
+" var read2 = f.get_16() # 121\n"
+" var converted1 = unsigned16_to_signed(read1) # -42\n"
+" var converted2 = unsigned16_to_signed(read2) # 121\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores an integer as 32 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
+"2^32 - 1][/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64], or convert it manually "
+"(see [method store_16] for an example)."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores an integer as 64 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
+"2^63 - 1][/code] (i.e. be a valid [int] value)."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores an integer as 8 bits in the file.\n"
+"[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
+"[/code]. Any other value will overflow and wrap around.\n"
+"To store a signed integer, use [method store_64], or convert it manually "
+"(see [method store_16] for an example)."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Stores the given array of bytes in the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Store the given [PoolStringArray] in the file as a line formatted in the CSV "
+"(Comma-Separated Values) format. You can pass a different delimiter "
+"[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
+"This delimiter must be one-character long.\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Stores a floating-point number as 64 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Stores a floating-point number as 32 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Appends [code]line[/code] to the file followed by a line return character "
+"([code]\\n[/code]), encoding the text as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores the given [String] as a line in the file in Pascal format (i.e. also "
+"store the length of the string).\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Stores a floating-point number in the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Appends [code]string[/code] to the file without a line return, encoding the "
+"text as UTF-8.\n"
+"[b]Note:[/b] This method is intended to be used to write text files. The "
+"string is stored as a UTF-8 encoded buffer without string length or "
+"terminating zero, which means that it can't be loaded back easily. If you "
+"want to store a retrievable string in a binary file, consider using [method "
+"store_pascal_string] instead. For retrieving strings from a text file, you "
+"can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
+"the length) or [method get_as_text]."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Stores any Variant value in the file. If [code]full_objects[/code] is "
+"[code]true[/code], encoding objects is allowed (and can potentially include "
+"code).\n"
+"[b]Note:[/b] Not all properties are included. Only properties that are "
+"configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be "
+"serialized. You can add a new usage flag to a property by overriding the "
+"[method Object._get_property_list] method in your class. You can also check "
+"how property usage is configured by calling [method Object."
+"_get_property_list]. See [enum PropertyUsageFlags] for the possible usage "
+"flags."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"If [code]true[/code], the file is read with big-endian [url=https://en."
+"wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
+"file is read with little-endian endianness. If in doubt, leave this to "
+"[code]false[/code] as most files are written with little-endian endianness.\n"
+"[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU "
+"type. The CPU endianness doesn't affect the default endianness for files "
+"written.\n"
+"[b]Note:[/b] This is always reset to [code]false[/code] whenever you open "
+"the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
+"the file, not before."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens the file for read operations. The cursor is positioned at the "
+"beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens the file for write operations. The file is created if it does not "
+"exist, and truncated if it does."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens the file for read and write operations. Does not truncate the file. "
+"The cursor is positioned at the beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Opens the file for read and write operations. The file is created if it does "
+"not exist, and truncated if it does. The cursor is positioned at the "
+"beginning of the file."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
+"compression method."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid ""
+"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
+"method."
+msgstr ""
+
+#: doc/classes/File.xml
+msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Dialog for selecting files or directories in the filesystem."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"FileDialog is a preset dialog used to choose files and directories in the "
+"filesystem. It supports filter masks. The FileDialog automatically sets its "
+"window title according to the [member mode]. If you want to use a custom "
+"title, disable this by setting [member mode_overrides_title] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be "
+"of the form [code]\"filename.extension ; Description\"[/code]. For example, "
+"[code]\"*.png ; PNG Images\"[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Clear all the added filters in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Clear currently selected items in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"Returns the LineEdit for the selected file.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"Returns the vertical box container of the dialog, custom controls can be "
+"added to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Invalidate and update the current dialog content list."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The file system access scope. See enum [code]Access[/code] constants.\n"
+"[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
+"sandboxed macOS apps, FileDialog cannot access the host file system. See "
+"[url=https://github.com/godotengine/godot-proposals/issues/1123]godot-"
+"proposals#1123[/url]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The current working directory of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The currently selected file of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The currently selected file path of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The available file type filters. For example, this shows only [code].png[/"
+"code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
+"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The dialog's open or save mode, which affects the selection behavior. See "
+"enum [code]Mode[/code] constants."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"If [code]true[/code], changing the [code]Mode[/code] property will set the "
+"window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
+"will change the window title to \"Open a File\")."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "If [code]true[/code], the dialog will show hidden files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Emitted when the user selects a directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"Emitted when the user selects a file by double-clicking it or pressing the "
+"[b]OK[/b] button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Emitted when the user selects multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The dialog allows selecting one, and only one file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The dialog allows selecting multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The dialog only allows selecting a directory, disallowing the selection of "
+"any file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The dialog allows selecting one file or directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The dialog will warn when a file exists."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The dialog only allows accessing files under the [Resource] path "
+"([code]res://[/code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The dialog only allows accessing files under user data path ([code]user://[/"
+"code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The dialog allows accessing files on the whole file system."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The color modulation applied to the file icon."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid ""
+"The color tint for disabled files (when the [FileDialog] is used in open "
+"folder mode)."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Custom icon for files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Custom icon for folders."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Custom icon for the parent folder arrow."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Custom icon for the reload button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml
+msgid "Custom icon for the toggle hidden button."
+msgstr ""
+
+#: doc/classes/float.xml
+msgid "Float built-in type."
+msgstr ""
+
+#: doc/classes/float.xml
+msgid ""
+"The [float] built-in type is a 64-bit double-precision floating-point "
+"number, equivalent to [code]double[/code] in C++. This type has 14 reliable "
+"decimal digits of precision. The [float] type can be stored in [Variant], "
+"which is the generic type used by the engine. The maximum value of [float] "
+"is approximately [code]1.79769e308[/code], and the minimum is approximately "
+"[code]-1.79769e308[/code].\n"
+"Most methods and properties in the engine use 32-bit single-precision "
+"floating-point numbers instead, equivalent to [code]float[/code] in C++, "
+"which have 6 reliable decimal digits of precision. For data structures such "
+"as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers.\n"
+"Math done using the [float] type is not guaranteed to be exact or "
+"deterministic, and will often result in small errors. You should usually use "
+"the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
+"methods instead of [code]==[/code] to compare [float] values for equality."
+msgstr ""
+
+#: doc/classes/float.xml
+msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml
+msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgstr ""
+
+#: doc/classes/float.xml
+msgid ""
+"Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
+"be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
+msgstr ""
+
+#: doc/classes/float.xml
+msgid ""
+"Cast an [int] value to a floating-point value, [code]float(1)[/code] will be "
+"equal to 1.0."
+msgstr ""
+
+#: doc/classes/float.xml
+msgid ""
+"Cast a [String] value to a floating-point value. This method accepts float "
+"value strings like [code]\"1.23\"[/code] and exponential notation strings "
+"for its parameter so calling [code]float(\"1e3\")[/code] will return 1000.0 "
+"and calling [code]float(\"1e-3\")[/code] will return 0.001. Calling this "
+"method with an invalid float string will return 0. This method stops parsing "
+"at the first invalid character and will return the parsed result so far, so "
+"calling [code]float(\"1a3\")[/code] will return 1 while calling "
+"[code]float(\"1e3a2\")[/code] will return 1000.0."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid "Internationalized font and text drawing support."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Font contains a Unicode-compatible character set, as well as the ability to "
+"draw it with variable width, ascent, descent and kerning. For creating fonts "
+"from TTF files (or other font formats), see the editor support for fonts.\n"
+"[b]Note:[/b] If a [DynamicFont] doesn't contain a character used in a "
+"string, the character in question will be replaced with codepoint "
+"[code]0xfffd[/code] if it's available in the [DynamicFont]. If this "
+"replacement character isn't available in the DynamicFont, the character will "
+"be hidden without displaying any replacement character in the string.\n"
+"[b]Note:[/b] If a [BitmapFont] doesn't contain a character used in a string, "
+"the character in question will be hidden without displaying any replacement "
+"character in the string.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Draw [code]string[/code] into a canvas item using the font at a given "
+"position, with [code]modulate[/code] color, and optionally clipping the "
+"width. [code]position[/code] specifies the baseline, not the top. To draw "
+"from the top, [i]ascent[/i] must be added to the Y axis.\n"
+"See also [method CanvasItem.draw_string]."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Draw character [code]char[/code] into a canvas item using the font at a "
+"given position, with [code]modulate[/code] color, and optionally kerning if "
+"[code]next[/code] is passed. clipping the width. [code]position[/code] "
+"specifies the baseline, not the top. To draw from the top, [i]ascent[/i] "
+"must be added to the Y axis. The width used by the character is returned, "
+"making this function useful for drawing strings character by character."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid "Returns the font ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Returns the size of a character, optionally taking kerning into account if "
+"the next character is provided. Note that the height returned is the font "
+"height (see [method get_height]) and has no relation to the glyph height."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid "Returns the font descent (number of pixels below the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid "Returns the total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Returns the size of a string, taking kerning and advance into account. Note "
+"that the height returned is the font height (see [method get_height]) and "
+"has no relation to the string."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"Returns the size that the string would have with word wrapping enabled with "
+"a fixed [code]width[/code]."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid "Returns [code]true[/code] if the font has an outline."
+msgstr ""
+
+#: doc/classes/Font.xml
+msgid ""
+"After editing a font (changing size, ascent, char rects, etc.). Call this "
+"function to propagate changes to controls that might use it."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid "Reference to a function in an object."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid ""
+"In GDScript, functions are not [i]first-class objects[/i]. This means it is "
+"impossible to store them directly as variables, return them from another "
+"function, or pass them as arguments.\n"
+"However, by creating a [FuncRef] using the [method @GDScript.funcref] "
+"function, a reference to a function in a given object can be created, passed "
+"around and called."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid ""
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid ""
+"Calls the referenced function previously set in [member function] or [method "
+"@GDScript.funcref]. Contrarily to [method call_func], this method does not "
+"support a variable number of arguments but expects all parameters to be "
+"passed via a single [Array]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid "Returns whether the object still exists and has the function assigned."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid ""
+"The object containing the referenced function. This object must be of a type "
+"actually inheriting from [Object], not a built-in type such as [int], "
+"[Vector2] or [Dictionary]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml
+msgid "The name of the referenced function."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"An external library containing functions or script classes to use in Godot."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"A GDNative library can implement [NativeScript]s, global functions to call "
+"with the [GDNative] class, or low-level engine extensions through interfaces "
+"such as [ARVRInterfaceGDNative]. The library must be compiled for each "
+"platform and architecture that the project will run on."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"Returns paths to all dependency libraries for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"Returns the path to the dynamic library file for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
+"files."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"If [code]true[/code], Godot loads only one copy of the library and each "
+"script that references the library will share static data like static or "
+"global variables.\n"
+"If [code]false[/code], Godot loads a separate copy of the library into "
+"memory for each script that references it."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"If [code]true[/code], the editor will temporarily unload the library "
+"whenever the user switches away from the editor window, allowing the user to "
+"recompile the library without restarting Godot.\n"
+"[b]Note:[/b] If the library defines tool scripts that run inside the editor, "
+"[code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor "
+"will attempt to unload the tool scripts while they're in use and crash."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"If [code]true[/code], Godot loads the library at startup rather than the "
+"first time a script uses the library, calling [code]{prefix}"
+"gdnative_singleton[/code] after initializing the library (where [code]"
+"{prefix}[/code] is the value of [member symbol_prefix]). The library remains "
+"loaded as long as Godot is running.\n"
+"[b]Note:[/b] A singleton library cannot be [member reloadable]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml
+msgid ""
+"The prefix this library's entry point functions begin with. For example, a "
+"GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
+"[code]godot_gdnative_init[/code] by default.\n"
+"On platforms that require statically linking libraries (currently only iOS), "
+"each library must have a different [code]symbol_prefix[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml
+msgid "A script implemented in the GDScript programming language."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml
+msgid ""
+"A script implemented in the GDScript programming language. The script "
+"extends the functionality of all objects that instance it.\n"
+"[method new] creates a new instance of the script. [method Object."
+"set_script] extends an existing object, if that object's class matches one "
+"of the script's base classes."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml
+msgid "Returns byte code for the script source code."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml
+msgid ""
+"Returns a new instance of the script.\n"
+"For example:\n"
+"[codeblock]\n"
+"var MyClass = load(\"myclass.gd\")\n"
+"var instance = MyClass.new()\n"
+"assert(instance.get_script() == MyClass)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml
+msgid "State of a function call after yielding."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml
+msgid ""
+"Calling [method @GDScript.yield] within a function will cause that function "
+"to yield and return its current state as an object of this type. The yielded "
+"function call can then be resumed later by calling [method resume] on this "
+"state object."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml
+msgid ""
+"Check whether the function call may be resumed. This is not the case if the "
+"function state was already resumed.\n"
+"If [code]extended_check[/code] is enabled, it also checks if the associated "
+"script and object still exist. The extended check is done in debug mode as "
+"part of [method GDScriptFunctionState.resume], but you can use this if you "
+"know you may be trying to resume without knowing for sure the object and/or "
+"script have survived up to that point."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml
+msgid ""
+"Resume execution of the yielded function call.\n"
+"If handed an argument, return the argument from the [method @GDScript.yield] "
+"call in the yielded function call. You can pass e.g. an [Array] to hand "
+"multiple arguments.\n"
+"This function returns what the resumed function call returns, possibly "
+"another function state if yielded again."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The generic 6-degrees-of-freedom joint can implement a variety of joint "
+"types by locking certain axes' rotation or translation."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The first 3 DOF axes are linear axes, which represent translation of Bodies, "
+"and the latter 3 DOF axes represent the angular motion. Each axis can be "
+"either locked, or limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational damping across the X axis.\n"
+"The lower, the longer an impulse from one side takes to travel to the other "
+"side."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], rotation across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"When rotating across the X axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum amount of force that can occur, when rotating around the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational restitution across the X axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed of all rotations across the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational damping across the Y axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], rotation across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"When rotating across the Y axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational restitution across the Y axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed of all rotations across the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational damping across the Z axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], rotation across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"When rotating across the Z axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of rotational restitution across the Z axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed of all rotations across the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Maximum acceleration for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Target speed for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Maximum acceleration for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Target speed for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Maximum acceleration for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "Target speed for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The amount of damping that happens at the X motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], the linear motion across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The minimum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of restitution on the X axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"A factor applied to the movement across the X axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The maximum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The amount of damping that happens at the Y motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], the linear motion across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The minimum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of restitution on the Y axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"A factor applied to the movement across the Y axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The maximum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The amount of damping that happens at the Z motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If [code]true[/code], the linear motion across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The minimum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of restitution on the Z axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"A factor applied to the movement across the Z axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The maximum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"If [code]true[/code], then there is a linear motor on the X axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum force the linear motor can apply on the X axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed that the linear motor will attempt to reach on the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Y axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum force the linear motor can apply on the Y axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed that the linear motor will attempt to reach on the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Z axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum force the linear motor can apply on the Z axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed that the linear motor will attempt to reach on the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid "The minimum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid "The maximum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"A factor applied to the movement across the axes. The lower, the slower the "
+"movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The amount of restitution on the axes' movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The amount of damping that happens at the linear motion across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The velocity the linear motor will try to reach."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"The maximum force the linear motor will apply while trying to reach the "
+"velocity target."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "The speed of all rotations across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The amount of rotational damping across the axes. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The amount of rotational restitution across the axes. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The maximum amount of force that can occur, when rotating around the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid ""
+"When rotating across the axes, this error tolerance factor defines how much "
+"the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid "Target speed for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
+msgid "Maximum acceleration for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If enabled, linear motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If enabled, rotational motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If enabled, there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml
+msgid "If enabled, there is a linear motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml
+msgid "Represents the size of the [enum Flag] enum."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Helper node to calculate generic geometry operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Geometry provides users with a set of helper functions to create geometric "
+"shapes, compute intersections between shapes, and process various other "
+"geometric operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns an array with 6 [Plane]s that describe the sides of a box centered "
+"at the origin. The box size is defined by [code]extents[/code], which "
+"represents one (positive) corner of the box (i.e. half its actual size)."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted capsule centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the side part of the capsule, whereas [code]lats[/code] gives the number "
+"of latitudinal steps at the bottom and top of the capsule. The parameter "
+"[code]axis[/code] describes the axis along which the capsule is oriented (0 "
+"for X, 1 for Y, 2 for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the round part of the cylinder. The parameter [code]axis[/code] "
+"describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
+"for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Clips the polygon defined by the points in [code]points[/code] against the "
+"[code]plane[/code] and returns the points of the clipped polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
+"array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
+"between polygons. Returns an empty array if [code]polygon_b[/code] "
+"completely overlaps [code]polygon_a[/code].\n"
+"If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an "
+"outer polygon (boundary) and inner polygon (hole) which could be "
+"distinguished by calling [method is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
+"array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
+"between the polyline and the polygon. This operation can be thought of as "
+"cutting a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given an array of [Vector2]s, returns the convex hull as a list of points in "
+"counterclockwise order. The last point is the same as the first one."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Mutually excludes common area defined by intersection of [code]polygon_a[/"
+"code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
+"returns an array of excluded polygons. This performs [constant "
+"OPERATION_XOR] between polygons. In other words, returns all but common area "
+"between polygons.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PoolVector3Array] that contains this point "
+"on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on "
+"([code]q1[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PoolVector2Array] that contains this point "
+"on ([code]p1[/code], [code]q1[/code]) as well the accompanying point on "
+"([code]p2[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Used internally by the engine."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
+"array of intersected polygons. This performs [constant "
+"OPERATION_INTERSECTION] between polygons. In other words, returns common "
+"area shared by polygons. Returns an empty array if no intersection occurs.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
+"array of intersected polylines. This performs [constant "
+"OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
+"can be thought of as chopping a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
+"it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
+"code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
+"clockwise order, otherwise returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
+"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
+"point of intersection as [Vector2]. If no intersection takes place, returns "
+"an empty [Variant].\n"
+"[b]Note:[/b] The lines are specified using direction vectors, not end points."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given an array of [Vector2]s representing tiles, builds an atlas. The "
+"returned dictionary has two keys: [code]points[/code] is a vector of "
+"[Vector2] that specifies the positions of each tile, [code]size[/code] "
+"contains the overall size of the whole atlas as [Vector2]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
+"returns an array of merged polygons. This performs [constant "
+"OPERATION_UNION] between polygons.\n"
+"The operation may result in an outer polygon (boundary) and multiple inner "
+"polygons (holes) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
+"(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
+"If [code]delta[/code] is negative, shrinks the polygon inward. Returns an "
+"array of polygons because inflating/deflating may result in multiple "
+"discrete polygons. Returns an empty array if [code]delta[/code] is negative "
+"and the absolute value of it approximately exceeds the minimum bounding "
+"rectangle dimensions of the polygon.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise].\n"
+"[b]Note:[/b] To translate the polygon's vertices specifically, use the "
+"[method Transform2D.xform] method:\n"
+"[codeblock]\n"
+"var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, "
+"100), Vector2(0, 100)])\n"
+"var offset = Vector2(50, 50)\n"
+"polygon = Transform2D(0, offset).xform(polygon)\n"
+"print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, "
+"150), Vector2(50, 150)]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
+"(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
+"polyline grow outward. Returns an array of polygons because inflating/"
+"deflating may result in multiple discrete polygons. If [code]delta[/code] is "
+"negative, returns an empty array.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"Each polygon's endpoints will be rounded as determined by [code]end_type[/"
+"code], see [enum PolyEndType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
+"code], [code]b[/code] and [code]c[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Tests if the 3D ray starting at [code]from[/code] with the direction of "
+"[code]dir[/code] intersects the triangle specified by [code]a[/code], "
+"[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
+"as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
+"returns the position on the segment (as a number between 0 and 1) at which "
+"the segment hits the circle that is located at position "
+"[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
+"the segment does not intersect the circle, -1 is returned (this is also the "
+"case if the line extending the segment would intersect the circle, but the "
+"segment does not)."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Given a convex hull defined though the [Plane]s in the array [code]planes[/"
+"code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
+"with that hull. If an intersection is found, returns a [PoolVector3Array] "
+"containing the point the intersection and the hull's normal. If no "
+"intersecion is found, an the returned array is empty."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"cylinder with height [code]height[/code] that is centered at the origin and "
+"has radius [code]radius[/code]. If no, returns an empty [PoolVector3Array]. "
+"If an intersection takes place, the returned array contains the point of "
+"intersection and the cylinder's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
+"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
+"of intersection as [Vector2]. If no intersection takes place, returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"sphere that is located at [code]sphere_position[/code] and has radius "
+"[code]sphere_radius[/code]. If no, returns an empty [PoolVector3Array]. If "
+"yes, returns a [PoolVector3Array] containing the point of intersection and "
+"the sphere's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
+"point of intersection as [Vector3]. If no intersection takes place, an empty "
+"[Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Triangulates the area specified by discrete set of [code]points[/code] such "
+"that no point is inside the circumcircle of any resulting triangle. Returns "
+"a [PoolIntArray] where each triangle consists of three consecutive point "
+"indices into [code]points[/code] (i.e. the returned array will have [code]n "
+"* 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Triangulates the polygon specified by the points in [code]polygon[/code]. "
+"Returns a [PoolIntArray] where each triangle consists of three consecutive "
+"point indices into [code]polygon[/code] (i.e. the returned array will have "
+"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Create regions where either subject or clip polygons (or both) are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Create regions where subject polygons are filled except where clip polygons "
+"are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Create regions where both subject and clip polygons are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Create regions where either subject or clip polygons are filled but not "
+"where both are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"While flattened paths can never perfectly trace an arc, they are "
+"approximated by a series of arc chords."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"There's a necessary limit to mitered joins since offsetting edges that join "
+"at very acute angles will produce excessively long and narrow \"spikes\". "
+"For any given edge join, when miter offsetting would exceed that maximum "
+"distance, \"square\" joining is applied."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polyline."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Endpoints are squared off with no extension."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Endpoints are squared off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/Geometry.xml
+msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "Base node for geometry-based visual instances."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Base node for geometry-based visual instances. Shares some common "
+"functionality like visibility and custom materials."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Returns the [enum GeometryInstance.Flags] that have been set for this object."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Overrides the bounding box of this node with a custom one. To remove it, set "
+"an [AABB] with all fields set to zero."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
+"Flags] for options."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
+"increase its cull box."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"When disabled, the mesh will be taken into account when computing indirect "
+"lighting, but the resulting lightmap will not be saved. Useful for emissive "
+"only materials or shadow casters."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Scale factor for the generated baked lightmap. Useful for adding detail to "
+"certain mesh instances."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The GeometryInstance's max LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The GeometryInstance's max LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The GeometryInstance's min LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The GeometryInstance's min LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The material overlay for the whole geometry.\n"
+"If a material is assigned to this property, it will be rendered on top of "
+"any other active material for all the surfaces."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"The material override for the whole geometry.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"material set in any material slot of the mesh."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"If [code]true[/code], this GeometryInstance will be used when baking lights "
+"using a [GIProbe] or [BakedLightmap]."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "The generated lightmap texture will have the original size."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "The generated lightmap texture will be twice as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "The generated lightmap texture will be 4 times as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "The generated lightmap texture will be 8 times as large, on each axis."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid "Will not cast any shadows."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will take culling into account, so faces not being rendered will not be "
+"taken into account when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will not take culling into account, so all faces will be taken into account "
+"when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Will only show the shadows casted from this object.\n"
+"In other words, the actual mesh will not be visible, only the shadows casted "
+"from the mesh will be."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Will allow the GeometryInstance to be used when baking lights using a "
+"[GIProbe] or [BakedLightmap]."
+msgstr ""
+
+#: doc/classes/GeometryInstance.xml
+msgid ""
+"Unused in this class, exposed for consistency with [enum VisualServer."
+"InstanceFlags]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "Real-time global illumination (GI) probe."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"[GIProbe]s are used to provide high-quality real-time indirect light to "
+"scenes. They precompute the effect of objects that emit light and the effect "
+"of static geometry to simulate the behavior of complex light in real-time. "
+"[GIProbe]s need to be baked before using, however, once baked, dynamic "
+"objects will receive light from them. Further, lights can be fully dynamic "
+"or baked.\n"
+"Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
+"be turned down in exchange for better performance in the [ProjectSettings] "
+"using [member ProjectSettings.rendering/quality/voxel_cone_tracing/"
+"high_quality].\n"
+"[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, "
+"which makes it suitable for procedurally generated or user-built levels as "
+"long as all the geometry is generated in advance.\n"
+"[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not "
+"suited to low-end hardware such as integrated graphics (consider "
+"[BakedLightmap] instead). To provide a fallback for low-end hardware, "
+"consider adding an option to disable [GIProbe] in your project's options "
+"menus. A [GIProbe] node can be disabled by hiding it.\n"
+"[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light "
+"leaks (avoid one-sided walls). For interior levels, enclose your level "
+"geometry in a sufficiently large box and bridge the loops to close the mesh. "
+"To further prevent light leaks, you can also strategically place temporary "
+"[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] "
+"enabled. These temporary nodes can then be hidden after baking the [GIProbe] "
+"node.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Bakes the effect from all [GeometryInstance]s marked with [member "
+"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
+"[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
+"[code]create_visual_debug[/code] is [code]true[/code], after baking the "
+"light, this will generate a [MultiMesh] that has a cube representing each "
+"solid cell with each cube colored to the cell's albedo color. This can be "
+"used to visualize the [GIProbe]'s data and debug any issues that may be "
+"occurring.\n"
+"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
+"This makes it suitable for procedurally generated or user-built levels. "
+"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
+"Reducing [member subdiv] can speed up baking."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Offsets the lookup of the light contribution from the [GIProbe]. This can be "
+"used to avoid self-shadowing, but may introduce light leaking at higher "
+"values. This and [member normal_bias] should be played around with to "
+"minimize self-shadowing and light leaking.\n"
+"[b]Note:[/b] [code]bias[/code] should usually be above 1.0 as that is the "
+"size of the voxels."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"[i]Deprecated.[/i] This property has been deprecated due to known bugs and "
+"no longer has any effect when enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"The maximum brightness that the [GIProbe] will recognize. Brightness will be "
+"scaled within this range."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Energy multiplier. Makes the lighting contribution from the [GIProbe] "
+"brighter."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"The size of the area covered by the [GIProbe]. If you make the extents "
+"larger without increasing the subdivisions with [member subdiv], the size of "
+"each cell will increase and result in lower detailed lighting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"If [code]true[/code], ignores the sky contribution when calculating lighting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Offsets the lookup into the [GIProbe] based on the object's normal "
+"direction. Can be used to reduce some self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"How much light propagates through the probe internally. A higher value "
+"allows light to spread further."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Number of times to subdivide the grid that the [GIProbe] operates on. A "
+"higher number results in finer detail and thus higher visual quality, while "
+"lower numbers result in better performance."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
+"Use it if you can, but especially use it on lower-end hardware."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "Use 128 subdivisions. This is the default quality setting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "Use 256 subdivisions."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid ""
+"Use 512 subdivisions. This is the highest quality setting, but the slowest. "
+"On lower-end hardware, this could cause the GPU to stall."
+msgstr ""
+
+#: doc/classes/GIProbe.xml
+msgid "Represents the size of the [enum Subdiv] enum."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The [Color] of the light. Defaults to white. A black color causes the light "
+"to have no effect."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The inner angle of the cone in a spotlight. Must be less than or equal to "
+"the outer cone angle.\n"
+"Within this angle, the light is at full brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. When creating a Godot [SpotLight], the ratio between the inner "
+"and outer cone angles is used to calculate the attenuation of the light."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The intensity of the light. This is expressed in candelas (lumens per "
+"steradian) for point and spot lights, and lux (lumens per m²) for "
+"directional lights. When creating a Godot light, this value is converted to "
+"a unitless multiplier."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The outer angle of the cone in a spotlight. Must be greater than or equal to "
+"the inner angle.\n"
+"At this angle, the light drops off to zero brightness. Between the inner and "
+"outer cone angles, there is a transition from full brightness to zero "
+"brightness. If this angle is a half turn, then the spotlight emits in all "
+"directions. When creating a Godot [SpotLight], the outer cone angle is used "
+"as the angle of the spotlight."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The range of the light, beyond which the light has no effect. GLTF lights "
+"with no range defined behave like physical lights (which have infinite "
+"range). When creating a Godot light, the range is clamped to 4096."
+msgstr ""
+
+#: modules/gltf/doc_classes/GLTFLight.xml
+msgid ""
+"The type of the light. The values accepted by Godot are \"point\", \"spot\", "
+"and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], "
+"and [DirectionalLight] respectively."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"This class is a bridge between Godot and the Mono runtime. It exposes "
+"several low-level operations and is only available in Mono-enabled Godot "
+"builds.\n"
+"See also [CSharpScript]."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid "Attaches the current thread to the Mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid "Detaches the current thread from the Mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns the current MonoDomain ID.\n"
+"[b]Note:[/b] The Mono runtime must be initialized for this method to work "
+"(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
+"initialized at the time this method is called, the engine will crash."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as "
+"[method get_domain_id], unless the scripts domain isn't loaded.\n"
+"[b]Note:[/b] The Mono runtime must be initialized for this method to work "
+"(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
+"initialized at the time this method is called, the engine will crash."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns [code]true[/code] if the domain is being finalized, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml
+msgid ""
+"Returns [code]true[/code] if the scripts domain is loaded, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid ""
+"A color interpolator resource which can be used to generate colors between "
+"user-defined color points."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid ""
+"Given a set of colors, this resource will interpolate them in order. This "
+"means that if you have color 1, color 2 and color 3, the ramp will "
+"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp "
+"will initially have 2 colors (black and white), one (black) at ramp lower "
+"offset 0 and the other (white) at the ramp higher offset 1."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid ""
+"Adds the specified color to the end of the ramp, with the specified offset."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Returns the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Returns the offset of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Returns the number of colors in the ramp."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Returns the interpolated color specified by [code]offset[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Removes the color at the index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Sets the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Sets the offset for the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Gradient's colors returned as a [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/Gradient.xml
+msgid "Gradient's offsets returned as a [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml
+msgid "Gradient-filled texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml
+msgid ""
+"GradientTexture uses a [Gradient] to fill the texture data. The gradient "
+"will be filled from left to right using colors obtained from the gradient. "
+"This means the texture does not necessarily represent an exact copy of the "
+"gradient, but instead an interpolation of samples obtained from the gradient "
+"at fixed steps (see [member width])."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml
+msgid "The [Gradient] that will be used to fill the texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml
+msgid "The number of color samples that will be obtained from the [Gradient]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"GraphEdit is an area capable of showing various GraphNodes. It manages "
+"connection events between them."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"GraphEdit manages the showing of GraphNodes it contains, as well as "
+"connections and disconnections between them. Signals are sent for each of "
+"these two events. Disconnection between GraphNode slots is disabled by "
+"default.\n"
+"It is greatly advised to enable low-processor usage mode (see [member OS."
+"low_processor_usage_mode]) when using GraphEdits."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Makes possible the connection between two different slot types. The type is "
+"defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the left "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the right "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Removes all connections between nodes."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Create a connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection already exists, no connection "
+"is created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Removes the connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection does not exist, no connection "
+"is removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Returns an Array containing the list of connections. A connection consists "
+"in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
+"to_port: 1, to: \"GraphNode name 1\" }[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
+"the top left of the graph. You can use this method to reposition the toolbar "
+"or to add your own custom controls to it.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Returns [code]true[/code] if the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
+"the [code]to[/code] GraphNode."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Returns whether it's possible to connect slots of the specified types."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Makes it not possible to connect between two different slot types. The type "
+"is defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the left if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the right if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Sets the coloration of the connection between [code]from[/code]'s "
+"[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
+"color provided in the [code]activity[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Sets the specified [code]node[/code] as the one selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "If [code]true[/code], the minimap is visible."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The opacity of the minimap rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"The size of the minimap rectangle. The map itself is based on the size of "
+"the grid area and is scaled to fit this rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"If [code]true[/code], enables disconnection of existing connections in the "
+"GraphEdit by dragging the right end."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The scroll offset."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"If [code]true[/code], makes a label with the current zoom level visible. The "
+"zoom value is displayed in percents."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The snapping distance in pixels."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "If [code]true[/code], enables snapping."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The current zoom value."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The upper zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The lower zoom limit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The step of each zoom level."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted at the beginning of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted at the end of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted when user dragging connection from input port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted to the GraphEdit when the connection between the [code]from_slot[/"
+"code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
+"slot of the [code]to[/code] GraphNode is attempted to be created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted when user dragging connection from output port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted when the user presses [code]Ctrl + C[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
+"slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
+"[code]to[/code] GraphNode is attempted to be removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted when a GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Emitted when the user presses [code]Ctrl + V[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted when a popup is requested. Happens on right-clicking in the "
+"GraphEdit. [code]position[/code] is the position of the mouse pointer when "
+"the signal is sent."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"Emitted when the scroll offset is changed by the user. It will not be "
+"emitted when changed in code."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Color of major grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "Color of minor grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The fill color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The outline color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid ""
+"The horizontal range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The vertical range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The icon for the zoom out button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The icon for the zoom in button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The icon for the zoom reset button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The icon for the snap toggle button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml
+msgid "The background drawn under the grid."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"A GraphNode is a container with potentially several input and output slots "
+"allowing connections between GraphNodes. Slots can have different, "
+"incompatible types."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"A GraphNode is a container. Each GraphNode can have several input and output "
+"slots, sometimes referred to as ports, allowing connections between "
+"GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node "
+"to it.\n"
+"After adding at least one child to GraphNode new sections will be "
+"automatically created in the Inspector called 'Slot'. When 'Slot' is "
+"expanded you will see list with index number for each slot. You can click on "
+"each of them to expand further.\n"
+"In the Inspector you can enable (show) or disable (hide) slots. By default, "
+"all slots are disabled so you may not see any slots on your GraphNode "
+"initially. You can assign a type to each slot. Only slots of the same type "
+"will be able to connect to each other. You can also assign colors to slots. "
+"A tuple of input and output slots is defined for each GUI element included "
+"in the GraphNode. Input connections are on the left and output connections "
+"are on the right side of GraphNode. Only enabled slots are counted as "
+"connections."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Disables all input and output slots of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Disables input and output slot whose index is [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the [Color] of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Returns the number of enabled input slots (connections) to the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the position of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the type of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the [Color] of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Returns the number of enabled output slots (connections) of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the position of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the type of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the right (output) [Color] of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the left (input) type of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Returns the right (output) type of the slot [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] "
+"is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Returns [code]true[/code] if right (output) side of the slot [code]idx[/"
+"code] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Sets properties of the slot with ID [code]idx[/code].\n"
+"If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
+"slot will be able to be connected from this side.\n"
+"[code]type_left[/code]/[code]right[/code] is an arbitrary type of the port. "
+"Only ports with the same type values can be connected.\n"
+"[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on "
+"this side.\n"
+"[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
+"side's port.\n"
+"[b]Note:[/b] This method only sets properties of the slot. To create the "
+"slot, add a [Control]-derived child to the GraphNode.\n"
+"Individual properties can be set using one of the [code]set_slot_*[/code] "
+"methods. You must enable at least one side of the slot to do so."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Sets the [Color] of the left (input) side of the slot [code]idx[/code] to "
+"[code]color_left[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Sets the [Color] of the right (output) side of the slot [code]idx[/code] to "
+"[code]color_right[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Toggles the left (input) side of the slot [code]idx[/code]. If "
+"[code]enable_left[/code] is [code]true[/code], a port will appear on the "
+"left side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Toggles the right (output) side of the slot [code]idx[/code]. If "
+"[code]enable_right[/code] is [code]true[/code], a port will appear on the "
+"right side and the slot will be able to be connected from this side."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
+"code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Sets the right (output) type of the slot [code]idx[/code] to "
+"[code]type_right[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "If [code]true[/code], the GraphNode is a comment node."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"The offset of the GraphNode, relative to the scroll offset of the "
+"[GraphEdit].\n"
+"[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
+"[Container]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"If [code]true[/code], the user can resize the GraphNode.\n"
+"[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
+"signal, the GraphNode needs to be resized manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "If [code]true[/code], the GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"If [code]true[/code], the close button will be visible.\n"
+"[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
+"the GraphNode needs to be removed manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The text displayed in the GraphNode's title bar."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Emitted when the GraphNode is requested to be closed. Happens on clicking "
+"the close button (see [member show_close])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Emitted when the GraphNode is dragged."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Emitted when the GraphNode is moved."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Emitted when the GraphNode is requested to be displayed over other ones. "
+"Happens on focusing (clicking into) the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"Emitted when the GraphNode is requested to be resized. Happens on dragging "
+"the resizer handle (see [member resizable])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Emitted when any GraphNode's slot is updated."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "No overlay is shown."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Show overlay set in the [code]breakpoint[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Show overlay set in the [code]position[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The color modulation applied to the close button icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The color modulation applied to the resizer icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Color of the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml
+msgid "The vertical offset of the close button."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Horizontal offset for the ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The vertical distance between ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Vertical offset of the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "Font used for the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The icon used for representing ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The icon used for resizer, visible when [member resizable] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The [StyleBox] used when [member comment] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The default background for [GraphNode]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml
+msgid "The background used when the [GraphNode] is selected."
+msgstr ""
+
+#: doc/classes/GridContainer.xml
+msgid ""
+"Grid container used to arrange Control-derived children in a grid like "
+"layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml
+msgid ""
+"GridContainer will arrange its Control-derived children in a grid like "
+"structure, the grid columns are specified using the [member columns] "
+"property and the number of rows will be equal to the number of children in "
+"the container divided by the number of columns. For example, if the "
+"container has 5 children, and 2 columns, there will be 3 rows in the "
+"container.\n"
+"Notice that grid layout will preserve the columns and rows for every size of "
+"the container, and that empty columns will be expanded automatically.\n"
+"[b]Note:[/b] GridContainer only works with child nodes inheriting from "
+"Control. It won't rearrange child nodes inheriting from Node2D."
+msgstr ""
+
+#: doc/classes/GridContainer.xml
+msgid ""
+"The number of columns in the [GridContainer]. If modified, [GridContainer] "
+"reorders its Control-derived children to accommodate the new layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml
+msgid "The horizontal separation of children nodes."
+msgstr ""
+
+#: doc/classes/GridContainer.xml
+msgid "The vertical separation of children nodes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Node for 3D tile-based maps."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"GridMap lets you place meshes on a grid interactively. It works both from "
+"the editor and from scripts, which can help you create in-game level "
+"editors.\n"
+"GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a "
+"mesh with materials plus optional collision and navigation shapes.\n"
+"A GridMap contains a collection of cells. Each grid cell refers to a tile in "
+"the [MeshLibrary]. All cells in the map have the same dimensions.\n"
+"Internally, a GridMap is split into a sparse collection of octants for "
+"efficient rendering and physics processing. Every octant has the same "
+"dimensions and can contain several cells.\n"
+"[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be "
+"hidden or cull masked based on [member VisualInstance.layers]. If you make a "
+"light not affect the first layer, the whole GridMap won't be lit by the "
+"light in question."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Clear all cells."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Returns an array of [ArrayMesh]es and [Transform] references of all bake "
+"meshes that exist within the current GridMap."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The [MeshLibrary] item index located at the grid-based X, Y and Z "
+"coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
+"returned."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
+"returned if the cell is empty."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Returns an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Returns an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Returns an array of [Transform] and [Mesh] references corresponding to the "
+"non-empty cells in the grid. The transforms are specified in world space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Returns an array of [Vector3] with the non-empty cell coordinates in the "
+"grid map."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Returns the position of a grid cell in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
+"coordinates.\n"
+"A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
+"cell.\n"
+"Optionally, the item's orientation can be passed. For valid orientation "
+"values, see [method Basis.get_orthogonal_index]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Sets an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Sets an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Returns the coordinates of the grid cell containing the given point.\n"
+"[code]pos[/code] should be in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "If [code]true[/code], grid items are centered on the X axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "If [code]true[/code], grid items are centered on the Y axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "If [code]true[/code], grid items are centered on the Z axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The size of each octant measured in number of cells. This applies to all "
+"three axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The scale of the cell items.\n"
+"This does not affect the size of the grid cells themselves, only the items "
+"in them. This can be used to make cell items overlap their neighbors."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The dimensions of the grid's cells.\n"
+"This does not affect the size of the meshes. See [member cell_scale]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The physics layers this GridMap is in.\n"
+"GridMaps act as static bodies, meaning they aren't affected by gravity or "
+"other forces. They only affect other physics bodies that collide with them."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "The assigned [MeshLibrary]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid "Emitted when [member cell_size] changes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Invalid cell item that can be used in [method set_cell_item] to clear cells "
+"(or represent an empty cell in [method get_cell_item])."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml
+msgid "Groove constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml
+msgid ""
+"Groove constraint for 2D physics. This is useful for making a body \"slide\" "
+"through a segment placed in another."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml
+msgid ""
+"The body B's initial anchor position defined by the joint's origin and a "
+"local offset [member initial_offset] along the joint's Y axis (along the "
+"groove)."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml
+msgid ""
+"The groove's length. The groove is from the joint's origin towards [member "
+"length] along the joint's local Y axis."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Context to compute cryptographic hashes over multiple iterations."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid ""
+"The HashingContext class provides an interface for computing cryptographic "
+"hashes over multiple iterations. This is useful for example when computing "
+"hashes of big files (so you don't have to load them all in memory), network "
+"streams, and data streams in general (so you don't have to hold buffers).\n"
+"The [enum HashType] enum shows the supported hashing algorithms.\n"
+"[codeblock]\n"
+"const CHUNK_SIZE = 1024\n"
+"\n"
+"func hash_file(path):\n"
+" var ctx = HashingContext.new()\n"
+" var file = File.new()\n"
+" # Start a SHA-256 context.\n"
+" ctx.start(HashingContext.HASH_SHA256)\n"
+" # Check that file exists.\n"
+" if not file.file_exists(path):\n"
+" return\n"
+" # Open the file to hash.\n"
+" file.open(path, File.READ)\n"
+" # Update the context after reading each chunk.\n"
+" while not file.eof_reached():\n"
+" ctx.update(file.get_buffer(CHUNK_SIZE))\n"
+" # Get the computed hash.\n"
+" var res = ctx.finish()\n"
+" # Print the result as hex string and array.\n"
+" printt(res.hex_encode(), Array(res))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Closes the current context, and return the computed hash."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid ""
+"Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
+"HASH_SHA256] to start computation of a SHA-256)."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Updates the computation with the given [code]chunk[/code] of data."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Hashing algorithm: MD5."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Hashing algorithm: SHA-1."
+msgstr ""
+
+#: doc/classes/HashingContext.xml
+msgid "Hashing algorithm: SHA-256."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml
+msgid "Horizontal box container."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml
+msgid "Horizontal box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml
+msgid "The horizontal space between the [HBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml
+msgid "Height map shape for 3D physics."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml
+msgid ""
+"Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml
+msgid ""
+"Height map data, pool array must be of [member map_width] * [member "
+"map_depth] size."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml
+msgid ""
+"Depth of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HeightMapShape.xml
+msgid ""
+"Width of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid "A hinge between two 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid ""
+"A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
+"axis can be specified when adding it manually though. See also "
+"[Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
+msgid "Returns the value of the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/ParticlesMaterial.xml
+#: doc/classes/PinJoint.xml
+msgid "Returns the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid "If [code]true[/code], enables the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml
+msgid "Sets the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The speed with which the rotation across the axis perpendicular to the hinge "
+"gets corrected."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid ""
+"If [code]true[/code], the hinges maximum and minimum rotation, defined by "
+"[member angular_limit/lower] and [member angular_limit/upper] has effects."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid ""
+"The minimum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
+msgid "The lower this value, the more the rotation gets slowed down."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid ""
+"The maximum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml
+msgid "When activated, a motor turns the hinge."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
+msgid "Maximum acceleration for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
+msgid "Target speed for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The speed with which the two bodies get pulled together when they move in "
+"different directions."
+msgstr ""
+
+#: doc/classes/HMACContext.xml
+msgid "Used to create an HMAC for a message using a key."
+msgstr ""
+
+#: doc/classes/HMACContext.xml
+msgid ""
+"The HMACContext class is useful for advanced HMAC use cases, such as "
+"streaming the message as it supports creating the message over time rather "
+"than providing it all at once.\n"
+"[codeblock]\n"
+"extends Node\n"
+"var ctx = HMACContext.new()\n"
+"\n"
+"func _ready():\n"
+" var key = \"supersecret\".to_utf8()\n"
+" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
+" assert(err == OK)\n"
+" var msg1 = \"this is \".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
+" err = ctx.update(msg1)\n"
+" assert(err == OK)\n"
+" err = ctx.update(msg2)\n"
+" assert(err == OK)\n"
+" var hmac = ctx.finish()\n"
+" print(hmac.hex_encode())\n"
+"[/codeblock]\n"
+"And in C# we can use the following.\n"
+"[codeblock]\n"
+"using Godot;\n"
+"using System;\n"
+"using System.Diagnostics;\n"
+"\n"
+"public class CryptoNode : Node\n"
+"{\n"
+" private HMACContext ctx = new HMACContext();\n"
+" public override void _Ready()\n"
+" {\n"
+" PoolByteArray key = String(\"supersecret\").to_utf8();\n"
+" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
+" err = ctx.Update(msg1);\n"
+" GD.Assert(err == OK);\n"
+" err = ctx.Update(msg2);\n"
+" GD.Assert(err == OK);\n"
+" PoolByteArray hmac = ctx.Finish();\n"
+" GD.Print(hmac.HexEncode());\n"
+" }\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HMACContext.xml
+msgid ""
+"Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is "
+"returned."
+msgstr ""
+
+#: doc/classes/HMACContext.xml
+msgid ""
+"Initializes the HMACContext. This method cannot be called again on the same "
+"HMACContext until [method finish] has been called."
+msgstr ""
+
+#: doc/classes/HMACContext.xml
+msgid ""
+"Updates the message to be HMACed. This can be called multiple times before "
+"[method finish] is called to append [code]data[/code] to the message, but "
+"cannot be called until [method start] has been called."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml
+msgid "Horizontal scroll bar."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml
+msgid ""
+"Horizontal version of [ScrollBar], which goes from left (min) to right (max)."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] left. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Displayed when the mouse cursor hovers over the decrement button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Displayed when the decrement button is being pressed."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Displayed when the mouse cursor hovers over the increment button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Displayed when the increment button is being pressed."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Used when the mouse hovers over the grabber."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Used when the grabber is being dragged."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Used as background of this [ScrollBar]."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
+msgid "Used as background when the [ScrollBar] has the GUI focus."
+msgstr ""
+
+#: doc/classes/HSeparator.xml
+msgid "Horizontal separator."
+msgstr ""
+
+#: doc/classes/HSeparator.xml
+msgid ""
+"Horizontal separator. See [Separator]. Even though it looks horizontal, it "
+"is used to separate objects vertically."
+msgstr ""
+
+#: doc/classes/HSeparator.xml
+msgid ""
+"The height of the area covered by the separator. Effectively works like a "
+"minimum height."
+msgstr ""
+
+#: doc/classes/HSeparator.xml
+msgid "The style for the separator line. Works best with [StyleBoxLine]."
+msgstr ""
+
+#: doc/classes/HSlider.xml
+msgid "Horizontal slider."
+msgstr ""
+
+#: doc/classes/HSlider.xml
+msgid ""
+"Horizontal slider. See [Slider]. This one goes from left (min) to right "
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/HSlider.xml doc/classes/VSlider.xml
+msgid "The texture for the grabber (the draggable element)."
+msgstr ""
+
+#: doc/classes/HSlider.xml doc/classes/VSlider.xml
+msgid "The texture for the grabber when it's disabled."
+msgstr ""
+
+#: doc/classes/HSlider.xml doc/classes/VSlider.xml
+msgid "The texture for the grabber when it's focused."
+msgstr ""
+
+#: doc/classes/HSlider.xml doc/classes/VSlider.xml
+msgid ""
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSlider.xml
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml
+msgid ""
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml
+msgid "Horizontal split container."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml
+msgid ""
+"Horizontal split container. See [SplitContainer]. This goes from left to "
+"right."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically "
+"when it isn't under the cursor. If 0 ([code]false[/code]), it's always "
+"visible."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
+msgid "The space between sides of the container."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
+msgid "The icon used for the grabber drawn in the middle area."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Low-level hyper-text transfer protocol client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
+"to make HTTP requests to download web content, upload files and other data "
+"or to communicate with various services, among other use cases. [b]See the "
+"[HTTPRequest] node for a higher-level alternative.[/b]\n"
+"[b]Note:[/b] This client only needs to connect to a host once (see [method "
+"connect_to_host]) to send multiple requests. Because of this, methods that "
+"take URLs usually take just the part after the host instead of the full URL, "
+"as the client is already connected to a host. See [method request] for a "
+"full example and to get started.\n"
+"A [HTTPClient] should be reused between multiple requests or to connect to "
+"different hosts instead of creating one client per request. Supports SSL and "
+"SSL server certificate verification. HTTP status codes in the 2xx range "
+"indicate success, 3xx redirection (i.e. \"try again, but over here\"), 4xx "
+"something was wrong with the request, and 5xx something went wrong on the "
+"server's side.\n"
+"For more information on HTTP, see https://developer.mozilla.org/en-US/docs/"
+"Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools."
+"ietf.org/html/rfc2616).\n"
+"[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, "
+"keep in mind the remote server may not allow requests from foreign origins "
+"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
+"url]. If you host the server in question, you should modify its backend to "
+"allow requests from foreign origins by adding the [code]Access-Control-Allow-"
+"Origin: *[/code] HTTP header.\n"
+"[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and "
+"TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an "
+"error.\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
+#: doc/classes/StreamPeerSSL.xml
+msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Connects to a host. This needs to be done before any requests are sent.\n"
+"The host should not have http:// prepended but will strip the protocol "
+"identifier if provided.\n"
+"If no [code]port[/code] is specified (or [code]-1[/code] is used), it is "
+"automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] "
+"is enabled).\n"
+"[code]verify_host[/code] will check the SSL identity of the host if set to "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Returns the response's body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Returns the response's HTTP status code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Returns the response headers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Returns all response headers as a Dictionary of structure [code]{ \"key\": "
+"\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
+"values is kept like the server delivers it. A value is a simple String, this "
+"string can have more than one value where \"; \" is used as separator.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"{\n"
+" \"content-length\": 12,\n"
+" \"Content-Type\": \"application/json; charset=UTF-8\",\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Returns a [enum Status] constant. Need to call [method poll] in order to get "
+"status updates."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "If [code]true[/code], this [HTTPClient] has a response available."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"This needs to be called in order to have any request processed. Check "
+"results with [method get_status]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Generates a GET/POST application/x-www-form-urlencoded style query string "
+"from a provided dictionary, e.g.:\n"
+"[codeblock]\n"
+"var fields = {\"username\": \"user\", \"password\": \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"username=user&password=pass\"\n"
+"[/codeblock]\n"
+"Furthermore, if a key has a [code]null[/code] value, only the key itself is "
+"added, without equal sign and value. If the value is an array, for each "
+"value in it a pair with the same key is added.\n"
+"[codeblock]\n"
+"var fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, "
+"44]}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Reads one chunk from the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Sends a request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"To create a POST request with query strings to push to the server, do:\n"
+"[codeblock]\n"
+"var fields = {\"username\" : \"user\", \"password\" : \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
+"\"Content-Length: \" + str(query_string.length())]\n"
+"var result = http_client.request(http_client.METHOD_POST, \"/index.php\", "
+"headers, query_string)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The [code]request_data[/code] parameter is ignored if "
+"[code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET "
+"methods can't contain request data. As a workaround, you can pass request "
+"data as a query string in the URL. See [method String.http_escape] for an "
+"example."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"Sends a raw request to the connected host.\n"
+"The URL parameter is usually just the part after the host, so for "
+"[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
+"When sending requests to an HTTP proxy server, it should be an absolute URL. "
+"For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
+"allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
+"authority component ([code]host:port[/code]).\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"Sends the body data raw, as a byte array and does not encode it in any way."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
+msgid ""
+"Sets the proxy server for HTTP requests.\n"
+"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
+"is -1."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
+msgid ""
+"Sets the proxy server for HTTPS requests.\n"
+"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
+"is -1."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"If [code]true[/code], execution will block until all data is read from the "
+"response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "The connection to use for this client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[method read_response_body_chunk]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP GET method. The GET method requests a representation of the specified "
+"resource. Requests using GET should only retrieve data."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP HEAD method. The HEAD method asks for a response identical to that of a "
+"GET request, but without the response body. This is useful to request "
+"metadata like HTTP headers or to check if a resource exists."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP POST method. The POST method is used to submit an entity to the "
+"specified resource, often causing a change in state or side effects on the "
+"server. This is often used for forms and submitting data or uploading files."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP PUT method. The PUT method asks to replace all current representations "
+"of the target resource with the request payload. (You can think of POST as "
+"\"create or update\" and PUT as \"update\", although many services tend to "
+"not make a clear distinction or change their meaning)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP DELETE method. The DELETE method requests to delete the specified "
+"resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP OPTIONS method. The OPTIONS method asks for a description of the "
+"communication options for the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP TRACE method. The TRACE method performs a message loop-back test along "
+"the path to the target resource. Returns the entire HTTP request received in "
+"the response body. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
+"identified by the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP PATCH method. The PATCH method is used to apply partial modifications "
+"to a resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Represents the size of the [enum Method] enum."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Disconnected from the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Currently resolving the hostname for the given URL into an IP."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Currently connecting to server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Can't connect to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Connection established."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Currently sending request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: HTTP body received."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Error in HTTP connection."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid "Status: Error in SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]100 Continue[/code]. Interim response that indicates "
+"everything so far is OK and that the client should continue with the request "
+"(or ignore this status if already finished)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
+"[code]Upgrade[/code] request header by the client. Indicates the protocol "
+"the server is switching to."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
+"server has received and is processing the request, but no response is "
+"available yet."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
+"response for successful requests. Meaning varies depending on the request. "
+"GET: The resource has been fetched and is transmitted in the message body. "
+"HEAD: The entity headers are in the message body. POST: The resource "
+"describing the result of the action is transmitted in the message body. "
+"TRACE: The message body contains the request message as received by the "
+"server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]201 Created[/code]. The request has succeeded and a "
+"new resource has been created as a result of it. This is typically the "
+"response sent after a PUT request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]202 Accepted[/code]. The request has been received "
+"but not yet acted upon. It is non-committal, meaning that there is no way in "
+"HTTP to later send an asynchronous response indicating the outcome of "
+"processing the request. It is intended for cases where another process or "
+"server handles the request, or for batch processing."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]203 Non-Authoritative Information[/code]. This "
+"response code means returned meta-information set is not exact set as "
+"available from the origin server, but collected from a local or a third "
+"party copy. Except this condition, 200 OK response should be preferred "
+"instead of this response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]204 No Content[/code]. There is no content to send "
+"for this request, but the headers may be useful. The user-agent may update "
+"its cached headers for this resource with the new ones."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
+"the request and desires that the client resets the \"document view\" that "
+"caused the request to be sent to its original state as received from the "
+"origin server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]206 Partial Content[/code]. This response code is "
+"used because of a range header sent by the client to separate download into "
+"multiple streams."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
+"response conveys information about multiple resources in situations where "
+"multiple status codes might be appropriate."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
+"DAV: propstat response element to avoid enumerating the internal members of "
+"multiple bindings to the same collection repeatedly."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
+"a GET request for the resource, and the response is a representation of the "
+"result of one or more instance-manipulations applied to the current instance."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
+"one possible responses and there is no standardized way to choose one of the "
+"responses. User-agent or user should choose one of them."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
+"response code means the URI of requested resource has been changed. The new "
+"URI is usually included in the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]302 Found[/code]. Temporary redirection. This "
+"response code means the URI of requested resource has been changed "
+"temporarily. New changes in the URI might be made in the future. Therefore, "
+"this same URI should be used by the client in future requests."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]303 See Other[/code]. The server is redirecting the "
+"user agent to a different resource, as indicated by a URI in the Location "
+"header field, which is intended to provide an indirect response to the "
+"original request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
+"request has been received and would have resulted in a 200 OK response if it "
+"were not for the fact that the condition evaluated to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
+"i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
+"resides temporarily under a different URI and the user agent MUST NOT change "
+"the request method if it performs an automatic redirection to that URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
+"has been assigned a new permanent URI and any future references to this "
+"resource ought to use one of the enclosed URIs."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
+"server cannot or will not process the request due to something that is "
+"perceived to be a client error (e.g., malformed request syntax, invalid "
+"request message framing, invalid request contents, or deceptive request "
+"routing)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
+"request has not been applied because it lacks valid authentication "
+"credentials for the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]402 Payment Required[/code]. This response code is "
+"reserved for future use. Initial aim for creating this code was using it for "
+"digital payment systems, however this is not currently used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]403 Forbidden[/code]. The client does not have access "
+"rights to the content, i.e. they are unauthorized, so server is rejecting to "
+"give proper response. Unlike [code]401[/code], the client's identity is "
+"known to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]404 Not Found[/code]. The server can not find "
+"requested resource. Either the URL is not recognized or the endpoint is "
+"valid but the resource itself does not exist. May also be sent instead of "
+"403 to hide existence of a resource if the client is not authorized."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
+"method is known by the server but has been disabled and cannot be used. For "
+"example, an API may forbid DELETE-ing a resource. The two mandatory methods, "
+"GET and HEAD, must never be disabled and should not return this error code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
+"not have a current representation that would be acceptable to the user "
+"agent, according to the proactive negotiation header fields received in the "
+"request. Used when negotiation content."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
+"401 Unauthorized, but it indicates that the client needs to authenticate "
+"itself in order to use a proxy."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]408 Request Timeout[/code]. The server did not "
+"receive a complete request message within the time that it was prepared to "
+"wait."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]409 Conflict[/code]. The request could not be "
+"completed due to a conflict with the current state of the target resource. "
+"This code is used in situations where the user might be able to resolve the "
+"conflict and resubmit the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]410 Gone[/code]. The target resource is no longer "
+"available at the origin server and this condition is likely permanent."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]411 Length Required[/code]. The server refuses to "
+"accept the request without a defined Content-Length header."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]412 Precondition Failed[/code]. One or more "
+"conditions given in the request header fields evaluated to [code]false[/"
+"code] when tested on the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
+"to process a request because the request payload is larger than the server "
+"is willing or able to process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
+"refusing to service the request because the request-target is longer than "
+"the server is willing to interpret."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
+"is refusing to service the request because the payload is in a format not "
+"supported by this method on the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
+"the ranges in the request's Range header field overlap the current extent of "
+"the selected resource or the set of ranges requested has been rejected due "
+"to invalid ranges or an excessive request of small or overlapping ranges."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
+"in the request's Expect header field could not be met by at least one of the "
+"inbound servers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
+"with a teapot should result in the error code \"418 I'm a teapot\". The "
+"resulting entity body MAY be short and stout."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]421 Misdirected Request[/code]. The request was "
+"directed at a server that is not able to produce a response. This can be "
+"sent by a server that is not configured to produce responses for the "
+"combination of scheme and authority that are included in the request URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
+"understands the content type of the request entity (hence a 415 Unsupported "
+"Media Type status code is inappropriate), and the syntax of the request "
+"entity is correct (thus a 400 Bad Request status code is inappropriate) but "
+"was unable to process the contained instructions."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
+"resource of a method is locked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
+"could not be performed on the resource because the requested action depended "
+"on another action and that action failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
+"perform the request using the current protocol but might be willing to do so "
+"after the client upgrades to a different protocol."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]428 Precondition Required[/code]. The origin server "
+"requires the request to be conditional."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
+"many requests in a given amount of time (see \"rate limiting\"). Back off "
+"and increase time between requests or try again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
+"server is unwilling to process the request because its header fields are too "
+"large. The request MAY be resubmitted after reducing the size of the request "
+"header fields."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
+"The server is denying access to the resource as a consequence of a legal "
+"demand."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]500 Internal Server Error[/code]. The server "
+"encountered an unexpected condition that prevented it from fulfilling the "
+"request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]501 Not Implemented[/code]. The server does not "
+"support the functionality required to fulfill the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
+"gateway or proxy, received an invalid response from an inbound server it "
+"accessed while attempting to fulfill the request. Usually returned by load "
+"balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]503 Service Unavailable[/code]. The server is "
+"currently unable to handle the request due to a temporary overload or "
+"scheduled maintenance, which will likely be alleviated after some delay. Try "
+"again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
+"as a gateway or proxy, did not receive a timely response from an upstream "
+"server it needed to access in order to complete the request. Usually "
+"returned by load balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
+"does not support, or refuses to support, the major version of HTTP that was "
+"used in the request message."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
+"internal configuration error: the chosen variant resource is configured to "
+"engage in transparent content negotiation itself, and is therefore not a "
+"proper end point in the negotiation process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
+"be performed on the resource because the server is unable to store the "
+"representation needed to successfully complete the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
+"operation because it encountered an infinite loop while processing a request "
+"with \"Depth: infinity\". This status indicates that the entire operation "
+"failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
+"resource has not been met in the request. The server should send back all "
+"the information necessary for the client to issue an extended request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml
+msgid ""
+"HTTP status code [code]511 Network Authentication Required[/code]. The "
+"client needs to authenticate to gain network access."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "A node with the ability to send HTTP(S) requests."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"A node with the ability to send HTTP requests. Uses [HTTPClient] "
+"internally.\n"
+"Can be used to make HTTP requests, i.e. download or upload files or web "
+"content via HTTP.\n"
+"[b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, "
+"especially regarding SSL security.\n"
+"[b]Example of contacting a REST API and printing one of its returned fields:"
+"[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform a GET request. The URL below returns JSON as of writing.\n"
+" var error = http_request.request(\"https://httpbin.org/get\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+" # Perform a POST request. The URL below returns JSON as of writing.\n"
+" # Note: Don't make simultaneous requests using a single HTTPRequest "
+"node.\n"
+" # The snippet below is provided for reference only.\n"
+" var body = {\"name\": \"Godette\"}\n"
+" error = http_request.request(\"https://httpbin.org/post\", [], true, "
+"HTTPClient.METHOD_POST, body)\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var response = parse_json(body.get_string_from_utf8())\n"
+"\n"
+" # Will print the user agent string used by the HTTPRequest node (as "
+"recognized by httpbin.org).\n"
+" print(response.headers[\"User-Agent\"])\n"
+"[/codeblock]\n"
+"[b]Example of loading and displaying an image using HTTPRequest:[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform the HTTP request. The URL below returns a PNG image as of "
+"writing.\n"
+" var error = http_request.request(\"https://via.placeholder.com/512\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var image = Image.new()\n"
+" var error = image.load_png_from_buffer(body)\n"
+" if error != OK:\n"
+" push_error(\"Couldn't load the image.\")\n"
+"\n"
+" var texture = ImageTexture.new()\n"
+" texture.create_from_image(image)\n"
+"\n"
+" # Display the image in a TextureRect node.\n"
+" var texture_rect = TextureRect.new()\n"
+" add_child(texture_rect)\n"
+" texture_rect.texture = texture\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Cancels the current request."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"Returns the response body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Returns the amount of bytes this HTTPRequest downloaded."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"Returns the current status of the underlying [HTTPClient]. See [enum "
+"HTTPClient.Status]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"Creates request on the underlying [HTTPClient]. If there is no configuration "
+"errors, it tries to connect using [method HTTPClient.connect_to_host] and "
+"passes parameters onto [method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host.\n"
+"[b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], "
+"the payload sent via [code]request_data[/code] might be ignored by the "
+"server or even cause the server to reject the request (check [url=https://"
+"datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/"
+"url] for more details). As a workaround, you can send data as a query string "
+"in the URL. See [method String.http_escape] for an example."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"Creates request on the underlying [HTTPClient] using a raw array of bytes "
+"for the request body. If there is no configuration errors, it tries to "
+"connect using [method HTTPClient.connect_to_host] and passes parameters onto "
+"[method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Maximum allowed size for response bodies."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[member HTTPClient.read_chunk_size].\n"
+"Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files "
+"to decrease memory usage at the cost of download speeds."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "The file to download into. Will output any received file into it."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Maximum number of allowed redirects."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "If [code]true[/code], multithreading is used to improve performance."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Emitted when a request is completed."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request successful."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request failed while connecting."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request failed while resolving."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request failed due to connection (read/write) error."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request failed on SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request does not have a response (yet)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request failed (currently unused)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "HTTPRequest couldn't open the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "HTTPRequest couldn't write to the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml
+msgid "Request reached its maximum redirect limit, see [member max_redirects]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Image datatype."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Native image datatype. Contains image data which can be converted to an "
+"[ImageTexture] and provides commonly used [i]image processing[/i] methods. "
+"The maximum width and height for an [Image] are [constant MAX_WIDTH] and "
+"[constant MAX_HEIGHT].\n"
+"An [Image] cannot be assigned to a [code]texture[/code] property of an "
+"object directly (such as [Sprite]), and has to be converted manually to an "
+"[ImageTexture] first.\n"
+"[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger images may fail to import."
+msgstr ""
+
+#: doc/classes/Image.xml doc/classes/ImageTexture.xml
+msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"at coordinates [code]dest[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha "
+"channels are required for both [code]src[/code] and [code]mask[/code]. "
+"[code]dst[/code] pixels and [code]src[/code] pixels will blend if the "
+"corresponding mask pixel's alpha value is not 0. [code]src[/code] image and "
+"[code]mask[/code] image [b]must[/b] have the same size (width and height) "
+"but they can have different formats."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
+"coordinates [code]dst[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
+"at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is "
+"copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's "
+"alpha value is not 0. [code]src[/code] image and [code]mask[/code] image "
+"[b]must[/b] have the same size (width and height) but they can have "
+"different formats."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
+"pixel, while a normalmap provides a normal direction per pixel."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Removes the image's mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Compresses the image to use less memory. Can not directly access pixel data "
+"while the image is compressed. Returns error if the chosen compression mode "
+"is not available. See [enum CompressMode] and [enum CompressSource] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Converts the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Copies [code]src[/code] image to this image."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Creates an empty image of given size and format. See [enum Format] "
+"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
+"mipmaps for this image. See the [method generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Creates a new image of given size and format. See [enum Format] constants. "
+"Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
+"[code]true[/code] then loads mipmaps for this image from [code]data[/code]. "
+"See [method generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Crops the image to the given [code]width[/code] and [code]height[/code]. If "
+"the specified size is larger than the current size, the extra area is filled "
+"with black pixels."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Decompresses the image if it is compressed. Returns an error if decompress "
+"function is not available."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
+"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
+"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Stretches the image and enlarges it by a factor of 2. No interpolation is "
+"done."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Fills the image with [code]color[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Fills [code]rect[/code] with [code]color[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Blends low-alpha pixels with nearby pixels."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Flips the image horizontally."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Flips the image vertically."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Generates mipmaps for the image. Mipmaps are precalculated lower-resolution "
+"copies of the image that are automatically used if the image needs to be "
+"scaled down when rendered. They help improve image quality and performance "
+"when rendering. This method returns an error if the image is compressed, in "
+"a custom format, or if the image's width/height is [code]0[/code].\n"
+"[b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is "
+"[i]always[/i] done on the main thread. This means generating mipmaps will "
+"result in noticeable stuttering during gameplay, even if [method "
+"generate_mipmaps] is called from a [Thread]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns a copy of the image's raw data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns the image's height."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
+"is stored in the [code]data[/code] dictionary."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns the color of the pixel at [code](x, y)[/code] if the image is "
+"locked. If the image is unlocked, it always returns a [Color] with the value "
+"[code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but "
+"two integer arguments instead of a Vector2 argument."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns the color of the pixel at [code]src[/code] if the image is locked. "
+"If the image is unlocked, it always returns a [Color] with the value [code]"
+"(0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a "
+"Vector2 argument instead of two integer arguments."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns a new image that is a copy of the image's area specified with "
+"[code]rect[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns the image's size (width and height)."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns a [Rect2] enclosing the visible portion of the image, considering "
+"each pixel with a non-zero alpha channel as visible."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns the image's width."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns [code]true[/code] if the image has generated mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns [code]true[/code] if the image is compressed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Returns [code]true[/code] if the image has no data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Returns [code]true[/code] if all the image's pixels have an alpha value of "
+"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/"
+"assets_pipeline/importing_images.html#supported-image-formats]Supported "
+"image formats[/url] for a list of supported image formats and limitations.\n"
+"[b]Warning:[/b] This method should only be used in the editor or in cases "
+"when you need to load external images at run-time, such as images located at "
+"the [code]user://[/code] directory, and may not work in exported projects.\n"
+"See also [ImageTexture] description for usage examples."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Loads an image from the binary contents of a BMP file.\n"
+"[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
+"Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Loads an image from the binary contents of a JPEG file."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Loads an image from the binary contents of a PNG file."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Loads an image from the binary contents of a TGA file."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Loads an image from the binary contents of a WebP file."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Locks the data for reading and writing access. Sends an error to the console "
+"if the image is not locked when reading or writing a pixel."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Converts the image's data to represent coordinates on a 3D plane. This is "
+"used when the image represents a normalmap. A normalmap can add lots of "
+"detail to a 3D surface without increasing the polygon count."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Multiplies color values with alpha values. Resulting color values for a "
+"pixel are [code](color * alpha)/256[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Resizes the image to the given [code]width[/code] and [code]height[/code]. "
+"New pixels are calculated using the [code]interpolation[/code] mode defined "
+"via [enum Interpolation] constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Resizes the image to the nearest power of 2 for the width and height. If "
+"[code]square[/code] is [code]true[/code] then set width and height to be the "
+"same. New pixels are calculated using the [code]interpolation[/code] mode "
+"defined via [enum Interpolation] constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
+"code] is [code]true[/code] and the image has only one channel, it will be "
+"saved explicitly as monochrome rather than one red channel. This function "
+"will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
+"TinyEXR module.\n"
+"[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which "
+"means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is "
+"called from an exported project."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Saves the image as a PNG file to [code]path[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. "
+"Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.lock()\n"
+"img.set_pixel(x, y, color) # Works\n"
+"img.unlock()\n"
+"img.set_pixel(x, y, color) # Does not have an effect\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is "
+"locked. Note that the [code]dst[/code] values must be integers. Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.lock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Works\n"
+"img.unlock()\n"
+"img.set_pixelv(Vector2(x, y), color) # Does not have an effect\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Shrinks the image by a factor of 2."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Converts the raw data from the sRGB colorspace to a linear scale."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Unlocks the data and prevents changes."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Holds all the image's color data in a given format. See [enum Format] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "The maximal width allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "The maximal height allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Texture format with a single 8-bit depth representing luminance."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format with two values, luminance and alpha each stored with "
+"8 bits."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]RED[/code] with a single component and a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
+"instead of the red channel for storage."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
+"8 for each."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]RGB[/code] with three components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 4."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
+"component of RGB and one bit for alpha."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
+"bit floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
+"bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"A special OpenGL texture format where the three color components have 9 bits "
+"of precision and all three share a single 5-bit exponent."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 1, and is the smallest variation "
+"of S3TC, only providing 1 bit of alpha and color data being premultiplied "
+"with alpha.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 2, and color data is interpreted "
+"as not having been premultiplied by alpha. Well suited for images with sharp "
+"alpha transitions between translucent and opaque areas.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format also known as Block Compression 3 or BC3 that contains 64 "
+"bits of alpha channel data followed by 64 bits of DXT1-encoded color data. "
+"Color data is not premultiplied by alpha, same as DXT3. DXT5 generally "
+"produces superior results for transparent gradients compared to DXT3.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red channel data using the same compression algorithm that "
+"DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red and green channel data using the same compression "
+"algorithm that DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
+"RGBA components.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
+"depth with no alpha. More information can be found [url=https://en.wikipedia."
+"org/wiki/PVRTC]here[/url].\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
+"bit color depth and no alpha."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
+"url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
+"standard. This format cannot store an alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
+"unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
+"channel of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
+"of unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
+"channels of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and "
+"compresses RGB888 data.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data "
+"with full alpha support.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which "
+"compresses RGBA data to make alpha either fully transparent or fully "
+"opaque.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Represents the size of the [enum Format] enum."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Performs nearest-neighbor interpolation. If the image is resized, it will be "
+"pixelated."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Performs bilinear interpolation. If the image is resized, it will be blurry. "
+"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
+"lower quality."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Performs cubic interpolation. If the image is resized, it will be blurry. "
+"This mode often gives better results compared to [constant "
+"INTERPOLATE_BILINEAR], at the cost of being slower."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Performs bilinear separately on the two most-suited mipmap levels, then "
+"linearly interpolates between them.\n"
+"It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
+"quality results with far fewer aliasing artifacts.\n"
+"If the image does not have mipmaps, they will be generated and used "
+"internally, but no mipmaps will be generated on the resulting image.\n"
+"[b]Note:[/b] If you intend to scale multiple copies of the original image, "
+"it's better to call [method generate_mipmaps]] on it in advance, to avoid "
+"wasting processing power in generating them again and again.\n"
+"On the other hand, if the image already has mipmaps, they will be used, and "
+"a new set will be generated for the resulting image."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
+"it typically gives the best results, especially when downscalng images."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Image does not have alpha."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Image stores alpha in a single bit."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Image uses alpha."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Use S3TC compression."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Use PVRTC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Use PVRTC4 compression."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Use ETC compression."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Use ETC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Source texture (before compression) is a regular texture. Default for all "
+"textures."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is in sRGB space."
+msgstr ""
+
+#: doc/classes/Image.xml
+msgid ""
+"Source texture (before compression) is a normal texture (e.g. it can be "
+"compressed into two channels)."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "A [Texture] based on an [Image]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"A [Texture] based on an [Image]. For an image to be displayed, an "
+"[ImageTexture] has to be created from it using the [method "
+"create_from_image] method:\n"
+"[codeblock]\n"
+"var texture = ImageTexture.new()\n"
+"var image = Image.new()\n"
+"image.load(\"res://icon.png\")\n"
+"texture.create_from_image(image)\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This way, textures can be created at run-time by loading images both from "
+"within the editor and externally.\n"
+"[b]Warning:[/b] Prefer to load imported textures with [method @GDScript."
+"load] over loading them from within the filesystem dynamically with [method "
+"Image.load], as it may not work in exported projects:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"$Sprite.texture = texture\n"
+"[/codeblock]\n"
+"This is because images have to be imported as [StreamTexture] first to be "
+"loaded with [method @GDScript.load]. If you'd still like to load an image "
+"file just like any other [Resource], import it as an [Image] resource "
+"instead, and then load it normally using the [method @GDScript.load] "
+"method.\n"
+"But do note that the image data can still be retrieved from an imported "
+"texture as well using the [method Texture.get_data] method, which returns a "
+"copy of the data:\n"
+"[codeblock]\n"
+"var texture = load(\"res://icon.png\")\n"
+"var image : Image = texture.get_data()\n"
+"[/codeblock]\n"
+"An [ImageTexture] is not meant to be operated from within the editor "
+"interface directly, and is mostly useful for rendering images on screen "
+"dynamically via code. If you need to generate images procedurally from "
+"within the editor, consider saving and importing images as custom texture "
+"resources implementing a new [EditorImportPlugin].\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"Create a new [ImageTexture] with [code]width[/code] and [code]height[/"
+"code].\n"
+"[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] "
+"is any combination of [enum Texture.Flags]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"Initializes the texture by allocating and setting the data from an [Image] "
+"with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color "
+"space conversion can take place, according to [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "Returns the format of the texture, one of [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"Loads an image from a file path and creates a texture from it.\n"
+"[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
+"[method Image.load] and [method create_from_image] instead."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"Replaces the texture's data with a new [Image].\n"
+"[b]Note:[/b] The texture has to be initialized first with the [method "
+"create_from_image] method before it can be updated. The new image "
+"dimensions, format, and mipmaps configuration should match the existing "
+"texture's image configuration, otherwise it has to be re-created with the "
+"[method create_from_image] method.\n"
+"Use this method over [method create_from_image] if you need to update the "
+"texture frequently, which is faster than allocating additional memory for a "
+"new texture each time."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml doc/classes/VisualServer.xml
+msgid "Resizes the texture to the specified dimensions."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "The storage type (raw, lossy, or compressed)."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "[Image] data is stored raw and unaltered."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid ""
+"[Image] data is compressed with a lossy algorithm. You can set the storage "
+"quality with [member lossy_quality]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml
+msgid "[Image] data is compressed with a lossless algorithm."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "Draws simple geometry from code."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid ""
+"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
+"See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh "
+"data that change every frame. It will be slow when handling large amounts of "
+"mesh data. If mesh data doesn't change often, use [ArrayMesh], "
+"[MeshDataTool] or [SurfaceTool] instead.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes.\n"
+"[b]Note:[/b] In case of missing points when handling large amounts of mesh "
+"data, try increasing its buffer size limit under [member ProjectSettings."
+"rendering/limits/buffers/immediate_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid ""
+"Simple helper to draw an UV sphere with given latitude, longitude and radius."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid ""
+"Adds a vertex in local coordinate space with the currently set color/uv/etc."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid ""
+"Begin drawing (and optionally pass a texture override). When done call "
+"[method end]. For more information on how this works, search for "
+"[code]glBegin()[/code] and [code]glEnd()[/code] references.\n"
+"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "Clears everything that was drawn using begin/end."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "Ends a drawing context and displays the results."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "The current drawing color."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "The next vertex's normal."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "The next vertex's tangent (and binormal facing)."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "The next vertex's UV."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry.xml
+msgid "The next vertex's second layer UV."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "A singleton that deals with inputs."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"A singleton that deals with inputs. This includes key presses, mouse buttons "
+"and movement, joypads, and input actions. Actions and their events can be "
+"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
+"with the [InputMap] class."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"This will simulate pressing the specified action.\n"
+"The strength can be used for non-boolean actions, it's ranged between 0 and "
+"1 representing the intensity of the given action.\n"
+"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
+"is intended to be used with [method is_action_pressed] and [method "
+"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
+"[method parse_input_event] instead."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "If the specified action is already pressed, this will release it."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Adds a new mapping entry (in SDL2 format) to the mapping database. "
+"Optionally update already connected devices."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sends all input events which are in the current buffer to the game loop. "
+"These events may have been buffered as a result of accumulated input "
+"([method set_use_accumulated_input]) or agile input flushing ([member "
+"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
+"The engine will already do this itself at key execution points (at least "
+"once per frame). However, this can be useful in advanced cases where you "
+"want precise control over the timing of event handling."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the acceleration of the device's accelerometer sensor, if the device "
+"has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
+"Note this method returns an empty [Vector3] when running from the editor "
+"even when your device has an accelerometer. You must export your project to "
+"a supported device to read values from the accelerometer.\n"
+"[b]Note:[/b] This method only works on iOS, Android, and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS and UWP it's a multiple of "
+"the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns a value between 0 and 1 representing the raw intensity of the given "
+"action, ignoring the action's deadzone. In most cases, you should use "
+"[method get_action_strength] instead.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns a value between 0 and 1 representing the intensity of the given "
+"action. In a joypad, for example, the further away the axis (analog sticks "
+"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
+"1. If the action is mapped to a control that has no axis as the keyboard, "
+"the value returned will be 0 or 1.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Get axis input by specifying two actions, one negative and one positive.\n"
+"This is a shorthand for writing [code]Input."
+"get_action_strength(\"positive_action\") - Input."
+"get_action_strength(\"negative_action\")[/code]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns an [Array] containing the device IDs of all currently connected "
+"joypads."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the gravity of the device's accelerometer sensor, if the device has "
+"one. Otherwise, the method returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]. On Android the unit of "
+"measurement for each axis is m/s² while on iOS it's a multiple of the "
+"Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
+"gyroscope sensor, if the device has one. Otherwise, the method returns "
+"[constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
+"it always returns [constant Vector3.ZERO]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the current value of the joypad axis at given index (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the index of the provided axis name."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
+"string."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the index of the provided button name."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Receives a gamepad button from [enum JoystickList] and returns its "
+"equivalent name as a string."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns a SDL2-compatible device GUID on platforms that use gamepad "
+"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the name of the joypad at the specified device index."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the duration of the current vibration effect in seconds."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the strength of the joypad vibration: x is the strength of the weak "
+"motor, and y is the strength of the strong motor."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the mouse speed for the last time the cursor was moved, and this "
+"until the next frame where the mouse moves. This means that even if the "
+"mouse is not moving, this function will still return the value of the last "
+"motion."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns the magnetic field strength in micro-Tesla for all axes of the "
+"device's magnetometer sensor, if the device has one. Otherwise, the method "
+"returns [constant Vector3.ZERO].\n"
+"[b]Note:[/b] This method only works on Android, iOS and UWP. On other "
+"platforms, it always returns [constant Vector3.ZERO]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
+"the same time, the bits are added together."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Returns the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Gets an input vector by specifying four actions for the positive and "
+"negative X and Y axes.\n"
+"This method is useful when getting vector input, such as from a joystick, "
+"directional pad, arrows, or WASD. The vector has its length limited to 1 and "
+"has a circular deadzone, which is useful for using vector input as "
+"movement.\n"
+"By default, the deadzone is automatically calculated from the average of the "
+"action deadzones. However, you can override the deadzone to be whatever you "
+"want (on the range of 0 to 1)."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] when the user starts pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user pressed down "
+"the button.\n"
+"This is useful for code that needs to run only once when an action is "
+"pressed, instead of every frame while it's pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] when the user stops pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user released the "
+"button.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if you are pressing the action event. Note that if "
+"an action has multiple buttons assigned and more than one of them is "
+"pressed, releasing one button will release the action, even if some other "
+"button assigned to this action is still pressed.\n"
+"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
+"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if the system knows the specified device. This "
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if you are pressing the mouse button specified "
+"with [enum ButtonList]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the physical "
+"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Notifies the [Input] singleton that a connection has changed, to update the "
+"state for the [code]device[/code] index.\n"
+"This is used internally and should not have to be called from user scripts. "
+"See [signal joy_connection_changed] for the signal emitted when this is "
+"triggered internally."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
+"events from code. Also generates [method Node._input] calls.\n"
+"Example:\n"
+"[codeblock]\n"
+"var a = InputEventAction.new()\n"
+"a.action = \"ui_cancel\"\n"
+"a.pressed = true\n"
+"Input.parse_input_event(a)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Removes all mappings from the internal database that match the given GUID."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets the acceleration value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets a custom mouse cursor image, which is only visible inside the game "
+"window. The hotspot can also be specified. Passing [code]null[/code] to the "
+"image parameter resets to the system cursor. See [enum CursorShape] for the "
+"list of shapes.\n"
+"[code]image[/code]'s size must be lower than 256×256.\n"
+"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
+"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
+"using an [AnimatedTexture], only the first frame will be displayed.\n"
+"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
+"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
+"compression mode can't be used for custom cursors."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets the default cursor shape to be used in the viewport instead of "
+"[constant CURSOR_ARROW].\n"
+"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
+"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
+"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
+"cursor immediately."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets the gravity value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
+"for debugging on devices without a hardware sensor, for example in an editor "
+"on a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Sets the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Enables or disables the accumulation of similar input events sent by the "
+"operating system. When input accumulation is enabled, all input events "
+"generated during a frame will be merged and emitted when the frame is done "
+"rendering. Therefore, this limits the number of input method calls per "
+"second to the rendering FPS.\n"
+"Input accumulation is enabled by default. It can be disabled to get slightly "
+"more precise/reactive input at the cost of increased CPU usage. In "
+"applications where drawing freehand lines is required, input accumulation "
+"should generally be disabled while the user is drawing the line to get "
+"results that closely follow the actual input."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
+"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
+"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
+"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
+"duration of the effect in seconds (a duration of 0 will try to play the "
+"vibration indefinitely).\n"
+"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
+"is recommended to restart an effect if it has to be played for more than a "
+"few seconds."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Stops the vibration of the joypad."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Vibrate Android and iOS devices.\n"
+"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
+"settings. iOS does not support duration."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Sets the mouse position to the specified vector."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Emitted when a joypad device has been connected or disconnected."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Makes the mouse cursor visible if it is hidden."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Makes the mouse cursor hidden if it is visible."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Captures the mouse. The mouse will be hidden and its position locked at the "
+"center of the screen.\n"
+"[b]Note:[/b] If you want to process the mouse's movement in this mode, you "
+"need to use [member InputEventMouseMotion.relative]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Makes the mouse cursor visible but confines it to the game window."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Arrow cursor. Standard, default pointing cursor."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"I-beam cursor. Usually used to show where the text cursor will appear when "
+"the mouse is clicked."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
+"other interactable item."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Cross cursor. Typically appears over regions in which a drawing operation "
+"can be performed or for selections."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Wait cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application is still usable during the "
+"operation."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Busy cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application isn't usable during the "
+"operation (e.g. something is blocking its main thread)."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Drag cursor. Usually displayed when dragging something."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Can drop cursor. Usually displayed when dragging something to indicate that "
+"it can be dropped at the current position."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Forbidden cursor. Indicates that the current action is forbidden (for "
+"example, when dragging something) or that the control at a position is "
+"disabled."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
+"user they can resize the window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
+"the user they can resize the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the bottom left to the top right. It tells the user they can resize the "
+"window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the top left to the bottom right, the opposite of [constant "
+"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
+"both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Move cursor. Indicates that something can be moved."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Vertical split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid ""
+"Horizontal split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Input.xml
+msgid "Help cursor. Usually a question mark."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid "Generic input event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid "Base class of all sort of input event. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
+#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
+#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
+#: doc/classes/InputEventScreenTouch.xml
+#: doc/classes/InputEventWithModifiers.xml
+msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if the given input event and this input event can "
+"be added together (only for events of type [InputEventMouseMotion]).\n"
+"The given input event's position, global position and speed will be copied. "
+"The resulting [code]relative[/code] is a sum of both events. Both events' "
+"modifiers have to be identical."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid "Returns a [String] representation of the event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
+"Useful for getting the value of events of type [InputEventJoypadMotion].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if this input event matches a pre-defined action "
+"of any type.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if the given action is being pressed (and is not "
+"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
+"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
+"or [InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if the given action is released (i.e. not "
+"pressed). Not relevant for events of type [InputEventMouseMotion] or "
+"[InputEventScreenDrag].\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if this input event's type is one that can be "
+"assigned to an input action."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if this input event is an echo event (only for "
+"events of type [InputEventKey])."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if this input event is pressed. Not relevant for "
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns [code]true[/code] if the specified [code]event[/code] matches this "
+"event. Only valid for action events i.e key ([InputEventKey]), button "
+"([InputEventMouseButton] or [InputEventJoypadButton]), axis "
+"[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"Returns a copy of the given input event which has been offset by "
+"[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
+"events of type [InputEventMouseButton], [InputEventMouseMotion], "
+"[InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] "
+"and [InputEventPanGesture]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml
+msgid ""
+"The event's device ID.\n"
+"[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
+"mouse input from a touchscreen. This can be used to distinguish emulated "
+"mouse input from physical mouse input."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid "Input event type for actions."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid ""
+"Contains a generic action which can be targeted from several types of "
+"inputs. Actions can be created from the [b]Input Map[/b] tab in the "
+"[b]Project > Project Settings[/b] menu. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid "The action's name. Actions are accessed via this [String]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid ""
+"If [code]true[/code], the action's state is pressed. If [code]false[/code], "
+"the action's state is released."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml
+msgid ""
+"The action's strength between 0 and 1. This value is considered as equal to "
+"0 if pressed is [code]false[/code]. The event strength allows faking analog "
+"joypad motion events, by specifying how strongly the joypad axis is bent or "
+"pressed."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml
+msgid "Base class for touch control gestures."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml
+msgid ""
+"The local gesture position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] that "
+"received this gesture."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml
+msgid "Input event for gamepad buttons."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml
+msgid ""
+"Input event type for gamepad buttons. For gamepad analog sticks and "
+"joysticks, see [InputEventJoypadMotion]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml
+msgid "Button identifier. One of the [enum JoystickList] button constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml
+msgid ""
+"If [code]true[/code], the button's state is pressed. If [code]false[/code], "
+"the button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml
+msgid ""
+"Represents the pressure the user puts on the button with his finger, if the "
+"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml
+msgid ""
+"Input event type for gamepad joysticks and other motions. For buttons, see "
+"[code]InputEventJoypadButton[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml
+msgid ""
+"Stores information about joystick motions. One [InputEventJoypadMotion] "
+"represents one axis at a time."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml
+msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml
+msgid ""
+"Current position of the joystick on the given axis. The value ranges from "
+"[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the "
+"axis is in its resting position."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid "Input event type for keyboard events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"Stores key presses on the keyboard. Supports key presses, key releases and "
+"[member echo] events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"Returns the physical scancode combined with modifier keys such as "
+"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
+"the [InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"Returns the scancode combined with modifier keys such as [code]Shift[/code] "
+"or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_scancode_string(event."
+"get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"If [code]true[/code], the key was already pressed before this event. It "
+"means the user is holding the key down."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"Key physical scancode, which corresponds to one of the [enum KeyList] "
+"constants. Represent the physical location of a key on the 101/102-key US "
+"QWERTY keyboard.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
+"is the [InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
+"key's state is released."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"The key scancode, which corresponds to one of the [enum KeyList] constants. "
+"Represent key in the current keyboard layout.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml
+msgid ""
+"The key Unicode identifier (when relevant). Unicode identifiers for the "
+"composite characters and complex scripts may not be available unless IME "
+"input mode is active. See [method OS.set_ime_active] for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml
+msgid "Base input event type for mouse events."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml
+msgid "Stores general mouse events information."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml
+msgid ""
+"The mouse button mask identifier, one of or a bitwise combination of the "
+"[enum ButtonList] button masks."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml
+msgid ""
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml
+msgid ""
+"The local mouse position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] which "
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid "Input event type for mouse button events."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid "Contains mouse click information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
+msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid ""
+"The mouse button identifier, one of the [enum ButtonList] button or button "
+"wheel constants."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid "If [code]true[/code], the mouse button's state is a double-click."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid ""
+"The amount (or delta) of the event. When used for high-precision scroll "
+"events, this indicates the scroll amount (vertical or horizontal). This is "
+"only supported on some platforms; the reported sensitivity varies depending "
+"on the platform. May be [code]0[/code] if not supported."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml
+msgid ""
+"If [code]true[/code], the mouse button's state is pressed. If [code]false[/"
+"code], the mouse button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Input event type for mouse motion events."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid ""
+"Contains mouse and pen motion information. Supports relative, absolute "
+"positions and speed. See [method Node._input].\n"
+"[b]Note:[/b] By default, this event is only emitted once per frame rendered "
+"at most. If you need more precise input reporting, call [method Input."
+"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
+"often as possible. If you use InputEventMouseMotion to draw lines, consider "
+"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
+"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
+"visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid ""
+"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
+"code] to [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid ""
+"The mouse position relative to the previous position (position at the last "
+"frame).\n"
+"[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse "
+"moves, the last event won't have a relative position of [code]Vector2(0, 0)[/"
+"code] when the user stops moving the mouse."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "The mouse speed in pixels per second."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid ""
+"Represents the angles of tilt of the pen. Positive X-coordinate value "
+"indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
+"toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both "
+"axes."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid ""
+"Input event type for screen drag events. Only available on mobile devices."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid "Contains screen drag information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid "The drag event index in the case of a multi-drag event."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid "The drag position."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid ""
+"The drag position relative to the previous position (position at the last "
+"frame)."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml
+msgid "The drag speed."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml
+msgid ""
+"Input event type for screen touch events.\n"
+"(only available on mobile devices)"
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml
+msgid ""
+"Stores multi-touch press/release information. Supports touch press, touch "
+"release and [member index] for multi-touch count and order."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml
+msgid ""
+"The touch index in the case of a multi-touch event. One index = one finger."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml
+msgid "The touch position."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml
+msgid ""
+"If [code]true[/code], the touch's state is pressed. If [code]false[/code], "
+"the touch's state is released."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "Base class for keys events with modifiers."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid ""
+"Contains keys events information with modifiers support like [code]Shift[/"
+"code] or [code]Alt[/code]. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "State of the [code]Alt[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "State of the [code]Command[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "State of the [code]Ctrl[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "State of the [code]Meta[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml
+msgid "State of the [code]Shift[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Singleton that manages [InputEventAction]."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Manages all [InputEventAction] which can be created/modified from the "
+"project settings menu [b]Project > Project Settings > Input Map[/b] or in "
+"code with [method add_action] and [method action_add_event]. See [method "
+"Node._input]."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Removes an [InputEvent] from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Removes all events from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Returns a deadzone value for the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Returns [code]true[/code] if the action has the given [InputEvent] "
+"associated with it."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Sets a deadzone value for the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
+"code].\n"
+"An [InputEvent] can then be added to this action with [method "
+"action_add_event]."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Removes an action from the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Returns [code]true[/code] if the given event is part of an existing action. "
+"This method ignores keyboard modifiers if the given [InputEvent] is not "
+"pressed (for proper release detection). See [method action_has_event] if you "
+"don't want this behavior.\n"
+"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
+"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
+"direction for [InputEventJoypadMotion] events."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Returns an array of [InputEvent]s associated with a given action."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid "Returns an array of all actions in the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Returns [code]true[/code] if the [InputMap] has a registered action with the "
+"given name."
+msgstr ""
+
+#: doc/classes/InputMap.xml
+msgid ""
+"Clears all [InputEventAction] in the [InputMap] and load it anew from "
+"[ProjectSettings]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml
+msgid "Placeholder for the root [Node] of a [PackedScene]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml
+msgid ""
+"Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
+"the editor causes it to be replaced by an InstancePlaceholder when running "
+"the game. This makes it possible to delay actually loading the scene until "
+"calling [method replace_by_instance]. This is useful to avoid loading large "
+"scenes all at once by loading parts of it selectively.\n"
+"The InstancePlaceholder does not have a transform. This causes any child "
+"nodes to be positioned relatively to the Viewport from point (0,0), rather "
+"than their parent as displayed in the editor. Replacing the placeholder with "
+"a scene with a transform will transform children relatively to their parent "
+"again."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml
+msgid ""
+"Not thread-safe. Use [method Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml
+msgid ""
+"Gets the path to the [PackedScene] resource file that is loaded by default "
+"when calling [method replace_by_instance]. Not thread-safe. Use [method "
+"Object.call_deferred] if calling from a thread."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml
+msgid ""
+"Replaces this placeholder by the scene handed as an argument, or the "
+"original scene if no argument is given. As for all resources, the scene is "
+"loaded only if it's not loaded already. By manually loading the scene "
+"beforehand, delays caused by this function can be avoided."
+msgstr ""
+
+#: doc/classes/int.xml
+msgid "Integer built-in type."
+msgstr ""
+
+#: doc/classes/int.xml
+msgid ""
+"Signed 64-bit integer type.\n"
+"It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. "
+"[code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
+"bounds will wrap around.\n"
+"[int] is a [Variant] type, and will thus be used when assigning an integer "
+"value to a [Variant]. It can also be enforced with the [code]: int[/code] "
+"type hint.\n"
+"[codeblock]\n"
+"var my_variant = 0 # int, value 0.\n"
+"my_variant += 4.2 # float, value 4.2.\n"
+"var my_int: int = 1 # int, value 1.\n"
+"my_int = 4.2 # int, value 4, the right value is implicitly cast to int.\n"
+"my_int = int(\"6.7\") # int, value 6, the String is explicitly cast with "
+"int.\n"
+"\n"
+"var max_int = 9223372036854775807\n"
+"print(max_int) # 9223372036854775807, OK.\n"
+"max_int += 1\n"
+"print(max_int) # -9223372036854775808, we overflowed and wrapped around.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/int.xml
+msgid ""
+"Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
+"equals to 1 and [code]int(false)[/code] will be equals to 0."
+msgstr ""
+
+#: doc/classes/int.xml
+msgid ""
+"Cast a float value to an integer value, this method simply removes the "
+"number fractions (i.e. rounds [code]from[/code] towards zero), so for "
+"example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] "
+"will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This "
+"operation is also called truncation."
+msgstr ""
+
+#: doc/classes/int.xml
+msgid ""
+"Cast a [String] value to an integer value, this method is an integer parser "
+"from a string, so calling this method with an invalid integer string will "
+"return 0, a valid string will be something like [code]'1.7'[/code]. This "
+"method will ignore all non-number characters, so calling [code]int('1e3')[/"
+"code] will return 13."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid "[i]Deprecated.[/i] Camera which moves toward another node."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid ""
+"[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a "
+"[Camera] which smoothly moves to match a target node's position and "
+"rotation.\n"
+"If it is not [member enabled] or does not have a valid target set, "
+"InterpolatedCamera acts like a normal Camera."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid "Sets the node to move toward and orient with."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid ""
+"If [code]true[/code], and a target is set, the camera will move "
+"automatically."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid ""
+"How quickly the camera moves toward its target. Higher values will result in "
+"tighter camera motion."
+msgstr ""
+
+#: doc/classes/InterpolatedCamera.xml
+msgid "The target's [NodePath]."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Internet protocol (IP) support functions such as DNS resolution."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"IP contains support functions for the Internet Protocol (IP). TCP/IP support "
+"is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
+"DNS hostname resolution support, both blocking and threaded."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Removes all of a [code]hostname[/code]'s cached references. If no "
+"[code]hostname[/code] is given, all cached IP addresses are removed."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Removes a given item [code]id[/code] from the queue. This should be used to "
+"free a queue after it has completed to enable more queries to happen."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Returns all the user's current IPv4 and IPv6 addresses as an array."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Returns all network adapters as an array.\n"
+"Each adapter is a dictionary of the form:\n"
+"[codeblock]\n"
+"{\n"
+" \"index\": \"1\", # Interface index.\n"
+" \"name\": \"eth0\", # Interface name.\n"
+" \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n"
+" \"addresses\": [\"192.168.1.101\"], # An array of IP addresses "
+"associated to this interface.\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Returns a queued hostname's IP address, given its queue [code]id[/code]. "
+"Returns an empty string on error or if resolution hasn't happened yet (see "
+"[method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Return resolved addresses, or an empty array if an error happened or "
+"resolution didn't happen yet (see [method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Returns a queued hostname's status as a [enum ResolverStatus] constant, "
+"given its queue [code]id[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
+"method). The address type returned depends on the [enum Type] constant given "
+"as [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Resolves a given hostname in a blocking way. Addresses are returned as an "
+"[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
+"depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
+"the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "DNS hostname resolver status: No status."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "DNS hostname resolver status: Waiting."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "DNS hostname resolver status: Done."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "DNS hostname resolver status: Error."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Maximum number of concurrent DNS resolver queries allowed, [constant "
+"RESOLVER_INVALID_ID] is returned if exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid ""
+"Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Address type: None."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Address type: Internet protocol version 4 (IPv4)."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Address type: Internet protocol version 6 (IPv6)."
+msgstr ""
+
+#: doc/classes/IP.xml
+msgid "Address type: Any."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Control that provides a list of selectable items (and/or icons) in a single "
+"column, or optionally in multiple columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"This control provides a selectable list of items that may be in a single (or "
+"multiple columns) with option of text, icons, or both text and icon. "
+"Tooltips are supported and may be different for every item in the list.\n"
+"Selectable items in the list may be selected or deselected and multiple "
+"selection may be enabled. Selection with right mouse button may also be "
+"enabled to allow use of popup context menus. Items may also be \"activated\" "
+"by double-clicking them or by pressing Enter.\n"
+"Item text only supports single-line strings, newline characters (e.g. "
+"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
+"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
+"fully fit its content by default. You need to set [member "
+"fixed_column_width] greater than zero to wrap the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Adds an item to the item list with no text, only an icon."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Adds an item to the item list with specified text. Specify an [code]icon[/"
+"code], or use [code]null[/code] as the [code]icon[/code] for a list item "
+"with no icon.\n"
+"If selectable is [code]true[/code], the list item will be selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Removes all items from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Ensure current selection is visible, adjusting the scroll position as "
+"necessary."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns the item index at the given [code]position[/code].\n"
+"When there is no item at that point, -1 will be returned if [code]exact[/"
+"code] is [code]true[/code], and the closest item index will be returned "
+"otherwise."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns the number of items currently in the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns the custom background color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns the custom foreground color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns the icon associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns a [Color] modulating item's icon at the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns the metadata value of the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns the text associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns the tooltip hint associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns an array with the indexes of the selected items."
+msgstr ""
+
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
+msgid ""
+"Returns the vertical scrollbar.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Returns [code]true[/code] if one or more items are selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is disabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
+"the X and Y axes are swapped."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns [code]true[/code] if the tooltip is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is currently "
+"selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Removes the item specified by [code]idx[/code] index from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Select the item at the specified index.\n"
+"[b]Note:[/b] This method does not trigger the item selection signal."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets the background color of the item specified by [code]idx[/code] index to "
+"the specified [Color]."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets the foreground color of the item specified by [code]idx[/code] index to "
+"the specified [Color]."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Disables (or enables) the item at the specified index.\n"
+"Disabled items cannot be selected and do not trigger activation signals "
+"(when double-clicking or pressing Enter)."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets (or replaces) the icon's [Texture] associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets a modulating [Color] of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Sets whether the item icon will be drawn transposed."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Sets a value (of any type) to be stored with the item associated with the "
+"specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Allows or disallows selection of the item associated with the specified "
+"index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Sets text of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Sets the tooltip hint for the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Sets whether the tooltip hint is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Sorts items in the list by their text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Ensures the item associated with the specified index is not selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Ensures there are no items selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"If [code]true[/code], the currently selected item can be selected again."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "If [code]true[/code], right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"If [code]true[/code], the control will automatically resize the height to "
+"fit its content."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"The width all columns will be adjusted to.\n"
+"A value of zero disables the adjustment, each item will have a width equal "
+"to the width of its content and the columns will have an uneven width."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"The size all icons will be adjusted to.\n"
+"If either X or Y component is not greater than zero, icon size won't be "
+"affected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"The icon position, whether above or to the left of the text. See the [enum "
+"IconMode] constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"The scale of icon applied after [member fixed_icon_size] and transposing "
+"takes effect."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Maximum columns the list will have.\n"
+"If greater than zero, the content will be split among the specified "
+"columns.\n"
+"A value of zero means unlimited columns, i.e. all items will be put in the "
+"same row."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Maximum lines of text allowed in each item. Space will be reserved even when "
+"there is not enough lines of text to display.\n"
+"[b]Note:[/b] This property takes effect only when [member icon_mode] is "
+"[constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] "
+"should be greater than zero."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Whether all columns will have the same width.\n"
+"If [code]true[/code], the width is equal to the largest column width of all "
+"columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Allows single or multiple item selection. See the [enum SelectMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when specified list item is activated via double-clicking or by "
+"pressing Enter."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when specified list item has been selected via right mouse "
+"clicking.\n"
+"The click position is also provided to allow appropriate popup of context "
+"menus at the correct location.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when specified item has been selected.\n"
+"[member allow_reselect] must be enabled to reselect an item."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when a multiple selection is altered on a list allowing multiple "
+"selection."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when a left mouse click is issued within the rect of the list but "
+"on empty space."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Triggered when a right mouse click is issued within the rect of the list but "
+"on empty space.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Icon is drawn above the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Icon is drawn to the left of the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Only allow selecting a single item."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "Allows selecting multiple items by holding Ctrl or Shift."
+msgstr ""
+
+#: doc/classes/ItemList.xml doc/classes/Tree.xml
+msgid "Default text [Color] of the item."
+msgstr ""
+
+#: doc/classes/ItemList.xml doc/classes/Tree.xml
+msgid "Text [Color] used when the item is selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "The horizontal spacing between items."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "The spacing between item's icon and text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "The vertical spacing between each line of text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "The vertical spacing between items."
+msgstr ""
+
+#: doc/classes/ItemList.xml doc/classes/Tree.xml
+msgid "[Font] of the item's text."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Singleton that connects the engine with the browser's JavaScript context in "
+"HTML5 export."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"The JavaScript singleton is implemented only in the HTML5 export. It's used "
+"to access the browser's JavaScript context. This allows interaction with "
+"embedding pages or calling third-party JavaScript APIs.\n"
+"[b]Note:[/b] This singleton can be disabled at build-time to improve "
+"security. By default, the JavaScript singleton is enabled. Official export "
+"templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/"
+"development/compiling/compiling_for_web.html]Compiling for the Web[/url] in "
+"the documentation for more information."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
+"script"
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Creates a reference to a script function that can be used as a callback by "
+"JavaScript. The reference must be kept until the callback happens, or it "
+"won't be called at all. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Creates a new JavaScript object using the [code]new[/code] constructor. The "
+"[code]object[/code] must a valid property of the JavaScript [code]window[/"
+"code]. See [JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Prompts the user to download a file containing the specified [code]buffer[/"
+"code]. The file will have the given [code]name[/code] and [code]mime[/code] "
+"type.\n"
+"[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/"
+"Media_type]MIME type[/url] provided based on the file [code]name[/code]'s "
+"extension.\n"
+"[b]Note:[/b] Browsers might block the download if [method download_buffer] "
+"is not being called from a user interaction (e.g. button click).\n"
+"[b]Note:[/b] Browsers might ask the user for permission or block the "
+"download if multiple download requests are made in a quick succession."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Execute the string [code]code[/code] as JavaScript code within the browser "
+"window. This is a call to the actual global JavaScript function [code]eval()"
+"[/code].\n"
+"If [code]use_global_execution_context[/code] is [code]true[/code], the code "
+"will be evaluated in the global execution context. Otherwise, it is "
+"evaluated in the execution context of a function within the engine's runtime "
+"environment."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns an interface to a JavaScript object that can be used by scripts. The "
+"[code]interface[/code] must be a valid property of the JavaScript "
+"[code]window[/code]. The callback must accept a single [Array] argument, "
+"which will contain the JavaScript [code]arguments[/code]. See "
+"[JavaScriptObject] for usage."
+msgstr ""
+
+#: doc/classes/JavaScriptObject.xml
+msgid "A wrapper class for native JavaScript objects."
+msgstr ""
+
+#: doc/classes/JavaScriptObject.xml
+msgid ""
+"JavaScriptObject is used to interact with JavaScript objects retrieved or "
+"created via [method JavaScript.get_interface], [method JavaScript."
+"create_object], or [method JavaScript.create_callback].\n"
+"Example:\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var _my_js_callback = JavaScript.create_callback(self, \"myCallback\") # "
+"This reference must be kept\n"
+"var console = JavaScript.get_interface(\"console\")\n"
+"\n"
+"func _init():\n"
+" var buf = JavaScript.create_object(\"ArrayBuffer\", 10) # new "
+"ArrayBuffer(10)\n"
+" print(buf) # prints [JavaScriptObject:OBJECT_ID]\n"
+" var uint8arr = JavaScript.create_object(\"Uint8Array\", buf) # new "
+"Uint8Array(buf)\n"
+" uint8arr[1] = 255\n"
+" prints(uint8arr[1], uint8arr.byteLength) # prints 255 10\n"
+" console.log(uint8arr) # prints in browser console \"Uint8Array(10) [ 0, "
+"255, 0, 0, 0, 0, 0, 0, 0, 0 ]\"\n"
+"\n"
+" # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)\n"
+" JavaScript.get_interface(\"Array\").from(uint8arr)."
+"forEach(_my_js_callback)\n"
+"\n"
+"func myCallback(args):\n"
+" # Will be called with the parameters passed to the \"forEach\" callback\n"
+" # [0, 0, [JavaScriptObject:1173]]\n"
+" # [255, 1, [JavaScriptObject:1173]]\n"
+" # ...\n"
+" # [0, 9, [JavaScriptObject:1180]]\n"
+" print(args)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Only available in the HTML5 platform."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml
+msgid ""
+"Singleton that connects the engine with Android plugins to interface with "
+"native Android code."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml
+msgid ""
+"The JNISingleton is implemented only in the Android export. It's used to "
+"call methods and connect signals from an Android plugin written in Java or "
+"Kotlin. Methods and signals can be called and connected to the JNISingleton "
+"as if it is a Node. See [url=https://en.wikipedia.org/wiki/"
+"Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more "
+"information."
+msgstr ""
+
+#: doc/classes/JNISingleton.xml
+msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid "Base class for all 3D joints."
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid ""
+"Joints are used to bind together two physics bodies. They have a solver "
+"priority and can define if the bodies of the two attached nodes should be "
+"able to collide with each other."
+msgstr ""
+
+#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
+#: doc/classes/VehicleWheel.xml
+msgid "https://godotengine.org/asset-library/asset/524"
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid ""
+"If [code]true[/code], the two bodies of the nodes are not able to collide "
+"with each other."
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid "The node attached to the first side (A) of the joint."
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid "The node attached to the second side (B) of the joint."
+msgstr ""
+
+#: doc/classes/Joint.xml
+msgid ""
+"The priority used to define which solver is executed first for multiple "
+"joints. The lower the value, the higher the priority."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid "Base node for all joint constraints in 2D physics."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid ""
+"Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
+"apply a custom constraint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid ""
+"When [member node_a] and [member node_b] move in different directions the "
+"[code]bias[/code] controls how fast the joint pulls them back to their "
+"original position. The lower the [code]bias[/code] the more the two bodies "
+"can pull on the joint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid ""
+"If [code]true[/code], [member node_a] and [member node_b] can not collide."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/Joint2D.xml
+msgid ""
+"The second body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/JSON.xml
+msgid "Helper class for parsing JSON data."
+msgstr ""
+
+#: doc/classes/JSON.xml
+msgid ""
+"Helper class for parsing JSON data. For usage example and other important "
+"hints, see [JSONParseResult]."
+msgstr ""
+
+#: doc/classes/JSON.xml
+msgid ""
+"Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
+"result."
+msgstr ""
+
+#: doc/classes/JSON.xml
+msgid ""
+"Converts a [Variant] var to JSON text and returns the result. Useful for "
+"serializing data to store or send over the network.\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
+"will convert all numerical values to [float] types.\n"
+"Use [code]indent[/code] parameter to pretty print the output.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"## JSON.print(my_dictionary)\n"
+"{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
+"\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":"
+"\"value_1\"}]}\n"
+"\n"
+"## JSON.print(my_dictionary, \"\\t\")\n"
+"{\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid "Data class wrapper for decoded JSON."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid ""
+"Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON "
+"or error information if the JSON source wasn't successfully parsed. You can "
+"check if the JSON source was successfully parsed with [code]if json_result."
+"error == OK[/code]."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid ""
+"The error type if the JSON source was not successfully parsed. See the [enum "
+"Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid ""
+"The line number where the error occurred if the JSON source was not "
+"successfully parsed."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid ""
+"The error message if the JSON source was not successfully parsed. See the "
+"[enum Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml
+msgid ""
+"A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the "
+"[code]is[/code] keyword to check if it is what you expect. For example, if "
+"the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] "
+"will be returned. If the JSON source starts with brackets ([code][][/code]), "
+"an [Array] will be returned.\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
+"all numerical values to [float] types.\n"
+"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
+"thus, you should not rely on keys being in a certain order if a dictionary "
+"is constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Prints \"hello\"\n"
+"else:\n"
+" push_error(\"Unexpected results.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid "A helper to handle dictionaries which look like JSONRPC documents."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a "
+"method call in a [JSON] object. The object has a particular structure and "
+"identifies which method is called, the parameters to that function, and "
+"carries an ID to keep track of responses. This class implements that "
+"standard on top of [Dictionary]; you will have to convert between a "
+"[Dictionary] and [JSON] with other functions."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC notification. Notifications "
+"are one-shot messages which do not expect a response.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"Returns a dictionary in the form of a JSON-RPC request. Requests are sent to "
+"a server with the expectation of a response. The ID field is used for the "
+"server to specify which exact request it is responding to.\n"
+"- [code]method[/code]: Name of the method being called.\n"
+"- [code]params[/code]: An array or dictionary of parameters being passed to "
+"the method.\n"
+"- [code]id[/code]: Uniquely identifies this request. The server is expected "
+"to send a response with the same ID."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"When a server has received and processed a request, it is expected to send a "
+"response. If you did not want a response then you need to have sent a "
+"Notification instead.\n"
+"- [code]result[/code]: The return value of the function which was called.\n"
+"- [code]id[/code]: The ID of the request this response is targeted to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"Creates a response which indicates a previous reply has failed in some way.\n"
+"- [code]code[/code]: The error code corresponding to what kind of error this "
+"is. See the [enum ErrorCode] constants.\n"
+"- [code]message[/code]: A custom message about this error.\n"
+"- [code]id[/code]: The request this error is a response to."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"Given a Dictionary which takes the form of a JSON-RPC request: unpack the "
+"request and run it. Methods are resolved by looking at the field called "
+"\"method\" and looking for an equivalently named function in the JSONRPC "
+"object. If one is found that method is called.\n"
+"To add new supported methods extend the JSONRPC class and call [method "
+"process_action] on your subclass.\n"
+"[code]action[/code]: The action to be run, as a Dictionary in the form of a "
+"JSON-RPC request or notification."
+msgstr ""
+
+#: doc/classes/JSONRPC.xml
+msgid ""
+"A method call was requested but no function of that name existed in the "
+"JSONRPC subclass."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid "Kinematic body 3D node."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but don't require advanced physics."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
+"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns the surface normal of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns the linear velocity of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Returns a [KinematicCollision], which contains information about the latest "
+"collision that occurred during the last call to [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Returns a [KinematicCollision], which contains information about a collision "
+"that occurred during the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]. Since the body can collide several times in a "
+"single call to [method move_and_slide], you must specify the index of the "
+"collision in the range 0 to ([method get_slide_count] - 1)."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns the number of times the body collided and changed direction during "
+"the last call to [method move_and_slide] or [method "
+"move_and_slide_with_snap]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns [code]true[/code] if the body collided with the ceiling on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns [code]true[/code] if the body collided with the floor on the last "
+"call of [method move_and_slide] or [method move_and_slide_with_snap]. "
+"Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns [code]true[/code] if the body collided with a wall on the last call "
+"of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
+"of the other body. You can use this to make moving and rotating platforms, "
+"or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector (typically meters per "
+"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
+"it by [code]delta[/code] — the physics engine handles applying the "
+"velocity.\n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody] nodes like with "
+"[StaticBody].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Locks or unlocks the specified [code]axis[/code] depending on the value of "
+"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
+"[member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform], then tries to "
+"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid "Lock the body's X axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid "Lock the body's Y axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid "Lock the body's Z axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Extra margin used for collision recovery in motion functions (see [method "
+"move_and_collide], [method move_and_slide], [method "
+"move_and_slide_with_snap]).\n"
+"If the body is at least this close to another body, it will consider them to "
+"be colliding and will be pushed away before performing the actual motion.\n"
+"A higher value means it's more flexible for detecting collision, which helps "
+"with consistently detecting walls and floors.\n"
+"A lower value forces the collision algorithm to use more exact detection, so "
+"it can be used in cases that specifically require precision, e.g at very low "
+"scale to avoid visible jittering, or for stability with a stack of kinematic "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"If [code]true[/code], the body's movement will be synchronized to the "
+"physics frame. This is useful when animating movement via [AnimationPlayer], "
+"for example on moving platforms. Do [b]not[/b] use together with [method "
+"move_and_slide] or [method move_and_collide] functions."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Lock the body's X axis movement. Deprecated alias for [member "
+"axis_lock_motion_x]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Lock the body's Y axis movement. Deprecated alias for [member "
+"axis_lock_motion_y]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml
+msgid ""
+"Lock the body's Z axis movement. Deprecated alias for [member "
+"axis_lock_motion_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid "Kinematic body 2D node."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but don't require advanced physics."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns the floor's collision angle at the last collision point according to "
+"[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This "
+"value is always positive and only valid after calling [method "
+"move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about the "
+"latest collision that occurred during the last call to [method "
+"move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about a "
+"collision that occurred during the last call to [method move_and_slide] or "
+"[method move_and_slide_with_snap]. Since the body can collide several times "
+"in a single call to [method move_and_slide], you must specify the index of "
+"the collision in the range 0 to ([method get_slide_count] - 1).\n"
+"[b]Example usage:[/b]\n"
+"[codeblock]\n"
+"for i in get_slide_count():\n"
+" var collision = get_slide_collision(i)\n"
+" print(\"Collided with: \", collision.collider.name)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision2D], which contains information "
+"about the collision when stopped, or when touching another body along the "
+"motion.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"motion of the other body. You can use this to make moving and rotating "
+"platforms, or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
+"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
+"[code]delta[/code] — the physics engine handles applying the velocity.\n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
+"for topdown games.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
+"[StaticBody2D].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision].\n"
+"When the body touches a moving platform, the platform's velocity is "
+"automatically added to the body motion. If a collision occurs due to the "
+"platform's motion, it will always be first in the slide collisions."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform2D], then tries "
+"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would stop the body from moving along the whole path.\n"
+"Use [method move_and_collide] instead for detecting collision with touching "
+"bodies."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml
+msgid "Collision data for [KinematicBody] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml
+msgid ""
+"Contains collision data for [KinematicBody] collisions. When a "
+"[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
+"stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector3.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The colliding body."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid ""
+"The colliding body's unique instance ID. See [method Object.get_instance_id]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The colliding body's metadata. See [Object]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml
+msgid "The colliding body's [RID] used by the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The colliding body's shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml
+msgid "The colliding shape's index. See [CollisionObject]."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The colliding object's velocity."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The moving object's colliding shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The colliding body's shape's normal at the point of collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The point of collision, in global coordinates."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The moving object's remaining movement vector."
+msgstr ""
+
+#: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
+msgid "The distance the moving object traveled before collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml
+msgid "Collision data for [KinematicBody2D] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml
+msgid ""
+"Contains collision data for [KinematicBody2D] collisions. When a "
+"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
+"it stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision2D object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml
+msgid ""
+"The collision angle according to [code]up_direction[/code], which is "
+"[code]Vector2.UP[/code] by default. This value is always positive."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml
+msgid "The colliding body's [RID] used by the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml
+msgid "The colliding shape's index. See [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Displays plain text in a line or wrapped inside a rectangle. For formatted "
+"text, use [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Label displays plain text on the screen. It gives you control over the "
+"horizontal and vertical alignment and can wrap the text inside the node's "
+"bounding rectangle. It doesn't support bold, italics, or other formatting. "
+"For that, use [RichTextLabel] instead.\n"
+"[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
+"mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
+"doesn't react to mouse input events). This implies that a label won't "
+"display any configured [member Control.hint_tooltip], unless you change its "
+"mouse filter.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Returns the amount of lines of text the Label has."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Returns the font size in pixels."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Returns the total number of printable characters in the text (excluding "
+"spaces and newlines)."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Returns the number of lines shown. Useful if the [Label]'s height cannot "
+"currently display all lines."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Controls the text's horizontal align. Supports left, center, right, and "
+"fill, or justify. Set it to one of the [enum Align] constants."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"If [code]true[/code], wraps the text inside the node's bounding rectangle. "
+"If you resize the node, it will change its height automatically to show all "
+"the text."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"If [code]true[/code], the Label only shows the text that fits inside its "
+"bounding rectangle and will clip text horizontally."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"The node ignores the first [code]lines_skipped[/code] lines before it starts "
+"to display text."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Limits the lines of text the node shows on screen."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Limits the amount of visible characters. If you set [code]percent_visible[/"
+"code] to 0.5, only up to half of the text's characters will display on "
+"screen. Useful to animate the text in a dialog box."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "The text to display on screen."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "If [code]true[/code], all the text displays as UPPERCASE."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Controls the text's vertical align. Supports top, center, bottom, and fill. "
+"Set it to one of the [enum VAlign] constants."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Restricts the number of characters to display. Set to -1 to disable."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align rows to the left (default)."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align rows centered."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align rows to the right."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Expand row whitespaces to fit the width."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align the whole text to the top."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align the whole text to the center."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align the whole text to the bottom."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Align the whole text by spreading the rows."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Default text [Color] of the [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "[Color] of the text's shadow effect."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Vertical space between lines in multiline [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "The horizontal offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "The vertical offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "[Font] used for the [Label]'s text."
+msgstr ""
+
+#: doc/classes/Label.xml
+msgid "Background [StyleBox] for the [Label]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid ""
+"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
+"offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid ""
+"[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of "
+"storing many smaller textures with offsets.\n"
+"You can dynamically add pieces ([Texture]s) to this [LargeTexture] using "
+"different offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid ""
+"Adds [code]texture[/code] to this [LargeTexture], starting on offset "
+"[code]ofs[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid "Clears the [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid "Returns the number of pieces currently in this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid "Returns the offset of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid "Returns the [Texture] of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid ""
+"Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid ""
+"Sets the [Texture] of the piece with index [code]idx[/code] to "
+"[code]texture[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml
+msgid "Sets the size of this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Provides a base class for different kinds of light nodes."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Light is the [i]abstract[/i] base class for light nodes. As it can't be "
+"instanced, it shouldn't be used directly. Other types of light nodes inherit "
+"from it. Light contains the common variables and parameters used for "
+"lighting."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Returns the value of the specified [enum Light.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Sets the value of the specified [enum Light.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"If [code]true[/code], the light only appears in the editor and will not be "
+"visible at runtime."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "The light's bake mode. See [enum BakeMode]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"The light's color. An [i]overbright[/i] color can be used to achieve a "
+"result equivalent to increasing the light's [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "The light will affect objects in the selected layers."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"The light's strength multiplier (this is not a physical unit). For "
+"[OmniLight] and [SpotLight], changing this value will only change the light "
+"color's intensity, not the light's radius."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Secondary multiplier used with indirect light (light bounces). This works on "
+"both [BakedLightmap] and [GIProbe]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"If [code]true[/code], the light's effect is reversed, darkening areas and "
+"casting bright shadows."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"The size of the light in Godot units. Only considered in baked lightmaps and "
+"only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing "
+"this value will make the shadows appear blurrier. This can be used to "
+"simulate area lights to an extent."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"The intensity of the specular blob in objects affected by the light. At "
+"[code]0[/code], the light becomes a pure diffuse light. When not baking "
+"emission, this can be used to avoid unrealistic reflections when placing "
+"lights above an emissive surface."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Used to adjust shadow appearance. Too small a value results in self-"
+"shadowing (\"shadow acne\"), while too large a value causes shadows to "
+"separate from casters (\"peter-panning\"). Adjust as needed."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "The color of shadows cast by this light."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Attempts to reduce [member shadow_bias] gap."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "If [code]true[/code], the light will cast shadows."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
+"shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member light_indirect_energy]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member light_size]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member light_specular]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
+"spot_range]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member OmniLight.omni_attenuation] or [member "
+"SpotLight.spot_attenuation]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member SpotLight.spot_angle]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member shadow_contact]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_max_distance]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_normal_bias]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Constant for accessing [member shadow_bias]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Constant for accessing [member DirectionalLight."
+"directional_shadow_bias_split_scale]."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Light is ignored when baking.\n"
+"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid "Only indirect lighting will be baked (default)."
+msgstr ""
+
+#: doc/classes/Light.xml
+msgid ""
+"Both direct and indirect light will be baked.\n"
+"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
+"(dynamic and baked)."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Casts light in a 2D environment."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Casts light in a 2D environment. Light is defined by a (usually grayscale) "
+"texture, a color, an energy value, a mode (see constants), and various other "
+"parameters (range and shadows-related).\n"
+"[b]Note:[/b] Light2D can also be used as a mask."
+msgstr ""
+
+#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
+msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "The Light2D's [Color]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "If [code]true[/code], Light2D will only appear when editing the scene."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "If [code]true[/code], Light2D will emit light."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"The Light2D's energy value. The larger the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "The Light2D's mode. See [enum Mode] constants for values."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "The offset of the Light2D's [code]texture[/code]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "The height of the Light2D. Used with 2D normal mapping."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"The layer mask. Only objects with a matching mask will be affected by the "
+"Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Maximum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Minimum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Maximum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Minimum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Shadow buffer size."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "[Color] of shadows cast by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "If [code]true[/code], the Light2D will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Smoothing value for shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "Smooth shadow gradient length."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
+"with a matching light mask will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "[Texture] used for the Light2D's appearance."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "The [code]texture[/code]'s scale factor."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Adds the value of pixels corresponding to the Light2D to the values of "
+"pixels under it. This is the common behavior of a light."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Subtracts the value of pixels corresponding to the Light2D to the values of "
+"pixels under it, resulting in inversed light effect."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Mix the value of pixels corresponding to the Light2D to the values of pixels "
+"under it by linear interpolation."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"The light texture of the Light2D is used as a mask, hiding or revealing "
+"parts of the screen underneath depending on the value of each pixel of the "
+"light (mask) texture."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid "No filter applies to the shadow map. See [member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Percentage closer filtering (3 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Percentage closer filtering (5 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Percentage closer filtering (7 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Percentage closer filtering (9 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml
+msgid ""
+"Percentage closer filtering (13 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml
+msgid "Occludes light cast by a Light2D, casting shadows."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml
+msgid ""
+"Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must "
+"be provided with an [OccluderPolygon2D] in order for the shadow to be "
+"computed."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml
+msgid ""
+"The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only "
+"from Light2D(s) that have the same light mask(s)."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml
+msgid "The [OccluderPolygon2D] used to compute the shadow."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "A 2D line."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"A line through several points in 2D space.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Adds a point at the [code]position[/code]. Appends the point at the end of "
+"the line.\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Removes all points from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Returns the Line2D's amount of points."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Returns point [code]i[/code]'s position."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Removes the point at index [code]i[/code] from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Overwrites the position in point [code]i[/code] with the supplied "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"If [code]true[/code], the line's border will be anti-aliased.\n"
+"[b]Note:[/b] Line2D is not accelerated by batching when being anti-aliased."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Controls the style of the line's first point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "The line's color. Will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Controls the style of the line's last point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The gradient is drawn through the whole line from start to finish. The "
+"default color will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "The style for the points between the start and the end."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The points that form the lines. The line is drawn between every point set in "
+"this array. Points are interpreted as local vectors."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The smoothness of the rounded joints and caps. This is only used if a cap or "
+"joint is set as round."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The direction difference in radians between vector points. This value is "
+"only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The texture used for the line's texture. Uses [code]texture_mode[/code] for "
+"drawing style."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The style to render the [code]texture[/code] on the line. Use [enum "
+"LineTextureMode] constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "The line's width."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The line's width varies with the curve. The original width is simply "
+"multiply by the value of the Curve."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
+"than the rotation of a joint, it becomes a bevel joint instead."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "The line's joints will be bevelled/chamfered."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "The line's joints will be rounded."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Don't draw a line cap."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Draws the line cap as a box."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid "Draws the line cap as a circle."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Takes the left pixels of the texture and renders it over the whole line."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Tiles the texture over the line. The texture must be imported with "
+"[b]Repeat[/b] enabled for it to work properly."
+msgstr ""
+
+#: doc/classes/Line2D.xml
+msgid ""
+"Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
+"disabled for best results."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Control that provides single-line string editing."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"LineEdit provides a single-line string editor, used for text fields.\n"
+"It features many built-in shortcuts which will always be available "
+"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
+"- Ctrl + C: Copy\n"
+"- Ctrl + X: Cut\n"
+"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
+"- Ctrl + Z: Undo\n"
+"- Ctrl + Shift + Z: Redo\n"
+"- Ctrl + U: Delete text from the cursor position to the beginning of the "
+"line\n"
+"- Ctrl + K: Delete text from the cursor position to the end of the line\n"
+"- Ctrl + A: Select all text\n"
+"- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
+"On macOS, some extra keyboard shortcuts are available:\n"
+"- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
+"- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
+"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
+"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
+"- Ctrl + D: Like the Delete key, delete the character on the right side of "
+"cursor\n"
+"- Ctrl + H: Like the Backspace key, delete the character on the left side of "
+"the cursor\n"
+"- Command + Left arrow: Like the Home key, move the cursor to the beginning "
+"of the line\n"
+"- Command + Right arrow: Like the End key, move the cursor to the end of the "
+"line"
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Adds [code]text[/code] after the cursor. If the resulting value is longer "
+"than [member max_length], nothing happens."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Erases the [LineEdit]'s [member text]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Deletes one character at the cursor's current position (equivalent to "
+"pressing the [code]Delete[/code] key)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Deletes a section of the [member text] going from position "
+"[code]from_column[/code] to [code]to_column[/code]. Both parameters should "
+"be within the text's length."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Clears the current selection."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
+"displayed when right-clicking on the [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Returns the scroll offset due to [member caret_position], as a number of "
+"characters."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Executes a given action as defined in the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
+"code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
+"at the end.\n"
+"[codeblock]\n"
+"text = \"Welcome\"\n"
+"select() # Will select \"Welcome\".\n"
+"select(4) # Will select \"ome\".\n"
+"select(2, 5) # Will select \"lco\".\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Selects the whole [String]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Text alignment as defined in the [enum Align] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "If [code]true[/code], the caret (visual cursor) blinks."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Duration (in seconds) of a caret's blinking cycle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"The cursor's position inside the [LineEdit]. When set, the text may scroll "
+"to accommodate it."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
+"code] is not empty, which can be used to clear the text quickly."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "If [code]true[/code], the context menu will appear when right-clicked."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"If [code]false[/code], existing text cannot be modified and new text cannot "
+"be added."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"If [code]true[/code], the [LineEdit] width will increase to stay longer than "
+"the [member text]. It will [b]not[/b] compress if the [member text] is "
+"shortened."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Maximum amount of characters that can be entered inside the [LineEdit]. If "
+"[code]0[/code], there is no limit.\n"
+"When a limit is defined, characters that would exceed [member max_length] "
+"are truncated. This happens both for existing [member text] contents when "
+"setting the max length, or for new text inserted in the [LineEdit], "
+"including pasting. If any input text is truncated, the [signal "
+"text_change_rejected] signal is emitted with the truncated substring as "
+"parameter.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"text = \"Hello world\"\n"
+"max_length = 5\n"
+"# `text` becomes \"Hello\".\n"
+"max_length = 10\n"
+"text += \" goodbye\"\n"
+"# `text` becomes \"Hello good\".\n"
+"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
+"default value (see [member text])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Sets the icon that will appear in the right end of the [LineEdit] if there's "
+"no [member text], or always, if [member clear_button_enabled] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"If [code]true[/code], every character is replaced with the secret character "
+"(see [member secret_character])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"The character to use to mask secret input (defaults to \"*\"). Only a single "
+"character can be used as the secret character."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"If [code]false[/code], it's impossible to select the text using mouse nor "
+"keyboard."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "If [code]false[/code], using shortcuts will be disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"String value of the [LineEdit].\n"
+"[b]Note:[/b] Changing text using this property won't emit the [signal "
+"text_changed] signal."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the native virtual keyboard is shown when focused on "
+"platforms that support it."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Emitted when appending text that overflows the [member max_length]. The "
+"appended text is truncated to fit [member max_length], and the part that "
+"couldn't fit is passed as the [code]rejected_substring[/code] argument."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Emitted when the text changes."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Aligns the text on the left-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Centers the text in the middle of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Aligns the text on the right-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Stretches whitespaces to fit the [LineEdit]'s width."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Cuts (copies and clears) the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Copies the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position).\n"
+"Non-printable escape characters are automatically stripped from the OS "
+"clipboard via [method String.strip_escapes]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Erases the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Selects the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Undoes the previous action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Reverse the last undo action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid "Represents the size of the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Color used as default tint for the clear button."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Color used for the clear button when it's pressed."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Default font color."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Font color for selected text (inside the selection rectangle)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Font color when editing is disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Font used for the text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid "Default background for the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml
+msgid "Line shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml
+msgid ""
+"Line shape for 2D collisions. It works like a 2D plane and will not allow "
+"any physics body to go to the negative side. Not recommended for rigid "
+"bodies, and usually not recommended for static bodies either because it "
+"forces checks against it on every frame."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml
+msgid "The line's distance from the origin."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml
+msgid "The line's normal."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "Simple button used to represent a link to some resource."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid ""
+"This kind of button is primarily used when the interaction with the button "
+"causes a context change (like linking to a web page).\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid ""
+"Determines when to show the underline. See [enum UnderlineMode] for options."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "The LinkButton will always show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid ""
+"The LinkButton will show an underline at the bottom of its text when the "
+"mouse cursor is over it."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "The LinkButton will never show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "Default text [Color] of the [LinkButton]."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "The vertical space between the baseline of text and the underline."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid "[Font] of the [LinkButton]'s text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Listener.xml doc/classes/Listener2D.xml
+msgid "Overrides the location sounds are heard from."
+msgstr ""
+
+#: doc/classes/Listener.xml
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. This can be used to "
+"listen from a location different from the [Camera]."
+msgstr ""
+
+#: doc/classes/Listener.xml
+msgid "Disables the listener to use the current camera's listener instead."
+msgstr ""
+
+#: doc/classes/Listener.xml
+msgid "Returns the listener's global orthonormalized [Transform]."
+msgstr ""
+
+#: doc/classes/Listener.xml
+msgid ""
+"Returns [code]true[/code] if the listener was made current using [method "
+"make_current], [code]false[/code] otherwise.\n"
+"[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
+"the scene tree, but only the one that was made current last will be used."
+msgstr ""
+
+#: doc/classes/Listener.xml
+msgid "Enables the listener. This will override the current camera's listener."
+msgstr ""
+
+#: doc/classes/Listener2D.xml
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. Only one [Listener2D] "
+"can be current. Using [method make_current] will disable the previous "
+"[Listener2D].\n"
+"If there is no active [Listener2D] in the current [Viewport], center of the "
+"screen will be used as a hearing point for the audio. [Listener2D] needs to "
+"be inside [SceneTree] to function."
+msgstr ""
+
+#: doc/classes/Listener2D.xml
+msgid ""
+"Disables the [Listener2D]. If it's not set as current, this method will have "
+"no effect."
+msgstr ""
+
+#: doc/classes/Listener2D.xml
+msgid "Returns [code]true[/code] if this [Listener2D] is currently active."
+msgstr ""
+
+#: doc/classes/Listener2D.xml
+msgid ""
+"Makes the [Listener2D] active, setting it as the hearing point for the "
+"sounds. If there is already another active [Listener2D], it will be "
+"disabled.\n"
+"This method will have no effect if the [Listener2D] is not added to "
+"[SceneTree]."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid "Abstract base class for the game's main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"[MainLoop] is the abstract base class for a Godot project's game loop. It is "
+"inherited by [SceneTree], which is the default game loop implementation used "
+"in Godot projects, though it is also possible to write and use one's own "
+"[MainLoop] subclass instead of the scene tree.\n"
+"Upon the application start, a [MainLoop] implementation must be provided to "
+"the OS; otherwise, the application will exit. This happens automatically "
+"(and a [SceneTree] is created) unless a main [Script] is provided from the "
+"command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
+"be a [MainLoop] implementation.\n"
+"Here is an example script implementing a simple [MainLoop]:\n"
+"[codeblock]\n"
+"extends MainLoop\n"
+"\n"
+"var time_elapsed = 0\n"
+"var keys_typed = []\n"
+"var quit = false\n"
+"\n"
+"func _initialize():\n"
+" print(\"Initialized:\")\n"
+" print(\" Starting time: %s\" % str(time_elapsed))\n"
+"\n"
+"func _idle(delta):\n"
+" time_elapsed += delta\n"
+" # Return true to end the main loop.\n"
+" return quit\n"
+"\n"
+"func _input_event(event):\n"
+" # Record keys.\n"
+" if event is InputEventKey and event.pressed and !event.echo:\n"
+" keys_typed.append(OS.get_scancode_string(event.scancode))\n"
+" # Quit on Escape press.\n"
+" if event.scancode == KEY_ESCAPE:\n"
+" quit = true\n"
+" # Quit on any mouse click.\n"
+" if event is InputEventMouseButton:\n"
+" quit = true\n"
+"\n"
+"func _finalize():\n"
+" print(\"Finalized:\")\n"
+" print(\" End time: %s\" % str(time_elapsed))\n"
+" print(\" Keys typed: %s\" % var2str(keys_typed))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Called when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid "Called before the program exits."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Called when the user performs an action in the system global menu (e.g. the "
+"Mac OS menu bar)."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Called each idle frame with the time since the last idle frame as argument "
+"(in seconds). Equivalent to [method Node._process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid "Called once during initialization."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid "Called whenever an [InputEvent] is received by the main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Deprecated callback, does not do anything. Use [method _input_event] to "
+"parse text input. Will be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Called each physics frame with the time since the last physics frame as "
+"argument ([code]delta[/code], in seconds). Equivalent to [method Node."
+"_physics_process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _finalize] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _idle] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _initialize] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _input_event] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _input_text] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid ""
+"Should not be called manually, override [method _iteration] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml
+msgid "Emitted when a user responds to a permission request."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the mouse enters the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the mouse leaves the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the game window is focused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the game window is unfocused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when a quit request is sent (e.g. closing "
+"the window with a \"Close\" button or Alt+F4).\n"
+"Implemented on desktop platforms."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when a go back request is sent (e.g. "
+"pressing the \"Back\" button on Android).\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when an unfocus request is sent (e.g. "
+"another OS window wants to take the focus).\n"
+"No supported platforms currently send this notification."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the application is exceeding its "
+"allocated memory.\n"
+"Specific to the iOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received when translations may have changed. Can be triggered "
+"by the user changing the locale. Can be used to respond to language changes, "
+"for example to change the UI strings on the fly. Useful when working with "
+"the built-in translation support, like [method Object.tr]."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when a request for \"About\" information "
+"is sent.\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from Godot's crash handler when the engine is about to "
+"crash.\n"
+"Implemented on desktop platforms if the crash handler is enabled."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when an update of the Input Method Engine "
+"occurs (e.g. change of IME cursor position or composition string).\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the app is resumed.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml doc/classes/Node.xml
+msgid ""
+"Notification received from the OS when the app is paused.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid "Simple margin container."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid ""
+"Adds a top, left, bottom, and right margin to all [Control] nodes that are "
+"direct children of the container. To control the [MarginContainer]'s margin, "
+"use the [code]margin_*[/code] theme properties listed below.\n"
+"[b]Note:[/b] Be careful, [Control] margin values are different than the "
+"constant margin values. If you want to change the custom margin values of "
+"the [MarginContainer] by code, you should use the following examples:\n"
+"[codeblock]\n"
+"# This code sample assumes the current script is extending MarginContainer.\n"
+"var margin_value = 100\n"
+"add_constant_override(\"margin_top\", margin_value)\n"
+"add_constant_override(\"margin_left\", margin_value)\n"
+"add_constant_override(\"margin_bottom\", margin_value)\n"
+"add_constant_override(\"margin_right\", margin_value)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid ""
+"All direct children of [MarginContainer] will have a bottom margin of "
+"[code]margin_bottom[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid ""
+"All direct children of [MarginContainer] will have a left margin of "
+"[code]margin_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid ""
+"All direct children of [MarginContainer] will have a right margin of "
+"[code]margin_right[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml
+msgid ""
+"All direct children of [MarginContainer] will have a top margin of "
+"[code]margin_top[/code] pixels."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid "Data transformation (marshalling) and encoding helpers."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid "Provides data transformation and encoding utility functions."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid ""
+"Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid ""
+"Returns a decoded string corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid ""
+"Returns a decoded [Variant] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
+"decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid "Returns a Base64-encoded string of a given [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid ""
+"Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml
+msgid ""
+"Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
+"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid "Abstract base [Resource] for coloring and shading geometry."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid ""
+"Material is a base [Resource] used for coloring and shading geometry. All "
+"materials inherit from it and almost all [VisualInstance] derived nodes "
+"carry a Material. A few flags and parameters are shared between all material "
+"types and are configured here."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid ""
+"Sets the [Material] to be used for the next pass. This renders the object "
+"again using a different material.\n"
+"[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
+"with type \"Spatial\"."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid ""
+"Sets the render priority for transparent objects in 3D scenes. Higher "
+"priority objects will be sorted in front of lower priority objects.\n"
+"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
+"not impact how transparent objects are sorted relative to opaque objects. "
+"This is because opaque objects are not sorted, while transparent objects are "
+"sorted from back to front (subject to priority)."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid "Maximum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/Material.xml
+msgid "Minimum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Special button that brings up a [PopupMenu] when clicked."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid ""
+"Special button that brings up a [PopupMenu] when clicked.\n"
+"New items can be created inside this [PopupMenu] using [code]get_popup()."
+"add_item(\"My Item Name\")[/code]. You can also create them directly from "
+"the editor. To do so, select the [MenuButton] node, then in the toolbar at "
+"the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
+"popup. You will be able to give each item new properties.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/MenuButton.xml doc/classes/OptionButton.xml
+msgid ""
+"Returns the [PopupMenu] contained in this button.\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid ""
+"If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
+"the button."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid ""
+"If [code]true[/code], when the cursor hovers above another [MenuButton] "
+"within the same parent which also has [code]switch_on_hover[/code] enabled, "
+"it will close the current [MenuButton] and open the other one."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Default text [Color] of the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Text [Color] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "The horizontal space between [MenuButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "[Font] of the [MenuButton]'s text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "Default [StyleBox] for the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml
+msgid "[StyleBox] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "A [Resource] that contains vertex array-based geometry."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Mesh is a type of [Resource] that contains vertex array-based geometry, "
+"divided in [i]surfaces[/i]. Each surface contains a completely separate "
+"array and a material used to draw it. Design wise, a mesh with multiple "
+"surfaces is preferred to a single surface, because objects created in 3D "
+"editing software commonly contain multiple materials."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Calculate a [ConvexPolygonShape] from the mesh.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Calculate an outline mesh at a defined offset (margin) from the original "
+"mesh.\n"
+"[b]Note:[/b] This method typically returns the vertices in reverse order (e."
+"g. clockwise to counterclockwise)."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Calculate a [ConcavePolygonShape] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Generate a [TriangleMesh] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Returns the smallest [AABB] enclosing this mesh in local space. Not affected "
+"by [code]custom_aabb[/code]. See also [method VisualInstance."
+"get_transformed_aabb].\n"
+"[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Returns all the vertices that make up the faces of the mesh. Each three "
+"vertices represent one triangle."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Returns the amount of surfaces that the [Mesh] holds."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Returns the arrays for the vertices, normals, uvs, etc. that make up the "
+"requested surface (see [method ArrayMesh.add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Returns the blend shape arrays for the requested surface."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Returns a [Material] in a given surface. Surface is rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Sets a [Material] for a given surface. Surface will be rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides "
+"[member BakedLightmap.default_texels_per_unit]."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as points (one vertex equals one point)."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as lines (every two vertices a line is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as line strip."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as line loop (like line strip, but closed)."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as triangles (every three vertices a triangle is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as triangle strips."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Render array as triangle fans."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Blend shapes are normalized."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Blend shapes are relative to base weight."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Mesh array contains vertices. All meshes require a vertex array so this "
+"should always be present."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains tangents."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains UVs."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains second UV."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains bones."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array contains bone weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Mesh array uses indices."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum "
+"values. Do not use."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) vertex array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) normal array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) tangent array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) color array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) UV coordinates array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid ""
+"Flag used to mark a compressed (half float) UV coordinates array for the "
+"second UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed bone array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed (half float) weight array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark a compressed index array."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark that the array contains 2D vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
+msgstr ""
+
+#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
+msgid ""
+"Flag used to mark that the array uses an octahedral representation of normal "
+"and tangent vectors rather than cartesian."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
+"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
+"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
+"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of tangents as an array of floats, 4 floats per tangent."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of second set of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of bone data."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml
+msgid "Array of indices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Helper tool to access and edit [Mesh] data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"MeshDataTool provides access to individual vertices in a [Mesh]. It allows "
+"users to read and edit vertex data of meshes. It also creates an array of "
+"faces and edges.\n"
+"To use MeshDataTool, load a mesh with [method create_from_surface]. When you "
+"are finished editing the data commit the data to a mesh with [method "
+"commit_to_surface].\n"
+"Below is an example of how MeshDataTool may be used.\n"
+"[codeblock]\n"
+"var mesh = ArrayMesh.new()\n"
+"mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new()."
+"get_mesh_arrays())\n"
+"var mdt = MeshDataTool.new()\n"
+"mdt.create_from_surface(mesh, 0)\n"
+"for i in range(mdt.get_vertex_count()):\n"
+" var vertex = mdt.get_vertex(i)\n"
+" # In this example we extend the mesh by one unit, which results in "
+"separated faces as it is flat shaded.\n"
+" vertex += mdt.get_vertex_normal(i)\n"
+" # Save your change.\n"
+" mdt.set_vertex(i, vertex)\n"
+"mesh.surface_remove(0)\n"
+"mdt.commit_to_surface(mesh)\n"
+"var mi = MeshInstance.new()\n"
+"mi.mesh = mesh\n"
+"add_child(mi)\n"
+"[/codeblock]\n"
+"See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Clears all data currently in MeshDataTool."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Adds a new surface to specified [Mesh] with edited data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
+"Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the number of edges in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns array of faces that touch given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns meta information assigned to given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"Returns index of specified vertex connected to given edge.\n"
+"Vertex argument can only be 0 or 1 because edges are comprised of two "
+"vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the number of faces in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"Returns specified edge associated with given face.\n"
+"Edge argument must 2 or less because a face only has three edges."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the metadata associated with the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Calculates and returns the face normal of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"Returns the specified vertex of the given face.\n"
+"Vertex argument must be 2 or less because faces contain three vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid ""
+"Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
+"flags combined together. For example, a mesh containing both vertices and "
+"normals would return a format of [code]3[/code] because [constant ArrayMesh."
+"ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh."
+"ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
+"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the material assigned to the [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the vertex at given index."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the total number of vertices in [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns an array of edges that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns an array of faces that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Returns bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the metadata of the given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the metadata of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the material to be used by newly-constructed [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the position of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml
+msgid "Sets the bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "Node that instances meshes into a scenario."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"MeshInstance is a node that takes a [Mesh] resource and adds it to the "
+"current scenario by creating an instance of it. This is the class most often "
+"used to get 3D geometry rendered and can be used to instance a single [Mesh] "
+"in many places. This allows to reuse geometry and save on resources. When a "
+"[Mesh] has to be instanced more than thousands of times at close proximity, "
+"consider using a [MultiMesh] in a [MultiMeshInstance] instead."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing.\n"
+"If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
+"vertices are removed automatically. You can set it to [code]false[/code] to "
+"make the process faster if not needed.\n"
+"If [code]simplify[/code] is [code]true[/code], the geometry can be further "
+"simplified to reduce the amount of vertices. Disabled by default."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"This helper creates a [MeshInstance] child node with gizmos at every vertex "
+"calculated from the mesh geometry. It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"This helper creates a [StaticBody] child node with multiple "
+"[ConvexPolygonShape] collision shapes calculated from the mesh geometry via "
+"convex decomposition. It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
+"collision shape calculated from the mesh geometry. It's mainly used for "
+"testing."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"Returns the [Material] that will be used by the [Mesh] when drawing. This "
+"can return the [member GeometryInstance.material_override], the surface "
+"override [Material] defined in this [MeshInstance], or the surface "
+"[Material] defined in the [Mesh]. For example, if [member GeometryInstance."
+"material_override] is used, all surfaces will return the override material."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "Returns the [Material] for a surface of the [Mesh] resource."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "Returns the number of surface materials."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "Sets the [Material] for a surface of the [Mesh] resource."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "The [Mesh] resource for the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "[NodePath] to the [Skeleton] associated with the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid "Sets the skin to be used by this instance."
+msgstr ""
+
+#: doc/classes/MeshInstance.xml
+msgid ""
+"If [code]true[/code], normals are transformed when software skinning is "
+"used. Set to [code]false[/code] when normals are not needed for better "
+"performance.\n"
+"See [member ProjectSettings.rendering/quality/skinning/"
+"software_skinning_fallback] for details about how software skinning is "
+"enabled."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml
+msgid "Node used for displaying a [Mesh] in 2D."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml
+msgid ""
+"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
+"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert "
+"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml
+msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml
+msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
+msgid ""
+"The normal map that will be used if using the default [CanvasItemMaterial].\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
+msgid ""
+"The [Texture] that will be used if using the default [CanvasItemMaterial]. "
+"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
+msgid "Emitted when the [member texture] is changed."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Library of meshes."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"A library of meshes. Contains a list of [Mesh] resources, each with a name "
+"and ID. Each item can also include collision and navigation shapes. This "
+"resource is used in [GridMap]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Clears the library."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"Creates a new item in the library with the given ID.\n"
+"You can get an unused ID from [method get_last_unused_item_id]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the first item with the given name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the list of item IDs in use."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the transform applied to the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the item's name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Returns the transform applied to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"When running in the editor, returns a generated item preview (a 3D rendering "
+"in isometric perspective). When used in a running project, returns the "
+"manually-defined item preview which can be set using [method "
+"set_item_preview]. Returns an empty [Texture] if no preview was manually set "
+"in a running project."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"Returns an item's collision shapes.\n"
+"The array consists of each [Shape] followed by its [Transform]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Gets an unused ID for a new item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Removes the item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Sets the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Sets the transform to apply to the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"Sets the item's name.\n"
+"This name is shown in the editor. It can also be used to look up the item "
+"later using [method find_item_by_name]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Sets the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Sets the transform to apply to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid "Sets a texture to use as the item's preview icon in the editor."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml
+msgid ""
+"Sets an item's collision shapes.\n"
+"The array should consist of [Shape] objects, each followed by a [Transform] "
+"that will be applied to it. For shapes that should not have a transform, use "
+"[constant Transform.IDENTITY]."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml
+msgid "Simple texture that uses a mesh to draw itself."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml
+msgid ""
+"Simple texture that uses a mesh to draw itself. It's limited because flags "
+"can't be changed and region drawing is not supported."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml
+msgid "Sets the base texture that the Mesh will use to draw."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml
+msgid "Sets the size of the image, needed for reference."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml
+msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid "Generic mobile VR implementation."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"This is a generic mobile VR implementation where you need to provide details "
+"about the phone and HMD used. It does not rely on any existing framework. "
+"This is the most basic interface we have. For the best effect, you need a "
+"mobile phone with a gyroscope and accelerometer.\n"
+"Note that even though there is no positional tracking, the camera will "
+"assume the headset is at a height of 1.85 meters. You can change this by "
+"setting [member eye_height].\n"
+"You can initialise this interface as follows:\n"
+"[codeblock]\n"
+"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
+"if interface and interface.initialize():\n"
+" get_viewport().arvr = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"The distance between the display and the lenses inside of the device in "
+"centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid "The width of the display in centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"The height at which the camera is placed in relation to the ground (i.e. "
+"[ARVROrigin] node)."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"The interocular distance, also known as the interpupillary distance. The "
+"distance between the pupils of the left and right eye."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"The k1 lens factor is one of the two constants that define the strength of "
+"the lens used and directly influences the lens distortion effect."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid "The k2 lens factor, see k1."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
+msgid ""
+"The oversample setting. Because of the lens distortion we have to render our "
+"buffers at a higher resolution then the screen can natively handle. A value "
+"between 1.5 and 2.0 often provides good results but at the cost of "
+"performance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Provides high-performance mesh instancing."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"MultiMesh provides low-level mesh instancing. Drawing thousands of "
+"[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
+"then drawn individually.\n"
+"MultiMesh is much faster as it can draw thousands of instances with a single "
+"draw call, resulting in less API overhead.\n"
+"As a drawback, if the instances are too far away from each other, "
+"performance may be reduced as every single instance will always render (they "
+"are spatially indexed as one, for the whole object).\n"
+"Since instances may have any behavior, the AABB used for visibility must be "
+"provided by the user."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
+msgid ""
+"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
+"html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
+msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Returns the visibility axis-aligned bounding box in local space. See also "
+"[method VisualInstance.get_transformed_aabb]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Gets a specific instance's color."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Returns the custom data that has been set for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Returns the [Transform] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Returns the [Transform2D] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc...\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
+"existing vertex colors.\n"
+"For the color to take effect, ensure that [member color_format] is non-"
+"[code]null[/code] on the [MultiMesh] and [member SpatialMaterial."
+"vertex_color_use_as_albedo] is [code]true[/code] on the material."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Sets custom data for a specific instance. Although [Color] is used, it is "
+"just a container for 4 floating point numbers. The format of the number can "
+"change depending on the [enum CustomDataFormat] used."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Sets the [Transform] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Sets the [Transform2D] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Format of colors in color array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Format of custom data in custom data array that gets passed to shader."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Number of instances that will get drawn. This clears and (re)sizes the "
+"buffers. By default, all instances are drawn but you can limit this with "
+"[member visible_instance_count]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Mesh to be drawn."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Format of transform used to transform mesh, either 2D or 3D."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Limits the number of instances drawn, -1 draws all instances. Changing this "
+"does not change the sizes of the buffers."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Use this when using 2D transforms."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Use this when using 3D transforms."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Use when you are not using per-instance [Color]s."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Compress [Color] data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but the [Color] loses precision."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"The [Color] passed into [method set_instance_color] will use 4 floats. Use "
+"this for highest precision [Color]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid "Use when you are not using per-instance custom data."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Compress custom_data into 8 bits when passing to shader. This uses less "
+"memory and can be faster, but loses precision and range. Floats packed into "
+"8 bits can only represent values between 0 and 1, numbers outside that range "
+"will be clamped."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"The [Color] passed into [method set_instance_custom_data] will use 4 floats. "
+"Use this for highest precision."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml
+msgid "Node that instances a [MultiMesh]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml
+msgid ""
+"[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
+"based on a [MultiMesh] resource.\n"
+"This is useful to optimize the rendering of a high amount of instances of a "
+"given mesh (for example trees in a forest or grass strands)."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml
+msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
+msgstr ""
+
+#: doc/classes/MultiMeshInstance.xml
+msgid ""
+"The [MultiMesh] resource that will be used and shared among all instances of "
+"the [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml
+msgid "Node that instances a [MultiMesh] in 2D."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml
+msgid ""
+"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
+"resource in 2D.\n"
+"Usage is the same as [MultiMeshInstance]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml
+msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid "High-level multiplayer API."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"This class implements most of the logic behind the high-level multiplayer "
+"API. See also [NetworkedMultiplayerPeer].\n"
+"By default, [SceneTree] has a reference to this class that is used to "
+"provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
+"It is possible to override the MultiplayerAPI instance used by specific "
+"Nodes by setting the [member Node.custom_multiplayer] property, effectively "
+"allowing to run both client and server in the same scene.\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Clears the current MultiplayerAPI network state (you shouldn't call this "
+"unless you know what you are doing)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Returns the sender's peer ID for the RPC currently being executed.\n"
+"[b]Note:[/b] If not inside an RPC this method will return 0."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml doc/classes/SceneTree.xml
+msgid "Returns [code]true[/code] if there is a [member network_peer] set."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
+"in server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Method used for polling the MultiplayerAPI. You only need to worry about "
+"this if you are using [member Node.custom_multiplayer] override or you set "
+"[member SceneTree.multiplayer_poll] to [code]false[/code]. By default, "
+"[SceneTree] will poll its MultiplayerAPI for you.\n"
+"[b]Note:[/b] This method results in RPCs and RSETs being called, so they "
+"will be executed in the same context of this function (e.g. [code]_process[/"
+"code], [code]physics[/code], [Thread])."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Sends the given raw [code]bytes[/code] to a specific peer identified by "
+"[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
+"Default ID is [code]0[/code], i.e. broadcast to all peers."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"If [code]true[/code] (or if the [member network_peer] has [member PacketPeer."
+"allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will "
+"allow encoding and decoding of object during RPCs/RSETs.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the MultiplayerAPI will become a "
+"network server (check with [method is_network_server]) and will set root "
+"node's network mode to master, or it will become a regular peer with root "
+"node set to puppet. All child nodes are set to inherit the network mode by "
+"default. Handling of networking-related events (connection, disconnection, "
+"new clients) is done by connecting to MultiplayerAPI's signals."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"The root node to use for RPCs. Instead of an absolute path, a relative path "
+"will be used to find the node upon which the RPC should be executed.\n"
+"This effectively allows to have different branches of the scene tree to be "
+"managed by different MultiplayerAPI, allowing for example to run both client "
+"and server in the same scene."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
+"peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] receive a "
+"[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
+"peer ID of the peer that sent the packet."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
+"method or property for all RPC calls, making it unavailable. Default for all "
+"methods."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the remote end, not "
+"locally. Analogous to the [code]remote[/code] keyword. Calls and property "
+"changes are accepted from all remote peers, no matter if they are node's "
+"master or puppets."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the network master "
+"for this node. Analogous to the [code]master[/code] keyword. Only accepts "
+"calls or property changes from the node's network puppets, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on puppets for this "
+"node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or "
+"property changes from the node's network master, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the "
+"[code]slave[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
+"change locally. Analogous to the [code]remotesync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to "
+"the [code]sync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Behave like [constant RPC_MODE_MASTER] but also make the call or property "
+"change locally. Analogous to the [code]mastersync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml
+msgid ""
+"Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
+"change locally. Analogous to the [code]puppetsync[/code] keyword."
+msgstr ""
+
+#: doc/classes/Mutex.xml
+msgid "A synchronization mutex (mutual exclusion)."
+msgstr ""
+
+#: doc/classes/Mutex.xml
+msgid ""
+"A synchronization mutex (mutual exclusion). This is used to synchronize "
+"multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees "
+"that only one thread can ever acquire the lock at a time. A mutex can be "
+"used to protect a critical section; however, be careful to avoid deadlocks."
+msgstr ""
+
+#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
+msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
+msgstr ""
+
+#: doc/classes/Mutex.xml
+msgid ""
+"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
+"[b]Note:[/b] This function returns without blocking if the thread already "
+"has ownership of the mutex."
+msgstr ""
+
+#: doc/classes/Mutex.xml
+msgid ""
+"Tries locking this [Mutex], but does not block. Returns [constant OK] on "
+"success, [constant ERR_BUSY] otherwise.\n"
+"[b]Note:[/b] This function returns [constant OK] if the thread already has "
+"ownership of the mutex."
+msgstr ""
+
+#: doc/classes/Mutex.xml
+msgid ""
+"Unlocks this [Mutex], leaving it to other threads.\n"
+"[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple "
+"times while already having ownership of the mutex, it must also call [method "
+"unlock] the same number of times in order to unlock it correctly."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_class_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_method_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_property_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_signal_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml
+msgid ""
+"Constructs a new object of the base type with a script of this type already "
+"attached.\n"
+"[b]Note:[/b] Any arguments passed to this function will be ignored and not "
+"passed to the native constructor function. This will change with in a future "
+"API extension."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid "Mesh-based navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Provides navigation and pathfinding within a collection of "
+"[NavigationMesh]es. By default, these will be automatically collected from "
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
+msgstr ""
+
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
+msgid "https://godotengine.org/asset-library/asset/124"
+msgstr ""
+
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"Returns the navigation point closest to the point given. Points are in local "
+"coordinate space."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Returns the surface normal at the navigation point closest to the point "
+"given. Useful for rotating a navigation agent according to the navigation "
+"mesh it moves on."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Returns the owner of the [NavigationMesh] which contains the navigation "
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Returns the navigation point closest to the given line segment. When "
+"enabling [code]use_collision[/code], only considers intersection points "
+"between segment and navigation meshes. If multiple intersection points are "
+"found, the one closest to the segment start point is returned."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
+"agent properties associated with each [NavigationMesh] (radius, height, "
+"etc.) are considered in the path calculation, otherwise they are ignored."
+msgstr ""
+
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
+msgstr ""
+
+#: doc/classes/Navigation.xml
+msgid ""
+"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
+"which is the world's \"up\" direction."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml
+msgid "2D navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml
+msgid ""
+"Navigation2D provides navigation and pathfinding within a 2D area, specified "
+"as a collection of [NavigationPolygon] resources. By default, these are "
+"automatically collected from child [NavigationPolygonInstance] nodes."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
+msgid "https://godotengine.org/asset-library/asset/117"
+msgstr ""
+
+#: doc/classes/Navigation2D.xml
+msgid ""
+"Returns the owner of the [NavigationPolygon] which contains the navigation "
+"point closest to the point given. This is usually a "
+"[NavigationPolygonInstance]."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
+"is smoothed by merging path segments where possible."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "A mesh to approximate the walkable areas and obstacles."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"A navigation mesh is a collection of polygons that define which areas of an "
+"environment are traversable to aid agents in pathfinding through complicated "
+"spaces."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
+msgid ""
+"Adds a polygon using the indices of the vertices you get when calling "
+"[method get_vertices]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of vertices."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Initializes the navigation mesh by setting the vertices and indices "
+"according to a [Mesh]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Returns whether the specified [code]bit[/code] of the [member geometry/"
+"collision_mask] is set."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
+msgid ""
+"Returns a [PoolIntArray] containing the indices of the vertices of a created "
+"polygon."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "Returns the number of polygons in the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Returns a [PoolVector3Array] containing all the vertices being used to "
+"create the polygons."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
+"code] in the [member geometry/collision_mask].\n"
+"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
+"code] in the [member geometry/collision_mask]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
+msgid ""
+"Sets the vertices that can be then indexed to create polygons with the "
+"[method add_polygon] method."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The minimum floor to ceiling height that will still allow the floor area to "
+"be considered walkable.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The minimum ledge height that is considered to still be traversable.\n"
+"[b]Note:[/b] While baking, this value will be rounded down to the nearest "
+"multiple of [member cell/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "The maximum slope that is considered walkable, in degrees."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The distance to erode/shrink the walkable area of the heightfield away from "
+"obstructions.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "The Y axis cell size to use for fields."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The sampling distance to use when generating the detail mesh, in cell unit."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The maximum distance the detail mesh surface should deviate from "
+"heightfield, in cell unit."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The maximum distance a simplfied contour's border edges should deviate the "
+"original raw contour."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The maximum allowed length for contour edges along the border of the mesh.\n"
+"[b]Note:[/b] While baking, this value will be rounded up to the nearest "
+"multiple of [member cell/size]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"If [code]true[/code], marks walkable spans as not walkable if the clearance "
+"above the span is less than [member agent/height]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"If [code]true[/code], marks non-walkable spans as walkable if their maximum "
+"is within [member agent/max_climb] of a walkable neighbor."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The physics layers to scan for static colliders.\n"
+"Only used when [member geometry/parsed_geometry_type] is [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Determines which type of nodes will be parsed as geometry. See [enum "
+"ParsedGeometryType] for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The source of the geometry used when baking. See [enum SourceGeometryMode] "
+"for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The name of the group to scan for geometry.\n"
+"Only used when [member geometry/source_geometry_mode] is [constant "
+"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant "
+"SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The maximum number of vertices allowed for polygons generated during the "
+"contour to polygon conversion process."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Any regions with a size smaller than this will be merged with larger regions "
+"if possible.\n"
+"[b]Note:[/b] This value will be squared to calculate the number of cells. "
+"For example, a value of 20 will set the number of cells to 400."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"The minimum size of a region for it to be created.\n"
+"[b]Note:[/b] This value will be squared to calculate the minimum number of "
+"cells allowed to form isolated island areas. For example, a value of 8 will "
+"set the number of cells to 64."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Partitioning algorithm for creating the navigation mesh polys. See [enum "
+"SamplePartitionType] for possible values."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Watershed partitioning. Generally the best choice if you precompute the "
+"navigation mesh, use this if you have large open areas."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Monotone partitioning. Use this if you want fast navigation mesh generation."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Layer partitioning. Good choice to use for tiled navigation mesh with medium "
+"and small sized tiles."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "Represents the size of the [enum SamplePartitionType] enum."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], "
+"and [GridMap] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Parses [StaticBody] colliders as geometry. The collider should be in any of "
+"the layers specified by [member geometry/collision_mask]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "Represents the size of the [enum ParsedGeometryType] enum."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Scans the child nodes of [NavigationMeshInstance] recursively for geometry."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Scans nodes in a group and their child nodes recursively for geometry. The "
+"group is specified by [member geometry/source_group_name]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid ""
+"Uses nodes in a group for geometry. The group is specified by [member "
+"geometry/source_group_name]."
+msgstr ""
+
+#: doc/classes/NavigationMesh.xml
+msgid "Represents the size of the [enum SourceGeometryMode] enum."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"A node that has methods to draw outlines or use indices of vertices to "
+"create navigation polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"There are two ways to create polygons. Either by using the [method "
+"add_outline] method, or using the [method add_polygon] method.\n"
+"Using [method add_outline]:\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
+"polygon.add_outline(outline)\n"
+"polygon.make_polygons_from_outlines()\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
+"[/codeblock]\n"
+"Using [method add_polygon] and indices of the vertices array.\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
+"polygon.set_vertices(vertices)\n"
+"var indices = PoolIntArray([0, 1, 2, 3])\n"
+"polygon.add_polygon(indices)\n"
+"$NavigationPolygonInstance.navpoly = polygon\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Appends a [PoolVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines. You have to call [method "
+"make_polygons_from_outlines] in order for this array to be converted to "
+"polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Adds a [PoolVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines at a fixed position. You have "
+"to call [method make_polygons_from_outlines] in order for this array to be "
+"converted to polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Clears the array of the outlines, but it doesn't clear the vertices and the "
+"polygons that were created by them."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of outlines and "
+"vertices."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Returns a [PoolVector2Array] containing the vertices of an outline that was "
+"created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Returns the number of outlines that were created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid "Returns the count of all polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Returns a [PoolVector2Array] containing all the vertices being used to "
+"create the polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid "Creates polygons from the outlines added in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Removes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml
+msgid ""
+"Changes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"PacketPeer implementation using the [url=http://enet.bespin.org/index."
+"html]ENet[/url] library."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"A PacketPeer implementation that should be passed to [member SceneTree."
+"network_peer] after being initialized as either a client or server. Events "
+"can then be handled by connecting to [SceneTree] signals.\n"
+"ENet's purpose is to provide a relatively thin, simple and robust network "
+"communication layer on top of UDP (User Datagram Protocol).\n"
+"[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to "
+"make your server accessible on the public Internet, you only need to forward "
+"the server port in UDP. You can use the [UPNP] class to try to forward the "
+"server port automatically when starting the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid "http://enet.bespin.org/usergroup0.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Closes the connection. Ignored if no connection is currently established. If "
+"this is a server it tries to notify all clients before forcibly "
+"disconnecting them. If this is a client it simply closes the connection to "
+"the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Create client that connects to a server at [code]address[/code] using "
+"specified [code]port[/code]. The given address needs to be either a fully "
+"qualified domain name (e.g. [code]\"www.example.com\"[/code]) or an IP "
+"address in IPv4 or IPv6 format (e.g. [code]\"192.168.1.1\"[/code]). The "
+"[code]port[/code] is the port the server is listening on. The "
+"[code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be "
+"used to limit the incoming and outgoing bandwidth to the given number of "
+"bytes per second. The default of 0 means unlimited bandwidth. Note that ENet "
+"will strategically drop packets on specific sides of a connection between "
+"peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth "
+"parameters also determine the window size of a connection which limits the "
+"amount of reliable packets that may be in transit at any given time. Returns "
+"[constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/"
+"code] is specified, the client will also listen to the given port; this is "
+"useful for some NAT traversal techniques."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Create server that listens to connections via [code]port[/code]. The port "
+"needs to be an available, unused port between 0 and 65535. Note that ports "
+"below 1024 are privileged and may require elevated permissions depending on "
+"the platform. To change the interface the server listens on, use [method "
+"set_bind_ip]. The default IP is the wildcard [code]\"*\"[/code], which "
+"listens on all available interfaces. [code]max_clients[/code] is the maximum "
+"number of clients that are allowed at once, any number up to 4095 may be "
+"used, although the achievable number of simultaneous clients may be far "
+"lower and depends on the application. For additional details on the "
+"bandwidth parameters, see [method create_client]. Returns [constant OK] if a "
+"server was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the server could not be created."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
+"connection will be closed immediately without flushing queued messages."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Returns the channel of the last packet fetched via [method PacketPeer."
+"get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Returns the channel of the next packet that will be retrieved via [method "
+"PacketPeer.get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid "Returns the IP address of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid "Returns the remote port of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
+"code] by default, which binds to all available interfaces. The given IP "
+"needs to be in IPv4 or IPv6 address format, for example: "
+"[code]\"192.168.1.1\"[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
+"code]. For servers, you must also setup the [CryptoKey] via [method "
+"set_dtls_key]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
+"code]. Remember to also call [method set_dtls_certificate] to setup your "
+"[X509Certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Sets the timeout parameters for a peer.The timeout parameters control how "
+"and when a peer will timeout from a failure to acknowledge reliable traffic. "
+"Timeout values are expressed in milliseconds.\n"
+"The [code]timeout_limit[/code] is a factor that, multiplied by a value based "
+"on the average round trip time, will determine the timeout limit for a "
+"reliable packet. When that limit is reached, the timeout will be doubled, "
+"and the peer will be disconnected if that limit has reached "
+"[code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the "
+"other hand, defines a fixed timeout for which any packet must be "
+"acknowledged or the peer will be dropped."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
+"TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
+"NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
+"only way to use ordering with the RPC system."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"The number of channels to be used by ENet. Channels are used to separate "
+"different kinds of data. In reliable or ordered mode, for example, the "
+"packet delivery order is ensured on a per-channel basis. This is done to "
+"combat latency and reduces ordering restrictions on packets. The delivery "
+"status of a packet in one channel won't stall the delivery of other packets "
+"in another channel."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"The compression method used for network packets. These have different "
+"tradeoffs of compression speed versus bandwidth, you may need to test which "
+"one works best for your use case if you use compression at all.\n"
+"[b]Note:[/b] Most games' network design involve sending many small packets "
+"frequently (smaller than 4 KB each). If in doubt, it is recommended to keep "
+"the default compression algorithm as it works best on these small packets.\n"
+"[b]Note:[/b] [member compression_mode] must be set to the same value on both "
+"the server and all its clients. Clients will fail to connect if the [member "
+"compression_mode] set on the client differs from the one set on the server. "
+"Prior to Godot 3.4, the default [member compression_mode] was [constant "
+"COMPRESS_NONE]. Nonetheless, mixing engine versions between clients and "
+"server is not recommended and not officially supported."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"The hostname used for DTLS verification, to be compared against the \"CN\" "
+"value in the certificate provided by the server.\n"
+"When set to an empty string, the [code]address[/code] parameter passed to "
+"[method create_client] is used instead."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Enable or disable certificate verification when [member use_dtls] "
+"[code]true[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Enable or disable the server feature that notifies clients of other peers' "
+"connection/disconnection, and relays messages between them. When this option "
+"is [code]false[/code], clients won't be automatically notified of other "
+"peers and won't be able to send them packets through the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"Set the default channel to be used to transfer data. By default, this value "
+"is [code]-1[/code] which means that ENet will only use 2 channels: one for "
+"reliable packets, and one for unreliable packets. The channel [code]0[/code] "
+"is reserved and cannot be used. Setting this member to any value between "
+"[code]0[/code] and [member channel_count] (excluded) will force ENet to use "
+"that channel for sending data. See [member channel_count] for more "
+"information about ENet channels."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"When enabled, the client or server created by this peer, will use "
+"[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
+"remote peer. This will make the communication encrypted with DTLS at the "
+"cost of higher resource usage and potentially larger packet size.\n"
+"[b]Note:[/b] When creating a DTLS server, make sure you setup the key/"
+"certificate pair via [method set_dtls_key] and [method "
+"set_dtls_certificate]. For DTLS clients, have a look at the [member "
+"dtls_verify] option, and configure the certificate accordingly via [method "
+"set_dtls_certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"No compression. This uses the most bandwidth, but has the upside of "
+"requiring the fewest CPU resources. This option may also be used to make "
+"network debugging using tools like Wireshark easier."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"ENet's built-in range encoding. Works well on small packets, but is not the "
+"most efficient algorithm on packets larger than 4 KB."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
+"resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
+"bandwidth."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid ""
+"[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
+"bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
+"more CPU resources. Note that this algorithm is not very efficient on "
+"packets smaller than 4 KB. Therefore, it's recommended to use other "
+"compression algorithms in most cases."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "A high-level network interface to simplify multiplayer interactions."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Manages the connection to network peers. Assigns unique IDs to each client "
+"connected to the server. See also [MultiplayerAPI].\n"
+"[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
+"detail and isn't meant to be used by non-Godot servers. It may change "
+"without notice."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "https://godotengine.org/asset-library/asset/537"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Returns the current state of the connection. See [enum ConnectionStatus]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
+"packet."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Waits up to 1 second to receive a new network event."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Sets the peer to which packets will be sent.\n"
+"The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
+"to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer "
+"acting as server, a valid peer ID to send to that specific peer, a negative "
+"peer ID to send to all peers except that one. By default, the target peer is "
+"[constant TARGET_PEER_BROADCAST]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
+"connections."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"The manner in which to send packets to the [code]target_peer[/code]. See "
+"[enum TransferMode]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Emitted when a connection attempt fails."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Emitted when a connection attempt succeeds."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Emitted by the server when a client connects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Emitted by the server when a client disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Emitted by clients when the server disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets may arrive in any order. Potentially faster than [constant "
+"TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always "
+"consider whether the order matters."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets are received in the order they were sent in. Potentially faster than "
+"[constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that "
+"would be outdated if received late due to resend attempt(s) anyway, for "
+"example movement and positional data."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid ""
+"Packets must be received and resend attempts should be made until the "
+"packets are acknowledged. Packets must be received in the order they were "
+"sent in. Most reliable transfer mode, but potentially the slowest due to the "
+"overhead. Use for critical data that must be transmitted and arrive in "
+"order, for example an ability being triggered or a chat message. Consider "
+"carefully if the information really is critical, and use sparingly."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "The ongoing connection disconnected."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "A connection attempt is ongoing."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "The connection attempt succeeded."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Packets are sent to the server and then redistributed to other peers."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "Packets are sent to the server alone."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Scalable texture-based frame that tiles the texture's centers and sides, but "
+"keeps the corners' original size. Perfect for panels and dialog boxes."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Also known as 9-slice panels, NinePatchRect produces clean panels of any "
+"size, based on a small texture. To do so, it splits the texture in a 3×3 "
+"grid. When you scale the node, it tiles the texture's sides horizontally or "
+"vertically, the center on both axes but it doesn't scale or tile the corners."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Returns the size of the margin identified by the given [enum Margin] "
+"constant."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Sets the size of the margin identified by the given [enum Margin] constant "
+"to [code]value[/code] in pixels."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The stretch mode to use for horizontal stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The stretch mode to use for vertical stretching/tiling. See [enum "
+"NinePatchRect.AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
+"borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The width of the 9-slice's left column. A margin of 16 means the 9-slice's "
+"left corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The width of the 9-slice's right column. A margin of 16 means the 9-slice's "
+"right corners and side will have a width of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"The height of the 9-slice's top row. A margin of 16 means the 9-slice's top "
+"corners and side will have a height of 16 pixels. You can set all 4 margin "
+"values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Rectangular region of the texture to sample from. If you're working with an "
+"atlas, use this property to define the area the 9-slice should use. All "
+"other properties are relative to this one. If the rect is empty, "
+"NinePatchRect will use the whole texture."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid "The node's texture resource."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid "Emitted when the node's texture changes."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Stretches the center texture across the NinePatchRect. This may cause the "
+"texture to be distorted."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Repeats the center texture across the NinePatchRect. This won't cause any "
+"visible distortion. The texture must be seamless for this to work without "
+"displaying artifacts between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml
+msgid ""
+"Repeats the center texture across the NinePatchRect, but will also stretch "
+"the texture to make sure each tile is visible in full. This may cause the "
+"texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. "
+"The texture must be seamless for this to work without displaying artifacts "
+"between edges.\n"
+"[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
+"GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Base class for all [i]scene[/i] objects."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Nodes are Godot's building blocks. They can be assigned as the child of "
+"another node, resulting in a tree arrangement. A given node can contain any "
+"number of nodes as children with the requirement that all siblings (direct "
+"children of a node) should have unique names.\n"
+"A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk "
+"and then instanced into other scenes. This allows for very high flexibility "
+"in the architecture and data model of Godot projects.\n"
+"[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a "
+"node is added to the scene tree, it receives the [constant "
+"NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback "
+"is triggered. Child nodes are always added [i]after[/i] their parent node, i."
+"e. the [method _enter_tree] callback of a parent node will be triggered "
+"before its child's.\n"
+"Once all nodes have been added in the scene tree, they receive the [constant "
+"NOTIFICATION_READY] notification and their respective [method _ready] "
+"callbacks are triggered. For groups of nodes, the [method _ready] callback "
+"is called in reverse order, starting with the children and moving up to the "
+"parent nodes.\n"
+"This means that when adding a node to the scene tree, the following order "
+"will be used for the callbacks: [method _enter_tree] of the parent, [method "
+"_enter_tree] of the children, [method _ready] of the children and finally "
+"[method _ready] of the parent (recursively for the entire scene tree).\n"
+"[b]Processing:[/b] Nodes can override the \"process\" state, so that they "
+"receive a callback on each frame requesting them to process (do something). "
+"Normal processing (callback [method _process], toggled with [method "
+"set_process]) happens as fast as possible and is dependent on the frame "
+"rate, so the processing time [i]delta[/i] (in seconds) is passed as an "
+"argument. Physics processing (callback [method _physics_process], toggled "
+"with [method set_physics_process]) happens a fixed number of times per "
+"second (60 by default) and is useful for code related to the physics "
+"engine.\n"
+"Nodes can also process input events. When present, the [method _input] "
+"function will be called for each input that the program receives. In many "
+"cases, this can be overkill (unless used for simple projects), and the "
+"[method _unhandled_input] function might be preferred; it is called when the "
+"input event was not handled by anyone else (typically, GUI [Control] nodes), "
+"ensuring that the node only receives the events that were meant for it.\n"
+"To keep track of the scene hierarchy (especially when instancing scenes into "
+"other scenes), an \"owner\" can be set for the node with the [member owner] "
+"property. This keeps track of who instanced what. This is mostly useful when "
+"writing editors and tools, though.\n"
+"Finally, when a node is freed with [method Object.free] or [method "
+"queue_free], it will also free all its children.\n"
+"[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy "
+"to manage, you could create groups like \"enemies\" or \"collectables\" for "
+"example, depending on your game. See [method add_to_group], [method "
+"is_in_group] and [method remove_from_group]. You can then retrieve all nodes "
+"in these groups, iterate them and even call methods on groups via the "
+"methods on [SceneTree].\n"
+"[b]Networking with nodes:[/b] After connecting to a server (or making one, "
+"see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC "
+"(remote procedure call) system to communicate over the network. By calling "
+"[method rpc] with a method name, it will be called locally and in all "
+"connected peers (peers = clients and the server that accepts connections). "
+"To identify which node receives the RPC call, Godot will use its [NodePath] "
+"(make sure node names are the same on all peers). Also, take a look at the "
+"high-level networking tutorial and corresponding demos."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "https://github.com/godotengine/godot-demo-projects/"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
+"changing, or after calling [method add_child] in a script). If the node has "
+"children, its [method _enter_tree] callback will be called first, and then "
+"that of the children.\n"
+"Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in "
+"[method Object._notification]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
+"scene changing, or after calling [method remove_child] in a script). If the "
+"node has children, its [method _exit_tree] callback will be called last, "
+"after all its children have left the tree.\n"
+"Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method "
+"Object._notification] and signal [signal tree_exiting]. To get notified when "
+"the node has already left the active tree, connect to the [signal "
+"tree_exited]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The string returned from this method is displayed as a warning in the Scene "
+"Dock if the script that overrides it is a [code]tool[/code] script.\n"
+"Returning an empty string produces no warning.\n"
+"Call [method update_configuration_warning] when the warning needs to be "
+"updated for this node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when there is an input event. The input event propagates up through "
+"the node tree until a node consumes it.\n"
+"It is only called if input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, [method _unhandled_input] and [method "
+"_unhandled_key_input] are usually a better fit as they allow the GUI to "
+"intercept the events first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called during the physics processing step of the main loop. Physics "
+"processing means that the frame rate is synced to the physics, i.e. the "
+"[code]delta[/code] variable should be constant. [code]delta[/code] is in "
+"seconds.\n"
+"It is only called if physics processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_physics_process].\n"
+"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
+"[method Object._notification].\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called during the processing step of the main loop. Processing happens at "
+"every frame and as fast as possible, so the [code]delta[/code] time since "
+"the previous frame is not constant. [code]delta[/code] is in seconds.\n"
+"It is only called if processing is enabled, which is done automatically if "
+"this method is overridden, and can be toggled with [method set_process].\n"
+"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
+"Object._notification].\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when the node is \"ready\", i.e. when both the node and its children "
+"have entered the scene tree. If the node has children, their [method _ready] "
+"callbacks get triggered first, and the parent node will receive the ready "
+"notification afterwards.\n"
+"Corresponds to the [constant NOTIFICATION_READY] notification in [method "
+"Object._notification]. See also the [code]onready[/code] keyword for "
+"variables.\n"
+"Usually used for initialization. For even earlier initialization, [method "
+"Object._init] may be used. See also [method _enter_tree].\n"
+"[b]Note:[/b] [method _ready] may be called only once for each node. After "
+"removing a node from the scene tree and adding again, [code]_ready[/code] "
+"will not be called for the second time. This can be bypassed with requesting "
+"another call with [method request_ready], which may be called anywhere "
+"before adding the node again."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
+"GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_unhandled_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_key_input] are usually a "
+"better fit than [method _input] as they allow the GUI to intercept the "
+"events first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
+"any GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled key input processing is enabled, which is "
+"done automatically if this method is overridden, and can be toggled with "
+"[method set_process_unhandled_key_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method SceneTree.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_input] are usually a better "
+"fit than [method _input] as they allow the GUI to intercept the events "
+"first.\n"
+"[b]Note:[/b] This method is only called if the node is present in the scene "
+"tree (i.e. if it's not orphan)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Adds a child node. Nodes can have any number of children, but every child "
+"must have a unique name. Child nodes are automatically deleted when the "
+"parent node is deleted, so an entire scene can be removed by deleting its "
+"topmost node.\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have a human-readable name based on the name of the node being "
+"instanced instead of its type.\n"
+"[b]Note:[/b] If the child node already has a parent, the function will fail. "
+"Use [method remove_child] first to remove the node from its current parent. "
+"For example:\n"
+"[codeblock]\n"
+"if child_node.get_parent():\n"
+" child_node.get_parent().remove_child(child_node)\n"
+"add_child(child_node)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
+"must set [member owner] in addition to calling [method add_child]. This is "
+"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/"
+"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
+"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
+"plugins[/url]. If [method add_child] is called without setting [member "
+"owner], the newly added [Node] will not be visible in the scene tree, though "
+"it will be visible in the 2D/3D view."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Adds [code]child_node[/code] as a child. The child is placed below the given "
+"[code]node[/code] in the list of children.\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have a human-readable name based on the name of the node being "
+"instanced instead of its type."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Adds the node to a group. Groups are helpers to name and organize a subset "
+"of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
+"number of groups. Nodes can be assigned a group at any time, but will not be "
+"added until they are inside the scene tree (see [method is_inside_tree]). "
+"See notes in the description, and the group methods in [SceneTree].\n"
+"The [code]persistent[/code] option is used when packing node to "
+"[PackedScene] and saving to file. Non-persistent groups aren't stored.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node can process while the scene tree is "
+"paused (see [member pause_mode]). Always returns [code]true[/code] if the "
+"scene tree is not paused, and [code]false[/code] if the node is not in the "
+"tree."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Duplicates the node, returning a new node.\n"
+"You can fine-tune the behavior using the [code]flags[/code] (see [enum "
+"DuplicateFlags]).\n"
+"[b]Note:[/b] It will not work properly if the node contains a script with "
+"constructor arguments (i.e. needs to supply arguments to [method Object."
+"_init] method). In that case, the node will be duplicated without a script."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Finds a descendant of this node whose name matches [code]mask[/code] as in "
+"[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
+"zero or more characters and [code]\"?\"[/code] matches any single character "
+"except [code]\".\"[/code]). Returns [code]null[/code] if no matching [Node] "
+"is found.\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names.\n"
+"If [code]owned[/code] is [code]true[/code], this method only finds nodes "
+"whose owner is this node. This is especially important for scenes "
+"instantiated through a script, because those scenes don't have an owner.\n"
+"[b]Note:[/b] As this method walks through all the descendants of the node, "
+"it is the slowest way to get a reference to another node. Whenever possible, "
+"consider using [method get_node] instead. To avoid using [method find_node] "
+"too often, consider caching the node reference into a variable."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Finds the first parent of the current node whose name matches [code]mask[/"
+"code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
+"code] matches zero or more characters and [code]\"?\"[/code] matches any "
+"single character except [code]\".\"[/code]).\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names.\n"
+"[b]Note:[/b] As this method walks upwards in the scene tree, it can be slow "
+"in large, deeply nested scene trees. Whenever possible, consider using "
+"[method get_node] instead. To avoid using [method find_parent] too often, "
+"consider caching the node reference into a variable."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns a child node by its index (see [method get_child_count]). This "
+"method is often used for iterating all children of a node.\n"
+"To access a child node via its name, use [method get_node]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Returns the number of child nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Returns an array of references to node's children."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns an array listing the groups that the node is a member of.\n"
+"[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
+"guaranteed. The order of node groups should not be relied upon as it can "
+"vary across project runs.\n"
+"[b]Note:[/b] The engine uses some group names internally (all starting with "
+"an underscore). To avoid conflicts with internal groups, do not add custom "
+"groups whose name starts with an underscore. To exclude internal groups "
+"while looping over [method get_groups], use the following snippet:\n"
+"[codeblock]\n"
+"# Stores the node's non-internal groups only (as an array of Strings).\n"
+"var non_internal_groups = []\n"
+"for group in get_groups():\n"
+" if not group.begins_with(\"_\"):\n"
+" non_internal_groups.push_back(group)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the node's index, i.e. its position among the siblings of its parent."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the peer ID of the network master for this node. See [method "
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Fetches a node. The [NodePath] can be either a relative path (from the "
+"current node) or an absolute path (in the scene tree) to a node. If the path "
+"does not exist, [code]null[/code] is returned and an error is logged. "
+"Attempts to access methods on the return value will result in an \"Attempt "
+"to call <method> on a null instance.\" error.\n"
+"[b]Note:[/b] Fetching absolute paths only works when the node is inside the "
+"scene tree (see [method is_inside_tree]).\n"
+"[b]Example:[/b] Assume your current node is Character and the following "
+"tree:\n"
+"[codeblock]\n"
+"/root\n"
+"/root/Character\n"
+"/root/Character/Sword\n"
+"/root/Character/Backpack/Dagger\n"
+"/root/MyGame\n"
+"/root/Swamp/Alligator\n"
+"/root/Swamp/Mosquito\n"
+"/root/Swamp/Goblin\n"
+"[/codeblock]\n"
+"Possible paths are:\n"
+"[codeblock]\n"
+"get_node(\"Sword\")\n"
+"get_node(\"Backpack/Dagger\")\n"
+"get_node(\"../Swamp/Alligator\")\n"
+"get_node(\"/root/MyGame\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Fetches a node and one of its resources as specified by the [NodePath]'s "
+"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
+"resources are specified in the [NodePath], the last one will be fetched.\n"
+"The return value is an array of size 3: the first index points to the [Node] "
+"(or [code]null[/code] if not found), the second index points to the "
+"[Resource] (or [code]null[/code] if not found), and the third index is the "
+"remaining [NodePath], if any.\n"
+"For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid "
+"node and that its [code]shape[/code] property has been assigned a "
+"[RectangleShape2D] resource, one could have this kind of output:\n"
+"[codeblock]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D\")) # "
+"[[CollisionShape2D:1161], Null, ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Similar to [method get_node], but does not log an error if [code]path[/code] "
+"does not point to a valid [Node]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the parent node of the current node, or [code]null[/code] if the "
+"node lacks a parent."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the absolute path of the current node. This only works if the "
+"current node is inside the scene tree (see [method is_inside_tree])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the relative [NodePath] from this node to the specified [code]node[/"
+"code]. Both nodes must be in the same scene or the function will fail."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the time elapsed (in seconds) since the last physics-bound frame "
+"(see [method _physics_process]). This is always a constant value in physics "
+"processing unless the frames per second is changed via [member Engine."
+"iterations_per_second]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the node's order in the scene tree branch. For example, if called on "
+"the first child node the position is [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns the time elapsed (in seconds) since the last process callback. This "
+"value may vary from frame to frame."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if this is an instance load placeholder. See "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Returns the [SceneTree] that contains this node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Returns the node's [Viewport]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node that the [NodePath] points to exists."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
+"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
+"shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive "
+"math types) are not considered resources."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the given node is a direct or indirect child of "
+"the current node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
+"dock."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the given node occurs later in the scene "
+"hierarchy than the current node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if this node is in the specified group. See notes "
+"in the description, and the group methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the local system is the master of this node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics processing is enabled (see [method "
+"set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if internal physics processing is enabled (see "
+"[method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if processing is enabled (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node is processing input (see [method "
+"set_process_input])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if internal processing is enabled (see [method "
+"set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled input (see "
+"[method set_process_unhandled_input])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled key input (see "
+"[method set_process_unhandled_key_input])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Moves a child node to a different position (order) among the other children. "
+"Since calls, signals, etc are performed by tree order, changing the order of "
+"children nodes may be useful."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
+"Works only in debug builds."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Prints the tree to stdout. Used mainly for debugging purposes. This version "
+"displays the path relative to the current node, and is good for copy/pasting "
+"into the [method get_node] function.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"TheGame\n"
+"TheGame/Menu\n"
+"TheGame/Menu/Label\n"
+"TheGame/Menu/Camera2D\n"
+"TheGame/SplashScreen\n"
+"TheGame/SplashScreen/Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Similar to [method print_tree], this prints the tree to stdout. This version "
+"displays a more graphical representation similar to what is displayed in the "
+"scene inspector. It is useful for inspecting larger trees.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+" â”–â•´TheGame\n"
+" â” â•´Menu\n"
+" ┃ ┠╴Label\n"
+" ┃ ┖╴Camera2D\n"
+" â”–â•´SplashScreen\n"
+" â”–â•´Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Calls the given method (if present) with the arguments given in [code]args[/"
+"code] on this node and recursively on all its children. If the "
+"[code]parent_first[/code] argument is [code]true[/code], the method will be "
+"called on the current node first, then on all its children. If "
+"[code]parent_first[/code] is [code]false[/code], the children will be called "
+"first."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notifies the current node and all its children recursively by calling "
+"[method Object.notification] on all of them."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Queues a node for deletion at the end of the current frame. When deleted, "
+"all of its child nodes will be deleted as well. This method ensures it's "
+"safe to delete the node, contrary to [method Object.free]. Use [method "
+"Object.is_queued_for_deletion] to check whether a node will be deleted at "
+"the end of the frame.\n"
+"[b]Important:[/b] If you have a variable pointing to a node, it will [i]not[/"
+"i] be assigned to [code]null[/code] once the node is freed. Instead, it will "
+"point to a [i]previously freed instance[/i] and you should validate it with "
+"[method @GDScript.is_instance_valid] before attempting to call its methods "
+"or access its properties."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Moves this node to the bottom of parent node's children hierarchy. This is "
+"often useful in GUIs ([Control] nodes), because their order of drawing "
+"depends on their order in the tree. The top Node is drawn first, then any "
+"siblings below the top Node in the hierarchy are successively drawn on top "
+"of it. After using [code]raise[/code], a Control will be drawn on top of its "
+"siblings."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Removes a node and sets all its children as children of the parent node (if "
+"it exists). All event subscriptions that pass by the removed node will be "
+"unsubscribed."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Removes a child node. The node is NOT deleted and must be deleted manually.\n"
+"[b]Note:[/b] This function may set the [member owner] of the removed Node "
+"(or its descendants) to be [code]null[/code], if that [member owner] is no "
+"longer a parent or ancestor."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Removes a node from a group. See notes in the description, and the group "
+"methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Replaces a node in a scene by the given one. Subscriptions that pass through "
+"this node will be lost.\n"
+"[b]Note:[/b] The given node will become the new parent of any child nodes "
+"that the replaced node had.\n"
+"[b]Note:[/b] The replaced node is not automatically freed, so you either "
+"need to keep it in a variable for later use or free it using [method Object."
+"free]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Requests that [code]_ready[/code] be called again. Note that the method "
+"won't be called immediately, but is scheduled for when the node is added to "
+"the scene tree again (see [method _ready]). [code]_ready[/code] is called "
+"only for the node which requested it, which means that you need to request "
+"ready for each child if you want them to call [code]_ready[/code] too (in "
+"which case, [code]_ready[/code] will be called in the same order as it would "
+"normally)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sends a remote procedure call request for the given [code]method[/code] to "
+"peers on the network (and locally), optionally sending all additional "
+"arguments as arguments to the method called by the RPC. The call request "
+"will only be received by nodes with the same [NodePath], including the exact "
+"same node name. Behaviour depends on the RPC configuration for the given "
+"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
+"See also [method rset] and [method rset_config] for properties. Returns an "
+"empty [Variant].\n"
+"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
+"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
+"to keep track of the connection state, either by the [SceneTree] signals "
+"like [code]server_disconnected[/code] or by checking [code]SceneTree."
+"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Changes the RPC mode for the given [code]method[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, methods are not exposed to networking (and RPCs). See also "
+"[method rset] and [method rset_config] for properties."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sends a [method rpc] using an unreliable protocol. Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
+"set_target_peer]). Returns an empty [Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Remotely changes a property's value on other peers (and locally). Behaviour "
+"depends on the RPC configuration for the given property, see [method "
+"rset_config]. See also [method rpc] for RPCs for methods, most information "
+"applies to this method as well."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Changes the RPC mode for the given [code]property[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, properties are not exposed to networking (and RPCs). See also "
+"[method rpc] and [method rpc_config] for methods."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Remotely changes the property's value on a specific peer identified by "
+"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Remotely changes the property's value on other peers (and locally) using an "
+"unreliable protocol."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Remotely changes property's value on a specific peer identified by "
+"[code]peer_id[/code] using an unreliable protocol (see [method "
+"NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Sets the folded state of the node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sets the node's network master to the peer with the given peer ID. The "
+"network master is the peer that has authority over the node on the network. "
+"Useful in conjunction with the [code]master[/code] and [code]puppet[/code] "
+"keywords. Inherited from the parent node by default, which ultimately "
+"defaults to peer ID 1 (the server). If [code]recursive[/code], the given "
+"peer is recursively set as the master for all children of this node."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables or disables physics (i.e. fixed framerate) processing. When a node "
+"is being processed, it will receive a [constant "
+"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
+"iterations_per_second] to change) interval (and the [method "
+"_physics_process] callback will be called if exists). Enabled automatically "
+"if [method _physics_process] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables or disables internal physics for this node. Internal physics "
+"processing happens in isolation from the normal [method _physics_process] "
+"calls and is used by some nodes internally to guarantee proper functioning "
+"even if the node is paused or physics processing is disabled for scripting "
+"([method set_physics_process]). Only useful for advanced uses to manipulate "
+"built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables or disables processing. When a node is being processed, it will "
+"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
+"[method _process] callback will be called if exists). Enabled automatically "
+"if [method _process] is overridden. Any calls to this before [method _ready] "
+"will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables or disables input processing. This is not required for GUI controls! "
+"Enabled automatically if [method _input] is overridden. Any calls to this "
+"before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables or disabled internal processing for this node. Internal processing "
+"happens in isolation from the normal [method _process] calls and is used by "
+"some nodes internally to guarantee proper functioning even if the node is "
+"paused or processing is disabled for scripting ([method set_process]). Only "
+"useful for advanced uses to manipulate built-in nodes' behavior.\n"
+"[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
+"logic, so changing this value from your code may lead to unexpected "
+"behavior. Script access to this internal logic is provided for specific "
+"advanced uses, but is unsafe and not supported."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables unhandled input processing. This is not required for GUI controls! "
+"It enables the node to receive all input that was not previously handled "
+"(usually by a [Control]). Enabled automatically if [method _unhandled_input] "
+"is overridden. Any calls to this before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Enables unhandled key input processing. Enabled automatically if [method "
+"_unhandled_key_input] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Updates the warning displayed for this node in the Scene Dock.\n"
+"Use [method _get_configuration_warning] to setup the warning message to "
+"display."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
+"use the default [SceneTree] one."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"If a scene is instantiated from a file, its topmost node contains the "
+"absolute file path from which it was loaded in [member filename] (e.g. "
+"[code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an "
+"empty string."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The [MultiplayerAPI] instance associated with this node. Either the [member "
+"custom_multiplayer], or the default SceneTree one (if inside tree)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The name of the node. This name is unique among the siblings (other child "
+"nodes from the same parent). When set to an existing name, the node will be "
+"automatically renamed.\n"
+"[b]Note:[/b] Auto-generated names might include the [code]@[/code] "
+"character, which is reserved for unique names when using [method add_child]. "
+"When setting the name manually, any [code]@[/code] will be removed."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The node owner. A node can have any other node as owner (as long as it is a "
+"valid parent, grandparent, etc. ascending in the tree). When saving a node "
+"(using [PackedScene]), all the nodes it owns will be saved with it. This "
+"allows for the creation of complex [SceneTree]s, with instancing and "
+"subinstancing."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"The node's priority in the execution order of the enabled processing "
+"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
+"NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose "
+"process priority value is [i]lower[/i] will have their processing callbacks "
+"executed first."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Emitted when the node is ready."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Emitted when the node is renamed."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Emitted when the node enters the tree."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Emitted after the node exits the tree and is no longer active."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when the node is still active but about to exit the tree. This is "
+"the right place for de-initialization (or a \"destructor\", if you will)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node enters a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is about to exit a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is moved in the parent."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is ready. See [method _ready]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is paused."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is unpaused."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received every frame when the physics process flag is set (see "
+"[method set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received every frame when the process flag is set (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received when a node is set as a child of another node.\n"
+"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received when a node is unparented (parent removed it from the "
+"list of children)."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node is instanced."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when a drag begins."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when a drag ends."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Notification received when the node's [NodePath] changed."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received every frame when the internal process flag is set (see "
+"[method set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received every frame when the internal physics process flag is "
+"set (see [method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Notification received when the node is ready, just before [constant "
+"NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
+"node enters tree, instead of only once."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Inherits pause mode from the node's parent. For the root node, it is "
+"equivalent to [constant PAUSE_MODE_STOP]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Stops processing when the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Continue to process regardless of the [SceneTree] pause state."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Duplicate the node's signals."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Duplicate the node's groups."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid "Duplicate the node's scripts."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Duplicate using instancing.\n"
+"An instance stays linked to the original so when the original changes, the "
+"instance changes too."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"A 2D game object, inherited by all 2D-related nodes. Has a position, "
+"rotation, scale, and Z index."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"A 2D game object, with a transform (position, rotation, and scale). All 2D "
+"nodes, including physics objects and sprites, inherit from Node2D. Use "
+"Node2D as a parent node to move, scale and rotate children in a 2D project. "
+"Also gives control of the node's render order."
+msgstr ""
+
+#: doc/classes/Node2D.xml doc/classes/Vector2.xml
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Multiplies the current scale by the [code]ratio[/code] vector."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Returns the angle between the node and the [code]point[/code] in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Returns the [Transform2D] relative to this node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Adds the [code]offset[/code] vector to the node's global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Rotates the node so it points towards the [code]point[/code], which is "
+"expected to use global coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Applies a local translation on the node's X axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Applies a local translation on the node's Y axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Applies a rotation to the node, in radians, starting from its current "
+"rotation."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Transforms the provided local position into a position in global coordinate "
+"space. The input is expected to be local relative to the [Node2D] it is "
+"called on. e.g. Applying this method to the positions of child nodes will "
+"correctly transform their positions into the global coordinate space, but "
+"applying it to a node's own position will give an incorrect result, as it "
+"will incorporate the node's own transformation into its global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Transforms the provided global position into a position in local coordinate "
+"space. The output will be local relative to the [Node2D] it is called on. e."
+"g. It is appropriate for determining the positions of child nodes, but it is "
+"not appropriate for determining its own position relative to its parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Translates the node by the given [code]offset[/code] in local coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Global rotation in radians."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Global rotation in degrees."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Global scale."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Global [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Position, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Rotation in radians, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Rotation in degrees, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "The node's scale. Unscaled value: [code](1, 1)[/code]."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid "Local [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"If [code]true[/code], the node's Z index is relative to its parent's Z "
+"index. If this node's Z index is 2 and its parent's effective Z index is 3, "
+"then this node's effective Z index will be 2 + 3 = 5."
+msgstr ""
+
+#: doc/classes/Node2D.xml
+msgid ""
+"Z index. Controls the order in which the nodes render. A node with a higher "
+"Z index will display in front of others. Must be between [constant "
+"VisualServer.CANVAS_ITEM_Z_MIN] and [constant VisualServer."
+"CANVAS_ITEM_Z_MAX] (inclusive)."
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid "Pre-parsed scene tree path."
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"A pre-parsed relative or absolute path in a scene tree, for use with [method "
+"Node.get_node] and similar functions. It can reference a node, a resource "
+"within a node, or a property of a node or resource. For instance, "
+"[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
+"[code]size[/code] property of the [code]texture[/code] resource on the node "
+"named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
+"the path.\n"
+"You will usually just pass a string to [method Node.get_node] and it will be "
+"automatically converted, but you may occasionally want to parse a path ahead "
+"of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
+"Exporting a [NodePath] variable will give you a node selection widget in the "
+"properties panel of the editor, which can often be useful.\n"
+"A [NodePath] is composed of a list of slash-separated node names (like a "
+"filesystem path) and an optional colon-separated list of \"subnames\" which "
+"can be resources or properties.\n"
+"Some examples of NodePaths include the following:\n"
+"[codeblock]\n"
+"# No leading slash means it is relative to the current node.\n"
+"@\"A\" # Immediate child A\n"
+"@\"A/B\" # A's child B\n"
+"@\".\" # The current node.\n"
+"@\"..\" # The parent node.\n"
+"@\"../C\" # A sibling node C.\n"
+"# A leading slash means it is absolute from the SceneTree.\n"
+"@\"/root\" # Equivalent to get_tree().get_root().\n"
+"@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
+"@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In the editor, [NodePath] properties are automatically updated "
+"when moving, renaming or deleting a node in the scene tree, but they are "
+"never updated at runtime."
+msgstr ""
+
+#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
+#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
+#: doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/520"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
+"texture:size\"[/code]. A path is absolute if it starts with a slash. "
+"Absolute paths are only valid in the global scene tree, not within "
+"individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
+"code] indicate the current node and its parent.\n"
+"The \"subnames\" optionally included after the path to the target node can "
+"point to resources or properties, and can also be nested.\n"
+"Examples of valid NodePaths (assuming that those nodes exist and have the "
+"referenced resources or properties):\n"
+"[codeblock]\n"
+"# Points to the Sprite node\n"
+"\"Path2D/PathFollow2D/Sprite\"\n"
+"# Points to the Sprite node and its \"texture\" resource.\n"
+"# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
+"# would retrieve both the Sprite node and the \"texture\" resource.\n"
+"\"Path2D/PathFollow2D/Sprite:texture\"\n"
+"# Points to the Sprite node and its \"position\" property.\n"
+"\"Path2D/PathFollow2D/Sprite:position\"\n"
+"# Points to the Sprite node and the \"x\" component of its \"position\" "
+"property.\n"
+"\"Path2D/PathFollow2D/Sprite:position:x\"\n"
+"# Absolute path (from \"root\")\n"
+"\"/root/Level/Path2D\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Returns a node path with a colon character ([code]:[/code]) prepended, "
+"transforming it to a pure property path with no node name (defaults to "
+"resolving from the current node).\n"
+"[codeblock]\n"
+"# This will be parsed as a node path to the \"x\" property in the \"position"
+"\" node\n"
+"var node_path = NodePath(\"position:x\")\n"
+"# This will be parsed as a node path to the \"x\" component of the \"position"
+"\" property in the current node\n"
+"var property_path = node_path.get_as_property_path()\n"
+"print(property_path) # :position:x\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Returns all subnames concatenated with a colon character ([code]:[/code]) as "
+"separator, i.e. the right side of the first colon in a node path.\n"
+"[codeblock]\n"
+"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Gets the node name indicated by [code]idx[/code] (0 to [method "
+"get_name_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
+"print(node_path.get_name(0)) # Path2D\n"
+"print(node_path.get_name(1)) # PathFollow2D\n"
+"print(node_path.get_name(2)) # Sprite\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Gets the number of node names which make up the path. Subnames (see [method "
+"get_subname_count]) are not included.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Gets the resource or property name indicated by [code]idx[/code] (0 to "
+"[method get_subname_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"print(node_path.get_subname(0)) # texture\n"
+"print(node_path.get_subname(1)) # load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Gets the number of resource or property names (\"subnames\") in the path. "
+"Each subname is listed after a colon character ([code]:[/code]) in the node "
+"path.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
+"has 2 subnames."
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid ""
+"Returns [code]true[/code] if the node path is absolute (as opposed to "
+"relative), which means that it starts with a slash character ([code]/[/"
+"code]). Absolute node paths can be used to access the root node ([code]\"/"
+"root\"[/code]) or autoloads (e.g. [code]\"/global\"[/code] if a \"global\" "
+"autoload was registered)."
+msgstr ""
+
+#: doc/classes/NodePath.xml
+msgid "Returns [code]true[/code] if the node path is empty."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid "[OpenSimplexNoise] filled texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid ""
+"Uses an [OpenSimplexNoise] to fill the texture data. You can specify the "
+"texture size but keep in mind that larger textures will take longer to "
+"generate and seamless noise only works with square sized textures.\n"
+"NoiseTexture can also generate normalmap textures.\n"
+"The class uses [Thread]s to generate the texture data internally, so [method "
+"Texture.get_data] may return [code]null[/code] if the generation process has "
+"not completed yet. In that case, you need to wait for the texture to be "
+"generated before accessing the data:\n"
+"[codeblock]\n"
+"var texture = preload(\"res://noise.tres\")\n"
+"yield(texture, \"changed\")\n"
+"var image = texture.get_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid ""
+"If [code]true[/code], the resulting texture contains a normal map created "
+"from the original noise interpreted as a bump map."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid ""
+"Strength of the bump maps used in this texture. A higher value will make the "
+"bump maps appear larger while a lower value will make them appear softer."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid "Height of the generated texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid "The [OpenSimplexNoise] instance used to generate the noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid ""
+"An offset used to specify the noise space coordinate of the top left corner "
+"of the generated noise. This value is ignored if [member seamless] is "
+"enabled."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid ""
+"Whether the texture can be tiled without visible seams or not. Seamless "
+"textures take longer to generate.\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml
+msgid "Width of the generated texture."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Base class for all non-built-in types."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Every class which is not a built-in type inherits from this class.\n"
+"You can construct Objects from scripting languages, using [code]Object.new()"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
+"\" node in VisualScript.\n"
+"Objects do not manage memory. If a class inherits from Object, you will have "
+"to delete instances of it manually. To do so, call the [method free] method "
+"from your script or delete the instance from C++.\n"
+"Some classes that extend Object add memory management. This is the case of "
+"[Reference], which counts references and deletes itself automatically when "
+"no longer referenced. [Node], another fundamental type, deletes all its "
+"children when freed from memory.\n"
+"Objects export properties, which are mainly useful for storage and editing, "
+"but not really so much in programming. Properties are exported in [method "
+"_get_property_list] and handled in [method _get] and [method _set]. However, "
+"scripting languages and C++ have simpler means to export them.\n"
+"Property membership can be tested directly in GDScript using [code]in[/"
+"code]:\n"
+"[codeblock]\n"
+"var n = Node2D.new()\n"
+"print(\"position\" in n) # Prints \"True\".\n"
+"print(\"other_property\" in n) # Prints \"False\".\n"
+"[/codeblock]\n"
+"The [code]in[/code] operator will evaluate to [code]true[/code] as long as "
+"the key exists, even if the value is [code]null[/code].\n"
+"Objects also receive notifications. Notifications are a simple way to notify "
+"the object about different events, so they can all be handled together. See "
+"[method _notification].\n"
+"[b]Note:[/b] Unlike references to a [Reference], references to an Object "
+"stored in a variable can become invalid without warning. Therefore, it's "
+"recommended to use [Reference] for data classes instead of [Object].\n"
+"[b]Note:[/b] Due to a bug, you can't create a \"plain\" Object using "
+"[code]Object.new()[/code]. Instead, use [code]ClassDB.instance(\"Object\")[/"
+"code]. This bug only applies to Object itself, not any of its descendents "
+"like [Reference]."
+msgstr ""
+
+#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
+msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get].\n"
+"Returns the given property. Returns [code]null[/code] if the [code]property[/"
+"code] does not exist."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get_property_list].\n"
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] must contain at least [code]name: String[/code] "
+"and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it "
+"can also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Called when the object is initialized."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Called whenever the object receives a notification, which is identified in "
+"[code]what[/code] by a constant. The base [Object] has two constants "
+"[constant NOTIFICATION_POSTINITIALIZE] and [constant "
+"NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more "
+"notifications which are also received by this method."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method set].\n"
+"Sets a property. Returns [code]true[/code] if the [code]property[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method to_string], and thus the object's representation where it is "
+"converted to a string, e.g. with [code]print(obj)[/code].\n"
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
+"added as an [Array] of dictionaries, each containing [code]name: String[/"
+"code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. This "
+"method supports a variable number of arguments, so parameters are passed as "
+"a comma separated list. Example:\n"
+"[codeblock]\n"
+"call(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
+"defined by a built-in Godot node. This doesn't apply to user-defined methods "
+"where you should use the same convention as in the C# source (typically "
+"PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Calls the [code]method[/code] on the object during idle time. This method "
+"supports a variable number of arguments, so parameters are passed as a comma "
+"separated list. Example:\n"
+"[codeblock]\n"
+"call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
+"defined by a built-in Godot node. This doesn't apply to user-defined methods "
+"where you should use the same convention as in the C# source (typically "
+"PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. "
+"Contrarily to [method call], this method does not support a variable number "
+"of arguments but expects all parameters to be via a single [Array].\n"
+"[codeblock]\n"
+"callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if the object can translate strings. See [method "
+"set_message_translation] and [method tr]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
+"code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
+"parameters. These parameters will be passed to the method after any "
+"parameter used in the call to [method emit_signal]. Use [code]flags[/code] "
+"to set deferred or one-shot connections. See [enum ConnectFlags] constants.\n"
+"A [code]signal[/code] can only be connected once to a [code]method[/code]. "
+"It will throw an error if already connected, unless the signal was connected "
+"with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method "
+"is_connected] to check for existing connections.\n"
+"If the [code]target[/code] is destroyed in the game's lifecycle, the "
+"connection will be lost.\n"
+"Examples:\n"
+"[codeblock]\n"
+"connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n"
+"connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit "
+"signal\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-"
+"defined signal\n"
+"[/codeblock]\n"
+"An example of the relationship between [code]binds[/code] passed to [method "
+"connect] and parameters used when calling [method emit_signal]:\n"
+"[codeblock]\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # "
+"weapon_type and damage are passed last\n"
+"emit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed "
+"first\n"
+"func _on_Player_hit(hit_by, level, weapon_type, damage):\n"
+" print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, "
+"level, weapon_type, damage])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
+"[code]target[/code].\n"
+"If you try to disconnect a connection that does not exist, the method will "
+"throw an error. Use [method is_connected] to ensure that the connection "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Emits the given [code]signal[/code]. The signal must exist, so it should be "
+"a built-in signal of this class or one of its parent classes, or a user-"
+"defined signal. This method supports a variable number of arguments, so "
+"parameters are passed as a comma separated list. Example:\n"
+"[codeblock]\n"
+"emit_signal(\"hit\", weapon_type, damage)\n"
+"emit_signal(\"game_over\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Deletes the object from memory immediately. For [Node]s, you may want to use "
+"[method Node.queue_free] to queue the node for safe deletion at the end of "
+"the current frame.\n"
+"[b]Important:[/b] If you have a variable pointing to an object, it will "
+"[i]not[/i] be assigned to [code]null[/code] once the object is freed. "
+"Instead, it will point to a [i]previously freed instance[/i] and you should "
+"validate it with [method @GDScript.is_instance_valid] before attempting to "
+"call its methods or access its properties."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns the [Variant] value of the given [code]property[/code]. If the "
+"[code]property[/code] doesn't exist, this will return [code]null[/code].\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns the object's class as a [String]. See also [method is_class].\n"
+"[b]Note:[/b] [method get_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, the base class name will be returned instead."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns an [Array] of dictionaries with information about signals that are "
+"connected to the object.\n"
+"Each [Dictionary] contains three String entries:\n"
+"- [code]source[/code] is a reference to the signal emitter.\n"
+"- [code]signal_name[/code] is the name of the connected signal.\n"
+"- [code]method_name[/code] is the name of the method to which the signal is "
+"connected."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Gets the object's property indexed by the given [NodePath]. The node path "
+"should be relative to the current object and can use the colon character "
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
+"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
+"property paths. For the purpose of nodes, use [method Node."
+"get_node_and_resource] instead."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns the object's unique instance ID.\n"
+"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
+"object instance with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns the object's metadata entry for the given [code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns the object's metadata as a [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns the object's methods and their signatures as an [Array]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] contain at least [code]name: String[/code] and "
+"[code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can "
+"also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns the object's [Script] instance, or [code]null[/code] if none is "
+"assigned."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns an [Array] of connections for the given [code]signal[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns the list of signals as an [Array] of dictionaries."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if a metadata entry is found with the given "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if the object contains the given [code]method[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
+"exists. Only signals added using [method add_user_signal] are taken into "
+"account."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Returns [code]true[/code] if signal emission blocking is enabled."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if the object inherits from the given [code]class[/"
+"code]. See also [method get_class].\n"
+"[b]Note:[/b] [method is_class] does not take [code]class_name[/code] "
+"declarations into account. If the object has a [code]class_name[/code] "
+"defined, [method is_class] will return [code]false[/code] for that name."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
+"code], [code]target[/code], and [code]method[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns [code]true[/code] if the [method Node.queue_free] method was called "
+"for the object."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Send a given notification to the object, which will also trigger a call to "
+"the [method _notification] method of all classes that the object inherits "
+"from.\n"
+"If [code]reversed[/code] is [code]true[/code], [method _notification] is "
+"called first on the object's own class, and then up to its successive parent "
+"classes. If [code]reversed[/code] is [code]false[/code], [method "
+"_notification] is called first on the highest ancestor ([Object] itself), "
+"and then down to its successive inheriting classes."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Notify the editor that the property list has changed, so that editor plugins "
+"can take the new values into account. Does nothing on export builds."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Removes a given entry from the object's metadata. See also [method set_meta]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Assigns a new value to the given property. If the [code]property[/code] does "
+"not exist, nothing will happen.\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "If set to [code]true[/code], signal emission is blocked."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Assigns a new value to the given property, after the current frame's physics "
+"step. This is equivalent to calling [method set] via [method call_deferred], "
+"i.e. [code]call_deferred(\"set\", property, value)[/code].\n"
+"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
+"is defined by a built-in Godot node. This doesn't apply to user-defined "
+"properties where you should use the same convention as in the C# source "
+"(typically PascalCase)."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Assigns a new value to the property identified by the [NodePath]. The node "
+"path should be relative to the current object and can use the colon "
+"character ([code]:[/code]) to access nested properties. Example:\n"
+"[codeblock]\n"
+"set_indexed(\"position\", Vector2(42, 0))\n"
+"set_indexed(\"position:y\", -10)\n"
+"print(position) # (42, -10)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Defines whether the object can translate strings (with calls to [method "
+"tr]). Enabled by default."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Adds, changes or removes a given entry in the object's metadata. Metadata "
+"are serialized and can take any [Variant] value.\n"
+"To remove a given entry from the object's metadata, use [method "
+"remove_meta]. Metadata is also removed if its value is set to [code]null[/"
+"code]. This means you can also use [code]set_meta(\"name\", null)[/code] to "
+"remove metadata for [code]\"name\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Assigns a script to the object. Each object can have a single script "
+"assigned to it, which are used to extend its functionality.\n"
+"If the object already had a script, the previous script instance will be "
+"freed and its variables and state will be lost. The new script's [method "
+"_init] method will be called."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code].\n"
+"Override the method [method _to_string] to customize the [String] "
+"representation."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Translates a message using translation catalogs configured in the Project "
+"Settings.\n"
+"Only works if message translation is enabled (which it is by default), "
+"otherwise it returns the [code]message[/code] unchanged. See [method "
+"set_message_translation]."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Emitted whenever the object's script is changed."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Called right when the object is initialized. Not available in script."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Called before the object is about to be deleted."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Connects a signal in deferred mode. This way, signal emissions are stored in "
+"a queue, then set on idle time."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "Persisting connections are saved when the object is serialized to file."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid "One-shot connections disconnect themselves after emission."
+msgstr ""
+
+#: doc/classes/Object.xml
+msgid ""
+"Connect a signal as reference-counted. This means that a given signal can be "
+"connected several times to the same target, and will only be fully "
+"disconnected once no references are left."
+msgstr ""
+
+#: doc/classes/Occluder.xml
+msgid "Allows [OccluderShape]s to be used for occlusion culling."
+msgstr ""
+
+#: doc/classes/Occluder.xml
+msgid ""
+"[Occluder]s that are placed within your scene will automatically cull "
+"objects that are hidden from view by the occluder. This can increase "
+"performance by decreasing the amount of objects drawn.\n"
+"[Occluder]s are totally dynamic, you can move them as you wish. This means "
+"you can for example, place occluders on a moving spaceship, and have it "
+"occlude objects as it flies past.\n"
+"You can place a large number of [Occluder]s within a scene. As it would be "
+"counterproductive to cull against hundreds of occluders, the system will "
+"automatically choose a selection of these for active use during any given "
+"frame, based a screen space metric. Larger occluders are favored, as well as "
+"those close to the camera. Note that a small occluder close to the camera "
+"may be a better occluder in terms of screen space than a large occluder far "
+"in the distance.\n"
+"The type of occlusion primitive is determined by the [OccluderShape] that "
+"you add to the [Occluder]. Some [OccluderShape]s may allow more than one "
+"primitive in a single, node, for greater efficiency.\n"
+"Although [Occluder]s work in general use, they also become even more "
+"powerful when used in conjunction with the portal system. Occluders are "
+"placed in rooms (based on their origin), and can block portals (and thus "
+"entire rooms) as well as objects from rendering."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid "Defines a 2D polygon for LightOccluder2D."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid ""
+"Editor facility that helps you draw a 2D polygon used as resource for "
+"[LightOccluder2D]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid ""
+"If [code]true[/code], closes the polygon. A closed OccluderPolygon2D "
+"occludes the light coming from any direction. An opened OccluderPolygon2D "
+"occludes the light only at its outline's direction."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid "The culling mode to use."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid ""
+"A [Vector2] array with the index for polygon's vertices positions.\n"
+"[b]Note:[/b] The returned value is a copy of the underlying array, rather "
+"than a reference."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid "Culling is disabled. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid ""
+"Culling is performed in the clockwise direction. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml
+msgid ""
+"Culling is performed in the counterclockwise direction. See [member "
+"cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderShape.xml
+msgid ""
+"Base class for shapes used for occlusion culling by the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShape.xml
+msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml
+msgid "Spherical occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"This shape can include multiple spheres. These can be created and deleted "
+"either in the Editor inspector or by calling [code]set_spheres[/code]. The "
+"sphere positions can be set by dragging the handle in the Editor viewport. "
+"The radius can be set with the smaller handle."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml
+msgid "Sets an individual sphere's position."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml
+msgid "Sets an individual sphere's radius."
+msgstr ""
+
+#: doc/classes/OccluderShapeSphere.xml
+msgid ""
+"The sphere data can be accessed as an array of [Plane]s. The position of "
+"each sphere is stored in the [code]normal[/code], and the radius is stored "
+"in the [code]d[/code] value of the plane."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid "Omnidirectional light, such as a light bulb or a candle."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid ""
+"An Omnidirectional light is a type of [Light] that emits light in all "
+"directions. The light is attenuated by distance and this attenuation can be "
+"configured by changing its energy, radius, and attenuation parameters.\n"
+"[b]Note:[/b] By default, only 32 OmniLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid ""
+"The light's attenuation (drop-off) curve. A number of presets are available "
+"in the [b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid ""
+"The light's radius. Note that the effectively lit area may appear to be "
+"smaller depending on the [member omni_attenuation] in use. No matter the "
+"[member omni_attenuation] in use, the light will never reach anything "
+"outside this radius."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid "See [enum ShadowDetail]."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid "See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid ""
+"Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
+"SHADOW_CUBE], but lower-quality."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid ""
+"Shadows are rendered to a cubemap. Slower than [constant "
+"SHADOW_DUAL_PARABOLOID], but higher-quality."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid "Use more detail vertically when computing the shadow."
+msgstr ""
+
+#: doc/classes/OmniLight.xml
+msgid "Use more detail horizontally when computing the shadow."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid "Noise generator based on Open Simplex."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"This resource allows you to configure and sample a fractal noise space. Here "
+"is a brief usage example that configures an OpenSimplexNoise and gets "
+"samples at various positions and dimensions:\n"
+"[codeblock]\n"
+"var noise = OpenSimplexNoise.new()\n"
+"\n"
+"# Configure\n"
+"noise.seed = randi()\n"
+"noise.octaves = 4\n"
+"noise.period = 20.0\n"
+"noise.persistence = 0.8\n"
+"\n"
+"# Sample\n"
+"print(\"Values:\")\n"
+"print(noise.get_noise_2d(1.0, 1.0))\n"
+"print(noise.get_noise_3d(0.5, 3.0, 15.0))\n"
+"print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Generate a noise image in [constant Image.FORMAT_L8] format with the "
+"requested [code]width[/code] and [code]height[/code], based on the current "
+"noise parameters. If [code]noise_offset[/code] is specified, then the offset "
+"value is used as the coordinates of the top-left corner of the generated "
+"noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
+"[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
+"code] with fixed y-coordinate value 0.0."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Generate a tileable noise image in [constant Image.FORMAT_L8] format, based "
+"on the current noise parameters. Generated seamless images are always square "
+"([code]size[/code] × [code]size[/code]).\n"
+"[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
+"noise. This is due to the way noise uses higher dimensions for generating "
+"seamless noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid "Difference in period between [member octaves]."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Number of OpenSimplex noise layers that are sampled to get the fractal "
+"noise. Higher values result in more detailed noise but take more time to "
+"generate.\n"
+"[b]Note:[/b] The maximum allowed value is 9."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Period of the base octave. A lower period results in a higher-frequency "
+"noise (more value changes across the same distance)."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Contribution factor of the different octaves. A [code]persistence[/code] "
+"value of 1 means all the octaves have the same contribution, a value of 0.5 "
+"means each octave contributes half as much as the previous one."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+msgid ""
+"Seed used to generate random values, different seeds will generate different "
+"noise maps."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Button control that provides selectable options when pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"OptionButton is a type button that provides a selectable list of items when "
+"pressed. The item selected becomes the \"current\" item and is displayed as "
+"the button text.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
+"(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
+"index will be used as the item's ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
+"If no [code]id[/code] is passed, the item index will be used as the item's "
+"ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Adds a separator to the list of items. Separators help to group items. "
+"Separator also takes up an index and is appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Clears all the items in the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Returns the amount of items in the OptionButton, including separators."
+msgstr ""
+
+#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
+msgid "Returns the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Returns the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Returns the index of the item with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Retrieves the metadata of an item. Metadata may be any type and can be used "
+"to store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
+msgid "Returns the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Gets the metadata of the selected item. Metadata for items can be set using "
+"[method set_item_metadata]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Removes the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Selects an item by index and makes it the current item. This will work even "
+"if the item is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Sets whether the item at index [code]idx[/code] is disabled.\n"
+"Disabled items are drawn differently in the dropdown and are not selectable "
+"by the user. If the current selected item is set as disabled, it will remain "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Sets the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Sets the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Sets the metadata of an item. Metadata may be of any type and can be used to "
+"store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
+msgid "Sets the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"The index of the currently selected item, or [code]-1[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Emitted when the user navigates to an item using the [code]ui_up[/code] or "
+"[code]ui_down[/code] actions. The index of the item selected is passed as "
+"argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Emitted when the current item has been changed by the user. The index of the "
+"item selected is passed as argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Default text [Color] of the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Text [Color] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "The horizontal space between [OptionButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "[Font] of the [OptionButton]'s text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "The arrow icon to be drawn on the right end of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "Default [StyleBox] for the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
+msgid "[StyleBox] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Operating System functions."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Operating System functions. OS wraps the most common functionality to "
+"communicate with the host operating system, such as the clipboard, video "
+"driver, date and time, timers, environment variables, execution of binaries, "
+"command line, etc."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Displays a modal dialog box using the host OS' facilities. Execution is "
+"blocked until the dialog is closed."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if the host OS allows drawing."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the current host platform is using multiple "
+"threads."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Centers the window on the screen if in windowed mode."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Shuts down system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Crashes the engine (or the editor if called within a [code]tool[/code] "
+"script). This should [i]only[/i] be used for testing the system's crash "
+"handler, not for any other purpose. For general error reporting, use (in "
+"order of preference) [method @GDScript.assert], [method @GDScript."
+"push_error] or [method alert]. See also [method kill]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Delays execution of the current thread by [code]msec[/code] milliseconds. "
+"[code]msec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_msec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_msec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_msec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Delays execution of the current thread by [code]usec[/code] microseconds. "
+"[code]usec[/code] must be greater than or equal to [code]0[/code]. "
+"Otherwise, [method delay_usec] will do nothing and will print an error "
+"message.\n"
+"[b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code "
+"execution. To delay code execution in a non-blocking way, see [method "
+"SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
+"delay the execution of code placed below the [code]yield[/code] without "
+"affecting the rest of the project (or editor, for [EditorPlugin]s and "
+"[EditorScript]s).\n"
+"[b]Note:[/b] When [method delay_usec] is called on the main thread, it will "
+"freeze the project and will prevent it from redrawing and registering input "
+"until the delay has passed. When using [method delay_usec] as part of an "
+"[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
+"the project if it is currently running (since the project is an independent "
+"child process)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Dumps the memory allocation ringlist to a file (only works in debug).\n"
+"Entry format per line: \"Address - Size - Description\"."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Dumps all used resources to file (only works in debug).\n"
+"Entry format per line: \"Resource Type : Resource Location\".\n"
+"At the end of the file is a statistic of all used Resource Types."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Execute the file at the given path with the arguments passed as an array of "
+"strings. Platform path resolution will take place. The resolved file must "
+"exist and be executable.\n"
+"The arguments are used in the given order and separated by a space, so "
+"[code]OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)[/"
+"code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's "
+"shell.\n"
+"This method has slightly different behavior based on whether the "
+"[code]blocking[/code] mode is enabled.\n"
+"If [code]blocking[/code] is [code]true[/code], the Godot thread will pause "
+"its execution while waiting for the process to terminate. The shell output "
+"of the process will be written to the [code]output[/code] array as a single "
+"string. When the process terminates, the Godot thread will resume "
+"execution.\n"
+"If [code]blocking[/code] is [code]false[/code], the Godot thread will "
+"continue while the new process runs. It is not possible to retrieve the "
+"shell output in non-blocking mode, so [code]output[/code] will be empty.\n"
+"The return value also depends on the blocking mode. When blocking, the "
+"method will return an exit code of the process. When non-blocking, the "
+"method returns a process ID, which you can use to monitor the process (and "
+"potentially terminate it with [method kill]). If the process forking (non-"
+"blocking) or opening (blocking) fails, the method will return [code]-1[/"
+"code] or another exit code.\n"
+"Example of blocking mode and retrieving the shell output:\n"
+"[codeblock]\n"
+"var output = []\n"
+"var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
+"[/codeblock]\n"
+"Example of non-blocking mode, running another instance of the project and "
+"storing its process ID:\n"
+"[codeblock]\n"
+"var pid = OS.execute(OS.get_executable_path(), [], false)\n"
+"[/codeblock]\n"
+"If you wish to access a shell built-in or perform a composite command, a "
+"platform-specific shell can be invoked. For example:\n"
+"[codeblock]\n"
+"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the scancode of the given string (e.g. \"Escape\")."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the total number of available audio drivers."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the audio driver name for the given index."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the [i]global[/i] cache data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_CACHE_HOME[/code] environment variable before starting "
+"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in "
+"Godot projects[/url] in the documentation for more information. See also "
+"[method get_config_dir] and [method get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the command-line arguments passed to the engine.\n"
+"Command-line arguments can be written in any form, including both [code]--"
+"key value[/code] and [code]--key=value[/code] forms so they can be properly "
+"parsed, as long as custom command-line arguments do not conflict with engine "
+"arguments.\n"
+"You can also incorporate environment variables using the [method "
+"get_environment] method.\n"
+"You can set [member ProjectSettings.editor/main_run_args] to define command-"
+"line arguments to be passed by the editor when running the project.\n"
+"Here's a minimal example on how to parse command-line arguments into a "
+"dictionary using the [code]--key=value[/code] form for arguments:\n"
+"[codeblock]\n"
+"var arguments = {}\n"
+"for argument in OS.get_cmdline_args():\n"
+" if argument.find(\"=\") > -1:\n"
+" var key_value = argument.split(\"=\")\n"
+" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the [i]global[/i] user configuration directory according to the "
+"operating system's standards. On desktop platforms, this path can be "
+"overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable "
+"before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths."
+"html]File paths in Godot projects[/url] in the documentation for more "
+"information. See also [method get_cache_dir] and [method get_data_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns an array of MIDI device names.\n"
+"The returned array will be empty if the system MIDI driver has not "
+"previously been initialised with [method open_midi_inputs].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the currently used video driver, using one of the values from [enum "
+"VideoDriver]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the [i]global[/i] user data directory according to the operating "
+"system's standards. On desktop platforms, this path can be overridden by "
+"setting the [code]XDG_DATA_HOME[/code] environment variable before starting "
+"the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in "
+"Godot projects[/url] in the documentation for more information. See also "
+"[method get_cache_dir] and [method get_config_dir].\n"
+"Not to be confused with [method get_user_data_dir], which returns the "
+"[i]project-specific[/i] user data path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_date_dict_from_system] instead.\n"
+"Returns current date as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_datetime_dict_from_system] instead.\n"
+"Returns current datetime as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
+"[code]second[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_datetime_dict_from_unix_time] instead.\n"
+"Gets a dictionary of time values corresponding to the given UNIX epoch time "
+"(in seconds).\n"
+"The returned Dictionary's values will be the same as [method get_datetime], "
+"with the exception of Daylight Savings Time as it cannot be determined from "
+"the epoch."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the total amount of dynamic memory used (only works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the value of an environment variable. Returns an empty string if the "
+"environment variable doesn't exist.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the path to the current engine executable."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"With this function, you can get the list of dangerous permissions that have "
+"been granted to the Android application.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the IME cursor position (the currently-edited portion of the string) "
+"relative to the characters in the composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME cursor position.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the IME intermediate composition string.\n"
+"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
+"notify it of changes to the IME composition string.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the current latin keyboard variant as a String.\n"
+"Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
+"code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
+"code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
+"[code]\"QWERTY\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the host OS locale as a string of the form "
+"[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the "
+"language code and not the fully specified locale from the OS, you can use "
+"[method get_locale_language].\n"
+"[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/"
+"List_of_ISO_639-1_codes]language code[/url], in lower case.\n"
+"[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/"
+"ISO_15924]script code[/url], in title case.\n"
+"[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/ISO_3166-1]country code[/url], in upper case.\n"
+"[code]VARIANT[/code] - optional, language variant, region and sort order. "
+"Variant can have any number of underscored keywords.\n"
+"[code]extra[/code] - optional, semicolon separated list of additional key "
+"words. Currency, calendar, sort order and numbering system information."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/"
+"wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be "
+"consistent on all platforms. This is equivalent to extracting the "
+"[code]language[/code] part of the [method get_locale] string.\n"
+"This can be used to narrow down fully specified locale strings to only the "
+"\"common\" language code, when you don't need the additional information "
+"about country code or variants. For example, for a French Canadian user with "
+"[code]fr_CA[/code] locale, this would return [code]fr[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the ID of the main thread. See [method get_thread_caller_id].\n"
+"[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
+"application restarts."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the model name of the current device.\n"
+"[b]Note:[/b] This method is implemented on Android and iOS. Returns "
+"[code]\"GenericDevice\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
+"code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
+"[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
+"[code]\"X11\"[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns internal structure pointers for use in GDNative plugins.\n"
+"[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will "
+"soon be supported)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the amount of battery left in the device as a percentage. Returns "
+"[code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns an estimate of the time left in seconds before the device runs out "
+"of battery. Returns [code]-1[/code] if power state is unknown.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the current state of the device regarding battery and power. See "
+"[enum PowerState] constants.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the project's process ID.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the number of threads available on the host machine."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the window size including decorations like window borders."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
+"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"See also [member InputEventKey.scancode] and [method InputEventKey."
+"get_scancode_with_modifiers]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the number of displays attached to the host machine."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the dots per inch density of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS, returned value is inaccurate if fractional display "
+"scaling mode is used.\n"
+"[b]Note:[/b] On Android devices, the actual screen densities are grouped "
+"into six generalized densities:\n"
+"[codeblock]\n"
+" ldpi - 120 dpi\n"
+" mdpi - 160 dpi\n"
+" hdpi - 240 dpi\n"
+" xhdpi - 320 dpi\n"
+" xxhdpi - 480 dpi\n"
+"xxxhdpi - 640 dpi\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows. Returns [code]72[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Return the greatest scale factor of all screens.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
+"least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
+"other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the position of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Return the scale factor of the specified screen by index. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
+"screen, and [code]1.0[/code] for all other cases.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the dimensions in pixels of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the amount of time in milliseconds it took for the boot logo to "
+"appear."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the maximum amount of static memory used (only works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the actual path to commonly used folders across different platforms. "
+"Available locations are specified in [enum SystemDir].\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
+"Windows.\n"
+"[b]Note:[/b] Shared storage is implemented on Android and allows to "
+"differentiate between app specific and shared directories. Shared "
+"directories have additional restrictions on Android."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the epoch time of the operating system in milliseconds."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the epoch time of the operating system in seconds."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the total number of available tablet drivers.\n"
+"[b]Note:[/b] This method is implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the tablet driver name for the given index.\n"
+"[b]Note:[/b] This method is implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the ID of the current thread. This can be used in logs to ease "
+"debugging of multi-threaded applications.\n"
+"[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
+"application restarts."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_ticks_msec] instead.\n"
+"Returns the amount of time passed in milliseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_ticks_usec] instead.\n"
+"Returns the amount of time passed in microseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Deprecated, use [method Time.get_time_dict_from_system] instead.\n"
+"Returns current time as a dictionary of keys: hour, minute, second."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the current time zone as a dictionary with the keys: bias and name."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns a string that is unique to the device.\n"
+"[b]Note:[/b] This string may change without notice if the user reinstalls/"
+"upgrades their operating system or changes their hardware. This means it "
+"should generally not be used to encrypt persistent data as the data saved "
+"before an unexpected ID change would become inaccessible. The returned "
+"string may also be falsified using external programs, so do not rely on the "
+"string returned by [method get_unique_id] for security purposes.\n"
+"[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
+"implemented on those platforms yet."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the current UNIX epoch timestamp in seconds.\n"
+"[b]Important:[/b] This is the system clock that the user can manually set. "
+"[b]Never use[/b] this method for precise time calculation since its results "
+"are also subject to automatic adjustments by the operating system. [b]Always "
+"use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time "
+"calculation instead, since they are guaranteed to be monotonic (i.e. never "
+"decrease)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Gets an epoch time value from a dictionary of time values.\n"
+"[code]datetime[/code] must be populated with the following keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
+"[code]minute[/code], [code]second[/code].\n"
+"If the dictionary is empty [code]0[/code] is returned. If some keys are "
+"omitted, they default to the equivalent values for the UNIX epoch timestamp "
+"0 (1970-01-01 at 00:00:00 UTC).\n"
+"You can pass the output from [method get_datetime_from_unix_time] directly "
+"into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
+"ignored."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the absolute directory path where user data is written ([code]user://"
+"[/code]).\n"
+"On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/"
+"code], or [code]~/.local/share/[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set.\n"
+"On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/"
+"[project_name][/code], or [code]~/Library/Application Support/[custom_name][/"
+"code] if [code]use_custom_user_dir[/code] is set.\n"
+"On Windows, this is [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
+"code], or [code]%APPDATA%\\[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
+"[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
+"If the project name is empty, [code]user://[/code] falls back to [code]res://"
+"[/code].\n"
+"Not to be confused with [method get_data_dir], which returns the [i]global[/"
+"i] (non-project-specific) user data directory."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Returns the number of video drivers supported on the current platform."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the video driver matching the given [code]driver[/code] "
+"index. This index is a value from [enum VideoDriver], and you can use "
+"[method get_current_video_driver] to get the current backend's index."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
+"keyboard or if it is currently hidden."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns unobscured area of the window where interactive controls should be "
+"rendered."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
+"item to the macOS dock icon menu.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Add a separator between items. Separators also occupy an index.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Clear the global menu, in effect removing all items.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Removes the item at index \"idx\" from the global menu. Note that the "
+"indexes of items after the removed item are going to be shifted by one.\n"
+"[b]Note:[/b] This method is implemented on macOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the environment variable with the name "
+"[code]variable[/code] exists.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the feature for the given feature tag is "
+"supported in the currently running instance, depending on the platform, "
+"build etc. Can be used to check whether you're currently running a debug "
+"build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/"
+"tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more "
+"details.\n"
+"[b]Note:[/b] Tag names are case-sensitive."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the device has a touchscreen or emulates one."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the platform has a virtual keyboard, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the Godot binary used to run the project is a "
+"[i]debug[/i] export template, or when running in the editor.\n"
+"Returns [code]false[/code] if the Godot binary used to run the project is a "
+"[i]release[/i] export template.\n"
+"To check whether the Godot binary used to run the project is an export "
+"template (debug or release), use [code]OS.has_feature(\"standalone\")[/code] "
+"instead."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
+"and [b]Cancel[/b] on the right."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the input scancode corresponds to a Unicode "
+"character."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
+"(verbose stdout)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], the [code]user://[/code] file system is persistent, so "
+"that its state is the same after a player quits and starts the game again. "
+"Relevant to the HTML5 platform, where this persistence may be unavailable."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the window should always be on top of other "
+"windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if the window is currently focused.\n"
+"[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
+"will always return [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns active keyboard layout index.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the number of keyboard layouts.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
+"[code]index[/code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the localized name of the keyboard layout at position [code]index[/"
+"code].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets active keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Kill (terminate) the process identified by the given process ID ([code]pid[/"
+"code]), e.g. the one returned by [method execute] in non-blocking mode. See "
+"also [method crash].\n"
+"[b]Note:[/b] This method can also be used to kill processes that were not "
+"spawned by the game.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Moves the window to the front.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns [code]true[/code] if native video is playing.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Pauses native video playback.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Plays native video from the specified path, at the given volume and with "
+"audio and subtitle tracks.\n"
+"[b]Note:[/b] This method is only implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Stops native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Resumes native video playback.\n"
+"[b]Note:[/b] This method is implemented on iOS."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Initialises the singleton for the system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Shows all resources in the game. Optionally, the list can be written to a "
+"file by specifying a file path in [code]tofile[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Shows the list of loaded textures sorted by size in memory."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Shows the number of resources loaded by the game of the given types."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Shows all resources currently used by the game."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Request the user attention to the window. It'll flash the taskbar button on "
+"Windows or bounce the dock icon on OSX.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
+"to request permission for [code]RECORD_AUDIO[/code] on Android."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"With this function, you can request dangerous permissions since normal "
+"permissions are automatically granted at install time in Android "
+"applications.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets the value of the environment variable [code]variable[/code] to "
+"[code]value[/code]. The environment variable will be set for the Godot "
+"process and any process executed with [method execute] after running [method "
+"set_environment]. The environment variable will [i]not[/i] persist to "
+"processes run after the Godot process was terminated.\n"
+"[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
+"variable names are case-sensitive on all platforms except Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets the game's icon using an [Image] resource.\n"
+"The same image is used for window caption, taskbar/dock and window selection "
+"dialog. Image is scaled as needed.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets whether IME input mode should be enabled.\n"
+"If active IME handles key events before the application and creates an "
+"composition string and suggestion list.\n"
+"Application can retrieve the composition status by using [method "
+"get_ime_selection] and [method get_ime_text] functions.\n"
+"Completed composition string is committed when input is finished.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets position of IME suggestion list popup (in window coordinates).\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets the game's icon using a multi-size platform-specific icon file ([code]*."
+"ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
+"Appropriate size sub-icons are used for window caption, taskbar/dock and "
+"window selection dialog.\n"
+"[b]Note:[/b] This method is implemented on macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Sets the name of the current thread."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets whether the window should always be on top.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets a polygonal region of the window which accepts mouse events. Mouse "
+"events outside the region will be passed through.\n"
+"Passing an empty array will disable passthrough support (all mouse events "
+"will be intercepted by the window, which is the default behavior).\n"
+"[codeblock]\n"
+"# Set region, using Path2D node.\n"
+"OS.set_window_mouse_passthrough($Path2D.curve.get_baked_points())\n"
+"\n"
+"# Set region, using Polygon2D node.\n"
+"OS.set_window_mouse_passthrough($Polygon2D.polygon)\n"
+"\n"
+"# Reset region to default.\n"
+"OS.set_window_mouse_passthrough([])\n"
+"[/codeblock]\n"
+"[b]Note:[/b] On Windows, the portion of a window that lies outside the "
+"region is not drawn, while on Linux and macOS it is.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Sets the window title to the specified string.\n"
+"[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
+"as that will negatively affect performance on some window managers.\n"
+"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Requests the OS to open a resource with the most appropriate program. For "
+"example:\n"
+"- [code]OS.shell_open(\"C:\\\\Users\\name\\Downloads\")[/code] on Windows "
+"opens the file explorer at the user's Downloads folder.\n"
+"- [code]OS.shell_open(\"https://godotengine.org\")[/code] opens the default "
+"web browser on the official Godot website.\n"
+"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
+"default email client with the \"To\" field set to [code]example@example.com[/"
+"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
+"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
+"that can be added.\n"
+"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
+"or [code]user://[/code] path into a system path for use with this method.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
+"and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Shows the virtual keyboard if the platform has one.\n"
+"The [code]existing_text[/code] parameter is useful for implementing your own "
+"[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
+"already been typed (the virtual keyboard uses it for auto-correct and "
+"predictions).\n"
+"The [code]multiline[/code] parameter needs to be set to [code]true[/code] to "
+"be able to enter multiple lines of text, as in [TextEdit].\n"
+"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "The clipboard from the host OS. Might be unavailable on some platforms."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "The current screen index (starting from 0)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], the engine filters the time delta measured between "
+"each frame, and attempts to compensate for random variation. This will only "
+"operate on systems where V-Sync is active."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The exit code passed to the OS when the main loop exits. By convention, an "
+"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
+"indicates an error. For portability reasons, the exit code should be set "
+"between 0 and 125 (inclusive).\n"
+"[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
+"with an [code]exit_code[/code] argument passed."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], the engine tries to keep the screen on while the game "
+"is running. Useful on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], the engine optimizes for low processor usage by only "
+"refreshing the screen if needed. Can improve battery consumption on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The maximum size of the window (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system default value."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The minimum size of the window in pixels (without counting window manager "
+"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
+"reset to the system's default value.\n"
+"[b]Note:[/b] By default, the project window has a minimum size of "
+"[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
+"window is resized to a near-zero size."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "The current screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "The current tablet driver in use."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
+"system's window compositor will be used for vsync when the compositor is "
+"enabled and the game is in windowed mode.\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
+"[b]Note:[/b] This property is only implemented on Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], removes the window frame.\n"
+"[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
+"disables per-pixel transparency."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "If [code]true[/code], the window is fullscreen."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "If [code]true[/code], the window is maximized."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "If [code]true[/code], the window is minimized."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"If [code]true[/code], the window background is transparent and the window "
+"frame is removed.\n"
+"Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
+"disable main viewport background rendering.\n"
+"[b]Note:[/b] This property has no effect if [member ProjectSettings.display/"
+"window/per_pixel_transparency/allowed] setting is disabled.\n"
+"[b]Note:[/b] This property is implemented on HTML5, Linux, macOS, Windows, "
+"and Android. It can't be changed at runtime for Android. Use [member "
+"ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
+"startup instead."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The window position relative to the screen, the origin is the top left "
+"corner, +Y axis goes to the bottom and +X axis goes to the right."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "If [code]true[/code], the window is resizable by the user."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "The size of the window (without counting window manager decorations)."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
+"2.1 on desktop platforms and WebGL 1.0 on the web."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL "
+"3.3 on desktop platforms and WebGL 2.0 on the web."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Sunday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Monday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Tuesday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Wednesday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Thursday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Friday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Saturday."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "January."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "February."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "March."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "April."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "May."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "June."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "July."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "August."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "September."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "October."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "November."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "December."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Application handle:\n"
+"- Windows: [code]HINSTANCE[/code] of the application\n"
+"- MacOS: [code]NSApplication*[/code] of the application (not yet "
+"implemented)\n"
+"- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Display handle:\n"
+"- Linux: [code]X11::Display*[/code] for the display"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Window handle:\n"
+"- Windows: [code]HWND[/code] of the main window\n"
+"- Linux: [code]X11::Window*[/code] of the main window\n"
+"- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)\n"
+"- Android: [code]jObject[/code] the main android activity (not yet "
+"implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Window view:\n"
+"- Windows: [code]HDC[/code] of the main window drawing context\n"
+"- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"OpenGL Context:\n"
+"- Windows: [code]HGLRC[/code]\n"
+"- Linux: [code]X11::GLXContext[/code]\n"
+"- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Landscape screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Portrait screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Reverse landscape screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Reverse portrait screen orientation."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Uses landscape or reverse landscape based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Uses portrait or reverse portrait based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Uses most suitable orientation based on the hardware sensor."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Desktop directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "DCIM (Digital Camera Images) directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Documents directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Downloads directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Movies directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Music directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Pictures directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Ringtones directory path."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Unknown powerstate."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Unplugged, running on battery."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Plugged in, no battery available."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Plugged in, battery charging."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid "Plugged in, battery fully charged."
+msgstr ""
+
+#: doc/classes/PackedDataContainerRef.xml
+msgid "Reference version of [PackedDataContainer]."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid "An abstraction of a serialized scene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"A simplified interface to a scene file. Provides access to operations and "
+"checks that can be performed on the scene resource itself.\n"
+"Can be used to save a node to a file. When saving, the node as well as all "
+"the nodes it owns get saved (see [code]owner[/code] property on [Node]).\n"
+"[b]Note:[/b] The node doesn't need to own itself.\n"
+"[b]Example of loading a saved scene:[/b]\n"
+"[codeblock]\n"
+"# Use `load()` instead of `preload()` if the path isn't known at compile-"
+"time.\n"
+"var scene = preload(\"res://scene.tscn\").instance()\n"
+"# Add the node as a child of the node the script is attached to.\n"
+"add_child(scene)\n"
+"[/codeblock]\n"
+"[b]Example of saving a node with different owners:[/b] The following example "
+"creates 3 objects: [code]Node2D[/code] ([code]node[/code]), "
+"[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/"
+"code] ([code]collision[/code]). [code]collision[/code] is a child of "
+"[code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/"
+"code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
+"only save those two nodes, but not [code]collision[/code].\n"
+"[codeblock]\n"
+"# Create the objects.\n"
+"var node = Node2D.new()\n"
+"var rigid = RigidBody2D.new()\n"
+"var collision = CollisionShape2D.new()\n"
+"\n"
+"# Create the object hierarchy.\n"
+"rigid.add_child(collision)\n"
+"node.add_child(rigid)\n"
+"\n"
+"# Change owner of `rigid`, but not of `collision`.\n"
+"rigid.owner = node\n"
+"\n"
+"var scene = PackedScene.new()\n"
+"# Only `node` and `rigid` are now packed.\n"
+"var result = scene.pack(node)\n"
+"if result == OK:\n"
+" var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or "
+"\"user://...\"\n"
+" if error != OK:\n"
+" push_error(\"An error occurred while saving the scene to disk.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid "Returns [code]true[/code] if the scene file has nodes."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"Returns the [code]SceneState[/code] representing the scene file contents."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"Instantiates the scene's node hierarchy. Triggers child scene "
+"instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
+"notification on the root node."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"Pack will ignore any sub-nodes not owned by given node. See [member Node."
+"owner]."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"A dictionary representation of the scene contents.\n"
+"Available keys include \"rnames\" and \"variants\" for resources, "
+"\"node_count\", \"nodes\", \"node_paths\" for nodes, \"editable_instances\" "
+"for base scene children overrides, \"conn_count\" and \"conns\" for signal "
+"connections, and \"version\" for the format style of the PackedScene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid "If passed to [method instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PackedScene.xml
+msgid ""
+"It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the "
+"scene is being instantiated to be the base of another one.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid "Abstraction and base class for packet-based protocols."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"PacketPeer is an abstraction and base class for packet-based protocols (such "
+"as UDP). It provides an API for sending and receiving packets both as raw "
+"data or variables. This makes it easy to transfer data over a protocol, "
+"without having to encode data as low-level bytes or having to worry about "
+"network ordering."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid "Returns the number of packets currently available in the ring-buffer."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid "Gets a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"Returns the error state of the last packet received (via [method get_packet] "
+"and [method get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"Gets a Variant. If [code]allow_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid "Sends a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member "
+"allow_object_decoding]) is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
+"parameters instead.\n"
+"If [code]true[/code], the PacketPeer will allow encoding and decoding of "
+"object via [method get_var] and [method put_var].\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml
+msgid ""
+"Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
+"support heavier memory allocations.\n"
+"The [method put_var] method allocates memory on the stack, and the buffer "
+"used will grow automatically to the closest power of two to match the size "
+"of the [Variant]. If the [Variant] is bigger than "
+"[code]encode_buffer_max_size[/code], the method will error out with "
+"[constant ERR_OUT_OF_MEMORY]."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid "DTLS packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"This class represents a DTLS peer connection. It can be used to connect to a "
+"DTLS server, and is returned by [method DTLSServer.take_connection].\n"
+"[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
+"currently not supported. Revoked certificates are accepted as long as they "
+"are otherwise valid. If this is a concern, you may want to use automatically "
+"managed certificates with a short validity period."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"Connects a [code]peer[/code] beginning the DTLS handshake using the "
+"underlying [PacketPeerUDP] which must be connected (see [method "
+"PacketPeerUDP.connect_to_host]). If [code]validate_certs[/code] is "
+"[code]true[/code], [PacketPeerDTLS] will validate that the certificate "
+"presented by the remote peer and match it with the [code]for_hostname[/code] "
+"argument. You can specify a custom [X509Certificate] to use for validation "
+"via the [code]valid_certificate[/code] argument."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid "Disconnects this peer, terminating the DTLS session."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml doc/classes/StreamPeerSSL.xml
+msgid "Returns the status of the connection. See [enum Status] for values."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"Poll the connection to check for incoming packets. Call this frequently to "
+"update the status and keep the connection working."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid "A status representing a [PacketPeerDTLS] that is disconnected."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"A status representing a [PacketPeerDTLS] that is currently performing the "
+"handshake with a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"A status representing a [PacketPeerDTLS] that is connected to a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid "A status representing a [PacketPeerDTLS] in a generic error state."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml
+msgid ""
+"An error status that shows a mismatch in the DTLS certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml
+msgid "Wrapper to use a PacketPeer over a StreamPeer."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml
+msgid ""
+"PacketStreamPeer provides a wrapper for working using packets over a stream. "
+"This allows for using packet based code with StreamPeers. PacketPeerStream "
+"implements a custom protocol over the StreamPeer, so the user should not "
+"read or write to the wrapped StreamPeer directly."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml
+msgid "The wrapped [StreamPeer] object."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid "UDP packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Calling this method connects this UDP peer to the given [code]host[/code]/"
+"[code]port[/code] pair. UDP is in reality connectionless, so this option "
+"only means that incoming packets from different addresses are automatically "
+"discarded, and that outgoing packets are always sent to the connected "
+"address (future calls to [method set_dest_address] are not allowed). This "
+"method does not send any data to the remote peer, to do that, use [method "
+"PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
+"[UDPServer].\n"
+"[b]Note:[/b] Connecting to the remote peer does not help to protect from "
+"malicious attacks like IP spoofing, etc. Think about using an encryption "
+"technique like SSL or DTLS if you feel like your application is transferring "
+"sensitive information."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Returns the IP of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Returns the port of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Returns [code]true[/code] if the UDP socket is open and has been connected "
+"to a remote address. See [method connect_to_host]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid "Returns whether this [PacketPeerUDP] is listening."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Joins the multicast group specified by [code]multicast_address[/code] using "
+"the interface identified by [code]interface_name[/code].\n"
+"You can join the same multicast group with multiple interfaces. Use [method "
+"IP.get_local_interfaces] to know which are available.\n"
+"[b]Note:[/b] Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Removes the interface identified by [code]interface_name[/code] from the "
+"multicast group specified by [code]multicast_address[/code]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
+"[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
+"If [code]bind_address[/code] is set to [code]\"*\"[/code] (default), the "
+"peer will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set to [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the peer will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the peer will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Enable or disable sending of broadcast packets (e.g. "
+"[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
+"disabled by default.\n"
+"[b]Note:[/b] Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
+"enabled to receive broadcast packets too."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Sets the destination address and port for sending packets and variables. A "
+"hostname will be resolved using DNS if needed.\n"
+"[b]Note:[/b] [method set_broadcast_enabled] must be enabled before sending "
+"packets to a broadcast address (e.g. [code]255.255.255.255[/code])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml
+msgid ""
+"Waits for a packet to arrive on the listening port. See [method listen].\n"
+"[b]Note:[/b] [method wait] can't be interrupted once it has been called. "
+"This can be worked around by allowing the other party to send a specific "
+"\"death pill\" packet like this:\n"
+"[codeblock]\n"
+"# Server\n"
+"socket.set_dest_address(\"127.0.0.1\", 789)\n"
+"socket.put_packet(\"Time to stop\".to_ascii())\n"
+"\n"
+"# Client\n"
+"while socket.wait() == OK:\n"
+" var data = socket.get_packet().get_string_from_ascii()\n"
+" if data == \"Time to stop\":\n"
+" return\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Panel.xml
+msgid "Provides an opaque background for [Control] children."
+msgstr ""
+
+#: doc/classes/Panel.xml
+msgid ""
+"Panel is a [Control] that displays an opaque background. It's commonly used "
+"as a parent and container for other types of [Control] nodes."
+msgstr ""
+
+#: doc/classes/Panel.xml
+msgid "https://godotengine.org/asset-library/asset/516"
+msgstr ""
+
+#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
+msgid "https://godotengine.org/asset-library/asset/523"
+msgstr ""
+
+#: doc/classes/Panel.xml
+msgid "The style of this [Panel]."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml
+msgid "Panel container type."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml
+msgid ""
+"Panel container type. This container fits controls inside of the delimited "
+"area of a stylebox. It's useful for giving controls an outline."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml
+msgid "The style of [PanelContainer]'s background."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml
+msgid "A type of [Sky] used to draw a background texture."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml
+msgid ""
+"A resource referenced in an [Environment] that is used to draw a background. "
+"The Panorama sky functions similar to skyboxes in other engines, except it "
+"uses an equirectangular sky map instead of a cube map.\n"
+"Using an HDR panorama is strongly recommended for accurate, high-quality "
+"reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
+"([code].exr[/code]) image formats for this purpose.\n"
+"You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/"
+"cubemap_to_panorama.html]this tool[/url] to convert a cube map to an "
+"equirectangular sky map."
+msgstr ""
+
+#: doc/classes/PanoramaSky.xml
+msgid "[Texture] to be applied to the PanoramaSky."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid "A node used to create a parallax scrolling background."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid ""
+"A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
+"a parallax effect. Each [ParallaxLayer] can move at a different speed using "
+"[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
+"2D game. If not used with a [Camera2D], you must manually calculate the "
+"[member scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid "The base position offset for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid "The base motion scale for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid ""
+"If [code]true[/code], elements in [ParallaxLayer] child aren't affected by "
+"the zoom level of the camera."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid ""
+"Top-left limits for scrolling to begin. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be lower than [member "
+"scroll_limit_end] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid ""
+"Bottom-right limits for scrolling to end. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be higher than [member "
+"scroll_limit_begin] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml
+msgid ""
+"The ParallaxBackground's scroll value. Calculated automatically when using a "
+"[Camera2D], but can be used to manually manage scrolling when no camera is "
+"present."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml
+msgid "A parallax scrolling layer to be used with [ParallaxBackground]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml
+msgid ""
+"A ParallaxLayer must be the child of a [ParallaxBackground] node. Each "
+"ParallaxLayer can be set to move at different speeds relative to the camera "
+"movement or the [member ParallaxBackground.scroll_offset] value.\n"
+"This node's children will be affected by its scroll offset.\n"
+"[b]Note:[/b] Any changes to this node's position and scale made after it "
+"enters the scene will be ignored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml
+msgid ""
+"The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite "
+"scrolling background. If an axis is set to [code]0[/code], the [Texture] "
+"will not be mirrored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml
+msgid ""
+"The ParallaxLayer's offset relative to the parent ParallaxBackground's "
+"[member ParallaxBackground.scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml
+msgid ""
+"Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], "
+"it will not scroll."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "GPU-based 3D particle emitter."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"3D particle node used to create a variety of particle systems and effects. "
+"[Particles] features an emitter that generates some number of particles at a "
+"given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles] instead. You can convert [Particles] "
+"to [CPUParticles] by selecting the node, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choosing [b]Convert to "
+"CPUParticles[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_aabb] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 3D editor viewport then choose [b]Generate Visibility "
+"AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"$DOCS_URL/tutorials/performance/vertex_animation/"
+"controlling_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"Returns the axis-aligned bounding box that contains all the particles that "
+"are active in the current frame."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "Restarts the particle emission, clearing existing particles."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "[Mesh] that is drawn for the first draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "[Mesh] that is drawn for the second draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "[Mesh] that is drawn for the third draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "[Mesh] that is drawn for the fourth draw pass."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "The number of draw passes when rendering particles."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"Time ratio between each emission. If [code]0[/code], particles are emitted "
+"continuously. If [code]1[/code], all particles are emitted simultaneously."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"If [code]true[/code], only [code]amount[/code] particles will be emitted."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"Amount of time to preprocess the particles before animation starts. Lets you "
+"start the animation some time after particles have started emitting."
+msgstr ""
+
+#: doc/classes/Particles.xml doc/classes/Particles2D.xml
+msgid ""
+"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
+"[ShaderMaterial]."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "Emission randomness ratio."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
+"particles."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid ""
+"The [AABB] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the box if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [AABB] can be grown via code or with the [b]Particles "
+"→ Generate AABB[/b] editor tool.\n"
+"[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast "
+"shadows, you may want to enlarge this AABB to ensure the shadow is updated "
+"when particles are off-screen."
+msgstr ""
+
+#: doc/classes/Particles.xml
+msgid "Maximum number of draw passes supported."
+msgstr ""
+
+#: doc/classes/Particles2D.xml
+msgid "GPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/Particles2D.xml
+msgid ""
+"2D particle node used to create a variety of particle systems and effects. "
+"[Particles2D] features an emitter that generates some number of particles at "
+"a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles.\n"
+"[b]Note:[/b] [Particles2D] only work when using the GLES3 renderer. If using "
+"the GLES2 renderer, use [CPUParticles2D] instead. You can convert "
+"[Particles2D] to [CPUParticles2D] by selecting the node, clicking the "
+"[b]Particles[/b] menu at the top of the 2D editor viewport then choosing "
+"[b]Convert to CPUParticles2D[/b].\n"
+"[b]Note:[/b] After working on a Particles node, remember to update its "
+"[member visibility_rect] by selecting it, clicking the [b]Particles[/b] menu "
+"at the top of the 2D editor viewport then choose [b]Generate Visibility "
+"Rect[/b]. Otherwise, particles may suddenly disappear depending on the "
+"camera position and angle.\n"
+"[b]Note:[/b] Unlike [CPUParticles2D], [Particles2D] currently ignore the "
+"texture region defined in [AtlasTexture]s."
+msgstr ""
+
+#: doc/classes/Particles2D.xml
+msgid "Returns a rectangle containing the positions of all existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml
+msgid "Restarts all the existing particles."
+msgstr ""
+
+#: doc/classes/Particles2D.xml
+msgid ""
+"The [Rect2] that determines the node's region which needs to be visible on "
+"screen for the particle system to be active.\n"
+"Grow the rect if particles suddenly appear/disappear when the node enters/"
+"exits the screen. The [Rect2] can be grown via code or with the [b]Particles "
+"→ Generate Visibility Rect[/b] editor tool."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Particle properties for [Particles] and [Particles2D] nodes."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"ParticlesMaterial defines particle properties and behavior. It is used in "
+"the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
+"nodes.\n"
+"Some of this material's properties are applied to each particle when "
+"emitted, while others can have a [CurveTexture] applied to vary values over "
+"the lifetime of the particle.\n"
+"When a randomness ratio is applied to a property it is used to scale that "
+"property by a random amount. The random ratio is used to interpolate between "
+"[code]1.0[/code] and a random number less than one, the result is multiplied "
+"by the property to obtain the randomized property. For example a random "
+"ratio of [code]0.4[/code] would scale the original property between "
+"[code]0.4-1.0[/code] of its original value."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Returns [code]true[/code] if the specified flag is enabled."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Returns the randomness ratio associated with the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Returns the [Texture] used by the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"If [code]true[/code], enables the specified flag. See [enum Flags] for "
+"options."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Sets the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Sets the randomness ratio for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Sets the [Texture] for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Initial rotation applied to each particle, in degrees.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's rotation will be animated along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Initial angular velocity applied to each particle in [i]degrees[/i] per "
+"second. Sets the speed of rotation of the particle.\n"
+"[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
+"flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
+"draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's angular velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's animation offset will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's animation speed will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
+"is defined, it will be multiplied by this color. To have particle display "
+"color in a [SpatialMaterial] make sure to set [member SpatialMaterial."
+"vertex_color_use_as_albedo] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Damping will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The box's extents if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particle color will be modulated by color determined by sampling this "
+"texture at the same point as the [member emission_point_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particle velocity and rotation will be set by sampling this texture at the "
+"same point as the [member emission_point_texture]. Used only in [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or "
+"node by selecting \"Create Emission Points from Mesh/Node\" under the "
+"\"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The number of emission points if [code]emission_shape[/code] is set to "
+"[constant EMISSION_SHAPE_POINTS] or [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particles will be emitted at positions determined by sampling this texture "
+"at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
+"[constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from "
+"mesh or node by selecting \"Create Emission Points from Mesh/Node\" under "
+"the \"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The inner radius of the ring when using the emitter [constant "
+"EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particles will be emitted inside this region. Use [enum EmissionShape] "
+"constants for values."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"The sphere's radius if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Amount of [member spread] along the Y axis."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's hue will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's linear acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second.\n"
+"[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's radial acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Each particle's scale will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Each particle's tangential acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Trail particles' color will vary along this [GradientTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
+"particles. The remaining particles will be used as trail(s)."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Trail particles' size will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set damping properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angle properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set scale properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Use with [method set_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Use with [method set_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid "Use with [method set_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle color will be "
+"modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle velocity and rotation "
+"will be set based on [member emission_normal_texture]. Particle color will "
+"be modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/Path.xml
+msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path.xml
+msgid ""
+"Can have [PathFollow] child nodes moving along the [Curve3D]. See "
+"[PathFollow] for more information on the usage.\n"
+"Note that the path is considered as relative to the moved nodes (children of "
+"[PathFollow]). As such, the curve should usually start with a zero vector "
+"[code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Path.xml
+msgid "A [Curve3D] describing the path."
+msgstr ""
+
+#: doc/classes/Path.xml
+msgid "Emitted when the [member curve] changes."
+msgstr ""
+
+#: doc/classes/Path2D.xml
+msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path2D.xml
+msgid ""
+"Can have [PathFollow2D] child nodes moving along the [Curve2D]. See "
+"[PathFollow2D] for more information on usage.\n"
+"[b]Note:[/b] The path is considered as relative to the moved nodes (children "
+"of [PathFollow2D]). As such, the curve should usually start with a zero "
+"vector ([code](0, 0)[/code])."
+msgstr ""
+
+#: doc/classes/Path2D.xml
+msgid "A [Curve2D] describing the path."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid "Point sampler for a [Path]."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"This node takes its parent [Path], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve3D] of the [Path] are precomputed before use, for "
+"faster calculations. The point at the requested offset is then calculated "
+"interpolating between two adjacent cached points. This may present a problem "
+"if the curve makes sharp turns, as the cached points may not follow the "
+"curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
+msgid "The node's offset along the curve."
+msgstr ""
+
+#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
+msgid ""
+"If [code]true[/code], any offset outside the path's length will wrap around, "
+"instead of stopping at the ends. Use it for cyclic paths."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"The distance from the first vertex, measured in 3D units along the path. "
+"This sets this node's position to a point within the path."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"Allows or forbids rotation on one or more axes, depending on the [enum "
+"RotationMode] constants being used."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"The distance from the first vertex, considering 0.0 as the first vertex and "
+"1.0 as the last. This is just another way of expressing the offset within "
+"the path, as the offset supplied is multiplied internally by the path's "
+"length."
+msgstr ""
+
+#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
+msgid "The node's offset perpendicular to the curve."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid "Forbids the PathFollow to rotate."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid "Allows the PathFollow to rotate in the Y axis only."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid "Allows the PathFollow to rotate in both the X, and Y axes."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid "Allows the PathFollow to rotate in any axis."
+msgstr ""
+
+#: doc/classes/PathFollow.xml
+msgid ""
+"Uses the up vector information in a [Curve3D] to enforce orientation. This "
+"rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
+"property to be set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid "Point sampler for a [Path2D]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid ""
+"This node takes its parent [Path2D], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
+"for faster calculations. The point at the requested offset is then "
+"calculated interpolating between two adjacent cached points. This may "
+"present a problem if the curve makes sharp turns, as the cached points may "
+"not follow the curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid ""
+"How far to look ahead of the curve to calculate the tangent if the node is "
+"rotating. E.g. shorter lookaheads will lead to faster rotations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid "The distance along the path in pixels."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid ""
+"If [code]true[/code], this node rotates to follow the path, making its "
+"descendants rotate."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml
+msgid ""
+"The distance along the path as a number in the range 0.0 (for the first "
+"vertex) to 1.0 (for the last). This is just another way of expressing the "
+"offset within the path, as the offset supplied is multiplied internally by "
+"the path's length."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml
+msgid "Creates packages that can be loaded into a running project."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml
+msgid ""
+"The [PCKPacker] is used to create packages that can be loaded into a running "
+"project using [method ProjectSettings.load_resource_pack].\n"
+"[codeblock]\n"
+"var packer = PCKPacker.new()\n"
+"packer.pck_start(\"test.pck\")\n"
+"packer.add_file(\"res://text.txt\", \"text.txt\")\n"
+"packer.flush()\n"
+"[/codeblock]\n"
+"The above [PCKPacker] creates package [code]test.pck[/code], then adds a "
+"file named [code]text.txt[/code] at the root of the package."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml
+msgid ""
+"Adds the [code]source_path[/code] file to the current PCK package at the "
+"[code]pck_path[/code] internal path (should start with [code]res://[/code])."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml
+msgid ""
+"Writes the files specified using all [method add_file] calls since the last "
+"flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
+"will be printed to the console for easier debugging."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml
+msgid ""
+"Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
+"code] file extension isn't added automatically, so it should be part of "
+"[code]pck_name[/code] (even though it's not required)."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Exposes performance-related data."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"This class provides access to a number of different monitors related to "
+"performance, such as memory usage, draw calls, and FPS. These are the same "
+"as the values displayed in the [b]Monitor[/b] tab in the editor's "
+"[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
+"class, you can access this data from your code.\n"
+"[b]Note:[/b] A few of these monitors are only available in debug mode and "
+"will always return 0 when used in a release build.\n"
+"[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
+"may be a short delay between changes."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Returns the value of one of the available monitors. You should provide one "
+"of the [enum Monitor] constants as the argument, like this:\n"
+"[codeblock]\n"
+"print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the "
+"console\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of frames per second."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Time it took to complete one frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Time it took to complete one physics frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Static memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Dynamic memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Available static memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Available dynamic memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Largest amount of memory the message queue buffer has used, in bytes. The "
+"message queue is used for deferred functions calls and notifications."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of objects currently instanced (including nodes)."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of resources currently used."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Number of nodes currently instanced in the scene tree. This also includes "
+"the root node."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid ""
+"Number of orphan nodes, i.e. nodes which are not parented to a node of the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "3D objects drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Vertices drawn per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Material changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Shader changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Render surface changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Draw calls per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Items or joined items drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Draw calls per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml doc/classes/VisualServer.xml
+msgid ""
+"The amount of video memory used, i.e. texture and vertex memory combined."
+msgstr ""
+
+#: doc/classes/Performance.xml doc/classes/VisualServer.xml
+msgid "The amount of texture memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml doc/classes/VisualServer.xml
+msgid "The amount of vertex memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml doc/classes/VisualServer.xml
+msgid ""
+"Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of active [RigidBody2D] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of collision pairs in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of islands in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of collision pairs in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Number of islands in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Output latency of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/Performance.xml
+msgid "Represents the size of the [enum Monitor] enum."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml
+msgid "Optimized translation."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml
+msgid ""
+"Optimized translation. Uses real-time compressed translations, which results "
+"in very small dictionaries."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml
+msgid ""
+"Generates and sets an optimized translation from the given [Translation] "
+"resource."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid "Direct access object to a physics body in the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid ""
+"Provides direct access to a physics body in the [Physics2DServer], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody2D._integrate_forces]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
+#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
+msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid "Adds a constant directional force without affecting rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid ""
+"Adds a positioned force to the body. Both the force and the offset from the "
+"body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid "Adds a constant rotational force."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid "Applies a directional impulse without affecting rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason, it should only be used when simulating one-time impacts "
+"(use the \"_force\" functions otherwise). The offset uses the rotation of "
+"the global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid "Applies a rotational impulse to the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the collider's [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the collider's object id."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid ""
+"Returns the collider object. This depends on how it was created (will return "
+"a scene node if such was used to create it)."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the contact position in the collider."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the collider's shape index."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid ""
+"Returns the collided shape's metadata. This metadata is different from "
+"[method Object.get_meta], and is set with [method Physics2DServer."
+"shape_set_data]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the linear velocity vector at the collider's contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody2D.contact_monitor]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the local normal at the contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the local position of the contact point."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the local shape index of the collision."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the current state of the space, useful for queries."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Returns the body's velocity at the given relative position, including both "
+"translation and rotation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Calls the built-in force integration code."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
+msgid "The body's rotational velocity in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The inverse of the inertia of the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The inverse of the mass of the body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+msgid "The body's linear velocity in pixels per second."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "If [code]true[/code], this body is currently sleeping (not active)."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The timestep (delta) used for the simulation."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"The rate at which the body stops rotating, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The total gravity vector being currently applied to this body."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"The rate at which the body stops moving, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/Physics2DDirectBodyState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The body's transformation matrix."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid "Direct access object to a space in the [Physics2DServer]."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Direct access object to a space in the [Physics2DServer]. It's used mainly "
+"to do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks how far a [Shape2D] can move without colliding. All the parameters "
+"for the query, including the shape and the motion, are supplied through a "
+"[Physics2DShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape2D]s that the shape is already colliding with."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space. The resulting "
+"array contains a list of points where the shape intersects another. Like "
+"with [method intersect_shape], the number of returned results can be limited "
+"to save processing time."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space. If it collides "
+"with more than one shape, the nearest one is selected. If the shape did not "
+"intersect anything, then an empty dictionary is returned instead.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The returned object is a dictionary containing the "
+"following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If "
+"the object is an [Area2D], the result is [code](0, 0)[/code].\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks whether a point is inside any solid shape, in a specific canvas layer "
+"given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
+"are returned in an array containing dictionaries with the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively.\n"
+"[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
+"[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
+"not be detected."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/Physics2DDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[Physics2DShapeQueryParameters] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"Physics2DServer.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Server interface for low-level 2D physics access."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Physics2DServer is the server responsible for all 2D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Adds a shape to the area, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Assigns the area to a descendant of [Object], so it can exist in the node "
+"tree."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Removes all shapes from an area. It does not delete the shapes, so they can "
+"be reassigned later."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Creates an [Area2D]. After creating an [Area2D] with this method, assign it "
+"to a space using [method area_set_space] to use the created [Area2D] in the "
+"physics world."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Gets the instance ID of the object the area is assigned to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns an area parameter value. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the [RID] of the nth shape of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the number of shapes assigned to an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the transform matrix of a shape within an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the space assigned to the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the space override mode for the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Removes a shape from an area. It does not delete the shape, so it can be "
+"reassigned later."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Assigns the area to one or many physics layers."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets which physics layers the area will monitor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the function to call when any body/area enters or exits the area. This "
+"callback will be called for any object interacting with the area, and takes "
+"five parameters:\n"
+"1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on "
+"whether the object entered or exited the area.\n"
+"2: [RID] of the object that entered/exited the area.\n"
+"3: Instance ID of the object that entered/exited the area.\n"
+"4: The shape index of the object that entered/exited the area.\n"
+"5: The shape index of the area where the object entered/exited."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Substitutes a given area shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Disables a given shape in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets the transform matrix for an area shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Assigns a space to the area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
+"for a list of available modes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Adds a body to the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Adds a positioned force to the applied force and torque. As with [method "
+"body_apply_impulse], both the force and the offset from the body origin are "
+"in global coordinates. A force differs from an impulse in that, while the "
+"two are forces, the impulse clears itself after being applied."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Adds a shape to the body, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Adds a positioned impulse to the applied force and torque. Both the force "
+"and the offset from the body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Removes all shapes from a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Creates a physics body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns the continuous collision detection mode."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
+"code] if the body is destroyed or removed from the physics space."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Returns the maximum contacts that can be reported. See [method "
+"body_set_max_contacts_reported]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the body mode."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns the value of a body parameter. See [enum BodyParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the [RID] of the nth shape of a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the number of shapes assigned to a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns the metadata of a shape of a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the transform matrix of a body shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the [RID] of the space assigned to a body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns a body state."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Returns whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Removes a body from the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Removes a shape from a body. The shape is not deleted, so it can be reused "
+"afterwards."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+#: doc/classes/RigidBody.xml
+msgid ""
+"Sets an axis velocity. The velocity in the given vector axis will be set as "
+"the given vector length. This is useful for jumping behavior."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the continuous collision detection mode using one of the [enum CCDMode] "
+"constants.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the function used to calculate physics for an object, if that object "
+"allows it (see [method body_set_omit_force_integration])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the maximum contacts to report. Bodies can keep a log of the contacts "
+"with other bodies, this is enabled by setting the maximum amount of contacts "
+"reported to a number greater than 0."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Sets the body mode using one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Sets whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets a body parameter. See [enum BodyParameter] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Substitutes a given body shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Enables one way collision on body if [code]enable[/code] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets metadata of a shape within a body. This metadata is different from "
+"[method Object.set_meta], and can be retrieved on shape queries."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Sets the transform matrix for a body shape."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Assigns a space to the body (see [method space_create])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets a body state using one of the [enum BodyState] constants.\n"
+"Note that the method doesn't take effect immediately. The state will change "
+"on the next physics frame."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. Margin increases the size of "
+"the shapes involved in the collision detection. [Physics2DTestMotionResult] "
+"can be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Creates a damped spring joint between two bodies. If not specified, the "
+"second body is assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns the value of a damped spring joint parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
+"list of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Destroys any of the objects created by Physics2DServer. If the [RID] passed "
+"is not one of the objects that can be created by Physics2DServer, an error "
+"will be sent to the console."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns information about the current state of the 2D physics engine. See "
+"[enum ProcessInfo] for a list of available states."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Creates a groove joint between two bodies. If not specified, the bodies are "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns the value of a joint parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns a joint's type (see [enum JointType])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets a joint parameter. See [enum JointParam] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Creates a pin joint between two bodies. If not specified, the second body is "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Activates or deactivates the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the shape data."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Returns a shape's type (see [enum ShapeType])."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the shape data that defines its shape and size. The data to be passed "
+"depends on the kind of shape created [method shape_get_type]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Creates a space. A space is a collection of parameters for the physics "
+"engine that can be assigned to an area or a body. It can be assigned to an "
+"area with [method area_set_space], or to a body with [method body_set_space]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns the value of a space parameter."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Returns whether the space is active."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Marks a space as active. It will not have an effect, unless it is assigned "
+"to an area or body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the value for a space parameter. See [enum SpaceParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the maximum distance a pair of bodies has to move before "
+"their collision status has to be recalculated."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the maximum distance a shape can be from another before "
+"they are considered separated."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the maximum distance a shape can penetrate another shape "
+"before it is considered a collision."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the threshold linear velocity of activity. A body marked "
+"as potentially inactive for both linear and angular velocity will be put to "
+"sleep after the time given."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the threshold angular velocity of activity. A body "
+"marked as potentially inactive for both linear and angular velocity will be "
+"put to sleep after the time given."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the maximum time of activity. A body marked as "
+"potentially inactive for both linear and angular velocity will be put to "
+"sleep after this time."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the default solver bias for all physics constraints. A "
+"solver bias is a factor controlling how much two objects \"rebound\", after "
+"violating a constraint, to avoid leaving them in that state because of "
+"numerical imprecision."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating line shapes. A line shape is an infinite "
+"line with an origin point, and a normal. Thus, it can be used for front/"
+"behind checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating segment shapes. A segment shape is a line "
+"from a point A to a point B. It can be checked for intersections."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating circle shapes. A circle shape only has a "
+"radius. It can be used for intersections and inside/outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating rectangle shapes. A rectangle shape is "
+"defined by a width and a height. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating capsule shapes. A capsule shape is defined "
+"by a radius and a length. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating convex polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections and inside/"
+"outside checks. Unlike the [member CollisionPolygon2D.polygon] property, "
+"polygons modified with [method shape_set_data] do not verify that the points "
+"supplied form is a convex polygon."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"This is the constant for creating concave polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections checks, but "
+"not for inside/outside checks."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This constant is used internally by the engine. Any attempt to create this "
+"kind of shape results in an error."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get gravity strength in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get gravity vector/center in an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get whether the gravity vector of an area is a direction, or "
+"a center point."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to set/get the falloff factor for point gravity of an area. The "
+"greater this value is, the faster the strength of gravity decreases with the "
+"square of distance."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This constant was used to set/get the falloff factor for point gravity. It "
+"has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the linear dampening factor of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the angular dampening factor of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the priority (order of processing) of an area."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This area does not affect gravity/damp. These are generally areas that exist "
+"only to detect collisions, and objects entering or exiting them."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. This way, many overlapping areas can combine their physics to make "
+"interesting effects."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. Then stops taking into account the rest of the areas, even the default "
+"one."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This area replaces any gravity/damp, even the default one, and stops taking "
+"into account the rest of the areas."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"This area replaces any gravity/damp calculated so far, but keeps calculating "
+"the rest of the areas, down to the default one."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant for static bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant for kinematic bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant for rigid bodies."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant for rigid bodies in character mode. In this mode, a body can not "
+"rotate, and only its linear velocity is affected by physics."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's bounce factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's friction."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's mass."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Constant to set/get a body's inertia."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's gravity multiplier."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's linear dampening factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get a body's angular dampening factor."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Represents the size of the [enum BodyParameter] enum."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the current transform matrix of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the current linear velocity of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get the current angular velocity of the body."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to set/get whether the body can sleep."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Constant to create pin joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Constant to create groove joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid "Constant to create damped spring joints."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the resting length of the spring joint. The joint will always try to go "
+"to back this length when pulled apart."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the stiffness of the spring joint. The joint applies a force equal to "
+"the stiffness times the distance from its resting length."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Sets the damping ratio of the spring joint. A value of 0 indicates an "
+"undamped spring, while 1 causes the system to reach equilibrium as fast as "
+"possible (critical damping)."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Disables continuous collision detection. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Enables continuous collision detection by raycasting. It is faster than "
+"shapecasting, but less precise."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml
+msgid ""
+"Enables continuous collision detection by shapecasting. It is the slowest "
+"CCD method, and the most precise."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object enters one of its shapes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object exits one of its shapes."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to get the number of objects that are not sleeping."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid "Constant to get the number of possible collisions."
+msgstr ""
+
+#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
+msgid ""
+"Constant to get the number of space regions where a collision could occur."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid "Parameters to be sent to a 2D shape physics query."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid ""
+"This class contains the shape and other parameters for 2D intersection/"
+"collision queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid ""
+"Sets the [Shape2D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid "If [code]true[/code], the query will take [Area2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid ""
+"The physics layer(s) the query will take into account (as a bitmask). See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid ""
+"The list of objects or object [RID]s that will be excluded from collisions."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "The collision margin for the shape."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+msgid "The motion of the shape being queried for."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "The queried shape's [RID]. See also [method set_shape]."
+msgstr ""
+
+#: doc/classes/Physics2DShapeQueryParameters.xml
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "The queried shape's transform matrix."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml
+msgid "Base class for all objects affected by physics in 3D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml
+msgid ""
+"PhysicsBody is an abstract base class for implementing a physics body. All "
+"*Body types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
+#: doc/classes/SoftBody.xml
+msgid "Adds a body to the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
+#: doc/classes/SoftBody.xml
+msgid ""
+"Returns an array of nodes that were added as collision exceptions for this "
+"body."
+msgstr ""
+
+#: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
+#: doc/classes/SoftBody.xml
+msgid ""
+"Removes a body from the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml
+msgid "Base class for all objects affected by physics in 2D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml
+msgid ""
+"PhysicsBody2D is an abstract base class for implementing a physics body. All "
+"*Body2D types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml
+msgid ""
+"Both collision_layer and collision_mask. Returns collision_layer when "
+"accessed. Updates collision_layer and collision_mask when modified."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Direct access object to a physics body in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody._integrate_forces]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Adds a constant directional force without affecting rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Adds a constant rotational force without affecting position."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Applies a single directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Apply a torque impulse (which will be affected by the body mass and shape). "
+"This will rotate the body around the vector [code]j[/code] passed as "
+"parameter."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Returns the collider object."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "Impulse created by the contact. Only implemented for Bullet physics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody.xml
+msgid ""
+"The body's rotational velocity in axis-angle format. The magnitude of the "
+"vector is the rotation rate in [i]radians[/i] per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState.xml
+msgid "The body's linear velocity in units per second."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid "Direct access object to a space in the [PhysicsServer]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Direct access object to a space in the [PhysicsServer]. It's used mainly to "
+"do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Checks how far a [Shape] can move without colliding. All the parameters for "
+"the query, including the shape, are supplied through a "
+"[PhysicsShapeQueryParameters] object.\n"
+"Returns an array with the safe and unsafe proportions (between 0 and 1) of "
+"the motion. The safe proportion is the maximum fraction of the motion that "
+"can be made without a collision. The unsafe proportion is the minimum "
+"fraction of the distance that must be moved for a collision. If no collision "
+"is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
+"[b]Note:[/b] Any [Shape]s that the shape is already colliding with e.g. "
+"inside of, will be ignored. Use [method collide_shape] to determine the "
+"[Shape]s that the shape is already colliding with."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The resulting array "
+"contains a list of points where the shape intersects another. Like with "
+"[method intersect_shape], the number of returned results can be limited to "
+"save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. If it collides with "
+"more than one shape, the nearest one is selected. The returned object is a "
+"dictionary containing the following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
+"the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the shape did not intersect anything, then an empty dictionary is "
+"returned instead."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Checks whether a point is inside any solid shape. The shapes the point is "
+"inside of are returned in an array containing dictionaries with the "
+"following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState.xml
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid "A material for physics properties."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid ""
+"Provides a means of modifying the collision properties of a [PhysicsBody]."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid ""
+"If [code]true[/code], subtracts the bounciness from the colliding object's "
+"bounciness instead of adding it."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml
+msgid ""
+"If [code]true[/code], the physics engine will use the friction of the object "
+"marked as \"rough\" when two objects collide. If [code]false[/code], the "
+"physics engine will use the lowest friction of all colliding objects "
+"instead. If [code]true[/code] for both colliding objects, the physics engine "
+"will use the highest friction."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Server interface for low-level physics access."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"PhysicsServer is the server responsible for all 3D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates an [Area]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns an area parameter value. A list of available parameters is on the "
+"[enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If [code]true[/code], area collides with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the value for an area parameter. A list of available parameters is on "
+"the [enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets object pickable with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the space override mode for the area. The modes are described in the "
+"[enum AreaSpaceOverrideMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Gives the body a push at a [code]position[/code] in the direction of the "
+"[code]impulse[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gives the body a push to rotate it."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Creates a physics body. The first parameter can be any value from [enum "
+"BodyMode] constants, for the type of body created. Additionally, the body "
+"can be created in sleeping state to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
+"if the body is destroyed or removed from the physics space."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns the value of a body parameter. A list of available parameters is on "
+"the [enum BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If [code]true[/code], the body can be detected by rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Removes a body from the list of bodies exempt from collisions.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets the body mode, from one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets a body parameter. A list of available parameters is on the [enum "
+"BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets a body state (see [enum BodyState] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. [PhysicsTestMotionResult] can "
+"be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
+"not one of the objects that can be created by PhysicsServer, an error will "
+"be sent to the console."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Returns an Info defined by the [enum ProcessInfo] input given."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates a [ConeTwistJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates a [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates a [HingeJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates a [PinJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Creates a [SliderJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gets the priority value of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Returns the type of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets the priority value of the Joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Activates or deactivates the 3D physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the amount of iterations for calculating velocities of colliding "
+"bodies. The greater the amount of iterations, the more accurate the "
+"collisions will be. However, a greater amount of iterations requires more "
+"CPU power, which can decrease performance. The default value is [code]8[/"
+"code].\n"
+"[b]Note:[/b] Only has an effect when using the GodotPhysics engine, not the "
+"default Bullet physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
+"body or an area. To do so, you must use [method area_set_shape] or [method "
+"body_set_shape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Returns the type of shape (see [enum ShapeType] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"Sets the value for a space parameter. A list of available parameters is on "
+"the [enum SpaceParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Joint] is a [PinJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Joint] is a [HingeJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Joint] is a [SliderJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Joint] is a [ConeTwistJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Joint] is a [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"The strength with which the pinned objects try to stay in positional "
+"relation to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"The strength with which the pinned objects try to stay in velocity relation "
+"to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint "
+"puts on its ends."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The maximum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The minimum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If [code]true[/code], a motor turns the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The maximum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The minimum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"A factor applied to the movement across the slider axis once the limits get "
+"surpassed. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocityenergy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of damping once the slider limits are surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"A factor applied to the movement across the slider axis as long as the "
+"slider is in the limits. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of restitution inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of damping inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "A factor applied to the movement across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The amount of restitution when movement is across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The amount of damping when movement is across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The upper limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The lower limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "A factor applied to the all rotation once the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of restitution of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of damping of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "A factor that gets applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of restitution of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid "The amount of damping of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"A factor that gets applied to the all rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The amount of restitution of the rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
+msgid ""
+"The amount of damping of the rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "Represents the size of the [enum SliderJointParam] enum."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"The ease with which the Joint twists, if it's too low, it takes more force "
+"to twist the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"A factor that gets applied to the movement across the axes. The lower, the "
+"slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"The amount of restitution on the axes movement. The lower, the more velocity-"
+"energy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The velocity that the joint's linear motor will attempt to reach."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"The maximum force that the linear motor can apply while trying to reach the "
+"target velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "A factor that gets multiplied onto all rotations across the axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"When correcting the crossing of limits in rotation across the axes, this "
+"error tolerance factor defines how much the correction gets slowed down. The "
+"lower, the slower."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If set, linear motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If set, rotational motion is possible."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "If set, there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid ""
+"If set, there is a linear motor on this axis that targets a specific "
+"velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [PlaneShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [RayShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [SphereShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [BoxShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [CapsuleShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [CylinderShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [ConvexPolygonShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [ConcavePolygonShape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer.xml
+msgid "The [Shape] is a [HeightMapShape]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "Parameters to be sent to a 3D shape physics query."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid ""
+"This class contains the shape and other parameters for 3D intersection/"
+"collision queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "Sets the [Shape] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "If [code]true[/code], the query will take [Area]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters.xml
+msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
+msgstr ""
+
+#: doc/classes/PinJoint.xml
+msgid "Pin joint for 3D PhysicsBodies."
+msgstr ""
+
+#: doc/classes/PinJoint.xml
+msgid ""
+"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. "
+"See also [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/PinJoint.xml
+msgid ""
+"The force with which the pinned objects stay in positional relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint.xml
+msgid ""
+"The force with which the pinned objects stay in velocity relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint.xml
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint "
+"produces."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml
+msgid "Pin Joint for 2D shapes."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml
+msgid ""
+"Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml
+msgid ""
+"The higher this value, the more the bond to the pinned partner can flex."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "Plane in hessian form."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Plane represents a normalized plane equation. Basically, \"normal\" is the "
+"normal of the plane (a,b,c normalized), and \"d\" is the distance from the "
+"origin to the plane (in the direction of \"normal\"). \"Over\" or \"Above\" "
+"the plane is considered the side of the plane towards where the normal is "
+"pointing."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Creates a plane from the four parameters. The three components of the "
+"resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
+"[code]c[/code], and the plane has a distance of [code]d[/code] from the "
+"origin."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "Creates a plane from the three points, given in clockwise order."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "Creates a plane from the normal and the plane's distance to the origin."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "Returns the center of the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the shortest distance from the plane to the position [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the center of the plane.\n"
+"This method is deprecated, please use [method center] instead."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the plane. "
+"Comparison uses a custom minimum [code]epsilon[/code] threshold."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the intersection point of the three planes [code]b[/code], [code]c[/"
+"code] and this plane. If no intersection is found, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the intersection point of a ray consisting of the position "
+"[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
+"If no intersection is found, [code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the intersection point of a segment from position [code]begin[/code] "
+"to position [code]end[/code] with this plane. If no intersection is found, "
+"[code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns [code]true[/code] if this plane and [code]plane[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is located above the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "Returns a copy of the plane, normalized."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"Returns the orthogonal projection of [code]point[/code] into a point in the "
+"plane."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"The distance from the origin to the plane, in the direction of [member "
+"normal]. This value is typically non-negative.\n"
+"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
+"[code]d[/code], while the [code](a, b, c)[/code] coordinates are represented "
+"by the [member normal] property."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid ""
+"The normal of the plane, which must be normalized.\n"
+"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
+"the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] "
+"property."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "The X component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "The Y component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "The Z component of the plane's [member normal] vector."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
+msgstr ""
+
+#: doc/classes/Plane.xml
+msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid "Class representing a planar [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid ""
+"Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Z axes; this "
+"default rotation isn't suited for use with billboarded materials. For "
+"billboarded materials, use [QuadMesh] instead.\n"
+"[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you "
+"may stumble upon UV jittering issues depending on the camera angle. To solve "
+"this, increase [member subdivide_depth] and [member subdivide_width] until "
+"you no longer notice UV jittering."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid "Offset from the origin of the generated plane. Useful for particles."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid "Size of the generated plane."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid "Number of subdivision along the Z axis."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml
+msgid "Number of subdivision along the X axis."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml
+msgid "Infinite plane shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml
+msgid ""
+"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
+"matters; anything \"below\" the plane will collide with it. If the "
+"[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
+"placed \"below\" it to teleport \"above\" the plane."
+msgstr ""
+
+#: doc/classes/PlaneShape.xml
+msgid "The [Plane] used by the [PlaneShape] for collision."
+msgstr ""
+
+#: doc/classes/PointMesh.xml
+msgid "Mesh with a single Point primitive."
+msgstr ""
+
+#: doc/classes/PointMesh.xml
+msgid ""
+"The PointMesh is made from a single point. Instead of relying on triangles, "
+"points are rendered as a single rectangle on the screen with a constant "
+"size. They are intended to be used with Particle systems, but can be used as "
+"a cheap way to render constant size billboarded sprites (for example in a "
+"point cloud).\n"
+"PointMeshes, must be used with a material that has a point size. Point size "
+"can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
+"[SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] "
+"and the variable [member SpatialMaterial.params_point_size].\n"
+"When using PointMeshes, properties that normally alter vertices will be "
+"ignored, including billboard mode, grow, and cull face."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "A 2D polygon."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"A Polygon2D is defined by a set of points. Each point is connected to the "
+"next, with the final point being connected to the first, resulting in a "
+"closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
+"filled with a given texture.\n"
+"[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
+"time. To increase this limit, open the Project Settings and increase [member "
+"ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
+"[member ProjectSettings.rendering/limits/buffers/"
+"canvas_polygon_index_buffer_size_kb]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Removes all bones from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Removes the specified bone from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Returns the number of bones in this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Returns the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Returns the height values of the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Sets the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "Sets the weight values for the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "If [code]true[/code], polygon edges will be anti-aliased."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"The polygon's fill color. If [code]texture[/code] is defined, it will be "
+"multiplied by this color. It will also be the default color for vertices not "
+"set in [code]vertex_colors[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Added padding applied to the bounding box when using [code]invert[/code]. "
+"Setting this value too small may result in a \"Bad Polygon\" error."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"If [code]true[/code], polygon will be inverted, containing the area outside "
+"the defined points and extending to the [code]invert_border[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "The offset applied to each vertex."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first.\n"
+"[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a "
+"reference."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
+"the texture's origin (its top-left corner) will be placed at the polygon's "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "The texture's rotation in radians."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid "The texture's rotation in degrees."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Amount to multiply the [code]uv[/code] coordinates when using a "
+"[code]texture[/code]. Larger values make the texture smaller, and vice versa."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Texture coordinates for each vertex of the polygon. There should be one "
+"[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
+"will use [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml
+msgid ""
+"Color for each vertex. Colors are interpolated between vertices, resulting "
+"in smooth gradients. There should be one per polygon vertex. If there are "
+"fewer, undefined vertices will use [code]color[/code]."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid "A pooled [Array] of bytes."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"An [Array] specifically designed to hold bytes. Optimized for memory usage, "
+"does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Constructs a new [PoolByteArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid "Appends a [PoolByteArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a new [PoolByteArray] with the data compressed. Set the compression "
+"mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set "
+"[code]buffer_size[/code] to the size of the uncompressed data. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a new [PoolByteArray] with the data decompressed. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants. "
+"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
+"This method is potentially slower than [code]decompress[/code], as it may "
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
+"\n"
+"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
+"for a small compressed payload to decompress to a potentially very large "
+"output. To guard against this, you may provide a maximum size this function "
+"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
+"will allow for unbounded output. If any positive value is passed, and the "
+"decompression exceeds that amount in bytes, then an error will be returned."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a copy of the array's contents as [String]. Fast alternative to "
+"[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
+"function this function maps every byte to a character in the array. "
+"Multibyte sequences will not be interpreted correctly. For parsing user "
+"input always use [method get_string_from_utf8]."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a copy of the array's contents as [String]. Slower than [method "
+"get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
+"you are unsure about the source of the data. For user input this function "
+"should always be preferred."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns a hexadecimal representation of this array as a [String].\n"
+"[codeblock]\n"
+"var array = PoolByteArray([11, 46, 255])\n"
+"print(array.hex_encode()) # Prints: 0b2eff\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml doc/classes/PoolRealArray.xml
+msgid "Appends an element at the end of the array."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid "Removes an element from the array by index."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size.\n"
+"[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
+"contain garbage, i.e. indeterminate values."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid "Changes the byte at the given index."
+msgstr ""
+
+#: doc/classes/PoolByteArray.xml
+msgid ""
+"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
+"new [PoolByteArray]. Any negative index is considered to be from the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml
+msgid "A pooled [Array] of [Color]."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml
+msgid ""
+"An [Array] specifically designed to hold [Color]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml
+msgid ""
+"Constructs a new [PoolColorArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml
+msgid "Appends a [PoolColorArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+msgid "Appends a value to the array."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+
+#: doc/classes/PoolColorArray.xml
+msgid "Changes the [Color] at the given index."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid "A pooled [Array] of integers ([int])."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid ""
+"An [Array] specifically designed to hold integer values ([int]). Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
+"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
+"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
+"around. In comparison, [int] uses signed 64-bit integers which can hold much "
+"larger values."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid ""
+"Constructs a new [PoolIntArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid "Appends a [PoolIntArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid ""
+"Inserts a new int at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PoolIntArray.xml
+msgid "Changes the int at the given index."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml
+msgid "A pooled [Array] of reals ([float])."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml
+msgid ""
+"An [Array] specifically designed to hold floating-point values. Optimized "
+"for memory usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
+"[PoolRealArray] are 32-bit floats. This means values stored in "
+"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
+"need to store 64-bit floats in an array, use a generic [Array] with [float] "
+"elements as these will still be 64-bit. However, using a generic [Array] to "
+"store [float]s will use roughly 6 times more memory compared to a "
+"[PoolRealArray]."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml
+msgid ""
+"Constructs a new [PoolRealArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml
+msgid "Appends a [PoolRealArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolRealArray.xml
+msgid "Changes the float at the given index."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid "A pooled [Array] of [String]."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid ""
+"An [Array] specifically designed to hold [String]s. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid ""
+"Constructs a new [PoolStringArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid "Appends a [PoolStringArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid ""
+"Returns a [String] with each element of the array joined with the given "
+"[code]delimiter[/code]."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid "Appends a string element at end of the array."
+msgstr ""
+
+#: doc/classes/PoolStringArray.xml
+msgid "Changes the [String] at the given index."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid "A pooled [Array] of [Vector2]."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid ""
+"An [Array] specifically designed to hold [Vector2]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
+#: doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/519"
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid ""
+"Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid "Appends a [PoolVector2Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid "Inserts a [Vector2] at the end."
+msgstr ""
+
+#: doc/classes/PoolVector2Array.xml
+msgid "Changes the [Vector2] at the given index."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid "A pooled [Array] of [Vector3]."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"An [Array] specifically designed to hold [Vector3]. Optimized for memory "
+"usage, does not fragment the memory.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid "Appends a [PoolVector3Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid "Inserts a [Vector3] at the end."
+msgstr ""
+
+#: doc/classes/PoolVector3Array.xml
+msgid "Changes the [Vector3] at the given index."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Base container control for popups and dialogs."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
+"and modal by default (see [Control]) and has helpers for custom popup "
+"behavior. All popup methods ensure correct placement within the viewport."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Popup (show the control in modal form)."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to its current canvas transform, at the current size, or at a size "
+"determined by [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, clamping the size to [code]size[/code], "
+"then ensuring the popup is no larger than the viewport size multiplied by "
+"[code]fallback_ratio[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, ensuring the size is never smaller than "
+"[code]minsize[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Popup (show the control in modal form) in the center of the screen relative "
+"to the current canvas transform, scaled at a ratio of size of the screen."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Shrink popup to keep to the minimum size of content."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"If [code]true[/code], the popup will not be hidden when a click event occurs "
+"outside of it, or when it receives the [code]ui_cancel[/code] action event.\n"
+"[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel "
+"buttons' behavior in dialogs that inherit from this class. As a workaround, "
+"you can use [method WindowDialog.get_close_button] or [method "
+"ConfirmationDialog.get_cancel] and hide the buttons in question by setting "
+"their [member CanvasItem.visible] property to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid ""
+"Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
+"to clear the list of options then create a new one according to the current "
+"context."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Emitted when a popup is hidden."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Notification sent right after the popup is shown."
+msgstr ""
+
+#: doc/classes/Popup.xml
+msgid "Notification sent right after the popup is hidden."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml
+msgid "Base class for popup dialogs."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml
+msgid ""
+"PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
+msgstr ""
+
+#: doc/classes/PopupDialog.xml
+msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "PopupMenu displays a list of options."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"[PopupMenu] is a [Control] that displays a list of options. They are popular "
+"in toolbars or context menus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new checkable item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
+"the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new checkable item with text [code]label[/code] and icon "
+"[code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] and icon "
+"[code]texture[/code] to it. Sets the label of the checkbox to the "
+"[ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Same as [method add_icon_check_item], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Same as [method add_icon_check_shortcut], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
+"code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new multistate item with text [code]label[/code].\n"
+"Contrarily to normal binary items, multistate items can have more than two "
+"states, as defined by [code]max_states[/code]. Each press or activate of the "
+"item will increase the state by one. The default value is defined by "
+"[code]default_state[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new radio check button with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
+"of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a separator between items. Separators also occupy an index, which you "
+"can set by using the [code]id[/code] parameter.\n"
+"A [code]label[/code] can optionally be provided, which will appear at the "
+"center of the separator."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds a [ShortCut].\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Adds an item that will act as a submenu of the parent [PopupMenu] node when "
+"clicked. The [code]submenu[/code] argument is the name of the child "
+"[PopupMenu] node that will be shown when the item is clicked.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Removes all items from the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the index of the currently focused item. Returns [code]-1[/code] if "
+"no item is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
+"are special combinations of keys that activate the item, no matter which "
+"control is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Returns the number of items in the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
+"manually assigned, while index can not."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the index of the item containing the specified [code]id[/code]. "
+"Index is automatically assigned to each item by the engine. Index can not be "
+"set manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the metadata of the specified item, which might be of any type. You "
+"can set it with [method set_item_metadata], which provides a simple way of "
+"assigning context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the [ShortCut] associated with the specified [code]idx[/code] item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the submenu name of the item at index [code]idx[/code]. See [method "
+"add_submenu_item] for more info on how to add a submenu."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns the tooltip associated with the specified index index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the popup will be hidden when the window loses "
+"focus or not."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
+"in some way, i.e. if it has a checkbox or radio button.\n"
+"[b]Note:[/b] Checkable items just display a checkmark or radio button, but "
+"don't have any built-in checking behavior and must be checked/unchecked "
+"manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
+"When it is disabled it can't be selected, or its action invoked.\n"
+"See [method set_item_disabled] for more info on how to disable an item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
+"button-style checkability.\n"
+"[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/"
+"unchecking items in radio groups."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Returns [code]true[/code] if the item is a separator. If it is, it will be "
+"displayed as a line. See [method add_separator] for more info on how to add "
+"a separator."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Removes the item at index [code]idx[/code] from the menu.\n"
+"[b]Note:[/b] The indices of items after the removed item will be shifted by "
+"one."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Hides the [PopupMenu] when the window loses focus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
+"special combinations of keys that activate the item, no matter which control "
+"is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets whether the item at index [code]idx[/code] has a checkbox. If "
+"[code]false[/code], sets the type of the item to plain text.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the type of the item at the specified index [code]idx[/code] to radio "
+"button. If [code]false[/code], sets the type of the item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Mark the item at index [code]idx[/code] as a separator, which means that it "
+"would be displayed as a line. If [code]false[/code], sets the type of the "
+"item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Sets the checkstate status of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
+"can't be selected and its action can't be invoked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Replaces the [Texture] icon of the specified [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the metadata of an item, which may be of any type. You can later get it "
+"with [method get_item_metadata], which provides a simple way of assigning "
+"context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the state of a multistate item. See [method add_multistate_item] for "
+"details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
+"name of a child [PopupMenu] node that would be shown when the item is "
+"clicked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the [String] tooltip of the item at the specified index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Toggles the check state of the item of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Cycle to the next state of a multistate item. See [method "
+"add_multistate_item] for details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
+"is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a state item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Sets the delay time in seconds for the submenu item to popup on mouse "
+"hovering. If the popup menu is added as a child of another (acting as a "
+"submenu), it will inherit the delay time of the parent menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Emitted when user navigated to an item of some [code]id[/code] using "
+"[code]ui_up[/code] or [code]ui_down[/code] action."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Emitted when an item of some [code]id[/code] is pressed or its accelerator "
+"is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"Emitted when an item of some [code]index[/code] is pressed or its "
+"accelerator is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "The default text [Color] for menu items' names."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Color] used for disabled menu items' text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Color] used for the hovered text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Color] used for labeled separators' text. See [method add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "The vertical space between each menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the menu items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Texture] icon for the checked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Texture] icon for the checked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Texture] icon for the unchecked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Texture] icon for the submenu arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[Texture] icon for the unchecked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "Default [StyleBox] of the [PopupMenu] items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
+msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml
+msgid "Class for displaying popups with a panel background."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml
+msgid ""
+"Class for displaying popups with a panel background. In some cases it might "
+"be simpler to use than [Popup], since it provides a configurable background. "
+"If you are making windows, better check [WindowDialog]."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml
+msgid "The background panel style of this [PopupPanel]."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid "Portal nodes are used to enable visibility between [Room]s."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"[Portal]s are a special type of [MeshInstance] that allow the portal culling "
+"system to 'see' from one room to the next. They often correspond to doors "
+"and windows in level geometry. By only allowing [Camera]s to see through "
+"portals, this allows the system to cull out all the objects in rooms that "
+"cannot be seen through portals. This is a form of [b]occlusion culling[/b], "
+"and can greatly increase performance.\n"
+"There are some limitations to the form of portals:\n"
+"They must be single sided convex polygons, and usually you would orientate "
+"their front faces [b]outward[/b] from the [Room] they are placed in. The "
+"vertices should be positioned on a single plane (although their positioning "
+"does not have to be perfect).\n"
+"There is no need to place an opposite portal in an adjacent room, links are "
+"made two-way automatically."
+msgstr ""
+
+#: doc/classes/Portal.xml doc/classes/Room.xml
+msgid "Sets individual points. Primarily for use by the editor."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"This is a shortcut for setting the linked [Room] in the name of the [Portal] "
+"(the name is used during conversion)."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"The points defining the shape of the [Portal] polygon (which should be "
+"convex).\n"
+"These are defined in 2D, with [code]0,0[/code] being the origin of the "
+"[Portal] node's [member Spatial.global_transform].\n"
+"[b]Note:[/b] These raw points are sanitized for winding order internally."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"Visibility through [Portal]s can be turned on and off at runtime - this is "
+"useful for having closable doors."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"Some objects are so big that they may be present in more than one [Room] "
+"('sprawling'). As we often don't want objects that *just* breach the edges "
+"to be assigned to neighbouring rooms, you can assign an extra margin through "
+"the [Portal] to allow objects to breach without sprawling."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"Portals default to being two way - see through in both directions, however "
+"you can make them one way, visible from the source room only."
+msgstr ""
+
+#: doc/classes/Portal.xml
+msgid ""
+"In most cases you will want to use the default [Portal] margin in your "
+"portals (this is set in the [RoomManager]).\n"
+"If you want to override this default, set this value to [code]false[/code], "
+"and the local [member portal_margin] will take effect."
+msgstr ""
+
+#: doc/classes/Position2D.xml
+msgid "Generic 2D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position2D.xml
+msgid ""
+"Generic 2D position hint for editing. It's just like a plain [Node2D], but "
+"it displays as a cross in the 2D editor at all times. You can set cross' "
+"visual size by using the gizmo in the 2D editor while the node is selected."
+msgstr ""
+
+#: doc/classes/Position3D.xml
+msgid "Generic 3D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position3D.xml
+msgid ""
+"Generic 3D position hint for editing. It's just like a plain [Spatial], but "
+"it displays as a cross in the 3D editor at all times."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], "
+"[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml
+msgid ""
+"Returns mesh arrays used to constitute surface of [Mesh]. The result can be "
+"passed to [method ArrayMesh.add_surface_from_arrays] to create a new "
+"surface. For example:\n"
+"[codeblock]\n"
+"var c := CylinderMesh.new()\n"
+"var arr_mesh := ArrayMesh.new()\n"
+"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c."
+"get_mesh_arrays())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml
+msgid ""
+"If set, the order of the vertices in each triangle are reversed resulting in "
+"the backside of the mesh being drawn.\n"
+"This gives the same result as using [constant SpatialMaterial.CULL_BACK] in "
+"[member SpatialMaterial.params_cull_mode]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml
+msgid "The current [Material] of the primitive mesh."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid "Class representing a prism-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid ""
+"Displacement of the upper edge along the X axis. 0.0 positions edge straight "
+"above the bottom-left edge."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid "Size of the prism."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid "Number of added edge loops along the Z axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid "Number of added edge loops along the Y axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml
+msgid "Number of added edge loops along the X axis."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"Type of [Sky] that is generated procedurally based on user input parameters."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"ProceduralSky provides a way to create an effective background quickly by "
+"defining procedural parameters for the sun, the sky and the ground. The sky "
+"and ground are very similar, they are defined by a color at the horizon, "
+"another color, and finally an easing curve to interpolate between these two "
+"colors. Similarly, the sun is described by a position in the sky, a color, "
+"and an easing curve. However, the sun also defines a minimum and maximum "
+"angle, these two values define at what distance the easing curve begins and "
+"ends from the sun, and thus end up defining the size of the sun in the sky.\n"
+"The ProceduralSky is updated on the CPU after the parameters change. It is "
+"stored in a texture and then displayed as a background in the scene. This "
+"makes it relatively unsuitable for real-time updates during gameplay. "
+"However, with a small enough texture size, it can still be updated "
+"relatively frequently, as it is updated on a background thread when multi-"
+"threading is available."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Color of the ground at the bottom."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"How quickly the [member ground_horizon_color] fades into the [member "
+"ground_bottom_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Amount of energy contribution from the ground."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Color of the ground at the horizon."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"How quickly the [member sky_horizon_color] fades into the [member "
+"sky_top_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Amount of energy contribution from the sky."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Color of the sky at the horizon."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Color of the sky at the top."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Distance from center of sun where it fades out completely."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Distance from sun where it goes from solid to starting to fade."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "The sun's color."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"How quickly the sun fades away between [member sun_angle_min] and [member "
+"sun_angle_max]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Amount of energy contribution from the sun."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "The sun's height using polar coordinates."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "The direction of the sun using polar coordinates."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid ""
+"Size of [Texture] that the ProceduralSky will generate. The size is set "
+"using [enum TextureSize]."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Sky texture will be 256x128."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Sky texture will be 512x256."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Sky texture will be 1024x512. This is the default size."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Sky texture will be 2048x1024."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Sky texture will be 4096x2048."
+msgstr ""
+
+#: doc/classes/ProceduralSky.xml
+msgid "Represents the size of the [enum TextureSize] enum."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "General-purpose progress bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "General-purpose progress bar. Shows fill percentage from right to left."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "If [code]true[/code], the fill percentage is displayed on the bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "The color of the text."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "The color of the text's shadow."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid ""
+"Font used to draw the fill percentage if [member percent_visible] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "The style of the background."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Contains global variables accessible from everywhere."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Contains global variables accessible from everywhere. Use [method "
+"get_setting], [method set_setting] or [method has_setting] to access them. "
+"Variables stored in [code]project.godot[/code] are also loaded into "
+"ProjectSettings, making this object very useful for reading custom game "
+"configuration options.\n"
+"When naming a Project Settings property, use the full path to the setting "
+"including the category. For example, [code]\"application/config/name\"[/"
+"code] for the project name. Category and property names can be viewed in the "
+"Project Settings dialog.\n"
+"[b]Feature tags:[/b] Project settings can be overridden for specific "
+"platforms and configurations (debug, release, ...) using [url=$DOCS_URL/"
+"tutorials/export/feature_tags.html]feature tags[/url].\n"
+"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
+"named [code]override.cfg[/code] in the project's root directory. This can "
+"also be used in exported projects by placing this file in the same directory "
+"as the project binary. Overriding will still take the base project "
+"settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/"
+"url] in account. Therefore, make sure to [i]also[/i] override the setting "
+"with the desired feature tags if you want them to override base project "
+"settings on all platforms and configurations."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the property's name)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"ProjectSettings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Clears the whole configuration (not recommended, may break things)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns the order of a configuration value (influences when saved to the "
+"config file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"print(ProjectSettings.get_setting(\"application/config/name\"))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns the absolute, native OS path corresponding to the localized "
+"[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
+"code]). The returned path will vary depending on the operating system and "
+"user preferences. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths "
+"in Godot projects[/url] to see what those paths convert to. See also [method "
+"localize_path].\n"
+"[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work "
+"in an exported project. Instead, prepend the executable's base directory to "
+"the path when running from an exported project:\n"
+"[codeblock]\n"
+"var path = \"\"\n"
+"if OS.has_feature(\"editor\"):\n"
+" # Running from an editor binary.\n"
+" # `path` will contain the absolute path to `hello.txt` located in the "
+"project root.\n"
+" path = ProjectSettings.globalize_path(\"res://hello.txt\")\n"
+"else:\n"
+" # Running from an exported project.\n"
+" # `path` will contain the absolute path to `hello.txt` next to the "
+"executable.\n"
+" # This is *not* identical to using `ProjectSettings.globalize_path()` "
+"with a `res://` path,\n"
+" # but is close enough in spirit.\n"
+" path = OS.get_executable_path().get_base_dir().plus_file(\"hello.txt\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Returns [code]true[/code] if a configuration value is present."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
+"into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
+"code] on success.\n"
+"[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
+"already in the resource filesystem, any attempts to load that file will use "
+"the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
+"[code]false[/code].\n"
+"[b]Note:[/b] The optional [code]offset[/code] parameter can be used to "
+"specify the offset in bytes to the start of the resource pack. This is only "
+"supported for .pck files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns the localized path (starting with [code]res://[/code]) corresponding "
+"to the absolute, native OS [code]path[/code]. See also [method "
+"globalize_path]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns [code]true[/code] if the specified property exists and its initial "
+"value differs from the current value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Returns the specified property's initial value. Returns [code]null[/code] if "
+"the property does not exist."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Saves the configuration to the [code]project.godot[/code] file.\n"
+"[b]Note:[/b] This method is intended to be used by editor plugins, as "
+"modified [ProjectSettings] can't be loaded back in the running app. If you "
+"want to change project settings in exported projects, use [method "
+"save_custom] to save [code]override.cfg[/code] file."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Saves the configuration to a custom file. The file extension must be [code]."
+"godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/"
+"code] (to save in binary format). You can also save [code]override.cfg[/"
+"code] file, which is also text, but can be used in exported projects unlike "
+"other formats."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the specified property's initial value. This is the value the property "
+"reverts to."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the order of a configuration value (influences when saved to the config "
+"file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Comma-separated list of custom Android modules (which must have been built "
+"in the Android export templates) using their Java package path, e.g. "
+"[code]\"org/godotengine/godot/MyCustomSingleton,com/example/foo/"
+"FrenchFriesFactory\"[/code].\n"
+"[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/"
+"GodotPaymentV3[/code] module was deprecated and replaced by the "
+"[code]GodotPayment[/code] plugin which should be enabled in the Android "
+"export preset under [code]Plugins[/code] section. The singleton to access in "
+"code was also renamed to [code]GodotPayment[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Background color for the boot splash."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], scale the boot splash image to the full window size "
+"(preserving the aspect ratio) when the engine starts. If [code]false[/code], "
+"the engine will leave it at the default pixel size."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Path to an image used as the boot splash. If left empty, the default Godot "
+"Engine splash will be displayed instead.\n"
+"[b]Note:[/b] Only effective if [member application/boot_splash/show_image] "
+"is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], displays the image specified in [member application/"
+"boot_splash/image] when the engine starts. If [code]false[/code], only "
+"displays the plain color specified in [member application/boot_splash/"
+"bg_color]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], applies linear filtering when scaling the image "
+"(recommended for high-resolution artwork). If [code]false[/code], uses "
+"nearest-neighbor interpolation (recommended for pixel art)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"This user directory is used for storing persistent data ([code]user://[/"
+"code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
+"specific folder in Godot's own configuration folder (see [method OS."
+"get_user_data_dir]). If a custom directory name is defined, this name will "
+"be used instead and appended to the system-specific user data directory "
+"(same parent folder as the Godot configuration folder documented in [method "
+"OS.get_user_data_dir]).\n"
+"The [member application/config/use_custom_user_dir] setting must be enabled "
+"for this to take effect."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The project's description, displayed as a tooltip in the Project Manager "
+"when hovering the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Icon used for the project, set when project loads. Exporters will also use "
+"this icon when possible."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
+"This is done automatically on start by calling [method OS.set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The project's name. It is used both by the Project Manager and by exporters. "
+"The project name can be translated by translating its value in localization "
+"files. The window title will be set to match the project name automatically "
+"on startup.\n"
+"[b]Note:[/b] Changing this value will also change the user data folder's "
+"path if [member application/config/use_custom_user_dir] is [code]false[/"
+"code]. After renaming the project, you will no longer be able to access "
+"existing data in [code]user://[/code] unless you rename the old folder to "
+"match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths."
+"html]Data paths[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Specifies a file to override project settings. For example: [code]user://"
+"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
+"class description at the top for more information.\n"
+"[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
+"code] will still be read to override the project settings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the project will save user data to its own user "
+"directory (see [member application/config/custom_user_dir_name]). This "
+"setting is only effective on desktop platforms. A name must be set in the "
+"[member application/config/custom_user_dir_name] setting for this to take "
+"effect. If [code]false[/code], the project will save user data to [code](OS "
+"user data directory)/Godot/app_userdata/(project name)[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the project will use a hidden directory ([code]."
+"import[/code]) for storing project-specific data (metadata, shader cache, "
+"etc.).\n"
+"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
+"used instead.\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where hidden directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
+"This is done automatically on start by calling [method OS.set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Time samples for frame deltas are subject to random variation introduced by "
+"the platform, even when frames are displayed at regular intervals thanks to "
+"V-Sync. This can lead to jitter. Delta smoothing can often give a better "
+"result by filtering the input deltas to correct for minor fluctuations from "
+"the refresh rate.\n"
+"[b]Note:[/b] Delta smoothing is only attempted when [member display/window/"
+"vsync/use_vsync] is switched on, as it does not work well without V-Sync.\n"
+"It may take several seconds at a stable frame rate before the smoothing is "
+"initially activated. It will only be active on machines where performance is "
+"adequate to render frames at the refresh rate."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
+"just after the drawing has taken place. This may lead to more consistent "
+"deltas and a reduction in frame stutters."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], disables printing to standard error. If [code]true[/"
+"code], this also hides error and warning messages printed by [method "
+"@GDScript.push_error] and [method @GDScript.push_warning]. See also [member "
+"application/run/disable_stdout].\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], disables printing to standard output. This is "
+"equivalent to starting the editor or project with the [code]--quiet[/code] "
+"command line argument. See also [member application/run/disable_stderr].\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], flushes the standard output stream every time a line "
+"is printed. This affects both terminal logging and file logging.\n"
+"When running a project, this setting must be enabled if you want logs to be "
+"collected by service managers such as systemd/journalctl. This setting is "
+"disabled by default on release builds, since flushing on every printed line "
+"will negatively affect performance if lots of lines are printed in a rapid "
+"succession. Also, if this setting is enabled, logged files will still be "
+"written successfully if the application crashes or is otherwise killed by "
+"the user (without being closed \"normally\").\n"
+"[b]Note:[/b] Regardless of this setting, the standard error stream "
+"([code]stderr[/code]) is always flushed when a line is printed to it.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Debug build override for [member application/run/flush_stdout_on_print], as "
+"performance is less important during debugging.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Forces a delay between frames in the main loop (in milliseconds). This may "
+"be useful if you plan to disable vertical synchronization."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables low-processor usage mode. This setting only "
+"works on desktop platforms. The screen is not redrawn if nothing changes "
+"visually. This is meant for writing applications and editors, but is pretty "
+"useless (and can hurt performance) in most games."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Path to the main scene file that will be loaded when the project runs."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Audio buses will disable automatically when sound goes below a given dB "
+"threshold for a given time. This saves CPU as effects assigned to that bus "
+"will no longer do any processing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [AudioBusLayout] resource file to use in the project, unless "
+"overridden by the scene."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Specifies the audio driver to use. This setting is platform-dependent as "
+"each platform supports different audio drivers. If left empty, the default "
+"audio driver will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], microphone input will be allowed. This requires "
+"appropriate permissions to be set when exporting to Android or iOS."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The mixing rate used for audio (in Hz). In general, it's better to not touch "
+"this and leave it to the host operating system."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Safer override for [member audio/mix_rate] in the Web platform. Here "
+"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
+"like forcing the mix rate)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Specifies the preferred output latency in milliseconds for audio. Lower "
+"values will result in lower audio latency at the cost of increased CPU "
+"usage. Low values may result in audible cracking on slower hardware.\n"
+"Audio output latency may be constrained by the host operating system and "
+"audio hardware drivers. If the host can not provide the specified audio "
+"output latency then Godot will attempt to use the nearest latency allowed by "
+"the host. As such you should always use [method AudioServer."
+"get_output_latency] to determine the actual audio output latency.\n"
+"[b]Note:[/b] This setting is ignored on Windows."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Safer override for [member audio/output_latency] in the Web platform, to "
+"avoid audio issues especially on mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Setting to hardcode audio delay when playing video. Best to leave this "
+"untouched unless you know what you are doing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default compression level for gzip. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default compression level for Zlib. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level. "
+"[code]-1[/code] uses the default gzip compression level, which is identical "
+"to [code]6[/code] but could change in the future due to underlying zlib "
+"updates."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default compression level for Zstandard. Affects compressed scenes and "
+"resources. Higher levels result in smaller files at the cost of compression "
+"speed. Decompression speed is mostly unaffected by the compression level."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
+"distance matching[/url] in Zstandard."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Largest size limit (in power of 2) allowed when compressing using long-"
+"distance matching with Zstandard. Higher values can result in better "
+"compression, but will require more memory when compressing and decompressing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], displays getters and setters in autocompletion results "
+"in the script editor. This setting is meant to be used when porting old "
+"projects (Godot 2), as using member variables is the preferred style from "
+"Godot 3 onwards."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a constant is used as a function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when deprecated keywords such as "
+"[code]slave[/code] are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
+"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
+"GDScript warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
+"not generate warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a constant."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a variable. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a function assigned to a "
+"variable may yield and return a function state instead of a value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when using a function as if it was a "
+"property."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a ternary operator may emit "
+"values with incompatible types."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when dividing an integer by another "
+"integer (the decimal part will be discarded)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when passing a floating-point value "
+"to a function that expects an integer (it will be converted and lose "
+"precision)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when using a property as if it was a "
+"function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when calling a function without using "
+"its return value (by assigning it to a variable or using it as a function "
+"argument). Such return values are sometimes used to denote possible errors "
+"using the [enum Error] enum."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when defining a local or subclass "
+"member variable that would shadow a variable at an upper level (such as a "
+"member variable)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when calling an expression that has "
+"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
+"statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when calling a ternary expression "
+"that has no effect on the surrounding code, such as writing [code]42 if "
+"active else 0[/code] as a statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], all warnings will be reported as if they were errors."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when using a variable that wasn't "
+"previously assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when assigning a variable using an "
+"assignment operator like [code]+=[/code] if the variable wasn't previously "
+"assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when unreachable code is detected "
+"(such as after a [code]return[/code] statement that will always be executed)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when using an expression whose type "
+"may not be compatible with the function parameter expected."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when calling a method whose presence "
+"is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when accessing a property whose "
+"presence is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a function parameter is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a member variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "If [code]true[/code], enables warnings when a signal is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "If [code]true[/code], enables warnings when a local variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when a variable is declared with the "
+"same name as a function. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables warnings when assigning the result of a "
+"function that returns [code]void[/code] to a variable."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Message to be displayed before the backtrace when the engine crashes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum number of frames per second allowed. The actual number of frames per "
+"second may still be below this value if the game is lagging. See also "
+"[member physics/common/physics_fps].\n"
+"If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
+"and the forced FPS number cannot exceed the monitor's refresh rate.\n"
+"This setting is therefore mostly relevant for lowering the maximum FPS below "
+"VSync, e.g. to perform non-real-time rendering of static frames, or test the "
+"project under lag conditions.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the rendering FPS cap at runtime, set [member Engine.target_fps] instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum call stack allowed for debugging GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum amount of functions per frame allowed when profiling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Print frames per second to standard output every second."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Print more information to standard output when running. It displays "
+"information such as memory leaks, which scenes and resources are being "
+"loaded, etc."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Color of the contact points between collision shapes, visible when \"Visible "
+"Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets whether 2D physics will display collision outlines in game when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum number of contact points between collision shapes to display when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Color of the disabled navigation geometry, visible when \"Visible Navigation"
+"\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Color of the navigation geometry, visible when \"Visible Navigation\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Custom image for the mouse cursor (limited to 256×256)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Hotspot for the custom mouse cursor image."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
+"platform. This setting has no effect on desktop Linux, as DPI-awareness "
+"fallbacks are not supported there."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
+"the screensaver does not take over. Works on desktop and mobile platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default screen orientation to use on mobile devices.\n"
+"[b]Note:[/b] When set to a portrait orientation, this project setting does "
+"not flip the project resolution's width and height automatically. Instead, "
+"you have to set [member display/window/size/width] and [member display/"
+"window/size/height] accordingly."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the home indicator is hidden automatically. This only "
+"affects iOS devices without a physical home button."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], allows per-pixel transparency for the window "
+"background. This affects performance, so leave it on [code]false[/code] "
+"unless you need it.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the window background to transparent when it starts.\n"
+"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
+"[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
+"and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Forces the main window to be always on top.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Forces the main window to be borderless.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the main window to full screen when the project starts. Note that this "
+"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
+"window is used to emulate fullscreen. On macOS, a new desktop is used to "
+"display the running project.\n"
+"Regardless of the platform, enabling fullscreen will change the window size "
+"to match the monitor's size. Therefore, make sure your project supports [url="
+"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"resolutions[/url] when enabling fullscreen mode.\n"
+"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the game's main viewport height. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Allows the window to be resizable by default.\n"
+"[b]Note:[/b] This setting is ignored on iOS and Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If greater than zero, overrides the window height when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If greater than zero, overrides the window width when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the game's main viewport width. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Specifies the tablet driver to use. If left empty, the default driver will "
+"be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables vertical synchronization. This eliminates "
+"tearing that may appear in moving scenes, at the cost of higher input "
+"latency and stuttering at lower framerates. If [code]false[/code], vertical "
+"synchronization will be disabled, however, many platforms will enforce it "
+"regardless (such as mobile platforms and HTML5)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
+"enables vertical synchronization via the operating system's window "
+"compositor when in windowed mode and the compositor is enabled. This will "
+"prevent stutter in certain situations. (Windows only.)\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The command-line arguments to append to Godot's own command line when "
+"running the project. This doesn't affect the editor itself.\n"
+"It is possible to make another executable run Godot by using the "
+"[code]%command%[/code] placeholder. The placeholder will be replaced with "
+"Godot's own command line. Program-specific arguments should be placed "
+"[i]before[/i] the placeholder, whereas Godot-specific arguments should be "
+"placed [i]after[/i] the placeholder.\n"
+"For example, this can be used to force the project to run on the dedicated "
+"GPU in a NVIDIA Optimus system on Linux:\n"
+"[codeblock]\n"
+"prime-run %command%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Search path for project-specific script templates. Godot will search for "
+"script templates both in the editor-specific path and in this project-"
+"specific path."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Text-based file extensions to include in the script editor's \"Find in Files"
+"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
+"your scene files, especially if you use built-in scripts which are "
+"serialized in the scene files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default value for [member ScrollContainer.scroll_deadzone], which will be "
+"used for all [ScrollContainer]s unless overridden."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
+"UWP to follow interface conventions."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
+"code] or generic [code]tres[/code]/[code]res[/code] extension)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Path to a custom [Font] resource to use as default for all GUI elements of "
+"the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
+"(in milliseconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Timer for detecting idle in [TextEdit] (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Default delay for tooltips (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to confirm a focused button, menu or list item, "
+"or validate input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to discard a modal or pending input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to move down in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
+"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_END] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to focus the next [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_next].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to focus the previous [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_previous].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
+"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_HOME] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to move left in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to move right in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]).\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default [InputEventAction] to move up in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], key/touch/joystick events will be flushed just before "
+"every idle and physics frame.\n"
+"If [code]false[/code], such events will be flushed only once per idle frame, "
+"between iterations of the engine.\n"
+"Enabling this can greatly improve the responsiveness to input, specially in "
+"devices that need to run multiple physics frames per visible (idle) frame, "
+"because they can't run at the target frame rate.\n"
+"[b]Note:[/b] Currently implemented only in Android."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], sends mouse input events when tapping or swiping on "
+"the touchscreen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], sends touch input events when clicking or dragging the "
+"mouse."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Default delay for touch events. This only affects iOS devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 2D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 21."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 22."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 23."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 24."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 25."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 26."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 27."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 28."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 29."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 30."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 31."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 32."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 14"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Optional name for the 3D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The locale to fall back to if a translation isn't available in a given "
+"language. If left empty, [code]en[/code] (English) will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If non-empty, this locale will be used when running the project from the "
+"editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "If [code]true[/code], logs all output to files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Desktop override for [member logging/file_logging/enable_file_logging], as "
+"log files are not readily accessible on mobile/Web platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Path to logs within the project. Using an [code]user://[/code] path is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Specifies the maximum amount of log files allowed (used for rotation)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Godot uses a message queue to defer some function calls. If you run out of "
+"space on it (you will see an error), you can increase the size here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"This is used by servers when used in multi-threading mode (servers and "
+"visual). RIDs are preallocated to avoid stalling the server requesting them "
+"on threads. If servers get stalled too often when loading resources in a "
+"thread, increase this number."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The policy to use for unhandled Mono (C#) exceptions. The default "
+"\"Terminate Application\" exits the project as soon as an unhandled "
+"exception is thrown. \"Log Error\" logs an error message to the console "
+"instead, and will not interrupt the project execution when an unhandled "
+"exception is thrown.\n"
+"[b]Note:[/b] The unhandled exception policy is always set to \"Log Error\" "
+"in the editor, which also includes C# [code]tool[/code] scripts running "
+"within the editor as well as editor plugin code."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum amount of characters allowed to send as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum number of errors allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum amount of messages allowed to send as output from the debugger. Over "
+"this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum number of warnings allowed to be sent as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default size of packet peer stream for deserializing Godot data (in bytes, "
+"specified as a power of two). The default value [code]16[/code] is equal to "
+"65,536 bytes. Over this size, data is dropped."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Timeout (in seconds) for connection attempts using TCP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum number of concurrent input packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum number of concurrent output packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum number of concurrent input packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Maximum number of concurrent output packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of read ahead used by remote filesystem. Higher values decrease the "
+"effects of latency at the cost of higher bandwidth usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Page size used by remote filesystem (in bytes)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The CA certificates bundle to use for SSL connections. If this is set to a "
+"non-empty value, this will [i]override[/i] Godot's default [url=https://"
+"github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates."
+"crt]Mozilla certificate bundle[/url]. If left empty, the default certificate "
+"bundle will be used.\n"
+"If in doubt, leave this setting empty."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"When creating node names automatically, set the type of casing in this "
+"project. This is mostly an editor setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"What to use to separate node name from number. This is mostly an editor "
+"setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Additional expansion applied to object bounds in the 2D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default angular damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default gravity strength in 2D (in pixels per second squared).\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 98.\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default gravity direction in 2D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector2(0, 1)`.\n"
+"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
+"Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default linear damp in 2D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Threshold defining the surface size that constitutes a large object with "
+"regard to cells in the broad-phase 2D hash grid algorithm.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets which physics engine to use for 2D physics.\n"
+"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
+"alternative 2D physics server implemented."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Threshold angular velocity under which a 2D physics body will be considered "
+"inactive. See [constant Physics2DServer."
+"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Threshold linear velocity under which a 2D physics body will be considered "
+"inactive. See [constant Physics2DServer."
+"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets whether physics is run on the main thread or a separate one. Running "
+"the server on a thread increases performance, but restricts API access to "
+"only physics process.\n"
+"[b]Warning:[/b] As of Godot 3.2, there are mixed reports about the use of a "
+"Multi-Threaded thread model for physics. Be sure to assess whether it does "
+"give you extra performance and no regressions when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Time (in seconds) of inactivity before which a 2D physics body will put to "
+"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets whether the 3D physics world will be created with support for "
+"[SoftBody] physics. Only applies to the Bullet physics engine."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default angular damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default gravity strength in 3D (in meters per second squared).\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 9.8.\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default gravity direction in 3D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
+"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default linear damp in 3D.\n"
+"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
+"At value [code]0[/code] objects will keep moving with the same velocity. "
+"Values greater than [code]1[/code] will aim to reduce the velocity to "
+"[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
+"to reduce the velocity to [code]0[/code] in half a second. A value equal to "
+"or greater than the physics frame rate ([member ProjectSettings.physics/"
+"common/physics_fps], [code]60[/code] by default) will bring the object to a "
+"stop in one iteration."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Additional expansion applied to object bounds in the 3D physics bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"coarser broadphase, which can stress the physics more in some situations.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
+"use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enables the use of bounding volume hierarchy instead of octree for 3D "
+"physics spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets which physics engine to use for 3D physics.\n"
+"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
+"physics engine. The \"GodotPhysics\" engine is still supported as an "
+"alternative."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If enabled, 2D and 3D physics picking behaves this way in relation to "
+"pause:\n"
+"- When pause is started, every collision object that is hovered or captured "
+"(3D only) is released from that condition, getting the relevant mouse-exit "
+"callback, unless its pause mode makes it immune to pause.\n"
+"- During pause, picking only considers collision objects immune to pause, "
+"sending input events and enter/exit callbacks to them as expected.\n"
+"If disabled, the legacy behavior is used, which consists in queuing the "
+"picking input events during pause (so nodes won't get them) and flushing "
+"that queue on resume, against the state of the 2D/3D world at that point."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run. See also "
+"[member debug/settings/fps/force_fps].\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.iterations_per_second] "
+"instead.\n"
+"[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
+"most. If more than 8 physics ticks have to be simulated per rendered frame "
+"to keep up with rendering, the game will appear to slow down (even if "
+"[code]delta[/code] is used consistently in physics calculations). Therefore, "
+"it is recommended not to increase [member physics/common/physics_fps] above "
+"240. Otherwise, the game will slow down when the rendering framerate goes "
+"below 30 FPS."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of in-game clock and real clock, but allows smoothing out "
+"framerate jitters. The default value of 0.5 should be fine for most; values "
+"above 2 could cause the game to react to dropped frames with a noticeable "
+"delay and are not recommended.\n"
+"[b]Note:[/b] For best results, when using a custom physics interpolation "
+"solution, the physics jitter fix should be disabled by setting [member "
+"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
+"uploading batching data. This may not be necessary but can be used for "
+"safety.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
+"[code]glBufferData[/code] is called with NULL data and the full buffer size "
+"prior to uploading new data. This can be important to avoid stalling on some "
+"hardware.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
+"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
+"flag.\n"
+"[b]Note:[/b] Use with care. You are advised to leave this as default for "
+"exports. A non-default setting that works better on your machine may "
+"adversely affect performance for end users."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Choose between fixed mode where corner scalings are preserved matching the "
+"artwork, and scaling mode.\n"
+"Not available in GLES3 when [member rendering/batching/options/use_batching] "
+"is off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
+"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
+"[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
+"url] for details.\n"
+"If [code]true[/code], this option enables a \"safe\" code path for such "
+"NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 "
+"rendering, but only on desktop platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
+"This provides greater compatibility with a wide range of hardware, and also "
+"may be faster in some circumstances.\n"
+"Currently only available when [member rendering/batching/options/"
+"use_batching] is active.\n"
+"[b]Note:[/b] Antialiased software skinned polys are not supported, and will "
+"be rendered without antialiasing.\n"
+"[b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in "
+"operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas "
+"with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] "
+"skinning."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
+"May help in some pixel art styles.\n"
+"This snapping is performed on the GPU in the vertex shader.\n"
+"Consider using the project setting [member rendering/batching/precision/"
+"uv_contract] to prevent artifacts."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"When batching is on, this regularly prints a frame diagnosis log. Note that "
+"this will degrade performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[b]Experimental.[/b] For regression testing against the old renderer. If "
+"this is switched on, and [code]use_batching[/code] is set, the renderer will "
+"swap alternately between using the old renderer, and the batched renderer, "
+"on each frame. This makes it easy to identify visual differences. "
+"Performance will be degraded."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lights have the potential to prevent joining items, and break many of the "
+"performance benefits of batching. This setting enables some complex logic to "
+"allow joining items if their lighting is similar, and overlap tests pass. "
+"This can significantly improve performance in some games. Set to 0 to switch "
+"off. With large values the cost of overlap tests may lead to diminishing "
+"returns."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the proportion of the total screen area (in pixels) that must be saved "
+"by a scissor operation in order to activate light scissoring. This can "
+"prevent parts of items being rendered outside the light area. Lower values "
+"scissor more aggressively. A value of 1 scissors none of the items, a value "
+"of 0 scissors every item. The power of 4 of the value is used, in order to "
+"emphasize the lower range, and multiplied by the total screen area in pixels "
+"to give the threshold. This can reduce fill rate requirements in scenes with "
+"a lot of lighting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enabling this setting uses the legacy method to draw batches containing only "
+"one rect. The legacy method is faster (approx twice as fast), but can cause "
+"flicker on some systems. In order to directly compare performance with the "
+"non-batching renderer you can set this to true, but it is recommended to "
+"turn this off unless you can guarantee your target hardware will work with "
+"this method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Turns 2D batching on and off. Batching increases performance by reducing the "
+"amount of graphics API drawcalls."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Switches on 2D batching within the editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Size of buffer reserved for batched vertices. Larger size enables larger "
+"batches, but there are diminishing returns for the memory used. This should "
+"only have a minor effect on performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Including color in the vertex format has a cost, however, not including "
+"color prevents batching across color changes. This threshold determines the "
+"ratio of [code]number of vertex color changes / total number of vertices[/"
+"code] above which vertices will be translated to colored format. A value of "
+"0 will always use colored vertices, 1 will never use colored vertices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"In certain circumstances, the batcher can reorder items in order to better "
+"join them. This may result in better performance. An overlap test is needed "
+"however for each item lookahead, so there is a trade off, with diminishing "
+"returns. If you are getting no benefit, setting this to 0 will switch it off."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the number of commands to lookahead to determine whether to batch "
+"render items. A value of 1 can join items consisting of single commands, 0 "
+"turns off joining. Higher values are in theory more likely to join, however "
+"this has diminishing returns and has a runtime cost so a small value is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"On some platforms (especially mobile), precision issues in shaders can lead "
+"to reading 1 texel outside of bounds, particularly where rects are scaled. "
+"This can particularly lead to border artifacts around tiles in tilemaps.\n"
+"This adjustment corrects for this by making a small contraction to the UV "
+"coordinates used. Note that this can result in a slight squashing of border "
+"texels."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The amount of UV contraction. This figure is divided by 1000000, and is a "
+"proportion of the total texture dimensions, where the width and height are "
+"both ranged from 0.0 to 1.0.\n"
+"Use the default unless correcting for a problem on particular hardware."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_HIGH]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_LOW]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_MEDIUM]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Amount of light samples taken when using [constant BakedLightmap."
+"BAKE_QUALITY_ULTRA]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Default background clear color. Overridable per [Viewport] using its "
+"[Environment]. See [member Environment.background_mode] and [member "
+"Environment.background_color] in particular. To change this default color "
+"programmatically, use [method VisualServer.set_default_clear_color]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"[Environment] that will be used as a fallback environment in case a scene "
+"does not specify its own environment. The default environment is loaded in "
+"at scene load time regardless of whether you have set an environment or not. "
+"If you do not rely on the fallback environment, it is best to delete "
+"[code]default_env.tres[/code], or to specify a different default environment "
+"here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The use of half-float vertex compression may be producing rendering errors "
+"on some platforms (especially iOS). These have been seen particularly in "
+"particles. Disabling half-float may resolve these problems."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"iOS specific override for [member rendering/gles2/compatibility/"
+"disable_half_float], due to poor support for half-float vertex compression "
+"on many devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code] and available on the target Android device, enables "
+"high floating point precision for all shader computations in GLES2.\n"
+"[b]Warning:[/b] High floating point precision can be extremely slow on older "
+"devices and is often not available at all. Use with caution."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], every time an asynchronous shader compilation or an "
+"asynchronous shader reconstruction from cache starts or finishes, a line "
+"will be logged telling how many of those are happening.\n"
+"If the platform doesn't support parallel shader compile, but only the "
+"compile queue via a secondary GL context, what the message will tell is the "
+"number of shader compiles currently queued.\n"
+"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
+"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"This is the maximum number of shaders that can be compiled (or reconstructed "
+"from cache) at the same time.\n"
+"At runtime, while that count is reached, other shaders that can be "
+"asynchronously compiled will just use their fallback, without their setup "
+"being started until the count gets lower.\n"
+"This is a way to balance the CPU work between running the game and compiling "
+"the shaders. The goal is to have as many asynchronous compiles in flight as "
+"possible without impacting the responsiveness of the game, which beyond some "
+"point would destroy the benefits of asynchronous compilation. In other "
+"words, you may be able to afford that the FPS lowers a bit, and that will "
+"already be better than the stalling that synchronous compilation could "
+"cause.\n"
+"The default value is a conservative one, so you are advised to tweak it "
+"according to the hardware you are targeting.\n"
+"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
+"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default is a very conservative override for [code]rendering/gles3/"
+"shaders/max_concurrent_compiles[/code].\n"
+"Depending on the specific devices you are targeting, you may want to raise "
+"it.\n"
+"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
+"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
+"startup, the least recently used entries will be deleted until the total "
+"size is within bounds.\n"
+"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
+"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
+"code], so a smaller maximum size can be configured for mobile platforms, "
+"where storage space is more limited.\n"
+"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
+"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If set to [code]Asynchronous[/code] and available on the target device, "
+"asynchronous compilation of shaders is enabled (in contrast to "
+"[code]Asynchronous[/code]).\n"
+"That means that when a shader is first used under some new rendering "
+"situation, the game won't stall while such shader is being compiled. "
+"Instead, a fallback will be used and the real shader will be compiled in the "
+"background. Once the actual shader is compiled, it will be used the next "
+"times it's used to draw a frame.\n"
+"Depending on the async mode configured for a given material/shader, the "
+"fallback will be an \"ubershader\" (the default) or just skip rendering any "
+"item it is applied to.\n"
+"An ubershader is a very complex shader, slow but suited to any rendering "
+"situation, that the engine generates internally so it can be used from the "
+"beginning while the traditional conditioned, optimized version of it is "
+"being compiled.\n"
+"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
+"code], which also causes the ubershaders to be cached into storage so they "
+"can be ready faster next time they are used (provided the platform provides "
+"support for it).\n"
+"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
+"and particle materials/shaders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max buffer size for blend shapes. Any blend shape bigger than this will not "
+"work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max buffer size for drawing polygons. Any polygon bigger than this will not "
+"work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max index buffer size for drawing polygons. Any polygon bigger than this "
+"will not work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
+"Nodes using more than this size will not work."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max number of lights renderable per object. This is further limited by "
+"hardware support. Most devices only support 409 lights, while many devices "
+"(especially mobile) only support 102. Setting this low will slightly reduce "
+"memory usage and may decrease shader compile times."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max amount of elements renderable in a frame. If more elements than this are "
+"visible per frame, they will not be drawn. Keep in mind elements refer to "
+"mesh surfaces and not meshes themselves. Setting this low will slightly "
+"reduce memory usage and may decrease shader compile times, particularly on "
+"web. For most uses, the default value is suitable, but consider lowering as "
+"much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max number of lights renderable in a frame. If more lights than this number "
+"are used, they will be ignored. Setting this low will slightly reduce memory "
+"usage and may decrease shader compile times, particularly on web. For most "
+"uses, the default value is suitable, but consider lowering as much as "
+"possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Max number of reflection probes renderable in a frame. If more reflection "
+"probes than this number are used, they will be ignored. Setting this low "
+"will slightly reduce memory usage and may decrease shader compile times, "
+"particularly on web. For most uses, the default value is suitable, but "
+"consider lowering as much as possible on web export."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Shaders have a time variable that constantly increases. At some point, it "
+"needs to be rolled back to zero to avoid precision errors on shader "
+"animations. This setting specifies when (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import lossless textures "
+"using the PNG format. Otherwise, it will default to using WebP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default compression level for lossless WebP. Higher levels result in "
+"smaller files at the cost of compression speed. Decompression speed is "
+"mostly unaffected by the compression level. Supported values are 0 to 9. "
+"Note that compression levels above 6 are very slow and offer very little "
+"savings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"On import, mesh vertex data will be split into two streams within a single "
+"vertex buffer, one for position data and the other for interleaved "
+"attributes data. Recommended to be enabled if targeting mobile devices. "
+"Requires manual reimport of meshes after toggling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Determines the maximum number of sphere occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The default convention is for portal normals to point outward (face outward) "
+"from the source room.\n"
+"If you accidentally build your level with portals facing the wrong way, this "
+"setting can fix the problem.\n"
+"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
+"conversion to [Portal] nodes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Show conversion logs.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
+"code]. If [code]false[/code], they will be sent as [code]notifications[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If enabled, while merging meshes, the system will also attempt to remove "
+"[Spatial] nodes that no longer have any children.\n"
+"Reducing the number of [Node]s in the scene tree can make traversal more "
+"efficient, but can be switched off in case you wish to use empty [Spatial]s "
+"for markers or some other purpose."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Show logs during PVS generation.\n"
+"[b]Note:[/b] This will automatically be disabled in exports."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Uses a simplified method of generating PVS (potentially visible set) data. "
+"The results may not be accurate where more than one portal join adjacent "
+"rooms.\n"
+"[b]Note:[/b] Generally you should only use this option if you encounter bugs "
+"when it is set to [code]false[/code], i.e. there are problems with the "
+"default method."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
+"devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
+"architecture already does this."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], performs a previous depth pass before rendering "
+"materials. This increases performance in scenes with high overdraw, when "
+"complex materials and lighting are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The directional shadow's size in pixels. Higher values will result in "
+"sharper shadows, at the cost of performance. The value will be rounded up to "
+"the nearest power of 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/directional_shadow/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The video driver to use (\"GLES2\" or \"GLES3\").\n"
+"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
+"video-driver[/code] command line argument, or by the [member rendering/"
+"quality/driver/fallback_to_gles2] option if the target system does not "
+"support GLES3 and falls back to GLES2. In such cases, this property is not "
+"updated, so use [method OS.get_current_video_driver] to query it at run-time."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
+"driver is not supported.\n"
+"[b]Note:[/b] The two video drivers are not drop-in replacements for each "
+"other, so a game designed for GLES3 might not work properly when falling "
+"back to GLES2. In particular, some features of the GLES3 backend are not "
+"available in GLES2. Enabling this setting also means that both ETC and ETC2 "
+"VRAM-compressed textures will be exported on Android and iOS, increasing the "
+"data pack's size."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Maximum anisotropic filter level used for textures with anisotropy enabled. "
+"Higher values will result in sharper textures when viewed from oblique "
+"angles, at the cost of performance. Only power-of-two values are valid (2, "
+"4, 8, 16)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
+"around the edges of polygons. A higher MSAA value results in smoother edges "
+"but can be significantly slower on some hardware.\n"
+"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member rendering/quality/filters/use_fxaa]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/"
+"depth/hdr] must also be [code]true[/code] for debanding to be effective.\n"
+"[b]Note:[/b] There are known issues with debanding breaking rendering on "
+"mobile platforms. Due to this, it is recommended to leave this option "
+"disabled when targeting mobile platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member rendering/"
+"quality/filters/sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
+"mipmaps (also called \"bilinear filtering\"), which will result in visible "
+"seams appearing between mipmap stages. This may increase performance in "
+"mobile as less memory bandwidth is used. If [code]false[/code], linear "
+"mipmap filtering (also called \"trilinear filtering\") is used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Strategy used for framebuffer allocation. The simpler it is, the less "
+"resources it uses (but the less features it supports). If set to \"2D "
+"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
+"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
+"code] will not be available in shaders and post-processing effects will not "
+"be available in the [Environment]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/intended_usage/"
+"framebuffer_allocation] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enable usage of bicubic sampling in baked lightmaps. This results in "
+"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
+"changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/lightmapping/"
+"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Size of the atlas used by reflection probes. A larger size can result in "
+"higher visual quality, while a smaller size will be faster and take up less "
+"memory."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Number of subdivisions to use for the reflection atlas. A higher number "
+"lowers the quality of each atlas, but allows you to use more."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses a high amount of samples to create blurred "
+"variants of reflection probes and panorama backgrounds (sky). Those blurred "
+"variants are used by rough materials."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/"
+"high_quality_ggx] on mobile devices, due to performance concerns or driver "
+"support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Limits the size of the irradiance map which is normally determined by "
+"[member Sky.radiance_size]. A higher size results in a higher quality "
+"irradiance map similarly to [member rendering/quality/reflections/"
+"high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, "
+"otherwise keep this as low as possible.\n"
+"[b]Note:[/b] Low and mid range hardware do not support complex irradiance "
+"maps well and may crash if this is set too high."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
+"probes and panorama backgrounds (sky). This reduces jitter noise on "
+"reflections, but costs more performance and memory."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/"
+"texture_array_reflections] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
+"blurred reflections instead of the GGX model."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Lambert material "
+"lighting model instead of Burley."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_lambert_over_burley] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], forces vertex shading for all rendering. This can "
+"increase performance a lot, but also reduces quality immensely. Can be used "
+"to optimize performance on low-end mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_vertex_shading] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], enables new physical light attenuation for "
+"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
+"appearance with a very small performance cost. When physical light "
+"attenuation is enabled, lights will appear to be darker as a result of the "
+"new attenuation formula. This can be compensated by adjusting the lights' "
+"energy or attenuation values.\n"
+"Changes to this setting will only be applied upon restarting the application."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Size for cubemap into which the shadow is rendered before being copied into "
+"the shadow atlas. A higher number can result in higher resolution shadows "
+"when used with a higher [member rendering/quality/shadow_atlas/size]. "
+"Setting higher than a quarter of the [member rendering/quality/shadow_atlas/"
+"size] will not result in a perceptible increase in visual quality."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Subdivision quadrant size for shadow mapping. See shadow mapping "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Size for shadow atlas (used for OmniLights and SpotLights). See "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Shadow filter mode. Higher-quality settings result in smoother shadows that "
+"flicker less when moving. \"Disabled\" is the fastest option, but also has "
+"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
+"the smoothest option, but is also the slowest.\n"
+"[b]Note:[/b] When using the GLES2 backend, the \"PCF13\" option actually "
+"uses 16 samples to emulate linear filtering in the shader. This results in a "
+"shadow appearance similar to the one produced by the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
+"GLES2 and GLES3).\n"
+"See also [member rendering/quality/skinning/software_skinning_fallback]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
+"doesn't support the default GPU skinning process with GLES2.\n"
+"If [code]false[/code], an alternative skinning process on the GPU is used in "
+"this case (slower in most cases).\n"
+"See also [member rendering/quality/skinning/force_software_skinning].\n"
+"[b]Note:[/b] When the software skinning fallback is triggered, custom vertex "
+"shaders will behave in a different way, because the bone transform will be "
+"already applied to the modelview matrix."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Additional expansion applied to object bounds in the 3D rendering bounding "
+"volume hierarchy. This can reduce BVH processing at the cost of a slightly "
+"reduced accuracy.\n"
+"The default value will work well in most situations. A value of 0.0 will "
+"turn this optimization off, and larger values may work better for larger, "
+"faster moving objects.\n"
+"[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"The rendering octree balance can be changed to favor smaller ([code]0[/"
+"code]), or larger ([code]1[/code]) branches.\n"
+"Larger branches can increase performance significantly in some projects.\n"
+"[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
+"spatial_partitioning/use_bvh] is enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Enables the use of bounding volume hierarchy instead of octree for rendering "
+"spatial partitioning. This may give better performance."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Improves quality of subsurface scattering, but cost significantly increases."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Quality setting for subsurface scattering (samples taken)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid "Max radius used for subsurface scattering samples."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Weight subsurface scattering samples. Helps to avoid reading samples from "
+"unrelated parts of the screen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Use high-quality voxel cone tracing. This results in better-looking "
+"reflections, but is much more expensive on the GPU."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Thread model for rendering. Rendering on a thread can vastly improve "
+"performance, but synchronizing to the main thread can cause a bit more "
+"jitter."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], a thread safe version of BVH (bounding volume "
+"hierarchy) will be used in rendering and Godot physics.\n"
+"Try enabling this option if you see any visual anomalies in 3D (such as "
+"incorrect object visibility)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the BPTC algorithm. This texture compression algorithm is "
+"only supported on desktop platforms, and only when using the GLES3 "
+"renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression algorithm. This algorithm "
+"doesn't support alpha channels in textures.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression 2 algorithm. This texture "
+"compression algorithm is only supported when using the GLES3 renderer.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the PowerVR Texture Compression algorithm. This texture "
+"compression algorithm is only supported on iOS.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the S3 Texture Compression algorithm. This algorithm is only "
+"supported on desktop platforms and consoles.\n"
+"[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
+"already imported before. To make this setting apply to textures that were "
+"already imported, exit the editor, remove the [code].import/[/code] folder "
+"located inside the project folder then restart the editor (see [member "
+"application/config/use_hidden_project_data_directory])."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
+"pixels)."
+msgstr ""
+
+#: doc/classes/ProximityGroup.xml
+msgid "General-purpose proximity detection node."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml
+msgid "Class representing a square mesh."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml
+msgid ""
+"Class representing a square [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Y axes; this "
+"default rotation is more suited for use with billboarded materials. Unlike "
+"[PlaneMesh], this mesh doesn't provide subdivision options."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
+#: doc/classes/ViewportTexture.xml
+msgid "https://godotengine.org/asset-library/asset/129"
+msgstr ""
+
+#: doc/classes/QuadMesh.xml
+msgid "Offset of the generated Quad. Useful for particles."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml
+msgid "Size on the X and Y axes."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"A unit quaternion used for representing 3D rotations. Quaternions need to be "
+"normalized to be used for rotation.\n"
+"It is similar to Basis, which implements matrix representation of rotations, "
+"and can be parametrized using both an axis-angle pair or Euler angles. Basis "
+"stores rotation, scale, and shearing, while Quat only stores rotation.\n"
+"Due to its compactness and the way it is stored in memory, certain "
+"operations (obtaining axis-angle and performing SLERP, in particular) are "
+"more efficient and robust against floating-point errors."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Constructs a quaternion from the given [Basis]."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Constructs a quaternion that will perform a rotation specified by Euler "
+"angles (in the YXZ convention: when decomposing, first Z, then X, and Y "
+"last), given in the vector format as (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Constructs a quaternion that will rotate around the given axis by the "
+"specified angle. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Constructs a quaternion defined by the given values."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Returns the angle between this quaternion and [code]to[/code]. This is the "
+"magnitude of the angle you would need to rotate by to get from one to the "
+"other.\n"
+"[b]Note:[/b] This method has an abnormally high amount of floating-point "
+"error, so methods such as [method @GDScript.is_zero_approx] will not work "
+"reliably."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Performs a cubic spherical interpolation between quaternions [code]pre_a[/"
+"code], this vector, [code]b[/code], and [code]post_b[/code], by the given "
+"amount [code]weight[/code]."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns the dot product of two quaternions."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Returns Euler angles (in the YXZ convention: when decomposing, first Z, then "
+"X, and Y last) corresponding to the rotation represented by the unit "
+"quaternion. Returned vector contains the rotation angles in the format (X "
+"angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns the inverse of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns whether the quaternion is normalized or not."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns the length of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns the length of the quaternion, squared."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns a copy of the quaternion, normalized to unit length."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Sets the quaternion to a rotation which rotates around axis by the specified "
+"angle, in radians. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
+"convention: when decomposing, first Z, then X, and Y last), given in the "
+"vector format as (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Returns the result of the spherical linear interpolation between this "
+"quaternion and [code]to[/code] by amount [code]weight[/code].\n"
+"[b]Note:[/b] Both quaternions must be normalized."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Returns the result of the spherical linear interpolation between this "
+"quaternion and [code]to[/code] by amount [code]weight[/code], but without "
+"checking if the rotation path is not bigger than 90 degrees."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid "Returns a vector transformed (multiplied) by this quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"W component of the quaternion (real part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"X component of the quaternion (imaginary [code]i[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
+"Quaternion components should usually not be manipulated directly."
+msgstr ""
+
+#: doc/classes/Quat.xml
+msgid ""
+"The identity quaternion, representing no rotation. Equivalent to an identity "
+"[Basis] matrix. If a vector is transformed by an identity quaternion, it "
+"will not change."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid "A class for generating pseudo-random numbers."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"RandomNumberGenerator is a class for generating pseudo-random numbers. It "
+"currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n"
+"[b]Note:[/b] The underlying algorithm is an implementation detail. As a "
+"result, it should not be depended upon for reproducible random streams "
+"across Godot versions.\n"
+"To generate a random float number (within a given range) based on a time-"
+"dependant seed:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"func _ready():\n"
+" rng.randomize()\n"
+" var my_random_number = rng.randf_range(-10.0, 10.0)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The default values of [member seed] and [member state] "
+"properties are pseudo-random, and changes when calling [method randomize]. "
+"The [code]0[/code] value documented here is a placeholder, and not the "
+"actual default seed."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Generates a pseudo-random float between [code]from[/code] and [code]to[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
+"distributed[/url] pseudo-random number, using Box-Muller transform with the "
+"specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
+"also called Gaussian distribution."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
+"[code]4294967295[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
+"and [code]to[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid "Setups a time-based seed to generator."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"Initializes the random number generator state based on the given seed value. "
+"A given seed will give a reproducible sequence of pseudo-random numbers.\n"
+"[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
+"similar random streams given similar seeds. Consider using a hash function "
+"to improve your seed quality if they're sourced externally.\n"
+"[b]Note:[/b] Setting this property produces a side effect of changing the "
+"internal [member state], so make sure to initialize the seed [i]before[/i] "
+"modifying the [member state]:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"rng.seed = hash(\"Godot\")\n"
+"rng.state = 100 # Restore to some previously saved state.\n"
+"[/codeblock]\n"
+"[b]Warning:[/b] the getter of this property returns the previous [member "
+"state], and not the initial seed value, which is going to be fixed in Godot "
+"4.0."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml
+msgid ""
+"The current state of the random number generator. Save and restore this "
+"property to restore the generator to a previous state:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"print(rng.randf())\n"
+"var saved_state = rng.state # Store current state.\n"
+"print(rng.randf()) # Advance internal state.\n"
+"rng.state = saved_state # Restore the state.\n"
+"print(rng.randf()) # Prints the same value as in previous.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Do not set state to arbitrary values, since the random number "
+"generator requires the state to have certain qualities to behave properly. "
+"It should only be set to values that came from the state property itself. To "
+"initialize the random number generator with arbitrary input, use [member "
+"seed] instead."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid "Abstract base class for range-based controls."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Range is a base class for [Control] nodes that change a floating-point "
+"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
+"i] and [i]page[/i], for example a [ScrollBar]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Binds two ranges together along with any ranges previously grouped with "
+"either of them. When any of range's member variables change, it will share "
+"the new value with all other ranges in its group."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid "Stops range from sharing its member variables with any other."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"If [code]true[/code], [member value] may be greater than [member max_value]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"If [code]true[/code], [member value] may be less than [member min_value]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"If [code]true[/code], and [code]min_value[/code] is greater than 0, "
+"[code]value[/code] will be represented exponentially rather than linearly."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Maximum value. Range is clamped if [code]value[/code] is greater than "
+"[code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Minimum value. Range is clamped if [code]value[/code] is less than "
+"[code]min_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
+"multiplied by [code]page[/code] over the difference between [code]min_value[/"
+"code] and [code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid "The value mapped between 0 and 1."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"If [code]true[/code], [code]value[/code] will always be rounded to the "
+"nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"If greater than 0, [code]value[/code] will always be rounded to a multiple "
+"of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
+"[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
+"then rounded to the nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid "Range's current value."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid ""
+"Emitted when [member min_value], [member max_value], [member page], or "
+"[member step] change."
+msgstr ""
+
+#: doc/classes/Range.xml
+msgid "Emitted when [member value] changes."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid "Query the closest object intersecting a ray."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code] or by setting proper filtering with collision "
+"layers and masks.\n"
+"RayCast can be configured to report collisions with [Area]s ([member "
+"collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame), use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid "Removes all collision exceptions for this ray."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
+"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Returns the first object that the ray intersects, or [code]null[/code] if no "
+"object is intersecting the ray (i.e. [method is_colliding] returns "
+"[code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Returns the shape ID of the first object that the ray intersects, or "
+"[code]0[/code] if no object is intersecting the ray (i.e. [method "
+"is_colliding] returns [code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"Returns [code]true[/code] if the bit index passed is turned on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Returns the normal of the intersecting object's shape at the collision point."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Returns the collision point at which the ray intersects the closest object.\n"
+"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Returns whether any object is intersecting with the ray's vector "
+"(considering the vector length)."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"Sets the bit index passed to the [code]value[/code] passed.\n"
+"[b]Note:[/b] Bit indexes range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"The ray's destination point, relative to the RayCast's [code]position[/code]."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid "If [code]true[/code], collision with [Area]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid ""
+"The ray's collision mask. Only objects in at least one collision layer "
+"enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]Collision layers and "
+"masks[/url] in the documentation for more information."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"The custom color to use to draw the shape in the editor and at run-time if "
+"[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This "
+"color will be highlighted at run-time if the [RayCast] is colliding with "
+"something.\n"
+"If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
+"[member ProjectSettings.debug/shapes/collision/shape_color] is used."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"If set to [code]1[/code], a line is used as the debug shape. Otherwise, a "
+"truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible "
+"Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug "
+"shape to be visible at run-time."
+msgstr ""
+
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
+msgid "If [code]true[/code], collisions will be reported."
+msgstr ""
+
+#: doc/classes/RayCast.xml
+msgid ""
+"If [code]true[/code], collisions will be ignored for this RayCast's "
+"immediate parent."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast2D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code], by setting proper filtering with collision "
+"layers, or by filtering object types with type masks.\n"
+"RayCast2D can be configured to report collisions with [Area2D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
+"collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast2D calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame) use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml
+msgid ""
+"Sets or clears individual bits on the collision mask. This makes selecting "
+"the areas scanned easier."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml
+msgid "If [code]true[/code], collision with [Area2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml
+msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml
+msgid ""
+"If [code]true[/code], the parent node will be excluded from collision "
+"detection."
+msgstr ""
+
+#: doc/classes/RayShape.xml
+msgid "Ray shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/RayShape.xml
+msgid ""
+"Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. A ray is not really a collision body; instead, it tries to separate "
+"itself from whatever is touching its far endpoint. It's often useful for "
+"characters."
+msgstr ""
+
+#: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
+msgid "The ray's length."
+msgstr ""
+
+#: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
+msgid "If [code]true[/code], allow the shape to return the correct normal."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml
+msgid "Ray shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml
+msgid ""
+"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
+"it tries to separate itself from whatever is touching its far endpoint. It's "
+"often useful for characters."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "2D axis-aligned bounding box."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"[Rect2] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating-point coordinates.\n"
+"The 3D counterpart to [Rect2] is [AABB].\n"
+"Negative values for [member size] are not supported and will not work for "
+"most methods. Use [method abs] to get a Rect2 with a positive size."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Constructs a [Rect2] by position and size."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Constructs a [Rect2] by x, y, width, and height."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns a [Rect2] with equivalent position and area, modified so that the "
+"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
+"are positive."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Returns the intersection of this [Rect2] and b."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns [code]true[/code] if this [Rect2] completely encloses another one."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns a copy of this [Rect2] expanded to include a given point.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"# position (-3, 2), size (1, 1)\n"
+"var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
+"# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n"
+"var rect2 = rect.expand(Vector2(0, -1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Returns the area of the [Rect2]."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns the center of the [Rect2], which is equal to [member position] + "
+"([member size] / 2)."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards each "
+"direction individually."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards the "
+"[enum Margin] direction."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns [code]true[/code] if the [Rect2] contains a point. By convention, "
+"the right and bottom edges of the [Rect2] are considered exclusive, so "
+"points on these edges are [b]not[/b] included.\n"
+"[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative "
+"size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
+"check for contained points."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
+"they have at least one point in common).\n"
+"If [code]include_borders[/code] is [code]true[/code], they will also be "
+"considered overlapping if their borders touch, even without intersection."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid ""
+"Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Rect2.xml
+msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml
+msgid "Rectangle shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml
+msgid ""
+"Rectangle shape for 2D collisions. This shape is useful for modeling box-"
+"like 2D objects."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml
+msgid ""
+"The rectangle's half extents. The width and height of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Reference.xml
+msgid "Base class for reference-counted objects."
+msgstr ""
+
+#: doc/classes/Reference.xml
+msgid ""
+"Base class for any object that keeps a reference count. [Resource] and many "
+"other helper objects inherit this class.\n"
+"Unlike other [Object] types, References keep an internal reference counter "
+"so that they are automatically released when no longer in use, and only "
+"then. References therefore do not need to be freed manually with [method "
+"Object.free].\n"
+"In the vast majority of use cases, instantiating and using [Reference]-"
+"derived types is all you need to do. The methods provided in this class are "
+"only for advanced users, and can cause issues if misused.\n"
+"[b]Note:[/b] In C#, references will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free references that are no longer in use. This means that unused references "
+"will linger on for a while before being removed."
+msgstr ""
+
+#: doc/classes/Reference.xml
+msgid ""
+"Initializes the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns whether the initialization was successful."
+msgstr ""
+
+#: doc/classes/Reference.xml
+msgid ""
+"Increments the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the increment was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/Reference.xml
+msgid ""
+"Decrements the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the decrement was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml
+msgid "Reference frame for GUI."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml
+msgid ""
+"A rectangle box that displays only a [member border_color] border color "
+"around its rectangle. [ReferenceRect] has no fill [Color]. If you need to "
+"display a rectangle filled with a solid color, consider using [ColorRect] "
+"instead."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml
+msgid "Sets the border [Color] of the [ReferenceRect]."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml
+msgid ""
+"Sets the border width of the [ReferenceRect]. The border grows both inwards "
+"and outwards with respect to the rectangle box."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml
+msgid ""
+"If set to [code]true[/code], the [ReferenceRect] will only be visible while "
+"in editor. Otherwise, [ReferenceRect] will be visible in game."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Captures its surroundings to create fast, accurate reflections from a given "
+"point."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Capture its surroundings as a dual paraboloid image, and stores versions of "
+"it with increasing levels of blur to simulate different material "
+"roughnesses.\n"
+"The [ReflectionProbe] is used to create high-quality reflections at a low "
+"performance cost (when [member update_mode] is [constant UPDATE_ONCE]). "
+"[ReflectionProbe]s can be blended together and with the rest of the scene "
+"smoothly. [ReflectionProbe]s can also be combined with [GIProbe] and screen-"
+"space reflections ([member Environment.ss_reflections_enabled]) to get more "
+"accurate reflections in specific areas. [ReflectionProbe]s render all "
+"objects within their [member cull_mask], so updating them can be quite "
+"expensive. It is best to update them once with the important static objects "
+"and then leave them as-is.\n"
+"[b]Note:[/b] Unlike [GIProbe], [ReflectionProbe]s only source their "
+"environment from a [WorldEnvironment] node. If you specify an [Environment] "
+"resource within a [Camera] node, it will be ignored by the "
+"[ReflectionProbe]. This can lead to incorrect lighting within the "
+"[ReflectionProbe].\n"
+"[b]Note:[/b] By default, Godot will only render 16 reflection probes. If you "
+"need more, increase the number of atlas subdivisions. This setting can be "
+"found in [member ProjectSettings.rendering/quality/reflections/"
+"atlas_subdiv].\n"
+"[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
+"the same time for a single mesh. If possible, split up large meshes that "
+"span over multiple reflection probes into smaller ones."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"If [code]true[/code], enables box projection. This makes reflections look "
+"more correct in rectangle-shaped rooms by offsetting the reflection center "
+"depending on the camera's location.\n"
+"[b]Note:[/b] To better fit rectangle-shaped rooms that are not aligned to "
+"the grid, you can rotate the [ReflectionProbe] node."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets the cull mask which determines what objects are drawn by this probe. "
+"Every [VisualInstance] with a layer included in this cull mask will be "
+"rendered by the probe. To improve performance, it is best to only include "
+"large objects which are likely to take up a lot of space in the reflection."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection probe slower to render; you may want to disable this if using "
+"the [constant UPDATE_ALWAYS] [member update_mode]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"The size of the reflection probe. The larger the extents the more space "
+"covered by the probe which will lower the perceived resolution. It is best "
+"to keep the extents only as large as you need them.\n"
+"[b]Note:[/b] To better fit areas that are not aligned to the grid, you can "
+"rotate the [ReflectionProbe] node."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Defines the reflection intensity. Intensity modulates the strength of the "
+"reflection."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets the ambient light color to be used when this probe is set to [member "
+"interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to [member interior_enable]. Useful "
+"so that ambient light matches the color of the room."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets the energy multiplier for this reflection probe's ambient light "
+"contribution when set to [member interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Ambient "
+"lighting is then controlled by the [code]interior_ambient_*[/code] "
+"properties."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"The maximum distance away from the [ReflectionProbe] an object can be before "
+"it is culled. Decrease this to improve performance, especially when using "
+"the [constant UPDATE_ALWAYS] [member update_mode]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets the origin offset to be used when this [ReflectionProbe] is in [member "
+"box_projection] mode. This can be set to a non-zero value to ensure a "
+"reflection fits a rectangle-shaped room, while reducing the amount of "
+"objects that \"get in the way\" of the reflection."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Sets how frequently the [ReflectionProbe] is updated. Can be [constant "
+"UPDATE_ONCE] or [constant UPDATE_ALWAYS]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Update the probe once on the next frame (recommended for most objects). The "
+"corresponding radiance map will be generated over the following six frames. "
+"This takes more time to update than [constant UPDATE_ALWAYS], but it has a "
+"lower performance cost and can result in higher-quality reflections. The "
+"ReflectionProbe is updated when its transform changes, but not when nearby "
+"geometry changes. You can force a [ReflectionProbe] update by moving the "
+"[ReflectionProbe] slightly in any direction."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml
+msgid ""
+"Update the probe every frame. This provides better results for fast-moving "
+"dynamic objects (such as cars). However, it has a significant performance "
+"cost. Due to the cost, it's recommended to only use one ReflectionProbe with "
+"[constant UPDATE_ALWAYS] at most per scene. For all other use cases, use "
+"[constant UPDATE_ONCE]."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid "Class for searching text for patterns using regular expressions."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"A regular expression (or regex) is a compact language that can be used to "
+"recognise strings that follow a specific pattern, such as URLs, email "
+"addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/"
+"code] would find any string that is [code]ab[/code] followed by any number "
+"from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can "
+"easily find various tutorials and detailed explanations on the Internet.\n"
+"To begin, the RegEx object needs to be compiled with the search pattern "
+"using [method compile] before it can be used.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"[/codeblock]\n"
+"The search pattern must be escaped first for GDScript before it is escaped "
+"for the expression. For example, [code]compile(\"\\\\d+\")[/code] would be "
+"read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\"
+"\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/"
+"code].\n"
+"Using [method search], you can find the pattern within the given text. If a "
+"pattern is found, [RegExMatch] is returned and you can retrieve details of "
+"the results using methods such as [method RegExMatch.get_string] and [method "
+"RegExMatch.get_start].\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"var result = regex.search(\"abc n-0123\")\n"
+"if result:\n"
+" print(result.get_string()) # Would print n-0123\n"
+"[/codeblock]\n"
+"The results of capturing groups [code]()[/code] can be retrieved by passing "
+"the group number to the various methods in [RegExMatch]. Group 0 is the "
+"default and will always refer to the entire pattern. In the above example, "
+"calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n"
+"This version of RegEx also supports named capturing groups, and the names "
+"can be used to retrieve the results. If two or more groups have the same "
+"name, the name would only refer to the first one with a match.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)\")\n"
+"var result = regex.search(\"the number is x2f\")\n"
+"if result:\n"
+" print(result.get_string(\"digit\")) # Would print 2f\n"
+"[/codeblock]\n"
+"If you need to process multiple results, [method search_all] generates a "
+"list of all non-overlapping results. This can be combined with a [code]for[/"
+"code] loop for convenience.\n"
+"[codeblock]\n"
+"for result in regex.search_all(\"d01, d03, d0c, x3f and x42\"):\n"
+" print(result.get_string(\"digit\"))\n"
+"# Would print 01 03 0 3f 42\n"
+"[/codeblock]\n"
+"[b]Example of splitting a string using a RegEx:[/b]\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\S+\") # Negated whitespace character class.\n"
+"var results = []\n"
+"for result in regex.search_all(\"One Two \\n\\tThree\"):\n"
+" results.push_back(result.get_string())\n"
+"# The `results` array now contains \"One\", \"Two\", \"Three\".\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
+"pcre.org/]PCRE2[/url] library. You can view the full pattern reference "
+"[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n"
+"[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test "
+"regular expressions online."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"This method resets the state of the object, as if it was freshly created. "
+"Namely, it unassigns the regular expression of this object."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"Compiles and assign the search pattern to use. Returns [constant OK] if the "
+"compilation is successful. If an error is encountered, details are printed "
+"to standard output and an error is returned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid "Returns the number of capturing groups in compiled pattern."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"Returns an array of names of named capturing groups in the compiled pattern. "
+"They are ordered by appearance."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid "Returns the original search pattern that was compiled."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid "Returns whether this object has a valid search pattern assigned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"Searches the text for the compiled pattern. Returns a [RegExMatch] container "
+"of the first matching result if found, otherwise [code]null[/code]. The "
+"region to search within can be specified without modifying where the start "
+"and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
+"containers for each non-overlapping result. If no results were found, an "
+"empty array is returned instead. The region to search within can be "
+"specified without modifying where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml
+msgid ""
+"Searches the text for the compiled pattern and replaces it with the "
+"specified string. Escapes and backreferences such as [code]$1[/code] and "
+"[code]$name[/code] are expanded and resolved. By default, only the first "
+"instance is replaced, but it can be changed for all instances (global "
+"replacement). The region to search within can be specified without modifying "
+"where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid "Contains the results of a [RegEx] search."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"Contains the results of a single [RegEx] match returned by [method RegEx."
+"search] and [method RegEx.search_all]. It can be used to find the position "
+"and range of the match and its capturing groups, and it can extract its "
+"substring for you."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"Returns the end position of the match within the source string. The end "
+"position of capturing groups can be retrieved by providing its group number "
+"as an integer or its string name (if it's a named group). The default value "
+"of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid "Returns the number of capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"Returns the starting position of the match within the source string. The "
+"starting position of capturing groups can be retrieved by providing its "
+"group number as an integer or its string name (if it's a named group). The "
+"default value of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"Returns the substring of the match from the source string. Capturing groups "
+"can be retrieved by providing its group number as an integer or its string "
+"name (if it's a named group). The default value of 0 refers to the whole "
+"pattern.\n"
+"Returns an empty string if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"A dictionary of named groups and its corresponding group number. Only groups "
+"that were matched are included. If multiple groups have the same name, that "
+"name would refer to the first matching one."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid "An [Array] of the match and its capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml
+msgid ""
+"The source string used with the search pattern to find this matching result."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml
+msgid ""
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml
+msgid ""
+"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
+"(called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml
+msgid ""
+"[RemoteTransform] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
+msgid "If [code]true[/code], the remote node's position is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
+msgid "If [code]true[/code], the remote node's rotation is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
+msgid "If [code]true[/code], the remote node's scale is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
+msgid ""
+"If [code]true[/code], global coordinates are used. If [code]false[/code], "
+"local coordinates are used."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node (called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml
+msgid ""
+"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid "Base class for all resources."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Resource is the base class for all Godot-specific resource types, serving "
+"primarily as data containers. Since they inherit from [Reference], resources "
+"are reference-counted and freed when no longer in use. They are also cached "
+"once loaded from disk, so that any further attempts to load a resource from "
+"a given path will return the same reference (all this in contrast to a "
+"[Node], which is not reference-counted and can be instanced from disk as "
+"many times as desired). Resources can be saved externally on disk or bundled "
+"into another object, such as a [Node] or another resource.\n"
+"[b]Note:[/b] In C#, resources will not be freed instantly after they are no "
+"longer in use. Instead, garbage collection will run periodically and will "
+"free resources that are no longer in use. This means that unused resources "
+"will linger on for a while before being removed."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Virtual function which can be overridden to customize the behavior value of "
+"[method setup_local_to_scene]."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Duplicates the resource, returning a new resource with the exported members "
+"copied. [b]Note:[/b] To duplicate the resource the constructor is called "
+"without arguments. This method will error when the constructor doesn't have "
+"default values.\n"
+"By default, sub-resources are shared between resource copies for efficiency. "
+"This can be changed by passing [code]true[/code] to the [code]subresources[/"
+"code] argument which will copy the subresources.\n"
+"[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method "
+"will only perform a shallow copy. Nested resources within subresources will "
+"not be duplicated and will still be shared.\n"
+"[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed "
+"properties are copied. Other properties will be set to their default value "
+"in the new resource."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Emits the [signal changed] signal.\n"
+"If external objects which depend on this resource should be updated, this "
+"method must be called manually whenever the state of this resource has "
+"changed (such as modification of properties).\n"
+"The method is equivalent to:\n"
+"[codeblock]\n"
+"emit_signal(\"changed\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is called automatically for built-in resources."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"If [member resource_local_to_scene] is enabled and the resource was loaded "
+"from a [PackedScene] instantiation, returns the local scene where this "
+"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Returns the RID of the resource (or an empty RID). Many resources (such as "
+"[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
+"server, so this function will return the original RID."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"This method is called when a resource with [member resource_local_to_scene] "
+"enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
+"customized by overriding [method _setup_local_to_scene] from script.\n"
+"For most resources, this method performs no base logic. [ViewportTexture] "
+"performs custom logic to properly set the proxy texture and flags in the "
+"local viewport."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Sets the path of the resource, potentially overriding an existing cache "
+"entry for this path. This differs from setting [member resource_path], as "
+"the latter would error out if another resource was already cached for the "
+"given path."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"If [code]true[/code], the resource will be made unique in each instance of "
+"its local scene. It can thus be modified in a scene instance without "
+"impacting other instances of that same scene."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"The name of the resource. This is an optional identifier. If [member "
+"resource_name] is not empty, its value will be displayed to represent the "
+"current resource in the editor inspector. For built-in scripts, the [member "
+"resource_name] will be displayed as the tab name in the script editor."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"The path to the resource. In case it has its own file, it will return its "
+"filepath. If it's tied to the scene, it will return the scene's path, "
+"followed by the resource's index."
+msgstr ""
+
+#: doc/classes/Resource.xml
+msgid ""
+"Emitted whenever the resource changes.\n"
+"[b]Note:[/b] This signal is not emitted automatically for custom resources, "
+"which means that you need to create a setter and emit the signal yourself."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid "Loads a specific resource type from a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"Godot loads resources in the editor or in exported games using "
+"ResourceFormatLoaders. They are queried automatically via the "
+"[ResourceLoader] singleton, or when a resource with internal dependencies is "
+"loaded. Each file type may load as a different resource type, so multiple "
+"ResourceFormatLoaders are registered in the engine.\n"
+"Extending this class allows you to define your own loader. Be sure to "
+"respect the documented return types and values. You should give it a global "
+"class name with [code]class_name[/code] for it to be registered. Like built-"
+"in ResourceFormatLoaders, it will be called automatically when loading "
+"resources of its handled type(s). You may also implement a "
+"[ResourceFormatSaver].\n"
+"[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
+"you need exists but Godot is unable to load its format. Choosing one way "
+"over another depends on if the format is suitable or not for the final "
+"exported game. For example, it's better to import [code].png[/code] textures "
+"as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
+"better efficiency on the graphics card."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"If implemented, gets the dependencies of a given resource. If "
+"[code]add_types[/code] is [code]true[/code], paths should be appended "
+"[code]::TypeName[/code], where [code]TypeName[/code] is the class name of "
+"the dependency.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid "Gets the list of extensions for files this loader is able to read."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"Gets the class name of the resource associated with the given path. If the "
+"loader cannot handle it, it should return [code]\"\"[/code].\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"Tells which resource class this loader can load.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"Loads a resource when the engine finds this loader to be compatible. If the "
+"loaded resource is the result of an import, [code]original_path[/code] will "
+"target the source file. Returns a [Resource] object on success, or an [enum "
+"Error] constant in case of failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml
+msgid ""
+"If implemented, renames dependencies within the given resource and saves it. "
+"[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
+"mapping old dependency paths to new paths.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml
+msgid "Saves a specific resource type to a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml
+msgid ""
+"The engine can save resources when you do it from the editor, or when you "
+"use the [ResourceSaver] singleton. This is accomplished thanks to multiple "
+"[ResourceFormatSaver]s, each handling its own format and called "
+"automatically by the engine.\n"
+"By default, Godot saves resources as [code].tres[/code] (text-based), [code]."
+"res[/code] (binary) or another built-in format, but you can choose to create "
+"your own format by extending this class. Be sure to respect the documented "
+"return types and values. You should give it a global class name with "
+"[code]class_name[/code] for it to be registered. Like built-in "
+"ResourceFormatSavers, it will be called automatically when saving resources "
+"of its recognized type(s). You may also implement a [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml
+msgid ""
+"Returns the list of extensions available for saving the resource object, "
+"provided it is recognized (see [method recognize])."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml
+msgid "Returns whether the given resource object can be saved by this saver."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml
+msgid ""
+"Saves the given resource object to a file at the target [code]path[/code]. "
+"[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
+"SaverFlags] constants.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
+msgid "Base class for the implementation of core resource importers."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
+msgid ""
+"This is the base class for the resource importers implemented in core. To "
+"implement your own resource importers using editor plugins, see "
+"[EditorImportPlugin]."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
+msgid "The default import order."
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
+msgid ""
+"The import order for scenes, which ensures scenes are imported [i]after[/i] "
+"all other core resources such as textures. Custom importers should generally "
+"have an import order lower than [code]100[/code] to avoid issues when "
+"importing scenes that rely on custom resources."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid "Interactive [Resource] loader."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Interactive [Resource] loader. This object is returned by [ResourceLoader] "
+"when performing an interactive load. It allows loading resources with high "
+"granularity, which makes it mainly useful for displaying loading bars or "
+"percentages."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Returns the loaded resource if the load operation completed successfully, "
+"[code]null[/code] otherwise."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Returns the load stage. The total amount of stages can be queried with "
+"[method get_stage_count]."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Returns the total amount of stages (calls to [method poll]) needed to "
+"completely load this resource."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Polls the loading operation, i.e. loads a data chunk up to the next stage.\n"
+"Returns [constant OK] if the poll is successful but the load operation has "
+"not finished yet (intermediate stage). This means [method poll] will have to "
+"be called again until the last stage is completed.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if the poll has failed."
+msgstr ""
+
+#: doc/classes/ResourceInteractiveLoader.xml
+msgid ""
+"Polls the loading operation successively until the resource is completely "
+"loaded or a [method poll] fails.\n"
+"Returns [constant ERR_FILE_EOF] if the load operation has completed "
+"successfully. The loaded resource can be obtained by calling [method "
+"get_resource].\n"
+"Returns another [enum Error] code if a poll has failed, aborting the "
+"operation."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid "Singleton used to load resource files."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Singleton used to load resource files from the filesystem.\n"
+"It uses the many [ResourceFormatLoader] classes registered in the engine "
+"(either built-in or from a plugin) to load files into memory and convert "
+"them to a format that can be used by the engine."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Returns whether a recognized resource exists for the given [code]path[/"
+"code].\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Returns the dependencies for the resource at the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid "Returns the list of recognized extensions for a resource type."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Returns whether a cached resource is available for the given [code]path[/"
+"code].\n"
+"Once a resource has been loaded by the engine, it is cached in memory for "
+"faster access, and future calls to the [method load] or [method "
+"load_interactive] methods will use the cached version. The cached resource "
+"can be overridden by using [method Resource.take_over_path] on a new "
+"resource for that same path."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Loads a resource at the given [code]path[/code], caching the result for "
+"further access.\n"
+"The registered [ResourceFormatLoader]s are queried sequentially to find the "
+"first one which can handle the file's extension, and then attempt loading. "
+"If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image].\n"
+"If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
+"bypassed and the resource will be loaded anew. Otherwise, the cached "
+"resource will be returned if it exists.\n"
+"Returns an empty resource if no [ResourceFormatLoader] could handle the "
+"file.\n"
+"GDScript has a simplified [method @GDScript.load] built-in method which can "
+"be used in most situations, leaving the use of [ResourceLoader] for more "
+"advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Starts loading a resource interactively. The returned "
+"[ResourceInteractiveLoader] object allows to load with high granularity, "
+"calling its [method ResourceInteractiveLoader.poll] method successively to "
+"load chunks.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]. "
+"Anything that inherits from [Resource] can be used as a type hint, for "
+"example [Image]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml
+msgid ""
+"Changes the behavior on missing sub-resources. The default behavior is to "
+"abort loading."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid "Resource Preloader Node."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid ""
+"This node is used to preload sub-resources inside a scene, so when the scene "
+"is loaded, all the resources are ready to use and can be retrieved from the "
+"preloader.\n"
+"GDScript has a simplified [method @GDScript.preload] built-in method which "
+"can be used in most situations, leaving the use of [ResourcePreloader] for "
+"more advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid ""
+"Adds a resource to the preloader with the given [code]name[/code]. If a "
+"resource with the given [code]name[/code] already exists, the new resource "
+"will be renamed to \"[code]name[/code] N\" where N is an incrementing number "
+"starting from 2."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid "Returns the resource associated to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid "Returns the list of resources inside the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid ""
+"Returns [code]true[/code] if the preloader contains a resource associated to "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid ""
+"Removes the resource associated to [code]name[/code] from the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml
+msgid ""
+"Renames a resource inside the preloader from [code]name[/code] to "
+"[code]newname[/code]."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid "Singleton for saving Godot-specific resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Singleton for saving Godot-specific resource types to the filesystem.\n"
+"It uses the many [ResourceFormatSaver] classes registered in the engine "
+"(either built-in or from a plugin) to save engine-specific resource data to "
+"text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files "
+"(e.g. [code].res[/code] or [code].scn[/code])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Returns the list of extensions available for saving a resource of a given "
+"type."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
+"that recognizes the resource object.\n"
+"The [code]flags[/code] bitmask can be specified to customize the save "
+"behavior.\n"
+"Returns [constant OK] on success."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid "Save the resource with a path relative to the scene which uses it."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid "Bundles external resources."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Changes the [member Resource.resource_path] of the saved resource to match "
+"its new location."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Do not save editor-specific metadata (identified by their [code]__editor[/"
+"code] prefix)."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid "Save as big endian (see [member File.endian_swap])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
+"available for binary resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml
+msgid ""
+"Take over the paths of the saved subresources (see [method Resource."
+"take_over_path])."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml
+msgid "A custom effect for use with [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml
+msgid ""
+"A custom effect for use with [RichTextLabel].\n"
+"[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be "
+"defined as a member variable called [code]bbcode[/code] in the script.\n"
+"[codeblock]\n"
+"# The RichTextEffect will be usable like this: `[example]Some text[/"
+"example]`\n"
+"var bbcode = \"example\"\n"
+"[/codeblock]\n"
+"[b]Note:[/b] As soon as a [RichTextLabel] contains at least one "
+"[RichTextEffect], it will continuously process the effect unless the project "
+"is paused. This may impact battery life negatively."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml
+msgid ""
+"Override this method to modify properties in [code]char_fx[/code]. The "
+"method must return [code]true[/code] if the character could be transformed "
+"successfully. If the method returns [code]false[/code], it will skip "
+"transformation to avoid displaying broken text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Label that displays rich text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Rich text can contain custom text, fonts, images and some basic formatting. "
+"The label manages these as an internal tag stack. It also adapts itself to "
+"given width/heights.\n"
+"[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
+"reconstruct it from the property's contents. Any edits made to [member "
+"bbcode_text] will erase previous edits made from other manual sources such "
+"as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
+"methods.\n"
+"[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For "
+"example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], "
+"use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].\n"
+"[b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.\n"
+"[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to "
+"horizontally align text to the center. Instead, enable [member "
+"bbcode_enabled] and surround the text in a [code][center][/code] tag as "
+"follows: [code][center]Example[/center][/code]. There is currently no built-"
+"in way to vertically align text either, but this can be emulated by relying "
+"on anchors/containers and the [member fit_content_height] property.\n"
+"[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
+"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
+"characters instead. This will be resolved in Godot 4.0."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "https://godotengine.org/asset-library/asset/132"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds an image's opening and closing tags to the tag stack, optionally "
+"providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
+"If [code]width[/code] or [code]height[/code] is set to 0, the image size "
+"will be adjusted in order to keep the original aspect ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds raw non-BBCode-parsed text to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns "
+"the result of the parsing, [constant OK] if successful.\n"
+"[b]Note:[/b] Using this method, you can't close a tag that was opened in a "
+"previous [method append_bbcode] call. This is done to improve performance, "
+"especially when updating large RichTextLabels since rebuilding the whole "
+"BBCode every time would be slower. If you absolutely need to close a tag in "
+"a future method call, append the [member bbcode_text] instead of using "
+"[method append_bbcode]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Returns the height of the content."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Returns the total number of newlines in the tag stack's text tags. Considers "
+"wrapped text as one line."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Returns the total number of characters from text tags. Does not include "
+"BBCodes."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Returns the number of visible lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Installs a custom effect. [code]effect[/code] should be a valid "
+"[RichTextEffect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a newline tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The assignment version of [method append_bbcode]. Clears the tag stack and "
+"inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] "
+"successfully."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Terminates the current tag. Use after [code]push_*[/code] methods to close "
+"BBCodes manually. Does not need to follow [code]add_*[/code] methods."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds an [code][align][/code] tag based on the given [code]align[/code] "
+"value. See [enum Align] for possible values."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
+"the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][font][/code] tag with a bold italics font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
+"[table][/code] tag. See [method push_table] for details."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][color][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
+"its duration."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
+"code] by current [member tab_size] to determine new margin length."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
+"the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
+"[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
+"fully implemented!"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
+"[url=something]{text}[/url][/code], but supports non-[String] metadata types."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][s][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][table=columns][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Adds a [code][u][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Removes a line of content from the label. Returns [code]true[/code] if the "
+"line exists.\n"
+"The [code]line[/code] argument is the index of the line to remove, it can "
+"take values in the interval [code][0, get_line_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Scrolls the window's top line to match [code]line[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Edits the selected column's expansion options. If [code]expand[/code] is "
+"[code]true[/code], the column expands in proportion to its expansion ratio "
+"versus the other columns' ratios.\n"
+"For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width "
+"would expand 30 and 40 pixels, respectively.\n"
+"If [code]expand[/code] is [code]false[/code], the column will not contribute "
+"to the total ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"If [code]true[/code], the label uses BBCode formatting.\n"
+"[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
+"add_text] will reset this to [code]false[/code]. Use instead [method "
+"append_bbcode] to preserve BBCode formatting."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The label's text in BBCode format. Is not representative of manual "
+"modifications to the internal tag stack. Erases changes made by other "
+"methods when edited.\n"
+"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
+"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
+"as it replaces the whole text and can cause slowdowns. Use [method "
+"append_bbcode] for adding text instead, unless you absolutely need to close "
+"a tag that was opened in an earlier method call."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The currently installed custom effects. This is an array of "
+"[RichTextEffect]s.\n"
+"To add a custom effect, it's more convenient to use [method install_effect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"If [code]true[/code], the label's height will be automatically updated to "
+"fit its content.\n"
+"[b]Note:[/b] This property is used as a workaround to fix issues with "
+"[RichTextLabel] in [Container]s, but it's unreliable in some cases and will "
+"be removed in future versions."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"If [code]true[/code], the label underlines meta tags such as [code][url]"
+"{text}[/url][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "If [code]true[/code], the label uses the custom font color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The range of characters to display, as a [float] between 0.0 and 1.0. When "
+"assigned an out of range value, it's the same as assigning 1.0.\n"
+"[b]Note:[/b] Setting this property updates [member visible_characters] based "
+"on current [method get_total_character_count]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
+"code] does not block scrolling completely. See [method scroll_to_line]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"If [code]true[/code], the window scrolls down to display new content "
+"automatically."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "If [code]true[/code], the label allows text selection."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The number of spaces associated with a single tab length. Does not affect "
+"[code]\\t[/code] in text tags, only indent tags."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The raw text of the label.\n"
+"When set, clears the tag stack and adds a raw text tag to the top of it. "
+"Does not parse BBCodes. Does not modify [member bbcode_text]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The restricted number of characters to display in the label. If [code]-1[/"
+"code], all characters will be displayed.\n"
+"[b]Note:[/b] Setting this property updates [member percent_visible] based on "
+"current [method get_total_character_count]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Triggered when the user clicks on content between meta tags. If the meta is "
+"defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
+"parameter for this signal will be a [String] type. If a particular type or "
+"an object is desired, the [method push_meta] method must be used to manually "
+"insert the data into the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Triggers when the mouse exits a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Triggers when the mouse enters a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Makes text left aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Makes text centered."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Makes text right aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Makes text fill width."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Each list item has a number marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Each list item has a letter marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "Each list item has a filled circle marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The default text color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The color of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The color of the selection box."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The vertical space between lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The horizontal offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The vertical offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The horizontal separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The vertical separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The font used for bold text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The font used for bold italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The font used for italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The font used for monospace text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The default text font."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "The normal background for the [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RID.xml
+msgid "Handle for a [Resource]'s unique ID."
+msgstr ""
+
+#: doc/classes/RID.xml
+msgid ""
+"The RID type is used to access the unique integer ID of a resource. They are "
+"opaque, which means they do not grant access to the associated resource by "
+"themselves. They are used by and with the low-level Server classes such as "
+"[VisualServer]."
+msgstr ""
+
+#: doc/classes/RID.xml
+msgid ""
+"Creates a new RID instance with the ID of a given resource. When not handed "
+"a valid resource, silently stores the unused ID 0."
+msgstr ""
+
+#: doc/classes/RID.xml
+msgid "Returns the ID of the referenced resource."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Physics Body whose position is determined through physics simulation in 3D "
+"space."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"This is the node that implements full 3D physics. This means that you do not "
+"control a RigidBody directly. Instead, you can apply forces to it (gravity, "
+"impulses, etc.), and the physics simulation will calculate the resulting "
+"movement, collision, bouncing, rotating, etc.\n"
+"A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
+"Sporadic changes work fine, but physics runs at a different granularity "
+"(fixed Hz) than usual rendering (process callback) and maybe even in a "
+"separate thread, so changing this from a process loop may result in strange "
+"behavior. If you need to directly affect the body's state, use [method "
+"_integrate_forces], which allows you to directly access the physics state.\n"
+"If you need to override the default physics behavior, you can write a custom "
+"force integration function. See [member custom_integrator].\n"
+"With Bullet physics (the default), the center of mass is the RigidBody3D "
+"center. With GodotPhysics, the center of mass is the average of the "
+"[CollisionShape] centers."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Called during physics processing, allowing you to read and safely modify the "
+"simulation state for the object. By default, it works in addition to the "
+"usual physics behavior, but the [member custom_integrator] property allows "
+"you to disable the default behavior and do fully custom force integration "
+"for a body."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Adds a constant directional force (i.e. acceleration) without affecting "
+"rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Adds a constant directional force (i.e. acceleration).\n"
+"The position uses the rotation of the global coordinate system, but is "
+"centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Adds a constant rotational force (i.e. a motor) without affecting position."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Applies a directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Applies a torque impulse which will be affected by the body mass and shape. "
+"This will rotate the body around the [code]impulse[/code] vector passed."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Returns [code]true[/code] if the specified linear or rotational axis is "
+"locked."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+msgid ""
+"Returns a list of the bodies colliding with this one. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Returns the inverse inertia tensor basis. This is used to calculate the "
+"angular acceleration resulting from a torque applied to the RigidBody."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Locks the specified linear or rotational axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Damps RigidBody's rotational forces.\n"
+"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+#: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness).\n"
+"Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"If [code]true[/code], the body can enter sleep mode when there is no "
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"If [code]true[/code], the RigidBody will emit signals when it collides with "
+"another RigidBody. See also [member contacts_reported]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"The maximum number of contacts that will be recorded. Requires [member "
+"contact_monitor] to be set to [code]true[/code].\n"
+"[b]Note:[/b] The number of contacts is different from the number of "
+"collisions. Collisions between parallel edges will result in two contacts "
+"(one at each end), and collisions between parallel faces will result in four "
+"contacts (one at each corner)."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"If [code]true[/code], continuous collision detection is used.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided. "
+"Continuous collision detection is more precise, and misses fewer impacts by "
+"small, fast-moving objects. Not using continuous collision detection is "
+"faster to compute, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"If [code]true[/code], internal force integration will be disabled (like "
+"gravity or air friction) for this body. Other than collision response, the "
+"body will only move as determined by the [method _integrate_forces] "
+"function, if defined."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (max friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"The body's linear damp. Cannot be less than -1.0. If this value is different "
+"from -1.0, any linear damp derived from the world or areas will be "
+"overridden.\n"
+"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"The body's linear velocity in units per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+msgid "The body's mass."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid "The body mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+#: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
+msgid ""
+"The physics material override for the body.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"other physics material, such as an inherited one."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+msgid ""
+"If [code]true[/code], the body will not move and will not calculate forces "
+"until woken up by another body through, for example, a collision, or by "
+"using the [method apply_impulse] or [method add_force] methods."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Emitted when the collision with another [PhysicsBody] or [GridMap] ends. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap]."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Emitted when one of this RigidBody's [Shape]s collides with another "
+"[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to "
+"be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [GridMap]s are detected if the "
+"[MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Emitted when the collision between one of this RigidBody's [Shape]s and "
+"another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
+"[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
+"are detected if the Meshes have [Shape]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody] or [GridMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape] of the other "
+"[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
+"[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
+"[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
+"used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
+"shape_owner_get_owner(local_shape_index)[/code].\n"
+"[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
+"[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
+"[ConcavePolygonShape] with Bullet physics if you need shape indices."
+msgstr ""
+
+#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
+msgid ""
+"Emitted when the physics engine changes the body's sleeping state.\n"
+"[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
+"signal. It is only emitted if the sleeping state is changed by the physics "
+"engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
+"affected by forces, and can move, rotate, and be affected by user code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Static mode. The body behaves like a [StaticBody], and can only move by user "
+"code."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Character body mode. This behaves like a rigid body, but can not rotate."
+msgstr ""
+
+#: doc/classes/RigidBody.xml
+msgid ""
+"Kinematic body mode. The body behaves like a [KinematicBody], and can only "
+"move by user code."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "A body that is controlled by the 2D physics engine."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"This node implements simulated 2D physics. You do not control a RigidBody2D "
+"directly. Instead, you apply forces to it (gravity, impulses, etc.) and the "
+"physics simulation calculates the resulting movement based on its mass, "
+"friction, and other physical properties.\n"
+"A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or "
+"[code]linear_velocity[/code] every frame or even very often. If you need to "
+"directly affect the body's state, use [method _integrate_forces], which "
+"allows you to directly access the physics state.\n"
+"Please also keep in mind that physics bodies manage their own transform "
+"which overwrites the ones you set. So any direct or indirect transformation "
+"(including scaling of the node or its parent) will be visible in the editor "
+"only, and immediately reset at runtime.\n"
+"If you need to override the default physics behavior or add a transformation "
+"at runtime, you can write a custom force integration. See [member "
+"custom_integrator].\n"
+"The center of mass is always located at the node's origin without taking "
+"into account the [CollisionShape2D] centroid offsets."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "https://godotengine.org/asset-library/asset/119"
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
+msgid "https://godotengine.org/asset-library/asset/148"
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Allows you to read and safely modify the simulation state for the object. "
+"Use this instead of [method Node._physics_process] if you need to directly "
+"change the body's [code]position[/code] or other physics properties. By "
+"default, it works in addition to the usual physics behavior, but [member "
+"custom_integrator] allows you to disable the default behavior and write "
+"custom force integration for a body."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts (use "
+"the \"_force\" functions otherwise). The position uses the rotation of the "
+"global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Sets the body's velocity on the given axis. The velocity in the given vector "
+"axis will be set as the given vector length. This is useful for jumping "
+"behavior."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given vector. [code]margin[/code] increases the size of the shapes involved "
+"in the collision detection, and [code]result[/code] is an object of type "
+"[Physics2DTestMotionResult], which contains additional information about the "
+"collision (should there be one)."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
+"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
+"Settings > Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
+"details about damping."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "The body's total applied force."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "The body's total applied torque."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"If [code]true[/code], the body can enter sleep mode when there is no "
+"movement. See [member sleeping].\n"
+"[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its "
+"[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
+"manually by setting its [member sleeping] property to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"If [code]true[/code], the body will emit signals when it collides with "
+"another RigidBody2D. See also [member contacts_reported]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"The maximum number of contacts that will be recorded. Requires [member "
+"contact_monitor] to be set to [code]true[/code].\n"
+"[b]Note:[/b] The number of contacts is different from the number of "
+"collisions. Collisions between parallel edges will result in two contacts "
+"(one at each end)."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Continuous collision detection mode.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide instead of moving it and correcting its movement after collision. "
+"Continuous collision detection is slower, but more precise and misses fewer "
+"collisions with small, fast-moving objects. Raycasting and shapecasting "
+"methods are available. See [enum CCDMode] for details."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"If [code]true[/code], internal force integration is disabled for this body. "
+"Aside from collision response, the body will only move as determined by the "
+"[method _integrate_forces] function."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Multiplies the gravity applied to the body. The body's gravity is calculated "
+"from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
+"Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"The body's moment of inertia. This is like mass, but for rotation: it "
+"determines how much torque it takes to rotate the body. The moment of "
+"inertia is usually computed automatically from the mass and the shapes, but "
+"this function allows you to set a custom value. Set 0 inertia to return to "
+"automatically computing it."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
+"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
+"Physics > 2d[/b].\n"
+"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
+"about damping."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"The body's linear velocity in pixels per second. Can be used sporadically, "
+"but [b]don't set this every frame[/b], because physics may run in another "
+"thread and runs at a different granularity. Use [method _integrate_forces] "
+"as your process loop for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "The body's mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
+"[b]Project > Project Settings > Physics > 2d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. "
+"Requires [member contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Emitted when one of this RigidBody2D's [Shape2D]s collides with another "
+"[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] "
+"to be set to [code]true[/code] and [member contacts_reported] to be set high "
+"enough to detect all the collisions. [TileMap]s are detected if the "
+"[TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Emitted when the collision between one of this RigidBody2D's [Shape2D]s and "
+"another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member "
+"contact_monitor] to be set to [code]true[/code] and [member "
+"contacts_reported] to be set high enough to detect all the collisions. "
+"[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
+"[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
+"[CollisionObject2D] used by the [Physics2DServer].\n"
+"[code]body[/code] the [Node], if it exists in the tree, of the other "
+"[PhysicsBody2D] or [TileMap].\n"
+"[code]body_shape_index[/code] the index of the [Shape2D] of the other "
+"[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
+"[CollisionShape2D] node with [code]body."
+"shape_owner_get_owner(body_shape_index)[/code].\n"
+"[code]local_shape_index[/code] the index of the [Shape2D] of this "
+"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
+"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Rigid mode. The body behaves as a physical object. It collides with other "
+"bodies and responds to forces applied to it. This is the default mode."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Character mode. Similar to [constant MODE_RIGID], but the body can not "
+"rotate."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
+"by code."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Continuous collision detection disabled. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Continuous collision detection enabled using raycasting. This is faster than "
+"shapecasting but less precise."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml
+msgid ""
+"Continuous collision detection enabled using shapecasting. This is the "
+"slowest CCD method and the most precise."
+msgstr ""
+
+#: doc/classes/Room.xml
+msgid "Room node, used to group objects together locally for [Portal] culling."
+msgstr ""
+
+#: doc/classes/Room.xml
+msgid ""
+"The [Portal] culling system requires levels to be built using objects "
+"grouped together by location in areas called [Room]s. In many cases these "
+"will correspond to actual rooms in buildings, but not necessarily (a canyon "
+"area may be treated as a room).\n"
+"Any [VisualInstance] that is a child or grandchild of a [Room] will be "
+"assigned to that room, if the [code]portal_mode[/code] of that "
+"[VisualInstance] is set to [code]STATIC[/code] (does not move) or "
+"[code]DYNAMIC[/code] (moves only within the room).\n"
+"Internally the room boundary must form a [b]convex hull[/b], and by default "
+"this is determined automatically by the geometry of the objects you place "
+"within the room.\n"
+"You can alternatively precisely specify a [b]manual bound[/b]. If you place "
+"a [MeshInstance] with a name prefixed by [code]Bound_[/code], it will turn "
+"off the bound generation from geometry, and instead use the vertices of this "
+"MeshInstance to directly calculate a convex hull during the conversion stage "
+"(see [RoomManager]).\n"
+"In order to see from one room into an adjacent room, [Portal]s must be "
+"placed over non-occluded openings between rooms. These will often be placed "
+"over doors and windows."
+msgstr ""
+
+#: doc/classes/Room.xml
+msgid ""
+"If [code]points[/code] are set, the [Room] bounding convex hull will be "
+"built from these points. If no points are set, the room bound will either be "
+"derived from a manual bound ([MeshInstance] with name prefix [code]Bound_[/"
+"code]), or from the geometry within the room.\n"
+"Note that you can use the [code]Generate Points[/code] editor button to get "
+"started. This will use either the geometry or manual bound to generate the "
+"room hull, and save the resulting points, allowing you to edit them to "
+"further refine the bound."
+msgstr ""
+
+#: doc/classes/Room.xml
+msgid ""
+"The [code]simplify[/code] value determines to what degree room hulls "
+"(bounds) are simplified, by removing similar planes. A value of 0 gives no "
+"simplification, 1 gives maximum simplification."
+msgstr ""
+
+#: doc/classes/Room.xml
+msgid ""
+"The room hull simplification can either use the default value set in the "
+"[RoomManager], or override this and use the per room setting."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml
+msgid "Groups [Room]s together to allow common functionality."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml
+msgid ""
+"Although [Room] behavior can be specified individually, sometimes it is "
+"faster and more convenient to write functionality for a group of rooms.\n"
+"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
+"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
+"children of a [RoomGroup] in order to assign them to the RoomGroup.\n"
+"A [RoomGroup] can for example be used to specify [Room]s that are "
+"[b]outside[/b], and switch on or off a directional light, sky, or rain "
+"effect as the player enters / exits the area.\n"
+"[RoomGroup]s receive [b]gameplay callbacks[/b] when the "
+"[code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or "
+"[code]notification[/code]s as they enter and exit the [b]gameplay area[/b] "
+"(see [RoomManager] for details)."
+msgstr ""
+
+#: doc/classes/RoomGroup.xml
+msgid ""
+"This priority will be applied to [Room]s within the group. The [Room] "
+"priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] "
+"another room or rooms.\n"
+"When the [Camera] is within more than one room (regular and internal), the "
+"higher priority room will take precedence. So with for example, a house "
+"inside a terrain 'room', you would make the house higher priority, so that "
+"when the camera is within the house, the house is used as the source room, "
+"but outside the house, the terrain room would be used instead."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid "The RoomManager node is used to control the portal culling system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"In order to utilize the portal occlusion culling system, you must build your "
+"level using [Room]s and [Portal]s. Before these can be used at runtime, they "
+"must undergo a short conversion process to build the [code]room graph[/"
+"code], runtime data needed for portal culling. The [code]room graph[/code] "
+"is controlled by the [RoomManager] node, and the [RoomManager] also contains "
+"settings that are common throughout the portal system."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"This function clears all converted data from the [b]room graph[/b]. Use this "
+"before unloading a level, when transitioning from level to level, or "
+"returning to a main menu."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"This is the most important function in the whole portal culling system. "
+"Without it, the system cannot function.\n"
+"First it goes through every [Room] that is a child of the [code]room list[/"
+"code] node (and [RoomGroup]s within) and converts and adds it to the "
+"[code]room graph[/code].\n"
+"This works for both [Room] nodes, and [Spatial] nodes that follow a special "
+"naming convention. They should begin with the prefix [i]'Room_'[/i], "
+"followed by the name you wish to give the room, e.g. [i]'Room_lounge'[/i]. "
+"This will automatically convert such [Spatial]s to [Room] nodes for you. "
+"This is useful if you want to build you entire room system in e.g. Blender, "
+"and reimport multiple times as you work on the level.\n"
+"The conversion will try to assign [VisualInstance]s that are children and "
+"grandchildren of the [Room] to the room. These should be given a suitable "
+"[code]portal mode[/code] (see the [CullInstance] documentation). The default "
+"[code]portal mode[/code] is [code]STATIC[/code] - objects which are not "
+"expected to move while the level is played, which will typically be most "
+"objects.\n"
+"The conversion will usually use the geometry of these [VisualInstance]s (and "
+"the [Portal]s) to calculate a convex hull bound for the room. These bounds "
+"will be shown in the editor with a wireframe. Alternatively you can specify "
+"a manual custom bound for any room, see the [Room] documentation.\n"
+"By definition, [Camera]s within a room can see everything else within the "
+"room (that is one advantage to using convex hulls). However, in order to see "
+"from one room into adjacent rooms, you must place [Portal]s, which represent "
+"openings that the camera can see through, like windows and doors.\n"
+"[Portal]s are really just specialized [MeshInstance]s. In fact you will "
+"usually first create a portal by creating a [MeshInstance], especially a "
+"[code]plane[/code] mesh instance. You would move the plane in the editor to "
+"cover a window or doorway, with the front face pointing outward from the "
+"room. To let the conversion process know you want this mesh to be a portal, "
+"again we use a special naming convention. [MeshInstance]s to be converted to "
+"a [Portal] should start with the prefix [i]'Portal_'[/i].\n"
+"You now have a choice - you can leave the name as [i]'Portal_'[/i] and allow "
+"the system to automatically detect the nearest [Room] to link. In most cases "
+"this will work fine.\n"
+"An alternative method is to specify the [Room] to link to manually, "
+"appending a suffix to the portal name, which should be the name of the room "
+"you intend to link to. For example [i]'Portal_lounge'[/i] will attempt to "
+"link to the room named [i]'Room_lounge'[/i].\n"
+"There is a special case here - Godot does not allow two nodes to share the "
+"same name. What if you want to manually have more than one portal leading "
+"into the same room? Surely they will need to both be called, e.g. "
+"[i]'Portal_lounge'[/i]?\n"
+"The solution is a wildcard character. After the room name, if you use the "
+"character [i]'*'[/i], this character and anything following it will be "
+"ignored. So you can use for example [i]'Portal_lounge*0'[/i], "
+"[i]'Portal_lounge*1'[/i] etc.\n"
+"Note that [Portal]s that have already been converted to [Portal] nodes "
+"(rather than [MeshInstance]s) still need to follow the same naming "
+"convention, as they will be relinked each time during conversion.\n"
+"It is recommended that you only place objects in rooms that are desired to "
+"stay within those rooms - i.e. [code]portal mode[/code]s [code]STATIC[/code] "
+"or [code]DYNAMIC[/code] (not crossing portals). [code]GLOBAL[/code] and "
+"[code]ROAMING[/code] objects are best placed in another part of the scene "
+"tree, to avoid confusion. See [CullInstance] for a full description of "
+"portal modes."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Switches the portal culling system on and off.\n"
+"It is important to note that when portal culling is active, it is "
+"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
+"more difficult to use, so switching the active flag is intended to be used "
+"to make sure your [Room] / [Portal] layout works within the editor.\n"
+"Switching to [code]active[/code] will have no effect when the [code]room "
+"graph[/code] is unloaded (the rooms have not yet been converted)."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Large objects can 'sprawl' over (be present in) more than one room. It can "
+"be useful to visualize which objects are sprawling outside the current "
+"room.\n"
+"Toggling this setting turns this debug view on and off."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Usually we don't want objects that only [b]just[/b] cross a boundary into an "
+"adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has "
+"an extra margin, or tolerance zone where objects can enter without sprawling "
+"to a neighbouring room.\n"
+"In most cases you can set this here for all portals. It is possible to "
+"override the margin for each portal."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"When using a partial or full PVS, the gameplay monitor allows you to receive "
+"callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/"
+"b]. The gameplay area is defined as either the primary, or secondary PVS.\n"
+"These callbacks allow you to, for example, reduce processing for objects "
+"that are far from the player, or turn on and off AI.\n"
+"You can either choose to receive callbacks as notifications through the "
+"[code]_notification[/code] function, or as signals.\n"
+"[code]NOTIFICATION_ENTER_GAMEPLAY[/code]\n"
+"[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
+"Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"If enabled, the system will attempt to merge similar meshes (particularly in "
+"terms of materials) within [Room]s during conversion. This can significantly "
+"reduce the number of drawcalls and state changes required during rendering, "
+"albeit at a cost of reduced culling granularity.\n"
+"[b]Note:[/b] This operates at runtime during the conversion process, and "
+"will only operate on exported or running projects, in order to prevent "
+"accidental alteration to the scene and loss of data."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"When converting rooms, the editor will warn you if overlap is detected "
+"between rooms. Overlap can interfere with determining the room that cameras "
+"and objects are within. A small amount can be acceptable, depending on your "
+"level. Here you can alter the threshold at which the editor warning appears. "
+"There are no other side effects."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Portal rendering is recursive - each time a portal is seen through an "
+"earlier portal there is some cost. For this reason, and to prevent the "
+"possibility of infinite loops, this setting provides a hard limit on the "
+"recursion depth.\n"
+"[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Portal culling normally operates using the current [Camera] / [Camera]s, "
+"however for debugging purposes within the editor, you can use this setting "
+"to override this behavior and force it to use a particular camera to get a "
+"better idea of what the occlusion culling is doing."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Optionally during conversion the potentially visible set (PVS) of rooms that "
+"are potentially visible from each room can be calculated. This can be used "
+"either to aid in dynamic portal culling, or to totally replace portal "
+"culling.\n"
+"In [code]Full[/code] PVS Mode, all objects within the potentially visible "
+"rooms will be frustum culled, and rendered if they are within the view "
+"frustum."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"In order to reduce processing for roaming objects, an expansion is applied "
+"to their AABB as they move. This expanded volume is used to calculate which "
+"rooms the roaming object is within. If the object's exact AABB is still "
+"within this expanded volume on the next move, there is no need to reprocess "
+"the object, which can save considerable CPU.\n"
+"The downside is that if the expansion is too much, the object may end up "
+"unexpectedly sprawling into neighbouring rooms and showing up where it might "
+"otherwise be culled.\n"
+"In order to balance roaming performance against culling accuracy, this "
+"expansion margin can be customized by the user. It will typically depend on "
+"your room and object sizes, and movement speeds. The default value should "
+"work reasonably in most circumstances."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"During the conversion process, the geometry of objects within [Room]s, or a "
+"custom specified manual bound, are used to generate a [b]convex hull bound[/"
+"b].\n"
+"This convex hull is [b]required[/b] in the visibility system, and is used "
+"for many purposes. Most importantly, it is used to decide whether the "
+"[Camera] (or an object) is within a [Room]. The convex hull generating "
+"algorithm is good, but occasionally it can create too many (or too few) "
+"planes to give a good representation of the room volume.\n"
+"The [code]room_simplify[/code] value can be used to gain fine control over "
+"this process. It determines how similar planes can be for them to be "
+"considered the same (and duplicates removed). The value can be set between 0 "
+"(no simplification) and 1 (maximum simplification).\n"
+"The value set here is the default for all rooms, but individual rooms can "
+"override this value if desired.\n"
+"The room convex hulls are shown as a wireframe in the editor."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"For the [Room] conversion process to succeed, you must point the "
+"[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which "
+"we refer to as the [code]roomlist[/code] (the roomlist is not a special node "
+"type, it is normally just a [Spatial])."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid "Shows the [Portal] margins when the portal gizmo is used in the editor."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"When receiving gameplay callbacks when objects enter and exit gameplay, the "
+"[b]gameplay area[/b] can be defined by either the primary PVS (potentially "
+"visible set) of [Room]s, or the secondary PVS (the primary PVS and their "
+"neighbouring [Room]s).\n"
+"Sometimes using the larger gameplay area of the secondary PVS may be "
+"preferable."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Use only [Portal]s at runtime to determine visibility. PVS will not be "
+"generated at [Room]s conversion, and gameplay notifications cannot be used."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Use a combination of PVS and [Portal]s to determine visibility (this is "
+"usually fastest and most accurate)."
+msgstr ""
+
+#: doc/classes/RoomManager.xml
+msgid ""
+"Use only the PVS (potentially visible set) of [Room]s to determine "
+"visibility."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid "Editor-only helper for setting up root motion in [AnimationTree]."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid ""
+"[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
+"is used to give impulse to a character. When working with 3D animations, a "
+"popular technique is for animators to use the root skeleton bone to give "
+"motion to the rest of the skeleton. This allows animating characters in a "
+"way where steps actually match the floor below. It also allows precise "
+"interaction with objects during cinematics. See also [AnimationTree].\n"
+"[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be "
+"hidden automatically in the running project, and will also be converted to a "
+"plain [Node] in the running project. This means a script attached to a "
+"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
+"[code]extends RootMotionView[/code]. Additionally, it must not be a "
+"[code]tool[/code] script."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid "Path to an [AnimationTree] node to use as a basis for root motion."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid "The grid's cell size in 3D units."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid "The grid's color."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid ""
+"The grid's radius in 3D units. The grid's opacity will fade gradually as the "
+"distance from the origin increases until this [member radius] is reached."
+msgstr ""
+
+#: doc/classes/RootMotionView.xml
+msgid ""
+"If [code]true[/code], the grid's points will all be on the same Y coordinate "
+"([i]local[/i] Y = 0). If [code]false[/code], the points' original Y "
+"coordinate is preserved."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid "A script interface to a scene file's data."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Maintains a list of resources, nodes, exported, and overridden properties, "
+"and built-in scripts associated with a scene.\n"
+"This class cannot be instantiated directly, it is retrieved for a given "
+"scene as the result of [method PackedScene.get_state]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the list of bound parameters for the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the number of signal connections in the scene.\n"
+"The [code]idx[/code] argument used to query connection metadata in other "
+"[code]get_connection_*[/code] methods in the interval [code][0, "
+"get_connection_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the connection flags for the signal at [code]idx[/code]. See [enum "
+"Object.ConnectFlags] constants."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid "Returns the method connected to the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid "Returns the name of the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the path to the node that owns the signal at [code]idx[/code], "
+"relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the path to the node that owns the method connected to the signal at "
+"[code]idx[/code], relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the number of nodes in the scene.\n"
+"The [code]idx[/code] argument used to query node data in other "
+"[code]get_node_*[/code] methods in the interval [code][0, get_node_count() - "
+"1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the list of group names associated with the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the node's index, which is its position relative to its siblings. "
+"This is only relevant and saved in scenes for cases where new nodes are "
+"added to an instanced or inherited scene among siblings from the base scene. "
+"Despite the name, this index is not related to the [code]idx[/code] argument "
+"used here and in other methods."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
+"branch starting at this node, with its child nodes and resources), or "
+"[code]null[/code] if the node is not an instance."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the path to the represented scene file if the node at [code]idx[/"
+"code] is an [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid "Returns the name of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the path to the owner of the node at [code]idx[/code], relative to "
+"the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the path to the node at [code]idx[/code].\n"
+"If [code]for_parent[/code] is [code]true[/code], returns the path of the "
+"[code]idx[/code] node's parent instead."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the number of exported or overridden properties for the node at "
+"[code]idx[/code].\n"
+"The [code]prop_idx[/code] argument used to query node property data in other "
+"[code]get_node_property_*[/code] methods in the interval [code][0, "
+"get_node_property_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the name of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns the value of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid "Returns the type of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"Returns [code]true[/code] if the node at [code]idx[/code] is an "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"If passed to [method PackedScene.instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"If passed to [method PackedScene.instance], provides inherited scene "
+"resources to the local scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"If passed to [method PackedScene.instance], provides local scene resources "
+"to the local scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneState.xml
+msgid ""
+"If passed to [method PackedScene.instance], it's similar to [constant "
+"GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated "
+"to be the base of another one.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Manages the game loop via a hierarchy of nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"As one of the most important classes, the [SceneTree] manages the hierarchy "
+"of nodes in a scene as well as scenes themselves. Nodes can be added, "
+"retrieved and removed. The whole scene tree (and thus the current scene) can "
+"be paused. Scenes can be loaded, switched and reloaded.\n"
+"You can also use the [SceneTree] to organize your nodes into groups: every "
+"node can be assigned as many groups as you want to create, e.g. an \"enemy\" "
+"group. You can then iterate these groups or even call methods and set "
+"properties on all the group's members at once.\n"
+"[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
+"thus in charge of the game loop."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Calls [code]method[/code] on each member of the given group. You can pass "
+"arguments to [code]method[/code] by specifying them at the end of the method "
+"call. This method is equivalent of calling [method call_group_flags] with "
+"[constant GROUP_CALL_DEFAULT] flag.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[b]Note:[/b] [method call_group] will always call methods with an one-frame "
+"delay, in a way similar to [method Object.call_deferred]. To call methods "
+"immediately, use [method call_group_flags] with the [constant "
+"GROUP_CALL_REALTIME] flag."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Calls [code]method[/code] on each member of the given group, respecting the "
+"given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
+"by specifying them at the end of the method call.\n"
+"[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
+"arguments passed to this method in total).\n"
+"[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
+"silently if one of the arguments is [code]null[/code].\n"
+"[codeblock]\n"
+"# Call the method immediately and in reverse order.\n"
+"get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
+"GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Changes the running scene to the one at the given [code]path[/code], after "
+"loading it into a [PackedScene] and creating a new instance.\n"
+"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
+"[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if that scene cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene] call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Changes the running scene to a new instance of the given [PackedScene].\n"
+"Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
+"cannot be instantiated.\n"
+"[b]Note:[/b] The scene change is deferred, which means that the new scene "
+"node is added on the next idle frame. You won't be able to access it "
+"immediately after the [method change_scene_to] call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
+"the given time in seconds elapsed in this [SceneTree]. If "
+"[code]pause_mode_process[/code] is set to [code]false[/code], pausing the "
+"[SceneTree] will also pause the timer.\n"
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"start\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"end\")\n"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Returns the current frame number, i.e. the total frame count since the "
+"application started."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Returns the number of nodes in this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Returns a list of all nodes assigned to the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Returns the sender's peer ID for the most recently received RPC call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Returns [code]true[/code] if the given group exists."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
+"handled with [method set_input_as_handled]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
+"server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Sends the given notification to all members of the [code]group[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Sends the given notification to all members of the [code]group[/code], "
+"respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Queues the given object for deletion, delaying the call to [method Object."
+"free] to after the current frame."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Quits the application at the end of the current iteration. A process "
+"[code]exit_code[/code] can optionally be passed as an argument. If this "
+"argument is [code]0[/code] or greater, it will override the [member OS."
+"exit_code] defined before quitting the application.\n"
+"[b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the "
+"iOS Human Interface Guidelines, the user is expected to close apps via the "
+"Home button."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Reloads the currently active scene.\n"
+"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
+"current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member "
+"current_scene] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if the scene cannot be instantiated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], the application automatically accepts quitting. "
+"Enabled by default.\n"
+"For mobile platforms, see [method set_quit_on_go_back]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group, respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Marks the most recent [InputEvent] as handled."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], the application quits automatically on going back (e."
+"g. on Android). Enabled by default.\n"
+"To handle 'Go Back' button when this option is disabled, use [constant "
+"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Configures screen stretching to the given [enum StretchMode], [enum "
+"StretchAspect], minimum size and [code]scale[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "The current scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], collision shapes will be visible when running the game "
+"from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], navigation polygons will be visible when running the "
+"game from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "The root of the edited scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code] (default value), enables automatic polling of the "
+"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
+"If [code]false[/code], you need to manually call [method MultiplayerAPI."
+"poll] to process network packets and deliver RPCs/RSETs. This allows running "
+"RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) "
+"and for manual [Mutex] protection when accessing the [MultiplayerAPI] from "
+"threads."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the [SceneTree] will become a "
+"network server (check with [method is_network_server]) and will set the root "
+"node's network mode to master, or it will become a regular peer with the "
+"root node set to puppet. All child nodes are set to inherit the network mode "
+"by default. Handling of networking-related events (connection, "
+"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
+"following behavior:\n"
+"- 2D and 3D physics will be stopped. This includes signals and collision "
+"detection.\n"
+"- [method Node._process], [method Node._physics_process] and [method Node."
+"_input] will not be called anymore in nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "The [SceneTree]'s root [Viewport]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"If [code]true[/code], font oversampling is enabled. This means that "
+"[DynamicFont]s will be rendered at higher or lower size than configured "
+"based on the viewport's scaling ratio. For example, in a viewport scaled "
+"with a factor 1.5, a font configured with size 14 would be rendered with "
+"size 21 ([code]14 * 1.5[/code]).\n"
+"[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is "
+"[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is "
+"different from [constant STRETCH_ASPECT_IGNORE].\n"
+"[b]Note:[/b] This property is set automatically for the active [SceneTree] "
+"when the project starts based on the configuration of [code]rendering/"
+"quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The "
+"property can however be overridden at runtime as needed."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Emitted whenever global menu item is clicked."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted immediately before [method Node._process] is called on every node in "
+"the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
+"new peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Emitted whenever a node is added to the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
+"code] mode."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Emitted whenever a node is removed from the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Emitted whenever a node is renamed."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted immediately before [method Node._physics_process] is called on every "
+"node in the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted when the screen resolution (fullscreen) or window size (windowed) "
+"changes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
+"renamed, etc.)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Call a group with no flags (default)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Call a group in reverse scene order."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Call a group immediately (calls are normally made on idle)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Call a group only once even if the call is executed many times."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "No stretching."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid "Render stretching in higher resolution (interpolated)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Keep the specified display resolution. No interpolation. Content may appear "
+"pixelated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Fill the window with the content stretched to cover excessive space. Content "
+"may appear stretched."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Retain the same aspect ratio by padding with black bars on either axis. This "
+"prevents distortion."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Expand vertically. Left/right black bars may appear if the window is too "
+"wide."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Expand horizontally. Top/bottom black bars may appear if the window is too "
+"tall."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
+"Expand in both directions, retaining the same aspect ratio. This prevents "
+"distortion while avoiding black bars."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml
+msgid "One-shot timer."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml
+msgid ""
+"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
+"completion. See also [method SceneTree.create_timer].\n"
+"As opposed to [Timer], it does not require the instantiation of a node. "
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"Timer started.\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"Timer ended.\")\n"
+"[/codeblock]\n"
+"The timer will be automatically freed after its time elapses."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml
+msgid "The time remaining (in seconds)."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml
+msgid "Emitted when the timer reaches 0."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "A class stored as a resource."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid ""
+"A class stored as a resource. A script extends the functionality of all "
+"objects that instance it.\n"
+"The [code]new[/code] method of a script subclass creates a new instance. "
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "$DOCS_URL/tutorials/scripting/index.html"
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns [code]true[/code] if the script can be instanced."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the script directly inherited by this script."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the script's base type."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the default value of the specified property."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns a dictionary containing constant names and their values."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the list of methods in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the list of properties in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns the list of user signals defined in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid ""
+"Returns [code]true[/code] if the script, or a base class, defines a signal "
+"with the given name."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Returns [code]true[/code] if the script contains non-empty source code."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid ""
+"Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
+"script."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid ""
+"Returns [code]true[/code] if the script is a tool script. A tool script can "
+"run in the editor."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid "Reloads the script's class implementation. Returns an error code."
+msgstr ""
+
+#: doc/classes/Script.xml
+msgid ""
+"The script source code or an empty string if source code is not available. "
+"When set, does not reload the class implementation automatically."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml
+msgid "The Editor's popup dialog for creating new [Script] files."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml
+msgid ""
+"The [ScriptCreateDialog] creates script files according to a given template "
+"for a given scripting language. The standard use is to configure its fields "
+"prior to calling one of the [method Popup.popup] methods.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
+" dialog.config(\"\\\"res://base_node.gd\\\"\", \"res://derived_node.gd\") "
+"# For script types\n"
+" dialog.popup_centered()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml
+msgid "Prefills required fields to configure the ScriptCreateDialog for use."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml
+msgid "Emitted when the user clicks the OK button."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid "Godot editor's script editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid ""
+"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
+"the singleton using [method EditorInterface.get_script_editor]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid "Returns a [Script] that is currently active in editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid ""
+"Returns an array with all [Script] objects which are currently open in "
+"editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid "Goes to the specified line in the current script."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid ""
+"Opens the script create dialog. The script will extend [code]base_name[/"
+"code]. The file extension can be omitted from [code]base_path[/code]. It "
+"will be added based on the selected scripting language."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid ""
+"Emitted when user changed active script. Argument is a freshly activated "
+"[Script]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml
+msgid ""
+"Emitted when editor is about to close the active script. Argument is a "
+"[Script] that is going to be closed."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml
+msgid "Base class for scroll bars."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml
+msgid ""
+"Scrollbars are a [Range]-based [Control], that display a draggable area (the "
+"size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml
+msgid ""
+"Overrides the step used when clicking increment and decrement buttons or "
+"when using arrow keys when the [ScrollBar] is focused."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml
+msgid "Emitted when the scrollbar is being scrolled."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "A helper node for displaying scrollable elements such as lists."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid ""
+"A ScrollContainer node meant to contain a [Control] child. ScrollContainers "
+"will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or "
+"both) when needed and will only draw the Control within the ScrollContainer "
+"area. Scrollbars will automatically be drawn at the right (for vertical) or "
+"bottom (for horizontal) and will enable dragging to move the viewable "
+"Control (and its children) within the ScrollContainer. Scrollbars will also "
+"automatically resize the grabber based on the [member Control.rect_min_size] "
+"of the Control relative to the ScrollContainer. Works great with a [Panel] "
+"control. You can set [code]EXPAND[/code] on the children's size flags, so "
+"they will upscale to the ScrollContainer's size if it's larger (scroll is "
+"invisible for the chosen dimension)."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid ""
+"Ensures the given [code]control[/code] is visible (must be a direct or "
+"indirect child of the ScrollContainer). Used by [member follow_focus].\n"
+"[b]Note:[/b] This will not work on a node that was just added during the "
+"same frame. If you want to scroll to a newly added child, you must wait "
+"until the next frame using [signal SceneTree.idle_frame]:\n"
+"[codeblock]\n"
+"add_child(child_node)\n"
+"yield(get_tree(), \"idle_frame\")\n"
+"ensure_control_visible(child_node)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid ""
+"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the horizontal scrollbar, use "
+"[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid ""
+"Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to disable the vertical scrollbar, use "
+"[member scroll_vertical_enabled]. If you want to only hide it instead, use "
+"its [member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid ""
+"If [code]true[/code], the ScrollContainer will automatically scroll to "
+"focused children (including indirect children) to make sure they are fully "
+"visible."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "The current horizontal scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "If [code]true[/code], enables horizontal scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "The current vertical scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "If [code]true[/code], enables vertical scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "Emitted when scrolling stops."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "Emitted when scrolling is started."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml
+msgid "The background [StyleBox] of the [ScrollContainer]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml
+msgid "Segment shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml
+msgid ""
+"Segment shape for 2D collisions. Consists of two points, [code]a[/code] and "
+"[code]b[/code]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml
+msgid "The segment's first point position."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml
+msgid "The segment's second point position."
+msgstr ""
+
+#: doc/classes/Semaphore.xml
+msgid "A synchronization semaphore."
+msgstr ""
+
+#: doc/classes/Semaphore.xml
+msgid ""
+"A synchronization semaphore which can be used to synchronize multiple "
+"[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. "
+"For a binary version, see [Mutex]."
+msgstr ""
+
+#: doc/classes/Semaphore.xml
+msgid ""
+"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
+"on success, [constant ERR_BUSY] otherwise."
+msgstr ""
+
+#: doc/classes/Semaphore.xml
+msgid ""
+"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
+"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
+msgstr ""
+
+#: doc/classes/Separator.xml
+msgid "Base class for separators."
+msgstr ""
+
+#: doc/classes/Separator.xml
+msgid ""
+"Separator is a [Control] used for separating other controls. It's purely a "
+"visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid "A custom shader program."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"This class allows you to define a custom shader program that can be used by "
+"a [ShaderMaterial]. Shaders allow you to write your own custom behavior for "
+"rendering objects or updating particle information. For a detailed "
+"explanation and usage, please see the tutorials linked below."
+msgstr ""
+
+#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
+msgid "$DOCS_URL/tutorials/shaders/index.html"
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Returns the texture that is set as default for the specified parameter.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
+"[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Returns [code]true[/code] if the shader has this param defined as a uniform "
+"in its code.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Sets the default texture to be used with a texture uniform. The default is "
+"used if a texture is not set in the [ShaderMaterial].\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Returns the shader's code as the user has written it, not the full generated "
+"code used internally."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Returns the shader's custom defines. Custom defines can be used in Godot to "
+"add GLSL preprocessor directives (e.g: extensions) required for the shader "
+"logic.\n"
+"[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so "
+"care should be taken when using them."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid "Mode used to draw all 3D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid "Mode used to draw all 2D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml
+msgid ""
+"Mode used to calculate particle information on a per-particle basis. Not "
+"used for drawing."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid "A material that uses a custom [Shader] program."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid ""
+"A material that uses a custom [Shader] program to render either items to "
+"screen or process particles. You can create multiple materials for the same "
+"shader but configure different values for the uniforms defined in the "
+"shader.\n"
+"[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
+"emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
+"emit light in a [GIProbe]."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid ""
+"Returns the current value set for this material of a uniform in the shader."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid ""
+"Returns [code]true[/code] if the property identified by [code]name[/code] "
+"can be reverted to a default value."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid ""
+"Returns the default value of the material property with given [code]name[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid ""
+"Changes the value set for this material of a uniform in the shader.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml
+msgid "The [Shader] program used to render this material."
+msgstr ""
+
+#: doc/classes/Shape.xml
+msgid "Base class for all 3D shape resources."
+msgstr ""
+
+#: doc/classes/Shape.xml
+msgid ""
+"Base class for all 3D shape resources. Nodes that inherit from this can be "
+"used as shapes for a [PhysicsBody] or [Area] objects."
+msgstr ""
+
+#: doc/classes/Shape.xml
+msgid ""
+"Returns the [ArrayMesh] used to draw the debug collision for this [Shape]."
+msgstr ""
+
+#: doc/classes/Shape.xml
+msgid ""
+"The collision margin for the shape. Used in Bullet Physics only.\n"
+"Collision margins allow collision detection to be more efficient by adding "
+"an extra shell around shapes. Collision algorithms are more expensive when "
+"objects overlap by more than their margin, so a higher value for margins is "
+"better for performance, at the cost of accuracy around edges as it makes "
+"them less sharp."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid "Base class for all 2D shapes."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid ""
+"Returns [code]true[/code] if this shape is colliding with another.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid ""
+"Returns a list of the points where this shape touches another. If there are "
+"no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid ""
+"Returns whether this shape would collide with another, if a given movement "
+"was applied.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid ""
+"Returns a list of the points where this shape would touch another, if a "
+"given movement was applied. If there are no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid ""
+"Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled "
+"with the specified [code]color[/code]. The exact drawing method is specific "
+"for each shape and cannot be configured."
+msgstr ""
+
+#: doc/classes/Shape2D.xml
+msgid "The shape's custom solver bias."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid "A shortcut for binding input."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid ""
+"A shortcut for binding input.\n"
+"Shortcuts are commonly used for interacting with a [Control] element from a "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid "Returns the shortcut's [InputEvent] as a [String]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid ""
+"Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid "If [code]true[/code], this shortcut is valid."
+msgstr ""
+
+#: doc/classes/ShortCut.xml
+msgid ""
+"The shortcut's [InputEvent].\n"
+"Generally the [InputEvent] is a keyboard key, though it can be any "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Skeleton for characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Skeleton provides a hierarchical interface for managing bones, including "
+"pose, rest and animation (see [Animation]). It can also use ragdoll "
+"physics.\n"
+"The overall transform of a bone with respect to the skeleton is determined "
+"by the following hierarchical order: rest pose, custom pose and pose.\n"
+"Note that \"global pose\" below refers to the overall transform of the bone "
+"with respect to skeleton, so it not the actual global/world transform of the "
+"bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
+"become the bone index."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "[i]Deprecated soon.[/i]"
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Clear all the bones in this skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Returns the bone index that matches [code]name[/code] as its name."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Returns the amount of bones in the skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Returns the custom pose of the specified bone. Custom pose is applied on top "
+"of the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton. Being relative to the skeleton frame, this is not the actual "
+"\"global\" transform of the bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton, but without any global pose overrides. Being relative to the "
+"skeleton frame, this is not the actual \"global\" transform of the bone."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Returns the name of the bone at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
+"code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] The parent bone returned will always be less than "
+"[code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Returns the pose transform of the specified bone. Pose is applied on top of "
+"the custom pose, which is applied on top the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid ""
+"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
+"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Sets the pose transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton.xml
+msgid "Sets the rest transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid "Skeleton for 2D characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid ""
+"Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
+"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
+"acts as a single point of access to its bones."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid ""
+"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
+"object to return is identified by the parameter [code]idx[/code]. Bones are "
+"indexed by descending the node hierarchy from top to bottom, adding the "
+"children of each branch before moving to the next sibling."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid ""
+"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
+"Skeleton2D."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml
+msgid "Returns the [RID] of a Skeleton2D instance."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
+"certain point in 3D by rotating all bones in the chain accordingly. A "
+"typical scenario for IK in games is to place a characters feet on the ground "
+"or a characters hands on a currently hold object. SkeletonIK uses "
+"FabrikInverseKinematic internally to solve the bone chain and applies the "
+"results to the [Skeleton] [code]bones_global_pose_override[/code] property "
+"for all affected bones in the chain. If fully applied this overwrites any "
+"bone transform from [Animation]s or bone custom poses set by users. The "
+"applied amount can be controlled with the [code]interpolation[/code] "
+"property.\n"
+"[codeblock]\n"
+"# Apply IK effect automatically on every new frame (not the current)\n"
+"skeleton_ik_node.start()\n"
+"\n"
+"# Apply IK effect only on the current frame\n"
+"skeleton_ik_node.start(true)\n"
+"\n"
+"# Stop IK effect and reset bones_global_pose_override on Skeleton\n"
+"skeleton_ik_node.stop()\n"
+"\n"
+"# Apply full IK effect\n"
+"skeleton_ik_node.set_interpolation(1.0)\n"
+"\n"
+"# Apply half IK effect\n"
+"skeleton_ik_node.set_interpolation(0.5)\n"
+"\n"
+"# Apply zero IK effect (a value at or below 0.01 also removes "
+"bones_global_pose_override on Skeleton)\n"
+"skeleton_ik_node.set_interpolation(0.0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Returns the parent [Skeleton] Node that was present when SkeletonIK entered "
+"the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
+"when SkeletonIK entered the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Returns [code]true[/code] if SkeletonIK is applying IK effects on continues "
+"frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is "
+"stopped or [method start] was used with the [code]one_time[/code] parameter "
+"set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Starts applying IK effects on each frame to the [Skeleton] bones but will "
+"only take effect starting on the next frame. If [code]one_time[/code] is "
+"[code]true[/code], this will take effect immediately but also reset on the "
+"next frame."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Stops applying IK effects on each frame to the [Skeleton] bones and also "
+"calls [method Skeleton.clear_bones_global_pose_override] to remove existing "
+"overrides on all bones."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Interpolation value for how much the IK results are applied to the current "
+"skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton "
+"bone transforms completely while a value of [code]0.0[/code] will visually "
+"disable the SkeletonIK. A value at or below [code]0.01[/code] also calls "
+"[method Skeleton.clear_bones_global_pose_override]."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Secondary target position (first is [member target] property or [member "
+"target_node]) for the IK chain. Use magnet position (pole target) to control "
+"the bending of the IK chain. Only works if the bone chain has more than 2 "
+"bones. The middle chain bone position will be linearly interpolated with the "
+"magnet position."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Number of iteration loops used by the IK solver to produce more accurate "
+"(and elegant) bone chain results."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"The minimum distance between bone and goal target. If the distance is below "
+"this value, the IK solver stops further iterations."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"If [code]true[/code] overwrites the rotation of the tip bone with the "
+"rotation of the [member target] (or [member target_node] if defined)."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid "The name of the current root bone, the first bone in the IK chain."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"First target of the IK chain where the tip bone is placed and, if [member "
+"override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a "
+"[member target_node] path is available the nodes transform is used instead "
+"and this property is ignored."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"Target node [NodePath] for the IK chain. If available, the node's current "
+"[Transform] is used instead of the [member target] property."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"The name of the current tip bone, the last bone in the IK chain placed at "
+"the [member target] transform (or [member target_node] if defined)."
+msgstr ""
+
+#: doc/classes/SkeletonIK.xml
+msgid ""
+"If [code]true[/code], instructs the IK solver to consider the secondary "
+"magnet target (pole target) when calculating the bone chain. Use the magnet "
+"position (pole target) to control the bending of the IK chain."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "The base class for [PanoramaSky] and [ProceduralSky]."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid ""
+"The [Sky]'s radiance map size. The higher the radiance map size, the more "
+"detailed the lighting from the [Sky] will be.\n"
+"See [enum RadianceSize] constants for values.\n"
+"[b]Note:[/b] You will only benefit from high radiance sizes if you have "
+"perfectly sharp reflective surfaces in your project and are not using "
+"[ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member "
+"radiance_size] to the default value is the best compromise between visuals "
+"and performance. Be careful when using high radiance size values as these "
+"can cause crashes on low-end GPUs."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Radiance texture size is 32×32 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Radiance texture size is 64×64 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Radiance texture size is 128×128 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Radiance texture size is 256×256 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Radiance texture size is 512×512 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid ""
+"Radiance texture size is 1024×1024 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid ""
+"Radiance texture size is 2048×2048 pixels.\n"
+"[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector "
+"as it is known to cause GPU hangs on certain systems."
+msgstr ""
+
+#: doc/classes/Sky.xml
+msgid "Represents the size of the [enum RadianceSize] enum."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid "Base class for GUI sliders."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid ""
+"Base class for GUI sliders.\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid ""
+"If [code]true[/code], the slider can be interacted with. If [code]false[/"
+"code], the value can be changed only by code."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid "If [code]true[/code], the value can be changed using the mouse wheel."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid ""
+"Number of ticks displayed on the slider, including border ticks. Ticks are "
+"uniformly-distributed value markers."
+msgstr ""
+
+#: doc/classes/Slider.xml
+msgid ""
+"If [code]true[/code], the slider will display ticks for minimum and maximum "
+"values."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid "Slider between two PhysicsBodies in 3D."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"Slides across the X axis of the pivot object. See also [Generic6DOFJoint]."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"The amount of damping of the rotation when the limit is surpassed.\n"
+"A lower damping value allows a rotation initiated by body A to travel to "
+"body B slower."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"The amount of restitution of the rotation when the limit is surpassed.\n"
+"Does not affect damping."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"A factor applied to the all rotation once the limit is surpassed.\n"
+"Makes all rotation slower when between 0 and 1."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid "A factor applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"A factor applied to the all rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"The amount of damping that happens once the limit defined by [member "
+"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
+"surpassed."
+msgstr ""
+
+#: doc/classes/SliderJoint.xml
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocity-energy gets lost."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "A soft mesh physics body."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"A deformable physics body. Used to create elastic or deformable objects such "
+"as cloth, rubber, or other flexible materials."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "Returns local translation of a vertex in the surface array."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "Returns [code]true[/code] if vertex is set to pinned."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"Sets the pinned state of a surface vertex. When set to [code]true[/code], "
+"the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
+"vertex will be attached to."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"The physics layers this SoftBody is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"The physics layers this SoftBody scans for collisions. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
+"[code]false[/code] to pause the physics simulation."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid ""
+"Increasing this value will improve the resulting simulation, but can affect "
+"performance. Use with care."
+msgstr ""
+
+#: doc/classes/SoftBody.xml
+msgid "The SoftBody's mass."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Most basic 3D game object, parent of all 3D-related nodes."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
+"All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
+"node to move, scale, rotate and show/hide children in a 3D project.\n"
+"Affine operations (rotate, scale, translate) happen in parent's local "
+"coordinate system, unless the [Spatial] object is set as top-level. Affine "
+"operations in this coordinate system correspond to direct affine operations "
+"on the [Spatial]'s transform. The word local below refers to this coordinate "
+"system. The coordinate system that is attached to the [Spatial] object "
+"itself is referred to as object-local coordinate system.\n"
+"[b]Note:[/b] Unless otherwise specified, all methods that have angle "
+"parameters must have angles specified as [i]radians[/i]. To convert degrees "
+"to radians, use [method @GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgstr ""
+
+#: doc/classes/Spatial.xml doc/classes/Vector3.xml
+msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
+"parent is not of type [Spatial]."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns the current [World] resource this [Spatial] node is registered to."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotates the global (world) transformation around axis, a unit [Vector3], by "
+"specified angle in radians. The rotation axis is in global coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Scales the global (world) transformation by the given [Vector3] scale "
+"factors."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Moves the global (world) transformation by [Vector3] offset. The offset is "
+"in global coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Disables rendering of this node. Changes [member visible] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns whether node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
+"local transformation scale."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns whether this node is set as Toplevel, that is whether it ignores its "
+"parent nodes transformations."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Returns whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotates itself so that the local -Z axis points towards the [code]target[/"
+"code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Moves the node to the specified [code]position[/code], and then rotates "
+"itself to point toward the [code]target[/code] as per [method look_at]. "
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Resets this node's transformations (like scale, skew and taper) preserving "
+"its rotation and translation by performing Gram-Schmidt orthonormalization "
+"on this node's [Transform]."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians. The rotation axis is in object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Rotates the local transformation around the X axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Rotates the local transformation around the Y axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Rotates the local transformation around the Z axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Scales the local transformation by given 3D scale factors in object-local "
+"coordinate system."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Makes the node ignore its parents transformations. Node transformations are "
+"only in global space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
+"transformation scale. Changes to the local transformation scale are "
+"preserved."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Reset all transformations for this node (sets its [Transform] to the "
+"identity matrix)."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Sets whether the node ignores notification that its transformation (global "
+"or local) changed."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Sets whether the node notifies about its local transformation changes. "
+"[Spatial] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Sets whether the node notifies about its global and local transformation "
+"changes. [Spatial] will not propagate this by default, unless it is in the "
+"editor context and it has a valid gizmo."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Enables rendering of this node. Changes [member visible] to [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Transforms [code]local_point[/code] from this node's local space to world "
+"space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Transforms [code]global_point[/code] from world space to this node's local "
+"space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Changes the node's position by the given offset [Vector3].\n"
+"Note that the translation [code]offset[/code] is affected by the node's "
+"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
+"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
+"to the X coordinate."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Changes the node's position by the given offset [Vector3] in local space."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Updates the [SpatialGizmo] of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
+"as custom visualization and editing handles in Editor."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "World space (global) [Transform] of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotation part of the local transformation in radians, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
+"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
+"vector. The three Euler angles, which are the three independent parameters "
+"of the Euler-angle parametrization of the rotation matrix, are stored in a "
+"[Vector3] data structure not because the rotation is a vector, but only "
+"because [Vector3] exists as a convenient data-structure to store 3 floating-"
+"point numbers. Therefore, applying affine operations on the rotation \"vector"
+"\" is not meaningful."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Rotation part of the local transformation in degrees, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Scale part of the local transformation."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Local space [Transform] of this node, with respect to the parent node."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Local translation of this node."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"If [code]true[/code], this node is drawn. The node is only visible if all of "
+"its antecedents are visible as well (in other words, [method "
+"is_visible_in_tree] must return [code]true[/code])."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Emitted by portal system gameplay monitor when a node enters the gameplay "
+"area."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Emitted by portal system gameplay monitor when a node exits the gameplay "
+"area."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Emitted when node visibility changes."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Spatial nodes receives this notification when their global transform "
+"changes. This means that either the current or a parent node changed its "
+"transform.\n"
+"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
+"need to ask for it, with [method set_notify_transform]. The notification is "
+"also sent if the node is in the editor context and it has a valid gizmo."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Spatial nodes receives this notification when they are registered to new "
+"[World] resource."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Spatial nodes receives this notification when they are unregistered from "
+"current [World] resource."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid "Spatial nodes receives this notification when their visibility changes."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have entered the gameplay area."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
+"Spatial nodes receives this notification if the portal system gameplay "
+"monitor detects they have exited the gameplay area."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Default 3D rendering material."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"This provides a default material with a wide variety of rendering features "
+"and properties without the need to write shader code. See the tutorial below "
+"for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Returns [code]true[/code], if the specified flag is enabled. See [enum "
+"Flags] enumerator for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Returns the [Texture] associated with the specified [enum TextureParam]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], enables the specified [enum Feature]. Many features "
+"that are available in [SpatialMaterial]s need to be enabled before use. This "
+"way the cost for using the feature is only incurred when specified. Features "
+"can also be enabled by setting the corresponding member to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], enables the specified flag. Flags are optional "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
+"time with this function, the flag enumerators cannot be bit-masked together "
+"to enable or disable multiple flags at once. Flags can also be enabled by "
+"setting the corresponding member to [code]true[/code]. See [enum Flags] "
+"enumerator for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Sets the [Texture] to be used by the specified [enum TextureParam]. This "
+"function is called when setting members ending in [code]*_texture[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The material's base color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture to multiply by [member albedo_color]. Used for basic texturing of "
+"objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
+"darkens areas based on the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Amount that ambient occlusion affects lighting from lights. If [code]0[/"
+"code], ambient occlusion only affects ambient light. If [code]1[/code], "
+"ambient occlusion affects lights just as much as it affects ambient light. "
+"This can be used to impact the strength of the ambient occlusion effect, but "
+"typically looks unrealistic."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
+"[member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture that defines the amount of ambient occlusion for a given point on "
+"the object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies the channel of the [member ao_texture] in which the ambient "
+"occlusion information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [member ProjectSettings.rendering/gles3/shaders/shader_compilation_mode] "
+"is [code]Synchronous[/code] (with or without cache), this determines how "
+"this material must behave in regards to asynchronous shader compilation.\n"
+"[constant ASYNC_MODE_VISIBLE] is the default and the best for most cases."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
+"the same as disabling the clearcoat effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
+"transparent pass to the lighting calculation resulting in an added specular "
+"blob. This makes materials appear as if they have a clear layer on them that "
+"can be either glossy or rough.\n"
+"[b]Note:[/b] Clearcoat rendering is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Sets the roughness of the clearcoat pass. A higher value results in a "
+"smoother clearcoat while a lower value results in a rougher clearcoat."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture that defines the strength of the clearcoat effect and the glossiness "
+"of the clearcoat. Strength is specified in the red channel while glossiness "
+"is specified in the green channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the shader will read depth texture at multiple points "
+"along the view ray to determine occlusion and parrallax. This can be very "
+"performance demanding, but results in more realistic looking depth mapping."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], depth mapping is enabled (also called \"parallax "
+"mapping\" or \"height mapping\"). See also [member normal_enabled].\n"
+"[b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on "
+"the same material. The value of [member depth_enabled] will be ignored if "
+"[member uv1_triplanar] is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], direction of the binormal is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your binormals "
+"in a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], direction of the tangent is flipped before using in "
+"the depth effect. This may be necessary if you have encoded your tangents in "
+"a way that is conflicting with the depth effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is perpendicular to the surface of the object. A higher number "
+"will be more performance demanding while a lower number may not look as "
+"crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Number of layers to use when using [member depth_deep_parallax] and the view "
+"direction is parallel to the surface of the object. A higher number will be "
+"more performance demanding while a lower number may not look as crisp."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Scales the depth offset effect. A higher number will create a larger depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to determine depth at a given pixel. Depth is always stored in "
+"the red channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture that specifies the color of the detail overlay."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies how the [member detail_albedo] should blend with the current "
+"[code]ALBEDO[/code]. See [enum BlendMode] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], enables the detail overlay. Detail is a second texture "
+"that gets mixed over the surface of the object based on [member "
+"detail_mask]. This can be used to add variation to objects, or to blend "
+"between two different albedo/normal textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to specify how the detail textures get blended with the base "
+"textures."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture that specifies the per-pixel normal of the detail overlay.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
+"layer. See [enum DetailUV] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Distance at which the object appears fully opaque.\n"
+"[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than "
+"[code]distance_fade_min_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Distance at which the object starts to become visible. If the object is less "
+"than this distance away, it will be invisible.\n"
+"[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than "
+"[code]distance_fade_max_distance[/code], the behavior will be reversed. The "
+"object will start to fade away at [code]distance_fade_max_distance[/code] "
+"and will fully disappear once it reaches [code]distance_fade_min_distance[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies which type of fade to use. Can be any of the [enum "
+"DistanceFadeMode]s."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The emitted light's color. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the body emits light. Emitting light makes the object "
+"appear brighter. The object can also cast light on other objects if a "
+"[GIProbe] or [BakedLightmap] is used and this object is used in baked "
+"lighting."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The emitted light's strength. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Sets how [member emission] interacts with [member emission_texture]. Can "
+"either add or multiply. See [enum EmissionOperator] for options."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture that specifies how much surface emits light at a given point."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
+"space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "If [code]true[/code], the object receives no ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the object receives no shadow that would otherwise be "
+"cast onto it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the shader will compute extra operations to make sure "
+"the normal stays correct when using a non-uniform scale. Only enable if "
+"using non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the object is rendered at the same size regardless of "
+"distance."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], depth testing is disabled and the object will be drawn "
+"in render order."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], transparency is enabled on the body. See also [member "
+"params_blend_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "If [code]true[/code], the object is unaffected by lighting."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], render point size can be changed.\n"
+"[b]Note:[/b] This is only effective for objects whose geometry is point-"
+"based rather than triangle-based. See also [member params_point_size]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
+"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
+"areas are transparent. Useful for overlaying shadows onto a camera feed in "
+"AR."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], lighting is calculated per vertex rather than per "
+"pixel. This may increase performance on low-end devices."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], triplanar mapping is calculated in world space rather "
+"than object local space. See also [member uv1_triplanar]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"A high value makes the material appear more like a metal. Non-metals use "
+"their albedo as the diffuse color and add diffuse to the specular "
+"reflection. With non-metals, the reflection appears on top of the albedo "
+"color. Metals use their albedo as a multiplier to the specular reflection "
+"and set the diffuse color to black resulting in a tinted reflection. "
+"Materials work better when fully metal or fully non-metal, values between "
+"[code]0[/code] and [code]1[/code] should only be used for blending between "
+"metal and non-metal sections. To alter the amount of reflection use [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Sets the size of the specular lobe. The specular lobe is the bright spot "
+"that is reflected from light sources.\n"
+"[b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it "
+"should be left at [code]0.5[/code] in most cases. See also [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to specify metallic for an object. This is multiplied by "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies the channel of the [member metallic_texture] in which the metallic "
+"information is stored. This is useful when you store the information for "
+"multiple effects in a single texture. For example if you stored metallic in "
+"the red channel, roughness in the blue, and ambient occlusion in the green "
+"you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "If [code]true[/code], normal mapping is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The strength of the normal map's effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to specify the normal at a given pixel. The "
+"[code]normal_texture[/code] only uses the red and green channels; the blue "
+"and alpha channels are ignored. The normal read from [code]normal_texture[/"
+"code] is oriented around the surface normal provided by the [Mesh].\n"
+"[b]Note:[/b] The mesh must have both normals and tangents defined in its "
+"vertex data. Otherwise, the normal map won't render correctly and will only "
+"appear to darken the whole surface. If creating geometry with [SurfaceTool], "
+"you can use [method SurfaceTool.generate_normals] and [method SurfaceTool."
+"generate_tangents] to automatically generate normals and tangents "
+"respectively.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Threshold at which the alpha scissor will discard values."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the shader will keep the scale set for the mesh. "
+"Otherwise the scale is lost when billboarding. Only applies when [member "
+"params_billboard_mode] is [constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Controls how the object faces the camera. See [enum BillboardMode].\n"
+"[b]Note:[/b] Billboard mode is not suitable for VR because the left-right "
+"vector of the camera is not horizontal when the screen is attached to your "
+"head instead of on the table. See [url=https://github.com/godotengine/godot/"
+"issues/41567]GitHub issue #41567[/url] for details."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The material's blend mode.\n"
+"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
+"transparent pipeline. See [enum BlendMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Which side of the object is not drawn when backfaces are rendered. See [enum "
+"CullMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
+"also [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], enables the vertex grow setting. See [member "
+"params_grow_amount]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Grows object vertices in the direction of their normals."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Currently unimplemented in Godot."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The point size in pixels. See [member flags_use_point_size]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The method for rendering the specular blob. See [enum SpecularMode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the shader will discard all pixels that have an alpha "
+"value less than [member params_alpha_scissor_threshold]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The number of horizontal frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], particle animations are looped. Only enabled when "
+"using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The number of vertical frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member "
+"params_billboard_mode]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Distance over which the fade effect takes place. The larger the distance the "
+"longer it takes for an object to fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the proximity fade effect is enabled. The proximity "
+"fade effect fades out each pixel based on its distance to another object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the refraction effect is enabled. Refraction distorts "
+"transparency based on light from behind the object. When using the GLES3 "
+"backend, the material's roughness value will affect the blurriness of the "
+"refraction. Higher roughness values will make the refraction look blurrier."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The strength of the refraction effect. Higher values result in a more "
+"distorted appearance for the refraction."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture that controls the strength of the refraction per-pixel. Multiplied "
+"by [member refraction_scale]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Specifies the channel of the [member refraction_texture] in which the "
+"refraction information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Sets the strength of the rim lighting effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
+"brightness at glancing angles on an object.\n"
+"[b]Note:[/b] Rim lighting is not visible if the material has [member "
+"flags_unshaded] set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to set the strength of the rim lighting effect per-pixel. "
+"Multiplied by [member rim]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The amount of to blend light and albedo color when rendering rim effect. If "
+"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
+"color is used. An intermediate value generally works best."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
+"while a value of [code]1[/code] completely blurs the reflection. See also "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to control the roughness per-pixel. Multiplied by [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
+"penetrates an object's surface, is scattered, and then emerges."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The strength of the subsurface scattering effect."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to control the subsurface scattering strength. Stored in the "
+"red texture channel. Multiplied by [member subsurf_scatter_strength]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The color used by the transmission effect. Represents the light passing "
+"through an object."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "If [code]true[/code], the transmission effect is enabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture used to control the transmission effect per-pixel. Added to [member "
+"transmission]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"How much to offset the [code]UV[/code] coordinates. This amount will be "
+"added to [code]UV[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
+"[code]UV[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"A lower number blends the texture more softly while a higher number blends "
+"the texture more sharply."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"How much to offset the [code]UV2[/code] coordinates. This amount will be "
+"added to [code]UV2[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
+"[code]UV2[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "If [code]true[/code], the vertex color is used as albedo color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel metallic value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel roughness value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel emission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel normal vector."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel rim value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel clearcoat value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Texture specifying per-pixel flowmap direction for use with [member "
+"anisotropy]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel ambient occlusion value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel depth."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel subsurface scattering."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel transmission color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel refraction strength."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel detail mask blending value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel detail color."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Texture specifying per-pixel detail normal."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Represents the size of the [enum TextureParam] enum."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Use [code]UV[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Use [code]UV2[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member flags_transparent]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member normal_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member rim_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member clearcoat_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member anisotropy_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member ao_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member depth_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member subsurf_scatter_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member transmission_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member refraction_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Constant for setting [member detail_enabled]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Default blend mode. The color of the object is blended over the background "
+"based on the object's alpha value."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The color of the object is added to the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The color of the object is subtracted from the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The color of the object is multiplied by the background."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Default depth draw mode. Depth is drawn only for opaque objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Depth draw is calculated for both opaque and transparent objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "No depth draw."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"For transparent objects, an opaque pass is made first with the opaque parts, "
+"then transparency is drawn."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Default cull mode. The back of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The front of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "No culling is performed."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Lighting is calculated per-vertex rather than per-pixel. This can be used to "
+"increase the speed of the shader at the cost of quality."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Disables the depth test, so this object is drawn on top of all others. "
+"However, objects drawn after it in the draw order may cover it."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Vertex color is in sRGB space and needs to be converted to linear. Only "
+"applies in the GLES3 renderer."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Uses point size to alter the size of primitive points. Also changes the "
+"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
+"code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Object is scaled by depth so that it always appears the same size on screen."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
+"when billboarding. Only applies when [member params_billboard_mode] is "
+"[constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV2[/code]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member "
+"emission_texture]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Use world coordinates in the triplanar texture lookup instead of local "
+"coordinates."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Forces the shader to convert albedo from sRGB space to linear space."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Disables receiving shadows from other objects."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Disables receiving ambient light."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Ensures that normals appear correct, even with non-uniform scaling."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Enables the shadow to opacity feature."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Default diffuse scattering algorithm."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Diffuse scattering ignores roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Attempts to use roughness to emulate microsurfacing."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Default specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Older specular algorithm, included for compatibility."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Toon blob which changes size based on roughness."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "No specular blob."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Billboard mode is disabled."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The object's Z axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "The object's X axis will always face the camera."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Used for particle systems when assigned to [Particles] and [CPUParticles] "
+"nodes. Enables [code]particles_anim_*[/code] properties.\n"
+"The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
+"anim_speed] should also be set to a positive value for the animation to play."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Used to read from the red channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Used to read from the green channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Used to read from the blue channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Used to read from the alpha channel of a texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Adds the emission color to the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Multiplies the emission color by the color from the emission texture."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid "Do not use distance fade."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using the alpha channel."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Smoothly fades the object out based on the object's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"The real conditioned shader needed on each situation will be sent for "
+"background compilation. In the meantime, a very complex shader that adapts "
+"to every situation will be used (\"ubershader\"). This ubershader is much "
+"slower to render, but will keep the game running without stalling to "
+"compile. Once shader compilation is done, the ubershader is replaced by the "
+"traditional optimized shader."
+msgstr ""
+
+#: doc/classes/SpatialMaterial.xml
+msgid ""
+"Anything with this material applied won't be rendered while this material's "
+"shader is being compiled.\n"
+"This is useful for optimization, in cases where the visuals won't suffer "
+"from having certain non-essential elements missing during the short time "
+"their shaders are being compiled."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid "Class representing a spherical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid "Full height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid ""
+"If [code]true[/code], a hemisphere is created rather than a full sphere.\n"
+"[b]Note:[/b] To get a regular hemisphere, the height and radius of the "
+"sphere must be equal."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid "Number of radial segments on the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid "Radius of sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml
+msgid "Number of segments along the height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereShape.xml
+msgid "Sphere shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/SphereShape.xml
+msgid ""
+"Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
+"[Area]. This shape is useful for modeling sphere-like 3D objects."
+msgstr ""
+
+#: doc/classes/SphereShape.xml
+msgid "The sphere's radius. The shape's diameter is double the radius."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid "Numerical input text field."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid ""
+"SpinBox is a numerical input text field. It allows entering integers and "
+"floats.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var spin_box = SpinBox.new()\n"
+"add_child(spin_box)\n"
+"var line_edit = spin_box.get_line_edit()\n"
+"line_edit.context_menu_enabled = false\n"
+"spin_box.align = LineEdit.ALIGN_RIGHT\n"
+"[/codeblock]\n"
+"The above code will create a [SpinBox], disable context menu on it and set "
+"the text alignment to right.\n"
+"See [Range] class for more options over the [SpinBox].\n"
+"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
+"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid "Applies the current value of this [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid ""
+"Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
+"access properties and methods of [LineEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid "Sets the text alignment of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid ""
+"If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
+"read only."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid ""
+"Adds the specified [code]prefix[/code] string before the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid ""
+"Adds the specified [code]suffix[/code] string after the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml
+msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid "Container for splitting and adjusting."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid ""
+"Container for splitting two [Control]s vertically or horizontally, with a "
+"grabber that allows adjusting the split offset or ratio."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid ""
+"Clamps the [member split_offset] value to not go outside the currently "
+"possible minimal and maximum values."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid ""
+"If [code]true[/code], the area of the first [Control] will be collapsed and "
+"the dragger will be disabled."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid ""
+"Determines the dragger's visibility. See [enum DraggerVisibility] for "
+"details."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid ""
+"The initial offset of the splitting between the two [Control]s, with "
+"[code]0[/code] being at the end of the first [Control]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid "Emitted when the dragger is dragged by user."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid "The split dragger is visible when the cursor hovers it."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid "The split dragger is never visible."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml
+msgid "The split dragger is never visible and its space collapsed."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid "A spotlight, such as a reflector spotlight or a lantern."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid ""
+"A Spotlight is a type of [Light] node that emits lights in a specific "
+"direction, in the shape of a cone. The light is attenuated through the "
+"distance. This attenuation can be configured by changing the energy, radius "
+"and attenuation parameters of [Light].\n"
+"[b]Note:[/b] By default, only 32 SpotLights may affect a single mesh "
+"[i]resource[/i] at once. Consider splitting your level into several meshes "
+"to decrease the likelihood that more than 32 lights will affect the same "
+"mesh resource. Splitting the level mesh will also improve frustum culling "
+"effectiveness, leading to greater performance. If you need to use more "
+"lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
+"rendering/max_lights_per_object] at the cost of shader compilation times."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid "The spotlight's angle in degrees."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid "The spotlight's angular attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid "The spotlight's light energy attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight.xml
+msgid ""
+"The maximal range that can be reached by the spotlight. Note that the "
+"effectively lit area may appear to be smaller depending on the [member "
+"spot_attenuation] in use. No matter the [member spot_attenuation] in use, "
+"the light will never reach anything outside this range."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid "A helper node, mostly used in 3rd person cameras."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"The SpringArm node is a node that casts a ray (or collision shape) along its "
+"z axis and moves all its direct children to the collision point, minus a "
+"margin.\n"
+"The most common use case for this is to make a 3rd person camera that reacts "
+"to collisions in the environment.\n"
+"The SpringArm will either cast a ray, or if a shape is given, it will cast "
+"the shape in the direction of its z axis.\n"
+"If you use the SpringArm as a camera controller for your player, you might "
+"need to exclude the player's collider from the SpringArm's collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"Adds the [PhysicsBody] object with the given [RID] to the list of "
+"[PhysicsBody] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"Clears the list of [PhysicsBody] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid "Returns the spring arm's current length."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
+"the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"The layers against which the collision check shall be done. See [url="
+"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"When the collision check is made, a candidate length for the SpringArm is "
+"given.\n"
+"The margin is then subtracted to this length and the translation is applied "
+"to the child objects of the SpringArm.\n"
+"This margin is useful for when the SpringArm has a [Camera] as a child node: "
+"without the margin, the [Camera] would be placed on the exact point of "
+"collision, while with the margin the [Camera] would be placed close to the "
+"point of collision."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"The [Shape] to use for the SpringArm.\n"
+"When the shape is set, the SpringArm will cast the [Shape] on its z axis "
+"instead of performing a ray cast."
+msgstr ""
+
+#: doc/classes/SpringArm.xml
+msgid ""
+"The maximum extent of the SpringArm. This is used as a length for both the "
+"ray and the shape cast used internally to calculate the desired position of "
+"the SpringArm's child nodes.\n"
+"To know more about how to perform a shape cast or a ray cast, please consult "
+"the [PhysicsDirectSpaceState] documentation."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid "General-purpose sprite node."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid ""
+"A node that displays a 2D texture. The texture displayed can be a region "
+"from a larger atlas texture, or a frame from a sprite sheet animation."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid ""
+"Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
+"Can be used to detect if the Sprite was clicked. Example:\n"
+"[codeblock]\n"
+"func _input(event):\n"
+" if event is InputEventMouseButton and event.pressed and event."
+"button_index == BUTTON_LEFT:\n"
+" if get_rect().has_point(to_local(event.position)):\n"
+" print(\"A click!\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid ""
+"Returns [code]true[/code], if the pixel at the given position is opaque and "
+"[code]false[/code] in other case.\n"
+"[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is "
+"[code]null[/code] or if the given position is invalid."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid "If [code]true[/code], texture is centered."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid ""
+"Current frame to display from sprite sheet. [member hframes] or [member "
+"vframes] must be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid ""
+"Coordinates of the frame to display from sprite sheet. This is as an alias "
+"for the [member frame] property. [member hframes] or [member vframes] must "
+"be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid "The number of columns in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid ""
+"The normal map gives depth to the Sprite.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid ""
+"If [code]true[/code], texture is cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid "If [code]true[/code], the outermost pixels get blurred out."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid ""
+"The region of the atlas texture to display. [member region_enabled] must be "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid "[Texture] object to draw."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid "The number of rows in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
+msgid "Emitted when the [member frame] changes."
+msgstr ""
+
+#: doc/classes/Sprite.xml
+msgid "Emitted when the [member texture] changes."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml
+msgid "2D sprite node in a 3D world."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml
+msgid ""
+"A node that displays a 2D texture in a 3D environment. The texture displayed "
+"can be a region from a larger atlas texture, or a frame from a sprite sheet "
+"animation."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml
+msgid ""
+"If [code]true[/code], texture will be cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml
+msgid ""
+"[Texture] object to draw. If [member GeometryInstance.material_override] is "
+"used, this will be overridden."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "2D sprite node in 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "A node that displays 2D texture information in a 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "Returns the rectangle representing this sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "If [code]true[/code], the specified flag will be enabled."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "The direction in which the front of the texture faces."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"If [code]true[/code], texture can be seen from the back as well, if "
+"[code]false[/code], it is invisible when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"A color value that gets multiplied on, could be used for mood-coloring or to "
+"simulate the color of light."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"The objects' visibility on a scale from [code]0[/code] fully invisible to "
+"[code]1[/code] fully visible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "The size of one pixel's width on the sprite to scale it in 3D."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"If [code]true[/code], the [Light] in the [Environment] has effects on the "
+"sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"If [code]true[/code], the texture's transparency and the opacity are used to "
+"make those parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"If set, the texture's transparency and the opacity are used to make those "
+"parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "If set, lights in the environment affect the sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid ""
+"If set, texture can be seen from the back as well, if not, it is invisible "
+"when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml
+msgid "Represents the size of the [enum DrawFlags] enum."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Sprite frame library for AnimatedSprite."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid ""
+"Sprite frame library for [AnimatedSprite]. Contains frames and animation "
+"data for playback.\n"
+"[b]Note:[/b] You can associate a set of normal maps by creating additional "
+"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
+"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
+"code] will make it so the [code]run[/code] animation uses the normal map."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Adds a new animation to the library."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Adds a frame to the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Removes all frames from the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Removes all animations. A \"default\" animation will be created."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid ""
+"Returns [code]true[/code] if the given animation is configured to loop when "
+"it finishes playing. Otherwise, returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid ""
+"Returns an array containing the names associated to each animation. Values "
+"are placed in alphabetical order."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "The animation's speed in frames per second."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Returns the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Returns the number of frames in the animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "If [code]true[/code], the named animation exists."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Removes the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Removes the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Changes the animation's name to [code]newname[/code]."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "If [code]true[/code], the animation will loop."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Sets the texture of the given frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml
+msgid "Compatibility property, always equals to an empty array."
+msgstr ""
+
+#: doc/classes/StaticBody.xml
+msgid "Static body for 3D physics."
+msgstr ""
+
+#: doc/classes/StaticBody.xml
+msgid ""
+"Static body for 3D physics. A static body is a simple body that is not "
+"intended to move. In contrast to [RigidBody], they don't consume any CPU "
+"resources as long as they don't move.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, so even if it doesn't move, it affects other bodies as if it "
+"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
+msgstr ""
+
+#: doc/classes/StaticBody.xml
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects other bodies that touch it, as if it was in a state of rotation."
+msgstr ""
+
+#: doc/classes/StaticBody.xml
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects other bodies that touch it, as if it was in a state of movement."
+msgstr ""
+
+#: doc/classes/StaticBody.xml
+msgid ""
+"The body's friction, from 0 (frictionless) to 1 (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml
+msgid "Static body for 2D physics."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml
+msgid ""
+"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
+"move. It is ideal for implementing objects in the environment, such as walls "
+"or platforms.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, which will affect colliding bodies as if it were moving (for "
+"example, a conveyor belt)."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects colliding bodies, as if it were rotating."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects colliding bodies, as if it were moving."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml
+msgid ""
+"The body's friction. Values range from [code]0[/code] (no friction) to "
+"[code]1[/code] (full friction).\n"
+"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
+"physics_material_override]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Abstraction and base class for stream-based protocols."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"StreamPeer is an abstraction and base class for stream-based protocols (such "
+"as TCP). It provides an API for sending and receiving data through streams "
+"as raw data or strings."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a signed 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a signed 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a signed 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a signed byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Returns the amount of bytes this [StreamPeer] has available."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the [code]bytes[/code] argument. If not enough "
+"bytes are available, the function will block until the desired amount is "
+"received. This function returns two values, an [enum @GlobalScope.Error] "
+"code and a data array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a double-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets a single-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the \"bytes\" argument. If not enough bytes are "
+"available, the function will return how many were actually received. This "
+"function returns two values, an [enum @GlobalScope.Error] code, and a data "
+"array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
+"[code]bytes[/code] is negative (default) the length will be read from the "
+"stream using the reverse process of [method put_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets an unsigned 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets an unsigned 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets an unsigned 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Gets an unsigned byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
+"(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
+"(default) the length will be read from the stream using the reverse process "
+"of [method put_utf8_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
+"code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a signed 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a signed 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a signed 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a signed byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Sends a chunk of data through the connection, blocking if necessary until "
+"the data is done sending. This function returns an [enum @GlobalScope.Error] "
+"code."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a double-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts a single-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Sends a chunk of data through the connection. If all the data could not be "
+"sent at once, only part of it will. This function returns two values, an "
+"[enum @GlobalScope.Error] code and an integer, describing how much data was "
+"actually sent."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
+"unsigned integer representing its size.\n"
+"[b]Note:[/b] To put an ASCII string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_ascii())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts an unsigned 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts an unsigned 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts an unsigned 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid "Puts an unsigned byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
+"unsigned integer representing its size.\n"
+"[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_utf8())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
+"code] encoding objects is allowed (and can potentially include code)."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml
+msgid ""
+"If [code]true[/code], this [StreamPeer] will using big-endian format for "
+"encoding and decoding."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid "SSL stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid ""
+"SSL stream peer. This object can be used to connect to an SSL server or "
+"accept a single SSL client connection."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid ""
+"Accepts a peer connection as a server using the given [code]private_key[/"
+"code] and providing the given [code]certificate[/code] to the client. You "
+"can pass the optional [code]chain[/code] parameter to provide additional CA "
+"chain information along with the certificate."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid ""
+"Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
+"[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
+"validate that the certificate presented by the peer matches the "
+"[code]for_hostname[/code].\n"
+"[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml doc/classes/StreamPeerTCP.xml
+msgid "Disconnects from host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid ""
+"Poll the connection to check for incoming bytes. Call this right before "
+"[method StreamPeer.get_available_bytes] for it to work properly."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid "A status representing a [StreamPeerSSL] that is disconnected."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid "A status representing a [StreamPeerSSL] during handshaking."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid "A status representing a [StreamPeerSSL] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid "A status representing a [StreamPeerSSL] in error state."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml
+msgid ""
+"An error status that shows a mismatch in the SSL certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "TCP stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid ""
+"TCP stream peer. This object can be used to connect to TCP servers, or also "
+"is returned by a TCP server."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid ""
+"Connects to the specified [code]host:port[/code] pair. A hostname will be "
+"resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
+"failure."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "Returns the IP of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "Returns the port of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "Returns the status of the connection, see [enum Status]."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid ""
+"Returns [code]true[/code] if this peer is currently connected or is "
+"connecting to a host, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid ""
+"If [code]enabled[/code] is [code]true[/code], packets will be sent "
+"immediately. If [code]enabled[/code] is [code]false[/code] (the default), "
+"packet transfers will be delayed and combined using [url=https://en."
+"wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].\n"
+"[b]Note:[/b] It's recommended to leave this disabled for applications that "
+"send large packets or need to transfer a lot of data, as enabling this can "
+"decrease the total available bandwidth."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid ""
+"The initial status of the [StreamPeerTCP]. This is also the status after "
+"disconnecting."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "A status representing a [StreamPeerTCP] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml
+msgid "A status representing a [StreamPeerTCP] in error state."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml
+msgid "A [code].stex[/code] texture."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml
+msgid "A texture that is loaded from a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml
+msgid "Loads the texture from the given path."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml
+msgid "The StreamTexture's file path to a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Built-in string class."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"This is the built-in string class (and the one used by GDScript). It "
+"supports Unicode and provides all necessary means for string handling. "
+"Strings are reference-counted and use a copy-on-write approach, so passing "
+"them around is cheap in resources."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [bool]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [int]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [float]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Vector2]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Rect2]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Vector3]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Transform2D]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Plane]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Quat]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [AABB]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Basis]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Transform]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Color]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [NodePath]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [RID]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Dictionary]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [Array]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolByteArray]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolIntArray]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolRealArray]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolStringArray]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Constructs a new String from the given [PoolColorArray]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns [code]true[/code] if the string begins with the given string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with special characters escaped using the C "
+"language standard."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/"
+"code], [code]\\?[/code], [code]\\\\[/code], [code]\\a[/code], [code]\\b[/"
+"code], [code]\\f[/code], [code]\\n[/code], [code]\\r[/code], [code]\\t[/"
+"code], [code]\\v[/code].\n"
+"[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the "
+"[code]\\uXXXX[/code] escape sequence."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Changes the case of some letters. Replaces underscores with spaces, adds "
+"spaces before in-word uppercase characters, converts all letters to "
+"lowercase, then capitalizes the first letter and every letter following a "
+"space character. For [code]capitalize camelCase mixed_with_underscores[/"
+"code], it will return [code]Capitalize Camel Case Mixed With Underscores[/"
+"code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Performs a case-sensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] between "
+"[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
+"[code]to[/code] equals 0 the whole string will be used. If only [code]to[/"
+"code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] (ignoring "
+"case) between [code]from[/code] and [code]to[/code] positions. If "
+"[code]from[/code] and [code]to[/code] equals 0 the whole string will be "
+"used. If only [code]to[/code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with indentation (leading tabs and spaces) "
+"removed. See also [method indent] to add indentation."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if the length of the string equals [code]0[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns [code]true[/code] if the string ends with the given string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Erases [code]chars[/code] characters from the string starting from "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Finds the first occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found. Optionally, the initial "
+"search index can be passed.\n"
+"[b]Note:[/b] If you just want to know whether a string contains a substring, "
+"use the [code]in[/code] operator as follows:\n"
+"[codeblock]\n"
+"# Will evaluate to `false`.\n"
+"if \"i\" in \"team\":\n"
+" pass\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Finds the last occurrence of a substring. Returns the starting position of "
+"the substring or [code]-1[/code] if not found."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Finds the first occurrence of a substring, ignoring case. Returns the "
+"starting position of the substring or [code]-1[/code] if not found. "
+"Optionally, the initial search index can be passed."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Formats the string by replacing all occurrences of [code]placeholder[/code] "
+"with [code]values[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "If the string is a valid file path, returns the base directory name."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"If the string is a valid file path, returns the full file path without the "
+"extension."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns the extension without the leading period character ([code].[/code]) "
+"if the string is a valid file name or path. If the string does not contain "
+"an extension, returns an empty string instead.\n"
+"[codeblock]\n"
+"print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt\".get_extension()) # \"txt\"\n"
+"print(\"file.sample.txt\".get_extension()) # \"txt\"\n"
+"print(\".txt\".get_extension()) # \"txt\"\n"
+"print(\"file.txt.\".get_extension()) # \"\" (empty string)\n"
+"print(\"file.txt..\".get_extension()) # \"\" (empty string)\n"
+"print(\"txt\".get_extension()) # \"\" (empty string)\n"
+"print(\"\".get_extension()) # \"\" (empty string)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "If the string is a valid file path, returns the filename."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Splits a string using a [code]delimiter[/code] and returns a substring at "
+"index [code]slice[/code]. Returns an empty string if the index doesn't "
+"exist.\n"
+"This is a more performant alternative to [method split] for cases when you "
+"need only one element from the array at a fixed index.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\"i/am/example/string\".get_slice(\"/\", 2)) # Prints 'example'.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Hashes the string and returns a 32-bit integer."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts a string containing a hexadecimal number into an integer. "
+"Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
+"otherwise [code]0[/code] is returned.\n"
+"[codeblock]\n"
+"print(\"0xff\".hex_to_int()) # Print \"255\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
+"encode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
+"http_escape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
+"decode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot%20Engine%3A%27docs%27\"."
+"http_unescape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts [code]size[/code] represented as number of bytes to human-readable "
+"format using internationalized set of data size units, namely: B, KiB, MiB, "
+"GiB, TiB, PiB, EiB. Note that the next smallest unit is picked automatically "
+"to hold at most 1024 units.\n"
+"[codeblock]\n"
+"var bytes = 133790307\n"
+"var size = String.humanize_size(bytes)\n"
+"print(size) # prints \"127.5 MiB\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
+"For example, the string can be indented with two tabs using [code]\"\\t\\t"
+"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
+"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
+"code]. See also [method dedent] to remove indentation.\n"
+"[b]Note:[/b] Empty lines are kept empty."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with the substring [code]what[/code] inserted "
+"at the given position."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is absolute."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is relative."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string, without considering case."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string is free from characters that aren't "
+"allowed in file names, those being:\n"
+"[code]: / \\ ? * \" | % < >[/code]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns [code]true[/code] if this string contains a valid float."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string contains a valid hexadecimal "
+"number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
+"the hexadecimal number is determined by [code]0x[/code] prefix, for "
+"instance: [code]0xDEADC0DE[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string contains a valid color in "
+"hexadecimal HTML notation. Other HTML notations such as named colors or "
+"[code]hsl()[/code] colors aren't considered valid by this method and will "
+"return [code]false[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string is a valid identifier. A valid "
+"identifier may contain only letters, digits and underscores ([code]_[/code]) "
+"and the first character may not be a digit."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns [code]true[/code] if this string contains only a well-formatted IPv4 "
+"or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/"
+"Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/"
+"code] as valid."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with special characters escaped using the JSON "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns a number of characters from the left of the string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the string's amount of characters."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with characters removed from the left. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method "
+"trim_prefix] method that will remove a single prefix string rather than a "
+"set of characters."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the MD5 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the MD5 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Performs a case-insensitive [i]natural order[/i] comparison to another "
+"string. Returns [code]-1[/code] if less than, [code]1[/code] if greater "
+"than, or [code]0[/code] if equal. \"less than\" or \"greater than\" are "
+"determined by the [url=https://en.wikipedia.org/wiki/"
+"List_of_Unicode_characters]Unicode code points[/url] of each string, which "
+"roughly matches the alphabetical order. Internally, lowercase characters "
+"will be converted to uppercase during the comparison.\n"
+"When used for sorting, natural order comparison will order suites of numbers "
+"as expected by most people. If you sort the numbers from 1 to 10 using "
+"natural order, you will get [code][1, 2, 3, ...][/code] instead of [code][1, "
+"10, 2, 3, ...][/code].\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method nocasecmp_to] and [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Performs a case-insensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
+"equal. \"less than\" or \"greater than\" are determined by the [url=https://"
+"en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
+"of each string, which roughly matches the alphabetical order. Internally, "
+"lowercase characters will be converted to uppercase during the comparison.\n"
+"[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
+"\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
+"if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
+"mind this length is determined by the number of Unicode codepoints, [i]not[/"
+"i] the actual visible characters.\n"
+"[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
+"string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
+"[code]0[/code] if both strings are empty.\n"
+"To get a boolean result from a string comparison, use the [code]==[/code] "
+"operator instead. See also [method casecmp_to]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the character code at position [code]at[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] after the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] before the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Decode a percent-encoded string. See [method percent_encode]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
+"GET request (and bodies of form-urlencoded POST requests)."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"If the string is a path, this concatenates [code]file[/code] at the end of "
+"the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
+"\"this/is/path\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns original string repeated a number of times. The number of "
+"repetitions is given by the argument."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Replaces occurrences of a case-sensitive substring with the given one inside "
+"the string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Replaces occurrences of a case-insensitive substring with the given one "
+"inside the string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Performs a case-sensitive search for a substring, but starts from the end of "
+"the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Performs a case-insensitive search for a substring, but starts from the end "
+"of the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the right side of the string from a given position."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings, starting from right.\n"
+"The splits in the returned array are sorted in the same order as the "
+"original string, from left to right.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the right up to [code]maxsplit[/code]. The default value of 0 means "
+"that all items are split, thus giving the same result as [method split].\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.rsplit(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"Four\"\n"
+"print(some_array[1]) # Prints \"Three,Two,One\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with characters removed from the right. The "
+"[code]chars[/code] argument is a string specifying the set of characters to "
+"be removed.\n"
+"[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method "
+"trim_suffix] method that will remove a single suffix string rather than a "
+"set of characters."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the SHA-1 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the SHA-1 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the SHA-256 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the SHA-256 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns the similarity index of the text compared to this string. 1 means "
+"totally similar and 0 means totally dissimilar."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns a simplified canonical path."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings. The [code]delimiter[/code] can be of any length.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the left up to [code]maxsplit[/code]. The default value of [code]0[/"
+"code] means that all items are split.\n"
+"If you need only one element from the array at a specific index, [method "
+"get_slice] is a more performant option.\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.split(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"One\"\n"
+"print(some_array[1]) # Prints \"Two,Three,Four\"\n"
+"[/codeblock]\n"
+"If you need to split strings with more complex rules, use the [RegEx] class "
+"instead."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Splits the string in floats by using a delimiter string and returns an array "
+"of the substrings.\n"
+"For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if "
+"split by [code]\",\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string stripped of any non-printable character "
+"(including tabulations, spaces and line breaks) at the beginning and the "
+"end. The optional arguments are used to toggle stripping on the left and "
+"right edges respectively."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string stripped of any escape character. These include "
+"all non-printable control characters of the first page of the ASCII table (< "
+"32), such as tabulation ([code]\\t[/code] in C) and newline ([code]\\n[/"
+"code] and [code]\\r[/code]) characters, but not spaces."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns part of the string from the position [code]from[/code] with length "
+"[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/"
+"code] will return remaining characters from given position."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts the String (which is a character array) to [PoolByteArray] (which "
+"is an array of bytes). The conversion is faster compared to [method "
+"to_utf8], as this method assumes that all the characters in the String are "
+"ASCII characters."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts a string containing a decimal number into a [code]float[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts a string containing an integer number into an [code]int[/code]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the string converted to lowercase."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid "Returns the string converted to uppercase."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts the String (which is an array of characters) to [PoolByteArray] "
+"(which is an array of bytes). The conversion is a bit slower than [method "
+"to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
+"this function over [method to_ascii]."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Converts the String (which is an array of characters) to [PoolByteArray] "
+"(which is an array of bytes)."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Removes a given string from the start if it starts with it or leaves the "
+"string unchanged."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Removes a given string from the end if it ends with it or leaves the string "
+"unchanged."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Removes any characters from the string that are prohibited in [Node] names "
+"([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/"
+"code])."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with special characters escaped using the XML "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings according to the XML standard."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid "Base class for drawing stylized boxes for the UI."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"StyleBox is [Resource] that provides an abstract base class for drawing "
+"stylized boxes for the UI. StyleBoxes are used for drawing the styles of "
+"buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
+"a transparency mask for pointer signals. If mask test fails on a StyleBox "
+"assigned as mask to a control, clicks and motion signals will go through it "
+"to the one below.\n"
+"[b]Note:[/b] For children of [Control] that have [i]Theme Properties[/i], "
+"the [code]focus[/code] [StyleBox] is displayed over the [code]normal[/code], "
+"[code]hover[/code] or [code]pressed[/code] [StyleBox]. This makes the "
+"[code]focus[/code] [StyleBox] more reusable across different nodes."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"Draws this stylebox using a [CanvasItem] with given [RID].\n"
+"You can get a [RID] value using [method Object.get_instance_id] on a "
+"[CanvasItem]-derived node."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid "Returns the size of this [StyleBox] without the margins."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"Returns the [CanvasItem] that handles its [constant CanvasItem."
+"NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid "Returns the default value of the specified [enum Margin]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"Returns the content margin offset for the specified [enum Margin].\n"
+"Positive values reduce size inwards, unlike [Control]'s margin values."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid "Returns the minimum size that this stylebox can be shrunk to."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"Returns the \"offset\" of a stylebox. This helper function returns a value "
+"equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
+"get_margin(MARGIN_TOP))[/code]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"Sets the default value of the specified [enum Margin] to given [code]offset[/"
+"code] in pixels."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid "Test a position in a rectangle, return whether it passes the mask test."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"The bottom margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the bottom.\n"
+"If this value is negative, it is ignored and a child-specific margin is used "
+"instead. For example for [StyleBoxFlat] the border thickness (if any) is "
+"used instead.\n"
+"It is up to the code using this style box to decide what these contents are: "
+"for example, a [Button] respects this content margin for the textual "
+"contents of the button.\n"
+"[method get_margin] should be used to fetch this value as consumer instead "
+"of reading these properties directly. This is because it correctly respects "
+"negative values and the fallback mentioned above."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"The left margin for the contents of this style box.Increasing this value "
+"reduces the space available to the contents from the left.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"The right margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the right.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml
+msgid ""
+"The top margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the top.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml
+msgid "Empty stylebox (does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml
+msgid "Empty stylebox (really does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Customizable [StyleBox] with a given set of parameters (no texture required)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"This [StyleBox] can be used to achieve all kinds of looks without the need "
+"of a texture. The following properties are customizable:\n"
+"- Color\n"
+"- Border width (individual width for each border)\n"
+"- Rounded corners (individual radius for each corner)\n"
+"- Shadow (with blur and offset)\n"
+"Setting corner radius to high values is allowed. As soon as corners overlap, "
+"the stylebox will switch to a relative system. Example:\n"
+"[codeblock]\n"
+"height = 30\n"
+"corner_radius_top_left = 50\n"
+"corner_radius_bottom_left = 100\n"
+"[/codeblock]\n"
+"The relative system now would take the 1:2 ratio of the two left corners to "
+"calculate the actual corner width. Both corners added will [b]never[/b] be "
+"more than the height. Result:\n"
+"[codeblock]\n"
+"corner_radius_top_left: 10\n"
+"corner_radius_bottom_left: 20\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Returns the smallest border width out of all four borders."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
+msgid ""
+"Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
+"Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Sets the border width to [code]width[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Sets the border width to [code]width[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Sets the corner radius to [code]radius[/code] pixels for the given "
+"[code]corner[/code]. See [enum Corner] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Sets the corner radius for each corner to [code]radius_top_left[/code], "
+"[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
+"[code]radius_bottom_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
+msgid ""
+"Sets the expand margin to [code]size[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
+msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
+msgid ""
+"Sets the expand margin for each margin to [code]size_left[/code], "
+"[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
+"pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Antialiasing draws a small ring around the edges, which fades to "
+"transparency. As a result, edges look much smoother. This is only noticeable "
+"when using rounded corners.\n"
+"[b]Note:[/b] When using beveled corners with 45-degree angles ([member "
+"corner_detail] = 1), it is recommended to set [member anti_aliasing] to "
+"[code]false[/code] to ensure crisp visuals and avoid possible visual "
+"glitches."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"This changes the size of the faded ring. Higher values can be used to "
+"achieve a \"blurry\" effect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "The background color of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "If [code]true[/code], the border will fade into the background color."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Sets the color of the border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Border width for the bottom border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Border width for the left border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Border width for the right border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Border width for the top border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"This sets the number of vertices used for each corner. Higher values result "
+"in rounder corners but take more processing power to compute. When choosing "
+"a value, you should take the corner radius ([method set_corner_radius_all]) "
+"into account.\n"
+"For corner radii less than 10, [code]4[/code] or [code]5[/code] should be "
+"enough. For corner radii less than 30, values between [code]8[/code] and "
+"[code]12[/code] should be enough.\n"
+"A corner detail of [code]1[/code] will result in chamfered corners instead "
+"of rounded corners, which is useful for some artistic effects."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The bottom-left corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The bottom-right corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The top-left corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The top-right corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "Toggles drawing of the inner part of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Expands the stylebox outside of the control rect on the bottom edge. Useful "
+"in combination with [member border_width_bottom] to draw a border outside "
+"the control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Expands the stylebox outside of the control rect on the left edge. Useful in "
+"combination with [member border_width_left] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Expands the stylebox outside of the control rect on the right edge. Useful "
+"in combination with [member border_width_right] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"Expands the stylebox outside of the control rect on the top edge. Useful in "
+"combination with [member border_width_top] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The color of the shadow. This has no effect if [member shadow_size] is lower "
+"than 1."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid ""
+"The shadow offset in pixels. Adjusts the position of the shadow relatively "
+"to the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml
+msgid "The shadow size in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid "[StyleBox] that displays a single line."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid ""
+"[StyleBox] that displays a single line of a given color and thickness. It "
+"can be used to draw things like separators."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid "The line's color."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid ""
+"The number of pixels the line will extend before the [StyleBoxLine]'s "
+"bounds. If set to a negative value, the line will begin inside the "
+"[StyleBoxLine]'s bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid ""
+"The number of pixels the line will extend past the [StyleBoxLine]'s bounds. "
+"If set to a negative value, the line will end inside the [StyleBoxLine]'s "
+"bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid "The line's thickness in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml
+msgid ""
+"If [code]true[/code], the line will be vertical. If [code]false[/code], the "
+"line will be horizontal."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid "Texture-based nine-patch [StyleBox]."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. "
+"This stylebox performs a 3×3 scaling of a texture, where only the center "
+"cell is fully stretched. This makes it possible to design bordered styles "
+"regardless of the stylebox's size."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Returns the size of the given [code]margin[/code]. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
+"code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled horizontally. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled vertically. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"If [code]true[/code], the nine-patch texture's center tile will be drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Expands the bottom margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Expands the left margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Expands the right margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Expands the top margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Increases the bottom margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the bottom border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_bottom] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Increases the left margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the left border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_left] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Increases the right margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the right border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_right] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Increases the top margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the top border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_top] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid "Modulates the color of the texture when this style box is drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"The normal map to use when drawing this style box.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Species a sub-region of the texture to use.\n"
+"This is equivalent to first wrapping the texture in an [AtlasTexture] with "
+"the same region."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid "The texture to use when drawing this style box."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid "Emitted when the stylebox's texture is changed."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Stretch the stylebox's texture. This results in visible distortion unless "
+"the texture size matches the stylebox's size perfectly."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
+"be slightly stretched to make the nine-patch texture tile seamlessly."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid "Helper tool to create geometry."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"The [SurfaceTool] is used to construct a [Mesh] by specifying vertex "
+"attributes individually. It can be used to construct a [Mesh] from a script. "
+"All properties except indices need to be added before calling [method "
+"add_vertex]. For example, to add vertex colors and UVs:\n"
+"[codeblock]\n"
+"var st = SurfaceTool.new()\n"
+"st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
+"st.add_color(Color(1, 0, 0))\n"
+"st.add_uv(Vector2(0, 0))\n"
+"st.add_vertex(Vector3(0, 0, 0))\n"
+"[/codeblock]\n"
+"The above [SurfaceTool] now contains one vertex of a triangle which has a UV "
+"coordinate and a specified [Color]. If another vertex were added without "
+"calling [method add_uv] or [method add_color], then the last values would be "
+"used.\n"
+"Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. "
+"Failure to do so will result in an error when committing the vertex "
+"information to a mesh.\n"
+"Additionally, the attributes used before the first vertex is added determine "
+"the format of the mesh. For example, if you only add UVs to the first "
+"vertex, you cannot add color to any of the subsequent vertices.\n"
+"See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural "
+"geometry generation.\n"
+"[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
+"OpenGL/Face-culling]winding order[/url] for front faces of triangle "
+"primitive modes."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/"
+"code] must contain 4 integers."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all.\n"
+"[b]Note:[/b] The material must have [member SpatialMaterial."
+"vertex_color_use_as_albedo] enabled for the vertex color to be visible."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Adds an index to index array if you are using indexed vertices. Does not "
+"need to be called before adding vertices."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies whether the current vertex (if using only vertex arrays) or "
+"current index (if also using index arrays) should use smooth normals for "
+"normal calculation."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs "
+"to have this information set and you fail to submit it for the first vertex, "
+"this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
+"Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If "
+"every vertex needs to have this information set and you fail to submit it "
+"for the first vertex, this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies an optional second set of UV coordinates to use for the [i]next[/"
+"i] vertex. If every vertex needs to have this information set and you fail "
+"to submit it for the first vertex, this information may not be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies the position of current vertex. Should be called after specifying "
+"other vertex properties (e.g. Color, UV)."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/"
+"code] must contain 4 values. If every vertex needs to have this information "
+"set and you fail to submit it for the first vertex, this information may not "
+"be used at all."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Append vertices from a given [Mesh] surface onto the current vertex array "
+"with specified [Transform].\n"
+"[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the "
+"GPU must communicate data back to the CPU, while also causing the main "
+"thread to stall (as OpenGL is not thread-safe). Consider requesting a copy "
+"of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
+"instead."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Called before adding any vertices. Takes the primitive type as an argument "
+"(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid "Clear all information passed into the surface tool so far."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Returns a constructed [ArrayMesh] from current information passed in. If an "
+"existing [ArrayMesh] is passed in as an argument, will add an extra surface "
+"to the existing [ArrayMesh].\n"
+"Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT] if compression is "
+"enabled. If compression is disabled the default flag is [constant Mesh."
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION]. See [code]ARRAY_COMPRESS_*[/code] "
+"constants in [enum Mesh.ArrayFormat] for other flags."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Commits the data to the same format used by [method ArrayMesh."
+"add_surface_from_arrays]. This way you can further process the mesh data "
+"using the [ArrayMesh] API."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid "Creates a vertex array from an existing [Mesh]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Creates a vertex array from the specified blend shape of an existing [Mesh]. "
+"This can be used to extract a specific pose from a blend shape."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid "Removes the index array by expanding the vertex array."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Generates normals from vertices so you do not have to do it manually. If "
+"[code]flip[/code] is [code]true[/code], the resulting normals will be "
+"inverted. [method generate_normals] should be called [i]after[/i] generating "
+"geometry and [i]before[/i] committing the mesh using [method commit] or "
+"[method commit_to_arrays]. For correct display of normal-mapped surfaces, "
+"you will also have to generate tangents using [method generate_tangents].\n"
+"[b]Note:[/b] [method generate_normals] only works if the primitive type to "
+"be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Generates a tangent vector for each vertex. Requires that each vertex have "
+"UVs and normals set already (see [method generate_normals])."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid ""
+"Shrinks the vertex array by creating an index array. This can improve "
+"performance by avoiding vertex reuse."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml
+msgid "Sets [Material] to be used by the [Mesh] you are constructing."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Tabbed container."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Arranges [Control] children into a tabbed view, creating a tab for each one. "
+"The active tab's corresponding [Control] has its [code]visible[/code] "
+"property set to [code]true[/code], and all other children's to [code]false[/"
+"code].\n"
+"Ignores non-[Control] children.\n"
+"[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
+"node. Adding [Tabs] as children is not needed."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Returns the child [Control] node located at the active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Returns the [Popup] node instance if one has been set already with [method "
+"set_popup].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Returns the previously active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Returns the number of tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
+"disabled."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
+"[code]null[/code] if the tab has no [Texture]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Returns the index of the tab at local coordinates [code]point[/code]. "
+"Returns [code]-1[/code] if the point is outside the control boundaries or if "
+"there's no tab at the queried position."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
+"default to the name of the indexed child node, but this can be overridden "
+"with [method set_tab_title]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Returns the [TabContainer] rearrange group id."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"If set on a [Popup] node instance, a popup menu icon appears in the top-"
+"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"If [code]disabled[/code] is [code]true[/code], disables the tab at index "
+"[code]tab_idx[/code], making it non-interactable."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"If [code]hidden[/code] is [code]true[/code], hides the tab at index "
+"[code]tab_idx[/code], making it disappear from the tab area."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
+"to the name of the indexed child node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Defines rearrange group id, choose for each [TabContainer] the same value to "
+"enable tab drag between [TabContainer]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"If [code]true[/code], all tabs are drawn in front of the panel. If "
+"[code]false[/code], inactive tabs are drawn behind the panel."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"The current tab index. When set, this index's [Control] node's "
+"[code]visible[/code] property is set to [code]true[/code] and all others are "
+"set to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"The alignment of all tabs in the tab container. See the [enum TabAlign] "
+"constants for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
+"and titles are hidden."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"If [code]true[/code], children [Control] nodes that are hidden have their "
+"minimum size take into account in the total, instead of only the currently "
+"visible one."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
+"set_popup] for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Emitted when switching to another tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Emitted when a tab is selected, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Align the tabs to the left."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Align the tabs to the center."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Align the tabs to the right."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Font color of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Font color of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "Font color of the currently selected tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "Horizontal separation between tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "The space at the left and right edges of the tab bar."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "The font used to draw tab names."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the last tab "
+"is visible) it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "The icon for the menu button (see [method set_popup])."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid ""
+"The icon for the menu button (see [method set_popup]) when it's being "
+"hovered with the cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "The style for the background fill."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "The style of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml
+msgid "The style of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
+msgid "The style of the currently selected tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Tabs control."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"Simple tabs control, similar to [TabContainer] but is only in charge of "
+"drawing tabs, not interacting with children."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Adds a new tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Moves the scroll view to make the tab visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"Returns [code]true[/code] if the offset buttons (the ones that appear when "
+"there's not enough space for all tabs) are visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Returns [code]true[/code] if select with right mouse button is enabled."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Returns the number of hidden tabs offsetted to the left."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Returns tab [Rect2] with local position and size."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Returns the title of the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Returns the [Tabs]' rearrange group ID."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Removes the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"If [code]true[/code], enables selecting a tab with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"Defines the rearrange group ID. Choose for each [Tabs] the same value to "
+"dragging tabs between [Tabs]. Enable drag with [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Select tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"if [code]true[/code], the mouse's scroll wheel can be used to navigate the "
+"scroll view."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "The alignment of all tabs. See [enum TabAlign] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"Sets when the close button will appear on the tabs. See [enum "
+"CloseButtonDisplayPolicy] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid ""
+"Emitted when the active tab is rearranged via mouse drag. See [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Emitted when a tab is right-clicked."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Emitted when a tab is clicked, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Emitted when a tab is closed."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Emitted when a tab is hovered by the mouse."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Represents the size of the [enum TabAlign] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Never show the close buttons."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Only show the close button on the currently active tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Show the close button on all tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "The horizontal separation between the tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "The icon for the close button (see [member tab_close_display_policy])."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Background of the close button when it's being hovered with the cursor."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "Background of the close button when it's being pressed."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "The style of an inactive tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml
+msgid "The style of a disabled tab"
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid "A TCP server."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid ""
+"A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] "
+"when it gets an incoming connection."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid "Returns [code]true[/code] if a connection is available for taking."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid ""
+"Returns [code]true[/code] if the server is currently listening for "
+"connections."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid ""
+"Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
+"If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
+"server will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set as [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the server will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the server will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid "Stops listening."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml
+msgid ""
+"If a connection is available, returns a StreamPeerTCP with the connection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Multiline text editing control."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"TextEdit is meant for editing large, multiline text. It also has facilities "
+"for editing code, such as syntax highlighting support and multiple levels of "
+"undo/redo.\n"
+"[b]Note:[/b] When holding down [code]Alt[/code], the vertical scroll wheel "
+"will scroll 5 times as fast as it would normally do. This also works in the "
+"Godot script editor."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Adds color region (given the delimiters) and its colors."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Adds a [code]keyword[/code] and its [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns if the given line is foldable, that is, it has indented lines right "
+"below it."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Centers the viewport on the line the editing cursor is at. This also resets "
+"the [member scroll_horizontal] value to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Clears all custom syntax coloring information previously added with [method "
+"add_color_region] or [method add_keyword_color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Clears the undo history."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Copy's the current text selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the column the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the line the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Moves the cursor at the specified [code]column[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Moves the cursor at the specified [code]line[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs.\n"
+"If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
+"[code]line[/code] can be hidden using [method set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Cut's the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Deselects the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Folds all lines that are possible to be folded (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Folds the given line, if possible (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns an array containing the line number of each breakpoint."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the [Color] of the specified [code]keyword[/code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the text of a specific line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns the line and column at the given position. In the returned vector, "
+"[code]x[/code] is the column, [code]y[/code] is the line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the amount of total lines in the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the height of a largest line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of times the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns an array of [String]s representing each wrapped index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
+"displayed when right-clicking on the [TextEdit].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns the local position for the given [code]line[/code] and [code]column[/"
+"code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
+"[code]-1[/code], the position is outside of the viewable area of the "
+"control.\n"
+"[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
+"[method get_rect_at_line_column] to get the top side position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns the local position and size for the grapheme at the given "
+"[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
+"code] position of the returned rect equal [code]-1[/code], the position is "
+"outside of the viewable area of the control.\n"
+"[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
+"of the line, unlike [method get_pos_at_line_column] which returns the bottom "
+"side."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the selection begin column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the selection begin line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the text inside the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the selection end column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the selection end line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the total width of all gutters and internal padding."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns a [String] text with the word under the caret (text cursor) location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the specified [code]keyword[/code] has a color set to it or "
+"not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
+msgid "Returns [code]true[/code] if a \"redo\" action is available."
+msgstr ""
+
+#: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
+msgid "Returns [code]true[/code] if an \"undo\" action is available."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Insert the specified text at the cursor position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns whether the line at the specified index is folded or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns whether the line at the specified index is hidden or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] has a "
+"breakpoint."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Returns [code]true[/code] when the specified [code]line[/code] is marked as "
+"safe."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns if the given line is wrapped."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns [code]true[/code] if the selection is active."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Triggers a right-click menu action by the specified index. See [enum "
+"MenuItems] for a list of available indexes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Paste the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Perform redo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Removes all the breakpoints. This will not fire the [signal "
+"breakpoint_toggled] signal."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Perform a search inside the text. Search flags can be specified in the [enum "
+"SearchFlags] enum.\n"
+"Returns an empty [code]PoolIntArray[/code] if no result was found. "
+"Otherwise, the result line and column can be accessed at indices specified "
+"in the [enum SearchResult] enum, e.g:\n"
+"[codeblock]\n"
+"var result = search(key, flags, line, column)\n"
+"if result.size() > 0:\n"
+" # Result found.\n"
+" var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
+" var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Perform selection, from line/column to line/column.\n"
+"If [member selecting_enabled] is [code]false[/code], no selection will occur."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Select all the text.\n"
+"If [member selecting_enabled] is [code]false[/code], no selection will occur."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the text for a specific line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Bookmarks the [code]line[/code] if [code]bookmark[/code] is true. Deletes "
+"the bookmark if [code]bookmark[/code] is false.\n"
+"Bookmarks are shown in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
+"in the [member breakpoint_gutter]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "If [code]true[/code], hides the line of the specified index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], marks the [code]line[/code] as safe.\n"
+"This will show the line number with the color provided in the "
+"[code]safe_line_number_color[/code] theme property."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Toggle the folding of the code block at the given line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Perform undo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Unfolds the given line, if folded."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Unhide all lines that were previously set to hidden by [method "
+"set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "If [code]true[/code], the bookmark gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "If [code]true[/code], the breakpoint gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the caret displays as a rectangle.\n"
+"If [code]false[/code], the caret displays as a bar."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], a right-click moves the cursor at the mouse position "
+"before displaying the context menu.\n"
+"If [code]false[/code], the context menu disregards mouse location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "If [code]true[/code], a right-click displays the context menu."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the \"space\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the \"tab\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the fold gutter is visible. This enables folding "
+"groups of indented lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], all lines that have been set to hidden by [method "
+"set_line_as_hidden], will not be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], all occurrences of the selected text will be "
+"highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "If [code]true[/code], the line containing the cursor is highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], a minimap is shown, providing an outline of your "
+"source code."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "The width, in pixels, of the minimap."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], custom [code]font_color_selected[/code] will be used "
+"for selected text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
+"modified and new text cannot be added."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If there is a horizontal scrollbar, this determines the current horizontal "
+"scroll value in pixels."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If there is a vertical scrollbar, this determines the current vertical "
+"scroll value in line numbers, starting at 0 for the top line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], text can be selected.\n"
+"If [code]false[/code], text can not be selected by the user or by the "
+"[method select] or [method select_all] methods."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], shortcut keys for context menu items are enabled, even "
+"if the context menu is disabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], line numbers are displayed to the left of the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
+"[code]0.25[/code] which results in smoother scrolling."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], any custom color properties that have been set for "
+"this [TextEdit] will be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "String value of the [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Vertical scroll sensitivity."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
+"what is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Emitted when the cursor changes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Emitted when the info icon is clicked."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Match case when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Match whole words when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Search from end to beginning."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Used to access the result column from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Used to access the result line from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position)."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Erases the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Selects the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Redoes the previous action."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
+"be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the font [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the [Color] of the selected text. [member override_selected_font_color] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the [Color] of marked text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the highlight [Color] of text selections."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets a custom [Texture] for tab text characters."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid ""
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid "Texture for 2D and 3D."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"A texture works by registering an image in the video hardware, which then "
+"can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
+"Textures are often created by loading them from a file. See [method "
+"@GDScript.load].\n"
+"[Texture] is a base for other resources. It cannot be used directly.\n"
+"[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
+"hardware limitations. Larger textures may fail to import."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
+"specified [code]position[/code]. Equivalent to [method VisualServer."
+"canvas_item_add_texture_rect] with a rect at [code]position[/code] and the "
+"size of this [Texture]."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Draws the texture using a [CanvasItem] with the [VisualServer] API. "
+"Equivalent to [method VisualServer.canvas_item_add_texture_rect]."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Draws a part of the texture using a [CanvasItem] with the [VisualServer] "
+"API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Returns an [Image] that is a copy of data from this [Texture]. [Image]s can "
+"be accessed and manipulated directly."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid "Returns the texture height."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid "Returns the texture size."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid "Returns the texture width."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"The texture's [enum Flags]. [enum Flags] are used to set various properties "
+"of the [Texture]."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
+"FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/Texture.xml doc/classes/VisualServer.xml
+msgid ""
+"Generates mipmaps, which are smaller versions of the same texture to use "
+"when zoomed out, keeping the aspect ratio."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Repeats the texture (instead of clamp to edge).\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml doc/classes/VisualServer.xml
+msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
+msgstr ""
+
+#: doc/classes/Texture.xml doc/classes/TextureLayered.xml
+#: doc/classes/VisualServer.xml
+msgid ""
+"Uses anisotropic mipmap filtering. Generates smaller versions of the same "
+"texture with different aspect ratios.\n"
+"This results in better-looking textures when viewed from oblique angles."
+msgstr ""
+
+#: doc/classes/Texture.xml doc/classes/VisualServer.xml
+msgid "Converts the texture to the sRGB color space."
+msgstr ""
+
+#: doc/classes/Texture.xml
+msgid ""
+"Repeats the texture with alternate sections mirrored.\n"
+"[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
+"repetition."
+msgstr ""
+
+#: doc/classes/Texture.xml doc/classes/VisualServer.xml
+msgid "Texture is a video surface."
+msgstr ""
+
+#: doc/classes/Texture3D.xml
+msgid "Texture with 3 dimensions."
+msgstr ""
+
+#: doc/classes/Texture3D.xml
+msgid ""
+"Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. "
+"See also [TextureArray].\n"
+"[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 "
+"backend. In GLES2, their data can be accessed via scripting, but there is no "
+"way to render them in a hardware-accelerated manner."
+msgstr ""
+
+#: doc/classes/Texture3D.xml
+msgid ""
+"Creates the Texture3D with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
+msgstr ""
+
+#: doc/classes/TextureArray.xml
+msgid "Array of textures stored in a single primitive."
+msgstr ""
+
+#: doc/classes/TextureArray.xml
+msgid ""
+"[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
+"Each layer of the texture array has its own mipmap chain. This makes it is a "
+"good alternative to texture atlases. See also [Texture3D].\n"
+"[TextureArray]s must be displayed using shaders. After importing your file "
+"as a [TextureArray] and setting the appropriate Horizontal and Vertical "
+"Slices, display it by setting it as a uniform to a shader, for example "
+"(2D):\n"
+"[codeblock]\n"
+"shader_type canvas_item;\n"
+"\n"
+"uniform sampler2DArray tex;\n"
+"uniform int index;\n"
+"\n"
+"void fragment() {\n"
+" COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
+"}\n"
+"[/codeblock]\n"
+"Set the integer uniform \"index\" to show a particular part of the texture "
+"as defined by the Horizontal and Vertical Slices in the importer.\n"
+"[b]Note:[/b] When sampling an albedo texture from a texture array in 3D, the "
+"sRGB -> linear conversion hint ([code]hint_albedo[/code]) should be used to "
+"prevent colors from looking washed out:\n"
+"[codeblock]\n"
+"shader_type spatial;\n"
+"\n"
+"uniform sampler2DArray tex : hint_albedo;\n"
+"uniform int index;\n"
+"\n"
+"void fragment() {\n"
+" ALBEDO = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] [TextureArray]s can only be sampled in shaders in the GLES3 "
+"backend. In GLES2, their data can be accessed via scripting, but there is no "
+"way to render them in a hardware-accelerated manner."
+msgstr ""
+
+#: doc/classes/TextureArray.xml
+msgid ""
+"Creates the TextureArray with specified [code]width[/code], [code]height[/"
+"code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
+"code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
+"code] options."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Texture-based button. Supports Pressed, Hover, Disabled and Focused states."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"[TextureButton] has the same functionality as [Button], except it uses "
+"sprites instead of Godot's [Theme] resource. It is faster to create, but it "
+"doesn't support localization like more complex [Control]s.\n"
+"The \"normal\" state must contain a texture ([member texture_normal]); other "
+"textures are optional.\n"
+"See also [BaseButton] which contains common properties and methods "
+"associated with this node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"If [code]true[/code], the texture stretches to the edges of the node's "
+"bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
+"the texture will not scale with the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Controls the texture's behavior when you resize the node's bounding "
+"rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
+"one of the [enum StretchMode] constants. See the constants to learn more."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Pure black and white [BitMap] image to use for click detection. On the mask, "
+"white pixels represent the button's clickable area. Use it to create buttons "
+"with curved shapes."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Texture to display when the node is disabled. See [member BaseButton."
+"disabled]."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid "Texture to display when the node has mouse or keyboard focus."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid "Texture to display when the mouse hovers the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Texture to display by default, when the node is [b]not[/b] in the disabled, "
+"focused, hover or pressed state."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Texture to display on mouse down over the node, if the node has keyboard "
+"focus and the player presses the Enter key or if the player presses the "
+"[member BaseButton.shortcut] key."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid "Scale to fit the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid "Tile inside the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid ""
+"The texture keeps its original size and stays in the bounding rectangle's "
+"top-left corner."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid ""
+"The texture keeps its original size and stays centered in the node's "
+"bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, but maintain the "
+"texture's aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it, and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
+msgid ""
+"Scale the texture so that the shorter side fits the bounding rectangle. The "
+"other side clips to the node's limits."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Base class for 3D texture types."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but "
+"contains all the functions necessary for accessing and using [Texture3D] and "
+"[TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the "
+"layer specifies the depth or Z-index, they can be treated as a bunch of 2D "
+"slices. Similarly, for [TextureArray]s, the layer specifies the array layer."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Returns the depth of the texture. Depth is the 3rd dimension (typically Z-"
+"axis)."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Returns the current format being used by this texture. See [enum Image."
+"Format] for details."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Returns the height of the texture. Height is typically represented by the Y-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Returns an [Image] resource with the data from specified [code]layer[/code]."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Returns the width of the texture. Width is typically represented by the X-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Partially sets the data for a specified [code]layer[/code] by overwriting "
+"using the data of the specified [code]image[/code]. [code]x_offset[/code] "
+"and [code]y_offset[/code] determine where the [Image] is \"stamped\" over "
+"the texture. The [code]image[/code] must fit within the texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Sets the data for the specified layer. Data takes the form of a 2-"
+"dimensional [Image] resource."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Returns a dictionary with all the data used by this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Specifies which [enum Flags] apply to this texture."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
+"FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Texture will generate mipmaps on creation."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid "Texture will repeat when UV used is outside the 0-1 range."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml
+msgid ""
+"Use filtering when reading from texture. Filtering smooths out pixels. "
+"Turning filtering off is slightly faster and more appropriate when you need "
+"access to individual pixels."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Texture-based progress bar. Useful for loading screens and life or stamina "
+"bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"TextureProgress works like [ProgressBar], but uses up to 3 textures instead "
+"of Godot's [Theme] resource. It can be used to create horizontal, vertical "
+"and radial progress bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The fill direction. See [enum FillMode] for possible values."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"If [code]true[/code], Godot treats the bar's textures like in "
+"[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
+"[member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When "
+"using a radial [member fill_mode], this setting will enable stretching."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Offsets [member texture_progress] if [member fill_mode] is [constant "
+"FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Upper limit for the fill of [member texture_progress] if [member fill_mode] "
+"is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
+"node's [code]value[/code] is equal to its [code]max_value[/code], the "
+"texture fills up to this angle.\n"
+"See [member Range.value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Starting angle for the fill of [member texture_progress] if [member "
+"fill_mode] is [constant FILL_CLOCKWISE] or [constant "
+"FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its "
+"[code]min_value[/code], the texture doesn't show up at all. When the "
+"[code]value[/code] increases, the texture fills and tends towards [member "
+"radial_fill_degrees]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The width of the 9-patch's left column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The width of the 9-patch's right column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The height of the 9-patch's top row."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"[Texture] that draws over the progress bar. Use it to add highlights or an "
+"upper-frame that hides part of [member texture_progress]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"[Texture] that clips based on the node's [code]value[/code] and [member "
+"fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
+"entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
+"show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
+"The [code]value[/code] property comes from [Range]. See [member Range."
+"value], [member Range.min_value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"The offset of [member texture_progress]. Useful for [member texture_over] "
+"and [member texture_under] with fancy borders, to avoid transparent margins "
+"in your progress texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "[Texture] that draws under the progress bar. The bar's background."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Multiplies the color of the bar's [code]texture_over[/code] texture. The "
+"effect is similar to [member CanvasItem.modulate], except it only affects "
+"this specific texture instead of the entire node."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Multiplies the color of the bar's [code]texture_progress[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The [member texture_progress] fills from left to right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The [member texture_progress] fills from right to left."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The [member texture_progress] fills from top to bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid "The [member texture_progress] fills from bottom to top."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"clockwise. See [member radial_center_offset], [member radial_initial_angle] "
+"and [member radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"counterclockwise. See [member radial_center_offset], [member "
+"radial_initial_angle] and [member radial_fill_degrees] to control the way "
+"the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the left and the right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the top and the bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"radially from the center, expanding both clockwise and counterclockwise. See "
+"[member radial_center_offset], [member radial_initial_angle] and [member "
+"radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid "Control for drawing textures."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid ""
+"Used to draw icons and sprites in a user interface. The texture's placement "
+"can be controlled with the [member stretch_mode] property. It can scale, "
+"tile, or stay centered inside its bounding rectangle.\n"
+"[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to "
+"display a [ViewportTexture]. Alternatively, you can enable [member Viewport."
+"render_target_v_flip] on the Viewport. Otherwise, the image will appear "
+"upside down."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid ""
+"Controls the texture's behavior when resizing the node's bounding rectangle. "
+"See [enum StretchMode]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid "The node's [Texture] resource."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid ""
+"Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
+"[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
+"compatibility. Until you set [code]expand[/code] to [code]true[/code], the "
+"texture will behave like [constant STRETCH_KEEP]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme for controls."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"A theme for skinning controls. Controls can be skinned individually, but for "
+"complex applications, it's more practical to just create a global theme that "
+"defines everything. This theme can be applied to any [Control]; the Control "
+"and its children will automatically use it.\n"
+"Theme resources can alternatively be loaded by writing them in a [code]."
+"theme[/code] file, see the documentation for more information."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Clears all values on the theme."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Sets the theme's values to a copy of the default theme values."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Sets the theme's values to a copy of a given theme."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
+"name, for use in [method get_color], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [Color] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_color] and/or [method get_color_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the constants as a [PoolStringArray] filled with each constant's "
+"name, for use in [method get_constant], if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the constant types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_constant] and/or [method "
+"get_constant_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
+"name, for use in [method get_font], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [Font] types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_font] and/or [method get_font_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the icon [Texture] at [code]name[/code] if the theme has "
+"[code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
+"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the icon types as a [PoolStringArray] filled with unique type "
+"names, for use in [method get_icon] and/or [method get_icon_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the [StyleBox] at [code]name[/code] if the theme has "
+"[code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
+"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
+"[code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the [StyleBox] types as a [PoolStringArray] filled with unique "
+"type names, for use in [method get_stylebox] and/or [method "
+"get_stylebox_list]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
+"theme has [code]node_type[/code].\n"
+"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
+"a data type specific method. Valid [code]node_type[/code]s may be found "
+"using [method get_theme_item_types] or a data type specific method."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
+"filled with each theme items's name, for use in [method get_theme_item] or a "
+"data type specific method, if the theme has [code]node_type[/code].\n"
+"Valid [code]node_type[/code]s may be found using [method "
+"get_theme_item_types] or a data type specific method."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the theme items of [code]data_type[/code] types as a "
+"[PoolStringArray] filled with unique type names, for use in [method "
+"get_theme_item], [method get_theme_item_list] or data type specific methods."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns all the theme types as a [PoolStringArray] filled with unique type "
+"names, for use in other [code]get_*[/code] functions of this theme.\n"
+"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
+"future version."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if constant with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if this theme has a valid [member default_font] "
+"value."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
+"[code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
+"[code]name[/code] is in [code]node_type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Adds missing and overrides existing definitions with values from the "
+"[code]other[/code] [Theme].\n"
+"[b]Note:[/b] This modifies the current theme. If you want to merge two "
+"themes together without modifying either one, create a new empty theme and "
+"merge the other two into it one after another."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
+"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
+"method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
+"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
+"this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
+"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
+"code] is already taken, this method fails."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
+"in [code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
+"[code]node_type[/code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
+"[code]name[/code] in [code]node_type[/code].\n"
+"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
+"code].\n"
+"Creates [code]node_type[/code] if the theme does not have it."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"The default font of this [Theme] resource. Used as a fallback value for font "
+"items defined in this theme, but having invalid values. If this value is "
+"also invalid, the global default value is used.\n"
+"Use [method has_default_font] to check if this value is valid."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme's [Color] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme's constant item type."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme's [Font] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme's icon [Texture] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Theme's [StyleBox] item type."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid "Maximum value for the DataType enum."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "A unit of execution in a process."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"A unit of execution in a process. Can run methods on [Object]s "
+"simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
+"advised if working with shared objects.\n"
+"[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. "
+"This is a current limitation of the GDScript debugger."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"Returns the current [Thread]'s ID, uniquely identifying it among all "
+"threads. If the [Thread] is not running this returns an empty string."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"Returns [code]true[/code] if this [Thread] has been started. Once started, "
+"this will return [code]true[/code] until it is joined using [method "
+"wait_to_finish]. For checking if a [Thread] is still executing its task, use "
+"[method is_alive]."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"Returns [code]true[/code] if this [Thread] is currently running. This is "
+"useful for determining if [method wait_to_finish] can be called without "
+"blocking the calling thread.\n"
+"To check if a [Thread] is joinable, use [method is_active]."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"Starts a new [Thread] that runs [code]method[/code] on object "
+"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
+"if no userdata is passed, [code]method[/code] must accept one argument and "
+"it will be null. The [code]priority[/code] of the [Thread] can be changed by "
+"passing a value from the [enum Priority] enum.\n"
+"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid ""
+"Joins the [Thread] and waits for it to finish. Returns the output of the "
+"method passed to [method start].\n"
+"Should either be used when you want to retrieve the value returned from the "
+"method called by the [Thread] or before freeing the instance that contains "
+"the [Thread].\n"
+"To determine if this can be called without blocking the calling thread, "
+"check if [method is_alive] is [code]false[/code].\n"
+"[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
+"want to use it again you will have to create a new instance of it."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "A thread running with lower priority than normally."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "A thread with a standard priority."
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "A thread running with higher priority than normally."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Node for 2D tile-based maps."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
+"of tiles (textures plus optional collision, navigation, and/or occluder "
+"shapes) which are used to create grid-based maps.\n"
+"When doing physics queries against the tilemap, the cell coordinates are "
+"encoded as [code]metadata[/code] for each detected collision shape returned "
+"by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
+"[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
+msgstr ""
+
+#: doc/classes/TileMap.xml doc/classes/TileSet.xml
+msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgstr ""
+
+#: doc/classes/TileMap.xml doc/classes/TileSet.xml
+msgid "https://godotengine.org/asset-library/asset/111"
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Clears all cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Clears cells that do not exist in the tileset."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns the tile index of the given cell. If no tile exists in the cell, "
+"returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns the coordinate (subtile column and row) of the autotile variation in "
+"the tileset. Returns a zero vector if the cell doesn't have autotiling."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns the tile index of the cell given by a Vector2. If no tile exists in "
+"the cell, returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returns [code]true[/code] if the given collision layer bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returns [code]true[/code] if the given collision mask bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns a [Vector2] array with the positions of all cells containing a tile "
+"from the tileset (i.e. a tile index different from [code]-1[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns an array of all cells with the given tile index specified in "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
+"axes are swapped."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns the local position of the top left corner of the cell corresponding "
+"to the given tilemap (grid-based) coordinates.\n"
+"To get the global position, use [method Node2D.to_global]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.map_to_world(map_position)\n"
+"var global_position = my_tilemap.to_global(local_position)\n"
+"[/codeblock]\n"
+"Optionally, the tilemap's half offset can be ignored."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Sets the tile index for the given cell.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants].\n"
+"Overriding this method also overrides it internally, allowing custom logic "
+"to be implemented when tiles are placed/removed:\n"
+"[codeblock]\n"
+"func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, "
+"autotile_coord=Vector2()):\n"
+" # Write your custom logic here.\n"
+" # To call the default method:\n"
+" .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Sets the tile index for the cell given by a Vector2.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Sets the given collision layer bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Sets the given collision mask bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Applies autotiling rules to the cell (and its adjacent cells) referenced by "
+"its grid-based X and Y coordinates."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Applies autotiling rules to the cells in the given region (specified by grid-"
+"based X and Y coordinates).\n"
+"Calling with invalid (or missing) parameters applies autotiling rules for "
+"the entire tilemap."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Updates the tile map's quadrants, allowing things such as navigation and "
+"collision shapes to be immediately used if modified."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Returns the tilemap (grid-based) coordinates corresponding to the given "
+"local position.\n"
+"To use this with a global position, first determine the local position with "
+"[method Node2D.to_local]:\n"
+"[codeblock]\n"
+"var local_position = my_tilemap.to_local(global_position)\n"
+"var map_position = my_tilemap.world_to_map(local_position)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "If [code]true[/code], the cell's UVs will be clipped."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "The custom [Transform2D] to be applied to the TileMap's cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Amount to offset alternating tiles. See [enum HalfOffset] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
+"this size."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "The TileMap's cell size."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Position for tile origin. See [enum TileOrigin] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], the TileMap's direct children will be drawn in order "
+"of their Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], the textures will be centered in the middle of each "
+"tile. This is useful for certain isometric or top-down modes when textures "
+"are made larger or smaller than the tiles (e.g. to avoid flickering on tile "
+"edges). The offset is still applied, but from the center of the tile. If "
+"used, [member compatibility_mode] is ignored.\n"
+"If [code]false[/code], the texture position start in the top-left corner "
+"unless [member compatibility_mode] is enabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Bounce value for static body collisions (see [code]collision_use_kinematic[/"
+"code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"Friction value for static body collisions (see "
+"[code]collision_use_kinematic[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"The collision layer(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"The collision mask(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-"
+"masks]Collision layers and masks[/url] in the documentation for more "
+"information."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], TileMap collisions will be handled as a kinematic "
+"body. If [code]false[/code], collisions will be handled as static body."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], this tilemap's collision shape will be added to the "
+"collision shape of the parent. The parent has to be a [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
+"or earlier is maintained (textures move when the tile origin changes and "
+"rotate if the texture size is not homogeneous). This mode presents problems "
+"when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/"
+"code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in "
+"which the texture could not coincide with the collision, thus it is not "
+"recommended for isometric or non-square tiles.\n"
+"If [code]false[/code], the textures do not move when doing [code]flip_h[/"
+"code], [code]flip_v[/code] operations if no offset is used, nor when "
+"changing the tile origin.\n"
+"The compatibility mode doesn't work with the [member centered_textures] "
+"option, because displacing textures with the [member cell_tile_origin] "
+"option or in irregular tiles is not relevant when centering those textures."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "The TileMap orientation mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"The light mask assigned to all light occluders in the TileMap. The TileSet's "
+"light occluders will cast shadows only from Light2D(s) that have the same "
+"light mask(s)."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid ""
+"If [code]true[/code], collision shapes are visible in the editor. Doesn't "
+"affect collision shapes visibility at runtime. To show collision shapes at "
+"runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu "
+"instead."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "The assigned [TileSet]."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Emitted when a tilemap setting has changed."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Returned when a cell doesn't exist."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Orthogonal orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Isometric orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Custom orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Half offset on the X coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Half offset on the Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Half offset disabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Half offset on the X coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Half offset on the Y coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Tile origin at its top-left corner."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Tile origin at its center."
+msgstr ""
+
+#: doc/classes/TileMap.xml
+msgid "Tile origin at its bottom-left corner."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Tile library for tilemaps."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"A TileSet is a library of tiles for a [TileMap]. It contains a list of "
+"tiles, each consisting of a sprite and optional collision shapes.\n"
+"Tiles are referenced by a unique integer ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Determines when the auto-tiler should consider two different auto-tile IDs "
+"to be bound together.\n"
+"[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
+"TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Clears all bitmask information of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the subtile that's being used as an icon in an atlas/autotile given "
+"its coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the navigation polygon of the subtile from an atlas/autotile given "
+"its coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the subtile that will be used as an icon in an atlas/autotile given its "
+"coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the navigation polygon of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Clears all tiles."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Creates a new tile with the given ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the first tile matching the given name."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns the ID following the last currently used ID, useful when creating a "
+"new tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns an array of all currently used tile IDs."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Removes the given tile ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Adds a shape to the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the navigation polygon of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the offset of the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's normal map texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the offset of the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile sub-region in the texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns a tile's given shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the number of shapes assigned to a tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the one-way collision value of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the [Transform2D] of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Returns an array of dictionaries describing the tile's shapes.\n"
+"[b]Dictionary structure in the array returned by this method:[/b]\n"
+"[codeblock]\n"
+"{\n"
+" \"autotile_coord\": Vector2,\n"
+" \"one_way\": bool,\n"
+" \"one_way_margin\": int,\n"
+" \"shape\": CollisionShape2D,\n"
+" \"shape_transform\": Transform2D,\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the texture offset of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Returns the tile's Z index (drawing layer)."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets a light occluder for the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets an offset for the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the tile's normal map texture.\n"
+"[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
+"See [url=http://wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
+"a comparison of normal map coordinates expected by popular engines."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets an offset for the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid ""
+"Sets the tile's sub-region in the texture. This is common in texture atlases."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets a shape for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Enables one-way collision on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets a [Transform2D] on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets an array of shapes for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's texture offset."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml
+msgid "Sets the tile's drawing index."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "Time singleton for working with time."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"The Time singleton allows converting time between various formats and also "
+"getting time information from the system.\n"
+"This class conforms with as many of the ISO 8601 standards as possible. All "
+"dates follow the Proleptic Gregorian calendar. As such, the day before "
+"[code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/"
+"code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the "
+"year before that (2 BC) being [code]-1[/code], etc.\n"
+"Conversion methods assume \"the same timezone\", and do not handle timezone "
+"conversions or DST automatically. Leap seconds are also not handled, they "
+"must be done manually if desired. Suffixes such as \"Z\" are not handled, "
+"you need to strip them away manually.\n"
+"When getting time information from the system, the time can either be in the "
+"local timezone or UTC depending on the [code]utc[/code] parameter. However, "
+"the [method get_unix_time_from_system] method always returns the time in "
+"UTC.\n"
+"[b]Important:[/b] The [code]_from_system[/code] methods use the system clock "
+"that the user can manually set. [b]Never use[/b] this method for precise "
+"time calculation since its results are subject to automatic adjustments by "
+"the user or the operating system. [b]Always use[/b] [method get_ticks_usec] "
+"or [method get_ticks_msec] for precise time calculation instead, since they "
+"are guaranteed to be monotonic (i.e. never decrease)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current date as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/"
+"code] (Daylight Savings Time).\n"
+"The returned values are in the system's local time when [code]utc[/code] is "
+"false, otherwise they are in UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], and [code]weekday[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current date as an ISO 8601 date string (YYYY-MM-DD).\n"
+"The returned values are in the system's local time when [code]utc[/code] is "
+"false, otherwise they are in UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a "
+"dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], "
+"[code]weekday[/code], [code]hour[/code], [code]minute[/code], and "
+"[code]second[/code].\n"
+"If [code]weekday[/code] is false, then the [code]weekday[/code] entry is "
+"excluded (the calculation is relatively expensive)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current date as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/"
+"code], [code]minute[/code], and [code]second[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n"
+"The returned Dictionary's values will be the same as the [method "
+"get_datetime_dict_from_system] if the Unix timestamp is the current time, "
+"with the exception of Daylight Savings Time as it cannot be determined from "
+"the epoch."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given dictionary of keys to an ISO 8601 date and time string "
+"(YYYY-MM-DDTHH:MM:SS).\n"
+"The given dictionary can be populated with the following keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
+"[code]minute[/code], and [code]second[/code]. Any other entries (including "
+"[code]dst[/code]) are ignored.\n"
+"If the dictionary is empty, [code]0[/code] is returned. If some keys are "
+"omitted, they default to the equivalent values for the Unix epoch timestamp "
+"0 (1970-01-01 at 00:00:00).\n"
+"If [code]use_space[/code] is true, use a space instead of the letter T in "
+"the middle."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current date and time as an ISO 8601 date and time string (YYYY-"
+"MM-DDTHH:MM:SS).\n"
+"The returned values are in the system's local time when [code]utc[/code] is "
+"false, otherwise they are in UTC.\n"
+"If [code]use_space[/code] is true, use a space instead of the letter T in "
+"the middle."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-"
+"MM-DDTHH:MM:SS).\n"
+"If [code]use_space[/code] is true, use a space instead of the letter T in "
+"the middle."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the amount of time passed in milliseconds since the engine started.\n"
+"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
+"roughly 500 million years)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the amount of time passed in microseconds since the engine started.\n"
+"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
+"roughly half a million years)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current time as a dictionary of keys: [code]hour[/code], "
+"[code]minute[/code], and [code]second[/code].\n"
+"The returned values are in the system's local time when [code]utc[/code] is "
+"false, otherwise they are in UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given time to a dictionary of keys: [code]hour[/code], "
+"[code]minute[/code], and [code]second[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current time as an ISO 8601 time string (HH:MM:SS).\n"
+"The returned values are in the system's local time when [code]utc[/code] is "
+"false, otherwise they are in UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS)."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current time zone as a dictionary of keys: [code]bias[/code] and "
+"[code]name[/code]. The [code]bias[/code] value is the offset from UTC in "
+"minutes, since not all time zones are multiples of an hour from UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts a dictionary of time values to a Unix timestamp.\n"
+"The given dictionary can be populated with the following keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
+"[code]minute[/code], and [code]second[/code]. Any other entries (including "
+"[code]dst[/code]) are ignored.\n"
+"If the dictionary is empty, [code]0[/code] is returned. If some keys are "
+"omitted, they default to the equivalent values for the Unix epoch timestamp "
+"0 (1970-01-01 at 00:00:00).\n"
+"You can pass the output from [method get_datetime_dict_from_unix_time] "
+"directly into this function and get the same as what was put in.\n"
+"[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
+"timezone conversion, so the timestamp will be in the same timezone as the "
+"given datetime dictionary."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Converts the given ISO 8601 date and/or time string to a Unix timestamp. The "
+"string can contain a date only, a time only, or both.\n"
+"[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
+"timezone conversion, so the timestamp will be in the same timezone as the "
+"given datetime string."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"Returns the current Unix timestamp in seconds based on the system time in "
+"UTC. This method is implemented by the operating system and always returns "
+"the time in UTC."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of January, represented numerically as [code]01[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of February, represented numerically as [code]02[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of March, represented numerically as [code]03[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of April, represented numerically as [code]04[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of May, represented numerically as [code]05[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of June, represented numerically as [code]06[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of July, represented numerically as [code]07[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of August, represented numerically as [code]08[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of September, represented numerically as [code]09[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of October, represented numerically as [code]10[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of November, represented numerically as [code]11[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The month of December, represented numerically as [code]12[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The day of the week Sunday, represented numerically as [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The day of the week Monday, represented numerically as [code]1[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The day of the week Tuesday, represented numerically as [code]2[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"The day of the week Wednesday, represented numerically as [code]3[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"The day of the week Thursday, represented numerically as [code]4[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid "The day of the week Friday, represented numerically as [code]5[/code]."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
+"The day of the week Saturday, represented numerically as [code]6[/code]."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid "A countdown timer."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"Counts down a specified interval and emits a signal on reaching 0. Can be "
+"set to repeat or \"one-shot\" mode.\n"
+"[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
+"[method SceneTree.create_timer]."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid "Returns [code]true[/code] if the timer is stopped."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
+"[code]time_sec > 0[/code]. This also resets the remaining time to "
+"[code]wait_time[/code].\n"
+"[b]Note:[/b] This method will not resume a paused timer. See [member paused]."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid "Stops the timer."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"If [code]true[/code], the timer will automatically start when entering the "
+"scene tree.\n"
+"[b]Note:[/b] This property is automatically set to [code]false[/code] after "
+"the timer enters the scene tree and starts."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
+"code], it will restart."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"If [code]true[/code], the timer is paused and will not process until it is "
+"unpaused again, even if [method start] is called."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid "Processing mode. See [enum TimerProcessMode]."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
+"[b]Note:[/b] You cannot set this value. To change the timer's remaining "
+"time, use [method start]."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"The wait time in seconds.\n"
+"[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
+"per physics frame if [member process_mode] is [constant "
+"TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
+"seconds) will behave in significantly different ways depending on the "
+"rendered framerate. For very low wait times, it is recommended to use a "
+"process loop in a script instead of using a Timer node."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid ""
+"Update the timer during the physics step at each frame (fixed framerate "
+"processing)."
+msgstr ""
+
+#: doc/classes/Timer.xml
+msgid "Update the timer during the idle time at each frame."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Flat button helper class."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid ""
+"This is a helper class to generate a flat [Button] (see [member Button."
+"flat]), creating a [ToolButton] is equivalent to:\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Default text [Color] of the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Text [Color] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "[Font] of the [ToolButton]'s text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml
+msgid "[StyleBox] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Button for touch screen devices for gameplay use."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid ""
+"TouchScreenButton allows you to create on-screen buttons for touch devices. "
+"It's intended for gameplay use, such as a unit you have to touch to move. "
+"Unlike [Button], TouchScreenButton supports multitouch out of the box. "
+"Several TouchScreenButtons can be pressed at the same time with touch "
+"input.\n"
+"This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot "
+"set anchors on it. If you want to create menus or user interfaces, you may "
+"want to use [Button] nodes instead. To make button nodes react to touch "
+"events, you can enable the Emulate Mouse option in the Project Settings.\n"
+"You can configure TouchScreenButton to be visible only on touch devices, "
+"helping you develop your game both for desktop and mobile devices."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Returns [code]true[/code] if this button is currently pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "The button's action. Actions can be handled with [InputEventAction]."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "The button's bitmask."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "The button's texture for the normal state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid ""
+"If [code]true[/code], the [signal pressed] and [signal released] signals are "
+"emitted whenever a pressed finger goes in and out of the button, even if the "
+"pressure started outside the active area of the button.\n"
+"[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "The button's texture for the pressed state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "The button's shape."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid ""
+"If [code]true[/code], the button's shape is centered in the provided "
+"texture. If no texture is used, this property has no effect."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "If [code]true[/code], the button's shape is visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid ""
+"The button's visibility mode. See [enum VisibilityMode] for possible values."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Emitted when the button is pressed (down)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Emitted when the button is released (up)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Always visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml
+msgid "Visible on touch screens only."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "3D transformation (3×4 matrix)."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can "
+"represent transformations such as translation, rotation, or scaling. It "
+"consists of a [member basis] (first 3 columns) and a [Vector3] for the "
+"[member origin] (last column).\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Constructs a Transform from four [Vector3] values (matrix columns). Each "
+"axis corresponds to local basis vectors (some of which may be scaled)."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "Constructs a Transform from a [Basis] and [Vector3]."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "Constructs a Transform from a [Transform2D]."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
+"0)[/code]."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation, scaling and translation."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling, use "
+"[method affine_inverse] for transforms with scaling)."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Returns [code]true[/code] if this transform and [code]transform[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Returns a copy of the transform rotated such that its -Z axis points towards "
+"the [code]target[/code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Returns the transform with the basis orthogonal (90 degrees), and normalized "
+"axis vectors (scale of 1 or -1)."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Rotates the transform around the given axis by the given angle (in radians), "
+"using matrix multiplication. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Scales basis and origin of the transform by the given scale factor, using "
+"matrix multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
+msgid ""
+"Translates the transform by the given offset, relative to the transform's "
+"basis vectors.\n"
+"Unlike [method rotated] and [method scaled], this does not use matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
+"this transform."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
+"[PoolVector3Array] by this transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling). "
+"Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
+"affine transformations (e.g. with scaling) see [method affine_inverse] "
+"method."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
+"and Z axis. These vectors can be interpreted as the basis vectors of local "
+"coordinate system traveling with the object."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"The translation offset of the transform (column 3, the fourth column). "
+"Equivalent to array index [code]3[/code]."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid ""
+"[Transform] with no translation, rotation or scaling applied. When applied "
+"to other data structures, [constant IDENTITY] performs no transformation."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml
+msgid "[Transform] with mirroring applied perpendicular to the XY plane."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "2D transformation (2×3 matrix)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can "
+"represent transformations such as translation, rotation, or scaling. It "
+"consists of three [Vector2] values: [member x], [member y], and the [member "
+"origin].\n"
+"For more information, read the \"Matrices and transforms\" documentation "
+"article."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "Constructs the transform from a 3D [Transform]."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Constructs the transform from 3 [Vector2] values representing [member x], "
+"[member y], and the [member origin] (the three column vectors)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "Constructs the transform from a given angle (in radians) and position."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Returns a vector transformed (multiplied) by the basis matrix.\n"
+"This method does not account for translation (the origin vector)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
+"This method does not account for translation (the origin vector)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "Returns the transform's origin (translation)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "Returns the transform's rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "Returns the scale."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Rotates the transform by the given angle (in radians), using matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Scales the transform by the given scale factor, using matrix multiplication."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
+"transform."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
+"this transform, under the assumption that the transformation is composed of "
+"rotation and translation (no scaling). Equivalent to calling [code]inverse()."
+"xform(v)[/code] on this transform. For affine transformations (e.g. with "
+"scaling) see [method affine_inverse] method."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"The origin vector (column 2, the third column). Equivalent to array index "
+"[code]2[/code]. The origin vector represents translation."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid ""
+"The identity [Transform2D] with no translation, rotation or scaling applied. "
+"When applied to other data structures, [constant IDENTITY] performs no "
+"transformation."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "The [Transform2D] that will flip something along the X axis."
+msgstr ""
+
+#: doc/classes/Transform2D.xml
+msgid "The [Transform2D] that will flip something along the Y axis."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Language Translation."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid ""
+"Translations are resources that can be loaded and unloaded on demand. They "
+"map a string to another string."
+msgstr ""
+
+#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
+msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
+msgstr ""
+
+#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
+msgid "$DOCS_URL/tutorials/i18n/locales.html"
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Virtual method to override [method get_message]."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Adds a message if nonexistent, followed by its translation."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Erases a message."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Returns a message's translation."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Returns the number of existing messages."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "Returns all the messages (keys)."
+msgstr ""
+
+#: doc/classes/Translation.xml
+msgid "The locale of the translation."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Server that manages all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid ""
+"Server that manages all translations. Translations can be set to it and "
+"removed from it."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Adds a [Translation] resource."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Clears the server from all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Returns an array of all loaded locales of the project."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid ""
+"Returns the current locale of the project.\n"
+"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
+"the locale of the user system."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid ""
+"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
+"would return [code]\"English (United States)\"[/code])."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Removes the given translation from the server."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid ""
+"Sets the locale of the project. The [code]locale[/code] string will be "
+"standardized to match known locales (e.g. [code]en-US[/code] would be "
+"matched to [code]en_US[/code]).\n"
+"If translations have been loaded beforehand for the new locale, they will be "
+"applied."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml
+msgid "Returns the current locale's translation for the given message (key)."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Control to show a tree of items."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"This shows a tree of items that can be selected, expanded and collapsed. The "
+"tree can have multiple columns with custom controls like text editing, "
+"buttons and popups. It can be useful for structured displays and "
+"interactions.\n"
+"Trees are built via code, using [TreeItem] objects to create the structure. "
+"They have a single root but multiple roots can be simulated if a dummy "
+"hidden root is added.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" var tree = Tree.new()\n"
+" var root = tree.create_item()\n"
+" tree.set_hide_root(true)\n"
+" var child1 = tree.create_item(root)\n"
+" var child2 = tree.create_item(root)\n"
+" var subchild1 = tree.create_item(child1)\n"
+" subchild1.set_text(0, \"Subchild1\")\n"
+"[/codeblock]\n"
+"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
+"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
+"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
+"to remove it from the [Tree]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Clears the tree. This removes all items."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"If [code]parent[/code] is [code]null[/code], the root item will be the "
+"parent, or the new item will be the root itself if the tree is empty.\n"
+"The new item will be the [code]idx[/code]th child of parent, or it will be "
+"the last child if there are not enough siblings."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Edits the selected tree item as if it was clicked. The item must be set "
+"editable with [method TreeItem.set_editable]. Returns [code]true[/code] if "
+"the item could be edited. Fails if no item is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Makes the currently focused cell visible.\n"
+"This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this "
+"will not do horizontal scrolling, as all the cells in the selected row is "
+"focused logically.\n"
+"[b]Note:[/b] Despite the name of this method, the focus cursor itself is "
+"only visible in [constant SELECT_MULTI] mode."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the column index at [code]position[/code], or -1 if no item is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Returns the column's title."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Returns the column's width in pixels."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the rectangle for custom popups. Helper to create custom cell "
+"controls that display a popup. See [method TreeItem.set_cell_mode]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the drop section at [code]position[/code], or -100 if no item is "
+"there.\n"
+"Values -1, 0, or 1 will be returned for the \"above item\", \"on item\", and "
+"\"below item\" drop sections, respectively. See [enum DropModeFlags] for a "
+"description of each drop section.\n"
+"To get the item which the returned drop section is relative to, use [method "
+"get_item_at_position]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the currently edited item. Can be used with [signal item_edited] to "
+"get the item that was modified.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" $Tree.item_edited.connect(on_Tree_item_edited)\n"
+"\n"
+"func on_Tree_item_edited():\n"
+" print($Tree.get_edited()) # This item just got edited (e.g. checked).\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Returns the column for the currently edited item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the rectangle area for the specified item. If [code]column[/code] is "
+"specified, only get the position and size of that column, otherwise get the "
+"rectangle containing all columns."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the tree item at the specified position (relative to the tree origin "
+"position)."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the next selected item after the given one, or [code]null[/code] if "
+"the end is reached.\n"
+"If [code]from[/code] is [code]null[/code], this returns the first selected "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Returns the last pressed button's index."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the tree's root item, or [code]null[/code] if the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Returns the current scrolling position."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the currently focused item, or [code]null[/code] if no item is "
+"focused.\n"
+"In [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused "
+"item is same as the selected item. In [constant SELECT_MULTI] mode, the "
+"focused item is the item under the focus cursor, not necessarily selected.\n"
+"To get the currently selected item(s), use [method get_next_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Returns the currently focused column, or -1 if no column is focused.\n"
+"In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
+"In [constant SELECT_ROW] mode, the focused column is always 0 if any item is "
+"selected. In [constant SELECT_MULTI] mode, the focused column is the column "
+"under the focus cursor, and there are not necessarily any column selected.\n"
+"To tell whether a column of an item is selected, use [method TreeItem."
+"is_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Causes the [Tree] to jump to the specified item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
+"Columns that have the \"Expand\" flag will use their \"min_width\" in a "
+"similar fashion to [member Control.size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Sets the minimum width of a column. Columns that have the \"Expand\" flag "
+"will use their \"min_width\" in a similar fashion to [member Control."
+"size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Sets the title of a column."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"If [code]true[/code], the currently selected cell may be selected again."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "If [code]true[/code], a right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "If [code]true[/code], column titles are visible."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "The number of columns."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The drop mode as an OR combination of flags. See [enum DropModeFlags] "
+"constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
+"Setting this during [method Control.can_drop_data] is recommended.\n"
+"This controls the drop sections, i.e. the decision and drawing of possible "
+"drop locations based on the mouse position."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "If [code]true[/code], the folding arrow is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "If [code]true[/code], the tree's root is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Allows single or multiple selection. See the [enum SelectMode] constants."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted when a button on the tree was pressed (see [method TreeItem."
+"add_button])."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when a cell is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when a column's title is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
+"to be edited."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted when the right mouse button is pressed in the empty space of the "
+"tree."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted when the right mouse button is pressed if right mouse button "
+"selection is active and the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item's label is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item is collapsed by a click on the folding arrow."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
+"CELL_MODE_CUSTOM] mode cell)."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item's icon is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item is edited."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item is edited using the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item is selected with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when an item is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
+"[constant SELECT_MULTI]."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Emitted when a left mouse button click does not select any item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Allows selection of a single cell at a time. From the perspective of items, "
+"only a single item is allowed to be selected. And there is only one column "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"current selection, making the currently selected item the currently focused "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Allows selection of a single row at a time. From the perspective of items, "
+"only a single items is allowed to be selected. And all the columns are "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"first column of the current selection, making the currently selected item "
+"the currently focused item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Allows selection of multiple cells at the same time. From the perspective of "
+"items, multiple items are allowed to be selected. And there can be multiple "
+"columns selected in each selected item.\n"
+"The focus cursor is visible in this mode, the item or column under the "
+"cursor is not necessarily selected."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Disables all drop sections, but still allows to detect the \"on item\" drop "
+"section by [method get_drop_section_at_position].\n"
+"[b]Note:[/b] This is the default flag, it has no effect when combined with "
+"other flags."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Enables the \"on item\" drop section. This drop section covers the entire "
+"item.\n"
+"When combined with [constant DROP_MODE_INBETWEEN], this drop section halves "
+"the height and stays centered vertically."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
+"drop section covers the top half of the item, and the \"below item\" drop "
+"section covers the bottom half.\n"
+"When combined with [constant DROP_MODE_ON_ITEM], these drop sections halves "
+"the height and stays on top / bottom accordingly."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[Color] of the guideline."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[Color] of the relationship lines."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Default text [Color] of the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "The horizontal space between each button in a cell."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "The speed of border scrolling."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used when a button in the tree is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used when the title button is being hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "Default [StyleBox] for the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid "[StyleBox] used when the title button is being pressed."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Control for a single item inside a [Tree]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
+"styled as well as contain buttons.\n"
+"You can remove a [TreeItem] by using [method Object.free]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
+"code]. The [code]button_idx[/code] index is used to identify the button when "
+"calling other methods. If not specified, the next available index is used, "
+"which may be retrieved by calling [method get_button_count] immediately "
+"after this method. Optionally, the button can be [code]disabled[/code] and "
+"have a [code]tooltip[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Calls the [code]method[/code] on the actual TreeItem and its children "
+"recursively. Pass parameters as a comma separated list."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Resets the background color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Resets the color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Deselects the given column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Removes the button at index [code]button_idx[/code] in column [code]column[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the [Texture] of the button at index [code]button_idx[/code] in "
+"column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the number of buttons in column [code]column[/code]. May be used to "
+"get the most recently added button's index, if no index was specified."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the tooltip string for the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the column's cell mode."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the TreeItem's first child item or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the custom background color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the custom color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the given column's icon [Texture]. Error if no icon is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the [Color] modulating the column's icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the icon [Texture] region as [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the metadata value that was set for the given column using [method "
+"set_metadata]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the next TreeItem in the tree or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the next visible TreeItem in the tree or a null object if there is "
+"none.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the first "
+"visible element in the tree when called on the last visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the parent TreeItem or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the previous TreeItem in the tree or a null object if there is none."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns the previous visible TreeItem in the tree or a null object if there "
+"is none.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the last "
+"visible element in the tree when called on the first visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns a dictionary containing the range parameters for a given column. The "
+"keys are \"min\", \"max\", \"step\", and \"expr\"."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Gets the suffix string shown after the column value."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the given column's text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the given column's text alignment."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns the given column's tooltip."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
+"the given column is disabled."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns [code]true[/code] if the given column is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Removes the given child [TreeItem] and all its children from the [Tree]. "
+"Note that it doesn't free the item from memory, so it can be reused later. "
+"To completely remove a [TreeItem] use [method Object.free]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Selects the column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the given column's button [Texture] at index [code]button_idx[/code] to "
+"[code]button[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"If [code]true[/code], disables the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the given column's cell mode to [code]mode[/code]. See [enum "
+"TreeCellMode] constants."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "If [code]true[/code], the column [code]column[/code] is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the given column's custom background color and whether to just use it "
+"as an outline."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's custom color."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the given column's custom draw callback to [code]callback[/code] method "
+"on [code]object[/code].\n"
+"The [code]callback[/code] should accept two arguments: the [TreeItem] that "
+"is drawn and its position and size as a [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "If [code]true[/code], column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"If [code]true[/code], column [code]column[/code] is expanded to the right."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's icon [Texture]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Modulates the given column's icon with [code]modulate[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's icon's texture region."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the metadata value for the given column, which can be retrieved later "
+"using [method get_metadata]. This can be used, for example, to store a "
+"reference to the original data."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the value of a [constant CELL_MODE_RANGE] column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the range of accepted values for a column. The column must be in the "
+"[constant CELL_MODE_RANGE] mode.\n"
+"If [code]expr[/code] is [code]true[/code], the edit mode slider will use an "
+"exponential scale as with [member Range.exp_edit]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "If [code]true[/code], the given column is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets a string to be shown after a column's value (for example, a unit "
+"abbreviation)."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's text value."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
+"Sets the given column's text alignment. See [enum TextAlign] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Sets the given column's tooltip text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "If [code]true[/code], the TreeItem is collapsed."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "The custom minimum height."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "If [code]true[/code], folding is disabled for this TreeItem."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Cell contains a string."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Cell contains a checkbox."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Cell contains a range."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Cell contains an icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Align text to the left. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Center text. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid "Align text to the right. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml
+msgid "Internal mesh type."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml
+msgid "Mesh type used internally for collision calculations."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Smoothly animates a node's properties over time."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Tweens are useful for animations requiring a numerical property to be "
+"interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
+"betweening[/i], an animation technique where you specify [i]keyframes[/i] "
+"and the computer interpolates the frames that appear between them.\n"
+"[Tween] is more suited than [AnimationPlayer] for animations where you don't "
+"know the final values in advance. For example, interpolating a dynamically-"
+"chosen camera zoom value is best done with a [Tween] node; it would be "
+"difficult to do the same thing with an [AnimationPlayer] node.\n"
+"Here is a brief usage example that makes a 2D node move smoothly between two "
+"positions:\n"
+"[codeblock]\n"
+"var tween = get_node(\"Tween\")\n"
+"tween.interpolate_property($Node2D, \"position\",\n"
+" Vector2(0, 0), Vector2(100, 100), 1,\n"
+" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
+"tween.start()\n"
+"[/codeblock]\n"
+"Many methods require a property name, such as [code]\"position\"[/code] "
+"above. You can find the correct property name by hovering over the property "
+"in the Inspector. You can also provide the components of a property directly "
+"by using [code]\"property:component\"[/code] (e.g. [code]position:x[/code]), "
+"where it would only apply to that particular component.\n"
+"Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
+"code]. The first accepts an [enum TransitionType] constant, and refers to "
+"the way the timing of the animation is handled (see [url=https://easings."
+"net/]easings.net[/url] for some examples). The second accepts an [enum "
+"EaseType] constant, and controls where the [code]trans_type[/code] is "
+"applied to the interpolation (in the beginning, the end, or both). If you "
+"don't know which transition and easing to pick, you can try different [enum "
+"TransitionType] constants with [constant EASE_IN_OUT], and use the one that "
+"looks best.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]"
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Follows [code]method[/code] of [code]object[/code] and applies the returned "
+"value on [code]target_method[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] later. Methods are called with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Follows [code]property[/code] of [code]object[/code] and applies it on "
+"[code]target_property[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Returns the total time needed for all tweens to end. If you have two tweens, "
+"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
+"as by that time all tweens would have finished."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code] on the main thread (similar to [method Object.call_deferred]). "
+"[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
+"code] to [code]final_val[/code] for [code]duration[/code] seconds, "
+"[code]delay[/code] seconds later. Methods are called with consecutive "
+"values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from "
+"[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
+"seconds, [code]delay[/code] seconds later. Setting the initial value to "
+"[code]null[/code] uses the current value of the property.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Returns [code]true[/code] if any tweens are currently running.\n"
+"[b]Note:[/b] This method doesn't consider tweens that have ended."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Stops animation and removes a tween, given its object and property/method "
+"pair. By default, all tweens are removed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Stops animation and removes all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Resets a tween to its initial value (the one given, not the one before the "
+"tween), given its object and property/method pair. By default, all tweens "
+"are removed, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Resets all tweens to their initial values (the ones given, not those before "
+"the tween)."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Continues animating a stopped tween, given its object and property/method "
+"pair. By default, all tweens are resumed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Continues animating all stopped tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Sets the interpolation to the given [code]time[/code] in seconds."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Activates/deactivates the tween. See also [method stop_all] and [method "
+"resume_all]."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Starts the tween. You can define animations both before and after this."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Stops a tween, given its object and property/method pair. By default, all "
+"tweens are stopped, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Stops animating all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from the value returned "
+"by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
+"code] seconds, [code]delay[/code] seconds later. Methods are animated by "
+"calling them with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from the current value "
+"of the [code]initial_val[/code] property of [code]initial[/code] to "
+"[code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] "
+"seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Returns the current time of the tween."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The tween's animation process thread. See [enum TweenProcessMode]."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
+"normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
+"code] for half of the normal speed. A value of [code]0[/code] pauses the "
+"animation, but see also [method set_active] or [method stop_all] for this."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "If [code]true[/code], the tween loops."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Emitted when all processes in a tween end."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Emitted when a tween ends."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Emitted when a tween starts."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "Emitted at each step of the animation."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The tween updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The tween updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The animation is interpolated linearly."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The animation is interpolated using a sine function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with a quintic (to the power of 5) function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with a quartic (to the power of 4) function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with a quadratic (to the power of 2) function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with an exponential (to the power of x) "
+"function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with elasticity, wiggling around the edges."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"The animation is interpolated with a cubic (to the power of 3) function."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The animation is interpolated with a function using square roots."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The animation is interpolated by bouncing at the end."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The animation is interpolated backing out at ends."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The interpolation starts slowly and speeds up towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid "The interpolation starts quickly and slows down towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is slowest at both ends."
+msgstr ""
+
+#: doc/classes/Tween.xml
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is fastest at both ends."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid "Helper class to implement a UDP server."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"A simple server that opens a UDP socket and returns connected "
+"[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP."
+"connect_to_host].\n"
+"After starting the server ([method listen]), you will need to [method poll] "
+"it at regular intervals (e.g. inside [method Node._process]) for it to "
+"process new packets, delivering them to the appropriate [PacketPeerUDP], and "
+"taking new connections.\n"
+"Below a small example of how it can be used:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+"\n"
+"func _process(delta):\n"
+" server.poll() # Important!\n"
+" if server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var pkt = peer.get_packet()\n"
+" print(\"Accepted peer: %s:%s\" % [peer.get_packet_ip(), peer."
+"get_packet_port()])\n"
+" print(\"Received data: %s\" % [pkt.get_string_from_utf8()])\n"
+" # Reply so it knows we received the message.\n"
+" peer.put_packet(pkt)\n"
+" # Keep a reference so we can keep contacting the remote peer.\n"
+" peers.append(peer)\n"
+"\n"
+" for i in range(0, peers.size()):\n"
+" pass # Do something with the connected peers.\n"
+"\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+"\n"
+"func _process(delta):\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" udp.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" if udp.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % udp.get_packet().get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Returns [code]true[/code] if a packet with a new address/port combination "
+"was received on the socket."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Returns [code]true[/code] if the socket is open and listening on a port."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Starts the server by opening a UDP socket listening on the given port. You "
+"can optionally specify a [code]bind_address[/code] to only listen for "
+"packets sent to that address. See also [method PacketPeerUDP.listen]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Call this method at regular intervals (e.g. inside [method Node._process]) "
+"to process new packets. And packet from known address/port pair will be "
+"delivered to the appropriate [PacketPeerUDP], any packet received from an "
+"unknown address/port pair will be added as a pending connection (see [method "
+"is_connection_available], [method take_connection]). The maximum number of "
+"pending connection is defined via [member max_pending_connections]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Stops the server, closing the UDP socket if open. Will close all connected "
+"[PacketPeerUDP] accepted via [method take_connection] (remote peers will not "
+"be notified)."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Returns the first pending connection (connected to the appropriate address/"
+"port). Will return [code]null[/code] if no new connection is available. See "
+"also [method is_connection_available], [method PacketPeerUDP."
+"connect_to_host]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml
+msgid ""
+"Define the maximum number of pending connections, during [method poll], any "
+"new pending connection exceeding that value will be automatically dropped. "
+"Setting this value to [code]0[/code] effectively prevents any new pending "
+"connection to be accepted (e.g. when all your players have connected)."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Helper to manage undo/redo operations in the editor or custom tools."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Helper to manage undo/redo operations in the editor or custom tools. It "
+"works by registering methods and property changes inside \"actions\".\n"
+"Common behavior is to create an action, then add do/undo calls to functions "
+"or property changes, then committing the action.\n"
+"Here's an example on how to add an action to the Godot editor's own "
+"[UndoRedo], from a plugin:\n"
+"[codeblock]\n"
+"var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
+"\n"
+"func do_something():\n"
+" pass # Put your code here.\n"
+"\n"
+"func undo_something():\n"
+" pass # Put here the code that reverts what's done by "
+"\"do_something()\".\n"
+"\n"
+"func _on_MyButton_pressed():\n"
+" var node = get_node(\"MyNode2D\")\n"
+" undo_redo.create_action(\"Move the node\")\n"
+" undo_redo.add_do_method(self, \"do_something\")\n"
+" undo_redo.add_undo_method(self, \"undo_something\")\n"
+" undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
+" undo_redo.add_undo_property(node, \"position\", node.position)\n"
+" undo_redo.commit_action()\n"
+"[/codeblock]\n"
+"[method create_action], [method add_do_method], [method add_undo_method], "
+"[method add_do_property], [method add_undo_property], and [method "
+"commit_action] should be called one after the other, like in the example. "
+"Not doing so could lead to crashes.\n"
+"If you don't need to register a method, you can leave [method add_do_method] "
+"and [method add_undo_method] out; the same goes for properties. You can also "
+"register more than one method/property."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Register a method that will be called when the action is committed."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Register a property value change for \"do\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Register a reference for \"do\" that will be erased if the \"do\" history is "
+"lost. This is useful mostly for new nodes created for the \"do\" call. Do "
+"not use for resources."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Register a method that will be called when the action is undone."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Register a property value change for \"undo\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Register a reference for \"undo\" that will be erased if the \"undo\" "
+"history is lost. This is useful mostly for nodes removed with the \"do\" "
+"call (not the \"undo\" call!)."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Clear the undo/redo history and associated references.\n"
+"Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
+"version number to be increased from this."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Commit the action. All \"do\" methods/properties are called/set when this "
+"function is called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Create a new action. After this is called, do all your calls to [method "
+"add_do_method], [method add_undo_method], [method add_do_property], and "
+"[method add_undo_property], then commit the action with [method "
+"commit_action].\n"
+"The way actions are merged is dictated by the [code]merge_mode[/code] "
+"argument. See [enum MergeMode] for details."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Gets the name of the current action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Gets the version. Every time a new action is committed, the [UndoRedo]'s "
+"version number is increased automatically.\n"
+"This is useful mostly to check if something changed from a saved version."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Returns [code]true[/code] if the [UndoRedo] is currently committing the "
+"action, i.e. running its \"do\" method or property change (see [method "
+"commit_action])."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Redo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Undo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Called when [method undo] or [method redo] was called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid ""
+"Makes so that the action's \"do\" operation is from the first action created "
+"and the \"undo\" operation is from the last subsequent action with the same "
+"name."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml
+msgid "Makes subsequent actions with the same name be merged into one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "UPNP network functions."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Provides UPNP functionality to discover [UPNPDevice]s on the local network "
+"and execute commands on them, like managing port mappings (port forwarding) "
+"and querying the local and remote network IP address. Note that methods on "
+"this class are synchronous and block the calling thread.\n"
+"To forward a specific port:\n"
+"[codeblock]\n"
+"const PORT = 7777\n"
+"var upnp = UPNP.new()\n"
+"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
+"upnp.add_port_mapping(port)\n"
+"[/codeblock]\n"
+"To close a specific port (e.g. after you have finished using it):\n"
+"[codeblock]\n"
+"upnp.delete_port_mapping(port)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery "
+"without blocking the main thread, use [Thread]s like this:\n"
+"[codeblock]\n"
+"# Emitted when UPnP port mapping setup is completed (regardless of success "
+"or failure).\n"
+"signal upnp_completed(error)\n"
+"\n"
+"# Replace this with your own server port number between 1025 and 65535.\n"
+"const SERVER_PORT = 3928\n"
+"var thread = null\n"
+"\n"
+"func _upnp_setup(server_port):\n"
+" # UPNP queries take some time.\n"
+" var upnp = UPNP.new()\n"
+" var err = upnp.discover()\n"
+"\n"
+" if err != OK:\n"
+" push_error(str(err))\n"
+" emit_signal(\"upnp_completed\", err)\n"
+" return\n"
+"\n"
+" if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"UDP\")\n"
+" upnp.add_port_mapping(server_port, server_port, ProjectSettings."
+"get_setting(\"application/config/name\"), \"TCP\")\n"
+" emit_signal(\"upnp_completed\", OK)\n"
+"\n"
+"func _ready():\n"
+" thread = Thread.new()\n"
+" thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
+"\n"
+"func _exit_tree():\n"
+" # Wait for thread finish here to handle game exit while the thread is "
+"running.\n"
+" thread.wait_to_finish()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Adds the given [UPNPDevice] to the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Adds a mapping to forward the external [code]port[/code] (between 1 and "
+"65535) on the default gateway (see [method get_gateway]) to the "
+"[code]internal_port[/code] on the local machine for the given protocol "
+"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP "
+"being the default). If a port mapping for the given port and protocol "
+"combination already exists on that gateway device, this method tries to "
+"overwrite it. If that is not desired, you can retrieve the gateway manually "
+"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n"
+"If [code]internal_port[/code] is [code]0[/code] (the default), the same port "
+"number is used for both the external and the internal port (the [code]port[/"
+"code] value).\n"
+"The description ([code]desc[/code]) is shown in some router UIs and can be "
+"used to point out which application added the mapping. The mapping's lease "
+"duration can be limited by specifying a [code]duration[/code] (in seconds). "
+"However, some routers are incompatible with one or both of these, so use "
+"with caution and add fallback logic in case of errors to retry without them "
+"if in doubt.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Clears the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Deletes the port mapping for the given port and protocol combination on the "
+"default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
+"must be a valid port between 1 and 65535, [code]proto[/code] can be either "
+"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible "
+"return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Discovers local [UPNPDevice]s. Clears the list of previously discovered "
+"devices.\n"
+"Filters for IGD (InternetGatewayDevice) type devices by default, as those "
+"manage port forwarding. [code]timeout[/code] is the time to wait for "
+"responses in milliseconds. [code]ttl[/code] is the time-to-live; only touch "
+"this if you know what you're doing.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Returns the number of discovered [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Returns the default gateway. That is the first discovered [UPNPDevice] that "
+"is also a valid IGD (InternetGatewayDevice)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Returns the external [IP] address of the default gateway (see [method "
+"get_gateway]) as string. Returns an empty string on error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Removes the device at [code]index[/code] from the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Sets the device at [code]index[/code] from the list of discovered devices to "
+"[code]device[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"If [code]0[/code], the local port to use for discovery is chosen "
+"automatically by the system. If [code]1[/code], discovery will be done from "
+"the source port 1900 (same as destination port). Otherwise, the value will "
+"be used as the port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Multicast interface to use for discovery. Uses the default multicast "
+"interface if empty."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "UPNP command or discovery was successful."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Not authorized to use the command on the [UPNPDevice]. May be returned when "
+"the user disabled UPNP on their router."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"No port mapping was found for the given port, protocol combination on the "
+"given [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Inconsistent parameters."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"No such entry in array. May be returned if a given port, protocol "
+"combination is not found on an [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "The action failed."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"The [UPNPDevice] does not allow wildcard values for the source IP address."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "The [UPNPDevice] does not allow wildcard values for the external port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "The remote host value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "The external port value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"No port maps are available. May also be returned if port mapping "
+"functionality is not available."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Conflict with other mechanism. May be returned instead of [constant "
+"UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
+"existing one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Conflict with an existing port mapping."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "External and internal port values must be the same."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"Only permanent leases are supported. Do not use the [code]duration[/code] "
+"parameter when adding port mappings."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid gateway."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid protocol."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid duration."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid arguments."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Invalid parameter."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
+msgid "HTTP error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Socket error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid "Error allocating memory."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"No gateway available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid IGDs (InternetGatewayDevices)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml
+msgid ""
+"No devices available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Unknown error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "UPNP device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides "
+"low-level access to UPNP control commands. Allows to manage port mappings "
+"(port forwarding) and to query network information of the device (like local "
+"and external IP address and status). Note that methods on this class are "
+"synchronous and block the calling thread."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"Adds a port mapping to forward the given external port on this [UPNPDevice] "
+"for the given protocol to the local machine. See [method UPNP."
+"add_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"Deletes the port mapping identified by the given port and protocol "
+"combination on this device. See [method UPNP.delete_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
+"which potentially supports port forwarding."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"Returns the external IP address of this [UPNPDevice] or an empty string."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "URL to the device description."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "IDG control URL."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid ""
+"Address of the local machine in the network connecting it to this "
+"[UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "IGD service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "IGD status. See [enum IGDStatus]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "OK."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Empty HTTP response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Returned response contained no URLs."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Not a valid IGD."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Disconnected."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Unknown device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Invalid control."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml
+msgid "Memory allocation error."
+msgstr ""
+
+#: doc/classes/Variant.xml
+msgid "The most important data type in Godot."
+msgstr ""
+
+#: doc/classes/Variant.xml
+msgid ""
+"In computer programming, a Variant class is a class that is designed to "
+"store a variety of other types. Dynamic programming languages like PHP, Lua, "
+"JavaScript and GDScript like to use them to store variables' data on the "
+"backend. With these Variants, properties are able to change value types "
+"freely.\n"
+"[codeblock]\n"
+"var foo = 2 # foo is dynamically an integer\n"
+"foo = \"Now foo is a string!\"\n"
+"foo = Reference.new() # foo is an Object\n"
+"var bar: int = 2 # bar is a statically typed integer.\n"
+"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
+"[/codeblock]\n"
+"Godot tracks all scripting API variables within Variants. Without even "
+"realizing it, you use Variants all the time. When a particular language "
+"enforces its own rules for keeping data typed, then that language is "
+"applying its own custom logic over the base Variant scripting API.\n"
+"- GDScript automatically wrap values in them. It keeps all data in plain "
+"Variants by default and then optionally enforces custom static typing rules "
+"on variable types.\n"
+"- VisualScript tracks properties inside Variants as well, but it also uses "
+"static typing. The GUI interface enforces that properties have a particular "
+"type that doesn't change over time.\n"
+"- C# is statically typed, but uses the Mono [code]object[/code] type in "
+"place of Godot's Variant class when it needs to represent a dynamic value. "
+"[code]object[/code] is the Mono runtime's equivalent of the same concept.\n"
+"- The statically-typed language NativeScript C++ does not define a built-in "
+"Variant-like class. Godot's GDNative bindings provide their own godot::"
+"Variant class for users; Any point at which the C++ code starts interacting "
+"with the Godot runtime is a place where you might have to start wrapping "
+"data inside Variant objects.\n"
+"The global [method @GDScript.typeof] function returns the enumerated value "
+"of the Variant type stored in the current variable (see [enum Variant."
+"Type]).\n"
+"[codeblock]\n"
+"var foo = 2\n"
+"match typeof(foo):\n"
+" TYPE_NIL:\n"
+" print(\"foo is null\")\n"
+" TYPE_INTEGER:\n"
+" print(\"foo is an integer\")\n"
+" TYPE_OBJECT:\n"
+" # Note that Objects are their own special category.\n"
+" # To get the name of the underlying Object type, you need the "
+"`get_class()` method.\n"
+" print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
+"into a formatted string.\n"
+" # Note also that there is not yet any way to get a script's "
+"`class_name` string easily.\n"
+" # To fetch that value, you need to dig deeply into a hidden "
+"ProjectSettings setting: an Array of Dictionaries called "
+"\"_global_script_classes\".\n"
+" # Open your project.godot file to see it up close.\n"
+"[/codeblock]\n"
+"A Variant takes up only 20 bytes and can store almost any engine datatype "
+"inside of it. Variants are rarely used to hold information for long periods "
+"of time. Instead, they are used mainly for communication, editing, "
+"serialization and moving data around.\n"
+"Godot has specifically invested in making its Variant class as flexible as "
+"possible; so much so that it is used for a multitude of operations to "
+"facilitate communication between all of Godot's systems.\n"
+"A Variant:\n"
+"- Can store almost any datatype.\n"
+"- Can perform operations between many variants. GDScript uses Variant as its "
+"atomic/native datatype.\n"
+"- Can be hashed, so it can be compared quickly to other variants.\n"
+"- Can be used to convert safely between datatypes.\n"
+"- Can be used to abstract calling methods and their arguments. Godot exports "
+"all its functions through variants.\n"
+"- Can be used to defer calls or move data between threads.\n"
+"- Can be serialized as binary and stored to disk, or transferred via "
+"network.\n"
+"- Can be serialized to text and use it for printing values and editable "
+"settings.\n"
+"- Can work as an exported property, so the editor can edit it universally.\n"
+"- Can be used for dictionaries, arrays, parsers, etc.\n"
+"[b]Containers (Array and Dictionary):[/b] Both are implemented using "
+"variants. A [Dictionary] can match any datatype used as key to any other "
+"datatype. An [Array] just holds an array of Variants. Of course, a Variant "
+"can also hold a [Dictionary] and an [Array] inside, making it even more "
+"flexible.\n"
+"Modifications to a container will modify all references to it. A [Mutex] "
+"should be created to lock it if multi-threaded access is desired."
+msgstr ""
+
+#: doc/classes/Variant.xml
+msgid "$DOCS_URL/development/cpp/variant_class.html"
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml
+msgid "Vertical box container."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml
+msgid "Vertical box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml
+msgid "The vertical space between the [VBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Vector used for 2D math."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"2-element structure that can be used to represent positions in 2D space or "
+"any other pair of numeric values.\n"
+"[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/"
+"code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will "
+"always evaluate to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector with all components in absolute values (i.e. positive)."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns this vector's angle with respect to the positive X axis, or [code]"
+"(1, 0)[/code] vector, in radians.\n"
+"For example, [code]Vector2.RIGHT.angle()[/code] will return zero, "
+"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
+"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
+"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle.png]Illustration of the returned angle.[/url]\n"
+"Equivalent to the result of [method @GDScript.atan2] when called with the "
+"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the angle to the given vector, in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the angle between the line connecting the two points and the X axis, "
+"in radians.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the aspect ratio of this vector, the ratio of [member x] to [member "
+"y]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the vector \"bounced off\" from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector with all components rounded up (towards positive "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Deprecated, please use [method limit_length] instead.\n"
+"Returns the vector with a maximum length by limiting its length to "
+"[code]length[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Returns the cross product of this vector and [code]with[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Cubically interpolates between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the normalized vector pointing from this vector to [code]b[/code]. "
+"This is equivalent to using [code](b - a).normalized()[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the squared distance between this vector and [code]b[/code].\n"
+"This method runs faster than [method distance_to], so prefer it if you need "
+"to compare vectors or need the squared distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Returns the distance between this vector and [code]to[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the dot product of this vector and [code]with[/code]. This can be "
+"used to compare the angle between two vectors. For example, this can be used "
+"to determine whether an enemy is facing the player.\n"
+"The dot product will be [code]0[/code] for a straight angle (90 degrees), "
+"greater than 0 for angles narrower than 90 degrees and lower than 0 for "
+"angles wider than 90 degrees.\n"
+"When using unit (normalized) vectors, the result will always be between "
+"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
+"directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
+"aligned.\n"
+"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector with all components rounded down (towards negative "
+"infinity)."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns [code]true[/code] if this vector and [code]v[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
+"otherwise."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns the length (magnitude) of this vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the squared length (squared magnitude) of this vector.\n"
+"This method runs faster than [method length], so prefer it if you need to "
+"compare vectors or need the squared distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the vector with a maximum length by limiting its length to "
+"[code]length[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
+"components and [code]mod[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
+"components and [code]modv[/code]'s components."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns the vector rotated by [code]phi[/code] radians. See also [method "
+"@GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns the result of spherical linear interpolation between this vector and "
+"[code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on "
+"the range of 0.0 to 1.0, representing the amount of interpolation.\n"
+"[b]Note:[/b] Both vectors must be normalized."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector slid along a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Returns this vector with each component snapped to the nearest multiple of "
+"[code]step[/code]. This can also be used to round to an arbitrary number of "
+"decimals."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid ""
+"Returns a perpendicular vector rotated 90 degrees counter-clockwise compared "
+"to the original, with the same length."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"The vector's X component. Also accessible by using the index position [code]"
+"[0][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"The vector's Y component. Also accessible by using the index position [code]"
+"[1][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Enumerated value for the X axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Enumerated value for the Y axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Zero vector, a vector with all components set to [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "One vector, a vector with all components set to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid ""
+"Infinity vector, a vector with all components set to [constant @GDScript."
+"INF]."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Left unit vector. Represents the direction of left."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Right unit vector. Represents the direction of right."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
+msgstr ""
+
+#: doc/classes/Vector2.xml
+msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Vector used for 3D math."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"3-element structure that can be used to represent positions in 3D space or "
+"any other pair of numeric values.\n"
+"[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/"
+"code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 "
+"will always evaluate to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns a Vector3 with the given components."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns the unsigned minimum angle to the given vector, in radians."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns the cross product of this vector and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns the distance between this vector and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the dot product of this vector and [code]b[/code]. This can be used "
+"to compare the angle between two vectors. For example, this can be used to "
+"determine whether an enemy is facing the player.\n"
+"The dot product will be [code]0[/code] for a straight angle (90 degrees), "
+"greater than 0 for angles narrower than 90 degrees and lower than 0 for "
+"angles wider than 90 degrees.\n"
+"When using unit (normalized) vectors, the result will always be between "
+"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
+"directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
+"aligned.\n"
+"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
+"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
+"range of 0.0 to 1.0, representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
+"constants. If all components are equal, this method returns [constant "
+"AXIS_X]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
+"constants. If all components are equal, this method returns [constant "
+"AXIS_Z]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns the outer product with [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Returns this vector reflected from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Rotates this vector around a given axis by [code]phi[/code] radians. The "
+"axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns the signed angle to the given vector, in radians. The sign of the "
+"angle is positive in a counter-clockwise direction and negative in a "
+"clockwise direction when viewed from the side specified by the [code]axis[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Returns a diagonal matrix with the vector as main diagonal.\n"
+"This is equivalent to a Basis with no rotation or shearing and this vector's "
+"components set as the scale."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"The vector's Z component. Also accessible by using the index position [code]"
+"[2][/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Enumerated value for the X axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Enumerated value for the Y axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Enumerated value for the Z axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Left unit vector. Represents the local direction of left, and the global "
+"direction of west."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Right unit vector. Represents the local direction of right, and the global "
+"direction of east."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Up unit vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid "Down unit vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Forward unit vector. Represents the local direction of forward, and the "
+"global direction of north."
+msgstr ""
+
+#: doc/classes/Vector3.xml
+msgid ""
+"Back unit vector. Represents the local direction of back, and the global "
+"direction of south."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml
+msgid "Physics body that simulates the behavior of a car."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml
+msgid ""
+"This node implements all the physics logic needed to simulate a car. It is "
+"based on the raycast vehicle system commonly found in physics engines. You "
+"will need to add a [CollisionShape] for the main body of your vehicle and "
+"add [VehicleWheel] nodes for the wheels. You should also add a "
+"[MeshInstance] to this node for the 3D model of your car but this model "
+"should not include meshes for the wheels. You should control the vehicle by "
+"using the [member brake], [member engine_force], and [member steering] "
+"properties and not change the position or orientation of this node "
+"directly.\n"
+"[b]Note:[/b] The origin point of your VehicleBody will determine the center "
+"of gravity of your vehicle so it is better to keep this low and move the "
+"[CollisionShape] and [MeshInstance] upwards.\n"
+"[b]Note:[/b] This class has known issues and isn't designed to provide "
+"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
+"probably have to write your own physics integration using another "
+"[PhysicsBody] class."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml
+msgid ""
+"Slows down the vehicle by applying a braking force. The vehicle is only "
+"slowed down if the wheels are in contact with a surface. The force you need "
+"to apply to adequately slow down your vehicle depends on the [member "
+"RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
+"value in the 25 - 30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml
+msgid ""
+"Accelerates the vehicle by applying an engine force. The vehicle is only "
+"speed up if the wheels that have [member VehicleWheel.use_as_traction] set "
+"to [code]true[/code] and are in contact with a surface. The [member "
+"RigidBody.mass] of the vehicle has an effect on the acceleration of the "
+"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
+"range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the vehicle reversing."
+msgstr ""
+
+#: doc/classes/VehicleBody.xml
+msgid ""
+"The steering angle for the vehicle. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving. Wheels that have [member "
+"VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
+"rotated."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid "Physics object that simulates the behavior of a wheel."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This node needs to be used as a child node of [VehicleBody] and simulates "
+"the behavior of one of its wheels. This node also acts as a collider to "
+"detect if the wheel is touching a surface.\n"
+"[b]Note:[/b] This class has known issues and isn't designed to provide "
+"realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
+"probably have to write your own physics integration using another "
+"[PhysicsBody] class."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"Returns the contacting body node if valid in the tree, as [Spatial]. At the "
+"moment, [GridMap] is not supported so the node will be always of type "
+"[PhysicsBody].\n"
+"Returns [code]null[/code] if the wheel is not in contact with a surface, or "
+"the contact body is not a [PhysicsBody]."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid "Returns the rotational speed of the wheel in revolutions per minute."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
+"skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
+"means not skidding (the wheel has full grip, e.g. dry asphalt road)."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"Slows down the wheel by applying a braking force. The wheel is only slowed "
+"down if it is in contact with a surface. The force you need to apply to "
+"adequately slow down your vehicle depends on the [member RigidBody.mass] of "
+"the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
+"30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"The damping applied to the spring when the spring is being compressed. This "
+"value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
+"car will keep bouncing as the spring keeps its energy. A good value for this "
+"is around 0.3 for a normal car, 0.5 for a race car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"The damping applied to the spring when relaxing. This value should be "
+"between 0.0 (no damping) and 1.0. This value should always be slightly "
+"higher than the [member damping_compression] property. For a [member "
+"damping_compression] value of 0.3, try a relaxation value of 0.5."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"Accelerates the wheel by applying an engine force. The wheel is only speed "
+"up if it is in contact with a surface. The [member RigidBody.mass] of the "
+"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
+"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the wheel reversing."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"The steering angle for the wheel. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"The maximum force the spring can resist. This value should be higher than a "
+"quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
+"will not carry the weight of the vehicle. Good results are often obtained by "
+"a value that is about 3× to 4× this number."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This value defines the stiffness of the suspension. Use a value lower than "
+"50 for an off-road car, a value between 50 and 100 for a race car and try "
+"something around 200 for something like a Formula 1 car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This is the distance the suspension can travel. As Godot units are "
+"equivalent to meters, keep this setting relatively low. Try a value between "
+"0.1 and 0.3 depending on the type of car."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"If [code]true[/code], this wheel will be turned when the car steers. This "
+"value is used in conjunction with [member VehicleBody.steering] and ignored "
+"if you are using the per-wheel [member steering] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"If [code]true[/code], this wheel transfers engine force to the ground to "
+"propel the vehicle forward. This value is used in conjunction with [member "
+"VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
+"engine_force] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This determines how much grip this wheel has. It is combined with the "
+"friction setting of the surface the wheel is in contact with. 0.0 means no "
+"grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the "
+"rear wheels slightly lower than the front wheels, or use a lower value to "
+"simulate tire wear.\n"
+"It's best to set this to 1.0 when starting out."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid "The radius of the wheel in meters."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This is the distance in meters the wheel is lowered from its origin point. "
+"Don't set this to 0.0 and move the wheel into position, instead move the "
+"origin point of your wheel (the gizmo in Godot) to the position the wheel "
+"will take when bottoming out, then use the rest length to move the wheel "
+"down to the position it should be in when the car is in rest."
+msgstr ""
+
+#: doc/classes/VehicleWheel.xml
+msgid ""
+"This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
+"your vehicle will be prone to rolling over, while a value of 0.0 will resist "
+"body roll."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Control for playing video streams."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"Control node for playing video streams using [VideoStream] resources.\n"
+"Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
+"([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg "
+"Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format "
+"exposed via a GDNative plugin using [VideoStreamGDNative].\n"
+"[b]Note:[/b] Due to a bug, VideoPlayer does not support localization "
+"remapping yet.\n"
+"[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to "
+"missing architecture-specific assembly optimizations, especially for VP8/VP9."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
+"stream is assigned."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Returns the current frame as a [Texture]."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"Returns [code]true[/code] if the video is playing.\n"
+"[b]Note:[/b] The video is still considered playing if paused during playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"Starts the video playback from the beginning. If the video is paused, this "
+"will not unpause the video."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"Stops the video playback and sets the stream position to 0.\n"
+"[b]Note:[/b] Although the stream position will be set to 0, the first frame "
+"of the video stream won't become the current frame."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "The embedded audio track to play."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "If [code]true[/code], playback starts when the scene loads."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Amount of time in milliseconds to store in buffer while playing."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Audio bus to use for sound playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"If [code]true[/code], the video scales to the control size. Otherwise, the "
+"control minimum size will be automatically adjusted to match the video "
+"stream's dimensions."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "If [code]true[/code], the video is paused."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "The assigned video stream. See description for supported formats."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid ""
+"The current position of the stream, in seconds.\n"
+"[b]Note:[/b] Changing this value won't have any effect as seeking is not "
+"implemented yet, except in video formats implemented by a GDNative add-on."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Audio volume as a linear value."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Audio volume in dB."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml
+msgid "Emitted when playback is finished."
+msgstr ""
+
+#: doc/classes/VideoStream.xml
+msgid "Base resource for video streams."
+msgstr ""
+
+#: doc/classes/VideoStream.xml
+msgid ""
+"Base resource type for all video streams. Classes that derive from "
+"[VideoStream] can all be used as resource types to play back videos in "
+"[VideoPlayer]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
+msgid "[VideoStream] resource for for video formats implemented via GDNative."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
+msgid ""
+"[VideoStream] resource for for video formats implemented via GDNative.\n"
+"It can be used via [url=https://github.com/KidRigger/godot-"
+"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
+"org]FFmpeg[/url] library."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
+msgid "Returns the video file handled by this [VideoStreamGDNative]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
+msgid ""
+"Sets the video file that this [VideoStreamGDNative] resource handles. The "
+"supported extensions depend on the GDNative plugins used to expose video "
+"formats."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml
+msgid "[VideoStream] resource for Ogg Theora videos."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml
+msgid ""
+"[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
+"url] video format with [code].ogv[/code] extension. The Theora codec is less "
+"efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU "
+"resources to decode. The Theora codec is decoded on the CPU.\n"
+"[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] "
+"extension, you will have to rename the extension to [code].ogv[/code] to use "
+"those videos within Godot."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml
+msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml
+msgid ""
+"Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
+"handles. The [code]file[/code] name should have the [code].ogv[/code] "
+"extension."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml
+msgid "[VideoStream] resource for WebM videos."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml
+msgid ""
+"[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
+"url] video format with [code].webm[/code] extension. Both the VP8 and VP9 "
+"codecs are supported. The VP8 and VP9 codecs are more efficient than "
+"[VideoStreamTheora], but they require more CPU resources to decode "
+"(especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.\n"
+"[b]Note:[/b] Alpha channel (also known as transparency) is not supported. "
+"The video will always appear to have a black background, even if it "
+"originally contains an alpha channel.\n"
+"[b]Note:[/b] There are known bugs and performance issues with WebM video "
+"playback in Godot. If you run into problems, try using the Ogg Theora format "
+"instead: [VideoStreamTheora]"
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml
+msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml
+msgid ""
+"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
+"[code]file[/code] name should have the [code].webm[/code] extension."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Creates a sub-view into the screen."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"A Viewport creates a different view into the screen, or a sub-view inside "
+"another viewport. Children 2D Nodes will display on it, and children Camera "
+"3D nodes will render on it too.\n"
+"Optionally, a viewport can have its own 2D or 3D world, so they don't share "
+"what they draw with other viewports.\n"
+"If a viewport is a child of a [ViewportContainer], it will automatically "
+"take up its size, otherwise it must be set manually.\n"
+"Viewports can also choose to be audio listeners, so they generate positional "
+"audio depending on a 2D or 3D camera child of it.\n"
+"Also, viewports can be assigned to different screens in case the devices "
+"have multiple screens.\n"
+"Finally, viewports can also behave as render targets, in which case they "
+"will not be visible unless the associated texture is used to draw.\n"
+"[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear "
+"to be upside down. Enabling [member render_target_v_flip] will display the "
+"Viewport with the correct orientation."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgstr ""
+
+#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
+msgid "https://godotengine.org/asset-library/asset/128"
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "https://godotengine.org/asset-library/asset/130"
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "https://godotengine.org/asset-library/asset/541"
+msgstr ""
+
+#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
+msgid "https://godotengine.org/asset-library/asset/586"
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns the first valid [World] for this viewport, searching the [member "
+"world] property of itself and any Viewport ancestor."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns the first valid [World2D] for this viewport, searching the [member "
+"world_2d] property of itself and any Viewport ancestor."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the active 3D camera."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the total transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the topmost modal in the stack."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the mouse position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns information about the viewport from the rendering pipeline."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the size override set with [method set_size_override]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns the viewport's texture.\n"
+"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
+"flipped vertically. You can use [method Image.flip_y] on the result of "
+"[method Texture.get_data] to flip it back, for example:\n"
+"[codeblock]\n"
+"var img = get_viewport().get_texture().get_data()\n"
+"img.flip_y()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the viewport's RID from the [VisualServer]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns the visible rectangle in global screen coordinates."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns the drag data from the GUI, that was previously returned by [method "
+"Control.get_drag_data]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if there are visible modals on-screen."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns [code]true[/code] if the viewport is currently performing a drag "
+"operation."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Returns [code]true[/code] if the size override is enabled. See [method "
+"set_size_override]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Attaches this [Viewport] to the root [Viewport] with the specified "
+"rectangle. This bypasses the need for another node to display this "
+"[Viewport] but makes you responsible for updating the position of this "
+"[Viewport] manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Stops the input from propagating further down the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Sets the number of subdivisions to use in the specified quadrant. A higher "
+"number of subdivisions allows you to have more shadows in the scene at once, "
+"but reduces the quality of the shadows. A good practice is to have quadrants "
+"with a varying number of subdivisions and to have as few subdivisions as "
+"possible."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Sets the size override of the viewport. If the [code]enable[/code] parameter "
+"is [code]true[/code] the override is used, otherwise it uses the default "
+"size. If the size parameter is [code](-1, -1)[/code], it won't update the "
+"size."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Forces update of the 2D and 3D worlds."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Warps the mouse to a position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "If [code]true[/code], the viewport will be used in AR/VR process."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "If [code]true[/code], the viewport will process 2D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "If [code]true[/code], the viewport will process 3D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The canvas transform of the viewport, useful for changing the on-screen "
+"positions of all child [CanvasItem]s. This is relative to the global canvas "
+"transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be "
+"[code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The overlay mode for test rendered geometry in debug purposes."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the viewport will disable 3D rendering. For actual "
+"disabling use [code]usage[/code]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Enables fast approximate antialiasing. FXAA is a popular screen-space "
+"antialiasing method, which is fast but will make the image look blurry, "
+"especially at lower resolutions. It can still work relatively well at large "
+"resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [member "
+"sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The global canvas transform of the viewport. The canvas transform is "
+"relative to this."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "If [code]true[/code], the viewport will not receive input events."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the GUI controls on the viewport will lay pixel "
+"perfectly."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the viewport rendering will receive benefits from High "
+"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
+"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the result after 3D rendering will not have a linear "
+"to sRGB color conversion applied. This is important when the viewport is "
+"used as a render target where the result is used as a texture on a 3D object "
+"rendered in another viewport. It is also important if the viewport is used "
+"to create data that is not color based (noise, heightmaps, pickmaps, etc.). "
+"Do not enable this when the viewport is used as a texture on a 2D object or "
+"if the viewport is your final output. For the GLES2 driver this will convert "
+"the sRGB output to linear, this should only be used for VR plugins that "
+"require input in linear color space!"
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The multisample anti-aliasing mode. A higher number results in smoother "
+"edges at the cost of significantly worse performance. A value of 4 is best "
+"unless targeting very high-end systems."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
+"code] property."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the objects rendered by viewport become subjects of "
+"mouse picking process."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], renders the Viewport directly to the screen instead of "
+"to the root viewport. Only available in GLES2. This is a low-level "
+"optimization and should not be used in most cases. If used, reading from the "
+"Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
+"information see [method VisualServer.viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The clear mode when viewport used as a render target.\n"
+"[b]Note:[/b] This property is intended for 2D usage."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The update mode when viewport used as a render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the result of rendering will be flipped vertically. "
+"Since Viewports in Godot 3.x render upside-down, it's recommended to set "
+"this to [code]true[/code] in most situations."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The subdivision amount of the first quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The subdivision amount of the second quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The subdivision amount of the third quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The shadow atlas' resolution (used for omni and spot lights). The value will "
+"be rounded up to the nearest power of 2.\n"
+"[b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-"
+"created viewports default to a value of 0, this value must be set above 0 "
+"manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], contrast-adaptive "
+"sharpening will be applied to the 3D viewport. This has a low performance "
+"cost and can be used to recover some of the sharpness lost from using FXAA. "
+"Values around [code]0.5[/code] generally give the best results. See also "
+"[member fxaa]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"The width and height of viewport. Must be set to a value greater than or "
+"equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "If [code]true[/code], the size override affects stretch as well."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], the viewport should render its background as "
+"transparent."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The rendering mode of viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The custom [World] which can be used as 3D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "The custom [World2D] which can be used as 2D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Emitted when a Control node grabs keyboard focus."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Emitted when the size of the viewport is changed, whether by [method "
+"set_size_override], resize of window, or some other means."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Do not update the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Update the render target only when it is visible. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Always update the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "This quadrant will not be used."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "This quadrant will only be used by one shadow map."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of objects in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of vertices in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of material changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of shader changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of surface changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Amount of items or joined items in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Represents the size of the [enum RenderInfo] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Objects are displayed normally."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Objects are displayed without light information."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Objected are displayed semi-transparent with additive blending so you can "
+"see where they intersect."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Objects are displayed in wireframe style."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Multisample anti-aliasing mode disabled. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Use 2x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Use 4x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
+"hardware."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
+"hardware."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
+"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
+"are not available when using this mode."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Allocates buffers needed for 2D scenes without allocating a buffer for "
+"screen copy. Accordingly, you cannot read from the screen. Of the [enum "
+"Usage] types, this requires the least VRAM. Note that 3D rendering effects "
+"such as glow and HDR are not available when using this mode."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Allocates full buffers for drawing 3D scenes and all 3D effects including "
+"buffers needed for 2D scenes and effects."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Allocates buffers needed for drawing 3D scenes. But does not allocate "
+"buffers needed for reading from the screen and post-processing effects. "
+"Saves some VRAM."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Always clear the render target before drawing."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid "Never clear the render target."
+msgstr ""
+
+#: doc/classes/Viewport.xml
+msgid ""
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml
+msgid "Control for holding [Viewport]s."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml
+msgid ""
+"A [Container] node that holds a [Viewport], automatically setting its size.\n"
+"[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will "
+"cause its contents to appear distorted. To change its visual size without "
+"causing distortion, adjust the node's margins instead (if it's not already "
+"in a container)."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml
+msgid ""
+"If [code]true[/code], the viewport will be scaled to the control's size."
+msgstr ""
+
+#: doc/classes/ViewportContainer.xml
+msgid ""
+"Divides the viewport's effective resolution by this value while preserving "
+"its scale. This can be used to speed up rendering.\n"
+"For example, a 1280×720 viewport with [member stretch_shrink] set to "
+"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
+"the container.\n"
+"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
+"work."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml
+msgid "Texture which displays the content of a [Viewport]."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml
+msgid ""
+"Displays the content of a [Viewport] node as a dynamic [Texture]. This can "
+"be used to mix controls, 2D, and 3D elements in the same scene.\n"
+"To create a ViewportTexture in code, use the [method Viewport.get_texture] "
+"method on the target viewport."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml
+msgid ""
+"The path to the [Viewport] node to display. This is relative to the scene "
+"root, not to the node which uses the texture."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid "Enables certain nodes only when approximately visible."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml
+msgid ""
+"The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
+"when they are not visible. It will only affect other nodes within the same "
+"scene as the VisibilityEnabler itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier] "
+"instead.\n"
+"[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
+"reasons. It doesn't take walls and other occlusion into account (unless you "
+"are using [Portal]s). The heuristic is an implementation detail and may "
+"change in future versions. If you need precise visibility checking, use "
+"another method such as adding an [Area] node as a child of a [Camera] node "
+"and/or [method Vector3.dot].\n"
+"[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid ""
+"Returns whether the enabler identified by given [enum Enabler] constant is "
+"active."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid ""
+"Sets active state of the enabler identified by given [enum Enabler] constant."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml
+msgid "If [code]true[/code], [RigidBody] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will pause [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml
+msgid "This enabler will freeze [RigidBody] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
+msgid "Represents the size of the [enum Enabler] enum."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid ""
+"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
+"other nodes when they are not visible. It will only affect nodes with the "
+"same root node as the VisibilityEnabler2D, and the root node itself.\n"
+"If you just want to receive notifications, use [VisibilityNotifier2D] "
+"instead.\n"
+"[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need precise visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
+"[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "If [code]true[/code], [Particles2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid ""
+"If [code]true[/code], the parent's [method Node._physics_process] will be "
+"stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid ""
+"If [code]true[/code], the parent's [method Node._process] will be stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will freeze [RigidBody2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will stop [Particles2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will stop the parent's _process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will stop the parent's _physics_process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml
+msgid "This enabler will stop [AnimatedSprite] nodes animations."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml
+msgid "Detects approximately when the node is visible on screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid ""
+"The VisibilityNotifier detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"[Camera]'s view.\n"
+"If you want nodes to be disabled automatically when they exit the screen, "
+"use [VisibilityEnabler] instead.\n"
+"[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
+"performance reasons. It doesn't take walls and other occlusion into account "
+"(unless you are using [Portal]s). The heuristic is an implementation detail "
+"and may change in future versions. If you need precise visibility checking, "
+"use another method such as adding an [Area] node as a child of a [Camera] "
+"node and/or [method Vector3.dot]."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid ""
+"If [code]true[/code], the bounding box is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid "The VisibilityNotifier's bounding box."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid "Emitted when the VisibilityNotifier enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier.xml
+msgid "Emitted when the VisibilityNotifier exits the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid ""
+"The VisibilityNotifier2D detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"viewport.\n"
+"If you want nodes to be disabled automatically when they exit the screen, "
+"use [VisibilityEnabler2D] instead.\n"
+"[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an "
+"approximate heuristic with precision determined by [member ProjectSettings."
+"world/2d/cell_size]. If you need precise visibility checking, use another "
+"method such as adding an [Area2D] node as a child of a [Camera2D] node."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid ""
+"If [code]true[/code], the bounding rectangle is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "The VisibilityNotifier2D's bounding rectangle."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "Emitted when the VisibilityNotifier2D enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "Emitted when the VisibilityNotifier2D exits the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml
+msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid "Parent of all visual 3D nodes."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"The [VisualInstance] is used to connect a resource to a visual "
+"representation. All visual 3D nodes inherit from the [VisualInstance]. In "
+"general, you should not access the [VisualInstance] properties directly as "
+"they are accessed and managed by the nodes that inherit from "
+"[VisualInstance]. [VisualInstance] is the node representation of the "
+"[VisualServer] instance."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Returns the [AABB] (also known as the bounding box) for this "
+"[VisualInstance]. See also [method get_transformed_aabb]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Returns the RID of the resource associated with this [VisualInstance]. For "
+"example, if the Node is a [MeshInstance], this will return the RID of the "
+"associated [Mesh]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Returns the RID of this instance. This RID is the same as the RID returned "
+"by [method VisualServer.instance_create]. This RID is needed if you want to "
+"call [VisualServer] functions directly on this [VisualInstance]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Returns [code]true[/code] when the specified layer is enabled in [member "
+"layers] and [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Returns the transformed [AABB] (also known as the bounding box) for this "
+"[VisualInstance].\n"
+"Transformed in this case means the [AABB] plus the position, rotation, and "
+"scale of the [Spatial]'s [Transform]. See also [method get_aabb]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"Sets the resource that is instantiated by this [VisualInstance], which "
+"changes how the engine handles the [VisualInstance] under the hood. "
+"Equivalent to [method VisualServer.instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid "Enables a particular layer in [member layers]."
+msgstr ""
+
+#: doc/classes/VisualInstance.xml
+msgid ""
+"The render layer(s) this [VisualInstance] is drawn on.\n"
+"This object will only be visible for [Camera]s whose cull mask includes the "
+"render object this [VisualInstance] is set to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "A script implemented in the Visual Script programming environment."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"A script implemented in the Visual Script programming environment. The "
+"script extends the functionality of all objects that instance it.\n"
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes.\n"
+"You are most likely to use this class via the Visual Script editor or when "
+"writing plugins for it."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Add a custom signal with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Add a function with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Add a node to a function of the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Add a variable to the VisualScript, optionally giving it a default value or "
+"marking it as exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Add an argument to a custom signal added with [method add_custom_signal]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Get the count of a custom signal's arguments."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Get the name of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Get the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Remove a specific custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Rename a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Swap two of the arguments of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Connect two data ports. The value of [code]from_node[/code]'s "
+"[code]from_port[/code] would be fed into [code]to_node[/code]'s "
+"[code]to_port[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Disconnect two data ports previously connected with [method data_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns the id of a function's entry point node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns the position of the center of the screen for a given function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns a node given its id and its function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns a node's position in pixels."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Returns the information for a given variable as a dictionary. The "
+"information includes its name, type, hint and usage."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether a signal exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether the specified data ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether a function exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether a node exists with the given id."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether the specified sequence ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Returns whether a variable exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Remove a custom signal with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Remove a specific function and its nodes from the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Remove a specific node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Remove a variable with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change the name of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change the name of a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change the name of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Connect two sequence ports. The execution will flow from of [code]from_node[/"
+"code]'s [code]from_output[/code] into [code]to_node[/code].\n"
+"Unlike [method data_connect], there isn't a [code]to_port[/code], since the "
+"target node can have only one sequence port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Disconnect two sequence ports previously connected with [method "
+"sequence_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Position the center of the screen for a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Set the base type of the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Position a node on the screen."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Change whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid ""
+"Set a variable's info, using the same format as [method get_variable_info]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml
+msgid "Emitted when the ports of a node are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+msgid "A Visual Script node representing a constant from the base types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+msgid ""
+"A Visual Script node representing a constant from base types, such as "
+"[constant Vector3.AXIS_X]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+msgid "The type to get the constant from."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+msgid "The name of the constant to return."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "A Visual Script node used to call built-in functions."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"A built-in function used inside a [VisualScript]. It is usually a math "
+"function or an utility function.\n"
+"See also [@GDScript], for the same functions in the GDScript language."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "The function to be executed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the hyperbolic sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the hyperbolic cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the hyperbolic tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the arc sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the arc cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the arc tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the arc tangent of the input, using the signs of both parameters to "
+"determine the exact angle."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the square root of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the remainder of one input divided by the other, using floating-point "
+"numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the positive remainder of one input divided by the other, using "
+"floating-point numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the input rounded down."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the input rounded up."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the input rounded to the nearest integer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the absolute value of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the sign of the input, turning it into 1, -1, or 0. Useful to "
+"determine if the input is positive or negative."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the input raised to a given power."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the natural logarithm of the input. Note that this is not the typical "
+"base-10 logarithm function calculators use."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the mathematical constant [b]e[/b] raised to the specified power of "
+"the input. [b]e[/b] has an approximate value of 2.71828."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return whether the input is NaN (Not a Number) or not. NaN is usually "
+"produced by dividing 0 by 0, though other ways exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return whether the input is an infinite floating-point number or not. "
+"Infinity is usually produced by dividing a number by 0, though other ways "
+"exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
+"ease-in, 1+ is ease out. Negative values are in-out/out in."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the number of digit places after the decimal that the first non-zero "
+"digit occurs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the input snapped to a given step."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return a number linearly interpolated between the first two inputs, based on "
+"the third input. Uses the formula [code]a + (a - b) * t[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Moves the number toward a value, based on the third input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Randomize the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return a random 32 bits integer value. To obtain a random value between 0 to "
+"N (where N is smaller than 2^32 - 1), you can use it with the remainder "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return a random floating-point value between 0 and 1. To obtain a random "
+"value between 0 to N, you can use it with multiplication."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return a random floating-point value between the two inputs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Set the seed for the random number generator."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return a random value from the given seed, along with the new seed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert the input from degrees to radians."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert the input from radians to degrees."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert the input from linear volume to decibel volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert the input from decibel volume to linear volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the greater of the two numbers, also known as their maximum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the lesser of the two numbers, also known as their minimum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the input clamped inside the given range, ensuring the result is "
+"never outside it. Equivalent to [code]min(max(input, range_low), range_high)"
+"[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return the nearest power of 2 to the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Create a [WeakRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Create a [FuncRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert between types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the type of the input as an integer. Check [enum Variant.Type] for "
+"the integers that might be returned."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Checks if a type is registered in the [ClassDB]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Return a character with the given ascii value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Convert the input to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Print the given string to the output window."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Print the given string to the standard error output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Print the given string to the standard output, without adding a newline."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Serialize a [Variant] to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Serialize a [Variant] to a [PoolByteArray]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Deserialize a [Variant] from a [PoolByteArray] serialized using [constant "
+"VAR_TO_BYTES]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
+"[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid ""
+"Return a number smoothly interpolated between the first two inputs, based on "
+"the third input. Similar to [constant MATH_LERP], but interpolates faster at "
+"the beginning and slower at the end. Using Hermite interpolation formula:\n"
+"[codeblock]\n"
+"var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n"
+"return t * t * (3.0 - 2.0 * t)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+msgid "Represents the size of the [enum BuiltinFunc] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+msgid "Gets a constant from a given class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+msgid ""
+"This node returns a constant from a given class, such as [constant "
+"TYPE_INT]. See the given class' documentation for available constants.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+msgid "The constant's parent class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+msgid ""
+"The constant to return. See the given class for its available constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml
+msgid "A Visual Script node used to annotate the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml
+msgid ""
+"A Visual Script node used to display annotations in the script, so that code "
+"may be documented.\n"
+"Comment nodes can be resized so they encompass a group of nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml
+msgid "The text inside the comment node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml
+msgid "The comment node's size (in pixels)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml
+msgid "The comment node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
+msgid "A Visual Script Node used to create array from a list of items."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
+msgid ""
+"A Visual Script Node used to compose array from the list of elements "
+"provided with custom in-graph UI hard coded in the VisualScript Editor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml
+msgid "A Visual Script node which branches the flow."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml
+msgid ""
+"A Visual Script node that checks a [bool] input port. If [code]true[/code], "
+"it will exit via the \"true\" sequence port. If [code]false[/code], it will "
+"exit via the \"false\" sequence port. After exiting either, it exits via the "
+"\"done\" port. Sequence ports may be left disconnected.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]if (cond) is[/code]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]true[/code]\n"
+"- Sequence: [code]false[/code]\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml
+msgid "Gets a contant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml
+msgid ""
+"This node returns a constant's value.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml
+msgid "The constant's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml
+msgid "The constant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml
+msgid "A Visual Script node which calls a base type constructor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml
+msgid ""
+"A Visual Script node which calls a base type constructor. It can be used for "
+"type conversion as well."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "A scripted Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "A custom Visual Script node which can be scripted in powerful ways."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the node's category."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the count of input value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the specified input port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the specified input port's hint string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the specified input port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the specified input port's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the amount of output [b]sequence[/b] ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the specified [b]sequence[/b] output's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the amount of output value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the specified output port's hint. See the [enum @GlobalScope."
+"PropertyHint] hints."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the specified output port's hint string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return the specified output port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the specified output port's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the custom node's text, which is shown right next to the input "
+"[b]sequence[/b] port (if there is none, on the place that is usually taken "
+"by it)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Return the size of the custom node's working memory. See [method _step] for "
+"more details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "Return whether the custom node has an input [b]sequence[/b] port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Execute the custom node's logic, returning the index of the output sequence "
+"port to use or a [String] when there is an error.\n"
+"The [code]inputs[/code] array contains the values of the input ports.\n"
+"[code]outputs[/code] is an array whose indices should be set to the "
+"respective outputs.\n"
+"The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
+"unless you have used the [code]STEP_*[/code] constants.\n"
+"[code]working_mem[/code] is an array which can be used to persist "
+"information between runs of the custom node. The size needs to be predefined "
+"using [method _get_working_memory_size].\n"
+"When returning, you can mask the returned value with one of the "
+"[code]STEP_*[/code] constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid "The start mode used the first time when [method _step] is called."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"The start mode used when [method _step] is called after coming back from a "
+"[constant STEP_PUSH_STACK_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"The start mode used when [method _step] is called after resuming from "
+"[constant STEP_YIELD_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Hint used by [method _step] to tell that control should return to it when "
+"there is no other node left to execute.\n"
+"This is used by [VisualScriptCondition] to redirect the sequence to the "
+"\"Done\" port after the [code]true[/code]/[code]false[/code] branch has "
+"finished execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Hint used by [method _step] to tell that control should return back, either "
+"hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Hint used by [method _step] to tell that control should stop and exit the "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+msgid ""
+"Hint used by [method _step] to tell that the function should be yielded.\n"
+"Using this requires you to have at least one working memory slot, which is "
+"used for the [VisualScriptFunctionState]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+msgid ""
+"A Visual Script node which deconstructs a base type instance into its parts."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+msgid "The type to deconstruct."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml
+msgid ""
+"Add a custom Visual Script node to the editor. It'll be placed under "
+"\"Custom Nodes\" with the [code]category[/code] as the parameter."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml
+msgid ""
+"Remove a custom Visual Script node from the editor. Custom nodes already "
+"placed on scripts won't be removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml
+msgid "Emitted when a custom Visual Script node is added or removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+msgid "Emits a specified signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+msgid ""
+"Emits a specified signal when it is executed.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]emit[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+msgid "The signal to emit."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
+msgid "A Visual Script node returning a singleton from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
+msgid "The singleton's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml
+msgid "A Visual Script node that can execute a custom expression."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptExpression.xml
+msgid ""
+"A Visual Script node that can execute a custom expression. Values can be "
+"provided for the input and the expression result can be retrieved from the "
+"output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml
+msgid "A Visual Script node representing a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunction.xml
+msgid ""
+"[VisualScriptFunction] represents a function header. It is the starting "
+"point for the function body and can be used to tweak the function's "
+"properties (e.g. RPC mode)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "A Visual Script node for calling a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"[VisualScriptFunctionCall] is created when you add or drag and drop a "
+"function onto the Visual Script graph. It allows to tweak parameters of the "
+"call, e.g. what object the function is called on."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The script to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid ""
+"The base type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The type to be used when [member call_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"[code]call_mode[/code] determines the target object on which the method will "
+"be called. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The name of the function to be called."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid ""
+"The node path to use when [member call_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The mode for RPC calls. See [method Node.rpc] for more details and [enum "
+"RPCCallMode] for available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The singleton to call the method on. Used when [member call_mode] is set to "
+"[constant CALL_MODE_SINGLETON]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"Number of default arguments that will be used when calling the function. "
+"Can't be higher than the number of available default arguments in the "
+"method's declaration."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"If [code]false[/code], call errors (e.g. wrong number of arguments) will be "
+"ignored."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called on this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called on the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The method will be called on an instanced node with the given type and "
+"script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called on a singleton."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called locally."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called remotely."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called remotely using an unreliable protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid "The method will be called remotely for the given peer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+msgid ""
+"The method will be called remotely for the given peer, using an unreliable "
+"protocol."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+msgid "A Visual Script node representing a function state."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+msgid ""
+"[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be "
+"used to resume a paused function call."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+msgid ""
+"Connects this [VisualScriptFunctionState] to a signal in the given object to "
+"automatically resume when it's emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+msgid "Returns whether the function state is valid."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+msgid "Resumes the function to run from the point it was yielded."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+msgid "A Visual Script node returning a constant from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+msgid "The constant to be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+msgid "A Visual Script node for getting a value from an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+msgid ""
+"[VisualScriptIndexGet] will return the value stored in an array or a "
+"dictionary under the given index."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+msgid "A Visual Script node for setting a value in an array or a dictionary."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+msgid ""
+"[VisualScriptIndexSet] will set the value stored in an array or a dictionary "
+"under the given index to the provided new value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "A Visual Script node returning a state of an action."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid ""
+"[VisualScriptInputAction] can be used to check if an action is pressed or "
+"released."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "Name of the action."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "State of the action to check. See [enum Mode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "[code]True[/code] if action is pressed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "[code]True[/code] if action is released (i.e. not pressed)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "[code]True[/code] on the frame the action was pressed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
+msgid "[code]True[/code] on the frame the action was released."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml
+msgid "Steps through items in a given input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml
+msgid ""
+"This node steps through each item in a given input. Input can be any "
+"sequence data type, such as an [Array] or [String]. When each item has been "
+"processed, execution passed out the [code]exit[/code] Sequence port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]for (elem) in (input)[/code]\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]each[/code]\n"
+"- Sequence: [code]exit[/code]\n"
+"- Data (variant): [code]elem[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "A Visual Script virtual class for in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid ""
+"A Visual Script virtual class that defines the shape and the default "
+"behavior of the nodes that have to be in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Adds an input port to the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Adds an output port to the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Removes an input port from the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Removes an output port from the Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Sets the name of an input port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Sets the type of an input port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Sets the name of an output port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml
+msgid "Sets the type of an output port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+msgid "Gets a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+msgid ""
+"Returns a local variable's value. \"Var Name\" must be supplied, with an "
+"optional type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+msgid "The local variable's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+msgid "The local variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+msgid "Changes a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+msgid ""
+"Changes a local variable's value to the given input. The new value is also "
+"provided on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Commonly used mathematical constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid ""
+"Provides common math constants, such as Pi, on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "The math constant."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Unity: [code]1[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Pi: [code]3.141593[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Pi divided by two: [code]1.570796[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Tau: [code]6.283185[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid ""
+"Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Square root of two: [code]1.414214[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Infinity: [code]inf[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Not a number: [code]nan[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+msgid "Represents the size of the [enum MathConstant] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid "A node which is part of a [VisualScript]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid ""
+"A node which is part of a [VisualScript]. Not to be confused with [Node], "
+"which is a part of a [SceneTree]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid ""
+"Returns the default value of a given port. The default value is used when "
+"nothing is connected to the port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid "Returns the [VisualScript] instance the node is bound to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid ""
+"Notify that the node's ports have changed. Usually used in conjunction with "
+"[VisualScriptCustomNode] ."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid "Change the default value of a given port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml
+msgid "Emitted when the available input/output ports are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml
+msgid "A Visual Script node that performs an operation on two values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml
+msgid ""
+"[b]Input Ports:[/b]\n"
+"- Data (variant): [code]A[/code]\n"
+"- Data (variant): [code]B[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]result[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml
+msgid ""
+"The operation to be performed. See [enum Variant.Operator] for available "
+"options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml
+msgid ""
+"The type of the values for this operation. See [enum Variant.Type] for "
+"available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml
+msgid "Creates a new [Resource] or loads one from the filesystem."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml
+msgid ""
+"Creates a new [Resource] or loads one from the filesystem.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]res[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml
+msgid "The [Resource] to load."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid "A Visual Script node returning a value of a property from an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"[VisualScriptPropertyGet] can return a value of any property from the "
+"current object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The script to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The base type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_INSTANCE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The type to be used when [member set_mode] is set to [constant "
+"CALL_MODE_BASIC_TYPE]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"The indexed name of the property to retrieve. See [method Object."
+"get_indexed] for details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The node path to use when [member set_mode] is set to [constant "
+"CALL_MODE_NODE_PATH]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"The name of the property to retrieve. Changing this will clear [member "
+"index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"[code]set_mode[/code] determines the target object from which the property "
+"will be retrieved. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid "The property will be retrieved from this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid "The property will be retrieved from the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"The property will be retrieved from an instanced node with the given type "
+"and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+msgid ""
+"The property will be retrieved from a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid "A Visual Script node that sets a property of an [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"[VisualScriptPropertySet] can set the value of any property from the current "
+"object or other objects."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The additional operation to perform when assigning. See [enum AssignOp] for "
+"options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The indexed name of the property to set. See [method Object.set_indexed] for "
+"details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The name of the property to set. Changing this will clear [member index]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"[code]set_mode[/code] determines the target object on which the property "
+"will be set. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid "The property will be set on this [Object]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid "The property will be set on the given [Node] in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The property will be set on an instanced node with the given type and script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid "The property will be set on a GDScript basic type (e.g. [Vector2])."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid "The property will be assigned regularly."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The value will be added to the property. Equivalent of doing [code]+=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The value will be subtracted from the property. Equivalent of doing [code]-"
+"=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The property will be multiplied by the value. Equivalent of doing [code]*=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The property will be divided by the value. Equivalent of doing [code]/=[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"A modulo operation will be performed on the property and the value. "
+"Equivalent of doing [code]%=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The property will be binarly shifted to the left by the given value. "
+"Equivalent of doing [code]<<[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"The property will be binarly shifted to the right by the given value. "
+"Equivalent of doing [code]>>[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"A binary [code]AND[/code] operation will be performed on the property. "
+"Equivalent of doing [code]&=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"A binary [code]OR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]|=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+msgid ""
+"A binary [code]XOR[/code] operation will be performed on the property. "
+"Equivalent of doing [code]^=[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml
+msgid "Exits a function and returns an optional value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml
+msgid ""
+"Ends the execution of a function and returns control to the calling "
+"function. Optionally, it can return a [Variant] value.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]result[/code] (optional)\n"
+"[b]Output Ports:[/b]\n"
+"none"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml
+msgid "If [code]true[/code], the [code]return[/code] input port is available."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml
+msgid "The return value's data type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+msgid "Node reference."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+msgid ""
+"A direct reference to a node.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data: [code]node[/code] (obj)"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+msgid "The node's path in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+msgid "A Visual Script node for accessing [SceneTree] methods."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml
+msgid "Chooses between two input values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml
+msgid ""
+"Chooses between two input values based on a Boolean condition.\n"
+"[b]Input Ports:[/b]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"- Data (variant): [code]a[/code]\n"
+"- Data (variant): [code]b[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]out[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml
+msgid "The input variables' type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml
+msgid "Outputs a reference to the current instance."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml
+msgid ""
+"Provides a reference to the node running the visual script.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]instance[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml
+msgid "Executes a series of Sequence ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml
+msgid ""
+"Steps through a series of one or more output Sequence ports. The "
+"[code]current[/code] data port outputs the currently executing item.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]in order[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]1[/code]\n"
+"- Sequence: [code]2 - n[/code] (optional)\n"
+"- Data (int): [code]current[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml
+msgid "The number of steps in the sequence."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml
+msgid "Calls a method called [code]_subcall[/code] in this object."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml
+msgid ""
+"[VisualScriptSubCall] will call method named [code]_subcall[/code] in the "
+"current script. It will fail if the method doesn't exist or the provided "
+"arguments are wrong."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSubCall.xml
+msgid "Called by this node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml
+msgid "Branches program flow based on a given input's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml
+msgid ""
+"Branches the flow based on an input's value. Use [b]Case Count[/b] in the "
+"Inspector to set the number of branches and each comparison's optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]'input' is[/code]\n"
+"- Data (variant): [code]=[/code]\n"
+"- Data (variant): [code]=[/code] (optional)\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Sequence (optional)\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+msgid "A Visual Script node that casts the given value to another type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+msgid ""
+"[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived "
+"type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+msgid ""
+"The target script class to be converted to. If none, only the [member "
+"base_type] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+msgid "The target type to be converted to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+msgid "Gets a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+msgid ""
+"Returns a variable's value. \"Var Name\" must be supplied, with an optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+msgid "The variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+msgid "Changes a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+msgid ""
+"Changes a variable's value to the given input.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml
+msgid "Conditional loop."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml
+msgid ""
+"Loops while a condition is [code]true[/code]. Execution continues out the "
+"[code]exit[/code] Sequence port when the loop terminates.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]while(cond)[/code]\n"
+"- Data (bool): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]repeat[/code]\n"
+"- Sequence: [code]exit[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid "A Visual Script node used to pause a function execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid ""
+"[VisualScriptYield] will pause the function call and return "
+"[VisualScriptFunctionState], which can be used to resume the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid ""
+"The mode to use for yielding. See [enum YieldMode] for available options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid "Yields during an idle frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid "Yields during a physics frame."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYield.xml
+msgid "Yields a function and waits the given time."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid "A Visual Script node yielding for a signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid ""
+"[VisualScriptYieldSignal] will pause the function execution until the "
+"provided signal is emitted."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid ""
+"[code]call_mode[/code] determines the target object to wait for the signal "
+"emission. See [enum CallMode] for options."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid "The signal name to be waited for."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid "A signal from this [Object] will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid "A signal from the given [Node] in the scene tree will be used."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+msgid "A signal from an instanced node with the given type will be used."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Server for anything visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Server for anything visible. The visual server is the API backend for "
+"everything visible. The whole scene system mounts on it to display.\n"
+"The visual server is completely opaque, the internals are entirely "
+"implementation specific and cannot be accessed.\n"
+"The visual server can be used to bypass the scene system entirely.\n"
+"Resources are created using the [code]*_create[/code] functions.\n"
+"All objects are drawn to a viewport. You can use the [Viewport] attached to "
+"the [SceneTree] or you can create one yourself with [method "
+"viewport_create]. When using a custom scenario or canvas, the scenario or "
+"canvas needs to be attached to the viewport using [method "
+"viewport_set_scenario] or [method viewport_attach_canvas].\n"
+"In 3D, all visual objects must be associated with a scenario. The scenario "
+"is a visual representation of the world. If accessing the visual server from "
+"a running game, the scenario can be accessed from the scene tree from any "
+"[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
+"created with [method scenario_create].\n"
+"Similarly, in 2D, a canvas is needed to draw all canvas items.\n"
+"In 3D, all visible objects are comprised of a resource and an instance. A "
+"resource can be a mesh, a particle system, a light, or any other 3D object. "
+"In order to be visible resources must be attached to an instance using "
+"[method instance_set_base]. The instance must also be attached to the "
+"scenario using [method instance_set_scenario] in order to be visible.\n"
+"In 2D, all visible objects are some form of canvas item. In order to be "
+"visible, a canvas item needs to be the child of a canvas attached to a "
+"viewport, or it needs to be the child of another canvas item that is "
+"eventually attached to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "$DOCS_URL/tutorials/performance/using_servers.html"
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets images to be rendered in the window margin."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets margin size, where black bars (or images, if [method "
+"black_bars_set_images] was used) are rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a camera and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the cull mask associated with this camera. The cull mask describes "
+"which 3D layers are rendered by this camera. Equivalent to [member Camera."
+"cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the environment used by this camera. Equivalent to [member Camera."
+"environment]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets camera to use frustum projection. This mode allows adjusting the "
+"[code]offset[/code] argument to create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets camera to use orthogonal projection, also known as orthographic "
+"projection. Objects remain the same size on the screen no matter how far "
+"away they are."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets camera to use perspective projection. Objects on the screen becomes "
+"smaller when they are far away."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets [Transform] of camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], preserves the horizontal aspect ratio which is "
+"equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
+"the vertical aspect ratio which is equivalent to [constant Camera."
+"KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
+"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a circle command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If ignore is [code]true[/code], the VisualServer does not perform clipping."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a line command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a mesh command to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its "
+"aabb at the moment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a nine patch image to the [CanvasItem]'s draw commands.\n"
+"See [NinePatchRect] for more explanation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a particle system to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a polygon to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a polyline, which is a line from multiple points with a width, to the "
+"[CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a primitive to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a rectangle to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n"
+"This sets the extra_matrix uniform when executed. This affects the later "
+"commands of the canvas item."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a textured rect to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a texture rect with region setting to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds a triangle array to the [CanvasItem]'s draw commands."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Clears the [CanvasItem] and removes all commands in it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a new [CanvasItem] and returns its [RID]. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]canvas_item_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets clipping for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Defines a custom drawing rectangle for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Enables the use of distance fields for GUI elements that are rendering "
+"distance field based fonts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets [CanvasItem] to be drawn behind its parent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the index for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"The light mask. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a new material to the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the color that modulates the [CanvasItem] and its children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the parent for the [CanvasItem]. The parent can be another canvas item, "
+"or it can be the root canvas that is attached to the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the color that modulates the [CanvasItem] without children."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the [CanvasItem]'s [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets if the [CanvasItem] uses its parent's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets if the canvas item (including its children) is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If this is enabled, the Z index of the parent will be added to the "
+"children's Z index."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
+"drawn first)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Attaches the canvas light to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a canvas light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Attaches a light occluder to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a light occluder and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Enables or disables light occluder."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a light occluder's polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a light occluder's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the color for a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Enables or disables a canvas light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a canvas light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a canvas light's height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"The binary mask used to determine which layers this canvas light's shadows "
+"affects. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The layer range that gets rendered with this light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The mode of the light, see [enum CanvasLightMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
+"texture_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the width of the shadow buffer, size gets scaled to the next power of "
+"two for this."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the color of the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Enables or disables the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the length of the shadow's gradient."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Smoothens the shadow. The lower, the smoother."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the offset of the light's texture. Equivalent to [member Light2D."
+"offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the canvas light's [Transform2D]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the Z range of objects that will be affected by this light. Equivalent "
+"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a new light occluder polygon and adds it to the VisualServer. It can "
+"be accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets an occluder polygons cull mode. See [enum "
+"CanvasOccluderPolygonCullMode] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the shape of the occluder polygon."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the shape of the occluder polygon as lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"A copy of the canvas item will be drawn with a local offset of the mirroring "
+"[Vector2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Modulates all colors in the given canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a directional light and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this directional light to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Draws a frame. [i]This method is deprecated[/i], please use [method "
+"force_draw] instead."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an environment and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]environment_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the values to be used with the \"Adjustment\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the ambient light parameters. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
+"background_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Color displayed for clear areas of the scene (if using Custom color or Color"
+"+Sky background modes)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the intensity of the background color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the maximum layer to use if using Canvas background mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the values to be used with the \"DoF Far Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the values to be used with the \"DoF Near Blur\" post-process effect. "
+"See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the scene fog. See [Environment] for more "
+"details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the fog depth effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the fog height effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the \"glow\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [Sky] to be used as the environment's background when using "
+"[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a custom field of view for the background [Sky]. Equivalent to [member "
+"Environment.background_sky_custom_fov]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
+"to [member Environment.background_sky_orientation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the \"Screen Space Ambient Occlusion "
+"(SSAO)\" post-process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the \"screen space reflections\" post-"
+"process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the variables to be used with the \"tonemap\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Removes buffers and clears testcubes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Forces a frame to be drawn when the function is called. Drawing a frame "
+"updates all [Viewport]s that are set to update. Use with extreme caution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Synchronizes threads."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Tries to free an object in the VisualServer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a certain information, see [enum RenderInfo] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the id of the test cube. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the id of the test texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
+"SSE2\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the id of a white texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a GI probe and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this GI probe to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the bias value for the GI probe. Bias is used to avoid self "
+"occlusion. Equivalent to [member GIProbeData.bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the axis-aligned bounding box that covers the full extent of the GI "
+"probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the data used by the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the dynamic range set for this GI probe. Equivalent to [member "
+"GIProbe.dynamic_range]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the energy multiplier for this GI probe. Equivalent to [member "
+"GIProbe.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
+"normal_bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the propagation value for this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns [code]true[/code] if the GI probe data associated with this GI probe "
+"is compressed. Equivalent to [member GIProbe.compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns [code]true[/code] if the GI probe is set to interior, meaning it "
+"does not account for sky light. Equivalent to [member GIProbe.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
+"bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the axis-aligned bounding box that covers the extent of the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the size of individual cells within the GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the compression setting for the GI probe data. Compressed data will "
+"take up less space but may look worse. Equivalent to [member GIProbe."
+"compress]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the data to be used in the GI probe for lighting calculations. Normally "
+"this is created and called internally within the [GIProbe] node. You should "
+"not try to set this yourself."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
+"bright lights can be. A smaller range captures greater detail but limits how "
+"bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the energy multiplier for this GI probe. A higher energy makes the "
+"indirect light from the GI probe brighter. Equivalent to [member GIProbe."
+"energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the interior value of this GI probe. A GI probe set to interior does "
+"not include the sky when calculating lighting. Equivalent to [member GIProbe."
+"interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the normal bias for this GI probe. Normal bias behaves similar to the "
+"other form of bias and may help reduce self-occlusion. Equivalent to [member "
+"GIProbe.normal_bias]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the propagation of light within this GI probe. Equivalent to [member "
+"GIProbe.propagation]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the to cell [Transform] for this GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns [code]true[/code] if changes have been made to the VisualServer's "
+"data. [method draw] is usually called if this happens."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Not yet implemented. Always returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns [code]true[/code] if the OS supports a certain feature. Features "
+"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
+"[code]pvrtc[/code] and [code]skinning_fallback[/code].\n"
+"When rendering with GLES2, returns [code]true[/code] with "
+"[code]skinning_fallback[/code] in case the hardware doesn't support the "
+"default GPU skinning process."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
+"[method ImmediateGeometry.begin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Clears everything that was set up between [method immediate_begin] and "
+"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the color to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an immediate geometry and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]immediate_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this immediate geometry to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
+"ImmediateGeometry.end]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the material assigned to the [ImmediateGeometry]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the normal to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_normal]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the material to be used to draw the [ImmediateGeometry]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the tangent to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_tangent]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the UV to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the UV2 to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry.set_uv2]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds the next vertex using the information provided in advance. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds the next vertex using the information provided in advance. This is a "
+"helper class that calls [method immediate_vertex] under the hood. Equivalent "
+"to [method ImmediateGeometry.add_vertex]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Initializes the visual server. This function is called internally by "
+"platform-dependent code during engine initialization. If called from a "
+"running game, it will not do anything."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Attaches a unique Object ID to instance. Object ID must be attached to "
+"instance for proper culling with [method instances_cull_aabb], [method "
+"instances_cull_convex], and [method instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Attaches a skeleton to an instance. Removes the previous skeleton from the "
+"instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a visual instance and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"An instance is a way of placing a 3D object in the scenario. Objects like "
+"particles, meshes, and reflection probes need to be associated with an "
+"instance to be visible in the scenario using [method instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a visual instance, adds it to the VisualServer, and sets both base "
+"and scenario. It can be accessed with the RID that is returned. This RID "
+"will be used in all [code]instance_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
+"Equivalent to [member GeometryInstance.cast_shadow]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
+"more details."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a material that will be rendered for all surfaces on top of active "
+"materials for the mesh associated with this instance. Equivalent to [member "
+"GeometryInstance.material_overlay]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a material that will override the material for all surfaces on the mesh "
+"associated with this instance. Equivalent to [member GeometryInstance."
+"material_override]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the base of the instance. A base can be any of the 3D objects that are "
+"created in the VisualServer that can be displayed. For example, any of the "
+"light types, mesh, multimesh, immediate geometry, particle system, "
+"reflection probe, lightmap capture, and the GI probe are all types that can "
+"be set as the base of an instance in order to be displayed in the scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the weight for a given blend shape associated with this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a custom AABB to use when culling objects from the view frustum. "
+"Equivalent to [method GeometryInstance.set_custom_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Function not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a margin to increase the size of the AABB when culling objects from the "
+"view frustum. This allows you to avoid culling objects that fall outside the "
+"view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the render layers that this instance will be drawn to. Equivalent to "
+"[member VisualInstance.layers]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the scenario that the instance is in. The scenario is the 3D world that "
+"the objects will be displayed in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the material of a specific surface. Equivalent to [method MeshInstance."
+"set_surface_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the world space transform of the instance. Equivalent to [member "
+"Spatial.transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the lightmap to use with this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets whether an instance is drawn or not. Equivalent to [member Spatial."
+"visible]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns an array of object IDs intersecting with the provided AABB. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns an array of object IDs intersecting with the provided convex shape. "
+"Only visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns an array of object IDs intersecting with the provided 3D ray. Only "
+"visual 3D nodes are considered, such as [MeshInstance] or "
+"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World] you want to query. This forces an update for all resources queued to "
+"update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], this directional light will blend between shadow map "
+"splits resulting in a smoother transition between them. Equivalent to "
+"[member DirectionalLight.directional_shadow_blend_splits]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the shadow depth range mode for this directional light. Equivalent to "
+"[member DirectionalLight.directional_shadow_depth_range]. See [enum "
+"LightDirectionalShadowDepthRangeMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the shadow mode for this directional light. Equivalent to [member "
+"DirectionalLight.directional_shadow_mode]. See [enum "
+"LightDirectionalShadowMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets whether to use vertical or horizontal detail for this omni light. This "
+"can be used to alleviate artifacts in the shadow map. Equivalent to [member "
+"OmniLight.omni_shadow_detail]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
+"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
+"OmniLight.omni_shadow_mode]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
+"bake mode affects how the light will be baked in [BakedLightmap]s and "
+"[GIProbe]s."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the cull mask for this Light. Lights only affect objects in the "
+"selected layers. Equivalent to [member Light.light_cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], light will subtract light instead of adding light. "
+"Equivalent to [member Light.light_negative]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the specified light parameter. See [enum LightParam] for options. "
+"Equivalent to [method Light.set_param]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double sided "
+"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
+"to [member Light.shadow_reverse_cull_face]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], light will cast shadows. Equivalent to [member Light."
+"shadow_enabled]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the color of the shadow cast by the light. Equivalent to [member Light."
+"shadow_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets whether GI probes capture light information from this light. "
+"[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
+"method is only kept for compatibility reasons and calls [method "
+"light_set_bake_mode] internally, setting the bake mode to [constant "
+"LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
+"given parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a lightmap capture and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]lightmap_capture_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this lightmap capture to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the size of the lightmap capture area."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the energy multiplier used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the octree used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the cell subdivision amount used by this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the size of the area covered by the lightmap capture. Equivalent to "
+"[member BakedLightmapData.bounds]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the energy multiplier for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
+"BakedLightmapData.interior]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the octree to be used by this lightmap capture. This function is "
+"normally used by the [BakedLightmap] node. Equivalent to [member "
+"BakedLightmapData.octree]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the subdivision level of this lightmap capture's octree. Equivalent to "
+"[member BakedLightmapData.cell_subdiv]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the octree cell transform for this lightmap capture's octree. "
+"Equivalent to [member BakedLightmapData.cell_space_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns a mesh of a sphere with the given amount of horizontal and vertical "
+"subdivisions."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an empty material and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]material_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the value of a certain material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the default value for the param if available. Otherwise returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the shader of a certain material's shader. Returns an empty RID if "
+"the material doesn't have a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a material's line width."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets an object's next material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a material's parameter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a material's render priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a shader material's shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
+"constants for types."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Removes all surfaces from a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a new mesh and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
+"VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this mesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's number of surfaces."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Removes a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's aabb."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's vertex buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's amount of indices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's amount of vertices."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's buffer arrays."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's arrays for blend shapes."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the format of a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Function is unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's index buffer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the primitive type of a mesh's surface."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the aabb of a mesh's surface's skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Updates a specific region of a vertex buffer for the specified surface. "
+"Warning: this function alters the vertex buffer directly with no safety "
+"mechanisms, you can easily corrupt your mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Allocates space for the multimesh data. Format parameters determine how the "
+"data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
+"MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. "
+"Equivalent to [member MultiMesh.instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a new multimesh on the VisualServer and returns an [RID] handle. "
+"This RID will be used in all [code]multimesh_*[/code] VisualServer "
+"functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this multimesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Calculates and returns the axis-aligned bounding box that encloses all "
+"instances within the multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the number of instances allocated for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the RID of the mesh that will be used in drawing this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the number of visible instances for this multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the color by which the specified instance will be modulated."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the custom data associated with the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the [Transform] of the specified instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns the [Transform2D] of the specified instance. For use when the "
+"multimesh is set to use 2D transforms."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the color by which this instance will be modulated. Equivalent to "
+"[method MultiMesh.set_instance_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the custom data for this instance. Custom data is passed as a [Color], "
+"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
+"[method MultiMesh.set_instance_custom_data]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
+"set_instance_transform]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [Transform2D] for this instance. For use when multimesh is used in "
+"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets all data related to the instances in one go. This is especially useful "
+"when loading the data from disk or preparing the data from GDNative.\n"
+"\n"
+"All data is packed in one large float array. An array may look like this: "
+"Transform for instance 1, color data for instance 1, custom data for "
+"instance 1, transform for instance 2, color data for instance 2, etc.\n"
+"\n"
+"[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
+"[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
+"(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
+"code] is stored as 4 floats."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
+"mesh]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the number of instances visible at a given time. If -1, all instances "
+"that have been allocated are drawn. Equivalent to [member MultiMesh."
+"visible_instance_count]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a new omni light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this omni light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a particle system and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]particles_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach these particles to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Calculates and returns the axis-aligned bounding box that contains all the "
+"particles. Equivalent to [method Particles.capture_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns [code]true[/code] if particles are currently set to emitting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns [code]true[/code] if particles are not emitting and particles are "
+"set to inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Add particle system to list of particle systems that need to be updated. "
+"Update will take place on the next frame, or on the next call to [method "
+"instances_cull_aabb], [method instances_cull_convex], or [method "
+"instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Reset the particles on the next update. Equivalent to [method Particles."
+"restart]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the number of particles to be drawn and allocates the memory for them. "
+"Equivalent to [member Particles.amount]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
+"to [member Particles.visibility_aabb]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the draw order of the particles to one of the named enums from [enum "
+"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
+"to [member Particles.draw_order]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
+"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
+"draw_pass_3], and [member Particles.draw_pass_4]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the number of draw passes to use. Equivalent to [member Particles."
+"draw_passes]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [Transform] that will be used by the particles when they first emit."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], particles will emit over time. Setting to false does "
+"not reset the particles, but only stops their emission. Equivalent to "
+"[member Particles.emitting]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the frame rate that the particle system rendering will be fixed to. "
+"Equivalent to [member Particles.fixed_fps]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], uses fractional delta which smooths the movement of "
+"the particles. Equivalent to [member Particles.fract_delta]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the lifetime of each particle in the system. Equivalent to [member "
+"Particles.lifetime]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], particles will emit once and then stop. Equivalent to "
+"[member Particles.one_shot]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the preprocess time for the particles' animation. This lets you delay "
+"starting an animation until after the particles have begun emitting. "
+"Equivalent to [member Particles.preprocess]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the material for processing the particles.\n"
+"[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
+"to [member Particles.process_material]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the emission randomness ratio. This randomizes the emission of "
+"particles within their phase. Equivalent to [member Particles.randomness]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the speed scale of the particle system. Equivalent to [member Particles."
+"speed_scale]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
+"they use global coordinates. Equivalent to [member Particles.local_coords]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a reflection probe and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]reflection_probe_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this reflection probe to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
+"to [member ReflectionProbe.interior_enable]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the render cull mask for this reflection probe. Only instances with a "
+"matching cull mask will be rendered by this probe. Equivalent to [member "
+"ReflectionProbe.cull_mask]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], uses box projection. This can make reflections look "
+"more correct in certain situations. Equivalent to [member ReflectionProbe."
+"box_projection]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
+"enable_shadows]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the size of the area that the reflection probe will capture. Equivalent "
+"to [member ReflectionProbe.extents]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the intensity of the reflection probe. Intensity modulates the strength "
+"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the ambient light color for this reflection probe when set to interior "
+"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the energy multiplier for this reflection probes ambient light "
+"contribution when set to interior mode. Equivalent to [member "
+"ReflectionProbe.interior_ambient_energy]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to interior mode. Useful so that "
+"ambient light matches the color of the room. Equivalent to [member "
+"ReflectionProbe.interior_ambient_contrib]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled. Equivalent to [member ReflectionProbe.max_distance]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets how often the reflection probe updates. Can either be once or every "
+"frame. See [enum ReflectionProbeUpdateMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Schedules a callback to the corresponding named [code]method[/code] on "
+"[code]where[/code] after a frame has been drawn.\n"
+"The callback method must use only 1 argument which will be called with "
+"[code]userdata[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a scenario and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]scenario_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"The scenario is the 3D world that all the visual instances exist in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
+"ScenarioDebugMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the environment that will be used with this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the fallback environment to be used by this scenario. The fallback "
+"environment is used if no environment is set. Internally, this is used by "
+"the editor to provide a default environment."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the size of the reflection atlas shared by all reflection probes in "
+"this scenario."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a boot image. The color defines the background color. If [code]scale[/"
+"code] is [code]true[/code], the image will be scaled to fit the screen size. "
+"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
+"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
+"the image will be scaled with nearest-neighbor interpolation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], the engine will generate wireframes for use with the "
+"wireframe debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the default clear color which is used when a specific clear color has "
+"not been selected."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If asynchronous shader compilation is enabled, this controls whether "
+"[constant SpatialMaterial.ASYNC_MODE_HIDDEN] is obeyed.\n"
+"For instance, you may want to enable this temporarily before taking a "
+"screenshot. This ensures everything is visible even if shaders with async "
+"mode [i]hidden[/i] are not ready yet.\n"
+"Reflection probes use this internally to ensure they capture everything "
+"regardless the shaders are ready or not."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
+"code] builtin.\n"
+"The default value is [code]1.0[/code], which means [code]TIME[/code] will "
+"count the real time as it goes by, without narrowing or stretching it."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Enables or disables occlusion culling."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an empty shader and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]shader_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a default texture from a shader searched by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the parameters of a shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a shader's code."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a shader's default texture. Overwrites the texture given by name."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Allocates the GPU buffers for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the [Transform] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the [Transform] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the [Transform2D] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a skeleton and adds it to the VisualServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]skeleton_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the number of bones allocated for this skeleton."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an empty sky and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]sky_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a sky's texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a spot light and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method.\n"
+"To place in a scene, attach this spot light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Allocates the GPU memory for the texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Binds the texture to a texture slot."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an empty texture and adds it to the VisualServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]texture_*[/"
+"code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates a texture, allocates the space for an image, and fills in the image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns a list of all the textures and their information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns a copy of a texture's image unless it's a CubeMap, in which case it "
+"returns the [RID] of the image at one of the cubes sides."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the depth of the texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the flags of a texture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the format of the texture's image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the texture's height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the texture's path."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the opengl id of the texture's image."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the type of the texture, can be any of the [enum TextureType]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the texture's width."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the texture's image data. If it's a CubeMap, it sets the image data at "
+"a cube side."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a part of the data for a texture. Warning: this function calls the "
+"underlying graphics API directly and may corrupt your texture if used "
+"improperly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the texture's flags. See [enum TextureFlags] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the texture's path."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], sets internal processes to shrink all image data to "
+"half the size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], the image will be stored in the texture's images array "
+"if overwritten."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a viewport's camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
+"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
+"viewport does not use a framebuffer and the contents of the viewport are "
+"rendered directly to screen. However, note that the root viewport is drawn "
+"last, therefore it will draw over the screen. Accordingly, you must set the "
+"root viewport to an area that does not cover the area that you have attached "
+"this viewport to.\n"
+"For example, you can set the root viewport to not render at all with the "
+"following code:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" get_viewport().set_attach_to_screen_rect(Rect2())\n"
+" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
+"[/codeblock]\n"
+"Using this can result in significant optimization, especially on lower-end "
+"devices. However, it comes at the cost of having to manage your viewports "
+"manually. For a further optimization see, [method "
+"viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Creates an empty viewport and adds it to the VisualServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]viewport_*[/code] VisualServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"VisualServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Detaches the viewport from the screen."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Returns a viewport's render information. For options, see the [enum "
+"ViewportRenderInfo] constants."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Returns the viewport's last rendered frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Detaches a viewport from a canvas and vice versa."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the stacking order for a viewport's canvas.\n"
+"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
+"specifies the stacking order of the canvas among those in the same layer."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the transformation of a viewport's canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], rendering of a viewport's environment is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the viewport's global transformation matrix."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "If [code]true[/code], the viewport renders to hdr."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "If [code]true[/code], the viewport's canvas is not rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Currently unimplemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the viewport's parent to another viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], render the contents of the viewport directly to "
+"screen. This allows a low-level optimization where you can skip drawing a "
+"viewport to the root viewport. While this optimization can result in a "
+"significant increase in speed (especially on older devices), it comes at a "
+"cost of usability. When this is enabled, you cannot read from the viewport "
+"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
+"certain window settings, such as the various stretch modes. Another "
+"consequence to be aware of is that in 2D the rendering happens in window "
+"coordinates, so if you have a viewport that is double the size of the "
+"window, and you set this, then only the portion that fits within the window "
+"will be drawn, no automatic scaling is possible, even if your game scene is "
+"significantly larger than the window size."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets a viewport's scenario.\n"
+"The scenario contains information about the [enum ScenarioDebugMode], "
+"environment information, reflection atlas etc."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the shadow atlas quadrant's subdivision."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the size of the shadow atlas's images (used for omni and spot lights). "
+"The value will be rounded up to the nearest power of 2."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
+"set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
+"will be applied to the 3D viewport. This has a low performance cost and can "
+"be used to recover some of the sharpness lost from using FXAA. Values around "
+"[code]0.5[/code] generally give the best results. See also [method "
+"viewport_set_use_fxaa]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sets the viewport's width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], the viewport renders its background as transparent."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
+"constants for options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], the viewport uses augmented or virtual reality "
+"technologies. See [ARVRInterface]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]true[/code], uses a fast post-processing filter to make banding "
+"significantly less visible. In some cases, debanding may introduce a "
+"slightly noticeable dithering pattern. It's recommended to enable debanding "
+"only when actually needed since the dithering pattern will make lossless-"
+"compressed screenshots larger.\n"
+"[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
+"also be [code]true[/code] for debanding to be effective."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Enables fast approximate antialiasing for this viewport. FXAA is a popular "
+"screen-space antialiasing method, which is fast but will make the image look "
+"blurry, especially at lower resolutions. It can still work relatively well "
+"at large resolutions such as 1440p and 4K. Some of the lost sharpness can be "
+"recovered by enabling contrast-adaptive sharpening (see [method "
+"viewport_set_sharpen_intensity])."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"If [code]false[/code], disables rendering completely, but the engine logic "
+"is still being processed. You can call [method force_draw] to draw a frame "
+"even with rendering disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Emitted at the end of the frame, after the VisualServer has finished "
+"updating all the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Emitted at the beginning of the frame, before the VisualServer updates all "
+"the Viewports."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks an error that shows that the index array is empty."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of weights/bones per vertex."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The minimum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The maximum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Max number of glow levels that can be used with glow post-process effect."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Unused enum in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the left side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the right side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the bottom side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the top side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the front side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Marks the back side of a cubemap."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Normal texture with 2 dimensions, width and height."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
+"shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "An array of 2-dimensional textures."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "A 3-dimensional texture with width, height, and depth."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Repeats the texture (instead of clamp to edge)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Repeats the texture with alternate sections mirrored."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
+"TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Shader is a 3D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Shader is a 2D shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Shader is a particle shader."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum ShaderMode] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array contains bone information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is weight information."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Array is index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a vertex array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a normal array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a tangent array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a color array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark an UV coordinates array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Flag used to mark an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a bone information array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark a weights array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Flag used to mark an index array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
+"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
+"ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant "
+"ARRAY_COMPRESS_WEIGHTS], and [constant "
+"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Primitive to draw consists of points."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Primitive to draw consists of lines."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Primitive to draw consists of a line strip from start to end."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Primitive to draw consists of a line loop (a line strip with a line between "
+"the last and the first vertex)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Primitive to draw consists of triangles."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 3 vertices are "
+"always combined to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 2 vertices are "
+"always combined with the first to make a triangle)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Is a directional (sun) light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Is an omni light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Is a spot light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light's energy."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Secondary multiplier used with indirect light (light bounces)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"The light's size, currently only used for soft shadows in baked lightmaps."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light's influence on specularity."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light's range."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The spotlight's angle."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The spotlight's attenuation."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Scales the shadow color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Max distance that shadows will be rendered."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Proportion of shadow atlas occupied by the first split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Proportion of shadow atlas occupied by the second split."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Proportion of shadow atlas occupied by the third split. The fourth split "
+"occupies the rest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Normal bias used to offset shadow lookup by object normal. Can be used to "
+"fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Bias the shadow lookup to fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Increases bias on further splits to fix self-shadowing that only occurs far "
+"away from the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum LightParam] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use a dual paraboloid shadow map for omni lights."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Use a cubemap shadow map for omni lights. Slower but better quality than "
+"dual paraboloid."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use more detail vertically when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use more detail horizontally when computing shadow map."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use orthogonal shadow projection for directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use 2 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use 4 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Keeps shadows stable as camera moves but has lower effective resolution."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Optimize use of shadow maps, increasing the effective resolution. But may "
+"result in shadows moving or flickering slightly."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Do not update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Update the viewport once then set to disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Update the viewport whenever it is visible."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Always update the viewport."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The viewport is always cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The viewport is never cleared before drawing."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"The viewport is cleared once, then the clear mode is set to [constant "
+"VIEWPORT_CLEAR_NEVER]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Multisample antialiasing is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Multisample antialiasing is set to 2×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Multisample antialiasing is set to 4×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Multisample antialiasing is set to 8×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Multisample antialiasing is set to 16×."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Multisample antialiasing is set to 2× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Multisample antialiasing is set to 4× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The Viewport does not render 3D but samples."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The Viewport does not render 3D and does not sample."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The Viewport renders 3D with effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The Viewport renders 3D but without effects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of objects drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of vertices drawn in a single frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of material changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of shader changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of surface changes during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of 2d items drawn this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Number of 2d draw calls during this frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum ViewportRenderInfo] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Debug draw is disabled. Default setting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Debug draw sets objects to unshaded."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Debug draw draws objects in wireframe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Do not use a debug mode."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Draw all objects as wireframe models."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Draw all objects in a way that displays how much overdraw is occurring. "
+"Overdraw occurs when a section of pixels is drawn and shaded and then "
+"another object covers it up. To optimize a scene, you should reduce overdraw."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Draw all objects without shading. Equivalent to setting all objects shaders "
+"to [code]unshaded[/code]."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance does not have a type."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a mesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a multimesh."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is an immediate geometry."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a particle emitter."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a light."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a reflection probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a GI probe."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The instance is a lightmap capture."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum InstanceType] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"A combination of the flags of geometry instances (mesh, multimesh, immediate "
+"and particles)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Allows the instance to be used in baked lighting."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "When set, manually requests to draw geometry on next frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum InstanceFlags] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Disable shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Cast shadows from this instance."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Disable backface culling when rendering the shadow of the object. This is "
+"slightly slower but may result in more correct shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Only render the shadows from the object. The object itself will not be drawn."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The nine patch gets stretched where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The nine patch gets filled with tiles where needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"The nine patch gets filled with tiles where needed and stretches them a bit "
+"if needed."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds light color additive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Adds light color subtractive to the canvas."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light adds color depending on transparency."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The light adds color depending on mask."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Do not apply a filter to canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use PCF3 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use PCF5 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use PCF7 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use PCF9 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use PCF13 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Culling of the canvas occluder is disabled."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Culling of the canvas occluder is clockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Culling of the canvas occluder is counterclockwise."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of objects in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of vertices in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of modified materials in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of shader rebinds in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of surface changes in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of 2d items in the frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "The amount of 2d draw calls in frame."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use [Transform2D] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use [Transform] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "MultiMesh does not use per-instance color."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"MultiMesh color uses 8 bits per component. This packs the color into a "
+"single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "MultiMesh color uses a float per channel."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "MultiMesh does not use custom data."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"MultiMesh custom data uses 8 bits per component. This packs the 4-component "
+"custom data into a single float."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "MultiMesh custom data uses a float per component."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Reflection probe will update reflections once and then stop."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Reflection probe will update each frame. This mode is necessary to capture "
+"moving objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Draw particles in the order that they appear in the particles array."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sort particles based on their lifetime."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Sort particles based on their distance to the camera."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use the clear color as background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use a specified color as the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use a sky resource for the background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Use a custom color for background, but use a sky for shading and reflections."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Use a specified canvas layer as the background. This can be useful for "
+"instantiating a 2D scene in a 3D world."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Do not clear the background, use whatever was rendered last frame as the "
+"background."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Represents the size of the [enum EnvironmentBG] enum."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use lowest blur quality. Fastest, but may look bad."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use medium blur quality."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Used highest blur quality. Looks the best, but is the slowest."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Add the effect of the glow on top of the scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Blends the glow effect with the screen. Does not get as bright as additive."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Produces a subtle color disturbance around objects."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Shows the glow effect by itself without the underlying scene."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Output color as they came in."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use the Reinhard tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use the filmic tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use the ACES tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Use the ACES Fitted tonemapper."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Lowest quality of screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Medium quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Highest quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Perform a 1x1 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Performs a 2x2 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "A custom shader program with a visual editor."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid ""
+"This class allows you to define a custom shader program that can be used for "
+"various materials to render objects.\n"
+"The visual shader editor creates the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Adds the specified node to the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid ""
+"Returns [code]true[/code] if the specified nodes and ports can be connected "
+"together."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Connects the specified nodes and ports."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid ""
+"Connects the specified nodes and ports, even if they can't be connected. "
+"Such connection is invalid and will not function properly."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid ""
+"Returns the shader node instance with specified [code]type[/code] and "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Returns the list of connected nodes with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Returns the list of all nodes in the shader with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Returns the position of the specified node within the shader graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid ""
+"Returns [code]true[/code] if the specified node and port connection exist."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Removes the specified node from the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Sets the mode of this shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Sets the position of the specified node."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "The offset vector of the whole graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "A vertex shader, operating on vertices."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "A fragment shader, operating on fragments (pixels)."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "A shader for light calculations."
+msgstr ""
+
+#: doc/classes/VisualShader.xml
+msgid "Represents the size of the [enum Type] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Base class for nodes in a visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Visual shader graphs consist of various nodes. Each node in the graph is a "
+"separate object and they are represented as a rectangular boxes with title "
+"and a set of properties. Each node has also connection ports that allow to "
+"connect it to another nodes and control the flow of the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Returns an [Array] containing default values for all of the input ports of "
+"the node in the form [code][index0, value0, index1, value1, ...][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Returns the default value of the input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Sets the default input ports values using an [Array] of the form [code]"
+"[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
+"Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Sets the default value for the selected input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Sets the output port index which will be showed for preview. If set to "
+"[code]-1[/code] no port will be open for preview."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Emitted when the node requests an editor refresh. Currently called only in "
+"setter of [member VisualShaderNodeTexture.source], "
+"[VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their "
+"derivatives)."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Floating-point scalar. Translated to [code]float[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"3D vector of floating-point values. Translated to [code]vec3[/code] type in "
+"shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid ""
+"Sampler type. Translated to reference of sampler uniform in shader code. Can "
+"only be used for input ports in non-uniform nodes."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml
+msgid "Represents the size of the [enum PortType] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml
+msgid "A boolean constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml
+msgid ""
+"Has only one output port and no inputs.\n"
+"Translated to [code]bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml
+msgid "A boolean constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+msgid "A boolean uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+msgid "Translated to [code]uniform bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml
+msgid "A [Color] constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml
+msgid ""
+"Has two output ports representing RGB and alpha channels of [Color].\n"
+"Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
+"shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml
+msgid "A [Color] constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml
+msgid "A [Color] function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml
+msgid ""
+"Accept a [Color] to the input port and transform it according to [member "
+"function]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml
+msgid ""
+"A function to be applied to the input color. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml
+msgid ""
+"Converts the color to grayscale using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float max1 = max(c.r, c.g);\n"
+"float max2 = max(max1, c.b);\n"
+"float max3 = max(max1, max2);\n"
+"return vec3(max3, max3, max3);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml
+msgid ""
+"Applies sepia tone effect using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);\n"
+"float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);\n"
+"float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);\n"
+"return vec3(r, g, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid "A [Color] operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid "Applies [member operator] to two color inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"An operator to be applied to the inputs. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a screen effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a difference effect with the following formula:\n"
+"[codeblock]\n"
+"result = abs(a - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a darken effect with the following formula:\n"
+"[codeblock]\n"
+"result = min(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a lighten effect with the following formula:\n"
+"[codeblock]\n"
+"result = max(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce an overlay effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = 2.0 * base * blend;\n"
+" } else {\n"
+" result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a dodge effect with the following formula:\n"
+"[codeblock]\n"
+"result = a / (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a burn effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) / b;\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a soft light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (blend + 0.5);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml
+msgid ""
+"Produce a hard light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (2.0 * blend);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml
+msgid "A [Color] uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml
+msgid "Translated to [code]uniform vec4[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A comparison function for common types within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Compares [code]a[/code] and [code]b[/code] of [member type] by [member "
+"function]. Returns a boolean scalar. Translates to [code]if[/code] "
+"instruction in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Extra condition which is applied if [member type] is set to [constant "
+"CTYPE_VECTOR]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A comparison function. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"The type to be used in the comparison. See [enum ComparisonType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A floating-point scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A 3D vector type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A boolean type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "A transform ([code]mat4[/code]) type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "Comparison for equality ([code]a == b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid "Comparison for inequality ([code]a != b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
+"if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
+"CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"Comparison for less than or equal ([code]a < b[/code]). Cannot be used if "
+"[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"The result will be true if all of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml
+msgid ""
+"The result will be true if any of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid "A [CubeMap] sampling node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid ""
+"Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
+"Returns a color vector and alpha channel as scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid ""
+"The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as "
+"[member source]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid ""
+"Defines which source should be used for the sampling. See [enum Source] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid ""
+"Defines the type of data provided by the source texture. See [enum "
+"TextureType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid ""
+"Use the [CubeMap] set via [member cube_map]. If this is set to [member "
+"source], the [code]samplerCube[/code] port is ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+msgid ""
+"Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] "
+"port. If this is set to [member source], the [member cube_map] texture is "
+"ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+#: doc/classes/VisualShaderNodeTexture.xml
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid "No hints are added to the uniform declaration."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+#: doc/classes/VisualShaderNodeTexture.xml
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid ""
+"Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper "
+"sRGB to linear conversion."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMap.xml
+#: doc/classes/VisualShaderNodeTexture.xml
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid ""
+"Adds [code]hint_normal[/code] as hint to the uniform declaration, which "
+"internally converts the texture for proper usage as normal map."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml
+msgid "A [CubeMap] uniform node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubeMapUniform.xml
+msgid ""
+"Translated to [code]uniform samplerCube[/code] in the shader language. The "
+"output value can be used as port for [VisualShaderNodeCubeMap]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Virtual class to define custom [VisualShaderNode]s for use in the Visual "
+"Shader Editor."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"By inheriting this class you can create a custom [VisualShader] script addon "
+"which will be automatically added to the Visual Shader Editor. The "
+"[VisualShaderNode]'s behavior is defined by overriding the provided virtual "
+"methods.\n"
+"In order for the node to be registered as an editor addon, you must use the "
+"[code]tool[/code] keyword and provide a [code]class_name[/code] for your "
+"custom script. For example:\n"
+"[codeblock]\n"
+"tool\n"
+"extends VisualShaderNodeCustom\n"
+"class_name VisualShaderNodeNoise\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the category of the associated custom node in "
+"the Visual Shader Editor's members dialog. The path may look like "
+"[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the \"Custom\" category."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the actual shader code of the associated "
+"custom node. The shader code should be returned as a string, which can have "
+"multiple lines (the [code]\"\"\"[/code] multiline string construct can be "
+"used for convenience).\n"
+"The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the "
+"string names of the various input and output variables, as defined by "
+"[code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in "
+"this class.\n"
+"The output ports can be assigned values in the shader code. For example, "
+"[code]return output_vars[0] + \" = \" + input_vars[0] + \";\"[/code].\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader."
+"Type]).\n"
+"Defining this method is [b]required[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the description of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to add shader code on top of the global shader, to "
+"define your own standard library of reusable methods, varyings, constants, "
+"uniforms, etc. The shader code should be returned as a string, which can "
+"have multiple lines (the [code]\"\"\"[/code] multiline string construct can "
+"be used for convenience).\n"
+"Be careful with this functionality as it can cause name conflicts with other "
+"custom nodes, so be sure to give the defined entities unique names.\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]).\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the amount of input ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the names of input ports of the associated "
+"custom node. The names are used both for the input slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]input_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports are named as [code]\"in\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the returned type of each input port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the name of the associated custom node in the "
+"Visual Shader Editor's members dialog and graph.\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"the node will be named as \"Unnamed\"."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the amount of output ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the names of output ports of the associated "
+"custom node. The names are used both for the output slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]output_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports are named as [code]\"out\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the returned type of each output port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the return icon of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, no return icon "
+"is shown."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml
+msgid ""
+"Override this method to define the subcategory of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the root of the main category (see [method _get_category])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml
+msgid ""
+"Calculates the determinant of a [Transform] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml
+msgid "Translates to [code]determinant(x)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml
+msgid "Calculates a dot product of two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml
+msgid "Translates to [code]dot(a, b)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml
+msgid ""
+"A custom visual shader graph expression written in Godot Shading Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml
+msgid ""
+"Custom Godot Shading Language expression, with a custom amount of input and "
+"output ports.\n"
+"The provided code is directly injected into the graph's matching shader "
+"function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
+"code]), so it cannot be used to declare functions, varyings, uniforms, or "
+"global constants. See [VisualShaderNodeGlobalExpression] for such global "
+"definitions."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml
+msgid ""
+"An expression in Godot Shading Language, which will be injected at the start "
+"of the graph's matching shader function ([code]vertex[/code], "
+"[code]fragment[/code], or [code]light[/code]), and thus cannot be used to "
+"declare functions, varyings, uniforms, or global constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml
+msgid ""
+"Returns the vector that points in the same direction as a reference vector "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml
+msgid ""
+"Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. "
+"The function has three vector parameters: [code]N[/code], the vector to "
+"orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
+"reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
+"is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-"
+"N[/code] is returned."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml
+msgid "A Fresnel effect to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml
+msgid ""
+"A custom global visual shader graph expression written in Godot Shading "
+"Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"generated shader. You can place various function definitions inside to call "
+"later in [VisualShaderNodeExpression]s (which are injected in the main "
+"shader functions). You can also declare varyings, uniforms and global "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Base class for a family of nodes with variable amount of input and output "
+"ports within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Currently, has no direct usage, use the derived classes instead."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Adds an input port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Adds an output port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Removes all previously specified input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Removes all previously specified output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns a free input port ID which can be used in [method add_input_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns a free output port ID which can be used in [method add_output_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns the number of input ports in use. Alternative for [method "
+"get_free_input_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns a [String] description of the input ports as a colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns the number of output ports in use. Alternative for [method "
+"get_free_output_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns a [String] description of the output ports as a colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Returns [code]true[/code] if the specified input port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Returns [code]true[/code] if the specified output port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Returns [code]true[/code] if the specified port name does not override an "
+"existed port name and is valid within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Removes the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Removes the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Renames the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Defines all input ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "Renames the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid ""
+"Defines all output ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml
+msgid "The size of the node in the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml
+msgid ""
+"Gives access to input variables (built-ins) available for the shader. See "
+"the shading reference for the list of available built-ins for each shader "
+"type (check [code]Tutorials[/code] section for link)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml
+msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml
+msgid ""
+"One of the several input constants in lower-case style like: \"vertex"
+"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml
+msgid ""
+"A boolean comparison operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml
+msgid ""
+"Returns the boolean result of the comparison between [code]INF[/code] or "
+"[code]NaN[/code] and a scalar parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml
+msgid "The comparison function. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml
+msgid "Comparison with [code]INF[/code] (Infinity)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIs.xml
+msgid ""
+"Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric "
+"results, e.g. division by zero)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOuterProduct.xml
+msgid ""
+"Calculates an outer product of two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOuterProduct.xml
+msgid ""
+"[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a "
+"column vector (matrix with one column) and the second parameter [code]r[/"
+"code] as a row vector (matrix with one row) and does a linear algebraic "
+"matrix multiply [code]c * r[/code], yielding a matrix whose number of rows "
+"is the number of components in [code]c[/code] and whose number of columns is "
+"the number of components in [code]r[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOutput.xml
+msgid "Represents the output shader parameters within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeOutput.xml
+msgid ""
+"This visual shader node is present in all shader graphs in form of \"Output"
+"\" block with multiple output value ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarClamp.xml
+msgid "Clamps a scalar value within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarClamp.xml
+msgid ""
+"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
+"values."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+msgid "Calculates a scalar derivative within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid ""
+"This node is only available in [code]Fragment[/code] and [code]Light[/code] "
+"visual shaders."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+msgid "The derivative type. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid "Derivative in [code]x[/code] using local differencing."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid "Derivative in [code]y[/code] using local differencing."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarInterp.xml
+msgid ""
+"Linearly interpolates between two scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarInterp.xml
+msgid "Translates to [code]mix(a, b, weight)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSmoothStep.xml
+msgid "Calculates a scalar SmoothStep function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSmoothStep.xml
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSwitch.xml
+msgid "A boolean/scalar function for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarSwitch.xml
+msgid ""
+"Returns an associated scalar if the provided boolean value is [code]true[/"
+"code] or [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeSwitch.xml
+msgid "A boolean/vector function for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeSwitch.xml
+msgid ""
+"Returns an associated vector if the provided boolean value is [code]true[/"
+"code] or [code]false[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Performs a texture lookup within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid ""
+"Performs a lookup operation on the provided texture, with support for "
+"multiple texture sources to choose from."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Determines the source for the lookup. See [enum Source] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "The source texture, if needed for the selected [member source]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid ""
+"Specifies the type of the texture if [member source] is set to [constant "
+"SOURCE_TEXTURE]. See [enum TextureType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Use the texture given as an argument for this function."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Use the current viewport's texture as the source."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid ""
+"Use the texture from this shader's texture built-in (e.g. a texture of a "
+"[Sprite])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Use the texture from this shader's normal map built-in."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Use the depth texture available for this shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTexture.xml
+msgid "Use the texture provided in the input port for this function."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid "Performs a uniform texture lookup within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid ""
+"Performs a lookup operation on the texture provided as a uniform for the "
+"shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid "Sets the default color if no texture is assigned to the uniform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid ""
+"Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a "
+"flowmap."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid "Defaults to white color."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniform.xml
+msgid "Defaults to black color."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
+msgid ""
+"Performs a uniform texture lookup with triplanar within the visual shader "
+"graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
+msgid ""
+"Performs a lookup operation on the texture provided as a uniform for the "
+"shader, with support for triplanar mapping."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformCompose.xml
+msgid ""
+"Composes a [Transform] from four [Vector3]s within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformCompose.xml
+msgid ""
+"Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. "
+"Each vector is one row in the matrix and the last column is a [code]vec4(0, "
+"0, 0, 1)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml
+msgid "A [Transform] constant for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml
+msgid "A constant [Transform], which can be used as an input node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformConstant.xml
+msgid "A [Transform] constant which represents the state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformDecompose.xml
+msgid ""
+"Decomposes a [Transform] into four [Vector3]s within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformDecompose.xml
+msgid ""
+"Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] "
+"values, one from each row of the matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml
+msgid "Computes a [Transform] function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml
+msgid "Computes an inverse or transpose function on the provided [Transform]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml
+msgid "The function to be computed. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml
+msgid "Perform the inverse operation on the [Transform] matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformFunc.xml
+msgid "Perform the transpose operation on the [Transform] matrix."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid "Multiplies [Transform] by [Transform] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid ""
+"A multiplication operation on two transforms (4x4 matrices), with support "
+"for different multiplication operators."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid ""
+"The multiplication type to be performed on the transforms. See [enum "
+"Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid ""
+"Performs a component-wise multiplication of transform [code]a[/code] by the "
+"transform [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformMult.xml
+msgid ""
+"Performs a component-wise multiplication of transform [code]b[/code] by the "
+"transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+msgid "A [Transform] uniform for use within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+msgid "Translated to [code]uniform mat4[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid ""
+"Multiplies a [Transform] and a [Vector3] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid ""
+"A multiplication operation on a transform (4x4 matrix) and a vector, with "
+"support for different multiplication operators."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid ""
+"The multiplication type to be performed. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid ""
+"Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping "
+"the last row and column of the transform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeTransformVecMult.xml
+msgid ""
+"Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping "
+"the last row and column of the transform."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml
+msgid "A base type for the uniforms within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml
+msgid ""
+"A uniform represents a variable in the shader which is set externally, i.e. "
+"from the [ShaderMaterial]. Uniforms are exposed as properties in the "
+"[ShaderMaterial] and can be assigned from the inspector or from a script."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniform.xml
+msgid ""
+"Name of the uniform, by which it can be accessed through the "
+"[ShaderMaterial] properties."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml
+msgid "A reference to an existing [VisualShaderNodeUniform]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml
+msgid ""
+"Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this "
+"uniform in different shaders or shader stages easily."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeUniformRef.xml
+msgid "The name of the uniform which this reference points to."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml
+msgid "A [Vector3] constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml
+msgid "A constant [Vector3], which can be used as an input node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Constant.xml
+msgid "A [Vector3] constant which represents the state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A [Vector3] uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Translated to [code]uniform vec3[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorClamp.xml
+msgid "Clamps a vector value within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorClamp.xml
+msgid ""
+"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
+"values. The operation is performed on each component of the vector "
+"individually."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorCompose.xml
+msgid "Composes a [Vector3] from three scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorCompose.xml
+msgid ""
+"Creates a [code]vec3[/code] using three scalar values that can be provided "
+"from separate inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDecompose.xml
+msgid ""
+"Decomposes a [Vector3] into three scalars within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDecompose.xml
+msgid ""
+"Takes a [code]vec3[/code] and decomposes it into three scalar values that "
+"can be used as separate inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid "Calculates a vector derivative within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+msgid "A derivative type. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDistance.xml
+msgid ""
+"Returns the distance between two points. To be used within the visual shader "
+"graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorDistance.xml
+msgid ""
+"Calculates distance from point represented by vector [code]p0[/code] to "
+"vector [code]p1[/code].\n"
+"Translated to [code]distance(p0, p1)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "A vector function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "A visual shader node able to perform different functions using vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "The function to be performed. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid ""
+"Normalizes the vector so that it has a length of [code]1[/code] but points "
+"in the same direction."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns [code]1/vector[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Base-e Exponential."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Natural logarithm."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid ""
+"Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the "
+"parameter is negative, [code]1[/code] if it's positive and [code]0[/code] "
+"otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid ""
+"Returns a value equal to the nearest integer to the parameter whose absolute "
+"value is not larger than the absolute value of the parameter."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorFunc.xml
+msgid "Returns [code]1.0 - vector[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorInterp.xml
+msgid ""
+"Linearly interpolates between two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorInterp.xml
+msgid ""
+"Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
+"[code]weight[/code] is a [Vector3] with weights for each component."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorLen.xml
+msgid "Returns the length of a [Vector3] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorLen.xml
+msgid "Translated to [code]length(p0)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "A vector operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid ""
+"A visual shader node for use of vector operators. Operates on vector "
+"[code]a[/code] and vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "The operator to be used. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Adds two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Subtracts a vector from a vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Multiplies two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Divides vector by vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid ""
+"Returns the value of the first parameter raised to the power of the second, "
+"for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Returns the greater of two values, for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Returns the lesser of two values, for each component of the vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid ""
+"Returns the vector that points in the direction of reflection. [code]a[/"
+"code] is incident vector and [code]b[/code] is the normal vector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorOp.xml
+msgid ""
+"Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller "
+"than [code]b[/code] and [code]1.0[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorRefract.xml
+msgid ""
+"Returns the [Vector3] that points in the direction of refraction. For use "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorRefract.xml
+msgid ""
+"Translated to [code]refract(I, N, eta)[/code] in the shader language, where "
+"[code]I[/code] is the incident vector, [code]N[/code] is the normal vector "
+"and [code]eta[/code] is the ratio of the indices of the refraction."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarMix.xml
+msgid ""
+"Linearly interpolates between two vectors using a scalar. For use within the "
+"visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarMix.xml
+msgid ""
+"Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
+"[code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a "
+"scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
+msgid ""
+"Calculates a vector SmoothStep function using scalar within the visual "
+"shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language, where [code]x[/code] is a scalar.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarStep.xml
+msgid "Calculates a vector Step function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorScalarStep.xml
+msgid ""
+"Translates to [code]step(edge, x)[/code] in the shader language.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] "
+"and [code]1.0[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorSmoothStep.xml
+msgid "Calculates a vector SmoothStep function within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeVectorSmoothStep.xml
+msgid ""
+"Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
+"language, where [code]x[/code] is a vector.\n"
+"Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
+"code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
+"code]. Otherwise the return value is interpolated between [code]0.0[/code] "
+"and [code]1.0[/code] using Hermite polynomials."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml
+msgid "Vertical scroll bar."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml
+msgid ""
+"Vertical version of [ScrollBar], which goes from top (min) to bottom (max)."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] up. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VSeparator.xml
+msgid "Vertical version of [Separator]."
+msgstr ""
+
+#: doc/classes/VSeparator.xml
+msgid ""
+"Vertical version of [Separator]. Even though it looks vertical, it is used "
+"to separate objects horizontally."
+msgstr ""
+
+#: doc/classes/VSeparator.xml
+msgid ""
+"The width of the area covered by the separator. Effectively works like a "
+"minimum width."
+msgstr ""
+
+#: doc/classes/VSeparator.xml
+msgid ""
+"The style for the separator line. Works best with [StyleBoxLine] (remember "
+"to enable [member StyleBoxLine.vertical])."
+msgstr ""
+
+#: doc/classes/VSlider.xml
+msgid "Vertical slider."
+msgstr ""
+
+#: doc/classes/VSlider.xml
+msgid ""
+"Vertical slider. See [Slider]. This one goes from bottom (min) to top "
+"(max).\n"
+"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
+"signals are part of the [Range] class which this class inherits from."
+msgstr ""
+
+#: doc/classes/VSlider.xml
+msgid "The background of the area below the grabber."
+msgstr ""
+
+#: doc/classes/VSlider.xml
+msgid ""
+"The background for the whole slider. Determines the width of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml
+msgid "Vertical split container."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml
+msgid ""
+"Vertical split container. See [SplitContainer]. This goes from top to bottom."
+msgstr ""
+
+#: doc/classes/WeakRef.xml
+msgid ""
+"Holds an [Object], but does not contribute to the reference count if the "
+"object is a reference."
+msgstr ""
+
+#: doc/classes/WeakRef.xml
+msgid ""
+"A weakref can hold a [Reference], without contributing to the reference "
+"counter. A weakref can be created from an [Object] using [method @GDScript."
+"weakref]. If this object is not a reference, weakref still works, however, "
+"it does not have any effect on the object. Weakrefs are useful in cases "
+"where multiple classes have variables that refer to each other. Without "
+"weakrefs, using these classes could lead to memory leaks, since both "
+"references keep each other from being released. Making part of the variables "
+"a weakref can prevent this cyclic dependency, and allows the references to "
+"be released."
+msgstr ""
+
+#: doc/classes/WeakRef.xml
+msgid "Returns the [Object] this weakref is referring to."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "Closes this data channel, notifying the other peer."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns the number of bytes currently queued to be sent over this channel."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns the id assigned to this channel during creation (or auto-assigned "
+"during negotiation).\n"
+"If the channel is not negotiated out-of-band the id will only be available "
+"after the connection is established (will return [code]65535[/code] until "
+"then)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "Returns the label assigned to this channel during creation."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns the [code]maxRetransmits[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns the sub-protocol assigned to this channel during creation. An empty "
+"string if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "Returns the current state of this channel, see [enum ChannelState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns [code]true[/code] if this channel was created with out-of-band "
+"configuration."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns [code]true[/code] if this channel was created with ordering enabled "
+"(default)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "Reserved, but not used for now."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Returns [code]true[/code] if the last received packet was transferred as "
+"text. See [member write_mode]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"The transfer mode to use when sending outgoing packet. Either text or binary."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Tells the channel to send data over this channel as text. An external peer "
+"(non-Godot) would receive this as a string."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"Tells the channel to send data over this channel as binary. An external peer "
+"(non-Godot) would receive this as array buffer or blob."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "The channel was created, but it's still trying to connect."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "The channel is currently open, and data can flow over it."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid ""
+"The channel is being closed, no new messages will be accepted, but those "
+"already in queue will be flushed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
+msgid "The channel was closed, or connection failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"A simple interface to create a peer-to-peer mesh network composed of "
+"[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"This class constructs a full mesh of [WebRTCPeerConnection] (one connection "
+"for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n"
+"You can add each [WebRTCPeerConnection] via [method add_peer] or remove them "
+"via [method remove_peer]. Peers must be added in [constant "
+"WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate "
+"channels. This class will not create offers nor set descriptions, it will "
+"only poll them, and notify connections and disconnections.\n"
+"[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal "
+"NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless "
+"[code]server_compatibility[/code] is [code]true[/code] in [method "
+"initialize]. Beside that data transfer works like in a "
+"[NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Add a new peer to the mesh with the given [code]peer_id[/code]. The "
+"[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
+"STATE_NEW].\n"
+"Three channels will be created for reliable, unreliable, and ordered "
+"transport. The value of [code]unreliable_lifetime[/code] will be passed to "
+"the [code]maxPacketLifetime[/code] option when creating unreliable and "
+"ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid "Close all the add peer connections and channels, freeing all resources."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Return a dictionary representation of the peer with given [code]peer_id[/"
+"code] with three keys. [code]connection[/code] containing the "
+"[WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three "
+"[WebRTCDataChannel], and [code]connected[/code] a boolean representing if "
+"the peer connection is currently connected (all three channels are open)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Returns a dictionary which keys are the peer ids and values the peer "
+"representation as in [method get_peer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
+"map (it might not be connected though)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
+"between 1 and 2147483647).\n"
+"If [code]server_compatibilty[/code] is [code]false[/code] (default), the "
+"multiplayer peer will be immediately in state [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal "
+"NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.\n"
+"If [code]server_compatibilty[/code] is [code]true[/code] the peer will "
+"suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until "
+"a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] "
+"connects and then emit [signal NetworkedMultiplayerPeer."
+"connection_succeeded]. After that the signal [signal "
+"NetworkedMultiplayerPeer.peer_connected] will be emitted for every already "
+"connected peer, and any new peer that might connect. If the server peer "
+"disconnects after that, signal [signal NetworkedMultiplayerPeer."
+"server_disconnected] will be emitted and state will become [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+msgid ""
+"Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
+"was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
+"emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] "
+"will be emitted."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid "Interface to a WebRTC peer connection."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"A WebRTC connection between the local computer and a remote peer. Provides "
+"an interface to connect, maintain and monitor the connection.\n"
+"Setting up a WebRTC connection between two peers from now on) may not seem a "
+"trivial task, but it can be broken down into 3 main steps:\n"
+"- The peer that wants to initiate the connection ([code]A[/code] from now "
+"on) creates an offer and send it to the other peer ([code]B[/code] from now "
+"on).\n"
+"- [code]B[/code] receives the offer, generate and answer, and sends it to "
+"[code]A[/code]).\n"
+"- [code]A[/code] and [code]B[/code] then generates and exchange ICE "
+"candidates with each other.\n"
+"After these steps, the connection should become connected. Keep on reading "
+"or look into the tutorial for more information."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Add an ice candidate generated by a remote peer (and received over the "
+"signaling server). See [signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Close the peer connection and all data channels associated with it.\n"
+"[b]Note:[/b] You cannot reuse this object for a new connection unless you "
+"call [method initialize]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
+"given [code]label[/code] and optionally configured via the [code]options[/"
+"code] dictionary. This method can only be called when the connection is in "
+"state [constant STATE_NEW].\n"
+"There are two ways to create a working data channel: either call [method "
+"create_data_channel] on only one of the peer and listen to [signal "
+"data_channel_received] on the other, or call [method create_data_channel] on "
+"both peers, with the same values, and the [code]negotiated[/code] option set "
+"to [code]true[/code].\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"negotiated\": true, # When set to true (default off), means the "
+"channel is negotiated out of band. \"id\" must be set too. "
+"\"data_channel_received\" will not be called.\n"
+" \"id\": 1, # When \"negotiated\" is true this value must also be set to "
+"the same value on both peer.\n"
+"\n"
+" # Only one of maxRetransmits and maxPacketLifeTime can be specified, not "
+"both. They make the channel unreliable (but also better at real time).\n"
+" \"maxRetransmits\": 1, # Specify the maximum number of attempt the peer "
+"will make to retransmits packets if they are not acknowledged.\n"
+" \"maxPacketLifeTime\": 100, # Specify the maximum amount of time before "
+"giving up retransmitions of unacknowledged packets (in milliseconds).\n"
+" \"ordered\": true, # When in unreliable mode (i.e. either "
+"\"maxRetransmits\" or \"maxPacketLifetime\" is set), \"ordered\" (true by "
+"default) specify if packet ordering is to be enforced.\n"
+"\n"
+" \"protocol\": \"my-custom-protocol\", # A custom sub-protocol string for "
+"this channel.\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] You must keep a reference to channels created this way, or it "
+"will be closed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
+"least one [WebRTCDataChannel] must have been created before calling this "
+"method.\n"
+"If this functions returns [constant OK], [signal "
+"session_description_created] will be called when the session is ready to be "
+"sent."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid "Returns the connection state. See [enum ConnectionState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Re-initialize this peer connection, closing any previously active "
+"connection, and going back to state [constant STATE_NEW]. A dictionary of "
+"[code]options[/code] can be passed to configure the peer connection.\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"iceServers\": [\n"
+" {\n"
+" \"urls\": [ \"stun:stun.example.com:3478\" ], # One or more STUN "
+"servers.\n"
+" },\n"
+" {\n"
+" \"urls\": [ \"turn:turn.example.com:3478\" ], # One or more TURN "
+"servers.\n"
+" \"username\": \"a_username\", # Optional username for the TURN "
+"server.\n"
+" \"credential\": \"a_password\", # Optional password for the TURN "
+"server.\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Call this method frequently (e.g. in [method Node._process] or [method Node."
+"_physics_process]) to properly receive signals."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Sets the SDP description of the local peer. This should be called in "
+"response to [signal session_description_created].\n"
+"After calling this function the peer will start emitting [signal "
+"ice_candidate_created] (unless an [enum Error] different from [constant OK] "
+"is returned)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Sets the SDP description of the remote peer. This should be called with the "
+"values generated by a remote peer and received over the signaling server.\n"
+"If [code]type[/code] is [code]offer[/code] the peer will emit [signal "
+"session_description_created] with the appropriate answer.\n"
+"If [code]type[/code] is [code]answer[/code] the peer will start emitting "
+"[signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Emitted when a new in-band channel is received, i.e. when the channel was "
+"created with [code]negotiated: false[/code] (default).\n"
+"The object will be an instance of [WebRTCDataChannel]. You must keep a "
+"reference of it or it will be closed automatically. See [method "
+"create_data_channel]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Emitted when a new ICE candidate has been created. The three parameters are "
+"meant to be passed to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"Emitted after a successful call to [method create_offer] or [method "
+"set_remote_description] (when it generates an answer). The parameters are "
+"meant to be passed to [method set_local_description] on this object, and "
+"sent to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"The connection is new, data channels and an offer can be created in this "
+"state."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"The peer is connecting, ICE is in progress, none of the transports has "
+"failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid "The peer is connected, all ICE transports are connected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid "At least one ICE transport is disconnected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid "One or more of the ICE transports failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+msgid ""
+"The peer connection is closed (after calling [method close] for example)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid "A WebSocket client implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"This class implements a WebSocket client compatible with any RFC 6455-"
+"compliant WebSocket server.\n"
+"This client can be optionally used as a network peer for the "
+"[MultiplayerAPI].\n"
+"After starting the client ([method connect_to_url]), you will need to "
+"[method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside "
+"[method Node._process]).\n"
+"You will receive appropriate signals when connecting, disconnecting, or when "
+"new data is available."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Connects to the given URL requesting one of the given [code]protocols[/code] "
+"as sub-protocol. If the list empty (default), no sub-protocol will be "
+"requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will "
+"behave like a network peer for the [MultiplayerAPI], connections to non-"
+"Godot servers will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not "
+"on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
+"You can optionally pass a list of [code]custom_headers[/code] to be added to "
+"the handshake HTTP request.\n"
+"[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may "
+"have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) "
+"instead of [code]ws://[/code]. When doing so, make sure to use the fully "
+"qualified domain name that matches the one defined in the server's SSL "
+"certificate. Do not connect directly via the IP address for [code]wss://[/"
+"code] connections, as it won't match with the SSL certificate.\n"
+"[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
+"HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Disconnects this client from the connected host. See [method WebSocketPeer."
+"close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid "Return the IP address of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid "Return the IP port of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"If specified, this [X509Certificate] will be the only one accepted when "
+"connecting to an SSL host. Any other certificate provided by the server will "
+"be regarded as invalid.\n"
+"[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"If [code]true[/code], SSL certificate verification is enabled.\n"
+"[b]Note:[/b] You must specify the certificates to be used in the Project "
+"Settings for it to work when exported."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Emitted when the connection to the server is closed. [code]was_clean_close[/"
+"code] will be [code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid "Emitted when the connection to the server fails."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Emitted when a connection with the server is established, [code]protocol[/"
+"code] will contain the sub-protocol agreed with the server."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Emitted when a WebSocket message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml
+msgid ""
+"Emitted when the server requests a clean close. You should keep polling "
+"until you get a [signal connection_closed] signal to achieve the clean "
+"close. See [method WebSocketPeer.close] for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+msgid "Base class for WebSocket server and client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+msgid ""
+"Base class for WebSocket server and client, allowing them to be used as "
+"network peer for the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+msgid ""
+"Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+msgid ""
+"Configures the buffer sizes for this WebSocket peer. Default values can be "
+"specified in the Project Settings under [code]network/limits[/code]. For "
+"server, values are meant per connected peer.\n"
+"The first two parameters define the size and queued packets limits of the "
+"input buffer, the last two of the output buffer.\n"
+"Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. "
+"All parameters will be rounded up to the nearest power of two.\n"
+"[b]Note:[/b] HTML5 exports only use the input buffer since the output one is "
+"managed by browsers."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+msgid ""
+"Emitted when a packet is received from a peer.\n"
+"[b]Note:[/b] This signal is only emitted when the client or server is "
+"configured to use Godot multiplayer API."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid "A class representing a specific WebSocket connection."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"This class represents a specific WebSocket connection, allowing you to do "
+"lower level operations with it.\n"
+"You can choose to write to the socket in binary or text mode, and you can "
+"recognize the mode used for writing by the other peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Closes this WebSocket connection. [code]code[/code] is the status code for "
+"the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
+"[code]reason[/code] is the human readable reason for closing the connection "
+"(can be any UTF-8 string that's smaller than 123 bytes).\n"
+"[b]Note:[/b] To achieve a clean close, you will need to keep polling until "
+"either [signal WebSocketClient.connection_closed] or [signal WebSocketServer."
+"client_disconnected] is received.\n"
+"[b]Note:[/b] The HTML5 export might not support all status codes. Please "
+"refer to browser-specific documentation for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Returns the IP address of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Returns the remote port of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Returns the current amount of data in the outbound websocket buffer. [b]Note:"
+"[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use "
+"an internal buffer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid "Gets the current selected write mode. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid "Returns [code]true[/code] if this peer is currently connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Disable Nagle's algorithm on the underling TCP socket (default). See [method "
+"StreamPeerTCP.set_no_delay] for more information.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid "Sets the socket to use the given [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Returns [code]true[/code] if the last received packet was sent as a text "
+"payload. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Specifies that WebSockets messages should be transferred as text payload "
+"(only valid UTF-8 is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml
+msgid ""
+"Specifies that WebSockets messages should be transferred as binary payload "
+"(any byte combination is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid "A WebSocket server implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"This class implements a WebSocket server that can also support the high-"
+"level multiplayer API.\n"
+"After starting the server ([method listen]), you will need to [method "
+"NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method "
+"Node._process]). When clients connect, disconnect, or send data, you will "
+"receive the appropriate signal.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Disconnects the peer identified by [code]id[/code] from the server. See "
+"[method WebSocketPeer.close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid "Returns [code]true[/code] if a peer with the given ID is connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Returns [code]true[/code] if the server is actively listening on a port."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Starts listening on the given port.\n"
+"You can specify the desired subprotocols via the \"protocols\" array. If the "
+"list empty (default), no sub-protocol will be requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will "
+"behave like a network peer for the [MultiplayerAPI], connections from non-"
+"Godot clients will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to "
+"communicate with the peer with given [code]id[/code] (e.g. "
+"[code]get_peer(id).get_available_packet_count[/code])."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid "Stops the server and clear its state."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"When not set to [code]*[/code] will restrict incoming connections to the "
+"specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
+"will cause the server to listen only to the local host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"When using SSL (see [member private_key] and [member ssl_certificate]), you "
+"can set this to a valid [X509Certificate] to be provided as additional CA "
+"chain information during the SSL handshake."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"The time in seconds before a pending client (i.e. a client that has not yet "
+"finished the HTTP handshake) is considered stale and forcefully disconnected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"When set to a valid [X509Certificate] (along with [member private_key]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Emitted when a client requests a clean close. You should keep polling until "
+"you get a [signal client_disconnected] signal with the same [code]id[/code] "
+"to achieve the clean close. See [method WebSocketPeer.close] for more "
+"details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Emitted when a new client connects. \"protocol\" will be the sub-protocol "
+"agreed with the client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Emitted when a client disconnects. [code]was_clean_close[/code] will be "
+"[code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml
+msgid ""
+"Emitted when a new message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "AR/VR interface using WebXR."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"WebXR is an open standard that allows creating VR and AR applications that "
+"run in the web browser.\n"
+"As such, this interface is only available when running in an HTML5 export.\n"
+"WebXR supports a wide range of devices, from the very capable (like Valve "
+"Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like "
+"Google Cardboard, Oculus Go, GearVR, or plain smartphones).\n"
+"Since WebXR is based on Javascript, it makes extensive use of callbacks, "
+"which means that [WebXRInterface] is forced to use signals, where other AR/"
+"VR interfaces would instead use functions that return a result immediately. "
+"This makes [WebXRInterface] quite a bit more complicated to initialize than "
+"other AR/VR interfaces.\n"
+"Here's the minimum code required to start an immersive VR session:\n"
+"[codeblock]\n"
+"extends Spatial\n"
+"\n"
+"var webxr_interface\n"
+"var vr_supported = false\n"
+"\n"
+"func _ready():\n"
+" # We assume this node has a button as a child.\n"
+" # This button is for the user to consent to entering immersive VR mode.\n"
+" $Button.connect(\"pressed\", self, \"_on_Button_pressed\")\n"
+"\n"
+" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
+" if webxr_interface:\n"
+" # WebXR uses a lot of asynchronous callbacks, so we connect to "
+"various\n"
+" # signals in order to receive them.\n"
+" webxr_interface.connect(\"session_supported\", self, "
+"\"_webxr_session_supported\")\n"
+" webxr_interface.connect(\"session_started\", self, "
+"\"_webxr_session_started\")\n"
+" webxr_interface.connect(\"session_ended\", self, "
+"\"_webxr_session_ended\")\n"
+" webxr_interface.connect(\"session_failed\", self, "
+"\"_webxr_session_failed\")\n"
+"\n"
+" # This returns immediately - our _webxr_session_supported() method\n"
+" # (which we connected to the \"session_supported\" signal above) "
+"will\n"
+" # be called sometime later to let us know if it's supported or not.\n"
+" webxr_interface.is_session_supported(\"immersive-vr\")\n"
+"\n"
+"func _webxr_session_supported(session_mode, supported):\n"
+" if session_mode == 'immersive-vr':\n"
+" vr_supported = supported\n"
+"\n"
+"func _on_Button_pressed():\n"
+" if not vr_supported:\n"
+" OS.alert(\"Your browser doesn't support VR\")\n"
+" return\n"
+"\n"
+" # We want an immersive VR session, as opposed to AR ('immersive-ar') or "
+"a\n"
+" # simple 3DoF viewer ('viewer').\n"
+" webxr_interface.session_mode = 'immersive-vr'\n"
+" # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting\n"
+" # experience (it puts you 1.6m above the ground if you have 3DoF "
+"headset),\n"
+" # whereas as 'local' puts you down at the ARVROrigin.\n"
+" # This list means it'll first try to request 'bounded-floor', then\n"
+" # fallback on 'local-floor' and ultimately 'local', if nothing else is\n"
+" # supported.\n"
+" webxr_interface.requested_reference_space_types = 'bounded-floor, local-"
+"floor, local'\n"
+" # In order to use 'local-floor' or 'bounded-floor' we must also\n"
+" # mark the features as required or optional.\n"
+" webxr_interface.required_features = 'local-floor'\n"
+" webxr_interface.optional_features = 'bounded-floor'\n"
+"\n"
+" # This will return false if we're unable to even request the session,\n"
+" # however, it can still fail asynchronously later in the process, so we\n"
+" # only know if it's really succeeded or failed when our\n"
+" # _webxr_session_started() or _webxr_session_failed() methods are "
+"called.\n"
+" if not webxr_interface.initialize():\n"
+" OS.alert(\"Failed to initialize\")\n"
+" return\n"
+"\n"
+"func _webxr_session_started():\n"
+" $Button.visible = false\n"
+" # This tells Godot to start rendering to the headset.\n"
+" get_viewport().arvr = true\n"
+" # This will be the reference space type you ultimately got, out of the\n"
+" # types that you requested above. This is useful if you want the game "
+"to\n"
+" # work a little differently in 'bounded-floor' versus 'local-floor'.\n"
+" print (\"Reference space type: \" + webxr_interface."
+"reference_space_type)\n"
+"\n"
+"func _webxr_session_ended():\n"
+" $Button.visible = true\n"
+" # If the user exits immersive mode, then we tell Godot to render to the "
+"web\n"
+" # page again.\n"
+" get_viewport().arvr = false\n"
+"\n"
+"func _webxr_session_failed(message):\n"
+" OS.alert(\"Failed to initialize: \" + message)\n"
+"[/codeblock]\n"
+"There are several ways to handle \"controller\" input:\n"
+"- Using [ARVRController] nodes and their [signal ARVRController."
+"button_pressed] and [signal ARVRController.button_release] signals. This is "
+"how controllers are typically handled in AR/VR apps in Godot, however, this "
+"will only work with advanced VR controllers like the Oculus Touch or Index "
+"controllers, for example. The buttons codes are defined by [url=https://"
+"immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-"
+"mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using [method Node._unhandled_input] and [InputEventJoypadButton] or "
+"[InputEventJoypadMotion]. This works the same as normal joypads, except the "
+"[member InputEvent.device] starts at 100, so the left controller is 100 and "
+"the right controller is 101, and the button codes are also defined by "
+"[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
+"gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
+"- Using the [signal select], [signal squeeze] and related signals. This "
+"method will work for both advanced VR controllers, and non-traditional "
+"\"controllers\" like a tap on the screen, a spoken voice command or a button "
+"press on the device itself. The [code]controller_id[/code] passed to these "
+"signals is the same id as used in [member ARVRController.controller_id].\n"
+"You can use one or all of these methods to allow your game or app to support "
+"a wider or narrower set of devices and input methods, or to allow more "
+"advanced interations with more advanced devices."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n"
+"In the context of WebXR, a \"controller\" can be an advanced VR controller "
+"like the Oculus Touch or Index controllers, or even a tap on the screen, a "
+"spoken voice command or a button press on the device itself. When a non-"
+"traditional controller is used, interpret the position and orientation of "
+"the [ARVRPositionalTracker] as a ray pointing at the object the user wishes "
+"to interact with.\n"
+"Use this method to get information about the controller that triggered one "
+"of these signals:\n"
+"- [signal selectstart]\n"
+"- [signal select]\n"
+"- [signal selectend]\n"
+"- [signal squeezestart]\n"
+"- [signal squeeze]\n"
+"- [signal squeezestart]"
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Checks if the given [code]session_mode[/code] is supported by the user's "
+"browser.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code].\n"
+"This method returns nothing, instead it emits the [signal session_supported] "
+"signal with the result."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"The vertices of a polygon which defines the boundaries of the user's play "
+"area.\n"
+"This will only be available if [member reference_space_type] is "
+"[code]\"bounded-floor\"[/code] and only on certain browsers and devices that "
+"support it.\n"
+"The [signal reference_space_reset] signal may indicate when this changes."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"A comma-seperated list of optional features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will continue, but you won't be able to use the requested "
+"feature.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"The reference space type (from the list of requested types set in the "
+"[member requested_reference_space_types] property), that was ultimately used "
+"by [method ARVRInterface.initialize] when setting up the WebXR session.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"A comma-seperated list of reference space types used by [method "
+"ARVRInterface.initialize] when setting up the WebXR session.\n"
+"The reference space types are requested in order, and the first on supported "
+"by the users device or browser will be used. The [member "
+"reference_space_type] property contains the reference space type that was "
+"ultimately used.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"A comma-seperated list of required features used by [method ARVRInterface."
+"initialize] when setting up the WebXR session.\n"
+"If a user's browser or device doesn't support one of the given features, "
+"initialization will fail and [signal session_failed] will be emitted.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
+"use a particular reference space type, it must be listed in either [member "
+"required_features] or [member optional_features]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"The session mode used by [method ARVRInterface.initialize] when setting up "
+"the WebXR session.\n"
+"This doesn't have any effect on the interface when already initialized.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
+"vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Indicates if the WebXR session's imagery is visible to the user.\n"
+"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
+"API/XRVisibilityState]WebXR's XRVisibilityState[/url], including "
+"[code]\"hidden\"[/code], [code]\"visible\"[/code], and [code]\"visible-"
+"blurred\"[/code]."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted to indicate that the reference space has been reset or "
+"reconfigured.\n"
+"When (or whether) this is emitted depends on the user's browser or device, "
+"but may include when the user has changed the dimensions of their play space "
+"(which you may be able to access via [member bounds_geometry]) or pressed/"
+"held a button to recenter their position.\n"
+"See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/"
+"reset_event]WebXR's XRReferenceSpace reset event[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted after one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted when one of the \"controllers\" has finished its \"primary action"
+"\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted when one of the \"controllers\" has started its \"primary action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted when the user ends the WebXR session (which can be done using UI "
+"from the browser or device).\n"
+"At this point, you should do [code]get_viewport().arvr = false[/code] to "
+"instruct Godot to resume rendering to the screen."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted by [method ARVRInterface.initialize] if the session fails to start.\n"
+"[code]message[/code] may optionally contain an error message from WebXR, or "
+"an empty string if no message is available."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted by [method ARVRInterface.initialize] if the session is successfully "
+"started.\n"
+"At this point, it's safe to do [code]get_viewport().arvr = true[/code] to "
+"instruct Godot to start rendering to the AR/VR device."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted by [method is_session_supported] to indicate if the given "
+"[code]session_mode[/code] is supported or not."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted after one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted when one of the \"controllers\" has finished its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Emitted when one of the \"controllers\" has started its \"primary squeeze "
+"action\".\n"
+"Use [method get_controller] to get more information about the controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Emitted when [member visibility_state] has changed."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "Base class for window dialogs."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid ""
+"Windowdialog is the base class for all window-based dialogs. It's a by-"
+"default toplevel [Control] that draws a window decoration and allows motion "
+"and resizing."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid ""
+"Returns the close [TextureButton].\n"
+"[b]Warning:[/b] This is a required internal node, removing and freeing it "
+"may cause a crash. If you wish to hide it or any of its children, use their "
+"[member CanvasItem.visible] property."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "If [code]true[/code], the user can resize the window."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The text displayed in the window's title bar."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The color of the title text."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The horizontal offset of the close button."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid ""
+"The thickness of the border that can be dragged when scaling the window (if "
+"[member resizable] is enabled)."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The vertical offset of the title text."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The font used to draw the title."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid "The icon for the close button."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid ""
+"The icon used for the close button when it's hovered with the mouse cursor."
+msgstr ""
+
+#: doc/classes/WindowDialog.xml
+msgid ""
+"The style for both the content background of the [WindowDialog] and the "
+"title bar. The title bar is created with a top border and an expand margin "
+"using the [code]panel[/code] stylebox."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid "Class that has everything pertaining to a world."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid ""
+"Class that has everything pertaining to a world. A physics space, a visual "
+"scenario and a sound space. Spatial nodes register their resources into the "
+"current world."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid ""
+"Direct access to the world's physics 3D space state. Used for querying "
+"current and potential collisions."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid "The World's [Environment]."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid ""
+"The World's fallback_environment will be used if the World's [Environment] "
+"fails or is missing."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid "The World's visual scenario."
+msgstr ""
+
+#: doc/classes/World.xml
+msgid "The World's physics space."
+msgstr ""
+
+#: doc/classes/World2D.xml
+msgid "Class that has everything pertaining to a 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml
+msgid ""
+"Class that has everything pertaining to a 2D world. A physics space, a "
+"visual scenario and a sound space. 2D nodes register their resources into "
+"the current 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml
+msgid ""
+"The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
+"drawing."
+msgstr ""
+
+#: doc/classes/World2D.xml
+msgid ""
+"Direct access to the world's physics 2D space state. Used for querying "
+"current and potential collisions. When using multi-threaded physics, access "
+"is limited to [code]_physics_process(delta)[/code] in the main thread."
+msgstr ""
+
+#: doc/classes/World2D.xml
+msgid ""
+"The [RID] of this world's physics space resource. Used by the "
+"[Physics2DServer] for 2D physics, treating it as both a space and an area."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml
+msgid ""
+"Default environment properties for the entire scene (post-processing "
+"effects, lighting and background settings)."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml
+msgid ""
+"The [WorldEnvironment] node is used to configure the default [Environment] "
+"for the scene.\n"
+"The parameters defined in the [WorldEnvironment] can be overridden by an "
+"[Environment] node set on the current [Camera]. Additionally, only one "
+"[WorldEnvironment] may be instanced in a given scene at a time.\n"
+"The [WorldEnvironment] allows the user to specify default lighting "
+"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
+"SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
+"skybox). Usually, these are added in order to improve the realism/color "
+"balance of the scene."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml
+msgid ""
+"The [Environment] resource used by this [WorldEnvironment], defining the "
+"default properties."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml
+msgid "An X509 certificate (e.g. for SSL)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml
+msgid ""
+"The X509Certificate class represents an X509 certificate. Certificates can "
+"be loaded and saved like any other [Resource].\n"
+"They can be used as the server certificate in [method StreamPeerSSL."
+"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
+"certificate that should be accepted when connecting to an SSL server via "
+"[method StreamPeerSSL.connect_to_stream].\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml
+msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml
+msgid ""
+"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
+"file)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
+"XML]XML[/url] files."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"This class can serve as base to make custom XML parsers. Since XML is a very "
+"flexible standard, this interface is low-level so it can be applied to any "
+"possible schema."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Gets the amount of attributes in the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the name of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the value of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Gets the current line in the parsed file (currently not implemented)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will raise an error if the element has no such attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will return an empty [String] if the attribute is not found."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the contents of a text node. This will raise an error in any other type "
+"of node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the name of the current element node. This will raise an error if the "
+"current node type is neither [constant NODE_ELEMENT] nor [constant "
+"NODE_ELEMENT_END]."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the byte offset of the current node since the beginning of the file or "
+"buffer."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Gets the type of the current node. Compare with [enum NodeType] constants."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Check whether the current element has a certain attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Check whether the current element is empty (this only works for completely "
+"empty tags, e.g. [code]<element \\>[/code])."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Opens an XML file for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Opens an XML raw buffer for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Reads the next node of the file. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Moves the buffer cursor to a certain offset (since the beginning) and read "
+"the next node there. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid ""
+"Skips the current section. If the node contains other elements, they will be "
+"ignored and the cursor will go to the closing of the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "There's no node (no file or buffer opened)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Element (tag)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "End of element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Text node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Comment node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "CDATA content."
+msgstr ""
+
+#: doc/classes/XMLParser.xml
+msgid "Unknown node."
+msgstr ""
+
+#: doc/classes/YSort.xml
+msgid "Sort all child nodes based on their Y positions."
+msgstr ""
+
+#: doc/classes/YSort.xml
+msgid ""
+"Sort all child nodes based on their Y positions. The child node must inherit "
+"from [CanvasItem] for it to be sorted. Nodes that have a higher Y position "
+"will be drawn later, so they will appear on top of nodes that have a lower Y "
+"position.\n"
+"Nesting of YSort nodes is possible. Children YSort nodes will be sorted in "
+"the same space as the parent YSort, allowing to better organize a scene or "
+"divide it in multiple ones, yet keep the unique sorting."
+msgstr ""
+
+#: doc/classes/YSort.xml
+msgid ""
+"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
+msgstr ""
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index bbcc826f23..f3b757ffba 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -62,6 +62,71 @@ msgstr "Eigenschapbeschrijvingen"
msgid "Method Descriptions"
msgstr "Methodebeschrijvingen"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Eigenschapbeschrijvingen"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Ingebouwde GDScript functies."
@@ -510,16 +575,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -569,8 +642,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -579,7 +655,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -587,7 +666,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1426,7 +1506,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2937,31 +3025,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7025,7 +7190,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11929,7 +12097,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11994,11 +12162,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12006,7 +12176,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12014,15 +12186,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12030,7 +12202,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12118,8 +12290,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12129,17 +12302,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12150,16 +12329,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12171,27 +12356,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12311,7 +12508,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12370,7 +12569,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12728,8 +12928,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12778,6 +12978,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13277,6 +13483,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13703,9 +13910,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13948,7 +14155,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14616,7 +14825,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16634,7 +16843,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17951,7 +18162,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19470,6 +19681,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19487,11 +19705,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19571,8 +19791,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20015,10 +20246,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20067,7 +20297,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20237,8 +20469,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20247,7 +20479,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21322,6 +21556,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21798,10 +22040,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22281,7 +22525,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22916,7 +23160,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23851,14 +24095,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23934,7 +24178,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26050,6 +26294,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26278,7 +26528,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26301,7 +26551,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28587,7 +28837,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28608,7 +28862,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28627,8 +28885,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28641,7 +28908,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28959,7 +29235,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28987,7 +29267,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29182,6 +29466,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29198,15 +29579,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29810,9 +30193,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30743,6 +31126,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33959,16 +34365,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33989,10 +34392,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34008,25 +34408,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34043,14 +34434,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34059,35 +34447,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34186,10 +34928,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34348,22 +35086,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34462,6 +35290,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37793,7 +38687,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42387,16 +43283,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42458,12 +43354,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42544,10 +43434,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45995,7 +46881,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46038,8 +46924,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46051,6 +46938,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46910,12 +47810,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47044,15 +47944,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48316,14 +49207,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49370,7 +50253,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49553,7 +50436,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49660,7 +50543,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51726,7 +52609,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51750,19 +52633,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53460,7 +54362,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54145,6 +55047,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57357,7 +58269,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57379,9 +58291,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58483,17 +59397,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58513,10 +59427,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58640,25 +59554,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60812,9 +61707,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60869,9 +61764,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60912,10 +61807,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60936,12 +61831,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60950,17 +61847,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61060,21 +61957,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61098,12 +61989,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61130,20 +62015,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61155,19 +62030,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61861,10 +62723,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61980,6 +62844,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62498,7 +63374,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67471,6 +68347,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68305,6 +69197,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index eaf67771fd..460b6640f5 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -17,12 +17,13 @@
# Dominik Mielcarek <fogbpl@gmail.com>, 2021.
# CXVMNER <cxvmner@gmail.com>, 2021.
# Tomasz Piechocki <t.piechocki@yahoo.com>, 2021.
+# DeiranZ <jwabik322@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-09 23:13+0000\n"
-"Last-Translator: Tomasz Piechocki <t.piechocki@yahoo.com>\n"
+"PO-Revision-Date: 2022-01-07 12:18+0000\n"
+"Last-Translator: DeiranZ <jwabik322@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pl/>\n"
"Language: pl\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -73,6 +74,71 @@ msgstr "Opisy właściwości"
msgid "Method Descriptions"
msgstr "Opisy metod"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Opisy właściwości"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Wbudowane funkcje GDScript."
@@ -733,27 +799,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Zwraca znormalizowaną wartość biorąc pod uwagę podany zakres. Jest to "
-"odwrotność [method lerp].\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` ma teraz 27.5.\n"
-"# Teraz, przyjmijmy że zapomnieliśmy oryginalnego mnożnika i chcemy go "
-"przywrócić.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` ma teraz 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -826,8 +890,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -836,7 +903,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpoluje liniowo pomiędzy dwoma wartościami poprzez znormalizowaną "
"wartość. Jest to odwrotność [method inverse_lerp].\n"
@@ -851,11 +921,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1173,7 +1245,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Like [method print], but prints only when used in debug mode."
-msgstr ""
+msgstr "Jak [method print], ale wypisuje tylko w trybie debugowania."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1184,6 +1256,12 @@ msgid ""
"Frame 0 - res://test.gd:16 in function '_process'\n"
"[/codeblock]"
msgstr ""
+"Wypisuje zrzut stosu w miejscu kodu, działa tylko przy uruchamianiu z "
+"włączonym debuggerem.\n"
+"Wynik w konsoli wyglądać może tak:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1193,6 +1271,11 @@ msgid ""
"printerr(\"prints to stderr\")\n"
"[/codeblock]"
msgstr ""
+"Wypisuje do standardowej linii błędów jeden lub więcej argumentów jako "
+"string, w najlepszy możliwy sposób.\n"
+"[codeblock]\n"
+"printerr(\"wypisuje do stderr\")\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1207,6 +1290,16 @@ msgid ""
"prints to the terminal. If you need to print in the editor, use another "
"method, such as [method print]."
msgstr ""
+"Wypisuje do konsoli jeden lub więcej argumentów jako string, w najlepszy "
+"możliwy sposób. Nie tworzy nowej linii na końcu.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Wypisuje AB\n"
+"[/codeblock]\n"
+"[b]Notka:[/b] W zwiÄ…zku z ograniczeniami wbudowanej konsoli Godota, wypisuje "
+"się to tylko w terminalu. Jeżeli potrzebujesz wypisu w edytorze, skorzystaj "
+"z innej metody, jak [method print]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1216,6 +1309,11 @@ msgid ""
"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
"[/codeblock]"
msgstr ""
+"Wypisuje do konsoli jeden lub więcej argumentów ze spacją pomiędzy każdym "
+"argumentem.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # Wypisuje A B C\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1808,10 +1906,20 @@ msgstr "Singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "Singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "Singleton [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "Singleton [OS]."
@@ -3334,31 +3442,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7430,7 +7615,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12340,7 +12528,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12411,11 +12599,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12423,23 +12613,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12447,7 +12641,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12535,8 +12729,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12546,17 +12741,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12567,16 +12768,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12588,27 +12795,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12728,7 +12947,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12787,7 +13008,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13145,8 +13367,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13195,6 +13417,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13694,6 +13922,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14121,9 +14350,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14366,7 +14595,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -15034,8 +15265,11 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17052,7 +17286,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18369,7 +18605,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19895,6 +20131,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19912,11 +20155,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19996,8 +20241,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20440,10 +20696,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20492,7 +20747,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20662,8 +20919,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20672,7 +20929,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21750,6 +22009,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22226,10 +22493,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22709,7 +22978,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23344,7 +23613,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24280,14 +24549,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24363,7 +24632,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26492,6 +26761,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26720,7 +26995,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26743,7 +27018,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -29032,7 +29307,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29053,7 +29332,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29072,8 +29355,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29086,7 +29378,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29404,7 +29705,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29432,7 +29737,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29627,6 +29936,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29643,15 +30049,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30259,9 +30667,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31198,6 +31606,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr "Węzeł Kinematic body 2D."
@@ -34424,16 +34855,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34454,10 +34882,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34473,25 +34898,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34508,14 +34924,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34524,35 +34937,414 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+"Zwraca [code]true[/code] jeśli postać jest na ścianie. Aktualizację się w "
+"skrypcie ,podczas wywołania [method move_and_slide]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Zwraca tangens parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Zwraca przeciwieństwo parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Zwraca przeciwieństwo parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Zwraca przeciwieństwo parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Singleton [NavigationMeshGenerator]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+"Zwraca [code]true[/code] jeśli postać jest na ścianie. Aktualizację się w "
+"skrypcie ,podczas wywołania [method move_and_slide]."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"Zwraca [code]true[/code] jeśli postać jest na ścianie. Aktualizację się w "
+"skrypcie ,podczas wywołania [method move_and_slide]."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34652,10 +35444,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34818,25 +35606,115 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "Singleton [NavigationMeshGenerator]."
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -34933,6 +35811,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38270,7 +39217,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42901,16 +43850,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42972,12 +43921,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -43058,10 +44001,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46510,7 +47449,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46553,8 +47492,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46566,6 +47506,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47430,12 +48383,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47567,15 +48520,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48838,14 +49782,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49892,7 +50828,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -50075,7 +51011,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50182,7 +51118,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52252,7 +53188,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52276,19 +53212,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53989,7 +54944,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54674,6 +55629,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57902,7 +58867,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57924,9 +58889,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -59028,17 +59995,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -59058,10 +60025,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59185,25 +60152,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61359,9 +62307,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61416,9 +62364,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61459,10 +62407,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61483,12 +62431,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61497,17 +62448,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61609,21 +62560,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Zwraca minimalny kÄ…t w radianach tego wektora."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61647,12 +62592,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61679,20 +62618,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61704,19 +62633,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62416,10 +63332,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62538,6 +63456,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -63056,7 +63986,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -68058,6 +68988,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68894,6 +69840,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Zwraca sinus parametru."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index c9859d48ec..b11d10ee96 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -4,12 +4,14 @@
# This file is distributed under the same license as the Godot source code.
#
# Reubens Sanders <reubensst@protonmail.com>, 2021.
+# ssantos <ssantos@web.de>, 2022.
+# Felipe SiFa <felipe@logus.digital>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-16 13:42+0000\n"
-"Last-Translator: Reubens Sanders <reubensst@protonmail.com>\n"
+"PO-Revision-Date: 2022-01-07 12:18+0000\n"
+"Last-Translator: Felipe SiFa <felipe@logus.digital>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pt/>\n"
"Language: pt\n"
@@ -17,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -59,6 +61,71 @@ msgstr "Descrições de propriedades"
msgid "Method Descriptions"
msgstr "Descrições de Métodos"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descrições de propriedades"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funções GDScript Integradas."
@@ -193,6 +260,30 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
+"Afirma que [code]condition[/code] (condição) é [code]true[/code]. Se "
+"[code]condition[/code] é [code]false[/code], um erro é gerado. Ao executar a "
+"partir do editor, o programa também será interrompido, até que o retome. "
+"Isso pode ser usado como uma forma mais forte de [method push_error] para "
+"reportar erros aos programadores do projeto ou para utilizadores de add-"
+"ons.\n"
+"[b]Obs.:[/b] Por motivos de desempenho, o código inserido no [method assert] "
+"só é executado em compilações de depuração ou quando o projeto é executado a "
+"partir do editor. Não insira código com efeitos colaterais dentro de um "
+"[method assert], senão o projeto terá um comportamento diferente quando "
+"exportado em modo de lançamento.\n"
+"O argumento opcional [code]message[/code], se dado, é mostrado em "
+"complemento à mensagem genérica \"Assertion failed\". Pode usar isso para "
+"fornecer detalhes adicionais do porquê a afirmação falhou.\n"
+"[codeblock]\n"
+"# Imagine que queremos que a velocidade se situe sempre entre 0 e 20.\n"
+"var speed = -10\n"
+"assert(speed < 20) # True, o programa irá continuar\n"
+"assert(speed >= 0) # False, o programa irá parar\n"
+"assert(speed >= 0 && speed < 20) # Também pode combinar os dois parâmetros "
+"condicionais numa verificação\n"
+"assert(speed < 20, \"speed = %f, mas o limite de velocidade é 20\" % speed) "
+"# Mostra uma mensagem com mais detalhes\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -205,6 +296,14 @@ msgid ""
"a = atan(0.5) # a is 0.463648\n"
"[/codeblock]"
msgstr ""
+"Retorna o arco tangent de [code]s[/code] em radianos. Use-o para obter o "
+"ângulo de uma tangente de ângulo na trigonometria: [code]atan(tan(angle)) == "
+"angle[/code].\n"
+"O método não deve saber em qual quadrante o ângulo deverá cair. Veja [method "
+"atan2] se tiver [code]y[/code] e [code]x[/code].\n"
+"[codeblock]\n"
+"a = atan(0.5) # a is 0.463648\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -216,6 +315,13 @@ msgid ""
"a = atan2(0, -1) # a is 3.141593\n"
"[/codeblock]"
msgstr ""
+"Retorna o arco tangente de [code]y/x[/code] em radianos. Use para ter o "
+"ângulo da tangente [code]y/x[/code]. Para computar o valor, o método leva em "
+"consideração o sinal de ambos os argumentos para determinar o quadrante.\n"
+"Importante: A coordenada Y vem primeiro, por convenção.\n"
+"[codeblock]\n"
+"a = atan2(0, -1) # a é 3.141593\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -225,6 +331,12 @@ msgid ""
"not use this option if the serialized object comes from untrusted sources to "
"avoid potential security threats (remote code execution)."
msgstr ""
+"Decodifica um array de bytes num valor. Quando [code]allow_objects[/code] é "
+"[code]true[/code] decodificar objetos é permitido.\n"
+"[b]AVISO:[/b] Objetos desserializados podem conter código que pode ser "
+"executado. Não use esta opção se o objeto serializado vier de fontes não "
+"confiáveis para evitar potenciais ameaças à segurança (execução remota de "
+"código)."
#: modules/gdscript/doc_classes/@GDScript.xml
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -233,6 +345,9 @@ msgid ""
"axis) to the polar coordinate system (a distance from the origin and an "
"angle)."
msgstr ""
+"Converte um ponto 2D expresso no sistema de coordenadas cartesiano (eixos X "
+"e Y) para o sistema de coordenadas polar (uma distância da origem e um "
+"ângulo)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -244,6 +359,13 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method round], [method stepify], and [int]."
msgstr ""
+"Arredonda [code]s[/code] para cima (em direção ao infinito positivo), "
+"retornando o menor número inteiro que não seja menor que [code]s[/code].\n"
+"[codeblock]\n"
+"a = ceil(1.45) # a é 2.0\n"
+"a = ceil(1.001) # a é 2.0\n"
+"[/codeblock]\n"
+"Veja também [method floor], [method round], [method stepify] e [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -256,6 +378,14 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method ord]."
msgstr ""
+"Retorna um caractere como uma String de um dado code point Unicode (que é "
+"compatível com ASCII code);\n"
+"[codeblock]\n"
+"a = char(65) # a é \"A\"\n"
+"a = char(65 + 32) # a é \"a\"\n"
+"a = char(8364) # a é \"€\"\n"
+"[/codeblock]\n"
+"Isso é o inverso de [method ord]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -267,6 +397,13 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
+"Fixa [code]value[/code] e retorna um valor não inferior a [code]min[/code] e "
+"não superior a [code]max[/code].\n"
+"[codeblock]\n"
+"a = clamp(1000, 1, 20) # a é 20\n"
+"a = clamp(-10, 1, 20) # a é 1\n"
+"a = clamp(15, 1, 20) # a é 15\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -281,6 +418,16 @@ msgid ""
"print(a.length())\n"
"[/codeblock]"
msgstr ""
+"Converte um tipo para outro da melhor forma possível. O parâmetro "
+"[code]type[/code] usa os valores [enum Variant.Type].\n"
+"[codeblock]\n"
+"a = Vector2(1, 0)\n"
+"# Printa 1\n"
+"print(a.length())\n"
+"a = convert(a, TYPE_STRING)\n"
+"# Printa 6, já que \"(1, 0)\" possui 6 caracteres.\n"
+"print(a.length())\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -290,6 +437,11 @@ msgid ""
"a = cos(PI) # a is -1.0\n"
"[/codeblock]"
msgstr ""
+"Retorna o cosseno do ângulo [code]s[/code] em radianos.\n"
+"[codeblock]\n"
+"a = cos(TAU) # a é 1.0\n"
+"a = cos(PI) # a é -1.0\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -298,14 +450,18 @@ msgid ""
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
+"Retorna o cosseno hiperbólico de [code]s[/code] em radianos.\n"
+"[codeblock]\n"
+"print(cosh(1)) # Imprime 1.543081\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Converts from decibels to linear energy (audio)."
-msgstr ""
+msgstr "Converte de decibéis para energia linear (áudio)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Deprecated alias for [method step_decimals]."
-msgstr ""
+msgstr "Apelido descontinuado para [method step_decimals]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -317,6 +473,13 @@ msgid ""
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
+"[b]Nota:[/b] [code]dectime[/code] foi depreciado e será removido no Godot "
+"4.0, por favor use [method move_toward] em vez disso.\n"
+"Retorna o resultado de [code]value[/code] decrescido por [code]step[/code] * "
+"[code]amount[/code].\n"
+"[codeblock]\n"
+"a = dectime(60, 10, 0.1)) # a é 59.0\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -346,12 +509,18 @@ msgid ""
"r = deg2rad(180) # r is 3.141593\n"
"[/codeblock]"
msgstr ""
+"Converte um ângulo expresso em graus para radianos.\n"
+"[codeblock]\n"
+"r = deg2rad(180) # r é 3.141593\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
+"Converte uma instância pré-convertida num dicionário (com [method "
+"inst2dict]), de volta numa instância. Útil para desserialização."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -373,6 +542,23 @@ msgid ""
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [Tween] or [AnimationPlayer]."
msgstr ""
+"Retorna um valor \"suavizado\" de [code]x[/code] baseado numa função de "
+"atenuação definida com [code]curve[/code]. Essa função de atenuação é "
+"baseada num exponente. [code]curve[/code] pode ser qualquer número de ponto "
+"flutuante, com valores específicos resultando nos seguintes comportamentos:\n"
+"[codeblock]\n"
+"- Menor que -1.0 (exclusivo): Ease in-out\n"
+"- 1.0: Linear\n"
+"- Entre -1.0 e 0.0 (exclusivo): Ease out-in\n"
+"- 0.0: Constant\n"
+"- Entre 0.0 e 1.0 (exclusivo): Ease in\n"
+"- 1.0: Linear\n"
+"- Maior que 1.0 (exclusivo): Ease out\n"
+"[/codeblock]\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"ease_cheatsheet.png]tabela de exemplos para ease() curve[/url]\n"
+"Veja também [method smoothstep]. Se precisa fazer transições mais avançadas, "
+"use [Tween] ou [AnimationPlayer]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -385,6 +571,14 @@ msgid ""
"a = exp(2) # Approximately 7.39\n"
"[/codeblock]"
msgstr ""
+"Função exponencial natural. Eleva a constante matemática [b]e[/b] à potência "
+"de [code]s[/code] e retorna o valor dele.\n"
+"[b]e[/b] tem um valor aproximado de 2.71828 que pode ser obtido com "
+"[code]exp(1)[/code].\n"
+"Caso queira expoentes para bases diferentes, use o método [method pow].\n"
+"[codeblock]\n"
+"a = exp(2) # Aproximadamente 7.39\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -400,6 +594,17 @@ msgid ""
"[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
"directly."
msgstr ""
+"Arredonda [code]s[/code] para baixo (em direção ao infinito negativo), "
+"retornando o maior número inteiro que não seja superior a [code]s[/code].\n"
+"[codeblock]\n"
+"a = floor(2.45) # a é 2.0\n"
+"a = floor(2.99) # a é 2.0\n"
+"a = floor(-2.99) # a é -3.0\n"
+"[/codeblock]\n"
+"Veja também [method ceil], [method round], [method stepify] e [int].\n"
+"[b]Nota:[/b] Este método retorna uma float. Se precisar de um inteiro e "
+"[code]s[/code] não é um número negativo, pode usar [code]int(s)[/code] "
+"diretamente."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -410,6 +615,12 @@ msgid ""
"[/codeblock]\n"
"For the integer remainder operation, use the % operator."
msgstr ""
+"Retorna o resto em ponto flutuante de [code]a/b[/code], mantendo o sinal de "
+"[code]a[/code].\n"
+"[codeblock]\n"
+"r = fmod(7, 5.5) # r é 1.5\n"
+"[/codeblock]\n"
+"Para a operação de resto inteiro, use o operador %."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -431,6 +642,23 @@ msgid ""
" 1.5 0.0 0.0\n"
"[/codeblock]"
msgstr ""
+"Retorna o módulo de ponto flutuante de [code] a / b [/code] que envolve "
+"igualmente em positivo e negativo.\n"
+"[codeblock]\n"
+"for i in 7:\n"
+" var x = 0.5 * i - 1.5\n"
+" print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
+"[/codeblock]\n"
+"Produz:\n"
+"[codeblock]\n"
+"-1.5 -0.0 0.0\n"
+"-1.0 -1.0 0.5\n"
+"-0.5 -0.5 1.0\n"
+" 0.0 0.0 0.0\n"
+" 0.5 0.5 0.5\n"
+" 1.0 1.0 1.0\n"
+" 1.5 0.0 0.0\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -446,6 +674,17 @@ msgid ""
"print(a.call_func()) # Prints bar\n"
"[/codeblock]"
msgstr ""
+"Retorna uma referência à função especificada [code]funcname[/code] no nó "
+"[code]instância[/code]. Como as funções não são objetos de primeira classe "
+"no GDscript, use [code]funcref[/code] para armazenar um [FuncRef] numa "
+"variável e chama-lá mais tarde.\n"
+"[codeblock]\n"
+"func foo ():\n"
+"return (\"bar\")\n"
+"\n"
+"a = funcref (self, \"foo\")\n"
+"print (a.call_func ()) # Printa \"bar\"\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -466,6 +705,22 @@ msgid ""
"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
"[/codeblock]"
msgstr ""
+"Retorna uma list de dicionários representando a pilha de chamada atual.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" foo()\n"
+"\n"
+"func foo():\n"
+" bar()\n"
+"\n"
+"func bar():\n"
+" print(get_stack())\n"
+"[/codeblock]\n"
+"iria imprimir\n"
+"[codeblock]\n"
+"[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
+"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -474,6 +729,10 @@ msgid ""
"print(hash(\"a\")) # Prints 177670\n"
"[/codeblock]"
msgstr ""
+"Retorna o hash inteiro da variável passada.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) # Prints 177670\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -492,6 +751,20 @@ msgid ""
"[, res://test.gd, bar]\n"
"[/codeblock]"
msgstr ""
+"Retorna a instância passada convertida num dicionário (útil para "
+"serializar).\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var d = inst2dict(self)\n"
+" print(d.keys())\n"
+" print(d.values())\n"
+"[/codeblock]\n"
+"Imprime:\n"
+"[codeblock]\n"
+"[@subpath, @path, foo]\n"
+"[, res://test.gd, bar]\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -505,19 +778,36 @@ msgid ""
" print(inst.foo) # Prints bar\n"
"[/codeblock]"
msgstr ""
+"Retorna o Object que corresponde ao [code]instance_id[/code]. Todos os "
+"Objects possuem um ID de instância único.\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var id = get_instance_id()\n"
+" var inst = instance_from_id(id)\n"
+" print(inst.foo) # Prints bar\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -529,23 +819,34 @@ msgid ""
"magnitude of the numbers.\n"
"Infinity values of the same sign are considered equal."
msgstr ""
+"Retorna [code]true[/code] se [code]a[/code] e [code]b[/code] são "
+"aproximadamente iguais.\n"
+"Aqui, aproximadamente igual significa que [code]a[/code] e [code]b[/code] "
+"estão a um pequeno epsilon interno um do outro, que escala de acordo com a "
+"magnitude dos números.\n"
+"Valores infinitos com o mesmo sinal são considerados iguais."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Returns whether [code]s[/code] is an infinity value (either positive "
"infinity or negative infinity)."
msgstr ""
+"Retorna se [code]s[/code] é um valor infinitos (seja infinito positivo ou "
+"infinito negativo)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
"deleted from memory)."
msgstr ""
+"Retorna se [code]instance[/code] é um objeto válido (e.g. não foi excluído "
+"da memória)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
msgstr ""
+"Retorna se [code]s[/code] é um valor NaN (\"Not a Number\" ou inválido)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -553,6 +854,9 @@ msgid ""
"This method is faster than using [method is_equal_approx] with one value as "
"zero."
msgstr ""
+"Retorna [code]true[/code] se [code]s[/code] é zero ou quase zero.\n"
+"Este método é mais rápido que utilizar [method is_equal_approx] com um valor "
+"igual a zero."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -564,11 +868,24 @@ msgid ""
"len(a) # Returns 4\n"
"[/codeblock]"
msgstr ""
+"Retorna o comprimento da Variant [code]var[/code]. Comprimento é a contagem "
+"de caracteres de uma String, contagem de elementos de uma Array, o tamanho "
+"de um Dicionario, etc.\n"
+"[b]Note:[/b] Gera um erro fatal se Variant não puder retornar um "
+"comprimento.\n"
+"[codeblock]\n"
+"a = [1, 2, 3, 4]\n"
+"len(a) # Retorna 4\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -577,15 +894,31 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
+msgstr ""
+"Interpola linearmente entre dois valores através de um valor normalizado. "
+"Este método é o oposto do método [method inverse_lerp].\n"
+"Se os argumentos [code]from[/code] e [code]to[/code] forem do tipo [int] ou "
+"[float], o retorno é um valor do tipo [float].\n"
+"Se ambos são vetores de mesmo tipo ([Vector2], [Vector3] ou [Color]), o "
+"valor retornado será do mesmo tipo ([code]lerp[/code] então chamará o método "
+"[code]lerp[/code] do tipo de vetor em questão).\n"
+"[codeblock]\n"
+"lerp(0, 4, 0.75) # Retorna 3.0\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Retorna Vector2(2, 3.5)\n"
"[/codeblock]"
-msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -596,6 +929,19 @@ msgid ""
" elapsed += delta\n"
"[/codeblock]"
msgstr ""
+"Faz a interpolação linear entre dois ângulos (em radianos) por um valor "
+"normalizado.\n"
+"Semelhante à [method lerp], mas faz a interpolação corretamente quando os "
+"ângulos passam através de [constant @GDScript.TAU].\n"
+"[codeblock]\n"
+"extends Sprite\n"
+"var elapsed = 0.0\n"
+"func _process(delta):\n"
+" var min_angle = deg2rad(0.0)\n"
+" var max_angle = deg2rad(90.0)\n"
+" rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
+" elapsed += delta\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -612,6 +958,18 @@ msgid ""
"linear2db($Slider.value))\n"
"[/codeblock]"
msgstr ""
+"Converte energia linear para decibéis (áudio). Esse método pode ser usado "
+"para implementar barras de volume que se comportam de maneira esperada "
+"(porque volume não é linear). Exemplo:\n"
+"[codeblock]\n"
+"# \"Slider\" se refere a um nó que herda de Range como um HSlider ou "
+"VSlider.\n"
+"# O intervalo dele deve ser configurado para ir de 0 até 1.\n"
+"# Mude o nome do barramento de áudio se gostaria de mudar o volume apenas de "
+"um barramento específico.\n"
+"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
+"linear2db($Slider.value))\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -635,6 +993,25 @@ msgid ""
"This method is a simplified version of [method ResourceLoader.load], which "
"can be used for more advanced scenarios."
msgstr ""
+"Carrega um recurso do sistema de ficheiros localizado em [code]path[/code]. "
+"O recurso é carregado durante a chamada do método (a não ser que seja "
+"referenciado em algum outro lugar como em outro script ou na cena), o que "
+"pode causar um breve atraso, especialmente ao carregar cenas. Para evitar "
+"atrasos desnecessários ao carregar algo várias vezes, salve o recurso numa "
+"variável ou use [method preload].\n"
+"[b]Nota:[/b] Caminhos de recursos podem ser obtidos clicando com o botão "
+"direito num recurso no painel Ficheiros e escolhendo \"Copiar Caminho\" ou "
+"arrastando um ficheiro do painel Ficheiros para dentro do script.\n"
+"[codeblock]\n"
+"# Carrega uma cena chamada \"main\" localizada na raíz da pasta do projeto, "
+"e a salva numa variável.\n"
+"var main = load(\"res://main.tscn\") # main irá conter um recurso "
+"PackedScene.\n"
+"[/codeblock]\n"
+"[b]Importante:[/b] O caminho deve ser absoluto, um caminho local irá "
+"retornar [code]null[/code].\n"
+"Esse método é uma versão simplificada de [method ResourceLoader.load], que "
+"pode ser usado em situações mais avançadas."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -648,6 +1025,15 @@ msgid ""
"[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
"while negative values return [code]-nan[/code]."
msgstr ""
+"Logaritmo natural. A quantidade de tempo necessária para atingir um certo "
+"nível de crescimento contínuo.\n"
+"[b]Nota:[/b] Esta não é a mesma função \"log\" como na maioria das "
+"calculadoras, que usa um logaritmo de base 10.\n"
+"[codeblock]\n"
+"log(10) # Retorna 2,302585\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] O logaritmo de [code]0[/code] retorna [code]-inf[/code], "
+"enquanto valores negativos retornam [code]-nan[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -657,6 +1043,11 @@ msgid ""
"max(-3.99, -4) # Returns -3.99\n"
"[/codeblock]"
msgstr ""
+"Retorna o valor máximo entre dois valores.\n"
+"[codeblock]\n"
+"max(1, 2) # Retorna 2\n"
+"max(-3.99, -4) # Retorna -3.99\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -666,6 +1057,11 @@ msgid ""
"min(-3.99, -4) # Returns -4\n"
"[/codeblock]"
msgstr ""
+"Retorna o menor entre dois valores.\n"
+"[codeblock]\n"
+"min(1, 2) # Retorna 1\n"
+"min(-3.99, -4) # Retorna -4\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -678,6 +1074,14 @@ msgid ""
"move_toward(10, 5, -1.5) # Returns 11.5\n"
"[/codeblock]"
msgstr ""
+"Move [code]from[/code] até [code]to[/code] pelo valor de [code]delta[/"
+"code].\n"
+"Use um valor [code]delta[/code] negativo para mover na outra direção.\n"
+"[codeblock]\n"
+"move_toward(5, 10, 4) # Retorna 9\n"
+"move_toward(10, 5, 4) # Retorna 6\n"
+"move_toward(10, 5, -1.5) # Retorna 11.5\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -698,6 +1102,22 @@ msgid ""
"[code]0[/code] rather than [code]1[/code] for non-positive values of "
"[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
msgstr ""
+"Retorna a potência igual ou maior mais próxima de 2 para o valor inteiro "
+"[code]value[/code].\n"
+"Em outras palavras, retorna o menor valor [code]a[/code] onde [code]a = "
+"pow(2, n)[/code] de modo que [code]value <= a[/code] para algum número "
+"inteiro não negativo [code]n[/code].\n"
+"[codeblock]\n"
+"nearest_po2(3) # Retorna 4\n"
+"nearest_po2(4) # Retorna 4\n"
+"nearest_po2(5) # Retorna 8\n"
+"\n"
+"nearest_po2(0) # Retorna 0 (o que pode ser indesejado)\n"
+"nearest_po2(-1) # Retorna 0 (o que pode ser indesejado)\n"
+"[/codeblock]\n"
+"[b]AVISO:[/b] Por conta da forma que é implementada, essa função retorna "
+"[code]0[/code] ao invés de [code]1[/code] para valores não positivos de "
+"[code]value[/code] (na verdade, 1 é a menor potência inteira de 2)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -710,6 +1130,14 @@ msgid ""
"[/codeblock]\n"
"This is the inverse of [method char]."
msgstr ""
+"Retorna um número inteiro que representa o ponto de código Unicode do "
+"caractere Unicode fornecido [code]char[/code].\n"
+"[codeblock]\n"
+"a = ord(\"A\") # a é igual a 65\n"
+"a = ord(\"a\") # a é igual a 97\n"
+"a = ord(\"€\") # a é igual a 8364\n"
+"[/codeblock]\n"
+"Este é o inverso de [method char]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -731,6 +1159,24 @@ msgid ""
"[/codeblock]\n"
"See also [JSON] for an alternative way to parse JSON text."
msgstr ""
+"Converte texto JSON para uma Variant. (Use [method typeof] para verificar se "
+"o tipo da Variant é o esperado.)\n"
+"[b]Nota:[/b] A especificação JSON não define tipos integer (números "
+"inteiros) ou float (números reais), mas apenas um tipo numérico [i]number[/"
+"i]. Portanto, ao interpretar um texto JSON todos os valores numéricos serão "
+"convertidos para o tipo [float].\n"
+"[b]Nota:[/b] Objetos JSON não preservam a ordem de chaves igual os "
+"Dictionary do Godot, então, não pode depender que chaves estejam numa certa "
+"ordem se um dicionário for construído de JSON. Por outro lado, listas JSON "
+"retém a ordem dos elementos dele:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Imprime \"hello\"\n"
+"else:\n"
+" push_error(\"Resultados inesperados.\")\n"
+"[/codeblock]\n"
+"Veja também [JSON] para uma forma alternativa de interpretar textos JSON."
#: modules/gdscript/doc_classes/@GDScript.xml
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -739,6 +1185,9 @@ msgid ""
"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
"cartesian coordinate system (X and Y axis)."
msgstr ""
+"Converte um ponto 2D expresso no sistema de coordenadas polar (uma distância "
+"da origem [code]r[/code] e um ângulo [code]th[/code]) para o sistema de "
+"coordenadas cartesiano (Eixos X e Y)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -759,6 +1208,22 @@ msgid ""
" 3 0 0\n"
"[/codeblock]"
msgstr ""
+"Retorna o módulo inteiro de [code]a/b[/code] que segue na mesma direção no "
+"positivo e negativo.\n"
+"[codeblock]\n"
+"for i in range(-3, 4):\n"
+" print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
+"[/codeblock]\n"
+"Produz:\n"
+"[codeblock]\n"
+"-3 0 0\n"
+"-2 -2 1\n"
+"-1 -1 2\n"
+" 0 0 0\n"
+" 1 1 1\n"
+" 2 2 2\n"
+" 3 0 0\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -768,6 +1233,11 @@ msgid ""
"pow(2, 5) # Returns 32.0\n"
"[/codeblock]"
msgstr ""
+"Retorna o resultado de [code]base[/code] elevado à potência [code]exp[/"
+"code].\n"
+"[codeblock]\n"
+"pow(2, 5) # Retorna 32\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -784,6 +1254,18 @@ msgid ""
"var diamond = preload(\"res://diamond.tscn\").instance()\n"
"[/codeblock]"
msgstr ""
+"Retorna um [Resource] do sistema de ficheiros localizado em [code]path[/"
+"code]. O recurso é carregado durante a interpretação do script, isto é, "
+"carrega com o script e [method preload] age como referência ao recurso. Note "
+"que esse método requer um caminho absoluto. Se quiser carregar um recurso de "
+"um caminho dinâmico/variável, use [method load].\n"
+"[b]Nota:[/b] Caminhos de recursos podem ser obtidos clicando com o botão "
+"direito num recurso no painel Ficheiros e escolhendo \"Copiar Caminho\" ou "
+"arrastando um ficheiro do painel Ficheiros para dentro do script.\n"
+"[codeblock]\n"
+"# Instanciar a cena.\n"
+"var diamond = preload(\"res://diamond.tscn\").instance()\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -798,10 +1280,21 @@ msgid ""
"distinguishes them from print messages used for debugging purposes, while "
"also displaying a stack trace when an error or warning is printed."
msgstr ""
+"Converte um ou mais argumentos de qualquer tipo para string da melhor "
+"maneira possível e imprime no console\n"
+"[codeblock]\n"
+"a = [1, 2, 3]\n"
+"print(\"a\", \"=\", a) # Imprime a=[1, 2, 3]\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Considere usar [method push_error] e [method push_warning] para "
+"imprimir mensagens de erro e aviso ao invés de [method print]. Isso os "
+"distinguirá de impressões com propósito de depuração e também mostrará um "
+"rastreamento de pilha quando um erro ou aviso é impresso ."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Like [method print], but prints only when used in debug mode."
msgstr ""
+"Igual [method print], mas só imprime quando usado em modo de depuração."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -812,6 +1305,12 @@ msgid ""
"Frame 0 - res://test.gd:16 in function '_process'\n"
"[/codeblock]"
msgstr ""
+"Imprime a pilha de chamadas no local do código, só funciona com o depurador "
+"ativado.\n"
+"Saída no console vai parecer assim:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -821,6 +1320,11 @@ msgid ""
"printerr(\"prints to stderr\")\n"
"[/codeblock]"
msgstr ""
+"Imprime um ou mais argumentos da melhor forma possível como um erro no "
+"console.\n"
+"[codeblock]\n"
+"printerr(\"imprime para o stderr\")\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -835,6 +1339,16 @@ msgid ""
"prints to the terminal. If you need to print in the editor, use another "
"method, such as [method print]."
msgstr ""
+"Imprime um ou mais argumentos da melhor forma possível para o console. Uma "
+"nova linha não será adicionada ao fim.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Imprime AB\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Por conta de limitações com o console integrado do Godot, esse "
+"método só imprime para o terminal. Se precisar imprimir ao editor, use outro "
+"método, como o [method print]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -844,6 +1358,11 @@ msgid ""
"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
"[/codeblock]"
msgstr ""
+"Imprime um ou mais argumentos para o console com um espaço entre cada "
+"argumento.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # imprime A B C\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -853,6 +1372,11 @@ msgid ""
"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
"[/codeblock]"
msgstr ""
+"Imprime um ou mais argumentos para o console com um caractere de tabulação "
+"entre cada argumento.\n"
+"[codeblock]\n"
+"printt(\"A\", \"B\", \"C\") # Imprime A\tB\tC\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -866,6 +1390,15 @@ msgid ""
"print an error message and pause project execution in debug builds, use "
"[code]assert(false, \"test error\")[/code] instead."
msgstr ""
+"Envia uma mensagem de erro para o depurador integrado do Godot e para o "
+"terminal do sistema operacional.\n"
+"[codeblock]\n"
+"push_error(\"test error\") # Imprime \"test error\" para o depurador e o "
+"terminal como uma chamada de erro\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Erros impressos desse jeito não pausam a execução do projeto. "
+"Para imprimir uma mensagem de erro e pausar a execução do projeto em builds "
+"de debug, use [code]assert(false, \"test error\")[/code] ao invés."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -876,6 +1409,12 @@ msgid ""
"terminal as warning call\n"
"[/codeblock]"
msgstr ""
+"Envia uma mensagem de aviso para o depurador integrado do Godot e para o "
+"terminal do sistema operacional.\n"
+"[codeblock]\n"
+"push_warning(\"test warning\") # Imprime \"test warning\" para o depurador e "
+"o terminal como uma chamada de aviso\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -884,6 +1423,10 @@ msgid ""
"rad2deg(0.523599) # Returns 30.0\n"
"[/codeblock]"
msgstr ""
+"Converte um ângulo representado em radianos para graus.\n"
+"[codeblock]\n"
+"rad2deg(0.523599) # Retorna 30.0\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -893,6 +1436,12 @@ msgid ""
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
"[/codeblock]"
msgstr ""
+"Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
+"[code]to[/code].\n"
+"[codeblock]\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # Imprime por exemplo 0.135591 "
+"0.405263\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -901,6 +1450,10 @@ msgid ""
"pseudo random number generator. The internal state of the current "
"implementation is 64 bits."
msgstr ""
+"Aleatório por semente: passe um [code]seed[/code] e uma lista com ambos "
+"número e nova semente é retornada. \"Semente\" aqui refere-se ao estado "
+"interno do gerador de números pseudo-aleatório. O estado interno da "
+"implementação atual é 64 bits."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -909,6 +1462,10 @@ msgid ""
"randf() # Returns e.g. 0.375671\n"
"[/codeblock]"
msgstr ""
+"Retorna um número real aleatório no intervalo [code][0, 1][/code].\n"
+"[codeblock]\n"
+"randf() # Retorna por exemplo 0.375671\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -922,6 +1479,15 @@ msgid ""
"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
"[/codeblock]"
msgstr ""
+"Devolve um número inteiro aleatório sem sinal de 32 bits. Use o resto para "
+"obter um valor aleatório no intervalo [code][0, N - 1][/code] (onde N é "
+"menor que 2^32).\n"
+"[codeblock].\n"
+"randi() # Retorna um inteiro aleatório entre 0 e 2^32 - 1\n"
+"randi() % 20 # Retorna um número inteiro aleatório entre 0 e 19\n"
+"randi() % 100 # Retorna um número inteiro aleatório entre 0 e 99\n"
+"randi() % 100 + 1 # Retorna um inteiro aleatório entre 1 e 100\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -932,6 +1498,12 @@ msgid ""
" randomize()\n"
"[/codeblock]"
msgstr ""
+"Randomiza a semente (ou o estado interno) do gerador de números aleatórios. "
+"Implementação atual ressemea usando um número baseado no tempo.\n"
+"[codeblock]\n"
+"func _ready():\n"
+"\trandomize()\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -983,6 +1555,11 @@ msgid ""
"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
"[/codeblock]"
msgstr ""
+"Mapeia um [code]value[/code] do intervalo [code][istart, istop][/code] para "
+"o intervalo [code][ostart, ostop][/code].\n"
+"[codeblock]\n"
+"range_lerp(75, 0, 100, -1, 1) # Retorna 0.5\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1004,6 +1581,11 @@ msgid ""
"seed(my_seed.hash())\n"
"[/codeblock]"
msgstr ""
+"Define a semente para o gerador de números aleatórios.\n"
+"[codeblock]\n"
+"my_seed = \"Godot Rocks\"\n"
+"seed(my_seed.hash())\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1015,6 +1597,13 @@ msgid ""
"sign(6) # Returns 1\n"
"[/codeblock]"
msgstr ""
+"Retorna o sinal de [code]s[/code]: -1 ou 1. Retorna 0 se [code]s[/code] for "
+"0.\n"
+"[codeblock]\n"
+"sign(-6) # Retorna -1\n"
+"sign(0) # Retorna 0\n"
+"sign(6) # Retorna 1\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1023,6 +1612,10 @@ msgid ""
"sin(0.523599) # Returns 0.5\n"
"[/codeblock]"
msgstr ""
+"Retorna o seno do ângulo [code]s[/code] em radianos.\n"
+"[codeblock]\n"
+"sin(0.523599) # Retorna 0.5\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1032,6 +1625,11 @@ msgid ""
"sinh(a) # Returns 0.75\n"
"[/codeblock]"
msgstr ""
+"Retorna o seno hiperbólico de [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # Retorna 0.693147\n"
+"sinh(a) # Retorna 0.75\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1116,6 +1714,13 @@ msgid ""
"print(b[\"a\"]) # Prints 1\n"
"[/codeblock]"
msgstr ""
+"Converte um string formatado que foi retornado por [method var2str] para o "
+"valor original.\n"
+"[codeblock]\n"
+"a = '{ \"a\": 1, \"b\": 2 }'\n"
+"b = str2var(a)\n"
+"print(b[\"a\"]) # Imprime 1\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1124,6 +1729,10 @@ msgid ""
"tan(deg2rad(45)) # Returns 1\n"
"[/codeblock]"
msgstr ""
+"Retorna a tangente do ângulo [code]s[/code] em radianos.\n"
+"[codeblock]\n"
+"tan(deg2rad(45)) # Retorna 1\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1151,6 +1760,21 @@ msgid ""
"text will convert all numerical values to [float] types.\n"
"See also [JSON] for an alternative way to convert a [Variant] to JSON text."
msgstr ""
+"Converte uma [Variant] [code]var[/code] para texto JSON e retorna o "
+"resultado. Útil para serializar dados para guardar ou enviar pela rede.\n"
+"[codeblock]\n"
+"# Ambos números a seguir são inteiros\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
+"# Ambos números acima são floats, mesmo se são exibidos sem pontos "
+"decimais.\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] A especificação JSON não define os tipos inteiro ou float, mas "
+"apenas um tipo [i]number[/i]. Portanto, converter uma [Variant] para texto "
+"JSON converterá todos os valores numéricos para tipos [float].\n"
+"Veja também [JSON] para uma forma alternativa de converter uma [Variant] "
+"para texto JSON."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1173,6 +1797,15 @@ msgid ""
" print(\"unexpected results\")\n"
"[/codeblock]"
msgstr ""
+"Retorna o tipo interno do objeto Variant fornecido, usando os valores em "
+"[enum Variant.Type].\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Imprime a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1187,6 +1820,16 @@ msgid ""
" push_error(\"Invalid JSON: \" + v)\n"
"[/codeblock]"
msgstr ""
+"Verifica se [code]json[/code] contém dados JSON válidos. Retorna um String "
+"vazio se válido, ou uma mensagem de erro caso contrário.\n"
+"[codeblock]\n"
+"j = to_json([1, 2, 3])\n"
+"v = validate_json(j)\n"
+"if not v:\n"
+" print(\"Valid JSON.\")\n"
+"else:\n"
+" push_error(\"Invalid JSON: \" + v)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1194,6 +1837,9 @@ msgid ""
"[code]true[/code] encoding objects is allowed (and can potentially include "
"code)."
msgstr ""
+"Codifica o valor de uma variável como uma lista de bytes. Quando "
+"[code]full_objects[/code] for [code]true[/code] a codificação de objetos "
+"será permitida (e pode incluir código)."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1211,6 +1857,19 @@ msgid ""
"}\n"
"[/codeblock]"
msgstr ""
+"Converte uma Variant [code]var[/code] para um string formatado que pode ser "
+"convertido de volta com [method str2var].\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"print(var2str(a))\n"
+"[/codeblock]\n"
+"imprime\n"
+"[codeblock]\n"
+"{\n"
+"\"a\": 1,\n"
+"\"b\": 2\n"
+"}\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1221,6 +1880,12 @@ msgid ""
"something else. However, until the object is actually destroyed the weak "
"reference may return the object even if there are no strong references to it."
msgstr ""
+"Retorna uma referência fraca a um objeto.\n"
+"Uma referência fraca a um objeto não é suficiente para mantê-lo em memória: "
+"quando as únicas referências a um referente são referências fracas, a coleta "
+"de lixo estará livre para destruir o referente e reusar a memória para algo "
+"diferente. Entretanto, até o objeto for realmente destruído a referência "
+"fraca pode retornar o objeto, mesmo se não houverem referências fortes a ele."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1244,6 +1909,25 @@ msgid ""
"[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
"by giving the user control over the minimum value."
msgstr ""
+"Envolve [code]value[/code] de ponto flutuante entre [code]min[/code] e "
+"[code]max[/code].\n"
+"Útil para criar comportamentos como loops e superfícies infinitas.\n"
+"[codeblock]\n"
+"# Loop infinito entre 5.0 e 9.9\n"
+"value = wrapf(value + 0.1, 5.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Rotação infinita (em radianos)\n"
+"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Rotação infinita (em radianos)\n"
+"angle = wrapf(angle + 0.1, -PI, PI)\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Se [code]min[/code] for [code]0[/code], isso é equivalente a "
+"[method fposmod], então prefira o uso dele.\n"
+"[code]wrapf[/code] é mais flexível que usar [method fposmod] dando ao "
+"utilizador o controle sobre o valor mínimo."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1263,6 +1947,21 @@ msgid ""
"[code]wrapi[/code] is more flexible than using the [method posmod] approach "
"by giving the user control over the minimum value."
msgstr ""
+"Envolve um [code]value[/code] inteiro entre [code]min[/code] e [code]max[/"
+"code].\n"
+"Útil para a criação de loops ou superfícies infinitas.\n"
+"[codeblock]\n"
+"# Loop infinito entre 5 e 9\n"
+"frame = wrapi(frame + 1, 5, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# o resultado é -2\n"
+"var resultado = wrapi(-6, -5, -1)\n"
+"[/codeblock]\n"
+"[b]Nota:[/b] Se [code]min[/code] for [code]0[/code], isso é equivalente a "
+"[method posmod], então prefira o uso dele.\n"
+"[code]wrapi[/code] é mais flexível que usar [method posmod] dando ao "
+"utilizador o controle sobre o valor mínimo."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1308,18 +2007,63 @@ msgid ""
"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
"\"idle_frame\")[/code] from the above example."
msgstr ""
+"Para a execução da função e retorna o atual estado suspenso para a função de "
+"chamada.\n"
+"Da função de chamada, chama [method GDScriptFunctionState.resume] no estado "
+"para resumir a execução. Isso invalida o estado. De dentro da função "
+"retomada, [code]yield()[/code] retorna o que quer que tenha sido passado na "
+"chamada de [code]resume()[/code].\n"
+"Se passados um objeto e um sinal, a execução é retomada quando o objeto "
+"emite o sinal passado. Nesse caso, [code]yield()[/code] retorna o argumento "
+"passado em [code]emit_signal()[/code] se o sinal receber somente um "
+"argumento, ou um array contendo todos os argumentos passados para "
+"[code]emit_signal()[/code] se o sinal receber múltiplos argumentos.\n"
+"Também pode usar [code]yield[/code] para esperar uma função terminar:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # esperando até que a função "
+"countdown() termine\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # retorna um objeto "
+"GDScriptFunctionState para _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# imprime:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"Quando estiver usando yield() numa função, o sinal [code]completed[/code] "
+"será emitido automaticamente quando a função retornar. Isso pode, portanto, "
+"ser usado como parâmetro para o [code]signal[/code] do método [code]yield[/"
+"code] que está sendo retomado.\n"
+"Para usar yield() numa função, a função resultante também precisa retornar "
+"um [code]GDScriptFunctionState[/code]. Note o [code]yield(get_tree(), "
+"\"idle_frame\")[/code] no exemplo acima."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Constant that represents how many times the diameter of a circle fits around "
"its perimeter. This is equivalent to [code]TAU / 2[/code]."
msgstr ""
+"Constante que representa quantas vezes o diâmetro de um círculo se encaixa "
+"em torno do perímetro dele. Isto equivale a [code]TAU / 2[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"The circle constant, the circumference of the unit circle in radians. This "
"is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
msgstr ""
+"A constante do círculo, a circunferência do círculo unitário em radianos. "
+"Isto é equivalente a [code]PI * 2[/code] ou 360 graus em rotações."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1334,6 +2078,16 @@ msgid ""
"code] will not result in [constant INF] and will result in a run-time error "
"instead."
msgstr ""
+"Ponto flutuante positivo infinito. Esse é o resultado de uma divisão em "
+"ponto flutuante quando o divisor é [code]0.0[/code]. Para infinito negativo, "
+"use [code]-INF[/code]. Dividir por [code]-0.0[/code] irá resultar num "
+"infinito negativo se o numerador for positivo, então, dividir por [code]0.0[/"
+"code] não é o mesmo que dividir por [code]-0.0[/code] (mesmo que [code]0.0 "
+"== -0.0[/code] retorne [code]true[/code]).\n"
+"[b]Note:[/b] Infinito numérico é apenas um conceito para números em ponto "
+"flutuante e não tem equivalente para inteiros. Dividir um número inteiro por "
+"[code]0[/code] não resultará em [constant INF] e resultará num erro em tempo "
+"de execução."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1347,10 +2101,19 @@ msgid ""
"[code]0[/code] will not result in [constant NAN] and will result in a run-"
"time error instead."
msgstr ""
+"\"Not a Number\" (Não é um número), um valor de ponto-flutuante inválido. "
+"[constant NAN] tem propriedades especiais, incluindo que ele não é igual a "
+"ele mesmo ([code]NAN == NAN[/code] retorna [code]false[/code]). Ele é o "
+"retorno de algumas operações inválidas, como dividir o ponto flutuante "
+"[code]0.0[/code] por [code]0.0[/code].\n"
+"[b]Nota:[/b] \"Not a Number\" é apenas um conceito com números de ponto "
+"flutuante e não tem equivalência para inteiros. Dividir um inteiro [code]0[/"
+"code] por [code]0[/code] não vai resultar [constant NAN] ao invés disso "
+"resultará num erro de execução."
#: doc/classes/@GlobalScope.xml
msgid "Global scope constants and variables."
-msgstr ""
+msgstr "Constantes e variáveis de escopo global."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -1366,19 +2129,19 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The [AudioServer] singleton."
-msgstr ""
+msgstr "O singleton [AudioServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [CameraServer] singleton."
-msgstr ""
+msgstr "O singleton [CameraServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [ClassDB] singleton."
-msgstr ""
+msgstr "O singleton [ClassDB]."
#: doc/classes/@GlobalScope.xml
msgid "The [Engine] singleton."
-msgstr ""
+msgstr "O singleton [Engine]."
#: doc/classes/@GlobalScope.xml
msgid "The [Geometry] singleton."
@@ -1386,47 +2149,62 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The [IP] singleton."
-msgstr ""
+msgstr "O singleton [IP]."
#: doc/classes/@GlobalScope.xml
msgid "The [Input] singleton."
-msgstr ""
+msgstr "O singleton [Input]."
#: doc/classes/@GlobalScope.xml
msgid "The [InputMap] singleton."
-msgstr ""
+msgstr "O singleton [InputMap]."
#: doc/classes/@GlobalScope.xml
msgid "The [JSON] singleton."
-msgstr ""
+msgstr "O singleton [JSON]."
#: doc/classes/@GlobalScope.xml
msgid ""
"The [JavaClassWrapper] singleton.\n"
"[b]Note:[/b] Only implemented on Android."
msgstr ""
+"O singleton [JavaClassWrapper].\n"
+"[b]Nota:[/b] Implementado apenas no Android."
#: doc/classes/@GlobalScope.xml
msgid ""
"The [JavaScript] singleton.\n"
"[b]Note:[/b] Only implemented on HTML5."
msgstr ""
+"O singleton [JavaScript].\n"
+"[b]Nota:[/b] Implementado apenas em HTML5."
#: doc/classes/@GlobalScope.xml
msgid "The [Marshalls] singleton."
-msgstr ""
+msgstr "O singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
-msgstr ""
+#, fuzzy
+msgid "The [Navigation2DServer] singleton."
+msgstr "O singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr "O singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "O singleton [TranslationServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
-msgstr ""
+msgstr "O singleton [OS]."
#: doc/classes/@GlobalScope.xml
msgid "The [Performance] singleton."
-msgstr ""
+msgstr "O singleton [Performance]."
#: doc/classes/@GlobalScope.xml
msgid "The [Physics2DServer] singleton."
@@ -1438,15 +2216,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The [ProjectSettings] singleton."
-msgstr ""
+msgstr "O singleton [ProjectSettings]."
#: doc/classes/@GlobalScope.xml
msgid "The [ResourceLoader] singleton."
-msgstr ""
+msgstr "O singleton [ResourceLoader]."
#: doc/classes/@GlobalScope.xml
msgid "The [ResourceSaver] singleton."
-msgstr ""
+msgstr "O singleton [ResourceSaver]."
#: doc/classes/@GlobalScope.xml
msgid "The [Time] singleton."
@@ -1454,11 +2232,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The [TranslationServer] singleton."
-msgstr ""
+msgstr "O singleton [TranslationServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [VisualScriptEditor] singleton."
-msgstr ""
+msgstr "O singleton [VisualScriptEditor]."
#: doc/classes/@GlobalScope.xml
msgid "The [VisualServer] singleton."
@@ -1467,71 +2245,90 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Margem esquerda, geralmente usada para classes derivadas de [Control] ou "
+"[StyleBox]."
#: doc/classes/@GlobalScope.xml
msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Margem superior, geralmente usada para classes derivadas de [Control] ou "
+"[StyleBox]."
#: doc/classes/@GlobalScope.xml
msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Margem direita, geralmente usada para classes derivadas de [Control] ou "
+"[StyleBox]."
#: doc/classes/@GlobalScope.xml
msgid ""
"Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
+"Margem inferior, geralmente usada para classes derivadas de [Control] ou "
+"[StyleBox]."
#: doc/classes/@GlobalScope.xml
msgid "Top-left corner."
-msgstr ""
+msgstr "Canto superior esquerdo."
#: doc/classes/@GlobalScope.xml
msgid "Top-right corner."
-msgstr ""
+msgstr "Canto superior direito."
#: doc/classes/@GlobalScope.xml
msgid "Bottom-right corner."
-msgstr ""
+msgstr "Canto inferior direito."
#: doc/classes/@GlobalScope.xml
msgid "Bottom-left corner."
-msgstr ""
+msgstr "Canto inferior esquerdo."
#: doc/classes/@GlobalScope.xml
msgid ""
"General vertical alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
+"Alinhamento vertical geral, normalmente usado para [Separator], [ScrollBar], "
+"[Slider], etc."
#: doc/classes/@GlobalScope.xml
msgid ""
"General horizontal alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
+"Alinhamento horizontal geral, normalmente usado para [Separator], "
+"[ScrollBar], [Slider], etc."
#: doc/classes/@GlobalScope.xml
msgid "Horizontal left alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento horizontal à esquerda, geralmente para classes derivadas de "
+"texto."
#: doc/classes/@GlobalScope.xml
msgid "Horizontal center alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento horizontal central, geralmente para classes derivadas de texto."
#: doc/classes/@GlobalScope.xml
msgid "Horizontal right alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento horizontal à direita, geralmente para classes derivadas de texto."
#: doc/classes/@GlobalScope.xml
msgid "Vertical top alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento vertical superior, geralmente para classes derivadas de texto."
#: doc/classes/@GlobalScope.xml
msgid "Vertical center alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento vertical central, geralmente para classes derivadas de texto."
#: doc/classes/@GlobalScope.xml
msgid "Vertical bottom alignment, usually for text-derived classes."
msgstr ""
+"Alinhamento vertical inferior, geralmente para classes derivadas de texto."
#: doc/classes/@GlobalScope.xml
msgid "Scancodes with this bit applied are non-printable."
@@ -1539,11 +2336,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Escape key."
-msgstr ""
+msgstr "Tecla Escape."
#: doc/classes/@GlobalScope.xml
msgid "Tab key."
-msgstr ""
+msgstr "Tecla Tab."
#: doc/classes/@GlobalScope.xml
msgid "Shift+Tab key."
@@ -1551,260 +2348,260 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Backspace key."
-msgstr ""
+msgstr "Tecla Backspace."
#: doc/classes/@GlobalScope.xml
msgid "Return key (on the main keyboard)."
-msgstr ""
+msgstr "Tecla Return (no teclado principal)."
#: doc/classes/@GlobalScope.xml
msgid "Enter key on the numeric keypad."
-msgstr ""
+msgstr "Tecla Enter no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Insert key."
-msgstr ""
+msgstr "Tecla Insert."
#: doc/classes/@GlobalScope.xml
msgid "Delete key."
-msgstr ""
+msgstr "Tecla Delete."
#: doc/classes/@GlobalScope.xml
msgid "Pause key."
-msgstr ""
+msgstr "Tecla Pause."
#: doc/classes/@GlobalScope.xml
msgid "Print Screen key."
-msgstr ""
+msgstr "Tecla Print Screen."
#: doc/classes/@GlobalScope.xml
msgid "System Request key."
-msgstr ""
+msgstr "Tecla System Request."
#: doc/classes/@GlobalScope.xml
msgid "Clear key."
-msgstr ""
+msgstr "Tecla Clear."
#: doc/classes/@GlobalScope.xml
msgid "Home key."
-msgstr ""
+msgstr "Tecla Home."
#: doc/classes/@GlobalScope.xml
msgid "End key."
-msgstr ""
+msgstr "Tecla End."
#: doc/classes/@GlobalScope.xml
msgid "Left arrow key."
-msgstr ""
+msgstr "Seta para a esquerda."
#: doc/classes/@GlobalScope.xml
msgid "Up arrow key."
-msgstr ""
+msgstr "Seta para cima."
#: doc/classes/@GlobalScope.xml
msgid "Right arrow key."
-msgstr ""
+msgstr "Seta para a direita."
#: doc/classes/@GlobalScope.xml
msgid "Down arrow key."
-msgstr ""
+msgstr "Seta para baixo."
#: doc/classes/@GlobalScope.xml
msgid "Page Up key."
-msgstr ""
+msgstr "Tecla Page Up."
#: doc/classes/@GlobalScope.xml
msgid "Page Down key."
-msgstr ""
+msgstr "Tecla Page Down."
#: doc/classes/@GlobalScope.xml
msgid "Shift key."
-msgstr ""
+msgstr "Tecla Shift."
#: doc/classes/@GlobalScope.xml
msgid "Control key."
-msgstr ""
+msgstr "Tecla Control."
#: doc/classes/@GlobalScope.xml
msgid "Meta key."
-msgstr ""
+msgstr "Tecla Meta."
#: doc/classes/@GlobalScope.xml
msgid "Alt key."
-msgstr ""
+msgstr "Tecla Alt."
#: doc/classes/@GlobalScope.xml
msgid "Caps Lock key."
-msgstr ""
+msgstr "Tecla Caps Lock."
#: doc/classes/@GlobalScope.xml
msgid "Num Lock key."
-msgstr ""
+msgstr "Tecla Num Lock."
#: doc/classes/@GlobalScope.xml
msgid "Scroll Lock key."
-msgstr ""
+msgstr "Tecla Scroll Lock."
#: doc/classes/@GlobalScope.xml
msgid "F1 key."
-msgstr ""
+msgstr "Tecla F1."
#: doc/classes/@GlobalScope.xml
msgid "F2 key."
-msgstr ""
+msgstr "Tecla F2."
#: doc/classes/@GlobalScope.xml
msgid "F3 key."
-msgstr ""
+msgstr "Tecla F3."
#: doc/classes/@GlobalScope.xml
msgid "F4 key."
-msgstr ""
+msgstr "Tecla F4."
#: doc/classes/@GlobalScope.xml
msgid "F5 key."
-msgstr ""
+msgstr "Tecla F5."
#: doc/classes/@GlobalScope.xml
msgid "F6 key."
-msgstr ""
+msgstr "Tecla F6."
#: doc/classes/@GlobalScope.xml
msgid "F7 key."
-msgstr ""
+msgstr "Tecla F7."
#: doc/classes/@GlobalScope.xml
msgid "F8 key."
-msgstr ""
+msgstr "Tecla F8."
#: doc/classes/@GlobalScope.xml
msgid "F9 key."
-msgstr ""
+msgstr "Tecla F9."
#: doc/classes/@GlobalScope.xml
msgid "F10 key."
-msgstr ""
+msgstr "Tecla F10."
#: doc/classes/@GlobalScope.xml
msgid "F11 key."
-msgstr ""
+msgstr "Tecla F11."
#: doc/classes/@GlobalScope.xml
msgid "F12 key."
-msgstr ""
+msgstr "Tecla F12."
#: doc/classes/@GlobalScope.xml
msgid "F13 key."
-msgstr ""
+msgstr "Tecla F13."
#: doc/classes/@GlobalScope.xml
msgid "F14 key."
-msgstr ""
+msgstr "Tecla F14."
#: doc/classes/@GlobalScope.xml
msgid "F15 key."
-msgstr ""
+msgstr "Tecla F15."
#: doc/classes/@GlobalScope.xml
msgid "F16 key."
-msgstr ""
+msgstr "Tecla F16."
#: doc/classes/@GlobalScope.xml
msgid "Multiply (*) key on the numeric keypad."
-msgstr ""
+msgstr "Tecla de multiplicação (*) no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Divide (/) key on the numeric keypad."
-msgstr ""
+msgstr "Tecla de divisão (/) no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Subtract (-) key on the numeric keypad."
-msgstr ""
+msgstr "Tecla de subtração (-) no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Period (.) key on the numeric keypad."
-msgstr ""
+msgstr "Tecla de ponto (.) No teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Add (+) key on the numeric keypad."
-msgstr ""
+msgstr "Tecla de adição (+) no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 0 on the numeric keypad."
-msgstr ""
+msgstr "Número 0 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 1 on the numeric keypad."
-msgstr ""
+msgstr "Número 1 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 2 on the numeric keypad."
-msgstr ""
+msgstr "Número 2 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 3 on the numeric keypad."
-msgstr ""
+msgstr "Número 3 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 4 on the numeric keypad."
-msgstr ""
+msgstr "Número 4 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 5 on the numeric keypad."
-msgstr ""
+msgstr "Número 5 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 6 on the numeric keypad."
-msgstr ""
+msgstr "Número 6 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 7 on the numeric keypad."
-msgstr ""
+msgstr "Número 7 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 8 on the numeric keypad."
-msgstr ""
+msgstr "Número 8 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Number 9 on the numeric keypad."
-msgstr ""
+msgstr "Número 9 no teclado numérico."
#: doc/classes/@GlobalScope.xml
msgid "Left Super key (Windows key)."
-msgstr ""
+msgstr "Tecla Super esquerda (tecla Windows)."
#: doc/classes/@GlobalScope.xml
msgid "Right Super key (Windows key)."
-msgstr ""
+msgstr "Tecla Super direita (tecla Windows)."
#: doc/classes/@GlobalScope.xml
msgid "Context menu key."
-msgstr ""
+msgstr "Tecla de menu de contexto."
#: doc/classes/@GlobalScope.xml
msgid "Left Hyper key."
-msgstr ""
+msgstr "Tecla Hyper esquerda."
#: doc/classes/@GlobalScope.xml
msgid "Right Hyper key."
-msgstr ""
+msgstr "Tecla Hyper direita."
#: doc/classes/@GlobalScope.xml
msgid "Help key."
-msgstr ""
+msgstr "Tecla Help."
#: doc/classes/@GlobalScope.xml
msgid "Left Direction key."
-msgstr ""
+msgstr "Tecla de direção esquerda."
#: doc/classes/@GlobalScope.xml
msgid "Right Direction key."
-msgstr ""
+msgstr "Tecla de direção direita."
#: doc/classes/@GlobalScope.xml
msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
-msgstr ""
+msgstr "Tecla Voltar Media. Não confundir com tecla Voltar no device Android."
#: doc/classes/@GlobalScope.xml
msgid "Media forward key."
@@ -1812,7 +2609,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Media stop key."
-msgstr ""
+msgstr "Tecla de parada de mídia."
#: doc/classes/@GlobalScope.xml
msgid "Media refresh key."
@@ -1820,711 +2617,711 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Volume down key."
-msgstr ""
+msgstr "Tecla de diminuir o volume."
#: doc/classes/@GlobalScope.xml
msgid "Mute volume key."
-msgstr ""
+msgstr "Tecla de volume mudo."
#: doc/classes/@GlobalScope.xml
msgid "Volume up key."
-msgstr ""
+msgstr "Tecla de aumentar o volume."
#: doc/classes/@GlobalScope.xml
msgid "Bass Boost key."
-msgstr ""
+msgstr "Tecla Bass Boost."
#: doc/classes/@GlobalScope.xml
msgid "Bass up key."
-msgstr ""
+msgstr "Tecla de aumentar grave."
#: doc/classes/@GlobalScope.xml
msgid "Bass down key."
-msgstr ""
+msgstr "Tecla de diminuir grave."
#: doc/classes/@GlobalScope.xml
msgid "Treble up key."
-msgstr ""
+msgstr "Tecla de aumentar agudo."
#: doc/classes/@GlobalScope.xml
msgid "Treble down key."
-msgstr ""
+msgstr "Tecla de diminuir agudo."
#: doc/classes/@GlobalScope.xml
msgid "Media play key."
-msgstr ""
+msgstr "Tecla de reprodução de mídia."
#: doc/classes/@GlobalScope.xml
msgid "Previous song key."
-msgstr ""
+msgstr "Tecla de música anterior."
#: doc/classes/@GlobalScope.xml
msgid "Next song key."
-msgstr ""
+msgstr "Tecla de próxima música."
#: doc/classes/@GlobalScope.xml
msgid "Media record key."
-msgstr ""
+msgstr "Tecla de gravação de mídia."
#: doc/classes/@GlobalScope.xml
msgid "Home page key."
-msgstr ""
+msgstr "Tecla de página inicial."
#: doc/classes/@GlobalScope.xml
msgid "Favorites key."
-msgstr ""
+msgstr "Tecla de favoritos."
#: doc/classes/@GlobalScope.xml
msgid "Search key."
-msgstr ""
+msgstr "Tecla de pesquisa."
#: doc/classes/@GlobalScope.xml
msgid "Standby key."
-msgstr ""
+msgstr "Tecla Standby."
#: doc/classes/@GlobalScope.xml
msgid "Open URL / Launch Browser key."
-msgstr ""
+msgstr "Tecla de Abrir URL / Iniciar Navegador."
#: doc/classes/@GlobalScope.xml
msgid "Launch Mail key."
-msgstr ""
+msgstr "Tecla de inicialização de Mail."
#: doc/classes/@GlobalScope.xml
msgid "Launch Media key."
-msgstr ""
+msgstr "Tecla de inicialização de mídia."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 0 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 0."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 1 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 1."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 2 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 2."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 3 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 3."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 4 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 4."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 5 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 5."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 6 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 6."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 7 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 7."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 8 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 8."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut 9 key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho 9."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut A key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho A."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut B key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho B."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut C key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho C."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut D key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho D."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut E key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho E."
#: doc/classes/@GlobalScope.xml
msgid "Launch Shortcut F key."
-msgstr ""
+msgstr "Tecla de iniciar Atalho F."
#: doc/classes/@GlobalScope.xml
msgid "Unknown key."
-msgstr ""
+msgstr "Tecla desconhecida."
#: doc/classes/@GlobalScope.xml
msgid "Space key."
-msgstr ""
+msgstr "Tecla de espaço."
#: doc/classes/@GlobalScope.xml
msgid "! key."
-msgstr ""
+msgstr "Tecla !."
#: doc/classes/@GlobalScope.xml
msgid "\" key."
-msgstr ""
+msgstr "Tecla \"."
#: doc/classes/@GlobalScope.xml
msgid "# key."
-msgstr ""
+msgstr "Tecla #."
#: doc/classes/@GlobalScope.xml
msgid "$ key."
-msgstr ""
+msgstr "Tecla $."
#: doc/classes/@GlobalScope.xml
msgid "% key."
-msgstr ""
+msgstr "Tecla %."
#: doc/classes/@GlobalScope.xml
msgid "& key."
-msgstr ""
+msgstr "Tecla &."
#: doc/classes/@GlobalScope.xml
msgid "' key."
-msgstr ""
+msgstr "Tecla '."
#: doc/classes/@GlobalScope.xml
msgid "( key."
-msgstr ""
+msgstr "Tecla (."
#: doc/classes/@GlobalScope.xml
msgid ") key."
-msgstr ""
+msgstr "Tecla )."
#: doc/classes/@GlobalScope.xml
msgid "* key."
-msgstr ""
+msgstr "Tecla *."
#: doc/classes/@GlobalScope.xml
msgid "+ key."
-msgstr ""
+msgstr "Tecla +."
#: doc/classes/@GlobalScope.xml
msgid ", key."
-msgstr ""
+msgstr "Tecla ,."
#: doc/classes/@GlobalScope.xml
msgid "- key."
-msgstr ""
+msgstr "Tecla -."
#: doc/classes/@GlobalScope.xml
msgid ". key."
-msgstr ""
+msgstr "Tecla .."
#: doc/classes/@GlobalScope.xml
msgid "/ key."
-msgstr ""
+msgstr "Tecla /."
#: doc/classes/@GlobalScope.xml
msgid "Number 0."
-msgstr ""
+msgstr "Número 0."
#: doc/classes/@GlobalScope.xml
msgid "Number 1."
-msgstr ""
+msgstr "Número 1."
#: doc/classes/@GlobalScope.xml
msgid "Number 2."
-msgstr ""
+msgstr "Número 2."
#: doc/classes/@GlobalScope.xml
msgid "Number 3."
-msgstr ""
+msgstr "Número 3."
#: doc/classes/@GlobalScope.xml
msgid "Number 4."
-msgstr ""
+msgstr "Número 4."
#: doc/classes/@GlobalScope.xml
msgid "Number 5."
-msgstr ""
+msgstr "Número 5."
#: doc/classes/@GlobalScope.xml
msgid "Number 6."
-msgstr ""
+msgstr "Número 6."
#: doc/classes/@GlobalScope.xml
msgid "Number 7."
-msgstr ""
+msgstr "Número 7."
#: doc/classes/@GlobalScope.xml
msgid "Number 8."
-msgstr ""
+msgstr "Número 8."
#: doc/classes/@GlobalScope.xml
msgid "Number 9."
-msgstr ""
+msgstr "Número 9."
#: doc/classes/@GlobalScope.xml
msgid ": key."
-msgstr ""
+msgstr "Tecla :."
#: doc/classes/@GlobalScope.xml
msgid "; key."
-msgstr ""
+msgstr "Tecla ;."
#: doc/classes/@GlobalScope.xml
msgid "< key."
-msgstr ""
+msgstr "Tecla <."
#: doc/classes/@GlobalScope.xml
msgid "= key."
-msgstr ""
+msgstr "Tecla =."
#: doc/classes/@GlobalScope.xml
msgid "> key."
-msgstr ""
+msgstr "Tecla >."
#: doc/classes/@GlobalScope.xml
msgid "? key."
-msgstr ""
+msgstr "Tecla ?."
#: doc/classes/@GlobalScope.xml
msgid "@ key."
-msgstr ""
+msgstr "Tecla @."
#: doc/classes/@GlobalScope.xml
msgid "A key."
-msgstr ""
+msgstr "Tecla A."
#: doc/classes/@GlobalScope.xml
msgid "B key."
-msgstr ""
+msgstr "Tecla B."
#: doc/classes/@GlobalScope.xml
msgid "C key."
-msgstr ""
+msgstr "Tecla C."
#: doc/classes/@GlobalScope.xml
msgid "D key."
-msgstr ""
+msgstr "Tecla D."
#: doc/classes/@GlobalScope.xml
msgid "E key."
-msgstr ""
+msgstr "Tecla E."
#: doc/classes/@GlobalScope.xml
msgid "F key."
-msgstr ""
+msgstr "Tecla F."
#: doc/classes/@GlobalScope.xml
msgid "G key."
-msgstr ""
+msgstr "Tecla G."
#: doc/classes/@GlobalScope.xml
msgid "H key."
-msgstr ""
+msgstr "Tecla H."
#: doc/classes/@GlobalScope.xml
msgid "I key."
-msgstr ""
+msgstr "Tecla I."
#: doc/classes/@GlobalScope.xml
msgid "J key."
-msgstr ""
+msgstr "Tecla J."
#: doc/classes/@GlobalScope.xml
msgid "K key."
-msgstr ""
+msgstr "Tecla K."
#: doc/classes/@GlobalScope.xml
msgid "L key."
-msgstr ""
+msgstr "Tecla L."
#: doc/classes/@GlobalScope.xml
msgid "M key."
-msgstr ""
+msgstr "Tecla M."
#: doc/classes/@GlobalScope.xml
msgid "N key."
-msgstr ""
+msgstr "Tecla N."
#: doc/classes/@GlobalScope.xml
msgid "O key."
-msgstr ""
+msgstr "Chave O."
#: doc/classes/@GlobalScope.xml
msgid "P key."
-msgstr ""
+msgstr "Tecla P."
#: doc/classes/@GlobalScope.xml
msgid "Q key."
-msgstr ""
+msgstr "Tecla Q."
#: doc/classes/@GlobalScope.xml
msgid "R key."
-msgstr ""
+msgstr "Tecla R."
#: doc/classes/@GlobalScope.xml
msgid "S key."
-msgstr ""
+msgstr "Tecla S."
#: doc/classes/@GlobalScope.xml
msgid "T key."
-msgstr ""
+msgstr "Tecla T."
#: doc/classes/@GlobalScope.xml
msgid "U key."
-msgstr ""
+msgstr "Tecla U."
#: doc/classes/@GlobalScope.xml
msgid "V key."
-msgstr ""
+msgstr "Tecla V."
#: doc/classes/@GlobalScope.xml
msgid "W key."
-msgstr ""
+msgstr "Tecla W."
#: doc/classes/@GlobalScope.xml
msgid "X key."
-msgstr ""
+msgstr "Tecla X."
#: doc/classes/@GlobalScope.xml
msgid "Y key."
-msgstr ""
+msgstr "Tecla Y."
#: doc/classes/@GlobalScope.xml
msgid "Z key."
-msgstr ""
+msgstr "Tecla Z."
#: doc/classes/@GlobalScope.xml
msgid "[ key."
-msgstr ""
+msgstr "Tecla [."
#: doc/classes/@GlobalScope.xml
msgid "\\ key."
-msgstr ""
+msgstr "Tecla \\."
#: doc/classes/@GlobalScope.xml
msgid "] key."
-msgstr ""
+msgstr "Tecla ]."
#: doc/classes/@GlobalScope.xml
msgid "^ key."
-msgstr ""
+msgstr "Tecla ^."
#: doc/classes/@GlobalScope.xml
msgid "_ key."
-msgstr ""
+msgstr "Tecla _."
#: doc/classes/@GlobalScope.xml
msgid "` key."
-msgstr ""
+msgstr "Tecla `."
#: doc/classes/@GlobalScope.xml
msgid "{ key."
-msgstr ""
+msgstr "Tecla {."
#: doc/classes/@GlobalScope.xml
msgid "| key."
-msgstr ""
+msgstr "Tecla |."
#: doc/classes/@GlobalScope.xml
msgid "} key."
-msgstr ""
+msgstr "Tecla }."
#: doc/classes/@GlobalScope.xml
msgid "~ key."
-msgstr ""
+msgstr "Tecla ~."
#: doc/classes/@GlobalScope.xml
msgid "Non-breakable space key."
-msgstr ""
+msgstr "Tecla de espaço não quebrável."
#: doc/classes/@GlobalScope.xml
msgid "¡ key."
-msgstr ""
+msgstr "Tecla ¡."
#: doc/classes/@GlobalScope.xml
msgid "¢ key."
-msgstr ""
+msgstr "Tecla ¢."
#: doc/classes/@GlobalScope.xml
msgid "£ key."
-msgstr ""
+msgstr "Tecla £."
#: doc/classes/@GlobalScope.xml
msgid "¤ key."
-msgstr ""
+msgstr "Tecla ¤."
#: doc/classes/@GlobalScope.xml
msgid "Â¥ key."
-msgstr ""
+msgstr "Tecla ¥."
#: doc/classes/@GlobalScope.xml
msgid "¦ key."
-msgstr ""
+msgstr "Tecla ¦."
#: doc/classes/@GlobalScope.xml
msgid "§ key."
-msgstr ""
+msgstr "Tecla §."
#: doc/classes/@GlobalScope.xml
msgid "¨ key."
-msgstr ""
+msgstr "Tecla ¨."
#: doc/classes/@GlobalScope.xml
msgid "© key."
-msgstr ""
+msgstr "Tecla ©."
#: doc/classes/@GlobalScope.xml
msgid "ª key."
-msgstr ""
+msgstr "Tecla ª."
#: doc/classes/@GlobalScope.xml
msgid "« key."
-msgstr ""
+msgstr "Tecla «."
#: doc/classes/@GlobalScope.xml
msgid "¬ key."
-msgstr ""
+msgstr "Tecla ¬."
#: doc/classes/@GlobalScope.xml
msgid "Soft hyphen key."
-msgstr ""
+msgstr "Tecla de hífen suave."
#: doc/classes/@GlobalScope.xml
msgid "® key."
-msgstr ""
+msgstr "Tecla ®."
#: doc/classes/@GlobalScope.xml
msgid "¯ key."
-msgstr ""
+msgstr "Tecla ¯."
#: doc/classes/@GlobalScope.xml
msgid "° key."
-msgstr ""
+msgstr "Tecla °."
#: doc/classes/@GlobalScope.xml
msgid "± key."
-msgstr ""
+msgstr "Tecla ±."
#: doc/classes/@GlobalScope.xml
msgid "² key."
-msgstr ""
+msgstr "Tecla ²."
#: doc/classes/@GlobalScope.xml
msgid "³ key."
-msgstr ""
+msgstr "Tecla ³."
#: doc/classes/@GlobalScope.xml
msgid "´ key."
-msgstr ""
+msgstr "Tecla ´."
#: doc/classes/@GlobalScope.xml
msgid "µ key."
-msgstr ""
+msgstr "Tecla µ."
#: doc/classes/@GlobalScope.xml
msgid "¶ key."
-msgstr ""
+msgstr "Tecla ¶."
#: doc/classes/@GlobalScope.xml
msgid "· key."
-msgstr ""
+msgstr "Tecla ·."
#: doc/classes/@GlobalScope.xml
msgid "¸ key."
-msgstr ""
+msgstr "Tecla ¸."
#: doc/classes/@GlobalScope.xml
msgid "¹ key."
-msgstr ""
+msgstr "Tecla ¹."
#: doc/classes/@GlobalScope.xml
msgid "º key."
-msgstr ""
+msgstr "Tecla º."
#: doc/classes/@GlobalScope.xml
msgid "» key."
-msgstr ""
+msgstr "Tecla »."
#: doc/classes/@GlobalScope.xml
msgid "¼ key."
-msgstr ""
+msgstr "Tecla ¼."
#: doc/classes/@GlobalScope.xml
msgid "½ key."
-msgstr ""
+msgstr "Tecla ½."
#: doc/classes/@GlobalScope.xml
msgid "¾ key."
-msgstr ""
+msgstr "Tecla ¾."
#: doc/classes/@GlobalScope.xml
msgid "¿ key."
-msgstr ""
+msgstr "Tecla ¿."
#: doc/classes/@GlobalScope.xml
msgid "À key."
-msgstr ""
+msgstr "Tecla À."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "Â key."
-msgstr ""
+msgstr "Tecla Â."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "Ä key."
-msgstr ""
+msgstr "Tecla Ä."
#: doc/classes/@GlobalScope.xml
msgid "Ã… key."
-msgstr ""
+msgstr "Tecla Ã…."
#: doc/classes/@GlobalScope.xml
msgid "Æ key."
-msgstr ""
+msgstr "Tecla Æ."
#: doc/classes/@GlobalScope.xml
msgid "Ç key."
-msgstr ""
+msgstr "Tecla Ç."
#: doc/classes/@GlobalScope.xml
msgid "È key."
-msgstr ""
+msgstr "Tecla È."
#: doc/classes/@GlobalScope.xml
msgid "É key."
-msgstr ""
+msgstr "Tecla É."
#: doc/classes/@GlobalScope.xml
msgid "Ê key."
-msgstr ""
+msgstr "Tecla Ê."
#: doc/classes/@GlobalScope.xml
msgid "Ë key."
-msgstr ""
+msgstr "Tecla Ë."
#: doc/classes/@GlobalScope.xml
msgid "Ì key."
-msgstr ""
+msgstr "Tecla Ì."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "ÃŽ key."
-msgstr ""
+msgstr "Tecla ÃŽ."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "Ñ key."
-msgstr ""
+msgstr "Tecla Ñ."
#: doc/classes/@GlobalScope.xml
msgid "Ã’ key."
-msgstr ""
+msgstr "Tecla Ã’."
#: doc/classes/@GlobalScope.xml
msgid "Ó key."
-msgstr ""
+msgstr "Tecla Ó."
#: doc/classes/@GlobalScope.xml
msgid "Ô key."
-msgstr ""
+msgstr "Tecla Ô."
#: doc/classes/@GlobalScope.xml
msgid "Õ key."
-msgstr ""
+msgstr "Tecla Õ."
#: doc/classes/@GlobalScope.xml
msgid "Ö key."
-msgstr ""
+msgstr "Chave Ö."
#: doc/classes/@GlobalScope.xml
msgid "× key."
-msgstr ""
+msgstr "Tecla ×."
#: doc/classes/@GlobalScope.xml
msgid "Ø key."
-msgstr ""
+msgstr "Tecla Ø."
#: doc/classes/@GlobalScope.xml
msgid "Ù key."
-msgstr ""
+msgstr "Tecla Ù."
#: doc/classes/@GlobalScope.xml
msgid "Ú key."
-msgstr ""
+msgstr "Tecla Ú."
#: doc/classes/@GlobalScope.xml
msgid "Û key."
-msgstr ""
+msgstr "Tecla Û."
#: doc/classes/@GlobalScope.xml
msgid "Ü key."
-msgstr ""
+msgstr "Tecla Ü."
#: doc/classes/@GlobalScope.xml
msgid "Ã key."
-msgstr ""
+msgstr "Tecla Ã."
#: doc/classes/@GlobalScope.xml
msgid "Þ key."
-msgstr ""
+msgstr "Tecla Þ."
#: doc/classes/@GlobalScope.xml
msgid "ß key."
-msgstr ""
+msgstr "Tecla ß."
#: doc/classes/@GlobalScope.xml
msgid "÷ key."
-msgstr ""
+msgstr "Tecla ÷."
#: doc/classes/@GlobalScope.xml
msgid "ÿ key."
-msgstr ""
+msgstr "Tecla ÿ."
#: doc/classes/@GlobalScope.xml
msgid "Key Code mask."
-msgstr ""
+msgstr "Máscara do código da tecla."
#: doc/classes/@GlobalScope.xml
msgid "Modifier key mask."
-msgstr ""
+msgstr "Tecla modificadora da máscara."
#: doc/classes/@GlobalScope.xml
msgid "Shift key mask."
-msgstr ""
+msgstr "Máscara da tecla Shift."
#: doc/classes/@GlobalScope.xml
msgid "Alt key mask."
-msgstr ""
+msgstr "Máscara da tecla Alt."
#: doc/classes/@GlobalScope.xml
msgid "Meta key mask."
-msgstr ""
+msgstr "Máscara da tecla Meta."
#: doc/classes/@GlobalScope.xml
msgid "Ctrl key mask."
-msgstr ""
+msgstr "Máscara da tecla CTRL."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -2533,186 +3330,191 @@ msgid ""
"mask should be preferred to [constant KEY_MASK_META] or [constant "
"KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
msgstr ""
+"Máscara da tecla Command. No macOS, esse é o equivalente para [constant "
+"KEY_MASK_META]. Em outras plataformas, esse é o equivalente para [constant "
+"KEY_MASK_CTRL]. Essa máscara deve ser usada em relação a [constant "
+"KEY_MASK_META] ou [constant KEY_MASK_CTRL] para que os atalhos sejam "
+"reconhecidos por todas as plataformas corretamente."
#: doc/classes/@GlobalScope.xml
msgid "Keypad key mask."
-msgstr ""
+msgstr "Máscara da tecla Keypad."
#: doc/classes/@GlobalScope.xml
msgid "Group Switch key mask."
-msgstr ""
+msgstr "Máscara da tecla Group Switch."
#: doc/classes/@GlobalScope.xml
msgid "Left mouse button."
-msgstr ""
+msgstr "Botão esquerdo do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Right mouse button."
-msgstr ""
+msgstr "Botão direito do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Middle mouse button."
-msgstr ""
+msgstr "Botão central do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Extra mouse button 1 (only present on some mice)."
-msgstr ""
+msgstr "Primeiro botão extra do mouse (disponível em apenas alguns mouses)."
#: doc/classes/@GlobalScope.xml
msgid "Extra mouse button 2 (only present on some mice)."
-msgstr ""
+msgstr "Segundo botão extra do mouse (disponível em apenas alguns mouses)."
#: doc/classes/@GlobalScope.xml
msgid "Mouse wheel up."
-msgstr ""
+msgstr "Roda do mouse para cima."
#: doc/classes/@GlobalScope.xml
msgid "Mouse wheel down."
-msgstr ""
+msgstr "Roda do mouse para baixo."
#: doc/classes/@GlobalScope.xml
msgid "Mouse wheel left button (only present on some mice)."
-msgstr ""
+msgstr "Botão esquerdo da roda do mouse (disponível em apenas alguns mouses)."
#: doc/classes/@GlobalScope.xml
msgid "Mouse wheel right button (only present on some mice)."
-msgstr ""
+msgstr "Botão direito da roda do mouse (disponível em apenas alguns mouses)."
#: doc/classes/@GlobalScope.xml
msgid "Left mouse button mask."
-msgstr ""
+msgstr "Máscara do botão esquerdo do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Right mouse button mask."
-msgstr ""
+msgstr "Máscara do botão direito do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Middle mouse button mask."
-msgstr ""
+msgstr "Máscara do botão central do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Extra mouse button 1 mask."
-msgstr ""
+msgstr "Máscara do primeiro botão extra do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Extra mouse button 2 mask."
-msgstr ""
+msgstr "Máscara do segundo botão extra do mouse."
#: doc/classes/@GlobalScope.xml
msgid "Invalid button or axis."
-msgstr ""
+msgstr "Botão ou eixo inválido."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 0."
-msgstr ""
+msgstr "Botão 0 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 1."
-msgstr ""
+msgstr "Botão 1 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 2."
-msgstr ""
+msgstr "Botão 2 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 3."
-msgstr ""
+msgstr "Botão 3 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 4."
-msgstr ""
+msgstr "Botão 4 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 5."
-msgstr ""
+msgstr "Botão 5 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 6."
-msgstr ""
+msgstr "Botão 6 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 7."
-msgstr ""
+msgstr "Botão 7 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 8."
-msgstr ""
+msgstr "Botão 8 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 9."
-msgstr ""
+msgstr "Botão 9 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 10."
-msgstr ""
+msgstr "Botão 10 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 11."
-msgstr ""
+msgstr "Botão 11 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 12."
-msgstr ""
+msgstr "Botão 12 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 13."
-msgstr ""
+msgstr "Botão 13 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 14."
-msgstr ""
+msgstr "Botão 14 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 15."
-msgstr ""
+msgstr "Botão 15 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 16."
-msgstr ""
+msgstr "Botão 16 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 17."
-msgstr ""
+msgstr "Botão 17 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 18."
-msgstr ""
+msgstr "Botão 18 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 19."
-msgstr ""
+msgstr "Botão 19 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 20."
-msgstr ""
+msgstr "Botão 20 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 21."
-msgstr ""
+msgstr "Botão 21 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button 22."
-msgstr ""
+msgstr "Botão 22 do controle."
#: doc/classes/@GlobalScope.xml
msgid "Represents the maximum number of joystick buttons supported."
-msgstr ""
+msgstr "Representa a quantidade máxima de botões de joystick suportados."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
-msgstr ""
+msgstr "Botão Círculo do DualShock."
#: doc/classes/@GlobalScope.xml
msgid "DualShock X button."
-msgstr ""
+msgstr "Botão X do DualShock."
#: doc/classes/@GlobalScope.xml
msgid "DualShock square button."
-msgstr ""
+msgstr "Botão quadrado do DualShock."
#: doc/classes/@GlobalScope.xml
msgid "DualShock triangle button."
-msgstr ""
+msgstr "Botão triângulo do Dualshock."
#: doc/classes/@GlobalScope.xml
msgid "Xbox controller B button."
@@ -2748,59 +3550,65 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Grip (side) buttons on a VR controller."
-msgstr ""
+msgstr "Botões laterais num controle VR."
#: doc/classes/@GlobalScope.xml
msgid "Push down on the touchpad or main joystick on a VR controller."
-msgstr ""
+msgstr "Aperte o touchpad ou o joystick principal num controle VR."
#: doc/classes/@GlobalScope.xml
msgid "Trigger on a VR controller."
-msgstr ""
+msgstr "Gatilho num controle VR."
#: doc/classes/@GlobalScope.xml
msgid ""
"A button on the right Oculus Touch controller, X button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"Um botão no controle Oculus Touch direto, botão X no controle esquerdo "
+"(também quando usado no OpenVR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"B button on the right Oculus Touch controller, Y button on the left "
"controller (also when used in OpenVR)."
msgstr ""
+"Botão B no lado direito do controle Oculus Touch, botão Y no lado esquerdo "
+"do controle (também usado no OpenVR)."
#: doc/classes/@GlobalScope.xml
msgid "Menu button on either Oculus Touch controller."
-msgstr ""
+msgstr "Botão menu em ambos os controles Oculus Touch."
#: doc/classes/@GlobalScope.xml
msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
msgstr ""
+"Botão menu no OpenVR (Exceto quando os controles Oculus Touch estão sendo "
+"usados)."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button Select."
-msgstr ""
+msgstr "Botão Select do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button Start."
-msgstr ""
+msgstr "Botão Start do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad up."
-msgstr ""
+msgstr "Botão cima no direcional do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad down."
-msgstr ""
+msgstr "Botão baixo no direcional do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad left."
-msgstr ""
+msgstr "Botão esquerdo no direcional do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad right."
-msgstr ""
+msgstr "Botão direito no direcional do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL guide button."
@@ -2808,7 +3616,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL miscellaneous button."
-msgstr ""
+msgstr "Botão diverso SDL do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL paddle 1 button."
@@ -2836,11 +3644,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left trigger."
-msgstr ""
+msgstr "Gatilho esquerdo do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick click."
-msgstr ""
+msgstr "Clique na alavanca esquerda do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right Shoulder button."
@@ -2848,67 +3656,67 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right trigger."
-msgstr ""
+msgstr "Gatilho direito do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
-msgstr ""
+msgstr "Clique na alavanca direita do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
-msgstr ""
+msgstr "Eixo horizontal da alavanca esquerda do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick vertical axis."
-msgstr ""
+msgstr "Eixo vertical da alavanca esquerda do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick horizontal axis."
-msgstr ""
+msgstr "Eixo horizontal da alavanca direita do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick vertical axis."
-msgstr ""
+msgstr "Eixo vertical da alavanca direita do controle."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 4."
-msgstr ""
+msgstr "Eixo 4 do controle genérico."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 5."
-msgstr ""
+msgstr "Eixo 5 do controle genérico."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left trigger analog axis."
-msgstr ""
+msgstr "Eixo analógico do gatilho esquerdo do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right trigger analog axis."
-msgstr ""
+msgstr "Eixo analógico do gatilho direito do controle."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 8."
-msgstr ""
+msgstr "Eixo 8 do controle genérico."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 9."
-msgstr ""
+msgstr "Eixo 9 do controle genérico."
#: doc/classes/@GlobalScope.xml
msgid "Represents the maximum number of joystick axes supported."
-msgstr ""
+msgstr "Representa a quantidade máxima de eixos suportados no joystick."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left analog trigger."
-msgstr ""
+msgstr "Gatilho analógico esquerdo do controle."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right analog trigger."
-msgstr ""
+msgstr "Gatilho analógico direito do controle."
#: doc/classes/@GlobalScope.xml
msgid "VR Controller analog trigger."
-msgstr ""
+msgstr "Gatilho analógico do controle VR."
#: doc/classes/@GlobalScope.xml
msgid "VR Controller analog grip (side buttons)."
@@ -2919,39 +3727,120 @@ msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"Eixo X do touchpad OpenVR (eixo do controle nos controles Oculus Touch e "
+"Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"Eixo Y do touchpad OpenVR (eixo do controle nos controles Oculus Touch e "
+"Windows MR)."
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid "MIDI stop message. Stop the current sequence."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2973,7 +3862,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Generic error."
-msgstr ""
+msgstr "Erro genérico."
#: doc/classes/@GlobalScope.xml
msgid "Unavailable error."
@@ -3005,15 +3894,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "File: Bad path error."
-msgstr ""
+msgstr "Ficheiro: Erro caminho incorreto."
#: doc/classes/@GlobalScope.xml
msgid "File: No permission error."
-msgstr ""
+msgstr "Aquivo: Erro sem permissão."
#: doc/classes/@GlobalScope.xml
msgid "File: Already in use error."
-msgstr ""
+msgstr "Ficheiro: Erro ficheiro já em uso."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't open error."
@@ -3077,7 +3966,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Connection error."
-msgstr ""
+msgstr "Erro de conexão."
#: doc/classes/@GlobalScope.xml
msgid "Can't acquire resource error."
@@ -3113,11 +4002,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Compilation failed error."
-msgstr ""
+msgstr "Erro de compilação fracassada."
#: doc/classes/@GlobalScope.xml
msgid "Method not found error."
-msgstr ""
+msgstr "Erro de método não encontrado."
#: doc/classes/@GlobalScope.xml
msgid "Linking failed error."
@@ -3133,7 +4022,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Invalid declaration error."
-msgstr ""
+msgstr "Erro de declaração inválida."
#: doc/classes/@GlobalScope.xml
msgid "Duplicate symbol error."
@@ -3153,7 +4042,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Help error."
-msgstr ""
+msgstr "Erro de ajuda."
#: doc/classes/@GlobalScope.xml
msgid "Bug error."
@@ -3314,7 +4203,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The property can be checked in the editor inspector."
-msgstr ""
+msgstr "A propriedade pode ser checada no inspetor do editor."
#: doc/classes/@GlobalScope.xml
msgid "The property is checked in the editor inspector."
@@ -3388,111 +4277,111 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is [code]null[/code]."
-msgstr ""
+msgstr "Variável é [code]null[/code]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [bool]."
-msgstr ""
+msgstr "Variável é do tipo [bool]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [int]."
-msgstr ""
+msgstr "Variável é do tipo [int]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [float] (real)."
-msgstr ""
+msgstr "Variável é do tipo [float] (real)."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [String]."
-msgstr ""
+msgstr "Variável é do tipo [String]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector2]."
-msgstr ""
+msgstr "Variável é do tipo [Vector2]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Rect2]."
-msgstr ""
+msgstr "Variável é do tipo [Rect2]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector3]."
-msgstr ""
+msgstr "Variável é do tipo [Vector3]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform2D]."
-msgstr ""
+msgstr "Variável é do tipo [Transform2D]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Plane]."
-msgstr ""
+msgstr "Variável é do tipo [Plane]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Quat]."
-msgstr ""
+msgstr "Variável é do tipo [Quat]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [AABB]."
-msgstr ""
+msgstr "Variável é do tipo [AABB]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Basis]."
-msgstr ""
+msgstr "Variável é do tipo [Basis]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform]."
-msgstr ""
+msgstr "Variável é do tipo [Transform]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Color]."
-msgstr ""
+msgstr "Variável é do tipo [Color]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [NodePath]."
-msgstr ""
+msgstr "Variável é do tipo [NodePath]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [RID]."
-msgstr ""
+msgstr "Variável é do tipo [RID]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Object]."
-msgstr ""
+msgstr "Variável é do tipo [Object]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Dictionary]."
-msgstr ""
+msgstr "Variável é do tipo [Dictionary]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Array]."
-msgstr ""
+msgstr "Variável é do tipo [Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolByteArray]."
-msgstr ""
+msgstr "Variável é do tipo [PoolByteArray]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolIntArray]."
-msgstr ""
+msgstr "Variável é do tipo [PoolIntArray]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolRealArray]."
-msgstr ""
+msgstr "Variável é do tipo [PoolRealArray]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolStringArray]."
-msgstr ""
+msgstr "Variável é do tipo [PoolStringArray]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector2Array]."
-msgstr ""
+msgstr "Variável é do tipo [PoolVector2Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector3Array]."
-msgstr ""
+msgstr "Variável é do tipo [PoolVector3Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolColorArray]."
-msgstr ""
+msgstr "Variável é do tipo [PoolColorArray]."
#: doc/classes/@GlobalScope.xml
msgid "Represents the size of the [enum Variant.Type] enum."
@@ -3520,11 +4409,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Greater than or equal operator ([code]>=[/code])."
-msgstr ""
+msgstr "Operador igual ou maior que ([code]>=[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Addition operator ([code]+[/code])."
-msgstr ""
+msgstr "Operador de adição ([code]+[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Subtraction operator ([code]-[/code])."
@@ -3532,11 +4421,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Multiplication operator ([code]*[/code])."
-msgstr ""
+msgstr "Operador de multiplicação ([code]*[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Division operator ([code]/[/code])."
-msgstr ""
+msgstr "Operador de divisão ([code]/[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Unary negation operator ([code]-[/code])."
@@ -3866,6 +4755,8 @@ msgstr ""
#: doc/classes/AcceptDialog.xml
msgid "Emitted when a custom button is pressed. See [method add_button]."
msgstr ""
+"Emitido quando um botão personalizado é pressionado. Veja [method "
+"add_button]."
#: doc/classes/AESContext.xml
msgid "Interface to low level AES encryption features."
@@ -3960,7 +4851,7 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid "Sprite node that can use multiple textures for animation."
-msgstr ""
+msgstr "Nó Sprite que pode usar várias texturas para animação."
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4006,19 +4897,19 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml
msgid "If [code]true[/code], texture will be centered."
-msgstr ""
+msgstr "Se [code]true[/code], a texture será centralizada."
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml
msgid "If [code]true[/code], texture is flipped horizontally."
-msgstr ""
+msgstr "Se [code]true[/code], a textura será invertida horizontalmente."
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
#: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml
msgid "If [code]true[/code], texture is flipped vertically."
-msgstr ""
+msgstr "Se [code]true[/code], a textura será invertida verticalmente."
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
msgid "The displayed animation frame's index."
@@ -4026,7 +4917,7 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr ""
+msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
#: doc/classes/SpriteBase3D.xml
@@ -4039,7 +4930,7 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid "The animation speed is multiplied by this value."
-msgstr ""
+msgstr "A velocidade da animação é multiplicada por este valor."
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
msgid ""
@@ -4050,7 +4941,7 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
msgid "Emitted when [member frame] changed."
-msgstr ""
+msgstr "Emitido quando [member frame] muda."
#: doc/classes/AnimatedSprite3D.xml
msgid ""
@@ -4062,6 +4953,8 @@ msgid ""
"Animations are created using a [SpriteFrames] resource, which can be "
"configured in the editor via the SpriteFrames panel."
msgstr ""
+"As animações são criadas usando um recurso [SpriteFrames], que pode ser "
+"configurado no editor através do painel SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
@@ -4204,7 +5097,7 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
-msgstr ""
+msgstr "Adiciona uma trilha à Animação."
#: doc/classes/Animation.xml
msgid ""
@@ -4412,7 +5305,7 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Gets the type of a track."
-msgstr ""
+msgstr "Obtém o tipo de uma trilha."
#: doc/classes/Animation.xml
msgid "Insert a generic key in a given track."
@@ -4431,7 +5324,7 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Moves a track down."
-msgstr ""
+msgstr "Move uma trilha para baixo."
#: doc/classes/Animation.xml
msgid ""
@@ -4441,7 +5334,7 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Moves a track up."
-msgstr ""
+msgstr "Move uma trilha para cima."
#: doc/classes/Animation.xml
msgid "Removes a key by index in a given track."
@@ -4576,6 +5469,9 @@ msgid ""
"also be used to animate sub-properties of vectors and colors (e.g. alpha "
"value of a [Color])."
msgstr ""
+"As trilhas de Bézier são usadas para interpolar um valor usando curvas "
+"personalizadas. Elas também podem ser usadas para animar subpropriedades de "
+"vetores e cores (por exemplo, o valor alfa de uma [Cor])."
#: doc/classes/Animation.xml
msgid ""
@@ -4594,11 +5490,11 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Linear interpolation."
-msgstr ""
+msgstr "Interpolação linear."
#: doc/classes/Animation.xml
msgid "Cubic interpolation."
-msgstr ""
+msgstr "Interpolação cúbica."
#: doc/classes/Animation.xml
msgid "Update between keyframes."
@@ -4620,7 +5516,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Base resource for [AnimationTree] nodes."
-msgstr ""
+msgstr "Recurso base para nós [AnimationTree]."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5109,6 +6005,9 @@ msgid ""
"This node may contain a sub-tree of any other blend type nodes, such as mix, "
"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
msgstr ""
+"Este nó pode conter uma \"subárvore\" de qualquer outro tipo de nó de "
+"mistura, como mix, blend2, blend3, one shot, etc. Esta é uma das raízes mais "
+"comumente usadas."
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
@@ -5140,18 +6039,20 @@ msgid ""
"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
"exists."
msgstr ""
+"Retorna [code]true[/code] se um subnó com um [code]name[/code] especificado "
+"existe."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Removes a sub-node."
-msgstr ""
+msgstr "Remove um subnó."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Changes the name of a sub-node."
-msgstr ""
+msgstr "Muda o nome de um subnó."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Modifies the position of a sub-node."
-msgstr ""
+msgstr "Modifica a posição de um subnó."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The global offset of all sub-nodes."
@@ -5404,7 +6305,7 @@ msgstr ""
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "The transition type."
-msgstr ""
+msgstr "O tipo de transição."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "The time to cross-fade between this state and the next."
@@ -5733,11 +6634,11 @@ msgstr ""
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation finished playing."
-msgstr ""
+msgstr "Notifica quando uma animação termina de reproduzir."
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation starts playing."
-msgstr ""
+msgstr "Notifica quando uma animação começa a reproduzir."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -5993,7 +6894,7 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml
msgid "Check if a node exists (by name)."
-msgstr ""
+msgstr "Checa se um nó existe (pelo nome)."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -6100,7 +7001,7 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml
msgid "Resets this [AnimationTreePlayer]."
-msgstr ""
+msgstr "Reseta este [AnimationTreePlayer]."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -6209,7 +7110,7 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml
msgid "Animation node."
-msgstr ""
+msgstr "Nó de animação."
#: doc/classes/AnimationTreePlayer.xml
msgid "OneShot node."
@@ -6221,15 +7122,15 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend2 node."
-msgstr ""
+msgstr "Nó Blend2."
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend3 node."
-msgstr ""
+msgstr "Nó Blend3."
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend4 node."
-msgstr ""
+msgstr "Nó Blend4."
#: doc/classes/AnimationTreePlayer.xml
msgid "TimeScale node."
@@ -6241,7 +7142,7 @@ msgstr ""
#: doc/classes/AnimationTreePlayer.xml
msgid "Transition node."
-msgstr ""
+msgstr "Nó de transição."
#: doc/classes/Area.xml
msgid "3D area for detection and physics and audio influence."
@@ -7002,7 +7903,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -7486,11 +8390,11 @@ msgstr ""
#: doc/classes/ARVRController.xml
msgid "Emitted when a button on this controller is pressed."
-msgstr ""
+msgstr "Emitido quando um botão é pressionado neste controle."
#: doc/classes/ARVRController.xml
msgid "Emitted when a button on this controller is released."
-msgstr ""
+msgstr "Emitido quando um botão é solto neste controle."
#: doc/classes/ARVRController.xml
msgid ""
@@ -7573,7 +8477,7 @@ msgstr ""
#: doc/classes/ARVRInterface.xml
msgid "Turns the interface off."
-msgstr ""
+msgstr "Desliga a interface."
#: doc/classes/ARVRInterface.xml
msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
@@ -7901,7 +8805,7 @@ msgstr ""
#: doc/classes/ARVRServer.xml
msgid "Removes this interface."
-msgstr ""
+msgstr "Remove esta interface."
#: doc/classes/ARVRServer.xml
msgid "Removes this positional tracker."
@@ -7919,11 +8823,11 @@ msgstr ""
#: doc/classes/ARVRServer.xml
msgid "Emitted when a new interface has been added."
-msgstr ""
+msgstr "Emitido quando uma nova interface é adicionada."
#: doc/classes/ARVRServer.xml
msgid "Emitted when an interface is removed."
-msgstr ""
+msgstr "Emitido quando uma interface é removida."
#: doc/classes/ARVRServer.xml
msgid ""
@@ -8641,7 +9545,7 @@ msgstr ""
#: doc/classes/AudioEffectChorus.xml
msgid "The voice's volume."
-msgstr ""
+msgstr "O volume da voz."
#: doc/classes/AudioEffectChorus.xml
msgid "The voice's pan level."
@@ -8653,7 +9557,7 @@ msgstr ""
#: doc/classes/AudioEffectChorus.xml
msgid "The amount of voices in the effect."
-msgstr ""
+msgstr "A quantidade de vozes no efeito."
#: doc/classes/AudioEffectChorus.xml
msgid "The effect's processed signal."
@@ -8816,7 +9720,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
-msgstr ""
+msgstr "Poder de distorção. O valor pode variar de 0 a 1."
#: doc/classes/AudioEffectDistortion.xml
msgid ""
@@ -8826,7 +9730,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion type."
-msgstr ""
+msgstr "Tipo de distorção."
#: doc/classes/AudioEffectDistortion.xml
msgid ""
@@ -9542,7 +10446,7 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid "Emitted when the [AudioBusLayout] changes."
-msgstr ""
+msgstr "Emitido quando o [AudioBusLayout] muda."
#: doc/classes/AudioServer.xml
msgid "Two or fewer speakers were detected."
@@ -9738,7 +10642,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Stops the audio."
-msgstr ""
+msgstr "Para o áudio."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "If [code]true[/code], audio plays when added to scene tree."
@@ -9764,7 +10668,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
msgid "If [code]true[/code], audio is playing."
-msgstr ""
+msgstr "Se [code]true[/code], o áudio está sendo reproduzido."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "The [AudioStream] object to be played."
@@ -9778,20 +10682,20 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml
msgid "Volume of sound, in dB."
-msgstr ""
+msgstr "Volume do som, em dB."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Emitted when the audio stops playing."
-msgstr ""
+msgstr "Emitido quando o áudio para de reproduzir."
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played only on the first channel."
-msgstr ""
+msgstr "O áudio será tocado somente no primeiro canal."
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played on all surround channels."
-msgstr ""
+msgstr "O áudio será reproduzido em todos os canais surround."
#: doc/classes/AudioStreamPlayer.xml
msgid ""
@@ -9800,7 +10704,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Plays positional sound in 2D space."
-msgstr ""
+msgstr "Reproduz um som posicional em espaço 2D."
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -9846,7 +10750,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Plays positional sound in 3D space."
-msgstr ""
+msgstr "Reproduz um som posicional em espaço 3D."
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -10099,11 +11003,11 @@ msgstr ""
#: doc/classes/AudioStreamSample.xml
msgid "8-bit audio codec."
-msgstr ""
+msgstr "Codec de áudio 8-bits."
#: doc/classes/AudioStreamSample.xml
msgid "16-bit audio codec."
-msgstr ""
+msgstr "Codec de áudio 16-bits."
#: doc/classes/AudioStreamSample.xml
msgid "Audio is compressed using IMA ADPCM."
@@ -10111,7 +11015,7 @@ msgstr ""
#: doc/classes/AudioStreamSample.xml
msgid "Audio does not loop."
-msgstr ""
+msgstr "O áudio não repete."
#: doc/classes/AudioStreamSample.xml
msgid ""
@@ -10383,7 +11287,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml
msgid "Currently unused."
-msgstr ""
+msgstr "Atualmente inutilizado."
#: doc/classes/BakedLightmap.xml
msgid "Returns when the baker cannot save per-mesh textures to file."
@@ -10517,7 +11421,7 @@ msgstr ""
#: doc/classes/BaseButton.xml
msgid "[ButtonGroup] associated to the button."
-msgstr ""
+msgstr "[ButtonGroup] associado ao botão."
#: doc/classes/BaseButton.xml
msgid ""
@@ -10556,11 +11460,11 @@ msgstr ""
#: doc/classes/BaseButton.xml
msgid "Emitted when the button starts being held down."
-msgstr ""
+msgstr "Emitido quando um botão começa a ser pressionado."
#: doc/classes/BaseButton.xml
msgid "Emitted when the button stops being held down."
-msgstr ""
+msgstr "Emitido quando um botão para de ser pressionado."
#: doc/classes/BaseButton.xml
msgid ""
@@ -10853,6 +11757,10 @@ msgid ""
"that position is equal to [code]threshold[/code] or less, and [code]true[/"
"code] in other case."
msgstr ""
+"Cria um bitmap que corresponde às dimensões de imagem fornecidas, cada "
+"elemento do bitmap é definido como [code]false[/code] se o valor alfa da "
+"imagem nessa posição for igual a [code]threshold[/code] ou menos e "
+"[code]true[/code] em outro caso."
#: doc/classes/BitMap.xml
msgid "Returns bitmap's value at the specified position."
@@ -11155,7 +12063,7 @@ msgstr ""
#: doc/classes/Button.xml
msgid "Standard themed Button."
-msgstr ""
+msgstr "Botão temático padrão."
#: doc/classes/Button.xml
msgid ""
@@ -11227,19 +12135,19 @@ msgstr ""
#: doc/classes/Button.xml
msgid "Align the text to the left."
-msgstr ""
+msgstr "Alinha o texto pela esquerda."
#: doc/classes/Button.xml
msgid "Align the text to the center."
-msgstr ""
+msgstr "Alinha o texto pelo centro."
#: doc/classes/Button.xml
msgid "Align the text to the right."
-msgstr ""
+msgstr "Alinha o texto pela direita."
#: doc/classes/Button.xml
msgid "Default text [Color] of the [Button]."
-msgstr ""
+msgstr "[Color] do texto padrão do [Button]."
#: doc/classes/Button.xml
msgid "Text [Color] used when the [Button] is disabled."
@@ -11293,7 +12201,7 @@ msgstr ""
#: doc/classes/ButtonGroup.xml
msgid "Group of Buttons."
-msgstr ""
+msgstr "Grupo de botões."
#: doc/classes/ButtonGroup.xml
msgid ""
@@ -11314,7 +12222,7 @@ msgstr ""
#: doc/classes/ButtonGroup.xml
msgid "Emitted when one of the buttons of the group is pressed."
-msgstr ""
+msgstr "Emitido quando um dos botões do grupo é pressionado."
#: doc/classes/Camera.xml
msgid "Camera node, displays from a point of view."
@@ -11600,7 +12508,7 @@ msgstr ""
#: doc/classes/Camera2D.xml
msgid "Camera node for 2D scenes."
-msgstr ""
+msgstr "Nó de câmara para cenas 2D."
#: doc/classes/Camera2D.xml
msgid ""
@@ -11761,6 +12669,7 @@ msgstr ""
msgid ""
"If [code]true[/code], draws the camera's limits rectangle in the editor."
msgstr ""
+"Se [code]true[/code], desenha o retângulo dos limites da câmara no editor."
#: doc/classes/Camera2D.xml
msgid ""
@@ -11877,7 +12786,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11924,7 +12833,7 @@ msgstr ""
#: doc/classes/CameraFeed.xml
msgid "Unspecified position."
-msgstr ""
+msgstr "Posição não especificada."
#: doc/classes/CameraFeed.xml
msgid "Camera is mounted at the front of the device."
@@ -11942,11 +12851,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11954,23 +12865,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11978,7 +12893,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12018,7 +12933,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Base class of anything 2D."
-msgstr ""
+msgstr "Classe base de qualquer coisa 2D."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12064,8 +12979,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12075,17 +12991,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12096,16 +13018,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12117,27 +13045,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12225,7 +13165,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global position of the mouse."
-msgstr ""
+msgstr "Retorna a posição global do mouse."
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -12257,7 +13197,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12316,7 +13258,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12338,7 +13281,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid "The color applied to textures on this [CanvasItem]."
-msgstr ""
+msgstr "A cor aplicada às texturas neste [CanvasItem]."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12348,11 +13291,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid "If [code]true[/code], the object draws behind its parent."
-msgstr ""
+msgstr "Se [code]true[/code], o objeto é desenhado por trás do pai dele."
#: doc/classes/CanvasItem.xml
msgid "If [code]true[/code], the object draws on top of its parent."
-msgstr ""
+msgstr "Se [code]true[/code], o objeto é desenhado por cima do pai dele."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12396,24 +13339,28 @@ msgid ""
"Mix blending mode. Colors are assumed to be independent of the alpha "
"(opacity) value."
msgstr ""
+"Modo de mesclagem 'Mistura'. As cores são consideradas independentes do "
+"valor alfa (opacidade)."
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Additive blending mode."
-msgstr ""
+msgstr "Modo de mesclagem aditivo."
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Subtractive blending mode."
-msgstr ""
+msgstr "Modo de mesclagem subtrativo."
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Multiplicative blending mode."
-msgstr ""
+msgstr "Modo de mesclagem multiplicativo."
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid ""
"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
"(opacity) value."
msgstr ""
+"Modo de mesclagem 'Mistura'. As cores são consideradas previamente "
+"multiplicadas pelo valor alfa (opacidade)."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12447,7 +13394,7 @@ msgstr ""
#: doc/classes/CanvasItemMaterial.xml
msgid "A material for [CanvasItem]s."
-msgstr ""
+msgstr "Um material para [CanvasItem]s."
#: doc/classes/CanvasItemMaterial.xml
msgid ""
@@ -12504,18 +13451,20 @@ msgid ""
"Render the material using both light and non-light sensitive material "
"properties."
msgstr ""
+"Renderizar o material utilizando propriedades de material sensíveis e não "
+"sensíveis à luz."
#: doc/classes/CanvasItemMaterial.xml
msgid "Render the material as if there were no light."
-msgstr ""
+msgstr "Renderizar o material como se não houvesse luz."
#: doc/classes/CanvasItemMaterial.xml
msgid "Render the material as if there were only light."
-msgstr ""
+msgstr "Renderizar o material como se houvesse apenas luz."
#: doc/classes/CanvasLayer.xml
msgid "Canvas drawing layer."
-msgstr ""
+msgstr "Camada para desenhar no ecrã."
#: doc/classes/CanvasLayer.xml
msgid ""
@@ -12526,6 +13475,13 @@ msgid ""
"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
"above), or backgrounds (in layer -1 or below)."
msgstr ""
+"Camada para desenhar no ecrã. Nós [CanvasItem] que sejam filhos diretos ou "
+"indiretos de um nó [CanvasLayer] serão desenhados nessa camada. A camada é "
+"um índice numérico que define a ordem de renderização. A cena 2D padrão é "
+"desenhada com um índice 0, então um nó [CanvasLayer] com índice -1 será "
+"desenhado embaixo e um com índice 1 será desenhado acima. Isso é muito útil "
+"para menus e informações (na camada 1 ou acima), ou planos de fundo (na "
+"camada -1 ou abaixo)."
#: doc/classes/CanvasLayer.xml
msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
@@ -12533,19 +13489,22 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
-msgstr ""
+msgstr "Retorna o RID do ecrã usada por essa camada."
#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
+"O nó [Viewport] designado ao [CanvasLayer]. Se for [code]null[/code], usa o "
+"[Viewport] padrão da janela."
#: doc/classes/CanvasLayer.xml
msgid ""
"Sets the layer to follow the viewport in order to simulate a pseudo 3D "
"effect."
msgstr ""
+"Define que a camada irá seguir a janela para simular um efeito pseudo-3D."
#: doc/classes/CanvasLayer.xml
msgid ""
@@ -12553,30 +13512,35 @@ msgid ""
"into the foreground should have increasing scales, while layers moving into "
"the background should have decreasing scales."
msgstr ""
+"Redimensiona a camada ao usar [member follow_viewport_enable]. Camadas "
+"movendo em primeiro plano devem ter escalas crescentes, enquanto camadas do "
+"plano de fundo devem ter escalas decrescentes."
#: doc/classes/CanvasLayer.xml
msgid "Layer index for draw order. Lower values are drawn first."
msgstr ""
+"Ãndice da camada para ordem de renderização. Valores menores são desenhados "
+"primeiro."
#: doc/classes/CanvasLayer.xml
msgid "The layer's base offset."
-msgstr ""
+msgstr "O deslocamento base da camada."
#: doc/classes/CanvasLayer.xml
msgid "The layer's rotation in radians."
-msgstr ""
+msgstr "A rotação da camada em radianos."
#: doc/classes/CanvasLayer.xml
msgid "The layer's rotation in degrees."
-msgstr ""
+msgstr "A rotação da camada em graus."
#: doc/classes/CanvasLayer.xml
msgid "The layer's scale."
-msgstr ""
+msgstr "O tamanho da camada."
#: doc/classes/CanvasLayer.xml
msgid "The layer's transform."
-msgstr ""
+msgstr "A transformação da camada."
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
@@ -12617,11 +13581,11 @@ msgstr ""
#: doc/classes/CapsuleShape.xml
msgid "Capsule shape for collisions."
-msgstr ""
+msgstr "Formato de cápsula para colisões."
#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
msgid "The capsule's height."
-msgstr ""
+msgstr "A altura da cápsula."
#: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
msgid "The capsule's radius."
@@ -12629,11 +13593,11 @@ msgstr ""
#: doc/classes/CapsuleShape2D.xml
msgid "Capsule shape for 2D collisions."
-msgstr ""
+msgstr "Formato de cápsula para colisões 2D."
#: doc/classes/CenterContainer.xml
msgid "Keeps children controls centered."
-msgstr ""
+msgstr "Mantém os controles dos filhos centralizados."
#: doc/classes/CenterContainer.xml
msgid ""
@@ -12667,11 +13631,12 @@ msgstr ""
msgid ""
"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
msgstr ""
+"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12720,6 +13685,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -12939,7 +13910,7 @@ msgstr ""
#: doc/classes/CircleShape2D.xml
msgid "Circular shape for 2D collisions."
-msgstr ""
+msgstr "Formato circular para colisões 2D."
#: doc/classes/CircleShape2D.xml
msgid ""
@@ -13076,7 +14047,7 @@ msgstr ""
#: doc/classes/ClassDB.xml
msgid "Returns the names of all the classes available."
-msgstr ""
+msgstr "Retorna os nomes de todas as classes disponíveis."
#: doc/classes/ClassDB.xml
msgid ""
@@ -13180,7 +14151,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml
msgid "Base node for collision objects."
-msgstr ""
+msgstr "Nó base para objetos de colisão."
#: doc/classes/CollisionObject.xml
msgid ""
@@ -13219,8 +14190,9 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
-msgstr ""
+msgstr "Retorna o [RID] do objeto."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
@@ -13350,7 +14322,7 @@ msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid "Base node for 2D collision objects."
-msgstr ""
+msgstr "Nó base para objetos de colisão 2D."
#: doc/classes/CollisionObject2D.xml
msgid ""
@@ -13488,7 +14460,7 @@ msgstr ""
#: doc/classes/CollisionPolygon.xml
msgid "If [code]true[/code], no collision will be produced."
-msgstr ""
+msgstr "Se [code]true[/code], não se produzirá colisões."
#: doc/classes/CollisionPolygon.xml
msgid ""
@@ -13508,7 +14480,7 @@ msgstr ""
#: doc/classes/CollisionPolygon2D.xml
msgid "Defines a 2D collision polygon."
-msgstr ""
+msgstr "Define um polígono de colisão 2D."
#: doc/classes/CollisionPolygon2D.xml
msgid ""
@@ -13641,9 +14613,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13720,6 +14692,14 @@ msgid ""
"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
"[/codeblock]"
msgstr ""
+"Retorna uma nova cor resultante da mistura dessa cor com outra. Se a cor for "
+"opaca, o resultado também será opaco. A segunda cor pode ter uma faixa de "
+"valores alfa.\n"
+"[codeblock]\n"
+"var bg = Color(0.0, 1.0, 0.0, 0.5) # Verde com o valor alfa em 50%\n"
+"var fg = Color(1.0, 0.0, 0.0, 0.5) # Vermelho com o valor alfa em 50%\n"
+"var blended_color = bg.blend(fg) # Marrom com o valor alfa em 75%\n"
+"[/codeblock]"
#: doc/classes/Color.xml
msgid ""
@@ -13883,7 +14863,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -13956,7 +14938,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Black color."
-msgstr ""
+msgstr "Cor Preta."
#: doc/classes/Color.xml
msgid "Blanche almond color."
@@ -13964,7 +14946,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Blue color."
-msgstr ""
+msgstr "Cor azul."
#: doc/classes/Color.xml
msgid "Blue violet color."
@@ -13972,7 +14954,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Brown color."
-msgstr ""
+msgstr "Cor marrom."
#: doc/classes/Color.xml
msgid "Burly wood color."
@@ -14120,7 +15102,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Gold color."
-msgstr ""
+msgstr "Cor dourada."
#: doc/classes/Color.xml
msgid "Goldenrod color."
@@ -14128,11 +15110,11 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Gray color."
-msgstr ""
+msgstr "Cor cinzento."
#: doc/classes/Color.xml
msgid "Green color."
-msgstr ""
+msgstr "Cor verde."
#: doc/classes/Color.xml
msgid "Green yellow color."
@@ -14180,7 +15162,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Light blue color."
-msgstr ""
+msgstr "Cor azul claro."
#: doc/classes/Color.xml
msgid "Light coral color."
@@ -14244,7 +15226,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Magenta color."
-msgstr ""
+msgstr "Cor magenta."
#: doc/classes/Color.xml
msgid "Maroon color."
@@ -14364,7 +15346,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Pink color."
-msgstr ""
+msgstr "Cor rosa."
#: doc/classes/Color.xml
msgid "Plum color."
@@ -14376,7 +15358,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Purple color."
-msgstr ""
+msgstr "Cor roxa."
#: doc/classes/Color.xml
msgid "Rebecca purple color."
@@ -14384,7 +15366,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Red color."
-msgstr ""
+msgstr "Cor vermelha."
#: doc/classes/Color.xml
msgid "Rosy brown color."
@@ -14420,7 +15402,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Silver color."
-msgstr ""
+msgstr "Cor prata."
#: doc/classes/Color.xml
msgid "Sky blue color."
@@ -14496,7 +15478,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "White color."
-msgstr ""
+msgstr "Cor branca."
#: doc/classes/Color.xml
msgid "White smoke color."
@@ -14504,7 +15486,7 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Yellow color."
-msgstr ""
+msgstr "Cor amarela."
#: doc/classes/Color.xml
msgid "Yellow green color."
@@ -14551,8 +15533,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "Se [code]true[/code], o objeto é desenhado por cima do pai dele."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -14579,7 +15562,7 @@ msgstr ""
#: doc/classes/ColorPicker.xml
msgid "Emitted when the color is changed."
-msgstr ""
+msgstr "Emitido quando a cor muda."
#: doc/classes/ColorPicker.xml
msgid "Emitted when a preset is added."
@@ -14664,7 +15647,7 @@ msgstr ""
#: doc/classes/ColorPickerButton.xml
msgid "Emitted when the color changes."
-msgstr ""
+msgstr "Emitido quando a cor muda."
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -14674,7 +15657,7 @@ msgstr ""
#: doc/classes/ColorPickerButton.xml
msgid "Emitted when the [ColorPicker] is closed."
-msgstr ""
+msgstr "Emitido quando o [ColorPicker] é fechado."
#: doc/classes/ColorPickerButton.xml
msgid "Default text [Color] of the [ColorPickerButton]."
@@ -14736,7 +15719,7 @@ msgstr ""
#: doc/classes/ColorRect.xml
msgid "Colored rectangle."
-msgstr ""
+msgstr "Retângulo colorido."
#: doc/classes/ColorRect.xml
msgid ""
@@ -15050,7 +16033,7 @@ msgstr ""
#: doc/classes/Container.xml
msgid "Base node for containers."
-msgstr ""
+msgstr "Nó base para os containers."
#: doc/classes/Container.xml
msgid ""
@@ -15073,7 +16056,7 @@ msgstr ""
#: doc/classes/Container.xml
msgid "Emitted when sorting the children is needed."
-msgstr ""
+msgstr "Emitido quando se é necessário organizar os filhos."
#: doc/classes/Container.xml
msgid ""
@@ -15485,7 +16468,7 @@ msgstr ""
#: doc/classes/Control.xml
msgid "Returns the rotation (in radians)."
-msgstr ""
+msgstr "Retorna a rotação (em radianos)."
#: doc/classes/Control.xml
msgid ""
@@ -16005,6 +16988,8 @@ msgid ""
"The node's global position, relative to the world (usually to the top-left "
"corner of the window)."
msgstr ""
+"A posição global do nó, em relação ao mundo (geralmente no canto superior "
+"esquerdo da janela)."
#: doc/classes/Control.xml
msgid ""
@@ -16089,19 +17074,19 @@ msgstr ""
#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
-msgstr ""
+msgstr "Emitido quando o nó ganha foco do teclado."
#: doc/classes/Control.xml
msgid "Emitted when the node loses keyboard focus."
-msgstr ""
+msgstr "Emitido quando o nó perde foco do teclado."
#: doc/classes/Control.xml
msgid "Emitted when the node receives an [InputEvent]."
-msgstr ""
+msgstr "Emitido quando o nó recebe um [InputEvent]."
#: doc/classes/Control.xml
msgid "Emitted when the node's minimum size changes."
-msgstr ""
+msgstr "Emitido quando o tamanho mínimo do nó muda."
#: doc/classes/Control.xml
msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
@@ -16128,7 +17113,7 @@ msgstr ""
#: doc/classes/Control.xml
msgid "Emitted when the control changes size."
-msgstr ""
+msgstr "Emitido quando o controle muda de tamanho."
#: doc/classes/Control.xml
msgid ""
@@ -16158,11 +17143,11 @@ msgstr ""
#: doc/classes/Control.xml
msgid "Sent when the mouse pointer enters the node."
-msgstr ""
+msgstr "Enviado quando o ponteiro do mouse entra no nó."
#: doc/classes/Control.xml
msgid "Sent when the mouse pointer exits the node."
-msgstr ""
+msgstr "Enviado quando o ponteiro do mouse sai do nó."
#: doc/classes/Control.xml
msgid "Sent when the node grabs focus."
@@ -16410,19 +17395,19 @@ msgstr ""
#: doc/classes/Control.xml
msgid "The control will be resized to its minimum size."
-msgstr ""
+msgstr "O controle será redimensionado ao seu tamanho mínimo."
#: doc/classes/Control.xml
msgid "The control's width will not change."
-msgstr ""
+msgstr "A largura do controle não irá mudar."
#: doc/classes/Control.xml
msgid "The control's height will not change."
-msgstr ""
+msgstr "A altura do controle não irá mudar."
#: doc/classes/Control.xml
msgid "The control's size will not change."
-msgstr ""
+msgstr "O tamanho do controle não irá mudar."
#: doc/classes/Control.xml
msgid ""
@@ -16565,7 +17550,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -16608,7 +17595,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
msgid "Restarts the particle emitter."
-msgstr ""
+msgstr "Reinicia o emissor de partículas."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
msgid "Sets the base value of the parameter specified by [enum Parameter]."
@@ -16682,7 +17669,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Particle animation speed."
-msgstr ""
+msgstr "Velocidade da animação das partículas."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
msgid "Each particle's animation speed will vary along this [Curve]."
@@ -17100,15 +18087,17 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
-msgstr ""
+msgstr "Use com [method set_particle_flag] para definir [member flag_align_y]."
#: doc/classes/CPUParticles.xml
msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
msgstr ""
+"Use com [method set_particle_flag] para definir [member flag_rotate_y]."
#: doc/classes/CPUParticles.xml
msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
msgstr ""
+"Use com [method set_particle_flag] para definir [member flag_disable_z]."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/GeometryInstance.xml doc/classes/ParticlesMaterial.xml
@@ -17155,7 +18144,7 @@ msgstr ""
#: doc/classes/CPUParticles2D.xml
msgid "CPU-based 2D particle emitter."
-msgstr ""
+msgstr "Emissor de partículas 2D baseado em CPU."
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -17233,6 +18222,8 @@ msgstr ""
#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
msgid "Particle texture. If [code]null[/code], particles will be squares."
msgstr ""
+"A textura das partículas. Se [code]null[/code], as partículas serão "
+"quadrados."
#: doc/classes/CPUParticles2D.xml
msgid "Present for consistency with 3D particle nodes, not used in 2D."
@@ -17246,7 +18237,7 @@ msgstr ""
#: doc/classes/CPUParticles2D.xml
msgid "Particles will be emitted in the area of a rectangle."
-msgstr ""
+msgstr "As partículas serão emitidas na área do retângulo."
#: doc/classes/Crypto.xml
msgid "Access to advanced cryptographic functionalities."
@@ -17478,7 +18469,7 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid "The height of the cylinder."
-msgstr ""
+msgstr "A altura do cilindro."
#: modules/csg/doc_classes/CSGCylinder.xml
msgid "The material used to render the cylinder."
@@ -17879,7 +18870,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -17900,7 +18891,7 @@ msgstr ""
#: doc/classes/CubeMap.xml
msgid "Returns the [CubeMap]'s height."
-msgstr ""
+msgstr "Retorna a altura do [CubeMap]."
#: doc/classes/CubeMap.xml
msgid ""
@@ -18114,7 +19105,7 @@ msgstr ""
#: doc/classes/Curve.xml
msgid "A mathematic curve."
-msgstr ""
+msgstr "Uma curva matemática."
#: doc/classes/Curve.xml
msgid ""
@@ -18144,7 +19135,7 @@ msgstr ""
#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
msgid "Removes all points from the curve."
-msgstr ""
+msgstr "Remove todos os pontos da curva."
#: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
msgid "Returns the number of points describing the curve."
@@ -18537,7 +19528,7 @@ msgstr ""
#: doc/classes/CurveTexture.xml
msgid "A texture that shows a curve."
-msgstr ""
+msgstr "Uma textura que exibe uma curva."
#: doc/classes/CurveTexture.xml
msgid ""
@@ -18551,7 +19542,7 @@ msgstr ""
#: doc/classes/CurveTexture.xml
msgid "The width of the texture."
-msgstr ""
+msgstr "A largura de uma textura."
#: doc/classes/CylinderMesh.xml
msgid "Class representing a cylindrical [PrimitiveMesh]."
@@ -18603,7 +19594,7 @@ msgstr ""
#: doc/classes/CylinderShape.xml
msgid "The cylinder's height."
-msgstr ""
+msgstr "A altura do cilindro."
#: doc/classes/CylinderShape.xml
msgid "The cylinder's radius."
@@ -19330,7 +20321,7 @@ msgstr ""
#: doc/classes/DynamicFont.xml
msgid "The font size in pixels."
-msgstr ""
+msgstr "O tamanho da fonte em pixels."
#: doc/classes/DynamicFont.xml
msgid ""
@@ -19389,6 +20380,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19406,11 +20404,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19490,8 +20490,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19713,15 +20724,15 @@ msgstr ""
#: doc/classes/EditorFileDialog.xml
msgid "Emitted when a directory is selected."
-msgstr ""
+msgstr "Emitido quando um diretório é selecionado."
#: doc/classes/EditorFileDialog.xml
msgid "Emitted when a file is selected."
-msgstr ""
+msgstr "Emitido quando um ficheiro é selecionado."
#: doc/classes/EditorFileDialog.xml
msgid "Emitted when multiple files are selected."
-msgstr ""
+msgstr "Emitido quando múltiplos ficheiros são selecionados."
#: doc/classes/EditorFileDialog.xml
msgid ""
@@ -19934,10 +20945,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19986,7 +20996,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20116,7 +21128,7 @@ msgstr ""
#: doc/classes/EditorInspector.xml
msgid "Emitted when a property is edited in the inspector."
-msgstr ""
+msgstr "Emitido quando uma propriedade é editada no inspetor."
#: doc/classes/EditorInspector.xml
msgid ""
@@ -20127,7 +21139,7 @@ msgstr ""
#: doc/classes/EditorInspector.xml
msgid "Emitted when a property is selected in the inspector."
-msgstr ""
+msgstr "Emitido quando uma propriedade é selecionada no inspetor."
#: doc/classes/EditorInspector.xml
msgid ""
@@ -20139,7 +21151,7 @@ msgstr ""
#: doc/classes/EditorInspector.xml
msgid "Emitted when a resource is selected in the inspector."
-msgstr ""
+msgstr "Emitido quando um recurso é selecionado no inspetor."
#: doc/classes/EditorInspector.xml
msgid ""
@@ -20153,8 +21165,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20163,7 +21175,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20364,7 +21378,7 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Plays the currently active scene."
-msgstr ""
+msgstr "Reproduz a cena atualmente ativa."
#: doc/classes/EditorInterface.xml
msgid "Plays the scene specified by its filepath."
@@ -20372,7 +21386,7 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Plays the main scene."
-msgstr ""
+msgstr "Reproduz a cena principal."
#: doc/classes/EditorInterface.xml
msgid "Reloads the scene at the given path."
@@ -20386,7 +21400,7 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Saves the scene as a file at [code]path[/code]."
-msgstr ""
+msgstr "Salva a cena como um ficheiro em [code]path[/code]."
#: doc/classes/EditorInterface.xml
msgid ""
@@ -20909,6 +21923,8 @@ msgid ""
"Emitted when user closes a scene. The argument is file path to a closed "
"scene."
msgstr ""
+"Emitido quando o utilizador fecha uma cena. O argumento é um caminho de "
+"ficheiro para uma cena fechada."
#: doc/classes/EditorPlugin.xml
msgid "Represents the size of the [enum DockSlot] enum."
@@ -21015,7 +22031,7 @@ msgstr ""
#: doc/classes/EditorProperty.xml
msgid "Emitted when a property was checked. Used internally."
-msgstr ""
+msgstr "Emitido quando uma propriedade é checada. Usado internamente."
#: doc/classes/EditorProperty.xml
msgid ""
@@ -21043,7 +22059,7 @@ msgstr ""
#: doc/classes/EditorProperty.xml
msgid "Emitted when selected. Used internally."
-msgstr ""
+msgstr "Emitido quando selecionado. Usado internamente."
#: doc/classes/EditorResourcePicker.xml
msgid "Godot editor's control for selecting [Resource] type properties."
@@ -21233,6 +22249,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21402,7 +22426,7 @@ msgstr ""
#: doc/classes/EditorSelection.xml
msgid "Clear the selection."
-msgstr ""
+msgstr "Limpa a seleção."
#: doc/classes/EditorSelection.xml
msgid "Gets the list of selected nodes."
@@ -21421,7 +22445,7 @@ msgstr ""
#: doc/classes/EditorSelection.xml
msgid "Emitted when the selection changes."
-msgstr ""
+msgstr "Emitido quando a seleção muda."
#: doc/classes/EditorSettings.xml
msgid "Object that holds the project-independent editor settings."
@@ -21537,7 +22561,7 @@ msgstr ""
#: doc/classes/EditorSettings.xml
msgid "Sets the list of favorite files and directories for this project."
-msgstr ""
+msgstr "Define a lista de ficheiros e diretórios favoritos para este projeto."
#: doc/classes/EditorSettings.xml
msgid ""
@@ -21706,10 +22730,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22046,7 +23072,7 @@ msgstr ""
#: doc/classes/Engine.xml
msgid "Returns Godot license text."
-msgstr ""
+msgstr "Retorna o texto da licença do Godot."
#: doc/classes/Engine.xml
msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
@@ -22186,7 +23212,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22292,7 +23318,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid "The ambient light's [Color]."
-msgstr ""
+msgstr "A [Color] da luz do ambiente."
#: doc/classes/Environment.xml
msgid ""
@@ -22815,7 +23841,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -22942,7 +23968,7 @@ msgstr ""
#: doc/classes/ExternalTexture.xml
msgid "External texture size."
-msgstr ""
+msgstr "Tamanho da textura externa."
#: doc/classes/File.xml
msgid "Type to handle file reading and writing operations."
@@ -23096,7 +24122,7 @@ msgstr ""
#: doc/classes/File.xml
msgid "Returns the size of the file in bytes."
-msgstr ""
+msgstr "Retorna o tamanho do ficheiro em bytes."
#: doc/classes/File.xml
msgid ""
@@ -23471,7 +24497,7 @@ msgstr ""
#: doc/classes/FileDialog.xml
msgid "Emitted when the user selects a directory."
-msgstr ""
+msgstr "Emitido quando o utilizador seleciona um diretório."
#: doc/classes/FileDialog.xml
msgid ""
@@ -23481,7 +24507,7 @@ msgstr ""
#: doc/classes/FileDialog.xml
msgid "Emitted when the user selects multiple files."
-msgstr ""
+msgstr "Emitido quando o utilizador seleciona múltiplos ficheiros."
#: doc/classes/FileDialog.xml
msgid "The dialog allows selecting one, and only one file."
@@ -23537,11 +24563,11 @@ msgstr ""
#: doc/classes/FileDialog.xml
msgid "Custom icon for files."
-msgstr ""
+msgstr "Ãcone personalizado para ficheiros."
#: doc/classes/FileDialog.xml
msgid "Custom icon for folders."
-msgstr ""
+msgstr "Ãcone personalizado para diretórios."
#: doc/classes/FileDialog.xml
msgid "Custom icon for the parent folder arrow."
@@ -23749,11 +24775,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23826,7 +24852,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25363,7 +26389,7 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when the user presses [code]Ctrl + C[/code]."
-msgstr ""
+msgstr "Emitido quando o utilizador pressiona [code]Ctrl + C[/code]."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
@@ -25387,7 +26413,7 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Emitted when the user presses [code]Ctrl + V[/code]."
-msgstr ""
+msgstr "Emitido quando o utilizador pressiona [code]Ctrl + V[/code]."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -25790,7 +26816,7 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Node for 3D tile-based maps."
-msgstr ""
+msgstr "Nó para mapas 3D baseados em mosaicos."
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -25938,6 +26964,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26166,7 +27198,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26189,7 +27221,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -26282,7 +27314,7 @@ msgstr ""
#: doc/classes/HSeparator.xml
msgid "Horizontal separator."
-msgstr ""
+msgstr "Separador horizontal."
#: doc/classes/HSeparator.xml
msgid ""
@@ -27469,11 +28501,11 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Flips the image horizontally."
-msgstr ""
+msgstr "Inverte a imagem horizontalmente."
#: doc/classes/Image.xml
msgid "Flips the image vertically."
-msgstr ""
+msgstr "Inverte a imagem verticalmente."
#: doc/classes/Image.xml
msgid ""
@@ -27494,11 +28526,11 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Returns the image's format. See [enum Format] constants."
-msgstr ""
+msgstr "Retorna o formato da imagem. Veja os constantes [enum Format]."
#: doc/classes/Image.xml
msgid "Returns the image's height."
-msgstr ""
+msgstr "Retorna a altura da imagem."
#: doc/classes/Image.xml
msgid ""
@@ -27540,7 +28572,7 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Returns the image's width."
-msgstr ""
+msgstr "Retorna a largura da imagem."
#: doc/classes/Image.xml
msgid "Returns [code]true[/code] if the image has generated mipmaps."
@@ -28024,7 +29056,7 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Image does not have alpha."
-msgstr ""
+msgstr "A imagem não contém alfa."
#: doc/classes/Image.xml
msgid "Image stores alpha in a single bit."
@@ -28032,27 +29064,27 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Image uses alpha."
-msgstr ""
+msgstr "A Imagem usa alpha."
#: doc/classes/Image.xml
msgid "Use S3TC compression."
-msgstr ""
+msgstr "Use a compressão S3TC."
#: doc/classes/Image.xml
msgid "Use PVRTC2 compression."
-msgstr ""
+msgstr "Use a compressão PVRTC2."
#: doc/classes/Image.xml
msgid "Use PVRTC4 compression."
-msgstr ""
+msgstr "Use a compressão PVRTC4."
#: doc/classes/Image.xml
msgid "Use ETC compression."
-msgstr ""
+msgstr "Use a compressão ETC."
#: doc/classes/Image.xml
msgid "Use ETC2 compression."
-msgstr ""
+msgstr "Use a compressão ETC2."
#: doc/classes/Image.xml
msgid ""
@@ -28072,7 +29104,7 @@ msgstr ""
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
-msgstr ""
+msgstr "Uma [Texture] baseada numa [Image]."
#: doc/classes/ImageTexture.xml
msgid ""
@@ -28463,7 +29495,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28484,7 +29520,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28503,8 +29543,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28517,7 +29566,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28833,7 +29891,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28861,7 +29923,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29053,6 +30119,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29069,15 +30232,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29255,6 +30420,10 @@ msgid ""
"code with [method add_action] and [method action_add_event]. See [method "
"Node._input]."
msgstr ""
+"Gere todo [InputEventAction] que pode ser criado/modificado no menu de "
+"configurações do projeto [b]Projeto > Configurações do Projeto > Mapa de "
+"Entrada[/b] ou em código com [method add_action] e [method "
+"action_add_event]. Veja [method Node._input]."
#: doc/classes/InputMap.xml
msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
@@ -29613,7 +30782,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Removes all items from the list."
-msgstr ""
+msgstr "Remove todos os itens da lista."
#: doc/classes/ItemList.xml
msgid ""
@@ -29675,9 +30844,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -29917,7 +31086,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Icon is drawn above the text."
-msgstr ""
+msgstr "O ícone é desenhado por cima do texto."
#: doc/classes/ItemList.xml
msgid "Icon is drawn to the left of the text."
@@ -29925,7 +31094,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Only allow selecting a single item."
-msgstr ""
+msgstr "Permite que somente um item seja selecionado."
#: doc/classes/ItemList.xml
msgid "Allows selecting multiple items by holding Ctrl or Shift."
@@ -29933,7 +31102,7 @@ msgstr ""
#: doc/classes/ItemList.xml doc/classes/Tree.xml
msgid "Default text [Color] of the item."
-msgstr ""
+msgstr "[Color] padrão do texto do item."
#: doc/classes/ItemList.xml doc/classes/Tree.xml
msgid "Text [Color] used when the item is selected."
@@ -29947,23 +31116,23 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "The horizontal spacing between items."
-msgstr ""
+msgstr "O espaço horizontal entre os itens."
#: doc/classes/ItemList.xml
msgid "The spacing between item's icon and text."
-msgstr ""
+msgstr "O espaço entre o ícone e o texto do item."
#: doc/classes/ItemList.xml
msgid "The vertical spacing between each line of text."
-msgstr ""
+msgstr "O espaço vertical entre cada linha de texto."
#: doc/classes/ItemList.xml
msgid "The vertical spacing between items."
-msgstr ""
+msgstr "O espaço vertical entre os itens."
#: doc/classes/ItemList.xml doc/classes/Tree.xml
msgid "[Font] of the item's text."
-msgstr ""
+msgstr "[Font] do texto do item."
#: doc/classes/ItemList.xml
msgid ""
@@ -30598,6 +31767,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -30849,7 +32041,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Returns the font size in pixels."
-msgstr ""
+msgstr "Retorna o tamanho da fonte em pixels."
#: doc/classes/Label.xml
msgid ""
@@ -30951,7 +32143,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Default text [Color] of the [Label]."
-msgstr ""
+msgstr "[Color] padrão do texto do [Label]."
#: doc/classes/Label.xml
msgid "[Color] of the text's shadow effect."
@@ -31424,7 +32616,7 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid "A 2D line."
-msgstr ""
+msgstr "Uma linha 2D."
#: doc/classes/Line2D.xml
msgid ""
@@ -31450,11 +32642,11 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid "Removes all points from the line."
-msgstr ""
+msgstr "Remove todos os pontos da linha."
#: doc/classes/Line2D.xml
msgid "Returns the Line2D's amount of points."
-msgstr ""
+msgstr "Retorna a quantidade de pontos de uma Line2D."
#: doc/classes/Line2D.xml
msgid "Returns point [code]i[/code]'s position."
@@ -31534,7 +32726,7 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid "The line's width."
-msgstr ""
+msgstr "A largura da linha."
#: doc/classes/Line2D.xml
msgid ""
@@ -31808,7 +33000,7 @@ msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Emitted when the text changes."
-msgstr ""
+msgstr "Emitido quando o texto muda."
#: doc/classes/LineEdit.xml
msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
@@ -31836,7 +33028,7 @@ msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Copies the selected text."
-msgstr ""
+msgstr "Copia o texto selecionado."
#: doc/classes/LineEdit.xml
msgid ""
@@ -31880,7 +33072,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Default font color."
-msgstr ""
+msgstr "Cor padrão da fonte."
#: doc/classes/LineEdit.xml
msgid "Font color for selected text (inside the selection rectangle)."
@@ -32128,7 +33320,7 @@ msgstr ""
#: doc/classes/MainLoop.xml
msgid "Called before the program exits."
-msgstr ""
+msgstr "Chamada antes do programa fechar."
#: doc/classes/MainLoop.xml
msgid ""
@@ -32475,7 +33667,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "Default text [Color] of the [MenuButton]."
-msgstr ""
+msgstr "[Color] padrão do texto do [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is disabled."
@@ -33120,7 +34312,7 @@ msgstr ""
#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
msgid "Emitted when the [member texture] is changed."
-msgstr ""
+msgstr "Emitido quando a [member texture] muda."
#: doc/classes/MeshLibrary.xml
msgid "Library of meshes."
@@ -33192,7 +34384,7 @@ msgstr ""
#: doc/classes/MeshLibrary.xml
msgid "Removes the item."
-msgstr ""
+msgstr "Remove o item."
#: doc/classes/MeshLibrary.xml
msgid "Sets the item's mesh."
@@ -33796,16 +34988,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33825,10 +35014,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33844,25 +35030,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33879,14 +35056,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33894,35 +35068,406 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "Retorna a escala."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Retorna a tangente do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Retorna a posição global do mouse."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Define a cor da borda."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Retorna a altura da textura."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Retorna a raiz quadrada do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "Retorna o [RID] do objeto."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Retorna o tamanho da textura."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Retorna a câmara 3D ativa."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Define a cor da borda."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Retorna a posição global do mouse."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "Retorna a rotação (em radianos)."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "A cor do texto."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "Notifica quando uma animação termina de reproduzir."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34021,10 +35566,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34183,22 +35724,115 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "Limpa a seleção."
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "Notifica quando uma animação começa a reproduzir."
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "Notifica quando uma animação começa a reproduzir."
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34297,6 +35931,74 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Retorna a largura da imagem."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Para o áudio."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -34323,7 +36025,7 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
+msgstr "http://enet.bespin.org/usergroup0.html"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
@@ -34610,11 +36312,11 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted when a connection attempt fails."
-msgstr ""
+msgstr "Emitido quando uma tentativa de conexão falha."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted when a connection attempt succeeds."
-msgstr ""
+msgstr "Emitido quando uma tentativa de conexão tem sucesso."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted by the server when a client connects."
@@ -34761,7 +36463,7 @@ msgstr ""
#: doc/classes/NinePatchRect.xml
msgid "Emitted when the node's texture changes."
-msgstr ""
+msgstr "Emitido quando a textura de um nó muda."
#: doc/classes/NinePatchRect.xml
msgid ""
@@ -35696,15 +37398,15 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
-msgstr ""
+msgstr "Emitido quando o nó está preparado."
#: doc/classes/Node.xml
msgid "Emitted when the node is renamed."
-msgstr ""
+msgstr "Emitido quando o nó é renomeado."
#: doc/classes/Node.xml
msgid "Emitted when the node enters the tree."
-msgstr ""
+msgstr "Emitido quando o nó entra na árvore."
#: doc/classes/Node.xml
msgid "Emitted after the node exits the tree and is no longer active."
@@ -36640,7 +38342,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid "Emitted whenever the object's script is changed."
-msgstr ""
+msgstr "Emitido cada vez que o script do objeto muda."
#: doc/classes/Object.xml
msgid "Called right when the object is initialized. Not available in script."
@@ -37610,7 +39312,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -37811,6 +39515,8 @@ msgid ""
"Returns [code]true[/code] if the platform has a virtual keyboard, "
"[code]false[/code] otherwise."
msgstr ""
+"Retorna [code]true[/code] se a plataforma possuir um teclado virtual, "
+"[code]false[/code] caso contrário."
#: doc/classes/OS.xml
msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
@@ -38253,79 +39959,79 @@ msgstr ""
#: doc/classes/OS.xml
msgid "Sunday."
-msgstr ""
+msgstr "Domingo."
#: doc/classes/OS.xml
msgid "Monday."
-msgstr ""
+msgstr "Segunda-Feira."
#: doc/classes/OS.xml
msgid "Tuesday."
-msgstr ""
+msgstr "Terça-Feira."
#: doc/classes/OS.xml
msgid "Wednesday."
-msgstr ""
+msgstr "Quarta-Feira."
#: doc/classes/OS.xml
msgid "Thursday."
-msgstr ""
+msgstr "Quinta-Feira."
#: doc/classes/OS.xml
msgid "Friday."
-msgstr ""
+msgstr "Sexta-Feira."
#: doc/classes/OS.xml
msgid "Saturday."
-msgstr ""
+msgstr "Sábado."
#: doc/classes/OS.xml
msgid "January."
-msgstr ""
+msgstr "Janeiro."
#: doc/classes/OS.xml
msgid "February."
-msgstr ""
+msgstr "Fevereiro."
#: doc/classes/OS.xml
msgid "March."
-msgstr ""
+msgstr "Março."
#: doc/classes/OS.xml
msgid "April."
-msgstr ""
+msgstr "Abril."
#: doc/classes/OS.xml
msgid "May."
-msgstr ""
+msgstr "Maio."
#: doc/classes/OS.xml
msgid "June."
-msgstr ""
+msgstr "Junho."
#: doc/classes/OS.xml
msgid "July."
-msgstr ""
+msgstr "Julho."
#: doc/classes/OS.xml
msgid "August."
-msgstr ""
+msgstr "Agosto."
#: doc/classes/OS.xml
msgid "September."
-msgstr ""
+msgstr "Setembro."
#: doc/classes/OS.xml
msgid "October."
-msgstr ""
+msgstr "Outubro."
#: doc/classes/OS.xml
msgid "November."
-msgstr ""
+msgstr "Novembro."
#: doc/classes/OS.xml
msgid "December."
-msgstr ""
+msgstr "Dezembro."
#: doc/classes/OS.xml
msgid ""
@@ -39459,7 +41165,7 @@ msgstr ""
#: doc/classes/Path.xml
msgid "Emitted when the [member curve] changes."
-msgstr ""
+msgstr "Emitido quando a [member curve] muda."
#: doc/classes/Path2D.xml
msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
@@ -42197,16 +43903,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42268,12 +43974,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42354,10 +44054,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -42555,7 +44251,7 @@ msgstr ""
#: doc/classes/Popup.xml
msgid "Emitted when a popup is hidden."
-msgstr ""
+msgstr "Emitido quando um popup é ocultado."
#: doc/classes/Popup.xml
msgid "Notification sent right after the popup is shown."
@@ -43309,7 +45005,7 @@ msgstr ""
#: doc/classes/ProceduralSky.xml
msgid "The sun's color."
-msgstr ""
+msgstr "A cor do sol."
#: doc/classes/ProceduralSky.xml
msgid ""
@@ -43373,11 +45069,11 @@ msgstr ""
#: doc/classes/ProgressBar.xml
msgid "The color of the text."
-msgstr ""
+msgstr "A cor do texto."
#: doc/classes/ProgressBar.xml
msgid "The color of the text's shadow."
-msgstr ""
+msgstr "A cor da sombra do texto."
#: doc/classes/ProgressBar.xml
msgid ""
@@ -44513,211 +46209,211 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 1."
-msgstr ""
+msgstr "Nome opcional para a camada 1 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 10."
-msgstr ""
+msgstr "Nome opcional para a camada 10 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 11."
-msgstr ""
+msgstr "Nome opcional para a camada 11 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 12."
-msgstr ""
+msgstr "Nome opcional para a camada 12 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 13."
-msgstr ""
+msgstr "Nome opcional para a camada 13 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 14."
-msgstr ""
+msgstr "Nome opcional para a camada 14 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 15."
-msgstr ""
+msgstr "Nome opcional para a camada 15 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 16."
-msgstr ""
+msgstr "Nome opcional para a camada 16 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 17."
-msgstr ""
+msgstr "Nome opcional para a camada 17 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 18."
-msgstr ""
+msgstr "Nome opcional para a camada 18 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 19."
-msgstr ""
+msgstr "Nome opcional para a camada 19 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 2."
-msgstr ""
+msgstr "Nome opcional para a camada 2 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 20."
-msgstr ""
+msgstr "Nome opcional para a camada 20 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 21."
-msgstr ""
+msgstr "Nome opcional para a camada 21 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 22."
-msgstr ""
+msgstr "Nome opcional para a camada 22 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 23."
-msgstr ""
+msgstr "Nome opcional para a camada 23 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 24."
-msgstr ""
+msgstr "Nome opcional para a camada 24 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 25."
-msgstr ""
+msgstr "Nome opcional para a camada 25 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 26."
-msgstr ""
+msgstr "Nome opcional para a camada 26 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 27."
-msgstr ""
+msgstr "Nome opcional para a camada 27 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 28."
-msgstr ""
+msgstr "Nome opcional para a camada 28 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 29."
-msgstr ""
+msgstr "Nome opcional para a camada 29 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 3."
-msgstr ""
+msgstr "Nome opcional para a camada 3 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 30."
-msgstr ""
+msgstr "Nome opcional para a camada 30 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 31."
-msgstr ""
+msgstr "Nome opcional para a camada 31 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 32."
-msgstr ""
+msgstr "Nome opcional para a camada 32 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 4."
-msgstr ""
+msgstr "Nome opcional para a camada 4 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 5."
-msgstr ""
+msgstr "Nome opcional para a camada 5 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 6."
-msgstr ""
+msgstr "Nome opcional para a camada 6 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 7."
-msgstr ""
+msgstr "Nome opcional para a camada 7 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 8."
-msgstr ""
+msgstr "Nome opcional para a camada 8 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 9."
-msgstr ""
+msgstr "Nome opcional para a camada 9 da física 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 1."
-msgstr ""
+msgstr "Nome opcional para a camada 1 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 10."
-msgstr ""
+msgstr "Nome opcional para a camada 10 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 11."
-msgstr ""
+msgstr "Nome opcional para a camada 11 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 12."
-msgstr ""
+msgstr "Nome opcional para a camada 12 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 13."
-msgstr ""
+msgstr "Nome opcional para a camada 13 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 14."
-msgstr ""
+msgstr "Nome opcional para a camada 14 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 15."
-msgstr ""
+msgstr "Nome opcional para a camada 15 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 16."
-msgstr ""
+msgstr "Nome opcional para a camada 16 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 17."
-msgstr ""
+msgstr "Nome opcional para a camada 17 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 18."
-msgstr ""
+msgstr "Nome opcional para a camada 18 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 19."
-msgstr ""
+msgstr "Nome opcional para a camada 19 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 2."
-msgstr ""
+msgstr "Nome opcional para a camada 2 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 20."
-msgstr ""
+msgstr "Nome opcional para a camada 20 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 3."
-msgstr ""
+msgstr "Nome opcional para a camada 3 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 4."
-msgstr ""
+msgstr "Nome opcional para a camada 4 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 5."
-msgstr ""
+msgstr "Nome opcional para a camada 5 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 6."
-msgstr ""
+msgstr "Nome opcional para a camada 6 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 7."
-msgstr ""
+msgstr "Nome opcional para a camada 7 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 8."
-msgstr ""
+msgstr "Nome opcional para a camada 8 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 9."
-msgstr ""
+msgstr "Nome opcional para a camada 9 da renderização 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 1."
@@ -44849,83 +46545,83 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 1."
-msgstr ""
+msgstr "Nome opcional para a camada 1 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 10."
-msgstr ""
+msgstr "Nome opcional para a camada 10 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 11."
-msgstr ""
+msgstr "Nome opcional para a camada 11 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 12."
-msgstr ""
+msgstr "Nome opcional para a camada 12 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 13."
-msgstr ""
+msgstr "Nome opcional para a camada 13 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 14"
-msgstr ""
+msgstr "Nome opcional para a camada 14 da renderização 3D"
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 15."
-msgstr ""
+msgstr "Nome opcional para a camada 15 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 16."
-msgstr ""
+msgstr "Nome opcional para a camada 16 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 17."
-msgstr ""
+msgstr "Nome opcional para a camada 17 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 18."
-msgstr ""
+msgstr "Nome opcional para a camada 18 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 19."
-msgstr ""
+msgstr "Nome opcional para a camada 19 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 2."
-msgstr ""
+msgstr "Nome opcional para a camada 2 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 20."
-msgstr ""
+msgstr "Nome opcional para a camada 20 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 3."
-msgstr ""
+msgstr "Nome opcional para a camada 3 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 4."
-msgstr ""
+msgstr "Nome opcional para a camada 4 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 5."
-msgstr ""
+msgstr "Nome opcional para a camada 5 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 6."
-msgstr ""
+msgstr "Nome opcional para a camada 6 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 7."
-msgstr ""
+msgstr "Nome opcional para a camada 7 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 8."
-msgstr ""
+msgstr "Nome opcional para a camada 8 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 9."
-msgstr ""
+msgstr "Nome opcional para a camada 9 da renderização 3D."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -45804,7 +47500,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45847,8 +47543,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45860,6 +47557,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46325,7 +48035,7 @@ msgstr ""
#: doc/classes/Quat.xml
msgid "Quaternion."
-msgstr ""
+msgstr "Quatérnio."
#: doc/classes/Quat.xml
msgid ""
@@ -46674,7 +48384,7 @@ msgstr ""
#: doc/classes/Range.xml
msgid "Emitted when [member value] changes."
-msgstr ""
+msgstr "Emitido quando [member value] muda."
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -46714,12 +48424,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46848,15 +48558,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48115,14 +49816,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -48394,7 +50087,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The default text color."
-msgstr ""
+msgstr "A cor padrão do texto."
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -48404,7 +50097,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The color of the font's shadow."
-msgstr ""
+msgstr "A cor da sombra da fonte."
#: doc/classes/RichTextLabel.xml
msgid "The color of the selection box."
@@ -48412,7 +50105,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The vertical space between lines."
-msgstr ""
+msgstr "O espaço vertical entre linhas."
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -48454,7 +50147,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The default text font."
-msgstr ""
+msgstr "A fonte padrão do texto."
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
@@ -49167,7 +50860,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49350,7 +51043,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49457,7 +51150,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -49577,7 +51270,7 @@ msgstr ""
#: doc/classes/SceneState.xml
msgid "Returns the name of the node at [code]idx[/code]."
-msgstr ""
+msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/SceneState.xml
msgid ""
@@ -49615,7 +51308,7 @@ msgstr ""
#: doc/classes/SceneState.xml
msgid "Returns the type of the node at [code]idx[/code]."
-msgstr ""
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/SceneState.xml
msgid ""
@@ -49764,7 +51457,7 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid "Returns the number of nodes in this [SceneTree]."
-msgstr ""
+msgstr "Retorna o número de nós nesta [SceneTree]."
#: doc/classes/SceneTree.xml
msgid "Returns a list of all nodes assigned to the given group."
@@ -49865,7 +51558,7 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid "The current scene."
-msgstr ""
+msgstr "A cena atual."
#: doc/classes/SceneTree.xml
msgid ""
@@ -49998,14 +51691,16 @@ msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
+"Emitido quando a configuração de um nó muda. Só é emitido no modo "
+"[code]tool[/code]."
#: doc/classes/SceneTree.xml
msgid "Emitted whenever a node is removed from the [SceneTree]."
-msgstr ""
+msgstr "Emitido cada vez que um nó é removido da [SceneTree]."
#: doc/classes/SceneTree.xml
msgid "Emitted whenever a node is renamed."
-msgstr ""
+msgstr "Emitido cada vez que um nó é renomeado."
#: doc/classes/SceneTree.xml
msgid ""
@@ -50116,7 +51811,7 @@ msgstr ""
#: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml
msgid "Emitted when the timer reaches 0."
-msgstr ""
+msgstr "Emitido quando o cronômetro chega ao 0."
#: doc/classes/Script.xml
msgid "A class stored as a resource."
@@ -50137,19 +51832,19 @@ msgstr ""
#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
-msgstr ""
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Script.xml
msgid "Returns the script directly inherited by this script."
-msgstr ""
+msgstr "Retorna o script herdado diretamente por este script."
#: doc/classes/Script.xml
msgid "Returns the script's base type."
-msgstr ""
+msgstr "Retorna o tipo base de um script."
#: doc/classes/Script.xml
msgid "Returns the default value of the specified property."
-msgstr ""
+msgstr "Retorna o valor padrão da propriedade especificada."
#: doc/classes/Script.xml
msgid "Returns a dictionary containing constant names and their values."
@@ -50157,11 +51852,11 @@ msgstr ""
#: doc/classes/Script.xml
msgid "Returns the list of methods in this [Script]."
-msgstr ""
+msgstr "Retorna a lista de métodos neste [Script]."
#: doc/classes/Script.xml
msgid "Returns the list of properties in this [Script]."
-msgstr ""
+msgstr "Retorna a lista de propriedades neste [Script]."
#: doc/classes/Script.xml
msgid "Returns the list of user signals defined in this [Script]."
@@ -50223,7 +51918,7 @@ msgstr ""
#: doc/classes/ScriptCreateDialog.xml
msgid "Emitted when the user clicks the OK button."
-msgstr ""
+msgstr "Emitido quando o utilizador clica no botão de OK."
#: doc/classes/ScriptEditor.xml
msgid "Godot editor's script editor."
@@ -50507,7 +52202,7 @@ msgstr ""
#: doc/classes/ShaderMaterial.xml
msgid "A material that uses a custom [Shader] program."
-msgstr ""
+msgstr "Um material que utiliza um programa [Shader] personalizado."
#: doc/classes/ShaderMaterial.xml
msgid ""
@@ -50546,7 +52241,7 @@ msgstr ""
#: doc/classes/ShaderMaterial.xml
msgid "The [Shader] program used to render this material."
-msgstr ""
+msgstr "O programa [Shader] usado para renderizar este material."
#: doc/classes/Shape.xml
msgid "Base class for all 3D shape resources."
@@ -50575,11 +52270,12 @@ msgstr ""
#: doc/classes/Shape2D.xml
msgid "Base class for all 2D shapes."
-msgstr ""
+msgstr "Classe base para todas as formas 2D."
#: doc/classes/Shape2D.xml
msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
msgstr ""
+"Classe base para todos os formatos 2D. Todos os formatos 2D herdam disto."
#: doc/classes/Shape2D.xml
msgid ""
@@ -50695,7 +52391,7 @@ msgstr ""
#: doc/classes/Skeleton.xml
msgid "Clear all the bones in this skeleton."
-msgstr ""
+msgstr "Limpa todos os ossos neste esqueleto."
#: doc/classes/Skeleton.xml
msgid "Returns the bone index that matches [code]name[/code] as its name."
@@ -50764,7 +52460,7 @@ msgstr ""
#: doc/classes/Skeleton2D.xml
msgid "Skeleton for 2D characters and animated objects."
-msgstr ""
+msgstr "Esqueleto para personagens 2D e objetos animados."
#: doc/classes/Skeleton2D.xml
msgid ""
@@ -51143,7 +52839,7 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid "The SoftBody's mass."
-msgstr ""
+msgstr "A massa do SoftBody."
#: doc/classes/Spatial.xml
msgid "Most basic 3D game object, parent of all 3D-related nodes."
@@ -51422,7 +53118,7 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid "Emitted when node visibility changes."
-msgstr ""
+msgstr "Emitido quando a visibilidade de um nó muda."
#: doc/classes/Spatial.xml
msgid ""
@@ -51464,7 +53160,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Default 3D rendering material."
-msgstr ""
+msgstr "Material de renderização 3D padrão."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -51503,7 +53199,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51518,7 +53214,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "The material's base color."
-msgstr ""
+msgstr "A cor base do material."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -51527,19 +53223,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -51826,6 +53541,10 @@ msgid ""
"areas are transparent. Useful for overlaying shadows onto a camera feed in "
"AR."
msgstr ""
+"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade"
+"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas "
+"serão opacas e as áreas não sombreadas serão transparentes. Útil para "
+"sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -51904,7 +53623,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
-msgstr ""
+msgstr "Limiar no qual a tesoura alfa descartará os valores."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -52305,6 +54024,8 @@ msgid ""
"Default blend mode. The color of the object is blended over the background "
"based on the object's alpha value."
msgstr ""
+"Modo de mistura padrão. A cor do objeto é mesclada sobre o fundo com base no "
+"valor alfa do objeto."
#: doc/classes/SpatialMaterial.xml
msgid "The color of the object is added to the background."
@@ -52518,7 +54239,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Used to read from the alpha channel of a texture."
-msgstr ""
+msgstr "Usado para ler o canal alfa de uma textura."
#: doc/classes/SpatialMaterial.xml
msgid "Adds the emission color to the color from the emission texture."
@@ -52537,6 +54258,8 @@ msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using the alpha channel."
msgstr ""
+"Esmaece suavemente o objeto com base na distância de cada pixel da câmara "
+"usando o canal alfa."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -52545,6 +54268,11 @@ msgid ""
"smoothly fade without enabling transparency. On certain hardware this can be "
"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
msgstr ""
+"Desvanece suavemente o objeto com base na distância de cada pixel da câmara "
+"usando uma abordagem de matização (\"dithering\"). A matização descarta os "
+"pixels com base num padrão definido para desaparecer suavemente sem ativar a "
+"transparência. Em certos hardwares, isso pode ser mais rápido do que "
+"[constant DISTANCE_FADE_PIXEL_ALPHA]."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -52553,6 +54281,11 @@ msgid ""
"smoothly fade without enabling transparency. On certain hardware this can be "
"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
msgstr ""
+"Desvanece suavemente o objeto com base na distância do objeto da câmara "
+"usando uma abordagem de matização (\"dithering\"). A matização descarta os "
+"pixels com base num padrão definido para desaparecer suavemente sem ativar a "
+"transparência. Em certos hardwares, isso pode ser mais rápido do que "
+"[constant DISTANCE_FADE_PIXEL_ALPHA]."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -52795,7 +54528,7 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid "Returns the spring arm's current length."
-msgstr ""
+msgstr "Retorna o comprimento atual do braço da mola."
#: doc/classes/SpringArm.xml
msgid ""
@@ -52889,7 +54622,7 @@ msgstr ""
#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
msgid "The number of columns in the sprite sheet."
-msgstr ""
+msgstr "O número de colunas numa folha de sprites."
#: doc/classes/Sprite.xml
msgid ""
@@ -52926,15 +54659,15 @@ msgstr ""
#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
msgid "Emitted when the [member frame] changes."
-msgstr ""
+msgstr "Emitido quando o [member frame] muda."
#: doc/classes/Sprite.xml
msgid "Emitted when the [member texture] changes."
-msgstr ""
+msgstr "Emitido quando a [member texture] muda."
#: doc/classes/Sprite3D.xml
msgid "2D sprite node in a 3D world."
-msgstr ""
+msgstr "Nó de sprite 2D num mundo 3D."
#: doc/classes/Sprite3D.xml
msgid ""
@@ -53097,7 +54830,7 @@ msgstr ""
#: doc/classes/SpriteFrames.xml
msgid "Changes the animation's name to [code]newname[/code]."
-msgstr ""
+msgstr "Muda o nome da animação para [code]newname[/code]."
#: doc/classes/SpriteFrames.xml
msgid "If [code]true[/code], the animation will loop."
@@ -53237,7 +54970,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53919,6 +55652,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -54485,7 +56228,7 @@ msgstr ""
#: doc/classes/StyleBoxFlat.xml
msgid "Sets the color of the border."
-msgstr ""
+msgstr "Define a cor da borda."
#: doc/classes/StyleBoxFlat.xml
msgid "Border width for the bottom border."
@@ -54584,7 +56327,7 @@ msgstr ""
#: doc/classes/StyleBoxFlat.xml
msgid "The shadow size in pixels."
-msgstr ""
+msgstr "O tamanho da sombra em pixels."
#: doc/classes/StyleBoxLine.xml
msgid "[StyleBox] that displays a single line."
@@ -54598,7 +56341,7 @@ msgstr ""
#: doc/classes/StyleBoxLine.xml
msgid "The line's color."
-msgstr ""
+msgstr "A cor da linha."
#: doc/classes/StyleBoxLine.xml
msgid ""
@@ -55013,6 +56756,8 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
msgstr ""
+"Retorna [code]true[/code] se a guia no índice [code]tab_idx[/code] estiver "
+"oculta."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid ""
@@ -55117,11 +56862,11 @@ msgstr ""
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Emitted when switching to another tab."
-msgstr ""
+msgstr "Emitido quando mudando para outra guia."
#: doc/classes/TabContainer.xml
msgid "Emitted when a tab is selected, even if it is the current tab."
-msgstr ""
+msgstr "Emitido quando uma guia é selecionada, mesmo se for a guia atual."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Align the tabs to the left."
@@ -55225,7 +56970,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Adds a new tab."
-msgstr ""
+msgstr "Adiciona uma nova guia."
#: doc/classes/Tabs.xml
msgid "Moves the scroll view to make the tab visible."
@@ -55321,7 +57066,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Emitted when a tab is closed."
-msgstr ""
+msgstr "Emitido quando uma taba é fechada."
#: doc/classes/Tabs.xml
msgid "Emitted when a tab is hovered by the mouse."
@@ -55373,7 +57118,7 @@ msgstr ""
#: doc/classes/TCP_Server.xml
msgid "A TCP server."
-msgstr ""
+msgstr "Um servidor TCP."
#: doc/classes/TCP_Server.xml
msgid ""
@@ -55512,7 +57257,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns the text of a specific line."
-msgstr ""
+msgstr "Retorna o texto de uma linha específica."
#: doc/classes/TextEdit.xml
msgid ""
@@ -55889,7 +57634,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Emitted when the cursor changes."
-msgstr ""
+msgstr "Emitido quando o cursor muda."
#: doc/classes/TextEdit.xml
msgid "Emitted when the info icon is clicked."
@@ -55953,7 +57698,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Sets the font [Color]."
-msgstr ""
+msgstr "Define a [Color] da fonte."
#: doc/classes/TextEdit.xml
msgid ""
@@ -55987,7 +57732,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Sets the default [Font]."
-msgstr ""
+msgstr "Define a [Font] padrão."
#: doc/classes/TextEdit.xml
msgid "Sets a custom [Texture] for tab text characters."
@@ -56004,7 +57749,7 @@ msgstr ""
#: doc/classes/Texture.xml
msgid "Texture for 2D and 3D."
-msgstr ""
+msgstr "Textura para 2D e 3D."
#: doc/classes/Texture.xml
msgid ""
@@ -56045,15 +57790,15 @@ msgstr ""
#: doc/classes/Texture.xml
msgid "Returns the texture height."
-msgstr ""
+msgstr "Retorna a altura da textura."
#: doc/classes/Texture.xml
msgid "Returns the texture size."
-msgstr ""
+msgstr "Retorna o tamanho da textura."
#: doc/classes/Texture.xml
msgid "Returns the texture width."
-msgstr ""
+msgstr "Retorna a largura da textura."
#: doc/classes/Texture.xml
msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
@@ -56287,7 +58032,7 @@ msgstr ""
#: doc/classes/TextureLayered.xml
msgid "Base class for 3D texture types."
-msgstr ""
+msgstr "Classe base para tipos de textura 3D."
#: doc/classes/TextureLayered.xml
msgid ""
@@ -56347,7 +58092,7 @@ msgstr ""
#: doc/classes/TextureLayered.xml
msgid "Specifies which [enum Flags] apply to this texture."
-msgstr ""
+msgstr "Especifica quais [enum Flags] se aplicam à esta textura."
#: doc/classes/TextureLayered.xml
msgid ""
@@ -56539,7 +58284,7 @@ msgstr ""
#: doc/classes/TextureRect.xml
msgid "Control for drawing textures."
-msgstr ""
+msgstr "Controle para desenhar texturas."
#: doc/classes/TextureRect.xml
msgid ""
@@ -56564,7 +58309,7 @@ msgstr ""
#: doc/classes/TextureRect.xml
msgid "The node's [Texture] resource."
-msgstr ""
+msgstr "O recurso [Texture] de um nó."
#: doc/classes/TextureRect.xml
msgid ""
@@ -56600,7 +58345,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
-msgstr ""
+msgstr "Limpa todos os valores no tema."
#: doc/classes/Theme.xml
msgid ""
@@ -56624,6 +58369,7 @@ msgstr ""
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
+"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -57125,7 +58871,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57147,9 +58893,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58173,7 +59921,7 @@ msgstr ""
#: doc/classes/TouchScreenButton.xml
msgid "The button's shape."
-msgstr ""
+msgstr "O formato do botão."
#: doc/classes/TouchScreenButton.xml
msgid ""
@@ -58192,15 +59940,15 @@ msgstr ""
#: doc/classes/TouchScreenButton.xml
msgid "Emitted when the button is pressed (down)."
-msgstr ""
+msgstr "Emitido quando o botão é pressionado (baixo)."
#: doc/classes/TouchScreenButton.xml
msgid "Emitted when the button is released (up)."
-msgstr ""
+msgstr "Emitido quando o botão é solto (cima)."
#: doc/classes/TouchScreenButton.xml
msgid "Always visible."
-msgstr ""
+msgstr "Sempre visível."
#: doc/classes/TouchScreenButton.xml
msgid "Visible on touch screens only."
@@ -58251,17 +59999,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58281,10 +60029,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58404,26 +60152,7 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid "Returns the scale."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
+msgstr "Retorna a escala."
#: doc/classes/Transform2D.xml
msgid ""
@@ -58500,7 +60229,7 @@ msgstr ""
#: doc/classes/Translation.xml
msgid "Erases a message."
-msgstr ""
+msgstr "Apaga uma mensagem."
#: doc/classes/Translation.xml
msgid "Returns a message's translation."
@@ -58751,7 +60480,7 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "Sets the title of a column."
-msgstr ""
+msgstr "Define o título de uma coluna."
#: doc/classes/Tree.xml
msgid ""
@@ -58844,19 +60573,19 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "Emitted when an item is edited."
-msgstr ""
+msgstr "Emitido quando um item é editado."
#: doc/classes/Tree.xml
msgid "Emitted when an item is edited using the right mouse button."
-msgstr ""
+msgstr "Emitido quando um item é editado com botão direito do mouse."
#: doc/classes/Tree.xml
msgid "Emitted when an item is selected with the right mouse button."
-msgstr ""
+msgstr "Emitido quando um item é selecionado com o botão direito do mouse."
#: doc/classes/Tree.xml
msgid "Emitted when an item is selected."
-msgstr ""
+msgstr "Emitido quando um item é selecionado."
#: doc/classes/Tree.xml
msgid ""
@@ -58867,6 +60596,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "Emitted when a left mouse button click does not select any item."
msgstr ""
+"Emitido quando um clique com o botão esquerdo do mouse não seleciona nenhum "
+"item."
#: doc/classes/Tree.xml
msgid ""
@@ -59622,7 +61353,7 @@ msgstr ""
#: doc/classes/Tween.xml
msgid "Stops animating all tweens."
-msgstr ""
+msgstr "Para de animar todos os tweens."
#: doc/classes/Tween.xml
msgid ""
@@ -59674,11 +61405,11 @@ msgstr ""
#: doc/classes/Tween.xml
msgid "Emitted when a tween ends."
-msgstr ""
+msgstr "Emitido quando um tween termina."
#: doc/classes/Tween.xml
msgid "Emitted when a tween starts."
-msgstr ""
+msgstr "Emitido quando um tween começa."
#: doc/classes/Tween.xml
msgid "Emitted at each step of the animation."
@@ -60200,7 +61931,7 @@ msgstr ""
#: modules/upnp/doc_classes/UPNP.xml
msgid "The action failed."
-msgstr ""
+msgstr "A ação falhou."
#: modules/upnp/doc_classes/UPNP.xml
msgid ""
@@ -60264,15 +61995,15 @@ msgstr ""
#: modules/upnp/doc_classes/UPNP.xml
msgid "Invalid duration."
-msgstr ""
+msgstr "Duração inválida."
#: modules/upnp/doc_classes/UPNP.xml
msgid "Invalid arguments."
-msgstr ""
+msgstr "Argumentos inválidos."
#: modules/upnp/doc_classes/UPNP.xml
msgid "Invalid response."
-msgstr ""
+msgstr "Resposta inválida."
#: modules/upnp/doc_classes/UPNP.xml
msgid "Invalid parameter."
@@ -60280,7 +62011,7 @@ msgstr ""
#: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
msgid "HTTP error."
-msgstr ""
+msgstr "Erro HTTP."
#: modules/upnp/doc_classes/UPNP.xml
msgid "Socket error."
@@ -60367,11 +62098,11 @@ msgstr ""
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Service type."
-msgstr ""
+msgstr "Tipo de serviço."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "OK."
-msgstr ""
+msgstr "OK."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Empty HTTP response."
@@ -60387,7 +62118,7 @@ msgstr ""
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Disconnected."
-msgstr ""
+msgstr "Desconectado."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Unknown device."
@@ -60395,7 +62126,7 @@ msgstr ""
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Invalid control."
-msgstr ""
+msgstr "Controle inválido."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Memory allocation error."
@@ -60509,7 +62240,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Vector used for 2D math."
-msgstr ""
+msgstr "Vetor utilizado para matemática 2D."
#: doc/classes/Vector2.xml
msgid ""
@@ -60575,9 +62306,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60590,7 +62321,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Returns the cross product of this vector and [code]with[/code]."
-msgstr ""
+msgstr "Retorna o produto cruzado deste vetor e [code]com[/code]."
#: doc/classes/Vector2.xml
msgid ""
@@ -60632,9 +62363,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60650,10 +62381,12 @@ msgid ""
"Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
"otherwise."
msgstr ""
+"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
+"caso contrário."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Returns the length (magnitude) of this vector."
-msgstr ""
+msgstr "Retorna o comprimento (magnitude) deste vetor."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -60675,10 +62408,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60699,12 +62432,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60713,17 +62449,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60803,7 +62539,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Vector used for 3D math."
-msgstr ""
+msgstr "Vetor utilizado para matemática 3D."
#: doc/classes/Vector3.xml
msgid ""
@@ -60823,21 +62559,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
-msgstr ""
+msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60861,12 +62591,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60893,20 +62617,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60918,19 +62632,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61288,15 +62989,15 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "Audio volume as a linear value."
-msgstr ""
+msgstr "Volume do áudio como um valor linear."
#: doc/classes/VideoPlayer.xml
msgid "Audio volume in dB."
-msgstr ""
+msgstr "Volume do áudio em dB."
#: doc/classes/VideoPlayer.xml
msgid "Emitted when playback is finished."
-msgstr ""
+msgstr "Emitido quando a reprodução termina."
#: doc/classes/VideoStream.xml
msgid "Base resource for video streams."
@@ -61445,7 +63146,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Returns the active 3D camera."
-msgstr ""
+msgstr "Retorna a câmara 3D ativa."
#: doc/classes/Viewport.xml
msgid "Returns the total transform of the viewport."
@@ -61620,10 +63321,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61739,6 +63442,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -61846,7 +63561,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Objects are displayed normally."
-msgstr ""
+msgstr "Objetos são exibidos normalmente."
#: doc/classes/Viewport.xml
msgid "Objects are displayed without light information."
@@ -62127,7 +63842,7 @@ msgstr ""
#: doc/classes/VisibilityNotifier.xml
msgid "Emitted when the VisibilityNotifier enters the screen."
-msgstr ""
+msgstr "Emitido quando o VisibilityNotifier entra na tela."
#: doc/classes/VisibilityNotifier.xml
msgid "Emitted when the VisibilityNotifier exits the screen."
@@ -62161,11 +63876,11 @@ msgstr ""
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D enters the screen."
-msgstr ""
+msgstr "Emitido quando o VisibilityNotifier2D entra na tela."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D exits the screen."
-msgstr ""
+msgstr "Emitido quando o VisibilityNotifier2D sai da tela."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
@@ -62256,7 +63971,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -62336,7 +64051,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Returns a node's position in pixels."
-msgstr ""
+msgstr "Retorna a posição de um nó em pixels."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Returns the default (initial) value of a variable."
@@ -62386,7 +64101,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Remove a specific node."
-msgstr ""
+msgstr "Remove um nó específico."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Remove a variable with the given name."
@@ -62394,15 +64109,15 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the name of a custom signal."
-msgstr ""
+msgstr "Muda o nome de um sinal customizado."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the name of a function."
-msgstr ""
+msgstr "Muda o nome de uma função."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the name of a variable."
-msgstr ""
+msgstr "Muda o nome de uma variável."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid ""
@@ -62428,7 +64143,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Position a node on the screen."
-msgstr ""
+msgstr "Posiciona um nó na tela."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the default (initial) value of a variable."
@@ -62860,11 +64575,11 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptConstant.xml
msgid "The constant's type."
-msgstr ""
+msgstr "O tipo do constante."
#: modules/visual_script/doc_classes/VisualScriptConstant.xml
msgid "The constant's value."
-msgstr ""
+msgstr "O valor do constante."
#: modules/visual_script/doc_classes/VisualScriptConstructor.xml
msgid "A Visual Script node which calls a base type constructor."
@@ -62886,11 +64601,11 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
msgid "Return the node's title."
-msgstr ""
+msgstr "Retorna o título do nó."
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
msgid "Return the node's category."
-msgstr ""
+msgstr "Retorna a categoria do nó."
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
msgid "Return the count of input value ports."
@@ -63275,7 +64990,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
msgid "Name of the action."
-msgstr ""
+msgstr "Nome da ação."
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
msgid "State of the action to check. See [enum Mode] for options."
@@ -63359,7 +65074,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
msgid "Gets a local variable's value."
-msgstr ""
+msgstr "Obtém o valor de uma variável local."
#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
msgid ""
@@ -63374,16 +65089,16 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
msgid "The local variable's type."
-msgstr ""
+msgstr "O tipo da variável local."
#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
msgid "The local variable's name."
-msgstr ""
+msgstr "O nome da variável local."
#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
msgid "Changes a local variable's value."
-msgstr ""
+msgstr "Muda o valor de uma variável local."
#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
msgid ""
@@ -63526,7 +65241,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptPreload.xml
msgid "The [Resource] to load."
-msgstr ""
+msgstr "O [Resource] para carregar."
#: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
msgid "A Visual Script node returning a value of a property from an [Object]."
@@ -63741,7 +65456,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
msgid "Node reference."
-msgstr ""
+msgstr "Referência de nó."
#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
msgid ""
@@ -63825,7 +65540,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptSubCall.xml
msgid "Called by this node."
-msgstr ""
+msgstr "Chamado por este nó."
#: modules/visual_script/doc_classes/VisualScriptSwitch.xml
msgid "Branches program flow based on a given input's value."
@@ -63869,7 +65584,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
msgid "Gets a variable's value."
-msgstr ""
+msgstr "Obtém o valor de uma variável."
#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
msgid ""
@@ -63884,11 +65599,11 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
msgid "The variable's name."
-msgstr ""
+msgstr "Muda o nome de uma variável."
#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
msgid "Changes a variable's value."
-msgstr ""
+msgstr "Muda o valor de uma variável."
#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
msgid ""
@@ -64915,7 +66630,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Function not implemented in Godot 3.x."
-msgstr ""
+msgstr "Função não implementada no Godot 3.x."
#: doc/classes/VisualServer.xml
msgid ""
@@ -65784,7 +67499,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the parameters of a shader."
-msgstr ""
+msgstr "Retorna os parâmetros de uma shader."
#: doc/classes/VisualServer.xml
msgid "Sets a shader's code."
@@ -65913,7 +67628,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the texture's width."
-msgstr ""
+msgstr "Retorna a largura da textura."
#: doc/classes/VisualServer.xml
msgid ""
@@ -65950,7 +67665,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets a viewport's camera."
-msgstr ""
+msgstr "Define a câmara de um viewport."
#: doc/classes/VisualServer.xml
msgid "Sets a viewport's canvas."
@@ -66417,7 +68132,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "The light's energy."
-msgstr ""
+msgstr "A energia da luz."
#: doc/classes/VisualServer.xml
msgid "Secondary multiplier used with indirect light (light bounces)."
@@ -66533,7 +68248,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Do not update the viewport."
-msgstr ""
+msgstr "Não atualize o viewport."
#: doc/classes/VisualServer.xml
msgid "Update the viewport once then set to disabled."
@@ -67222,6 +68937,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -67429,7 +69160,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeCompare.xml
msgid "A boolean type."
-msgstr ""
+msgstr "Um tipo boleano."
#: doc/classes/VisualShaderNodeCompare.xml
msgid "A transform ([code]mat4[/code]) type."
@@ -67774,6 +69505,8 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
+"Retorna decaimento com base no produto escalar da normal da superfície com a "
+"direção de visão da câmara (passe as entradas associadas a ele)."
#: doc/classes/VisualShaderNodeGlobalExpression.xml
msgid ""
@@ -68050,6 +69783,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Retorna o tamanho do ficheiro em bytes."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
@@ -68413,7 +70193,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the opposite value of the parameter."
-msgstr ""
+msgstr "Retorna o valor oposto do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns [code]1/vector[/code]."
@@ -68421,96 +70201,96 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
+msgstr "Converter vetor RGB para um HSV equivalente."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
+msgstr "Converter vetor HSV para um RGB equivalente."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the absolute value of the parameter."
-msgstr ""
+msgstr "Retorna o valor absoluto do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the arc-cosine of the parameter."
-msgstr ""
+msgstr "Retorna o arco-cosseno do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "Retorna o cosseno hiperbólico inverso do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the arc-sine of the parameter."
-msgstr ""
+msgstr "Retorna o arco-seno do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
+msgstr "Retorna o seno hiperbólico inverso do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the arc-tangent of the parameter."
-msgstr ""
+msgstr "Retorna o arco-tangente do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "Retorna a tangente hiperbólica inversa do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
+msgstr "Encontra o inteiro mais próximo que é maior ou igual ao parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the cosine of the parameter."
-msgstr ""
+msgstr "Retorna o cosseno do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "Retorna o cosseno hiperbólico do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts a quantity in radians to degrees."
-msgstr ""
+msgstr "Converte um valor em radianos para graus."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Base-e Exponential."
-msgstr ""
+msgstr "Exponencial de base e."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Base-2 Exponential."
-msgstr ""
+msgstr "Exponencial de base 2."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
+msgstr "Encontra o inteiro mais próximo que é menor ou igual ao parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Calcula a parte fracional do argumento."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
+msgstr "Retorna o inverso da raiz quadrada do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Natural logarithm."
-msgstr ""
+msgstr "Logaritmo natural."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Base-2 logarithm."
-msgstr ""
+msgstr "Logaritmo de base 2."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts a quantity in degrees to radians."
-msgstr ""
+msgstr "Converte uma quantidade em graus para radianos."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Finds the nearest integer to the parameter."
-msgstr ""
+msgstr "Encontra o inteiro mais próximo do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
+msgstr "Encontra o número inteiro par mais próximo do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid ""
@@ -68521,23 +70301,23 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the sine of the parameter."
-msgstr ""
+msgstr "Retorna o seno do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
+msgstr "Retorna o seno hiperbólico do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the square root of the parameter."
-msgstr ""
+msgstr "Retorna a raiz quadrada do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the tangent of the parameter."
-msgstr ""
+msgstr "Retorna a tangente do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "Retorna a tangente hiperbólica do parâmetro."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid ""
@@ -68559,6 +70339,8 @@ msgid ""
"Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
"[code]weight[/code] is a [Vector3] with weights for each component."
msgstr ""
+"Traduz para [code]mix(a, b, peso)[/code] na linguagem shader, onde "
+"[code]weight[/code] é um [Vector3] com pesos para cada componente."
#: doc/classes/VisualShaderNodeVectorLen.xml
msgid "Returns the length of a [Vector3] within the visual shader graph."
@@ -68584,23 +70366,23 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Adds two vectors."
-msgstr ""
+msgstr "Soma dois vetores."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Subtracts a vector from a vector."
-msgstr ""
+msgstr "Subtrai um vetor de outro vetor."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Multiplies two vectors."
-msgstr ""
+msgstr "Multiplica dois vetores."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Divides vector by vector."
-msgstr ""
+msgstr "Divide vetor por vetor."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Returns the remainder of the two vectors."
-msgstr ""
+msgstr "Retorna o resto dos dois vetores."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid ""
@@ -68618,11 +70400,11 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Calculates the cross product of two vectors."
-msgstr ""
+msgstr "Calcula o produto vetorial de dois vetores."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid "Returns the arc-tangent of the parameters."
-msgstr ""
+msgstr "Retorna o arco-tangente dos parâmetros."
#: doc/classes/VisualShaderNodeVectorOp.xml
msgid ""
@@ -68901,7 +70683,7 @@ msgstr ""
#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
msgid "The channel was closed, or connection failed."
-msgstr ""
+msgstr "O canal foi fechado, ou a conexão falhou."
#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
msgid ""
@@ -69258,7 +71040,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketClient.xml
msgid "Emitted when the connection to the server fails."
-msgstr ""
+msgstr "Emitido quando uma conexão ao servidor falha."
#: modules/websocket/doc_classes/WebSocketClient.xml
msgid ""
@@ -69837,7 +71619,7 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "Emitted when [member visibility_state] has changed."
-msgstr ""
+msgstr "Emitido quando [member visibility_state] muda."
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
@@ -69868,7 +71650,7 @@ msgstr ""
#: doc/classes/WindowDialog.xml
msgid "The color of the title text."
-msgstr ""
+msgstr "A cor do texto de título."
#: doc/classes/WindowDialog.xml
msgid "The horizontal offset of the close button."
@@ -70035,7 +71817,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Gets the amount of attributes in the current element."
-msgstr ""
+msgstr "Obtém a quantidade de atributos no elemento atual."
#: doc/classes/XMLParser.xml
msgid ""
@@ -70101,7 +71883,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
-msgstr ""
+msgstr "Abre um ficheiro XML para análise. Isto devolve um código de erro."
#: doc/classes/XMLParser.xml
msgid "Opens an XML raw buffer for parsing. This returns an error code."
@@ -70109,7 +71891,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Reads the next node of the file. This returns an error code."
-msgstr ""
+msgstr "Lê o próximo nó do ficheiro. Isto retorna um código de erro."
#: doc/classes/XMLParser.xml
msgid ""
@@ -70133,27 +71915,27 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "End of element."
-msgstr ""
+msgstr "Fim do elemento."
#: doc/classes/XMLParser.xml
msgid "Text node."
-msgstr ""
+msgstr "Nó de texto."
#: doc/classes/XMLParser.xml
msgid "Comment node."
-msgstr ""
+msgstr "Nó de comentário."
#: doc/classes/XMLParser.xml
msgid "CDATA content."
-msgstr ""
+msgstr "Conteúdo CDATA."
#: doc/classes/XMLParser.xml
msgid "Unknown node."
-msgstr ""
+msgstr "Nó desconhecido."
#: doc/classes/YSort.xml
msgid "Sort all child nodes based on their Y positions."
-msgstr ""
+msgstr "Ordena todos os nós filhos baseado em suas posições Y."
#: doc/classes/YSort.xml
msgid ""
@@ -70170,3 +71952,5 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
+"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
+"organização é desativada."
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 6e3018369a..aa55ec1a2f 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -31,13 +31,15 @@
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
# Supernova Files <filessupernova@gmail.com>, 2021.
# Leo Lamas <leoslamas@gmail.com>, 2021.
-# Vinicius A. Portela <vinicius@simpx.net>, 2021.
+# Vinicius A. Portela <vinicius@simpx.net>, 2021, 2022.
+# Felipe SiFa <felipe@logus.digital>, 2022.
+# Gabriel Gian <gabrielgian@live.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-19 17:31+0000\n"
-"Last-Translator: Vinicius A. Portela <vinicius@simpx.net>\n"
+"PO-Revision-Date: 2022-01-07 12:18+0000\n"
+"Last-Translator: Gabriel Gian <gabrielgian@live.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/pt_BR/>\n"
"Language: pt_BR\n"
@@ -45,7 +47,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -87,6 +89,71 @@ msgstr "Descrições da Propriedade"
msgid "Method Descriptions"
msgstr "Descrições do Método"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descrições da Propriedade"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funções GDScript embutidas."
@@ -462,6 +529,23 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"Compara dois valores, verificando seu conteúdo real, recorrendo a qualquer "
+"`Array` ou `Dicionário` até o seu nível mais profundo.\n"
+"Isso se compara a [code]==[/code] de várias maneiras:\n"
+"- Para [code]null[/code], [code]int[/code], [code]float[/code], "
+"[code]String[/code], [code]Objeto[/code] e [code]RID[/code] tanto "
+"[code]deep_equal[/code] quanto [code]==[/code] funcionam da mesma maneira.\n"
+"- Para [code]Dicionário[/code], [code]==[code] considera igualdade se, e "
+"somente se, ambas as variáveis apontarem para o mesmo [code]Dicionário[/"
+"code], sem nenhuma recorrência ou consciência do conteúdo.\n"
+"- Para [code]Array[/code], [code]==[/code] considera igualdade se, e somente "
+"se, cada item no primeiro [code]Array[/code] for igual a sua contraparte no "
+"segundo [code]Array[/code], como diz o próprio [code]==[/code]. Isso implica "
+"que [code]==[/code] recursa para [code]Array[/code], mas não para "
+"[code]Dicionário[/code].\n"
+"Em resumo, sempre que um [code]Dicionário[/code] estiver potencialmente "
+"envolvido, se você quiser uma verdadeira comparação consciente do conteúdo, "
+"você tem que usar [code]deep_equal[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -752,26 +836,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Retorna um valor normalizado considerando o intervalo dado. Este é o oposto "
-"do [method lerp].\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` é 27.5.\n"
-"# Agora, fingimos ter esquecido a proporção original e a queremos de volta.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` é 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -842,9 +925,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -853,7 +940,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Interpola linearmente entre dois valores através de um valor normalizado. "
"Este método é o oposto do método [method inverse_lerp].\n"
@@ -868,11 +958,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2234,10 +2326,20 @@ msgstr "O singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "O singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "O singleton [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "O singleton [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "O singleton [OS]."
@@ -3791,39 +3893,120 @@ msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"Eixo X do touchpad OpenVR (eixo do controle nos controles Oculus Touch e "
+"Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"Eixo Y do touchpad OpenVR (eixo do controle nos controles Oculus Touch e "
+"Windows MR)."
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3842,6 +4025,20 @@ msgid ""
" print(\"Still failing!\")\n"
"[/codeblock]"
msgstr ""
+"Métodos que retornam [enum Error] returnam [constant OK] quando não ocorreu "
+"nenhum erro. Note que muitas funções não retornam um código de erro, mas "
+"imprimem mensagens de erro para a saída padrão.\n"
+"Já que [constant OK] tem valor 0 e todos os outros códigos de falha são "
+"valores inteiros positivos, ele também pode ser usado em verificações "
+"booleanas, por exemplo.:\n"
+"[codeblock]\n"
+"var err = método_que_retorna_erro()\n"
+"if err != OK:\n"
+" print(\"Falha!\")\n"
+"# Ou, equivalente:\n"
+"if err:\n"
+" print(\"Ainda falhando!\")\n"
+"[/codeblock]"
#: doc/classes/@GlobalScope.xml
msgid "Generic error."
@@ -3849,31 +4046,31 @@ msgstr "Erro genérico."
#: doc/classes/@GlobalScope.xml
msgid "Unavailable error."
-msgstr ""
+msgstr "Erro indisponível."
#: doc/classes/@GlobalScope.xml
msgid "Unconfigured error."
-msgstr ""
+msgstr "Erro não configurado."
#: doc/classes/@GlobalScope.xml
msgid "Unauthorized error."
-msgstr ""
+msgstr "Erro não autorizado."
#: doc/classes/@GlobalScope.xml
msgid "Parameter range error."
-msgstr ""
+msgstr "Erro na faixa do parâmetro."
#: doc/classes/@GlobalScope.xml
msgid "Out of memory (OOM) error."
-msgstr ""
+msgstr "Erro de falta de memória (OOM)."
#: doc/classes/@GlobalScope.xml
msgid "File: Not found error."
-msgstr ""
+msgstr "Arquivo: erro não encontrado."
#: doc/classes/@GlobalScope.xml
msgid "File: Bad drive error."
-msgstr ""
+msgstr "Arquivo: erro de unidade defeituosa."
#: doc/classes/@GlobalScope.xml
msgid "File: Bad path error."
@@ -3889,63 +4086,63 @@ msgstr "Arquivo: Erro arquivo já em uso."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't open error."
-msgstr ""
+msgstr "Arquivo: não se pode abrir erro."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't write error."
-msgstr ""
+msgstr "Arquivo: não se pode escrever erro."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't read error."
-msgstr ""
+msgstr "Arquivo: não é possível ler erro."
#: doc/classes/@GlobalScope.xml
msgid "File: Unrecognized error."
-msgstr ""
+msgstr "Arquivo: erro não reconhecido."
#: doc/classes/@GlobalScope.xml
msgid "File: Corrupt error."
-msgstr ""
+msgstr "Arquivo: Erro corrompido."
#: doc/classes/@GlobalScope.xml
msgid "File: Missing dependencies error."
-msgstr ""
+msgstr "Arquivo: Erro de dependências faltando."
#: doc/classes/@GlobalScope.xml
msgid "File: End of file (EOF) error."
-msgstr ""
+msgstr "Arquivo: Erro de fim de arquivo (EOF)."
#: doc/classes/@GlobalScope.xml
msgid "Can't open error."
-msgstr ""
+msgstr "Erro não é possível abrir."
#: doc/classes/@GlobalScope.xml
msgid "Can't create error."
-msgstr ""
+msgstr "Erro não é possível criar."
#: doc/classes/@GlobalScope.xml
msgid "Query failed error."
-msgstr ""
+msgstr "Erro busca falhou."
#: doc/classes/@GlobalScope.xml
msgid "Already in use error."
-msgstr ""
+msgstr "Erro já em uso."
#: doc/classes/@GlobalScope.xml
msgid "Locked error."
-msgstr ""
+msgstr "Erro bloqueado."
#: doc/classes/@GlobalScope.xml
msgid "Timeout error."
-msgstr ""
+msgstr "Erro tempo esgotado."
#: doc/classes/@GlobalScope.xml
msgid "Can't connect error."
-msgstr ""
+msgstr "Erro não é possível conectar."
#: doc/classes/@GlobalScope.xml
msgid "Can't resolve error."
-msgstr ""
+msgstr "Erro não se pode resolver."
#: doc/classes/@GlobalScope.xml
msgid "Connection error."
@@ -3953,35 +4150,35 @@ msgstr "Erro de conexão."
#: doc/classes/@GlobalScope.xml
msgid "Can't acquire resource error."
-msgstr ""
+msgstr "Erro não se pode adquirir o recurso."
#: doc/classes/@GlobalScope.xml
msgid "Can't fork process error."
-msgstr ""
+msgstr "Erro não se pode dividir o processo."
#: doc/classes/@GlobalScope.xml
msgid "Invalid data error."
-msgstr ""
+msgstr "Erro dado inválido."
#: doc/classes/@GlobalScope.xml
msgid "Invalid parameter error."
-msgstr ""
+msgstr "Erro parâmetro inválido."
#: doc/classes/@GlobalScope.xml
msgid "Already exists error."
-msgstr ""
+msgstr "Erro já existe."
#: doc/classes/@GlobalScope.xml
msgid "Does not exist error."
-msgstr ""
+msgstr "Erro não existe."
#: doc/classes/@GlobalScope.xml
msgid "Database: Read error."
-msgstr ""
+msgstr "Erro de leitura da base de dados."
#: doc/classes/@GlobalScope.xml
msgid "Database: Write error."
-msgstr ""
+msgstr "Erro de escritura da base de dados."
#: doc/classes/@GlobalScope.xml
msgid "Compilation failed error."
@@ -3993,15 +4190,15 @@ msgstr "Erro de método não encontrado."
#: doc/classes/@GlobalScope.xml
msgid "Linking failed error."
-msgstr ""
+msgstr "Erro falha de link."
#: doc/classes/@GlobalScope.xml
msgid "Script failed error."
-msgstr ""
+msgstr "Erro falha de script."
#: doc/classes/@GlobalScope.xml
msgid "Cycling link (import cycle) error."
-msgstr ""
+msgstr "Erro de link cíclico (importar ciclo)."
#: doc/classes/@GlobalScope.xml
msgid "Invalid declaration error."
@@ -4009,19 +4206,19 @@ msgstr "Erro de declaração inválida."
#: doc/classes/@GlobalScope.xml
msgid "Duplicate symbol error."
-msgstr ""
+msgstr "Erro de símbolo duplicado."
#: doc/classes/@GlobalScope.xml
msgid "Parse error."
-msgstr ""
+msgstr "Erro de análise."
#: doc/classes/@GlobalScope.xml
msgid "Busy error."
-msgstr ""
+msgstr "Erro de disponibilidade."
#: doc/classes/@GlobalScope.xml
msgid "Skip error."
-msgstr ""
+msgstr "Pular erro."
#: doc/classes/@GlobalScope.xml
msgid "Help error."
@@ -4029,17 +4226,19 @@ msgstr "Erro de ajuda."
#: doc/classes/@GlobalScope.xml
msgid "Bug error."
-msgstr ""
+msgstr "Erro de bug."
#: doc/classes/@GlobalScope.xml
msgid ""
"Printer on fire error. (This is an easter egg, no engine methods return this "
"error code.)"
msgstr ""
+"Erro de impressora pegando fogo. (Isto é um easter egg, nenhum método do "
+"motor retorna este código de erro.)"
#: doc/classes/@GlobalScope.xml
msgid "No hint for the edited property."
-msgstr ""
+msgstr "Nenhuma dica para a propriedade editada."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4050,6 +4249,12 @@ msgid ""
"above the max or below the min values. Example: [code]\"-360,360,1,"
"or_greater,or_lesser\"[/code]."
msgstr ""
+"Indica que uma propriedade integer ou float deve estar dentro de um "
+"intervalo especificado pela string de dica [code]\"min,max\"[/code] ou "
+"[code]\"min,max,step\"[/code]. A string de dica pode incluir opcionalmente "
+"[code]\"or_greater\"[/code] e/ou [code]\"or_lesser\"[/code] para permitir "
+"uma entrada manual indo respectivamente acima ou abaixo dos valores máximo e "
+"mínimo. Exemplo: [code]\"-360,360,1,or_greater,or_lesser\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4067,6 +4272,9 @@ msgid ""
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
msgstr ""
+"Indica que uma propriedade integer, float ou string é um valor enumerado "
+"para ser selecionado em uma lista especificada por uma string de dica como "
+"[code]\"Hello,Something,Else\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4075,10 +4283,14 @@ msgid ""
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
"easing."
msgstr ""
+"Indica que uma propriedade float deve ser editada via uma função de "
+"atenuação exponencial. A string de dica pode incluir [code]\"attenuation\"[/"
+"code] para virar a curva horizontalmente e/ou [code]\"inout\"[/code] para "
+"incluir também uma atenuação de entrada e saída."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated hint, unused."
-msgstr ""
+msgstr "Dica descontinuada, sem uso."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4086,30 +4298,41 @@ msgid ""
"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
msgstr ""
+"Indica que uma propriedade integer é uma bitmask com bit flags nomeadas. Por "
+"exemplo, para permitir-se acionar os bits 0, 1, 2 e 4, a dica poderia ser "
+"algo como [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 2D "
"render layers."
msgstr ""
+"Indica que uma propriedade integer é uma bitmask usando as camadas de "
+"renderização 2D nomeadas opcionalmente."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 2D "
"physics layers."
msgstr ""
+"Indica que uma propriedade integer é uma bitmask usando as camadas de física "
+"2D opcionalmente nomeadas."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"render layers."
msgstr ""
+"Indica que uma propriedade integer é uma bitmask usando as camadas de "
+"renderização 3D opcionalmente nomeadas."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"physics layers."
msgstr ""
+"Indica que uma propriedade integer é uma bitmask usando as camadas de física "
+"3D opcionalmente nomeadas."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4117,12 +4340,18 @@ msgid ""
"file dialog for picking the path. The hint string can be a set of filters "
"with wildcards like [code]\"*.png,*.jpg\"[/code]."
msgstr ""
+"Indica que uma propriedade string é um caminho para um arquivo. Editá-la irá "
+"exibir um diálogo de arquivo para selecionar o caminho. A string de dica "
+"pode ser um conjunto de filtros com coringas como [code]\"*.png,*.jpg\"[/"
+"code]."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a directory. Editing it will show "
"a file dialog for picking the path."
msgstr ""
+"Indica que uma propriedade string é um caminho para um diretório. Editá-la "
+"irá exibir um diálogo de arquivo para selecionar o caminho."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4131,12 +4360,19 @@ msgid ""
"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
"\"[/code]."
msgstr ""
+"Indica que uma propriedade de string é um caminho absoluto para um arquivo "
+"fora da pasta do projeto. Editá-la irá exibir um diálogo de arquivo para "
+"selecionar o caminho. A string de dica pode ser um conjunto de filtros com "
+"coringas como [code]\"*.png,*.jpg\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is an absolute path to a directory outside the "
"project folder. Editing it will show a file dialog for picking the path."
msgstr ""
+"Indica que uma propriedade string é um caminho absoluto para uma diretório "
+"fora da pasta do projeto. Editá-la irá exibir um diálogo de arquivo para "
+"selecionar o caminho."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4144,12 +4380,19 @@ msgid ""
"optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
"Editing it will show a popup menu of valid resource types to instantiate."
msgstr ""
+"Indica que uma propriedade é uma instância de um tipo derivado de um "
+"[Resource], opcionalmente especificado via uma string de dica (ex. "
+"[code]\"Texture\"[/code]). Editá-la irá exibir um menu popup de tipos "
+"válidos de recurso para instanciar."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is text with line breaks. Editing it will show "
"a text input field where line breaks can be typed."
msgstr ""
+"Indica que uma propriedade string é um texto com quebras de linha. Editá-la "
+"irá exibir um campo de entrada de texto onde as quebras de linha podem ser "
+"digitadas."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -7909,7 +8152,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12812,7 +13058,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12881,11 +13127,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12894,23 +13142,26 @@ msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "Retorna a lista de métodos neste [Script]."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr "Remove uma [CameraFeed]."
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12918,7 +13169,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13006,8 +13257,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13017,17 +13269,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
-msgstr "Desenha um círculo colorido."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
+msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13038,16 +13296,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -13059,27 +13323,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13199,7 +13475,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13258,7 +13536,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13637,8 +13916,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13687,6 +13966,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -14186,6 +14471,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@@ -14613,9 +14899,9 @@ msgstr ""
#, fuzzy
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14895,7 +15181,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -15563,8 +15851,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17583,7 +17872,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18904,7 +19195,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -20428,6 +20719,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -20445,11 +20743,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20529,8 +20829,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20973,10 +21284,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -21025,7 +21335,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -21195,8 +21507,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -21205,7 +21517,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -22283,6 +22597,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22760,10 +23082,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -23243,7 +23567,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23879,7 +24203,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24815,14 +25139,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24898,7 +25222,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -27039,6 +27363,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -27267,7 +27597,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -27290,7 +27620,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -29580,7 +29910,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29601,7 +29935,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29620,11 +29958,19 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
-msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -29633,12 +29979,20 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
-msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -29955,7 +30309,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29983,7 +30341,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -30178,6 +30540,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -30194,15 +30653,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30814,9 +31275,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31746,6 +32207,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34977,16 +35461,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -35006,10 +35487,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -35025,25 +35503,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -35060,14 +35529,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -35075,35 +35541,411 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "Retorna a escala."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Retorna a tangente do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Retorna o seno do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Retorna a posição global do mouse."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Retorna o valor oposto do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Retorna a altura da textura."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Retorna o valor oposto do parâmetro."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "Retorna o [RID] do objeto."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Retorna o tamanho da textura."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Retorna a câmera 3D ativa."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Define a cor da borda."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "O singleton [NavigationMeshGenerator]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Retorna a posição global do mouse."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "Retorna a rotação (em radianos)."
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Retorna o arco-seno do parâmetro."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "A cor do texto."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "Notifica quando uma animação termina de reproduzir."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Retorna o arco-seno do parâmetro."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -35203,10 +36045,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -35369,25 +36207,118 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "Limpa a seleção."
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "O singleton [NavigationMeshGenerator]."
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "Notifica quando uma animação começa a reproduzir."
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "Notifica quando uma animação começa a reproduzir."
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -35484,6 +36415,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Retorna o inverso da raiz quadrada do parâmetro."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Retorna a largura da imagem."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Para o áudio."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38818,7 +39818,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -43453,16 +44455,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -43524,12 +44526,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -43610,10 +44606,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -47063,7 +48055,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47106,8 +48098,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -47119,6 +48112,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47981,12 +48987,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -48118,15 +49124,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -49388,14 +50385,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -50440,7 +51429,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -50623,7 +51612,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50730,7 +51719,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52805,7 +53794,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52829,19 +53818,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -54560,7 +55568,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -55245,6 +56253,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -58485,7 +59503,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -58507,9 +59525,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -59611,17 +60631,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -59641,10 +60661,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59768,25 +60788,6 @@ msgstr "Retorna a escala."
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61945,9 +62946,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -62002,9 +63003,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -62047,10 +63048,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -62071,12 +63072,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -62085,17 +63089,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -62197,21 +63201,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Retorna o ângulo mínimo ao vetor dado, em radianos."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -62235,12 +63233,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -62267,20 +63259,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -62292,19 +63274,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62999,10 +63968,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63121,6 +64092,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -63640,7 +64623,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -68644,6 +69627,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -69478,6 +70477,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Retorna o seno do parâmetro."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index 6e88ac4223..11b2ac9b13 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -64,6 +64,71 @@ msgstr "Descrieri Proprietate"
msgid "Method Descriptions"
msgstr "Descrierile Metodei"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Descrieri Proprietate"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Funcțiile incorporate GDScript."
@@ -483,16 +548,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -542,8 +615,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -552,7 +628,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -560,7 +639,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1392,8 +1472,19 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
-msgstr ""
+#, fuzzy
+msgid "The [Navigation2DServer] singleton."
+msgstr "Singletonul [AudioServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr "Singletonul [AudioServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Singletonul [AudioServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
@@ -2903,31 +2994,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6991,7 +7159,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11895,7 +12066,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11960,11 +12131,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11972,7 +12145,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11980,15 +12155,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11996,7 +12171,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12084,8 +12259,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12095,17 +12271,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12116,16 +12298,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12137,27 +12325,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12277,7 +12477,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12336,7 +12538,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12694,8 +12897,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12744,6 +12947,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13243,6 +13452,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13669,9 +13879,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13914,7 +14124,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14582,7 +14794,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16600,7 +16812,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17917,7 +18131,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19436,6 +19650,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19453,11 +19674,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19537,8 +19760,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19981,10 +20215,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20033,7 +20266,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20203,8 +20438,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20213,7 +20448,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21288,6 +21525,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21764,10 +22009,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22247,7 +22494,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22882,7 +23129,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23817,14 +24064,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23900,7 +24147,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26016,6 +26263,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26244,7 +26497,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26267,7 +26520,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28553,7 +28806,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28574,7 +28831,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28593,8 +28854,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28607,7 +28877,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28925,7 +29204,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28953,7 +29236,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29148,6 +29435,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29164,15 +29548,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29776,9 +30162,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30709,6 +31095,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33925,16 +34334,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33955,10 +34361,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33974,25 +34377,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34009,14 +34403,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34025,35 +34416,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34152,10 +34897,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34314,22 +35055,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34428,6 +35259,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37759,7 +38656,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42353,16 +43252,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42424,12 +43323,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42510,10 +43403,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45961,7 +46850,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46004,8 +46893,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46017,6 +46907,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46876,12 +47779,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47010,15 +47913,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48281,14 +49175,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49335,7 +50221,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49518,7 +50404,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49625,7 +50511,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51691,7 +52577,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51715,19 +52601,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53425,7 +54330,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54110,6 +55015,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57322,7 +58237,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57344,9 +58259,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58448,17 +59365,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58478,10 +59395,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58605,25 +59522,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60777,9 +61675,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60834,9 +61732,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60877,10 +61775,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60901,12 +61799,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60915,17 +61815,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61025,21 +61925,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61063,12 +61957,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61095,20 +61983,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61120,19 +61998,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61826,10 +62691,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61945,6 +62812,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62463,7 +63342,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67436,6 +68315,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68270,6 +69165,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 13364e0cf1..8c22c1edf5 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -32,12 +32,14 @@
# GameOverCode <thefguyplayeriwbt@gmail.com>, 2021.
# trolley813 <trolleybus.1329@gmail.com>, 2021.
# artem <artem999.r@protonmail.com>, 2021.
+# Werryx <artoops@mail.ru>, 2022.
+# Eugene <oukey311@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-04 12:53+0000\n"
-"Last-Translator: artem <artem999.r@protonmail.com>\n"
+"PO-Revision-Date: 2022-01-03 03:53+0000\n"
+"Last-Translator: Eugene <oukey311@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -46,7 +48,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -88,6 +90,71 @@ msgstr "ОпиÑÐ°Ð½Ð¸Ñ ÑвойÑтв"
msgid "Method Descriptions"
msgstr "ОпиÑÐ°Ð½Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ð¾Ð²"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "ОпиÑÐ°Ð½Ð¸Ñ ÑвойÑтв"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Ð’Ñтроенные функции GDScript."
@@ -472,6 +539,23 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"Сравнивает два значениÑ, проверÑÑ Ð¸Ñ… фактичеÑкое Ñодержимое, рекурÑивно "
+"Ð¿ÐµÑ€ÐµÑ…Ð¾Ð´Ñ Ð² любой маÑÑив или Ñловарь до Ñамого глубокого уровнÑ.\n"
+"Это можно Ñравнить Ñ [code]==[/code] по неÑкольким причинам:\n"
+"- Ð”Ð»Ñ [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
+"code], [code]Object[/code] и [code]RID[/code], [code]deep_equal[/code] и "
+"[code]==[/code] работают одинаково.\n"
+"- Ð”Ð»Ñ [code]Dictionary[/code], [code]==[/code] раÑÑматривает равенÑтво и "
+"только еÑли обе переменные указывают на один и тот же [code]Dictionary[/"
+"code], без рекурÑии или проÑмотра Ñодержимого вообще.\n"
+"- Ð”Ð»Ñ [code]Array[/code], [code]==[/code] ÑчитаетÑÑ Ñ€Ð°Ð²ÐµÐ½Ñтвом тогда, и "
+"только тогда, когда каждый Ñлемент в первом [code]Array[/code] равен "
+"Ñлементу во втором [code]Array[/code], как Ñообщает [code]==[/code]. Это "
+"означает, что [code]==[/code] рекурÑивно переходит в [code]Array[/code], но "
+"не в [code]Dictionary[/code].\n"
+"Короче говорÑ, вÑÑкий раз, когда потенциально задейÑтвован [code]Dictionary[/"
+"code], еÑли вам нужно иÑтинное Ñравнение Ñ ÑƒÑ‡ÐµÑ‚Ð¾Ð¼ Ñодержимого, вы должны "
+"иÑпользовать [code]deep_equal[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
@@ -774,27 +858,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Возвращает нормализованное значение Ñ ÑƒÑ‡ÐµÑ‚Ð¾Ð¼ заданного диапазона. Это "
-"противоположно [method lerp].\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` ÑÐµÐ¹Ñ‡Ð°Ñ Ñ€Ð°Ð²Ð½Ð¾ 27.5.\n"
-"# ПредÑтавим, что мы забыли иÑходное Ñоотношение и хотим получить его "
-"обратно.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio`ÑÐµÐ¹Ñ‡Ð°Ñ Ñ€Ð°Ð²Ð½Ð¾ 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -868,8 +950,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -878,7 +963,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Ð›Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ð¸Ð½Ñ‚ÐµÑ€Ð¿Ð¾Ð»ÑÑ†Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ð´Ð²ÑƒÐ¼Ñ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñми по нормализованному значению. "
"Это противоположно [method inverse_lerp].\n"
@@ -894,11 +982,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2299,10 +2389,20 @@ msgstr "Синглтон [Marshalls]."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "Синглтон [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "Синглтон [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "Синглтон [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "Синглтон [OS]."
@@ -3907,32 +4007,109 @@ msgstr ""
"MR)."
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "Сообщение об отключении ноты MIDI."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "Сообщение о включении ноты MIDI."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "Сообщение MIDI aftertouch."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "Сообщение об изменении ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ MIDI."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "Сообщение о Ñмене программы MIDI."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "Сообщение о давлении на канал MIDI."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "Сообщение MIDI об изменении выÑоты тона."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4767,14 +4944,16 @@ msgid ""
"Returns the center of the [AABB], which is equal to [member position] + "
"([member size] / 2)."
msgstr ""
+"Возвращает центр [AABB], который равен [Ð¿Ð¾Ð·Ð¸Ñ†Ð¸Ñ ÑƒÑ‡Ð°Ñтника] + ([количеÑтво "
+"учаÑтников] / 2)."
#: doc/classes/AABB.xml
msgid "Gets the position of the 8 endpoints of the [AABB] in space."
-msgstr "Возвращает позицию 8-ми точек [AABB] в проÑтранÑтве."
+msgstr "Получает положение 8 конечных точек [AABB] в проÑтранÑтве."
#: doc/classes/AABB.xml
msgid "Returns the normalized longest axis of the [AABB]."
-msgstr "Возвращает Ñамую длинную нормализованную оÑÑŒ [AABB]."
+msgstr "Возвращает нормализованную Ñамую длинную оÑÑŒ [AABB]."
#: doc/classes/AABB.xml
msgid ""
@@ -4888,7 +5067,6 @@ msgid "Beginning corner. Typically has values lower than [member end]."
msgstr "Ðачальный угол. Обычно имеет Ð¼ÐµÐ½ÑŒÑˆÐ¸Ñ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ, чем у [member end]."
#: doc/classes/AABB.xml doc/classes/Rect2.xml
-#, fuzzy
msgid ""
"Size from [member position] to [member end]. Typically, all components are "
"positive.\n"
@@ -4912,7 +5090,6 @@ msgstr ""
"можно только принÑть или закрыть (Ñ Ñ‚ÐµÐ¼ же результатом)."
#: doc/classes/AcceptDialog.xml
-#, fuzzy
msgid ""
"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
"to the dialog and returns the created button. [code]action[/code] will be "
@@ -4922,15 +5099,16 @@ msgid ""
"You can use [method remove_button] method to remove a button created with "
"this method from the dialog."
msgstr ""
-"ДобавлÑет кнопку Ñ Ð½Ð°Ð´Ð¿Ð¸Ñью [code]text[/code]] и пользовательÑким дейÑтвием "
+"ДобавлÑет кнопку Ñ Ð½Ð°Ð´Ð¿Ð¸Ñью [code]text[/code] и пользовательÑким дейÑтвием "
"[code]action[/code] в диалоговое окно и возвращает Ñозданную кнопку. "
"[code]action[/code] будет передано Ñигналу [signal custom_action] при "
"нажатии.\n"
-"ЕÑли уÑтановлено в [code]true[/code], [code]right[/code] помеÑтит кнопку "
-"Ñправа от любых родÑтвенных кнопок."
+"ЕÑли уÑтановлено в [code]true[/code], [code]right[/code] размеÑтит кнопку "
+"Ñправа от любых родÑтвенных кнопок.\n"
+"Ð’Ñ‹ можете иÑпользовать метод [method remove_button] чтобы удалить кнопку, "
+"Ñозданную Ñтим методом из диалога."
#: doc/classes/AcceptDialog.xml
-#, fuzzy
msgid ""
"Adds a button with label [code]name[/code] and a cancel action to the dialog "
"and returns the created button.\n"
@@ -4938,7 +5116,9 @@ msgid ""
"this method from the dialog."
msgstr ""
"ДобавлÑет кнопку Ñ Ð½Ð°Ð´Ð¿Ð¸Ñью [code]name[/code] и дейÑтвием отмены в "
-"диалоговое окно и возвращает Ñозданную кнопку."
+"диалоговое окно и возвращает Ñозданную кнопку.\n"
+"Ð’Ñ‹ можете иÑпользовать метод [method remove_button] чтобы удалить кнопку, "
+"Ñозданную Ñтим методом из диалога."
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -4980,10 +5160,10 @@ msgid ""
"the [code]button[/code] will no longer emit this dialog's [signal "
"custom_action] signal or cancel this dialog."
msgstr ""
-"УдалÑет [code]кнопку[/code] из диалога. ÐЕ оÑвобождает [код]кнопки[/код]. "
-"Кнопка [code]button[/code] должна быть [Button], добавленной Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ "
-"метода [method add_button] или [method add_cancel]. ПоÑле ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ Ð½Ð°Ð¶Ð°Ñ‚Ð¸Ðµ "
-"[code]кнопки[/code] больше не будет вызывать Ñигнал [signal custom_action] "
+"УдалÑет [code]button[/code] из диалога. ÐЕ оÑвобождает [code]button[/code]. "
+"[code]button[/code] должна быть [Button], добавленной Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ метода "
+"[method add_button] или [method add_cancel]. ПоÑле удалениÑ, нажатие "
+"[code]button[/code] больше не будет вызывать Ñигнал [signal custom_action] "
"Ñтого диалога или отменÑть Ñтот диалог."
#: doc/classes/AcceptDialog.xml
@@ -5112,7 +5292,6 @@ msgstr ""
"раздел [method start]."
#: doc/classes/AESContext.xml
-#, fuzzy
msgid ""
"Get the current IV state for this context (IV gets updated when calling "
"[method update]). You normally don't need this function.\n"
@@ -5121,8 +5300,8 @@ msgid ""
msgstr ""
"Получить текущее IV ÑоÑтоÑние Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ контекÑта (IV обновлÑетÑÑ Ð¿Ñ€Ð¸ "
"вызове [method update]). Обычно Ñта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð²Ð°Ð¼ не нужна.\n"
-"Примечание: Эта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¸Ð¼ÐµÐµÑ‚ ÑмыÑл только тогда, когда контекÑÑ‚ запущен Ñ "
-"[constant MODE_CBC_ENCRYPT] или [constant MODE_CBC_DECRYPT]."
+"[b]Примечание:[/b] Эта Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¸Ð¼ÐµÐµÑ‚ ÑмыÑл только тогда, когда контекÑÑ‚ "
+"запущен Ñ [constant MODE_CBC_ENCRYPT] или [constant MODE_CBC_DECRYPT]."
#: doc/classes/AESContext.xml
msgid ""
@@ -5138,7 +5317,6 @@ msgstr ""
"MODE_CBC_ENCRYPT], либо [constant MODE_CBC_DECRYPT]."
#: doc/classes/AESContext.xml
-#, fuzzy
msgid ""
"Run the desired operation for this AES context. Will return a "
"[PoolByteArray] containing the result of encrypting (or decrypting) the "
@@ -5146,11 +5324,11 @@ msgid ""
"[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
"some padding if needed."
msgstr ""
-"ЗапуÑтить нужную операцию Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ AES-контекÑта. Вернет "
-"[PackedByteArray], Ñодержащий результат ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ (или раÑшифровки) данного "
-"[code]src[/code]. Режимы операции Ñмотрите в [method start].\n"
-"Примечание: Размер [code]src[/code] должен быть кратен 16. При необходимоÑти "
-"применÑйте дополнение."
+"ЗапуÑтить нужную операцию Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ AES-контекÑта. Вернет [PoolByteArray], "
+"Ñодержащий результат ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ (или раÑшифровки) данного [code]src[/code]. "
+"Режимы операции Ñмотрите в [method start].\n"
+"[b]Примечание:[/b] Размер [code]src[/code] должен быть кратен 16. При "
+"необходимоÑти применÑйте дополнение."
#: doc/classes/AESContext.xml
msgid "AES electronic codebook encryption mode."
@@ -5323,7 +5501,6 @@ msgid "Proxy texture for simple frame-based animations."
msgstr "ПрокÑи-текÑтура Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñтых покадровых анимаций."
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid ""
"[AnimatedTexture] is a resource format for frame-based animations, where "
"multiple textures can be chained automatically with a predefined delay for "
@@ -5342,8 +5519,8 @@ msgstr ""
"[AnimatedTexture] — Ñто формат реÑурÑа Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð´Ñ€Ð¾Ð²Ñ‹Ñ… анимаций, где "
"неÑколько текÑтур могут быть автоматичеÑки Ñцеплены Ñ Ð¿Ñ€ÐµÐ´Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð½Ð¾Ð¹ "
"задержкой Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ кадра. Ð’ отличие от [AnimationPlayer] или "
-"[AnimatedSprite2D], не ÑвлÑетÑÑ [Node], и имеет преимущеÑтво в том, что "
-"может быть иÑпользован везде, где может быть иÑпользован реÑÑƒÑ€Ñ [Texture2D], "
+"[AnimatedSprite], не ÑвлÑетÑÑ [Node], и имеет преимущеÑтво в том, что может "
+"быть иÑпользован везде, где может быть иÑпользован реÑÑƒÑ€Ñ [Texture], "
"например в [TileSet].\n"
"ВоÑпроизведение анимации контролируетÑÑ ÑвойÑтвом [member fps], а также "
"опциональной задержкой каждого кадра (Ñм. [method set_frame_delay]). "
@@ -5351,17 +5528,17 @@ msgstr ""
"автоматичеÑки перезапуÑкаетÑÑ Ð½Ð° 0 кадр.\n"
"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ [AnimatedTexture] требует, чтобы вÑе текÑтуры кадров имели "
"одинаковый размер, в противном Ñлучае более крупные будут обрезаны в "
-"ÑоответÑтвии Ñ Ð½Ð°Ð¸Ð¼ÐµÐ½ÑŒÑˆÐ¸Ð¼ кадром. Кроме того, не поддерживаетÑÑ "
-"[AtlasTexture]. Каждый кадр должен быть отдельным изображением."
+"ÑоответÑтвии Ñ Ð½Ð°Ð¸Ð¼ÐµÐ½ÑŒÑˆÐ¸Ð¼ кадром.\n"
+"[b]Примечание:[/b] Кроме того, не поддерживаетÑÑ [AtlasTexture]. Каждый кадр "
+"должен быть отдельным [Texture]."
#: doc/classes/AnimatedTexture.xml
msgid "Returns the given frame's delay value."
msgstr "Возвращает значение задержки данного кадра."
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid "Returns the given frame's [Texture]."
-msgstr "Возвращает [Texture2D] заданного кадра."
+msgstr "Возвращает [Texture] заданного кадра."
#: doc/classes/AnimatedTexture.xml
msgid ""
@@ -5394,7 +5571,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid ""
"Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
"frame has ID 0, and the last frame of the animation has ID [member frames] - "
@@ -5403,7 +5579,7 @@ msgid ""
"in mind that only frames from 0 to [member frames] - 1 will be part of the "
"animation."
msgstr ""
-"Ðазначает [Texture2D] данному кадру. Идентификаторы кадров начинаютÑÑ Ñ 0, "
+"Ðазначает [Texture] данному кадру. Идентификаторы кадров начинаютÑÑ Ñ 0, "
"поÑтому первый кадр имеет идентификатор 0, а поÑледний кадр анимации имеет "
"идентификатор [member frames] - 1.\n"
"Ð’Ñ‹ можете определить любое количеÑтво текÑтур до [constant MAX_FRAMES], но "
@@ -5458,7 +5634,6 @@ msgstr ""
"code]."
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid ""
"If [code]true[/code], the animation will pause where it currently is (i.e. "
"at [member current_frame]). The animation will continue from where it was "
@@ -5470,22 +5645,19 @@ msgstr ""
"приоÑтановлена."
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid ""
"The maximum number of frames supported by [AnimatedTexture]. If you need "
"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
msgstr ""
"МакÑимальное количеÑтво кадров, поддерживаемое [AnimatedTexture]. ЕÑли вам "
"нужно больше кадров в анимации, иÑпользуйте [AnimationPlayer] или "
-"[AnimatedSprite2D]."
+"[AnimatedSprite]."
#: doc/classes/Animation.xml
-#, fuzzy
msgid "Contains data used to animate everything in the engine."
msgstr "Содержит данные, иÑпользуемые Ð´Ð»Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸ вÑего в движке."
#: doc/classes/Animation.xml
-#, fuzzy
msgid ""
"An Animation resource contains data used to animate everything in the "
"engine. Animations are divided into tracks, and each track must be linked to "
@@ -5530,7 +5702,6 @@ msgid "$DOCS_URL/tutorials/animation/index.html"
msgstr ""
#: doc/classes/Animation.xml
-#, fuzzy
msgid "Adds a track to the Animation."
msgstr "ДобавлÑет дорожку в анимацию."
@@ -5543,7 +5714,6 @@ msgstr ""
"Ключ [code]track_idx[/code] должен быть индекÑом дорожки анимации."
#: doc/classes/Animation.xml
-#, fuzzy
msgid ""
"Inserts a key with value [code]animation[/code] at the given [code]time[/"
"code] (in seconds). The [code]track_idx[/code] must be the index of an "
@@ -5622,6 +5792,9 @@ msgid ""
"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
"Audio Track."
msgstr ""
+"УÑтанавливает начало ÑÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ ÐºÐ»ÑŽÑ‡Ð°, идентифицированного [code]key_idx[/"
+"code] равным значению [code]offset[/code]. [code]track_idx[/code] должен "
+"быть индекÑом аудио дорожки."
#: doc/classes/Animation.xml
#, fuzzy
@@ -5689,13 +5862,15 @@ msgstr ""
#: doc/classes/Animation.xml
msgid "Clear the animation (clear all tracks and reset all)."
-msgstr ""
+msgstr "ОчиÑтить анимацию (удалить вÑе дорожки и ÑброÑить вÑÑ‘)."
#: doc/classes/Animation.xml
msgid ""
"Adds a new track that is a copy of the given track from [code]to_animation[/"
"code]."
msgstr ""
+"ДобавлÑет новую дорожку, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ ÑвлÑетÑÑ ÐºÐ¾Ð¿Ð¸ÐµÐ¹ данной дорожки из "
+"[code]to_animation[/code]."
#: doc/classes/Animation.xml
msgid ""
@@ -5774,7 +5949,7 @@ msgstr "Получает тип дорожки."
#: doc/classes/Animation.xml
msgid "Insert a generic key in a given track."
-msgstr ""
+msgstr "Ð’Ñтавить общий ключ в данную дорожку."
#: doc/classes/Animation.xml
msgid ""
@@ -6775,7 +6950,7 @@ msgstr ""
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "The transition type."
-msgstr ""
+msgstr "Тип перехода."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "The time to cross-fade between this state and the next."
@@ -8544,7 +8719,10 @@ msgstr ""
"генератора было иÑпользовано каждый раз еÑли вы хотите не-повторÑющихÑÑ "
"Ñдвигов."
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr "Возвращает чиÑло Ñлементов в маÑÑиве."
@@ -13505,7 +13683,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -13575,11 +13753,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13588,23 +13768,26 @@ msgstr ""
#: doc/classes/CameraServer.xml
#, fuzzy
-msgid "Returns the [CameraFeed] with this id."
-msgstr "Возвращает вектор привÑзанный к Ñетке Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼ размером."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Возвращает вектор Ñпроецированный на вектор [code]b[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ [code]b[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13612,7 +13795,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -13700,8 +13883,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13711,17 +13895,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13732,16 +13922,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -13753,27 +13949,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13893,8 +14101,13 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+#, fuzzy
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
+"Очищает маÑÑив. Это Ñквивалентно иÑпользованию [method resize] Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð¾Ð¼ "
+"[code]0[/code]."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13952,7 +14165,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -14310,8 +14524,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -14360,6 +14574,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -14865,6 +15085,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -15293,9 +15514,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -15538,7 +15759,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -16206,8 +16429,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "ЕÑли [code]true[/code], текÑтура будет центрирована."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -18323,7 +18547,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -19641,7 +19867,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -21170,6 +21396,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -21187,11 +21420,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -21270,12 +21505,21 @@ msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
-#, fuzzy
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
-"Создаёт новый [Vector2] иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ðµ [code]x[/code] и [code]y[/code]."
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -21717,10 +21961,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -21769,7 +22012,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -21939,8 +22184,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -21949,7 +22194,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -23031,6 +23278,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -23514,10 +23769,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -23997,7 +24254,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -24634,7 +24891,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -25571,14 +25828,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -25656,7 +25913,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -27785,6 +28042,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -28013,7 +28276,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -28036,7 +28299,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -30329,7 +30592,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30350,7 +30617,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30369,8 +30640,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30383,7 +30663,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -30701,7 +30990,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -30729,7 +31022,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -30924,6 +31221,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -30940,15 +31334,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -31554,9 +31950,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -32511,6 +32907,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -35742,16 +36161,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -35772,10 +36188,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -35791,29 +36204,19 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
-#, fuzzy
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
-msgstr "Возвращает вектор привÑзанный к Ñетке Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼ размером."
-
-#: doc/classes/Navigation.xml
msgid ""
"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
"which is the world's \"up\" direction."
@@ -35827,14 +36230,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -35843,37 +36243,413 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "Ð˜Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ðº низкоуровневым функциÑм ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ AES."
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Возвращает Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
-msgstr "Возвращает вектор привÑзанный к Ñетке Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ñ‹Ð¼ размером."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Возвращает ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Получает положение 8 конечных точек [AABB] в проÑтранÑтве."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Возвращает значение, противоположное параметру."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Смещение текÑтуры."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "УÑтанавливает текущий видимый кадр текÑтуры."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Возвращает значение задержки данного кадра."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+"УдалÑет и возвращает первый Ñлемент маÑÑива. Возвращает [code]null[/code] "
+"еÑли маÑÑив пуÑтой."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Возвращает значение задержки данного кадра."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Возвращает ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "ОÑтанавливает текущую анимацию (не ÑбраÑывает Ñчётчик кадров)."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "Возвращает раÑÑтоÑние до [code]b[/code]."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Возвращает аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr "Возвращает внешнее произведение Ñ [code]b[/code]."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr "Возвращает [code]true[/code] еÑли вектор нормализован."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "Цвет Ñффекта отражениÑ."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Возвращает аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
@@ -35972,10 +36748,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -36138,26 +36910,115 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "ПредÑтавлÑет размер перечиÑÐ»ÐµÐ½Ð¸Ñ [enum Variant.Type]."
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "ЕÑли [code]true[/code], текÑтура будет центрирована."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "Синглтон [NavigationMeshGenerator]."
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -36254,6 +37115,76 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "Ð˜Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ðº низкоуровневым функциÑм ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ AES."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Возвращает обратный квадратный корень из аргумента."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Возвращает значение задержки данного кадра."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Возвращает ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -39602,7 +40533,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -44240,16 +45173,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -44311,12 +45244,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -44402,10 +45329,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -47877,7 +48800,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47920,8 +48843,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -47933,6 +48857,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -48839,12 +49776,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -48975,15 +49912,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -50254,14 +51182,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -51308,7 +52228,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -51491,7 +52411,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -51598,7 +52518,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -53672,7 +54592,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -53696,19 +54616,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -55414,7 +56353,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -56114,6 +57053,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -59371,7 +60320,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -59393,9 +60342,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -60502,17 +61453,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -60532,10 +61483,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -60659,25 +61610,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -62859,12 +63791,12 @@ msgid ""
msgstr ""
"Возвращает вектор \"отÑкока\" от плоÑкоÑти определённой заданной нормалью."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
-msgstr "Возвращает вектор в котором вÑе компоненты округлены вниз."
+msgstr "Возвращает новый вектор у которого вÑе компоненты округлены вниз."
#: doc/classes/Vector2.xml
#, fuzzy
@@ -62934,12 +63866,12 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
-msgstr "Возвращает вектор в котором вÑе компоненты округлены вниз."
+msgstr "Возвращает новый вектор у которого вÑе компоненты округлены вниз."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -62994,10 +63926,11 @@ msgstr ""
"code] на значение [code]t[/code]. [code]t[/code] лежит в диапазоне от 0.0 до "
"1.0 и предÑтавлÑет величину ÑглаживаниÑ."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фикÑированное значение [code]delta[/"
"code]."
@@ -63028,12 +63961,16 @@ msgstr ""
"Возвращает вектор поÑтроенный через [method @GDScript.fposmod] на иÑходных "
"компонентах вектора и компонентах [code]modv[/code]."
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr "Возвращает вектор Ñпроецированный на вектор [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+#, fuzzy
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
"Возвращает вектор отраженный от плоÑкоÑти определенной заданной нормалью."
@@ -63045,20 +63982,21 @@ msgstr ""
"Возвращает вектор Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð½Ð° [code]phi[/code] радиан. См. также [method "
"@GDScript.deg2rad]."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
"Возвращает вектор в котором вÑе компоненты округлены до ближайшего "
"целочиÑленного значениÑ."
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
"Возвращает вектор в котором вÑе компоненты уÑтановлены в 1 или -1, в "
"завиÑимоÑти от знаков перед компонентами иÑходного вектора."
@@ -63188,28 +64126,21 @@ msgstr "Возвращает минимальный угол указанногÐ
#: doc/classes/Vector3.xml
#, fuzzy
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr "Возвращает новый вектор у которого вÑе компоненты округлены вниз."
-
-#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
#: doc/classes/Vector3.xml
#, fuzzy
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"ВыполнÑет кубичеÑкое Ñглаживание между векторами [code]pre_a[/code], "
-"[code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] Ñто "
-"текущий вектор),на заданное значение [code]t[/code]. [code]t[/code] лежит в "
-"диапазоне от 0.0 до 1.0 и предÑтавлÑет величину ÑглаживаниÑ."
+"КубичеÑки интерполирует между Ñтим вектором и [code]b[/code], иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ "
+"[code]pre_a[/code] и [code]post_b[/code] в качеÑтве деÑкрипторов, и "
+"возвращает результат в позиции [code]t[/code]. [code]t[/code] находитÑÑ Ð² "
+"диапазоне от 0.0 до 1.0, предÑтавлÑÑ Ð²ÐµÐ»Ð¸Ñ‡Ð¸Ð½Ñƒ интерполÑции."
#: doc/classes/Vector3.xml
#, fuzzy
@@ -63232,13 +64163,6 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr "Возвращает новый вектор у которого вÑе компоненты округлены вниз."
-
-#: doc/classes/Vector3.xml
msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
@@ -63278,25 +64202,11 @@ msgstr ""
"[code]AXIS_*[/code]."
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-"Сдвигает вектор к [code]to[/code] на фикÑированное значение [code]delta[/"
-"code]."
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr "Возвращает внешнее произведение Ñ [code]b[/code]."
#: doc/classes/Vector3.xml
#, fuzzy
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr "Возвращает вектор Ñпроецированный на вектор [code]b[/code]."
-
-#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
"Возвращает вектор отраженный от плоÑкоÑти определенной заданной нормалью."
@@ -63311,25 +64221,6 @@ msgstr ""
"быть нормализованным вектором."
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-"Возвращает вектор в котором вÑе компоненты округлены до ближайшего "
-"целочиÑленного значениÑ."
-
-#: doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-"Возвращает вектор в котором вÑе компоненты уÑтановлены в 1 или -1, в "
-"завиÑимоÑти от знаков перед компонентами иÑходного вектора."
-
-#: doc/classes/Vector3.xml
msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
@@ -64033,10 +64924,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64153,6 +65046,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -64675,7 +65580,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -69691,6 +70596,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -70527,6 +71448,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "ПредÑтавлÑет размер перечиÑÐ»ÐµÐ½Ð¸Ñ [enum Variant.Type]."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index a19c621ace..9d36ee690b 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -62,6 +62,70 @@ msgstr ""
msgid "Method Descriptions"
msgstr ""
+#: doc/tools/make_rst.py
+msgid "Theme Property Descriptions"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr ""
@@ -471,16 +535,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -530,8 +602,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -540,7 +615,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -548,7 +626,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1380,7 +1459,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2890,31 +2977,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6978,7 +7142,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11882,7 +12049,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11947,11 +12114,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11959,7 +12128,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11967,15 +12138,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11983,7 +12154,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12071,8 +12242,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12082,17 +12254,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12103,16 +12281,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12124,27 +12308,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12264,7 +12460,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12323,7 +12521,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12681,8 +12880,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12731,6 +12930,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13230,6 +13435,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13656,9 +13862,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13901,7 +14107,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14569,7 +14777,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16587,7 +16795,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17904,7 +18114,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19423,6 +19633,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19440,11 +19657,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19524,8 +19743,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19968,10 +20198,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20020,7 +20249,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20190,8 +20421,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20200,7 +20431,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21275,6 +21508,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21751,10 +21992,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22234,7 +22477,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22869,7 +23112,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23804,14 +24047,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23887,7 +24130,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26003,6 +26246,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26231,7 +26480,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26254,7 +26503,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28540,7 +28789,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28561,7 +28814,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28580,8 +28837,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28594,7 +28860,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28912,7 +29187,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28940,7 +29219,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29135,6 +29418,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29151,15 +29531,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29763,9 +30145,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30696,6 +31078,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33912,16 +34317,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33942,10 +34344,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33961,25 +34360,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33996,14 +34386,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34012,35 +34399,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34139,10 +34880,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34301,22 +35038,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34415,6 +35242,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37746,7 +38639,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42340,16 +43235,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42411,12 +43306,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42497,10 +43386,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45948,7 +46833,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45991,8 +46876,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46004,6 +46890,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46863,12 +47762,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46997,15 +47896,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48268,14 +49158,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49322,7 +50204,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49505,7 +50387,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49612,7 +50494,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51678,7 +52560,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51702,19 +52584,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53412,7 +54313,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54097,6 +54998,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57309,7 +58220,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57331,9 +58242,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58435,17 +59348,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58465,10 +59378,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58592,25 +59505,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60764,9 +61658,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60821,9 +61715,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60864,10 +61758,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60888,12 +61782,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60902,17 +61798,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61012,21 +61908,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61050,12 +61940,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61082,20 +61966,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61107,19 +61981,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61813,10 +62674,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61932,6 +62795,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62450,7 +63325,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67423,6 +68298,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68257,6 +69148,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index c2ec99728f..7330ba9f1f 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -67,6 +67,71 @@ msgstr "ОпиÑи ОÑобина"
msgid "Method Descriptions"
msgstr "ОпиÑи Метода"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "ОпиÑи ОÑобина"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "Built-in GDScript functions."
@@ -481,16 +546,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -540,8 +613,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -550,7 +626,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -558,7 +637,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1390,7 +1470,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2900,31 +2988,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6988,7 +7153,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11892,7 +12060,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11957,11 +12125,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11969,7 +12139,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11977,15 +12149,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11993,7 +12165,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12081,8 +12253,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12092,17 +12265,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12113,16 +12292,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12134,27 +12319,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12274,7 +12471,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12333,7 +12532,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12691,8 +12891,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12741,6 +12941,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13240,6 +13446,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13666,9 +13873,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13911,7 +14118,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14579,7 +14788,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16597,7 +16806,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17914,7 +18125,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19433,6 +19644,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19450,11 +19668,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19534,8 +19754,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19978,10 +20209,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20030,7 +20260,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20200,8 +20432,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20210,7 +20442,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21285,6 +21519,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21761,10 +22003,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22244,7 +22488,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22879,7 +23123,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23814,14 +24058,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23897,7 +24141,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26013,6 +26257,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26241,7 +26491,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26264,7 +26514,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28550,7 +28800,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28571,7 +28825,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28590,8 +28848,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28604,7 +28871,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28922,7 +29198,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28950,7 +29230,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29145,6 +29429,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29161,15 +29542,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29773,9 +30156,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30706,6 +31089,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33922,16 +34328,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -33952,10 +34355,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33971,25 +34371,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34006,14 +34397,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34022,35 +34410,389 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34149,10 +34891,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34311,22 +35049,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34425,6 +35253,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37756,7 +38650,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42350,16 +43246,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42421,12 +43317,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42507,10 +43397,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45958,7 +46844,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46001,8 +46887,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46014,6 +46901,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46873,12 +47773,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47007,15 +47907,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48278,14 +49169,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49332,7 +50215,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49515,7 +50398,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49622,7 +50505,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51688,7 +52571,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51712,19 +52595,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53422,7 +54324,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54107,6 +55009,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57319,7 +58231,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57341,9 +58253,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58445,17 +59359,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58475,10 +59389,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58602,25 +59516,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60774,9 +61669,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60831,9 +61726,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60874,10 +61769,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60898,12 +61793,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60912,17 +61809,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61022,21 +61919,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61060,12 +61951,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61092,20 +61977,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61117,19 +61992,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61823,10 +62685,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61942,6 +62806,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62460,7 +63336,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67433,6 +68309,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68267,6 +69159,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index ef310f5b0a..bb965079c5 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -61,6 +61,71 @@ msgstr ""
msgid "Method Descriptions"
msgstr "Metodbeskrivning"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Tema Egenskaper"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Inbyggda GDScriptfunktioner."
@@ -470,16 +535,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -529,8 +602,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -539,7 +615,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -547,7 +626,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1379,7 +1459,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2889,31 +2977,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -6964,7 +7129,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11839,7 +12007,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11904,11 +12072,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11916,7 +12086,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11924,15 +12096,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11940,7 +12112,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12026,8 +12198,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12037,17 +12210,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12058,16 +12237,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12079,27 +12264,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12219,7 +12416,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12278,7 +12477,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12632,8 +12832,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12682,6 +12882,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13181,6 +13387,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13603,9 +13810,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13845,7 +14052,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14513,7 +14722,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16527,7 +16736,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17841,7 +18052,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19351,6 +19562,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19368,11 +19586,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19452,8 +19672,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19896,10 +20127,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -19948,7 +20178,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20115,8 +20347,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20125,7 +20357,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21195,6 +21429,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21668,10 +21910,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22148,7 +22392,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22777,7 +23021,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23711,11 +23955,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23788,7 +24032,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25900,6 +26144,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26128,7 +26378,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26151,7 +26401,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28425,7 +28675,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28446,7 +28700,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28465,8 +28723,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28479,7 +28746,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28795,7 +29071,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28823,7 +29103,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29015,6 +29299,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29031,15 +29412,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29637,9 +30020,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30560,6 +30943,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33758,16 +34164,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33787,10 +34190,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33806,25 +34206,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33841,14 +34232,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33856,35 +34244,389 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -33983,10 +34725,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34145,22 +34883,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34259,6 +35087,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37572,7 +38466,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42159,16 +43055,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42230,12 +43126,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42316,10 +43206,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45766,7 +46652,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45809,8 +46695,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45822,6 +46709,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46676,12 +47576,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46810,15 +47710,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48077,14 +48968,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49129,7 +50012,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49312,7 +50195,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49419,7 +50302,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51465,7 +52348,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51489,19 +52372,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53199,7 +54101,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53881,6 +54783,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57087,7 +57999,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57109,9 +58021,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58213,17 +59127,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58243,10 +59157,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58370,25 +59284,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60537,9 +61432,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60594,9 +61489,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60637,10 +61532,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60661,12 +61556,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60675,17 +61572,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60785,21 +61682,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60823,12 +61714,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60855,20 +61740,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60880,19 +61755,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61582,10 +62444,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61701,6 +62565,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62218,7 +63094,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67184,6 +68060,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68012,6 +68904,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 7c65e5d4bd..ca9954ed1c 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -64,6 +64,71 @@ msgstr "รายละเอียดของคุณสมบัติ"
msgid "Method Descriptions"
msgstr "รายละเอียดเมท็อด"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "รายละเอียดของคุณสมบัติ"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Built-in function ใน GDScript"
@@ -547,16 +612,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -606,8 +679,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -616,7 +692,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -624,7 +703,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1469,7 +1549,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2982,31 +3070,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7078,7 +7243,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11983,7 +12151,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12050,11 +12218,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12062,7 +12232,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12070,15 +12242,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12086,7 +12258,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12174,8 +12346,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12185,17 +12358,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12206,16 +12385,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12227,27 +12412,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12367,7 +12564,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12426,7 +12625,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12784,8 +12984,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12834,6 +13034,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13333,6 +13539,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13759,9 +13966,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14004,7 +14211,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14672,7 +14881,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16690,7 +16899,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18007,7 +18218,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19526,6 +19737,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19543,11 +19761,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19627,8 +19847,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20071,10 +20302,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20123,7 +20353,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20293,8 +20525,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20303,7 +20535,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21378,6 +21612,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21854,10 +22096,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22337,7 +22581,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22972,7 +23216,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23907,14 +24151,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -23990,7 +24234,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26106,6 +26350,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26334,7 +26584,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26357,7 +26607,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28649,7 +28899,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28671,7 +28925,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"ส่งคืนค่า [code]true[/code] หาà¸à¸„ุณà¸à¸³à¸¥à¸±à¸‡à¹ƒà¸Šà¹‰à¸à¸²à¸£à¸à¸” action event โปรดทราบไว้ว่าหาภ"
"action มีà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ปุ่มไว้หลายปุ่มà¹à¸¥à¸°à¸¡à¸µà¸à¸²à¸£à¸à¸”มาà¸à¸à¸§à¹ˆà¸²à¸«à¸™à¸¶à¹ˆà¸‡à¸›à¸¸à¹ˆà¸¡ à¸à¸²à¸£à¸›à¸¥à¹ˆà¸­à¸¢à¸›à¸¸à¹ˆà¸¡à¸„รั้งเดียวจะเป็นà¸à¸²à¸£à¸¢à¸à¹€à¸¥à¸´à¸ "
@@ -28693,8 +28951,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28707,7 +28974,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29025,7 +29301,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29053,7 +29333,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29248,6 +29532,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29264,15 +29645,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29876,9 +30259,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30814,6 +31197,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr "Node à¸à¸¥à¸¨à¸²à¸ªà¸•ร์à¸à¸²à¸£à¹€à¸„ลื่อนไหวร่างà¸à¸²à¸¢à¹à¸šà¸š 2D"
@@ -34036,16 +34442,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34066,10 +34469,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34085,25 +34485,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34120,14 +34511,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34136,35 +34524,396 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "คืนค่า arc tanh ของพารามิเตอร์"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34263,10 +35012,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34425,22 +35170,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34539,6 +35374,74 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37901,7 +38804,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42501,16 +43406,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42572,12 +43477,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42658,10 +43557,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46114,7 +47009,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46157,8 +47052,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46170,6 +47066,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47029,12 +47938,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47163,15 +48072,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48434,14 +49334,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49488,7 +50380,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49671,7 +50563,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49778,7 +50670,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51844,7 +52736,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51868,19 +52760,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53579,7 +54490,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54264,6 +55175,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57478,7 +58399,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57500,9 +58421,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58604,17 +59527,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58634,10 +59557,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58761,25 +59684,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60939,9 +61843,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60996,9 +61900,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61039,10 +61943,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61063,12 +61967,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61077,17 +61983,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61193,21 +62099,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61231,12 +62131,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61263,20 +62157,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61288,19 +62172,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61994,10 +62865,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62113,6 +62986,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62631,7 +63516,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67608,6 +68493,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68444,6 +69345,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index e4c0b608a3..e7155eb8d5 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -60,6 +60,71 @@ msgstr "Mga Paglalarawan ng Katangian"
msgid "Method Descriptions"
msgstr "Panglalarawan ng mga Method"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Mga Paglalarawan ng Katangian"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Mga built-in na function ng GDScript."
@@ -542,16 +607,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -601,8 +674,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -611,7 +687,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -619,7 +698,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1451,7 +1531,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2961,31 +3049,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid "MIDI stop message. Stop the current sequence."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7036,7 +7201,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11914,7 +12082,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -11979,11 +12147,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11991,7 +12161,9 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -11999,15 +12171,15 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12015,7 +12187,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12101,8 +12273,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12112,17 +12285,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12133,16 +12312,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12154,27 +12339,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12294,7 +12491,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12353,7 +12552,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12707,8 +12907,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12757,6 +12957,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13256,6 +13462,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13678,9 +13885,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -13920,7 +14127,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14588,7 +14797,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16602,7 +16811,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -17916,7 +18127,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19426,6 +19637,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19443,11 +19661,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19527,8 +19747,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19971,10 +20202,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20023,7 +20253,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20190,8 +20422,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20200,7 +20432,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21270,6 +21504,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21743,10 +21985,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22223,7 +22467,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22852,7 +23096,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23786,11 +24030,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -23863,7 +24107,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -25975,6 +26219,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26203,7 +26453,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26226,7 +26476,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28500,7 +28750,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28521,7 +28775,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28540,8 +28798,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28554,7 +28821,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28870,7 +29146,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -28898,7 +29178,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29090,6 +29374,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29106,15 +29487,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29712,9 +30095,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30635,6 +31018,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -33833,16 +34239,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -33862,10 +34265,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33881,25 +34281,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -33916,14 +34307,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -33931,35 +34319,395 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34058,10 +34806,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34220,22 +34964,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34334,6 +35168,72 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37647,7 +38547,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42234,16 +43136,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42305,12 +43207,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42391,10 +43287,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -45841,7 +46733,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45884,8 +46776,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -45897,6 +46790,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -46751,12 +47657,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -46885,15 +47791,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48152,14 +49049,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49204,7 +50093,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49387,7 +50276,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49494,7 +50383,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51540,7 +52429,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51564,19 +52453,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53274,7 +54182,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -53956,6 +54864,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57165,7 +58083,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57187,9 +58105,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58291,17 +59211,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58321,10 +59241,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58448,25 +59368,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60615,9 +61516,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60672,9 +61573,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -60715,10 +61616,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60739,12 +61640,14 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr ""
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -60753,17 +61656,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -60863,21 +61766,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -60901,12 +61798,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -60933,20 +61824,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -60958,19 +61839,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61660,10 +62528,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -61779,6 +62649,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62296,7 +63178,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67262,6 +68144,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68090,6 +68988,52 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "Represents the size of the [enum Hint] enum."
+msgstr ""
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 0faddabc3b..213c6cb98a 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -72,6 +72,71 @@ msgstr "Özellik Açıklamaları"
msgid "Method Descriptions"
msgstr "Yöntem Açıklamaları"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Özellik Açıklamaları"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "YerleÅŸik GDScript iÅŸlevleri."
@@ -726,26 +791,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"Verilen dağılım bilgisine göre sınırlandırılma için kullanılan çarpan "
-"değerini (0 ila 1 arası) döndürür. Bu lerp yönteminin tersidir.\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle (ara deÄŸer)` burada 27.5.\n"
-"# oranı unutmuş gibi davranıyoruz ve yeniden hesaplatıyoruz.\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio (oran)` burada 0.75.\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -820,8 +884,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -830,7 +897,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"Doğrusal olarak iki sayı arasında, sınırlandırma öğesine (0 ila 1 arasında) "
"göre ara değer hesaplar (interpolate). [method inverse_lerp] yönteminin "
@@ -846,11 +916,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2152,10 +2224,20 @@ msgstr "[Marshalls] tekil nesnesi."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "[AudioServer] tekil nesnesi."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "[NavigationMeshGenerator] tekil nesnesi."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "[AudioServer] tekil nesnesi."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "[OS] tekil nesnesi."
@@ -3666,31 +3748,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid "MIDI stop message. Stop the current sequence."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7755,7 +7914,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12664,7 +12826,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12734,11 +12896,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12746,23 +12910,26 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12770,8 +12937,11 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+#, fuzzy
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
+"[url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] sıkıştırma "
+"yöntemini kullanır."
#: doc/classes/CameraServer.xml
msgid "The Y component camera image."
@@ -12858,8 +13028,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12869,17 +13040,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12890,16 +13067,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12911,27 +13094,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13051,7 +13246,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13110,7 +13307,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13468,8 +13666,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13518,6 +13716,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -14017,6 +14221,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14443,9 +14648,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14688,7 +14893,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -15356,8 +15563,10 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17374,7 +17583,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18691,7 +18902,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -20214,6 +20425,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -20231,11 +20449,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20315,8 +20535,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20759,10 +20990,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20811,7 +21041,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20981,8 +21213,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20991,7 +21223,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -22068,6 +22302,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22544,10 +22786,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -23027,7 +23271,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23662,7 +23906,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24602,14 +24846,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24685,7 +24929,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26806,6 +27050,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -27034,7 +27284,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -27057,7 +27307,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -29345,7 +29595,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29366,7 +29620,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29385,8 +29643,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29399,7 +29666,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29717,7 +29993,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29745,7 +30025,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29940,6 +30224,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29956,15 +30337,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30571,9 +30954,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31504,6 +31887,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34728,16 +35134,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34758,10 +35161,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34777,25 +35177,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34812,14 +35203,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34828,35 +35216,405 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Verilen değerin tanjantını döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Verilen değerin zıt değerini döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Verilen değerin zıt değerini döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Verilen değerin zıt değerini döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "[NavigationMeshGenerator] tekil nesnesi."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34956,10 +35714,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -35121,25 +35875,115 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "[NavigationMeshGenerator] tekil nesnesi."
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -35236,6 +36080,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Verilen değerin karekökünün tersini döndürür."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38570,7 +39483,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -43194,16 +44109,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -43265,12 +44180,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -43351,10 +44260,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46803,7 +47708,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46846,8 +47751,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46859,6 +47765,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47723,12 +48642,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47859,15 +48778,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -49130,14 +50040,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -50184,7 +51086,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -50367,7 +51269,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -50474,7 +51376,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -52540,7 +53442,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52564,19 +53466,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -54276,7 +55197,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54961,6 +55882,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -58181,7 +59112,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -58203,9 +59134,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -59307,17 +60240,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -59337,10 +60270,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -59464,25 +60397,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61638,9 +62552,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61695,9 +62609,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61738,10 +62652,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61762,12 +62676,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61776,17 +62693,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61887,21 +62804,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61925,12 +62836,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61957,20 +62862,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61982,19 +62877,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62691,10 +63573,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62812,6 +63696,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -63330,7 +64226,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -68326,6 +69222,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -69162,6 +70074,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Verilen değerin sinüsünü döndürür."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 49fa932f6e..41495f384a 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -65,6 +65,71 @@ msgstr "ОпиÑи влаÑтивоÑтей"
msgid "Method Descriptions"
msgstr "ОпиÑи методів"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "ОпиÑи влаÑтивоÑтей"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Вбудовані функції GDScript."
@@ -579,16 +644,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -638,8 +711,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -648,7 +724,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -656,7 +735,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1503,7 +1583,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3013,31 +3101,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7108,7 +7273,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12015,7 +12183,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12083,11 +12251,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12095,23 +12265,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "ОбчиÑлює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "ОбчиÑлює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12119,7 +12293,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12207,8 +12381,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12218,17 +12393,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12239,16 +12420,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12260,27 +12447,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12400,7 +12599,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12459,7 +12660,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12817,8 +13019,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12867,6 +13069,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13366,6 +13574,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13793,9 +14002,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14038,7 +14247,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14706,7 +14917,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16724,7 +16935,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18041,7 +18254,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/uk/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19564,6 +19777,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19581,11 +19801,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19665,8 +19887,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20109,10 +20342,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20161,7 +20393,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20331,8 +20565,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20341,7 +20575,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21416,6 +21652,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21892,10 +22136,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22375,7 +22621,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23010,7 +23256,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23946,14 +24192,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24029,7 +24275,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26152,6 +26398,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26380,7 +26632,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26403,7 +26655,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28691,7 +28943,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28712,7 +28968,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28731,8 +28991,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28745,7 +29014,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29063,7 +29341,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29091,7 +29373,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29286,6 +29572,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29302,15 +29685,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29915,9 +30300,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30848,6 +31233,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34074,16 +34482,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
@@ -34104,10 +34509,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34123,25 +34525,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34158,14 +34551,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
@@ -34174,35 +34564,403 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Повертає значеннÑ, Ñке Ñ” протилежним до Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Повертає значеннÑ, Ñке Ñ” протилежним до Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Повертає значеннÑ, Ñке Ñ” протилежним до Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "Повертає значеннÑ, Ñке Ñ” протилежним до Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34302,10 +35060,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34465,22 +35219,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34579,6 +35423,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Повертає одиницю поділену на квадратний корінь з параметра."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37913,7 +38826,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42529,16 +43444,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42600,12 +43515,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42686,10 +43595,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46138,7 +47043,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46181,8 +47086,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46194,6 +47100,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47053,12 +47972,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47187,15 +48106,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48458,14 +49368,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49512,7 +50414,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49695,7 +50597,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49802,7 +50704,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51869,7 +52771,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51893,19 +52795,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53604,7 +54525,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54289,6 +55210,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57509,7 +58440,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57531,9 +58462,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58635,17 +59568,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58665,10 +59598,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58792,25 +59725,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60966,9 +61880,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61023,9 +61937,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61066,10 +61980,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61090,12 +62004,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61104,17 +62021,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61216,21 +62133,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Повертає мінімальний кут до заданого вектора у радіанах."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61254,12 +62165,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61286,20 +62191,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61311,19 +62206,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62020,10 +62902,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62139,6 +63023,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62657,7 +63553,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/uk/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67648,6 +68544,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68484,6 +69396,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index 773d21ca9f..b0fe535eca 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -63,6 +63,71 @@ msgstr "Nội dung Thuộc tính"
msgid "Method Descriptions"
msgstr "Mô tả phương thức"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "Nội dung Thuộc tính"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "Hàm GDScript có sẵn."
@@ -724,16 +789,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -801,8 +874,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -811,7 +887,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -819,7 +898,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1783,10 +1863,20 @@ msgstr "ÄÆ¡n Nhất [Marshalls]."
#: doc/classes/@GlobalScope.xml
#, fuzzy
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr "ÄÆ¡n Nhất [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "ÄÆ¡n Nhất [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "ÄÆ¡n Nhất [TranslationServer]."
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "ÄÆ¡n Nhất [OS]."
@@ -3311,31 +3401,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7413,7 +7580,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -12292,7 +12462,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12361,11 +12531,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12373,23 +12545,26 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "Trả vỠsin của tham số."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
+msgid "Removes the specified camera [code]feed[/code]."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12397,7 +12572,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12483,8 +12658,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12494,17 +12670,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12515,16 +12697,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12536,27 +12724,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12676,7 +12876,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12735,7 +12937,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -13089,8 +13292,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -13139,6 +13342,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13639,6 +13848,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14061,9 +14271,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14303,7 +14513,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14971,8 +15183,9 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr ""
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
#: doc/classes/ColorPicker.xml
msgid ""
@@ -16985,7 +17198,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18300,7 +18515,7 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
@@ -19814,6 +20029,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19831,11 +20053,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19915,8 +20139,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20359,10 +20594,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20411,7 +20645,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20578,8 +20814,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20588,7 +20824,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21659,6 +21897,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -22132,10 +22378,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22612,7 +22860,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -23243,7 +23491,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -24178,11 +24426,11 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -24255,7 +24503,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
@@ -26369,6 +26617,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26597,7 +26851,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26620,7 +26874,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28897,7 +29151,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28918,7 +29176,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28937,8 +29199,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28951,7 +29222,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29267,7 +29547,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29295,7 +29579,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29487,6 +29775,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29503,15 +29888,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30111,9 +30498,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -31034,6 +31421,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34240,16 +34650,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr ""
@@ -34269,10 +34676,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34288,25 +34692,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34323,14 +34718,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr ""
@@ -34338,35 +34730,404 @@ msgstr ""
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "Trả vỠtan của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "Trả vỠgiá trị đối của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "Trả vỠgiá trị đối của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "Trả vỠgiá trị đối của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "ÄÆ¡n Nhất [NavigationMeshGenerator]."
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "Trả vỠsin nghịch đảo của tham số."
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "Nếu [code]true[/code] thì lật dá»c há»a tiết."
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "Trả vỠsin nghịch đảo của tham số."
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34466,10 +35227,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34630,26 +35387,115 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid "An instance of a [NavigationMesh]."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
-msgid "The [NavigationMesh] resource for the instance."
+msgid "The [NavigationMesh] resource to use."
msgstr "ÄÆ¡n Nhất [NavigationMeshGenerator]."
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -34746,6 +35592,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "Trả vỠnghịch đảo căn bậc hai của tham số."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -38062,7 +38977,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42679,16 +43596,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42750,12 +43667,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42836,10 +43747,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46290,7 +47197,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46333,8 +47240,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46346,6 +47254,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47203,12 +48124,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47339,15 +48260,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48606,14 +49518,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49658,7 +50562,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49841,7 +50745,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49948,7 +50852,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51996,7 +52900,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -52020,19 +52924,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53732,7 +54655,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54414,6 +55337,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57628,7 +58561,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57650,9 +58583,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58754,17 +59689,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58784,10 +59719,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58911,25 +59846,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -61084,9 +62000,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -61141,9 +62057,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61184,10 +62100,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61208,12 +62124,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "Trả vỠphần dư của hai vector."
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61222,17 +62141,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61333,21 +62252,15 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "Trả vỠphần dư của hai vector."
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61371,12 +62284,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61403,20 +62310,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61428,19 +62325,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -62135,10 +63019,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62255,6 +63141,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62776,7 +63674,7 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
@@ -67765,6 +68663,23 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+#, fuzzy
+msgid "A default value to be assigned within the shader."
+msgstr "Trả vỠđộ dài [Vector3] trong đồ thị shader."
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68595,6 +69510,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "Trả vỠsin của tham số."
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index 9fac9693d9..e65d84756e 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Haoyu Qiu <timothyqiu32@gmail.com>, 2020, 2021.
+# Haoyu Qiu <timothyqiu32@gmail.com>, 2020, 2021, 2022.
# fangxvan <2661712415@qq.com>, 2020.
# yzt <834950797@qq.com>, 2020.
# 懵逼Kitty <m1330586660@163.com>, 2020, 2021.
@@ -61,7 +61,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-21 07:06+0000\n"
+"PO-Revision-Date: 2022-01-07 07:07+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.10\n"
+"X-Generator: Weblate 4.10.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -112,6 +112,71 @@ msgstr "属性说明"
msgid "Method Descriptions"
msgstr "方法说明"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "属性说明"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "内置 GDScript 函数。"
@@ -138,12 +203,12 @@ msgid ""
"red = Color8(255, 0, 0)\n"
"[/codeblock]"
msgstr ""
-"返回由整数红色ã€ç»¿è‰²ã€è“色和 alpha é€šé“æž„æˆçš„颜色。æ¯ä¸ªé€šé“应具有 8 ä½ï¼ŒåŒ…å«"
+"返回由整数红色ã€ç»¿è‰²ã€è“色ã€Alpha é€šé“æž„æˆçš„颜色。æ¯ä¸ªé€šé“应该都有 8 ä½ï¼ŒåŒ…å«"
"范围从 0 到 255 的信æ¯ã€‚\n"
"[code]r8[/code] 红色通é“\n"
"[code]g8[/code] 绿色通é“\n"
"[code]b8[/code] è“色通é“\n"
-"[code]a8[/code] alpha通é“\n"
+"[code]a8[/code] Alpha 通é“\n"
"[codeblock]\n"
"red = Color8(255, 0, 0)\n"
"[/codeblock]"
@@ -157,8 +222,8 @@ msgid ""
"[/codeblock]\n"
"Supported color names are the same as the constants defined in [Color]."
msgstr ""
-"æ ¹æ®æ ‡å‡†åç§° [code]name[/code] 和值在 0 到 1 区间的 [code]alpha[/code] 返回一"
-"个颜色。\n"
+"æ ¹æ®æ ‡å‡†åç§° [code]name[/code] 和值在 0 到 1 区间的 [code]alpha[/code] 返回颜"
+"色。\n"
"[codeblock]\n"
"red = ColorN(\"red\", 1)\n"
"[/codeblock]\n"
@@ -470,6 +535,20 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"æ ¹æ®å®žé™…的内容对两个值进行比较,对于 `Array` 或 `Dictionary` 会递归至最深一"
+"层。\n"
+"与 [code]==[/code] çš„å¼‚åŒæœ‰ï¼š\n"
+"- 对于 [code]null[/code]ã€[code]int[/code]ã€[code]float[/code]ã€"
+"[code]String[/code]ã€[code]Object[/code]ã€[code]RID[/code],"
+"[code]deep_equal[/code] 与 [code]==[/code] 相åŒã€‚\n"
+"- 对于 [code]Dictionary[/code]ï¼Œå½“ä¸”ä»…å½“åŒæ–¹æŒ‡å‘åŒä¸€ä¸ª [code]Dictionary[/"
+"code] 时,[code]==[/code] æ‰ä¼šè®¤ä¸ºç›¸ç­‰ï¼Œä¸è¿›è¡Œé€’å½’ã€å®Œå…¨ä¸ä¼šè€ƒè™‘其内容。\n"
+"- 对于 [code]Array[/code],当且仅当第一个 [code]Array[/code] 中的æ¯ä¸€ä¸ªå…ƒç´ éƒ½"
+"与第二个 [code]Array[/code] 中的对应元素使用 [code]==[/code] 比较相等时,"
+"[code]==[/code] æ‰ä¼šè®¤ä¸ºç›¸ç­‰ã€‚å³ [code]==[/code] 会递归进 [code]Array[/"
+"code],但ä¸ä¼šé€’å½’è¿› [code]Dictionary[/code]。\n"
+"简而言之,å¯èƒ½æ¶‰åŠ [code]Dictionary[/code] 时,如果你想è¦å¯¹å†…å®¹æ•æ„Ÿçš„æ¯”较,就"
+"必须使用 [code]deep_equal[/code]。"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -749,25 +828,25 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
-"考虑给定范围,返回归一化值。这是 [method lerp] 的逆è¿ç®—。\n"
-"[codeblock]\n"
-"var middle = lerp(20, 30, 0.75)\n"
-"# `middle` 现在是 27.5\n"
-"# 现在,我们å‡è£…忘记了原æ¥çš„æ¯”例,想把它找回æ¥ã€‚\n"
-"var ratio = inverse_lerp(20, 30, 27.5)\n"
-"# `ratio` 现在是 0.75。\n"
-"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -829,9 +908,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -840,7 +923,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr ""
"用一个归一化的值在两个值之间进行线性æ’值。这是 [method inverse_lerp] 的逆è¿"
"算。\n"
@@ -855,11 +941,13 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -2162,10 +2250,21 @@ msgid "The [Marshalls] singleton."
msgstr "[Marshalls] å•例。"
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+#, fuzzy
+msgid "The [Navigation2DServer] singleton."
+msgstr "[TranslationServer]å•例。"
+
+#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationMeshGenerator] singleton."
msgstr "[EditorNavigationMeshGenerator] å•例。"
#: doc/classes/@GlobalScope.xml
+#, fuzzy
+msgid "The [NavigationServer] singleton."
+msgstr "[TranslationServer]å•例。"
+
+#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
msgstr "[OS] å•例。"
@@ -2194,9 +2293,8 @@ msgid "The [ResourceSaver] singleton."
msgstr "[ResourceSaver] å•例。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Time] singleton."
-msgstr "[Engine] å•例。"
+msgstr "[Time] å•例。"
#: doc/classes/@GlobalScope.xml
msgid "The [TranslationServer] singleton."
@@ -2281,7 +2379,7 @@ msgstr "垂直下对é½ï¼Œå¸¸ç”¨äºŽæ–‡æœ¬æ´¾ç”Ÿç±»ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Scancodes with this bit applied are non-printable."
-msgstr "该比特ä½åº”用的键ç ä¸å¯æ‰“å°ã€‚"
+msgstr "该比特ä½åº”用的扫æç ä¸å¯æ‰“å°ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Escape key."
@@ -3466,35 +3564,35 @@ msgstr "DualShock 三角形按钮。"
#: doc/classes/@GlobalScope.xml
msgid "Xbox controller B button."
-msgstr "Xbox控制器B键。"
+msgstr "Xbox 控制器 B 键。"
#: doc/classes/@GlobalScope.xml
msgid "Xbox controller A button."
-msgstr "Xbox控制器的A键。"
+msgstr "Xbox 控制器 A 键。"
#: doc/classes/@GlobalScope.xml
msgid "Xbox controller X button."
-msgstr "Xbox控制器的X键。"
+msgstr "Xbox 控制器 X 键。"
#: doc/classes/@GlobalScope.xml
msgid "Xbox controller Y button."
-msgstr "Xbox控制器的Y键。"
+msgstr "Xbox 控制器 Y 键。"
#: doc/classes/@GlobalScope.xml
msgid "Nintendo controller A button."
-msgstr "任天堂控制器A键。"
+msgstr "任天堂控制器 A 键。"
#: doc/classes/@GlobalScope.xml
msgid "Nintendo controller B button."
-msgstr "任天堂控制器B键。"
+msgstr "任天堂控制器 B 键。"
#: doc/classes/@GlobalScope.xml
msgid "Nintendo controller X button."
-msgstr "任天堂控制器的X键。"
+msgstr "任天堂控制器 X 键。"
#: doc/classes/@GlobalScope.xml
msgid "Nintendo controller Y button."
-msgstr "任天堂控制器Y键。"
+msgstr "任天堂控制器 Y 键。"
#: doc/classes/@GlobalScope.xml
msgid "Grip (side) buttons on a VR controller."
@@ -3538,19 +3636,19 @@ msgstr "æ¸¸æˆæ‰‹æŸ„按钮开始。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad up."
-msgstr "æ¸¸æˆæ‰‹æŸ„ DPad å‘上。"
+msgstr "æ¸¸æˆæ‰‹æŸ„上方å‘键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad down."
-msgstr "æ¸¸æˆæ‰‹æŸ„ DPad å‘下。"
+msgstr "æ¸¸æˆæ‰‹æŸ„下方å‘键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad left."
-msgstr "æ¸¸æˆæ‰‹æŸ„ DPad 左。"
+msgstr "æ¸¸æˆæ‰‹æŸ„左方å‘键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad right."
-msgstr "æ¸¸æˆæ‰‹æŸ„ DPad å³ã€‚"
+msgstr "æ¸¸æˆæ‰‹æŸ„峿–¹å‘键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL guide button."
@@ -3582,11 +3680,11 @@ msgstr "æ¸¸æˆæ‰‹æŸ„ SDL è§¦æ‘¸æ¿æŒ‰é’®ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left Shoulder button."
-msgstr "æ¸¸æˆæ‰‹æŸ„左肩按钮。"
+msgstr "æ¸¸æˆæ‰‹æŸ„左肩键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left trigger."
-msgstr "æ¸¸æˆæ‰‹æŸ„的左扳机。"
+msgstr "æ¸¸æˆæ‰‹æŸ„左扳机键。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick click."
@@ -3594,11 +3692,11 @@ msgstr "æ¸¸æˆæ‰‹æŸ„左键点击。"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right Shoulder button."
-msgstr "æ¸¸æˆæ‰‹æŸ„å³è‚©æŒ‰é’®ã€‚"
+msgstr "æ¸¸æˆæ‰‹æŸ„å³è‚©é”®ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right trigger."
-msgstr "æ¸¸æˆæ‰‹æŸ„çš„å³æ‰³æœºã€‚"
+msgstr "æ¸¸æˆæ‰‹æŸ„çš„å³æ‰³æœºé”®ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
@@ -3677,32 +3775,109 @@ msgid ""
msgstr "OpenVR触摸æ¿Y轴(Oculus Touchå’ŒWindows MR控制器的æ“纵æ†è½´ï¼‰ã€‚"
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
-msgstr "MIDI 音符关闭信æ¯ã€‚"
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
-msgstr "MIDI 音符开å¯ä¿¡æ¯ã€‚"
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
-msgstr "MIDI 触摸åŽä¿¡æ¯ã€‚"
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
-msgstr "MIDI 控制更改信æ¯ã€‚"
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
-msgstr "MIDI 程åºå˜æ›´ä¿¡æ¯ã€‚"
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
-msgstr "MIDI 通é“压力消æ¯ã€‚"
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
-msgstr "MIDI 弯音消æ¯ã€‚"
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
+msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4086,8 +4261,8 @@ msgid ""
"Hints that a color property should be edited without changing its alpha "
"component, i.e. only R, G and B channels are edited."
msgstr ""
-"æç¤ºä¸€ä¸ªé¢œè‰²å±žæ€§åœ¨ç¼–辑时ä¸èƒ½ä¿®æ”¹alpha分é‡ï¼Œæ¢è¨€ä¹‹ï¼Œåªæœ‰Rã€Gã€B三通é“å¯ä»¥è¢«ç¼–"
-"辑。"
+"æç¤ºä¸€ä¸ªé¢œè‰²å±žæ€§åœ¨ç¼–辑时ä¸èƒ½ä¿®æ”¹ Alpha 分é‡ï¼Œæ¢è¨€ä¹‹ï¼Œåªæœ‰ Rã€Gã€B 三通é“å¯ä»¥"
+"被编辑。"
#: doc/classes/@GlobalScope.xml
msgid "Hints that an image is compressed using lossy compression."
@@ -4145,19 +4320,19 @@ msgstr "该属性是一个脚本å˜é‡ï¼Œåº”该被åºåˆ—化并ä¿å­˜åœ¨åœºæ™¯æ–‡
#: doc/classes/@GlobalScope.xml
msgid "Default usage (storage, editor and network)."
-msgstr "默认用法(存储ã€ç¼–辑器和网络)。"
+msgstr "默认用法(存储ã€ç¼–辑器和网络)。"
#: doc/classes/@GlobalScope.xml
msgid ""
"Default usage for translatable strings (storage, editor, network and "
"internationalized)."
-msgstr "å¯ç¿»è¯‘字符串的默认用法(存储ã€ç¼–辑器ã€ç½‘络和国际化)。"
+msgstr "å¯ç¿»è¯‘字符串的默认用法(存储ã€ç¼–辑器ã€ç½‘络和国际化)。"
#: doc/classes/@GlobalScope.xml
msgid ""
"Default usage but without showing the property in the editor (storage, "
"network)."
-msgstr "默认用法,但ä¸åœ¨ç¼–辑器中显示属性(存储ã€ç½‘络)。"
+msgstr "默认用法,但ä¸åœ¨ç¼–辑器中显示属性(存储ã€ç½‘络)。"
#: doc/classes/@GlobalScope.xml
msgid "Flag for a normal method."
@@ -4173,7 +4348,7 @@ msgstr "已废弃的方法标志,未使用。"
#: doc/classes/@GlobalScope.xml
msgid "Flag for a constant method."
-msgstr "ä¸€ä¸ªå¸¸é‡æ–¹æ³•的标志。"
+msgstr "叏釿–¹æ³•的标志。"
#: doc/classes/@GlobalScope.xml
msgid "Flag for a virtual method."
@@ -4185,51 +4360,51 @@ msgstr "默认方法的标志。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is [code]null[/code]."
-msgstr "å˜é‡æ˜¯ [code]null[/code]."
+msgstr "å˜é‡ä¸º [code]null[/code]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [bool]."
-msgstr "å˜é‡æ˜¯[bool]类型。"
+msgstr "å˜é‡ç±»åž‹ä¸º [bool]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [int]."
-msgstr "å˜é‡æ˜¯[int]类型。"
+msgstr "å˜é‡ç±»åž‹ä¸º [int]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [float] (real)."
-msgstr "å˜é‡æ˜¯[float]类型(实数)。"
+msgstr "å˜é‡ç±»åž‹ä¸º [float](实数)。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [String]."
-msgstr "å˜é‡æ˜¯[String]类型。"
+msgstr "å˜é‡ç±»åž‹ä¸º [String]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector2]."
-msgstr "å˜é‡ç±»åž‹ä¸º[Vector2]。"
+msgstr "å˜é‡ç±»åž‹ä¸º [Vector2]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Rect2]."
-msgstr "å˜é‡ç±»åž‹ä¸º[Rect2]。"
+msgstr "å˜é‡ç±»åž‹ä¸º [Rect2]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector3]."
-msgstr "å˜é‡ç±»åž‹ä¸º[Vector3]。"
+msgstr "å˜é‡ç±»åž‹ä¸º [Vector3]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform2D]."
-msgstr "å˜é‡ç±»åž‹ä¸º[Transform2D]。"
+msgstr "å˜é‡ç±»åž‹ä¸º [Transform2D]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Plane]."
-msgstr "å˜é‡ç±»åž‹ä¸º[Plane]。"
+msgstr "å˜é‡ç±»åž‹ä¸º [Plane]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Quat]."
-msgstr "å˜é‡çš„类型为[Quat]。"
+msgstr "å˜é‡çš„类型为 [Quat]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [AABB]."
-msgstr "å˜é‡çš„类型为 [AABB]."
+msgstr "å˜é‡çš„类型为 [AABB]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Basis]."
@@ -4237,11 +4412,11 @@ msgstr "å˜é‡çš„类型为 [Basis]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform]."
-msgstr "å˜é‡çš„类型为 [Transform]."
+msgstr "å˜é‡çš„类型为 [Transform]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Color]."
-msgstr "å˜é‡çš„类型为[Color]."
+msgstr "å˜é‡çš„类型为 [Color]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [NodePath]."
@@ -4249,87 +4424,87 @@ msgstr "å˜é‡çš„类型为 [NodePath]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [RID]."
-msgstr "å˜é‡çš„类型为[RID]."
+msgstr "å˜é‡çš„类型为 [RID]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Object]."
-msgstr "å˜é‡çš„类型为[Object]."
+msgstr "å˜é‡çš„类型为 [Object]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Dictionary]."
-msgstr "å˜é‡çš„类型为[Dictionary]。"
+msgstr "å˜é‡çš„类型为 [Dictionary]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Array]."
-msgstr "å˜é‡çš„类型为[Array]。"
+msgstr "å˜é‡çš„类型为 [Array]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolByteArray]."
-msgstr "å˜é‡çš„类型是[PoolByteArray]。"
+msgstr "å˜é‡çš„类型是 [PoolByteArray]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolIntArray]."
-msgstr "å˜é‡çš„类型是[PoolIntArray]。"
+msgstr "å˜é‡çš„类型是 [PoolIntArray]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolRealArray]."
-msgstr "å˜é‡çš„类型是[PoolRealArray]。"
+msgstr "å˜é‡çš„类型是 [PoolRealArray]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolStringArray]."
-msgstr "å˜é‡çš„类型是[PoolStringArray]。"
+msgstr "å˜é‡çš„类型是 [PoolStringArray]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector2Array]."
-msgstr "å˜é‡çš„类型是[PoolVector2Array]。"
+msgstr "å˜é‡çš„类型是 [PoolVector2Array]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector3Array]."
-msgstr "å˜é‡çš„类型是[PoolVector3Array]。"
+msgstr "å˜é‡çš„类型是 [PoolVector3Array]。"
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolColorArray]."
-msgstr "å˜é‡çš„类型是[PoolColorArray]。"
+msgstr "å˜é‡çš„类型是 [PoolColorArray]。"
#: doc/classes/@GlobalScope.xml
msgid "Represents the size of the [enum Variant.Type] enum."
-msgstr "表示[enum Variant.Type]枚举的大å°ã€‚"
+msgstr "表示 [enum Variant.Type] 枚举的大å°ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Equality operator ([code]==[/code])."
-msgstr "等于è¿ç®—符([code]==[/code])。"
+msgstr "等于è¿ç®—符([code]==[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Inequality operator ([code]!=[/code])."
-msgstr "ä¸ç­‰å¼è¿ç®—符([code]!=[/code])。"
+msgstr "ä¸ç­‰å¼è¿ç®—符([code]!=[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Less than operator ([code]<[/code])."
-msgstr "å°äºŽè¿ç®—符([code]<[/code])。"
+msgstr "å°äºŽè¿ç®—符([code]<[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Less than or equal operator ([code]<=[/code])."
-msgstr "å°äºŽæˆ–等于è¿ç®—符([code]<=[/code])。"
+msgstr "å°äºŽç­‰äºŽè¿ç®—符([code]<=[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Greater than operator ([code]>[/code])."
-msgstr "大于è¿ç®—符([code]>[/code])。"
+msgstr "大于è¿ç®—符([code]>[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Greater than or equal operator ([code]>=[/code])."
-msgstr "大于或等于è¿ç®—符([code]> =[/code])。"
+msgstr "大于等于è¿ç®—符([code]> =[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Addition operator ([code]+[/code])."
-msgstr "加法è¿ç®—符([code]+[/code])。"
+msgstr "加法è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Subtraction operator ([code]-[/code])."
-msgstr "凿³•è¿ç®—符([code]-[/code])。"
+msgstr "凿³•è¿ç®—符([code]-[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Multiplication operator ([code]*[/code])."
-msgstr "乘法è¿ç®—符([code]*[/code])。"
+msgstr "乘法è¿ç®—符([code]*[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Division operator ([code]/[/code])."
@@ -4337,23 +4512,23 @@ msgstr "除法è¿ç®—符([code]/[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Unary negation operator ([code]-[/code])."
-msgstr "一元å‡å·è¿ç®—符([code]-[/code])。"
+msgstr "一元å‡å·è¿ç®—符([code]-[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Unary plus operator ([code]+[/code])."
-msgstr "一元加å·è¿ç®—符([code]+[/code])。"
+msgstr "一元加å·è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Remainder/modulo operator ([code]%[/code])."
-msgstr "余数/å–æ¨¡è¿ç®—符([code]%[/code])。"
+msgstr "余数/å–æ¨¡è¿ç®—符([code]%[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "String concatenation operator ([code]+[/code])."
-msgstr "字符串串è”è¿ç®—符([code]+[/code])。"
+msgstr "字符串连接è¿ç®—符([code]+[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Left shift operator ([code]<<[/code])."
-msgstr "左移è¿ç®—符([code]<<[/code])。"
+msgstr "左移è¿ç®—符([code]<<[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Right shift operator ([code]>>[/code])."
@@ -4361,50 +4536,49 @@ msgstr "å³ç§»è¿ç®—符([code]>>[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Bitwise AND operator ([code]&[/code])."
-msgstr "按ä½ANDè¿ç®—符([code]&[/code])。"
+msgstr "按ä½ä¸Žè¿ç®—符([code]&[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Bitwise OR operator ([code]|[/code])."
-msgstr "æŒ‰ä½æˆ–è¿ç®—符([code]|[/code])。"
+msgstr "æŒ‰ä½æˆ–è¿ç®—符([code]|[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Bitwise XOR operator ([code]^[/code])."
-msgstr "按ä½XORè¿ç®—符([code]^[/code])。"
+msgstr "按ä½å¼‚或è¿ç®—符([code]^[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Bitwise NOT operator ([code]~[/code])."
-msgstr "按ä½NOTè¿ç®—符([code]〜[/code])。"
+msgstr "按ä½éžè¿ç®—符([code]~[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
-msgstr "逻辑ANDè¿ç®—符([code]and[/code]或[code]&&[/code])。"
+msgstr "逻辑与è¿ç®—符([code]and[/code] 或 [code]&&[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
-msgstr "逻辑或è¿ç®—符([code]或[/code]或[code]||[/code])。"
+msgstr "逻辑或è¿ç®—符([code]or[/code] 或 [code]||[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Logical XOR operator (not implemented in GDScript)."
-msgstr "逻辑XORè¿ç®—符(未在GDScript中实现)。"
+msgstr "逻辑异或è¿ç®—符(未在 GDScript 中实现)。"
#: doc/classes/@GlobalScope.xml
msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
-msgstr "逻辑NOTè¿ç®—符([code]not[/code]或[code]![/code])。"
+msgstr "逻辑éžè¿ç®—符([code]not[/code] 或 [code]![/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Logical IN operator ([code]in[/code])."
-msgstr "逻辑INè¿ç®—符([code]in[/code])。"
+msgstr "逻辑 IN è¿ç®—符([code]in[/code])。"
#: doc/classes/@GlobalScope.xml
msgid "Represents the size of the [enum Variant.Operator] enum."
-msgstr "表示[enum Variant.Operator]枚举的大å°ã€‚"
+msgstr "表示 [enum Variant.Operator] 枚举的大å°ã€‚"
#: doc/classes/AABB.xml
msgid "Axis-Aligned Bounding Box."
msgstr "轴对é½åŒ…围盒。"
#: doc/classes/AABB.xml
-#, fuzzy
msgid ""
"[AABB] consists of a position, a size, and several utility functions. It is "
"typically used for fast overlap tests.\n"
@@ -4417,26 +4591,25 @@ msgid ""
msgstr ""
"[AABB] 由一个ä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•。\n"
"å®ƒä½¿ç”¨æµ®ç‚¹åæ ‡ã€‚[AABB] çš„ 2D 对应物为 [Rect2]。\n"
+"䏿”¯æŒè´Ÿæ•°çš„ [member size],大多数方法会无法正常工作。请使用 [method abs] 获"
+"å–æ­£æ•°å¤§å°çš„ AABB。\n"
"[b]注æ„:[/b]与 [Rect2] ä¸åŒï¼Œ[AABB] æ²¡æœ‰ä½¿ç”¨æ•´æ•°åæ ‡çš„å˜ä½“。"
#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "$DOCS_URL/tutorials/math/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/math/index.html"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/math/vector_math.html"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/math/vectors_advanced."
-"html"
+msgstr "$DOCS_URL/tutorials/math/vectors_advanced.html"
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4483,7 +4656,7 @@ msgstr "返回该 [AABB] 的体积。"
msgid ""
"Returns the center of the [AABB], which is equal to [member position] + "
"([member size] / 2)."
-msgstr ""
+msgstr "返回该 [AABB] 的中心点,等于 [member position] + ([member size] / 2)。"
#: doc/classes/AABB.xml
msgid "Gets the position of the 8 endpoints of the [AABB] in space."
@@ -4875,11 +5048,8 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
#: doc/classes/AnimationPlayer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/2d/2d_sprite_animation."
-"html"
+msgstr "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5168,7 +5338,7 @@ msgstr ""
#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/animation/index.html"
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
@@ -5179,7 +5349,7 @@ msgid ""
"Returns the animation name at the key identified by [code]key_idx[/code]. "
"The [code]track_idx[/code] must be the index of an Animation Track."
msgstr ""
-"返回由 [code]key_idx[/code]标识的键处的动画å称。 [code]track_idx[/code]å¿…é¡»"
+"返回由 [code]key_idx[/code] 标识的键处的动画å称。[code]track_idx[/code] å¿…é¡»"
"是动画轨é“的索引。"
#: doc/classes/Animation.xml
@@ -5188,8 +5358,8 @@ msgid ""
"code] (in seconds). The [code]track_idx[/code] must be the index of an "
"Animation Track."
msgstr ""
-"在给定的[code]time[/code](以秒为å•ä½ï¼‰ä¸­æ’入值[code]animation[/code]的键。 "
-"[code]track_idx[/code]必须是动画轨é“的索引。"
+"在给定的 [code]time[/code](以秒为å•ä½ï¼‰ä¸­æ’入值 [code]animation[/code] çš„"
+"键。[code]track_idx[/code] 必须是动画轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
@@ -5275,7 +5445,7 @@ msgid ""
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
"返回由 [code]key_idx[/code] è¯†åˆ«çš„é”®çš„è¾“å…¥å¥æŸ„, [code]track_idx[/code] å¿…é¡»"
-"是 Bezier轨é“的索引。"
+"是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
@@ -5283,15 +5453,15 @@ msgid ""
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
"返回由 [code]key_idx[/code] è¯†åˆ«çš„é”®çš„è¾“å‡ºå¥æŸ„, [code]track_idx[/code] å¿…é¡»"
-"是 Bezier轨é“的索引。"
+"是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
"Returns the value of the key identified by [code]key_idx[/code]. The "
"[code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
-"返回由 [code]key_idx[/code] 识别的键的值, [code]track_idx[/code] 必须是 "
-"Bezier轨é“的索引。"
+"返回由 [code]key_idx[/code] 识别的键的值, [code]track_idx[/code] 必须是è´å¡ž"
+"尔轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
@@ -5301,18 +5471,18 @@ msgid ""
"point, [code]out_handle[/code] is the right-side one, while [code]value[/"
"code] is the actual value at this point."
msgstr ""
-"在给定的[code]æ—¶é—´[/code]æ’入一个è´å¡žå°”轨é“键,å•ä½ä¸ºç§’。[code]track_idx[/"
-"code] 必须是 Bezier轨é“的索引。\n"
-"[code]in_handle[/code]是添加的Bezier曲线点的左侧æƒé‡ï¼Œ[code]out_handle[/code]"
-"是å³ä¾§æƒé‡ï¼Œè€Œ[code]value[/code]是这个点的实际值。"
+"在给定的时间 [code]time[/code] 处æ’å…¥è´å¡žå°”轨é“键,å•ä½ä¸ºç§’。"
+"[code]track_idx[/code] 必须是è´å¡žå°”轨é“的索引。\n"
+"[code]in_handle[/code] 是添加的è´å¡žå°”曲线点的左侧æƒé‡ï¼Œ[code]out_handle[/"
+"code] 是å³ä¾§æƒé‡ï¼Œè€Œ [code]value[/code] 是这个点的实际值。"
#: doc/classes/Animation.xml
msgid ""
"Returns the interpolated value at the given [code]time[/code] (in seconds). "
"The [code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
-"返回给定 [code]time[/code]处的æ’值(以秒为å•ä½ï¼‰ã€‚ [code]track_idx[/code]å¿…é¡»"
-"是 Bezier轨é“的索引。"
+"返回给定 [code]time[/code] 处的æ’值(以秒为å•ä½ï¼‰ã€‚ [code]track_idx[/code] å¿…"
+"须是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
@@ -5321,7 +5491,7 @@ msgid ""
"Bezier Track."
msgstr ""
"将 [code]key_idx[/code] 所标识的键的 in handle 设置为 [code]in_handle[/code] "
-"值。[code]track_idx[/code] 必须是 Bezier轨é“的索引。"
+"值。[code]track_idx[/code] 必须是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
@@ -5330,15 +5500,15 @@ msgid ""
"Bezier Track."
msgstr ""
"将由 [code]key_idx[/code] 确定的关键帧的输出柄设置为 [code]out_handle[/"
-"code] ã€‚å‚æ•° [code]track_idx[/code] 必须是è´å¡žå°”曲线轨é“的索引。"
+"code] ã€‚å‚æ•° [code]track_idx[/code] 必须是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid ""
"Sets the value of the key identified by [code]key_idx[/code] to the given "
"value. The [code]track_idx[/code] must be the index of a Bezier Track."
msgstr ""
-"将 [code]key_idx[/code] 所标识的键值设置为给定值。[code]track_idx[/code]必须"
-"是 Bezier轨é“的索引。"
+"将 [code]key_idx[/code] 所标识的键值设置为给定值。[code]track_idx[/code] 必须"
+"是è´å¡žå°”轨é“的索引。"
#: doc/classes/Animation.xml
msgid "Clear the animation (clear all tracks and reset all)."
@@ -5609,8 +5779,8 @@ msgid ""
"also be used to animate sub-properties of vectors and colors (e.g. alpha "
"value of a [Color])."
msgstr ""
-"Bezier轨迹用于使用自定义曲线对数值进行æ’值。它们也å¯ä»¥ç”¨æ¥å¯¹å‘é‡å’Œé¢œè‰²çš„å­å±ž"
-"性进行动画处ç†ï¼ˆä¾‹å¦‚[Color]çš„alpha值)。"
+"è´å¡žå°”轨é“å¯ä»¥ç”¨æ¥æ ¹æ®è‡ªå®šä¹‰æ›²çº¿å¯¹æ•°å€¼è¿›è¡Œæ’值。它们也å¯ä»¥ç”¨æ¥å¯¹å‘é‡å’Œé¢œè‰²çš„"
+"å­å±žæ€§è¿›è¡ŒåŠ¨ç”»å¤„ç†ï¼ˆä¾‹å¦‚ [Color] çš„ Alpha 值)。"
#: doc/classes/Animation.xml
msgid ""
@@ -5686,11 +5856,8 @@ msgstr ""
#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/animation/animation_tree."
-"html"
+msgstr "$DOCS_URL/tutorials/animation/animation_tree.html"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6523,7 +6690,6 @@ msgid ""
msgstr "按照最短路径从当å‰çжæ€è¿‡æ¸¡åˆ°å¦ä¸€ä¸ªçжæ€ã€‚"
#: doc/classes/AnimationNodeStateMachineTransition.xml
-#, fuzzy
msgid ""
"Turn on auto advance when this condition is set. The provided name will "
"become a boolean parameter on the [AnimationTree] that can be controlled "
@@ -6536,11 +6702,11 @@ msgid ""
"(linear_velocity.x == 0)\n"
"[/codeblock]"
msgstr ""
-"设置此æ¡ä»¶ï¼Œå¼€å¯è‡ªåЍå‰è¿›ã€‚æä¾›çš„åç§°å°†æˆä¸º[AnimationTree]ä¸Šçš„ä¸€ä¸ªå¸ƒå°”å‚æ•°ï¼Œå¯"
-"ä»¥é€šè¿‡ä»£ç æŽ§åˆ¶ï¼Œå‚阅[url=https://docs.godotengine.org/zh_CN/stable/tutorials/"
-"animation/animation_tree.html#controlling-from-code][/url]。例如,如果"
-"[member AnimationTree.tree_root]是一个[AnimationNodeStateMachine],[member "
-"advance_condition]被设置为[code]\"idle\"[/code]。\n"
+"设置此æ¡ä»¶ï¼Œå¼€å¯è‡ªåЍå‰è¿›ã€‚æä¾›çš„åç§°å°†æˆä¸º [AnimationTree] ä¸Šçš„ä¸€ä¸ªå¸ƒå°”å‚æ•°ï¼Œ"
+"å¯ä»¥é€šè¿‡ä»£ç æŽ§åˆ¶ï¼Œè¯·å‚阅 [url=$DOCS_URL/tutorials/animation/animation_tree."
+"html#controlling-from-code][/url]。例如,如果 [member AnimationTree."
+"tree_root] 是一个 [AnimationNodeStateMachine],[member advance_condition] 被"
+"设置为 [code]\"idle\"[/code]。\n"
"[codeblock]\n"
"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
"(linear_velocity.x == 0)\n"
@@ -6957,10 +7123,10 @@ msgid ""
"defined by the reset animation, if any, with the editor keeping the values "
"that the nodes had before saving."
msgstr ""
-"这由编辑器使用。如果设置为 [code]true[/code],场景在ä¿å­˜æ—¶å°†åº”用é‡ç½®åŠ¨ç”»çš„æ•ˆ"
-"果(就åƒå®ƒå›žåˆ° 0 时间点),然åŽåœ¨ä¿å­˜åŽæ¢å¤åŽŸçŠ¶ã€‚\n"
-"æ¢å¥è¯è¯´ï¼Œä¿å­˜çš„场景文件将包å«â€œé»˜è®¤çжæ€â€ï¼Œæ˜¯ç”±é‡ç½®åŠ¨ç”»å®šä¹‰ï¼Œå¦‚æžœæœ‰ï¼Œç¼–è¾‘å™¨ä¿"
-"æŒèŠ‚ç‚¹åœ¨ä¿å­˜å‰çš„值。"
+"由编辑器使用。如果设置为 [code]true[/code],场景在ä¿å­˜æ—¶å°†åº”用é‡ç½®åŠ¨ç”»çš„æ•ˆæžœ"
+"(就åƒå®ƒå›žåˆ° 0 时间点),然åŽåœ¨ä¿å­˜åŽæ¢å¤åŽŸçŠ¶ã€‚\n"
+"æ¢å¥è¯è¯´ï¼Œå¦‚果存在é‡ç½®åŠ¨ç”»ï¼Œé‚£ä¹ˆä¿å­˜çš„场景文件中包å«çš„就是由其定义的“默认姿"
+"势â€ï¼Œç¼–è¾‘å™¨ä¼šä¿æŒèŠ‚ç‚¹åœ¨ä¿å­˜å‰çš„值。"
#: doc/classes/AnimationPlayer.xml
msgid "The node from which node path references will travel."
@@ -7054,10 +7220,10 @@ msgid ""
"track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
"transformation. See also [member root_motion_track] and [RootMotionView]."
msgstr ""
-"检索[member root_motion_track]çš„è¿åŠ¨ï¼Œä½œä¸ºä¸€ä¸ªå¯ä»¥åœ¨å…¶ä»–地方使用的"
-"[Transform]。如果[member root_motion_track]䏿˜¯ä¸€ä¸ª[constant Animation."
-"TYPE_TRANSFORM]类型轨é“çš„è·¯å¾„ï¼Œè¿”å›žä¸€ä¸ªå˜æ¢ID。å‚阅[member root_motion_track]"
-"和[RootMotionView]。"
+"检索 [member root_motion_track] çš„è¿åŠ¨ï¼Œä½œä¸ºä¸€ä¸ªå¯ä»¥åœ¨å…¶ä»–地方使用的 "
+"[Transform]。如果 [member root_motion_track] 䏿˜¯ [constant Animation."
+"TYPE_TRANSFORM] 类型轨é“的路径,则返回æ’ç­‰å˜æ¢ã€‚请å‚阅 [member "
+"root_motion_track] 和 [RootMotionView]。"
#: doc/classes/AnimationTree.xml
msgid "If [code]true[/code], the [AnimationTree] will be processing."
@@ -7133,11 +7299,11 @@ msgid ""
"depending on the graph.\n"
"See [AnimationTree] for a more full-featured replacement of this node."
msgstr ""
-"[i]已弃用。[/i] 节点图示工具,用于混åˆç»‘定在[AnimationPlayer]上的多个动画。对"
-"于给角色或其他基于骨架的é…件制作动画特别有用。它å¯ä»¥ç»“åˆå‡ ä¸ªåŠ¨ç”»æ¥å½¢æˆä¸€ä¸ªæ‰€"
-"需的姿势。\n"
-"它从[AnimationPlayer]节点获å–[Animation],并根æ®å›¾ç¤ºå°†å®ƒä»¬æ··åˆèµ·æ¥ã€‚\n"
-"å‚阅[AnimationTree]以获得该节点的更全é¢çš„功能替代。"
+"[i]已弃用。[/i]节点图示工具,用于混åˆç»‘定在 [AnimationPlayer] 上的多个动画。"
+"对于给角色或其他基于骨架的é…件制作动画特别有用。它å¯ä»¥ç»“åˆå‡ ä¸ªåŠ¨ç”»æ¥å½¢æˆä¸€ä¸ª"
+"所需的姿势。\n"
+"它从 [AnimationPlayer] èŠ‚ç‚¹èŽ·å– [Animation],并根æ®å›¾ç¤ºå°†å®ƒä»¬æ··åˆèµ·æ¥ã€‚\n"
+"请å‚阅 [AnimationTree] 以获得该节点的更全é¢çš„功能替代。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
@@ -7896,11 +8062,8 @@ msgstr ""
"傿•°ï¼ˆé‡åŠ›ã€é˜»å°¼ï¼‰ï¼Œå¹¶å°†éŸ³é¢‘路由到一个自定义的音频总线。"
#: doc/classes/Area2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/using_area_2d."
-"html"
+msgstr "$DOCS_URL/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
@@ -8372,10 +8535,10 @@ msgstr ""
"func _ready():\n"
" var a = [\"one\", \"two\", \"three\", \"four\"]\n"
" # `compare`是在这个对象中定义的,所以我们用`self`作为`obj`傿•°ã€‚\n"
-" print(a.bsearch_custom(\"three\", self, \"compare\", true))# 预期的值是"
+" print(a.bsearch_custom(\"three\", self, \"compare\", true)) # 预期的值是 "
"2。\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 在未排åºçš„æ•°ç»„上调用[method bsearch_custom]会导致预料之外的行"
+"[b]注æ„:[/b]在未排åºçš„æ•°ç»„上调用 [method bsearch_custom] 会导致预料之外的行"
"为。"
#: doc/classes/Array.xml
@@ -8448,8 +8611,8 @@ msgid ""
"execution when running from the editor."
msgstr ""
"返回数组的第一个元素。如果数组为空,则打å°é”™è¯¯å¹¶è¿”回 [code]null[/code]。\n"
-"[b]注:[/b]调用这个函数和写[code]array[0][/code]是ä¸ä¸€æ ·çš„,如果数组为空,从"
-"编辑器è¿è¡Œæ—¶æŒ‰ç´¢å¼•访问将暂åœé¡¹ç›®æ‰§è¡Œã€‚"
+"[b]注æ„:[/b]调用这个函数和写 [code]array[0][/code] 是ä¸ä¸€æ ·çš„,如果数组为"
+"空,从编辑器è¿è¡Œæ—¶æŒ‰ç´¢å¼•访问将暂åœé¡¹ç›®æ‰§è¡Œã€‚"
#: doc/classes/Array.xml
msgid ""
@@ -8488,8 +8651,8 @@ msgid ""
"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
"Only the exact same arrays will produce the same hashed integer value."
msgstr ""
-"返回这个数组的整数哈希值\n"
-"[b]注æ„:[/b] 仅仅内容相åŒçš„æ•°ç»„会产生ä¸åŒçš„哈希值, å¿…é¡»è¦å®Œå…¨ä¸€è‡´çš„æ•°ç»„æ‰ä¼šäº§"
+"返回代表这个数组åŠå…¶å†…容的整数哈希值。\n"
+"[b]注æ„:[/b]仅仅内容相åŒçš„æ•°ç»„会产生ä¸åŒçš„哈希值, å¿…é¡»è¦å®Œå…¨ä¸€è‡´çš„æ•°ç»„æ‰ä¼šäº§"
"生相åŒçš„哈希值."
#: doc/classes/Array.xml
@@ -8501,11 +8664,11 @@ msgid ""
"element is close to the beginning of the array (index 0). This is because "
"all elements placed after the newly inserted element have to be reindexed."
msgstr ""
-"在给定的数组ä½ç½®æ’入一个新值. ä½ç½®å¿…é¡»åˆæ³•, 或者在数组末尾([code]pos == "
-"size()[/code]).\n"
-"[b]注æ„:[/b] 这个数组没有返回值.\n"
-"[b]注æ„:[/b] 在较大的数组中, 如果æ’入值的ä½ç½®åœ¨æ•°ç»„åå‰çš„ä½ç½®, 这个方法的è¿è¡Œ"
-"速度会比较慢, 因为在æ’入值åŽé¢æ‰€æœ‰çš„元素都è¦è¢«é‡æ–°ç´¢å¼•."
+"在给定的数组ä½ç½®æ’入一个新值。ä½ç½®å¿…é¡»åˆæ³•,或者是在数组末尾([code]pos == "
+"size()[/code])。\n"
+"[b]注æ„:[/b]该方法在原地执行,没有返回值。\n"
+"[b]注æ„:[/b]在较大的数组中,如果æ’入值的ä½ç½®åœ¨æ•°ç»„åå‰çš„ä½ç½®ï¼Œè¿™ä¸ªæ–¹æ³•çš„è¿è¡Œ"
+"速度会比较慢,因为在æ’入值åŽé¢æ‰€æœ‰çš„元素都è¦è¢«é‡æ–°ç´¢å¼•。"
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
@@ -8588,9 +8751,9 @@ msgid ""
"push_back] as it will reindex all the array's elements every time it's "
"called. The larger the array, the slower [method push_front] will be."
msgstr ""
-"在数组的开头添加一个元素。å‚阅[method push_back]。\n"
-"[b]注æ„:[/b] 在大数组中,这个方法比[method push_back]æ…¢å¾—å¤šï¼Œå› ä¸ºæ¯æ¬¡è°ƒç”¨å®ƒéƒ½"
-"ä¼šé‡æ–°ç´¢å¼•所有数组的元素。数组越大,[method push_front]的速度就越慢。"
+"在数组的开头添加一个元素。请å‚阅 [method push_back]。\n"
+"[b]注æ„:[/b]在大数组中,这个方法比 [method push_back] æ…¢å¾—å¤šï¼Œå› ä¸ºæ¯æ¬¡è°ƒç”¨å®ƒ"
+"éƒ½ä¼šé‡æ–°ç´¢å¼•所有数组的元素。数组越大,[method push_front] 的速度就越慢。"
#: doc/classes/Array.xml
msgid ""
@@ -8603,9 +8766,9 @@ msgid ""
"all elements placed after the removed element have to be reindexed."
msgstr ""
"按索引从数组中移除一个元素。如果索引在数组中ä¸å­˜åœ¨ï¼Œåˆ™ä»€ä¹ˆä¹Ÿä¸ä¼šå‘生。è¦é€šè¿‡"
-"æœç´¢ä¸€ä¸ªå…ƒç´ çš„值æ¥ç§»é™¤å®ƒï¼Œè¯·ä½¿ç”¨[method erase]æ¥ä»£æ›¿ã€‚\n"
-"[b]注æ„:[/b] 这个方法是就地æ“作,ä¸è¿”回值。\n"
-"[b]注æ„:[/b] 在大数组中,如果被删除的元素é è¿‘数组的开头(索引0),这个方法会"
+"æœç´¢ä¸€ä¸ªå…ƒç´ çš„值æ¥ç§»é™¤å®ƒï¼Œè¯·ä½¿ç”¨ [method erase] æ¥ä»£æ›¿ã€‚\n"
+"[b]注æ„:[/b]这个方法是就地æ“作,ä¸è¿”回值。\n"
+"[b]注æ„:[/b]在大数组中,如果被删除的元素é è¿‘数组的开头(索引 0),这个方法会"
"比较慢。这是因为所有放置在被移除元素之åŽçš„元素都è¦è¢«é‡æ–°ç´¢å¼•。"
#: doc/classes/Array.xml
@@ -8637,7 +8800,10 @@ msgstr ""
"randi] ç­‰æ–¹æ³•ä¸€è‡´ã€‚å¦‚æžœä½ æƒ³æ¯æ¬¡éƒ½ä½¿ç”¨æ–°çš„ç§å­ï¼Œè®©æ‰“乱无法é‡çŽ°ï¼Œåˆ™å¯ä»¥è°ƒç”¨ "
"[method @GDScript.randomize]。"
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr "返回数组中元素的个数。"
@@ -8772,11 +8938,8 @@ msgstr ""
"learnopengl.com/Advanced-OpenGL/Face-culling]环绕顺åº[/url]。"
#: doc/classes/ArrayMesh.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/procedural_geometry/"
-"arraymesh.html"
+msgstr "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
#: doc/classes/ArrayMesh.xml
msgid ""
@@ -8903,7 +9066,7 @@ msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
-msgstr "将混åˆå½¢çŠ¶æ¨¡å¼è®¾ç½®ä¸º[enum Mesh.BlendShapeMode]之一。"
+msgstr "将混åˆå½¢çŠ¶æ¨¡å¼è®¾ç½®ä¸º [enum Mesh.BlendShapeMode] 之一。"
#: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml
msgid ""
@@ -9070,9 +9233,9 @@ msgid ""
"can be used to create shadows/reflections on surfaces or for generating "
"collision shapes."
msgstr ""
-"如果由[ARVRInterface]æä¾›ï¼Œè¿™å°†è¿”回一个锚的网格对象。对于一个锚,这å¯ä»¥æ˜¯ä¸€ä¸ª"
-"与被追踪物体相关的形状,也å¯ä»¥æ˜¯ä¸€ä¸ªæä¾›ä¸Žé”šç›¸å…³çš„æ‹“扑的网格,å¯ä»¥ç”¨äºŽåœ¨è¡¨é¢"
-"上创建阴影/å射,或者用于生æˆç¢°æ’žå½¢çŠ¶ã€‚"
+"如果由 [ARVRInterface] æä¾›ï¼Œè¿™å°†è¿”回一个锚的网格对象。对于一个锚,这å¯ä»¥æ˜¯ä¸€"
+"个与被追踪物体相关的形状,也å¯ä»¥æ˜¯ä¸€ä¸ªæä¾›ä¸Žé”šç›¸å…³çš„æ‹“扑的网格,å¯ä»¥ç”¨äºŽåœ¨è¡¨"
+"é¢ä¸Šåˆ›å»ºé˜´å½±/å射,或者用于生æˆç¢°æ’žå½¢çŠ¶ã€‚"
#: doc/classes/ARVRAnchor.xml
msgid ""
@@ -9140,7 +9303,7 @@ msgstr ""
#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/vr/index.html"
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
@@ -9295,8 +9458,8 @@ msgstr ""
"需è¦å®žçŽ°è¿™ä¸ªç±»æ‰èƒ½ä½¿ AR 或 VR å¹³å°å¯ä¾› Godot 使用,并且应实现为 C++ æ¨¡å—æˆ– "
"GDNative 模å—,注æ„,对于 GDNative,应使用å­ç±» ARVRScriptInterface。部分接å£"
"å‘ GDScript 公开,因而,您å¯ä»¥æ£€æµ‹ã€å¯ç”¨å’Œé…ç½® AR 或 VR å¹³å°ã€‚\n"
-"接å£åº”以这样的方å¼ç¼–写,åªéœ€å¯ç”¨å®ƒä»¬å°±å¯ä»¥ä¸ºæˆ‘们æä¾›å·¥ä½œé…置。您å¯ä»¥é€šè¿‡"
-"[ARVRServer]查询å¯ç”¨æŽ¥å£ã€‚"
+"接å£åº”以这样的方å¼ç¼–写,åªéœ€å¯ç”¨å®ƒä»¬å°±å¯ä»¥ä¸ºæˆ‘们æä¾›å·¥ä½œé…置。您å¯ä»¥é€šè¿‡ "
+"[ARVRServer] 查询å¯ç”¨æŽ¥å£ã€‚"
#: doc/classes/ARVRInterface.xml
msgid ""
@@ -9410,8 +9573,8 @@ msgid ""
"main viewport for other purposes."
msgstr ""
"这个接å£è¾“出到一个外部设备。如果使用主视窗,å±å¹•上的输出是一个未ç»ä¿®æ”¹çš„左眼"
-"或å³çœ¼çš„缓冲区,如果没有将视窗尺寸更改为[method get_render_targetsize]的相åŒ"
-"长宽比,则被拉伸。使用一个å•独的视窗节点å¯ä»¥é‡Šæ”¾å‡ºä¸»è§†çª—,用于其他用途。"
+"或å³çœ¼çš„缓冲区,如果没有将视窗尺寸更改为 [method get_render_targetsize] 的相"
+"åŒé•¿å®½æ¯”,则被拉伸。使用一个å•独的视窗节点å¯ä»¥é‡Šæ”¾å‡ºä¸»è§†çª—,用于其他用途。"
#: doc/classes/ARVRInterface.xml
msgid ""
@@ -9574,8 +9737,8 @@ msgid ""
"tracker type and matches the ID you need to specify for nodes such as the "
"[ARVRController] and [ARVRAnchor] nodes."
msgstr ""
-"返回内部跟踪器的ID。这是对æ¯ä¸ªè·Ÿè¸ªå™¨ç±»åž‹çš„唯一标识,与你需è¦ä¸º"
-"[ARVRController]å’Œ[ARVRAnchor]节点指定的ID相匹é…。"
+"返回内部跟踪器的 ID。这是对æ¯ä¸ªè·Ÿè¸ªå™¨ç±»åž‹çš„唯一标识,与你需è¦ä¸º "
+"[ARVRController] å’Œ [ARVRAnchor] 节点指定的 ID 相匹é…。"
#: doc/classes/ARVRPositionalTracker.xml
msgid "Returns [code]true[/code] if this device tracks orientation."
@@ -9739,7 +9902,7 @@ msgstr ""
msgid ""
"Returns the reference frame transform. Mostly used internally and exposed "
"for GDNative build interfaces."
-msgstr "è¿”å›žå¼•ç”¨å¸§çš„å˜æ¢ã€‚主è¦åœ¨å†…部使用,并公开在GDNative构建接å£ä¸­ã€‚"
+msgstr "è¿”å›žå¼•ç”¨å¸§çš„å˜æ¢ã€‚主è¦åœ¨å†…部使用,并公开在 GDNative 构建接å£ä¸­ã€‚"
#: doc/classes/ARVRServer.xml
msgid "Returns the positional tracker at the given ID."
@@ -9810,7 +9973,7 @@ msgstr "追踪器追踪基站的ä½ç½®ã€‚"
#: doc/classes/ARVRServer.xml
msgid "The tracker tracks the location and size of an AR anchor."
-msgstr "追踪器追踪AR锚的ä½ç½®å’Œå¤§å°ã€‚"
+msgstr "追踪器追踪 AR 锚的ä½ç½®å’Œå¤§å°ã€‚"
#: doc/classes/ARVRServer.xml
msgid "Used internally to filter trackers of any known type."
@@ -10112,10 +10275,10 @@ msgid ""
"the one with the smallest ID will be returned, ensuring a deterministic "
"result."
msgstr ""
-"返回离[code]to_position[/code]最近的点的ID,å¯ä»¥é€‰æ‹©å°†ç¦ç”¨çš„点考虑在内。如果"
-"点池中没有点,返回[code]-1[/code]。\n"
-"[b]注æ„:[/b] 如果几个点都是离[code]to_position[/code]最近的点,将返回ID最å°çš„"
-"那个点,以ä¿è¯ç»“果的确定性。"
+"返回离 [code]to_position[/code] 最近的点的 ID,å¯ä»¥é€‰æ‹©å°†ç¦ç”¨çš„点考虑在内。如"
+"果点池中没有点,返回 [code]-1[/code]。\n"
+"[b]注æ„:[/b]如果几个点都是离 [code]to_position[/code] 最近的点,将返回 ID 最"
+"å°çš„那个点,以ä¿è¯ç»“果的确定性。"
#: doc/classes/AStar.xml
msgid ""
@@ -10568,7 +10731,7 @@ msgid ""
"Stores position, muting, solo, bypass, effects, effect position, volume, and "
"the connections between buses. See [AudioServer] for usage."
msgstr ""
-"存储ä½ç½®ã€é™éŸ³ã€ç‹¬å¥ã€æ—è·¯ã€æ•ˆæžœã€æ•ˆæžœä½ç½®ã€éŸ³é‡ä»¥åŠæ€»çº¿ä¹‹é—´çš„连接。使用方法"
+"存储ä½ç½®ã€é™éŸ³ã€ç‹¬å¥ã€æ—é€šã€æ•ˆæžœã€æ•ˆæžœä½ç½®ã€éŸ³é‡ä»¥åŠæ€»çº¿ä¹‹é—´çš„连接。使用方法"
"å‚阅 [AudioServer] 。"
#: doc/classes/AudioEffect.xml
@@ -10920,10 +11083,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/audio/audio_buses.html"
+msgstr "$DOCS_URL/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11018,8 +11179,8 @@ msgid ""
"over frequencies from 31 Hz to 16000 Hz.\n"
"Each frequency can be modulated between -60/+24 dB."
msgstr ""
-"为音频总线添加10段å‡è¡¡å™¨éŸ³é¢‘效果。让你控制31Hz到16000Hz的频率。\n"
-"æ¯ä¸ªé¢‘率å¯ä»¥åœ¨-60/+24dB之间进行调制。"
+"为音频总线添加 10 段å‡è¡¡å™¨éŸ³é¢‘效果。让你控制 31Hz 到 16000Hz 的频率。\n"
+"æ¯ä¸ªé¢‘率å¯ä»¥åœ¨ -60/+24dB 之间进行调制。"
#: doc/classes/AudioEffectEQ10.xml
msgid ""
@@ -11036,18 +11197,18 @@ msgid ""
"Band 10: 16000 Hz\n"
"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
msgstr ""
-"频段:频段1:31赫兹\n"
-"频段1:31赫兹\n"
-"频段2:62赫兹\n"
-"频段3:125赫兹\n"
-"频段4:250赫兹\n"
-"频段5:500赫兹\n"
-"频段6:1000赫兹\n"
-"频段7:2000赫兹\n"
-"频段8:4000赫兹\n"
-"频段9:8000赫兹\n"
-"频段10:16000赫兹\n"
-"å‚阅[AudioEffectEQ]ã€[AudioEffectEQ6]ã€[AudioEffectEQ21]。"
+"频段:\n"
+"频段 1:31 Hz\n"
+"频段 2:62 Hz\n"
+"频段 3:125 Hz\n"
+"频段 4:250 Hz\n"
+"频段 5:500 Hz\n"
+"频段 6:1000 Hz\n"
+"频段 7:2000 Hz\n"
+"频段 8:4000 Hz\n"
+"频段 9:8000 Hz\n"
+"频段 10:16000 Hz\n"
+"å¦è¯·å‚阅 [AudioEffectEQ]ã€[AudioEffectEQ6]ã€[AudioEffectEQ21]。"
#: doc/classes/AudioEffectEQ21.xml
msgid ""
@@ -11084,29 +11245,29 @@ msgid ""
"Band 21: 22000 Hz\n"
"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
msgstr ""
-"频段:频段1:22赫兹\n"
-"频段1:22赫兹\n"
-"频段2:32赫兹\n"
-"频段3:44赫兹\n"
-"频段4:63赫兹\n"
-"频段5:90赫兹\n"
-"频段6:125赫兹\n"
-"频段7:175赫兹\n"
-"频段8:250赫兹\n"
-"频段9:350赫兹\n"
-"频段10:500赫兹\n"
-"频段11:700赫兹\n"
-"频段12:1000赫兹\n"
-"频段13:1400赫兹\n"
-"频段14:2000赫兹\n"
-"频段15:2800赫兹\n"
-"频段16:4000赫兹\n"
-"频段17:5600赫兹\n"
-"频段18:8000赫兹\n"
-"频段19:11000赫兹\n"
-"频段20:16000赫兹\n"
-"频段21:22000赫兹\n"
-"å‚阅[AudioEffectEQ]ã€[AudioEffectEQ6]ã€[AudioEffectEQ10]。"
+"频段:\n"
+"频段 1:22 Hz\n"
+"频段 2:32 Hz\n"
+"频段 3:44 Hz\n"
+"频段 4:63 Hz\n"
+"频段 5:90 Hz\n"
+"频段 6:125 Hz\n"
+"频段 7:175 Hz\n"
+"频段 8:250 Hz\n"
+"频段 9:350 Hz\n"
+"频段 10:500 Hz\n"
+"频段 11:700 Hz\n"
+"频段 12:1000 Hz\n"
+"频段 13:1400 Hz\n"
+"频段 14:2000 Hz\n"
+"频段 15:2800 Hz\n"
+"频段 16:4000 Hz\n"
+"频段 17:5600 Hz\n"
+"频段 18:8000 Hz\n"
+"频段 19:11000 Hz\n"
+"频段 20:16000 Hz\n"
+"频段 21:22000 Hz\n"
+"å¦è¯·å‚阅 [AudioEffectEQ]ã€[AudioEffectEQ6]ã€[AudioEffectEQ10]。"
#: doc/classes/AudioEffectEQ6.xml
msgid ""
@@ -11128,14 +11289,14 @@ msgid ""
"Band 6: 10000 Hz\n"
"See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
msgstr ""
-"频段:频段1:32赫兹\n"
-"频段1:32赫兹\n"
-"频段2:100赫兹\n"
-"频段3:320赫兹\n"
-"频段4:1000赫兹\n"
-"频段5:3200赫兹\n"
-"频段6:10000赫兹\n"
-"å¦è¯·å‚阅[AudioEffectEQ]ã€[AudioEffectEQ10]ã€[AudioEffectEQ21]。"
+"频段:\n"
+"频段 1:32 Hz\n"
+"频段 2:100 Hz\n"
+"频段 3:320 Hz\n"
+"频段 4:1000 Hz\n"
+"频段 5:3200 Hz\n"
+"频段 6:10000 Hz\n"
+"å¦è¯·å‚阅 [AudioEffectEQ]ã€[AudioEffectEQ10]ã€[AudioEffectEQ21]。"
#: doc/classes/AudioEffectFilter.xml
msgid "Adds a filter to the audio bus."
@@ -11403,11 +11564,8 @@ msgstr ""
"缩)。它检查录音是å¦å¤„于活动状æ€ï¼Œå¦‚果是,则记录声音。然åŽè¿”回记录的样本。"
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/audio/"
-"recording_with_microphone.html"
+msgstr "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11570,15 +11728,15 @@ msgstr "https://godotengine.org/asset-library/asset/528"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
-msgstr "在[code]at_position[/code]å¤„æ·»åŠ ä¸€æ¡æ€»çº¿ã€‚"
+msgstr "在 [code]at_position[/code] å¤„æ·»åŠ ä¸€æ¡æ€»çº¿ã€‚"
#: doc/classes/AudioServer.xml
msgid ""
"Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
"[code]at_position[/code]."
msgstr ""
-"在[code]bus_idx[/code]at[code]at_position[/code]处给总线添加[AudioEffect]效"
-"果。"
+"为索引为 [code]bus_idx[/code] 的总线在 [code]at_position[/code] 处添加 "
+"[AudioEffect] 效果。"
#: doc/classes/AudioServer.xml
msgid ""
@@ -11685,15 +11843,15 @@ msgid ""
"If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
"effects."
msgstr ""
-"如果[code]true[/code],则ä½äºŽindex[code]bus_idx[/code]的总线会绕过效果。"
+"如果为 [code]true[/code],则ä½äºŽç´¢å¼• [code]bus_idx[/code] 的总线会绕过效果。"
#: doc/classes/AudioServer.xml
msgid ""
"If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
"at index [code]bus_idx[/code] is enabled."
msgstr ""
-"如果[code]true[/code],则å¯ç”¨ç´¢å¼•[code]effect_idx[/code]在索引[code]bus_idx[/"
-"code]的总线上的效果。"
+"如果为 [code]true[/code],则å¯ç”¨ç´¢å¼• [code]effect_idx[/code] 在索引 "
+"[code]bus_idx[/code] 的总线上的效果。"
#: doc/classes/AudioServer.xml
msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
@@ -11814,10 +11972,8 @@ msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/audio/audio_streams.html"
+msgstr "$DOCS_URL/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
@@ -11937,9 +12093,9 @@ msgid ""
"efficient than [method push_buffer] in C# and compiled languages via "
"GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
msgstr ""
-"å°†å•个音频数æ®å¸§æŽ¨é€åˆ°ç¼“冲区。在C#和通过GDNative编译的语言中,这通常比"
-"[method push_buffer]效率低,但在GDScript中[method push_frame]å¯èƒ½[i]更高效[/"
-"i]。"
+"å°†å•个音频数æ®å¸§æŽ¨é€åˆ°ç¼“冲区。在 C# 和通过 GDNative 编译的语言中通常比 "
+"[method push_buffer] 效率低,但在 GDScript 中 [method push_frame] å¯èƒ½[i]更高"
+"效[/i]。"
#: modules/minimp3/doc_classes/AudioStreamMP3.xml
msgid "MP3 audio stream driver."
@@ -11975,7 +12131,7 @@ msgid ""
"Can play, loop, pause a scroll through audio. See [AudioStream] and "
"[AudioStreamOGGVorbis] for usage."
msgstr ""
-"å¯ä»¥æ’­æ”¾ï¼Œå¾ªçŽ¯ï¼Œæš‚åœæ»šåŠ¨éŸ³é¢‘ã€‚æœ‰å…³ç”¨æ³•ï¼Œè¯·å‚阅[AudioStream]å’Œ"
+"å¯ä»¥æ’­æ”¾ã€å¾ªçŽ¯ã€æš‚åœæ»šåŠ¨éŸ³é¢‘ã€‚æœ‰å…³ç”¨æ³•ï¼Œè¯·å‚阅 [AudioStream] å’Œ "
"[AudioStreamOGGVorbis]。"
#: doc/classes/AudioStreamPlayer.xml
@@ -11994,17 +12150,17 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml
msgid "Returns the position in the [AudioStream] in seconds."
-msgstr "返回[AudioStream]中的ä½ç½®ï¼Œå•ä½ä¸ºç§’。"
+msgstr "返回 [AudioStream] 中的ä½ç½®ï¼Œå•ä½ä¸ºç§’。"
#: doc/classes/AudioStreamPlayer.xml
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer]."
-msgstr "返回与此[AudioStreamPlayer]å…³è”çš„[AudioStreamPlayback]对象。"
+msgstr "返回与此 [AudioStreamPlayer] å…³è”çš„ [AudioStreamPlayback] 对象。"
#: doc/classes/AudioStreamPlayer.xml
msgid "Plays the audio from the given [code]from_position[/code], in seconds."
-msgstr "从给定的[code]from_position[/code]播放音频,以秒为å•ä½ã€‚"
+msgstr "从给定的 [code]from_position[/code] 播放音频,以秒为å•ä½ã€‚"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
@@ -12018,7 +12174,7 @@ msgstr "åœæ­¢éŸ³é¢‘。"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "If [code]true[/code], audio plays when added to scene tree."
-msgstr "如果[code]true[/code],则在添加到场景树时播放音频。"
+msgstr "为 [code]true[/code] 时在添加到场景树时播放音频。"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "Bus on which this audio is playing."
@@ -12057,7 +12213,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml
msgid "Volume of sound, in dB."
-msgstr "音é‡ï¼Œå•ä½ä¸ºdB。"
+msgstr "音é‡ï¼Œå•ä½ä¸º dB。"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
@@ -12558,10 +12714,8 @@ msgstr ""
"看到效果。"
#: doc/classes/BakedLightmap.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/baked_lightmaps.html"
+msgstr "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
#: doc/classes/BakedLightmap.xml
msgid ""
@@ -12971,8 +13125,8 @@ msgstr ""
"如果 [code]true[/code],按钮为按下状æ€ã€‚表示按钮被按下或切æ¢ï¼ˆå¦‚æžœ [member "
"toggle_mode] 处于激活状æ€ï¼‰ã€‚仅当 [member toggle_mode] 为 [code]true[/code] "
"æ—¶æ‰æœ‰æ•ˆã€‚\n"
-"[b]注:[/b]设置 [member pressed] 将导致 [signal toggled] 触å‘。如果你想在ä¸è§¦"
-"å‘该信å·çš„æƒ…况下更改按下状æ€ï¼Œè¯·ä½¿ç”¨ [method set_pressed_no_signal]。"
+"[b]注æ„:[/b]设置 [member pressed] 将导致 [signal toggled] 触å‘。如果你想在ä¸"
+"触å‘该信å·çš„æƒ…况下更改按下状æ€ï¼Œè¯·ä½¿ç”¨ [method set_pressed_no_signal]。"
#: doc/classes/BaseButton.xml
msgid "[ShortCut] associated to the button."
@@ -13072,25 +13226,20 @@ msgid ""
"For more information, read the \"Matrices and transforms\" documentation "
"article."
msgstr ""
-"用于三维旋转和缩放的 3×3 çŸ©é˜µã€‚å‡ ä¹Žæ€»æ˜¯ç”¨ä½œå˜æ¢çš„æ­£äº¤åŸºç¡€ã€‚\n"
-"åŒ…å« 3 个å‘é‡å­—段 Xã€Y å’Œ Z ä½œä¸ºå…¶åˆ—ï¼Œé€šå¸¸è¢«è§£é‡Šä¸ºå˜æ¢çš„局部基础å‘é‡ã€‚对于这"
-"ç§ç”¨é€”,它由一个缩放矩阵和一个旋转矩阵组æˆï¼Œä¾æ¬¡ä¸º (M=R.S)。\n"
+"用于三维旋转和缩放的 3×3 çŸ©é˜µã€‚å‡ ä¹Žæ€»æ˜¯ç”¨ä½œå˜æ¢çš„æ­£äº¤åŸºã€‚\n"
+"åŒ…å« 3 个å‘é‡å­—段 Xã€Y å’Œ Z ä½œä¸ºå…¶åˆ—ï¼Œé€šå¸¸è¢«è§£é‡Šä¸ºå˜æ¢çš„局部基å‘é‡ã€‚对于这ç§"
+"用途,它由一个缩放矩阵和一个旋转矩阵组æˆï¼Œä¾æ¬¡ä¸º (M=R.S)。\n"
"也å¯ä»¥ä½œä¸ºä¸‰ç»´å‘é‡çš„æ•°ç»„æ¥è®¿é—®ã€‚这些å‘é‡é€šå¸¸æ˜¯ç›¸äº’正交的,但ä¸ä¸€å®šæ˜¯å½’一化的"
"(由于缩放)。\n"
"更多信æ¯è¯·é˜…è¯»æ–‡æ¡£ä¸­çš„ã€ŠçŸ©é˜µå’Œå˜æ¢ã€‹ä¸€æ–‡ã€‚"
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/math/"
-"matrices_and_transforms.html"
+msgstr "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/using_transforms.html"
+msgstr "$DOCS_URL/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -13126,9 +13275,9 @@ msgid ""
"Consider using the [Quat] constructor instead, which uses a quaternion "
"instead of Euler angles."
msgstr ""
-"æ ¹æ®ç»™å®šçš„æ¬§æ‹‰è§’构造一个纯旋转基础矩阵(按照 YXZ 惯例:当*åˆæˆæ—¶ï¼Œå…ˆ Yï¼Œç„¶åŽ "
-"Xï¼Œæœ€åŽ Z),å‘釿 ¼å¼ä¸ºï¼ˆX 角,Y 角,Z 角)。\n"
-"å¯ä»¥è€ƒè™‘使用[Quat]构造函数代替,它使用四元组代替欧拉角。"
+"æ ¹æ®ç»™å®šçš„æ¬§æ‹‰è§’构造一个纯旋转的基矩阵(按照 YXZ 惯例:当*åˆæˆ*时,先 Yã€ç„¶"
+"åŽ Xã€æœ€åŽ Z),å‘釿 ¼å¼ä¸ºï¼ˆX è§’ã€Y è§’ã€Z 角)。\n"
+"å¯ä»¥è€ƒè™‘使用 [Quat] 构造函数代替,它使用四元组代替欧拉角。"
#: doc/classes/Basis.xml
msgid ""
@@ -13136,12 +13285,12 @@ msgid ""
"[code]axis[/code] by [code]phi[/code], in radians. The axis must be a "
"normalized vector."
msgstr ""
-"构造一个纯旋转基阵,以弧度为å•ä½ï¼Œå›´ç»•给定的 [code]axis[/code] 旋转 "
-"[code]phi[/code] 个弧度。轴必须是归一化å‘é‡ã€‚"
+"构造一个纯旋转的基矩阵,围绕给定的 [code]axis[/code] 旋转 [code]phi[/code] 个"
+"弧度。轴必须是归一化å‘é‡ã€‚"
#: doc/classes/Basis.xml
msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
-msgstr "从 3 个轴å‘é‡ï¼ˆçŸ©é˜µåˆ—)构造一个基础矩阵。"
+msgstr "从 3 个轴å‘é‡ï¼ˆçŸ©é˜µåˆ—)构造一个基矩阵。"
#: doc/classes/Basis.xml
msgid ""
@@ -13151,9 +13300,8 @@ msgid ""
"determinant means the basis isn't invertible, and is usually considered "
"invalid."
msgstr ""
-"返回基数矩阵的行列å¼ã€‚如果基数是å‡åŒ€ç¼©æ”¾çš„ï¼Œå®ƒçš„è¡Œåˆ—å¼æ˜¯ç¼©æ”¾çš„平方。\n"
-"è´Ÿçš„è¡Œåˆ—å¼æ„味ç€åŸºæ•°çš„æ¯”ä¾‹æ˜¯è´Ÿçš„ã€‚è´Ÿçš„è¡Œåˆ—å¼æ„味ç€åŸºæ•°ä¸å¯é€†ï¼Œé€šå¸¸è¢«è®¤ä¸ºæ— "
-"效。"
+"返回基矩阵的行列å¼ã€‚如果基是å‡åŒ€ç¼©æ”¾çš„ï¼Œå®ƒçš„è¡Œåˆ—å¼æ˜¯ç¼©æ”¾çš„平方。\n"
+"è´Ÿçš„è¡Œåˆ—å¼æ„味ç€åŸºçš„æ¯”ä¾‹æ˜¯è´Ÿçš„ã€‚è´Ÿçš„è¡Œåˆ—å¼æ„味ç€åŸºä¸å¯é€†ï¼Œé€šå¸¸è¢«è®¤ä¸ºæ— æ•ˆã€‚"
#: doc/classes/Basis.xml
msgid ""
@@ -13164,10 +13312,10 @@ msgid ""
"Consider using the [method get_rotation_quat] method instead, which returns "
"a [Quat] quaternion instead of Euler angles."
msgstr ""
-"以欧拉角的形å¼è¿”回基础的旋转角度(按照 YXZ 惯例:分解时,先 Zã€å† Xã€æœ€åŽ "
-"Y)。返回的å‘é‡åŒ…嫿 ¼å¼ä¸ºï¼ˆXè§’ã€Yè§’ã€Z角)的旋转角。\n"
-"å¯ä»¥è€ƒè™‘使用 [method get_rotation_quat] 代替,该方法返回的是[Quat]四元组而ä¸"
-"是欧拉角。"
+"以欧拉角的形å¼è¿”回基的旋转角度(按照 YXZ 惯例:分解时,先 Zã€å† Xã€æœ€åŽ Y)。"
+"返回的å‘é‡åŒ…嫿 ¼å¼ä¸ºï¼ˆXè§’ã€Yè§’ã€Z角)的旋转角。\n"
+"å¯ä»¥è€ƒè™‘使用 [method get_rotation_quat] 代替,该方法返回的是 [Quat] 四元组而"
+"䏿˜¯æ¬§æ‹‰è§’。"
#: doc/classes/Basis.xml
msgid ""
@@ -13177,9 +13325,9 @@ msgid ""
"orientation of the object. It is mainly used by the [GridMap] editor. For "
"further details, refer to the Godot source code."
msgstr ""
-"这个函数考虑将å•ä½çƒé¢ä¸Šçš„æ—‹è½¬åˆ†è§£æˆ24个点,沿å‘é‡(x,y,z)放置,æ¯ä¸ªåˆ†é‡ä¸º-1ã€"
-"0或1,并返回最能代表物体方å‘的点的索引。它主è¦ç”± [GridMap] 编辑器使用。更多细"
-"节请å‚考Godotæºç ã€‚"
+"这个函数考虑将å•ä½çƒé¢ä¸Šçš„æ—‹è½¬åˆ†è§£æˆ 24 个点,沿å‘é‡ (x,y,z) 放置,æ¯ä¸ªåˆ†é‡"
+"为 -1ã€0 或 1,并返回最能代表物体方å‘的点的索引。它主è¦ç”± [GridMap] 编辑器使"
+"用。更多细节请å‚考 Godot æºç ã€‚"
#: doc/classes/Basis.xml
msgid ""
@@ -13187,7 +13335,7 @@ msgid ""
"get_euler] if you need Euler angles, but keep in mind quaternions should "
"generally be preferred to Euler angles."
msgstr ""
-"以四元数的形å¼è¿”å›žåŸºç¡€çš„æ—‹è½¬ã€‚å¦‚æžœä½ éœ€è¦æ¬§æ‹‰è§’,请å‚阅 [method get_euler] æ–¹"
+"以四元数的形å¼è¿”å›žåŸºçš„æ—‹è½¬ã€‚å¦‚æžœä½ éœ€è¦æ¬§æ‹‰è§’,请å‚阅 [method get_euler] æ–¹"
"æ³•ï¼Œä½†é€šå¸¸é¦–é€‰å››å…ƒæ•°è€Œä¸æ˜¯æ¬§æ‹‰è§’。"
#: doc/classes/Basis.xml
@@ -13207,9 +13355,9 @@ msgid ""
"[b]Note:[/b] For complicated reasons, the epsilon argument is always "
"discarded. Don't use the epsilon argument, it does nothing."
msgstr ""
-"如果这个 basis å’Œ[code]b[/code]近似相等,返回[code]true[/code],是通过对æ¯ä¸ª"
-"分é‡è°ƒç”¨[code]is_equal_approx[/code]。\n"
-"[b]注æ„:[/b] ç”±äºŽå¤æ‚的原因,epsilon傿•°æ€»æ˜¯è¢«ä¸¢å¼ƒï¼Œä¸è¦ä½¿ç”¨å®ƒï¼Œå®ƒæ²¡æœ‰ä»»ä½•作"
+"如果这个基和 [code]b[/code] 近似相等,返回 [code]true[/code],比较是通过对æ¯"
+"个分é‡è°ƒç”¨ [code]is_equal_approx[/code] 完æˆçš„。\n"
+"[b]注æ„:[/b]ç”±äºŽå¤æ‚的原因,epsilon傿•°æ€»æ˜¯è¢«ä¸¢å¼ƒï¼Œä¸è¦ä½¿ç”¨å®ƒï¼Œå®ƒæ²¡æœ‰ä»»ä½•作"
"用。"
#: doc/classes/Basis.xml
@@ -13219,7 +13367,7 @@ msgid ""
"Gram-Schmidt orthonormalization on the basis of the matrix."
msgstr ""
"返回矩阵的正交归一化版本(对于正交矩阵æ¥è¯´ï¼Œå¶å°”调用以é¿å…å››èˆäº”入错误是有用"
-"的)。这将在矩阵的基础上执行 Gram-Schmidt 正交化。"
+"的)。这将在矩阵的基上执行 Gram-Schmidt 正交化。"
#: doc/classes/Basis.xml
msgid ""
@@ -13242,15 +13390,15 @@ msgstr ""
#: doc/classes/Basis.xml
msgid "Transposed dot product with the X axis of the matrix."
-msgstr "矩阵X轴的转置点积。"
+msgstr "与矩阵 X 轴的转置点积。"
#: doc/classes/Basis.xml
msgid "Transposed dot product with the Y axis of the matrix."
-msgstr "与矩阵Y轴的转置点积。"
+msgstr "与矩阵 Y 轴的转置点积。"
#: doc/classes/Basis.xml
msgid "Transposed dot product with the Z axis of the matrix."
-msgstr "与矩阵Z轴的转置点积。"
+msgstr "与矩阵 Z 轴的转置点积。"
#: doc/classes/Basis.xml
msgid "Returns the transposed version of the matrix."
@@ -13266,26 +13414,26 @@ msgid ""
"[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
"only if it represents a rotation-reflection."
msgstr ""
-"è¿”å›žä¸€ä¸ªç”±è½¬ç½®åŸºæ•°çŸ©é˜µå˜æ¢ï¼ˆä¹˜æ³•)的å‘é‡ã€‚\n"
-"[b]注æ„:[/b]åªæœ‰å½“矩阵代表旋转å射时,æ‰ä¼šäº§ç”ŸçŸ©é˜µçš„å相乘法。"
+"è¿”å›žä¸€ä¸ªç”±è½¬ç½®åŸºçŸ©é˜µå˜æ¢ï¼ˆä¹˜æ³•)的å‘é‡ã€‚\n"
+"[b]注æ„:[/b]åªæœ‰å½“矩阵代表旋转å射时,æ‰ä¼šäº§ç”ŸçŸ©é˜µçš„å相乘法。"
#: doc/classes/Basis.xml doc/classes/Transform2D.xml
msgid ""
"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
"code]."
-msgstr "基本矩阵的Xå‘é‡ï¼ˆç¬¬0列)。等效于数组索引[code]0[/code]。"
+msgstr "基矩阵的 X å‘é‡ï¼ˆç¬¬ 0 列)。等效于数组索引 [code]0[/code]。"
#: doc/classes/Basis.xml doc/classes/Transform2D.xml
msgid ""
"The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
"code]."
-msgstr "基础矩阵的Yå‘é‡ï¼ˆç¬¬1列)。相当于数组索引[code]1[/code]。"
+msgstr "基矩阵的 Y å‘é‡ï¼ˆç¬¬ 1 列)。相当于数组索引 [code]1[/code]。"
#: doc/classes/Basis.xml
msgid ""
"The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
"code]."
-msgstr "基础矩阵的Zå‘é‡ï¼ˆç¬¬2列)。相当于数组索引[code]2[/code]。"
+msgstr "基矩阵的 Z å‘é‡ï¼ˆç¬¬ 2 列)。相当于数组索引 [code]2[/code]。"
#: doc/classes/Basis.xml
msgid ""
@@ -13294,31 +13442,31 @@ msgid ""
"This constant can be used to make your code clearer, and for consistency "
"with C#."
msgstr ""
-"无旋转或缩放的å•ä½åŸºåº•。\n"
-"这与调用[code]Basis()[/code]而ä¸ä½¿ç”¨ä»»ä½•傿•°æ˜¯ä¸€æ ·çš„。这个常é‡å¯ä»¥ç”¨æ¥è®©ä½ çš„"
-"ä»£ç æ›´æ¸…晰,并与C#ä¿æŒä¸€è‡´ã€‚"
+"æ’等基,未应用旋转或缩放。\n"
+"这与ä¸å¸¦ä»»ä½•傿•°è°ƒç”¨ [code]Basis()[/code] 是一样的。这个常é‡å¯ä»¥ç”¨æ¥è®©ä½ çš„代"
+"ç æ›´æ¸…晰,并与 C# ä¿æŒä¸€è‡´ã€‚"
#: doc/classes/Basis.xml
msgid ""
"The basis that will flip something along the X axis when used in a "
"transformation."
-msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ X 轴翻转æŸç‰©çš„基础。"
+msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ X 轴翻转æŸç‰©çš„基。"
#: doc/classes/Basis.xml
msgid ""
"The basis that will flip something along the Y axis when used in a "
"transformation."
-msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Y 轴翻转æŸç‰©çš„基础。"
+msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Y 轴翻转æŸç‰©çš„基。"
#: doc/classes/Basis.xml
msgid ""
"The basis that will flip something along the Z axis when used in a "
"transformation."
-msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Z 轴翻转æŸç‰©çš„基础。"
+msgstr "åœ¨å˜æ¢ä¸­ä½¿ç”¨æ—¶ï¼Œä¼šæ²¿ Z 轴翻转æŸç‰©çš„基。"
#: doc/classes/BitMap.xml
msgid "Boolean matrix."
-msgstr "布尔矩阵."
+msgstr "布尔矩阵。"
#: doc/classes/BitMap.xml
msgid ""
@@ -13341,8 +13489,8 @@ msgid ""
"that position is equal to [code]threshold[/code] or less, and [code]true[/"
"code] in other case."
msgstr ""
-"创建一个与给定图åƒå°ºå¯¸ç›¸åŒ¹é…çš„ä½å›¾ï¼Œå¦‚果图åƒåœ¨è¯¥ä½ç½®çš„alpha值等于"
-"[code]threshold[/code]或更å°ï¼Œåˆ™ä½å›¾çš„æ¯ä¸ªå…ƒç´ éƒ½è®¾ç½®ä¸º[code]false[/code],其"
+"创建一个与给定图åƒå°ºå¯¸ç›¸åŒ¹é…çš„ä½å›¾ï¼Œå¦‚果图åƒåœ¨è¯¥ä½ç½®çš„ Alpha 值等于 "
+"[code]threshold[/code] 或更å°ï¼Œåˆ™ä½å›¾çš„æ¯ä¸ªå…ƒç´ éƒ½è®¾ç½®ä¸º[code]false[/code],其"
"他情况下为[code]true[/code]。"
#: doc/classes/BitMap.xml
@@ -13869,7 +14017,7 @@ msgstr "[Button]文本的[Font]。"
#: doc/classes/Button.xml
msgid "[StyleBox] used when the [Button] is disabled."
-msgstr "当[Button]被ç¦ç”¨æ—¶ï¼Œä½¿ç”¨[StyleBox]。"
+msgstr "当 [Button] 被ç¦ç”¨æ—¶ï¼Œä½¿ç”¨çš„ [StyleBox]。"
#: doc/classes/Button.xml
msgid ""
@@ -13902,8 +14050,8 @@ msgid ""
"Only one allows being pressed.\n"
"[member BaseButton.toggle_mode] should be [code]true[/code]."
msgstr ""
-"[Button]ç»„ã€‚æ‰€æœ‰ç›´æŽ¥å’Œé—´æŽ¥çš„å­æŒ‰é’®éƒ½æˆä¸º radiosã€‚åªæœ‰ä¸€ä¸ªå…许被按下。\n"
-"[member BaseButton.toggle_mode]应该是[code]true[/code]。"
+"[Button] ç»„ã€‚æ‰€æœ‰ç›´æŽ¥å’Œé—´æŽ¥çš„å­æŒ‰é’®éƒ½æˆä¸ºå•é€‰æŒ‰é’®ã€‚åªæœ‰ä¸€ä¸ªå…许被按下。\n"
+"[member BaseButton.toggle_mode] 应该是 [code]true[/code]。"
#: doc/classes/ButtonGroup.xml
msgid ""
@@ -14262,7 +14410,6 @@ msgstr ""
"(默认)。"
#: doc/classes/Camera.xml
-#, fuzzy
msgid ""
"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] by tracking positions of objects that are changed in [code]_process[/"
@@ -14270,12 +14417,12 @@ msgid ""
"objects affect how audio is perceived (changing the audio's [member "
"AudioStreamPlayer3D.pitch_scale])."
msgstr ""
-"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
-"wikipedia.org/wiki/Doppler_effect]多普勒效应[/url]。与这些物体相比,该相机的"
-"相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ [code]pitch shift[/code])。"
+"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://zh."
+"wikipedia.org/wiki/%E5%A4%9A%E6%99%AE%E5%8B%92%E6%95%88%E5%BA%94]多普勒效应[/"
+"url]。与这些物体相比,该相机的相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ "
+"[member AudioStreamPlayer3D.pitch_scale])。"
#: doc/classes/Camera.xml
-#, fuzzy
msgid ""
"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] by tracking positions of objects that are changed in "
@@ -14283,9 +14430,10 @@ msgid ""
"camera compared to those objects affect how audio is perceived (changing the "
"audio's [member AudioStreamPlayer3D.pitch_scale])."
msgstr ""
-"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://en."
-"wikipedia.org/wiki/Doppler_effect]多普勒效应[/url]。与这些物体相比,该相机的"
-"相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ [code]pitch shift[/code])。"
+"通过跟踪在 [code]_process[/code] 中改å˜çš„物体ä½ç½®æ¥æ¨¡æ‹Ÿ[url=https://zh."
+"wikipedia.org/wiki/%E5%A4%9A%E6%99%AE%E5%8B%92%E6%95%88%E5%BA%94]多普勒效应[/"
+"url]。与这些物体相比,该相机的相对速度的å˜åŒ–会影å“音频的感知方å¼ï¼ˆæ”¹å˜éŸ³é¢‘çš„ "
+"[member AudioStreamPlayer3D.pitch_scale])。"
#: doc/classes/Camera2D.xml
msgid "Camera node for 2D scenes."
@@ -14348,6 +14496,10 @@ msgid ""
"or [member Node2D.global_position], as it is affected by the [code]drag[/"
"code] properties."
msgstr ""
+"è¿”å›žè¯¥æ‘„åƒæœºçš„ä½ç½® [code]position[/code]ï¼ˆè¯¥æ‘„åƒæœºè¯•图跟éšçš„跟踪点),相对于"
+"原点。\n"
+"[b]注æ„:[/b]返回的值与 [member Node2D.position] 或 [member Node2D."
+"global_position] å‡ä¸ç›¸åŒï¼Œå› ä¸ºå®ƒä¼šå—到 [code]drag[/code] 属性的影å“。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14356,6 +14508,9 @@ msgid ""
"[b]Note:[/b] The real [code]position[/code] of the camera may be different, "
"see [method get_camera_position]."
msgstr ""
+"返回该 [Camera2D] çš„å±å¹•中心ä½ç½®ï¼Œç›¸å¯¹äºŽåŽŸç‚¹ã€‚\n"
+"[b]注æ„:[/b]æ‘„åƒæœºå®žé™…çš„ä½ç½® [code]position[/code] å¯èƒ½æ˜¯ä¸åŒçš„,请å‚阅 "
+"[method get_camera_position]。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14380,7 +14535,6 @@ msgid ""
msgstr "使之æˆä¸ºåœºæ™¯ï¼ˆè§†çª—和图层)的当å‰2D相机,以防场景中有很多相机。"
#: doc/classes/Camera2D.xml
-#, fuzzy
msgid ""
"Sets the camera's position immediately to its current smoothing "
"destination.\n"
@@ -14388,7 +14542,7 @@ msgid ""
"code]."
msgstr ""
"将相机的ä½ç½®ç«‹å³è®¾ç½®ä¸ºå…¶å½“å‰å¹³æ»‘的目标ä½ç½®ã€‚\n"
-"如果ç¦ç”¨äº†å¹³æ»‘功能,则没有效果。"
+"当 [member smoothing_enabled] 为 [code]false[/code] 时,本方法没有效果。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14507,7 +14661,6 @@ msgid ""
msgstr "以åƒç´ ä¸ºå•ä½çš„峿»šåЍé™åˆ¶ã€‚å½“è¾¾åˆ°è¿™ä¸ªå€¼æ—¶ï¼Œç›¸æœºåœæ­¢ç§»åŠ¨ã€‚"
#: doc/classes/Camera2D.xml
-#, fuzzy
msgid ""
"If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
"This property has no effect if [member smoothing_enabled] is [code]false[/"
@@ -14516,10 +14669,10 @@ msgid ""
"without smoothing, even with this setting enabled, invoke [method "
"reset_smoothing]."
msgstr ""
-"如果 [code]true[/code],相机在达到æžé™æ—¶å¹³æ»‘åœ°åœæ­¢ã€‚\n"
-"如果平滑被ç¦ç”¨ï¼Œè¿™å°†ä¸èµ·ä½œç”¨ã€‚\n"
+"为 [code]true[/code] 时,相机会在达到æžé™æ—¶å¹³æ»‘åœ°åœæ­¢ã€‚\n"
+"当 [member smoothing_enabled] 为 [code]false[/code] 时,该属性无效。\n"
"[b]注æ„:[/b]è¦ç«‹å³å°†ç›¸æœºçš„ä½ç½®æ›´æ–°åˆ°é™åˆ¶èŒƒå›´å†…而ä¸è¿›è¡Œå¹³æ»‘,å³ä½¿å¯ç”¨äº†æ­¤è®¾"
-"置,也è¦è°ƒç”¨[method reset_smoothing]。"
+"置,也è¦è°ƒç”¨ [method reset_smoothing]。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14539,9 +14692,9 @@ msgid ""
"initial offset."
msgstr ""
"相机的水平å移,相对于拖动边è·ã€‚\n"
-"[b]注:[/b] åç§»é‡ H 仅用于强制执行相对于边è·çš„å移,如果å¯ç”¨æ‹–动边è·ï¼Œå®ƒä¸ä¼š"
-"ä»¥ä»»ä½•æ–¹å¼æ›´æ–°ï¼Œå¹¶å¯ç”¨äºŽè®¾ç½®åˆå§‹åç§»é‡ã€‚如果å¯ç”¨äº†æ‹–动边è·ï¼Œå®ƒä¸ä¼šä»¥ä»»ä½•æ–¹å¼"
-"更新,å¯ä»¥ç”¨æ¥è®¾ç½®åˆå§‹å移。"
+"[b]注æ„:[/b]Offset H 仅用于强制执行相对于边è·çš„å移,如果å¯ç”¨æ‹–动边è·ï¼Œå®ƒä¸"
+"ä¼šä»¥ä»»ä½•æ–¹å¼æ›´æ–°ï¼Œå¹¶å¯ç”¨äºŽè®¾ç½®åˆå§‹åç§»é‡ã€‚如果å¯ç”¨äº†æ‹–动边è·ï¼Œå®ƒä¸ä¼šä»¥ä»»ä½•æ–¹"
+"弿›´æ–°ï¼Œå¯ä»¥ç”¨æ¥è®¾ç½®åˆå§‹å移。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14549,23 +14702,23 @@ msgid ""
"[b]Note:[/b] Used the same as [member offset_h]."
msgstr ""
"相机相对于拖动边è·çš„垂直å移。\n"
-"[b]注:[/b] 与[member offset_h]使用相åŒã€‚"
+"[b]注æ„:[/b]用法与 [member offset_h] 相åŒã€‚"
#: doc/classes/Camera2D.xml
msgid "The camera's process callback. See [enum Camera2DProcessMode]."
msgstr "相机的过程回调。请å‚阅[enum Camera2DProcessMode]。"
#: doc/classes/Camera2D.xml
-#, fuzzy
msgid "If [code]true[/code], the camera view rotates with the target."
-msgstr "如果[code]true[/code],则相机éšç›®æ ‡æ—‹è½¬ã€‚"
+msgstr "为 [code]true[/code] 时,相机视图将éšç›®æ ‡æ—‹è½¬ã€‚"
#: doc/classes/Camera2D.xml
msgid ""
"If [code]true[/code], the camera smoothly moves towards the target at "
"[member smoothing_speed]."
msgstr ""
-"如果[code]true[/code],相机以[member smoothing_speed]的速度平滑地æœç›®æ ‡ç§»åŠ¨ã€‚"
+"为 [code]true[/code] 时,相机将以 [member smoothing_speed] 的速度平滑地æœç›®æ ‡"
+"移动。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14613,10 +14766,11 @@ msgid ""
msgstr "通过相机æºï¼Œæ‚¨å¯ä»¥è®¿é—®è¿žæŽ¥åˆ°è®¾å¤‡çš„å•个物ç†ç›¸æœºã€‚"
#: doc/classes/CameraFeed.xml
+#, fuzzy
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -14653,7 +14807,7 @@ msgstr "没有为该æºè®¾ç½®å›¾åƒã€‚"
#: doc/classes/CameraFeed.xml
msgid "Feed supplies RGB images."
-msgstr "æºæä¾›RGB图åƒã€‚"
+msgstr "æºæä¾› RGB 图åƒã€‚"
#: doc/classes/CameraFeed.xml
msgid "Feed supplies YCbCr images that need to be converted to RGB."
@@ -14663,7 +14817,7 @@ msgstr "æºæä¾›çš„ YCbCr 图åƒéœ€è¦è½¬æ¢æˆ RGB 图åƒã€‚"
msgid ""
"Feed supplies separate Y and CbCr images that need to be combined and "
"converted to RGB."
-msgstr "æºæä¾›å•独的Yå’ŒCbCr图åƒï¼Œéœ€è¦åˆå¹¶å¹¶è½¬æ¢ä¸ºRGB。"
+msgstr "æºæä¾›å•独的 Y å’Œ CbCr 图åƒï¼Œéœ€è¦åˆå¹¶å¹¶è½¬æ¢ä¸º RGB。"
#: doc/classes/CameraFeed.xml
msgid "Unspecified position."
@@ -14679,20 +14833,24 @@ msgstr "相机安装在了设备åŽéƒ¨ã€‚"
#: doc/classes/CameraServer.xml
msgid "Server keeping track of different cameras accessible in Godot."
-msgstr "æœåŠ¡å™¨è·Ÿè¸ªGodot中å¯è®¿é—®çš„ä¸åŒæ‘„åƒå¤´ã€‚"
+msgstr "æœåŠ¡å™¨è·Ÿè¸ª Godot 中å¯è®¿é—®çš„ä¸åŒæ‘„åƒå¤´ã€‚"
#: doc/classes/CameraServer.xml
+#, fuzzy
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
"[CameraServer]记录了Godot中å¯è®¿é—®çš„ä¸åŒæ‘„åƒæœºã€‚è¿™äº›æ˜¯å¤–éƒ¨æ‘„åƒæœºï¼Œå¦‚ç½‘ç»œæ‘„åƒæœº"
"æˆ–æ‰‹æœºä¸Šçš„æ‘„åƒæœºã€‚\n"
"它主è¦ç”¨äºŽä¸ºARæ¨¡å—æä¾›æ¥è‡ªæ‘„åƒæœºçš„视频资料。"
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+#, fuzzy
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr "å°†ç›¸æœºæºæ·»åŠ åˆ°ç›¸æœºæœåŠ¡ã€‚"
#: doc/classes/CameraServer.xml
@@ -14700,32 +14858,40 @@ msgid "Returns an array of [CameraFeed]s."
msgstr "返回一个 [CameraFeed] 数组。"
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr "返回具有此ID的[CameraFeed]。"
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "返回带有给定[code]id[/code]的项的索引。"
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
-msgstr "返回注册的[CameraFeed]的数é‡ã€‚"
+msgstr "返回注册的 [CameraFeed] 的数é‡ã€‚"
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr "移除[CameraFeed]。"
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "移除索引[code]idx[/code]处的项目。"
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
-msgstr "当添加[CameraFeed]时触å‘,例如,æ’入网络摄åƒå¤´ã€‚"
+#, fuzzy
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
+msgstr "当添加 [CameraFeed] 时触å‘(例如,æ’入网络摄åƒå¤´ï¼‰ã€‚"
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
-msgstr "移除 [CameraFeed] 时触å‘,例如拔掉网络摄åƒå¤´ã€‚"
+#, fuzzy
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
+msgstr "当移除 [CameraFeed] 时触å‘(例如,拔掉网络摄åƒå¤´ï¼‰ã€‚"
#: doc/classes/CameraServer.xml
msgid "The RGBA camera image."
msgstr "RGBA 相机图åƒã€‚"
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
-msgstr "YCbCr 相机图åƒã€‚"
+#, fuzzy
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
+msgstr ""
+"使用 [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] 压缩方法。"
#: doc/classes/CameraServer.xml
msgid "The Y component camera image."
@@ -14745,8 +14911,8 @@ msgid ""
"[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
"a shader."
msgstr ""
-"该纹ç†å¯ä»¥è®¿é—®[CameraFeed]æä¾›çš„相机纹ç†ã€‚\n"
-"[b]注æ„:[/b]许多相机æä¾›éœ€è¦åœ¨ç€è‰²å™¨ä¸­è½¬æ¢çš„YCbCr图åƒã€‚"
+"该纹ç†å¯ä»¥è®¿é—® [CameraFeed] æä¾›çš„相机纹ç†ã€‚\n"
+"[b]注æ„:[/b]许多相机æä¾›éœ€è¦åœ¨ç€è‰²å™¨ä¸­è½¬æ¢çš„ YCbCr 图åƒã€‚"
#: doc/classes/CameraTexture.xml
msgid "The ID of the [CameraFeed] for which we want to display the image."
@@ -14763,8 +14929,8 @@ msgid ""
"Which image within the [CameraFeed] we want access to, important if the "
"camera image is split in a Y and CbCr component."
msgstr ""
-"我们è¦è®¿é—®[CameraFeed]中的哪个图åƒï¼Œå¦‚果相机图åƒè¢«åˆ†å‰²æˆYå’ŒCbCr组件,这一点很"
-"é‡è¦ã€‚"
+"我们è¦è®¿é—® [CameraFeed] 中的哪个图åƒï¼Œå¦‚果相机图åƒè¢«åˆ†å‰²æˆ Y å’Œ CbCr 组件,这"
+"一点很é‡è¦ã€‚"
#: doc/classes/CanvasItem.xml
msgid "Base class of anything 2D."
@@ -14817,14 +14983,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html"
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/2d/custom_drawing_in_2d."
-"html"
+msgstr "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14833,9 +14996,11 @@ msgid ""
msgstr "引擎调用的å¯è¦†ç›–函数(如果定义了)æ¥ç»˜åˆ¶ç”»å¸ƒé¡¹ç›®ã€‚"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
"在给定的角度之间画一æ¡å¼§çº¿ã€‚[code]point_count[/code] 的值越大,曲线越平滑。"
@@ -14848,17 +15013,25 @@ msgstr ""
"与å¯é€‰çš„下一个字符的字å¶è·ã€‚"
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
-msgstr "画一个彩色的圆。"
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
+msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+#, fuzzy
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr "ç»˜åˆ¶ä»»æ„æ•°é‡ç‚¹çš„彩色多边形,凸或凹。"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
"绘制一æ¡ä»Ž 2D 点到å¦ä¸€ä¸ªç‚¹çš„线,具有给定的颜色和宽度。它å¯ä»¥é€‰æ‹©æŠ—锯齿。"
@@ -14870,27 +15043,36 @@ msgstr ""
"使用所æä¾›çš„纹ç†ä»¥2Dæ–¹å¼ç»˜åˆ¶ä¸€ä¸ª[Mesh]。相关文档请å‚阅[MeshInstance2D]。"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
-"使用 uniform [code]color[/code] 绘制多æ¡å¹³è¡Œçº¿ã€‚\n"
+"以 uniform çš„ [code]width[/code] å’Œé€æ®µç€è‰²ç»˜åˆ¶å¤šæ¡å¹³è¡Œçº¿ã€‚分é…给线段的颜色"
+"按 [code]points[/code] å’Œ [code]colors[/code] 之间的索引匹é…。\n"
"[b]注æ„:[/b][code]width[/code] å’Œ [code]antialiased[/code] ç›®å‰æ²¡æœ‰å®žçŽ°ï¼Œæ²¡"
"有效果。"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
"以 uniform çš„ [code]width[/code] å’Œé€æ®µç€è‰²ç»˜åˆ¶å¤šæ¡å¹³è¡Œçº¿ã€‚分é…给线段的颜色"
"按 [code]points[/code] å’Œ [code]colors[/code] 之间的索引匹é…。\n"
-"[b]注:[/b] [code]width[/code]å’Œ[code]antialiased[/code]ç›®å‰æ²¡æœ‰å®žçŽ°ï¼Œæ²¡æœ‰æ•ˆ"
-"果。"
+"[b]注æ„:[/b][code]width[/code] å’Œ [code]antialiased[/code] ç›®å‰æ²¡æœ‰å®žçŽ°ï¼Œæ²¡"
+"有效果。"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14901,23 +15083,31 @@ msgstr ""
"[MultiMeshInstance2D]。"
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
-msgstr "ç»˜åˆ¶ä»»æ„æ•°é‡çš„点的多边形,凸或凹。"
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
-"以uniform çš„[code]color[/code]å’Œ[code]width[/code]æ¥ç»˜åˆ¶ç›¸äº’连接的线段,å¯é€‰"
-"抗锯齿。"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
"以uniformçš„[code]width[/code]ç»˜åˆ¶ç›¸äº’è¿žæŽ¥çš„çº¿æ®µï¼Œé€æ®µç€è‰²ï¼Œå¯é€‰æŠ—锯齿。分é…ç»™"
"线段的颜色通过[code]points[/code]å’Œ[code]colors[/code]之间的索引进行匹é…。"
@@ -14925,10 +15115,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
-"绘制自定义基本网格。1点为一个点,2点为一æ¡çº¿ï¼Œ3点为一个三角形,4点为一个四边"
-"形。"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15071,8 +15262,11 @@ msgid "Returns the [World2D] where this item is in."
msgstr "è¿”å›žæ­¤ç‰©å“æ‰€åœ¨çš„[World2D]。"
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
-msgstr "如果[CanvasItem]当å‰å¯è§ï¼Œåˆ™éšè—它。"
+#, fuzzy
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr "清空数组。与调用 [method resize] 时指定大å°ä¸º [code]0[/code] 等价。"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15137,8 +15331,10 @@ msgstr ""
"如果[code]enable[/code]为[code]true[/code]ï¼Œåˆ™å°†ä½¿ç”¨å…¨å±€å˜æ¢æ•°æ®æ›´æ–°å­é¡¹ã€‚"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -15164,13 +15360,14 @@ msgstr "在此[CanvasItem]上应用于纹ç†çš„æè´¨ã€‚"
#: doc/classes/CanvasItem.xml
msgid "The color applied to textures on this [CanvasItem]."
-msgstr "应用于此[CanvasItem]上纹ç†çš„颜色。"
+msgstr "应用于此 [CanvasItem] 上纹ç†çš„颜色。"
#: doc/classes/CanvasItem.xml
msgid ""
"The color applied to textures on this [CanvasItem]. This is not inherited by "
"children [CanvasItem]s."
-msgstr "应用于此[CanvasItem]上纹ç†çš„颜色。å­èŠ‚ç‚¹[CanvasItem]ä¸èƒ½ç»§æ‰¿è¿™ä¸ªé¢œè‰²ã€‚"
+msgstr ""
+"应用于此 [CanvasItem] 上纹ç†çš„é¢œè‰²ã€‚å­ [CanvasItem] 节点ä¸ä¼šç»§æ‰¿è¿™ä¸ªé¢œè‰²ã€‚"
#: doc/classes/CanvasItem.xml
msgid "If [code]true[/code], the object draws behind its parent."
@@ -15207,7 +15404,8 @@ msgstr ""
msgid ""
"Emitted when the [CanvasItem] must redraw. This can only be connected "
"realtime, as deferred will not allow drawing."
-msgstr "当[CanvasItem]å¿…é¡»é‡ç»˜æ—¶å‘出。这åªèƒ½æ˜¯å®žæ—¶è¿žæŽ¥ï¼Œå› ä¸ºå»¶è¿Ÿå°†ä¸å…许绘制。"
+msgstr ""
+"当 [CanvasItem] å¿…é¡»é‡ç»˜æ—¶å‘出。这åªèƒ½æ˜¯å®žæ—¶è¿žæŽ¥ï¼Œå› ä¸ºå»¶è¿Ÿå°†ä¸å…许绘制。"
#: doc/classes/CanvasItem.xml
msgid "Emitted when becoming hidden."
@@ -15230,25 +15428,25 @@ msgstr "当å¯è§æ€§ï¼ˆéšè—/å¯è§ï¼‰æ›´æ”¹æ—¶å‘出。"
msgid ""
"Mix blending mode. Colors are assumed to be independent of the alpha "
"(opacity) value."
-msgstr "æ··åˆæ··åˆæ¨¡å¼ã€‚å‡è®¾é¢œè‰²ä¸Žalpha(ä¸é€æ˜Žåº¦ï¼‰å€¼æ— å…³ã€‚"
+msgstr "æ··åˆæ··åˆæ¨¡å¼ã€‚å‡è®¾é¢œè‰²ä¸Ž Alpha 值(ä¸é€æ˜Žåº¦ï¼‰æ— å…³ã€‚"
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Additive blending mode."
-msgstr "åŠ æ³•æ··åˆæ¨¡å¼ã€‚"
+msgstr "æ·»åŠ æ··åˆæ¨¡å¼ã€‚"
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Subtractive blending mode."
-msgstr "凿³•æ··åˆæ¨¡å¼ã€‚"
+msgstr "å‡åŽ»æ··åˆæ¨¡å¼ã€‚"
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid "Multiplicative blending mode."
-msgstr "ä¹˜æ³•æ··åˆæ¨¡å¼ã€‚"
+msgstr "正片å åº•æ··åˆæ¨¡å¼ã€‚"
#: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
msgid ""
"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
"(opacity) value."
-msgstr "æ··åˆæ··åˆæ¨¡å¼ã€‚å‡å®šé¢œè‰²å·²é¢„先乘以alpha(ä¸é€æ˜Žåº¦ï¼‰å€¼ã€‚"
+msgstr "æ··åˆæ··åˆæ¨¡å¼ã€‚å‡å®šé¢œè‰²å·²é¢„先乘以 Alpha 值(ä¸é€æ˜Žåº¦ï¼‰ã€‚"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15256,7 +15454,7 @@ msgid ""
"applicable for render targets with a transparent background. No lighting "
"will be applied."
msgstr ""
-"å…³é—­æ··åˆæ¨¡å¼ã€‚颜色(包括 alpha)将会å˜åŽŸæ¥çš„æ ·å­ã€‚ä»…èƒ½åœ¨æ¸²æŸ“é€æ˜ŽèƒŒæ™¯çš„目标使"
+"ç¦ç”¨æ··åˆæ¨¡å¼ã€‚颜色(包括 Alpha)将会å˜åŽŸæ¥çš„æ ·å­ã€‚ä»…èƒ½åœ¨æ¸²æŸ“é€æ˜ŽèƒŒæ™¯çš„目标使"
"用。ä¸ä¼šåº”用任何光照。"
#: doc/classes/CanvasItem.xml
@@ -15325,9 +15523,9 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
-"如果[code]true[/code],粒å­åŠ¨ç”»å°†å¾ªçŽ¯æ’­æ”¾ã€‚\n"
-"[b]注æ„:[/b]åªæœ‰å½“[member particles_animation]为[code]true[/code]时,该属性æ‰"
-"会在编辑器中使用并å¯è§ã€‚"
+"如果 [code]true[/code],粒å­åŠ¨ç”»å°†å¾ªçŽ¯æ’­æ”¾ã€‚\n"
+"[b]注æ„:[/b]åªæœ‰å½“ [member particles_animation] 为 [code]true[/code] 时,该"
+"属性æ‰ä¼šåœ¨ç¼–辑器中使用并å¯è§ã€‚"
#: doc/classes/CanvasItemMaterial.xml
msgid ""
@@ -15382,26 +15580,26 @@ msgid ""
"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
"above), or backgrounds (in layer -1 or below)."
msgstr ""
-"画布绘图层。 [CanvasLayer]的直接或间接å­çº§çš„[CanvasItem]节点将在该层中绘制。"
-"该层是定义绘制顺åºçš„æ•°å­—索引。默认的2D场景的索引为0,因此将在下é¢ç»˜åˆ¶ç´¢å¼•为-1"
-"çš„[CanvasLayer],在上é¢ç»˜åˆ¶ç´¢å¼•为1çš„[CanvasLayer]。这对于HUD(在1+层或更高层"
-"中)或背景(在-1层或更低层中)éžå¸¸æœ‰ç”¨ã€‚"
+"画布绘图层。[CanvasLayer] 的直接或间接å­çº§çš„ [CanvasItem] 节点将在该层中绘"
+"制。该层是一个数字索引,用于定义绘制顺åºã€‚默认 2D 场景的渲染索引为 0,因此索"
+"引为 -1 的 [CanvasLayer] 会在其下方绘制,索引为 1 的则会在其上方绘制。这对于 "
+"HUD(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/CanvasLayer.xml
msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html"
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
-msgstr "返回此层使用的画布的RID。"
+msgstr "返回此层使用的画布的 RID。"
#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
-"分é…ç»™[CanvasLayer]的自定义[Viewport]节点。如果[code]null[/code],则使用默认"
-"的视窗。"
+"分é…给该 [CanvasLayer] 的自定义 [Viewport] 节点。如果为 [code]null[/code],则"
+"使用默认的视å£ã€‚"
#: doc/classes/CanvasLayer.xml
msgid ""
@@ -15428,7 +15626,7 @@ msgstr "图层的基本åç§»é‡ã€‚"
#: doc/classes/CanvasLayer.xml
msgid "The layer's rotation in radians."
-msgstr "图层的旋转度(以弧度为å•ä½ï¼‰ã€‚"
+msgstr "图层的旋转弧度。"
#: doc/classes/CanvasLayer.xml
msgid "The layer's rotation in degrees."
@@ -15436,7 +15634,7 @@ msgstr "图层的旋转度数。"
#: doc/classes/CanvasLayer.xml
msgid "The layer's scale."
-msgstr "图层的比例。"
+msgstr "图层的缩放。"
#: doc/classes/CanvasLayer.xml
msgid "The layer's transform."
@@ -15527,11 +15725,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
#: doc/classes/RichTextLabel.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/ui/"
-"bbcode_in_richtextlabel.html"
+msgstr "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
msgid ""
@@ -15540,9 +15735,10 @@ msgstr ""
"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
#: doc/classes/CharFXTransform.xml
+#, fuzzy
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr "当å‰å­—符的索引(从0开始)。设置此属性ä¸ä¼šå½±å“图形。"
#: doc/classes/CharFXTransform.xml
@@ -15611,6 +15807,13 @@ msgid "The position offset the character will be drawn with (in pixels)."
msgstr "绘制字符的ä½ç½®åç§»é‡ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ã€‚"
#: doc/classes/CharFXTransform.xml
+#, fuzzy
+msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr "当å‰å­—符的索引(从0开始)。设置此属性ä¸ä¼šå½±å“图形。"
+
+#: doc/classes/CharFXTransform.xml
msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
@@ -15735,16 +15938,16 @@ msgstr "当[CheckBox]被悬åœå’ŒæŒ‰ä¸‹æ—¶ï¼Œä½œä¸ºèƒŒæ™¯æ˜¾ç¤ºçš„[StyleBox]。"
#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
msgid "The [StyleBox] to display as a background."
-msgstr "[StyleBox]显示为背景。"
+msgstr "作为背景显示的 [StyleBox]。"
#: doc/classes/CheckBox.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is pressed."
-msgstr "按下[CheckBox]时,[StyleBox]显示为背景。"
+msgstr "按下 [CheckBox] 时,作为背景显示的 [StyleBox]。"
#: doc/classes/CheckButton.xml
msgid "Checkable button. See also [CheckBox]."
-msgstr "坿£€æŸ¥çš„æŒ‰é’®ã€‚å¦è¯·å‚阅[CheckBox]。"
+msgstr "å¯å¤é€‰çš„æŒ‰é’®ã€‚å¦è¯·å‚阅 [CheckBox]。"
#: doc/classes/CheckButton.xml
msgid ""
@@ -16099,24 +16302,22 @@ msgstr ""
#: doc/classes/ClippedCamera.xml
msgid "If [code]true[/code], the camera stops on contact with [Area]s."
-msgstr "如果[code]true[/code],相机与[Area]sæŽ¥è§¦æ—¶åœæ­¢ã€‚"
+msgstr "为 [code]true[/code] 时,相机将在与 [Area] æŽ¥è§¦æ—¶åœæ­¢ã€‚"
#: doc/classes/ClippedCamera.xml
msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
-msgstr "如果[code]true[/code],相机在接触[PhysicsBody]æ—¶åœæ­¢ã€‚"
+msgstr "为 [code]true[/code] 时,相机将在与 [PhysicsBody] æŽ¥è§¦æ—¶åœæ­¢ã€‚"
#: doc/classes/ClippedCamera.xml
-#, fuzzy
msgid ""
"The camera's collision mask. Only objects in at least one collision layer "
"matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
"physics_introduction.html#collision-layers-and-masks]Collision layers and "
"masks[/url] in the documentation for more information."
msgstr ""
-"相机的碰撞é®ç½©ã€‚åªæœ‰åœ¨å¯¹è±¡æœ‰è‡³å°‘一个碰撞层和碰撞这招匹对时æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚详细"
-"ä¿¡æ¯è¯·å‚阅文档[url=https://docs.godotengine.org/zh_CN/stable/tutorials/"
-"physics/physics_introduction.html#collision-layers-and-masks]Collision "
-"layers and masks[/url]。"
+"相机的碰撞é®ç½©ã€‚åªæœ‰åœ¨å¯¹è±¡æœ‰è‡³å°‘一个碰撞层和碰撞这招匹对时æ‰èƒ½è¢«æ£€æµ‹åˆ°ã€‚详情"
+"请å‚阅文档[url=$DOCS_URL/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]《碰撞层与é®ç½©ã€‹[/url]。"
#: doc/classes/ClippedCamera.xml
msgid ""
@@ -16126,7 +16327,7 @@ msgstr "相机的碰撞è·ç¦»ã€‚相机与碰撞物体的è·ç¦»ä¸èƒ½è¶…过这个
#: doc/classes/ClippedCamera.xml
msgid "The camera's process callback. See [enum ProcessMode]."
-msgstr "相机的过程回调。请å‚阅[enum ProcessMode]。"
+msgstr "相机的过程回调。请å‚阅 [enum ProcessMode]。"
#: doc/classes/CollisionObject.xml
msgid "Base node for collision objects."
@@ -16180,6 +16381,7 @@ msgstr ""
"返回是å¦è®¾ç½®äº†ç¢°æ’žæŽ©ç  [member collision_mask] 的指定ä½[code]bit[/code]。"
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr "返回对象的 [RID]。"
@@ -16270,7 +16472,6 @@ msgid "Sets the [Transform] of the given shape owner."
msgstr "设置给定形状所有者的[Transform]。"
#: doc/classes/CollisionObject.xml
-#, fuzzy
msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
@@ -16282,13 +16483,11 @@ msgid ""
msgstr ""
"CollisionObject3D 所在的物ç†å±‚。碰撞对象å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的一个或多"
"个。å¦è§ [member collision_mask]。\n"
-"[b]注æ„:[/b]如果对象A在对象B扫æçš„任何层中,或者对象B在对象A扫æçš„任何层中,"
-"则检测到接触。有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=https://docs.godotengine.org/"
-"zh_CN/latest/tutorials/physics/physics_introduction.html#collision-layers-"
-"and-masks] 碰撞层和掩ç [/url]。"
+"[b]注æ„:[/b]如果对象 A 在对象 B 扫æçš„任何层中,或者对象 B 在对象 A 扫æçš„ä»»"
+"何层中,则检测到接触。详情请å‚阅文档中的 [url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/CollisionObject.xml
-#, fuzzy
msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
@@ -16300,10 +16499,9 @@ msgid ""
msgstr ""
"CollisionObject3D 扫æçš„物ç†å±‚。碰撞对象å¯ä»¥æ‰«æ 32 个ä¸åŒå±‚中的一个或多个。"
"å¦è§ [member collision_layer]]。\n"
-"[b]注æ„:[/b]如果对象A在对象B扫æçš„任何层中,或者对象B在对象A扫æçš„任何层中,"
-"则检测到接触。有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=https://docs.godotengine.org/"
-"zh_CN/latest/tutorials/physics/physics_introduction.html#collision-layers-"
-"and-masks] 碰撞层和掩ç [/url]。"
+"[b]注æ„:[/b]如果对象 A 在对象 B 扫æçš„任何层中,或者对象 B 在对象 A 扫æçš„ä»»"
+"何层中,则检测到接触。详情请å‚阅文档中的 [url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/CollisionObject.xml
msgid ""
@@ -16351,10 +16549,10 @@ msgid ""
"owners are not nodes and do not appear in the editor, but are accessible "
"through code using the [code]shape_owner_*[/code] methods."
msgstr ""
-"CollisionObject2D是2D物ç†å¯¹è±¡çš„基础类。它å¯ä»¥å®¹çº³ä»»æ„æ•°é‡çš„2D碰撞[Shape2D]。"
-"æ¯ä¸ªå½¢çŠ¶å¿…é¡»åˆ†é…给一个[i]shape owner[/i]。CollisionObject2Då¯ä»¥æ‹¥æœ‰ä»»æ„æ•°é‡çš„"
-"å½¢çŠ¶æ‹¥æœ‰è€…ã€‚å½¢çŠ¶æ‰€æœ‰è€…ä¸æ˜¯èŠ‚ç‚¹ï¼Œä¹Ÿä¸ä¼šå‡ºçŽ°åœ¨ç¼–è¾‘å™¨ä¸­ï¼Œä½†å¯ä»¥é€šè¿‡ä»£ç ä½¿ç”¨"
-"[code]shape_owner_*[/code]方法访问。"
+"CollisionObject2D 是 2D 物ç†å¯¹è±¡çš„基础类。它å¯ä»¥å®¹çº³ä»»æ„æ•°é‡çš„ 2D 碰撞形状 "
+"[Shape2D]。æ¯ä¸ªå½¢çŠ¶å¿…é¡»åˆ†é…给一个[i]形状所有者[/i]。CollisionObject2D å¯ä»¥æ‹¥"
+"æœ‰ä»»æ„æ•°é‡çš„å½¢çŠ¶æ‰€æœ‰è€…ã€‚å½¢çŠ¶æ‰€æœ‰è€…ä¸æ˜¯èŠ‚ç‚¹ï¼Œä¹Ÿä¸ä¼šå‡ºçŽ°åœ¨ç¼–è¾‘å™¨ä¸­ï¼Œä½†å¯ä»¥é€šè¿‡"
+"代ç ä½¿ç”¨ [code]shape_owner_*[/code] 方法访问。"
#: doc/classes/CollisionObject2D.xml
msgid ""
@@ -16424,7 +16622,6 @@ msgid "Sets the [Transform2D] of the given shape owner."
msgstr "设置给定形状所有者的[Transform2D]。"
#: doc/classes/CollisionObject2D.xml
-#, fuzzy
msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
@@ -16434,15 +16631,13 @@ msgid ""
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"这个CollisionObject2D所在的物ç†å±‚。碰撞对象å¯ä»¥å­˜åœ¨äºŽ32个ä¸åŒå±‚中的一个或多"
-"个。也è§[member collision_mask]。\n"
-"[b]注æ„:[/b]如果对象A在对象B扫æçš„任何层中,或者对象B在对象A扫æçš„任何层中,"
-"则检测到接触。更多信æ¯è§æ–‡æ¡£[url=https://docs.godotengine.org/zh_CN/latest/"
-"tutorials/physics/physics_introduction.html#collision-layers-and-masks] 碰撞"
-"层和掩ç [/url]。"
+"这个 CollisionObject2D 所在的物ç†å±‚。碰撞对象å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的一个或"
+"å¤šä¸ªã€‚ä¹Ÿè§ [member collision_mask]。\n"
+"[b]注æ„:[/b]如果对象 A 在对象 B 扫æçš„任何层中,或者对象 B 在对象 A 扫æçš„ä»»"
+"何层中,则检测到接触。请å‚阅文档[url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/CollisionObject2D.xml
-#, fuzzy
msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
@@ -16452,12 +16647,11 @@ msgid ""
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"这个CollisionObject2D所扫æçš„物ç†å±‚。碰撞对象å¯ä»¥æ‰«æ32个ä¸åŒå±‚中的一个或多"
-"个。也è§[member collision_layer]。\n"
-"[b]注æ„:[/b] 如果对象A在对象B扫æçš„任何层中,或者对象B在对象A扫æçš„任何层"
-"中,就会检测到接触。更多信æ¯è§æ–‡æ¡£[url=https://docs.godotengine.org/zh_CN/"
-"latest/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks] 碰撞层和掩ç [/url]。"
+"这个 CollisionObject2D 所扫æçš„物ç†å±‚。碰撞对象å¯ä»¥æ‰«æ 32 个ä¸åŒå±‚中的一个或"
+"多个。å¦è§ [member collision_layer]。\n"
+"[b]注æ„:[/b]如果对象 A 在对象 B 扫æçš„任何层中,或者对象 B 在对象 A 扫æçš„ä»»"
+"何层中,就会检测到接触。详情请å‚阅文档[url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/CollisionObject2D.xml
msgid ""
@@ -16621,11 +16815,8 @@ msgstr ""
#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/"
-"physics_introduction.html"
+msgstr "$DOCS_URL/tutorials/physics/physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -16696,14 +16887,15 @@ msgstr ""
#: doc/classes/Color.xml
msgid "Color in RGBA format using floats on the range of 0 to 1."
-msgstr "RGBAæ ¼å¼çš„颜色使用0到1范围内的浮点数。"
+msgstr "RGBA æ ¼å¼çš„颜色,使用 0 到 1 范围内的浮点数。"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -16716,14 +16908,15 @@ msgid ""
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"color_constants.png]Color constants cheatsheet[/url]"
msgstr ""
-"由红ã€ç»¿ã€è“ã€é˜¿å°”法(RGBA)分é‡è¡¨ç¤ºçš„一ç§é¢œè‰²ã€‚alpha 分é‡é€šå¸¸ç”¨äºŽé€æ˜Žåº¦ã€‚一"
-"些属性(如 CanvasItem.modulate)å¯ä»¥æŽ¥å—大于 1 的值(过亮或 HDR 颜色)。\n"
-"您也å¯ä»¥é€šè¿‡ä½¿ç”¨ [method @GDScript.ColorN] 或直接使用这里定义的颜色常é‡ï¼Œä»Žæ ‡"
-"准化颜色å称中创建颜色。标准化颜色集是基于 [url=https://en.wikipedia.org/"
-"wiki/X11_color_names]X11 color names[/url] 的。\n"
-"如果你想æä¾› 0 到 255 范围内的值,你应该使用 [method @GDScript.Color8]。\n"
+"由红ã€ç»¿ã€è“ã€Alpha(RGBA)分é‡è¡¨ç¤ºçš„颜色。Alpha 分é‡é€šå¸¸ç”¨äºŽé€æ˜Žåº¦ã€‚这些值都"
+"是浮点数,范围一般在 0 到 1 之间。有些属性(如 CanvasItem.modulate)å¯ä»¥æŽ¥å—"
+"大于 1 的值(过亮或 HDR 颜色)。\n"
+"您也å¯ä»¥é€šè¿‡ä½¿ç”¨ [method @GDScript.ColorN] 从标准化颜色å称中创建颜色,或者直"
+"接使用这里定义的颜色常é‡ã€‚标准化颜色集å–自 [url=https://en.wikipedia.org/"
+"wiki/X11_color_names]X11 颜色åç§°[/url]。\n"
+"如果想æä¾› 0 到 255 范围内的值,你应该使用 [method @GDScript.Color8]。\n"
"[b]注æ„:[/b]在布尔上下文中,等于 [code]Color(0, 0, 0, 1)[/code](ä¸é€æ˜Žçš„黑"
-"色)的 Color 将被评估为[code]false[/code]。å¦åˆ™ï¼Œä¸€ä¸ª Color 将始终被评估为 "
+"色)的 Color 将被评估为[code]false[/code]。å¦åˆ™ï¼ŒColor 将始终被评估为 "
"[code]true[/code]。\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"color_constants.png]Color 常é‡é€ŸæŸ¥è¡¨[/url]"
@@ -16785,7 +16978,7 @@ msgid ""
msgstr ""
"æ ¹æ® RGB 值构造颜色,通常介于 0 å’Œ 1 之间。Alpha 将为 1。\n"
"[codeblock]\n"
-"var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
+"var color = Color(0.2, 1.0, 0.7) # 类似于 Color8(51, 255, 178, 255)\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -16813,12 +17006,12 @@ msgid ""
"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
"[/codeblock]"
msgstr ""
-"返回将此颜色混åˆåˆ°å¦ä¸€ä¸ªé¢œè‰²ä¸Šçš„æ–°é¢œè‰²ã€‚如果颜色是ä¸é€æ˜Žçš„,结果也是ä¸é€æ˜Ž"
-"的。第二ç§é¢œè‰²å¯ä»¥æœ‰ä¸€å®šèŒƒå›´çš„alpha值。\n"
+"返回将此颜色混åˆåˆ°å¦ä¸€ä¸ªé¢œè‰²ä¸Šæ‰€äº§ç”Ÿçš„æ–°é¢œè‰²ã€‚如果颜色是ä¸é€æ˜Žçš„,结果也是ä¸"
+"逿˜Žçš„。第二ç§é¢œè‰²å¯ä»¥æœ‰ä¸€å®šèŒƒå›´çš„ Alpha 值。\n"
"[codeblock]\n"
-"var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
-"var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
-"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
+"var bg = Color(0.0, 1.0, 0.0, 0.5) # 50% ä¸é€æ˜Žçš„绿色\n"
+"var fg = Color(1.0, 0.0, 0.0, 0.5) # 50% ä¸é€æ˜Žçš„红色\n"
+"var blended_color = bg.blend(fg) # 75% ä¸é€æ˜Žçš„æ£•色\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -16874,6 +17067,8 @@ msgid ""
"This is useful when determining light or dark color. Colors with a luminance "
"smaller than 0.5 can be generally considered dark."
msgstr ""
+"返回该颜色的亮度,ä½äºŽ [code][0.0, 1.0][/code] 的范围内。\n"
+"å¯ä»¥ç”¨æ¥ç¡®å®šé¢œè‰²æ˜¯äº®è‰²è¿˜æ˜¯æš—色。一般认为亮度å°äºŽ 0.5 的颜色是暗色。"
#: doc/classes/Color.xml
msgid ""
@@ -17028,7 +17223,7 @@ msgid ""
msgstr ""
"返回 ARGB æ ¼å¼çš„ HTML å六进制颜色字符串(例如:[code]ff34f822[/code])。\n"
"å°† [code]with_alpha[/code] 设置为 [code]false[/code] å°†å六进制字符串中的 "
-"alpha 排除在外。\n"
+"Alpha 排除在外。\n"
"[codeblock]\n"
"var c = Color(1, 1, 1, 0.5)\n"
"var s1 = c.to_html() # 返回 \"7fffffff\"\n"
@@ -17069,8 +17264,10 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
-msgstr "颜色的alphaï¼ˆé€æ˜Žåº¦ï¼‰åˆ†é‡ï¼Œé€šå¸¸åœ¨0到1的范围内。"
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
+msgstr ""
#: doc/classes/Color.xml
msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
@@ -17650,7 +17847,7 @@ msgstr "番茄色。"
#: doc/classes/Color.xml
msgid "Transparent color (white with no alpha)."
-msgstr "逿˜Žè‰²ï¼ˆç™½è‰²ï¼Œæ— alpha)。"
+msgstr "逿˜Žè‰²ï¼ˆç™½è‰²ï¼Œæ—  Alpha)。"
#: doc/classes/Color.xml
msgid "Turquoise color."
@@ -17698,7 +17895,7 @@ msgstr "黄绿色。"
#: doc/classes/ColorPicker.xml
msgid "Color picker control."
-msgstr "选色器控制。"
+msgstr "å–色器控件。"
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17708,9 +17905,9 @@ msgid ""
"[ColorPickerButton] instead if you need a button that brings up a "
"[ColorPicker] in a pop-up."
msgstr ""
-"显示一个å–色器部件。å¯ä»¥ä»ŽRGB/RGBA彩色空间内选å–一个颜色。\n"
-"[b]注æ„:[/b]这个控件就是å–色器本身。如果你需è¦ä¸€ä¸ªèƒ½å¤Ÿå¼¹å‡ºä¸€ä¸ª[ColorPicker]"
-"窗å£çš„æŒ‰é’®ï¼Œä½ å¯ä»¥ä½¿ç”¨ä¸€ä¸ª[ColorPickerButton]æ¥ä»£æ›¿å®ƒã€‚"
+"显示一个å–色器部件。å¯ä»¥ä»Ž RGB/RGBA 彩色空间内选å–一个颜色。\n"
+"[b]注æ„:[/b]这个控件就是å–色器本身。如果你需è¦ä¸€ä¸ªèƒ½å¤Ÿå¼¹å‡ºä¸€ä¸ª "
+"[ColorPicker] 窗å£çš„æŒ‰é’®ï¼Œä½ å¯ä»¥ä½¿ç”¨ä¸€ä¸ª [ColorPickerButton] æ¥ä»£æ›¿å®ƒã€‚"
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17718,17 +17915,17 @@ msgid ""
"in the color picker and the user will be able to select them.\n"
"[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
msgstr ""
-"将给定的颜色添加到颜色预设列表中。用户将能够选择颜色选择器中颜色预设。\n"
-"[b]注æ„:[/b]预设列表仅适用于[i]这个[/i]颜色选择器。"
+"将给定的颜色添加到颜色预设列表中。预设会显示在å–色器中,å¯ä»¥è¢«ç”¨æˆ·é€‰æ‹©ã€‚\n"
+"[b]注æ„:[/b]预设列表仅适用于[i]这个[/i]å–色器。"
#: doc/classes/ColorPicker.xml
msgid ""
"Removes the given color from the list of color presets of this color picker."
-msgstr "从这个颜色选择器的颜色预设列表中删除给定的颜色。"
+msgstr "从这个å–色器的颜色预设列表中删除给定的颜色。"
#: doc/classes/ColorPicker.xml
msgid "Returns the list of colors in the presets of the color picker."
-msgstr "返回颜色选择器预设中的颜色列表。"
+msgstr "返回å–色器的预设颜色列表。"
#: doc/classes/ColorPicker.xml doc/classes/ColorPickerButton.xml
msgid "The currently selected color."
@@ -17744,8 +17941,9 @@ msgstr ""
"动事件中也会立å³åº”用(ä¼šé€ æˆæ€§èƒ½é—®é¢˜)。"
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
-msgstr "如果[code]true[/code],显示alphaé€šé“æ»‘å—ï¼ˆé€æ˜Žåº¦ï¼‰ã€‚"
+#, fuzzy
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
+msgstr "如果 [code]true[/code],显示 Alpha é€šé“æ»‘å—ï¼ˆé€æ˜Žåº¦ï¼‰ã€‚"
#: doc/classes/ColorPicker.xml
msgid ""
@@ -17793,7 +17991,7 @@ msgstr "色相选择滑å—的宽度。"
#: doc/classes/ColorPicker.xml
msgid "The margin around the [ColorPicker]."
-msgstr "[ColorPicker]周围的边è·ã€‚"
+msgstr "[ColorPicker] 周围的边è·ã€‚"
#: doc/classes/ColorPicker.xml
msgid "The height of the saturation-value selection box."
@@ -17805,7 +18003,7 @@ msgstr "饱和度选择框的宽度。"
#: doc/classes/ColorPicker.xml
msgid "The icon for the \"Add Preset\" button."
-msgstr "添加预设 \"按钮的图标。"
+msgstr "â€œæ·»åŠ é¢„è®¾â€æŒ‰é’®çš„图标。"
#: doc/classes/ColorPicker.xml
msgid "Custom texture for the hue selection slider on the right."
@@ -17815,15 +18013,15 @@ msgstr "å³ä¾§çš„色相选择滑å—的自定义纹ç†ã€‚"
msgid ""
"The indicator used to signalize that the color value is outside the 0-1 "
"range."
-msgstr "该指示器用于指示颜色值在0-1范围之外。"
+msgstr "该指示器用于指示颜色值在 0-1 范围之外。"
#: doc/classes/ColorPicker.xml
msgid "The icon for the screen color picker button."
-msgstr "å±å¹•颜色选择器按钮的图标。"
+msgstr "å±å¹•å–色器按钮的图标。"
#: doc/classes/ColorPickerButton.xml
msgid "Button that pops out a [ColorPicker]."
-msgstr "弹出[ColorPicker]的按钮。"
+msgstr "弹出 [ColorPicker] 的按钮。"
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -17835,11 +18033,11 @@ msgid ""
"preview swatch to be visible. Make sure to set [member Control."
"rect_min_size] to a big enough value to give the button enough space."
msgstr ""
-"å°†[ColorPicker]å°è£…æˆå¯ä»¥é€šè¿‡æŒ‰ä¸€ä¸ªæŒ‰é’®æ¥è¿›è¡Œä½¿ç”¨ã€‚点击按钮å¯ä»¥åˆ‡æ¢å‡ºå¯è§çš„"
-"[ColorPicker]。\n"
-"å¦è¯·å‚阅[BaseButton]ã€‚å®ƒåŒ…æ‹¬äº†å’Œè¿™ä¸ªèŠ‚ç‚¹å…±åŒæ‹¥æœ‰çš„属性和方法。\n"
-"[b]注æ„:[/b]æŒ‰é’®é»˜è®¤çŠ¶æ€æ—¶å¯èƒ½éžå¸¸çª„,导致颜色预览样本ä¸å¯è§ã€‚ç¡®ä¿å°†[member "
-"Control.rect_min_size]设置的足够大从而给这个按钮足够的空间去显示。"
+"å°† [ColorPicker] å°è£…æˆå¯ä»¥é€šè¿‡æŒ‰ä¸€ä¸ªæŒ‰é’®æ¥è¿›è¡Œä½¿ç”¨ã€‚点击按钮å¯ä»¥åˆ‡æ¢å‡ºå¯è§"
+"的 [ColorPicker]。\n"
+"å¦è¯·å‚阅 [BaseButton]ã€‚å®ƒåŒ…æ‹¬äº†å’Œè¿™ä¸ªèŠ‚ç‚¹å…±åŒæ‹¥æœ‰çš„属性和方法。\n"
+"[b]注æ„:[/b]æŒ‰é’®é»˜è®¤çŠ¶æ€æ—¶å¯èƒ½éžå¸¸çª„,导致颜色预览样本ä¸å¯è§ã€‚ç¡®ä¿å°† "
+"[member Control.rect_min_size] 设置的足够大从而给这个按钮足够的空间去显示。"
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -17870,7 +18068,7 @@ msgstr ""
msgid ""
"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
"be visible."
-msgstr "如果[code]true[/code],则显示的[ColorPicker]中的alpha通é“å°†å¯è§ã€‚"
+msgstr "如果 [code]true[/code],则显示的 [ColorPicker] 中的 Alpha 通é“å°†å¯è§ã€‚"
#: doc/classes/ColorPickerButton.xml
msgid "Emitted when the color changes."
@@ -17880,19 +18078,19 @@ msgstr "é¢œè‰²æ”¹å˜æ—¶å‘出。"
msgid ""
"Emitted when the [ColorPicker] is created (the button is pressed for the "
"first time)."
-msgstr "创建[ColorPicker]时(第一次按下按钮)å‘出。"
+msgstr "创建 [ColorPicker] 时(第一次按下按钮)å‘出。"
#: doc/classes/ColorPickerButton.xml
msgid "Emitted when the [ColorPicker] is closed."
-msgstr "当[ColorPicker]关闭时å‘出。"
+msgstr "当 [ColorPicker] 关闭时å‘出。"
#: doc/classes/ColorPickerButton.xml
msgid "Default text [Color] of the [ColorPickerButton]."
-msgstr "[ColorPickerButton]的默认文本[Color]。"
+msgstr "[ColorPickerButton] 的默认文本颜色 [Color]。"
#: doc/classes/ColorPickerButton.xml
msgid "Text [Color] used when the [ColorPickerButton] is disabled."
-msgstr "ç¦ç”¨[ColorPickerButton]时使用的文本[Color]。"
+msgstr "ç¦ç”¨ [ColorPickerButton] 时使用的文本颜色 [Color]。"
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -17900,24 +18098,24 @@ msgid ""
"normal text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
-"当[ColorPickerButton]获得焦点时使用的文本[Color]ã€‚åªæ›¿æ¢æŒ‰é’®çš„æ­£å¸¸æ–‡æœ¬é¢œè‰²ã€‚"
-"ç¦ç”¨ã€æ‚¬åœå’ŒæŒ‰ä¸‹çжæ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
+"当 [ColorPickerButton] 获得焦点时使用的文本颜色 [Color]ã€‚åªæ›¿æ¢æŒ‰é’®çš„æ­£å¸¸æ–‡æœ¬"
+"颜色。ç¦ç”¨ã€æ‚¬åœå’ŒæŒ‰ä¸‹çжæ€ä¼˜å…ˆäºŽè¿™ä¸ªé¢œè‰²ã€‚"
#: doc/classes/ColorPickerButton.xml
msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
-msgstr "悬åœ[ColorPickerButton]时使用的文本[Color]。"
+msgstr "æ‚¬åœ [ColorPickerButton] 时使用的文本 [Color]。"
#: doc/classes/ColorPickerButton.xml
msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
-msgstr "按下[ColorPickerButton]时使用的文本[Color]。"
+msgstr "按下 [ColorPickerButton] 时使用的文本颜色 [Color]。"
#: doc/classes/ColorPickerButton.xml
msgid "The horizontal space between [ColorPickerButton]'s icon and text."
-msgstr "[ColorPickerButton]的图标和文本之间的水平间è·ã€‚"
+msgstr "[ColorPickerButton] 的图标和文本之间的水平间è·ã€‚"
#: doc/classes/ColorPickerButton.xml
msgid "[Font] of the [ColorPickerButton]'s text."
-msgstr "[ColorPickerButton]文本的[Font]。"
+msgstr "[ColorPickerButton] 文本的 [Font]。"
#: doc/classes/ColorPickerButton.xml
msgid "The background of the color preview rect on the button."
@@ -17925,7 +18123,7 @@ msgstr "颜色预览的背景将在按钮上显示。"
#: doc/classes/ColorPickerButton.xml
msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
-msgstr "当[ColorPickerButton]被ç¦ç”¨æ—¶ä½¿ç”¨çš„[StyleBox]。"
+msgstr "当 [ColorPickerButton] 被ç¦ç”¨æ—¶ä½¿ç”¨çš„ [StyleBox]。"
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -17933,20 +18131,20 @@ msgid ""
"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
"focus visual effect."
msgstr ""
-"当[ColorPickerButton]获得焦点时使用的[StyleBox]。它显示在当å‰çš„[StyleBox]上,"
-"所以使用[StyleBoxEmpty]åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
+"当 [ColorPickerButton] 获得焦点时使用的 [StyleBox]。它显示在当å‰çš„ "
+"[StyleBox] 上,所以使用 [StyleBoxEmpty] åªæ˜¯ç¦ç”¨ç„¦ç‚¹è§†è§‰æ•ˆæžœã€‚"
#: doc/classes/ColorPickerButton.xml
msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
-msgstr "悬åœ[ColorPickerButton]时使用的[StyleBox]。"
+msgstr "æ‚¬åœ [ColorPickerButton] 时使用的 [StyleBox]。"
#: doc/classes/ColorPickerButton.xml
msgid "Default [StyleBox] for the [ColorPickerButton]."
-msgstr "[ColorPickerButton]的默认[StyleBox]。"
+msgstr "[ColorPickerButton] 的默认 [StyleBox]。"
#: doc/classes/ColorPickerButton.xml
msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
-msgstr "按下[ColorPickerButton]时使用的[StyleBox]。"
+msgstr "按下 [ColorPickerButton] 时使用的 [StyleBox]。"
#: doc/classes/ColorRect.xml
msgid "Colored rectangle."
@@ -18491,14 +18689,11 @@ msgstr ""
#: doc/classes/Control.xml
msgid "$DOCS_URL/tutorials/ui/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/ui/index.html"
#: doc/classes/Control.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/ui/control_node_gallery."
-"html"
+msgstr "$DOCS_URL/tutorials/ui/control_node_gallery.html"
#: doc/classes/Control.xml
msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
@@ -18518,7 +18713,6 @@ msgstr ""
"如果未覆盖,则默认为 [code]false[/code]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Virtual method to be implemented by the user. Returns the minimum size for "
"this control. Alternative to [member rect_min_size] for controlling minimum "
@@ -18530,10 +18724,13 @@ msgid ""
"[Button], [PanelContainer] etc.). It can only be used with most basic GUI "
"nodes, like [Control], [Container], [Panel] etc."
msgstr ""
-"用户è¦å®žçŽ°çš„è™šæ–¹æ³•ã€‚è¿”å›žæ­¤æŽ§ä»¶çš„æœ€å°å¤§å°ã€‚ [member rect_min_size] 的替代方"
-"æ³•ï¼Œç”¨äºŽé€šè¿‡ä»£ç æŽ§åˆ¶æœ€å°å¤§å°ã€‚实际的最å°å°ºå¯¸å°†æ˜¯è¿™ä¸¤ä¸ªçš„æœ€å¤§å€¼ï¼ˆåˆ†åˆ«åœ¨æ¯ä¸ªè½´"
-"上)。\n"
-"如果未覆盖,则默认为 [constant Vector2.ZERO]。"
+"用户è¦å®žçŽ°çš„è™šæ–¹æ³•ã€‚è¿”å›žæ­¤æŽ§ä»¶çš„æœ€å°å°ºå¯¸ã€‚这是 [member rect_min_size] 的替代"
+"æ–¹æ³•ï¼Œç”¨äºŽé€šè¿‡ä»£ç æŽ§åˆ¶æœ€å°å°ºå¯¸ã€‚实际的最å°å°ºå¯¸å°†æ˜¯ä¸¤è€…中的最大值(在å„个轴上"
+"分别å–)。\n"
+"如果未覆盖,则默认为 [constant Vector2.ZERO]。\n"
+"[b]注æ„:[/b]如果脚本附加的是已ç»è¦†ç›–过最å°å°ºå¯¸çš„ [Control] 节点(例如 "
+"[Label]ã€[Button]ã€[PanelContainer] 等),本方法ä¸ä¼šè¢«è°ƒç”¨ã€‚åªèƒ½åœ¨ "
+"[Control]ã€[Container]ã€[Panel] 等最基本的 GUI 节点上使用。"
#: doc/classes/Control.xml
msgid ""
@@ -18557,7 +18754,7 @@ msgid ""
"[member rect_clip_content] or [method _clips_input] enabled.\n"
"[b]Note:[/b] Event position is relative to the control origin."
msgstr ""
-"由用户实现的虚方法。使用此方法处ç†å’ŒæŽ¥å— UI 元素上的输入。å‚阅[method "
+"由用户实现的虚方法。使用此方法处ç†å’ŒæŽ¥å— UI 元素上的输入。请å‚阅 [method "
"accept_event]。\n"
"例:å•击控件。\n"
"[codeblock]\n"
@@ -18575,7 +18772,7 @@ msgstr ""
"已接å—该事件;\n"
"* 它å‘生在父级的矩形之外,并且父级已å¯ç”¨ [member rect_clip_content] 或 "
"[method _clips_input]。\n"
-"[b]注:[/b] äº‹ä»¶åæž—标相对于控件原点。"
+"[b]注æ„:[/b]äº‹ä»¶åæ ‡ç›¸å¯¹äºŽæŽ§ä»¶åŽŸç‚¹ã€‚"
#: doc/classes/Control.xml
msgid ""
@@ -18839,9 +19036,9 @@ msgid ""
"Margin] enum. A getter method for [member anchor_bottom], [member "
"anchor_left], [member anchor_right] and [member anchor_top]."
msgstr ""
-"从[enum Margin]枚举返回由[code]margin[/code]叏釿 ‡è¯†çš„锚。 [member "
-"anchor_bottom],[member anchor_left],[member anchor_right]和[member "
-"anchor_top]çš„èŽ·å–æ–¹æ³•。"
+"从 [enum Margin] 枚举返回由 [code]margin[/code] 叏釿 ‡è¯†çš„锚点。是 [member "
+"anchor_bottom]ã€[member anchor_left]ã€[member anchor_right]ã€[member "
+"anchor_top] çš„èŽ·å–æ–¹æ³•。"
#: doc/classes/Control.xml
msgid ""
@@ -18999,9 +19196,9 @@ msgid ""
"Margin] enum. A getter method for [member margin_bottom], [member "
"margin_left], [member margin_right] and [member margin_top]."
msgstr ""
-"从[enum Margin]枚举返回由[code]margin[/code]叏釿 ‡è¯†çš„锚。 [member "
-"margin_bottom],[member margin_left],[member margin_right]和[member "
-"margin_top]çš„èŽ·å–æ–¹æ³•。"
+"从 [enum Margin] 枚举返回由 [code]margin[/code] 叏釿 ‡è¯†çš„锚点。是 [member "
+"margin_bottom]ã€[member margin_left]ã€[member margin_right]ã€[member "
+"margin_top] çš„èŽ·å–æ–¹æ³•。"
#: doc/classes/Control.xml
msgid "Returns the minimum size for this control. See [member rect_min_size]."
@@ -19263,15 +19460,16 @@ msgid ""
"code] argument and automatic update of margin, it allows to set the margin "
"offset yourself (see [method set_margin])."
msgstr ""
-"与[method set_anchor]的工作原ç†ç›¸åŒï¼Œä½†æ˜¯å®ƒä»£æ›¿[code]keep_margin[/code]傿•°å’Œ"
-"è¾¹è·çš„自动更新,它å…许您自己设置边è·åç§»é‡ï¼ˆè¯·å‚阅[method set_margin])。"
+"与 [method set_anchor] 的工作原ç†ç›¸åŒï¼Œä½†æ˜¯å®ƒä»£æ›¿ [code]keep_margin[/code] å‚"
+"数和边è·çš„自动更新,它å…许您自己设置边è·åç§»é‡ï¼ˆè¯·å‚阅 [method "
+"set_margin])。"
#: doc/classes/Control.xml
msgid ""
"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
"and [method set_margins_preset]."
msgstr ""
-"设置锚定预设和边è·é¢„设。请å‚阅[method set_anchors_preset]å’Œ[method "
+"设置锚点预设和边è·é¢„设。请å‚阅 [method set_anchors_preset] å’Œ [method "
"set_margins_preset]。"
#: doc/classes/Control.xml
@@ -19392,10 +19590,10 @@ msgid ""
"method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
"[member focus_neighbour_right] and [member focus_neighbour_top]."
msgstr ""
-"设置由[code]margin[/code]叏釿 ‡è¯†çš„锚,从[enum Margin]枚举到[code]neighbor[/"
-"code]节点路径处的[Control]。用于[member focus_neighbour_bottom],[member "
-"focus_neighbour_left],[member focus_neighbour_right]和[member "
-"focus_neighbour_top]的设置方法。"
+"设置由 [code]margin[/code] 叏釿 ‡è¯†çš„锚点,从 [enum Margin] 枚举到 "
+"[code]neighbor[/code] 节点路径处的 [Control]。是 [member "
+"focus_neighbour_bottom]ã€[member focus_neighbour_left]ã€[member "
+"focus_neighbour_right]ã€[member focus_neighbour_top] 的设置方法。"
#: doc/classes/Control.xml
msgid ""
@@ -19493,7 +19691,7 @@ msgid ""
"convenience."
msgstr ""
"å°†èŠ‚ç‚¹çš„åº•éƒ¨è¾¹ç¼˜é”šå®šåˆ°å…¶çˆ¶æŽ§ä»¶çš„åŽŸç‚¹ï¼Œä¸­å¿ƒæˆ–æœ«ç«¯ã€‚å½“èŠ‚ç‚¹ç§»åŠ¨æˆ–æ›´æ”¹å¤§å°æ—¶ï¼Œå®ƒ"
-"会更改底部边è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨[enum Anchor]常é‡ä¹‹ä¸€ã€‚"
+"会更改底部边è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨ [enum Anchor] 常é‡ä¹‹ä¸€ã€‚"
#: doc/classes/Control.xml
msgid ""
@@ -19503,7 +19701,7 @@ msgid ""
"convenience."
msgstr ""
"å°†èŠ‚ç‚¹çš„å·¦è¾¹ç¼˜é”šå®šåˆ°å…¶çˆ¶æŽ§ä»¶çš„åŽŸç‚¹ï¼Œä¸­å¿ƒæˆ–æœ«ç«¯ã€‚å½“èŠ‚ç‚¹ç§»åŠ¨æˆ–æ›´æ”¹å¤§å°æ—¶ï¼Œå®ƒä¼š"
-"更改左侧边è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨[enum Anchor]常é‡ä¹‹ä¸€ã€‚"
+"更改左侧边è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨ [enum Anchor] 常é‡ä¹‹ä¸€ã€‚"
#: doc/classes/Control.xml
msgid ""
@@ -19513,7 +19711,7 @@ msgid ""
"convenience."
msgstr ""
"将节点的å³è¾¹ç¼˜é”šå®šåˆ°å…¶çˆ¶æŽ§ä»¶çš„åŽŸç‚¹ï¼Œä¸­å¿ƒæˆ–æœ«ç«¯ã€‚å½“èŠ‚ç‚¹ç§»åŠ¨æˆ–æ›´æ”¹å¤§å°æ—¶ï¼Œå®ƒä¼š"
-"更改å³è¾¹è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨[enum Anchor]常é‡ä¹‹ä¸€ã€‚"
+"更改å³è¾¹è·çš„æ›´æ–°æ–¹å¼ã€‚为了方便起è§ï¼Œå¯ä»¥ä½¿ç”¨ [enum Anchor] 常é‡ä¹‹ä¸€ã€‚"
#: doc/classes/Control.xml
msgid ""
@@ -19522,7 +19720,7 @@ msgid ""
"changes size. You can use one of the [enum Anchor] constants for convenience."
msgstr ""
"锚定节点的顶部边缘到原点ã€ä¸­å¿ƒæˆ–其父控件的末端。当节点移动或改å˜å¤§å°æ—¶ï¼Œå®ƒå¯"
-"以改å˜é¡¶è¾¹çš„æ›´æ–°æ–¹å¼ã€‚为了便æ·ï¼Œä½ å¯ä»¥ä½¿ç”¨[enum Anchor]常数之一。"
+"以改å˜é¡¶è¾¹çš„æ›´æ–°æ–¹å¼ã€‚为了便æ·ï¼Œä½ å¯ä»¥ä½¿ç”¨ [enum Anchor] 常é‡ä¹‹ä¸€ã€‚"
#: doc/classes/Control.xml
msgid ""
@@ -19684,9 +19882,10 @@ msgid ""
"you should not modify them manually if your node is a direct child of a "
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-"节点底边与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ[member anchor_bottom]。\n"
-"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父[Container]节点控制,因此,如果您的节点是[Container]çš„"
-"直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼šè‡ªåŠ¨æ›´æ–°ã€‚"
+"节点底边与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ [member anchor_bottom]。\n"
+"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父 [Container] 节点控制,因此,如果您的节点是 "
+"[Container] 的直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼š"
+"自动更新。"
#: doc/classes/Control.xml
msgid ""
@@ -19696,9 +19895,10 @@ msgid ""
"you should not modify them manually if your node is a direct child of a "
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-"节点的左边缘与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ[member anchor_left]。\n"
-"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父[Container]节点控制,因此,如果您的节点是[Container]çš„"
-"直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼šè‡ªåŠ¨æ›´æ–°ã€‚"
+"节点的左边缘与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ [member anchor_left]。\n"
+"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父 [Container] 节点控制,因此,如果您的节点是 "
+"[Container] 的直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼š"
+"自动更新。"
#: doc/classes/Control.xml
msgid ""
@@ -19708,9 +19908,10 @@ msgid ""
"you should not modify them manually if your node is a direct child of a "
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-"节点的å³è¾¹ç¼˜ä¸Žå…¶çˆ¶æŽ§ä»¶ä¹‹é—´çš„è·ç¦»ï¼ŒåŸºäºŽ[member anchor_right]。\n"
-"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父[Container]节点控制,因此,如果您的节点是[Container]çš„"
-"直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼šè‡ªåŠ¨æ›´æ–°ã€‚"
+"节点的å³è¾¹ç¼˜ä¸Žå…¶çˆ¶æŽ§ä»¶ä¹‹é—´çš„è·ç¦»ï¼ŒåŸºäºŽ [member anchor_right]。\n"
+"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父 [Container] 节点控制,因此,如果您的节点是 "
+"[Container] 的直接å­çº§ï¼Œåˆ™ä¸åº”æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼š"
+"自动更新。"
#: doc/classes/Control.xml
msgid ""
@@ -19720,7 +19921,7 @@ msgid ""
"you should not modify them manually if your node is a direct child of a "
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-"节点的顶边与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ[member anchor_top]。\n"
+"节点的顶边与其父控件之间的è·ç¦»ï¼ŒåŸºäºŽ [member anchor_top]。\n"
"è¾¹è·é€šå¸¸ç”±ä¸€ä¸ªæˆ–多个父 [Container] 节点控制,所以如果您的节点是 [Container] "
"的直接å­èŠ‚ç‚¹ï¼Œæ‚¨ä¸åº”è¯¥æ‰‹åŠ¨ä¿®æ”¹å®ƒä»¬ã€‚å½“æ‚¨ç§»åŠ¨æˆ–è°ƒæ•´èŠ‚ç‚¹å¤§å°æ—¶ï¼Œè¾¹è·ä¼šè‡ªåŠ¨æ›´"
"新。"
@@ -19801,7 +20002,6 @@ msgstr ""
"çš„ä½ç½®ã€‚"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"The node's scale, relative to its [member rect_size]. Change this property "
"to scale the node around its [member rect_pivot_offset]. The Control's "
@@ -19822,9 +20022,9 @@ msgstr ""
"[member rect_pivot_offset] 缩放。该 Control çš„ [member hint_tooltip] 也将根æ®"
"这个值进行缩放。\n"
"[b]注æ„:[/b]这个属性主è¦ç”¨äºŽåŠ¨ç”»ç”¨é€”ã€‚å½“æŽ§ä»¶è¢«ç¼©æ”¾æ—¶ï¼ŒæŽ§ä»¶å†…çš„æ–‡æœ¬å°†çœ‹èµ·æ¥æ˜¯"
-"åƒç´ åŒ–或模糊的。è¦åœ¨ä½ çš„项目支æŒå¤šç§åˆ†è¾¨çŽ‡ï¼Œè¯·ä½¿ç”¨[url=https://docs."
-"godotengine.org/zh_CN/stable/tutorials/rendering/multiple_resolutions.html]æ–‡"
-"æ¡£[/url]中æè¿°çš„åˆé€‚的视窗拉伸模å¼ï¼Œè€Œä¸æ˜¯å•独缩放控件。\n"
+"åƒç´ åŒ–或模糊的。è¦åœ¨ä½ çš„项目支æŒå¤šç§åˆ†è¾¨çŽ‡ï¼Œè¯·ä½¿ç”¨[url=$DOCS_URL/tutorials/"
+"rendering/multiple_resolutions.html]文档[/url]中æè¿°çš„åˆé€‚的视窗拉伸模å¼ï¼Œè€Œ"
+"䏿˜¯å•独缩放控件。\n"
"[b]注æ„:[/b]如果控件节点是 [Container] 节点的å­èŠ‚ç‚¹ï¼Œå½“åœºæ™¯å®žä¾‹åŒ–æ—¶ï¼Œç¼©æ”¾å°†"
"被é‡ç½®ä¸º [code]Vector2(1, 1)[/code]。è¦åœ¨å®žä¾‹åŒ–时设置控件的缩放,使用 "
"[code]yield(get_tree(), \"idle_frame\")[/code] 等待一帧,然åŽè®¾ç½®å…¶ [member "
@@ -19882,7 +20082,7 @@ msgstr "当节点失去键盘焦点时å‘出。"
#: doc/classes/Control.xml
msgid "Emitted when the node receives an [InputEvent]."
-msgstr "在节点收到[InputEvent]æ—¶å‘出。"
+msgstr "当节点收到 [InputEvent] æ—¶å‘出。"
#: doc/classes/Control.xml
msgid "Emitted when the node's minimum size changes."
@@ -20132,23 +20332,23 @@ msgid ""
"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„左上角。与[method set_anchors_preset]一起使"
-"用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„左上角。与 [method set_anchors_preset] 一起"
+"使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„å³ä¸Šè§’。与[method set_anchors_preset]一起使"
-"用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„å³ä¸Šè§’。与 [method set_anchors_preset] 一起"
+"使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„边界的左下角。与[method set_anchors_preset]一起"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„左下角。与 [method set_anchors_preset] 一起"
"使用。"
#: doc/classes/Control.xml
@@ -20156,7 +20356,7 @@ msgid ""
"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„边界的å³ä¸‹è§’。与[method set_anchors_preset]一起"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„å³ä¸‹è§’。与 [method set_anchors_preset] 一起"
"使用。"
#: doc/classes/Control.xml
@@ -20164,39 +20364,39 @@ msgid ""
"Snap all 4 anchors to the center of the left edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„左边缘的中心。与[method set_anchors_preset]"
-"一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„左边缘的中心。与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the center of the top edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„上边缘的中心。与[method set_anchors_preset]"
-"一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„顶边缘的中心。与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the center of the right edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œå³è¾¹ç¼˜çš„中心。与[method set_anchors_preset]一起"
-"使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„å³è¾¹ç¼˜çš„中心。与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the center of the bottom edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-"将所有 4 ä¸ªé”šæ•æ‰åˆ°çˆ¶æŽ§åˆ¶è¾¹ç•Œåº•部边缘的中心。使用[method "
-"set_anchors_preset]。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„底边缘的中心。与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to the center of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„中心。与[method set_anchors_preset]一起使"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶è¾¹ç•Œçš„中心。与 [method set_anchors_preset] 一起使"
"用。"
#: doc/classes/Control.xml
@@ -20205,8 +20405,8 @@ msgid ""
"becomes relative to the left edge and the top margin relative to the top "
"left corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„左边缘。左边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦è¾¹ç¼˜ï¼Œè€Œä¸Šè¾¹è·"
-"相对于节点父节点的左上角。与[method set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶çš„左边缘。左边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦è¾¹ç¼˜ï¼Œè€Œä¸Šè¾¹è·"
+"相对于节点父节点的左上角。与 [method set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
@@ -20215,9 +20415,9 @@ msgid ""
"edge, and the right margin relative to the top right corner of the node's "
"parent. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„顶部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸Šè§’ï¼Œé¡¶éƒ¨"
-"è¾¹è·ç›¸å¯¹äºŽé¡¶éƒ¨çš„边缘,å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ã€‚ä¸Ž[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶çš„顶部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸Šè§’ï¼Œé¡¶éƒ¨"
+"è¾¹è·ç›¸å¯¹äºŽé¡¶éƒ¨çš„边缘,å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ã€‚ä¸Ž [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
@@ -20225,9 +20425,9 @@ msgid ""
"becomes relative to the right edge and the top margin relative to the top "
"right corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„顶部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸Šè§’ï¼Œé¡¶éƒ¨"
-"è¾¹è·ç›¸å¯¹äºŽé¡¶éƒ¨çš„边缘,å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ã€‚ä¸Ž[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶çš„顶部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸Šè§’ï¼Œé¡¶éƒ¨"
+"è¾¹è·ç›¸å¯¹äºŽé¡¶éƒ¨çš„边缘,å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ã€‚ä¸Ž [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
@@ -20236,25 +20436,25 @@ msgid ""
"the bottom edge, and the right margin relative to the bottom right corner of "
"the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„底部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸‹è§’ï¼Œåº•éƒ¨"
-"è¾¹è·ç›¸å¯¹äºŽåº•部的边缘,而å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„å³ä¸‹è§’。与[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶çš„底部边缘。左侧边è·ç›¸å¯¹äºŽèŠ‚ç‚¹çˆ¶èŠ‚ç‚¹çš„å·¦ä¸‹è§’ï¼Œåº•éƒ¨"
+"è¾¹è·ç›¸å¯¹äºŽåº•部的边缘,而å³ä¾§è¾¹è·ç›¸å¯¹äºŽèŠ‚ç‚¹çš„å³ä¸‹è§’。与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
"Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个锚点对é½åˆ°ä¸€æ¡åž‚直线,该垂直线将父控件切æˆä¸¤åŠã€‚与[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°ä¸€æ¡åž‚直线,该垂直线将父控件切æˆä¸¤åŠã€‚与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
"Snap all 4 anchors to a horizontal line that cuts the parent control in "
"half. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个锚点对é½åˆ°ä¸€æ¡æ°´å¹³çº¿ï¼Œè¯¥æ°´å¹³çº¿å°†çˆ¶æŽ§ä»¶åˆ‡æˆä¸¤åŠã€‚与[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°ä¸€æ¡æ°´å¹³çº¿ï¼Œè¯¥æ°´å¹³çº¿å°†çˆ¶æŽ§ä»¶åˆ‡æˆä¸¤åŠã€‚与 [method "
+"set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid ""
@@ -20263,9 +20463,9 @@ msgid ""
"parent control. This is equivalent to the \"Full Rect\" layout option in the "
"editor. Use with [method set_anchors_preset]."
msgstr ""
-"将所有4个定ä½ç‚¹å¯¹é½åˆ°çˆ¶æŽ§ä»¶çš„å„个角。应用此预设åŽï¼Œå°†æ‰€æœ‰4个页边è·è®¾ç½®ä¸º0,"
-"[Control]将适åˆå…¶ä¸Šçº§æŽ§ä»¶ã€‚这等效于编辑器中的“全角â€å¸ƒå±€é€‰é¡¹ã€‚与[method "
-"set_anchors_preset]一起使用。"
+"将所有 4 个锚点对é½åˆ°çˆ¶æŽ§ä»¶çš„å„个角。应用此预设åŽï¼Œå°†æ‰€æœ‰ 4 个页边è·è®¾ç½®ä¸º "
+"0,[Control] 将适åˆå…¶ä¸Šçº§æŽ§ä»¶ã€‚这等效于编辑器中的“整个矩形â€å¸ƒå±€é€‰é¡¹ã€‚与 "
+"[method set_anchors_preset] 一起使用。"
#: doc/classes/Control.xml
msgid "The control will be resized to its minimum size."
@@ -20468,8 +20668,10 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
-msgstr "多边形的顶点列表。å¯ä»¥æŒ‰é¡ºæ—¶é’ˆæˆ–逆时针顺åºã€‚"
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
+msgstr ""
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
@@ -20616,11 +20818,10 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
-#, fuzzy
msgid ""
"Each particle's initial color will vary along this [GradientTexture] "
"(multiplied with [member color])."
-msgstr "æ¯ä¸ªç²’å­çš„颜色将éšç€è¿™ä¸ª[Gradient]å˜åŒ–,å³ä¸Ž[member color]相乘。"
+msgstr "æ¯ä¸ªç²’å­çš„颜色将沿ç€è¿™ä¸ª [Gradient] å˜åŒ–(与 [member color] 相乘)。"
#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
msgid ""
@@ -21142,11 +21343,8 @@ msgstr ""
"[b]注æ„:[/b] 其与[Particles2D]ä¸åŒï¼Œå¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…置。"
#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/2d/particle_systems_2d."
-"html"
+msgstr "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -21499,19 +21697,19 @@ msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
msgid "A CSG Box shape."
-msgstr "CSG框形状。"
+msgstr "CSG ç›’å­å½¢çŠ¶ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
msgid "This node allows you to create a box for use with the CSG system."
-msgstr "该节点å…许您创建一个与 CSG 系统一起使用的盒å­ã€‚"
+msgstr "该节点å…许您使用 CSG 系统创建一个盒å­ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
msgid "Depth of the box measured from the center of the box."
-msgstr "框的深度从框的中心开始测é‡ã€‚"
+msgstr "ç›’å­çš„æ·±åº¦ï¼Œä»Žç›’å­çš„中心开始测é‡ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
msgid "Height of the box measured from the center of the box."
-msgstr "ç›’å­çš„高度从盒å­çš„中心开始测é‡ã€‚"
+msgstr "ç›’å­çš„高度,从盒å­çš„中心开始测é‡ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
msgid "The material used to render the box."
@@ -21519,11 +21717,11 @@ msgstr "用于渲染盒å­çš„æè´¨ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
msgid "Width of the box measured from the center of the box."
-msgstr "ç›’å­çš„宽度从盒å­çš„中心开始测é‡ã€‚"
+msgstr "ç›’å­çš„宽度,从盒å­çš„中心开始测é‡ã€‚"
#: modules/csg/doc_classes/CSGCombiner.xml
msgid "A CSG node that allows you to combine other CSG modifiers."
-msgstr "一个CSG节点,å…许您组åˆå…¶ä»–CSG修改器。"
+msgstr "å…许您组åˆå…¶ä»– CSG 修改器的 CSG 节点。"
#: modules/csg/doc_classes/CSGCombiner.xml
msgid ""
@@ -21544,7 +21742,7 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid "A CSG Cylinder shape."
-msgstr "CSG圆柱形状。"
+msgstr "CSG 圆柱形状。"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
@@ -21600,7 +21798,7 @@ msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
msgid "The [Material] used in drawing the CSG shape."
-msgstr "用于绘制CSG形状的[Material]。"
+msgstr "用于绘制 CSG 形状的 [Material]。"
#: modules/csg/doc_classes/CSGMesh.xml
msgid ""
@@ -21869,7 +22067,6 @@ msgstr ""
"å‡è¢«å¿½ç•¥ã€‚"
#: modules/csg/doc_classes/CSGShape.xml
-#, fuzzy
msgid ""
"The physics layers this area is in.\n"
"Collidable objects can exist in any of 32 different layers. These layers "
@@ -21883,25 +22080,23 @@ msgid ""
"information."
msgstr ""
"这个区域所处的物ç†å±‚。\n"
-"å¯ç¢°æ’žçš„物体å¯ä»¥å­˜åœ¨äºŽ32个ä¸åŒå±‚中的任何一个。这些层的工作就åƒä¸€ä¸ªæ ‡ç­¾ç³»ç»Ÿï¼Œ"
-"è€Œä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žç‰©ä½“å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ä¸Žå“ªäº›ç‰©ä½“碰撞,使用 "
-"collision_mask 属性。\n"
-"如果对象A在对象B所扫æçš„任何层中,或者对象B在对象A所扫æçš„任何层中,就会检测"
-"åˆ°æŽ¥è§¦ã€‚è¯¦è§æ–‡æ¡£ä¸­çš„[url=https://docs.godotengine.org/zh_CN/stable/tutorials/"
-"physics/physics_introduction.html#collision-layers-and-masks]碰撞层和掩ç [/"
-"url]。"
+"å¯ç¢°æ’žçš„物体å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的任何一个。这些层的工作就åƒä¸€ä¸ªæ ‡ç­¾ç³»"
+"ç»Ÿï¼Œè€Œä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žç‰©ä½“å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ä¸Žå“ªäº›ç‰©ä½“碰撞,"
+"使用 collision_mask 属性。\n"
+"如果对象 A 在对象 B 所扫æçš„任何层中,或者对象 B 在对象 A 所扫æçš„任何层中,"
+"就会检测到接触。详情请å‚阅文档中的[url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: modules/csg/doc_classes/CSGShape.xml
-#, fuzzy
msgid ""
"The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/"
"tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"æ­¤ CSG å½¢çŠ¶å°†è¦æ‰«æç¢°æ’žçš„物ç†å±‚。有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=https://"
-"docs.godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
-"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
+"æ­¤ CSG å½¢çŠ¶å°†è¦æ‰«æç¢°æ’žçš„物ç†å±‚。详情请å‚阅文档中的[url=$DOCS_URL/tutorials/"
+"physics/physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹"
+"[/url]。"
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
@@ -22032,10 +22227,8 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/getting_started/scripting/c_sharp/"
-"index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
@@ -22189,7 +22382,7 @@ msgstr "沿 X è½´æ’入的é¢å¤–边缘环的数é‡ã€‚"
#: doc/classes/CullInstance.xml
msgid "Parent of all nodes that can be culled by the Portal system."
-msgstr "所有å¯ä»¥è¢«Portalå…¥å£ç³»ç»Ÿå‰”除的节点的父节点。"
+msgstr "所有å¯ä»¥è¢« Portal å…¥å£ç³»ç»Ÿå‰”除的节点的父节点。"
#: doc/classes/CullInstance.xml
msgid ""
@@ -22212,18 +22405,18 @@ msgid ""
"Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
"freely created and deleted during the lifetime of the game level."
msgstr ""
-"为å¯ä»¥è¢«[Portal]系统剔除的节点æä¾›é€šç”¨åŠŸèƒ½ã€‚\n"
-"[code]Static[/code]å’Œ[code]Dynamic[/code]对象是系统中最有效的管ç†å¯¹è±¡ï¼Œä½†æœ‰ä¸€"
-"些注æ„事项。当使用[RoomManager] [code]rooms_convert[/code]函数转æ¢[Room]时,"
-"它们最åˆåº”该存在,并且其寿命应该与游æˆçº§åˆ«ç›¸åŒï¼Œä¹Ÿå°±æ˜¯è¯´ï¼Œåœ¨ä½ è°ƒç”¨"
-"[RoomManager]çš„[code]rooms_clear[/code]之å‰ä¸€ç›´å­˜åœ¨ã€‚虽然你ä¸åº”该在游æˆè¿‡ç¨‹ä¸­"
-"创建或删除这些对象,但å¯ä»¥ç”¨æ ‡å‡†çš„[code]hide[/code]å’Œ[code]show[/code]命令管"
-"ç†å®ƒä»¬çš„å¯è§æ€§ã€‚\n"
-"å¦ä¸€æ–¹é¢ï¼Œ[code]Roaming[/code]对象需è¦é¢å¤–çš„å¤„ç†æ¥è·Ÿè¸ªå®ƒä»¬åœ¨å“ªä¸ª[Room]中。这"
-"使它们能够有效地被剔除,无论其ä½ç½®ã€‚\n"
-"[code]Global[/code]对象ä¸è¢«å…¥å£ç³»ç»Ÿå‰”除,åªä½¿ç”¨è§†å›¾è§†é”¥å‰”除。\n"
-"䏿˜¯[code]Static[/code]或[code]Dynamic[/code]的对象å¯ä»¥åœ¨æ¸¸æˆå…³å¡çš„生命周期内"
-"自由创建和删除。"
+"为å¯ä»¥è¢« [Portal] 系统剔除的节点æä¾›é€šç”¨åŠŸèƒ½ã€‚\n"
+"[code]Static[/code] å’Œ [code]Dynamic[/code] 对象是系统中最有效的管ç†å¯¹è±¡ï¼Œä½†"
+"有一些注æ„事项。当使用 [RoomManager] çš„ [code]rooms_convert[/code] å‡½æ•°è½¬æ¢ "
+"[Room] 时,它们最åˆåº”该存在,并且其寿命应该与游æˆçº§åˆ«ç›¸åŒï¼Œä¹Ÿå°±æ˜¯è¯´ï¼Œåœ¨ä½ è°ƒ"
+"用 [RoomManager] çš„ [code]rooms_clear[/code] 之å‰ä¸€ç›´å­˜åœ¨ã€‚虽然你ä¸åº”该在游æˆ"
+"过程中创建或删除这些对象,但å¯ä»¥ç”¨æ ‡å‡†çš„ [code]hide[/code] å’Œ [code]show[/"
+"code] 命令管ç†å®ƒä»¬çš„å¯è§æ€§ã€‚\n"
+"å¦ä¸€æ–¹é¢ï¼Œ[code]Roaming[/code] 对象需è¦é¢å¤–çš„å¤„ç†æ¥è·Ÿè¸ªå®ƒä»¬åœ¨å“ªä¸ª [Room] 中。"
+"这使它们能够有效地被剔除,无论其ä½ç½®ã€‚\n"
+"[code]Global[/code] 对象ä¸è¢«å…¥å£ç³»ç»Ÿå‰”除,åªä½¿ç”¨è§†å›¾è§†é”¥å‰”除。\n"
+"䏿˜¯ [code]Static[/code] 或 [code]Dynamic[/code] 的对象å¯ä»¥åœ¨æ¸¸æˆå…³å¡çš„生命周"
+"期内自由创建和删除。"
#: doc/classes/CullInstance.xml
msgid ""
@@ -22253,14 +22446,15 @@ msgid ""
msgstr ""
"当没有为 [Room] æ˜Žç¡®æŒ‡å®šæ‰‹åŠ¨è¾¹ç•Œæ—¶ï¼Œå‡¸å½¢è¾¹ç•Œå°†æ ¹æ®æˆ¿é—´å†…对象的几何形状进行估"
"算。此设置确定对象的几何形状是å¦åŒ…å«åœ¨æ­¤æˆ¿é—´è¾¹ç•Œä¼°ç®—之中。\n"
-"[b]注æ„:[/b]此设置仅在对象设置为[code]PORTAL_MODE_STATIC[/code]或"
-"[code]PORTAL_MODE_DYNAMIC[/code]时有相,并且适用于[Portal]。"
+"[b]注æ„:[/b]此设置仅在对象设置为 [code]PORTAL_MODE_STATIC[/code] 或 "
+"[code]PORTAL_MODE_DYNAMIC[/code] 时有相,并且适用于 [Portal]。"
#: doc/classes/CullInstance.xml
msgid ""
"When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
"processed in the system."
-msgstr "当使用[Room]å’Œ[Portal]时,这规定了[CullInstance]åœ¨ç³»ç»Ÿä¸­çš„å¤„ç†æ–¹å¼ã€‚"
+msgstr ""
+"当使用 [Room] å’Œ [Portal] 时,这规定了 [CullInstance] åœ¨ç³»ç»Ÿä¸­çš„å¤„ç†æ–¹å¼ã€‚"
#: doc/classes/CullInstance.xml
msgid ""
@@ -22272,10 +22466,10 @@ msgid ""
"data has been invalidated. You will need to reconvert the rooms using the "
"[RoomManager] to activate the system again."
msgstr ""
-"用于[b]ä¸ä¼šç§»åЍ[/b]çš„[Room]内的实例--例如,墙å£ã€åœ°æ¿ã€‚\n"
-"[b]注æ„:[/b] 如果你在房间图形加载å³è½¬æ¢çš„æ—¶å€™ï¼Œè¯•图删除一个"
-"[code]PORTAL_MODE_STATIC[/code]实例,它将å¸è½½æˆ¿é—´å›¾å½¢å¹¶åœç”¨å…¥å£å‰”除。这是因为"
-"[b]房间图形[/b]的数æ®å·²ç»å¤±æ•ˆã€‚你将需è¦ä½¿ç”¨[RoomManager]釿–°è½¬æ¢æˆ¿é—´ä»¥å†æ¬¡æ¿€"
+"用于[b]ä¸ä¼šç§»åЍ[/b]çš„ [Room] 内的实例——如墙å£ã€åœ°æ¿ã€‚\n"
+"[b]注æ„:[/b]如果你在房间图加载(转æ¢ï¼‰çš„æ—¶å€™ï¼Œè¯•图删除一个 "
+"[code]PORTAL_MODE_STATIC[/code] 实例,它将å¸è½½æˆ¿é—´å›¾å¹¶åœç”¨å…¥å£å‰”除。这是因为"
+"[b]房间图[/b]的数æ®å·²ç»å¤±æ•ˆã€‚你将需è¦ä½¿ç”¨ [RoomManager] 釿–°è½¬æ¢æˆ¿é—´ä»¥å†æ¬¡æ¿€"
"活系统。"
#: doc/classes/CullInstance.xml
@@ -22288,10 +22482,10 @@ msgid ""
"data has been invalidated. You will need to reconvert the rooms using the "
"[RoomManager] to activate the system again."
msgstr ""
-"用于房间内会移动但 [b]ä¸ä¼šæ”¹å˜æˆ¿é—´[/b] 的实例 - 例如移动平å°ã€‚\n"
-"[b]注æ„:[/b] 如果在加载å³è½¬æ¢æˆ¿é—´å›¾å½¢æ—¶å°è¯•删除 [code]PORTAL_MODE_DYNAMIC[/"
-"code] 实例,它将å¸è½½æˆ¿é—´å›¾å½¢å¹¶åœç”¨å…¥å£å‰”除。这是因为[b]房间图形[/b]æ•°æ®å·²ç»å¤±"
-"效。将需è¦ä½¿ç”¨ [RoomManager] 釿–°è½¬æ¢æˆ¿é—´ä»¥å†æ¬¡æ¿€æ´»ç³»ç»Ÿã€‚"
+"用于房间内会移动但[b]ä¸ä¼šæ”¹å˜æˆ¿é—´[/b]的实例——例如移动平å°ã€‚\n"
+"[b]注æ„:[/b]如果在加载å³è½¬æ¢æˆ¿é—´å›¾æ—¶å°è¯•删除 [code]PORTAL_MODE_DYNAMIC[/"
+"code] 实例,它将å¸è½½æˆ¿é—´å›¾å¹¶åœç”¨å…¥å£å‰”除。这是因为[b]房间图[/b]æ•°æ®å·²ç»å¤±æ•ˆã€‚"
+"将需è¦ä½¿ç”¨ [RoomManager] 釿–°è½¬æ¢æˆ¿é—´ä»¥å†æ¬¡æ¿€æ´»ç³»ç»Ÿã€‚"
#: doc/classes/CullInstance.xml
msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
@@ -23181,11 +23375,8 @@ msgstr ""
"一个数值。"
#: doc/classes/Dictionary.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
+msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -23211,9 +23402,9 @@ msgid ""
"[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
"can iterate over the [method keys] array instead."
msgstr ""
-"便®key擦除字典的键值对。如果指定的 key 存在于字典中,返回 [code]true[/"
-"code] ,å¦åˆ™è¿”回 [code]false[/code] 。\n"
-"[b]注æ„:[/b] 在迭代字典时ä¸è¦æ“¦é™¤å…ƒç´ ã€‚å¯ä»¥è¿­ä»£ [method keys] 数组。"
+"便®é”®æ“¦é™¤å­—典的键值对。如果指定的键存在于字典中,返回 [code]true[/code] ,å¦"
+"则返回 [code]false[/code] 。\n"
+"[b]注æ„:[/b]在迭代字典时ä¸è¦æ“¦é™¤å…ƒç´ ã€‚å¯ä»¥è¿­ä»£ [method keys] 数组。"
#: doc/classes/Dictionary.xml
msgid ""
@@ -23238,15 +23429,15 @@ msgid ""
"code] as long as the key exists, even if the associated value is [code]null[/"
"code]."
msgstr ""
-"如果字典有一个给定的键,返回[code]true[/code]。\n"
-"[b]注:[/b] 这相当于使用[code]in[/code]è¿ç®—符,如下所示。\n"
+"如果字典有一个给定的键,返回 [code]true[/code]。\n"
+"[b]注æ„:[/b]这相当于使用 [code]in[/code] è¿ç®—符,如下所示:\n"
"[codeblock]\n"
-"# Will evaluate to `true`.\n"
+"# 估值为 `true`。\n"
"if \"godot\" in {\"godot\": \"engine\"}:\n"
" pass\n"
"[/codeblock]\n"
-"åªè¦é”®å­˜åœ¨ï¼Œå³ä½¿ç›¸å…³çš„值是[code]null[/code],这个方法(就åƒ[code]in[/code]è¿"
-"算符一样)也会评估为[code]true[/code]。"
+"åªè¦é”®å­˜åœ¨ï¼Œå³ä½¿ç›¸å…³çš„值是 [code]null[/code]ï¼Œè¿™ä¸ªæ–¹æ³•ï¼ˆå°±åƒ [code]in[/code] "
+"è¿ç®—符一样)也会评估为 [code]true[/code]。"
#: doc/classes/Dictionary.xml
msgid ""
@@ -23304,15 +23495,12 @@ msgid ""
msgstr ""
"å¹³è¡Œå…‰æ˜¯ä¸€ç§ [Light] 类型的节点,它å¯ä»¥æ¨¡æ‹Ÿå‡ºè¦†ç›–整个场景的无é™å¤šçš„平行光线。"
"å¯ä»¥ç”¨ä½œç¦»åœºæ™¯å¾ˆè¿œã€å…·æœ‰å¼ºçƒˆå¼ºåº¦çš„ç¯å…‰ï¼Œæ¨¡æ‹Ÿå¤ªé˜³å…‰æˆ–月光。DirectionalLight å˜"
-"æ¢çš„ä¸–ç•Œç©ºé—´åæ ‡ï¼ˆåŽŸç‚¹ï¼‰ä¼šè¢«å¿½ç•¥ã€‚åªæœ‰åŸºç‚¹ä¼šè¢«ç”¨æ¥ç¡®å®šå…‰çº¿æ–¹å‘。"
+"æ¢çš„ä¸–ç•Œç©ºé—´åæ ‡ï¼ˆåŽŸç‚¹ï¼‰ä¼šè¢«å¿½ç•¥ã€‚åªä¼šç”¨åŸºæ¥ç¡®å®šå…‰çº¿çš„æ–¹å‘。"
#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/lights_and_shadows."
-"html"
+msgstr "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
#: doc/classes/DirectionalLight.xml
msgid ""
@@ -23480,10 +23668,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/filesystem.html"
+msgstr "$DOCS_URL/tutorials/scripting/filesystem.html"
#: doc/classes/Directory.xml
msgid ""
@@ -23550,7 +23736,6 @@ msgstr ""
"动器的å称。"
#: doc/classes/Directory.xml
-#, fuzzy
msgid ""
"On Windows, returns the name of the drive (partition) passed as an argument "
"(e.g. [code]C:[/code]).\n"
@@ -23560,11 +23745,13 @@ msgid ""
"On other platforms, or if the requested drive does not exist, the method "
"returns an empty String."
msgstr ""
-"在Windowsä¸Šï¼Œè¿”å›žä½œä¸ºå‚æ•°ä¼ é€’的驱动器å³åˆ†åŒºçš„å称,例如,[code]C:[/code]。在"
-"å…¶ä»–å¹³å°ä¸Šï¼Œå¦‚果请求的驱动器ä¸å­˜åœ¨ï¼Œè¯¥æ–¹æ³•返回一个空的字符串。"
+"在 Windows ä¸Šï¼Œè¿”å›žä½œä¸ºå‚æ•°ä¼ é€’的驱动器(分区)的å称(例如 [code]C:[/"
+"code])。\n"
+"在 macOS ä¸Šï¼Œè¿”å›žä½œä¸ºå‚æ•°ä¼ é€’的挂载å·çš„路径。\n"
+"在 Linux ä¸Šï¼Œè¿”å›žä½œä¸ºå‚æ•°ä¼ é€’çš„æŒ‚è½½å·æˆ– GTK 3 书签的路径。\n"
+"在其他平å°ä¸Šï¼Œæˆ–者当请求的驱动器ä¸å­˜åœ¨æ—¶ï¼Œè¯¥æ–¹æ³•会返回空的 String。"
#: doc/classes/Directory.xml
-#, fuzzy
msgid ""
"On Windows, returns the number of drives (partitions) mounted on the current "
"filesystem.\n"
@@ -23572,8 +23759,10 @@ msgid ""
"On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n"
"On other platforms, the method returns 0."
msgstr ""
-"在Windowsä¸Šï¼Œè¿”å›žæŒ‚è½½åœ¨å½“å‰æ–‡ä»¶ç³»ç»Ÿä¸Šçš„驱动器(分区)数é‡ã€‚在其他平å°ä¸Šï¼Œè¯¥æ–¹"
-"法返回0。"
+"在 Windows ä¸Šï¼Œè¿”å›žæŒ‚è½½åœ¨å½“å‰æ–‡ä»¶ç³»ç»Ÿä¸Šçš„驱动器(分区)数é‡ã€‚\n"
+"在 macOS 上,返回挂载å·çš„æ•°é‡ã€‚\n"
+"在 Linux 上,返回挂载å·ä¸Ž GTK 3 书签的数é‡ã€‚\n"
+"在其他平å°ä¸Šï¼Œè¯¥æ–¹æ³•返回 0。"
#: doc/classes/Directory.xml
msgid ""
@@ -23836,10 +24025,11 @@ msgid ""
"[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
"the new connections will be invalid due to cookie exchange."
msgstr ""
-"å°è¯•与给定的[code]udp_peer[/code]å¯åЍDTLSæ¡æ‰‹ï¼Œè¯¥peer必须已ç»è¿žæŽ¥ï¼Œå‚阅"
-"[method PacketPeerUDP.connect_to_host]。\n"
-"[b]注æ„:[/b] 你必须检查返回PacketPeerUDPçš„çŠ¶æ€æ˜¯å¦ä¸º[constant PacketPeerDTLS."
-"STATUS_HANDSHAKING],因为正常情况下,50%的新连接会因为cookie交æ¢è€Œæ— æ•ˆã€‚"
+"å°è¯•与给定的 [code]udp_peer[/code] å¯åЍ DTLS æ¡æ‰‹ï¼Œè¯¥ peer 必须已ç»è¿žæŽ¥ï¼Œè¯·å‚"
+"阅 [method PacketPeerUDP.connect_to_host]。\n"
+"[b]注æ„:[/b]你必须检查返回 PacketPeerUDP çš„çŠ¶æ€æ˜¯å¦ä¸º [constant "
+"PacketPeerDTLS.STATUS_HANDSHAKING],因为正常情况下,50% 的新连接会因为 "
+"cookie 交æ¢è€Œæ— æ•ˆã€‚"
#: doc/classes/DynamicFont.xml
msgid "DynamicFont renders vector font files at runtime."
@@ -24050,6 +24240,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr "FreeType 使用的字体æç¤ºæ¨¡å¼ã€‚å‚阅 [enum Hinting] 选项。"
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr "ç¦ç”¨å­—体æç¤ºï¼ˆæ›´å¹³æ»‘但ä¸é‚£ä¹ˆæ¸…晰)。"
@@ -24066,12 +24263,15 @@ msgid "A script that is executed when exporting the project."
msgstr "在导出项目时执行的脚本。"
#: doc/classes/EditorExportPlugin.xml
+#, fuzzy
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
"æ¯å½“用户导出项目时,会自动激活编辑器的导出æ’件。其最常用在确定哪些文件被包å«"
"到导出的项目中。对于æ¯ä¸ªæ’件,在导出过程开始时调用[method _export_begin],然"
@@ -24173,9 +24373,20 @@ msgstr "从给定的[code]path[/code]æ·»åŠ é™æ€åº“到iOS项目。"
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
-msgstr "添加指定 [code]tags[/code] 和目标 [code]path[/code] 的共享对象。"
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
+msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -24359,7 +24570,7 @@ msgstr "表示[enum Feature]枚举的大å°ã€‚"
#: doc/classes/EditorFileDialog.xml
msgid "A modified version of [FileDialog] used by the editor."
-msgstr "编辑器使用的[FileDialog]的修改版。"
+msgstr "编辑器使用的 [FileDialog] 的修改版。"
#: doc/classes/EditorFileDialog.xml
msgid ""
@@ -24517,9 +24728,9 @@ msgid ""
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_resource_filesystem]."
msgstr ""
-"这个对象(objectï¼‰å‚¨å­˜ç€æ–‡ä»¶ç³»ç»Ÿé‡Œæ‰€æœ‰çš„资æºçš„ä¿¡æ¯ï¼Œç±»åž‹å’Œå…¶ä»–。\n"
-"[b]Note:[/b] 这个类(class)ä¸åº”该被直接实例化。应该使用下列方法(method)"
-"[method EditorInterface.get_resource_filesystem]æ¥è¯»å–å•例(singleton)。"
+"è¿™ä¸ªå¯¹è±¡å‚¨å­˜ç€æ–‡ä»¶ç³»ç»Ÿé‡Œæ‰€æœ‰çš„资æºçš„ä¿¡æ¯ï¼Œç±»åž‹å’Œå…¶ä»–。\n"
+"[b]注æ„:[/b]这个类ä¸åº”该被直接实例化。应该使用下列方法 [method "
+"EditorInterface.get_resource_filesystem] æ¥è¯»å–å•例。"
#: doc/classes/EditorFileSystem.xml
msgid ""
@@ -24686,11 +24897,11 @@ msgstr ""
"æºç±»åž‹å¯¼å…¥ã€‚"
#: doc/classes/EditorImportPlugin.xml
+#, fuzzy
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -24739,7 +24950,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
"EditorImportPluginsæä¾›äº†ä¸€ç§æ‰©å±•编辑器资æºå¯¼å…¥åŠŸèƒ½çš„æ–¹æ³•ã€‚ä½¿ç”¨å®ƒä»¬æ¥å¯¼å…¥è‡ªå®š"
"义文件中的资æºï¼Œæˆ–æˆä¸ºç¼–辑器现有导入器的替代å“。用[method EditorPlugin."
@@ -24793,11 +25006,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/editor/"
-"import_plugins.html"
+msgstr "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
#: doc/classes/EditorImportPlugin.xml
msgid ""
@@ -24910,8 +25120,8 @@ msgid ""
"Gets the name to display in the import window. You should choose this name "
"as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
msgstr ""
-"获å–在导入窗å£ä¸­æ˜¾ç¤ºçš„å称。你应该选择这个å字作为 \"Import as\" 的延续,例"
-"如 \"Import as Special Mesh\"。"
+"获å–在导入窗å£ä¸­æ˜¾ç¤ºçš„å称。你应该选择这个å字作为“导入为â€çš„延续,例如“导入"
+"为 Special Meshâ€ã€‚"
#: doc/classes/EditorImportPlugin.xml
msgid ""
@@ -24941,11 +25151,11 @@ msgid ""
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_inspector]."
msgstr ""
-"编辑器检查器默认ä½äºŽç¼–辑器的å³ä¾§ã€‚用æ¥ç¼–辑所选节点的属性。例如,你å¯ä»¥é€‰æ‹©ä¸€"
-"个节点,如[Sprite],然åŽé€šè¿‡æ£€æŸ¥å™¨å·¥å…·ç¼–辑其transformå˜æ¢ã€‚编辑器检查器是游æˆ"
-"å¼€å‘工作æµç¨‹ä¸­çš„一个é‡è¦å·¥å…·ã€‚\n"
-"[b]注æ„:[/b] 这个类ä¸åº”该被直接实例化。而是,使用[method EditorInterface."
-"get_inspector]访问å•例。"
+"编辑器检查器默认ä½äºŽç¼–辑器的å³ä¾§ï¼Œç”¨æ¥ç¼–辑所选节点的属性。例如,你å¯ä»¥é€‰æ‹©ä¸€"
+"个节点,如 [Sprite],然åŽé€šè¿‡æ£€æŸ¥å™¨å·¥å…·ç¼–è¾‘å…¶å˜æ¢ã€‚编辑器检查器是游æˆå¼€å‘工作"
+"æµç¨‹ä¸­çš„一个é‡è¦å·¥å…·ã€‚\n"
+"[b]注æ„:[/b]这个类ä¸åº”该被直接实例化。请使用 [method EditorInterface."
+"get_inspector] 访问å•例代替。"
#: doc/classes/EditorInspector.xml
msgid ""
@@ -24956,9 +25166,10 @@ msgid ""
"(By default, this interval is set to 0.3 seconds.)"
msgstr ""
"釿–°åˆ·æ–°æ£€æŸ¥å™¨ã€‚\n"
-"[b]注æ„:[/b]为了节çœCPU资æºï¼Œå¦‚æžœ[code]docks/property_editor/"
-"auto_refresh_interval[/code]编辑器设置中指定的时间在上一次调用本方法åŽè¿˜æ²¡æœ‰"
-"过去,那么调用本方法将ä¸åšä»»ä½•æ“作。(默认情况下,这个时间间隔被设置为0.3ç§’)"
+"[b]注æ„:[/b]ä¸ºäº†èŠ‚çœ CPU 资æºï¼Œå¦‚æžœ [code]docks/property_editor/"
+"auto_refresh_interval[/code] 编辑器设置中指定的时间在上一次调用本方法åŽè¿˜æ²¡æœ‰"
+"过去,那么调用本方法将ä¸åšä»»ä½•æ“作。(默认情况下,这个时间间隔被设置为 0.3 "
+"秒。)"
#: doc/classes/EditorInspector.xml
msgid ""
@@ -25010,9 +25221,10 @@ msgid "Plugin for adding custom property editors on inspector."
msgstr "用于在检查器上添加自定义属性编辑器的æ’件。"
#: doc/classes/EditorInspectorPlugin.xml
+#, fuzzy
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -25021,7 +25233,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
"该æ’ä»¶å…许å‘[EditorInspector]添加自定义属性编辑器。\n"
"æ’件通过[method EditorPlugin.add_inspector_plugin]注册。\n"
@@ -25034,11 +25248,8 @@ msgstr ""
"在这些调用中,æ¯ä¸€ä¸ªéƒ½å¯ä»¥è°ƒç”¨ \"add\"函数。"
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/editor/"
-"inspector_plugins.html"
+msgstr "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -25160,10 +25371,10 @@ msgid ""
"code] and [code]interface/editor/custom_display_scale[/code] editor "
"settings. Editor must be restarted for changes to be properly applied."
msgstr ""
-"返回编辑器用户UI的实际比例,[code]1.0[/code]比例为100%。这å¯ä»¥ç”¨æ¥è°ƒæ•´ç”±æ’ä»¶"
-"添加的用户UIçš„ä½ç½®å’Œå°ºå¯¸ã€‚\n"
-"[b]注æ„:[/b]这个值是通过[code]interface/editor/display_scale[/code]å’Œ"
-"[code]interface/editor/custom_display_scale[/code]编辑器设置项æ¥è®¾ç½®ã€‚编辑器"
+"返回编辑器用户 UI 的实际比例,[code]1.0[/code] 比例为 100%。这å¯ä»¥ç”¨æ¥è°ƒæ•´ç”±"
+"æ’件添加的用户 UI çš„ä½ç½®å’Œå°ºå¯¸ã€‚\n"
+"[b]注æ„:[/b]这个值是通过 [code]interface/editor/display_scale[/code] å’Œ "
+"[code]interface/editor/custom_display_scale[/code] 编辑器设置项æ¥è®¾ç½®ã€‚编辑器"
"å¿…é¡»é‡æ–°å¯åЍæ‰èƒ½æ­£ç¡®åº”用这些å˜åŒ–。"
#: doc/classes/EditorInterface.xml
@@ -25179,9 +25390,9 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
"返回主编辑器控件。将其作为主å±å¹•的父控件。\n"
-"[b]注æ„:[/b] è¿™å°†è¿”å›žåŒ…å«æ•´ä¸ªç¼–è¾‘å™¨çš„ä¸»ç¼–è¾‘å™¨æŽ§ä»¶ï¼Œè€Œä¸æ˜¯å…·ä½“çš„ 2D或 3D视"
+"[b]注æ„:[/b]è¿™å°†è¿”å›žåŒ…å«æ•´ä¸ªç¼–è¾‘å™¨çš„ä¸»ç¼–è¾‘å™¨æŽ§ä»¶ï¼Œè€Œä¸æ˜¯å…·ä½“çš„ 2D或 3D 视"
"窗。\n"
-"[b]警告:[/b] 删除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
+"[b]警告:[/b]删除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
#: doc/classes/EditorInterface.xml
msgid ""
@@ -25337,8 +25548,8 @@ msgid ""
"If [code]true[/code], enables distraction-free mode which hides side docks "
"to increase the space available for the main view."
msgstr ""
-"如果[code]true[/code],å¯ç”¨æ— åˆ†å¿ƒæ¨¡å¼ï¼Œè¯¥æ¨¡å¼éšè—了侧边底座,以增加主视图的å¯"
-"用空间。"
+"为 [code]true[/code] æ—¶å°†å¯ç”¨ä¸“注模å¼ï¼Œè¯¥æ¨¡å¼ä¼šéšè—ä¾§è¾¹é¢æ¿ï¼Œå¢žåŠ ä¸»è§†å›¾çš„å¯ç”¨"
+"空间。"
#: doc/classes/EditorPlugin.xml
msgid "Used by the editor to extend its functionality."
@@ -25355,10 +25566,8 @@ msgstr ""
"件和导出æ’件。å¦è¯·å‚阅[EditorScript]å‘编辑器添加函数。"
#: doc/classes/EditorPlugin.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/editor/index.html"
+msgstr "$DOCS_URL/tutorials/plugins/editor/index.html"
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -25834,8 +26043,8 @@ msgid ""
"editor useless and may cause a crash."
msgstr ""
"获å–ç”¨äºŽåˆ›å»ºè„šæœ¬çš„ç¼–è¾‘å™¨å¯¹è¯æ¡†ã€‚\n"
-"[b]注æ„:[/b] 用户å¯ä»¥åœ¨ä½¿ç”¨å‰å¯¹å…¶è¿›è¡Œé…置。\n"
-"[b]警告:[/b] 移除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
+"[b]注æ„:[/b]用户å¯ä»¥åœ¨ä½¿ç”¨å‰å¯¹å…¶è¿›è¡Œé…置。\n"
+"[b]警告:[/b]移除和释放这个节点将使编辑器的一部分失去作用,并å¯èƒ½å¯¼è‡´å´©æºƒã€‚"
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -26173,6 +26382,10 @@ msgid ""
"instantiated and can come from an ancestor scene in the inheritance/"
"instancing chain, a script or a builtin class."
msgstr ""
+"如果想è¦å¯¹æŸä¸ªå±žæ€§è¿›è¡Œæ ‡è®°ï¼ˆæˆ–è€…å–æ¶ˆæ ‡è®°ï¼‰ï¼Œè®©å®ƒæ— è®ºæ˜¯å¦ä¸Žé»˜è®¤å€¼ç›¸ç­‰éƒ½è¿›è¡Œä¿"
+"å­˜ï¼Œè¯·è§¦å‘æ­¤ä¿¡å·ã€‚\n"
+"默认值指节点刚刚实例化åŽå±žæ€§çš„å–值,å¯èƒ½æ¥è‡ªç»§æ‰¿/实例化链上的祖先场景,也å¯èƒ½"
+"æ¥è‡ªè„šæœ¬æˆ–å†…ç½®ç±»ã€‚"
#: doc/classes/EditorProperty.xml
msgid ""
@@ -26424,6 +26637,14 @@ msgstr "如果你的生æˆå™¨æ”¯æŒç±»åž‹[code]type[/code]的资æºï¼Œè¿”回[cod
msgid "Imports scenes from third-parties' 3D files."
msgstr "从第三方的3D文件中导入场景。"
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr "FBX 3D资产导入器。"
@@ -26534,11 +26755,9 @@ msgstr ""
"[/codeblock]"
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/assets_pipeline/"
-"importing_scenes.html#custom-script"
+"$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
#: doc/classes/EditorScenePostImport.xml
msgid ""
@@ -26721,25 +26940,24 @@ msgid ""
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_editor_settings]."
msgstr ""
-"ä¿å­˜ä¸Žé¡¹ç›®æ— å…³çš„编辑器设置的对象。这些设置通常在 [b]编辑器 > 编辑器设置[/b] "
-"èœå•中å¯è§ã€‚\n"
-"属性å使用斜线分隔符æ¥åŒºåˆ†éƒ¨åˆ†ã€‚设置值å¯ä»¥æ˜¯ä»»ä½• [Variant] 类型。建议使用"
-"[code]snake_case[/code]进行编辑器设置,以便与Godotç¼–è¾‘å™¨æœ¬èº«ä¿æŒä¸€è‡´ã€‚\n"
+"ä¿å­˜ä¸Žé¡¹ç›®æ— å…³çš„编辑器设置的对象。这些设置通常在[b]编辑器 > 编辑器设置[/b]èœ"
+"å•中å¯è§ã€‚\n"
+"属性å使用斜线分隔符æ¥åŒºåˆ†éƒ¨åˆ†ã€‚设置值å¯ä»¥æ˜¯ä»»ä½• [Variant] 类型。建议使用 "
+"[code]snake_case[/code] 进行编辑器设置,以便与 Godot ç¼–è¾‘å™¨æœ¬èº«ä¿æŒä¸€è‡´ã€‚\n"
"访问设置å¯ä»¥ä½¿ç”¨ä»¥ä¸‹æ–¹æ³•,例如。\n"
"[codeblock]\n"
-"# `settings.set(\"some/property\", value)` also works as this class "
-"overrides `_set()` internally.\n"
+"# `settings.set(\"some/property\", value)` 也行,因为这个类在内部覆盖了 "
+"`_set()`。\n"
"settings.set_setting(\"some/property\",value)\n"
"\n"
-"# `settings.get(\"some/property\", value)` also works as this class "
-"overrides `_get()` internally.\n"
+"# `settings.get(\"some/property\", value)` 也行,因为这个类在内部覆盖了 "
+"`_get()`。\n"
"settings.get_setting(\"some/property\")\n"
"\n"
"var list_of_settings = settings.get_property_list()\n"
"[/codeblock]\n"
-"[b]注æ„:[/b]这个类ä¸åº”该直接实例化,而是使用[method EditorInterface."
-"get_editor_settings]访问å•å­ã€‚相å,使用[method EditorInterface."
-"get_editor_settings]访问å•例。"
+"[b]注æ„:[/b]这个类ä¸åº”该直接实例化。请æ¢ç”¨ [method EditorInterface."
+"get_editor_settings] 访问å•例。"
#: doc/classes/EditorSettings.xml
msgid ""
@@ -27073,22 +27291,22 @@ msgid "Used by the editor to define Spatial gizmo types."
msgstr "由编辑部用于定义空间å°å·¥å…·çš„类型。"
#: doc/classes/EditorSpatialGizmoPlugin.xml
+#, fuzzy
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
"EditorSpatialGizmoPlugin å…è®¸æ‚¨å®šä¹‰ä¸€ç§æ–°çš„辅助工具类型。这样åšçš„ä¸»è¦æ–¹æ³•有两"
"ç§ï¼šæ‰©å±• [EditorSpatialGizmoPlugin] 以获得更简å•çš„Gizmos,或创建新的 "
"[EditorSpatialGizmoPlugin] 类型。有关更多信æ¯ï¼Œè¯·å‚阅文档中的教程。"
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/editor/"
-"spatial_gizmos.html"
+msgstr "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
@@ -27634,7 +27852,6 @@ msgid ""
msgstr "如果游æˆåœ¨æ¸¸æˆå¾ªçŽ¯çš„å›ºå®šè¿‡ç¨‹å’Œç‰©ç†é˜¶æ®µå†…,返回 [code]true[/code]。"
#: doc/classes/Engine.xml
-#, fuzzy
msgid ""
"If [code]true[/code], the script is currently running inside the editor. "
"This is useful for [code]tool[/code] scripts to conditionally draw editor "
@@ -27655,25 +27872,24 @@ msgid ""
"the editor and when running the project from the editor, but it will "
"evaluate to [code]false[/code] when the code is run from an exported project."
msgstr ""
-"如果[code]true[/code]ï¼Œåˆ™è¡¨ç¤ºè¯¥è„šæœ¬ç›®å‰æ­£åœ¨ç¼–辑器内è¿è¡Œã€‚这对[code]tool[/"
-"code]脚本很有用,å¯ä»¥æœ‰æ¡ä»¶ç»˜åˆ¶ç¼–辑器助手,或者防止在编辑器中æ„外地è¿è¡Œä¼šå½±å“"
-"场景状æ€çš„ \"游æˆ\" 代ç ã€‚\n"
+"为 [code]true[/code] æ—¶è¡¨ç¤ºè¯¥è„šæœ¬ç›®å‰æ­£åœ¨ç¼–辑器内è¿è¡Œã€‚这对 [code]tool[/"
+"code] 脚本很有用,å¯ä»¥åœ¨ç‰¹å®šæ¡ä»¶ä¸‹ç»˜åˆ¶ç¼–辑器辅助内容,或者防止在编辑器中æ„外"
+"地è¿è¡Œä¼šå½±å“场景状æ€çš„“游æˆâ€ä»£ç ã€‚\n"
"[codeblock]\n"
"if Engine.editor_hint:\n"
" draw_gizmos()\n"
"else:\n"
" simulate_physics()\n"
"[/codeblock]\n"
-"更多信æ¯è¯·å‚阅文档中[url=https://docs.godotengine.org/zh_CN/stable/tutorials/"
-"misc/running_code_in_the_editor.html]在编辑器中è¿è¡Œä»£ç [/url]。\n"
-"[b]注æ„:[/b]è¦æ£€æµ‹è„šæœ¬æ˜¯å¦ä»Žç¼–辑器[i]构建[/i]中è¿è¡Œï¼ˆä¾‹å¦‚按[code]F5[/code]"
-"时),请使用带有[code]\"editor\"[/code]傿•°çš„[method OS.has_feature]代替。"
-"[code]OS.has_feature(\"editor\")[/code]当代ç åœ¨ç¼–辑器中è¿è¡Œå’Œä»Žç¼–辑器中è¿è¡Œé¡¹"
-"目时都会评估为[code]true[/code],但当代ç ä»Žå¯¼å‡ºçš„项目中è¿è¡Œæ—¶å®ƒä¼šè¯„估为"
-"[code]false[/code]。"
+"更多信æ¯è¯·å‚阅文档[url=$DOCS_URL/tutorials/misc/running_code_in_the_editor."
+"html]《在编辑器中è¿è¡Œä»£ç ã€‹[/url]。\n"
+"[b]注æ„:[/b]è¦æ£€æµ‹è„šæœ¬æ˜¯å¦ä»Žç¼–辑器[i]构建[/i]中è¿è¡Œï¼ˆä¾‹å¦‚按 [code]F5[/code] "
+"时),请使用带有 [code]\"editor\"[/code] 傿•°çš„ [method OS.has_feature] 代"
+"替。[code]OS.has_feature(\"editor\")[/code] 当代ç åœ¨ç¼–辑器中è¿è¡Œå’Œä»Žç¼–辑器中"
+"è¿è¡Œé¡¹ç›®æ—¶éƒ½ä¼šè¯„估为 [code]true[/code],但当代ç ä»Žå¯¼å‡ºçš„项目中è¿è¡Œæ—¶å®ƒä¼šè¯„ä¼°"
+"为 [code]false[/code]。"
#: doc/classes/Engine.xml
-#, fuzzy
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run. This value "
@@ -27691,10 +27907,17 @@ msgid ""
"above 240. Otherwise, the game will slow down when the rendering framerate "
"goes below 30 FPS."
msgstr ""
-"æ¯ç§’é’Ÿå›ºå®šçš„è¿­ä»£æ¬¡æ•°ã€‚è¿™æŽ§åˆ¶äº†ç‰©ç†æ¨¡æ‹Ÿå’Œ[method Node._physics_process]方法的"
-"è¿è¡Œé¢‘率。这个值一般应始终设置为[code]60[/code]或以上,因为Godotä¸ä¼šå¯¹ç‰©ç†æ­¥"
-"骤进行æ’值。因此,低于[code]60[/code]的值会显得很迟é’。这个值å¯ä»¥å¢žåŠ ï¼Œä»¥ä½¿è¾“"
-"å…¥æ›´çµæ•或解决隧é“问题,但请记ä½ï¼Œè¿™æ ·åšä¼šå¢žåŠ CPU的使用。"
+"æ¯ç§’æ‰§è¡Œçš„å›ºå®šè¿­ä»£æ¬¡æ•°ã€‚ç”¨äºŽæŽ§åˆ¶ç‰©ç†æ¨¡æ‹Ÿå’Œ [method Node._physics_process] çš„"
+"执行频率。通常应该总是将其设æˆå¤§äºŽç­‰äºŽ [code]60[/code] 的值,因为 Godot ä¸ä¼š"
+"è¿›è¡Œç‰©ç†æ­¥éª¤çš„æ’å€¼ã€‚å› æ­¤ï¼Œå¦‚æžœå€¼å°äºŽ [code]60[/code] 就会看起æ¥å¡é¡¿ã€‚æé«˜è¯¥å€¼"
+"å¯ä»¥è®©è¾“å…¥å˜å¾—æ›´åŠ çµæ•ã€ä¹Ÿå¯ä»¥ç»•过碰撞隧é“问题,但请记得这么åšä¹Ÿä¼šæå‡ CPU çš„"
+"å ç”¨çŽ‡ã€‚å¦è¯·å‚阅 [member target_fps] å’Œ [member ProjectSettings.physics/"
+"common/physics_fps]。\n"
+"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 次物ç†è¿­ä»£ã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
+"个渲染帧中模拟多于 8 次物ç†è¿­ä»£ï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
+"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member physics/common/"
+"physics_fps] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±ä¼šä½Žé€Ÿè¿"
+"行。"
#: doc/classes/Engine.xml
msgid ""
@@ -27717,6 +27940,7 @@ msgstr ""
"[member physics_jitter_fix]设置为[code]0[/code]æ¥ç¦ç”¨ç‰©ç†æŠ–动修å¤ã€‚"
#: doc/classes/Engine.xml
+#, fuzzy
msgid ""
"If [code]false[/code], stops printing error and warning messages to the "
"console and editor Output log. This can be used to hide error and warning "
@@ -27724,20 +27948,20 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
"running a project from the editor."
msgstr ""
-"如果[code]false[/code]ï¼Œåœæ­¢æ‰“å°é”™è¯¯å’Œè­¦å‘Šä¿¡æ¯åˆ°æŽ§åˆ¶å°å’Œç¼–辑器输出日志。这å¯"
-"以用æ¥åœ¨å•元测试套件è¿è¡ŒæœŸé—´éšè—错误和警告信æ¯ã€‚这个属性等åŒäºŽ[member "
-"ProjectSettings.application/run/disable_stderr]项目设置。\n"
-"[b]警告:[/b] 如果你在项目的任æ„ä½ç½®å°†å…¶è®¾ç½®ä¸º[code]false[/code],é‡è¦çš„错误信"
-"æ¯å¯èƒ½ä¼šè¢«éšè—,å³ä½¿å®ƒä»¬æ˜¯ç”±å…¶ä»–脚本触å‘。如果在[code]@tool[/code]脚本中把这"
-"个设置为[code]false[/code],这也会影å“到编辑器本身。在确ä¿é”™è¯¯ä¿¡æ¯è¢«å¯ç”¨ä¹‹"
-"å‰ï¼Œ[i]ä¸[/i]报告错误(默认情况下)。\n"
-"[b]注æ„:[/b]当从编辑器è¿è¡Œä¸€ä¸ªé¡¹ç›®æ—¶ï¼Œè¿™ä¸ªå±žæ€§ä¸å½±å“编辑器的错误选项å¡ã€‚"
+"如果 [code]false[/code]ï¼Œåœæ­¢æ‰“å°é”™è¯¯å’Œè­¦å‘Šä¿¡æ¯åˆ°æŽ§åˆ¶å°å’Œç¼–辑器输出日志。这å¯"
+"以用æ¥åœ¨å•元测试套件è¿è¡ŒæœŸé—´éšè—错误和警告信æ¯ã€‚这个属性等åŒäºŽ [member "
+"ProjectSettings.application/run/disable_stderr] 项目设置。\n"
+"[b]警告:[/b]如果你在项目的任æ„ä½ç½®å°†å…¶è®¾ç½®ä¸º [code]false[/code],é‡è¦çš„错误"
+"ä¿¡æ¯å¯èƒ½ä¼šè¢«éšè—,å³ä½¿å®ƒä»¬æ˜¯ç”±å…¶ä»–脚本触å‘。如果在 [code]@tool[/code] 脚本中"
+"把这个设置为 [code]false[/code],这也会影å“到编辑器本身。在确ä¿é”™è¯¯ä¿¡æ¯è¢«å¯ç”¨"
+"之å‰ï¼Œ[i]ä¸[/i]报告错误(默认情况下)。\n"
+"[b]注æ„:[/b]当从编辑器è¿è¡Œä¸€ä¸ªé¡¹ç›®æ—¶ï¼Œè¿™ä¸ªå±žæ€§ä¸å½±å“编辑器的错误选项å¡ã€‚"
#: doc/classes/Engine.xml
msgid ""
@@ -27791,18 +28015,12 @@ msgstr ""
"usage] 调整。"
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/"
-"environment_and_post_processing.html"
+msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/high_dynamic_range."
-"html"
+msgstr "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
@@ -27959,7 +28177,7 @@ msgstr "[Sky] 天空资æºçš„自定义视野。"
#: doc/classes/Environment.xml
msgid "The [Sky] resource's rotation expressed as a [Basis]."
-msgstr "以[Basis]表示的[Sky]天空资æºçš„æ—‹è½¬ã€‚"
+msgstr "以 [Basis] 表示的 [Sky] 天空资æºçš„æ—‹è½¬ã€‚"
#: doc/classes/Environment.xml
msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
@@ -28134,7 +28352,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid "The glow blending mode."
-msgstr "æ··åˆå‘光模å¼ã€‚"
+msgstr "å‘å…‰æ··åˆæ¨¡å¼ã€‚"
#: doc/classes/Environment.xml
msgid ""
@@ -28432,18 +28650,18 @@ msgstr "表示[enum BGMode]枚举的大å°ã€‚"
msgid ""
"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
"flare, bright sources."
-msgstr "添加glowæ··åˆæ¨¡å¼ã€‚主è¦ç”¨äºŽé¢—ç²’ã€è¾‰å…‰ï¼ˆå…‰æ™•)ã€é•œå¤´çœ©å…‰ã€äº®æºã€‚"
+msgstr "添加å‘å…‰æ··åˆæ¨¡å¼ã€‚主è¦ç”¨äºŽé¢—ç²’ã€è¾‰å…‰ï¼ˆå…‰æ™•)ã€é•œå¤´çœ©å…‰ã€äº®æºã€‚"
#: doc/classes/Environment.xml
msgid ""
"Screen glow blending mode. Increases brightness, used frequently with bloom."
-msgstr "å±å¹•å…‰æ™•æ··åˆæ¨¡å¼ã€‚增加亮度,ç»å¸¸ä¸Žå…‰æ™•一起使用。"
+msgstr "滤色å‘å…‰æ··åˆæ¨¡å¼ã€‚增加亮度,ç»å¸¸ä¸Žå…‰æ™•一起使用。"
#: doc/classes/Environment.xml
msgid ""
"Soft light glow blending mode. Modifies contrast, exposes shadows and "
"highlights (vivid bloom)."
-msgstr "æŸ”å’Œçš„å…‰æ™•æ··åˆæ¨¡å¼ã€‚修改对比度,æ›å…‰é˜´å½±å’Œé«˜å…‰ï¼ˆé«˜è´¨é‡å…‰æ™•)。"
+msgstr "柔光å‘å…‰æ··åˆæ¨¡å¼ã€‚修改对比度,æ›å…‰é˜´å½±å’Œé«˜å…‰ï¼ˆé«˜è´¨é‡å…‰æ™•)。"
#: doc/classes/Environment.xml
msgid ""
@@ -28451,7 +28669,7 @@ msgid ""
"This can be used to simulate a full-screen blur effect by tweaking the glow "
"parameters to match the original image's brightness."
msgstr ""
-"替æ¢å…‰æ™•æ··åˆæ¨¡å¼ã€‚用glowå€¼æ›¿æ¢æ‰€æœ‰åƒç´ çš„颜色。这å¯ä»¥é€šè¿‡è°ƒæ•´glow傿•°æ¥æ¨¡æ‹Ÿå…¨"
+"替æ¢å‘å…‰æ··åˆæ¨¡å¼ã€‚用å‘å…‰å€¼æ›¿æ¢æ‰€æœ‰åƒç´ çš„颜色。这å¯ä»¥é€šè¿‡è°ƒæ•´glow傿•°æ¥æ¨¡æ‹Ÿå…¨"
"屿¨¡ç³Šæ•ˆæžœï¼Œä½¿å…¶ä¸ŽåŽŸå§‹å›¾åƒçš„亮度相匹é…。"
#: doc/classes/Environment.xml
@@ -28474,7 +28692,7 @@ msgstr "胶片色调映射器è¿ç®—符。"
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
"Academy Color Encoding System(学院色彩编ç ç³»ç»Ÿï¼‰è‰²è°ƒæ˜ å°„è¿ç®—器。对ACES色调映"
@@ -28645,7 +28863,6 @@ msgid "Type to handle file reading and writing operations."
msgstr "ç”¨äºŽå¤„ç†æ–‡ä»¶è¯»å†™æ“作的类型。"
#: doc/classes/File.xml
-#, fuzzy
msgid ""
"File type. This is used to permanently store data into the user device's "
"file system and to read from it. This can be used to store game save data or "
@@ -28696,12 +28913,12 @@ msgstr ""
" file.close()\n"
" return content\n"
"[/codeblock]\n"
-"在上é¢çš„例å­ä¸­ï¼Œæ–‡ä»¶å°†è¢«ä¿å­˜åœ¨[url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/io/data_paths.html]æ•°æ®è·¯å¾„[/url]æ–‡ä»¶ä¸­æŒ‡å®šçš„ç”¨æˆ·æ•°æ®æ–‡ä»¶å¤¹ä¸­ã€‚\n"
-"[b]注æ„:[/b]è¦åœ¨å¯¼å‡ºåŽè®¿é—®é¡¹ç›®èµ„æºï¼Œå»ºè®®ä½¿ç”¨ [ResourceLoader] è€Œä¸æ˜¯ [File] "
+"在上é¢çš„例å­ä¸­ï¼Œæ–‡ä»¶å°†è¢«ä¿å­˜åœ¨[url=$DOCS_URL/tutorials/io/data_paths.html]æ•°"
+"æ®è·¯å¾„[/url]æ–‡ä»¶ä¸­æŒ‡å®šçš„ç”¨æˆ·æ•°æ®æ–‡ä»¶å¤¹ä¸­ã€‚\n"
+"[b]注æ„:[/b]è¦åœ¨å¯¼å‡ºåŽè®¿é—®é¡¹ç›®èµ„æºï¼Œå»ºè®®ä½¿ç”¨ [ResourceLoader] è€Œä¸æ˜¯ [File] "
"API,因为有些文件被转æ¢ä¸ºå¼•擎特定的格å¼ï¼Œå…¶åŽŸå§‹æºæ–‡ä»¶å¯èƒ½ä¸å­˜åœ¨äºŽå¯¼å‡ºçš„ PCK "
"包中。\n"
-"[b]注æ„:[/b]åªæœ‰åœ¨è¿›ç¨‹â€œæ­£å¸¸â€é€€å‡ºæ—¶ï¼Œä¾‹å¦‚通过点击窗å£ç®¡ç†å™¨çš„关闭按钮或按 "
+"[b]注æ„:[/b]åªæœ‰åœ¨è¿›ç¨‹â€œæ­£å¸¸â€é€€å‡ºæ—¶ï¼Œä¾‹å¦‚通过点击窗å£ç®¡ç†å™¨çš„关闭按钮或按 "
"[b]Alt + F4[/b],文件æ‰ä¼šè‡ªåŠ¨å…³é—­ã€‚å¦‚æžœä½ åœ¨é¡¹ç›®è¿è¡Œæ—¶æŒ‰ [b]F8[/b] åœæ­¢é¡¹ç›®æ‰§"
"行,文件将ä¸ä¼šè¢«å…³é—­ï¼Œå› ä¸ºæ¸¸æˆè¿›ç¨‹å°†è¢«æ€æ­»ã€‚ä½ å¯ä»¥é€šè¿‡å®šæœŸè°ƒç”¨ [method "
"flush] æ¥è§£å†³è¿™ä¸ªé—®é¢˜ã€‚"
@@ -29468,11 +29685,15 @@ msgstr ""
#: doc/classes/float.xml
msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
-msgstr "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgstr ""
+"https://zh.wikipedia.org/zh-cn/%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
+"%E6%95%B8"
#: doc/classes/float.xml
msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
-msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgstr ""
+"https://zh.wikipedia.org/zh-cn/%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
+"%E6%95%B8"
#: doc/classes/float.xml
msgid ""
@@ -29686,17 +29907,13 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/gdnative/"
-"gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
+msgstr "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/gdnative/"
-"gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
+msgstr "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
@@ -29790,10 +30007,8 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/getting_started/scripting/gdscript/"
-"index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
@@ -30923,15 +31138,13 @@ msgstr ""
"[b]注æ„:[/b] è¿™ä¸ªå±žæ€§ç›®å‰æ²¡æœ‰ä»»ä½•作用。"
#: doc/classes/GeometryInstance.xml
-#, fuzzy
msgid ""
"The material overlay for the whole geometry.\n"
"If a material is assigned to this property, it will be rendered on top of "
"any other active material for all the surfaces."
msgstr ""
-"整个几何体的æè´¨è¦†ç›–。\n"
-"如果一个æè´¨è¢«åˆ†é…给这个属性,它将会被用æ¥ä»£æ›¿åœ¨ç½‘格的任何æè´¨æ§½ä¸­è®¾ç½®çš„任何"
-"æè´¨ã€‚"
+"整个几何体的æè´¨è¦†ç›–层。\n"
+"如果一个æè´¨è¢«åˆ†é…给这个属性,它将会被渲染在所有表é¢çš„任何其他活动æè´¨ä¹‹ä¸Šã€‚"
#: doc/classes/GeometryInstance.xml
msgid ""
@@ -31066,7 +31279,7 @@ msgstr ""
#: doc/classes/GIProbe.xml
msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/3d/gi_probes.html"
#: doc/classes/GIProbe.xml
msgid ""
@@ -31426,8 +31639,7 @@ msgid ""
"GraphEdit is an area capable of showing various GraphNodes. It manages "
"connection events between them."
msgstr ""
-"图形编辑GraphEdit是一个能够显示å„ç§å›¾å½¢èŠ‚ç‚¹GraphNodes的区域。它管ç†ç€å®ƒä»¬ä¹‹é—´"
-"的连接事件。"
+"GraphEdit 是一个能够显示å„ç§ GraphNode 的区域。它管ç†ç€å®ƒä»¬ä¹‹é—´çš„连接事件。"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -31438,10 +31650,10 @@ msgid ""
"It is greatly advised to enable low-processor usage mode (see [member OS."
"low_processor_usage_mode]) when using GraphEdits."
msgstr ""
-"图形编辑GraphEdit管ç†å®ƒæ‰€åŒ…å«çš„图形节点GraphNodes的显示,以åŠå®ƒä»¬ä¹‹é—´çš„连接和"
-"断开。这两个事件中的æ¯ä¸€ä¸ªéƒ½ä¼šå‘é€ä¿¡å·ã€‚默认情况下,图形节点GraphNodeæ’æ§½ä¹‹é—´"
-"的断开连接是ç¦ç”¨çš„。\n"
-"在使用图形编辑GraphEdits时,我们强烈建议å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼ï¼ˆè§[member OS."
+"图形编辑 GraphEdit 管ç†å®ƒæ‰€åŒ…å«çš„图形节点 GraphNode 的显示,以åŠå®ƒä»¬ä¹‹é—´çš„连"
+"接和断开。这两个事件都会å‘é€ä¿¡å·ã€‚GraphNode æ’æ§½ä¹‹é—´çš„æ–­å¼€è¿žæŽ¥é»˜è®¤æ˜¯ç¦ç”¨"
+"的。\n"
+"在使用 GraphEdit 时,我们强烈建议å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼ï¼ˆè§ [member OS."
"low_processor_usage_mode])。"
#: doc/classes/GraphEdit.xml
@@ -31449,8 +31661,8 @@ msgid ""
"Makes possible the connection between two different slot types. The type is "
"defined with the [method GraphNode.set_slot] method."
msgstr ""
-"使得两个ä¸åŒæ’槽型之间的连接æˆä¸ºå¯èƒ½ã€‚该类型是通过[method GraphNode.set_slot]"
-"方法定义的。"
+"使得两个ä¸åŒæ’槽型之间的连接æˆä¸ºå¯èƒ½ã€‚该类型是通过 [method GraphNode."
+"set_slot] 方法定义的。"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -31475,9 +31687,9 @@ msgid ""
"[code]to[/code] GraphNode. If the connection already exists, no connection "
"is created."
msgstr ""
-"在[code]from[/code]图形节点GraphNode的[code]from_port[/code]槽和[code]to[/"
-"code]图形节点GraphNode的[code]to_port[/code]槽之间创建一个连接。如果该连接已"
-"ç»å­˜åœ¨ï¼Œåˆ™ä¸åˆ›å»ºè¿žæŽ¥ã€‚"
+"在 [code]from[/code] GraphNode 的 [code]from_port[/code] 槽和 [code]to[/"
+"code] GraphNode çš„ [code]to_port[/code] 槽之间创建一个连接。如果该连接已ç»å­˜"
+"在,则ä¸åˆ›å»ºè¿žæŽ¥ã€‚"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -31486,9 +31698,9 @@ msgid ""
"[code]to[/code] GraphNode. If the connection does not exist, no connection "
"is removed."
msgstr ""
-"删除[code]from[/code] 图形节点GraphNode1çš„[code]from_port[/code]æ’æ§½ä¸Ž"
-"[code]to[/code] 图形节点GraphNode2çš„[code]to_port[/code]æ’æ§½ä¹‹é—´çš„连接。如果"
-"连接ä¸å­˜åœ¨ï¼Œåˆ™ä¸ä¼šåˆ é™¤ä»»ä½•连接。"
+"删除 [code]from[/code] GraphNode çš„ [code]from_port[/code] æ’æ§½ä¸Ž [code]to[/"
+"code] GraphNode çš„ [code]to_port[/code] æ’æ§½ä¹‹é—´çš„连接。如果连接ä¸å­˜åœ¨ï¼Œåˆ™ä¸"
+"会删除任何连接。"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -31496,9 +31708,9 @@ msgid ""
"in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
"to_port: 1, to: \"GraphNode name 1\" }[/code]."
msgstr ""
-"返回一个包å«è¿žæŽ¥åˆ—表的数组。一个连接包括一个结构,其形å¼ä¸º[code]"
+"返回一个包å«è¿žæŽ¥åˆ—表的数组。一个连接包括一个结构,其形å¼ä¸º [code]"
"{ from_port:0, from: \"GraphNode name 0\", to_port:1, to:\"GraphNode name "
-"1\" }[/code]."
+"1\" }[/code]。"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -31520,9 +31732,8 @@ msgid ""
"[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
"the [code]to[/code] GraphNode."
msgstr ""
-"如果[code]from[/code] 图形节点GraphNode1的[code]from_port[/code]槽与"
-"[code]to[/code]图形节点GraphNode2的[code]to_port[/code]槽相连,则返回"
-"[code]true[/code]。"
+"如果 [code]from[/code] GraphNode 的 [code]from_port[/code] 槽与 [code]to[/"
+"code] GraphNode 的 [code]to_port[/code] 槽相连,则返回 [code]true[/code]。"
#: doc/classes/GraphEdit.xml
msgid "Returns whether it's possible to connect slots of the specified types."
@@ -32136,7 +32347,7 @@ msgstr "å­èŠ‚ç‚¹çš„åž‚ç›´åˆ†éš”é‡ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Node for 3D tile-based maps."
-msgstr "基于3D贴图格地图(3D tile-based maps)的节点。"
+msgstr "基于 3D 图å—地图的节点。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32155,23 +32366,21 @@ msgid ""
"light not affect the first layer, the whole GridMap won't be lit by the "
"light in question."
msgstr ""
-"GridMapå…许你以交互方å¼å°†meshes网格放置在网格上。它既å¯ä»¥åœ¨ç¼–辑器中进行,也å¯"
-"以从脚本中进行,这å¯ä»¥å¸®åŠ©ä½ åœ¨æ¸¸æˆä¸­åˆ›å»ºå…³å¡ç¼–辑器。\n"
-"GridMaps使用[MeshLibrary],其中包å«äº†ä¸€ä¸ªå›¾å—的列表。æ¯ä¸€ä¸ªå›¾å—都是一个带有æ"
-"质的网格,加上å¯é€‰çš„碰撞和导航形状。\n"
-"GridMap包å«ä¸€ä¸ªå•元格的集åˆã€‚æ¯ä¸ªç½‘æ ¼å•元指的是[MeshLibrary]中的一个图å—。地"
-"图中的所有å•元都有相åŒçš„尺寸。\n"
-"在内部,GridMap被分割æˆä¸€ä¸ªæ¾æ•£çš„八边形集åˆï¼Œä»¥ä¾¿æœ‰æ•ˆåœ°è¿›è¡Œæ¸²æŸ“和物ç†å¤„ç†ã€‚æ¯"
-"个八角形都有相åŒçš„尺寸,å¯ä»¥åŒ…å«å¤šä¸ªå•元。\n"
+"GridMap å…许你以交互方å¼å°†æ¨¡åž‹ç½‘格(Mesh)放置在ä½ç½®ç½‘格(Grid)上。它既å¯ä»¥"
+"在编辑器中进行,也å¯ä»¥ä»Žè„šæœ¬ä¸­è¿›è¡Œï¼Œè¿™å¯ä»¥å¸®åŠ©ä½ åœ¨æ¸¸æˆä¸­åˆ›å»ºå…³å¡ç¼–辑器。\n"
+"GridMaps 使用 [MeshLibrary],其中包å«äº†ä¸€ä¸ªå›¾å—的列表。æ¯ä¸€ä¸ªå›¾å—都是一个带有"
+"æè´¨çš„网格,加上å¯é€‰çš„碰撞和导航形状。\n"
+"GridMap 包å«ä¸€ä¸ªå•元格的集åˆã€‚æ¯ä¸ªç½‘æ ¼å•元指的是 [MeshLibrary] 中的一个图å—。"
+"地图中的所有å•元都有相åŒçš„尺寸。\n"
+"在内部,GridMap 被分割æˆä¸€ä¸ªæ¾æ•£çš„八边形集åˆï¼Œä»¥ä¾¿æœ‰æ•ˆåœ°è¿›è¡Œæ¸²æŸ“和物ç†å¤„ç†ã€‚"
+"æ¯ä¸ªå…«è§’形都有相åŒçš„尺寸,å¯ä»¥åŒ…å«å¤šä¸ªå•元。\n"
"[b]注æ„:[/b]GridMap 没有扩展 [VisualInstance]ï¼Œå› æ­¤æ— æ³•æ ¹æ® [member "
"VisualInstance.layers] 进行éšè—æˆ–å‰”é™¤é®æŒ¡ã€‚如果你让ç¯å…‰ä¸å½±å“第一层,整个 "
"GridMap 就都ä¸ä¼šè¢«ç›¸å…³çš„ç¯å…‰ç…§äº®ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/using_gridmaps.html"
+msgstr "$DOCS_URL/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -32182,7 +32391,8 @@ msgid ""
"Returns an array of [ArrayMesh]es and [Transform] references of all bake "
"meshes that exist within the current GridMap."
msgstr ""
-"返回当å‰GridMap中存在的所有烘焙网格的[ArrayMesh]å’Œ[Transform]引用的数组。"
+"è¿”å›žå½“å‰ GridMap 中存在的所有烘焙网格的 [ArrayMesh] å’Œ [Transform] 引用的数"
+"组。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32201,11 +32411,11 @@ msgstr "å•元格在基于网格的 Xã€Y å’Œ Z åæ ‡å¤„的方å‘。如果å•å…
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Returns an individual bit on the [member collision_layer]."
-msgstr "返回[member collision_layer]上的一个å•独åƒç´ ç‚¹ã€‚"
+msgstr "返回 [member collision_layer] 上的一个å•独比特ä½ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Returns an individual bit on the [member collision_mask]."
-msgstr "返回[member collision_mask]上的一个独立åƒç´ ã€‚"
+msgstr "返回 [member collision_mask] 上的一个å•独比特ä½ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32224,7 +32434,7 @@ msgstr "返回一个包å«ç½‘格中éžç©ºå•å…ƒæ ¼åæ ‡çš„ [Vector3] 数组。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
-msgstr "返回一个网格å•元在GridMapæœ¬åœ°åæ ‡ç©ºé—´ä¸­çš„ä½ç½®ã€‚"
+msgstr "返回一个网格å•元在 GridMap æœ¬åœ°åæ ‡ç©ºé—´ä¸­çš„ä½ç½®ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32242,11 +32452,11 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Sets an individual bit on the [member collision_layer]."
-msgstr "在[member collision_layer]上设置独立åƒç´ ã€‚"
+msgstr "在 [member collision_layer] 上设置å•独的比特ä½ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Sets an individual bit on the [member collision_mask]."
-msgstr "在[member collision_mask]上设置独立åƒç´ ã€‚"
+msgstr "在 [member collision_mask] 上设置å•独的比特ä½ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32254,11 +32464,11 @@ msgid ""
"[code]pos[/code] should be in the GridMap's local coordinate space."
msgstr ""
"返回包å«ç»™å®šç‚¹çš„网格å•å…ƒçš„åæ ‡ã€‚\n"
-"[code]pos[/code]应该在GridMapçš„æœ¬åœ°åæ ‡ç©ºé—´ä¸­ã€‚"
+"[code]pos[/code] 应该使用 GridMap çš„æœ¬åœ°åæ ‡ç©ºé—´ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "If [code]true[/code], grid items are centered on the X axis."
-msgstr "如果[code]true[/code],则网格项以X轴为中心。"
+msgstr "如果为 [code]true[/code],则网格项以 X 轴为中心。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "If [code]true[/code], grid items are centered on the Y axis."
@@ -32272,7 +32482,7 @@ msgstr "如果为 [code]true[/code],则网格项以 Z 轴为中心。"
msgid ""
"The size of each octant measured in number of cells. This applies to all "
"three axis."
-msgstr "æ¯ä¸ªå…«åˆ†åœ†çš„大å°ä»¥å•元格的数é‡è¡¡é‡ã€‚这适用于三个轴(XYZ)。"
+msgstr "æ¯ä¸ªå…«åˆ†åœ†çš„大å°ä»¥å•元格的数é‡è¡¡é‡ã€‚适用于全部三个轴。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32290,7 +32500,7 @@ msgid ""
"This does not affect the size of the meshes. See [member cell_scale]."
msgstr ""
"网格å•元的尺寸。\n"
-"这并ä¸å½±å“网格的尺寸大å°ã€‚å‚阅[member cell_scale]。"
+"这并ä¸å½±å“网格的尺寸大å°ã€‚å‚阅 [member cell_scale]。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32298,25 +32508,30 @@ msgid ""
"GridMaps act as static bodies, meaning they aren't affected by gravity or "
"other forces. They only affect other physics bodies that collide with them."
msgstr ""
-"这个GridMap所处的物ç†å±‚。\n"
-"Gridmapä½œä¸ºé™æ€ä½“,æ„味ç€å®ƒä»¬ä¸ä¼šå—到é‡åŠ›æˆ–æ˜¯å…¶ä»–åŠ›çš„å½±å“。它们åªä¼šå—到其他与"
-"它们碰撞的物ç†ä½“的影å“。"
+"这个 GridMap 所处的物ç†å±‚。\n"
+"GridMap ä½œä¸ºé™æ€ä½“,æ„味ç€å®ƒä»¬ä¸ä¼šå—到é‡åŠ›æˆ–æ˜¯å…¶ä»–åŠ›çš„å½±å“。它们åªä¼šå—到其他"
+"与它们碰撞的物ç†ä½“的影å“。"
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
msgid ""
"The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/"
"tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"æ­¤ GridMap 检测碰撞的物ç†å±‚。å‚阅 [url=https://docs.godotengine.org/zh_CN/"
-"stable/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]碰撞层和掩ç [/url] æ–‡æ¡£ï¼Œä»Žä¸­èŽ·å–æ›´å¤šä¿¡æ¯ã€‚"
+"æ­¤ GridMap 检测碰撞的物ç†å±‚。更多信æ¯è¯·å‚阅文档[url=$DOCS_URL/tutorials/"
+"physics/physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹"
+"[/url]。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "The assigned [MeshLibrary]."
-msgstr "指定的[MeshLibrary]。"
+msgstr "指定的 [MeshLibrary]。"
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -32359,7 +32574,7 @@ msgstr ""
msgid ""
"The groove's length. The groove is from the joint's origin towards [member "
"length] along the joint's local Y axis."
-msgstr "沟槽的长度。沟槽是从关键原点沿ç€å…³èŠ‚å±€éƒ¨Yè½´æœå‘ [member length] 。"
+msgstr "沟槽的长度。沟槽是从关键原点沿ç€å…³èŠ‚å±€éƒ¨ Y è½´æœå‘ [member length] 。"
#: doc/classes/HashingContext.xml
msgid "Context to compute cryptographic hashes over multiple iterations."
@@ -32424,7 +32639,7 @@ msgstr ""
#: doc/classes/HashingContext.xml
msgid "Closes the current context, and return the computed hash."
-msgstr "关闭当å‰context,并返回计算出的哈希值。"
+msgstr "关闭当å‰ä¸Šä¸‹æ–‡ï¼Œå¹¶è¿”回计算出的哈希值。"
#: doc/classes/HashingContext.xml
msgid ""
@@ -32577,6 +32792,7 @@ msgid "Used to create an HMAC for a message using a key."
msgstr "用æ¥ä¸ºä¸€ä¸ªä½¿ç”¨å¯†é’¥çš„ä¿¡æ¯åˆ›å»º HMAC。"
#: doc/classes/HMACContext.xml
+#, fuzzy
msgid ""
"The HMACContext class is useful for advanced HMAC use cases, such as "
"streaming the message as it supports creating the message over time rather "
@@ -32590,7 +32806,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -32613,7 +32829,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -32766,7 +32982,7 @@ msgid ""
"Horizontal separator. See [Separator]. Even though it looks horizontal, it "
"is used to separate objects vertically."
msgstr ""
-"水平分离器。è§[Separator]ã€‚å°½ç®¡å®ƒçœ‹èµ·æ¥æ˜¯æ°´å¹³çš„,但被用于垂直分隔对象。"
+"æ°´å¹³åˆ†ç¦»å™¨ã€‚è§ [Separator]ã€‚å°½ç®¡å®ƒçœ‹èµ·æ¥æ˜¯æ°´å¹³çš„,但被用于垂直分隔对象。"
#: doc/classes/HSeparator.xml
msgid ""
@@ -32776,11 +32992,11 @@ msgstr "åˆ†éš”ç¬¦è¦†ç›–åŒºåŸŸçš„é«˜åº¦ã€‚å¦‚åŒæœ€å°é«˜åº¦ä¸€æ ·æœ‰æ•ˆåœ°å·¥ä½œ
#: doc/classes/HSeparator.xml
msgid "The style for the separator line. Works best with [StyleBoxLine]."
-msgstr "分隔符的样å¼ã€‚与[StyleBoxLine]é…åˆä½¿ç”¨æ•ˆæžœæ›´ä½³ã€‚"
+msgstr "分隔符的样å¼ã€‚与 [StyleBoxLine] é…åˆä½¿ç”¨æ•ˆæžœæ›´ä½³ã€‚"
#: doc/classes/HSlider.xml
msgid "Horizontal slider."
-msgstr "水平滑æ¡ã€‚"
+msgstr "水平滑动æ¡ã€‚"
#: doc/classes/HSlider.xml
msgid ""
@@ -32789,9 +33005,9 @@ msgid ""
"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-"水平滑å—。å‚阅[Slider]。这个从左到å³ï¼Œæœ€å°åˆ°æœ€å¤§ã€‚\n"
-"[b]注æ„:[/b] [signal Range.changed]å’Œ[signal Range.value_changed]ä¿¡å·æ˜¯"
-"[Range]类的一部分,该类继承自它。"
+"水平滑动æ¡ã€‚请å‚阅 [Slider]。这个控件是从左(最å°ï¼‰æ»‘到å³ï¼ˆæœ€å¤§ï¼‰çš„。\n"
+"[b]注æ„:[/b][signal Range.changed] å’Œ [signal Range.value_changed] ä¿¡å·æ˜¯ "
+"[Range] 类的一部分,该类继承自它。"
#: doc/classes/HSlider.xml doc/classes/VSlider.xml
msgid "The texture for the grabber (the draggable element)."
@@ -32819,7 +33035,7 @@ msgstr "抓å–器左侧区域的背景。"
msgid ""
"The background for the whole slider. Determines the height of the "
"[code]grabber_area[/code]."
-msgstr "整个滑å—的背景。å—[code]grabber_area[/code]高度的影å“。"
+msgstr "整个滑动æ¡çš„èƒŒæ™¯ã€‚å— [code]grabber_area[/code] 高度的影å“。"
#: doc/classes/HSplitContainer.xml
msgid "Horizontal split container."
@@ -32910,19 +33126,13 @@ msgstr ""
"是有效的,就å¯ä»¥æŽ¥å—。如果这是个问题,你å¯èƒ½æƒ³ä½¿ç”¨è‡ªåŠ¨ç®¡ç†çš„æœ‰æ•ˆæœŸçŸ­çš„è¯ä¹¦ã€‚"
#: doc/classes/HTTPClient.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/networking/"
-"http_client_class.html"
+msgstr "$DOCS_URL/tutorials/networking/http_client_class.html"
#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/networking/"
-"ssl_certificates.html"
+msgstr "$DOCS_URL/tutorials/networking/ssl_certificates.html"
#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
@@ -33123,6 +33333,9 @@ msgid ""
"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
"is -1."
msgstr ""
+"设置 HTTP è¯·æ±‚ä½¿ç”¨çš„ä»£ç†æœåŠ¡å™¨ã€‚\n"
+"如果 [code]host[/code] 为空或者 [code]port[/code] 为 -1ï¼Œåˆ™ä¼šå–æ¶ˆè®¾ç½®ä»£ç†æœåŠ¡"
+"器。"
#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
msgid ""
@@ -33130,6 +33343,9 @@ msgid ""
"The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
"is -1."
msgstr ""
+"设置 HTTPS è¯·æ±‚ä½¿ç”¨çš„ä»£ç†æœåŠ¡å™¨ã€‚\n"
+"如果 [code]host[/code] 为空或者 [code]port[/code] 为 -1ï¼Œåˆ™ä¼šå–æ¶ˆè®¾ç½®ä»£ç†æœåŠ¡"
+"器。"
#: doc/classes/HTTPClient.xml
msgid ""
@@ -33922,81 +34138,76 @@ msgid ""
" texture_rect.texture = texture\n"
"[/codeblock]"
msgstr ""
-"有能力å‘é€HTTP请求的节点。内部使用[HTTPClient]。\n"
-"å¯ä»¥ç”¨æ¥è¿›è¡ŒHTTP请求,å³é€šè¿‡HTTP下载或上传文件或网络内容。\n"
-"[b]警告:[/b]å‚阅[HTTPClient]çš„æ³¨é‡Šå’Œè­¦å‘Šï¼Œä»¥äº†è§£å…¶å±€é™æ€§ï¼Œç‰¹åˆ«æ˜¯å…³äºŽSSL的安"
-"全性。\n"
-"[b]连接REST API并打å°å…¶è¿”回字段之一的例å­ï¼š[/b]\n"
+"具有å‘é€ HTTP 请求能力的节点。内部使用 [HTTPClient]。\n"
+"å¯ä»¥ç”¨æ¥è¿›è¡Œ HTTP 请求,å³é€šè¿‡ HTTP 下载或上传文件或网络内容。\n"
+"[b]警告:[/b]请å‚阅 [HTTPClient] çš„æ³¨é‡Šå’Œè­¦å‘Šäº†è§£å…¶å±€é™æ€§ï¼Œç‰¹åˆ«æ˜¯å…³äºŽ SSL çš„"
+"安全性。\n"
+"[b]连接 REST API å¹¶æ‰“å°æŸä¸ªè¿”回字段的例å­ï¼š[/b]\n"
"[codeblock]\n"
"func _ready():\n"
-" # Create an HTTP request node and connect its completion signal.\n"
+" # 创建 HTTP 请求节点并连接完æˆä¿¡å·ã€‚\n"
" var http_request = HTTPRequest.new()\n"
" add_child(http_request)\n"
" http_request.connect(\"request_completed\", self, "
"\"_http_request_completed\")\n"
"\n"
-" # Perform a GET request. The URL below returns JSON as of writing.\n"
+" # 执行 GET 请求。截止到文档编写时,下é¢çš„ URL 会返回 JSON。\n"
" var error = http_request.request(\"https://httpbin.org/get\")\n"
" if error != OK:\n"
-" push_error(\"An error occurred in the HTTP request.\")\n"
+" push_error(\"HTTP 请求å‘生了错误。\")\n"
"\n"
-" # Perform a POST request. The URL below returns JSON as of writing.\n"
-" # Note: Don't make simultaneous requests using a single HTTPRequest "
-"node.\n"
-" # The snippet below is provided for reference only.\n"
+" # 执行 POST 请求。截止到文档编写时,下é¢çš„ URL 会返回 JSON。\n"
+" # 注æ„:请勿使用å•个 HTTPRequest 节点进行连续请求。\n"
+" # 下é¢çš„ä»£ç æ®µä»…ä¾›å‚考。\n"
" var body = {\"name\": \"Godette\"}\n"
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
"HTTPClient.METHOD_POST, body)\n"
" if error != OK:\n"
-" push_error(\"An error occurred in the HTTP request.\")\n"
+" push_error(\"HTTP 请求å‘生了错误。\")\n"
"\n"
"\n"
-"# Called when the HTTP request is completed.\n"
+"# 将在 HTTP è¯·æ±‚å®Œæˆæ—¶è°ƒç”¨ã€‚\n"
"func _http_request_completed(result, response_code, headers, body):\n"
" var response = parse_json(body.get_string_from_utf8())\n"
"\n"
-" # Will print the user agent string used by the HTTPRequest node (as "
-"recognized by httpbin.org).\n"
+" # 会输出 HTTPRequest 节点所使用的用户代ç†å­—符串(httpbin.org 获å–到的内"
+"容)。\n"
" print(response.headers[\"User-Agent\"])\n"
"[/codeblock]\n"
-"[b]使用HTTPRequest加载和显示图片的例å­ï¼š[/b]\n"
+"[b]使用 HTTPRequest 加载和显示图片的例å­ï¼š[/b]\n"
"[codeblock]\n"
"func _ready():\n"
-" # Create an HTTP request node and connect its completion signal.\n"
+" # 创建 HTTP 请求节点并连接完æˆä¿¡å·ã€‚\n"
" var http_request = HTTPRequest.new()\n"
" add_child(http_request)\n"
" http_request.connect(\"request_completed\", self, "
"\"_http_request_completed\")\n"
"\n"
-" # Perform the HTTP request. The URL below returns a PNG image as of "
-"writing.\n"
+" # 执行 HTTP 请求。截止到文档编写时,下é¢çš„ URL 会返回 PNG 图片。\n"
" var error = http_request.request(\"https://via.placeholder.com/512\")\n"
" if error != OK:\n"
-" push_error(\"An error occurred in the HTTP request.\")\n"
+" push_error(\"HTTP 请求å‘生了错误。\")\n"
"\n"
"\n"
-"# Called when the HTTP request is completed.\n"
+"# 将在 HTTP è¯·æ±‚å®Œæˆæ—¶è°ƒç”¨ã€‚\n"
"func _http_request_completed(result, response_code, headers, body):\n"
" var image = Image.new()\n"
" var error = image.load_png_from_buffer(body)\n"
" if error != OK:\n"
-" push_error(\"Couldn't load the image.\")\n"
+" push_error(\"无法加载图片。\")\n"
"\n"
" var texture = ImageTexture.new()\n"
" texture.create_from_image(image)\n"
"\n"
-" # Display the image in a TextureRect node.\n"
+" # 将图片显示到 TextureRect 节点上。\n"
" var texture_rect = TextureRect.new()\n"
" add_child(texture_rect)\n"
" texture_rect.texture = texture\n"
"[/codeblock]"
#: doc/classes/HTTPRequest.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/networking/"
-"http_request_class.html"
+msgstr "$DOCS_URL/tutorials/networking/http_request_class.html"
#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
@@ -34179,19 +34390,16 @@ msgstr ""
"能无法导入。"
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/assets_pipeline/"
-"importing_images.html"
+msgstr "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
#: doc/classes/Image.xml
msgid ""
"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
"at coordinates [code]dest[/code]."
msgstr ""
-"å°† [code]src_rect[/code] 从 [code]src[/code] 图åƒä¸Žåæ ‡ [code]dest[/code] 处"
-"的该图åƒè¿›è¡Œ Alpha æ··åˆã€‚"
+"å°†æºå›¾åƒ [code]src[/code] 上的矩形区域 [code]src_rect[/code] 与本图åƒä»Žåæ ‡ "
+"[code]dest[/code] 起的区域进行 Alpha æ··åˆã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34203,20 +34411,20 @@ msgid ""
"[code]mask[/code] image [b]must[/b] have the same size (width and height) "
"but they can have different formats."
msgstr ""
-"ä»Žåæ ‡[code]dst[/code]处开始,对[code]src_rect[/code]截å–区域的[code]src[/"
-"code]æºå›¾åƒä½¿ç”¨[code]mask[/code]图åƒè¿›è¡ŒAlphaæ··åˆåˆ°æ­¤å›¾åƒã€‚[code]src[/code]å’Œ"
-"[code]mask[/code]都需è¦Alpha通é“。如果相应的é®ç½©(mask)åƒç´ çš„Alpha䏿˜¯0,在å"
-"æ ‡[code]dst[/code]处的åƒç´ å’Œ[code]src[/code]åƒç´ å°†ä¼šæ··åˆã€‚[code]src[/code]图"
-"åƒå’Œ[code]mask[/code]图åƒ[b]å¿…é¡»[/b]有相åŒçš„尺寸,å³å®½åº¦å’Œé«˜åº¦ï¼Œä½†å®ƒä»¬å¯ä»¥æœ‰"
-"ä¸åŒçš„æ ¼å¼ã€‚"
+"å°†æºå›¾åƒ [code]src[/code] 上的矩形区域 [code]src_rect[/code] 与本图åƒä»Žåæ ‡ "
+"[code]dst[/code] 起的区域根æ®é®ç½©å›¾åƒ [code]mask[/code] 进行 Alpha æ··åˆã€‚"
+"[code]src[/code] å’Œ [code]mask[/code] éƒ½éœ€è¦æœ‰ Alpha 通é“。如果æŸä¸ªé®ç½©åƒç´ "
+"çš„ Alpha å€¼éž 0,在 [code]dst[/code] å’Œ [code]src[/code] 上对应的åƒç´ å°±ä¼šè¿›è¡Œ"
+"æ··åˆã€‚[code]src[/code] 图åƒå’Œ [code]mask[/code] 图åƒçš„大å°ï¼ˆå®½åº¦å’Œé«˜åº¦ï¼‰[b]å¿…"
+"é¡»[/b]相åŒï¼Œæ ¼å¼å¯ä»¥ä¸åŒã€‚"
#: doc/classes/Image.xml
msgid ""
"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
"coordinates [code]dst[/code]."
msgstr ""
-"将指定[code]src[/code]æºå›¾åƒæŒ‰[code]dst[/code]ä¸ºèµ·ç‚¹åæ ‡ï¼Œä»¥ [code]src_rect[/"
-"code] 为矩形截å–区域å¤åˆ¶åˆ°æ­¤å›¾åƒä¸­ã€‚"
+"å°†æºå›¾åƒ [code]src[/code] 上的矩形区域 [code]src_rect[/code] å¤åˆ¶åˆ°æœ¬å›¾åƒä»Žå"
+"标 [code]dst[/code] 起的区域。"
#: doc/classes/Image.xml
msgid ""
@@ -34227,11 +34435,11 @@ msgid ""
"[b]must[/b] have the same size (width and height) but they can have "
"different formats."
msgstr ""
-"将指定[code]src[/code]æºå›¾åƒæŒ‰[code]dst[/code]ä¸ºèµ·ç‚¹åæ ‡ï¼Œä»¥ [code]src_rect[/"
-"code] 为矩形截å–区域å¤åˆ¶åˆ°æ­¤å›¾åƒä¸­ã€‚如果对应的[code]mask[/code]åƒç´ çš„alpha值"
-"䏿˜¯0,[code]src[/code]åƒç´ å°†è¢«å¤åˆ¶åˆ°[code]dst[/code]上。[code]src[/code] 图"
-"åƒå’Œ [code]mask[/code] ] å›¾åƒ [b]å¿…é¡»[/b] 具有相åŒçš„尺寸(宽度和高度),但它"
-"们å¯ä»¥å…·æœ‰ä¸åŒçš„æ ¼å¼ã€‚"
+"å°†æºå›¾åƒ [code]src[/code] 上的矩形区域 [code]src_rect[/code] å¤åˆ¶åˆ°æœ¬å›¾åƒä»Žå"
+"æ ‡ [code]dst[/code] 起的区域。如果é®ç½©å›¾ [code]mask[/code] 上æŸä¸ªåƒç´ çš„ "
+"Alpha å€¼éž 0,就会把 [code]src[/code] 上对应的åƒç´ å¤åˆ¶åˆ° [code]dst[/code] "
+"上。[code]src[/code] 图åƒå’Œ [code]mask[/code] 图åƒçš„大å°ï¼ˆå®½åº¦å’Œé«˜åº¦ï¼‰[b]å¿…é¡»"
+"[/b]相åŒï¼Œæ ¼å¼å¯ä»¥ä¸åŒã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34258,11 +34466,11 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Converts the image's format. See [enum Format] constants."
-msgstr "转æ¢å›¾åƒçš„æ ¼å¼ã€‚å‚阅[enum Format]常é‡ã€‚"
+msgstr "转æ¢å›¾åƒçš„æ ¼å¼ã€‚请å‚阅 [enum Format] 常é‡ã€‚"
#: doc/classes/Image.xml
msgid "Copies [code]src[/code] image to this image."
-msgstr "å°†[code]src[/code]图åƒå¤åˆ¶åˆ°æ­¤å›¾åƒã€‚"
+msgstr "å°†æºå›¾åƒ [code]src[/code] å¤åˆ¶åˆ°æœ¬å›¾åƒã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34291,8 +34499,8 @@ msgid ""
"the specified size is larger than the current size, the extra area is filled "
"with black pixels."
msgstr ""
-"将图åƒè£å‰ªæˆç»™å®šçš„[code]width[/code]å’Œ[code]height[/code]。如果指定的尺寸大于"
-"当å‰å°ºå¯¸ï¼Œå¤šä½™çš„区域将被填充为黑色åƒç´ ã€‚"
+"将图åƒè£å‰ªæˆç»™å®šçš„宽度 [code]width[/code] 和高度 [code]height[/code]。如果指"
+"定的尺寸大于当å‰å°ºå¯¸ï¼Œå¤šå‡ºçš„区域将被填充为黑色。"
#: doc/classes/Image.xml
msgid ""
@@ -34306,9 +34514,9 @@ msgid ""
"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
msgstr ""
-"å¦‚æžœå›¾åƒæœ‰alpha值的数æ®ï¼Œåˆ™è¿”回[constant ALPHA_BLEND]。如果所有的alpha值都存"
-"储在一个ä½ä¸Šï¼Œåˆ™è¿”回[constant ALPHA_BIT]。如果没有找到alpha值的数æ®ï¼Œåˆ™è¿”回"
-"[constant ALPHA_NONE]。"
+"å¦‚æžœå›¾åƒæœ‰ Alpha 值的数æ®ï¼Œåˆ™è¿”回 [constant ALPHA_BLEND]。如果所有的 Alpha 值"
+"都存储在一个ä½ä¸Šï¼Œåˆ™è¿”回 [constant ALPHA_BIT]。如果没有找到 Alpha 值的数æ®ï¼Œ"
+"则返回 [constant ALPHA_NONE]。"
#: doc/classes/Image.xml
msgid ""
@@ -34317,18 +34525,16 @@ msgid ""
msgstr "拉伸图åƒå¹¶å°†å…¶æ”¾å¤§2å€ï¼Œä¸è¿›è¡Œæ’值。"
#: doc/classes/Image.xml
-#, fuzzy
msgid "Fills the image with [code]color[/code]."
-msgstr "用给定的 [Color] 填充图åƒã€‚"
+msgstr "使用颜色 [code]color[/code] 填充图åƒã€‚"
#: doc/classes/Image.xml
-#, fuzzy
msgid "Fills [code]rect[/code] with [code]color[/code]."
-msgstr "将选项å¡ä»Ž [code]from[/code] 移动到 [code]to[/code]。"
+msgstr "使用颜色 [code]color[/code] 填充矩形 [code]rect[/code]。"
#: doc/classes/Image.xml
msgid "Blends low-alpha pixels with nearby pixels."
-msgstr "å°†ä½Žé€æ˜Žåº¦(alpha)åƒç´ ä¸Žé™„è¿‘åƒç´ æ··åˆã€‚"
+msgstr "å°† Alpha 较低的åƒç´ ä¸Žé™„è¿‘åƒç´ æ··åˆã€‚"
#: doc/classes/Image.xml
msgid "Flips the image horizontally."
@@ -34414,7 +34620,7 @@ msgid ""
"Returns a [Rect2] enclosing the visible portion of the image, considering "
"each pixel with a non-zero alpha channel as visible."
msgstr ""
-"返回一个包围图åƒå¯è§éƒ¨åˆ†çš„ [Rect2] 矩形,åƒç´ çš„ alpha 通é“值éžé›¶æ—¶è§†ä¸ºå¯è§ã€‚"
+"返回一个包围图åƒå¯è§éƒ¨åˆ†çš„ [Rect2] 矩形,åƒç´ çš„ Alpha 通é“值éžé›¶æ—¶è§†ä¸ºå¯è§ã€‚"
#: doc/classes/Image.xml
msgid "Returns the image's width."
@@ -34437,11 +34643,10 @@ msgid ""
"Returns [code]true[/code] if all the image's pixels have an alpha value of "
"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
msgstr ""
-"如果图åƒä¸­æ‰€æœ‰åƒç´ çš„ä¸é€æ˜Žåº¦ï¼ˆalpha)都是 0,则返回 [code]true[/code]。如果有"
-"任何åƒç´ çš„ä¸é€æ˜Žåº¦ï¼ˆalpha)高于 0,则返回 [code]false[/code]。"
+"如果图åƒä¸­æ‰€æœ‰åƒç´ çš„ Alpha 都是 0,则返回 [code]true[/code]。如果有任何åƒç´ "
+"的 Alpha 高于 0,则返回 [code]false[/code]。"
#: doc/classes/Image.xml
-#, fuzzy
msgid ""
"Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/"
"assets_pipeline/importing_images.html#supported-image-formats]Supported "
@@ -34451,9 +34656,9 @@ msgid ""
"the [code]user://[/code] directory, and may not work in exported projects.\n"
"See also [ImageTexture] description for usage examples."
msgstr ""
-"从文件 [code]path[/code] 加载图åƒã€‚请å‚阅 [url=https://docs.godotengine.org/"
-"zh_CN/stable/tutorials/assets_pipeline/importing_images.html#supported-image-"
-"formats]支æŒçš„å›¾åƒæ ¼å¼[/url],了解支æŒçš„å›¾åƒæ ¼å¼å’Œé™åˆ¶ã€‚\n"
+"从文件 [code]path[/code] 加载图åƒã€‚请å‚阅[url=$DOCS_URL/tutorials/"
+"assets_pipeline/importing_images.html#supported-image-formats]支æŒçš„å›¾åƒæ ¼å¼"
+"[/url],了解支æŒçš„å›¾åƒæ ¼å¼å’Œé™åˆ¶ã€‚\n"
"[b]警告:[/b]这个方法åªèƒ½åœ¨ç¼–辑器中使用,或者在è¿è¡Œæ—¶éœ€è¦åŠ è½½å¤–éƒ¨å›¾åƒçš„æƒ…况下"
"使用,比如ä½äºŽ [code]user://[/code] 目录下的图åƒï¼Œåœ¨å¯¼å‡ºçš„项目中å¯èƒ½æ— æ³•å·¥"
"作。\n"
@@ -34507,7 +34712,7 @@ msgid ""
"Multiplies color values with alpha values. Resulting color values for a "
"pixel are [code](color * alpha)/256[/code]."
msgstr ""
-"将颜色值与alpha值相乘。一个åƒç´ çš„结果颜色值是[code](color * alpha)/256[/"
+"将颜色值与 Alpha 值相乘。一个åƒç´ çš„结果颜色值是 [code](color * alpha)/256[/"
"code]。"
#: doc/classes/Image.xml
@@ -34638,7 +34843,7 @@ msgstr "çº¹ç†æ ¼å¼ï¼Œå…·æœ‰ä»£è¡¨äº®åº¦çš„å•一8使·±åº¦ã€‚"
msgid ""
"OpenGL texture format with two values, luminance and alpha each stored with "
"8 bits."
-msgstr "OpenGL çº¹ç†æ ¼å¼ï¼Œå…·æœ‰ä¸¤ä¸ªå€¼ï¼Œäº®åº¦å’Œ alpha,æ¯ä¸ªå€¼ä»¥ 8 ä½å­˜å‚¨ã€‚"
+msgstr "OpenGL çº¹ç†æ ¼å¼ï¼Œå…·æœ‰ä¸¤ä¸ªå€¼ï¼Œäº®åº¦å’Œ Alpha,都以 8 ä½å­˜å‚¨ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34648,7 +34853,7 @@ msgid ""
"instead of the red channel for storage."
msgstr ""
"OpenGL çº¹ç†æ ¼å¼ [code]RED[/code],具有å•个分é‡å’Œ 8 使·±åº¦ã€‚\n"
-"[b]注æ„:[/b] 当使用 GLES2 åŽç«¯æ—¶ï¼Œå®ƒä½¿ç”¨ alpha 通é“è€Œä¸æ˜¯çº¢è‰²é€šé“进行存储。"
+"[b]注æ„:[/b] 当使用 GLES2 åŽç«¯æ—¶ï¼Œå®ƒä½¿ç”¨ Alpha 通é“è€Œä¸æ˜¯çº¢è‰²é€šé“进行存储。"
#: doc/classes/Image.xml
msgid ""
@@ -34664,7 +34869,7 @@ msgid ""
"conversion is performed."
msgstr ""
"OpenGL çº¹ç†æ ¼å¼ [code]RGB[/code] 具有三个部分,æ¯ä¸ªåˆ†é‡éƒ¨åˆ†çš„使·±åº¦ä¸º 8。\n"
-"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行sRGB到线性色彩空间的转æ¢ã€‚"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34674,7 +34879,7 @@ msgid ""
"conversion is performed."
msgstr ""
"OpenGL çº¹ç†æ ¼å¼ [code]RGBA[/code] 有四个部分,æ¯ä¸ªåˆ†é‡éƒ¨åˆ†çš„使·±åº¦ä¸º 8。\n"
-"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行sRGB到线性色彩空间的转æ¢ã€‚"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34688,8 +34893,8 @@ msgid ""
"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
"component of RGB and one bit for alpha."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼[code]GL_RGB5_A1[/code],其中RGBæ¯ä¸ªåˆ†é‡çš„æ·±åº¦ä¸º5ä½ï¼Œalpha为1"
-"ä½ã€‚"
+"OpenGLçº¹ç†æ ¼å¼ [code]GL_RGB5_A1[/code],其中 RGB æ¯ä¸ªåˆ†é‡çš„æ·±åº¦ä¸º 5 ä½ï¼ŒAlpha"
+"为 1 ä½ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34771,8 +34976,9 @@ msgid ""
"conversion is performed."
msgstr ""
"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] çº¹ç†æ ¼å¼"
-"使用å—压缩1,并且是S3TC的最å°å˜åŒ–,ä»…æä¾›1ä½çš„alphaå’Œé¢œè‰²æ•°æ® é¢„ä¹˜ä»¥alpha.\n"
-"[b]注æ„:[/b]创建 ImageTexture 时,将执行 sRGB 到线性色彩空间的转æ¢ã€‚"
+"使用å—压缩 1,并且是 S3TC 的最å°å˜åŒ–,仅æä¾› 1 ä½çš„ Alpha å’Œé¢œè‰²æ•°æ® é¢„ä¹˜ä»¥ "
+"Alpha。\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34783,10 +34989,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"使用å—压缩2çš„[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/"
-"url]贴图格å¼,并且颜色数æ®è¢«è§£æžä¸ºæ²¡æœ‰ä¸Žalpha预先相乘.éžå¸¸é€‚用于具有 åŠé€æ˜Žå’Œ"
-"ä¸é€æ˜ŽåŒºåŸŸä¹‹é—´çš„æ¸…æ™°çš„alpha过渡.\n"
-"[b]注æ„:[/b]创建ImageTextureæ—¶,将执行sRGB到线性色彩空间的转æ¢."
+"使用å—压缩 2 çš„ [url=https://en.wikipedia.org/wiki/"
+"S3_Texture_Compression]S3TC[/url] 贴图格å¼,并且颜色数æ®è¢«è§£æžä¸ºæ²¡æœ‰ä¸Ž Alpha "
+"预先相乘。éžå¸¸é€‚用于具有 åŠé€æ˜Žå’Œä¸é€æ˜ŽåŒºåŸŸä¹‹é—´çš„æ¸…æ™°çš„ Alpha 过渡。\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34799,10 +35005,10 @@ msgid ""
"conversion is performed."
msgstr ""
"[url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] çº¹ç†æ ¼å¼"
-"也称为å—压缩3或BC3,其中包å«64ä½çš„alphaé€šé“æ•°æ®,åŽè·Ÿ64ä½çš„DXT1ç¼–ç  é¢œè‰²æ•°æ®:颜"
-"色数æ®ä¸ä¼šä¸ŽDXT3预先乘以alpha.与DXT3相比,DXT5å¯¹äºŽé€æ˜Žæ¸å˜é€šå¸¸ä¼šäº§ç”Ÿæ›´å¥½çš„结"
-"果.\n"
-"[b]注æ„:[/b]创建 ImageTexture 时,将执行 sRGB 到线性色彩空间的转æ¢ã€‚"
+"也称为å—压缩 3 或 BC3ï¼Œå…¶ä¸­åŒ…å« 64 ä½çš„ Alpha é€šé“æ•°æ®ï¼ŒåŽè·Ÿ 64 ä½çš„ DXT1 ç¼–"
+"ç é¢œè‰²æ•°æ®ã€‚颜色数æ®ä¸ä¼šä¸Ž DXT3 预先乘以 Alpha。与 DXT3 相比,DXT5 å¯¹äºŽé€æ˜Žæ¸"
+"å˜é€šå¸¸ä¼šäº§ç”Ÿæ›´å¥½çš„结果。\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34811,9 +35017,9 @@ msgid ""
"normalizing the red channel data using the same compression algorithm that "
"DXT5 uses for the alpha channel."
msgstr ""
-"使用 [url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]"
-"红绿贴图压缩[/url]的贴图格å¼,使用与DXT5用于alpha通é“相åŒçš„压缩算法对红色通é“"
-"æ•°æ®è¿›è¡Œå½’一化."
+"使用[url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]红"
+"绿贴图压缩[/url]的贴图格å¼ï¼Œä½¿ç”¨ä¸Ž DXT5 用于 Alpha 通é“相åŒçš„压缩算法对红色通"
+"铿•°æ®è¿›è¡Œå½’一化。"
#: doc/classes/Image.xml
msgid ""
@@ -34822,8 +35028,9 @@ msgid ""
"normalizing the red and green channel data using the same compression "
"algorithm that DXT5 uses for the alpha channel."
msgstr ""
-"使用 [url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]"
-"红绿贴图压缩[/url]的贴图格å¼,使用与DXT5用于alpha的压缩算法相åŒçš„红绿数æ®é€šé“."
+"使用[url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]红"
+"绿贴图压缩[/url]的贴图格å¼ï¼Œä½¿ç”¨ä¸Ž DXT5 用于 Alpha 的压缩算法相åŒçš„红绿数æ®é€š"
+"é“。"
#: doc/classes/Image.xml
msgid ""
@@ -34835,7 +35042,7 @@ msgid ""
msgstr ""
"使用 [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC压"
"缩[/url] 和无符å·å½’一化RGBA分é‡çš„贴图格å¼.\n"
-"[b]注æ„:[/b]创建[ImageTexture]æ—¶,将执行sRGB到线性色彩空间的转æ¢."
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34863,31 +35070,33 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"PowerVR支æŒçš„移动平å°ä¸Šä½¿ç”¨çš„贴图格å¼,使用2ä½é¢œè‰²æ·±åº¦,没有alpha.更多信æ¯å¯ä»¥"
-"在 [url=https://en.wikipedia.org/wiki/PVRTC]这里[/url]找到.\n"
-"[b]注æ„:[/b]在创建ImageTextureæ—¶,会进行sRGB到线性色彩空间的转æ¢."
+"PowerVR 支æŒçš„移动平å°ä¸Šä½¿ç”¨çš„贴图格å¼ï¼Œä½¿ç”¨ 2 ä½é¢œè‰²æ·±åº¦ï¼Œæ²¡æœ‰ Alpha。更多信"
+"æ¯å¯ä»¥åœ¨[url=https://en.wikipedia.org/wiki/PVRTC]这里[/url]找到。\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
"alpha component."
msgstr ""
-"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url]相åŒ,但带有alpha组件."
+"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url] 相åŒï¼Œä½†å¸¦æœ‰ Alpha "
+"分é‡ã€‚"
#: doc/classes/Image.xml
msgid ""
"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
"bit color depth and no alpha."
msgstr ""
-"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url]相似,但具有4ä½è‰²æ·±ä¸”"
-"没有Alpha通é“."
+"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url] 类似,但具有 4 ä½è‰²"
+"深且ä¸å¸¦ Alpha。"
#: doc/classes/Image.xml
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
"alpha component."
msgstr ""
-"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url]相åŒ,但带有alpha组件."
+"与 [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url] 相åŒï¼Œä½†å¸¦æœ‰ Alpha "
+"分é‡ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34896,9 +35105,9 @@ msgid ""
"url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
"standard. This format cannot store an alpha channel."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1]Ericsson"
-"纹ç†åŽ‹ç¼©æ ¼å¼1[/url],åˆç§° \"ETC1\",是OpenGL ES图形标准的一部分.è¿™ç§æ ¼å¼ä¸èƒ½å­˜"
-"储alpha通é“."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#ETC1]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 1[/url],åˆç§°â€œETC1â€ï¼Œ"
+"是 OpenGL ES å›¾å½¢æ ‡å‡†çš„ä¸€éƒ¨åˆ†ã€‚è¿™ç§æ ¼å¼æ— æ³•存储 Alpha 通é“。"
#: doc/classes/Image.xml
msgid ""
@@ -34907,9 +35116,9 @@ msgid ""
"format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
"unsigned data."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url] "
-"([code]R11_EACvariant[/code]),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -34918,9 +35127,9 @@ msgid ""
"format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
"channel of signed data."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]SIGNED_R11_EACvariant[/code]),它æä¾›ä¸€ä¸ªé€šé“çš„æœ‰ç¬¦å·æ•°æ®."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]SIGNED_R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæœ‰ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -34929,9 +35138,9 @@ msgid ""
"format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
"of unsigned data."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]RG11_EAC[/code] variant),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]RG11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -34940,9 +35149,9 @@ msgid ""
"format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
"channels of signed data."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]SIGNED_RG11_EAC[/code] å˜ä½“),它æä¾›ä¸¤ä¸ªé€šé“çš„æœ‰ç¬¦å·æ•°æ®ã€‚"
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]SIGNED_RG11_EAC[/code] å˜ä½“),它æä¾›ä¸¤ä¸ªæœ‰ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -34953,10 +35162,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url] "
-"([code]RGB8[/code] å˜ä½“),它是ETC1çš„åŽç»­ç‰ˆæœ¬,å¯åŽ‹ç¼©RGB888æ•°æ®.\n"
-"[b]注æ„:[/b]创建[ImageTexture]æ—¶,会进行sRGB到线性色彩空间的转æ¢."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]RGB8[/code] å˜ä½“),它是 ETC1 çš„åŽç»­ç‰ˆæœ¬ï¼Œå¯åŽ‹ç¼© RGB888 æ•°æ®ã€‚\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34967,10 +35176,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]RGBA8[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼©RGBA8888æ•°æ®,完全支æŒalpha.\n"
-"[b]注æ„:[/b]在创建[ImageTexture]æ—¶,会进行sRGB到线性色彩空间的转æ¢."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]RGBA8[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼© RGBA8888 æ•°æ®ï¼Œå®Œå…¨æ”¯æŒ Alpha。\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -34982,11 +35191,11 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://en.wikipedia.org/wiki/"
-"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson纹ç†åŽ‹ç¼©æ ¼å¼2[/url]"
-"([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼©RGBAæ•°æ®,使alpha完全é€"
-"明或完全ä¸é€æ˜Ž.\n"
-"[b]注æ„:[/b] 创建[ImageTexture]æ—¶,会进行sRGB到线性色彩空间的转æ¢."
+"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
+"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
+"([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼© RGBA æ•°æ®ï¼Œä½¿ "
+"Alpha å®Œå…¨é€æ˜Žæˆ–完全ä¸é€æ˜Žã€‚\n"
+"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
msgid "Represents the size of the [enum Format] enum."
@@ -35204,9 +35413,9 @@ msgid ""
"[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
"[method Image.load] and [method create_from_image] instead."
msgstr ""
-"从文件路径加载图åƒ,并从中创建一个纹ç†å›¾ç‰‡ã€‚\n"
-"[b]注释:[/b]:该方法已被废弃,并将在Godot 4.0中被删除,请建议使用Image.load()和"
-"create_from_image()代替。"
+"从文件路径加载图åƒï¼Œå¹¶ä»Žä¸­åˆ›å»ºä¸€ä¸ªçº¹ç†å›¾ç‰‡ã€‚\n"
+"[b]注æ„:[/b]该方法已被废弃,并将在 Godot 4.0 中删除,请使用 [method Image."
+"load] 和 [method create_from_image] 代替。"
#: doc/classes/ImageTexture.xml
msgid ""
@@ -35352,7 +35561,7 @@ msgstr ""
#: doc/classes/Input.xml
msgid "$DOCS_URL/tutorials/inputs/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/inputs/index.html"
#: doc/classes/Input.xml
msgid ""
@@ -35602,6 +35811,7 @@ msgstr ""
"想è¦çš„值(在 0 到 1 的范围内)。"
#: doc/classes/Input.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] when the user starts pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user pressed down "
@@ -35610,7 +35820,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"当用户开始按下动作事件时,返回[code]true[/code]ï¼Œä¹Ÿå°±æ˜¯è¯´ï¼Œåªæœ‰åœ¨ç”¨æˆ·æŒ‰ä¸‹æŒ‰é’®"
"çš„é‚£ä¸€å¸§æ‰æ˜¯[code]true[/code]。\n"
@@ -35636,6 +35850,7 @@ msgstr ""
"å‘。"
#: doc/classes/Input.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the action event. Note that if "
"an action has multiple buttons assigned and more than one of them is "
@@ -35643,7 +35858,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"如果你正在按下动作事件,返回[code]true[/code]。请注æ„,如果一个动作有多个分é…"
"çš„æŒ‰é’®ï¼Œå¹¶ä¸”ä¸æ­¢ä¸€ä¸ªè¢«æŒ‰ä¸‹ï¼Œé‡Šæ”¾ä¸€ä¸ªæŒ‰é’®å°†é‡Šæ”¾è¿™ä¸ªåŠ¨ä½œï¼Œå³ä½¿å…¶ä»–分é…给这个动"
@@ -35672,11 +35891,18 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"如果你正在按压该键,则返回 [code]true[/code]。你å¯ä»¥ä¼ é€’ [enum KeyList] 常"
-"é‡ã€‚"
#: doc/classes/Input.xml
msgid ""
@@ -35689,10 +35915,17 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"如果你正在按压该键,则返回[code]true[/code]。按键由 101/102 é”®ç¾Žå¼ QWERTY é”®"
-"盘上该键的物ç†ä½ç½®ç¡®å®šã€‚ä½ å¯ä»¥ä¼ é€’ [enum KeyList] 常é‡ã€‚"
#: doc/classes/Input.xml
msgid ""
@@ -36036,10 +36269,8 @@ msgstr "å„ç§è¾“入事件的基类。请å‚阅 [method Node._input]。"
#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
#: doc/classes/InputEventScreenTouch.xml
#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/inputs/inputevent.html"
+msgstr "$DOCS_URL/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -36086,6 +36317,7 @@ msgstr ""
"å‘。"
#: doc/classes/InputEvent.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if the given action is being pressed (and is not "
"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
@@ -36093,7 +36325,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
"如果给定的动作被按下,则返回[code]true[/code]ï¼Œå¹¶ä¸”ä¸æ˜¯ [InputEventKey] 事件"
"çš„å›žæ˜¾äº‹ä»¶ï¼Œé™¤éž [code]allow_echo[/code] 是 [code]true[/code]。与"
@@ -36133,12 +36369,20 @@ msgstr ""
"[code]true[/code]。"
#: doc/classes/InputEvent.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
-"如果此输入事件为按下,则返回 [code]true[/code]。与类型 "
-"[InputEventMouseMotion] 或 [InputEventScreenDrag] 的事件无关。"
+"å¦‚æžœç»™å®šçš„åŠ¨ä½œè¢«é‡Šæ”¾ï¼Œå³æœªè¢«æŒ‰ä¸‹ï¼Œåˆ™è¿”回[code]true[/code]。与"
+"[InputEventMouseMotion]或[InputEventScreenDrag]类型的事件无关。\n"
+"如果[code]exact_match[/code]是[code]false[/code],它将忽略[InputEventKey]和"
+"[InputEventMouseButton]事件的输入修饰符,以åŠ[InputEventJoypadMotion]事件的方"
+"å‘。"
#: doc/classes/InputEvent.xml
msgid ""
@@ -36196,11 +36440,8 @@ msgstr ""
"èœå•中的[b]键使˜ å°„[/b]选项å¡ä¸­åˆ›å»ºã€‚请å‚阅 [method Node._input]。"
#: doc/classes/InputEventAction.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/inputs/inputevent."
-"html#actions"
+msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -36316,8 +36557,8 @@ msgid ""
"get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
"the [InputEventKey]."
msgstr ""
-"返回与修改键组åˆçš„物ç†é”®ç ï¼Œä¾‹å¦‚ [code]Shift[/code] 或 [code]Alt[/code]。å‚阅"
-"[InputEventWithModifiers]。\n"
+"返回与修改键组åˆçš„ç‰©ç†æ‰«æç ï¼Œä¾‹å¦‚ [code]Shift[/code] 或 [code]Alt[/code]。请"
+"å‚阅 [InputEventWithModifiers]。\n"
"è¦èŽ·å¾—å¸¦æœ‰ä¿®é¥°ç¬¦çš„ [InputEventKey] 的人类å¯è¯»è¡¨ç¤ºï¼Œè¯·ä½¿ç”¨ [code]OS."
"get_scancode_string(event.get_physical_scancode_with_modifiers())[/code] å…¶"
"中 [code]event[/code] 是 [InputEventKey]。"
@@ -36331,7 +36572,7 @@ msgid ""
"get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
"[InputEventKey]."
msgstr ""
-"返回与 [code]Shift[/code] 或 [code]Alt[/code] 等修饰键组åˆçš„é”®ç ã€‚å‚阅"
+"返回与 [code]Shift[/code] 或 [code]Alt[/code] 等修饰键组åˆçš„æ‰«æç ã€‚请å‚阅 "
"[InputEventWithModifiers]。\n"
"è¦èŽ·å¾—å¸¦æœ‰ä¿®é¥°ç¬¦çš„ [InputEventKey] 的人类å¯è¯»è¡¨ç¤ºï¼Œè¯·ä½¿ç”¨ [code]OS."
"get_scancode_string(event.get_scancode_with_modifiers())[/code] 其中 "
@@ -36354,8 +36595,8 @@ msgid ""
"get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
"is the [InputEventKey]."
msgstr ""
-"键的物ç†ç¼–ç ï¼Œå¯¹åº”于 [enum KeyList] 常é‡ä¹‹ä¸€ã€‚表示 101/102 键美国 QWERTY 键盘"
-"上按键的物ç†ä½ç½®ã€‚\n"
+"é”®çš„ç‰©ç†æ‰«æç ï¼Œå¯¹åº”于 [enum KeyList] 常é‡ä¹‹ä¸€ã€‚表示 101/102 键美国 QWERTY é”®"
+"盘上按键的物ç†ä½ç½®ã€‚\n"
"è¦èŽ·å¾— [InputEventKey] 的人类å¯è¯»è¡¨ç¤ºï¼Œè¯·ä½¿ç”¨ [code]OS."
"get_scancode_string(event.physical_scancode)[/code] 其中 [code]event[/code] "
"是 [InputEventKey]。"
@@ -36376,7 +36617,7 @@ msgid ""
"get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
"[InputEventKey]."
msgstr ""
-"é”®ç ï¼Œå¯¹åº”于 [enum KeyList] 常é‡ä¹‹ä¸€ã€‚表示当å‰é”®ç›˜å¸ƒå±€ä¸­çš„键。\n"
+"该按键的扫æç ï¼Œå¯¹åº”于 [enum KeyList] 常é‡ä¹‹ä¸€ã€‚表示当å‰é”®ç›˜å¸ƒå±€ä¸­çš„键。\n"
"è¦èŽ·å¾— [InputEventKey] 的人类å¯è¯»è¡¨ç¤ºï¼Œè¯·ä½¿ç”¨ [code]OS."
"get_scancode_string(event.scancode)[/code] 其中 [code]event[/code] 是 "
"[InputEventKey]。"
@@ -36387,8 +36628,113 @@ msgid ""
"composite characters and complex scripts may not be available unless IME "
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
-"Unicodeé”®æ ‡è¯†ç¬¦ï¼ˆå¦‚æžœç›¸å…³ï¼‰ã€‚é™¤éž IME 输入模å¼å¤„于激活状æ€ï¼Œå¦åˆ™å¤åˆå­—符和å¤"
-"æ‚脚本的 Unicode 标识符å¯èƒ½æ— æ³•使用。更多信æ¯å‚阅[method OS.set_ime_active]。"
+"按键的 Unicode æ ‡è¯†ç¬¦ï¼ˆå¦‚æžœç›¸å…³ï¼‰ã€‚é™¤éž IME 输入模å¼å¤„于激活状æ€ï¼Œå¦åˆ™å¤åˆå­—"
+"ç¬¦å’Œå¤æ‚文字的 Unicode 标识符å¯èƒ½æ— æ³•使用。更多信æ¯å‚阅 [method OS."
+"set_ime_active]。"
+
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "Input event for MIDI inputs."
+msgstr "动作的输入事件类型。"
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+"https://zh.wikipedia.org/zh-cn/%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
+"%E6%95%B8"
+
+#: doc/classes/InputEventMIDI.xml
+#, fuzzy
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+"https://zh.wikipedia.org/zh-cn/%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
+"%E6%95%B8"
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
@@ -36405,18 +36751,22 @@ msgid ""
msgstr "é¼ æ ‡æŒ‰é’®æŽ©ç æ ‡è¯†ç¬¦ï¼Œæ˜¯[enum ButtonList] 按钮掩ç ä¹‹ä¸€æˆ–按ä½ç»„åˆã€‚"
#: doc/classes/InputEventMouse.xml
+#, fuzzy
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
-"在[method Control._gui_input]中使用时,相对于当å‰[Viewport]的全局鼠标ä½ç½®ï¼Œå¦"
-"则是在0,0处。"
+"相对于[Viewport]的本地局部鼠标ä½ç½®ã€‚如果在[method Control._gui_input]中使用,"
+"ä½ç½®æ˜¯ç›¸å¯¹äºŽå½“å‰å¤„于鼠标下的控件[Control]。"
#: doc/classes/InputEventMouse.xml
+#, fuzzy
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
"相对于[Viewport]的本地局部鼠标ä½ç½®ã€‚如果在[method Control._gui_input]中使用,"
"ä½ç½®æ˜¯ç›¸å¯¹äºŽå½“å‰å¤„于鼠标下的控件[Control]。"
@@ -36430,11 +36780,8 @@ msgid "Contains mouse click information. See [method Node._input]."
msgstr "包å«é¼ æ ‡ç‚¹å‡»ä¿¡æ¯ã€‚è§[method Node._input]。"
#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
+msgstr "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
#: doc/classes/InputEventMouseButton.xml
msgid ""
@@ -36630,11 +36977,8 @@ msgstr ""
"改。请å‚阅 [method Node._input]。"
#: doc/classes/InputMap.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/inputs/inputevent."
-"html#inputmap"
+msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
#: doc/classes/InputMap.xml
msgid ""
@@ -36884,7 +37228,7 @@ msgstr "目标的[NodePath]。"
#: doc/classes/IP.xml
msgid "Internet protocol (IP) support functions such as DNS resolution."
-msgstr "互è”网å议(IP)支æŒåŠŸèƒ½ï¼Œå¦‚DNSè§£æžã€‚"
+msgstr "网际å议(IP)支æŒå‡½æ•°ï¼Œå¦‚ DNS è§£æžã€‚"
#: doc/classes/IP.xml
msgid ""
@@ -36892,9 +37236,9 @@ msgid ""
"is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
"DNS hostname resolution support, both blocking and threaded."
msgstr ""
-"IP包å«å¯¹äº’è”网å议(IP)的支æŒåŠŸèƒ½ã€‚TCP/IP支æŒåœ¨ä¸åŒçš„类别中(è§"
-"[StreamPeerTCP]å’Œ[TCP_Server])。IPæä¾›DNS主机åè§£æžæ”¯æŒï¼ŒåŒ…括阻塞å¼å’Œçº¿ç¨‹"
-"å¼ã€‚"
+"IP 包å«ç½‘é™…å议(IP)的支æŒå‡½æ•°ã€‚TCP/IP 的支æŒåœ¨å…¶ä»–类中(请å‚阅 "
+"[StreamPeerTCP] å’Œ [TCP_Server])。IP æä¾› DNS 主机åè§£æžæ”¯æŒï¼ŒåŒ…括阻塞å¼å’Œçº¿"
+"程å¼ã€‚"
#: doc/classes/IP.xml
msgid ""
@@ -37027,11 +37371,11 @@ msgstr "地å€ç±»åž‹ï¼šæ— ã€‚"
#: doc/classes/IP.xml
msgid "Address type: Internet protocol version 4 (IPv4)."
-msgstr "地å€ç±»åž‹ï¼šäº’è”网å议版本4(IPv4)。"
+msgstr "地å€ç±»åž‹ï¼šç½‘é™…å议版本 4(IPv4)。"
#: doc/classes/IP.xml
msgid "Address type: Internet protocol version 6 (IPv6)."
-msgstr "地å€ç±»åž‹ï¼šäº’è”网å议版本6(IPv6)。"
+msgstr "地å€ç±»åž‹ï¼šç½‘é™…å议版本 6(IPv6)。"
#: doc/classes/IP.xml
msgid "Address type: Any."
@@ -37152,16 +37496,16 @@ msgstr "返回与指定索引关è”的工具æç¤ºã€‚"
msgid "Returns an array with the indexes of the selected items."
msgstr "è¿”å›žä¸€ä¸ªåŒ…å«æ‰€é€‰é¡¹ç›®ç´¢å¼•的数组。"
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
-"返回与列表相关的[Object]ID。\n"
-"[b]警告:[/b] 这是一个必è¦çš„内部节点,移除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果你想éš"
-"è—它或它的任æ„å­èŠ‚ç‚¹ï¼Œè¯·ä½¿ç”¨å…¶çš„ [member CanvasItem.visible] 属性。"
+"返回垂直滚动æ¡ã€‚\n"
+"[b]警告:[/b] 这是一个必需的内部节点,删除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果您希望"
+"éšè—它或其任何å­é¡¹ï¼Œè¯·ä½¿ç”¨å®ƒä»¬çš„ [member CanvasItem.visible] 属性。"
#: doc/classes/ItemList.xml
msgid "Returns [code]true[/code] if one or more items are selected."
@@ -37208,7 +37552,7 @@ msgid ""
"[b]Note:[/b] This method does not trigger the item selection signal."
msgstr ""
"选择指定索引处的项目。\n"
-"[b]注:[/b]此方法ä¸è§¦å‘项目选择信å·ã€‚"
+"[b]注æ„:[/b]此方法ä¸è§¦å‘项目选择信å·ã€‚"
#: doc/classes/ItemList.xml
msgid ""
@@ -37505,7 +37849,6 @@ msgid ""
msgstr "在 HTML5 导出中将引擎与æµè§ˆå™¨çš„ JavaScript 上下文连接的å•例。"
#: doc/classes/JavaScript.xml
-#, fuzzy
msgid ""
"The JavaScript singleton is implemented only in the HTML5 export. It's used "
"to access the browser's JavaScript context. This allows interaction with "
@@ -37518,19 +37861,18 @@ msgid ""
msgstr ""
"JavaScript å•例仅在 HTML5 导出中实现。它用于访问æµè§ˆå™¨çš„ JavaScript 上下文。"
"è¿™å…许与嵌入页é¢äº¤äº’或调用第三方 JavaScript API。\n"
-"[b]注æ„:[/b] å¯ä»¥åœ¨æž„建时ç¦ç”¨æ­¤å•例以æé«˜å®‰å…¨æ€§ã€‚默认情况下,å¯ç”¨ "
-"JavaScript å•例。官方导出模æ¿ä¹Ÿå¯ç”¨äº† JavaScript å•例。有关详细信æ¯ï¼Œè¯·å‚阅文"
-"档中的 [url=https://docs.godotengine.org/zh_CN/stable/development/compiling/"
-"compiling_for_web.html]为 Webå¹³å°ç¼–译[/url]。"
+"[b]注æ„:[/b]å¯ä»¥åœ¨æž„建时ç¦ç”¨æ­¤å•例以æé«˜å®‰å…¨æ€§ã€‚默认情况下,å¯ç”¨ JavaScript "
+"å•例。官方导出模æ¿ä¹Ÿå¯ç”¨äº† JavaScript å•例。有关详细信æ¯ï¼Œè¯·å‚阅文档中的 "
+"[url=$DOCS_URL/development/compiling/compiling_for_web.html]《为 Web å¹³å°ç¼–"
+"译》[/url]。"
#: doc/classes/JavaScript.xml
-#, fuzzy
msgid ""
"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
"script"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/export/exporting_for_web."
-"html#calling-javascript-from-script"
+"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
+"script"
#: doc/classes/JavaScript.xml
msgid ""
@@ -37601,7 +37943,7 @@ msgstr ""
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
-msgstr "本地JavaScript对象的å°è£…类。"
+msgstr "原生 JavaScript 对象的å°è£…类。"
#: doc/classes/JavaScriptObject.xml
msgid ""
@@ -37693,17 +38035,14 @@ msgid ""
"information."
msgstr ""
"JNISingleton 仅在 Android 导出中实现。它用于从用 Java 或 Kotlin 编写的 "
-"Android æ’件调用方法和连接信å·ã€‚方法和信å·å¯ä»¥è¢«è°ƒç”¨å¹¶è¿žæŽ¥åˆ° JNISingleton,就"
-"好åƒå®ƒæ˜¯ä¸€ä¸ªèŠ‚ç‚¹ä¸€æ ·ã€‚æœ‰å…³æ›´å¤šä¿¡æ¯ï¼Œè¯·å‚阅 [url=https://en.wikipedia.org/"
-"wiki/Java_Native_Interface]Java Native Interface - Wikipedia[/url] Java 本机"
-"接å£ç»´åŸºç™¾ç§‘。"
+"Android æ’件调用方法ã€è¿žæŽ¥ä¿¡å·ã€‚方法和信å·å¯ä»¥è¢«è°ƒç”¨å¹¶è¿žæŽ¥åˆ° JNISingleton,就"
+"好åƒå®ƒæ˜¯ä¸€ä¸ª Node 一样。有关更多信æ¯ï¼Œè¯·å‚阅 [url=https://zh.wikipedia.org/"
+"zh-cn/Java%E6%9C%AC%E5%9C%B0%E6%8E%A5%E5%8F%A3]Java æœ¬åœ°æŽ¥å£ - 维基百科[/"
+"url]。"
#: doc/classes/JNISingleton.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/platform/android/"
-"android_plugin.html"
+msgstr "$DOCS_URL/tutorials/platform/android/android_plugin.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -37781,14 +38120,14 @@ msgstr "连接到关节的第二实体。必须继承自[PhysicsBody2D]。"
#: doc/classes/JSON.xml
msgid "Helper class for parsing JSON data."
-msgstr "用于解æžJSONæ•°æ®çš„辅助类。"
+msgstr "ç”¨äºŽè§£æž JSON æ•°æ®çš„辅助类。"
#: doc/classes/JSON.xml
msgid ""
"Helper class for parsing JSON data. For usage example and other important "
"hints, see [JSONParseResult]."
msgstr ""
-"用于解æžJSONæ•°æ®çš„辅助类。关于使用实例和其他é‡è¦æç¤ºï¼Œè¯·å‚阅"
+"ç”¨äºŽè§£æž JSON æ•°æ®çš„辅助类。关于使用实例和其他é‡è¦æç¤ºï¼Œè¯·å‚阅 "
"[JSONParseResult]。"
#: doc/classes/JSON.xml
@@ -37869,9 +38208,9 @@ msgid ""
"check if the JSON source was successfully parsed with [code]if json_result."
"error == OK[/code]."
msgstr ""
-"ç”±[method JSON.parse]返回,[JSONParseResult]包å«è§£ç çš„JSON或错误信æ¯ï¼ˆå¦‚æžœ"
-"JSONæºæ²¡æœ‰è¢«æˆåŠŸè§£æžï¼‰ã€‚ä½ å¯ä»¥ç”¨[code]if json_result.error == OK[/code]检查"
-"JSONæºæ˜¯å¦è¢«æˆåŠŸè§£æžã€‚"
+"ç”± [method JSON.parse] 返回,[JSONParseResult] 包å«è§£ç å¾—到的 JSON,如果未æˆ"
+"åŠŸè§£æž JSON æºåˆ™ä¸ºé”™è¯¯ä¿¡æ¯ã€‚ä½ å¯ä»¥ç”¨ [code]if json_result.error == OK[/code] "
+"检查 JSON æºæ˜¯å¦è¢«æˆåŠŸè§£æžã€‚"
#: doc/classes/JSONParseResult.xml
msgid ""
@@ -38060,11 +38399,8 @@ msgstr ""
"们在实现对世界进行碰撞,但ä¸éœ€è¦é«˜çº§ç‰©ç†çš„角色时éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/"
-"kinematic_character_2d.html"
+msgstr "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -38221,25 +38557,25 @@ msgstr ""
"沿ç€å‘é‡ç§»åŠ¨ç‰©ä½“ã€‚å¦‚æžœè¿™ä¸ªç‰©ä½“ä¸Žå¦ä¸€ä¸ªç‰©ä½“相撞,它将沿ç€å¦ä¸€ä¸ªç‰©ä½“滑动,而ä¸"
"是立å³åœæ­¢ã€‚如果å¦ä¸€ä¸ªç‰©ä½“是[KinematicBody]或[RigidBody],它也会被å¦ä¸€ä¸ªç‰©ä½“"
"çš„è¿åŠ¨æ‰€å½±å“。你å¯ä»¥ç”¨å®ƒæ¥åˆ¶ä½œç§»åŠ¨å’Œæ—‹è½¬çš„å¹³å°ï¼Œæˆ–者让节点推动其他节点。\n"
-"这个方法应该在[method Node._physics_process]中使用,或者在被[method Node."
-"_physics_process]è°ƒç”¨çš„æ–¹æ³•ä¸­ä½¿ç”¨ï¼Œå› ä¸ºå®ƒåœ¨è®¡ç®—æ—¶ï¼Œè‡ªåŠ¨ä½¿ç”¨ç‰©ç†æ­¥éª¤çš„"
-"[code]delta[/code]值。å¦åˆ™ï¼Œæ¨¡æ‹Ÿå°†ä»¥ä¸æ­£ç¡®çš„速度è¿è¡Œã€‚\n"
-"[code]linear_velocity[/code]是速度å‘é‡ï¼Œé€šå¸¸æ˜¯ç±³/秒。与[method "
-"move_and_collide]ä¸åŒçš„æ˜¯ï¼Œä½ [i]ä¸åº”该[/i]把它乘以[code]delta[/code]--物ç†å¼•"
-"擎会处ç†åº”用速度。\n"
+"这个方法应该在 [method Node._physics_process] 中使用,或者在被 [method Node."
+"_physics_process] è°ƒç”¨çš„æ–¹æ³•ä¸­ä½¿ç”¨ï¼Œå› ä¸ºå®ƒåœ¨è®¡ç®—æ—¶ï¼Œè‡ªåŠ¨ä½¿ç”¨ç‰©ç†æ­¥éª¤çš„ "
+"[code]delta[/code] 值。å¦åˆ™ï¼Œæ¨¡æ‹Ÿå°†ä»¥ä¸æ­£ç¡®çš„速度è¿è¡Œã€‚\n"
+"[code]linear_velocity[/code] 是速度å‘é‡ï¼Œé€šå¸¸æ˜¯ç±³/秒。与 [method "
+"move_and_collide] ä¸åŒçš„æ˜¯ï¼Œä½ [i]ä¸åº”该[/i]把它乘以 [code]delta[/code]——物ç†"
+"引擎会处ç†åº”用速度。\n"
"[code]up_direction[/code] 是å‘上的方å‘,用æ¥ç¡®å®šä»€ä¹ˆæ˜¯å¢™ï¼Œä»€ä¹ˆæ˜¯åœ°æ¿æˆ–天花"
-"æ¿ã€‚如果设置为默认值[code]Vector3(0, 0, 0)[/code],一切都被认为是墙。\n"
-"如果[code]stop_on_slope[/code]是[code]true[/code],当你在"
-"[code]linear_velocity[/code]中包å«é‡åŠ›å¹¶ä¸”ç‰©ä½“é™æ­¢æ—¶ï¼Œç‰©ä½“å°†ä¸ä¼šåœ¨æ–œå¡ä¸Šæ»‘"
+"æ¿ã€‚如果设置为默认值 [code]Vector3(0, 0, 0)[/code],一切都被认为是墙。\n"
+"如果[code]stop_on_slope[/code]是[code]true[/code],当你在 "
+"[code]linear_velocity[/code] 中包å«é‡åŠ›å¹¶ä¸”ç‰©ä½“é™æ­¢æ—¶ï¼Œç‰©ä½“å°†ä¸ä¼šåœ¨æ–œå¡ä¸Šæ»‘"
"动。\n"
-"如果物体å‘ç”Ÿç¢°æ’žï¼Œå®ƒæœ€å¤šä¼šæ”¹å˜æ–¹å‘[code]max_slides[/code]次æ‰ä¼šåœæ­¢ã€‚\n"
-"[code]floor_max_angle[/code]是一个最大的角度(弧度),在这个角度下,一个斜å¡"
+"如果物体å‘ç”Ÿç¢°æ’žï¼Œå®ƒæœ€å¤šä¼šæ”¹å˜æ–¹å‘ [code]max_slides[/code] 次æ‰ä¼šåœæ­¢ã€‚\n"
+"[code]floor_max_angle[/code] 是一个最大的角度(弧度),在这个角度下,一个斜å¡"
"ä»ç„¶è¢«è®¤ä¸ºæ˜¯åœ°æ¿æˆ–天花æ¿ï¼Œè€Œä¸æ˜¯å¢™å£ã€‚默认值等于45度。\n"
-"如果[code]infinite_inertia[/code]是[code]true[/code],物体将能够推动"
-"[RigidBody]节点,但它也ä¸ä¼šæ£€æµ‹åˆ°ä»»ä½•与它们的碰撞。如果[code]false[/code],它"
-"将与[RigidBody]节点åƒ[StaticBody]一样交互。\n"
-"返回[code]linear_velocity[/code]å‘é‡ï¼Œå¦‚æžœå‘生滑动碰撞,则旋转和/或缩放。è¦èŽ·"
-"å¾—å‘生碰撞的详细信æ¯ï¼Œè¯·ä½¿ç”¨[method get_slide_collision]。\n"
+"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动 "
+"[RigidBody] 节点,但它也ä¸ä¼šæ£€æµ‹åˆ°ä»»ä½•与它们的碰撞。如果 [code]false[/code],"
+"它将与 [RigidBody] èŠ‚ç‚¹åƒ [StaticBody] 一样交互。\n"
+"返回 [code]linear_velocity[/code] å‘é‡ï¼Œå¦‚æžœå‘生滑动碰撞,则旋转和/或缩放。è¦"
+"获得å‘生碰撞的详细信æ¯ï¼Œè¯·ä½¿ç”¨ [method get_slide_collision]。\n"
"å½“ç‰©ä½“æŽ¥è§¦åˆ°ä¸€ä¸ªç§»åŠ¨çš„å¹³å°æ—¶ï¼Œå¹³å°çš„速度会自动加入到物体的è¿åŠ¨ä¸­ã€‚å¦‚æžœç”±äºŽå¹³"
"å°çš„è¿åŠ¨è€Œå‘生碰撞,它将始终是滑动碰撞中的第一个。"
@@ -38252,10 +38588,10 @@ msgid ""
"in order to jump, for example. You can do this by setting [code]snap[/code] "
"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
msgstr ""
-"ç§»åŠ¨ç‰©ä½“ï¼Œå…¶åŒæ—¶ä¿æŒä¸Žæ–œå¡çš„连接。类似于[method move_and_slide]。\n"
-"åªè¦[code]snap[/code]å‘é‡ä¸Žåœ°é¢æŽ¥è§¦ï¼Œç‰©ä½“就会一直å¸é™„在地é¢ä¸Šã€‚è¿™æ„味ç€ä½ å¿…é¡»"
-"ç¦ç”¨snapæ¥è¿›è¡Œè·³è·ƒï¼Œæ¯”如,å¯ä»¥é€šè¿‡å°†[code]snap[/code]设置为[code](0, 0, 0)[/"
-"code]或者使用[method move_and_slide]æ¥å®žçŽ°ã€‚"
+"ç§»åŠ¨ç‰©ä½“ï¼Œå…¶åŒæ—¶ä¿æŒä¸Žæ–œå¡çš„连接。类似于 [method move_and_slide]。\n"
+"åªè¦ [code]snap[/code] å‘é‡ä¸Žåœ°é¢æŽ¥è§¦ï¼Œç‰©ä½“就会一直å¸é™„在地é¢ä¸Šã€‚例如,这æ„味"
+"ç€ä½ å¿…é¡»ç¦ç”¨ snap æ‰èƒ½è¿›è¡Œè·³è·ƒã€‚å¯ä»¥é€šè¿‡å°† [code]snap[/code] 设置为 [code]"
+"(0, 0, 0)[/code] æ¥å®žçŽ°ï¼Œä¹Ÿå¯ä»¥ç”¨ [method move_and_slide] 代替。"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -38306,8 +38642,8 @@ msgid ""
"scale to avoid visible jittering, or for stability with a stack of kinematic "
"bodies."
msgstr ""
-"在è¿åŠ¨å‡½æ•°ä¸­ç”¨äºŽç¢°æ’žæ¢å¤çš„é¢å¤–è¾¹è·ï¼Œå‚阅[method move_and_collide], [method "
-"move_and_slide], [method move_and_slide_with_snap]。\n"
+"在è¿åŠ¨å‡½æ•°ä¸­ç”¨äºŽç¢°æ’žæ¢å¤çš„é¢å¤–è¾¹è·ï¼Œå‚阅 [method move_and_collide]ã€[method "
+"move_and_slide]ã€[method move_and_slide_with_snap]。\n"
"如果物体离å¦ä¸€ä¸ªç‰©ä½“至少这么近,它就会认为它们正在å‘生碰撞,并在执行实际è¿åЍ"
"之å‰è¢«æŽ¨å¼€ã€‚\n"
"一个较高的值æ„味ç€å®ƒåœ¨æ£€æµ‹ç¢°æ’žæ—¶æ›´åŠ çµæ´»ï¼Œè¿™æœ‰åŠ©äºŽæŒç»­æ£€æµ‹å¢™å£å’Œåœ°æ¿ã€‚\n"
@@ -38343,6 +38679,30 @@ msgid ""
"axis_lock_motion_z]."
msgstr "é”定物体的Zè½´è¿åŠ¨ã€‚å·²è¢«åºŸå¼ƒçš„[member axis_lock_motion_z]的别å。"
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+#, fuzzy
+msgid "Do nothing when leaving a platform."
+msgstr "使用 2D å˜æ¢æ—¶ä½¿ç”¨æ­¤é€‰é¡¹ã€‚"
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr "2Dè¿åŠ¨ä½“èŠ‚ç‚¹ã€‚"
@@ -38375,11 +38735,8 @@ msgstr ""
"们在实现对世界进行碰撞,但ä¸éœ€è¦é«˜çº§ç‰©ç†çš„角色时éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/"
-"using_kinematic_body_2d.html"
+msgstr "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -38478,29 +38835,29 @@ msgid ""
"platform's motion, it will always be first in the slide collisions."
msgstr ""
"沿ç€å‘é‡ç§»åŠ¨ç‰©ä½“ã€‚å¦‚æžœè¿™ä¸ªç‰©ä½“ä¸Žå¦ä¸€ä¸ªç‰©ä½“相撞,它将沿ç€å¦ä¸€ä¸ªç‰©ä½“滑动,而ä¸"
-"是立å³åœæ­¢ã€‚如果å¦ä¸€ä¸ªç‰©ä½“是[KinematicBody2D]或[RigidBody2D],它也会被å¦ä¸€ä¸ª"
-"物体的è¿åŠ¨æ‰€å½±å“。你å¯ä»¥ç”¨å®ƒæ¥åˆ¶ä½œç§»åŠ¨å’Œæ—‹è½¬çš„å¹³å°ï¼Œæˆ–者让节点推动其他节"
+"是立å³åœæ­¢ã€‚如果å¦ä¸€ä¸ªç‰©ä½“是 [KinematicBody2D] 或 [RigidBody2D],它也会被å¦ä¸€"
+"个物体的è¿åŠ¨æ‰€å½±å“。你å¯ä»¥ç”¨å®ƒæ¥åˆ¶ä½œç§»åŠ¨å’Œæ—‹è½¬çš„å¹³å°ï¼Œæˆ–者让节点推动其他节"
"点。\n"
-"这个方法应该在[method Node._physics_process]中使用,或者在被[method Node."
-"_physics_process]è°ƒç”¨çš„æ–¹æ³•ä¸­ä½¿ç”¨ï¼Œå› ä¸ºå®ƒåœ¨è®¡ç®—æ—¶è‡ªåŠ¨ä½¿ç”¨ç‰©ç†æ­¥éª¤çš„"
-"[code]delta[/code]值。å¦åˆ™ï¼Œæ¨¡æ‹Ÿå°†ä»¥ä¸æ­£ç¡®çš„速度è¿è¡Œã€‚\n"
-"[code]linear_velocity[/code]是速度å‘é‡ï¼Œå•使˜¯åƒç´ æ¯ç§’。与[method "
-"move_and_collide]ä¸åŒçš„æ˜¯ï¼Œä½ [i]ä¸åº”该[/i]将它乘以[code]delta[/code]--物ç†å¼•"
-"擎会处ç†åº”用速度。\n"
+"这个方法应该在 [method Node._physics_process] 中使用,或者在被 [method Node."
+"_physics_process] è°ƒç”¨çš„æ–¹æ³•ä¸­ä½¿ç”¨ï¼Œå› ä¸ºå®ƒåœ¨è®¡ç®—æ—¶è‡ªåŠ¨ä½¿ç”¨ç‰©ç†æ­¥éª¤çš„ "
+"[code]delta[/code] 值。å¦åˆ™ï¼Œæ¨¡æ‹Ÿå°†ä»¥ä¸æ­£ç¡®çš„速度è¿è¡Œã€‚\n"
+"[code]linear_velocity[/code] 是速度å‘é‡ï¼Œå•使˜¯åƒç´ æ¯ç§’。与 [method "
+"move_and_collide] ä¸åŒçš„æ˜¯ï¼Œä½ [i]ä¸åº”该[/i]将它乘以 [code]delta[/code]——物ç†"
+"引擎会处ç†åº”用速度。\n"
"[code]up_direction[/code] 是å‘上的方å‘,用æ¥ç¡®å®šä»€ä¹ˆæ˜¯å¢™ï¼Œä»€ä¹ˆæ˜¯åœ°æ¿æˆ–天花"
-"æ¿ã€‚如果设置为默认值[code]Vector2(0, 0)[/code],一切都被认为是墙。这对于自上"
+"æ¿ã€‚如果设置为默认值 [code]Vector2(0, 0)[/code],一切都被认为是墙。这对于自上"
"而下的游æˆå¾ˆæœ‰ç”¨ã€‚\n"
-"如果[code]stop_on_slope[/code]是[code]true[/code],当你在"
-"[code]linear_velocity[/code]中包å«é‡åŠ›å¹¶ä¸”ç‰©ä½“é™æ­¢æ—¶ï¼Œç‰©ä½“å°±ä¸ä¼šåœ¨æ–œå¡ä¸Šæ»‘"
+"如果 [code]stop_on_slope[/code] 是 [code]true[/code],当你在 "
+"[code]linear_velocity[/code] 中包å«é‡åŠ›å¹¶ä¸”ç‰©ä½“é™æ­¢æ—¶ï¼Œç‰©ä½“å°±ä¸ä¼šåœ¨æ–œå¡ä¸Šæ»‘"
"动。\n"
-"如果物体å‘ç”Ÿç¢°æ’žï¼Œå®ƒæœ€å¤šä¼šæ”¹å˜æ–¹å‘[code]max_slides[/code]次æ‰ä¼šåœæ­¢ã€‚\n"
-"[code]floor_max_angle[/code]是一个最大的角度(弧度),在这个角度下,一个斜å¡"
+"如果物体å‘ç”Ÿç¢°æ’žï¼Œå®ƒæœ€å¤šä¼šæ”¹å˜æ–¹å‘ [code]max_slides[/code] 次æ‰ä¼šåœæ­¢ã€‚\n"
+"[code]floor_max_angle[/code] 是一个最大的角度(弧度),在这个角度下,一个斜å¡"
"ä»ç„¶è¢«è®¤ä¸ºæ˜¯åœ°æ¿æˆ–天花æ¿ï¼Œè€Œä¸æ˜¯å¢™ã€‚默认值等于45度。\n"
-"如果[code]infinite_inertia[/code]是[code]true[/code],物体将能够推动"
-"[RigidBody2D]节点,但它也ä¸ä¼šæ£€æµ‹åˆ°ä»»ä½•与它们的碰撞。如果[code]false[/code],"
-"它将与[RigidBody2D]节点åƒ[StaticBody2D]一样交互。\n"
-"返回[code]linear_velocity[/code]å‘é‡ï¼Œå¦‚æžœå‘生滑动碰撞,则旋转和/或缩放。è¦èŽ·"
-"å¾—å‘生碰撞的详细信æ¯ï¼Œè¯·ä½¿ç”¨[method get_slide_collision]。\n"
+"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动"
+"[RigidBody2D]节点,但它也ä¸ä¼šæ£€æµ‹åˆ°ä»»ä½•与它们的碰撞。如果 [code]false[/"
+"code],它将与 [RigidBody2D] èŠ‚ç‚¹åƒ [StaticBody2D] 一样交互。\n"
+"返回 [code]linear_velocity[/code] å‘é‡ï¼Œå¦‚æžœå‘生滑动碰撞,则旋转和/或缩放。è¦"
+"获得å‘生碰撞的详细信æ¯ï¼Œè¯·ä½¿ç”¨ [method get_slide_collision]。\n"
"å½“ç‰©ä½“æŽ¥è§¦åˆ°ä¸€ä¸ªç§»åŠ¨çš„å¹³å°æ—¶ï¼Œå¹³å°çš„速度会自动加入到物体的è¿åŠ¨ä¸­ã€‚å¦‚æžœç”±äºŽå¹³"
"å°çš„è¿åŠ¨è€Œå‘生碰撞,它将始终是滑动碰撞中的第一个。"
@@ -38514,9 +38871,9 @@ msgid ""
"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
msgstr ""
"ç§»åŠ¨ç‰©ä½“ï¼ŒåŒæ—¶ä½¿å…¶ä¿æŒé™„ç€åœ¨æ–œå¡ä¸Šã€‚类似于 [method move_and_slide]。\n"
-"åªè¦[code]snap[/code]å‘é‡ä¸Žåœ°é¢æŽ¥è§¦ï¼Œç‰©ä½“å°±ä¼šä¿æŒé™„ç€åœ¨è¡¨é¢ä¸Šã€‚例如,这æ„味ç€"
-"您必须ç¦ç”¨å¸é™„æ‰èƒ½è·³è½¬ã€‚您å¯ä»¥é€šè¿‡å°†[code]snap[/code]设置为[code](0,0)[/code]"
-"或使用 [method move_and_slide]æ¥åšåˆ°è¿™ä¸€ç‚¹ã€‚"
+"åªè¦ [code]snap[/code] å‘é‡ä¸Žåœ°é¢æŽ¥è§¦ï¼Œç‰©ä½“å°±ä¼šä¿æŒé™„ç€åœ¨è¡¨é¢ä¸Šã€‚例如,这æ„味"
+"ç€æ‚¨å¿…é¡»ç¦ç”¨å¸é™„æ‰èƒ½è¿›è¡Œè·³è·ƒã€‚您å¯ä»¥é€šè¿‡å°† [code]snap[/code] 设置为 [code]"
+"(0, 0)[/code] æ¥å®žçŽ°ï¼Œæˆ–è€…ç”¨ [method move_and_slide] 代替。"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -39132,11 +39489,8 @@ msgstr ""
"[b]注æ„:[/b] Light2D也å¯ä»¥ä½œä¸ºä¸€ä¸ªé®ç½©ä½¿ç”¨ã€‚"
#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/2d/2d_lights_and_shadows."
-"html"
+msgstr "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
@@ -39422,12 +39776,11 @@ msgid ""
msgstr "圆形接头和盖å­çš„å¹³æ»‘åº¦ã€‚ä»…å½“ç›–å­æˆ–接头设置为圆形时æ‰ä½¿ç”¨æ­¤é€‰é¡¹ã€‚"
#: doc/classes/Line2D.xml
-#, fuzzy
msgid ""
"The direction difference in radians between vector points. This value is "
"only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]."
msgstr ""
-"å‘é‡ç‚¹ä¹‹é—´å¼§åº¦çš„æ–¹å‘差。仅当 [code]joint mode[/code] 设置为 [constant "
+"å‘é‡ç‚¹ä¹‹é—´çš„æ–¹å‘差,å•ä½ä¸ºå¼§åº¦ã€‚仅当 [member joint_mode] 设置为 [constant "
"LINE_JOINT_SHARP] 时,æ‰ä½¿ç”¨æ­¤å€¼ã€‚"
#: doc/classes/Line2D.xml
@@ -40712,8 +41065,8 @@ msgid ""
"[b]Note:[/b] This method typically returns the vertices in reverse order (e."
"g. clockwise to counterclockwise)."
msgstr ""
-"以一定的offset(è¾¹è·),计算出该网格的外轮廓。\n"
-"[b]Note:[/b] 这个方法实际上ååºè¿”回顶点(例如输入顺时针,返回逆时针)。"
+"以一定的åç§»é‡ï¼ˆè¾¹è·),计算出该网格的外轮廓。\n"
+"[b]注æ„:[/b]这个方法实际上ååºè¿”回顶点(例如输入顺时针,返回逆时针)。"
#: doc/classes/Mesh.xml
msgid "Calculate a [ConcavePolygonShape] from the mesh."
@@ -41335,7 +41688,7 @@ msgstr ""
#: doc/classes/MeshInstance2D.xml
msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html"
#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
@@ -41484,8 +41837,8 @@ msgid ""
"[constant Transform.IDENTITY]."
msgstr ""
"设置项目的碰撞形状。\n"
-"数组应由[Shape]对象组æˆï¼Œæ¯ä¸ªå¯¹è±¡ä¹‹åŽéƒ½æœ‰åº”用于它的[Transform]。对于ä¸åº”有å˜"
-"æ¢çš„形状,使用[constant Transform.IDENTITY]。"
+"数组应由 [Shape] 对象组æˆï¼Œæ¯ä¸ªå¯¹è±¡ä¹‹åŽéƒ½æœ‰åº”用于它的 [Transform]。对于ä¸åº”有"
+"å˜æ¢çš„形状,请使用 [constant Transform.IDENTITY]。"
#: doc/classes/MeshTexture.xml
msgid "Simple texture that uses a mesh to draw itself."
@@ -41611,20 +41964,16 @@ msgstr ""
"由于实例å¯èƒ½å…·æœ‰ä»»ä½•行为,用于å¯è§æ€§çš„AABB必须由用户æä¾›ã€‚"
#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
msgid ""
"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
"html"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/"
-"vertex_animation/animating_thousands_of_fish.html"
+"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
+"html"
#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/"
-"using_multimesh.html"
+msgstr "$DOCS_URL/tutorials/performance/using_multimesh.html"
#: doc/classes/MultiMesh.xml
msgid ""
@@ -41799,11 +42148,8 @@ msgstr ""
"这对于优化给定网格的大é‡å®žä¾‹çš„æ¸²æŸ“是éžå¸¸æœ‰ç”¨çš„(例如,森林中的树木或è‰ä¸›ï¼‰ã€‚"
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/"
-"using_multi_mesh_instance.html"
+msgstr "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
#: doc/classes/MultiMeshInstance.xml
msgid ""
@@ -42124,11 +42470,8 @@ msgstr ""
"æ˜¯ï¼Œè¦æ³¨æ„é¿å…æ­»é”。"
#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/threads/"
-"using_multiple_threads.html"
+msgstr "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
#: doc/classes/Mutex.xml
msgid ""
@@ -42210,16 +42553,13 @@ msgid "Mesh-based navigation and pathfinding node."
msgstr "基于网格的导航和寻路节点。"
#: doc/classes/Navigation.xml
+#, fuzzy
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
"在[NavigationMesh]的集åˆä¸­æä¾›å¯¼èˆªå’Œå¯»è·¯åŠŸèƒ½ã€‚é»˜è®¤æƒ…å†µä¸‹ï¼Œè¿™äº›å°†è‡ªåŠ¨ä»Žå­"
"[NavigationMeshInstance]节点中收集,也å¯ä»¥é€šè¿‡[method navmesh_add]峿—¶æ·»åŠ ã€‚"
@@ -42228,6 +42568,7 @@ msgstr ""
"路径。这些问题将在Godot 4.0中得到解决。"
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://godotengine.org/asset-library/asset/124"
@@ -42247,12 +42588,10 @@ msgstr ""
"代ç†ã€‚"
#: doc/classes/Navigation.xml
+#, fuzzy
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
"è¿”å›žåŒ…å«æœ€æŽ¥è¿‘给定点的导航点的 [NavigationMesh] 的所有者。这通常是一个 "
"[NavigationMeshInstance]。对于通过 [method navmesh_add] 添加的网格,返回给定"
@@ -42269,13 +42608,12 @@ msgstr ""
"导航网格之间的交点。如果找到多个交点,则返回最接近线段起点的交点。"
#: doc/classes/Navigation.xml
+#, fuzzy
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
"è¿”å›žä¸¤ä¸ªç»™å®šç‚¹ä¹‹é—´çš„è·¯å¾„ã€‚ç‚¹æ˜¯åœ¨å±€éƒ¨åæ ‡ç©ºé—´ä¸­ã€‚如果[code]optimize[/code]是"
"[code]true[/code](默认),与æ¯ä¸ª[NavigationMesh]相关的代ç†å±žæ€§ï¼ˆåŠå¾„ã€é«˜åº¦"
@@ -42283,24 +42621,14 @@ msgstr ""
"[b]注æ„:[/b] 这个方法有已知的问题,ç»å¸¸ä¼šè¿”å›žéžæœ€ä½³çš„路径。这些问题将在"
"Godot 4.0中得到修正。"
-#: doc/classes/Navigation.xml
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
+msgstr "用于字段的XZå¹³é¢å•元尺寸。"
+
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
-"添加一个 [NavigationMesh]。返回用于 [method navmesh_remove] 或 [method "
-"navmesh_set_transform] çš„ ID。如果给定,则将 [Transform2D] 应用于多边形。å¯é€‰"
-"的 [code]owner[/code] 用作 [method get_closest_point_owner] 的返回值。"
-
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
-msgstr "移除具有指定ID的[NavigationMesh]。"
-
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
-msgstr "设置应用于具有指定IDçš„[NavigationMesh]çš„å˜æ¢ã€‚"
#: doc/classes/Navigation.xml
msgid ""
@@ -42315,14 +42643,11 @@ msgid "2D navigation and pathfinding node."
msgstr "2D导航和寻路节点。"
#: doc/classes/Navigation2D.xml
+#, fuzzy
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
"Navigation2D在2D区域内æä¾›å¯¼èˆªå’Œå¯»è·¯ï¼ŒæŒ‡å®šä¸º[NavigationPolygon]资æºçš„集åˆã€‚默"
"认情况下,这些资æºè‡ªåŠ¨ä»Žå­[NavigationPolygonInstance]节点中收集,但其也å¯ä»¥é€š"
@@ -42330,29 +42655,28 @@ msgstr ""
"[b]注æ„:[/b] 当å‰çš„å¯¼èˆªç³»ç»Ÿæœ‰è®¸å¤šå·²çŸ¥çš„é—®é¢˜ï¼Œå¹¶ä¸æ€»æ˜¯èƒ½åƒé¢„期的那样返回最佳"
"的路径。这些问题将在Godot 4.0中得到解决。"
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://godotengine.org/asset-library/asset/117"
#: doc/classes/Navigation2D.xml
+#, fuzzy
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
"è¿”å›žåŒ…å«æœ€æŽ¥è¿‘给定点的导航点的 [NavigationPolygon] 的所有者。这通常是一个 "
"[NavigationPolygonInstance]。对于通过 [method navpoly_add] 添加的多边形,返回"
"给定的所有者(如果çœç•¥ [code]owner[/code] 傿•°ï¼Œåˆ™è¿”回 [code]null[/code])。"
#: doc/classes/Navigation2D.xml
+#, fuzzy
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
"è¿”å›žä¸¤ä¸ªç»™å®šç‚¹ä¹‹é—´çš„è·¯å¾„ã€‚ç‚¹æ˜¯åœ¨å±€éƒ¨åæ ‡ç©ºé—´ä¸­ã€‚如果[code]optimize[/code]为"
"[code]true[/code](默认值),路径将尽å¯èƒ½åœ°åˆå¹¶è·¯å¾„段,从而平滑。\n"
@@ -42360,24 +42684,418 @@ msgstr ""
"Godot 4.0中得到解决。"
#: doc/classes/Navigation2D.xml
+#, fuzzy
+msgid "The XY plane cell size to use for fields."
+msgstr "用于字段的XZå¹³é¢å•元尺寸。"
+
+#: doc/classes/Navigation2DServer.xml
+#, fuzzy
+msgid "Server interface for low-level 2D navigation access."
+msgstr "低级音频访问的æœåŠ¡å™¨æŽ¥å£ã€‚"
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates the agent."
+msgstr "创建一个 [HingeJoint]关节。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr "如果脚本å¯ä»¥å®žä¾‹åŒ–,则返回 [code]true[/code]。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "返回输入的正切值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
msgstr ""
-"添加 [NavigationPolygon]。返回用于 [method navpoly_remove] 或 [method "
-"navpoly_set_transform] çš„ ID。如果给定,则将 [Transform2D] 应用于多边形。å¯é€‰"
-"的 [code]owner[/code] 用作 [method get_closest_point_owner] 的返回值。"
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
-msgstr "移除具有指定ID的[NavigationPolygon]。"
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "设置自动图å—çš„[enum BitmaskMode]ä½æŽ©ç æ¨¡å¼ã€‚"
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "设置给定顶点的ä½ç½®ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "设置给定顶点的法线。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "设置给定顶点的骨架。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "è¿”å›žè¡¥é—´çš„å½“å‰æ—¶é—´ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Destroys the given RID."
+msgstr "ç§»é™¤ç»™å®šçš„å›¾å— ID。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Create a new map."
+msgstr "创建一个[Area]区域。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "返回数组大å°ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+"返回索引[code]point[/code]处的点在索引[code]triangle[/code]的三角形中的ä½ç½®ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr "返回正在使用的输入端å£çš„æ•°é‡ã€‚替代[method get_free_input_port_id]。"
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr "返回图å—的导航多边形。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "如果选择处于活动状æ€ï¼Œåˆ™è¿”回 [code]true[/code]。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "åœæ­¢å®šæ—¶å™¨ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr "返回应用于该项导航网格的转æ¢ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Creates a new region."
+msgstr "创建一个[Area]区域。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "设置给定边的元数æ®ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "设置此项的导航网格。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "è®¾ç½®è§†çª—çš„å…¨å±€å˜æ¢çŸ©é˜µã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Returns the path from start to finish in global coordinates."
+msgstr "返回全局å±å¹•åæ ‡ä¸­çš„å¯è§çŸ©å½¢ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "以 [PoolVector3Array] 的形å¼è¿”回缓存的点。"
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr "返回指定å称的动画节点。"
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr "返回用[method set_size_override]设置的尺寸é‡å†™ã€‚"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr "返回[code]true[/code]是å¦å¯¹æŒ‡å®šè·¯å¾„进行过滤。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+"如果å¯ç”¨äº†å°ºå¯¸é‡å†™ï¼Œè¿”回[code]true[/code]。å‚阅[method set_size_override]。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid "The agent height offset to match the navigation mesh height."
+msgstr "返回图å—的导航多边形的åç§»é‡ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr "自动æ›å…‰çš„æœ€å¤§äº®åº¦å€¼ã€‚"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The maximum speed that an agent can move."
+msgstr "曲线能达到的最大值。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The distance to search for other agents."
+msgstr "实例没有类型。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
-msgstr "设置应用于具有指定IDçš„[NavigationPolygon]çš„å˜æ¢ã€‚"
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "The radius of the agent."
+msgstr "圆柱体的åŠå¾„。"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid "Notifies when the final location is reached."
+msgstr "å½“åŠ¨ç”»æ’­æ”¾ç»“æŸæ—¶é€šçŸ¥ã€‚"
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "以[PoolVector2Array]的形å¼è¿”回缓存的点。"
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr "返回指定å称的动画节点。"
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "A mesh to approximate the walkable areas and obstacles."
@@ -42487,10 +43205,6 @@ msgid "The Y axis cell size to use for fields."
msgstr "用于字段Yè½´å•元的尺寸。"
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr "用于字段的XZå¹³é¢å•元尺寸。"
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr "生æˆç»†åˆ†ç½‘格时使用的采样è·ç¦»ï¼Œä»¥å•元为å•ä½ã€‚"
@@ -42679,26 +43393,124 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr "表示[enum SourceGeometryMode]枚举的大å°ã€‚"
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid "Clears the navigation mesh."
+msgstr "设置此项的导航网格。"
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
-msgstr "将导航网格实例化为场景的节点。"
+#, fuzzy
+msgid "An instance of a [NavigationMesh]."
+msgstr "实例化 [MultiMesh] 的节点。"
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
-"NavigationMeshInstance 节点å¯ä»¥æŽ¥æ”¶ä¸€ä¸ª [NavigationMesh] 资æºï¼Œå¹¶é€šè¿‡åˆ›å»ºå®ƒçš„"
-"一个实例将其添加到当å‰åœºæ™¯ä¸­ã€‚"
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
-msgstr "为 [code]true[/code] 时导航网格将被 [Navigation] 使用。"
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr "递归扫æ [NavigationMeshInstance] çš„å­èŠ‚ç‚¹ä»¥èŽ·å–几何体。"
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+#, fuzzy
+msgid "The [NavigationMesh] resource to use."
msgstr "实例的 [NavigationMesh] 资æºã€‚"
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr "当动画开始播放时通知。"
+
+#: doc/classes/NavigationMeshInstance.xml
+#, fuzzy
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr "当动画开始播放时通知。"
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr "返回指定å称的动画节点。"
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+"è®¾ç½®ä¸»æŒ‰é’®çš„åˆ‡æ¢æ¨¡å¼çжæ€ã€‚åªæœ‰å½“ [member toggle_mode] 被设置为 [code]true[/"
+"code] æ—¶æ‰èµ·ä½œç”¨ã€‚"
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -42825,6 +43637,79 @@ msgstr ""
"更改在编辑器或脚本中创建的轮廓。你必须调用 [method "
"make_polygons_from_outlines] æ¥æ›´æ–°å¤šè¾¹å½¢ã€‚"
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Server interface for low-level 3D navigation access."
+msgstr "低级音频访问的æœåŠ¡å™¨æŽ¥å£ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "返回碰撞点相交物体形状的法线。"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr "起点和终点之间点的样å¼ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "返回ä½å›¾çš„尺寸。"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "åœæ­¢éŸ³é¢‘。"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Bakes the navigation mesh."
+msgstr "设置此项的导航网格。"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Control activation of this server."
+msgstr "æ­¤èŠ‚ç‚¹çš„å±€éƒ¨å˜æ¢ã€‚"
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -42854,11 +43739,8 @@ msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/networking/"
-"high_level_multiplayer.html"
+msgstr "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid "http://enet.bespin.org/usergroup0.html"
@@ -43565,11 +44447,8 @@ msgstr ""
"外,请å‚阅高级网络教程和相应的演示。"
#: doc/classes/Node.xml
-#, fuzzy
msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/getting_started/step_by_step/"
-"nodes_and_scenes.html"
+msgstr "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
#: doc/classes/Node.xml
msgid "https://github.com/godotengine/godot-demo-projects/"
@@ -43636,15 +44515,15 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not orphan)."
msgstr ""
-"当有输入事件时被调用。输入事件通过节点树å‘上传播,直到一个节点消耗它。\n"
-"åªæœ‰å½“输入处ç†è¢«å¯ç”¨æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå®ƒå°±ä¼šè‡ªåŠ¨å®Œæˆï¼Œå¯ä»¥ç”¨"
-"[method set_process_input]æ¥åˆ‡æ¢ã€‚\n"
-"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨[method SceneTree."
+"当有输入事件时被调用。输入事件通过节点树å‘上传播,直到有节点将其消耗。\n"
+"åªæœ‰å½“输入处ç†è¢«å¯ç”¨æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå®ƒå°±ä¼šè‡ªåŠ¨å®Œæˆï¼Œå¯ä»¥ç”¨ "
+"[method set_process_input] æ¥åˆ‡æ¢ã€‚\n"
+"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨ [method SceneTree."
"set_input_as_handled]。\n"
-"对于游æˆè¾“入,[method _unhandled_input]å’Œ[method _unhandled_key_input]通常更"
-"适åˆï¼Œå› ä¸ºå®ƒä»¬å…许GUI首先拦截事件。\n"
-"[b]注æ„:[/b] è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
-"éž\"孤儿\")。"
+"对于游æˆè¾“入,[method _unhandled_input] å’Œ [method _unhandled_key_input] 通常"
+"更适åˆï¼Œå› ä¸ºå®ƒä»¬å…许 GUI 首先拦截事件。\n"
+"[b]注æ„:[/b]è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
+"éžâ€œå­¤å„¿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43660,14 +44539,14 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not orphan)."
msgstr ""
-"在主循环的物ç†å¤„ç†æ­¥éª¤ä¸­è¢«è°ƒç”¨ã€‚物ç†å¤„ç†æ„味ç€å¸§çŽ‡ä¸Žç‰©ç†åŒæ­¥ï¼Œå³[code]delta[/"
-"code]å˜é‡åº”该是常é‡ã€‚[code]delta[/code]çš„å•使˜¯ç§’。\n"
-"åªæœ‰å½“物ç†å¤„ç†è¢«å¯ç”¨æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå°±ä¼šè‡ªåŠ¨å®Œæˆï¼Œå¯ä»¥ç”¨"
-"[method set_physics_process]æ¥åˆ‡æ¢ã€‚\n"
-"对应于[method Object._notification]中的[constant "
-"NOTIFICATION_PHYSICS_PROCESS]通知。\n"
-"[b]注æ„:[/b] è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
-"䏿˜¯\"孤儿\")。"
+"在主循环的物ç†å¤„ç†æ­¥éª¤ä¸­è¢«è°ƒç”¨ã€‚物ç†å¤„ç†æ„味ç€å¸§çŽ‡ä¸Žç‰©ç†åŒæ­¥ï¼Œå³ "
+"[code]delta[/code] å˜é‡åº”该是常é‡ã€‚[code]delta[/code] çš„å•使˜¯ç§’。\n"
+"åªæœ‰å½“物ç†å¤„ç†è¢«å¯ç”¨æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå°±ä¼šè‡ªåŠ¨å®Œæˆï¼Œå¯ä»¥ç”¨ "
+"[method set_physics_process] æ¥åˆ‡æ¢ã€‚\n"
+"对应于 [method Object._notification] 中的 [constant "
+"NOTIFICATION_PHYSICS_PROCESS] 通知。\n"
+"[b]注æ„:[/b]è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它ä¸"
+"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43682,13 +44561,13 @@ msgid ""
"tree (i.e. if it's not orphan)."
msgstr ""
"åœ¨ä¸»å¾ªçŽ¯çš„å¤„ç†æ­¥éª¤ä¸­è¢«è°ƒç”¨ã€‚处ç†å‘生在æ¯ä¸€å¸§ï¼Œå¹¶ä¸”å°½å¯èƒ½å¿«ï¼Œæ‰€ä»¥ä»Žä¸Šä¸€å¸§å¼€å§‹"
-"çš„[code]delta[/code]æ—¶é—´ä¸æ˜¯æ’定的。[code]delta[/code]çš„å•使˜¯ç§’。\n"
-"åªæœ‰åœ¨å¯ç”¨å¤„ç†çš„æƒ…况下æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œä¼šè‡ªåŠ¨è¿›è¡Œå¤„ç†ï¼Œå¯ä»¥ç”¨"
-"[method set_process]æ¥åˆ‡æ¢ã€‚\n"
-"对应于[method Object._notification]中的[constant NOTIFICATION_PROCESS]通"
+"çš„ [code]delta[/code] æ—¶é—´ä¸æ˜¯æ’定的。[code]delta[/code] çš„å•使˜¯ç§’。\n"
+"åªæœ‰åœ¨å¯ç”¨å¤„ç†çš„æƒ…况下æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œä¼šè‡ªåŠ¨è¿›è¡Œå¤„ç†ï¼Œå¯ä»¥ç”¨ "
+"[method set_process] æ¥åˆ‡æ¢ã€‚\n"
+"对应于 [method Object._notification] 中的 [constant NOTIFICATION_PROCESS] 通"
"知。\n"
-"[b]注æ„:[/b] è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
-"䏿˜¯\"孤儿\")。"
+"[b]注æ„:[/b]è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它ä¸"
+"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43733,16 +44612,16 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not orphan)."
msgstr ""
-"当[InputEvent]还未被[method _input]或任何GUI消耗时调用。输入事件通过节点树å‘"
-"上传播,直到一个节点消耗它。\n"
+"当 [InputEvent] 还未被 [method _input] 或任何 GUI 消耗时调用。输入事件通过节"
+"点树å‘上传播,直到一个节点消耗它。\n"
"åªæœ‰åœ¨å¯ç”¨äº†æœªå¤„ç†çš„è¾“å…¥å¤„ç†æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå®ƒå°±ä¼šè‡ªåŠ¨å®Œ"
-"æˆï¼Œå¹¶ä¸”å¯ä»¥ç”¨[method set_process_unhandled_input]æ¥åˆ‡æ¢ã€‚\n"
-"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨[method SceneTree."
+"æˆï¼Œå¹¶ä¸”å¯ä»¥ç”¨ [method set_process_unhandled_input] æ¥åˆ‡æ¢ã€‚\n"
+"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨ [method SceneTree."
"set_input_as_handled]。\n"
-"对于游æˆè¾“入,这和[method _unhandled_key_input]通常比[method _input]更适åˆï¼Œ"
-"因为它们å…许GUI首先拦截事件。\n"
-"[b]注æ„:[/b] è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
-"䏿˜¯\"孤儿\")。"
+"对于游æˆè¾“入,这和 [method _unhandled_key_input] 通常比 [method _input] 更适"
+"åˆï¼Œå› ä¸ºå®ƒä»¬å…许 GUI 首先拦截事件。\n"
+"[b]注æ„:[/b]è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它ä¸"
+"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43760,16 +44639,16 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not orphan)."
msgstr ""
-"当[InputEventKey]没有被[method _input]或任何GUI消耗时被调用。输入事件通过节点"
-"æ ‘å‘上传播,直到一个节点消耗它。\n"
+"当 [InputEventKey] 没有被 [method _input] 或任何 GUI 消耗时被调用。输入事件通"
+"过节点树å‘上传播,直到一个节点消耗它。\n"
"åªæœ‰åœ¨å¯ç”¨äº†æœªå¤„ç†çš„é”®è¾“å…¥å¤„ç†æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå®ƒå°±ä¼šè‡ªåŠ¨å®Œ"
-"æˆï¼Œå¹¶ä¸”å¯ä»¥ç”¨[method set_process_unhandled_key_input]æ¥åˆ‡æ¢ã€‚\n"
-"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨[method SceneTree."
+"æˆï¼Œå¹¶ä¸”å¯ä»¥ç”¨ [method set_process_unhandled_key_input] æ¥åˆ‡æ¢ã€‚\n"
+"è¦æ¶ˆè€—输入事件并阻止它进一步传播到其他节点,å¯ä»¥è°ƒç”¨ [method SceneTree."
"set_input_as_handled]。\n"
-"对于游æˆè¾“入,这和[method _unhandled_input]通常比[method _input]更适åˆï¼Œå› ä¸º"
-"它们å…许GUI首先拦截事件。\n"
-"[b]注æ„:[/b] è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它"
-"䏿˜¯\"孤儿\")。"
+"对于游æˆè¾“入,这和 [method _unhandled_input] 通常比 [method _input] 更适åˆï¼Œ"
+"因为它们å…许 GUI 首先拦截事件。\n"
+"[b]注æ„:[/b]è¿™ä¸ªæ–¹æ³•åªæœ‰åœ¨èŠ‚ç‚¹å­˜åœ¨äºŽåœºæ™¯æ ‘ä¸­æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼ˆä¹Ÿå°±æ˜¯è¯´ï¼Œå¦‚果它ä¸"
+"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43878,7 +44757,6 @@ msgstr ""
"本。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Finds a descendant of this node whose name matches [code]mask[/code] as in "
"[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
@@ -43895,15 +44773,16 @@ msgid ""
"consider using [method get_node] instead. To avoid using [method find_node] "
"too often, consider caching the node reference into a variable."
msgstr ""
-"查找该节点的å­çº§ï¼Œå…¶å称与[method String.match]中的[code]mask[/code]相匹é…,"
-"区分大å°å†™ï¼Œä»¥[code]\"*\"[/code]匹é…零或多个字符,[code]\"?\"[/code]匹é…除"
-"[code]\".\"[/code]以外的任何å•字符。\n"
-"[b]注æ„:[/b]å®ƒä¸æ˜¯å…¨è·¯å¾„匹é…,åªä¸Žå•个节点å称匹é…。\n"
-"如果[code]owner[/code]是[code]true[/code]ï¼Œè¿™ä¸ªæ–¹æ³•åªæ‰¾åˆ°æ‰€æœ‰è€…是这个节点的节"
-"点。这对通过脚本实例化的场景特别é‡è¦ï¼Œå› ä¸ºè¿™äº›åœºæ™¯æ²¡æœ‰æ‰€æœ‰è€…。\n"
+"查找该节点的å­çº§ï¼Œå…¶å称与 [code]mask[/code] 相匹é…,匹é…è§„åˆ™åŒ [method "
+"String.match](区分大å°å†™ï¼Œä½† [code]\"*\"[/code] å¯ä»¥åŒ¹é…零或多个字符,"
+"[code]\"?\"[/code] å¯ä»¥åŒ¹é…除 [code]\".\"[/code] 以外的任何å•个字符)。如果没"
+"有找到匹é…çš„ [Node],则返回 [code]null[/code]。\n"
+"[b]注æ„:[/b]匹é…çš„ä¸æ˜¯å®Œæ•´è·¯å¾„,åªåŒ¹é…å•独的节点å称。\n"
+"如果 [code]owner[/code] 为 [code]true[/code],这个方法åªä¼šå¯»æ‰¾æ‰€æœ‰è€…是这个节"
+"点的节点。这对通过脚本实例化的场景特别é‡è¦ï¼Œå› ä¸ºè¿™äº›åœºæ™¯æ²¡æœ‰æ‰€æœ‰è€…。\n"
"[b]注æ„:[/b]由于这个方法会é历节点的所有å­çº§ï¼Œå®ƒæ˜¯èŽ·å¾—å¦ä¸€ä¸ªèŠ‚ç‚¹çš„å¼•ç”¨çš„æœ€æ…¢"
-"的方法。åªè¦æœ‰å¯èƒ½ï¼Œè¯·è€ƒè™‘使用[method get_node]代替。为了é¿å…过于频ç¹åœ°ä½¿ç”¨"
-"[method find_node],å¯ä»¥è€ƒè™‘将节点引用缓存到一个å˜é‡ä¸­ã€‚"
+"的方法。åªè¦æœ‰å¯èƒ½ï¼Œè¯·è€ƒè™‘使用 [method get_node] 代替。为了é¿å…过于频ç¹åœ°ä½¿"
+"用 [method find_node],å¯ä»¥è€ƒè™‘将节点引用缓存到å˜é‡ä¸­ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -43988,7 +44867,6 @@ msgid ""
msgstr "返回此节点的网络主节点的对等 ID。请å‚阅 [method set_network_master]。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Fetches a node. The [NodePath] can be either a relative path (from the "
"current node) or an absolute path (in the scene tree) to a node. If the path "
@@ -44018,9 +44896,8 @@ msgid ""
"[/codeblock]"
msgstr ""
"获å–一个节点。[NodePath] å¯ä»¥æ˜¯ä¸€ä¸ªç›¸å¯¹è·¯å¾„(从当å‰èŠ‚ç‚¹ï¼‰ï¼Œä¹Ÿå¯ä»¥æ˜¯ä¸€ä¸ªç»å¯¹è·¯"
-"径(在场景树中)。如果路径ä¸å­˜åœ¨ï¼Œåˆ™è¿”回 [code]null instance[/code],并记录错"
-"误。å°è¯•访问返回值上的方法将导致“Attempt to call <method> on a null "
-"instance.â€é”™è¯¯ã€‚\n"
+"径(在场景树中)。如果路径ä¸å­˜åœ¨ï¼Œåˆ™è¿”回 [code]null[/code],并记录错误。å°è¯•访"
+"问返回值上的方法将导致“Attempt to call <method> on a null instance.â€é”™è¯¯ã€‚\n"
"[b]注æ„:[/b]获å–ç»å¯¹è·¯å¾„åªåœ¨èŠ‚ç‚¹åœ¨åœºæ™¯æ ‘ä¸­æ—¶ç”Ÿæ•ˆï¼ˆè¯·å‚阅 [method "
"is_inside_tree])。\n"
"[b]示例:[/b]å‡è®¾ä½ å½“å‰çš„节点是 Character,并且有一下树结构:\n"
@@ -44084,16 +44961,14 @@ msgid ""
"Similar to [method get_node], but does not log an error if [code]path[/code] "
"does not point to a valid [Node]."
msgstr ""
-"类似于[method get_node],但如果[code]路径[/code]æ²¡æœ‰æŒ‡å‘æœ‰æ•ˆçš„[Node],则ä¸ä¼š"
-"记录错误。"
+"类似于 [method get_node],但如果 [code]path[/code] æ²¡æœ‰æŒ‡å‘æœ‰æ•ˆçš„ [Node],则"
+"ä¸ä¼šè®°å½•错误。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Returns the parent node of the current node, or [code]null[/code] if the "
"node lacks a parent."
-msgstr ""
-"返回当å‰èŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ï¼Œå¦‚æžœèŠ‚ç‚¹ç¼ºå°‘çˆ¶èŠ‚ç‚¹ï¼Œåˆ™è¿”å›ž[code]null instance[/code]。"
+msgstr "返回当å‰èŠ‚ç‚¹çš„çˆ¶èŠ‚ç‚¹ï¼Œå¦‚æžœèŠ‚ç‚¹ç¼ºå°‘çˆ¶èŠ‚ç‚¹ï¼Œåˆ™è¿”å›ž [code]null[/code]。"
#: doc/classes/Node.xml
msgid ""
@@ -44134,7 +45009,7 @@ msgstr ""
msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
-msgstr "返回自上次进程回调以æ¥ç»è¿‡çš„æ—¶é—´(以秒为å•ä½)。这个值å¯èƒ½å› å¸§è€Œå¼‚。"
+msgstr "返回自上次处ç†å›žè°ƒä»¥æ¥ç»è¿‡çš„æ—¶é—´ï¼ˆå•ä½ä¸ºç§’)。这个值å¯èƒ½å› å¸§è€Œå¼‚。"
#: doc/classes/Node.xml
msgid ""
@@ -44413,7 +45288,6 @@ msgstr ""
"将一个节点从一个组中移除。å‚阅æè¿°ä¸­çš„æ³¨é‡Šï¼Œä»¥åŠ[SceneTree]中的组方法。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
"this node will be lost.\n"
@@ -44424,8 +45298,9 @@ msgid ""
"free]."
msgstr ""
"将场景中的æŸä¸ªèŠ‚ç‚¹æ›¿æ¢ä¸ºç»™å®šçš„节点。ç»è¿‡è¯¥èŠ‚ç‚¹çš„è®¢é˜…ä¼šä¸¢å¤±ã€‚\n"
-"请注æ„,被替æ¢çš„节点ä¸ä¼šè¢«è‡ªåŠ¨é‡Šæ”¾ï¼Œæ‰€ä»¥ä½ éœ€è¦å°†å®ƒæ”¾å…¥å˜é‡ä»¥å¤‡åŽç»­ä½¿ç”¨ï¼Œæˆ–者"
-"使用 [method Object.free] 将其释放。"
+"[b]注æ„:[/b]给定的节点将æˆä¸ºè¢«æ›¿æ¢èŠ‚ç‚¹çš„å­èŠ‚ç‚¹çš„æ–°çš„çˆ¶èŠ‚ç‚¹ã€‚\n"
+"[b]注æ„:[/b]被替æ¢çš„节点ä¸ä¼šè¢«è‡ªåŠ¨é‡Šæ”¾ï¼Œæ‰€ä»¥ä½ éœ€è¦å°†å®ƒæ”¾å…¥å˜é‡ä»¥å¤‡åŽç»­ä½¿ç”¨ï¼Œ"
+"或者使用 [method Object.free] 将其释放。"
#: doc/classes/Node.xml
msgid ""
@@ -44531,12 +45406,12 @@ msgid ""
"By default, properties are not exposed to networking (and RPCs). See also "
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-"将给定的[code]属性[/code]çš„RPCæ¨¡å¼æ”¹ä¸ºç»™å®šçš„[code]mode[/code]。å‚阅[enum "
-"MultiplayerAPI.RPCMode]。å¦ä¸€ç§æ–¹æ³•是用相应的关键字([code]remote[/code], "
-"[code]master[/code], [code]puppet[/code], [code]remoteesync[/code], "
-"[code]masterync[/code], [code]puppetsync[/code]ï¼‰æ¥æ³¨é‡Šæ–¹æ³•和属性。默认情况"
-"下,属性ä¸ä¼šæš´éœ²ç»™ç½‘络(和RPC)。也请å‚阅[method rpc]å’Œ[method rpc_config]çš„"
-"方法。"
+"将给定的 [code]property[/code] çš„ RPC æ¨¡å¼æ”¹ä¸ºç»™å®šçš„ [code]mode[/code]。å‚阅 "
+"[enum MultiplayerAPI.RPCMode]。å¦ä¸€ç§æ–¹æ³•是用相应的关键字([code]remote[/"
+"code]ã€[code]master[/code]ã€[code]puppet[/code]ã€[code]remoteesync[/code]ã€"
+"[code]masterync[/code]ã€[code]puppetsync[/code]ï¼‰æ¥æ³¨é‡Šæ–¹æ³•和属性。默认情况"
+"下,属性ä¸ä¼šæš´éœ²ç»™ç½‘络(和 RPC)。也请å‚阅 [method rpc] å’Œ [method "
+"rpc_config] 的方法。"
#: doc/classes/Node.xml
msgid ""
@@ -44689,8 +45564,8 @@ msgid ""
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-"更新在Scene Dock中为这个节点显示的警告。\n"
-"使用[method _get_configuration_warning]æ¥è®¾ç½®è¦æ˜¾ç¤ºçš„警告信æ¯ã€‚"
+"æ›´æ–°åœ¨åœºæ™¯é¢æ¿ä¸­ä¸ºè¿™ä¸ªèŠ‚ç‚¹æ˜¾ç¤ºçš„è­¦å‘Šã€‚\n"
+"使用 [method _get_configuration_warning] æ¥è®¾ç½®è¦æ˜¾ç¤ºçš„警告信æ¯ã€‚"
#: doc/classes/Node.xml
msgid ""
@@ -45063,8 +45938,9 @@ msgid ""
"index. If this node's Z index is 2 and its parent's effective Z index is 3, "
"then this node's effective Z index will be 2 + 3 = 5."
msgstr ""
-"如果[code]true[/code],节点的Z索引是相对于它的父节点的Z索引而言的。如果这个节"
-"点的Z索引是2,它的父节点的有效Z索引是3,那么这个节点的有效Z索引将是2+3=5。"
+"如果 [code]true[/code],节点的 Z 索引是相对于它的父节点的 Z 索引而言的。如果"
+"这个节点的 Z 索引是 2,它的父节点的实际 Z 索引是 3,那么这个节点的实际 Z 索引"
+"将是 2 + 3 = 5。"
#: doc/classes/Node2D.xml
msgid ""
@@ -45447,7 +46323,7 @@ msgstr ""
"对象导出属性,这些属性主è¦ç”¨äºŽå­˜å‚¨å’Œç¼–è¾‘ï¼Œä½†åœ¨ç¼–ç¨‹ä¸­å¹¶ä¸æ˜¯é‚£ä¹ˆæœ‰ç”¨ã€‚属性在 "
"[method _get_property_list] 中导出并在 [method _get] 和 [method _set] 中处"
"ç†ã€‚然而,脚本语言和 C++ 有更简å•的方法æ¥å¯¼å‡ºå®ƒä»¬ã€‚\n"
-"在GDScript中å¯ä»¥ä½¿ç”¨ [code]in[/code] 直接测试属性æˆå‘˜ã€‚\n"
+"在 GDScript 中å¯ä»¥ä½¿ç”¨ [code]in[/code] 直接检查是å¦ä¸ºå±žæ€§æˆå‘˜ã€‚\n"
"[codeblock]\n"
"var n = Node2D.new()\n"
"print(\"position\" in n) # æ‰“å° \"True\"。\n"
@@ -45457,27 +46333,22 @@ msgstr ""
"[code]null[/code]。\n"
"对象也会收到通知。通知是一ç§å°†ä¸åŒäº‹ä»¶é€šçŸ¥ç»™å¯¹è±¡çš„ç®€å•æ–¹æ³•,因此它们å¯ä»¥ä¸€èµ·"
"处ç†ã€‚è§ [method _notification]。\n"
-"[b]注æ„:[/b] 与对 [Reference] 的引用ä¸åŒï¼Œå¯¹å­˜å‚¨åœ¨å˜é‡ä¸­çš„对象的引用å¯èƒ½ä¼šåœ¨"
+"[b]注æ„:[/b]与对 [Reference] 的引用ä¸åŒï¼Œå¯¹å­˜å‚¨åœ¨å˜é‡ä¸­çš„对象的引用å¯èƒ½ä¼šåœ¨"
"没有警告的情况下å˜å¾—无效。因此,建议对数æ®ç±»ä½¿ç”¨ [Reference] è€Œä¸æ˜¯ "
"[Object]。\n"
-"[b]注æ„:[/b]由于一个错误,你ä¸èƒ½ä½¿ç”¨ [code]Object.new()[/code] 创建一个“普"
-"通â€å¯¹è±¡ã€‚请使用 [code]ClassDB.instance(\"Object\")[/code]。这个错误åªé€‚用于"
-"Objectæœ¬èº«ï¼Œè€Œä¸æ˜¯å®ƒçš„任何å­ç±»ï¼Œå¦‚[Reference]。"
+"[b]注æ„:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普通†"
+"Object 对象。请æ¢ç”¨ [code]ClassDB.instance(\"Object\")[/code]。这个 bug ä»…é™"
+"于 Object 本身,[Reference] 等派生类ä¸å—å½±å“。"
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/best_practices/"
-"node_alternatives.html"
+msgstr "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
msgid ""
"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/gdscript/"
-"gdscript_exports.html#advanced-exports"
+"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
#: doc/classes/Object.xml
msgid ""
@@ -46121,8 +46992,8 @@ msgstr ""
"å¤„çš„å¤§é®æŒ¡ç‰©æ›´å¥½ã€‚\n"
"鮿Œ¡å›¾å…ƒçš„类型由您添加到 [Occluder] çš„ [OccluderShape] 决定。æŸäº› "
"[OccluderShape] å¯èƒ½å…许在å•个节点中有多个图元,以æé«˜æ•ˆçŽ‡ã€‚\n"
-"尽管 [Occluder] 在一般用途中工作,但与门户系统结åˆä½¿ç”¨æ—¶ï¼Œå®ƒä»¬ä¹Ÿä¼šå˜å¾—更加强"
-"å¤§ã€‚é®æŒ¡ç‰©æ”¾ç½®åœ¨æˆ¿é—´ä¸­ï¼ˆåŸºäºŽå®ƒä»¬çš„原点),并且å¯ä»¥é˜»æŒ¡é—¨æˆ·ï¼ˆä»¥åŠæ•´ä¸ªæˆ¿é—´ï¼‰ä»¥"
+"尽管 [Occluder] 在一般用途中工作,但与入å£ç³»ç»Ÿç»“åˆä½¿ç”¨æ—¶ï¼Œå®ƒä»¬ä¹Ÿä¼šå˜å¾—更加强"
+"å¤§ã€‚é®æŒ¡ç‰©æ”¾ç½®åœ¨æˆ¿é—´ä¸­ï¼ˆåŸºäºŽå®ƒä»¬çš„原点),并且å¯ä»¥é˜»æŒ¡å…¥å£ï¼ˆä»¥åŠæ•´ä¸ªæˆ¿é—´ï¼‰ä»¥"
"åŠæ¸²æŸ“对象。"
#: doc/classes/OccluderPolygon2D.xml
@@ -46689,6 +47560,10 @@ msgid ""
"order of preference) [method @GDScript.assert], [method @GDScript."
"push_error] or [method alert]. See also [method kill]."
msgstr ""
+"让引擎崩溃(如果是在 [code]tool[/code] 脚本中调用则是编辑器崩溃)。此方法应该"
+"[i]ä»…[/i]用于测试系统的崩溃处ç†å™¨ï¼Œä¸åº”用于其他目的。通用的错误汇报请使用 "
+"[method @GDScript.assert]ã€[method @GDScript.push_error]ã€[method alert](按"
+"推èé¡ºåºæŽ’åˆ—ï¼‰ã€‚å¦è¯·å‚阅 [method kill]。"
#: doc/classes/OS.xml
msgid ""
@@ -46860,7 +47735,6 @@ msgid "Returns the audio driver name for the given index."
msgstr "返回给定索引的音频驱动程åºå称。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Returns the [i]global[/i] cache data directory according to the operating "
"system's standards. On desktop platforms, this path can be overridden by "
@@ -46873,11 +47747,10 @@ msgid ""
msgstr ""
"æ ¹æ®æ“作系统的标准返回[i]全局[/i]缓存数æ®ç›®å½•。在桌é¢å¹³å°ä¸Šï¼Œå¯ä»¥é€šè¿‡åœ¨å¯åЍ项"
"目之å‰è®¾ç½® [code]XDG_CACHE_HOME[/code] 环境å˜é‡æ¥è¦†ç›–此路径。有关更多信æ¯ï¼Œè¯·"
-"å‚阅文档中的 [url=https://docs.godotengine.org/zh_CN/latest/tutorials/io/"
-"data_paths.html]Godot 项目中的文件路径[/url]。å¦è¯·å‚阅 [method "
-"get_config_dir] 和 [method get_data_dir]。\n"
-"ä¸è¦ä¸Ž [method get_user_data_dir] 混淆,åŽè€…返回 [i] 项目特定的 [/i] 用户数æ®"
-"路径。"
+"å‚阅文档中的 [url=$DOCS_URL/tutorials/io/data_paths.html]《Godot 项目中的文件"
+"路径》[/url]。å¦è¯·å‚阅 [method get_config_dir] å’Œ [method get_data_dir]。\n"
+"ä¸è¦ä¸Ž [method get_user_data_dir] 混淆,åŽè€…返回[i]项目特定的[/i]用户数æ®è·¯"
+"径。"
#: doc/classes/OS.xml
msgid ""
@@ -46918,7 +47791,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Returns the [i]global[/i] user configuration directory according to the "
"operating system's standards. On desktop platforms, this path can be "
@@ -46931,9 +47803,8 @@ msgid ""
msgstr ""
"æ ¹æ®æ“作系统的标准,返回[i]全局[/i]用户é…置目录。在桌é¢å¹³å°ä¸Šï¼Œè¿™ä¸ªè·¯å¾„å¯ä»¥åœ¨"
"å¯åŠ¨é¡¹ç›®å‰é€šè¿‡è®¾ç½®[code]XDG_CONFIG_HOME[/code]环境å˜é‡æ¥è¦†ç›–。更多信æ¯è¯·å‚è§"
-"文档中[url=https://docs.godotengine.org/zh_CN/latest/tutorials/io/data_paths."
-"html]Godot项目中的文件路径[/url]。也请å‚è§ [method get_cache_dir] å’Œ [method "
-"get_data_dir]。\n"
+"文档中[url=$DOCS_URL/tutorials/io/data_paths.html]《Godot 项目中的文件路径》"
+"[/url]。å¦è¯·å‚阅 [method get_cache_dir] å’Œ [method get_data_dir]。\n"
"ä¸è¦ä¸Ž[method get_user_data_dir]混淆,åŽè€…返回[i]项目专用[/i]用户数æ®è·¯å¾„。"
#: doc/classes/OS.xml
@@ -46955,7 +47826,6 @@ msgid ""
msgstr "返回当å‰ä½¿ç”¨çš„视频驱动程åºï¼Œä½¿ç”¨[enum VideoDriver]中的一个值。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Returns the [i]global[/i] user data directory according to the operating "
"system's standards. On desktop platforms, this path can be overridden by "
@@ -46968,24 +47838,22 @@ msgid ""
msgstr ""
"æ ¹æ®æ“作系统的标准,返回[i]全局[/i]用户数æ®ç›®å½•。在桌é¢å¹³å°ä¸Šï¼Œè¿™ä¸ªè·¯å¾„å¯ä»¥åœ¨"
"å¯åŠ¨é¡¹ç›®å‰é€šè¿‡è®¾ç½®[code]XDG_DATA_HOME[/code]环境å˜é‡æ¥è¦†ç›–。更多信æ¯è¯·å‚è§æ–‡"
-"档中[url=https://docs.godotengine.org/zh_CN/latest/tutorials/io/data_paths."
-"html]Godot项目中的文件路径[/url]。也请å‚è§ [method get_cache_dir] å’Œ [method "
-"get_config_dir]。\n"
-"ä¸è¦ä¸Ž[method get_user_data_dir]混淆,åŽè€…返回[i]项目专用[/i]用户数æ®è·¯å¾„。"
+"档中[url=$DOCS_URL/tutorials/io/data_paths.html]《Godot 项目中的文件路径》[/"
+"url]。å¦è¯·å‚阅 [method get_cache_dir] å’Œ [method get_config_dir]。\n"
+"ä¸è¦ä¸Ž [method get_user_data_dir] 混淆,åŽè€…返回[i]项目专用[/i]用户数æ®è·¯å¾„。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_date_dict_from_system] instead.\n"
"Returns current date as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
"(Daylight Savings Time)."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸä½œä¸ºé”®çš„å­—å…¸:[code]year[/code], [code]month[/code], [code]day[/"
-"code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶)。"
+"å·²å¯ç”¨ï¼Œè¯·æ¢ç”¨ [method Time.get_date_dict_from_system]。\n"
+"è¿”å›žå½“å‰æ—¥æœŸä½œä¸ºé”®çš„字典:[code]year[/code]〠[code]month[/code]ã€[code]day[/"
+"code]ã€[code]weekday[/code]ã€[code]dst[/code](å¤ä»¤æ—¶ï¼‰ã€‚"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_datetime_dict_from_system] instead.\n"
"Returns current datetime as a dictionary of keys: [code]year[/code], "
@@ -46993,12 +47861,12 @@ msgid ""
"(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
"[code]second[/code]."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸæ—¶é—´ä½œä¸ºå…³é”®å­—å­—å…¸:[code]year[/code], [code]month[/code], "
-"[code]day[/code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶),"
-"[code]hour[/code], [code]minute[/code], [code]second[/code]。"
+"已弃用,请æ¢ç”¨ [method Time.get_datetime_dict_from_system]。\n"
+"è¿”å›žå½“å‰æ—¥æœŸæ—¶é—´ä½œä¸ºé”®çš„字典:[code]year[/code]ã€[code]month[/code]ã€"
+"[code]day[/code]ã€[code]weekday[/code]ã€[code]dst[/code](å¤ä»¤æ—¶ï¼‰ã€"
+"[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_datetime_dict_from_unix_time] instead.\n"
"Gets a dictionary of time values corresponding to the given UNIX epoch time "
@@ -47007,9 +47875,10 @@ msgid ""
"with the exception of Daylight Savings Time as it cannot be determined from "
"the epoch."
msgstr ""
-"获å–与给定UNIX历元时间(以秒为å•ä½)对应的时间值字典。\n"
-"返回的Dictionary值将与[method get_datetime]相åŒï¼Œé™¤äº†Daylight Savings Time,"
-"因为它ä¸èƒ½ä»Žepoch确定。"
+"已废弃,请æ¢ç”¨ [method Time.get_datetime_dict_from_unix_time]。\n"
+"æ ¹æ®ç»™å®šçš„ UNIX 纪元时间(å•ä½ä¸ºç§’)获å–对应的时间值字典。\n"
+"返回的 Dictionary 的值与 [method get_datetime] 相åŒï¼ŒåŒºåˆ«æ˜¯æ— æ³•æ ¹æ®çºªå…ƒæŽ¨å®šå¤"
+"令时。"
#: doc/classes/OS.xml
msgid "Returns the total amount of dynamic memory used (only works in debug)."
@@ -47131,14 +48000,13 @@ msgstr ""
"法语用户,这将返回 [code]fr[/code]。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Returns the ID of the main thread. See [method get_thread_caller_id].\n"
"[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
"application restarts."
msgstr ""
-"返回当å‰çº¿ç¨‹çš„ ID。这å¯ç”¨äºŽæ—¥å¿—,以简化多线程应用程åºçš„调试。\n"
-"[b]注:[/b] 线程 ID 䏿˜¯ç¡®å®šçš„,也许会在应用程åºé‡æ–°å¯åŠ¨æ—¶è¢«é‡å¤ä½¿ç”¨ã€‚"
+"返回主线程的 ID。请å‚阅 [method get_thread_caller_id]。\n"
+"[b]注æ„:[/b]线程 ID 䏿˜¯ç¡®å®šçš„,也许会在应用程åºé‡æ–°å¯åŠ¨æ—¶è¢«é‡å¤ä½¿ç”¨ã€‚"
#: doc/classes/OS.xml
msgid ""
@@ -47223,7 +48091,7 @@ msgid ""
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
-"将给定的扫æç ä½œä¸ºå­—符串返回(例如返回值:[code]\"Escape\"[/code],"
+"将给定的扫æç ä½œä¸ºå­—符串返回(例如返回值:[code]\"Escape\"[/code]ã€"
"[code]\"Shift+Escape\"[/code])。\n"
"å¦è¯·å‚阅 [member InputEventKey.scancode] å’Œ [method InputEventKey."
"get_scancode_with_modifiers] 。"
@@ -47324,7 +48192,10 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr "è¿”å›žä½¿ç”¨çš„é™æ€å†…存的最大数é‡(仅在调试中有效)。"
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+#, fuzzy
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr "è¿”å›žç¨‹åºæ‰€ä½¿ç”¨çš„陿€å†…å­˜é‡ï¼Œä»¥å­—节为å•ä½ã€‚"
#: doc/classes/OS.xml
@@ -47378,25 +48249,28 @@ msgstr ""
"[b]注:[/b] 线程 ID 䏿˜¯ç¡®å®šçš„,也许会在应用程åºé‡æ–°å¯åŠ¨æ—¶è¢«é‡å¤ä½¿ç”¨ã€‚"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_ticks_msec] instead.\n"
"Returns the amount of time passed in milliseconds since the engine started."
-msgstr "返回引擎å¯åЍåŽç»è¿‡çš„æ—¶é—´(以毫秒为å•ä½)。"
+msgstr ""
+"已弃用,请æ¢ç”¨ [method Time.get_ticks_msec]。\n"
+"返回引擎å¯åЍåŽç»è¿‡çš„æ—¶é—´ï¼ˆä»¥æ¯«ç§’为å•ä½ï¼‰ã€‚"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_ticks_usec] instead.\n"
"Returns the amount of time passed in microseconds since the engine started."
-msgstr "返回引擎å¯åЍåŽç»è¿‡çš„æ—¶é—´(以微秒为å•ä½)。"
+msgstr ""
+"已弃用,请æ¢ç”¨ [method Time.get_ticks_usec]。\n"
+"返回引擎å¯åЍåŽç»è¿‡çš„æ—¶é—´ï¼ˆä»¥å¾®ç§’为å•ä½ï¼‰ã€‚"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Deprecated, use [method Time.get_time_dict_from_system] instead.\n"
"Returns current time as a dictionary of keys: hour, minute, second."
-msgstr "以字典形å¼è¿”回当å‰çš„æ—¶é—´ï¼Œæ‰€åŒ…å«çš„键:hourã€minuteã€second。"
+msgstr ""
+"已弃用,请æ¢ç”¨ [method Time.get_time_dict_from_system]。\n"
+"以字典形å¼è¿”回当å‰çš„æ—¶é—´ï¼Œæ‰€åŒ…å«çš„键:hourã€minuteã€second。"
#: doc/classes/OS.xml
msgid ""
@@ -47570,7 +48444,6 @@ msgstr ""
"Windows 之外的所有平å°ä¸Šéƒ½åŒºåˆ†å¤§å°å†™ã€‚"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if the feature for the given feature tag is "
"supported in the currently running instance, depending on the platform, "
@@ -47582,21 +48455,21 @@ msgid ""
msgstr ""
"å¦‚æžœç»™å®šçš„ç‰¹å¾æ ‡ç­¾çš„特å¾åœ¨å½“å‰è¿è¡Œçš„实例中得到支æŒï¼Œåˆ™è¿”回 [code]true[/"
"code],具体å–决于平å°å’Œæž„建等。å¯ä»¥ç”¨æ¥æ£€æŸ¥ä½ å½“剿˜¯å¦åœ¨è¿è¡Œä¸€ä¸ªè°ƒè¯•构建,是å¦"
-"在æŸä¸ªå¹³å°æˆ–架构上,等等。更多细节请å‚考[url=https://docs.godotengine.org/"
-"zh_CN/stable/tutorials/export/feature_tags.html]功能标签[/url]文档。\n"
+"在æŸä¸ªå¹³å°æˆ–架构上,等等。更多细节请å‚考[url=$DOCS_URL/tutorials/export/"
+"feature_tags.html]功能标签[/url]文档。\n"
"[b]注æ„:[/b]标签å称区分大å°å†™ã€‚"
#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the device has a touchscreen or emulates one."
-msgstr "å¦‚æžœè®¾å¤‡æœ‰è§¦æ‘¸å±æˆ–模拟有触摸å±ï¼Œåˆ™è¿”回[code]true[/code]。"
+msgstr "å¦‚æžœè®¾å¤‡æœ‰è§¦æ‘¸å±æˆ–模拟有触摸å±ï¼Œåˆ™è¿”回 [code]true[/code]。"
#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the platform has a virtual keyboard, "
"[code]false[/code] otherwise."
msgstr ""
-"å¦‚æžœå¹³å°æœ‰è™šæ‹Ÿé”®ç›˜ï¼Œè¿”回[code]true[/code],å¦åˆ™è¿”回[code]false[/code]。"
+"å¦‚æžœå¹³å°æœ‰è™šæ‹Ÿé”®ç›˜ï¼Œè¿”回 [code]true[/code],å¦åˆ™è¿”回 [code]false[/code]。"
#: doc/classes/OS.xml
msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
@@ -47624,21 +48497,22 @@ msgid ""
"Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
"and [b]Cancel[/b] on the right."
msgstr ""
-"如果[b]OK[/b]按钮应该显示在左边,[b]Cancel[/b]显示在å³è¾¹ï¼Œåˆ™è¿”回[code]true[/"
+"如果[b]确定[/b]按钮应该显示在左边,[b]å–æ¶ˆ[/b]显示在å³è¾¹ï¼Œåˆ™è¿”回 [code]true[/"
"code]。"
#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the input scancode corresponds to a Unicode "
"character."
-msgstr "如果输入的键ç ä¸ŽUnicode字符对应,则返回[code]true[/code]。"
+msgstr "如果输入的扫æç ä¸Ž Unicode 字符对应,则返回 [code]true[/code]。"
#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
"(verbose stdout)."
msgstr ""
-"如果引擎是用[code]-v[/code](verbose stdout)执行的,返回[code]true[/code]。"
+"如果引擎是用 [code]-v[/code](verbose stdout)执行的,返回 [code]true[/"
+"code]。"
#: doc/classes/OS.xml
msgid ""
@@ -47709,7 +48583,6 @@ msgstr ""
"[b]注:[/b]此方法å¯åœ¨Linuxã€macOSå’ŒWindows上实现。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Kill (terminate) the process identified by the given process ID ([code]pid[/"
"code]), e.g. the one returned by [method execute] in non-blocking mode. See "
@@ -47720,7 +48593,7 @@ msgid ""
"Windows."
msgstr ""
"æ€æ­»ï¼ˆç»ˆæ­¢ï¼‰ç”±ç»™å®šçš„进程 ID([code]pid[/code])标识的进程,例如,在éžé˜»å¡žæ¨¡å¼"
-"下由 [method execute] 返回的进程。\n"
+"下由 [method execute] 返回的进程。å¦è¯·å‚阅 [method crash]。\n"
"[b]注æ„:[/b]这个方法也å¯ä»¥ç”¨æ¥æ€æ­»ä¸æ˜¯ç”±æ¸¸æˆäº§ç”Ÿçš„进程。\n"
"[b]注æ„:[/b]这个方法在 Androidã€iOSã€Linuxã€macOS å’Œ Windows 上实现。"
@@ -47852,10 +48725,10 @@ msgid ""
"dialog. Image is scaled as needed.\n"
"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
msgstr ""
-"使用图åƒ[Image]资æºè®¾ç½®æ¸¸æˆçš„图标。\n"
-"åŒæ ·çš„图åƒç”¨äºŽçª—壿 ‡é¢˜ã€ä»»åŠ¡æ /dock和窗å£é€‰æ‹©å¯¹è¯æ¡†ã€‚图åƒä¼šæ ¹æ®éœ€è¦è¿›è¡Œç¼©"
+"ä½¿ç”¨å›¾åƒ [Image] 资æºè®¾ç½®æ¸¸æˆçš„图标。\n"
+"åŒæ ·çš„图åƒç”¨äºŽçª—壿 ‡é¢˜ã€ä»»åŠ¡æ /程åºåžå’Œçª—å£é€‰æ‹©å¯¹è¯æ¡†ã€‚图åƒä¼šæ ¹æ®éœ€è¦è¿›è¡Œç¼©"
"放。\n"
-"[b]注æ„:[/b] 这个方法在HTML5ã€Linuxã€macOSå’ŒWindows上实现。"
+"[b]注æ„:[/b]这个方法在 HTML5ã€Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -47868,12 +48741,12 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
"设置是å¦åº”å¯ç”¨ IME 输入法模å¼ã€‚\n"
-"如果激活,IME输入法编辑器在应用程åºä¹‹å‰å¤„ç†å…³é”®äº‹ä»¶å¹¶åˆ›å»ºç»„åˆå­—符串和建议列"
+"如果激活,IME 输入法编辑器在应用程åºä¹‹å‰å¤„ç†å…³é”®äº‹ä»¶å¹¶åˆ›å»ºç»„åˆå­—符串和建议列"
"表。\n"
"应用程åºå¯ä»¥é€šè¿‡ä½¿ç”¨ [method get_ime_selection] å’Œ [method get_ime_text] 函数"
"æ¥æ£€ç´¢ç»„åˆçжæ€ã€‚\n"
"è¾“å…¥å®Œæˆæ—¶æäº¤å®Œæˆçš„组åˆå­—符串。\n"
-"[b]注:[/b]该方法在Linuxã€macOSå’ŒWindows上实现。"
+"[b]注æ„:[/b]该方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -47891,10 +48764,10 @@ msgid ""
"window selection dialog.\n"
"[b]Note:[/b] This method is implemented on macOS and Windows."
msgstr ""
-"使用多尺寸平å°ç‰¹å®šå›¾æ ‡æ–‡ä»¶ï¼ˆ[code]*.ico[/code] 在 Windows 上设置游æˆå›¾æ ‡ï¼Œåœ¨ "
-"macOS 上设置 [code]*.icns[/code] ) 。\n"
-"适当的大å°å­å›¾æ ‡ç”¨äºŽçª—壿 ‡é¢˜ã€ä»»åŠ¡æ /åœé é¢æ¿å’Œçª—å£é€‰æ‹©å¯¹è¯æ¡†ã€‚\n"
-"[b]注æ„:[/b] 此方法在 macOS å’Œ Windows 上实现。"
+"使用多尺寸平å°ç‰¹å®šå›¾æ ‡æ–‡ä»¶è®¾ç½®æ¸¸æˆçš„图标(在 Windows 上是 [code]*.ico[/"
+"code],在 macOS 上是 [code]*.icns[/code])。\n"
+"适当的大å°å­å›¾æ ‡ç”¨äºŽçª—壿 ‡é¢˜ã€ä»»åŠ¡æ /程åºåžå’Œçª—å£é€‰æ‹©å¯¹è¯æ¡†ã€‚\n"
+"[b]注æ„:[/b]此方法在 macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid "Sets the name of the current thread."
@@ -47910,7 +48783,7 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
"è®¾ç½®çª—å£æ˜¯å¦åº”始终ä½äºŽé¡¶éƒ¨ã€‚\n"
-"[b]注:[/b] 该方法在 Linuxã€macOS å’Œ Windows 上实现。"
+"[b]注æ„:[/b]该方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -47956,9 +48829,9 @@ msgid ""
"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
msgstr ""
"å°†çª—å£æ ‡é¢˜è®¾ç½®ä¸ºæŒ‡å®šçš„字符串。\n"
-"[b]注æ„:[/b] 这个应该å¶å°”使用。ä¸è¦æ¯å¸§éƒ½è®¾ç½®è¿™ä¸ªï¼Œå› ä¸ºè¿™ä¼šå¯¹æŸäº›çª—å£ç®¡ç†å™¨"
-"的性能产生负é¢å½±å“。\n"
-"[b]注:[/b] 该方法在 HTML5ã€Linuxã€macOS å’Œ Windows 上实现。"
+"[b]注æ„:[/b]应该å¶å°”使用,ä¸è¦æ¯å¸§éƒ½è®¾ç½®ï¼Œå› ä¸ºè¿™ä¼šå¯¹æŸäº›çª—å£ç®¡ç†å™¨çš„æ€§èƒ½äº§ç”Ÿ"
+"è´Ÿé¢å½±å“。\n"
+"[b]注æ„:[/b]该方法在 HTML5ã€Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -48003,13 +48876,13 @@ msgid ""
"be able to enter multiple lines of text, as in [TextEdit].\n"
"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
msgstr ""
-"å¦‚æžœå¹³å°æœ‰è™šæ‹Ÿé”®ç›˜ï¼Œåˆ™æ˜¾ç¤ºè™šæ‹Ÿé”®ç›˜ã€‚\n"
+"å¦‚æžœè¯¥å¹³å°æœ‰è™šæ‹Ÿé”®ç›˜ï¼Œåˆ™æ˜¾ç¤ºè™šæ‹Ÿé”®ç›˜ã€‚\n"
"[code]existing_text[/code] 傿•°å¯¹äºŽå®žçŽ°æ‚¨è‡ªå·±çš„ [LineEdit] 或 [TextEdit] 很有"
"用,因为它告诉虚拟键盘已ç»è¾“入了哪些文本(虚拟键盘使用它进行自动更正和预"
"测)。\n"
-"[code]multiline[/code]傿•°éœ€è¦è®¾ç½®ä¸º[code]true[/code]æ‰èƒ½è¾“入多行文本,如"
-"[TextEdit]。\n"
-"[b]注:[/b]此方法在Androidã€iOSå’ŒUWP上实现。"
+"éœ€è¦æŠŠ [code]multiline[/code] 傿•°è®¾ç½®ä¸º [code]true[/code] æ‰èƒ½è¾“入多行文本,"
+"如在 [TextEdit] 中。\n"
+"[b]注æ„:[/b]此方法在 Androidã€iOS å’Œ UWP 上实现。"
#: doc/classes/OS.xml
msgid "The clipboard from the host OS. Might be unavailable on some platforms."
@@ -48037,11 +48910,11 @@ msgid ""
"[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
"with an [code]exit_code[/code] argument passed."
msgstr ""
-"主循环退出时传递给æ“作系统的退出代ç ã€‚按照惯例,一个[code]0[/code]的退出代ç "
-"表示æˆåŠŸï¼Œè€Œä¸€ä¸ªéžé›¶çš„退出代ç è¡¨ç¤ºé”™è¯¯ã€‚出于å¯ç§»æ¤æ€§çš„考虑,退出代ç åº”该设置"
-"在0到125之间(包括125)。\n"
-"[b]注æ„:[/b] 如果使用[method SceneTree.quit],并传递[code]exit_code[/code]å‚"
-"数,这个值将被忽略。"
+"主循环退出时传递给æ“作系统的退出代ç ã€‚æŒ‰ç…§æƒ¯ä¾‹ï¼Œé€€å‡ºä»£ç  [code]0[/code] 表示"
+"æˆåŠŸï¼Œè€Œéžé›¶çš„退出代ç è¡¨ç¤ºé”™è¯¯ã€‚出于å¯ç§»æ¤æ€§çš„考虑,退出代ç åº”该设置在 0 到 "
+"125 之间(包括 125)。\n"
+"[b]注æ„:[/b]如果使用 [method SceneTree.quit] 并传递了 [code]exit_code[/"
+"code] 傿•°ï¼Œè¿™ä¸ªå€¼å°†è¢«å¿½ç•¥ã€‚"
#: doc/classes/OS.xml
msgid ""
@@ -48084,10 +48957,10 @@ msgid ""
"[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
"window is resized to a near-zero size."
msgstr ""
-"窗å£çš„æœ€å°å°ºå¯¸ï¼ˆä»¥åƒç´ ä¸ºå•ä½ï¼‰ï¼ˆä¸è®¡ç®—窗å£ç®¡ç†å™¨è£…饰)。ä¸å½±å“免屿¨¡å¼ã€‚设置"
-"为 [code](0, 0)[/code] å¯é‡ç½®ä¸ºç³»ç»Ÿé»˜è®¤å€¼ã€‚\n"
-"[b]注:[/b] 默认情况下,项目窗å£çš„æœ€å°å°ºå¯¸ä¸º [code]Vector2(64, 64)[/code]。这"
-"å¯ä»¥é˜²æ­¢åœ¨å°†çª—å£å¤§å°è°ƒæ•´ä¸ºæŽ¥è¿‘é›¶æ—¶å¯èƒ½å‡ºçŽ°çš„é—®é¢˜ã€‚"
+"窗å£çš„æœ€å°åƒç´ å°ºå¯¸ï¼ˆä¸è®¡ç®—窗å£ç®¡ç†å™¨è£…饰)。ä¸å½±å“免屿¨¡å¼ã€‚设置为 [code](0, "
+"0)[/code] å¯é‡ç½®ä¸ºç³»ç»Ÿé»˜è®¤å€¼ã€‚\n"
+"[b]注æ„:[/b]默认情况下,项目窗å£çš„æœ€å°å°ºå¯¸ä¸º [code]Vector2(64, 64)[/code]。"
+"è¿™å¯ä»¥é˜²æ­¢åœ¨å°†çª—å£å¤§å°è°ƒæ•´ä¸ºæŽ¥è¿‘é›¶æ—¶å¯èƒ½å‡ºçŽ°çš„é—®é¢˜ã€‚"
#: doc/classes/OS.xml
msgid "The current screen orientation."
@@ -48180,8 +49053,8 @@ msgid ""
"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
"2.1 on desktop platforms and WebGL 1.0 on the web."
msgstr ""
-"GLES2的渲染åŽç«¯ã€‚它在移动设备上使用OpenGL ES 2.0,在桌é¢å¹³å°ä¸Šä½¿ç”¨OpenGL "
-"2.1,在网络上使用WebGL 1.0。"
+"GLES2 渲染åŽç«¯ã€‚它在移动设备上使用 OpenGL ES 2.0,在桌é¢å¹³å°ä¸Šä½¿ç”¨ OpenGL "
+"2.1,在 Web 上使用 WebGL 1.0。"
#: doc/classes/OS.xml
msgid ""
@@ -48189,7 +49062,7 @@ msgid ""
"3.3 on desktop platforms and WebGL 2.0 on the web."
msgstr ""
"GLES3 渲染åŽç«¯ã€‚它在移动设备上使用 OpenGL ES 3.0,在桌é¢å¹³å°ä¸Šä½¿ç”¨ OpenGL "
-"3.3,在网络上使用 WebGL 2.0。"
+"3.3,在 Web 上使用 WebGL 2.0。"
#: doc/classes/OS.xml
msgid "Sunday."
@@ -48276,9 +49149,9 @@ msgid ""
"- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
msgstr ""
"应用程åºå¥æŸ„:\n"
-"- Windows: [code]HINSTANCE[/code] 的应用程åº\n"
-"- MacOS: [code]NSApplication*[/code] 的应用程åºï¼ˆå°šæœªå®žçŽ°ï¼‰\n"
-"- Android: [code]JNIEnv*[/code] çš„åº”ç”¨ç¨‹åº ï¼ˆå°šæœªå®žçŽ°ï¼‰"
+"- Windows:应用程åºçš„ [code]HINSTANCE[/code]\n"
+"- MacOS:应用程åºçš„ [code]NSApplication*[/code](尚未实现)\n"
+"- Android:应用程åºçš„ [code]JNIEnv*[/code](尚未实现)"
#: doc/classes/OS.xml
msgid ""
@@ -48407,7 +49280,7 @@ msgstr "æ’上电æºï¼Œç”µæ± å……满电。"
#: doc/classes/PackedDataContainerRef.xml
msgid "Reference version of [PackedDataContainer]."
-msgstr "[PackedDataContainer]的引用版本。"
+msgstr "[PackedDataContainer] 的引用版本。"
#: doc/classes/PackedScene.xml
msgid "An abstraction of a serialized scene."
@@ -48561,15 +49434,14 @@ msgstr ""
"[b]注æ„:[/b] åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
#: doc/classes/PackedScene.xml
-#, fuzzy
msgid ""
"It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the "
"scene is being instantiated to be the base of another one.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-"如果传递给[method instance]ï¼Œå‘æœ¬åœ°åœºæ™¯æä¾›æœ¬åœ°åœºæ™¯èµ„æºã€‚åªæœ‰ä¸»åœºæ™¯åº”该接收主"
-"编辑状æ€ã€‚\n"
-"[b]注æ„:[/b] åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
+"与 [constant GEN_EDIT_STATE_MAIN] 类似,但适用于场景作为å¦ä¸€ä¸ªåœºæ™¯çš„基类实例"
+"化的情况。\n"
+"[b]注æ„:[/b]仅在编辑器构建中å¯ç”¨ã€‚"
#: doc/classes/PacketPeer.xml
msgid "Abstraction and base class for packet-based protocols."
@@ -49129,13 +50001,12 @@ msgstr ""
"è§ AABB[/b]。å¦åˆ™ï¼Œç²’å­å¯èƒ½ä¼šç”±äºŽç›¸æœºä½ç½®å’Œè§’度的改å˜çªç„¶æ¶ˆå¤±ã€‚"
#: doc/classes/Particles.xml
-#, fuzzy
msgid ""
"$DOCS_URL/tutorials/performance/vertex_animation/"
"controlling_thousands_of_fish.html"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/"
-"vertex_animation/controlling_thousands_of_fish.html"
+"$DOCS_URL/tutorials/performance/vertex_animation/"
+"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -50163,10 +51034,8 @@ msgstr ""
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/ray-casting.html"
+msgstr "$DOCS_URL/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -50534,7 +51403,6 @@ msgstr ""
"值æ¥ç¡®å®šå°„线是å¦åº”该分别与 [PhysicsBody2D] 或 [Area2D] å‘生碰撞。"
#: doc/classes/Physics2DDirectSpaceState.xml
-#, fuzzy
msgid ""
"Checks the intersections of a shape, given through a "
"[Physics2DShapeQueryParameters] object, against the space. The intersected "
@@ -50550,16 +51418,15 @@ msgid ""
"The number of intersections can be limited with the [code]max_results[/code] "
"parameter, to reduce the processing time."
msgstr ""
-"通过[Physics2DShapeQueryParameters]对象给出的形状与空间的检查交点。\n"
-"[b]注æ„:[/b] 这个方法ä¸è€ƒè™‘对象的[code]motion[/code]属性。相交的形状会以数组"
-"的形å¼è¿”å›žï¼Œè¯¥æ•°ç»„åŒ…å«æœ‰ä»¥ä¸‹å­—段的字典:\n"
-"[code]collider[/code]:碰撞的对象。\n"
-"[code]collider_id[/code]:碰撞对象的ID。\n"
-"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž[method Object.get_meta]"
-"ä¸åŒï¼Œæ˜¯ç”¨[method Physics2DServer.shape_set_data]设置的。\n"
-"[code]rid[/code]:相交物体的[RID]。\n"
-"[code]shape[/code]:碰撞形状的形状索引。\n"
-"å¯ä»¥ç”¨[code]max_results[/code]傿•°é™åˆ¶ç›¸äº¤çš„æ•°é‡ï¼Œä»¥å‡å°‘å¤„ç†æ—¶é—´ã€‚"
+"通过 [Physics2DShapeQueryParameters] 对象检查给出的形状与空间的交点。返回的相"
+"交形状是一个字典数组,包å«ä»¥ä¸‹å­—段:\n"
+"[code]collider[/code]:碰撞的对象。\n"
+"[code]collider_id[/code]:碰撞对象的ID。\n"
+"[code]metadata[/code]:相交形状的元数æ®ã€‚这个元数æ®ä¸Ž [method Object."
+"get_meta] ä¸åŒï¼Œæ˜¯ç”¨ [method Physics2DServer.shape_set_data] 设置的。\n"
+"[code]rid[/code]:相交对象的 [RID]。\n"
+"[code]shape[/code]:碰撞形状的形状索引。\n"
+"å¯ä»¥ç”¨ [code]max_results[/code] 傿•°é™åˆ¶ç›¸äº¤çš„æ•°é‡ï¼Œä»¥å‡å°‘å¤„ç†æ—¶é—´ã€‚"
#: doc/classes/Physics2DServer.xml
msgid "Server interface for low-level 2D physics access."
@@ -51454,16 +52321,15 @@ msgstr "如果[code]true[/code],查询将考虑[PhysicsBody2D]。"
#: doc/classes/Physics2DShapeQueryParameters.xml
#: doc/classes/PhysicsShapeQueryParameters.xml
-#, fuzzy
msgid ""
"The physics layer(s) the query will take into account (as a bitmask). See "
"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"查询将考虑的物ç†å±‚ï¼ˆä½œä¸ºä½æŽ©ç ï¼‰ã€‚有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=https://"
-"docs.godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
-"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
+"查询将考虑的物ç†å±‚ï¼ˆä½œä¸ºä½æŽ©ç ï¼‰ã€‚有关更多信æ¯ï¼Œè¯·å‚阅文档中的[url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-masks]《碰撞"
+"层与掩ç ã€‹[/url]。"
#: doc/classes/Physics2DShapeQueryParameters.xml
#: doc/classes/PhysicsShapeQueryParameters.xml
@@ -51527,7 +52393,7 @@ msgid ""
"PhysicsBody2D is an abstract base class for implementing a physics body. All "
"*Body2D types inherit from it."
msgstr ""
-"PhysicsBody2D是一个用于实现物ç†å®žä½“的抽象基类。所有*Body2D类型都继承自它。"
+"PhysicsBody2D 是一个用于实现物ç†å®žä½“的抽象基类。所有 *Body2D 类型都继承自它。"
#: doc/classes/PhysicsBody2D.xml
msgid ""
@@ -52280,7 +53146,7 @@ msgstr "垂直于滑å—的轴上的旋转阻尼é‡ã€‚"
#: doc/classes/PhysicsServer.xml
msgid "Represents the size of the [enum SliderJointParam] enum."
-msgstr "表示[enum SliderJointParam]枚举的大å°ã€‚"
+msgstr "表示 [enum SliderJointParam] 枚举的大å°ã€‚"
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -52323,26 +53189,22 @@ msgstr ""
"当校正轴旋转中的æžé™äº¤å‰æ—¶ï¼Œè¯¥è¯¯å·®å®¹é™å› å­å®šä¹‰äº†æ ¡æ­£çš„凿…¢ç¨‹åº¦ã€‚越低越慢。"
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "If set, linear motion is possible within the given limits."
-msgstr "如果å¯ç”¨ï¼Œåœ¨ç»™å®šèŒƒå›´å†…å¯ä»¥è¿›è¡Œçº¿æ€§è¿åŠ¨ã€‚"
+msgstr "设置时,å¯ä»¥åœ¨ç»™å®šçš„范围内åšçº¿æ€§è¿åŠ¨ã€‚"
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "If set, rotational motion is possible."
-msgstr "如果[code]set[/code],则å¯èƒ½å­˜åœ¨æ—‹è½¬è¿åŠ¨ã€‚"
+msgstr "设置时,å¯ä»¥åšæ—‹è½¬è¿åŠ¨ã€‚"
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "If set, there is a rotational motor across these axes."
-msgstr "如果å¯ç”¨ï¼Œå°±æœ‰ä¸€ä¸ªè·¨è¿™äº›è½´çš„æ—‹è½¬é©¬è¾¾ã€‚"
+msgstr "设置时,在这些轴上有旋转动力。"
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid ""
"If set, there is a linear motor on this axis that targets a specific "
"velocity."
-msgstr "如果[code]set[/code],则此轴上有一个以特定速度为目标的线性电机。"
+msgstr "设置时,在该轴上有指定速度的线性动力。"
#: doc/classes/PhysicsServer.xml
msgid "The [Shape] is a [PlaneShape]."
@@ -52792,7 +53654,7 @@ msgstr ""
#: doc/classes/Polygon2D.xml
msgid ""
"The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
-msgstr "多边形的填充贴图.使用[code]uv[/code]è®¾ç½®è´´å›¾åæ ‡."
+msgstr "多边形的填充纹ç†ã€‚使用 [code]uv[/code] 设置纹ç†å标。"
#: doc/classes/Polygon2D.xml
msgid ""
@@ -52800,24 +53662,24 @@ msgid ""
"the texture's origin (its top-left corner) will be placed at the polygon's "
"[code]position[/code]."
msgstr ""
-"多边形[code]texture[/code](贴图)ä½ç½®å移的值.如果[code](0,0)[/code],则贴图的"
-"原点(其左上角)将放置在多边形的[code]position[/code](åæ ‡)处."
+"多边形 [code]texture[/code] 纹ç†çš„åç§»é‡ã€‚如果为 [code](0, 0)[/code],则纹ç†"
+"的原点(其左上角)将放置在多边形的 [code]position[/code] 处。"
#: doc/classes/Polygon2D.xml
msgid "The texture's rotation in radians."
-msgstr "贴图的旋转(以弧度为å•ä½)."
+msgstr "纹ç†çš„æ—‹è½¬å¼§åº¦ã€‚"
#: doc/classes/Polygon2D.xml
msgid "The texture's rotation in degrees."
-msgstr "贴图的旋转(以度数为å•ä½)."
+msgstr "纹ç†çš„æ—‹è½¬è§’度。"
#: doc/classes/Polygon2D.xml
msgid ""
"Amount to multiply the [code]uv[/code] coordinates when using a "
"[code]texture[/code]. Larger values make the texture smaller, and vice versa."
msgstr ""
-"当使用[code]texture[/code](贴图)æ—¶,乘以[code]uv[/code]åæ ‡çš„值. 值越大,贴图越"
-"å°,å之亦然."
+"使用 [code]texture[/code] çº¹ç†æ—¶ä¹˜ä»¥ [code]uv[/code] åæ ‡çš„值。值越大,纹ç†è¶Š"
+"å°ï¼Œå之亦然。"
#: doc/classes/Polygon2D.xml
msgid ""
@@ -52825,8 +53687,8 @@ msgid ""
"[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
"will use [code](0, 0)[/code]."
msgstr ""
-"多边形æ¯ä¸ªé¡¶ç‚¹çš„è´´å›¾åæ ‡.æ¯ä¸ªå¤šè¾¹å½¢é¡¶ç‚¹åº”该有一个[code]uv[/code].如果数é‡å°‘,"
-"则未定义的顶点将使用[code](0,0)[/code]."
+"多边形æ¯ä¸ªé¡¶ç‚¹çš„纹ç†å标。æ¯ä¸ªå¤šè¾¹å½¢é¡¶ç‚¹åº”该有一个 [code]uv[/code]。如果数é‡"
+"少,则未定义的顶点将使用 [code](0, 0)[/code]。"
#: doc/classes/Polygon2D.xml
msgid ""
@@ -52847,9 +53709,8 @@ msgid ""
"does not fragment the memory.\n"
"[b]Note:[/b] This type is passed by value and not by reference."
msgstr ""
-"一个 [Array] 专门设计用于ä¿å­˜å­—节。针对内存使用进行了优化,ä¸ä¼šé€ æˆå†…存碎"
-"片。\n"
-"[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯æŒ‰å€¼ä¼ é€’è€Œä¸æ˜¯æŒ‰å¼•用传递。"
+"专门设计用于ä¿å­˜å­—节的 [Array]。针对内存使用进行了优化,ä¸ä¼šé€ æˆå†…存碎片。\n"
+"[b]注æ„:[/b]è¿™ç§ç±»åž‹æ˜¯æŒ‰å€¼ä¼ é€’è€Œä¸æ˜¯æŒ‰å¼•用传递。"
#: doc/classes/PoolByteArray.xml
msgid ""
@@ -52879,21 +53740,22 @@ msgstr ""
"大å°ã€‚使用 [enum File.CompressionMode] 常é‡ä¹‹ä¸€è®¾ç½®åŽ‹ç¼©æ¨¡å¼ã€‚"
#: doc/classes/PoolByteArray.xml
+#, fuzzy
msgid ""
"Returns a new [PoolByteArray] with the data decompressed. Set the "
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
"返回数æ®è§£åŽ‹åŽçš„æ–° [PoolByteArray] 。使用 [enum File.CompressionMode] 的常数"
"之一设置压缩模å¼ã€‚[b]æ­¤æ–¹æ³•ä»…æŽ¥å— gzip å’Œdeflate压缩模å¼ã€‚[/b]\n"
@@ -52913,10 +53775,10 @@ msgid ""
"Multibyte sequences will not be interpreted correctly. For parsing user "
"input always use [method get_string_from_utf8]."
msgstr ""
-"返回数组内容的副本为[String]。如果内容是ASCIIç ï¼Œå¯ä»¥é€šè¿‡[method "
-"get_string_from_utf8]æ¥å¯¹å…¶å¿«é€Ÿæ›¿ä»£ã€‚与UTF-8函数ä¸åŒï¼Œè¯¥å‡½æ•°å°†æ¯ä¸ªå­—节映射为"
-"数组中的一个字符。多字节的åºåˆ—ä¸ä¼šè¢«æ­£ç¡®è§£é‡Šã€‚对于解æžç”¨æˆ·è¾“入的内容,总是使"
-"用[method get_string_from_utf8]。"
+"以 [String] å½¢å¼è¿”å›žè¯¥æ•°ç»„å†…å®¹çš„å‰¯æœ¬ã€‚å¦‚æžœå†…å®¹ä»…åŒ…å« ASCII 字符,是比 "
+"[method get_string_from_utf8] 更快的选择。与 UTF-8 函数ä¸åŒï¼Œè¯¥å‡½æ•°å°†æ¯ä¸ªå­—节"
+"映射为数组中的一个字符。多字节的åºåˆ—ä¸ä¼šè¢«æ­£ç¡®è§£é‡Šã€‚è§£æžç”¨æˆ·è¾“入的内容请始终"
+"使用 [method get_string_from_utf8]。"
#: doc/classes/PoolByteArray.xml
msgid ""
@@ -52925,9 +53787,9 @@ msgid ""
"you are unsure about the source of the data. For user input this function "
"should always be preferred."
msgstr ""
-"返回数组内容的副本[String]。比[method get_string_from_ascii]慢,但支æŒUTF-8ç¼–"
-"ç çš„æ•°æ®ã€‚如果ä¸ç¡®å®šæ•°æ®çš„æ¥æºï¼Œè¯·ä½¿ç”¨æ­¤å‡½æ•°ã€‚对于用户输入,应该始终首选此函"
-"数。"
+"以 [String] å½¢å¼è¿”回该数组内容的副本。比 [method get_string_from_ascii] 慢,"
+"ä½†æ”¯æŒ UTF-8 ç¼–ç çš„æ•°æ®ã€‚如果ä¸ç¡®å®šæ•°æ®çš„æ¥æºï¼Œè¯·ä½¿ç”¨æ­¤å‡½æ•°ã€‚对于用户输入,应"
+"该始终首选此函数。"
#: doc/classes/PoolByteArray.xml
msgid ""
@@ -52937,10 +53799,10 @@ msgid ""
"print(array.hex_encode()) # Prints: 0b2eff\n"
"[/codeblock]"
msgstr ""
-"返回该数组的å六进制,表示为一个[String]。\n"
+"以 [String] å½¢å¼è¿”回该数组的å六进制表示。\n"
"[codeblock]\n"
"var array = PoolByteArray([11, 46, 255])\n"
-"print(array.hex_encode()) # Prints: 0b2eff\n"
+"print(array.hex_encode()) # 输出:0b2eff\n"
"[/codeblock]"
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
@@ -52981,20 +53843,14 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr "改å˜ç»™å®šç´¢å¼•处的字节。"
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr "返回数组的大å°ã€‚"
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
"new [PoolByteArray]. Any negative index is considered to be from the end of "
"the array."
msgstr ""
-"返回索引(包括)之间的[PoolByteArray]的片断为一个新的[PoolByteArray]。任何负"
-"的索引都被认为是从数组的末端开始的。"
+"返回索引之间(包括)的 [PoolByteArray] 的片断为一个新的 [PoolByteArray]。任何"
+"负的索引都被认为是从数组的末端开始的。"
#: doc/classes/PoolColorArray.xml
msgid "A pooled [Array] of [Color]."
@@ -53006,8 +53862,8 @@ msgid ""
"usage, does not fragment the memory.\n"
"[b]Note:[/b] This type is passed by value and not by reference."
msgstr ""
-"专门用于ä¿å­˜[Color]çš„[Array]。对内存的使用进行了优化,ä¸ä¼šä½¿å†…存碎片化。\n"
-"[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’çš„ï¼Œè€Œä¸æ˜¯å¼•用。"
+"专门用于ä¿å­˜ [Color] çš„ [Array]。对内存的使用进行了优化,ä¸ä¼šä½¿å†…存碎片化。\n"
+"[b]注æ„:[/b]è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’çš„ï¼Œè€Œä¸æ˜¯å¼•用。"
#: doc/classes/PoolColorArray.xml
msgid ""
@@ -53053,12 +53909,13 @@ msgid ""
"around. In comparison, [int] uses signed 64-bit integers which can hold much "
"larger values."
msgstr ""
-"一个专门用于ä¿å­˜æ•´æ•°å€¼çš„[Array]([int])。对内存的使用进行了优化,ä¸ä¼šä½¿å†…å­˜"
-"碎片化。\n"
-"[b]注æ„:[/b] è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’çš„ï¼Œè€Œä¸æ˜¯å¼•用。\n"
-"[b]注æ„:[/b] 这个类型仅é™äºŽæœ‰ç¬¦å·çš„32使•´æ•°ï¼Œè¿™æ„味ç€å®ƒåªèƒ½åœ¨[code][-2^31, "
-"2^31 - 1][/code]的区间å–值,å³[code][-2147483648, 2147483647][/code]。超过这"
-"些界é™å°±ä¼šè¢«åŒ…èµ·æ¥ã€‚相比之下,[int]使用有符å·çš„64使•´æ•°ï¼Œå¯ä»¥å®¹çº³å¤§å¾—多的值。"
+"专门用于ä¿å­˜æ•´æ•°å€¼ï¼ˆ[int])的 [Array]。对内存的使用进行了优化,ä¸ä¼šä½¿å†…存碎片"
+"化。\n"
+"[b]注æ„:[/b]è¿™ç§ç±»åž‹æ˜¯é€šè¿‡å€¼ä¼ é€’çš„ï¼Œè€Œä¸æ˜¯å¼•用。\n"
+"[b]注æ„:[/b]这个类型仅é™äºŽæœ‰ç¬¦å·çš„ 32 使•´æ•°ï¼Œè¿™æ„味ç€å®ƒåªèƒ½åœ¨ [code]"
+"[-2^31, 2^31 - 1][/code] 的区间å–å€¼ï¼Œå³ [code][-2147483648, 2147483647][/"
+"code]。超过这些界é™å°±ä¼šè¢«åŒ…èµ·æ¥ã€‚相比之下,[int] 使用有符å·çš„ 64 使•´æ•°ï¼Œå¯ä»¥"
+"容纳大得多的值。"
#: doc/classes/PoolIntArray.xml
msgid ""
@@ -53082,10 +53939,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr "更改给定索引处的 int。"
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr "返回数组大å°ã€‚"
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr "实数 [float] çš„[Array]集åˆã€‚"
@@ -53201,7 +54054,7 @@ msgstr "在末尾æ’å…¥[Vector2]。"
#: doc/classes/PoolVector2Array.xml
msgid "Changes the [Vector2] at the given index."
-msgstr "在给定索引处更改[Vector2]。"
+msgstr "更改给定索引处的 [Vector2]。"
#: doc/classes/PoolVector3Array.xml
msgid "A pooled [Array] of [Vector3]."
@@ -53234,7 +54087,7 @@ msgstr "在末尾æ’å…¥[Vector3]。"
#: doc/classes/PoolVector3Array.xml
msgid "Changes the [Vector3] at the given index."
-msgstr "在给定索引处更改[Vector3]。"
+msgstr "更改给定索引处的 [Vector3]。"
#: doc/classes/Popup.xml
msgid "Base container control for popups and dialogs."
@@ -53978,7 +54831,7 @@ msgstr "这个[PopupPanel]çš„èƒŒæ™¯é¢æ¿æ ·å¼ã€‚"
#: doc/classes/Portal.xml
msgid "Portal nodes are used to enable visibility between [Room]s."
-msgstr "门户节点用于实现房间[Room]之间的å¯è§æ€§ã€‚"
+msgstr "å…¥å£èŠ‚ç‚¹ç”¨äºŽå®žçŽ° [Room] 之间的å¯è§æ€§ã€‚"
#: doc/classes/Portal.xml
msgid ""
@@ -53996,14 +54849,14 @@ msgid ""
"There is no need to place an opposite portal in an adjacent room, links are "
"made two-way automatically."
msgstr ""
-"[Portal] 是一ç§ç‰¹æ®Šç±»åž‹çš„ [MeshInstance],å…许门户剔除系统从一个空间“看到â€åˆ°"
-"å¦ä¸€ä¸ªç©ºé—´ã€‚它们通常对应于水平几何中的门窗。åªå…许 [Camera] é€è¿‡ä¼ é€é—¨çœ‹åˆ°ï¼Œ"
-"è¿™å…许系统剔除空间中无法é€è¿‡ä¼ é€é—¨çœ‹åˆ°çš„æ‰€æœ‰ç‰©ä½“。这是[b]鮿Œ¡å‰”除[/b]的一ç§å½¢"
-"å¼ï¼Œå¯ä»¥å¤§å¤§æé«˜æ€§èƒ½ã€‚\n"
-"Portalçš„å½¢å¼æœ‰ä¸€äº›é™åˆ¶ï¼š\n"
-"它们必须是å•é¢å‡¸å¤šè¾¹å½¢ï¼Œå¹¶ä¸”é€šå¸¸æ‚¨ä¼šå°†å®ƒä»¬çš„æ­£é¢ [b]å‘外[/b] 从它们所在的 "
+"[Portal] 是一ç§ç‰¹æ®Šç±»åž‹çš„ [MeshInstance],å…许入å£å‰”除系统从一个空间“看到â€åˆ°"
+"å¦ä¸€ä¸ªç©ºé—´ã€‚它们通常对应于水平几何中的门窗。åªå…许 [Camera] é€è¿‡å…¥å£çœ‹åˆ°ï¼Œè¿™"
+"å…许系统剔除空间中无法é€è¿‡å…¥å£çœ‹åˆ°çš„æ‰€æœ‰ç‰©ä½“。这是[b]鮿Œ¡å‰”除[/b]的一ç§å½¢å¼ï¼Œ"
+"å¯ä»¥å¤§å¤§æé«˜æ€§èƒ½ã€‚\n"
+"å…¥å£çš„形弿œ‰ä¸€äº›é™åˆ¶ï¼š\n"
+"它们必须是å•é¢å‡¸å¤šè¾¹å½¢ï¼Œå¹¶ä¸”通常您会将它们的正é¢[b]æœå¤–[/b]从它们所在的 "
"[Room] 定å‘。顶点应该ä½äºŽä¸€ä¸ªå¹³é¢ä¸Šï¼ˆå°½ç®¡å®ƒä»¬çš„ä½ç½®ä¸å¿…完美)。\n"
-"无需在相邻空间放置对é¢çš„ä¼ é€é—¨ï¼Œå®ƒä»¬ä¼šè‡ªåŠ¨å»ºç«‹åŒå‘链接。"
+"无需在相邻空间放置对é¢çš„å…¥å£ï¼Œå®ƒä»¬ä¼šè‡ªåŠ¨å»ºç«‹åŒå‘链接。"
#: doc/classes/Portal.xml doc/classes/Room.xml
msgid "Sets individual points. Primarily for use by the editor."
@@ -54014,7 +54867,7 @@ msgid ""
"This is a shortcut for setting the linked [Room] in the name of the [Portal] "
"(the name is used during conversion)."
msgstr ""
-"这是在[Portal]çš„å称中设置链接[Room]çš„å¿«æ·æ–¹å¼ï¼ˆå称在转æ¢è¿‡ç¨‹ä¸­ä½¿ç”¨ï¼‰ã€‚"
+"这是在 [Portal] çš„å称中设置链接 [Room] çš„å¿«æ·æ–¹å¼ï¼ˆå称在转æ¢è¿‡ç¨‹ä¸­ä½¿ç”¨ï¼‰ã€‚"
#: doc/classes/Portal.xml
msgid ""
@@ -54342,7 +55195,6 @@ msgid "Contains global variables accessible from everywhere."
msgstr "包å«å…¨å±€å˜é‡ï¼Œå¯ä»¥ä»Žä»»ä½•地方访问。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Contains global variables accessible from everywhere. Use [method "
"get_setting], [method set_setting] or [method has_setting] to access them. "
@@ -54372,15 +55224,13 @@ msgstr ""
"指定“项目设置â€çš„属性时,请使用设置的完整路径,包括类别。例如项目å称应使用 "
"[code]\"application/config/name\"[/code]。类别和属性åç§°å¯ä»¥åœ¨â€œé¡¹ç›®è®¾ç½®â€å¯¹è¯"
"框中查看。\n"
-"[b]特性标签:[/b]å¯ä»¥ä½¿ç”¨[url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/export/feature_tags.html]特性标签[/url]æ¥é’ˆå¯¹ç‰¹å®šçš„å¹³å°å’Œé…置(调"
-"试ã€å‘布……)åšé¡¹ç›®è®¾ç½®çš„覆盖。\n"
+"[b]特性标签:[/b]å¯ä»¥ä½¿ç”¨[url=$DOCS_URL/tutorials/export/feature_tags.html]特"
+"性标签[/url]æ¥é’ˆå¯¹ç‰¹å®šçš„å¹³å°å’Œé…置(调试ã€å‘布……)åšé¡¹ç›®è®¾ç½®çš„覆盖。\n"
"[b]覆盖:[/b]在项目的根目录下创建å为 [code]override.cfg[/code] 的文件,就å¯"
"以对任æ„项目设置进行覆盖。对于已导出的项目,把这个文件放在与项目二进制文件相"
-"åŒçš„目录下,也å¯ä»¥è¾¾åˆ°è¦†ç›–的目的。覆盖时ä»ä¼šè€ƒè™‘基础项目设置的[url=https://"
-"docs.godotengine.org/zh_CN/stable/tutorials/export/feature_tags.html]特性标签"
-"[/url]。因此,如果你想让它们在所有平å°å’Œé…置上覆盖基础项目设置,请确ä¿[i]也用"
-"[/i]所需的特性标签覆盖该设置。"
+"åŒçš„目录下,也å¯ä»¥è¾¾åˆ°è¦†ç›–的目的。覆盖时ä»ä¼šè€ƒè™‘基础项目设置的[url=$DOCS_URL/"
+"tutorials/export/feature_tags.html]特性标签[/url]。因此,如果你想让它们在所有"
+"å¹³å°å’Œé…置上覆盖基础项目设置,请确ä¿[i]也用[/i]所需的特性标签覆盖该设置。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54447,7 +55297,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Returns the absolute, native OS path corresponding to the localized "
"[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
@@ -54477,9 +55326,8 @@ msgid ""
msgstr ""
"返回与本地化 [code]path[/code](以 [code]res://[/code] 或 [code]user://[/"
"code] 开头)相对应的ç»å¯¹åŽŸç”Ÿ OS 路径。返回的路径将因æ“作系统和用户首选项而"
-"异。这些路径会转æ¢ä¸ºä»€ä¹ˆè¯·å‚阅[url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/io/data_paths.html]《Godot 项目中的文件路径》[/url]。å¦è¯·å‚阅 "
-"[method localize_path]。\n"
+"异。这些路径会转æ¢ä¸ºä»€ä¹ˆè¯·å‚阅[url=$DOCS_URL/tutorials/io/data_paths.html]"
+"《Godot 项目中的文件路径》[/url]。å¦è¯·å‚阅 [method localize_path]。\n"
"[b]注æ„:[/b]对 [code]res://[/code] 调用 [method globalize_path] 在导出的项目"
"中ä¸ä¼šèµ·ä½œç”¨ã€‚当从导出的项目è¿è¡Œæ—¶ï¼Œè¯·å°†å¯æ‰§è¡Œæ–‡ä»¶çš„基目录添加到路径中:\n"
"[codeblock]\n"
@@ -54621,14 +55469,13 @@ msgid "Background color for the boot splash."
msgstr "å¯åŠ¨ç•Œé¢çš„背景色。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"If [code]true[/code], scale the boot splash image to the full window size "
"(preserving the aspect ratio) when the engine starts. If [code]false[/code], "
"the engine will leave it at the default pixel size."
msgstr ""
-"如果为 [code]true[/code],引擎å¯åŠ¨æ—¶ä¼šå°†å¯åŠ¨å›¾ç‰‡æ‰©å±•åˆ°æ•´ä¸ªçª—å£é•¿åº¦ã€‚如果为 "
-"[code]false[/code]ï¼Œå¼•æ“Žå°†ä¿æŒå…¶é»˜è®¤åƒç´ å¤§å°ã€‚"
+"如果为 [code]true[/code],引擎å¯åŠ¨æ—¶ä¼šå°†å¯åŠ¨å›¾ç‰‡ç¼©æ”¾åˆ°æ•´ä¸ªçª—å£çš„大å°ï¼ˆä¿æŒé•¿"
+"宽比)。如果为 [code]false[/code]ï¼Œå¼•æ“Žå°†ä¿æŒå…¶é»˜è®¤åƒç´ å¤§å°ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54637,6 +55484,9 @@ msgid ""
"[b]Note:[/b] Only effective if [member application/boot_splash/show_image] "
"is [code]true[/code]."
msgstr ""
+"用作å¯åŠ¨ç”»é¢çš„图片的路径。留空时将使用默认的 Godot 引擎å¯åŠ¨ç”»é¢ã€‚\n"
+"[b]注æ„:[/b]仅在 [member application/boot_splash/show_image] 为 [code]true[/"
+"code] 时有效。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54645,16 +55495,18 @@ msgid ""
"displays the plain color specified in [member application/boot_splash/"
"bg_color]."
msgstr ""
+"为 [code]true[/code] 时,将在引擎å¯åŠ¨æ—¶æ˜¾ç¤º [member application/boot_splash/"
+"image] 所指定的图片。为 [code]false[/code] 时,仅显示 [member application/"
+"boot_splash/bg_color] 所指定的纯色。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"If [code]true[/code], applies linear filtering when scaling the image "
"(recommended for high-resolution artwork). If [code]false[/code], uses "
"nearest-neighbor interpolation (recommended for pixel art)."
msgstr ""
-"如果[code]true[/code]ï¼Œåˆ™åœ¨ç¼©æ”¾å›¾åƒæ—¶åº”用线性过滤(推è用于高分辨率图稿)。如果"
-"[code]false[/code],则使用最近邻æ’值(推èåƒç´ è‰ºæœ¯)。"
+"如果为 [code]true[/code]ï¼Œç¼©æ”¾å›¾åƒæ—¶ä¼šåº”用线性过滤(推è用于高分辨率图稿)。"
+"如果为 [code]false[/code],则使用最近邻æ’值(推è用于åƒç´ ç”»ï¼‰ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54696,7 +55548,6 @@ msgstr ""
"通过调用[method OS.set_native_icon]自动完æˆã€‚"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"The project's name. It is used both by the Project Manager and by exporters. "
"The project name can be translated by translating its value in localization "
@@ -54709,13 +55560,13 @@ msgid ""
"match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths."
"html]Data paths[/url] in the documentation for more information."
msgstr ""
-"项目å称。它由项目ç»ç†å’Œå‡ºå£å•†ä½¿ç”¨ã€‚å¯ä»¥é€šè¿‡ç¿»è¯‘本地化文件中的值æ¥ç¿»è¯‘项目å"
-"ç§°ã€‚çª—å£æ ‡é¢˜å°†è®¾ç½®ä¸ºåœ¨å¯åŠ¨æ—¶è‡ªåŠ¨åŒ¹é…项目å称。\n"
-"[b]注æ„:[/b] 如果 [member application/config/use_custom_user_dir] 为 "
+"项目å称。会在项目管ç†å™¨å’Œå¯¼å‡ºå™¨ä¸­ä½¿ç”¨ã€‚å¯ä»¥é€šè¿‡ç¿»è¯‘本地化文件中的值æ¥ç¿»è¯‘项"
+"ç›®åç§°ã€‚çª—å£æ ‡é¢˜å°†è®¾ç½®ä¸ºåœ¨å¯åŠ¨æ—¶è‡ªåŠ¨åŒ¹é…项目å称。\n"
+"[b]注æ„:[/b]如果 [member application/config/use_custom_user_dir] 为 "
"[code]false[/code]ï¼Œæ›´æ”¹æ­¤å€¼ä¹Ÿä¼šæ›´æ”¹ç”¨æˆ·æ•°æ®æ–‡ä»¶å¤¹çš„路径。é‡å‘½å项目åŽï¼Œæ‚¨å°†"
"无法å†è®¿é—® [code]user://[/code] 中的现有数æ®ï¼Œé™¤éžæ‚¨é‡å‘½åæ—§æ–‡ä»¶å¤¹ä»¥åŒ¹é…æ–°é¡¹"
-"ç›®å称。有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=https://docs.godotengine.org/zh_CN/"
-"stable/tutorials/io/data_paths.html]æ•°æ®è·¯å¾„[/url]。"
+"ç›®å称。有关更多信æ¯ï¼Œè¯·å‚阅文档中的 [url=$DOCS_URL/tutorials/io/data_paths."
+"html]《数æ®è·¯å¾„》[/url]。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54880,9 +55731,9 @@ msgid ""
"visually. This is meant for writing applications and editors, but is pretty "
"useless (and can hurt performance) in most games."
msgstr ""
-"如果[code]true[/code],则å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼ã€‚此设置仅适用于桌é¢å¹³å°ã€‚如果视"
-"觉上没有任何å˜åŒ–,å±å¹•ä¸ä¼šè¢«é‡ç»˜ã€‚这是为了编写应用程åºå’Œç¼–辑器,但在大多数游"
-"æˆä¸­è¿™æ˜¯éžå¸¸æ— ç”¨çš„(å¹¶å¯èƒ½æŸå®³æ€§èƒ½)。"
+"如果 [code]true[/code],则å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼ã€‚此设置仅适用于桌é¢å¹³å°ã€‚如果"
+"视觉上没有任何å˜åŒ–,å±å¹•ä¸ä¼šè¢«é‡ç»˜ã€‚这是为了编写应用程åºå’Œç¼–辑器,但在大多数"
+"游æˆä¸­è¿™æ˜¯éžå¸¸æ— ç”¨çš„(并å¯èƒ½æŸå®³æ€§èƒ½ï¼‰ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -54907,7 +55758,7 @@ msgstr ""
msgid ""
"Default [AudioBusLayout] resource file to use in the project, unless "
"overridden by the scene."
-msgstr "项目中使用的默认[AudioBusLayout]èµ„æºæ–‡ä»¶ï¼Œé™¤éžè¢«åœºæ™¯è¦†ç›–。"
+msgstr "项目中使用的默认 [AudioBusLayout] èµ„æºæ–‡ä»¶ï¼Œé™¤éžè¢«åœºæ™¯è¦†ç›–。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -55260,7 +56111,6 @@ msgid "Message to be displayed before the backtrace when the engine crashes."
msgstr "å½“å¼•æ“Žå´©æºƒæ—¶ï¼Œåœ¨å›žæº¯ä¹‹å‰æ˜¾ç¤ºçš„æ¶ˆæ¯ã€‚"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Maximum number of frames per second allowed. The actual number of frames per "
"second may still be below this value if the game is lagging. See also "
@@ -55273,11 +56123,14 @@ msgid ""
"[b]Note:[/b] This property is only read when the project starts. To change "
"the rendering FPS cap at runtime, set [member Engine.target_fps] instead."
msgstr ""
-"å…许的æ¯ç§’最大帧数。如果游æˆå»¶è¿Ÿï¼Œå®žé™…çš„æ¯ç§’帧数å¯èƒ½ä½ŽäºŽè¿™ä¸ªå€¼ã€‚\n"
-"如果å¯ç”¨[member display/window/vsync/use_vsync],这将优先考虑,强制的FPS值ä¸"
-"能超过显示器的刷新率。\n"
-"å› æ­¤ï¼Œè¿™ä¸ªè®¾ç½®ä¸»è¦æ˜¯é™ä½Žä½ŽäºŽVSync的最大FPSï¼Œä¾‹å¦‚ï¼Œå¯¹é™æ€å¸§è¿›è¡Œéžå®žæ—¶æ¸²æŸ“,或"
-"者在延迟æ¡ä»¶ä¸‹æµ‹è¯•项目。"
+"å…许的æ¯ç§’最大帧数。如果游æˆå‘生延迟,实际的帧率å¯èƒ½ä½ŽäºŽè¿™ä¸ªå€¼ã€‚å¦è¯·å‚阅 "
+"[member physics/common/physics_fps]。\n"
+"如果å¯ç”¨äº† [member display/window/vsync/use_vsync],就会优先考虑它,强制的 "
+"FPS 值ä¸èƒ½è¶…过显示器的刷新率。\n"
+"å› æ­¤ï¼Œè¿™ä¸ªè®¾ç½®ä¸»è¦æ˜¯é™ä½Žä½ŽäºŽ VSync 的最大 FPSï¼Œä¾‹å¦‚ï¼Œå¯¹é™æ€å¸§è¿›è¡Œéžå®žæ—¶æ¸²æŸ“,"
+"或者在延迟æ¡ä»¶ä¸‹æµ‹è¯•项目。\n"
+"[b]注æ„:[/b]这个属性在项目å¯åŠ¨æ—¶åªè¯»ã€‚è¦åœ¨è¿è¡Œæ—¶è°ƒæ•´æ¸²æŸ“ FPS,请设置 "
+"[member Engine.target_fps]。"
#: doc/classes/ProjectSettings.xml
msgid "Maximum call stack allowed for debugging GDScript."
@@ -55436,7 +56289,6 @@ msgstr ""
"[b]注æ„:[/b] 此设置在 iOSã€Android å’Œ HTML5 上被忽略。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Sets the main window to full screen when the project starts. Note that this "
"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
@@ -55452,8 +56304,8 @@ msgstr ""
"Windows å’Œ Linux 上,无边框窗å£ç”¨äºŽæ¨¡æ‹Ÿå…¨å±ã€‚在 macOS 上,会创建一个新的桌é¢"
"用于显示正在è¿è¡Œçš„项目。\n"
"无论平å°å¦‚何,å¯ç”¨å…¨å±éƒ½ä¼šæ›´æ”¹çª—å£å¤§å°ä»¥åŒ¹é…显示器的大å°ã€‚å› æ­¤ï¼Œè¯·ç¡®ä¿æ‚¨çš„项"
-"目在å¯ç”¨å…¨å±æ¨¡å¼æ—¶æ”¯æŒ [url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/rendering/multiple_resolutions.html]多ç§åˆ†è¾¨çއ[/url]。\n"
+"目在å¯ç”¨å…¨å±æ¨¡å¼æ—¶æ”¯æŒ [url=$DOCS_URL/tutorials/rendering/"
+"multiple_resolutions.html]multiple resolutions]多ç§åˆ†è¾¨çއ[/url]。\n"
"[b]注æ„:[/b] 在 iOSã€Android å’Œ HTML5 上忽略此设置。"
#: doc/classes/ProjectSettings.xml
@@ -56298,6 +57150,11 @@ msgid ""
"in the editor, which also includes C# [code]tool[/code] scripts running "
"within the editor as well as editor plugin code."
msgstr ""
+"针对未处ç†çš„ Mono(C#)异常的策略。默认的“Terminate Applicationâ€ä¼šåœ¨æŠ›å‡ºæœªå¤„"
+"ç†çš„异常时立å³é€€å‡ºé¡¹ç›®ã€‚“Log Errorâ€ä¼šåœ¨æŠ›å‡ºæœªå¤„ç†çš„å¼‚å¸¸æ—¶å‘æŽ§åˆ¶å°æ—¥å¿—中写入错"
+"误消æ¯ï¼Œä¸ä¼šæ‰“断项目的è¿è¡Œã€‚\n"
+"[b]注æ„:[/b]编辑器中,未处ç†å¼‚常策略始终会被设为“Log Errorâ€ï¼ŒåŒ…括在编辑器中"
+"执行的 C# [code]tool[/code] 脚本和编辑器æ’件代ç ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56776,6 +57633,15 @@ msgid ""
"240. Otherwise, the game will slow down when the rendering framerate goes "
"below 30 FPS."
msgstr ""
+"æ¯ç§’æ‰§è¡Œçš„å›ºå®šè¿­ä»£æ¬¡æ•°ã€‚ç”¨äºŽæŽ§åˆ¶ç‰©ç†æ¨¡æ‹Ÿå’Œ [method Node._physics_process] çš„"
+"执行频率。å¦è¯·å‚è§ [member debug/settings/fps/force_fps]。\n"
+"[b]注æ„:[/b]本属性在程åºå¼€å§‹è¿è¡Œæ—¶æ˜¯åªè¯»çš„。è¦åœ¨è¿è¡Œæ—¶ä¿®æ”¹ç‰©ç† FPS,请设置 "
+"[member Engine.iterations_per_second]。\n"
+"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 次物ç†è¿­ä»£ã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
+"个渲染帧中模拟多于 8 次物ç†è¿­ä»£ï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
+"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member physics/common/"
+"physics_fps] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±ä¼šä½Žé€Ÿè¿"
+"行。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57154,6 +58020,13 @@ msgid ""
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
"code]."
msgstr ""
+"如果为 [code]true[/code],æ¯å½“ç€è‰²å™¨å¼€å§‹æˆ–结æŸå¼‚步编译ã€å¼€å§‹æˆ–结æŸä»Žç¼“存的é‡"
+"建,都会在日志中对å‘生了什么添加一行记录。\n"
+"如果平å°ä¸æ”¯æŒç€è‰²å™¨çš„å¹¶è¡Œç¼–è¯‘ï¼Œåªæ”¯æŒä½¿ç”¨äºŒçº§ GL 上下文实现编译队列,则消æ¯"
+"中显示的是当å‰é˜Ÿåˆ—中等待编译的ç€è‰²å™¨çš„æ•°é‡ã€‚\n"
+"[b]注æ„:[/b]本设置仅在 [code]rendering/gles3/shaders/"
+"shader_compilation_mode[/code] [b]ä¸ä¸º[/b] [code]Synchronous[/code] 时有æ„"
+"义。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57175,6 +58048,16 @@ msgid ""
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
"code]."
msgstr ""
+"这是åŒä¸€æ—¶é—´æ‰€èƒ½ç¼–译(或者从缓存中é‡å»ºï¼‰çš„ç€è‰²å™¨çš„æœ€å¤§æ•°é‡ã€‚\n"
+"在è¿è¡Œæ—¶ï¼Œå¦‚果已ç»è¾¾åˆ°äº†è¿™ä¸ªæ•°é‡ï¼Œå…¶ä»–能够进行异步编译的ç€è‰²å™¨ä¼šç›´æŽ¥ä½¿ç”¨å®ƒä»¬"
+"的备用方案,等到数é‡é™ä½Žæ—¶æ‰ä¼šå¼€å§‹è®¾ç½®ã€‚\n"
+"这是用æ¥è®© CPU 负载在è¿è¡Œæ¸¸æˆå’Œç¼–译ç€è‰²å™¨ä¹‹é—´å¾—到平衡的手段。目的是在进行尽å¯"
+"èƒ½å¤šçš„å¼‚æ­¥ç¼–è¯‘çš„åŒæ—¶ï¼Œä¸å¯¹æ¸¸æˆçš„å“应性造æˆå½±å“,å¦åˆ™å°±ä¼šè¾œè´Ÿå¼‚步编译所带æ¥çš„"
+"好处。æ¢å¥è¯è¯´ï¼Œä½ å¯èƒ½ä¼šç‰ºç‰²ä¸€ç‚¹ç‚¹çš„ FPSï¼Œæ€»æ¯”åŒæ­¥ç¼–译让整个游æˆåœæ»žè¦å¥½ã€‚\n"
+"默认值比较ä¿å®ˆï¼Œæ‰€ä»¥å»ºè®®ä½ æ ¹æ®è‡ªå·±çš„目标硬件作出调整。\n"
+"[b]注æ„:[/b]本设置仅在 [code]rendering/gles3/shaders/"
+"shader_compilation_mode[/code] [b]ä¸ä¸º[/b] [code]Synchronous[/code] 时有æ„"
+"义。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57186,6 +58069,12 @@ msgid ""
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
"code]."
msgstr ""
+"默认是针对 [code]rendering/gles3/shaders/max_concurrent_compiles[/code] 的覆"
+"盖,å–值éžå¸¸ä¿å®ˆã€‚\n"
+"æ ¹æ®ä½ æ‰€è®¾å®šä¸ºç›®æ ‡çš„特定设备,你å¯èƒ½ä¼šæƒ³è¦æé«˜è¿™ä¸ªå€¼ã€‚\n"
+"[b]注æ„:[/b]本设置仅在 [code]rendering/gles3/shaders/"
+"shader_compilation_mode[/code] [b]ä¸ä¸º[/b] [code]Synchronous[/code] 时有æ„"
+"义。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57196,6 +58085,11 @@ msgid ""
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
"code]."
msgstr ""
+"超级ç€è‰²å™¨ç¼“存所能增长到的最大大å°ï¼Œå•ä½ä¸ºå…†å­—节。在å¯åŠ¨æ—¶ï¼Œä¼šåˆ é™¤æœ€ä¹…æœªç”¨çš„"
+"æ¡ç›®ï¼Œç›´åˆ°æ€»å¤§å°åˆ°è¾¾èŒƒå›´å†…。\n"
+"[b]注æ„:[/b]本设置仅在 [code]rendering/gles3/shaders/"
+"shader_compilation_mode[/code] 为 [code]Asynchronous + Cache[/code] 时有æ„"
+"义。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57206,6 +58100,11 @@ msgid ""
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
"code]."
msgstr ""
+"[code]rendering/gles3/shaders/ubershader_cache_size_mb[/code] 的覆盖项,为针"
+"对移动平å°é…置更å°çš„æœ€å¤§å¤§å°ï¼Œç§»åЍ平å°çš„存储空间更有é™ã€‚\n"
+"[b]注æ„:[/b]本设置仅在 [code]rendering/gles3/shaders/"
+"shader_compilation_mode[/code] 为 [code]Asynchronous + Cache[/code] 时有æ„"
+"义。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57231,6 +58130,20 @@ msgid ""
"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
"and particle materials/shaders."
msgstr ""
+"设为 [code]Asynchronous[/code] 时,如果目标设备具备æ¡ä»¶ï¼Œå°±ä¼šå¯ç”¨ç€è‰²å™¨çš„异步"
+"编译(此处点题 [code]Asynchronous[/code])。\n"
+"è¿™æ„味ç€ï¼Œåœ¨å…¨æ–°çš„æ¸²æŸ“环境中首次使用æŸä¸ªç€è‰²å™¨æ—¶ï¼Œç¼–译ç€è‰²å™¨ä¸ä¼šå¯¼è‡´æ¸¸æˆåœ"
+"滞。å–而代之的是使用åŽå¤‡æ–¹æ¡ˆï¼Œè€Œå®žé™…çš„ç€è‰²å™¨ä¼šåœ¨åŽå°è¿›è¡Œç¼–译。一旦实际的ç€è‰²"
+"器完æˆç¼–译,就会在下一次需è¦ç”¨å®ƒè¿›è¡Œå¸§ç»˜å›¾æ—¶ä½¿ç”¨ã€‚\n"
+"æ ¹æ®ç»™å®šæè´¨/ç€è‰²å™¨æ‰€é…置的异步模å¼çš„ä¸åŒï¼ŒåŽå¤‡æ–¹æ¡ˆå¯èƒ½æ˜¯ä½¿ç”¨â€œè¶…级ç€è‰²å™¨â€ï¼ˆé»˜"
+"认)也å¯èƒ½æ˜¯ç›´æŽ¥è·³è¿‡å¯¹ä½¿ç”¨å®ƒçš„对象的渲染。\n"
+"超级ç€è‰²å™¨æ˜¯ä¸€ä¸ªéžå¸¸å¤æ‚çš„ç€è‰²å™¨ï¼Œè™½ç„¶æ…¢ä½†æ˜¯å¯ä»¥ç”¨äºŽä»»ä½•渲染环境。引擎会在内"
+"部生æˆè¿™ä¸ªç€è‰²å™¨ï¼Œè¿™æ ·åœ¨ä¸€å¼€å§‹å°±èƒ½ä½¿ç”¨ï¼Œè€Œä¼ ç»Ÿçš„æ ¹æ®ä¸åŒæ¡ä»¶ä¼˜åŒ–的版本则需è¦"
+"进行编译。\n"
+"为了节çœåŠ è½½æ—¶é—´ï¼Œä½ å¯ä»¥ä½¿ç”¨ [code]Asynchronous + Cache[/code],会让超级ç€è‰²"
+"器也被缓存到存储之中,这样下一次使用时准备起æ¥å°±ä¼šæ›´å¿«ï¼ˆå‰ææ˜¯å¹³å°æ”¯æŒè¿™ä¹ˆ"
+"åšï¼‰ã€‚\n"
+"[b]警告:[/b] 异步编译目å‰åªæ”¯æŒç©ºé—´å’Œç²’å­æè´¨/ç€è‰²å™¨ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -57359,13 +58272,14 @@ msgstr ""
"相关的æ¯ä¸€å¸§ï¼Œä»¥æä¾›æœ€ä½³çš„æ•´ä½“性能。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
"默认的惯例是,portal的法线从æºç©ºé—´å‘外。\n"
"å¦‚æžœä½ åœ¨å»ºé€ å…³å¡æ—¶ä¸å°å¿ƒå°†portalæœå‘了错误的方å‘,这个设置å¯ä»¥è§£å†³è¿™ä¸ªé—®"
@@ -57425,9 +58339,11 @@ msgstr ""
"时,æ‰åº”该使用该选项。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
"如果 [code]true[/code],则分é…具有高动æ€èŒƒå›´ï¼ˆHDR)的主帧缓冲区。高动æ€èŒƒå›´å…"
@@ -57444,6 +58360,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -57964,11 +58893,11 @@ msgid ""
"located inside the project folder then restart the editor (see [member "
"application/config/use_hidden_project_data_directory])."
msgstr ""
-"如果 [code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨Ericsson纹ç†åŽ‹ç¼©ç®—æ³•å¯¼å…¥ VRAM 压缩的"
-"纹ç†ã€‚æ­¤ç®—æ³•ä¸æ”¯æŒçº¹ç†ä¸­çš„ alpha 通é“。\n"
-"[b]注æ„:[/b]更改此设置ä¸ä¼š[i]ä¸[/i]å½±å“之å‰å·²ç»å¯¼å…¥çš„纹ç†ã€‚è¦å°†æ­¤è®¾ç½®åº”用于"
-"已导入的纹ç†ï¼Œè¯·é€€å‡ºç¼–辑器,删除ä½äºŽé¡¹ç›®ä¸­çš„ [code].import/[/code] 文件夹,然"
-"åŽé‡æ–°å¯åŠ¨ç¼–è¾‘å™¨ï¼Œå‚阅 [member application/config/"
+"如果 [code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨çˆ±ç«‹ä¿¡çº¹ç†åŽ‹ç¼©ç®—æ³•å¯¼å…¥ VRAM 压缩的纹"
+"ç†ã€‚æ­¤ç®—æ³•ä¸æ”¯æŒçº¹ç†ä¸­çš„ Alpha 通é“。\n"
+"[b]注æ„:[/b]更改此设置[i]ä¸ä¼š[/i]å½±å“之å‰å·²ç»å¯¼å…¥çš„纹ç†ã€‚è¦å°†æ­¤è®¾ç½®åº”用于已"
+"导入的纹ç†ï¼Œè¯·é€€å‡ºç¼–辑器,删除ä½äºŽé¡¹ç›®ä¸­çš„ [code].import/[/code] 文件夹,然åŽ"
+"釿–°å¯åŠ¨ç¼–è¾‘å™¨ï¼Œå‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
#: doc/classes/ProjectSettings.xml
@@ -57982,9 +58911,9 @@ msgid ""
"located inside the project folder then restart the editor (see [member "
"application/config/use_hidden_project_data_directory])."
msgstr ""
-"如果 [code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨ Ericsson Texture Compression 2 算法"
-"导入 VRAM 压缩的纹ç†ã€‚仅在使用 GLES3 æ¸²æŸ“å™¨æ—¶ï¼Œæ‰æ”¯æŒæ­¤çº¹ç†åŽ‹ç¼©ç®—æ³•ã€‚\n"
-"[b]注æ„:[/b]更改此设置[i]ä¸[/i]会影å“之å‰å·²ç»å¯¼å…¥çš„纹ç†ã€‚è¦å°†æ­¤è®¾ç½®åº”用于已"
+"如果 [code]true[/code],纹ç†å¯¼å…¥å™¨å°†ä½¿ç”¨çˆ±ç«‹ä¿¡çº¹ç†åŽ‹ç¼© 2 算法导入 VRAM 压缩的"
+"纹ç†ã€‚仅在使用 GLES3 æ¸²æŸ“å™¨æ—¶ï¼Œæ‰æ”¯æŒæ­¤çº¹ç†åŽ‹ç¼©ç®—æ³•ã€‚\n"
+"[b]注æ„:[/b]更改此设置[i]ä¸ä¼š[/i]å½±å“之å‰å·²ç»å¯¼å…¥çš„纹ç†ã€‚è¦å°†æ­¤è®¾ç½®åº”用于已"
"导入的纹ç†ï¼Œè¯·é€€å‡ºç¼–辑器,删除ä½äºŽé¡¹ç›®ä¸­çš„ [code].import/[/code] 文件夹,然åŽ"
"釿–°å¯åŠ¨ç¼–è¾‘å™¨ï¼Œå‚阅 [member application/config/"
"use_hidden_project_data_directory]。"
@@ -58086,12 +59015,10 @@ msgstr ""
"加有效,并且对浮点错误有很强的抵抗力。"
#: doc/classes/Quat.xml
-#, fuzzy
msgid ""
"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
+"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
@@ -58302,11 +59229,8 @@ msgstr ""
"䏿˜¯å®žé™…的默认ç§å­ã€‚"
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/math/"
-"random_number_generation.html"
+msgstr "$DOCS_URL/tutorials/math/random_number_generation.html"
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -58570,17 +59494,16 @@ msgstr "添加碰撞例外,这样射线就ä¸ä¼šæŠ¥å‘Šä¸ŽæŒ‡å®š [RID] 的碰æ’
msgid "Removes all collision exceptions for this ray."
msgstr "删除此射线的所有碰撞例外。"
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
-"更新射线的碰撞信æ¯ã€‚\n"
-"ä½¿ç”¨æ­¤æ–¹æ³•ç«‹å³æ›´æ–°ç¢°æ’žä¿¡æ¯ï¼Œè€Œä¸æ˜¯ç­‰å¾…下一个 [code]_physics_process[/code] è°ƒ"
-"用,例如,如果光线或其父级已更改状æ€ã€‚\n"
+"更新射线的碰撞信æ¯ã€‚ä½¿ç”¨æ­¤æ–¹æ³•ç«‹å³æ›´æ–°ç¢°æ’žä¿¡æ¯ï¼Œè€Œä¸æ˜¯ç­‰å¾…下一次 "
+"[code]_physics_process[/code] 调用,例如,如果光线或其父级已更改状æ€ã€‚\n"
"[b]注æ„:[/b] [code]enabled[/code]ä¸éœ€è¦æ­¤åŠŸèƒ½ã€‚"
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -58662,7 +59585,6 @@ msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
msgstr "如果 [code]true[/code],将å馈与 [PhysicsBody] 的碰撞。"
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
-#, fuzzy
msgid ""
"The ray's collision mask. Only objects in at least one collision layer "
"enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
@@ -58670,9 +59592,8 @@ msgid ""
"masks[/url] in the documentation for more information."
msgstr ""
"光线的碰撞é®ç½©ã€‚åªæœ‰åœ¨é®ç½©ä¸­å¯ç”¨è‡³å°‘一个碰撞层中物体,æ‰ä¼šè¢«æ£€æµ‹åˆ°ã€‚有关更多"
-"ä¿¡æ¯ï¼Œè¯·å‚阅文档中的 [url=https://docs.godotengine.org/zh_CN/stable/"
-"tutorials/physics/physics_introduction.html#collision-layers-and-masks]碰撞层"
-"和掩ç [/url]。"
+"ä¿¡æ¯ï¼Œè¯·å‚阅文档中的 [url=$DOCS_URL/tutorials/physics/physics_introduction."
+"html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/RayCast.xml
msgid ""
@@ -58741,18 +59662,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-"更新射线的碰撞信æ¯ã€‚ä½¿ç”¨æ­¤æ–¹æ³•ç«‹å³æ›´æ–°ç¢°æ’žä¿¡æ¯ï¼Œè€Œä¸æ˜¯ç­‰å¾…下一次 "
-"[code]_physics_process[/code] 调用,例如,如果光线或其父级已更改状æ€ã€‚\n"
-"[b]注æ„:[/b] [code]enabled[/code]ä¸éœ€è¦æ­¤åŠŸèƒ½ã€‚"
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr "设置或清除碰撞掩ç ä¸Šçš„å•个ä½ã€‚这使得选择扫æåŒºåŸŸæ›´å®¹æ˜“。"
@@ -58812,7 +59721,6 @@ msgid "2D axis-aligned bounding box."
msgstr "2D 轴对é½è¾¹ç•Œæ¡†ã€‚"
#: doc/classes/Rect2.xml
-#, fuzzy
msgid ""
"[Rect2] consists of a position, a size, and several utility functions. It is "
"typically used for fast overlap tests.\n"
@@ -58823,7 +59731,9 @@ msgid ""
msgstr ""
"[Rect2] ç”±ä¸€ä¸ªåæ ‡ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•。\n"
"å®ƒä½¿ç”¨æµ®ç‚¹åæ ‡ã€‚\n"
-"[Rect2] 在 3D 中对应 [AABB]。"
+"[Rect2] 在 3D 中对应 [AABB]。\n"
+"䏿”¯æŒè´Ÿæ•°çš„ [member size],大多数方法都无法正常工作。请使用 [method abs] 获"
+"å–æ­£æ•°å¤§å°çš„ Rect2。"
#: doc/classes/Rect2.xml
msgid "Constructs a [Rect2] by position and size."
@@ -58876,11 +59786,10 @@ msgid "Returns the area of the [Rect2]."
msgstr "返回 [Rect2] é¢ç§¯ã€‚"
#: doc/classes/Rect2.xml
-#, fuzzy
msgid ""
"Returns the center of the [Rect2], which is equal to [member position] + "
"([member size] / 2)."
-msgstr "返回这个å‘é‡çš„长宽比,å³[member x] 与[member y]的比例。"
+msgstr "返回该 [Rect2] 的中心,等于 [member position] + ([member size] / 2)。"
#: doc/classes/Rect2.xml
msgid ""
@@ -58984,8 +59893,8 @@ msgstr ""
"在那时自动释放。因此,ä¸éœ€è¦ä½¿ç”¨ [method Object.free] 手动释放引用。\n"
"在ç»å¤§å¤šæ•°ç”¨ä¾‹ä¸­ï¼Œæ‚¨åªéœ€è¦å®žä¾‹åŒ–和使用 [Reference] 派生类型。此类中æä¾›çš„æ–¹æ³•"
"仅适用于高级用户,如果误用å¯èƒ½ä¼šå¯¼è‡´é—®é¢˜ã€‚\n"
-"[b]注æ„:[/b]在C#中,引用ä¸å†ä½¿ç”¨åŽä¸ä¼šç«‹å³é‡Šæ”¾ã€‚相å,垃圾收集将定期è¿è¡Œå¹¶é‡Š"
-"放ä¸å†ä½¿ç”¨çš„引用。这æ„å‘³ç€æœªä½¿ç”¨çš„引用会在被删除之å‰åœç•™ä¸€æ®µæ—¶é—´ã€‚"
+"[b]注æ„:[/b]在 C# 中,引用ä¸å†ä½¿ç”¨åŽä¸ä¼šç«‹å³é‡Šæ”¾ã€‚相å,垃圾收集将定期è¿è¡Œå¹¶"
+"释放ä¸å†ä½¿ç”¨çš„引用。这æ„å‘³ç€æœªä½¿ç”¨çš„引用会在被删除之å‰åœç•™ä¸€æ®µæ—¶é—´ã€‚"
#: doc/classes/Reference.xml
msgid ""
@@ -59049,14 +59958,12 @@ msgstr ""
"[ReferenceRect]将在游æˆä¸­å¯è§ã€‚"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"Captures its surroundings to create fast, accurate reflections from a given "
"point."
-msgstr "æ•æ‰å…¶å‘¨å›´çš„环境,以创造å射。"
+msgstr "æ•æ‰æŸä¸ªä½ç½®å‘¨å›´çš„环境,用于快速创建准确的å射。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"Capture its surroundings as a dual paraboloid image, and stores versions of "
"it with increasing levels of blur to simulate different material "
@@ -59085,24 +59992,26 @@ msgid ""
msgstr ""
"å°†å…¶å‘¨å›´çŽ¯å¢ƒæ•æ‰ä¸ºåŒæŠ›ç‰©é¢å›¾åƒï¼Œå¹¶ä»¥è¶Šæ¥è¶Šé«˜çš„æ¨¡ç³Šåº¦å­˜å‚¨å…¶ç‰ˆæœ¬ï¼Œä»¥æ¨¡æ‹Ÿä¸åŒçš„"
"æè´¨ç²—糙度。\n"
-"[ReflectionProbe]用于以性能为代价创建高质é‡çš„å射。它å¯ä»¥ä¸Ž[GIProbe]å’Œå±å¹•空"
-"é—´å射相结åˆï¼Œå®žçŽ°é«˜è´¨é‡çš„å射。[ReflectionProbe]渲染其[member cull_mask]内的"
-"所有对象,所以更新它们å¯èƒ½ç›¸å½“消耗资æºã€‚最好是用é‡è¦çš„陿€å¯¹è±¡æ›´æ–°ä¸€æ¬¡ï¼Œç„¶åŽ"
-"å°±ä¸åŽ»ç®¡äº†ã€‚\n"
-"[b]注æ„:[/b] 默认情况下,Godotåªä¼šæ¸²æŸ“16个åå°„æŽ¢é’ˆã€‚å¦‚æžœéœ€è¦æ›´å¤šï¼Œå¯ä»¥å¢žåР图"
-"集的细分数é‡ã€‚这个设置å¯ä»¥åœ¨[member ProjectSettings.rendering/quality/"
+"[ReflectionProbe] å¯ä»¥ç”¨è¾ƒä½Žçš„æ€§èƒ½æ¶ˆè€—创建高质é‡çš„å射([member update_mode] "
+"为 [constant UPDATE_ONCE] 时)。多个 [ReflectionProbe] å¯ä»¥ä¸Žåœºæ™¯å¹³æ»‘地混åˆåˆ°"
+"一起。[ReflectionProbe] 还å¯ä»¥ä¸Ž [GIProbe]ã€å±å¹•空间的å射([member "
+"Environment.ss_reflections_enabled])相结åˆï¼Œåœ¨ç‰¹å®šåŒºåŸŸèŽ·å–æ›´ç²¾ç¡®çš„å射。"
+"[ReflectionProbe] 会渲染其 [member cull_mask] 内的所有对象,所以更新å¯èƒ½ç›¸å½“"
+"消耗资æºã€‚最好是用é‡è¦çš„陿€å¯¹è±¡æ›´æ–°ä¸€æ¬¡ï¼Œç„¶åŽå°±ä¸åŽ»ç®¡äº†ã€‚\n"
+"[b]注æ„:[/b]与 [GIProbe] ä¸åŒï¼Œ[ReflectionProbe] åªä¼šä»Ž [WorldEnvironment] "
+"节点获å–环境。如果你是在 [Camera] 节点上指定的 [Environment],就会被 "
+"[ReflectionProbe] 忽略,导致 [ReflectionProbe] 中获å–到错误的光照。\n"
+"[b]注æ„:[/b]默认情况下,Godot åªä¼šæ¸²æŸ“ 16 个åå°„æŽ¢é’ˆã€‚å¦‚æžœéœ€è¦æ›´å¤šï¼Œå¯ä»¥å¢žåŠ "
+"图集的细分数é‡ã€‚这个设置å¯ä»¥åœ¨[member ProjectSettings.rendering/quality/"
"reflections/atlas_subdiv]找到。\n"
-"[b]注æ„:[/b] 对于一个网格,GLES2åŽç«¯åªèƒ½åŒæ—¶æ˜¾ç¤ºä¸¤ä¸ªå射探针。如果å¯èƒ½çš„è¯ï¼Œ"
+"[b]注æ„:[/b]对于一个网格,GLES2 åŽç«¯åªèƒ½åŒæ—¶æ˜¾ç¤ºä¸¤ä¸ªå射探针。如果å¯èƒ½çš„è¯ï¼Œ"
"把跨越多个å射探针的大网格分割æˆå°ç½‘格。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/reflection_probes.html"
+msgstr "$DOCS_URL/tutorials/3d/reflection_probes.html"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -59110,20 +60019,21 @@ msgid ""
"[b]Note:[/b] To better fit rectangle-shaped rooms that are not aligned to "
"the grid, you can rotate the [ReflectionProbe] node."
msgstr ""
-"如果 [code]true[/code],则å¯ç”¨ç®±ä½“投影。通过根æ®ç›¸æœºçš„ä½ç½®åç§»å射中心,这使"
-"得在矩形房间中的åå°„çœ‹èµ·æ¥æ›´æ­£ç¡®ã€‚"
+"为 [code]true[/code] æ—¶å°†å¯ç”¨ç®±ä½“投影。通过根æ®ç›¸æœºçš„ä½ç½®åç§»å射中心,这使得"
+"在矩形房间中的åå°„çœ‹èµ·æ¥æ›´æ­£ç¡®ã€‚\n"
+"[b]注æ„:[/b]为了更好地适应未与网格对é½çš„区域,你å¯ä»¥æ—‹è½¬ [ReflectionProbe] "
+"节点。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"Sets the cull mask which determines what objects are drawn by this probe. "
"Every [VisualInstance] with a layer included in this cull mask will be "
"rendered by the probe. To improve performance, it is best to only include "
"large objects which are likely to take up a lot of space in the reflection."
msgstr ""
-"设置剔除é®ç½©ï¼Œç¡®å®šæ­¤æŽ¢é’ˆç»˜åˆ¶çš„对象。这个剔除蒙版中包å«ä¸€ä¸ªå±‚çš„æ¯ä¸ª "
-"[VisualInstance] 都将由探测器渲染。最好åªåŒ…å«å¯èƒ½åœ¨å射中å ç”¨å¤§é‡ç©ºé—´çš„大物"
-"ä½“ï¼Œä»¥èŠ‚çœæ¸²æŸ“æˆæœ¬ã€‚"
+"设置剔除é®ç½©ï¼Œç¡®å®šæ­¤æŽ¢é’ˆç»˜åˆ¶çš„对象。åªè¦ [VisualInstance] 的层包å«åœ¨è¿™ä¸ªå‰”除"
+"é®ç½©ä¸­ï¼Œå°±ä¼šè¢«è¯¥æŽ¢é’ˆæ¸²æŸ“。最好åªåŒ…å«å¯èƒ½åœ¨å射中å ç”¨å¤§é‡ç©ºé—´çš„大物体,以节çœ"
+"æ¸²æŸ“æˆæœ¬ã€‚"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -59135,7 +60045,6 @@ msgstr ""
"ç¦ç”¨å®ƒ,å¯ä»¥ä½¿ç”¨ [constant UPDATE_ALWAYS] [member update_mode]。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"The size of the reflection probe. The larger the extents the more space "
"covered by the probe which will lower the perceived resolution. It is best "
@@ -59144,7 +60053,9 @@ msgid ""
"rotate the [ReflectionProbe] node."
msgstr ""
"å射探针的大å°ã€‚范围越大,探针覆盖的空间就越大,这将é™ä½Žæ„ŸçŸ¥çš„分辨率。最好的"
-"åŠžæ³•æ˜¯æŠŠèŒƒå›´ä¿æŒåœ¨ä½ éœ€è¦çš„程度上。"
+"åŠžæ³•æ˜¯æŠŠèŒƒå›´ä¿æŒåœ¨ä½ éœ€è¦çš„程度上。\n"
+"[b]注æ„:[/b]为了更好地适应未与网格对é½çš„区域,你å¯ä»¥æ—‹è½¬ [ReflectionProbe] "
+"节点。"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -59184,14 +60095,13 @@ msgstr ""
"[code]internal_ambient_*[/code]属性控制。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
"the [constant UPDATE_ALWAYS] [member update_mode]."
msgstr ""
-"设置物体在被删除å‰ä¸ŽæŽ¢é’ˆçš„æœ€å¤§è·ç¦»ã€‚ç­‰åŒäºŽ[member ReflectionProbe."
-"max_distance]。"
+"设置对象在被剔除å‰ä¸Žè¯¥ [ReflectionProbe] 的最大è·ç¦»ã€‚调低å¯ä»¥æå‡æ€§èƒ½ï¼Œå°¤å…¶æ˜¯"
+"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -59200,15 +60110,16 @@ msgid ""
"reflection fits a rectangle-shaped room, while reducing the amount of "
"objects that \"get in the way\" of the reflection."
msgstr ""
+"设置该 [ReflectionProbe] 在 [member box_projection] 模å¼ä¸‹æ‰€ä½¿ç”¨çš„原点åç§»"
+"é‡ã€‚è®¾ä¸ºéž 0 值å¯ä»¥ä¿è¯åå°„é€‚ç”¨äºŽçŸ©å½¢æˆ¿é—´ï¼ŒåŒæ—¶å‡å°‘“挡ä½â€å射的对象数é‡ã€‚"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"Sets how frequently the [ReflectionProbe] is updated. Can be [constant "
"UPDATE_ONCE] or [constant UPDATE_ALWAYS]."
msgstr ""
-"设置探针更新的频率。å¯ä»¥æ˜¯ [constant UPDATE_ONCE] 或 [constant "
-"UPDATE_ALWAYS]。"
+"设置 [ReflectionProbe] 的更新频率。å¯ä»¥æ˜¯ [constant UPDATE_ONCE] 或 "
+"[constant UPDATE_ALWAYS]。"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -59220,6 +60131,11 @@ msgid ""
"geometry changes. You can force a [ReflectionProbe] update by moving the "
"[ReflectionProbe] slightly in any direction."
msgstr ""
+"在下一帧更新一次探针(建议大多数对象使用)。对应的è¾ç…§åº¦è´´å›¾ä¼šåœ¨åŽç»­å…­å¸§ä¸­é™†"
+"续生æˆã€‚更新所花费的时间比 [constant UPDATE_ALWAYS] 多,但消耗的性能比它少ã€"
+"产生的åå°„è´¨é‡ä¹Ÿæ›´é«˜ã€‚ReflectionProbe çš„å˜æ¢å‘生å˜åŒ–时也会进行更新,但ä¸ä¼šåœ¨"
+"周围几何体å˜åŒ–时更新。你å¯ä»¥é€šè¿‡å°†è¯¥ [ReflectionProbe] åœ¨ä»»æ„æ–¹å‘上进行å°å¹…度"
+"移动æ¥å¼ºåˆ¶æ›´æ–° [ReflectionProbe]。"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -59229,6 +60145,9 @@ msgid ""
"[constant UPDATE_ALWAYS] at most per scene. For all other use cases, use "
"[constant UPDATE_ONCE]."
msgstr ""
+"æ¯ä¸€å¸§éƒ½æ›´æ–°è¯¥æŽ¢é’ˆã€‚å¯ä»¥ä¸ºå¿«é€Ÿç§»åŠ¨çš„å¯¹è±¡ï¼ˆå¦‚æ±½è½¦ï¼‰æä¾›æ›´å¥½çš„结果。然而,带æ¥"
+"的性能消耗也是显著的。因此,建议åŒä¸€ä¸ªåœºæ™¯ä¸­æœ€å¤šåªä½¿ç”¨ä¸€ä¸ª [constant "
+"UPDATE_ALWAYS] 的 ReflectionProbe。其他用途请使用 [constant UPDATE_ONCE]。"
#: modules/regex/doc_classes/RegEx.xml
msgid "Class for searching text for patterns using regular expressions."
@@ -59619,10 +60538,8 @@ msgstr ""
"行,并释放ä¸å†ä½¿ç”¨çš„资æºã€‚è¿™æ„å‘³ç€æœªä½¿ç”¨çš„资æºåœ¨è¢«åˆ é™¤ä¹‹å‰ä¼šåœç•™ä¸€æ®µæ—¶é—´ã€‚"
#: doc/classes/Resource.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/resources.html"
+msgstr "$DOCS_URL/tutorials/scripting/resources.html"
#: doc/classes/Resource.xml
msgid ""
@@ -60385,17 +61302,6 @@ msgid ""
msgstr "返回文本标签的总字符数。ä¸åŒ…括 BBCode。"
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-"返回垂直滚动æ¡ã€‚\n"
-"[b]警告:[/b] 这是一个必需的内部节点,删除和释放它å¯èƒ½ä¼šå¯¼è‡´å´©æºƒã€‚如果您希望"
-"éšè—它或其任何å­é¡¹ï¼Œè¯·ä½¿ç”¨å®ƒä»¬çš„ [member CanvasItem.visible] 属性。"
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr "返回å¯è§è¡Œæ•°ã€‚"
@@ -60950,8 +61856,7 @@ msgstr ""
msgid ""
"Returns the inverse inertia tensor basis. This is used to calculate the "
"angular acceleration resulting from a torque applied to the RigidBody."
-msgstr ""
-"返回逆惯性张力基矩阵(Basis)。这用于计算由施加到刚体的扭矩产生的角加速度。"
+msgstr "返回逆惯性张力基。这用于计算由施加到 RigidBody 的扭矩产生的角加速度。"
#: doc/classes/RigidBody.xml
msgid "Locks the specified linear or rotational axis."
@@ -60999,9 +61904,10 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
"physics_material_override]."
msgstr ""
-"实体的弹性。值范围从[code]0[/code](无弹跳)到[code]1[/code](完全弹跳)。\n"
-"已被废弃,请通过[member physics_material_override]使用[member "
-"PhysicsMaterial.bounce]代替。"
+"实体的弹性。值范围从 [code]0[/code](无弹跳)到 [code]1[/code](完全弹"
+"跳)。\n"
+"已废弃,请通过 [member physics_material_override] 使用 [member "
+"PhysicsMaterial.bounce] 代替。"
#: doc/classes/RigidBody.xml
msgid ""
@@ -61070,8 +61976,8 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
"physics_material_override]."
msgstr ""
-"实体的摩擦力,从0(无摩擦)到1(最大摩擦)。\n"
-"å·²ç»åºŸå¼ƒï¼Œè¯·é€šè¿‡ [member physics_material_override] 使用 [member "
+"实体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n"
+"已废弃,请通过 [member physics_material_override] 使用 [member "
"PhysicsMaterial.friction] 代替。"
#: doc/classes/RigidBody.xml
@@ -61765,8 +62671,9 @@ msgid "Groups [Room]s together to allow common functionality."
msgstr "å°† [Room] 组åˆåœ¨ä¸€èµ·ä»¥å®žçŽ°é€šç”¨åŠŸèƒ½ã€‚"
#: doc/classes/RoomGroup.xml
+#, fuzzy
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -61807,7 +62714,7 @@ msgstr ""
#: doc/classes/RoomManager.xml
msgid "The RoomManager node is used to control the portal culling system."
-msgstr "RoomManager 节点用于控制portal剔除系统。"
+msgstr "RoomManager 节点å¯ç”¨äºŽæŽ§åˆ¶å…¥å£å‰”除系统。"
#: doc/classes/RoomManager.xml
msgid ""
@@ -61818,10 +62725,10 @@ msgid ""
"is controlled by the [RoomManager] node, and the [RoomManager] also contains "
"settings that are common throughout the portal system."
msgstr ""
-"为了使用portal鮿Œ¡å‰”除系统,您必须使用 [Room] å’Œ [Portal] æ¥æž„建您的关å¡ã€‚在"
-"这些å¯ä»¥åœ¨è¿è¡Œæ—¶ä½¿ç”¨ä¹‹å‰ï¼Œå®ƒä»¬å¿…é¡»ç»è¿‡ä¸€ä¸ªç®€çŸ­çš„转æ¢è¿‡ç¨‹æ¥æž„建 [code]room "
-"graph[/code],这是portal剔除所需的è¿è¡Œæ—¶æ•°æ®ã€‚ [code]portal graph[/code]ç”±"
-"[RoomManager]节点控制,[RoomManager]è¿˜åŒ…å«æ•´ä¸ªportal系统通用的设置。"
+"为了使用入å£é®æŒ¡å‰”除系统,您必须使用 [Room] å’Œ [Portal] æ¥æž„建您的关å¡ã€‚在这"
+"些å¯ä»¥åœ¨è¿è¡Œæ—¶ä½¿ç”¨ä¹‹å‰ï¼Œå®ƒä»¬å¿…é¡»ç»è¿‡ä¸€ä¸ªç®€çŸ­çš„转æ¢è¿‡ç¨‹æ¥æž„建 [code]room "
+"graph[/code],这是入å£å‰”除所需的è¿è¡Œæ—¶æ•°æ®ã€‚ [code]portal graph[/code] ç”± "
+"[RoomManager] 节点控制,[RoomManager] è¿˜åŒ…å«æ•´ä¸ªå…¥å£ç³»ç»Ÿé€šç”¨çš„设置。"
#: doc/classes/RoomManager.xml
msgid ""
@@ -61829,8 +62736,8 @@ msgid ""
"before unloading a level, when transitioning from level to level, or "
"returning to a main menu."
msgstr ""
-"该方法会从[b]portal graph[/b]æ¸…é™¤æ‰€æœ‰è½¬æ¢æ•°æ®ã€‚在å¸è½½å…³å¡ã€ä»Žå…³å¡è½¬æ¢åˆ°å…³å¡æˆ–"
-"返回主èœå•时使用此选项。"
+"该方法会从 [b]portal graph[/b] æ¸…é™¤æ‰€æœ‰è½¬æ¢æ•°æ®ã€‚在å¸è½½å…³å¡ã€ä»Žå…³å¡è½¬æ¢åˆ°å…³å¡"
+"或返回主èœå•时使用此选项。"
#: doc/classes/RoomManager.xml
msgid ""
@@ -61891,7 +62798,7 @@ msgid ""
"tree, to avoid confusion. See [CullInstance] for a full description of "
"portal modes."
msgstr ""
-"这是整个portal剔除系统中最é‡è¦çš„功能。没有它,系统就无法è¿è¡Œã€‚\n"
+"这是整个入å£å‰”除系统中最é‡è¦çš„功能。没有它,系统就无法è¿è¡Œã€‚\n"
"首先,它é历作为 [code]room list[/code] 的节点(以åŠå…¶ä¸­çš„ [RoomGroup])å­èŠ‚"
"点的æ¯ä¸ª [Room],并将其转æ¢å¹¶æ·»åŠ åˆ° [code]room graph[/code]。\n"
"这适用于éµå¾ªç‰¹æ®Šå‘½å约定的 [Room] 节点和 [Spatial] 节点。它们应该以å‰ç¼€ "
@@ -61909,17 +62816,17 @@ msgstr ""
"一个优势)。但是,为了从一个空间看到相邻的空间,您必须放置 [Portal],它代表摄"
"åƒæœºå¯ä»¥çœ‹åˆ°çš„å¼€å£ï¼Œå¦‚窗户和门。\n"
"[Portal] å®žé™…ä¸Šåªæ˜¯ä¸“门的 [MeshInstance]。实际上,您通常会首先通过创建 "
-"[MeshInstance],尤其是 [code]plane[/code] 网格实例æ¥åˆ›å»ºportal。您å¯ä»¥åœ¨ç¼–辑"
-"器中移动平é¢ä»¥è¦†ç›–窗户或门å£ï¼Œæ­£é¢æœç©ºé—´å¤–。为了让转æ¢è¿‡ç¨‹çŸ¥é“您希望此网格æˆ"
-"为portalï¼Œæˆ‘ä»¬å†æ¬¡ä½¿ç”¨ç‰¹æ®Šçš„命å约定。è¦è½¬æ¢ä¸º [Portal] çš„ [MeshInstance] 应"
-"以å‰ç¼€ [i]'Portal_'[/i] 开头。\n"
+"[MeshInstance],尤其是 [code]plane[/code] 网格实例æ¥åˆ›å»ºå…¥å£ã€‚您å¯ä»¥åœ¨ç¼–辑器"
+"中移动平é¢ä»¥è¦†ç›–窗户或门å£ï¼Œæ­£é¢æœç©ºé—´å¤–。为了让转æ¢è¿‡ç¨‹çŸ¥é“您希望此网格æˆä¸º"
+"portalï¼Œæˆ‘ä»¬å†æ¬¡ä½¿ç”¨ç‰¹æ®Šçš„命å约定。è¦è½¬æ¢ä¸º [Portal] çš„ [MeshInstance] 应以"
+"å‰ç¼€ [i]'Portal_'[/i] 开头。\n"
"您现在有一个选择 - 您å¯ä»¥å°†åç§°ä¿ç•™ä¸º [i]'Portal_'[/i],并å…许系统自动检测最"
"近的 [Room] 进行链接。在大多数情况下,这将正常工作。\n"
-"å¦ä¸€ç§æ–¹æ³•是手动指定è¦é“¾æŽ¥åˆ°çš„ [Room],在portalåç§°åŽé™„加一个åŽç¼€ï¼Œè¯¥åŽç¼€åº”该"
-"是您è¦é“¾æŽ¥åˆ°çš„空间的å称。例如,[i]'Portal_lounge'[/i] å°†å°è¯•链接到å为 "
+"å¦ä¸€ç§æ–¹æ³•是手动指定è¦é“¾æŽ¥åˆ°çš„ [Room],在入å£åç§°åŽé™„加一个åŽç¼€ï¼Œè¯¥åŽç¼€åº”该是"
+"您è¦é“¾æŽ¥åˆ°çš„空间的å称。例如,[i]'Portal_lounge'[/i] å°†å°è¯•链接到å为 "
"[i]'Room_lounge'[/i] 的空间。\n"
-"这里有一个特殊情况——Godot ä¸å…许两个节点共享相åŒçš„å称。如果您想手动将多个"
-"portal通å‘åŒä¸€ä¸ªç©ºé—´æ€Žä¹ˆåŠžï¼Ÿå½“ç„¶ï¼Œå®ƒä»¬éƒ½éœ€è¦è¢«è°ƒç”¨ï¼Œä¾‹å¦‚[i]'Portal_lounge'[/"
+"这里有一个特殊情况——Godot ä¸å…许两个节点共享相åŒçš„å称。如果您想手动将多个入"
+"å£é€šå‘åŒä¸€ä¸ªç©ºé—´æ€Žä¹ˆåŠžï¼Ÿå½“ç„¶ï¼Œå®ƒä»¬éƒ½éœ€è¦è¢«è°ƒç”¨ï¼Œä¾‹å¦‚[i]'Portal_lounge'[/"
"i]?\n"
"解决方案是通é…符。在空间å称之åŽï¼Œå¦‚果您使用字符 [i]'*'[/i],则该字符åŠå…¶åŽçš„"
"任何内容都将被忽略。因此,您å¯ä»¥ä½¿ç”¨ä¾‹å¦‚ [i]'Portal_lounge*0'[/i]ã€"
@@ -61941,12 +62848,12 @@ msgid ""
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
msgstr ""
-"打开和关闭portal剔除系统。\n"
-"éœ€è¦æ³¨æ„的是,当portalå‰”é™¤å¤„äºŽæ´»åŠ¨çŠ¶æ€æ—¶ï¼Œå®ƒè´Ÿè´£ [b]所有[/b] 3d 剔除。æŸäº›ç¼–"
-"辑器功能å¯èƒ½æ›´éš¾ä½¿ç”¨ï¼Œå› æ­¤åˆ‡æ¢æ´»åŠ¨æ ‡å¿—æ—¨åœ¨ç¡®ä¿æ‚¨çš„ [Room] / [Portal] 布局在编"
-"辑器中工作。\n"
-"当[code]room graph[/code]被å¸è½½ï¼ˆç©ºé—´å°šæœªè½¬æ¢ï¼‰æ—¶ï¼Œåˆ‡æ¢åˆ°[code]active[/code]"
-"å°†ä¸èµ·ä½œç”¨ã€‚"
+"打开和关闭入å£å‰”除系统。\n"
+"éœ€è¦æ³¨æ„的是,当入å£å‰”é™¤å¤„äºŽæ´»åŠ¨çŠ¶æ€æ—¶ï¼Œå®ƒè´Ÿè´£[b]所有[/b] 3d 剔除。æŸäº›ç¼–辑器"
+"功能å¯èƒ½æ›´éš¾ä½¿ç”¨ï¼Œå› æ­¤åˆ‡æ¢æ´»åŠ¨æ ‡å¿—æ—¨åœ¨ç¡®ä¿æ‚¨çš„ [Room] / [Portal] 布局在编辑器"
+"中工作。\n"
+"当 [code]room graph[/code] 被å¸è½½ï¼ˆç©ºé—´å°šæœªè½¬æ¢ï¼‰æ—¶ï¼Œåˆ‡æ¢åˆ° [code]active[/"
+"code] å°†ä¸èµ·ä½œç”¨ã€‚"
#: doc/classes/RoomManager.xml
msgid ""
@@ -61971,7 +62878,7 @@ msgstr ""
"通常我们ä¸å¸Œæœ›åªæœ‰[b]刚好[/b]跨越边界进入相邻[Room]的物体蔓延到那个空间。为防"
"æ­¢è¿™ç§æƒ…况å‘生,æ¯ä¸ª [Portal] 都有一个é¢å¤–çš„è¾¹è·æˆ–容差区,物体å¯ä»¥åœ¨å…¶ä¸­è¿›å…¥"
"而ä¸ä¼šè”“延到相邻的空间。\n"
-"在大多数情况下,您å¯ä»¥åœ¨æ­¤å¤„为所有portal设置此项。å¯ä»¥è¦†ç›–æ¯ä¸ªportal的边è·ã€‚"
+"在大多数情况下,您å¯ä»¥åœ¨æ­¤å¤„为所有入å£è®¾ç½®æ­¤é¡¹ã€‚å¯ä»¥è¦†ç›–æ¯ä¸ªå…¥å£çš„è¾¹è·ã€‚"
#: doc/classes/RoomManager.xml
msgid ""
@@ -61986,8 +62893,8 @@ msgid ""
"[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
"Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
msgstr ""
-"使用部分或完整 PVS 时,游æˆç›‘视器å…许您在漫游对象或空间进入或退出 [b]游æˆåŒºåŸŸ"
-"[/b] 时接收回调。游æˆåŒºåŸŸè¢«å®šä¹‰ä¸ºä¸»è¦æˆ–æ¬¡è¦ PVS。\n"
+"使用部分或完整 PVS 时,游æˆç›‘视器å…许您在漫游对象或空间进入或退出[b]游æˆåŒºåŸŸ"
+"[/b]时接收回调。游æˆåŒºåŸŸè¢«å®šä¹‰ä¸ºä¸»è¦æˆ–æ¬¡è¦ PVS。\n"
"例如,这些回调å…许您å‡å°‘对远离玩家的对象的处ç†ï¼Œæˆ–者打开和关闭 AI。\n"
"您å¯ä»¥é€‰æ‹©é€šè¿‡ [code]_notification[/code] å‡½æ•°æŽ¥æ”¶å›žè°ƒä½œä¸ºé€šçŸ¥ï¼Œæˆ–ä½œä¸ºä¿¡å·æŽ¥"
"收。\n"
@@ -62031,15 +62938,16 @@ msgid ""
"recursion depth.\n"
"[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
msgstr ""
-"portal渲染是递归的 - æ¯æ¬¡é€šè¿‡è¾ƒæ—©çš„portal看到一个portalæ—¶ï¼Œéƒ½ä¼šäº§ç”Ÿä¸€äº›æˆæœ¬ã€‚"
-"出于这个原因,并为了防止无é™å¾ªçŽ¯çš„å¯èƒ½æ€§ï¼Œæ­¤è®¾ç½®å¯¹é€’归深度æä¾›äº†ç¡¬æ€§é™åˆ¶ã€‚\n"
-"[b]注:[/b] 使用[code]Full[/code] PVS æ¨¡å¼æ—¶ä¸ä½¿ç”¨è¯¥å€¼ã€‚"
+"å…¥å£çš„æ¸²æŸ“æ˜¯é€’å½’çš„â€”â€”æ¯æ¬¡é€šè¿‡è¾ƒæ—©çš„å…¥å£çœ‹åˆ°ä¸€ä¸ªå…¥å£æ—¶ï¼Œéƒ½ä¼šäº§ç”Ÿä¸€äº›æˆæœ¬ã€‚出于"
+"这个原因,并为了防止无é™å¾ªçŽ¯çš„å¯èƒ½æ€§ï¼Œæ­¤è®¾ç½®å¯¹é€’归深度æä¾›äº†ç¡¬æ€§é™åˆ¶ã€‚\n"
+"[b]注æ„:[/b]使用 [code]Full[/code] PVS æ¨¡å¼æ—¶ä¸ä½¿ç”¨è¯¥å€¼ã€‚"
#: doc/classes/RoomManager.xml
+#, fuzzy
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
"Portal 剔除通常使用当å‰çš„ [Camera] / 多个[Camera] 进行æ“作,但是为了在编辑器"
@@ -62056,8 +62964,8 @@ msgid ""
"rooms will be frustum culled, and rendered if they are within the view "
"frustum."
msgstr ""
-"å¯é€‰åœ°ï¼Œåœ¨è½¬æ¢æœŸé—´ï¼Œå¯ä»¥è®¡ç®—从æ¯ä¸ªç©ºé—´å¯èƒ½å¯è§çš„空间的潜在å¯è§é›† (PVS)。这å¯"
-"用于帮助动æ€é—¨æˆ·å‰”除,或完全替代门户剔除。\n"
+"å¯é€‰åœ°ï¼Œåœ¨è½¬æ¢æœŸé—´ï¼Œå¯ä»¥è®¡ç®—从æ¯ä¸ªç©ºé—´å¯èƒ½å¯è§çš„空间的潜在å¯è§é›†ï¼ˆPVS)。这å¯"
+"用于帮助动æ€å…¥å£å‰”除,或完全替代入å£å‰”除。\n"
"在 [code]Full[/code] PVS 模å¼ä¸‹ï¼Œæ½œåœ¨å¯è§ç©ºé—´å†…的所有对象都将被剔除,如果它们"
"在视锥体内,则进行渲染。"
@@ -62167,6 +63075,7 @@ msgid "Editor-only helper for setting up root motion in [AnimationTree]."
msgstr "在[AnimationTree]中设置根è¿åŠ¨çš„ä»…ç¼–è¾‘å™¨å¯ç”¨çš„辅助工具。"
#: doc/classes/RootMotionView.xml
+#, fuzzy
msgid ""
"[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
"is used to give impulse to a character. When working with 3D animations, a "
@@ -62179,7 +63088,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
"[i]Root motion[/i] 指的是一ç§åŠ¨ç”»æŠ€æœ¯ï¼Œå…¶ä¸­ä½¿ç”¨ç½‘æ ¼çš„éª¨æž¶ä¸ºè§’è‰²æä¾›åŠ¨åŠ›ã€‚åœ¨å¤„"
"ç† 3D åŠ¨ç”»æ—¶ï¼Œä¸€ç§æµè¡Œçš„æŠ€æœ¯æ˜¯åŠ¨ç”»å¸ˆä½¿ç”¨æ ¹éª¨æž¶éª¨éª¼æ¥ä¸ºéª¨æž¶çš„其余部分æä¾›è¿"
@@ -62191,15 +63100,12 @@ msgstr ""
"RootMotionView[/code]。此外,它ä¸èƒ½æ˜¯ [code]@tool[/code] 脚本。"
#: doc/classes/RootMotionView.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/latest/tutorials/animation/animation_tree."
-"html#root-motion"
+msgstr "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
-msgstr "用作根è¿åŠ¨åŸºç¡€çš„ [AnimationTree] 节点的路径。"
+msgstr "用作根è¿åŠ¨çš„åŸºçš„ [AnimationTree] 节点的路径。"
#: doc/classes/RootMotionView.xml
msgid "The grid's cell size in 3D units."
@@ -62389,7 +63295,7 @@ msgstr ""
#: doc/classes/SceneState.xml
msgid ""
"If passed to [method PackedScene.instance], blocks edits to the scene state."
-msgstr "如果传递给[method PackedScene.instance],则阻止对场景状æ€çš„编辑。"
+msgstr "ä¼ ç»™ [method PackedScene.instance] 时,将阻止对场景状æ€çš„编辑。"
#: doc/classes/SceneState.xml
msgid ""
@@ -62397,8 +63303,8 @@ msgid ""
"resources to the local scene.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-"如果传递给[method PackedScene.instance],æä¾›ç»§æ‰¿çš„场景资æºç»™æœ¬åœ°åœºæ™¯ã€‚\n"
-"[b]注æ„:[/b] åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
+"ä¼ ç»™ [method PackedScene.instance] 时,将æä¾›ç»§æ‰¿çš„场景资æºç»™æœ¬åœ°åœºæ™¯ã€‚\n"
+"[b]注æ„:[/b]åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
#: doc/classes/SceneState.xml
msgid ""
@@ -62406,20 +63312,20 @@ msgid ""
"to the local scene. Only the main scene should receive the main edit state.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-"如果传递给[method PackedScene.instance]ï¼Œå‘æœ¬åœ°åœºæ™¯æä¾›æœ¬åœ°åœºæ™¯èµ„æºã€‚åªæœ‰ä¸»åœº"
+"ä¼ ç»™ [method PackedScene.instance] æ—¶ï¼Œå°†å‘æœ¬åœ°åœºæ™¯æä¾›æœ¬åœ°åœºæ™¯èµ„æºã€‚åªæœ‰ä¸»åœº"
"景应该接收主编辑状æ€ã€‚\n"
-"[b]注æ„:[/b] åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
+"[b]注æ„:[/b]åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
#: doc/classes/SceneState.xml
-#, fuzzy
msgid ""
"If passed to [method PackedScene.instance], it's similar to [constant "
"GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated "
"to be the base of another one.\n"
"[b]Note:[/b] Only available in editor builds."
msgstr ""
-"如果传递给[method PackedScene.instance],æä¾›ç»§æ‰¿çš„场景资æºç»™æœ¬åœ°åœºæ™¯ã€‚\n"
-"[b]注æ„:[/b] åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
+"传给 [method PackedScene.instance] 时,类似于 [constant "
+"GEN_EDIT_STATE_MAIN],但适用于将场景实例用作å¦ä¸€ä¸ªåœºæ™¯çš„基类的情况。\n"
+"[b]注æ„:[/b]åªåœ¨ç¼–辑器构建中å¯ç”¨ã€‚"
#: doc/classes/SceneTree.xml
msgid "Manages the game loop via a hierarchy of nodes."
@@ -62447,17 +63353,12 @@ msgstr ""
"[SceneTree] 是场景所使用的默认 [MainLoop] å®žçŽ°ï¼Œå› æ­¤æŽŒæŽ§ç€æ¸¸æˆå¾ªçŽ¯ã€‚"
#: doc/classes/SceneTree.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/scene_tree.html"
+msgstr "$DOCS_URL/tutorials/scripting/scene_tree.html"
#: doc/classes/SceneTree.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/rendering/"
-"multiple_resolutions.html"
+msgstr "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
#: doc/classes/SceneTree.xml
msgid ""
@@ -63040,13 +63941,13 @@ msgid ""
"[method Object.set_script] extends an existing object, if that object's "
"class matches one of the script's base classes."
msgstr ""
-"一个存储为资æºçš„类。用脚本扩展所有以它为实例的对象的功能。\n"
-"脚本å­ç±»çš„[code]new[/code]方法创建一个新的实例。如果一个现有的对象的类与脚本"
+"作为资æºå­˜å‚¨çš„类。脚本å¯ä»¥æ‰©å±•所有以它为实例的对象的功能。\n"
+"脚本å­ç±»çš„ [code]new[/code] 方法会创建新的实例。如果一个现有的对象的类与脚本"
"的基类之一相匹é…,[method Object.set_script] 会扩展该对象。"
#: doc/classes/Script.xml
msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/scripting/index.html"
#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
@@ -63411,14 +64312,11 @@ msgstr ""
#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/shaders/index.html"
#: doc/classes/Shader.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/shaders/"
-"introduction_to_shaders.html"
+msgstr "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
#: doc/classes/Shader.xml
msgid ""
@@ -63820,11 +64718,8 @@ msgstr ""
"对其å­é¡¹çš„æ”¾æ¾å§¿åŠ¿çš„å¼•ç”¨ï¼Œå¹¶ä½œä¸ºå¯¹å…¶éª¨éª¼çš„å•一访问点。"
#: doc/classes/Skeleton2D.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/animation/2d_skeletons."
-"html"
+msgstr "$DOCS_URL/tutorials/animation/2d_skeletons.html"
#: doc/classes/Skeleton2D.xml
msgid ""
@@ -64111,7 +65006,7 @@ msgstr "代表[enum RadianceSize]枚举的大å°ã€‚"
#: doc/classes/Slider.xml
msgid "Base class for GUI sliders."
-msgstr "GUI滑å—的基类。"
+msgstr "GUI 滑动æ¡çš„基类。"
#: doc/classes/Slider.xml
msgid ""
@@ -64119,33 +65014,33 @@ msgid ""
"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-"GUI滑å—的基类。\n"
-"[b]注æ„:[/b] [signal Range.changed]å’Œ[signal Range.value_changed]ä¿¡å·æ˜¯è¯¥ç±»"
-"继承的[Range]类的一部分。"
+"GUI 滑动æ¡çš„基类。\n"
+"[b]注æ„:[/b][signal Range.changed] å’Œ [signal Range.value_changed] ä¿¡å·æ˜¯è¯¥"
+"类继承的 [Range] 类的一部分。"
#: doc/classes/Slider.xml
msgid ""
"If [code]true[/code], the slider can be interacted with. If [code]false[/"
"code], the value can be changed only by code."
msgstr ""
-"如果[code]true[/code],滑å—å¯ä»¥äº¤äº’。如果[code]false[/code],则åªèƒ½é€šè¿‡ä»£ç æ›´"
-"改该值。"
+"如果为 [code]true[/code],则滑动æ¡å¯ä»¥äº¤äº’。如果为 [code]false[/code],则åªèƒ½"
+"é€šè¿‡ä»£ç æ›´æ”¹è¯¥å€¼ã€‚"
#: doc/classes/Slider.xml
msgid "If [code]true[/code], the value can be changed using the mouse wheel."
-msgstr "如果 [code]true[/code],则å¯ä»¥ä½¿ç”¨é¼ æ ‡æ»šè½®æ›´æ”¹è¯¥å€¼ã€‚"
+msgstr "如果为 [code]true[/code],则å¯ä»¥ä½¿ç”¨é¼ æ ‡æ»šè½®æ›´æ”¹è¯¥å€¼ã€‚"
#: doc/classes/Slider.xml
msgid ""
"Number of ticks displayed on the slider, including border ticks. Ticks are "
"uniformly-distributed value markers."
-msgstr "滑å—上显示的刻度线数é‡ï¼ŒåŒ…括边界刻度线。刻度是å‡åŒ€åˆ†å¸ƒçš„æ•°å€¼æ ‡è®°ã€‚"
+msgstr "滑动æ¡ä¸Šæ˜¾ç¤ºçš„刻度线数é‡ï¼ŒåŒ…括边界刻度线。刻度是å‡åŒ€åˆ†å¸ƒçš„æ•°å€¼æ ‡è®°ã€‚"
#: doc/classes/Slider.xml
msgid ""
"If [code]true[/code], the slider will display ticks for minimum and maximum "
"values."
-msgstr "如果 [code]true[/code],滑å—将显示最å°å€¼å’Œæœ€å¤§å€¼çš„刻度。"
+msgstr "如果为 [code]true[/code],则滑动æ¡å°†æ˜¾ç¤ºæœ€å°å€¼å’Œæœ€å¤§å€¼çš„刻度。"
#: doc/classes/SliderJoint.xml
msgid "Slider between two PhysicsBodies in 3D."
@@ -64216,10 +65111,8 @@ msgid ""
msgstr "å¯å˜å½¢çš„物ç†ä½“。用于创建弹性或å¯å˜å½¢çš„ç‰©ä½“ï¼Œå¦‚å¸ƒã€æ©¡èƒ¶æˆ–其他柔性æè´¨ã€‚"
#: doc/classes/SoftBody.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/physics/soft_body.html"
+msgstr "$DOCS_URL/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -64240,7 +65133,6 @@ msgstr ""
"个空间。"
#: doc/classes/SoftBody.xml
-#, fuzzy
msgid ""
"The physics layers this SoftBody is in.\n"
"Collidable objects can exist in any of 32 different layers. These layers "
@@ -64258,21 +65150,19 @@ msgstr ""
"ç»Ÿï¼Œå¹¶ä¸æ˜¯å¯è§†åŒ–的。一个å¯ç¢°æ’žç‰©ä½“å¯ä»¥ä½¿ç”¨è¿™äº›å±‚æ¥é€‰æ‹©å®ƒå¯ä»¥ä¸Žå“ªäº›ç‰©ä½“碰撞,"
"使用 collision_mask 属性。\n"
"如果对象 A 在对象 B 所扫æçš„任何层中,或者对象 B 在对象 A 所扫æçš„任何层中,"
-"就会检测到接触。更多信æ¯è¯·å‚阅文档中的[url=https://docs.godotengine.org/"
-"zh_CN/stable/tutorials/physics/physics_introduction.html#collision-layers-"
-"and-masks]碰撞层和掩ç [/url]。"
+"就会检测到接触。更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹[/url]。"
#: doc/classes/SoftBody.xml
-#, fuzzy
msgid ""
"The physics layers this SoftBody scans for collisions. See [url=$DOCS_URL/"
"tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"æ­¤ SoftBody 扫æç¢°æ’žçš„物ç†å±‚。更多信æ¯è¯·å‚阅文档中的[url=https://docs."
-"godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
-"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
+"æ­¤ SoftBody 扫æç¢°æ’žçš„物ç†å±‚。更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/tutorials/"
+"physics/physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹"
+"[/url]。"
#: doc/classes/SoftBody.xml
msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
@@ -64330,11 +65220,8 @@ msgstr ""
"使用 [method @GDScript.deg2rad] 将度数转æ¢ä¸ºå¼§åº¦ã€‚"
#: doc/classes/Spatial.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/introduction_to_3d."
-"html"
+msgstr "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
@@ -64489,7 +65376,7 @@ msgstr ""
msgid ""
"Reset all transformations for this node (sets its [Transform] to the "
"identity matrix)."
-msgstr "é‡ç½®è¯¥èŠ‚ç‚¹çš„æ‰€æœ‰å˜æ¢ï¼ˆå°†å…¶[Transform]é‡ç½®ä¸ºå•ä½çŸ©é˜µï¼‰ã€‚"
+msgstr "é‡ç½®è¯¥èŠ‚ç‚¹çš„æ‰€æœ‰å˜æ¢ï¼ˆå°†å…¶ [Transform] é‡ç½®ä¸ºå•ä½çŸ©é˜µï¼‰ã€‚"
#: doc/classes/Spatial.xml
msgid ""
@@ -64662,13 +65549,13 @@ msgstr "空间节点在其å¯è§æ€§å‘生å˜åŒ–时会收到此通知。"
msgid ""
"Spatial nodes receives this notification if the portal system gameplay "
"monitor detects they have entered the gameplay area."
-msgstr "如果门户系统游æˆç›‘视器检测到它们已进入游æˆåŒºåŸŸï¼Œç©ºé—´èŠ‚ç‚¹ä¼šæ”¶åˆ°æ­¤é€šçŸ¥ã€‚"
+msgstr "如果入å£ç³»ç»Ÿæ¸¸æˆç›‘视器检测到它们已进入游æˆåŒºåŸŸï¼Œç©ºé—´èŠ‚ç‚¹ä¼šæ”¶åˆ°æ­¤é€šçŸ¥ã€‚"
#: doc/classes/Spatial.xml
msgid ""
"Spatial nodes receives this notification if the portal system gameplay "
"monitor detects they have exited the gameplay area."
-msgstr "如果门户系统游æˆç›‘视器检测到它们已退出游æˆåŒºåŸŸï¼Œç©ºé—´èŠ‚ç‚¹ä¼šæ”¶åˆ°æ­¤é€šçŸ¥ã€‚"
+msgstr "如果入å£ç³»ç»Ÿæ¸¸æˆç›‘视器检测到它们已退出游æˆåŒºåŸŸï¼Œç©ºé—´èŠ‚ç‚¹ä¼šæ”¶åˆ°æ­¤é€šçŸ¥ã€‚"
#: doc/classes/SpatialMaterial.xml
msgid "Default 3D rendering material."
@@ -64684,10 +65571,8 @@ msgstr ""
"下é¢çš„æ•™ç¨‹ã€‚"
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/3d/spatial_material.html"
+msgstr "$DOCS_URL/tutorials/3d/spatial_material.html"
#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
@@ -64718,9 +65603,10 @@ msgstr ""
"å¯ä»¥é€šè¿‡å°†ç›¸åº”çš„æˆå‘˜è®¾ç½®ä¸º [code]true[/code] æ¥å¯ç”¨åŠŸèƒ½ã€‚"
#: doc/classes/SpatialMaterial.xml
+#, fuzzy
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -64750,23 +65636,39 @@ msgid ""
msgstr "纹ç†ä¹˜ä»¥ [member albedo_color]。用于对象的基本纹ç†ã€‚"
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
-msgstr "å„å‘异性效应的强度。"
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
+msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
-"如果 [code]true[/code],则å¯ç”¨å„å‘异性。改å˜é•œé¢å°çƒçš„形状,并使其与切线空间"
-"对é½ã€‚æ­¤åŠŸèƒ½éœ€è¦æœ‰ç½‘格切线æ‰è¡Œã€‚如果网格ä¸åŒ…å«åˆ‡çº¿ï¼Œå„å‘异性的效果就会被破"
-"å。"
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
-msgstr "用于å„å‘异性计算的å移切线图的纹ç†ã€‚"
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
+msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -64821,6 +65723,10 @@ msgid ""
"this material must behave in regards to asynchronous shader compilation.\n"
"[constant ASYNC_MODE_VISIBLE] is the default and the best for most cases."
msgstr ""
+"当 [member ProjectSettings.rendering/gles3/shaders/shader_compilation_mode] "
+"为 [code]Synchronous[/code](无论是å¦ä½¿ç”¨ç¼“存)时,决定该æè´¨åœ¨å¼‚æ­¥ç€è‰²å™¨ç¼–译"
+"时的行为。\n"
+"默认值是 [constant ASYNC_MODE_VISIBLE],也是大多数情况下的最佳值。"
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -65683,7 +66589,7 @@ msgstr "用于设置[member detail_enabled]的常é‡ã€‚"
msgid ""
"Default blend mode. The color of the object is blended over the background "
"based on the object's alpha value."
-msgstr "é»˜è®¤çš„æ··åˆæ¨¡å¼ã€‚æ ¹æ®å¯¹è±¡çš„alpha值,在背景上混åˆå¯¹è±¡çš„颜色。"
+msgstr "é»˜è®¤çš„æ··åˆæ¨¡å¼ã€‚æ ¹æ®å¯¹è±¡çš„ Alpha 值,在背景上混åˆå¯¹è±¡çš„颜色。"
#: doc/classes/SpatialMaterial.xml
msgid "The color of the object is added to the background."
@@ -65927,7 +66833,7 @@ msgstr "ä¸è¦ä½¿ç”¨è·ç¦»æ·¡åŒ–。"
msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using the alpha channel."
-msgstr "æ ¹æ®æ¯ä¸ªåƒç´ ä¸Žç›¸æœºçš„è·ç¦»ï¼Œä½¿ç”¨alpha通é“平滑地淡化对象。"
+msgstr "æ ¹æ®æ¯ä¸ªåƒç´ ä¸Žç›¸æœºçš„è·ç¦»ï¼Œä½¿ç”¨ Alpha 通é“平滑地淡化对象。"
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -65960,6 +66866,10 @@ msgid ""
"compile. Once shader compilation is done, the ubershader is replaced by the "
"traditional optimized shader."
msgstr ""
+"å„个情况所需的实际æ¡ä»¶ç€è‰²å™¨ä¼šè¢«é€å¾€åŽå°ç¼–译。此时会使用一个éžå¸¸å¤æ‚ã€é€‚用于"
+"任何情况的ç€è‰²å™¨ï¼ˆâ€œè¶…级ç€è‰²å™¨â€ï¼‰ã€‚超级ç€è‰²å™¨çš„æ¸²æŸ“è¦æ…¢ä¸Šå¾ˆå¤šï¼Œä½†å¯ä»¥é¿å…å› ç¼–"
+"译而导致游æˆè¿è¡Œåœæ»žã€‚ç€è‰²å™¨ç¼–译完æˆåŽï¼Œè¶…级ç€è‰²å™¨å°±ä¼šè¢«æ›¿æ¢ä¸ºä¼ ç»Ÿçš„优化åŽçš„"
+"ç€è‰²å™¨ã€‚"
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -65969,6 +66879,8 @@ msgid ""
"from having certain non-essential elements missing during the short time "
"their shaders are being compiled."
msgstr ""
+"编译该æè´¨çš„ç€è‰²å™¨æ—¶ï¼Œä»»ä½•使用该æè´¨çš„东西都ä¸ä¼šè¿›è¡Œæ¸²æŸ“。\n"
+"常用于优化,适用于ç€è‰²å™¨ç¼–译时,短期缺少æŸäº›éžå…³é”®æ€§å…ƒç´ ä¹Ÿä¸å½±å“ç”»é¢çš„æƒ…况。"
#: doc/classes/SphereMesh.xml
msgid "Class representing a spherical [PrimitiveMesh]."
@@ -66246,16 +67158,14 @@ msgid ""
msgstr "从碰撞检查排除的 [PhysicsBody] 对象列表中删除指定的 [RID]。"
#: doc/classes/SpringArm.xml
-#, fuzzy
msgid ""
"The layers against which the collision check shall be done. See [url="
"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"碰撞检测的目标层。更多信æ¯è¯·å‚阅文档中的[url=https://docs.godotengine.org/"
-"zh_CN/stable/tutorials/physics/physics_introduction.html#collision-layers-"
-"and-masks]碰撞层与é®ç½©[/url]。"
+"碰撞检测的目标层。更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/tutorials/physics/"
+"physics_introduction.html#collision-layers-and-masks]《碰撞层与é®ç½©ã€‹[/url]。"
#: doc/classes/SpringArm.xml
msgid ""
@@ -66412,7 +67322,7 @@ msgstr "当 [member frame] 更改时å‘出。"
#: doc/classes/Sprite.xml
msgid "Emitted when the [member texture] changes."
-msgstr "[member texture] 更改时å‘出。"
+msgstr "当 [member texture] 更改时å‘出。"
#: doc/classes/Sprite3D.xml
msgid "2D sprite node in a 3D world."
@@ -66649,9 +67559,9 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
"physics_material_override]."
msgstr ""
-"物体的摩擦,从 0(无摩擦)到 1(最大摩擦)。\n"
+"物体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n"
"已废弃,请通过 [member physics_material_override] 使用 [member "
-"PhysicsMaterial.friction]。"
+"PhysicsMaterial.friction] 代替。"
#: doc/classes/StaticBody2D.xml
msgid "Static body for 2D physics."
@@ -66666,10 +67576,10 @@ msgid ""
"static body, which will affect colliding bodies as if it were moving (for "
"example, a conveyor belt)."
msgstr ""
-"用于 2D 物ç†çš„陿€ç‰©ä½“。 StaticBody2D 是一个ä¸ç§»åŠ¨çš„ç‰©ä½“ã€‚å®ƒæ˜¯å®žçŽ°çŽ¯å¢ƒå¯¹è±¡çš„"
-"ç†æƒ³æ–¹å¼ï¼Œä¾‹å¦‚墙壿ˆ–å¹³å°ã€‚\n"
-"此外,å¯ä»¥ä¸ºé™æ€ç‰©ä½“设置æ’定的线速度或角速度,这将影å“碰撞物体,就åƒå®ƒåœ¨ç§»åЍ"
-"一样(例如,传é€å¸¦ï¼‰ã€‚"
+"用于 2D 物ç†çš„陿€ç‰©ä½“。StaticBody2D 是ä¸å‡†å¤‡ç§»åŠ¨çš„ç‰©ä½“ã€‚å®ƒæ˜¯å®žçŽ°çŽ¯å¢ƒå¯¹è±¡çš„ç†"
+"想方å¼ï¼Œä¾‹å¦‚墙壿ˆ–å¹³å°ã€‚\n"
+"此外,å¯ä»¥ä¸ºé™æ€ç‰©ä½“设置æ’定的线速度或角速度,这将影å“到与之碰撞的物体,让它"
+"å°±åƒåœ¨ç§»åŠ¨ä¸€æ ·ï¼ˆä¾‹å¦‚ä¼ é€å¸¦ï¼‰ã€‚"
#: doc/classes/StaticBody2D.xml
msgid ""
@@ -66692,10 +67602,10 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
"physics_material_override]."
msgstr ""
-"物体的摩擦。å–值范围从 [code]0[/code](无摩擦)到 [code]1[/code](最大摩"
+"物体的摩擦力。å–值范围从 [code]0[/code](无摩擦)到 [code]1[/code](最大摩"
"擦)。\n"
"已废弃,请通过 [member physics_material_override] 使用 [member "
-"PhysicsMaterial.friction]。"
+"PhysicsMaterial.friction] 代替。"
#: doc/classes/StreamPeer.xml
msgid "Abstraction and base class for stream-based protocols."
@@ -66763,8 +67673,9 @@ msgstr ""
"@GlobalScope.Error] 错误ç ä»¥åŠä¸€ä¸ªæ•°æ®æ•°ç»„。"
#: doc/classes/StreamPeer.xml
+#, fuzzy
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -67096,11 +68007,8 @@ msgstr ""
"è¿›è¡Œä¼ é€’çš„æˆæœ¬å¾ˆä½Žã€‚"
#: doc/classes/String.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/scripting/gdscript/"
-"gdscript_format_string.html"
+msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
@@ -67226,7 +68134,8 @@ msgstr ""
"[code]\\\"[/code]ã€[code]\\?[/code]ã€[code]\\\\[/code]ã€[code]\\a[/code]ã€"
"[code]\\b[/code]ã€[code]\\f[/code]ã€[code]\\n[/code]ã€[code]\\r[/code]ã€"
"[code]\\t[/code]ã€[code]\\v[/code]。\n"
-"[b]注æ„:[/b]与GDScriptè§£æžå™¨ä¸åŒï¼Œè¯¥æ–¹æ³•䏿”¯æŒ[code]\\uXXXX[/code]转义åºåˆ—。"
+"[b]注æ„:[/b]与 GDScript è§£æžå™¨ä¸åŒï¼Œè¯¥æ–¹æ³•䏿”¯æŒ [code]\\uXXXX[/code] 转义åº"
+"列。"
#: doc/classes/String.xml
msgid ""
@@ -67238,8 +68147,8 @@ msgid ""
"code]."
msgstr ""
"更改æŸäº›å­—æ¯çš„大å°å†™ã€‚用空格替æ¢ä¸‹åˆ’线,在è¯å†…å¤§å†™å­—ç¬¦ä¹‹å‰æ·»åŠ ç©ºæ ¼ï¼Œå°†æ‰€æœ‰å­—"
-"æ¯è½¬æ¢ä¸ºå°å†™ï¼Œç„¶åŽå°†ç¬¬ä¸€ä¸ªå­—æ¯å’Œç©ºæ ¼å­—符åŽé¢çš„æ¯ä¸ªå­—æ¯å¤§å†™ã€‚对于"
-"[code]capitalize camelCase mixed_with_underscores[/code],它将返回"
+"æ¯è½¬æ¢ä¸ºå°å†™ï¼Œç„¶åŽå°†ç¬¬ä¸€ä¸ªå­—æ¯å’Œç©ºæ ¼å­—符åŽé¢çš„æ¯ä¸ªå­—æ¯å¤§å†™ã€‚对于 "
+"[code]capitalize camelCase mixed_with_underscores[/code],它将返回 "
"[code]Capitalize Camel Case Mixed With Underscores[/code]。"
#: doc/classes/String.xml
@@ -67296,11 +68205,12 @@ msgstr ""
"åˆ™å°†ä½¿ç”¨æ•´ä¸ªå­—ç¬¦ä¸²ã€‚å¦‚æžœåªæœ‰ [code]to[/code] 等于 0,则将使用剩余的å­ä¸²ã€‚"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Returns a copy of the string with indentation (leading tabs and spaces) "
"removed. See also [method indent] to add indentation."
-msgstr "返回删除了缩进(å‰å¯¼åˆ¶è¡¨ç¬¦å’Œç©ºæ ¼ï¼‰çš„字符串副本。"
+msgstr ""
+"返回删除了缩进(å‰å¯¼åˆ¶è¡¨ç¬¦å’Œç©ºæ ¼ï¼‰çš„字符串副本。添加缩进请å‚阅 [method "
+"indent]。"
#: doc/classes/String.xml
msgid ""
@@ -67420,6 +68330,14 @@ msgid ""
"print(\"i/am/example/string\".get_slice(\"/\", 2)) # Prints 'example'.\n"
"[/codeblock]"
msgstr ""
+"将字符串使用分隔符 [code]delimiter[/code] 分割,返回ä½äºŽåˆ‡ç‰‡ç´¢å¼• "
+"[code]slice[/code] çš„å­ä¸²ã€‚如果该索引ä¸å­˜åœ¨ï¼Œåˆ™è¿”回空字符串。\n"
+"如果你åªéœ€è¦ä»Žæ•°ç»„的固定ä½ç½®èŽ·å–å•一的元素,那么会比 [method split] 更高"
+"效。\n"
+"例å­ï¼š\n"
+"[codeblock]\n"
+"print(\"i/am/example/string\".get_slice(\"/\", 2)) # 输出“exampleâ€ã€‚\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid "Hashes the string and returns a 32-bit integer."
@@ -67449,7 +68367,7 @@ msgid ""
"http_escape())\n"
"[/codeblock]"
msgstr ""
-"对字符串进行转义(编ç ï¼‰ï¼Œä½¿ä¹‹æˆä¸ºé€‚åˆURL的格å¼ã€‚也被称为 \"URLç¼–ç \"。\n"
+"对字符串进行转义(编ç ï¼‰ï¼Œä½¿ä¹‹æˆä¸ºé€‚åˆ URL 的格å¼ã€‚也被称为“URL ç¼–ç â€ã€‚\n"
"[codeblock]\n"
"print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
"http_escape())\n"
@@ -67482,13 +68400,13 @@ msgid ""
"print(size) # prints \"127.5 MiB\"\n"
"[/codeblock]"
msgstr ""
-"将以字节数表示的[code]大å°[/code]转æ¢ä¸ºäººç±»å¯è¯»çš„æ ¼å¼ï¼Œä½¿ç”¨å›½é™…化的数æ®å¤§å°å•"
-"ä½é›†ï¼Œå³ã€‚B, KiB, MiB, GiB, TiB, PiB, EiB。请注æ„,下一个最å°çš„å•使˜¯è‡ªåŠ¨æŒ‘é€‰"
-"的,最多å¯å®¹çº³1024个å•ä½ã€‚\n"
+"将表示字节数的 [code]size[/code] 转æ¢ä¸ºäººç±»å¯è¯»çš„æ ¼å¼ï¼Œä½¿ç”¨å›½é™…化的数æ®å¤§å°å•"
+"ä½ï¼Œå³ï¼šBã€KiBã€MiBã€GiBã€TiBã€PiBã€EiB。请注æ„,下一个最å°çš„å•使˜¯è‡ªåŠ¨æŒ‘é€‰"
+"的,最多å¯å®¹çº³ 1024 个å•ä½ã€‚\n"
"[codeblock]\n"
"var bytes = 133790307\n"
"var size = String.humanize_size(bytes)\n"
-"print(size) # æ‰“å° \"127.5 MiB\"\n"
+"print(size) # 打å°â€œ127.5 MiBâ€\n"
"[/codeblock]"
#: doc/classes/String.xml
@@ -67500,6 +68418,11 @@ msgid ""
"code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
+"返回该字符串的副本,其中æ¯ä¸€è¡Œéƒ½ä½¿ç”¨å‰ç¼€ [code]prefix[/code] 进行缩进。\n"
+"例如,字符串å¯ä»¥ä½¿ç”¨ [code]\"\\t\\t\"[/code] æ¥ç¼©è¿›ä¸¤ä¸ªåˆ¶è¡¨ç¬¦ï¼Œæˆ–者使用 "
+"[code]\" \"[/code] 缩进四个空格。å‰ç¼€å¯ä»¥æ˜¯ä»»ä½•字符,所以也å¯ä»¥ç”¨ "
+"[code]\"#\"[/code] ç­‰å‰ç¼€æ³¨é‡ŠæŽ‰å­—符串。移除缩进请å‚阅 [method dedent]。\n"
+"[b]注æ„:[/b]ç©ºè¡Œä¼šä¿æŒä¸ºç©ºã€‚"
#: doc/classes/String.xml
msgid ""
@@ -67596,9 +68519,19 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
-msgstr "返回一个使用JSON标准转义的特殊字符的字符串的副本。"
+msgstr "返回使用 JSON 标准对特殊字符进行转义åŽçš„字符串副本。"
#: doc/classes/String.xml
msgid "Returns a number of characters from the left of the string."
@@ -67867,7 +68800,6 @@ msgid "Returns a simplified canonical path."
msgstr "返回简化的规范路径。"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Splits the string by a [code]delimiter[/code] string and returns an array of "
"the substrings. The [code]delimiter[/code] can be of any length.\n"
@@ -67891,6 +68823,7 @@ msgstr ""
"[code]delimiter[/code] å¯ä»¥æ˜¯ä»»æ„长度。\n"
"如果指定了 [code]maxsplit[/code],它定义了从左边到 [code]maxsplit[/code] 的分"
"割次数。默认值 [code]0[/code] 表示所有项目都被拆分。\n"
+"如果你åªéœ€è¦è¯¥æ•°ç»„中的æŸä¸ªå…ƒç´ ï¼Œ[method get_slice] 是一个效率更高的选项。\n"
"例å­ï¼š\n"
"[codeblock]\n"
"var some_string = \"One,Two,Three,Four\"\n"
@@ -70243,6 +71176,10 @@ msgid ""
"backend. In GLES2, their data can be accessed via scripting, but there is no "
"way to render them in a hardware-accelerated manner."
msgstr ""
+"Texture3D 是三维的 [Texture],具有宽度ã€é«˜åº¦ã€æ·±åº¦ã€‚å¦è¯·å‚è§ "
+"[TextureArray]。\n"
+"[b]注æ„:[/b]在ç€è‰²å™¨ä¸­å¯¹ [Texture3D] 的采样åªèƒ½åœ¨ GLES3 åŽç«¯ä¸­è¿›è¡Œã€‚在 "
+"GLES2 ä¸­ï¼Œå¯æ˜¯é€šè¿‡è„šæœ¬è®¿é—®å…¶ä¸­çš„æ•°æ®ï¼Œä½†æ— æ³•通过硬件加速渲染。"
#: doc/classes/Texture3D.xml
msgid ""
@@ -70260,7 +71197,6 @@ msgid "Array of textures stored in a single primitive."
msgstr "存储在å•ä¸ªåŸºå…ƒä¸­çš„çº¹ç†æ•°ç»„。"
#: doc/classes/TextureArray.xml
-#, fuzzy
msgid ""
"[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
"Each layer of the texture array has its own mipmap chain. This makes it is a "
@@ -70299,9 +71235,10 @@ msgid ""
"way to render them in a hardware-accelerated manner."
msgstr ""
"[TextureArray] 在å•个 [Texture] 基本å•元中存储一个 [Image] æ•°ç»„ã€‚çº¹ç†æ•°ç»„çš„æ¯"
-"一层都有自己的多级æ¸è¿œçº¹ç†é“¾ã€‚这使得它æˆä¸ºçº¹ç†å›¾é›†å¾ˆå¥½çš„æ›¿ä»£å“。\n"
+"一层都有自己的多级æ¸è¿œçº¹ç†é“¾ã€‚这使得它æˆä¸ºçº¹ç†å›¾é›†å¾ˆå¥½çš„æ›¿ä»£å“。å¦è¯·å‚阅 "
+"[Texture3D]。\n"
"[TextureArray] 必须使用ç€è‰²å™¨æ¥æ˜¾ç¤ºã€‚在把你的文件导入为 [TextureArray] 并设置"
-"适当的水平和垂直切片åŽï¼Œé€šè¿‡æŠŠå®ƒè®¾ç½®ä¸ºç€è‰²å™¨ uniform æ¥æ˜¾ç¤ºå®ƒï¼Œä¾‹å¦‚。\n"
+"适当的水平和垂直切片åŽï¼Œé€šè¿‡æŠŠå®ƒè®¾ç½®ä¸ºç€è‰²å™¨ uniform æ¥æ˜¾ç¤ºå®ƒï¼Œä¾‹å¦‚(2D):\n"
"[codeblock]\n"
"shader_type canvas_item;\n"
"\n"
@@ -70313,7 +71250,21 @@ msgstr ""
"}\n"
"[/codeblock]\n"
"设置整数 uniform“indexâ€ï¼Œä»¥æ˜¾ç¤ºç”±å¯¼å…¥å™¨ä¸­çš„ Horizontal å’Œ Vertical Slices 定"
-"义的纹ç†çš„特定部分。"
+"义的纹ç†çš„特定部分。\n"
+"[b]注æ„:[/b]在 3D ä¸­å¯¹çº¹ç†æ•°ç»„中的å照率纹ç†è¿›è¡Œé‡‡æ ·æ—¶ï¼Œåº”该使用 sRGB -> 线"
+"性转æ¢çš„æç¤ºï¼ˆ[code]hint_albedo[/code]),防止颜色看起æ¥è¤ªè‰²ï¼š\n"
+"[codeblock]\n"
+"shader_type spatial;\n"
+"\n"
+"uniform sampler2DArray tex : hint_albedo;\n"
+"uniform int index;\n"
+"\n"
+"void fragment() {\n"
+" ALBEDO = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
+"}\n"
+"[/codeblock]\n"
+"[b]注æ„:[/b]åªæœ‰ GLES3 åŽç«¯æ‰èƒ½å¯¹ [TextureArray] 进行采样。在 GLES2 中,å¯ä»¥"
+"使用脚本获å–其中的数æ®ï¼Œä½†æ— æ³•进行硬件加速渲染。"
#: doc/classes/TextureArray.xml
msgid ""
@@ -70814,7 +71765,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html"
#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
@@ -71294,11 +72245,8 @@ msgstr ""
"é™åˆ¶ã€‚"
#: doc/classes/Thread.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/threads/"
-"thread_safe_apis.html"
+msgstr "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
#: doc/classes/Thread.xml
msgid ""
@@ -71399,10 +72347,8 @@ msgstr ""
"处的å•å…ƒæ ¼åæ ‡ä¼šè¢«ç¼–ç ä¸º [code]metadata[/code]。"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/2d/using_tilemaps.html"
+msgstr "$DOCS_URL/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "https://godotengine.org/asset-library/asset/111"
@@ -71500,8 +72446,9 @@ msgstr ""
"å¯ä»¥é€‰æ‹©å¿½ç•¥å›¾å—地图的åŠå移。"
#: doc/classes/TileMap.xml
+#, fuzzy
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -71536,10 +72483,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/TileMap.xml
+#, fuzzy
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -71663,28 +72613,26 @@ msgid ""
msgstr "陿€ä½“碰撞的摩擦值,å‚阅[code]collision_use_kinematic[/code]。"
#: doc/classes/TileMap.xml
-#, fuzzy
msgid ""
"The collision layer(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
"tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"图å—地图中所有碰撞器的碰撞层。更多信æ¯è¯·å‚阅文档中的[url=https://docs."
-"godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
-"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
+"图å—地图中所有碰撞器的碰撞层。更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/tutorials/"
+"physics/physics_introduction.html#collision-layers-and-masks]《碰撞层与掩ç ã€‹"
+"[/url]。"
#: doc/classes/TileMap.xml
-#, fuzzy
msgid ""
"The collision mask(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
"tutorials/physics/physics_introduction.html#collision-layers-and-"
"masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
-"图å—地图中所有碰撞器的碰撞掩ç ã€‚更多信æ¯è¯·å‚阅文档中的[url=https://docs."
-"godotengine.org/zh_CN/stable/tutorials/physics/physics_introduction."
-"html#collision-layers-and-masks]碰撞层和掩ç [/url]。"
+"图å—地图中所有碰撞器的碰撞掩ç ã€‚更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/"
+"tutorials/physics/physics_introduction.html#collision-layers-and-masks]《碰撞"
+"层与掩ç ã€‹[/url]。"
#: doc/classes/TileMap.xml
msgid ""
@@ -71779,11 +72727,11 @@ msgstr "è‡ªå®šä¹‰æ–¹å‘æ¨¡å¼ã€‚"
#: doc/classes/TileMap.xml
msgid "Half offset on the X coordinate."
-msgstr "Xåæ ‡ä¸Šçš„一åŠå移。"
+msgstr "X åæ ‡ä¸Šçš„åŠå移。"
#: doc/classes/TileMap.xml
msgid "Half offset on the Y coordinate."
-msgstr "Yåæ ‡ä¸Šçš„一åŠå移。"
+msgstr "Y åæ ‡ä¸Šçš„åŠå移。"
#: doc/classes/TileMap.xml
msgid "Half offset disabled."
@@ -71791,11 +72739,11 @@ msgstr "ç¦ç”¨åŠå移。"
#: doc/classes/TileMap.xml
msgid "Half offset on the X coordinate (negative)."
-msgstr "Xåæ ‡ä¸Šçš„åŠå移,负数。"
+msgstr "X åæ ‡ä¸Šçš„åŠå移(负数)。"
#: doc/classes/TileMap.xml
msgid "Half offset on the Y coordinate (negative)."
-msgstr "Yåæ ‡ä¸Šçš„åŠå移,负数。"
+msgstr "Y åæ ‡ä¸Šçš„åŠå移(负数)。"
#: doc/classes/TileMap.xml
msgid "Tile origin at its top-left corner."
@@ -71819,9 +72767,9 @@ msgid ""
"tiles, each consisting of a sprite and optional collision shapes.\n"
"Tiles are referenced by a unique integer ID."
msgstr ""
-"图å—集是[TileMap]图å—地图的一个图å—库。它包å«å›¾å—的列表,æ¯ä¸ªå›¾å—由一个精çµå’Œ"
-"å¯é€‰çš„碰撞形状组æˆã€‚\n"
-"图å—由唯一的整数ID引用。"
+"图å—集是 [TileMap] 的图å—库。它包å«ä¸€ç»„图å—,æ¯ä¸ªå›¾å—都由一个精çµå’Œå¯é€‰çš„碰撞"
+"形状组æˆã€‚\n"
+"图å—由唯一的整数 ID 引用。"
#: doc/classes/TileSet.xml
msgid ""
@@ -71836,7 +72784,7 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid "Clears all bitmask information of the autotile."
-msgstr "清除自动图å—的所有bit使ީç ä¿¡æ¯ã€‚"
+msgstr "清除自动图å—çš„æ‰€æœ‰ä½æŽ©ç ä¿¡æ¯ã€‚"
#: doc/classes/TileSet.xml
msgid ""
@@ -71851,7 +72799,7 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid "Returns the [enum BitmaskMode] of the autotile."
-msgstr "返回自动图å—çš„[enum BitmaskMode]bitä½æŽ©ç æ¨¡å¼ã€‚"
+msgstr "返回自动图å—çš„ [enum BitmaskMode] ä½æŽ©ç æ¨¡å¼ã€‚"
#: doc/classes/TileSet.xml
msgid ""
@@ -71893,8 +72841,8 @@ msgid ""
"picked."
msgstr ""
"è¿”å›žæŒ‡å®šåæ ‡è‡ªåЍ图å—中的å­å›¾å±‚的优先级。\n"
-"当一个以上的å­å›¾å—具有相åŒçš„bit使ީç å€¼æ—¶ï¼ŒæœŸä¸­ä¸€ä¸ªå°†è¢«éšæœºæŒ‘é€‰å‡ºæ¥ï¼Œè¿›è¡Œç»˜"
-"制。它的优先级将决定被选中的频率。"
+"当一个以上的å­å›¾å—具有相åŒçš„使ީç å€¼æ—¶ï¼ŒæœŸä¸­ä¸€ä¸ªå°†è¢«éšæœºæŒ‘é€‰å‡ºæ¥ï¼Œè¿›è¡Œç»˜åˆ¶ã€‚"
+"它的优先级将决定被选中的频率。"
#: doc/classes/TileSet.xml
msgid ""
@@ -71926,8 +72874,8 @@ msgid ""
"represent it in the TileSet editor."
msgstr ""
"设置在图集或自动图å—中作为图标的å­å›¾å±‚ï¼Œå¹¶æŒ‡å®šå…¶åæ ‡ã€‚\n"
-"定义为图标的å­å›¾å—,将在图集或自动图å—çš„bit使ީç ä¿¡æ¯ä¸å®Œæ•´æ—¶ï¼Œè¢«ç”¨ä½œå¤‡ç”¨ã€‚它"
-"也被用æ¥åœ¨å›¾å—集编辑器中表示它。"
+"定义为图标的å­å›¾å—,将在图集或自动图å—çš„ä½æŽ©ç ä¿¡æ¯ä¸å®Œæ•´æ—¶ï¼Œè¢«ç”¨ä½œå¤‡ç”¨ã€‚它也"
+"被用æ¥åœ¨å›¾å—集编辑器中表示它。"
#: doc/classes/TileSet.xml
msgid ""
@@ -71957,8 +72905,8 @@ msgid ""
"picked."
msgstr ""
"è®¾ç½®ä¸€ä¸ªè‡ªå¸¦åæ ‡çš„å­å›¾å—的优先级。\n"
-"当多个å­å›¾å—有相åŒçš„bit使ީç å€¼æ—¶ï¼Œå…¶ä¸­ä¹‹ä¸€å°†è¢«éšæœºæŒ‘é€‰å‡ºæ¥è¿›è¡Œç»˜åˆ¶ã€‚它的优先"
-"级决定被选中的频率。"
+"当多个å­å›¾å—有相åŒçš„使ީç å€¼æ—¶ï¼Œå…¶ä¸­ä¹‹ä¸€å°†è¢«éšæœºæŒ‘é€‰å‡ºæ¥è¿›è¡Œç»˜åˆ¶ã€‚它的优先级"
+"决定被选中的频率。"
#: doc/classes/TileSet.xml
msgid ""
@@ -71972,7 +72920,7 @@ msgstr "清除所有图å—。"
#: doc/classes/TileSet.xml
msgid "Creates a new tile with the given ID."
-msgstr "用给定的ID创建一个新的图å—。"
+msgstr "用给定的 ID 创建一个新的图å—。"
#: doc/classes/TileSet.xml
msgid "Returns the first tile matching the given name."
@@ -71982,15 +72930,15 @@ msgstr "返回与给定å称相匹é…的第一个图å—。"
msgid ""
"Returns the ID following the last currently used ID, useful when creating a "
"new tile."
-msgstr "返回当å‰ä½¿ç”¨çš„æœ€åŽä¸€ä¸ªID之åŽçš„IDï¼Œåœ¨åˆ›å»ºæ–°å›¾å—æ—¶å¾ˆæœ‰ç”¨ã€‚"
+msgstr "返回当å‰ä½¿ç”¨çš„æœ€åŽä¸€ä¸ª ID 之åŽçš„ IDï¼Œåœ¨åˆ›å»ºæ–°å›¾å—æ—¶å¾ˆæœ‰ç”¨ã€‚"
#: doc/classes/TileSet.xml
msgid "Returns an array of all currently used tile IDs."
-msgstr "返回当å‰ä½¿ç”¨çš„æ‰€æœ‰å›¾å—ID的数组。"
+msgstr "返回当å‰ä½¿ç”¨çš„æ‰€æœ‰å›¾å— ID 的数组。"
#: doc/classes/TileSet.xml
msgid "Removes the given tile ID."
-msgstr "移除给定的图å—ID。"
+msgstr "ç§»é™¤ç»™å®šçš„å›¾å— ID。"
#: doc/classes/TileSet.xml
msgid "Adds a shape to the tile."
@@ -72178,7 +73126,7 @@ msgstr "设置图å—的绘制索引。"
#: doc/classes/Time.xml
msgid "Time singleton for working with time."
-msgstr ""
+msgstr "ç”¨äºŽå¤„ç†æ—¶é—´çš„ Time å•例。"
#: doc/classes/Time.xml
msgid ""
@@ -72204,9 +73152,21 @@ msgid ""
"or [method get_ticks_msec] for precise time calculation instead, since they "
"are guaranteed to be monotonic (i.e. never decrease)."
msgstr ""
+"Time å•例å¯ä»¥è½¬æ¢å„ç§ä¸åŒæ ¼å¼çš„æ—¶é—´ï¼Œä¹Ÿå¯ä»¥ä»Žç³»ç»ŸèŽ·å–æ—¶é—´ä¿¡æ¯ã€‚\n"
+"这个类尽å¯èƒ½å¤šåœ°ç¬¦åˆäº† ISO 8601 标准。所有日期都éµå¾ªâ€œå¤–推格里历â€ã€‚å› æ­¤ "
+"[code]1582-10-15[/code] çš„å‰ä¸€å¤©æ˜¯ [code]1582-10-14[/code]ï¼Œè€Œä¸æ˜¯ "
+"[code]1582-10-04[/code]。公元 1 å¹´çš„å‰ä¸€å¹´ï¼ˆå³å…¬å…ƒå‰ 1 年)是数字 [code]0[/"
+"code],å†å¾€å‰çš„ä¸€å¹´ï¼ˆå…¬å…ƒå‰ 2 年)是 [code]-1[/code],以此类推。\n"
+"è½¬æ¢æ–¹æ³•å‡è®¾â€œæ—¶åŒºç›¸åŒâ€ï¼Œä¸ä¼šè‡ªåŠ¨å¤„ç†æ—¶åŒºæˆ– DST(å¤ä»¤æ—¶ï¼‰çš„转æ¢ã€‚ä¸ä¼šå¯¹é—°ç§’è¿›"
+"行处ç†ï¼Œå¦‚果需è¦å¿…须手动处ç†ã€‚“Zâ€ç­‰åŽç¼€ä¹Ÿæ²¡æœ‰å¤„ç†ï¼Œä½ éœ€è¦è¿›è¡Œæ‰‹åŠ¨å‰¥é™¤ã€‚\n"
+"ä»Žç³»ç»ŸèŽ·å–æ—¶é—´ä¿¡æ¯æ—¶ï¼Œæ—¶é—´å¯èƒ½æ˜¯æœ¬åœ°æ—¶é—´æˆ– UTC 时间,å–决于 [code]utc[/code] "
+"傿•°ã€‚ä¸è¿‡ [method get_unix_time_from_system] 方法返回的始终是 UTC 时间。\n"
+"[b]é‡è¦ï¼š[/b][code]_from_system[/code] 系列方法使用的是系统始终,用户å¯ä»¥è‡ªè¡Œ"
+"设置。[b]åƒä¸‡ä¸è¦[/b]使用该方法进行精确的时间计算,因为计算结果å¯èƒ½å—到用户或"
+"æ“作系统的自动调整的影å“。精确时间的计算[b]请始终使用[/b] [method "
+"get_ticks_usec] 或 [method get_ticks_msec],å¯ä»¥ä¿è¯å•调性(å³ä¸ä¼šå˜å°ï¼‰ã€‚"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Returns the current date as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/"
@@ -72214,18 +73174,17 @@ msgid ""
"The returned values are in the system's local time when [code]utc[/code] is "
"false, otherwise they are in UTC."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸæ—¶é—´ä½œä¸ºå…³é”®å­—å­—å…¸:[code]year[/code], [code]month[/code], "
-"[code]day[/code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶),"
-"[code]hour[/code], [code]minute[/code], [code]second[/code]。"
+"以字典形å¼è¿”å›žå½“å‰æ—¥æœŸï¼ŒåŒ…å«çš„键为:[code]year[/code]ã€[code]month[/code]ã€"
+"[code]day[/code]ã€[code]weekday[/code]ã€[code]dst[/code](å¤ä»¤æ—¶ï¼‰ã€‚\n"
+"[code]utc[/code] ä¸ºå‡æ—¶ï¼Œè¿”回的是系统的本地时间,å¦åˆ™ä¸º UTC 时间。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
"code], [code]month[/code], [code]day[/code], and [code]weekday[/code]."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸä½œä¸ºé”®çš„å­—å…¸:[code]year[/code], [code]month[/code], [code]day[/"
-"code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶)。"
+"将给定的 Unix 时间戳转æ¢ä¸ºå­—典,包å«çš„键为:[code]year[/code]ã€[code]month[/"
+"code]ã€[code]day[/code]ã€[code]weekday[/code]。"
#: doc/classes/Time.xml
msgid ""
@@ -72233,14 +73192,15 @@ msgid ""
"The returned values are in the system's local time when [code]utc[/code] is "
"false, otherwise they are in UTC."
msgstr ""
+"以 ISO 8601 日期字符串的形å¼è¿”å›žå½“å‰æ—¥æœŸï¼ˆYYYY-MM-DD)。\n"
+"[code]utc[/code] ä¸ºå‡æ—¶ï¼Œè¿”回的是系统的本地时间,å¦åˆ™ä¸º UTC 时间。"
#: doc/classes/Time.xml
msgid ""
"Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD)."
-msgstr ""
+msgstr "将给定的 Unix 时间戳转æ¢ä¸º ISO 8601 日期字符串(YYYY-MM-DD)。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a "
"dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], "
@@ -72249,23 +73209,23 @@ msgid ""
"If [code]weekday[/code] is false, then the [code]weekday[/code] entry is "
"excluded (the calculation is relatively expensive)."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸæ—¶é—´ä½œä¸ºå…³é”®å­—å­—å…¸:[code]year[/code], [code]month[/code], "
-"[code]day[/code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶),"
-"[code]hour[/code], [code]minute[/code], [code]second[/code]。"
+"将给定的 ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:SS)转æ¢ä¸ºå­—典,包å«çš„é”®"
+"为:[code]year[/code]ã€[code]month[/code]ã€[code]day[/code]ã€[code]weekday[/"
+"code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。\n"
+"[code]weekday[/code] ä¸ºå‡æ—¶ï¼Œä¸åŒ…å« [code]weekday[/code] 记录(计算花费相对较"
+"大)。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Returns the current date as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/"
"code], [code]minute[/code], and [code]second[/code]."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸæ—¶é—´ä½œä¸ºå…³é”®å­—å­—å…¸:[code]year[/code], [code]month[/code], "
-"[code]day[/code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶),"
-"[code]hour[/code], [code]minute[/code], [code]second[/code]。"
+"以字典形å¼è¿”å›žå½“å‰æ—¥æœŸï¼ŒåŒ…å«çš„键为:[code]year[/code]ã€[code]month[/code]ã€"
+"[code]day[/code]ã€[code]weekday[/code]ã€[code]hour[/code]ã€[code]minute[/"
+"code]ã€[code]second[/code]。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
"code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n"
@@ -72274,12 +73234,12 @@ msgid ""
"with the exception of Daylight Savings Time as it cannot be determined from "
"the epoch."
msgstr ""
-"获å–与给定UNIX历元时间(以秒为å•ä½)对应的时间值字典。\n"
-"返回的Dictionary值将与[method get_datetime]相åŒï¼Œé™¤äº†Daylight Savings Time,"
-"因为它ä¸èƒ½ä»Žepoch确定。"
+"将给定的 Unix 时间戳转æ¢ä¸ºå­—典,包å«çš„键为: [code]year[/code]ã€[code]month[/"
+"code]ã€[code]day[/code]ã€[code]weekday[/code]。\n"
+"如果 Unix æ—¶é—´æˆ³ä¸ºå½“å‰æ—¶é—´ï¼Œè¿”回的 Dictionary 的值与 [method "
+"get_datetime_dict_from_system] 相åŒï¼ŒåŒºåˆ«æ˜¯æ— æ³•æ ¹æ®çºªå…ƒæŽ¨å®šå¤ä»¤æ—¶ã€‚"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts the given dictionary of keys to an ISO 8601 date and time string "
"(YYYY-MM-DDTHH:MM:SS).\n"
@@ -72293,14 +73253,13 @@ msgid ""
"If [code]use_space[/code] is true, use a space instead of the letter T in "
"the middle."
msgstr ""
-"从时间值字典中获å–纪元时间值。\n"
-"[code]datetime[/code] 必须填充以下键:[code]year[/code]ã€[code]month[/code]ã€"
-"[code]day[/code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/"
-"code]。\n"
-"如果字典为空,则返回 [code]0[/code]。如果æŸäº›é”®è¢«çœç•¥ï¼Œå®ƒä»¬é»˜è®¤ä¸º UNIX 纪元时"
-"间戳 0(1970-01-01 在 00:00:00 UTC)的等效值。\n"
-"ä½ å¯ä»¥å°† [method get_datetime_from_unix_time] 的输出直接传递给此函数。å¤ä»¤æ—¶ "
-"([code]dst[/code])(如果存在)将被忽略。"
+"将给定的时间值字典转æ¢ä¸º ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:SS)。\n"
+"给定的字典å¯ä»¥åŒ…å«ä»¥ä¸‹é”®ï¼š [code]year[/code]ã€[code]month[/code]ã€[code]day[/"
+"code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。其他的记"
+"录(包括 [code]dst[/code])都会被忽略。\n"
+"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 "
+"0(1970-01-01 的 00:00:00)的对应部分。\n"
+"[code]use_space[/code] ä¸ºçœŸæ—¶ï¼Œå°†ä½¿ç”¨ç©ºæ ¼ä»£æ›¿ä¸­é—´çš„å­—æ¯ T。"
#: doc/classes/Time.xml
msgid ""
@@ -72311,6 +73270,10 @@ msgid ""
"If [code]use_space[/code] is true, use a space instead of the letter T in "
"the middle."
msgstr ""
+"以 ISO 8601 日期和时间字符串的形å¼è¿”å›žå½“å‰æ—¥æœŸå’Œæ—¶é—´ï¼ˆYYYY-MM-DDTHH:MM:"
+"SS)。\n"
+"[code]utc[/code] ä¸ºå‡æ—¶ï¼Œè¿”回的是系统的本地时间,å¦åˆ™ä¸º UTC 时间。\n"
+"[code]use_space[/code] ä¸ºçœŸæ—¶ï¼Œå°†ä½¿ç”¨ç©ºæ ¼ä»£æ›¿ä¸­é—´çš„å­—æ¯ T。"
#: doc/classes/Time.xml
msgid ""
@@ -72319,6 +73282,9 @@ msgid ""
"If [code]use_space[/code] is true, use a space instead of the letter T in "
"the middle."
msgstr ""
+"将给定的 Unix 时间戳转æ¢ä¸º ISO 8601 日期和时间字符串(YYYY-MM-DDTHH:MM:"
+"SS)。\n"
+"[code]use_space[/code] ä¸ºçœŸæ—¶ï¼Œå°†ä½¿ç”¨ç©ºæ ¼ä»£æ›¿ä¸­é—´çš„å­—æ¯ T。"
#: doc/classes/Time.xml
msgid ""
@@ -72326,6 +73292,8 @@ msgid ""
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
msgstr ""
+"返回从引擎å¯åŠ¨å¼€å§‹æ‰€ç»è¿‡çš„æ—¶é—´ï¼Œå•ä½ä¸ºæ¯«ç§’。\n"
+"始终为正数或 0,使用 64 ä½å€¼ï¼ˆä¼šåœ¨çº¦ 5 亿年åŽç»•回)。"
#: doc/classes/Time.xml
msgid ""
@@ -72333,26 +73301,27 @@ msgid ""
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly half a million years)."
msgstr ""
+"返回从引擎å¯åŠ¨å¼€å§‹æ‰€ç»è¿‡çš„æ—¶é—´ï¼Œå•ä½ä¸ºå¾®ç§’。\n"
+"始终为正数或 0,使用 64 ä½å€¼ï¼ˆä¼šåœ¨çº¦ 50 万年åŽç»•回)。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Returns the current time as a dictionary of keys: [code]hour[/code], "
"[code]minute[/code], and [code]second[/code].\n"
"The returned values are in the system's local time when [code]utc[/code] is "
"false, otherwise they are in UTC."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸä½œä¸ºé”®çš„å­—å…¸:[code]year[/code], [code]month[/code], [code]day[/"
-"code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶)。"
+"以字典的形å¼è¿”å›žå½“å‰æ—¶é—´ï¼ŒåŒ…å«çš„键为:[code]hour[/code]ã€[code]minute[/"
+"code]ã€[code]second[/code]。\n"
+"[code]utc[/code] ä¸ºå‡æ—¶ï¼Œè¿”回的是系统的本地时间,å¦åˆ™ä¸º UTC 时间。"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts the given time to a dictionary of keys: [code]hour[/code], "
"[code]minute[/code], and [code]second[/code]."
msgstr ""
-"è¿”å›žå½“å‰æ—¥æœŸä½œä¸ºé”®çš„å­—å…¸:[code]year[/code], [code]month[/code], [code]day[/"
-"code], [code]weekday[/code], [code]dst[/code](å¤ä»¤æ—¶)。"
+"将给定的时间转æ¢ä¸ºå­—典,包å«çš„键为:时 [code]hour[/code]ã€åˆ† [code]minute[/"
+"code]ã€ç§’ [code]second[/code]。"
#: doc/classes/Time.xml
msgid ""
@@ -72360,11 +73329,13 @@ msgid ""
"The returned values are in the system's local time when [code]utc[/code] is "
"false, otherwise they are in UTC."
msgstr ""
+"以 ISO 8601 时间字符串的形å¼è¿”å›žå½“å‰æ—¶é—´ï¼ˆHH:MM:SS)。\n"
+"[code]utc[/code] ä¸ºå‡æ—¶ï¼Œè¿”回的是系统的本地时间,å¦åˆ™ä¸º UTC 时间。"
#: doc/classes/Time.xml
msgid ""
"Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS)."
-msgstr ""
+msgstr "将给定的 Unix 时间戳转æ¢ä¸º ISO 8601 时间字符串(HH:MM:SS)。"
#: doc/classes/Time.xml
msgid ""
@@ -72372,9 +73343,11 @@ msgid ""
"[code]name[/code]. The [code]bias[/code] value is the offset from UTC in "
"minutes, since not all time zones are multiples of an hour from UTC."
msgstr ""
+"以字典的形å¼è¿”å›žå½“å‰æ—¶åŒºï¼ŒåŒ…å«çš„键为:[code]bias[/code](å倚)和 "
+"[code]name[/code](å称)。[code]bias[/code] 的值是从 UTC çš„åç§»é‡ï¼Œå•ä½ä¸º"
+"åˆ†ï¼Œå› ä¸ºå¹¶ä¸æ˜¯æ‰€æœ‰æ—¶åŒºä¸Ž UTC 的时间差都是整数å€å°æ—¶ã€‚"
#: doc/classes/Time.xml
-#, fuzzy
msgid ""
"Converts a dictionary of time values to a Unix timestamp.\n"
"The given dictionary can be populated with the following keys: [code]year[/"
@@ -72390,14 +73363,16 @@ msgid ""
"timezone conversion, so the timestamp will be in the same timezone as the "
"given datetime dictionary."
msgstr ""
-"从时间值字典中获å–纪元时间值。\n"
-"[code]datetime[/code] 必须填充以下键:[code]year[/code]ã€[code]month[/code]ã€"
-"[code]day[/code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/"
-"code]。\n"
-"如果字典为空,则返回 [code]0[/code]。如果æŸäº›é”®è¢«çœç•¥ï¼Œå®ƒä»¬é»˜è®¤ä¸º UNIX 纪元时"
-"间戳 0(1970-01-01 在 00:00:00 UTC)的等效值。\n"
-"ä½ å¯ä»¥å°† [method get_datetime_from_unix_time] 的输出直接传递给此函数。å¤ä»¤æ—¶ "
-"([code]dst[/code])(如果存在)将被忽略。"
+"将时间值字典转æ¢ä¸º Unix 时间戳。\n"
+"给定的字典å¯ä»¥åŒ…å«ä»¥ä¸‹é”®ï¼š [code]year[/code]ã€[code]month[/code]ã€[code]day[/"
+"code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。其他的记"
+"录(包括 [code]dst[/code])都会被忽略。\n"
+"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 "
+"0(1970-01-01 的 00:00:00)的对应部分。\n"
+"ä½ å¯ä»¥å°† [method get_datetime_dict_from_unix_time] 的输出直接传给本函数,得到"
+"的就是最åˆçš„输入。\n"
+"[b]注æ„:[/b]Unix 时间戳通常是 UTC 的。本方法ä¸ä¼šåšä»»ä½•时区转æ¢ï¼Œæ‰€ä»¥æ—¶é—´æˆ³çš„"
+"时区与给定的日期时间字典相åŒã€‚"
#: doc/classes/Time.xml
msgid ""
@@ -72407,6 +73382,10 @@ msgid ""
"timezone conversion, so the timestamp will be in the same timezone as the "
"given datetime string."
msgstr ""
+"将给定的 ISO 8601 日期和/或时间字符串转æ¢ä¸º Unix 时间戳。字符串中å¯ä»¥åªåŒ…嫿—¥"
+"期ã€åªåŒ…嫿—¶é—´ï¼Œä¹Ÿå¯ä»¥ä¸¤è€…都包å«ã€‚\n"
+"[b]注æ„:[/b]Unix 时间戳通常是 UTC 的。本方法ä¸ä¼šåšä»»ä½•时区转æ¢ï¼Œæ‰€ä»¥æ—¶é—´æˆ³çš„"
+"时区与给定的日期时间字符串相åŒã€‚"
#: doc/classes/Time.xml
msgid ""
@@ -72414,85 +73393,87 @@ msgid ""
"UTC. This method is implemented by the operating system and always returns "
"the time in UTC."
msgstr ""
+"返回当å‰çš„ Unix 时间戳,以秒为å•ä½ï¼ŒåŸºäºŽ UTC 系统时间。本方法由æ“作系统实现,"
+"返回的时间总是 UTC 的。"
#: doc/classes/Time.xml
msgid "The month of January, represented numerically as [code]01[/code]."
-msgstr ""
+msgstr "一月份,使用数字 [code]01[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of February, represented numerically as [code]02[/code]."
-msgstr ""
+msgstr "二月份,使用数字 [code]02[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of March, represented numerically as [code]03[/code]."
-msgstr ""
+msgstr "三月份,使用数字 [code]03[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of April, represented numerically as [code]04[/code]."
-msgstr ""
+msgstr "四月份,使用数字 [code]04[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of May, represented numerically as [code]05[/code]."
-msgstr ""
+msgstr "五月份,使用数字 [code]05[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of June, represented numerically as [code]06[/code]."
-msgstr ""
+msgstr "六月份,使用数字 [code]06[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of July, represented numerically as [code]07[/code]."
-msgstr ""
+msgstr "七月份,使用数字 [code]07[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of August, represented numerically as [code]08[/code]."
-msgstr ""
+msgstr "八月份,使用数字 [code]08[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of September, represented numerically as [code]09[/code]."
-msgstr ""
+msgstr "乿œˆä»½ï¼Œä½¿ç”¨æ•°å­— [code]09[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of October, represented numerically as [code]10[/code]."
-msgstr ""
+msgstr "åæœˆä»½ï¼Œä½¿ç”¨æ•°å­— [code]10[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of November, represented numerically as [code]11[/code]."
-msgstr ""
+msgstr "å一月份,使用数字 [code]11[/code] 表示。"
#: doc/classes/Time.xml
msgid "The month of December, represented numerically as [code]12[/code]."
-msgstr ""
+msgstr "å二月份,使用数字 [code]12[/code] 表示。"
#: doc/classes/Time.xml
msgid "The day of the week Sunday, represented numerically as [code]0[/code]."
-msgstr ""
+msgstr "星期日,使用数字 [code]0[/code] 表示。"
#: doc/classes/Time.xml
msgid "The day of the week Monday, represented numerically as [code]1[/code]."
-msgstr ""
+msgstr "星期一,使用数字 [code]1[/code] 表示。"
#: doc/classes/Time.xml
msgid "The day of the week Tuesday, represented numerically as [code]2[/code]."
-msgstr ""
+msgstr "星期二,使用数字 [code]2[/code] 表示。"
#: doc/classes/Time.xml
msgid ""
"The day of the week Wednesday, represented numerically as [code]3[/code]."
-msgstr ""
+msgstr "星期三,使用数字 [code]3[/code] 表示。"
#: doc/classes/Time.xml
msgid ""
"The day of the week Thursday, represented numerically as [code]4[/code]."
-msgstr ""
+msgstr "星期四,使用数字 [code]4[/code] 表示。"
#: doc/classes/Time.xml
msgid "The day of the week Friday, represented numerically as [code]5[/code]."
-msgstr ""
+msgstr "星期五,使用数字 [code]5[/code] 表示。"
#: doc/classes/Time.xml
msgid ""
"The day of the week Saturday, represented numerically as [code]6[/code]."
-msgstr ""
+msgstr "星期六,使用数字 [code]6[/code] 表示。"
#: doc/classes/Timer.xml
msgid "A countdown timer."
@@ -72505,8 +73486,8 @@ msgid ""
"[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
"[method SceneTree.create_timer]."
msgstr ""
-"å¯ä»¥è®¾ç½®ä¸ºé‡å¤æˆ– \"一次性\" 模å¼ã€‚\n"
-"[b]注æ„:[/b]è¦åˆ›å»ºä¸€ä¸ªä¸€æ¬¡æ€§å®šæ—¶å™¨è€Œä¸éœ€è¦å®žä¾‹åŒ–一个节点,请使用[method "
+"å¯ä»¥è®¾ç½®ä¸ºé‡å¤æˆ–â€œä¸€æ¬¡æ€§â€æ¨¡å¼ã€‚\n"
+"[b]注æ„:[/b]è¦åˆ›å»ºä¸€æ¬¡æ€§å®šæ—¶å™¨è€Œä¸éœ€è¦å®žä¾‹åŒ–一个节点,请使用 [method "
"SceneTree.create_timer]。"
#: doc/classes/Timer.xml
@@ -72792,8 +73773,8 @@ msgid ""
"Constructs a Transform from four [Vector3] values (matrix columns). Each "
"axis corresponds to local basis vectors (some of which may be scaled)."
msgstr ""
-"从四个 [Vector3] 值(å³çŸ©é˜µåˆ—ï¼‰æž„é€ ä¸€ä¸ªå˜æ¢ã€‚æ¯ä¸ªè½´å¯¹åº”于局部基础å‘é‡ï¼Œå…¶ä¸­ä¸€"
-"些å¯èƒ½è¢«ç¼©æ”¾ã€‚"
+"从四个 [Vector3] 值(å³çŸ©é˜µåˆ—ï¼‰æž„é€ ä¸€ä¸ªå˜æ¢ã€‚æ¯ä¸ªè½´å¯¹åº”于局部基å‘é‡ï¼Œå…¶ä¸­ä¸€äº›"
+"å¯èƒ½è¢«ç¼©æ”¾ã€‚"
#: doc/classes/Transform.xml
msgid "Constructs a Transform from a [Basis] and [Vector3]."
@@ -72821,20 +73802,22 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr "è¿”å›žå˜æ¢çš„å值,å‡è®¾å˜æ¢æ˜¯ç”±æ—‹è½¬ã€ç¼©æ”¾å’Œå¹³ç§»ç»„æˆçš„。"
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
-msgstr "通过æƒé‡ï¼Œå³åœ¨0.0到1.0çš„èŒƒå›´å†…ï¼Œå°†å˜æ¢ä¸Žå…¶ä»–å˜æ¢è¿›è¡Œæ’值。"
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
+msgstr ""
+"è¿”å›žåœ¨æ­¤å˜æ¢å’Œå¦ä¸€ä¸ªå˜æ¢ä¹‹é—´é€šè¿‡ç»™å®šçš„[code]weight[/code]æ’å€¼çš„å˜æ¢ï¼ŒèŒƒå›´ä¸º"
+"0.0到1.0。"
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
"è¿”å›žå˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„ï¼ˆæ²¡æœ‰ç¼©æ”¾ï¼Œå¯¹æœ‰ç¼©æ”¾çš„å˜æ¢ä½¿ç”¨ "
-"affine_inverse)。"
+"[method affine_inverse])。"
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
@@ -72859,24 +73842,25 @@ msgstr ""
"[code]target[/code]å’Œ[code]up[/code]å‘é‡çš„轴旋转,æ¥å®Œå…¨ä¸Žç›®æ ‡å¯¹é½ã€‚\n"
"æ“作是在全局空间进行的。"
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
-msgstr "返回具有基于正交,å³90度,和归一化轴å‘é‡çš„å˜æ¢ã€‚"
+"axis vectors (scale of 1 or -1)."
+msgstr "返回使用正交基(90 度)以åŠå½’一化的轴å‘é‡ï¼ˆç¼©æ”¾ä¸º 1 或 -1ï¼‰çš„å˜æ¢ã€‚"
#: doc/classes/Transform.xml
msgid ""
"Rotates the transform around the given axis by the given angle (in radians), "
"using matrix multiplication. The axis must be a normalized vector."
msgstr ""
-"使用矩阵乘法,围绕给定的轴旋转给定的角度,å³å¼§åº¦ã€‚轴必须是一个归一化的å‘é‡ã€‚"
+"ä½¿ç”¨çŸ©é˜µä¹˜æ³•ï¼Œå°†å˜æ¢å›´ç»•给定的轴旋转给定的角度(å•ä½ä¸ºå¼§åº¦ï¼‰ã€‚轴必须是归一化"
+"çš„å‘é‡ã€‚"
#: doc/classes/Transform.xml
msgid ""
"Scales basis and origin of the transform by the given scale factor, using "
"matrix multiplication."
-msgstr "ä½¿ç”¨çŸ©é˜µä¹˜æ³•ï¼Œé€šè¿‡ç»™å®šçš„ç¼©æ”¾ç³»æ•°ï¼Œå¯¹å˜æ¢çš„基础和原点进行缩放。"
+msgstr "ä½¿ç”¨çŸ©é˜µä¹˜æ³•ï¼Œé€šè¿‡ç»™å®šçš„ç¼©æ”¾ç³»æ•°ï¼Œå¯¹å˜æ¢çš„基和原点进行缩放。"
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
@@ -72885,15 +73869,16 @@ msgid ""
"Unlike [method rotated] and [method scaled], this does not use matrix "
"multiplication."
msgstr ""
-"ç›¸å¯¹äºŽå˜æ¢çš„基础å‘é‡ï¼Œå°†å˜æ¢æŒ‰ç»™å®šçš„åç§»é‡è¿›è¡Œå¹³ç§»ã€‚\n"
-"与[method rotated]å’Œ[method scaled]ä¸åŒï¼Œå®ƒä¸ä½¿ç”¨çŸ©é˜µä¹˜æ³•。"
+"ç›¸å¯¹äºŽå˜æ¢çš„基å‘é‡ï¼Œå°†å˜æ¢æŒ‰ç»™å®šçš„åç§»é‡è¿›è¡Œå¹³ç§»ã€‚\n"
+"与 [method rotated] å’Œ [method scaled] ä¸åŒï¼Œå®ƒä¸ä½¿ç”¨çŸ©é˜µä¹˜æ³•。"
#: doc/classes/Transform.xml
msgid ""
"Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
"this transform."
msgstr ""
-"é€šè¿‡è¿™ä¸ªå˜æ¢å¯¹æŒ‡å®šçš„[Vector3]ã€[Plane]ã€[AABB]或[PoolVector3Array]è¿›è¡Œå˜æ¢ã€‚"
+"é€šè¿‡è¿™ä¸ªå˜æ¢å¯¹æŒ‡å®šçš„ [Vector3]ã€[Plane]ã€[AABB]ã€[PoolVector3Array] 进行å˜"
+"æ¢ã€‚"
#: doc/classes/Transform.xml
msgid ""
@@ -72915,8 +73900,8 @@ msgid ""
"and Z axis. These vectors can be interpreted as the basis vectors of local "
"coordinate system traveling with the object."
msgstr ""
-"基础是一个包å«3个[Vector3]作为其列的矩阵:Xè½´ã€Yè½´å’ŒZ轴。这些å‘é‡å¯ä»¥è¢«è§£é‡Šä¸º"
-"éšç‰©ä½“ç§»åŠ¨çš„å±€éƒ¨åæ ‡ç³»çš„基础å‘é‡ã€‚"
+"åŸºæ˜¯ä¸€ä¸ªçŸ©é˜µï¼ŒåŒ…å« 3 个 [Vector3] 作为其列:X è½´ã€Y è½´ã€Z 轴。这些å‘é‡å¯ä»¥è¢«"
+"解释为éšç‰©ä½“ç§»åŠ¨çš„å±€éƒ¨åæ ‡ç³»çš„基å‘é‡ã€‚"
#: doc/classes/Transform.xml
msgid ""
@@ -72934,15 +73919,15 @@ msgstr ""
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
-msgstr "[Transform] å˜æ¢ä¸Žåž‚直于YZå¹³é¢çš„镜åƒåº”用。"
+msgstr "[Transform] å˜æ¢ä¸Žåž‚直于 YZ å¹³é¢çš„镜åƒåº”用。"
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
-msgstr "[Transform] å˜æ¢ä¸Žåž‚直于XZå¹³é¢çš„镜åƒåº”用。"
+msgstr "[Transform] å˜æ¢ä¸Žåž‚直于 XZ å¹³é¢çš„镜åƒåº”用。"
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the XY plane."
-msgstr "[Transform]å˜æ¢ä¸Žåž‚直于XYå¹³é¢çš„镜åƒåº”用。"
+msgstr "[Transform] å˜æ¢ä¸Žåž‚直于 XY å¹³é¢çš„镜åƒåº”用。"
#: doc/classes/Transform2D.xml
msgid "2D transformation (2×3 matrix)."
@@ -72982,7 +73967,7 @@ msgid ""
"Returns a vector transformed (multiplied) by the basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-"返回ç»è¿‡åŸºç¡€çŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
+"返回ç»è¿‡åŸºçŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
"该方法ä¸è€ƒè™‘平移(原点å‘é‡ï¼‰ã€‚"
#: doc/classes/Transform2D.xml
@@ -72990,7 +73975,7 @@ msgid ""
"Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
"This method does not account for translation (the origin vector)."
msgstr ""
-"返回ç»è¿‡é€†åŸºç¡€çŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
+"返回ç»è¿‡é€†åŸºçŸ©é˜µå˜æ¢ï¼ˆç›¸ä¹˜ï¼‰çš„å‘é‡ã€‚\n"
"该方法ä¸è€ƒè™‘平移(原点å‘é‡ï¼‰ã€‚"
#: doc/classes/Transform2D.xml
@@ -73007,29 +73992,6 @@ msgstr "返回缩放。"
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-"è¿”å›žåœ¨æ­¤å˜æ¢å’Œå¦ä¸€ä¸ªå˜æ¢ä¹‹é—´é€šè¿‡ç»™å®šçš„[code]weight[/code]æ’å€¼çš„å˜æ¢ï¼ŒèŒƒå›´ä¸º"
-"0.0到1.0。"
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-"è¿”å›žå˜æ¢çš„å值,å‡è®¾è¯¥å˜æ¢æ˜¯ç”±æ—‹è½¬å’Œå¹³ç§»ç»„æˆçš„ï¼ˆæ²¡æœ‰ç¼©æ”¾ï¼Œå¯¹æœ‰ç¼©æ”¾çš„å˜æ¢ä½¿ç”¨ "
-"[method affine_inverse])。"
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr "返回以正交,å³90åº¦ï¼Œä¸ºåŸºç¡€çš„å˜æ¢ï¼Œä»¥åŠå½’一化的轴å‘é‡ï¼Œç¼©æ”¾ä¸º1或-1。"
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr "ä½¿ç”¨çŸ©é˜µä¹˜æ³•ï¼Œå°†å˜æ¢æ—‹è½¬ç»™å®šçš„角度,å³å¼§åº¦ã€‚"
@@ -73043,7 +74005,7 @@ msgstr "使用矩阵乘法,用给定的缩放系数æ¥ç¼©æ”¾å˜æ¢ã€‚"
msgid ""
"Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
"transform."
-msgstr "é€šè¿‡æ­¤å˜æ¢å¯¹æŒ‡å®šçš„[Vector2]ã€[Rect2]或[PoolVector2Array]è¿›è¡Œå˜æ¢ã€‚"
+msgstr "é€šè¿‡æ­¤å˜æ¢å¯¹æŒ‡å®šçš„ [Vector2]ã€[Rect2]ã€[PoolVector2Array] è¿›è¡Œå˜æ¢ã€‚"
#: doc/classes/Transform2D.xml
msgid ""
@@ -73071,7 +74033,7 @@ msgid ""
"When applied to other data structures, [constant IDENTITY] performs no "
"transformation."
msgstr ""
-"æ²¡æœ‰åº”ç”¨å¹³ç§»ã€æ—‹è½¬ã€ç¼©æ”¾çš„å•ä½ [Transform2D]。当应用于其他数æ®ç»“构时,"
+"æ²¡æœ‰åº”ç”¨å¹³ç§»ã€æ—‹è½¬ã€ç¼©æ”¾çš„æ’ç­‰ [Transform2D]。当应用于其他数æ®ç»“构时,"
"[constant IDENTITY] 䏿‰§è¡Œå˜æ¢ã€‚"
#: doc/classes/Transform2D.xml
@@ -73093,15 +74055,12 @@ msgid ""
msgstr "翻译是å¯ä»¥æŒ‰éœ€åŠ è½½å’Œå¸è½½çš„资æºï¼Œå°†ä¸€ä¸ªå­—符串映射到å¦ä¸€ä¸ªå­—符串。"
#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/i18n/"
-"internationalizing_games.html"
+msgstr "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/i18n/locales.html"
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
@@ -75616,10 +76575,8 @@ msgstr ""
"[Mutex] æ¥é”定它。"
#: doc/classes/Variant.xml
-#, fuzzy
msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/development/cpp/variant_class.html"
+msgstr "$DOCS_URL/development/cpp/variant_class.html"
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
@@ -75719,19 +76676,20 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr "返回从由给定法线定义的平é¢ä¸Šâ€œåå¼¹â€çš„å‘é‡ã€‚"
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
-msgstr "返回所有分é‡å››èˆäº”å…¥åŽçš„å‘é‡ï¼Œæœæ­£æ— ç©·å¤§ã€‚"
+msgstr "返回一个新的å‘é‡ï¼Œæ‰€æœ‰çš„分é‡éƒ½æ˜¯å››èˆäº”å…¥çš„ï¼Œå‘æ­£æ— ç©·å¤§ã€‚"
#: doc/classes/Vector2.xml
-#, fuzzy
msgid ""
"Deprecated, please use [method limit_length] instead.\n"
"Returns the vector with a maximum length by limiting its length to "
"[code]length[/code]."
-msgstr "通过é™åˆ¶å…¶é•¿åº¦ä¸º[code]length[/code],返回具有最大长度的å‘é‡ã€‚"
+msgstr ""
+"已弃用,请æ¢ç”¨ [method limit_length]。\n"
+"通过é™åˆ¶å…¶é•¿åº¦ä¸º [code]length[/code],返回具有最大长度的å‘é‡ã€‚"
#: doc/classes/Vector2.xml
msgid "Returns the cross product of this vector and [code]with[/code]."
@@ -75792,11 +76750,11 @@ msgstr ""
"(180度角)和[code]1.0[/code](0度角)之间,当å‘é‡å¯¹é½ã€‚\n"
"[b]注æ„:[/b][code]a.dot(b)[/code]ç­‰åŒäºŽ[code]b.dot(a)[/code]。"
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
-msgstr "返回所有分é‡å››èˆäº”å…¥åŽçš„å‘é‡ï¼Œæœè´Ÿæ— ç©·å¤§ã€‚"
+msgstr "返回一个新的å‘é‡ï¼Œæ‰€æœ‰çš„å‘é‡éƒ½è¢«å››èˆäº”入,å‘负无穷大。"
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
@@ -75842,10 +76800,11 @@ msgstr ""
"返回这个å‘é‡ä¸Ž[code]to[/code]之间线性æ’值的结果,æ’值é‡ä¸º[code]weight[/"
"code]。[code]weight[/code]的范围是0.0到1.0,表示æ’值的数é‡ã€‚"
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr "å‘[code]to[/code]移动固定的[code]delta[/code]é‡ã€‚"
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -75870,12 +76829,16 @@ msgstr ""
"返回一个由这个å‘é‡çš„[code]modv[/code]分é‡å’Œ[method @GDScript.fposmod]分é‡ç»„æˆ"
"çš„å‘é‡ã€‚"
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
msgstr "返回投射到å‘é‡[code]b[/code]çš„å‘é‡ã€‚"
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+#, fuzzy
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr "返回从给定法线定义的平é¢åå°„çš„å‘é‡ã€‚"
#: doc/classes/Vector2.xml
@@ -75884,17 +76847,20 @@ msgid ""
"@GDScript.deg2rad]."
msgstr "返回旋转了[code]phi[/code]弧度的å‘é‡ã€‚å‚阅[method @GDScript.deg2rad]。"
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr "返回所有分é‡éƒ½è¢«å››èˆäº”入为最接近的整数的å‘é‡ï¼Œä¸­é—´æƒ…况下四èˆäº”入为零。"
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
+msgstr ""
+"返回所有分é‡éƒ½è¢«å››èˆäº”入为最接近的整数的å‘é‡ï¼Œä¸­é—´æƒ…况å‘远离零的方å‘èˆå…¥ã€‚"
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
"æ ¹æ®åˆ†é‡çš„符å·ï¼Œè¿”回æ¯ä¸ªåˆ†é‡è®¾ç½®ä¸º 1 或负1çš„å‘é‡ã€‚如果分é‡ä¸ºé›¶ï¼Œåˆ™è¿”回正1。"
@@ -76004,25 +76970,20 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "返回与给定å‘é‡çš„æ— ç¬¦å·æœ€å°è§’度,å•ä½ä¸ºå¼§åº¦ã€‚"
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr "返回一个新的å‘é‡ï¼Œæ‰€æœ‰çš„分é‡éƒ½æ˜¯å››èˆäº”å…¥çš„ï¼Œå‘æ­£æ— ç©·å¤§ã€‚"
-
-#: doc/classes/Vector3.xml
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "返回此å‘é‡ä¸Ž [code]b[/code] çš„å‰ç§¯ã€‚"
#: doc/classes/Vector3.xml
+#, fuzzy
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"在å‘é‡[code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code]"
-"([code]a[/code]是当å‰çš„)之间,通过给定的é‡[code]weight[/code]进行三次æ’值。"
-"[code]weight[/code]的范围是0.0到1.0,表示æ’值的数é‡ã€‚"
+"用[code]pre_a[/code]å’Œ[code]post_b[/code]ä½œä¸ºå¥æŸ„,在这个å‘é‡å’Œ[code]b[/code]"
+"之间进行三次æ’值,并在[code]weight[/code]ä½ç½®è¿”回结果。[code]weight[/code]çš„"
+"范围是0.0到1.0,表示æ’值的é‡ã€‚"
#: doc/classes/Vector3.xml
msgid "Returns the distance between this vector and [code]b[/code]."
@@ -76052,12 +77013,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr "返回一个新的å‘é‡ï¼Œæ‰€æœ‰çš„å‘é‡éƒ½è¢«å››èˆäº”入,å‘负无穷大。"
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -76092,20 +77047,10 @@ msgstr ""
"返回[constant AXIS_Z]。"
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr "将此å‘é‡å‘[code]to[/code]移动,以固定[code]delta[/code]é‡ã€‚"
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr "返回与 [code]b[/code] 的外积。"
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr "返回这个å‘é‡æŠ•å°„åˆ°å¦ä¸€ä¸ªå‘é‡[code]b[/code]上的结果。"
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr "返回从给定法线定义的平é¢ä¸Šåå°„çš„å‘é‡ã€‚"
@@ -76113,23 +77058,7 @@ msgstr "返回从给定法线定义的平é¢ä¸Šåå°„çš„å‘é‡ã€‚"
msgid ""
"Rotates this vector around a given axis by [code]phi[/code] radians. The "
"axis must be a normalized vector."
-msgstr "将此å‘é‡ç»•给定的轴旋转[code]phi[/code]弧度。该轴必须是归一化的矢é‡ã€‚"
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-"返回这个å‘é‡çš„æ‰€æœ‰åˆ†é‡éƒ½è¢«å››èˆäº”入为最接近的整数,中间情况下四èˆäº”入为零。"
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-"返回一个å‘é‡ï¼Œæ¯ä¸ªåˆ†é‡è®¾ç½®ä¸º1或负1,å–决于这个å‘é‡çš„分é‡çš„符å·ã€‚如果分é‡ä¸º0,"
-"则返回正1。"
+msgstr "将此å‘é‡ç»•给定的轴旋转 [code]phi[/code] 弧度。该轴必须是归一化的å‘é‡ã€‚"
#: doc/classes/Vector3.xml
msgid ""
@@ -76148,7 +77077,7 @@ msgid ""
"components set as the scale."
msgstr ""
"返回一个以该å‘é‡ä¸ºä¸»å¯¹è§’线的对角线矩阵。\n"
-"这相当于一个没有旋转或剪切的Basis,这个å‘é‡çš„分é‡è¢«è®¾å®šä¸ºç¼©æ”¾ã€‚"
+"这相当于一个没有旋转或剪切的 Basis,这个å‘é‡çš„分é‡è¢«è®¾å®šä¸ºç¼©æ”¾ã€‚"
#: doc/classes/Vector3.xml
msgid ""
@@ -76308,6 +77237,10 @@ msgid ""
"Returns [code]null[/code] if the wheel is not in contact with a surface, or "
"the contact body is not a [PhysicsBody]."
msgstr ""
+"如果接触到的实体在树中有效,则以 [Spatial] 的形å¼è¿”回。目å‰ä¸æ”¯æŒ [GridMap],"
+"所以节点的类型始终是 [PhysicsBody]。\n"
+"å¦‚æžœè½¦è½®å¹¶æœªä¸Žè¡¨é¢æŽ¥è§¦ï¼Œæˆ–æŽ¥è§¦åˆ°çš„å®žä½“ä¸æ˜¯ [PhysicsBody],则返回 [code]null[/"
+"code]。"
#: doc/classes/VehicleWheel.xml
msgid "Returns the rotational speed of the wheel in revolutions per minute."
@@ -76677,14 +77610,14 @@ msgid ""
"playback in Godot. If you run into problems, try using the Ogg Theora format "
"instead: [VideoStreamTheora]"
msgstr ""
-"[VideoStream]资æºå¤„ç†[url=https://www.webmproject.org/]WebM[/url]视频格å¼ï¼Œæ‰©"
-"展å为[code].webm[/code]。支æŒVP8å’ŒVP9ç¼–è§£ç å™¨ã€‚VP8å’ŒVP9ç¼–è§£ç å™¨æ¯”"
-"[VideoStreamTheora]æ›´æœ‰æ•ˆï¼Œä½†å…¶éœ€è¦æ›´å¤šçš„CPUèµ„æºæ¥è§£ç ï¼Œå°¤å…¶æ˜¯VP9。VP8å’ŒVP9ç¼–"
-"è§£ç å™¨æ˜¯åœ¨CPU上解ç çš„。\n"
-"[b]注æ„:[/b] 䏿”¯æŒAlpha通é“ï¼Œä¹Ÿç§°ä¸ºé€æ˜Žåº¦ã€‚视频将始终显示为黑色背景,å³ä½¿å®ƒ"
-"最åˆåŒ…å«alpha通é“。\n"
-"[b]注æ„:[/b] Godot中的WebM视频播放存在已知的错误和性能问题。如果你é‡åˆ°é—®é¢˜ï¼Œ"
-"å¯ä»¥å°è¯•用Ogg Theoraæ ¼å¼ä»£æ›¿:[VideoStreamTheora]"
+"ç”¨äºŽå¤„ç†æ‰©å±•å为 [code].webm[/code] çš„ [url=https://www.webmproject."
+"org/]WebM[/url] 视频格å¼çš„ [VideoStream] 资æºã€‚æ”¯æŒ VP8 å’Œ VP9 ç¼–è§£ç å™¨ã€‚VP8 "
+"å’Œ VP9 ç¼–è§£ç å™¨æ¯” [VideoStreamTheora] æ›´é«˜æ•ˆï¼Œä½†å…¶éœ€è¦æ›´å¤šçš„ CPU èµ„æºæ¥è§£ç ï¼Œ"
+"尤其是 VP9。VP8 å’Œ VP9 ç¼–è§£ç å™¨æ˜¯åœ¨ CPU 上解ç çš„。\n"
+"[b]注æ„:[/b] 䏿”¯æŒ Alpha 通é“(也称为ä¸é€æ˜Žåº¦ï¼‰ã€‚视频将始终显示为黑色背景,"
+"å³ä½¿å®ƒæœ€åˆåŒ…å« Alpha 通é“。\n"
+"[b]注æ„:[/b] Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你é‡åˆ°é—®"
+"题,å¯ä»¥å°è¯•用 Ogg Theora æ ¼å¼ä»£æ›¿ï¼š[VideoStreamTheora]"
#: modules/webm/doc_classes/VideoStreamWebm.xml
msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
@@ -76737,7 +77670,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "$DOCS_URL/tutorials/rendering/index.html"
-msgstr ""
+msgstr "$DOCS_URL/tutorials/rendering/index.html"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "https://godotengine.org/asset-library/asset/128"
@@ -76976,13 +77909,16 @@ msgid ""
msgstr "如果[code]true[/code],视窗上的GUI控件将完美地放置åƒç´ ã€‚"
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
"如果[code]true[/code],视窗的渲染将获得高动æ€èŒƒå›´ç®—法的收益。高动æ€èŒƒå›´å…许视"
"窗接收0-1范围以外的数值。在Godot中HDR使用16比特,这æ„味ç€å®ƒä¸èƒ½å­˜å‚¨æµ®ç‚¹æ•°çš„å…¨"
@@ -77128,6 +78064,18 @@ msgid "The rendering mode of viewport."
msgstr "视窗的渲染模å¼ã€‚"
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr "自定义的[World],å¯ä»¥ä½œä¸º3D环境æºã€‚"
@@ -77333,7 +78281,7 @@ msgstr "在下一帧清除渲染目标,然åŽåˆ‡æ¢åˆ° [constant CLEAR_MODE_NE
#: doc/classes/ViewportContainer.xml
msgid "Control for holding [Viewport]s."
-msgstr "ç”¨äºŽæŒæœ‰[Viewport]的控件。"
+msgstr "ç”¨äºŽæŒæœ‰ [Viewport] 的控件。"
#: doc/classes/ViewportContainer.xml
msgid ""
@@ -77343,15 +78291,15 @@ msgid ""
"causing distortion, adjust the node's margins instead (if it's not already "
"in a container)."
msgstr ""
-"容纳[Viewport]çš„[Container]节点,自动设置其大å°ã€‚\n"
-"[b]注æ„:[/b] 改å˜ViewportContainerçš„[member Control.rect_scale]会导致其内容"
-"å‡ºçŽ°æ‰­æ›²ã€‚è¦æ”¹å˜å®ƒçš„视觉尺寸而ä¸å¼•起失真,å¯ä»¥è°ƒæ•´èŠ‚ç‚¹çš„è¾¹è·æ¥ä»£æ›¿ï¼Œå¦‚果它还"
-"未在容器中时。"
+"容纳 [Viewport] çš„ [Container] 节点,会自动设置其大å°ã€‚\n"
+"[b]注æ„:[/b]æ”¹å˜ ViewportContainer çš„ [member Control.rect_scale] 会导致其内"
+"容出现å˜å½¢ã€‚è¦æ”¹å˜å®ƒçš„视觉尺寸而ä¸å¼•起失真,å¯ä»¥é€šè¿‡è°ƒæ•´èŠ‚ç‚¹çš„è¾¹è·æ¥ä»£æ›¿ï¼ˆå¦‚"
+"果它ä¸åœ¨å®¹å™¨ä¸­ï¼‰ã€‚"
#: doc/classes/ViewportContainer.xml
msgid ""
"If [code]true[/code], the viewport will be scaled to the control's size."
-msgstr "如果[code]true[/code],视窗将被缩放到控件的大å°ã€‚"
+msgstr "为 [code]true[/code] 时视窗将被缩放到控件的大å°ã€‚"
#: doc/classes/ViewportContainer.xml
msgid ""
@@ -77641,10 +78589,10 @@ msgid ""
"[VisualInstance]. [VisualInstance] is the node representation of the "
"[VisualServer] instance."
msgstr ""
-"[VisualInstance]用于连接一个资æºå’Œä¸€ä¸ªè§†è§‰æ˜¾ç¤ºã€‚所有的å¯è§†åŒ–三维节点都继承自"
-"[VisualInstance]。你ä¸åº”该直接访问[VisualInstance]的属性,一般æ¥è¯´ï¼Œå®ƒä»¬æ˜¯ç”±"
-"继承自[VisualInstance]的节点访问和管ç†çš„。[VisualInstance]是[VisualServer]实"
-"例的节点表示。"
+"[VisualInstance] å¯ç”¨äºŽå°†èµ„æºè¿žæŽ¥åˆ°è§†è§‰è¡¨ç¤ºã€‚所有的å¯è§†åŒ– 3D 节点都继承自 "
+"[VisualInstance]。一般æ¥è¯´ï¼Œä½ ä¸åº”该直接访问 [VisualInstance] 的属性,因为它"
+"们是由继承自 [VisualInstance] 的节点访问和管ç†çš„。[VisualInstance] 是 "
+"[VisualServer] 实例的节点表示。"
#: doc/classes/VisualInstance.xml
msgid ""
@@ -77735,10 +78683,8 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/getting_started/scripting/"
-"visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
+msgstr "$DOCS_URL/getting_started/scripting/visual_script/index.html"
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
@@ -78266,8 +79212,8 @@ msgid ""
"Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
"[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
msgstr ""
-"返回具有给定åç§°çš„[Color]和从0到1çš„alpha。\n"
-"[b]注æ„:[/b] å称在[code]color_names.inc[/code]中定义。"
+"返回具有给定åç§°çš„ [Color] 和从 0 到 1 çš„ Alpha。\n"
+"[b]注æ„:[/b]å称在 [code]color_names.inc[/code] 中定义。"
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
msgid ""
@@ -79743,11 +80689,8 @@ msgstr ""
"视窗的画布的å­é¡¹ï¼Œæˆ–è€…å®ƒéœ€è¦æ˜¯æœ€ç»ˆè¿žæŽ¥åˆ°ç”»å¸ƒçš„å¦ä¸€ä¸ªç”»å¸ƒé¡¹çš„å­é¡¹ã€‚"
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/performance/"
-"using_servers.html"
+msgstr "$DOCS_URL/tutorials/performance/using_servers.html"
#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
@@ -80304,7 +81247,7 @@ msgid ""
"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
"to [member Environment.background_sky_orientation]."
msgstr ""
-"设置背景[Sky]的旋转,以[Basis]表示。相当于[member Environment."
+"设置背景 [Sky] 的旋转,以 [Basis] 表示。相当于 [member Environment."
"background_sky_orientation]。"
#: doc/classes/VisualServer.xml
@@ -80725,14 +81668,14 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Not implemented in Godot 3.x."
-msgstr "在Godot 3.x中没有实现。"
+msgstr "在 Godot 3.x 中没有实现。"
#: doc/classes/VisualServer.xml
msgid ""
"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
"Equivalent to [member GeometryInstance.cast_shadow]."
msgstr ""
-"将阴影投射设置为[enum ShadowCastingSetting]中的一个。相当于[member "
+"将阴影投射设置为 [enum ShadowCastingSetting] 中的一个。相当于 [member "
"GeometryInstance.cast_shadow]。"
#: doc/classes/VisualServer.xml
@@ -80743,14 +81686,13 @@ msgstr ""
"设置给定的[enum InstanceFlags]标志。更多细节请å‚阅[enum InstanceFlags]。"
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid ""
"Sets a material that will be rendered for all surfaces on top of active "
"materials for the mesh associated with this instance. Equivalent to [member "
"GeometryInstance.material_overlay]."
msgstr ""
-"设置一个æè´¨ï¼Œè¦†ç›–与此实例关è”的网格上的所有表é¢çš„æè´¨ã€‚相当于[member "
-"GeometryInstance.material_override]。"
+"为该实例的网格设置æè´¨ï¼Œå°†åœ¨æ‰€æœ‰è¡¨é¢çš„æ´»åЍæè´¨ä¸Šå±‚进行渲染。等价于 [member "
+"GeometryInstance.material_overlay]。"
#: doc/classes/VisualServer.xml
msgid ""
@@ -81808,6 +82750,11 @@ msgid ""
"Reflection probes use this internally to ensure they capture everything "
"regardless the shaders are ready or not."
msgstr ""
+"如果异步ç€è‰²å™¨ç¼–译已å¯ç”¨ï¼Œè¿™ä¸ªæ–¹æ³•å¯ä»¥æŽ§åˆ¶æ˜¯å¦éµå¾ª [constant SpatialMaterial."
+"ASYNC_MODE_HIDDEN]。\n"
+"例如,你å¯èƒ½æƒ³è¦åœ¨è¿›è¡Œæˆªå›¾ä¹‹å‰ä¸´æ—¶å¯ç”¨ï¼Œå¯ä»¥ä¿è¯æ‰€æœ‰ä¸œè¥¿éƒ½æ˜¯å¯è§çš„,å³ä¾¿å¼‚æ­¥"
+"模å¼[i]éšè—[/i]çš„ç€è‰²å™¨å°šä¸å¯ç”¨ã€‚\n"
+"å射探针会在内部使用,用于ä¿è¯æ— è®ºç€è‰²å™¨æ˜¯å¦å¯ç”¨éƒ½èƒ½æ•æ‰åˆ°æ‰€æœ‰ä¸œè¥¿ã€‚"
#: doc/classes/VisualServer.xml
msgid ""
@@ -83284,11 +84231,8 @@ msgstr ""
"并控制ç€è‰²å™¨çš„æµç¨‹ã€‚"
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/shaders/visual_shaders."
-"html"
+msgstr "$DOCS_URL/tutorials/shaders/visual_shaders.html"
#: doc/classes/VisualShaderNode.xml
msgid ""
@@ -83389,6 +84333,23 @@ msgstr "一个在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨çš„布尔uniform。"
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr "在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]uniform bool[/code]。"
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+#, fuzzy
+msgid "A default value to be assigned within the shader."
+msgstr "在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨çš„è²æ¶…尔效果。"
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr "一个[Color]常é‡ï¼Œåœ¨å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
@@ -83399,8 +84360,8 @@ msgid ""
"Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
"shader language."
msgstr ""
-"有两个输出端å£ï¼Œè¡¨ç¤º[Color]çš„RGBå’Œalpha通é“。\n"
-"在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]vec3 rgb[/code]å’Œ[code]float alpha[/code] 。"
+"有两个输出端å£ï¼Œè¡¨ç¤º [Color] çš„ RGB å’Œ Alpha 通é“。\n"
+"在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ [code]vec3 rgb[/code] å’Œ [code]float alpha[/code]。"
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant which represents a state of this node."
@@ -83744,8 +84705,8 @@ msgid ""
"Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
"Returns a color vector and alpha channel as scalar."
msgstr ""
-"在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ[code]texture(cubemap, vec3)[/code]。返回一个颜色å‘é‡å’Œ"
-"alpha通é“的标é‡ã€‚"
+"在ç€è‰²å™¨è¯­è¨€ä¸­è¢«è½¬æ¢æˆ [code]texture(cubemap, vec3)[/code]。返回一个颜色å‘é‡"
+"å’Œ Alpha 通é“的标é‡ã€‚"
#: doc/classes/VisualShaderNodeCubeMap.xml
msgid ""
@@ -83856,11 +84817,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
+msgstr "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
@@ -84285,11 +85243,8 @@ msgstr ""
"表,请å‚阅ç€è‰²å™¨å‚è€ƒï¼Œå³æŸ¥çœ‹[code]Tutorials[/code]教程部分的链接。"
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/zh_CN/stable/tutorials/shaders/shader_reference/"
-"index.html"
+msgstr "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
#: doc/classes/VisualShaderNodeInput.xml
msgid ""
@@ -84316,13 +85271,14 @@ msgstr "比较函数。å‚阅[enum Function]的选项。"
#: doc/classes/VisualShaderNodeIs.xml
msgid "Comparison with [code]INF[/code] (Infinity)."
-msgstr "与[code]INF[/code](无穷大)比较。"
+msgstr "与 [code]INF[/code](无穷大)比较。"
#: doc/classes/VisualShaderNodeIs.xml
msgid ""
"Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric "
"results, e.g. division by zero)."
-msgstr "与[code]NaN[/code]æ¯”è¾ƒï¼ˆä¸æ˜¯ä¸€ä¸ªæ•°å­—;表示无效的数字结果,如除以0)。"
+msgstr ""
+"与 [code]NaN[/code] æ¯”è¾ƒï¼ˆä¸æ˜¯ä¸€ä¸ªæ•°å­—;表示无效的数字结果,如除以 0)。"
#: doc/classes/VisualShaderNodeOuterProduct.xml
msgid ""
@@ -84338,10 +85294,10 @@ msgid ""
"is the number of components in [code]c[/code] and whose number of columns is "
"the number of components in [code]r[/code]."
msgstr ""
-"[code]OuterProduct[/code]å°†ç¬¬ä¸€ä¸ªå‚æ•°[code]c[/code]作为列å‘é‡ï¼ˆæœ‰ä¸€åˆ—的矩"
-"é˜µï¼‰ï¼Œå°†ç¬¬äºŒä¸ªå‚æ•°[code]r[/code]作为行å‘é‡ï¼ˆæœ‰ä¸€è¡Œçš„矩阵),进行线性代数矩阵"
-"乘法[code]c * r[/code]。产生一个矩阵,其行数是[code]c[/code]çš„åˆ†é‡æ•°ï¼Œå…¶åˆ—æ•°"
-"是[code]r[/code]çš„åˆ†é‡æ•°ã€‚"
+"[code]OuterProduct[/code] å°†ç¬¬ä¸€ä¸ªå‚æ•° [code]c[/code] 作为列å‘é‡ï¼ˆæœ‰ä¸€åˆ—的矩"
+"é˜µï¼‰ï¼Œå°†ç¬¬äºŒä¸ªå‚æ•° [code]r[/code] 作为行å‘é‡ï¼ˆæœ‰ä¸€è¡Œçš„矩阵),进行线性代数矩"
+"阵乘法 [code]c * r[/code]。产生一个矩阵,其行数是 [code]c[/code] çš„åˆ†é‡æ•°ï¼Œå…¶"
+"列数是 [code]r[/code] çš„åˆ†é‡æ•°ã€‚"
#: doc/classes/VisualShaderNodeOutput.xml
msgid "Represents the output shader parameters within the visual shader graph."
@@ -84389,12 +85345,12 @@ msgstr "[code]x[/code] å’Œ [code]y[/code] çš„ç»å¯¹å¯¼æ•°ä¹‹å’Œã€‚"
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
msgid "Derivative in [code]x[/code] using local differencing."
-msgstr "在[code]x[/code]中使用局部差分的导数。"
+msgstr "在 [code]x[/code] 中使用局部差分的导数。"
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
#: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
msgid "Derivative in [code]y[/code] using local differencing."
-msgstr "在[code]y[/code]中使用局部差分的导数。"
+msgstr "在 [code]y[/code] 中使用局部差分的导数。"
#: doc/classes/VisualShaderNodeScalarInterp.xml
msgid ""
@@ -84434,6 +85390,53 @@ msgid ""
msgstr ""
"如果æä¾›çš„布尔值是[code]true[/code]或[code]false[/code],则返回相关标é‡ã€‚"
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "表示[enum Monitor] enum的大å°ã€‚"
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr "布尔或å‘é‡å‡½æ•°ï¼Œåœ¨å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
@@ -85178,7 +86181,7 @@ msgstr ""
#: doc/classes/VSlider.xml
msgid "Vertical slider."
-msgstr "垂直滑æ¡ã€‚"
+msgstr "垂直滑动æ¡ã€‚"
#: doc/classes/VSlider.xml
msgid ""
@@ -85187,9 +86190,9 @@ msgid ""
"[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
"signals are part of the [Range] class which this class inherits from."
msgstr ""
-"垂直滑å—。å‚阅[Slider]。这个从底部(最å°ï¼‰åˆ°é¡¶éƒ¨ï¼ˆæœ€å¤§ï¼‰ã€‚\n"
-"[b]注æ„:[/b] [signal Range.changed]å’Œ[signal Range.value_changed]ä¿¡å·æ˜¯"
-"[Range]类的一部分,该类继承自它。"
+"垂直滑动æ¡ã€‚请å‚阅 [Slider]。这个控件是从底部(最å°ï¼‰æ»‘到顶部(最大)的。\n"
+"[b]注æ„:[/b][signal Range.changed] å’Œ [signal Range.value_changed] ä¿¡å·æ˜¯ "
+"[Range] 类的一部分,该类继承自它。"
#: doc/classes/VSlider.xml
msgid "The background of the area below the grabber."
@@ -85199,7 +86202,7 @@ msgstr "抓å–器下方区域的背景。"
msgid ""
"The background for the whole slider. Determines the width of the "
"[code]grabber_area[/code]."
-msgstr "整个滑å—的背景。决定了[code]grabber_area[/code]的宽度。"
+msgstr "整个滑动æ¡çš„背景。决定了 [code]grabber_area[/code] 的宽度。"
#: doc/classes/VSplitContainer.xml
msgid "Vertical split container."
@@ -85214,7 +86217,7 @@ msgstr "垂直拆分容器。å‚阅[SplitContainer]。这是从上到下的。"
msgid ""
"Holds an [Object], but does not contribute to the reference count if the "
"object is a reference."
-msgstr "ä¿å­˜ä¸€ä¸ª[Object],但如果该对象是一个引用,则ä¸ä¼šè´¡çŒ®å¼•用计数。"
+msgstr "æŒæœ‰ [Object],但如果该对象是引用,则ä¸ä¼šè´¡çŒ®å¼•用计数。"
#: doc/classes/WeakRef.xml
msgid ""
@@ -85228,8 +86231,8 @@ msgid ""
"a weakref can prevent this cyclic dependency, and allows the references to "
"be released."
msgstr ""
-"一个弱引用å¯ä»¥æŒæœ‰ä¸€ä¸ª[Reference],而ä¸ä¼šå¯¹å¼•用计数器产生影å“。å¯ä»¥ä½¿ç”¨"
-"[method @GDScript.weakref]从一个[Object]åˆ›å»ºä¸€ä¸ªå¼±å¼•ç”¨ã€‚å¦‚æžœè¿™ä¸ªå¯¹è±¡ä¸æ˜¯ä¸€ä¸ª"
+"弱引用(weakref)å¯ä»¥åœ¨æŒæœ‰ [Reference] çš„åŒæ—¶ä¸å¯¹å…¶å¼•用计数器产生影å“。å¯ä»¥"
+"使用 [method @GDScript.weakref] 从一个 [Object] åˆ›å»ºå¼±å¼•ç”¨ã€‚å¦‚æžœè¿™ä¸ªå¯¹è±¡ä¸æ˜¯"
"引用,弱引用ä»ç„¶å¯ä»¥å·¥ä½œï¼Œä½†æ˜¯ï¼Œå®ƒå¯¹è¿™ä¸ªå¯¹è±¡æ²¡æœ‰ä»»ä½•å½±å“。在多个类有相互引用"
"çš„å˜é‡çš„æƒ…况下,弱引用是很有用的。如果没有弱引用,使用这些类å¯èƒ½ä¼šå¯¼è‡´å†…存泄"
"æ¼ï¼Œå› ä¸ºä¸¤ä¸ªå¼•用都会使对方ä¸è¢«é‡Šæ”¾ã€‚å°†å˜é‡çš„ä¸€éƒ¨åˆ†å˜æˆå¼±å¼•用å¯ä»¥é˜²æ­¢è¿™ç§å¾ªçޝ"
@@ -85237,7 +86240,7 @@ msgstr ""
#: doc/classes/WeakRef.xml
msgid "Returns the [Object] this weakref is referring to."
-msgstr "返回此弱引用所指的[Object]。"
+msgstr "返回此弱引用所指的 [Object]。"
#: modules/webrtc/doc_classes/WebRTCDataChannel.xml
msgid "Closes this data channel, notifying the other peer."
@@ -86839,7 +87842,7 @@ msgstr "世界的物ç†ç©ºé—´ã€‚"
#: doc/classes/World2D.xml
msgid "Class that has everything pertaining to a 2D world."
-msgstr "拥有与2D世界有关的所有内容的类。"
+msgstr "拥有与 2D 世界有关的所有内容的类。"
#: doc/classes/World2D.xml
msgid ""
@@ -86847,14 +87850,14 @@ msgid ""
"visual scenario and a sound space. 2D nodes register their resources into "
"the current 2D world."
msgstr ""
-"拥有与2D世界有关一切的类。一个物ç†ç©ºé—´ã€ä¸€ä¸ªå¯è§†åŒ–场景和一个声音空间。2D节点"
-"å°†å…¶èµ„æºæ³¨å†Œåˆ°å½“å‰çš„2D世界中。"
+"拥有与 2D 世界有关一切的类。一个物ç†ç©ºé—´ã€ä¸€ä¸ªå¯è§†åŒ–场景和一个声音空间。2D 节"
+"ç‚¹å°†å…¶èµ„æºæ³¨å†Œåˆ°å½“å‰çš„ 2D 世界中。"
#: doc/classes/World2D.xml
msgid ""
"The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
"drawing."
-msgstr "这个世界的画布资æºçš„[RID]。由[VisualServer]用于2D绘制。"
+msgstr "这个世界的画布资æºçš„ [RID]。由 [VisualServer] 用于 2D 绘制。"
#: doc/classes/World2D.xml
msgid ""
@@ -86892,23 +87895,24 @@ msgid ""
"skybox). Usually, these are added in order to improve the realism/color "
"balance of the scene."
msgstr ""
-"[WorldEnvironment]节点用于é…置场景的默认[Environment]环境。\n"
-"在[WorldEnvironment]ä¸­å®šä¹‰çš„å‚æ•°å¯ä»¥è¢«è®¾ç½®åœ¨å½“å‰[Camera]上的[Environment]节点"
-"è¦†ç›–ã€‚æ­¤å¤–ï¼Œåœ¨ä¸€ä¸ªç»™å®šçš„åœºæ™¯ä¸­ï¼ŒåŒæ—¶åªèƒ½å®žä¾‹åŒ–一个[WorldEnvironment]实例。\n"
-"[WorldEnvironment]å…è®¸ç”¨æˆ·æŒ‡å®šé»˜è®¤çš„ç…§æ˜Žå‚æ•°ï¼ˆä¾‹å¦‚环境照明),å„ç§åŽæœŸå¤„ç†æ•ˆ"
-"果(例如SSAOã€DOFã€Tonemapping),以åŠå¦‚何绘制背景(例如纯色ã€å¤©ç©ºç›’)。通"
-"常,这些都是为了æé«˜åœºæ™¯çš„真实性åŠè‰²å½©å¹³è¡¡è€Œæ·»åŠ çš„ã€‚"
+"[WorldEnvironment] 节点用于é…置场景的默认 [Environment] 环境。\n"
+"在 [WorldEnvironment] ä¸­å®šä¹‰çš„å‚æ•°å¯ä»¥è¢«è®¾ç½®åœ¨å½“å‰ [Camera] 上的 "
+"[Environment] èŠ‚ç‚¹è¦†ç›–ã€‚æ­¤å¤–ï¼Œåœ¨ä¸€ä¸ªç»™å®šçš„åœºæ™¯ä¸­ï¼ŒåŒæ—¶åªèƒ½å®žä¾‹åŒ–一个 "
+"[WorldEnvironment] 实例。\n"
+"[WorldEnvironment] å…è®¸ç”¨æˆ·æŒ‡å®šé»˜è®¤çš„å…‰ç…§å‚æ•°ï¼ˆä¾‹å¦‚环境光照)ã€å„ç§åŽæœŸå¤„ç†æ•ˆ"
+"果(例如 SSAOã€DOFã€è‰²è°ƒæ˜ å°„),以åŠå¦‚何绘制背景(例如纯色ã€å¤©ç©ºç›’)。通常,"
+"这些都是为了æé«˜åœºæ™¯çš„真实性åŠè‰²å½©å¹³è¡¡è€Œæ·»åŠ çš„ã€‚"
#: doc/classes/WorldEnvironment.xml
msgid ""
"The [Environment] resource used by this [WorldEnvironment], defining the "
"default properties."
msgstr ""
-"æ­¤[WorldEnvironment]世界环境所使用的[Environment]环境资æºï¼Œå®šä¹‰é»˜è®¤å±žæ€§ã€‚"
+"æ­¤ [WorldEnvironment] 世界环境所使用的 [Environment] 环境资æºï¼Œå®šä¹‰é»˜è®¤å±žæ€§ã€‚"
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
-msgstr "X509è¯ä¹¦ï¼Œä¾‹å¦‚用于SSL。"
+msgstr "X509 è¯ä¹¦ï¼ˆä¾‹å¦‚用于 SSL)。"
#: doc/classes/X509Certificate.xml
msgid ""
@@ -86920,12 +87924,12 @@ msgid ""
"[method StreamPeerSSL.connect_to_stream].\n"
"[b]Note:[/b] Not available in HTML5 exports."
msgstr ""
-"X509Certificate类表示一个X509è¯ä¹¦ã€‚è¯ä¹¦å¯ä»¥åƒå…¶ä»–çš„[Resource]资æºä¸€æ ·è¢«åŠ è½½å’Œ"
-"ä¿å­˜ã€‚\n"
-"它们å¯ä»¥ä½œä¸º[method StreamPeerSSL.accept_stream]中的æœåС噍è¯ä¹¦ï¼Œä¸Žé€‚当的"
-"[CryptoKey]一起使用,并指定通过[method StreamPeerSSL.connect_to_stream]连接到"
-"SSLæœåŠ¡å™¨æ—¶åº”è¯¥æŽ¥å—的唯一è¯ä¹¦ã€‚\n"
-"[b]注æ„:[/b] 在HTML5导出中ä¸å¯ç”¨ã€‚"
+"X509Certificate 类表示一个 X509 è¯ä¹¦ã€‚è¯ä¹¦å¯ä»¥åƒå…¶ä»–çš„ [Resource] 资æºä¸€æ ·è¢«"
+"加载和ä¿å­˜ã€‚\n"
+"它们å¯ä»¥ä½œä¸º [method StreamPeerSSL.accept_stream] 中的æœåС噍è¯ä¹¦ï¼Œä¸Žé€‚当的 "
+"[CryptoKey] 一起使用,并指定通过 [method StreamPeerSSL.connect_to_stream] 连"
+"接到 SSL æœåŠ¡å™¨æ—¶åº”è¯¥æŽ¥å—的唯一è¯ä¹¦ã€‚\n"
+"[b]注æ„:[/b]在 HTML5 导出中ä¸å¯ç”¨ã€‚"
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
@@ -86942,7 +87946,8 @@ msgid ""
"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
"XML]XML[/url] files."
msgstr ""
-"用于创建[url=https://en.wikipedia.org/wiki/XML]XML[/url]文件解æžå™¨çš„低级类。"
+"用于创建 [url=https://zh.wikipedia.org/zh-cn/XML]XML[/url] 文件解æžå™¨çš„底层"
+"类。"
#: doc/classes/XMLParser.xml
msgid ""
@@ -86950,8 +87955,8 @@ msgid ""
"flexible standard, this interface is low-level so it can be applied to any "
"possible schema."
msgstr ""
-"这个类å¯ä»¥ä½œä¸ºåˆ¶ä½œè‡ªå®šä¹‰XMLè§£æžå™¨çš„基础。由于XML是一个éžå¸¸çµæ´»çš„æ ‡å‡†ï¼Œè¿™ä¸ªæŽ¥"
-"å£ä¹Ÿæ˜¯ä½Žå±‚次的,å¯è¢«åº”用于任何å¯èƒ½çš„æ¨¡å¼ã€‚"
+"这个类å¯ä»¥ä½œä¸ºåˆ¶ä½œè‡ªå®šä¹‰ XML è§£æžå™¨çš„基础。由于 XML 是一个éžå¸¸çµæ´»çš„æ ‡å‡†ï¼Œè¿™"
+"个接å£ä¹Ÿæ˜¯åº•层的,å¯è¢«åº”用于任何å¯èƒ½çš„æ¨¡å¼ã€‚"
#: doc/classes/XMLParser.xml
msgid "Gets the amount of attributes in the current element."
@@ -87082,7 +88087,7 @@ msgstr "未知节点。"
#: doc/classes/YSort.xml
msgid "Sort all child nodes based on their Y positions."
-msgstr "æ ¹æ®æ‰€æœ‰å­èŠ‚ç‚¹çš„Yåæ ‡å¯¹å®ƒä»¬è¿›è¡ŒæŽ’åºã€‚"
+msgstr "æ ¹æ®æ‰€æœ‰å­èŠ‚ç‚¹çš„ Y åæ ‡å¯¹å®ƒä»¬è¿›è¡ŒæŽ’åºã€‚"
#: doc/classes/YSort.xml
msgid ""
@@ -87094,12 +88099,12 @@ msgid ""
"the same space as the parent YSort, allowing to better organize a scene or "
"divide it in multiple ones, yet keep the unique sorting."
msgstr ""
-"æ ¹æ®å­èŠ‚ç‚¹çš„Yåæ ‡å¯¹æ‰€æœ‰å­èŠ‚ç‚¹è¿›è¡ŒæŽ’åº.å­èŠ‚ç‚¹å¿…é¡»ç»§æ‰¿è‡ª[CanvasItem],æ‰èƒ½è¿›è¡ŒæŽ’"
-"åº.Yåæ ‡è¾ƒé«˜çš„节点将åŽç»˜åˆ¶,因此它们将出现在Yåæ ‡è¾ƒä½Žçš„节点之上.\n"
-"YSort节点å¯ä»¥åµŒå¥—.å­èŠ‚ç‚¹å°†ä¸Žçˆ¶èŠ‚ç‚¹åœ¨ç›¸åŒçš„空间内进行排åº,这样å¯ä»¥æ›´å¥½åœ°ç»„织一"
-"个场景或将其分为多个场景,但åˆèƒ½ä¿æŒå”¯ä¸€çš„æŽ’åº."
+"æ ¹æ®å­èŠ‚ç‚¹çš„ Y åæ ‡å¯¹æ‰€æœ‰å­èŠ‚ç‚¹è¿›è¡ŒæŽ’åºã€‚å­èŠ‚ç‚¹å¿…é¡»ç»§æ‰¿è‡ª [CanvasItem],æ‰èƒ½"
+"进行排åºã€‚Y åæ ‡è¾ƒé«˜çš„节点将åŽç»˜åˆ¶ï¼Œå› æ­¤å®ƒä»¬å°†å‡ºçŽ°åœ¨ Y åæ ‡è¾ƒä½Žçš„节点之上。\n"
+"YSort 节点å¯ä»¥åµŒå¥—。å­èŠ‚ç‚¹å°†ä¸Žçˆ¶èŠ‚ç‚¹åœ¨ç›¸åŒçš„空间内进行排åºï¼Œè¿™æ ·å¯ä»¥æ›´å¥½åœ°ç»„"
+"织一个场景或将其分为多个场景,但åˆèƒ½ä¿æŒå”¯ä¸€çš„æŽ’åºã€‚"
#: doc/classes/YSort.xml
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
-msgstr "如果为[code]true[/code],则对å­èŠ‚ç‚¹è¿›è¡ŒæŽ’åºï¼Œå¦åˆ™ç¦ç”¨æŽ’åºã€‚"
+msgstr "为 [code]true[/code] 时将对å­èŠ‚ç‚¹è¿›è¡ŒæŽ’åºï¼Œå¦åˆ™å°†ç¦ç”¨æŽ’åºã€‚"
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index f3eab85bf8..3db6f2c82d 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -65,6 +65,71 @@ msgstr "屬性說明"
msgid "Method Descriptions"
msgstr "方法說明"
+#: doc/tools/make_rst.py
+#, fuzzy
+msgid "Theme Property Descriptions"
+msgstr "屬性說明"
+
+#: doc/tools/make_rst.py
+msgid "Inherits:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Inherited By:"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "(overrides %s)"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Default"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Setter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "value"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "Getter"
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method should typically be overridden by the user to have any effect."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method has no side effects. It doesn't modify any of the instance's "
+"member variables."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method accepts any number of arguments after the ones described here."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid "This method is used to construct a type."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method doesn't need an instance to be called, so it can be called "
+"directly using the class name."
+msgstr ""
+
+#: doc/tools/make_rst.py
+msgid ""
+"This method describes a valid operator to use with this type as left-hand "
+"operand."
+msgstr ""
+
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
msgstr "內建 GDScript 函å¼ã€‚"
@@ -560,16 +625,24 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
-"Returns a normalized value considering the given range. This is the opposite "
-"of [method lerp].\n"
+"Returns an interpolation or extrapolation factor considering the range "
+"specified in [code]from[/code] and [code]to[/code], and the interpolated "
+"value specified in [code]weight[/code]. The returned value will be between "
+"[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
+"[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
+"located outside this range, then an extrapolation factor will be returned "
+"(return value lower than [code]0.0[/code] or greater than [code]1.0[/"
+"code]).\n"
"[codeblock]\n"
+"# The interpolation ratio in the `lerp()` call below is 0.75.\n"
"var middle = lerp(20, 30, 0.75)\n"
"# `middle` is now 27.5.\n"
"# Now, we pretend to have forgotten the original ratio and want to get it "
"back.\n"
"var ratio = inverse_lerp(20, 30, 27.5)\n"
"# `ratio` is now 0.75.\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method lerp] which performs the reverse of this operation."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -620,8 +693,11 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
-"Linearly interpolates between two values by a normalized value. This is the "
-"opposite of [method inverse_lerp].\n"
+"Linearly interpolates between two values by the factor defined in "
+"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
+"outside this range are allowed and can be used to perform [i]extrapolation[/"
+"i].\n"
"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
"[float], the return value is a [float].\n"
"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
@@ -630,7 +706,10 @@ msgid ""
"[codeblock]\n"
"lerp(0, 4, 0.75) # Returns 3.0\n"
"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"See also [method inverse_lerp] which performs the reverse of this operation. "
+"To perform eased interpolation with [method lerp], combine it with [method "
+"ease] or [method smoothstep]."
msgstr "**fdffffffffffffffwsfsdfsdfsfdsdf**"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -638,7 +717,8 @@ msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
"Similar to [method lerp], but interpolates correctly when the angles wrap "
-"around [constant @GDScript.TAU].\n"
+"around [constant @GDScript.TAU]. To perform eased interpolation with [method "
+"lerp_angle], combine it with [method ease] or [method smoothstep].\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -1484,7 +1564,15 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "The [EditorNavigationMeshGenerator] singleton."
+msgid "The [Navigation2DServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "The [NavigationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -2994,31 +3082,108 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note OFF message."
+msgid ""
+"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI note ON message."
+msgid ""
+"MIDI note ON message. See the documentation of [InputEventMIDI] for "
+"information of how to use MIDI inputs."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI aftertouch message."
+msgid ""
+"MIDI aftertouch message. This message is most often sent by pressing down on "
+"the key after it \"bottoms out\"."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI control change message."
+msgid ""
+"MIDI control change message. This message is sent when a controller value "
+"changes. Controllers include devices such as pedals and levers."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI program change message."
+msgid ""
+"MIDI program change message. This message sent when the program patch number "
+"changes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI channel pressure message. This message is most often sent by pressing "
+"down on the key after it \"bottoms out\". This message is different from "
+"polyphonic after-touch as it indicates the highest pressure across all keys."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI pitch bend message. This message is sent to indicate a change in the "
+"pitch bender (wheel or lever, typically)."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI channel pressure message."
+msgid ""
+"MIDI system exclusive message. This has behavior exclusive to the device "
+"you're receiving input from. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI quarter frame message. Contains timing information that is used to "
+"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
#: doc/classes/@GlobalScope.xml
-msgid "MIDI pitch bend message."
+msgid ""
+"MIDI song position pointer message. Gives the number of 16th notes since the "
+"start of the song. Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI song select message. Specifies which sequence or song is to be played. "
+"Getting this data is not implemented in Godot."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI tune request message. Upon receiving a tune request, all analog "
+"synthesizers should tune their oscillators."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI timing clock message. Sent 24 times per quarter note when "
+"synchronization is required."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI start message. Start the current sequence playing. This message will be "
+"followed with Timing Clocks."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI continue message. Continue at the point the sequence was stopped."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid "MIDI stop message. Stop the current sequence."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI active sensing message. This message is intended to be sent repeatedly "
+"to tell the receiver that a connection is alive."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
+"MIDI system reset message. Reset all receivers in the system to power-up "
+"status. It should not be sent on power-up itself."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -7086,7 +7251,10 @@ msgid ""
"seed will be used each time if you want non-reproducible shuffling."
msgstr ""
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
msgid "Returns the number of elements in the array."
msgstr ""
@@ -11993,7 +12161,7 @@ msgstr ""
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
"device. When enabled, Godot will start capturing frames from the camera "
-"which can then be used.\n"
+"which can then be used. See also [CameraServer].\n"
"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
"textures and need to be combined in a shader. Godot does this automatically "
"for you if you set the environment to show the camera image in the "
@@ -12061,11 +12229,13 @@ msgstr ""
msgid ""
"The [CameraServer] keeps track of different cameras accessible in Godot. "
"These are external cameras such as webcams or the cameras on your phone.\n"
-"It is notably used to provide AR modules with a video feed from the camera."
+"It is notably used to provide AR modules with a video feed from the camera.\n"
+"[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
+"other platforms, no [CameraFeed]s will be available."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Adds a camera feed to the camera server."
+msgid "Adds the camera [code]feed[/code] to the camera server."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12073,23 +12243,27 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Returns the [CameraFeed] with this id."
-msgstr ""
+#, fuzzy
+msgid ""
+"Returns the [CameraFeed] corresponding to the camera with the given "
+"[code]index[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Removes a [CameraFeed]."
-msgstr ""
+#, fuzzy
+msgid "Removes the specified camera [code]feed[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12097,7 +12271,7 @@ msgid "The RGBA camera image."
msgstr ""
#: doc/classes/CameraServer.xml
-msgid "The YCbCr camera image."
+msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
#: doc/classes/CameraServer.xml
@@ -12185,8 +12359,9 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws an arc between the given angles. The larger the value of "
-"[code]point_count[/code], the smoother the curve."
+"Draws a unfilled arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve. See also [method "
+"draw_circle]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12196,17 +12371,23 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored circle."
+msgid ""
+"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"draw_polyline] and [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a colored polygon of any amount of points, convex or concave. Unlike "
+"[method draw_polygon], a single color must be specified for the whole "
+"polygon."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a line from a 2D point to another, with a given color and width. It "
-"can be optionally antialiased."
+"can be optionally antialiased. See also [method draw_multiline] and [method "
+"draw_polyline]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12217,16 +12398,22 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]color[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]color[/code]. When "
+"drawing large amounts of lines, this is faster than using individual [method "
+"draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
-"by-segment coloring. Colors assigned to line segments match by index between "
-"[code]points[/code] and [code]colors[/code].\n"
+"Draws multiple disconnected lines with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]. When drawing large "
+"amounts of lines, this is faster than using individual [method draw_line] "
+"calls. To draw interconnected lines, use [method draw_polyline_colors] "
+"instead.\n"
"[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
"not implemented and have no effect."
msgstr ""
@@ -12238,27 +12425,39 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Draws a polygon of any amount of points, convex or concave."
+msgid ""
+"Draws a solid polygon of any amount of points, convex or concave. Unlike "
+"[method draw_colored_polygon], each point's color can be changed "
+"individually. See also [method draw_polyline] and [method "
+"draw_polyline_colors]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws interconnected line segments with a uniform [code]color[/code] and "
-"[code]width[/code] and optional antialiasing."
+"[code]width[/code] and optional antialiasing. When drawing large amounts of "
+"lines, this is faster than using individual [method draw_line] calls. To "
+"draw disconnected lines, use [method draw_multiline] instead. See also "
+"[method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws interconnected line segments with a uniform [code]width[/code], "
+"Draws interconnected line segments with a uniform [code]width[/code] and "
"segment-by-segment coloring, and optional antialiasing. Colors assigned to "
"line segments match by index between [code]points[/code] and [code]colors[/"
-"code]."
+"code]. When drawing large amounts of lines, this is faster than using "
+"individual [method draw_line] calls. To draw disconnected lines, use [method "
+"draw_multiline_colors] instead. See also [method draw_polygon]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
-"for a triangle and 4 points for a quad."
+"for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
+"are specified, nothing will be drawn and an error message will be printed. "
+"See also [method draw_line], [method draw_polyline], [method draw_polygon], "
+"and [method draw_rect]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12378,7 +12577,9 @@ msgid "Returns the [World2D] where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Hide the [CanvasItem] if it's currently visible."
+msgid ""
+"Hide the [CanvasItem] if it's currently visible. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12437,7 +12638,8 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"Show the [CanvasItem] if it's currently hidden. This is equivalent to "
+"setting [member visible] to [code]true[/code]. For controls that inherit "
"[Popup], the correct way to make them visible is to call one of the multiple "
"[code]popup*()[/code] functions instead."
msgstr ""
@@ -12795,8 +12997,8 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
-"The index of the current character (starting from 0). Setting this property "
-"won't affect drawing."
+"The index of the current character (starting from 0) for the "
+"[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
msgstr ""
#: doc/classes/CharFXTransform.xml
@@ -12845,6 +13047,12 @@ msgstr ""
#: doc/classes/CharFXTransform.xml
msgid ""
+"The index of the current character (starting from 0) for this "
+"[RichTextEffect] custom block. Setting this property won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml
+msgid ""
"If [code]true[/code], the character will be drawn. If [code]false[/code], "
"the character will be hidden. Characters around hidden characters will "
"reflow to take the space of hidden characters. If this is not desired, set "
@@ -13344,6 +13552,7 @@ msgid ""
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13771,9 +13980,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
"A color represented by red, green, blue, and alpha (RGBA) components. The "
-"alpha component is often used for transparency. Values are in floating-point "
-"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) "
-"may accept values greater than 1 (overbright or HDR colors).\n"
+"alpha component is often used for opacity. Values are in floating-point and "
+"usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
+"accept values greater than 1 (overbright or HDR colors).\n"
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
@@ -14016,7 +14225,9 @@ msgstr ""
#: doc/classes/Color.xml
msgid ""
-"The color's alpha (transparency) component, typically on the range of 0 to 1."
+"The color's alpha component, typically on the range of 0 to 1. A value of 0 "
+"means that the color is fully transparent. A value of 1 means that the color "
+"is fully opaque."
msgstr ""
#: doc/classes/Color.xml
@@ -14684,7 +14895,7 @@ msgid ""
msgstr ""
#: doc/classes/ColorPicker.xml
-msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
msgstr ""
#: doc/classes/ColorPicker.xml
@@ -16702,7 +16913,9 @@ msgstr ""
#: doc/classes/ConvexPolygonShape2D.xml
msgid ""
"The polygon's list of vertices. Can be in either clockwise or "
-"counterclockwise order."
+"counterclockwise order. Only set this property with convex hull points, use "
+"[method set_point_cloud] to generate a convex hull shape from concave shape "
+"points."
msgstr ""
#: doc/classes/CPUParticles.xml
@@ -18019,7 +18232,7 @@ msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/c_sharp/index.html"
+msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
"index.html"
@@ -19542,6 +19755,13 @@ msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
msgstr ""
#: doc/classes/DynamicFontData.xml
+msgid ""
+"If set to a value greater than [code]0.0[/code], it will override default "
+"font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
+"and viewport stretch mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml
msgid "Disables font hinting (smoother but less crisp)."
msgstr ""
@@ -19559,11 +19779,13 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Editor export plugins are automatically activated whenever the user exports "
+"[EditorExportPlugin]s are automatically invoked whenever the user exports "
"the project. Their most common use is to determine what files are being "
"included in the exported project. For each plugin, [method _export_begin] is "
"called at the beginning of the export process and then [method _export_file] "
-"is called for each exported file."
+"is called for each exported file.\n"
+"To use [EditorExportPlugin], register it using the [method EditorPlugin."
+"add_export_plugin] method first."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -19643,8 +19865,19 @@ msgstr ""
#: doc/classes/EditorExportPlugin.xml
msgid ""
-"Adds a shared object with the given [code]tags[/code] and destination "
-"[code]path[/code]."
+"Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
+"directory of macOS app bundle.\n"
+"[b]Note:[/b] This is useful only for macOS exports."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml
+msgid ""
+"Adds a shared object or a directory containing only shared objects with the "
+"given [code]tags[/code] and destination [code]path[/code].\n"
+"[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
+"[code]Frameworks[/code] directory of app bundle.\n"
+"In case of a directory code-sign will error if you place non code object in "
+"directory."
msgstr ""
#: doc/classes/EditorExportPlugin.xml
@@ -20087,10 +20320,9 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"EditorImportPlugins provide a way to extend the editor's resource import "
+"[EditorImportPlugin]s provide a way to extend the editor's resource import "
"functionality. Use them to import resources from custom files or to provide "
-"alternatives to the editor's existing importers. Register your "
-"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"alternatives to the editor's existing importers.\n"
"EditorImportPlugins work by associating with specific file extensions and a "
"resource type. See [method get_recognized_extensions] and [method "
"get_resource_type]. They may optionally specify some import presets that "
@@ -20139,7 +20371,9 @@ msgid ""
"\n"
" var filename = save_path + \".\" + get_save_extension()\n"
" return ResourceSaver.save(filename, mesh)\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"To use [EditorImportPlugin], register it using the [method EditorPlugin."
+"add_import_plugin] method first."
msgstr ""
#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
@@ -20309,8 +20543,8 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid ""
-"These plugins allow adding custom property editors to [EditorInspector].\n"
-"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"[EditorInspectorPlugin] allows adding custom property editors to "
+"[EditorInspector].\n"
"When an object is edited, the [method can_handle] function is called and "
"must return [code]true[/code] if the object type is supported.\n"
"If supported, the function [method parse_begin] will be called, allowing to "
@@ -20319,7 +20553,9 @@ msgid ""
"called for every category and property. They offer the ability to add custom "
"controls to the inspector too.\n"
"Finally, [method parse_end] will be called.\n"
-"On each of these calls, the \"add\" functions can be called."
+"On each of these calls, the \"add\" functions can be called.\n"
+"To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
+"add_inspector_plugin] method first."
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21394,6 +21630,14 @@ msgstr ""
msgid "Imports scenes from third-parties' 3D files."
msgstr ""
+#: doc/classes/EditorSceneImporter.xml
+msgid ""
+"[EditorSceneImporter] allows to define an importer script for a third-party "
+"3D format.\n"
+"To use [EditorSceneImporter], register it using the [method EditorPlugin."
+"add_scene_import_plugin] method first."
+msgstr ""
+
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
msgstr ""
@@ -21870,10 +22114,12 @@ msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
+"[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
+"are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
+"simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
+"tutorial in the documentation for more info.\n"
+"To use [EditorSpatialGizmoPlugin], register it using the [method "
+"EditorPlugin.add_spatial_gizmo_plugin] method first."
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
@@ -22353,7 +22599,7 @@ msgid ""
"[member ProjectSettings.application/run/disable_stderr] project setting.\n"
"[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
"project, important error messages may be hidden even if they are emitted "
-"from other scripts. If this is set to [code]false[/code] in a [code]@tool[/"
+"from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
"code] script, this will also impact the editor itself. Do [i]not[/i] report "
"bugs before ensuring error messages are enabled (as they are by default).\n"
"[b]Note:[/b] This property does not impact the editor's Errors tab when "
@@ -22988,7 +23234,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Academy Color Encoding System tonemapper operator. Performs an aproximation "
+"Academy Color Encoding System tonemapper operator. Performs an approximation "
"of the ACES tonemapping curve."
msgstr ""
@@ -23924,14 +24170,14 @@ msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
"example.html"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html"
+msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
"cpp-example.html"
@@ -24007,7 +24253,7 @@ msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/gdscript/index.html"
+msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
"index.html"
@@ -26130,6 +26376,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Overrides the default friction and bounce physics properties for the whole "
+"[GridMap]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Controls whether this GridMap will be baked in a [BakedLightmap] or not."
msgstr ""
@@ -26358,7 +26610,7 @@ msgid ""
" var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
" assert(err == OK)\n"
" var msg1 = \"this is \".to_utf8()\n"
-" var msg2 = \"vewy vewy secret\".to_utf8()\n"
+" var msg2 = \"super duper secret\".to_utf8()\n"
" err = ctx.update(msg1)\n"
" assert(err == OK)\n"
" err = ctx.update(msg2)\n"
@@ -26381,7 +26633,7 @@ msgid ""
" Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
" GD.Assert(err == OK);\n"
" PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
-" PoolByteArray msg2 = String(\"vewy vew secret\").to_utf8();\n"
+" PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
" err = ctx.Update(msg1);\n"
" GD.Assert(err == OK);\n"
" err = ctx.Update(msg2);\n"
@@ -28669,7 +28921,11 @@ msgid ""
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28690,7 +28946,11 @@ msgid ""
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
-"for [InputEventJoypadMotion] events."
+"for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28709,8 +28969,17 @@ msgstr ""
#: doc/classes/Input.xml
msgid ""
-"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
-"KeyList] constant."
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant.\n"
+"[method is_key_pressed] is only recommended over [method "
+"is_physical_key_pressed] in non-game applications. This ensures that "
+"shortcut keys behave as expected depending on the user's keyboard layout, as "
+"keyboard shortcuts are generally dependent on the keyboard layout in non-"
+"game applications. If in doubt, use [method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -28723,7 +28992,16 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if you are pressing the key in the physical "
"location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
-"KeyList] constant."
+"KeyList] constant.\n"
+"[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
+"for in-game actions, as it will make W/A/S/D layouts work regardless of the "
+"user's keyboard layout. [method is_physical_key_pressed] will also ensure "
+"that the top row number keys work on any keyboard layout. If in doubt, use "
+"[method is_physical_key_pressed].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
+"return [code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/Input.xml
@@ -29041,7 +29319,11 @@ msgid ""
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
-"direction for [InputEventJoypadMotion] events."
+"direction for [InputEventJoypadMotion] events.\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29069,7 +29351,11 @@ msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
-"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
+"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
+"[code]false[/code] even if one of the action's keys is pressed. See [url="
+"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"examples[/url] in the documentation for more information."
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29264,6 +29550,103 @@ msgid ""
"input mode is active. See [method OS.set_ime_active] for more information."
msgstr ""
+#: doc/classes/InputEventMIDI.xml
+msgid "Input event for MIDI inputs."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"InputEventMIDI allows receiving input events from MIDI devices such as a "
+"piano. MIDI stands for Musical Instrument Digital Interface.\n"
+"MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
+"device supports both be sure to check the settings in the device to see "
+"which output it's using.\n"
+"To receive input events from MIDI devices, you need to call [method OS."
+"open_midi_inputs]. You can check which devices are detected using [method OS."
+"get_connected_midi_inputs].\n"
+"Note that Godot does not currently support MIDI output, so there is no way "
+"to emit MIDI signals from Godot. Only MIDI input works."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
+"status-bytes"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The MIDI channel of this input event. There are 16 channels, so this value "
+"ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
+"instruments, the rest of the channels are for non-percussion instruments."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller number, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
+"the controller value, otherwise this is zero. Controllers include devices "
+"such as pedals and levers."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The instrument of this input event. This value ranges from 0 to 127. Refer "
+"to the instrument list on the General MIDI wikipedia article to see a list "
+"of instruments, except that this value is 0-index, so subtract one from "
+"every number on that chart. A standard piano will have an instrument number "
+"of 0."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"Returns a value indicating the type of message for this MIDI signal. This is "
+"a member of the MidiMessageList enum.\n"
+"For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
+"returned as this value, as the other part is the channel (ex: 0x94 becomes "
+"0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
+"Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
+"might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
+"therefore your code should treat the input as stopped if some period of time "
+"has passed.\n"
+"For more information, see the MIDI message status byte list chart linked "
+"above."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
+"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
+"the piano key frequency chart on Wikipedia for more information."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
+"devices, this value is always zero."
+msgstr ""
+
+#: doc/classes/InputEventMIDI.xml
+msgid ""
+"The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
+"piano, this corresponds to how quickly the key was pressed, and is rarely "
+"above about 110 in practice."
+msgstr ""
+
#: doc/classes/InputEventMouse.xml
msgid "Base input event type for mouse events."
msgstr ""
@@ -29280,15 +29663,17 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport] when used in "
-"[method Control._gui_input], otherwise is at 0,0."
+"The global mouse position relative to the current [Viewport]. If used in "
+"[method Control._gui_input] and if the current [Control] is not under the "
+"mouse, moving it will not update this value."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
"The local mouse position relative to the [Viewport]. If used in [method "
"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse."
+"is under the mouse. If the current [Control] is not under the mouse, moving "
+"it will not update this value."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29893,9 +30278,9 @@ msgstr ""
msgid "Returns an array with the indexes of the selected items."
msgstr ""
-#: doc/classes/ItemList.xml
+#: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
msgid ""
-"Returns the [Object] ID associated with the list.\n"
+"Returns the vertical scrollbar.\n"
"[b]Warning:[/b] This is a required internal node, removing and freeing it "
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
@@ -30826,6 +31211,29 @@ msgid ""
"axis_lock_motion_z]."
msgstr ""
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Sets the behavior to apply when you leave a moving platform. By default, to "
+"be physically accurate, when you leave the last platform velocity is "
+"applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
+"available behavior."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Add the last platform velocity when you leave a moving platform."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid ""
+"Add the last platform velocity when you leave a moving platform, but any "
+"downward motion is ignored. It's useful to keep full jump height even when "
+"the platform is moving down."
+msgstr ""
+
+#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
+msgid "Do nothing when leaving a platform."
+msgstr ""
+
#: doc/classes/KinematicBody2D.xml
msgid "Kinematic body 2D node."
msgstr ""
@@ -34051,16 +34459,13 @@ msgstr ""
msgid ""
"Provides navigation and pathfinding within a collection of "
"[NavigationMesh]es. By default, these will be automatically collected from "
-"child [NavigationMeshInstance] nodes, but they can also be added on the fly "
-"with [method navmesh_add]. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on.\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
+"class also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/124"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34081,10 +34486,7 @@ msgstr ""
#: doc/classes/Navigation.xml
msgid ""
"Returns the owner of the [NavigationMesh] which contains the navigation "
-"point closest to the point given. This is usually a "
-"[NavigationMeshInstance]. For meshes added via [method navmesh_add], returns "
-"the owner that was given (or [code]null[/code] if the [code]owner[/code] "
-"parameter was omitted)."
+"point closest to the point given. This is usually a [NavigationMeshInstance]."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34100,25 +34502,16 @@ msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/Navigation.xml
-msgid ""
-"Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] "
-"or [method navmesh_set_transform]. If given, a [Transform2D] is applied to "
-"the polygon. The optional [code]owner[/code] is used as return value for "
-"[method get_closest_point_owner]."
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Removes the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
+msgid "The XZ plane cell size to use for fields."
msgstr ""
-#: doc/classes/Navigation.xml
-msgid "Sets the transform applied to the [NavigationMesh] with the given ID."
+#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+msgid ""
+"This value is used to detect the near edges to connect compatible regions."
msgstr ""
#: doc/classes/Navigation.xml
@@ -34135,14 +34528,11 @@ msgstr ""
msgid ""
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
"as a collection of [NavigationPolygon] resources. By default, these are "
-"automatically collected from child [NavigationPolygonInstance] nodes, but "
-"they can also be added on the fly with [method navpoly_add].\n"
-"[b]Note:[/b] The current navigation system has many known issues and will "
-"not always return optimal paths as expected. These issues will be fixed in "
-"Godot 4.0."
+"automatically collected from child [NavigationPolygonInstance] nodes."
msgstr ""
-#: doc/classes/Navigation2D.xml doc/classes/NavigationPolygon.xml
+#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
+#: doc/classes/NavigationPolygon.xml
#, fuzzy
msgid "https://godotengine.org/asset-library/asset/117"
msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
@@ -34151,35 +34541,403 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
msgid ""
"Returns the owner of the [NavigationPolygon] which contains the navigation "
"point closest to the point given. This is usually a "
-"[NavigationPolygonInstance]. For polygons added via [method navpoly_add], "
-"returns the owner that was given (or [code]null[/code] if the [code]owner[/"
-"code] parameter was omitted)."
+"[NavigationPolygonInstance]."
msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
"Returns the path between two given points. Points are in local coordinate "
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
-"is smoothed by merging path segments where possible.\n"
-"[b]Note:[/b] This method has known issues and will often return non-optimal "
-"paths. These issues will be fixed in Godot 4.0."
+"is smoothed by merging path segments where possible."
msgstr ""
#: doc/classes/Navigation2D.xml
+msgid "The XY plane cell size to use for fields."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid "Server interface for low-level 2D navigation access."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
msgid ""
-"Adds a [NavigationPolygon]. Returns an ID for use with [method "
-"navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] "
-"is applied to the polygon. The optional [code]owner[/code] is used as return "
-"value for [method get_closest_point_owner]."
+"Navigation2DServer is the server responsible for all 2D navigation. It "
+"handles several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation polygons. "
+"Together, they define the navigable areas in the 2D world. For two regions "
+"to be connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
msgstr ""
-#: doc/classes/Navigation2D.xml
-msgid "Removes the [NavigationPolygon] with the given ID."
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates the agent."
msgstr ""
-#: doc/classes/Navigation2D.xml
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns [code]true[/code] if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Puts the agent in the map."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£åˆ‡å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the position of the agent in world space."
+msgstr "å›žå‚³åƒæ•¸çš„相å值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the radius of the agent."
+msgstr "å›žå‚³åƒæ•¸çš„相å值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the new target velocity."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the current velocity of the agent."
+msgstr "å›žå‚³åƒæ•¸çš„相å值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Destroys the given RID."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell size."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the map is active."
+msgstr "å›žå‚³åƒæ•¸çš„餘弦值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map active."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map for the region."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the navigation mesh for the region."
+msgstr "å›žå‚³åƒæ•¸çš„相å值。"
+
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the global transformation for the region."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid "3D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"3D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationAgent] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector3Array]."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns the [Navigation] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the user-defined target location (set with [method "
+"set_target_location])."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the navigation path's final location has been "
+"reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reachable. The target "
+"location is set using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns [code]true[/code] if the target location is reached. The target "
+"location is set using [method set_target_location]. It may not always be "
+"possible to reach the target location. It should always be possible to reach "
+"the final location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sets the [Navigation] node used by the agent. Useful when you don't want to "
+"make the agent a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Sends the given velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml
+msgid ""
+"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
+"horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but the less freedom in choosing its velocities. Must be "
+"positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
-"Sets the transform applied to the [NavigationPolygon] with the given ID."
+"Notifies when the navigation path changes. This can be triggered by the "
+"navigation system or by the user changing the path."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the player-defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+msgid ""
+"Notifies when the collision avoidance velocity is calculated after a call to "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid "2D agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"2D agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
+"navigation data to work correctly. This can be done by having the agent as a "
+"child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+#, fuzzy
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PoolVector2Array]."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
#: doc/classes/NavigationMesh.xml
@@ -34279,10 +35037,6 @@ msgid "The Y axis cell size to use for fields."
msgstr ""
#: doc/classes/NavigationMesh.xml
-msgid "The XZ plane cell size to use for fields."
-msgstr ""
-
-#: doc/classes/NavigationMesh.xml
msgid ""
"The sampling distance to use when generating the detail mesh, in cell unit."
msgstr ""
@@ -34442,22 +35196,112 @@ msgstr ""
msgid "Represents the size of the [enum SourceGeometryMode] enum."
msgstr ""
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "This class is responsible for creating and clearing navigation meshes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes the navigation mesh. This will allow you to use pathfinding with the "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid "Clears the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "An instance of a [NavigationMesh]."
+msgstr ""
+
#: doc/classes/NavigationMeshInstance.xml
-msgid "Node that instances navigation meshes into a scenario."
+msgid ""
+"An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
+"be navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation] node."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
msgid ""
-"NavigationMeshInstance is a node that takes a [NavigationMesh] resource and "
-"adds it to the current scenario by creating an instance of it."
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationMeshInstance.xml
+msgid "The [NavigationMesh] resource to use."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "If [code]true[/code], the navigation mesh will be used by [Navigation]."
+msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-msgid "The [NavigationMesh] resource for the instance."
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid "3D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"3D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Returns the [Navigation] node that the obstacle is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml
+msgid ""
+"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
+"to make the obstacle a child of a [Navigation] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Enables radius estimation algorithm which uses parent's collision shapes to "
+"determine the obstacle radius."
+msgstr ""
+
+#: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
+msgid ""
+"The radius of the agent. Used only if [member estimate_radius] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid "2D obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"2D obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
#: doc/classes/NavigationPolygon.xml
@@ -34556,6 +35400,75 @@ msgid ""
"[method make_polygons_from_outlines] for the polygons to update."
msgstr ""
+#: doc/classes/NavigationServer.xml
+msgid "Server interface for low-level 3D navigation access."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"NavigationServer is the server responsible for all 3D navigation. It handles "
+"several objects, namely maps, regions and agents.\n"
+"Maps are made up of regions, which are made of navigation meshes. Together, "
+"they define the navigable areas in the 3D world. For two regions to be "
+"connected to each other, they must share a similar edge. An edge is "
+"considered connected to another if both of its two vertices are at a "
+"distance less than [member Navigation.edge_connection_margin] to the "
+"respective other edge's vertex.\n"
+"To use the collision avoidance system, you may use agents. You can set an "
+"agent's target velocity, then the servers will emit a callback with a "
+"modified velocity.\n"
+"[b]Note:[/b] The collision avoidance system ignores regions. Using the "
+"modified velocity as-is might lead to pushing and agent outside of a "
+"navigable area. This is a limitation of the collision avoidance system, any "
+"more complex situation may require the use of the physics engine.\n"
+"This server keeps tracks of any call and executes them during the sync "
+"phase. This means that you can request any change to the map, using any "
+"thread, without worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr "å›žå‚³åƒæ•¸çš„平方根之倒數。"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Returns the edge connection margin of the map. This distance is the minimum "
+"vertex distance needed to connect two edges from different regions."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map's up direction."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Sets the map up direction."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/NavigationServer.xml
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"[b]Note:[/b] This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
+msgid "Control activation of this server."
+msgstr ""
+
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
@@ -37890,7 +38803,9 @@ msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the amount of static memory being used by the program in bytes."
+msgid ""
+"Returns the amount of static memory being used by the program in bytes (only "
+"works in debug)."
msgstr ""
#: doc/classes/OS.xml
@@ -42504,16 +43419,16 @@ msgid ""
"compression mode using one of [enum File.CompressionMode]'s constants. "
"[b]This method only accepts gzip and deflate compression modes.[/b]\n"
"This method is potentially slower than [code]decompress[/code], as it may "
-"have to re-allocate it's output buffer multiple times while decompressing, "
-"where as [code]decompress[/code] knows it's output buffer size from the "
-"begining.\n"
+"have to re-allocate its output buffer multiple times while decompressing, "
+"where as [code]decompress[/code] knows its output buffer size from the "
+"beginning.\n"
"\n"
"GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
"for a small compressed payload to decompress to a potentially very large "
"output. To guard against this, you may provide a maximum size this function "
"is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
"will allow for unbounded output. If any positive value is passed, and the "
-"decompression exceeds that ammount in bytes, then an error will be returned."
+"decompression exceeds that amount in bytes, then an error will be returned."
msgstr ""
#: doc/classes/PoolByteArray.xml
@@ -42575,12 +43490,6 @@ msgstr ""
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
-#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
-#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
-msgid "Returns the size of the array."
-msgstr ""
-
#: doc/classes/PoolByteArray.xml
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
@@ -42661,10 +43570,6 @@ msgstr ""
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml
-msgid "Returns the array size."
-msgstr ""
-
#: doc/classes/PoolRealArray.xml
msgid "A pooled [Array] of reals ([float])."
msgstr ""
@@ -46113,7 +47018,7 @@ msgid ""
"If you accidentally build your level with portals facing the wrong way, this "
"setting can fix the problem.\n"
"It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
-"convertion to [Portal] nodes."
+"conversion to [Portal] nodes."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46156,8 +47061,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"If [code]true[/code], allocates the main framebuffer with high dynamic "
-"range. High dynamic range allows the use of [Color] values greater than 1.\n"
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
+"dynamic range. High dynamic range allows the use of [Color] values greater "
+"than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
@@ -46169,6 +47075,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
+"enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member rendering/quality/filters/use_debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
@@ -47028,12 +47947,12 @@ msgstr ""
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml
+#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
msgstr ""
@@ -47162,15 +48081,6 @@ msgstr ""
#: doc/classes/RayCast2D.xml
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
-"[b]Note:[/b] [code]enabled[/code] is not required for this to work."
-msgstr ""
-
-#: doc/classes/RayCast2D.xml
-msgid ""
"Sets or clears individual bits on the collision mask. This makes selecting "
"the areas scanned easier."
msgstr ""
@@ -48433,14 +49343,6 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid ""
-"Returns the vertical scrollbar.\n"
-"[b]Warning:[/b] This is a required internal node, removing and freeing it "
-"may cause a crash. If you wish to hide it or any of its children, use their "
-"[member CanvasItem.visible] property."
-msgstr ""
-
-#: doc/classes/RichTextLabel.xml
msgid "Returns the number of visible lines."
msgstr ""
@@ -49487,7 +50389,7 @@ msgstr ""
#: doc/classes/RoomGroup.xml
msgid ""
-"Although [Room] behaviour can be specified individually, sometimes it is "
+"Although [Room] behavior can be specified individually, sometimes it is "
"faster and more convenient to write functionality for a group of rooms.\n"
"[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
"parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
@@ -49670,7 +50572,7 @@ msgstr ""
msgid ""
"Portal culling normally operates using the current [Camera] / [Camera]s, "
"however for debugging purposes within the editor, you can use this setting "
-"to override this behaviour and force it to use a particular camera to get a "
+"to override this behavior and force it to use a particular camera to get a "
"better idea of what the occlusion culling is doing."
msgstr ""
@@ -49777,7 +50679,7 @@ msgid ""
"plain [Node] in the running project. This means a script attached to a "
"[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
"[code]extends RootMotionView[/code]. Additionally, it must not be a "
-"[code]@tool[/code] script."
+"[code]tool[/code] script."
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51844,7 +52746,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
"If [code]true[/code], enables the specified flag. Flags are optional "
-"behaviour that can be turned on and off. Only one flag can be enabled at a "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
"time with this function, the flag enumerators cannot be bit-masked together "
"to enable or disable multiple flags at once. Flags can also be enabled by "
"setting the corresponding member to [code]true[/code]. See [enum Flags] "
@@ -51868,19 +52770,38 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "The strength of the anisotropy effect."
+msgid ""
+"The strength of the anisotropy effect. This is multiplied by [member "
+"anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
+"texture contains an alpha channel."
msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid ""
-"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
-"specular blob and aligns it to tangent space. Mesh tangents are needed for "
-"this to work. If the mesh does not contain tangents the anisotropy effect "
-"will appear broken."
+"If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
+"the specular blob and aligns it to tangent space. This is useful for brushed "
+"aluminium and hair reflections.\n"
+"[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
+"does not contain tangents, the anisotropy effect will appear broken.\n"
+"[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
+"texture filtering. Anisotropic texture filtering can be enabled by selecting "
+"a texture in the FileSystem dock, going to the Import dock, checking the "
+"[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]."
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgid ""
+"Texture that offsets the tangent map for anisotropy calculations and "
+"optionally controls the anisotropy effect (if an alpha channel is present). "
+"The flowmap texture is expected to be a derivative map, with the red channel "
+"representing distortion on the X axis and green channel representing "
+"distortion on the Y axis. Values below 0.5 will result in negative "
+"distortion, whereas values above 0.5 will result in positive distortion.\n"
+"If present, the texture's alpha channel will be used to multiply the "
+"strength of the [member anisotropy] effect. Fully opaque pixels will keep "
+"the anisotropy effect's original strength while fully transparent pixels "
+"will disable the anisotropy effect entirely. The flowmap texture's blue "
+"channel is ignored."
msgstr ""
#: doc/classes/SpatialMaterial.xml
@@ -53579,7 +54500,7 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid ""
-"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
"[code]bytes[/code] is negative (default) the length will be read from the "
"stream using the reverse process of [method put_string]."
msgstr ""
@@ -54264,6 +55185,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
+"Return a [String] which is the concatenation of the [code]parts[/code]. The "
+"separator between elements is the string providing this method.\n"
+"Example:\n"
+"[codeblock]\n"
+"print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml
+msgid ""
"Returns a copy of the string with special characters escaped using the JSON "
"standard."
msgstr ""
@@ -57484,7 +58415,7 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the cell given by a Vector2.\n"
+"Sets the tile index for the given cell.\n"
"An index of [code]-1[/code] clears the cell.\n"
"Optionally, the tile can also be flipped, transposed, or given autotile "
"coordinates. The autotile coordinate refers to the column and row of the "
@@ -57506,9 +58437,11 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid ""
-"Sets the tile index for the given cell.\n"
+"Sets the tile index for the cell given by a Vector2.\n"
"An index of [code]-1[/code] clears the cell.\n"
-"Optionally, the tile can also be flipped or transposed.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates. The autotile coordinate refers to the column and row of the "
+"subtile.\n"
"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
"immediately updated for performance reasons.\n"
"If you need these to be immediately updated, you can call [method "
@@ -58610,17 +59543,17 @@ msgid ""
"transformation is composed of rotation, scaling and translation."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
-"Interpolates the transform to other Transform by weight amount (on the range "
-"of 0.0 to 1.0)."
+"Returns a transform interpolated between this transform and another by a "
+"given [code]weight[/code] (on the range of 0.0 to 1.0)."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the inverse of the transform, under the assumption that the "
"transformation is composed of rotation and translation (no scaling, use "
-"affine_inverse for transforms with scaling)."
+"[method affine_inverse] for transforms with scaling)."
msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
@@ -58640,10 +59573,10 @@ msgid ""
"Operations take place in global space."
msgstr ""
-#: doc/classes/Transform.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid ""
"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors."
+"axis vectors (scale of 1 or -1)."
msgstr ""
#: doc/classes/Transform.xml
@@ -58767,25 +59700,6 @@ msgstr ""
#: doc/classes/Transform2D.xml
msgid ""
-"Returns a transform interpolated between this transform and another by a "
-"given [code]weight[/code] (on the range of 0.0 to 1.0)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the inverse of the transform, under the assumption that the "
-"transformation is composed of rotation and translation (no scaling, use "
-"[method affine_inverse] for transforms with scaling)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
-"Returns the transform with the basis orthogonal (90 degrees), and normalized "
-"axis vectors (scale of 1 or -1)."
-msgstr ""
-
-#: doc/classes/Transform2D.xml
-msgid ""
"Rotates the transform by the given angle (in radians), using matrix "
"multiplication."
msgstr ""
@@ -60941,9 +61855,9 @@ msgid ""
"Returns the vector \"bounced off\" from a plane defined by the given normal."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded up (towards positive "
+"Returns a new vector with all components rounded up (towards positive "
"infinity)."
msgstr ""
@@ -60999,9 +61913,9 @@ msgid ""
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded down (towards negative "
+"Returns a new vector with all components rounded down (towards negative "
"infinity)."
msgstr ""
@@ -61043,10 +61957,10 @@ msgid ""
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
+"Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
+"code] amount. Will not go past the final value."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61067,12 +61981,15 @@ msgid ""
"components and [code]modv[/code]'s components."
msgstr ""
-#: doc/classes/Vector2.xml
-msgid "Returns the vector projected onto the vector [code]b[/code]."
-msgstr ""
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
+#, fuzzy
+msgid "Returns this vector projected onto the vector [code]b[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
#: doc/classes/Vector2.xml
-msgid "Returns the vector reflected from a plane defined by the given normal."
+msgid ""
+"Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
+"defined by the given direction vector [code]n[/code]."
msgstr ""
#: doc/classes/Vector2.xml
@@ -61081,17 +61998,17 @@ msgid ""
"@GDScript.deg2rad]."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
+"Returns a new vector with all components rounded to the nearest integer, "
+"with halfway cases rounded away from zero."
msgstr ""
-#: doc/classes/Vector2.xml
+#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid ""
-"Returns the vector with each component set to one or negative one, depending "
-"on the signs of the components. If a component is zero, it returns positive "
-"one."
+"Returns a new vector with each component set to one or negative one, "
+"depending on the signs of the components. If a component is zero, it returns "
+"positive one."
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
@@ -61193,22 +62110,16 @@ msgid "Returns the unsigned minimum angle to the given vector, in radians."
msgstr "å›žå‚³åƒæ•¸çš„æ­£åˆ‡å€¼ã€‚"
#: doc/classes/Vector3.xml
-msgid ""
-"Returns a new vector with all components rounded up (towards positive "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
#, fuzzy
msgid "Returns the cross product of this vector and [code]b[/code]."
msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
#: doc/classes/Vector3.xml
msgid ""
-"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
-"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
-"the given amount [code]weight[/code]. [code]weight[/code] is on the range of "
-"0.0 to 1.0, representing the amount of interpolation."
+"Performs a cubic interpolation between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]weight[/code]. [code]weight[/code] is on the range "
+"of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
#: doc/classes/Vector3.xml
@@ -61232,12 +62143,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns a new vector with all components rounded down (towards negative "
-"infinity)."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
@@ -61264,20 +62169,10 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-msgid ""
-"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] "
-"amount."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
msgstr ""
#: doc/classes/Vector3.xml
-msgid "Returns this vector projected onto another vector [code]b[/code]."
-msgstr ""
-
-#: doc/classes/Vector3.xml
msgid "Returns this vector reflected from a plane defined by the given normal."
msgstr ""
@@ -61289,19 +62184,6 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid ""
-"Returns this vector with all components rounded to the nearest integer, with "
-"halfway cases rounded away from zero."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
-"Returns a vector with each component set to one or negative one, depending "
-"on the signs of this vector's components. If a component is zero, it returns "
-"positive one."
-msgstr ""
-
-#: doc/classes/Vector3.xml
-msgid ""
"Returns the signed angle to the given vector, in radians. The sign of the "
"angle is positive in a counter-clockwise direction and negative in a "
"clockwise direction when viewed from the side specified by the [code]axis[/"
@@ -61998,10 +62880,12 @@ msgstr ""
msgid ""
"If [code]true[/code], the viewport rendering will receive benefits from High "
"Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
-"values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it "
-"does not store the full range of a floating point number.\n"
+"values that are outside the 0-1 range. In Godot, HDR uses half floating-"
+"point precision (16-bit) by default. To use full floating-point precision "
+"(32-bit), enable [member use_32_bpc_depth].\n"
"[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
-"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."
+"[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62117,6 +63001,18 @@ msgid "The rendering mode of viewport."
msgstr ""
#: doc/classes/Viewport.xml
+msgid ""
+"If [code]true[/code], allocates the viewport's framebuffer with full "
+"floating-point precision (32-bit) instead of half floating-point precision "
+"(16-bit). Only effective when [member hdr] is also enabled.\n"
+"[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
+"full floating-point precision is slower, and is generally only needed for "
+"advanced shaders that require a high level of precision. To reduce banding, "
+"enable [member debanding] instead.\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
msgstr ""
@@ -62635,7 +63531,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
#, fuzzy
-msgid "$DOCS_URL/getting_started/scripting/visual_script/index.html"
+msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
msgstr ""
"https://docs.godotengine.org/en/latest/getting_started/scripting/"
"visual_script/index.html"
@@ -67626,6 +68522,22 @@ msgstr ""
msgid "Translated to [code]uniform bool[/code] in the shader language."
msgstr ""
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "A default value to be assigned within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml
+#: doc/classes/VisualShaderNodeColorUniform.xml
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#: doc/classes/VisualShaderNodeTransformUniform.xml
+#: doc/classes/VisualShaderNodeVec3Uniform.xml
+msgid "Enables usage of the [member default_value]."
+msgstr ""
+
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
msgstr ""
@@ -68460,6 +69372,53 @@ msgid ""
"code] or [code]false[/code]."
msgstr ""
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeScalarUniform.xml
+#, fuzzy
+msgid "Represents the size of the [enum Hint] enum."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
#: doc/classes/VisualShaderNodeSwitch.xml
msgid "A boolean/vector function for use within the visual shader graph."
msgstr ""
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 8e9b2a9368..d5e825a26c 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -645,7 +645,7 @@ EditorProfiler::EditorProfiler() {
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
- graph->set_expand(true);
+ graph->set_ignore_texture_size(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input));
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 42b52a3b38..3cb5d3513d 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -786,7 +786,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
graph = memnew(TextureRect);
- graph->set_expand(true);
+ graph->set_ignore_texture_size(true);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
//graph->set_ignore_mouse(false);
graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 5178f50553..06e3a63f4a 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1724,14 +1724,34 @@ void EditorHelp::_add_text(const String &p_bbcode) {
_add_text_to_rt(p_bbcode, class_desc);
}
-void EditorHelp::generate_doc() {
- doc = memnew(DocTools);
- doc->generate(true);
+Thread EditorHelp::thread;
+
+void EditorHelp::_wait_for_thread() {
+ if (thread.is_started()) {
+ thread.wait_to_finish();
+ }
+}
+
+void EditorHelp::_gen_doc_thread(void *p_udata) {
DocTools compdoc;
compdoc.load_compressed(_doc_data_compressed, _doc_data_compressed_size, _doc_data_uncompressed_size);
doc->merge_from(compdoc); //ensure all is up to date
}
+static bool doc_gen_use_threads = true;
+
+void EditorHelp::generate_doc() {
+ doc = memnew(DocTools);
+ // Not doable on threads unfortunately, since it instantiates all sorts of classes to get default values.
+ doc->generate(true);
+
+ if (doc_gen_use_threads) {
+ thread.start(_gen_doc_thread, nullptr);
+ } else {
+ _gen_doc_thread(nullptr);
+ }
+}
+
void EditorHelp::_toggle_scripts_pressed() {
ScriptEditor::get_singleton()->toggle_scripts_panel();
update_toggle_scripts_button();
@@ -1741,6 +1761,7 @@ void EditorHelp::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _wait_for_thread();
_update_doc();
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -1758,20 +1779,32 @@ void EditorHelp::_notification(int p_what) {
}
void EditorHelp::go_to_help(const String &p_help) {
+ _wait_for_thread();
_help_callback(p_help);
}
void EditorHelp::go_to_class(const String &p_class, int p_scroll) {
+ _wait_for_thread();
_goto_desc(p_class, p_scroll);
}
void EditorHelp::update_doc() {
+ _wait_for_thread();
ERR_FAIL_COND(!doc->class_list.has(edited_class));
ERR_FAIL_COND(!doc->class_list[edited_class].is_script_doc);
_update_doc();
}
+void EditorHelp::cleanup_doc() {
+ _wait_for_thread();
+ if (doc_gen_use_threads) {
+ thread.wait_to_finish();
+ }
+ memdelete(doc);
+}
+
Vector<Pair<String, int>> EditorHelp::get_sections() {
+ _wait_for_thread();
Vector<Pair<String, int>> sections;
for (int i = 0; i < section_line.size(); i++) {
@@ -1781,11 +1814,13 @@ Vector<Pair<String, int>> EditorHelp::get_sections() {
}
void EditorHelp::scroll_to_section(int p_section_index) {
+ _wait_for_thread();
int line = section_line[p_section_index].second;
class_desc->scroll_to_paragraph(line);
}
void EditorHelp::popup_search() {
+ _wait_for_thread();
find_bar->popup_search();
}
@@ -1864,6 +1899,11 @@ EditorHelp::EditorHelp() {
EditorHelp::~EditorHelp() {
}
+DocTools *EditorHelp::get_doc_data() {
+ _wait_for_thread();
+ return doc;
+}
+
void EditorHelpBit::_go_to_help(String p_what) {
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
ScriptEditor::get_singleton()->goto_help(p_what);
diff --git a/editor/editor_help.h b/editor/editor_help.h
index f74c64bb7c..eb879c6d39 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -31,6 +31,7 @@
#ifndef EDITOR_HELP_H
#define EDITOR_HELP_H
+#include "core/os/thread.h"
#include "editor/code_editor.h"
#include "editor/doc_tools.h"
#include "editor/editor_plugin.h"
@@ -164,13 +165,19 @@ class EditorHelp : public VBoxContainer {
String _fix_constant(const String &p_constant) const;
void _toggle_scripts_pressed();
+ static Thread thread;
+
+ static void _wait_for_thread();
+ static void _gen_doc_thread(void *p_udata);
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static void generate_doc();
- static DocTools *get_doc_data() { return doc; }
+ static DocTools *get_doc_data();
+ static void cleanup_doc();
void go_to_help(const String &p_help);
void go_to_class(const String &p_class, int p_scroll = 0);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index d01954a5f3..75e518e050 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3205,7 +3205,10 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
return;
}
- emit_signal(SNAME("property_keyed"), p_path, object->get(p_path), p_advance); //second param is deprecated
+ // The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
+ const Variant args[3] = { p_path, object->get(p_path), p_advance };
+ const Variant *argp[3] = { &args[0], &args[1], &args[2] };
+ emit_signal(SNAME("property_keyed"), argp, 3);
}
void EditorInspector::_property_deleted(const String &p_path) {
@@ -3213,7 +3216,7 @@ void EditorInspector::_property_deleted(const String &p_path) {
return;
}
- emit_signal(SNAME("property_deleted"), p_path); //second param is deprecated
+ emit_signal(SNAME("property_deleted"), p_path);
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {
@@ -3221,7 +3224,10 @@ void EditorInspector::_property_keyed_with_value(const String &p_path, const Var
return;
}
- emit_signal(SNAME("property_keyed"), p_path, p_value, p_advance); //second param is deprecated
+ // The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
+ const Variant args[3] = { p_path, p_value, p_advance };
+ const Variant *argp[3] = { &args[0], &args[1], &args[2] };
+ emit_signal(SNAME("property_keyed"), argp, 3);
}
void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
@@ -3531,7 +3537,7 @@ void EditorInspector::_bind_methods() {
ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change);
ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
- ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property")));
+ ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance")));
ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index cca8bc1b29..afd5407f37 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -7211,7 +7211,7 @@ EditorNode::~EditorNode() {
EditorTranslationParser::get_singleton()->clean_parsers();
remove_print_handler(&print_handler);
- memdelete(EditorHelp::get_doc_data());
+ EditorHelp::cleanup_doc();
memdelete(editor_selection);
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_over);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d0c2cc5688..97a38b9200 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2909,8 +2909,11 @@ void EditorPropertyResource::_resource_changed(const RES &p_resource) {
}
}
-void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool) {
- emit_signal(SNAME("property_keyed_with_value"), String(get_edited_property()) + ":" + p_property, p_value, false);
+void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance) {
+ // The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
+ const Variant args[3] = { String(get_edited_property()) + ":" + p_property, p_value, p_advance };
+ const Variant *argp[3] = { &args[0], &args[1], &args[2] };
+ emit_signal(SNAME("property_keyed_with_value"), argp, 3);
}
void EditorPropertyResource::_sub_inspector_resource_selected(const RES &p_resource, const String &p_property) {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 0dfedde250..e62f6823a3 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -666,7 +666,7 @@ class EditorPropertyResource : public EditorProperty {
void _viewport_selected(const NodePath &p_path);
- void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool);
+ void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance);
void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
void _sub_inspector_object_id_selected(int p_id);
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 421d16313a..6002bcfadc 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -387,8 +387,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
void EditorResourcePicker::set_create_options(Object *p_menu_node) {
_ensure_resource_menu();
// If a subclass implements this method, use it to replace all create items.
- if (get_script_instance() && get_script_instance()->has_method("_set_create_options")) {
- get_script_instance()->call("_set_create_options", p_menu_node);
+ if (GDVIRTUAL_CALL(_set_create_options, p_menu_node)) {
return;
}
@@ -444,8 +443,9 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
}
bool EditorResourcePicker::handle_menu_selected(int p_which) {
- if (get_script_instance() && get_script_instance()->has_method("_handle_menu_selected")) {
- return get_script_instance()->call("_handle_menu_selected", p_which);
+ bool success;
+ if (GDVIRTUAL_CALL(_handle_menu_selected, p_which, success)) {
+ return success;
}
return false;
@@ -706,8 +706,8 @@ void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("_set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("_handle_menu_selected", PropertyInfo(Variant::INT, "id")));
+ GDVIRTUAL_BIND(_set_create_options, "menu_node");
+ GDVIRTUAL_BIND(_handle_menu_selected, "id");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", PROPERTY_USAGE_NONE), "set_edited_resource", "get_edited_resource");
@@ -874,7 +874,7 @@ EditorResourcePicker::EditorResourcePicker() {
assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
preview_rect = memnew(TextureRect);
- preview_rect->set_expand(true);
+ preview_rect->set_ignore_texture_size(true);
preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE);
preview_rect->set_offset(SIDE_TOP, 1);
preview_rect->set_offset(SIDE_BOTTOM, -1);
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index e693eeba14..8ffa52f14f 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -102,6 +102,9 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+ GDVIRTUAL1(_set_create_options, Object *)
+ GDVIRTUAL1R(bool, _handle_menu_selected, int)
+
public:
static void clear_caches();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 02c78eb2a8..bb0a2ed7c1 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -431,7 +431,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/mouse_extra_buttons_navigate_history", true);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
- EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto,Enabled,Disabled")
+#ifdef DEV_ENABLED
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Enabled),Enabled,Disabled")
+#else
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Disabled),Enabled,Disabled")
+#endif
// Inspector
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp
index c8d8cd8ee1..3151496bec 100644
--- a/editor/import/dynamicfont_import_settings.cpp
+++ b/editor/import/dynamicfont_import_settings.cpp
@@ -1185,6 +1185,38 @@ void DynamicFontImportSettings::_lang_remove(Object *p_item, int p_column, int p
memdelete(lang_item);
}
+void DynamicFontImportSettings::_ot_add() {
+ menu_ot->set_position(ot_list->get_screen_transform().xform(ot_list->get_local_mouse_position()));
+ menu_ot->set_size(Vector2(1, 1));
+ menu_ot->popup();
+}
+
+void DynamicFontImportSettings::_ot_add_item(int p_option) {
+ String name = TS->tag_to_name(p_option);
+ for (TreeItem *ot_item = ot_list_root->get_first_child(); ot_item; ot_item = ot_item->get_next()) {
+ if (ot_item->get_text(0) == name) {
+ return;
+ }
+ }
+ TreeItem *ot_item = ot_list->create_item(ot_list_root);
+ ERR_FAIL_NULL(ot_item);
+
+ ot_item->set_text(0, name);
+ ot_item->set_editable(0, false);
+ ot_item->set_text(1, "1");
+ ot_item->set_editable(1, true);
+ ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove"));
+ ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
+}
+
+void DynamicFontImportSettings::_ot_remove(Object *p_item, int p_column, int p_id) {
+ TreeItem *ot_item = (TreeItem *)p_item;
+ ERR_FAIL_NULL(ot_item);
+
+ ot_list_root->remove_child(ot_item);
+ memdelete(ot_item);
+}
+
void DynamicFontImportSettings::_script_add() {
menu_scripts->set_position(script_list->get_screen_position() + script_list->get_local_mouse_position());
menu_scripts->reset_size();
@@ -1230,6 +1262,7 @@ void DynamicFontImportSettings::_notification(int p_what) {
add_lang->set_icon(add_var->get_theme_icon("Add", "EditorIcons"));
add_script->set_icon(add_var->get_theme_icon("Add", "EditorIcons"));
add_var->set_icon(add_var->get_theme_icon("Add", "EditorIcons"));
+ add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons"));
}
}
@@ -1317,6 +1350,14 @@ void DynamicFontImportSettings::_re_import() {
main_settings["preload/glyph_ranges"] = ranges;
}
+ Dictionary ot_ov;
+ for (TreeItem *ot_item = ot_list_root->get_first_child(); ot_item; ot_item = ot_item->get_next()) {
+ String tag = ot_item->get_text(0);
+ int32_t value = ot_item->get_text(1).to_int();
+ ot_ov[tag] = value;
+ }
+ main_settings["opentype_feature_overrides"] = ot_ov;
+
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("Import settings:");
for (Map<StringName, Variant>::Element *E = main_settings.front(); E; E = E->next()) {
@@ -1373,6 +1414,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
vars_list->clear();
lang_list->clear();
script_list->clear();
+ ot_list->clear();
selected_chars.clear();
selected_glyphs.clear();
@@ -1381,6 +1423,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
vars_list_root = vars_list->create_item();
lang_list_root = lang_list->create_item();
script_list_root = script_list->create_item();
+ ot_list_root = ot_list->create_item();
options_variations.clear();
Dictionary var_list = dfont_main->get_supported_variation_list();
@@ -1546,6 +1589,23 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
script_item->set_editable(1, true);
script_item->add_button(2, lang_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove"));
}
+ } else if (key == "opentype_feature_overrides") {
+ Dictionary features = config->get_value("params", key);
+ for (const Variant *ftr = features.next(nullptr); ftr != nullptr; ftr = features.next(ftr)) {
+ TreeItem *ot_item = ot_list->create_item(ot_list_root);
+ ERR_FAIL_NULL(ot_item);
+ int32_t value = features[*ftr];
+ if (ftr->get_type() == Variant::STRING) {
+ ot_item->set_text(0, *ftr);
+ } else {
+ ot_item->set_text(0, TS->tag_to_name(*ftr));
+ }
+ ot_item->set_editable(0, false);
+ ot_item->set_text(1, itos(value));
+ ot_item->set_editable(1, true);
+ ot_item->add_button(2, ot_list->get_theme_icon("Remove", "EditorIcons"), BUTTON_REMOVE_VAR, false, TTR("Remove"));
+ ot_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
+ }
} else {
Variant value = config->get_value("params", key);
import_settings_data->defaults[key] = value;
@@ -1570,6 +1630,39 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
font_preview_label->add_theme_font_override("font", font_preview);
font_preview_label->update();
+ menu_ot->clear();
+ menu_ot_ss->clear();
+ menu_ot_cv->clear();
+ menu_ot_cu->clear();
+ bool have_ss = false;
+ bool have_cv = false;
+ bool have_cu = false;
+ Dictionary features = font_preview->get_feature_list();
+ for (const Variant *ftr = features.next(nullptr); ftr != nullptr; ftr = features.next(ftr)) {
+ String ftr_name = TS->tag_to_name(*ftr);
+ if (ftr_name.begins_with("stylistic_set_")) {
+ menu_ot_ss->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ have_ss = true;
+ } else if (ftr_name.begins_with("character_variant_")) {
+ menu_ot_cv->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ have_cv = true;
+ } else if (ftr_name.begins_with("custom_")) {
+ menu_ot_cu->add_item(ftr_name.replace("custom_", ""), (int32_t)*ftr);
+ have_cu = true;
+ } else {
+ menu_ot->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ }
+ }
+ if (have_ss) {
+ menu_ot->add_submenu_item(RTR("Stylistic Sets"), "SSMenu");
+ }
+ if (have_cv) {
+ menu_ot->add_submenu_item(RTR("Character Variants"), "CVMenu");
+ }
+ if (have_cu) {
+ menu_ot->add_submenu_item(RTR("Custom"), "CUMenu");
+ }
+
_variations_validate();
popup_centered_ratio();
@@ -1619,6 +1712,25 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
add_child(menu_scripts);
menu_scripts->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_script_add_item));
+ menu_ot = memnew(PopupMenu);
+ add_child(menu_ot);
+ menu_ot->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item));
+
+ menu_ot_cv = memnew(PopupMenu);
+ menu_ot_cv->set_name("CVMenu");
+ menu_ot->add_child(menu_ot_cv);
+ menu_ot_cv->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item));
+
+ menu_ot_ss = memnew(PopupMenu);
+ menu_ot_ss->set_name("SSMenu");
+ menu_ot->add_child(menu_ot_ss);
+ menu_ot_ss->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item));
+
+ menu_ot_cu = memnew(PopupMenu);
+ menu_ot_cu->set_name("CUMenu");
+ menu_ot->add_child(menu_ot_cu);
+ menu_ot_cu->connect("id_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add_item));
+
Color warn_color = (EditorNode::get_singleton()) ? EditorNode::get_singleton()->get_gui_base()->get_theme_color("warning_color", "Editor") : Color(1, 1, 0);
// Root layout
@@ -1897,6 +2009,34 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
script_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_script_remove));
script_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ HBoxContainer *hb_ot = memnew(HBoxContainer);
+ page5_vb->add_child(hb_ot);
+
+ label_ot = memnew(Label);
+ label_ot->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ label_ot->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ label_ot->set_text(TTR("OpenType feature overrides"));
+ hb_ot->add_child(label_ot);
+
+ add_ot = memnew(Button);
+ hb_ot->add_child(add_ot);
+ add_ot->set_tooltip(TTR("Add feature override"));
+ add_ot->set_icon(add_var->get_theme_icon("Add", "EditorIcons"));
+ add_ot->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_ot_add));
+
+ ot_list = memnew(Tree);
+ page5_vb->add_child(ot_list);
+ ot_list->set_hide_root(true);
+ ot_list->set_columns(3);
+ ot_list->set_column_expand(0, true);
+ ot_list->set_column_custom_minimum_width(0, 80 * EDSCALE);
+ ot_list->set_column_expand(1, true);
+ ot_list->set_column_custom_minimum_width(1, 80 * EDSCALE);
+ ot_list->set_column_expand(2, false);
+ ot_list->set_column_custom_minimum_width(2, 50 * EDSCALE);
+ ot_list->connect("button_pressed", callable_mp(this, &DynamicFontImportSettings::_ot_remove));
+ ot_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
// Common
import_settings_data.instantiate();
diff --git a/editor/import/dynamicfont_import_settings.h b/editor/import/dynamicfont_import_settings.h
index be8cf7ad3d..89665ae476 100644
--- a/editor/import/dynamicfont_import_settings.h
+++ b/editor/import/dynamicfont_import_settings.h
@@ -120,18 +120,27 @@ class DynamicFontImportSettings : public ConfirmationDialog {
Label *page5_description = nullptr;
Button *add_lang = nullptr;
Button *add_script = nullptr;
+ Button *add_ot = nullptr;
PopupMenu *menu_langs = nullptr;
PopupMenu *menu_scripts = nullptr;
+ PopupMenu *menu_ot = nullptr;
+ PopupMenu *menu_ot_ss = nullptr;
+ PopupMenu *menu_ot_cv = nullptr;
+ PopupMenu *menu_ot_cu = nullptr;
Tree *lang_list = nullptr;
TreeItem *lang_list_root = nullptr;
+ Label *label_langs = nullptr;
Tree *script_list = nullptr;
TreeItem *script_list_root = nullptr;
- Label *label_langs = nullptr;
Label *label_script = nullptr;
+ Tree *ot_list = nullptr;
+ TreeItem *ot_list_root = nullptr;
+ Label *label_ot = nullptr;
+
void _lang_add();
void _lang_add_item(int p_option);
void _lang_remove(Object *p_item, int p_column, int p_id);
@@ -140,6 +149,10 @@ class DynamicFontImportSettings : public ConfirmationDialog {
void _script_add_item(int p_option);
void _script_remove(Object *p_item, int p_column, int p_id);
+ void _ot_add();
+ void _ot_add_item(int p_option);
+ void _ot_remove(Object *p_item, int p_column, int p_id);
+
// Common
void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name);
diff --git a/editor/import/resource_importer_dynamicfont.cpp b/editor/import/resource_importer_dynamicfont.cpp
index 54e95f905e..11f563a982 100644
--- a/editor/import/resource_importer_dynamicfont.cpp
+++ b/editor/import/resource_importer_dynamicfont.cpp
@@ -107,6 +107,7 @@ void ResourceImporterDynamicFont::get_import_options(const String &p_path, List<
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), 0.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides"), Dictionary()));
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "preload/char_ranges"), Vector<String>()));
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "preload/glyph_ranges"), Vector<String>()));
@@ -174,6 +175,7 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
bool msdf = p_options["multichannel_signed_distance_field"];
int px_range = p_options["msdf_pixel_range"];
int px_size = p_options["msdf_size"];
+ Dictionary ot_ov = p_options["opentype_feature_overrides"];
bool autohinter = p_options["force_autohinter"];
int hinting = p_options["hinting"];
@@ -190,6 +192,7 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
font->set_multichannel_signed_distance_field(msdf);
font->set_msdf_pixel_range(px_range);
font->set_msdf_size(px_size);
+ font->set_opentype_feature_overrides(ot_ov);
font->set_fixed_size(0);
font->set_force_autohinter(autohinter);
font->set_hinting((TextServer::Hinting)hinting);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 4b7ad7e325..49bef4acd5 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -288,7 +288,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview = memnew(TextureRect);
previews_vbox->add_child(preview);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 81fb36276f..a9a276fc18 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -803,11 +803,8 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
im.create(thumbnail_size, thumbnail_size / 2, false, Image::FORMAT_RGBA8);
Color bg_color(0.1, 0.1, 0.1, 1.0);
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size / 2; j++) {
- im.set_pixel(i, j, bg_color);
- }
- }
+
+ im.fill(bg_color);
Color line_color(0.8, 0.8, 0.8, 1.0);
float range_y = curve.get_max_value() - curve.get_min_value();
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2053194dc1..cef505181a 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -514,11 +514,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
}
bg_color.a = MAX(bg_color.a, 0.2); // some background
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size; j++) {
- img->set_pixel(i, j, bg_color);
- }
- }
+ img->fill(bg_color);
const int x0 = thumbnail_size / 8;
const int y0 = thumbnail_size / 8;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 460eb994e5..2da4f80751 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1232,7 +1232,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(true);
+ split_sheet_preview->set_ignore_texture_size(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index bef93c161a..a51b5d3e03 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -53,6 +53,10 @@ void TextControlEditor::_notification(int p_notification) {
}
}
+void TextControlEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_control"), &TextControlEditor::_update_control);
+}
+
void TextControlEditor::_find_resources(EditorFileSystemDirectory *p_dir) {
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_find_resources(p_dir->get_subdir(i));
@@ -179,8 +183,13 @@ void TextControlEditor::_update_control() {
}
// Get other theme overrides.
+ font_size_list->set_block_signals(true);
font_size_list->set_value(edited_control->get_theme_font_size(edited_font_size));
+ font_size_list->set_block_signals(false);
+
+ outline_size_list->set_block_signals(true);
outline_size_list->set_value(edited_control->get_theme_constant("outline_size"));
+ outline_size_list->set_block_signals(false);
font_color_picker->set_pick_color(edited_control->get_theme_color(edited_color));
outline_color_picker->set_pick_color(edited_control->get_theme_color("font_outline_color"));
@@ -188,7 +197,6 @@ void TextControlEditor::_update_control() {
}
void TextControlEditor::_font_selected(int p_id) {
- _update_styles_menu();
_set_font();
}
@@ -197,70 +205,177 @@ void TextControlEditor::_font_style_selected(int p_id) {
}
void TextControlEditor::_set_font() {
- if (edited_control) {
- if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
- // Remove font override.
- edited_control->remove_theme_font_override(edited_font);
- return;
- } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
- // Restore "custom_font".
- edited_control->add_theme_font_override(edited_font, custom_font);
- return;
- } else {
- // Load new font resource using selected name and style.
- String name = font_list->get_item_text(font_list->get_selected());
- String sty = font_style_list->get_item_text(font_style_list->get_selected());
- if (sty.is_empty()) {
- sty = "Default";
- }
- if (fonts.has(name)) {
- Ref<FontData> fd = ResourceLoader::load(fonts[name][sty]);
- if (fd.is_valid()) {
- Ref<Font> f;
- f.instantiate();
- f->add_data(fd);
- edited_control->add_theme_font_override(edited_font, f);
- }
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font"));
+
+ if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
+ // Remove font override.
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
+ // Restore "custom_font".
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font);
+ } else {
+ // Load new font resource using selected name and style.
+ String name = font_list->get_item_text(font_list->get_selected());
+ String style = font_style_list->get_item_text(font_style_list->get_selected());
+ if (style.is_empty()) {
+ style = "Default";
+ }
+
+ if (fonts.has(name)) {
+ Ref<FontData> fd = ResourceLoader::load(fonts[name][style]);
+ if (fd.is_valid()) {
+ Ref<Font> font;
+ font.instantiate();
+ font->add_data(fd);
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font);
}
}
}
+
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font);
+ }
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_font_size_selected(double p_size) {
- if (edited_control) {
- edited_control->add_theme_font_size_override(edited_font_size, p_size);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Size"));
+
+ ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size);
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_outline_size_selected(double p_size) {
- if (edited_control) {
- edited_control->add_theme_constant_override("outline_size", p_size);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Outline Size"));
+
+ ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size);
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size");
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_font_color_changed(const Color &p_color) {
- if (edited_control) {
- edited_control->add_theme_color_override(edited_color, p_color);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Color"), UndoRedo::MERGE_ENDS);
+
+ ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color);
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_outline_color_changed(const Color &p_color) {
- if (edited_control) {
- edited_control->add_theme_color_override("font_outline_color", p_color);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Outline Color"), UndoRedo::MERGE_ENDS);
+
+ ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color);
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color");
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_clear_formatting() {
- if (edited_control) {
- edited_control->begin_bulk_theme_override();
- edited_control->remove_theme_font_override(edited_font);
- edited_control->remove_theme_font_size_override(edited_font_size);
- edited_control->remove_theme_color_override(edited_color);
- edited_control->remove_theme_color_override("font_outline_color");
- edited_control->remove_theme_constant_override("outline_size");
- edited_control->end_bulk_theme_override();
- _update_control();
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Clear Control Formatting"));
+
+ ur->add_do_method(edited_control, "begin_bulk_theme_override");
+ ur->add_undo_method(edited_control, "begin_bulk_theme_override");
+
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", edited_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color");
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size");
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
}
+
+ ur->add_do_method(edited_control, "end_bulk_theme_override");
+ ur->add_undo_method(edited_control, "end_bulk_theme_override");
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::edit(Object *p_object) {
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index d3a4ff5ef9..d284a30f16 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -70,7 +70,7 @@ class TextControlEditor : public HBoxContainer {
protected:
void _notification(int p_notification);
- static void _bind_methods(){};
+ static void _bind_methods();
void _find_resources(EditorFileSystemDirectory *p_dir);
void _reload_fonts(const String &p_path);
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index a07cc299f2..84b33f0986 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -84,7 +84,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_expand(true);
+ texture_display->set_ignore_texture_size(true);
add_child(texture_display);
if (p_show_metadata) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index bf30b595fe..fc4764f61e 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -301,7 +301,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
preview = memnew(TextureRect);
preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->hide();
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
atlas_merging_right_panel->add_child(preview);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index bc68387376..03797b1797 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -183,9 +183,15 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
switch (p_value.get_type()) {
case Variant::COLOR: {
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ break;
+ }
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) {
- button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value));
+
+ Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button);
+ if (!button->is_connected("draw", ce)) {
+ button->connect("draw", ce, varray(button, p_value));
}
} break;
case Variant::BOOL: {
@@ -320,13 +326,29 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
}
void VisualShaderGraphPlugin::update_theme() {
- vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
- vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
- vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
+ vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
+ vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
}
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
- if (p_type != visual_shader->get_shader_type()) {
+ if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
+ return;
+ }
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+ VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
+ if (!graph_plugin) {
return;
}
@@ -370,13 +392,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
GraphNode *node = memnew(GraphNode);
+ graph->add_child(node);
+ editor->_update_created_node(node);
register_link(p_type, p_id, vsnode.ptr(), node);
if (is_resizable) {
size = resizable_node->get_size();
node->set_resizable(true);
- node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
+ node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
}
if (is_expression) {
expression = expression_node->get_expression();
@@ -388,10 +412,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (p_id >= 2) {
node->set_show_close_button(true);
- node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
}
- node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id));
+ node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged), varray(p_id));
Control *custom_editor = nullptr;
int port_offset = 1;
@@ -416,6 +440,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
comment_label->set_text(comment_node->get_description());
}
+ editor->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
}
Ref<VisualShaderNodeParticleEmit> emit = vsnode;
@@ -424,32 +449,30 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
- if (uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- VisualShaderEditor::get_singleton()->_update_created_node(node);
+ HBoxContainer *hb = nullptr;
+ if (uniform.is_valid()) {
LineEdit *uniform_name = memnew(LineEdit);
register_uniform_name(p_id, uniform_name);
+ uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
uniform_name->set_text(uniform->get_uniform_name());
- node->add_child(uniform_name);
- uniform_name->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
- uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
-
- if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
- //shortcut
- VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
- node->set_slot(1, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!vsnode->is_use_prop_slots()) {
- return;
- }
+ uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
+ uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
+
+ if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
+ hb = memnew(HBoxContainer);
+ hb->add_child(uniform_name);
+ node->add_child(hb);
+ } else {
+ node->add_child(uniform_name);
}
port_offset++;
}
- for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) {
+ for (int i = 0; i < editor->plugins.size(); i++) {
vsnode->set_meta("id", p_id);
vsnode->set_meta("shader_type", (int)p_type);
- custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode);
+ custom_editor = editor->plugins.write[i]->create_editor(visual_shader, vsnode);
vsnode->remove_meta("id");
vsnode->remove_meta("shader_type");
if (custom_editor) {
@@ -461,146 +484,76 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
- if (curve.is_valid()) {
- if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
- curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
- }
-
- HBoxContainer *hbox = memnew(HBoxContainer);
- custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbox->add_child(custom_editor);
- custom_editor = hbox;
- }
-
Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode;
- if (curve_xyz.is_valid()) {
- if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz))) {
- curve_xyz->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz), varray(p_id));
- }
- HBoxContainer *hbox = memnew(HBoxContainer);
- custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbox->add_child(custom_editor);
- custom_editor = hbox;
+ bool is_curve = curve.is_valid() || curve_xyz.is_valid();
+ if (is_curve) {
+ hb = memnew(HBoxContainer);
+ node->add_child(hb);
}
- if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
- //will be embedded in first port
- } else if (custom_editor) {
- port_offset++;
- node->add_child(custom_editor);
-
- bool is_curve = curve.is_valid() || curve_xyz.is_valid();
-
- if (is_curve) {
- // a default value handling
- {
- Variant default_value;
- bool port_left_used = false;
-
- for (const VisualShader::Connection &E : connections) {
- if (E.to_node == p_id && E.to_port == 0) {
- port_left_used = true;
- break;
- }
- }
-
- if (!port_left_used) {
- default_value = vsnode->get_input_port_default_value(0);
- }
-
- Button *button = memnew(Button);
- custom_editor->add_child(button);
- register_default_input_button(p_id, 0, button);
- custom_editor->move_child(button, 0);
-
- button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, 0));
- if (default_value.get_type() != Variant::NIL) {
- set_input_port_default_value(p_type, p_id, 0, default_value);
- } else {
- button->hide();
- }
- }
-
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- VisualShaderEditor::get_singleton()->_update_created_node(node);
-
- TextureButton *preview = memnew(TextureButton);
- preview->set_toggle_mode(true);
- preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
- preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
-
- register_output_port(p_id, 0, preview);
-
- preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
- custom_editor->add_child(preview);
+ if (curve.is_valid()) {
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (vsnode->get_output_port_for_preview() >= 0) {
- show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
- }
+ Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve);
+ if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", ce)) {
+ curve->get_texture()->connect("changed", ce, varray(p_id));
}
- if (curve.is_valid()) {
- CurveEditor *curve_editor = memnew(CurveEditor);
- node->add_child(curve_editor);
- register_curve_editor(p_id, 0, curve_editor);
- curve_editor->set_custom_minimum_size(Size2(300, 0));
- curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve->get_texture().is_valid()) {
- curve_editor->set_curve(curve->get_texture()->get_curve());
- }
+ CurveEditor *curve_editor = memnew(CurveEditor);
+ node->add_child(curve_editor);
+ register_curve_editor(p_id, 0, curve_editor);
+ curve_editor->set_custom_minimum_size(Size2(300, 0));
+ curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve->get_texture().is_valid()) {
+ curve_editor->set_curve(curve->get_texture()->get_curve());
}
+ }
- if (curve_xyz.is_valid()) {
- CurveEditor *curve_editor_x = memnew(CurveEditor);
- node->add_child(curve_editor_x);
- register_curve_editor(p_id, 0, curve_editor_x);
- curve_editor_x->set_custom_minimum_size(Size2(300, 0));
- curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x());
- }
-
- CurveEditor *curve_editor_y = memnew(CurveEditor);
- node->add_child(curve_editor_y);
- register_curve_editor(p_id, 1, curve_editor_y);
- curve_editor_y->set_custom_minimum_size(Size2(300, 0));
- curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y());
- }
+ if (curve_xyz.is_valid()) {
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- CurveEditor *curve_editor_z = memnew(CurveEditor);
- node->add_child(curve_editor_z);
- register_curve_editor(p_id, 2, curve_editor_z);
- curve_editor_z->set_custom_minimum_size(Size2(300, 0));
- curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z());
- }
+ Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve_xyz);
+ if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", ce)) {
+ curve_xyz->get_texture()->connect("changed", ce, varray(p_id));
}
- if (is_curve) {
- VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
- VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
- node->set_slot(1, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
+ CurveEditor *curve_editor_x = memnew(CurveEditor);
+ node->add_child(curve_editor_x);
+ register_curve_editor(p_id, 0, curve_editor_x);
+ curve_editor_x->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x());
+ }
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
+ CurveEditor *curve_editor_y = memnew(CurveEditor);
+ node->add_child(curve_editor_y);
+ register_curve_editor(p_id, 1, curve_editor_y);
+ curve_editor_y->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y());
}
- if (vsnode->is_use_prop_slots()) {
- String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
- if (!error.is_empty()) {
- Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
- error_label->set_text(error);
- node->add_child(error_label);
- }
+ CurveEditor *curve_editor_z = memnew(CurveEditor);
+ node->add_child(curve_editor_z);
+ register_curve_editor(p_id, 2, curve_editor_z);
+ curve_editor_z->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z());
+ }
+ }
- return;
+ if (custom_editor) {
+ if (is_curve || (hb == nullptr && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == ""))) {
+ //will be embedded in first port
+ } else {
+ port_offset++;
+ node->add_child(custom_editor);
+ custom_editor = nullptr;
}
- custom_editor = nullptr;
}
if (is_group) {
@@ -625,14 +578,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -693,7 +646,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_right = vector_expanded_name[expanded_port_counter++];
}
- HBoxContainer *hb = memnew(HBoxContainer);
+ bool is_first_hbox = false;
+ if (i == 0 && hb != nullptr) {
+ is_first_hbox = true;
+ } else {
+ hb = memnew(HBoxContainer);
+ }
hb->add_theme_constant_override("separation", 7 * EDSCALE);
Variant default_value;
@@ -705,7 +663,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *button = memnew(Button);
hb->add_child(button);
register_default_input_button(p_id, i, button);
- button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
+ button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
if (default_value.get_type() != Variant::NIL) { // only a label
set_input_port_default_value(p_type, p_id, i, default_value);
} else {
@@ -728,20 +686,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Sampler"));
type_box->select(group_node->get_input_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
Label *label = memnew(Label);
@@ -752,14 +710,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
- hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
+ hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
hint_label->add_theme_style_override("normal", label_style);
hb->add_child(hint_label);
}
}
}
- if (!is_group) {
+ if (!is_group && !is_first_hbox) {
hb->add_spacer();
}
@@ -768,7 +726,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
LineEdit *name_box = memnew(LineEdit);
@@ -776,8 +734,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -788,7 +746,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
} else {
Label *label = memnew(Label);
label->set_text(name_right);
@@ -802,23 +760,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->is_output_port_expandable(i)) {
TextureButton *expand = memnew(TextureButton);
expand->set_toggle_mode(true);
- expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
- expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
+ expand->set_normal_texture(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
+ expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
expand->set_pressed(vsnode->_is_output_port_expanded(i));
- expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
+ expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
hb->add_child(expand);
}
if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
- preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
+ preview->set_normal_texture(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
+ preview->set_pressed_texture(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, j, preview);
- preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
+ preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
hb->add_child(preview);
}
}
@@ -830,13 +788,19 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset++;
}
- node->add_child(hb);
+ if (!is_first_hbox) {
+ node->add_child(hb);
+ }
if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) {
continue;
}
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
+ int idx = 1;
+ if (!is_first_hbox) {
+ idx = i + port_offset;
+ }
+ node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
if (vsnode->_is_output_port_expanded(i)) {
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
@@ -879,7 +843,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
if (!error.is_empty()) {
Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
error_label->set_text(error);
node->add_child(error_label);
}
@@ -905,7 +869,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->set_syntax_highlighter(expression_syntax_highlighter);
expression_box->add_theme_color_override("background_color", background_color);
- for (const String &E : VisualShaderEditor::get_singleton()->keyword_list) {
+ for (const String &E : editor->keyword_list) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
expression_syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
} else {
@@ -913,8 +877,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
- expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
- expression_box->add_theme_font_size_override("font_size", VisualShaderEditor::get_singleton()->get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
+ expression_box->add_theme_font_override("font", editor->get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
+ expression_box->add_theme_font_size_override("font_size", editor->get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
expression_box->add_theme_color_override("font_color", text_color);
expression_syntax_highlighter->set_number_color(number_color);
expression_syntax_highlighter->set_symbol_color(symbol_color);
@@ -935,18 +899,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->set_context_menu_enabled(false);
expression_box->set_draw_line_numbers(true);
- expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
+ expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
}
- if (!uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- if (is_comment) {
- VisualShaderEditor::get_singleton()->graph->move_child(node, 0); // to prevents a bug where comment node overlaps its content
- }
- VisualShaderEditor::get_singleton()->_update_created_node(node);
- if (is_resizable) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
- }
+ if (is_comment) {
+ graph->move_child(node, 0); // to prevents a bug where comment node overlaps its content
}
}
@@ -959,8 +916,18 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
}
void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- if (visual_shader->get_shader_type() == p_type) {
- VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+
+ if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) {
+ graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+
connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port });
if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) {
links[p_to_node].input_ports[p_to_port].default_input_button->hide();
@@ -969,8 +936,18 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro
}
void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- if (visual_shader->get_shader_type() == p_type) {
- VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+
+ if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) {
+ graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+
for (const List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
connections.erase(E);
@@ -1001,8 +978,10 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
visual_shader = Ref<VisualShader>(p_visual_shader);
graph_plugin->register_shader(visual_shader.ptr());
- if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
- visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
+
+ Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview);
+ if (!visual_shader->is_connected("changed", ce)) {
+ visual_shader->connect("changed", ce);
}
#ifndef DISABLE_DEPRECATED
Dictionary engine_version = Engine::get_singleton()->get_version_info();
@@ -1029,8 +1008,9 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
_set_mode(visual_shader->get_mode());
} else {
if (visual_shader.is_valid()) {
- if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
- visual_shader->disconnect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
+ Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview);
+ if (visual_shader->is_connected("changed", ce)) {
+ visual_shader->disconnect("changed", ce);
}
}
visual_shader.unref();
@@ -4008,19 +3988,8 @@ VisualShaderEditor *VisualShaderEditor::singleton = nullptr;
VisualShaderEditor::VisualShaderEditor() {
singleton = this;
- updating = false;
- saved_node_pos_dirty = false;
- saved_node_pos = Point2(0, 0);
ShaderLanguage::get_keyword_list(&keyword_list);
- pending_update_preview = false;
- shader_error = false;
-
- to_node = -1;
- to_slot = -1;
- from_node = -1;
- from_slot = -1;
-
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -4836,7 +4805,10 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
+ }
}
void setup(const Ref<VisualShaderNodeInput> &p_input) {
@@ -4880,7 +4852,10 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
+ }
}
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
@@ -4948,8 +4923,14 @@ public:
}
}
if (p_property != "constant") {
- undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
+ if (graph_plugin) {
+ undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
+ undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
+ }
+ }
}
undo_redo->commit_action();
@@ -5101,6 +5082,11 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
}
void EditorPropertyShaderMode::_option_selected(int p_which) {
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+
//will not use this, instead will do all the logic setting manually
//emit_signal(SNAME("property_changed"), get_edited_property(), p_which);
@@ -5116,8 +5102,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode());
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which);
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode());
+ undo_redo->add_do_method(editor, "_set_mode", p_which);
+ undo_redo->add_undo_method(editor, "_set_mode", visual_shader->get_mode());
//now undo is hell
@@ -5156,12 +5142,11 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
}
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_options_menu");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_options_menu");
+ undo_redo->add_do_method(editor, "_update_options_menu");
+ undo_redo->add_undo_method(editor, "_update_options_menu");
- //update graph
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph");
+ undo_redo->add_do_method(editor, "_update_graph");
+ undo_redo->add_undo_method(editor, "_update_graph");
undo_redo->commit_action();
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b68a8bac76..2b837ef4a0 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -131,42 +131,42 @@ class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
friend class VisualShaderGraphPlugin;
- CustomPropertyEditor *property_editor;
- int editing_node;
- int editing_port;
+ CustomPropertyEditor *property_editor = nullptr;
+ int editing_node = -1;
+ int editing_port = -1;
Ref<VisualShader> visual_shader;
- GraphEdit *graph;
- Button *add_node;
- Button *preview_shader;
+ GraphEdit *graph = nullptr;
+ Button *add_node = nullptr;
+ Button *preview_shader = nullptr;
OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standard;
- OptionButton *edit_type_particles;
- OptionButton *edit_type_sky;
- OptionButton *edit_type_fog;
- CheckBox *custom_mode_box;
+ OptionButton *edit_type_standard = nullptr;
+ OptionButton *edit_type_particles = nullptr;
+ OptionButton *edit_type_sky = nullptr;
+ OptionButton *edit_type_fog = nullptr;
+ CheckBox *custom_mode_box = nullptr;
bool custom_mode_enabled = false;
- bool pending_update_preview;
- bool shader_error;
- Window *preview_window;
- VBoxContainer *preview_vbox;
- CodeEdit *preview_text;
- Ref<CodeHighlighter> syntax_highlighter;
- PanelContainer *error_panel;
- Label *error_label;
+ bool pending_update_preview = false;
+ bool shader_error = false;
+ Window *preview_window = nullptr;
+ VBoxContainer *preview_vbox = nullptr;
+ CodeEdit *preview_text = nullptr;
+ Ref<CodeHighlighter> syntax_highlighter = nullptr;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
Point2 saved_node_pos;
- bool saved_node_pos_dirty;
+ bool saved_node_pos_dirty = false;
- ConfirmationDialog *members_dialog;
+ ConfirmationDialog *members_dialog = nullptr;
VisualShaderNode::PortType members_input_port_type = VisualShaderNode::PORT_TYPE_MAX;
VisualShaderNode::PortType members_output_port_type = VisualShaderNode::PORT_TYPE_MAX;
- PopupMenu *popup_menu;
+ PopupMenu *popup_menu = nullptr;
PopupMenu *constants_submenu = nullptr;
- MenuButton *tools;
+ MenuButton *tools = nullptr;
PopupPanel *comment_title_change_popup = nullptr;
LineEdit *comment_title_change_edit = nullptr;
@@ -231,11 +231,11 @@ class VisualShaderEditor : public VBoxContainer {
SET_COMMENT_DESCRIPTION,
};
- Tree *members;
- AcceptDialog *alert;
- LineEdit *node_filter;
- RichTextLabel *node_desc;
- Label *highend_label;
+ Tree *members = nullptr;
+ AcceptDialog *alert = nullptr;
+ LineEdit *node_filter = nullptr;
+ RichTextLabel *node_desc = nullptr;
+ Label *highend_label = nullptr;
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
@@ -330,7 +330,7 @@ class VisualShaderEditor : public VBoxContainer {
bool drag_dirty = false;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
void _nodes_dragged();
- bool updating;
+ bool updating = false;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
@@ -347,10 +347,10 @@ class VisualShaderEditor : public VBoxContainer {
void _edit_port_default_input(Object *p_button, int p_node, int p_port);
void _port_edited();
- int to_node;
- int to_slot;
- int from_node;
- int from_slot;
+ int to_node = -1;
+ int to_slot = -1;
+ int from_node = -1;
+ int from_slot = -1;
Set<int> selected_constants;
Set<int> selected_uniforms;
@@ -480,9 +480,9 @@ public:
class VisualShaderEditorPlugin : public EditorPlugin {
GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
- VisualShaderEditor *visual_shader_editor;
- EditorNode *editor;
- Button *button;
+ VisualShaderEditor *visual_shader_editor = nullptr;
+ EditorNode *editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "VisualShader"; }
@@ -504,7 +504,7 @@ public:
class EditorPropertyShaderMode : public EditorProperty {
GDCLASS(EditorPropertyShaderMode, EditorProperty);
- OptionButton *options;
+ OptionButton *options = nullptr;
void _option_selected(int p_which);
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 2d6775d02e..9bd8c1e227 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -265,10 +265,25 @@ void ProjectExportDialog::_edit_preset(int p_index) {
export_templates_error->hide();
}
+ export_warning->hide();
export_button->set_disabled(true);
get_ok_button()->set_disabled(true);
-
} else {
+ if (error != String()) {
+ Vector<String> items = error.split("\n", false);
+ error = "";
+ for (int i = 0; i < items.size(); i++) {
+ if (i > 0) {
+ error += "\n";
+ }
+ error += " - " + items[i];
+ }
+ export_warning->set_text(error);
+ export_warning->show();
+ } else {
+ export_warning->hide();
+ }
+
export_error->hide();
export_templates_error->hide();
export_button->set_disabled(false);
@@ -1247,6 +1262,11 @@ ProjectExportDialog::ProjectExportDialog() {
export_error->hide();
export_error->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ export_warning = memnew(Label);
+ main_vb->add_child(export_warning);
+ export_warning->hide();
+ export_warning->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+
export_templates_error = memnew(HBoxContainer);
main_vb->add_child(export_templates_error);
export_templates_error->hide();
diff --git a/editor/project_export.h b/editor/project_export.h
index 5dcda0a9b9..af7ec083c4 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -99,6 +99,7 @@ private:
Label *script_key_error;
Label *export_error;
+ Label *export_warning;
HBoxContainer *export_templates_error;
String default_filename;
diff --git a/editor/translations/af.po b/editor/translations/af.po
index deb7375e74..fb80e360f9 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -331,6 +331,10 @@ msgid "Duplicate Key(s)"
msgstr "Anim Dupliseer Sleutels"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Anim Skrap Sleutels"
@@ -505,6 +509,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skaal Sleutels"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1524,6 +1533,10 @@ msgid "Invalid name."
msgstr "Ongeldige naam."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Geldige karakters:"
@@ -1634,7 +1647,9 @@ msgstr "Toneel word opgedateer..."
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1656,6 +1671,7 @@ msgstr "Skep Vouer"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Naam:"
@@ -2161,7 +2177,7 @@ msgid "Properties"
msgstr "Eienskappe"
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2318,6 +2334,19 @@ msgstr "Eienskappe"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2327,6 +2356,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Eienskappe"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Eienskappe"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Eienskappe"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Afvoer:"
@@ -3079,6 +3131,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4183,6 +4249,11 @@ msgstr "Vind"
msgid "Find:"
msgstr "Vind"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Vervang"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4207,6 +4278,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Vervang Alles"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4219,7 +4295,7 @@ msgstr "Vervang"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Vervang Alles"
#: editor/find_in_files.cpp
@@ -4447,6 +4523,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5945,6 +6027,11 @@ msgstr "Skrap gekose lêers?"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Skrap gekose lêers?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Verwyder geselekteerde baan."
@@ -5974,6 +6061,10 @@ msgid "Scale Mode"
msgstr "Wissel Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6069,20 +6160,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Skrap"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Dupliseer Seleksie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "EnkelHouer"
@@ -7752,6 +7867,11 @@ msgid "Find in Files..."
msgstr "Vind"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Vind"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8283,6 +8403,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Laai Verstek"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9049,6 +9182,28 @@ msgstr "Lede"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Anim Voeg Baan By"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Eienskappe"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Baan Hernoem"
@@ -9073,20 +9228,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Anim Voeg Baan By"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Nodus Naam:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Laai Verstek"
@@ -9103,6 +9244,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Lede"
@@ -11542,11 +11687,6 @@ msgid "Batch Rename"
msgstr "Pas Letterkas"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Vervang"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11829,6 +11969,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12795,63 +12949,68 @@ msgstr "Alle Seleksie"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13834,6 +13993,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14040,16 +14209,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14448,10 +14623,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 9462d63c69..406f882df8 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -51,7 +51,7 @@
# Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021.
# ILG - Game <moegypt277@gmail.com>, 2021.
# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
-# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021.
+# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021, 2022.
# abubakrAlsaab <madeinsudan19@gmail.com>, 2021.
# Hafid Talbi <atalbiie@gmail.com>, 2021.
# Hareth Mohammed <harethpy@gmail.com>, 2021.
@@ -62,8 +62,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-14 15:28+0000\n"
-"Last-Translator: Spirit <i8bou3@gmail.com>\n"
+"PO-Revision-Date: 2022-01-03 03:54+0000\n"
+"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -72,7 +72,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -374,6 +374,11 @@ msgid "Duplicate Key(s)"
msgstr "Ù…ÙØªØ§Ø­ (Ù…ÙØ§ØªÙŠØ­) المكررة"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Ø¥Ø¶Ø§ÙØ© %d إطار(ات)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ù…ÙØªØ§Ø­ الحذÙ()"
@@ -540,6 +545,11 @@ msgid ""
msgstr "هذا الخيار لا يعمل لتعديل منحنى بيزر (Bezier), لأنه Ùقط مقطع واحد."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Ù…ÙØªØ§Ø­ تكبير حركة"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1517,6 +1527,10 @@ msgid "Invalid name."
msgstr "اسم غير صالح."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "الأحر٠الصالحة:"
@@ -1621,7 +1635,9 @@ msgstr "ÙŠÙØ­Ø¯Ø« المشهد..."
msgid "[empty]"
msgstr "[ÙØ§Ø±Øº]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[غير محÙوظ]"
@@ -1642,6 +1658,7 @@ msgstr "أنشئ مجلد"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "الأسم:"
@@ -2133,7 +2150,8 @@ msgid "Properties"
msgstr "خاصيات"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "يتجاوز:"
#: editor/editor_help.cpp
@@ -2142,7 +2160,7 @@ msgstr "Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "Ø§Ù„Ø·ÙØ±Ù‚"
+msgstr "طرق"
#: editor/editor_help.cpp
msgid "Theme Properties"
@@ -2155,7 +2173,7 @@ msgstr "اللون"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr "الثوابت"
+msgstr "ثوابت"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -2277,6 +2295,20 @@ msgstr "خاصية الموضوع (Theme)"
msgid "Property:"
msgstr "خاصية:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(القيمة)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2286,6 +2318,29 @@ msgstr "تحديد %s"
msgid "Set Multiple:"
msgstr "تحديد التكرار:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "خاصيات"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "خاصيات"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "نسخ مسار النص البرمجي"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Ø§Ù„Ù…ÙØ®Ø±Ø¬Ø§Øª:"
@@ -3096,6 +3151,20 @@ msgstr ""
"المشروع المشغل."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "مزامنة تغييرات المشهد"
@@ -4233,6 +4302,10 @@ msgstr "إبحث ÙÙŠ Ø§Ù„Ù…Ù„ÙØ§Øª"
msgid "Find:"
msgstr "إيجاد:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "إستبدال:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "مجلد:"
@@ -4258,6 +4331,11 @@ msgstr "ابحث..."
msgid "Replace..."
msgstr "استبدال..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "إستبدال الكل"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "إيجاد: "
@@ -4267,8 +4345,9 @@ msgid "Replace: "
msgstr "إستبدال: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "إستبدال الكل (بلا تراجع)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "إستبدال الكل"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4481,6 +4560,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "تحذير: هناك Ù…Ùلحقات تستخدم هذا المورد، ربما سيتوق٠تحميلها بشكل صحيح."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "ÙØ´Ù„ تحميل المورد."
@@ -5959,6 +6044,11 @@ msgstr "Alt+سحب: تحريك"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+سحب: تحريك"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ازالة الكائن المحدد او الإنتقال المحدد."
@@ -5990,6 +6080,10 @@ msgid "Scale Mode"
msgstr "وضع التحجيم"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6086,20 +6180,44 @@ msgstr "Ù‚ÙÙ„ العنصر المحدد ÙÙŠ هذا المكان (لا يمكن
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Ø­ÙØ¯Ø¯ القÙÙ„"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "إلغاء القÙÙ„ عن هذا العنصر (يمكن تحريكه الأن)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Ø­ÙØ¯Ø¯ إلغاء القÙÙ„"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "تأكد من أن الطÙÙ„ للعنصر غير قابل للتحديد."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Ø­ÙØ¯Ø¯ التجميع"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "إرجاع مقدرة تحديد الطÙÙ„ للعنصر."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Ø­ÙØ¯Ø¯ إلغاء التجميع"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "إعدادات الهكيل العظمي"
@@ -7761,6 +7879,11 @@ msgid "Find in Files..."
msgstr "Ø¬ÙØ¯ ÙÙŠ Ø§Ù„Ù…Ù„ÙØ§Øª..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "استبدال..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "مساعدة سياقية"
@@ -8312,6 +8435,19 @@ msgid "Toggle Freelook"
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الرؤية Ø§Ù„Ø­ÙØ±Ø©"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "إعادة التعيين إلى Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "التحوّل"
@@ -9094,6 +9230,29 @@ msgid "Another Theme"
msgstr "استيراد الموضوع Theme"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Ø¥Ø¶Ø§ÙØ© نوع"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ØªÙˆØ§ÙØ±Ø©:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "اسم Ø§Ù„Ù…Ù„Ù ÙØ§Ø±Øº."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "هل أنت واثق من ÙØªØ­ أكثر من مشروع؟"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "تغيير إسم مسار التحريك"
@@ -9120,19 +9279,6 @@ msgstr ""
"المشابهة ÙÙŠ جميع صناديق المظهر من هذا النوع."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Ø¥Ø¶Ø§ÙØ© نوع"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Ø¥Ø¶Ø§ÙØ© نوع للعنصر"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "نوع العÙقدة"
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "تحميل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
@@ -9151,6 +9297,10 @@ msgid "Override all default type items."
msgstr "تجاوز جميع أنواع العناصر Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ©."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Ø¥Ø¶Ø§ÙØ© نوع للعنصر"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "الموضوع"
@@ -11681,10 +11831,6 @@ msgid "Batch Rename"
msgstr "إعادة تسمية Ø§Ù„Ø¯ÙØ¹Ø©"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "إستبدال:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "بادئة:"
@@ -11971,6 +12117,20 @@ msgstr ""
"مشهد جديد موروث… بدلاً عن ذلك."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Ø§Ø­ÙØ¸ المشهد الجديد Ùƒ..."
@@ -12944,63 +13104,69 @@ msgstr "تعبئة Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
msgid "End of inner exception stack trace"
msgstr "نهاية تتبع مكدس الاستثناء الداخلي"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه حتى تعمل هذه العقدة."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "اطبخ شبكة ملاحة"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "إخلاء ميش المحاور."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "ÙŠÙØ¬Ù‡Ø² الإعدادات..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "يحسب حجم الشبكة..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "إنشاء مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "تعليم مثلثات التحرك..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "يبني مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹ المدمج..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "تقويض منطقة السير..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "تجزئة..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "إنشاء المحيط..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "إنشاء نموذج الميش..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "يحول إلي ميش التنقل المحلي..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "منشئ تثبيت ميش التنقل:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "توزيع الأشكال الهندسية..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "تم!"
@@ -14065,6 +14231,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚ لهذا الغَلق ÙØ§Ø±Øº. الرجاء رسم Ù…ÙØ¶Ù„ع."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14338,12 +14514,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه حتى تعمل هذه العقدة."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14351,6 +14526,12 @@ msgstr ""
"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو Ø­Ùيدًا لعقدة "
"التنقل (Navigation node). انه ÙŠÙˆÙØ± Ùقط بيانات التنقل."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "لم يتم تعيين أي شكل."
@@ -14795,10 +14976,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "تكليÙها Ù„ÙˆØ¸ÙŠÙØ© برمجية."
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 1418f6f6b3..bc7f45ca0f 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -341,6 +341,10 @@ msgid "Duplicate Key(s)"
msgstr "Açar(lar)ı çoxalt"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Açar(lar)ı sil"
@@ -518,6 +522,11 @@ msgstr "Bu seçim Bezier redaktəsi üçün işləmir, çünki yalnız bir izlid
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animasya Açarlarını Ölçülə"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1514,6 +1523,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1618,7 +1631,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1639,6 +1654,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2112,7 +2128,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2248,6 +2264,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2257,6 +2286,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Animasiya xüsusiyyətləri."
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2995,6 +3047,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4056,6 +4122,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4079,6 +4149,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Hamısını ÆvÉ™z Et"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4088,8 +4163,9 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Hamısını ÆvÉ™z Et"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4302,6 +4378,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5726,6 +5808,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5754,6 +5840,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5848,20 +5938,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7472,6 +7586,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Hamısını ÆvÉ™z Et"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7984,6 +8103,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8699,37 +8830,47 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Pano boÅŸdur!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Æminsinizmi ki, bütün É™laqÉ™lÉ™ri bu siqnaldan çıxartmaq istÉ™yirsiniz?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8749,6 +8890,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11091,10 +11236,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11367,6 +11508,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12297,63 +12452,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13289,6 +13449,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13495,16 +13665,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13899,10 +14075,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index c72a8a0c25..03d385bf53 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -13,13 +13,14 @@
# zooid <the.zooid@gmail.com>, 2020.
# Любомир ВаÑилев <lyubomirv@gmx.com>, 2020, 2021.
# Ziv D <wizdavid@gmail.com>, 2020.
+# Violin Iliev <violin.developer@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-11 15:44+0000\n"
-"Last-Translator: Любомир ВаÑилев <lyubomirv@gmx.com>\n"
+"PO-Revision-Date: 2021-12-31 08:52+0000\n"
+"Last-Translator: Violin Iliev <violin.developer@gmail.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -27,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -332,6 +333,11 @@ msgid "Duplicate Key(s)"
msgstr "Дублиране на ключа/ключовете"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "ДобавÑне на %d кадър/кадри"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Изтриване на ключа/ключовете"
@@ -494,6 +500,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1135,7 +1145,7 @@ msgstr "БлагодарноÑти от общноÑтта на Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "ÐатиÑни за да копираш."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1449,6 +1459,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1553,7 +1567,9 @@ msgstr "ОбновÑване на Ñцената..."
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1574,6 +1590,7 @@ msgstr "Създаване на папка"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Име:"
@@ -2045,8 +2062,9 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
-msgstr ""
+#, fuzzy
+msgid "overrides %s:"
+msgstr "ЗамÑна на вÑичко"
#: editor/editor_help.cpp
msgid "default:"
@@ -2182,6 +2200,20 @@ msgstr "СвойÑтво на тема"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(ÑтойноÑÑ‚)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2191,6 +2223,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Копиране на ÑвойÑтвата"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "ПоÑтавÑне на ÑвойÑтвата"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Копиране на ÑвойÑтвата"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2953,6 +3008,20 @@ msgstr ""
"видими в изпълнÑÐ²Ð°Ñ‰Ð¸Ñ Ñе проект."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4014,6 +4083,10 @@ msgstr "ТърÑене във файловете"
msgid "Find:"
msgstr "ТърÑене:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "ЗамÑна:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Папка:"
@@ -4037,6 +4110,11 @@ msgstr "ТърÑене..."
msgid "Replace..."
msgstr "ЗамÑна..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "ЗамÑна на вÑички"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "ТърÑене: "
@@ -4046,8 +4124,9 @@ msgid "Replace: "
msgstr "ЗамÑна: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "ЗамÑна на вÑички"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4260,6 +4339,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "РеÑурÑÑŠÑ‚ не може да бъде зареден."
@@ -5706,6 +5791,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Влачене: премеÑтване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ»."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Влачене: премеÑтване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ»."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Задаване на централната точка на възела."
@@ -5736,6 +5826,10 @@ msgid "Scale Mode"
msgstr "Режим на Ñкалиране"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5832,20 +5926,44 @@ msgstr "Заключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ на мÑÑто (Ð
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Заключване на избраното"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Отключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ (за да може да Ñе премеÑтва)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Изтриване на възела/възлите"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Прави така, че децата на този обект да не могат да бъдат избирани."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Групиране на избраното"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "ВъзÑтановÑва на ÑпоÑобноÑтта да Ñе избират децата на обекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Разгрупиране на избраното"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Опции на Ñкелета"
@@ -7470,6 +7588,11 @@ msgid "Find in Files..."
msgstr "ТърÑене във файловете…"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "ЗамÑна..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7989,6 +8112,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Връщане на Ñтандартните наÑтройки"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8702,6 +8838,28 @@ msgid "Another Theme"
msgstr "Друга тема"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "ДобавÑне на тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Ðалични профили:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Полигонната мрежа е празна!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Потвърждаване на преименуването на елемента"
@@ -8724,18 +8882,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "ДобавÑне на тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "ДобавÑне на тип елемент"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Типове на възлите:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показване на Ñтандартните"
@@ -8752,6 +8898,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "ДобавÑне на тип елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Тема:"
@@ -11114,10 +11264,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "ЗамÑна:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11390,6 +11536,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12329,63 +12489,70 @@ msgstr "Запълване на избраното"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"ТрÑбва да Ñе зададе или Ñъздаде реÑÑƒÑ€Ñ Ð¾Ñ‚ тип NavigationMesh, за може да "
+"работи този възел."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Изпичане на NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ИзчиÑтване на навигационната полигонна мрежа."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Създаване на полигонна мрежа…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Преобразуване на навигационната полигонна мрежа в ÑобÑÑ‚Ð²ÐµÐ½Ð¸Ñ Ñ„Ð¾Ñ€Ð¼Ð°Ñ‚â€¦"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ÐаÑтройка на генератора на навигационни полигонни мрежи:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Готово!"
@@ -13351,6 +13518,16 @@ msgstr ""
"ПрикриващиÑÑ‚ полигон за този прикриващ обект е празен. МолÑ, нариÑувайте "
"полигон."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13568,13 +13745,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"ТрÑбва да Ñе зададе или Ñъздаде реÑÑƒÑ€Ñ Ð¾Ñ‚ тип NavigationMesh, за може да "
-"работи този възел."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -13582,6 +13757,12 @@ msgstr ""
"NavigationMeshInstance трÑбва да бъде дъщерен или под-дъщерен на възел от "
"тип Navigation. Той Ñамо предоÑÑ‚Ð°Ð²Ñ Ð´Ð°Ð½Ð½Ð¸Ñ‚Ðµ за навигирането."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13982,10 +14163,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 856bf55ce2..a5f504af97 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -327,6 +327,11 @@ msgid "Duplicate Key(s)"
msgstr "কী (সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "ফà§à¦°à§‡à¦® যোগ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "কী (সমূহ) অপসারণ করà§à¦¨"
@@ -499,6 +504,11 @@ msgstr ""
"à¦à¦‡ বিকলà§à¦ªà¦Ÿà¦¿ বেজিয়ার সমà§à¦ªà¦¾à¦¦à¦¨à¦¾à¦° জনà§à¦¯ কাজ করে না, কারণ à¦à¦Ÿà¦¿ কেবলমাতà§à¦° Single টà§à¦°à§à¦¯à¦¾à¦•।"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিসমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1520,6 +1530,10 @@ msgid "Invalid name."
msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম।"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
@@ -1634,7 +1648,9 @@ msgstr "দৃশà§à¦¯ হাল নাগাদ হচà§à¦›à§‡..."
msgid "[empty]"
msgstr "(খালি/শূনà§à¦¯)"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[অসংরকà§à¦·à¦¿à¦¤]"
@@ -1656,6 +1672,7 @@ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "নাম:"
@@ -2182,7 +2199,7 @@ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
#: editor/editor_help.cpp
#, fuzzy
-msgid "override:"
+msgid "overrides %s:"
msgstr "ওভাররাইড..."
#: editor/editor_help.cpp
@@ -2350,6 +2367,20 @@ msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
msgid "Property:"
msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "মান"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2359,6 +2390,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
@@ -3192,6 +3246,20 @@ msgstr ""
"পলিগন-সমূহ দৃশà§à¦¯à¦®à¦¾à¦¨ হবে।"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "দৃশà§à¦¯à§‡à¦° পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সà§à¦¸à¦‚গত/সমনà§à¦¬à§Ÿ করà§à¦¨"
@@ -4410,6 +4478,11 @@ msgstr "টাইল খà§à¦à¦œà§à¦¨"
msgid "Find:"
msgstr "সনà§à¦§à¦¾à¦¨ করà§à¦¨"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4435,6 +4508,11 @@ msgstr "খà§à¦à¦œà§à¦¨..."
msgid "Replace..."
msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "সমসà§à¦¤à¦—à§à¦²à¦¿ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4447,7 +4525,7 @@ msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "সমসà§à¦¤à¦—à§à¦²à¦¿ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
#: editor/find_in_files.cpp
@@ -4686,6 +4764,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
@@ -6265,6 +6349,11 @@ msgstr "অলà§à¦Ÿà¦¾à¦° কী + টান: সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "অলà§à¦Ÿà¦¾à¦° কী + টান: সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤"
@@ -6297,6 +6386,10 @@ msgid "Scale Mode"
msgstr "মাপের মোড করà§à¦¨ (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6408,20 +6501,44 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ বসà§à¦¤à§à¦Ÿà¦¿à¦•ে à¦à¦‡ সà§à¦¥
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ বসà§à¦¤à§à¦Ÿà¦¿à¦•ে মà§à¦•à§à¦¤ করà§à¦¨ (সরানো সমà§à¦­à¦¬ হবে)।"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "বসà§à¦¤à§à¦° অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤-সমূহ যাতে নিরà§à¦¬à¦¾à¦šà¦¨à¦¯à§‹à¦—à§à¦¯ না হয় তা নিশà§à¦šà¦¿à¦¤ করে।"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "বসà§à¦¤à§à¦° অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤-সমূহের নিরà§à¦¬à¦¾à¦šà¦¨à¦¯à§‹à¦—à§à¦¯à¦¤à¦¾ পà§à¦¨à¦°à¦¾à§Ÿ ফিরিয়ে আনে।"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "সà§à¦•েলেটন/কাঠাম..."
@@ -8178,6 +8295,11 @@ msgid "Find in Files..."
msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "পà§à¦°à¦¾à¦¸à¦™à§à¦—িক সাহাযà§à¦¯"
@@ -8757,6 +8879,19 @@ msgid "Toggle Freelook"
msgstr "পূরà§à¦£-পরà§à¦¦à¦¾ অদলবদল/টগল করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• sRGB বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
@@ -9568,6 +9703,30 @@ msgstr "থিম ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "ধরণ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "উপসà§à¦¥à¦¿à¦¤ নোডসমূহ:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "সংরকà§à¦·à¦£à§‡à¦° পথটি খালি!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "à¦à¦•ধিক পà§à¦°à¦•লà§à¦ª খোলায় আপনি সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -9593,21 +9752,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "ধরণ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "বসà§à¦¤à§ যোগ করà§à¦¨"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "নোডের ধরণ সনà§à¦§à¦¾à¦¨ করà§à¦¨"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "লোড ডিফলà§à¦Ÿ"
@@ -9626,6 +9770,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "বসà§à¦¤à§ যোগ করà§à¦¨"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "থিম"
@@ -12216,11 +12365,6 @@ msgid "Batch Rename"
msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12517,6 +12661,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "নতà§à¦¨ দৃশà§à¦¯ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
@@ -13577,71 +13735,78 @@ msgstr "সব সিলেকà§à¦Ÿ করà§à¦¨"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"à¦à¦‡ নোডটি সফলà§à¦­à¦¾à¦¬à§‡ কাজ করার জনà§à¦¯ à¦à¦•টি NavigationMesh রিসোরà§à¦¸ নিরà§à¦§à¦¾à¦°à¦¨ বা তৈরি "
+"করতে হবে।"
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
#, fuzzy
msgid "Clear the navigation mesh."
msgstr "Navigation Mesh তৈরি করà§à¦¨"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "কনফিগারেশন তৈরি করা হচà§à¦›à§‡..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "গà§à¦°à¦¿à¦¡ সাইজ হিসাব করা হচà§à¦›à§‡..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating heightfield..."
msgstr "লাইটের ওকটà§à¦°à§€ (octree) তৈরি করা হচà§à¦›à§‡"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "অনà§à¦¬à¦¾à¦¦-সমà§à¦­à¦¬ শবà§à¦¦à¦®à¦¾à¦²à¦¾/বাকà§à¦¯-সমূহ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "কমà§à¦ªà§à¦¯à¦¾à¦•à§à¦Ÿ হাইফিলà§à¦¡ তৈরি করা হছে..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦°à¦¯à§‹à¦—à§à¦¯ পথ মà§à¦›à§‡ ফেলা হচà§à¦›à§‡..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Partitioning..."
msgstr "সতরà§à¦•তা"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating contours..."
msgstr "ওকটà§à¦°à§€ (octree) গঠনবিনà§à¦¯à¦¾à¦¸ তৈরি করা হচà§à¦›à§‡"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating polymesh..."
msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া মেস তৈরি করà§à¦¨..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Converting to native navigation mesh..."
msgstr "Navigation Mesh তৈরি করà§à¦¨"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "নà§à¦¯à¦¾à¦­à¦¿à¦—েশন মà§à¦¯à¦¾à¦¶ জেনারেটর সেটআপ:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Parsing Geometry..."
msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
@@ -14688,6 +14853,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "à¦à¦‡ occluder à¦à¦° জনà§à¦¯ occluder পলিগনটি খালি। অনà§à¦—à§à¦°à¦¹ করে à¦à¦•টি পলিগন আà¦à¦•à§à¦¨!"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14921,13 +15096,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"à¦à¦‡ নোডটি সফলà§à¦­à¦¾à¦¬à§‡ কাজ করার জনà§à¦¯ à¦à¦•টি NavigationMesh রিসোরà§à¦¸ নিরà§à¦§à¦¾à¦°à¦¨ বা তৈরি "
-"করতে হবে।"
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14935,6 +15108,12 @@ msgstr ""
"NavigationMeshInstance-কে অবশà§à¦¯à¦‡ Navigation-à¦à¦° অংশ অথবা অংশের অংশ হতে হবে। "
"à¦à¦Ÿà¦¾ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নà§à¦¯à¦¾à¦­à¦¿à¦—েশনের তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨ করে।"
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -15354,10 +15533,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/br.po b/editor/translations/br.po
index fcf0e0bdc0..e7990afc1f 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -322,6 +322,10 @@ msgid "Duplicate Key(s)"
msgstr "Eilskoueriañ Alc'hwez(ioù)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Dilemel Alc'hwez(ioù)"
@@ -495,6 +499,11 @@ msgstr ""
"An opsion-se ne dro ket evit editañ Bezier, dre eo ur roudenn nemetken."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1449,6 +1458,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1553,7 +1566,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1574,6 +1589,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2046,7 +2062,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2182,6 +2198,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2191,6 +2220,27 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Roudenn Perzhioù"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2929,6 +2979,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3988,6 +4052,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4011,6 +4079,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4020,7 +4092,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4234,6 +4306,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5655,6 +5733,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5683,6 +5765,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5777,20 +5863,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7393,6 +7503,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7905,6 +8019,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8616,37 +8742,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8666,6 +8800,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11006,10 +11144,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11282,6 +11416,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12211,63 +12359,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13202,6 +13355,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13408,16 +13571,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13812,10 +13981,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 826052e07f..043bc573f0 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -332,6 +332,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplica les Claus"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Afegir %d Fotograma(es)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Elimina les Claus"
@@ -502,6 +507,11 @@ msgstr ""
"Aquesta opció no funciona per l'edició de Bézier, ja que és una pista única."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Escala les Claus"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1499,6 +1509,10 @@ msgid "Invalid name."
msgstr "Nom no vàlid."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caràcters vàlids:"
@@ -1604,7 +1618,9 @@ msgstr "S'està actualitzant l'escena..."
msgid "[empty]"
msgstr "[buit]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[no desat]"
@@ -1625,6 +1641,7 @@ msgstr "Crea un Directori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nom:"
@@ -2132,7 +2149,8 @@ msgid "Properties"
msgstr "Propietats"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "Sobreescriu:"
#: editor/editor_help.cpp
@@ -2188,8 +2206,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Aquesta propietat no disposa de cap descripció. Podeu contribuir "
-"[color=$color][url=$url] tot aportant-ne una[/url][/color]!"
+"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color="
+"$color][url=$url] tot aportant-ne una[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2276,6 +2294,20 @@ msgstr "Propietats del tema"
msgid "Property:"
msgstr "Propietat:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2285,6 +2317,29 @@ msgstr "Definir %s"
msgid "Set Multiple:"
msgstr "Estableix Múltiples:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Propietats"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Propietats"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copia el camí de l'Script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortida:"
@@ -3056,8 +3111,8 @@ msgstr ""
"Quan aquesta opció està activada, utilitzar el desplegament en un clic farà "
"que l'executable intenti connectar-se a la IP d'aquest ordinador per tal que "
"el projecte pugui ser depurat.\n"
-"Aquesta opció està pensada per ser usada per la depuració remota ("
-"habitualment amb un dispositiu mòbil).\n"
+"Aquesta opció està pensada per ser usada per la depuració remota "
+"(habitualment amb un dispositiu mòbil).\n"
"No cal que l'activeu per utilitzar el depurador del GDScript localment."
#: editor/editor_node.cpp
@@ -3108,6 +3163,20 @@ msgstr ""
"l'execució del joc."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronitzar els Canvis en Escena"
@@ -4260,6 +4329,10 @@ msgstr "Cercar en els Fitxers"
msgid "Find:"
msgstr "Cercar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Reemplaça:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Directori:"
@@ -4285,6 +4358,11 @@ msgstr "Cerca..."
msgid "Replace..."
msgstr "Substitueix..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Reemplaça-hoTot"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Cerca: "
@@ -4294,8 +4372,9 @@ msgid "Replace: "
msgstr "Reemplaça: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Reemplaça-ho Tot (no es pot desfer)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Reemplaça-hoTot"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4521,6 +4600,12 @@ msgstr ""
"ADVERTIMENT: Existeixen elements que utilitzen aquest recurs, es possible "
"que deixin de carregar-se correctament."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
@@ -6021,6 +6106,11 @@ msgstr "Alt+Arrossegar: Mou el node seleccionat."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrossegar: Mou el node seleccionat."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Eliminar el node o transició seleccionats."
@@ -6051,6 +6141,10 @@ msgid "Scale Mode"
msgstr "Mode d'Escalat"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6147,20 +6241,44 @@ msgstr "Immobilitza l'Objecte."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Bloca la selecció"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Allibera l'Objecte."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Elimina Seleccionats"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Impossibilita la selecció dels nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Seleccionat"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Permet la selecció de nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Seleccionat"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opcions d'esquelet"
@@ -7832,6 +7950,11 @@ msgid "Find in Files..."
msgstr "Cercar en Fitxers..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Substitueix..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ajuda Contextual"
@@ -8378,6 +8501,19 @@ msgid "Toggle Freelook"
msgstr "Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Carrega Valors predeterminats"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
@@ -9152,6 +9288,30 @@ msgstr "Importa un Tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Tipus"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfils Disponibles:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "El nom del fitxer és buit."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Esteu segur que voleu obrir més d'un projecte de cop?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Reanomena la Pista"
@@ -9177,21 +9337,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tipus"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Afegeix un Element"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Tipus de node:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Carrega Valors predeterminats"
@@ -9209,6 +9354,11 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -11824,10 +11974,6 @@ msgid "Batch Rename"
msgstr "Reanomena en lot"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Reemplaça:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefix:"
@@ -12126,6 +12272,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Anomena i Desa la Nova Escena..."
@@ -13127,63 +13287,70 @@ msgstr "Omplir la Selecció"
msgid "End of inner exception stack trace"
msgstr "Final de la traça de la pila d'excepció interna"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Cal crear o establir un recurs de tipus NavigationMesh per al correcte "
+"funcionament d'aquest node."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Reestableix la malla de navegació."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Establint la Configuració..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculant la mida de la quadrícula..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creant un camp de desplaçaments verticals..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcant els triangles transitables..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construcció d'un camp compacte de desplaçaments verticals..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erosionant l'àrea transitable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Establint Particions..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creant els contorns..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "creant la polyMesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convertint-ho en una malla de navegació nativa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuració del Generador de Malles de Navegació:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analitzant la Geometria..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Fet!"
@@ -14242,6 +14409,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"El polígon oclusor d'aquest oclusor és buit. Si us plau, dibuixeu un polígon."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14503,13 +14680,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight amb un angle més ample que 90 graus no pot projectar ombres."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Cal crear o establir un recurs de tipus NavigationMesh per al correcte "
-"funcionament d'aquest node."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14517,6 +14692,12 @@ msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14958,10 +15139,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Assignació a funció."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 3e089f5a94..eba90c7fe3 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -9,7 +9,7 @@
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017, 2019.
# zxey <r.hozak@seznam.cz>, 2018.
-# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021.
+# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021, 2022.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
# VojtechBrezina <vojta.brezina@gmail.com>, 2019, 2021.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
@@ -33,8 +33,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-15 17:40+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-01-03 03:55+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -42,7 +42,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -347,6 +347,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplikovat klíÄ(e)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Přidat %d snímků"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Odstranit klíÄ(e)"
@@ -515,6 +520,11 @@ msgstr ""
"jednu stopu."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animace: zmÄ›nit měřítko klíÄů"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1497,6 +1507,10 @@ msgid "Invalid name."
msgstr "Neplatný název."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Platné znaky:"
@@ -1601,7 +1615,9 @@ msgstr "Aktualizuji scénu..."
msgid "[empty]"
msgstr "[prázdné]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[neuloženo]"
@@ -1622,6 +1638,7 @@ msgstr "Vytvořit složku"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Jméno:"
@@ -2114,7 +2131,8 @@ msgid "Properties"
msgstr "Vlastnosti"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "přepsat:"
#: editor/editor_help.cpp
@@ -2138,19 +2156,16 @@ msgid "Constants"
msgstr "Konstanty"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Fonts"
-msgstr "Font"
+msgstr "Fonty"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Icons"
-msgstr "Ikona"
+msgstr "Ikony"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Styl"
+msgstr "Styly"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2257,6 +2272,20 @@ msgstr "Vlastnost motivu"
msgid "Property:"
msgstr "Vlastnost:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(hodnota)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2266,6 +2295,29 @@ msgstr "Nastav %s"
msgid "Set Multiple:"
msgstr "Nastavit více:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Kopírovat vlastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Vložit vlastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Zkopírovat cestu ke skriptu"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Výstup:"
@@ -3072,6 +3124,20 @@ msgstr ""
"polygony."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchronizovat změny scény"
@@ -4189,6 +4255,10 @@ msgstr "Najít v souborech"
msgid "Find:"
msgstr "Najít:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Nahradit:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Složka:"
@@ -4214,6 +4284,11 @@ msgstr "Najít..."
msgid "Replace..."
msgstr "Nahradit..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Nahradit všechny"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Najít: "
@@ -4223,8 +4298,9 @@ msgid "Replace: "
msgstr "Nahradit: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Nahradit všechny (bez možnosti vrácení)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Nahradit všechny"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4443,6 +4519,12 @@ msgstr ""
"VAROVÃNÃ: Existují zdroje, který tento zdroj používají. Může se stát, že se "
"pÅ™estanou správnÄ› naÄítat."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."
@@ -5899,6 +5981,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+přetažení: Přesun vybraného uzlu."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+přetažení: Přesun vybraného uzlu."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Nastavení polohy pivotu vybraného uzlu."
@@ -5928,6 +6015,10 @@ msgid "Scale Mode"
msgstr "Režim škálování"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6024,20 +6115,44 @@ msgstr "Uzamknout vybraný objekt na místě (nemůže být přesunut)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "UzamÄít vybraný"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Uvolnit vybraný objekt (může být přesunut)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "OdemÄít vybraný"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zajistí, aby nebylo možné vybrat potomky objektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Seskupit vybrané"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Obnoví, aby bylo možné vybrat potomky objektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Odskupit vybrané"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Možnosti kostry"
@@ -6644,14 +6759,12 @@ msgid "Remove Selected Item"
msgstr "Odstranit vybranou položku"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
-msgstr "Importovat ze scény"
+msgstr "Importovat ze scény (ignorovat transformace)"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Apply Transforms)"
-msgstr "Importovat ze scény"
+msgstr "Importovat ze scény (aplikovat transformace)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
@@ -7224,9 +7337,8 @@ msgid "ResourcePreloader"
msgstr "Zdroj"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portals"
-msgstr "Převrátit horizontálně"
+msgstr "Převrátit portály"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
@@ -7237,9 +7349,8 @@ msgid "Generate Points"
msgstr "Generovat body"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portal"
-msgstr "Převrátit horizontálně"
+msgstr "Převrátit portál"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -7677,6 +7788,11 @@ msgid "Find in Files..."
msgstr "Najít v souborech..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Nahradit..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextová nápověda"
@@ -8107,9 +8223,8 @@ msgstr ""
"Nelze jej použít jako spolehlivý ukazatel výkonu ve hře."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Convert Rooms"
-msgstr "Konvertovat na %s"
+msgstr "Konvertovat místnosti"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -8215,6 +8330,19 @@ msgid "Toggle Freelook"
msgstr "Přepnout volný pohled"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Obnovit výchozí"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformace"
@@ -8339,9 +8467,8 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unnamed Gizmo"
-msgstr "Nepojmenovaný projekt"
+msgstr "Nepojmenované gizmo"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -8601,9 +8728,8 @@ msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No colors found."
-msgstr "Nebyly nalezeny žádné dílÄí zdroje."
+msgstr "Nebyly nalezeny žádné barvy."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8611,9 +8737,8 @@ msgid "{num} constant(s)"
msgstr "Konstanty"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "Konstantní barva."
+msgstr "Nebyly nalezeny žádné konstanty."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
@@ -8667,9 +8792,8 @@ msgid "Finalizing"
msgstr "Analyzuji"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Filter:"
-msgstr "Filtry:"
+msgstr "Filtr:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
@@ -8776,9 +8900,8 @@ msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Selected"
-msgstr "Importovat scénu"
+msgstr "Importovat vybrané"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -8799,9 +8922,8 @@ msgid "Remove All Color Items"
msgstr "Odstranit všechny položky"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Item"
-msgstr "Odstranit položku"
+msgstr "Přejmenovat položku"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8938,9 +9060,8 @@ msgid "Add Theme Item"
msgstr "Přidat položku"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Old Name:"
-msgstr "Název uzlu:"
+msgstr "Starý název:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8948,14 +9069,12 @@ msgid "Import Items"
msgstr "Importovat motiv"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Default Theme"
-msgstr "Výchozí"
+msgstr "Výchozí motiv"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editor Theme"
-msgstr "Editovat téma"
+msgstr "Motiv editoru"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
@@ -8967,6 +9086,29 @@ msgid "Another Theme"
msgstr "Importovat motiv"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Přidat typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Dostupné profily:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Název souboru je prázdný."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "Animace: přejmenování stopy"
@@ -8977,9 +9119,8 @@ msgid "Cancel Item Rename"
msgstr "Dávkové přejmenování"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override Item"
-msgstr "Přepisuje"
+msgstr "Přepsat položku"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
@@ -8992,38 +9133,27 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Přidat položku"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Typy uzlu:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
-msgstr "NaÄíst výchozí"
+msgstr "Zobrazit výchozí"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override All"
-msgstr "Přepisuje"
+msgstr "Přepsat všechny"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Přidat položku"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Motiv:"
@@ -9037,14 +9167,12 @@ msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Preview"
-msgstr "Náhled"
+msgstr "Přidat náhled"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Default Preview"
-msgstr "Obnovit náhled"
+msgstr "Výchozí náhled"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
@@ -10772,7 +10900,6 @@ msgid "Imported Project"
msgstr "Importovaný projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid project name."
msgstr "Neplatný název projektu."
@@ -11032,9 +11159,8 @@ msgid "Project Manager"
msgstr "Správce projektů"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Local Projects"
-msgstr "Projekty"
+msgstr "Místní projekty"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
@@ -11045,14 +11171,12 @@ msgid "Last Modified"
msgstr "Datum modifikace"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Edit Project"
-msgstr "Exportovat projekt"
+msgstr "Upravit projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Run Project"
-msgstr "Přejmenovat projekt"
+msgstr "Spustit projekt"
#: editor/project_manager.cpp
msgid "Scan"
@@ -11072,14 +11196,12 @@ msgid "New Project"
msgstr "Nový projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import Project"
-msgstr "Importovaný projekt"
+msgstr "Importovat projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Project"
-msgstr "Přejmenovat projekt"
+msgstr "Odstranit projekt"
#: editor/project_manager.cpp
msgid "Remove Missing"
@@ -11119,9 +11241,8 @@ msgstr ""
"Přejete si prozkoumat oficiální ukázkové projekty v knihovně assetů?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Filter projects"
-msgstr "Filtrovat vlastnosti"
+msgstr "Filtrovat projekty"
#: editor/project_manager.cpp
#, fuzzy
@@ -11332,9 +11453,8 @@ msgid "Override for Feature"
msgstr "Přepsání vlastnosti"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Add %d Translations"
-msgstr "Přidat překlad"
+msgstr "Přidat %d překladů"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
@@ -11531,10 +11651,6 @@ msgid "Batch Rename"
msgstr "Dávkové přejmenování"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Nahradit:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefix:"
@@ -11813,6 +11929,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Uložit novou scénu jako..."
@@ -12597,9 +12727,8 @@ msgid "Export Mesh GLTF2"
msgstr "Exportovat Mesh Library"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export GLTF..."
-msgstr "Exportovat..."
+msgstr "Exportovat GLTF..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -12775,63 +12904,70 @@ msgstr "Vyplnit výběr"
msgid "End of inner exception stack trace"
msgstr "Konec zásobníku trasování vnitřní výjimky"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
+"NavigationMesh."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Zapéct NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Vymazat navigaÄní model."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Nastavuji konfiguraci..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "PoÄítám velikost mřížky..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Vytvářím výškové pole..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "VyznaÄuji průchozí trojúhelníky..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Konstruuji kompaktní výškové pole..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Eroduji průchozí oblast..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Rozděluji..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Vytvářím kontury..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Vytvářím polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "PÅ™evádím na nativní navigaÄní mřížku..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Nastavení generátoru navigaÄní sítÄ›:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parsuji geometrii..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Hotovo!"
@@ -13461,9 +13597,8 @@ msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Verifying %s..."
-msgstr "Přidávám %s..."
+msgstr "Ověřuji %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
@@ -13552,9 +13687,8 @@ msgid "Package not found: %s"
msgstr "Animace nenalezena: '%s'"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Creating APK..."
-msgstr "Vytvářím kontury..."
+msgstr "Vytvářím APK..."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13573,9 +13707,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Adding files..."
-msgstr "Přidávám %s..."
+msgstr "Přidávám soubory..."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
@@ -13634,9 +13767,8 @@ msgid "Could not write file:"
msgstr "Nelze zapsat soubor:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file:"
-msgstr "Nelze zapsat soubor:"
+msgstr "Nelze pÅ™eÄíst soubor:"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -13845,6 +13977,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14095,13 +14237,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight s úhlem širším než 90 stupňů nemůže vrhat stíny."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
-"NavigationMesh."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14109,6 +14249,12 @@ msgstr ""
"NavigationMeshInstance musí být dítÄ›tem nebo vnouÄetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14555,10 +14701,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Přiřazeno funkci."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index a09d5c3d99..f35a125640 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -340,6 +340,10 @@ msgid "Duplicate Key(s)"
msgstr "Dublikér nøgle(r)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Slet nøgle(r)"
@@ -519,6 +523,11 @@ msgstr ""
"spor."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skaler Nøgler"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1538,6 +1547,10 @@ msgid "Invalid name."
msgstr "Ugyldigt navn."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"
@@ -1653,7 +1666,9 @@ msgstr "Opdatere scene..."
msgid "[empty]"
msgstr "[tom]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ikke gemt]"
@@ -1674,6 +1689,7 @@ msgstr "Opret Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"
@@ -2199,7 +2215,7 @@ msgid "Properties"
msgstr "Egenskaber"
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2345,6 +2361,20 @@ msgstr "Tema Egenskaber"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(værdi)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2354,6 +2384,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Egenskaber"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Egenskaber"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopier Sti"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -3167,6 +3220,20 @@ msgstr ""
"denne indstilling er tændt."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkroniser Scene Ændringer"
@@ -4328,6 +4395,11 @@ msgstr "%d flere filer"
msgid "Find:"
msgstr "Find"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Erstat"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4353,6 +4425,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Erstat Alle"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4365,7 +4442,7 @@ msgstr "Erstat"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Erstat Alle"
#: editor/find_in_files.cpp
@@ -4595,6 +4672,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
@@ -6121,6 +6204,11 @@ msgstr "Slet markerede filer?"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Slet markerede filer?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Fjern valgte node eller overgang."
@@ -6150,6 +6238,10 @@ msgid "Scale Mode"
msgstr "Skifter Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6250,20 +6342,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Vælg værktøj"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Slet Valgte"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Fjern Markering"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Fjern Markering"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"
@@ -7956,6 +8072,11 @@ msgid "Find in Files..."
msgstr "Filtrer filer..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Filtrer filer..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8496,6 +8617,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Indlæs Default"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9279,6 +9413,30 @@ msgstr "Medlemmer"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Find Node Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Tilgængelige Noder:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Udklipsholder er tom"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Er du sikker på at du vil fjerne alle forbindelser fra dette signal?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Omdøb Spor"
@@ -9303,20 +9461,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Find Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Find Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Indlæs Default"
@@ -9333,6 +9477,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Medlemmer"
@@ -11823,11 +11971,6 @@ msgid "Batch Rename"
msgstr "Omdøb"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Erstat"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12116,6 +12259,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -13117,63 +13274,70 @@ msgstr "All selection"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"En NavigationMesh ressource skal laves eller oprettes for at denne node kan "
+"fungere."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -14198,6 +14362,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14429,13 +14603,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"En NavigationMesh ressource skal laves eller oprettes for at denne node kan "
-"fungere."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14443,6 +14615,12 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14861,10 +15039,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 4667868250..27b04cd77b 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -74,13 +74,14 @@
# Dominik Moos <dominik.moos@protonmail.com>, 2021.
# Zae Chao <zaevi@live.com>, 2021.
# Tim <tim14speckenwirth@gmail.com>, 2021.
+# Antonio Noack <corperateraider@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-11 06:25+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2022-01-03 03:55+0000\n"
+"Last-Translator: Antonio Noack <corperateraider@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -88,7 +89,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -391,6 +392,11 @@ msgid "Duplicate Key(s)"
msgstr "Schlüsselbilder duplizieren"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "%d Frame(s) hinzufügen"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Schlüsselbilder entfernen"
@@ -561,6 +567,11 @@ msgstr ""
"sich nur um eine einzige Spur handelt."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Schlüsselbilder skalieren"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1550,6 +1561,10 @@ msgid "Invalid name."
msgstr "Ungültiger Name."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gültige Zeichen:"
@@ -1654,7 +1669,9 @@ msgstr "Aktualisiere Szene..."
msgid "[empty]"
msgstr "[leer]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ungespeichert]"
@@ -1675,6 +1692,7 @@ msgstr "Ordner erstellen"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Name:"
@@ -2180,7 +2198,8 @@ msgid "Properties"
msgstr "Eigenschaften"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "Überschreibungen:"
#: editor/editor_help.cpp
@@ -2217,7 +2236,7 @@ msgstr "Stile"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Aufzählungen"
+msgstr "Aufzählungstypen"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -2320,6 +2339,20 @@ msgstr "Theme-Eigenschaft"
msgid "Property:"
msgstr "Eigenschaft:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(Wert)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2329,6 +2362,29 @@ msgstr "%s setzen"
msgid "Set Multiple:"
msgstr "Mehrfach festlegen:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Eigenschaften kopieren"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Eigenschaften einfügen"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Skriptpfad kopieren"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Ausgabe:"
@@ -3156,6 +3212,20 @@ msgstr ""
"diese Option gewählt ist."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Szenenänderungen synchronisieren"
@@ -4280,6 +4350,10 @@ msgstr "In Dateien suchen"
msgid "Find:"
msgstr "Suche:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Ersetzen:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Verzeichnis:"
@@ -4305,6 +4379,11 @@ msgstr "Finde..."
msgid "Replace..."
msgstr "Ersetzen..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Alle ersetzen"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Suche: "
@@ -4314,8 +4393,9 @@ msgid "Replace: "
msgstr "Ersetzen: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Alle ersetzen (nicht rückgängig)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Alle ersetzen"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4540,6 +4620,12 @@ msgstr ""
"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
"möglicherweise nicht mehr ordnungsgemäß laden können."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
@@ -6005,6 +6091,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Ziehen = Ausgewähltes Node verschieben."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Ziehen = Ausgewähltes Node verschieben."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Pivotpunkt des ausgewählten Nodes festlegen."
@@ -6035,6 +6126,10 @@ msgid "Scale Mode"
msgstr "Skalierungsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6133,20 +6228,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Sperren ausgewählt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Auswahl entsperren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Auswahl gruppieren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Stellt die Auswählbarkeit aller Unterobjekte wieder her."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Auswahl entgruppieren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Skelett-Einstellungen"
@@ -7795,6 +7914,11 @@ msgid "Find in Files..."
msgstr "In Dateien suchen..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Ersetzen..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontexthilfe"
@@ -8324,6 +8448,19 @@ msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Auf Standardwerte zurücksetzen"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
@@ -9048,6 +9185,29 @@ msgid "Another Theme"
msgstr "Anderes Design"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Typ hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Verfügbare Profile:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Dateiname ist leer."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Elementumbenennung bestätigen"
@@ -9072,18 +9232,6 @@ msgstr ""
"StyleBox werden ebenfalls in allen StyleBoxen des gleichen Typs geändert."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Typ hinzufügen"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Elementtyp hinzufügen"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Node-Typen:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Standard anzeigen"
@@ -9100,6 +9248,10 @@ msgid "Override all default type items."
msgstr "Alle Standard-Typelemente überbrücken."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Elementtyp hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Thema:"
@@ -11616,10 +11768,6 @@ msgid "Batch Rename"
msgstr "Stapelweise Umbenennung"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Ersetzen:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Präfix:"
@@ -11915,6 +12063,20 @@ msgstr ""
"erzeugt werden."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Speichere neue Szene als..."
@@ -12878,63 +13040,70 @@ msgstr "Solution bauen"
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
+"erzeugt oder gesetzt werden."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh backen"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigations-Mesh löschen."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguration wird erstellt..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Gittergröße wird berechnet..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Höhenmodell erstellen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Begehbare Dreiecke markieren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompaktes Höhenmodell wir konstruiert..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Begehbare Gebiete werden erodiert..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Einteilen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Konturen erzeugen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh erzeugen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "In natives Navigation-Mesh konvertieren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigation-Mesh-Generatoreinstellungen:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parse Geometrie…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Abgeschlossen!"
@@ -13979,6 +14148,16 @@ msgstr ""
"Das Occluder-Polygon für diesen Occluder ist leer. Zum Fortfahren Polygon "
"zeichnen."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14247,13 +14426,11 @@ msgstr ""
"Ein SpotLight mit einem Winkel von mehr als 90 Grad kann keine Schatten "
"werfen."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
-"erzeugt oder gesetzt werden."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14261,6 +14438,12 @@ msgstr ""
"NavigationMeshInstance muss ein Unterobjekt erster oder zweiter Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsinformationen."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Es wurde keine Form festgelegt."
@@ -14756,12 +14939,6 @@ msgstr ""
"erneut in der ‚vertex‘- oder ‚light‘-Funktion zugewiesen werden."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"Varying aus Fragment-Phase konnte nicht in gesonderter Funktion abgerufen "
-"werden!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Zuweisung an Funktion."
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 2dc0c8b284..ab1796503c 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -314,6 +314,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -476,6 +480,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1428,6 +1436,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1532,7 +1544,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1553,6 +1567,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2024,7 +2039,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2160,6 +2175,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2169,6 +2197,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2907,6 +2955,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3964,6 +4026,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3987,6 +4053,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -3996,7 +4066,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4210,6 +4280,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5631,6 +5707,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5659,6 +5739,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5753,20 +5837,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7366,6 +7470,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7878,6 +7986,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8589,37 +8709,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8639,6 +8767,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10979,10 +11111,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11255,6 +11383,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12184,63 +12326,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13174,6 +13321,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13380,16 +13537,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13784,10 +13947,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 0de6901953..1235fd00fe 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -332,6 +332,11 @@ msgid "Duplicate Key(s)"
msgstr "ΑναπαÏαγωγή Κλειδιών"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "ΠÏοσθήκη %d ΚαÏέ"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "ΔιαγÏαφή κλειδιών"
@@ -506,6 +511,11 @@ msgstr ""
"κομμάτι."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Κλιμάκωση Κλειδιών Κίνησης"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1501,6 +1511,10 @@ msgid "Invalid name."
msgstr "Μη έγκυÏο όνομα."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ΈγκυÏοι χαÏακτήÏες:"
@@ -1608,7 +1622,9 @@ msgstr "ΕνημέÏωση σκηνής..."
msgid "[empty]"
msgstr "[άδειο]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[μη αποθηκευμένο]"
@@ -1629,6 +1645,7 @@ msgstr "ΔημιουÏγία φακέλου"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Όνομα:"
@@ -2130,7 +2147,8 @@ msgid "Properties"
msgstr "Ιδιότητες"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "παÏάκαμψη:"
#: editor/editor_help.cpp
@@ -2274,6 +2292,20 @@ msgstr "Ιδιότητα Θέματος"
msgid "Property:"
msgstr "Ιδιότητα:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(τιμή)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2283,6 +2315,29 @@ msgstr "Θέσε %s"
msgid "Set Multiple:"
msgstr "ΟÏισμός πολλών:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Ιδιότητες"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Ιδιότητες"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "ΑντιγÏαφή ΔιαδÏομής Δέσμης ΕνεÏγειών"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Έξοδος:"
@@ -3109,6 +3164,20 @@ msgstr ""
"επιλογή είναι ενεÏγοποιημένη."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "ΣυγχÏονισμός αλλαγών της σκηνής"
@@ -4266,6 +4335,10 @@ msgstr "ΕÏÏεση στα ΑÏχεία"
msgid "Find:"
msgstr "ΕÏÏεση:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Αντικατάσταση:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Φάκελος:"
@@ -4291,6 +4364,11 @@ msgstr "ΕÏÏεση..."
msgid "Replace..."
msgstr "Αντικατάσταση..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Αντικατάσταση όλων"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "ΕÏÏεση: "
@@ -4300,8 +4378,9 @@ msgid "Replace: "
msgstr "Αντικατάσταση: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Αντικατάσταση όλων (χωÏίς ανέÏαιση)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Αντικατάσταση όλων"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4518,6 +4597,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτός ο πόÏος χÏησιμοποιείται απο άλλους πόÏους."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόÏτωση πόÏου."
@@ -6002,6 +6087,11 @@ msgstr "Alt + ΣÏÏσιμο: Μετακίνηση"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt + ΣÏÏσιμο: Μετακίνηση"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ΑφαίÏεση επιλεγμένου κόμβου ή μετάβασης."
@@ -6033,6 +6123,10 @@ msgid "Scale Mode"
msgstr "ΛειτουÏγία Κλιμάκωσης"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6131,20 +6225,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Κλείδωσε το Επιλεγμένο"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Ξεκλείδωμα του επιλεγμένου αντικειμένου (μποÏεί να μετακινηθεί)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Ξεκλείδωσε το Επιλεγμένο"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "ΣιγουÏεÏει ότι τα παιδιά του αντικειμένου δεν μποÏοÏν να επιλεχθοÏν."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Ομαδοποίησε το Επιλεγμένο"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "ΕπαναφέÏει τη δυνατότητα των παιδιών του αντικειμένου να επιλεχθοÏν."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Απομαδοποίησε το Επιλεγμένο"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Επιλογές ΣκελετοÏ"
@@ -7821,6 +7939,11 @@ msgid "Find in Files..."
msgstr "ΕÏÏεση σε ΑÏχεία..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Αντικατάσταση..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Βοήθεια ανάλογα με τα συμφÏαζόμενα"
@@ -8376,6 +8499,19 @@ msgid "Toggle Freelook"
msgstr "Εναλλαγή ελεÏθεÏης κάμεÏας"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "ΕπαναφοÏά Ï€Ïοεπιλογών"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Μετασχηματισμός"
@@ -9147,6 +9283,30 @@ msgstr "Εισαγωγή θέματος"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "ΤÏπος"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Διαθέσιμα ΠÏοφίλ:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Άδειο όνομα αÏχείου."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Είστε σίγουÏοι πως θέλετε να ανοίξετε πεÏισσότεÏα από ένα έÏγα;"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Μετονομασία κομματιοÏ"
@@ -9172,21 +9332,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "ΤÏπος"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "ΠÏοσθήκη στοιχείου"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Είδος Κόμβου"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "ΦόÏτωση Ï€Ïοεπιλογής"
@@ -9205,6 +9350,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "ΠÏοσθήκη στοιχείου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Θέμα"
@@ -11741,10 +11891,6 @@ msgid "Batch Rename"
msgstr "Ομαδική Μετονομασία"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Αντικατάσταση:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "ΠÏόθεμα:"
@@ -12027,6 +12173,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Αποθήκευση νέας σκηνής ως..."
@@ -13004,63 +13164,70 @@ msgstr "Γέμισμα Επιλογής"
msgid "End of inner exception stack trace"
msgstr "Τέλος ιχνηλάτησης στοίβας εσωτεÏικής εξαίÏεσης"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Ένας πόÏος πλέγματος πλοήγησης θα Ï€Ïέπει να έχει οÏισθεί ή δημιουÏγηθεί για "
+"να δουλέψει αυτός ο κόμβος."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Ψήσιμο NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ΕκκαθάÏιση του πλέγματος πλοήγησης."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "ΡÏθμιση παÏαμέτÏων..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Υπολογισμός μεγέθους πλέγματος..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "ΔημιουÏγία πεδίου Ïψους..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Επισήμανση βατών Ï„Ïιγώνων..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ΔημιουÏγία συμπυκνωμένου πεδίου Ïψους..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "ΔιάβÏωση βατής πεÏιοχής..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "ΔιαμεÏισμός..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "ΔημιουÏγία πεÏιγÏαμμάτων..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "ΔημιουÏγία πολÏ-πλέγματος..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "ΜετατÏοπή σε εγγενή πλέγμα πλοήγησης..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ΡÏθμιση γενήτÏιας πλέγματος πλοήγησης:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Ανάλυση γεωμετÏίας..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Τέλος!"
@@ -14109,6 +14276,16 @@ msgstr ""
"Το πολÏγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. ΠαÏακαλοÏμε ζωγÏαφίστε "
"ένα πολÏγωνο."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14374,13 +14551,11 @@ msgstr ""
"Οι Ï€Ïοβολείς (SpotLight) με γωνία ευÏÏτεÏη των 90 μοιÏών δεν μποÏοÏν να "
"δημιουÏγήσουν σκιές."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Ένας πόÏος πλέγματος πλοήγησης θα Ï€Ïέπει να έχει οÏισθεί ή δημιουÏγηθεί για "
-"να δουλέψει αυτός ο κόμβος."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14388,6 +14563,12 @@ msgstr ""
"Ένας κόμβος Ï„Ïπου στιγμιοτÏπου πλέγματος πλοήγησης Ï€Ïέπει να κληÏονομεί έναν "
"κόμβο Ï„Ïπου πλοήγηση, διότι διαθέτει μόνο δεδομένα πλοήγησης."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14840,10 +15021,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Ανάθεση σε συνάÏτηση."
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 28bd7a0189..f3aa813e83 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -328,6 +328,10 @@ msgid "Duplicate Key(s)"
msgstr "Duobligi Åœlosilo(j)n"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Forigi Åœlosilo(j)n"
@@ -496,6 +500,11 @@ msgstr ""
"trako."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animado Skali Åœlosilojn"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1479,6 +1488,10 @@ msgid "Invalid name."
msgstr "Malvalida nomo."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Validaj signoj:"
@@ -1584,7 +1597,9 @@ msgstr "Aktualigas la scenon..."
msgid "[empty]"
msgstr "[malplena]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ne konservis]"
@@ -1605,6 +1620,7 @@ msgstr "Krei dosierujon"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nomo:"
@@ -2100,7 +2116,8 @@ msgid "Properties"
msgstr "Atributoj"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "redifino:"
#: editor/editor_help.cpp
@@ -2241,6 +2258,20 @@ msgstr "Etosa atributo"
msgid "Property:"
msgstr "Atributo:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valoro)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2250,6 +2281,29 @@ msgstr "Agordis %s"
msgid "Set Multiple:"
msgstr "Agordi pluroblan:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Atributoj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Atributoj"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Atributoj"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Eligo:"
@@ -3061,6 +3115,20 @@ msgstr ""
"la rula projekto."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sinkronigi ÅanÄojn en sceno"
@@ -4205,6 +4273,10 @@ msgstr "Trovi en dosierojn"
msgid "Find:"
msgstr "Trovi:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "AnstataÅ­igo:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Dosierujo:"
@@ -4230,6 +4302,11 @@ msgstr "Trovi..."
msgid "Replace..."
msgstr "AnstataÅ­igi..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Anstataŭigi Ĉiujn"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Trovi: "
@@ -4239,8 +4316,9 @@ msgid "Replace: "
msgstr "AnstataÅ­igi: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "AnstataÅ­igi ciujn (senrevene)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Anstataŭigi Ĉiujn"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4457,6 +4535,12 @@ msgid ""
msgstr ""
"AVERTO: Havaĵoj ekzistas ke uzis ĉi tiu risurcon, ili povas ĉesi Åargi dece."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ne eblas Åargi risurcon."
@@ -5923,6 +6007,11 @@ msgstr "Alt-klavo+Åovado: Movi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt-klavo+Åovado: Movi"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Forigi elektitan nodon aÅ­ transpason."
@@ -5954,6 +6043,10 @@ msgid "Scale Mode"
msgstr "Skalada reÄimo"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6050,20 +6143,44 @@ msgstr "Åœlosi la elektitan objekton samloke (ne movebla)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Åœlosi elektiton"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "MalÅlosi la elektitan objekton (movebla)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "MalÅlosi elektiton"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Certigu la infanojn de la objekto ne estas elekteblajn."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Grupigi elektiton"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "RestaÅ­ras la elekteblecon de la infanoj de la objekto."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Malgrupigi elektiton"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opcioj de ostaro"
@@ -7705,6 +7822,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "AnstataÅ­igi..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kunteksta Helpo"
@@ -8241,6 +8363,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Rekomencigi al defaÅ­ltoj"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformo"
@@ -8998,6 +9133,30 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Disponeblaj profiloj:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "La dosiernomo estas malplena."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Ĉu vi certe volas malfermi plurajn projektojn?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Agordi kapton"
@@ -9023,20 +9182,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Nomo de nodo:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Åœargi defaÅ­lton"
@@ -9054,6 +9199,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11456,10 +11605,6 @@ msgid "Batch Rename"
msgstr "Renomi staple"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "AnstataÅ­igo:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefikso:"
@@ -11737,6 +11882,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Konservi novan scenon kiel..."
@@ -12693,63 +12852,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13716,6 +13880,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13922,16 +14096,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14328,10 +14508,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 93fc71c84c..156a3a5ec5 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -391,6 +391,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Añadir %d Fotograma(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"
@@ -563,6 +568,11 @@ msgstr ""
"única."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Escalar Claves de Animación"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1548,6 +1558,10 @@ msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
@@ -1652,7 +1666,9 @@ msgstr "Actualizando escena..."
msgid "[empty]"
msgstr "[vacío]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[sin guardar]"
@@ -1673,6 +1689,7 @@ msgstr "Crear Carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"
@@ -2177,7 +2194,8 @@ msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "anulación:"
#: editor/editor_help.cpp
@@ -2317,6 +2335,20 @@ msgstr "Propiedades del Theme"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2326,6 +2358,29 @@ msgstr "Establecer %s"
msgid "Set Multiple:"
msgstr "Asignar Múltiples:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copiar Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copiar Ruta del Script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
@@ -3149,6 +3204,20 @@ msgstr ""
"serán visibles en el proyecto en ejecución."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Cambios de Escena"
@@ -4282,6 +4351,10 @@ msgstr "Buscar en Archivos"
msgid "Find:"
msgstr "Buscar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Reemplazar:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Carpeta:"
@@ -4307,6 +4380,11 @@ msgstr "Buscar..."
msgid "Replace..."
msgstr "Reemplazar..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Reemplazar Todo"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Buscar: "
@@ -4316,8 +4394,9 @@ msgid "Replace: "
msgstr "Reemplazar: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Reemplazar todo (no se puede deshacer)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Reemplazar Todo"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4538,6 +4617,12 @@ msgstr ""
"ADVERTENCIA: Existen assets que utilizan este recurso, pueden dejar de "
"cargarse correctamente."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Error al cargar el recurso."
@@ -6007,6 +6092,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Establecer la posición de pivote del nodo seleccionado."
@@ -6037,6 +6127,10 @@ msgid "Scale Mode"
msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6134,20 +6228,44 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Bloqueo Seleccionado"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Desbloquear Seleccionado"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegura que los hijos del objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Seleccionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaura la capacidad de selección de los hijos del objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Seleccionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opciones de Esqueleto"
@@ -7798,6 +7916,11 @@ msgid "Find in Files..."
msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Reemplazar..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ayuda Contextual"
@@ -8322,6 +8445,19 @@ msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Restablecer Valores por Defecto"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
@@ -9044,6 +9180,29 @@ msgid "Another Theme"
msgstr "Otro Theme"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Añadir Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfiles Disponibles:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "El nombre del archivo está vacío."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "¿Seguro que quieres abrir más de un proyecto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmar Cambio de Nombre del Elemento"
@@ -9069,18 +9228,6 @@ msgstr ""
"de este tipo."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Añadir Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Añadir Tipo de Elemento"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Tipo de nodo:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Por Defecto"
@@ -9099,6 +9246,10 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Theme:"
@@ -11610,10 +11761,6 @@ msgid "Batch Rename"
msgstr "Renombrar por lote"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Reemplazar:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefijo:"
@@ -11908,6 +12055,20 @@ msgstr ""
"su lugar."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Guardar Nueva Escena Como..."
@@ -12874,63 +13035,70 @@ msgstr "Crear Solución"
msgid "End of inner exception stack trace"
msgstr "Fin del reporte de la pila de excepciones"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Se debe crear o establecer un recurso NavigationMesh para que este nodo "
+"funcione."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Calcular NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Limpiar la malla de navegación."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Estableciendo la configuración..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculando tamaño la cuadrícula..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creando campo de alturas..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcando triángulos transitables..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construyendo heightfield compacto..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erosionando área transitable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creando contornos..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Creando polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convertir a malla de navegación nativa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuración del Generador de Mallas de Navegación:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analizando geometría..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "¡Hecho!"
@@ -13988,6 +14156,16 @@ msgstr ""
"El polígono oclusor para este oclusor está vacío. Por favor, dibuja un "
"polígono."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14247,13 +14425,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un ángulo superior a 90 grados no puede proyectar sombras."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Se debe crear o establecer un recurso NavigationMesh para que este nodo "
-"funcione."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14261,6 +14437,12 @@ msgstr ""
"NavigationMeshInstance debe ser hijo o nieto de un nodo Navigation. Ya que "
"sólo proporciona los datos de navegación."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "No se ha establecido ninguna forma."
@@ -14746,12 +14928,6 @@ msgstr ""
"'vértice' o 'ligero'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"¡No se pudo acceder a la variación de la etapa de fragmento en la función "
-"personalizada!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Asignación a función."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 637dbdd9dc..23020a7573 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -337,6 +337,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Agregar %d Frame(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"
@@ -507,6 +512,11 @@ msgstr ""
"única."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Escalar Keys de Anim"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1493,6 +1503,10 @@ msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
@@ -1597,7 +1611,9 @@ msgstr "Actualizando escena..."
msgid "[empty]"
msgstr "[vacío]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[sin guardar]"
@@ -1618,6 +1634,7 @@ msgstr "Crear Carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"
@@ -2119,7 +2136,8 @@ msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "reemplazar(override):"
#: editor/editor_help.cpp
@@ -2259,6 +2277,20 @@ msgstr "Propiedades del Tema"
msgid "Property:"
msgstr "Propiedad:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2268,6 +2300,29 @@ msgstr "Asignar %s"
msgid "Set Multiple:"
msgstr "Asignar Múltiples:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copiar Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Pegar Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copiar Ruta de Script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
@@ -3092,6 +3147,20 @@ msgstr ""
"serán visibles en el proyecto en ejecución."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Cambios de Escena"
@@ -4223,6 +4292,10 @@ msgstr "Buscar en archivos"
msgid "Find:"
msgstr "Buscar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Reemplazar:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Carpeta:"
@@ -4248,6 +4321,11 @@ msgstr "Encontrar..."
msgid "Replace..."
msgstr "Reemplazar..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Reemplazar Todo"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Encontrar: "
@@ -4257,8 +4335,9 @@ msgid "Replace: "
msgstr "Reemplazar: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Reemplazar todo (no se puede deshacer)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Reemplazar Todo"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4480,6 +4559,12 @@ msgstr ""
"ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de "
"cargar correctamente."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
@@ -5948,6 +6033,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Establecer la posición de pivote del nodo seleccionado."
@@ -5978,6 +6068,10 @@ msgid "Scale Mode"
msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6074,20 +6168,44 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Bloqueo Seleccionado"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Desbloquear Seleccionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Seleccionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Seleccionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opciones de Esqueleto"
@@ -7733,6 +7851,11 @@ msgid "Find in Files..."
msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Reemplazar..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ayuda Contextual"
@@ -8257,6 +8380,19 @@ msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Restablecer a Valores Por Defecto"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transform"
@@ -8978,6 +9114,29 @@ msgid "Another Theme"
msgstr "Otro Theme"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Añadir Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfiles Disponibles:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "El nombre del archivo está vacío."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmar Cambio de Nombre del Elemento"
@@ -9003,18 +9162,6 @@ msgstr ""
"de este tipo."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Añadir Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Añadir Tipo de Elemento"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Tipos de Nodo:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Valores por Defecto"
@@ -9033,6 +9180,10 @@ msgid "Override all default type items."
msgstr "Anular todos los elementos de tipo por defecto."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Theme:"
@@ -11544,10 +11695,6 @@ msgid "Batch Rename"
msgstr "Renombrar en Masa"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Reemplazar:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefijo:"
@@ -11842,6 +11989,20 @@ msgstr ""
"su lugar."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Guardar Nueva Escena Como..."
@@ -12807,63 +12968,69 @@ msgstr "Construir Solución"
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Bake NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Restablecer mesh de navegación."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Seteando Configuración..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculando tamaño de grilla..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creando campo de alturas..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcando triangulos caminables..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construyendo campo de alturas compacto..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erocionando area caminable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creando contornos..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Creando polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convirtiendo a mesh de navegación nativo..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuración del Generador de Meshes de Navegación:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parseando Geometría..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Hecho!"
@@ -13914,6 +14081,16 @@ msgstr ""
"El polígono oclusor para este oclusor está vacío. Por favor, dibujá un "
"polígono."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14174,12 +14351,11 @@ msgstr ""
"Un SpotLight con un ángulo mas ancho que 90 grados no puede proyectar "
"sombras."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14187,6 +14363,12 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "No se ha establecido ninguna forma."
@@ -14669,11 +14851,6 @@ msgstr ""
"reasignadas en 'vertex' o 'light'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"¡No se pudo acceder a la fragment-stage varying en la función personalizada!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Asignación a función."
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 0177c614a0..acb2a18bcf 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -322,6 +322,10 @@ msgid "Duplicate Key(s)"
msgstr "Paljunda võti (võtmed)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Kustuta võti (võtmed)"
@@ -490,6 +494,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1452,6 +1460,10 @@ msgid "Invalid name."
msgstr "Vigane nimi."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Kehtivad märgid:"
@@ -1557,7 +1569,9 @@ msgstr "Värskendan stseeni..."
msgid "[empty]"
msgstr "[tühi]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[salvestamata]"
@@ -1578,6 +1592,7 @@ msgstr "Loo kaust"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nimi:"
@@ -2082,8 +2097,9 @@ msgid "Properties"
msgstr "Atribuudid"
#: editor/editor_help.cpp
-msgid "override:"
-msgstr ""
+#, fuzzy
+msgid "overrides %s:"
+msgstr "Salvesta kõik"
#: editor/editor_help.cpp
msgid "default:"
@@ -2218,6 +2234,20 @@ msgstr "Teema atribuut"
msgid "Property:"
msgstr "Atribuut:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(väärtus)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2227,6 +2257,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Sea mitu:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Atribuudid"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Atribuudid"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopeeri sõlme tee"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Väljund:"
@@ -2981,6 +3034,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sünkroniseeri stseeni muudatused"
@@ -4053,6 +4120,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4076,6 +4147,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Ava fail(id)"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4085,7 +4161,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4302,6 +4378,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5730,6 +5812,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5758,6 +5844,10 @@ msgid "Scale Mode"
msgstr "Skaleerimisrežiim"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5852,20 +5942,44 @@ msgstr "Lukusta valitud objekt praegusele kohale (seda ei saa liigutada)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7471,6 +7585,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Salvesta fail kui..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontekstuaalne abi"
@@ -8003,6 +8122,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Laadi vaikimisi"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8743,40 +8875,48 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "Tüüp"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Saadaolevad profiilid:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "Tüüp"
+msgid "Override Item"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Sõlme nimi:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8797,6 +8937,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11162,10 +11306,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11440,6 +11580,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Salvesta uus stseen kui..."
@@ -12375,63 +12529,68 @@ msgstr "Poolresolutioon"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13378,6 +13537,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13585,16 +13754,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13990,10 +14165,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Funktsiooni määramine."
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index e801a3b6a1..4006cdc00d 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -322,6 +322,10 @@ msgid "Duplicate Key(s)"
msgstr "Bikoiztu Giltza(k)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ezabatu Giltza(k)"
@@ -492,6 +496,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1460,6 +1468,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1564,7 +1576,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1585,6 +1599,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2063,7 +2078,8 @@ msgid "Properties"
msgstr "Propietateak"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "gainidatzi:"
#: editor/editor_help.cpp
@@ -2199,6 +2215,20 @@ msgstr "Azalaren propietatea"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(balioa)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2208,6 +2238,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Propietateak"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Propietateak"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Propietateak"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2950,6 +3003,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4032,6 +4099,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4055,6 +4126,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Ireki fitxategia(k)"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4064,7 +4140,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4282,6 +4358,12 @@ msgstr ""
"ABISUA: Baliabide hau darabiltzaten aktiboak daude, kargatzeari utzi "
"liezaiokete."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5707,6 +5789,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5735,6 +5821,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5829,20 +5919,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Bikoiztu hautatutako gakoa(k)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7448,6 +7562,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7965,6 +8083,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8703,6 +8833,27 @@ msgid "Another Theme"
msgstr "Inportatu azala"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Eskuragarri dauden profilak:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "Konfiguratu atxikitzea"
@@ -8727,18 +8878,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Inportatu profila(k)"
@@ -8757,6 +8896,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Azala"
@@ -11119,10 +11262,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11397,6 +11536,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12329,63 +12482,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13330,6 +13488,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13536,16 +13704,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13941,10 +14115,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 5d49e02922..cea2728671 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -341,6 +341,10 @@ msgid "Duplicate Key(s)"
msgstr "تکرار کلید(ها)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "حذ٠کلید(key)"
@@ -508,6 +512,11 @@ msgid ""
msgstr "این گزینه برای اصلاح Ø¨ÙØ²ÛŒÙر کار نمی کند, چون تنها یک مسیر واحد است."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "اندازه کلید های متحرک"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1498,6 +1507,10 @@ msgid "Invalid name."
msgstr "نام نامعتبر."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "کاراکترهای معتبر:"
@@ -1604,7 +1617,9 @@ msgstr "صحنه به روز می شود ..."
msgid "[empty]"
msgstr "[پوچ]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ذخیره نشده]"
@@ -1625,6 +1640,7 @@ msgstr "ایجاد پوشه"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "نام:"
@@ -2106,7 +2122,7 @@ msgid "Properties"
msgstr "خصوصیات"
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2242,6 +2258,20 @@ msgstr "ویژگی زمینه"
msgid "Property:"
msgstr "ویژگی:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(مقدار)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2251,6 +2281,29 @@ msgstr "تنظیم %s"
msgid "Set Multiple:"
msgstr "تعیین چندگانه:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "خصوصیات"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "خصوصیات"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "رونوشت مسیر گره"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "خروجی:"
@@ -2993,6 +3046,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4136,6 +4203,11 @@ msgstr "ÛŒØ§ÙØªÙ†"
msgid "Find:"
msgstr "ÛŒØ§ÙØªÙ†"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "جایگزینی"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4161,6 +4233,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "جایگزینی همه"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4173,7 +4250,7 @@ msgstr "جایگزینی"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "جایگزینی همه"
#: editor/find_in_files.cpp
@@ -4401,6 +4478,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5923,6 +6006,11 @@ msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ترک انتخاب شده را حذ٠کن."
@@ -5952,6 +6040,10 @@ msgid "Scale Mode"
msgstr "انتخاب حالت"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6052,20 +6144,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "همه‌ی انتخاب ها"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "تنها در قسمت انتخاب شده"
@@ -7763,6 +7879,11 @@ msgid "Find in Files..."
msgstr "ÛŒØ§ÙØªÙ†"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "ÛŒØ§ÙØªÙ†"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8308,6 +8429,19 @@ msgid "Toggle Freelook"
msgstr "دید آزاد"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "بارگیری پیش ÙØ±Ø¶"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9101,6 +9235,30 @@ msgstr "عضوها"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "پیدا کردن نوع گره"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "نمایه‌های موجود:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "مسیر خالی است"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "آیا مطمئن هستید که می خواهید همه اتصالات را از این سیگنال حذ٠کنید؟"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "تغییر نام ترک انیمشین"
@@ -9125,21 +9283,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "پیدا کردن نوع گره"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Ø§ÙØ²ÙˆØ¯Ù† مورد"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "پیدا کردن نوع گره"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "بارگیری پیش ÙØ±Ø¶"
@@ -9157,6 +9300,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† مورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "عضوها"
@@ -11659,11 +11807,6 @@ msgid "Batch Rename"
msgstr "تغییر نام"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "جایگزینی"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11951,6 +12094,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12963,63 +13120,68 @@ msgstr "همه‌ی انتخاب ها"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -14049,6 +14211,16 @@ msgstr "یک چندضلعی انسدادی باید تنظیم (یا ترسیم)
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. Ù„Ø·ÙØ§ یک چندضلعی رسم کنید!"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14282,11 +14454,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14294,6 +14466,12 @@ msgstr ""
"NavigationMeshInstance باید یک ÙØ±Ø²Ù†Ø¯ یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را ÙØ±Ø§Ù‡Ù… می‌کند."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14711,10 +14889,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index a64ce5539f..f461bb0074 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -329,6 +329,11 @@ msgid "Duplicate Key(s)"
msgstr "Kahdenna avainruudut"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Lisää %d ruutua"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Poista avainruudut"
@@ -495,6 +500,11 @@ msgid ""
msgstr "Tämä valinta ei käy Bezier-editoinnille, koska se on vain yksi raita."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animaatio: Skaalaa avaimia"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1476,6 +1486,10 @@ msgid "Invalid name."
msgstr "Virheellinen nimi."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Kelvolliset merkit:"
@@ -1583,7 +1597,9 @@ msgstr "Päivitetään skeneä..."
msgid "[empty]"
msgstr "[tyhjä]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[tallentamaton]"
@@ -1604,6 +1620,7 @@ msgstr "Luo kansio"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nimi:"
@@ -2100,7 +2117,8 @@ msgid "Properties"
msgstr "Ominaisuudet"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "ylikirjoita:"
#: editor/editor_help.cpp
@@ -2240,6 +2258,20 @@ msgstr "Teeman ominaisuus"
msgid "Property:"
msgstr "Ominaisuus:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(arvo)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2249,6 +2281,29 @@ msgstr "Aseta %s"
msgid "Set Multiple:"
msgstr "Aseta useita:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Kopioi ominaisuudet"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Liitä ominaisuudet"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopioi skriptin polku"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Tuloste:"
@@ -3058,6 +3113,20 @@ msgstr ""
"ajettaessa."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synkronoi skenen muutokset"
@@ -4178,6 +4247,10 @@ msgstr "Etsi tiedostoista"
msgid "Find:"
msgstr "Etsi:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Korvaa:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Kansio:"
@@ -4203,6 +4276,11 @@ msgstr "Etsi..."
msgid "Replace..."
msgstr "Korvaa..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Korvaa kaikki"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Etsi: "
@@ -4212,8 +4290,9 @@ msgid "Replace: "
msgstr "Korvaa: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Korvaa kaikki (ei voi perua)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Korvaa kaikki"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4437,6 +4516,12 @@ msgstr ""
"VAROITUS: Tällä resurssilla on sitä käyttäviä assetteja, ne voivat lakata "
"latautumasta kunnolla."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Resurssin lataaminen epäonnistui."
@@ -5899,6 +5984,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Vedä: Siirrä valittua solmua."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Vedä: Siirrä valittua solmua."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Aseta nykyisen solmun kääntökeskiön sijainti."
@@ -5929,6 +6019,10 @@ msgid "Scale Mode"
msgstr "Skaalaustila"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6025,20 +6119,44 @@ msgstr "Lukitse valitut objektit paikalleen (ei voi liikutella)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Lukitse valitut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Poista valittujen objektien lukitus (voi liikutella)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Vapauta valitut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Varmistaa, ettei objektin alisolmuja voi valita."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Ryhmitä valitut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Palauttaa objektin aliobjektien mahdollisuuden tulla valituksi."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Poista ryhmitys valituilta"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Luurangon asetukset"
@@ -7682,6 +7800,11 @@ msgid "Find in Files..."
msgstr "Etsi tiedostoista..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Korvaa..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Asiayhteydellinen ohje"
@@ -8206,6 +8329,19 @@ msgid "Toggle Freelook"
msgstr "Kytke liikkuminen päälle/pois"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Palauta oletusarvoihin"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Muunna"
@@ -8926,6 +9062,29 @@ msgid "Another Theme"
msgstr "Toinen teema"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Lisää tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Saatavilla olevat profiilit:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Tiedostonimi on tyhjä."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Haluatko varmasti avata useamman kuin yhden projektin?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Vahvista osan uudelleen nimeäminen"
@@ -8950,18 +9109,6 @@ msgstr ""
"päivittää kaikkien muiden tämän tyyppisten tyylilaatikoiden ominaisuuksia."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Lisää tyyppi"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Lisää osan tyyppi"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Solmutyypit:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Näytä oletus"
@@ -8978,6 +9125,10 @@ msgid "Override all default type items."
msgstr "Ylikirjoita kaikki oletustyypin osat."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Lisää osan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Teema:"
@@ -11479,10 +11630,6 @@ msgid "Batch Rename"
msgstr "Niputettu uudelleennimeäminen"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Korvaa:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Etuliite:"
@@ -11776,6 +11923,20 @@ msgstr ""
"skeneilmentymästä Skene > Uusi periytetty skene... valikosta."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Tallenna uusi skene nimellä..."
@@ -12741,63 +12902,70 @@ msgstr "Muodosta ratkaisu"
msgid "End of inner exception stack trace"
msgstr "Sisemmän poikkeuksen kutsupinon loppu"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Tälle solmulle täytyy asettaa tai luoda NavigationMesh resurssi, jotta se "
+"toimisi."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Kehitä NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Tyhjennä navigointiverkko."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Luodaan konfiguraatiota..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Lasketaan ruudukon kokoa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Luodaan korkeuskenttää..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Merkitään kuljettavat kolmiot..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Rakennetaan tiivistä korkeuskenttää..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Syövytetään kuljettavaa aluetta..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Ositetaan..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Luodaan korkeuskäyriä..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Luodaan polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Muunnetaan alkuperäiseksi navigointiverkoksi..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigointiverkon generaattorin asetukset:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Jäsentää geometriaa…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Valmis!"
@@ -13827,6 +13995,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polygoni."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14087,13 +14265,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"SpotLight, jonka kulma on suurempi kuin 90 astetta, ei voi heittää varjoja."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Tälle solmulle täytyy asettaa tai luoda NavigationMesh resurssi, jotta se "
-"toimisi."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14101,6 +14277,12 @@ msgstr ""
"NavigationMeshInstance solmun täytyy olla Navigation solmun alaisuudessa. Se "
"tarjoaa vain navigointidataa."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Mitään muotoa ei ole asetettu."
@@ -14579,11 +14761,6 @@ msgstr ""
"uudelleensijoittaa 'vertex' tai 'light' funktioissa."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"Kuvapistevaiheen varying muuttujaa ei voitu käyttää mukautetussa funktiossa!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Sijoitus funktiolle."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 5ad5b70e09..3993213b38 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -328,6 +328,10 @@ msgid "Duplicate Key(s)"
msgstr "Kopyahin Ang (Mga) Key(s)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Tanggalin Ang (Mga) Key(s)"
@@ -491,6 +495,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1444,6 +1452,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1548,7 +1560,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1569,6 +1583,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2042,7 +2057,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2179,6 +2194,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Halaga:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2188,6 +2217,28 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Property Track"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2926,6 +2977,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3990,6 +4055,11 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Palitan"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4013,6 +4083,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Palitan ang Lahat"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4022,8 +4097,9 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Palitan ang Lahat"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4236,6 +4312,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5660,6 +5742,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5688,6 +5774,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5782,20 +5872,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "I-duplicate ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7402,6 +7516,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Palitan ang Lahat"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7914,6 +8033,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8633,37 +8764,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8683,6 +8822,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11029,11 +11172,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Palitan"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11307,6 +11445,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12238,63 +12390,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13234,6 +13391,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13440,16 +13607,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13844,10 +14017,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 1fd08db5ed..ae81d3dbdd 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -69,7 +69,7 @@
# Sofiane <Sofiane-77@caramail.fr>, 2019, 2021.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
-# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021.
+# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020.
# LaurentOngaro <laurent@gameamea.com>, 2020.
# Julien Humbert <julroy67@gmail.com>, 2020.
@@ -90,8 +90,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-10 10:33+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2022-01-03 03:55+0000\n"
+"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -99,7 +99,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -402,6 +402,11 @@ msgid "Duplicate Key(s)"
msgstr "Dupliquer clé(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Ajouter %d Trame(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Supprimer clé(s)"
@@ -575,6 +580,11 @@ msgstr ""
"s’agit que d’une seule piste."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Mettre à l’échelle les clés d’animation"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1564,6 +1574,10 @@ msgid "Invalid name."
msgstr "Nom invalide."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractères valides :"
@@ -1607,7 +1621,7 @@ msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr "Activer"
+msgstr "Enable"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -1672,7 +1686,9 @@ msgstr "Mise à jour de la scène…"
msgid "[empty]"
msgstr "[vide]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[non enregistré]"
@@ -1693,6 +1709,7 @@ msgstr "Créer un dossier"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nom :"
@@ -2195,7 +2212,8 @@ msgid "Properties"
msgstr "Propriétés"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "redéfinition :"
#: editor/editor_help.cpp
@@ -2335,6 +2353,20 @@ msgstr "Propriété du thème"
msgid "Property:"
msgstr "Propriété :"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valeur)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2344,6 +2376,29 @@ msgstr "Définir %s"
msgid "Set Multiple:"
msgstr "Définir plusieurs :"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copier les propriétés"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Coller les propriétés"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copier le chemin du script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortie :"
@@ -3175,6 +3230,20 @@ msgstr ""
"option est activée."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchroniser les modifications des scènes"
@@ -4306,6 +4375,10 @@ msgstr "Rechercher dans les fichiers"
msgid "Find:"
msgstr "Rechercher :"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Remplacer :"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Dossier :"
@@ -4331,6 +4404,11 @@ msgstr "Rechercher…"
msgid "Replace..."
msgstr "Remplacer…"
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Remplacer tout"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Rechercher : "
@@ -4340,8 +4418,9 @@ msgid "Replace: "
msgstr "Remplacer : "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Remplacer tout (pas de retour en arrière)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Remplacer tout"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4564,6 +4643,12 @@ msgstr ""
"AVERTISSEMENT : Il existe des atout qui utilisent cette ressource, elles "
"pourraient cesser de charger correctement."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
@@ -6035,6 +6120,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt + Glisser : Déplacer le nœud sélectionné."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt + Glisser : Déplacer le nœud sélectionné."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V : Définir la position du pivot pour le nœud sélectionné."
@@ -6065,6 +6155,10 @@ msgid "Scale Mode"
msgstr "Mode mise à l'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6161,20 +6255,44 @@ msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Verrouillage Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Déverrouiller l'objet sélectionné (il pourra être déplacé de nouveau)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Déverrouillage Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Rendre la sélection des enfants de l'objet impossible."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Groupe sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Dégrouper Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Configuration du squelette"
@@ -7832,6 +7950,11 @@ msgid "Find in Files..."
msgstr "Rechercher dans les fichiers…"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Remplacer…"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Aide contextuelle"
@@ -8359,6 +8482,19 @@ msgid "Toggle Freelook"
msgstr "Basculer en vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Réinitialiser aux valeurs par défaut"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
@@ -9089,6 +9225,29 @@ msgid "Another Theme"
msgstr "Autre thème"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Ajouter un type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profils disponibles :"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Le nom de fichier est vide."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmer le renommage d'item"
@@ -9114,18 +9273,6 @@ msgstr ""
"appartenant à ce type."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Ajouter un type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Ajouter un item de type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Types de nœud :"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Afficher par défaut"
@@ -9143,6 +9290,10 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Ajouter un item de type"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Thème :"
@@ -11666,10 +11817,6 @@ msgid "Batch Rename"
msgstr "Renommer par lot"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Remplacer :"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Préfixe :"
@@ -11964,6 +12111,20 @@ msgstr ""
"à la place."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Enregistrer la nouvelle scène sous…"
@@ -12931,63 +13092,70 @@ msgstr "Compiler la solution"
msgid "End of inner exception stack trace"
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
+"nœud fonctionne."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Calculer le NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Effacer le maillage de navigation."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Initialisation de la configuration..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcul de la taille de la grille..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Création du champ de hauteur…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marquage des triangles parcourables..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construction d'un champ de hauteur compact..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Réduction de la zone parcourable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partitionnement..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Création des contours..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Création d'un maillage de contour…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Conversion en maillage de navigation natif…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Paramétrage du générateur de navigation dans la grille :"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analyse de la géométrie..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "C'est fait !"
@@ -14052,6 +14220,16 @@ msgstr ""
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
"polygone."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14317,13 +14495,11 @@ msgstr ""
"Une SpotLight avec un angle supérieur à 90 degrés ne peut pas projeter "
"d'ombres."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
-"nœud fonctionne."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14331,6 +14507,12 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Aucune forme n'est définie."
@@ -14821,12 +15003,6 @@ msgstr ""
"réattribuées dans 'vertex' ou 'light'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"La varying de l'étape fragment n'a pas pu être accédée dans la fonction "
-"personnalisée !"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Affectation à la fonction."
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 7568ba0c95..d0e6734463 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -319,6 +319,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -482,6 +486,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1436,6 +1444,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1540,7 +1552,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1561,6 +1575,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2034,7 +2049,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2170,6 +2185,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2179,6 +2207,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2918,6 +2966,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3976,6 +4038,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3999,6 +4065,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4008,7 +4078,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4224,6 +4294,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5648,6 +5724,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5676,6 +5756,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5770,20 +5854,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7384,6 +7488,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7897,6 +8005,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8613,37 +8733,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8663,6 +8791,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Amharc ar Chomhaid"
@@ -11009,10 +11141,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11285,6 +11413,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12217,63 +12359,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13212,6 +13359,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13418,16 +13575,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13822,10 +13985,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index dc902e13fa..02e2a982b8 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -322,6 +322,10 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Chave(s)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Eliminar Chave(s)"
@@ -490,6 +494,11 @@ msgstr ""
"Esta opción non funciona con edición Bezier, xa que é unha única pista."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Escalar Chaves de Animación"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1483,6 +1492,10 @@ msgid "Invalid name."
msgstr "Nome inválido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
@@ -1589,7 +1602,9 @@ msgstr "Actualizando escena..."
msgid "[empty]"
msgstr "[baleiro]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[non gardado]"
@@ -1610,6 +1625,7 @@ msgstr "Crear Cartafol"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nome:"
@@ -2109,7 +2125,8 @@ msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "sobrescribir:"
#: editor/editor_help.cpp
@@ -2253,6 +2270,20 @@ msgstr "Propiedade de Temas"
msgid "Property:"
msgstr "Propiedade:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2262,6 +2293,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Establecer Varios:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Propiedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copiar Ruta do Nodo"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Saída:"
@@ -3080,6 +3134,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Cambios na Escena"
@@ -4195,6 +4263,10 @@ msgstr "Buscar en Arquivos"
msgid "Find:"
msgstr "Buscar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Substituír:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Cartafol:"
@@ -4220,6 +4292,11 @@ msgstr "Buscar..."
msgid "Replace..."
msgstr "Substituír..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Substituír Todo"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Buscar: "
@@ -4229,8 +4306,9 @@ msgid "Replace: "
msgstr "Substituír: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Substituír todo (non se pode defacer)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Substituír Todo"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4445,6 +4523,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallou a carga do Recurso."
@@ -5887,6 +5971,11 @@ msgstr "Alt+Arrastrar: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrastrar: Mover"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!"
@@ -5918,6 +6007,10 @@ msgid "Scale Mode"
msgstr "Modo Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6014,20 +6107,44 @@ msgstr "Fixar o obxecto no sitio (non se poderá mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Eliminar Nodo(s)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Liberar o obxecto seleccionado (pode moverse)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Eliminar Nodo(s)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegúrase de que os fillos do obxecto non sexan seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Selección"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Volve a permitir seleccionar os fillos do obxecto."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Selección"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7665,6 +7782,11 @@ msgid "Find in Files..."
msgstr "Buscar en Arquivos.."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Substituír..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Axuda Contextual"
@@ -8216,6 +8338,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Cargar Valores por Defecto"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformación"
@@ -8984,6 +9119,30 @@ msgstr "Importar Tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfís Dispoñibles:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "O nome de arquivo está baleiro."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Está seguro de que quere abrir máis dun proxecto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Configurar Axuste de Cuadrícula"
@@ -9008,21 +9167,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Engadir Elemento"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Tipo de nodo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Cargar Valores por Defecto"
@@ -9041,6 +9185,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Engadir Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Tema"
@@ -11488,10 +11637,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Substituír:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefixo:"
@@ -11765,6 +11910,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12701,63 +12860,68 @@ msgstr "Resolución á Metade"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Feito!"
@@ -13737,6 +13901,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13967,16 +14141,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14399,10 +14579,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index b955eb2b1c..3c2ce4ff95 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -338,6 +338,10 @@ msgid "Duplicate Key(s)"
msgstr "שכפול מפתח(ות)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "מחיקת מפתח(ות)"
@@ -504,6 +508,11 @@ msgid ""
msgstr "×פשרות זו ××™× ×” פעילה לעריכת בזייה, ×›×™ ×–×ת רק רצועה ×חת."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "הנפשה - שנה גודל של רצועות מפתח"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1475,6 +1484,10 @@ msgid "Invalid name."
msgstr "×©× ×©×’×•×™."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "×ª×•×•×™× ×ª×§×¤×™×:"
@@ -1579,7 +1592,9 @@ msgstr "הסצנה מתעדכנת…"
msgid "[empty]"
msgstr "[ריק]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[×œ× × ×©×ž×¨]"
@@ -1600,6 +1615,7 @@ msgstr "יצירת תיקייה"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ש×:"
@@ -2086,7 +2102,8 @@ msgid "Properties"
msgstr "מ×פייני×"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "דריסה:"
#: editor/editor_help.cpp
@@ -2227,6 +2244,20 @@ msgstr "מ×פיין ערכת עיצוב"
msgid "Property:"
msgstr "מ×פיין:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(ערך)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2236,6 +2267,29 @@ msgstr "קביעת %s"
msgid "Set Multiple:"
msgstr "קביעה מרובה:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "מ×פייני×"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "מ×פייני×"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "העתקת נתיב הסקריפט"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "פלט:"
@@ -3022,6 +3076,20 @@ msgid ""
msgstr "רשתות ניווט ×•×ž×¦×•×œ×¢×™× ×™×”×™×• ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× ×פשרות ×–×ת מופעלת."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "סנכרון ×”×©×™× ×•×™×™× ×‘×¡×¦× ×”"
@@ -4157,6 +4225,11 @@ msgstr "×יתור בקבצי×"
msgid "Find:"
msgstr "×יתור"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "להחליף "
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4181,6 +4254,11 @@ msgstr "×יתור…"
msgid "Replace..."
msgstr "החלפה…"
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "להחליף הכול"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "×יתור "
@@ -4191,7 +4269,7 @@ msgstr "להחליף "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "להחליף הכול"
#: editor/find_in_files.cpp
@@ -4420,6 +4498,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "טעינת המש×ב נכשלה."
@@ -5918,6 +6002,11 @@ msgstr "מחיקת המרובע שנבחר."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "מחיקת המרובע שנבחר."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "הסרת מפרק ×ו מעברון שנבחרו."
@@ -5947,6 +6036,10 @@ msgid "Scale Mode"
msgstr "מצב שינוי קנה מידה (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6049,20 +6142,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "בחירת מיקוד"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "בחירת מיקוד"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "הסרת הבחירה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "הסרת הבחירה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "יחידני"
@@ -7738,6 +7855,11 @@ msgid "Find in Files..."
msgstr "×יתור…"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "החלפה…"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "עזרה תלוית הקשר"
@@ -8290,6 +8412,19 @@ msgid "Toggle Freelook"
msgstr "החלפת מצב מבט חופשי"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "×יפוס לברירת מחדל"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "התמרה"
@@ -9078,6 +9213,30 @@ msgstr "×™×™×‘×•× ×¢×¨×›×ª עיצוב"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "סוג"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "×¤×¨×•×¤×™×œ×™× ×–×ž×™× ×™×:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "×©× ×”×§×•×‘×¥ ריק."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "×”×× ×תה בטוח ש×תה רוצה להסיר ×ת כל ×”×—×™×‘×•×¨×™× ×ž×”×ות ×”×–×”?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "הגדרת הצמדה"
@@ -9103,20 +9262,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "סוג"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "×יתור סוג מפרק"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "טעינת בררת המחדל"
@@ -9134,6 +9279,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "שמירת ערכת העיצוב"
@@ -11611,11 +11760,6 @@ msgid "Batch Rename"
msgstr "שינוי ש×"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "להחליף "
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11904,6 +12048,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "שמירת סצנה חדשה בש×…"
@@ -12862,63 +13020,68 @@ msgstr "מילוי הבחירה"
msgid "End of inner exception stack trace"
msgstr "סוף מחסנית מעקב לחריגה פנימית"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "יש להגדיר ×ו ליצור מש×ב NavigationMesh כדי שצומת ×–×” יפעל."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "×פיית NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ניקוי רשת הניווט."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "הגדרת תצורה..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "חישוב גודל רשת..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "יצירת שדה גובה..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "סימון ×ž×©×•×œ×©×™× ×”× ×™×ª× ×™× ×œ×”×œ×™×›×”..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "בונה שדה גובה קומפקטי..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "שחיקת השטח הניתן להליכה..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "יצירת מחיצות..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "יצירת קווי מת×ר..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "יצירת polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "המרה לרשת ניווט מקומית..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "הגדרת מחולל רשת ניווט:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "ניתוח ×’×™×ומטרי..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "בוצע!"
@@ -13926,6 +14089,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14167,11 +14340,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ×¢× ×–×•×•×™×ª רחבה מ-90 מעלות ×ינו יכול להטיל צללי×."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "יש להגדיר ×ו ליצור מש×ב NavigationMesh כדי שצומת ×–×” יפעל."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14179,6 +14352,12 @@ msgstr ""
"NavigationMeshInstance חייב להיות ילד ×ו נכד למפרק Navigation. ×”×•× ×ž×¡×¤×§ רק "
"נתוני ניווט."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14615,10 +14794,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "השמה לפונקציה."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 8d22f212f1..29d59d3ee1 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -331,6 +331,10 @@ msgid "Duplicate Key(s)"
msgstr "डà¥à¤ªà¥à¤²à¥€à¤•ेट कà¥à¤‚जी (ओं)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "कà¥à¤‚जी को हटाà¤à¤‚"
@@ -499,6 +503,11 @@ msgid ""
msgstr "यह विकलà¥à¤ª बेज़ियर संपादन के लिठकाम नहीं करता है, कà¥à¤¯à¥‹à¤‚कि यह केवल à¤à¤• ही टà¥à¤°à¥ˆà¤• है।"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤Ÿà¥‡à¤¡ सà¥à¤•ेल कà¥à¤‚जी"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1485,6 +1494,10 @@ msgid "Invalid name."
msgstr "अमानà¥à¤¯ नाम."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "मानà¥à¤¯ अकà¥à¤·à¤°:"
@@ -1590,7 +1603,9 @@ msgstr "सीन अपडेट कर रहा है..."
msgid "[empty]"
msgstr "[खाली]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[अनसेवà¥à¤¡]"
@@ -1611,6 +1626,7 @@ msgstr "फ़ोलà¥à¤¡à¤° बनाइये"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "नाम:"
@@ -2107,7 +2123,8 @@ msgid "Properties"
msgstr "विशेषता"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "अधिभावी करता है:"
#: editor/editor_help.cpp
@@ -2247,6 +2264,20 @@ msgstr "थिम पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€"
msgid "Property:"
msgstr "पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(मूलà¥à¤¯)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2256,6 +2287,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "अनेक सेट करे:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "विशेषता"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "विशेषता"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "विशेषता"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "परिणाम:"
@@ -3049,6 +3103,20 @@ msgstr ""
"देंगे।"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "दृशà¥à¤¯ संशोधन सिंकà¥à¤°à¤¨à¤¾à¤‡à¤œà¤¼ करें"
@@ -4178,6 +4246,11 @@ msgstr "फ़ाइलों मे तलाशिये"
msgid "Find:"
msgstr "तलाशिये:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "बदले"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "फ़ोलà¥à¤¡à¤°:"
@@ -4202,6 +4275,11 @@ msgstr "तलाशिये..."
msgid "Replace..."
msgstr "बदली करे..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "सबको बदली करें"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "तलाशिये: "
@@ -4211,8 +4289,9 @@ msgid "Replace: "
msgstr "बदली करे: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "सभी बदली करे (इसे अंडू नहीं किया जा सकता है)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "सबको बदली करें"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4428,6 +4507,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5859,6 +5944,11 @@ msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "चयनित नोड या संकà¥à¤°à¤®à¤£ निकालें।"
@@ -5887,6 +5977,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5981,20 +6075,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "को हटा दें"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "चयनित चाबी (फ़ाइलें) डà¥à¤ªà¥à¤²à¤¿à¤•ेट"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "समूह चयनित"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "असमूह चयनित"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7634,6 +7752,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "बदली करे..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8155,6 +8278,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8919,41 +9055,50 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "तà¥à¤°à¤¿à¤•ोण जोड़ें"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "उपलबà¥à¤§ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Override Item"
-msgstr "मौजूदा के ऊपर लिखे"
+msgid "Are you sure you want to create an empty type?"
+msgstr "कà¥à¤¯à¤¾ आप सà¥à¤¨à¤¿à¤¶à¥à¤šà¤¿à¤¤ हैं कि आप इस सिगà¥à¤¨à¤² से सभी कनेकà¥à¤¶à¤¨ हटाना चाहते हैं?"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "तà¥à¤°à¤¿à¤•ोण जोड़ें"
+msgid "Override Item"
+msgstr "मौजूदा के ऊपर लिखे"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "नोड का नाम:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8974,6 +9119,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "खोलो इसे"
@@ -11390,11 +11539,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "बदले"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11673,6 +11817,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12632,63 +12790,68 @@ msgstr "सभी खंड"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13664,6 +13827,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13872,16 +14045,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14281,10 +14460,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 6781cf9246..a5279a9099 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -321,6 +321,10 @@ msgid "Duplicate Key(s)"
msgstr "Duplicirani kljuÄ(evi)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "ObriÅ¡i kljuÄ(eve)"
@@ -485,6 +489,11 @@ msgstr ""
"Ova opcija ne radi za editiranje Beziera, zato što je samo jedna staza."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skaliraj KljuÄeve"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1455,6 +1464,10 @@ msgid "Invalid name."
msgstr "Nevažeće ime."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Važeći znakovi:"
@@ -1559,7 +1572,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1580,6 +1595,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2059,7 +2075,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2195,6 +2211,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(vrijednost)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2204,6 +2234,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Omogućena Svojstva:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Omogućena Svojstva:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Omogućena Svojstva:"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2943,6 +2996,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4010,6 +4077,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Zamijeni:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4033,6 +4104,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Zamijeni sve"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4042,8 +4118,9 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Zamijeni sve"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4262,6 +4339,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5686,6 +5769,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5714,6 +5801,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5808,20 +5899,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Duplikati Odabranih KljuÄeva"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Duplikati Odabranih KljuÄeva"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Duplikati Odabranih KljuÄeva"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Duplikati Odabranih KljuÄeva"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7433,6 +7548,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Zamijeni sve"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7949,6 +8069,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "UÄitaj Zadano"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8674,39 +8807,49 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Dostupni Profili:"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Naziv datoteke je prazan."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Jesi li siguran da želiš ukloniti sve veze s ovog signala?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Naziv ÄŒvora(node):"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8726,6 +8869,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11086,10 +11233,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Zamijeni:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11363,6 +11506,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12297,63 +12454,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13297,6 +13459,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13503,16 +13675,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13908,10 +14086,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index a25777630a..722be28839 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -21,13 +21,14 @@
# Frontrider <frontrider@tutanota.com>, 2021.
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
+# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-06 21:44+0000\n"
-"Last-Translator: balintmaci <balintmaci@gmail.com>\n"
+"PO-Revision-Date: 2021-12-23 15:30+0000\n"
+"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -338,6 +339,10 @@ msgid "Duplicate Key(s)"
msgstr "Kulcs(ok) Megkettőzése"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Kulcs(ok) Törlése"
@@ -509,6 +514,11 @@ msgstr ""
"Ez az opció nem működik Bezier szerkesztésre, mert ez csak egyetlen sáv."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animáció - Kulcsok Nyújtása"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1492,6 +1502,10 @@ msgid "Invalid name."
msgstr "Érvénytelen név."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Érvényes karakterek:"
@@ -1599,7 +1613,9 @@ msgstr "Scene frissítése..."
msgid "[empty]"
msgstr "[üres]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[nincs mentve]"
@@ -1620,6 +1636,7 @@ msgstr "Mappa Létrehozása"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Név:"
@@ -1764,7 +1781,7 @@ msgstr "Beépített hozzáférést ad a Csomagkönyvtárhoz."
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "Engedélyezi a Node hierarchia szerkesztését a Jelenet dokkban."
#: editor/editor_feature_profile.cpp
msgid ""
@@ -2122,7 +2139,8 @@ msgid "Properties"
msgstr "Tulajdonságok"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "felülírja:"
#: editor/editor_help.cpp
@@ -2266,6 +2284,20 @@ msgstr "Téma tulajdonság"
msgid "Property:"
msgstr "Tulajdonság:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(érték)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2275,6 +2307,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Többszörös beállítása:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Tulajdonságok"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Tulajdonságok"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Szkript Útvonal Másolása"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kimenet:"
@@ -3095,6 +3150,20 @@ msgstr ""
"lesznek a játék futásakor."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Jelenet Változások Szinkronizálása"
@@ -4215,6 +4284,10 @@ msgstr "Keresés a fájlokban"
msgid "Find:"
msgstr "Keres:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Csere:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Mappa:"
@@ -4238,6 +4311,11 @@ msgstr "Keresés..."
msgid "Replace..."
msgstr "Csere..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Összes cseréje"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Keres: "
@@ -4247,8 +4325,9 @@ msgid "Replace: "
msgstr "Csere: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Összes lecserélése (nem visszavonható)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Összes cseréje"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4465,6 +4544,12 @@ msgstr ""
"FIGYELMEZTETÉS: Vannak olyan eszközök, amelyek ezt az erőforrást használják, "
"ezért leállíthatják a megfelelő betöltést."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
@@ -5921,6 +6006,11 @@ msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt + Húzás: Mozgatás"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Kiválasztott node vagy átmenet eltávolítása."
@@ -5952,6 +6042,10 @@ msgid "Scale Mode"
msgstr "Méretezési mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6048,20 +6142,44 @@ msgstr "A kiválasztott objektum zárolása (nem lesz mozgatható)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Kijelölés zárolása"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "A kiválasztott objektum feloldása (mozgatható lesz)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Kijelölés feloldása"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Kijelöltek csoportosítása"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "kijelölt csoportok szétbontása"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Csontváz beállítások"
@@ -7688,6 +7806,11 @@ msgid "Find in Files..."
msgstr "Keresés a fájlokban..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Csere..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextusérzékeny Súgó"
@@ -8227,6 +8350,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Visszaállítás Alapértelmezettre"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8989,6 +9125,30 @@ msgstr "Téma Importálása"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Node típus keresése"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Elérhető profilok:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "A fájlnév üres."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Biztos, hogy egynél több projektet nyit meg?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Animáció nyomvonal átnevezés"
@@ -9014,21 +9174,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Node típus keresése"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Elem Hozzáadása"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Node típusa"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Alapértelmezett Betöltése"
@@ -9047,6 +9192,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Téma Mentése"
@@ -11407,10 +11557,6 @@ msgid "Batch Rename"
msgstr "Csoportos átnevezés"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Csere:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11687,6 +11833,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12625,63 +12785,68 @@ msgstr "Kijelölés kitöltése"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigációs háló törlése."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguráció beállítása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Rácsméret kiszámítása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Magasságmező létrehozása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Járható háromszögek megjelölése…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompakt magasságmező kiépítése…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Járható terület lepusztítása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionálás…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Kontúrok létrehozása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh létrehozása…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Ãtkonvertálás natív navigációs hálóra…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigációs Háló Generátor Beállítás:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Geometria Elemzése…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Kész!"
@@ -13644,6 +13809,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13852,16 +14027,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14260,10 +14441,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index a33478fe65..686536da75 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -352,6 +352,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplikat Key"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Tambah %d Frame"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Hapus Key"
@@ -520,6 +525,11 @@ msgid ""
msgstr "Opsi ini tidak bisa untuk mengedit Bezier, karena hanya satu track."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Skala Kunci Anim"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1501,6 +1511,10 @@ msgid "Invalid name."
msgstr "Nama tidak sah."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Karakter sah:"
@@ -1606,7 +1620,9 @@ msgstr "Memperbarui skena..."
msgid "[empty]"
msgstr "[kosong]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[belum disimpan]"
@@ -1627,6 +1643,7 @@ msgstr "Buat Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nama:"
@@ -2124,7 +2141,8 @@ msgid "Properties"
msgstr "Properti"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "menimpa:"
#: editor/editor_help.cpp
@@ -2268,6 +2286,20 @@ msgstr "Properti Tema"
msgid "Property:"
msgstr "Properti:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(nilai)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2277,6 +2309,29 @@ msgstr "Setel %s"
msgid "Set Multiple:"
msgstr "Terapkan Bersamaan:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Salin Properti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Tempel Properti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Salin Lokasi Skrip"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Keluaran:"
@@ -3090,6 +3145,20 @@ msgstr ""
"Navigasi dan poligon akan terlihat saat game berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sinkronkan Perubahan Skena"
@@ -4206,6 +4275,10 @@ msgstr "Cari dalam Berkas"
msgid "Find:"
msgstr "Cari:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Ganti:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Direktori:"
@@ -4231,6 +4304,11 @@ msgstr "Cari..."
msgid "Replace..."
msgstr "Gantikan..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Ganti Semua"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Cari: "
@@ -4240,8 +4318,9 @@ msgid "Replace: "
msgstr "Ganti: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Ganti Semua (tidak bisa dikembalikan)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Ganti Semua"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4457,6 +4536,12 @@ msgstr ""
"PERINGATAN: Ada aset-aset yang menggunakan resource ini, mereka mungkin akan "
"berhenti untuk termuat secara sempurna."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
@@ -5912,6 +5997,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Seret: Pindahkan node terpilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Seret: Pindahkan node terpilih."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Atur posisi pivot node terpilih."
@@ -5942,6 +6032,10 @@ msgid "Scale Mode"
msgstr "Mode Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6038,20 +6132,44 @@ msgstr "Kunci objek terpilih di tempat (tidak dapat di pindah)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Kunci yang Dipilih"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Buka kunci objek terpilih (dapat di pindah)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Lepas Kunci yang Dipilih"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Pastikan anak-anak objek tidak dapat diseleksi."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Kelompokkan yang Dipilih"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Jadikan anak-anak object dapat di seleksi kembali."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Keluarkan yang dipilih dari Grup"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opsi Pertulangan"
@@ -7697,6 +7815,11 @@ msgid "Find in Files..."
msgstr "Cari Dalam Berkas..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Gantikan..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Bantuan Kontekstual"
@@ -8226,6 +8349,19 @@ msgid "Toggle Freelook"
msgstr "Aktifkan Mode Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Reset ke Default"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformasi"
@@ -8982,6 +9118,30 @@ msgstr "Impor Tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Tipe"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profil yang Tersedia:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Nama berkas kosong."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Apakah Anda yakin membuka lebih dari satu proyek?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Namai Kembali Trek Anim"
@@ -9007,20 +9167,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tipe"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Tambah Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Tipe node:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Muat Default"
@@ -9038,6 +9184,11 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Tambah Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -11565,10 +11716,6 @@ msgid "Batch Rename"
msgstr "Ubah Nama Massal"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Ganti:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Awalan:"
@@ -11850,6 +11997,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Simpan Skena Baru sebagai..."
@@ -12816,63 +12977,70 @@ msgstr "Isi Pilihan"
msgid "End of inner exception stack trace"
msgstr "Akhir dari inner exception stack trace"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Sebuah resource NavigationMesh harus diatur atau diciptakan supaya node ini "
+"bekerja."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Panggang NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Bersihkan mesh navigasi."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Menyiapkan Konfigurasi..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Menghitung ukuran kisi..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Membuat bidang ketinggian..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Segitiga penanda walkable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Membangun dataran tinggi..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Mengikis area jalan..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Mempartisi..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Membuat kontur..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Membuat polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Mengkonversi ke mesh navigasi native..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Pengaturan Generator Navigasi Mesh:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Mengurai Geometri..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Selesai!"
@@ -13902,6 +14070,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah poligon."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14161,13 +14339,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Sebuah resource NavigationMesh harus diatur atau diciptakan supaya node ini "
-"bekerja."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14175,6 +14351,12 @@ msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14630,10 +14812,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Penugasan ke fungsi."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 6d8d853b2c..99a2daa775 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -339,6 +339,10 @@ msgid "Duplicate Key(s)"
msgstr "Tvíteknir lyklar"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Anim DELETE-lyklar"
@@ -510,6 +514,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Færa lykla af Anim"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1471,6 +1480,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1575,7 +1588,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1596,6 +1611,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2072,7 +2088,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2208,6 +2224,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2217,6 +2246,28 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Fjarlægja val"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Tvíteknir lyklar"
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2959,6 +3010,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4024,6 +4089,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4047,6 +4116,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4056,7 +4129,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4273,6 +4346,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5720,6 +5799,11 @@ msgstr "Afrita val"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Afrita val"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Fjarlægja val"
@@ -5748,6 +5832,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5842,20 +5930,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Anim DELETE-lyklar"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Afrita val"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7468,6 +7580,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7981,6 +8097,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8712,39 +8840,47 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "Anim bæta við lag"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "Endurnefning Anim track"
+msgid "Available Node-based types:"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Anim bæta við lag"
+msgid "Cancel Item Rename"
+msgstr "Endurnefning Anim track"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8764,6 +8900,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11152,10 +11292,6 @@ msgid "Batch Rename"
msgstr "Endurnefning Anim track"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11432,6 +11568,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12371,63 +12521,68 @@ msgstr "Allt úrvalið"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13375,6 +13530,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13581,16 +13746,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13985,10 +14156,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 351adcd7a3..18b4fe4bce 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -59,17 +59,18 @@
# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021.
# Jusef Azzolina <rosarioazzolina33@gmail.com>, 2021.
# Daniele Basso <tiziodcaio@gmail.com>, 2021.
-# Riteo Siuga <riteo@posteo.net>, 2021.
+# Riteo Siuga <riteo@posteo.net>, 2021, 2022.
# Luigi <luibass92@live.it>, 2021.
# Micky <micheledevita2@gmail.com>, 2021.
# Fabio Plos <altre0cose@gmail.com>, 2021.
# Theraloss <danilo.polani@gmail.com>, 2021.
+# Pietro Grungo <pietro.grungo@libero.it>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-19 08:43+0000\n"
+"PO-Revision-Date: 2022-01-06 01:53+0000\n"
"Last-Translator: Riteo Siuga <riteo@posteo.net>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -78,7 +79,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -380,6 +381,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplica i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Aggiungi %d frame"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Elimina i fotogrammi chiave selezionati"
@@ -553,6 +559,11 @@ msgstr ""
"si tratta di una singola traccia."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Scala delle chiavi d'animazione"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -682,7 +693,7 @@ msgstr "Crea traccia/e di rispristino"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Ottimizzatore anim."
+msgstr "Ottimizzatore animazioni"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -1386,7 +1397,6 @@ msgid "Toggle Audio Bus Mute"
msgstr "Commuta l'ammutolimento di un bus audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Commuta il bypass degli effetti del bus audio"
@@ -1538,6 +1548,10 @@ msgid "Invalid name."
msgstr "Nome non valido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caratteri validi:"
@@ -1644,7 +1658,9 @@ msgstr "Aggiornamento della scena..."
msgid "[empty]"
msgstr "[vuoto]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[non salvato]"
@@ -1665,6 +1681,7 @@ msgstr "Crea una cartella"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nome:"
@@ -1849,10 +1866,8 @@ msgstr ""
"annullato."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-"Il profilo deve essere un nome di file valido e non può contenere \".\""
+msgstr "Il profilo deve avere un nome valido e non può contenere \".\""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
@@ -1884,7 +1899,7 @@ msgstr "Proprietà delle classi:"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
-msgstr "Funzionalità Principali"
+msgstr "Funzionalità Principali:"
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
@@ -1945,7 +1960,7 @@ msgstr "Configura il profilo selezionato:"
#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
-msgstr "Opzioni Addizionali"
+msgstr "Opzioni aggiuntive:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
@@ -2170,7 +2185,8 @@ msgid "Properties"
msgstr "Proprietà"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "sovrascrivi:"
#: editor/editor_help.cpp
@@ -2186,9 +2202,8 @@ msgid "Theme Properties"
msgstr "Proprietà del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Colors"
-msgstr "Colore"
+msgstr "Colori"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
@@ -2203,9 +2218,8 @@ msgid "Icons"
msgstr "Icone"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Stile"
+msgstr "Stili"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2312,6 +2326,20 @@ msgstr "Proprietà del tema"
msgid "Property:"
msgstr "Proprietà:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valore)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2321,6 +2349,29 @@ msgstr "Imposta %s"
msgid "Set Multiple:"
msgstr "Imposta più valori:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copia Proprietà"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Incolla Proprietà"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copia il percorso dello script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -2643,7 +2694,7 @@ msgstr "Salvare le modifiche a \"%s\" prima di chiudere?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr "%s non esiste più! Specificare una nuova posizione di salvataggio"
+msgstr "%s non esiste più! Specificare una nuova posizione di salvataggio."
#: editor/editor_node.cpp
msgid ""
@@ -2659,7 +2710,7 @@ msgid ""
"Scene tree dock."
msgstr ""
"È necessario un nodo principale per salvare la scena. Puoi aggiungerne uno "
-"nel pannello di scena"
+"nel pannello di scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2691,7 +2742,7 @@ msgstr "Scena attuale non salvata. Aprire comunque?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
-msgstr "Impossible annullare quando i bottoni del mouse sono premuti"
+msgstr "Impossibile tornare indietro mentre i tasti del mouse sono premuti."
#: editor/editor_node.cpp
msgid "Nothing to undo."
@@ -3144,6 +3195,20 @@ msgstr ""
"saranno visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizza i cambiamenti delle scene"
@@ -3261,7 +3326,6 @@ msgid "Support Godot Development"
msgstr "Supporta lo sviluppo di Godot"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play the project."
msgstr "Esegui il progetto."
@@ -3311,7 +3375,6 @@ msgid "Update Continuously"
msgstr "Aggiorna continuamente"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
msgstr "Aggiorna quando modificata"
@@ -3340,10 +3403,9 @@ msgid "Don't Save"
msgstr "Non salvare"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Android build template is missing, please install relevant templates."
msgstr ""
-"Modello di costruzione di Android mancante, si prega di installare i modelli "
+"Il modello di costruzione di Android manca, si prega di installare i modelli "
"rilevanti."
#: editor/editor_node.cpp
@@ -3398,7 +3460,6 @@ msgid "Template Package"
msgstr "Pacchetto di modelli"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-#, fuzzy
msgid "Export Library"
msgstr "Esporta Libreria"
@@ -3481,9 +3542,8 @@ msgid "No sub-resources found."
msgstr "Nessuna sottorisorsa trovata."
#: editor/editor_path.cpp
-#, fuzzy
msgid "Open a list of sub-resources."
-msgstr "Apre una lista di sottorisorse."
+msgstr "Apri una lista di sottorisorse."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3532,9 +3592,8 @@ msgid "Frame Time (ms)"
msgstr "Durata di un fotogramma (ms)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Average Time (ms)"
-msgstr "Tempo medio (sec)"
+msgstr "Tempo medio (ms)"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -3635,7 +3694,6 @@ msgid "Pick a Viewport"
msgstr "Selezionare una vista"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
msgstr "Il nodo selezionato non è un Viewport!"
@@ -3673,7 +3731,6 @@ msgstr ""
"questa proprietà (%s)."
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Quick Load"
msgstr "Caricamento rapido"
@@ -3696,7 +3753,6 @@ msgid "Paste"
msgstr "Incolla"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
msgstr "Converti in %s"
@@ -3724,9 +3780,8 @@ msgstr ""
"esistente come eseguibile."
#: editor/editor_run_script.cpp
-#, fuzzy
msgid "Write your logic in the _run() method."
-msgstr "Inserire la logica dello script nel metodo _run()."
+msgstr "Inserisci la logica dello script nel metodo _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
@@ -3749,10 +3804,9 @@ msgid "Did you forget the '_run' method?"
msgstr "Hai dimenticato il metodo \"_run\"?"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
-"Tenere premuto %s per arrotondare ai numeri interi. Tenere premuto Shift per "
+"Tieni premuto %s per arrotondare ai numeri interi. Tieni premuto Shift per "
"modifiche più precise."
#: editor/editor_sub_scene.cpp
@@ -3780,14 +3834,12 @@ msgid "Uninstall these templates."
msgstr "Disinstalla questi modelli."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "There are no mirrors available."
-msgstr "File \"%s\" assente."
+msgstr "Non ci sono mirror disponibili."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Retrieving the mirror list..."
-msgstr "Recupero dei mirror, attendi..."
+msgstr "Recupero dei mirror..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
@@ -3798,23 +3850,20 @@ msgid "Error requesting URL:"
msgstr "Errore nella richiesta URL:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to the mirror..."
-msgstr "Connessione al mirror in corso..."
+msgstr "Connessione al mirror..."
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr "Impossibile risolvere l'hostname."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "Impossibile connettersi all'host."
+msgstr "Impossibile connettersi al mirror."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No response from the mirror."
-msgstr "Nessuna risposta dall'host:"
+msgstr "Nessuna risposta dal mirror."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3984,9 +4033,8 @@ msgid "Uninstall templates for the current version."
msgstr "Disinstalla template dalla versione attuale."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download from:"
-msgstr "Errore durante il download"
+msgstr "Scarica da:"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -4304,6 +4352,10 @@ msgstr "Trova nei File"
msgid "Find:"
msgstr "Trova:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Sostituisci:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Cartella:"
@@ -4329,6 +4381,11 @@ msgstr "Trova..."
msgid "Replace..."
msgstr "Sostituisci..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Sostituisci tutti"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Trova: "
@@ -4339,8 +4396,8 @@ msgstr "Sostituisci: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
-msgstr "Sostituisci tutto (non annullabile)"
+msgid "Replace All (NO UNDO)"
+msgstr "Sostituisci tutti"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4561,6 +4618,12 @@ msgstr ""
"ATTENZIONE: Esistono dei contenuti che utilizzano questa risorsa, potrebbero "
"non essere più caricati correttamente."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
@@ -4885,9 +4948,8 @@ msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "Parametro Modificato"
+msgstr "Parametro modificato:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -6036,6 +6098,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Trascina: Muovi nodo selezionato."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Trascina: Muovi nodo selezionato."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Imposta il perno di rotazione del nodo selezionato."
@@ -6066,6 +6133,10 @@ msgid "Scale Mode"
msgstr "Modalità scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6179,20 +6250,44 @@ msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Blocca selezionato(i)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Sblocca l'oggetto selezionato (può essere mosso)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Sblocca selezionato(i)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Accerta che I figli dell'oggetto non siano selezionabili."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Raggruppa Selezionato(i)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Rimuovi selezionato(i) dal gruppo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opzioni Scheletro"
@@ -6650,9 +6745,8 @@ msgid "No mesh to debug."
msgstr "Nessuna mesh da debuggare."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has no UV in layer %d."
-msgstr "Il modello non ha UV su questo layer"
+msgstr "Il modello non ha UV sul layer %d."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -7408,14 +7502,12 @@ msgid "Flip Portals"
msgstr "Ribalta orizzontalmente"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "Conteggio Punti Generati:"
+msgstr "Genera punti nella stanza"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Generate Points"
-msgstr "Conteggio Punti Generati:"
+msgstr "Genera punti"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -7863,6 +7955,11 @@ msgid "Find in Files..."
msgstr "Trova nei file..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Sostituisci..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Aiuto contestuale"
@@ -8115,9 +8212,8 @@ msgid "Surface Changes:"
msgstr "Cambiamenti delle superfici:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls:"
-msgstr "Draw Calls"
+msgstr "Draw Calls:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
@@ -8396,6 +8492,19 @@ msgid "Toggle Freelook"
msgstr "Commuta la vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Ripristina le impostazioni predefinite"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Trasforma"
@@ -8841,9 +8950,8 @@ msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "Uscire dall'editor?"
+msgstr "Aggiornamento dell'editor"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8859,14 +8967,12 @@ msgid "With Data"
msgstr "Con i Dati"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select by data type:"
-msgstr "Scegli un Nodo"
+msgstr "Seleziona dati in base al tipo:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible color items."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Seleziona tutti gli oggetti colorati visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
@@ -8877,9 +8983,8 @@ msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible constant items."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Seleziona tutti gli oggetti visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
@@ -8890,9 +8995,8 @@ msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible font items."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Seleziona tutti i font visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
@@ -8903,19 +9007,16 @@ msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Seleziona tutte le icone visibili."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items and their data."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Seleziona tutte le icone visibili ed i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect all visible icon items."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgstr "Deseleziona tutte le icone visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
@@ -8938,19 +9039,16 @@ msgstr ""
"peso della tua risorsa Tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "Comprimi Tutto"
+msgstr "Comprimi tipologie."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "Espandi Tutto"
+msgstr "Espandi tipologie."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
-msgstr "Seleziona file template"
+msgstr "Seleziona tutti gli oggetti del tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
@@ -9146,9 +9244,8 @@ msgid "Editor Theme"
msgstr "Modifica Tema"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select Another Theme Resource:"
-msgstr "Elimina risorsa"
+msgstr "Seleziona un'altra risorsa del tema:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9157,6 +9254,30 @@ msgstr "Importa tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profili disponibili:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Il nome del file è vuoto."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Sei sicuro di voler aprire più di un progetto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Traccia Anim Rinomina"
@@ -9181,21 +9302,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Aggiungi Elemento"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Tipo di nodo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Carica i predefiniti"
@@ -9213,6 +9319,11 @@ msgid "Override all default type items."
msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -9280,9 +9391,8 @@ msgid "Checked Radio Item"
msgstr "Elemento Radio Controllato"
#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
msgid "Named Separator"
-msgstr "Chiamato Sep."
+msgstr "Chiamato Separatore"
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
@@ -11583,7 +11693,7 @@ msgstr "Impostazioni Progetto (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "Informazioni Generali"
+msgstr "Generale"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -11738,10 +11848,6 @@ msgid "Batch Rename"
msgstr "Rinomina in blocco"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Sostituisci:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefisso:"
@@ -12037,6 +12143,20 @@ msgstr ""
"Ereditata... ."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Salva Nuova Scena Come..."
@@ -13004,63 +13124,70 @@ msgstr "Crea Soluzione"
msgid "End of inner exception stack trace"
msgstr "Fine dell'analisi dell’eccezione interna dello stack"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"È necessario creare o impostare una risorsa NavigationMesh affinché questo "
+"nodo funzioni."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Prepara NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Cancella mesh di navigazione."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Impostando la Configurazione..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcolando dimensioni griglia..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Creazione heightfield..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Segnando triangoli percorribili..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Costruendo heightfield compatto..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erodendo area percorribile..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partizionando..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Creazione contorni..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Creando polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convertendo a Mesh di Navigazione nativa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Impostazioni Generatore Mesh di Navigazione:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Elaborazione Geometria..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Fatto!"
@@ -14119,6 +14246,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Il poligono per questo occluder è vuoto. Si prega di disegnare un poligono."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14382,13 +14519,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un angolo più ampio di 90 gradi non può proiettare ombre."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"È necessario creare o impostare una risorsa NavigationMesh affinché questo "
-"nodo funzioni."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14396,6 +14531,12 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Nessuna forma è impostata."
@@ -14886,12 +15027,6 @@ msgstr ""
"riassegnate in \"vertex\" o \"light\"."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"Non è stato possibile accedere a variabile in fase di Fragment nella "
-"funzione personalizzata!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Assegnazione alla funzione."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 7260a5c71e..5ed1e5c5fe 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -351,6 +351,11 @@ msgid "Duplicate Key(s)"
msgstr "キーを複製"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "%dフレームを追加"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "キーを削除"
@@ -519,6 +524,11 @@ msgid ""
msgstr "ã“ã®ã‚ªãƒ—ションã¯å˜ä¸€ãƒˆãƒ©ãƒƒã‚¯ã§ã®ãƒ™ã‚¸ã‚§ç·¨é›†ã§ã¯æ©Ÿèƒ½ã—ã¾ã›ã‚“。"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚­ãƒ¼ã®æ‹¡ç¸®"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1500,6 +1510,10 @@ msgid "Invalid name."
msgstr "無効ãªåå‰ã§ã™ã€‚"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "æœ‰åŠ¹ãªæ–‡å­—:"
@@ -1604,7 +1618,9 @@ msgstr "シーンを更新..."
msgid "[empty]"
msgstr "[空]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[未ä¿å­˜]"
@@ -1625,6 +1641,7 @@ msgstr "フォルダーを作æˆ"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "åå‰:"
@@ -2124,7 +2141,8 @@ msgid "Properties"
msgstr "プロパティ"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "上書ã:"
#: editor/editor_help.cpp
@@ -2264,6 +2282,20 @@ msgstr "テーマプロパティ"
msgid "Property:"
msgstr "プロパティ:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(値)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2273,6 +2305,29 @@ msgstr "%s を設定"
msgid "Set Multiple:"
msgstr "複数設定:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "プロパティをコピー"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "プロパティを貼り付ã‘"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "スクリプトã®ãƒ‘スをコピー"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "出力:"
@@ -3085,6 +3140,20 @@ msgstr ""
"実行中ã«ã‚‚表示ã•れるよã†ã«ãªã‚Šã¾ã™ã€‚"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "シーンã®å¤‰æ›´ã‚’åŒæœŸ"
@@ -4205,6 +4274,10 @@ msgstr "複数ファイル内を検索"
msgid "Find:"
msgstr "検索:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "ç½®æ›:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "フォルダー:"
@@ -4229,6 +4302,11 @@ msgstr "検索..."
msgid "Replace..."
msgstr "ç½®æ›..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "ã™ã¹ã¦ç½®æ›"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "検索: "
@@ -4238,8 +4316,9 @@ msgid "Replace: "
msgstr "ç½®æ›: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "ã™ã¹ã¦ç½®æ› (å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "ã™ã¹ã¦ç½®æ›"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4459,6 +4538,12 @@ msgstr ""
"警告:ã“ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’使用ã™ã‚‹ã‚¢ã‚»ãƒƒãƒˆãŒå­˜åœ¨ã™ã‚‹ãŸã‚ã€æ­£ã—ãロードã•れãªã„å¯èƒ½æ€§"
"ãŒã‚りã¾ã™ã€‚"
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "リソースã®èª­ã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
@@ -5916,6 +6001,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+ドラッグ: é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã‚’移動。"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+ドラッグ: é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã‚’移動。"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®ãƒ”ボットã®ä½ç½®ã‚’設定ã™ã‚‹ã€‚"
@@ -5946,6 +6036,10 @@ msgid "Scale Mode"
msgstr "スケールモード"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6042,20 +6136,44 @@ msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトã®ä½ç½®ã‚’ロック (移動ä¸å¯èƒ½ã«ã
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ­ãƒƒã‚¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをロック解除 (移動å¯èƒ½ã«ã™ã‚‹)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ­ãƒƒã‚¯è§£é™¤"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "オブジェクトã®å­ã‚’é¸æŠžä¸å¯ã«ã™ã‚‹ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ã‚°ãƒ«ãƒ¼ãƒ—åŒ–"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "オブジェクトã®å­ã‚’é¸æŠžå¯èƒ½ã«æˆ»ã™ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "é¸æŠžå¯¾è±¡ã‚’ã‚°ãƒ«ãƒ¼ãƒ—è§£é™¤"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "スケルトンã®ã‚ªãƒ—ション"
@@ -7698,6 +7816,11 @@ msgid "Find in Files..."
msgstr "複数ファイル内を検索..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "ç½®æ›..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "コンテキスト ヘルプ"
@@ -8221,6 +8344,19 @@ msgid "Toggle Freelook"
msgstr "フリールックã®ã‚ªãƒ³ / オフ"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã«æˆ»ã™"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "トランスフォーム"
@@ -8942,6 +9078,29 @@ msgid "Another Theme"
msgstr "ä»–ã®ãƒ†ãƒ¼ãƒž"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "タイプを追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "利用å¯èƒ½ãªãƒ—ロファイル:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "ファイルåãŒç©ºã§ã™ã€‚"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "複数ã®ãƒ—ロジェクトを開ã„ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "アイテムå変更ã®ç¢ºèª"
@@ -8966,18 +9125,6 @@ msgstr ""
"ã¦ã®ã“ã®ã‚¿ã‚¤ãƒ—ã®StyleBoxã§åŒã˜ãƒ—ãƒ­ãƒ‘ãƒ†ã‚£ãŒæ›´æ–°ã•れã¾ã™ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "タイプを追加"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "アイテムã®ã‚¿ã‚¤ãƒ—を追加"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "ノードã®ã‚¿ã‚¤ãƒ—:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "デフォルトã®è¡¨ç¤º"
@@ -8995,6 +9142,10 @@ msgid "Override all default type items."
msgstr "ã™ã¹ã¦ã®ãƒ‡ãƒ•ォルトタイプã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’オーãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã™ã‚‹ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "アイテムã®ã‚¿ã‚¤ãƒ—を追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "テーマ:"
@@ -11488,10 +11639,6 @@ msgid "Batch Rename"
msgstr "åå‰ã®ä¸€æ‹¬å¤‰æ›´"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "ç½®æ›:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "接頭辞:"
@@ -11783,6 +11930,20 @@ msgstr ""
"をベース㫠シーン > æ–°ã—ã„継承シーン... ã‹ã‚‰ç¶™æ‰¿ã‚·ãƒ¼ãƒ³ã‚’作æˆã—ã¦ãã ã•ã„。"
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "æ–°è¦ã‚·ãƒ¼ãƒ³ã«åå‰ã‚’付ã‘ã¦ä¿å­˜..."
@@ -12745,63 +12906,70 @@ msgstr "ソリューションをビルド"
msgid "End of inner exception stack trace"
msgstr "内部例外スタックトレースã®çµ‚了"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"ã“ã®ãƒŽãƒ¼ãƒ‰ã‚’å‹•ã‹ã™ãŸã‚ã« NavigationMesh リソースを設定ã¾ãŸã¯ä½œæˆã™ã‚‹å¿…è¦ãŒã‚"
+"りã¾ã™ã€‚"
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMeshを焼ã込む"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ãƒŠãƒ“ã‚²ãƒ¼ã‚·ãƒ§ãƒ³ãƒ¡ãƒƒã‚·ãƒ¥ã®æ¶ˆåŽ»ã€‚"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "設定中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "グリッドサイズ計算中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "ãƒã‚¤ãƒˆãƒ•ィールド生æˆä¸­..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "移動å¯èƒ½ãªãƒãƒªã‚´ãƒ³ã‚’記録中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ãƒã‚¤ãƒˆãƒ•ィールド圧縮中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "移動å¯èƒ½ãªé ˜åŸŸã‚’作æˆä¸­..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "分割中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "輪郭を作æˆã—ã¦ã„ã¾ã™..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "ãƒãƒªãƒ¡ãƒƒã‚·ãƒ¥ã‚’作æˆã—ã¦ã„ã¾ã™..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "ãƒã‚¤ãƒ†ã‚£ãƒ–ナビゲーションメッシュã«å¤‰æ›ã—ã¦ã„ã¾ã™..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ナビゲーションメッシュ生æˆè¨­å®š:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "ジオメトリを解æžã—ã¦ã„ã¾ã™..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "完了ï¼"
@@ -13828,6 +13996,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "ã“ã®é®è”½ç”¨ã®ã‚ªã‚¯ãƒ«ãƒ¼ãƒ€ãƒ¼ãƒãƒªã‚´ãƒ³ã¯ç©ºã§ã™ã€‚ãƒãƒªã‚´ãƒ³ã‚’æã„ã¦ãã ã•ã„。"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14089,13 +14267,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90度を超ãˆã‚‹è§’度ã®ã‚¹ãƒãƒƒãƒˆãƒ©ã‚¤ãƒˆã¯ã€ã‚·ãƒ£ãƒ‰ã‚¦ã‚’投影ã§ãã¾ã›ã‚“。"
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"ã“ã®ãƒŽãƒ¼ãƒ‰ã‚’å‹•ã‹ã™ãŸã‚ã« NavigationMesh リソースを設定ã¾ãŸã¯ä½œæˆã™ã‚‹å¿…è¦ãŒã‚"
-"りã¾ã™ã€‚"
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14103,6 +14279,12 @@ msgstr ""
"NavigationMeshInstance ã¯ã€ãƒŠãƒ“ゲーションノードã®å­ã‚„å­«ã§ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
"ã“れã¯ãƒŠãƒ“ゲーションデータã®ã¿æä¾›ã—ã¾ã™ã€‚"
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "シェイプãŒè¨­å®šã•れã¦ã„ã¾ã›ã‚“。"
@@ -14579,10 +14761,6 @@ msgstr ""
"ã¨ã¯ã§ãã¾ã›ã‚“。"
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "カスタム関数内ã§Fragment-stageã®Varyingã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“ã§ã—ãŸï¼"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "関数ã¸ã®å‰²ã‚Šå½“ã¦ã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index e2d3086b5c..09eea3dce4 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -344,6 +344,10 @@ msgid "Duplicate Key(s)"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების წáƒáƒ¨áƒšáƒ"
@@ -524,6 +528,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების ზáƒáƒ›áƒ˜áƒ¡ შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1530,6 +1539,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1634,7 +1647,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1655,6 +1670,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2142,7 +2158,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2287,6 +2303,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2296,6 +2325,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -3044,6 +3096,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4128,6 +4194,11 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4151,6 +4222,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4162,7 +4238,7 @@ msgstr "ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
#: editor/find_in_files.cpp
@@ -4386,6 +4462,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5862,6 +5944,11 @@ msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბá
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
@@ -5891,6 +5978,10 @@ msgid "Scale Mode"
msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5986,20 +6077,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბ(ებ)ის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
@@ -7651,6 +7766,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8175,6 +8295,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8924,6 +9056,29 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის გáƒáƒ“áƒáƒ áƒ¥áƒ›áƒ”ვáƒ"
@@ -8947,19 +9102,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
@@ -8976,6 +9118,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "გáƒáƒ®áƒ¡áƒœáƒ˜áƒšáƒ˜"
@@ -11401,11 +11547,6 @@ msgid "Batch Rename"
msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11685,6 +11826,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12642,63 +12797,68 @@ msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13664,6 +13824,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13870,16 +14040,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14281,10 +14457,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 2a4084196e..570aace246 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -319,6 +319,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -481,6 +485,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1433,6 +1441,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1537,7 +1549,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1558,6 +1572,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2029,7 +2044,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2165,6 +2180,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2174,6 +2202,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2912,6 +2960,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3970,6 +4032,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3993,6 +4059,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4002,7 +4072,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4216,6 +4286,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5637,6 +5713,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5665,6 +5745,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5759,20 +5843,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7375,6 +7483,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7887,6 +7999,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8598,37 +8722,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8648,6 +8780,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10988,10 +11124,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11264,6 +11396,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12193,63 +12339,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13183,6 +13334,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13389,16 +13550,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13793,10 +13960,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 75e8865178..674d0ab18c 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -346,6 +346,11 @@ msgid "Duplicate Key(s)"
msgstr "키 복제"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "프레임 %d개 추가"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "키 삭제"
@@ -515,6 +520,11 @@ msgstr ""
"ì´ ì„¤ì •ì€ ë‹¨ì¼ íŠ¸ëž™ì—ë§Œ ì ìš© 가능하므로 베지어 íŽ¸ì§‘ì— ì‚¬ìš©í•  수 없습니다."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "애니메ì´ì…˜ 키 스케ì¼"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1492,6 +1502,10 @@ msgid "Invalid name."
msgstr "올바르지 ì•Šì€ ì´ë¦„입니다."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "올바른 문ìž:"
@@ -1596,7 +1610,9 @@ msgstr "씬 ì—…ë°ì´íЏ 중..."
msgid "[empty]"
msgstr "[비었ìŒ]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[저장ë˜ì§€ 않ìŒ]"
@@ -1617,6 +1633,7 @@ msgstr "í´ë” 만들기"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ì´ë¦„:"
@@ -2110,7 +2127,8 @@ msgid "Properties"
msgstr "ì†ì„±"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "오버ë¼ì´ë“œ:"
#: editor/editor_help.cpp
@@ -2251,6 +2269,20 @@ msgstr "테마 ì†ì„±"
msgid "Property:"
msgstr "ì†ì„±:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(ê°’)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2260,6 +2292,29 @@ msgstr "Set %s"
msgid "Set Multiple:"
msgstr "다수 설정:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "ì†ì„± 복사"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "ì†ì„± 붙여넣기"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "스í¬ë¦½íЏ 경로 복사"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "출력:"
@@ -3067,6 +3122,20 @@ msgstr ""
"ì´ê²Œ ë©ë‹ˆë‹¤."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "씬 변경사항 ë™ê¸°í™”"
@@ -4176,6 +4245,10 @@ msgstr "파ì¼ì—서 찾기"
msgid "Find:"
msgstr "찾기:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "바꾸기:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "í´ë”:"
@@ -4201,6 +4274,11 @@ msgstr "찾기..."
msgid "Replace..."
msgstr "바꾸기..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "ëª¨ë‘ ë°”ê¾¸ê¸°"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "찾기: "
@@ -4210,8 +4288,9 @@ msgid "Replace: "
msgstr "바꾸기: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "ëª¨ë‘ ë°”ê¾¸ê¸° (ë˜ëŒë¦´ 수 없습니다)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "ëª¨ë‘ ë°”ê¾¸ê¸°"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4430,6 +4509,12 @@ msgstr ""
"경고: ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì• ì…‹ì´ ìžˆìŠµë‹ˆë‹¤. ì •ìƒì ìœ¼ë¡œ 불러오지 못할 ìˆ˜ë„ ìžˆ"
"습니다."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "리소스 ë¶ˆëŸ¬ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤."
@@ -5880,6 +5965,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+드래그: ì„ íƒëœ 노드를 ì´ë™í•©ë‹ˆë‹¤."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+드래그: ì„ íƒëœ 노드를 ì´ë™í•©ë‹ˆë‹¤."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: ì„ íƒëœ ë…¸ë“œì˜ í”¼ë²— 위치를 설정합니다."
@@ -5909,6 +5999,10 @@ msgid "Scale Mode"
msgstr "ìŠ¤ì¼€ì¼ ëª¨ë“œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6005,20 +6099,44 @@ msgstr "ì„ íƒëœ 오브ì íŠ¸ë¥¼ ê·¸ ìžë¦¬ì— 잠급니다 (움ì§ì¼ 수 ì—†ì
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "ì„ íƒ í•­ëª© 잠그기"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "ì„ íƒëœ 오브ì íŠ¸ë¥¼ 잠금ì—서 풉니다 (움ì§ì¼ 수 있습니다)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "ì„ íƒ í•­ëª© 잠금 풀기"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "오브ì íŠ¸ì˜ ìžì‹ì„ ì„ íƒí•˜ì§€ 않ë„ë¡ í•©ë‹ˆë‹¤."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "ì„ íƒ í•­ëª© 묶기"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "오브ì íŠ¸ì˜ ìžì‹ì„ ì„ íƒí•  수 있ë„ë¡ ë³µì›í•©ë‹ˆë‹¤."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "ì„ íƒ í•­ëª© ë¬¶ìŒ í’€ê¸°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "스켈레톤 설정"
@@ -7656,6 +7774,11 @@ msgid "Find in Files..."
msgstr "파ì¼ì—서 찾기..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "바꾸기..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "ìƒí™©ì— 맞는 ë„움ë§"
@@ -8177,6 +8300,19 @@ msgid "Toggle Freelook"
msgstr "ìžìœ  ì‹œì  í† ê¸€"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "ë””í´íŠ¸ë¡œ 재설정"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "변형"
@@ -8896,6 +9032,29 @@ msgid "Another Theme"
msgstr "다른 테마"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "타입 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "사용 가능한 프로필:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆìŠµë‹ˆë‹¤."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "ë‘ ê°œ ì´ìƒì˜ 프로ì íŠ¸ë¥¼ 여시겠습니까?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "항목 ì´ë¦„ 바꾸기 확ì¸"
@@ -8920,18 +9079,6 @@ msgstr ""
"ì¼ë°•스ì—서 ê°™ì€ ì†ì„±ì´ ì—…ë°ì´íЏë©ë‹ˆë‹¤."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "타입 추가"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "항목 타입 추가"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "노드 타입:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "ë””í´íЏ ë³´ì´ê¸°"
@@ -8948,6 +9095,10 @@ msgid "Override all default type items."
msgstr "모든 ë””í´íЏ 타입 í•­ëª©ì„ ì˜¤ë²„ë¼ì´ë“œí•©ë‹ˆë‹¤."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "항목 타입 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "테마:"
@@ -11417,10 +11568,6 @@ msgid "Batch Rename"
msgstr "ì¼ê´„ ì´ë¦„ 바꾸기"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "바꾸기:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "ì ‘ë‘사:"
@@ -11708,6 +11855,20 @@ msgstr ""
"씬...ì„ ëŒ€ì‹  사용하여 만들 수 있습니다."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "새 ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 저장..."
@@ -12663,63 +12824,69 @@ msgstr "솔루션 빌드"
msgid "End of inner exception stack trace"
msgstr "ë‚´ë¶€ 예외 ìŠ¤íƒ ì¶”ì ì˜ ë"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationMesh 리소스를 설정하거나 만들어야 합니다."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh 굽기"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "내비게ì´ì…˜ 메시를 ì§€ì›ë‹ˆë‹¤."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "구성 설정 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "그리드 í¬ê¸° 계산 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Heightfield 만드는 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "걷기 가능한 삼ê°í˜• 표시 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ì••ì¶•ëœ Heightfield를 구성 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "걷기 가능한 ì˜ì—­ 계산 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "파티션 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "윤곽선 만드는 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh 만드는 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "네ì´í‹°ë¸Œ 내비게ì´ì…˜ 메시로 변환 중..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "내비게ì´ì…˜ 메시 ìƒì„±ê¸° 설정:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "지오메트리 ë¶„ì„ ì¤‘..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "완료!"
@@ -13722,6 +13889,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder í´ë¦¬ê³¤ì´ 비어있습니다. í´ë¦¬ê³¤ì„ 그려주세요."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13973,12 +14150,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLightì˜ ê°ë„를 90ë„ ì´ìƒìœ¼ë¡œ 잡으면 그림ìžë¥¼ 투ì˜í•  수 없습니다."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"ì´ ë…¸ë“œê°€ ìž‘ë™í•˜ë ¤ë©´ NavigationMesh 리소스를 설정하거나 만들어야 합니다."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -13986,6 +14162,12 @@ msgstr ""
"NavigationMeshInstance는 Navigation ë…¸ë“œì˜ ìžì‹ì´ë‚˜ ì†ì£¼ì— 있어야 합니다. ì´"
"ê²ƒì€ ë‚´ë¹„ê²Œì´ì…˜ ë°ì´í„°ë§Œ 제공합니다."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "설정할 ëª¨ì–‘ì´ ì—†ìŠµë‹ˆë‹¤."
@@ -14453,10 +14635,6 @@ msgstr ""
"ì„ ìˆ˜ 있습니다."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "커스텀 함수ì—서 Fragment-stage varyingì— ì ‘ê·¼í•  수 없습니다!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "í•¨ìˆ˜ì— ëŒ€ìž…."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index aa64475a5d..c9ef760bbf 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -332,6 +332,10 @@ msgid "Duplicate Key(s)"
msgstr "Kopijuoti raktažodį (-ius)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ištrinti raktažodį (-ius)"
@@ -500,6 +504,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1481,6 +1489,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1585,7 +1597,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1606,6 +1620,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Vardas:"
@@ -2100,7 +2115,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2242,6 +2257,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Naujas pavadinimas:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2251,6 +2280,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Animacija"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Animacija"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Animacija"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -3002,6 +3054,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4105,6 +4171,10 @@ msgstr "Filtrai..."
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4129,6 +4199,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Pakeisti Visus"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4138,8 +4213,9 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Pakeisti Visus"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4359,6 +4435,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5840,6 +5922,11 @@ msgstr "Panaikinti pasirinkimÄ…"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Panaikinti pasirinkimÄ…"
@@ -5869,6 +5956,10 @@ msgid "Scale Mode"
msgstr "TimeScale Nodas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5964,20 +6055,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Ištrinti Efektą"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Kopijuoti pasirinktą (-us) raktažodį (-žius)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7633,6 +7748,11 @@ msgid "Find in Files..."
msgstr "Filtrai..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Filtrai..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8150,6 +8270,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8904,41 +9036,49 @@ msgid "Another Theme"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "Animacija: Pervadinti Takelį"
+msgid "Available Node-based types:"
+msgstr "Animacija"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Animacija: Pridėti Takelį"
+msgid "Cancel Item Rename"
+msgstr "Animacija: Pervadinti Takelį"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Naujas pavadinimas:"
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -8957,6 +9097,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Redaguoti Filtrus"
@@ -11384,10 +11528,6 @@ msgid "Batch Rename"
msgstr "Animacija: Pervadinti Takelį"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11666,6 +11806,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12625,63 +12779,70 @@ msgstr "Visas Pasirinkimas"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"NavigationMesh resursas turi būti nustatytas ar sukurtas, kad šis Nodas "
+"veiktų."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13648,6 +13809,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13854,18 +14025,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"NavigationMesh resursas turi būti nustatytas ar sukurtas, kad šis Nodas "
-"veiktų."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14268,10 +14443,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index fe8503873f..4bd1bae67d 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -327,6 +327,10 @@ msgid "Duplicate Key(s)"
msgstr "Dublicēt atslēgvietnes"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Izdzēst atslēgvietnes"
@@ -493,6 +497,11 @@ msgid ""
msgstr "Å Ä« iespÄ“ja nestrÄdÄ ar BazjÄ“ rediģēšanu, jo tai ir tikai viens celiņš."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Mainīt Atslēgas Izmēru"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1476,6 +1485,10 @@ msgid "Invalid name."
msgstr "Nederīgs nosaukums."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Derīgie simboli:"
@@ -1582,7 +1595,9 @@ msgstr "Atjauno ainu...."
msgid "[empty]"
msgstr "[tukšs]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[nesaglabÄts]"
@@ -1603,6 +1618,7 @@ msgstr "Izveidot mapi"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nosaukums:"
@@ -2098,7 +2114,8 @@ msgid "Properties"
msgstr "Iestatījumi"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "pÄrrakstīšana:"
#: editor/editor_help.cpp
@@ -2238,6 +2255,20 @@ msgstr "Motīva Mainīgais"
msgid "Property:"
msgstr "Parametrs:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(vērtība)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2247,6 +2278,29 @@ msgstr "Likt %s"
msgid "Set Multiple:"
msgstr "Uzlikt vairÄkus:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Kopēt iestatījumus"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Ielīmēt iestatījumus"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopēt mezgla ceļu"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Izeja:"
@@ -3020,6 +3074,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sinhronizēt ainas izmaiņas"
@@ -4087,6 +4155,10 @@ msgstr "Atrast Failos"
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Aizvietot:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4110,6 +4182,11 @@ msgstr "Meklēt..."
msgid "Replace..."
msgstr "Aizvietot..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Aizvietot visu"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4119,8 +4196,9 @@ msgid "Replace: "
msgstr "Aizvietot: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Aizvietot visu"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4333,6 +4411,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5754,6 +5838,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+BÄ«dÄ«t: PÄrvietot izvÄ“lÄ“to mezglu."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+BÄ«dÄ«t: PÄrvietot izvÄ“lÄ“to mezglu."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Uzlikt izvÄ“lÄ“tÄ mezgla centra pozÄ«ciju."
@@ -5782,6 +5871,10 @@ msgid "Scale Mode"
msgstr "Mēroga Režīms"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5876,20 +5969,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Dzēst mezglu(s)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Dzēst mezglu(s)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Grupa Izvēlēta"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "PÄrtraukt IzvÄ“lÄ“tÄ Grupēšanu"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7490,6 +7607,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Aizvietot..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8002,6 +8124,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Atiestatīt uz noklusējumu"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8713,6 +8848,30 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Pievienot tipu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Pieejamie Profili:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Faila Nosaukums nav definēts."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+"Vai esat droÅ¡s(Å¡a), ka vÄ“laties noņemt visus savienojumus no šī signÄla?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
@@ -8735,18 +8894,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Pievienot tipu"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "RÄdÄ«t noklusÄ“jumu"
@@ -8763,6 +8910,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Motīvs:"
@@ -11106,10 +11257,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Aizvietot:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11382,6 +11529,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "SaglabÄt jaunu ainu kÄ..."
@@ -12313,63 +12474,68 @@ msgstr "BÅ«vÄ“t risinÄjumu"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Darīts!"
@@ -13303,6 +13469,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13509,16 +13685,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13918,10 +14100,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 09fa5ab28f..535251ede2 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -311,6 +311,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -473,6 +477,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1425,6 +1433,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1529,7 +1541,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1550,6 +1564,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2021,7 +2036,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2157,6 +2172,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2166,6 +2194,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2904,6 +2952,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3961,6 +4023,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3984,6 +4050,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -3993,7 +4063,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4207,6 +4277,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5628,6 +5704,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5656,6 +5736,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5750,20 +5834,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7363,6 +7467,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7875,6 +7983,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8586,37 +8706,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8636,6 +8764,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10976,10 +11108,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11252,6 +11380,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12181,63 +12323,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13171,6 +13318,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13377,16 +13534,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13781,10 +13944,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 899c807339..e1a6d054c8 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -319,6 +319,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -481,6 +485,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1433,6 +1441,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1537,7 +1549,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1558,6 +1572,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2030,7 +2045,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2166,6 +2181,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2175,6 +2203,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "СвојÑтва на анимацијата."
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "СвојÑтва на анимацијата."
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2913,6 +2964,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3971,6 +4036,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3994,6 +4063,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4003,7 +4076,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4217,6 +4290,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5641,6 +5720,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5669,6 +5752,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5763,20 +5850,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Дуплирај избран(и) клуч(еви)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7379,6 +7490,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7891,6 +8006,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8602,37 +8729,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8652,6 +8787,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10992,10 +11131,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11268,6 +11403,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12197,63 +12346,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13187,6 +13341,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13393,16 +13557,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13797,10 +13967,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index c676ed237a..50770a8962 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -321,6 +321,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -485,6 +489,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1438,6 +1446,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1542,7 +1554,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1563,6 +1577,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2034,7 +2049,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2172,6 +2187,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "വില:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2181,6 +2210,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "à´—àµà´£à´‚ നോകàµà´•àµà´•"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2919,6 +2971,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3977,6 +4043,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4000,6 +4070,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4009,7 +4083,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4223,6 +4297,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5648,6 +5728,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5676,6 +5760,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5770,20 +5858,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "സൂചികകളàµà´Ÿàµ† പകർപàµà´ªàµ†à´Ÿàµà´•àµà´•àµà´•"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "സൂചികകളàµà´Ÿàµ† പകർപàµà´ªàµ†à´Ÿàµà´•àµà´•àµà´•"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "സൂചികകളàµà´Ÿàµ† പകർപàµà´ªàµ†à´Ÿàµà´•àµà´•àµà´•"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "സൂചികകളàµà´Ÿàµ† പകർപàµà´ªàµ†à´Ÿàµà´•àµà´•àµà´•"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7387,6 +7499,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7899,6 +8015,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8610,37 +8738,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8660,6 +8796,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11001,10 +11141,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11277,6 +11413,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12206,63 +12356,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13198,6 +13353,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13404,16 +13569,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13808,10 +13979,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index ad96d815e7..6a5005167a 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -318,6 +318,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -481,6 +485,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1433,6 +1441,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1537,7 +1549,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1558,6 +1572,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2029,7 +2044,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2165,6 +2180,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(किंमत)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2174,6 +2203,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2912,6 +2961,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3970,6 +4033,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3993,6 +4060,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4002,7 +4073,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4216,6 +4287,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5639,6 +5716,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "निवडलेले नोड किंवा संकà¥à¤°à¤®à¤£ काढा."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "निवडलेले नोड किंवा संकà¥à¤°à¤®à¤£ काढा."
@@ -5667,6 +5749,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5761,20 +5847,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7376,6 +7482,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7889,6 +7999,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8601,38 +8723,46 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "नोड जोडा"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "नोड जोडा"
+msgid "Cancel Item Rename"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8652,6 +8782,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10994,10 +11128,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11270,6 +11400,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12199,63 +12343,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13190,6 +13339,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13396,16 +13555,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13800,10 +13965,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 732f651522..4909f7f9b1 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -327,6 +327,10 @@ msgid "Duplicate Key(s)"
msgstr "Menduakan Kunci"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Padam Kunci"
@@ -495,6 +499,11 @@ msgstr ""
"trek."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Kunci Skala Anim"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1479,6 +1488,10 @@ msgid "Invalid name."
msgstr "Nama tidak sah."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Watak yang sah:"
@@ -1584,7 +1597,9 @@ msgstr "Mengemaskini adegan..."
msgid "[empty]"
msgstr "[kosong]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[tidak disimpan]"
@@ -1605,6 +1620,7 @@ msgstr "Cipta Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nama:"
@@ -2105,7 +2121,8 @@ msgid "Properties"
msgstr "Sifat-sifat"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "ganti:"
#: editor/editor_help.cpp
@@ -2245,6 +2262,20 @@ msgstr "Sifat Tema"
msgid "Property:"
msgstr "Sifat:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(nilai)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2254,6 +2285,29 @@ msgstr "Tetapkan %s"
msgid "Set Multiple:"
msgstr "Tetapkan Pelbagai:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Sifat-sifat"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Sifat-sifat"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Sifat-sifat"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Keluaran:"
@@ -3071,6 +3125,20 @@ msgstr ""
"dapat dilihat dalam projek yang sedang berjalan."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Segerakkan Perubahan Adegan"
@@ -4211,6 +4279,10 @@ msgstr "Cari dalam Fail-fail"
msgid "Find:"
msgstr "Cari:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Ganti:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folder:"
@@ -4236,6 +4308,11 @@ msgstr "Cari..."
msgid "Replace..."
msgstr "Ganti..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Ganti Semua"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Cari: "
@@ -4245,8 +4322,9 @@ msgid "Replace: "
msgstr "Ganti: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Ganti semua (tiada buat asal)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Ganti Semua"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4463,6 +4541,12 @@ msgstr ""
"AMARAN: Terdapat aset-aset yang menggunakan sumber ini, mereka mungkin "
"berhenti memuat dengan betul."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal untuk memuatkan sumber."
@@ -5910,6 +5994,11 @@ msgstr "Padam Rect yang dipilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Padam Rect yang dipilih."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Node yang dipilih bukan Viewport!"
@@ -5938,6 +6027,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6032,20 +6125,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Semua Pilihan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Gandakan Kunci Terpilih"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Semua Pilihan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Semua Pilihan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7661,6 +7778,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Ganti..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8184,6 +8306,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Set Semula ke Lalai"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8937,6 +9072,31 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Type"
+msgstr "Tambah Segi Tiga"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profil yang ada:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Papan klip kosong!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
@@ -8962,20 +9122,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Tambah Segi Tiga"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Nama Nod:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Muatkan Lalai"
@@ -8993,6 +9139,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11363,10 +11513,6 @@ msgid "Batch Rename"
msgstr "Namakan Semula Kumpulan"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Ganti:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11640,6 +11786,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12579,63 +12739,68 @@ msgstr "Semua Pilihan"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13593,6 +13758,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13799,16 +13974,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14203,10 +14384,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 00f5f5b411..2aab12820b 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -25,8 +25,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-03 13:15+0000\n"
-"Last-Translator: Daniel Skogly <daniel@klungo.no>\n"
+"PO-Revision-Date: 2021-12-26 17:18+0000\n"
+"Last-Translator: Petter Reinholdtsen <pere-weblate@hungry.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -34,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -337,6 +337,10 @@ msgid "Duplicate Key(s)"
msgstr "Dupliser Nøkler"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Fjern Nøkler"
@@ -507,6 +511,11 @@ msgstr ""
"Dette valget virker ikke på Bézier-redigering, da det kun er ett enkelt spor."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skalér Nøkler"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -882,7 +891,7 @@ msgstr "Engangs"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "Kobler fra signalet etter dets første utsending."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -1524,6 +1533,10 @@ msgid "Invalid name."
msgstr "Ugyldig navn."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"
@@ -1636,7 +1649,9 @@ msgstr "Oppdaterer scene..."
msgid "[empty]"
msgstr "[blank]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ulagret]"
@@ -1658,6 +1673,7 @@ msgstr "Lag Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"
@@ -2184,7 +2200,7 @@ msgstr "Egenskaper"
#: editor/editor_help.cpp
#, fuzzy
-msgid "override:"
+msgid "overrides %s:"
msgstr "Overskriv"
#: editor/editor_help.cpp
@@ -2345,6 +2361,20 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Verdi:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2354,6 +2384,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Sett mange:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Egenskaper"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Egenskaper"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopier Skript-Sti"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -3075,7 +3128,7 @@ msgstr "Sett opp versjonskontroll"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Steng ned versjonskontroll"
#: editor/editor_node.cpp
#, fuzzy
@@ -3175,6 +3228,20 @@ msgstr ""
"denne innstillingen er aktivert."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkroniser Sceneendringer"
@@ -3663,7 +3730,7 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Velg visningsvindu"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -4155,6 +4222,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Disse filene eller mappene er i konflikt med oppføringene i målstedet «%s»:\n"
+"\n"
+"%s\n"
+"\n"
+"Ønsker du å overskrive dem?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -4351,6 +4423,10 @@ msgstr "Finn i Filer"
msgid "Find:"
msgstr "Finn"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Erstatt:"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4376,6 +4452,11 @@ msgstr "Finn..."
msgid "Replace..."
msgstr "Erstatt..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Erstatt Alle"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Finn: "
@@ -4386,7 +4467,7 @@ msgstr "Erstatt: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Erstatt Alle"
#: editor/find_in_files.cpp
@@ -4620,6 +4701,12 @@ msgstr ""
"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke "
"laster inn riktig."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."
@@ -6182,6 +6269,11 @@ msgstr "Alt+Dra: Flytt"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Dra: Flytt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Fjern valgt spor."
@@ -6213,6 +6305,10 @@ msgid "Scale Mode"
msgstr "Skaler Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
@@ -6321,20 +6417,44 @@ msgstr "LÃ¥s fast det valgte objektet (kan ikke flyttes)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Slett Valgte"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "LÃ¥s opp det valgte objektet (kan flyttes)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Slett Valgte"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Vær sikker at objektets barn ikke er valgbar."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Fjern Utvalg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Gjenopprett objektets barn sin mulighet for å bli valgt."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Fjern Utvalg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"
@@ -8038,6 +8158,11 @@ msgid "Find in Files..."
msgstr "Filtrer Filer..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Erstatt..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8288,9 +8413,8 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size:"
-msgstr "Størrelse: "
+msgstr "Størrelse:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
@@ -8588,6 +8712,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Last Standard"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9054,9 +9191,8 @@ msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "Avslutt redigeringsverktøyet?"
+msgstr "Oppdaterer redigeringsverktøyet"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9373,6 +9509,30 @@ msgstr "Importer Tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Finn Node Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Tilgjengelige Noder:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Filnavnet er tomt."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim-Spor Endre Navn"
@@ -9398,21 +9558,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Finn Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Legg til Element"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Finn Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Last Standard"
@@ -9431,6 +9576,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Legg til Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Tema"
@@ -11400,14 +11550,12 @@ msgid "Are you sure to run %d projects at once?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "Velg enhet fra listen"
+msgstr "Fjern %d prosjekter fra listen?"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove this project from the list?"
-msgstr "Velg enhet fra listen"
+msgstr "Fjern dette prosjektet fra listen?"
#: editor/project_manager.cpp
msgid ""
@@ -11938,10 +12086,6 @@ msgid "Batch Rename"
msgstr "Endre Navn på Parti"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Erstatt:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12228,6 +12372,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -13229,63 +13387,68 @@ msgstr "Alle valg"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Regner ut rutenettstørrelse…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partisjonerer..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Lager konturer..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Ferdig!"
@@ -13977,9 +14140,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project\n"
-msgstr "Kunne ikke endre project.godot i projsektstien."
+msgstr "Klarte ikke eksportere prosjektfiler til gradle-prosjekt\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -14295,6 +14457,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14462,6 +14634,8 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Flate former virker ikke så bra og vil bli fjernet i fremtidige versjoner. "
+"Veldig fint om de ikke brukes."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -14503,16 +14677,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14914,10 +15094,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 733c4a07e0..9574536fb7 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -52,13 +52,14 @@
# Edgar <Edgar@anotherfoxguy.com>, 2021.
# Daan van Luijk <daanvl@outlook.be>, 2021.
# Dani Verschoor <daniverschoor@outlook.com>, 2021.
+# naan <xlightfox@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-20 22:07+0000\n"
-"Last-Translator: Dani Verschoor <daniverschoor@outlook.com>\n"
+"PO-Revision-Date: 2021-12-31 08:52+0000\n"
+"Last-Translator: naan <xlightfox@hotmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -66,7 +67,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -370,6 +371,11 @@ msgid "Duplicate Key(s)"
msgstr "Sleutel(s) dupliceren"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Voeg %d Frame(s) toe"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Sleutel(s) verwijderen"
@@ -538,6 +544,11 @@ msgstr ""
"aanwezig is."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Schaal Keys"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -992,7 +1003,7 @@ msgstr "Bewerken..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
-msgstr "Ga naar methode"
+msgstr "Ga naar Methode"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1526,6 +1537,10 @@ msgid "Invalid name."
msgstr "Ongeldige naam."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Geldige karakters:"
@@ -1630,7 +1645,9 @@ msgstr "Scène aan het bijwerken..."
msgid "[empty]"
msgstr "[leeg]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[niet opgeslagen]"
@@ -1651,6 +1668,7 @@ msgstr "Map maken"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Naam:"
@@ -1710,7 +1728,7 @@ msgid ""
"'Import Pvrtc' in Project Settings."
msgstr ""
"Doelplatform vereist 'PVRTC' textuurcompressie voor GLES2. Schakel 'Import "
-"Etc' in bij de Projectinstellingen."
+"Pvrtc' in bij de Projectinstellingen."
#: editor/editor_export.cpp
msgid ""
@@ -2147,7 +2165,8 @@ msgid "Properties"
msgstr "Eigenschappen"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "overschreven:"
#: editor/editor_help.cpp
@@ -2291,6 +2310,20 @@ msgstr "Thema-eigenschap"
msgid "Property:"
msgstr "Eigenschap:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(waarde)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2300,6 +2333,29 @@ msgstr "Zet %s"
msgid "Set Multiple:"
msgstr "Zet Meerdere:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Eigenschappen"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Eigenschappen"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopieer Script Pad"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Uitvoer:"
@@ -3117,6 +3173,20 @@ msgstr ""
"aanstaat."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Veranderingen in de scène synchroniseren"
@@ -4269,6 +4339,10 @@ msgstr "In bestanden zoeken"
msgid "Find:"
msgstr "Zoeken:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Vervangen:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Map:"
@@ -4294,6 +4368,11 @@ msgstr "Vind..."
msgid "Replace..."
msgstr "Vervang..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Alles vervangen"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Zoeken: "
@@ -4303,8 +4382,9 @@ msgid "Replace: "
msgstr "Vervangen: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Alles vervangen (onomkeerbaar)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Alles vervangen"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4522,6 +4602,12 @@ msgstr ""
"WAARSCHUWING: Er bestaan assets die gebruikmaken van deze bron, hierdoor "
"kunnen deze mogelijk niet worden geladen."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Bron laden mislukt."
@@ -5991,6 +6077,11 @@ msgstr "Alt + Slepen : Verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt + Slepen : Verplaatsen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "De uitgekozen knoop of overgang verwijderen."
@@ -6022,6 +6113,10 @@ msgid "Scale Mode"
msgstr "Schaalmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6120,23 +6215,47 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Slot Geselecteerd"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Geselecteerde Verwijderen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
"Zorgt ervoor dat de kinderen van dit object niet geselecteerd kunnen worden."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Selectie Groeperen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
"Herstelt de mogelijkheid van selecteerbaarheid bij de kinderen van het "
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Selectie Degroeperen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Skeletinstellingen"
@@ -6186,6 +6305,7 @@ msgid "Show Group And Lock Icons"
msgstr "Toon Groep en Slot Iconen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Center Selection"
msgstr "Centreer Selectie"
@@ -7798,6 +7918,11 @@ msgid "Find in Files..."
msgstr "Zoeken in bestanden..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Vervang..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Contextuele Hulp"
@@ -8349,6 +8474,19 @@ msgid "Toggle Freelook"
msgstr "Toggle Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Reset naar standaard waarden"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformatie"
@@ -9122,6 +9260,30 @@ msgstr "Thema importeren"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Beschikbare Profielen:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Bestandsnaam is leeg."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Weet je zeker dat je meer dan één project wilt openen?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Track Hernoemen"
@@ -9147,21 +9309,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Element toevoegen"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Knooptype"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Laad standaard"
@@ -9180,6 +9327,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Element toevoegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Thema"
@@ -11715,10 +11867,6 @@ msgid "Batch Rename"
msgstr "Bulk hernoemen"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Vervangen:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Voorvoegsel:"
@@ -12001,6 +12149,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Nieuwe scène opslaan als..."
@@ -12964,63 +13126,68 @@ msgstr "Vul selectie"
msgid "End of inner exception stack trace"
msgstr "Einde van innerlijke exception stack trace"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "Een NavigationMesh-bron is nodig om deze knoop te laten werken."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Bak NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigatiemesh wissen."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Configuratie aan het instellen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Raster groote uitrekenen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Hoogteveld aan het creëeren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "begaanbaare driehoeken markeren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Bezig met opbouw van compact hoogteveld..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Wandelbaar gebied aan het eroderen..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partitioneren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Contouren aan het creëeren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh aan het creëeren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Naar navigatie mesh aan het converteren..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigatie Mesh Generator Setup:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Geometrie aan het ontleden..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Klaar!"
@@ -14064,6 +14231,16 @@ msgstr ""
"De occluder-polygoon van deze occluder is leeg. Teken alstublieft een "
"polygoon."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14316,11 +14493,11 @@ msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Een SpotLight met een hoek breder dan 90 graden kan geen schaduwen werpen."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "Een NavigationMesh-bron is nodig om deze knoop te laten werken."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14328,6 +14505,12 @@ msgstr ""
"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om "
"navigatiegevens door te geven."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14775,10 +14958,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Toewijzing aan functie."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index a3c1d0fabd..59c61de288 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -317,6 +317,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -479,6 +483,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1431,6 +1439,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1535,7 +1547,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1556,6 +1570,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2027,7 +2042,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2163,6 +2178,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2172,6 +2200,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2910,6 +2958,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3967,6 +4029,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3990,6 +4056,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -3999,7 +4069,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4213,6 +4283,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5634,6 +5710,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5662,6 +5742,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5756,20 +5840,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7369,6 +7473,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7881,6 +7989,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8592,37 +8712,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8642,6 +8770,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10982,10 +11114,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11258,6 +11386,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12187,63 +12329,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13177,6 +13324,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13383,16 +13540,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13787,10 +13950,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index a01d15849e..fd2468a30e 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -57,7 +57,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-31 22:17+0000\n"
+"PO-Revision-Date: 2021-12-23 15:30+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -67,7 +67,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -370,6 +370,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplikuj klucz(e)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Dodaj %d klatek"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Usuń klucz(e)"
@@ -538,6 +543,11 @@ msgstr ""
"Ta opcja nie działa dla edycji Beziera, ponieważ jest to tylko jedna ścieżka."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Przeskaluj klatki kluczowe"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1518,6 +1528,10 @@ msgid "Invalid name."
msgstr "Niewłaściwa nazwa."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Dopuszczalne znaki:"
@@ -1622,7 +1636,9 @@ msgstr "Aktualizacja sceny ..."
msgid "[empty]"
msgstr "[pusty]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[niezapisany]"
@@ -1643,6 +1659,7 @@ msgstr "Utwórz katalog"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nazwa:"
@@ -2135,7 +2152,8 @@ msgid "Properties"
msgstr "Właściwości"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "nadpisanie:"
#: editor/editor_help.cpp
@@ -2167,9 +2185,8 @@ msgid "Icons"
msgstr "Ikony"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Styl"
+msgstr "Style"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2276,6 +2293,20 @@ msgstr "Właściwość motywu"
msgid "Property:"
msgstr "Właściwość:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(wartość)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2285,6 +2316,29 @@ msgstr "Ustaw %s"
msgid "Set Multiple:"
msgstr "Ustaw wiele:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Skopiuj właściwości"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Wklej właściwości"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Skopiuj ścieżkę skryptu"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Wyjście:"
@@ -3097,6 +3151,20 @@ msgstr ""
"w uruchomionym projekcie."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchronizuj zmiany na scenie"
@@ -4215,6 +4283,10 @@ msgstr "Znajdź w plikach"
msgid "Find:"
msgstr "Znajdź:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "ZastÄ…p:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folder:"
@@ -4240,6 +4312,11 @@ msgstr "Znajdź..."
msgid "Replace..."
msgstr "Zamień..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "ZastÄ…p wszystkie"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Znajdź: "
@@ -4249,8 +4326,9 @@ msgid "Replace: "
msgstr "ZastÄ…p: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Zastąp wszystkie (nie można cofnąć)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "ZastÄ…p wszystkie"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4471,6 +4549,12 @@ msgstr ""
"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać "
"działać prawidłowo."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
@@ -5935,6 +6019,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Ustaw pozycję osi obrotu zaznaczonego węzła."
@@ -5965,6 +6054,10 @@ msgid "Scale Mode"
msgstr "Tryb skalowania"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6061,20 +6154,44 @@ msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Zablokuj wybrane"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odblokuj wybrany obiekt (można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Odblokuj wybrane"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zablokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Grupuj wybrane"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Rozgrupuj wybrane"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opcje szkieletu"
@@ -7716,6 +7833,11 @@ msgid "Find in Files..."
msgstr "Znajdź w plikach..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Zamień..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Pomoc kontekstowa"
@@ -8240,6 +8362,19 @@ msgid "Toggle Freelook"
msgstr "Przełącz swobodny widok"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Resetuj do domyślnych"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Przekształcanie"
@@ -8962,6 +9097,29 @@ msgid "Another Theme"
msgstr "Inny motyw"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Dodaj typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Dostępne profile:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Nazwa pliku jest pusta."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Potwierdź zmianę nazwy elementu"
@@ -8986,18 +9144,6 @@ msgstr ""
"zaktualizuje te same właściwości we wszystkich innych StyleBoxach tego typu."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Dodaj typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Dodaj typ elementu"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Typy węzłów:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Pokaż domyślne"
@@ -9014,6 +9160,10 @@ msgid "Override all default type items."
msgstr "Nadpisz wszystkie domyślne elementy typu."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Dodaj typ elementu"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Motyw:"
@@ -11518,10 +11668,6 @@ msgid "Batch Rename"
msgstr "Grupowa zmiana nazwy"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "ZastÄ…p:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Przedrostek:"
@@ -11811,6 +11957,20 @@ msgstr ""
"bazowaną na instancji sceny, używając Scena -> Nowa scena dziedzicząca..."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Zapisz nowÄ… scenÄ™ jako ..."
@@ -12772,63 +12932,70 @@ msgstr "Zbuduj rozwiÄ…zanie"
msgid "End of inner exception stack trace"
msgstr "Koniec śladu stosu wewnętrznego wyjątku"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
+"węzeł zadziałał."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Przygotuj NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Wyczyść siatkę nawigacji."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Ustawianie konfiguracji..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Obliczanie wielkości siatki..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Tworzenie pola wysokości..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Zaznaczanie możliwych do przejścia trójkątów ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Konstruowanie zwartego pola wysokości..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erodowanie osiÄ…galnego obszaru..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Rozdzielanie..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Tworzenie konturów..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Tworzenie siatki wielokÄ…tnej..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Konwertowanie do natywnej siatki nawigacyjnej..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Ustawienia generatora siatek nawigacyjnych:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Parsowanie Geometrii..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Skończone!"
@@ -13395,20 +13562,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" musi być włączone, by używać wtyczek."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus Mobile VR"
-"\"."
+"\"Hand Tracking\" jest poprawne tylko, gdy \"Xr Mode\" jest \"Oculus Mobile "
+"VrApi\" lub \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-"\"Hand Tracking\" jest poprawne tylko gdy \"Xr Mode\" jest \"Oculus Mobile VR"
-"\"."
+msgstr "\"Passthrough\" jest poprawne tylko, gdy \"Xr Mode\" jest \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -13416,23 +13579,23 @@ msgstr ""
"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
+"Zmiana \"Min Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
+"włączone."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
-"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
+"Zmiana \"Target Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
+"włączone."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
+msgstr "Wersja \"Target Sdk\" musi być większa lub równa wersji \"Min Sdk\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13864,6 +14027,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Wielokąt przesłaniający dla tego przesłaniacza jest pusty. Narysuj wielokąt."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14123,13 +14296,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
-"węzeł zadziałał."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14137,6 +14308,12 @@ msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Żaden kształt nie jest ustawiony."
@@ -14612,11 +14789,6 @@ msgstr ""
"ponownie we \"vertex\" ani \"light\"."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"Varying z etapu fragmentów nie jest dostępny w niestandardowej funkcji!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Przypisanie do funkcji."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 1ee3cc1f11..799813904a 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -341,6 +341,10 @@ msgid "Duplicate Key(s)"
msgstr "Rename Variable"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Yar, Blow th' Selected Down!"
@@ -509,6 +513,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1483,6 +1491,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1588,7 +1600,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1609,6 +1623,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2104,7 +2119,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2246,6 +2261,19 @@ msgstr "Paste yer Node"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2255,6 +2283,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Paste yer Node"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Paste yer Node"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Forge yer Node!"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Cap'n's Log:"
@@ -3005,6 +3056,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4109,6 +4174,10 @@ msgstr "Find ye Node Type"
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4133,6 +4202,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Find ye Node Type"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4142,7 +4216,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4363,6 +4437,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5842,6 +5922,11 @@ msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Discharge ye' Signal"
@@ -5871,6 +5956,10 @@ msgid "Scale Mode"
msgstr "Slit th' Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5969,20 +6058,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Yar, Blow th' Selected Down!"
@@ -7630,6 +7743,11 @@ msgid "Find in Files..."
msgstr "Find ye Node Type"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Find ye Node Type"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8159,6 +8277,18 @@ msgid "Toggle Freelook"
msgstr "Toggle ye Breakpoint"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8918,40 +9048,48 @@ msgid "Another Theme"
msgstr "th' Members:"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "Find ye Node Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "yer Nodes doing nothin':"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "Find ye Node Type"
+msgid "Override Item"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Find ye Node Type"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -8970,6 +9108,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "th' Members:"
@@ -11404,10 +11546,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11688,6 +11826,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12665,63 +12817,68 @@ msgstr "All yer Booty"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13715,6 +13872,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13921,16 +14088,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14329,10 +14502,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 1d5c948331..fcaec3fee6 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -24,7 +24,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-07 09:45+0000\n"
+"PO-Revision-Date: 2021-12-31 08:52+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
@@ -33,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -336,6 +336,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Chave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Adicionar %d Frame(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Apagar Chave(s)"
@@ -505,6 +510,11 @@ msgstr ""
"Esta opção não funciona para edição de Bezier, dado que é uma única faixa."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Escalar Chaves"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1489,6 +1499,10 @@ msgid "Invalid name."
msgstr "Nome inválido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
@@ -1594,7 +1608,9 @@ msgstr "A atualizar cena..."
msgid "[empty]"
msgstr "[vazio]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[não guardado]"
@@ -1615,6 +1631,7 @@ msgstr "Criar Pasta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nome:"
@@ -2110,7 +2127,8 @@ msgid "Properties"
msgstr "Propriedades"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "sobrepor:"
#: editor/editor_help.cpp
@@ -2142,9 +2160,8 @@ msgid "Icons"
msgstr "Ãcones"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Estilo"
+msgstr "Estilos"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2251,6 +2268,20 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2260,6 +2291,29 @@ msgstr "Definir %s"
msgid "Set Multiple:"
msgstr "Definir Múltiplo:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copiar Propriedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Colar Propriedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copiar Caminho do Script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Saída:"
@@ -3074,6 +3128,20 @@ msgstr ""
"projeto em execução."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Alterações da Cena"
@@ -3298,8 +3366,8 @@ msgstr ""
"Poderá depois aplicar modificações e compilar o seu APK personalizado a "
"exportar (com adição de módulos, a alterar AndroidManifest.xml, etc.).\n"
"Repare que de forma a criar compilações personalizadas em vez de usar APKs "
-"pré-compilados, a opção \"Usar Compilação Personalizada\" deve ser ativada "
-"na predefinição da exportação Android."
+"pré-compilados, a opção \"Use Custom Build\" deve ser ativada na "
+"predefinição da exportação Android."
#: editor/editor_node.cpp
msgid ""
@@ -4200,6 +4268,10 @@ msgstr "Localizar em Ficheiros"
msgid "Find:"
msgstr "Localizar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Substituir:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Pasta:"
@@ -4225,6 +4297,11 @@ msgstr "Localizar..."
msgid "Replace..."
msgstr "Substituir..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Substituir todos"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Localizar: "
@@ -4234,8 +4311,9 @@ msgid "Replace: "
msgstr "Substituir: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Substituir tudo (definitivo)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Substituir todos"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4454,6 +4532,12 @@ msgstr ""
"AVISO: Outros recursos usam este recurso, e podem não ser carregados "
"corretamente."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -5913,6 +5997,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastar: Mover nó selecionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrastar: Mover nó selecionado."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Define posição do pivô do nó selecionado."
@@ -5943,6 +6032,10 @@ msgid "Scale Mode"
msgstr "Modo Escalar"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6039,20 +6132,44 @@ msgstr "Bloquear a posição do objeto selecionado (não pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Bloquear Seleção"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desbloquear o Objeto selecionado (pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Desbloquear Seleção"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Assegura que os Objetos-filho não são selecionáveis."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Seleção"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a capacidade de selecionar os Objetos-filho."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Seleção"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opções do Esqueleto"
@@ -7689,6 +7806,11 @@ msgid "Find in Files..."
msgstr "Localizar em Ficheiros..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Substituir..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ajuda Contextual"
@@ -8213,6 +8335,19 @@ msgid "Toggle Freelook"
msgstr "Alternar Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Restaurar Predefinição"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
@@ -8934,6 +9069,29 @@ msgid "Another Theme"
msgstr "Outro Tema"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Adicionar Tipo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfis disponíveis:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Nome do Ficheiro vazio."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Está seguro que quer abrir mais do que um Projeto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmar Renomear Item"
@@ -8958,18 +9116,6 @@ msgstr ""
"atualizar as mesmas em todos os StyleBoxes deste tipo."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Adicionar Tipo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Tipos de Nó:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Predefinição"
@@ -8987,6 +9133,10 @@ msgid "Override all default type items."
msgstr "Sobrepõe todos os itens de tipo predefinido."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -11484,10 +11634,6 @@ msgid "Batch Rename"
msgstr "Renomear em Massa"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Substituir:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefixo:"
@@ -11777,6 +11923,20 @@ msgstr ""
"cena instanciada usando Cena > Nova Cena Herdada..."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Guardar Nova Cena Como..."
@@ -12739,63 +12899,70 @@ msgstr "Construir Solução"
msgid "End of inner exception stack trace"
msgstr "Fim do stack trace de exceção interna"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Um recurso NavigationMesh tem de ser definido ou criado para este nó "
+"funcionar."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Consolidar NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Limpar a malha de navegação."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "A ajustar configuração..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "A calcular tamanho da grelha..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "A criar heightfield..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "A marcar triângulos caminháveis..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "A construir heightfield compacto..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "A corroer a área caminhável..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "A segmentar..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "A criar contornos..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "A criar polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "A converter para malha de navegação nativa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuração do Gerador da Malha de Navegação:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "A analisar geometria..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Feito!"
@@ -13363,51 +13530,41 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-"\"Usar Compilação Personalizada\" têm de estar ativa para usar os plugins."
+msgstr "\"Use Custom Build\" têm de estar ativa para usar os plugins."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
-"\"."
+"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile "
+"VrApi\" ou \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile VR"
-"\"."
+msgstr "\"Passthrough\" só é válido quando \"Modo Xr\" é \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está "
-"ativa."
+msgstr "\"Exportar AAB\" só é válido quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está "
-"ativa."
+"Mudança de \"Min Sdk\" só é válida quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
-"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está "
-"ativa."
+"Mudança de \"Target Sdk\" só é válida quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+"Versão de \"Target Sdk\" tem de ser maior ou igual à versão de \"Min Sdk\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13835,6 +13992,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14089,13 +14256,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Um recurso NavigationMesh tem de ser definido ou criado para este nó "
-"funcionar."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14103,6 +14268,12 @@ msgstr ""
"NavigationMeshInstance tem de ser filho ou neto de um nó Navigation. Apenas "
"fornece dados de navegação."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Nenhuma forma está definida."
@@ -14578,10 +14749,6 @@ msgstr ""
"'vertex' ou 'light'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "Variante fragment-stage não pode ser acedida em função personalizada!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Atribuição a função."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index ff0154b281..f4872c4483 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -105,7 +105,7 @@
# Elton <eltondeoliveira@outlook.com>, 2020, 2021.
# ThiagoCTN <thiagocampostn@gmail.com>, 2020.
# Alec Santos <alecsantos96@gmail.com>, 2020.
-# Augusto Milão <augusto.milao01@gmail.com>, 2021.
+# Augusto Milão <augusto.milao01@gmail.com>, 2021, 2022.
# Gabriel Gavazzi Felix <mutcholoko32@gmail.com>, 2021.
# Lucas Dantas <lucas.lucantas38@gmail.com>, 2021.
# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021.
@@ -130,13 +130,16 @@
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
# Joel Gomes da Silva <joelgomes1994@hotmail.com>, 2021.
+# Orangotango De tanga <luizinho0045@gmail.com>, 2021.
+# Felipe SiFa <felipe@logus.digital>, 2022.
+# Gabriel Gian <gabrielgian@live.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-12-09 23:13+0000\n"
-"Last-Translator: Joel Gomes da Silva <joelgomes1994@hotmail.com>\n"
+"PO-Revision-Date: 2022-01-07 11:42+0000\n"
+"Last-Translator: Felipe SiFa <felipe@logus.digital>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -144,7 +147,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -446,6 +449,11 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Chave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Adicionar %d Frame(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Deletar Chave(s)"
@@ -616,6 +624,11 @@ msgstr ""
"única."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Alterar Escala das Chaves na Anim"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -813,7 +826,7 @@ msgstr "Mudar Deslocamento do Início do Clip de Trilha de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Alterar fim da Trilha de Aúdio"
+msgstr "Alterar fim da Trilha de Ãudio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1598,6 +1611,10 @@ msgid "Invalid name."
msgstr "Nome Inválido."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
@@ -1702,7 +1719,9 @@ msgstr "Atualizando Cena..."
msgid "[empty]"
msgstr "[vazio]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[não salvo]"
@@ -1723,6 +1742,7 @@ msgstr "Criar Pasta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nome:"
@@ -2220,7 +2240,8 @@ msgid "Properties"
msgstr "Propriedades"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "sobrescrever:"
#: editor/editor_help.cpp
@@ -2252,7 +2273,6 @@ msgid "Icons"
msgstr "Ãcones"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
msgstr "Estilo"
@@ -2361,6 +2381,20 @@ msgstr "Propriedade do Tema"
msgid "Property:"
msgstr "Propriedade:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valor)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2370,6 +2404,29 @@ msgstr "Conjunto %s"
msgid "Set Multiple:"
msgstr "Definir Múltiplos:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copiar Propriedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Colar Propriedades"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copiar Caminho do Script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Saída:"
@@ -2416,7 +2473,7 @@ msgstr "Acima"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "Nó"
+msgstr "Nodo"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2444,8 +2501,8 @@ msgid ""
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
-"Gira quando a janela do editor é redesenhada.\n"
-"Atualização contínua está habilitada, o que pode aumentar o uso de energia. "
+"Roda quando a janela do editor é redesenhada.\n"
+"Atualização Continua é habilitada, o que pode aumentar o consumo de energia. "
"Clique para desativá-lo."
#: editor/editor_node.cpp
@@ -2836,7 +2893,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Não foi possível encontrar o campo de script para o plugin em: '%s'."
+msgstr ""
+"Não foi possível encontrar o campo de script para o plugin em: 'res://addons/"
+"%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3188,6 +3247,20 @@ msgstr ""
"durante o projeto em execução."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sincronizar Mudanças de Cena"
@@ -3449,7 +3522,7 @@ msgstr "Aplicar transformações da MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Abrir e Rodar um Script"
+msgstr "Abrir e Executar um Script"
#: editor/editor_node.cpp
msgid ""
@@ -4226,19 +4299,19 @@ msgstr "Ordenar arquivos"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
-msgstr "Ordenar por Nome (Ascendente)"
+msgstr "Ordenar por Nome (Crescente)"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
-msgstr "Ordenar por Nome (Descendente)"
+msgstr "Ordenar por Nome (Decrescente)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
-msgstr "Ordenar por Tipo (Ascendente)"
+msgstr "Ordenar por Tipo (Crescente)"
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
-msgstr "Ordenar por Tipo (Descendente)"
+msgstr "Ordenar por Tipo (Decrescente)"
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
@@ -4258,7 +4331,7 @@ msgstr "Renomear..."
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
-msgstr "Focar a caixa de pesquisa"
+msgstr "Foca a caixa de pesquisa"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -4319,6 +4392,10 @@ msgstr "Localizar nos arquivos"
msgid "Find:"
msgstr "Encontrar:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Substituir:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Pasta:"
@@ -4344,6 +4421,11 @@ msgstr "Localizar..."
msgid "Replace..."
msgstr "Substituir..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Substituir Tudo"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Encontrar: "
@@ -4353,8 +4435,9 @@ msgid "Replace: "
msgstr "Substituir: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Substituir Tudo (sem desfazer)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Substituir Tudo"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4362,7 +4445,7 @@ msgstr "Procurando..."
#: editor/find_in_files.cpp
msgid "%d match in %d file."
-msgstr "%d correspondências no arquivo %d."
+msgstr "%d corresponde a %d arquivo."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
@@ -4516,7 +4599,7 @@ msgstr "Importador:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
-msgstr "Redefinir padrões"
+msgstr "Redefinir para o padrão"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
@@ -4575,6 +4658,12 @@ msgstr ""
"AVISO: Existem objetos que utilizam esse recurso, eles podem parar de "
"carregar apropriadamente."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -4910,7 +4999,7 @@ msgstr "Nó de Saída não pode ser adicionado à árvore de mistura."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr "Adicionar Nó(s) a Partir da Ãrvore (BlendTree)"
+msgstr "Adicionar Nó(s) à BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
@@ -5853,7 +5942,7 @@ msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
-"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus "
+"Filhos de contêineres têm suas posições e tamanhos sobrescritos pelos seus "
"pais."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6043,6 +6132,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastar: Mover nó selecionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Arrastar: Mover nó selecionado."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Define a posição do pivô do nó selecionado."
@@ -6073,6 +6167,10 @@ msgid "Scale Mode"
msgstr "Modo de Escalonamento"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6169,20 +6267,44 @@ msgstr "Travar o objeto selecionado no local (não pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Fixar Seleção"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Destravar o objeto selecionado (pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Destravar Selecionado"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Garante que os filhos do objeto não sejam selecionáveis."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Agrupar Selecionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Desagrupar Selecionados"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Opções de esqueleto"
@@ -7824,6 +7946,11 @@ msgid "Find in Files..."
msgstr "Procurar nos Arquivos..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Substituir..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ajuda Contextual"
@@ -8313,19 +8440,19 @@ msgstr "Orbitar Visão Para Baixo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr "Orbitar Visão Para Esquerda"
+msgstr "Orbitar Visão para a Esquerda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr "Orbitar Visão Para Direita"
+msgstr "Orbitar Visão para a Direita"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
-msgstr "Orbitar Visão Para Cima"
+msgstr "Orbitar Visão para Cima"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr "Orbitar Visão Em 180"
+msgstr "Orbitar Visão em 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -8348,6 +8475,19 @@ msgid "Toggle Freelook"
msgstr "Alternar Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Redefinir padrões"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformação"
@@ -9070,6 +9210,29 @@ msgid "Another Theme"
msgstr "Outro Tema"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Adicionar Modelo"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Perfis Disponíveis:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "O nome do arquivo está vazio."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Tem certeza de que quer abrir mais de um projeto?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmar Renomeação do Item"
@@ -9094,18 +9257,6 @@ msgstr ""
"atualizará as mesmas propriedades em todos os outros StyleBoxes deste tipo."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Adicionar Modelo"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Tipos de Nó:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Mostrar Padrão"
@@ -9123,6 +9274,10 @@ msgid "Override all default type items."
msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -9151,7 +9306,7 @@ msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
-"Alterar o selecionador de controles, permitindo selecionar visualmente os "
+"Acionar o selecionador de controles, permitindo selecionar visualmente os "
"tipos de controles para edição."
#: editor/plugins/theme_editor_preview.cpp
@@ -11623,10 +11778,6 @@ msgid "Batch Rename"
msgstr "Renomear em lote"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Substituir:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Prefixo:"
@@ -11918,6 +12069,20 @@ msgstr ""
"disso."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Salvar Nova Cena Como..."
@@ -12853,7 +13018,7 @@ msgstr "Gerar buffers"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
-msgstr "Direct lightning"
+msgstr "Iluminação direta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
@@ -12879,63 +13044,70 @@ msgstr "Construir Solução"
msgid "End of inner exception stack trace"
msgstr "Fim da pilha de rastreamento de exceção interna"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este "
+"nó funcione."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Bake NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Apagar a malha de navegação."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Preparando Configuração..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calculando tamanho da grade..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Criando mapa de altura..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcando triângulos caminháveis..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construindo um mapa de altura compacto..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Erodindo área caminhável..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionando..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Criando contornos..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Criando polimalha..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Convertando para malha de navegação nativa..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Configuração do Gerador de Malha de Navegação:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analisando Geometria..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Pronto!"
@@ -13464,7 +13636,7 @@ msgstr "Um caminho Android SDK é necessário nas Configurações do Editor."
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "Caminho do Android SDK está inválido para Configurações do Editor."
+msgstr "Caminho do Android SDK está inválido nas Configurações do Editor."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
@@ -13483,7 +13655,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
-msgstr "Diretório 'ferramentas-da-plataforma' está faltando !"
+msgstr "Diretório 'ferramentas-da-plataforma' está faltando!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -13514,7 +13686,6 @@ msgstr ""
"utilizar plugins."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
@@ -13522,10 +13693,9 @@ msgstr ""
"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
+"\"Passthrough\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -13534,7 +13704,6 @@ msgstr ""
"habilitado."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
@@ -13542,7 +13711,6 @@ msgstr ""
"habilitado."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
@@ -13553,6 +13721,8 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min Sdk"
+"\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13596,7 +13766,7 @@ msgstr "Exportando para Android"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr "Nome de arquivo invalido! Android App Bunlde requer a extensão *.aab."
+msgstr "Nome de arquivo inválido! Android App Bundle requer a extensão *.aab."
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
@@ -13976,6 +14146,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"O polígono para este oclusor está vazio. Por favor desenhe um polígono."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14234,13 +14414,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Um SpotLight com um ângulo maior que 90 graus não pode criar sombras."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este "
-"nó funcione."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14248,6 +14426,12 @@ msgstr ""
"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
"apenas fornece dados de navegação."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Nenhuma forma foi definida."
@@ -14571,7 +14755,7 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"O contêiner por si só não tem nenhum propósito, a menos que um script "
+"O contêiner por si só não possui propósito algum, a menos que um script "
"configure seu comportamento de posicionamento dos filhos.\n"
"Se você não pretende adicionar um script, use um nó de Controle simples."
@@ -14598,7 +14782,7 @@ msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
-msgstr "Ativar minimapa de grade."
+msgstr "Ativar mini mapa em grade."
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -14669,10 +14853,11 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Este viewport não está definido como destino de render. Se você pretende que "
-"ele mostre seu conteúdo diretamente na tela, faça-o filho de um nó Control "
-"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
-"render e atribua sua textura interna a algum nó para exibir."
+"Este viewport não está definido como destino de renderização. Se você "
+"pretende que ele mostre seu conteúdo diretamente na tela, faça-o filho de um "
+"nó de Controle para que ele possa ter um tamanho. Caso contrário, defina-o "
+"como destino de renderização e atribua sua textura interna a algum nó para "
+"exibir."
#: scene/main/viewport.cpp
msgid ""
@@ -14727,10 +14912,6 @@ msgstr ""
"'vertex' ou 'light'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "Variante Fragment-stage não pôde ser acessada na função personalizada!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Atribuição à função."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index f76a7fbec2..d763d64a8c 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -336,6 +336,10 @@ msgid "Duplicate Key(s)"
msgstr "Clonare Chei"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ștergeți Cheile"
@@ -504,6 +508,11 @@ msgstr ""
"singură pistă."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Scalați Cheile"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1490,6 +1499,10 @@ msgid "Invalid name."
msgstr "Nume nevalid."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractere valide:"
@@ -1598,7 +1611,9 @@ msgstr "Scena se Actualizează..."
msgid "[empty]"
msgstr "[gol]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[nesalvat]"
@@ -1619,6 +1634,7 @@ msgstr "Creare folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nume:"
@@ -2118,7 +2134,8 @@ msgid "Properties"
msgstr "Proprietăți"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "extindere:"
#: editor/editor_help.cpp
@@ -2259,6 +2276,20 @@ msgstr "Proprietate Temă"
msgid "Property:"
msgstr "Proprietate:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valoare)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
@@ -2269,6 +2300,29 @@ msgstr "Setați %s"
msgid "Set Multiple:"
msgstr "Seteaza Multiple:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Proprietăți"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Proprietăți"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Proprietăți"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Afișare:"
@@ -3079,6 +3133,20 @@ msgstr ""
"dacă această opțiune este activată."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sincronizează Modificările Scenei"
@@ -4198,6 +4266,11 @@ msgstr "Caută în fișiere"
msgid "Find:"
msgstr "Găsiți:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Înlocuiți:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folderul:"
@@ -4221,6 +4294,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Înlocuiți Tot"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Găsiți: "
@@ -4230,8 +4308,9 @@ msgid "Replace: "
msgstr "Înlocuiți: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Înlocuiește tot (fără anulare)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Înlocuiți Tot"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4449,6 +4528,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
@@ -5969,6 +6054,11 @@ msgstr "Alt+Trage: Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Trage: Mutare"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Ștergeți pista selectată."
@@ -6001,6 +6091,10 @@ msgid "Scale Mode"
msgstr "Mod Redimensionare (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6108,20 +6202,44 @@ msgstr "Imobilizează obiectul selectat (nu poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Selectează"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Remobilizează obiectul selectat (poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Selectează"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asigură-te că nu pot fi selectați copiii obiectului."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Elminați Selecția"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurează abilitatea copiilor obiectului de a fi selectați."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Elminați Selecția"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton (Unicat)"
@@ -7816,6 +7934,11 @@ msgid "Find in Files..."
msgstr "Filtrează fișierele..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Filtrează fișierele..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8358,6 +8481,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Încărcați Implicit"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9137,6 +9273,30 @@ msgstr "Membri"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profile Disponibile:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Numele fișierului este gol."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Ești sigur că vrei să ștergi toate conexiunile de la acest semnal?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Redenumește Pista Anim"
@@ -9162,21 +9322,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Adaugă Obiect"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Adaugă Obiect"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Tip nod"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Încărcați Implicit"
@@ -9195,6 +9340,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Membri"
@@ -11654,11 +11804,6 @@ msgid "Batch Rename"
msgstr "Redenumește"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Înlocuiți:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11938,6 +12083,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12917,63 +13076,68 @@ msgstr "Toată selecția"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Curăță mesh-ul de navigare."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Inițializarea configurației..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcularea mărimii grilei..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Crearea câmpului de înălțare..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marcarea triunghiurilor traversabile..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construcție câmp de înălțare compact..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Reducerea zonei traversabile..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partiționare..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Crearea conturilor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Crearea plasei de contur..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Se convertește în mesh nativ de navigare..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Setup Generare Mesh de Navigare:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analiza geometriei..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Efectuat!"
@@ -13953,6 +14117,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14161,16 +14335,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14568,10 +14748,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 0796e32dee..dfecd99550 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -421,6 +421,11 @@ msgid "Duplicate Key(s)"
msgstr "Дублировать ключ(и)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Добавить кадров: %d"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Удалить ключ(и)"
@@ -590,6 +595,11 @@ msgstr ""
"одна дорожка."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "МаÑштабировать ключи"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1570,6 +1580,10 @@ msgid "Invalid name."
msgstr "ÐедопуÑтимое имÑ."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ДопуÑтимые Ñимволы:"
@@ -1674,7 +1688,9 @@ msgstr "Обновление Ñцены..."
msgid "[empty]"
msgstr "[пуÑто]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[не Ñохранено]"
@@ -1695,6 +1711,7 @@ msgstr "Создать папку"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ИмÑ:"
@@ -2194,7 +2211,8 @@ msgid "Properties"
msgstr "СвойÑтва"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "переопределено:"
#: editor/editor_help.cpp
@@ -2334,6 +2352,20 @@ msgstr "СвойÑтво темы"
msgid "Property:"
msgstr "Параметр:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(значение)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2343,6 +2375,29 @@ msgstr "Задать %s"
msgid "Set Multiple:"
msgstr "Задать неÑколько:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Копировать ÑвойÑтва"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Ð’Ñтавить ÑвойÑтва"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Копировать путь к Ñкрипту"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Вывод:"
@@ -3158,6 +3213,20 @@ msgstr ""
"запущенном проекте."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Ð¡Ð¸Ð½Ñ…Ñ€Ð¾Ð½Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ð¹ в Ñценах"
@@ -4280,6 +4349,10 @@ msgstr "Ðайти в файлах"
msgid "Find:"
msgstr "Ðайти:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Заменить:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Папка:"
@@ -4305,6 +4378,11 @@ msgstr "Ðайти..."
msgid "Replace..."
msgstr "Заменить..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Заменить вÑÑ‘"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Ðайти: "
@@ -4314,8 +4392,9 @@ msgid "Replace: "
msgstr "Заменить: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Заменить вÑÑ‘ (Ð½ÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Заменить вÑÑ‘"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4535,6 +4614,12 @@ msgstr ""
"Предупреждение: ÑущеÑтвуют объекты, которые иÑпользуют Ñтот реÑурÑ, они "
"могут переÑтать загружатьÑÑ Ð´Ð¾Ð»Ð¶Ð½Ñ‹Ð¼ образом."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
@@ -5994,6 +6079,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Тащить: перемещение выбранного узла."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Тащить: перемещение выбранного узла."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Задать положение pivot выделенного узла."
@@ -6024,6 +6114,10 @@ msgid "Scale Mode"
msgstr "Режим маÑштабированиÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6120,20 +6214,44 @@ msgstr "ЗафикÑировать выбранный объект."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Заблокировать выбранное"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Разблокировать выбранный объект."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Разблокировать выделенное"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Делает потомков объекта невыбираемыми."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Сгруппировать выделенное"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "ВоÑÑтанавливает возможноÑть выбора потомков объекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Разгруппировать выделенное"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Опции Ñкелета"
@@ -7775,6 +7893,11 @@ msgid "Find in Files..."
msgstr "Ðайти в файлах..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Заменить..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "КонтекÑÑ‚Ð½Ð°Ñ Ñправка"
@@ -8300,6 +8423,19 @@ msgid "Toggle Freelook"
msgstr "Включить Ñвободный вид"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "СброÑить наÑтройки"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Преобразование"
@@ -9023,6 +9159,29 @@ msgid "Another Theme"
msgstr "Ð”Ñ€ÑƒÐ³Ð°Ñ Ñ‚ÐµÐ¼Ð°"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Добавить тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "ДоÑтупные профили:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "ПуÑтое Ð¸Ð¼Ñ Ñ„Ð°Ð¹Ð»Ð°."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Вы уверены, что хотите открыть более одного проекта?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Подтвердить переименование Ñлемента"
@@ -9048,18 +9207,6 @@ msgstr ""
"Ñтого типа."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Добавить тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Добавить тип Ñлемента"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Типы узлов:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показать по умолчанию"
@@ -9078,6 +9225,10 @@ msgid "Override all default type items."
msgstr "Переопределить вÑе Ñлементы типа по умолчанию."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Добавить тип Ñлемента"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Тема:"
@@ -11576,10 +11727,6 @@ msgid "Batch Rename"
msgstr "Групповое переименование"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Заменить:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "ПрефикÑ:"
@@ -11876,6 +12023,20 @@ msgstr ""
"унаÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ñцена..."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Сохранить новую Ñцену как..."
@@ -12840,63 +13001,69 @@ msgstr "Собрать решение"
msgid "End of inner exception stack trace"
msgstr "Конец траÑÑировки внутреннего Ñтека иÑключений"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"РеÑÑƒÑ€Ñ NavigationMesh должен быть уÑтановлен или Ñоздан Ð´Ð»Ñ Ñтого узла."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Запечь NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ОчиÑтить полиÑетку навигации."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "ÐаÑтройка конфигурации..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "РаÑчёт размера Ñетки..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Создание карты выÑот..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Маркировка проходимых треугольников..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "ПоÑтроение компактной карты выÑот..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Размытие проходимого района..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Разбиение..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Создание контуров..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Создание полиÑетки..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Преобразование в ÑобÑтвенную навигационную полиÑетку..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ÐаÑтройка генератора навигационной полиÑетки:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Ðнализ геометрии..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Сделано!"
@@ -13920,6 +14087,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"ЗаÑлонÑющий полигон Ð´Ð»Ñ Ñтого окклюдера пуÑÑ‚. ПожалуйÑта, добавьте полигон."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14179,12 +14356,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight Ñ ÑƒÐ³Ð»Ð¾Ð¼ более 90 градуÑов не может отбраÑывать тени."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"РеÑÑƒÑ€Ñ NavigationMesh должен быть уÑтановлен или Ñоздан Ð´Ð»Ñ Ñтого узла."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14192,6 +14368,12 @@ msgstr ""
"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
"Navigation. Он предоÑтавлÑет только навигационные данные."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Форма не задана."
@@ -14672,10 +14854,6 @@ msgstr ""
"или «light»."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "Varying Ñтадии fragment не доÑтупны из пользовательÑких функций!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Ðазначение функции."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 1215e975e1..c1b97c5ebf 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -328,6 +328,10 @@ msgid "Duplicate Key(s)"
msgstr "යතුරු පිටපත් කරන්න"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "යතුරු මක෠දමන්න"
@@ -503,6 +507,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1459,6 +1467,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1563,7 +1575,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1584,6 +1598,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2057,7 +2072,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2194,6 +2209,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2203,6 +2231,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "ලක්ෂණය ලුහුබදින්න"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2942,6 +2993,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4003,6 +4068,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4026,6 +4095,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4035,7 +4108,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4250,6 +4323,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5691,6 +5770,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5719,6 +5803,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5814,20 +5902,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "යතුරු මක෠දමන්න"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු à¶´à·’à¶§à¶´à¶­à·Š කරන්න"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු à¶´à·’à¶§à¶´à¶­à·Š කරන්න"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "à¶­à·à¶»à·à¶œà¶­à·Š යතුරු à¶´à·’à¶§à¶´à¶­à·Š කරන්න"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7437,6 +7549,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7949,6 +8065,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8672,38 +8800,46 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+msgid "Cancel Item Rename"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8723,6 +8859,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11086,10 +11226,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11366,6 +11502,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12299,63 +12449,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13303,6 +13458,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13509,16 +13674,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13913,10 +14084,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index cdc67412d3..09e2d1221d 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -328,6 +328,10 @@ msgid "Duplicate Key(s)"
msgstr "Duplikovanie KľúÄov"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Vymazanie kľúÄa(ov)"
@@ -496,6 +500,11 @@ msgid ""
msgstr "Táto možnosť nefunguje pre Bezier editovanie, lebo je to jeden track."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Scale keys Animácie"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1483,6 +1492,10 @@ msgid "Invalid name."
msgstr "Neplatný Názov."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Platné písmená:"
@@ -1588,7 +1601,9 @@ msgstr "Aktualizovanie scény..."
msgid "[empty]"
msgstr "[Prázdne]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[Neuložené]"
@@ -1609,6 +1624,7 @@ msgstr "Vytvoriť adresár"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Meno:"
@@ -2112,7 +2128,8 @@ msgid "Properties"
msgstr "Vlastnosti"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "Predpísať:"
#: editor/editor_help.cpp
@@ -2252,6 +2269,20 @@ msgstr "Vlastnosť Témy"
msgid "Property:"
msgstr "Vlastnosť:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(hodnota)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2261,6 +2292,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Nastaviť Viac:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Vlastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Vlastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Vlastnosti"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -3068,6 +3122,20 @@ msgstr ""
"NavigaÄné mesh-e a polygony budú viditeľné po spustení projektu."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Zosynchronizovať Zmeny Scény"
@@ -4208,6 +4276,11 @@ msgstr "Nájsť v Súboroch"
msgid "Find:"
msgstr "Nájsť:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Nahradiť: "
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "PrieÄinok:"
@@ -4233,6 +4306,11 @@ msgstr "Nájsť..."
msgid "Replace..."
msgstr "Nahradiť..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Nahradiť Všetko"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Nájsť: "
@@ -4242,8 +4320,9 @@ msgid "Replace: "
msgstr "Nahradiť: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Nahradiť všetky (nedá sa vrátiť späť)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Nahradiť Všetko"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4458,6 +4537,12 @@ msgstr ""
"VAROVANIE: Položky ktoré existujú v tomto prostriedku, Sa nemusia naÄitaÅ¥ "
"správne."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nepodarilo sa naÄítaÅ¥ prostriedok."
@@ -5933,6 +6018,11 @@ msgstr "Alt+Potiahnutie: Pohyb"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Potiahnutie: Pohyb"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "VymazaÅ¥ oznaÄený node alebo prechod."
@@ -5964,6 +6054,10 @@ msgid "Scale Mode"
msgstr "Zmena Veľkosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6060,20 +6154,44 @@ msgstr "Zamknúť oznaÄený objekt na mieste (už sa s ním nebude daÅ¥ hýbaÅ¥
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Zamknúť OznaÄené"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odomknúť oznaÄený objekt (dá sa s ním hýbaÅ¥)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Odomknúť OznaÄené"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Uistite sa že sa nedá oznaÄiÅ¥ dieÅ¥a objektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "PridaÅ¥ OznaÄené do Skupiny"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Aby ste oznaÄili dieÅ¥a objektu tak mu musíte obnoviÅ¥ schopnosÅ¥."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "OdskupiÅ¥ OznaÄené"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Nastavenia Kostry"
@@ -7734,6 +7852,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Nahradiť..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8273,6 +8396,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Obnoviť na východzie"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9044,6 +9180,30 @@ msgstr "Súbor:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Pridať Node"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profily k dispozícii:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Mesh je prázdny!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Naozaj chcete odstrániť všetky pripojenia z tohto signálu?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Konfigurovať Prichytenie"
@@ -9068,20 +9228,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Pridať Node"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Meno Node-u:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "NaÄítaÅ¥ predvolené"
@@ -9099,6 +9245,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Súbor:"
@@ -11563,11 +11713,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Nahradiť: "
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11842,6 +11987,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12817,63 +12976,68 @@ msgstr "Všetky vybrané"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13870,6 +14034,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14084,16 +14258,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14490,10 +14670,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index b296b304bd..afb725022c 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -347,6 +347,10 @@ msgid "Duplicate Key(s)"
msgstr "Animacija Podvoji kljuÄe"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Animacija IzbriÅ¡i kljuÄe"
@@ -528,6 +532,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Spremeni Obseg KljuÄev"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1544,6 +1553,10 @@ msgid "Invalid name."
msgstr "Neveljavno ime."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Veljavni znaki:"
@@ -1655,7 +1668,9 @@ msgstr "Posodabljanje scene..."
msgid "[empty]"
msgstr "[prazno]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[neshranjeno]"
@@ -1677,6 +1692,7 @@ msgstr "Ustvarite Mapo"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Ime:"
@@ -2192,7 +2208,7 @@ msgid "Properties"
msgstr "Lastnosti"
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2352,6 +2368,20 @@ msgstr "Lastnosti"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Novo ime:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2361,6 +2391,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Lastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Lastnosti"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Lastnosti"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Izhod:"
@@ -3177,6 +3230,20 @@ msgstr ""
"poteku igre."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Usklajuj Spremembe Prizora"
@@ -4332,6 +4399,11 @@ msgstr "%d veÄ datotek"
msgid "Find:"
msgstr "Najdi"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Zamenjaj"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4357,6 +4429,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Zamenjaj Vse"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4369,7 +4446,7 @@ msgstr "Zamenjaj"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Zamenjaj Vse"
#: editor/find_in_files.cpp
@@ -4600,6 +4677,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Napaka pri nalaganju vira."
@@ -6161,6 +6244,11 @@ msgstr "Alt+Drag: Premakni"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Drag: Premakni"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Odstrani izbrano sled."
@@ -6193,6 +6281,10 @@ msgid "Scale Mode"
msgstr "NaÄin Obsega (R)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6303,20 +6395,44 @@ msgstr "Izbrani predmet zakleni na svoje mesto (ni ga mogoÄe premakniti)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Izbira Orodja"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odkleni izbrani predmet (lahko ga premaknete)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Izbriši Izbrano"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Odstrani izbrano"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Odstrani izbrano"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Posameznik"
@@ -8004,6 +8120,11 @@ msgid "Find in Files..."
msgstr "Filtriraj datoteke..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Filtriraj datoteke..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8545,6 +8666,19 @@ msgid "Toggle Freelook"
msgstr "Preklopi Svobodni Pregled"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Naložite Prevzeto"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Preoblikovanje"
@@ -9329,6 +9463,29 @@ msgstr "ÄŒlani"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Na voljo Nodes:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Model je prazen!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Animacija Preimenuj sled"
@@ -9353,20 +9510,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Naložite Prevzeto"
@@ -9383,6 +9526,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "ÄŒlani"
@@ -11876,11 +12023,6 @@ msgid "Batch Rename"
msgstr "Preimenuj"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Zamenjaj"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12169,6 +12311,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -13166,63 +13322,68 @@ msgstr "Celotna izbira"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -14234,6 +14395,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14447,16 +14618,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14867,10 +15044,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 4d8504e9b9..6669292e99 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -324,6 +324,10 @@ msgid "Duplicate Key(s)"
msgstr "Dyfisho Key(s)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Fshi Key(s)"
@@ -488,6 +492,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1481,6 +1489,10 @@ msgid "Invalid name."
msgstr "Emër i palejuar."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Karakteret e lejuar:"
@@ -1592,7 +1604,9 @@ msgstr "Duke përditësuar skenën..."
msgid "[empty]"
msgstr "[bosh]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[e paruajtur]"
@@ -1614,6 +1628,7 @@ msgstr "Krijo një Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Emri:"
@@ -2138,7 +2153,7 @@ msgstr "Vetitë"
#: editor/editor_help.cpp
#, fuzzy
-msgid "override:"
+msgid "overrides %s:"
msgstr "Mbishkruaj"
#: editor/editor_help.cpp
@@ -2286,6 +2301,20 @@ msgstr "Vetitë e Temës"
msgid "Property:"
msgstr "Vetitë:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Vlerë e Re:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2295,6 +2324,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Vendos të Shumëfishta:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Vetitë"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Vetitë"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Vetitë"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Përfundimi:"
@@ -3116,6 +3168,20 @@ msgstr ""
"opsion është i aktivizuar."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sinkronizo Nryshimet e Skenës"
@@ -4264,6 +4330,11 @@ msgstr "Gjej në Skedarët"
msgid "Find:"
msgstr "Gjej:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Zëvendëso: "
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Folderi:"
@@ -4287,6 +4358,11 @@ msgstr "Gjej..."
msgid "Replace..."
msgstr "Zëvendëso..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Hap Skedarët"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Gjej: "
@@ -4296,7 +4372,8 @@ msgid "Replace: "
msgstr "Zëvendëso: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
msgstr "Zëvendëso të gjitha (pa kthim pas)"
#: editor/find_in_files.cpp
@@ -4528,6 +4605,12 @@ msgstr ""
"Kujdes: Egzistojnë asete që përdorin këtë resurs, ato mund të ndalojnë të "
"ngarkohen si duhet."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Dështoi të ngarkojë resursin."
@@ -5984,6 +6067,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Nyja e zgjedhur nuk është një 'Viewport'!"
@@ -6013,6 +6100,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6108,20 +6199,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Zgjidh"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Zgjidh"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Zgjidh"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Zgjidh"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7755,6 +7870,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Zëvendëso..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8282,6 +8402,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Ngarko të Parazgjedhur"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9042,6 +9175,29 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Vetitë:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Clipboard-i është bosh"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "A jeni i sigurt që doni të hiqni të gjitha lidhjet nga ky sinjal?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
@@ -9065,19 +9221,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Emri i Nyjes:"
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Ngarko të Parazgjedhur"
@@ -9096,6 +9239,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr " Skedarët"
@@ -11501,11 +11648,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Zëvendëso: "
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11786,6 +11928,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12754,63 +12910,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13783,6 +13944,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13991,16 +14162,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14395,10 +14572,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 72e6dc1ecd..fb013c20a9 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -359,6 +359,11 @@ msgstr "Дуплирај кључеве"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Додај оквир"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Delete Key(s)"
msgstr "Уколни кључеве"
@@ -549,6 +554,11 @@ msgstr "Ова операција не ради за Безиер уређива
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Увећај кључеве"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1601,6 +1611,10 @@ msgid "Invalid name."
msgstr "Ðеважеће име."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Важећа Ñлова:"
@@ -1712,7 +1726,9 @@ msgstr "Ðжурирам Ñцену..."
msgid "[empty]"
msgstr "(празно)"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "[unsaved]"
msgstr "[неÑачувано]"
@@ -1735,6 +1751,7 @@ msgstr "Ðаправи директоријум"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Име:"
@@ -2284,7 +2301,7 @@ msgstr "ОÑобине"
#: editor/editor_help.cpp
#, fuzzy
-msgid "override:"
+msgid "overrides %s:"
msgstr "препиши"
#: editor/editor_help.cpp
@@ -2449,6 +2466,20 @@ msgstr "ОÑобине"
msgid "Property:"
msgstr "ОÑобина:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Ðово име:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
@@ -2460,6 +2491,29 @@ msgstr "ПоÑтави %s"
msgid "Set Multiple:"
msgstr "ПоÑтави Више:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "ОÑобине"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "ОÑобине"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Копирај Путању Скрипте"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Излаз:"
@@ -3300,6 +3354,20 @@ msgstr ""
"укључена."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Синхронизуј промене Ñцене"
@@ -4534,6 +4602,11 @@ msgstr "Ðађи плочицу"
msgid "Find:"
msgstr "Ðађи"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Замени"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4562,6 +4635,11 @@ msgstr "Тражи..."
msgid "Replace..."
msgstr "Замени..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Замени Ñве"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4574,7 +4652,7 @@ msgstr "Замени"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Замени Ñве"
#: editor/find_in_files.cpp
@@ -4814,6 +4892,12 @@ msgstr ""
"УПОЗОРЕЊЕ: ПоÑтоје ÑредÑтва која кориÑте овај реÑурÑ, могу преÑтати да Ñе "
"учитавају правилно."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Грешка при учитавању реÑурÑа."
@@ -6446,6 +6530,11 @@ msgstr "Alt+вучење: померање"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+вучење: померање"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Обриши одабрани чвор или прелаз."
@@ -6478,6 +6567,10 @@ msgid "Scale Mode"
msgstr "Режим Увећања"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6588,20 +6681,44 @@ msgstr "Закључај одабрани објекат на меÑту (нем
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Закључај одабрано"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Откључај одабрани објекат (могуће померање)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Откључај одабрано"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Уверава Ñе да деца објекта не могу бити изабрана."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Групиши Одабрано"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Врати могућноÑÑ‚ бирања деце објекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Разгрупиши Одабрано"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Синглетон"
@@ -8413,6 +8530,11 @@ msgid "Find in Files..."
msgstr "Филтрирај датотеке..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Замени..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "КонтекÑтуална помоћ"
@@ -8989,6 +9111,19 @@ msgid "Toggle Freelook"
msgstr "Укљ./ИÑкљ. режим Ñлободног гледања"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Учитај уобичајено"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "ТранÑформација"
@@ -9806,6 +9941,30 @@ msgstr "Увези тему"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Ð’Ñ€Ñта"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "ОÑобине"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Име фајла је празно."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Да ли Ñигурно желиш да отвориш више одједног пројекта?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Измени име анимације"
@@ -9831,21 +9990,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Ð’Ñ€Ñта"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Додај Ñтвар"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Ð’Ñ€Ñта Чвора"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Учитај уобичајено"
@@ -9864,6 +10008,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Додај Ñтвар"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Тема"
@@ -12833,11 +12982,6 @@ msgstr "Преименуј Гомилу"
#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Replace:"
-msgstr "Замени"
-
-#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
msgstr "Предметак"
@@ -13174,6 +13318,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Save New Scene As..."
msgstr "Упамти Ðову Сцену Као..."
@@ -14337,64 +14495,72 @@ msgstr "ИÑпуни одабрано"
msgid "End of inner exception stack trace"
msgstr "Крај Унутрашњег израза потражне наÑлаге"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"ÐавигационаМрежа реÑÑƒÑ€Ñ Ð¼Ð¾Ñ€Ð° бити поÑтављен или креиран да би овај чвор "
+"радио."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
#, fuzzy
msgid "Bake NavMesh"
msgstr "ИÑпеци ÐавМрежу"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Обриши навигациону мрежу."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Подешавање конфигурације..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Израчунавање величине мреже..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Прављење виÑинÑког поља..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Маркирање проходних троуглова..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "КонÑтруиÑање компактног виÑинÑког поља..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Ерозија проходне површине..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Партиционирање..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Прављење контура..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Прављење полигонÑке мреже..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Конвертовање у природну навигациону мрежу..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ПоÑтавке генератора навигационе мреже:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Ðнализирање геометрије..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Готово!"
@@ -15506,6 +15672,16 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Многоугао затамљивач за овај затамљивач је празан. Молимо нацртај моногоугао."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid ""
@@ -15795,14 +15971,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "ТачкаСветло Ñа углом ширим од 90 Ñтепени не може бацати Ñенке."
-#: scene/3d/navigation_mesh.cpp
-#, fuzzy
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"ÐавигационаМрежа реÑÑƒÑ€Ñ Ð¼Ð¾Ñ€Ð° бити поÑтављен или креиран да би овај чвор "
-"радио."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
@@ -15811,6 +15984,12 @@ msgstr ""
"ÐавМрежнаИнÑтанца мора бити дете или прадете Ðавигационог чвора. Само "
"обезбећује навигационе податке."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -16291,10 +16470,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Assignment to function."
msgstr "Додељивање функцији."
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 17e8a106c7..9a5bbeb2ec 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -334,6 +334,10 @@ msgid "Duplicate Key(s)"
msgstr "Dupliraj KljuÄeve"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "ObriÅ¡i KljuÄeve"
@@ -505,6 +509,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animacija Skaliraj KljuÄeve"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1466,6 +1475,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1570,7 +1583,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1591,6 +1606,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2067,7 +2083,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2205,6 +2221,20 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Vrednost:"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2214,6 +2244,28 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Obriši Selekciju"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2955,6 +3007,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4021,6 +4087,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4044,6 +4114,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4053,7 +4127,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4269,6 +4343,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5723,6 +5803,11 @@ msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Obriši Selekciju"
@@ -5751,6 +5836,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5845,20 +5934,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Dupliraj Selektovane KljuÄeve"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7485,6 +7598,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8004,6 +8121,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8743,39 +8872,47 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "Animacija Preimenuj Kanal"
+msgid "Available Node-based types:"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Animacija Dodaj Kanal"
+msgid "Cancel Item Rename"
+msgstr "Animacija Preimenuj Kanal"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8795,6 +8932,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11191,10 +11332,6 @@ msgid "Batch Rename"
msgstr "Animacija Preimenuj Kanal"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11471,6 +11608,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12413,63 +12564,68 @@ msgstr "Sve sekcije"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13419,6 +13575,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13625,16 +13791,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14029,10 +14201,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 2ac0ecee01..b8c190d92a 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -341,6 +341,10 @@ msgid "Duplicate Key(s)"
msgstr "Duplicera Nycklar"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ta bort Nycklar"
@@ -510,6 +514,11 @@ msgstr ""
"spår."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skala Nycklar"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1496,6 +1505,10 @@ msgid "Invalid name."
msgstr "Ogiltigt namn."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Giltiga tecken:"
@@ -1600,7 +1613,9 @@ msgstr "Uppdaterar scen..."
msgid "[empty]"
msgstr "[tom]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[inte sparad]"
@@ -1621,6 +1636,7 @@ msgstr "Skapa Mapp"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Namn:"
@@ -2130,7 +2146,8 @@ msgid "Properties"
msgstr "Egenskaper"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "skriv över:"
#: editor/editor_help.cpp
@@ -2289,6 +2306,20 @@ msgstr "Egenskaper"
msgid "Property:"
msgstr "Egenskap:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "Värde"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2298,6 +2329,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr "Sätt Flera:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Egenskaper"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Egenskaper"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopiera Sökvägen"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -3112,6 +3166,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkronisera scenändringar"
@@ -4242,6 +4310,11 @@ msgstr "%d fler filer"
msgid "Find:"
msgstr "Hitta:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Ersätt:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Mapp:"
@@ -4267,6 +4340,11 @@ msgstr "Hitta..."
msgid "Replace..."
msgstr "Ersätt..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Ersätt Alla"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Hitta: "
@@ -4277,7 +4355,7 @@ msgstr "Ersätt: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Ersätt Alla"
#: editor/find_in_files.cpp
@@ -4510,6 +4588,12 @@ msgstr ""
"VARNING: Det finns tillgångar som använder den här resursen, de kan sluta "
"laddas in korrekt."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Misslyckades att ladda resurs."
@@ -6006,6 +6090,11 @@ msgstr "Ta bort vald Rect."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Ta bort vald Rect."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Ta bort valt spår."
@@ -6035,6 +6124,10 @@ msgid "Scale Mode"
msgstr "Växla Läge"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6132,20 +6225,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Välj"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Ta bort Nod(er)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Ser till att objektets barn inte är valbara."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Återställer objektets barns egenskap att väljas."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"
@@ -7825,6 +7942,11 @@ msgid "Find in Files..."
msgstr "Filtrera Filer..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Ersätt..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8368,6 +8490,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Ladda Standard"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformera"
@@ -9143,6 +9278,30 @@ msgstr "Importera Tema"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Tillgängliga Profiler:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Filnamn är tom."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Är du säker att du vill ta bort alla kopplingar från denna signal?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Byt Namn På Spår"
@@ -9168,20 +9327,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Nod typ"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Ladda Standard"
@@ -9198,6 +9343,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -11654,11 +11803,6 @@ msgid "Batch Rename"
msgstr "Byt namn"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Ersätt:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11940,6 +12084,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Save New Scene As..."
msgstr "Spara Ny Scen Som..."
@@ -12918,63 +13076,68 @@ msgstr "Alla urval"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partitionerar..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Skapar konturer..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Klar!"
@@ -13952,6 +14115,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14176,16 +14349,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14588,10 +14767,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 610ec069ed..b7c8cf73e3 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -336,6 +336,10 @@ msgid "Duplicate Key(s)"
msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -504,6 +508,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1461,6 +1469,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1565,7 +1577,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1586,6 +1600,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2060,7 +2075,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2196,6 +2211,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2205,6 +2233,28 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2945,6 +2995,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4008,6 +4072,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4031,6 +4099,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4040,7 +4112,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4256,6 +4328,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5697,6 +5775,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5725,6 +5808,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5819,20 +5906,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7439,6 +7550,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7951,6 +8066,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8677,39 +8804,47 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+#, fuzzy
+msgid "Add Type"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+msgid "Available Node-based types:"
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+msgid "Cancel Item Rename"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8729,6 +8864,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -11092,10 +11231,6 @@ msgid "Batch Rename"
msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11372,6 +11507,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12310,63 +12459,68 @@ msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13309,6 +13463,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13515,16 +13679,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13919,10 +14089,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 79c5f39433..448aa534eb 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -3,19 +3,20 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# suresh p <suresh9247@gmail.com>, 2019, 2020.
+# Jagadeesh Vijay Varma <jagadeeshvarma.b@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-09-15 07:17+0000\n"
-"Last-Translator: suresh p <suresh9247@gmail.com>\n"
+"PO-Revision-Date: 2021-12-26 17:18+0000\n"
+"Last-Translator: Jagadeesh Vijay Varma <jagadeeshvarma.b@gmail.com>\n"
"Language-Team: Telugu <https://hosted.weblate.org/projects/godot-engine/"
"godot/te/>\n"
"Language: te\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.3-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -39,9 +40,8 @@ msgid "Invalid input %i (not passed) in expression"
msgstr "à°µà±à°¯à°•à±à°¤à±€à°•రణలో చెలà±à°²à°¨à°¿ ఇనà±à°ªà±à°Ÿà± %i (ఆమోదించబడలేదà±)"
#: core/math/expression.cpp
-#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr "తనకౠతానà±à°—à°¾(self) ఉపయోగించà±à°•ోలేదౠఎందà±à°•ంటే instance à°’à°• శూనà±à°¯à°‚ (ఆమోదించబడలేదౠ)"
+msgstr "à°¸à±à°µà°¯à°‚ ఉపయోగించబడదౠఎందà±à°•ంటే ఉదాహరణ శూనà±à°¯à°‚ (ఉతà±à°¤à±€à°°à±à°£à°¤ లేదà±)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -320,6 +320,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -482,6 +486,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -899,7 +907,7 @@ msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "సంకేతాలà±"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -1434,6 +1442,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1538,7 +1550,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1559,6 +1573,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -1797,7 +1812,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "దిగà±à°®à°¤à°¿"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2030,7 +2045,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2039,7 +2054,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "పదà±à°§à°¤à±à°²à±"
#: editor/editor_help.cpp
msgid "Theme Properties"
@@ -2051,7 +2066,7 @@ msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
-msgstr ""
+msgstr "à°¸à±à°¥à°¿à°°à°¾à°‚కాలà±"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
@@ -2067,7 +2082,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "గణనలà±"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -2166,6 +2181,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2175,6 +2203,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2221,7 +2269,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "నోడà±"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2913,6 +2961,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3971,6 +4033,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3994,6 +4060,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4003,7 +4073,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4217,6 +4287,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5638,6 +5714,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5666,6 +5746,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5760,20 +5844,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -6064,7 +6168,7 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr ""
+msgstr "à°«à±à°²à°¾à°Ÿà± 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -7373,6 +7477,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7885,6 +7993,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8596,37 +8716,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8646,6 +8774,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10987,10 +11119,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11263,6 +11391,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12192,63 +12334,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13182,6 +13329,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13388,16 +13545,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13792,10 +13955,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index ad9ff7c0d0..acb8f8cbf3 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -335,6 +335,11 @@ msgid "Duplicate Key(s)"
msgstr "สร้างคีย์ซ้ำอีà¸à¸­à¸±à¸™"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "เพิ่ม %d เฟรม(วินาที)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "ลบคีย์"
@@ -502,6 +507,11 @@ msgid ""
msgstr "ตัวเลือà¸à¸™à¸µà¹‰à¹„ม่สามารถทำงานà¸à¸±à¸šà¹à¸—ร็à¸à¹€à¸šà¸‹à¸´à¹€à¸¢à¸£à¹Œ เนื่องจาà¸à¹€à¸›à¹‡à¸™à¹à¸„่à¹à¸—ร็à¸à¹€à¸”ี่ยว"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "ปรับคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1485,6 +1495,10 @@ msgid "Invalid name."
msgstr "ชื่อผิดพลาด"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้:"
@@ -1591,7 +1605,9 @@ msgstr "อัพเดทฉาà¸..."
msgid "[empty]"
msgstr "[ว่างเปล่า]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ไฟล์ใหม่]"
@@ -1612,6 +1628,7 @@ msgstr "สร้างโฟลเดอร์"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "ชื่อ:"
@@ -2107,7 +2124,8 @@ msgid "Properties"
msgstr "คุณสมบัติ"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "à¹à¸—นที่:"
#: editor/editor_help.cpp
@@ -2247,6 +2265,20 @@ msgstr "คุณสมบัติธีม"
msgid "Property:"
msgstr "คุณสมบัติ:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(ค่า)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2256,6 +2288,29 @@ msgstr "ตั้ง %s"
msgid "Set Multiple:"
msgstr "à¸à¸³à¸«à¸™à¸” หลายอย่าง:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "คุณสมบัติ"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "คุณสมบัติ"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "คัดลอà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¸ªà¸„ริปต์"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "เอาท์พุต:"
@@ -3042,6 +3097,20 @@ msgid ""
msgstr "เมื่อตัวเลือà¸à¸™à¸µà¹‰à¹€à¸›à¸´à¸”ใช้งาน ตัวนำทาง mesh à¹à¸¥à¸°à¹‚พลีà¸à¸­à¸™à¸ˆà¸°à¸–ูà¸à¸¡à¸­à¸‡à¹€à¸«à¹‡à¸™à¹ƒà¸™à¹‚ปรเจà¸à¸•์ที่ทำงานอยู่"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "ซิงค์à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸‰à¸²à¸"
@@ -4171,6 +4240,10 @@ msgstr "ค้นหาในไฟล์"
msgid "Find:"
msgstr "ค้นหา:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "à¹à¸—นที่:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "โฟลเดอร์:"
@@ -4195,6 +4268,11 @@ msgstr "ค้นหา..."
msgid "Replace..."
msgstr "à¹à¸—นที่..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "à¹à¸—นที่ทั้งหมด"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "ค้นหา: "
@@ -4204,8 +4282,9 @@ msgid "Replace: "
msgstr "à¹à¸—นที่: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "à¹à¸—นที่ทั้งหมด(à¹à¸à¹‰à¹„ขไม่ได้)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "à¹à¸—นที่ทั้งหมด"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4418,6 +4497,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "คำเตือน: มีเนื้อหาที่ใช้ทรัพยาà¸à¸£à¸™à¸µà¹‰à¸­à¸¢à¸¹à¹ˆ ซึ่งอาจทำให้à¸à¸²à¸£à¹‚หลดเà¸à¸´à¸”à¸à¸²à¸£à¸«à¸¢à¸¸à¸”ขึ้น"
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดทรัพยาà¸à¸£à¹„ม่ได้"
@@ -5869,6 +5954,11 @@ msgstr "Alt+ลาà¸: ย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+ลาà¸: ย้าย"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ลบโหนดหรือทรานสิชันที่เลือà¸"
@@ -5897,6 +5987,10 @@ msgid "Scale Mode"
msgstr "โหมดปรับขนาด"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5993,20 +6087,44 @@ msgstr "ล็อคไม่ให้ออบเจà¸à¸•์ที่เลื
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "ล็อà¸à¸—ี่เลือà¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "ปลดล็อคออบเจà¸à¸•์ที่เลือà¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "ปลดล็อคที่เลือà¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "โหนดลูà¸à¸‚องออบเจà¸à¸•์ไม่สามารถถูà¸à¹€à¸¥à¸·à¸­à¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "จัดà¸à¸¥à¸¸à¹ˆà¸¡à¸—ี่เลือà¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "คืนค่าความสามารถในà¸à¸²à¸£à¸–ูà¸à¹€à¸¥à¸·à¸­à¸à¸à¸±à¸šà¹‚หนดลูà¸à¸‚องออบเจà¸à¸•์"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "เลิà¸à¸ˆà¸±à¸”à¸à¸¥à¸¸à¹ˆà¸¡à¸—ี่เลือà¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "ตั้งค่าโครง"
@@ -7652,6 +7770,11 @@ msgid "Find in Files..."
msgstr "ค้นหาในไฟล์..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "à¹à¸—นที่..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "ค้นหาคำที่เลือà¸à¹ƒà¸™à¸„ู่มือ"
@@ -8202,6 +8325,19 @@ msgid "Toggle Freelook"
msgstr "เปิด/ปิดมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
@@ -8973,6 +9109,30 @@ msgstr "นำเข้าธีม"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "ชนิด"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "โปรไฟล์ที่มีให้ใช้:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "ชื่อไฟล์ว่างเปล่า"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "ยืนยันà¸à¸²à¸£à¹€à¸›à¸´à¸”โปรเจà¸à¸•์มาà¸à¸à¸§à¹ˆà¸² 1 โปรเจà¸à¸•์?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "เปลี่ยนชื่อà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -8998,21 +9158,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "ชนิด"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "เพิ่มไอเทม"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "ชนิดโหนด"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "โหลดค่าเริ่มต้น"
@@ -9031,6 +9176,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "ธีม"
@@ -11499,10 +11649,6 @@ msgid "Batch Rename"
msgstr "เปลี่ยนชื่อหลายรายà¸à¸²à¸£"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "à¹à¸—นที่:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "คำนำหน้า:"
@@ -11781,6 +11927,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "บันทึà¸à¸‰à¸²à¸à¹ƒà¸«à¸¡à¹ˆà¹€à¸›à¹‡à¸™..."
@@ -12737,63 +12897,68 @@ msgstr "เติมส่วนที่เลือà¸"
msgid "End of inner exception stack trace"
msgstr "สิ้นสุดสà¹à¸•คข้อผิดพลาดภายใน"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "ต้องมี NavigationMesh เพื่อให้โหนดนี้ทำงานได้"
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Bake NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ล้าง Mesh นำทาง"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ครงร่าง..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ำนวณขนาดà¸à¸£à¸´à¸”..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸™à¸²à¸¡à¸„วามสูง..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸à¸³à¸«à¸™à¸”พื้นผิวที่เดินผ่านได้..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸µà¸šà¸­à¸±à¸”สนามความสูง..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "บีบà¹à¸„บส่วนที่เดินผ่านได้..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸„อนทัวร์..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸›à¸¥à¸‡à¸à¸¥à¸±à¸šà¹€à¸›à¹‡à¸™ Mesh นำทาง..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "à¸à¸²à¸£à¸•ั้งค่าà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸žà¸·à¹‰à¸™à¸œà¸´à¸§à¸™à¸³à¸—าง:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "วิเคราะห์พื้นผิว..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "เสร็จสิ้น!"
@@ -13786,6 +13951,16 @@ msgstr "ต้องมีรูปหลายเหลี่ยมเพื่
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "รูปหลายเหลี่ยมของตัวบังà¹à¸ªà¸‡à¸™à¸µà¹‰à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸² à¸à¸£à¸¸à¸“าวาดโพลีà¸à¸­à¸™"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14015,11 +14190,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ที่มีมุมมาà¸à¸à¸§à¹ˆà¸² 90 ไม่สามารถสร้างเงา"
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "ต้องมี NavigationMesh เพื่อให้โหนดนี้ทำงานได้"
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14027,6 +14202,12 @@ msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation "
"โดยจะให้ข้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14456,10 +14637,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "à¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ให้à¸à¸±à¸šà¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index 10161b37e6..3e48f9d911 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -3,12 +3,12 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Napstaguy04 <brokenscreen3@gmail.com>, 2021.
+# Napstaguy04 <brokenscreen3@gmail.com>, 2021, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-09 23:13+0000\n"
+"PO-Revision-Date: 2022-01-07 11:42+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -38,7 +38,7 @@ msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Di-wastong input %i (di naipasa) sa expression"
+msgstr "Di-wastong input %i (di naipasa) sa ekspresyon"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -324,6 +324,10 @@ msgid "Duplicate Key(s)"
msgstr "Doblehin ang (mga) Key"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Tanggalin Ang (mga) Key"
@@ -495,6 +499,11 @@ msgstr ""
"ito."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Mga Key ng Anim Scale"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1471,6 +1480,10 @@ msgid "Invalid name."
msgstr "Di-wastong pangalan."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Mga Pinapayagang Karakter:"
@@ -1576,7 +1589,9 @@ msgstr ""
msgid "[empty]"
msgstr "[wala]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[di-nakasave]"
@@ -1597,6 +1612,7 @@ msgstr "Gumawa ng Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Pangalan:"
@@ -2069,7 +2085,8 @@ msgid "Properties"
msgstr "Mga Katangian"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "ipagpalit:"
#: editor/editor_help.cpp
@@ -2209,6 +2226,20 @@ msgstr "Katangian ng Tema"
msgid "Property:"
msgstr "Katangian:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(halaga)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2216,8 +2247,31 @@ msgstr "Itakda ang %s"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
+msgstr "Magtakda ng Marami:"
+
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Katangian"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Katangian"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopyahin ang Kinaroroonan"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kalabasan:"
@@ -2608,15 +2662,17 @@ msgstr "Buksan ang Talaan ng mga Proyekto?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "I-save at Umalis"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "I-save ang (mga sumusunod na) binagong eksena bago umalis?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
+"I-save ang (mga sumusunod na) binagong eksena bago buksan ang Tagapangasiwa "
+"ng Proyekto?"
#: editor/editor_node.cpp
msgid ""
@@ -2726,7 +2782,7 @@ msgstr "Karaniwan"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
-msgstr ""
+msgstr "Ipakita sa FileSystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2885,7 +2941,7 @@ msgstr "Magluwas..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "Ikabit ang Android Build Template..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2961,6 +3017,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -2990,7 +3060,7 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr ""
+msgstr "Kaayusan ng Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -3003,6 +3073,7 @@ msgstr "Kumuha ng Screenshot"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
+"Nakaimpok lahat ng mga screenshot sa Folder ng Data/Kaayusan ng Editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -3030,7 +3101,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr ""
+msgstr "Pangasiwaan ang mga Export Template..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3066,7 +3137,7 @@ msgstr "Tungkol sa Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr "Suportahan ang Development ng Godot"
+msgstr "Suportahan ang Paglalago ng Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3127,11 +3198,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "FileSystem"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "Taga-siyasat"
+msgstr "Tagasuri"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
@@ -3943,7 +4014,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
-msgstr ""
+msgstr "Ayusin ayon sa Huling Binago"
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
@@ -4018,6 +4089,10 @@ msgstr "Hanapin sa mga file"
msgid "Find:"
msgstr "Hanapin:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4041,6 +4116,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Palitan Lahat"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4050,8 +4130,9 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr ""
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Palitan Lahat"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4264,6 +4345,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5690,6 +5777,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Drag: Maglipat ng napiling node."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Drag: Maglipat ng napiling node."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Itakda ang posisyon ng pivot sa node."
@@ -5718,6 +5810,10 @@ msgid "Scale Mode"
msgstr "Paraan ng Pagpapalaki"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5814,20 +5910,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Doblehin ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Doblehin ang (mga) Napiling Key"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Ipangkat Ang Napili"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Ibuwag Ang Pangkat ng Napili"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Pagsasaayos ng Kalansay"
@@ -6884,11 +7004,11 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "Linisin ang UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr ""
+msgstr "Kaayusan ng Grid"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
@@ -6940,7 +7060,7 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Baguhin ang Pangalan ng Resource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6958,19 +7078,19 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
-msgstr ""
+msgstr "Uri:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Buksan sa Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
@@ -7030,15 +7150,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
-msgstr ""
+msgstr "Nabigong maimpok ang file!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
-msgstr ""
+msgstr "Nabigong maimpok ang tema."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
-msgstr ""
+msgstr "Nabigo ang Pagiimpok"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
@@ -7079,7 +7199,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Iangkat ang Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -7117,11 +7237,11 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr ""
+msgstr "Salain ang mga method"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "Pagkakaayos"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -7178,31 +7298,31 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
-msgstr ""
+msgstr "Magangkat ng Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Sariwain ang Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Iimpok ang Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "Isara lahat"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "Isara ang Dokumentasyon"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Patakbuhin"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -7210,7 +7330,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
-msgstr ""
+msgstr "Maghanap"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
@@ -7240,7 +7360,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "Dokumentasyong Online"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
@@ -7290,7 +7410,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Target"
-msgstr ""
+msgstr "Pinagtututukan"
#: editor/plugins/script_text_editor.cpp
msgid ""
@@ -7324,7 +7444,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Pumili ng Kulay"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
@@ -7427,6 +7547,11 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Magsala ng mga File..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7531,19 +7656,19 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
-msgstr ""
+msgstr "Taas Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
-msgstr ""
+msgstr "Perspektibong Taas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
-msgstr ""
+msgstr "Babang Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
-msgstr ""
+msgstr "Perspektibong Baba"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
@@ -7580,12 +7705,12 @@ msgstr ""
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
-msgstr ""
+msgstr " [kusa]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
-msgstr ""
+msgstr " [mga aktibong portal]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
@@ -7939,6 +8064,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Ibalik sa Dati"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -7953,39 +8091,39 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 Tinginan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 Tinginan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 Tinginan (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 Tinginan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 Tinginan (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 na Tinginan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Mga Gizmo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "Tingnan ang Pinagmulan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Tignan ang Grid"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
@@ -7998,7 +8136,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
-msgstr ""
+msgstr "Kaayusan..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -8042,11 +8180,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "Ikot (deg.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Laki (rasyo):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
@@ -8098,7 +8236,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
-msgstr ""
+msgstr "Walang laman ang Sprite!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
@@ -8118,11 +8256,11 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
-msgstr ""
+msgstr "Ipalit sa Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
+msgstr "Di-wastong geometry, hindi makagawa ng collision polygon."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
@@ -8138,7 +8276,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr ""
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -8146,19 +8284,19 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "Palitiin (Pa-pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Palakihin (pa-Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
-msgstr ""
+msgstr "Sariwain ang Preview"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
-msgstr ""
+msgstr "Kaayusan:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
@@ -8190,7 +8328,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "Magdagdag ng Puwang"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
@@ -8198,7 +8336,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(puwang)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
@@ -8214,11 +8352,11 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
-msgstr ""
+msgstr "Bilis:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Ipaulit-ulit"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
@@ -8282,23 +8420,23 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Paraan ng Paguurong:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Paguurong na Pa-pixel"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Paguurong na Pa-grid"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "Kusang Paghahati"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Usog:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
@@ -8322,7 +8460,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
-msgstr ""
+msgstr "Walang kulay na nahanap."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
@@ -8374,11 +8512,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
-msgstr ""
+msgstr "Sinasariwa ang editor"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
-msgstr ""
+msgstr "Tinatapos ang pagsasariwa"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
@@ -8507,7 +8645,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
-msgstr ""
+msgstr "Alisin Lahat ng Color Items"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
@@ -8545,7 +8683,7 @@ msgstr "Magdagdag ng Constant Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
-msgstr ""
+msgstr "Magdagdag ng Font Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
@@ -8593,7 +8731,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
-msgstr ""
+msgstr "Mga Uri:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
@@ -8652,6 +8790,29 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Magdagdag ng Uri"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Magagamit na mga Profile:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Walang laman ang Sprite!"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Gusto mo bang alisin lahat ng pagkakabit sa hudyat na ito?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
@@ -8674,18 +8835,6 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Magdagdag ng Uri"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Ipakita ang Karaniwan"
@@ -8702,8 +8851,12 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Magdagdag ng Bagong Uri ng Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
-msgstr ""
+msgstr "Tema:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
@@ -10574,7 +10727,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Huling Binago"
#: editor/project_manager.cpp
msgid "Edit Project"
@@ -11042,10 +11195,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11318,6 +11467,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -11413,7 +11576,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Mababagong mga Anak"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
@@ -11539,7 +11702,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
-msgstr ""
+msgstr "Buksan ang Skrip:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11552,6 +11715,8 @@ msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Hindi maaring piliin ang mga anak na ito.\n"
+"Pindutin upang gawing pilian."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -12021,15 +12186,15 @@ msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
-msgstr ""
+msgstr "Sangunianan"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Mga Sanggunianan: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -12141,15 +12306,15 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Ayusin ang X Axis"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Ayusin ang Y Axis"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Ayusin ang Z Axis"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
@@ -12181,7 +12346,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
-msgstr ""
+msgstr "I-pasta Lahat ng Pinili"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@@ -12193,7 +12358,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr ""
+msgstr "Kaayusan ng GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
@@ -12247,65 +12412,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr ""
+msgstr "Gumagawa ng polymesh..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
-msgstr ""
+msgstr "Sinisiyasat ang Geometry..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Tapos na!"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -12427,7 +12597,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr ""
+msgstr "Magdagdag ng Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
@@ -12483,7 +12653,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s)"
-msgstr ""
+msgstr "Magdagdag ng (mga) Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -12505,7 +12675,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
-msgstr ""
+msgstr "Ibahin ang Punong-Uri"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
@@ -12549,7 +12719,7 @@ msgstr "Hindi makopya ang punsyon ng node."
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr ""
+msgstr "I-pasta ang mga node ng VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
@@ -12569,15 +12739,15 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
-msgstr ""
+msgstr "Gumawa ng Punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr ""
+msgstr "Alisin ang Punsyon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr ""
+msgstr "Alisin ang Variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -12609,7 +12779,7 @@ msgstr "Magdagdag ng mga Node..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
-msgstr ""
+msgstr "Magdagdag ng punsyon..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
@@ -12673,7 +12843,7 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "Di-wastong index ng pangalan ng katangian na '%s' sa node %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -12711,7 +12881,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Nawawala ang pangalan ng pakete."
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
@@ -12829,7 +12999,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
-msgstr ""
+msgstr "Di-wastong pangalan para sa pakete:"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -12892,7 +13062,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
-msgstr ""
+msgstr "nagbalik ng may pagkakabigong #%d ang 'apksigner'"
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
@@ -12904,11 +13074,13 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
-msgstr ""
+msgstr "Niluluwas para sa Android"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
+"Di-wastong pangalan ng file! Kinikailangan ng Android App Bundle ang *.aab "
+"extension."
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
@@ -13237,6 +13409,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13443,16 +13625,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13587,6 +13775,8 @@ msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
+"May nasagap na mga nodes na mali ang pagpapangalan, tignan ang output log "
+"para sa karagdagang mga detalye. Tinitigil."
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
@@ -13656,7 +13846,7 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
-msgstr ""
+msgstr "Di-mahanap ang animation: '%s'"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
@@ -13668,7 +13858,7 @@ msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
-msgstr ""
+msgstr "Di-tugmang animasyon: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
@@ -13700,6 +13890,9 @@ msgid ""
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"Kulay: #%s\n"
+"LMB: Magtakda ng kulay\n"
+"RMB: Magalis ng preset"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -13807,6 +14000,8 @@ msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
+"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
+"alinman."
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
@@ -13847,10 +14042,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 95e72abcb8..221e209621 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -65,13 +65,14 @@
# Kadir Berk YaÄŸar <ykadirberk2@gmail.com>, 2021.
# Aysu Toprak <moonwater99@hotmail.com>, 2021.
# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021.
+# seckiyn <kyofl6@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-18 13:37+0000\n"
-"Last-Translator: Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>\n"
+"PO-Revision-Date: 2022-01-03 03:55+0000\n"
+"Last-Translator: seckiyn <kyofl6@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -79,7 +80,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -381,6 +382,11 @@ msgid "Duplicate Key(s)"
msgstr "Yinelenen Anahtar(lar)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "%d Çerçeve[ler]'i ekle"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Anahtar(lar)ı Sil"
@@ -549,6 +555,11 @@ msgstr ""
"Bu seçenek yalnızca tek izli olduğundan, Bezier düzenlemede işe yaramaz."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Animasyon Anahtarı Ölçekle"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1531,6 +1542,10 @@ msgid "Invalid name."
msgstr "Geçersiz ad."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Geçerli karakterler:"
@@ -1635,7 +1650,9 @@ msgstr "Sahne güncelleniyor..."
msgid "[empty]"
msgstr "(boÅŸ)"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[kaydedilmemiÅŸ]"
@@ -1656,6 +1673,7 @@ msgstr "Klasör Oluştur"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "İsim:"
@@ -2154,7 +2172,8 @@ msgid "Properties"
msgstr "Özellikler"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "üzerine yaz:"
#: editor/editor_help.cpp
@@ -2295,6 +2314,20 @@ msgstr "Tema Özelliği"
msgid "Property:"
msgstr "Özellik:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(deÄŸer)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2304,6 +2337,29 @@ msgstr "Ayarla %s"
msgid "Set Multiple:"
msgstr "Çoklu Ayarla:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Özellikleri Kopyala"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Özellikleri Yapıştır"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Betik Yolunu Kopyala"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Çıktı:"
@@ -3118,6 +3174,20 @@ msgstr ""
"çalışan projede görünür olacaktır."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Sahne DeÄŸiÅŸikliklerini Senkronize Et"
@@ -4241,6 +4311,10 @@ msgstr "Dosyalarda bul"
msgid "Find:"
msgstr "Bul:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "DeÄŸiÅŸtir:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Dosya:"
@@ -4266,6 +4340,11 @@ msgstr "Bul..."
msgid "Replace..."
msgstr "DeÄŸiÅŸtir..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Tümünü Değiştir"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Bul: "
@@ -4275,8 +4354,9 @@ msgid "Replace: "
msgstr "DeÄŸiÅŸtir: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Tümünü Değiştir (geri alma yok)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Tümünü Değiştir"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4499,6 +4579,12 @@ msgstr ""
"UYARI: Bu kaynağı kullanan varlıklar mevcut, düzgün yüklenmeyi "
"durdurabilirler."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kaynak yükleme başarısız oldu."
@@ -5958,6 +6044,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Sürükle: Seçili düğümü taşıyın."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Sürükle: Seçili düğümü taşıyın."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: Seçili düğümün pivot konumunu ayarlayın."
@@ -5988,6 +6079,10 @@ msgid "Scale Mode"
msgstr "Esnetme Åžekli"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6084,20 +6179,44 @@ msgstr "Seçilen nesneyi yerine kilitleyin (taşınamaz)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Seçimi Kilitle"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Seçilen nesnenin kilidini açın (taşınabilir)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Seçim Kilidini Aç"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Nesnenin çocuğunun seçilemez olduğundan kuşkusuz olur."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Seçilenleri Grupla"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Seçilen Grubu Dağıt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "İskelet Ayarları"
@@ -7734,6 +7853,11 @@ msgid "Find in Files..."
msgstr "Dosyalarda Bul..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "DeÄŸiÅŸtir..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Bağlamsal Yardım"
@@ -8257,6 +8381,19 @@ msgid "Toggle Freelook"
msgstr "Serbest Bakış Aç / Kapat"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Varsayılanlara dön"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Dönüşüm"
@@ -8979,6 +9116,29 @@ msgid "Another Theme"
msgstr "BaÅŸka Bir Tema"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Tür Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Kullanılabilir Profiller:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Dosya ismi boÅŸ."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Birden fazla proje açmakta kararlı mısınız?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Öğeyi Yeniden Adlandırmayı Onayla"
@@ -9003,18 +9163,6 @@ msgstr ""
"tipteki diğer tüm StyleBox'larda aynı özellikleri güncelleyecektir."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Tür Ekle"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Öğe Türü Ekle"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Düğüm Türleri:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Varsayılanı Göster"
@@ -9031,6 +9179,10 @@ msgid "Override all default type items."
msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Öğe Türü Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Tema:"
@@ -11529,10 +11681,6 @@ msgid "Batch Rename"
msgstr "Tümden Yeniden Adlandır"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "DeÄŸiÅŸtir:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Ön Ek:"
@@ -11826,6 +11974,20 @@ msgstr ""
"devralınan bir sahne oluşturabilirsiniz."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Yeni Sahneyi Farklı Kaydet ..."
@@ -12783,63 +12945,70 @@ msgstr "Solüsyonu İnşa Et"
msgid "End of inner exception stack trace"
msgstr "İç özel durum yığını izlemesinin sonu"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Bu düğümün çalışması için bir NavigationMesh kaynağı ayarlanmış veya "
+"oluşturulmuş olmalıdır."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "NavMesh'i Sabitle"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Yönlendirici örüntüsünü temizle."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfigürasyon Ayarlanıyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Izgara boyutu hesaplanıyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Yükseklik-alanı Oluşturuluyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Yürünebilir üçgenler işaretleniyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Aralıksız yükseklialanı inşa ediliyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Yürünebilir alan aşındırılıyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Bölümleniyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Konturlar oluÅŸturuluyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Çoklu-örüntü oluşturuluyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Yerli yönlendirici örüntüsüne dönüştürülüyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigasyon Örüntüsü Üreteci Kurulumu:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Geometri Ayrıştırılıyor..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Oldu!"
@@ -13415,11 +13584,8 @@ msgstr ""
"olduğunda geçerlidir."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-"\"El Takibi(Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" "
-"olduğunda geçerlidir."
+msgstr "\"İçinden Geçme\" sadece \"Xr Mod\" \"OpenXR\" ise geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -13428,25 +13594,24 @@ msgstr ""
"geçerlidir."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
-"\"AAB Dışa Aktar\" yalnızca \"Özel Yapı Kullan\" etkinleştirildiğinde "
+"\"Min Sdk\" değiştirilmesi sadece \"Özel Yapı\" etkinleştirildiğinde "
"geçerlidir."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
-"\"AAB Dışa Aktar\" yalnızca \"Özel Yapı Kullan\" etkinleştirildiğinde "
+"\"Target Sdk\" değiştirilmesi sadece \"Özel Yapı\" etkinleştirildiğinde "
"geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+"\"Target Sdk\" sürümü \"Min Sdk\" sürümünden daha büyük veya eşit olmalıdır."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13864,6 +14029,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14125,13 +14300,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Bu düğümün çalışması için bir NavigationMesh kaynağı ayarlanmış veya "
-"oluşturulmuş olmalıdır."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14139,6 +14312,12 @@ msgstr ""
"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
"olmalıdır. O yalnızca yönlendirme verisi sağlar."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Hiçbir şekil ayarlanmadı."
@@ -14616,10 +14795,6 @@ msgstr ""
"'Parça' işlevinde atanan varyasyonlar, 'köşe' veya 'ışık'ta yeniden atanamaz."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "Özel işlevde parça aşaması değişikliğine erişilemedi!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "İşleve atama."
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index df894bce42..5032eb753a 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -320,6 +320,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -482,6 +486,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1434,6 +1442,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1538,7 +1550,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1559,6 +1573,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2030,7 +2045,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2166,6 +2181,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2175,6 +2203,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2913,6 +2961,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3970,6 +4032,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3993,6 +4059,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4002,7 +4072,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4216,6 +4286,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5637,6 +5713,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5665,6 +5745,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5759,20 +5843,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7372,6 +7476,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7884,6 +7992,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8595,37 +8715,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8645,6 +8773,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10985,10 +11117,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11261,6 +11389,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12190,63 +12332,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13180,6 +13327,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13386,16 +13543,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13790,10 +13953,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 8ca9ae1f18..77ca1dae62 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -318,6 +318,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
@@ -480,6 +484,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1432,6 +1440,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1536,7 +1548,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1557,6 +1571,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2028,7 +2043,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2164,6 +2179,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2173,6 +2201,26 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2911,6 +2959,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -3968,6 +4030,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -3991,6 +4057,10 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4000,7 +4070,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4214,6 +4284,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5635,6 +5711,10 @@ msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
@@ -5663,6 +5743,10 @@ msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5757,20 +5841,40 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
@@ -7370,6 +7474,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -7882,6 +7990,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8593,37 +8713,45 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8643,6 +8771,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
@@ -10983,10 +11115,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11259,6 +11387,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12188,63 +12330,68 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13178,6 +13325,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13384,16 +13541,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -13788,10 +13951,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 338c931b04..9ded993590 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -338,6 +338,11 @@ msgid "Duplicate Key(s)"
msgstr "Дублювати ключі"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Додати %d кадри"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Вилучити ключі"
@@ -508,6 +513,11 @@ msgstr ""
"одинарна доріжка."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ»ÑŽÑ‡Ñ–Ð² анімації"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1492,6 +1502,10 @@ msgid "Invalid name."
msgstr "Ðекоректна назва."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "ПрипуÑтимі Ñимволи:"
@@ -1596,7 +1610,9 @@ msgstr "ÐžÐ½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ñцени..."
msgid "[empty]"
msgstr "[порожньо]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[не збережено]"
@@ -1617,6 +1633,7 @@ msgstr "Створити Теку"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Ім'Ñ:"
@@ -2120,7 +2137,8 @@ msgid "Properties"
msgstr "ВлаÑтивоÑті"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "перевизначеннÑ:"
#: editor/editor_help.cpp
@@ -2260,6 +2278,20 @@ msgstr "ВлаÑтивіÑть теми"
msgid "Property:"
msgstr "ВлаÑтивіÑть:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(значеннÑ)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2269,6 +2301,29 @@ msgstr "Ð’Ñтановити %s"
msgid "Set Multiple:"
msgstr "Ð’Ñтановити кратніÑть:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Копіювати влаÑтивоÑті"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Ð’Ñтавити влаÑтивоÑті"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Копіювати шлÑÑ… до Ñкрипту"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Вивід:"
@@ -3086,6 +3141,20 @@ msgstr ""
"Ñітки та полігони."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Синхронізувати зміни Ñцени"
@@ -4210,6 +4279,10 @@ msgstr "Знайти у файлах"
msgid "Find:"
msgstr "Знайти:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Заміна:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Тека:"
@@ -4235,6 +4308,11 @@ msgstr "Знайти..."
msgid "Replace..."
msgstr "Замінити..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Замінити вÑÑ–"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Знайти: "
@@ -4244,8 +4322,9 @@ msgid "Replace: "
msgstr "Замінити: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Замінити вÑе (без ÑкаÑовуваннÑ)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Замінити вÑÑ–"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4465,6 +4544,12 @@ msgstr ""
"УВÐГÐ: Ñ–Ñнують об'єкти, що викориÑтовують цей реÑÑƒÑ€Ñ Ñ‚Ð° можуть припинити "
"завантажуватиÑÑ Ð½Ð°Ð»ÐµÐ¶Ð½Ð¸Ð¼ чином."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
@@ -5933,6 +6018,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+ПеретÑгнути: переміÑтити позначений вузол."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+ПеретÑгнути: переміÑтити позначений вузол."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V: вÑтановити позицію опорної точки позначеного вузла."
@@ -5963,6 +6053,10 @@ msgid "Scale Mode"
msgstr "Режим маÑштабуваннÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6059,20 +6153,44 @@ msgstr "Ð‘Ð»Ð¾ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ð¾Ð±Ñ€Ð°Ð½Ð¾Ð³Ð¾ об'єкта на міÑці (нÐ
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Заблокувати позначене"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Розблокувати вибраний об'єкт (можна переміÑтити)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Розблокувати позначене"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Гарантує нащадки об'єкта не можуть бути обрані."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Згрупувати позначені"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Відновлює можливіÑть вибору нащадків об'єкта."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Розгрупувати позначені"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Параметри каркаÑа"
@@ -7717,6 +7835,11 @@ msgid "Find in Files..."
msgstr "Знайти у файлах…"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Замінити..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "КонтекÑтна довідка"
@@ -8241,6 +8364,19 @@ msgid "Toggle Freelook"
msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¾Ð³Ð»Ñду"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "ПовернутиÑÑ Ð´Ð¾ типового"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "ПеретвореннÑ"
@@ -8964,6 +9100,29 @@ msgid "Another Theme"
msgstr "Інша тема"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Додати тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "ДоÑтупні профілі:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "ÐŸÐ¾Ñ€Ð¾Ð¶Ð½Ñ Ð½Ð°Ð·Ð²Ð° файла."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Ви Ñправді хочете відкрити декілька проєктів одразу?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Підтвердити Ð¿ÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð°Ð¿Ð¸Ñу"
@@ -8989,18 +9148,6 @@ msgstr ""
"цього типу."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Додати тип"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Додати тип запиÑу"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Типи вузлів:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Показати типовий"
@@ -9018,6 +9165,10 @@ msgid "Override all default type items."
msgstr "Перевизначити уÑÑ– запиÑи Ñтандартних типів."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Додати тип запиÑу"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Тема:"
@@ -11528,10 +11679,6 @@ msgid "Batch Rename"
msgstr "Пакетне перейменуваннÑ"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Заміна:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "ПрефікÑ:"
@@ -11826,6 +11973,20 @@ msgstr ""
"Ñцену...»."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Зберегти нову Ñцену Ñк..."
@@ -12789,63 +12950,70 @@ msgstr "Зібрати рішеннÑ"
msgid "End of inner exception stack trace"
msgstr "Кінець траÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека Ð´Ð»Ñ Ð²Ð½ÑƒÑ‚Ñ€Ñ–ÑˆÐ½ÑŒÐ¾Ð³Ð¾ виключеннÑ"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ цього вузла Ñлід вÑтановити або Ñтворити реÑÑƒÑ€Ñ Â«Ðавігаційна "
+"Ñітка»."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Запекти NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "ОчиÑтити навігаційну Ñітку."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ¾Ð½Ñ„Ñ–Ð³ÑƒÑ€Ð°Ñ†Ñ–Ñ—..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Розрахунок розміру Ñітки..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ виÑот..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "ÐŸÐ¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¸Ñ… трикутників..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð¼Ð¿Ð°ÐºÑ‚Ð½Ð¾Ñ— карти виÑот..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Ð Ð¾Ð·Ð¼Ð¸Ñ‚Ñ‚Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¾Ñ— ділÑнки..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "РозбиттÑ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð½Ñ‚ÑƒÑ€Ñ–Ð²..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñітки..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "ÐŸÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° влаÑну навігаційну Ñітку..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð° навігаційної Ñітки:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Ðналіз геометрії..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Зроблено!"
@@ -13891,6 +14059,16 @@ msgstr ""
"Ð”Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ затулÑÐ½Ð½Ñ Ð±Ð°Ð³Ð°Ñ‚Ð¾ÐºÑƒÑ‚Ð½Ð¸Ðº Ñ” порожнім. Будь лаÑка, намалюйте "
"багатокутник."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14152,13 +14330,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight з кутом, Ñкий Ñ” більшим за 90 градуÑів, не може давати тіні."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ цього вузла Ñлід вÑтановити або Ñтворити реÑÑƒÑ€Ñ Â«Ðавігаційна "
-"Ñітка»."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14166,6 +14342,12 @@ msgstr ""
"NavigationMeshInstance має бути дочірнім елементом вузла Navigation або "
"елементом ще нижчої підпорÑдкованоÑті. Він надає лише навігаційні дані."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Форму не вÑтановлено."
@@ -14655,12 +14837,6 @@ msgstr ""
"надавати Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñƒ «vertex» або «light»."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"ДоÑтуп до змінного Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð½Ð° кроці фрагментації у нетиповій функції "
-"неможливий!"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ„ÑƒÐ½ÐºÑ†Ñ–Ð¹Ð½Ð¾Ð³Ð¾."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index d266a4a216..c84931094f 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -325,6 +325,10 @@ msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
@@ -489,6 +493,10 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1459,6 +1467,10 @@ msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
@@ -1563,7 +1575,9 @@ msgstr ""
msgid "[empty]"
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
@@ -1584,6 +1598,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
@@ -2073,7 +2088,7 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2214,6 +2229,19 @@ msgstr ".تمام کا انتخاب"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2223,6 +2251,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr ".تمام کا انتخاب"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -2970,6 +3021,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
@@ -4054,6 +4119,10 @@ msgstr ""
msgid "Find:"
msgstr ""
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
@@ -4077,6 +4146,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "سب سکریپشن بنائیں"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
@@ -4086,7 +4160,7 @@ msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr ""
#: editor/find_in_files.cpp
@@ -4306,6 +4380,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -5776,6 +5856,11 @@ msgstr ".تمام کا انتخاب"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr ".تمام کا انتخاب"
@@ -5806,6 +5891,10 @@ msgid "Scale Mode"
msgstr "ایکشن منتقل کریں"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5901,20 +5990,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr ".تمام کا انتخاب"
@@ -7557,6 +7670,10 @@ msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8081,6 +8198,18 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -8833,37 +8962,46 @@ msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
+msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
+msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
+msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
+msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
+msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -8883,6 +9021,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "سب سکریپشن بنائیں"
@@ -11303,10 +11445,6 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -11581,6 +11719,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -12547,63 +12699,68 @@ msgstr ".تمام کا انتخاب"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -13567,6 +13724,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13773,16 +13940,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14177,10 +14350,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 3254821ac6..1a7c450e3d 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -337,6 +337,11 @@ msgid "Duplicate Key(s)"
msgstr "Nhân bản các khoá hoạt ảnh"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Thêm %d Khung hình"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Xoá khoá hoạt ảnh"
@@ -505,6 +510,11 @@ msgid ""
msgstr "Tùy chá»n này không áp lên Bezier được, vì nó chỉ là má»™t track."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Key để scale hoạt ảnh"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1489,6 +1499,10 @@ msgid "Invalid name."
msgstr "Tên không hợp lệ."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Ký tự hợp lệ:"
@@ -1594,7 +1608,9 @@ msgstr "Äang cập nhật cảnh ..."
msgid "[empty]"
msgstr "[rá»—ng]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[chưa lưu]"
@@ -1615,6 +1631,7 @@ msgstr "Tạo thư mục"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Tên:"
@@ -2104,7 +2121,8 @@ msgid "Properties"
msgstr "Thuộc tính"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "Ghi đè:"
#: editor/editor_help.cpp
@@ -2248,6 +2266,20 @@ msgstr "Cài đặt Tông màu"
msgid "Property:"
msgstr "Thuộc tính:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(giá trị)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2257,6 +2289,29 @@ msgstr "Gán %s"
msgid "Set Multiple:"
msgstr "Gán nhiá»u:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Thuộc tính"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Thuộc tính"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Sao chép đưá»ng dẫn tệp lệnh"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Äầu ra:"
@@ -3052,6 +3107,20 @@ msgstr ""
"đang chạy."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Äồng bá»™ hóa các thay đổi lên Cảnh"
@@ -4179,6 +4248,10 @@ msgstr "Tìm trong các Tệp tin"
msgid "Find:"
msgstr "Tìm:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Thay thế:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Thư mục:"
@@ -4204,6 +4277,11 @@ msgstr "Tìm..."
msgid "Replace..."
msgstr "Thay thế ..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Thay thế tất cả"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Tìm: "
@@ -4213,8 +4291,9 @@ msgid "Replace: "
msgstr "Thay thế: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Thay thế tất cả (không hoàn tác)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Thay thế tất cả"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4430,6 +4509,12 @@ msgstr ""
"CẢNH BÃO: Có tài nguyên khác sá»­ dụng tài nguyên này, chúng có thể gặp trục "
"trặc khi nạp đấy."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nạp tài nguyên thất bại."
@@ -5881,6 +5966,11 @@ msgstr "Alt+Kéo: Di chuyển"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+Kéo: Di chuyển"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Xoá nút và chuyển tiếp đã chá»n."
@@ -5912,6 +6002,10 @@ msgid "Scale Mode"
msgstr "Chế độ căn Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6008,20 +6102,44 @@ msgstr "Khóa vị trí vật (không cho dịch chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Khoá lá»±a chá»n"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Thôi khóa vị trí vật (cho phép di chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Mở khoá Lá»±a chá»n"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Hãy chắc rằng nút con cá»§a vật ở trạng thái Không thể chá»n."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Nhóm Lá»±a chá»n"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Khôi phục khả năng được chá»n nút con cá»§a vật."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Bá» nhóm đã chá»n"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Cài đặt Khung xương"
@@ -7675,6 +7793,11 @@ msgid "Find in Files..."
msgstr "Tìm trong Tệp..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Thay thế ..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8220,6 +8343,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Äặt lại thành mặc định"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Biến đổi"
@@ -8992,6 +9128,30 @@ msgstr "Nhập Tông màu"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Kiểu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Hồ sơ khả dụng:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Tên tệp trống."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Bạn chắc chắn mở nhiá»u hÆ¡n má»™t dá»± án?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Äổi tên Anim Track"
@@ -9017,21 +9177,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Kiểu"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Thêm mục"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Loại nút"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Nạp mặc định"
@@ -9050,6 +9195,11 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Thêm mục"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Theme:"
msgstr "Tông màu"
@@ -11516,10 +11666,6 @@ msgid "Batch Rename"
msgstr "Äổi tên"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Thay thế:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Tiá»n tố:"
@@ -11805,6 +11951,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Lưu Cảnh Mới Thành..."
@@ -12796,63 +12956,68 @@ msgstr "Chá»n tất cả"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "Phải tạo hoặc đặt một NavigationMesh cho nút này thì nó mới hoạt động."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Xóa lưới Ä‘iá»u hướng."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Thiết lập cấu hình ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Tính kích thước lưới ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Äánh dấu tam giác có thể Ä‘i được..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Làm xói mòn vùng đi được..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Phân vùng ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Tạo đưá»ng viá»n ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Thiết lập trình tạo lưới Ä‘iá»u hướng:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Xong!"
@@ -13869,6 +14034,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14108,11 +14283,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "Phải tạo hoặc đặt một NavigationMesh cho nút này thì nó mới hoạt động."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14120,6 +14295,12 @@ msgstr ""
"NavigationMeshInstance phải là nút con hoặc cháu một nút Navigation. Nó chỉ "
"cung cấp dữ liệu Ä‘iá»u hướng."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14528,10 +14709,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index ac33ae1073..06fe826028 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -88,8 +88,8 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-12-20 18:53+0000\n"
-"Last-Translator: jker <cxgmfy@163.com>\n"
+"PO-Revision-Date: 2021-12-31 08:52+0000\n"
+"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -97,7 +97,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -399,6 +399,11 @@ msgid "Duplicate Key(s)"
msgstr "å¤åˆ¶å…³é”®å¸§"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "添加 %d 帧"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "删除关键帧"
@@ -565,6 +570,11 @@ msgid ""
msgstr "ç”±äºŽåªæœ‰å•一轨é“,因此该选项ä¸é€‚用于è´å¡žå°”编辑。"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "缩放动画关键帧"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1534,6 +1544,10 @@ msgid "Invalid name."
msgstr "å称无效。"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "有效字符:"
@@ -1638,7 +1652,9 @@ msgstr "更新场景..."
msgid "[empty]"
msgstr "[空]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[未ä¿å­˜]"
@@ -1659,6 +1675,7 @@ msgstr "创建文件夹"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "å称:"
@@ -2138,7 +2155,8 @@ msgid "Properties"
msgstr "属性"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "覆盖:"
#: editor/editor_help.cpp
@@ -2278,6 +2296,20 @@ msgstr "主题属性"
msgid "Property:"
msgstr "属性:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(值)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2287,6 +2319,29 @@ msgstr "设置 %s"
msgid "Set Multiple:"
msgstr "批é‡è®¾ç½®ï¼š"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "å¤åˆ¶å±žæ€§"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "粘贴属性"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "å¤åˆ¶è„šæœ¬è·¯å¾„"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "输出:"
@@ -2402,7 +2457,7 @@ msgstr "请求文件的类型未知:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr "ä¿å­˜å‡ºé”™ã€‚"
+msgstr "ä¿å­˜æ—¶å‡ºé”™ã€‚"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
@@ -2472,7 +2527,7 @@ msgstr "无法加载è¦åˆå¹¶çš„网格库ï¼"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "ä¿å­˜ç½‘格库出错ï¼"
+msgstr "ä¿å­˜ç½‘格库时出错ï¼"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -3064,6 +3119,20 @@ msgid ""
msgstr "å¯ç”¨è¯¥é€‰é¡¹æ—¶ï¼Œå¯¼èˆªç½‘格和多边形将在项目è¿è¡Œæ—¶å¯è§ã€‚"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "åŒæ­¥åœºæ™¯ä¿®æ”¹"
@@ -4157,6 +4226,10 @@ msgstr "在文件中查找"
msgid "Find:"
msgstr "查找:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "替æ¢ï¼š"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "文件夹:"
@@ -4180,6 +4253,11 @@ msgstr "查找..."
msgid "Replace..."
msgstr "替æ¢..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "全部替æ¢"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "查找: "
@@ -4189,8 +4267,9 @@ msgid "Replace: "
msgstr "替æ¢ï¼š "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "全部替æ¢ï¼ˆæ— æ³•撤销)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "全部替æ¢"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4406,6 +4485,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "警告:存在使用本资æºçš„ç´ æï¼Œå°†ä¼šåœæ­¢åŠ è½½ã€‚"
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加载资æºå¤±è´¥ã€‚"
@@ -5844,6 +5929,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+拖动:移动所选节点。"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+拖动:移动所选节点。"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V:设置所选节点的中心点ä½ç½®ã€‚"
@@ -5872,6 +5962,10 @@ msgid "Scale Mode"
msgstr "缩放模å¼"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5968,20 +6062,44 @@ msgstr "将所选对象é”定到该ä½ç½®ï¼ˆæ— æ³•移动)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "é”定所选项"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "è§£é”æ‰€é€‰å¯¹è±¡ï¼ˆå¯ä»¥ç§»åŠ¨ï¼‰ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "è§£é”æ‰€é€‰é¡¹"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "ç¡®ä¿å¯¹è±¡çš„å­é¡¹ä¸å¯é€‰æ‹©ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "编组所选项"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "æ¢å¤é€‰æ‹©å¯¹è±¡çš„å­çº§çš„功能。"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "解组所选项"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "骨架选项"
@@ -6845,7 +6963,7 @@ msgstr "删除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr "关闭曲线"
+msgstr "é—­åˆæ›²çº¿"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -7604,6 +7722,11 @@ msgid "Find in Files..."
msgstr "在文件中查找..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "替æ¢..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "上下文帮助"
@@ -8125,6 +8248,19 @@ msgid "Toggle Freelook"
msgstr "切æ¢è‡ªç”±è§‚看"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "é‡ç½®ä¸ºé»˜è®¤å€¼"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "å˜æ¢"
@@ -8842,6 +8978,29 @@ msgid "Another Theme"
msgstr "其他主题"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "添加类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "å¯ç”¨é…置文件:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "文件å为空。"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "æ‚¨ç¡®å®šè¦æ‰“开多个项目å—?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "确认项目é‡å‘½å"
@@ -8865,18 +9024,6 @@ msgstr ""
"将此样å¼ç›’置顶为主样å¼ã€‚编辑其属性会更新该类型下其他所有样å¼ç›’的相åŒå±žæ€§ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "添加类型"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "添加项目类型"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "节点类型:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "显示默认"
@@ -8893,6 +9040,10 @@ msgid "Override all default type items."
msgstr "覆盖所有默认类型项目。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "添加项目类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "主题:"
@@ -10459,15 +10610,15 @@ msgstr "导出选中的场景(包括ä¾èµ–项)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr "导出选中的资æºï¼ˆåŒ…括ä¾èµ–资æºï¼‰"
+msgstr "导出选中的资æºï¼ˆåŒ…括ä¾èµ–项)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr "导出模å¼:"
+msgstr "导出模å¼ï¼š"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr "导出的资æº:"
+msgstr "导出的资æºï¼š"
#: editor/project_export.cpp
msgid ""
@@ -11328,10 +11479,6 @@ msgid "Batch Rename"
msgstr "批é‡é‡å‘½å"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "替æ¢ï¼š"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "å‰ç¼€ï¼š"
@@ -11614,6 +11761,20 @@ msgstr ""
"场景。"
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "将新场景å¦å­˜ä¸º..."
@@ -12561,63 +12722,68 @@ msgstr "构建解决方案"
msgid "End of inner exception stack trace"
msgstr "内部异常堆栈追朔结æŸ"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "此节点需è¦è®¾ç½® NavigationMesh èµ„æºæ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "烘焙导航网格"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "清除导航网格。"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "正在设置é…ç½®..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "正在计算网格大å°..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "正在创建高度图..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "标记å¯ç§»åŠ¨ä¸‰è§’å½¢..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "构建紧凑高度图..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "正在计算å¯è¡ŒåŒºåŸŸ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "分区中..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "正在创建轮廓..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "创建多边形网格..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "转æ¢ä¸ºå¯¼èˆªç½‘æ ¼..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "导航网格生æˆå™¨è®¾ç½®ï¼š"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "è§£æžå¤šè¾¹å½¢ä¸­..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "完æˆï¼"
@@ -13588,6 +13754,16 @@ msgstr "æ­¤é®å…‰ä½“必须设置é®å…‰å½¢çжæ‰èƒ½èµ·åˆ°é®å…‰ä½œç”¨ã€‚"
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "æ­¤é®å…‰ä½“çš„é®å…‰å¤šè¾¹å½¢ä¸ºç©ºã€‚请绘制一个多边形。"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13821,11 +13997,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度宽于 90 度的 SpotLight 无法投射出阴影。"
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "此节点需è¦è®¾ç½® NavigationMesh èµ„æºæ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -13833,6 +14009,12 @@ msgstr ""
"NavigationMeshInstance 类型节点必须作为 Navigation 节点的å­èŠ‚ç‚¹æˆ–å­å­™èŠ‚ç‚¹æ‰èƒ½"
"æä¾›å¯¼èˆªæ•°æ®ã€‚"
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "未设置形状。"
@@ -14281,10 +14463,6 @@ msgid ""
msgstr "已在“fragmentâ€å‡½æ•°ä¸­èµ‹å€¼çš„ varying ä¸èƒ½åœ¨â€œvertexâ€æˆ–“lightâ€ä¸­é‡æ–°èµ‹å€¼ã€‚"
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "ä¸èƒ½åœ¨è‡ªå®šä¹‰å‡½æ•°ä¸­è®¿é—®ç‰‡æ®µ varyingï¼"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "对函数的赋值。"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 57f48a4981..e9cd6f0e5f 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -339,6 +339,10 @@ msgid "Duplicate Key(s)"
msgstr "複製動畫幀"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "移除動畫幀"
@@ -522,6 +526,11 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "移動動畫幀"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1532,6 +1541,10 @@ msgid "Invalid name."
msgstr "無效å稱。"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Valid characters:"
msgstr "有效字符:"
@@ -1646,7 +1659,9 @@ msgstr "正在更新場景..."
msgid "[empty]"
msgstr "[空]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[未儲存]"
@@ -1667,6 +1682,7 @@ msgstr "新增資料夾"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "å稱:"
@@ -2176,8 +2192,9 @@ msgid "Properties"
msgstr "內客"
#: editor/editor_help.cpp
-msgid "override:"
-msgstr ""
+#, fuzzy
+msgid "overrides %s:"
+msgstr "覆蓋"
#: editor/editor_help.cpp
#, fuzzy
@@ -2324,6 +2341,19 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2333,6 +2363,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "內客"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "內客"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "複製路徑"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
@@ -3123,6 +3176,20 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "åŒæ­¥å ´æ™¯çš„變動"
@@ -4282,6 +4349,11 @@ msgstr "在檔案中本尋找"
msgid "Find:"
msgstr "尋找:"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "å–代: "
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "資料夾:"
@@ -4308,6 +4380,11 @@ msgstr "尋找..."
msgid "Replace..."
msgstr "替æ›â€¦"
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "全部å–代"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "尋找: "
@@ -4317,8 +4394,9 @@ msgid "Replace: "
msgstr "å–代: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "全部å–代(ä¸å¯é‚„原)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "全部å–代"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4548,6 +4626,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
@@ -6086,6 +6170,11 @@ msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "移除被é¸å–的軌迹。"
@@ -6115,6 +6204,10 @@ msgid "Scale Mode"
msgstr "鏿“‡æ¨¡å¼"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6214,20 +6307,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "所有é¸é …"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "刪除é¸ä¸­æª”案"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "移除é¸é …"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "移除é¸é …"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "åªé™é¸ä¸­"
@@ -7925,6 +8042,11 @@ msgid "Find in Files..."
msgstr "ç¯©é¸æª”案..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "替æ›â€¦"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8470,6 +8592,19 @@ msgid "Toggle Freelook"
msgstr "全螢幕"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "é è¨­"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9251,6 +9386,29 @@ msgstr "檔案"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "新增節點"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "篩é¸:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "路徑為空"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "å‹•ç•«è»Œè·¡é‡æ–°å‘½å"
@@ -9276,20 +9434,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "新增節點"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Nodeå稱"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "é è¨­"
@@ -9307,6 +9451,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "檔案"
@@ -11808,11 +11956,6 @@ msgid "Batch Rename"
msgstr "釿–°å‘½å..."
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "å–代: "
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12102,6 +12245,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -13107,64 +13264,69 @@ msgstr "所有é¸é …"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "儲存本地更改..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -14166,6 +14328,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14374,16 +14546,22 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14784,10 +14962,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 3fb64fc387..c75612316a 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -344,6 +344,11 @@ msgid "Duplicate Key(s)"
msgstr "é‡è¤‡é—œéµç•«æ ¼"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "新增 %d 個影格"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "刪除關éµç•«æ ¼"
@@ -510,6 +515,11 @@ msgid ""
msgstr "該é¸é …ä¸é©ç”¨è²èŒ²æ›²ç·šç·¨è¼¯ï¼Œå› æ›²ç·šåƒ…有單一軌é“。"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "動畫縮放關éµå½±æ ¼"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1479,6 +1489,10 @@ msgid "Invalid name."
msgstr "無效的å稱。"
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "å¯ä½¿ç”¨çš„字元:"
@@ -1583,7 +1597,9 @@ msgstr "正在更新場景…"
msgid "[empty]"
msgstr "[空]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[未ä¿å­˜]"
@@ -1604,6 +1620,7 @@ msgstr "建立資料夾"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "å稱:"
@@ -2087,7 +2104,8 @@ msgid "Properties"
msgstr "屬性"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "複寫:"
#: editor/editor_help.cpp
@@ -2225,6 +2243,20 @@ msgstr "主題屬性"
msgid "Property:"
msgstr "屬性:"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(數值)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2234,6 +2266,29 @@ msgstr "設定 %s"
msgid "Set Multiple:"
msgstr "設定多個:"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "複製屬性"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "貼上屬性"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "複製腳本路徑"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "輸出:"
@@ -3011,6 +3066,20 @@ msgid ""
msgstr "開啟該é¸é …後,導航網格與多邊形將在專案執行時å¯è¦‹ã€‚"
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "åŒæ­¥å¸¸è¦‹æ›´æ”¹"
@@ -4104,6 +4173,10 @@ msgstr "在檔案中æœå°‹"
msgid "Find:"
msgstr "æœå°‹ï¼š"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "å–代:"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "資料夾:"
@@ -4127,6 +4200,11 @@ msgstr "æœå°‹..."
msgid "Replace..."
msgstr "å–代..."
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "å–代全部"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "æœå°‹ï¼š "
@@ -4136,8 +4214,9 @@ msgid "Replace: "
msgstr "å–代: "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "全部å–代(無法復原)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "å–代全部"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4353,6 +4432,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "警告:有素æä½¿ç”¨è©²è³‡æºï¼Œå°‡ç„¡æ³•正確加載。"
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加載資æºå¤±æ•—。"
@@ -5790,6 +5875,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+拖移:移動所é¸çš„節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt+拖移:移動所é¸çš„節點。"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V:設定所é¸ç¯€é»žä¹‹æ”¯é»žä½ç½®ã€‚"
@@ -5818,6 +5908,10 @@ msgid "Scale Mode"
msgstr "縮放模å¼"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -5914,20 +6008,44 @@ msgstr "在其ä½ç½®ä¸ŠéŽ–å®šæ‰€é¸ç‰©ä»¶ï¼ˆç„¡æ³•移動)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "鎖定所é¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "解鎖所é¸ç‰©ä»¶ï¼ˆå¯ç§»å‹•)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "å–æ¶ˆéŽ–å®šæ‰€é¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "確ä¿ç‰©ä»¶çš„å­ç´šé …ç›®ç„¡æ³•è¢«é¸æ“‡ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "為所é¸çš„項目建立群組"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "æ¢å¾©è®“物件的å­ç´šé …ç›®å¯é¸æ“‡ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "移除所é¸é …目的群組"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "骨架é¸é …"
@@ -7550,6 +7668,11 @@ msgid "Find in Files..."
msgstr "在檔案中æœå°‹..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "å–代..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "上下文說明"
@@ -8071,6 +8194,19 @@ msgid "Toggle Freelook"
msgstr "開啟ï¼é—œé–‰è‡ªç”±è¦–圖"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "é‡è¨­ç‚ºé è¨­å€¼"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "變æ›"
@@ -8788,6 +8924,29 @@ msgid "Another Theme"
msgstr "其他主題"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "新增類別"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "å¯ç”¨è¨­å®šæª”:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "檔案å稱為空。"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "ç¢ºå®šè¦æ‰“開多個專案嗎?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "確èªé …ç›®é‡æ–°å‘½å"
@@ -8811,18 +8970,6 @@ msgstr ""
"釘é¸è©²æ¨£å¼ç›’ç‚ºä¸»è¦æ¨£å¼ã€‚編輯其屬性將更新所有其他åŒé¡žåˆ¥çš„æ¨£å¼ç›’之相åŒå±¬æ€§ã€‚"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "新增類別"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "新增項目類型"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "節點類別:"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "顯示é è¨­"
@@ -8839,6 +8986,10 @@ msgid "Override all default type items."
msgstr "複寫所有é è¨­é¡žåˆ¥é …目。"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "新增項目類型"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "主題:"
@@ -11275,10 +11426,6 @@ msgid "Batch Rename"
msgstr "æ‰¹æ¬¡é‡æ–°å‘½å"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "å–代:"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "å‰ç½®ï¼š"
@@ -11561,6 +11708,20 @@ msgstr ""
"場景。"
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "å¦å­˜æ–°å ´æ™¯ç‚º..."
@@ -12508,63 +12669,68 @@ msgstr "建構解決方案"
msgid "End of inner exception stack trace"
msgstr "å…§éƒ¨ç•°å¸¸å †ç–Šå›žæº¯çµæŸ"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "必須先為該節點建立 NavigationMesh è³‡æºæ‰å¯é‹ä½œã€‚"
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "製作 NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "清除導航網格。"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "正在設定組態..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "正在計算網格大å°..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "正在建立 Heightfield..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "正在標記å¯ç§»å‹•的三角形..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "正在建置緊湊 Heightfield..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "正在建立å¯ç§»å‹•å€åŸŸ..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "正在分割..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "正在建立輪廓..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "正在建立多邊形網格..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "正在轉æ›ç‚ºåŽŸç”Ÿå°Žèˆªç¶²æ ¼..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "導航網格產生器設定:"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "正在解æžå¤šé‚Šå½¢..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "完æˆï¼"
@@ -13536,6 +13702,16 @@ msgstr "該é®å…‰é«”å¿…é ˆè¦æœ‰è¨­å®šï¼ˆæˆ–繪製)é®å…‰é«”å½¢ç‹€æ‰æœƒæœ‰ä½œ
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "é®å…‰é«”ç„¡é®å…‰é«”多邊形。請先繪製一個多邊形。"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -13767,11 +13943,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。"
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr "必須先為該節點建立 NavigationMesh è³‡æºæ‰å¯é‹ä½œã€‚"
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -13779,6 +13955,12 @@ msgstr ""
"NavigationMeshInstance 必須為 Navigation 節點的å­ç¯€é»žæˆ–次級å­ç¯€é»žã€‚其僅æä¾›å°Ž"
"航資料。"
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "未設定任何的形狀。"
@@ -14233,10 +14415,6 @@ msgstr ""
"指派。"
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr "無法在自定義函å¼ä¸­å­˜å–片段階段(Fragment-stage)中的Varying變數ï¼"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "指派至函å¼ã€‚"
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 71891c8704..f6e09067d2 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -343,6 +343,16 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
+ Array csg_meshes = cs->get_meshes();
+ if (csg_meshes.size() != 2) {
+ return;
+ }
+
+ Ref<Mesh> csg_mesh = csg_meshes[1];
+ if (csg_mesh.is_valid()) {
+ p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
+ }
+
if (p_gizmo->is_selected()) {
// Draw a translucent representation of the CSG node
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 2b29f4d97e..643a74f83e 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -1092,7 +1092,7 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data(
const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index);
ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05");
ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06");
- const int index_to_direct = p_mapping_data.index[polygon_vertex_index];
+ const int index_to_direct = get_vertex_from_polygon_vertex(p_mapping_data.index, polygon_vertex_index);
T value = p_mapping_data.data[index_to_direct];
aggregate_vertex_data[vertex_index].push_back({ polygon_id, value });
}
@@ -1297,7 +1297,7 @@ HashMap<int, T> FBXMeshData::extract_per_polygon(
} else {
ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62");
- const int index_to_direct = p_fbx_data.index[polygon_index];
+ const int index_to_direct = get_vertex_from_polygon_vertex(p_fbx_data.index, polygon_index);
T value = p_fbx_data.data[index_to_direct];
aggregate_polygon_data[polygon_index].push_back(value);
}
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 0bf4f5e1f1..3a79190149 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1868,13 +1868,14 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
- if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
- bool compatible = true;
- GDScriptParser::DataType op_type = assigned_value_type;
- if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
- op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
- }
+ bool compatible = true;
+ GDScriptParser::DataType op_type = assigned_value_type;
+ if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
+ op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
+ }
+ p_assignment->set_datatype(op_type);
+ if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true);
if (!compatible) {
@@ -1899,7 +1900,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
mark_node_unsafe(p_assignment);
- if (assignee_type.is_hard_type()) {
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
p_assignment->use_conversion_assign = true;
}
}
@@ -3787,6 +3788,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
// Unary version.
GDScriptParser::DataType nil_type;
nil_type.builtin_type = Variant::NIL;
+ nil_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source);
}
@@ -3796,20 +3798,31 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
Variant::Type a_type = p_a.builtin_type;
Variant::Type b_type = p_b.builtin_type;
-
Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
- if (op_eval == nullptr) {
+ bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
+ bool validated = op_eval != nullptr;
+
+ if (hard_operation && !validated) {
r_valid = false;
return result;
+ } else if (hard_operation && validated) {
+ r_valid = true;
+ result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
+ result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
+ } else if (!hard_operation && !validated) {
+ r_valid = true;
+ result.type_source = GDScriptParser::DataType::UNDETECTED;
+ result.kind = GDScriptParser::DataType::VARIANT;
+ result.builtin_type = Variant::NIL;
+ } else if (!hard_operation && validated) {
+ r_valid = true;
+ result.type_source = GDScriptParser::DataType::INFERRED;
+ result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
}
- r_valid = true;
- result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
-
- result.kind = GDScriptParser::DataType::BUILTIN;
- result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
-
return result;
}
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index af5ada513c..117ca68c18 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -882,7 +882,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
#endif
/* Find chain of sets */
- StringName assign_property;
+ StringName assign_class_member_property;
+
+ GDScriptCodeGenerator::Address target_member_property;
+ bool is_member_property = false;
+ bool member_property_has_setter = false;
+ bool member_property_is_in_setter = false;
+ StringName member_property_setter_function;
List<const GDScriptParser::SubscriptNode *> chain;
@@ -892,11 +898,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
while (true) {
chain.push_back(n);
if (n->base->type != GDScriptParser::Node::SUBSCRIPT) {
- // Check for a built-in property.
+ // Check for a property.
if (n->base->type == GDScriptParser::Node::IDENTIFIER) {
GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base);
- if (_is_class_member_property(codegen, identifier->name)) {
- assign_property = identifier->name;
+ StringName var_name = identifier->name;
+ if (_is_class_member_property(codegen, var_name)) {
+ assign_class_member_property = var_name;
+ } else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
+ is_member_property = true;
+ member_property_setter_function = codegen.script->member_indices[var_name].setter;
+ member_property_has_setter = member_property_setter_function != StringName();
+ member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name;
+ target_member_property.mode = GDScriptCodeGenerator::Address::MEMBER;
+ target_member_property.address = codegen.script->member_indices[var_name].index;
+ target_member_property.type = codegen.script->member_indices[var_name].data_type;
}
}
break;
@@ -969,17 +984,19 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Perform operator if any.
if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
if (subscript->is_attribute) {
gen->write_get_named(value, name, prev_base);
} else {
gen->write_get(value, key, prev_base);
}
- gen->write_binary_operator(value, assignment->variant_op, value, assigned);
+ gen->write_binary_operator(op_result, assignment->variant_op, value, assigned);
+ gen->pop_temporary();
if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
}
- assigned = value;
+ assigned = op_result;
}
// Perform assignment.
@@ -1013,10 +1030,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
assigned = info.base;
}
- // If this is a local member, also assign to it.
+ // If this is a class member property, also assign to it.
// This allow things like: position.x += 2.0
- if (assign_property != StringName()) {
- gen->write_set_member(assigned, assign_property);
+ if (assign_class_member_property != StringName()) {
+ gen->write_set_member(assigned, assign_class_member_property);
+ }
+ // Same as above but for members
+ if (is_member_property) {
+ if (member_property_has_setter && !member_property_is_in_setter) {
+ Vector<GDScriptCodeGenerator::Address> args;
+ args.push_back(assigned);
+ gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
+ } else {
+ gen->write_assign(target_member_property, assigned);
+ }
}
if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -1035,8 +1062,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
if (has_operation) {
- GDScriptCodeGenerator::Address op_result = codegen.add_temporary();
- GDScriptCodeGenerator::Address member = codegen.add_temporary();
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
+ GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype()));
gen->write_get_member(member, name);
gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value);
gen->pop_temporary(); // Pop member temp.
@@ -1053,29 +1080,26 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
} else {
// Regular assignment.
- GDScriptCodeGenerator::Address target;
-
+ ERR_FAIL_COND_V_MSG(assignment->assignee->type != GDScriptParser::Node::IDENTIFIER, GDScriptCodeGenerator::Address(), "Expected the assignee to be an identifier here.");
+ GDScriptCodeGenerator::Address member;
+ bool is_member = false;
bool has_setter = false;
bool is_in_setter = false;
StringName setter_function;
- if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
- StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
- if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
- setter_function = codegen.script->member_indices[var_name].setter;
- if (setter_function != StringName()) {
- has_setter = true;
- is_in_setter = setter_function == codegen.function_name;
- target.mode = GDScriptCodeGenerator::Address::MEMBER;
- target.address = codegen.script->member_indices[var_name].index;
- }
- }
+ StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
+ if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
+ is_member = true;
+ setter_function = codegen.script->member_indices[var_name].setter;
+ has_setter = setter_function != StringName();
+ is_in_setter = has_setter && setter_function == codegen.function_name;
+ member.mode = GDScriptCodeGenerator::Address::MEMBER;
+ member.address = codegen.script->member_indices[var_name].index;
+ member.type = codegen.script->member_indices[var_name].data_type;
}
- if (has_setter) {
- if (!is_in_setter) {
- // Store stack slot for the temp value.
- target = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype()));
- }
+ GDScriptCodeGenerator::Address target;
+ if (is_member) {
+ target = member; // _parse_expression could call its getter, but we want to know the actual address
} else {
target = _parse_expression(codegen, r_error, assignment->assignee);
if (r_error) {
@@ -1092,7 +1116,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE;
if (has_operation) {
// Perform operation.
- GDScriptCodeGenerator::Address op_result = codegen.add_temporary();
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee);
gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value);
to_assign = op_result;
@@ -2069,7 +2093,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
if (p_func) {
// if no return statement -> return type is void not unresolved Variant
if (p_func->body->has_return) {
- gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype());
+ gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
} else {
gd_function->return_type = GDScriptDataType();
gd_function->return_type.has_type = true;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 9db76861ff..7c27a096e7 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -580,12 +580,50 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
if (par->default_value) {
String def_val = "<unknown>";
- if (par->default_value->type == GDScriptParser::Node::LITERAL) {
- const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value);
- def_val = literal->value.get_construct_string();
- } else if (par->default_value->type == GDScriptParser::Node::IDENTIFIER) {
- const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value);
- def_val = id->name.operator String();
+ switch (par->default_value->type) {
+ case GDScriptParser::Node::LITERAL: {
+ const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value);
+ def_val = literal->value.get_construct_string();
+ } break;
+ case GDScriptParser::Node::IDENTIFIER: {
+ const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value);
+ def_val = id->name.operator String();
+ } break;
+ case GDScriptParser::Node::CALL: {
+ const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->default_value);
+ if (call->is_constant && call->reduced) {
+ def_val = call->function_name.operator String() + call->reduced_value.operator String();
+ }
+ } break;
+ case GDScriptParser::Node::ARRAY: {
+ const GDScriptParser::ArrayNode *arr = static_cast<const GDScriptParser::ArrayNode *>(par->default_value);
+ if (arr->is_constant && arr->reduced) {
+ def_val = arr->reduced_value.operator String();
+ }
+ } break;
+ case GDScriptParser::Node::DICTIONARY: {
+ const GDScriptParser::DictionaryNode *dict = static_cast<const GDScriptParser::DictionaryNode *>(par->default_value);
+ if (dict->is_constant && dict->reduced) {
+ def_val = dict->reduced_value.operator String();
+ }
+ } break;
+ case GDScriptParser::Node::SUBSCRIPT: {
+ const GDScriptParser::SubscriptNode *sub = static_cast<const GDScriptParser::SubscriptNode *>(par->default_value);
+ if (sub->is_constant) {
+ if (sub->datatype.kind == GDScriptParser::DataType::ENUM_VALUE) {
+ def_val = sub->get_datatype().to_string();
+ } else if (sub->reduced) {
+ const Variant::Type vt = sub->reduced_value.get_type();
+ if (vt == Variant::Type::NIL || vt == Variant::Type::FLOAT || vt == Variant::Type::INT || vt == Variant::Type::STRING || vt == Variant::Type::STRING_NAME || vt == Variant::Type::BOOL || vt == Variant::Type::NODE_PATH) {
+ def_val = sub->reduced_value.operator String();
+ } else {
+ def_val = sub->get_datatype().to_string() + sub->reduced_value.operator String();
+ }
+ }
+ }
+ } break;
+ default:
+ break;
}
arghint += " = " + def_val;
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 2faf0febca..432d31f78f 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -817,6 +817,8 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) {
class_end = true;
break;
default:
+ // Display a completion with identifiers.
+ make_completion_context(COMPLETION_IDENTIFIER, nullptr);
push_error(vformat(R"(Unexpected "%s" in class body.)", current.get_name()));
advance();
break;
@@ -3537,12 +3539,12 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
variable->export_info.hint = PROPERTY_HINT_ENUM;
String enum_hint_string;
- for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) {
- enum_hint_string += E->key().operator String().capitalize().xml_escape();
+ for (OrderedHashMap<StringName, int>::Element E = export_type.enum_values.front(); E; E = E.next()) {
+ enum_hint_string += E.key().operator String().capitalize().xml_escape();
enum_hint_string += ":";
- enum_hint_string += String::num_int64(E->get()).xml_escape();
+ enum_hint_string += String::num_int64(E.value()).xml_escape();
- if (E->next()) {
+ if (E.next()) {
enum_hint_string += ",";
}
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index bf0f670905..e4311d2d5e 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -133,7 +133,7 @@ public:
ClassNode *class_type = nullptr;
MethodInfo method_info; // For callable/signals.
- Map<StringName, int> enum_values; // For enums.
+ OrderedHashMap<StringName, int> enum_values; // For enums.
_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 014a2ad3b8..e0facaf61d 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -488,7 +488,12 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
memnew_placement(&stack[i + 3], Variant(*p_args[i]));
continue;
}
-
+ // If types already match, don't call Variant::construct(). Constructors of some types
+ // (e.g. packed arrays) do copies, whereas they pass by reference when inside a Variant.
+ if (argument_types[i].is_type(*p_args[i], false)) {
+ memnew_placement(&stack[i + 3], Variant(*p_args[i]));
+ continue;
+ }
if (!argument_types[i].is_type(*p_args[i], true)) {
r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_err.argument = i;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0d41ff025e..5a931ed839 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6901,78 +6901,83 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) {
Error err;
- /* STEP 0 PARSE SCENE */
+
+ /* PARSE EXTENSIONS */
+ err = _parse_gltf_extensions(state);
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
+ /* PARSE SCENE */
err = _parse_scenes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 1 PARSE NODES */
+ /* PARSE NODES */
err = _parse_nodes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 2 PARSE BUFFERS */
+ /* PARSE BUFFERS */
err = _parse_buffers(state, p_search_path);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 3 PARSE BUFFER VIEWS */
+ /* PARSE BUFFER VIEWS */
err = _parse_buffer_views(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 4 PARSE ACCESSORS */
+ /* PARSE ACCESSORS */
err = _parse_accessors(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 5 PARSE IMAGES */
+ /* PARSE IMAGES */
err = _parse_images(state, p_search_path);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 6 PARSE TEXTURES */
+ /* PARSE TEXTURES */
err = _parse_textures(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 7 PARSE TEXTURES */
+ /* PARSE TEXTURES */
err = _parse_materials(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 9 PARSE SKINS */
+ /* PARSE SKINS */
err = _parse_skins(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 10 DETERMINE SKELETONS */
+ /* DETERMINE SKELETONS */
err = _determine_skeletons(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 11 CREATE SKELETONS */
+ /* CREATE SKELETONS */
err = _create_skeletons(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 12 CREATE SKINS */
+ /* CREATE SKINS */
err = _create_skins(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 13 PARSE MESHES (we have enough info now) */
+ /* PARSE MESHES (we have enough info now) */
err = _parse_meshes(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 14 PARSE LIGHTS */
+ /* PARSE LIGHTS */
err = _parse_lights(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 15 PARSE CAMERAS */
+ /* PARSE CAMERAS */
err = _parse_cameras(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 16 PARSE ANIMATIONS */
+ /* PARSE ANIMATIONS */
err = _parse_animations(state);
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
- /* STEP 17 ASSIGN SCENE NAMES */
+ /* ASSIGN SCENE NAMES */
_assign_scene_names(state);
Node3D *root = memnew(Node3D);
@@ -6999,3 +7004,15 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
return err;
}
+
+Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) {
+ ERR_FAIL_NULL_V(state, ERR_PARSE_ERROR);
+ if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) {
+ Array extensions_required = state->json["extensionsRequired"];
+ if (extensions_required.find("KHR_draco_mesh_compression") != -1) {
+ ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported.");
+ return ERR_UNAVAILABLE;
+ }
+ }
+ return OK;
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 8f8f5b410a..c0649e0129 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -392,6 +392,7 @@ public:
public:
Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps);
+ Error _parse_gltf_extensions(Ref<GLTFState> state);
void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root);
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
Node3D *scene_root,
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 5d5b2ed6cb..11715040c2 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -775,11 +775,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
} else {
panorama_tex.instantiate();
panorama_tex->create(8, 8, false, Image::FORMAT_RGBAF);
- for (int i = 0; i < 8; i++) {
- for (int j = 0; j < 8; j++) {
- panorama_tex->set_pixel(i, j, Color(0, 0, 0, 1));
- }
- }
+ panorama_tex->fill(Color(0, 0, 0, 1));
}
RD::TextureFormat tfp;
diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub
index 4fcbe8fb43..9133fdef35 100644
--- a/modules/mbedtls/SCsub
+++ b/modules/mbedtls/SCsub
@@ -29,6 +29,7 @@ if env["builtin_mbedtls"]:
"cipher_wrap.c",
"cmac.c",
"ctr_drbg.c",
+ "constant_time.c",
"debug.c",
"des.c",
"dhm.c",
@@ -48,8 +49,9 @@ if env["builtin_mbedtls"]:
"md4.c",
"md5.c",
"md.c",
- "md_wrap.c",
"memory_buffer_alloc.c",
+ "mps_reader.c",
+ "mps_trace.c",
"net_sockets.c",
"nist_kw.c",
"oid.c",
@@ -75,9 +77,11 @@ if env["builtin_mbedtls"]:
"ssl_ciphersuites.c",
"ssl_cli.c",
"ssl_cookie.c",
+ "ssl_msg.c",
"ssl_srv.c",
"ssl_ticket.c",
"ssl_tls.c",
+ "ssl_tls13_keys.c",
"threading.c",
"timing.c",
"version.c",
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index f1945f62cb..f9997a437f 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2573,7 +2573,7 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha
return FT_Get_Char_Index(fd->cache[size]->face, p_char);
}
} else {
- return 0;
+ return (int32_t)p_char;
}
#else
return (int32_t)p_char;
@@ -2841,6 +2841,24 @@ Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_
return out;
}
+void TextServerAdvanced::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->feature_overrides = p_overrides;
+}
+
+Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
+
+ MutexLock lock(fd->mutex);
+ return fd->feature_overrides;
+}
+
Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND_V(!fd, Dictionary());
@@ -3668,6 +3686,12 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3
const_cast<TextServerAdvanced *>(this)->shaped_text_update_breaks(p_shaped);
}
+ for (int i = 0; i < p_tab_stops.size(); i++) {
+ if (p_tab_stops[i] <= 0) {
+ return 0.f;
+ }
+ }
+
int tab_index = 0;
float off = 0.f;
@@ -4231,6 +4255,24 @@ Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char
return gl;
}
+_FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs) {
+ for (const Variant *ftr = p_source.next(nullptr); ftr != nullptr; ftr = p_source.next(ftr)) {
+ int32_t values = p_source[*ftr];
+ if (values >= 0) {
+ hb_feature_t feature;
+ if (ftr->get_type() == Variant::STRING) {
+ feature.tag = name_to_tag(*ftr);
+ } else {
+ feature.tag = *ftr;
+ }
+ feature.value = values;
+ feature.start = 0;
+ feature.end = -1;
+ r_ftrs.push_back(feature);
+ }
+ }
+}
+
void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) {
int fs = p_sd->spans[p_span].font_size;
if (p_fb_index >= p_fonts.size()) {
@@ -4287,17 +4329,9 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
hb_buffer_add_utf32(p_sd->hb_buffer, (const uint32_t *)p_sd->text.ptr(), p_sd->text.length(), p_start, p_end - p_start);
Vector<hb_feature_t> ftrs;
- for (const Variant *ftr = p_sd->spans[p_span].features.next(nullptr); ftr != nullptr; ftr = p_sd->spans[p_span].features.next(ftr)) {
- double values = p_sd->spans[p_span].features[*ftr];
- if (values >= 0) {
- hb_feature_t feature;
- feature.tag = *ftr;
- feature.value = values;
- feature.start = 0;
- feature.end = -1;
- ftrs.push_back(feature);
- }
- }
+ _add_featuers(font_get_opentype_feature_overrides(f), ftrs);
+ _add_featuers(p_sd->spans[p_span].features, ftrs);
+
hb_shape(hb_font, p_sd->hb_buffer, ftrs.is_empty() ? nullptr : &ftrs[0], ftrs.size());
unsigned int glyph_count = 0;
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index fb9446da9f..6ff9817dcf 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -187,6 +187,7 @@ class TextServerAdvanced : public TextServer {
Set<uint32_t> supported_scripts;
Dictionary supported_features;
Dictionary supported_varaitions;
+ Dictionary feature_overrides;
// Language/script support override.
Map<String, bool> language_support_overrides;
@@ -272,6 +273,7 @@ class TextServerAdvanced : public TextServer {
bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const;
void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index);
Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size);
+ _FORCE_INLINE_ void _add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs);
// HarfBuzz bitmap font interface.
@@ -447,6 +449,9 @@ public:
virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 1f7c5427be..f28d174c5c 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1995,6 +1995,24 @@ Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_
return out;
}
+void TextServerFallback::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->feature_overrides = p_overrides;
+}
+
+Dictionary TextServerFallback::font_get_opentype_feature_overrides(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, Dictionary());
+
+ MutexLock lock(fd->mutex);
+ return fd->feature_overrides;
+}
+
Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const {
return Dictionary();
}
@@ -2665,6 +2683,12 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
const_cast<TextServerFallback *>(this)->shaped_text_update_breaks(p_shaped);
}
+ for (int i = 0; i < p_tab_stops.size(); i++) {
+ if (p_tab_stops[i] <= 0) {
+ return 0.f;
+ }
+ }
+
int tab_index = 0;
float off = 0.f;
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index d47fa44f8f..9d1be50b04 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -150,6 +150,7 @@ class TextServerFallback : public TextServer {
bool face_init = false;
Dictionary supported_varaitions;
+ Dictionary feature_overrides;
// Language/script support override.
Map<String, bool> language_support_overrides;
@@ -357,6 +358,9 @@ public:
virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override;
virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override;
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index b7249e4243..b3f0140b80 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -67,7 +67,7 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 5d960ef80c..f98e0c4c5f 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -230,7 +230,7 @@ void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double
ev->set_relative(Vector2(p_rel_x, p_rel_y));
Input::get_singleton()->set_mouse_position(ev->get_position());
- ev->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
Input::get_singleton()->parse_input_event(ev);
}
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 68bd5e8421..747b5beeda 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -3648,7 +3648,7 @@ void DisplayServerX11::process_events() {
mm->set_position(pos);
mm->set_global_position(pos);
Input::get_singleton()->set_mouse_position(pos);
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
mm->set_relative(rel);
@@ -3678,7 +3678,7 @@ void DisplayServerX11::process_events() {
mm->set_window_id(E.key);
mm->set_position(pos_focused);
mm->set_global_position(pos_focused);
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
Input::get_singleton()->parse_input_event(mm);
break;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index e9cc79f149..2465334f84 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -787,7 +787,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
mm->set_tilt(Vector2(p.x, p.y));
}
mm->set_global_position(pos);
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
const Vector2i relativeMotion = Vector2i(delta.x, delta.y) * DS_OSX->screen_get_max_scale();
mm->set_relative(relativeMotion);
_get_key_modifier_state([event modifierFlags], mm);
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index ab50144303..3a731f2172 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -381,12 +381,22 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
#ifdef OSX_ENABLED
List<String> args;
+ bool ad_hoc = (p_preset->get("codesign/identity") == "" || p_preset->get("codesign/identity") == "-");
+
if (p_preset->get("codesign/timestamp")) {
- args.push_back("--timestamp");
+ if (ad_hoc) {
+ WARN_PRINT("Timestamping is not compatible with ad-hoc signature, and was disabled!");
+ } else {
+ args.push_back("--timestamp");
+ }
}
if (p_preset->get("codesign/hardened_runtime")) {
- args.push_back("--options");
- args.push_back("runtime");
+ if (ad_hoc) {
+ WARN_PRINT("Hardened Runtime is not compatible with ad-hoc signature, and was disabled!");
+ } else {
+ args.push_back("--options");
+ args.push_back("runtime");
+ }
}
if (p_path.get_extension() != "dmg") {
@@ -403,7 +413,7 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
}
args.push_back("-s");
- if (p_preset->get("codesign/identity") == "") {
+ if (ad_hoc) {
args.push_back("-");
} else {
args.push_back(p_preset->get("codesign/identity"));
@@ -1166,10 +1176,9 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
String err;
bool valid = false;
- // Look for export templates (first official, and if defined custom templates).
-
- bool dvalid = exists_export_template("osx.zip", &err);
- bool rvalid = dvalid; // Both in the same ZIP.
+ // Look for export templates (custom templates).
+ bool dvalid = false;
+ bool rvalid = false;
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
@@ -1184,6 +1193,12 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
}
}
+ // Look for export templates (official templates, check only is custom templates are not set).
+ if (!dvalid || !rvalid) {
+ dvalid = exists_export_template("osx.zip", &err);
+ rvalid = dvalid; // Both in the same ZIP.
+ }
+
valid = dvalid || rvalid;
r_missing_templates = !valid;
@@ -1194,16 +1209,26 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
valid = false;
}
+#ifdef OSX_ENABLED
bool sign_enabled = p_preset->get("codesign/enable");
bool noto_enabled = p_preset->get("notarization/enable");
+ bool ad_hoc = ((p_preset->get("codesign/identity") == "") || (p_preset->get("codesign/identity") == "-"));
+
if (noto_enabled) {
+ if (ad_hoc) {
+ err += TTR("Notarization: Notarization with the ad-hoc signature is not supported.") + "\n";
+ valid = false;
+ }
if (!sign_enabled) {
- err += TTR("Notarization: code signing required.") + "\n";
+ err += TTR("Notarization: Code signing is required for notarization.") + "\n";
+ valid = false;
+ }
+ if (!(bool)p_preset->get("codesign/hardened_runtime")) {
+ err += TTR("Notarization: Hardened runtime is required for notarization.") + "\n";
valid = false;
}
- bool hr_enabled = p_preset->get("codesign/hardened_runtime");
- if (!hr_enabled) {
- err += TTR("Notarization: hardened runtime required.") + "\n";
+ if (!(bool)p_preset->get("codesign/timestamp")) {
+ err += TTR("Notarization: Timestamping is required for notarization.") + "\n";
valid = false;
}
if (p_preset->get("notarization/apple_id_name") == "") {
@@ -1214,7 +1239,22 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
err += TTR("Notarization: Apple ID password not specified.") + "\n";
valid = false;
}
+ } else {
+ err += TTR("Notarization is disabled. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n";
+ if (!sign_enabled) {
+ err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
+ } else {
+ if ((bool)p_preset->get("codesign/hardened_runtime") && ad_hoc) {
+ err += TTR("Hardened Runtime is not compatible with ad-hoc signature, and will be disabled!") + "\n";
+ }
+ if ((bool)p_preset->get("codesign/timestamp") && ad_hoc) {
+ err += TTR("Timestamping is not compatible with ad-hoc signature, and will be disabled!") + "\n";
+ }
+ }
}
+#else
+ err += TTR("macOS code signing and Notarization is not supported on the host OS. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
+#endif
if (!err.is_empty()) {
r_error = err;
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 57603c6655..ca486633bf 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -136,12 +136,8 @@ void OS_UWP::initialize_core() {
NetSocketPosix::make_default();
// We need to know how often the clock is updated
- if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
- ticks_per_second = 1000;
- // If timeAtGameStart is 0 then we get the time since
- // the start of the computer when we call GetGameTime()
- ticks_start = 0;
- ticks_start = get_ticks_usec();
+ QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second);
+ QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start);
IPUnix::make_default();
@@ -525,6 +521,9 @@ uint64_t OS_UWP::get_ticks_usec() const {
// This is the number of clock ticks since start
QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
+ // Subtract the ticks at game start to get
+ // the ticks since the game started
+ ticks -= ticks_start;
// Divide by frequency to get the time in seconds
// original calculation shown below is subject to overflow
@@ -544,9 +543,6 @@ uint64_t OS_UWP::get_ticks_usec() const {
// seconds
time += seconds * 1000000L;
- // Subtract the time at game start to get
- // the time since the game started
- time -= ticks_start;
return time;
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index ca2b68371c..091bed36ea 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2079,7 +2079,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_position(c);
mm->set_global_position(c);
Input::get_singleton()->set_mouse_position(c);
- mm->set_speed(Vector2(0, 0));
+ mm->set_velocity(Vector2(0, 0));
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
mm->set_relative(Vector2(raw->data.mouse.lLastX, raw->data.mouse.lLastY));
@@ -2184,7 +2184,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
Input::get_singleton()->set_mouse_position(mm->get_position());
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@@ -2326,7 +2326,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
Input::get_singleton()->set_mouse_position(mm->get_position());
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
@@ -2427,7 +2427,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
Input::get_singleton()->set_mouse_position(mm->get_position());
- mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+ mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
if (old_invalid) {
old_x = mm->get_position().x;
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 938a777de6..e32dc0d1a6 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -32,117 +32,134 @@
#include <stdio.h>
+// This provides translation from Windows virtual key codes to Godot and back.
+// See WinUser.h and the below for documentation:
+// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
+
struct _WinTranslatePair {
Key keysym;
unsigned int keycode;
};
static _WinTranslatePair _vk_to_keycode[] = {
- { Key::BACKSPACE, VK_BACK }, // (0x08) // backspace
- { Key::TAB, VK_TAB }, //(0x09)
-
- //VK_CLEAR (0x0C)
-
- { Key::ENTER, VK_RETURN }, //(0x0D)
-
- { Key::SHIFT, VK_SHIFT }, //(0x10)
-
- { Key::CTRL, VK_CONTROL }, //(0x11)
-
- { Key::ALT, VK_MENU }, //(0x12)
-
- { Key::PAUSE, VK_PAUSE }, //(0x13)
+ // VK_LBUTTON (0x01)
+ // VK_RBUTTON (0x02)
+ // VK_CANCEL (0x03)
+ // VK_MBUTTON (0x04)
+ // VK_XBUTTON1 (0x05)
+ // VK_XBUTTON2 (0x06)
+ // We have no mappings for the above, as we only map keyboard buttons here.
- { Key::CAPSLOCK, VK_CAPITAL }, //(0x14)
+ // 0x07 is undefined.
- { Key::ESCAPE, VK_ESCAPE }, //(0x1B)
+ { Key::BACKSPACE, VK_BACK }, // (0x08)
+ { Key::TAB, VK_TAB }, // (0x09)
- { Key::SPACE, VK_SPACE }, //(0x20)
+ // 0x0A-0B are reserved.
- { Key::PAGEUP, VK_PRIOR }, //(0x21)
+ { Key::CLEAR, VK_CLEAR }, // (0x0C)
+ { Key::ENTER, VK_RETURN }, // (0x0D)
- { Key::PAGEDOWN, VK_NEXT }, //(0x22)
+ // 0x0E-0F are undefined.
- { Key::END, VK_END }, //(0x23)
+ { Key::SHIFT, VK_SHIFT }, // (0x10)
+ { Key::CTRL, VK_CONTROL }, // (0x11)
+ { Key::ALT, VK_MENU }, // (0x12)
+ { Key::PAUSE, VK_PAUSE }, // (0x13)
+ { Key::CAPSLOCK, VK_CAPITAL }, // (0x14)
- { Key::HOME, VK_HOME }, //(0x24)
+ // 0x15-1A are IME keys. We have no mapping.
- { Key::LEFT, VK_LEFT }, //(0x25)
+ { Key::ESCAPE, VK_ESCAPE }, // (0x1B)
- { Key::UP, VK_UP }, //(0x26)
-
- { Key::RIGHT, VK_RIGHT }, //(0x27)
+ // 0x1C-1F are IME keys. We have no mapping.
+ { Key::SPACE, VK_SPACE }, // (0x20)
+ { Key::PAGEUP, VK_PRIOR }, // (0x21)
+ { Key::PAGEDOWN, VK_NEXT }, // (0x22)
+ { Key::END, VK_END }, // (0x23)
+ { Key::HOME, VK_HOME }, // (0x24)
+ { Key::LEFT, VK_LEFT }, // (0x25)
+ { Key::UP, VK_UP }, // (0x26)
+ { Key::RIGHT, VK_RIGHT }, // (0x27)
{ Key::DOWN, VK_DOWN }, // (0x28)
- //VK_SELECT (0x29)
+ // VK_SELECT (0x29)
+ // Old select key, e.g. on Digital Equipment Corporation keyboards.
+ // Old and uncommon, we have no mapping.
{ Key::PRINT, VK_PRINT }, // (0x2A)
+ // Old IBM key, modern keyboards use VK_SNAPSHOT. Map to VK_SNAPSHOT.
- //VK_EXECUTE (0x2B)
+ // VK_EXECUTE (0x2B)
+ // Old and uncommon, we have no mapping.
{ Key::PRINT, VK_SNAPSHOT }, // (0x2C)
-
{ Key::INSERT, VK_INSERT }, // (0x2D)
-
{ Key::KEY_DELETE, VK_DELETE }, // (0x2E)
{ Key::HELP, VK_HELP }, // (0x2F)
-
- { Key::KEY_0, (0x30) }, ////0 key
- { Key::KEY_1, (0x31) }, ////1 key
- { Key::KEY_2, (0x32) }, ////2 key
- { Key::KEY_3, (0x33) }, ////3 key
- { Key::KEY_4, (0x34) }, ////4 key
- { Key::KEY_5, (0x35) }, ////5 key
- { Key::KEY_6, (0x36) }, ////6 key
- { Key::KEY_7, (0x37) }, ////7 key
- { Key::KEY_8, (0x38) }, ////8 key
- { Key::KEY_9, (0x39) }, ////9 key
- { Key::A, (0x41) }, ////A key
- { Key::B, (0x42) }, ////B key
- { Key::C, (0x43) }, ////C key
- { Key::D, (0x44) }, ////D key
- { Key::E, (0x45) }, ////E key
- { Key::F, (0x46) }, ////F key
- { Key::G, (0x47) }, ////G key
- { Key::H, (0x48) }, ////H key
- { Key::I, (0x49) }, ////I key
- { Key::J, (0x4A) }, ////J key
- { Key::K, (0x4B) }, ////K key
- { Key::L, (0x4C) }, ////L key
- { Key::M, (0x4D) }, ////M key
- { Key::N, (0x4E) }, ////N key
- { Key::O, (0x4F) }, ////O key
- { Key::P, (0x50) }, ////P key
- { Key::Q, (0x51) }, ////Q key
- { Key::R, (0x52) }, ////R key
- { Key::S, (0x53) }, ////S key
- { Key::T, (0x54) }, ////T key
- { Key::U, (0x55) }, ////U key
- { Key::V, (0x56) }, ////V key
- { Key::W, (0x57) }, ////W key
- { Key::X, (0x58) }, ////X key
- { Key::Y, (0x59) }, ////Y key
- { Key::Z, (0x5A) }, ////Z key
-
- { (Key)KeyModifierMask::META, VK_LWIN }, //(0x5B)
- { (Key)KeyModifierMask::META, VK_RWIN }, //(0x5C)
- { Key::MENU, VK_APPS }, //(0x5D)
- { Key::STANDBY, VK_SLEEP }, //(0x5F)
- { Key::KP_0, VK_NUMPAD0 }, //(0x60)
- { Key::KP_1, VK_NUMPAD1 }, //(0x61)
- { Key::KP_2, VK_NUMPAD2 }, //(0x62)
- { Key::KP_3, VK_NUMPAD3 }, //(0x63)
- { Key::KP_4, VK_NUMPAD4 }, //(0x64)
- { Key::KP_5, VK_NUMPAD5 }, //(0x65)
- { Key::KP_6, VK_NUMPAD6 }, //(0x66)
- { Key::KP_7, VK_NUMPAD7 }, //(0x67)
- { Key::KP_8, VK_NUMPAD8 }, //(0x68)
- { Key::KP_9, VK_NUMPAD9 }, //(0x69)
+ // Old and uncommon, but we have a mapping.
+
+ { Key::KEY_0, (0x30) }, // 0 key.
+ { Key::KEY_1, (0x31) }, // 1 key.
+ { Key::KEY_2, (0x32) }, // 2 key.
+ { Key::KEY_3, (0x33) }, // 3 key.
+ { Key::KEY_4, (0x34) }, // 4 key.
+ { Key::KEY_5, (0x35) }, // 5 key.
+ { Key::KEY_6, (0x36) }, // 6 key.
+ { Key::KEY_7, (0x37) }, // 7 key.
+ { Key::KEY_8, (0x38) }, // 8 key.
+ { Key::KEY_9, (0x39) }, // 9 key.
+ // 0x3A-40 are undefined.
+ { Key::A, (0x41) }, // A key.
+ { Key::B, (0x42) }, // B key.
+ { Key::C, (0x43) }, // C key.
+ { Key::D, (0x44) }, // D key.
+ { Key::E, (0x45) }, // E key.
+ { Key::F, (0x46) }, // F key.
+ { Key::G, (0x47) }, // G key.
+ { Key::H, (0x48) }, // H key.
+ { Key::I, (0x49) }, // I key
+ { Key::J, (0x4A) }, // J key.
+ { Key::K, (0x4B) }, // K key.
+ { Key::L, (0x4C) }, // L key.
+ { Key::M, (0x4D) }, // M key.
+ { Key::N, (0x4E) }, // N key.
+ { Key::O, (0x4F) }, // O key.
+ { Key::P, (0x50) }, // P key.
+ { Key::Q, (0x51) }, // Q key.
+ { Key::R, (0x52) }, // R key.
+ { Key::S, (0x53) }, // S key.
+ { Key::T, (0x54) }, // T key.
+ { Key::U, (0x55) }, // U key.
+ { Key::V, (0x56) }, // V key.
+ { Key::W, (0x57) }, // W key.
+ { Key::X, (0x58) }, // X key.
+ { Key::Y, (0x59) }, // Y key.
+ { Key::Z, (0x5A) }, // Z key.
+
+ { (Key)KeyModifierMask::META, VK_LWIN }, // (0x5B)
+ { (Key)KeyModifierMask::META, VK_RWIN }, // (0x5C)
+ { Key::MENU, VK_APPS }, // (0x5D)
+ // 0x5E is reserved.
+ { Key::STANDBY, VK_SLEEP }, // (0x5F)
+ { Key::KP_0, VK_NUMPAD0 }, // (0x60)
+ { Key::KP_1, VK_NUMPAD1 }, // (0x61)
+ { Key::KP_2, VK_NUMPAD2 }, // (0x62)
+ { Key::KP_3, VK_NUMPAD3 }, // (0x63)
+ { Key::KP_4, VK_NUMPAD4 }, // (0x64)
+ { Key::KP_5, VK_NUMPAD5 }, // (0x65)
+ { Key::KP_6, VK_NUMPAD6 }, // (0x66)
+ { Key::KP_7, VK_NUMPAD7 }, // (0x67)
+ { Key::KP_8, VK_NUMPAD8 }, // (0x68)
+ { Key::KP_9, VK_NUMPAD9 }, // (0x69)
{ Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
{ Key::KP_ADD, VK_ADD }, // (0x6B)
- //VK_SEPARATOR (0x6C)
+ { Key::KP_PERIOD, VK_SEPARATOR }, // (0x6C)
+ // VK_SEPERATOR (key 0x6C) is not found on US keyboards.
+ // It is used on some Brazilian and Far East keyboards.
+ // We don't have a direct mapping, map to period.
{ Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
{ Key::KP_PERIOD, VK_DECIMAL }, // (0x6E)
{ Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F)
@@ -162,8 +179,17 @@ static _WinTranslatePair _vk_to_keycode[] = {
{ Key::F14, VK_F14 }, // (0x7D)
{ Key::F15, VK_F15 }, // (0x7E)
{ Key::F16, VK_F16 }, // (0x7F)
+ // We have no mappings for F17-F24. (0x80-87)
+ // 0x88-8F are reserved for UI navigation.
{ Key::NUMLOCK, VK_NUMLOCK }, // (0x90)
{ Key::SCROLLLOCK, VK_SCROLL }, // (0x91)
+
+ { Key::EQUAL, VK_OEM_NEC_EQUAL }, // (0x92)
+ // OEM NEC PC-9800 numpad '=' key.
+
+ // 0x93-96 are OEM specific (e.g. used by Fujitsu/OASYS), we have no mappings.
+ // 0x97-9F are unassigned.
+
{ Key::SHIFT, VK_LSHIFT }, // (0xA0)
{ Key::SHIFT, VK_RSHIFT }, // (0xA1)
{ Key::CTRL, VK_LCONTROL }, // (0xA2)
@@ -172,70 +198,124 @@ static _WinTranslatePair _vk_to_keycode[] = {
{ Key::MENU, VK_RMENU }, // (0xA5)
{ Key::BACK, VK_BROWSER_BACK }, // (0xA6)
-
{ Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
-
{ Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
-
{ Key::STOP, VK_BROWSER_STOP }, // (0xA9)
-
{ Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
-
{ Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
-
{ Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
-
{ Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
-
{ Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
-
{ Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
-
{ Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
-
{ Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
-
{ Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
- //VK_MEDIA_PLAY_PAUSE (0xB3)
+ { Key::MEDIAPLAY, VK_MEDIA_PLAY_PAUSE }, // (0xB3)
+ // Media button play/pause toggle.
+ // Map to media play (there is no other 'play' mapping on Windows).
{ Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
-
{ Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
-
{ Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
-
{ Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
+ // 0xB8-B9 are reserved.
+
{ Key::SEMICOLON, VK_OEM_1 }, // (0xBA)
+ // Misc. character, can vary by keyboard/region.
+ // Windows 2000/XP: For US standard keyboards, the ';:' key.
- { Key::EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key
- { Key::COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key
- { Key::MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key
- { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key
- { Key::SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
+ { Key::EQUAL, VK_OEM_PLUS }, // (0xBB)
+ // Windows 2000/XP: For any country/region, the '+' key.
+ { Key::COMMA, VK_OEM_COMMA }, // (0xBC)
+ // Windows 2000/XP: For any country/region, the ',' key.
+ { Key::MINUS, VK_OEM_MINUS }, // (0xBD)
+ // Windows 2000/XP: For any country/region, the '-' key.
+ { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE)
+ // Windows 2000/XP: For any country/region, the '.' key.
+
+ { Key::SLASH, VK_OEM_2 }, // (0xBF)
+ // Windows 2000/XP: For US standard keyboards, the '/?' key.
{ Key::QUOTELEFT, VK_OEM_3 }, // (0xC0)
- { Key::BRACELEFT, VK_OEM_4 }, // (0xDB)
+ // Windows 2000/XP: For US standard keyboards, the '`~' key.
+
+ // 0xC1-D7 are reserved. 0xD8-DA are unassigned.
+ // TODO: 0xC3-DA may be used for old gamepads? Maybe we want to support this? See WinUser.h.
+
+ { Key::BRACKETLEFT, VK_OEM_4 }, // (0xDB)
+ // Misc. character, can vary by keyboard/region.
+ // Windows 2000/XP: For US standard keyboards, the '[{' key.
+
{ Key::BACKSLASH, VK_OEM_5 }, // (0xDC)
- { Key::BRACERIGHT, VK_OEM_6 }, // (0xDD)
+ // Misc. character, can vary by keyboard/region.
+ // Windows 2000/XP: For US standard keyboards, the '\|' key.
+
+ { Key::BRACKETRIGHT, VK_OEM_6 }, // (0xDD)
+ // Misc. character, can vary by keyboard/region.
+ // Windows 2000/XP: For US standard keyboards, the ']}' key.
+
{ Key::APOSTROPHE, VK_OEM_7 }, // (0xDE)
- /*
-{VK_OEM_8 (0xDF)
-{VK_OEM_102 (0xE2) // Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
-*/
- //{ Key::PLAY, VK_PLAY},// (0xFA)
+ // Misc. character, can vary by keyboard/region.
+ // Windows 2000/XP: For US standard keyboards, single quote/double quote.
+
+ // VK_OEM_8 (0xDF)
+ // Misc. character, can vary by keyboard/region. We have no mapping.
+
+ // 0xE0 is reserved. 0xE1 is OEM specific, we have no mapping.
+
+ // VK_OEM_102 (0xE2)
+ // Either angle bracket or backslash key on the RT 102-key keyboard.
+ // Old and uncommon, we have no mapping.
+
+ { Key::HELP, VK_ICO_HELP }, // (0xE3)
+ // OEM (ICO) help key. Map to help.
+
+ // 0xE4 is OEM (e.g. ICO) specific, we have no mapping.
+
+ // VK_PROCESSKEY (0xE5)
+ // For IME, we have no mapping.
+
+ { Key::CLEAR, VK_ICO_CLEAR }, // (0xE6)
+ // OEM (ICO) clear key. Map to clear.
+
+ // VK_PACKET (0xE7)
+ // Used to pass Unicode characters as if they were keystrokes.
+ // See Win32 API docs. We have no mapping.
+
+ // 0xE8 is unassigned, 0xE9-F5 are OEM (Nokia/Ericsson) specific, we have no mappings.
+
+ { Key::ESCAPE, VK_ATTN }, // (0xF6)
+ // Old IBM 'ATTN' key used on midrange computers, e.g. AS/400, map to Escape.
+
+ { Key::TAB, VK_CRSEL }, // (0xF7)
+ // Old IBM 3270 'CrSel' (cursor select) key, used to select data fields, map to Tab.
+
+ // VK_EXSEL (0xF7)
+ // Old IBM 3270 extended selection key. No mapping.
+
+ // VK_EREOF (0xF8)
+ // Old IBM 3270 erase to end of field key. No mapping.
+
+ { Key::MEDIAPLAY, VK_PLAY }, // (0xFA)
+ // Old IBM 3270 'Play' key. Map to media play.
+
+ // VK_ZOOM (0xFB)
+ // Old IBM 3290 'Zoom' key. No mapping.
+
+ // VK_NONAME (0xFC)
+ // Reserved. No mapping.
+
+ // VK_PA1 (0xFD)
+ // Old IBM 3270 PA1 key. No mapping.
+
+ { Key::CLEAR, VK_OEM_CLEAR }, // (0xFE)
+ // OEM specific clear key. Unclear how it differs from normal clear. Map to clear.
{ Key::UNKNOWN, 0 }
};
-/*
-VK_ZOOM (0xFB)
-VK_NONAME (0xFC)
-VK_PA1 (0xFD)
-VK_OEM_CLEAR (0xFE)
-*/
-
static _WinTranslatePair _scancode_to_keycode[] = {
{ Key::ESCAPE, 0x01 },
{ Key::KEY_1, 0x02 },
@@ -320,7 +400,6 @@ static _WinTranslatePair _scancode_to_keycode[] = {
{ Key::PAGEDOWN, 0x51 },
{ Key::INSERT, 0x52 },
{ Key::KEY_DELETE, 0x53 },
- //{ Key::???, 0x56 }, //NON US BACKSLASH
{ Key::F11, 0x57 },
{ Key::F12, 0x58 },
{ Key::META, 0x5B },
@@ -336,8 +415,6 @@ static _WinTranslatePair _scancode_to_keycode[] = {
Key KeyMappingWindows::get_keysym(unsigned int p_code) {
for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_vk_to_keycode[i].keycode == p_code) {
- //printf("outcode: %x\n",_vk_to_keycode[i].keysym);
-
return _vk_to_keycode[i].keysym;
}
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 8477746001..203e078cb4 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -184,12 +184,8 @@ void OS_Windows::initialize() {
NetSocketPosix::make_default();
// We need to know how often the clock is updated
- if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
- ticks_per_second = 1000;
- // If timeAtGameStart is 0 then we get the time since
- // the start of the computer when we call GetGameTime()
- ticks_start = 0;
- ticks_start = get_ticks_usec();
+ QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second);
+ QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start);
// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
@@ -369,8 +365,10 @@ uint64_t OS_Windows::get_ticks_usec() const {
uint64_t ticks;
// This is the number of clock ticks since start
- if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks))
- ticks = (UINT64)timeGetTime();
+ QueryPerformanceCounter((LARGE_INTEGER *)&ticks);
+ // Subtract the ticks at game start to get
+ // the ticks since the game started
+ ticks -= ticks_start;
// Divide by frequency to get the time in seconds
// original calculation shown below is subject to overflow
@@ -390,9 +388,6 @@ uint64_t OS_Windows::get_ticks_usec() const {
// seconds
time += seconds * 1000000L;
- // Subtract the time at game start to get
- // the time since the game started
- time -= ticks_start;
return time;
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 00d0996e08..9331f2dccb 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -241,7 +241,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node."));
}
return warnings;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 4f24b0e004..742756113f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -93,6 +93,10 @@ void Path2D::_notification(int p_what) {
return;
}
+ if (curve->get_point_count() < 2) {
+ return;
+ }
+
#ifdef TOOLS_ENABLED
const real_t line_width = 2 * EDSCALE;
#else
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 5451d95be9..1f4dec6864 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -662,7 +662,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index d97d33117a..715c421632 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -942,11 +942,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
c.r *= environment_custom_energy;
c.g *= environment_custom_energy;
c.b *= environment_custom_energy;
- for (int i = 0; i < 128; i++) {
- for (int j = 0; j < 64; j++) {
- environment_image->set_pixel(i, j, c);
- }
- }
+ environment_image->fill(c);
} break;
}
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index d2ba6809b3..3bb65d07a0 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -355,7 +355,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-float RayCast3D::get_debug_shape_thickness() const {
+int RayCast3D::get_debug_shape_thickness() const {
return debug_shape_thickness;
}
@@ -384,7 +384,7 @@ void RayCast3D::_update_debug_shape_vertices() {
}
}
-void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
debug_shape_thickness = p_debug_shape_thickness;
update_gizmos();
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a580afe8db..a53e2c83fc 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -105,8 +105,8 @@ public:
Ref<StandardMaterial3D> get_debug_material();
- float get_debug_shape_thickness() const;
- void set_debug_shape_thickness(const float p_debug_thickness);
+ int get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 2e6a123016..a37c6f5355 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -260,10 +260,8 @@ bool Tween::step(float p_delta) {
}
if (is_bound) {
- Object *bound_instance = ObjectDB::get_instance(bound_node);
- if (bound_instance) {
- Node *bound_node = Object::cast_to<Node>(bound_instance);
- // This can't by anything else than Node, so we can omit checking if casting succeeded.
+ Node *bound_node = get_bound_node();
+ if (bound_node) {
if (!bound_node->is_inside_tree()) {
return true;
}
@@ -320,16 +318,23 @@ bool Tween::step(float p_delta) {
return true;
}
-bool Tween::should_pause() {
+bool Tween::can_process(bool p_tree_paused) const {
if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
- Object *bound_instance = ObjectDB::get_instance(bound_node);
- if (bound_instance) {
- Node *bound_node = Object::cast_to<Node>(bound_instance);
- return !bound_node->can_process();
+ Node *bound_node = get_bound_node();
+ if (bound_node) {
+ return bound_node->can_process();
}
}
- return pause_mode != TWEEN_PAUSE_PROCESS;
+ return !p_tree_paused || pause_mode == TWEEN_PAUSE_PROCESS;
+}
+
+Node *Tween::get_bound_node() const {
+ if (is_bound) {
+ return Object::cast_to<Node>(ObjectDB::get_instance(bound_node));
+ } else {
+ return nullptr;
+ }
}
real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) {
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 7ecdb64f0d..5b0745b2b3 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -97,7 +97,7 @@ public:
private:
TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE;
- TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP;
+ TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_BOUND;
TransitionType default_transition = TransitionType::TRANS_LINEAR;
EaseType default_ease = EaseType::EASE_IN_OUT;
ObjectID bound_node;
@@ -164,7 +164,8 @@ public:
Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
bool step(float p_delta);
- bool should_pause();
+ bool can_process(bool p_tree_paused) const;
+ Node *get_bound_node() const;
Tween() {}
};
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 25e931c287..046b9c18c7 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -302,6 +302,8 @@ void Button::_notification(int p_what) {
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
+ text_buf->set_alignment(align_rtl_checked);
+ text_buf->set_width(text_width);
switch (align_rtl_checked) {
case HORIZONTAL_ALIGNMENT_FILL:
case HORIZONTAL_ALIGNMENT_LEFT: {
@@ -497,7 +499,7 @@ bool Button::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -505,7 +507,7 @@ bool Button::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -537,7 +539,7 @@ bool Button::_get(const StringName &p_name, Variant &r_ret) const {
void Button::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 389c368409..f9b6b1274d 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -649,6 +649,7 @@ void FileDialog::clear_filters() {
}
void FileDialog::add_filter(const String &p_filter) {
+ ERR_FAIL_COND_MSG(p_filter.begins_with("."), "Filter must be \"filename.extension\", can't start with dot.");
filters.push_back(p_filter);
update_filters();
invalidate();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 92c770429b..378bfb69dc 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -600,7 +600,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
to = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(to)) {
connecting = true;
- emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, false);
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
}
return;
}
@@ -617,7 +617,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
- emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, true);
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
return;
}
}
@@ -644,7 +644,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
fr = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(fr)) {
connecting = true;
- emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, true);
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
}
return;
}
@@ -661,7 +661,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
- emit_signal(SNAME("connection_drag_begun"), connecting_from, connecting_index, false);
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
return;
}
}
@@ -773,8 +773,9 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos)
}
bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
- if (get_script_instance() && get_script_instance()->has_method("_is_in_input_hotzone")) {
- return get_script_instance()->call("_is_in_input_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
+ bool success;
+ if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ return success;
} else {
Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
@@ -782,8 +783,9 @@ bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, c
}
bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
- if (get_script_instance() && get_script_instance()->has_method("_is_in_output_hotzone")) {
- return get_script_instance()->call("_is_in_output_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
+ bool success;
+ if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ return success;
} else {
Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
@@ -2227,8 +2229,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_input_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_output_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
+ GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position");
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2273,7 +2275,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs")));
- ADD_SIGNAL(MethodInfo("connection_drag_begun", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
+ ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
ADD_SIGNAL(MethodInfo("connection_drag_ended"));
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index f1c4e95e38..145e0dcc59 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -261,6 +261,8 @@ protected:
void _notification(int p_what);
GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2)
+ GDVIRTUAL3R(bool, _is_in_input_hotzone, Object *, int, Vector2)
+ GDVIRTUAL3R(bool, _is_in_output_hotzone, Object *, int, Vector2)
public:
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 1a270ff942..d6569e3de4 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -46,7 +46,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -54,7 +54,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -153,7 +153,7 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {
void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index b0dc12d046..0cb3249c1d 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1492,6 +1492,9 @@ bool ItemList::_set(const StringName &p_name, const Variant &p_value) {
} else if (components[1] == "disabled") {
set_item_disabled(item_index, p_value);
return true;
+ } else if (components[1] == "selectable") {
+ set_item_selectable(item_index, p_value);
+ return true;
}
}
#ifndef DISABLE_DEPRECATED
@@ -1528,6 +1531,9 @@ bool ItemList::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "disabled") {
r_ret = is_item_disabled(item_index);
return true;
+ } else if (components[1] == "selectable") {
+ r_ret = is_item_selectable(item_index);
+ return true;
}
}
return false;
@@ -1541,6 +1547,10 @@ void ItemList::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
+ pi = PropertyInfo(Variant::BOOL, vformat("item_%d/selectable", i));
+ pi.usage &= ~(is_item_selectable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));
pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index e688ba9826..77e910870f 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -62,7 +62,7 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- bool selectable = false;
+ bool selectable = true;
bool selected = false;
bool disabled = false;
bool tooltip_enabled = true;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 54c4835ccf..edd206a1ca 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -811,7 +811,7 @@ bool Label::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -819,7 +819,7 @@ bool Label::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
dirty = true;
update();
@@ -851,7 +851,7 @@ bool Label::_get(const StringName &p_name, Variant &r_ret) const {
void Label::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f000f64caf..ec18101d2f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -2164,7 +2164,7 @@ bool LineEdit::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -2172,7 +2172,7 @@ bool LineEdit::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -2204,7 +2204,7 @@ bool LineEdit::_get(const StringName &p_name, Variant &r_ret) const {
void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 029ff07d13..0c313f71c2 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -97,7 +97,7 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- bool caret_mid_grapheme_enabled = false;
+ bool caret_mid_grapheme_enabled = true;
int caret_column = 0;
int scroll_offset = 0;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 1890e461e9..67ffa2c7ed 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -240,7 +240,7 @@ bool LinkButton::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -248,7 +248,7 @@ bool LinkButton::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -280,7 +280,7 @@ bool LinkButton::_get(const StringName &p_name, Variant &r_ret) const {
void LinkButton::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 5420f9c5a5..f7805136f9 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -184,7 +184,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index e721b01cbc..e955fde43a 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -359,8 +359,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
- ClassDB::bind_method(D_METHOD("set_item_count"), &OptionButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
+
// "selected" property must come after "item_count", otherwise GH-10213 occurs.
ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index e47b7280b9..f4d45fe1fa 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1275,7 +1275,15 @@ int PopupMenu::get_current_index() const {
void PopupMenu::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+ int prev_size = items.size();
items.resize(p_count);
+
+ if (prev_size < p_count) {
+ for (int i = prev_size; i < p_count; i++) {
+ items.write[i].id = i;
+ }
+ }
+
control->update();
child_controls_changed();
notify_property_list_changed();
@@ -1658,7 +1666,7 @@ void PopupMenu::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f1e7203c30..863555120d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1005,7 +1005,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
float y_off = TS->shaped_text_get_underline_position(rid);
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
- } else if (_find_strikethrough(it)) {
+ }
+ if (_find_strikethrough(it)) {
Color uc = font_color;
uc.a *= 0.5;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
@@ -2363,6 +2364,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
// Then remove the provided item itself.
p_item->parent->subitems.erase(p_item);
}
+ memdelete(p_item);
}
void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) {
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 7d07299d88..1d459d589f 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -70,8 +70,13 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
grab.active = true;
grab.uvalue = get_as_ratio();
+
+ emit_signal(SNAME("drag_started"));
} else {
grab.active = false;
+
+ const bool value_changed = !Math::is_equal_approx((double)grab.uvalue, get_as_ratio());
+ emit_signal(SNAME("drag_ended"), value_changed);
}
} else if (scrollable) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
@@ -264,6 +269,9 @@ void Slider::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scrollable", "scrollable"), &Slider::set_scrollable);
ClassDB::bind_method(D_METHOD("is_scrollable"), &Slider::is_scrollable);
+ ADD_SIGNAL(MethodInfo("drag_started"));
+ ADD_SIGNAL(MethodInfo("drag_ended", PropertyInfo(Variant::BOOL, "value_changed")));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks");
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index f7ae101690..92da169487 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -1188,7 +1188,7 @@ void TabBar::_get_property_list(List<PropertyInfo> *p_list) const {
void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover);
- ClassDB::bind_method(D_METHOD("set_tab_count"), &TabBar::set_tab_count);
+ ClassDB::bind_method(D_METHOD("set_tab_count", "count"), &TabBar::set_tab_count);
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &TabBar::get_current_tab);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 817a4453a8..8df77daafb 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1135,7 +1135,7 @@ void TextEdit::_notification(int p_what) {
int first_visible_char = TS->shaped_text_get_range(rid).y;
int last_visible_char = TS->shaped_text_get_range(rid).x;
- int char_ofs = 0;
+ float char_ofs = 0;
if (outline_size > 0 && outline_color.a > 0) {
for (int j = 0; j < gl_size; j++) {
for (int k = 0; k < glyphs[j].repeat; k++) {
@@ -1170,7 +1170,7 @@ void TextEdit::_notification(int p_what) {
}
}
- int char_pos = char_ofs + char_margin + ofs_x;
+ float char_pos = char_ofs + char_margin + ofs_x;
if (char_pos >= xmargin_beg) {
if (highlight_matching_braces_enabled) {
if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) ||
@@ -5228,7 +5228,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -5237,7 +5237,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
text.set_font_features(opentype_features);
text.invalidate_all();
@@ -5270,7 +5270,7 @@ bool TextEdit::_get(const StringName &p_name, Variant &r_ret) const {
void TextEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -5949,6 +5949,7 @@ void TextEdit::_update_scrollbars() {
caret.line_ofs = 0;
caret.wrap_ofs = 0;
v_scroll->set_value(0);
+ v_scroll->set_max(0);
v_scroll->hide();
}
@@ -5966,6 +5967,7 @@ void TextEdit::_update_scrollbars() {
} else {
caret.x_ofs = 0;
h_scroll->set_value(0);
+ h_scroll->set_max(0);
h_scroll->hide();
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index d51ac8dffc..57b48b5f52 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -374,7 +374,7 @@ private:
bool move_caret_on_right_click = true;
- bool caret_mid_grapheme_enabled = false;
+ bool caret_mid_grapheme_enabled = true;
bool drag_action = false;
bool drag_caret_force_displayed = false;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 4c2229acb7..da202c1c8f 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -170,6 +170,12 @@ void TextureButton::_notification(int p_what) {
Point2 ofs;
Size2 size;
+ bool draw_focus = (has_focus() && focused.is_valid());
+
+ // If no other texture is valid, try using focused texture.
+ if (!texdraw.is_valid() && draw_focus) {
+ texdraw = focused;
+ }
if (texdraw.is_valid()) {
size = texdraw->get_size();
@@ -226,7 +232,9 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (_tile) {
+ if (texdraw == focused) {
+ // Do nothing, we only needed to calculate the rectangle.
+ } else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
} else {
draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
@@ -235,7 +243,7 @@ void TextureButton::_notification(int p_what) {
_position_rect = Rect2();
}
- if (has_focus() && focused.is_valid()) {
+ if (draw_focus) {
draw_texture_rect(focused, Rect2(ofs, size), false);
};
} break;
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ebf5ce597e..a8cdeb44f5 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -44,9 +44,6 @@ void TextureRect::_notification(int p_what) {
bool tile = false;
switch (stretch_mode) {
- case STRETCH_SCALE_ON_EXPAND: {
- size = expand ? get_size() : texture->get_size();
- } break;
case STRETCH_SCALE: {
size = get_size();
} break;
@@ -114,7 +111,7 @@ void TextureRect::_notification(int p_what) {
}
Size2 TextureRect::get_minimum_size() const {
- if (!expand && !texture.is_null()) {
+ if (!ignore_texture_size && !texture.is_null()) {
return texture->get_size();
} else {
return Size2();
@@ -124,8 +121,8 @@ Size2 TextureRect::get_minimum_size() const {
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
- ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
+ ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size);
+ ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
@@ -134,12 +131,11 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
BIND_ENUM_CONSTANT(STRETCH_KEEP);
@@ -179,14 +175,14 @@ Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
-void TextureRect::set_expand(bool p_expand) {
- expand = p_expand;
+void TextureRect::set_ignore_texture_size(bool p_ignore) {
+ ignore_texture_size = p_ignore;
update();
update_minimum_size();
}
-bool TextureRect::has_expand() const {
- return expand;
+bool TextureRect::get_ignore_texture_size() const {
+ return ignore_texture_size;
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index ede5b7b480..7d667b25a8 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -38,7 +38,6 @@ class TextureRect : public Control {
public:
enum StretchMode {
- STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
@@ -49,11 +48,11 @@ public:
};
private:
- bool expand = false;
+ bool ignore_texture_size = false;
bool hflip = false;
bool vflip = false;
Ref<Texture2D> texture;
- StretchMode stretch_mode = STRETCH_SCALE_ON_EXPAND;
+ StretchMode stretch_mode = STRETCH_SCALE;
void _texture_changed();
@@ -66,8 +65,8 @@ public:
void set_texture(const Ref<Texture2D> &p_tex);
Ref<Texture2D> get_texture() const;
- void set_expand(bool p_expand);
- bool has_expand() const;
+ void set_ignore_texture_size(bool p_ignore);
+ bool get_ignore_texture_size() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 73d39aee8a..e46de43f1e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3171,7 +3171,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (drag_touching && !drag_touching_deaccel) {
drag_accum -= mm->get_relative().y;
v_scroll->set_value(drag_from + drag_accum);
- drag_speed = -mm->get_speed().y;
+ drag_speed = -mm->get_velocity().y;
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9e4908a23d..cafa4a43fd 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -535,7 +535,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
List<Ref<Tween>>::Element *N = E->next();
// Don't process if paused or process mode doesn't match.
- if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
+ if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
if (E == L) {
break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3e63ba7869..4ad250ff54 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -372,8 +372,6 @@ void Viewport::_sub_window_remove(Window *p_window) {
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- gui.embedding_subwindows = gui.embed_subwindows_hint;
-
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@@ -1701,13 +1699,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
- Vector2 speed = localizer.basis_xform(mm->get_speed());
+ Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
- mm->set_speed(speed);
+ mm->set_velocity(velocity);
mm->set_relative(rel);
if (mm->get_button_mask() == MouseButton::NONE) {
@@ -1957,12 +1955,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
- Vector2 speed = localizer.basis_xform(drag_event->get_speed());
+ Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
- drag_event->set_speed(speed);
+ drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
@@ -2546,7 +2544,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
- SubWindow &sw = gui.sub_windows.write[i];
+ SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window?
@@ -3956,8 +3954,8 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 57e1100521..a3127811f5 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -362,7 +362,6 @@ private:
bool dragging = false;
bool drag_successful = false;
bool embed_subwindows_hint = false;
- bool embedding_subwindows = false;
Window *subwindow_focused = nullptr;
SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -373,7 +372,7 @@ private:
SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect;
- Vector<SubWindow> sub_windows;
+ Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
} gui;
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 549bd3ba12..93c7eb43a1 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -994,7 +994,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Visual Node Ports
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
- theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+ theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale);
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 9bd98237ff..d9e0c301de 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -184,6 +184,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override);
ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides);
+ ClassDB::bind_method(D_METHOD("set_opentype_feature_overrides", "overrides"), &FontData::set_opentype_feature_overrides);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature_overrides"), &FontData::get_opentype_feature_overrides);
+
ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
@@ -191,49 +194,25 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list);
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides");
}
bool FontData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- set_data(p_value);
- return true;
- } else if (tokens[0] == "antialiased") {
- set_antialiased(p_value);
- return true;
- } else if (tokens[0] == "font_name") {
- set_font_name(p_value);
- return true;
- } else if (tokens[0] == "style_name") {
- set_font_style_name(p_value);
- return true;
- } else if (tokens[0] == "font_style") {
- set_font_style(p_value);
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- set_multichannel_signed_distance_field(p_value);
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- set_msdf_pixel_range(p_value);
- return true;
- } else if (tokens[0] == "msdf_size") {
- set_msdf_size(p_value);
- return true;
- } else if (tokens[0] == "fixed_size") {
- set_fixed_size(p_value);
- return true;
- } else if (tokens[0] == "hinting") {
- set_hinting((TextServer::Hinting)p_value.operator int());
- return true;
- } else if (tokens[0] == "force_autohinter") {
- set_force_autohinter(p_value);
- return true;
- } else if (tokens[0] == "oversampling") {
- set_oversampling(p_value);
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
set_language_support_override(lang, p_value);
return true;
@@ -309,45 +288,7 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- r_ret = get_data();
- return true;
- } else if (tokens[0] == "antialiased") {
- r_ret = is_antialiased();
- return true;
- } else if (tokens[0] == "font_name") {
- r_ret = get_font_name();
- return true;
- } else if (tokens[0] == "style_name") {
- r_ret = get_font_style_name();
- return true;
- } else if (tokens[0] == "font_style") {
- r_ret = get_font_style();
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- r_ret = is_multichannel_signed_distance_field();
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- r_ret = get_msdf_pixel_range();
- return true;
- } else if (tokens[0] == "msdf_size") {
- r_ret = get_msdf_size();
- return true;
- } else if (tokens[0] == "fixed_size") {
- r_ret = get_fixed_size();
- return true;
- } else if (tokens[0] == "hinting") {
- r_ret = get_hinting();
- return true;
- } else if (tokens[0] == "force_autohinter") {
- r_ret = is_force_autohinter();
- return true;
- } else if (tokens[0] == "oversampling") {
- r_ret = get_oversampling();
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
r_ret = get_language_support_override(lang);
return true;
@@ -422,20 +363,6 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
}
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
- p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
Vector<String> lang_over = get_language_support_overrides();
for (int i = 0; i < lang_over.size(); i++) {
p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
@@ -1077,6 +1004,16 @@ Vector<String> FontData::get_script_support_overrides() const {
return TS->font_get_script_support_overrides(cache[0]);
}
+void FontData::set_opentype_feature_overrides(const Dictionary &p_overrides) {
+ _ensure_rid(0);
+ TS->font_set_opentype_feature_overrides(cache[0], p_overrides);
+}
+
+Dictionary FontData::get_opentype_feature_overrides() const {
+ _ensure_rid(0);
+ return TS->font_get_opentype_feature_overrides(cache[0]);
+}
+
bool FontData::has_char(char32_t p_char) const {
_ensure_rid(0);
return TS->font_has_char(cache[0], p_char);
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 9c3672bd69..1b4ecc73ce 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -198,6 +198,9 @@ public:
virtual void remove_script_support_override(const String &p_script);
virtual Vector<String> get_script_support_overrides() const;
+ virtual void set_opentype_feature_overrides(const Dictionary &p_overrides);
+ virtual Dictionary get_opentype_feature_overrides() const;
+
// Base font properties.
virtual bool has_char(char32_t p_char) const;
virtual String get_supported_chars() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 1df40fc08e..d2d96b1f06 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -596,7 +596,7 @@ enum OldArrayFormat {
OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
-
+ OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION = OLD_ARRAY_COMPRESS_INDEX << 4,
};
#ifndef DISABLE_DEPRECATED
@@ -626,6 +626,27 @@ static Mesh::PrimitiveType _old_primitives[7] = {
};
#endif // DISABLE_DEPRECATED
+// Convert Octahedron-mapped normalized vector back to Cartesian
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_norm(const Vector2 v) {
+ Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
+ float t = MAX(-res.z, 0.0f);
+ res.x += t * -SIGN(res.x);
+ res.y += t * -SIGN(res.y);
+ return res.normalized();
+}
+
+// Convert Octahedron-mapped normalized tangent vector back to Cartesian
+// out_sign provides the direction for the original cartesian tangent
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
+ Vector2 v_decompressed = v;
+ v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
+ Vector3 res = _oct_to_norm(v_decompressed);
+ *out_sign = SIGN(v[1]);
+ return res;
+}
+
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
@@ -692,66 +713,133 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
}
} break;
case OLD_ARRAY_NORMAL: {
- if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
- const float multiplier = 1.f / 127.f * 1023.0f;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int8_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int16_t) * 2;
+ }
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- }
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- src_offset += sizeof(float) * 3;
}
} break;
case OLD_ARRAY_TANGENT: {
- if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+ float out_sign;
+ const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(int8_t) * 2;
+ } else { // int16
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+ float out_sign;
+ Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(int16_t) * 2;
}
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(float) * 4;
}
- src_offset += sizeof(float) * 4;
}
-
} break;
case OLD_ARRAY_COLOR: {
if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 57b73c1234..ece1ba1972 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2015,7 +2015,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7af4f0e849..77843ceee5 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -545,11 +545,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
Ref<Image> panorama;
panorama.instantiate();
panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
- for (int x = 0; x < p_size.width; x++) {
- for (int y = 0; y < p_size.height; y++) {
- panorama->set_pixel(x, y, panorama_color);
- }
- }
+ panorama->fill(panorama_color);
return panorama;
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5507f206b5..932cdcaea8 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -971,12 +971,7 @@ void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
}
@@ -987,12 +982,7 @@ void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture,
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
@@ -1013,12 +1003,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- image->set_pixel(i, j, Color(1, 0, 1, 1));
- }
- }
+ image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 47934e7299..17a665922f 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -582,6 +582,21 @@ void RendererViewport::draw_viewports() {
bool visible = vp->viewport_to_screen_rect != Rect2();
+ if (vp->use_xr && xr_interface.is_valid()) {
+ visible = true; // XR viewport is always visible regardless of update mode, output is sent to HMD.
+
+ // Override our size, make sure it matches our required size and is created as a stereo target
+ Size2 xr_size = xr_interface->get_render_target_size();
+
+ // Would have been nice if we could call viewport_set_size here,
+ // but alas that takes our RID and we now have our pointer,
+ // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
+ vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
+ vp->size = xr_size;
+ uint32_t view_count = xr_interface->get_view_count();
+ RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ }
+
if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
visible = true;
}
@@ -619,11 +634,6 @@ void RendererViewport::draw_viewports() {
RSG::storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
- // override our size, make sure it matches our required size and is created as a stereo target
- vp->size = xr_interface->get_render_target_size();
- uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->internal_size.x, vp->internal_size.y, view_count);
-
// check for an external texture destination (disabled for now, not yet supported)
// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
@@ -843,7 +853,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->internal_size.x, viewport->internal_size.y, viewport->get_view_count());
+ RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5d420ba48d..adbcdedacc 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7596,8 +7596,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
#ifdef DEBUG_ENABLED
int uniform_buffer_size = 0;
int max_uniform_buffer_size = 0;
- if (RenderingDevice::get_singleton()) {
- max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ int uniform_buffer_exceeded_line = -1;
+
+ bool check_device_limit_warnings = false;
+ {
+ RenderingDevice *device = RenderingDevice::get_singleton();
+ if (device != nullptr) {
+ check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
+
+ max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ }
}
#endif // DEBUG_ENABLED
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -8001,15 +8009,21 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
#ifdef DEBUG_ENABLED
- if (uniform2.array_size > 0) {
- int size = get_datatype_size(uniform2.type) * uniform2.array_size;
- int m = (16 * uniform2.array_size);
- if ((size % m) != 0U) {
- size += m - (size % m);
+ if (check_device_limit_warnings) {
+ if (uniform2.array_size > 0) {
+ int size = get_datatype_size(uniform2.type) * uniform2.array_size;
+ int m = (16 * uniform2.array_size);
+ if ((size % m) != 0U) {
+ size += m - (size % m);
+ }
+ uniform_buffer_size += size;
+ } else {
+ uniform_buffer_size += get_datatype_size(uniform2.type);
+ }
+
+ if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
+ uniform_buffer_exceeded_line = tk_line;
}
- uniform_buffer_size += size;
- } else {
- uniform_buffer_size += get_datatype_size(uniform2.type);
}
#endif // DEBUG_ENABLED
}
@@ -9022,11 +9036,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
#ifdef DEBUG_ENABLED
- if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) {
- Vector<Variant> args;
- args.push_back(uniform_buffer_size);
- args.push_back(max_uniform_buffer_size);
- _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args);
+ if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) {
+ _add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size });
}
#endif // DEBUG_ENABLED
return OK;
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 2b0510680e..a51b62e730 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -174,6 +174,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script");
GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid");
+ GDVIRTUAL_BIND(_font_set_opentype_feature_overrides, "font_rid", "overrides");
+ GDVIRTUAL_BIND(_font_get_opentype_feature_overrides, "font_rid");
+
GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid");
GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid");
@@ -869,6 +872,18 @@ Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font
return Vector<String>();
}
+void TextServerExtension::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) {
+ GDVIRTUAL_CALL(_font_set_opentype_feature_overrides, p_font_rid, p_overrides);
+}
+
+Dictionary TextServerExtension::font_get_opentype_feature_overrides(RID p_font_rid) const {
+ Dictionary ret;
+ if (GDVIRTUAL_CALL(_font_get_opentype_feature_overrides, p_font_rid, ret)) {
+ return ret;
+ }
+ return Dictionary();
+}
+
Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const {
Dictionary ret;
if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) {
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 5c97401118..9b456c2dd7 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -285,6 +285,11 @@ public:
GDVIRTUAL2(_font_remove_script_support_override, RID, const String &);
GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID);
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_opentype_feature_overrides, RID, const Dictionary &);
+ GDVIRTUAL1RC(Dictionary, _font_get_opentype_feature_overrides, RID);
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const override;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const override;
GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index d547bcc75e..143cda985d 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -327,6 +327,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_remove_script_support_override", "font_rid", "script"), &TextServer::font_remove_script_support_override);
ClassDB::bind_method(D_METHOD("font_get_script_support_overrides", "font_rid"), &TextServer::font_get_script_support_overrides);
+ ClassDB::bind_method(D_METHOD("font_set_opentype_feature_overrides", "font_rid", "overrides"), &TextServer::font_set_opentype_feature_overrides);
+ ClassDB::bind_method(D_METHOD("font_get_opentype_feature_overrides", "font_rid"), &TextServer::font_get_opentype_feature_overrides);
+
ClassDB::bind_method(D_METHOD("font_supported_feature_list", "font_rid"), &TextServer::font_supported_feature_list);
ClassDB::bind_method(D_METHOD("font_supported_variation_list", "font_rid"), &TextServer::font_supported_variation_list);
@@ -989,9 +992,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
}
real_t char_adv = advance / (real_t)(glyphs[i].end - glyphs[i].start);
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
- ranges.push_back(Vector2(off, off + char_adv * (start - glyphs[i].start)));
+ ranges.push_back(Vector2(off, off + char_adv * (glyphs[i].end - start)));
} else {
- ranges.push_back(Vector2(off + char_adv * (glyphs[i].end - start), off + advance));
+ ranges.push_back(Vector2(off + char_adv * (start - glyphs[i].start), off + advance));
}
}
// Selection range is within grapheme.
@@ -1099,6 +1102,31 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons
return glyphs[i].start;
}
}
+ // Ligature, handle mid-grapheme hit.
+ if (p_coords >= off && p_coords < off + advance && glyphs[i].end > glyphs[i].start + 1) {
+ int cnt = glyphs[i].end - glyphs[i].start;
+ real_t char_adv = advance / (real_t)(cnt);
+ real_t sub_off = off;
+ for (int j = 0; j < cnt; j++) {
+ // Place caret to the left of clicked sub-grapheme.
+ if (p_coords >= sub_off && p_coords < sub_off + char_adv / 2) {
+ if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
+ return glyphs[i].end - j;
+ } else {
+ return glyphs[i].start + j;
+ }
+ }
+ // Place caret to the right of clicked sub-grapheme.
+ if (p_coords >= sub_off + char_adv / 2 && p_coords < sub_off + char_adv) {
+ if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
+ return glyphs[i].start + (cnt - 1) - j;
+ } else {
+ return glyphs[i].end - (cnt - 1) + j;
+ }
+ }
+ sub_off += char_adv;
+ }
+ }
// Place caret to the left of clicked grapheme.
if (p_coords >= off && p_coords < off + advance / 2) {
if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
diff --git a/servers/text_server.h b/servers/text_server.h
index e9c5248866..d5dccc0edb 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -350,6 +350,9 @@ public:
virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) = 0;
virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) = 0;
+ virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) = 0;
+ virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const = 0;
+
virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0;
virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0;
diff --git a/servers/xr/xr_pose.cpp b/servers/xr/xr_pose.cpp
index ab6eb042c9..0862fefef5 100644
--- a/servers/xr/xr_pose.cpp
+++ b/servers/xr/xr_pose.cpp
@@ -35,7 +35,7 @@
void XRPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_has_tracking_data", "has_tracking_data"), &XRPose::set_has_tracking_data);
ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRPose::get_has_tracking_data);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data");
ClassDB::bind_method(D_METHOD("set_name", "name"), &XRPose::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &XRPose::get_name);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index d3e48bd2bf..09f3d88845 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -325,14 +325,11 @@ changes are marked with `// -- GODOT --` comments.
File extracted from upstream release tarball:
-- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`.
-- All `*.c` from `library/` to `thirdparty/mbedtls/library/`.
+- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/` except `config_psa.h` and `psa_util.h`.
+- All `*.c` and `*.h` from `library/` to `thirdparty/mbedtls/library/` except those starting with `psa_*`.
- `LICENSE` and `apache-2.0.txt` files.
- Applied the patch in `patches/1453.diff` (upstream PR:
https://github.com/ARMmbed/mbedtls/pull/1453).
-- Applied the patch in `patches/padlock.diff`. This disables VIA padlock
- support which defines a symbol `unsupported` which clashes with a
- pre-defined symbol.
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
diff --git a/thirdparty/mbedtls/include/mbedtls/aes.h b/thirdparty/mbedtls/include/mbedtls/aes.h
index dc5ae199ca..e280dbb1c6 100644
--- a/thirdparty/mbedtls/include/mbedtls/aes.h
+++ b/thirdparty/mbedtls/include/mbedtls/aes.h
@@ -22,13 +22,7 @@
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -41,37 +35,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_AES_H
#define MBEDTLS_AES_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
+#include "mbedtls/platform_util.h"
#include <stddef.h>
#include <stdint.h>
@@ -201,6 +175,7 @@ void mbedtls_aes_xts_free( mbedtls_aes_xts_context *ctx );
* \return \c 0 on success.
* \return #MBEDTLS_ERR_AES_INVALID_KEY_LENGTH on failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
unsigned int keybits );
@@ -219,6 +194,7 @@ int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
* \return \c 0 on success.
* \return #MBEDTLS_ERR_AES_INVALID_KEY_LENGTH on failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_setkey_dec( mbedtls_aes_context *ctx, const unsigned char *key,
unsigned int keybits );
@@ -239,6 +215,7 @@ int mbedtls_aes_setkey_dec( mbedtls_aes_context *ctx, const unsigned char *key,
* \return \c 0 on success.
* \return #MBEDTLS_ERR_AES_INVALID_KEY_LENGTH on failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_xts_setkey_enc( mbedtls_aes_xts_context *ctx,
const unsigned char *key,
unsigned int keybits );
@@ -259,6 +236,7 @@ int mbedtls_aes_xts_setkey_enc( mbedtls_aes_xts_context *ctx,
* \return \c 0 on success.
* \return #MBEDTLS_ERR_AES_INVALID_KEY_LENGTH on failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_xts_setkey_dec( mbedtls_aes_xts_context *ctx,
const unsigned char *key,
unsigned int keybits );
@@ -287,6 +265,7 @@ int mbedtls_aes_xts_setkey_dec( mbedtls_aes_xts_context *ctx,
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_ecb( mbedtls_aes_context *ctx,
int mode,
const unsigned char input[16],
@@ -334,6 +313,7 @@ int mbedtls_aes_crypt_ecb( mbedtls_aes_context *ctx,
* \return #MBEDTLS_ERR_AES_INVALID_INPUT_LENGTH
* on failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_cbc( mbedtls_aes_context *ctx,
int mode,
size_t length,
@@ -378,6 +358,7 @@ int mbedtls_aes_crypt_cbc( mbedtls_aes_context *ctx,
* smaller than an AES block in size (16 Bytes) or if \p
* length is larger than 2^20 blocks (16 MiB).
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_xts( mbedtls_aes_xts_context *ctx,
int mode,
size_t length,
@@ -426,6 +407,7 @@ int mbedtls_aes_crypt_xts( mbedtls_aes_xts_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_cfb128( mbedtls_aes_context *ctx,
int mode,
size_t length,
@@ -470,6 +452,7 @@ int mbedtls_aes_crypt_cfb128( mbedtls_aes_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_cfb8( mbedtls_aes_context *ctx,
int mode,
size_t length,
@@ -524,6 +507,7 @@ int mbedtls_aes_crypt_cfb8( mbedtls_aes_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_ofb( mbedtls_aes_context *ctx,
size_t length,
size_t *iv_off,
@@ -606,6 +590,7 @@ int mbedtls_aes_crypt_ofb( mbedtls_aes_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_aes_crypt_ctr( mbedtls_aes_context *ctx,
size_t length,
size_t *nc_off,
@@ -626,6 +611,7 @@ int mbedtls_aes_crypt_ctr( mbedtls_aes_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_internal_aes_encrypt( mbedtls_aes_context *ctx,
const unsigned char input[16],
unsigned char output[16] );
@@ -641,6 +627,7 @@ int mbedtls_internal_aes_encrypt( mbedtls_aes_context *ctx,
*
* \return \c 0 on success.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_internal_aes_decrypt( mbedtls_aes_context *ctx,
const unsigned char input[16],
unsigned char output[16] );
@@ -690,6 +677,7 @@ MBEDTLS_DEPRECATED void mbedtls_aes_decrypt( mbedtls_aes_context *ctx,
* \return \c 0 on success.
* \return \c 1 on failure.
*/
+MBEDTLS_CHECK_RETURN_CRITICAL
int mbedtls_aes_self_test( int verbose );
#endif /* MBEDTLS_SELF_TEST */
diff --git a/thirdparty/mbedtls/include/mbedtls/aesni.h b/thirdparty/mbedtls/include/mbedtls/aesni.h
index 9b63a0010a..c1d22f59af 100644
--- a/thirdparty/mbedtls/include/mbedtls/aesni.h
+++ b/thirdparty/mbedtls/include/mbedtls/aesni.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -27,38 +21,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_AESNI_H
#define MBEDTLS_AESNI_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "aes.h"
+#include "mbedtls/aes.h"
#define MBEDTLS_AESNI_AES 0x02000000u
#define MBEDTLS_AESNI_CLMUL 0x00000002u
diff --git a/thirdparty/mbedtls/include/mbedtls/arc4.h b/thirdparty/mbedtls/include/mbedtls/arc4.h
index cfe3aea96a..f4b0f9f350 100644
--- a/thirdparty/mbedtls/include/mbedtls/arc4.h
+++ b/thirdparty/mbedtls/include/mbedtls/arc4.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,33 +22,12 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
#ifndef MBEDTLS_ARC4_H
#define MBEDTLS_ARC4_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/aria.h b/thirdparty/mbedtls/include/mbedtls/aria.h
index 50bbc82c13..226e2dbf3c 100644
--- a/thirdparty/mbedtls/include/mbedtls/aria.h
+++ b/thirdparty/mbedtls/include/mbedtls/aria.h
@@ -11,13 +11,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -30,34 +24,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ARIA_H
#define MBEDTLS_ARIA_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -65,7 +38,7 @@
#include <stddef.h>
#include <stdint.h>
-#include "platform_util.h"
+#include "mbedtls/platform_util.h"
#define MBEDTLS_ARIA_ENCRYPT 1 /**< ARIA encryption. */
#define MBEDTLS_ARIA_DECRYPT 0 /**< ARIA decryption. */
diff --git a/thirdparty/mbedtls/include/mbedtls/asn1.h b/thirdparty/mbedtls/include/mbedtls/asn1.h
index 1fa7bfaf3c..10f7905b7e 100644
--- a/thirdparty/mbedtls/include/mbedtls/asn1.h
+++ b/thirdparty/mbedtls/include/mbedtls/asn1.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ASN1_H
#define MBEDTLS_ASN1_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -58,7 +31,7 @@
#include <stddef.h>
#if defined(MBEDTLS_BIGNUM_C)
-#include "bignum.h"
+#include "mbedtls/bignum.h"
#endif
/**
@@ -81,7 +54,7 @@
#define MBEDTLS_ERR_ASN1_INVALID_LENGTH -0x0064
/** Actual length differs from expected length. */
#define MBEDTLS_ERR_ASN1_LENGTH_MISMATCH -0x0066
-/** Data is invalid. (not used) */
+/** Data is invalid. */
#define MBEDTLS_ERR_ASN1_INVALID_DATA -0x0068
/** Memory allocation failed */
#define MBEDTLS_ERR_ASN1_ALLOC_FAILED -0x006A
@@ -107,6 +80,7 @@
#define MBEDTLS_ASN1_OCTET_STRING 0x04
#define MBEDTLS_ASN1_NULL 0x05
#define MBEDTLS_ASN1_OID 0x06
+#define MBEDTLS_ASN1_ENUMERATED 0x0A
#define MBEDTLS_ASN1_UTF8_STRING 0x0C
#define MBEDTLS_ASN1_SEQUENCE 0x10
#define MBEDTLS_ASN1_SET 0x11
@@ -121,6 +95,18 @@
#define MBEDTLS_ASN1_CONSTRUCTED 0x20
#define MBEDTLS_ASN1_CONTEXT_SPECIFIC 0x80
+/* Slightly smaller way to check if tag is a string tag
+ * compared to canonical implementation. */
+#define MBEDTLS_ASN1_IS_STRING_TAG( tag ) \
+ ( ( tag ) < 32u && ( \
+ ( ( 1u << ( tag ) ) & ( ( 1u << MBEDTLS_ASN1_BMP_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_UTF8_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_T61_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_IA5_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_UNIVERSAL_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_PRINTABLE_STRING ) | \
+ ( 1u << MBEDTLS_ASN1_BIT_STRING ) ) ) != 0 ) )
+
/*
* Bit masks for each of the components of an ASN.1 tag as specified in
* ITU X.690 (08/2015), section 8.1 "General rules for encoding",
@@ -151,6 +137,10 @@
( ( MBEDTLS_OID_SIZE(oid_str) != (oid_buf)->len ) || \
memcmp( (oid_str), (oid_buf)->p, (oid_buf)->len) != 0 )
+#define MBEDTLS_OID_CMP_RAW(oid_str, oid_buf, oid_buf_len) \
+ ( ( MBEDTLS_OID_SIZE(oid_str) != (oid_buf_len) ) || \
+ memcmp( (oid_str), (oid_buf), (oid_buf_len) ) != 0 )
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -208,119 +198,342 @@ mbedtls_asn1_named_data;
* \brief Get the length of an ASN.1 element.
* Updates the pointer to immediately behind the length.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param len The variable that will receive the value
- *
- * \return 0 if successful, MBEDTLS_ERR_ASN1_OUT_OF_DATA on reaching
- * end of data, MBEDTLS_ERR_ASN1_INVALID_LENGTH if length is
- * unparseable.
+ * \param p On entry, \c *p points to the first byte of the length,
+ * i.e. immediately after the tag.
+ * On successful completion, \c *p points to the first byte
+ * after the length, i.e. the first byte of the content.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param len On successful completion, \c *len contains the length
+ * read from the ASN.1 input.
+ *
+ * \return 0 if successful.
+ * \return #MBEDTLS_ERR_ASN1_OUT_OF_DATA if the ASN.1 element
+ * would end beyond \p end.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_LENGTH if the length is unparseable.
*/
int mbedtls_asn1_get_len( unsigned char **p,
- const unsigned char *end,
- size_t *len );
+ const unsigned char *end,
+ size_t *len );
/**
- * \brief Get the tag and length of the tag. Check for the requested tag.
+ * \brief Get the tag and length of the element.
+ * Check for the requested tag.
* Updates the pointer to immediately behind the tag and length.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param len The variable that will receive the length
- * \param tag The expected tag
- *
- * \return 0 if successful, MBEDTLS_ERR_ASN1_UNEXPECTED_TAG if tag did
- * not match requested tag, or another specific ASN.1 error code.
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * after the length, i.e. the first byte of the content.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param len On successful completion, \c *len contains the length
+ * read from the ASN.1 input.
+ * \param tag The expected tag.
+ *
+ * \return 0 if successful.
+ * \return #MBEDTLS_ERR_ASN1_UNEXPECTED_TAG if the data does not start
+ * with the requested tag.
+ * \return #MBEDTLS_ERR_ASN1_OUT_OF_DATA if the ASN.1 element
+ * would end beyond \p end.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_LENGTH if the length is unparseable.
*/
int mbedtls_asn1_get_tag( unsigned char **p,
- const unsigned char *end,
- size_t *len, int tag );
+ const unsigned char *end,
+ size_t *len, int tag );
/**
* \brief Retrieve a boolean ASN.1 tag and its value.
* Updates the pointer to immediately behind the full tag.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param val The variable that will receive the value
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the ASN.1 element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param val On success, the parsed value (\c 0 or \c 1).
*
- * \return 0 if successful or a specific ASN.1 error code.
+ * \return 0 if successful.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 BOOLEAN.
*/
int mbedtls_asn1_get_bool( unsigned char **p,
- const unsigned char *end,
- int *val );
+ const unsigned char *end,
+ int *val );
/**
* \brief Retrieve an integer ASN.1 tag and its value.
* Updates the pointer to immediately behind the full tag.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param val The variable that will receive the value
- *
- * \return 0 if successful or a specific ASN.1 error code.
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the ASN.1 element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param val On success, the parsed value.
+ *
+ * \return 0 if successful.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 INTEGER.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_LENGTH if the parsed value does
+ * not fit in an \c int.
*/
int mbedtls_asn1_get_int( unsigned char **p,
- const unsigned char *end,
- int *val );
+ const unsigned char *end,
+ int *val );
/**
- * \brief Retrieve a bitstring ASN.1 tag and its value.
+ * \brief Retrieve an enumerated ASN.1 tag and its value.
* Updates the pointer to immediately behind the full tag.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param bs The variable that will receive the value
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the ASN.1 element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param val On success, the parsed value.
+ *
+ * \return 0 if successful.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 ENUMERATED.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_LENGTH if the parsed value does
+ * not fit in an \c int.
+ */
+int mbedtls_asn1_get_enum( unsigned char **p,
+ const unsigned char *end,
+ int *val );
+
+/**
+ * \brief Retrieve a bitstring ASN.1 tag and its value.
+ * Updates the pointer to immediately behind the full tag.
*
- * \return 0 if successful or a specific ASN.1 error code.
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p is equal to \p end.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param bs On success, ::mbedtls_asn1_bitstring information about
+ * the parsed value.
+ *
+ * \return 0 if successful.
+ * \return #MBEDTLS_ERR_ASN1_LENGTH_MISMATCH if the input contains
+ * extra data after a valid BIT STRING.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 BIT STRING.
*/
int mbedtls_asn1_get_bitstring( unsigned char **p, const unsigned char *end,
- mbedtls_asn1_bitstring *bs);
+ mbedtls_asn1_bitstring *bs );
/**
* \brief Retrieve a bitstring ASN.1 tag without unused bits and its
* value.
* Updates the pointer to the beginning of the bit/octet string.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param len Length of the actual bit/octect string in bytes
- *
- * \return 0 if successful or a specific ASN.1 error code.
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * of the content of the BIT STRING.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param len On success, \c *len is the length of the content in bytes.
+ *
+ * \return 0 if successful.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_DATA if the input starts with
+ * a valid BIT STRING with a nonzero number of unused bits.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 BIT STRING.
*/
-int mbedtls_asn1_get_bitstring_null( unsigned char **p, const unsigned char *end,
- size_t *len );
+int mbedtls_asn1_get_bitstring_null( unsigned char **p,
+ const unsigned char *end,
+ size_t *len );
/**
- * \brief Parses and splits an ASN.1 "SEQUENCE OF <tag>"
- * Updated the pointer to immediately behind the full sequence tag.
- *
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param cur First variable in the chain to fill
- * \param tag Type of sequence
- *
- * \return 0 if successful or a specific ASN.1 error code.
+ * \brief Parses and splits an ASN.1 "SEQUENCE OF <tag>".
+ * Updates the pointer to immediately behind the full sequence tag.
+ *
+ * This function allocates memory for the sequence elements. You can free
+ * the allocated memory with mbedtls_asn1_sequence_free().
+ *
+ * \note On error, this function may return a partial list in \p cur.
+ * You must set `cur->next = NULL` before calling this function!
+ * Otherwise it is impossible to distinguish a previously non-null
+ * pointer from a pointer to an object allocated by this function.
+ *
+ * \note If the sequence is empty, this function does not modify
+ * \c *cur. If the sequence is valid and non-empty, this
+ * function sets `cur->buf.tag` to \p tag. This allows
+ * callers to distinguish between an empty sequence and
+ * a one-element sequence.
+ *
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p is equal to \p end.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param cur A ::mbedtls_asn1_sequence which this function fills.
+ * When this function returns, \c *cur is the head of a linked
+ * list. Each node in this list is allocated with
+ * mbedtls_calloc() apart from \p cur itself, and should
+ * therefore be freed with mbedtls_free().
+ * The list describes the content of the sequence.
+ * The head of the list (i.e. \c *cur itself) describes the
+ * first element, `*cur->next` describes the second element, etc.
+ * For each element, `buf.tag == tag`, `buf.len` is the length
+ * of the content of the content of the element, and `buf.p`
+ * points to the first byte of the content (i.e. immediately
+ * past the length of the element).
+ * Note that list elements may be allocated even on error.
+ * \param tag Each element of the sequence must have this tag.
+ *
+ * \return 0 if successful.
+ * \return #MBEDTLS_ERR_ASN1_LENGTH_MISMATCH if the input contains
+ * extra data after a valid SEQUENCE OF \p tag.
+ * \return #MBEDTLS_ERR_ASN1_UNEXPECTED_TAG if the input starts with
+ * an ASN.1 SEQUENCE in which an element has a tag that
+ * is different from \p tag.
+ * \return #MBEDTLS_ERR_ASN1_ALLOC_FAILED if a memory allocation failed.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 SEQUENCE.
*/
int mbedtls_asn1_get_sequence_of( unsigned char **p,
- const unsigned char *end,
- mbedtls_asn1_sequence *cur,
- int tag);
+ const unsigned char *end,
+ mbedtls_asn1_sequence *cur,
+ int tag );
+/**
+ * \brief Free a heap-allocated linked list presentation of
+ * an ASN.1 sequence, including the first element.
+ *
+ * There are two common ways to manage the memory used for the representation
+ * of a parsed ASN.1 sequence:
+ * - Allocate a head node `mbedtls_asn1_sequence *head` with mbedtls_calloc().
+ * Pass this node as the `cur` argument to mbedtls_asn1_get_sequence_of().
+ * When you have finished processing the sequence,
+ * call mbedtls_asn1_sequence_free() on `head`.
+ * - Allocate a head node `mbedtls_asn1_sequence *head` in any manner,
+ * for example on the stack. Make sure that `head->next == NULL`.
+ * Pass `head` as the `cur` argument to mbedtls_asn1_get_sequence_of().
+ * When you have finished processing the sequence,
+ * call mbedtls_asn1_sequence_free() on `head->cur`,
+ * then free `head` itself in the appropriate manner.
+ *
+ * \param seq The address of the first sequence component. This may
+ * be \c NULL, in which case this functions returns
+ * immediately.
+ */
+void mbedtls_asn1_sequence_free( mbedtls_asn1_sequence *seq );
+
+/**
+ * \brief Traverse an ASN.1 SEQUENCE container and
+ * call a callback for each entry.
+ *
+ * This function checks that the input is a SEQUENCE of elements that
+ * each have a "must" tag, and calls a callback function on the elements
+ * that have a "may" tag.
+ *
+ * For example, to validate that the input is a SEQUENCE of `tag1` and call
+ * `cb` on each element, use
+ * ```
+ * mbedtls_asn1_traverse_sequence_of(&p, end, 0xff, tag1, 0, 0, cb, ctx);
+ * ```
+ *
+ * To validate that the input is a SEQUENCE of ANY and call `cb` on
+ * each element, use
+ * ```
+ * mbedtls_asn1_traverse_sequence_of(&p, end, 0, 0, 0, 0, cb, ctx);
+ * ```
+ *
+ * To validate that the input is a SEQUENCE of CHOICE {NULL, OCTET STRING}
+ * and call `cb` on each element that is an OCTET STRING, use
+ * ```
+ * mbedtls_asn1_traverse_sequence_of(&p, end, 0xfe, 0x04, 0xff, 0x04, cb, ctx);
+ * ```
+ *
+ * The callback is called on the elements with a "may" tag from left to
+ * right. If the input is not a valid SEQUENCE of elements with a "must" tag,
+ * the callback is called on the elements up to the leftmost point where
+ * the input is invalid.
+ *
+ * \warning This function is still experimental and may change
+ * at any time.
+ *
+ * \param p The address of the pointer to the beginning of
+ * the ASN.1 SEQUENCE header. This is updated to
+ * point to the end of the ASN.1 SEQUENCE container
+ * on a successful invocation.
+ * \param end The end of the ASN.1 SEQUENCE container.
+ * \param tag_must_mask A mask to be applied to the ASN.1 tags found within
+ * the SEQUENCE before comparing to \p tag_must_value.
+ * \param tag_must_val The required value of each ASN.1 tag found in the
+ * SEQUENCE, after masking with \p tag_must_mask.
+ * Mismatching tags lead to an error.
+ * For example, a value of \c 0 for both \p tag_must_mask
+ * and \p tag_must_val means that every tag is allowed,
+ * while a value of \c 0xFF for \p tag_must_mask means
+ * that \p tag_must_val is the only allowed tag.
+ * \param tag_may_mask A mask to be applied to the ASN.1 tags found within
+ * the SEQUENCE before comparing to \p tag_may_value.
+ * \param tag_may_val The desired value of each ASN.1 tag found in the
+ * SEQUENCE, after masking with \p tag_may_mask.
+ * Mismatching tags will be silently ignored.
+ * For example, a value of \c 0 for \p tag_may_mask and
+ * \p tag_may_val means that any tag will be considered,
+ * while a value of \c 0xFF for \p tag_may_mask means
+ * that all tags with value different from \p tag_may_val
+ * will be ignored.
+ * \param cb The callback to trigger for each component
+ * in the ASN.1 SEQUENCE that matches \p tag_may_val.
+ * The callback function is called with the following
+ * parameters:
+ * - \p ctx.
+ * - The tag of the current element.
+ * - A pointer to the start of the current element's
+ * content inside the input.
+ * - The length of the content of the current element.
+ * If the callback returns a non-zero value,
+ * the function stops immediately,
+ * forwarding the callback's return value.
+ * \param ctx The context to be passed to the callback \p cb.
+ *
+ * \return \c 0 if successful the entire ASN.1 SEQUENCE
+ * was traversed without parsing or callback errors.
+ * \return #MBEDTLS_ERR_ASN1_LENGTH_MISMATCH if the input
+ * contains extra data after a valid SEQUENCE
+ * of elements with an accepted tag.
+ * \return #MBEDTLS_ERR_ASN1_UNEXPECTED_TAG if the input starts
+ * with an ASN.1 SEQUENCE in which an element has a tag
+ * that is not accepted.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 SEQUENCE.
+ * \return A non-zero error code forwarded from the callback
+ * \p cb in case the latter returns a non-zero value.
+ */
+int mbedtls_asn1_traverse_sequence_of(
+ unsigned char **p,
+ const unsigned char *end,
+ unsigned char tag_must_mask, unsigned char tag_must_val,
+ unsigned char tag_may_mask, unsigned char tag_may_val,
+ int (*cb)( void *ctx, int tag,
+ unsigned char* start, size_t len ),
+ void *ctx );
#if defined(MBEDTLS_BIGNUM_C)
/**
- * \brief Retrieve a MPI value from an integer ASN.1 tag.
+ * \brief Retrieve an integer ASN.1 tag and its value.
* Updates the pointer to immediately behind the full tag.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param X The MPI that will receive the value
- *
- * \return 0 if successful or a specific ASN.1 or MPI error code.
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the ASN.1 element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param X On success, the parsed value.
+ *
+ * \return 0 if successful.
+ * \return An ASN.1 error code if the input does not start with
+ * a valid ASN.1 INTEGER.
+ * \return #MBEDTLS_ERR_ASN1_INVALID_LENGTH if the parsed value does
+ * not fit in an \c int.
+ * \return An MPI error code if the parsed value is too large.
*/
int mbedtls_asn1_get_mpi( unsigned char **p,
- const unsigned char *end,
- mbedtls_mpi *X );
+ const unsigned char *end,
+ mbedtls_mpi *X );
#endif /* MBEDTLS_BIGNUM_C */
/**
@@ -328,10 +541,14 @@ int mbedtls_asn1_get_mpi( unsigned char **p,
* Updates the pointer to immediately behind the full
* AlgorithmIdentifier.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param alg The buffer to receive the OID
- * \param params The buffer to receive the params (if any)
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the AlgorithmIdentifier element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param alg The buffer to receive the OID.
+ * \param params The buffer to receive the parameters.
+ * This is zeroized if there are no parameters.
*
* \return 0 if successful or a specific ASN.1 or MPI error code.
*/
@@ -345,9 +562,12 @@ int mbedtls_asn1_get_alg( unsigned char **p,
* Updates the pointer to immediately behind the full
* AlgorithmIdentifier.
*
- * \param p The position in the ASN.1 data
- * \param end End of data
- * \param alg The buffer to receive the OID
+ * \param p On entry, \c *p points to the start of the ASN.1 element.
+ * On successful completion, \c *p points to the first byte
+ * beyond the AlgorithmIdentifier element.
+ * On error, the value of \c *p is undefined.
+ * \param end End of data.
+ * \param alg The buffer to receive the OID.
*
* \return 0 if successful or a specific ASN.1 or MPI error code.
*/
@@ -371,15 +591,19 @@ mbedtls_asn1_named_data *mbedtls_asn1_find_named_data( mbedtls_asn1_named_data *
/**
* \brief Free a mbedtls_asn1_named_data entry
*
- * \param entry The named data entry to free
+ * \param entry The named data entry to free.
+ * This function calls mbedtls_free() on
+ * `entry->oid.p` and `entry->val.p`.
*/
void mbedtls_asn1_free_named_data( mbedtls_asn1_named_data *entry );
/**
- * \brief Free all entries in a mbedtls_asn1_named_data list
- * Head will be set to NULL
+ * \brief Free all entries in a mbedtls_asn1_named_data list.
*
- * \param head Pointer to the head of the list of named data entries to free
+ * \param head Pointer to the head of the list of named data entries to free.
+ * This function calls mbedtls_asn1_free_named_data() and
+ * mbedtls_free() on each list element and
+ * sets \c *head to \c NULL.
*/
void mbedtls_asn1_free_named_data_list( mbedtls_asn1_named_data **head );
diff --git a/thirdparty/mbedtls/include/mbedtls/asn1write.h b/thirdparty/mbedtls/include/mbedtls/asn1write.h
index 3c7cdd6b46..44afae0e56 100644
--- a/thirdparty/mbedtls/include/mbedtls/asn1write.h
+++ b/thirdparty/mbedtls/include/mbedtls/asn1write.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,38 +18,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ASN1_WRITE_H
#define MBEDTLS_ASN1_WRITE_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "asn1.h"
+#include "mbedtls/asn1.h"
#define MBEDTLS_ASN1_CHK_ADD(g, f) \
do \
@@ -125,6 +98,7 @@ int mbedtls_asn1_write_raw_buffer( unsigned char **p, unsigned char *start,
* \param p The reference to the current position pointer.
* \param start The start of the buffer, for bounds-checking.
* \param X The MPI to write.
+ * It must be non-negative.
*
* \return The number of bytes written to \p p on success.
* \return A negative \c MBEDTLS_ERR_ASN1_XXX error code on failure.
@@ -209,6 +183,7 @@ int mbedtls_asn1_write_bool( unsigned char **p, unsigned char *start,
* \param p The reference to the current position pointer.
* \param start The start of the buffer, for bounds-checking.
* \param val The integer value to write.
+ * It must be non-negative.
*
* \return The number of bytes written to \p p on success.
* \return A negative \c MBEDTLS_ERR_ASN1_XXX error code on failure.
@@ -216,6 +191,21 @@ int mbedtls_asn1_write_bool( unsigned char **p, unsigned char *start,
int mbedtls_asn1_write_int( unsigned char **p, unsigned char *start, int val );
/**
+ * \brief Write an enum tag (#MBEDTLS_ASN1_ENUMERATED) and value
+ * in ASN.1 format.
+ *
+ * \note This function works backwards in data buffer.
+ *
+ * \param p The reference to the current position pointer.
+ * \param start The start of the buffer, for bounds-checking.
+ * \param val The integer value to write.
+ *
+ * \return The number of bytes written to \p p on success.
+ * \return A negative \c MBEDTLS_ERR_ASN1_XXX error code on failure.
+ */
+int mbedtls_asn1_write_enum( unsigned char **p, unsigned char *start, int val );
+
+/**
* \brief Write a string in ASN.1 format using a specific
* string encoding tag.
@@ -257,7 +247,7 @@ int mbedtls_asn1_write_printable_string( unsigned char **p,
/**
* \brief Write a UTF8 string in ASN.1 format using the UTF8String
- * string encoding tag (#MBEDTLS_ASN1_PRINTABLE_STRING).
+ * string encoding tag (#MBEDTLS_ASN1_UTF8_STRING).
*
* \note This function works backwards in data buffer.
*
@@ -309,6 +299,28 @@ int mbedtls_asn1_write_bitstring( unsigned char **p, unsigned char *start,
const unsigned char *buf, size_t bits );
/**
+ * \brief This function writes a named bitstring tag
+ * (#MBEDTLS_ASN1_BIT_STRING) and value in ASN.1 format.
+ *
+ * As stated in RFC 5280 Appendix B, trailing zeroes are
+ * omitted when encoding named bitstrings in DER.
+ *
+ * \note This function works backwards within the data buffer.
+ *
+ * \param p The reference to the current position pointer.
+ * \param start The start of the buffer which is used for bounds-checking.
+ * \param buf The bitstring to write.
+ * \param bits The total number of bits in the bitstring.
+ *
+ * \return The number of bytes written to \p p on success.
+ * \return A negative error code on failure.
+ */
+int mbedtls_asn1_write_named_bitstring( unsigned char **p,
+ unsigned char *start,
+ const unsigned char *buf,
+ size_t bits );
+
+/**
* \brief Write an octet string tag (#MBEDTLS_ASN1_OCTET_STRING)
* and value in ASN.1 format.
*
@@ -335,9 +347,13 @@ int mbedtls_asn1_write_octet_string( unsigned char **p, unsigned char *start,
* through (will be updated in case of a new entry).
* \param oid The OID to look for.
* \param oid_len The size of the OID.
- * \param val The data to store (can be \c NULL if you want to fill
- * it by hand).
+ * \param val The associated data to store. If this is \c NULL,
+ * no data is copied to the new or existing buffer.
* \param val_len The minimum length of the data buffer needed.
+ * If this is 0, do not allocate a buffer for the associated
+ * data.
+ * If the OID was already present, enlarge, shrink or free
+ * the existing buffer to fit \p val_len.
*
* \return A pointer to the new / existing entry on success.
* \return \c NULL if if there was a memory allocation error.
diff --git a/thirdparty/mbedtls/include/mbedtls/base64.h b/thirdparty/mbedtls/include/mbedtls/base64.h
index eaada6e92e..cf4149e731 100644
--- a/thirdparty/mbedtls/include/mbedtls/base64.h
+++ b/thirdparty/mbedtls/include/mbedtls/base64.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_BASE64_H
#define MBEDTLS_BASE64_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/bignum.h b/thirdparty/mbedtls/include/mbedtls/bignum.h
index f7b86cb50e..9d2cff3275 100644
--- a/thirdparty/mbedtls/include/mbedtls/bignum.h
+++ b/thirdparty/mbedtls/include/mbedtls/bignum.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_BIGNUM_H
#define MBEDTLS_BIGNUM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -162,7 +135,8 @@
defined(__ppc64__) || defined(__powerpc64__) || \
defined(__ia64__) || defined(__alpha__) || \
( defined(__sparc__) && defined(__arch64__) ) || \
- defined(__s390x__) || defined(__mips64) )
+ defined(__s390x__) || defined(__mips64) || \
+ defined(__aarch64__) )
#if !defined(MBEDTLS_HAVE_INT64)
#define MBEDTLS_HAVE_INT64
#endif /* MBEDTLS_HAVE_INT64 */
@@ -528,8 +502,24 @@ int mbedtls_mpi_read_binary( mbedtls_mpi *X, const unsigned char *buf,
size_t buflen );
/**
- * \brief Export an MPI into unsigned big endian binary data
- * of fixed size.
+ * \brief Import X from unsigned binary data, little endian
+ *
+ * \param X The destination MPI. This must point to an initialized MPI.
+ * \param buf The input buffer. This must be a readable buffer of length
+ * \p buflen Bytes.
+ * \param buflen The length of the input buffer \p p in Bytes.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_MPI_ALLOC_FAILED if memory allocation failed.
+ * \return Another negative error code on different kinds of failure.
+ */
+int mbedtls_mpi_read_binary_le( mbedtls_mpi *X,
+ const unsigned char *buf, size_t buflen );
+
+/**
+ * \brief Export X into unsigned binary data, big endian.
+ * Always fills the whole buffer, which will start with zeros
+ * if the number is smaller.
*
* \param X The source MPI. This must point to an initialized MPI.
* \param buf The output buffer. This must be a writable buffer of length
@@ -545,6 +535,24 @@ int mbedtls_mpi_write_binary( const mbedtls_mpi *X, unsigned char *buf,
size_t buflen );
/**
+ * \brief Export X into unsigned binary data, little endian.
+ * Always fills the whole buffer, which will end with zeros
+ * if the number is smaller.
+ *
+ * \param X The source MPI. This must point to an initialized MPI.
+ * \param buf The output buffer. This must be a writable buffer of length
+ * \p buflen Bytes.
+ * \param buflen The size of the output buffer \p buf in Bytes.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_MPI_BUFFER_TOO_SMALL if \p buf isn't
+ * large enough to hold the value of \p X.
+ * \return Another negative error code on different kinds of failure.
+ */
+int mbedtls_mpi_write_binary_le( const mbedtls_mpi *X,
+ unsigned char *buf, size_t buflen );
+
+/**
* \brief Perform a left-shift on an MPI: X <<= count
*
* \param X The MPI to shift. This must point to an initialized MPI.
@@ -871,6 +879,44 @@ int mbedtls_mpi_fill_random( mbedtls_mpi *X, size_t size,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng );
+/** Generate a random number uniformly in a range.
+ *
+ * This function generates a random number between \p min inclusive and
+ * \p N exclusive.
+ *
+ * The procedure complies with RFC 6979 §3.3 (deterministic ECDSA)
+ * when the RNG is a suitably parametrized instance of HMAC_DRBG
+ * and \p min is \c 1.
+ *
+ * \note There are `N - min` possible outputs. The lower bound
+ * \p min can be reached, but the upper bound \p N cannot.
+ *
+ * \param X The destination MPI. This must point to an initialized MPI.
+ * \param min The minimum value to return.
+ * It must be nonnegative.
+ * \param N The upper bound of the range, exclusive.
+ * In other words, this is one plus the maximum value to return.
+ * \p N must be strictly larger than \p min.
+ * \param f_rng The RNG function to use. This must not be \c NULL.
+ * \param p_rng The RNG parameter to be passed to \p f_rng.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_MPI_ALLOC_FAILED if a memory allocation failed.
+ * \return #MBEDTLS_ERR_MPI_BAD_INPUT_DATA if \p min or \p N is invalid
+ * or if they are incompatible.
+ * \return #MBEDTLS_ERR_MPI_NOT_ACCEPTABLE if the implementation was
+ * unable to find a suitable value within a limited number
+ * of attempts. This has a negligible probability if \p N
+ * is significantly larger than \p min, which is the case
+ * for all usual cryptographic applications.
+ * \return Another negative error code on failure.
+ */
+int mbedtls_mpi_random( mbedtls_mpi *X,
+ mbedtls_mpi_sint min,
+ const mbedtls_mpi *N,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng );
+
/**
* \brief Compute the greatest common divisor: G = gcd(A, B)
*
diff --git a/thirdparty/mbedtls/include/mbedtls/blowfish.h b/thirdparty/mbedtls/include/mbedtls/blowfish.h
index 86f7ce7bf2..77dca70d31 100644
--- a/thirdparty/mbedtls/include/mbedtls/blowfish.h
+++ b/thirdparty/mbedtls/include/mbedtls/blowfish.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_BLOWFISH_H
#define MBEDTLS_BLOWFISH_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -58,7 +31,7 @@
#include <stddef.h>
#include <stdint.h>
-#include "platform_util.h"
+#include "mbedtls/platform_util.h"
#define MBEDTLS_BLOWFISH_ENCRYPT 1
#define MBEDTLS_BLOWFISH_DECRYPT 0
diff --git a/thirdparty/mbedtls/include/mbedtls/bn_mul.h b/thirdparty/mbedtls/include/mbedtls/bn_mul.h
index f84f9650dd..31137cd4c2 100644
--- a/thirdparty/mbedtls/include/mbedtls/bn_mul.h
+++ b/thirdparty/mbedtls/include/mbedtls/bn_mul.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,27 +18,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* Multiply source vector [s] with b, add result
@@ -64,12 +37,12 @@
#define MBEDTLS_BN_MUL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
+#include "mbedtls/bignum.h"
/*
@@ -263,6 +236,30 @@
#endif /* AMD64 */
+#if defined(__aarch64__)
+
+#define MULADDC_INIT \
+ asm(
+
+#define MULADDC_CORE \
+ "ldr x4, [%2], #8 \n\t" \
+ "ldr x5, [%1] \n\t" \
+ "mul x6, x4, %4 \n\t" \
+ "umulh x7, x4, %4 \n\t" \
+ "adds x5, x5, x6 \n\t" \
+ "adc x7, x7, xzr \n\t" \
+ "adds x5, x5, %0 \n\t" \
+ "adc %0, x7, xzr \n\t" \
+ "str x5, [%1], #8 \n\t"
+
+#define MULADDC_STOP \
+ : "+r" (c), "+r" (d), "+r" (s), "+m" (*(uint64_t (*)[16]) d) \
+ : "r" (b), "m" (*(const uint64_t (*)[16]) s) \
+ : "x4", "x5", "x6", "x7", "cc" \
+ );
+
+#endif /* Aarch64 */
+
#if defined(__mc68020__) || defined(__mcpu32__)
#define MULADDC_INIT \
diff --git a/thirdparty/mbedtls/include/mbedtls/camellia.h b/thirdparty/mbedtls/include/mbedtls/camellia.h
index fe5ac3721f..925a623e47 100644
--- a/thirdparty/mbedtls/include/mbedtls/camellia.h
+++ b/thirdparty/mbedtls/include/mbedtls/camellia.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CAMELLIA_H
#define MBEDTLS_CAMELLIA_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -58,7 +31,7 @@
#include <stddef.h>
#include <stdint.h>
-#include "platform_util.h"
+#include "mbedtls/platform_util.h"
#define MBEDTLS_CAMELLIA_ENCRYPT 1
#define MBEDTLS_CAMELLIA_DECRYPT 0
diff --git a/thirdparty/mbedtls/include/mbedtls/ccm.h b/thirdparty/mbedtls/include/mbedtls/ccm.h
index 78c0ea42bc..ece5a901cb 100644
--- a/thirdparty/mbedtls/include/mbedtls/ccm.h
+++ b/thirdparty/mbedtls/include/mbedtls/ccm.h
@@ -29,13 +29,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -48,39 +42,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CCM_H
#define MBEDTLS_CCM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "cipher.h"
+#include "mbedtls/cipher.h"
/** Bad input parameters to the function. */
#define MBEDTLS_ERR_CCM_BAD_INPUT -0x000D
diff --git a/thirdparty/mbedtls/include/mbedtls/certs.h b/thirdparty/mbedtls/include/mbedtls/certs.h
index 8472a6f38c..c93c741c7f 100644
--- a/thirdparty/mbedtls/include/mbedtls/certs.h
+++ b/thirdparty/mbedtls/include/mbedtls/certs.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CERTS_H
#define MBEDTLS_CERTS_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/chacha20.h b/thirdparty/mbedtls/include/mbedtls/chacha20.h
index f4073e382c..03b4871478 100644
--- a/thirdparty/mbedtls/include/mbedtls/chacha20.h
+++ b/thirdparty/mbedtls/include/mbedtls/chacha20.h
@@ -14,13 +14,7 @@
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -33,34 +27,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CHACHA20_H
#define MBEDTLS_CHACHA20_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/chachapoly.h b/thirdparty/mbedtls/include/mbedtls/chachapoly.h
index 436d1739f7..c4ec7b5f2a 100644
--- a/thirdparty/mbedtls/include/mbedtls/chachapoly.h
+++ b/thirdparty/mbedtls/include/mbedtls/chachapoly.h
@@ -14,13 +14,7 @@
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -33,40 +27,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CHACHAPOLY_H
#define MBEDTLS_CHACHAPOLY_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
/* for shared error codes */
-#include "poly1305.h"
+#include "mbedtls/poly1305.h"
/** The requested operation is not permitted in the current state. */
#define MBEDTLS_ERR_CHACHAPOLY_BAD_STATE -0x0054
@@ -86,7 +59,7 @@ mbedtls_chachapoly_mode_t;
#if !defined(MBEDTLS_CHACHAPOLY_ALT)
-#include "chacha20.h"
+#include "mbedtls/chacha20.h"
typedef struct mbedtls_chachapoly_context
{
diff --git a/thirdparty/mbedtls/include/mbedtls/check_config.h b/thirdparty/mbedtls/include/mbedtls/check_config.h
index b150b815fc..396fe7dfc2 100644
--- a/thirdparty/mbedtls/include/mbedtls/check_config.h
+++ b/thirdparty/mbedtls/include/mbedtls/check_config.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,27 +18,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -70,16 +43,20 @@
#endif
/* Fix the config here. Not convenient to put an #ifdef _WIN32 in config.h as
- * it would confuse config.pl. */
+ * it would confuse config.py. */
#if !defined(MBEDTLS_PLATFORM_SNPRINTF_ALT) && \
!defined(MBEDTLS_PLATFORM_SNPRINTF_MACRO)
#define MBEDTLS_PLATFORM_SNPRINTF_ALT
#endif
+
+#if !defined(MBEDTLS_PLATFORM_VSNPRINTF_ALT) && \
+ !defined(MBEDTLS_PLATFORM_VSNPRINTF_MACRO)
+#define MBEDTLS_PLATFORM_VSNPRINTF_ALT
+#endif
#endif /* _WIN32 */
-#if defined(TARGET_LIKE_MBED) && \
- ( defined(MBEDTLS_NET_C) || defined(MBEDTLS_TIMING_C) )
-#error "The NET and TIMING modules are not available for mbed OS - please use the network and timing functions provided by mbed OS"
+#if defined(TARGET_LIKE_MBED) && defined(MBEDTLS_NET_C)
+#error "The NET module is not available for mbed OS - please use the network functions provided by Mbed OS"
#endif
#if defined(MBEDTLS_DEPRECATED_WARNING) && \
@@ -123,6 +100,17 @@
#if defined(MBEDTLS_ECDSA_C) && \
( !defined(MBEDTLS_ECP_C) || \
+ !( defined(MBEDTLS_ECP_DP_SECP192R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP521R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP192K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP512R1_ENABLED) ) || \
!defined(MBEDTLS_ASN1_PARSE_C) || \
!defined(MBEDTLS_ASN1_WRITE_C) )
#error "MBEDTLS_ECDSA_C defined, but not all prerequisites"
@@ -134,14 +122,25 @@
#endif
#if defined(MBEDTLS_ECP_RESTARTABLE) && \
- ( defined(MBEDTLS_ECDH_COMPUTE_SHARED_ALT) || \
+ ( defined(MBEDTLS_USE_PSA_CRYPTO) || \
+ defined(MBEDTLS_ECDH_COMPUTE_SHARED_ALT) || \
defined(MBEDTLS_ECDH_GEN_PUBLIC_ALT) || \
defined(MBEDTLS_ECDSA_SIGN_ALT) || \
defined(MBEDTLS_ECDSA_VERIFY_ALT) || \
defined(MBEDTLS_ECDSA_GENKEY_ALT) || \
defined(MBEDTLS_ECP_INTERNAL_ALT) || \
defined(MBEDTLS_ECP_ALT) )
-#error "MBEDTLS_ECP_RESTARTABLE defined, but it cannot coexist with an alternative ECP implementation"
+#error "MBEDTLS_ECP_RESTARTABLE defined, but it cannot coexist with an alternative or PSA-based ECP implementation"
+#endif
+
+#if defined(MBEDTLS_ECP_RESTARTABLE) && \
+ ! defined(MBEDTLS_ECDH_LEGACY_CONTEXT)
+#error "MBEDTLS_ECP_RESTARTABLE defined, but not MBEDTLS_ECDH_LEGACY_CONTEXT"
+#endif
+
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED) && \
+ defined(MBEDTLS_ECDH_LEGACY_CONTEXT)
+#error "MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED defined, but MBEDTLS_ECDH_LEGACY_CONTEXT not disabled"
#endif
#if defined(MBEDTLS_ECDSA_DETERMINISTIC) && !defined(MBEDTLS_HMAC_DRBG_C)
@@ -169,10 +168,8 @@
defined(MBEDTLS_ECP_ALT) || \
defined(MBEDTLS_CTR_DRBG_C) || \
defined(MBEDTLS_HMAC_DRBG_C) || \
- defined(MBEDTLS_SHA512_C) || \
- defined(MBEDTLS_SHA256_C) || \
defined(MBEDTLS_ECP_NO_INTERNAL_RNG))
-#error "MBEDTLS_ECP_C requires a DRBG or SHA-2 module unless MBEDTLS_ECP_NO_INTERNAL_RNG is defined or an alternative implementation is used"
+#error "MBEDTLS_ECP_C requires a DRBG module unless MBEDTLS_ECP_NO_INTERNAL_RNG is defined or an alternative implementation is used"
#endif
#if defined(MBEDTLS_PK_PARSE_C) && !defined(MBEDTLS_ASN1_PARSE_C)
@@ -218,7 +215,7 @@
#endif
#if defined(MBEDTLS_GCM_C) && ( \
- !defined(MBEDTLS_AES_C) && !defined(MBEDTLS_CAMELLIA_C) )
+ !defined(MBEDTLS_AES_C) && !defined(MBEDTLS_CAMELLIA_C) && !defined(MBEDTLS_ARIA_C) )
#error "MBEDTLS_GCM_C defined, but not all prerequisites"
#endif
@@ -254,6 +251,10 @@
#error "MBEDTLS_ECP_NORMALIZE_MXZ_ALT defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && !defined(MBEDTLS_ECP_INTERNAL_ALT)
+#error "MBEDTLS_ECP_NO_FALLBACK defined, but no alternative implementation enabled"
+#endif
+
#if defined(MBEDTLS_HAVEGE_C) && !defined(MBEDTLS_TIMING_C)
#error "MBEDTLS_HAVEGE_C defined, but not all prerequisites"
#endif
@@ -267,12 +268,14 @@
#endif
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED) && \
- ( !defined(MBEDTLS_ECDH_C) || !defined(MBEDTLS_X509_CRT_PARSE_C) )
+ ( !defined(MBEDTLS_ECDH_C) || !defined(MBEDTLS_ECDSA_C) || \
+ !defined(MBEDTLS_X509_CRT_PARSE_C) )
#error "MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED defined, but not all prerequisites"
#endif
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) && \
- ( !defined(MBEDTLS_ECDH_C) || !defined(MBEDTLS_X509_CRT_PARSE_C) )
+ ( !defined(MBEDTLS_ECDH_C) || !defined(MBEDTLS_RSA_C) || \
+ !defined(MBEDTLS_X509_CRT_PARSE_C) )
#error "MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED defined, but not all prerequisites"
#endif
@@ -321,6 +324,14 @@
#error "MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED) && \
+ !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE) && \
+ ( !defined(MBEDTLS_SHA256_C) && \
+ !defined(MBEDTLS_SHA512_C) && \
+ !defined(MBEDTLS_SHA1_C) )
+#error "!MBEDTLS_SSL_KEEP_PEER_CERTIFICATE requires MBEDTLS_SHA512_C, MBEDTLS_SHA256_C or MBEDTLS_SHA1_C"
+#endif
+
#if defined(MBEDTLS_MEMORY_BUFFER_ALLOC_C) && \
( !defined(MBEDTLS_PLATFORM_C) || !defined(MBEDTLS_PLATFORM_MEMORY) )
#error "MBEDTLS_MEMORY_BUFFER_ALLOC_C defined, but not all prerequisites"
@@ -363,6 +374,14 @@
#error "MBEDTLS_PKCS11_C defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_PKCS11_C)
+#if defined(MBEDTLS_DEPRECATED_REMOVED)
+#error "MBEDTLS_PKCS11_C is deprecated and will be removed in a future version of Mbed TLS"
+#elif defined(MBEDTLS_DEPRECATED_WARNING)
+#warning "MBEDTLS_PKCS11_C is deprecated and will be removed in a future version of Mbed TLS"
+#endif
+#endif /* MBEDTLS_PKCS11_C */
+
#if defined(MBEDTLS_PLATFORM_EXIT_ALT) && !defined(MBEDTLS_PLATFORM_C)
#error "MBEDTLS_PLATFORM_EXIT_ALT defined, but not all prerequisites"
#endif
@@ -552,6 +571,54 @@
#error "MBEDTLS_PLATFORM_NV_SEED_WRITE_MACRO and MBEDTLS_PLATFORM_STD_NV_SEED_WRITE cannot be defined simultaneously"
#endif
+#if defined(MBEDTLS_PSA_CRYPTO_C) && \
+ !( ( ( defined(MBEDTLS_CTR_DRBG_C) || defined(MBEDTLS_HMAC_DRBG_C) ) && \
+ defined(MBEDTLS_ENTROPY_C) ) || \
+ defined(MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG) )
+#error "MBEDTLS_PSA_CRYPTO_C defined, but not all prerequisites (missing RNG)"
+#endif
+
+#if defined(MBEDTLS_PSA_CRYPTO_SPM) && !defined(MBEDTLS_PSA_CRYPTO_C)
+#error "MBEDTLS_PSA_CRYPTO_SPM defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_PSA_CRYPTO_SE_C) && \
+ ! ( defined(MBEDTLS_PSA_CRYPTO_C) && \
+ defined(MBEDTLS_PSA_CRYPTO_STORAGE_C) )
+#error "MBEDTLS_PSA_CRYPTO_SE_C defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_PSA_CRYPTO_STORAGE_C) && \
+ ! defined(MBEDTLS_PSA_CRYPTO_C)
+#error "MBEDTLS_PSA_CRYPTO_STORAGE_C defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_PSA_INJECT_ENTROPY) && \
+ !( defined(MBEDTLS_PSA_CRYPTO_STORAGE_C) && \
+ defined(MBEDTLS_ENTROPY_NV_SEED) )
+#error "MBEDTLS_PSA_INJECT_ENTROPY defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_PSA_INJECT_ENTROPY) && \
+ !defined(MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES)
+#error "MBEDTLS_PSA_INJECT_ENTROPY is not compatible with actual entropy sources"
+#endif
+
+#if defined(MBEDTLS_PSA_INJECT_ENTROPY) && \
+ defined(MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG)
+#error "MBEDTLS_PSA_INJECT_ENTROPY is not compatible with MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG"
+#endif
+
+#if defined(MBEDTLS_PSA_ITS_FILE_C) && \
+ !defined(MBEDTLS_FS_IO)
+#error "MBEDTLS_PSA_ITS_FILE_C defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER) && \
+ defined(MBEDTLS_USE_PSA_CRYPTO)
+#error "MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER defined, but it cannot coexist with MBEDTLS_USE_PSA_CRYPTO."
+#endif
+
#if defined(MBEDTLS_RSA_C) && ( !defined(MBEDTLS_BIGNUM_C) || \
!defined(MBEDTLS_OID_C) )
#error "MBEDTLS_RSA_C defined, but not all prerequisites"
@@ -567,6 +634,10 @@
#error "MBEDTLS_X509_RSASSA_PSS_SUPPORT defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_SHA512_NO_SHA384) && !defined(MBEDTLS_SHA512_C)
+#error "MBEDTLS_SHA512_NO_SHA384 defined without MBEDTLS_SHA512_C"
+#endif
+
#if defined(MBEDTLS_SSL_PROTO_SSL3) && ( !defined(MBEDTLS_MD5_C) || \
!defined(MBEDTLS_SHA1_C) )
#error "MBEDTLS_SSL_PROTO_SSL3 defined, but not all prerequisites"
@@ -587,6 +658,11 @@
#error "MBEDTLS_SSL_PROTO_TLS1_2 defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL) && ( !defined(MBEDTLS_HKDF_C) && \
+ !defined(MBEDTLS_SHA256_C) && !defined(MBEDTLS_SHA512_C) )
+#error "MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL defined, but not all prerequisites"
+#endif
+
#if (defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)) && \
!(defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) || \
@@ -659,6 +735,23 @@
#error "MBEDTLS_SSL_DTLS_ANTI_REPLAY defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID) && \
+ ( !defined(MBEDTLS_SSL_TLS_C) || !defined(MBEDTLS_SSL_PROTO_DTLS) )
+#error "MBEDTLS_SSL_DTLS_CONNECTION_ID defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID) && \
+ defined(MBEDTLS_SSL_CID_IN_LEN_MAX) && \
+ MBEDTLS_SSL_CID_IN_LEN_MAX > 255
+#error "MBEDTLS_SSL_CID_IN_LEN_MAX too large (max 255)"
+#endif
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID) && \
+ defined(MBEDTLS_SSL_CID_OUT_LEN_MAX) && \
+ MBEDTLS_SSL_CID_OUT_LEN_MAX > 255
+#error "MBEDTLS_SSL_CID_OUT_LEN_MAX too large (max 255)"
+#endif
+
#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT) && \
( !defined(MBEDTLS_SSL_TLS_C) || !defined(MBEDTLS_SSL_PROTO_DTLS) )
#error "MBEDTLS_SSL_DTLS_BADMAC_LIMIT defined, but not all prerequisites"
@@ -711,6 +804,10 @@
#endif
#undef MBEDTLS_THREADING_IMPL
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && !defined(MBEDTLS_PSA_CRYPTO_C)
+#error "MBEDTLS_USE_PSA_CRYPTO defined, but not all prerequisites"
+#endif
+
#if defined(MBEDTLS_VERSION_FEATURES) && !defined(MBEDTLS_VERSION_C)
#error "MBEDTLS_VERSION_FEATURES defined, but not all prerequisites"
#endif
@@ -760,6 +857,38 @@
#error "MBEDTLS_HAVE_INT32/MBEDTLS_HAVE_INT64 and MBEDTLS_HAVE_ASM cannot be defined simultaneously"
#endif /* (MBEDTLS_HAVE_INT32 || MBEDTLS_HAVE_INT64) && MBEDTLS_HAVE_ASM */
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+#if defined(MBEDTLS_DEPRECATED_REMOVED)
+#error "MBEDTLS_SSL_PROTO_SSL3 is deprecated and will be removed in a future version of Mbed TLS"
+#elif defined(MBEDTLS_DEPRECATED_WARNING)
+#warning "MBEDTLS_SSL_PROTO_SSL3 is deprecated and will be removed in a future version of Mbed TLS"
+#endif
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+
+#if defined(MBEDTLS_SSL_SRV_SUPPORT_SSLV2_CLIENT_HELLO)
+#if defined(MBEDTLS_DEPRECATED_REMOVED)
+#error "MBEDTLS_SSL_SRV_SUPPORT_SSLV2_CLIENT_HELLO is deprecated and will be removed in a future version of Mbed TLS"
+#elif defined(MBEDTLS_DEPRECATED_WARNING)
+#warning "MBEDTLS_SSL_SRV_SUPPORT_SSLV2_CLIENT_HELLO is deprecated and will be removed in a future version of Mbed TLS"
+#endif
+#endif /* MBEDTLS_SSL_SRV_SUPPORT_SSLV2_CLIENT_HELLO */
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+#if defined(MBEDTLS_DEPRECATED_REMOVED)
+#error "MBEDTLS_SSL_HW_RECORD_ACCEL is deprecated and will be removed in a future version of Mbed TLS"
+#elif defined(MBEDTLS_DEPRECATED_WARNING)
+#warning "MBEDTLS_SSL_HW_RECORD_ACCEL is deprecated and will be removed in a future version of Mbed TLS"
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+
+#if defined(MBEDTLS_SSL_DTLS_SRTP) && ( !defined(MBEDTLS_SSL_PROTO_DTLS) )
+#error "MBEDTLS_SSL_DTLS_SRTP defined, but not all prerequisites"
+#endif
+
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH) && ( !defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH) )
+#error "MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH defined, but not all prerequisites"
+#endif
+
/*
* Avoid warning from -pedantic. This is a convenient place for this
* workaround since this is included by every single file before the
diff --git a/thirdparty/mbedtls/include/mbedtls/cipher.h b/thirdparty/mbedtls/include/mbedtls/cipher.h
index f485b17d8d..6d83da8827 100644
--- a/thirdparty/mbedtls/include/mbedtls/cipher.h
+++ b/thirdparty/mbedtls/include/mbedtls/cipher.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,40 +22,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CIPHER_H
#define MBEDTLS_CIPHER_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#include <stddef.h>
-#include "platform_util.h"
+#include "mbedtls/platform_util.h"
#if defined(MBEDTLS_GCM_C) || defined(MBEDTLS_CCM_C) || defined(MBEDTLS_CHACHAPOLY_C)
#define MBEDTLS_CIPHER_MODE_AEAD
@@ -209,21 +182,29 @@ typedef enum {
MBEDTLS_CIPHER_AES_256_XTS, /**< AES 256-bit cipher in XTS block mode. */
MBEDTLS_CIPHER_CHACHA20, /**< ChaCha20 stream cipher. */
MBEDTLS_CIPHER_CHACHA20_POLY1305, /**< ChaCha20-Poly1305 AEAD cipher. */
+ MBEDTLS_CIPHER_AES_128_KW, /**< AES cipher with 128-bit NIST KW mode. */
+ MBEDTLS_CIPHER_AES_192_KW, /**< AES cipher with 192-bit NIST KW mode. */
+ MBEDTLS_CIPHER_AES_256_KW, /**< AES cipher with 256-bit NIST KW mode. */
+ MBEDTLS_CIPHER_AES_128_KWP, /**< AES cipher with 128-bit NIST KWP mode. */
+ MBEDTLS_CIPHER_AES_192_KWP, /**< AES cipher with 192-bit NIST KWP mode. */
+ MBEDTLS_CIPHER_AES_256_KWP, /**< AES cipher with 256-bit NIST KWP mode. */
} mbedtls_cipher_type_t;
/** Supported cipher modes. */
typedef enum {
- MBEDTLS_MODE_NONE = 0, /**< None. */
- MBEDTLS_MODE_ECB, /**< The ECB cipher mode. */
- MBEDTLS_MODE_CBC, /**< The CBC cipher mode. */
- MBEDTLS_MODE_CFB, /**< The CFB cipher mode. */
- MBEDTLS_MODE_OFB, /**< The OFB cipher mode. */
- MBEDTLS_MODE_CTR, /**< The CTR cipher mode. */
- MBEDTLS_MODE_GCM, /**< The GCM cipher mode. */
- MBEDTLS_MODE_STREAM, /**< The stream cipher mode. */
- MBEDTLS_MODE_CCM, /**< The CCM cipher mode. */
- MBEDTLS_MODE_XTS, /**< The XTS cipher mode. */
+ MBEDTLS_MODE_NONE = 0, /**< None. */
+ MBEDTLS_MODE_ECB, /**< The ECB cipher mode. */
+ MBEDTLS_MODE_CBC, /**< The CBC cipher mode. */
+ MBEDTLS_MODE_CFB, /**< The CFB cipher mode. */
+ MBEDTLS_MODE_OFB, /**< The OFB cipher mode. */
+ MBEDTLS_MODE_CTR, /**< The CTR cipher mode. */
+ MBEDTLS_MODE_GCM, /**< The GCM cipher mode. */
+ MBEDTLS_MODE_STREAM, /**< The stream cipher mode. */
+ MBEDTLS_MODE_CCM, /**< The CCM cipher mode. */
+ MBEDTLS_MODE_XTS, /**< The XTS cipher mode. */
MBEDTLS_MODE_CHACHAPOLY, /**< The ChaCha-Poly cipher mode. */
+ MBEDTLS_MODE_KW, /**< The SP800-38F KW mode */
+ MBEDTLS_MODE_KWP, /**< The SP800-38F KWP mode */
} mbedtls_cipher_mode_t;
/** Supported cipher padding types. */
@@ -254,10 +235,30 @@ enum {
};
/** Maximum length of any IV, in Bytes. */
+/* This should ideally be derived automatically from list of ciphers.
+ * This should be kept in sync with MBEDTLS_SSL_MAX_IV_LENGTH defined
+ * in ssl_internal.h. */
#define MBEDTLS_MAX_IV_LENGTH 16
+
/** Maximum block size of any cipher, in Bytes. */
+/* This should ideally be derived automatically from list of ciphers.
+ * This should be kept in sync with MBEDTLS_SSL_MAX_BLOCK_LENGTH defined
+ * in ssl_internal.h. */
#define MBEDTLS_MAX_BLOCK_LENGTH 16
+/** Maximum key length, in Bytes. */
+/* This should ideally be derived automatically from list of ciphers.
+ * For now, only check whether XTS is enabled which uses 64 Byte keys,
+ * and use 32 Bytes as an upper bound for the maximum key length otherwise.
+ * This should be kept in sync with MBEDTLS_SSL_MAX_BLOCK_LENGTH defined
+ * in ssl_internal.h, which however deliberately ignores the case of XTS
+ * since the latter isn't used in SSL/TLS. */
+#if defined(MBEDTLS_CIPHER_MODE_XTS)
+#define MBEDTLS_MAX_KEY_LENGTH 64
+#else
+#define MBEDTLS_MAX_KEY_LENGTH 32
+#endif /* MBEDTLS_CIPHER_MODE_XTS */
+
/**
* Base cipher information (opaque struct).
*/
@@ -355,14 +356,32 @@ typedef struct mbedtls_cipher_context_t
/** CMAC-specific context. */
mbedtls_cmac_context_t *cmac_ctx;
#endif
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /** Indicates whether the cipher operations should be performed
+ * by Mbed TLS' own crypto library or an external implementation
+ * of the PSA Crypto API.
+ * This is unset if the cipher context was established through
+ * mbedtls_cipher_setup(), and set if it was established through
+ * mbedtls_cipher_setup_psa().
+ */
+ unsigned char psa_enabled;
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
} mbedtls_cipher_context_t;
/**
- * \brief This function retrieves the list of ciphers supported by the generic
- * cipher module.
+ * \brief This function retrieves the list of ciphers supported
+ * by the generic cipher module.
+ *
+ * For any cipher identifier in the returned list, you can
+ * obtain the corresponding generic cipher information structure
+ * via mbedtls_cipher_info_from_type(), which can then be used
+ * to prepare a cipher context via mbedtls_cipher_setup().
*
- * \return A statically-allocated array of ciphers. The last entry
- * is zero.
+ *
+ * \return A statically-allocated array of cipher identifiers
+ * of type cipher_type_t. The last entry is zero.
*/
const int *mbedtls_cipher_list( void );
@@ -429,9 +448,8 @@ void mbedtls_cipher_free( mbedtls_cipher_context_t *ctx );
/**
- * \brief This function initializes and fills the cipher-context
- * structure with the appropriate values. It also clears
- * the structure.
+ * \brief This function initializes a cipher context for
+ * use with the given cipher primitive.
*
* \param ctx The context to initialize. This must be initialized.
* \param cipher_info The cipher to use.
@@ -449,6 +467,33 @@ void mbedtls_cipher_free( mbedtls_cipher_context_t *ctx );
int mbedtls_cipher_setup( mbedtls_cipher_context_t *ctx,
const mbedtls_cipher_info_t *cipher_info );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * \brief This function initializes a cipher context for
+ * PSA-based use with the given cipher primitive.
+ *
+ * \note See #MBEDTLS_USE_PSA_CRYPTO for information on PSA.
+ *
+ * \param ctx The context to initialize. May not be \c NULL.
+ * \param cipher_info The cipher to use.
+ * \param taglen For AEAD ciphers, the length in bytes of the
+ * authentication tag to use. Subsequent uses of
+ * mbedtls_cipher_auth_encrypt() or
+ * mbedtls_cipher_auth_decrypt() must provide
+ * the same tag length.
+ * For non-AEAD ciphers, the value must be \c 0.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA on
+ * parameter-verification failure.
+ * \return #MBEDTLS_ERR_CIPHER_ALLOC_FAILED if allocation of the
+ * cipher-specific context fails.
+ */
+int mbedtls_cipher_setup_psa( mbedtls_cipher_context_t *ctx,
+ const mbedtls_cipher_info_t *cipher_info,
+ size_t taglen );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/**
* \brief This function returns the block size of the given cipher.
*
@@ -671,7 +716,7 @@ int mbedtls_cipher_reset( mbedtls_cipher_context_t *ctx );
* \param ctx The generic cipher context. This must be initialized.
* \param ad The additional data to use. This must be a readable
* buffer of at least \p ad_len Bytes.
- * \param ad_len the Length of \p ad Bytes.
+ * \param ad_len The length of \p ad in Bytes.
*
* \return \c 0 on success.
* \return A specific error code on failure.
@@ -714,8 +759,10 @@ int mbedtls_cipher_update_ad( mbedtls_cipher_context_t *ctx,
* unsupported mode for a cipher.
* \return A cipher-specific error code on failure.
*/
-int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *input,
- size_t ilen, unsigned char *output, size_t *olen );
+int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx,
+ const unsigned char *input,
+ size_t ilen, unsigned char *output,
+ size_t *olen );
/**
* \brief The generic cipher finalization function. If data still
@@ -818,30 +865,52 @@ int mbedtls_cipher_crypt( mbedtls_cipher_context_t *ctx,
unsigned char *output, size_t *olen );
#if defined(MBEDTLS_CIPHER_MODE_AEAD)
+#if ! defined(MBEDTLS_DEPRECATED_REMOVED)
+#if defined(MBEDTLS_DEPRECATED_WARNING)
+#define MBEDTLS_DEPRECATED __attribute__((deprecated))
+#else
+#define MBEDTLS_DEPRECATED
+#endif /* MBEDTLS_DEPRECATED_WARNING */
/**
- * \brief The generic autenticated encryption (AEAD) function.
+ * \brief The generic authenticated encryption (AEAD) function.
+ *
+ * \deprecated Superseded by mbedtls_cipher_auth_encrypt_ext().
+ *
+ * \note This function only supports AEAD algorithms, not key
+ * wrapping algorithms such as NIST_KW; for this, see
+ * mbedtls_cipher_auth_encrypt_ext().
*
* \param ctx The generic cipher context. This must be initialized and
- * bound to a key.
- * \param iv The IV to use, or NONCE_COUNTER for CTR-mode ciphers.
- * This must be a readable buffer of at least \p iv_len
- * Bytes.
- * \param iv_len The IV length for ciphers with variable-size IV.
- * This parameter is discarded by ciphers with fixed-size IV.
+ * bound to a key associated with an AEAD algorithm.
+ * \param iv The nonce to use. This must be a readable buffer of
+ * at least \p iv_len Bytes and must not be \c NULL.
+ * \param iv_len The length of the nonce. This must satisfy the
+ * constraints imposed by the AEAD cipher used.
* \param ad The additional data to authenticate. This must be a
- * readable buffer of at least \p ad_len Bytes.
+ * readable buffer of at least \p ad_len Bytes, and may
+ * be \c NULL is \p ad_len is \c 0.
* \param ad_len The length of \p ad.
* \param input The buffer holding the input data. This must be a
- * readable buffer of at least \p ilen Bytes.
+ * readable buffer of at least \p ilen Bytes, and may be
+ * \c NULL if \p ilen is \c 0.
* \param ilen The length of the input data.
- * \param output The buffer for the output data. This must be able to
- * hold at least \p ilen Bytes.
- * \param olen The length of the output data, to be updated with the
- * actual number of Bytes written. This must not be
- * \c NULL.
+ * \param output The buffer for the output data. This must be a
+ * writable buffer of at least \p ilen Bytes, and must
+ * not be \c NULL.
+ * \param olen This will be filled with the actual number of Bytes
+ * written to the \p output buffer. This must point to a
+ * writable object of type \c size_t.
* \param tag The buffer for the authentication tag. This must be a
- * writable buffer of at least \p tag_len Bytes.
- * \param tag_len The desired length of the authentication tag.
+ * writable buffer of at least \p tag_len Bytes. See note
+ * below regarding restrictions with PSA-based contexts.
+ * \param tag_len The desired length of the authentication tag. This
+ * must match the constraints imposed by the AEAD cipher
+ * used, and in particular must not be \c 0.
+ *
+ * \note If the context is based on PSA (that is, it was set up
+ * with mbedtls_cipher_setup_psa()), then it is required
+ * that \c tag == output + ilen. That is, the tag must be
+ * appended to the ciphertext as recommended by RFC 5116.
*
* \return \c 0 on success.
* \return #MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA on
@@ -853,36 +922,53 @@ int mbedtls_cipher_auth_encrypt( mbedtls_cipher_context_t *ctx,
const unsigned char *ad, size_t ad_len,
const unsigned char *input, size_t ilen,
unsigned char *output, size_t *olen,
- unsigned char *tag, size_t tag_len );
+ unsigned char *tag, size_t tag_len )
+ MBEDTLS_DEPRECATED;
/**
- * \brief The generic autenticated decryption (AEAD) function.
+ * \brief The generic authenticated decryption (AEAD) function.
+ *
+ * \deprecated Superseded by mbedtls_cipher_auth_decrypt_ext().
+ *
+ * \note This function only supports AEAD algorithms, not key
+ * wrapping algorithms such as NIST_KW; for this, see
+ * mbedtls_cipher_auth_decrypt_ext().
*
* \note If the data is not authentic, then the output buffer
* is zeroed out to prevent the unauthentic plaintext being
* used, making this interface safer.
*
* \param ctx The generic cipher context. This must be initialized and
- * and bound to a key.
- * \param iv The IV to use, or NONCE_COUNTER for CTR-mode ciphers.
- * This must be a readable buffer of at least \p iv_len
- * Bytes.
- * \param iv_len The IV length for ciphers with variable-size IV.
- * This parameter is discarded by ciphers with fixed-size IV.
- * \param ad The additional data to be authenticated. This must be a
- * readable buffer of at least \p ad_len Bytes.
+ * bound to a key associated with an AEAD algorithm.
+ * \param iv The nonce to use. This must be a readable buffer of
+ * at least \p iv_len Bytes and must not be \c NULL.
+ * \param iv_len The length of the nonce. This must satisfy the
+ * constraints imposed by the AEAD cipher used.
+ * \param ad The additional data to authenticate. This must be a
+ * readable buffer of at least \p ad_len Bytes, and may
+ * be \c NULL is \p ad_len is \c 0.
* \param ad_len The length of \p ad.
* \param input The buffer holding the input data. This must be a
- * readable buffer of at least \p ilen Bytes.
+ * readable buffer of at least \p ilen Bytes, and may be
+ * \c NULL if \p ilen is \c 0.
* \param ilen The length of the input data.
- * \param output The buffer for the output data.
- * This must be able to hold at least \p ilen Bytes.
- * \param olen The length of the output data, to be updated with the
- * actual number of Bytes written. This must not be
- * \c NULL.
- * \param tag The buffer holding the authentication tag. This must be
- * a readable buffer of at least \p tag_len Bytes.
- * \param tag_len The length of the authentication tag.
+ * \param output The buffer for the output data. This must be a
+ * writable buffer of at least \p ilen Bytes, and must
+ * not be \c NULL.
+ * \param olen This will be filled with the actual number of Bytes
+ * written to the \p output buffer. This must point to a
+ * writable object of type \c size_t.
+ * \param tag The buffer for the authentication tag. This must be a
+ * readable buffer of at least \p tag_len Bytes. See note
+ * below regarding restrictions with PSA-based contexts.
+ * \param tag_len The length of the authentication tag. This must match
+ * the constraints imposed by the AEAD cipher used, and in
+ * particular must not be \c 0.
+ *
+ * \note If the context is based on PSA (that is, it was set up
+ * with mbedtls_cipher_setup_psa()), then it is required
+ * that \c tag == input + len. That is, the tag must be
+ * appended to the ciphertext as recommended by RFC 5116.
*
* \return \c 0 on success.
* \return #MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA on
@@ -895,9 +981,120 @@ int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
const unsigned char *ad, size_t ad_len,
const unsigned char *input, size_t ilen,
unsigned char *output, size_t *olen,
- const unsigned char *tag, size_t tag_len );
+ const unsigned char *tag, size_t tag_len )
+ MBEDTLS_DEPRECATED;
+#undef MBEDTLS_DEPRECATED
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
#endif /* MBEDTLS_CIPHER_MODE_AEAD */
+#if defined(MBEDTLS_CIPHER_MODE_AEAD) || defined(MBEDTLS_NIST_KW_C)
+/**
+ * \brief The authenticated encryption (AEAD/NIST_KW) function.
+ *
+ * \note For AEAD modes, the tag will be appended to the
+ * ciphertext, as recommended by RFC 5116.
+ * (NIST_KW doesn't have a separate tag.)
+ *
+ * \param ctx The generic cipher context. This must be initialized and
+ * bound to a key, with an AEAD algorithm or NIST_KW.
+ * \param iv The nonce to use. This must be a readable buffer of
+ * at least \p iv_len Bytes and may be \c NULL if \p
+ * iv_len is \c 0.
+ * \param iv_len The length of the nonce. For AEAD ciphers, this must
+ * satisfy the constraints imposed by the cipher used.
+ * For NIST_KW, this must be \c 0.
+ * \param ad The additional data to authenticate. This must be a
+ * readable buffer of at least \p ad_len Bytes, and may
+ * be \c NULL is \p ad_len is \c 0.
+ * \param ad_len The length of \p ad. For NIST_KW, this must be \c 0.
+ * \param input The buffer holding the input data. This must be a
+ * readable buffer of at least \p ilen Bytes, and may be
+ * \c NULL if \p ilen is \c 0.
+ * \param ilen The length of the input data.
+ * \param output The buffer for the output data. This must be a
+ * writable buffer of at least \p output_len Bytes, and
+ * must not be \c NULL.
+ * \param output_len The length of the \p output buffer in Bytes. For AEAD
+ * ciphers, this must be at least \p ilen + \p tag_len.
+ * For NIST_KW, this must be at least \p ilen + 8
+ * (rounded up to a multiple of 8 if KWP is used);
+ * \p ilen + 15 is always a safe value.
+ * \param olen This will be filled with the actual number of Bytes
+ * written to the \p output buffer. This must point to a
+ * writable object of type \c size_t.
+ * \param tag_len The desired length of the authentication tag. For AEAD
+ * ciphers, this must match the constraints imposed by
+ * the cipher used, and in particular must not be \c 0.
+ * For NIST_KW, this must be \c 0.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA on
+ * parameter-verification failure.
+ * \return A cipher-specific error code on failure.
+ */
+int mbedtls_cipher_auth_encrypt_ext( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t output_len,
+ size_t *olen, size_t tag_len );
+
+/**
+ * \brief The authenticated encryption (AEAD/NIST_KW) function.
+ *
+ * \note If the data is not authentic, then the output buffer
+ * is zeroed out to prevent the unauthentic plaintext being
+ * used, making this interface safer.
+ *
+ * \note For AEAD modes, the tag must be appended to the
+ * ciphertext, as recommended by RFC 5116.
+ * (NIST_KW doesn't have a separate tag.)
+ *
+ * \param ctx The generic cipher context. This must be initialized and
+ * bound to a key, with an AEAD algorithm or NIST_KW.
+ * \param iv The nonce to use. This must be a readable buffer of
+ * at least \p iv_len Bytes and may be \c NULL if \p
+ * iv_len is \c 0.
+ * \param iv_len The length of the nonce. For AEAD ciphers, this must
+ * satisfy the constraints imposed by the cipher used.
+ * For NIST_KW, this must be \c 0.
+ * \param ad The additional data to authenticate. This must be a
+ * readable buffer of at least \p ad_len Bytes, and may
+ * be \c NULL is \p ad_len is \c 0.
+ * \param ad_len The length of \p ad. For NIST_KW, this must be \c 0.
+ * \param input The buffer holding the input data. This must be a
+ * readable buffer of at least \p ilen Bytes, and may be
+ * \c NULL if \p ilen is \c 0.
+ * \param ilen The length of the input data. For AEAD ciphers this
+ * must be at least \p tag_len. For NIST_KW this must be
+ * at least \c 8.
+ * \param output The buffer for the output data. This must be a
+ * writable buffer of at least \p output_len Bytes, and
+ * may be \c NULL if \p output_len is \c 0.
+ * \param output_len The length of the \p output buffer in Bytes. For AEAD
+ * ciphers, this must be at least \p ilen - \p tag_len.
+ * For NIST_KW, this must be at least \p ilen - 8.
+ * \param olen This will be filled with the actual number of Bytes
+ * written to the \p output buffer. This must point to a
+ * writable object of type \c size_t.
+ * \param tag_len The actual length of the authentication tag. For AEAD
+ * ciphers, this must match the constraints imposed by
+ * the cipher used, and in particular must not be \c 0.
+ * For NIST_KW, this must be \c 0.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA on
+ * parameter-verification failure.
+ * \return #MBEDTLS_ERR_CIPHER_AUTH_FAILED if data is not authentic.
+ * \return A cipher-specific error code on failure.
+ */
+int mbedtls_cipher_auth_decrypt_ext( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t output_len,
+ size_t *olen, size_t tag_len );
+#endif /* MBEDTLS_CIPHER_MODE_AEAD || MBEDTLS_NIST_KW_C */
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h
index 88282ec9d2..2484c01c7a 100644
--- a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,38 +20,21 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CIPHER_WRAP_H
#define MBEDTLS_CIPHER_WRAP_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "cipher.h"
+#include "mbedtls/cipher.h"
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#ifdef __cplusplus
extern "C" {
@@ -139,6 +116,29 @@ typedef struct
const mbedtls_cipher_info_t *info;
} mbedtls_cipher_definition_t;
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+typedef enum
+{
+ MBEDTLS_CIPHER_PSA_KEY_UNSET = 0,
+ MBEDTLS_CIPHER_PSA_KEY_OWNED, /* Used for PSA-based cipher contexts which */
+ /* use raw key material internally imported */
+ /* as a volatile key, and which hence need */
+ /* to destroy that key when the context is */
+ /* freed. */
+ MBEDTLS_CIPHER_PSA_KEY_NOT_OWNED, /* Used for PSA-based cipher contexts */
+ /* which use a key provided by the */
+ /* user, and which hence will not be */
+ /* destroyed when the context is freed. */
+} mbedtls_cipher_psa_key_ownership;
+
+typedef struct
+{
+ psa_algorithm_t alg;
+ psa_key_id_t slot;
+ mbedtls_cipher_psa_key_ownership slot_state;
+} mbedtls_cipher_context_psa;
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
extern const mbedtls_cipher_definition_t mbedtls_cipher_definitions[];
extern int mbedtls_cipher_supported[];
diff --git a/thirdparty/mbedtls/include/mbedtls/cmac.h b/thirdparty/mbedtls/include/mbedtls/cmac.h
index a73909cf86..8934886af7 100644
--- a/thirdparty/mbedtls/include/mbedtls/cmac.h
+++ b/thirdparty/mbedtls/include/mbedtls/cmac.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -27,39 +21,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CMAC_H
#define MBEDTLS_CMAC_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "cipher.h"
+#include "mbedtls/cipher.h"
#ifdef __cplusplus
extern "C" {
@@ -113,6 +86,12 @@ struct mbedtls_cmac_context_t
* To start a CMAC computation using the same key as a previous
* CMAC computation, use mbedtls_cipher_cmac_finish().
*
+ * \note When the CMAC implementation is supplied by an alternate
+ * implementation (through #MBEDTLS_CMAC_ALT), some ciphers
+ * may not be supported by that implementation, and thus
+ * return an error. Alternate implementations must support
+ * AES-128 and AES-256, and may support AES-192 and 3DES.
+ *
* \param ctx The cipher context used for the CMAC operation, initialized
* as one of the following types: MBEDTLS_CIPHER_AES_128_ECB,
* MBEDTLS_CIPHER_AES_192_ECB, MBEDTLS_CIPHER_AES_256_ECB,
@@ -199,6 +178,11 @@ int mbedtls_cipher_cmac_reset( mbedtls_cipher_context_t *ctx );
* The CMAC result is calculated as
* output = generic CMAC(cmac key, input buffer).
*
+ * \note When the CMAC implementation is supplied by an alternate
+ * implementation (through #MBEDTLS_CMAC_ALT), some ciphers
+ * may not be supported by that implementation, and thus
+ * return an error. Alternate implementations must support
+ * AES-128 and AES-256, and may support AES-192 and 3DES.
*
* \param cipher_info The cipher information.
* \param key The CMAC key.
@@ -243,6 +227,13 @@ int mbedtls_aes_cmac_prf_128( const unsigned char *key, size_t key_len,
/**
* \brief The CMAC checkup routine.
*
+ * \note In case the CMAC routines are provided by an alternative
+ * implementation (i.e. #MBEDTLS_CMAC_ALT is defined), the
+ * checkup routine will succeed even if the implementation does
+ * not support the less widely used AES-192 or 3DES primitives.
+ * The self-test requires at least AES-128 and AES-256 to be
+ * supported by the underlying implementation.
+ *
* \return \c 0 on success.
* \return \c 1 on failure.
*/
diff --git a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h
index 45e5a1cf77..40177512ca 100644
--- a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h
+++ b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -27,31 +21,10 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -1275,9 +1248,9 @@
#define POLARSSL_KEY_EXCHANGE_PSK MBEDTLS_KEY_EXCHANGE_PSK
#define POLARSSL_KEY_EXCHANGE_RSA MBEDTLS_KEY_EXCHANGE_RSA
#define POLARSSL_KEY_EXCHANGE_RSA_PSK MBEDTLS_KEY_EXCHANGE_RSA_PSK
-#define POLARSSL_KEY_EXCHANGE__SOME__ECDHE_ENABLED MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED
-#define POLARSSL_KEY_EXCHANGE__SOME__PSK_ENABLED MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED
-#define POLARSSL_KEY_EXCHANGE__WITH_CERT__ENABLED MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED
+#define POLARSSL_KEY_EXCHANGE__SOME__ECDHE_ENABLED MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED
+#define POLARSSL_KEY_EXCHANGE__SOME__PSK_ENABLED MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED
+#define POLARSSL_KEY_EXCHANGE__WITH_CERT__ENABLED MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED
#define POLARSSL_KEY_LENGTH_DES MBEDTLS_KEY_LENGTH_DES
#define POLARSSL_KEY_LENGTH_DES_EDE MBEDTLS_KEY_LENGTH_DES_EDE
#define POLARSSL_KEY_LENGTH_DES_EDE3 MBEDTLS_KEY_LENGTH_DES_EDE3
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index d53b457630..87b4e9192e 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,27 +22,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CONFIG_H
@@ -251,33 +224,34 @@
//#define MBEDTLS_PLATFORM_FPRINTF_ALT
//#define MBEDTLS_PLATFORM_PRINTF_ALT
//#define MBEDTLS_PLATFORM_SNPRINTF_ALT
+//#define MBEDTLS_PLATFORM_VSNPRINTF_ALT
//#define MBEDTLS_PLATFORM_NV_SEED_ALT
//#define MBEDTLS_PLATFORM_SETUP_TEARDOWN_ALT
/**
* \def MBEDTLS_DEPRECATED_WARNING
*
- * Mark deprecated functions so that they generate a warning if used.
- * Functions deprecated in one version will usually be removed in the next
- * version. You can enable this to help you prepare the transition to a new
- * major version by making sure your code is not using these functions.
+ * Mark deprecated functions and features so that they generate a warning if
+ * used. Functionality deprecated in one version will usually be removed in the
+ * next version. You can enable this to help you prepare the transition to a
+ * new major version by making sure your code is not using this functionality.
*
* This only works with GCC and Clang. With other compilers, you may want to
* use MBEDTLS_DEPRECATED_REMOVED
*
- * Uncomment to get warnings on using deprecated functions.
+ * Uncomment to get warnings on using deprecated functions and features.
*/
//#define MBEDTLS_DEPRECATED_WARNING
/**
* \def MBEDTLS_DEPRECATED_REMOVED
*
- * Remove deprecated functions so that they generate an error if used.
- * Functions deprecated in one version will usually be removed in the next
- * version. You can enable this to help you prepare the transition to a new
- * major version by making sure your code is not using these functions.
+ * Remove deprecated functions and features so that they generate an error if
+ * used. Functionality deprecated in one version will usually be removed in the
+ * next version. You can enable this to help you prepare the transition to a
+ * new major version by making sure your code is not using this functionality.
*
- * Uncomment to get errors on using deprecated functions.
+ * Uncomment to get errors on using deprecated functions and features.
*/
//#define MBEDTLS_DEPRECATED_REMOVED
@@ -319,7 +293,7 @@
* the function mbedtls_param_failed() in your application.
* See `platform_util.h` for its prototype.
* - If you enable the macro #MBEDTLS_CHECK_PARAMS_ASSERT, then the
- * library defines #MBEDTLS_PARAM_FAILED(\c cond) to be `assert(cond)`.
+ * library defines MBEDTLS_PARAM_FAILED(\c cond) to be `assert(cond)`.
* You can still supply an alternative definition of
* MBEDTLS_PARAM_FAILED(), which may call `assert`.
* - If you define a macro MBEDTLS_PARAM_FAILED() before including `config.h`
@@ -510,6 +484,11 @@
* is still present and it is used for group structures not supported by the
* alternative.
*
+ * The original implementation can in addition be removed by setting the
+ * MBEDTLS_ECP_NO_FALLBACK option, in which case any function for which the
+ * corresponding MBEDTLS_ECP__FUNCTION_NAME__ALT macro is defined will not be
+ * able to fallback to curves not supported by the alternative implementation.
+ *
* Any of these options become available by defining MBEDTLS_ECP_INTERNAL_ALT
* and implementing the following functions:
* unsigned char mbedtls_internal_ecp_grp_capable(
@@ -523,21 +502,28 @@
* called before and after each point operation and provide an opportunity to
* implement optimized set up and tear down instructions.
*
- * Example: In case you uncomment MBEDTLS_ECP_INTERNAL_ALT and
- * MBEDTLS_ECP_DOUBLE_JAC_ALT, mbed TLS will still provide the ecp_double_jac
- * function, but will use your mbedtls_internal_ecp_double_jac if the group is
- * supported (your mbedtls_internal_ecp_grp_capable function returns 1 when
- * receives it as an argument). If the group is not supported then the original
- * implementation is used. The other functions and the definition of
- * mbedtls_ecp_group and mbedtls_ecp_point will not change, so your
- * implementation of mbedtls_internal_ecp_double_jac and
- * mbedtls_internal_ecp_grp_capable must be compatible with this definition.
+ * Example: In case you set MBEDTLS_ECP_INTERNAL_ALT and
+ * MBEDTLS_ECP_DOUBLE_JAC_ALT, mbed TLS will still provide the ecp_double_jac()
+ * function, but will use your mbedtls_internal_ecp_double_jac() if the group
+ * for the operation is supported by your implementation (i.e. your
+ * mbedtls_internal_ecp_grp_capable() function returns 1 for this group). If the
+ * group is not supported by your implementation, then the original mbed TLS
+ * implementation of ecp_double_jac() is used instead, unless this fallback
+ * behaviour is disabled by setting MBEDTLS_ECP_NO_FALLBACK (in which case
+ * ecp_double_jac() will return MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE).
+ *
+ * The function prototypes and the definition of mbedtls_ecp_group and
+ * mbedtls_ecp_point will not change based on MBEDTLS_ECP_INTERNAL_ALT, so your
+ * implementation of mbedtls_internal_ecp__function_name__ must be compatible
+ * with their definitions.
*
* Uncomment a macro to enable alternate implementation of the corresponding
* function.
*/
/* Required for all the functions in this section */
//#define MBEDTLS_ECP_INTERNAL_ALT
+/* Turn off software fallback for curves not supported in hardware */
+//#define MBEDTLS_ECP_NO_FALLBACK
/* Support for Weierstrass curves with Jacobi representation */
//#define MBEDTLS_ECP_RANDOMIZE_JAC_ALT
//#define MBEDTLS_ECP_ADD_MIXED_ALT
@@ -550,42 +536,6 @@
//#define MBEDTLS_ECP_NORMALIZE_MXZ_ALT
/**
- * \def MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN
- *
- * Enable testing of the constant-flow nature of some sensitive functions with
- * clang's MemorySanitizer. This causes some existing tests to also test
- * this non-functional property of the code under test.
- *
- * This setting requires compiling with clang -fsanitize=memory. The test
- * suites can then be run normally.
- *
- * \warning This macro is only used for extended testing; it is not considered
- * part of the library's API, so it may change or disappear at any time.
- *
- * Uncomment to enable testing of the constant-flow nature of selected code.
- */
-//#define MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN
-
-/**
- * \def MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND
- *
- * Enable testing of the constant-flow nature of some sensitive functions with
- * valgrind's memcheck tool. This causes some existing tests to also test
- * this non-functional property of the code under test.
- *
- * This setting requires valgrind headers for building, and is only useful for
- * testing if the tests suites are run with valgrind's memcheck. This can be
- * done for an individual test suite with 'valgrind ./test_suite_xxx', or when
- * using CMake, this can be done for all test suites with 'make memcheck'.
- *
- * \warning This macro is only used for extended testing; it is not considered
- * part of the library's API, so it may change or disappear at any time.
- *
- * Uncomment to enable testing of the constant-flow nature of selected code.
- */
-//#define MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND
-
-/**
* \def MBEDTLS_TEST_NULL_ENTROPY
*
* Enables testing and use of mbed TLS without any configured entropy sources.
@@ -667,6 +617,29 @@
//#define MBEDTLS_CAMELLIA_SMALL_MEMORY
/**
+ * \def MBEDTLS_CHECK_RETURN_WARNING
+ *
+ * If this macro is defined, emit a compile-time warning if application code
+ * calls a function without checking its return value, but the return value
+ * should generally be checked in portable applications.
+ *
+ * This is only supported on platforms where #MBEDTLS_CHECK_RETURN is
+ * implemented. Otherwise this option has no effect.
+ *
+ * Uncomment to get warnings on using fallible functions without checking
+ * their return value.
+ *
+ * \note This feature is a work in progress.
+ * Warnings will be added to more functions in the future.
+ *
+ * \note A few functions are considered critical, and ignoring the return
+ * value of these functions will trigger a warning even if this
+ * macro is not defined. To completely disable return value check
+ * warnings, define #MBEDTLS_CHECK_RETURN with an empty expansion.
+ */
+//#define MBEDTLS_CHECK_RETURN_WARNING
+
+/**
* \def MBEDTLS_CIPHER_MODE_CBC
*
* Enable Cipher Block Chaining mode (CBC) for symmetric ciphers.
@@ -816,6 +789,7 @@
*
* Comment macros to disable the curve and functions for it
*/
+/* Short Weierstrass curves (supporting ECP, ECDH, ECDSA) */
#define MBEDTLS_ECP_DP_SECP192R1_ENABLED
#define MBEDTLS_ECP_DP_SECP224R1_ENABLED
#define MBEDTLS_ECP_DP_SECP256R1_ENABLED
@@ -827,6 +801,7 @@
#define MBEDTLS_ECP_DP_BP256R1_ENABLED
#define MBEDTLS_ECP_DP_BP384R1_ENABLED
#define MBEDTLS_ECP_DP_BP512R1_ENABLED
+/* Montgomery curves (supporting ECP) */
#define MBEDTLS_ECP_DP_CURVE25519_ENABLED
#define MBEDTLS_ECP_DP_CURVE448_ENABLED
@@ -849,11 +824,11 @@
* against some side-channel attacks.
*
* This protection introduces a dependency of the ECP module on one of the
- * DRBG or SHA modules (HMAC-DRBG, CTR-DRBG, SHA-512 or SHA-256.) For very
- * constrained applications that don't require this protection (for example,
- * because you're only doing signature verification, so not manipulating any
- * secret, or because local/physical side-channel attacks are outside your
- * threat model), it might be desirable to get rid of that dependency.
+ * DRBG modules. For very constrained implementations that don't require this
+ * protection (for example, because you're only doing signature verification,
+ * so not manipulating any secret, or because local/physical side-channel
+ * attacks are outside your threat model), it might be desirable to get rid of
+ * that dependency.
*
* \warning Enabling this option makes some uses of ECP vulnerable to some
* side-channel attacks. Only enable it if you know that's not a problem for
@@ -883,11 +858,40 @@
*
* \note This option only works with the default software implementation of
* elliptic curve functionality. It is incompatible with
- * MBEDTLS_ECP_ALT, MBEDTLS_ECDH_XXX_ALT and MBEDTLS_ECDSA_XXX_ALT.
+ * MBEDTLS_ECP_ALT, MBEDTLS_ECDH_XXX_ALT, MBEDTLS_ECDSA_XXX_ALT
+ * and MBEDTLS_ECDH_LEGACY_CONTEXT.
*/
//#define MBEDTLS_ECP_RESTARTABLE
/**
+ * \def MBEDTLS_ECDH_LEGACY_CONTEXT
+ *
+ * Use a backward compatible ECDH context.
+ *
+ * Mbed TLS supports two formats for ECDH contexts (#mbedtls_ecdh_context
+ * defined in `ecdh.h`). For most applications, the choice of format makes
+ * no difference, since all library functions can work with either format,
+ * except that the new format is incompatible with MBEDTLS_ECP_RESTARTABLE.
+
+ * The new format used when this option is disabled is smaller
+ * (56 bytes on a 32-bit platform). In future versions of the library, it
+ * will support alternative implementations of ECDH operations.
+ * The new format is incompatible with applications that access
+ * context fields directly and with restartable ECP operations.
+ *
+ * Define this macro if you enable MBEDTLS_ECP_RESTARTABLE or if you
+ * want to access ECDH context fields directly. Otherwise you should
+ * comment out this macro definition.
+ *
+ * This option has no effect if #MBEDTLS_ECDH_C is not enabled.
+ *
+ * \note This configuration option is experimental. Future versions of the
+ * library may modify the way the ECDH context layout is configured
+ * and may modify the layout of the new context type.
+ */
+#define MBEDTLS_ECDH_LEGACY_CONTEXT
+
+/**
* \def MBEDTLS_ECDSA_DETERMINISTIC
*
* Enable deterministic ECDSA (RFC 6979).
@@ -895,7 +899,7 @@
* may result in a compromise of the long-term signing key. This is avoided by
* the deterministic variant.
*
- * Requires: MBEDTLS_HMAC_DRBG_C
+ * Requires: MBEDTLS_HMAC_DRBG_C, MBEDTLS_ECDSA_C
*
* Comment this macro to disable deterministic ECDSA.
*/
@@ -1114,7 +1118,7 @@
*
* Enable the ECDH-ECDSA based ciphersuite modes in SSL / TLS.
*
- * Requires: MBEDTLS_ECDH_C, MBEDTLS_X509_CRT_PARSE_C
+ * Requires: MBEDTLS_ECDH_C, MBEDTLS_ECDSA_C, MBEDTLS_X509_CRT_PARSE_C
*
* This enables the following ciphersuites (if other requisites are
* enabled as well):
@@ -1138,7 +1142,7 @@
*
* Enable the ECDH-RSA based ciphersuite modes in SSL / TLS.
*
- * Requires: MBEDTLS_ECDH_C, MBEDTLS_X509_CRT_PARSE_C
+ * Requires: MBEDTLS_ECDH_C, MBEDTLS_RSA_C, MBEDTLS_X509_CRT_PARSE_C
*
* This enables the following ciphersuites (if other requisites are
* enabled as well):
@@ -1289,6 +1293,18 @@
*/
//#define MBEDTLS_ENTROPY_NV_SEED
+/* MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER
+ *
+ * Enable key identifiers that encode a key owner identifier.
+ *
+ * The owner of a key is identified by a value of type ::mbedtls_key_owner_id_t
+ * which is currently hard-coded to be int32_t.
+ *
+ * Note that this option is meant for internal use only and may be removed
+ * without notice. It is incompatible with MBEDTLS_USE_PSA_CRYPTO.
+ */
+//#define MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER
+
/**
* \def MBEDTLS_MEMORY_DEBUG
*
@@ -1345,6 +1361,114 @@
*/
#define MBEDTLS_PKCS1_V21
+/** \def MBEDTLS_PSA_CRYPTO_BUILTIN_KEYS
+ *
+ * Enable support for platform built-in keys. If you enable this feature,
+ * you must implement the function mbedtls_psa_platform_get_builtin_key().
+ * See the documentation of that function for more information.
+ *
+ * Built-in keys are typically derived from a hardware unique key or
+ * stored in a secure element.
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C.
+ *
+ * \warning This interface is experimental and may change or be removed
+ * without notice.
+ */
+//#define MBEDTLS_PSA_CRYPTO_BUILTIN_KEYS
+
+/** \def MBEDTLS_PSA_CRYPTO_CLIENT
+ *
+ * Enable support for PSA crypto client.
+ *
+ * \note This option allows to include the code necessary for a PSA
+ * crypto client when the PSA crypto implementation is not included in
+ * the library (MBEDTLS_PSA_CRYPTO_C disabled). The code included is the
+ * code to set and get PSA key attributes.
+ * The development of PSA drivers partially relying on the library to
+ * fulfill the hardware gaps is another possible usage of this option.
+ *
+ * \warning This interface is experimental and may change or be removed
+ * without notice.
+ */
+//#define MBEDTLS_PSA_CRYPTO_CLIENT
+
+/** \def MBEDTLS_PSA_CRYPTO_DRIVERS
+ *
+ * Enable support for the experimental PSA crypto driver interface.
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C
+ *
+ * \warning This interface is experimental and may change or be removed
+ * without notice.
+ */
+//#define MBEDTLS_PSA_CRYPTO_DRIVERS
+
+/** \def MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG
+ *
+ * Make the PSA Crypto module use an external random generator provided
+ * by a driver, instead of Mbed TLS's entropy and DRBG modules.
+ *
+ * \note This random generator must deliver random numbers with cryptographic
+ * quality and high performance. It must supply unpredictable numbers
+ * with a uniform distribution. The implementation of this function
+ * is responsible for ensuring that the random generator is seeded
+ * with sufficient entropy. If you have a hardware TRNG which is slow
+ * or delivers non-uniform output, declare it as an entropy source
+ * with mbedtls_entropy_add_source() instead of enabling this option.
+ *
+ * If you enable this option, you must configure the type
+ * ::mbedtls_psa_external_random_context_t in psa/crypto_platform.h
+ * and define a function called mbedtls_psa_external_get_random()
+ * with the following prototype:
+ * ```
+ * psa_status_t mbedtls_psa_external_get_random(
+ * mbedtls_psa_external_random_context_t *context,
+ * uint8_t *output, size_t output_size, size_t *output_length);
+ * );
+ * ```
+ * The \c context value is initialized to 0 before the first call.
+ * The function must fill the \c output buffer with \p output_size bytes
+ * of random data and set \c *output_length to \p output_size.
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C
+ *
+ * \warning If you enable this option, code that uses the PSA cryptography
+ * interface will not use any of the entropy sources set up for
+ * the entropy module, nor the NV seed that MBEDTLS_ENTROPY_NV_SEED
+ * enables.
+ *
+ * \note This option is experimental and may be removed without notice.
+ */
+//#define MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG
+
+/**
+ * \def MBEDTLS_PSA_CRYPTO_SPM
+ *
+ * When MBEDTLS_PSA_CRYPTO_SPM is defined, the code is built for SPM (Secure
+ * Partition Manager) integration which separates the code into two parts: a
+ * NSPE (Non-Secure Process Environment) and an SPE (Secure Process
+ * Environment).
+ *
+ * Module: library/psa_crypto.c
+ * Requires: MBEDTLS_PSA_CRYPTO_C
+ *
+ */
+//#define MBEDTLS_PSA_CRYPTO_SPM
+
+/**
+ * \def MBEDTLS_PSA_INJECT_ENTROPY
+ *
+ * Enable support for entropy injection at first boot. This feature is
+ * required on systems that do not have a built-in entropy source (TRNG).
+ * This feature is currently not supported on systems that have a built-in
+ * entropy source.
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_STORAGE_C, MBEDTLS_ENTROPY_NV_SEED
+ *
+ */
+//#define MBEDTLS_PSA_INJECT_ENTROPY
+
/**
* \def MBEDTLS_RSA_NO_CRT
*
@@ -1380,6 +1504,28 @@
//#define MBEDTLS_SHA256_SMALLER
/**
+ * \def MBEDTLS_SHA512_SMALLER
+ *
+ * Enable an implementation of SHA-512 that has lower ROM footprint but also
+ * lower performance.
+ *
+ * Uncomment to enable the smaller implementation of SHA512.
+ */
+//#define MBEDTLS_SHA512_SMALLER
+
+/**
+ * \def MBEDTLS_SHA512_NO_SHA384
+ *
+ * Disable the SHA-384 option of the SHA-512 module. Use this to save some
+ * code size on devices that don't use SHA-384.
+ *
+ * Requires: MBEDTLS_SHA512_C
+ *
+ * Uncomment to disable SHA-384
+ */
+//#define MBEDTLS_SHA512_NO_SHA384
+
+/**
* \def MBEDTLS_SSL_ALL_ALERT_MESSAGES
*
* Enable sending of alert messages in case of encountered errors as per RFC.
@@ -1394,6 +1540,48 @@
#define MBEDTLS_SSL_ALL_ALERT_MESSAGES
/**
+ * \def MBEDTLS_SSL_RECORD_CHECKING
+ *
+ * Enable the function mbedtls_ssl_check_record() which can be used to check
+ * the validity and authenticity of an incoming record, to verify that it has
+ * not been seen before. These checks are performed without modifying the
+ * externally visible state of the SSL context.
+ *
+ * See mbedtls_ssl_check_record() for more information.
+ *
+ * Uncomment to enable support for record checking.
+ */
+#define MBEDTLS_SSL_RECORD_CHECKING
+
+/**
+ * \def MBEDTLS_SSL_DTLS_CONNECTION_ID
+ *
+ * Enable support for the DTLS Connection ID extension
+ * (version draft-ietf-tls-dtls-connection-id-05,
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05)
+ * which allows to identify DTLS connections across changes
+ * in the underlying transport.
+ *
+ * Setting this option enables the SSL APIs `mbedtls_ssl_set_cid()`,
+ * `mbedtls_ssl_get_peer_cid()` and `mbedtls_ssl_conf_cid()`.
+ * See the corresponding documentation for more information.
+ *
+ * \warning The Connection ID extension is still in draft state.
+ * We make no stability promises for the availability
+ * or the shape of the API controlled by this option.
+ *
+ * The maximum lengths of outgoing and incoming CIDs can be configured
+ * through the options
+ * - MBEDTLS_SSL_CID_OUT_LEN_MAX
+ * - MBEDTLS_SSL_CID_IN_LEN_MAX.
+ *
+ * Requires: MBEDTLS_SSL_PROTO_DTLS
+ *
+ * Uncomment to enable the Connection ID extension.
+ */
+//#define MBEDTLS_SSL_DTLS_CONNECTION_ID
+
+/**
* \def MBEDTLS_SSL_ASYNC_PRIVATE
*
* Enable asynchronous external private key operations in SSL. This allows
@@ -1405,6 +1593,33 @@
//#define MBEDTLS_SSL_ASYNC_PRIVATE
/**
+ * \def MBEDTLS_SSL_CONTEXT_SERIALIZATION
+ *
+ * Enable serialization of the TLS context structures, through use of the
+ * functions mbedtls_ssl_context_save() and mbedtls_ssl_context_load().
+ *
+ * This pair of functions allows one side of a connection to serialize the
+ * context associated with the connection, then free or re-use that context
+ * while the serialized state is persisted elsewhere, and finally deserialize
+ * that state to a live context for resuming read/write operations on the
+ * connection. From a protocol perspective, the state of the connection is
+ * unaffected, in particular this is entirely transparent to the peer.
+ *
+ * Note: this is distinct from TLS session resumption, which is part of the
+ * protocol and fully visible by the peer. TLS session resumption enables
+ * establishing new connections associated to a saved session with shorter,
+ * lighter handshakes, while context serialization is a local optimization in
+ * handling a single, potentially long-lived connection.
+ *
+ * Enabling these APIs makes some SSL structures larger, as 64 extra bytes are
+ * saved after the handshake to allow for more efficient serialization, so if
+ * you don't need this feature you'll save RAM by disabling it.
+ *
+ * Comment to disable the context serialization APIs.
+ */
+#define MBEDTLS_SSL_CONTEXT_SERIALIZATION
+
+/**
* \def MBEDTLS_SSL_DEBUG_ALL
*
* Enable the debug messages in SSL module for all issues.
@@ -1440,8 +1655,8 @@
/** \def MBEDTLS_SSL_EXTENDED_MASTER_SECRET
*
- * Enable support for Extended Master Secret, aka Session Hash
- * (draft-ietf-tls-session-hash-02).
+ * Enable support for RFC 7627: Session Hash and Extended Master Secret
+ * Extension.
*
* This was introduced as "the proper fix" to the Triple Handshake familiy of
* attacks, but it is recommended to always use it (even if you disable
@@ -1459,7 +1674,8 @@
/**
* \def MBEDTLS_SSL_FALLBACK_SCSV
*
- * Enable support for FALLBACK_SCSV (draft-ietf-tls-downgrade-scsv-00).
+ * Enable support for RFC 7507: Fallback Signaling Cipher Suite Value (SCSV)
+ * for Preventing Protocol Downgrade Attacks.
*
* For servers, it is recommended to always enable this, unless you support
* only one version of TLS, or know for sure that none of your clients
@@ -1474,11 +1690,36 @@
#define MBEDTLS_SSL_FALLBACK_SCSV
/**
+ * \def MBEDTLS_SSL_KEEP_PEER_CERTIFICATE
+ *
+ * This option controls the availability of the API mbedtls_ssl_get_peer_cert()
+ * giving access to the peer's certificate after completion of the handshake.
+ *
+ * Unless you need mbedtls_ssl_peer_cert() in your application, it is
+ * recommended to disable this option for reduced RAM usage.
+ *
+ * \note If this option is disabled, mbedtls_ssl_get_peer_cert() is still
+ * defined, but always returns \c NULL.
+ *
+ * \note This option has no influence on the protection against the
+ * triple handshake attack. Even if it is disabled, Mbed TLS will
+ * still ensure that certificates do not change during renegotiation,
+ * for exaple by keeping a hash of the peer's certificate.
+ *
+ * Comment this macro to disable storing the peer's certificate
+ * after the handshake.
+ */
+#define MBEDTLS_SSL_KEEP_PEER_CERTIFICATE
+
+/**
* \def MBEDTLS_SSL_HW_RECORD_ACCEL
*
* Enable hooking functions in SSL module for hardware acceleration of
* individual records.
*
+ * \deprecated This option is deprecated and will be removed in a future
+ * version of Mbed TLS.
+ *
* Uncomment this macro to enable hooking functions.
*/
//#define MBEDTLS_SSL_HW_RECORD_ACCEL
@@ -1523,6 +1764,9 @@
* Enable support for receiving and parsing SSLv2 Client Hello messages for the
* SSL Server module (MBEDTLS_SSL_SRV_C).
*
+ * \deprecated This option is deprecated and will be removed in a future
+ * version of Mbed TLS.
+ *
* Uncomment this macro to enable support for SSLv2 Client Hello messages.
*/
//#define MBEDTLS_SSL_SRV_SUPPORT_SSLV2_CLIENT_HELLO
@@ -1554,6 +1798,9 @@
* Requires: MBEDTLS_MD5_C
* MBEDTLS_SHA1_C
*
+ * \deprecated This option is deprecated and will be removed in a future
+ * version of Mbed TLS.
+ *
* Comment this macro to disable support for SSL 3.0
*/
//#define MBEDTLS_SSL_PROTO_SSL3
@@ -1595,6 +1842,25 @@
#define MBEDTLS_SSL_PROTO_TLS1_2
/**
+ * \def MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL
+ *
+ * This macro is used to selectively enable experimental parts
+ * of the code that contribute to the ongoing development of
+ * the prototype TLS 1.3 and DTLS 1.3 implementation, and provide
+ * no other purpose.
+ *
+ * \warning TLS 1.3 and DTLS 1.3 aren't yet supported in Mbed TLS,
+ * and no feature exposed through this macro is part of the
+ * public API. In particular, features under the control
+ * of this macro are experimental and don't come with any
+ * stability guarantees.
+ *
+ * Uncomment this macro to enable experimental and partial
+ * functionality specific to TLS 1.3.
+ */
+//#define MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL
+
+/**
* \def MBEDTLS_SSL_PROTO_DTLS
*
* Enable support for DTLS (all available versions).
@@ -1652,6 +1918,37 @@
#define MBEDTLS_SSL_DTLS_HELLO_VERIFY
/**
+ * \def MBEDTLS_SSL_DTLS_SRTP
+ *
+ * Enable support for negotiation of DTLS-SRTP (RFC 5764)
+ * through the use_srtp extension.
+ *
+ * \note This feature provides the minimum functionality required
+ * to negotiate the use of DTLS-SRTP and to allow the derivation of
+ * the associated SRTP packet protection key material.
+ * In particular, the SRTP packet protection itself, as well as the
+ * demultiplexing of RTP and DTLS packets at the datagram layer
+ * (see Section 5 of RFC 5764), are not handled by this feature.
+ * Instead, after successful completion of a handshake negotiating
+ * the use of DTLS-SRTP, the extended key exporter API
+ * mbedtls_ssl_conf_export_keys_ext_cb() should be used to implement
+ * the key exporter described in Section 4.2 of RFC 5764 and RFC 5705
+ * (this is implemented in the SSL example programs).
+ * The resulting key should then be passed to an SRTP stack.
+ *
+ * Setting this option enables the runtime API
+ * mbedtls_ssl_conf_dtls_srtp_protection_profiles()
+ * through which the supported DTLS-SRTP protection
+ * profiles can be configured. You must call this API at
+ * runtime if you wish to negotiate the use of DTLS-SRTP.
+ *
+ * Requires: MBEDTLS_SSL_PROTO_DTLS
+ *
+ * Uncomment this to enable support for use_srtp extension.
+ */
+//#define MBEDTLS_SSL_DTLS_SRTP
+
+/**
* \def MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE
*
* Enable server-side support for clients that reconnect from the same port.
@@ -1727,8 +2024,8 @@
*
* Fallback to old (pre-2.7), non-conforming implementation of the truncated
* HMAC extension which also truncates the HMAC key. Note that this option is
- * only meant for a transitory upgrade period and is likely to be removed in
- * a future version of the library.
+ * only meant for a transitory upgrade period and will be removed in a future
+ * version of the library.
*
* \warning The old implementation is non-compliant and has a security weakness
* (2^80 brute force attack on the HMAC key used for a single,
@@ -1737,7 +2034,7 @@
* bandwidth, and (2) the peer is an Mbed TLS stack that doesn't use
* the fixed implementation yet (pre-2.7).
*
- * \deprecated This option is deprecated and will likely be removed in a
+ * \deprecated This option is deprecated and will be removed in a
* future version of Mbed TLS.
*
* Uncomment to fallback to old, non-compliant truncated HMAC implementation.
@@ -1747,6 +2044,52 @@
//#define MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT
/**
+ * \def MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH
+ *
+ * When this option is enabled, the SSL buffer will be resized automatically
+ * based on the negotiated maximum fragment length in each direction.
+ *
+ * Requires: MBEDTLS_SSL_MAX_FRAGMENT_LENGTH
+ */
+//#define MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH
+
+/**
+ * \def MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN
+ *
+ * Enable testing of the constant-flow nature of some sensitive functions with
+ * clang's MemorySanitizer. This causes some existing tests to also test
+ * this non-functional property of the code under test.
+ *
+ * This setting requires compiling with clang -fsanitize=memory. The test
+ * suites can then be run normally.
+ *
+ * \warning This macro is only used for extended testing; it is not considered
+ * part of the library's API, so it may change or disappear at any time.
+ *
+ * Uncomment to enable testing of the constant-flow nature of selected code.
+ */
+//#define MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN
+
+/**
+ * \def MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND
+ *
+ * Enable testing of the constant-flow nature of some sensitive functions with
+ * valgrind's memcheck tool. This causes some existing tests to also test
+ * this non-functional property of the code under test.
+ *
+ * This setting requires valgrind headers for building, and is only useful for
+ * testing if the tests suites are run with valgrind's memcheck. This can be
+ * done for an individual test suite with 'valgrind ./test_suite_xxx', or when
+ * using CMake, this can be done for all test suites with 'make memcheck'.
+ *
+ * \warning This macro is only used for extended testing; it is not considered
+ * part of the library's API, so it may change or disappear at any time.
+ *
+ * Uncomment to enable testing of the constant-flow nature of selected code.
+ */
+//#define MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND
+
+/**
* \def MBEDTLS_TEST_HOOKS
*
* Enable features for invasive testing such as introspection functions and
@@ -1759,6 +2102,9 @@
* risk of vulnerabilities, and more gadgets that can make exploits easier.
* Therefore this feature must never be enabled in production.
*
+ * See `docs/architecture/testing/mbed-crypto-invasive-testing.md` for more
+ * information.
+ *
* Uncomment to enable invasive tests.
*/
//#define MBEDTLS_TEST_HOOKS
@@ -1786,6 +2132,49 @@
//#define MBEDTLS_THREADING_PTHREAD
/**
+ * \def MBEDTLS_USE_PSA_CRYPTO
+ *
+ * Make the X.509 and TLS library use PSA for cryptographic operations, and
+ * enable new APIs for using keys handled by PSA Crypto.
+ *
+ * \note Development of this option is currently in progress, and parts of Mbed
+ * TLS's X.509 and TLS modules are not ported to PSA yet. However, these parts
+ * will still continue to work as usual, so enabling this option should not
+ * break backwards compatibility.
+ *
+ * \note See docs/use-psa-crypto.md for a complete description of what this
+ * option currently does, and of parts that are not affected by it so far.
+ *
+ * \warning This option enables new Mbed TLS APIs which are currently
+ * considered experimental and may change in incompatible ways at any time.
+ * That is, the APIs enabled by this option are not covered by the usual
+ * promises of API stability.
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C.
+ *
+ * Uncomment this to enable internal use of PSA Crypto and new associated APIs.
+ */
+//#define MBEDTLS_USE_PSA_CRYPTO
+
+/**
+ * \def MBEDTLS_PSA_CRYPTO_CONFIG
+ *
+ * This setting allows support for cryptographic mechanisms through the PSA
+ * API to be configured separately from support through the mbedtls API.
+ *
+ * Uncomment this to enable use of PSA Crypto configuration settings which
+ * can be found in include/psa/crypto_config.h.
+ *
+ * If you enable this option and write your own configuration file, you must
+ * include mbedtls/config_psa.h in your configuration file. The default
+ * provided mbedtls/config.h contains the necessary inclusion.
+ *
+ * This feature is still experimental and is not ready for production since
+ * it is not completed.
+ */
+//#define MBEDTLS_PSA_CRYPTO_CONFIG
+
+/**
* \def MBEDTLS_VERSION_FEATURES
*
* Allow run-time checking of compile-time enabled features. Thus allowing users
@@ -1821,6 +2210,25 @@
//#define MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION
/**
+ * \def MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK
+ *
+ * If set, this enables the X.509 API `mbedtls_x509_crt_verify_with_ca_cb()`
+ * and the SSL API `mbedtls_ssl_conf_ca_cb()` which allow users to configure
+ * the set of trusted certificates through a callback instead of a linked
+ * list.
+ *
+ * This is useful for example in environments where a large number of trusted
+ * certificates is present and storing them in a linked list isn't efficient
+ * enough, or when the set of trusted certificates changes frequently.
+ *
+ * See the documentation of `mbedtls_x509_crt_verify_with_ca_cb()` and
+ * `mbedtls_ssl_conf_ca_cb()` for more information.
+ *
+ * Uncomment to enable trusted certificate callbacks.
+ */
+//#define MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK
+
+/**
* \def MBEDTLS_X509_CHECK_KEY_USAGE
*
* Enable verification of the keyUsage extension (CA and leaf certificates).
@@ -2244,6 +2652,11 @@
* Enable the CMAC (Cipher-based Message Authentication Code) mode for block
* ciphers.
*
+ * \note When #MBEDTLS_CMAC_ALT is active, meaning that the underlying
+ * implementation of the CMAC algorithm is provided by an alternate
+ * implementation, that alternate implementation may opt to not support
+ * AES-192 or 3DES as underlying block ciphers for the CMAC operation.
+ *
* Module: library/cmac.c
*
* Requires: MBEDTLS_AES_C or MBEDTLS_DES_C
@@ -2362,7 +2775,9 @@
* This module is used by the following key exchanges:
* ECDHE-ECDSA
*
- * Requires: MBEDTLS_ECP_C, MBEDTLS_ASN1_WRITE_C, MBEDTLS_ASN1_PARSE_C
+ * Requires: MBEDTLS_ECP_C, MBEDTLS_ASN1_WRITE_C, MBEDTLS_ASN1_PARSE_C,
+ * and at least one MBEDTLS_ECP_DP_XXX_ENABLED for a
+ * short Weierstrass curve.
*/
#define MBEDTLS_ECDSA_C
@@ -2428,11 +2843,11 @@
/**
* \def MBEDTLS_GCM_C
*
- * Enable the Galois/Counter Mode (GCM) for AES.
+ * Enable the Galois/Counter Mode (GCM).
*
* Module: library/gcm.c
*
- * Requires: MBEDTLS_AES_C or MBEDTLS_CAMELLIA_C
+ * Requires: MBEDTLS_AES_C or MBEDTLS_CAMELLIA_C or MBEDTLS_ARIA_C
*
* This module enables the AES-GCM and CAMELLIA-GCM ciphersuites, if other
* requisites are enabled as well.
@@ -2642,9 +3057,7 @@
*
* This modules adds support for the VIA PadLock on x86.
*/
-// -- GODOT start --
-// #define MBEDTLS_PADLOCK_C
-// -- GODOT end --
+#define MBEDTLS_PADLOCK_C
/**
* \def MBEDTLS_PEM_PARSE_C
@@ -2741,7 +3154,10 @@
/**
* \def MBEDTLS_PKCS11_C
*
- * Enable wrapper for PKCS#11 smartcard support.
+ * Enable wrapper for PKCS#11 smartcard support via the pkcs11-helper library.
+ *
+ * \deprecated This option is deprecated and will be removed in a future
+ * version of Mbed TLS.
*
* Module: library/pkcs11.c
* Caller: library/pk.c
@@ -2800,6 +3216,61 @@
#define MBEDTLS_POLY1305_C
/**
+ * \def MBEDTLS_PSA_CRYPTO_C
+ *
+ * Enable the Platform Security Architecture cryptography API.
+ *
+ * Module: library/psa_crypto.c
+ *
+ * Requires: either MBEDTLS_CTR_DRBG_C and MBEDTLS_ENTROPY_C,
+ * or MBEDTLS_HMAC_DRBG_C and MBEDTLS_ENTROPY_C,
+ * or MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG.
+ *
+ */
+#define MBEDTLS_PSA_CRYPTO_C
+
+/**
+ * \def MBEDTLS_PSA_CRYPTO_SE_C
+ *
+ * Enable secure element support in the Platform Security Architecture
+ * cryptography API.
+ *
+ * \warning This feature is not yet suitable for production. It is provided
+ * for API evaluation and testing purposes only.
+ *
+ * Module: library/psa_crypto_se.c
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C, MBEDTLS_PSA_CRYPTO_STORAGE_C
+ *
+ */
+//#define MBEDTLS_PSA_CRYPTO_SE_C
+
+/**
+ * \def MBEDTLS_PSA_CRYPTO_STORAGE_C
+ *
+ * Enable the Platform Security Architecture persistent key storage.
+ *
+ * Module: library/psa_crypto_storage.c
+ *
+ * Requires: MBEDTLS_PSA_CRYPTO_C,
+ * either MBEDTLS_PSA_ITS_FILE_C or a native implementation of
+ * the PSA ITS interface
+ */
+#define MBEDTLS_PSA_CRYPTO_STORAGE_C
+
+/**
+ * \def MBEDTLS_PSA_ITS_FILE_C
+ *
+ * Enable the emulation of the Platform Security Architecture
+ * Internal Trusted Storage (PSA ITS) over files.
+ *
+ * Module: library/psa_its_file.c
+ *
+ * Requires: MBEDTLS_FS_IO
+ */
+#define MBEDTLS_PSA_ITS_FILE_C
+
+/**
* \def MBEDTLS_RIPEMD160_C
*
* Enable the RIPEMD-160 hash algorithm.
@@ -3162,8 +3633,8 @@
//#define MBEDTLS_HMAC_DRBG_MAX_SEED_INPUT 384 /**< Maximum size of (re)seed buffer */
/* ECP options */
-//#define MBEDTLS_ECP_MAX_BITS 521 /**< Maximum bit size of groups */
-//#define MBEDTLS_ECP_WINDOW_SIZE 6 /**< Maximum window size used */
+//#define MBEDTLS_ECP_MAX_BITS 521 /**< Maximum bit size of groups. Normally determined automatically from the configured curves. */
+//#define MBEDTLS_ECP_WINDOW_SIZE 4 /**< Maximum window size used */
//#define MBEDTLS_ECP_FIXED_POINT_OPTIM 1 /**< Enable fixed-point speed-up */
/* Entropy options */
@@ -3201,6 +3672,7 @@
//#define MBEDTLS_PLATFORM_PRINTF_MACRO printf /**< Default printf macro to use, can be undefined */
/* Note: your snprintf must correctly zero-terminate the buffer! */
//#define MBEDTLS_PLATFORM_SNPRINTF_MACRO snprintf /**< Default snprintf macro to use, can be undefined */
+//#define MBEDTLS_PLATFORM_VSNPRINTF_MACRO vsnprintf /**< Default vsnprintf macro to use, can be undefined */
//#define MBEDTLS_PLATFORM_NV_SEED_READ_MACRO mbedtls_platform_std_nv_seed_read /**< Default nv_seed_read function to use, can be undefined */
//#define MBEDTLS_PLATFORM_NV_SEED_WRITE_MACRO mbedtls_platform_std_nv_seed_write /**< Default nv_seed_write function to use, can be undefined */
@@ -3240,6 +3712,53 @@
*/
//#define MBEDTLS_PARAM_FAILED( cond ) assert( cond )
+/** \def MBEDTLS_CHECK_RETURN
+ *
+ * This macro is used at the beginning of the declaration of a function
+ * to indicate that its return value should be checked. It should
+ * instruct the compiler to emit a warning or an error if the function
+ * is called without checking its return value.
+ *
+ * There is a default implementation for popular compilers in platform_util.h.
+ * You can override the default implementation by defining your own here.
+ *
+ * If the implementation here is empty, this will effectively disable the
+ * checking of functions' return values.
+ */
+//#define MBEDTLS_CHECK_RETURN __attribute__((__warn_unused_result__))
+
+/** \def MBEDTLS_IGNORE_RETURN
+ *
+ * This macro requires one argument, which should be a C function call.
+ * If that function call would cause a #MBEDTLS_CHECK_RETURN warning, this
+ * warning is suppressed.
+ */
+//#define MBEDTLS_IGNORE_RETURN( result ) ((void) !(result))
+
+/* PSA options */
+/**
+ * Use HMAC_DRBG with the specified hash algorithm for HMAC_DRBG for the
+ * PSA crypto subsystem.
+ *
+ * If this option is unset:
+ * - If CTR_DRBG is available, the PSA subsystem uses it rather than HMAC_DRBG.
+ * - Otherwise, the PSA subsystem uses HMAC_DRBG with either
+ * #MBEDTLS_MD_SHA512 or #MBEDTLS_MD_SHA256 based on availability and
+ * on unspecified heuristics.
+ */
+//#define MBEDTLS_PSA_HMAC_DRBG_MD_TYPE MBEDTLS_MD_SHA256
+
+/** \def MBEDTLS_PSA_KEY_SLOT_COUNT
+ * Restrict the PSA library to supporting a maximum amount of simultaneously
+ * loaded keys. A loaded key is a key stored by the PSA Crypto core as a
+ * volatile key, or a persistent key which is loaded temporarily by the
+ * library as part of a crypto operation in flight.
+ *
+ * If this option is unset, the library will fall back to a default value of
+ * 32 keys.
+ */
+//#define MBEDTLS_PSA_KEY_SLOT_COUNT 32
+
/* SSL Cache options */
//#define MBEDTLS_SSL_CACHE_DEFAULT_TIMEOUT 86400 /**< 1 day */
//#define MBEDTLS_SSL_CACHE_DEFAULT_MAX_ENTRIES 50 /**< Maximum entries in cache */
@@ -3297,6 +3816,53 @@
*/
//#define MBEDTLS_SSL_IN_CONTENT_LEN 16384
+/** \def MBEDTLS_SSL_CID_IN_LEN_MAX
+ *
+ * The maximum length of CIDs used for incoming DTLS messages.
+ *
+ */
+//#define MBEDTLS_SSL_CID_IN_LEN_MAX 32
+
+/** \def MBEDTLS_SSL_CID_OUT_LEN_MAX
+ *
+ * The maximum length of CIDs used for outgoing DTLS messages.
+ *
+ */
+//#define MBEDTLS_SSL_CID_OUT_LEN_MAX 32
+
+/** \def MBEDTLS_SSL_CID_PADDING_GRANULARITY
+ *
+ * This option controls the use of record plaintext padding
+ * when using the Connection ID extension in DTLS 1.2.
+ *
+ * The padding will always be chosen so that the length of the
+ * padded plaintext is a multiple of the value of this option.
+ *
+ * Note: A value of \c 1 means that no padding will be used
+ * for outgoing records.
+ *
+ * Note: On systems lacking division instructions,
+ * a power of two should be preferred.
+ *
+ */
+//#define MBEDTLS_SSL_CID_PADDING_GRANULARITY 16
+
+/** \def MBEDTLS_SSL_TLS1_3_PADDING_GRANULARITY
+ *
+ * This option controls the use of record plaintext padding
+ * in TLS 1.3.
+ *
+ * The padding will always be chosen so that the length of the
+ * padded plaintext is a multiple of the value of this option.
+ *
+ * Note: A value of \c 1 means that no padding will be used
+ * for outgoing records.
+ *
+ * Note: On systems lacking division instructions,
+ * a power of two should be preferred.
+ */
+//#define MBEDTLS_SSL_TLS1_3_PADDING_GRANULARITY 1
+
/** \def MBEDTLS_SSL_OUT_CONTENT_LEN
*
* Maximum length (in bytes) of outgoing plaintext fragments.
@@ -3326,7 +3892,7 @@
* Maximum number of heap-allocated bytes for the purpose of
* DTLS handshake message reassembly and future message buffering.
*
- * This should be at least 9/8 * MBEDTLSSL_IN_CONTENT_LEN
+ * This should be at least 9/8 * MBEDTLS_SSL_IN_CONTENT_LEN
* to account for a reassembled handshake message of maximum size,
* together with its reassembly bitmap.
*
@@ -3342,6 +3908,17 @@
//#define MBEDTLS_PSK_MAX_LEN 32 /**< Max size of TLS pre-shared keys, in bytes (default 256 bits) */
//#define MBEDTLS_SSL_COOKIE_TIMEOUT 60 /**< Default expiration delay of DTLS cookies, in seconds if HAVE_TIME, or in number of cookies issued */
+/** \def MBEDTLS_TLS_EXT_CID
+ *
+ * At the time of writing, the CID extension has not been assigned its
+ * final value. Set this configuration option to make Mbed TLS use a
+ * different value.
+ *
+ * A future minor revision of Mbed TLS may change the default value of
+ * this option to match evolving standards and usage.
+ */
+//#define MBEDTLS_TLS_EXT_CID 254
+
/**
* Complete list of ciphersuites to use, in order of preference.
*
@@ -3361,20 +3938,6 @@
//#define MBEDTLS_X509_MAX_FILE_PATH_LEN 512 /**< Maximum length of a path/filename string in bytes including the null terminator character ('\0'). */
/**
- * Allow SHA-1 in the default TLS configuration for certificate signing.
- * Without this build-time option, SHA-1 support must be activated explicitly
- * through mbedtls_ssl_conf_cert_profile. Turning on this option is not
- * recommended because of it is possible to generate SHA-1 collisions, however
- * this may be safe for legacy infrastructure where additional controls apply.
- *
- * \warning SHA-1 is considered a weak message digest and its use constitutes
- * a security risk. If possible, we recommend avoiding dependencies
- * on it, and considering stronger message digests instead.
- *
- */
-// #define MBEDTLS_TLS_DEFAULT_ALLOW_SHA1_IN_CERTIFICATES
-
-/**
* Allow SHA-1 in the default TLS configuration for TLS 1.2 handshake
* signature and ciphersuite selection. Without this build-time option, SHA-1
* support must be activated explicitly through mbedtls_ssl_conf_sig_hashes.
@@ -3389,7 +3952,7 @@
* on it, and considering stronger message digests instead.
*
*/
-#define MBEDTLS_TLS_DEFAULT_ALLOW_SHA1_IN_KEY_EXCHANGE
+//#define MBEDTLS_TLS_DEFAULT_ALLOW_SHA1_IN_KEY_EXCHANGE
/**
* Uncomment the macro to let mbed TLS use your alternate implementation of
@@ -3430,6 +3993,15 @@
*/
//#define MBEDTLS_PLATFORM_GMTIME_R_ALT
+/**
+ * Enable the verified implementations of ECDH primitives from Project Everest
+ * (currently only Curve25519). This feature changes the layout of ECDH
+ * contexts and therefore is a compatibility break for applications that access
+ * fields of a mbedtls_ecdh_context structure directly. See also
+ * MBEDTLS_ECDH_LEGACY_CONTEXT in include/mbedtls/ecdh.h.
+ */
+//#define MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED
+
/* \} name SECTION: Customisation configuration options */
/* Target and application specific configurations
@@ -3441,6 +4013,10 @@
#include MBEDTLS_USER_CONFIG_FILE
#endif
-#include "check_config.h"
+#if defined(MBEDTLS_PSA_CRYPTO_CONFIG)
+#include "mbedtls/config_psa.h"
+#endif
+
+#include "mbedtls/check_config.h"
#endif /* MBEDTLS_CONFIG_H */
diff --git a/thirdparty/mbedtls/include/mbedtls/constant_time.h b/thirdparty/mbedtls/include/mbedtls/constant_time.h
new file mode 100644
index 0000000000..c5de57a01f
--- /dev/null
+++ b/thirdparty/mbedtls/include/mbedtls/constant_time.h
@@ -0,0 +1,45 @@
+/**
+ * Constant-time functions
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef MBEDTLS_CONSTANT_TIME_H
+#define MBEDTLS_CONSTANT_TIME_H
+
+#include <stddef.h>
+
+
+/** Constant-time buffer comparison without branches.
+ *
+ * This is equivalent to the standard memcmp function, but is likely to be
+ * compiled to code using bitwise operation rather than a branch.
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param a Pointer to the first buffer.
+ * \param b Pointer to the second buffer.
+ * \param n The number of bytes to compare in the buffer.
+ *
+ * \return Zero if the content of the two buffer is the same,
+ * otherwise non-zero.
+ */
+int mbedtls_ct_memcmp( const void *a,
+ const void *b,
+ size_t n );
+
+#endif /* MBEDTLS_CONSTANT_TIME_H */
diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
index 892e3e3531..dc4adc896d 100644
--- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
@@ -12,40 +12,18 @@
* The Mbed TLS implementation of CTR_DRBG uses AES-256 (default) or AES-128
* (if \c MBEDTLS_CTR_DRBG_USE_128_BIT_KEY is enabled at compile time)
* as the underlying block cipher, with a derivation function.
- * The initial seeding grabs #MBEDTLS_CTR_DRBG_ENTROPY_LEN bytes of entropy.
- * See the documentation of mbedtls_ctr_drbg_seed() for more details.
- *
- * Based on NIST SP 800-90A §10.2.1 table 3 and NIST SP 800-57 part 1 table 2,
- * here are the security strengths achieved in typical configuration:
- * - 256 bits under the default configuration of the library, with AES-256
- * and with #MBEDTLS_CTR_DRBG_ENTROPY_LEN set to 48 or more.
- * - 256 bits if AES-256 is used, #MBEDTLS_CTR_DRBG_ENTROPY_LEN is set
- * to 32 or more, and the DRBG is initialized with an explicit
- * nonce in the \c custom parameter to mbedtls_ctr_drbg_seed().
- * - 128 bits if AES-256 is used but #MBEDTLS_CTR_DRBG_ENTROPY_LEN is
- * between 24 and 47 and the DRBG is not initialized with an explicit
- * nonce (see mbedtls_ctr_drbg_seed()).
- * - 128 bits if AES-128 is used (\c MBEDTLS_CTR_DRBG_USE_128_BIT_KEY enabled)
- * and #MBEDTLS_CTR_DRBG_ENTROPY_LEN is set to 24 or more (which is
- * always the case unless it is explicitly set to a different value
- * in config.h).
- *
- * Note that the value of #MBEDTLS_CTR_DRBG_ENTROPY_LEN defaults to:
- * - \c 48 if the module \c MBEDTLS_SHA512_C is enabled and the symbol
- * \c MBEDTLS_ENTROPY_FORCE_SHA256 is disabled at compile time.
- * This is the default configuration of the library.
- * - \c 32 if the module \c MBEDTLS_SHA512_C is disabled at compile time.
- * - \c 32 if \c MBEDTLS_ENTROPY_FORCE_SHA256 is enabled at compile time.
+ *
+ * The security strength as defined in NIST SP 800-90A is
+ * 128 bits when AES-128 is used (\c MBEDTLS_CTR_DRBG_USE_128_BIT_KEY enabled)
+ * and 256 bits otherwise, provided that #MBEDTLS_CTR_DRBG_ENTROPY_LEN is
+ * kept at its default value (and not overridden in config.h) and that the
+ * DRBG instance is set up with default parameters.
+ * See the documentation of mbedtls_ctr_drbg_seed() for more
+ * information.
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -58,42 +36,21 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_CTR_DRBG_H
#define MBEDTLS_CTR_DRBG_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "aes.h"
+#include "mbedtls/aes.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
/** The entropy source failed. */
@@ -192,20 +149,49 @@
extern "C" {
#endif
+#if MBEDTLS_CTR_DRBG_ENTROPY_LEN >= MBEDTLS_CTR_DRBG_KEYSIZE * 3 / 2
+/** The default length of the nonce read from the entropy source.
+ *
+ * This is \c 0 because a single read from the entropy source is sufficient
+ * to include a nonce.
+ * See the documentation of mbedtls_ctr_drbg_seed() for more information.
+ */
+#define MBEDTLS_CTR_DRBG_ENTROPY_NONCE_LEN 0
+#else
+/** The default length of the nonce read from the entropy source.
+ *
+ * This is half of the default entropy length because a single read from
+ * the entropy source does not provide enough material to form a nonce.
+ * See the documentation of mbedtls_ctr_drbg_seed() for more information.
+ */
+#define MBEDTLS_CTR_DRBG_ENTROPY_NONCE_LEN ( MBEDTLS_CTR_DRBG_ENTROPY_LEN + 1 ) / 2
+#endif
+
/**
* \brief The CTR_DRBG context structure.
*/
typedef struct mbedtls_ctr_drbg_context
{
unsigned char counter[16]; /*!< The counter (V). */
- int reseed_counter; /*!< The reseed counter. */
+ int reseed_counter; /*!< The reseed counter.
+ * This is the number of requests that have
+ * been made since the last (re)seeding,
+ * minus one.
+ * Before the initial seeding, this field
+ * contains the amount of entropy in bytes
+ * to use as a nonce for the initial seeding,
+ * or -1 if no nonce length has been explicitly
+ * set (see mbedtls_ctr_drbg_set_nonce_len()).
+ */
int prediction_resistance; /*!< This determines whether prediction
resistance is enabled, that is
whether to systematically reseed before
each random generation. */
size_t entropy_len; /*!< The amount of entropy grabbed on each
- seed or reseed operation. */
- int reseed_interval; /*!< The reseed interval. */
+ seed or reseed operation, in bytes. */
+ int reseed_interval; /*!< The reseed interval.
+ * This is the maximum number of requests
+ * that can be made between reseedings. */
mbedtls_aes_context aes_ctx; /*!< The AES context. */
@@ -258,34 +244,35 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* The entropy length is #MBEDTLS_CTR_DRBG_ENTROPY_LEN by default.
* You can override it by calling mbedtls_ctr_drbg_set_entropy_len().
*
- * You can provide a personalization string in addition to the
+ * The entropy nonce length is:
+ * - \c 0 if the entropy length is at least 3/2 times the entropy length,
+ * which guarantees that the security strength is the maximum permitted
+ * by the key size and entropy length according to NIST SP 800-90A §10.2.1;
+ * - Half the entropy length otherwise.
+ * You can override it by calling mbedtls_ctr_drbg_set_nonce_len().
+ * With the default entropy length, the entropy nonce length is
+ * #MBEDTLS_CTR_DRBG_ENTROPY_NONCE_LEN.
+ *
+ * You can provide a nonce and personalization string in addition to the
* entropy source, to make this instantiation as unique as possible.
+ * See SP 800-90A §8.6.7 for more details about nonces.
*
- * \note The _seed_material_ value passed to the derivation
- * function in the CTR_DRBG Instantiate Process
- * described in NIST SP 800-90A §10.2.1.3.2
- * is the concatenation of the string obtained from
- * calling \p f_entropy and the \p custom string.
- * The origin of the nonce depends on the value of
- * the entropy length relative to the security strength.
- * - If the entropy length is at least 1.5 times the
- * security strength then the nonce is taken from the
- * string obtained with \p f_entropy.
- * - If the entropy length is less than the security
- * strength, then the nonce is taken from \p custom.
- * In this case, for compliance with SP 800-90A,
- * you must pass a unique value of \p custom at
- * each invocation. See SP 800-90A §8.6.7 for more
- * details.
- */
-#if MBEDTLS_CTR_DRBG_ENTROPY_LEN < MBEDTLS_CTR_DRBG_KEYSIZE * 3 / 2
-/** \warning When #MBEDTLS_CTR_DRBG_ENTROPY_LEN is less than
- * #MBEDTLS_CTR_DRBG_KEYSIZE * 3 / 2, to achieve the
- * maximum security strength permitted by CTR_DRBG,
- * you must pass a value of \p custom that is a nonce:
- * this value must never be repeated in subsequent
- * runs of the same application or on a different
- * device.
+ * The _seed_material_ value passed to the derivation function in
+ * the CTR_DRBG Instantiate Process described in NIST SP 800-90A §10.2.1.3.2
+ * is the concatenation of the following strings:
+ * - A string obtained by calling \p f_entropy function for the entropy
+ * length.
+ */
+#if MBEDTLS_CTR_DRBG_ENTROPY_NONCE_LEN == 0
+/**
+ * - If mbedtls_ctr_drbg_set_nonce_len() has been called, a string
+ * obtained by calling \p f_entropy function for the specified length.
+ */
+#else
+/**
+ * - A string obtained by calling \p f_entropy function for the entropy nonce
+ * length. If the entropy nonce length is \c 0, this function does not
+ * make a second call to \p f_entropy.
*/
#endif
#if defined(MBEDTLS_THREADING_C)
@@ -298,6 +285,23 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
*/
#endif /* MBEDTLS_THREADING_C */
/**
+ * - The \p custom string.
+ *
+ * \note To achieve the nominal security strength permitted
+ * by CTR_DRBG, the entropy length must be:
+ * - at least 16 bytes for a 128-bit strength
+ * (maximum achievable strength when using AES-128);
+ * - at least 32 bytes for a 256-bit strength
+ * (maximum achievable strength when using AES-256).
+ *
+ * In addition, if you do not pass a nonce in \p custom,
+ * the sum of the entropy length
+ * and the entropy nonce length must be:
+ * - at least 24 bytes for a 128-bit strength
+ * (maximum achievable strength when using AES-128);
+ * - at least 48 bytes for a 256-bit strength
+ * (maximum achievable strength when using AES-256).
+ *
* \param ctx The CTR_DRBG context to seed.
* It must have been initialized with
* mbedtls_ctr_drbg_init().
@@ -312,7 +316,7 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* \p p_entropy context, the buffer to fill, and the
* length of the buffer.
* \p f_entropy is always called with a buffer size
- * equal to the entropy length.
+ * less than or equal to the entropy length.
* \param p_entropy The entropy context to pass to \p f_entropy.
* \param custom The personalization string.
* This can be \c NULL, in which case the personalization
@@ -375,12 +379,36 @@ void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx,
*
* \param ctx The CTR_DRBG context.
* \param len The amount of entropy to grab, in bytes.
- * This must be at most #MBEDTLS_CTR_DRBG_MAX_SEED_INPUT.
+ * This must be at most #MBEDTLS_CTR_DRBG_MAX_SEED_INPUT
+ * and at most the maximum length accepted by the
+ * entropy function that is set in the context.
*/
void mbedtls_ctr_drbg_set_entropy_len( mbedtls_ctr_drbg_context *ctx,
size_t len );
/**
+ * \brief This function sets the amount of entropy grabbed
+ * as a nonce for the initial seeding.
+ *
+ * Call this function before calling mbedtls_ctr_drbg_seed() to read
+ * a nonce from the entropy source during the initial seeding.
+ *
+ * \param ctx The CTR_DRBG context.
+ * \param len The amount of entropy to grab for the nonce, in bytes.
+ * This must be at most #MBEDTLS_CTR_DRBG_MAX_SEED_INPUT
+ * and at most the maximum length accepted by the
+ * entropy function that is set in the context.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG if \p len is
+ * more than #MBEDTLS_CTR_DRBG_MAX_SEED_INPUT.
+ * \return #MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED
+ * if the initial seeding has already taken place.
+ */
+int mbedtls_ctr_drbg_set_nonce_len( mbedtls_ctr_drbg_context *ctx,
+ size_t len );
+
+/**
* \brief This function sets the reseed interval.
*
* The reseed interval is the number of calls to mbedtls_ctr_drbg_random()
@@ -421,10 +449,10 @@ int mbedtls_ctr_drbg_reseed( mbedtls_ctr_drbg_context *ctx,
/**
* \brief This function updates the state of the CTR_DRBG context.
*
- * \note This function is not thread-safe. It is not safe
- * to call this function if another thread might be
- * concurrently obtaining random numbers from the same
- * context or updating or reseeding the same context.
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
*
* \param ctx The CTR_DRBG context.
* \param additional The data to update the state with. This must not be
@@ -576,11 +604,6 @@ int mbedtls_ctr_drbg_self_test( int verbose );
#endif /* MBEDTLS_SELF_TEST */
-/* Internal functions (do not call directly) */
-int mbedtls_ctr_drbg_seed_entropy_len( mbedtls_ctr_drbg_context *,
- int (*)(void *, unsigned char *, size_t), void *,
- const unsigned char *, size_t, size_t );
-
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/debug.h b/thirdparty/mbedtls/include/mbedtls/debug.h
index abc2d4f07c..3c08244f3d 100644
--- a/thirdparty/mbedtls/include/mbedtls/debug.h
+++ b/thirdparty/mbedtls/include/mbedtls/debug.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,41 +18,20 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_DEBUG_H
#define MBEDTLS_DEBUG_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ssl.h"
+#include "mbedtls/ssl.h"
#if defined(MBEDTLS_ECP_C)
-#include "ecp.h"
+#include "mbedtls/ecp.h"
#endif
#if defined(MBEDTLS_DEBUG_C)
@@ -107,6 +80,55 @@
#endif /* MBEDTLS_DEBUG_C */
+/**
+ * \def MBEDTLS_PRINTF_ATTRIBUTE
+ *
+ * Mark a function as having printf attributes, and thus enable checking
+ * via -wFormat and other flags. This does nothing on builds with compilers
+ * that do not support the format attribute
+ *
+ * Module: library/debug.c
+ * Caller:
+ *
+ * This module provides debugging functions.
+ */
+#if defined(__has_attribute)
+#if __has_attribute(format)
+#if defined(__MINGW32__) && __USE_MINGW_ANSI_STDIO == 1
+#define MBEDTLS_PRINTF_ATTRIBUTE(string_index, first_to_check) \
+ __attribute__((__format__ (gnu_printf, string_index, first_to_check)))
+#else /* defined(__MINGW32__) && __USE_MINGW_ANSI_STDIO == 1 */
+#define MBEDTLS_PRINTF_ATTRIBUTE(string_index, first_to_check) \
+ __attribute__((format(printf, string_index, first_to_check)))
+#endif
+#else /* __has_attribute(format) */
+#define MBEDTLS_PRINTF_ATTRIBUTE(string_index, first_to_check)
+#endif /* __has_attribute(format) */
+#else /* defined(__has_attribute) */
+#define MBEDTLS_PRINTF_ATTRIBUTE(string_index, first_to_check)
+#endif
+
+/**
+ * \def MBEDTLS_PRINTF_SIZET
+ *
+ * MBEDTLS_PRINTF_xxx: Due to issues with older window compilers
+ * and MinGW we need to define the printf specifier for size_t
+ * and long long per platform.
+ *
+ * Module: library/debug.c
+ * Caller:
+ *
+ * This module provides debugging functions.
+ */
+#if (defined(__MINGW32__) && __USE_MINGW_ANSI_STDIO == 0) || (defined(_MSC_VER) && _MSC_VER < 1800)
+ #include <inttypes.h>
+ #define MBEDTLS_PRINTF_SIZET PRIuPTR
+ #define MBEDTLS_PRINTF_LONGLONG "I64d"
+#else /* (defined(__MINGW32__) && __USE_MINGW_ANSI_STDIO == 0) || (defined(_MSC_VER) && _MSC_VER < 1800) */
+ #define MBEDTLS_PRINTF_SIZET "zu"
+ #define MBEDTLS_PRINTF_LONGLONG "lld"
+#endif /* (defined(__MINGW32__) && __USE_MINGW_ANSI_STDIO == 0) || (defined(_MSC_VER) && _MSC_VER < 1800) */
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -145,7 +167,7 @@ void mbedtls_debug_set_threshold( int threshold );
*/
void mbedtls_debug_print_msg( const mbedtls_ssl_context *ssl, int level,
const char *file, int line,
- const char *format, ... );
+ const char *format, ... ) MBEDTLS_PRINTF_ATTRIBUTE(5, 6);
/**
* \brief Print the return value of a function to the debug output. This
@@ -287,4 +309,3 @@ void mbedtls_debug_printf_ecdh( const mbedtls_ssl_context *ssl, int level,
#endif
#endif /* debug.h */
-
diff --git a/thirdparty/mbedtls/include/mbedtls/des.h b/thirdparty/mbedtls/include/mbedtls/des.h
index f689acb39a..325aab5364 100644
--- a/thirdparty/mbedtls/include/mbedtls/des.h
+++ b/thirdparty/mbedtls/include/mbedtls/des.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -29,36 +23,16 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
#ifndef MBEDTLS_DES_H
#define MBEDTLS_DES_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
+#include "mbedtls/platform_util.h"
#include <stddef.h>
#include <stdint.h>
@@ -173,6 +147,7 @@ void mbedtls_des_key_set_parity( unsigned char key[MBEDTLS_DES_KEY_SIZE] );
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_key_check_key_parity( const unsigned char key[MBEDTLS_DES_KEY_SIZE] );
/**
@@ -186,6 +161,7 @@ int mbedtls_des_key_check_key_parity( const unsigned char key[MBEDTLS_DES_KEY_SI
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_key_check_weak( const unsigned char key[MBEDTLS_DES_KEY_SIZE] );
/**
@@ -200,6 +176,7 @@ int mbedtls_des_key_check_weak( const unsigned char key[MBEDTLS_DES_KEY_SIZE] );
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_setkey_enc( mbedtls_des_context *ctx, const unsigned char key[MBEDTLS_DES_KEY_SIZE] );
/**
@@ -214,6 +191,7 @@ int mbedtls_des_setkey_enc( mbedtls_des_context *ctx, const unsigned char key[MB
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_setkey_dec( mbedtls_des_context *ctx, const unsigned char key[MBEDTLS_DES_KEY_SIZE] );
/**
@@ -224,6 +202,7 @@ int mbedtls_des_setkey_dec( mbedtls_des_context *ctx, const unsigned char key[MB
*
* \return 0
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_set2key_enc( mbedtls_des3_context *ctx,
const unsigned char key[MBEDTLS_DES_KEY_SIZE * 2] );
@@ -235,6 +214,7 @@ int mbedtls_des3_set2key_enc( mbedtls_des3_context *ctx,
*
* \return 0
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_set2key_dec( mbedtls_des3_context *ctx,
const unsigned char key[MBEDTLS_DES_KEY_SIZE * 2] );
@@ -246,6 +226,7 @@ int mbedtls_des3_set2key_dec( mbedtls_des3_context *ctx,
*
* \return 0
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_set3key_enc( mbedtls_des3_context *ctx,
const unsigned char key[MBEDTLS_DES_KEY_SIZE * 3] );
@@ -257,6 +238,7 @@ int mbedtls_des3_set3key_enc( mbedtls_des3_context *ctx,
*
* \return 0
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_set3key_dec( mbedtls_des3_context *ctx,
const unsigned char key[MBEDTLS_DES_KEY_SIZE * 3] );
@@ -273,6 +255,7 @@ int mbedtls_des3_set3key_dec( mbedtls_des3_context *ctx,
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_crypt_ecb( mbedtls_des_context *ctx,
const unsigned char input[8],
unsigned char output[8] );
@@ -300,6 +283,7 @@ int mbedtls_des_crypt_ecb( mbedtls_des_context *ctx,
* security risk. We recommend considering stronger ciphers
* instead.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des_crypt_cbc( mbedtls_des_context *ctx,
int mode,
size_t length,
@@ -317,6 +301,7 @@ int mbedtls_des_crypt_cbc( mbedtls_des_context *ctx,
*
* \return 0 if successful
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_crypt_ecb( mbedtls_des3_context *ctx,
const unsigned char input[8],
unsigned char output[8] );
@@ -342,6 +327,7 @@ int mbedtls_des3_crypt_ecb( mbedtls_des3_context *ctx,
*
* \return 0 if successful, or MBEDTLS_ERR_DES_INVALID_INPUT_LENGTH
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_des3_crypt_cbc( mbedtls_des3_context *ctx,
int mode,
size_t length,
@@ -372,6 +358,7 @@ void mbedtls_des_setkey( uint32_t SK[32],
*
* \return 0 if successful, or 1 if the test failed
*/
+MBEDTLS_CHECK_RETURN_CRITICAL
int mbedtls_des_self_test( int verbose );
#endif /* MBEDTLS_SELF_TEST */
diff --git a/thirdparty/mbedtls/include/mbedtls/dhm.h b/thirdparty/mbedtls/include/mbedtls/dhm.h
index 3ddbf3f735..c4b15a2c45 100644
--- a/thirdparty/mbedtls/include/mbedtls/dhm.h
+++ b/thirdparty/mbedtls/include/mbedtls/dhm.h
@@ -45,13 +45,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -64,38 +58,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_DHM_H
#define MBEDTLS_DHM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
+#include "mbedtls/bignum.h"
/*
* DHM Error codes
@@ -334,7 +307,6 @@ int mbedtls_dhm_calc_secret( mbedtls_dhm_context *ctx,
void mbedtls_dhm_free( mbedtls_dhm_context *ctx );
#if defined(MBEDTLS_ASN1_PARSE_C)
-/** \ingroup x509_module */
/**
* \brief This function parses DHM parameters in PEM or DER format.
*
@@ -353,7 +325,6 @@ int mbedtls_dhm_parse_dhm( mbedtls_dhm_context *dhm, const unsigned char *dhmin,
size_t dhminlen );
#if defined(MBEDTLS_FS_IO)
-/** \ingroup x509_module */
/**
* \brief This function loads and parses DHM parameters from a file.
*
diff --git a/thirdparty/mbedtls/include/mbedtls/ecdh.h b/thirdparty/mbedtls/include/mbedtls/ecdh.h
index b9324bc496..05855cdf10 100644
--- a/thirdparty/mbedtls/include/mbedtls/ecdh.h
+++ b/thirdparty/mbedtls/include/mbedtls/ecdh.h
@@ -14,13 +14,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -33,51 +27,23 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ECDH_H
#define MBEDTLS_ECDH_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ecp.h"
+#include "mbedtls/ecp.h"
-/*
- * Use a backward compatible ECDH context.
- *
- * This flag is always enabled for now and future versions might add a
- * configuration option that conditionally undefines this flag.
- * The configuration option in question may have a different name.
- *
- * Features undefining this flag, must have a warning in their description in
- * config.h stating that the feature breaks backward compatibility.
- */
-#define MBEDTLS_ECDH_LEGACY_CONTEXT
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+#undef MBEDTLS_ECDH_LEGACY_CONTEXT
+#include "everest/everest.h"
+#endif
#ifdef __cplusplus
extern "C" {
@@ -103,6 +69,9 @@ typedef enum
{
MBEDTLS_ECDH_VARIANT_NONE = 0, /*!< Implementation not defined. */
MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0,/*!< The default Mbed TLS implementation */
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ MBEDTLS_ECDH_VARIANT_EVEREST /*!< Everest implementation */
+#endif
} mbedtls_ecdh_variant;
/**
@@ -156,6 +125,9 @@ typedef struct mbedtls_ecdh_context
union
{
mbedtls_ecdh_context_mbed mbed_ecdh;
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ mbedtls_ecdh_context_everest everest_ecdh;
+#endif
} ctx; /*!< Implementation-specific context. The
context in use is specified by the \c var
field. */
@@ -171,6 +143,15 @@ typedef struct mbedtls_ecdh_context
mbedtls_ecdh_context;
/**
+ * \brief Check whether a given group can be used for ECDH.
+ *
+ * \param gid The ECP group ID to check.
+ *
+ * \return \c 1 if the group can be used, \c 0 otherwise
+ */
+int mbedtls_ecdh_can_do( mbedtls_ecp_group_id gid );
+
+/**
* \brief This function generates an ECDH keypair on an elliptic
* curve.
*
diff --git a/thirdparty/mbedtls/include/mbedtls/ecdsa.h b/thirdparty/mbedtls/include/mbedtls/ecdsa.h
index da02b27864..264a638bb5 100644
--- a/thirdparty/mbedtls/include/mbedtls/ecdsa.h
+++ b/thirdparty/mbedtls/include/mbedtls/ecdsa.h
@@ -12,13 +12,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -31,60 +25,44 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ECDSA_H
#define MBEDTLS_ECDSA_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ecp.h"
-#include "md.h"
+#include "mbedtls/ecp.h"
+#include "mbedtls/md.h"
-/*
- * RFC-4492 page 20:
+/**
+ * \brief Maximum ECDSA signature size for a given curve bit size
*
+ * \param bits Curve size in bits
+ * \return Maximum signature size in bytes
+ *
+ * \note This macro returns a compile-time constant if its argument
+ * is one. It may evaluate its argument multiple times.
+ */
+/*
* Ecdsa-Sig-Value ::= SEQUENCE {
* r INTEGER,
* s INTEGER
* }
*
- * Size is at most
- * 1 (tag) + 1 (len) + 1 (initial 0) + ECP_MAX_BYTES for each of r and s,
- * twice that + 1 (tag) + 2 (len) for the sequence
- * (assuming ECP_MAX_BYTES is less than 126 for r and s,
- * and less than 124 (total len <= 255) for the sequence)
+ * For each of r and s, the value (V) may include an extra initial "0" bit.
*/
-#if MBEDTLS_ECP_MAX_BYTES > 124
-#error "MBEDTLS_ECP_MAX_BYTES bigger than expected, please fix MBEDTLS_ECDSA_MAX_LEN"
-#endif
+#define MBEDTLS_ECDSA_MAX_SIG_LEN( bits ) \
+ ( /*T,L of SEQUENCE*/ ( ( bits ) >= 61 * 8 ? 3 : 2 ) + \
+ /*T,L of r,s*/ 2 * ( ( ( bits ) >= 127 * 8 ? 3 : 2 ) + \
+ /*V of r,s*/ ( ( bits ) + 8 ) / 8 ) )
+
/** The maximal size of an ECDSA signature in Bytes. */
-#define MBEDTLS_ECDSA_MAX_LEN ( 3 + 2 * ( 3 + MBEDTLS_ECP_MAX_BYTES ) )
+#define MBEDTLS_ECDSA_MAX_LEN MBEDTLS_ECDSA_MAX_SIG_LEN( MBEDTLS_ECP_MAX_BITS )
#ifdef __cplusplus
extern "C" {
@@ -146,6 +124,16 @@ typedef void mbedtls_ecdsa_restart_ctx;
#endif /* MBEDTLS_ECP_RESTARTABLE */
/**
+ * \brief This function checks whether a given group can be used
+ * for ECDSA.
+ *
+ * \param gid The ECP group ID to check.
+ *
+ * \return \c 1 if the group can be used, \c 0 otherwise
+ */
+int mbedtls_ecdsa_can_do( mbedtls_ecp_group_id gid );
+
+/**
* \brief This function computes the ECDSA signature of a
* previously-hashed message.
*
@@ -186,6 +174,12 @@ int mbedtls_ecdsa_sign( mbedtls_ecp_group *grp, mbedtls_mpi *r, mbedtls_mpi *s,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng );
#if defined(MBEDTLS_ECDSA_DETERMINISTIC)
+#if ! defined(MBEDTLS_DEPRECATED_REMOVED)
+#if defined(MBEDTLS_DEPRECATED_WARNING)
+#define MBEDTLS_DEPRECATED __attribute__((deprecated))
+#else
+#define MBEDTLS_DEPRECATED
+#endif
/**
* \brief This function computes the ECDSA signature of a
* previously-hashed message, deterministic version.
@@ -237,7 +231,10 @@ int mbedtls_ecdsa_sign( mbedtls_ecp_group *grp, mbedtls_mpi *r, mbedtls_mpi *s,
int mbedtls_ecdsa_sign_det( mbedtls_ecp_group *grp, mbedtls_mpi *r,
mbedtls_mpi *s, const mbedtls_mpi *d,
const unsigned char *buf, size_t blen,
- mbedtls_md_type_t md_alg );
+ mbedtls_md_type_t md_alg ) MBEDTLS_DEPRECATED;
+#undef MBEDTLS_DEPRECATED
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
+
/**
* \brief This function computes the ECDSA signature of a
* previously-hashed message, deterministic version.
@@ -278,12 +275,11 @@ int mbedtls_ecdsa_sign_det( mbedtls_ecp_group *grp, mbedtls_mpi *r,
* error code on failure.
*/
int mbedtls_ecdsa_sign_det_ext( mbedtls_ecp_group *grp, mbedtls_mpi *r,
- mbedtls_mpi *s, const mbedtls_mpi *d,
- const unsigned char *buf, size_t blen,
- mbedtls_md_type_t md_alg,
- int (*f_rng_blind)(void *, unsigned char *,
- size_t),
- void *p_rng_blind );
+ mbedtls_mpi *s, const mbedtls_mpi *d,
+ const unsigned char *buf, size_t blen,
+ mbedtls_md_type_t md_alg,
+ int (*f_rng_blind)(void *, unsigned char *, size_t),
+ void *p_rng_blind );
#endif /* MBEDTLS_ECDSA_DETERMINISTIC */
/**
@@ -362,7 +358,8 @@ int mbedtls_ecdsa_verify( mbedtls_ecp_group *grp,
* the signature written. Must not be \c NULL.
* \param f_rng The RNG function. This must not be \c NULL if
* #MBEDTLS_ECDSA_DETERMINISTIC is unset. Otherwise,
- * it is unused and may be set to \c NULL.
+ * it is used only for blinding and may be set to \c NULL, but
+ * doing so is DEPRECATED.
* \param p_rng The RNG context to be passed to \p f_rng. This may be
* \c NULL if \p f_rng is \c NULL or doesn't use a context.
*
diff --git a/thirdparty/mbedtls/include/mbedtls/ecjpake.h b/thirdparty/mbedtls/include/mbedtls/ecjpake.h
index a9b68d00c6..891705d8c4 100644
--- a/thirdparty/mbedtls/include/mbedtls/ecjpake.h
+++ b/thirdparty/mbedtls/include/mbedtls/ecjpake.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,27 +18,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ECJPAKE_H
#define MBEDTLS_ECJPAKE_H
@@ -66,13 +39,13 @@
* also be use outside TLS.
*/
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ecp.h"
-#include "md.h"
+#include "mbedtls/ecp.h"
+#include "mbedtls/md.h"
#ifdef __cplusplus
extern "C" {
diff --git a/thirdparty/mbedtls/include/mbedtls/ecp.h b/thirdparty/mbedtls/include/mbedtls/ecp.h
index 18178c115e..0924341e00 100644
--- a/thirdparty/mbedtls/include/mbedtls/ecp.h
+++ b/thirdparty/mbedtls/include/mbedtls/ecp.h
@@ -16,13 +16,7 @@
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -35,39 +29,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ECP_H
#define MBEDTLS_ECP_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
+#include "mbedtls/bignum.h"
/*
* ECP error codes
@@ -96,6 +69,26 @@
/** Operation in progress, call again with the same parameters to continue. */
#define MBEDTLS_ERR_ECP_IN_PROGRESS -0x4B00
+/* Flags indicating whether to include code that is specific to certain
+ * types of curves. These flags are for internal library use only. */
+#if defined(MBEDTLS_ECP_DP_SECP192R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP521R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP512R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP192K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256K1_ENABLED)
+#define MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED
+#endif
+#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_CURVE448_ENABLED)
+#define MBEDTLS_ECP_MONTGOMERY_ENABLED
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -109,6 +102,21 @@ extern "C" {
* parameters. Therefore, only standardized domain parameters from trusted
* sources should be used. See mbedtls_ecp_group_load().
*/
+/* Note: when adding a new curve:
+ * - Add it at the end of this enum, otherwise you'll break the ABI by
+ * changing the numerical value for existing curves.
+ * - Increment MBEDTLS_ECP_DP_MAX below if needed.
+ * - Update the calculation of MBEDTLS_ECP_MAX_BITS_MIN below.
+ * - Add the corresponding MBEDTLS_ECP_DP_xxx_ENABLED macro definition to
+ * config.h.
+ * - List the curve as a dependency of MBEDTLS_ECP_C and
+ * MBEDTLS_ECDSA_C if supported in check_config.h.
+ * - Add the curve to the appropriate curve type macro
+ * MBEDTLS_ECP_yyy_ENABLED above.
+ * - Add the necessary definitions to ecp_curves.c.
+ * - Add the curve to the ecp_supported_curves array in ecp.c.
+ * - Add the curve to applicable profiles in x509_crt.c if applicable.
+ */
typedef enum
{
MBEDTLS_ECP_DP_NONE = 0, /*!< Curve not defined. */
@@ -134,6 +142,16 @@ typedef enum
*/
#define MBEDTLS_ECP_DP_MAX 12
+/*
+ * Curve types
+ */
+typedef enum
+{
+ MBEDTLS_ECP_TYPE_NONE = 0,
+ MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS, /* y^2 = x^3 + a x + b */
+ MBEDTLS_ECP_TYPE_MONTGOMERY, /* y^2 = x^3 + a x^2 + x */
+} mbedtls_ecp_curve_type;
+
/**
* Curve information, for use by other modules.
*/
@@ -278,11 +296,17 @@ mbedtls_ecp_group;
#error "MBEDTLS_ECP_MAX_BITS is smaller than the largest supported curve"
#endif
-#else
+#elif defined(MBEDTLS_ECP_C)
/**
* The maximum size of the groups, that is, of \c N and \c P.
*/
-#define MBEDTLS_ECP_MAX_BITS 521 /**< The maximum size of groups, in bits. */
+#define MBEDTLS_ECP_MAX_BITS MBEDTLS_ECP_MAX_BITS_MIN
+
+#else
+/* MBEDTLS_ECP_MAX_BITS is not relevant without MBEDTLS_ECP_C, but set it
+ * to a nonzero value so that code that unconditionally allocates an array
+ * of a size based on it keeps working if built without ECC support. */
+#define MBEDTLS_ECP_MAX_BITS 1
#endif
#define MBEDTLS_ECP_MAX_BYTES ( ( MBEDTLS_ECP_MAX_BITS + 7 ) / 8 )
@@ -291,7 +315,8 @@ mbedtls_ecp_group;
#if !defined(MBEDTLS_ECP_WINDOW_SIZE)
/*
* Maximum "window" size used for point multiplication.
- * Default: 6.
+ * Default: a point where higher memory usage yields disminishing performance
+ * returns.
* Minimum value: 2. Maximum value: 7.
*
* Result is an array of at most ( 1 << ( MBEDTLS_ECP_WINDOW_SIZE - 1 ) )
@@ -308,7 +333,7 @@ mbedtls_ecp_group;
* 224 475 475 453 398 342
* 192 640 640 633 587 476
*/
-#define MBEDTLS_ECP_WINDOW_SIZE 6 /**< The maximum window size used. */
+#define MBEDTLS_ECP_WINDOW_SIZE 4 /**< The maximum window size used. */
#endif /* MBEDTLS_ECP_WINDOW_SIZE */
#if !defined(MBEDTLS_ECP_FIXED_POINT_OPTIM)
@@ -492,10 +517,20 @@ void mbedtls_ecp_set_max_ops( unsigned max_ops );
int mbedtls_ecp_restart_is_enabled( void );
#endif /* MBEDTLS_ECP_RESTARTABLE */
+/*
+ * Get the type of a curve
+ */
+mbedtls_ecp_curve_type mbedtls_ecp_get_type( const mbedtls_ecp_group *grp );
+
/**
* \brief This function retrieves the information defined in
- * mbedtls_ecp_curve_info() for all supported curves in order
- * of preference.
+ * mbedtls_ecp_curve_info() for all supported curves.
+ *
+ * \note This function returns information about all curves
+ * supported by the library. Some curves may not be
+ * supported for all algorithms. Call mbedtls_ecdh_can_do()
+ * or mbedtls_ecdsa_can_do() to check if a curve is
+ * supported for ECDH or ECDSA.
*
* \return A statically allocated array. The last entry is 0.
*/
@@ -506,6 +541,12 @@ const mbedtls_ecp_curve_info *mbedtls_ecp_curve_list( void );
* identifiers of all supported curves in the order of
* preference.
*
+ * \note This function returns information about all curves
+ * supported by the library. Some curves may not be
+ * supported for all algorithms. Call mbedtls_ecdh_can_do()
+ * or mbedtls_ecdsa_can_do() to check if a curve is
+ * supported for ECDH or ECDSA.
+ *
* \return A statically allocated array,
* terminated with MBEDTLS_ECP_DP_NONE.
*/
@@ -701,6 +742,9 @@ int mbedtls_ecp_point_read_string( mbedtls_ecp_point *P, int radix,
* \param P The point to export. This must be initialized.
* \param format The point format. This must be either
* #MBEDTLS_ECP_PF_COMPRESSED or #MBEDTLS_ECP_PF_UNCOMPRESSED.
+ * (For groups without these formats, this parameter is
+ * ignored. But it still has to be either of the above
+ * values.)
* \param olen The address at which to store the length of
* the output in Bytes. This must not be \c NULL.
* \param buf The output buffer. This must be a writable buffer
@@ -710,11 +754,14 @@ int mbedtls_ecp_point_read_string( mbedtls_ecp_point *P, int radix,
* \return \c 0 on success.
* \return #MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL if the output buffer
* is too small to hold the point.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if the point format
+ * or the export for the given group is not implemented.
* \return Another negative error code on other kinds of failure.
*/
-int mbedtls_ecp_point_write_binary( const mbedtls_ecp_group *grp, const mbedtls_ecp_point *P,
- int format, size_t *olen,
- unsigned char *buf, size_t buflen );
+int mbedtls_ecp_point_write_binary( const mbedtls_ecp_group *grp,
+ const mbedtls_ecp_point *P,
+ int format, size_t *olen,
+ unsigned char *buf, size_t buflen );
/**
* \brief This function imports a point from unsigned binary data.
@@ -735,8 +782,8 @@ int mbedtls_ecp_point_write_binary( const mbedtls_ecp_group *grp, const mbedtls_
* \return \c 0 on success.
* \return #MBEDTLS_ERR_ECP_BAD_INPUT_DATA if the input is invalid.
* \return #MBEDTLS_ERR_MPI_ALLOC_FAILED on memory-allocation failure.
- * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if the point format
- * is not implemented.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if the import for the
+ * given group is not implemented.
*/
int mbedtls_ecp_point_read_binary( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *P,
@@ -948,6 +995,7 @@ int mbedtls_ecp_mul_restartable( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx );
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
/**
* \brief This function performs multiplication and addition of two
* points by integers: \p R = \p m * \p P + \p n * \p Q
@@ -957,6 +1005,10 @@ int mbedtls_ecp_mul_restartable( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
* \note In contrast to mbedtls_ecp_mul(), this function does not
* guarantee a constant execution flow and timing.
*
+ * \note This function is only defined for short Weierstrass curves.
+ * It may not be included in builds without any short
+ * Weierstrass curve.
+ *
* \param grp The ECP group to use.
* This must be initialized and have group parameters
* set, for example through mbedtls_ecp_group_load().
@@ -975,6 +1027,8 @@ int mbedtls_ecp_mul_restartable( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
* valid private keys, or \p P or \p Q are not valid public
* keys.
* \return #MBEDTLS_ERR_MPI_ALLOC_FAILED on memory-allocation failure.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if \p grp does not
+ * designate a short Weierstrass curve.
* \return Another negative error code on other kinds of failure.
*/
int mbedtls_ecp_muladd( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
@@ -992,6 +1046,10 @@ int mbedtls_ecp_muladd( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
* but it can return early and restart according to the limit
* set with \c mbedtls_ecp_set_max_ops() to reduce blocking.
*
+ * \note This function is only defined for short Weierstrass curves.
+ * It may not be included in builds without any short
+ * Weierstrass curve.
+ *
* \param grp The ECP group to use.
* This must be initialized and have group parameters
* set, for example through mbedtls_ecp_group_load().
@@ -1011,6 +1069,8 @@ int mbedtls_ecp_muladd( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
* valid private keys, or \p P or \p Q are not valid public
* keys.
* \return #MBEDTLS_ERR_MPI_ALLOC_FAILED on memory-allocation failure.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if \p grp does not
+ * designate a short Weierstrass curve.
* \return #MBEDTLS_ERR_ECP_IN_PROGRESS if maximum number of
* operations was reached: see \c mbedtls_ecp_set_max_ops().
* \return Another negative error code on other kinds of failure.
@@ -1020,6 +1080,7 @@ int mbedtls_ecp_muladd_restartable(
const mbedtls_mpi *m, const mbedtls_ecp_point *P,
const mbedtls_mpi *n, const mbedtls_ecp_point *Q,
mbedtls_ecp_restart_ctx *rs_ctx );
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
/**
* \brief This function checks that a point is a valid public key
@@ -1172,6 +1233,46 @@ int mbedtls_ecp_gen_key( mbedtls_ecp_group_id grp_id, mbedtls_ecp_keypair *key,
void *p_rng );
/**
+ * \brief This function reads an elliptic curve private key.
+ *
+ * \param grp_id The ECP group identifier.
+ * \param key The destination key.
+ * \param buf The buffer containing the binary representation of the
+ * key. (Big endian integer for Weierstrass curves, byte
+ * string for Montgomery curves.)
+ * \param buflen The length of the buffer in bytes.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_ECP_INVALID_KEY error if the key is
+ * invalid.
+ * \return #MBEDTLS_ERR_MPI_ALLOC_FAILED if memory allocation failed.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if the operation for
+ * the group is not implemented.
+ * \return Another negative error code on different kinds of failure.
+ */
+int mbedtls_ecp_read_key( mbedtls_ecp_group_id grp_id, mbedtls_ecp_keypair *key,
+ const unsigned char *buf, size_t buflen );
+
+/**
+ * \brief This function exports an elliptic curve private key.
+ *
+ * \param key The private key.
+ * \param buf The output buffer for containing the binary representation
+ * of the key. (Big endian integer for Weierstrass curves, byte
+ * string for Montgomery curves.)
+ * \param buflen The total length of the buffer in bytes.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL if the \p key
+ representation is larger than the available space in \p buf.
+ * \return #MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE if the operation for
+ * the group is not implemented.
+ * \return Another negative error code on different kinds of failure.
+ */
+int mbedtls_ecp_write_key( mbedtls_ecp_keypair *key,
+ unsigned char *buf, size_t buflen );
+
+/**
* \brief This function checks that the keypair objects
* \p pub and \p prv have the same group and the
* same public point, and that the private key in
diff --git a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h
index 0047bd4ef9..6a47a8ff27 100644
--- a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h
@@ -6,13 +6,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,27 +19,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -87,7 +60,7 @@
#define MBEDTLS_ECP_INTERNAL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -130,7 +103,7 @@ int mbedtls_internal_ecp_init( const mbedtls_ecp_group *grp );
*/
void mbedtls_internal_ecp_free( const mbedtls_ecp_group *grp );
-#if defined(ECP_SHORTWEIERSTRASS)
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
#if defined(MBEDTLS_ECP_RANDOMIZE_JAC_ALT)
/**
@@ -270,9 +243,9 @@ int mbedtls_internal_ecp_normalize_jac( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *pt );
#endif
-#endif /* ECP_SHORTWEIERSTRASS */
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
-#if defined(ECP_MONTGOMERY)
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
#if defined(MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT)
int mbedtls_internal_ecp_double_add_mxz( const mbedtls_ecp_group *grp,
@@ -316,7 +289,7 @@ int mbedtls_internal_ecp_normalize_mxz( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *P );
#endif
-#endif /* ECP_MONTGOMERY */
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
#endif /* MBEDTLS_ECP_INTERNAL_ALT */
diff --git a/thirdparty/mbedtls/include/mbedtls/entropy.h b/thirdparty/mbedtls/include/mbedtls/entropy.h
index eea786e352..deb3c50300 100644
--- a/thirdparty/mbedtls/include/mbedtls/entropy.h
+++ b/thirdparty/mbedtls/include/mbedtls/entropy.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ENTROPY_H
#define MBEDTLS_ENTROPY_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -58,21 +31,21 @@
#include <stddef.h>
#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_ENTROPY_FORCE_SHA256)
-#include "sha512.h"
+#include "mbedtls/sha512.h"
#define MBEDTLS_ENTROPY_SHA512_ACCUMULATOR
#else
#if defined(MBEDTLS_SHA256_C)
#define MBEDTLS_ENTROPY_SHA256_ACCUMULATOR
-#include "sha256.h"
+#include "mbedtls/sha256.h"
#endif
#endif
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
#if defined(MBEDTLS_HAVEGE_C)
-#include "havege.h"
+#include "mbedtls/havege.h"
#endif
/** Critical entropy source failure. */
diff --git a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h
index c348fe52d4..e1d7491aa2 100644
--- a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h
+++ b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ENTROPY_POLL_H
#define MBEDTLS_ENTROPY_POLL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/error.h b/thirdparty/mbedtls/include/mbedtls/error.h
index fa8582a391..50f2538508 100644
--- a/thirdparty/mbedtls/include/mbedtls/error.h
+++ b/thirdparty/mbedtls/include/mbedtls/error.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,39 +18,23 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_ERROR_H
#define MBEDTLS_ERROR_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#include <stddef.h>
+#if ( defined(__ARMCC_VERSION) || defined(_MSC_VER) ) && \
+ !defined(inline) && !defined(__cplusplus)
+#define inline __inline
+#endif
+
/**
* Error code layout.
*
@@ -77,9 +55,10 @@
* For historical reasons, low-level error codes are divided in even and odd,
* even codes were assigned first, and -1 is reserved for other errors.
*
- * Low-level module errors (0x0002-0x007E, 0x0003-0x007F)
+ * Low-level module errors (0x0002-0x007E, 0x0001-0x007F)
*
* Module Nr Codes assigned
+ * ERROR 2 0x006E 0x0001
* MPI 7 0x0002-0x0010
* GCM 3 0x0012-0x0014 0x0013-0x0013
* BLOWFISH 3 0x0016-0x0018 0x0017-0x0017
@@ -111,7 +90,7 @@
* CHACHA20 3 0x0051-0x0055
* POLY1305 3 0x0057-0x005B
* CHACHAPOLY 2 0x0054-0x0056
- * PLATFORM 1 0x0070-0x0072
+ * PLATFORM 2 0x0070-0x0072
*
* High-level module nr (3 bits - 0x0...-0x7...)
* Name ID Nr of Errors
@@ -125,9 +104,9 @@
* ECP 4 10 (Started from top)
* MD 5 5
* HKDF 5 1 (Started from top)
- * SSL 5 1 (Started from 0x5E80)
- * CIPHER 6 8
- * SSL 6 23 (Started from top)
+ * SSL 5 2 (Started from 0x5F00)
+ * CIPHER 6 8 (Started from 0x6080)
+ * SSL 6 24 (Started from top, plus 0x6000)
* SSL 7 32
*
* Module dependent error code (5 bits 0x.00.-0x.F8.)
@@ -137,6 +116,59 @@
extern "C" {
#endif
+/** Generic error */
+#define MBEDTLS_ERR_ERROR_GENERIC_ERROR -0x0001
+/** This is a bug in the library */
+#define MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED -0x006E
+
+/**
+ * \brief Combines a high-level and low-level error code together.
+ *
+ * Wrapper macro for mbedtls_error_add(). See that function for
+ * more details.
+ */
+#define MBEDTLS_ERROR_ADD( high, low ) \
+ mbedtls_error_add( high, low, __FILE__, __LINE__ )
+
+#if defined(MBEDTLS_TEST_HOOKS)
+/**
+ * \brief Testing hook called before adding/combining two error codes together.
+ * Only used when invasive testing is enabled via MBEDTLS_TEST_HOOKS.
+ */
+extern void (*mbedtls_test_hook_error_add)( int, int, const char *, int );
+#endif
+
+/**
+ * \brief Combines a high-level and low-level error code together.
+ *
+ * This function can be called directly however it is usually
+ * called via the #MBEDTLS_ERROR_ADD macro.
+ *
+ * While a value of zero is not a negative error code, it is still an
+ * error code (that denotes success) and can be combined with both a
+ * negative error code or another value of zero.
+ *
+ * \note When invasive testing is enabled via #MBEDTLS_TEST_HOOKS, also try to
+ * call \link mbedtls_test_hook_error_add \endlink.
+ *
+ * \param high high-level error code. See error.h for more details.
+ * \param low low-level error code. See error.h for more details.
+ * \param file file where this error code addition occurred.
+ * \param line line where this error code addition occurred.
+ */
+static inline int mbedtls_error_add( int high, int low,
+ const char *file, int line )
+{
+#if defined(MBEDTLS_TEST_HOOKS)
+ if( *mbedtls_test_hook_error_add != NULL )
+ ( *mbedtls_test_hook_error_add )( high, low, file, line );
+#endif
+ (void)file;
+ (void)line;
+
+ return( high + low );
+}
+
/**
* \brief Translate a mbed TLS error code into a string representation,
* Result is truncated if necessary and always includes a terminating
@@ -148,6 +180,36 @@ extern "C" {
*/
void mbedtls_strerror( int errnum, char *buffer, size_t buflen );
+/**
+ * \brief Translate the high-level part of an Mbed TLS error code into a string
+ * representation.
+ *
+ * This function returns a const pointer to an un-modifiable string. The caller
+ * must not try to modify the string. It is intended to be used mostly for
+ * logging purposes.
+ *
+ * \param error_code error code
+ *
+ * \return The string representation of the error code, or \c NULL if the error
+ * code is unknown.
+ */
+const char * mbedtls_high_level_strerr( int error_code );
+
+/**
+ * \brief Translate the low-level part of an Mbed TLS error code into a string
+ * representation.
+ *
+ * This function returns a const pointer to an un-modifiable string. The caller
+ * must not try to modify the string. It is intended to be used mostly for
+ * logging purposes.
+ *
+ * \param error_code error code
+ *
+ * \return The string representation of the error code, or \c NULL if the error
+ * code is unknown.
+ */
+const char * mbedtls_low_level_strerr( int error_code );
+
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/gcm.h b/thirdparty/mbedtls/include/mbedtls/gcm.h
index 031e11329f..9723a17b65 100644
--- a/thirdparty/mbedtls/include/mbedtls/gcm.h
+++ b/thirdparty/mbedtls/include/mbedtls/gcm.h
@@ -13,13 +13,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -32,39 +26,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_GCM_H
#define MBEDTLS_GCM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "cipher.h"
+#include "mbedtls/cipher.h"
#include <stdint.h>
diff --git a/thirdparty/mbedtls/include/mbedtls/havege.h b/thirdparty/mbedtls/include/mbedtls/havege.h
index e90839ddeb..7d27039e8c 100644
--- a/thirdparty/mbedtls/include/mbedtls/havege.h
+++ b/thirdparty/mbedtls/include/mbedtls/havege.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,38 +18,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_HAVEGE_H
#define MBEDTLS_HAVEGE_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#include <stddef.h>
+#include <stdint.h>
#define MBEDTLS_HAVEGE_COLLECT_SIZE 1024
@@ -68,9 +42,9 @@ extern "C" {
*/
typedef struct mbedtls_havege_state
{
- int PT1, PT2, offset[2];
- int pool[MBEDTLS_HAVEGE_COLLECT_SIZE];
- int WALK[8192];
+ uint32_t PT1, PT2, offset[2];
+ uint32_t pool[MBEDTLS_HAVEGE_COLLECT_SIZE];
+ uint32_t WALK[8192];
}
mbedtls_havege_state;
diff --git a/thirdparty/mbedtls/include/mbedtls/hkdf.h b/thirdparty/mbedtls/include/mbedtls/hkdf.h
index 3cfc5aea33..223004b8ed 100644
--- a/thirdparty/mbedtls/include/mbedtls/hkdf.h
+++ b/thirdparty/mbedtls/include/mbedtls/hkdf.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -27,38 +21,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_HKDF_H
#define MBEDTLS_HKDF_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "md.h"
+#include "mbedtls/md.h"
/**
* \name HKDF Error codes
diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
index 9f48a80e72..79132d4d91 100644
--- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,41 +22,20 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_HMAC_DRBG_H
#define MBEDTLS_HMAC_DRBG_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "md.h"
+#include "mbedtls/md.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
/*
diff --git a/thirdparty/mbedtls/include/mbedtls/md.h b/thirdparty/mbedtls/include/mbedtls/md.h
index ebbe565ae3..84fafd2ac7 100644
--- a/thirdparty/mbedtls/include/mbedtls/md.h
+++ b/thirdparty/mbedtls/include/mbedtls/md.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,27 +20,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_MD_H
@@ -55,10 +28,11 @@
#include <stddef.h>
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
+#include "mbedtls/platform_util.h"
/** The selected feature is not available. */
#define MBEDTLS_ERR_MD_FEATURE_UNAVAILABLE -0x5080
@@ -104,6 +78,12 @@ typedef enum {
#define MBEDTLS_MD_MAX_SIZE 32 /* longest known is SHA256 or less */
#endif
+#if defined(MBEDTLS_SHA512_C)
+#define MBEDTLS_MD_MAX_BLOCK_SIZE 128
+#else
+#define MBEDTLS_MD_MAX_BLOCK_SIZE 64
+#endif
+
/**
* Opaque struct defined in md_internal.h.
*/
@@ -231,6 +211,7 @@ int mbedtls_md_init_ctx( mbedtls_md_context_t *ctx, const mbedtls_md_info_t *md_
* failure.
* \return #MBEDTLS_ERR_MD_ALLOC_FAILED on memory-allocation failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_setup( mbedtls_md_context_t *ctx, const mbedtls_md_info_t *md_info, int hmac );
/**
@@ -252,6 +233,7 @@ int mbedtls_md_setup( mbedtls_md_context_t *ctx, const mbedtls_md_info_t *md_inf
* \return \c 0 on success.
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_clone( mbedtls_md_context_t *dst,
const mbedtls_md_context_t *src );
@@ -301,6 +283,7 @@ const char *mbedtls_md_get_name( const mbedtls_md_info_t *md_info );
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_starts( mbedtls_md_context_t *ctx );
/**
@@ -319,6 +302,7 @@ int mbedtls_md_starts( mbedtls_md_context_t *ctx );
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_update( mbedtls_md_context_t *ctx, const unsigned char *input, size_t ilen );
/**
@@ -339,6 +323,7 @@ int mbedtls_md_update( mbedtls_md_context_t *ctx, const unsigned char *input, si
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_finish( mbedtls_md_context_t *ctx, unsigned char *output );
/**
@@ -359,6 +344,7 @@ int mbedtls_md_finish( mbedtls_md_context_t *ctx, unsigned char *output );
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md( const mbedtls_md_info_t *md_info, const unsigned char *input, size_t ilen,
unsigned char *output );
@@ -380,6 +366,7 @@ int mbedtls_md( const mbedtls_md_info_t *md_info, const unsigned char *input, si
* the file pointed by \p path.
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA if \p md_info was NULL.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_file( const mbedtls_md_info_t *md_info, const char *path,
unsigned char *output );
#endif /* MBEDTLS_FS_IO */
@@ -402,6 +389,7 @@ int mbedtls_md_file( const mbedtls_md_info_t *md_info, const char *path,
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_hmac_starts( mbedtls_md_context_t *ctx, const unsigned char *key,
size_t keylen );
@@ -424,6 +412,7 @@ int mbedtls_md_hmac_starts( mbedtls_md_context_t *ctx, const unsigned char *key,
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_hmac_update( mbedtls_md_context_t *ctx, const unsigned char *input,
size_t ilen );
@@ -445,6 +434,7 @@ int mbedtls_md_hmac_update( mbedtls_md_context_t *ctx, const unsigned char *inpu
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_hmac_finish( mbedtls_md_context_t *ctx, unsigned char *output);
/**
@@ -462,6 +452,7 @@ int mbedtls_md_hmac_finish( mbedtls_md_context_t *ctx, unsigned char *output);
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_hmac_reset( mbedtls_md_context_t *ctx );
/**
@@ -486,11 +477,13 @@ int mbedtls_md_hmac_reset( mbedtls_md_context_t *ctx );
* \return #MBEDTLS_ERR_MD_BAD_INPUT_DATA on parameter-verification
* failure.
*/
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_hmac( const mbedtls_md_info_t *md_info, const unsigned char *key, size_t keylen,
const unsigned char *input, size_t ilen,
unsigned char *output );
/* Internal use */
+MBEDTLS_CHECK_RETURN_TYPICAL
int mbedtls_md_process( mbedtls_md_context_t *ctx, const unsigned char *data );
#ifdef __cplusplus
diff --git a/thirdparty/mbedtls/include/mbedtls/md2.h b/thirdparty/mbedtls/include/mbedtls/md2.h
index 72982007ef..7f3d5cf446 100644
--- a/thirdparty/mbedtls/include/mbedtls/md2.h
+++ b/thirdparty/mbedtls/include/mbedtls/md2.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -29,33 +23,12 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
#ifndef MBEDTLS_MD2_H
#define MBEDTLS_MD2_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/md4.h b/thirdparty/mbedtls/include/mbedtls/md4.h
index 1ea9f6ce44..0238c6723a 100644
--- a/thirdparty/mbedtls/include/mbedtls/md4.h
+++ b/thirdparty/mbedtls/include/mbedtls/md4.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -29,33 +23,12 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
#ifndef MBEDTLS_MD4_H
#define MBEDTLS_MD4_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/md5.h b/thirdparty/mbedtls/include/mbedtls/md5.h
index fa60dd46c7..73e4dd2c2a 100644
--- a/thirdparty/mbedtls/include/mbedtls/md5.h
+++ b/thirdparty/mbedtls/include/mbedtls/md5.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,33 +22,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_MD5_H
#define MBEDTLS_MD5_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/md_internal.h b/thirdparty/mbedtls/include/mbedtls/md_internal.h
index 847f50aa0a..f33cdf6086 100644
--- a/thirdparty/mbedtls/include/mbedtls/md_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/md_internal.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,38 +22,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_MD_WRAP_H
#define MBEDTLS_MD_WRAP_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "md.h"
+#include "mbedtls/md.h"
#ifdef __cplusplus
extern "C" {
@@ -71,42 +44,17 @@ extern "C" {
*/
struct mbedtls_md_info_t
{
- /** Digest identifier */
- mbedtls_md_type_t type;
-
/** Name of the message digest */
const char * name;
+ /** Digest identifier */
+ mbedtls_md_type_t type;
+
/** Output length of the digest function in bytes */
- int size;
+ unsigned char size;
/** Block length of the digest function in bytes */
- int block_size;
-
- /** Digest initialisation function */
- int (*starts_func)( void *ctx );
-
- /** Digest update function */
- int (*update_func)( void *ctx, const unsigned char *input, size_t ilen );
-
- /** Digest finalisation function */
- int (*finish_func)( void *ctx, unsigned char *output );
-
- /** Generic digest function */
- int (*digest_func)( const unsigned char *input, size_t ilen,
- unsigned char *output );
-
- /** Allocate a new context */
- void * (*ctx_alloc_func)( void );
-
- /** Free the given context */
- void (*ctx_free_func)( void *ctx );
-
- /** Clone state from a context */
- void (*clone_func)( void *dst, const void *src );
-
- /** Internal use only */
- int (*process_func)( void *ctx, const unsigned char *input );
+ unsigned char block_size;
};
#if defined(MBEDTLS_MD2_C)
@@ -129,7 +77,9 @@ extern const mbedtls_md_info_t mbedtls_sha224_info;
extern const mbedtls_md_info_t mbedtls_sha256_info;
#endif
#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
extern const mbedtls_md_info_t mbedtls_sha384_info;
+#endif
extern const mbedtls_md_info_t mbedtls_sha512_info;
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h
index 89c0617495..233977252a 100644
--- a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h
+++ b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_MEMORY_BUFFER_ALLOC_H
#define MBEDTLS_MEMORY_BUFFER_ALLOC_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/net.h b/thirdparty/mbedtls/include/mbedtls/net.h
index 6c7a49d3bd..66921887da 100644
--- a/thirdparty/mbedtls/include/mbedtls/net.h
+++ b/thirdparty/mbedtls/include/mbedtls/net.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,36 +20,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#if !defined(MBEDTLS_DEPRECATED_REMOVED)
-#include "net_sockets.h"
+#include "mbedtls/net_sockets.h"
#if defined(MBEDTLS_DEPRECATED_WARNING)
#warning "Deprecated header file: Superseded by mbedtls/net_sockets.h"
#endif /* MBEDTLS_DEPRECATED_WARNING */
diff --git a/thirdparty/mbedtls/include/mbedtls/net_sockets.h b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
index 66eb4f4c04..ceb7d5f652 100644
--- a/thirdparty/mbedtls/include/mbedtls/net_sockets.h
+++ b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
@@ -21,13 +21,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -40,38 +34,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_NET_SOCKETS_H
#define MBEDTLS_NET_SOCKETS_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ssl.h"
+#include "mbedtls/ssl.h"
#include <stddef.h>
#include <stdint.h>
@@ -308,6 +281,13 @@ int mbedtls_net_recv_timeout( void *ctx, unsigned char *buf, size_t len,
uint32_t timeout );
/**
+ * \brief Closes down the connection and free associated data
+ *
+ * \param ctx The context to close
+ */
+void mbedtls_net_close( mbedtls_net_context *ctx );
+
+/**
* \brief Gracefully shutdown the connection and free associated data
*
* \param ctx The context to free
diff --git a/thirdparty/mbedtls/include/mbedtls/nist_kw.h b/thirdparty/mbedtls/include/mbedtls/nist_kw.h
index 9435656994..7f3e64a525 100644
--- a/thirdparty/mbedtls/include/mbedtls/nist_kw.h
+++ b/thirdparty/mbedtls/include/mbedtls/nist_kw.h
@@ -17,13 +17,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -36,39 +30,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_NIST_KW_H
#define MBEDTLS_NIST_KW_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "cipher.h"
+#include "mbedtls/cipher.h"
#ifdef __cplusplus
extern "C" {
diff --git a/thirdparty/mbedtls/include/mbedtls/oid.h b/thirdparty/mbedtls/include/mbedtls/oid.h
index 6d3d3ee0f3..1c39186a49 100644
--- a/thirdparty/mbedtls/include/mbedtls/oid.h
+++ b/thirdparty/mbedtls/include/mbedtls/oid.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,52 +18,27 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_OID_H
#define MBEDTLS_OID_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "asn1.h"
-#include "pk.h"
+#include "mbedtls/asn1.h"
+#include "mbedtls/pk.h"
#include <stddef.h>
#if defined(MBEDTLS_CIPHER_C)
-#include "cipher.h"
+#include "mbedtls/cipher.h"
#endif
#if defined(MBEDTLS_MD_C)
-#include "md.h"
-#endif
-
-#if defined(MBEDTLS_X509_USE_C) || defined(MBEDTLS_X509_CREATE_C)
-#include "x509.h"
+#include "mbedtls/md.h"
#endif
/** OID is not found. */
@@ -77,6 +46,28 @@
/** output buffer is too small */
#define MBEDTLS_ERR_OID_BUF_TOO_SMALL -0x000B
+/* This is for the benefit of X.509, but defined here in order to avoid
+ * having a "backwards" include of x.509.h here */
+/*
+ * X.509 extension types (internal, arbitrary values for bitsets)
+ */
+#define MBEDTLS_OID_X509_EXT_AUTHORITY_KEY_IDENTIFIER (1 << 0)
+#define MBEDTLS_OID_X509_EXT_SUBJECT_KEY_IDENTIFIER (1 << 1)
+#define MBEDTLS_OID_X509_EXT_KEY_USAGE (1 << 2)
+#define MBEDTLS_OID_X509_EXT_CERTIFICATE_POLICIES (1 << 3)
+#define MBEDTLS_OID_X509_EXT_POLICY_MAPPINGS (1 << 4)
+#define MBEDTLS_OID_X509_EXT_SUBJECT_ALT_NAME (1 << 5)
+#define MBEDTLS_OID_X509_EXT_ISSUER_ALT_NAME (1 << 6)
+#define MBEDTLS_OID_X509_EXT_SUBJECT_DIRECTORY_ATTRS (1 << 7)
+#define MBEDTLS_OID_X509_EXT_BASIC_CONSTRAINTS (1 << 8)
+#define MBEDTLS_OID_X509_EXT_NAME_CONSTRAINTS (1 << 9)
+#define MBEDTLS_OID_X509_EXT_POLICY_CONSTRAINTS (1 << 10)
+#define MBEDTLS_OID_X509_EXT_EXTENDED_KEY_USAGE (1 << 11)
+#define MBEDTLS_OID_X509_EXT_CRL_DISTRIBUTION_POINTS (1 << 12)
+#define MBEDTLS_OID_X509_EXT_INIHIBIT_ANYPOLICY (1 << 13)
+#define MBEDTLS_OID_X509_EXT_FRESHEST_CRL (1 << 14)
+#define MBEDTLS_OID_X509_EXT_NS_CERT_TYPE (1 << 16)
+
/*
* Top level OID tuples
*/
@@ -131,7 +122,8 @@
* { iso(1) identified-organization(3) dod(6) internet(1)
* security(5) mechanisms(5) pkix(7) }
*/
-#define MBEDTLS_OID_PKIX MBEDTLS_OID_ISO_IDENTIFIED_ORG MBEDTLS_OID_ORG_DOD "\x01\x05\x05\x07"
+#define MBEDTLS_OID_INTERNET MBEDTLS_OID_ISO_IDENTIFIED_ORG MBEDTLS_OID_ORG_DOD "\x01"
+#define MBEDTLS_OID_PKIX MBEDTLS_OID_INTERNET "\x05\x05\x07"
/*
* Arc for standard naming attributes
@@ -177,6 +169,11 @@
#define MBEDTLS_OID_FRESHEST_CRL MBEDTLS_OID_ID_CE "\x2E" /**< id-ce-freshestCRL OBJECT IDENTIFIER ::= { id-ce 46 } */
/*
+ * Certificate policies
+ */
+#define MBEDTLS_OID_ANY_POLICY MBEDTLS_OID_CERTIFICATE_POLICIES "\x00" /**< anyPolicy OBJECT IDENTIFIER ::= { id-ce-certificatePolicies 0 } */
+
+/*
* Netscape certificate extensions
*/
#define MBEDTLS_OID_NS_CERT MBEDTLS_OID_NETSCAPE "\x01"
@@ -210,6 +207,16 @@
#define MBEDTLS_OID_TIME_STAMPING MBEDTLS_OID_KP "\x08" /**< id-kp-timeStamping OBJECT IDENTIFIER ::= { id-kp 8 } */
#define MBEDTLS_OID_OCSP_SIGNING MBEDTLS_OID_KP "\x09" /**< id-kp-OCSPSigning OBJECT IDENTIFIER ::= { id-kp 9 } */
+/**
+ * Wi-SUN Alliance Field Area Network
+ * { iso(1) identified-organization(3) dod(6) internet(1)
+ * private(4) enterprise(1) WiSUN(45605) FieldAreaNetwork(1) }
+ */
+#define MBEDTLS_OID_WISUN_FAN MBEDTLS_OID_INTERNET "\x04\x01\x82\xe4\x25\x01"
+
+#define MBEDTLS_OID_ON MBEDTLS_OID_PKIX "\x08" /**< id-on OBJECT IDENTIFIER ::= { id-pkix 8 } */
+#define MBEDTLS_OID_ON_HW_MODULE_NAME MBEDTLS_OID_ON "\x04" /**< id-on-hardwareModuleName OBJECT IDENTIFIER ::= { id-on 4 } */
+
/*
* PKCS definition OIDs
*/
@@ -255,6 +262,8 @@
#define MBEDTLS_OID_DIGEST_ALG_SHA512 MBEDTLS_OID_NIST_ALG "\x02\x03" /**< id-mbedtls_sha512 OBJECT IDENTIFIER ::= { joint-iso-itu-t(2) country(16) us(840) organization(1) gov(101) csor(3) nistalgorithm(4) hashalgs(2) 3 } */
+#define MBEDTLS_OID_DIGEST_ALG_RIPEMD160 MBEDTLS_OID_TELETRUST "\x03\x02\x01" /**< id-ripemd160 OBJECT IDENTIFIER :: { iso(1) identified-organization(3) teletrust(36) algorithm(3) hashAlgorithm(2) ripemd160(1) } */
+
#define MBEDTLS_OID_HMAC_SHA1 MBEDTLS_OID_RSA_COMPANY "\x02\x07" /**< id-hmacWithSHA1 OBJECT IDENTIFIER ::= { iso(1) member-body(2) us(840) rsadsi(113549) digestAlgorithm(2) 7 } */
#define MBEDTLS_OID_HMAC_SHA224 MBEDTLS_OID_RSA_COMPANY "\x02\x08" /**< id-hmacWithSHA224 OBJECT IDENTIFIER ::= { iso(1) member-body(2) us(840) rsadsi(113549) digestAlgorithm(2) 8 } */
@@ -451,7 +460,6 @@ typedef struct mbedtls_oid_descriptor_t
*/
int mbedtls_oid_get_numeric_string( char *buf, size_t size, const mbedtls_asn1_buf *oid );
-#if defined(MBEDTLS_X509_USE_C) || defined(MBEDTLS_X509_CREATE_C)
/**
* \brief Translate an X.509 extension OID into local values
*
@@ -461,7 +469,6 @@ int mbedtls_oid_get_numeric_string( char *buf, size_t size, const mbedtls_asn1_b
* \return 0 if successful, or MBEDTLS_ERR_OID_NOT_FOUND
*/
int mbedtls_oid_get_x509_ext_type( const mbedtls_asn1_buf *oid, int *ext_type );
-#endif
/**
* \brief Translate an X.509 attribute type OID into the short name
@@ -588,6 +595,16 @@ int mbedtls_oid_get_md_hmac( const mbedtls_asn1_buf *oid, mbedtls_md_type_t *md_
int mbedtls_oid_get_extended_key_usage( const mbedtls_asn1_buf *oid, const char **desc );
/**
+ * \brief Translate certificate policies OID into description
+ *
+ * \param oid OID to use
+ * \param desc place to store string pointer
+ *
+ * \return 0 if successful, or MBEDTLS_ERR_OID_NOT_FOUND
+ */
+int mbedtls_oid_get_certificate_policies( const mbedtls_asn1_buf *oid, const char **desc );
+
+/**
* \brief Translate md_type into hash algorithm OID
*
* \param md_alg message digest algorithm
diff --git a/thirdparty/mbedtls/include/mbedtls/padlock.h b/thirdparty/mbedtls/include/mbedtls/padlock.h
index 83d6f4a5ca..624d02dff5 100644
--- a/thirdparty/mbedtls/include/mbedtls/padlock.h
+++ b/thirdparty/mbedtls/include/mbedtls/padlock.h
@@ -9,13 +9,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -28,38 +22,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PADLOCK_H
#define MBEDTLS_PADLOCK_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "aes.h"
+#include "mbedtls/aes.h"
/** Input data should be aligned. */
#define MBEDTLS_ERR_PADLOCK_DATA_MISALIGNED -0x0030
diff --git a/thirdparty/mbedtls/include/mbedtls/pem.h b/thirdparty/mbedtls/include/mbedtls/pem.h
index bfa3059559..dfb4ff218e 100644
--- a/thirdparty/mbedtls/include/mbedtls/pem.h
+++ b/thirdparty/mbedtls/include/mbedtls/pem.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PEM_H
#define MBEDTLS_PEM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/pk.h b/thirdparty/mbedtls/include/mbedtls/pk.h
index 1f303396ca..8f2abf2a60 100644
--- a/thirdparty/mbedtls/include/mbedtls/pk.h
+++ b/thirdparty/mbedtls/include/mbedtls/pk.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,50 +18,33 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PK_H
#define MBEDTLS_PK_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "md.h"
+#include "mbedtls/md.h"
#if defined(MBEDTLS_RSA_C)
-#include "rsa.h"
+#include "mbedtls/rsa.h"
#endif
#if defined(MBEDTLS_ECP_C)
-#include "ecp.h"
+#include "mbedtls/ecp.h"
#endif
#if defined(MBEDTLS_ECDSA_C)
-#include "ecdsa.h"
+#include "mbedtls/ecdsa.h"
+#endif
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
#endif
#if ( defined(__ARMCC_VERSION) || defined(_MSC_VER) ) && \
@@ -123,6 +100,7 @@ typedef enum {
MBEDTLS_PK_ECDSA,
MBEDTLS_PK_RSA_ALT,
MBEDTLS_PK_RSASSA_PSS,
+ MBEDTLS_PK_OPAQUE,
} mbedtls_pk_type_t;
/**
@@ -137,6 +115,58 @@ typedef struct mbedtls_pk_rsassa_pss_options
} mbedtls_pk_rsassa_pss_options;
/**
+ * \brief Maximum size of a signature made by mbedtls_pk_sign().
+ */
+/* We need to set MBEDTLS_PK_SIGNATURE_MAX_SIZE to the maximum signature
+ * size among the supported signature types. Do it by starting at 0,
+ * then incrementally increasing to be large enough for each supported
+ * signature mechanism.
+ *
+ * The resulting value can be 0, for example if MBEDTLS_ECDH_C is enabled
+ * (which allows the pk module to be included) but neither MBEDTLS_ECDSA_C
+ * nor MBEDTLS_RSA_C nor any opaque signature mechanism (PSA or RSA_ALT).
+ */
+#define MBEDTLS_PK_SIGNATURE_MAX_SIZE 0
+
+#if ( defined(MBEDTLS_RSA_C) || defined(MBEDTLS_PK_RSA_ALT_SUPPORT) ) && \
+ MBEDTLS_MPI_MAX_SIZE > MBEDTLS_PK_SIGNATURE_MAX_SIZE
+/* For RSA, the signature can be as large as the bignum module allows.
+ * For RSA_ALT, the signature size is not necessarily tied to what the
+ * bignum module can do, but in the absence of any specific setting,
+ * we use that (rsa_alt_sign_wrap in pk_wrap will check). */
+#undef MBEDTLS_PK_SIGNATURE_MAX_SIZE
+#define MBEDTLS_PK_SIGNATURE_MAX_SIZE MBEDTLS_MPI_MAX_SIZE
+#endif
+
+#if defined(MBEDTLS_ECDSA_C) && \
+ MBEDTLS_ECDSA_MAX_LEN > MBEDTLS_PK_SIGNATURE_MAX_SIZE
+/* For ECDSA, the ecdsa module exports a constant for the maximum
+ * signature size. */
+#undef MBEDTLS_PK_SIGNATURE_MAX_SIZE
+#define MBEDTLS_PK_SIGNATURE_MAX_SIZE MBEDTLS_ECDSA_MAX_LEN
+#endif
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#if PSA_SIGNATURE_MAX_SIZE > MBEDTLS_PK_SIGNATURE_MAX_SIZE
+/* PSA_SIGNATURE_MAX_SIZE is the maximum size of a signature made
+ * through the PSA API in the PSA representation. */
+#undef MBEDTLS_PK_SIGNATURE_MAX_SIZE
+#define MBEDTLS_PK_SIGNATURE_MAX_SIZE PSA_SIGNATURE_MAX_SIZE
+#endif
+
+#if PSA_VENDOR_ECDSA_SIGNATURE_MAX_SIZE + 11 > MBEDTLS_PK_SIGNATURE_MAX_SIZE
+/* The Mbed TLS representation is different for ECDSA signatures:
+ * PSA uses the raw concatenation of r and s,
+ * whereas Mbed TLS uses the ASN.1 representation (SEQUENCE of two INTEGERs).
+ * Add the overhead of ASN.1: up to (1+2) + 2 * (1+2+1) for the
+ * types, lengths (represented by up to 2 bytes), and potential leading
+ * zeros of the INTEGERs and the SEQUENCE. */
+#undef MBEDTLS_PK_SIGNATURE_MAX_SIZE
+#define MBEDTLS_PK_SIGNATURE_MAX_SIZE ( PSA_VENDOR_ECDSA_SIGNATURE_MAX_SIZE + 11 )
+#endif
+#endif /* defined(MBEDTLS_USE_PSA_CRYPTO) */
+
+/**
* \brief Types for interfacing with the debug module
*/
typedef enum
@@ -249,6 +279,11 @@ void mbedtls_pk_init( mbedtls_pk_context *ctx );
*
* \param ctx The context to clear. It must have been initialized.
* If this is \c NULL, this function does nothing.
+ *
+ * \note For contexts that have been set up with
+ * mbedtls_pk_setup_opaque(), this does not free the underlying
+ * PSA key and you still need to call psa_destroy_key()
+ * independently if you want to destroy that key.
*/
void mbedtls_pk_free( mbedtls_pk_context *ctx );
@@ -287,6 +322,39 @@ void mbedtls_pk_restart_free( mbedtls_pk_restart_ctx *ctx );
*/
int mbedtls_pk_setup( mbedtls_pk_context *ctx, const mbedtls_pk_info_t *info );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * \brief Initialize a PK context to wrap a PSA key.
+ *
+ * \note This function replaces mbedtls_pk_setup() for contexts
+ * that wrap a (possibly opaque) PSA key instead of
+ * storing and manipulating the key material directly.
+ *
+ * \param ctx The context to initialize. It must be empty (type NONE).
+ * \param key The PSA key to wrap, which must hold an ECC key pair
+ * (see notes below).
+ *
+ * \note The wrapped key must remain valid as long as the
+ * wrapping PK context is in use, that is at least between
+ * the point this function is called and the point
+ * mbedtls_pk_free() is called on this context. The wrapped
+ * key might then be independently used or destroyed.
+ *
+ * \note This function is currently only available for ECC key
+ * pairs (that is, ECC keys containing private key material).
+ * Support for other key types may be added later.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_PK_BAD_INPUT_DATA on invalid input
+ * (context already used, invalid key identifier).
+ * \return #MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE if the key is not an
+ * ECC key pair.
+ * \return #MBEDTLS_ERR_PK_ALLOC_FAILED on allocation failure.
+ */
+int mbedtls_pk_setup_opaque( mbedtls_pk_context *ctx,
+ const psa_key_id_t key );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if defined(MBEDTLS_PK_RSA_ALT_SUPPORT)
/**
* \brief Initialize an RSA-alt context
@@ -440,8 +508,13 @@ int mbedtls_pk_verify_ext( mbedtls_pk_type_t type, const void *options,
* \param md_alg Hash algorithm used (see notes)
* \param hash Hash of the message to sign
* \param hash_len Hash length or 0 (see notes)
- * \param sig Place to write the signature
- * \param sig_len Number of bytes written
+ * \param sig Place to write the signature.
+ * It must have enough room for the signature.
+ * #MBEDTLS_PK_SIGNATURE_MAX_SIZE is always enough.
+ * You may use a smaller buffer if it is large enough
+ * given the key type.
+ * \param sig_len On successful return,
+ * the number of bytes written to \p sig.
* \param f_rng RNG function
* \param p_rng RNG parameter
*
@@ -456,10 +529,6 @@ int mbedtls_pk_verify_ext( mbedtls_pk_type_t type, const void *options,
*
* \note For RSA, md_alg may be MBEDTLS_MD_NONE if hash_len != 0.
* For ECDSA, md_alg may never be MBEDTLS_MD_NONE.
- *
- * \note In order to ensure enough space for the signature, the
- * \p sig buffer size must be of at least
- * `max(MBEDTLS_ECDSA_MAX_LEN, MBEDTLS_MPI_MAX_SIZE)` bytes.
*/
int mbedtls_pk_sign( mbedtls_pk_context *ctx, mbedtls_md_type_t md_alg,
const unsigned char *hash, size_t hash_len,
@@ -474,22 +543,23 @@ int mbedtls_pk_sign( mbedtls_pk_context *ctx, mbedtls_md_type_t md_alg,
* \c mbedtls_ecp_set_max_ops() to reduce blocking for ECC
* operations. For RSA, same as \c mbedtls_pk_sign().
*
- * \note In order to ensure enough space for the signature, the
- * \p sig buffer size must be of at least
- * `max(MBEDTLS_ECDSA_MAX_LEN, MBEDTLS_MPI_MAX_SIZE)` bytes.
- *
* \param ctx The PK context to use. It must have been set up
* with a private key.
- * \param md_alg Hash algorithm used (see notes)
+ * \param md_alg Hash algorithm used (see notes for mbedtls_pk_sign())
* \param hash Hash of the message to sign
- * \param hash_len Hash length or 0 (see notes)
- * \param sig Place to write the signature
- * \param sig_len Number of bytes written
+ * \param hash_len Hash length or 0 (see notes for mbedtls_pk_sign())
+ * \param sig Place to write the signature.
+ * It must have enough room for the signature.
+ * #MBEDTLS_PK_SIGNATURE_MAX_SIZE is always enough.
+ * You may use a smaller buffer if it is large enough
+ * given the key type.
+ * \param sig_len On successful return,
+ * the number of bytes written to \p sig.
* \param f_rng RNG function
* \param p_rng RNG parameter
* \param rs_ctx Restart context (NULL to disable restart)
*
- * \return See \c mbedtls_pk_sign(), or
+ * \return See \c mbedtls_pk_sign().
* \return #MBEDTLS_ERR_ECP_IN_PROGRESS if maximum number of
* operations was reached: see \c mbedtls_ecp_set_max_ops().
*/
@@ -549,7 +619,11 @@ int mbedtls_pk_encrypt( mbedtls_pk_context *ctx,
* \param pub Context holding a public key.
* \param prv Context holding a private (and public) key.
*
- * \return 0 on success or MBEDTLS_ERR_PK_BAD_INPUT_DATA
+ * \return \c 0 on success (keys were checked and match each other).
+ * \return #MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE if the keys could not
+ * be checked - in that case they may or may not match.
+ * \return #MBEDTLS_ERR_PK_BAD_INPUT_DATA if a context is invalid.
+ * \return Another non-zero value if the keys do not match.
*/
int mbedtls_pk_check_pair( const mbedtls_pk_context *pub, const mbedtls_pk_context *prv );
@@ -788,6 +862,32 @@ int mbedtls_pk_write_pubkey( unsigned char **p, unsigned char *start,
int mbedtls_pk_load_file( const char *path, unsigned char **buf, size_t *n );
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * \brief Turn an EC key into an opaque one.
+ *
+ * \warning This is a temporary utility function for tests. It might
+ * change or be removed at any time without notice.
+ *
+ * \note Only ECDSA keys are supported so far. Signing with the
+ * specified hash is the only allowed use of that key.
+ *
+ * \param pk Input: the EC key to import to a PSA key.
+ * Output: a PK context wrapping that PSA key.
+ * \param key Output: a PSA key identifier.
+ * It's the caller's responsibility to call
+ * psa_destroy_key() on that key identifier after calling
+ * mbedtls_pk_free() on the PK context.
+ * \param hash_alg The hash algorithm to allow for use with that key.
+ *
+ * \return \c 0 if successful.
+ * \return An Mbed TLS error code otherwise.
+ */
+int mbedtls_pk_wrap_as_opaque( mbedtls_pk_context *pk,
+ psa_key_id_t *key,
+ psa_algorithm_t hash_alg );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/pk_internal.h b/thirdparty/mbedtls/include/mbedtls/pk_internal.h
index 3f84cdf748..47f7767700 100644
--- a/thirdparty/mbedtls/include/mbedtls/pk_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/pk_internal.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,39 +18,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PK_WRAP_H
#define MBEDTLS_PK_WRAP_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "pk.h"
+#include "mbedtls/pk.h"
struct mbedtls_pk_info_t
{
@@ -160,4 +133,8 @@ extern const mbedtls_pk_info_t mbedtls_ecdsa_info;
extern const mbedtls_pk_info_t mbedtls_rsa_alt_info;
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+extern const mbedtls_pk_info_t mbedtls_pk_opaque_info;
+#endif
+
#endif /* MBEDTLS_PK_WRAP_H */
diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs11.h b/thirdparty/mbedtls/include/mbedtls/pkcs11.h
index 3874d4a05e..3530ee1688 100644
--- a/thirdparty/mbedtls/include/mbedtls/pkcs11.h
+++ b/thirdparty/mbedtls/include/mbedtls/pkcs11.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,40 +20,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PKCS11_H
#define MBEDTLS_PKCS11_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#if defined(MBEDTLS_PKCS11_C)
-#include "x509_crt.h"
+#include "mbedtls/x509_crt.h"
#include <pkcs11-helper-1.0/pkcs11h-certificate.h>
@@ -72,6 +45,8 @@
extern "C" {
#endif
+#if defined(MBEDTLS_DEPRECATED_REMOVED)
+
/**
* Context for PKCS #11 private keys.
*/
@@ -81,47 +56,71 @@ typedef struct mbedtls_pkcs11_context
int len;
} mbedtls_pkcs11_context;
+#if defined(MBEDTLS_DEPRECATED_WARNING)
+#define MBEDTLS_DEPRECATED __attribute__((deprecated))
+#else
+#define MBEDTLS_DEPRECATED
+#endif
+
/**
* Initialize a mbedtls_pkcs11_context.
* (Just making memory references valid.)
+ *
+ * \deprecated This function is deprecated and will be removed in a
+ * future version of the library.
*/
-void mbedtls_pkcs11_init( mbedtls_pkcs11_context *ctx );
+MBEDTLS_DEPRECATED void mbedtls_pkcs11_init( mbedtls_pkcs11_context *ctx );
/**
* Fill in a mbed TLS certificate, based on the given PKCS11 helper certificate.
*
+ * \deprecated This function is deprecated and will be removed in a
+ * future version of the library.
+ *
* \param cert X.509 certificate to fill
* \param pkcs11h_cert PKCS #11 helper certificate
*
* \return 0 on success.
*/
-int mbedtls_pkcs11_x509_cert_bind( mbedtls_x509_crt *cert, pkcs11h_certificate_t pkcs11h_cert );
+MBEDTLS_DEPRECATED int mbedtls_pkcs11_x509_cert_bind( mbedtls_x509_crt *cert,
+ pkcs11h_certificate_t pkcs11h_cert );
/**
* Set up a mbedtls_pkcs11_context storing the given certificate. Note that the
* mbedtls_pkcs11_context will take over control of the certificate, freeing it when
* done.
*
+ * \deprecated This function is deprecated and will be removed in a
+ * future version of the library.
+ *
* \param priv_key Private key structure to fill.
* \param pkcs11_cert PKCS #11 helper certificate
*
* \return 0 on success
*/
-int mbedtls_pkcs11_priv_key_bind( mbedtls_pkcs11_context *priv_key,
- pkcs11h_certificate_t pkcs11_cert );
+MBEDTLS_DEPRECATED int mbedtls_pkcs11_priv_key_bind(
+ mbedtls_pkcs11_context *priv_key,
+ pkcs11h_certificate_t pkcs11_cert );
/**
* Free the contents of the given private key context. Note that the structure
* itself is not freed.
*
+ * \deprecated This function is deprecated and will be removed in a
+ * future version of the library.
+ *
* \param priv_key Private key structure to cleanup
*/
-void mbedtls_pkcs11_priv_key_free( mbedtls_pkcs11_context *priv_key );
+MBEDTLS_DEPRECATED void mbedtls_pkcs11_priv_key_free(
+ mbedtls_pkcs11_context *priv_key );
/**
* \brief Do an RSA private key decrypt, then remove the message
* padding
*
+ * \deprecated This function is deprecated and will be removed in a future
+ * version of the library.
+ *
* \param ctx PKCS #11 context
* \param mode must be MBEDTLS_RSA_PRIVATE, for compatibility with rsa.c's signature
* \param input buffer holding the encrypted data
@@ -135,15 +134,18 @@ void mbedtls_pkcs11_priv_key_free( mbedtls_pkcs11_context *priv_key );
* of ctx->N (eg. 128 bytes if RSA-1024 is used) otherwise
* an error is thrown.
*/
-int mbedtls_pkcs11_decrypt( mbedtls_pkcs11_context *ctx,
- int mode, size_t *olen,
- const unsigned char *input,
- unsigned char *output,
- size_t output_max_len );
+MBEDTLS_DEPRECATED int mbedtls_pkcs11_decrypt( mbedtls_pkcs11_context *ctx,
+ int mode, size_t *olen,
+ const unsigned char *input,
+ unsigned char *output,
+ size_t output_max_len );
/**
* \brief Do a private RSA to sign a message digest
*
+ * \deprecated This function is deprecated and will be removed in a future
+ * version of the library.
+ *
* \param ctx PKCS #11 context
* \param mode must be MBEDTLS_RSA_PRIVATE, for compatibility with rsa.c's signature
* \param md_alg a MBEDTLS_MD_XXX (use MBEDTLS_MD_NONE for signing raw data)
@@ -157,28 +159,58 @@ int mbedtls_pkcs11_decrypt( mbedtls_pkcs11_context *ctx,
* \note The "sig" buffer must be as large as the size
* of ctx->N (eg. 128 bytes if RSA-1024 is used).
*/
-int mbedtls_pkcs11_sign( mbedtls_pkcs11_context *ctx,
- int mode,
- mbedtls_md_type_t md_alg,
- unsigned int hashlen,
- const unsigned char *hash,
- unsigned char *sig );
+MBEDTLS_DEPRECATED int mbedtls_pkcs11_sign( mbedtls_pkcs11_context *ctx,
+ int mode,
+ mbedtls_md_type_t md_alg,
+ unsigned int hashlen,
+ const unsigned char *hash,
+ unsigned char *sig );
/**
* SSL/TLS wrappers for PKCS#11 functions
+ *
+ * \deprecated This function is deprecated and will be removed in a future
+ * version of the library.
*/
-static inline int mbedtls_ssl_pkcs11_decrypt( void *ctx, int mode, size_t *olen,
- const unsigned char *input, unsigned char *output,
- size_t output_max_len )
+MBEDTLS_DEPRECATED static inline int mbedtls_ssl_pkcs11_decrypt( void *ctx,
+ int mode, size_t *olen,
+ const unsigned char *input, unsigned char *output,
+ size_t output_max_len )
{
return mbedtls_pkcs11_decrypt( (mbedtls_pkcs11_context *) ctx, mode, olen, input, output,
output_max_len );
}
-static inline int mbedtls_ssl_pkcs11_sign( void *ctx,
- int (*f_rng)(void *, unsigned char *, size_t), void *p_rng,
- int mode, mbedtls_md_type_t md_alg, unsigned int hashlen,
- const unsigned char *hash, unsigned char *sig )
+/**
+ * \brief This function signs a message digest using RSA.
+ *
+ * \deprecated This function is deprecated and will be removed in a future
+ * version of the library.
+ *
+ * \param ctx The PKCS #11 context.
+ * \param f_rng The RNG function. This parameter is unused.
+ * \param p_rng The RNG context. This parameter is unused.
+ * \param mode The operation to run. This must be set to
+ * MBEDTLS_RSA_PRIVATE, for compatibility with rsa.c's
+ * signature.
+ * \param md_alg The message digest algorithm. One of the MBEDTLS_MD_XXX
+ * must be passed to this function and MBEDTLS_MD_NONE can be
+ * used for signing raw data.
+ * \param hashlen The message digest length (for MBEDTLS_MD_NONE only).
+ * \param hash The buffer holding the message digest.
+ * \param sig The buffer that will hold the ciphertext.
+ *
+ * \return \c 0 if the signing operation was successful.
+ * \return A non-zero error code on failure.
+ *
+ * \note The \p sig buffer must be as large as the size of
+ * <code>ctx->N</code>. For example, 128 bytes if RSA-1024 is
+ * used.
+ */
+MBEDTLS_DEPRECATED static inline int mbedtls_ssl_pkcs11_sign( void *ctx,
+ int (*f_rng)(void *, unsigned char *, size_t), void *p_rng,
+ int mode, mbedtls_md_type_t md_alg, unsigned int hashlen,
+ const unsigned char *hash, unsigned char *sig )
{
((void) f_rng);
((void) p_rng);
@@ -186,11 +218,25 @@ static inline int mbedtls_ssl_pkcs11_sign( void *ctx,
hashlen, hash, sig );
}
-static inline size_t mbedtls_ssl_pkcs11_key_len( void *ctx )
+/**
+ * This function gets the length of the private key.
+ *
+ * \deprecated This function is deprecated and will be removed in a future
+ * version of the library.
+ *
+ * \param ctx The PKCS #11 context.
+ *
+ * \return The length of the private key.
+ */
+MBEDTLS_DEPRECATED static inline size_t mbedtls_ssl_pkcs11_key_len( void *ctx )
{
return ( (mbedtls_pkcs11_context *) ctx )->len;
}
+#undef MBEDTLS_DEPRECATED
+
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
+
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs12.h b/thirdparty/mbedtls/include/mbedtls/pkcs12.h
index 2f85aab7ef..d9e85b1d12 100644
--- a/thirdparty/mbedtls/include/mbedtls/pkcs12.h
+++ b/thirdparty/mbedtls/include/mbedtls/pkcs12.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,40 +18,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PKCS12_H
#define MBEDTLS_PKCS12_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "md.h"
-#include "cipher.h"
-#include "asn1.h"
+#include "mbedtls/md.h"
+#include "mbedtls/cipher.h"
+#include "mbedtls/asn1.h"
#include <stddef.h>
diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs5.h b/thirdparty/mbedtls/include/mbedtls/pkcs5.h
index 9b97d62341..696930f745 100644
--- a/thirdparty/mbedtls/include/mbedtls/pkcs5.h
+++ b/thirdparty/mbedtls/include/mbedtls/pkcs5.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,39 +20,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PKCS5_H
#define MBEDTLS_PKCS5_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "asn1.h"
-#include "md.h"
+#include "mbedtls/asn1.h"
+#include "mbedtls/md.h"
#include <stddef.h>
#include <stdint.h>
diff --git a/thirdparty/mbedtls/include/mbedtls/platform.h b/thirdparty/mbedtls/include/mbedtls/platform.h
index f6ccd1cd82..bdef07498d 100644
--- a/thirdparty/mbedtls/include/mbedtls/platform.h
+++ b/thirdparty/mbedtls/include/mbedtls/platform.h
@@ -14,13 +14,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -33,39 +27,18 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PLATFORM_H
#define MBEDTLS_PLATFORM_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#if defined(MBEDTLS_HAVE_TIME)
-#include "platform_time.h"
+#include "mbedtls/platform_time.h"
#endif
/** Hardware accelerator failed */
@@ -85,17 +58,33 @@ extern "C" {
* \{
*/
+/* The older Microsoft Windows common runtime provides non-conforming
+ * implementations of some standard library functions, including snprintf
+ * and vsnprintf. This affects MSVC and MinGW builds.
+ */
+#if defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER <= 1900)
+#define MBEDTLS_PLATFORM_HAS_NON_CONFORMING_SNPRINTF
+#define MBEDTLS_PLATFORM_HAS_NON_CONFORMING_VSNPRINTF
+#endif
+
#if !defined(MBEDTLS_PLATFORM_NO_STD_FUNCTIONS)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#if !defined(MBEDTLS_PLATFORM_STD_SNPRINTF)
-#if defined(_WIN32)
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_SNPRINTF)
#define MBEDTLS_PLATFORM_STD_SNPRINTF mbedtls_platform_win32_snprintf /**< The default \c snprintf function to use. */
#else
#define MBEDTLS_PLATFORM_STD_SNPRINTF snprintf /**< The default \c snprintf function to use. */
#endif
#endif
+#if !defined(MBEDTLS_PLATFORM_STD_VSNPRINTF)
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_VSNPRINTF)
+#define MBEDTLS_PLATFORM_STD_VSNPRINTF mbedtls_platform_win32_vsnprintf /**< The default \c vsnprintf function to use. */
+#else
+#define MBEDTLS_PLATFORM_STD_VSNPRINTF vsnprintf /**< The default \c vsnprintf function to use. */
+#endif
+#endif
#if !defined(MBEDTLS_PLATFORM_STD_PRINTF)
#define MBEDTLS_PLATFORM_STD_PRINTF printf /**< The default \c printf function to use. */
#endif
@@ -231,7 +220,7 @@ int mbedtls_platform_set_printf( int (*printf_func)( const char *, ... ) );
* - however it is acceptable to return -1 instead of the required length when
* the destination buffer is too short.
*/
-#if defined(_WIN32)
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_SNPRINTF)
/* For Windows (inc. MSYS2), we provide our own fixed implementation */
int mbedtls_platform_win32_snprintf( char *s, size_t n, const char *fmt, ... );
#endif
@@ -258,6 +247,42 @@ int mbedtls_platform_set_snprintf( int (*snprintf_func)( char * s, size_t n,
#endif /* MBEDTLS_PLATFORM_SNPRINTF_ALT */
/*
+ * The function pointers for vsnprintf
+ *
+ * The vsnprintf implementation should conform to C99:
+ * - it *must* always correctly zero-terminate the buffer
+ * (except when n == 0, then it must leave the buffer untouched)
+ * - however it is acceptable to return -1 instead of the required length when
+ * the destination buffer is too short.
+ */
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_VSNPRINTF)
+#include <stdarg.h>
+/* For Older Windows (inc. MSYS2), we provide our own fixed implementation */
+int mbedtls_platform_win32_vsnprintf( char *s, size_t n, const char *fmt, va_list arg );
+#endif
+
+#if defined(MBEDTLS_PLATFORM_VSNPRINTF_ALT)
+#include <stdarg.h>
+extern int (*mbedtls_vsnprintf)( char * s, size_t n, const char * format, va_list arg );
+
+/**
+ * \brief Set your own snprintf function pointer
+ *
+ * \param vsnprintf_func The \c vsnprintf function implementation
+ *
+ * \return \c 0
+ */
+int mbedtls_platform_set_vsnprintf( int (*vsnprintf_func)( char * s, size_t n,
+ const char * format, va_list arg ) );
+#else /* MBEDTLS_PLATFORM_VSNPRINTF_ALT */
+#if defined(MBEDTLS_PLATFORM_VSNPRINTF_MACRO)
+#define mbedtls_vsnprintf MBEDTLS_PLATFORM_VSNPRINTF_MACRO
+#else
+#define mbedtls_vsnprintf vsnprintf
+#endif /* MBEDTLS_PLATFORM_VSNPRINTF_MACRO */
+#endif /* MBEDTLS_PLATFORM_VSNPRINTF_ALT */
+
+/*
* The function pointers for exit
*/
#if defined(MBEDTLS_PLATFORM_EXIT_ALT)
diff --git a/thirdparty/mbedtls/include/mbedtls/platform_time.h b/thirdparty/mbedtls/include/mbedtls/platform_time.h
index e132f6a688..7e7daab692 100644
--- a/thirdparty/mbedtls/include/mbedtls/platform_time.h
+++ b/thirdparty/mbedtls/include/mbedtls/platform_time.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PLATFORM_TIME_H
#define MBEDTLS_PLATFORM_TIME_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/platform_util.h b/thirdparty/mbedtls/include/mbedtls/platform_util.h
index 426afaf040..f982db8c01 100644
--- a/thirdparty/mbedtls/include/mbedtls/platform_util.h
+++ b/thirdparty/mbedtls/include/mbedtls/platform_util.h
@@ -6,13 +6,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,40 +19,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_PLATFORM_UTIL_H
#define MBEDTLS_PLATFORM_UTIL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
#include <stddef.h>
#if defined(MBEDTLS_HAVE_TIME_DATE)
-#include "platform_time.h"
+#include "mbedtls/platform_time.h"
#include <time.h>
#endif /* MBEDTLS_HAVE_TIME_DATE */
@@ -159,6 +132,95 @@ MBEDTLS_DEPRECATED typedef int mbedtls_deprecated_numeric_constant_t;
#endif /* MBEDTLS_DEPRECATED_WARNING */
#endif /* MBEDTLS_DEPRECATED_REMOVED */
+/* Implementation of the check-return facility.
+ * See the user documentation in config.h.
+ *
+ * Do not use this macro directly to annotate function: instead,
+ * use one of MBEDTLS_CHECK_RETURN_CRITICAL or MBEDTLS_CHECK_RETURN_TYPICAL
+ * depending on how important it is to check the return value.
+ */
+#if !defined(MBEDTLS_CHECK_RETURN)
+#if defined(__GNUC__)
+#define MBEDTLS_CHECK_RETURN __attribute__((__warn_unused_result__))
+#elif defined(_MSC_VER) && _MSC_VER >= 1700
+#include <sal.h>
+#define MBEDTLS_CHECK_RETURN _Check_return_
+#else
+#define MBEDTLS_CHECK_RETURN
+#endif
+#endif
+
+/** Critical-failure function
+ *
+ * This macro appearing at the beginning of the declaration of a function
+ * indicates that its return value should be checked in all applications.
+ * Omitting the check is very likely to indicate a bug in the application
+ * and will result in a compile-time warning if #MBEDTLS_CHECK_RETURN
+ * is implemented for the compiler in use.
+ *
+ * \note The use of this macro is a work in progress.
+ * This macro may be added to more functions in the future.
+ * Such an extension is not considered an API break, provided that
+ * there are near-unavoidable circumstances under which the function
+ * can fail. For example, signature/MAC/AEAD verification functions,
+ * and functions that require a random generator, are considered
+ * return-check-critical.
+ */
+#define MBEDTLS_CHECK_RETURN_CRITICAL MBEDTLS_CHECK_RETURN
+
+/** Ordinary-failure function
+ *
+ * This macro appearing at the beginning of the declaration of a function
+ * indicates that its return value should be generally be checked in portable
+ * applications. Omitting the check will result in a compile-time warning if
+ * #MBEDTLS_CHECK_RETURN is implemented for the compiler in use and
+ * #MBEDTLS_CHECK_RETURN_WARNING is enabled in the compile-time configuration.
+ *
+ * You can use #MBEDTLS_IGNORE_RETURN to explicitly ignore the return value
+ * of a function that is annotated with #MBEDTLS_CHECK_RETURN.
+ *
+ * \note The use of this macro is a work in progress.
+ * This macro will be added to more functions in the future.
+ * Eventually this should appear before most functions returning
+ * an error code (as \c int in the \c mbedtls_xxx API or
+ * as ::psa_status_t in the \c psa_xxx API).
+ */
+#if defined(MBEDTLS_CHECK_RETURN_WARNING)
+#define MBEDTLS_CHECK_RETURN_TYPICAL MBEDTLS_CHECK_RETURN
+#else
+#define MBEDTLS_CHECK_RETURN_TYPICAL
+#endif
+
+/** Benign-failure function
+ *
+ * This macro appearing at the beginning of the declaration of a function
+ * indicates that it is rarely useful to check its return value.
+ *
+ * This macro has an empty expansion. It exists for documentation purposes:
+ * a #MBEDTLS_CHECK_RETURN_OPTIONAL annotation indicates that the function
+ * has been analyzed for return-check usefuless, whereas the lack of
+ * an annotation indicates that the function has not been analyzed and its
+ * return-check usefulness is unknown.
+ */
+#define MBEDTLS_CHECK_RETURN_OPTIONAL
+
+/** \def MBEDTLS_IGNORE_RETURN
+ *
+ * Call this macro with one argument, a function call, to suppress a warning
+ * from #MBEDTLS_CHECK_RETURN due to that function call.
+ */
+#if !defined(MBEDTLS_IGNORE_RETURN)
+/* GCC doesn't silence the warning with just (void)(result).
+ * (void)!(result) is known to work up at least up to GCC 10, as well
+ * as with Clang and MSVC.
+ *
+ * https://gcc.gnu.org/onlinedocs/gcc-3.4.6/gcc/Non_002dbugs.html
+ * https://stackoverflow.com/questions/40576003/ignoring-warning-wunused-result
+ * https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425#c34
+ */
+#define MBEDTLS_IGNORE_RETURN(result) ( (void) !( result ) )
+#endif
+
/**
* \brief Securely zeroize a buffer
*
diff --git a/thirdparty/mbedtls/include/mbedtls/poly1305.h b/thirdparty/mbedtls/include/mbedtls/poly1305.h
index ea69dba576..a69ede98b5 100644
--- a/thirdparty/mbedtls/include/mbedtls/poly1305.h
+++ b/thirdparty/mbedtls/include/mbedtls/poly1305.h
@@ -14,13 +14,7 @@
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -33,34 +27,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_POLY1305_H
#define MBEDTLS_POLY1305_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/ripemd160.h b/thirdparty/mbedtls/include/mbedtls/ripemd160.h
index 415c897530..63270d1239 100644
--- a/thirdparty/mbedtls/include/mbedtls/ripemd160.h
+++ b/thirdparty/mbedtls/include/mbedtls/ripemd160.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_RIPEMD160_H
#define MBEDTLS_RIPEMD160_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -83,7 +56,7 @@ typedef struct mbedtls_ripemd160_context
mbedtls_ripemd160_context;
#else /* MBEDTLS_RIPEMD160_ALT */
-#include "ripemd160.h"
+#include "ripemd160_alt.h"
#endif /* MBEDTLS_RIPEMD160_ALT */
/**
diff --git a/thirdparty/mbedtls/include/mbedtls/rsa.h b/thirdparty/mbedtls/include/mbedtls/rsa.h
index 9b5da67e1b..3c481e12a1 100644
--- a/thirdparty/mbedtls/include/mbedtls/rsa.h
+++ b/thirdparty/mbedtls/include/mbedtls/rsa.h
@@ -11,13 +11,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -30,42 +24,21 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_RSA_H
#define MBEDTLS_RSA_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
-#include "md.h"
+#include "mbedtls/bignum.h"
+#include "mbedtls/md.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
/*
@@ -641,7 +614,8 @@ int mbedtls_rsa_private( mbedtls_rsa_context *ctx,
* #MBEDTLS_RSA_PUBLIC or #MBEDTLS_RSA_PRIVATE (deprecated).
* \param ilen The length of the plaintext in Bytes.
* \param input The input data to encrypt. This must be a readable
- * buffer of size \p ilen Bytes. This must not be \c NULL.
+ * buffer of size \p ilen Bytes. It may be \c NULL if
+ * `ilen == 0`.
* \param output The output buffer. This must be a writable buffer
* of length \c ctx->len Bytes. For example, \c 256 Bytes
* for an 2048-bit RSA modulus.
@@ -681,7 +655,8 @@ int mbedtls_rsa_pkcs1_encrypt( mbedtls_rsa_context *ctx,
* #MBEDTLS_RSA_PUBLIC or #MBEDTLS_RSA_PRIVATE (deprecated).
* \param ilen The length of the plaintext in Bytes.
* \param input The input data to encrypt. This must be a readable
- * buffer of size \p ilen Bytes. This must not be \c NULL.
+ * buffer of size \p ilen Bytes. It may be \c NULL if
+ * `ilen == 0`.
* \param output The output buffer. This must be a writable buffer
* of length \c ctx->len Bytes. For example, \c 256 Bytes
* for an 2048-bit RSA modulus.
@@ -725,7 +700,8 @@ int mbedtls_rsa_rsaes_pkcs1_v15_encrypt( mbedtls_rsa_context *ctx,
* \param label_len The length of the label in Bytes.
* \param ilen The length of the plaintext buffer \p input in Bytes.
* \param input The input data to encrypt. This must be a readable
- * buffer of size \p ilen Bytes. This must not be \c NULL.
+ * buffer of size \p ilen Bytes. It may be \c NULL if
+ * `ilen == 0`.
* \param output The output buffer. This must be a writable buffer
* of length \c ctx->len Bytes. For example, \c 256 Bytes
* for an 2048-bit RSA modulus.
@@ -1011,12 +987,69 @@ int mbedtls_rsa_rsassa_pkcs1_v15_sign( mbedtls_rsa_context *ctx,
* \brief This function performs a PKCS#1 v2.1 PSS signature
* operation (RSASSA-PSS-SIGN).
*
- * \note The \p hash_id in the RSA context is the one used for the
- * encoding. \p md_alg in the function call is the type of hash
- * that is encoded. According to <em>RFC-3447: Public-Key
+ * \note The \c hash_id set in \p ctx (when calling
+ * mbedtls_rsa_init() or by calling mbedtls_rsa_set_padding()
+ * afterwards) selects the hash used for the
+ * encoding operation and for the mask generation function
+ * (MGF1). For more details on the encoding operation and the
+ * mask generation function, consult <em>RFC-3447: Public-Key
+ * Cryptography Standards (PKCS) #1 v2.1: RSA Cryptography
+ * Specifications</em>.
+ *
+ * \note This function enforces that the provided salt length complies
+ * with FIPS 186-4 §5.5 (e) and RFC 8017 (PKCS#1 v2.2) §9.1.1
+ * step 3. The constraint is that the hash length plus the salt
+ * length plus 2 bytes must be at most the key length. If this
+ * constraint is not met, this function returns
+ * #MBEDTLS_ERR_RSA_BAD_INPUT_DATA.
+ *
+ * \param ctx The initialized RSA context to use.
+ * \param f_rng The RNG function. It must not be \c NULL.
+ * \param p_rng The RNG context to be passed to \p f_rng. This may be \c NULL
+ * if \p f_rng doesn't need a context argument.
+ * \param md_alg The message-digest algorithm used to hash the original data.
+ * Use #MBEDTLS_MD_NONE for signing raw data.
+ * \param hashlen The length of the message digest.
+ * Ths is only used if \p md_alg is #MBEDTLS_MD_NONE.
+ * \param hash The buffer holding the message digest or raw data.
+ * If \p md_alg is #MBEDTLS_MD_NONE, this must be a readable
+ * buffer of length \p hashlen Bytes. If \p md_alg is not
+ * #MBEDTLS_MD_NONE, it must be a readable buffer of length
+ * the size of the hash corresponding to \p md_alg.
+ * \param saltlen The length of the salt that should be used.
+ * If passed #MBEDTLS_RSA_SALT_LEN_ANY, the function will use
+ * the largest possible salt length up to the hash length,
+ * which is the largest permitted by some standards including
+ * FIPS 186-4 §5.5.
+ * \param sig The buffer to hold the signature. This must be a writable
+ * buffer of length \c ctx->len Bytes. For example, \c 256 Bytes
+ * for an 2048-bit RSA modulus. A buffer length of
+ * #MBEDTLS_MPI_MAX_SIZE is always safe.
+ *
+ * \return \c 0 if the signing operation was successful.
+ * \return An \c MBEDTLS_ERR_RSA_XXX error code on failure.
+ */
+int mbedtls_rsa_rsassa_pss_sign_ext( mbedtls_rsa_context *ctx,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng,
+ mbedtls_md_type_t md_alg,
+ unsigned int hashlen,
+ const unsigned char *hash,
+ int saltlen,
+ unsigned char *sig );
+
+/**
+ * \brief This function performs a PKCS#1 v2.1 PSS signature
+ * operation (RSASSA-PSS-SIGN).
+ *
+ * \note The \c hash_id set in \p ctx (when calling
+ * mbedtls_rsa_init() or by calling mbedtls_rsa_set_padding()
+ * afterwards) selects the hash used for the
+ * encoding operation and for the mask generation function
+ * (MGF1). For more details on the encoding operation and the
+ * mask generation function, consult <em>RFC-3447: Public-Key
* Cryptography Standards (PKCS) #1 v2.1: RSA Cryptography
- * Specifications</em> it is advised to keep both hashes the
- * same.
+ * Specifications</em>.
*
* \note This function always uses the maximum possible salt size,
* up to the length of the payload hash. This choice of salt
@@ -1046,7 +1079,7 @@ int mbedtls_rsa_rsassa_pkcs1_v15_sign( mbedtls_rsa_context *ctx,
* \param md_alg The message-digest algorithm used to hash the original data.
* Use #MBEDTLS_MD_NONE for signing raw data.
* \param hashlen The length of the message digest.
- * Ths is only used if \p md_alg is #MBEDTLS_MD_NONE.
+ * This is only used if \p md_alg is #MBEDTLS_MD_NONE.
* \param hash The buffer holding the message digest or raw data.
* If \p md_alg is #MBEDTLS_MD_NONE, this must be a readable
* buffer of length \p hashlen Bytes. If \p md_alg is not
@@ -1172,16 +1205,15 @@ int mbedtls_rsa_rsassa_pkcs1_v15_verify( mbedtls_rsa_context *ctx,
* \brief This function performs a PKCS#1 v2.1 PSS verification
* operation (RSASSA-PSS-VERIFY).
*
- * The hash function for the MGF mask generating function
- * is that specified in the RSA context.
- *
- * \note The \p hash_id in the RSA context is the one used for the
- * verification. \p md_alg in the function call is the type of
- * hash that is verified. According to <em>RFC-3447: Public-Key
+ * \note The \c hash_id set in \p ctx (when calling
+ * mbedtls_rsa_init() or by calling mbedtls_rsa_set_padding()
+ * afterwards) selects the hash used for the
+ * encoding operation and for the mask generation function
+ * (MGF1). For more details on the encoding operation and the
+ * mask generation function, consult <em>RFC-3447: Public-Key
* Cryptography Standards (PKCS) #1 v2.1: RSA Cryptography
- * Specifications</em> it is advised to keep both hashes the
- * same. If \p hash_id in the RSA context is unset,
- * the \p md_alg from the function call is used.
+ * Specifications</em>. If the \c hash_id set in \p ctx is
+ * #MBEDTLS_MD_NONE, the \p md_alg parameter is used.
*
* \deprecated It is deprecated and discouraged to call this function
* in #MBEDTLS_RSA_PRIVATE mode. Future versions of the library
@@ -1229,13 +1261,12 @@ int mbedtls_rsa_rsassa_pss_verify( mbedtls_rsa_context *ctx,
* \brief This function performs a PKCS#1 v2.1 PSS verification
* operation (RSASSA-PSS-VERIFY).
*
- * The hash function for the MGF mask generating function
- * is that specified in \p mgf1_hash_id.
- *
* \note The \p sig buffer must be as large as the size
* of \p ctx->N. For example, 128 Bytes if RSA-1024 is used.
*
- * \note The \p hash_id in the RSA context is ignored.
+ * \note The \c hash_id set in \p ctx (when calling
+ * mbedtls_rsa_init() or by calling mbedtls_rsa_set_padding()
+ * afterwards) is ignored.
*
* \param ctx The initialized RSA public key context to use.
* \param f_rng The RNG function to use. If \p mode is #MBEDTLS_RSA_PRIVATE,
@@ -1254,7 +1285,13 @@ int mbedtls_rsa_rsassa_pss_verify( mbedtls_rsa_context *ctx,
* buffer of length \p hashlen Bytes. If \p md_alg is not
* #MBEDTLS_MD_NONE, it must be a readable buffer of length
* the size of the hash corresponding to \p md_alg.
- * \param mgf1_hash_id The message digest used for mask generation.
+ * \param mgf1_hash_id The message digest algorithm used for the
+ * verification operation and the mask generation
+ * function (MGF1). For more details on the encoding
+ * operation and the mask generation function, consult
+ * <em>RFC-3447: Public-Key Cryptography Standards
+ * (PKCS) #1 v2.1: RSA Cryptography
+ * Specifications</em>.
* \param expected_salt_len The length of the salt used in padding. Use
* #MBEDTLS_RSA_SALT_LEN_ANY to accept any salt length.
* \param sig The buffer holding the signature. This must be a readable
diff --git a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h
index 953cb7b81d..d55492bb16 100644
--- a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h
@@ -36,13 +36,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -56,39 +50,18 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
#ifndef MBEDTLS_RSA_INTERNAL_H
#define MBEDTLS_RSA_INTERNAL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
+#include "mbedtls/bignum.h"
#ifdef __cplusplus
extern "C" {
diff --git a/thirdparty/mbedtls/include/mbedtls/sha1.h b/thirdparty/mbedtls/include/mbedtls/sha1.h
index 969b5dc12d..4c3251b4a1 100644
--- a/thirdparty/mbedtls/include/mbedtls/sha1.h
+++ b/thirdparty/mbedtls/include/mbedtls/sha1.h
@@ -12,13 +12,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -31,33 +25,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SHA1_H
#define MBEDTLS_SHA1_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/sha256.h b/thirdparty/mbedtls/include/mbedtls/sha256.h
index 68386a52a9..5b54be2142 100644
--- a/thirdparty/mbedtls/include/mbedtls/sha256.h
+++ b/thirdparty/mbedtls/include/mbedtls/sha256.h
@@ -8,13 +8,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -27,33 +21,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SHA256_H
#define MBEDTLS_SHA256_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/sha512.h b/thirdparty/mbedtls/include/mbedtls/sha512.h
index 353ad7a2cb..cca47c2fe6 100644
--- a/thirdparty/mbedtls/include/mbedtls/sha512.h
+++ b/thirdparty/mbedtls/include/mbedtls/sha512.h
@@ -7,13 +7,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -26,33 +20,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SHA512_H
#define MBEDTLS_SHA512_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -86,8 +59,10 @@ typedef struct mbedtls_sha512_context
uint64_t total[2]; /*!< The number of Bytes processed. */
uint64_t state[8]; /*!< The intermediate digest state. */
unsigned char buffer[128]; /*!< The data block being processed. */
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
int is384; /*!< Determines which function to use:
0: Use SHA-512, or 1: Use SHA-384. */
+#endif
}
mbedtls_sha512_context;
@@ -128,7 +103,11 @@ void mbedtls_sha512_clone( mbedtls_sha512_context *dst,
*
* \param ctx The SHA-512 context to use. This must be initialized.
* \param is384 Determines which function to use. This must be
- * either \c for SHA-512, or \c 1 for SHA-384.
+ * either \c 0 for SHA-512, or \c 1 for SHA-384.
+ *
+ * \note When \c MBEDTLS_SHA512_NO_SHA384 is defined, \p is384 must
+ * be \c 0, or the function will return
+ * #MBEDTLS_ERR_SHA512_BAD_INPUT_DATA.
*
* \return \c 0 on success.
* \return A negative error code on failure.
@@ -196,6 +175,9 @@ int mbedtls_internal_sha512_process( mbedtls_sha512_context *ctx,
* \param ctx The SHA-512 context to use. This must be initialized.
* \param is384 Determines which function to use. This must be either
* \c 0 for SHA-512 or \c 1 for SHA-384.
+ *
+ * \note When \c MBEDTLS_SHA512_NO_SHA384 is defined, \p is384 must
+ * be \c 0, or the function will fail to work.
*/
MBEDTLS_DEPRECATED void mbedtls_sha512_starts( mbedtls_sha512_context *ctx,
int is384 );
@@ -266,6 +248,10 @@ MBEDTLS_DEPRECATED void mbedtls_sha512_process(
* \param is384 Determines which function to use. This must be either
* \c 0 for SHA-512, or \c 1 for SHA-384.
*
+ * \note When \c MBEDTLS_SHA512_NO_SHA384 is defined, \p is384 must
+ * be \c 0, or the function will return
+ * #MBEDTLS_ERR_SHA512_BAD_INPUT_DATA.
+ *
* \return \c 0 on success.
* \return A negative error code on failure.
*/
@@ -300,6 +286,9 @@ int mbedtls_sha512_ret( const unsigned char *input,
* be a writable buffer of length \c 64 Bytes.
* \param is384 Determines which function to use. This must be either
* \c 0 for SHA-512, or \c 1 for SHA-384.
+ *
+ * \note When \c MBEDTLS_SHA512_NO_SHA384 is defined, \p is384 must
+ * be \c 0, or the function will fail to work.
*/
MBEDTLS_DEPRECATED void mbedtls_sha512( const unsigned char *input,
size_t ilen,
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl.h b/thirdparty/mbedtls/include/mbedtls/ssl.h
index cdceed8e39..209dbf6053 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,53 +18,37 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_H
#define MBEDTLS_SSL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "bignum.h"
-#include "ecp.h"
+#include "mbedtls/bignum.h"
+#include "mbedtls/ecp.h"
-#include "ssl_ciphersuites.h"
+#include "mbedtls/ssl_ciphersuites.h"
#if defined(MBEDTLS_X509_CRT_PARSE_C)
-#include "x509_crt.h"
-#include "x509_crl.h"
+#include "mbedtls/x509_crt.h"
+#include "mbedtls/x509_crl.h"
#endif
#if defined(MBEDTLS_DHM_C)
-#include "dhm.h"
+#include "mbedtls/dhm.h"
#endif
-#if defined(MBEDTLS_ECDH_C)
-#include "ecdh.h"
+/* Adding guard for MBEDTLS_ECDSA_C to ensure no compile errors due
+ * to guards also being in ssl_srv.c and ssl_cli.c. There is a gap
+ * in functionality that access to ecdh_ctx structure is needed for
+ * MBEDTLS_ECDSA_C which does not seem correct.
+ */
+#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C)
+#include "mbedtls/ecdh.h"
#endif
#if defined(MBEDTLS_ZLIB_SUPPORT)
@@ -87,9 +65,13 @@
#endif
#if defined(MBEDTLS_HAVE_TIME)
-#include "platform_time.h"
+#include "mbedtls/platform_time.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/*
* SSL Error codes
*/
@@ -201,6 +183,10 @@
#define MBEDTLS_ERR_SSL_ASYNC_IN_PROGRESS -0x6500
/** Internal-only message signaling that a message arrived early. */
#define MBEDTLS_ERR_SSL_EARLY_MESSAGE -0x6480
+/** An encrypted DTLS-frame with an unexpected CID was received. */
+#define MBEDTLS_ERR_SSL_UNEXPECTED_CID -0x6000
+/** An operation failed due to an unexpected version or configuration. */
+#define MBEDTLS_ERR_SSL_VERSION_MISMATCH -0x5F00
/** A cryptographic operation is in progress. Try again later. */
#define MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS -0x7000
/** Invalid value in SSL config */
@@ -214,6 +200,7 @@
#define MBEDTLS_SSL_MINOR_VERSION_1 1 /*!< TLS v1.0 */
#define MBEDTLS_SSL_MINOR_VERSION_2 2 /*!< TLS v1.1 */
#define MBEDTLS_SSL_MINOR_VERSION_3 3 /*!< TLS v1.2 */
+#define MBEDTLS_SSL_MINOR_VERSION_4 4 /*!< TLS v1.3 (experimental) */
#define MBEDTLS_SSL_TRANSPORT_STREAM 0 /*!< TLS */
#define MBEDTLS_SSL_TRANSPORT_DATAGRAM 1 /*!< DTLS */
@@ -241,6 +228,9 @@
#define MBEDTLS_SSL_EXTENDED_MS_DISABLED 0
#define MBEDTLS_SSL_EXTENDED_MS_ENABLED 1
+#define MBEDTLS_SSL_CID_DISABLED 0
+#define MBEDTLS_SSL_CID_ENABLED 1
+
#define MBEDTLS_SSL_ETM_DISABLED 0
#define MBEDTLS_SSL_ETM_ENABLED 1
@@ -287,6 +277,9 @@
#define MBEDTLS_SSL_CERT_REQ_CA_LIST_ENABLED 1
#define MBEDTLS_SSL_CERT_REQ_CA_LIST_DISABLED 0
+#define MBEDTLS_SSL_DTLS_SRTP_MKI_UNSUPPORTED 0
+#define MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED 1
+
/*
* Default range for DTLS retransmission timer value, in milliseconds.
* RFC 6347 4.2.4.1 says from 1 second to 60 seconds.
@@ -337,6 +330,25 @@
#define MBEDTLS_SSL_DTLS_MAX_BUFFERING 32768
#endif
+/*
+ * Maximum length of CIDs for incoming and outgoing messages.
+ */
+#if !defined(MBEDTLS_SSL_CID_IN_LEN_MAX)
+#define MBEDTLS_SSL_CID_IN_LEN_MAX 32
+#endif
+
+#if !defined(MBEDTLS_SSL_CID_OUT_LEN_MAX)
+#define MBEDTLS_SSL_CID_OUT_LEN_MAX 32
+#endif
+
+#if !defined(MBEDTLS_SSL_CID_PADDING_GRANULARITY)
+#define MBEDTLS_SSL_CID_PADDING_GRANULARITY 16
+#endif
+
+#if !defined(MBEDTLS_SSL_TLS1_3_PADDING_GRANULARITY)
+#define MBEDTLS_SSL_TLS1_3_PADDING_GRANULARITY 1
+#endif
+
/* \} name SECTION: Module settings */
/*
@@ -384,6 +396,7 @@
#define MBEDTLS_SSL_MSG_ALERT 21
#define MBEDTLS_SSL_MSG_HANDSHAKE 22
#define MBEDTLS_SSL_MSG_APPLICATION_DATA 23
+#define MBEDTLS_SSL_MSG_CID 25
#define MBEDTLS_SSL_ALERT_LEVEL_WARNING 1
#define MBEDTLS_SSL_ALERT_LEVEL_FATAL 2
@@ -446,6 +459,8 @@
#define MBEDTLS_TLS_EXT_SIG_ALG 13
+#define MBEDTLS_TLS_EXT_USE_SRTP 14
+
#define MBEDTLS_TLS_EXT_ALPN 16
#define MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC 22 /* 0x16 */
@@ -453,6 +468,17 @@
#define MBEDTLS_TLS_EXT_SESSION_TICKET 35
+/* The value of the CID extension is still TBD as of
+ * draft-ietf-tls-dtls-connection-id-05
+ * (https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05).
+ *
+ * A future minor revision of Mbed TLS may change the default value of
+ * this option to match evolving standards and usage.
+ */
+#if !defined(MBEDTLS_TLS_EXT_CID)
+#define MBEDTLS_TLS_EXT_CID 254 /* TBD */
+#endif
+
#define MBEDTLS_TLS_EXT_ECJPAKE_KKPP 256 /* experimental */
#define MBEDTLS_TLS_EXT_RENEGOTIATION_INFO 0xFF01
@@ -531,6 +557,18 @@ typedef enum
}
mbedtls_ssl_states;
+/*
+ * The tls_prf function types.
+ */
+typedef enum
+{
+ MBEDTLS_SSL_TLS_PRF_NONE,
+ MBEDTLS_SSL_TLS_PRF_SSL3,
+ MBEDTLS_SSL_TLS_PRF_TLS1,
+ MBEDTLS_SSL_TLS_PRF_SHA384,
+ MBEDTLS_SSL_TLS_PRF_SHA256
+}
+mbedtls_tls_prf_types;
/**
* \brief Callback type: send data on the network.
*
@@ -869,11 +907,77 @@ typedef int mbedtls_ssl_async_resume_t( mbedtls_ssl_context *ssl,
typedef void mbedtls_ssl_async_cancel_t( mbedtls_ssl_context *ssl );
#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED) && \
+ !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_MAX_LEN 48
+#if defined(MBEDTLS_SHA256_C)
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_TYPE MBEDTLS_MD_SHA256
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN 32
+#elif defined(MBEDTLS_SHA512_C)
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_TYPE MBEDTLS_MD_SHA384
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN 48
+#elif defined(MBEDTLS_SHA1_C)
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_TYPE MBEDTLS_MD_SHA1
+#define MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN 20
+#else
+/* This is already checked in check_config.h, but be sure. */
+#error "Bad configuration - need SHA-1, SHA-256 or SHA-512 enabled to compute digest of peer CRT."
+#endif
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED &&
+ !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+
+#define MBEDTLS_TLS_SRTP_MAX_MKI_LENGTH 255
+#define MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH 4
+/*
+ * For code readability use a typedef for DTLS-SRTP profiles
+ *
+ * Use_srtp extension protection profiles values as defined in
+ * http://www.iana.org/assignments/srtp-protection/srtp-protection.xhtml
+ *
+ * Reminder: if this list is expanded mbedtls_ssl_check_srtp_profile_value
+ * must be updated too.
+ */
+#define MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_80 ( (uint16_t) 0x0001)
+#define MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_32 ( (uint16_t) 0x0002)
+#define MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_80 ( (uint16_t) 0x0005)
+#define MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_32 ( (uint16_t) 0x0006)
+/* This one is not iana defined, but for code readability. */
+#define MBEDTLS_TLS_SRTP_UNSET ( (uint16_t) 0x0000)
+
+typedef uint16_t mbedtls_ssl_srtp_profile;
+
+typedef struct mbedtls_dtls_srtp_info_t
+{
+ /*! The SRTP profile that was negotiated. */
+ mbedtls_ssl_srtp_profile chosen_dtls_srtp_profile;
+ /*! The length of mki_value. */
+ uint16_t mki_len;
+ /*! The mki_value used, with max size of 256 bytes. */
+ unsigned char mki_value[MBEDTLS_TLS_SRTP_MAX_MKI_LENGTH];
+}
+mbedtls_dtls_srtp_info;
+
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/*
* This structure is used for storing current session data.
+ *
+ * Note: when changing this definition, we need to check and update:
+ * - in tests/suites/test_suite_ssl.function:
+ * ssl_populate_session() and ssl_serialize_session_save_load()
+ * - in library/ssl_tls.c:
+ * mbedtls_ssl_session_init() and mbedtls_ssl_session_free()
+ * mbedtls_ssl_session_save() and ssl_session_load()
+ * ssl_session_copy()
*/
struct mbedtls_ssl_session
{
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+ unsigned char mfl_code; /*!< MaxFragmentLength negotiated by peer */
+#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
+
#if defined(MBEDTLS_HAVE_TIME)
mbedtls_time_t start; /*!< starting time */
#endif
@@ -884,7 +988,15 @@ struct mbedtls_ssl_session
unsigned char master[48]; /*!< the master secret */
#if defined(MBEDTLS_X509_CRT_PARSE_C)
- mbedtls_x509_crt *peer_cert; /*!< peer X.509 cert chain */
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ mbedtls_x509_crt *peer_cert; /*!< peer X.509 cert chain */
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ /*! The digest of the peer's end-CRT. This must be kept to detect CRT
+ * changes during renegotiation, mitigating the triple handshake attack. */
+ unsigned char *peer_cert_digest;
+ size_t peer_cert_digest_len;
+ mbedtls_md_type_t peer_cert_digest_type;
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
#endif /* MBEDTLS_X509_CRT_PARSE_C */
uint32_t verify_result; /*!< verification result */
@@ -894,10 +1006,6 @@ struct mbedtls_ssl_session
uint32_t ticket_lifetime; /*!< ticket lifetime hint */
#endif /* MBEDTLS_SSL_SESSION_TICKETS && MBEDTLS_SSL_CLI_C */
-#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
- unsigned char mfl_code; /*!< MaxFragmentLength negotiated by peer */
-#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
-
#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
int trunc_hmac; /*!< flag for truncated hmac activation */
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
@@ -912,7 +1020,98 @@ struct mbedtls_ssl_session
*/
struct mbedtls_ssl_config
{
- /* Group items by size (largest first) to minimize padding overhead */
+ /* Group items by size and reorder them to maximize usage of immediate offset access. */
+
+ /*
+ * Numerical settings (char)
+ */
+
+ unsigned char max_major_ver; /*!< max. major version used */
+ unsigned char max_minor_ver; /*!< max. minor version used */
+ unsigned char min_major_ver; /*!< min. major version used */
+ unsigned char min_minor_ver; /*!< min. minor version used */
+
+ /*
+ * Flags (could be bit-fields to save RAM, but separate bytes make
+ * the code smaller on architectures with an instruction for direct
+ * byte access).
+ */
+
+ uint8_t endpoint /*bool*/; /*!< 0: client, 1: server */
+ uint8_t transport /*bool*/; /*!< stream (TLS) or datagram (DTLS) */
+ uint8_t authmode /*2 bits*/; /*!< MBEDTLS_SSL_VERIFY_XXX */
+ /* needed even with renego disabled for LEGACY_BREAK_HANDSHAKE */
+ uint8_t allow_legacy_renegotiation /*2 bits*/; /*!< MBEDTLS_LEGACY_XXX */
+#if defined(MBEDTLS_ARC4_C)
+ uint8_t arc4_disabled /*bool*/; /*!< blacklist RC4 ciphersuites? */
+#endif
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+ uint8_t mfl_code /*3 bits*/; /*!< desired fragment length */
+#endif
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ uint8_t encrypt_then_mac /*bool*/; /*!< negotiate encrypt-then-mac? */
+#endif
+#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
+ uint8_t extended_ms /*bool*/; /*!< negotiate extended master secret? */
+#endif
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ uint8_t anti_replay /*bool*/; /*!< detect and prevent replay? */
+#endif
+#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
+ uint8_t cbc_record_splitting /*bool*/; /*!< do cbc record splitting */
+#endif
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ uint8_t disable_renegotiation /*bool*/; /*!< disable renegotiation? */
+#endif
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ uint8_t trunc_hmac /*bool*/; /*!< negotiate truncated hmac? */
+#endif
+#if defined(MBEDTLS_SSL_SESSION_TICKETS)
+ uint8_t session_tickets /*bool*/; /*!< use session tickets? */
+#endif
+#if defined(MBEDTLS_SSL_FALLBACK_SCSV) && defined(MBEDTLS_SSL_CLI_C)
+ uint8_t fallback /*bool*/; /*!< is this a fallback? */
+#endif
+#if defined(MBEDTLS_SSL_SRV_C)
+ uint8_t cert_req_ca_list /*bool*/; /*!< enable sending CA list in
+ Certificate Request messages? */
+#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ uint8_t ignore_unexpected_cid /*bool*/; /*!< Determines whether DTLS
+ * record with unexpected CID
+ * should lead to failure. */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ uint8_t dtls_srtp_mki_support /*bool*/; /*!< support having mki_value
+ in the use_srtp extension? */
+#endif
+
+ /*
+ * Numerical settings (int or larger)
+ */
+
+ uint32_t read_timeout; /*!< timeout for mbedtls_ssl_read (ms) */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ uint32_t hs_timeout_min; /*!< initial value of the handshake
+ retransmission timeout (ms) */
+ uint32_t hs_timeout_max; /*!< maximum value of the handshake
+ retransmission timeout (ms) */
+#endif
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ int renego_max_records; /*!< grace period for renegotiation */
+ unsigned char renego_period[8]; /*!< value of the record counters
+ that triggers renegotiation */
+#endif
+
+#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
+ unsigned int badmac_limit; /*!< limit of records with a bad MAC */
+#endif
+
+#if defined(MBEDTLS_DHM_C) && defined(MBEDTLS_SSL_CLI_C)
+ unsigned int dhm_min_bitlen; /*!< min. bit length of the DHM prime */
+#endif
/*
* Pointers
@@ -946,7 +1145,7 @@ struct mbedtls_ssl_config
void *p_vrfy; /*!< context for X.509 verify calllback */
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
/** Callback to retrieve PSK key from identity */
int (*f_psk)(void *, mbedtls_ssl_context *, const unsigned char *, size_t);
void *p_psk; /*!< context for PSK callback */
@@ -975,14 +1174,28 @@ struct mbedtls_ssl_config
/** Callback to export key block and master secret */
int (*f_export_keys)( void *, const unsigned char *,
const unsigned char *, size_t, size_t, size_t );
+ /** Callback to export key block, master secret,
+ * tls_prf and random bytes. Should replace f_export_keys */
+ int (*f_export_keys_ext)( void *, const unsigned char *,
+ const unsigned char *, size_t, size_t, size_t,
+ const unsigned char[32], const unsigned char[32],
+ mbedtls_tls_prf_types );
void *p_export_keys; /*!< context for key export callback */
#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ size_t cid_len; /*!< The length of CIDs for incoming DTLS records. */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_X509_CRT_PARSE_C)
const mbedtls_x509_crt_profile *cert_profile; /*!< verification profile */
mbedtls_ssl_key_cert *key_cert; /*!< own certificate/key pair(s) */
mbedtls_x509_crt *ca_chain; /*!< trusted CAs */
mbedtls_x509_crl *ca_crl; /*!< trusted CAs CRLs */
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ mbedtls_x509_crt_ca_cb_t f_ca_cb;
+ void *p_ca_cb;
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
#endif /* MBEDTLS_X509_CRT_PARSE_C */
#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
@@ -995,7 +1208,7 @@ struct mbedtls_ssl_config
void *p_async_config_data; /*!< Configuration data set by mbedtls_ssl_conf_async_private_cb(). */
#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
const int *sig_hashes; /*!< allowed signature hashes */
#endif
@@ -1008,103 +1221,52 @@ struct mbedtls_ssl_config
mbedtls_mpi dhm_G; /*!< generator for DHM */
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
- unsigned char *psk; /*!< pre-shared key. This field should
- only be set via
- mbedtls_ssl_conf_psk() */
- size_t psk_len; /*!< length of the pre-shared key. This
- field should only be set via
- mbedtls_ssl_conf_psk() */
- unsigned char *psk_identity; /*!< identity for PSK negotiation. This
- field should only be set via
- mbedtls_ssl_conf_psk() */
- size_t psk_identity_len;/*!< length of identity. This field should
- only be set via
- mbedtls_ssl_conf_psk() */
-#endif
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_key_id_t psk_opaque; /*!< PSA key slot holding opaque PSK. This field
+ * should only be set via
+ * mbedtls_ssl_conf_psk_opaque().
+ * If either no PSK or a raw PSK have been
+ * configured, this has value \c 0.
+ */
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+ unsigned char *psk; /*!< The raw pre-shared key. This field should
+ * only be set via mbedtls_ssl_conf_psk().
+ * If either no PSK or an opaque PSK
+ * have been configured, this has value NULL. */
+ size_t psk_len; /*!< The length of the raw pre-shared key.
+ * This field should only be set via
+ * mbedtls_ssl_conf_psk().
+ * Its value is non-zero if and only if
+ * \c psk is not \c NULL. */
+
+ unsigned char *psk_identity; /*!< The PSK identity for PSK negotiation.
+ * This field should only be set via
+ * mbedtls_ssl_conf_psk().
+ * This is set if and only if either
+ * \c psk or \c psk_opaque are set. */
+ size_t psk_identity_len;/*!< The length of PSK identity.
+ * This field should only be set via
+ * mbedtls_ssl_conf_psk().
+ * Its value is non-zero if and only if
+ * \c psk is not \c NULL or \c psk_opaque
+ * is not \c 0. */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_SSL_ALPN)
const char **alpn_list; /*!< ordered list of protocols */
#endif
- /*
- * Numerical settings (int then char)
- */
-
- uint32_t read_timeout; /*!< timeout for mbedtls_ssl_read (ms) */
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- uint32_t hs_timeout_min; /*!< initial value of the handshake
- retransmission timeout (ms) */
- uint32_t hs_timeout_max; /*!< maximum value of the handshake
- retransmission timeout (ms) */
-#endif
-
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- int renego_max_records; /*!< grace period for renegotiation */
- unsigned char renego_period[8]; /*!< value of the record counters
- that triggers renegotiation */
-#endif
-
-#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
- unsigned int badmac_limit; /*!< limit of records with a bad MAC */
-#endif
-
-#if defined(MBEDTLS_DHM_C) && defined(MBEDTLS_SSL_CLI_C)
- unsigned int dhm_min_bitlen; /*!< min. bit length of the DHM prime */
-#endif
-
- unsigned char max_major_ver; /*!< max. major version used */
- unsigned char max_minor_ver; /*!< max. minor version used */
- unsigned char min_major_ver; /*!< min. major version used */
- unsigned char min_minor_ver; /*!< min. minor version used */
-
- /*
- * Flags (bitfields)
- */
-
- unsigned int endpoint : 1; /*!< 0: client, 1: server */
- unsigned int transport : 1; /*!< stream (TLS) or datagram (DTLS) */
- unsigned int authmode : 2; /*!< MBEDTLS_SSL_VERIFY_XXX */
- /* needed even with renego disabled for LEGACY_BREAK_HANDSHAKE */
- unsigned int allow_legacy_renegotiation : 2 ; /*!< MBEDTLS_LEGACY_XXX */
-#if defined(MBEDTLS_ARC4_C)
- unsigned int arc4_disabled : 1; /*!< blacklist RC4 ciphersuites? */
-#endif
-#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
- unsigned int mfl_code : 3; /*!< desired fragment length */
-#endif
-#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
- unsigned int encrypt_then_mac : 1 ; /*!< negotiate encrypt-then-mac? */
-#endif
-#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
- unsigned int extended_ms : 1; /*!< negotiate extended master secret? */
-#endif
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
- unsigned int anti_replay : 1; /*!< detect and prevent replay? */
-#endif
-#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
- unsigned int cbc_record_splitting : 1; /*!< do cbc record splitting */
-#endif
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- unsigned int disable_renegotiation : 1; /*!< disable renegotiation? */
-#endif
-#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
- unsigned int trunc_hmac : 1; /*!< negotiate truncated hmac? */
-#endif
-#if defined(MBEDTLS_SSL_SESSION_TICKETS)
- unsigned int session_tickets : 1; /*!< use session tickets? */
-#endif
-#if defined(MBEDTLS_SSL_FALLBACK_SCSV) && defined(MBEDTLS_SSL_CLI_C)
- unsigned int fallback : 1; /*!< is this a fallback? */
-#endif
-#if defined(MBEDTLS_SSL_SRV_C)
- unsigned int cert_req_ca_list : 1; /*!< enable sending CA list in
- Certificate Request messages? */
-#endif
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ /*! ordered list of supported srtp profile */
+ const mbedtls_ssl_srtp_profile *dtls_srtp_profile_list;
+ /*! number of supported profiles */
+ size_t dtls_srtp_profile_list_len;
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
};
-
struct mbedtls_ssl_context
{
const mbedtls_ssl_config *conf; /*!< configuration information */
@@ -1127,6 +1289,12 @@ struct mbedtls_ssl_context
unsigned badmac_seen; /*!< records with a bad MAC received */
#endif /* MBEDTLS_SSL_DTLS_BADMAC_LIMIT */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+ /** Callback to customize X.509 certificate chain verification */
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *);
+ void *p_vrfy; /*!< context for X.509 verify callback */
+#endif
+
mbedtls_ssl_send_t *f_send; /*!< Callback for network send */
mbedtls_ssl_recv_t *f_recv; /*!< Callback for network receive */
mbedtls_ssl_recv_timeout_t *f_recv_timeout;
@@ -1169,6 +1337,10 @@ struct mbedtls_ssl_context
TLS: maintained by us
DTLS: read from peer */
unsigned char *in_hdr; /*!< start of record header */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ unsigned char *in_cid; /*!< The start of the CID;
+ * (the end is marked by in_len). */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
unsigned char *in_len; /*!< two-bytes message length field */
unsigned char *in_iv; /*!< ivlen-byte IV */
unsigned char *in_msg; /*!< message contents (in_iv+ivlen) */
@@ -1177,6 +1349,9 @@ struct mbedtls_ssl_context
int in_msgtype; /*!< record header: message type */
size_t in_msglen; /*!< record header: message length */
size_t in_left; /*!< amount of data read so far */
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len; /*!< length of input buffer */
+#endif
#if defined(MBEDTLS_SSL_PROTO_DTLS)
uint16_t in_epoch; /*!< DTLS epoch for incoming records */
size_t next_record_offset; /*!< offset of the next record in datagram
@@ -1205,6 +1380,10 @@ struct mbedtls_ssl_context
unsigned char *out_buf; /*!< output buffer */
unsigned char *out_ctr; /*!< 64-bit outgoing message counter */
unsigned char *out_hdr; /*!< start of record header */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ unsigned char *out_cid; /*!< The start of the CID;
+ * (the end is marked by in_len). */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
unsigned char *out_len; /*!< two-bytes message length field */
unsigned char *out_iv; /*!< ivlen-byte IV */
unsigned char *out_msg; /*!< message contents (out_iv+ivlen) */
@@ -1212,6 +1391,9 @@ struct mbedtls_ssl_context
int out_msgtype; /*!< record header: message type */
size_t out_msglen; /*!< record header: message length */
size_t out_left; /*!< amount of data not yet written */
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t out_buf_len; /*!< length of output buffer */
+#endif
unsigned char cur_out_ctr[8]; /*!< Outgoing record sequence number. */
@@ -1243,6 +1425,13 @@ struct mbedtls_ssl_context
const char *alpn_chosen; /*!< negotiated protocol */
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ /*
+ * use_srtp extension
+ */
+ mbedtls_dtls_srtp_info dtls_srtp_info;
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/*
* Information for DTLS hello verify
*/
@@ -1262,25 +1451,59 @@ struct mbedtls_ssl_context
char own_verify_data[MBEDTLS_SSL_VERIFY_DATA_MAX_LEN]; /*!< previous handshake verify data */
char peer_verify_data[MBEDTLS_SSL_VERIFY_DATA_MAX_LEN]; /*!< previous handshake verify data */
#endif /* MBEDTLS_SSL_RENEGOTIATION */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* CID configuration to use in subsequent handshakes. */
+
+ /*! The next incoming CID, chosen by the user and applying to
+ * all subsequent handshakes. This may be different from the
+ * CID currently used in case the user has re-configured the CID
+ * after an initial handshake. */
+ unsigned char own_cid[ MBEDTLS_SSL_CID_IN_LEN_MAX ];
+ uint8_t own_cid_len; /*!< The length of \c own_cid. */
+ uint8_t negotiate_cid; /*!< This indicates whether the CID extension should
+ * be negotiated in the next handshake or not.
+ * Possible values are #MBEDTLS_SSL_CID_ENABLED
+ * and #MBEDTLS_SSL_CID_DISABLED. */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
};
#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
-#define MBEDTLS_SSL_CHANNEL_OUTBOUND 0
-#define MBEDTLS_SSL_CHANNEL_INBOUND 1
-
-extern int (*mbedtls_ssl_hw_record_init)(mbedtls_ssl_context *ssl,
- const unsigned char *key_enc, const unsigned char *key_dec,
- size_t keylen,
- const unsigned char *iv_enc, const unsigned char *iv_dec,
- size_t ivlen,
- const unsigned char *mac_enc, const unsigned char *mac_dec,
- size_t maclen);
-extern int (*mbedtls_ssl_hw_record_activate)(mbedtls_ssl_context *ssl, int direction);
-extern int (*mbedtls_ssl_hw_record_reset)(mbedtls_ssl_context *ssl);
-extern int (*mbedtls_ssl_hw_record_write)(mbedtls_ssl_context *ssl);
-extern int (*mbedtls_ssl_hw_record_read)(mbedtls_ssl_context *ssl);
-extern int (*mbedtls_ssl_hw_record_finish)(mbedtls_ssl_context *ssl);
+#if !defined(MBEDTLS_DEPRECATED_REMOVED)
+
+#define MBEDTLS_SSL_CHANNEL_OUTBOUND MBEDTLS_DEPRECATED_NUMERIC_CONSTANT( 0 )
+#define MBEDTLS_SSL_CHANNEL_INBOUND MBEDTLS_DEPRECATED_NUMERIC_CONSTANT( 1 )
+
+#if defined(MBEDTLS_DEPRECATED_WARNING)
+#define MBEDTLS_DEPRECATED __attribute__((deprecated))
+#else
+#define MBEDTLS_DEPRECATED
+#endif /* MBEDTLS_DEPRECATED_WARNING */
+
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_init)(
+ mbedtls_ssl_context *ssl,
+ const unsigned char *key_enc, const unsigned char *key_dec,
+ size_t keylen,
+ const unsigned char *iv_enc, const unsigned char *iv_dec,
+ size_t ivlen,
+ const unsigned char *mac_enc, const unsigned char *mac_dec,
+ size_t maclen);
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_activate)(
+ mbedtls_ssl_context *ssl,
+ int direction );
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_reset)(
+ mbedtls_ssl_context *ssl );
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_write)(
+ mbedtls_ssl_context *ssl );
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_read)(
+ mbedtls_ssl_context *ssl );
+MBEDTLS_DEPRECATED extern int (*mbedtls_ssl_hw_record_finish)(
+ mbedtls_ssl_context *ssl );
+
+#undef MBEDTLS_DEPRECATED
+#endif /* !MBEDTLS_DEPRECATED_REMOVED */
+
#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
/**
@@ -1403,13 +1626,17 @@ void mbedtls_ssl_conf_authmode( mbedtls_ssl_config *conf, int authmode );
/**
* \brief Set the verification callback (Optional).
*
- * If set, the verify callback is called for each
- * certificate in the chain. For implementation
- * information, please see \c mbedtls_x509_crt_verify()
+ * If set, the provided verify callback is called for each
+ * certificate in the peer's CRT chain, including the trusted
+ * root. For more information, please see the documentation of
+ * \c mbedtls_x509_crt_verify().
*
- * \param conf SSL configuration
- * \param f_vrfy verification function
- * \param p_vrfy verification parameter
+ * \note For per context callbacks and contexts, please use
+ * mbedtls_ssl_set_verify() instead.
+ *
+ * \param conf The SSL configuration to use.
+ * \param f_vrfy The verification callback to use during CRT verification.
+ * \param p_vrfy The opaque context to be passed to the callback.
*/
void mbedtls_ssl_conf_verify( mbedtls_ssl_config *conf,
int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
@@ -1482,6 +1709,142 @@ void mbedtls_ssl_set_bio( mbedtls_ssl_context *ssl,
mbedtls_ssl_recv_timeout_t *f_recv_timeout );
#if defined(MBEDTLS_SSL_PROTO_DTLS)
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+
+
+/**
+ * \brief Configure the use of the Connection ID (CID)
+ * extension in the next handshake.
+ *
+ * Reference: draft-ietf-tls-dtls-connection-id-05
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05
+ *
+ * The DTLS CID extension allows the reliable association of
+ * DTLS records to DTLS connections across changes in the
+ * underlying transport (changed IP and Port metadata) by
+ * adding explicit connection identifiers (CIDs) to the
+ * headers of encrypted DTLS records. The desired CIDs are
+ * configured by the application layer and are exchanged in
+ * new `ClientHello` / `ServerHello` extensions during the
+ * handshake, where each side indicates the CID it wants the
+ * peer to use when writing encrypted messages. The CIDs are
+ * put to use once records get encrypted: the stack discards
+ * any incoming records that don't include the configured CID
+ * in their header, and adds the peer's requested CID to the
+ * headers of outgoing messages.
+ *
+ * This API enables or disables the use of the CID extension
+ * in the next handshake and sets the value of the CID to
+ * be used for incoming messages.
+ *
+ * \param ssl The SSL context to configure. This must be initialized.
+ * \param enable This value determines whether the CID extension should
+ * be used or not. Possible values are:
+ * - MBEDTLS_SSL_CID_ENABLED to enable the use of the CID.
+ * - MBEDTLS_SSL_CID_DISABLED (default) to disable the use
+ * of the CID.
+ * \param own_cid The address of the readable buffer holding the CID we want
+ * the peer to use when sending encrypted messages to us.
+ * This may be \c NULL if \p own_cid_len is \c 0.
+ * This parameter is unused if \p enabled is set to
+ * MBEDTLS_SSL_CID_DISABLED.
+ * \param own_cid_len The length of \p own_cid.
+ * This parameter is unused if \p enabled is set to
+ * MBEDTLS_SSL_CID_DISABLED.
+ *
+ * \note The value of \p own_cid_len must match the value of the
+ * \c len parameter passed to mbedtls_ssl_conf_cid()
+ * when configuring the ::mbedtls_ssl_config that \p ssl
+ * is bound to.
+ *
+ * \note This CID configuration applies to subsequent handshakes
+ * performed on the SSL context \p ssl, but does not trigger
+ * one. You still have to call `mbedtls_ssl_handshake()`
+ * (for the initial handshake) or `mbedtls_ssl_renegotiate()`
+ * (for a renegotiation handshake) explicitly after a
+ * successful call to this function to run the handshake.
+ *
+ * \note This call cannot guarantee that the use of the CID
+ * will be successfully negotiated in the next handshake,
+ * because the peer might not support it. Specifically:
+ * - On the Client, enabling the use of the CID through
+ * this call implies that the `ClientHello` in the next
+ * handshake will include the CID extension, thereby
+ * offering the use of the CID to the server. Only if
+ * the `ServerHello` contains the CID extension, too,
+ * the CID extension will actually be put to use.
+ * - On the Server, enabling the use of the CID through
+ * this call implies that that the server will look for
+ * the CID extension in a `ClientHello` from the client,
+ * and, if present, reply with a CID extension in its
+ * `ServerHello`.
+ *
+ * \note To check whether the use of the CID was negotiated
+ * after the subsequent handshake has completed, please
+ * use the API mbedtls_ssl_get_peer_cid().
+ *
+ * \warning If the use of the CID extension is enabled in this call
+ * and the subsequent handshake negotiates its use, Mbed TLS
+ * will silently drop every packet whose CID does not match
+ * the CID configured in \p own_cid. It is the responsibility
+ * of the user to adapt the underlying transport to take care
+ * of CID-based demultiplexing before handing datagrams to
+ * Mbed TLS.
+ *
+ * \return \c 0 on success. In this case, the CID configuration
+ * applies to the next handshake.
+ * \return A negative error code on failure.
+ */
+int mbedtls_ssl_set_cid( mbedtls_ssl_context *ssl,
+ int enable,
+ unsigned char const *own_cid,
+ size_t own_cid_len );
+
+/**
+ * \brief Get information about the use of the CID extension
+ * in the current connection.
+ *
+ * \param ssl The SSL context to query.
+ * \param enabled The address at which to store whether the CID extension
+ * is currently in use or not. If the CID is in use,
+ * `*enabled` is set to MBEDTLS_SSL_CID_ENABLED;
+ * otherwise, it is set to MBEDTLS_SSL_CID_DISABLED.
+ * \param peer_cid The address of the buffer in which to store the CID
+ * chosen by the peer (if the CID extension is used).
+ * This may be \c NULL in case the value of peer CID
+ * isn't needed. If it is not \c NULL, \p peer_cid_len
+ * must not be \c NULL.
+ * \param peer_cid_len The address at which to store the size of the CID
+ * chosen by the peer (if the CID extension is used).
+ * This is also the number of Bytes in \p peer_cid that
+ * have been written.
+ * This may be \c NULL in case the length of the peer CID
+ * isn't needed. If it is \c NULL, \p peer_cid must be
+ * \c NULL, too.
+ *
+ * \note This applies to the state of the CID negotiated in
+ * the last complete handshake. If a handshake is in
+ * progress, this function will attempt to complete
+ * the handshake first.
+ *
+ * \note If CID extensions have been exchanged but both client
+ * and server chose to use an empty CID, this function
+ * sets `*enabled` to #MBEDTLS_SSL_CID_DISABLED
+ * (the rationale for this is that the resulting
+ * communication is the same as if the CID extensions
+ * hadn't been used).
+ *
+ * \return \c 0 on success.
+ * \return A negative error code on failure.
+ */
+int mbedtls_ssl_get_peer_cid( mbedtls_ssl_context *ssl,
+ int *enabled,
+ unsigned char peer_cid[ MBEDTLS_SSL_CID_OUT_LEN_MAX ],
+ size_t *peer_cid_len );
+
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
/**
* \brief Set the Maximum Tranport Unit (MTU).
* Special value: 0 means unset (no limit).
@@ -1527,6 +1890,30 @@ void mbedtls_ssl_set_bio( mbedtls_ssl_context *ssl,
void mbedtls_ssl_set_mtu( mbedtls_ssl_context *ssl, uint16_t mtu );
#endif /* MBEDTLS_SSL_PROTO_DTLS */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+/**
+ * \brief Set a connection-specific verification callback (optional).
+ *
+ * If set, the provided verify callback is called for each
+ * certificate in the peer's CRT chain, including the trusted
+ * root. For more information, please see the documentation of
+ * \c mbedtls_x509_crt_verify().
+ *
+ * \note This call is analogous to mbedtls_ssl_conf_verify() but
+ * binds the verification callback and context to an SSL context
+ * as opposed to an SSL configuration.
+ * If mbedtls_ssl_conf_verify() and mbedtls_ssl_set_verify()
+ * are both used, mbedtls_ssl_set_verify() takes precedence.
+ *
+ * \param ssl The SSL context to use.
+ * \param f_vrfy The verification callback to use during CRT verification.
+ * \param p_vrfy The opaque context to be passed to the callback.
+ */
+void mbedtls_ssl_set_verify( mbedtls_ssl_context *ssl,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy );
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
/**
* \brief Set the timeout period for mbedtls_ssl_read()
* (Default: no timeout.)
@@ -1545,6 +1932,56 @@ void mbedtls_ssl_set_mtu( mbedtls_ssl_context *ssl, uint16_t mtu );
*/
void mbedtls_ssl_conf_read_timeout( mbedtls_ssl_config *conf, uint32_t timeout );
+#if defined(MBEDTLS_SSL_RECORD_CHECKING)
+/**
+ * \brief Check whether a buffer contains a valid and authentic record
+ * that has not been seen before. (DTLS only).
+ *
+ * This function does not change the user-visible state
+ * of the SSL context. Its sole purpose is to provide
+ * an indication of the legitimacy of an incoming record.
+ *
+ * This can be useful e.g. in distributed server environments
+ * using the DTLS Connection ID feature, in which connections
+ * might need to be passed between service instances on a change
+ * of peer address, but where such disruptive operations should
+ * only happen after the validity of incoming records has been
+ * confirmed.
+ *
+ * \param ssl The SSL context to use.
+ * \param buf The address of the buffer holding the record to be checked.
+ * This must be a read/write buffer of length \p buflen Bytes.
+ * \param buflen The length of \p buf in Bytes.
+ *
+ * \note This routine only checks whether the provided buffer begins
+ * with a valid and authentic record that has not been seen
+ * before, but does not check potential data following the
+ * initial record. In particular, it is possible to pass DTLS
+ * datagrams containing multiple records, in which case only
+ * the first record is checked.
+ *
+ * \note This function modifies the input buffer \p buf. If you need
+ * to preserve the original record, you have to maintain a copy.
+ *
+ * \return \c 0 if the record is valid and authentic and has not been
+ * seen before.
+ * \return MBEDTLS_ERR_SSL_INVALID_MAC if the check completed
+ * successfully but the record was found to be not authentic.
+ * \return MBEDTLS_ERR_SSL_INVALID_RECORD if the check completed
+ * successfully but the record was found to be invalid for
+ * a reason different from authenticity checking.
+ * \return MBEDTLS_ERR_SSL_UNEXPECTED_RECORD if the check completed
+ * successfully but the record was found to be unexpected
+ * in the state of the SSL context, including replayed records.
+ * \return Another negative error code on different kinds of failure.
+ * In this case, the SSL context becomes unusable and needs
+ * to be freed or reset before reuse.
+ */
+int mbedtls_ssl_check_record( mbedtls_ssl_context const *ssl,
+ unsigned char *buf,
+ size_t buflen );
+#endif /* MBEDTLS_SSL_RECORD_CHECKING */
+
/**
* \brief Set the timer callbacks (Mandatory for DTLS.)
*
@@ -1623,6 +2060,41 @@ typedef int mbedtls_ssl_export_keys_t( void *p_expkey,
size_t maclen,
size_t keylen,
size_t ivlen );
+
+/**
+ * \brief Callback type: Export key block, master secret,
+ * handshake randbytes and the tls_prf function
+ * used to derive keys.
+ *
+ * \note This is required for certain uses of TLS, e.g. EAP-TLS
+ * (RFC 5216) and Thread. The key pointers are ephemeral and
+ * therefore must not be stored. The master secret and keys
+ * should not be used directly except as an input to a key
+ * derivation function.
+ *
+ * \param p_expkey Context for the callback.
+ * \param ms Pointer to master secret (fixed length: 48 bytes).
+ * \param kb Pointer to key block, see RFC 5246 section 6.3.
+ * (variable length: 2 * maclen + 2 * keylen + 2 * ivlen).
+ * \param maclen MAC length.
+ * \param keylen Key length.
+ * \param ivlen IV length.
+ * \param client_random The client random bytes.
+ * \param server_random The server random bytes.
+ * \param tls_prf_type The tls_prf enum type.
+ *
+ * \return 0 if successful, or
+ * a specific MBEDTLS_ERR_XXX code.
+ */
+typedef int mbedtls_ssl_export_keys_ext_t( void *p_expkey,
+ const unsigned char *ms,
+ const unsigned char *kb,
+ size_t maclen,
+ size_t keylen,
+ size_t ivlen,
+ const unsigned char client_random[32],
+ const unsigned char server_random[32],
+ mbedtls_tls_prf_types tls_prf_type );
#endif /* MBEDTLS_SSL_EXPORT_KEYS */
/**
@@ -1688,6 +2160,22 @@ void mbedtls_ssl_conf_session_tickets_cb( mbedtls_ssl_config *conf,
void mbedtls_ssl_conf_export_keys_cb( mbedtls_ssl_config *conf,
mbedtls_ssl_export_keys_t *f_export_keys,
void *p_export_keys );
+
+/**
+ * \brief Configure extended key export callback.
+ * (Default: none.)
+ *
+ * \note See \c mbedtls_ssl_export_keys_ext_t.
+ * \warning Exported key material must not be used for any purpose
+ * before the (D)TLS handshake is completed
+ *
+ * \param conf SSL configuration context
+ * \param f_export_keys_ext Callback for exporting keys
+ * \param p_export_keys Context for the callback
+ */
+void mbedtls_ssl_conf_export_keys_ext_cb( mbedtls_ssl_config *conf,
+ mbedtls_ssl_export_keys_ext_t *f_export_keys_ext,
+ void *p_export_keys );
#endif /* MBEDTLS_SSL_EXPORT_KEYS */
#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
@@ -2039,6 +2527,90 @@ int mbedtls_ssl_set_session( mbedtls_ssl_context *ssl, const mbedtls_ssl_session
#endif /* MBEDTLS_SSL_CLI_C */
/**
+ * \brief Load serialized session data into a session structure.
+ * On client, this can be used for loading saved sessions
+ * before resuming them with mbedstls_ssl_set_session().
+ * On server, this can be used for alternative implementations
+ * of session cache or session tickets.
+ *
+ * \warning If a peer certificate chain is associated with the session,
+ * the serialized state will only contain the peer's
+ * end-entity certificate and the result of the chain
+ * verification (unless verification was disabled), but not
+ * the rest of the chain.
+ *
+ * \see mbedtls_ssl_session_save()
+ * \see mbedtls_ssl_set_session()
+ *
+ * \param session The session structure to be populated. It must have been
+ * initialised with mbedtls_ssl_session_init() but not
+ * populated yet.
+ * \param buf The buffer holding the serialized session data. It must be a
+ * readable buffer of at least \p len bytes.
+ * \param len The size of the serialized data in bytes.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_SSL_ALLOC_FAILED if memory allocation failed.
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA if input data is invalid.
+ * \return #MBEDTLS_ERR_SSL_VERSION_MISMATCH if the serialized data
+ * was generated in a different version or configuration of
+ * Mbed TLS.
+ * \return Another negative value for other kinds of errors (for
+ * example, unsupported features in the embedded certificate).
+ */
+int mbedtls_ssl_session_load( mbedtls_ssl_session *session,
+ const unsigned char *buf,
+ size_t len );
+
+/**
+ * \brief Save session structure as serialized data in a buffer.
+ * On client, this can be used for saving session data,
+ * potentially in non-volatile storage, for resuming later.
+ * On server, this can be used for alternative implementations
+ * of session cache or session tickets.
+ *
+ * \see mbedtls_ssl_session_load()
+ * \see mbedtls_ssl_get_session_pointer()
+ *
+ * \param session The session structure to be saved.
+ * \param buf The buffer to write the serialized data to. It must be a
+ * writeable buffer of at least \p len bytes, or may be \c
+ * NULL if \p len is \c 0.
+ * \param buf_len The number of bytes available for writing in \p buf.
+ * \param olen The size in bytes of the data that has been or would have
+ * been written. It must point to a valid \c size_t.
+ *
+ * \note \p olen is updated to the correct value regardless of
+ * whether \p buf_len was large enough. This makes it possible
+ * to determine the necessary size by calling this function
+ * with \p buf set to \c NULL and \p buf_len to \c 0.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL if \p buf is too small.
+ */
+int mbedtls_ssl_session_save( const mbedtls_ssl_session *session,
+ unsigned char *buf,
+ size_t buf_len,
+ size_t *olen );
+
+/**
+ * \brief Get a pointer to the current session structure, for example
+ * to serialize it.
+ *
+ * \warning Ownership of the session remains with the SSL context, and
+ * the returned pointer is only guaranteed to be valid until
+ * the next API call operating on the same \p ssl context.
+ *
+ * \see mbedtls_ssl_session_save()
+ *
+ * \param ssl The SSL context.
+ *
+ * \return A pointer to the current session if successful.
+ * \return \c NULL if no session is active.
+ */
+const mbedtls_ssl_session *mbedtls_ssl_get_session_pointer( const mbedtls_ssl_context *ssl );
+
+/**
* \brief Set the list of allowed ciphersuites and the preference
* order. First in the list has the highest preference.
* (Overrides all version-specific lists)
@@ -2056,6 +2628,45 @@ int mbedtls_ssl_set_session( mbedtls_ssl_context *ssl, const mbedtls_ssl_session
void mbedtls_ssl_conf_ciphersuites( mbedtls_ssl_config *conf,
const int *ciphersuites );
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+#define MBEDTLS_SSL_UNEXPECTED_CID_IGNORE 0
+#define MBEDTLS_SSL_UNEXPECTED_CID_FAIL 1
+/**
+ * \brief Specify the length of Connection IDs for incoming
+ * encrypted DTLS records, as well as the behaviour
+ * on unexpected CIDs.
+ *
+ * By default, the CID length is set to \c 0,
+ * and unexpected CIDs are silently ignored.
+ *
+ * \param conf The SSL configuration to modify.
+ * \param len The length in Bytes of the CID fields in encrypted
+ * DTLS records using the CID mechanism. This must
+ * not be larger than #MBEDTLS_SSL_CID_OUT_LEN_MAX.
+ * \param ignore_other_cids This determines the stack's behaviour when
+ * receiving a record with an unexpected CID.
+ * Possible values are:
+ * - #MBEDTLS_SSL_UNEXPECTED_CID_IGNORE
+ * In this case, the record is silently ignored.
+ * - #MBEDTLS_SSL_UNEXPECTED_CID_FAIL
+ * In this case, the stack fails with the specific
+ * error code #MBEDTLS_ERR_SSL_UNEXPECTED_CID.
+ *
+ * \note The CID specification allows implementations to either
+ * use a common length for all incoming connection IDs or
+ * allow variable-length incoming IDs. Mbed TLS currently
+ * requires a common length for all connections sharing the
+ * same SSL configuration; this allows simpler parsing of
+ * record headers.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA if \p own_cid_len
+ * is too large.
+ */
+int mbedtls_ssl_conf_cid( mbedtls_ssl_config *conf, size_t len,
+ int ignore_other_cids );
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
/**
* \brief Set the list of allowed ciphersuites and the
* preference order for a specific version of the protocol.
@@ -2108,6 +2719,63 @@ void mbedtls_ssl_conf_ca_chain( mbedtls_ssl_config *conf,
mbedtls_x509_crt *ca_chain,
mbedtls_x509_crl *ca_crl );
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+/**
+ * \brief Set the trusted certificate callback.
+ *
+ * This API allows to register the set of trusted certificates
+ * through a callback, instead of a linked list as configured
+ * by mbedtls_ssl_conf_ca_chain().
+ *
+ * This is useful for example in contexts where a large number
+ * of CAs are used, and the inefficiency of maintaining them
+ * in a linked list cannot be tolerated. It is also useful when
+ * the set of trusted CAs needs to be modified frequently.
+ *
+ * See the documentation of `mbedtls_x509_crt_ca_cb_t` for
+ * more information.
+ *
+ * \param conf The SSL configuration to register the callback with.
+ * \param f_ca_cb The trusted certificate callback to use when verifying
+ * certificate chains.
+ * \param p_ca_cb The context to be passed to \p f_ca_cb (for example,
+ * a reference to a trusted CA database).
+ *
+ * \note This API is incompatible with mbedtls_ssl_conf_ca_chain():
+ * Any call to this function overwrites the values set through
+ * earlier calls to mbedtls_ssl_conf_ca_chain() or
+ * mbedtls_ssl_conf_ca_cb().
+ *
+ * \note This API is incompatible with CA indication in
+ * CertificateRequest messages: A server-side SSL context which
+ * is bound to an SSL configuration that uses a CA callback
+ * configured via mbedtls_ssl_conf_ca_cb(), and which requires
+ * client authentication, will send an empty CA list in the
+ * corresponding CertificateRequest message.
+ *
+ * \note This API is incompatible with mbedtls_ssl_set_hs_ca_chain():
+ * If an SSL context is bound to an SSL configuration which uses
+ * CA callbacks configured via mbedtls_ssl_conf_ca_cb(), then
+ * calls to mbedtls_ssl_set_hs_ca_chain() have no effect.
+ *
+ * \note The use of this API disables the use of restartable ECC
+ * during X.509 CRT signature verification (but doesn't affect
+ * other uses).
+ *
+ * \warning This API is incompatible with the use of CRLs. Any call to
+ * mbedtls_ssl_conf_ca_cb() unsets CRLs configured through
+ * earlier calls to mbedtls_ssl_conf_ca_chain().
+ *
+ * \warning In multi-threaded environments, the callback \p f_ca_cb
+ * must be thread-safe, and it is the user's responsibility
+ * to guarantee this (for example through a mutex
+ * contained in the callback context pointed to by \p p_ca_cb).
+ */
+void mbedtls_ssl_conf_ca_cb( mbedtls_ssl_config *conf,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb );
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+
/**
* \brief Set own certificate chain and private key
*
@@ -2149,76 +2817,172 @@ int mbedtls_ssl_conf_own_cert( mbedtls_ssl_config *conf,
mbedtls_pk_context *pk_key );
#endif /* MBEDTLS_X509_CRT_PARSE_C */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
/**
- * \brief Set the Pre Shared Key (PSK) and the expected identity name
+ * \brief Configure a pre-shared key (PSK) and identity
+ * to be used in PSK-based ciphersuites.
*
* \note This is mainly useful for clients. Servers will usually
* want to use \c mbedtls_ssl_conf_psk_cb() instead.
*
- * \note Currently clients can only register one pre-shared key.
- * In other words, the servers' identity hint is ignored.
+ * \note A PSK set by \c mbedtls_ssl_set_hs_psk() in the PSK callback
+ * takes precedence over a PSK configured by this function.
+ *
+ * \warning Currently, clients can only register a single pre-shared key.
+ * Calling this function or mbedtls_ssl_conf_psk_opaque() more
+ * than once will overwrite values configured in previous calls.
* Support for setting multiple PSKs on clients and selecting
- * one based on the identity hint is not a planned feature but
- * feedback is welcomed.
+ * one based on the identity hint is not a planned feature,
+ * but feedback is welcomed.
*
- * \param conf SSL configuration
- * \param psk pointer to the pre-shared key
- * \param psk_len pre-shared key length
- * \param psk_identity pointer to the pre-shared key identity
- * \param psk_identity_len identity key length
+ * \param conf The SSL configuration to register the PSK with.
+ * \param psk The pointer to the pre-shared key to use.
+ * \param psk_len The length of the pre-shared key in bytes.
+ * \param psk_identity The pointer to the pre-shared key identity.
+ * \param psk_identity_len The length of the pre-shared key identity
+ * in bytes.
+ *
+ * \note The PSK and its identity are copied internally and
+ * hence need not be preserved by the caller for the lifetime
+ * of the SSL configuration.
*
- * \return 0 if successful or MBEDTLS_ERR_SSL_ALLOC_FAILED
+ * \return \c 0 if successful.
+ * \return An \c MBEDTLS_ERR_SSL_XXX error code on failure.
*/
int mbedtls_ssl_conf_psk( mbedtls_ssl_config *conf,
const unsigned char *psk, size_t psk_len,
const unsigned char *psk_identity, size_t psk_identity_len );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * \brief Configure an opaque pre-shared key (PSK) and identity
+ * to be used in PSK-based ciphersuites.
+ *
+ * \note This is mainly useful for clients. Servers will usually
+ * want to use \c mbedtls_ssl_conf_psk_cb() instead.
+ *
+ * \note An opaque PSK set by \c mbedtls_ssl_set_hs_psk_opaque() in
+ * the PSK callback takes precedence over an opaque PSK
+ * configured by this function.
+ *
+ * \warning Currently, clients can only register a single pre-shared key.
+ * Calling this function or mbedtls_ssl_conf_psk() more than
+ * once will overwrite values configured in previous calls.
+ * Support for setting multiple PSKs on clients and selecting
+ * one based on the identity hint is not a planned feature,
+ * but feedback is welcomed.
+ *
+ * \param conf The SSL configuration to register the PSK with.
+ * \param psk The identifier of the key slot holding the PSK.
+ * Until \p conf is destroyed or this function is successfully
+ * called again, the key slot \p psk must be populated with a
+ * key of type PSA_ALG_CATEGORY_KEY_DERIVATION whose policy
+ * allows its use for the key derivation algorithm applied
+ * in the handshake.
+ * \param psk_identity The pointer to the pre-shared key identity.
+ * \param psk_identity_len The length of the pre-shared key identity
+ * in bytes.
+ *
+ * \note The PSK identity hint is copied internally and hence need
+ * not be preserved by the caller for the lifetime of the
+ * SSL configuration.
+ *
+ * \return \c 0 if successful.
+ * \return An \c MBEDTLS_ERR_SSL_XXX error code on failure.
+ */
+int mbedtls_ssl_conf_psk_opaque( mbedtls_ssl_config *conf,
+ psa_key_id_t psk,
+ const unsigned char *psk_identity,
+ size_t psk_identity_len );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
/**
- * \brief Set the Pre Shared Key (PSK) for the current handshake
+ * \brief Set the pre-shared Key (PSK) for the current handshake.
*
* \note This should only be called inside the PSK callback,
- * ie the function passed to \c mbedtls_ssl_conf_psk_cb().
+ * i.e. the function passed to \c mbedtls_ssl_conf_psk_cb().
*
- * \param ssl SSL context
- * \param psk pointer to the pre-shared key
- * \param psk_len pre-shared key length
+ * \note A PSK set by this function takes precedence over a PSK
+ * configured by \c mbedtls_ssl_conf_psk().
*
- * \return 0 if successful or MBEDTLS_ERR_SSL_ALLOC_FAILED
+ * \param ssl The SSL context to configure a PSK for.
+ * \param psk The pointer to the pre-shared key.
+ * \param psk_len The length of the pre-shared key in bytes.
+ *
+ * \return \c 0 if successful.
+ * \return An \c MBEDTLS_ERR_SSL_XXX error code on failure.
*/
int mbedtls_ssl_set_hs_psk( mbedtls_ssl_context *ssl,
const unsigned char *psk, size_t psk_len );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * \brief Set an opaque pre-shared Key (PSK) for the current handshake.
+ *
+ * \note This should only be called inside the PSK callback,
+ * i.e. the function passed to \c mbedtls_ssl_conf_psk_cb().
+ *
+ * \note An opaque PSK set by this function takes precedence over an
+ * opaque PSK configured by \c mbedtls_ssl_conf_psk_opaque().
+ *
+ * \param ssl The SSL context to configure a PSK for.
+ * \param psk The identifier of the key slot holding the PSK.
+ * For the duration of the current handshake, the key slot
+ * must be populated with a key of type
+ * PSA_ALG_CATEGORY_KEY_DERIVATION whose policy allows its
+ * use for the key derivation algorithm
+ * applied in the handshake.
+ *
+ * \return \c 0 if successful.
+ * \return An \c MBEDTLS_ERR_SSL_XXX error code on failure.
+ */
+int mbedtls_ssl_set_hs_psk_opaque( mbedtls_ssl_context *ssl,
+ psa_key_id_t psk );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/**
* \brief Set the PSK callback (server-side only).
*
* If set, the PSK callback is called for each
- * handshake where a PSK ciphersuite was negotiated.
+ * handshake where a PSK-based ciphersuite was negotiated.
* The caller provides the identity received and wants to
* receive the actual PSK data and length.
*
- * The callback has the following parameters: (void *parameter,
- * mbedtls_ssl_context *ssl, const unsigned char *psk_identity,
- * size_t identity_len)
+ * The callback has the following parameters:
+ * - \c void*: The opaque pointer \p p_psk.
+ * - \c mbedtls_ssl_context*: The SSL context to which
+ * the operation applies.
+ * - \c const unsigned char*: The PSK identity
+ * selected by the client.
+ * - \c size_t: The length of the PSK identity
+ * selected by the client.
+ *
* If a valid PSK identity is found, the callback should use
- * \c mbedtls_ssl_set_hs_psk() on the ssl context to set the
- * correct PSK and return 0.
+ * \c mbedtls_ssl_set_hs_psk() or
+ * \c mbedtls_ssl_set_hs_psk_opaque()
+ * on the SSL context to set the correct PSK and return \c 0.
* Any other return value will result in a denied PSK identity.
*
- * \note If you set a PSK callback using this function, then you
- * don't need to set a PSK key and identity using
- * \c mbedtls_ssl_conf_psk().
- *
- * \param conf SSL configuration
- * \param f_psk PSK identity function
- * \param p_psk PSK identity parameter
+ * \note A dynamic PSK (i.e. set by the PSK callback) takes
+ * precedence over a static PSK (i.e. set by
+ * \c mbedtls_ssl_conf_psk() or
+ * \c mbedtls_ssl_conf_psk_opaque()).
+ * This means that if you set a PSK callback using this
+ * function, you don't need to set a PSK using
+ * \c mbedtls_ssl_conf_psk() or
+ * \c mbedtls_ssl_conf_psk_opaque()).
+ *
+ * \param conf The SSL configuration to register the callback with.
+ * \param f_psk The callback for selecting and setting the PSK based
+ * in the PSK identity chosen by the client.
+ * \param p_psk A pointer to an opaque structure to be passed to
+ * the callback, for example a PSK store.
*/
void mbedtls_ssl_conf_psk_cb( mbedtls_ssl_config *conf,
int (*f_psk)(void *, mbedtls_ssl_context *, const unsigned char *,
size_t),
void *p_psk );
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_DHM_C) && defined(MBEDTLS_SSL_SRV_C)
@@ -2294,7 +3058,9 @@ void mbedtls_ssl_conf_dhm_min_bitlen( mbedtls_ssl_config *conf,
#if defined(MBEDTLS_ECP_C)
/**
* \brief Set the allowed curves in order of preference.
- * (Default: all defined curves in order of decreasing size.)
+ * (Default: all defined curves in order of decreasing size,
+ * except that Montgomery curves come last. This order
+ * is likely to change in a future version.)
*
* On server: this only affects selection of the ECDHE curve;
* the curves used for ECDH and ECDSA are determined by the
@@ -2323,7 +3089,7 @@ void mbedtls_ssl_conf_curves( mbedtls_ssl_config *conf,
const mbedtls_ecp_group_id *curves );
#endif /* MBEDTLS_ECP_C */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/**
* \brief Set the allowed hashes for signatures during the handshake.
* (Default: all SHA-2 hashes, largest first. Also SHA-1 if
@@ -2346,7 +3112,7 @@ void mbedtls_ssl_conf_curves( mbedtls_ssl_config *conf,
*/
void mbedtls_ssl_conf_sig_hashes( mbedtls_ssl_config *conf,
const int *hashes );
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_X509_CRT_PARSE_C)
/**
@@ -2494,6 +3260,105 @@ int mbedtls_ssl_conf_alpn_protocols( mbedtls_ssl_config *conf, const char **prot
const char *mbedtls_ssl_get_alpn_protocol( const mbedtls_ssl_context *ssl );
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+#if defined(MBEDTLS_DEBUG_C)
+static inline const char *mbedtls_ssl_get_srtp_profile_as_string( mbedtls_ssl_srtp_profile profile )
+{
+ switch( profile )
+ {
+ case MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_80:
+ return( "MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_80" );
+ case MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_32:
+ return( "MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_32" );
+ case MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_80:
+ return( "MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_80" );
+ case MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_32:
+ return( "MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_32" );
+ default: break;
+ }
+ return( "" );
+}
+#endif /* MBEDTLS_DEBUG_C */
+/**
+ * \brief Manage support for mki(master key id) value
+ * in use_srtp extension.
+ * MKI is an optional part of SRTP used for key management
+ * and re-keying. See RFC3711 section 3.1 for details.
+ * The default value is
+ * #MBEDTLS_SSL_DTLS_SRTP_MKI_UNSUPPORTED.
+ *
+ * \param conf The SSL configuration to manage mki support.
+ * \param support_mki_value Enable or disable mki usage. Values are
+ * #MBEDTLS_SSL_DTLS_SRTP_MKI_UNSUPPORTED
+ * or #MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED.
+ */
+void mbedtls_ssl_conf_srtp_mki_value_supported( mbedtls_ssl_config *conf,
+ int support_mki_value );
+
+/**
+ * \brief Set the supported DTLS-SRTP protection profiles.
+ *
+ * \param conf SSL configuration
+ * \param profiles Pointer to a List of MBEDTLS_TLS_SRTP_UNSET terminated
+ * supported protection profiles
+ * in decreasing preference order.
+ * The pointer to the list is recorded by the library
+ * for later reference as required, so the lifetime
+ * of the table must be at least as long as the lifetime
+ * of the SSL configuration structure.
+ * The list must not hold more than
+ * MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH elements
+ * (excluding the terminating MBEDTLS_TLS_SRTP_UNSET).
+ *
+ * \return 0 on success
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA when the list of
+ * protection profiles is incorrect.
+ */
+int mbedtls_ssl_conf_dtls_srtp_protection_profiles
+ ( mbedtls_ssl_config *conf,
+ const mbedtls_ssl_srtp_profile *profiles );
+
+/**
+ * \brief Set the mki_value for the current DTLS-SRTP session.
+ *
+ * \param ssl SSL context to use.
+ * \param mki_value The MKI value to set.
+ * \param mki_len The length of the MKI value.
+ *
+ * \note This function is relevant on client side only.
+ * The server discovers the mki value during handshake.
+ * A mki value set on server side using this function
+ * is ignored.
+ *
+ * \return 0 on success
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA
+ * \return #MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE
+ */
+int mbedtls_ssl_dtls_srtp_set_mki_value( mbedtls_ssl_context *ssl,
+ unsigned char *mki_value,
+ uint16_t mki_len );
+/**
+ * \brief Get the negotiated DTLS-SRTP informations:
+ * Protection profile and MKI value.
+ *
+ * \warning This function must be called after the handshake is
+ * completed. The value returned by this function must
+ * not be trusted or acted upon before the handshake completes.
+ *
+ * \param ssl The SSL context to query.
+ * \param dtls_srtp_info The negotiated DTLS-SRTP informations:
+ * - Protection profile in use.
+ * A direct mapping of the iana defined value for protection
+ * profile on an uint16_t.
+ http://www.iana.org/assignments/srtp-protection/srtp-protection.xhtml
+ * #MBEDTLS_TLS_SRTP_UNSET if the use of SRTP was not negotiated
+ * or peer's Hello packet was not parsed yet.
+ * - mki size and value( if size is > 0 ).
+ */
+void mbedtls_ssl_get_dtls_srtp_negotiation_result( const mbedtls_ssl_context *ssl,
+ mbedtls_dtls_srtp_info *dtls_srtp_info );
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/**
* \brief Set the maximum supported version sent from the client side
* and/or accepted at the server side
@@ -2593,7 +3458,7 @@ void mbedtls_ssl_conf_extended_master_secret( mbedtls_ssl_config *conf, char ems
* \warning Use of RC4 in DTLS/TLS has been prohibited by RFC 7465
* for security reasons. Use at your own risk.
*
- * \note This function is deprecated and will likely be removed in
+ * \note This function is deprecated and will be removed in
* a future version of the library.
* RC4 is disabled by default at compile time and needs to be
* actively enabled for use with legacy systems.
@@ -2634,14 +3499,14 @@ void mbedtls_ssl_conf_cert_req_ca_list( mbedtls_ssl_config *conf,
* been set via this function to a value different than
* #MBEDTLS_SSL_MAX_FRAG_LEN_NONE.
*
- * \note This sets the maximum length for a record's payload,
- * excluding record overhead that will be added to it, see
- * \c mbedtls_ssl_get_record_expansion().
- *
* \note With TLS, this currently only affects ApplicationData (sent
* with \c mbedtls_ssl_read()), not handshake messages.
* With DTLS, this affects both ApplicationData and handshake.
*
+ * \note This sets the maximum length for a record's payload,
+ * excluding record overhead that will be added to it, see
+ * \c mbedtls_ssl_get_record_expansion().
+ *
* \note For DTLS, it is also possible to set a limit for the total
* size of daragrams passed to the transport layer, including
* record overhead, see \c mbedtls_ssl_set_mtu().
@@ -2792,7 +3657,7 @@ void mbedtls_ssl_conf_renegotiation_enforced( mbedtls_ssl_config *conf, int max_
* (Default: 2^48 - 1)
*
* Renegotiation is automatically triggered when a record
- * counter (outgoing or ingoing) crosses the defined
+ * counter (outgoing or incoming) crosses the defined
* threshold. The default value is meant to prevent the
* connection from being closed when the counter is about to
* reached its maximal value (it is not allowed to wrap).
@@ -2922,18 +3787,61 @@ int mbedtls_ssl_get_record_expansion( const mbedtls_ssl_context *ssl );
#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
/**
- * \brief Return the maximum fragment length (payload, in bytes).
- * This is the value negotiated with peer if any,
- * or the locally configured value.
+ * \brief Return the maximum fragment length (payload, in bytes) for
+ * the output buffer. For the client, this is the configured
+ * value. For the server, it is the minimum of two - the
+ * configured value and the negotiated one.
+ *
+ * \sa mbedtls_ssl_conf_max_frag_len()
+ * \sa mbedtls_ssl_get_max_record_payload()
+ *
+ * \param ssl SSL context
+ *
+ * \return Current maximum fragment length for the output buffer.
+ */
+size_t mbedtls_ssl_get_output_max_frag_len( const mbedtls_ssl_context *ssl );
+
+/**
+ * \brief Return the maximum fragment length (payload, in bytes) for
+ * the input buffer. This is the negotiated maximum fragment
+ * length, or, if there is none, MBEDTLS_SSL_MAX_CONTENT_LEN.
+ * If it is not defined either, the value is 2^14. This function
+ * works as its predecessor, \c mbedtls_ssl_get_max_frag_len().
*
* \sa mbedtls_ssl_conf_max_frag_len()
* \sa mbedtls_ssl_get_max_record_payload()
*
* \param ssl SSL context
*
- * \return Current maximum fragment length.
+ * \return Current maximum fragment length for the output buffer.
*/
-size_t mbedtls_ssl_get_max_frag_len( const mbedtls_ssl_context *ssl );
+size_t mbedtls_ssl_get_input_max_frag_len( const mbedtls_ssl_context *ssl );
+
+#if !defined(MBEDTLS_DEPRECATED_REMOVED)
+
+#if defined(MBEDTLS_DEPRECATED_WARNING)
+#define MBEDTLS_DEPRECATED __attribute__((deprecated))
+#else
+#define MBEDTLS_DEPRECATED
+#endif
+
+/**
+ * \brief This function is a deprecated approach to getting the max
+ * fragment length. Its an alias for
+ * \c mbedtls_ssl_get_output_max_frag_len(), as the behaviour
+ * is the same. See \c mbedtls_ssl_get_output_max_frag_len() for
+ * more detail.
+ *
+ * \sa mbedtls_ssl_get_input_max_frag_len()
+ * \sa mbedtls_ssl_get_output_max_frag_len()
+ *
+ * \param ssl SSL context
+ *
+ * \return Current maximum fragment length for the output buffer.
+ */
+MBEDTLS_DEPRECATED size_t mbedtls_ssl_get_max_frag_len(
+ const mbedtls_ssl_context *ssl );
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
/**
@@ -2954,7 +3862,8 @@ size_t mbedtls_ssl_get_max_frag_len( const mbedtls_ssl_context *ssl );
* when record compression is enabled.
*
* \sa mbedtls_ssl_set_mtu()
- * \sa mbedtls_ssl_get_max_frag_len()
+ * \sa mbedtls_ssl_get_output_max_frag_len()
+ * \sa mbedtls_ssl_get_input_max_frag_len()
* \sa mbedtls_ssl_get_record_expansion()
*
* \param ssl SSL context
@@ -2966,18 +3875,34 @@ int mbedtls_ssl_get_max_out_record_payload( const mbedtls_ssl_context *ssl );
#if defined(MBEDTLS_X509_CRT_PARSE_C)
/**
- * \brief Return the peer certificate from the current connection
- *
- * Note: Can be NULL in case no certificate was sent during
- * the handshake. Different calls for the same connection can
- * return the same or different pointers for the same
- * certificate and even a different certificate altogether.
- * The peer cert CAN change in a single connection if
- * renegotiation is performed.
- *
- * \param ssl SSL context
- *
- * \return the current peer certificate
+ * \brief Return the peer certificate from the current connection.
+ *
+ * \param ssl The SSL context to use. This must be initialized and setup.
+ *
+ * \return The current peer certificate, if available.
+ * The returned certificate is owned by the SSL context and
+ * is valid only until the next call to the SSL API.
+ * \return \c NULL if no peer certificate is available. This might
+ * be because the chosen ciphersuite doesn't use CRTs
+ * (PSK-based ciphersuites, for example), or because
+ * #MBEDTLS_SSL_KEEP_PEER_CERTIFICATE has been disabled,
+ * allowing the stack to free the peer's CRT to save memory.
+ *
+ * \note For one-time inspection of the peer's certificate during
+ * the handshake, consider registering an X.509 CRT verification
+ * callback through mbedtls_ssl_conf_verify() instead of calling
+ * this function. Using mbedtls_ssl_conf_verify() also comes at
+ * the benefit of allowing you to influence the verification
+ * process, for example by masking expected and tolerated
+ * verification failures.
+ *
+ * \warning You must not use the pointer returned by this function
+ * after any further call to the SSL API, including
+ * mbedtls_ssl_read() and mbedtls_ssl_write(); this is
+ * because the pointer might change during renegotiation,
+ * which happens transparently to the user.
+ * If you want to use the certificate across API calls,
+ * you must make a copy.
*/
const mbedtls_x509_crt *mbedtls_ssl_get_peer_cert( const mbedtls_ssl_context *ssl );
#endif /* MBEDTLS_X509_CRT_PARSE_C */
@@ -3122,7 +4047,14 @@ int mbedtls_ssl_renegotiate( mbedtls_ssl_context *ssl );
*
* \return The (positive) number of bytes read if successful.
* \return \c 0 if the read end of the underlying transport was closed
- * - in this case you must stop using the context (see below).
+ * without sending a CloseNotify beforehand, which might happen
+ * because of various reasons (internal error of an underlying
+ * stack, non-conformant peer not sending a CloseNotify and
+ * such) - in this case you must stop using the context
+ * (see below).
+ * \return #MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY if the underlying
+ * transport is still functional, but the peer has
+ * acknowledged to not send anything anymore.
* \return #MBEDTLS_ERR_SSL_WANT_READ or #MBEDTLS_ERR_SSL_WANT_WRITE
* if the handshake is incomplete and waiting for data to
* be available for reading from or writing to the underlying
@@ -3239,8 +4171,8 @@ int mbedtls_ssl_read( mbedtls_ssl_context *ssl, unsigned char *buf, size_t len )
* or negotiated with the peer), then:
* - with TLS, less bytes than requested are written.
* - with DTLS, MBEDTLS_ERR_SSL_BAD_INPUT_DATA is returned.
- * \c mbedtls_ssl_get_max_frag_len() may be used to query the
- * active maximum fragment length.
+ * \c mbedtls_ssl_get_output_max_frag_len() may be used to
+ * query the active maximum fragment length.
*
* \note Attempting to write 0 bytes will result in an empty TLS
* application record being sent.
@@ -3288,6 +4220,130 @@ int mbedtls_ssl_close_notify( mbedtls_ssl_context *ssl );
*/
void mbedtls_ssl_free( mbedtls_ssl_context *ssl );
+#if defined(MBEDTLS_SSL_CONTEXT_SERIALIZATION)
+/**
+ * \brief Save an active connection as serialized data in a buffer.
+ * This allows the freeing or re-using of the SSL context
+ * while still picking up the connection later in a way that
+ * it entirely transparent to the peer.
+ *
+ * \see mbedtls_ssl_context_load()
+ *
+ * \note This feature is currently only available under certain
+ * conditions, see the documentation of the return value
+ * #MBEDTLS_ERR_SSL_BAD_INPUT_DATA for details.
+ *
+ * \note When this function succeeds, it calls
+ * mbedtls_ssl_session_reset() on \p ssl which as a result is
+ * no longer associated with the connection that has been
+ * serialized. This avoids creating copies of the connection
+ * state. You're then free to either re-use the context
+ * structure for a different connection, or call
+ * mbedtls_ssl_free() on it. See the documentation of
+ * mbedtls_ssl_session_reset() for more details.
+ *
+ * \param ssl The SSL context to save. On success, it is no longer
+ * associated with the connection that has been serialized.
+ * \param buf The buffer to write the serialized data to. It must be a
+ * writeable buffer of at least \p buf_len bytes, or may be \c
+ * NULL if \p buf_len is \c 0.
+ * \param buf_len The number of bytes available for writing in \p buf.
+ * \param olen The size in bytes of the data that has been or would have
+ * been written. It must point to a valid \c size_t.
+ *
+ * \note \p olen is updated to the correct value regardless of
+ * whether \p buf_len was large enough. This makes it possible
+ * to determine the necessary size by calling this function
+ * with \p buf set to \c NULL and \p buf_len to \c 0. However,
+ * the value of \p olen is only guaranteed to be correct when
+ * the function returns #MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL or
+ * \c 0. If the return value is different, then the value of
+ * \p olen is undefined.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL if \p buf is too small.
+ * \return #MBEDTLS_ERR_SSL_ALLOC_FAILED if memory allocation failed
+ * while reseting the context.
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA if a handshake is in
+ * progress, or there is pending data for reading or sending,
+ * or the connection does not use DTLS 1.2 with an AEAD
+ * ciphersuite, or renegotiation is enabled.
+ */
+int mbedtls_ssl_context_save( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ size_t buf_len,
+ size_t *olen );
+
+/**
+ * \brief Load serialized connection data to an SSL context.
+ *
+ * \see mbedtls_ssl_context_save()
+ *
+ * \warning The same serialized data must never be loaded into more
+ * that one context. In order to ensure that, after
+ * successfully loading serialized data to an SSL context, you
+ * should immediately destroy or invalidate all copies of the
+ * serialized data that was loaded. Loading the same data in
+ * more than one context would cause severe security failures
+ * including but not limited to loss of confidentiality.
+ *
+ * \note Before calling this function, the SSL context must be
+ * prepared in one of the two following ways. The first way is
+ * to take a context freshly initialised with
+ * mbedtls_ssl_init() and call mbedtls_ssl_setup() on it with
+ * the same ::mbedtls_ssl_config structure that was used in
+ * the original connection. The second way is to
+ * call mbedtls_ssl_session_reset() on a context that was
+ * previously prepared as above but used in the meantime.
+ * Either way, you must not use the context to perform a
+ * handshake between calling mbedtls_ssl_setup() or
+ * mbedtls_ssl_session_reset() and calling this function. You
+ * may however call other setter functions in that time frame
+ * as indicated in the note below.
+ *
+ * \note Before or after calling this function successfully, you
+ * also need to configure some connection-specific callbacks
+ * and settings before you can use the connection again
+ * (unless they were already set before calling
+ * mbedtls_ssl_session_reset() and the values are suitable for
+ * the present connection). Specifically, you want to call
+ * at least mbedtls_ssl_set_bio() and
+ * mbedtls_ssl_set_timer_cb(). All other SSL setter functions
+ * are not necessary to call, either because they're only used
+ * in handshakes, or because the setting is already saved. You
+ * might choose to call them anyway, for example in order to
+ * share code between the cases of establishing a new
+ * connection and the case of loading an already-established
+ * connection.
+ *
+ * \note If you have new information about the path MTU, you want to
+ * call mbedtls_ssl_set_mtu() after calling this function, as
+ * otherwise this function would overwrite your
+ * newly-configured value with the value that was active when
+ * the context was saved.
+ *
+ * \note When this function returns an error code, it calls
+ * mbedtls_ssl_free() on \p ssl. In this case, you need to
+ * prepare the context with the usual sequence starting with a
+ * call to mbedtls_ssl_init() if you want to use it again.
+ *
+ * \param ssl The SSL context structure to be populated. It must have
+ * been prepared as described in the note above.
+ * \param buf The buffer holding the serialized connection data. It must
+ * be a readable buffer of at least \p len bytes.
+ * \param len The size of the serialized data in bytes.
+ *
+ * \return \c 0 if successful.
+ * \return #MBEDTLS_ERR_SSL_ALLOC_FAILED if memory allocation failed.
+ * \return #MBEDTLS_ERR_SSL_VERSION_MISMATCH if the serialized data
+ * comes from a different Mbed TLS version or build.
+ * \return #MBEDTLS_ERR_SSL_BAD_INPUT_DATA if input data is invalid.
+ */
+int mbedtls_ssl_context_load( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len );
+#endif /* MBEDTLS_SSL_CONTEXT_SERIALIZATION */
+
/**
* \brief Initialize an SSL configuration context
* Just makes the context ready for
@@ -3343,6 +4399,27 @@ void mbedtls_ssl_session_init( mbedtls_ssl_session *session );
*/
void mbedtls_ssl_session_free( mbedtls_ssl_session *session );
+/**
+ * \brief TLS-PRF function for key derivation.
+ *
+ * \param prf The tls_prf type function type to be used.
+ * \param secret Secret for the key derivation function.
+ * \param slen Length of the secret.
+ * \param label String label for the key derivation function,
+ * terminated with null character.
+ * \param random Random bytes.
+ * \param rlen Length of the random bytes buffer.
+ * \param dstbuf The buffer holding the derived key.
+ * \param dlen Length of the output buffer.
+ *
+ * \return 0 on success. An SSL specific error on failure.
+ */
+int mbedtls_ssl_tls_prf( const mbedtls_tls_prf_types prf,
+ const unsigned char *secret, size_t slen,
+ const char *label,
+ const unsigned char *random, size_t rlen,
+ unsigned char *dstbuf, size_t dlen );
+
#ifdef __cplusplus
}
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h
index 612d81776e..c6ef2960f4 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,41 +18,20 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_CACHE_H
#define MBEDTLS_SSL_CACHE_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ssl.h"
+#include "mbedtls/ssl.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
/**
@@ -95,7 +68,8 @@ struct mbedtls_ssl_cache_entry
mbedtls_time_t timestamp; /*!< entry timestamp */
#endif
mbedtls_ssl_session session; /*!< entry session */
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
mbedtls_x509_buf peer_cert; /*!< entry peer_cert */
#endif
mbedtls_ssl_cache_entry *next; /*!< chain pointer */
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h
index ab8e601db7..93c32a5eda 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,40 +18,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_CIPHERSUITES_H
#define MBEDTLS_SSL_CIPHERSUITES_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "pk.h"
-#include "cipher.h"
-#include "md.h"
+#include "mbedtls/pk.h"
+#include "mbedtls/cipher.h"
+#include "mbedtls/md.h"
#ifdef __cplusplus
extern "C" {
@@ -337,7 +310,7 @@ typedef enum {
defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED
+#define MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED
#endif
/* Key exchanges allowing client certificate requests */
@@ -347,28 +320,28 @@ typedef enum {
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__CERT_REQ_ALLOWED__ENABLED
+#define MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED
#endif
/* Key exchanges involving server signature in ServerKeyExchange */
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED
+#define MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED
#endif
/* Key exchanges using ECDH */
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED
+#define MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED
#endif
/* Key exchanges that don't involve ephemeral keys */
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED) || \
- defined(MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED
+ defined(MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED)
+#define MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED
#endif
/* Key exchanges that involve ephemeral keys */
@@ -378,7 +351,7 @@ typedef enum {
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME_PFS__ENABLED
+#define MBEDTLS_KEY_EXCHANGE_SOME_PFS_ENABLED
#endif
/* Key exchanges using a PSK */
@@ -386,20 +359,20 @@ typedef enum {
defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED
+#define MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED
#endif
/* Key exchanges using DHE */
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME__DHE_ENABLED
+#define MBEDTLS_KEY_EXCHANGE_SOME_DHE_ENABLED
#endif
/* Key exchanges using ECDHE */
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
-#define MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED
+#define MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED
#endif
typedef struct mbedtls_ssl_ciphersuite_t mbedtls_ssl_ciphersuite_t;
@@ -442,7 +415,7 @@ mbedtls_pk_type_t mbedtls_ssl_get_ciphersuite_sig_alg( const mbedtls_ssl_ciphers
int mbedtls_ssl_ciphersuite_uses_ec( const mbedtls_ssl_ciphersuite_t *info );
int mbedtls_ssl_ciphersuite_uses_psk( const mbedtls_ssl_ciphersuite_t *info );
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME_PFS__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PFS_ENABLED)
static inline int mbedtls_ssl_ciphersuite_has_pfs( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -459,9 +432,9 @@ static inline int mbedtls_ssl_ciphersuite_has_pfs( const mbedtls_ssl_ciphersuite
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME_PFS__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PFS_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED)
static inline int mbedtls_ssl_ciphersuite_no_pfs( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -477,9 +450,9 @@ static inline int mbedtls_ssl_ciphersuite_no_pfs( const mbedtls_ssl_ciphersuite_
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED)
static inline int mbedtls_ssl_ciphersuite_uses_ecdh( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -492,7 +465,7 @@ static inline int mbedtls_ssl_ciphersuite_uses_ecdh( const mbedtls_ssl_ciphersui
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED */
static inline int mbedtls_ssl_ciphersuite_cert_req_allowed( const mbedtls_ssl_ciphersuite_t *info )
{
@@ -511,7 +484,25 @@ static inline int mbedtls_ssl_ciphersuite_cert_req_allowed( const mbedtls_ssl_ci
}
}
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__DHE_ENABLED)
+static inline int mbedtls_ssl_ciphersuite_uses_srv_cert( const mbedtls_ssl_ciphersuite_t *info )
+{
+ switch( info->key_exchange )
+ {
+ case MBEDTLS_KEY_EXCHANGE_RSA:
+ case MBEDTLS_KEY_EXCHANGE_RSA_PSK:
+ case MBEDTLS_KEY_EXCHANGE_DHE_RSA:
+ case MBEDTLS_KEY_EXCHANGE_ECDH_RSA:
+ case MBEDTLS_KEY_EXCHANGE_ECDHE_RSA:
+ case MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA:
+ case MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA:
+ return( 1 );
+
+ default:
+ return( 0 );
+ }
+}
+
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_DHE_ENABLED)
static inline int mbedtls_ssl_ciphersuite_uses_dhe( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -524,9 +515,9 @@ static inline int mbedtls_ssl_ciphersuite_uses_dhe( const mbedtls_ssl_ciphersuit
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__DHE_ENABLED) */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_DHE_ENABLED) */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED)
static inline int mbedtls_ssl_ciphersuite_uses_ecdhe( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -540,9 +531,9 @@ static inline int mbedtls_ssl_ciphersuite_uses_ecdhe( const mbedtls_ssl_ciphersu
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED) */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED) */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
static inline int mbedtls_ssl_ciphersuite_uses_server_signature( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -556,7 +547,7 @@ static inline int mbedtls_ssl_ciphersuite_uses_server_signature( const mbedtls_s
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
#ifdef __cplusplus
}
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h
index 9c2d5b62a4..0a238708e5 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,41 +18,20 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_COOKIE_H
#define MBEDTLS_SSL_COOKIE_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ssl.h"
+#include "mbedtls/ssl.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
/**
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h
index 6ba6c2af09..6913dc0f66 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,60 +18,48 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_INTERNAL_H
#define MBEDTLS_SSL_INTERNAL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "ssl.h"
-#include "cipher.h"
+#include "mbedtls/ssl.h"
+#include "mbedtls/cipher.h"
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#endif
#if defined(MBEDTLS_MD5_C)
-#include "md5.h"
+#include "mbedtls/md5.h"
#endif
#if defined(MBEDTLS_SHA1_C)
-#include "sha1.h"
+#include "mbedtls/sha1.h"
#endif
#if defined(MBEDTLS_SHA256_C)
-#include "sha256.h"
+#include "mbedtls/sha256.h"
#endif
#if defined(MBEDTLS_SHA512_C)
-#include "sha512.h"
+#include "mbedtls/sha512.h"
#endif
#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
-#include "ecjpake.h"
+#include "mbedtls/ecjpake.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if ( defined(__ARMCC_VERSION) || defined(_MSC_VER) ) && \
!defined(inline) && !defined(__cplusplus)
#define inline __inline
@@ -129,7 +111,7 @@
defined(MBEDTLS_SSL_CLI_C) && \
defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
-#define MBEDTLS_SSL__ECP_RESTARTABLE
+#define MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED
#endif
#define MBEDTLS_SSL_INITIAL_HANDSHAKE 0
@@ -150,6 +132,18 @@
#define MBEDTLS_SSL_RETRANS_WAITING 2
#define MBEDTLS_SSL_RETRANS_FINISHED 3
+/*
+ * Allow extra bytes for record, authentication and encryption overhead:
+ * counter (8) + header (5) + IV(16) + MAC (16-48) + padding (0-256)
+ * and allow for a maximum of 1024 of compression expansion if
+ * enabled.
+ */
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+#define MBEDTLS_SSL_COMPRESSION_ADD 1024
+#else
+#define MBEDTLS_SSL_COMPRESSION_ADD 0
+#endif
+
/* This macro determines whether CBC is supported. */
#if defined(MBEDTLS_CIPHER_MODE_CBC) && \
( defined(MBEDTLS_AES_C) || \
@@ -168,19 +162,12 @@
#define MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC
#endif
-/*
- * Allow extra bytes for record, authentication and encryption overhead:
- * counter (8) + header (5) + IV(16) + MAC (16-48) + padding (0-256)
- * and allow for a maximum of 1024 of compression expansion if
- * enabled.
- */
-#if defined(MBEDTLS_ZLIB_SUPPORT)
-#define MBEDTLS_SSL_COMPRESSION_ADD 1024
-#else
-#define MBEDTLS_SSL_COMPRESSION_ADD 0
+#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER) || \
+ defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
+#define MBEDTLS_SSL_SOME_MODES_USE_MAC
#endif
-#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_MODE_CBC)
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
/* Ciphersuites using HMAC */
#if defined(MBEDTLS_SHA512_C)
#define MBEDTLS_SSL_MAC_ADD 48 /* SHA-384 used for HMAC */
@@ -189,7 +176,7 @@
#else
#define MBEDTLS_SSL_MAC_ADD 20 /* SHA-1 used for HMAC */
#endif
-#else
+#else /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
/* AEAD ciphersuites: GCM and CCM use a 128 bits tag */
#define MBEDTLS_SSL_MAC_ADD 16
#endif
@@ -200,10 +187,17 @@
#define MBEDTLS_SSL_PADDING_ADD 0
#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+#define MBEDTLS_SSL_MAX_CID_EXPANSION MBEDTLS_SSL_CID_PADDING_GRANULARITY
+#else
+#define MBEDTLS_SSL_MAX_CID_EXPANSION 0
+#endif
+
#define MBEDTLS_SSL_PAYLOAD_OVERHEAD ( MBEDTLS_SSL_COMPRESSION_ADD + \
MBEDTLS_MAX_IV_LENGTH + \
MBEDTLS_SSL_MAC_ADD + \
- MBEDTLS_SSL_PADDING_ADD \
+ MBEDTLS_SSL_PADDING_ADD + \
+ MBEDTLS_SSL_MAX_CID_EXPANSION \
)
#define MBEDTLS_SSL_IN_PAYLOAD_LEN ( MBEDTLS_SSL_PAYLOAD_OVERHEAD + \
@@ -262,11 +256,49 @@
implicit sequence number. */
#define MBEDTLS_SSL_HEADER_LEN 13
+#if !defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
#define MBEDTLS_SSL_IN_BUFFER_LEN \
( ( MBEDTLS_SSL_HEADER_LEN ) + ( MBEDTLS_SSL_IN_PAYLOAD_LEN ) )
+#else
+#define MBEDTLS_SSL_IN_BUFFER_LEN \
+ ( ( MBEDTLS_SSL_HEADER_LEN ) + ( MBEDTLS_SSL_IN_PAYLOAD_LEN ) \
+ + ( MBEDTLS_SSL_CID_IN_LEN_MAX ) )
+#endif
+#if !defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
#define MBEDTLS_SSL_OUT_BUFFER_LEN \
( ( MBEDTLS_SSL_HEADER_LEN ) + ( MBEDTLS_SSL_OUT_PAYLOAD_LEN ) )
+#else
+#define MBEDTLS_SSL_OUT_BUFFER_LEN \
+ ( ( MBEDTLS_SSL_HEADER_LEN ) + ( MBEDTLS_SSL_OUT_PAYLOAD_LEN ) \
+ + ( MBEDTLS_SSL_CID_OUT_LEN_MAX ) )
+#endif
+
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+static inline size_t mbedtls_ssl_get_output_buflen( const mbedtls_ssl_context *ctx )
+{
+#if defined (MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ return mbedtls_ssl_get_output_max_frag_len( ctx )
+ + MBEDTLS_SSL_HEADER_LEN + MBEDTLS_SSL_PAYLOAD_OVERHEAD
+ + MBEDTLS_SSL_CID_OUT_LEN_MAX;
+#else
+ return mbedtls_ssl_get_output_max_frag_len( ctx )
+ + MBEDTLS_SSL_HEADER_LEN + MBEDTLS_SSL_PAYLOAD_OVERHEAD;
+#endif
+}
+
+static inline size_t mbedtls_ssl_get_input_buflen( const mbedtls_ssl_context *ctx )
+{
+#if defined (MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ return mbedtls_ssl_get_input_max_frag_len( ctx )
+ + MBEDTLS_SSL_HEADER_LEN + MBEDTLS_SSL_PAYLOAD_OVERHEAD
+ + MBEDTLS_SSL_CID_IN_LEN_MAX;
+#else
+ return mbedtls_ssl_get_input_max_frag_len( ctx )
+ + MBEDTLS_SSL_HEADER_LEN + MBEDTLS_SSL_PAYLOAD_OVERHEAD;
+#endif
+}
+#endif
#ifdef MBEDTLS_ZLIB_SUPPORT
/* Compression buffer holds both IN and OUT buffers, so should be size of the larger */
@@ -325,7 +357,7 @@ extern "C" {
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/*
* Abstraction for a grid of allowed signature-hash-algorithm pairs.
*/
@@ -340,7 +372,54 @@ struct mbedtls_ssl_sig_hash_set_t
mbedtls_md_type_t ecdsa;
};
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
+
+typedef int mbedtls_ssl_tls_prf_cb( const unsigned char *secret, size_t slen,
+ const char *label,
+ const unsigned char *random, size_t rlen,
+ unsigned char *dstbuf, size_t dlen );
+
+/* cipher.h exports the maximum IV, key and block length from
+ * all ciphers enabled in the config, regardless of whether those
+ * ciphers are actually usable in SSL/TLS. Notably, XTS is enabled
+ * in the default configuration and uses 64 Byte keys, but it is
+ * not used for record protection in SSL/TLS.
+ *
+ * In order to prevent unnecessary inflation of key structures,
+ * we introduce SSL-specific variants of the max-{key,block,IV}
+ * macros here which are meant to only take those ciphers into
+ * account which can be negotiated in SSL/TLS.
+ *
+ * Since the current definitions of MBEDTLS_MAX_{KEY|BLOCK|IV}_LENGTH
+ * in cipher.h are rough overapproximations of the real maxima, here
+ * we content ourselves with replicating those overapproximations
+ * for the maximum block and IV length, and excluding XTS from the
+ * computation of the maximum key length. */
+#define MBEDTLS_SSL_MAX_BLOCK_LENGTH 16
+#define MBEDTLS_SSL_MAX_IV_LENGTH 16
+#define MBEDTLS_SSL_MAX_KEY_LENGTH 32
+
+/**
+ * \brief The data structure holding the cryptographic material (key and IV)
+ * used for record protection in TLS 1.3.
+ */
+struct mbedtls_ssl_key_set
+{
+ /*! The key for client->server records. */
+ unsigned char client_write_key[ MBEDTLS_SSL_MAX_KEY_LENGTH ];
+ /*! The key for server->client records. */
+ unsigned char server_write_key[ MBEDTLS_SSL_MAX_KEY_LENGTH ];
+ /*! The IV for client->server records. */
+ unsigned char client_write_iv[ MBEDTLS_SSL_MAX_IV_LENGTH ];
+ /*! The IV for server->client records. */
+ unsigned char server_write_iv[ MBEDTLS_SSL_MAX_IV_LENGTH ];
+
+ size_t key_len; /*!< The length of client_write_key and
+ * server_write_key, in Bytes. */
+ size_t iv_len; /*!< The length of client_write_iv and
+ * server_write_iv, in Bytes. */
+};
+typedef struct mbedtls_ssl_key_set mbedtls_ssl_key_set;
/*
* This structure contains the parameters only needed during handshake.
@@ -351,16 +430,80 @@ struct mbedtls_ssl_handshake_params
* Handshake specific crypto variables
*/
-#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ uint8_t max_major_ver; /*!< max. major version client*/
+ uint8_t max_minor_ver; /*!< max. minor version client*/
+ uint8_t resume; /*!< session resume indicator*/
+ uint8_t cli_exts; /*!< client extension presence*/
+
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
+ uint8_t sni_authmode; /*!< authmode from SNI callback */
+#endif
+
+#if defined(MBEDTLS_SSL_SESSION_TICKETS)
+ uint8_t new_session_ticket; /*!< use NewSessionTicket? */
+#endif /* MBEDTLS_SSL_SESSION_TICKETS */
+
+#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
+ uint8_t extended_ms; /*!< use Extended Master Secret? */
+#endif
+
+#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
+ uint8_t async_in_progress; /*!< an asynchronous operation is in progress */
+#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ unsigned char retransmit_state; /*!< Retransmission state */
+#endif
+
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ uint8_t ecrs_enabled; /*!< Handshake supports EC restart? */
+ enum { /* this complements ssl->state with info on intra-state operations */
+ ssl_ecrs_none = 0, /*!< nothing going on (yet) */
+ ssl_ecrs_crt_verify, /*!< Certificate: crt_verify() */
+ ssl_ecrs_ske_start_processing, /*!< ServerKeyExchange: pk_verify() */
+ ssl_ecrs_cke_ecdh_calc_secret, /*!< ClientKeyExchange: ECDH step 2 */
+ ssl_ecrs_crt_vrfy_sign, /*!< CertificateVerify: pk_sign() */
+ } ecrs_state; /*!< current (or last) operation */
+ mbedtls_x509_crt *ecrs_peer_cert; /*!< The peer's CRT chain. */
+ size_t ecrs_n; /*!< place for saving a length */
+#endif
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
mbedtls_ssl_sig_hash_set_t hash_algs; /*!< Set of suitable sig-hash pairs */
#endif
+
+ size_t pmslen; /*!< premaster length */
+
+ mbedtls_ssl_ciphersuite_t const *ciphersuite_info;
+
+ void (*update_checksum)(mbedtls_ssl_context *, const unsigned char *, size_t);
+ void (*calc_verify)(const mbedtls_ssl_context *, unsigned char *, size_t *);
+ void (*calc_finished)(mbedtls_ssl_context *, unsigned char *, int);
+ mbedtls_ssl_tls_prf_cb *tls_prf;
+
#if defined(MBEDTLS_DHM_C)
mbedtls_dhm_context dhm_ctx; /*!< DHM key exchange */
#endif
-#if defined(MBEDTLS_ECDH_C)
+
+/* Adding guard for MBEDTLS_ECDSA_C to ensure no compile errors due
+ * to guards also being in ssl_srv.c and ssl_cli.c. There is a gap
+ * in functionality that access to ecdh_ctx structure is needed for
+ * MBEDTLS_ECDSA_C which does not seem correct.
+ */
+#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C)
mbedtls_ecdh_context ecdh_ctx; /*!< ECDH key exchange */
-#endif
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_key_type_t ecdh_psa_type;
+ uint16_t ecdh_bits;
+ psa_key_id_t ecdh_psa_privkey;
+ unsigned char ecdh_psa_peerkey[MBEDTLS_PSA_MAX_EC_PUBKEY_LENGTH];
+ size_t ecdh_psa_peerkey_len;
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+#endif /* MBEDTLS_ECDH_C || MBEDTLS_ECDSA_C */
+
#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
mbedtls_ecjpake_context ecjpake_ctx; /*!< EC J-PAKE key exchange */
#if defined(MBEDTLS_SSL_CLI_C)
@@ -368,56 +511,39 @@ struct mbedtls_ssl_handshake_params
size_t ecjpake_cache_len; /*!< Length of cached data */
#endif
#endif /* MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED */
-#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
+
+#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
const mbedtls_ecp_curve_info **curves; /*!< Supported elliptic curves */
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_key_id_t psk_opaque; /*!< Opaque PSK from the callback */
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
unsigned char *psk; /*!< PSK from the callback */
size_t psk_len; /*!< Length of PSK from callback */
-#endif
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
+
#if defined(MBEDTLS_X509_CRT_PARSE_C)
mbedtls_ssl_key_cert *key_cert; /*!< chosen key/cert pair (server) */
#if defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
- int sni_authmode; /*!< authmode from SNI callback */
mbedtls_ssl_key_cert *sni_key_cert; /*!< key/cert list from SNI */
mbedtls_x509_crt *sni_ca_chain; /*!< trusted CAs from SNI callback */
mbedtls_x509_crl *sni_ca_crl; /*!< trusted CAs CRLs from SNI */
#endif /* MBEDTLS_SSL_SERVER_NAME_INDICATION */
#endif /* MBEDTLS_X509_CRT_PARSE_C */
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
- int ecrs_enabled; /*!< Handshake supports EC restart? */
+
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
mbedtls_x509_crt_restart_ctx ecrs_ctx; /*!< restart context */
- enum { /* this complements ssl->state with info on intra-state operations */
- ssl_ecrs_none = 0, /*!< nothing going on (yet) */
- ssl_ecrs_crt_verify, /*!< Certificate: crt_verify() */
- ssl_ecrs_ske_start_processing, /*!< ServerKeyExchange: pk_verify() */
- ssl_ecrs_cke_ecdh_calc_secret, /*!< ClientKeyExchange: ECDH step 2 */
- ssl_ecrs_crt_vrfy_sign, /*!< CertificateVerify: pk_sign() */
- } ecrs_state; /*!< current (or last) operation */
- size_t ecrs_n; /*!< place for saving a length */
#endif
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- unsigned int out_msg_seq; /*!< Outgoing handshake sequence number */
- unsigned int in_msg_seq; /*!< Incoming handshake sequence number */
-
- unsigned char *verify_cookie; /*!< Cli: HelloVerifyRequest cookie
- Srv: unused */
- unsigned char verify_cookie_len; /*!< Cli: cookie length
- Srv: flag for sending a cookie */
- uint32_t retransmit_timeout; /*!< Current value of timeout */
- unsigned char retransmit_state; /*!< Retransmission state */
- mbedtls_ssl_flight_item *flight; /*!< Current outgoing flight */
- mbedtls_ssl_flight_item *cur_msg; /*!< Current message in flight */
- unsigned char *cur_msg_p; /*!< Position in current message */
- unsigned int in_flight_start_seq; /*!< Minimum message sequence in the
- flight being received */
- mbedtls_ssl_transform *alt_transform_out; /*!< Alternative transform for
- resending messages */
- unsigned char alt_out_ctr[8]; /*!< Alternative record epoch/counter
- for resending messages */
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ mbedtls_pk_context peer_pubkey; /*!< The public key from the peer. */
+#endif /* MBEDTLS_X509_CRT_PARSE_C && !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
struct
{
size_t total_bytes_buffered; /*!< Cumulative size of heap allocated
@@ -444,6 +570,37 @@ struct mbedtls_ssl_handshake_params
} buffering;
+ unsigned int out_msg_seq; /*!< Outgoing handshake sequence number */
+ unsigned int in_msg_seq; /*!< Incoming handshake sequence number */
+
+ unsigned char *verify_cookie; /*!< Cli: HelloVerifyRequest cookie
+ Srv: unused */
+ unsigned char verify_cookie_len; /*!< Cli: cookie length
+ Srv: flag for sending a cookie */
+
+ uint32_t retransmit_timeout; /*!< Current value of timeout */
+ mbedtls_ssl_flight_item *flight; /*!< Current outgoing flight */
+ mbedtls_ssl_flight_item *cur_msg; /*!< Current message in flight */
+ unsigned char *cur_msg_p; /*!< Position in current message */
+ unsigned int in_flight_start_seq; /*!< Minimum message sequence in the
+ flight being received */
+ mbedtls_ssl_transform *alt_transform_out; /*!< Alternative transform for
+ resending messages */
+ unsigned char alt_out_ctr[8]; /*!< Alternative record epoch/counter
+ for resending messages */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* The state of CID configuration in this handshake. */
+
+ uint8_t cid_in_use; /*!< This indicates whether the use of the CID extension
+ * has been negotiated. Possible values are
+ * #MBEDTLS_SSL_CID_ENABLED and
+ * #MBEDTLS_SSL_CID_DISABLED. */
+ unsigned char peer_cid[ MBEDTLS_SSL_CID_OUT_LEN_MAX ]; /*! The peer's CID */
+ uint8_t peer_cid_len; /*!< The length of
+ * \c peer_cid. */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
uint16_t mtu; /*!< Handshake mtu, used to fragment outgoing messages */
#endif /* MBEDTLS_SSL_PROTO_DTLS */
@@ -452,47 +609,30 @@ struct mbedtls_ssl_handshake_params
*/
#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_1)
- mbedtls_md5_context fin_md5;
- mbedtls_sha1_context fin_sha1;
+ mbedtls_md5_context fin_md5;
+ mbedtls_sha1_context fin_sha1;
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_operation_t fin_sha256_psa;
+#else
mbedtls_sha256_context fin_sha256;
#endif
+#endif
#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_operation_t fin_sha384_psa;
+#else
mbedtls_sha512_context fin_sha512;
#endif
+#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
- void (*update_checksum)(mbedtls_ssl_context *, const unsigned char *, size_t);
- void (*calc_verify)(mbedtls_ssl_context *, unsigned char *);
- void (*calc_finished)(mbedtls_ssl_context *, unsigned char *, int);
- int (*tls_prf)(const unsigned char *, size_t, const char *,
- const unsigned char *, size_t,
- unsigned char *, size_t);
-
- size_t pmslen; /*!< premaster length */
-
unsigned char randbytes[64]; /*!< random bytes */
unsigned char premaster[MBEDTLS_PREMASTER_SIZE];
/*!< premaster secret */
- int resume; /*!< session resume indicator*/
- int max_major_ver; /*!< max. major version client*/
- int max_minor_ver; /*!< max. minor version client*/
- int cli_exts; /*!< client extension presence*/
-
-#if defined(MBEDTLS_SSL_SESSION_TICKETS)
- int new_session_ticket; /*!< use NewSessionTicket? */
-#endif /* MBEDTLS_SSL_SESSION_TICKETS */
-#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
- int extended_ms; /*!< use Extended Master Secret? */
-#endif
-
-#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
- unsigned int async_in_progress : 1; /*!< an asynchronous operation is in progress */
-#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
-
#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
/** Asynchronous operation context. This field is meant for use by the
* asynchronous operation callbacks (mbedtls_ssl_config::f_async_sign_start,
@@ -506,25 +646,120 @@ struct mbedtls_ssl_handshake_params
typedef struct mbedtls_ssl_hs_buffer mbedtls_ssl_hs_buffer;
/*
- * This structure contains a full set of runtime transform parameters
- * either in negotiation or active.
+ * Representation of decryption/encryption transformations on records
+ *
+ * There are the following general types of record transformations:
+ * - Stream transformations (TLS versions <= 1.2 only)
+ * Transformation adding a MAC and applying a stream-cipher
+ * to the authenticated message.
+ * - CBC block cipher transformations ([D]TLS versions <= 1.2 only)
+ * In addition to the distinction of the order of encryption and
+ * authentication, there's a fundamental difference between the
+ * handling in SSL3 & TLS 1.0 and TLS 1.1 and TLS 1.2: For SSL3
+ * and TLS 1.0, the final IV after processing a record is used
+ * as the IV for the next record. No explicit IV is contained
+ * in an encrypted record. The IV for the first record is extracted
+ * at key extraction time. In contrast, for TLS 1.1 and 1.2, no
+ * IV is generated at key extraction time, but every encrypted
+ * record is explicitly prefixed by the IV with which it was encrypted.
+ * - AEAD transformations ([D]TLS versions >= 1.2 only)
+ * These come in two fundamentally different versions, the first one
+ * used in TLS 1.2, excluding ChaChaPoly ciphersuites, and the second
+ * one used for ChaChaPoly ciphersuites in TLS 1.2 as well as for TLS 1.3.
+ * In the first transformation, the IV to be used for a record is obtained
+ * as the concatenation of an explicit, static 4-byte IV and the 8-byte
+ * record sequence number, and explicitly prepending this sequence number
+ * to the encrypted record. In contrast, in the second transformation
+ * the IV is obtained by XOR'ing a static IV obtained at key extraction
+ * time with the 8-byte record sequence number, without prepending the
+ * latter to the encrypted record.
+ *
+ * Additionally, DTLS 1.2 + CID as well as TLS 1.3 use an inner plaintext
+ * which allows to add flexible length padding and to hide a record's true
+ * content type.
+ *
+ * In addition to type and version, the following parameters are relevant:
+ * - The symmetric cipher algorithm to be used.
+ * - The (static) encryption/decryption keys for the cipher.
+ * - For stream/CBC, the type of message digest to be used.
+ * - For stream/CBC, (static) encryption/decryption keys for the digest.
+ * - For AEAD transformations, the size (potentially 0) of an explicit,
+ * random initialization vector placed in encrypted records.
+ * - For some transformations (currently AEAD and CBC in SSL3 and TLS 1.0)
+ * an implicit IV. It may be static (e.g. AEAD) or dynamic (e.g. CBC)
+ * and (if present) is combined with the explicit IV in a transformation-
+ * dependent way (e.g. appending in TLS 1.2 and XOR'ing in TLS 1.3).
+ * - For stream/CBC, a flag determining the order of encryption and MAC.
+ * - The details of the transformation depend on the SSL/TLS version.
+ * - The length of the authentication tag.
+ *
+ * Note: Except for CBC in SSL3 and TLS 1.0, these parameters are
+ * constant across multiple encryption/decryption operations.
+ * For CBC, the implicit IV needs to be updated after each
+ * operation.
+ *
+ * The struct below refines this abstract view as follows:
+ * - The cipher underlying the transformation is managed in
+ * cipher contexts cipher_ctx_{enc/dec}, which must have the
+ * same cipher type. The mode of these cipher contexts determines
+ * the type of the transformation in the sense above: e.g., if
+ * the type is MBEDTLS_CIPHER_AES_256_CBC resp. MBEDTLS_CIPHER_AES_192_GCM
+ * then the transformation has type CBC resp. AEAD.
+ * - The cipher keys are never stored explicitly but
+ * are maintained within cipher_ctx_{enc/dec}.
+ * - For stream/CBC transformations, the message digest contexts
+ * used for the MAC's are stored in md_ctx_{enc/dec}. These contexts
+ * are unused for AEAD transformations.
+ * - For stream/CBC transformations and versions > SSL3, the
+ * MAC keys are not stored explicitly but maintained within
+ * md_ctx_{enc/dec}.
+ * - For stream/CBC transformations and version SSL3, the MAC
+ * keys are stored explicitly in mac_enc, mac_dec and have
+ * a fixed size of 20 bytes. These fields are unused for
+ * AEAD transformations or transformations >= TLS 1.0.
+ * - For transformations using an implicit IV maintained within
+ * the transformation context, its contents are stored within
+ * iv_{enc/dec}.
+ * - The value of ivlen indicates the length of the IV.
+ * This is redundant in case of stream/CBC transformations
+ * which always use 0 resp. the cipher's block length as the
+ * IV length, but is needed for AEAD ciphers and may be
+ * different from the underlying cipher's block length
+ * in this case.
+ * - The field fixed_ivlen is nonzero for AEAD transformations only
+ * and indicates the length of the static part of the IV which is
+ * constant throughout the communication, and which is stored in
+ * the first fixed_ivlen bytes of the iv_{enc/dec} arrays.
+ * Note: For CBC in SSL3 and TLS 1.0, the fields iv_{enc/dec}
+ * still store IV's for continued use across multiple transformations,
+ * so it is not true that fixed_ivlen == 0 means that iv_{enc/dec} are
+ * not being used!
+ * - minor_ver denotes the SSL/TLS version
+ * - For stream/CBC transformations, maclen denotes the length of the
+ * authentication tag, while taglen is unused and 0.
+ * - For AEAD transformations, taglen denotes the length of the
+ * authentication tag, while maclen is unused and 0.
+ * - For CBC transformations, encrypt_then_mac determines the
+ * order of encryption and authentication. This field is unused
+ * in other transformations.
+ *
*/
struct mbedtls_ssl_transform
{
/*
* Session specific crypto layer
*/
- const mbedtls_ssl_ciphersuite_t *ciphersuite_info;
- /*!< Chosen cipersuite_info */
- unsigned int keylen; /*!< symmetric key length (bytes) */
size_t minlen; /*!< min. ciphertext length */
size_t ivlen; /*!< IV length */
size_t fixed_ivlen; /*!< Fixed part of IV (AEAD) */
- size_t maclen; /*!< MAC length */
+ size_t maclen; /*!< MAC(CBC) len */
+ size_t taglen; /*!< TAG(AEAD) len */
unsigned char iv_enc[16]; /*!< IV (encryption) */
unsigned char iv_dec[16]; /*!< IV (decryption) */
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+
#if defined(MBEDTLS_SSL_PROTO_SSL3)
/* Needed only for SSL v3.0 secret */
unsigned char mac_enc[20]; /*!< SSL v3.0 secret (enc) */
@@ -534,8 +769,22 @@ struct mbedtls_ssl_transform
mbedtls_md_context_t md_ctx_enc; /*!< MAC (encryption) */
mbedtls_md_context_t md_ctx_dec; /*!< MAC (decryption) */
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ int encrypt_then_mac; /*!< flag for EtM activation */
+#endif
+
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+
mbedtls_cipher_context_t cipher_ctx_enc; /*!< encryption context */
mbedtls_cipher_context_t cipher_ctx_dec; /*!< decryption context */
+ int minor_ver;
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ uint8_t in_cid_len;
+ uint8_t out_cid_len;
+ unsigned char in_cid [ MBEDTLS_SSL_CID_OUT_LEN_MAX ];
+ unsigned char out_cid[ MBEDTLS_SSL_CID_OUT_LEN_MAX ];
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
/*
* Session specific compression layer
@@ -544,8 +793,83 @@ struct mbedtls_ssl_transform
z_stream ctx_deflate; /*!< compression context */
z_stream ctx_inflate; /*!< decompression context */
#endif
+
+#if defined(MBEDTLS_SSL_CONTEXT_SERIALIZATION)
+ /* We need the Hello random bytes in order to re-derive keys from the
+ * Master Secret and other session info, see ssl_populate_transform() */
+ unsigned char randbytes[64]; /*!< ServerHello.random+ClientHello.random */
+#endif /* MBEDTLS_SSL_CONTEXT_SERIALIZATION */
};
+/*
+ * Return 1 if the transform uses an AEAD cipher, 0 otherwise.
+ * Equivalently, return 0 if a separate MAC is used, 1 otherwise.
+ */
+static inline int mbedtls_ssl_transform_uses_aead(
+ const mbedtls_ssl_transform *transform )
+{
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ return( transform->maclen == 0 && transform->taglen != 0 );
+#else
+ (void) transform;
+ return( 1 );
+#endif
+}
+
+/*
+ * Internal representation of record frames
+ *
+ * Instances come in two flavors:
+ * (1) Encrypted
+ * These always have data_offset = 0
+ * (2) Unencrypted
+ * These have data_offset set to the amount of
+ * pre-expansion during record protection. Concretely,
+ * this is the length of the fixed part of the explicit IV
+ * used for encryption, or 0 if no explicit IV is used
+ * (e.g. for CBC in TLS 1.0, or stream ciphers).
+ *
+ * The reason for the data_offset in the unencrypted case
+ * is to allow for in-place conversion of an unencrypted to
+ * an encrypted record. If the offset wasn't included, the
+ * encrypted content would need to be shifted afterwards to
+ * make space for the fixed IV.
+ *
+ */
+#if MBEDTLS_SSL_CID_OUT_LEN_MAX > MBEDTLS_SSL_CID_IN_LEN_MAX
+#define MBEDTLS_SSL_CID_LEN_MAX MBEDTLS_SSL_CID_OUT_LEN_MAX
+#else
+#define MBEDTLS_SSL_CID_LEN_MAX MBEDTLS_SSL_CID_IN_LEN_MAX
+#endif
+
+typedef struct
+{
+ uint8_t ctr[8]; /* In TLS: The implicit record sequence number.
+ * In DTLS: The 2-byte epoch followed by
+ * the 6-byte sequence number.
+ * This is stored as a raw big endian byte array
+ * as opposed to a uint64_t because we rarely
+ * need to perform arithmetic on this, but do
+ * need it as a Byte array for the purpose of
+ * MAC computations. */
+ uint8_t type; /* The record content type. */
+ uint8_t ver[2]; /* SSL/TLS version as present on the wire.
+ * Convert to internal presentation of versions
+ * using mbedtls_ssl_read_version() and
+ * mbedtls_ssl_write_version().
+ * Keep wire-format for MAC computations. */
+
+ unsigned char *buf; /* Memory buffer enclosing the record content */
+ size_t buf_len; /* Buffer length */
+ size_t data_offset; /* Offset of record content */
+ size_t data_len; /* Length of record content */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ uint8_t cid_len; /* Length of the CID (0 if not present) */
+ unsigned char cid[ MBEDTLS_SSL_CID_LEN_MAX ]; /* The CID */
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+} mbedtls_record;
+
#if defined(MBEDTLS_X509_CRT_PARSE_C)
/*
* List of certificate + private key pairs
@@ -572,7 +896,7 @@ struct mbedtls_ssl_flight_item
#endif /* MBEDTLS_SSL_PROTO_DTLS */
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/* Find an entry in a signature-hash set matching a given hash algorithm. */
mbedtls_md_type_t mbedtls_ssl_sig_hash_set_find( mbedtls_ssl_sig_hash_set_t *set,
@@ -592,7 +916,7 @@ static inline void mbedtls_ssl_sig_hash_set_init( mbedtls_ssl_sig_hash_set_t *se
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2) &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
/**
* \brief Free referenced items in an SSL transform context and clear
@@ -719,9 +1043,62 @@ int mbedtls_ssl_write_finished( mbedtls_ssl_context *ssl );
void mbedtls_ssl_optimize_checksum( mbedtls_ssl_context *ssl,
const mbedtls_ssl_ciphersuite_t *ciphersuite_info );
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exchange_type_t key_ex );
-#endif
+
+/**
+ * Get the first defined PSK by order of precedence:
+ * 1. handshake PSK set by \c mbedtls_ssl_set_hs_psk() in the PSK callback
+ * 2. static PSK configured by \c mbedtls_ssl_conf_psk()
+ * Return a code and update the pair (PSK, PSK length) passed to this function
+ */
+static inline int mbedtls_ssl_get_psk( const mbedtls_ssl_context *ssl,
+ const unsigned char **psk, size_t *psk_len )
+{
+ if( ssl->handshake->psk != NULL && ssl->handshake->psk_len > 0 )
+ {
+ *psk = ssl->handshake->psk;
+ *psk_len = ssl->handshake->psk_len;
+ }
+
+ else if( ssl->conf->psk != NULL && ssl->conf->psk_len > 0 )
+ {
+ *psk = ssl->conf->psk;
+ *psk_len = ssl->conf->psk_len;
+ }
+
+ else
+ {
+ *psk = NULL;
+ *psk_len = 0;
+ return( MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED );
+ }
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/**
+ * Get the first defined opaque PSK by order of precedence:
+ * 1. handshake PSK set by \c mbedtls_ssl_set_hs_psk_opaque() in the PSK
+ * callback
+ * 2. static PSK configured by \c mbedtls_ssl_conf_psk_opaque()
+ * Return an opaque PSK
+ */
+static inline psa_key_id_t mbedtls_ssl_get_opaque_psk(
+ const mbedtls_ssl_context *ssl )
+{
+ if( ! mbedtls_svc_key_id_is_null( ssl->handshake->psk_opaque ) )
+ return( ssl->handshake->psk_opaque );
+
+ if( ! mbedtls_svc_key_id_is_null( ssl->conf->psk_opaque ) )
+ return( ssl->conf->psk_opaque );
+
+ return( MBEDTLS_SVC_KEY_ID_INIT );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_PK_C)
unsigned char mbedtls_ssl_sig_from_pk( mbedtls_pk_context *pk );
@@ -737,11 +1114,28 @@ int mbedtls_ssl_set_calc_verify_md( mbedtls_ssl_context *ssl, int md );
int mbedtls_ssl_check_curve( const mbedtls_ssl_context *ssl, mbedtls_ecp_group_id grp_id );
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
int mbedtls_ssl_check_sig_hash( const mbedtls_ssl_context *ssl,
mbedtls_md_type_t md );
#endif
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+static inline mbedtls_ssl_srtp_profile mbedtls_ssl_check_srtp_profile_value
+ ( const uint16_t srtp_profile_value )
+{
+ switch( srtp_profile_value )
+ {
+ case MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_80:
+ case MBEDTLS_TLS_SRTP_AES128_CM_HMAC_SHA1_32:
+ case MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_80:
+ case MBEDTLS_TLS_SRTP_NULL_HMAC_SHA1_32:
+ return srtp_profile_value;
+ default: break;
+ }
+ return( MBEDTLS_TLS_SRTP_UNSET );
+}
+#endif
+
#if defined(MBEDTLS_X509_CRT_PARSE_C)
static inline mbedtls_pk_context *mbedtls_ssl_own_key( mbedtls_ssl_context *ssl )
{
@@ -787,15 +1181,27 @@ void mbedtls_ssl_write_version( int major, int minor, int transport,
void mbedtls_ssl_read_version( int *major, int *minor, int transport,
const unsigned char ver[2] );
-static inline size_t mbedtls_ssl_hdr_len( const mbedtls_ssl_context *ssl )
+static inline size_t mbedtls_ssl_in_hdr_len( const mbedtls_ssl_context *ssl )
{
+#if !defined(MBEDTLS_SSL_PROTO_DTLS)
+ ((void) ssl);
+#endif
+
#if defined(MBEDTLS_SSL_PROTO_DTLS)
if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
return( 13 );
-#else
- ((void) ssl);
-#endif
- return( 5 );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ {
+ return( 5 );
+ }
+}
+
+static inline size_t mbedtls_ssl_out_hdr_len( const mbedtls_ssl_context *ssl )
+{
+ return( (size_t) ( ssl->out_iv - ssl->out_hdr ) );
}
static inline size_t mbedtls_ssl_hs_hdr_len( const mbedtls_ssl_context *ssl )
@@ -818,29 +1224,12 @@ int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl );
/* Visible for testing purposes only */
#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
-int mbedtls_ssl_dtls_replay_check( mbedtls_ssl_context *ssl );
+int mbedtls_ssl_dtls_replay_check( mbedtls_ssl_context const *ssl );
void mbedtls_ssl_dtls_replay_update( mbedtls_ssl_context *ssl );
#endif
-/* constant-time buffer comparison */
-static inline int mbedtls_ssl_safer_memcmp( const void *a, const void *b, size_t n )
-{
- size_t i;
- volatile const unsigned char *A = (volatile const unsigned char *) a;
- volatile const unsigned char *B = (volatile const unsigned char *) b;
- volatile unsigned char diff = 0;
-
- for( i = 0; i < n; i++ )
- {
- /* Read volatile data in order before computing diff.
- * This avoids IAR compiler warning:
- * 'the order of volatile accesses is undefined ..' */
- unsigned char x = A[i], y = B[i];
- diff |= x ^ y;
- }
-
- return( diff );
-}
+int mbedtls_ssl_session_copy( mbedtls_ssl_session *dst,
+ const mbedtls_ssl_session *src );
#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_1)
@@ -852,6 +1241,7 @@ int mbedtls_ssl_get_key_exchange_md_ssl_tls( mbedtls_ssl_context *ssl,
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_2)
+/* The hash buffer must have at least MBEDTLS_MD_MAX_SIZE bytes of length. */
int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl,
unsigned char *hash, size_t *hashlen,
unsigned char *data, size_t data_len,
@@ -859,75 +1249,60 @@ int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl,
#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
MBEDTLS_SSL_PROTO_TLS1_2 */
-#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
-/** \brief Compute the HMAC of variable-length data with constant flow.
- *
- * This function computes the HMAC of the concatenation of \p add_data and \p
- * data, and does with a code flow and memory access pattern that does not
- * depend on \p data_len_secret, but only on \p min_data_len and \p
- * max_data_len. In particular, this function always reads exactly \p
- * max_data_len bytes from \p data.
- *
- * \param ctx The HMAC context. It must have keys configured
- * with mbedtls_md_hmac_starts() and use one of the
- * following hashes: SHA-384, SHA-256, SHA-1 or MD-5.
- * It is reset using mbedtls_md_hmac_reset() after
- * the computation is complete to prepare for the
- * next computation.
- * \param add_data The additional data prepended to \p data. This
- * must point to a readable buffer of \p add_data_len
- * bytes.
- * \param add_data_len The length of \p add_data in bytes.
- * \param data The data appended to \p add_data. This must point
- * to a readable buffer of \p max_data_len bytes.
- * \param data_len_secret The length of the data to process in \p data.
- * This must be no less than \p min_data_len and no
- * greater than \p max_data_len.
- * \param min_data_len The minimal length of \p data in bytes.
- * \param max_data_len The maximal length of \p data in bytes.
- * \param output The HMAC will be written here. This must point to
- * a writable buffer of sufficient size to hold the
- * HMAC value.
- *
- * \retval 0
- * Success.
- * \retval MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED
- * The hardware accelerator failed.
- */
-int mbedtls_ssl_cf_hmac(
- mbedtls_md_context_t *ctx,
- const unsigned char *add_data, size_t add_data_len,
- const unsigned char *data, size_t data_len_secret,
- size_t min_data_len, size_t max_data_len,
- unsigned char *output );
-
-/** \brief Copy data from a secret position with constant flow.
- *
- * This function copies \p len bytes from \p src_base + \p offset_secret to \p
- * dst, with a code flow and memory access pattern that does not depend on \p
- * offset_secret, but only on \p offset_min, \p offset_max and \p len.
- *
- * \param dst The destination buffer. This must point to a writable
- * buffer of at least \p len bytes.
- * \param src_base The base of the source buffer. This must point to a
- * readable buffer of at least \p offset_max + \p len
- * bytes.
- * \param offset_secret The offset in the source buffer from which to copy.
- * This must be no less than \p offset_min and no greater
- * than \p offset_max.
- * \param offset_min The minimal value of \p offset_secret.
- * \param offset_max The maximal value of \p offset_secret.
- * \param len The number of bytes to copy.
- */
-void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst,
- const unsigned char *src_base,
- size_t offset_secret,
- size_t offset_min, size_t offset_max,
- size_t len );
-#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
-
#ifdef __cplusplus
}
#endif
+void mbedtls_ssl_transform_init( mbedtls_ssl_transform *transform );
+int mbedtls_ssl_encrypt_buf( mbedtls_ssl_context *ssl,
+ mbedtls_ssl_transform *transform,
+ mbedtls_record *rec,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng );
+int mbedtls_ssl_decrypt_buf( mbedtls_ssl_context const *ssl,
+ mbedtls_ssl_transform *transform,
+ mbedtls_record *rec );
+
+/* Length of the "epoch" field in the record header */
+static inline size_t mbedtls_ssl_ep_len( const mbedtls_ssl_context *ssl )
+{
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ return( 2 );
+#else
+ ((void) ssl);
+#endif
+ return( 0 );
+}
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+int mbedtls_ssl_resend_hello_request( mbedtls_ssl_context *ssl );
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+void mbedtls_ssl_set_timer( mbedtls_ssl_context *ssl, uint32_t millisecs );
+int mbedtls_ssl_check_timer( mbedtls_ssl_context *ssl );
+
+void mbedtls_ssl_reset_in_out_pointers( mbedtls_ssl_context *ssl );
+void mbedtls_ssl_update_out_pointers( mbedtls_ssl_context *ssl,
+ mbedtls_ssl_transform *transform );
+void mbedtls_ssl_update_in_pointers( mbedtls_ssl_context *ssl );
+
+int mbedtls_ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial );
+
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+void mbedtls_ssl_dtls_replay_reset( mbedtls_ssl_context *ssl );
+#endif
+
+void mbedtls_ssl_handshake_wrapup_free_hs_transform( mbedtls_ssl_context *ssl );
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+int mbedtls_ssl_start_renegotiation( mbedtls_ssl_context *ssl );
+#endif /* MBEDTLS_SSL_RENEGOTIATION */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+size_t mbedtls_ssl_get_current_mtu( const mbedtls_ssl_context *ssl );
+void mbedtls_ssl_buffering_free( mbedtls_ssl_context *ssl );
+void mbedtls_ssl_flight_free( mbedtls_ssl_flight_item *flight );
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
#endif /* ssl_internal.h */
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h
index a83f5e6662..a882eed23b 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_SSL_TICKET_H
#define MBEDTLS_SSL_TICKET_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -61,11 +34,11 @@
* secrecy, when MBEDTLS_HAVE_TIME is defined.
*/
-#include "ssl.h"
-#include "cipher.h"
+#include "mbedtls/ssl.h"
+#include "mbedtls/cipher.h"
#if defined(MBEDTLS_THREADING_C)
-#include "threading.h"
+#include "mbedtls/threading.h"
#endif
#ifdef __cplusplus
diff --git a/thirdparty/mbedtls/include/mbedtls/threading.h b/thirdparty/mbedtls/include/mbedtls/threading.h
index 2cf0716715..d147c73f06 100644
--- a/thirdparty/mbedtls/include/mbedtls/threading.h
+++ b/thirdparty/mbedtls/include/mbedtls/threading.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_THREADING_H
#define MBEDTLS_THREADING_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/timing.h b/thirdparty/mbedtls/include/mbedtls/timing.h
index 8611ba9a4e..b7290cfcab 100644
--- a/thirdparty/mbedtls/include/mbedtls/timing.h
+++ b/thirdparty/mbedtls/include/mbedtls/timing.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_TIMING_H
#define MBEDTLS_TIMING_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h
index 35955a61d3..b1a92b2bcf 100644
--- a/thirdparty/mbedtls/include/mbedtls/version.h
+++ b/thirdparty/mbedtls/include/mbedtls/version.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,27 +18,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* This set of compile-time defines and run-time variables can be used to
@@ -54,7 +27,7 @@
#define MBEDTLS_VERSION_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
@@ -64,17 +37,17 @@
* Major, Minor, Patchlevel
*/
#define MBEDTLS_VERSION_MAJOR 2
-#define MBEDTLS_VERSION_MINOR 16
-#define MBEDTLS_VERSION_PATCH 12
+#define MBEDTLS_VERSION_MINOR 28
+#define MBEDTLS_VERSION_PATCH 0
/**
* The single version number has the following structure:
* MMNNPP00
* Major version | Minor version | Patch version
*/
-#define MBEDTLS_VERSION_NUMBER 0x02100C00
-#define MBEDTLS_VERSION_STRING "2.16.12"
-#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.12"
+#define MBEDTLS_VERSION_NUMBER 0x021C0000
+#define MBEDTLS_VERSION_STRING "2.28.0"
+#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.28.0"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/include/mbedtls/x509.h b/thirdparty/mbedtls/include/mbedtls/x509.h
index fea435715d..c177501430 100644
--- a/thirdparty/mbedtls/include/mbedtls/x509.h
+++ b/thirdparty/mbedtls/include/mbedtls/x509.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,42 +18,21 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_X509_H
#define MBEDTLS_X509_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "asn1.h"
-#include "pk.h"
+#include "mbedtls/asn1.h"
+#include "mbedtls/pk.h"
#if defined(MBEDTLS_RSA_C)
-#include "rsa.h"
+#include "mbedtls/rsa.h"
#endif
/**
@@ -155,6 +128,28 @@
/* \} addtogroup x509_module */
/*
+ * X.509 v3 Subject Alternative Name types.
+ * otherName [0] OtherName,
+ * rfc822Name [1] IA5String,
+ * dNSName [2] IA5String,
+ * x400Address [3] ORAddress,
+ * directoryName [4] Name,
+ * ediPartyName [5] EDIPartyName,
+ * uniformResourceIdentifier [6] IA5String,
+ * iPAddress [7] OCTET STRING,
+ * registeredID [8] OBJECT IDENTIFIER
+ */
+#define MBEDTLS_X509_SAN_OTHER_NAME 0
+#define MBEDTLS_X509_SAN_RFC822_NAME 1
+#define MBEDTLS_X509_SAN_DNS_NAME 2
+#define MBEDTLS_X509_SAN_X400_ADDRESS_NAME 3
+#define MBEDTLS_X509_SAN_DIRECTORY_NAME 4
+#define MBEDTLS_X509_SAN_EDI_PARTY_NAME 5
+#define MBEDTLS_X509_SAN_UNIFORM_RESOURCE_IDENTIFIER 6
+#define MBEDTLS_X509_SAN_IP_ADDRESS 7
+#define MBEDTLS_X509_SAN_REGISTERED_ID 8
+
+/*
* X.509 v3 Key Usage Extension flags
* Reminder: update x509_info_key_usage() when adding new flags.
*/
@@ -187,24 +182,26 @@
*
* Comments refer to the status for using certificates. Status can be
* different for writing certificates or reading CRLs or CSRs.
+ *
+ * Those are defined in oid.h as oid.c needs them in a data structure. Since
+ * these were previously defined here, let's have aliases for compatibility.
*/
-#define MBEDTLS_X509_EXT_AUTHORITY_KEY_IDENTIFIER (1 << 0)
-#define MBEDTLS_X509_EXT_SUBJECT_KEY_IDENTIFIER (1 << 1)
-#define MBEDTLS_X509_EXT_KEY_USAGE (1 << 2)
-#define MBEDTLS_X509_EXT_CERTIFICATE_POLICIES (1 << 3)
-#define MBEDTLS_X509_EXT_POLICY_MAPPINGS (1 << 4)
-#define MBEDTLS_X509_EXT_SUBJECT_ALT_NAME (1 << 5) /* Supported (DNS) */
-#define MBEDTLS_X509_EXT_ISSUER_ALT_NAME (1 << 6)
-#define MBEDTLS_X509_EXT_SUBJECT_DIRECTORY_ATTRS (1 << 7)
-#define MBEDTLS_X509_EXT_BASIC_CONSTRAINTS (1 << 8) /* Supported */
-#define MBEDTLS_X509_EXT_NAME_CONSTRAINTS (1 << 9)
-#define MBEDTLS_X509_EXT_POLICY_CONSTRAINTS (1 << 10)
-#define MBEDTLS_X509_EXT_EXTENDED_KEY_USAGE (1 << 11)
-#define MBEDTLS_X509_EXT_CRL_DISTRIBUTION_POINTS (1 << 12)
-#define MBEDTLS_X509_EXT_INIHIBIT_ANYPOLICY (1 << 13)
-#define MBEDTLS_X509_EXT_FRESHEST_CRL (1 << 14)
-
-#define MBEDTLS_X509_EXT_NS_CERT_TYPE (1 << 16)
+#define MBEDTLS_X509_EXT_AUTHORITY_KEY_IDENTIFIER MBEDTLS_OID_X509_EXT_AUTHORITY_KEY_IDENTIFIER
+#define MBEDTLS_X509_EXT_SUBJECT_KEY_IDENTIFIER MBEDTLS_OID_X509_EXT_SUBJECT_KEY_IDENTIFIER
+#define MBEDTLS_X509_EXT_KEY_USAGE MBEDTLS_OID_X509_EXT_KEY_USAGE
+#define MBEDTLS_X509_EXT_CERTIFICATE_POLICIES MBEDTLS_OID_X509_EXT_CERTIFICATE_POLICIES
+#define MBEDTLS_X509_EXT_POLICY_MAPPINGS MBEDTLS_OID_X509_EXT_POLICY_MAPPINGS
+#define MBEDTLS_X509_EXT_SUBJECT_ALT_NAME MBEDTLS_OID_X509_EXT_SUBJECT_ALT_NAME /* Supported (DNS) */
+#define MBEDTLS_X509_EXT_ISSUER_ALT_NAME MBEDTLS_OID_X509_EXT_ISSUER_ALT_NAME
+#define MBEDTLS_X509_EXT_SUBJECT_DIRECTORY_ATTRS MBEDTLS_OID_X509_EXT_SUBJECT_DIRECTORY_ATTRS
+#define MBEDTLS_X509_EXT_BASIC_CONSTRAINTS MBEDTLS_OID_X509_EXT_BASIC_CONSTRAINTS /* Supported */
+#define MBEDTLS_X509_EXT_NAME_CONSTRAINTS MBEDTLS_OID_X509_EXT_NAME_CONSTRAINTS
+#define MBEDTLS_X509_EXT_POLICY_CONSTRAINTS MBEDTLS_OID_X509_EXT_POLICY_CONSTRAINTS
+#define MBEDTLS_X509_EXT_EXTENDED_KEY_USAGE MBEDTLS_OID_X509_EXT_EXTENDED_KEY_USAGE
+#define MBEDTLS_X509_EXT_CRL_DISTRIBUTION_POINTS MBEDTLS_OID_X509_EXT_CRL_DISTRIBUTION_POINTS
+#define MBEDTLS_X509_EXT_INIHIBIT_ANYPOLICY MBEDTLS_OID_X509_EXT_INIHIBIT_ANYPOLICY
+#define MBEDTLS_X509_EXT_FRESHEST_CRL MBEDTLS_OID_X509_EXT_FRESHEST_CRL
+#define MBEDTLS_X509_EXT_NS_CERT_TYPE MBEDTLS_OID_X509_EXT_NS_CERT_TYPE
/*
* Storage format identifiers
diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crl.h b/thirdparty/mbedtls/include/mbedtls/x509_crl.h
index 2ade47c89d..7e9e8885f4 100644
--- a/thirdparty/mbedtls/include/mbedtls/x509_crl.h
+++ b/thirdparty/mbedtls/include/mbedtls/x509_crl.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,38 +18,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_X509_CRL_H
#define MBEDTLS_X509_CRL_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "x509.h"
+#include "mbedtls/x509.h"
#ifdef __cplusplus
extern "C" {
diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crt.h b/thirdparty/mbedtls/include/mbedtls/x509_crt.h
index 30da1909b7..64ccb433ba 100644
--- a/thirdparty/mbedtls/include/mbedtls/x509_crt.h
+++ b/thirdparty/mbedtls/include/mbedtls/x509_crt.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,39 +18,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_X509_CRT_H
#define MBEDTLS_X509_CRT_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "x509.h"
-#include "x509_crl.h"
+#include "mbedtls/x509.h"
+#include "mbedtls/x509_crl.h"
+#include "mbedtls/bignum.h"
/**
* \addtogroup x509_module
@@ -77,6 +51,8 @@ extern "C" {
*/
typedef struct mbedtls_x509_crt
{
+ int own_buffer; /**< Indicates if \c raw is owned
+ * by the structure or not. */
mbedtls_x509_buf raw; /**< The raw certificate data (DER). */
mbedtls_x509_buf tbs; /**< The raw certificate body (DER). The part that is To Be Signed. */
@@ -93,12 +69,15 @@ typedef struct mbedtls_x509_crt
mbedtls_x509_time valid_from; /**< Start time of certificate validity. */
mbedtls_x509_time valid_to; /**< End time of certificate validity. */
+ mbedtls_x509_buf pk_raw;
mbedtls_pk_context pk; /**< Container for the public key context. */
mbedtls_x509_buf issuer_id; /**< Optional X.509 v2/v3 issuer unique identifier. */
mbedtls_x509_buf subject_id; /**< Optional X.509 v2/v3 subject unique identifier. */
mbedtls_x509_buf v3_ext; /**< Optional X.509 v3 extensions. */
- mbedtls_x509_sequence subject_alt_names; /**< Optional list of Subject Alternative Names (Only dNSName supported). */
+ mbedtls_x509_sequence subject_alt_names; /**< Optional list of raw entries of Subject Alternative Names extension (currently only dNSName and OtherName are listed). */
+
+ mbedtls_x509_sequence certificate_policies; /**< Optional list of certificate policies (Only anyPolicy is printed and enforced, however the rest of the policies are still listed). */
int ext_types; /**< Bit string containing detected and parsed extensions */
int ca_istrue; /**< Optional Basic Constraint extension value: 1 if this certificate belongs to a CA, 0 otherwise. */
@@ -120,6 +99,53 @@ typedef struct mbedtls_x509_crt
mbedtls_x509_crt;
/**
+ * From RFC 5280 section 4.2.1.6:
+ * OtherName ::= SEQUENCE {
+ * type-id OBJECT IDENTIFIER,
+ * value [0] EXPLICIT ANY DEFINED BY type-id }
+ */
+typedef struct mbedtls_x509_san_other_name
+{
+ /**
+ * The type_id is an OID as deifned in RFC 5280.
+ * To check the value of the type id, you should use
+ * \p MBEDTLS_OID_CMP with a known OID mbedtls_x509_buf.
+ */
+ mbedtls_x509_buf type_id; /**< The type id. */
+ union
+ {
+ /**
+ * From RFC 4108 section 5:
+ * HardwareModuleName ::= SEQUENCE {
+ * hwType OBJECT IDENTIFIER,
+ * hwSerialNum OCTET STRING }
+ */
+ struct
+ {
+ mbedtls_x509_buf oid; /**< The object identifier. */
+ mbedtls_x509_buf val; /**< The named value. */
+ }
+ hardware_module_name;
+ }
+ value;
+}
+mbedtls_x509_san_other_name;
+
+/**
+ * A structure for holding the parsed Subject Alternative Name, according to type
+ */
+typedef struct mbedtls_x509_subject_alternative_name
+{
+ int type; /**< The SAN type, value of MBEDTLS_X509_SAN_XXX. */
+ union {
+ mbedtls_x509_san_other_name other_name; /**< The otherName supported type. */
+ mbedtls_x509_buf unstructured_name; /**< The buffer for the un constructed types. Only dnsName currently supported */
+ }
+ san; /**< A union of the supported SAN types */
+}
+mbedtls_x509_subject_alternative_name;
+
+/**
* Build flag from an algorithm/curve identifier (pk, md, ecp)
* Since 0 is always XXX_NONE, ignore it.
*/
@@ -188,6 +214,14 @@ typedef struct
{
mbedtls_x509_crt_verify_chain_item items[MBEDTLS_X509_MAX_VERIFY_CHAIN_SIZE];
unsigned len;
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ /* This stores the list of potential trusted signers obtained from
+ * the CA callback used for the CRT verification, if configured.
+ * We must track it somewhere because the callback passes its
+ * ownership to the caller. */
+ mbedtls_x509_crt *trust_ca_cb_result;
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
} mbedtls_x509_crt_verify_chain;
#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
@@ -254,16 +288,142 @@ extern const mbedtls_x509_crt_profile mbedtls_x509_crt_profile_suiteb;
/**
* \brief Parse a single DER formatted certificate and add it
- * to the chained list.
- *
- * \param chain points to the start of the chain
- * \param buf buffer holding the certificate DER data
- * \param buflen size of the buffer
- *
- * \return 0 if successful, or a specific X509 or PEM error code
+ * to the end of the provided chained list.
+ *
+ * \param chain The pointer to the start of the CRT chain to attach to.
+ * When parsing the first CRT in a chain, this should point
+ * to an instance of ::mbedtls_x509_crt initialized through
+ * mbedtls_x509_crt_init().
+ * \param buf The buffer holding the DER encoded certificate.
+ * \param buflen The size in Bytes of \p buf.
+ *
+ * \note This function makes an internal copy of the CRT buffer
+ * \p buf. In particular, \p buf may be destroyed or reused
+ * after this call returns. To avoid duplicating the CRT
+ * buffer (at the cost of stricter lifetime constraints),
+ * use mbedtls_x509_crt_parse_der_nocopy() instead.
+ *
+ * \return \c 0 if successful.
+ * \return A negative error code on failure.
+ */
+int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen );
+
+/**
+ * \brief The type of certificate extension callbacks.
+ *
+ * Callbacks of this type are passed to and used by the
+ * mbedtls_x509_crt_parse_der_with_ext_cb() routine when
+ * it encounters either an unsupported extension or a
+ * "certificate policies" extension containing any
+ * unsupported certificate policies.
+ * Future versions of the library may invoke the callback
+ * in other cases, if and when the need arises.
+ *
+ * \param p_ctx An opaque context passed to the callback.
+ * \param crt The certificate being parsed.
+ * \param oid The OID of the extension.
+ * \param critical Whether the extension is critical.
+ * \param p Pointer to the start of the extension value
+ * (the content of the OCTET STRING).
+ * \param end End of extension value.
+ *
+ * \note The callback must fail and return a negative error code
+ * if it can not parse or does not support the extension.
+ * When the callback fails to parse a critical extension
+ * mbedtls_x509_crt_parse_der_with_ext_cb() also fails.
+ * When the callback fails to parse a non critical extension
+ * mbedtls_x509_crt_parse_der_with_ext_cb() simply skips
+ * the extension and continues parsing.
+ *
+ * \return \c 0 on success.
+ * \return A negative error code on failure.
+ */
+typedef int (*mbedtls_x509_crt_ext_cb_t)( void *p_ctx,
+ mbedtls_x509_crt const *crt,
+ mbedtls_x509_buf const *oid,
+ int critical,
+ const unsigned char *p,
+ const unsigned char *end );
+
+/**
+ * \brief Parse a single DER formatted certificate and add it
+ * to the end of the provided chained list.
+ *
+ * \param chain The pointer to the start of the CRT chain to attach to.
+ * When parsing the first CRT in a chain, this should point
+ * to an instance of ::mbedtls_x509_crt initialized through
+ * mbedtls_x509_crt_init().
+ * \param buf The buffer holding the DER encoded certificate.
+ * \param buflen The size in Bytes of \p buf.
+ * \param make_copy When not zero this function makes an internal copy of the
+ * CRT buffer \p buf. In particular, \p buf may be destroyed
+ * or reused after this call returns.
+ * When zero this function avoids duplicating the CRT buffer
+ * by taking temporary ownership thereof until the CRT
+ * is destroyed (like mbedtls_x509_crt_parse_der_nocopy())
+ * \param cb A callback invoked for every unsupported certificate
+ * extension.
+ * \param p_ctx An opaque context passed to the callback.
+ *
+ * \note This call is functionally equivalent to
+ * mbedtls_x509_crt_parse_der(), and/or
+ * mbedtls_x509_crt_parse_der_nocopy()
+ * but it calls the callback with every unsupported
+ * certificate extension and additionally the
+ * "certificate policies" extension if it contains any
+ * unsupported certificate policies.
+ * The callback must return a negative error code if it
+ * does not know how to handle such an extension.
+ * When the callback fails to parse a critical extension
+ * mbedtls_x509_crt_parse_der_with_ext_cb() also fails.
+ * When the callback fails to parse a non critical extension
+ * mbedtls_x509_crt_parse_der_with_ext_cb() simply skips
+ * the extension and continues parsing.
+ * Future versions of the library may invoke the callback
+ * in other cases, if and when the need arises.
+ *
+ * \return \c 0 if successful.
+ * \return A negative error code on failure.
+ */
+int mbedtls_x509_crt_parse_der_with_ext_cb( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen,
+ int make_copy,
+ mbedtls_x509_crt_ext_cb_t cb,
+ void *p_ctx );
+
+/**
+ * \brief Parse a single DER formatted certificate and add it
+ * to the end of the provided chained list. This is a
+ * variant of mbedtls_x509_crt_parse_der() which takes
+ * temporary ownership of the CRT buffer until the CRT
+ * is destroyed.
+ *
+ * \param chain The pointer to the start of the CRT chain to attach to.
+ * When parsing the first CRT in a chain, this should point
+ * to an instance of ::mbedtls_x509_crt initialized through
+ * mbedtls_x509_crt_init().
+ * \param buf The address of the readable buffer holding the DER encoded
+ * certificate to use. On success, this buffer must be
+ * retained and not be changed for the liftetime of the
+ * CRT chain \p chain, that is, until \p chain is destroyed
+ * through a call to mbedtls_x509_crt_free().
+ * \param buflen The size in Bytes of \p buf.
+ *
+ * \note This call is functionally equivalent to
+ * mbedtls_x509_crt_parse_der(), but it avoids creating a
+ * copy of the input buffer at the cost of stronger lifetime
+ * constraints. This is useful in constrained environments
+ * where duplication of the CRT cannot be tolerated.
+ *
+ * \return \c 0 if successful.
+ * \return A negative error code on failure.
*/
-int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain, const unsigned char *buf,
- size_t buflen );
+int mbedtls_x509_crt_parse_der_nocopy( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen );
/**
* \brief Parse one DER-encoded or one or more concatenated PEM-encoded
@@ -327,8 +487,37 @@ int mbedtls_x509_crt_parse_file( mbedtls_x509_crt *chain, const char *path );
* if partly successful or a specific X509 or PEM error code
*/
int mbedtls_x509_crt_parse_path( mbedtls_x509_crt *chain, const char *path );
-#endif /* MBEDTLS_FS_IO */
+#endif /* MBEDTLS_FS_IO */
+/**
+ * \brief This function parses an item in the SubjectAlternativeNames
+ * extension.
+ *
+ * \param san_buf The buffer holding the raw data item of the subject
+ * alternative name.
+ * \param san The target structure to populate with the parsed presentation
+ * of the subject alternative name encoded in \p san_raw.
+ *
+ * \note Only "dnsName" and "otherName" of type hardware_module_name
+ * as defined in RFC 4180 is supported.
+ *
+ * \note This function should be called on a single raw data of
+ * subject alternative name. For example, after successful
+ * certificate parsing, one must iterate on every item in the
+ * \p crt->subject_alt_names sequence, and pass it to
+ * this function.
+ *
+ * \warning The target structure contains pointers to the raw data of the
+ * parsed certificate, and its lifetime is restricted by the
+ * lifetime of the certificate.
+ *
+ * \return \c 0 on success
+ * \return #MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE for an unsupported
+ * SAN type.
+ * \return Another negative value for any other failure.
+ */
+int mbedtls_x509_parse_subject_alt_name( const mbedtls_x509_buf *san_buf,
+ mbedtls_x509_subject_alternative_name *san );
/**
* \brief Returns an informational string about the
* certificate.
@@ -360,7 +549,7 @@ int mbedtls_x509_crt_verify_info( char *buf, size_t size, const char *prefix,
uint32_t flags );
/**
- * \brief Verify the certificate signature
+ * \brief Verify a chain of certificates.
*
* The verify callback is a user-supplied callback that
* can clear / modify / add flags for a certificate. If set,
@@ -400,22 +589,30 @@ int mbedtls_x509_crt_verify_info( char *buf, size_t size, const char *prefix,
* specific peers you know) - in that case, the self-signed
* certificate doesn't need to have the CA bit set.
*
- * \param crt a certificate (chain) to be verified
- * \param trust_ca the list of trusted CAs (see note above)
- * \param ca_crl the list of CRLs for trusted CAs (see note above)
- * \param cn expected Common Name (can be set to
- * NULL if the CN must not be verified)
- * \param flags result of the verification
- * \param f_vrfy verification function
- * \param p_vrfy verification parameter
- *
- * \return 0 (and flags set to 0) if the chain was verified and valid,
- * MBEDTLS_ERR_X509_CERT_VERIFY_FAILED if the chain was verified
- * but found to be invalid, in which case *flags will have one
- * or more MBEDTLS_X509_BADCERT_XXX or MBEDTLS_X509_BADCRL_XXX
- * flags set, or another error (and flags set to 0xffffffff)
- * in case of a fatal error encountered during the
- * verification process.
+ * \param crt The certificate chain to be verified.
+ * \param trust_ca The list of trusted CAs.
+ * \param ca_crl The list of CRLs for trusted CAs.
+ * \param cn The expected Common Name. This will be checked to be
+ * present in the certificate's subjectAltNames extension or,
+ * if this extension is absent, as a CN component in its
+ * Subject name. Currently only DNS names are supported. This
+ * may be \c NULL if the CN need not be verified.
+ * \param flags The address at which to store the result of the verification.
+ * If the verification couldn't be completed, the flag value is
+ * set to (uint32_t) -1.
+ * \param f_vrfy The verification callback to use. See the documentation
+ * of mbedtls_x509_crt_verify() for more information.
+ * \param p_vrfy The context to be passed to \p f_vrfy.
+ *
+ * \return \c 0 if the chain is valid with respect to the
+ * passed CN, CAs, CRLs and security profile.
+ * \return #MBEDTLS_ERR_X509_CERT_VERIFY_FAILED in case the
+ * certificate chain verification failed. In this case,
+ * \c *flags will have one or more
+ * \c MBEDTLS_X509_BADCERT_XXX or \c MBEDTLS_X509_BADCRL_XXX
+ * flags set.
+ * \return Another negative error code in case of a fatal error
+ * encountered during the verification process.
*/
int mbedtls_x509_crt_verify( mbedtls_x509_crt *crt,
mbedtls_x509_crt *trust_ca,
@@ -425,7 +622,8 @@ int mbedtls_x509_crt_verify( mbedtls_x509_crt *crt,
void *p_vrfy );
/**
- * \brief Verify the certificate signature according to profile
+ * \brief Verify a chain of certificates with respect to
+ * a configurable security profile.
*
* \note Same as \c mbedtls_x509_crt_verify(), but with explicit
* security profile.
@@ -434,22 +632,28 @@ int mbedtls_x509_crt_verify( mbedtls_x509_crt *crt,
* for ECDSA) apply to all certificates: trusted root,
* intermediate CAs if any, and end entity certificate.
*
- * \param crt a certificate (chain) to be verified
- * \param trust_ca the list of trusted CAs
- * \param ca_crl the list of CRLs for trusted CAs
- * \param profile security profile for verification
- * \param cn expected Common Name (can be set to
- * NULL if the CN must not be verified)
- * \param flags result of the verification
- * \param f_vrfy verification function
- * \param p_vrfy verification parameter
- *
- * \return 0 if successful or MBEDTLS_ERR_X509_CERT_VERIFY_FAILED
- * in which case *flags will have one or more
- * MBEDTLS_X509_BADCERT_XXX or MBEDTLS_X509_BADCRL_XXX flags
- * set,
- * or another error in case of a fatal error encountered
- * during the verification process.
+ * \param crt The certificate chain to be verified.
+ * \param trust_ca The list of trusted CAs.
+ * \param ca_crl The list of CRLs for trusted CAs.
+ * \param profile The security profile to use for the verification.
+ * \param cn The expected Common Name. This may be \c NULL if the
+ * CN need not be verified.
+ * \param flags The address at which to store the result of the verification.
+ * If the verification couldn't be completed, the flag value is
+ * set to (uint32_t) -1.
+ * \param f_vrfy The verification callback to use. See the documentation
+ * of mbedtls_x509_crt_verify() for more information.
+ * \param p_vrfy The context to be passed to \p f_vrfy.
+ *
+ * \return \c 0 if the chain is valid with respect to the
+ * passed CN, CAs, CRLs and security profile.
+ * \return #MBEDTLS_ERR_X509_CERT_VERIFY_FAILED in case the
+ * certificate chain verification failed. In this case,
+ * \c *flags will have one or more
+ * \c MBEDTLS_X509_BADCERT_XXX or \c MBEDTLS_X509_BADCRL_XXX
+ * flags set.
+ * \return Another negative error code in case of a fatal error
+ * encountered during the verification process.
*/
int mbedtls_x509_crt_verify_with_profile( mbedtls_x509_crt *crt,
mbedtls_x509_crt *trust_ca,
@@ -466,16 +670,20 @@ int mbedtls_x509_crt_verify_with_profile( mbedtls_x509_crt *crt,
* but can return early and restart according to the limit
* set with \c mbedtls_ecp_set_max_ops() to reduce blocking.
*
- * \param crt a certificate (chain) to be verified
- * \param trust_ca the list of trusted CAs
- * \param ca_crl the list of CRLs for trusted CAs
- * \param profile security profile for verification
- * \param cn expected Common Name (can be set to
- * NULL if the CN must not be verified)
- * \param flags result of the verification
- * \param f_vrfy verification function
- * \param p_vrfy verification parameter
- * \param rs_ctx restart context (NULL to disable restart)
+ * \param crt The certificate chain to be verified.
+ * \param trust_ca The list of trusted CAs.
+ * \param ca_crl The list of CRLs for trusted CAs.
+ * \param profile The security profile to use for the verification.
+ * \param cn The expected Common Name. This may be \c NULL if the
+ * CN need not be verified.
+ * \param flags The address at which to store the result of the verification.
+ * If the verification couldn't be completed, the flag value is
+ * set to (uint32_t) -1.
+ * \param f_vrfy The verification callback to use. See the documentation
+ * of mbedtls_x509_crt_verify() for more information.
+ * \param p_vrfy The context to be passed to \p f_vrfy.
+ * \param rs_ctx The restart context to use. This may be set to \c NULL
+ * to disable restartable ECC.
*
* \return See \c mbedtls_crt_verify_with_profile(), or
* \return #MBEDTLS_ERR_ECP_IN_PROGRESS if maximum number of
@@ -490,6 +698,73 @@ int mbedtls_x509_crt_verify_restartable( mbedtls_x509_crt *crt,
void *p_vrfy,
mbedtls_x509_crt_restart_ctx *rs_ctx );
+/**
+ * \brief The type of trusted certificate callbacks.
+ *
+ * Callbacks of this type are passed to and used by the CRT
+ * verification routine mbedtls_x509_crt_verify_with_ca_cb()
+ * when looking for trusted signers of a given certificate.
+ *
+ * On success, the callback returns a list of trusted
+ * certificates to be considered as potential signers
+ * for the input certificate.
+ *
+ * \param p_ctx An opaque context passed to the callback.
+ * \param child The certificate for which to search a potential signer.
+ * This will point to a readable certificate.
+ * \param candidate_cas The address at which to store the address of the first
+ * entry in the generated linked list of candidate signers.
+ * This will not be \c NULL.
+ *
+ * \note The callback must only return a non-zero value on a
+ * fatal error. If, in contrast, the search for a potential
+ * signer completes without a single candidate, the
+ * callback must return \c 0 and set \c *candidate_cas
+ * to \c NULL.
+ *
+ * \return \c 0 on success. In this case, \c *candidate_cas points
+ * to a heap-allocated linked list of instances of
+ * ::mbedtls_x509_crt, and ownership of this list is passed
+ * to the caller.
+ * \return A negative error code on failure.
+ */
+typedef int (*mbedtls_x509_crt_ca_cb_t)( void *p_ctx,
+ mbedtls_x509_crt const *child,
+ mbedtls_x509_crt **candidate_cas );
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+/**
+ * \brief Version of \c mbedtls_x509_crt_verify_with_profile() which
+ * uses a callback to acquire the list of trusted CA
+ * certificates.
+ *
+ * \param crt The certificate chain to be verified.
+ * \param f_ca_cb The callback to be used to query for potential signers
+ * of a given child certificate. See the documentation of
+ * ::mbedtls_x509_crt_ca_cb_t for more information.
+ * \param p_ca_cb The opaque context to be passed to \p f_ca_cb.
+ * \param profile The security profile for the verification.
+ * \param cn The expected Common Name. This may be \c NULL if the
+ * CN need not be verified.
+ * \param flags The address at which to store the result of the verification.
+ * If the verification couldn't be completed, the flag value is
+ * set to (uint32_t) -1.
+ * \param f_vrfy The verification callback to use. See the documentation
+ * of mbedtls_x509_crt_verify() for more information.
+ * \param p_vrfy The context to be passed to \p f_vrfy.
+ *
+ * \return See \c mbedtls_crt_verify_with_profile().
+ */
+int mbedtls_x509_crt_verify_with_ca_cb( mbedtls_x509_crt *crt,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb,
+ const mbedtls_x509_crt_profile *profile,
+ const char *cn, uint32_t *flags,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy );
+
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+
#if defined(MBEDTLS_X509_CHECK_KEY_USAGE)
/**
* \brief Check usage of certificate against keyUsage extension.
diff --git a/thirdparty/mbedtls/include/mbedtls/x509_csr.h b/thirdparty/mbedtls/include/mbedtls/x509_csr.h
index 5dfb4213e8..b1dfc21f1f 100644
--- a/thirdparty/mbedtls/include/mbedtls/x509_csr.h
+++ b/thirdparty/mbedtls/include/mbedtls/x509_csr.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,38 +18,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_X509_CSR_H
#define MBEDTLS_X509_CSR_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
-#include "x509.h"
+#include "mbedtls/x509.h"
#ifdef __cplusplus
extern "C" {
diff --git a/thirdparty/mbedtls/include/mbedtls/xtea.h b/thirdparty/mbedtls/include/mbedtls/xtea.h
index 41a1bc85fc..4bdc711fda 100644
--- a/thirdparty/mbedtls/include/mbedtls/xtea.h
+++ b/thirdparty/mbedtls/include/mbedtls/xtea.h
@@ -5,13 +5,7 @@
*/
/*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -24,33 +18,12 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#ifndef MBEDTLS_XTEA_H
#define MBEDTLS_XTEA_H
#if !defined(MBEDTLS_CONFIG_FILE)
-#include "config.h"
+#include "mbedtls/config.h"
#else
#include MBEDTLS_CONFIG_FILE
#endif
diff --git a/thirdparty/mbedtls/library/aes.c b/thirdparty/mbedtls/library/aes.c
index af19a3849f..31824e75cf 100644
--- a/thirdparty/mbedtls/library/aes.c
+++ b/thirdparty/mbedtls/library/aes.c
@@ -2,13 +2,7 @@
* FIPS-197 compliant AES implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The AES block cipher was designed by Vincent Rijmen and Joan Daemen.
@@ -50,11 +23,7 @@
* http://csrc.nist.gov/publications/fips/fips197/fips-197.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_AES_C)
@@ -63,6 +32,7 @@
#include "mbedtls/aes.h"
#include "mbedtls/platform.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#if defined(MBEDTLS_PADLOCK_C)
#include "mbedtls/padlock.h"
#endif
@@ -87,29 +57,6 @@
#define AES_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-/*
- * 32-bit integer manipulation macros (little endian)
- */
-#ifndef GET_UINT32_LE
-#define GET_UINT32_LE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] ) \
- | ( (uint32_t) (b)[(i) + 1] << 8 ) \
- | ( (uint32_t) (b)[(i) + 2] << 16 ) \
- | ( (uint32_t) (b)[(i) + 3] << 24 ); \
-}
-#endif
-
-#ifndef PUT_UINT32_LE
-#define PUT_UINT32_LE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( ( (n) ) & 0xFF ); \
- (b)[(i) + 1] = (unsigned char) ( ( (n) >> 8 ) & 0xFF ); \
- (b)[(i) + 2] = (unsigned char) ( ( (n) >> 16 ) & 0xFF ); \
- (b)[(i) + 3] = (unsigned char) ( ( (n) >> 24 ) & 0xFF ); \
-}
-#endif
-
#if defined(MBEDTLS_PADLOCK_C) && \
( defined(MBEDTLS_HAVE_X86) || defined(MBEDTLS_PADLOCK_ALIGN16) )
static int aes_padlock_ace = -1;
@@ -439,7 +386,7 @@ static void aes_gen_tables( void )
{
pow[i] = x;
log[x] = i;
- x = ( x ^ XTIME( x ) ) & 0xFF;
+ x = MBEDTLS_BYTE_0( x ^ XTIME( x ) );
}
/*
@@ -448,7 +395,7 @@ static void aes_gen_tables( void )
for( i = 0, x = 1; i < 10; i++ )
{
RCON[i] = (uint32_t) x;
- x = XTIME( x ) & 0xFF;
+ x = MBEDTLS_BYTE_0( XTIME( x ) );
}
/*
@@ -461,10 +408,10 @@ static void aes_gen_tables( void )
{
x = pow[255 - log[i]];
- y = x; y = ( ( y << 1 ) | ( y >> 7 ) ) & 0xFF;
- x ^= y; y = ( ( y << 1 ) | ( y >> 7 ) ) & 0xFF;
- x ^= y; y = ( ( y << 1 ) | ( y >> 7 ) ) & 0xFF;
- x ^= y; y = ( ( y << 1 ) | ( y >> 7 ) ) & 0xFF;
+ y = x; y = MBEDTLS_BYTE_0( ( y << 1 ) | ( y >> 7 ) );
+ x ^= y; y = MBEDTLS_BYTE_0( ( y << 1 ) | ( y >> 7 ) );
+ x ^= y; y = MBEDTLS_BYTE_0( ( y << 1 ) | ( y >> 7 ) );
+ x ^= y; y = MBEDTLS_BYTE_0( ( y << 1 ) | ( y >> 7 ) );
x ^= y ^ 0x63;
FSb[i] = (unsigned char) x;
@@ -477,8 +424,8 @@ static void aes_gen_tables( void )
for( i = 0; i < 256; i++ )
{
x = FSb[i];
- y = XTIME( x ) & 0xFF;
- z = ( y ^ x ) & 0xFF;
+ y = MBEDTLS_BYTE_0( XTIME( x ) );
+ z = MBEDTLS_BYTE_0( y ^ x );
FT0[i] = ( (uint32_t) y ) ^
( (uint32_t) x << 8 ) ^
@@ -620,7 +567,7 @@ int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
for( i = 0; i < ( keybits >> 5 ); i++ )
{
- GET_UINT32_LE( RK[i], key, i << 2 );
+ RK[i] = MBEDTLS_GET_UINT32_LE( key, i << 2 );
}
switch( ctx->nr )
@@ -630,10 +577,10 @@ int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
for( i = 0; i < 10; i++, RK += 4 )
{
RK[4] = RK[0] ^ RCON[i] ^
- ( (uint32_t) FSb[ ( RK[3] >> 8 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( RK[3] >> 16 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( RK[3] >> 24 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( RK[3] ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( RK[3] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( RK[3] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( RK[3] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( RK[3] ) ] << 24 );
RK[5] = RK[1] ^ RK[4];
RK[6] = RK[2] ^ RK[5];
@@ -646,10 +593,10 @@ int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
for( i = 0; i < 8; i++, RK += 6 )
{
RK[6] = RK[0] ^ RCON[i] ^
- ( (uint32_t) FSb[ ( RK[5] >> 8 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( RK[5] >> 16 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( RK[5] >> 24 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( RK[5] ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( RK[5] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( RK[5] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( RK[5] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( RK[5] ) ] << 24 );
RK[7] = RK[1] ^ RK[6];
RK[8] = RK[2] ^ RK[7];
@@ -664,20 +611,20 @@ int mbedtls_aes_setkey_enc( mbedtls_aes_context *ctx, const unsigned char *key,
for( i = 0; i < 7; i++, RK += 8 )
{
RK[8] = RK[0] ^ RCON[i] ^
- ( (uint32_t) FSb[ ( RK[7] >> 8 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( RK[7] >> 16 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( RK[7] >> 24 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( RK[7] ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( RK[7] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( RK[7] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( RK[7] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( RK[7] ) ] << 24 );
RK[9] = RK[1] ^ RK[8];
RK[10] = RK[2] ^ RK[9];
RK[11] = RK[3] ^ RK[10];
RK[12] = RK[4] ^
- ( (uint32_t) FSb[ ( RK[11] ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( RK[11] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( RK[11] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( RK[11] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( RK[11] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( RK[11] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( RK[11] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( RK[11] ) ] << 24 );
RK[13] = RK[5] ^ RK[12];
RK[14] = RK[6] ^ RK[13];
@@ -743,10 +690,10 @@ int mbedtls_aes_setkey_dec( mbedtls_aes_context *ctx, const unsigned char *key,
{
for( j = 0; j < 4; j++, SK++ )
{
- *RK++ = AES_RT0( FSb[ ( *SK ) & 0xFF ] ) ^
- AES_RT1( FSb[ ( *SK >> 8 ) & 0xFF ] ) ^
- AES_RT2( FSb[ ( *SK >> 16 ) & 0xFF ] ) ^
- AES_RT3( FSb[ ( *SK >> 24 ) & 0xFF ] );
+ *RK++ = AES_RT0( FSb[ MBEDTLS_BYTE_0( *SK ) ] ) ^
+ AES_RT1( FSb[ MBEDTLS_BYTE_1( *SK ) ] ) ^
+ AES_RT2( FSb[ MBEDTLS_BYTE_2( *SK ) ] ) ^
+ AES_RT3( FSb[ MBEDTLS_BYTE_3( *SK ) ] );
}
}
@@ -792,7 +739,7 @@ int mbedtls_aes_xts_setkey_enc( mbedtls_aes_xts_context *ctx,
const unsigned char *key,
unsigned int keybits)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned char *key1, *key2;
unsigned int key1bits, key2bits;
@@ -817,7 +764,7 @@ int mbedtls_aes_xts_setkey_dec( mbedtls_aes_xts_context *ctx,
const unsigned char *key,
unsigned int keybits)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned char *key1, *key2;
unsigned int key1bits, key2bits;
@@ -839,52 +786,52 @@ int mbedtls_aes_xts_setkey_dec( mbedtls_aes_xts_context *ctx,
}
#endif /* MBEDTLS_CIPHER_MODE_XTS */
-#define AES_FROUND(X0,X1,X2,X3,Y0,Y1,Y2,Y3) \
- do \
- { \
- (X0) = *RK++ ^ AES_FT0( ( (Y0) ) & 0xFF ) ^ \
- AES_FT1( ( (Y1) >> 8 ) & 0xFF ) ^ \
- AES_FT2( ( (Y2) >> 16 ) & 0xFF ) ^ \
- AES_FT3( ( (Y3) >> 24 ) & 0xFF ); \
- \
- (X1) = *RK++ ^ AES_FT0( ( (Y1) ) & 0xFF ) ^ \
- AES_FT1( ( (Y2) >> 8 ) & 0xFF ) ^ \
- AES_FT2( ( (Y3) >> 16 ) & 0xFF ) ^ \
- AES_FT3( ( (Y0) >> 24 ) & 0xFF ); \
- \
- (X2) = *RK++ ^ AES_FT0( ( (Y2) ) & 0xFF ) ^ \
- AES_FT1( ( (Y3) >> 8 ) & 0xFF ) ^ \
- AES_FT2( ( (Y0) >> 16 ) & 0xFF ) ^ \
- AES_FT3( ( (Y1) >> 24 ) & 0xFF ); \
- \
- (X3) = *RK++ ^ AES_FT0( ( (Y3) ) & 0xFF ) ^ \
- AES_FT1( ( (Y0) >> 8 ) & 0xFF ) ^ \
- AES_FT2( ( (Y1) >> 16 ) & 0xFF ) ^ \
- AES_FT3( ( (Y2) >> 24 ) & 0xFF ); \
+#define AES_FROUND(X0,X1,X2,X3,Y0,Y1,Y2,Y3) \
+ do \
+ { \
+ (X0) = *RK++ ^ AES_FT0( MBEDTLS_BYTE_0( Y0 ) ) ^ \
+ AES_FT1( MBEDTLS_BYTE_1( Y1 ) ) ^ \
+ AES_FT2( MBEDTLS_BYTE_2( Y2 ) ) ^ \
+ AES_FT3( MBEDTLS_BYTE_3( Y3 ) ); \
+ \
+ (X1) = *RK++ ^ AES_FT0( MBEDTLS_BYTE_0( Y1 ) ) ^ \
+ AES_FT1( MBEDTLS_BYTE_1( Y2 ) ) ^ \
+ AES_FT2( MBEDTLS_BYTE_2( Y3 ) ) ^ \
+ AES_FT3( MBEDTLS_BYTE_3( Y0 ) ); \
+ \
+ (X2) = *RK++ ^ AES_FT0( MBEDTLS_BYTE_0( Y2 ) ) ^ \
+ AES_FT1( MBEDTLS_BYTE_1( Y3 ) ) ^ \
+ AES_FT2( MBEDTLS_BYTE_2( Y0 ) ) ^ \
+ AES_FT3( MBEDTLS_BYTE_3( Y1 ) ); \
+ \
+ (X3) = *RK++ ^ AES_FT0( MBEDTLS_BYTE_0( Y3 ) ) ^ \
+ AES_FT1( MBEDTLS_BYTE_1( Y0 ) ) ^ \
+ AES_FT2( MBEDTLS_BYTE_2( Y1 ) ) ^ \
+ AES_FT3( MBEDTLS_BYTE_3( Y2 ) ); \
} while( 0 )
#define AES_RROUND(X0,X1,X2,X3,Y0,Y1,Y2,Y3) \
do \
{ \
- (X0) = *RK++ ^ AES_RT0( ( (Y0) ) & 0xFF ) ^ \
- AES_RT1( ( (Y3) >> 8 ) & 0xFF ) ^ \
- AES_RT2( ( (Y2) >> 16 ) & 0xFF ) ^ \
- AES_RT3( ( (Y1) >> 24 ) & 0xFF ); \
+ (X0) = *RK++ ^ AES_RT0( MBEDTLS_BYTE_0( Y0 ) ) ^ \
+ AES_RT1( MBEDTLS_BYTE_1( Y3 ) ) ^ \
+ AES_RT2( MBEDTLS_BYTE_2( Y2 ) ) ^ \
+ AES_RT3( MBEDTLS_BYTE_3( Y1 ) ); \
\
- (X1) = *RK++ ^ AES_RT0( ( (Y1) ) & 0xFF ) ^ \
- AES_RT1( ( (Y0) >> 8 ) & 0xFF ) ^ \
- AES_RT2( ( (Y3) >> 16 ) & 0xFF ) ^ \
- AES_RT3( ( (Y2) >> 24 ) & 0xFF ); \
+ (X1) = *RK++ ^ AES_RT0( MBEDTLS_BYTE_0( Y1 ) ) ^ \
+ AES_RT1( MBEDTLS_BYTE_1( Y0 ) ) ^ \
+ AES_RT2( MBEDTLS_BYTE_2( Y3 ) ) ^ \
+ AES_RT3( MBEDTLS_BYTE_3( Y2 ) ); \
\
- (X2) = *RK++ ^ AES_RT0( ( (Y2) ) & 0xFF ) ^ \
- AES_RT1( ( (Y1) >> 8 ) & 0xFF ) ^ \
- AES_RT2( ( (Y0) >> 16 ) & 0xFF ) ^ \
- AES_RT3( ( (Y3) >> 24 ) & 0xFF ); \
+ (X2) = *RK++ ^ AES_RT0( MBEDTLS_BYTE_0( Y2 ) ) ^ \
+ AES_RT1( MBEDTLS_BYTE_1( Y1 ) ) ^ \
+ AES_RT2( MBEDTLS_BYTE_2( Y0 ) ) ^ \
+ AES_RT3( MBEDTLS_BYTE_3( Y3 ) ); \
\
- (X3) = *RK++ ^ AES_RT0( ( (Y3) ) & 0xFF ) ^ \
- AES_RT1( ( (Y2) >> 8 ) & 0xFF ) ^ \
- AES_RT2( ( (Y1) >> 16 ) & 0xFF ) ^ \
- AES_RT3( ( (Y0) >> 24 ) & 0xFF ); \
+ (X3) = *RK++ ^ AES_RT0( MBEDTLS_BYTE_0( Y3 ) ) ^ \
+ AES_RT1( MBEDTLS_BYTE_1( Y2 ) ) ^ \
+ AES_RT2( MBEDTLS_BYTE_2( Y1 ) ) ^ \
+ AES_RT3( MBEDTLS_BYTE_3( Y0 ) ); \
} while( 0 )
/*
@@ -903,10 +850,10 @@ int mbedtls_internal_aes_encrypt( mbedtls_aes_context *ctx,
uint32_t Y[4];
} t;
- GET_UINT32_LE( t.X[0], input, 0 ); t.X[0] ^= *RK++;
- GET_UINT32_LE( t.X[1], input, 4 ); t.X[1] ^= *RK++;
- GET_UINT32_LE( t.X[2], input, 8 ); t.X[2] ^= *RK++;
- GET_UINT32_LE( t.X[3], input, 12 ); t.X[3] ^= *RK++;
+ t.X[0] = MBEDTLS_GET_UINT32_LE( input, 0 ); t.X[0] ^= *RK++;
+ t.X[1] = MBEDTLS_GET_UINT32_LE( input, 4 ); t.X[1] ^= *RK++;
+ t.X[2] = MBEDTLS_GET_UINT32_LE( input, 8 ); t.X[2] ^= *RK++;
+ t.X[3] = MBEDTLS_GET_UINT32_LE( input, 12 ); t.X[3] ^= *RK++;
for( i = ( ctx->nr >> 1 ) - 1; i > 0; i-- )
{
@@ -917,33 +864,33 @@ int mbedtls_internal_aes_encrypt( mbedtls_aes_context *ctx,
AES_FROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
t.X[0] = *RK++ ^ \
- ( (uint32_t) FSb[ ( t.Y[0] ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( t.Y[1] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( t.Y[2] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( t.Y[3] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( t.Y[0] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( t.Y[1] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( t.Y[2] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( t.Y[3] ) ] << 24 );
t.X[1] = *RK++ ^ \
- ( (uint32_t) FSb[ ( t.Y[1] ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( t.Y[2] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( t.Y[3] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( t.Y[0] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( t.Y[1] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( t.Y[2] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( t.Y[3] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( t.Y[0] ) ] << 24 );
t.X[2] = *RK++ ^ \
- ( (uint32_t) FSb[ ( t.Y[2] ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( t.Y[3] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( t.Y[0] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( t.Y[1] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( t.Y[2] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( t.Y[3] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( t.Y[0] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( t.Y[1] ) ] << 24 );
t.X[3] = *RK++ ^ \
- ( (uint32_t) FSb[ ( t.Y[3] ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( t.Y[0] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( t.Y[1] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( t.Y[2] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_0( t.Y[3] ) ] ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_1( t.Y[0] ) ] << 8 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_2( t.Y[1] ) ] << 16 ) ^
+ ( (uint32_t) FSb[ MBEDTLS_BYTE_3( t.Y[2] ) ] << 24 );
- PUT_UINT32_LE( t.X[0], output, 0 );
- PUT_UINT32_LE( t.X[1], output, 4 );
- PUT_UINT32_LE( t.X[2], output, 8 );
- PUT_UINT32_LE( t.X[3], output, 12 );
+ MBEDTLS_PUT_UINT32_LE( t.X[0], output, 0 );
+ MBEDTLS_PUT_UINT32_LE( t.X[1], output, 4 );
+ MBEDTLS_PUT_UINT32_LE( t.X[2], output, 8 );
+ MBEDTLS_PUT_UINT32_LE( t.X[3], output, 12 );
mbedtls_platform_zeroize( &t, sizeof( t ) );
@@ -956,7 +903,7 @@ void mbedtls_aes_encrypt( mbedtls_aes_context *ctx,
const unsigned char input[16],
unsigned char output[16] )
{
- mbedtls_internal_aes_encrypt( ctx, input, output );
+ MBEDTLS_IGNORE_RETURN( mbedtls_internal_aes_encrypt( ctx, input, output ) );
}
#endif /* !MBEDTLS_DEPRECATED_REMOVED */
@@ -976,10 +923,10 @@ int mbedtls_internal_aes_decrypt( mbedtls_aes_context *ctx,
uint32_t Y[4];
} t;
- GET_UINT32_LE( t.X[0], input, 0 ); t.X[0] ^= *RK++;
- GET_UINT32_LE( t.X[1], input, 4 ); t.X[1] ^= *RK++;
- GET_UINT32_LE( t.X[2], input, 8 ); t.X[2] ^= *RK++;
- GET_UINT32_LE( t.X[3], input, 12 ); t.X[3] ^= *RK++;
+ t.X[0] = MBEDTLS_GET_UINT32_LE( input, 0 ); t.X[0] ^= *RK++;
+ t.X[1] = MBEDTLS_GET_UINT32_LE( input, 4 ); t.X[1] ^= *RK++;
+ t.X[2] = MBEDTLS_GET_UINT32_LE( input, 8 ); t.X[2] ^= *RK++;
+ t.X[3] = MBEDTLS_GET_UINT32_LE( input, 12 ); t.X[3] ^= *RK++;
for( i = ( ctx->nr >> 1 ) - 1; i > 0; i-- )
{
@@ -990,33 +937,33 @@ int mbedtls_internal_aes_decrypt( mbedtls_aes_context *ctx,
AES_RROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
t.X[0] = *RK++ ^ \
- ( (uint32_t) RSb[ ( t.Y[0] ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( t.Y[3] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( t.Y[2] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( t.Y[1] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_0( t.Y[0] ) ] ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_1( t.Y[3] ) ] << 8 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_2( t.Y[2] ) ] << 16 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_3( t.Y[1] ) ] << 24 );
t.X[1] = *RK++ ^ \
- ( (uint32_t) RSb[ ( t.Y[1] ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( t.Y[0] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( t.Y[3] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( t.Y[2] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_0( t.Y[1] ) ] ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_1( t.Y[0] ) ] << 8 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_2( t.Y[3] ) ] << 16 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_3( t.Y[2] ) ] << 24 );
t.X[2] = *RK++ ^ \
- ( (uint32_t) RSb[ ( t.Y[2] ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( t.Y[1] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( t.Y[0] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( t.Y[3] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_0( t.Y[2] ) ] ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_1( t.Y[1] ) ] << 8 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_2( t.Y[0] ) ] << 16 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_3( t.Y[3] ) ] << 24 );
t.X[3] = *RK++ ^ \
- ( (uint32_t) RSb[ ( t.Y[3] ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( t.Y[2] >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( t.Y[1] >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( t.Y[0] >> 24 ) & 0xFF ] << 24 );
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_0( t.Y[3] ) ] ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_1( t.Y[2] ) ] << 8 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_2( t.Y[1] ) ] << 16 ) ^
+ ( (uint32_t) RSb[ MBEDTLS_BYTE_3( t.Y[0] ) ] << 24 );
- PUT_UINT32_LE( t.X[0], output, 0 );
- PUT_UINT32_LE( t.X[1], output, 4 );
- PUT_UINT32_LE( t.X[2], output, 8 );
- PUT_UINT32_LE( t.X[3], output, 12 );
+ MBEDTLS_PUT_UINT32_LE( t.X[0], output, 0 );
+ MBEDTLS_PUT_UINT32_LE( t.X[1], output, 4 );
+ MBEDTLS_PUT_UINT32_LE( t.X[2], output, 8 );
+ MBEDTLS_PUT_UINT32_LE( t.X[3], output, 12 );
mbedtls_platform_zeroize( &t, sizeof( t ) );
@@ -1029,7 +976,7 @@ void mbedtls_aes_decrypt( mbedtls_aes_context *ctx,
const unsigned char input[16],
unsigned char output[16] )
{
- mbedtls_internal_aes_decrypt( ctx, input, output );
+ MBEDTLS_IGNORE_RETURN( mbedtls_internal_aes_decrypt( ctx, input, output ) );
}
#endif /* !MBEDTLS_DEPRECATED_REMOVED */
@@ -1082,7 +1029,7 @@ int mbedtls_aes_crypt_cbc( mbedtls_aes_context *ctx,
unsigned char *output )
{
int i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char temp[16];
AES_VALIDATE_RET( ctx != NULL );
@@ -1152,35 +1099,6 @@ exit:
#if defined(MBEDTLS_CIPHER_MODE_XTS)
-/* Endianess with 64 bits values */
-#ifndef GET_UINT64_LE
-#define GET_UINT64_LE(n,b,i) \
-{ \
- (n) = ( (uint64_t) (b)[(i) + 7] << 56 ) \
- | ( (uint64_t) (b)[(i) + 6] << 48 ) \
- | ( (uint64_t) (b)[(i) + 5] << 40 ) \
- | ( (uint64_t) (b)[(i) + 4] << 32 ) \
- | ( (uint64_t) (b)[(i) + 3] << 24 ) \
- | ( (uint64_t) (b)[(i) + 2] << 16 ) \
- | ( (uint64_t) (b)[(i) + 1] << 8 ) \
- | ( (uint64_t) (b)[(i) ] ); \
-}
-#endif
-
-#ifndef PUT_UINT64_LE
-#define PUT_UINT64_LE(n,b,i) \
-{ \
- (b)[(i) + 7] = (unsigned char) ( (n) >> 56 ); \
- (b)[(i) + 6] = (unsigned char) ( (n) >> 48 ); \
- (b)[(i) + 5] = (unsigned char) ( (n) >> 40 ); \
- (b)[(i) + 4] = (unsigned char) ( (n) >> 32 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) ] = (unsigned char) ( (n) ); \
-}
-#endif
-
typedef unsigned char mbedtls_be128[16];
/*
@@ -1196,14 +1114,14 @@ static void mbedtls_gf128mul_x_ble( unsigned char r[16],
{
uint64_t a, b, ra, rb;
- GET_UINT64_LE( a, x, 0 );
- GET_UINT64_LE( b, x, 8 );
+ a = MBEDTLS_GET_UINT64_LE( x, 0 );
+ b = MBEDTLS_GET_UINT64_LE( x, 8 );
ra = ( a << 1 ) ^ 0x0087 >> ( 8 - ( ( b >> 63 ) << 3 ) );
rb = ( a >> 63 ) | ( b << 1 );
- PUT_UINT64_LE( ra, r, 0 );
- PUT_UINT64_LE( rb, r, 8 );
+ MBEDTLS_PUT_UINT64_LE( ra, r, 0 );
+ MBEDTLS_PUT_UINT64_LE( rb, r, 8 );
}
/*
@@ -1216,7 +1134,7 @@ int mbedtls_aes_crypt_xts( mbedtls_aes_xts_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t blocks = length / 16;
size_t leftover = length % 16;
unsigned char tweak[16];
@@ -1329,7 +1247,7 @@ int mbedtls_aes_crypt_cfb128( mbedtls_aes_context *ctx,
unsigned char *output )
{
int c;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
AES_VALIDATE_RET( ctx != NULL );
@@ -1397,7 +1315,7 @@ int mbedtls_aes_crypt_cfb8( mbedtls_aes_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char c;
unsigned char ov[17];
@@ -1489,7 +1407,7 @@ int mbedtls_aes_crypt_ctr( mbedtls_aes_context *ctx,
unsigned char *output )
{
int c, i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
AES_VALIDATE_RET( ctx != NULL );
@@ -1884,7 +1802,7 @@ int mbedtls_aes_self_test( int verbose )
mode = i & 1;
if( verbose != 0 )
- mbedtls_printf( " AES-ECB-%3d (%s): ", keybits,
+ mbedtls_printf( " AES-ECB-%3u (%s): ", keybits,
( mode == MBEDTLS_AES_DECRYPT ) ? "dec" : "enc" );
memset( buf, 0, 16 );
@@ -1946,7 +1864,7 @@ int mbedtls_aes_self_test( int verbose )
mode = i & 1;
if( verbose != 0 )
- mbedtls_printf( " AES-CBC-%3d (%s): ", keybits,
+ mbedtls_printf( " AES-CBC-%3u (%s): ", keybits,
( mode == MBEDTLS_AES_DECRYPT ) ? "dec" : "enc" );
memset( iv , 0, 16 );
@@ -2021,7 +1939,7 @@ int mbedtls_aes_self_test( int verbose )
mode = i & 1;
if( verbose != 0 )
- mbedtls_printf( " AES-CFB128-%3d (%s): ", keybits,
+ mbedtls_printf( " AES-CFB128-%3u (%s): ", keybits,
( mode == MBEDTLS_AES_DECRYPT ) ? "dec" : "enc" );
memcpy( iv, aes_test_cfb128_iv, 16 );
@@ -2084,7 +2002,7 @@ int mbedtls_aes_self_test( int verbose )
mode = i & 1;
if( verbose != 0 )
- mbedtls_printf( " AES-OFB-%3d (%s): ", keybits,
+ mbedtls_printf( " AES-OFB-%3u (%s): ", keybits,
( mode == MBEDTLS_AES_DECRYPT ) ? "dec" : "enc" );
memcpy( iv, aes_test_ofb_iv, 16 );
diff --git a/thirdparty/mbedtls/library/aesni.c b/thirdparty/mbedtls/library/aesni.c
index 358d4ad860..996292ff6d 100644
--- a/thirdparty/mbedtls/library/aesni.c
+++ b/thirdparty/mbedtls/library/aesni.c
@@ -2,13 +2,7 @@
* AES-NI support functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -49,11 +22,7 @@
* [CLMUL-WP] http://software.intel.com/en-us/articles/intel-carry-less-multiplication-instruction-and-its-usage-for-computing-the-gcm-mode/
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_AESNI_C)
diff --git a/thirdparty/mbedtls/library/arc4.c b/thirdparty/mbedtls/library/arc4.c
index 6729bab002..b34dc5e754 100644
--- a/thirdparty/mbedtls/library/arc4.c
+++ b/thirdparty/mbedtls/library/arc4.c
@@ -2,13 +2,7 @@
* An implementation of the ARCFOUR algorithm
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The ARCFOUR algorithm was publicly disclosed on 94/09.
@@ -49,11 +22,7 @@
* http://groups.google.com/group/sci.crypt/msg/10a300c9d21afca0
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ARC4_C)
diff --git a/thirdparty/mbedtls/library/aria.c b/thirdparty/mbedtls/library/aria.c
index 50ccb91c70..bc05c4a319 100644
--- a/thirdparty/mbedtls/library/aria.c
+++ b/thirdparty/mbedtls/library/aria.c
@@ -2,13 +2,7 @@
* ARIA implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -50,11 +23,7 @@
* [2] https://tools.ietf.org/html/rfc5794
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ARIA_C)
@@ -87,29 +56,6 @@
MBEDTLS_INTERNAL_VALIDATE( cond )
/*
- * 32-bit integer manipulation macros (little endian)
- */
-#ifndef GET_UINT32_LE
-#define GET_UINT32_LE( n, b, i ) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] ) \
- | ( (uint32_t) (b)[(i) + 1] << 8 ) \
- | ( (uint32_t) (b)[(i) + 2] << 16 ) \
- | ( (uint32_t) (b)[(i) + 3] << 24 ); \
-}
-#endif
-
-#ifndef PUT_UINT32_LE
-#define PUT_UINT32_LE( n, b, i ) \
-{ \
- (b)[(i) ] = (unsigned char) ( ( (n) ) & 0xFF ); \
- (b)[(i) + 1] = (unsigned char) ( ( (n) >> 8 ) & 0xFF ); \
- (b)[(i) + 2] = (unsigned char) ( ( (n) >> 16 ) & 0xFF ); \
- (b)[(i) + 3] = (unsigned char) ( ( (n) >> 24 ) & 0xFF ); \
-}
-#endif
-
-/*
* modify byte order: ( A B C D ) -> ( B A D C ), i.e. swap pairs of bytes
*
* This is submatrix P1 in [1] Appendix B.1
@@ -266,22 +212,22 @@ static inline void aria_sl( uint32_t *a, uint32_t *b,
const uint8_t sa[256], const uint8_t sb[256],
const uint8_t sc[256], const uint8_t sd[256] )
{
- *a = ( (uint32_t) sa[ *a & 0xFF] ) ^
- (((uint32_t) sb[(*a >> 8) & 0xFF]) << 8) ^
- (((uint32_t) sc[(*a >> 16) & 0xFF]) << 16) ^
- (((uint32_t) sd[ *a >> 24 ]) << 24);
- *b = ( (uint32_t) sa[ *b & 0xFF] ) ^
- (((uint32_t) sb[(*b >> 8) & 0xFF]) << 8) ^
- (((uint32_t) sc[(*b >> 16) & 0xFF]) << 16) ^
- (((uint32_t) sd[ *b >> 24 ]) << 24);
- *c = ( (uint32_t) sa[ *c & 0xFF] ) ^
- (((uint32_t) sb[(*c >> 8) & 0xFF]) << 8) ^
- (((uint32_t) sc[(*c >> 16) & 0xFF]) << 16) ^
- (((uint32_t) sd[ *c >> 24 ]) << 24);
- *d = ( (uint32_t) sa[ *d & 0xFF] ) ^
- (((uint32_t) sb[(*d >> 8) & 0xFF]) << 8) ^
- (((uint32_t) sc[(*d >> 16) & 0xFF]) << 16) ^
- (((uint32_t) sd[ *d >> 24 ]) << 24);
+ *a = ( (uint32_t) sa[ MBEDTLS_BYTE_0( *a ) ] ) ^
+ (((uint32_t) sb[ MBEDTLS_BYTE_1( *a ) ]) << 8) ^
+ (((uint32_t) sc[ MBEDTLS_BYTE_2( *a ) ]) << 16) ^
+ (((uint32_t) sd[ MBEDTLS_BYTE_3( *a ) ]) << 24);
+ *b = ( (uint32_t) sa[ MBEDTLS_BYTE_0( *b ) ] ) ^
+ (((uint32_t) sb[ MBEDTLS_BYTE_1( *b ) ]) << 8) ^
+ (((uint32_t) sc[ MBEDTLS_BYTE_2( *b ) ]) << 16) ^
+ (((uint32_t) sd[ MBEDTLS_BYTE_3( *b ) ]) << 24);
+ *c = ( (uint32_t) sa[ MBEDTLS_BYTE_0( *c ) ] ) ^
+ (((uint32_t) sb[ MBEDTLS_BYTE_1( *c ) ]) << 8) ^
+ (((uint32_t) sc[ MBEDTLS_BYTE_2( *c ) ]) << 16) ^
+ (((uint32_t) sd[ MBEDTLS_BYTE_3( *c ) ]) << 24);
+ *d = ( (uint32_t) sa[ MBEDTLS_BYTE_0( *d ) ] ) ^
+ (((uint32_t) sb[ MBEDTLS_BYTE_1( *d ) ]) << 8) ^
+ (((uint32_t) sc[ MBEDTLS_BYTE_2( *d ) ]) << 16) ^
+ (((uint32_t) sd[ MBEDTLS_BYTE_3( *d ) ]) << 24);
}
/*
@@ -439,7 +385,8 @@ static void aria_fe_xor( uint32_t r[4], const uint32_t p[4],
* Big endian 128-bit rotation: r = a ^ (b <<< n), used only in key setup.
*
* We chose to store bytes into 32-bit words in little-endian format (see
- * GET/PUT_UINT32_LE) so we need to reverse bytes here.
+ * MBEDTLS_GET_UINT32_LE / MBEDTLS_PUT_UINT32_LE ) so we need to reverse
+ * bytes here.
*/
static void aria_rot128( uint32_t r[4], const uint32_t a[4],
const uint32_t b[4], uint8_t n )
@@ -487,21 +434,21 @@ int mbedtls_aria_setkey_enc( mbedtls_aria_context *ctx,
return( MBEDTLS_ERR_ARIA_BAD_INPUT_DATA );
/* Copy key to W0 (and potential remainder to W1) */
- GET_UINT32_LE( w[0][0], key, 0 );
- GET_UINT32_LE( w[0][1], key, 4 );
- GET_UINT32_LE( w[0][2], key, 8 );
- GET_UINT32_LE( w[0][3], key, 12 );
+ w[0][0] = MBEDTLS_GET_UINT32_LE( key, 0 );
+ w[0][1] = MBEDTLS_GET_UINT32_LE( key, 4 );
+ w[0][2] = MBEDTLS_GET_UINT32_LE( key, 8 );
+ w[0][3] = MBEDTLS_GET_UINT32_LE( key, 12 );
memset( w[1], 0, 16 );
if( keybits >= 192 )
{
- GET_UINT32_LE( w[1][0], key, 16 ); // 192 bit key
- GET_UINT32_LE( w[1][1], key, 20 );
+ w[1][0] = MBEDTLS_GET_UINT32_LE( key, 16 ); // 192 bit key
+ w[1][1] = MBEDTLS_GET_UINT32_LE( key, 20 );
}
if( keybits == 256 )
{
- GET_UINT32_LE( w[1][2], key, 24 ); // 256 bit key
- GET_UINT32_LE( w[1][3], key, 28 );
+ w[1][2] = MBEDTLS_GET_UINT32_LE( key, 24 ); // 256 bit key
+ w[1][3] = MBEDTLS_GET_UINT32_LE( key, 28 );
}
i = ( keybits - 128 ) >> 6; // index: 0, 1, 2
@@ -578,10 +525,10 @@ int mbedtls_aria_crypt_ecb( mbedtls_aria_context *ctx,
ARIA_VALIDATE_RET( input != NULL );
ARIA_VALIDATE_RET( output != NULL );
- GET_UINT32_LE( a, input, 0 );
- GET_UINT32_LE( b, input, 4 );
- GET_UINT32_LE( c, input, 8 );
- GET_UINT32_LE( d, input, 12 );
+ a = MBEDTLS_GET_UINT32_LE( input, 0 );
+ b = MBEDTLS_GET_UINT32_LE( input, 4 );
+ c = MBEDTLS_GET_UINT32_LE( input, 8 );
+ d = MBEDTLS_GET_UINT32_LE( input, 12 );
i = 0;
while( 1 )
@@ -613,10 +560,10 @@ int mbedtls_aria_crypt_ecb( mbedtls_aria_context *ctx,
c ^= ctx->rk[i][2];
d ^= ctx->rk[i][3];
- PUT_UINT32_LE( a, output, 0 );
- PUT_UINT32_LE( b, output, 4 );
- PUT_UINT32_LE( c, output, 8 );
- PUT_UINT32_LE( d, output, 12 );
+ MBEDTLS_PUT_UINT32_LE( a, output, 0 );
+ MBEDTLS_PUT_UINT32_LE( b, output, 4 );
+ MBEDTLS_PUT_UINT32_LE( c, output, 8 );
+ MBEDTLS_PUT_UINT32_LE( d, output, 12 );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/asn1parse.c b/thirdparty/mbedtls/library/asn1parse.c
index 10239fdd15..22747d3ba4 100644
--- a/thirdparty/mbedtls/library/asn1parse.c
+++ b/thirdparty/mbedtls/library/asn1parse.c
@@ -2,13 +2,7 @@
* Generic ASN.1 parsing
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,39 +15,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ASN1_PARSE_C)
#include "mbedtls/asn1.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -149,7 +119,7 @@ int mbedtls_asn1_get_bool( unsigned char **p,
const unsigned char *end,
int *val )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len, MBEDTLS_ASN1_BOOLEAN ) ) != 0 )
@@ -164,21 +134,41 @@ int mbedtls_asn1_get_bool( unsigned char **p,
return( 0 );
}
-int mbedtls_asn1_get_int( unsigned char **p,
- const unsigned char *end,
- int *val )
+static int asn1_get_tagged_int( unsigned char **p,
+ const unsigned char *end,
+ int tag, int *val )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
- if( ( ret = mbedtls_asn1_get_tag( p, end, &len, MBEDTLS_ASN1_INTEGER ) ) != 0 )
+ if( ( ret = mbedtls_asn1_get_tag( p, end, &len, tag ) ) != 0 )
return( ret );
- if( len == 0 || len > sizeof( int ) || ( **p & 0x80 ) != 0 )
+ /*
+ * len==0 is malformed (0 must be represented as 020100 for INTEGER,
+ * or 0A0100 for ENUMERATED tags
+ */
+ if( len == 0 )
+ return( MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ /* This is a cryptography library. Reject negative integers. */
+ if( ( **p & 0x80 ) != 0 )
return( MBEDTLS_ERR_ASN1_INVALID_LENGTH );
- *val = 0;
+ /* Skip leading zeros. */
+ while( len > 0 && **p == 0 )
+ {
+ ++( *p );
+ --len;
+ }
+ /* Reject integers that don't fit in an int. This code assumes that
+ * the int type has no padding bit. */
+ if( len > sizeof( int ) )
+ return( MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ if( len == sizeof( int ) && ( **p & 0x80 ) != 0 )
+ return( MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+
+ *val = 0;
while( len-- > 0 )
{
*val = ( *val << 8 ) | **p;
@@ -188,12 +178,26 @@ int mbedtls_asn1_get_int( unsigned char **p,
return( 0 );
}
+int mbedtls_asn1_get_int( unsigned char **p,
+ const unsigned char *end,
+ int *val )
+{
+ return( asn1_get_tagged_int( p, end, MBEDTLS_ASN1_INTEGER, val) );
+}
+
+int mbedtls_asn1_get_enum( unsigned char **p,
+ const unsigned char *end,
+ int *val )
+{
+ return( asn1_get_tagged_int( p, end, MBEDTLS_ASN1_ENUMERATED, val) );
+}
+
#if defined(MBEDTLS_BIGNUM_C)
int mbedtls_asn1_get_mpi( unsigned char **p,
const unsigned char *end,
mbedtls_mpi *X )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len, MBEDTLS_ASN1_INTEGER ) ) != 0 )
@@ -210,7 +214,7 @@ int mbedtls_asn1_get_mpi( unsigned char **p,
int mbedtls_asn1_get_bitstring( unsigned char **p, const unsigned char *end,
mbedtls_asn1_bitstring *bs)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/* Certificate type is a single byte bitstring */
if( ( ret = mbedtls_asn1_get_tag( p, end, &bs->len, MBEDTLS_ASN1_BIT_STRING ) ) != 0 )
@@ -238,82 +242,145 @@ int mbedtls_asn1_get_bitstring( unsigned char **p, const unsigned char *end,
}
/*
- * Get a bit string without unused bits
+ * Traverse an ASN.1 "SEQUENCE OF <tag>"
+ * and call a callback for each entry found.
*/
-int mbedtls_asn1_get_bitstring_null( unsigned char **p, const unsigned char *end,
- size_t *len )
-{
- int ret;
-
- if( ( ret = mbedtls_asn1_get_tag( p, end, len, MBEDTLS_ASN1_BIT_STRING ) ) != 0 )
- return( ret );
-
- if( (*len)-- < 2 || *(*p)++ != 0 )
- return( MBEDTLS_ERR_ASN1_INVALID_DATA );
-
- return( 0 );
-}
-
-
-
-/*
- * Parses and splits an ASN.1 "SEQUENCE OF <tag>"
- */
-int mbedtls_asn1_get_sequence_of( unsigned char **p,
- const unsigned char *end,
- mbedtls_asn1_sequence *cur,
- int tag)
+int mbedtls_asn1_traverse_sequence_of(
+ unsigned char **p,
+ const unsigned char *end,
+ unsigned char tag_must_mask, unsigned char tag_must_val,
+ unsigned char tag_may_mask, unsigned char tag_may_val,
+ int (*cb)( void *ctx, int tag,
+ unsigned char *start, size_t len ),
+ void *ctx )
{
int ret;
size_t len;
- mbedtls_asn1_buf *buf;
/* Get main sequence tag */
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
+ {
return( ret );
+ }
if( *p + len != end )
return( MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
while( *p < end )
{
- buf = &(cur->buf);
- buf->tag = **p;
+ unsigned char const tag = *(*p)++;
- if( ( ret = mbedtls_asn1_get_tag( p, end, &buf->len, tag ) ) != 0 )
- return( ret );
+ if( ( tag & tag_must_mask ) != tag_must_val )
+ return( MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
- buf->p = *p;
- *p += buf->len;
+ if( ( ret = mbedtls_asn1_get_len( p, end, &len ) ) != 0 )
+ return( ret );
- /* Allocate and assign next pointer */
- if( *p < end )
+ if( ( tag & tag_may_mask ) == tag_may_val )
{
- cur->next = (mbedtls_asn1_sequence*)mbedtls_calloc( 1,
- sizeof( mbedtls_asn1_sequence ) );
+ if( cb != NULL )
+ {
+ ret = cb( ctx, tag, *p, len );
+ if( ret != 0 )
+ return( ret );
+ }
+ }
- if( cur->next == NULL )
- return( MBEDTLS_ERR_ASN1_ALLOC_FAILED );
+ *p += len;
+ }
- cur = cur->next;
- }
+ return( 0 );
+}
+
+/*
+ * Get a bit string without unused bits
+ */
+int mbedtls_asn1_get_bitstring_null( unsigned char **p, const unsigned char *end,
+ size_t *len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ if( ( ret = mbedtls_asn1_get_tag( p, end, len, MBEDTLS_ASN1_BIT_STRING ) ) != 0 )
+ return( ret );
+
+ if( *len == 0 )
+ return( MBEDTLS_ERR_ASN1_INVALID_DATA );
+ --( *len );
+
+ if( **p != 0 )
+ return( MBEDTLS_ERR_ASN1_INVALID_DATA );
+ ++( *p );
+
+ return( 0 );
+}
+
+void mbedtls_asn1_sequence_free( mbedtls_asn1_sequence *seq )
+{
+ while( seq != NULL )
+ {
+ mbedtls_asn1_sequence *next = seq->next;
+ mbedtls_platform_zeroize( seq, sizeof( *seq ) );
+ mbedtls_free( seq );
+ seq = next;
}
+}
- /* Set final sequence entry's next pointer to NULL */
- cur->next = NULL;
+typedef struct
+{
+ int tag;
+ mbedtls_asn1_sequence *cur;
+} asn1_get_sequence_of_cb_ctx_t;
+
+static int asn1_get_sequence_of_cb( void *ctx,
+ int tag,
+ unsigned char *start,
+ size_t len )
+{
+ asn1_get_sequence_of_cb_ctx_t *cb_ctx =
+ (asn1_get_sequence_of_cb_ctx_t *) ctx;
+ mbedtls_asn1_sequence *cur =
+ cb_ctx->cur;
- if( *p != end )
- return( MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ if( cur->buf.p != NULL )
+ {
+ cur->next =
+ mbedtls_calloc( 1, sizeof( mbedtls_asn1_sequence ) );
+
+ if( cur->next == NULL )
+ return( MBEDTLS_ERR_ASN1_ALLOC_FAILED );
+
+ cur = cur->next;
+ }
+ cur->buf.p = start;
+ cur->buf.len = len;
+ cur->buf.tag = tag;
+
+ cb_ctx->cur = cur;
return( 0 );
}
+/*
+ * Parses and splits an ASN.1 "SEQUENCE OF <tag>"
+ */
+int mbedtls_asn1_get_sequence_of( unsigned char **p,
+ const unsigned char *end,
+ mbedtls_asn1_sequence *cur,
+ int tag)
+{
+ asn1_get_sequence_of_cb_ctx_t cb_ctx = { tag, cur };
+ memset( cur, 0, sizeof( mbedtls_asn1_sequence ) );
+ return( mbedtls_asn1_traverse_sequence_of(
+ p, end, 0xFF, tag, 0, 0,
+ asn1_get_sequence_of_cb, &cb_ctx ) );
+}
+
int mbedtls_asn1_get_alg( unsigned char **p,
const unsigned char *end,
mbedtls_asn1_buf *alg, mbedtls_asn1_buf *params )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
@@ -357,7 +424,7 @@ int mbedtls_asn1_get_alg_null( unsigned char **p,
const unsigned char *end,
mbedtls_asn1_buf *alg )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_asn1_buf params;
memset( &params, 0, sizeof(mbedtls_asn1_buf) );
diff --git a/thirdparty/mbedtls/library/asn1write.c b/thirdparty/mbedtls/library/asn1write.c
index d94d0a7605..3811ef27a3 100644
--- a/thirdparty/mbedtls/library/asn1write.c
+++ b/thirdparty/mbedtls/library/asn1write.c
@@ -2,13 +2,7 @@
* ASN.1 buffer writing functionality
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,38 +15,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ASN1_WRITE_C)
#include "mbedtls/asn1write.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -90,8 +60,8 @@ int mbedtls_asn1_write_len( unsigned char **p, unsigned char *start, size_t len
if( *p - start < 3 )
return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
- *--(*p) = ( len ) & 0xFF;
- *--(*p) = ( len >> 8 ) & 0xFF;
+ *--(*p) = MBEDTLS_BYTE_0( len );
+ *--(*p) = MBEDTLS_BYTE_1( len );
*--(*p) = 0x82;
return( 3 );
}
@@ -101,9 +71,9 @@ int mbedtls_asn1_write_len( unsigned char **p, unsigned char *start, size_t len
if( *p - start < 4 )
return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
- *--(*p) = ( len ) & 0xFF;
- *--(*p) = ( len >> 8 ) & 0xFF;
- *--(*p) = ( len >> 16 ) & 0xFF;
+ *--(*p) = MBEDTLS_BYTE_0( len );
+ *--(*p) = MBEDTLS_BYTE_1( len );
+ *--(*p) = MBEDTLS_BYTE_2( len );
*--(*p) = 0x83;
return( 4 );
}
@@ -115,10 +85,10 @@ int mbedtls_asn1_write_len( unsigned char **p, unsigned char *start, size_t len
if( *p - start < 5 )
return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
- *--(*p) = ( len ) & 0xFF;
- *--(*p) = ( len >> 8 ) & 0xFF;
- *--(*p) = ( len >> 16 ) & 0xFF;
- *--(*p) = ( len >> 24 ) & 0xFF;
+ *--(*p) = MBEDTLS_BYTE_0( len );
+ *--(*p) = MBEDTLS_BYTE_1( len );
+ *--(*p) = MBEDTLS_BYTE_2( len );
+ *--(*p) = MBEDTLS_BYTE_3( len );
*--(*p) = 0x84;
return( 5 );
}
@@ -156,7 +126,7 @@ int mbedtls_asn1_write_raw_buffer( unsigned char **p, unsigned char *start,
#if defined(MBEDTLS_BIGNUM_C)
int mbedtls_asn1_write_mpi( unsigned char **p, unsigned char *start, const mbedtls_mpi *X )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
// Write the MPI
@@ -193,7 +163,7 @@ cleanup:
int mbedtls_asn1_write_null( unsigned char **p, unsigned char *start )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
// Write NULL
@@ -207,7 +177,7 @@ int mbedtls_asn1_write_null( unsigned char **p, unsigned char *start )
int mbedtls_asn1_write_oid( unsigned char **p, unsigned char *start,
const char *oid, size_t oid_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_raw_buffer( p, start,
@@ -222,7 +192,7 @@ int mbedtls_asn1_write_algorithm_identifier( unsigned char **p, unsigned char *s
const char *oid, size_t oid_len,
size_t par_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
if( par_len == 0 )
@@ -241,7 +211,7 @@ int mbedtls_asn1_write_algorithm_identifier( unsigned char **p, unsigned char *s
int mbedtls_asn1_write_bool( unsigned char **p, unsigned char *start, int boolean )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
if( *p - start < 1 )
@@ -256,36 +226,49 @@ int mbedtls_asn1_write_bool( unsigned char **p, unsigned char *start, int boolea
return( (int) len );
}
-int mbedtls_asn1_write_int( unsigned char **p, unsigned char *start, int val )
+static int asn1_write_tagged_int( unsigned char **p, unsigned char *start, int val, int tag )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
- if( *p - start < 1 )
- return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
-
- len += 1;
- *--(*p) = val;
-
- if( val > 0 && **p & 0x80 )
+ do
{
if( *p - start < 1 )
return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
+ len += 1;
+ *--(*p) = val & 0xff;
+ val >>= 8;
+ }
+ while( val > 0 );
+ if( **p & 0x80 )
+ {
+ if( *p - start < 1 )
+ return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
*--(*p) = 0x00;
len += 1;
}
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) );
- MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, MBEDTLS_ASN1_INTEGER ) );
+ MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, tag ) );
return( (int) len );
}
+int mbedtls_asn1_write_int( unsigned char **p, unsigned char *start, int val )
+{
+ return( asn1_write_tagged_int( p, start, val, MBEDTLS_ASN1_INTEGER ) );
+}
+
+int mbedtls_asn1_write_enum( unsigned char **p, unsigned char *start, int val )
+{
+ return( asn1_write_tagged_int( p, start, val, MBEDTLS_ASN1_ENUMERATED ) );
+}
+
int mbedtls_asn1_write_tagged_string( unsigned char **p, unsigned char *start, int tag,
const char *text, size_t text_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_raw_buffer( p, start,
@@ -315,10 +298,53 @@ int mbedtls_asn1_write_ia5_string( unsigned char **p, unsigned char *start,
return( mbedtls_asn1_write_tagged_string(p, start, MBEDTLS_ASN1_IA5_STRING, text, text_len) );
}
+int mbedtls_asn1_write_named_bitstring( unsigned char **p,
+ unsigned char *start,
+ const unsigned char *buf,
+ size_t bits )
+{
+ size_t unused_bits, byte_len;
+ const unsigned char *cur_byte;
+ unsigned char cur_byte_shifted;
+ unsigned char bit;
+
+ byte_len = ( bits + 7 ) / 8;
+ unused_bits = ( byte_len * 8 ) - bits;
+
+ /*
+ * Named bitstrings require that trailing 0s are excluded in the encoding
+ * of the bitstring. Trailing 0s are considered part of the 'unused' bits
+ * when encoding this value in the first content octet
+ */
+ if( bits != 0 )
+ {
+ cur_byte = buf + byte_len - 1;
+ cur_byte_shifted = *cur_byte >> unused_bits;
+
+ for( ; ; )
+ {
+ bit = cur_byte_shifted & 0x1;
+ cur_byte_shifted >>= 1;
+
+ if( bit != 0 )
+ break;
+
+ bits--;
+ if( bits == 0 )
+ break;
+
+ if( bits % 8 == 0 )
+ cur_byte_shifted = *--cur_byte;
+ }
+ }
+
+ return( mbedtls_asn1_write_bitstring( p, start, buf, bits ) );
+}
+
int mbedtls_asn1_write_bitstring( unsigned char **p, unsigned char *start,
const unsigned char *buf, size_t bits )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
size_t unused_bits, byte_len;
@@ -351,7 +377,7 @@ int mbedtls_asn1_write_bitstring( unsigned char **p, unsigned char *start,
int mbedtls_asn1_write_octet_string( unsigned char **p, unsigned char *start,
const unsigned char *buf, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_raw_buffer( p, start, buf, size ) );
@@ -411,18 +437,26 @@ mbedtls_asn1_named_data *mbedtls_asn1_store_named_data(
memcpy( cur->oid.p, oid, oid_len );
cur->val.len = val_len;
- cur->val.p = mbedtls_calloc( 1, val_len );
- if( cur->val.p == NULL )
+ if( val_len != 0 )
{
- mbedtls_free( cur->oid.p );
- mbedtls_free( cur );
- return( NULL );
+ cur->val.p = mbedtls_calloc( 1, val_len );
+ if( cur->val.p == NULL )
+ {
+ mbedtls_free( cur->oid.p );
+ mbedtls_free( cur );
+ return( NULL );
+ }
}
cur->next = *head;
*head = cur;
}
- else if( cur->val.len < val_len )
+ else if( val_len == 0 )
+ {
+ mbedtls_free( cur->val.p );
+ cur->val.p = NULL;
+ }
+ else if( cur->val.len != val_len )
{
/*
* Enlarge existing value buffer if needed
diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c
index b1bd330ddd..83daa0bcc6 100644
--- a/thirdparty/mbedtls/library/base64.c
+++ b/thirdparty/mbedtls/library/base64.c
@@ -2,13 +2,7 @@
* RFC 1521 base64 encoding/decoding
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,38 +15,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_BASE64_C)
#include "mbedtls/base64.h"
+#include "constant_time_internal.h"
#include <stdint.h>
@@ -68,38 +38,6 @@
#define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */
-/* Return 0xff if low <= c <= high, 0 otherwise.
- *
- * Constant flow with respect to c.
- */
-static unsigned char mask_of_range( unsigned char low, unsigned char high,
- unsigned char c )
-{
- /* low_mask is: 0 if low <= c, 0x...ff if low > c */
- unsigned low_mask = ( (unsigned) c - low ) >> 8;
- /* high_mask is: 0 if c <= high, 0x...ff if c > high */
- unsigned high_mask = ( (unsigned) high - c ) >> 8;
- return( ~( low_mask | high_mask ) & 0xff );
-}
-
-/* Given a value in the range 0..63, return the corresponding Base64 digit.
- * The implementation assumes that letters are consecutive (e.g. ASCII
- * but not EBCDIC).
- */
-static unsigned char enc_char( unsigned char val )
-{
- unsigned char digit = 0;
- /* For each range of values, if val is in that range, mask digit with
- * the corresponding value. Since val can only be in a single range,
- * only at most one masking will change digit. */
- digit |= mask_of_range( 0, 25, val ) & ( 'A' + val );
- digit |= mask_of_range( 26, 51, val ) & ( 'a' + val - 26 );
- digit |= mask_of_range( 52, 61, val ) & ( '0' + val - 52 );
- digit |= mask_of_range( 62, 62, val ) & '+';
- digit |= mask_of_range( 63, 63, val ) & '/';
- return( digit );
-}
-
/*
* Encode a buffer into base64 format
*/
@@ -140,10 +78,12 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C2 = *src++;
C3 = *src++;
- *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
- *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
- *p++ = enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F );
- *p++ = enc_char( C3 & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( C1 >> 2 ) & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) )
+ & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) )
+ & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( C3 & 0x3F );
}
if( i < slen )
@@ -151,11 +91,12 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C1 = *src++;
C2 = ( ( i + 1 ) < slen ) ? *src++ : 0;
- *p++ = enc_char( ( C1 >> 2 ) & 0x3F );
- *p++ = enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( C1 >> 2 ) & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) )
+ & 0x3F );
if( ( i + 1 ) < slen )
- *p++ = enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F );
+ *p++ = mbedtls_ct_base64_enc_char( ( ( C2 & 15 ) << 2 ) & 0x3F );
else *p++ = '=';
*p++ = '=';
@@ -167,34 +108,6 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
return( 0 );
}
-/* Given a Base64 digit, return its value.
- * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
- * return -1.
- *
- * The implementation assumes that letters are consecutive (e.g. ASCII
- * but not EBCDIC).
- *
- * The implementation is constant-flow (no branch or memory access depending
- * on the value of c) unless the compiler inlines and optimizes a specific
- * access.
- */
-static signed char dec_value( unsigned char c )
-{
- unsigned char val = 0;
- /* For each range of digits, if c is in that range, mask val with
- * the corresponding value. Since c can only be in a single range,
- * only at most one masking will change val. Set val to one plus
- * the desired value so that it stays 0 if c is in none of the ranges. */
- val |= mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 );
- val |= mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 );
- val |= mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 );
- val |= mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 );
- val |= mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 );
- /* At this point, val is 0 if c is an invalid digit and v+1 if c is
- * a digit with the value v. */
- return( val - 1 );
-}
-
/*
* Decode a base64-formatted buffer
*/
@@ -247,7 +160,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
{
if( equals != 0 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( dec_value( src[i] ) < 0 )
+ if( mbedtls_ct_base64_dec_value( src[i] ) < 0 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
}
n++;
@@ -282,14 +195,14 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
if( *src == '=' )
++equals;
else
- x |= dec_value( *src );
+ x |= mbedtls_ct_base64_dec_value( *src );
if( ++accumulated_digits == 4 )
{
accumulated_digits = 0;
- *p++ = (unsigned char)( x >> 16 );
- if( equals <= 1 ) *p++ = (unsigned char)( x >> 8 );
- if( equals <= 0 ) *p++ = (unsigned char)( x );
+ *p++ = MBEDTLS_BYTE_2( x );
+ if( equals <= 1 ) *p++ = MBEDTLS_BYTE_1( x );
+ if( equals <= 0 ) *p++ = MBEDTLS_BYTE_0( x );
}
}
diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c
index c553d0c5af..62e7f76727 100644
--- a/thirdparty/mbedtls/library/bignum.c
+++ b/thirdparty/mbedtls/library/bignum.c
@@ -2,13 +2,7 @@
* Multi-precision integer library
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -60,17 +33,15 @@
*
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_BIGNUM_C)
#include "mbedtls/bignum.h"
#include "mbedtls/bn_mul.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+#include "constant_time_internal.h"
#include <limits.h>
#include <string.h>
@@ -212,8 +183,35 @@ int mbedtls_mpi_shrink( mbedtls_mpi *X, size_t nblimbs )
return( 0 );
}
+/* Resize X to have exactly n limbs and set it to 0. */
+static int mbedtls_mpi_resize_clear( mbedtls_mpi *X, size_t limbs )
+{
+ if( limbs == 0 )
+ {
+ mbedtls_mpi_free( X );
+ return( 0 );
+ }
+ else if( X->n == limbs )
+ {
+ memset( X->p, 0, limbs * ciL );
+ X->s = 1;
+ return( 0 );
+ }
+ else
+ {
+ mbedtls_mpi_free( X );
+ return( mbedtls_mpi_grow( X, limbs ) );
+ }
+}
+
/*
- * Copy the contents of Y into X
+ * Copy the contents of Y into X.
+ *
+ * This function is not constant-time. Leading zeros in Y may be removed.
+ *
+ * Ensure that X does not shrink. This is not guaranteed by the public API,
+ * but some code in the bignum module relies on this property, for example
+ * in mbedtls_mpi_exp_mod().
*/
int mbedtls_mpi_copy( mbedtls_mpi *X, const mbedtls_mpi *Y )
{
@@ -227,7 +225,11 @@ int mbedtls_mpi_copy( mbedtls_mpi *X, const mbedtls_mpi *Y )
if( Y->n == 0 )
{
- mbedtls_mpi_free( X );
+ if( X->n != 0 )
+ {
+ X->s = 1;
+ memset( X->p, 0, X->n * ciL );
+ }
return( 0 );
}
@@ -268,168 +270,12 @@ void mbedtls_mpi_swap( mbedtls_mpi *X, mbedtls_mpi *Y )
memcpy( Y, &T, sizeof( mbedtls_mpi ) );
}
-/**
- * Select between two sign values in constant-time.
- *
- * This is functionally equivalent to second ? a : b but uses only bit
- * operations in order to avoid branches.
- *
- * \param[in] a The first sign; must be either +1 or -1.
- * \param[in] b The second sign; must be either +1 or -1.
- * \param[in] second Must be either 1 (return b) or 0 (return a).
- *
- * \return The selected sign value.
- */
-static int mpi_safe_cond_select_sign( int a, int b, unsigned char second )
-{
- /* In order to avoid questions about what we can reasonnably assume about
- * the representations of signed integers, move everything to unsigned
- * by taking advantage of the fact that a and b are either +1 or -1. */
- unsigned ua = a + 1;
- unsigned ub = b + 1;
-
- /* second was 0 or 1, mask is 0 or 2 as are ua and ub */
- const unsigned mask = second << 1;
-
- /* select ua or ub */
- unsigned ur = ( ua & ~mask ) | ( ub & mask );
-
- /* ur is now 0 or 2, convert back to -1 or +1 */
- return( (int) ur - 1 );
-}
-
-/*
- * Conditionally assign dest = src, without leaking information
- * about whether the assignment was made or not.
- * dest and src must be arrays of limbs of size n.
- * assign must be 0 or 1.
- */
-static void mpi_safe_cond_assign( size_t n,
- mbedtls_mpi_uint *dest,
- const mbedtls_mpi_uint *src,
- unsigned char assign )
-{
- size_t i;
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* all-bits 1 if assign is 1, all-bits 0 if assign is 0 */
- const mbedtls_mpi_uint mask = -assign;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- for( i = 0; i < n; i++ )
- dest[i] = ( src[i] & mask ) | ( dest[i] & ~mask );
-}
-
-/*
- * Conditionally assign X = Y, without leaking information
- * about whether the assignment was made or not.
- * (Leaking information about the respective sizes of X and Y is ok however.)
- */
-int mbedtls_mpi_safe_cond_assign( mbedtls_mpi *X, const mbedtls_mpi *Y, unsigned char assign )
-{
- int ret = 0;
- size_t i;
- mbedtls_mpi_uint limb_mask;
- MPI_VALIDATE_RET( X != NULL );
- MPI_VALIDATE_RET( Y != NULL );
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* make sure assign is 0 or 1 in a time-constant manner */
- assign = (assign | (unsigned char)-assign) >> (sizeof( assign ) * 8 - 1);
- /* all-bits 1 if assign is 1, all-bits 0 if assign is 0 */
- limb_mask = -assign;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, Y->n ) );
-
- X->s = mpi_safe_cond_select_sign( X->s, Y->s, assign );
-
- mpi_safe_cond_assign( Y->n, X->p, Y->p, assign );
-
- for( i = Y->n; i < X->n; i++ )
- X->p[i] &= ~limb_mask;
-
-cleanup:
- return( ret );
-}
-
-/*
- * Conditionally swap X and Y, without leaking information
- * about whether the swap was made or not.
- * Here it is not ok to simply swap the pointers, which whould lead to
- * different memory access patterns when X and Y are used afterwards.
- */
-int mbedtls_mpi_safe_cond_swap( mbedtls_mpi *X, mbedtls_mpi *Y, unsigned char swap )
-{
- int ret, s;
- size_t i;
- mbedtls_mpi_uint limb_mask;
- mbedtls_mpi_uint tmp;
- MPI_VALIDATE_RET( X != NULL );
- MPI_VALIDATE_RET( Y != NULL );
-
- if( X == Y )
- return( 0 );
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* make sure swap is 0 or 1 in a time-constant manner */
- swap = (swap | (unsigned char)-swap) >> (sizeof( swap ) * 8 - 1);
- /* all-bits 1 if swap is 1, all-bits 0 if swap is 0 */
- limb_mask = -swap;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, Y->n ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( Y, X->n ) );
-
- s = X->s;
- X->s = mpi_safe_cond_select_sign( X->s, Y->s, swap );
- Y->s = mpi_safe_cond_select_sign( Y->s, s, swap );
-
-
- for( i = 0; i < X->n; i++ )
- {
- tmp = X->p[i];
- X->p[i] = ( X->p[i] & ~limb_mask ) | ( Y->p[i] & limb_mask );
- Y->p[i] = ( Y->p[i] & ~limb_mask ) | ( tmp & limb_mask );
- }
-
-cleanup:
- return( ret );
-}
-
/*
* Set value from integer
*/
int mbedtls_mpi_lset( mbedtls_mpi *X, mbedtls_mpi_sint z )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MPI_VALIDATE_RET( X != NULL );
MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, 1 ) );
@@ -572,7 +418,7 @@ static int mpi_get_digit( mbedtls_mpi_uint *d, int radix, char c )
*/
int mbedtls_mpi_read_string( mbedtls_mpi *X, int radix, const char *s )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, j, slen, n;
int sign = 1;
mbedtls_mpi_uint d;
@@ -585,6 +431,12 @@ int mbedtls_mpi_read_string( mbedtls_mpi *X, int radix, const char *s )
mbedtls_mpi_init( &T );
+ if( s[0] == 0 )
+ {
+ mbedtls_mpi_free( X );
+ return( 0 );
+ }
+
if( s[0] == '-' )
{
++s;
@@ -637,7 +489,7 @@ cleanup:
static int mpi_write_hlp( mbedtls_mpi *X, int radix,
char **p, const size_t buflen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi_uint r;
size_t length = 0;
char *p_end = *p + buflen;
@@ -802,7 +654,7 @@ int mbedtls_mpi_read_file( mbedtls_mpi *X, int radix, FILE *fin )
*/
int mbedtls_mpi_write_file( const char *p, const mbedtls_mpi *X, int radix, FILE *fout )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n, slen, plen;
/*
* Buffer should have space for (short) label and decimal formatted MPI,
@@ -932,11 +784,37 @@ static void mpi_bigendian_to_host( mbedtls_mpi_uint * const p, size_t limbs )
}
/*
+ * Import X from unsigned binary data, little endian
+ */
+int mbedtls_mpi_read_binary_le( mbedtls_mpi *X,
+ const unsigned char *buf, size_t buflen )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t i;
+ size_t const limbs = CHARS_TO_LIMBS( buflen );
+
+ /* Ensure that target MPI has exactly the necessary number of limbs */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_resize_clear( X, limbs ) );
+
+ for( i = 0; i < buflen; i++ )
+ X->p[i / ciL] |= ((mbedtls_mpi_uint) buf[i]) << ((i % ciL) << 3);
+
+cleanup:
+
+ /*
+ * This function is also used to import keys. However, wiping the buffers
+ * upon failure is not necessary because failure only can happen before any
+ * input is copied.
+ */
+ return( ret );
+}
+
+/*
* Import X from unsigned binary data, big endian
*/
int mbedtls_mpi_read_binary( mbedtls_mpi *X, const unsigned char *buf, size_t buflen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t const limbs = CHARS_TO_LIMBS( buflen );
size_t const overhead = ( limbs * ciL ) - buflen;
unsigned char *Xp;
@@ -945,17 +823,11 @@ int mbedtls_mpi_read_binary( mbedtls_mpi *X, const unsigned char *buf, size_t bu
MPI_VALIDATE_RET( buflen == 0 || buf != NULL );
/* Ensure that target MPI has exactly the necessary number of limbs */
- if( X->n != limbs )
- {
- mbedtls_mpi_free( X );
- mbedtls_mpi_init( X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, limbs ) );
- }
- MBEDTLS_MPI_CHK( mbedtls_mpi_lset( X, 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_resize_clear( X, limbs ) );
- /* Avoid calling `memcpy` with NULL source argument,
+ /* Avoid calling `memcpy` with NULL source or destination argument,
* even if buflen is 0. */
- if( buf != NULL )
+ if( buflen != 0 )
{
Xp = (unsigned char*) X->p;
memcpy( Xp + overhead, buf, buflen );
@@ -965,10 +837,54 @@ int mbedtls_mpi_read_binary( mbedtls_mpi *X, const unsigned char *buf, size_t bu
cleanup:
+ /*
+ * This function is also used to import keys. However, wiping the buffers
+ * upon failure is not necessary because failure only can happen before any
+ * input is copied.
+ */
return( ret );
}
/*
+ * Export X into unsigned binary data, little endian
+ */
+int mbedtls_mpi_write_binary_le( const mbedtls_mpi *X,
+ unsigned char *buf, size_t buflen )
+{
+ size_t stored_bytes = X->n * ciL;
+ size_t bytes_to_copy;
+ size_t i;
+
+ if( stored_bytes < buflen )
+ {
+ bytes_to_copy = stored_bytes;
+ }
+ else
+ {
+ bytes_to_copy = buflen;
+
+ /* The output buffer is smaller than the allocated size of X.
+ * However X may fit if its leading bytes are zero. */
+ for( i = bytes_to_copy; i < stored_bytes; i++ )
+ {
+ if( GET_BYTE( X, i ) != 0 )
+ return( MBEDTLS_ERR_MPI_BUFFER_TOO_SMALL );
+ }
+ }
+
+ for( i = 0; i < bytes_to_copy; i++ )
+ buf[i] = GET_BYTE( X, i );
+
+ if( stored_bytes < buflen )
+ {
+ /* Write trailing 0 bytes */
+ memset( buf + stored_bytes, 0, buflen - stored_bytes );
+ }
+
+ return( 0 );
+}
+
+/*
* Export X into unsigned binary data, big endian
*/
int mbedtls_mpi_write_binary( const mbedtls_mpi *X,
@@ -1019,7 +935,7 @@ int mbedtls_mpi_write_binary( const mbedtls_mpi *X,
*/
int mbedtls_mpi_shift_l( mbedtls_mpi *X, size_t count )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, v0, t1;
mbedtls_mpi_uint r0 = 0, r1;
MPI_VALIDATE_RET( X != NULL );
@@ -1176,107 +1092,6 @@ int mbedtls_mpi_cmp_mpi( const mbedtls_mpi *X, const mbedtls_mpi *Y )
return( 0 );
}
-/** Decide if an integer is less than the other, without branches.
- *
- * \param x First integer.
- * \param y Second integer.
- *
- * \return 1 if \p x is less than \p y, 0 otherwise
- */
-static unsigned ct_lt_mpi_uint( const mbedtls_mpi_uint x,
- const mbedtls_mpi_uint y )
-{
- mbedtls_mpi_uint ret;
- mbedtls_mpi_uint cond;
-
- /*
- * Check if the most significant bits (MSB) of the operands are different.
- */
- cond = ( x ^ y );
- /*
- * If the MSB are the same then the difference x-y will be negative (and
- * have its MSB set to 1 during conversion to unsigned) if and only if x<y.
- */
- ret = ( x - y ) & ~cond;
- /*
- * If the MSB are different, then the operand with the MSB of 1 is the
- * bigger. (That is if y has MSB of 1, then x<y is true and it is false if
- * the MSB of y is 0.)
- */
- ret |= y & cond;
-
-
- ret = ret >> ( biL - 1 );
-
- return (unsigned) ret;
-}
-
-/*
- * Compare signed values in constant time
- */
-int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X, const mbedtls_mpi *Y,
- unsigned *ret )
-{
- size_t i;
- /* The value of any of these variables is either 0 or 1 at all times. */
- unsigned cond, done, X_is_negative, Y_is_negative;
-
- MPI_VALIDATE_RET( X != NULL );
- MPI_VALIDATE_RET( Y != NULL );
- MPI_VALIDATE_RET( ret != NULL );
-
- if( X->n != Y->n )
- return MBEDTLS_ERR_MPI_BAD_INPUT_DATA;
-
- /*
- * Set sign_N to 1 if N >= 0, 0 if N < 0.
- * We know that N->s == 1 if N >= 0 and N->s == -1 if N < 0.
- */
- X_is_negative = ( X->s & 2 ) >> 1;
- Y_is_negative = ( Y->s & 2 ) >> 1;
-
- /*
- * If the signs are different, then the positive operand is the bigger.
- * That is if X is negative (X_is_negative == 1), then X < Y is true and it
- * is false if X is positive (X_is_negative == 0).
- */
- cond = ( X_is_negative ^ Y_is_negative );
- *ret = cond & X_is_negative;
-
- /*
- * This is a constant-time function. We might have the result, but we still
- * need to go through the loop. Record if we have the result already.
- */
- done = cond;
-
- for( i = X->n; i > 0; i-- )
- {
- /*
- * If Y->p[i - 1] < X->p[i - 1] then X < Y is true if and only if both
- * X and Y are negative.
- *
- * Again even if we can make a decision, we just mark the result and
- * the fact that we are done and continue looping.
- */
- cond = ct_lt_mpi_uint( Y->p[i - 1], X->p[i - 1] );
- *ret |= cond & ( 1 - done ) & X_is_negative;
- done |= cond;
-
- /*
- * If X->p[i - 1] < Y->p[i - 1] then X < Y is true if and only if both
- * X and Y are positive.
- *
- * Again even if we can make a decision, we just mark the result and
- * the fact that we are done and continue looping.
- */
- cond = ct_lt_mpi_uint( X->p[i - 1], Y->p[i - 1] );
- *ret |= cond & ( 1 - done ) & ( 1 - X_is_negative );
- done |= cond;
- }
-
- return( 0 );
-}
-
/*
* Compare signed values
*/
@@ -1299,7 +1114,7 @@ int mbedtls_mpi_cmp_int( const mbedtls_mpi *X, mbedtls_mpi_sint z )
*/
int mbedtls_mpi_add_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi *B )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, j;
mbedtls_mpi_uint *o, *p, c, tmp;
MPI_VALIDATE_RET( X != NULL );
@@ -1356,29 +1171,32 @@ cleanup:
/**
* Helper for mbedtls_mpi subtraction.
*
- * Calculate d - s where d and s have the same size.
+ * Calculate l - r where l and r have the same size.
* This function operates modulo (2^ciL)^n and returns the carry
- * (1 if there was a wraparound, i.e. if `d < s`, and 0 otherwise).
+ * (1 if there was a wraparound, i.e. if `l < r`, and 0 otherwise).
*
- * \param n Number of limbs of \p d and \p s.
- * \param[in,out] d On input, the left operand.
- * On output, the result of the subtraction:
- * \param[in] s The right operand.
+ * d may be aliased to l or r.
*
- * \return 1 if `d < s`.
- * 0 if `d >= s`.
+ * \param n Number of limbs of \p d, \p l and \p r.
+ * \param[out] d The result of the subtraction.
+ * \param[in] l The left operand.
+ * \param[in] r The right operand.
+ *
+ * \return 1 if `l < r`.
+ * 0 if `l >= r`.
*/
static mbedtls_mpi_uint mpi_sub_hlp( size_t n,
mbedtls_mpi_uint *d,
- const mbedtls_mpi_uint *s )
+ const mbedtls_mpi_uint *l,
+ const mbedtls_mpi_uint *r )
{
size_t i;
- mbedtls_mpi_uint c, z;
+ mbedtls_mpi_uint c = 0, t, z;
- for( i = c = 0; i < n; i++, s++, d++ )
+ for( i = 0; i < n; i++ )
{
- z = ( *d < c ); *d -= c;
- c = ( *d < *s ) + z; *d -= *s;
+ z = ( l[i] < c ); t = l[i] - c;
+ c = ( t < r[i] ) + z; d[i] = t - r[i];
}
return( c );
@@ -1389,32 +1207,13 @@ static mbedtls_mpi_uint mpi_sub_hlp( size_t n,
*/
int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi *B )
{
- mbedtls_mpi TB;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
mbedtls_mpi_uint carry;
MPI_VALIDATE_RET( X != NULL );
MPI_VALIDATE_RET( A != NULL );
MPI_VALIDATE_RET( B != NULL );
- mbedtls_mpi_init( &TB );
-
- if( X == B )
- {
- MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &TB, B ) );
- B = &TB;
- }
-
- if( X != A )
- MBEDTLS_MPI_CHK( mbedtls_mpi_copy( X, A ) );
-
- /*
- * X should always be positive as a result of unsigned subtractions.
- */
- X->s = 1;
-
- ret = 0;
-
for( n = B->n; n > 0; n-- )
if( B->p[n - 1] != 0 )
break;
@@ -1425,7 +1224,17 @@ int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi
goto cleanup;
}
- carry = mpi_sub_hlp( n, X->p, B->p );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, A->n ) );
+
+ /* Set the high limbs of X to match A. Don't touch the lower limbs
+ * because X might be aliased to B, and we must not overwrite the
+ * significant digits of B. */
+ if( A->n > n )
+ memcpy( X->p + n, A->p + n, ( A->n - n ) * ciL );
+ if( X->n > A->n )
+ memset( X->p + A->n, 0, ( X->n - A->n ) * ciL );
+
+ carry = mpi_sub_hlp( n, X->p, A->p, B->p );
if( carry != 0 )
{
/* Propagate the carry to the first nonzero limb of X. */
@@ -1441,10 +1250,10 @@ int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi
--X->p[n];
}
-cleanup:
-
- mbedtls_mpi_free( &TB );
+ /* X should always be positive as a result of unsigned subtractions. */
+ X->s = 1;
+cleanup:
return( ret );
}
@@ -1554,8 +1363,21 @@ int mbedtls_mpi_sub_int( mbedtls_mpi *X, const mbedtls_mpi *A, mbedtls_mpi_sint
return( mbedtls_mpi_sub_mpi( X, A, &B ) );
}
-/*
- * Helper for mbedtls_mpi multiplication
+/** Helper for mbedtls_mpi multiplication.
+ *
+ * Add \p b * \p s to \p d.
+ *
+ * \param i The number of limbs of \p s.
+ * \param[in] s A bignum to multiply, of size \p i.
+ * It may overlap with \p d, but only if
+ * \p d <= \p s.
+ * Its leading limb must not be \c 0.
+ * \param[in,out] d The bignum to add to.
+ * It must be sufficiently large to store the
+ * result of the multiplication. This means
+ * \p i + 1 limbs if \p d[\p i - 1] started as 0 and \p b
+ * is not known a priori.
+ * \param b A scalar to multiply.
*/
static
#if defined(__APPLE__) && defined(__arm__)
@@ -1565,7 +1387,10 @@ static
*/
__attribute__ ((noinline))
#endif
-void mpi_mul_hlp( size_t i, mbedtls_mpi_uint *s, mbedtls_mpi_uint *d, mbedtls_mpi_uint b )
+void mpi_mul_hlp( size_t i,
+ const mbedtls_mpi_uint *s,
+ mbedtls_mpi_uint *d,
+ mbedtls_mpi_uint b )
{
mbedtls_mpi_uint c = 0, t = 0;
@@ -1620,10 +1445,10 @@ void mpi_mul_hlp( size_t i, mbedtls_mpi_uint *s, mbedtls_mpi_uint *d, mbedtls_mp
t++;
- do {
+ while( c != 0 )
+ {
*d += c; c = ( *d < c ); d++;
}
- while( c != 0 );
}
/*
@@ -1631,7 +1456,7 @@ void mpi_mul_hlp( size_t i, mbedtls_mpi_uint *s, mbedtls_mpi_uint *d, mbedtls_mp
*/
int mbedtls_mpi_mul_mpi( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi *B )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, j;
mbedtls_mpi TA, TB;
int result_is_zero = 0;
@@ -1683,17 +1508,37 @@ cleanup:
*/
int mbedtls_mpi_mul_int( mbedtls_mpi *X, const mbedtls_mpi *A, mbedtls_mpi_uint b )
{
- mbedtls_mpi B;
- mbedtls_mpi_uint p[1];
MPI_VALIDATE_RET( X != NULL );
MPI_VALIDATE_RET( A != NULL );
- B.s = 1;
- B.n = 1;
- B.p = p;
- p[0] = b;
+ /* mpi_mul_hlp can't deal with a leading 0. */
+ size_t n = A->n;
+ while( n > 0 && A->p[n - 1] == 0 )
+ --n;
+
+ /* The general method below doesn't work if n==0 or b==0. By chance
+ * calculating the result is trivial in those cases. */
+ if( b == 0 || n == 0 )
+ {
+ return( mbedtls_mpi_lset( X, 0 ) );
+ }
- return( mbedtls_mpi_mul_mpi( X, A, &B ) );
+ /* Calculate A*b as A + A*(b-1) to take advantage of mpi_mul_hlp */
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ /* In general, A * b requires 1 limb more than b. If
+ * A->p[n - 1] * b / b == A->p[n - 1], then A * b fits in the same
+ * number of limbs as A and the call to grow() is not required since
+ * copy() will take care of the growth if needed. However, experimentally,
+ * making the call to grow() unconditional causes slightly fewer
+ * calls to calloc() in ECP code, presumably because it reuses the
+ * same mpi for a while and this way the mpi is more likely to directly
+ * grow to its final size. */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, n + 1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_copy( X, A ) );
+ mpi_mul_hlp( n, A->p, X->p, b - 1 );
+
+cleanup:
+ return( ret );
}
/*
@@ -1798,9 +1643,10 @@ static mbedtls_mpi_uint mbedtls_int_div_int( mbedtls_mpi_uint u1,
int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
const mbedtls_mpi *B )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, n, t, k;
mbedtls_mpi X, Y, Z, T1, T2;
+ mbedtls_mpi_uint TP2[3];
MPI_VALIDATE_RET( A != NULL );
MPI_VALIDATE_RET( B != NULL );
@@ -1808,7 +1654,17 @@ int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
return( MBEDTLS_ERR_MPI_DIVISION_BY_ZERO );
mbedtls_mpi_init( &X ); mbedtls_mpi_init( &Y ); mbedtls_mpi_init( &Z );
- mbedtls_mpi_init( &T1 ); mbedtls_mpi_init( &T2 );
+ mbedtls_mpi_init( &T1 );
+ /*
+ * Avoid dynamic memory allocations for constant-size T2.
+ *
+ * T2 is used for comparison only and the 3 limbs are assigned explicitly,
+ * so nobody increase the size of the MPI and we're safe to use an on-stack
+ * buffer.
+ */
+ T2.s = 1;
+ T2.n = sizeof( TP2 ) / sizeof( *TP2 );
+ T2.p = TP2;
if( mbedtls_mpi_cmp_abs( A, B ) < 0 )
{
@@ -1823,8 +1679,7 @@ int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &Z, A->n + 2 ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &Z, 0 ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &T1, 2 ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &T2, 3 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &T1, A->n + 2 ) );
k = mbedtls_mpi_bitlen( &Y ) % biL;
if( k < biL - 1 )
@@ -1856,6 +1711,10 @@ int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
Y.p[t], NULL);
}
+ T2.p[0] = ( i < 2 ) ? 0 : X.p[i - 2];
+ T2.p[1] = ( i < 1 ) ? 0 : X.p[i - 1];
+ T2.p[2] = X.p[i];
+
Z.p[i - t - 1]++;
do
{
@@ -1865,11 +1724,6 @@ int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
T1.p[0] = ( t < 1 ) ? 0 : Y.p[t - 1];
T1.p[1] = Y.p[t];
MBEDTLS_MPI_CHK( mbedtls_mpi_mul_int( &T1, &T1, Z.p[i - t - 1] ) );
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &T2, 0 ) );
- T2.p[0] = ( i < 2 ) ? 0 : X.p[i - 2];
- T2.p[1] = ( i < 1 ) ? 0 : X.p[i - 1];
- T2.p[2] = X.p[i];
}
while( mbedtls_mpi_cmp_mpi( &T1, &T2 ) > 0 );
@@ -1905,7 +1759,8 @@ int mbedtls_mpi_div_mpi( mbedtls_mpi *Q, mbedtls_mpi *R, const mbedtls_mpi *A,
cleanup:
mbedtls_mpi_free( &X ); mbedtls_mpi_free( &Y ); mbedtls_mpi_free( &Z );
- mbedtls_mpi_free( &T1 ); mbedtls_mpi_free( &T2 );
+ mbedtls_mpi_free( &T1 );
+ mbedtls_platform_zeroize( TP2, sizeof( TP2 ) );
return( ret );
}
@@ -1934,7 +1789,7 @@ int mbedtls_mpi_div_int( mbedtls_mpi *Q, mbedtls_mpi *R,
*/
int mbedtls_mpi_mod_mpi( mbedtls_mpi *R, const mbedtls_mpi *A, const mbedtls_mpi *B )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MPI_VALIDATE_RET( R != NULL );
MPI_VALIDATE_RET( A != NULL );
MPI_VALIDATE_RET( B != NULL );
@@ -2090,14 +1945,14 @@ static void mpi_montmul( mbedtls_mpi *A, const mbedtls_mpi *B, const mbedtls_mpi
* do the calculation without using conditional tests. */
/* Set d to d0 + (2^biL)^n - N where d0 is the current value of d. */
d[n] += 1;
- d[n] -= mpi_sub_hlp( n, d, N->p );
+ d[n] -= mpi_sub_hlp( n, d, d, N->p );
/* If d0 < N then d < (2^biL)^n
* so d[n] == 0 and we want to keep A as it is.
* If d0 >= N then d >= (2^biL)^n, and d <= (2^biL)^n + N < 2 * (2^biL)^n
* so d[n] == 1 and we want to set A to the result of the subtraction
* which is d - (2^biL)^n, i.e. the n least significant limbs of d.
* This exactly corresponds to a conditional assignment. */
- mpi_safe_cond_assign( n, A->p, d, (unsigned char) d[n] );
+ mbedtls_ct_mpi_uint_cond_assign( n, A->p, d, (unsigned char) d[n] );
}
/*
@@ -2117,42 +1972,6 @@ static void mpi_montred( mbedtls_mpi *A, const mbedtls_mpi *N,
mpi_montmul( A, &U, N, mm, T );
}
-/*
- * Constant-flow boolean "equal" comparison:
- * return x == y
- *
- * This function can be used to write constant-time code by replacing branches
- * with bit operations - it can be used in conjunction with
- * mbedtls_ssl_cf_mask_from_bit().
- *
- * This function is implemented without using comparison operators, as those
- * might be translated to branches by some compilers on some platforms.
- */
-static size_t mbedtls_mpi_cf_bool_eq( size_t x, size_t y )
-{
- /* diff = 0 if x == y, non-zero otherwise */
- const size_t diff = x ^ y;
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* diff_msb's most significant bit is equal to x != y */
- const size_t diff_msb = ( diff | (size_t) -diff );
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- /* diff1 = (x != y) ? 1 : 0 */
- const size_t diff1 = diff_msb >> ( sizeof( diff_msb ) * 8 - 1 );
-
- return( 1 ^ diff1 );
-}
-
/**
* Select an MPI from a table without leaking the index.
*
@@ -2170,13 +1989,12 @@ static size_t mbedtls_mpi_cf_bool_eq( size_t x, size_t y )
*/
static int mpi_select( mbedtls_mpi *R, const mbedtls_mpi *T, size_t T_size, size_t idx )
{
- int ret = MBEDTLS_ERR_MPI_BAD_INPUT_DATA;
- size_t i;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
- for( i = 0; i < T_size; i++ )
+ for( size_t i = 0; i < T_size; i++ )
{
MBEDTLS_MPI_CHK( mbedtls_mpi_safe_cond_assign( R, &T[i],
- (unsigned char) mbedtls_mpi_cf_bool_eq( i, idx ) ) );
+ (unsigned char) mbedtls_ct_size_bool_eq( i, idx ) ) );
}
cleanup:
@@ -2190,7 +2008,7 @@ int mbedtls_mpi_exp_mod( mbedtls_mpi *X, const mbedtls_mpi *A,
const mbedtls_mpi *E, const mbedtls_mpi *N,
mbedtls_mpi *prec_RR )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t wbits, wsize, one = 1;
size_t i, j, nblimbs;
size_t bufsize, nbits;
@@ -2272,14 +2090,18 @@ int mbedtls_mpi_exp_mod( mbedtls_mpi *X, const mbedtls_mpi *A,
* W[1] = A * R^2 * R^-1 mod N = A * R mod N
*/
if( mbedtls_mpi_cmp_mpi( A, N ) >= 0 )
+ {
MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &W[1], A, N ) );
+ /* This should be a no-op because W[1] is already that large before
+ * mbedtls_mpi_mod_mpi(), but it's necessary to avoid an overflow
+ * in mpi_montmul() below, so let's make sure. */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &W[1], N->n + 1 ) );
+ }
else
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &W[1], A ) );
- /* Re-grow W[1] if necessary. This should be only necessary in one corner
- * case: when A == 0 represented with A.n == 0, mbedtls_mpi_copy shrinks
- * W[1] to 0 limbs. */
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &W[1], N->n +1 ) );
+ /* Note that this is safe because W[1] always has at least N->n limbs
+ * (it grew above and was preserved by mbedtls_mpi_copy()). */
mpi_montmul( &W[1], &RR, N, mm, &T );
/*
@@ -2421,15 +2243,15 @@ cleanup:
*/
int mbedtls_mpi_gcd( mbedtls_mpi *G, const mbedtls_mpi *A, const mbedtls_mpi *B )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t lz, lzt;
- mbedtls_mpi TG, TA, TB;
+ mbedtls_mpi TA, TB;
MPI_VALIDATE_RET( G != NULL );
MPI_VALIDATE_RET( A != NULL );
MPI_VALIDATE_RET( B != NULL );
- mbedtls_mpi_init( &TG ); mbedtls_mpi_init( &TA ); mbedtls_mpi_init( &TB );
+ mbedtls_mpi_init( &TA ); mbedtls_mpi_init( &TB );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &TA, A ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &TB, B ) );
@@ -2450,9 +2272,6 @@ int mbedtls_mpi_gcd( mbedtls_mpi *G, const mbedtls_mpi *A, const mbedtls_mpi *B
if( lzt < lz )
lz = lzt;
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &TA, lz ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &TB, lz ) );
-
TA.s = TB.s = 1;
/* We mostly follow the procedure described in HAC 14.54, but with some
@@ -2476,7 +2295,7 @@ int mbedtls_mpi_gcd( mbedtls_mpi *G, const mbedtls_mpi *A, const mbedtls_mpi *B
* Then gcd(A, B) = 2^{min(a,b)} * gcd(A',B'),
* and gcd(A',B') is odd or 0.
*
- * At the beginning, we have TA = |A|/2^a and TB = |B|/2^b.
+ * At the beginning, we have TA = |A| and TB = |B| so gcd(A,B) = gcd(TA,TB).
* The code maintains the following invariant:
* gcd(A,B) = 2^k * gcd(TA,TB) for some k (I)
*/
@@ -2528,8 +2347,35 @@ int mbedtls_mpi_gcd( mbedtls_mpi *G, const mbedtls_mpi *A, const mbedtls_mpi *B
cleanup:
- mbedtls_mpi_free( &TG ); mbedtls_mpi_free( &TA ); mbedtls_mpi_free( &TB );
+ mbedtls_mpi_free( &TA ); mbedtls_mpi_free( &TB );
+
+ return( ret );
+}
+
+/* Fill X with n_bytes random bytes.
+ * X must already have room for those bytes.
+ * The ordering of the bytes returned from the RNG is suitable for
+ * deterministic ECDSA (see RFC 6979 §3.3 and mbedtls_mpi_random()).
+ * The size and sign of X are unchanged.
+ * n_bytes must not be 0.
+ */
+static int mpi_fill_random_internal(
+ mbedtls_mpi *X, size_t n_bytes,
+ int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ const size_t limbs = CHARS_TO_LIMBS( n_bytes );
+ const size_t overhead = ( limbs * ciL ) - n_bytes;
+
+ if( X->n < limbs )
+ return( MBEDTLS_ERR_MPI_BAD_INPUT_DATA );
+
+ memset( X->p, 0, overhead );
+ memset( (unsigned char *) X->p + limbs * ciL, 0, ( X->n - limbs ) * ciL );
+ MBEDTLS_MPI_CHK( f_rng( p_rng, (unsigned char *) X->p + overhead, n_bytes ) );
+ mpi_bigendian_to_host( X->p, limbs );
+cleanup:
return( ret );
}
@@ -2544,29 +2390,95 @@ int mbedtls_mpi_fill_random( mbedtls_mpi *X, size_t size,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t const limbs = CHARS_TO_LIMBS( size );
- size_t const overhead = ( limbs * ciL ) - size;
- unsigned char *Xp;
MPI_VALIDATE_RET( X != NULL );
MPI_VALIDATE_RET( f_rng != NULL );
/* Ensure that target MPI has exactly the necessary number of limbs */
- if( X->n != limbs )
+ MBEDTLS_MPI_CHK( mbedtls_mpi_resize_clear( X, limbs ) );
+ if( size == 0 )
+ return( 0 );
+
+ ret = mpi_fill_random_internal( X, size, f_rng, p_rng );
+
+cleanup:
+ return( ret );
+}
+
+int mbedtls_mpi_random( mbedtls_mpi *X,
+ mbedtls_mpi_sint min,
+ const mbedtls_mpi *N,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng )
+{
+ int ret = MBEDTLS_ERR_MPI_BAD_INPUT_DATA;
+ int count;
+ unsigned lt_lower = 1, lt_upper = 0;
+ size_t n_bits = mbedtls_mpi_bitlen( N );
+ size_t n_bytes = ( n_bits + 7 ) / 8;
+ mbedtls_mpi lower_bound;
+
+ if( min < 0 )
+ return( MBEDTLS_ERR_MPI_BAD_INPUT_DATA );
+ if( mbedtls_mpi_cmp_int( N, min ) <= 0 )
+ return( MBEDTLS_ERR_MPI_BAD_INPUT_DATA );
+
+ /*
+ * When min == 0, each try has at worst a probability 1/2 of failing
+ * (the msb has a probability 1/2 of being 0, and then the result will
+ * be < N), so after 30 tries failure probability is a most 2**(-30).
+ *
+ * When N is just below a power of 2, as is the case when generating
+ * a random scalar on most elliptic curves, 1 try is enough with
+ * overwhelming probability. When N is just above a power of 2,
+ * as when generating a random scalar on secp224k1, each try has
+ * a probability of failing that is almost 1/2.
+ *
+ * The probabilities are almost the same if min is nonzero but negligible
+ * compared to N. This is always the case when N is crypto-sized, but
+ * it's convenient to support small N for testing purposes. When N
+ * is small, use a higher repeat count, otherwise the probability of
+ * failure is macroscopic.
+ */
+ count = ( n_bytes > 4 ? 30 : 250 );
+
+ mbedtls_mpi_init( &lower_bound );
+
+ /* Ensure that target MPI has exactly the same number of limbs
+ * as the upper bound, even if the upper bound has leading zeros.
+ * This is necessary for the mbedtls_mpi_lt_mpi_ct() check. */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_resize_clear( X, N->n ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &lower_bound, N->n ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &lower_bound, min ) );
+
+ /*
+ * Match the procedure given in RFC 6979 §3.3 (deterministic ECDSA)
+ * when f_rng is a suitably parametrized instance of HMAC_DRBG:
+ * - use the same byte ordering;
+ * - keep the leftmost n_bits bits of the generated octet string;
+ * - try until result is in the desired range.
+ * This also avoids any bias, which is especially important for ECDSA.
+ */
+ do
{
- mbedtls_mpi_free( X );
- mbedtls_mpi_init( X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, limbs ) );
- }
- MBEDTLS_MPI_CHK( mbedtls_mpi_lset( X, 0 ) );
+ MBEDTLS_MPI_CHK( mpi_fill_random_internal( X, n_bytes, f_rng, p_rng ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( X, 8 * n_bytes - n_bits ) );
- Xp = (unsigned char*) X->p;
- MBEDTLS_MPI_CHK( f_rng( p_rng, Xp + overhead, size ) );
+ if( --count == 0 )
+ {
+ ret = MBEDTLS_ERR_MPI_NOT_ACCEPTABLE;
+ goto cleanup;
+ }
- mpi_bigendian_to_host( X->p, limbs );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_lt_mpi_ct( X, &lower_bound, &lt_lower ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_lt_mpi_ct( X, N, &lt_upper ) );
+ }
+ while( lt_lower != 0 || lt_upper == 0 );
cleanup:
+ mbedtls_mpi_free( &lower_bound );
return( ret );
}
@@ -2575,7 +2487,7 @@ cleanup:
*/
int mbedtls_mpi_inv_mod( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi *N )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi G, TA, TU, U1, U2, TB, TV, V1, V2;
MPI_VALIDATE_RET( X != NULL );
MPI_VALIDATE_RET( A != NULL );
@@ -2828,7 +2740,7 @@ int mbedtls_mpi_is_prime_ext( const mbedtls_mpi *X, int rounds,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi XX;
MPI_VALIDATE_RET( X != NULL );
MPI_VALIDATE_RET( f_rng != NULL );
@@ -3165,7 +3077,7 @@ int mbedtls_mpi_self_test( int verbose )
cleanup:
if( ret != 0 && verbose != 0 )
- mbedtls_printf( "Unexpected error, return code = %08X\n", ret );
+ mbedtls_printf( "Unexpected error, return code = %08X\n", (unsigned int) ret );
mbedtls_mpi_free( &A ); mbedtls_mpi_free( &E ); mbedtls_mpi_free( &N ); mbedtls_mpi_free( &X );
mbedtls_mpi_free( &Y ); mbedtls_mpi_free( &U ); mbedtls_mpi_free( &V );
diff --git a/thirdparty/mbedtls/library/blowfish.c b/thirdparty/mbedtls/library/blowfish.c
index a3f9be959f..621e9f76cd 100644
--- a/thirdparty/mbedtls/library/blowfish.c
+++ b/thirdparty/mbedtls/library/blowfish.c
@@ -2,13 +2,7 @@
* Blowfish implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The Blowfish block cipher was designed by Bruce Schneier in 1993.
@@ -50,11 +23,7 @@
*
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_BLOWFISH_C)
@@ -71,29 +40,6 @@
#define BLOWFISH_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
static const uint32_t P[MBEDTLS_BLOWFISH_ROUNDS + 2] = {
0x243F6A88L, 0x85A308D3L, 0x13198A2EL, 0x03707344L,
0xA4093822L, 0x299F31D0L, 0x082EFA98L, 0xEC4E6C89L,
@@ -110,13 +56,13 @@ static uint32_t F( mbedtls_blowfish_context *ctx, uint32_t x )
unsigned short a, b, c, d;
uint32_t y;
- d = (unsigned short)(x & 0xFF);
+ d = MBEDTLS_BYTE_0( x );
x >>= 8;
- c = (unsigned short)(x & 0xFF);
+ c = MBEDTLS_BYTE_0( x );
x >>= 8;
- b = (unsigned short)(x & 0xFF);
+ b = MBEDTLS_BYTE_0( x );
x >>= 8;
- a = (unsigned short)(x & 0xFF);
+ a = MBEDTLS_BYTE_0( x );
y = ctx->S[0][a] + ctx->S[1][b];
y = y ^ ctx->S[2][c];
y = y + ctx->S[3][d];
@@ -273,8 +219,8 @@ int mbedtls_blowfish_crypt_ecb( mbedtls_blowfish_context *ctx,
BLOWFISH_VALIDATE_RET( input != NULL );
BLOWFISH_VALIDATE_RET( output != NULL );
- GET_UINT32_BE( X0, input, 0 );
- GET_UINT32_BE( X1, input, 4 );
+ X0 = MBEDTLS_GET_UINT32_BE( input, 0 );
+ X1 = MBEDTLS_GET_UINT32_BE( input, 4 );
if( mode == MBEDTLS_BLOWFISH_DECRYPT )
{
@@ -285,8 +231,8 @@ int mbedtls_blowfish_crypt_ecb( mbedtls_blowfish_context *ctx,
blowfish_enc( ctx, &X0, &X1 );
}
- PUT_UINT32_BE( X0, output, 0 );
- PUT_UINT32_BE( X1, output, 4 );
+ MBEDTLS_PUT_UINT32_BE( X0, output, 0 );
+ MBEDTLS_PUT_UINT32_BE( X1, output, 4 );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/camellia.c b/thirdparty/mbedtls/library/camellia.c
index 6cf265e578..29d730ab53 100644
--- a/thirdparty/mbedtls/library/camellia.c
+++ b/thirdparty/mbedtls/library/camellia.c
@@ -2,13 +2,7 @@
* Camellia implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The Camellia block cipher was designed by NTT and Mitsubishi Electric
@@ -50,11 +23,7 @@
* http://info.isl.ntt.co.jp/crypt/eng/camellia/dl/01espec.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CAMELLIA_C)
@@ -80,29 +49,6 @@
#define CAMELLIA_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
static const unsigned char SIGMA_CHARS[6][8] =
{
{ 0xa0, 0x9e, 0x66, 0x7f, 0x3b, 0xcc, 0x90, 0x8b },
@@ -332,14 +278,14 @@ static void camellia_feistel( const uint32_t x[2], const uint32_t k[2],
I0 = x[0] ^ k[0];
I1 = x[1] ^ k[1];
- I0 = ((uint32_t) SBOX1((I0 >> 24) & 0xFF) << 24) |
- ((uint32_t) SBOX2((I0 >> 16) & 0xFF) << 16) |
- ((uint32_t) SBOX3((I0 >> 8) & 0xFF) << 8) |
- ((uint32_t) SBOX4((I0 ) & 0xFF) );
- I1 = ((uint32_t) SBOX2((I1 >> 24) & 0xFF) << 24) |
- ((uint32_t) SBOX3((I1 >> 16) & 0xFF) << 16) |
- ((uint32_t) SBOX4((I1 >> 8) & 0xFF) << 8) |
- ((uint32_t) SBOX1((I1 ) & 0xFF) );
+ I0 = ((uint32_t) SBOX1( MBEDTLS_BYTE_3( I0 )) << 24) |
+ ((uint32_t) SBOX2( MBEDTLS_BYTE_2( I0 )) << 16) |
+ ((uint32_t) SBOX3( MBEDTLS_BYTE_1( I0 )) << 8) |
+ ((uint32_t) SBOX4( MBEDTLS_BYTE_0( I0 )) );
+ I1 = ((uint32_t) SBOX2( MBEDTLS_BYTE_3( I1 )) << 24) |
+ ((uint32_t) SBOX3( MBEDTLS_BYTE_2( I1 )) << 16) |
+ ((uint32_t) SBOX4( MBEDTLS_BYTE_1( I1 )) << 8) |
+ ((uint32_t) SBOX1( MBEDTLS_BYTE_0( I1 )) );
I0 ^= (I1 << 8) | (I1 >> 24);
I1 ^= (I0 << 16) | (I0 >> 16);
@@ -407,8 +353,8 @@ int mbedtls_camellia_setkey_enc( mbedtls_camellia_context *ctx,
* Prepare SIGMA values
*/
for( i = 0; i < 6; i++ ) {
- GET_UINT32_BE( SIGMA[i][0], SIGMA_CHARS[i], 0 );
- GET_UINT32_BE( SIGMA[i][1], SIGMA_CHARS[i], 4 );
+ SIGMA[i][0] = MBEDTLS_GET_UINT32_BE( SIGMA_CHARS[i], 0 );
+ SIGMA[i][1] = MBEDTLS_GET_UINT32_BE( SIGMA_CHARS[i], 4 );
}
/*
@@ -419,7 +365,7 @@ int mbedtls_camellia_setkey_enc( mbedtls_camellia_context *ctx,
/* Store KL, KR */
for( i = 0; i < 8; i++ )
- GET_UINT32_BE( KC[i], t, i * 4 );
+ KC[i] = MBEDTLS_GET_UINT32_BE( t, i * 4 );
/* Generate KA */
for( i = 0; i < 4; ++i )
@@ -545,10 +491,10 @@ int mbedtls_camellia_crypt_ecb( mbedtls_camellia_context *ctx,
NR = ctx->nr;
RK = ctx->rk;
- GET_UINT32_BE( X[0], input, 0 );
- GET_UINT32_BE( X[1], input, 4 );
- GET_UINT32_BE( X[2], input, 8 );
- GET_UINT32_BE( X[3], input, 12 );
+ X[0] = MBEDTLS_GET_UINT32_BE( input, 0 );
+ X[1] = MBEDTLS_GET_UINT32_BE( input, 4 );
+ X[2] = MBEDTLS_GET_UINT32_BE( input, 8 );
+ X[3] = MBEDTLS_GET_UINT32_BE( input, 12 );
X[0] ^= *RK++;
X[1] ^= *RK++;
@@ -583,10 +529,10 @@ int mbedtls_camellia_crypt_ecb( mbedtls_camellia_context *ctx,
X[0] ^= *RK++;
X[1] ^= *RK++;
- PUT_UINT32_BE( X[2], output, 0 );
- PUT_UINT32_BE( X[3], output, 4 );
- PUT_UINT32_BE( X[0], output, 8 );
- PUT_UINT32_BE( X[1], output, 12 );
+ MBEDTLS_PUT_UINT32_BE( X[2], output, 0 );
+ MBEDTLS_PUT_UINT32_BE( X[3], output, 4 );
+ MBEDTLS_PUT_UINT32_BE( X[0], output, 8 );
+ MBEDTLS_PUT_UINT32_BE( X[1], output, 12 );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/ccm.c b/thirdparty/mbedtls/library/ccm.c
index b2e5a4763d..a21a37f55f 100644
--- a/thirdparty/mbedtls/library/ccm.c
+++ b/thirdparty/mbedtls/library/ccm.c
@@ -2,13 +2,7 @@
* NIST SP800-38C compliant CCM implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -53,16 +26,13 @@
* RFC 5116 "An Interface and Algorithms for Authenticated Encryption"
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CCM_C)
#include "mbedtls/ccm.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -99,13 +69,14 @@ int mbedtls_ccm_setkey( mbedtls_ccm_context *ctx,
const unsigned char *key,
unsigned int keybits )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_cipher_info_t *cipher_info;
CCM_VALIDATE_RET( ctx != NULL );
CCM_VALIDATE_RET( key != NULL );
- cipher_info = mbedtls_cipher_info_from_values( cipher, keybits, MBEDTLS_MODE_ECB );
+ cipher_info = mbedtls_cipher_info_from_values( cipher, keybits,
+ MBEDTLS_MODE_ECB );
if( cipher_info == NULL )
return( MBEDTLS_ERR_CCM_BAD_INPUT );
@@ -180,7 +151,7 @@ static int ccm_auth_crypt( mbedtls_ccm_context *ctx, int mode, size_t length,
const unsigned char *input, unsigned char *output,
unsigned char *tag, size_t tag_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char i;
unsigned char q;
size_t len_left, olen;
@@ -204,7 +175,7 @@ static int ccm_auth_crypt( mbedtls_ccm_context *ctx, int mode, size_t length,
if( iv_len < 7 || iv_len > 13 )
return( MBEDTLS_ERR_CCM_BAD_INPUT );
- if( add_len > 0xFF00 )
+ if( add_len >= 0xFF00 )
return( MBEDTLS_ERR_CCM_BAD_INPUT );
q = 16 - 1 - (unsigned char) iv_len;
@@ -229,7 +200,7 @@ static int ccm_auth_crypt( mbedtls_ccm_context *ctx, int mode, size_t length,
memcpy( b + 1, iv, iv_len );
for( i = 0, len_left = length; i < q; i++, len_left >>= 8 )
- b[15-i] = (unsigned char)( len_left & 0xFF );
+ b[15-i] = MBEDTLS_BYTE_0( len_left );
if( len_left > 0 )
return( MBEDTLS_ERR_CCM_BAD_INPUT );
@@ -250,8 +221,7 @@ static int ccm_auth_crypt( mbedtls_ccm_context *ctx, int mode, size_t length,
src = add;
memset( b, 0, 16 );
- b[0] = (unsigned char)( ( add_len >> 8 ) & 0xFF );
- b[1] = (unsigned char)( ( add_len ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( add_len, b, 0 );
use_len = len_left < 16 - 2 ? len_left : 16 - 2;
memcpy( b + 2, src, use_len );
@@ -390,7 +360,7 @@ int mbedtls_ccm_star_auth_decrypt( mbedtls_ccm_context *ctx, size_t length,
const unsigned char *input, unsigned char *output,
const unsigned char *tag, size_t tag_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char check_tag[16];
unsigned char i;
int diff;
@@ -454,34 +424,34 @@ int mbedtls_ccm_auth_decrypt( mbedtls_ccm_context *ctx, size_t length,
/*
* The data is the same for all tests, only the used length changes
*/
-static const unsigned char key[] = {
+static const unsigned char key_test_data[] = {
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f
};
-static const unsigned char iv[] = {
+static const unsigned char iv_test_data[] = {
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b
};
-static const unsigned char ad[] = {
+static const unsigned char ad_test_data[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13
};
-static const unsigned char msg[CCM_SELFTEST_PT_MAX_LEN] = {
+static const unsigned char msg_test_data[CCM_SELFTEST_PT_MAX_LEN] = {
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
};
-static const size_t iv_len [NB_TESTS] = { 7, 8, 12 };
-static const size_t add_len[NB_TESTS] = { 8, 16, 20 };
-static const size_t msg_len[NB_TESTS] = { 4, 16, 24 };
-static const size_t tag_len[NB_TESTS] = { 4, 6, 8 };
+static const size_t iv_len_test_data [NB_TESTS] = { 7, 8, 12 };
+static const size_t add_len_test_data[NB_TESTS] = { 8, 16, 20 };
+static const size_t msg_len_test_data[NB_TESTS] = { 4, 16, 24 };
+static const size_t tag_len_test_data[NB_TESTS] = { 4, 6, 8 };
-static const unsigned char res[NB_TESTS][CCM_SELFTEST_CT_MAX_LEN] = {
+static const unsigned char res_test_data[NB_TESTS][CCM_SELFTEST_CT_MAX_LEN] = {
{ 0x71, 0x62, 0x01, 0x5b, 0x4d, 0xac, 0x25, 0x5d },
{ 0xd2, 0xa1, 0xf0, 0xe0, 0x51, 0xea, 0x5f, 0x62,
0x08, 0x1a, 0x77, 0x92, 0x07, 0x3d, 0x59, 0x3d,
@@ -503,11 +473,12 @@ int mbedtls_ccm_self_test( int verbose )
unsigned char plaintext[CCM_SELFTEST_PT_MAX_LEN];
unsigned char ciphertext[CCM_SELFTEST_CT_MAX_LEN];
size_t i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ccm_init( &ctx );
- if( mbedtls_ccm_setkey( &ctx, MBEDTLS_CIPHER_ID_AES, key, 8 * sizeof key ) != 0 )
+ if( mbedtls_ccm_setkey( &ctx, MBEDTLS_CIPHER_ID_AES, key_test_data,
+ 8 * sizeof key_test_data ) != 0 )
{
if( verbose != 0 )
mbedtls_printf( " CCM: setup failed" );
@@ -522,15 +493,18 @@ int mbedtls_ccm_self_test( int verbose )
memset( plaintext, 0, CCM_SELFTEST_PT_MAX_LEN );
memset( ciphertext, 0, CCM_SELFTEST_CT_MAX_LEN );
- memcpy( plaintext, msg, msg_len[i] );
+ memcpy( plaintext, msg_test_data, msg_len_test_data[i] );
- ret = mbedtls_ccm_encrypt_and_tag( &ctx, msg_len[i],
- iv, iv_len[i], ad, add_len[i],
+ ret = mbedtls_ccm_encrypt_and_tag( &ctx, msg_len_test_data[i],
+ iv_test_data, iv_len_test_data[i],
+ ad_test_data, add_len_test_data[i],
plaintext, ciphertext,
- ciphertext + msg_len[i], tag_len[i] );
+ ciphertext + msg_len_test_data[i],
+ tag_len_test_data[i] );
if( ret != 0 ||
- memcmp( ciphertext, res[i], msg_len[i] + tag_len[i] ) != 0 )
+ memcmp( ciphertext, res_test_data[i],
+ msg_len_test_data[i] + tag_len_test_data[i] ) != 0 )
{
if( verbose != 0 )
mbedtls_printf( "failed\n" );
@@ -539,13 +513,15 @@ int mbedtls_ccm_self_test( int verbose )
}
memset( plaintext, 0, CCM_SELFTEST_PT_MAX_LEN );
- ret = mbedtls_ccm_auth_decrypt( &ctx, msg_len[i],
- iv, iv_len[i], ad, add_len[i],
+ ret = mbedtls_ccm_auth_decrypt( &ctx, msg_len_test_data[i],
+ iv_test_data, iv_len_test_data[i],
+ ad_test_data, add_len_test_data[i],
ciphertext, plaintext,
- ciphertext + msg_len[i], tag_len[i] );
+ ciphertext + msg_len_test_data[i],
+ tag_len_test_data[i] );
if( ret != 0 ||
- memcmp( plaintext, msg, msg_len[i] ) != 0 )
+ memcmp( plaintext, msg_test_data, msg_len_test_data[i] ) != 0 )
{
if( verbose != 0 )
mbedtls_printf( "failed\n" );
diff --git a/thirdparty/mbedtls/library/certs.c b/thirdparty/mbedtls/library/certs.c
index cb43f53368..a5695e3c8e 100644
--- a/thirdparty/mbedtls/library/certs.c
+++ b/thirdparty/mbedtls/library/certs.c
@@ -2,13 +2,7 @@
* X.509 test certificates
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#include "mbedtls/certs.h"
@@ -279,7 +248,7 @@
"-----BEGIN CERTIFICATE-----\r\n" \
"MIIDQTCCAimgAwIBAgIBAzANBgkqhkiG9w0BAQUFADA7MQswCQYDVQQGEwJOTDER\r\n" \
"MA8GA1UECgwIUG9sYXJTU0wxGTAXBgNVBAMMEFBvbGFyU1NMIFRlc3QgQ0EwHhcN\r\n" \
- "MTkwMjEwMTQ0NDAwWhcNMjkwMjEwMTQ0NDAwWjA7MQswCQYDVQQGEwJOTDERMA8G\r\n" \
+ "MTEwMjEyMTQ0NDAwWhcNMjEwMjEyMTQ0NDAwWjA7MQswCQYDVQQGEwJOTDERMA8G\r\n" \
"A1UECgwIUG9sYXJTU0wxGTAXBgNVBAMMEFBvbGFyU1NMIFRlc3QgQ0EwggEiMA0G\r\n" \
"CSqGSIb3DQEBAQUAA4IBDwAwggEKAoIBAQDA3zf8F7vglp0/ht6WMn1EpRagzSHx\r\n" \
"mdTs6st8GFgIlKXsm8WL3xoemTiZhx57wI053zhdcHgH057Zk+i5clHFzqMwUqny\r\n" \
@@ -289,88 +258,88 @@
"KNF+AksjoBXyOGVkCeoMbo4bF6BxyLObyavpw/LPh5aPgAIynplYb6LVAgMBAAGj\r\n" \
"UDBOMAwGA1UdEwQFMAMBAf8wHQYDVR0OBBYEFLRa5KWz3tJS9rnVppUP6z68x/3/\r\n" \
"MB8GA1UdIwQYMBaAFLRa5KWz3tJS9rnVppUP6z68x/3/MA0GCSqGSIb3DQEBBQUA\r\n" \
- "A4IBAQB0ZiNRFdia6kskaPnhrqejIRq8YMEGAf2oIPnyZ78xoyERgc35lHGyMtsL\r\n" \
- "hWicNjP4d/hS9As4j5KA2gdNGi5ETA1X7SowWOGsryivSpMSHVy1+HdfWlsYQOzm\r\n" \
- "8o+faQNUm8XzPVmttfAVspxeHSxJZ36Oo+QWZ5wZlCIEyjEdLUId+Tm4Bz3B5jRD\r\n" \
- "zZa/SaqDokq66N2zpbgKKAl3GU2O++fBqP2dSkdQykmTxhLLWRN8FJqhYATyQntZ\r\n" \
- "0QSi3W9HfSZPnFTcPIXeoiPd2pLlxt1hZu8dws2LTXE63uP6MM4LHvWxiuJaWkP/\r\n" \
- "mtxyUALj2pQxRitopORFQdn7AOY5\r\n" \
+ "A4IBAQABE3OEPfEd/bcJW5ZdU3/VgPNS4tMzh8gnJP/V2FcvFtGylMpQq6YnEBYI\r\n" \
+ "yBHAL4DRvlMY5rnXGBp3ODR8MpqHC6AquRTCLzjS57iYff//4QFQqW9n92zctspv\r\n" \
+ "czkaPKgjqo1No3Uq0Xaz10rcxyTUPrf5wNVRZ2V0KvllvAAVSzbI4mpdUXztjhST\r\n" \
+ "S5A2BeWQAAOr0zq1F7TSRVJpJs7jmB2ai/igkh1IAjcuwV6VwlP+sbw0gjQ0NpGM\r\n" \
+ "iHpnlzRAi/tIbtOvMIGOBU2TIfax/5jq1agUx5aPmT5TWAiJPOOP6l5xXnDwxeYS\r\n" \
+ "NWqiX9GyusBZjezaCaHabjDLU0qQ\r\n" \
"-----END CERTIFICATE-----\r\n"
/* END FILE */
/* This is taken from tests/data_files/test-ca-sha1.crt.der. */
/* BEGIN FILE binary macro TEST_CA_CRT_RSA_SHA1_DER tests/data_files/test-ca-sha1.crt.der */
#define TEST_CA_CRT_RSA_SHA1_DER { \
- 0x30, 0x82, 0x03, 0x41, 0x30, 0x82, 0x02, 0x29, 0xa0, 0x03, 0x02, 0x01, \
- 0x02, 0x02, 0x01, 0x03, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
- 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
- 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
- 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
- 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
- 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
- 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
- 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, 0x30, 0x30, \
- 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, \
- 0x34, 0x30, 0x30, 0x5a, 0x30, 0x3b, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
- 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
- 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
- 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
- 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, 0x54, 0x65, \
- 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, 0x06, \
- 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, 0x00, \
- 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, 0x01, 0x0a, 0x02, 0x82, 0x01, \
- 0x01, 0x00, 0xc0, 0xdf, 0x37, 0xfc, 0x17, 0xbb, 0xe0, 0x96, 0x9d, 0x3f, \
- 0x86, 0xde, 0x96, 0x32, 0x7d, 0x44, 0xa5, 0x16, 0xa0, 0xcd, 0x21, 0xf1, \
- 0x99, 0xd4, 0xec, 0xea, 0xcb, 0x7c, 0x18, 0x58, 0x08, 0x94, 0xa5, 0xec, \
- 0x9b, 0xc5, 0x8b, 0xdf, 0x1a, 0x1e, 0x99, 0x38, 0x99, 0x87, 0x1e, 0x7b, \
- 0xc0, 0x8d, 0x39, 0xdf, 0x38, 0x5d, 0x70, 0x78, 0x07, 0xd3, 0x9e, 0xd9, \
- 0x93, 0xe8, 0xb9, 0x72, 0x51, 0xc5, 0xce, 0xa3, 0x30, 0x52, 0xa9, 0xf2, \
- 0xe7, 0x40, 0x70, 0x14, 0xcb, 0x44, 0xa2, 0x72, 0x0b, 0xc2, 0xe5, 0x40, \
- 0xf9, 0x3e, 0xe5, 0xa6, 0x0e, 0xb3, 0xf9, 0xec, 0x4a, 0x63, 0xc0, 0xb8, \
- 0x29, 0x00, 0x74, 0x9c, 0x57, 0x3b, 0xa8, 0xa5, 0x04, 0x90, 0x71, 0xf1, \
- 0xbd, 0x83, 0xd9, 0x3f, 0xd6, 0xa5, 0xe2, 0x3c, 0x2a, 0x8f, 0xef, 0x27, \
- 0x60, 0xc3, 0xc6, 0x9f, 0xcb, 0xba, 0xec, 0x60, 0x7d, 0xb7, 0xe6, 0x84, \
- 0x32, 0xbe, 0x4f, 0xfb, 0x58, 0x26, 0x22, 0x03, 0x5b, 0xd4, 0xb4, 0xd5, \
- 0xfb, 0xf5, 0xe3, 0x96, 0x2e, 0x70, 0xc0, 0xe4, 0x2e, 0xbd, 0xfc, 0x2e, \
- 0xee, 0xe2, 0x41, 0x55, 0xc0, 0x34, 0x2e, 0x7d, 0x24, 0x72, 0x69, 0xcb, \
- 0x47, 0xb1, 0x14, 0x40, 0x83, 0x7d, 0x67, 0xf4, 0x86, 0xf6, 0x31, 0xab, \
- 0xf1, 0x79, 0xa4, 0xb2, 0xb5, 0x2e, 0x12, 0xf9, 0x84, 0x17, 0xf0, 0x62, \
- 0x6f, 0x27, 0x3e, 0x13, 0x58, 0xb1, 0x54, 0x0d, 0x21, 0x9a, 0x73, 0x37, \
- 0xa1, 0x30, 0xcf, 0x6f, 0x92, 0xdc, 0xf6, 0xe9, 0xfc, 0xac, 0xdb, 0x2e, \
- 0x28, 0xd1, 0x7e, 0x02, 0x4b, 0x23, 0xa0, 0x15, 0xf2, 0x38, 0x65, 0x64, \
- 0x09, 0xea, 0x0c, 0x6e, 0x8e, 0x1b, 0x17, 0xa0, 0x71, 0xc8, 0xb3, 0x9b, \
- 0xc9, 0xab, 0xe9, 0xc3, 0xf2, 0xcf, 0x87, 0x96, 0x8f, 0x80, 0x02, 0x32, \
- 0x9e, 0x99, 0x58, 0x6f, 0xa2, 0xd5, 0x02, 0x03, 0x01, 0x00, 0x01, 0xa3, \
- 0x50, 0x30, 0x4e, 0x30, 0x0c, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, 0x05, \
- 0x30, 0x03, 0x01, 0x01, 0xff, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, \
- 0x04, 0x16, 0x04, 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, \
- 0xf6, 0xb9, 0xd5, 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, \
- 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, \
- 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, 0xb9, 0xd5, \
- 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, 0x0d, 0x06, \
- 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, \
- 0x03, 0x82, 0x01, 0x01, 0x00, 0x74, 0x66, 0x23, 0x51, 0x15, 0xd8, 0x9a, \
- 0xea, 0x4b, 0x24, 0x68, 0xf9, 0xe1, 0xae, 0xa7, 0xa3, 0x21, 0x1a, 0xbc, \
- 0x60, 0xc1, 0x06, 0x01, 0xfd, 0xa8, 0x20, 0xf9, 0xf2, 0x67, 0xbf, 0x31, \
- 0xa3, 0x21, 0x11, 0x81, 0xcd, 0xf9, 0x94, 0x71, 0xb2, 0x32, 0xdb, 0x0b, \
- 0x85, 0x68, 0x9c, 0x36, 0x33, 0xf8, 0x77, 0xf8, 0x52, 0xf4, 0x0b, 0x38, \
- 0x8f, 0x92, 0x80, 0xda, 0x07, 0x4d, 0x1a, 0x2e, 0x44, 0x4c, 0x0d, 0x57, \
- 0xed, 0x2a, 0x30, 0x58, 0xe1, 0xac, 0xaf, 0x28, 0xaf, 0x4a, 0x93, 0x12, \
- 0x1d, 0x5c, 0xb5, 0xf8, 0x77, 0x5f, 0x5a, 0x5b, 0x18, 0x40, 0xec, 0xe6, \
- 0xf2, 0x8f, 0x9f, 0x69, 0x03, 0x54, 0x9b, 0xc5, 0xf3, 0x3d, 0x59, 0xad, \
- 0xb5, 0xf0, 0x15, 0xb2, 0x9c, 0x5e, 0x1d, 0x2c, 0x49, 0x67, 0x7e, 0x8e, \
- 0xa3, 0xe4, 0x16, 0x67, 0x9c, 0x19, 0x94, 0x22, 0x04, 0xca, 0x31, 0x1d, \
- 0x2d, 0x42, 0x1d, 0xf9, 0x39, 0xb8, 0x07, 0x3d, 0xc1, 0xe6, 0x34, 0x43, \
- 0xcd, 0x96, 0xbf, 0x49, 0xaa, 0x83, 0xa2, 0x4a, 0xba, 0xe8, 0xdd, 0xb3, \
- 0xa5, 0xb8, 0x0a, 0x28, 0x09, 0x77, 0x19, 0x4d, 0x8e, 0xfb, 0xe7, 0xc1, \
- 0xa8, 0xfd, 0x9d, 0x4a, 0x47, 0x50, 0xca, 0x49, 0x93, 0xc6, 0x12, 0xcb, \
- 0x59, 0x13, 0x7c, 0x14, 0x9a, 0xa1, 0x60, 0x04, 0xf2, 0x42, 0x7b, 0x59, \
- 0xd1, 0x04, 0xa2, 0xdd, 0x6f, 0x47, 0x7d, 0x26, 0x4f, 0x9c, 0x54, 0xdc, \
- 0x3c, 0x85, 0xde, 0xa2, 0x23, 0xdd, 0xda, 0x92, 0xe5, 0xc6, 0xdd, 0x61, \
- 0x66, 0xef, 0x1d, 0xc2, 0xcd, 0x8b, 0x4d, 0x71, 0x3a, 0xde, 0xe3, 0xfa, \
- 0x30, 0xce, 0x0b, 0x1e, 0xf5, 0xb1, 0x8a, 0xe2, 0x5a, 0x5a, 0x43, 0xff, \
- 0x9a, 0xdc, 0x72, 0x50, 0x02, 0xe3, 0xda, 0x94, 0x31, 0x46, 0x2b, 0x68, \
- 0xa4, 0xe4, 0x45, 0x41, 0xd9, 0xfb, 0x00, 0xe6, 0x39 \
+ 0x30, 0x82, 0x03, 0x41, 0x30, 0x82, 0x02, 0x29, 0xa0, 0x03, 0x02, 0x01, \
+ 0x02, 0x02, 0x01, 0x03, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
+ 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
+ 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
+ 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
+ 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
+ 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
+ 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
+ 0x31, 0x31, 0x30, 0x32, 0x31, 0x32, 0x31, 0x34, 0x34, 0x34, 0x30, 0x30, \
+ 0x5a, 0x17, 0x0d, 0x32, 0x31, 0x30, 0x32, 0x31, 0x32, 0x31, 0x34, 0x34, \
+ 0x34, 0x30, 0x30, 0x5a, 0x30, 0x3b, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
+ 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
+ 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
+ 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
+ 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, 0x54, 0x65, \
+ 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, 0x06, \
+ 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, 0x00, \
+ 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, 0x01, 0x0a, 0x02, 0x82, 0x01, \
+ 0x01, 0x00, 0xc0, 0xdf, 0x37, 0xfc, 0x17, 0xbb, 0xe0, 0x96, 0x9d, 0x3f, \
+ 0x86, 0xde, 0x96, 0x32, 0x7d, 0x44, 0xa5, 0x16, 0xa0, 0xcd, 0x21, 0xf1, \
+ 0x99, 0xd4, 0xec, 0xea, 0xcb, 0x7c, 0x18, 0x58, 0x08, 0x94, 0xa5, 0xec, \
+ 0x9b, 0xc5, 0x8b, 0xdf, 0x1a, 0x1e, 0x99, 0x38, 0x99, 0x87, 0x1e, 0x7b, \
+ 0xc0, 0x8d, 0x39, 0xdf, 0x38, 0x5d, 0x70, 0x78, 0x07, 0xd3, 0x9e, 0xd9, \
+ 0x93, 0xe8, 0xb9, 0x72, 0x51, 0xc5, 0xce, 0xa3, 0x30, 0x52, 0xa9, 0xf2, \
+ 0xe7, 0x40, 0x70, 0x14, 0xcb, 0x44, 0xa2, 0x72, 0x0b, 0xc2, 0xe5, 0x40, \
+ 0xf9, 0x3e, 0xe5, 0xa6, 0x0e, 0xb3, 0xf9, 0xec, 0x4a, 0x63, 0xc0, 0xb8, \
+ 0x29, 0x00, 0x74, 0x9c, 0x57, 0x3b, 0xa8, 0xa5, 0x04, 0x90, 0x71, 0xf1, \
+ 0xbd, 0x83, 0xd9, 0x3f, 0xd6, 0xa5, 0xe2, 0x3c, 0x2a, 0x8f, 0xef, 0x27, \
+ 0x60, 0xc3, 0xc6, 0x9f, 0xcb, 0xba, 0xec, 0x60, 0x7d, 0xb7, 0xe6, 0x84, \
+ 0x32, 0xbe, 0x4f, 0xfb, 0x58, 0x26, 0x22, 0x03, 0x5b, 0xd4, 0xb4, 0xd5, \
+ 0xfb, 0xf5, 0xe3, 0x96, 0x2e, 0x70, 0xc0, 0xe4, 0x2e, 0xbd, 0xfc, 0x2e, \
+ 0xee, 0xe2, 0x41, 0x55, 0xc0, 0x34, 0x2e, 0x7d, 0x24, 0x72, 0x69, 0xcb, \
+ 0x47, 0xb1, 0x14, 0x40, 0x83, 0x7d, 0x67, 0xf4, 0x86, 0xf6, 0x31, 0xab, \
+ 0xf1, 0x79, 0xa4, 0xb2, 0xb5, 0x2e, 0x12, 0xf9, 0x84, 0x17, 0xf0, 0x62, \
+ 0x6f, 0x27, 0x3e, 0x13, 0x58, 0xb1, 0x54, 0x0d, 0x21, 0x9a, 0x73, 0x37, \
+ 0xa1, 0x30, 0xcf, 0x6f, 0x92, 0xdc, 0xf6, 0xe9, 0xfc, 0xac, 0xdb, 0x2e, \
+ 0x28, 0xd1, 0x7e, 0x02, 0x4b, 0x23, 0xa0, 0x15, 0xf2, 0x38, 0x65, 0x64, \
+ 0x09, 0xea, 0x0c, 0x6e, 0x8e, 0x1b, 0x17, 0xa0, 0x71, 0xc8, 0xb3, 0x9b, \
+ 0xc9, 0xab, 0xe9, 0xc3, 0xf2, 0xcf, 0x87, 0x96, 0x8f, 0x80, 0x02, 0x32, \
+ 0x9e, 0x99, 0x58, 0x6f, 0xa2, 0xd5, 0x02, 0x03, 0x01, 0x00, 0x01, 0xa3, \
+ 0x50, 0x30, 0x4e, 0x30, 0x0c, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, 0x05, \
+ 0x30, 0x03, 0x01, 0x01, 0xff, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, \
+ 0x04, 0x16, 0x04, 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, \
+ 0xf6, 0xb9, 0xd5, 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, \
+ 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, \
+ 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, 0xb9, 0xd5, \
+ 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, 0x0d, 0x06, \
+ 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, \
+ 0x03, 0x82, 0x01, 0x01, 0x00, 0x01, 0x13, 0x73, 0x84, 0x3d, 0xf1, 0x1d, \
+ 0xfd, 0xb7, 0x09, 0x5b, 0x96, 0x5d, 0x53, 0x7f, 0xd5, 0x80, 0xf3, 0x52, \
+ 0xe2, 0xd3, 0x33, 0x87, 0xc8, 0x27, 0x24, 0xff, 0xd5, 0xd8, 0x57, 0x2f, \
+ 0x16, 0xd1, 0xb2, 0x94, 0xca, 0x50, 0xab, 0xa6, 0x27, 0x10, 0x16, 0x08, \
+ 0xc8, 0x11, 0xc0, 0x2f, 0x80, 0xd1, 0xbe, 0x53, 0x18, 0xe6, 0xb9, 0xd7, \
+ 0x18, 0x1a, 0x77, 0x38, 0x34, 0x7c, 0x32, 0x9a, 0x87, 0x0b, 0xa0, 0x2a, \
+ 0xb9, 0x14, 0xc2, 0x2f, 0x38, 0xd2, 0xe7, 0xb8, 0x98, 0x7d, 0xff, 0xff, \
+ 0xe1, 0x01, 0x50, 0xa9, 0x6f, 0x67, 0xf7, 0x6c, 0xdc, 0xb6, 0xca, 0x6f, \
+ 0x73, 0x39, 0x1a, 0x3c, 0xa8, 0x23, 0xaa, 0x8d, 0x4d, 0xa3, 0x75, 0x2a, \
+ 0xd1, 0x76, 0xb3, 0xd7, 0x4a, 0xdc, 0xc7, 0x24, 0xd4, 0x3e, 0xb7, 0xf9, \
+ 0xc0, 0xd5, 0x51, 0x67, 0x65, 0x74, 0x2a, 0xf9, 0x65, 0xbc, 0x00, 0x15, \
+ 0x4b, 0x36, 0xc8, 0xe2, 0x6a, 0x5d, 0x51, 0x7c, 0xed, 0x8e, 0x14, 0x93, \
+ 0x4b, 0x90, 0x36, 0x05, 0xe5, 0x90, 0x00, 0x03, 0xab, 0xd3, 0x3a, 0xb5, \
+ 0x17, 0xb4, 0xd2, 0x45, 0x52, 0x69, 0x26, 0xce, 0xe3, 0x98, 0x1d, 0x9a, \
+ 0x8b, 0xf8, 0xa0, 0x92, 0x1d, 0x48, 0x02, 0x37, 0x2e, 0xc1, 0x5e, 0x95, \
+ 0xc2, 0x53, 0xfe, 0xb1, 0xbc, 0x34, 0x82, 0x34, 0x34, 0x36, 0x91, 0x8c, \
+ 0x88, 0x7a, 0x67, 0x97, 0x34, 0x40, 0x8b, 0xfb, 0x48, 0x6e, 0xd3, 0xaf, \
+ 0x30, 0x81, 0x8e, 0x05, 0x4d, 0x93, 0x21, 0xf6, 0xb1, 0xff, 0x98, 0xea, \
+ 0xd5, 0xa8, 0x14, 0xc7, 0x96, 0x8f, 0x99, 0x3e, 0x53, 0x58, 0x08, 0x89, \
+ 0x3c, 0xe3, 0x8f, 0xea, 0x5e, 0x71, 0x5e, 0x70, 0xf0, 0xc5, 0xe6, 0x12, \
+ 0x35, 0x6a, 0xa2, 0x5f, 0xd1, 0xb2, 0xba, 0xc0, 0x59, 0x8d, 0xec, 0xda, \
+ 0x09, 0xa1, 0xda, 0x6e, 0x30, 0xcb, 0x53, 0x4a, 0x90 \
}
/* END FILE */
@@ -730,101 +699,101 @@
/* This is taken from tests/data_files/server2.crt. */
/* BEGIN FILE string macro TEST_SRV_CRT_RSA_SHA1_PEM tests/data_files/server2.crt */
-#define TEST_SRV_CRT_RSA_SHA1_PEM \
- "-----BEGIN CERTIFICATE-----\r\n" \
- "MIIDNzCCAh+gAwIBAgIBAjANBgkqhkiG9w0BAQUFADA7MQswCQYDVQQGEwJOTDER\r\n" \
- "MA8GA1UECgwIUG9sYXJTU0wxGTAXBgNVBAMMEFBvbGFyU1NMIFRlc3QgQ0EwHhcN\r\n" \
- "MTkwMjEwMTQ0NDA2WhcNMjkwMjEwMTQ0NDA2WjA0MQswCQYDVQQGEwJOTDERMA8G\r\n" \
- "A1UECgwIUG9sYXJTU0wxEjAQBgNVBAMMCWxvY2FsaG9zdDCCASIwDQYJKoZIhvcN\r\n" \
- "AQEBBQADggEPADCCAQoCggEBAMFNo93nzR3RBNdJcriZrA545Do8Ss86ExbQWuTN\r\n" \
- "owCIp+4ea5anUrSQ7y1yej4kmvy2NKwk9XfgJmSMnLAofaHa6ozmyRyWvP7BBFKz\r\n" \
- "NtSj+uGxdtiQwWG0ZlI2oiZTqqt0Xgd9GYLbKtgfoNkNHC1JZvdbJXNG6AuKT2kM\r\n" \
- "tQCQ4dqCEGZ9rlQri2V5kaHiYcPNQEkI7mgM8YuG0ka/0LiqEQMef1aoGh5EGA8P\r\n" \
- "hYvai0Re4hjGYi/HZo36Xdh98yeJKQHFkA4/J/EwyEoO79bex8cna8cFPXrEAjya\r\n" \
- "HT4P6DSYW8tzS1KW2BGiLICIaTla0w+w3lkvEcf36hIBMJcCAwEAAaNNMEswCQYD\r\n" \
- "VR0TBAIwADAdBgNVHQ4EFgQUpQXoZLjc32APUBJNYKhkr02LQ5MwHwYDVR0jBBgw\r\n" \
- "FoAUtFrkpbPe0lL2udWmlQ/rPrzH/f8wDQYJKoZIhvcNAQEFBQADggEBAJklg3Q4\r\n" \
- "cB7v7BzsxM/vLyKccO6op0/gZzM4ghuLq2Y32kl0sM6kSNUUmduuq3u/+GmUZN2A\r\n" \
- "O/7c+Hw7hDFEIvZk98aBGjCLqn3DmgHIv8ToQ67nellQxx2Uj309PdgjNi/r9HOc\r\n" \
- "KNAYPbBcg6MJGWWj2TI6vNaceios/DhOYx5V0j5nfqSJ/pnU0g9Ign2LAhgYpGJE\r\n" \
- "iEM9wW7hEMkwmk0h/sqZsrJsGH5YsF/VThSq/JVO1e2mZH2vruyZKJVBq+8tDNYp\r\n" \
- "HkK6tSyVYQhzIt3StMJWKMl/o5k2AYz6tSC164+1oG+ML3LWg8XrGKa91H4UOKap\r\n" \
- "Awgk0+4m0T25cNs=\r\n" \
- "-----END CERTIFICATE-----\r\n"
+#define TEST_SRV_CRT_RSA_SHA1_PEM \
+"-----BEGIN CERTIFICATE-----\r\n" \
+"MIIDNzCCAh+gAwIBAgIBAjANBgkqhkiG9w0BAQUFADA7MQswCQYDVQQGEwJOTDER\r\n" \
+"MA8GA1UECgwIUG9sYXJTU0wxGTAXBgNVBAMMEFBvbGFyU1NMIFRlc3QgQ0EwHhcN\r\n" \
+"MTkwMjEwMTQ0NDA2WhcNMjkwMjEwMTQ0NDA2WjA0MQswCQYDVQQGEwJOTDERMA8G\r\n" \
+"A1UECgwIUG9sYXJTU0wxEjAQBgNVBAMMCWxvY2FsaG9zdDCCASIwDQYJKoZIhvcN\r\n" \
+"AQEBBQADggEPADCCAQoCggEBAMFNo93nzR3RBNdJcriZrA545Do8Ss86ExbQWuTN\r\n" \
+"owCIp+4ea5anUrSQ7y1yej4kmvy2NKwk9XfgJmSMnLAofaHa6ozmyRyWvP7BBFKz\r\n" \
+"NtSj+uGxdtiQwWG0ZlI2oiZTqqt0Xgd9GYLbKtgfoNkNHC1JZvdbJXNG6AuKT2kM\r\n" \
+"tQCQ4dqCEGZ9rlQri2V5kaHiYcPNQEkI7mgM8YuG0ka/0LiqEQMef1aoGh5EGA8P\r\n" \
+"hYvai0Re4hjGYi/HZo36Xdh98yeJKQHFkA4/J/EwyEoO79bex8cna8cFPXrEAjya\r\n" \
+"HT4P6DSYW8tzS1KW2BGiLICIaTla0w+w3lkvEcf36hIBMJcCAwEAAaNNMEswCQYD\r\n" \
+"VR0TBAIwADAdBgNVHQ4EFgQUpQXoZLjc32APUBJNYKhkr02LQ5MwHwYDVR0jBBgw\r\n" \
+"FoAUtFrkpbPe0lL2udWmlQ/rPrzH/f8wDQYJKoZIhvcNAQEFBQADggEBAJklg3Q4\r\n" \
+"cB7v7BzsxM/vLyKccO6op0/gZzM4ghuLq2Y32kl0sM6kSNUUmduuq3u/+GmUZN2A\r\n" \
+"O/7c+Hw7hDFEIvZk98aBGjCLqn3DmgHIv8ToQ67nellQxx2Uj309PdgjNi/r9HOc\r\n" \
+"KNAYPbBcg6MJGWWj2TI6vNaceios/DhOYx5V0j5nfqSJ/pnU0g9Ign2LAhgYpGJE\r\n" \
+"iEM9wW7hEMkwmk0h/sqZsrJsGH5YsF/VThSq/JVO1e2mZH2vruyZKJVBq+8tDNYp\r\n" \
+"HkK6tSyVYQhzIt3StMJWKMl/o5k2AYz6tSC164+1oG+ML3LWg8XrGKa91H4UOKap\r\n" \
+"Awgk0+4m0T25cNs=\r\n" \
+"-----END CERTIFICATE-----\r\n"
/* END FILE */
/* This is taken from tests/data_files/server2.crt.der. */
/* BEGIN FILE binary macro TEST_SRV_CRT_RSA_SHA1_DER tests/data_files/server2.crt.der */
#define TEST_SRV_CRT_RSA_SHA1_DER { \
- 0x30, 0x82, 0x03, 0x37, 0x30, 0x82, 0x02, 0x1f, 0xa0, 0x03, 0x02, 0x01, \
- 0x02, 0x02, 0x01, 0x02, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
- 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
- 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
- 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
- 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
- 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
- 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
- 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, 0x30, 0x36, \
- 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, \
- 0x34, 0x30, 0x36, 0x5a, 0x30, 0x34, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
- 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
- 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
- 0x53, 0x4c, 0x31, 0x12, 0x30, 0x10, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
- 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x68, 0x6f, 0x73, 0x74, 0x30, 0x82, \
- 0x01, 0x22, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, \
- 0x01, 0x01, 0x01, 0x05, 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, \
- 0x01, 0x0a, 0x02, 0x82, 0x01, 0x01, 0x00, 0xc1, 0x4d, 0xa3, 0xdd, 0xe7, \
- 0xcd, 0x1d, 0xd1, 0x04, 0xd7, 0x49, 0x72, 0xb8, 0x99, 0xac, 0x0e, 0x78, \
- 0xe4, 0x3a, 0x3c, 0x4a, 0xcf, 0x3a, 0x13, 0x16, 0xd0, 0x5a, 0xe4, 0xcd, \
- 0xa3, 0x00, 0x88, 0xa7, 0xee, 0x1e, 0x6b, 0x96, 0xa7, 0x52, 0xb4, 0x90, \
- 0xef, 0x2d, 0x72, 0x7a, 0x3e, 0x24, 0x9a, 0xfc, 0xb6, 0x34, 0xac, 0x24, \
- 0xf5, 0x77, 0xe0, 0x26, 0x64, 0x8c, 0x9c, 0xb0, 0x28, 0x7d, 0xa1, 0xda, \
- 0xea, 0x8c, 0xe6, 0xc9, 0x1c, 0x96, 0xbc, 0xfe, 0xc1, 0x04, 0x52, 0xb3, \
- 0x36, 0xd4, 0xa3, 0xfa, 0xe1, 0xb1, 0x76, 0xd8, 0x90, 0xc1, 0x61, 0xb4, \
- 0x66, 0x52, 0x36, 0xa2, 0x26, 0x53, 0xaa, 0xab, 0x74, 0x5e, 0x07, 0x7d, \
- 0x19, 0x82, 0xdb, 0x2a, 0xd8, 0x1f, 0xa0, 0xd9, 0x0d, 0x1c, 0x2d, 0x49, \
- 0x66, 0xf7, 0x5b, 0x25, 0x73, 0x46, 0xe8, 0x0b, 0x8a, 0x4f, 0x69, 0x0c, \
- 0xb5, 0x00, 0x90, 0xe1, 0xda, 0x82, 0x10, 0x66, 0x7d, 0xae, 0x54, 0x2b, \
- 0x8b, 0x65, 0x79, 0x91, 0xa1, 0xe2, 0x61, 0xc3, 0xcd, 0x40, 0x49, 0x08, \
- 0xee, 0x68, 0x0c, 0xf1, 0x8b, 0x86, 0xd2, 0x46, 0xbf, 0xd0, 0xb8, 0xaa, \
- 0x11, 0x03, 0x1e, 0x7f, 0x56, 0xa8, 0x1a, 0x1e, 0x44, 0x18, 0x0f, 0x0f, \
- 0x85, 0x8b, 0xda, 0x8b, 0x44, 0x5e, 0xe2, 0x18, 0xc6, 0x62, 0x2f, 0xc7, \
- 0x66, 0x8d, 0xfa, 0x5d, 0xd8, 0x7d, 0xf3, 0x27, 0x89, 0x29, 0x01, 0xc5, \
- 0x90, 0x0e, 0x3f, 0x27, 0xf1, 0x30, 0xc8, 0x4a, 0x0e, 0xef, 0xd6, 0xde, \
- 0xc7, 0xc7, 0x27, 0x6b, 0xc7, 0x05, 0x3d, 0x7a, 0xc4, 0x02, 0x3c, 0x9a, \
- 0x1d, 0x3e, 0x0f, 0xe8, 0x34, 0x98, 0x5b, 0xcb, 0x73, 0x4b, 0x52, 0x96, \
- 0xd8, 0x11, 0xa2, 0x2c, 0x80, 0x88, 0x69, 0x39, 0x5a, 0xd3, 0x0f, 0xb0, \
- 0xde, 0x59, 0x2f, 0x11, 0xc7, 0xf7, 0xea, 0x12, 0x01, 0x30, 0x97, 0x02, \
- 0x03, 0x01, 0x00, 0x01, 0xa3, 0x4d, 0x30, 0x4b, 0x30, 0x09, 0x06, 0x03, \
- 0x55, 0x1d, 0x13, 0x04, 0x02, 0x30, 0x00, 0x30, 0x1d, 0x06, 0x03, 0x55, \
- 0x1d, 0x0e, 0x04, 0x16, 0x04, 0x14, 0xa5, 0x05, 0xe8, 0x64, 0xb8, 0xdc, \
- 0xdf, 0x60, 0x0f, 0x50, 0x12, 0x4d, 0x60, 0xa8, 0x64, 0xaf, 0x4d, 0x8b, \
- 0x43, 0x93, 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, \
- 0x16, 0x80, 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, \
- 0xb9, 0xd5, 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, \
- 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x05, \
- 0x05, 0x00, 0x03, 0x82, 0x01, 0x01, 0x00, 0x99, 0x25, 0x83, 0x74, 0x38, \
- 0x70, 0x1e, 0xef, 0xec, 0x1c, 0xec, 0xc4, 0xcf, 0xef, 0x2f, 0x22, 0x9c, \
- 0x70, 0xee, 0xa8, 0xa7, 0x4f, 0xe0, 0x67, 0x33, 0x38, 0x82, 0x1b, 0x8b, \
- 0xab, 0x66, 0x37, 0xda, 0x49, 0x74, 0xb0, 0xce, 0xa4, 0x48, 0xd5, 0x14, \
- 0x99, 0xdb, 0xae, 0xab, 0x7b, 0xbf, 0xf8, 0x69, 0x94, 0x64, 0xdd, 0x80, \
- 0x3b, 0xfe, 0xdc, 0xf8, 0x7c, 0x3b, 0x84, 0x31, 0x44, 0x22, 0xf6, 0x64, \
- 0xf7, 0xc6, 0x81, 0x1a, 0x30, 0x8b, 0xaa, 0x7d, 0xc3, 0x9a, 0x01, 0xc8, \
- 0xbf, 0xc4, 0xe8, 0x43, 0xae, 0xe7, 0x7a, 0x59, 0x50, 0xc7, 0x1d, 0x94, \
- 0x8f, 0x7d, 0x3d, 0x3d, 0xd8, 0x23, 0x36, 0x2f, 0xeb, 0xf4, 0x73, 0x9c, \
- 0x28, 0xd0, 0x18, 0x3d, 0xb0, 0x5c, 0x83, 0xa3, 0x09, 0x19, 0x65, 0xa3, \
- 0xd9, 0x32, 0x3a, 0xbc, 0xd6, 0x9c, 0x7a, 0x2a, 0x2c, 0xfc, 0x38, 0x4e, \
- 0x63, 0x1e, 0x55, 0xd2, 0x3e, 0x67, 0x7e, 0xa4, 0x89, 0xfe, 0x99, 0xd4, \
- 0xd2, 0x0f, 0x48, 0x82, 0x7d, 0x8b, 0x02, 0x18, 0x18, 0xa4, 0x62, 0x44, \
- 0x88, 0x43, 0x3d, 0xc1, 0x6e, 0xe1, 0x10, 0xc9, 0x30, 0x9a, 0x4d, 0x21, \
- 0xfe, 0xca, 0x99, 0xb2, 0xb2, 0x6c, 0x18, 0x7e, 0x58, 0xb0, 0x5f, 0xd5, \
- 0x4e, 0x14, 0xaa, 0xfc, 0x95, 0x4e, 0xd5, 0xed, 0xa6, 0x64, 0x7d, 0xaf, \
- 0xae, 0xec, 0x99, 0x28, 0x95, 0x41, 0xab, 0xef, 0x2d, 0x0c, 0xd6, 0x29, \
- 0x1e, 0x42, 0xba, 0xb5, 0x2c, 0x95, 0x61, 0x08, 0x73, 0x22, 0xdd, 0xd2, \
- 0xb4, 0xc2, 0x56, 0x28, 0xc9, 0x7f, 0xa3, 0x99, 0x36, 0x01, 0x8c, 0xfa, \
- 0xb5, 0x20, 0xb5, 0xeb, 0x8f, 0xb5, 0xa0, 0x6f, 0x8c, 0x2f, 0x72, 0xd6, \
- 0x83, 0xc5, 0xeb, 0x18, 0xa6, 0xbd, 0xd4, 0x7e, 0x14, 0x38, 0xa6, 0xa9, \
- 0x03, 0x08, 0x24, 0xd3, 0xee, 0x26, 0xd1, 0x3d, 0xb9, 0x70, 0xdb \
+ 0x30, 0x82, 0x03, 0x37, 0x30, 0x82, 0x02, 0x1f, 0xa0, 0x03, 0x02, 0x01, \
+ 0x02, 0x02, 0x01, 0x02, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
+ 0xf7, 0x0d, 0x01, 0x01, 0x05, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
+ 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
+ 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
+ 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
+ 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
+ 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
+ 0x31, 0x31, 0x30, 0x32, 0x31, 0x32, 0x31, 0x34, 0x34, 0x34, 0x30, 0x36, \
+ 0x5a, 0x17, 0x0d, 0x32, 0x31, 0x30, 0x32, 0x31, 0x32, 0x31, 0x34, 0x34, \
+ 0x34, 0x30, 0x36, 0x5a, 0x30, 0x34, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
+ 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
+ 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
+ 0x53, 0x4c, 0x31, 0x12, 0x30, 0x10, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
+ 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x68, 0x6f, 0x73, 0x74, 0x30, 0x82, \
+ 0x01, 0x22, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, \
+ 0x01, 0x01, 0x01, 0x05, 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, \
+ 0x01, 0x0a, 0x02, 0x82, 0x01, 0x01, 0x00, 0xc1, 0x4d, 0xa3, 0xdd, 0xe7, \
+ 0xcd, 0x1d, 0xd1, 0x04, 0xd7, 0x49, 0x72, 0xb8, 0x99, 0xac, 0x0e, 0x78, \
+ 0xe4, 0x3a, 0x3c, 0x4a, 0xcf, 0x3a, 0x13, 0x16, 0xd0, 0x5a, 0xe4, 0xcd, \
+ 0xa3, 0x00, 0x88, 0xa7, 0xee, 0x1e, 0x6b, 0x96, 0xa7, 0x52, 0xb4, 0x90, \
+ 0xef, 0x2d, 0x72, 0x7a, 0x3e, 0x24, 0x9a, 0xfc, 0xb6, 0x34, 0xac, 0x24, \
+ 0xf5, 0x77, 0xe0, 0x26, 0x64, 0x8c, 0x9c, 0xb0, 0x28, 0x7d, 0xa1, 0xda, \
+ 0xea, 0x8c, 0xe6, 0xc9, 0x1c, 0x96, 0xbc, 0xfe, 0xc1, 0x04, 0x52, 0xb3, \
+ 0x36, 0xd4, 0xa3, 0xfa, 0xe1, 0xb1, 0x76, 0xd8, 0x90, 0xc1, 0x61, 0xb4, \
+ 0x66, 0x52, 0x36, 0xa2, 0x26, 0x53, 0xaa, 0xab, 0x74, 0x5e, 0x07, 0x7d, \
+ 0x19, 0x82, 0xdb, 0x2a, 0xd8, 0x1f, 0xa0, 0xd9, 0x0d, 0x1c, 0x2d, 0x49, \
+ 0x66, 0xf7, 0x5b, 0x25, 0x73, 0x46, 0xe8, 0x0b, 0x8a, 0x4f, 0x69, 0x0c, \
+ 0xb5, 0x00, 0x90, 0xe1, 0xda, 0x82, 0x10, 0x66, 0x7d, 0xae, 0x54, 0x2b, \
+ 0x8b, 0x65, 0x79, 0x91, 0xa1, 0xe2, 0x61, 0xc3, 0xcd, 0x40, 0x49, 0x08, \
+ 0xee, 0x68, 0x0c, 0xf1, 0x8b, 0x86, 0xd2, 0x46, 0xbf, 0xd0, 0xb8, 0xaa, \
+ 0x11, 0x03, 0x1e, 0x7f, 0x56, 0xa8, 0x1a, 0x1e, 0x44, 0x18, 0x0f, 0x0f, \
+ 0x85, 0x8b, 0xda, 0x8b, 0x44, 0x5e, 0xe2, 0x18, 0xc6, 0x62, 0x2f, 0xc7, \
+ 0x66, 0x8d, 0xfa, 0x5d, 0xd8, 0x7d, 0xf3, 0x27, 0x89, 0x29, 0x01, 0xc5, \
+ 0x90, 0x0e, 0x3f, 0x27, 0xf1, 0x30, 0xc8, 0x4a, 0x0e, 0xef, 0xd6, 0xde, \
+ 0xc7, 0xc7, 0x27, 0x6b, 0xc7, 0x05, 0x3d, 0x7a, 0xc4, 0x02, 0x3c, 0x9a, \
+ 0x1d, 0x3e, 0x0f, 0xe8, 0x34, 0x98, 0x5b, 0xcb, 0x73, 0x4b, 0x52, 0x96, \
+ 0xd8, 0x11, 0xa2, 0x2c, 0x80, 0x88, 0x69, 0x39, 0x5a, 0xd3, 0x0f, 0xb0, \
+ 0xde, 0x59, 0x2f, 0x11, 0xc7, 0xf7, 0xea, 0x12, 0x01, 0x30, 0x97, 0x02, \
+ 0x03, 0x01, 0x00, 0x01, 0xa3, 0x4d, 0x30, 0x4b, 0x30, 0x09, 0x06, 0x03, \
+ 0x55, 0x1d, 0x13, 0x04, 0x02, 0x30, 0x00, 0x30, 0x1d, 0x06, 0x03, 0x55, \
+ 0x1d, 0x0e, 0x04, 0x16, 0x04, 0x14, 0xa5, 0x05, 0xe8, 0x64, 0xb8, 0xdc, \
+ 0xdf, 0x60, 0x0f, 0x50, 0x12, 0x4d, 0x60, 0xa8, 0x64, 0xaf, 0x4d, 0x8b, \
+ 0x43, 0x93, 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, \
+ 0x16, 0x80, 0x14, 0xb4, 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, \
+ 0xb9, 0xd5, 0xa6, 0x95, 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, \
+ 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x05, \
+ 0x05, 0x00, 0x03, 0x82, 0x01, 0x01, 0x00, 0x01, 0x73, 0x0b, 0x4a, 0xc5, \
+ 0xcb, 0xa0, 0xde, 0xf1, 0x63, 0x1c, 0x76, 0x04, 0x2b, 0x13, 0x0d, 0xc0, \
+ 0x84, 0x11, 0xc5, 0x8f, 0x3a, 0xa7, 0xc5, 0x9c, 0x35, 0x7a, 0x77, 0xb8, \
+ 0x20, 0x14, 0x82, 0xee, 0x54, 0xf0, 0xf2, 0xb0, 0x52, 0xcb, 0x78, 0xce, \
+ 0x59, 0x07, 0x4f, 0x51, 0x69, 0xfe, 0xd3, 0x2f, 0xe9, 0x09, 0xe7, 0x85, \
+ 0x92, 0xd8, 0xba, 0xb1, 0xeb, 0xc5, 0x76, 0x5d, 0x61, 0x2d, 0xe9, 0x86, \
+ 0xb5, 0xde, 0x2a, 0xf9, 0x3f, 0x53, 0x28, 0x42, 0x86, 0x83, 0x73, 0x43, \
+ 0xe0, 0x04, 0x5f, 0x07, 0x90, 0x14, 0x65, 0x9f, 0x6e, 0x10, 0x7a, 0xbc, \
+ 0x58, 0x19, 0x22, 0xc2, 0xeb, 0x39, 0x72, 0x51, 0x92, 0xd7, 0xb4, 0x1d, \
+ 0x75, 0x2f, 0xd3, 0x3a, 0x2b, 0x01, 0xe7, 0xdb, 0x50, 0xae, 0xe2, 0xf1, \
+ 0xd4, 0x4d, 0x5b, 0x3c, 0xbb, 0x41, 0x2b, 0x2a, 0xa4, 0xe2, 0x4a, 0x02, \
+ 0xe5, 0x60, 0x14, 0x2c, 0x9c, 0x1f, 0xa6, 0xcc, 0x06, 0x4b, 0x25, 0x89, \
+ 0x4e, 0x96, 0x30, 0x22, 0x9c, 0x5c, 0x58, 0x4d, 0xc3, 0xda, 0xd0, 0x6e, \
+ 0x50, 0x1e, 0x8c, 0x65, 0xf5, 0xd9, 0x17, 0x35, 0xa6, 0x58, 0x43, 0xb2, \
+ 0x29, 0xb7, 0xa8, 0x5e, 0x35, 0xde, 0xf0, 0x60, 0x42, 0x1a, 0x01, 0xcb, \
+ 0xcb, 0x0b, 0xd8, 0x0e, 0xc1, 0x90, 0xdf, 0xa1, 0xd2, 0x1a, 0xd1, 0x2c, \
+ 0x02, 0xf4, 0x76, 0x41, 0xa4, 0xcb, 0x4b, 0x15, 0x98, 0x71, 0xf9, 0x35, \
+ 0x7d, 0xb0, 0xe7, 0xe2, 0x34, 0x96, 0x91, 0xbe, 0x32, 0x67, 0x2d, 0x6b, \
+ 0xd3, 0x55, 0x04, 0x8a, 0x01, 0x50, 0xb4, 0xe3, 0x62, 0x78, 0x6c, 0x11, \
+ 0x15, 0xa5, 0x2a, 0x11, 0xc1, 0x49, 0x1c, 0x9b, 0xc4, 0x10, 0x65, 0x60, \
+ 0x87, 0xd9, 0x1e, 0x69, 0x59, 0x4e, 0x8f, 0x6b, 0xeb, 0xc1, 0xfe, 0x6b, \
+ 0xe2, 0x63, 0x78, 0x95, 0x6e, 0xe0, 0x2d, 0xd7, 0xa7, 0x37, 0xa8 \
}
/* END FILE */
@@ -993,54 +962,54 @@
"IwQYMBaAFJ1tICRJAT8ry3i1Gbx+JMnb+zZ8MAwGCCqGSM49BAMCBQADaAAwZQIx\r\n" \
"AMqme4DKMldUlplDET9Q6Eptre7uUWKhsLOF+zPkKDlfzpIkJYEFgcloDHGYw80u\r\n" \
"IgIwNftyPXsabTqMM7iEHgVpX/GRozKklY9yQI/5eoA6gGW7Y+imuGR/oao5ySOb\r\n" \
- "a9Vk\r\n" \
+ "a9Vk\r\n" \
"-----END CERTIFICATE-----\r\n"
/* END FILE */
/* This is generated from tests/data_files/cli2.crt.der using `xxd -i`. */
/* BEGIN FILE binary macro TEST_CLI_CRT_EC_DER tests/data_files/cli2.crt.der */
#define TEST_CLI_CRT_EC_DER { \
- 0x30, 0x82, 0x01, 0xdf, 0x30, 0x82, 0x01, 0x63, 0xa0, 0x03, 0x02, 0x01, \
- 0x02, 0x02, 0x01, 0x0d, 0x30, 0x0c, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, \
- 0x3d, 0x04, 0x03, 0x02, 0x05, 0x00, 0x30, 0x3e, 0x31, 0x0b, 0x30, 0x09, \
- 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, \
- 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, \
- 0x72, 0x53, 0x53, 0x4c, 0x31, 0x1c, 0x30, 0x1a, 0x06, 0x03, 0x55, 0x04, \
- 0x03, 0x0c, 0x13, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, \
- 0x54, 0x65, 0x73, 0x74, 0x20, 0x45, 0x43, 0x20, 0x43, 0x41, 0x30, 0x1e, \
- 0x17, 0x0d, 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, \
- 0x30, 0x30, 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, \
- 0x34, 0x34, 0x34, 0x30, 0x30, 0x5a, 0x30, 0x41, 0x31, 0x0b, 0x30, 0x09, \
- 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, \
- 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, \
- 0x72, 0x53, 0x53, 0x4c, 0x31, 0x1f, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x04, \
- 0x03, 0x0c, 0x16, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, \
- 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x20, \
- 0x32, 0x30, 0x59, 0x30, 0x13, 0x06, 0x07, 0x2a, 0x86, 0x48, 0xce, 0x3d, \
- 0x02, 0x01, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, 0x3d, 0x03, 0x01, 0x07, \
- 0x03, 0x42, 0x00, 0x04, 0x57, 0xe5, 0xae, 0xb1, 0x73, 0xdf, 0xd3, 0xac, \
- 0xbb, 0x93, 0xb8, 0x81, 0xff, 0x12, 0xae, 0xee, 0xe6, 0x53, 0xac, 0xce, \
- 0x55, 0x53, 0xf6, 0x34, 0x0e, 0xcc, 0x2e, 0xe3, 0x63, 0x25, 0x0b, 0xdf, \
- 0x98, 0xe2, 0xf3, 0x5c, 0x60, 0x36, 0x96, 0xc0, 0xd5, 0x18, 0x14, 0x70, \
- 0xe5, 0x7f, 0x9f, 0xd5, 0x4b, 0x45, 0x18, 0xe5, 0xb0, 0x6c, 0xd5, 0x5c, \
- 0xf8, 0x96, 0x8f, 0x87, 0x70, 0xa3, 0xe4, 0xc7, 0xa3, 0x4d, 0x30, 0x4b, \
- 0x30, 0x09, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, 0x02, 0x30, 0x00, 0x30, \
- 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, 0x04, 0x16, 0x04, 0x14, 0x7a, 0x00, \
- 0x5f, 0x86, 0x64, 0xfc, 0xe0, 0x5d, 0xe5, 0x11, 0x10, 0x3b, 0xb2, 0xe6, \
- 0x3b, 0xc4, 0x26, 0x3f, 0xcf, 0xe2, 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, \
- 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, 0x14, 0x9d, 0x6d, 0x20, 0x24, 0x49, \
- 0x01, 0x3f, 0x2b, 0xcb, 0x78, 0xb5, 0x19, 0xbc, 0x7e, 0x24, 0xc9, 0xdb, \
- 0xfb, 0x36, 0x7c, 0x30, 0x0c, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, 0x3d, \
- 0x04, 0x03, 0x02, 0x05, 0x00, 0x03, 0x68, 0x00, 0x30, 0x65, 0x02, 0x31, \
- 0x00, 0xca, 0xa6, 0x7b, 0x80, 0xca, 0x32, 0x57, 0x54, 0x96, 0x99, 0x43, \
- 0x11, 0x3f, 0x50, 0xe8, 0x4a, 0x6d, 0xad, 0xee, 0xee, 0x51, 0x62, 0xa1, \
- 0xb0, 0xb3, 0x85, 0xfb, 0x33, 0xe4, 0x28, 0x39, 0x5f, 0xce, 0x92, 0x24, \
- 0x25, 0x81, 0x05, 0x81, 0xc9, 0x68, 0x0c, 0x71, 0x98, 0xc3, 0xcd, 0x2e, \
- 0x22, 0x02, 0x30, 0x35, 0xfb, 0x72, 0x3d, 0x7b, 0x1a, 0x6d, 0x3a, 0x8c, \
- 0x33, 0xb8, 0x84, 0x1e, 0x05, 0x69, 0x5f, 0xf1, 0x91, 0xa3, 0x32, 0xa4, \
- 0x95, 0x8f, 0x72, 0x40, 0x8f, 0xf9, 0x7a, 0x80, 0x3a, 0x80, 0x65, 0xbb, \
- 0x63, 0xe8, 0xa6, 0xb8, 0x64, 0x7f, 0xa1, 0xaa, 0x39, 0xc9, 0x23, 0x9b, \
- 0x6b, 0xd5, 0x64 \
+ 0x30, 0x82, 0x01, 0xdf, 0x30, 0x82, 0x01, 0x63, 0xa0, 0x03, 0x02, 0x01, \
+ 0x02, 0x02, 0x01, 0x0d, 0x30, 0x0c, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, \
+ 0x3d, 0x04, 0x03, 0x02, 0x05, 0x00, 0x30, 0x3e, 0x31, 0x0b, 0x30, 0x09, \
+ 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, \
+ 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, \
+ 0x72, 0x53, 0x53, 0x4c, 0x31, 0x1c, 0x30, 0x1a, 0x06, 0x03, 0x55, 0x04, \
+ 0x03, 0x0c, 0x13, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, \
+ 0x54, 0x65, 0x73, 0x74, 0x20, 0x45, 0x43, 0x20, 0x43, 0x41, 0x30, 0x1e, \
+ 0x17, 0x0d, 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, \
+ 0x30, 0x30, 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, \
+ 0x34, 0x34, 0x34, 0x30, 0x30, 0x5a, 0x30, 0x41, 0x31, 0x0b, 0x30, 0x09, \
+ 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, \
+ 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, \
+ 0x72, 0x53, 0x53, 0x4c, 0x31, 0x1f, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x04, \
+ 0x03, 0x0c, 0x16, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, \
+ 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x20, \
+ 0x32, 0x30, 0x59, 0x30, 0x13, 0x06, 0x07, 0x2a, 0x86, 0x48, 0xce, 0x3d, \
+ 0x02, 0x01, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, 0x3d, 0x03, 0x01, 0x07, \
+ 0x03, 0x42, 0x00, 0x04, 0x57, 0xe5, 0xae, 0xb1, 0x73, 0xdf, 0xd3, 0xac, \
+ 0xbb, 0x93, 0xb8, 0x81, 0xff, 0x12, 0xae, 0xee, 0xe6, 0x53, 0xac, 0xce, \
+ 0x55, 0x53, 0xf6, 0x34, 0x0e, 0xcc, 0x2e, 0xe3, 0x63, 0x25, 0x0b, 0xdf, \
+ 0x98, 0xe2, 0xf3, 0x5c, 0x60, 0x36, 0x96, 0xc0, 0xd5, 0x18, 0x14, 0x70, \
+ 0xe5, 0x7f, 0x9f, 0xd5, 0x4b, 0x45, 0x18, 0xe5, 0xb0, 0x6c, 0xd5, 0x5c, \
+ 0xf8, 0x96, 0x8f, 0x87, 0x70, 0xa3, 0xe4, 0xc7, 0xa3, 0x4d, 0x30, 0x4b, \
+ 0x30, 0x09, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, 0x02, 0x30, 0x00, 0x30, \
+ 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, 0x04, 0x16, 0x04, 0x14, 0x7a, 0x00, \
+ 0x5f, 0x86, 0x64, 0xfc, 0xe0, 0x5d, 0xe5, 0x11, 0x10, 0x3b, 0xb2, 0xe6, \
+ 0x3b, 0xc4, 0x26, 0x3f, 0xcf, 0xe2, 0x30, 0x1f, 0x06, 0x03, 0x55, 0x1d, \
+ 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, 0x14, 0x9d, 0x6d, 0x20, 0x24, 0x49, \
+ 0x01, 0x3f, 0x2b, 0xcb, 0x78, 0xb5, 0x19, 0xbc, 0x7e, 0x24, 0xc9, 0xdb, \
+ 0xfb, 0x36, 0x7c, 0x30, 0x0c, 0x06, 0x08, 0x2a, 0x86, 0x48, 0xce, 0x3d, \
+ 0x04, 0x03, 0x02, 0x05, 0x00, 0x03, 0x68, 0x00, 0x30, 0x65, 0x02, 0x31, \
+ 0x00, 0xca, 0xa6, 0x7b, 0x80, 0xca, 0x32, 0x57, 0x54, 0x96, 0x99, 0x43, \
+ 0x11, 0x3f, 0x50, 0xe8, 0x4a, 0x6d, 0xad, 0xee, 0xee, 0x51, 0x62, 0xa1, \
+ 0xb0, 0xb3, 0x85, 0xfb, 0x33, 0xe4, 0x28, 0x39, 0x5f, 0xce, 0x92, 0x24, \
+ 0x25, 0x81, 0x05, 0x81, 0xc9, 0x68, 0x0c, 0x71, 0x98, 0xc3, 0xcd, 0x2e, \
+ 0x22, 0x02, 0x30, 0x35, 0xfb, 0x72, 0x3d, 0x7b, 0x1a, 0x6d, 0x3a, 0x8c, \
+ 0x33, 0xb8, 0x84, 0x1e, 0x05, 0x69, 0x5f, 0xf1, 0x91, 0xa3, 0x32, 0xa4, \
+ 0x95, 0x8f, 0x72, 0x40, 0x8f, 0xf9, 0x7a, 0x80, 0x3a, 0x80, 0x65, 0xbb, \
+ 0x63, 0xe8, 0xa6, 0xb8, 0x64, 0x7f, 0xa1, 0xaa, 0x39, 0xc9, 0x23, 0x9b, \
+ 0x6b, 0xd5, 0x64 \
}
/* END FILE */
@@ -1100,76 +1069,76 @@
using `xxd -i.` */
/* BEGIN FILE binary macro TEST_CLI_CRT_RSA_DER tests/data_files/cli-rsa-sha256.crt.der */
#define TEST_CLI_CRT_RSA_DER { \
- 0x30, 0x82, 0x03, 0x3f, 0x30, 0x82, 0x02, 0x27, 0xa0, 0x03, 0x02, 0x01, \
- 0x02, 0x02, 0x01, 0x04, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
- 0xf7, 0x0d, 0x01, 0x01, 0x0b, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
- 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
- 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
- 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
- 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
- 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
- 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, 0x30, 0x36, \
- 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, \
- 0x34, 0x30, 0x36, 0x5a, 0x30, 0x3c, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
- 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
- 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
- 0x53, 0x4c, 0x31, 0x1a, 0x30, 0x18, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
- 0x11, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, 0x43, 0x6c, \
- 0x69, 0x65, 0x6e, 0x74, 0x20, 0x32, 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, \
- 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, \
- 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, 0x01, 0x0a, 0x02, 0x82, \
- 0x01, 0x01, 0x00, 0xc8, 0x74, 0xc4, 0xcc, 0xb9, 0xf9, 0xb5, 0x79, 0xe9, \
- 0x45, 0xd9, 0x14, 0x60, 0xb0, 0x7d, 0xbb, 0x93, 0xf2, 0x6b, 0x1e, 0x9f, \
- 0x33, 0xad, 0x0d, 0x8f, 0x8a, 0x3c, 0x56, 0x65, 0xe5, 0xdc, 0x44, 0xd9, \
- 0xcc, 0x66, 0x85, 0x07, 0xd5, 0xf8, 0x27, 0xb0, 0x4a, 0x35, 0xd0, 0x63, \
- 0x9e, 0x0a, 0x6e, 0x1b, 0xb7, 0xda, 0xf0, 0x7e, 0xab, 0xee, 0x0c, 0x10, \
- 0x93, 0x86, 0x49, 0x18, 0x34, 0xf3, 0xa8, 0x2a, 0xd2, 0x57, 0xf5, 0x2e, \
- 0xd4, 0x2f, 0x77, 0x29, 0x84, 0x61, 0x4d, 0x82, 0x50, 0x8f, 0xa7, 0x95, \
- 0x48, 0x70, 0xf5, 0x6e, 0x4d, 0xb2, 0xd5, 0x13, 0xc3, 0xd2, 0x1a, 0xed, \
- 0xe6, 0x43, 0xea, 0x42, 0x14, 0xeb, 0x74, 0xea, 0xc0, 0xed, 0x1f, 0xd4, \
- 0x57, 0x4e, 0xa9, 0xf3, 0xa8, 0xed, 0xd2, 0xe0, 0xc1, 0x30, 0x71, 0x30, \
- 0x32, 0x30, 0xd5, 0xd3, 0xf6, 0x08, 0xd0, 0x56, 0x4f, 0x46, 0x8e, 0xf2, \
- 0x5f, 0xf9, 0x3d, 0x67, 0x91, 0x88, 0x30, 0x2e, 0x42, 0xb2, 0xdf, 0x7d, \
- 0xfb, 0xe5, 0x0c, 0x77, 0xff, 0xec, 0x31, 0xc0, 0x78, 0x8f, 0xbf, 0xc2, \
- 0x7f, 0xca, 0xad, 0x6c, 0x21, 0xd6, 0x8d, 0xd9, 0x8b, 0x6a, 0x8e, 0x6f, \
- 0xe0, 0x9b, 0xf8, 0x10, 0x56, 0xcc, 0xb3, 0x8e, 0x13, 0x15, 0xe6, 0x34, \
- 0x04, 0x66, 0xc7, 0xee, 0xf9, 0x36, 0x0e, 0x6a, 0x95, 0xf6, 0x09, 0x9a, \
- 0x06, 0x67, 0xf4, 0x65, 0x71, 0xf8, 0xca, 0xa4, 0xb1, 0x25, 0xe0, 0xfe, \
- 0x3c, 0x8b, 0x35, 0x04, 0x67, 0xba, 0xe0, 0x4f, 0x76, 0x85, 0xfc, 0x7f, \
- 0xfc, 0x36, 0x6b, 0xb5, 0xe9, 0xcd, 0x2d, 0x03, 0x62, 0x4e, 0xb3, 0x3d, \
- 0x00, 0xcf, 0xaf, 0x76, 0xa0, 0x69, 0x56, 0x83, 0x6a, 0xd2, 0xa8, 0xd4, \
- 0xe7, 0x50, 0x71, 0xe6, 0xb5, 0x36, 0x05, 0x77, 0x05, 0x6d, 0x7b, 0xc8, \
- 0xe4, 0xc4, 0xfd, 0x4c, 0xd5, 0x21, 0x5f, 0x02, 0x03, 0x01, 0x00, 0x01, \
- 0xa3, 0x4d, 0x30, 0x4b, 0x30, 0x09, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, \
- 0x02, 0x30, 0x00, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, 0x04, 0x16, \
- 0x04, 0x14, 0x71, 0xa1, 0x00, 0x73, 0x72, 0x40, 0x2f, 0x54, 0x76, 0x5e, \
- 0x33, 0xfc, 0x52, 0x8f, 0xbc, 0xf1, 0xdd, 0x6b, 0x46, 0x21, 0x30, 0x1f, \
- 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, 0x14, 0xb4, \
- 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, 0xb9, 0xd5, 0xa6, 0x95, \
- 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, 0x0d, 0x06, 0x09, 0x2a, \
- 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x0b, 0x05, 0x00, 0x03, 0x82, \
- 0x01, 0x01, 0x00, 0x5e, 0x27, 0x6f, 0xd5, 0xde, 0x29, 0x2e, 0x50, 0x62, \
- 0x29, 0x61, 0x03, 0xf7, 0x9a, 0xcc, 0xc9, 0xc0, 0x5d, 0x80, 0x37, 0x20, \
- 0xc8, 0xda, 0x89, 0xc5, 0xa9, 0x05, 0x91, 0x17, 0xd1, 0xc8, 0x0d, 0xb2, \
- 0xd6, 0x69, 0x72, 0x4e, 0x7e, 0xee, 0x05, 0x74, 0x64, 0x34, 0xb6, 0x39, \
- 0x64, 0x5c, 0xca, 0xf3, 0x61, 0x82, 0x8e, 0x4d, 0x90, 0xd8, 0xe0, 0xf8, \
- 0x45, 0x94, 0x82, 0x3c, 0x02, 0x49, 0xa8, 0xba, 0x47, 0x1d, 0x4d, 0xf8, \
- 0xb7, 0xbd, 0x5c, 0x89, 0xf7, 0xef, 0xcb, 0x62, 0x8a, 0xf3, 0x56, 0x2f, \
- 0xaf, 0x17, 0x33, 0x46, 0x13, 0x00, 0x13, 0xae, 0x22, 0xfa, 0xa9, 0xda, \
- 0xc8, 0xfd, 0xd3, 0x77, 0x65, 0xee, 0x58, 0x94, 0x74, 0xe4, 0xf5, 0x4f, \
- 0xa1, 0x27, 0xa6, 0xb0, 0xd1, 0x0b, 0xb3, 0xd8, 0x16, 0xb6, 0xd7, 0x67, \
- 0x63, 0x2d, 0xdc, 0x7b, 0xe1, 0x18, 0xd9, 0x8d, 0x27, 0xed, 0x1b, 0x22, \
- 0xef, 0xdf, 0x36, 0x11, 0xe2, 0xc8, 0x00, 0x0e, 0xc7, 0xe9, 0xc6, 0xb8, \
- 0xd8, 0x4b, 0x3f, 0x35, 0x41, 0xff, 0xfc, 0x96, 0x49, 0x4f, 0x7d, 0x8e, \
- 0x3f, 0x47, 0x68, 0x33, 0x17, 0x83, 0x44, 0x0f, 0xaf, 0xa6, 0x59, 0x0a, \
- 0xa9, 0x32, 0xcb, 0x59, 0xfe, 0xdd, 0x5f, 0x6e, 0x8b, 0x22, 0xb8, 0x81, \
- 0x90, 0x16, 0x91, 0x0a, 0x04, 0x79, 0x62, 0xff, 0x4b, 0x04, 0xf1, 0x5c, \
- 0x34, 0xeb, 0x69, 0xce, 0xef, 0xcb, 0x6e, 0xb6, 0x3b, 0x40, 0x55, 0xca, \
- 0x24, 0xc2, 0x3e, 0x25, 0x70, 0xee, 0x74, 0x2b, 0x0e, 0x9f, 0xc2, 0x82, \
- 0x9a, 0x20, 0x38, 0x77, 0xa1, 0x26, 0x8a, 0xca, 0x9f, 0x87, 0x75, 0x77, \
- 0xe3, 0xce, 0x65, 0xec, 0x71, 0x10, 0x35, 0xcb, 0xcb, 0x4f, 0x19, 0x43, \
- 0xeb, 0x30, 0xd0, 0xca, 0x2d, 0x3f, 0xca, 0x46, 0x14, 0x61, 0x99, 0x30, \
- 0x41, 0x32, 0xb5, 0x37, 0x63, 0x6f, 0x97 \
+ 0x30, 0x82, 0x03, 0x3f, 0x30, 0x82, 0x02, 0x27, 0xa0, 0x03, 0x02, 0x01, \
+ 0x02, 0x02, 0x01, 0x04, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, \
+ 0xf7, 0x0d, 0x01, 0x01, 0x0b, 0x05, 0x00, 0x30, 0x3b, 0x31, 0x0b, 0x30, \
+ 0x09, 0x06, 0x03, 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, \
+ 0x30, 0x0f, 0x06, 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, \
+ 0x61, 0x72, 0x53, 0x53, 0x4c, 0x31, 0x19, 0x30, 0x17, 0x06, 0x03, 0x55, \
+ 0x04, 0x03, 0x0c, 0x10, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, \
+ 0x20, 0x54, 0x65, 0x73, 0x74, 0x20, 0x43, 0x41, 0x30, 0x1e, 0x17, 0x0d, \
+ 0x31, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, 0x34, 0x30, 0x36, \
+ 0x5a, 0x17, 0x0d, 0x32, 0x39, 0x30, 0x32, 0x31, 0x30, 0x31, 0x34, 0x34, \
+ 0x34, 0x30, 0x36, 0x5a, 0x30, 0x3c, 0x31, 0x0b, 0x30, 0x09, 0x06, 0x03, \
+ 0x55, 0x04, 0x06, 0x13, 0x02, 0x4e, 0x4c, 0x31, 0x11, 0x30, 0x0f, 0x06, \
+ 0x03, 0x55, 0x04, 0x0a, 0x0c, 0x08, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, \
+ 0x53, 0x4c, 0x31, 0x1a, 0x30, 0x18, 0x06, 0x03, 0x55, 0x04, 0x03, 0x0c, \
+ 0x11, 0x50, 0x6f, 0x6c, 0x61, 0x72, 0x53, 0x53, 0x4c, 0x20, 0x43, 0x6c, \
+ 0x69, 0x65, 0x6e, 0x74, 0x20, 0x32, 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, \
+ 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, \
+ 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00, 0x30, 0x82, 0x01, 0x0a, 0x02, 0x82, \
+ 0x01, 0x01, 0x00, 0xc8, 0x74, 0xc4, 0xcc, 0xb9, 0xf9, 0xb5, 0x79, 0xe9, \
+ 0x45, 0xd9, 0x14, 0x60, 0xb0, 0x7d, 0xbb, 0x93, 0xf2, 0x6b, 0x1e, 0x9f, \
+ 0x33, 0xad, 0x0d, 0x8f, 0x8a, 0x3c, 0x56, 0x65, 0xe5, 0xdc, 0x44, 0xd9, \
+ 0xcc, 0x66, 0x85, 0x07, 0xd5, 0xf8, 0x27, 0xb0, 0x4a, 0x35, 0xd0, 0x63, \
+ 0x9e, 0x0a, 0x6e, 0x1b, 0xb7, 0xda, 0xf0, 0x7e, 0xab, 0xee, 0x0c, 0x10, \
+ 0x93, 0x86, 0x49, 0x18, 0x34, 0xf3, 0xa8, 0x2a, 0xd2, 0x57, 0xf5, 0x2e, \
+ 0xd4, 0x2f, 0x77, 0x29, 0x84, 0x61, 0x4d, 0x82, 0x50, 0x8f, 0xa7, 0x95, \
+ 0x48, 0x70, 0xf5, 0x6e, 0x4d, 0xb2, 0xd5, 0x13, 0xc3, 0xd2, 0x1a, 0xed, \
+ 0xe6, 0x43, 0xea, 0x42, 0x14, 0xeb, 0x74, 0xea, 0xc0, 0xed, 0x1f, 0xd4, \
+ 0x57, 0x4e, 0xa9, 0xf3, 0xa8, 0xed, 0xd2, 0xe0, 0xc1, 0x30, 0x71, 0x30, \
+ 0x32, 0x30, 0xd5, 0xd3, 0xf6, 0x08, 0xd0, 0x56, 0x4f, 0x46, 0x8e, 0xf2, \
+ 0x5f, 0xf9, 0x3d, 0x67, 0x91, 0x88, 0x30, 0x2e, 0x42, 0xb2, 0xdf, 0x7d, \
+ 0xfb, 0xe5, 0x0c, 0x77, 0xff, 0xec, 0x31, 0xc0, 0x78, 0x8f, 0xbf, 0xc2, \
+ 0x7f, 0xca, 0xad, 0x6c, 0x21, 0xd6, 0x8d, 0xd9, 0x8b, 0x6a, 0x8e, 0x6f, \
+ 0xe0, 0x9b, 0xf8, 0x10, 0x56, 0xcc, 0xb3, 0x8e, 0x13, 0x15, 0xe6, 0x34, \
+ 0x04, 0x66, 0xc7, 0xee, 0xf9, 0x36, 0x0e, 0x6a, 0x95, 0xf6, 0x09, 0x9a, \
+ 0x06, 0x67, 0xf4, 0x65, 0x71, 0xf8, 0xca, 0xa4, 0xb1, 0x25, 0xe0, 0xfe, \
+ 0x3c, 0x8b, 0x35, 0x04, 0x67, 0xba, 0xe0, 0x4f, 0x76, 0x85, 0xfc, 0x7f, \
+ 0xfc, 0x36, 0x6b, 0xb5, 0xe9, 0xcd, 0x2d, 0x03, 0x62, 0x4e, 0xb3, 0x3d, \
+ 0x00, 0xcf, 0xaf, 0x76, 0xa0, 0x69, 0x56, 0x83, 0x6a, 0xd2, 0xa8, 0xd4, \
+ 0xe7, 0x50, 0x71, 0xe6, 0xb5, 0x36, 0x05, 0x77, 0x05, 0x6d, 0x7b, 0xc8, \
+ 0xe4, 0xc4, 0xfd, 0x4c, 0xd5, 0x21, 0x5f, 0x02, 0x03, 0x01, 0x00, 0x01, \
+ 0xa3, 0x4d, 0x30, 0x4b, 0x30, 0x09, 0x06, 0x03, 0x55, 0x1d, 0x13, 0x04, \
+ 0x02, 0x30, 0x00, 0x30, 0x1d, 0x06, 0x03, 0x55, 0x1d, 0x0e, 0x04, 0x16, \
+ 0x04, 0x14, 0x71, 0xa1, 0x00, 0x73, 0x72, 0x40, 0x2f, 0x54, 0x76, 0x5e, \
+ 0x33, 0xfc, 0x52, 0x8f, 0xbc, 0xf1, 0xdd, 0x6b, 0x46, 0x21, 0x30, 0x1f, \
+ 0x06, 0x03, 0x55, 0x1d, 0x23, 0x04, 0x18, 0x30, 0x16, 0x80, 0x14, 0xb4, \
+ 0x5a, 0xe4, 0xa5, 0xb3, 0xde, 0xd2, 0x52, 0xf6, 0xb9, 0xd5, 0xa6, 0x95, \
+ 0x0f, 0xeb, 0x3e, 0xbc, 0xc7, 0xfd, 0xff, 0x30, 0x0d, 0x06, 0x09, 0x2a, \
+ 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x0b, 0x05, 0x00, 0x03, 0x82, \
+ 0x01, 0x01, 0x00, 0x5e, 0x27, 0x6f, 0xd5, 0xde, 0x29, 0x2e, 0x50, 0x62, \
+ 0x29, 0x61, 0x03, 0xf7, 0x9a, 0xcc, 0xc9, 0xc0, 0x5d, 0x80, 0x37, 0x20, \
+ 0xc8, 0xda, 0x89, 0xc5, 0xa9, 0x05, 0x91, 0x17, 0xd1, 0xc8, 0x0d, 0xb2, \
+ 0xd6, 0x69, 0x72, 0x4e, 0x7e, 0xee, 0x05, 0x74, 0x64, 0x34, 0xb6, 0x39, \
+ 0x64, 0x5c, 0xca, 0xf3, 0x61, 0x82, 0x8e, 0x4d, 0x90, 0xd8, 0xe0, 0xf8, \
+ 0x45, 0x94, 0x82, 0x3c, 0x02, 0x49, 0xa8, 0xba, 0x47, 0x1d, 0x4d, 0xf8, \
+ 0xb7, 0xbd, 0x5c, 0x89, 0xf7, 0xef, 0xcb, 0x62, 0x8a, 0xf3, 0x56, 0x2f, \
+ 0xaf, 0x17, 0x33, 0x46, 0x13, 0x00, 0x13, 0xae, 0x22, 0xfa, 0xa9, 0xda, \
+ 0xc8, 0xfd, 0xd3, 0x77, 0x65, 0xee, 0x58, 0x94, 0x74, 0xe4, 0xf5, 0x4f, \
+ 0xa1, 0x27, 0xa6, 0xb0, 0xd1, 0x0b, 0xb3, 0xd8, 0x16, 0xb6, 0xd7, 0x67, \
+ 0x63, 0x2d, 0xdc, 0x7b, 0xe1, 0x18, 0xd9, 0x8d, 0x27, 0xed, 0x1b, 0x22, \
+ 0xef, 0xdf, 0x36, 0x11, 0xe2, 0xc8, 0x00, 0x0e, 0xc7, 0xe9, 0xc6, 0xb8, \
+ 0xd8, 0x4b, 0x3f, 0x35, 0x41, 0xff, 0xfc, 0x96, 0x49, 0x4f, 0x7d, 0x8e, \
+ 0x3f, 0x47, 0x68, 0x33, 0x17, 0x83, 0x44, 0x0f, 0xaf, 0xa6, 0x59, 0x0a, \
+ 0xa9, 0x32, 0xcb, 0x59, 0xfe, 0xdd, 0x5f, 0x6e, 0x8b, 0x22, 0xb8, 0x81, \
+ 0x90, 0x16, 0x91, 0x0a, 0x04, 0x79, 0x62, 0xff, 0x4b, 0x04, 0xf1, 0x5c, \
+ 0x34, 0xeb, 0x69, 0xce, 0xef, 0xcb, 0x6e, 0xb6, 0x3b, 0x40, 0x55, 0xca, \
+ 0x24, 0xc2, 0x3e, 0x25, 0x70, 0xee, 0x74, 0x2b, 0x0e, 0x9f, 0xc2, 0x82, \
+ 0x9a, 0x20, 0x38, 0x77, 0xa1, 0x26, 0x8a, 0xca, 0x9f, 0x87, 0x75, 0x77, \
+ 0xe3, 0xce, 0x65, 0xec, 0x71, 0x10, 0x35, 0xcb, 0xcb, 0x4f, 0x19, 0x43, \
+ 0xeb, 0x30, 0xd0, 0xca, 0x2d, 0x3f, 0xca, 0x46, 0x14, 0x61, 0x99, 0x30, \
+ 0x41, 0x32, 0xb5, 0x37, 0x63, 0x6f, 0x97 \
}
/* END FILE */
@@ -1643,7 +1612,6 @@ const size_t mbedtls_test_srv_crt_rsa_len =
#define TEST_CLI_KEY TEST_CLI_KEY_EC
#define TEST_CLI_PWD TEST_CLI_PWD_EC
#define TEST_CLI_CRT TEST_CLI_CRT_EC
-
#endif /* MBEDTLS_RSA_C */
/* API stability forces us to declare
diff --git a/thirdparty/mbedtls/library/chacha20.c b/thirdparty/mbedtls/library/chacha20.c
index 80fe50cc67..658f046901 100644
--- a/thirdparty/mbedtls/library/chacha20.c
+++ b/thirdparty/mbedtls/library/chacha20.c
@@ -6,13 +6,7 @@
* \author Daniel King <damaki.gh@gmail.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,39 +19,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CHACHA20_C)
#include "mbedtls/chacha20.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <stddef.h>
#include <string.h>
@@ -84,13 +54,6 @@
#define CHACHA20_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-#define BYTES_TO_U32_LE( data, offset ) \
- ( (uint32_t) (data)[offset] \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 1] << 8 ) \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 2] << 16 ) \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 3] << 24 ) \
- )
-
#define ROTL32( value, amount ) \
( (uint32_t) ( (value) << (amount) ) | ( (value) >> ( 32 - (amount) ) ) )
@@ -201,10 +164,7 @@ static void chacha20_block( const uint32_t initial_state[16],
{
size_t offset = i * 4U;
- keystream[offset ] = (unsigned char)( working_state[i] );
- keystream[offset + 1U] = (unsigned char)( working_state[i] >> 8 );
- keystream[offset + 2U] = (unsigned char)( working_state[i] >> 16 );
- keystream[offset + 3U] = (unsigned char)( working_state[i] >> 24 );
+ MBEDTLS_PUT_UINT32_LE(working_state[i], keystream, offset);
}
mbedtls_platform_zeroize( working_state, sizeof( working_state ) );
@@ -242,14 +202,14 @@ int mbedtls_chacha20_setkey( mbedtls_chacha20_context *ctx,
ctx->state[3] = 0x6b206574;
/* Set key */
- ctx->state[4] = BYTES_TO_U32_LE( key, 0 );
- ctx->state[5] = BYTES_TO_U32_LE( key, 4 );
- ctx->state[6] = BYTES_TO_U32_LE( key, 8 );
- ctx->state[7] = BYTES_TO_U32_LE( key, 12 );
- ctx->state[8] = BYTES_TO_U32_LE( key, 16 );
- ctx->state[9] = BYTES_TO_U32_LE( key, 20 );
- ctx->state[10] = BYTES_TO_U32_LE( key, 24 );
- ctx->state[11] = BYTES_TO_U32_LE( key, 28 );
+ ctx->state[4] = MBEDTLS_GET_UINT32_LE( key, 0 );
+ ctx->state[5] = MBEDTLS_GET_UINT32_LE( key, 4 );
+ ctx->state[6] = MBEDTLS_GET_UINT32_LE( key, 8 );
+ ctx->state[7] = MBEDTLS_GET_UINT32_LE( key, 12 );
+ ctx->state[8] = MBEDTLS_GET_UINT32_LE( key, 16 );
+ ctx->state[9] = MBEDTLS_GET_UINT32_LE( key, 20 );
+ ctx->state[10] = MBEDTLS_GET_UINT32_LE( key, 24 );
+ ctx->state[11] = MBEDTLS_GET_UINT32_LE( key, 28 );
return( 0 );
}
@@ -265,9 +225,9 @@ int mbedtls_chacha20_starts( mbedtls_chacha20_context* ctx,
ctx->state[12] = counter;
/* Nonce */
- ctx->state[13] = BYTES_TO_U32_LE( nonce, 0 );
- ctx->state[14] = BYTES_TO_U32_LE( nonce, 4 );
- ctx->state[15] = BYTES_TO_U32_LE( nonce, 8 );
+ ctx->state[13] = MBEDTLS_GET_UINT32_LE( nonce, 0 );
+ ctx->state[14] = MBEDTLS_GET_UINT32_LE( nonce, 4 );
+ ctx->state[15] = MBEDTLS_GET_UINT32_LE( nonce, 8 );
mbedtls_platform_zeroize( ctx->keystream8, sizeof( ctx->keystream8 ) );
@@ -350,7 +310,7 @@ int mbedtls_chacha20_crypt( const unsigned char key[32],
unsigned char* output )
{
mbedtls_chacha20_context ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
CHACHA20_VALIDATE_RET( key != NULL );
CHACHA20_VALIDATE_RET( nonce != NULL );
@@ -544,6 +504,9 @@ static const size_t test_lengths[2] =
375U
};
+/* Make sure no other definition is already present. */
+#undef ASSERT
+
#define ASSERT( cond, args ) \
do \
{ \
@@ -561,7 +524,7 @@ int mbedtls_chacha20_self_test( int verbose )
{
unsigned char output[381];
unsigned i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
for( i = 0U; i < 2U; i++ )
{
diff --git a/thirdparty/mbedtls/library/chachapoly.c b/thirdparty/mbedtls/library/chachapoly.c
index c8b5bba4b2..dc75b2030a 100644
--- a/thirdparty/mbedtls/library/chachapoly.c
+++ b/thirdparty/mbedtls/library/chachapoly.c
@@ -4,13 +4,7 @@
* \brief ChaCha20-Poly1305 AEAD construction based on RFC 7539.
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -23,38 +17,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CHACHAPOLY_C)
#include "mbedtls/chachapoly.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -147,7 +117,7 @@ void mbedtls_chachapoly_free( mbedtls_chachapoly_context *ctx )
int mbedtls_chachapoly_setkey( mbedtls_chachapoly_context *ctx,
const unsigned char key[32] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
CHACHAPOLY_VALIDATE_RET( ctx != NULL );
CHACHAPOLY_VALIDATE_RET( key != NULL );
@@ -160,7 +130,7 @@ int mbedtls_chachapoly_starts( mbedtls_chachapoly_context *ctx,
const unsigned char nonce[12],
mbedtls_chachapoly_mode_t mode )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char poly1305_key[64];
CHACHAPOLY_VALIDATE_RET( ctx != NULL );
CHACHAPOLY_VALIDATE_RET( nonce != NULL );
@@ -216,7 +186,7 @@ int mbedtls_chachapoly_update( mbedtls_chachapoly_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
CHACHAPOLY_VALIDATE_RET( ctx != NULL );
CHACHAPOLY_VALIDATE_RET( len == 0 || input != NULL );
CHACHAPOLY_VALIDATE_RET( len == 0 || output != NULL );
@@ -265,7 +235,7 @@ int mbedtls_chachapoly_update( mbedtls_chachapoly_context *ctx,
int mbedtls_chachapoly_finish( mbedtls_chachapoly_context *ctx,
unsigned char mac[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char len_block[16];
CHACHAPOLY_VALIDATE_RET( ctx != NULL );
CHACHAPOLY_VALIDATE_RET( mac != NULL );
@@ -293,22 +263,8 @@ int mbedtls_chachapoly_finish( mbedtls_chachapoly_context *ctx,
/* The lengths of the AAD and ciphertext are processed by
* Poly1305 as the final 128-bit block, encoded as little-endian integers.
*/
- len_block[ 0] = (unsigned char)( ctx->aad_len );
- len_block[ 1] = (unsigned char)( ctx->aad_len >> 8 );
- len_block[ 2] = (unsigned char)( ctx->aad_len >> 16 );
- len_block[ 3] = (unsigned char)( ctx->aad_len >> 24 );
- len_block[ 4] = (unsigned char)( ctx->aad_len >> 32 );
- len_block[ 5] = (unsigned char)( ctx->aad_len >> 40 );
- len_block[ 6] = (unsigned char)( ctx->aad_len >> 48 );
- len_block[ 7] = (unsigned char)( ctx->aad_len >> 56 );
- len_block[ 8] = (unsigned char)( ctx->ciphertext_len );
- len_block[ 9] = (unsigned char)( ctx->ciphertext_len >> 8 );
- len_block[10] = (unsigned char)( ctx->ciphertext_len >> 16 );
- len_block[11] = (unsigned char)( ctx->ciphertext_len >> 24 );
- len_block[12] = (unsigned char)( ctx->ciphertext_len >> 32 );
- len_block[13] = (unsigned char)( ctx->ciphertext_len >> 40 );
- len_block[14] = (unsigned char)( ctx->ciphertext_len >> 48 );
- len_block[15] = (unsigned char)( ctx->ciphertext_len >> 56 );
+ MBEDTLS_PUT_UINT64_LE(ctx->aad_len, len_block, 0);
+ MBEDTLS_PUT_UINT64_LE(ctx->ciphertext_len, len_block, 8);
ret = mbedtls_poly1305_update( &ctx->poly1305_ctx, len_block, 16U );
if( ret != 0 )
@@ -329,7 +285,7 @@ static int chachapoly_crypt_and_tag( mbedtls_chachapoly_context *ctx,
unsigned char *output,
unsigned char tag[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ret = mbedtls_chachapoly_starts( ctx, nonce, mode );
if( ret != 0 )
@@ -379,7 +335,7 @@ int mbedtls_chachapoly_auth_decrypt( mbedtls_chachapoly_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char check_tag[16];
size_t i;
int diff;
@@ -500,6 +456,9 @@ static const unsigned char test_mac[1][16] =
}
};
+/* Make sure no other definition is already present. */
+#undef ASSERT
+
#define ASSERT( cond, args ) \
do \
{ \
@@ -517,7 +476,7 @@ int mbedtls_chachapoly_self_test( int verbose )
{
mbedtls_chachapoly_context ctx;
unsigned i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char output[200];
unsigned char mac[16];
diff --git a/thirdparty/mbedtls/library/check_crypto_config.h b/thirdparty/mbedtls/library/check_crypto_config.h
new file mode 100644
index 0000000000..d7ad16a617
--- /dev/null
+++ b/thirdparty/mbedtls/library/check_crypto_config.h
@@ -0,0 +1,91 @@
+/**
+ * \file check_crypto_config.h
+ *
+ * \brief Consistency checks for PSA configuration options
+ */
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * It is recommended to include this file from your crypto_config.h
+ * in order to catch dependency issues early.
+ */
+
+#ifndef MBEDTLS_CHECK_CRYPTO_CONFIG_H
+#define MBEDTLS_CHECK_CRYPTO_CONFIG_H
+
+#if defined(PSA_WANT_ALG_CCM) && \
+ !( defined(PSA_WANT_KEY_TYPE_AES) || \
+ defined(PSA_WANT_KEY_TYPE_CAMELLIA) )
+#error "PSA_WANT_ALG_CCM defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_CMAC) && \
+ !( defined(PSA_WANT_KEY_TYPE_AES) || \
+ defined(PSA_WANT_KEY_TYPE_CAMELLIA) || \
+ defined(PSA_WANT_KEY_TYPE_DES) )
+#error "PSA_WANT_ALG_CMAC defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_DETERMINISTIC_ECDSA) && \
+ !( defined(PSA_WANT_KEY_TYPE_ECC_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_ECC_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_DETERMINISTIC_ECDSA defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_ECDSA) && \
+ !( defined(PSA_WANT_KEY_TYPE_ECC_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_ECC_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_ECDSA defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_GCM) && \
+ !( defined(PSA_WANT_KEY_TYPE_AES) || \
+ defined(PSA_WANT_KEY_TYPE_CAMELLIA) )
+#error "PSA_WANT_ALG_GCM defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_RSA_PKCS1V15_CRYPT) && \
+ !( defined(PSA_WANT_KEY_TYPE_RSA_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_RSA_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_RSA_PKCS1V15_CRYPT defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_RSA_PKCS1V15_SIGN) && \
+ !( defined(PSA_WANT_KEY_TYPE_RSA_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_RSA_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_RSA_PKCS1V15_SIGN defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_RSA_OAEP) && \
+ !( defined(PSA_WANT_KEY_TYPE_RSA_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_RSA_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_RSA_OAEP defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_ALG_RSA_PSS) && \
+ !( defined(PSA_WANT_KEY_TYPE_RSA_KEY_PAIR) || \
+ defined(PSA_WANT_KEY_TYPE_RSA_PUBLIC_KEY) )
+#error "PSA_WANT_ALG_RSA_PSS defined, but not all prerequisites"
+#endif
+
+#if defined(PSA_WANT_KEY_TYPE_ECC_KEY_PAIR) && \
+ !defined(PSA_WANT_KEY_TYPE_ECC_PUBLIC_KEY)
+#error "PSA_WANT_KEY_TYPE_ECC_KEY_PAIR defined, but not all prerequisites"
+#endif
+
+#endif /* MBEDTLS_CHECK_CRYPTO_CONFIG_H */
diff --git a/thirdparty/mbedtls/library/cipher.c b/thirdparty/mbedtls/library/cipher.c
index 4ea0221f4d..4ec40d2cac 100644
--- a/thirdparty/mbedtls/library/cipher.c
+++ b/thirdparty/mbedtls/library/cipher.c
@@ -6,13 +6,7 @@
* \author Adriaan de Jong <dejong@fox-it.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,40 +19,17 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CIPHER_C)
#include "mbedtls/cipher.h"
#include "mbedtls/cipher_internal.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+#include "mbedtls/constant_time.h"
#include <stdlib.h>
#include <string.h>
@@ -83,6 +54,15 @@
#include "mbedtls/cmac.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+#if defined(MBEDTLS_NIST_KW_C)
+#include "mbedtls/nist_kw.h"
+#endif
+
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
@@ -95,26 +75,6 @@
#define CIPHER_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-#if defined(MBEDTLS_GCM_C) || defined(MBEDTLS_CHACHAPOLY_C)
-/* Compare the contents of two buffers in constant time.
- * Returns 0 if the contents are bitwise identical, otherwise returns
- * a non-zero value.
- * This is currently only used by GCM and ChaCha20+Poly1305.
- */
-static int mbedtls_constant_time_memcmp( const void *v1, const void *v2, size_t len )
-{
- const unsigned char *p1 = (const unsigned char*) v1;
- const unsigned char *p2 = (const unsigned char*) v2;
- size_t i;
- unsigned char diff;
-
- for( diff = 0, i = 0; i < len; i++ )
- diff |= p1[i] ^ p2[i];
-
- return( (int)diff );
-}
-#endif /* MBEDTLS_GCM_C || MBEDTLS_CHACHAPOLY_C */
-
static int supported_init = 0;
const int *mbedtls_cipher_list( void )
@@ -138,7 +98,8 @@ const int *mbedtls_cipher_list( void )
return( mbedtls_cipher_supported );
}
-const mbedtls_cipher_info_t *mbedtls_cipher_info_from_type( const mbedtls_cipher_type_t cipher_type )
+const mbedtls_cipher_info_t *mbedtls_cipher_info_from_type(
+ const mbedtls_cipher_type_t cipher_type )
{
const mbedtls_cipher_definition_t *def;
@@ -149,7 +110,8 @@ const mbedtls_cipher_info_t *mbedtls_cipher_info_from_type( const mbedtls_cipher
return( NULL );
}
-const mbedtls_cipher_info_t *mbedtls_cipher_info_from_string( const char *cipher_name )
+const mbedtls_cipher_info_t *mbedtls_cipher_info_from_string(
+ const char *cipher_name )
{
const mbedtls_cipher_definition_t *def;
@@ -163,9 +125,10 @@ const mbedtls_cipher_info_t *mbedtls_cipher_info_from_string( const char *cipher
return( NULL );
}
-const mbedtls_cipher_info_t *mbedtls_cipher_info_from_values( const mbedtls_cipher_id_t cipher_id,
- int key_bitlen,
- const mbedtls_cipher_mode_t mode )
+const mbedtls_cipher_info_t *mbedtls_cipher_info_from_values(
+ const mbedtls_cipher_id_t cipher_id,
+ int key_bitlen,
+ const mbedtls_cipher_mode_t mode )
{
const mbedtls_cipher_definition_t *def;
@@ -189,6 +152,29 @@ void mbedtls_cipher_free( mbedtls_cipher_context_t *ctx )
if( ctx == NULL )
return;
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ if( ctx->cipher_ctx != NULL )
+ {
+ mbedtls_cipher_context_psa * const cipher_psa =
+ (mbedtls_cipher_context_psa *) ctx->cipher_ctx;
+
+ if( cipher_psa->slot_state == MBEDTLS_CIPHER_PSA_KEY_OWNED )
+ {
+ /* xxx_free() doesn't allow to return failures. */
+ (void) psa_destroy_key( cipher_psa->slot );
+ }
+
+ mbedtls_platform_zeroize( cipher_psa, sizeof( *cipher_psa ) );
+ mbedtls_free( cipher_psa );
+ }
+
+ mbedtls_platform_zeroize( ctx, sizeof(mbedtls_cipher_context_t) );
+ return;
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if defined(MBEDTLS_CMAC_C)
if( ctx->cmac_ctx )
{
@@ -204,7 +190,8 @@ void mbedtls_cipher_free( mbedtls_cipher_context_t *ctx )
mbedtls_platform_zeroize( ctx, sizeof(mbedtls_cipher_context_t) );
}
-int mbedtls_cipher_setup( mbedtls_cipher_context_t *ctx, const mbedtls_cipher_info_t *cipher_info )
+int mbedtls_cipher_setup( mbedtls_cipher_context_t *ctx,
+ const mbedtls_cipher_info_t *cipher_info )
{
CIPHER_VALIDATE_RET( ctx != NULL );
if( cipher_info == NULL )
@@ -231,6 +218,38 @@ int mbedtls_cipher_setup( mbedtls_cipher_context_t *ctx, const mbedtls_cipher_in
return( 0 );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+int mbedtls_cipher_setup_psa( mbedtls_cipher_context_t *ctx,
+ const mbedtls_cipher_info_t *cipher_info,
+ size_t taglen )
+{
+ psa_algorithm_t alg;
+ mbedtls_cipher_context_psa *cipher_psa;
+
+ if( NULL == cipher_info || NULL == ctx )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ /* Check that the underlying cipher mode and cipher type are
+ * supported by the underlying PSA Crypto implementation. */
+ alg = mbedtls_psa_translate_cipher_mode( cipher_info->mode, taglen );
+ if( alg == 0 )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ if( mbedtls_psa_translate_cipher_type( cipher_info->type ) == 0 )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+
+ memset( ctx, 0, sizeof( mbedtls_cipher_context_t ) );
+
+ cipher_psa = mbedtls_calloc( 1, sizeof(mbedtls_cipher_context_psa ) );
+ if( cipher_psa == NULL )
+ return( MBEDTLS_ERR_CIPHER_ALLOC_FAILED );
+ cipher_psa->alg = alg;
+ ctx->cipher_ctx = cipher_psa;
+ ctx->cipher_info = cipher_info;
+ ctx->psa_enabled = 1;
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
int mbedtls_cipher_setkey( mbedtls_cipher_context_t *ctx,
const unsigned char *key,
int key_bitlen,
@@ -243,6 +262,64 @@ int mbedtls_cipher_setkey( mbedtls_cipher_context_t *ctx,
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ mbedtls_cipher_context_psa * const cipher_psa =
+ (mbedtls_cipher_context_psa *) ctx->cipher_ctx;
+
+ size_t const key_bytelen = ( (size_t) key_bitlen + 7 ) / 8;
+
+ psa_status_t status;
+ psa_key_type_t key_type;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+
+ /* PSA Crypto API only accepts byte-aligned keys. */
+ if( key_bitlen % 8 != 0 )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ /* Don't allow keys to be set multiple times. */
+ if( cipher_psa->slot_state != MBEDTLS_CIPHER_PSA_KEY_UNSET )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ key_type = mbedtls_psa_translate_cipher_type(
+ ctx->cipher_info->type );
+ if( key_type == 0 )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ psa_set_key_type( &attributes, key_type );
+
+ /* Mbed TLS' cipher layer doesn't enforce the mode of operation
+ * (encrypt vs. decrypt): it is possible to setup a key for encryption
+ * and use it for AEAD decryption. Until tests relying on this
+ * are changed, allow any usage in PSA. */
+ psa_set_key_usage_flags( &attributes,
+ /* mbedtls_psa_translate_cipher_operation( operation ); */
+ PSA_KEY_USAGE_ENCRYPT | PSA_KEY_USAGE_DECRYPT );
+ psa_set_key_algorithm( &attributes, cipher_psa->alg );
+
+ status = psa_import_key( &attributes, key, key_bytelen,
+ &cipher_psa->slot );
+ switch( status )
+ {
+ case PSA_SUCCESS:
+ break;
+ case PSA_ERROR_INSUFFICIENT_MEMORY:
+ return( MBEDTLS_ERR_CIPHER_ALLOC_FAILED );
+ case PSA_ERROR_NOT_SUPPORTED:
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ default:
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+ }
+ /* Indicate that we own the key slot and need to
+ * destroy it in mbedtls_cipher_free(). */
+ cipher_psa->slot_state = MBEDTLS_CIPHER_PSA_KEY_OWNED;
+
+ ctx->key_bitlen = key_bitlen;
+ ctx->operation = operation;
+ return( 0 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
if( ( ctx->cipher_info->flags & MBEDTLS_CIPHER_VARIABLE_KEY_LEN ) == 0 &&
(int) ctx->cipher_info->key_bitlen != key_bitlen )
{
@@ -281,6 +358,15 @@ int mbedtls_cipher_set_iv( mbedtls_cipher_context_t *ctx,
CIPHER_VALIDATE_RET( iv_len == 0 || iv != NULL );
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
/* avoid buffer overflow in ctx->iv */
if( iv_len > MBEDTLS_MAX_IV_LENGTH )
@@ -324,6 +410,15 @@ int mbedtls_cipher_reset( mbedtls_cipher_context_t *ctx )
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* We don't support resetting PSA-based
+ * cipher contexts, yet. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
ctx->unprocessed_len = 0;
return( 0 );
@@ -338,6 +433,16 @@ int mbedtls_cipher_update_ad( mbedtls_cipher_context_t *ctx,
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if defined(MBEDTLS_GCM_C)
if( MBEDTLS_MODE_GCM == ctx->cipher_info->mode )
{
@@ -374,7 +479,7 @@ int mbedtls_cipher_update_ad( mbedtls_cipher_context_t *ctx,
int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *input,
size_t ilen, unsigned char *output, size_t *olen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t block_size;
CIPHER_VALIDATE_RET( ctx != NULL );
@@ -384,6 +489,16 @@ int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *i
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
*olen = 0;
block_size = mbedtls_cipher_get_block_size( ctx );
if ( 0 == block_size )
@@ -787,6 +902,16 @@ int mbedtls_cipher_finish( mbedtls_cipher_context_t *ctx,
if( ctx->cipher_info == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
*olen = 0;
if( MBEDTLS_MODE_CFB == ctx->cipher_info->mode ||
@@ -879,6 +1004,19 @@ int mbedtls_cipher_set_padding_mode( mbedtls_cipher_context_t *ctx,
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto knows about CBC padding
+ * schemes, we currently don't make them
+ * accessible through the cipher layer. */
+ if( mode != MBEDTLS_PADDING_NONE )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+
+ return( 0 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
switch( mode )
{
#if defined(MBEDTLS_CIPHER_PADDING_PKCS7)
@@ -930,6 +1068,16 @@ int mbedtls_cipher_write_tag( mbedtls_cipher_context_t *ctx,
if( MBEDTLS_ENCRYPT != ctx->operation )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if defined(MBEDTLS_GCM_C)
if( MBEDTLS_MODE_GCM == ctx->cipher_info->mode )
return( mbedtls_gcm_finish( (mbedtls_gcm_context *) ctx->cipher_ctx,
@@ -943,8 +1091,8 @@ int mbedtls_cipher_write_tag( mbedtls_cipher_context_t *ctx,
if ( tag_len != 16U )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
- return( mbedtls_chachapoly_finish( (mbedtls_chachapoly_context*) ctx->cipher_ctx,
- tag ) );
+ return( mbedtls_chachapoly_finish(
+ (mbedtls_chachapoly_context*) ctx->cipher_ctx, tag ) );
}
#endif
@@ -955,7 +1103,7 @@ int mbedtls_cipher_check_tag( mbedtls_cipher_context_t *ctx,
const unsigned char *tag, size_t tag_len )
{
unsigned char check_tag[16];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
CIPHER_VALIDATE_RET( ctx != NULL );
CIPHER_VALIDATE_RET( tag_len == 0 || tag != NULL );
@@ -967,6 +1115,16 @@ int mbedtls_cipher_check_tag( mbedtls_cipher_context_t *ctx,
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* While PSA Crypto has an API for multipart
+ * operations, we currently don't make it
+ * accessible through the cipher layer. */
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/* Status to return on a non-authenticated algorithm. It would make sense
* to return MBEDTLS_ERR_CIPHER_INVALID_CONTEXT or perhaps
* MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA, but at the time I write this our
@@ -979,14 +1137,15 @@ int mbedtls_cipher_check_tag( mbedtls_cipher_context_t *ctx,
if( tag_len > sizeof( check_tag ) )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
- if( 0 != ( ret = mbedtls_gcm_finish( (mbedtls_gcm_context *) ctx->cipher_ctx,
- check_tag, tag_len ) ) )
+ if( 0 != ( ret = mbedtls_gcm_finish(
+ (mbedtls_gcm_context *) ctx->cipher_ctx,
+ check_tag, tag_len ) ) )
{
return( ret );
}
/* Check the tag in "constant-time" */
- if( mbedtls_constant_time_memcmp( tag, check_tag, tag_len ) != 0 )
+ if( mbedtls_ct_memcmp( tag, check_tag, tag_len ) != 0 )
{
ret = MBEDTLS_ERR_CIPHER_AUTH_FAILED;
goto exit;
@@ -1001,15 +1160,15 @@ int mbedtls_cipher_check_tag( mbedtls_cipher_context_t *ctx,
if ( tag_len != sizeof( check_tag ) )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
- ret = mbedtls_chachapoly_finish( (mbedtls_chachapoly_context*) ctx->cipher_ctx,
- check_tag );
+ ret = mbedtls_chachapoly_finish(
+ (mbedtls_chachapoly_context*) ctx->cipher_ctx, check_tag );
if ( ret != 0 )
{
return( ret );
}
/* Check the tag in "constant-time" */
- if( mbedtls_constant_time_memcmp( tag, check_tag, tag_len ) != 0 )
+ if( mbedtls_ct_memcmp( tag, check_tag, tag_len ) != 0 )
{
ret = MBEDTLS_ERR_CIPHER_AUTH_FAILED;
goto exit;
@@ -1031,7 +1190,7 @@ int mbedtls_cipher_crypt( mbedtls_cipher_context_t *ctx,
const unsigned char *input, size_t ilen,
unsigned char *output, size_t *olen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t finish_olen;
CIPHER_VALIDATE_RET( ctx != NULL );
@@ -1040,16 +1199,79 @@ int mbedtls_cipher_crypt( mbedtls_cipher_context_t *ctx,
CIPHER_VALIDATE_RET( output != NULL );
CIPHER_VALIDATE_RET( olen != NULL );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* As in the non-PSA case, we don't check that
+ * a key has been set. If not, the key slot will
+ * still be in its default state of 0, which is
+ * guaranteed to be invalid, hence the PSA-call
+ * below will gracefully fail. */
+ mbedtls_cipher_context_psa * const cipher_psa =
+ (mbedtls_cipher_context_psa *) ctx->cipher_ctx;
+
+ psa_status_t status;
+ psa_cipher_operation_t cipher_op = PSA_CIPHER_OPERATION_INIT;
+ size_t part_len;
+
+ if( ctx->operation == MBEDTLS_DECRYPT )
+ {
+ status = psa_cipher_decrypt_setup( &cipher_op,
+ cipher_psa->slot,
+ cipher_psa->alg );
+ }
+ else if( ctx->operation == MBEDTLS_ENCRYPT )
+ {
+ status = psa_cipher_encrypt_setup( &cipher_op,
+ cipher_psa->slot,
+ cipher_psa->alg );
+ }
+ else
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ /* In the following, we can immediately return on an error,
+ * because the PSA Crypto API guarantees that cipher operations
+ * are terminated by unsuccessful calls to psa_cipher_update(),
+ * and by any call to psa_cipher_finish(). */
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+
+ if( ctx->cipher_info->mode != MBEDTLS_MODE_ECB )
+ {
+ status = psa_cipher_set_iv( &cipher_op, iv, iv_len );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+ }
+
+ status = psa_cipher_update( &cipher_op,
+ input, ilen,
+ output, ilen, olen );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+
+ status = psa_cipher_finish( &cipher_op,
+ output + *olen, ilen - *olen,
+ &part_len );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+
+ *olen += part_len;
+ return( 0 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
if( ( ret = mbedtls_cipher_set_iv( ctx, iv, iv_len ) ) != 0 )
return( ret );
if( ( ret = mbedtls_cipher_reset( ctx ) ) != 0 )
return( ret );
- if( ( ret = mbedtls_cipher_update( ctx, input, ilen, output, olen ) ) != 0 )
+ if( ( ret = mbedtls_cipher_update( ctx, input, ilen,
+ output, olen ) ) != 0 )
return( ret );
- if( ( ret = mbedtls_cipher_finish( ctx, output + *olen, &finish_olen ) ) != 0 )
+ if( ( ret = mbedtls_cipher_finish( ctx, output + *olen,
+ &finish_olen ) ) != 0 )
return( ret );
*olen += finish_olen;
@@ -1059,30 +1281,55 @@ int mbedtls_cipher_crypt( mbedtls_cipher_context_t *ctx,
#if defined(MBEDTLS_CIPHER_MODE_AEAD)
/*
- * Packet-oriented encryption for AEAD modes
+ * Packet-oriented encryption for AEAD modes: internal function shared by
+ * mbedtls_cipher_auth_encrypt() and mbedtls_cipher_auth_encrypt_ext().
*/
-int mbedtls_cipher_auth_encrypt( mbedtls_cipher_context_t *ctx,
+static int mbedtls_cipher_aead_encrypt( mbedtls_cipher_context_t *ctx,
const unsigned char *iv, size_t iv_len,
const unsigned char *ad, size_t ad_len,
const unsigned char *input, size_t ilen,
unsigned char *output, size_t *olen,
unsigned char *tag, size_t tag_len )
{
- CIPHER_VALIDATE_RET( ctx != NULL );
- CIPHER_VALIDATE_RET( iv != NULL );
- CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
- CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
- CIPHER_VALIDATE_RET( output != NULL );
- CIPHER_VALIDATE_RET( olen != NULL );
- CIPHER_VALIDATE_RET( tag_len == 0 || tag != NULL );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* As in the non-PSA case, we don't check that
+ * a key has been set. If not, the key slot will
+ * still be in its default state of 0, which is
+ * guaranteed to be invalid, hence the PSA-call
+ * below will gracefully fail. */
+ mbedtls_cipher_context_psa * const cipher_psa =
+ (mbedtls_cipher_context_psa *) ctx->cipher_ctx;
+
+ psa_status_t status;
+
+ /* PSA Crypto API always writes the authentication tag
+ * at the end of the encrypted message. */
+ if( output == NULL || tag != output + ilen )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+
+ status = psa_aead_encrypt( cipher_psa->slot,
+ cipher_psa->alg,
+ iv, iv_len,
+ ad, ad_len,
+ input, ilen,
+ output, ilen + tag_len, olen );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+
+ *olen -= tag_len;
+ return( 0 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#if defined(MBEDTLS_GCM_C)
if( MBEDTLS_MODE_GCM == ctx->cipher_info->mode )
{
*olen = ilen;
- return( mbedtls_gcm_crypt_and_tag( ctx->cipher_ctx, MBEDTLS_GCM_ENCRYPT, ilen,
- iv, iv_len, ad, ad_len, input, output,
- tag_len, tag ) );
+ return( mbedtls_gcm_crypt_and_tag( ctx->cipher_ctx, MBEDTLS_GCM_ENCRYPT,
+ ilen, iv, iv_len, ad, ad_len,
+ input, output, tag_len, tag ) );
}
#endif /* MBEDTLS_GCM_C */
#if defined(MBEDTLS_CCM_C)
@@ -1114,27 +1361,53 @@ int mbedtls_cipher_auth_encrypt( mbedtls_cipher_context_t *ctx,
}
/*
- * Packet-oriented decryption for AEAD modes
+ * Packet-oriented encryption for AEAD modes: internal function shared by
+ * mbedtls_cipher_auth_encrypt() and mbedtls_cipher_auth_encrypt_ext().
*/
-int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
+static int mbedtls_cipher_aead_decrypt( mbedtls_cipher_context_t *ctx,
const unsigned char *iv, size_t iv_len,
const unsigned char *ad, size_t ad_len,
const unsigned char *input, size_t ilen,
unsigned char *output, size_t *olen,
const unsigned char *tag, size_t tag_len )
{
- CIPHER_VALIDATE_RET( ctx != NULL );
- CIPHER_VALIDATE_RET( iv != NULL );
- CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
- CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
- CIPHER_VALIDATE_RET( output != NULL );
- CIPHER_VALIDATE_RET( olen != NULL );
- CIPHER_VALIDATE_RET( tag_len == 0 || tag != NULL );
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ctx->psa_enabled == 1 )
+ {
+ /* As in the non-PSA case, we don't check that
+ * a key has been set. If not, the key slot will
+ * still be in its default state of 0, which is
+ * guaranteed to be invalid, hence the PSA-call
+ * below will gracefully fail. */
+ mbedtls_cipher_context_psa * const cipher_psa =
+ (mbedtls_cipher_context_psa *) ctx->cipher_ctx;
+
+ psa_status_t status;
+
+ /* PSA Crypto API always writes the authentication tag
+ * at the end of the encrypted message. */
+ if( input == NULL || tag != input + ilen )
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+
+ status = psa_aead_decrypt( cipher_psa->slot,
+ cipher_psa->alg,
+ iv, iv_len,
+ ad, ad_len,
+ input, ilen + tag_len,
+ output, ilen, olen );
+ if( status == PSA_ERROR_INVALID_SIGNATURE )
+ return( MBEDTLS_ERR_CIPHER_AUTH_FAILED );
+ else if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED );
+
+ return( 0 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#if defined(MBEDTLS_GCM_C)
if( MBEDTLS_MODE_GCM == ctx->cipher_info->mode )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
*olen = ilen;
ret = mbedtls_gcm_auth_decrypt( ctx->cipher_ctx, ilen,
@@ -1150,7 +1423,7 @@ int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
#if defined(MBEDTLS_CCM_C)
if( MBEDTLS_MODE_CCM == ctx->cipher_info->mode )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
*olen = ilen;
ret = mbedtls_ccm_auth_decrypt( ctx->cipher_ctx, ilen,
@@ -1166,7 +1439,7 @@ int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
#if defined(MBEDTLS_CHACHAPOLY_C)
if ( MBEDTLS_CIPHER_CHACHA20_POLY1305 == ctx->cipher_info->type )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/* ChachaPoly has fixed length nonce and MAC (tag) */
if ( ( iv_len != ctx->cipher_info->iv_size ) ||
@@ -1188,6 +1461,166 @@ int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
}
+
+#if !defined(MBEDTLS_DEPRECATED_REMOVED)
+/*
+ * Packet-oriented encryption for AEAD modes: public legacy function.
+ */
+int mbedtls_cipher_auth_encrypt( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t *olen,
+ unsigned char *tag, size_t tag_len )
+{
+ CIPHER_VALIDATE_RET( ctx != NULL );
+ CIPHER_VALIDATE_RET( iv_len == 0 || iv != NULL );
+ CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || output != NULL );
+ CIPHER_VALIDATE_RET( olen != NULL );
+ CIPHER_VALIDATE_RET( tag_len == 0 || tag != NULL );
+
+ return( mbedtls_cipher_aead_encrypt( ctx, iv, iv_len, ad, ad_len,
+ input, ilen, output, olen,
+ tag, tag_len ) );
+}
+
+/*
+ * Packet-oriented decryption for AEAD modes: public legacy function.
+ */
+int mbedtls_cipher_auth_decrypt( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t *olen,
+ const unsigned char *tag, size_t tag_len )
+{
+ CIPHER_VALIDATE_RET( ctx != NULL );
+ CIPHER_VALIDATE_RET( iv_len == 0 || iv != NULL );
+ CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || output != NULL );
+ CIPHER_VALIDATE_RET( olen != NULL );
+ CIPHER_VALIDATE_RET( tag_len == 0 || tag != NULL );
+
+ return( mbedtls_cipher_aead_decrypt( ctx, iv, iv_len, ad, ad_len,
+ input, ilen, output, olen,
+ tag, tag_len ) );
+}
+#endif /* !MBEDTLS_DEPRECATED_REMOVED */
#endif /* MBEDTLS_CIPHER_MODE_AEAD */
+#if defined(MBEDTLS_CIPHER_MODE_AEAD) || defined(MBEDTLS_NIST_KW_C)
+/*
+ * Packet-oriented encryption for AEAD/NIST_KW: public function.
+ */
+int mbedtls_cipher_auth_encrypt_ext( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t output_len,
+ size_t *olen, size_t tag_len )
+{
+ CIPHER_VALIDATE_RET( ctx != NULL );
+ CIPHER_VALIDATE_RET( iv_len == 0 || iv != NULL );
+ CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
+ CIPHER_VALIDATE_RET( output != NULL );
+ CIPHER_VALIDATE_RET( olen != NULL );
+
+#if defined(MBEDTLS_NIST_KW_C)
+ if(
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ ctx->psa_enabled == 0 &&
+#endif
+ ( MBEDTLS_MODE_KW == ctx->cipher_info->mode ||
+ MBEDTLS_MODE_KWP == ctx->cipher_info->mode ) )
+ {
+ mbedtls_nist_kw_mode_t mode = ( MBEDTLS_MODE_KW == ctx->cipher_info->mode ) ?
+ MBEDTLS_KW_MODE_KW : MBEDTLS_KW_MODE_KWP;
+
+ /* There is no iv, tag or ad associated with KW and KWP,
+ * so these length should be 0 as documented. */
+ if( iv_len != 0 || tag_len != 0 || ad_len != 0 )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ (void) iv;
+ (void) ad;
+
+ return( mbedtls_nist_kw_wrap( ctx->cipher_ctx, mode, input, ilen,
+ output, olen, output_len ) );
+ }
+#endif /* MBEDTLS_NIST_KW_C */
+
+#if defined(MBEDTLS_CIPHER_MODE_AEAD)
+ /* AEAD case: check length before passing on to shared function */
+ if( output_len < ilen + tag_len )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ int ret = mbedtls_cipher_aead_encrypt( ctx, iv, iv_len, ad, ad_len,
+ input, ilen, output, olen,
+ output + ilen, tag_len );
+ *olen += tag_len;
+ return( ret );
+#else
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+#endif /* MBEDTLS_CIPHER_MODE_AEAD */
+}
+
+/*
+ * Packet-oriented decryption for AEAD/NIST_KW: public function.
+ */
+int mbedtls_cipher_auth_decrypt_ext( mbedtls_cipher_context_t *ctx,
+ const unsigned char *iv, size_t iv_len,
+ const unsigned char *ad, size_t ad_len,
+ const unsigned char *input, size_t ilen,
+ unsigned char *output, size_t output_len,
+ size_t *olen, size_t tag_len )
+{
+ CIPHER_VALIDATE_RET( ctx != NULL );
+ CIPHER_VALIDATE_RET( iv_len == 0 || iv != NULL );
+ CIPHER_VALIDATE_RET( ad_len == 0 || ad != NULL );
+ CIPHER_VALIDATE_RET( ilen == 0 || input != NULL );
+ CIPHER_VALIDATE_RET( output_len == 0 || output != NULL );
+ CIPHER_VALIDATE_RET( olen != NULL );
+
+#if defined(MBEDTLS_NIST_KW_C)
+ if(
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ ctx->psa_enabled == 0 &&
+#endif
+ ( MBEDTLS_MODE_KW == ctx->cipher_info->mode ||
+ MBEDTLS_MODE_KWP == ctx->cipher_info->mode ) )
+ {
+ mbedtls_nist_kw_mode_t mode = ( MBEDTLS_MODE_KW == ctx->cipher_info->mode ) ?
+ MBEDTLS_KW_MODE_KW : MBEDTLS_KW_MODE_KWP;
+
+ /* There is no iv, tag or ad associated with KW and KWP,
+ * so these length should be 0 as documented. */
+ if( iv_len != 0 || tag_len != 0 || ad_len != 0 )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ (void) iv;
+ (void) ad;
+
+ return( mbedtls_nist_kw_unwrap( ctx->cipher_ctx, mode, input, ilen,
+ output, olen, output_len ) );
+ }
+#endif /* MBEDTLS_NIST_KW_C */
+
+#if defined(MBEDTLS_CIPHER_MODE_AEAD)
+ /* AEAD case: check length before passing on to shared function */
+ if( ilen < tag_len || output_len < ilen - tag_len )
+ return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
+
+ return( mbedtls_cipher_aead_decrypt( ctx, iv, iv_len, ad, ad_len,
+ input, ilen - tag_len, output, olen,
+ input + ilen - tag_len, tag_len ) );
+#else
+ return( MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE );
+#endif /* MBEDTLS_CIPHER_MODE_AEAD */
+}
+#endif /* MBEDTLS_CIPHER_MODE_AEAD || MBEDTLS_NIST_KW_C */
+
#endif /* MBEDTLS_CIPHER_C */
diff --git a/thirdparty/mbedtls/library/cipher_wrap.c b/thirdparty/mbedtls/library/cipher_wrap.c
index 5973ca6ba2..57eb3cb67f 100644
--- a/thirdparty/mbedtls/library/cipher_wrap.c
+++ b/thirdparty/mbedtls/library/cipher_wrap.c
@@ -6,13 +6,7 @@
* \author Adriaan de Jong <dejong@fox-it.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,38 +19,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CIPHER_C)
#include "mbedtls/cipher_internal.h"
+#include "mbedtls/error.h"
#if defined(MBEDTLS_CHACHAPOLY_C)
#include "mbedtls/chachapoly.h"
@@ -98,6 +68,10 @@
#include "mbedtls/ccm.h"
#endif
+#if defined(MBEDTLS_NIST_KW_C)
+#include "mbedtls/nist_kw.h"
+#endif
+
#if defined(MBEDTLS_CIPHER_NULL_CIPHER)
#include <string.h>
#endif
@@ -1937,7 +1911,7 @@ static int chacha20_stream_wrap( void *ctx, size_t length,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ret = mbedtls_chacha20_update( ctx, length, input, output );
if( ret == MBEDTLS_ERR_CHACHA20_BAD_INPUT_DATA )
@@ -2144,6 +2118,131 @@ static const mbedtls_cipher_info_t null_cipher_info = {
};
#endif /* defined(MBEDTLS_CIPHER_NULL_CIPHER) */
+#if defined(MBEDTLS_NIST_KW_C)
+static void *kw_ctx_alloc( void )
+{
+ void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_nist_kw_context ) );
+
+ if( ctx != NULL )
+ mbedtls_nist_kw_init( (mbedtls_nist_kw_context *) ctx );
+
+ return( ctx );
+}
+
+static void kw_ctx_free( void *ctx )
+{
+ mbedtls_nist_kw_free( ctx );
+ mbedtls_free( ctx );
+}
+
+static int kw_aes_setkey_wrap( void *ctx, const unsigned char *key,
+ unsigned int key_bitlen )
+{
+ return mbedtls_nist_kw_setkey( (mbedtls_nist_kw_context *) ctx,
+ MBEDTLS_CIPHER_ID_AES, key, key_bitlen, 1 );
+}
+
+static int kw_aes_setkey_unwrap( void *ctx, const unsigned char *key,
+ unsigned int key_bitlen )
+{
+ return mbedtls_nist_kw_setkey( (mbedtls_nist_kw_context *) ctx,
+ MBEDTLS_CIPHER_ID_AES, key, key_bitlen, 0 );
+}
+
+static const mbedtls_cipher_base_t kw_aes_info = {
+ MBEDTLS_CIPHER_ID_AES,
+ NULL,
+#if defined(MBEDTLS_CIPHER_MODE_CBC)
+ NULL,
+#endif
+#if defined(MBEDTLS_CIPHER_MODE_CFB)
+ NULL,
+#endif
+#if defined(MBEDTLS_CIPHER_MODE_OFB)
+ NULL,
+#endif
+#if defined(MBEDTLS_CIPHER_MODE_CTR)
+ NULL,
+#endif
+#if defined(MBEDTLS_CIPHER_MODE_XTS)
+ NULL,
+#endif
+#if defined(MBEDTLS_CIPHER_MODE_STREAM)
+ NULL,
+#endif
+ kw_aes_setkey_wrap,
+ kw_aes_setkey_unwrap,
+ kw_ctx_alloc,
+ kw_ctx_free,
+};
+
+static const mbedtls_cipher_info_t aes_128_nist_kw_info = {
+ MBEDTLS_CIPHER_AES_128_KW,
+ MBEDTLS_MODE_KW,
+ 128,
+ "AES-128-KW",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+
+static const mbedtls_cipher_info_t aes_192_nist_kw_info = {
+ MBEDTLS_CIPHER_AES_192_KW,
+ MBEDTLS_MODE_KW,
+ 192,
+ "AES-192-KW",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+
+static const mbedtls_cipher_info_t aes_256_nist_kw_info = {
+ MBEDTLS_CIPHER_AES_256_KW,
+ MBEDTLS_MODE_KW,
+ 256,
+ "AES-256-KW",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+
+static const mbedtls_cipher_info_t aes_128_nist_kwp_info = {
+ MBEDTLS_CIPHER_AES_128_KWP,
+ MBEDTLS_MODE_KWP,
+ 128,
+ "AES-128-KWP",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+
+static const mbedtls_cipher_info_t aes_192_nist_kwp_info = {
+ MBEDTLS_CIPHER_AES_192_KWP,
+ MBEDTLS_MODE_KWP,
+ 192,
+ "AES-192-KWP",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+
+static const mbedtls_cipher_info_t aes_256_nist_kwp_info = {
+ MBEDTLS_CIPHER_AES_256_KWP,
+ MBEDTLS_MODE_KWP,
+ 256,
+ "AES-256-KWP",
+ 0,
+ 0,
+ 16,
+ &kw_aes_info
+};
+#endif /* MBEDTLS_NIST_KW_C */
+
const mbedtls_cipher_definition_t mbedtls_cipher_definitions[] =
{
#if defined(MBEDTLS_AES_C)
@@ -2284,6 +2383,15 @@ const mbedtls_cipher_definition_t mbedtls_cipher_definitions[] =
{ MBEDTLS_CIPHER_CHACHA20_POLY1305, &chachapoly_info },
#endif
+#if defined(MBEDTLS_NIST_KW_C)
+ { MBEDTLS_CIPHER_AES_128_KW, &aes_128_nist_kw_info },
+ { MBEDTLS_CIPHER_AES_192_KW, &aes_192_nist_kw_info },
+ { MBEDTLS_CIPHER_AES_256_KW, &aes_256_nist_kw_info },
+ { MBEDTLS_CIPHER_AES_128_KWP, &aes_128_nist_kwp_info },
+ { MBEDTLS_CIPHER_AES_192_KWP, &aes_192_nist_kwp_info },
+ { MBEDTLS_CIPHER_AES_256_KWP, &aes_256_nist_kwp_info },
+#endif
+
#if defined(MBEDTLS_CIPHER_NULL_CIPHER)
{ MBEDTLS_CIPHER_NULL, &null_cipher_info },
#endif /* MBEDTLS_CIPHER_NULL_CIPHER */
@@ -2291,7 +2399,8 @@ const mbedtls_cipher_definition_t mbedtls_cipher_definitions[] =
{ MBEDTLS_CIPHER_NONE, NULL }
};
-#define NUM_CIPHERS sizeof mbedtls_cipher_definitions / sizeof mbedtls_cipher_definitions[0]
+#define NUM_CIPHERS ( sizeof(mbedtls_cipher_definitions) / \
+ sizeof(mbedtls_cipher_definitions[0]) )
int mbedtls_cipher_supported[NUM_CIPHERS];
#endif /* MBEDTLS_CIPHER_C */
diff --git a/thirdparty/mbedtls/library/cmac.c b/thirdparty/mbedtls/library/cmac.c
index 409f67958e..3cc49d10cc 100644
--- a/thirdparty/mbedtls/library/cmac.c
+++ b/thirdparty/mbedtls/library/cmac.c
@@ -4,13 +4,7 @@
* \brief NIST SP800-38B compliant CMAC implementation for AES and 3DES
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -23,27 +17,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -65,32 +38,17 @@
*
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CMAC_C)
#include "mbedtls/cmac.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+#include "mbedtls/platform.h"
#include <string.h>
-
-#if defined(MBEDTLS_PLATFORM_C)
-#include "mbedtls/platform.h"
-#else
-#include <stdlib.h>
-#define mbedtls_calloc calloc
-#define mbedtls_free free
-#if defined(MBEDTLS_SELF_TEST)
-#include <stdio.h>
-#define mbedtls_printf printf
-#endif /* MBEDTLS_SELF_TEST */
-#endif /* MBEDTLS_PLATFORM_C */
-
#if !defined(MBEDTLS_CMAC_ALT) || defined(MBEDTLS_SELF_TEST)
/*
@@ -161,7 +119,7 @@ static int cmac_multiply_by_u( unsigned char *output,
static int cmac_generate_subkeys( mbedtls_cipher_context_t *ctx,
unsigned char* K1, unsigned char* K2 )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char L[MBEDTLS_CIPHER_BLKSIZE_MAX];
size_t olen, block_size;
@@ -340,7 +298,7 @@ int mbedtls_cipher_cmac_finish( mbedtls_cipher_context_t *ctx,
unsigned char K1[MBEDTLS_CIPHER_BLKSIZE_MAX];
unsigned char K2[MBEDTLS_CIPHER_BLKSIZE_MAX];
unsigned char M_last[MBEDTLS_CIPHER_BLKSIZE_MAX];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen, block_size;
if( ctx == NULL || ctx->cipher_info == NULL || ctx->cmac_ctx == NULL ||
@@ -418,7 +376,7 @@ int mbedtls_cipher_cmac( const mbedtls_cipher_info_t *cipher_info,
unsigned char *output )
{
mbedtls_cipher_context_t ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( cipher_info == NULL || key == NULL || input == NULL || output == NULL )
return( MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA );
@@ -452,7 +410,7 @@ int mbedtls_aes_cmac_prf_128( const unsigned char *key, size_t key_length,
const unsigned char *input, size_t in_len,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_cipher_info_t *cipher_info;
unsigned char zero_key[MBEDTLS_AES_BLOCK_SIZE];
unsigned char int_key[MBEDTLS_AES_BLOCK_SIZE];
@@ -808,7 +766,7 @@ static int cmac_test_subkeys( int verbose,
for( i = 0; i < num_tests; i++ )
{
if( verbose != 0 )
- mbedtls_printf( " %s CMAC subkey #%u: ", testname, i + 1 );
+ mbedtls_printf( " %s CMAC subkey #%d: ", testname, i + 1 );
mbedtls_cipher_init( &ctx );
@@ -823,6 +781,18 @@ static int cmac_test_subkeys( int verbose,
if( ( ret = mbedtls_cipher_setkey( &ctx, key, keybits,
MBEDTLS_ENCRYPT ) ) != 0 )
{
+ /* When CMAC is implemented by an alternative implementation, or
+ * the underlying primitive itself is implemented alternatively,
+ * AES-192 may be unavailable. This should not cause the selftest
+ * function to fail. */
+ if( ( ret == MBEDTLS_ERR_PLATFORM_FEATURE_UNSUPPORTED ||
+ ret == MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE ) &&
+ cipher_type == MBEDTLS_CIPHER_AES_192_ECB ) {
+ if( verbose != 0 )
+ mbedtls_printf( "skipped\n" );
+ goto next_test;
+ }
+
if( verbose != 0 )
mbedtls_printf( "test execution failed\n" );
@@ -850,6 +820,7 @@ static int cmac_test_subkeys( int verbose,
if( verbose != 0 )
mbedtls_printf( "passed\n" );
+next_test:
mbedtls_cipher_free( &ctx );
}
@@ -889,11 +860,24 @@ static int cmac_test_wth_cipher( int verbose,
for( i = 0; i < num_tests; i++ )
{
if( verbose != 0 )
- mbedtls_printf( " %s CMAC #%u: ", testname, i + 1 );
+ mbedtls_printf( " %s CMAC #%d: ", testname, i + 1 );
if( ( ret = mbedtls_cipher_cmac( cipher_info, key, keybits, messages,
message_lengths[i], output ) ) != 0 )
{
+ /* When CMAC is implemented by an alternative implementation, or
+ * the underlying primitive itself is implemented alternatively,
+ * AES-192 and/or 3DES may be unavailable. This should not cause
+ * the selftest function to fail. */
+ if( ( ret == MBEDTLS_ERR_PLATFORM_FEATURE_UNSUPPORTED ||
+ ret == MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE ) &&
+ ( cipher_type == MBEDTLS_CIPHER_AES_192_ECB ||
+ cipher_type == MBEDTLS_CIPHER_DES_EDE3_ECB ) ) {
+ if( verbose != 0 )
+ mbedtls_printf( "skipped\n" );
+ continue;
+ }
+
if( verbose != 0 )
mbedtls_printf( "failed\n" );
goto exit;
@@ -919,12 +903,12 @@ exit:
static int test_aes128_cmac_prf( int verbose )
{
int i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char output[MBEDTLS_AES_BLOCK_SIZE];
for( i = 0; i < NB_PRF_TESTS; i++ )
{
- mbedtls_printf( " AES CMAC 128 PRF #%u: ", i );
+ mbedtls_printf( " AES CMAC 128 PRF #%d: ", i );
ret = mbedtls_aes_cmac_prf_128( PRFK, PRFKlen[i], PRFM, 20, output );
if( ret != 0 ||
memcmp( output, PRFT[i], MBEDTLS_AES_BLOCK_SIZE ) != 0 )
@@ -946,7 +930,7 @@ static int test_aes128_cmac_prf( int verbose )
int mbedtls_cmac_self_test( int verbose )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#if defined(MBEDTLS_AES_C)
/* AES-128 */
diff --git a/thirdparty/mbedtls/library/common.h b/thirdparty/mbedtls/library/common.h
new file mode 100644
index 0000000000..c06472418d
--- /dev/null
+++ b/thirdparty/mbedtls/library/common.h
@@ -0,0 +1,305 @@
+/**
+ * \file common.h
+ *
+ * \brief Utility macros for internal use in the library
+ */
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef MBEDTLS_LIBRARY_COMMON_H
+#define MBEDTLS_LIBRARY_COMMON_H
+
+#if defined(MBEDTLS_CONFIG_FILE)
+#include MBEDTLS_CONFIG_FILE
+#else
+#include "mbedtls/config.h"
+#endif
+
+#include <stdint.h>
+
+/** Helper to define a function as static except when building invasive tests.
+ *
+ * If a function is only used inside its own source file and should be
+ * declared `static` to allow the compiler to optimize for code size,
+ * but that function has unit tests, define it with
+ * ```
+ * MBEDTLS_STATIC_TESTABLE int mbedtls_foo(...) { ... }
+ * ```
+ * and declare it in a header in the `library/` directory with
+ * ```
+ * #if defined(MBEDTLS_TEST_HOOKS)
+ * int mbedtls_foo(...);
+ * #endif
+ * ```
+ */
+#if defined(MBEDTLS_TEST_HOOKS)
+#define MBEDTLS_STATIC_TESTABLE
+#else
+#define MBEDTLS_STATIC_TESTABLE static
+#endif
+
+/** Byte Reading Macros
+ *
+ * Given a multi-byte integer \p x, MBEDTLS_BYTE_n retrieves the n-th
+ * byte from x, where byte 0 is the least significant byte.
+ */
+#define MBEDTLS_BYTE_0( x ) ( (uint8_t) ( ( x ) & 0xff ) )
+#define MBEDTLS_BYTE_1( x ) ( (uint8_t) ( ( ( x ) >> 8 ) & 0xff ) )
+#define MBEDTLS_BYTE_2( x ) ( (uint8_t) ( ( ( x ) >> 16 ) & 0xff ) )
+#define MBEDTLS_BYTE_3( x ) ( (uint8_t) ( ( ( x ) >> 24 ) & 0xff ) )
+#define MBEDTLS_BYTE_4( x ) ( (uint8_t) ( ( ( x ) >> 32 ) & 0xff ) )
+#define MBEDTLS_BYTE_5( x ) ( (uint8_t) ( ( ( x ) >> 40 ) & 0xff ) )
+#define MBEDTLS_BYTE_6( x ) ( (uint8_t) ( ( ( x ) >> 48 ) & 0xff ) )
+#define MBEDTLS_BYTE_7( x ) ( (uint8_t) ( ( ( x ) >> 56 ) & 0xff ) )
+
+/**
+ * Get the unsigned 32 bits integer corresponding to four bytes in
+ * big-endian order (MSB first).
+ *
+ * \param data Base address of the memory to get the four bytes from.
+ * \param offset Offset from \p base of the first and most significant
+ * byte of the four bytes to build the 32 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT32_BE
+#define MBEDTLS_GET_UINT32_BE( data , offset ) \
+ ( \
+ ( (uint32_t) ( data )[( offset ) ] << 24 ) \
+ | ( (uint32_t) ( data )[( offset ) + 1] << 16 ) \
+ | ( (uint32_t) ( data )[( offset ) + 2] << 8 ) \
+ | ( (uint32_t) ( data )[( offset ) + 3] ) \
+ )
+#endif
+
+/**
+ * Put in memory a 32 bits unsigned integer in big-endian order.
+ *
+ * \param n 32 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 32
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the most significant
+ * byte of the 32 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT32_BE
+#define MBEDTLS_PUT_UINT32_BE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_3( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_2( n ); \
+ ( data )[( offset ) + 2] = MBEDTLS_BYTE_1( n ); \
+ ( data )[( offset ) + 3] = MBEDTLS_BYTE_0( n ); \
+}
+#endif
+
+/**
+ * Get the unsigned 32 bits integer corresponding to four bytes in
+ * little-endian order (LSB first).
+ *
+ * \param data Base address of the memory to get the four bytes from.
+ * \param offset Offset from \p base of the first and least significant
+ * byte of the four bytes to build the 32 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT32_LE
+#define MBEDTLS_GET_UINT32_LE( data, offset ) \
+ ( \
+ ( (uint32_t) ( data )[( offset ) ] ) \
+ | ( (uint32_t) ( data )[( offset ) + 1] << 8 ) \
+ | ( (uint32_t) ( data )[( offset ) + 2] << 16 ) \
+ | ( (uint32_t) ( data )[( offset ) + 3] << 24 ) \
+ )
+#endif
+
+/**
+ * Put in memory a 32 bits unsigned integer in little-endian order.
+ *
+ * \param n 32 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 32
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the least significant
+ * byte of the 32 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT32_LE
+#define MBEDTLS_PUT_UINT32_LE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_0( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_1( n ); \
+ ( data )[( offset ) + 2] = MBEDTLS_BYTE_2( n ); \
+ ( data )[( offset ) + 3] = MBEDTLS_BYTE_3( n ); \
+}
+#endif
+
+/**
+ * Get the unsigned 16 bits integer corresponding to two bytes in
+ * little-endian order (LSB first).
+ *
+ * \param data Base address of the memory to get the two bytes from.
+ * \param offset Offset from \p base of the first and least significant
+ * byte of the two bytes to build the 16 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT16_LE
+#define MBEDTLS_GET_UINT16_LE( data, offset ) \
+ ( \
+ ( (uint16_t) ( data )[( offset ) ] ) \
+ | ( (uint16_t) ( data )[( offset ) + 1] << 8 ) \
+ )
+#endif
+
+/**
+ * Put in memory a 16 bits unsigned integer in little-endian order.
+ *
+ * \param n 16 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 16
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the least significant
+ * byte of the 16 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT16_LE
+#define MBEDTLS_PUT_UINT16_LE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_0( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_1( n ); \
+}
+#endif
+
+/**
+ * Get the unsigned 16 bits integer corresponding to two bytes in
+ * big-endian order (MSB first).
+ *
+ * \param data Base address of the memory to get the two bytes from.
+ * \param offset Offset from \p base of the first and most significant
+ * byte of the two bytes to build the 16 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT16_BE
+#define MBEDTLS_GET_UINT16_BE( data, offset ) \
+ ( \
+ ( (uint16_t) ( data )[( offset ) ] << 8 ) \
+ | ( (uint16_t) ( data )[( offset ) + 1] ) \
+ )
+#endif
+
+/**
+ * Put in memory a 16 bits unsigned integer in big-endian order.
+ *
+ * \param n 16 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 16
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the most significant
+ * byte of the 16 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT16_BE
+#define MBEDTLS_PUT_UINT16_BE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_1( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_0( n ); \
+}
+#endif
+
+/**
+ * Get the unsigned 64 bits integer corresponding to eight bytes in
+ * big-endian order (MSB first).
+ *
+ * \param data Base address of the memory to get the eight bytes from.
+ * \param offset Offset from \p base of the first and most significant
+ * byte of the eight bytes to build the 64 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT64_BE
+#define MBEDTLS_GET_UINT64_BE( data, offset ) \
+ ( \
+ ( (uint64_t) ( data )[( offset ) ] << 56 ) \
+ | ( (uint64_t) ( data )[( offset ) + 1] << 48 ) \
+ | ( (uint64_t) ( data )[( offset ) + 2] << 40 ) \
+ | ( (uint64_t) ( data )[( offset ) + 3] << 32 ) \
+ | ( (uint64_t) ( data )[( offset ) + 4] << 24 ) \
+ | ( (uint64_t) ( data )[( offset ) + 5] << 16 ) \
+ | ( (uint64_t) ( data )[( offset ) + 6] << 8 ) \
+ | ( (uint64_t) ( data )[( offset ) + 7] ) \
+ )
+#endif
+
+/**
+ * Put in memory a 64 bits unsigned integer in big-endian order.
+ *
+ * \param n 64 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 64
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the most significant
+ * byte of the 64 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT64_BE
+#define MBEDTLS_PUT_UINT64_BE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_7( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_6( n ); \
+ ( data )[( offset ) + 2] = MBEDTLS_BYTE_5( n ); \
+ ( data )[( offset ) + 3] = MBEDTLS_BYTE_4( n ); \
+ ( data )[( offset ) + 4] = MBEDTLS_BYTE_3( n ); \
+ ( data )[( offset ) + 5] = MBEDTLS_BYTE_2( n ); \
+ ( data )[( offset ) + 6] = MBEDTLS_BYTE_1( n ); \
+ ( data )[( offset ) + 7] = MBEDTLS_BYTE_0( n ); \
+}
+#endif
+
+/**
+ * Get the unsigned 64 bits integer corresponding to eight bytes in
+ * little-endian order (LSB first).
+ *
+ * \param data Base address of the memory to get the eight bytes from.
+ * \param offset Offset from \p base of the first and least significant
+ * byte of the eight bytes to build the 64 bits unsigned
+ * integer from.
+ */
+#ifndef MBEDTLS_GET_UINT64_LE
+#define MBEDTLS_GET_UINT64_LE( data, offset ) \
+ ( \
+ ( (uint64_t) ( data )[( offset ) + 7] << 56 ) \
+ | ( (uint64_t) ( data )[( offset ) + 6] << 48 ) \
+ | ( (uint64_t) ( data )[( offset ) + 5] << 40 ) \
+ | ( (uint64_t) ( data )[( offset ) + 4] << 32 ) \
+ | ( (uint64_t) ( data )[( offset ) + 3] << 24 ) \
+ | ( (uint64_t) ( data )[( offset ) + 2] << 16 ) \
+ | ( (uint64_t) ( data )[( offset ) + 1] << 8 ) \
+ | ( (uint64_t) ( data )[( offset ) ] ) \
+ )
+#endif
+
+/**
+ * Put in memory a 64 bits unsigned integer in little-endian order.
+ *
+ * \param n 64 bits unsigned integer to put in memory.
+ * \param data Base address of the memory where to put the 64
+ * bits unsigned integer in.
+ * \param offset Offset from \p base where to put the least significant
+ * byte of the 64 bits unsigned integer \p n.
+ */
+#ifndef MBEDTLS_PUT_UINT64_LE
+#define MBEDTLS_PUT_UINT64_LE( n, data, offset ) \
+{ \
+ ( data )[( offset ) ] = MBEDTLS_BYTE_0( n ); \
+ ( data )[( offset ) + 1] = MBEDTLS_BYTE_1( n ); \
+ ( data )[( offset ) + 2] = MBEDTLS_BYTE_2( n ); \
+ ( data )[( offset ) + 3] = MBEDTLS_BYTE_3( n ); \
+ ( data )[( offset ) + 4] = MBEDTLS_BYTE_4( n ); \
+ ( data )[( offset ) + 5] = MBEDTLS_BYTE_5( n ); \
+ ( data )[( offset ) + 6] = MBEDTLS_BYTE_6( n ); \
+ ( data )[( offset ) + 7] = MBEDTLS_BYTE_7( n ); \
+}
+#endif
+
+#endif /* MBEDTLS_LIBRARY_COMMON_H */
diff --git a/thirdparty/mbedtls/library/constant_time.c b/thirdparty/mbedtls/library/constant_time.c
new file mode 100644
index 0000000000..18f1b20daa
--- /dev/null
+++ b/thirdparty/mbedtls/library/constant_time.c
@@ -0,0 +1,819 @@
+/**
+ * Constant-time functions
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+ /*
+ * The following functions are implemented without using comparison operators, as those
+ * might be translated to branches by some compilers on some platforms.
+ */
+
+#include "common.h"
+#include "constant_time_internal.h"
+#include "mbedtls/constant_time.h"
+#include "mbedtls/error.h"
+#include "mbedtls/platform_util.h"
+
+#if defined(MBEDTLS_BIGNUM_C)
+#include "mbedtls/bignum.h"
+#endif
+
+#if defined(MBEDTLS_SSL_TLS_C)
+#include "mbedtls/ssl_internal.h"
+#endif
+
+#if defined(MBEDTLS_RSA_C)
+#include "mbedtls/rsa.h"
+#endif
+
+#if defined(MBEDTLS_BASE64_C)
+#include "constant_time_invasive.h"
+#endif
+
+#include <string.h>
+
+int mbedtls_ct_memcmp( const void *a,
+ const void *b,
+ size_t n )
+{
+ size_t i;
+ volatile const unsigned char *A = (volatile const unsigned char *) a;
+ volatile const unsigned char *B = (volatile const unsigned char *) b;
+ volatile unsigned char diff = 0;
+
+ for( i = 0; i < n; i++ )
+ {
+ /* Read volatile data in order before computing diff.
+ * This avoids IAR compiler warning:
+ * 'the order of volatile accesses is undefined ..' */
+ unsigned char x = A[i], y = B[i];
+ diff |= x ^ y;
+ }
+
+ return( (int)diff );
+}
+
+unsigned mbedtls_ct_uint_mask( unsigned value )
+{
+ /* MSVC has a warning about unary minus on unsigned, but this is
+ * well-defined and precisely what we want to do here */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+ return( - ( ( value | - value ) >> ( sizeof( value ) * 8 - 1 ) ) );
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+}
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+size_t mbedtls_ct_size_mask( size_t value )
+{
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+ return( - ( ( value | - value ) >> ( sizeof( value ) * 8 - 1 ) ) );
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+}
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+mbedtls_mpi_uint mbedtls_ct_mpi_uint_mask( mbedtls_mpi_uint value )
+{
+ /* MSVC has a warning about unary minus on unsigned, but this is
+ * well-defined and precisely what we want to do here */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+ return( - ( ( value | - value ) >> ( sizeof( value ) * 8 - 1 ) ) );
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+}
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+/** Constant-flow mask generation for "less than" comparison:
+ * - if \p x < \p y, return all-bits 1, that is (size_t) -1
+ * - otherwise, return all bits 0, that is 0
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param x The first value to analyze.
+ * \param y The second value to analyze.
+ *
+ * \return All-bits-one if \p x is less than \p y, otherwise zero.
+ */
+static size_t mbedtls_ct_size_mask_lt( size_t x,
+ size_t y )
+{
+ /* This has the most significant bit set if and only if x < y */
+ const size_t sub = x - y;
+
+ /* sub1 = (x < y) ? 1 : 0 */
+ const size_t sub1 = sub >> ( sizeof( sub ) * 8 - 1 );
+
+ /* mask = (x < y) ? 0xff... : 0x00... */
+ const size_t mask = mbedtls_ct_size_mask( sub1 );
+
+ return( mask );
+}
+
+size_t mbedtls_ct_size_mask_ge( size_t x,
+ size_t y )
+{
+ return( ~mbedtls_ct_size_mask_lt( x, y ) );
+}
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+#if defined(MBEDTLS_BASE64_C)
+
+/* Return 0xff if low <= c <= high, 0 otherwise.
+ *
+ * Constant flow with respect to c.
+ */
+MBEDTLS_STATIC_TESTABLE
+unsigned char mbedtls_ct_uchar_mask_of_range( unsigned char low,
+ unsigned char high,
+ unsigned char c )
+{
+ /* low_mask is: 0 if low <= c, 0x...ff if low > c */
+ unsigned low_mask = ( (unsigned) c - low ) >> 8;
+ /* high_mask is: 0 if c <= high, 0x...ff if c > high */
+ unsigned high_mask = ( (unsigned) high - c ) >> 8;
+ return( ~( low_mask | high_mask ) & 0xff );
+}
+
+#endif /* MBEDTLS_BASE64_C */
+
+unsigned mbedtls_ct_size_bool_eq( size_t x,
+ size_t y )
+{
+ /* diff = 0 if x == y, non-zero otherwise */
+ const size_t diff = x ^ y;
+
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* diff_msb's most significant bit is equal to x != y */
+ const size_t diff_msb = ( diff | (size_t) -diff );
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ /* diff1 = (x != y) ? 1 : 0 */
+ const unsigned diff1 = diff_msb >> ( sizeof( diff_msb ) * 8 - 1 );
+
+ return( 1 ^ diff1 );
+}
+
+#if defined(MBEDTLS_PKCS1_V15) && defined(MBEDTLS_RSA_C) && !defined(MBEDTLS_RSA_ALT)
+
+/** Constant-flow "greater than" comparison:
+ * return x > y
+ *
+ * This is equivalent to \p x > \p y, but is likely to be compiled
+ * to code using bitwise operation rather than a branch.
+ *
+ * \param x The first value to analyze.
+ * \param y The second value to analyze.
+ *
+ * \return 1 if \p x greater than \p y, otherwise 0.
+ */
+static unsigned mbedtls_ct_size_gt( size_t x,
+ size_t y )
+{
+ /* Return the sign bit (1 for negative) of (y - x). */
+ return( ( y - x ) >> ( sizeof( size_t ) * 8 - 1 ) );
+}
+
+#endif /* MBEDTLS_PKCS1_V15 && MBEDTLS_RSA_C && ! MBEDTLS_RSA_ALT */
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+unsigned mbedtls_ct_mpi_uint_lt( const mbedtls_mpi_uint x,
+ const mbedtls_mpi_uint y )
+{
+ mbedtls_mpi_uint ret;
+ mbedtls_mpi_uint cond;
+
+ /*
+ * Check if the most significant bits (MSB) of the operands are different.
+ */
+ cond = ( x ^ y );
+ /*
+ * If the MSB are the same then the difference x-y will be negative (and
+ * have its MSB set to 1 during conversion to unsigned) if and only if x<y.
+ */
+ ret = ( x - y ) & ~cond;
+ /*
+ * If the MSB are different, then the operand with the MSB of 1 is the
+ * bigger. (That is if y has MSB of 1, then x<y is true and it is false if
+ * the MSB of y is 0.)
+ */
+ ret |= y & cond;
+
+
+ ret = ret >> ( sizeof( mbedtls_mpi_uint ) * 8 - 1 );
+
+ return (unsigned) ret;
+}
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+unsigned mbedtls_ct_uint_if( unsigned condition,
+ unsigned if1,
+ unsigned if0 )
+{
+ unsigned mask = mbedtls_ct_uint_mask( condition );
+ return( ( mask & if1 ) | (~mask & if0 ) );
+}
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+/** Select between two sign values without branches.
+ *
+ * This is functionally equivalent to `condition ? if1 : if0` but uses only bit
+ * operations in order to avoid branches.
+ *
+ * \note if1 and if0 must be either 1 or -1, otherwise the result
+ * is undefined.
+ *
+ * \param condition Condition to test.
+ * \param if1 The first sign; must be either +1 or -1.
+ * \param if0 The second sign; must be either +1 or -1.
+ *
+ * \return \c if1 if \p condition is nonzero, otherwise \c if0.
+ * */
+static int mbedtls_ct_cond_select_sign( unsigned char condition,
+ int if1,
+ int if0 )
+{
+ /* In order to avoid questions about what we can reasonably assume about
+ * the representations of signed integers, move everything to unsigned
+ * by taking advantage of the fact that if1 and if0 are either +1 or -1. */
+ unsigned uif1 = if1 + 1;
+ unsigned uif0 = if0 + 1;
+
+ /* condition was 0 or 1, mask is 0 or 2 as are uif1 and uif0 */
+ const unsigned mask = condition << 1;
+
+ /* select uif1 or uif0 */
+ unsigned ur = ( uif0 & ~mask ) | ( uif1 & mask );
+
+ /* ur is now 0 or 2, convert back to -1 or +1 */
+ return( (int) ur - 1 );
+}
+
+void mbedtls_ct_mpi_uint_cond_assign( size_t n,
+ mbedtls_mpi_uint *dest,
+ const mbedtls_mpi_uint *src,
+ unsigned char condition )
+{
+ size_t i;
+
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* all-bits 1 if condition is 1, all-bits 0 if condition is 0 */
+ const mbedtls_mpi_uint mask = -condition;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ for( i = 0; i < n; i++ )
+ dest[i] = ( src[i] & mask ) | ( dest[i] & ~mask );
+}
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+#if defined(MBEDTLS_BASE64_C)
+
+unsigned char mbedtls_ct_base64_enc_char( unsigned char value )
+{
+ unsigned char digit = 0;
+ /* For each range of values, if value is in that range, mask digit with
+ * the corresponding value. Since value can only be in a single range,
+ * only at most one masking will change digit. */
+ digit |= mbedtls_ct_uchar_mask_of_range( 0, 25, value ) & ( 'A' + value );
+ digit |= mbedtls_ct_uchar_mask_of_range( 26, 51, value ) & ( 'a' + value - 26 );
+ digit |= mbedtls_ct_uchar_mask_of_range( 52, 61, value ) & ( '0' + value - 52 );
+ digit |= mbedtls_ct_uchar_mask_of_range( 62, 62, value ) & '+';
+ digit |= mbedtls_ct_uchar_mask_of_range( 63, 63, value ) & '/';
+ return( digit );
+}
+
+signed char mbedtls_ct_base64_dec_value( unsigned char c )
+{
+ unsigned char val = 0;
+ /* For each range of digits, if c is in that range, mask val with
+ * the corresponding value. Since c can only be in a single range,
+ * only at most one masking will change val. Set val to one plus
+ * the desired value so that it stays 0 if c is in none of the ranges. */
+ val |= mbedtls_ct_uchar_mask_of_range( 'A', 'Z', c ) & ( c - 'A' + 0 + 1 );
+ val |= mbedtls_ct_uchar_mask_of_range( 'a', 'z', c ) & ( c - 'a' + 26 + 1 );
+ val |= mbedtls_ct_uchar_mask_of_range( '0', '9', c ) & ( c - '0' + 52 + 1 );
+ val |= mbedtls_ct_uchar_mask_of_range( '+', '+', c ) & ( c - '+' + 62 + 1 );
+ val |= mbedtls_ct_uchar_mask_of_range( '/', '/', c ) & ( c - '/' + 63 + 1 );
+ /* At this point, val is 0 if c is an invalid digit and v+1 if c is
+ * a digit with the value v. */
+ return( val - 1 );
+}
+
+#endif /* MBEDTLS_BASE64_C */
+
+#if defined(MBEDTLS_PKCS1_V15) && defined(MBEDTLS_RSA_C) && !defined(MBEDTLS_RSA_ALT)
+
+/** Shift some data towards the left inside a buffer.
+ *
+ * `mbedtls_ct_mem_move_to_left(start, total, offset)` is functionally
+ * equivalent to
+ * ```
+ * memmove(start, start + offset, total - offset);
+ * memset(start + offset, 0, total - offset);
+ * ```
+ * but it strives to use a memory access pattern (and thus total timing)
+ * that does not depend on \p offset. This timing independence comes at
+ * the expense of performance.
+ *
+ * \param start Pointer to the start of the buffer.
+ * \param total Total size of the buffer.
+ * \param offset Offset from which to copy \p total - \p offset bytes.
+ */
+static void mbedtls_ct_mem_move_to_left( void *start,
+ size_t total,
+ size_t offset )
+{
+ volatile unsigned char *buf = start;
+ size_t i, n;
+ if( total == 0 )
+ return;
+ for( i = 0; i < total; i++ )
+ {
+ unsigned no_op = mbedtls_ct_size_gt( total - offset, i );
+ /* The first `total - offset` passes are a no-op. The last
+ * `offset` passes shift the data one byte to the left and
+ * zero out the last byte. */
+ for( n = 0; n < total - 1; n++ )
+ {
+ unsigned char current = buf[n];
+ unsigned char next = buf[n+1];
+ buf[n] = mbedtls_ct_uint_if( no_op, current, next );
+ }
+ buf[total-1] = mbedtls_ct_uint_if( no_op, buf[total-1], 0 );
+ }
+}
+
+#endif /* MBEDTLS_PKCS1_V15 && MBEDTLS_RSA_C && ! MBEDTLS_RSA_ALT */
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+void mbedtls_ct_memcpy_if_eq( unsigned char *dest,
+ const unsigned char *src,
+ size_t len,
+ size_t c1,
+ size_t c2 )
+{
+ /* mask = c1 == c2 ? 0xff : 0x00 */
+ const size_t equal = mbedtls_ct_size_bool_eq( c1, c2 );
+ const unsigned char mask = (unsigned char) mbedtls_ct_size_mask( equal );
+
+ /* dest[i] = c1 == c2 ? src[i] : dest[i] */
+ for( size_t i = 0; i < len; i++ )
+ dest[i] = ( src[i] & mask ) | ( dest[i] & ~mask );
+}
+
+void mbedtls_ct_memcpy_offset( unsigned char *dest,
+ const unsigned char *src,
+ size_t offset,
+ size_t offset_min,
+ size_t offset_max,
+ size_t len )
+{
+ size_t offsetval;
+
+ for( offsetval = offset_min; offsetval <= offset_max; offsetval++ )
+ {
+ mbedtls_ct_memcpy_if_eq( dest, src + offsetval, len,
+ offsetval, offset );
+ }
+}
+
+int mbedtls_ct_hmac( mbedtls_md_context_t *ctx,
+ const unsigned char *add_data,
+ size_t add_data_len,
+ const unsigned char *data,
+ size_t data_len_secret,
+ size_t min_data_len,
+ size_t max_data_len,
+ unsigned char *output )
+{
+ /*
+ * This function breaks the HMAC abstraction and uses the md_clone()
+ * extension to the MD API in order to get constant-flow behaviour.
+ *
+ * HMAC(msg) is defined as HASH(okey + HASH(ikey + msg)) where + means
+ * concatenation, and okey/ikey are the XOR of the key with some fixed bit
+ * patterns (see RFC 2104, sec. 2), which are stored in ctx->hmac_ctx.
+ *
+ * We'll first compute inner_hash = HASH(ikey + msg) by hashing up to
+ * minlen, then cloning the context, and for each byte up to maxlen
+ * finishing up the hash computation, keeping only the correct result.
+ *
+ * Then we only need to compute HASH(okey + inner_hash) and we're done.
+ */
+ const mbedtls_md_type_t md_alg = mbedtls_md_get_type( ctx->md_info );
+ /* TLS 1.0-1.2 only support SHA-384, SHA-256, SHA-1, MD-5,
+ * all of which have the same block size except SHA-384. */
+ const size_t block_size = md_alg == MBEDTLS_MD_SHA384 ? 128 : 64;
+ const unsigned char * const ikey = ctx->hmac_ctx;
+ const unsigned char * const okey = ikey + block_size;
+ const size_t hash_size = mbedtls_md_get_size( ctx->md_info );
+
+ unsigned char aux_out[MBEDTLS_MD_MAX_SIZE];
+ mbedtls_md_context_t aux;
+ size_t offset;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ mbedtls_md_init( &aux );
+
+#define MD_CHK( func_call ) \
+ do { \
+ ret = (func_call); \
+ if( ret != 0 ) \
+ goto cleanup; \
+ } while( 0 )
+
+ MD_CHK( mbedtls_md_setup( &aux, ctx->md_info, 0 ) );
+
+ /* After hmac_start() of hmac_reset(), ikey has already been hashed,
+ * so we can start directly with the message */
+ MD_CHK( mbedtls_md_update( ctx, add_data, add_data_len ) );
+ MD_CHK( mbedtls_md_update( ctx, data, min_data_len ) );
+
+ /* For each possible length, compute the hash up to that point */
+ for( offset = min_data_len; offset <= max_data_len; offset++ )
+ {
+ MD_CHK( mbedtls_md_clone( &aux, ctx ) );
+ MD_CHK( mbedtls_md_finish( &aux, aux_out ) );
+ /* Keep only the correct inner_hash in the output buffer */
+ mbedtls_ct_memcpy_if_eq( output, aux_out, hash_size,
+ offset, data_len_secret );
+
+ if( offset < max_data_len )
+ MD_CHK( mbedtls_md_update( ctx, data + offset, 1 ) );
+ }
+
+ /* The context needs to finish() before it starts() again */
+ MD_CHK( mbedtls_md_finish( ctx, aux_out ) );
+
+ /* Now compute HASH(okey + inner_hash) */
+ MD_CHK( mbedtls_md_starts( ctx ) );
+ MD_CHK( mbedtls_md_update( ctx, okey, block_size ) );
+ MD_CHK( mbedtls_md_update( ctx, output, hash_size ) );
+ MD_CHK( mbedtls_md_finish( ctx, output ) );
+
+ /* Done, get ready for next time */
+ MD_CHK( mbedtls_md_hmac_reset( ctx ) );
+
+#undef MD_CHK
+
+cleanup:
+ mbedtls_md_free( &aux );
+ return( ret );
+}
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+#define MPI_VALIDATE_RET( cond ) \
+ MBEDTLS_INTERNAL_VALIDATE_RET( cond, MBEDTLS_ERR_MPI_BAD_INPUT_DATA )
+
+/*
+ * Conditionally assign X = Y, without leaking information
+ * about whether the assignment was made or not.
+ * (Leaking information about the respective sizes of X and Y is ok however.)
+ */
+int mbedtls_mpi_safe_cond_assign( mbedtls_mpi *X,
+ const mbedtls_mpi *Y,
+ unsigned char assign )
+{
+ int ret = 0;
+ size_t i;
+ mbedtls_mpi_uint limb_mask;
+ MPI_VALIDATE_RET( X != NULL );
+ MPI_VALIDATE_RET( Y != NULL );
+
+ /* all-bits 1 if assign is 1, all-bits 0 if assign is 0 */
+ limb_mask = mbedtls_ct_mpi_uint_mask( assign );;
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, Y->n ) );
+
+ X->s = mbedtls_ct_cond_select_sign( assign, Y->s, X->s );
+
+ mbedtls_ct_mpi_uint_cond_assign( Y->n, X->p, Y->p, assign );
+
+ for( i = Y->n; i < X->n; i++ )
+ X->p[i] &= ~limb_mask;
+
+cleanup:
+ return( ret );
+}
+
+/*
+ * Conditionally swap X and Y, without leaking information
+ * about whether the swap was made or not.
+ * Here it is not ok to simply swap the pointers, which whould lead to
+ * different memory access patterns when X and Y are used afterwards.
+ */
+int mbedtls_mpi_safe_cond_swap( mbedtls_mpi *X,
+ mbedtls_mpi *Y,
+ unsigned char swap )
+{
+ int ret, s;
+ size_t i;
+ mbedtls_mpi_uint limb_mask;
+ mbedtls_mpi_uint tmp;
+ MPI_VALIDATE_RET( X != NULL );
+ MPI_VALIDATE_RET( Y != NULL );
+
+ if( X == Y )
+ return( 0 );
+
+ /* all-bits 1 if swap is 1, all-bits 0 if swap is 0 */
+ limb_mask = mbedtls_ct_mpi_uint_mask( swap );
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( X, Y->n ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( Y, X->n ) );
+
+ s = X->s;
+ X->s = mbedtls_ct_cond_select_sign( swap, Y->s, X->s );
+ Y->s = mbedtls_ct_cond_select_sign( swap, s, Y->s );
+
+
+ for( i = 0; i < X->n; i++ )
+ {
+ tmp = X->p[i];
+ X->p[i] = ( X->p[i] & ~limb_mask ) | ( Y->p[i] & limb_mask );
+ Y->p[i] = ( Y->p[i] & ~limb_mask ) | ( tmp & limb_mask );
+ }
+
+cleanup:
+ return( ret );
+}
+
+/*
+ * Compare signed values in constant time
+ */
+int mbedtls_mpi_lt_mpi_ct( const mbedtls_mpi *X,
+ const mbedtls_mpi *Y,
+ unsigned *ret )
+{
+ size_t i;
+ /* The value of any of these variables is either 0 or 1 at all times. */
+ unsigned cond, done, X_is_negative, Y_is_negative;
+
+ MPI_VALIDATE_RET( X != NULL );
+ MPI_VALIDATE_RET( Y != NULL );
+ MPI_VALIDATE_RET( ret != NULL );
+
+ if( X->n != Y->n )
+ return MBEDTLS_ERR_MPI_BAD_INPUT_DATA;
+
+ /*
+ * Set sign_N to 1 if N >= 0, 0 if N < 0.
+ * We know that N->s == 1 if N >= 0 and N->s == -1 if N < 0.
+ */
+ X_is_negative = ( X->s & 2 ) >> 1;
+ Y_is_negative = ( Y->s & 2 ) >> 1;
+
+ /*
+ * If the signs are different, then the positive operand is the bigger.
+ * That is if X is negative (X_is_negative == 1), then X < Y is true and it
+ * is false if X is positive (X_is_negative == 0).
+ */
+ cond = ( X_is_negative ^ Y_is_negative );
+ *ret = cond & X_is_negative;
+
+ /*
+ * This is a constant-time function. We might have the result, but we still
+ * need to go through the loop. Record if we have the result already.
+ */
+ done = cond;
+
+ for( i = X->n; i > 0; i-- )
+ {
+ /*
+ * If Y->p[i - 1] < X->p[i - 1] then X < Y is true if and only if both
+ * X and Y are negative.
+ *
+ * Again even if we can make a decision, we just mark the result and
+ * the fact that we are done and continue looping.
+ */
+ cond = mbedtls_ct_mpi_uint_lt( Y->p[i - 1], X->p[i - 1] );
+ *ret |= cond & ( 1 - done ) & X_is_negative;
+ done |= cond;
+
+ /*
+ * If X->p[i - 1] < Y->p[i - 1] then X < Y is true if and only if both
+ * X and Y are positive.
+ *
+ * Again even if we can make a decision, we just mark the result and
+ * the fact that we are done and continue looping.
+ */
+ cond = mbedtls_ct_mpi_uint_lt( X->p[i - 1], Y->p[i - 1] );
+ *ret |= cond & ( 1 - done ) & ( 1 - X_is_negative );
+ done |= cond;
+ }
+
+ return( 0 );
+}
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+#if defined(MBEDTLS_PKCS1_V15) && defined(MBEDTLS_RSA_C) && !defined(MBEDTLS_RSA_ALT)
+
+int mbedtls_ct_rsaes_pkcs1_v15_unpadding( int mode,
+ unsigned char *input,
+ size_t ilen,
+ unsigned char *output,
+ size_t output_max_len,
+ size_t *olen )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t i, plaintext_max_size;
+
+ /* The following variables take sensitive values: their value must
+ * not leak into the observable behavior of the function other than
+ * the designated outputs (output, olen, return value). Otherwise
+ * this would open the execution of the function to
+ * side-channel-based variants of the Bleichenbacher padding oracle
+ * attack. Potential side channels include overall timing, memory
+ * access patterns (especially visible to an adversary who has access
+ * to a shared memory cache), and branches (especially visible to
+ * an adversary who has access to a shared code cache or to a shared
+ * branch predictor). */
+ size_t pad_count = 0;
+ unsigned bad = 0;
+ unsigned char pad_done = 0;
+ size_t plaintext_size = 0;
+ unsigned output_too_large;
+
+ plaintext_max_size = ( output_max_len > ilen - 11 ) ? ilen - 11
+ : output_max_len;
+
+ /* Check and get padding length in constant time and constant
+ * memory trace. The first byte must be 0. */
+ bad |= input[0];
+
+ if( mode == MBEDTLS_RSA_PRIVATE )
+ {
+ /* Decode EME-PKCS1-v1_5 padding: 0x00 || 0x02 || PS || 0x00
+ * where PS must be at least 8 nonzero bytes. */
+ bad |= input[1] ^ MBEDTLS_RSA_CRYPT;
+
+ /* Read the whole buffer. Set pad_done to nonzero if we find
+ * the 0x00 byte and remember the padding length in pad_count. */
+ for( i = 2; i < ilen; i++ )
+ {
+ pad_done |= ((input[i] | (unsigned char)-input[i]) >> 7) ^ 1;
+ pad_count += ((pad_done | (unsigned char)-pad_done) >> 7) ^ 1;
+ }
+ }
+ else
+ {
+ /* Decode EMSA-PKCS1-v1_5 padding: 0x00 || 0x01 || PS || 0x00
+ * where PS must be at least 8 bytes with the value 0xFF. */
+ bad |= input[1] ^ MBEDTLS_RSA_SIGN;
+
+ /* Read the whole buffer. Set pad_done to nonzero if we find
+ * the 0x00 byte and remember the padding length in pad_count.
+ * If there's a non-0xff byte in the padding, the padding is bad. */
+ for( i = 2; i < ilen; i++ )
+ {
+ pad_done |= mbedtls_ct_uint_if( input[i], 0, 1 );
+ pad_count += mbedtls_ct_uint_if( pad_done, 0, 1 );
+ bad |= mbedtls_ct_uint_if( pad_done, 0, input[i] ^ 0xFF );
+ }
+ }
+
+ /* If pad_done is still zero, there's no data, only unfinished padding. */
+ bad |= mbedtls_ct_uint_if( pad_done, 0, 1 );
+
+ /* There must be at least 8 bytes of padding. */
+ bad |= mbedtls_ct_size_gt( 8, pad_count );
+
+ /* If the padding is valid, set plaintext_size to the number of
+ * remaining bytes after stripping the padding. If the padding
+ * is invalid, avoid leaking this fact through the size of the
+ * output: use the maximum message size that fits in the output
+ * buffer. Do it without branches to avoid leaking the padding
+ * validity through timing. RSA keys are small enough that all the
+ * size_t values involved fit in unsigned int. */
+ plaintext_size = mbedtls_ct_uint_if(
+ bad, (unsigned) plaintext_max_size,
+ (unsigned) ( ilen - pad_count - 3 ) );
+
+ /* Set output_too_large to 0 if the plaintext fits in the output
+ * buffer and to 1 otherwise. */
+ output_too_large = mbedtls_ct_size_gt( plaintext_size,
+ plaintext_max_size );
+
+ /* Set ret without branches to avoid timing attacks. Return:
+ * - INVALID_PADDING if the padding is bad (bad != 0).
+ * - OUTPUT_TOO_LARGE if the padding is good but the decrypted
+ * plaintext does not fit in the output buffer.
+ * - 0 if the padding is correct. */
+ ret = - (int) mbedtls_ct_uint_if(
+ bad, - MBEDTLS_ERR_RSA_INVALID_PADDING,
+ mbedtls_ct_uint_if( output_too_large,
+ - MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE,
+ 0 ) );
+
+ /* If the padding is bad or the plaintext is too large, zero the
+ * data that we're about to copy to the output buffer.
+ * We need to copy the same amount of data
+ * from the same buffer whether the padding is good or not to
+ * avoid leaking the padding validity through overall timing or
+ * through memory or cache access patterns. */
+ bad = mbedtls_ct_uint_mask( bad | output_too_large );
+ for( i = 11; i < ilen; i++ )
+ input[i] &= ~bad;
+
+ /* If the plaintext is too large, truncate it to the buffer size.
+ * Copy anyway to avoid revealing the length through timing, because
+ * revealing the length is as bad as revealing the padding validity
+ * for a Bleichenbacher attack. */
+ plaintext_size = mbedtls_ct_uint_if( output_too_large,
+ (unsigned) plaintext_max_size,
+ (unsigned) plaintext_size );
+
+ /* Move the plaintext to the leftmost position where it can start in
+ * the working buffer, i.e. make it start plaintext_max_size from
+ * the end of the buffer. Do this with a memory access trace that
+ * does not depend on the plaintext size. After this move, the
+ * starting location of the plaintext is no longer sensitive
+ * information. */
+ mbedtls_ct_mem_move_to_left( input + ilen - plaintext_max_size,
+ plaintext_max_size,
+ plaintext_max_size - plaintext_size );
+
+ /* Finally copy the decrypted plaintext plus trailing zeros into the output
+ * buffer. If output_max_len is 0, then output may be an invalid pointer
+ * and the result of memcpy() would be undefined; prevent undefined
+ * behavior making sure to depend only on output_max_len (the size of the
+ * user-provided output buffer), which is independent from plaintext
+ * length, validity of padding, success of the decryption, and other
+ * secrets. */
+ if( output_max_len != 0 )
+ memcpy( output, input + ilen - plaintext_max_size, plaintext_max_size );
+
+ /* Report the amount of data we copied to the output buffer. In case
+ * of errors (bad padding or output too large), the value of *olen
+ * when this function returns is not specified. Making it equivalent
+ * to the good case limits the risks of leaking the padding validity. */
+ *olen = plaintext_size;
+
+ return( ret );
+}
+
+#endif /* MBEDTLS_PKCS1_V15 && MBEDTLS_RSA_C && ! MBEDTLS_RSA_ALT */
diff --git a/thirdparty/mbedtls/library/constant_time_internal.h b/thirdparty/mbedtls/library/constant_time_internal.h
new file mode 100644
index 0000000000..bbb3a90670
--- /dev/null
+++ b/thirdparty/mbedtls/library/constant_time_internal.h
@@ -0,0 +1,329 @@
+/**
+ * Constant-time functions
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef MBEDTLS_CONSTANT_TIME_INTERNAL_H
+#define MBEDTLS_CONSTANT_TIME_INTERNAL_H
+
+#include "common.h"
+
+#if defined(MBEDTLS_BIGNUM_C)
+#include "mbedtls/bignum.h"
+#endif
+
+#if defined(MBEDTLS_SSL_TLS_C)
+#include "mbedtls/ssl_internal.h"
+#endif
+
+#include <stddef.h>
+
+
+/** Turn a value into a mask:
+ * - if \p value == 0, return the all-bits 0 mask, aka 0
+ * - otherwise, return the all-bits 1 mask, aka (unsigned) -1
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param value The value to analyze.
+ *
+ * \return Zero if \p value is zero, otherwise all-bits-one.
+ */
+unsigned mbedtls_ct_uint_mask( unsigned value );
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+/** Turn a value into a mask:
+ * - if \p value == 0, return the all-bits 0 mask, aka 0
+ * - otherwise, return the all-bits 1 mask, aka (size_t) -1
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param value The value to analyze.
+ *
+ * \return Zero if \p value is zero, otherwise all-bits-one.
+ */
+size_t mbedtls_ct_size_mask( size_t value );
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+/** Turn a value into a mask:
+ * - if \p value == 0, return the all-bits 0 mask, aka 0
+ * - otherwise, return the all-bits 1 mask, aka (mbedtls_mpi_uint) -1
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param value The value to analyze.
+ *
+ * \return Zero if \p value is zero, otherwise all-bits-one.
+ */
+mbedtls_mpi_uint mbedtls_ct_mpi_uint_mask( mbedtls_mpi_uint value );
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+/** Constant-flow mask generation for "greater or equal" comparison:
+ * - if \p x >= \p y, return all-bits 1, that is (size_t) -1
+ * - otherwise, return all bits 0, that is 0
+ *
+ * This function can be used to write constant-time code by replacing branches
+ * with bit operations using masks.
+ *
+ * \param x The first value to analyze.
+ * \param y The second value to analyze.
+ *
+ * \return All-bits-one if \p x is greater or equal than \p y,
+ * otherwise zero.
+ */
+size_t mbedtls_ct_size_mask_ge( size_t x,
+ size_t y );
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+/** Constant-flow boolean "equal" comparison:
+ * return x == y
+ *
+ * This is equivalent to \p x == \p y, but is likely to be compiled
+ * to code using bitwise operation rather than a branch.
+ *
+ * \param x The first value to analyze.
+ * \param y The second value to analyze.
+ *
+ * \return 1 if \p x equals to \p y, otherwise 0.
+ */
+unsigned mbedtls_ct_size_bool_eq( size_t x,
+ size_t y );
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+/** Decide if an integer is less than the other, without branches.
+ *
+ * This is equivalent to \p x < \p y, but is likely to be compiled
+ * to code using bitwise operation rather than a branch.
+ *
+ * \param x The first value to analyze.
+ * \param y The second value to analyze.
+ *
+ * \return 1 if \p x is less than \p y, otherwise 0.
+ */
+unsigned mbedtls_ct_mpi_uint_lt( const mbedtls_mpi_uint x,
+ const mbedtls_mpi_uint y );
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+/** Choose between two integer values without branches.
+ *
+ * This is equivalent to `condition ? if1 : if0`, but is likely to be compiled
+ * to code using bitwise operation rather than a branch.
+ *
+ * \param condition Condition to test.
+ * \param if1 Value to use if \p condition is nonzero.
+ * \param if0 Value to use if \p condition is zero.
+ *
+ * \return \c if1 if \p condition is nonzero, otherwise \c if0.
+ */
+unsigned mbedtls_ct_uint_if( unsigned condition,
+ unsigned if1,
+ unsigned if0 );
+
+#if defined(MBEDTLS_BIGNUM_C)
+
+/** Conditionally assign a value without branches.
+ *
+ * This is equivalent to `if ( condition ) dest = src`, but is likely
+ * to be compiled to code using bitwise operation rather than a branch.
+ *
+ * \param n \p dest and \p src must be arrays of limbs of size n.
+ * \param dest The MPI to conditionally assign to. This must point
+ * to an initialized MPI.
+ * \param src The MPI to be assigned from. This must point to an
+ * initialized MPI.
+ * \param condition Condition to test, must be 0 or 1.
+ */
+void mbedtls_ct_mpi_uint_cond_assign( size_t n,
+ mbedtls_mpi_uint *dest,
+ const mbedtls_mpi_uint *src,
+ unsigned char condition );
+
+#endif /* MBEDTLS_BIGNUM_C */
+
+#if defined(MBEDTLS_BASE64_C)
+
+/** Given a value in the range 0..63, return the corresponding Base64 digit.
+ *
+ * The implementation assumes that letters are consecutive (e.g. ASCII
+ * but not EBCDIC).
+ *
+ * \param value A value in the range 0..63.
+ *
+ * \return A base64 digit converted from \p value.
+ */
+unsigned char mbedtls_ct_base64_enc_char( unsigned char value );
+
+/** Given a Base64 digit, return its value.
+ *
+ * If c is not a Base64 digit ('A'..'Z', 'a'..'z', '0'..'9', '+' or '/'),
+ * return -1.
+ *
+ * The implementation assumes that letters are consecutive (e.g. ASCII
+ * but not EBCDIC).
+ *
+ * \param c A base64 digit.
+ *
+ * \return The value of the base64 digit \p c.
+ */
+signed char mbedtls_ct_base64_dec_value( unsigned char c );
+
+#endif /* MBEDTLS_BASE64_C */
+
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
+
+/** Conditional memcpy without branches.
+ *
+ * This is equivalent to `if ( c1 == c2 ) memcpy(dest, src, len)`, but is likely
+ * to be compiled to code using bitwise operation rather than a branch.
+ *
+ * \param dest The pointer to conditionally copy to.
+ * \param src The pointer to copy from. Shouldn't overlap with \p dest.
+ * \param len The number of bytes to copy.
+ * \param c1 The first value to analyze in the condition.
+ * \param c2 The second value to analyze in the condition.
+ */
+void mbedtls_ct_memcpy_if_eq( unsigned char *dest,
+ const unsigned char *src,
+ size_t len,
+ size_t c1, size_t c2 );
+
+/** Copy data from a secret position with constant flow.
+ *
+ * This function copies \p len bytes from \p src_base + \p offset_secret to \p
+ * dst, with a code flow and memory access pattern that does not depend on \p
+ * offset_secret, but only on \p offset_min, \p offset_max and \p len.
+ * Functionally equivalent to `memcpy(dst, src + offset_secret, len)`.
+ *
+ * \param dest The destination buffer. This must point to a writable
+ * buffer of at least \p len bytes.
+ * \param src The base of the source buffer. This must point to a
+ * readable buffer of at least \p offset_max + \p len
+ * bytes. Shouldn't overlap with \p dest.
+ * \param offset The offset in the source buffer from which to copy.
+ * This must be no less than \p offset_min and no greater
+ * than \p offset_max.
+ * \param offset_min The minimal value of \p offset.
+ * \param offset_max The maximal value of \p offset.
+ * \param len The number of bytes to copy.
+ */
+void mbedtls_ct_memcpy_offset( unsigned char *dest,
+ const unsigned char *src,
+ size_t offset,
+ size_t offset_min,
+ size_t offset_max,
+ size_t len );
+
+/** Compute the HMAC of variable-length data with constant flow.
+ *
+ * This function computes the HMAC of the concatenation of \p add_data and \p
+ * data, and does with a code flow and memory access pattern that does not
+ * depend on \p data_len_secret, but only on \p min_data_len and \p
+ * max_data_len. In particular, this function always reads exactly \p
+ * max_data_len bytes from \p data.
+ *
+ * \param ctx The HMAC context. It must have keys configured
+ * with mbedtls_md_hmac_starts() and use one of the
+ * following hashes: SHA-384, SHA-256, SHA-1 or MD-5.
+ * It is reset using mbedtls_md_hmac_reset() after
+ * the computation is complete to prepare for the
+ * next computation.
+ * \param add_data The first part of the message whose HMAC is being
+ * calculated. This must point to a readable buffer
+ * of \p add_data_len bytes.
+ * \param add_data_len The length of \p add_data in bytes.
+ * \param data The buffer containing the second part of the
+ * message. This must point to a readable buffer
+ * of \p max_data_len bytes.
+ * \param data_len_secret The length of the data to process in \p data.
+ * This must be no less than \p min_data_len and no
+ * greater than \p max_data_len.
+ * \param min_data_len The minimal length of the second part of the
+ * message, read from \p data.
+ * \param max_data_len The maximal length of the second part of the
+ * message, read from \p data.
+ * \param output The HMAC will be written here. This must point to
+ * a writable buffer of sufficient size to hold the
+ * HMAC value.
+ *
+ * \retval 0 on success.
+ * \retval #MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED
+ * The hardware accelerator failed.
+ */
+int mbedtls_ct_hmac( mbedtls_md_context_t *ctx,
+ const unsigned char *add_data,
+ size_t add_data_len,
+ const unsigned char *data,
+ size_t data_len_secret,
+ size_t min_data_len,
+ size_t max_data_len,
+ unsigned char *output );
+
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
+
+#if defined(MBEDTLS_PKCS1_V15) && defined(MBEDTLS_RSA_C) && !defined(MBEDTLS_RSA_ALT)
+
+/** This function performs the unpadding part of a PKCS#1 v1.5 decryption
+ * operation (EME-PKCS1-v1_5 decoding).
+ *
+ * \note The return value from this function is a sensitive value
+ * (this is unusual). #MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE shouldn't happen
+ * in a well-written application, but 0 vs #MBEDTLS_ERR_RSA_INVALID_PADDING
+ * is often a situation that an attacker can provoke and leaking which
+ * one is the result is precisely the information the attacker wants.
+ *
+ * \param mode The mode of operation. This must be either
+ * #MBEDTLS_RSA_PRIVATE or #MBEDTLS_RSA_PUBLIC (deprecated).
+ * \param input The input buffer which is the payload inside PKCS#1v1.5
+ * encryption padding, called the "encoded message EM"
+ * by the terminology.
+ * \param ilen The length of the payload in the \p input buffer.
+ * \param output The buffer for the payload, called "message M" by the
+ * PKCS#1 terminology. This must be a writable buffer of
+ * length \p output_max_len bytes.
+ * \param olen The address at which to store the length of
+ * the payload. This must not be \c NULL.
+ * \param output_max_len The length in bytes of the output buffer \p output.
+ *
+ * \return \c 0 on success.
+ * \return #MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE
+ * The output buffer is too small for the unpadded payload.
+ * \return #MBEDTLS_ERR_RSA_INVALID_PADDING
+ * The input doesn't contain properly formatted padding.
+ */
+int mbedtls_ct_rsaes_pkcs1_v15_unpadding( int mode,
+ unsigned char *input,
+ size_t ilen,
+ unsigned char *output,
+ size_t output_max_len,
+ size_t *olen );
+
+#endif /* MBEDTLS_PKCS1_V15 && MBEDTLS_RSA_C && ! MBEDTLS_RSA_ALT */
+
+#endif /* MBEDTLS_CONSTANT_TIME_INTERNAL_H */
diff --git a/thirdparty/mbedtls/library/constant_time_invasive.h b/thirdparty/mbedtls/library/constant_time_invasive.h
new file mode 100644
index 0000000000..4620ca1379
--- /dev/null
+++ b/thirdparty/mbedtls/library/constant_time_invasive.h
@@ -0,0 +1,51 @@
+/**
+ * \file constant_time_invasive.h
+ *
+ * \brief Constant-time module: interfaces for invasive testing only.
+ *
+ * The interfaces in this file are intended for testing purposes only.
+ * They SHOULD NOT be made available in library integrations except when
+ * building the library for testing.
+ */
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef MBEDTLS_CONSTANT_TIME_INVASIVE_H
+#define MBEDTLS_CONSTANT_TIME_INVASIVE_H
+
+#include "common.h"
+
+#if defined(MBEDTLS_TEST_HOOKS)
+
+/** Turn a value into a mask:
+ * - if \p low <= \p c <= \p high,
+ * return the all-bits 1 mask, aka (unsigned) -1
+ * - otherwise, return the all-bits 0 mask, aka 0
+ *
+ * \param low The value to analyze.
+ * \param high The value to analyze.
+ * \param c The value to analyze.
+ *
+ * \return All-bits-one if \p low <= \p c <= \p high, otherwise zero.
+ */
+unsigned char mbedtls_ct_uchar_mask_of_range( unsigned char low,
+ unsigned char high,
+ unsigned char c );
+
+#endif /* MBEDTLS_TEST_HOOKS */
+
+#endif /* MBEDTLS_CONSTANT_TIME_INVASIVE_H */
diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c
index 90264e844a..a604ec0761 100644
--- a/thirdparty/mbedtls/library/ctr_drbg.c
+++ b/thirdparty/mbedtls/library/ctr_drbg.c
@@ -2,13 +2,7 @@
* CTR_DRBG implementation based on AES-256 (NIST SP 800-90)
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The NIST SP 800-90 DRBGs are described in the following publication.
@@ -49,16 +22,13 @@
* http://csrc.nist.gov/publications/nistpubs/800-90/SP800-90revised_March2007.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_CTR_DRBG_C)
#include "mbedtls/ctr_drbg.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -81,6 +51,9 @@
void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_ctr_drbg_context ) );
+ /* Indicate that the entropy nonce length is not set explicitly.
+ * See mbedtls_ctr_drbg_set_nonce_len(). */
+ ctx->reseed_counter = -1;
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
}
@@ -102,19 +75,49 @@ void mbedtls_ctr_drbg_free( mbedtls_ctr_drbg_context *ctx )
mbedtls_aes_free( &ctx->aes_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_ctr_drbg_context ) );
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
+ ctx->reseed_counter = -1;
}
-void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx, int resistance )
+void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx,
+ int resistance )
{
ctx->prediction_resistance = resistance;
}
-void mbedtls_ctr_drbg_set_entropy_len( mbedtls_ctr_drbg_context *ctx, size_t len )
+void mbedtls_ctr_drbg_set_entropy_len( mbedtls_ctr_drbg_context *ctx,
+ size_t len )
{
ctx->entropy_len = len;
}
-void mbedtls_ctr_drbg_set_reseed_interval( mbedtls_ctr_drbg_context *ctx, int interval )
+int mbedtls_ctr_drbg_set_nonce_len( mbedtls_ctr_drbg_context *ctx,
+ size_t len )
+{
+ /* If mbedtls_ctr_drbg_seed() has already been called, it's
+ * too late. Return the error code that's closest to making sense. */
+ if( ctx->f_entropy != NULL )
+ return( MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED );
+
+ if( len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT )
+ return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
+#if SIZE_MAX > INT_MAX
+ /* This shouldn't be an issue because
+ * MBEDTLS_CTR_DRBG_MAX_SEED_INPUT < INT_MAX in any sensible
+ * configuration, but make sure anyway. */
+ if( len > INT_MAX )
+ return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
+#endif
+
+ /* For backward compatibility with Mbed TLS <= 2.19, store the
+ * entropy nonce length in a field that already exists, but isn't
+ * used until after the initial seeding. */
+ /* Due to the capping of len above, the value fits in an int. */
+ ctx->reseed_counter = (int) len;
+ return( 0 );
+}
+
+void mbedtls_ctr_drbg_set_reseed_interval( mbedtls_ctr_drbg_context *ctx,
+ int interval )
{
ctx->reseed_interval = interval;
}
@@ -122,7 +125,8 @@ void mbedtls_ctr_drbg_set_reseed_interval( mbedtls_ctr_drbg_context *ctx, int in
static int block_cipher_df( unsigned char *output,
const unsigned char *data, size_t data_len )
{
- unsigned char buf[MBEDTLS_CTR_DRBG_MAX_SEED_INPUT + MBEDTLS_CTR_DRBG_BLOCKSIZE + 16];
+ unsigned char buf[MBEDTLS_CTR_DRBG_MAX_SEED_INPUT +
+ MBEDTLS_CTR_DRBG_BLOCKSIZE + 16];
unsigned char tmp[MBEDTLS_CTR_DRBG_SEEDLEN];
unsigned char key[MBEDTLS_CTR_DRBG_KEYSIZE];
unsigned char chain[MBEDTLS_CTR_DRBG_BLOCKSIZE];
@@ -136,7 +140,8 @@ static int block_cipher_df( unsigned char *output,
if( data_len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT )
return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
- memset( buf, 0, MBEDTLS_CTR_DRBG_MAX_SEED_INPUT + MBEDTLS_CTR_DRBG_BLOCKSIZE + 16 );
+ memset( buf, 0, MBEDTLS_CTR_DRBG_MAX_SEED_INPUT +
+ MBEDTLS_CTR_DRBG_BLOCKSIZE + 16 );
mbedtls_aes_init( &aes_ctx );
/*
@@ -147,11 +152,8 @@ static int block_cipher_df( unsigned char *output,
* (Total is padded to a multiple of 16-bytes with zeroes)
*/
p = buf + MBEDTLS_CTR_DRBG_BLOCKSIZE;
- *p++ = ( data_len >> 24 ) & 0xff;
- *p++ = ( data_len >> 16 ) & 0xff;
- *p++ = ( data_len >> 8 ) & 0xff;
- *p++ = ( data_len ) & 0xff;
- p += 3;
+ MBEDTLS_PUT_UINT32_BE( data_len, p, 0);
+ p += 4 + 3;
*p++ = MBEDTLS_CTR_DRBG_SEEDLEN;
memcpy( p, data, data_len );
p[data_len] = 0x80;
@@ -161,7 +163,8 @@ static int block_cipher_df( unsigned char *output,
for( i = 0; i < MBEDTLS_CTR_DRBG_KEYSIZE; i++ )
key[i] = i;
- if( ( ret = mbedtls_aes_setkey_enc( &aes_ctx, key, MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
+ if( ( ret = mbedtls_aes_setkey_enc( &aes_ctx, key,
+ MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
{
goto exit;
}
@@ -183,7 +186,8 @@ static int block_cipher_df( unsigned char *output,
use_len -= ( use_len >= MBEDTLS_CTR_DRBG_BLOCKSIZE ) ?
MBEDTLS_CTR_DRBG_BLOCKSIZE : use_len;
- if( ( ret = mbedtls_aes_crypt_ecb( &aes_ctx, MBEDTLS_AES_ENCRYPT, chain, chain ) ) != 0 )
+ if( ( ret = mbedtls_aes_crypt_ecb( &aes_ctx, MBEDTLS_AES_ENCRYPT,
+ chain, chain ) ) != 0 )
{
goto exit;
}
@@ -200,7 +204,8 @@ static int block_cipher_df( unsigned char *output,
/*
* Do final encryption with reduced data
*/
- if( ( ret = mbedtls_aes_setkey_enc( &aes_ctx, tmp, MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
+ if( ( ret = mbedtls_aes_setkey_enc( &aes_ctx, tmp,
+ MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
{
goto exit;
}
@@ -209,7 +214,8 @@ static int block_cipher_df( unsigned char *output,
for( j = 0; j < MBEDTLS_CTR_DRBG_SEEDLEN; j += MBEDTLS_CTR_DRBG_BLOCKSIZE )
{
- if( ( ret = mbedtls_aes_crypt_ecb( &aes_ctx, MBEDTLS_AES_ENCRYPT, iv, iv ) ) != 0 )
+ if( ( ret = mbedtls_aes_crypt_ecb( &aes_ctx, MBEDTLS_AES_ENCRYPT,
+ iv, iv ) ) != 0 )
{
goto exit;
}
@@ -245,7 +251,7 @@ exit:
* ctx->counter = V
*/
static int ctr_drbg_update_internal( mbedtls_ctr_drbg_context *ctx,
- const unsigned char data[MBEDTLS_CTR_DRBG_SEEDLEN] )
+ const unsigned char data[MBEDTLS_CTR_DRBG_SEEDLEN] )
{
unsigned char tmp[MBEDTLS_CTR_DRBG_SEEDLEN];
unsigned char *p = tmp;
@@ -266,8 +272,11 @@ static int ctr_drbg_update_internal( mbedtls_ctr_drbg_context *ctx,
/*
* Crypt counter block
*/
- if( ( ret = mbedtls_aes_crypt_ecb( &ctx->aes_ctx, MBEDTLS_AES_ENCRYPT, ctx->counter, p ) ) != 0 )
+ if( ( ret = mbedtls_aes_crypt_ecb( &ctx->aes_ctx, MBEDTLS_AES_ENCRYPT,
+ ctx->counter, p ) ) != 0 )
+ {
goto exit;
+ }
p += MBEDTLS_CTR_DRBG_BLOCKSIZE;
}
@@ -278,9 +287,13 @@ static int ctr_drbg_update_internal( mbedtls_ctr_drbg_context *ctx,
/*
* Update key and counter
*/
- if( ( ret = mbedtls_aes_setkey_enc( &ctx->aes_ctx, tmp, MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
+ if( ( ret = mbedtls_aes_setkey_enc( &ctx->aes_ctx, tmp,
+ MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
+ {
goto exit;
- memcpy( ctx->counter, tmp + MBEDTLS_CTR_DRBG_KEYSIZE, MBEDTLS_CTR_DRBG_BLOCKSIZE );
+ }
+ memcpy( ctx->counter, tmp + MBEDTLS_CTR_DRBG_KEYSIZE,
+ MBEDTLS_CTR_DRBG_BLOCKSIZE );
exit:
mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
@@ -304,7 +317,7 @@ int mbedtls_ctr_drbg_update_ret( mbedtls_ctr_drbg_context *ctx,
size_t add_len )
{
unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( add_len == 0 )
return( 0 );
@@ -333,7 +346,7 @@ void mbedtls_ctr_drbg_update( mbedtls_ctr_drbg_context *ctx,
#endif /* MBEDTLS_DEPRECATED_REMOVED */
/* CTR_DRBG_Reseed with derivation function (SP 800-90A &sect;10.2.1.4.2)
- * mbedtls_ctr_drbg_reseed(ctx, additional, len)
+ * mbedtls_ctr_drbg_reseed(ctx, additional, len, nonce_len)
* implements
* CTR_DRBG_Reseed(working_state, entropy_input, additional_input)
* -> new_working_state
@@ -341,51 +354,57 @@ void mbedtls_ctr_drbg_update( mbedtls_ctr_drbg_context *ctx,
* ctx contains working_state
* additional[:len] = additional_input
* and entropy_input comes from calling ctx->f_entropy
+ * for (ctx->entropy_len + nonce_len) bytes
* and with output
* ctx contains new_working_state
*/
-int mbedtls_ctr_drbg_reseed( mbedtls_ctr_drbg_context *ctx,
- const unsigned char *additional, size_t len )
+static int mbedtls_ctr_drbg_reseed_internal( mbedtls_ctr_drbg_context *ctx,
+ const unsigned char *additional,
+ size_t len,
+ size_t nonce_len )
{
unsigned char seed[MBEDTLS_CTR_DRBG_MAX_SEED_INPUT];
size_t seedlen = 0;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
- if( ctx->entropy_len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT ||
- len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT - ctx->entropy_len )
+ if( ctx->entropy_len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT )
+ return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
+ if( nonce_len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT - ctx->entropy_len )
+ return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
+ if( len > MBEDTLS_CTR_DRBG_MAX_SEED_INPUT - ctx->entropy_len - nonce_len )
return( MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG );
memset( seed, 0, MBEDTLS_CTR_DRBG_MAX_SEED_INPUT );
- /*
- * Gather entropy_len bytes of entropy to seed state
- */
- if( 0 != ctx->f_entropy( ctx->p_entropy, seed,
- ctx->entropy_len ) )
+ /* Gather entropy_len bytes of entropy to seed state. */
+ if( 0 != ctx->f_entropy( ctx->p_entropy, seed, ctx->entropy_len ) )
{
return( MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED );
}
-
seedlen += ctx->entropy_len;
- /*
- * Add additional data
- */
- if( additional && len )
+ /* Gather entropy for a nonce if requested. */
+ if( nonce_len != 0 )
+ {
+ if( 0 != ctx->f_entropy( ctx->p_entropy, seed + seedlen, nonce_len ) )
+ {
+ return( MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED );
+ }
+ seedlen += nonce_len;
+ }
+
+ /* Add additional data if provided. */
+ if( additional != NULL && len != 0 )
{
memcpy( seed + seedlen, additional, len );
seedlen += len;
}
- /*
- * Reduce to 384 bits
- */
+ /* Reduce to 384 bits. */
if( ( ret = block_cipher_df( seed, seed, seedlen ) ) != 0 )
goto exit;
- /*
- * Update state
- */
+ /* Update state. */
if( ( ret = ctr_drbg_update_internal( ctx, seed ) ) != 0 )
goto exit;
ctx->reseed_counter = 1;
@@ -395,6 +414,25 @@ exit:
return( ret );
}
+int mbedtls_ctr_drbg_reseed( mbedtls_ctr_drbg_context *ctx,
+ const unsigned char *additional, size_t len )
+{
+ return( mbedtls_ctr_drbg_reseed_internal( ctx, additional, len, 0 ) );
+}
+
+/* Return a "good" nonce length for CTR_DRBG. The chosen nonce length
+ * is sufficient to achieve the maximum security strength given the key
+ * size and entropy length. If there is enough entropy in the initial
+ * call to the entropy function to serve as both the entropy input and
+ * the nonce, don't make a second call to get a nonce. */
+static size_t good_nonce_len( size_t entropy_len )
+{
+ if( entropy_len >= MBEDTLS_CTR_DRBG_KEYSIZE * 3 / 2 )
+ return( 0 );
+ else
+ return( ( entropy_len + 1 ) / 2 );
+}
+
/* CTR_DRBG_Instantiate with derivation function (SP 800-90A &sect;10.2.1.3.2)
* mbedtls_ctr_drbg_seed(ctx, f_entropy, p_entropy, custom, len)
* implements
@@ -412,8 +450,9 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
const unsigned char *custom,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char key[MBEDTLS_CTR_DRBG_KEYSIZE];
+ size_t nonce_len;
memset( key, 0, MBEDTLS_CTR_DRBG_KEYSIZE );
@@ -429,33 +468,30 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
if( ctx->entropy_len == 0 )
ctx->entropy_len = MBEDTLS_CTR_DRBG_ENTROPY_LEN;
-
- /*
- * Initialize with an empty key
- */
- if( ( ret = mbedtls_aes_setkey_enc( &ctx->aes_ctx, key, MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
+ /* ctx->reseed_counter contains the desired amount of entropy to
+ * grab for a nonce (see mbedtls_ctr_drbg_set_nonce_len()).
+ * If it's -1, indicating that the entropy nonce length was not set
+ * explicitly, use a sufficiently large nonce for security. */
+ nonce_len = ( ctx->reseed_counter >= 0 ?
+ (size_t) ctx->reseed_counter :
+ good_nonce_len( ctx->entropy_len ) );
+
+ /* Initialize with an empty key. */
+ if( ( ret = mbedtls_aes_setkey_enc( &ctx->aes_ctx, key,
+ MBEDTLS_CTR_DRBG_KEYBITS ) ) != 0 )
{
return( ret );
}
- if( ( ret = mbedtls_ctr_drbg_reseed( ctx, custom, len ) ) != 0 )
+ /* Do the initial seeding. */
+ if( ( ret = mbedtls_ctr_drbg_reseed_internal( ctx, custom, len,
+ nonce_len ) ) != 0 )
{
return( ret );
}
return( 0 );
}
-/* Backward compatibility wrapper */
-int mbedtls_ctr_drbg_seed_entropy_len(
- mbedtls_ctr_drbg_context *ctx,
- int (*f_entropy)(void *, unsigned char *, size_t), void *p_entropy,
- const unsigned char *custom, size_t len,
- size_t entropy_len )
-{
- mbedtls_ctr_drbg_set_entropy_len( ctx, entropy_len );
- return( mbedtls_ctr_drbg_seed( ctx, f_entropy, p_entropy, custom, len ) );
-}
-
/* CTR_DRBG_Generate with derivation function (SP 800-90A &sect;10.2.1.5.2)
* mbedtls_ctr_drbg_random_with_add(ctx, output, output_len, additional, add_len)
* implements
@@ -525,11 +561,14 @@ int mbedtls_ctr_drbg_random_with_add( void *p_rng,
/*
* Crypt counter block
*/
- if( ( ret = mbedtls_aes_crypt_ecb( &ctx->aes_ctx, MBEDTLS_AES_ENCRYPT, ctx->counter, tmp ) ) != 0 )
+ if( ( ret = mbedtls_aes_crypt_ecb( &ctx->aes_ctx, MBEDTLS_AES_ENCRYPT,
+ ctx->counter, tmp ) ) != 0 )
+ {
goto exit;
+ }
- use_len = ( output_len > MBEDTLS_CTR_DRBG_BLOCKSIZE ) ? MBEDTLS_CTR_DRBG_BLOCKSIZE :
- output_len;
+ use_len = ( output_len > MBEDTLS_CTR_DRBG_BLOCKSIZE )
+ ? MBEDTLS_CTR_DRBG_BLOCKSIZE : output_len;
/*
* Copy random block to destination
*/
@@ -549,9 +588,10 @@ exit:
return( ret );
}
-int mbedtls_ctr_drbg_random( void *p_rng, unsigned char *output, size_t output_len )
+int mbedtls_ctr_drbg_random( void *p_rng, unsigned char *output,
+ size_t output_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ctr_drbg_context *ctx = (mbedtls_ctr_drbg_context *) p_rng;
#if defined(MBEDTLS_THREADING_C)
@@ -570,7 +610,8 @@ int mbedtls_ctr_drbg_random( void *p_rng, unsigned char *output, size_t output_l
}
#if defined(MBEDTLS_FS_IO)
-int mbedtls_ctr_drbg_write_seed_file( mbedtls_ctr_drbg_context *ctx, const char *path )
+int mbedtls_ctr_drbg_write_seed_file( mbedtls_ctr_drbg_context *ctx,
+ const char *path )
{
int ret = MBEDTLS_ERR_CTR_DRBG_FILE_IO_ERROR;
FILE *f;
@@ -579,13 +620,19 @@ int mbedtls_ctr_drbg_write_seed_file( mbedtls_ctr_drbg_context *ctx, const char
if( ( f = fopen( path, "wb" ) ) == NULL )
return( MBEDTLS_ERR_CTR_DRBG_FILE_IO_ERROR );
- if( ( ret = mbedtls_ctr_drbg_random( ctx, buf, MBEDTLS_CTR_DRBG_MAX_INPUT ) ) != 0 )
+ if( ( ret = mbedtls_ctr_drbg_random( ctx, buf,
+ MBEDTLS_CTR_DRBG_MAX_INPUT ) ) != 0 )
goto exit;
- if( fwrite( buf, 1, MBEDTLS_CTR_DRBG_MAX_INPUT, f ) != MBEDTLS_CTR_DRBG_MAX_INPUT )
+ if( fwrite( buf, 1, MBEDTLS_CTR_DRBG_MAX_INPUT, f ) !=
+ MBEDTLS_CTR_DRBG_MAX_INPUT )
+ {
ret = MBEDTLS_ERR_CTR_DRBG_FILE_IO_ERROR;
+ }
else
+ {
ret = 0;
+ }
exit:
mbedtls_platform_zeroize( buf, sizeof( buf ) );
@@ -594,7 +641,8 @@ exit:
return( ret );
}
-int mbedtls_ctr_drbg_update_seed_file( mbedtls_ctr_drbg_context *ctx, const char *path )
+int mbedtls_ctr_drbg_update_seed_file( mbedtls_ctr_drbg_context *ctx,
+ const char *path )
{
int ret = 0;
FILE *f = NULL;
@@ -633,45 +681,135 @@ exit:
#if defined(MBEDTLS_SELF_TEST)
-static const unsigned char entropy_source_pr[96] =
- { 0xc1, 0x80, 0x81, 0xa6, 0x5d, 0x44, 0x02, 0x16,
- 0x19, 0xb3, 0xf1, 0x80, 0xb1, 0xc9, 0x20, 0x02,
- 0x6a, 0x54, 0x6f, 0x0c, 0x70, 0x81, 0x49, 0x8b,
- 0x6e, 0xa6, 0x62, 0x52, 0x6d, 0x51, 0xb1, 0xcb,
- 0x58, 0x3b, 0xfa, 0xd5, 0x37, 0x5f, 0xfb, 0xc9,
- 0xff, 0x46, 0xd2, 0x19, 0xc7, 0x22, 0x3e, 0x95,
- 0x45, 0x9d, 0x82, 0xe1, 0xe7, 0x22, 0x9f, 0x63,
- 0x31, 0x69, 0xd2, 0x6b, 0x57, 0x47, 0x4f, 0xa3,
- 0x37, 0xc9, 0x98, 0x1c, 0x0b, 0xfb, 0x91, 0x31,
- 0x4d, 0x55, 0xb9, 0xe9, 0x1c, 0x5a, 0x5e, 0xe4,
- 0x93, 0x92, 0xcf, 0xc5, 0x23, 0x12, 0xd5, 0x56,
- 0x2c, 0x4a, 0x6e, 0xff, 0xdc, 0x10, 0xd0, 0x68 };
-
-static const unsigned char entropy_source_nopr[64] =
- { 0x5a, 0x19, 0x4d, 0x5e, 0x2b, 0x31, 0x58, 0x14,
- 0x54, 0xde, 0xf6, 0x75, 0xfb, 0x79, 0x58, 0xfe,
- 0xc7, 0xdb, 0x87, 0x3e, 0x56, 0x89, 0xfc, 0x9d,
- 0x03, 0x21, 0x7c, 0x68, 0xd8, 0x03, 0x38, 0x20,
- 0xf9, 0xe6, 0x5e, 0x04, 0xd8, 0x56, 0xf3, 0xa9,
- 0xc4, 0x4a, 0x4c, 0xbd, 0xc1, 0xd0, 0x08, 0x46,
- 0xf5, 0x98, 0x3d, 0x77, 0x1c, 0x1b, 0x13, 0x7e,
- 0x4e, 0x0f, 0x9d, 0x8e, 0xf4, 0x09, 0xf9, 0x2e };
-
-static const unsigned char nonce_pers_pr[16] =
- { 0xd2, 0x54, 0xfc, 0xff, 0x02, 0x1e, 0x69, 0xd2,
- 0x29, 0xc9, 0xcf, 0xad, 0x85, 0xfa, 0x48, 0x6c };
-
-static const unsigned char nonce_pers_nopr[16] =
- { 0x1b, 0x54, 0xb8, 0xff, 0x06, 0x42, 0xbf, 0xf5,
- 0x21, 0xf1, 0x5c, 0x1c, 0x0b, 0x66, 0x5f, 0x3f };
-
-static const unsigned char result_pr[16] =
- { 0x34, 0x01, 0x16, 0x56, 0xb4, 0x29, 0x00, 0x8f,
- 0x35, 0x63, 0xec, 0xb5, 0xf2, 0x59, 0x07, 0x23 };
-
-static const unsigned char result_nopr[16] =
- { 0xa0, 0x54, 0x30, 0x3d, 0x8a, 0x7e, 0xa9, 0x88,
- 0x9d, 0x90, 0x3e, 0x07, 0x7c, 0x6f, 0x21, 0x8f };
+/* The CTR_DRBG NIST test vectors used here are available at
+ * https://csrc.nist.gov/CSRC/media/Projects/Cryptographic-Algorithm-Validation-Program/documents/drbg/drbgtestvectors.zip
+ *
+ * The parameters used to derive the test data are:
+ *
+ * [AES-128 use df]
+ * [PredictionResistance = True/False]
+ * [EntropyInputLen = 128]
+ * [NonceLen = 64]
+ * [PersonalizationStringLen = 128]
+ * [AdditionalInputLen = 0]
+ * [ReturnedBitsLen = 512]
+ *
+ * [AES-256 use df]
+ * [PredictionResistance = True/False]
+ * [EntropyInputLen = 256]
+ * [NonceLen = 128]
+ * [PersonalizationStringLen = 256]
+ * [AdditionalInputLen = 0]
+ * [ReturnedBitsLen = 512]
+ *
+ */
+
+#if defined(MBEDTLS_CTR_DRBG_USE_128_BIT_KEY)
+static const unsigned char entropy_source_pr[] =
+ { 0x04, 0xd9, 0x49, 0xa6, 0xdc, 0xe8, 0x6e, 0xbb,
+ 0xf1, 0x08, 0x77, 0x2b, 0x9e, 0x08, 0xca, 0x92,
+ 0x65, 0x16, 0xda, 0x99, 0xa2, 0x59, 0xf3, 0xe8,
+ 0x38, 0x7e, 0x3f, 0x6b, 0x51, 0x70, 0x7b, 0x20,
+ 0xec, 0x53, 0xd0, 0x66, 0xc3, 0x0f, 0xe3, 0xb0,
+ 0xe0, 0x86, 0xa6, 0xaa, 0x5f, 0x72, 0x2f, 0xad,
+ 0xf7, 0xef, 0x06, 0xb8, 0xd6, 0x9c, 0x9d, 0xe8 };
+
+static const unsigned char entropy_source_nopr[] =
+ { 0x07, 0x0d, 0x59, 0x63, 0x98, 0x73, 0xa5, 0x45,
+ 0x27, 0x38, 0x22, 0x7b, 0x76, 0x85, 0xd1, 0xa9,
+ 0x74, 0x18, 0x1f, 0x3c, 0x22, 0xf6, 0x49, 0x20,
+ 0x4a, 0x47, 0xc2, 0xf3, 0x85, 0x16, 0xb4, 0x6f,
+ 0x00, 0x2e, 0x71, 0xda, 0xed, 0x16, 0x9b, 0x5c };
+
+static const unsigned char pers_pr[] =
+ { 0xbf, 0xa4, 0x9a, 0x8f, 0x7b, 0xd8, 0xb1, 0x7a,
+ 0x9d, 0xfa, 0x45, 0xed, 0x21, 0x52, 0xb3, 0xad };
+
+static const unsigned char pers_nopr[] =
+ { 0x4e, 0x61, 0x79, 0xd4, 0xc2, 0x72, 0xa1, 0x4c,
+ 0xf1, 0x3d, 0xf6, 0x5e, 0xa3, 0xa6, 0xe5, 0x0f };
+
+static const unsigned char result_pr[] =
+ { 0xc9, 0x0a, 0xaf, 0x85, 0x89, 0x71, 0x44, 0x66,
+ 0x4f, 0x25, 0x0b, 0x2b, 0xde, 0xd8, 0xfa, 0xff,
+ 0x52, 0x5a, 0x1b, 0x32, 0x5e, 0x41, 0x7a, 0x10,
+ 0x1f, 0xef, 0x1e, 0x62, 0x23, 0xe9, 0x20, 0x30,
+ 0xc9, 0x0d, 0xad, 0x69, 0xb4, 0x9c, 0x5b, 0xf4,
+ 0x87, 0x42, 0xd5, 0xae, 0x5e, 0x5e, 0x43, 0xcc,
+ 0xd9, 0xfd, 0x0b, 0x93, 0x4a, 0xe3, 0xd4, 0x06,
+ 0x37, 0x36, 0x0f, 0x3f, 0x72, 0x82, 0x0c, 0xcf };
+
+static const unsigned char result_nopr[] =
+ { 0x31, 0xc9, 0x91, 0x09, 0xf8, 0xc5, 0x10, 0x13,
+ 0x3c, 0xd3, 0x96, 0xf9, 0xbc, 0x2c, 0x12, 0xc0,
+ 0x7c, 0xc1, 0x61, 0x5f, 0xa3, 0x09, 0x99, 0xaf,
+ 0xd7, 0xf2, 0x36, 0xfd, 0x40, 0x1a, 0x8b, 0xf2,
+ 0x33, 0x38, 0xee, 0x1d, 0x03, 0x5f, 0x83, 0xb7,
+ 0xa2, 0x53, 0xdc, 0xee, 0x18, 0xfc, 0xa7, 0xf2,
+ 0xee, 0x96, 0xc6, 0xc2, 0xcd, 0x0c, 0xff, 0x02,
+ 0x76, 0x70, 0x69, 0xaa, 0x69, 0xd1, 0x3b, 0xe8 };
+#else /* MBEDTLS_CTR_DRBG_USE_128_BIT_KEY */
+
+static const unsigned char entropy_source_pr[] =
+ { 0xca, 0x58, 0xfd, 0xf2, 0xb9, 0x77, 0xcb, 0x49,
+ 0xd4, 0xe0, 0x5b, 0xe2, 0x39, 0x50, 0xd9, 0x8a,
+ 0x6a, 0xb3, 0xc5, 0x2f, 0xdf, 0x74, 0xd5, 0x85,
+ 0x8f, 0xd1, 0xba, 0x64, 0x54, 0x7b, 0xdb, 0x1e,
+ 0xc5, 0xea, 0x24, 0xc0, 0xfa, 0x0c, 0x90, 0x15,
+ 0x09, 0x20, 0x92, 0x42, 0x32, 0x36, 0x45, 0x45,
+ 0x7d, 0x20, 0x76, 0x6b, 0xcf, 0xa2, 0x15, 0xc8,
+ 0x2f, 0x9f, 0xbc, 0x88, 0x3f, 0x80, 0xd1, 0x2c,
+ 0xb7, 0x16, 0xd1, 0x80, 0x9e, 0xe1, 0xc9, 0xb3,
+ 0x88, 0x1b, 0x21, 0x45, 0xef, 0xa1, 0x7f, 0xce,
+ 0xc8, 0x92, 0x35, 0x55, 0x2a, 0xd9, 0x1d, 0x8e,
+ 0x12, 0x38, 0xac, 0x01, 0x4e, 0x38, 0x18, 0x76,
+ 0x9c, 0xf2, 0xb6, 0xd4, 0x13, 0xb6, 0x2c, 0x77,
+ 0xc0, 0xe7, 0xe6, 0x0c, 0x47, 0x44, 0x95, 0xbe };
+
+static const unsigned char entropy_source_nopr[] =
+ { 0x4c, 0xfb, 0x21, 0x86, 0x73, 0x34, 0x6d, 0x9d,
+ 0x50, 0xc9, 0x22, 0xe4, 0x9b, 0x0d, 0xfc, 0xd0,
+ 0x90, 0xad, 0xf0, 0x4f, 0x5c, 0x3b, 0xa4, 0x73,
+ 0x27, 0xdf, 0xcd, 0x6f, 0xa6, 0x3a, 0x78, 0x5c,
+ 0x01, 0x69, 0x62, 0xa7, 0xfd, 0x27, 0x87, 0xa2,
+ 0x4b, 0xf6, 0xbe, 0x47, 0xef, 0x37, 0x83, 0xf1,
+ 0xb7, 0xec, 0x46, 0x07, 0x23, 0x63, 0x83, 0x4a,
+ 0x1b, 0x01, 0x33, 0xf2, 0xc2, 0x38, 0x91, 0xdb,
+ 0x4f, 0x11, 0xa6, 0x86, 0x51, 0xf2, 0x3e, 0x3a,
+ 0x8b, 0x1f, 0xdc, 0x03, 0xb1, 0x92, 0xc7, 0xe7 };
+
+static const unsigned char pers_pr[] =
+ { 0x5a, 0x70, 0x95, 0xe9, 0x81, 0x40, 0x52, 0x33,
+ 0x91, 0x53, 0x7e, 0x75, 0xd6, 0x19, 0x9d, 0x1e,
+ 0xad, 0x0d, 0xc6, 0xa7, 0xde, 0x6c, 0x1f, 0xe0,
+ 0xea, 0x18, 0x33, 0xa8, 0x7e, 0x06, 0x20, 0xe9 };
+
+static const unsigned char pers_nopr[] =
+ { 0x88, 0xee, 0xb8, 0xe0, 0xe8, 0x3b, 0xf3, 0x29,
+ 0x4b, 0xda, 0xcd, 0x60, 0x99, 0xeb, 0xe4, 0xbf,
+ 0x55, 0xec, 0xd9, 0x11, 0x3f, 0x71, 0xe5, 0xeb,
+ 0xcb, 0x45, 0x75, 0xf3, 0xd6, 0xa6, 0x8a, 0x6b };
+
+static const unsigned char result_pr[] =
+ { 0xce, 0x2f, 0xdb, 0xb6, 0xd9, 0xb7, 0x39, 0x85,
+ 0x04, 0xc5, 0xc0, 0x42, 0xc2, 0x31, 0xc6, 0x1d,
+ 0x9b, 0x5a, 0x59, 0xf8, 0x7e, 0x0d, 0xcc, 0x62,
+ 0x7b, 0x65, 0x11, 0x55, 0x10, 0xeb, 0x9e, 0x3d,
+ 0xa4, 0xfb, 0x1c, 0x6a, 0x18, 0xc0, 0x74, 0xdb,
+ 0xdd, 0xe7, 0x02, 0x23, 0x63, 0x21, 0xd0, 0x39,
+ 0xf9, 0xa7, 0xc4, 0x52, 0x84, 0x3b, 0x49, 0x40,
+ 0x72, 0x2b, 0xb0, 0x6c, 0x9c, 0xdb, 0xc3, 0x43 };
+
+static const unsigned char result_nopr[] =
+ { 0xa5, 0x51, 0x80, 0xa1, 0x90, 0xbe, 0xf3, 0xad,
+ 0xaf, 0x28, 0xf6, 0xb7, 0x95, 0xe9, 0xf1, 0xf3,
+ 0xd6, 0xdf, 0xa1, 0xb2, 0x7d, 0xd0, 0x46, 0x7b,
+ 0x0c, 0x75, 0xf5, 0xfa, 0x93, 0x1e, 0x97, 0x14,
+ 0x75, 0xb2, 0x7c, 0xae, 0x03, 0xa2, 0x96, 0x54,
+ 0xe2, 0xf4, 0x09, 0x66, 0xea, 0x33, 0x64, 0x30,
+ 0x40, 0xd1, 0x40, 0x0f, 0xe6, 0x77, 0x87, 0x3a,
+ 0xf8, 0x09, 0x7c, 0x1f, 0xe9, 0xf0, 0x02, 0x98 };
+#endif /* MBEDTLS_CTR_DRBG_USE_128_BIT_KEY */
static size_t test_offset;
static int ctr_drbg_self_test_entropy( void *data, unsigned char *buf,
@@ -690,13 +828,15 @@ static int ctr_drbg_self_test_entropy( void *data, unsigned char *buf,
return( 1 ); \
}
+#define SELF_TEST_OUPUT_DISCARD_LENGTH 64
+
/*
* Checkup routine
*/
int mbedtls_ctr_drbg_self_test( int verbose )
{
mbedtls_ctr_drbg_context ctx;
- unsigned char buf[16];
+ unsigned char buf[ sizeof( result_pr ) ];
mbedtls_ctr_drbg_init( &ctx );
@@ -707,15 +847,16 @@ int mbedtls_ctr_drbg_self_test( int verbose )
mbedtls_printf( " CTR_DRBG (PR = TRUE) : " );
test_offset = 0;
- mbedtls_ctr_drbg_set_entropy_len( &ctx, 32 );
+ mbedtls_ctr_drbg_set_entropy_len( &ctx, MBEDTLS_CTR_DRBG_KEYSIZE );
+ mbedtls_ctr_drbg_set_nonce_len( &ctx, MBEDTLS_CTR_DRBG_KEYSIZE / 2 );
CHK( mbedtls_ctr_drbg_seed( &ctx,
ctr_drbg_self_test_entropy,
(void *) entropy_source_pr,
- nonce_pers_pr, 16 ) );
+ pers_pr, MBEDTLS_CTR_DRBG_KEYSIZE ) );
mbedtls_ctr_drbg_set_prediction_resistance( &ctx, MBEDTLS_CTR_DRBG_PR_ON );
- CHK( mbedtls_ctr_drbg_random( &ctx, buf, MBEDTLS_CTR_DRBG_BLOCKSIZE ) );
- CHK( mbedtls_ctr_drbg_random( &ctx, buf, MBEDTLS_CTR_DRBG_BLOCKSIZE ) );
- CHK( memcmp( buf, result_pr, MBEDTLS_CTR_DRBG_BLOCKSIZE ) );
+ CHK( mbedtls_ctr_drbg_random( &ctx, buf, SELF_TEST_OUPUT_DISCARD_LENGTH ) );
+ CHK( mbedtls_ctr_drbg_random( &ctx, buf, sizeof( result_pr ) ) );
+ CHK( memcmp( buf, result_pr, sizeof( result_pr ) ) );
mbedtls_ctr_drbg_free( &ctx );
@@ -731,15 +872,16 @@ int mbedtls_ctr_drbg_self_test( int verbose )
mbedtls_ctr_drbg_init( &ctx );
test_offset = 0;
- mbedtls_ctr_drbg_set_entropy_len( &ctx, 32 );
+ mbedtls_ctr_drbg_set_entropy_len( &ctx, MBEDTLS_CTR_DRBG_KEYSIZE);
+ mbedtls_ctr_drbg_set_nonce_len( &ctx, MBEDTLS_CTR_DRBG_KEYSIZE / 2 );
CHK( mbedtls_ctr_drbg_seed( &ctx,
ctr_drbg_self_test_entropy,
(void *) entropy_source_nopr,
- nonce_pers_nopr, 16 ) );
- CHK( mbedtls_ctr_drbg_random( &ctx, buf, 16 ) );
+ pers_nopr, MBEDTLS_CTR_DRBG_KEYSIZE ) );
CHK( mbedtls_ctr_drbg_reseed( &ctx, NULL, 0 ) );
- CHK( mbedtls_ctr_drbg_random( &ctx, buf, 16 ) );
- CHK( memcmp( buf, result_nopr, 16 ) );
+ CHK( mbedtls_ctr_drbg_random( &ctx, buf, SELF_TEST_OUPUT_DISCARD_LENGTH ) );
+ CHK( mbedtls_ctr_drbg_random( &ctx, buf, sizeof( result_nopr ) ) );
+ CHK( memcmp( buf, result_nopr, sizeof( result_nopr ) ) );
mbedtls_ctr_drbg_free( &ctx );
diff --git a/thirdparty/mbedtls/library/debug.c b/thirdparty/mbedtls/library/debug.c
index 9caa361d44..e1086008af 100644
--- a/thirdparty/mbedtls/library/debug.c
+++ b/thirdparty/mbedtls/library/debug.c
@@ -2,13 +2,7 @@
* Debugging routines
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_DEBUG_C)
@@ -60,9 +29,11 @@
#define mbedtls_free free
#define mbedtls_time_t time_t
#define mbedtls_snprintf snprintf
+#define mbedtls_vsnprintf vsnprintf
#endif
#include "mbedtls/debug.h"
+#include "mbedtls/error.h"
#include <stdarg.h>
#include <stdio.h>
@@ -103,13 +74,14 @@ static inline void debug_send_line( const mbedtls_ssl_context *ssl, int level,
#endif
}
+MBEDTLS_PRINTF_ATTRIBUTE(5, 6)
void mbedtls_debug_print_msg( const mbedtls_ssl_context *ssl, int level,
const char *file, int line,
const char *format, ... )
{
va_list argp;
char str[DEBUG_BUF_SIZE];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( NULL == ssl ||
NULL == ssl->conf ||
@@ -120,20 +92,7 @@ void mbedtls_debug_print_msg( const mbedtls_ssl_context *ssl, int level,
}
va_start( argp, format );
-#if defined(_WIN32)
-#if defined(_TRUNCATE) && !defined(__MINGW32__)
- ret = _vsnprintf_s( str, DEBUG_BUF_SIZE, _TRUNCATE, format, argp );
-#else
- ret = _vsnprintf( str, DEBUG_BUF_SIZE, format, argp );
- if( ret < 0 || (size_t) ret == DEBUG_BUF_SIZE )
- {
- str[DEBUG_BUF_SIZE-1] = '\0';
- ret = -1;
- }
-#endif
-#else
- ret = vsnprintf( str, DEBUG_BUF_SIZE, format, argp );
-#endif
+ ret = mbedtls_vsnprintf( str, DEBUG_BUF_SIZE, format, argp );
va_end( argp );
if( ret >= 0 && ret < DEBUG_BUF_SIZE - 1 )
@@ -168,7 +127,7 @@ void mbedtls_debug_print_ret( const mbedtls_ssl_context *ssl, int level,
return;
mbedtls_snprintf( str, sizeof( str ), "%s() returned %d (-0x%04x)\n",
- text, ret, -ret );
+ text, ret, (unsigned int) -ret );
debug_send_line( ssl, level, file, line, str );
}
diff --git a/thirdparty/mbedtls/library/des.c b/thirdparty/mbedtls/library/des.c
index 0867064403..91d22b5d90 100644
--- a/thirdparty/mbedtls/library/des.c
+++ b/thirdparty/mbedtls/library/des.c
@@ -2,13 +2,7 @@
* FIPS-46-3 compliant Triple-DES implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* DES, on which TDES is based, was originally designed by Horst Feistel
@@ -50,11 +23,7 @@
* http://csrc.nist.gov/publications/fips/fips46-3/fips46-3.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_DES_C)
@@ -76,29 +45,6 @@
#if !defined(MBEDTLS_DES_ALT)
/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
-/*
* Expanded DES S-boxes
*/
static const uint32_t SB1[64] =
@@ -455,8 +401,8 @@ void mbedtls_des_setkey( uint32_t SK[32], const unsigned char key[MBEDTLS_DES_KE
int i;
uint32_t X, Y, T;
- GET_UINT32_BE( X, key, 0 );
- GET_UINT32_BE( Y, key, 4 );
+ X = MBEDTLS_GET_UINT32_BE( key, 0 );
+ Y = MBEDTLS_GET_UINT32_BE( key, 4 );
/*
* Permuted Choice 1
@@ -665,8 +611,8 @@ int mbedtls_des_crypt_ecb( mbedtls_des_context *ctx,
SK = ctx->sk;
- GET_UINT32_BE( X, input, 0 );
- GET_UINT32_BE( Y, input, 4 );
+ X = MBEDTLS_GET_UINT32_BE( input, 0 );
+ Y = MBEDTLS_GET_UINT32_BE( input, 4 );
DES_IP( X, Y );
@@ -678,8 +624,8 @@ int mbedtls_des_crypt_ecb( mbedtls_des_context *ctx,
DES_FP( Y, X );
- PUT_UINT32_BE( Y, output, 0 );
- PUT_UINT32_BE( X, output, 4 );
+ MBEDTLS_PUT_UINT32_BE( Y, output, 0 );
+ MBEDTLS_PUT_UINT32_BE( X, output, 4 );
return( 0 );
}
@@ -697,7 +643,7 @@ int mbedtls_des_crypt_cbc( mbedtls_des_context *ctx,
unsigned char *output )
{
int i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char temp[8];
if( length % 8 )
@@ -759,8 +705,8 @@ int mbedtls_des3_crypt_ecb( mbedtls_des3_context *ctx,
SK = ctx->sk;
- GET_UINT32_BE( X, input, 0 );
- GET_UINT32_BE( Y, input, 4 );
+ X = MBEDTLS_GET_UINT32_BE( input, 0 );
+ Y = MBEDTLS_GET_UINT32_BE( input, 4 );
DES_IP( X, Y );
@@ -784,8 +730,8 @@ int mbedtls_des3_crypt_ecb( mbedtls_des3_context *ctx,
DES_FP( Y, X );
- PUT_UINT32_BE( Y, output, 0 );
- PUT_UINT32_BE( X, output, 4 );
+ MBEDTLS_PUT_UINT32_BE( Y, output, 0 );
+ MBEDTLS_PUT_UINT32_BE( X, output, 4 );
return( 0 );
}
@@ -803,7 +749,7 @@ int mbedtls_des3_crypt_cbc( mbedtls_des3_context *ctx,
unsigned char *output )
{
int i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char temp[8];
if( length % 8 )
@@ -874,16 +820,16 @@ static const unsigned char des3_test_buf[8] =
static const unsigned char des3_test_ecb_dec[3][8] =
{
- { 0xCD, 0xD6, 0x4F, 0x2F, 0x94, 0x27, 0xC1, 0x5D },
- { 0x69, 0x96, 0xC8, 0xFA, 0x47, 0xA2, 0xAB, 0xEB },
- { 0x83, 0x25, 0x39, 0x76, 0x44, 0x09, 0x1A, 0x0A }
+ { 0x37, 0x2B, 0x98, 0xBF, 0x52, 0x65, 0xB0, 0x59 },
+ { 0xC2, 0x10, 0x19, 0x9C, 0x38, 0x5A, 0x65, 0xA1 },
+ { 0xA2, 0x70, 0x56, 0x68, 0x69, 0xE5, 0x15, 0x1D }
};
static const unsigned char des3_test_ecb_enc[3][8] =
{
- { 0x6A, 0x2A, 0x19, 0xF4, 0x1E, 0xCA, 0x85, 0x4B },
- { 0x03, 0xE6, 0x9F, 0x5B, 0xFA, 0x58, 0xEB, 0x42 },
- { 0xDD, 0x17, 0xE8, 0xB8, 0xB4, 0x37, 0xD2, 0x32 }
+ { 0x1C, 0xD5, 0x97, 0xEA, 0x84, 0x26, 0x73, 0xFB },
+ { 0xB3, 0x92, 0x4D, 0xF3, 0xC5, 0xB5, 0x42, 0x93 },
+ { 0xDA, 0x37, 0x64, 0x41, 0xBA, 0x6F, 0x62, 0x6F }
};
#if defined(MBEDTLS_CIPHER_MODE_CBC)
@@ -894,16 +840,16 @@ static const unsigned char des3_test_iv[8] =
static const unsigned char des3_test_cbc_dec[3][8] =
{
- { 0x12, 0x9F, 0x40, 0xB9, 0xD2, 0x00, 0x56, 0xB3 },
- { 0x47, 0x0E, 0xFC, 0x9A, 0x6B, 0x8E, 0xE3, 0x93 },
- { 0xC5, 0xCE, 0xCF, 0x63, 0xEC, 0xEC, 0x51, 0x4C }
+ { 0x58, 0xD9, 0x48, 0xEF, 0x85, 0x14, 0x65, 0x9A },
+ { 0x5F, 0xC8, 0x78, 0xD4, 0xD7, 0x92, 0xD9, 0x54 },
+ { 0x25, 0xF9, 0x75, 0x85, 0xA8, 0x1E, 0x48, 0xBF }
};
static const unsigned char des3_test_cbc_enc[3][8] =
{
- { 0x54, 0xF1, 0x5A, 0xF6, 0xEB, 0xE3, 0xA4, 0xB4 },
- { 0x35, 0x76, 0x11, 0x56, 0x5F, 0xA1, 0x8E, 0x4D },
- { 0xCB, 0x19, 0x1F, 0x85, 0xD1, 0xED, 0x84, 0x39 }
+ { 0x91, 0x1C, 0x6D, 0xCF, 0x48, 0xA7, 0xC3, 0x4D },
+ { 0x60, 0x1A, 0x76, 0x8F, 0xA1, 0xF9, 0x66, 0xF1 },
+ { 0xA1, 0x50, 0x0F, 0x99, 0xB2, 0xCD, 0x64, 0x76 }
};
#endif /* MBEDTLS_CIPHER_MODE_CBC */
@@ -970,7 +916,7 @@ int mbedtls_des_self_test( int verbose )
if( ret != 0 )
goto exit;
- for( j = 0; j < 10000; j++ )
+ for( j = 0; j < 100; j++ )
{
if( u == 0 )
ret = mbedtls_des_crypt_ecb( &ctx, buf, buf );
@@ -1051,7 +997,7 @@ int mbedtls_des_self_test( int verbose )
if( v == MBEDTLS_DES_DECRYPT )
{
- for( j = 0; j < 10000; j++ )
+ for( j = 0; j < 100; j++ )
{
if( u == 0 )
ret = mbedtls_des_crypt_cbc( &ctx, v, 8, iv, buf, buf );
@@ -1063,7 +1009,7 @@ int mbedtls_des_self_test( int verbose )
}
else
{
- for( j = 0; j < 10000; j++ )
+ for( j = 0; j < 100; j++ )
{
unsigned char tmp[8];
diff --git a/thirdparty/mbedtls/library/dhm.c b/thirdparty/mbedtls/library/dhm.c
index 535b698ce6..88e148bb80 100644
--- a/thirdparty/mbedtls/library/dhm.c
+++ b/thirdparty/mbedtls/library/dhm.c
@@ -2,13 +2,7 @@
* Diffie-Hellman-Merkle key exchange
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The following sources were referenced in the design of this implementation
@@ -52,16 +25,13 @@
*
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_DHM_C)
#include "mbedtls/dhm.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -109,7 +79,7 @@ static int dhm_read_bignum( mbedtls_mpi *X,
return( MBEDTLS_ERR_DHM_BAD_INPUT_DATA );
if( ( ret = mbedtls_mpi_read_binary( X, *p, n ) ) != 0 )
- return( MBEDTLS_ERR_DHM_READ_PARAMS_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_READ_PARAMS_FAILED, ret ) );
(*p) += n;
@@ -161,7 +131,7 @@ int mbedtls_dhm_read_params( mbedtls_dhm_context *ctx,
unsigned char **p,
const unsigned char *end )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
DHM_VALIDATE_RET( ctx != NULL );
DHM_VALIDATE_RET( p != NULL && *p != NULL );
DHM_VALIDATE_RET( end != NULL );
@@ -185,20 +155,10 @@ int mbedtls_dhm_read_params( mbedtls_dhm_context *ctx,
static int dhm_random_below( mbedtls_mpi *R, const mbedtls_mpi *M,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
{
- int ret, count;
- size_t m_size = mbedtls_mpi_size( M );
- size_t m_bitlen = mbedtls_mpi_bitlen( M );
-
- count = 0;
- do
- {
- if( count++ > 30 )
- return( MBEDTLS_ERR_MPI_NOT_ACCEPTABLE );
+ int ret;
- MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( R, m_size, f_rng, p_rng ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( R, ( m_size * 8 ) - m_bitlen ) );
- }
- while( dhm_check_range( R, M ) != 0 );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_random( R, 3, M, f_rng, p_rng ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_int( R, R, 1 ) );
cleanup:
return( ret );
@@ -271,8 +231,8 @@ int mbedtls_dhm_make_params( mbedtls_dhm_context *ctx, int x_size,
MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( ( X ), \
p + 2, \
( n ) ) ); \
- *p++ = (unsigned char)( ( n ) >> 8 ); \
- *p++ = (unsigned char)( ( n ) ); \
+ *p++ = MBEDTLS_BYTE_1( n ); \
+ *p++ = MBEDTLS_BYTE_0( n ); \
p += ( n ); \
} while( 0 )
@@ -291,7 +251,7 @@ int mbedtls_dhm_make_params( mbedtls_dhm_context *ctx, int x_size,
cleanup:
if( ret != 0 && ret > -128 )
- return( MBEDTLS_ERR_DHM_MAKE_PARAMS_FAILED + ret );
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_MAKE_PARAMS_FAILED, ret );
return( ret );
}
@@ -302,7 +262,7 @@ int mbedtls_dhm_set_group( mbedtls_dhm_context *ctx,
const mbedtls_mpi *P,
const mbedtls_mpi *G )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
DHM_VALIDATE_RET( ctx != NULL );
DHM_VALIDATE_RET( P != NULL );
DHM_VALIDATE_RET( G != NULL );
@@ -310,7 +270,7 @@ int mbedtls_dhm_set_group( mbedtls_dhm_context *ctx,
if( ( ret = mbedtls_mpi_copy( &ctx->P, P ) ) != 0 ||
( ret = mbedtls_mpi_copy( &ctx->G, G ) ) != 0 )
{
- return( MBEDTLS_ERR_DHM_SET_GROUP_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_SET_GROUP_FAILED, ret ) );
}
ctx->len = mbedtls_mpi_size( &ctx->P );
@@ -323,7 +283,7 @@ int mbedtls_dhm_set_group( mbedtls_dhm_context *ctx,
int mbedtls_dhm_read_public( mbedtls_dhm_context *ctx,
const unsigned char *input, size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
DHM_VALIDATE_RET( ctx != NULL );
DHM_VALIDATE_RET( input != NULL );
@@ -331,7 +291,7 @@ int mbedtls_dhm_read_public( mbedtls_dhm_context *ctx,
return( MBEDTLS_ERR_DHM_BAD_INPUT_DATA );
if( ( ret = mbedtls_mpi_read_binary( &ctx->GY, input, ilen ) ) != 0 )
- return( MBEDTLS_ERR_DHM_READ_PUBLIC_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_READ_PUBLIC_FAILED, ret ) );
return( 0 );
}
@@ -362,8 +322,7 @@ int mbedtls_dhm_make_public( mbedtls_dhm_context *ctx, int x_size,
cleanup:
if( ret != 0 && ret > -128 )
- return( MBEDTLS_ERR_DHM_MAKE_PUBLIC_FAILED + ret );
-
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_MAKE_PUBLIC_FAILED, ret );
return( ret );
}
@@ -443,7 +402,7 @@ int mbedtls_dhm_calc_secret( mbedtls_dhm_context *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi GYb;
DHM_VALIDATE_RET( ctx != NULL );
DHM_VALIDATE_RET( output != NULL );
@@ -487,7 +446,7 @@ cleanup:
mbedtls_mpi_free( &GYb );
if( ret != 0 )
- return( MBEDTLS_ERR_DHM_CALC_SECRET_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_CALC_SECRET_FAILED, ret ) );
return( 0 );
}
@@ -521,7 +480,7 @@ void mbedtls_dhm_free( mbedtls_dhm_context *ctx )
int mbedtls_dhm_parse_dhm( mbedtls_dhm_context *dhm, const unsigned char *dhmin,
size_t dhminlen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
unsigned char *p, *end;
#if defined(MBEDTLS_PEM_PARSE_C)
@@ -569,7 +528,7 @@ int mbedtls_dhm_parse_dhm( mbedtls_dhm_context *dhm, const unsigned char *dhmin,
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- ret = MBEDTLS_ERR_DHM_INVALID_FORMAT + ret;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_INVALID_FORMAT, ret );
goto exit;
}
@@ -578,7 +537,7 @@ int mbedtls_dhm_parse_dhm( mbedtls_dhm_context *dhm, const unsigned char *dhmin,
if( ( ret = mbedtls_asn1_get_mpi( &p, end, &dhm->P ) ) != 0 ||
( ret = mbedtls_asn1_get_mpi( &p, end, &dhm->G ) ) != 0 )
{
- ret = MBEDTLS_ERR_DHM_INVALID_FORMAT + ret;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_INVALID_FORMAT, ret );
goto exit;
}
@@ -592,13 +551,13 @@ int mbedtls_dhm_parse_dhm( mbedtls_dhm_context *dhm, const unsigned char *dhmin,
mbedtls_mpi_free( &rec );
if ( ret != 0 )
{
- ret = MBEDTLS_ERR_DHM_INVALID_FORMAT + ret;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_INVALID_FORMAT, ret );
goto exit;
}
if ( p != end )
{
- ret = MBEDTLS_ERR_DHM_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_DHM_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
goto exit;
}
}
@@ -675,7 +634,7 @@ static int load_file( const char *path, unsigned char **buf, size_t *n )
*/
int mbedtls_dhm_parse_dhmfile( mbedtls_dhm_context *dhm, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
DHM_VALIDATE_RET( dhm != NULL );
@@ -727,7 +686,7 @@ static const size_t mbedtls_test_dhm_params_len = sizeof( mbedtls_test_dhm_param
*/
int mbedtls_dhm_self_test( int verbose )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_dhm_context dhm;
mbedtls_dhm_init( &dhm );
diff --git a/thirdparty/mbedtls/library/ecdh.c b/thirdparty/mbedtls/library/ecdh.c
index 8c27e4e196..9dfa868063 100644
--- a/thirdparty/mbedtls/library/ecdh.c
+++ b/thirdparty/mbedtls/library/ecdh.c
@@ -2,13 +2,7 @@
* Elliptic curve Diffie-Hellman
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -51,16 +24,13 @@
* RFC 4492
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ECDH_C)
#include "mbedtls/ecdh.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -84,6 +54,13 @@ static mbedtls_ecp_group_id mbedtls_ecdh_grp_id(
#endif
}
+int mbedtls_ecdh_can_do( mbedtls_ecp_group_id gid )
+{
+ /* At this time, all groups support ECDH. */
+ (void) gid;
+ return( 1 );
+}
+
#if !defined(MBEDTLS_ECDH_GEN_PUBLIC_ALT)
/*
* Generate public key (restartable version)
@@ -98,7 +75,7 @@ static int ecdh_gen_public_restartable( mbedtls_ecp_group *grp,
void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/* If multiplication is in progress, we already generated a privkey */
#if defined(MBEDTLS_ECP_RESTARTABLE)
@@ -139,7 +116,7 @@ static int ecdh_compute_shared_restartable( mbedtls_ecp_group *grp,
void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point P;
mbedtls_ecp_point_init( &P );
@@ -217,7 +194,7 @@ void mbedtls_ecdh_init( mbedtls_ecdh_context *ctx )
static int ecdh_setup_internal( mbedtls_ecdh_context_mbed *ctx,
mbedtls_ecp_group_id grp_id )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ret = mbedtls_ecp_group_load( &ctx->grp, grp_id );
if( ret != 0 )
@@ -240,6 +217,13 @@ int mbedtls_ecdh_setup( mbedtls_ecdh_context *ctx, mbedtls_ecp_group_id grp_id )
#else
switch( grp_id )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECP_DP_CURVE25519:
+ ctx->point_format = MBEDTLS_ECP_PF_COMPRESSED;
+ ctx->var = MBEDTLS_ECDH_VARIANT_EVEREST;
+ ctx->grp_id = grp_id;
+ return( mbedtls_everest_setup( &ctx->ctx.everest_ecdh, grp_id ) );
+#endif
default:
ctx->point_format = MBEDTLS_ECP_PF_UNCOMPRESSED;
ctx->var = MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0;
@@ -291,6 +275,11 @@ void mbedtls_ecdh_free( mbedtls_ecdh_context *ctx )
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ mbedtls_everest_free( &ctx->ctx.everest_ecdh );
+ break;
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
ecdh_free_internal( &ctx->ctx.mbed_ecdh );
break;
@@ -313,7 +302,7 @@ static int ecdh_make_params_internal( mbedtls_ecdh_context_mbed *ctx,
void *p_rng,
int restart_enabled )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t grp_len, pt_len;
#if defined(MBEDTLS_ECP_RESTARTABLE)
mbedtls_ecp_restart_ctx *rs_ctx = NULL;
@@ -356,7 +345,7 @@ static int ecdh_make_params_internal( mbedtls_ecdh_context_mbed *ctx,
}
/*
- * Setup and write the ServerKeyExhange parameters (RFC 4492)
+ * Setup and write the ServerKeyExchange parameters (RFC 4492)
* struct {
* ECParameters curve_params;
* ECPoint public;
@@ -385,6 +374,11 @@ int mbedtls_ecdh_make_params( mbedtls_ecdh_context *ctx, size_t *olen,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ return( mbedtls_everest_make_params( &ctx->ctx.everest_ecdh, olen,
+ buf, blen, f_rng, p_rng ) );
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_make_params_internal( &ctx->ctx.mbed_ecdh, olen,
ctx->point_format, buf, blen,
@@ -415,7 +409,7 @@ int mbedtls_ecdh_read_params( mbedtls_ecdh_context *ctx,
const unsigned char **buf,
const unsigned char *end )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_group_id grp_id;
ECDH_VALIDATE_RET( ctx != NULL );
ECDH_VALIDATE_RET( buf != NULL );
@@ -434,6 +428,11 @@ int mbedtls_ecdh_read_params( mbedtls_ecdh_context *ctx,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ return( mbedtls_everest_read_params( &ctx->ctx.everest_ecdh,
+ buf, end) );
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_read_params_internal( &ctx->ctx.mbed_ecdh,
buf, end ) );
@@ -447,7 +446,7 @@ static int ecdh_get_params_internal( mbedtls_ecdh_context_mbed *ctx,
const mbedtls_ecp_keypair *key,
mbedtls_ecdh_side side )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/* If it's not our key, just import the public part as Qp */
if( side == MBEDTLS_ECDH_THEIRS )
@@ -471,7 +470,7 @@ int mbedtls_ecdh_get_params( mbedtls_ecdh_context *ctx,
const mbedtls_ecp_keypair *key,
mbedtls_ecdh_side side )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECDH_VALIDATE_RET( ctx != NULL );
ECDH_VALIDATE_RET( key != NULL );
ECDH_VALIDATE_RET( side == MBEDTLS_ECDH_OURS ||
@@ -498,6 +497,16 @@ int mbedtls_ecdh_get_params( mbedtls_ecdh_context *ctx,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ {
+ mbedtls_everest_ecdh_side s = side == MBEDTLS_ECDH_OURS ?
+ MBEDTLS_EVEREST_ECDH_OURS :
+ MBEDTLS_EVEREST_ECDH_THEIRS;
+ return( mbedtls_everest_get_params( &ctx->ctx.everest_ecdh,
+ key, s) );
+ }
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_get_params_internal( &ctx->ctx.mbed_ecdh,
key, side ) );
@@ -516,7 +525,7 @@ static int ecdh_make_public_internal( mbedtls_ecdh_context_mbed *ctx,
void *p_rng,
int restart_enabled )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#if defined(MBEDTLS_ECP_RESTARTABLE)
mbedtls_ecp_restart_ctx *rs_ctx = NULL;
#endif
@@ -569,6 +578,11 @@ int mbedtls_ecdh_make_public( mbedtls_ecdh_context *ctx, size_t *olen,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ return( mbedtls_everest_make_public( &ctx->ctx.everest_ecdh, olen,
+ buf, blen, f_rng, p_rng ) );
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_make_public_internal( &ctx->ctx.mbed_ecdh, olen,
ctx->point_format, buf, blen,
@@ -583,7 +597,7 @@ int mbedtls_ecdh_make_public( mbedtls_ecdh_context *ctx, size_t *olen,
static int ecdh_read_public_internal( mbedtls_ecdh_context_mbed *ctx,
const unsigned char *buf, size_t blen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned char *p = buf;
if( ( ret = mbedtls_ecp_tls_read_point( &ctx->grp, &ctx->Qp, &p,
@@ -610,6 +624,11 @@ int mbedtls_ecdh_read_public( mbedtls_ecdh_context *ctx,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ return( mbedtls_everest_read_public( &ctx->ctx.everest_ecdh,
+ buf, blen ) );
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_read_public_internal( &ctx->ctx.mbed_ecdh,
buf, blen ) );
@@ -628,7 +647,7 @@ static int ecdh_calc_secret_internal( mbedtls_ecdh_context_mbed *ctx,
void *p_rng,
int restart_enabled )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#if defined(MBEDTLS_ECP_RESTARTABLE)
mbedtls_ecp_restart_ctx *rs_ctx = NULL;
#endif
@@ -662,6 +681,10 @@ static int ecdh_calc_secret_internal( mbedtls_ecdh_context_mbed *ctx,
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
*olen = ctx->grp.pbits / 8 + ( ( ctx->grp.pbits % 8 ) != 0 );
+
+ if( mbedtls_ecp_get_type( &ctx->grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
+ return mbedtls_mpi_write_binary_le( &ctx->z, buf, *olen );
+
return mbedtls_mpi_write_binary( &ctx->z, buf, *olen );
}
@@ -688,6 +711,11 @@ int mbedtls_ecdh_calc_secret( mbedtls_ecdh_context *ctx, size_t *olen,
#else
switch( ctx->var )
{
+#if defined(MBEDTLS_ECDH_VARIANT_EVEREST_ENABLED)
+ case MBEDTLS_ECDH_VARIANT_EVEREST:
+ return( mbedtls_everest_calc_secret( &ctx->ctx.everest_ecdh, olen,
+ buf, blen, f_rng, p_rng ) );
+#endif
case MBEDTLS_ECDH_VARIANT_MBEDTLS_2_0:
return( ecdh_calc_secret_internal( &ctx->ctx.mbed_ecdh, olen, buf,
blen, f_rng, p_rng,
diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c
index 2456238b17..640eb24a26 100644
--- a/thirdparty/mbedtls/library/ecdsa.c
+++ b/thirdparty/mbedtls/library/ecdsa.c
@@ -2,13 +2,7 @@
* Elliptic curve DSA
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -50,11 +23,7 @@
* SEC1 http://www.secg.org/index.php?action=secg,docs_secg
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ECDSA_C)
@@ -76,6 +45,7 @@
#endif
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
/* Parameter validation macros based on platform_util.h */
#define ECDSA_VALIDATE_RET( cond ) \
@@ -257,7 +227,7 @@ static void ecdsa_restart_det_free( mbedtls_ecdsa_restart_det_ctx *ctx )
static int derive_mpi( const mbedtls_ecp_group *grp, mbedtls_mpi *x,
const unsigned char *buf, size_t blen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n_size = ( grp->nbits + 7 ) / 8;
size_t use_size = blen > n_size ? n_size : blen;
@@ -294,7 +264,7 @@ static int ecdsa_sign_restartable( mbedtls_ecp_group *grp,
mbedtls_mpi *pk = &k, *pr = r;
/* Fail cleanly on curves such as Curve25519 that can't be used for ECDSA */
- if( grp->N.p == NULL )
+ if( ! mbedtls_ecdsa_can_do( grp->id ) || grp->N.p == NULL )
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
/* Make sure d is in range 1..n-1 */
@@ -413,6 +383,20 @@ cleanup:
return( ret );
}
+int mbedtls_ecdsa_can_do( mbedtls_ecp_group_id gid )
+{
+ switch( gid )
+ {
+#ifdef MBEDTLS_ECP_DP_CURVE25519_ENABLED
+ case MBEDTLS_ECP_DP_CURVE25519: return 0;
+#endif
+#ifdef MBEDTLS_ECP_DP_CURVE448_ENABLED
+ case MBEDTLS_ECP_DP_CURVE448: return 0;
+#endif
+ default: return 1;
+ }
+}
+
/*
* Compute ECDSA signature of a hashed message
*/
@@ -445,7 +429,7 @@ static int ecdsa_sign_det_restartable( mbedtls_ecp_group *grp,
void *p_rng_blind,
mbedtls_ecdsa_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_hmac_drbg_context rng_ctx;
mbedtls_hmac_drbg_context *p_rng = &rng_ctx;
unsigned char data[2 * MBEDTLS_ECP_MAX_BYTES];
@@ -486,6 +470,8 @@ static int ecdsa_sign_det_restartable( mbedtls_ecp_group *grp,
sign:
#endif
#if defined(MBEDTLS_ECDSA_SIGN_ALT)
+ (void) f_rng_blind;
+ (void) p_rng_blind;
ret = mbedtls_ecdsa_sign( grp, r, s, d, buf, blen,
mbedtls_hmac_drbg_random, p_rng );
#else
@@ -509,7 +495,6 @@ sign:
mbedtls_hmac_drbg_init( &rng_ctx_blind );
p_rng_blind_det = &rng_ctx_blind;
-
mbedtls_hmac_drbg_seed_buf( p_rng_blind_det, md_info,
data, 2 * grp_len );
ret = mbedtls_hmac_drbg_update_ret( p_rng_blind_det,
@@ -567,6 +552,8 @@ cleanup:
/*
* Deterministic signature wrappers
*/
+
+#if !defined(MBEDTLS_DEPRECATED_REMOVED)
int mbedtls_ecdsa_sign_det( mbedtls_ecp_group *grp, mbedtls_mpi *r,
mbedtls_mpi *s, const mbedtls_mpi *d,
const unsigned char *buf, size_t blen,
@@ -581,6 +568,7 @@ int mbedtls_ecdsa_sign_det( mbedtls_ecp_group *grp, mbedtls_mpi *r,
return( ecdsa_sign_det_restartable( grp, r, s, d, buf, blen, md_alg,
NULL, NULL, NULL ) );
}
+#endif /* MBEDTLS_DEPRECATED_REMOVED */
int mbedtls_ecdsa_sign_det_ext( mbedtls_ecp_group *grp, mbedtls_mpi *r,
mbedtls_mpi *s, const mbedtls_mpi *d,
@@ -613,7 +601,7 @@ static int ecdsa_verify_restartable( mbedtls_ecp_group *grp,
const mbedtls_mpi *r, const mbedtls_mpi *s,
mbedtls_ecdsa_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi e, s_inv, u1, u2;
mbedtls_ecp_point R;
mbedtls_mpi *pu1 = &u1, *pu2 = &u2;
@@ -623,7 +611,7 @@ static int ecdsa_verify_restartable( mbedtls_ecp_group *grp,
mbedtls_mpi_init( &u1 ); mbedtls_mpi_init( &u2 );
/* Fail cleanly on curves such as Curve25519 that can't be used for ECDSA */
- if( grp->N.p == NULL )
+ if( ! mbedtls_ecdsa_can_do( grp->id ) || grp->N.p == NULL )
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
ECDSA_RS_ENTER( ver );
@@ -737,8 +725,8 @@ int mbedtls_ecdsa_verify( mbedtls_ecp_group *grp,
static int ecdsa_signature_to_asn1( const mbedtls_mpi *r, const mbedtls_mpi *s,
unsigned char *sig, size_t *slen )
{
- int ret;
- unsigned char buf[MBEDTLS_ECDSA_MAX_LEN];
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char buf[MBEDTLS_ECDSA_MAX_LEN] = {0};
unsigned char *p = buf + sizeof( buf );
size_t len = 0;
@@ -766,7 +754,7 @@ int mbedtls_ecdsa_write_signature_restartable( mbedtls_ecdsa_context *ctx,
void *p_rng,
mbedtls_ecdsa_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi r, s;
ECDSA_VALIDATE_RET( ctx != NULL );
ECDSA_VALIDATE_RET( hash != NULL );
@@ -861,7 +849,7 @@ int mbedtls_ecdsa_read_signature_restartable( mbedtls_ecdsa_context *ctx,
const unsigned char *sig, size_t slen,
mbedtls_ecdsa_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = (unsigned char *) sig;
const unsigned char *end = sig + slen;
size_t len;
@@ -882,8 +870,8 @@ int mbedtls_ecdsa_read_signature_restartable( mbedtls_ecdsa_context *ctx,
if( p + len != end )
{
- ret = MBEDTLS_ERR_ECP_BAD_INPUT_DATA +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_ECP_BAD_INPUT_DATA,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
goto cleanup;
}
@@ -943,7 +931,7 @@ int mbedtls_ecdsa_genkey( mbedtls_ecdsa_context *ctx, mbedtls_ecp_group_id gid,
*/
int mbedtls_ecdsa_from_keypair( mbedtls_ecdsa_context *ctx, const mbedtls_ecp_keypair *key )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECDSA_VALIDATE_RET( ctx != NULL );
ECDSA_VALIDATE_RET( key != NULL );
diff --git a/thirdparty/mbedtls/library/ecjpake.c b/thirdparty/mbedtls/library/ecjpake.c
index 0532a295e6..368b6c7124 100644
--- a/thirdparty/mbedtls/library/ecjpake.c
+++ b/thirdparty/mbedtls/library/ecjpake.c
@@ -2,13 +2,7 @@
* Elliptic curve J-PAKE
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -49,16 +22,13 @@
* available to members of the Thread Group http://threadgroup.org/
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ECJPAKE_C)
#include "mbedtls/ecjpake.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -135,7 +105,7 @@ int mbedtls_ecjpake_setup( mbedtls_ecjpake_context *ctx,
const unsigned char *secret,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECJPAKE_VALIDATE_RET( ctx != NULL );
ECJPAKE_VALIDATE_RET( role == MBEDTLS_ECJPAKE_CLIENT ||
@@ -184,7 +154,7 @@ static int ecjpake_write_len_point( unsigned char **p,
const int pf,
const mbedtls_ecp_point *P )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
/* Need at least 4 for length plus 1 for point */
@@ -196,10 +166,7 @@ static int ecjpake_write_len_point( unsigned char **p,
if( ret != 0 )
return( ret );
- (*p)[0] = (unsigned char)( ( len >> 24 ) & 0xFF );
- (*p)[1] = (unsigned char)( ( len >> 16 ) & 0xFF );
- (*p)[2] = (unsigned char)( ( len >> 8 ) & 0xFF );
- (*p)[3] = (unsigned char)( ( len ) & 0xFF );
+ MBEDTLS_PUT_UINT32_BE( len, *p, 0 );
*p += 4 + len;
@@ -224,7 +191,7 @@ static int ecjpake_hash( const mbedtls_md_info_t *md_info,
const char *id,
mbedtls_mpi *h )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char buf[ECJPAKE_HASH_BUF_LEN];
unsigned char *p = buf;
const unsigned char *end = buf + sizeof( buf );
@@ -239,10 +206,8 @@ static int ecjpake_hash( const mbedtls_md_info_t *md_info,
if( end - p < 4 )
return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
- *p++ = (unsigned char)( ( id_len >> 24 ) & 0xFF );
- *p++ = (unsigned char)( ( id_len >> 16 ) & 0xFF );
- *p++ = (unsigned char)( ( id_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( id_len ) & 0xFF );
+ MBEDTLS_PUT_UINT32_BE( id_len, p, 0 );
+ p += 4;
if( end < p || (size_t)( end - p ) < id_len )
return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
@@ -274,7 +239,7 @@ static int ecjpake_zkp_read( const mbedtls_md_info_t *md_info,
const unsigned char **p,
const unsigned char *end )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point V, VV;
mbedtls_mpi r, h;
size_t r_len;
@@ -303,7 +268,7 @@ static int ecjpake_zkp_read( const mbedtls_md_info_t *md_info,
r_len = *(*p)++;
- if( end < *p || (size_t)( end - *p ) < r_len )
+ if( end < *p || (size_t)( end - *p ) < r_len || r_len == 0 )
{
ret = MBEDTLS_ERR_ECP_BAD_INPUT_DATA;
goto cleanup;
@@ -349,7 +314,7 @@ static int ecjpake_zkp_write( const mbedtls_md_info_t *md_info,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point V;
mbedtls_mpi v;
mbedtls_mpi h; /* later recycled to hold r */
@@ -382,7 +347,7 @@ static int ecjpake_zkp_write( const mbedtls_md_info_t *md_info,
goto cleanup;
}
- *(*p)++ = (unsigned char)( len & 0xFF );
+ *(*p)++ = MBEDTLS_BYTE_0( len );
MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &h, *p, len ) ); /* r */
*p += len;
@@ -407,7 +372,7 @@ static int ecjpake_kkp_read( const mbedtls_md_info_t *md_info,
const unsigned char **p,
const unsigned char *end )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( end < *p )
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
@@ -447,7 +412,7 @@ static int ecjpake_kkp_write( const mbedtls_md_info_t *md_info,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( end < *p )
@@ -482,7 +447,7 @@ static int ecjpake_kkpp_read( const mbedtls_md_info_t *md_info,
const unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned char *p = buf;
const unsigned char *end = buf + len;
@@ -520,7 +485,7 @@ static int ecjpake_kkpp_write( const mbedtls_md_info_t *md_info,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = buf;
const unsigned char *end = buf + len;
@@ -578,7 +543,7 @@ static int ecjpake_ecp_add3( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
const mbedtls_ecp_point *B,
const mbedtls_ecp_point *C )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi one;
mbedtls_mpi_init( &one );
@@ -600,7 +565,7 @@ int mbedtls_ecjpake_read_round_two( mbedtls_ecjpake_context *ctx,
const unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned char *p = buf;
const unsigned char *end = buf + len;
mbedtls_ecp_group grp;
@@ -664,7 +629,7 @@ static int ecjpake_mul_secret( mbedtls_mpi *R, int sign,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi b; /* Blinding value, then s + N * blinding */
mbedtls_mpi_init( &b );
@@ -693,7 +658,7 @@ int mbedtls_ecjpake_write_round_two( mbedtls_ecjpake_context *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point G; /* C: GA, S: GB */
mbedtls_ecp_point Xm; /* C: Xc, S: Xs */
mbedtls_mpi xm; /* C: xc, S: xs */
@@ -775,7 +740,7 @@ int mbedtls_ecjpake_derive_secret( mbedtls_ecjpake_context *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point K;
mbedtls_mpi m_xm2_s, one;
unsigned char kx[MBEDTLS_ECP_MAX_BYTES];
@@ -983,7 +948,7 @@ static int ecjpake_test_load( mbedtls_ecjpake_context *ctx,
const unsigned char *xm1, size_t len1,
const unsigned char *xm2, size_t len2 )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &ctx->xm1, xm1, len1 ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &ctx->xm2, xm2, len2 ) );
@@ -1033,7 +998,7 @@ static int ecjpake_lgc( void *p, unsigned char *out, size_t len )
*/
int mbedtls_ecjpake_self_test( int verbose )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecjpake_context cli;
mbedtls_ecjpake_context srv;
unsigned char buf[512], pms[32];
diff --git a/thirdparty/mbedtls/library/ecp.c b/thirdparty/mbedtls/library/ecp.c
index a7486c198a..7f9e1045d4 100644
--- a/thirdparty/mbedtls/library/ecp.c
+++ b/thirdparty/mbedtls/library/ecp.c
@@ -2,13 +2,7 @@
* Elliptic curves over GF(p): generic functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -66,11 +39,7 @@
* <http://eprint.iacr.org/2004/342.pdf>
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
/**
* \brief Function level alternative implementation.
@@ -106,8 +75,11 @@
#include "mbedtls/ecp.h"
#include "mbedtls/threading.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include "mbedtls/bn_mul.h"
+#include "ecp_invasive.h"
+
#include <string.h>
#if !defined(MBEDTLS_ECP_ALT)
@@ -135,10 +107,6 @@
#include "mbedtls/hmac_drbg.h"
#elif defined(MBEDTLS_CTR_DRBG_C)
#include "mbedtls/ctr_drbg.h"
-#elif defined(MBEDTLS_SHA512_C)
-#include "mbedtls/sha512.h"
-#elif defined(MBEDTLS_SHA256_C)
-#include "mbedtls/sha256.h"
#else
#error "Invalid configuration detected. Include check_config.h to ensure that the configuration is valid."
#endif
@@ -210,6 +178,12 @@ static int ecp_drbg_seed( ecp_drbg_context *ctx,
const mbedtls_md_type_t md_type = mbedtls_md_list()[0];
const mbedtls_md_info_t *md_info = mbedtls_md_info_from_type( md_type );
+ if( secret_len > MBEDTLS_ECP_MAX_BYTES )
+ {
+ ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
+ goto cleanup;
+ }
+
MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( secret,
secret_bytes, secret_len ) );
@@ -266,6 +240,12 @@ static int ecp_drbg_seed( ecp_drbg_context *ctx,
int ret;
unsigned char secret_bytes[MBEDTLS_ECP_MAX_BYTES];
+ if( secret_len > MBEDTLS_ECP_MAX_BYTES )
+ {
+ ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
+ goto cleanup;
+ }
+
MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( secret,
secret_bytes, secret_len ) );
@@ -278,110 +258,9 @@ cleanup:
return( ret );
}
-#elif defined(MBEDTLS_SHA512_C) || defined(MBEDTLS_SHA256_C)
-
-/* This will be used in the self-test function */
-#define ECP_ONE_STEP_KDF
-
-/*
- * We need to expand secret data (the scalar) into a longer stream of bytes.
- *
- * We'll use the One-Step KDF from NIST SP 800-56C, with option 1 (H is a hash
- * function) and empty FixedInfo. (Though we'll make it fit the DRBG API for
- * convenience, this is not a full-fledged DRBG, but we don't need one here.)
- *
- * We need a basic hash abstraction layer to use whatever SHA-2 is available.
- */
-#if defined(MBEDTLS_SHA512_C)
-
-#define HASH_FUNC( in, ilen, out ) mbedtls_sha512_ret( in, ilen, out, 0 );
-#define HASH_BLOCK_BYTES ( 512 / 8 )
-
-#elif defined(MBEDTLS_SHA256_C)
-
-#define HASH_FUNC( in, ilen, out ) mbedtls_sha256_ret( in, ilen, out, 0 );
-#define HASH_BLOCK_BYTES ( 256 / 8 )
-
-#endif /* SHA512/SHA256 abstraction */
-
-/*
- * State consists of a 32-bit counter plus the secret value.
- *
- * We stored them concatenated in a single buffer as that's what will get
- * passed to the hash function.
- */
-typedef struct {
- size_t total_len;
- uint8_t buf[4 + MBEDTLS_ECP_MAX_BYTES];
-} ecp_drbg_context;
-
-static void ecp_drbg_init( ecp_drbg_context *ctx )
-{
- memset( ctx, 0, sizeof( ecp_drbg_context ) );
-}
-
-static void ecp_drbg_free( ecp_drbg_context *ctx )
-{
- mbedtls_platform_zeroize( ctx, sizeof( ecp_drbg_context ) );
-}
-
-static int ecp_drbg_seed( ecp_drbg_context *ctx,
- const mbedtls_mpi *secret, size_t secret_len )
-{
- ctx->total_len = 4 + secret_len;
- memset( ctx->buf, 0, 4);
- return( mbedtls_mpi_write_binary( secret, ctx->buf + 4, secret_len ) );
-}
-
-static int ecp_drbg_random( void *p_rng, unsigned char *output, size_t output_len )
-{
- ecp_drbg_context *ctx = p_rng;
- int ret;
- size_t len_done = 0;
- uint8_t tmp[HASH_BLOCK_BYTES];
-
- while( len_done < output_len )
- {
- uint8_t use_len;
-
- /* This function is only called for coordinate randomisation, which
- * happens only twice in a scalar multiplication. Each time needs a
- * random value in the range [2, p-1], and gets it by drawing len(p)
- * bytes from this function, and retrying up to 10 times if unlucky.
- *
- * So for the largest curve, each scalar multiplication draws at most
- * 20 * 66 bytes. The minimum block size is 32 (SHA-256), so with
- * rounding that means a most 20 * 3 blocks.
- *
- * Since we don't need to draw more that 255 blocks, don't bother
- * with carry propagation and just return an error instead. We can
- * change that it we even need to draw more blinding values.
- */
- ctx->buf[3] += 1;
- if( ctx->buf[3] == 0 )
- return( MBEDTLS_ERR_ECP_RANDOM_FAILED );
-
- ret = HASH_FUNC( ctx->buf, ctx->total_len, tmp );
- if( ret != 0 )
- return( ret );
-
- if( output_len - len_done > HASH_BLOCK_BYTES )
- use_len = HASH_BLOCK_BYTES;
- else
- use_len = output_len - len_done;
-
- memcpy( output + len_done, tmp, use_len );
- len_done += use_len;
- }
-
- mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
-
- return( 0 );
-}
-
-#else /* DRBG/SHA modules */
+#else
#error "Invalid configuration detected. Include check_config.h to ensure that the configuration is valid."
-#endif /* DRBG/SHA modules */
+#endif /* DRBG modules */
#endif /* MBEDTLS_ECP_NO_INTERNAL_RNG */
#if defined(MBEDTLS_ECP_RESTARTABLE)
@@ -623,39 +502,10 @@ int mbedtls_ecp_check_budget( const mbedtls_ecp_group *grp,
#endif /* MBEDTLS_ECP_RESTARTABLE */
-#if defined(MBEDTLS_ECP_DP_SECP192R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP256R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP384R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP521R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_BP256R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_BP384R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_BP512R1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP192K1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP224K1_ENABLED) || \
- defined(MBEDTLS_ECP_DP_SECP256K1_ENABLED)
-#define ECP_SHORTWEIERSTRASS
-#endif
-
-#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED) || \
- defined(MBEDTLS_ECP_DP_CURVE448_ENABLED)
-#define ECP_MONTGOMERY
-#endif
-
-/*
- * Curve types: internal for now, might be exposed later
- */
-typedef enum
-{
- ECP_TYPE_NONE = 0,
- ECP_TYPE_SHORT_WEIERSTRASS, /* y^2 = x^3 + a x + b */
- ECP_TYPE_MONTGOMERY, /* y^2 = x^3 + a x^2 + x */
-} ecp_curve_type;
-
/*
* List of supported curves:
* - internal ID
- * - TLS NamedCurve ID (RFC 4492 sec. 5.1.1, RFC 7071 sec. 2)
+ * - TLS NamedCurve ID (RFC 4492 sec. 5.1.1, RFC 7071 sec. 2, RFC 8446 sec. 4.2.7)
* - size in bits
* - readable name
*
@@ -699,6 +549,12 @@ static const mbedtls_ecp_curve_info ecp_supported_curves[] =
#if defined(MBEDTLS_ECP_DP_SECP192K1_ENABLED)
{ MBEDTLS_ECP_DP_SECP192K1, 18, 192, "secp192k1" },
#endif
+#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED)
+ { MBEDTLS_ECP_DP_CURVE25519, 29, 256, "x25519" },
+#endif
+#if defined(MBEDTLS_ECP_DP_CURVE448_ENABLED)
+ { MBEDTLS_ECP_DP_CURVE448, 30, 448, "x448" },
+#endif
{ MBEDTLS_ECP_DP_NONE, 0, 0, NULL },
};
@@ -801,15 +657,15 @@ const mbedtls_ecp_curve_info *mbedtls_ecp_curve_info_from_name( const char *name
/*
* Get the type of a curve
*/
-static inline ecp_curve_type ecp_get_type( const mbedtls_ecp_group *grp )
+mbedtls_ecp_curve_type mbedtls_ecp_get_type( const mbedtls_ecp_group *grp )
{
if( grp->G.X.p == NULL )
- return( ECP_TYPE_NONE );
+ return( MBEDTLS_ECP_TYPE_NONE );
if( grp->G.Y.p == NULL )
- return( ECP_TYPE_MONTGOMERY );
+ return( MBEDTLS_ECP_TYPE_MONTGOMERY );
else
- return( ECP_TYPE_SHORT_WEIERSTRASS );
+ return( MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS );
}
/*
@@ -920,7 +776,7 @@ void mbedtls_ecp_keypair_free( mbedtls_ecp_keypair *key )
*/
int mbedtls_ecp_copy( mbedtls_ecp_point *P, const mbedtls_ecp_point *Q )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( P != NULL );
ECP_VALIDATE_RET( Q != NULL );
@@ -948,7 +804,7 @@ int mbedtls_ecp_group_copy( mbedtls_ecp_group *dst, const mbedtls_ecp_group *src
*/
int mbedtls_ecp_set_zero( mbedtls_ecp_point *pt )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( pt != NULL );
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &pt->X , 1 ) );
@@ -994,7 +850,7 @@ int mbedtls_ecp_point_cmp( const mbedtls_ecp_point *P,
int mbedtls_ecp_point_read_string( mbedtls_ecp_point *P, int radix,
const char *x, const char *y )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( P != NULL );
ECP_VALIDATE_RET( x != NULL );
ECP_VALIDATE_RET( y != NULL );
@@ -1008,14 +864,14 @@ cleanup:
}
/*
- * Export a point into unsigned binary data (SEC1 2.3.3)
+ * Export a point into unsigned binary data (SEC1 2.3.3 and RFC7748)
*/
int mbedtls_ecp_point_write_binary( const mbedtls_ecp_group *grp,
const mbedtls_ecp_point *P,
int format, size_t *olen,
unsigned char *buf, size_t buflen )
{
- int ret = 0;
+ int ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
size_t plen;
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( P != NULL );
@@ -1024,56 +880,72 @@ int mbedtls_ecp_point_write_binary( const mbedtls_ecp_group *grp,
ECP_VALIDATE_RET( format == MBEDTLS_ECP_PF_UNCOMPRESSED ||
format == MBEDTLS_ECP_PF_COMPRESSED );
- /*
- * Common case: P == 0
- */
- if( mbedtls_mpi_cmp_int( &P->Z, 0 ) == 0 )
- {
- if( buflen < 1 )
- return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
-
- buf[0] = 0x00;
- *olen = 1;
-
- return( 0 );
- }
-
plen = mbedtls_mpi_size( &grp->P );
- if( format == MBEDTLS_ECP_PF_UNCOMPRESSED )
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ (void) format; /* Montgomery curves always use the same point format */
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
{
- *olen = 2 * plen + 1;
-
+ *olen = plen;
if( buflen < *olen )
return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
- buf[0] = 0x04;
- MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->X, buf + 1, plen ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->Y, buf + 1 + plen, plen ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary_le( &P->X, buf, plen ) );
}
- else if( format == MBEDTLS_ECP_PF_COMPRESSED )
+#endif
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
{
- *olen = plen + 1;
+ /*
+ * Common case: P == 0
+ */
+ if( mbedtls_mpi_cmp_int( &P->Z, 0 ) == 0 )
+ {
+ if( buflen < 1 )
+ return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
- if( buflen < *olen )
- return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
+ buf[0] = 0x00;
+ *olen = 1;
- buf[0] = 0x02 + mbedtls_mpi_get_bit( &P->Y, 0 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->X, buf + 1, plen ) );
+ return( 0 );
+ }
+
+ if( format == MBEDTLS_ECP_PF_UNCOMPRESSED )
+ {
+ *olen = 2 * plen + 1;
+
+ if( buflen < *olen )
+ return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
+
+ buf[0] = 0x04;
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->X, buf + 1, plen ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->Y, buf + 1 + plen, plen ) );
+ }
+ else if( format == MBEDTLS_ECP_PF_COMPRESSED )
+ {
+ *olen = plen + 1;
+
+ if( buflen < *olen )
+ return( MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL );
+
+ buf[0] = 0x02 + mbedtls_mpi_get_bit( &P->Y, 0 );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &P->X, buf + 1, plen ) );
+ }
}
+#endif
cleanup:
return( ret );
}
/*
- * Import a point from unsigned binary data (SEC1 2.3.4)
+ * Import a point from unsigned binary data (SEC1 2.3.4 and RFC7748)
*/
int mbedtls_ecp_point_read_binary( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *pt,
const unsigned char *buf, size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
size_t plen;
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( pt != NULL );
@@ -1082,25 +954,47 @@ int mbedtls_ecp_point_read_binary( const mbedtls_ecp_group *grp,
if( ilen < 1 )
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
- if( buf[0] == 0x00 )
+ plen = mbedtls_mpi_size( &grp->P );
+
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
{
- if( ilen == 1 )
- return( mbedtls_ecp_set_zero( pt ) );
- else
+ if( plen != ilen )
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
- }
- plen = mbedtls_mpi_size( &grp->P );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary_le( &pt->X, buf, plen ) );
+ mbedtls_mpi_free( &pt->Y );
- if( buf[0] != 0x04 )
- return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+ if( grp->id == MBEDTLS_ECP_DP_CURVE25519 )
+ /* Set most significant bit to 0 as prescribed in RFC7748 §5 */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( &pt->X, plen * 8 - 1, 0 ) );
- if( ilen != 2 * plen + 1 )
- return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &pt->Z, 1 ) );
+ }
+#endif
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
+ {
+ if( buf[0] == 0x00 )
+ {
+ if( ilen == 1 )
+ return( mbedtls_ecp_set_zero( pt ) );
+ else
+ return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
+ }
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &pt->X, buf + 1, plen ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &pt->Y, buf + 1 + plen, plen ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &pt->Z, 1 ) );
+ if( buf[0] != 0x04 )
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+
+ if( ilen != 2 * plen + 1 )
+ return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &pt->X, buf + 1, plen ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &pt->Y,
+ buf + 1 + plen, plen ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &pt->Z, 1 ) );
+ }
+#endif
cleanup:
return( ret );
@@ -1152,7 +1046,7 @@ int mbedtls_ecp_tls_write_point( const mbedtls_ecp_group *grp, const mbedtls_ecp
int format, size_t *olen,
unsigned char *buf, size_t blen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( pt != NULL );
ECP_VALIDATE_RET( olen != NULL );
@@ -1185,7 +1079,7 @@ int mbedtls_ecp_tls_write_point( const mbedtls_ecp_group *grp, const mbedtls_ecp
int mbedtls_ecp_tls_read_group( mbedtls_ecp_group *grp,
const unsigned char **buf, size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_group_id grp_id;
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( buf != NULL );
@@ -1266,8 +1160,7 @@ int mbedtls_ecp_tls_write_group( const mbedtls_ecp_group *grp, size_t *olen,
/*
* Next two bytes are the namedcurve value
*/
- buf[0] = curve_info->tls_id >> 8;
- buf[1] = curve_info->tls_id & 0xFF;
+ MBEDTLS_PUT_UINT16_BE( curve_info->tls_id, buf, 0 );
return( 0 );
}
@@ -1280,7 +1173,7 @@ int mbedtls_ecp_tls_write_group( const mbedtls_ecp_group *grp, size_t *olen,
*/
static int ecp_modp( mbedtls_mpi *N, const mbedtls_ecp_group *grp )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( grp->modp == NULL )
return( mbedtls_mpi_mod_mpi( N, N, &grp->P ) );
@@ -1332,6 +1225,18 @@ cleanup:
INC_MUL_COUNT \
} while( 0 )
+static inline int mbedtls_mpi_mul_mod( const mbedtls_ecp_group *grp,
+ mbedtls_mpi *X,
+ const mbedtls_mpi *A,
+ const mbedtls_mpi *B )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( X, A, B ) );
+ MOD_MUL( *X );
+cleanup:
+ return( ret );
+}
+
/*
* Reduce a mbedtls_mpi mod p in-place, to use after mbedtls_mpi_sub_mpi
* N->s < 0 is a very fast test, which fails only if N is 0
@@ -1340,6 +1245,26 @@ cleanup:
while( (N).s < 0 && mbedtls_mpi_cmp_int( &(N), 0 ) != 0 ) \
MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &(N), &(N), &grp->P ) )
+#if ( defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED) && \
+ !( defined(MBEDTLS_ECP_NO_FALLBACK) && \
+ defined(MBEDTLS_ECP_DOUBLE_JAC_ALT) && \
+ defined(MBEDTLS_ECP_ADD_MIXED_ALT) ) ) || \
+ ( defined(MBEDTLS_ECP_MONTGOMERY_ENABLED) && \
+ !( defined(MBEDTLS_ECP_NO_FALLBACK) && \
+ defined(MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT) ) )
+static inline int mbedtls_mpi_sub_mod( const mbedtls_ecp_group *grp,
+ mbedtls_mpi *X,
+ const mbedtls_mpi *A,
+ const mbedtls_mpi *B )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( X, A, B ) );
+ MOD_SUB( *X );
+cleanup:
+ return( ret );
+}
+#endif /* All functions referencing mbedtls_mpi_sub_mod() are alt-implemented without fallback */
+
/*
* Reduce a mbedtls_mpi mod p in-place, to use after mbedtls_mpi_add_mpi and mbedtls_mpi_mul_int.
* We known P, N and the result are positive, so sub_abs is correct, and
@@ -1349,7 +1274,35 @@ cleanup:
while( mbedtls_mpi_cmp_mpi( &(N), &grp->P ) >= 0 ) \
MBEDTLS_MPI_CHK( mbedtls_mpi_sub_abs( &(N), &(N), &grp->P ) )
-#if defined(ECP_SHORTWEIERSTRASS)
+static inline int mbedtls_mpi_add_mod( const mbedtls_ecp_group *grp,
+ mbedtls_mpi *X,
+ const mbedtls_mpi *A,
+ const mbedtls_mpi *B )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( X, A, B ) );
+ MOD_ADD( *X );
+cleanup:
+ return( ret );
+}
+
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED) && \
+ !( defined(MBEDTLS_ECP_NO_FALLBACK) && \
+ defined(MBEDTLS_ECP_DOUBLE_JAC_ALT) && \
+ defined(MBEDTLS_ECP_ADD_MIXED_ALT) )
+static inline int mbedtls_mpi_shift_l_mod( const mbedtls_ecp_group *grp,
+ mbedtls_mpi *X,
+ size_t count )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l( X, count ) );
+ MOD_ADD( *X );
+cleanup:
+ return( ret );
+}
+#endif /* All functions referencing mbedtls_mpi_shift_l_mod() are alt-implemented without fallback */
+
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
/*
* For curves in short Weierstrass form, we do all the internal operations in
* Jacobian coordinates.
@@ -1364,9 +1317,6 @@ cleanup:
*/
static int ecp_normalize_jac( const mbedtls_ecp_group *grp, mbedtls_ecp_point *pt )
{
- int ret;
- mbedtls_mpi Zi, ZZi;
-
if( mbedtls_mpi_cmp_int( &pt->Z, 0 ) == 0 )
return( 0 );
@@ -1375,20 +1325,25 @@ static int ecp_normalize_jac( const mbedtls_ecp_group *grp, mbedtls_ecp_point *p
return( mbedtls_internal_ecp_normalize_jac( grp, pt ) );
#endif /* MBEDTLS_ECP_NORMALIZE_JAC_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_NORMALIZE_JAC_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi Zi, ZZi;
mbedtls_mpi_init( &Zi ); mbedtls_mpi_init( &ZZi );
/*
* X = X / Z^2 mod p
*/
MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &Zi, &pt->Z, &grp->P ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ZZi, &Zi, &Zi ) ); MOD_MUL( ZZi );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->X, &pt->X, &ZZi ) ); MOD_MUL( pt->X );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &ZZi, &Zi, &Zi ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->X, &pt->X, &ZZi ) );
/*
* Y = Y / Z^3 mod p
*/
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->Y, &pt->Y, &ZZi ) ); MOD_MUL( pt->Y );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->Y, &pt->Y, &Zi ) ); MOD_MUL( pt->Y );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->Y, &pt->Y, &ZZi ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->Y, &pt->Y, &Zi ) );
/*
* Z = 1
@@ -1400,6 +1355,7 @@ cleanup:
mbedtls_mpi_free( &Zi ); mbedtls_mpi_free( &ZZi );
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_NORMALIZE_JAC_ALT) */
}
/*
@@ -1416,10 +1372,6 @@ cleanup:
static int ecp_normalize_jac_many( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *T[], size_t T_size )
{
- int ret;
- size_t i;
- mbedtls_mpi *c, u, Zi, ZZi;
-
if( T_size < 2 )
return( ecp_normalize_jac( grp, *T ) );
@@ -1428,6 +1380,13 @@ static int ecp_normalize_jac_many( const mbedtls_ecp_group *grp,
return( mbedtls_internal_ecp_normalize_jac_many( grp, T, T_size ) );
#endif
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_NORMALIZE_JAC_MANY_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t i;
+ mbedtls_mpi *c, u, Zi, ZZi;
+
if( ( c = mbedtls_calloc( T_size, sizeof( mbedtls_mpi ) ) ) == NULL )
return( MBEDTLS_ERR_ECP_ALLOC_FAILED );
@@ -1442,8 +1401,7 @@ static int ecp_normalize_jac_many( const mbedtls_ecp_group *grp,
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &c[0], &T[0]->Z ) );
for( i = 1; i < T_size; i++ )
{
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &c[i], &c[i-1], &T[i]->Z ) );
- MOD_MUL( c[i] );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &c[i], &c[i-1], &T[i]->Z ) );
}
/*
@@ -1462,17 +1420,17 @@ static int ecp_normalize_jac_many( const mbedtls_ecp_group *grp,
}
else
{
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &Zi, &u, &c[i-1] ) ); MOD_MUL( Zi );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &u, &u, &T[i]->Z ) ); MOD_MUL( u );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &Zi, &u, &c[i-1] ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &u, &u, &T[i]->Z ) );
}
/*
* proceed as in normalize()
*/
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ZZi, &Zi, &Zi ) ); MOD_MUL( ZZi );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T[i]->X, &T[i]->X, &ZZi ) ); MOD_MUL( T[i]->X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T[i]->Y, &T[i]->Y, &ZZi ) ); MOD_MUL( T[i]->Y );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T[i]->Y, &T[i]->Y, &Zi ) ); MOD_MUL( T[i]->Y );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &ZZi, &Zi, &Zi ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T[i]->X, &T[i]->X, &ZZi ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T[i]->Y, &T[i]->Y, &ZZi ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T[i]->Y, &T[i]->Y, &Zi ) );
/*
* Post-precessing: reclaim some memory by shrinking coordinates
@@ -1496,6 +1454,7 @@ cleanup:
mbedtls_free( c );
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_NORMALIZE_JAC_MANY_ALT) */
}
/*
@@ -1506,7 +1465,7 @@ static int ecp_safe_invert_jac( const mbedtls_ecp_group *grp,
mbedtls_ecp_point *Q,
unsigned char inv )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char nonzero;
mbedtls_mpi mQY;
@@ -1540,9 +1499,6 @@ cleanup:
static int ecp_double_jac( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
const mbedtls_ecp_point *P )
{
- int ret;
- mbedtls_mpi M, S, T, U;
-
#if defined(MBEDTLS_SELF_TEST)
dbl_count++;
#endif
@@ -1552,58 +1508,64 @@ static int ecp_double_jac( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
return( mbedtls_internal_ecp_double_jac( grp, R, P ) );
#endif /* MBEDTLS_ECP_DOUBLE_JAC_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_DOUBLE_JAC_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi M, S, T, U;
+
mbedtls_mpi_init( &M ); mbedtls_mpi_init( &S ); mbedtls_mpi_init( &T ); mbedtls_mpi_init( &U );
/* Special case for A = -3 */
if( grp->A.p == NULL )
{
/* M = 3(X + Z^2)(X - Z^2) */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &P->Z, &P->Z ) ); MOD_MUL( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &T, &P->X, &S ) ); MOD_ADD( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &U, &P->X, &S ) ); MOD_SUB( U );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &T, &U ) ); MOD_MUL( S );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &P->Z, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &T, &P->X, &S ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &U, &P->X, &S ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &T, &U ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_mul_int( &M, &S, 3 ) ); MOD_ADD( M );
}
else
{
/* M = 3.X^2 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &P->X, &P->X ) ); MOD_MUL( S );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &P->X, &P->X ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_mul_int( &M, &S, 3 ) ); MOD_ADD( M );
/* Optimize away for "koblitz" curves with A = 0 */
if( mbedtls_mpi_cmp_int( &grp->A, 0 ) != 0 )
{
/* M += A.Z^4 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &P->Z, &P->Z ) ); MOD_MUL( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T, &S, &S ) ); MOD_MUL( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &T, &grp->A ) ); MOD_MUL( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &M, &M, &S ) ); MOD_ADD( M );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &P->Z, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T, &S, &S ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &T, &grp->A ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &M, &M, &S ) );
}
}
/* S = 4.X.Y^2 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T, &P->Y, &P->Y ) ); MOD_MUL( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l( &T, 1 ) ); MOD_ADD( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &P->X, &T ) ); MOD_MUL( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l( &S, 1 ) ); MOD_ADD( S );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T, &P->Y, &P->Y ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l_mod( grp, &T, 1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &P->X, &T ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l_mod( grp, &S, 1 ) );
/* U = 8.Y^4 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &U, &T, &T ) ); MOD_MUL( U );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l( &U, 1 ) ); MOD_ADD( U );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &U, &T, &T ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l_mod( grp, &U, 1 ) );
/* T = M^2 - 2.S */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T, &M, &M ) ); MOD_MUL( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &T, &T, &S ) ); MOD_SUB( T );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &T, &T, &S ) ); MOD_SUB( T );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T, &M, &M ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &T, &T, &S ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &T, &T, &S ) );
/* S = M(S - T) - U */
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &S, &S, &T ) ); MOD_SUB( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S, &S, &M ) ); MOD_MUL( S );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &S, &S, &U ) ); MOD_SUB( S );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &S, &S, &T ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S, &S, &M ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &S, &S, &U ) );
/* U = 2.Y.Z */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &U, &P->Y, &P->Z ) ); MOD_MUL( U );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l( &U, 1 ) ); MOD_ADD( U );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &U, &P->Y, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l_mod( grp, &U, 1 ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &R->X, &T ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &R->Y, &S ) );
@@ -1613,6 +1575,7 @@ cleanup:
mbedtls_mpi_free( &M ); mbedtls_mpi_free( &S ); mbedtls_mpi_free( &T ); mbedtls_mpi_free( &U );
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_DOUBLE_JAC_ALT) */
}
/*
@@ -1636,9 +1599,6 @@ cleanup:
static int ecp_add_mixed( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
const mbedtls_ecp_point *P, const mbedtls_ecp_point *Q )
{
- int ret;
- mbedtls_mpi T1, T2, T3, T4, X, Y, Z;
-
#if defined(MBEDTLS_SELF_TEST)
add_count++;
#endif
@@ -1648,6 +1608,12 @@ static int ecp_add_mixed( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
return( mbedtls_internal_ecp_add_mixed( grp, R, P, Q ) );
#endif /* MBEDTLS_ECP_ADD_MIXED_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_ADD_MIXED_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi T1, T2, T3, T4, X, Y, Z;
+
/*
* Trivial cases: P == 0 or Q == 0 (case 1)
*/
@@ -1666,12 +1632,12 @@ static int ecp_add_mixed( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
mbedtls_mpi_init( &T1 ); mbedtls_mpi_init( &T2 ); mbedtls_mpi_init( &T3 ); mbedtls_mpi_init( &T4 );
mbedtls_mpi_init( &X ); mbedtls_mpi_init( &Y ); mbedtls_mpi_init( &Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T1, &P->Z, &P->Z ) ); MOD_MUL( T1 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T2, &T1, &P->Z ) ); MOD_MUL( T2 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T1, &T1, &Q->X ) ); MOD_MUL( T1 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T2, &T2, &Q->Y ) ); MOD_MUL( T2 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &T1, &T1, &P->X ) ); MOD_SUB( T1 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &T2, &T2, &P->Y ) ); MOD_SUB( T2 );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T1, &P->Z, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T2, &T1, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T1, &T1, &Q->X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T2, &T2, &Q->Y ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &T1, &T1, &P->X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &T2, &T2, &P->Y ) );
/* Special cases (2) and (3) */
if( mbedtls_mpi_cmp_int( &T1, 0 ) == 0 )
@@ -1688,18 +1654,19 @@ static int ecp_add_mixed( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
}
}
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &Z, &P->Z, &T1 ) ); MOD_MUL( Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T3, &T1, &T1 ) ); MOD_MUL( T3 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T4, &T3, &T1 ) ); MOD_MUL( T4 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T3, &T3, &P->X ) ); MOD_MUL( T3 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_int( &T1, &T3, 2 ) ); MOD_ADD( T1 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &X, &T2, &T2 ) ); MOD_MUL( X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &X, &X, &T1 ) ); MOD_SUB( X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &X, &X, &T4 ) ); MOD_SUB( X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &T3, &T3, &X ) ); MOD_SUB( T3 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T3, &T3, &T2 ) ); MOD_MUL( T3 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &T4, &T4, &P->Y ) ); MOD_MUL( T4 );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &Y, &T3, &T4 ) ); MOD_SUB( Y );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &Z, &P->Z, &T1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T3, &T1, &T1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T4, &T3, &T1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T3, &T3, &P->X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &T1, &T3 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_l_mod( grp, &T1, 1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &X, &T2, &T2 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &X, &X, &T1 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &X, &X, &T4 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &T3, &T3, &X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T3, &T3, &T2 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &T4, &T4, &P->Y ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &Y, &T3, &T4 ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &R->X, &X ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &R->Y, &Y ) );
@@ -1711,6 +1678,7 @@ cleanup:
mbedtls_mpi_free( &X ); mbedtls_mpi_free( &Y ); mbedtls_mpi_free( &Z );
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_ADD_MIXED_ALT) */
}
/*
@@ -1723,49 +1691,40 @@ cleanup:
static int ecp_randomize_jac( const mbedtls_ecp_group *grp, mbedtls_ecp_point *pt,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
{
- int ret;
- mbedtls_mpi l, ll;
- size_t p_size;
- int count = 0;
-
#if defined(MBEDTLS_ECP_RANDOMIZE_JAC_ALT)
if( mbedtls_internal_ecp_grp_capable( grp ) )
return( mbedtls_internal_ecp_randomize_jac( grp, pt, f_rng, p_rng ) );
#endif /* MBEDTLS_ECP_RANDOMIZE_JAC_ALT */
- p_size = ( grp->pbits + 7 ) / 8;
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_RANDOMIZE_JAC_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi l, ll;
+
mbedtls_mpi_init( &l ); mbedtls_mpi_init( &ll );
/* Generate l such that 1 < l < p */
- do
- {
- if( count++ > 30 )
- {
- ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
- goto cleanup;
- }
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &l, p_size, f_rng, p_rng ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &l, ( p_size * 8 ) - grp->pbits ) );
- }
- while( ( mbedtls_mpi_cmp_int( &l, 1 ) <= 0 ) ||
- ( mbedtls_mpi_cmp_mpi( &l, &grp->P ) >= 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_random( &l, 2, &grp->P, f_rng, p_rng ) );
/* Z = l * Z */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->Z, &pt->Z, &l ) ); MOD_MUL( pt->Z );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->Z, &pt->Z, &l ) );
/* X = l^2 * X */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ll, &l, &l ) ); MOD_MUL( ll );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->X, &pt->X, &ll ) ); MOD_MUL( pt->X );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &ll, &l, &l ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->X, &pt->X, &ll ) );
/* Y = l^3 * Y */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ll, &ll, &l ) ); MOD_MUL( ll );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &pt->Y, &pt->Y, &ll ) ); MOD_MUL( pt->Y );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &ll, &ll, &l ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &pt->Y, &pt->Y, &ll ) );
cleanup:
mbedtls_mpi_free( &l ); mbedtls_mpi_free( &ll );
+ if( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE )
+ ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_RANDOMIZE_JAC_ALT) */
}
/*
@@ -1897,7 +1856,7 @@ static int ecp_precompute_comb( const mbedtls_ecp_group *grp,
unsigned char w, size_t d,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char i;
size_t j = 0;
const unsigned char T_size = 1U << ( w - 1 );
@@ -2033,7 +1992,7 @@ static int ecp_select_comb( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
const mbedtls_ecp_point T[], unsigned char T_size,
unsigned char i )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char ii, j;
/* Ignore the "sign" bit and scale down */
@@ -2066,7 +2025,7 @@ static int ecp_mul_comb_core( const mbedtls_ecp_group *grp, mbedtls_ecp_point *R
void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point Txi;
size_t i;
@@ -2148,7 +2107,7 @@ static int ecp_comb_recode_scalar( const mbedtls_ecp_group *grp,
unsigned char w,
unsigned char *parity_trick )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi M, mm;
mbedtls_mpi_init( &M );
@@ -2194,7 +2153,7 @@ static int ecp_mul_comb_after_precomp( const mbedtls_ecp_group *grp,
void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char parity_trick;
unsigned char k[COMB_MAX_D + 1];
mbedtls_ecp_point *RR = R;
@@ -2276,8 +2235,10 @@ static unsigned char ecp_pick_window_size( const mbedtls_ecp_group *grp,
* Make sure w is within bounds.
* (The last test is useful only for very small curves in the test suite.)
*/
+#if( MBEDTLS_ECP_WINDOW_SIZE < 6 )
if( w > MBEDTLS_ECP_WINDOW_SIZE )
w = MBEDTLS_ECP_WINDOW_SIZE;
+#endif
if( w >= grp->nbits )
w = 2;
@@ -2303,7 +2264,7 @@ static int ecp_mul_comb( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
void *p_rng,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char w, p_eq_g, i;
size_t d;
unsigned char T_size = 0, T_ok = 0;
@@ -2455,9 +2416,9 @@ cleanup:
return( ret );
}
-#endif /* ECP_SHORTWEIERSTRASS */
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
-#if defined(ECP_MONTGOMERY)
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
/*
* For Montgomery curves, we do all the internal arithmetic in projective
* coordinates. Import/export of points uses only the x coordinates, which is
@@ -2472,19 +2433,22 @@ cleanup:
*/
static int ecp_normalize_mxz( const mbedtls_ecp_group *grp, mbedtls_ecp_point *P )
{
- int ret;
-
#if defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT)
if( mbedtls_internal_ecp_grp_capable( grp ) )
return( mbedtls_internal_ecp_normalize_mxz( grp, P ) );
#endif /* MBEDTLS_ECP_NORMALIZE_MXZ_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &P->Z, &P->Z, &grp->P ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &P->X, &P->X, &P->Z ) ); MOD_MUL( P->X );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &P->X, &P->X, &P->Z ) );
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &P->Z, 1 ) );
cleanup:
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT) */
}
/*
@@ -2498,41 +2462,31 @@ cleanup:
static int ecp_randomize_mxz( const mbedtls_ecp_group *grp, mbedtls_ecp_point *P,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
{
- int ret;
- mbedtls_mpi l;
- size_t p_size;
- int count = 0;
-
#if defined(MBEDTLS_ECP_RANDOMIZE_MXZ_ALT)
if( mbedtls_internal_ecp_grp_capable( grp ) )
return( mbedtls_internal_ecp_randomize_mxz( grp, P, f_rng, p_rng ) );
#endif /* MBEDTLS_ECP_RANDOMIZE_MXZ_ALT */
- p_size = ( grp->pbits + 7 ) / 8;
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_RANDOMIZE_MXZ_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi l;
mbedtls_mpi_init( &l );
/* Generate l such that 1 < l < p */
- do
- {
- if( count++ > 30 )
- {
- ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
- goto cleanup;
- }
+ MBEDTLS_MPI_CHK( mbedtls_mpi_random( &l, 2, &grp->P, f_rng, p_rng ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &l, p_size, f_rng, p_rng ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &l, ( p_size * 8 ) - grp->pbits ) );
- }
- while( ( mbedtls_mpi_cmp_int( &l, 1 ) <= 0 ) ||
- ( mbedtls_mpi_cmp_mpi( &l, &grp->P ) >= 0 ) );
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &P->X, &P->X, &l ) ); MOD_MUL( P->X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &P->Z, &P->Z, &l ) ); MOD_MUL( P->Z );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &P->X, &P->X, &l ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &P->Z, &P->Z, &l ) );
cleanup:
mbedtls_mpi_free( &l );
+ if( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE )
+ ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_RANDOMIZE_MXZ_ALT) */
}
/*
@@ -2555,36 +2509,39 @@ static int ecp_double_add_mxz( const mbedtls_ecp_group *grp,
const mbedtls_ecp_point *P, const mbedtls_ecp_point *Q,
const mbedtls_mpi *d )
{
- int ret;
- mbedtls_mpi A, AA, B, BB, E, C, D, DA, CB;
-
#if defined(MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT)
if( mbedtls_internal_ecp_grp_capable( grp ) )
return( mbedtls_internal_ecp_double_add_mxz( grp, R, S, P, Q, d ) );
#endif /* MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK) && defined(MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT)
+ return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
+#else
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_mpi A, AA, B, BB, E, C, D, DA, CB;
+
mbedtls_mpi_init( &A ); mbedtls_mpi_init( &AA ); mbedtls_mpi_init( &B );
mbedtls_mpi_init( &BB ); mbedtls_mpi_init( &E ); mbedtls_mpi_init( &C );
mbedtls_mpi_init( &D ); mbedtls_mpi_init( &DA ); mbedtls_mpi_init( &CB );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &A, &P->X, &P->Z ) ); MOD_ADD( A );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &AA, &A, &A ) ); MOD_MUL( AA );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &B, &P->X, &P->Z ) ); MOD_SUB( B );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &BB, &B, &B ) ); MOD_MUL( BB );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &E, &AA, &BB ) ); MOD_SUB( E );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &C, &Q->X, &Q->Z ) ); MOD_ADD( C );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &D, &Q->X, &Q->Z ) ); MOD_SUB( D );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &DA, &D, &A ) ); MOD_MUL( DA );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &CB, &C, &B ) ); MOD_MUL( CB );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &S->X, &DA, &CB ) ); MOD_MUL( S->X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S->X, &S->X, &S->X ) ); MOD_MUL( S->X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mpi( &S->Z, &DA, &CB ) ); MOD_SUB( S->Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S->Z, &S->Z, &S->Z ) ); MOD_MUL( S->Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &S->Z, d, &S->Z ) ); MOD_MUL( S->Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &R->X, &AA, &BB ) ); MOD_MUL( R->X );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &R->Z, &grp->A, &E ) ); MOD_MUL( R->Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &R->Z, &BB, &R->Z ) ); MOD_ADD( R->Z );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &R->Z, &E, &R->Z ) ); MOD_MUL( R->Z );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &A, &P->X, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &AA, &A, &A ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &B, &P->X, &P->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &BB, &B, &B ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &E, &AA, &BB ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &C, &Q->X, &Q->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &D, &Q->X, &Q->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &DA, &D, &A ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &CB, &C, &B ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &S->X, &DA, &CB ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S->X, &S->X, &S->X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_sub_mod( grp, &S->Z, &DA, &CB ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S->Z, &S->Z, &S->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &S->Z, d, &S->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &R->X, &AA, &BB ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &R->Z, &grp->A, &E ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &R->Z, &BB, &R->Z ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &R->Z, &E, &R->Z ) );
cleanup:
mbedtls_mpi_free( &A ); mbedtls_mpi_free( &AA ); mbedtls_mpi_free( &B );
@@ -2592,6 +2549,7 @@ cleanup:
mbedtls_mpi_free( &D ); mbedtls_mpi_free( &DA ); mbedtls_mpi_free( &CB );
return( ret );
+#endif /* !defined(MBEDTLS_ECP_NO_FALLBACK) || !defined(MBEDTLS_ECP_DOUBLE_ADD_MXZ_ALT) */
}
/*
@@ -2603,7 +2561,7 @@ static int ecp_mul_mxz( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
unsigned char b;
mbedtls_ecp_point RP;
@@ -2690,7 +2648,7 @@ cleanup:
return( ret );
}
-#endif /* ECP_MONTGOMERY */
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
/*
* Restartable multiplication R = m * P
@@ -2713,6 +2671,8 @@ int mbedtls_ecp_mul_restartable( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
/* reset ops count for this call if top-level */
if( rs_ctx != NULL && rs_ctx->depth++ == 0 )
rs_ctx->ops_done = 0;
+#else
+ (void) rs_ctx;
#endif
#if defined(MBEDTLS_ECP_INTERNAL_ALT)
@@ -2734,12 +2694,12 @@ int mbedtls_ecp_mul_restartable( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
}
ret = MBEDTLS_ERR_ECP_BAD_INPUT_DATA;
-#if defined(ECP_MONTGOMERY)
- if( ecp_get_type( grp ) == ECP_TYPE_MONTGOMERY )
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
MBEDTLS_MPI_CHK( ecp_mul_mxz( grp, R, m, P, f_rng, p_rng ) );
#endif
-#if defined(ECP_SHORTWEIERSTRASS)
- if( ecp_get_type( grp ) == ECP_TYPE_SHORT_WEIERSTRASS )
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
MBEDTLS_MPI_CHK( ecp_mul_comb( grp, R, m, P, f_rng, p_rng, rs_ctx ) );
#endif
@@ -2772,14 +2732,14 @@ int mbedtls_ecp_mul( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
return( mbedtls_ecp_mul_restartable( grp, R, m, P, f_rng, p_rng, NULL ) );
}
-#if defined(ECP_SHORTWEIERSTRASS)
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
/*
* Check that an affine point is valid as a public key,
* short weierstrass curves (SEC1 3.2.3.1)
*/
static int ecp_check_pubkey_sw( const mbedtls_ecp_group *grp, const mbedtls_ecp_point *pt )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi YY, RHS;
/* pt coordinates must be normalized for our checks */
@@ -2795,8 +2755,8 @@ static int ecp_check_pubkey_sw( const mbedtls_ecp_group *grp, const mbedtls_ecp_
* YY = Y^2
* RHS = X (X^2 + A) + B = X^3 + A X + B
*/
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &YY, &pt->Y, &pt->Y ) ); MOD_MUL( YY );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &RHS, &pt->X, &pt->X ) ); MOD_MUL( RHS );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &YY, &pt->Y, &pt->Y ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &RHS, &pt->X, &pt->X ) );
/* Special case for A = -3 */
if( grp->A.p == NULL )
@@ -2805,11 +2765,11 @@ static int ecp_check_pubkey_sw( const mbedtls_ecp_group *grp, const mbedtls_ecp_
}
else
{
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &RHS, &RHS, &grp->A ) ); MOD_ADD( RHS );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &RHS, &RHS, &grp->A ) );
}
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &RHS, &RHS, &pt->X ) ); MOD_MUL( RHS );
- MBEDTLS_MPI_CHK( mbedtls_mpi_add_mpi( &RHS, &RHS, &grp->B ) ); MOD_ADD( RHS );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mod( grp, &RHS, &RHS, &pt->X ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_add_mod( grp, &RHS, &RHS, &grp->B ) );
if( mbedtls_mpi_cmp_mpi( &YY, &RHS ) != 0 )
ret = MBEDTLS_ERR_ECP_INVALID_KEY;
@@ -2820,10 +2780,11 @@ cleanup:
return( ret );
}
-#endif /* ECP_SHORTWEIERSTRASS */
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
/*
- * R = m * P with shortcuts for m == 1 and m == -1
+ * R = m * P with shortcuts for m == 0, m == 1 and m == -1
* NOT constant-time - ONLY for short Weierstrass!
*/
static int mbedtls_ecp_mul_shortcuts( mbedtls_ecp_group *grp,
@@ -2832,9 +2793,13 @@ static int mbedtls_ecp_mul_shortcuts( mbedtls_ecp_group *grp,
const mbedtls_ecp_point *P,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
- if( mbedtls_mpi_cmp_int( m, 1 ) == 0 )
+ if( mbedtls_mpi_cmp_int( m, 0 ) == 0 )
+ {
+ MBEDTLS_MPI_CHK( mbedtls_ecp_set_zero( R ) );
+ }
+ else if( mbedtls_mpi_cmp_int( m, 1 ) == 0 )
{
MBEDTLS_MPI_CHK( mbedtls_ecp_copy( R, P ) );
}
@@ -2864,7 +2829,7 @@ int mbedtls_ecp_muladd_restartable(
const mbedtls_mpi *n, const mbedtls_ecp_point *Q,
mbedtls_ecp_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point mP;
mbedtls_ecp_point *pmP = &mP;
mbedtls_ecp_point *pR = R;
@@ -2878,7 +2843,7 @@ int mbedtls_ecp_muladd_restartable(
ECP_VALIDATE_RET( n != NULL );
ECP_VALIDATE_RET( Q != NULL );
- if( ecp_get_type( grp ) != ECP_TYPE_SHORT_WEIERSTRASS )
+ if( mbedtls_ecp_get_type( grp ) != MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
mbedtls_ecp_point_init( &mP );
@@ -2967,8 +2932,9 @@ int mbedtls_ecp_muladd( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
ECP_VALIDATE_RET( Q != NULL );
return( mbedtls_ecp_muladd_restartable( grp, R, m, P, n, Q, NULL ) );
}
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
-#if defined(ECP_MONTGOMERY)
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED)
#define ECP_MPI_INIT(s, n, p) {s, (n), (mbedtls_mpi_uint *)(p)}
#define ECP_MPI_INIT_ARRAY(x) \
@@ -3079,7 +3045,7 @@ static int ecp_check_pubkey_mx( const mbedtls_ecp_group *grp, const mbedtls_ecp_
return( ecp_check_bad_points_mx( &pt->X, &grp->P, grp->id ) );
}
-#endif /* ECP_MONTGOMERY */
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
/*
* Check that a point is valid as a public key
@@ -3094,12 +3060,12 @@ int mbedtls_ecp_check_pubkey( const mbedtls_ecp_group *grp,
if( mbedtls_mpi_cmp_int( &pt->Z, 1 ) != 0 )
return( MBEDTLS_ERR_ECP_INVALID_KEY );
-#if defined(ECP_MONTGOMERY)
- if( ecp_get_type( grp ) == ECP_TYPE_MONTGOMERY )
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
return( ecp_check_pubkey_mx( grp, pt ) );
#endif
-#if defined(ECP_SHORTWEIERSTRASS)
- if( ecp_get_type( grp ) == ECP_TYPE_SHORT_WEIERSTRASS )
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
return( ecp_check_pubkey_sw( grp, pt ) );
#endif
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
@@ -3114,8 +3080,8 @@ int mbedtls_ecp_check_privkey( const mbedtls_ecp_group *grp,
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( d != NULL );
-#if defined(ECP_MONTGOMERY)
- if( ecp_get_type( grp ) == ECP_TYPE_MONTGOMERY )
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
{
/* see RFC 7748 sec. 5 para. 5 */
if( mbedtls_mpi_get_bit( d, 0 ) != 0 ||
@@ -3129,9 +3095,9 @@ int mbedtls_ecp_check_privkey( const mbedtls_ecp_group *grp,
return( 0 );
}
-#endif /* ECP_MONTGOMERY */
-#if defined(ECP_SHORTWEIERSTRASS)
- if( ecp_get_type( grp ) == ECP_TYPE_SHORT_WEIERSTRASS )
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
{
/* see SEC1 3.2 */
if( mbedtls_mpi_cmp_int( d, 1 ) < 0 ||
@@ -3140,11 +3106,61 @@ int mbedtls_ecp_check_privkey( const mbedtls_ecp_group *grp,
else
return( 0 );
}
-#endif /* ECP_SHORTWEIERSTRASS */
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
}
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+MBEDTLS_STATIC_TESTABLE
+int mbedtls_ecp_gen_privkey_mx( size_t high_bit,
+ mbedtls_mpi *d,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng )
+{
+ int ret = MBEDTLS_ERR_ECP_BAD_INPUT_DATA;
+ size_t n_random_bytes = high_bit / 8 + 1;
+
+ /* [Curve25519] page 5 */
+ /* Generate a (high_bit+1)-bit random number by generating just enough
+ * random bytes, then shifting out extra bits from the top (necessary
+ * when (high_bit+1) is not a multiple of 8). */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( d, n_random_bytes,
+ f_rng, p_rng ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( d, 8 * n_random_bytes - high_bit - 1 ) );
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, high_bit, 1 ) );
+
+ /* Make sure the last two bits are unset for Curve448, three bits for
+ Curve25519 */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 0, 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 1, 0 ) );
+ if( high_bit == 254 )
+ {
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 2, 0 ) );
+ }
+
+cleanup:
+ return( ret );
+}
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
+
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+static int mbedtls_ecp_gen_privkey_sw(
+ const mbedtls_mpi *N, mbedtls_mpi *d,
+ int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
+{
+ int ret = mbedtls_mpi_random( d, 1, N, f_rng, p_rng );
+ switch( ret )
+ {
+ case MBEDTLS_ERR_MPI_NOT_ACCEPTABLE:
+ return( MBEDTLS_ERR_ECP_RANDOM_FAILED );
+ default:
+ return( ret );
+ }
+}
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
+
/*
* Generate a private key
*/
@@ -3153,97 +3169,21 @@ int mbedtls_ecp_gen_privkey( const mbedtls_ecp_group *grp,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret = MBEDTLS_ERR_ECP_BAD_INPUT_DATA;
- size_t n_size;
-#if defined(ECP_SHORTWEIERSTRASS)
- mbedtls_mpi one;
-
- mbedtls_mpi_init( &one );
-#endif
-
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( d != NULL );
ECP_VALIDATE_RET( f_rng != NULL );
- n_size = ( grp->nbits + 7 ) / 8;
-
-#if defined(ECP_MONTGOMERY)
- if( ecp_get_type( grp ) == ECP_TYPE_MONTGOMERY )
- {
- /* [M225] page 5 */
- size_t b;
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
+ return( mbedtls_ecp_gen_privkey_mx( grp->nbits, d, f_rng, p_rng ) );
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
- do {
- MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( d, n_size, f_rng, p_rng ) );
- } while( mbedtls_mpi_bitlen( d ) == 0);
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
+ return( mbedtls_ecp_gen_privkey_sw( &grp->N, d, f_rng, p_rng ) );
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
- /* Make sure the most significant bit is nbits */
- b = mbedtls_mpi_bitlen( d ) - 1; /* mbedtls_mpi_bitlen is one-based */
- if( b > grp->nbits )
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( d, b - grp->nbits ) );
- else
- MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, grp->nbits, 1 ) );
-
- /* Make sure the last two bits are unset for Curve448, three bits for
- Curve25519 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 0, 0 ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 1, 0 ) );
- if( grp->nbits == 254 )
- {
- MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( d, 2, 0 ) );
- }
- }
-#endif /* ECP_MONTGOMERY */
-
-#if defined(ECP_SHORTWEIERSTRASS)
- if( ecp_get_type( grp ) == ECP_TYPE_SHORT_WEIERSTRASS )
- {
- /* SEC1 3.2.1: Generate d such that 1 <= n < N */
- int count = 0;
- unsigned lt_lower = 1, lt_upper = 0;
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( &one, grp->N.n ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &one, 1 ) );
-
- /*
- * Match the procedure given in RFC 6979 (deterministic ECDSA):
- * - use the same byte ordering;
- * - keep the leftmost nbits bits of the generated octet string;
- * - try until result is in the desired range.
- * This also avoids any biais, which is especially important for ECDSA.
- */
- do
- {
- MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( d, n_size, f_rng, p_rng ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( d, 8 * n_size - grp->nbits ) );
-
- /*
- * Each try has at worst a probability 1/2 of failing (the msb has
- * a probability 1/2 of being 0, and then the result will be < N),
- * so after 30 tries failure probability is a most 2**(-30).
- *
- * For most curves, 1 try is enough with overwhelming probability,
- * since N starts with a lot of 1s in binary, but some curves
- * such as secp224k1 are actually very close to the worst case.
- */
- if( ++count > 30 )
- {
- ret = MBEDTLS_ERR_ECP_RANDOM_FAILED;
- goto cleanup;
- }
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_lt_mpi_ct( d, &grp->N, &lt_upper ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_lt_mpi_ct( d, &one, &lt_lower ) );
- }
- while( lt_lower != 0 || lt_upper == 0 );
- }
-#endif /* ECP_SHORTWEIERSTRASS */
-
-cleanup:
-#if defined(ECP_SHORTWEIERSTRASS)
- mbedtls_mpi_free( &one );
-#endif
- return( ret );
+ return( MBEDTLS_ERR_ECP_BAD_INPUT_DATA );
}
/*
@@ -3255,7 +3195,7 @@ int mbedtls_ecp_gen_keypair_base( mbedtls_ecp_group *grp,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( grp != NULL );
ECP_VALIDATE_RET( d != NULL );
ECP_VALIDATE_RET( G != NULL );
@@ -3291,7 +3231,7 @@ int mbedtls_ecp_gen_keypair( mbedtls_ecp_group *grp,
int mbedtls_ecp_gen_key( mbedtls_ecp_group_id grp_id, mbedtls_ecp_keypair *key,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ECP_VALIDATE_RET( key != NULL );
ECP_VALIDATE_RET( f_rng != NULL );
@@ -3301,12 +3241,120 @@ int mbedtls_ecp_gen_key( mbedtls_ecp_group_id grp_id, mbedtls_ecp_keypair *key,
return( mbedtls_ecp_gen_keypair( &key->grp, &key->d, &key->Q, f_rng, p_rng ) );
}
+#define ECP_CURVE25519_KEY_SIZE 32
+/*
+ * Read a private key.
+ */
+int mbedtls_ecp_read_key( mbedtls_ecp_group_id grp_id, mbedtls_ecp_keypair *key,
+ const unsigned char *buf, size_t buflen )
+{
+ int ret = 0;
+
+ ECP_VALIDATE_RET( key != NULL );
+ ECP_VALIDATE_RET( buf != NULL );
+
+ if( ( ret = mbedtls_ecp_group_load( &key->grp, grp_id ) ) != 0 )
+ return( ret );
+
+ ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
+
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( &key->grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
+ {
+ /*
+ * If it is Curve25519 curve then mask the key as mandated by RFC7748
+ */
+ if( grp_id == MBEDTLS_ECP_DP_CURVE25519 )
+ {
+ if( buflen != ECP_CURVE25519_KEY_SIZE )
+ return MBEDTLS_ERR_ECP_INVALID_KEY;
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary_le( &key->d, buf, buflen ) );
+
+ /* Set the three least significant bits to 0 */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( &key->d, 0, 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( &key->d, 1, 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( &key->d, 2, 0 ) );
+
+ /* Set the most significant bit to 0 */
+ MBEDTLS_MPI_CHK(
+ mbedtls_mpi_set_bit( &key->d,
+ ECP_CURVE25519_KEY_SIZE * 8 - 1, 0 )
+ );
+
+ /* Set the second most significant bit to 1 */
+ MBEDTLS_MPI_CHK(
+ mbedtls_mpi_set_bit( &key->d,
+ ECP_CURVE25519_KEY_SIZE * 8 - 2, 1 )
+ );
+ }
+ else
+ ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
+ }
+
+#endif
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( &key->grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
+ {
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &key->d, buf, buflen ) );
+
+ MBEDTLS_MPI_CHK( mbedtls_ecp_check_privkey( &key->grp, &key->d ) );
+ }
+
+#endif
+cleanup:
+
+ if( ret != 0 )
+ mbedtls_mpi_free( &key->d );
+
+ return( ret );
+}
+
+/*
+ * Write a private key.
+ */
+int mbedtls_ecp_write_key( mbedtls_ecp_keypair *key,
+ unsigned char *buf, size_t buflen )
+{
+ int ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
+
+ ECP_VALIDATE_RET( key != NULL );
+ ECP_VALIDATE_RET( buf != NULL );
+
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ if( mbedtls_ecp_get_type( &key->grp ) == MBEDTLS_ECP_TYPE_MONTGOMERY )
+ {
+ if( key->grp.id == MBEDTLS_ECP_DP_CURVE25519 )
+ {
+ if( buflen < ECP_CURVE25519_KEY_SIZE )
+ return MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL;
+
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary_le( &key->d, buf, buflen ) );
+ }
+ else
+ ret = MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE;
+ }
+
+#endif
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ if( mbedtls_ecp_get_type( &key->grp ) == MBEDTLS_ECP_TYPE_SHORT_WEIERSTRASS )
+ {
+ MBEDTLS_MPI_CHK( mbedtls_mpi_write_binary( &key->d, buf, buflen ) );
+ }
+
+#endif
+cleanup:
+
+ return( ret );
+}
+
+
/*
* Check a public-private key pair
*/
int mbedtls_ecp_check_pub_priv( const mbedtls_ecp_keypair *pub, const mbedtls_ecp_keypair *prv )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_point Q;
mbedtls_ecp_group grp;
ECP_VALIDATE_RET( pub != NULL );
@@ -3347,103 +3395,141 @@ cleanup:
#if defined(MBEDTLS_SELF_TEST)
-#if defined(ECP_ONE_STEP_KDF)
-/*
- * There are no test vectors from NIST for the One-Step KDF in SP 800-56C,
- * but unofficial ones can be found at:
- * https://github.com/patrickfav/singlestep-kdf/wiki/NIST-SP-800-56C-Rev1:-Non-Official-Test-Vectors
- *
- * We only use the ones with empty fixedInfo, and for brevity's sake, only
- * 40-bytes output (with SHA-256 that's more than one block, and with SHA-512
- * less than one block).
- */
-#if defined(MBEDTLS_SHA512_C)
-
-static const uint8_t test_kdf_z[16] = {
- 0x3b, 0xa9, 0x79, 0xe9, 0xbc, 0x5e, 0x3e, 0xc7,
- 0x61, 0x30, 0x36, 0xb6, 0xf5, 0x1c, 0xd5, 0xaa,
-};
-static const uint8_t test_kdf_out[40] = {
- 0x3e, 0xf6, 0xda, 0xf9, 0x51, 0x60, 0x70, 0x5f,
- 0xdf, 0x21, 0xcd, 0xab, 0xac, 0x25, 0x7b, 0x05,
- 0xfe, 0xc1, 0xab, 0x7c, 0xc9, 0x68, 0x43, 0x25,
- 0x8a, 0xfc, 0x40, 0x6e, 0x5b, 0xf7, 0x98, 0x27,
- 0x10, 0xfa, 0x7b, 0x93, 0x52, 0xd4, 0x16, 0xaa,
-};
-
-#elif defined(MBEDTLS_SHA256_C)
-
-static const uint8_t test_kdf_z[16] = {
- 0xc8, 0x3e, 0x35, 0x8e, 0x99, 0xa6, 0x89, 0xc6,
- 0x7d, 0xb4, 0xfe, 0x39, 0xcf, 0x8f, 0x26, 0xe1,
-};
-static const uint8_t test_kdf_out[40] = {
- 0x7d, 0xf6, 0x41, 0xf8, 0x3c, 0x47, 0xdc, 0x28,
- 0x5f, 0x7f, 0xaa, 0xde, 0x05, 0x64, 0xd6, 0x25,
- 0x00, 0x6a, 0x47, 0xd9, 0x1e, 0xa4, 0xa0, 0x8c,
- 0xd7, 0xf7, 0x0c, 0x99, 0xaa, 0xa0, 0x72, 0x66,
- 0x69, 0x0e, 0x25, 0xaa, 0xa1, 0x63, 0x14, 0x79,
-};
-
+/* Adjust the exponent to be a valid private point for the specified curve.
+ * This is sometimes necessary because we use a single set of exponents
+ * for all curves but the validity of values depends on the curve. */
+static int self_test_adjust_exponent( const mbedtls_ecp_group *grp,
+ mbedtls_mpi *m )
+{
+ int ret = 0;
+ switch( grp->id )
+ {
+ /* If Curve25519 is available, then that's what we use for the
+ * Montgomery test, so we don't need the adjustment code. */
+#if ! defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED)
+#if defined(MBEDTLS_ECP_DP_CURVE448_ENABLED)
+ case MBEDTLS_ECP_DP_CURVE448:
+ /* Move highest bit from 254 to N-1. Setting bit N-1 is
+ * necessary to enforce the highest-bit-set constraint. */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( m, 254, 0 ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_set_bit( m, grp->nbits, 1 ) );
+ /* Copy second-highest bit from 253 to N-2. This is not
+ * necessary but improves the test variety a bit. */
+ MBEDTLS_MPI_CHK(
+ mbedtls_mpi_set_bit( m, grp->nbits - 1,
+ mbedtls_mpi_get_bit( m, 253 ) ) );
+ break;
#endif
+#endif /* ! defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED) */
+ default:
+ /* Non-Montgomery curves and Curve25519 need no adjustment. */
+ (void) grp;
+ (void) m;
+ goto cleanup;
+ }
+cleanup:
+ return( ret );
+}
-static int ecp_kdf_self_test( void )
+/* Calculate R = m.P for each m in exponents. Check that the number of
+ * basic operations doesn't depend on the value of m. */
+static int self_test_point( int verbose,
+ mbedtls_ecp_group *grp,
+ mbedtls_ecp_point *R,
+ mbedtls_mpi *m,
+ const mbedtls_ecp_point *P,
+ const char *const *exponents,
+ size_t n_exponents )
{
- int ret;
- ecp_drbg_context kdf_ctx;
- mbedtls_mpi scalar;
- uint8_t out[sizeof( test_kdf_out )];
-
- ecp_drbg_init( &kdf_ctx );
- mbedtls_mpi_init( &scalar );
- memset( out, 0, sizeof( out ) );
+ int ret = 0;
+ size_t i = 0;
+ unsigned long add_c_prev, dbl_c_prev, mul_c_prev;
+ add_count = 0;
+ dbl_count = 0;
+ mul_count = 0;
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_binary( &scalar,
- test_kdf_z, sizeof( test_kdf_z ) ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( m, 16, exponents[0] ) );
+ MBEDTLS_MPI_CHK( self_test_adjust_exponent( grp, m ) );
+ MBEDTLS_MPI_CHK( mbedtls_ecp_mul( grp, R, m, P, NULL, NULL ) );
- MBEDTLS_MPI_CHK( ecp_drbg_seed( &kdf_ctx,
- &scalar, sizeof( test_kdf_z ) ) );
+ for( i = 1; i < n_exponents; i++ )
+ {
+ add_c_prev = add_count;
+ dbl_c_prev = dbl_count;
+ mul_c_prev = mul_count;
+ add_count = 0;
+ dbl_count = 0;
+ mul_count = 0;
- MBEDTLS_MPI_CHK( ecp_drbg_random( &kdf_ctx, out, sizeof( out ) ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( m, 16, exponents[i] ) );
+ MBEDTLS_MPI_CHK( self_test_adjust_exponent( grp, m ) );
+ MBEDTLS_MPI_CHK( mbedtls_ecp_mul( grp, R, m, P, NULL, NULL ) );
- if( memcmp( out, test_kdf_out, sizeof( out ) ) != 0 )
- ret = -1;
+ if( add_count != add_c_prev ||
+ dbl_count != dbl_c_prev ||
+ mul_count != mul_c_prev )
+ {
+ ret = 1;
+ break;
+ }
+ }
cleanup:
- ecp_drbg_free( &kdf_ctx );
- mbedtls_mpi_free( &scalar );
-
+ if( verbose != 0 )
+ {
+ if( ret != 0 )
+ mbedtls_printf( "failed (%u)\n", (unsigned int) i );
+ else
+ mbedtls_printf( "passed\n" );
+ }
return( ret );
}
-#endif /* ECP_ONE_STEP_KDF */
/*
* Checkup routine
*/
int mbedtls_ecp_self_test( int verbose )
{
- int ret;
- size_t i;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_group grp;
mbedtls_ecp_point R, P;
mbedtls_mpi m;
- unsigned long add_c_prev, dbl_c_prev, mul_c_prev;
- /* exponents especially adapted for secp192r1 */
- const char *exponents[] =
+
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
+ /* Exponents especially adapted for secp192k1, which has the lowest
+ * order n of all supported curves (secp192r1 is in a slightly larger
+ * field but the order of its base point is slightly smaller). */
+ const char *sw_exponents[] =
{
"000000000000000000000000000000000000000000000001", /* one */
- "FFFFFFFFFFFFFFFFFFFFFFFF99DEF836146BC9B1B4D22830", /* N - 1 */
+ "FFFFFFFFFFFFFFFFFFFFFFFE26F2FC170F69466A74DEFD8C", /* n - 1 */
"5EA6F389A38B8BC81E767753B15AA5569E1782E30ABE7D25", /* random */
"400000000000000000000000000000000000000000000000", /* one and zeros */
"7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF", /* all ones */
"555555555555555555555555555555555555555555555555", /* 101010... */
};
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+ const char *m_exponents[] =
+ {
+ /* Valid private values for Curve25519. In a build with Curve448
+ * but not Curve25519, they will be adjusted in
+ * self_test_adjust_exponent(). */
+ "4000000000000000000000000000000000000000000000000000000000000000",
+ "5C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C3C30",
+ "5715ECCE24583F7A7023C24164390586842E816D7280A49EF6DF4EAE6B280BF8",
+ "41A2B017516F6D254E1F002BCCBADD54BE30F8CEC737A0E912B4963B6BA74460",
+ "5555555555555555555555555555555555555555555555555555555555555550",
+ "7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8",
+ };
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
mbedtls_ecp_group_init( &grp );
mbedtls_ecp_point_init( &R );
mbedtls_ecp_point_init( &P );
mbedtls_mpi_init( &m );
+#if defined(MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED)
/* Use secp192r1 if available, or any available curve */
#if defined(MBEDTLS_ECP_DP_SECP192R1_ENABLED)
MBEDTLS_MPI_CHK( mbedtls_ecp_group_load( &grp, MBEDTLS_ECP_DP_SECP192R1 ) );
@@ -3452,104 +3538,53 @@ int mbedtls_ecp_self_test( int verbose )
#endif
if( verbose != 0 )
- mbedtls_printf( " ECP test #1 (constant op_count, base point G): " );
-
+ mbedtls_printf( " ECP SW test #1 (constant op_count, base point G): " );
/* Do a dummy multiplication first to trigger precomputation */
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &m, 2 ) );
MBEDTLS_MPI_CHK( mbedtls_ecp_mul( &grp, &P, &m, &grp.G, NULL, NULL ) );
-
- add_count = 0;
- dbl_count = 0;
- mul_count = 0;
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( &m, 16, exponents[0] ) );
- MBEDTLS_MPI_CHK( mbedtls_ecp_mul( &grp, &R, &m, &grp.G, NULL, NULL ) );
-
- for( i = 1; i < sizeof( exponents ) / sizeof( exponents[0] ); i++ )
- {
- add_c_prev = add_count;
- dbl_c_prev = dbl_count;
- mul_c_prev = mul_count;
- add_count = 0;
- dbl_count = 0;
- mul_count = 0;
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( &m, 16, exponents[i] ) );
- MBEDTLS_MPI_CHK( mbedtls_ecp_mul( &grp, &R, &m, &grp.G, NULL, NULL ) );
-
- if( add_count != add_c_prev ||
- dbl_count != dbl_c_prev ||
- mul_count != mul_c_prev )
- {
- if( verbose != 0 )
- mbedtls_printf( "failed (%u)\n", (unsigned int) i );
-
- ret = 1;
- goto cleanup;
- }
- }
-
- if( verbose != 0 )
- mbedtls_printf( "passed\n" );
+ ret = self_test_point( verbose,
+ &grp, &R, &m, &grp.G,
+ sw_exponents,
+ sizeof( sw_exponents ) / sizeof( sw_exponents[0] ));
+ if( ret != 0 )
+ goto cleanup;
if( verbose != 0 )
- mbedtls_printf( " ECP test #2 (constant op_count, other point): " );
+ mbedtls_printf( " ECP SW test #2 (constant op_count, other point): " );
/* We computed P = 2G last time, use it */
+ ret = self_test_point( verbose,
+ &grp, &R, &m, &P,
+ sw_exponents,
+ sizeof( sw_exponents ) / sizeof( sw_exponents[0] ));
+ if( ret != 0 )
+ goto cleanup;
- add_count = 0;
- dbl_count = 0;
- mul_count = 0;
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( &m, 16, exponents[0] ) );
- MBEDTLS_MPI_CHK( mbedtls_ecp_mul( &grp, &R, &m, &P, NULL, NULL ) );
-
- for( i = 1; i < sizeof( exponents ) / sizeof( exponents[0] ); i++ )
- {
- add_c_prev = add_count;
- dbl_c_prev = dbl_count;
- mul_c_prev = mul_count;
- add_count = 0;
- dbl_count = 0;
- mul_count = 0;
-
- MBEDTLS_MPI_CHK( mbedtls_mpi_read_string( &m, 16, exponents[i] ) );
- MBEDTLS_MPI_CHK( mbedtls_ecp_mul( &grp, &R, &m, &P, NULL, NULL ) );
-
- if( add_count != add_c_prev ||
- dbl_count != dbl_c_prev ||
- mul_count != mul_c_prev )
- {
- if( verbose != 0 )
- mbedtls_printf( "failed (%u)\n", (unsigned int) i );
-
- ret = 1;
- goto cleanup;
- }
- }
-
- if( verbose != 0 )
- mbedtls_printf( "passed\n" );
+ mbedtls_ecp_group_free( &grp );
+ mbedtls_ecp_point_free( &R );
+#endif /* MBEDTLS_ECP_SHORT_WEIERSTRASS_ENABLED */
-#if defined(ECP_ONE_STEP_KDF)
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
if( verbose != 0 )
- mbedtls_printf( " ECP test #3 (internal KDF): " );
-
- ret = ecp_kdf_self_test();
+ mbedtls_printf( " ECP Montgomery test (constant op_count): " );
+#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED)
+ MBEDTLS_MPI_CHK( mbedtls_ecp_group_load( &grp, MBEDTLS_ECP_DP_CURVE25519 ) );
+#elif defined(MBEDTLS_ECP_DP_CURVE448_ENABLED)
+ MBEDTLS_MPI_CHK( mbedtls_ecp_group_load( &grp, MBEDTLS_ECP_DP_CURVE448 ) );
+#else
+#error "MBEDTLS_ECP_MONTGOMERY_ENABLED is defined, but no curve is supported for self-test"
+#endif
+ ret = self_test_point( verbose,
+ &grp, &R, &m, &grp.G,
+ m_exponents,
+ sizeof( m_exponents ) / sizeof( m_exponents[0] ));
if( ret != 0 )
- {
- if( verbose != 0 )
- mbedtls_printf( "failed\n" );
-
- ret = 1;
goto cleanup;
- }
-
- if( verbose != 0 )
- mbedtls_printf( "passed\n" );
-#endif /* ECP_ONE_STEP_KDF */
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
cleanup:
if( ret < 0 && verbose != 0 )
- mbedtls_printf( "Unexpected error, return code = %08X\n", ret );
+ mbedtls_printf( "Unexpected error, return code = %08X\n", (unsigned int) ret );
mbedtls_ecp_group_free( &grp );
mbedtls_ecp_point_free( &R );
diff --git a/thirdparty/mbedtls/library/ecp_curves.c b/thirdparty/mbedtls/library/ecp_curves.c
index afa3b6324e..ff26a18e8f 100644
--- a/thirdparty/mbedtls/library/ecp_curves.c
+++ b/thirdparty/mbedtls/library/ecp_curves.c
@@ -2,13 +2,7 @@
* Elliptic curves over GF(p): curve-specific data and functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,41 +15,19 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ECP_C)
#include "mbedtls/ecp.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include "mbedtls/bn_mul.h"
+#include "ecp_invasive.h"
+
#include <string.h>
#if !defined(MBEDTLS_ECP_ALT)
@@ -548,6 +520,22 @@ static const mbedtls_mpi_uint brainpoolP512r1_n[] = {
};
#endif /* MBEDTLS_ECP_DP_BP512R1_ENABLED */
+#if defined(MBEDTLS_ECP_DP_SECP192R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP521R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP384R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_BP512R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP192K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP224K1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256K1_ENABLED)
+/* For these curves, we build the group parameters dynamically. */
+#define ECP_LOAD_GROUP
+#endif
+
+#if defined(ECP_LOAD_GROUP)
/*
* Create an MPI from embedded constants
* (assumes len is an exact multiple of sizeof mbedtls_mpi_uint)
@@ -598,6 +586,7 @@ static int ecp_group_load( mbedtls_ecp_group *grp,
return( 0 );
}
+#endif /* ECP_LOAD_GROUP */
#if defined(MBEDTLS_ECP_NIST_OPTIM)
/* Forward declarations */
@@ -639,6 +628,7 @@ static int ecp_mod_p224k1( mbedtls_mpi * );
static int ecp_mod_p256k1( mbedtls_mpi * );
#endif
+#if defined(ECP_LOAD_GROUP)
#define LOAD_GROUP_A( G ) ecp_group_load( grp, \
G ## _p, sizeof( G ## _p ), \
G ## _a, sizeof( G ## _a ), \
@@ -654,6 +644,7 @@ static int ecp_mod_p256k1( mbedtls_mpi * );
G ## _gx, sizeof( G ## _gx ), \
G ## _gy, sizeof( G ## _gy ), \
G ## _n, sizeof( G ## _n ) )
+#endif /* ECP_LOAD_GROUP */
#if defined(MBEDTLS_ECP_DP_CURVE25519_ENABLED)
/* Constants used by ecp_use_curve25519() */
@@ -668,7 +659,7 @@ static const unsigned char curve25519_part_of_n[] = {
*/
static int ecp_use_curve25519( mbedtls_ecp_group *grp )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/* Actually ( A + 2 ) / 4 */
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( &grp->A, curve25519_a24 ) );
@@ -717,7 +708,7 @@ static const unsigned char curve448_part_of_n[] = {
static int ecp_use_curve448( mbedtls_ecp_group *grp )
{
mbedtls_mpi Ns;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi_init( &Ns );
@@ -844,7 +835,7 @@ int mbedtls_ecp_group_load( mbedtls_ecp_group *grp, mbedtls_ecp_group_id id )
#endif /* MBEDTLS_ECP_DP_CURVE448_ENABLED */
default:
- mbedtls_ecp_group_free( grp );
+ grp->id = MBEDTLS_ECP_DP_NONE;
return( MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE );
}
}
@@ -908,7 +899,7 @@ static inline void carry64( mbedtls_mpi_uint *dst, mbedtls_mpi_uint *carry )
*/
static int ecp_mod_p192( mbedtls_mpi *N )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi_uint c = 0;
mbedtls_mpi_uint *p, *end;
@@ -994,25 +985,20 @@ static inline void sub32( uint32_t *dst, uint32_t src, signed char *carry )
#define ADD( j ) add32( &cur, A( j ), &c );
#define SUB( j ) sub32( &cur, A( j ), &c );
+#define ciL (sizeof(mbedtls_mpi_uint)) /* chars in limb */
+#define biL (ciL << 3) /* bits in limb */
+
/*
* Helpers for the main 'loop'
- * (see fix_negative for the motivation of C)
*/
#define INIT( b ) \
- int ret; \
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED; \
signed char c = 0, cc; \
uint32_t cur; \
size_t i = 0, bits = (b); \
- mbedtls_mpi C; \
- mbedtls_mpi_uint Cp[ (b) / 8 / sizeof( mbedtls_mpi_uint) + 1 ]; \
- \
- C.s = 1; \
- C.n = (b) / 8 / sizeof( mbedtls_mpi_uint) + 1; \
- C.p = Cp; \
- memset( Cp, 0, C.n * sizeof( mbedtls_mpi_uint ) ); \
- \
- MBEDTLS_MPI_CHK( mbedtls_mpi_grow( N, (b) * 2 / 8 / \
- sizeof( mbedtls_mpi_uint ) ) ); \
+ /* N is the size of the product of two b-bit numbers, plus one */ \
+ /* limb for fix_negative */ \
+ MBEDTLS_MPI_CHK( mbedtls_mpi_grow( N, ( b ) * 2 / biL + 1 ) ); \
LOAD32;
#define NEXT \
@@ -1027,33 +1013,41 @@ static inline void sub32( uint32_t *dst, uint32_t src, signed char *carry )
STORE32; i++; \
cur = c > 0 ? c : 0; STORE32; \
cur = 0; while( ++i < MAX32 ) { STORE32; } \
- if( c < 0 ) MBEDTLS_MPI_CHK( fix_negative( N, c, &C, bits ) );
+ if( c < 0 ) mbedtls_ecp_fix_negative( N, c, bits );
/*
* If the result is negative, we get it in the form
* c * 2^bits + N, with c negative and N positive shorter than 'bits'
*/
-static inline int fix_negative( mbedtls_mpi *N, signed char c, mbedtls_mpi *C, size_t bits )
+MBEDTLS_STATIC_TESTABLE
+void mbedtls_ecp_fix_negative( mbedtls_mpi *N, signed char c, size_t bits )
{
- int ret;
-
- /* C = - c * 2^bits */
-#if !defined(MBEDTLS_HAVE_INT64)
- ((void) bits);
-#else
- if( bits == 224 )
- C->p[ C->n - 1 ] = ((mbedtls_mpi_uint) -c) << 32;
- else
-#endif
- C->p[ C->n - 1 ] = (mbedtls_mpi_uint) -c;
+ size_t i;
- /* N = - ( C - N ) */
- MBEDTLS_MPI_CHK( mbedtls_mpi_sub_abs( N, C, N ) );
+ /* Set N := 2^bits - 1 - N. We know that 0 <= N < 2^bits, so
+ * set the absolute value to 0xfff...fff - N. There is no carry
+ * since we're subtracting from all-bits-one. */
+ for( i = 0; i <= bits / 8 / sizeof( mbedtls_mpi_uint ); i++ )
+ {
+ N->p[i] = ~(mbedtls_mpi_uint)0 - N->p[i];
+ }
+ /* Add 1, taking care of the carry. */
+ i = 0;
+ do
+ ++N->p[i];
+ while( N->p[i++] == 0 && i <= bits / 8 / sizeof( mbedtls_mpi_uint ) );
+ /* Invert the sign.
+ * Now N = N0 - 2^bits where N0 is the initial value of N. */
N->s = -1;
-cleanup:
-
- return( ret );
+ /* Add |c| * 2^bits to the absolute value. Since c and N are
+ * negative, this adds c * 2^bits. */
+ mbedtls_mpi_uint msw = (mbedtls_mpi_uint) -c;
+#if defined(MBEDTLS_HAVE_INT64)
+ if( bits == 224 )
+ msw <<= 32;
+#endif
+ N->p[bits / 8 / sizeof( mbedtls_mpi_uint)] += msw;
}
#if defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED)
@@ -1193,7 +1187,7 @@ cleanup:
*/
static int ecp_mod_p521( mbedtls_mpi *N )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
mbedtls_mpi M;
mbedtls_mpi_uint Mp[P521_WIDTH + 1];
@@ -1242,7 +1236,7 @@ cleanup:
*/
static int ecp_mod_p255( mbedtls_mpi *N )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
mbedtls_mpi M;
mbedtls_mpi_uint Mp[P255_WIDTH + 2];
@@ -1299,7 +1293,7 @@ cleanup:
*/
static int ecp_mod_p448( mbedtls_mpi *N )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
mbedtls_mpi M, Q;
mbedtls_mpi_uint Mp[P448_WIDTH + 1], Qp[P448_WIDTH];
@@ -1361,7 +1355,7 @@ cleanup:
static inline int ecp_mod_koblitz( mbedtls_mpi *N, mbedtls_mpi_uint *Rp, size_t p_limbs,
size_t adjust, size_t shift, mbedtls_mpi_uint mask )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
mbedtls_mpi M, R;
mbedtls_mpi_uint Mp[P_KOBLITZ_MAX + P_KOBLITZ_R + 1];
diff --git a/thirdparty/mbedtls/library/ecp_invasive.h b/thirdparty/mbedtls/library/ecp_invasive.h
new file mode 100644
index 0000000000..71c7702758
--- /dev/null
+++ b/thirdparty/mbedtls/library/ecp_invasive.h
@@ -0,0 +1,81 @@
+/**
+ * \file ecp_invasive.h
+ *
+ * \brief ECP module: interfaces for invasive testing only.
+ *
+ * The interfaces in this file are intended for testing purposes only.
+ * They SHOULD NOT be made available in library integrations except when
+ * building the library for testing.
+ */
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef MBEDTLS_ECP_INVASIVE_H
+#define MBEDTLS_ECP_INVASIVE_H
+
+#include "common.h"
+#include "mbedtls/bignum.h"
+#include "mbedtls/ecp.h"
+
+#if defined(MBEDTLS_TEST_HOOKS) && defined(MBEDTLS_ECP_C)
+
+#if defined(MBEDTLS_ECP_DP_SECP224R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP256R1_ENABLED) || \
+ defined(MBEDTLS_ECP_DP_SECP384R1_ENABLED)
+/* Preconditions:
+ * - bits is a multiple of 64 or is 224
+ * - c is -1 or -2
+ * - 0 <= N < 2^bits
+ * - N has room for bits plus one limb
+ *
+ * Behavior:
+ * Set N to c * 2^bits + old_value_of_N.
+ */
+void mbedtls_ecp_fix_negative( mbedtls_mpi *N, signed char c, size_t bits );
+#endif
+
+#if defined(MBEDTLS_ECP_MONTGOMERY_ENABLED)
+/** Generate a private key on a Montgomery curve (Curve25519 or Curve448).
+ *
+ * This function implements key generation for the set of secret keys
+ * specified in [Curve25519] p. 5 and in [Curve448]. The resulting value
+ * has the lower bits masked but is not necessarily canonical.
+ *
+ * \note - [Curve25519] http://cr.yp.to/ecdh/curve25519-20060209.pdf
+ * - [RFC7748] https://tools.ietf.org/html/rfc7748
+ *
+ * \p high_bit The position of the high-order bit of the key to generate.
+ * This is the bit-size of the key minus 1:
+ * 254 for Curve25519 or 447 for Curve448.
+ * \param d The randomly generated key. This is a number of size
+ * exactly \p n_bits + 1 bits, with the least significant bits
+ * masked as specified in [Curve25519] and in [RFC7748] §5.
+ * \param f_rng The RNG function.
+ * \param p_rng The RNG context to be passed to \p f_rng.
+ *
+ * \return \c 0 on success.
+ * \return \c MBEDTLS_ERR_ECP_xxx or MBEDTLS_ERR_MPI_xxx on failure.
+ */
+int mbedtls_ecp_gen_privkey_mx( size_t n_bits,
+ mbedtls_mpi *d,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng );
+
+#endif /* MBEDTLS_ECP_MONTGOMERY_ENABLED */
+
+#endif /* MBEDTLS_TEST_HOOKS && MBEDTLS_ECP_C */
+
+#endif /* MBEDTLS_ECP_INVASIVE_H */
diff --git a/thirdparty/mbedtls/library/entropy.c b/thirdparty/mbedtls/library/entropy.c
index 9f1a32bdc1..12fd3b9b5f 100644
--- a/thirdparty/mbedtls/library/entropy.c
+++ b/thirdparty/mbedtls/library/entropy.c
@@ -2,13 +2,7 @@
* Entropy accumulator implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_ENTROPY_C)
@@ -61,6 +30,7 @@
#include "mbedtls/entropy.h"
#include "mbedtls/entropy_poll.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -266,7 +236,7 @@ cleanup:
int mbedtls_entropy_update_manual( mbedtls_entropy_context *ctx,
const unsigned char *data, size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#if defined(MBEDTLS_THREADING_C)
if( ( ret = mbedtls_mutex_lock( &ctx->mutex ) ) != 0 )
@@ -288,7 +258,9 @@ int mbedtls_entropy_update_manual( mbedtls_entropy_context *ctx,
*/
static int entropy_gather_internal( mbedtls_entropy_context *ctx )
{
- int ret, i, have_one_strong = 0;
+ int ret = MBEDTLS_ERR_ENTROPY_SOURCE_FAILED;
+ int i;
+ int have_one_strong = 0;
unsigned char buf[MBEDTLS_ENTROPY_MAX_GATHER];
size_t olen;
@@ -336,7 +308,7 @@ cleanup:
*/
int mbedtls_entropy_gather( mbedtls_entropy_context *ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#if defined(MBEDTLS_THREADING_C)
if( ( ret = mbedtls_mutex_lock( &ctx->mutex ) ) != 0 )
@@ -355,7 +327,8 @@ int mbedtls_entropy_gather( mbedtls_entropy_context *ctx )
int mbedtls_entropy_func( void *data, unsigned char *output, size_t len )
{
- int ret, count = 0, i, done;
+ int ret, count = 0, i, thresholds_reached;
+ size_t strong_size;
mbedtls_entropy_context *ctx = (mbedtls_entropy_context *) data;
unsigned char buf[MBEDTLS_ENTROPY_BLOCK_SIZE];
@@ -393,12 +366,17 @@ int mbedtls_entropy_func( void *data, unsigned char *output, size_t len )
if( ( ret = entropy_gather_internal( ctx ) ) != 0 )
goto exit;
- done = 1;
+ thresholds_reached = 1;
+ strong_size = 0;
for( i = 0; i < ctx->source_count; i++ )
+ {
if( ctx->source[i].size < ctx->source[i].threshold )
- done = 0;
+ thresholds_reached = 0;
+ if( ctx->source[i].strong == MBEDTLS_ENTROPY_SOURCE_STRONG )
+ strong_size += ctx->source[i].size;
+ }
}
- while( ! done );
+ while( ! thresholds_reached || strong_size < MBEDTLS_ENTROPY_BLOCK_SIZE );
memset( buf, 0, MBEDTLS_ENTROPY_BLOCK_SIZE );
@@ -493,7 +471,7 @@ int mbedtls_entropy_update_nv_seed( mbedtls_entropy_context *ctx )
#if defined(MBEDTLS_FS_IO)
int mbedtls_entropy_write_seed_file( mbedtls_entropy_context *ctx, const char *path )
{
- int ret = MBEDTLS_ERR_ENTROPY_FILE_IO_ERROR;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
FILE *f = NULL;
unsigned char buf[MBEDTLS_ENTROPY_BLOCK_SIZE];
diff --git a/thirdparty/mbedtls/library/entropy_poll.c b/thirdparty/mbedtls/library/entropy_poll.c
index 2095a7dd34..40f23fd2a6 100644
--- a/thirdparty/mbedtls/library/entropy_poll.c
+++ b/thirdparty/mbedtls/library/entropy_poll.c
@@ -2,13 +2,7 @@
* Platform-specific and custom entropy polling functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#if defined(__linux__) && !defined(_GNU_SOURCE)
@@ -49,11 +22,7 @@
#define _GNU_SOURCE
#endif
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#include <string.h>
@@ -61,6 +30,7 @@
#include "mbedtls/entropy.h"
#include "mbedtls/entropy_poll.h"
+#include "mbedtls/error.h"
#if defined(MBEDTLS_TIMING_C)
#include "mbedtls/timing.h"
@@ -76,7 +46,7 @@
#if !defined(unix) && !defined(__unix__) && !defined(__unix) && \
!defined(__APPLE__) && !defined(_WIN32) && !defined(__QNXNTO__) && \
- !defined(__HAIKU__)
+ !defined(__HAIKU__) && !defined(__midipix__)
#error "Platform entropy sources only work on Unix and Windows, see MBEDTLS_NO_PLATFORM_ENTROPY in config.h"
#endif
@@ -134,7 +104,7 @@ int mbedtls_platform_entropy_poll( void *data, unsigned char *output, size_t len
* Since there is no wrapper in the libc yet, use the generic syscall wrapper
* available in GNU libc and compatible libc's (eg uClibc).
*/
-#if defined(__linux__) && defined(__GLIBC__)
+#if ((defined(__linux__) && defined(__GLIBC__)) || defined(__midipix__))
#include <unistd.h>
#include <sys/syscall.h>
#if defined(SYS_getrandom)
@@ -152,7 +122,57 @@ static int getrandom_wrapper( void *buf, size_t buflen, unsigned int flags )
return( syscall( SYS_getrandom, buf, buflen, flags ) );
}
#endif /* SYS_getrandom */
-#endif /* __linux__ */
+#endif /* __linux__ || __midipix__ */
+
+#if defined(__FreeBSD__) || defined(__DragonFly__)
+#include <sys/param.h>
+#if (defined(__FreeBSD__) && __FreeBSD_version >= 1200000) || \
+ (defined(__DragonFly__) && __DragonFly_version >= 500700)
+#include <errno.h>
+#include <sys/random.h>
+#define HAVE_GETRANDOM
+static int getrandom_wrapper( void *buf, size_t buflen, unsigned int flags )
+{
+ return getrandom( buf, buflen, flags );
+}
+#endif /* (__FreeBSD__ && __FreeBSD_version >= 1200000) ||
+ (__DragonFly__ && __DragonFly_version >= 500700) */
+#endif /* __FreeBSD__ || __DragonFly__ */
+
+/*
+ * Some BSD systems provide KERN_ARND.
+ * This is equivalent to reading from /dev/urandom, only it doesn't require an
+ * open file descriptor, and provides up to 256 bytes per call (basically the
+ * same as getentropy(), but with a longer history).
+ *
+ * Documentation: https://netbsd.gw.com/cgi-bin/man-cgi?sysctl+7
+ */
+#if (defined(__FreeBSD__) || defined(__NetBSD__)) && !defined(HAVE_GETRANDOM)
+#include <sys/param.h>
+#include <sys/sysctl.h>
+#if defined(KERN_ARND)
+#define HAVE_SYSCTL_ARND
+
+static int sysctl_arnd_wrapper( unsigned char *buf, size_t buflen )
+{
+ int name[2];
+ size_t len;
+
+ name[0] = CTL_KERN;
+ name[1] = KERN_ARND;
+
+ while( buflen > 0 )
+ {
+ len = buflen > 256 ? 256 : buflen;
+ if( sysctl(name, 2, buf, &len, NULL, 0) == -1 )
+ return( -1 );
+ buflen -= len;
+ buf += len;
+ }
+ return( 0 );
+}
+#endif /* KERN_ARND */
+#endif /* __FreeBSD__ || __NetBSD__ */
#include <stdio.h>
@@ -161,7 +181,7 @@ int mbedtls_platform_entropy_poll( void *data,
{
FILE *file;
size_t read_len;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
((void) data);
#if defined(HAVE_GETRANDOM)
@@ -178,6 +198,15 @@ int mbedtls_platform_entropy_poll( void *data,
((void) ret);
#endif /* HAVE_GETRANDOM */
+#if defined(HAVE_SYSCTL_ARND)
+ ((void) file);
+ ((void) read_len);
+ if( sysctl_arnd_wrapper( output, len ) == -1 )
+ return( MBEDTLS_ERR_ENTROPY_SOURCE_FAILED );
+ *olen = len;
+ return( 0 );
+#else
+
*olen = 0;
file = fopen( "/dev/urandom", "rb" );
@@ -195,6 +224,7 @@ int mbedtls_platform_entropy_poll( void *data,
*olen = len;
return( 0 );
+#endif /* HAVE_SYSCTL_ARND */
}
#endif /* _WIN32 && !EFIX64 && !EFI32 */
#endif /* !MBEDTLS_NO_PLATFORM_ENTROPY */
@@ -205,13 +235,13 @@ int mbedtls_null_entropy_poll( void *data,
{
((void) data);
((void) output);
- *olen = 0;
+ *olen = 0;
if( len < sizeof(unsigned char) )
return( 0 );
+ output[0] = 0;
*olen = sizeof(unsigned char);
-
return( 0 );
}
#endif
diff --git a/thirdparty/mbedtls/library/error.c b/thirdparty/mbedtls/library/error.c
index b83b8d1f1b..afad38904f 100644
--- a/thirdparty/mbedtls/library/error.c
+++ b/thirdparty/mbedtls/library/error.c
@@ -2,13 +2,7 @@
* Error message information
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,39 +15,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
-
-#if defined(MBEDTLS_ERROR_C) || defined(MBEDTLS_ERROR_STRERROR_DUMMY)
+#include "common.h"
#include "mbedtls/error.h"
+#if defined(MBEDTLS_ERROR_C) || defined(MBEDTLS_ERROR_STRERROR_DUMMY)
+
#if defined(MBEDTLS_ERROR_C)
#if defined(MBEDTLS_PLATFORM_C)
@@ -137,6 +106,10 @@
#include "mbedtls/entropy.h"
#endif
+#if defined(MBEDTLS_ERROR_C)
+#include "mbedtls/error.h"
+#endif
+
#if defined(MBEDTLS_GCM_C)
#include "mbedtls/gcm.h"
#endif
@@ -238,692 +211,751 @@
#endif
-void mbedtls_strerror( int ret, char *buf, size_t buflen )
+const char * mbedtls_high_level_strerr( int error_code )
{
- size_t len;
- int use_ret;
+ int high_level_error_code;
- if( buflen == 0 )
- return;
-
- memset( buf, 0x00, buflen );
+ if( error_code < 0 )
+ error_code = -error_code;
- if( ret < 0 )
- ret = -ret;
+ /* Extract the high-level part from the error code. */
+ high_level_error_code = error_code & 0xFF80;
- if( ret & 0xFF80 )
+ switch( high_level_error_code )
{
- use_ret = ret & 0xFF80;
-
- // High level error codes
- //
- // BEGIN generated code
+ /* Begin Auto-Generated Code. */
#if defined(MBEDTLS_CIPHER_C)
- if( use_ret == -(MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "CIPHER - The selected feature is not available" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Bad input parameters" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Failed to allocate memory" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_INVALID_PADDING) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Input data contains invalid padding and is rejected" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_FULL_BLOCK_EXPECTED) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Decryption of block requires a full block" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_AUTH_FAILED) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Authentication failed (for AEAD modes)" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_INVALID_CONTEXT) )
- mbedtls_snprintf( buf, buflen, "CIPHER - The context is invalid. For example, because it was freed" );
- if( use_ret == -(MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "CIPHER - Cipher hardware accelerator failed" );
+ case -(MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE):
+ return( "CIPHER - The selected feature is not available" );
+ case -(MBEDTLS_ERR_CIPHER_BAD_INPUT_DATA):
+ return( "CIPHER - Bad input parameters" );
+ case -(MBEDTLS_ERR_CIPHER_ALLOC_FAILED):
+ return( "CIPHER - Failed to allocate memory" );
+ case -(MBEDTLS_ERR_CIPHER_INVALID_PADDING):
+ return( "CIPHER - Input data contains invalid padding and is rejected" );
+ case -(MBEDTLS_ERR_CIPHER_FULL_BLOCK_EXPECTED):
+ return( "CIPHER - Decryption of block requires a full block" );
+ case -(MBEDTLS_ERR_CIPHER_AUTH_FAILED):
+ return( "CIPHER - Authentication failed (for AEAD modes)" );
+ case -(MBEDTLS_ERR_CIPHER_INVALID_CONTEXT):
+ return( "CIPHER - The context is invalid. For example, because it was freed" );
+ case -(MBEDTLS_ERR_CIPHER_HW_ACCEL_FAILED):
+ return( "CIPHER - Cipher hardware accelerator failed" );
#endif /* MBEDTLS_CIPHER_C */
#if defined(MBEDTLS_DHM_C)
- if( use_ret == -(MBEDTLS_ERR_DHM_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "DHM - Bad input parameters" );
- if( use_ret == -(MBEDTLS_ERR_DHM_READ_PARAMS_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Reading of the DHM parameters failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_MAKE_PARAMS_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Making of the DHM parameters failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_READ_PUBLIC_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Reading of the public values failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_MAKE_PUBLIC_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Making of the public value failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_CALC_SECRET_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Calculation of the DHM secret failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_INVALID_FORMAT) )
- mbedtls_snprintf( buf, buflen, "DHM - The ASN.1 data is not formatted correctly" );
- if( use_ret == -(MBEDTLS_ERR_DHM_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Allocation of memory failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "DHM - Read or write of file failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - DHM hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_DHM_SET_GROUP_FAILED) )
- mbedtls_snprintf( buf, buflen, "DHM - Setting the modulus and generator failed" );
+ case -(MBEDTLS_ERR_DHM_BAD_INPUT_DATA):
+ return( "DHM - Bad input parameters" );
+ case -(MBEDTLS_ERR_DHM_READ_PARAMS_FAILED):
+ return( "DHM - Reading of the DHM parameters failed" );
+ case -(MBEDTLS_ERR_DHM_MAKE_PARAMS_FAILED):
+ return( "DHM - Making of the DHM parameters failed" );
+ case -(MBEDTLS_ERR_DHM_READ_PUBLIC_FAILED):
+ return( "DHM - Reading of the public values failed" );
+ case -(MBEDTLS_ERR_DHM_MAKE_PUBLIC_FAILED):
+ return( "DHM - Making of the public value failed" );
+ case -(MBEDTLS_ERR_DHM_CALC_SECRET_FAILED):
+ return( "DHM - Calculation of the DHM secret failed" );
+ case -(MBEDTLS_ERR_DHM_INVALID_FORMAT):
+ return( "DHM - The ASN.1 data is not formatted correctly" );
+ case -(MBEDTLS_ERR_DHM_ALLOC_FAILED):
+ return( "DHM - Allocation of memory failed" );
+ case -(MBEDTLS_ERR_DHM_FILE_IO_ERROR):
+ return( "DHM - Read or write of file failed" );
+ case -(MBEDTLS_ERR_DHM_HW_ACCEL_FAILED):
+ return( "DHM - DHM hardware accelerator failed" );
+ case -(MBEDTLS_ERR_DHM_SET_GROUP_FAILED):
+ return( "DHM - Setting the modulus and generator failed" );
#endif /* MBEDTLS_DHM_C */
#if defined(MBEDTLS_ECP_C)
- if( use_ret == -(MBEDTLS_ERR_ECP_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "ECP - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "ECP - The buffer is too small to write to" );
- if( use_ret == -(MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "ECP - The requested feature is not available, for example, the requested curve is not supported" );
- if( use_ret == -(MBEDTLS_ERR_ECP_VERIFY_FAILED) )
- mbedtls_snprintf( buf, buflen, "ECP - The signature is not valid" );
- if( use_ret == -(MBEDTLS_ERR_ECP_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "ECP - Memory allocation failed" );
- if( use_ret == -(MBEDTLS_ERR_ECP_RANDOM_FAILED) )
- mbedtls_snprintf( buf, buflen, "ECP - Generation of random value, such as ephemeral key, failed" );
- if( use_ret == -(MBEDTLS_ERR_ECP_INVALID_KEY) )
- mbedtls_snprintf( buf, buflen, "ECP - Invalid private or public key" );
- if( use_ret == -(MBEDTLS_ERR_ECP_SIG_LEN_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "ECP - The buffer contains a valid signature followed by more data" );
- if( use_ret == -(MBEDTLS_ERR_ECP_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "ECP - The ECP hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_ECP_IN_PROGRESS) )
- mbedtls_snprintf( buf, buflen, "ECP - Operation in progress, call again with the same parameters to continue" );
+ case -(MBEDTLS_ERR_ECP_BAD_INPUT_DATA):
+ return( "ECP - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_ECP_BUFFER_TOO_SMALL):
+ return( "ECP - The buffer is too small to write to" );
+ case -(MBEDTLS_ERR_ECP_FEATURE_UNAVAILABLE):
+ return( "ECP - The requested feature is not available, for example, the requested curve is not supported" );
+ case -(MBEDTLS_ERR_ECP_VERIFY_FAILED):
+ return( "ECP - The signature is not valid" );
+ case -(MBEDTLS_ERR_ECP_ALLOC_FAILED):
+ return( "ECP - Memory allocation failed" );
+ case -(MBEDTLS_ERR_ECP_RANDOM_FAILED):
+ return( "ECP - Generation of random value, such as ephemeral key, failed" );
+ case -(MBEDTLS_ERR_ECP_INVALID_KEY):
+ return( "ECP - Invalid private or public key" );
+ case -(MBEDTLS_ERR_ECP_SIG_LEN_MISMATCH):
+ return( "ECP - The buffer contains a valid signature followed by more data" );
+ case -(MBEDTLS_ERR_ECP_HW_ACCEL_FAILED):
+ return( "ECP - The ECP hardware accelerator failed" );
+ case -(MBEDTLS_ERR_ECP_IN_PROGRESS):
+ return( "ECP - Operation in progress, call again with the same parameters to continue" );
#endif /* MBEDTLS_ECP_C */
#if defined(MBEDTLS_MD_C)
- if( use_ret == -(MBEDTLS_ERR_MD_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "MD - The selected feature is not available" );
- if( use_ret == -(MBEDTLS_ERR_MD_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "MD - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_MD_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "MD - Failed to allocate memory" );
- if( use_ret == -(MBEDTLS_ERR_MD_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "MD - Opening or reading of file failed" );
- if( use_ret == -(MBEDTLS_ERR_MD_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "MD - MD hardware accelerator failed" );
+ case -(MBEDTLS_ERR_MD_FEATURE_UNAVAILABLE):
+ return( "MD - The selected feature is not available" );
+ case -(MBEDTLS_ERR_MD_BAD_INPUT_DATA):
+ return( "MD - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_MD_ALLOC_FAILED):
+ return( "MD - Failed to allocate memory" );
+ case -(MBEDTLS_ERR_MD_FILE_IO_ERROR):
+ return( "MD - Opening or reading of file failed" );
+ case -(MBEDTLS_ERR_MD_HW_ACCEL_FAILED):
+ return( "MD - MD hardware accelerator failed" );
#endif /* MBEDTLS_MD_C */
#if defined(MBEDTLS_PEM_PARSE_C) || defined(MBEDTLS_PEM_WRITE_C)
- if( use_ret == -(MBEDTLS_ERR_PEM_NO_HEADER_FOOTER_PRESENT) )
- mbedtls_snprintf( buf, buflen, "PEM - No PEM header or footer found" );
- if( use_ret == -(MBEDTLS_ERR_PEM_INVALID_DATA) )
- mbedtls_snprintf( buf, buflen, "PEM - PEM string is not as expected" );
- if( use_ret == -(MBEDTLS_ERR_PEM_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "PEM - Failed to allocate memory" );
- if( use_ret == -(MBEDTLS_ERR_PEM_INVALID_ENC_IV) )
- mbedtls_snprintf( buf, buflen, "PEM - RSA IV is not in hex-format" );
- if( use_ret == -(MBEDTLS_ERR_PEM_UNKNOWN_ENC_ALG) )
- mbedtls_snprintf( buf, buflen, "PEM - Unsupported key encryption algorithm" );
- if( use_ret == -(MBEDTLS_ERR_PEM_PASSWORD_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "PEM - Private key password can't be empty" );
- if( use_ret == -(MBEDTLS_ERR_PEM_PASSWORD_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PEM - Given private key password does not allow for correct decryption" );
- if( use_ret == -(MBEDTLS_ERR_PEM_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "PEM - Unavailable feature, e.g. hashing/encryption combination" );
- if( use_ret == -(MBEDTLS_ERR_PEM_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "PEM - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_PEM_NO_HEADER_FOOTER_PRESENT):
+ return( "PEM - No PEM header or footer found" );
+ case -(MBEDTLS_ERR_PEM_INVALID_DATA):
+ return( "PEM - PEM string is not as expected" );
+ case -(MBEDTLS_ERR_PEM_ALLOC_FAILED):
+ return( "PEM - Failed to allocate memory" );
+ case -(MBEDTLS_ERR_PEM_INVALID_ENC_IV):
+ return( "PEM - RSA IV is not in hex-format" );
+ case -(MBEDTLS_ERR_PEM_UNKNOWN_ENC_ALG):
+ return( "PEM - Unsupported key encryption algorithm" );
+ case -(MBEDTLS_ERR_PEM_PASSWORD_REQUIRED):
+ return( "PEM - Private key password can't be empty" );
+ case -(MBEDTLS_ERR_PEM_PASSWORD_MISMATCH):
+ return( "PEM - Given private key password does not allow for correct decryption" );
+ case -(MBEDTLS_ERR_PEM_FEATURE_UNAVAILABLE):
+ return( "PEM - Unavailable feature, e.g. hashing/encryption combination" );
+ case -(MBEDTLS_ERR_PEM_BAD_INPUT_DATA):
+ return( "PEM - Bad input parameters to function" );
#endif /* MBEDTLS_PEM_PARSE_C || MBEDTLS_PEM_WRITE_C */
#if defined(MBEDTLS_PK_C)
- if( use_ret == -(MBEDTLS_ERR_PK_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "PK - Memory allocation failed" );
- if( use_ret == -(MBEDTLS_ERR_PK_TYPE_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PK - Type mismatch, eg attempt to encrypt with an ECDSA key" );
- if( use_ret == -(MBEDTLS_ERR_PK_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "PK - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_PK_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "PK - Read/write of file failed" );
- if( use_ret == -(MBEDTLS_ERR_PK_KEY_INVALID_VERSION) )
- mbedtls_snprintf( buf, buflen, "PK - Unsupported key version" );
- if( use_ret == -(MBEDTLS_ERR_PK_KEY_INVALID_FORMAT) )
- mbedtls_snprintf( buf, buflen, "PK - Invalid key tag or value" );
- if( use_ret == -(MBEDTLS_ERR_PK_UNKNOWN_PK_ALG) )
- mbedtls_snprintf( buf, buflen, "PK - Key algorithm is unsupported (only RSA and EC are supported)" );
- if( use_ret == -(MBEDTLS_ERR_PK_PASSWORD_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "PK - Private key password can't be empty" );
- if( use_ret == -(MBEDTLS_ERR_PK_PASSWORD_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PK - Given private key password does not allow for correct decryption" );
- if( use_ret == -(MBEDTLS_ERR_PK_INVALID_PUBKEY) )
- mbedtls_snprintf( buf, buflen, "PK - The pubkey tag or value is invalid (only RSA and EC are supported)" );
- if( use_ret == -(MBEDTLS_ERR_PK_INVALID_ALG) )
- mbedtls_snprintf( buf, buflen, "PK - The algorithm tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_PK_UNKNOWN_NAMED_CURVE) )
- mbedtls_snprintf( buf, buflen, "PK - Elliptic curve is unsupported (only NIST curves are supported)" );
- if( use_ret == -(MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "PK - Unavailable feature, e.g. RSA disabled for RSA key" );
- if( use_ret == -(MBEDTLS_ERR_PK_SIG_LEN_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PK - The buffer contains a valid signature followed by more data" );
- if( use_ret == -(MBEDTLS_ERR_PK_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "PK - PK hardware accelerator failed" );
+ case -(MBEDTLS_ERR_PK_ALLOC_FAILED):
+ return( "PK - Memory allocation failed" );
+ case -(MBEDTLS_ERR_PK_TYPE_MISMATCH):
+ return( "PK - Type mismatch, eg attempt to encrypt with an ECDSA key" );
+ case -(MBEDTLS_ERR_PK_BAD_INPUT_DATA):
+ return( "PK - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_PK_FILE_IO_ERROR):
+ return( "PK - Read/write of file failed" );
+ case -(MBEDTLS_ERR_PK_KEY_INVALID_VERSION):
+ return( "PK - Unsupported key version" );
+ case -(MBEDTLS_ERR_PK_KEY_INVALID_FORMAT):
+ return( "PK - Invalid key tag or value" );
+ case -(MBEDTLS_ERR_PK_UNKNOWN_PK_ALG):
+ return( "PK - Key algorithm is unsupported (only RSA and EC are supported)" );
+ case -(MBEDTLS_ERR_PK_PASSWORD_REQUIRED):
+ return( "PK - Private key password can't be empty" );
+ case -(MBEDTLS_ERR_PK_PASSWORD_MISMATCH):
+ return( "PK - Given private key password does not allow for correct decryption" );
+ case -(MBEDTLS_ERR_PK_INVALID_PUBKEY):
+ return( "PK - The pubkey tag or value is invalid (only RSA and EC are supported)" );
+ case -(MBEDTLS_ERR_PK_INVALID_ALG):
+ return( "PK - The algorithm tag or value is invalid" );
+ case -(MBEDTLS_ERR_PK_UNKNOWN_NAMED_CURVE):
+ return( "PK - Elliptic curve is unsupported (only NIST curves are supported)" );
+ case -(MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE):
+ return( "PK - Unavailable feature, e.g. RSA disabled for RSA key" );
+ case -(MBEDTLS_ERR_PK_SIG_LEN_MISMATCH):
+ return( "PK - The buffer contains a valid signature followed by more data" );
+ case -(MBEDTLS_ERR_PK_HW_ACCEL_FAILED):
+ return( "PK - PK hardware accelerator failed" );
#endif /* MBEDTLS_PK_C */
#if defined(MBEDTLS_PKCS12_C)
- if( use_ret == -(MBEDTLS_ERR_PKCS12_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "PKCS12 - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_PKCS12_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "PKCS12 - Feature not available, e.g. unsupported encryption scheme" );
- if( use_ret == -(MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT) )
- mbedtls_snprintf( buf, buflen, "PKCS12 - PBE ASN.1 data not as expected" );
- if( use_ret == -(MBEDTLS_ERR_PKCS12_PASSWORD_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PKCS12 - Given private key password does not allow for correct decryption" );
+ case -(MBEDTLS_ERR_PKCS12_BAD_INPUT_DATA):
+ return( "PKCS12 - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_PKCS12_FEATURE_UNAVAILABLE):
+ return( "PKCS12 - Feature not available, e.g. unsupported encryption scheme" );
+ case -(MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT):
+ return( "PKCS12 - PBE ASN.1 data not as expected" );
+ case -(MBEDTLS_ERR_PKCS12_PASSWORD_MISMATCH):
+ return( "PKCS12 - Given private key password does not allow for correct decryption" );
#endif /* MBEDTLS_PKCS12_C */
#if defined(MBEDTLS_PKCS5_C)
- if( use_ret == -(MBEDTLS_ERR_PKCS5_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "PKCS5 - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_PKCS5_INVALID_FORMAT) )
- mbedtls_snprintf( buf, buflen, "PKCS5 - Unexpected ASN.1 data" );
- if( use_ret == -(MBEDTLS_ERR_PKCS5_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "PKCS5 - Requested encryption or digest alg not available" );
- if( use_ret == -(MBEDTLS_ERR_PKCS5_PASSWORD_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "PKCS5 - Given private key password does not allow for correct decryption" );
+ case -(MBEDTLS_ERR_PKCS5_BAD_INPUT_DATA):
+ return( "PKCS5 - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_PKCS5_INVALID_FORMAT):
+ return( "PKCS5 - Unexpected ASN.1 data" );
+ case -(MBEDTLS_ERR_PKCS5_FEATURE_UNAVAILABLE):
+ return( "PKCS5 - Requested encryption or digest alg not available" );
+ case -(MBEDTLS_ERR_PKCS5_PASSWORD_MISMATCH):
+ return( "PKCS5 - Given private key password does not allow for correct decryption" );
#endif /* MBEDTLS_PKCS5_C */
#if defined(MBEDTLS_RSA_C)
- if( use_ret == -(MBEDTLS_ERR_RSA_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "RSA - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_RSA_INVALID_PADDING) )
- mbedtls_snprintf( buf, buflen, "RSA - Input data contains invalid padding and is rejected" );
- if( use_ret == -(MBEDTLS_ERR_RSA_KEY_GEN_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - Something failed during generation of a key" );
- if( use_ret == -(MBEDTLS_ERR_RSA_KEY_CHECK_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - Key failed to pass the validity check of the library" );
- if( use_ret == -(MBEDTLS_ERR_RSA_PUBLIC_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - The public key operation failed" );
- if( use_ret == -(MBEDTLS_ERR_RSA_PRIVATE_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - The private key operation failed" );
- if( use_ret == -(MBEDTLS_ERR_RSA_VERIFY_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - The PKCS#1 verification failed" );
- if( use_ret == -(MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE) )
- mbedtls_snprintf( buf, buflen, "RSA - The output buffer for decryption is not large enough" );
- if( use_ret == -(MBEDTLS_ERR_RSA_RNG_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - The random generator failed to generate non-zeros" );
- if( use_ret == -(MBEDTLS_ERR_RSA_UNSUPPORTED_OPERATION) )
- mbedtls_snprintf( buf, buflen, "RSA - The implementation does not offer the requested operation, for example, because of security violations or lack of functionality" );
- if( use_ret == -(MBEDTLS_ERR_RSA_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "RSA - RSA hardware accelerator failed" );
+ case -(MBEDTLS_ERR_RSA_BAD_INPUT_DATA):
+ return( "RSA - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_RSA_INVALID_PADDING):
+ return( "RSA - Input data contains invalid padding and is rejected" );
+ case -(MBEDTLS_ERR_RSA_KEY_GEN_FAILED):
+ return( "RSA - Something failed during generation of a key" );
+ case -(MBEDTLS_ERR_RSA_KEY_CHECK_FAILED):
+ return( "RSA - Key failed to pass the validity check of the library" );
+ case -(MBEDTLS_ERR_RSA_PUBLIC_FAILED):
+ return( "RSA - The public key operation failed" );
+ case -(MBEDTLS_ERR_RSA_PRIVATE_FAILED):
+ return( "RSA - The private key operation failed" );
+ case -(MBEDTLS_ERR_RSA_VERIFY_FAILED):
+ return( "RSA - The PKCS#1 verification failed" );
+ case -(MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE):
+ return( "RSA - The output buffer for decryption is not large enough" );
+ case -(MBEDTLS_ERR_RSA_RNG_FAILED):
+ return( "RSA - The random generator failed to generate non-zeros" );
+ case -(MBEDTLS_ERR_RSA_UNSUPPORTED_OPERATION):
+ return( "RSA - The implementation does not offer the requested operation, for example, because of security violations or lack of functionality" );
+ case -(MBEDTLS_ERR_RSA_HW_ACCEL_FAILED):
+ return( "RSA - RSA hardware accelerator failed" );
#endif /* MBEDTLS_RSA_C */
#if defined(MBEDTLS_SSL_TLS_C)
- if( use_ret == -(MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "SSL - The requested feature is not available" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "SSL - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_SSL_INVALID_MAC) )
- mbedtls_snprintf( buf, buflen, "SSL - Verification of the message MAC failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_INVALID_RECORD) )
- mbedtls_snprintf( buf, buflen, "SSL - An invalid SSL record was received" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CONN_EOF) )
- mbedtls_snprintf( buf, buflen, "SSL - The connection indicated an EOF" );
- if( use_ret == -(MBEDTLS_ERR_SSL_UNKNOWN_CIPHER) )
- mbedtls_snprintf( buf, buflen, "SSL - An unknown cipher was received" );
- if( use_ret == -(MBEDTLS_ERR_SSL_NO_CIPHER_CHOSEN) )
- mbedtls_snprintf( buf, buflen, "SSL - The server has no ciphersuites in common with the client" );
- if( use_ret == -(MBEDTLS_ERR_SSL_NO_RNG) )
- mbedtls_snprintf( buf, buflen, "SSL - No RNG was provided to the SSL module" );
- if( use_ret == -(MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE) )
- mbedtls_snprintf( buf, buflen, "SSL - No client certification received from the client, but required by the authentication mode" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CERTIFICATE_TOO_LARGE) )
- mbedtls_snprintf( buf, buflen, "SSL - Our own certificate(s) is/are too large to send in an SSL message" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CERTIFICATE_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "SSL - The own certificate is not set, but needed by the server" );
- if( use_ret == -(MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "SSL - The own private key or pre-shared key is not set, but needed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CA_CHAIN_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "SSL - No CA Chain is set, but required to operate" );
- if( use_ret == -(MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE) )
- mbedtls_snprintf( buf, buflen, "SSL - An unexpected message was received from our peer" );
- if( use_ret == -(MBEDTLS_ERR_SSL_FATAL_ALERT_MESSAGE) )
- {
- mbedtls_snprintf( buf, buflen, "SSL - A fatal alert message was received from our peer" );
- return;
- }
- if( use_ret == -(MBEDTLS_ERR_SSL_PEER_VERIFY_FAILED) )
- mbedtls_snprintf( buf, buflen, "SSL - Verification of our peer failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY) )
- mbedtls_snprintf( buf, buflen, "SSL - The peer notified us that the connection is going to be closed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ClientHello handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ServerHello handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the Certificate handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE_REQUEST) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the CertificateRequest handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ServerKeyExchange handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO_DONE) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ServerHelloDone handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ClientKeyExchange handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE_RP) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ClientKeyExchange handshake message failed in DHM / ECDH Read Public" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE_CS) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ClientKeyExchange handshake message failed in DHM / ECDH Calculate Secret" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE_VERIFY) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the CertificateVerify handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_CHANGE_CIPHER_SPEC) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the ChangeCipherSpec handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_FINISHED) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the Finished handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "SSL - Memory allocation failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "SSL - Hardware acceleration function returned with error" );
- if( use_ret == -(MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH) )
- mbedtls_snprintf( buf, buflen, "SSL - Hardware acceleration function skipped / left alone data" );
- if( use_ret == -(MBEDTLS_ERR_SSL_COMPRESSION_FAILED) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the compression / decompression failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_PROTOCOL_VERSION) )
- mbedtls_snprintf( buf, buflen, "SSL - Handshake protocol not within min/max boundaries" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_HS_NEW_SESSION_TICKET) )
- mbedtls_snprintf( buf, buflen, "SSL - Processing of the NewSessionTicket handshake message failed" );
- if( use_ret == -(MBEDTLS_ERR_SSL_SESSION_TICKET_EXPIRED) )
- mbedtls_snprintf( buf, buflen, "SSL - Session ticket has expired" );
- if( use_ret == -(MBEDTLS_ERR_SSL_PK_TYPE_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "SSL - Public key type mismatch (eg, asked for RSA key exchange and presented EC key)" );
- if( use_ret == -(MBEDTLS_ERR_SSL_UNKNOWN_IDENTITY) )
- mbedtls_snprintf( buf, buflen, "SSL - Unknown identity received (eg, PSK identity)" );
- if( use_ret == -(MBEDTLS_ERR_SSL_INTERNAL_ERROR) )
- mbedtls_snprintf( buf, buflen, "SSL - Internal error (eg, unexpected failure in lower-level module)" );
- if( use_ret == -(MBEDTLS_ERR_SSL_COUNTER_WRAPPING) )
- mbedtls_snprintf( buf, buflen, "SSL - A counter would wrap (eg, too many messages exchanged)" );
- if( use_ret == -(MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO) )
- mbedtls_snprintf( buf, buflen, "SSL - Unexpected message at ServerHello in renegotiation" );
- if( use_ret == -(MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED) )
- mbedtls_snprintf( buf, buflen, "SSL - DTLS client must retry for hello verification" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "SSL - A buffer is too small to receive or write a message" );
- if( use_ret == -(MBEDTLS_ERR_SSL_NO_USABLE_CIPHERSUITE) )
- mbedtls_snprintf( buf, buflen, "SSL - None of the common ciphersuites is usable (eg, no suitable certificate, see debug messages)" );
- if( use_ret == -(MBEDTLS_ERR_SSL_WANT_READ) )
- mbedtls_snprintf( buf, buflen, "SSL - No data of requested type currently available on underlying transport" );
- if( use_ret == -(MBEDTLS_ERR_SSL_WANT_WRITE) )
- mbedtls_snprintf( buf, buflen, "SSL - Connection requires a write call" );
- if( use_ret == -(MBEDTLS_ERR_SSL_TIMEOUT) )
- mbedtls_snprintf( buf, buflen, "SSL - The operation timed out" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CLIENT_RECONNECT) )
- mbedtls_snprintf( buf, buflen, "SSL - The client initiated a reconnect from the same port" );
- if( use_ret == -(MBEDTLS_ERR_SSL_UNEXPECTED_RECORD) )
- mbedtls_snprintf( buf, buflen, "SSL - Record header looks valid but is not expected" );
- if( use_ret == -(MBEDTLS_ERR_SSL_NON_FATAL) )
- mbedtls_snprintf( buf, buflen, "SSL - The alert message received indicates a non-fatal error" );
- if( use_ret == -(MBEDTLS_ERR_SSL_INVALID_VERIFY_HASH) )
- mbedtls_snprintf( buf, buflen, "SSL - Couldn't set the hash for verifying CertificateVerify" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CONTINUE_PROCESSING) )
- mbedtls_snprintf( buf, buflen, "SSL - Internal-only message signaling that further message-processing should be done" );
- if( use_ret == -(MBEDTLS_ERR_SSL_ASYNC_IN_PROGRESS) )
- mbedtls_snprintf( buf, buflen, "SSL - The asynchronous operation is not completed yet" );
- if( use_ret == -(MBEDTLS_ERR_SSL_EARLY_MESSAGE) )
- mbedtls_snprintf( buf, buflen, "SSL - Internal-only message signaling that a message arrived early" );
- if( use_ret == -(MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS) )
- mbedtls_snprintf( buf, buflen, "SSL - A cryptographic operation is in progress. Try again later" );
- if( use_ret == -(MBEDTLS_ERR_SSL_BAD_CONFIG) )
- mbedtls_snprintf( buf, buflen, "SSL - Invalid value in SSL config" );
+ case -(MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE):
+ return( "SSL - The requested feature is not available" );
+ case -(MBEDTLS_ERR_SSL_BAD_INPUT_DATA):
+ return( "SSL - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_SSL_INVALID_MAC):
+ return( "SSL - Verification of the message MAC failed" );
+ case -(MBEDTLS_ERR_SSL_INVALID_RECORD):
+ return( "SSL - An invalid SSL record was received" );
+ case -(MBEDTLS_ERR_SSL_CONN_EOF):
+ return( "SSL - The connection indicated an EOF" );
+ case -(MBEDTLS_ERR_SSL_UNKNOWN_CIPHER):
+ return( "SSL - An unknown cipher was received" );
+ case -(MBEDTLS_ERR_SSL_NO_CIPHER_CHOSEN):
+ return( "SSL - The server has no ciphersuites in common with the client" );
+ case -(MBEDTLS_ERR_SSL_NO_RNG):
+ return( "SSL - No RNG was provided to the SSL module" );
+ case -(MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE):
+ return( "SSL - No client certification received from the client, but required by the authentication mode" );
+ case -(MBEDTLS_ERR_SSL_CERTIFICATE_TOO_LARGE):
+ return( "SSL - Our own certificate(s) is/are too large to send in an SSL message" );
+ case -(MBEDTLS_ERR_SSL_CERTIFICATE_REQUIRED):
+ return( "SSL - The own certificate is not set, but needed by the server" );
+ case -(MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED):
+ return( "SSL - The own private key or pre-shared key is not set, but needed" );
+ case -(MBEDTLS_ERR_SSL_CA_CHAIN_REQUIRED):
+ return( "SSL - No CA Chain is set, but required to operate" );
+ case -(MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE):
+ return( "SSL - An unexpected message was received from our peer" );
+ case -(MBEDTLS_ERR_SSL_FATAL_ALERT_MESSAGE):
+ return( "SSL - A fatal alert message was received from our peer" );
+ case -(MBEDTLS_ERR_SSL_PEER_VERIFY_FAILED):
+ return( "SSL - Verification of our peer failed" );
+ case -(MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY):
+ return( "SSL - The peer notified us that the connection is going to be closed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO):
+ return( "SSL - Processing of the ClientHello handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO):
+ return( "SSL - Processing of the ServerHello handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE):
+ return( "SSL - Processing of the Certificate handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE_REQUEST):
+ return( "SSL - Processing of the CertificateRequest handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE):
+ return( "SSL - Processing of the ServerKeyExchange handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO_DONE):
+ return( "SSL - Processing of the ServerHelloDone handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE):
+ return( "SSL - Processing of the ClientKeyExchange handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE_RP):
+ return( "SSL - Processing of the ClientKeyExchange handshake message failed in DHM / ECDH Read Public" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE_CS):
+ return( "SSL - Processing of the ClientKeyExchange handshake message failed in DHM / ECDH Calculate Secret" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE_VERIFY):
+ return( "SSL - Processing of the CertificateVerify handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_CHANGE_CIPHER_SPEC):
+ return( "SSL - Processing of the ChangeCipherSpec handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_FINISHED):
+ return( "SSL - Processing of the Finished handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_ALLOC_FAILED):
+ return( "SSL - Memory allocation failed" );
+ case -(MBEDTLS_ERR_SSL_HW_ACCEL_FAILED):
+ return( "SSL - Hardware acceleration function returned with error" );
+ case -(MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH):
+ return( "SSL - Hardware acceleration function skipped / left alone data" );
+ case -(MBEDTLS_ERR_SSL_COMPRESSION_FAILED):
+ return( "SSL - Processing of the compression / decompression failed" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_PROTOCOL_VERSION):
+ return( "SSL - Handshake protocol not within min/max boundaries" );
+ case -(MBEDTLS_ERR_SSL_BAD_HS_NEW_SESSION_TICKET):
+ return( "SSL - Processing of the NewSessionTicket handshake message failed" );
+ case -(MBEDTLS_ERR_SSL_SESSION_TICKET_EXPIRED):
+ return( "SSL - Session ticket has expired" );
+ case -(MBEDTLS_ERR_SSL_PK_TYPE_MISMATCH):
+ return( "SSL - Public key type mismatch (eg, asked for RSA key exchange and presented EC key)" );
+ case -(MBEDTLS_ERR_SSL_UNKNOWN_IDENTITY):
+ return( "SSL - Unknown identity received (eg, PSK identity)" );
+ case -(MBEDTLS_ERR_SSL_INTERNAL_ERROR):
+ return( "SSL - Internal error (eg, unexpected failure in lower-level module)" );
+ case -(MBEDTLS_ERR_SSL_COUNTER_WRAPPING):
+ return( "SSL - A counter would wrap (eg, too many messages exchanged)" );
+ case -(MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO):
+ return( "SSL - Unexpected message at ServerHello in renegotiation" );
+ case -(MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED):
+ return( "SSL - DTLS client must retry for hello verification" );
+ case -(MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL):
+ return( "SSL - A buffer is too small to receive or write a message" );
+ case -(MBEDTLS_ERR_SSL_NO_USABLE_CIPHERSUITE):
+ return( "SSL - None of the common ciphersuites is usable (eg, no suitable certificate, see debug messages)" );
+ case -(MBEDTLS_ERR_SSL_WANT_READ):
+ return( "SSL - No data of requested type currently available on underlying transport" );
+ case -(MBEDTLS_ERR_SSL_WANT_WRITE):
+ return( "SSL - Connection requires a write call" );
+ case -(MBEDTLS_ERR_SSL_TIMEOUT):
+ return( "SSL - The operation timed out" );
+ case -(MBEDTLS_ERR_SSL_CLIENT_RECONNECT):
+ return( "SSL - The client initiated a reconnect from the same port" );
+ case -(MBEDTLS_ERR_SSL_UNEXPECTED_RECORD):
+ return( "SSL - Record header looks valid but is not expected" );
+ case -(MBEDTLS_ERR_SSL_NON_FATAL):
+ return( "SSL - The alert message received indicates a non-fatal error" );
+ case -(MBEDTLS_ERR_SSL_INVALID_VERIFY_HASH):
+ return( "SSL - Couldn't set the hash for verifying CertificateVerify" );
+ case -(MBEDTLS_ERR_SSL_CONTINUE_PROCESSING):
+ return( "SSL - Internal-only message signaling that further message-processing should be done" );
+ case -(MBEDTLS_ERR_SSL_ASYNC_IN_PROGRESS):
+ return( "SSL - The asynchronous operation is not completed yet" );
+ case -(MBEDTLS_ERR_SSL_EARLY_MESSAGE):
+ return( "SSL - Internal-only message signaling that a message arrived early" );
+ case -(MBEDTLS_ERR_SSL_UNEXPECTED_CID):
+ return( "SSL - An encrypted DTLS-frame with an unexpected CID was received" );
+ case -(MBEDTLS_ERR_SSL_VERSION_MISMATCH):
+ return( "SSL - An operation failed due to an unexpected version or configuration" );
+ case -(MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS):
+ return( "SSL - A cryptographic operation is in progress. Try again later" );
+ case -(MBEDTLS_ERR_SSL_BAD_CONFIG):
+ return( "SSL - Invalid value in SSL config" );
#endif /* MBEDTLS_SSL_TLS_C */
#if defined(MBEDTLS_X509_USE_C) || defined(MBEDTLS_X509_CREATE_C)
- if( use_ret == -(MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "X509 - Unavailable feature, e.g. RSA hashing/encryption combination" );
- if( use_ret == -(MBEDTLS_ERR_X509_UNKNOWN_OID) )
- mbedtls_snprintf( buf, buflen, "X509 - Requested OID is unknown" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_FORMAT) )
- mbedtls_snprintf( buf, buflen, "X509 - The CRT/CRL/CSR format is invalid, e.g. different type expected" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_VERSION) )
- mbedtls_snprintf( buf, buflen, "X509 - The CRT/CRL/CSR version element is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_SERIAL) )
- mbedtls_snprintf( buf, buflen, "X509 - The serial tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_ALG) )
- mbedtls_snprintf( buf, buflen, "X509 - The algorithm tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_NAME) )
- mbedtls_snprintf( buf, buflen, "X509 - The name tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_DATE) )
- mbedtls_snprintf( buf, buflen, "X509 - The date tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_SIGNATURE) )
- mbedtls_snprintf( buf, buflen, "X509 - The signature tag or value invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_INVALID_EXTENSIONS) )
- mbedtls_snprintf( buf, buflen, "X509 - The extension tag or value is invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_UNKNOWN_VERSION) )
- mbedtls_snprintf( buf, buflen, "X509 - CRT/CRL/CSR has an unsupported version number" );
- if( use_ret == -(MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG) )
- mbedtls_snprintf( buf, buflen, "X509 - Signature algorithm (oid) is unsupported" );
- if( use_ret == -(MBEDTLS_ERR_X509_SIG_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "X509 - Signature algorithms do not match. (see \\c ::mbedtls_x509_crt sig_oid)" );
- if( use_ret == -(MBEDTLS_ERR_X509_CERT_VERIFY_FAILED) )
- mbedtls_snprintf( buf, buflen, "X509 - Certificate verification failed, e.g. CRL, CA or signature check failed" );
- if( use_ret == -(MBEDTLS_ERR_X509_CERT_UNKNOWN_FORMAT) )
- mbedtls_snprintf( buf, buflen, "X509 - Format not recognized as DER or PEM" );
- if( use_ret == -(MBEDTLS_ERR_X509_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "X509 - Input invalid" );
- if( use_ret == -(MBEDTLS_ERR_X509_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "X509 - Allocation of memory failed" );
- if( use_ret == -(MBEDTLS_ERR_X509_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "X509 - Read/write of file failed" );
- if( use_ret == -(MBEDTLS_ERR_X509_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "X509 - Destination buffer is too small" );
- if( use_ret == -(MBEDTLS_ERR_X509_FATAL_ERROR) )
- mbedtls_snprintf( buf, buflen, "X509 - A fatal error occurred, eg the chain is too long or the vrfy callback failed" );
+ case -(MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE):
+ return( "X509 - Unavailable feature, e.g. RSA hashing/encryption combination" );
+ case -(MBEDTLS_ERR_X509_UNKNOWN_OID):
+ return( "X509 - Requested OID is unknown" );
+ case -(MBEDTLS_ERR_X509_INVALID_FORMAT):
+ return( "X509 - The CRT/CRL/CSR format is invalid, e.g. different type expected" );
+ case -(MBEDTLS_ERR_X509_INVALID_VERSION):
+ return( "X509 - The CRT/CRL/CSR version element is invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_SERIAL):
+ return( "X509 - The serial tag or value is invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_ALG):
+ return( "X509 - The algorithm tag or value is invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_NAME):
+ return( "X509 - The name tag or value is invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_DATE):
+ return( "X509 - The date tag or value is invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_SIGNATURE):
+ return( "X509 - The signature tag or value invalid" );
+ case -(MBEDTLS_ERR_X509_INVALID_EXTENSIONS):
+ return( "X509 - The extension tag or value is invalid" );
+ case -(MBEDTLS_ERR_X509_UNKNOWN_VERSION):
+ return( "X509 - CRT/CRL/CSR has an unsupported version number" );
+ case -(MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG):
+ return( "X509 - Signature algorithm (oid) is unsupported" );
+ case -(MBEDTLS_ERR_X509_SIG_MISMATCH):
+ return( "X509 - Signature algorithms do not match. (see \\c ::mbedtls_x509_crt sig_oid)" );
+ case -(MBEDTLS_ERR_X509_CERT_VERIFY_FAILED):
+ return( "X509 - Certificate verification failed, e.g. CRL, CA or signature check failed" );
+ case -(MBEDTLS_ERR_X509_CERT_UNKNOWN_FORMAT):
+ return( "X509 - Format not recognized as DER or PEM" );
+ case -(MBEDTLS_ERR_X509_BAD_INPUT_DATA):
+ return( "X509 - Input invalid" );
+ case -(MBEDTLS_ERR_X509_ALLOC_FAILED):
+ return( "X509 - Allocation of memory failed" );
+ case -(MBEDTLS_ERR_X509_FILE_IO_ERROR):
+ return( "X509 - Read/write of file failed" );
+ case -(MBEDTLS_ERR_X509_BUFFER_TOO_SMALL):
+ return( "X509 - Destination buffer is too small" );
+ case -(MBEDTLS_ERR_X509_FATAL_ERROR):
+ return( "X509 - A fatal error occurred, eg the chain is too long or the vrfy callback failed" );
#endif /* MBEDTLS_X509_USE_C || MBEDTLS_X509_CREATE_C */
- // END generated code
+ /* End Auto-Generated Code. */
- if( strlen( buf ) == 0 )
- mbedtls_snprintf( buf, buflen, "UNKNOWN ERROR CODE (%04X)", use_ret );
+ default:
+ break;
}
- use_ret = ret & ~0xFF80;
-
- if( use_ret == 0 )
- return;
-
- // If high level code is present, make a concatenation between both
- // error strings.
- //
- len = strlen( buf );
+ return( NULL );
+}
- if( len > 0 )
- {
- if( buflen - len < 5 )
- return;
+const char * mbedtls_low_level_strerr( int error_code )
+{
+ int low_level_error_code;
- mbedtls_snprintf( buf + len, buflen - len, " : " );
+ if( error_code < 0 )
+ error_code = -error_code;
- buf += len + 3;
- buflen -= len + 3;
- }
+ /* Extract the low-level part from the error code. */
+ low_level_error_code = error_code & ~0xFF80;
- // Low level error codes
- //
- // BEGIN generated code
+ switch( low_level_error_code )
+ {
+ /* Begin Auto-Generated Code. */
#if defined(MBEDTLS_AES_C)
- if( use_ret == -(MBEDTLS_ERR_AES_INVALID_KEY_LENGTH) )
- mbedtls_snprintf( buf, buflen, "AES - Invalid key length" );
- if( use_ret == -(MBEDTLS_ERR_AES_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "AES - Invalid data input length" );
- if( use_ret == -(MBEDTLS_ERR_AES_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "AES - Invalid input data" );
- if( use_ret == -(MBEDTLS_ERR_AES_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "AES - Feature not available. For example, an unsupported AES key size" );
- if( use_ret == -(MBEDTLS_ERR_AES_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "AES - AES hardware accelerator failed" );
+ case -(MBEDTLS_ERR_AES_INVALID_KEY_LENGTH):
+ return( "AES - Invalid key length" );
+ case -(MBEDTLS_ERR_AES_INVALID_INPUT_LENGTH):
+ return( "AES - Invalid data input length" );
+ case -(MBEDTLS_ERR_AES_BAD_INPUT_DATA):
+ return( "AES - Invalid input data" );
+ case -(MBEDTLS_ERR_AES_FEATURE_UNAVAILABLE):
+ return( "AES - Feature not available. For example, an unsupported AES key size" );
+ case -(MBEDTLS_ERR_AES_HW_ACCEL_FAILED):
+ return( "AES - AES hardware accelerator failed" );
#endif /* MBEDTLS_AES_C */
#if defined(MBEDTLS_ARC4_C)
- if( use_ret == -(MBEDTLS_ERR_ARC4_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "ARC4 - ARC4 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_ARC4_HW_ACCEL_FAILED):
+ return( "ARC4 - ARC4 hardware accelerator failed" );
#endif /* MBEDTLS_ARC4_C */
#if defined(MBEDTLS_ARIA_C)
- if( use_ret == -(MBEDTLS_ERR_ARIA_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "ARIA - Bad input data" );
- if( use_ret == -(MBEDTLS_ERR_ARIA_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "ARIA - Invalid data input length" );
- if( use_ret == -(MBEDTLS_ERR_ARIA_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "ARIA - Feature not available. For example, an unsupported ARIA key size" );
- if( use_ret == -(MBEDTLS_ERR_ARIA_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "ARIA - ARIA hardware accelerator failed" );
+ case -(MBEDTLS_ERR_ARIA_BAD_INPUT_DATA):
+ return( "ARIA - Bad input data" );
+ case -(MBEDTLS_ERR_ARIA_INVALID_INPUT_LENGTH):
+ return( "ARIA - Invalid data input length" );
+ case -(MBEDTLS_ERR_ARIA_FEATURE_UNAVAILABLE):
+ return( "ARIA - Feature not available. For example, an unsupported ARIA key size" );
+ case -(MBEDTLS_ERR_ARIA_HW_ACCEL_FAILED):
+ return( "ARIA - ARIA hardware accelerator failed" );
#endif /* MBEDTLS_ARIA_C */
#if defined(MBEDTLS_ASN1_PARSE_C)
- if( use_ret == -(MBEDTLS_ERR_ASN1_OUT_OF_DATA) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Out of data when parsing an ASN1 data structure" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_UNEXPECTED_TAG) )
- mbedtls_snprintf( buf, buflen, "ASN1 - ASN1 tag was of an unexpected value" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_INVALID_LENGTH) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Error when trying to determine the length or invalid length" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_LENGTH_MISMATCH) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Actual length differs from expected length" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_INVALID_DATA) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Data is invalid. (not used)" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Memory allocation failed" );
- if( use_ret == -(MBEDTLS_ERR_ASN1_BUF_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "ASN1 - Buffer too small when writing ASN.1 data structure" );
+ case -(MBEDTLS_ERR_ASN1_OUT_OF_DATA):
+ return( "ASN1 - Out of data when parsing an ASN1 data structure" );
+ case -(MBEDTLS_ERR_ASN1_UNEXPECTED_TAG):
+ return( "ASN1 - ASN1 tag was of an unexpected value" );
+ case -(MBEDTLS_ERR_ASN1_INVALID_LENGTH):
+ return( "ASN1 - Error when trying to determine the length or invalid length" );
+ case -(MBEDTLS_ERR_ASN1_LENGTH_MISMATCH):
+ return( "ASN1 - Actual length differs from expected length" );
+ case -(MBEDTLS_ERR_ASN1_INVALID_DATA):
+ return( "ASN1 - Data is invalid" );
+ case -(MBEDTLS_ERR_ASN1_ALLOC_FAILED):
+ return( "ASN1 - Memory allocation failed" );
+ case -(MBEDTLS_ERR_ASN1_BUF_TOO_SMALL):
+ return( "ASN1 - Buffer too small when writing ASN.1 data structure" );
#endif /* MBEDTLS_ASN1_PARSE_C */
#if defined(MBEDTLS_BASE64_C)
- if( use_ret == -(MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "BASE64 - Output buffer too small" );
- if( use_ret == -(MBEDTLS_ERR_BASE64_INVALID_CHARACTER) )
- mbedtls_snprintf( buf, buflen, "BASE64 - Invalid character in input" );
+ case -(MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL):
+ return( "BASE64 - Output buffer too small" );
+ case -(MBEDTLS_ERR_BASE64_INVALID_CHARACTER):
+ return( "BASE64 - Invalid character in input" );
#endif /* MBEDTLS_BASE64_C */
#if defined(MBEDTLS_BIGNUM_C)
- if( use_ret == -(MBEDTLS_ERR_MPI_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - An error occurred while reading from or writing to a file" );
- if( use_ret == -(MBEDTLS_ERR_MPI_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_MPI_INVALID_CHARACTER) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - There is an invalid character in the digit string" );
- if( use_ret == -(MBEDTLS_ERR_MPI_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - The buffer is too small to write to" );
- if( use_ret == -(MBEDTLS_ERR_MPI_NEGATIVE_VALUE) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - The input arguments are negative or result in illegal output" );
- if( use_ret == -(MBEDTLS_ERR_MPI_DIVISION_BY_ZERO) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - The input argument for division is zero, which is not allowed" );
- if( use_ret == -(MBEDTLS_ERR_MPI_NOT_ACCEPTABLE) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - The input arguments are not acceptable" );
- if( use_ret == -(MBEDTLS_ERR_MPI_ALLOC_FAILED) )
- mbedtls_snprintf( buf, buflen, "BIGNUM - Memory allocation failed" );
+ case -(MBEDTLS_ERR_MPI_FILE_IO_ERROR):
+ return( "BIGNUM - An error occurred while reading from or writing to a file" );
+ case -(MBEDTLS_ERR_MPI_BAD_INPUT_DATA):
+ return( "BIGNUM - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_MPI_INVALID_CHARACTER):
+ return( "BIGNUM - There is an invalid character in the digit string" );
+ case -(MBEDTLS_ERR_MPI_BUFFER_TOO_SMALL):
+ return( "BIGNUM - The buffer is too small to write to" );
+ case -(MBEDTLS_ERR_MPI_NEGATIVE_VALUE):
+ return( "BIGNUM - The input arguments are negative or result in illegal output" );
+ case -(MBEDTLS_ERR_MPI_DIVISION_BY_ZERO):
+ return( "BIGNUM - The input argument for division is zero, which is not allowed" );
+ case -(MBEDTLS_ERR_MPI_NOT_ACCEPTABLE):
+ return( "BIGNUM - The input arguments are not acceptable" );
+ case -(MBEDTLS_ERR_MPI_ALLOC_FAILED):
+ return( "BIGNUM - Memory allocation failed" );
#endif /* MBEDTLS_BIGNUM_C */
#if defined(MBEDTLS_BLOWFISH_C)
- if( use_ret == -(MBEDTLS_ERR_BLOWFISH_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "BLOWFISH - Bad input data" );
- if( use_ret == -(MBEDTLS_ERR_BLOWFISH_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "BLOWFISH - Invalid data input length" );
- if( use_ret == -(MBEDTLS_ERR_BLOWFISH_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "BLOWFISH - Blowfish hardware accelerator failed" );
+ case -(MBEDTLS_ERR_BLOWFISH_BAD_INPUT_DATA):
+ return( "BLOWFISH - Bad input data" );
+ case -(MBEDTLS_ERR_BLOWFISH_INVALID_INPUT_LENGTH):
+ return( "BLOWFISH - Invalid data input length" );
+ case -(MBEDTLS_ERR_BLOWFISH_HW_ACCEL_FAILED):
+ return( "BLOWFISH - Blowfish hardware accelerator failed" );
#endif /* MBEDTLS_BLOWFISH_C */
#if defined(MBEDTLS_CAMELLIA_C)
- if( use_ret == -(MBEDTLS_ERR_CAMELLIA_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "CAMELLIA - Bad input data" );
- if( use_ret == -(MBEDTLS_ERR_CAMELLIA_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "CAMELLIA - Invalid data input length" );
- if( use_ret == -(MBEDTLS_ERR_CAMELLIA_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "CAMELLIA - Camellia hardware accelerator failed" );
+ case -(MBEDTLS_ERR_CAMELLIA_BAD_INPUT_DATA):
+ return( "CAMELLIA - Bad input data" );
+ case -(MBEDTLS_ERR_CAMELLIA_INVALID_INPUT_LENGTH):
+ return( "CAMELLIA - Invalid data input length" );
+ case -(MBEDTLS_ERR_CAMELLIA_HW_ACCEL_FAILED):
+ return( "CAMELLIA - Camellia hardware accelerator failed" );
#endif /* MBEDTLS_CAMELLIA_C */
#if defined(MBEDTLS_CCM_C)
- if( use_ret == -(MBEDTLS_ERR_CCM_BAD_INPUT) )
- mbedtls_snprintf( buf, buflen, "CCM - Bad input parameters to the function" );
- if( use_ret == -(MBEDTLS_ERR_CCM_AUTH_FAILED) )
- mbedtls_snprintf( buf, buflen, "CCM - Authenticated decryption failed" );
- if( use_ret == -(MBEDTLS_ERR_CCM_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "CCM - CCM hardware accelerator failed" );
+ case -(MBEDTLS_ERR_CCM_BAD_INPUT):
+ return( "CCM - Bad input parameters to the function" );
+ case -(MBEDTLS_ERR_CCM_AUTH_FAILED):
+ return( "CCM - Authenticated decryption failed" );
+ case -(MBEDTLS_ERR_CCM_HW_ACCEL_FAILED):
+ return( "CCM - CCM hardware accelerator failed" );
#endif /* MBEDTLS_CCM_C */
#if defined(MBEDTLS_CHACHA20_C)
- if( use_ret == -(MBEDTLS_ERR_CHACHA20_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "CHACHA20 - Invalid input parameter(s)" );
- if( use_ret == -(MBEDTLS_ERR_CHACHA20_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "CHACHA20 - Feature not available. For example, s part of the API is not implemented" );
- if( use_ret == -(MBEDTLS_ERR_CHACHA20_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "CHACHA20 - Chacha20 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_CHACHA20_BAD_INPUT_DATA):
+ return( "CHACHA20 - Invalid input parameter(s)" );
+ case -(MBEDTLS_ERR_CHACHA20_FEATURE_UNAVAILABLE):
+ return( "CHACHA20 - Feature not available. For example, s part of the API is not implemented" );
+ case -(MBEDTLS_ERR_CHACHA20_HW_ACCEL_FAILED):
+ return( "CHACHA20 - Chacha20 hardware accelerator failed" );
#endif /* MBEDTLS_CHACHA20_C */
#if defined(MBEDTLS_CHACHAPOLY_C)
- if( use_ret == -(MBEDTLS_ERR_CHACHAPOLY_BAD_STATE) )
- mbedtls_snprintf( buf, buflen, "CHACHAPOLY - The requested operation is not permitted in the current state" );
- if( use_ret == -(MBEDTLS_ERR_CHACHAPOLY_AUTH_FAILED) )
- mbedtls_snprintf( buf, buflen, "CHACHAPOLY - Authenticated decryption failed: data was not authentic" );
+ case -(MBEDTLS_ERR_CHACHAPOLY_BAD_STATE):
+ return( "CHACHAPOLY - The requested operation is not permitted in the current state" );
+ case -(MBEDTLS_ERR_CHACHAPOLY_AUTH_FAILED):
+ return( "CHACHAPOLY - Authenticated decryption failed: data was not authentic" );
#endif /* MBEDTLS_CHACHAPOLY_C */
#if defined(MBEDTLS_CMAC_C)
- if( use_ret == -(MBEDTLS_ERR_CMAC_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "CMAC - CMAC hardware accelerator failed" );
+ case -(MBEDTLS_ERR_CMAC_HW_ACCEL_FAILED):
+ return( "CMAC - CMAC hardware accelerator failed" );
#endif /* MBEDTLS_CMAC_C */
#if defined(MBEDTLS_CTR_DRBG_C)
- if( use_ret == -(MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED) )
- mbedtls_snprintf( buf, buflen, "CTR_DRBG - The entropy source failed" );
- if( use_ret == -(MBEDTLS_ERR_CTR_DRBG_REQUEST_TOO_BIG) )
- mbedtls_snprintf( buf, buflen, "CTR_DRBG - The requested random buffer length is too big" );
- if( use_ret == -(MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG) )
- mbedtls_snprintf( buf, buflen, "CTR_DRBG - The input (entropy + additional data) is too large" );
- if( use_ret == -(MBEDTLS_ERR_CTR_DRBG_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "CTR_DRBG - Read or write error in file" );
+ case -(MBEDTLS_ERR_CTR_DRBG_ENTROPY_SOURCE_FAILED):
+ return( "CTR_DRBG - The entropy source failed" );
+ case -(MBEDTLS_ERR_CTR_DRBG_REQUEST_TOO_BIG):
+ return( "CTR_DRBG - The requested random buffer length is too big" );
+ case -(MBEDTLS_ERR_CTR_DRBG_INPUT_TOO_BIG):
+ return( "CTR_DRBG - The input (entropy + additional data) is too large" );
+ case -(MBEDTLS_ERR_CTR_DRBG_FILE_IO_ERROR):
+ return( "CTR_DRBG - Read or write error in file" );
#endif /* MBEDTLS_CTR_DRBG_C */
#if defined(MBEDTLS_DES_C)
- if( use_ret == -(MBEDTLS_ERR_DES_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "DES - The data input has an invalid length" );
- if( use_ret == -(MBEDTLS_ERR_DES_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "DES - DES hardware accelerator failed" );
+ case -(MBEDTLS_ERR_DES_INVALID_INPUT_LENGTH):
+ return( "DES - The data input has an invalid length" );
+ case -(MBEDTLS_ERR_DES_HW_ACCEL_FAILED):
+ return( "DES - DES hardware accelerator failed" );
#endif /* MBEDTLS_DES_C */
#if defined(MBEDTLS_ENTROPY_C)
- if( use_ret == -(MBEDTLS_ERR_ENTROPY_SOURCE_FAILED) )
- mbedtls_snprintf( buf, buflen, "ENTROPY - Critical entropy source failure" );
- if( use_ret == -(MBEDTLS_ERR_ENTROPY_MAX_SOURCES) )
- mbedtls_snprintf( buf, buflen, "ENTROPY - No more sources can be added" );
- if( use_ret == -(MBEDTLS_ERR_ENTROPY_NO_SOURCES_DEFINED) )
- mbedtls_snprintf( buf, buflen, "ENTROPY - No sources have been added to poll" );
- if( use_ret == -(MBEDTLS_ERR_ENTROPY_NO_STRONG_SOURCE) )
- mbedtls_snprintf( buf, buflen, "ENTROPY - No strong sources have been added to poll" );
- if( use_ret == -(MBEDTLS_ERR_ENTROPY_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "ENTROPY - Read/write error in file" );
+ case -(MBEDTLS_ERR_ENTROPY_SOURCE_FAILED):
+ return( "ENTROPY - Critical entropy source failure" );
+ case -(MBEDTLS_ERR_ENTROPY_MAX_SOURCES):
+ return( "ENTROPY - No more sources can be added" );
+ case -(MBEDTLS_ERR_ENTROPY_NO_SOURCES_DEFINED):
+ return( "ENTROPY - No sources have been added to poll" );
+ case -(MBEDTLS_ERR_ENTROPY_NO_STRONG_SOURCE):
+ return( "ENTROPY - No strong sources have been added to poll" );
+ case -(MBEDTLS_ERR_ENTROPY_FILE_IO_ERROR):
+ return( "ENTROPY - Read/write error in file" );
#endif /* MBEDTLS_ENTROPY_C */
+#if defined(MBEDTLS_ERROR_C)
+ case -(MBEDTLS_ERR_ERROR_GENERIC_ERROR):
+ return( "ERROR - Generic error" );
+ case -(MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED):
+ return( "ERROR - This is a bug in the library" );
+#endif /* MBEDTLS_ERROR_C */
+
#if defined(MBEDTLS_GCM_C)
- if( use_ret == -(MBEDTLS_ERR_GCM_AUTH_FAILED) )
- mbedtls_snprintf( buf, buflen, "GCM - Authenticated decryption failed" );
- if( use_ret == -(MBEDTLS_ERR_GCM_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "GCM - GCM hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_GCM_BAD_INPUT) )
- mbedtls_snprintf( buf, buflen, "GCM - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_GCM_AUTH_FAILED):
+ return( "GCM - Authenticated decryption failed" );
+ case -(MBEDTLS_ERR_GCM_HW_ACCEL_FAILED):
+ return( "GCM - GCM hardware accelerator failed" );
+ case -(MBEDTLS_ERR_GCM_BAD_INPUT):
+ return( "GCM - Bad input parameters to function" );
#endif /* MBEDTLS_GCM_C */
#if defined(MBEDTLS_HKDF_C)
- if( use_ret == -(MBEDTLS_ERR_HKDF_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "HKDF - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_HKDF_BAD_INPUT_DATA):
+ return( "HKDF - Bad input parameters to function" );
#endif /* MBEDTLS_HKDF_C */
#if defined(MBEDTLS_HMAC_DRBG_C)
- if( use_ret == -(MBEDTLS_ERR_HMAC_DRBG_REQUEST_TOO_BIG) )
- mbedtls_snprintf( buf, buflen, "HMAC_DRBG - Too many random requested in single call" );
- if( use_ret == -(MBEDTLS_ERR_HMAC_DRBG_INPUT_TOO_BIG) )
- mbedtls_snprintf( buf, buflen, "HMAC_DRBG - Input too large (Entropy + additional)" );
- if( use_ret == -(MBEDTLS_ERR_HMAC_DRBG_FILE_IO_ERROR) )
- mbedtls_snprintf( buf, buflen, "HMAC_DRBG - Read/write error in file" );
- if( use_ret == -(MBEDTLS_ERR_HMAC_DRBG_ENTROPY_SOURCE_FAILED) )
- mbedtls_snprintf( buf, buflen, "HMAC_DRBG - The entropy source failed" );
+ case -(MBEDTLS_ERR_HMAC_DRBG_REQUEST_TOO_BIG):
+ return( "HMAC_DRBG - Too many random requested in single call" );
+ case -(MBEDTLS_ERR_HMAC_DRBG_INPUT_TOO_BIG):
+ return( "HMAC_DRBG - Input too large (Entropy + additional)" );
+ case -(MBEDTLS_ERR_HMAC_DRBG_FILE_IO_ERROR):
+ return( "HMAC_DRBG - Read/write error in file" );
+ case -(MBEDTLS_ERR_HMAC_DRBG_ENTROPY_SOURCE_FAILED):
+ return( "HMAC_DRBG - The entropy source failed" );
#endif /* MBEDTLS_HMAC_DRBG_C */
#if defined(MBEDTLS_MD2_C)
- if( use_ret == -(MBEDTLS_ERR_MD2_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "MD2 - MD2 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_MD2_HW_ACCEL_FAILED):
+ return( "MD2 - MD2 hardware accelerator failed" );
#endif /* MBEDTLS_MD2_C */
#if defined(MBEDTLS_MD4_C)
- if( use_ret == -(MBEDTLS_ERR_MD4_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "MD4 - MD4 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_MD4_HW_ACCEL_FAILED):
+ return( "MD4 - MD4 hardware accelerator failed" );
#endif /* MBEDTLS_MD4_C */
#if defined(MBEDTLS_MD5_C)
- if( use_ret == -(MBEDTLS_ERR_MD5_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "MD5 - MD5 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_MD5_HW_ACCEL_FAILED):
+ return( "MD5 - MD5 hardware accelerator failed" );
#endif /* MBEDTLS_MD5_C */
#if defined(MBEDTLS_NET_C)
- if( use_ret == -(MBEDTLS_ERR_NET_SOCKET_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Failed to open a socket" );
- if( use_ret == -(MBEDTLS_ERR_NET_CONNECT_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - The connection to the given server / port failed" );
- if( use_ret == -(MBEDTLS_ERR_NET_BIND_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Binding of the socket failed" );
- if( use_ret == -(MBEDTLS_ERR_NET_LISTEN_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Could not listen on the socket" );
- if( use_ret == -(MBEDTLS_ERR_NET_ACCEPT_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Could not accept the incoming connection" );
- if( use_ret == -(MBEDTLS_ERR_NET_RECV_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Reading information from the socket failed" );
- if( use_ret == -(MBEDTLS_ERR_NET_SEND_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Sending information through the socket failed" );
- if( use_ret == -(MBEDTLS_ERR_NET_CONN_RESET) )
- mbedtls_snprintf( buf, buflen, "NET - Connection was reset by peer" );
- if( use_ret == -(MBEDTLS_ERR_NET_UNKNOWN_HOST) )
- mbedtls_snprintf( buf, buflen, "NET - Failed to get an IP address for the given hostname" );
- if( use_ret == -(MBEDTLS_ERR_NET_BUFFER_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "NET - Buffer is too small to hold the data" );
- if( use_ret == -(MBEDTLS_ERR_NET_INVALID_CONTEXT) )
- mbedtls_snprintf( buf, buflen, "NET - The context is invalid, eg because it was free()ed" );
- if( use_ret == -(MBEDTLS_ERR_NET_POLL_FAILED) )
- mbedtls_snprintf( buf, buflen, "NET - Polling the net context failed" );
- if( use_ret == -(MBEDTLS_ERR_NET_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "NET - Input invalid" );
+ case -(MBEDTLS_ERR_NET_SOCKET_FAILED):
+ return( "NET - Failed to open a socket" );
+ case -(MBEDTLS_ERR_NET_CONNECT_FAILED):
+ return( "NET - The connection to the given server / port failed" );
+ case -(MBEDTLS_ERR_NET_BIND_FAILED):
+ return( "NET - Binding of the socket failed" );
+ case -(MBEDTLS_ERR_NET_LISTEN_FAILED):
+ return( "NET - Could not listen on the socket" );
+ case -(MBEDTLS_ERR_NET_ACCEPT_FAILED):
+ return( "NET - Could not accept the incoming connection" );
+ case -(MBEDTLS_ERR_NET_RECV_FAILED):
+ return( "NET - Reading information from the socket failed" );
+ case -(MBEDTLS_ERR_NET_SEND_FAILED):
+ return( "NET - Sending information through the socket failed" );
+ case -(MBEDTLS_ERR_NET_CONN_RESET):
+ return( "NET - Connection was reset by peer" );
+ case -(MBEDTLS_ERR_NET_UNKNOWN_HOST):
+ return( "NET - Failed to get an IP address for the given hostname" );
+ case -(MBEDTLS_ERR_NET_BUFFER_TOO_SMALL):
+ return( "NET - Buffer is too small to hold the data" );
+ case -(MBEDTLS_ERR_NET_INVALID_CONTEXT):
+ return( "NET - The context is invalid, eg because it was free()ed" );
+ case -(MBEDTLS_ERR_NET_POLL_FAILED):
+ return( "NET - Polling the net context failed" );
+ case -(MBEDTLS_ERR_NET_BAD_INPUT_DATA):
+ return( "NET - Input invalid" );
#endif /* MBEDTLS_NET_C */
#if defined(MBEDTLS_OID_C)
- if( use_ret == -(MBEDTLS_ERR_OID_NOT_FOUND) )
- mbedtls_snprintf( buf, buflen, "OID - OID is not found" );
- if( use_ret == -(MBEDTLS_ERR_OID_BUF_TOO_SMALL) )
- mbedtls_snprintf( buf, buflen, "OID - output buffer is too small" );
+ case -(MBEDTLS_ERR_OID_NOT_FOUND):
+ return( "OID - OID is not found" );
+ case -(MBEDTLS_ERR_OID_BUF_TOO_SMALL):
+ return( "OID - output buffer is too small" );
#endif /* MBEDTLS_OID_C */
#if defined(MBEDTLS_PADLOCK_C)
- if( use_ret == -(MBEDTLS_ERR_PADLOCK_DATA_MISALIGNED) )
- mbedtls_snprintf( buf, buflen, "PADLOCK - Input data should be aligned" );
+ case -(MBEDTLS_ERR_PADLOCK_DATA_MISALIGNED):
+ return( "PADLOCK - Input data should be aligned" );
#endif /* MBEDTLS_PADLOCK_C */
#if defined(MBEDTLS_PLATFORM_C)
- if( use_ret == -(MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "PLATFORM - Hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_PLATFORM_FEATURE_UNSUPPORTED) )
- mbedtls_snprintf( buf, buflen, "PLATFORM - The requested feature is not supported by the platform" );
+ case -(MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED):
+ return( "PLATFORM - Hardware accelerator failed" );
+ case -(MBEDTLS_ERR_PLATFORM_FEATURE_UNSUPPORTED):
+ return( "PLATFORM - The requested feature is not supported by the platform" );
#endif /* MBEDTLS_PLATFORM_C */
#if defined(MBEDTLS_POLY1305_C)
- if( use_ret == -(MBEDTLS_ERR_POLY1305_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "POLY1305 - Invalid input parameter(s)" );
- if( use_ret == -(MBEDTLS_ERR_POLY1305_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "POLY1305 - Feature not available. For example, s part of the API is not implemented" );
- if( use_ret == -(MBEDTLS_ERR_POLY1305_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "POLY1305 - Poly1305 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_POLY1305_BAD_INPUT_DATA):
+ return( "POLY1305 - Invalid input parameter(s)" );
+ case -(MBEDTLS_ERR_POLY1305_FEATURE_UNAVAILABLE):
+ return( "POLY1305 - Feature not available. For example, s part of the API is not implemented" );
+ case -(MBEDTLS_ERR_POLY1305_HW_ACCEL_FAILED):
+ return( "POLY1305 - Poly1305 hardware accelerator failed" );
#endif /* MBEDTLS_POLY1305_C */
#if defined(MBEDTLS_RIPEMD160_C)
- if( use_ret == -(MBEDTLS_ERR_RIPEMD160_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "RIPEMD160 - RIPEMD160 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_RIPEMD160_HW_ACCEL_FAILED):
+ return( "RIPEMD160 - RIPEMD160 hardware accelerator failed" );
#endif /* MBEDTLS_RIPEMD160_C */
#if defined(MBEDTLS_SHA1_C)
- if( use_ret == -(MBEDTLS_ERR_SHA1_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "SHA1 - SHA-1 hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_SHA1_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "SHA1 - SHA-1 input data was malformed" );
+ case -(MBEDTLS_ERR_SHA1_HW_ACCEL_FAILED):
+ return( "SHA1 - SHA-1 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_SHA1_BAD_INPUT_DATA):
+ return( "SHA1 - SHA-1 input data was malformed" );
#endif /* MBEDTLS_SHA1_C */
#if defined(MBEDTLS_SHA256_C)
- if( use_ret == -(MBEDTLS_ERR_SHA256_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "SHA256 - SHA-256 hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_SHA256_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "SHA256 - SHA-256 input data was malformed" );
+ case -(MBEDTLS_ERR_SHA256_HW_ACCEL_FAILED):
+ return( "SHA256 - SHA-256 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_SHA256_BAD_INPUT_DATA):
+ return( "SHA256 - SHA-256 input data was malformed" );
#endif /* MBEDTLS_SHA256_C */
#if defined(MBEDTLS_SHA512_C)
- if( use_ret == -(MBEDTLS_ERR_SHA512_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "SHA512 - SHA-512 hardware accelerator failed" );
- if( use_ret == -(MBEDTLS_ERR_SHA512_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "SHA512 - SHA-512 input data was malformed" );
+ case -(MBEDTLS_ERR_SHA512_HW_ACCEL_FAILED):
+ return( "SHA512 - SHA-512 hardware accelerator failed" );
+ case -(MBEDTLS_ERR_SHA512_BAD_INPUT_DATA):
+ return( "SHA512 - SHA-512 input data was malformed" );
#endif /* MBEDTLS_SHA512_C */
#if defined(MBEDTLS_THREADING_C)
- if( use_ret == -(MBEDTLS_ERR_THREADING_FEATURE_UNAVAILABLE) )
- mbedtls_snprintf( buf, buflen, "THREADING - The selected feature is not available" );
- if( use_ret == -(MBEDTLS_ERR_THREADING_BAD_INPUT_DATA) )
- mbedtls_snprintf( buf, buflen, "THREADING - Bad input parameters to function" );
- if( use_ret == -(MBEDTLS_ERR_THREADING_MUTEX_ERROR) )
- mbedtls_snprintf( buf, buflen, "THREADING - Locking / unlocking / free failed with error code" );
+ case -(MBEDTLS_ERR_THREADING_FEATURE_UNAVAILABLE):
+ return( "THREADING - The selected feature is not available" );
+ case -(MBEDTLS_ERR_THREADING_BAD_INPUT_DATA):
+ return( "THREADING - Bad input parameters to function" );
+ case -(MBEDTLS_ERR_THREADING_MUTEX_ERROR):
+ return( "THREADING - Locking / unlocking / free failed with error code" );
#endif /* MBEDTLS_THREADING_C */
#if defined(MBEDTLS_XTEA_C)
- if( use_ret == -(MBEDTLS_ERR_XTEA_INVALID_INPUT_LENGTH) )
- mbedtls_snprintf( buf, buflen, "XTEA - The data input has an invalid length" );
- if( use_ret == -(MBEDTLS_ERR_XTEA_HW_ACCEL_FAILED) )
- mbedtls_snprintf( buf, buflen, "XTEA - XTEA hardware accelerator failed" );
+ case -(MBEDTLS_ERR_XTEA_INVALID_INPUT_LENGTH):
+ return( "XTEA - The data input has an invalid length" );
+ case -(MBEDTLS_ERR_XTEA_HW_ACCEL_FAILED):
+ return( "XTEA - XTEA hardware accelerator failed" );
#endif /* MBEDTLS_XTEA_C */
- // END generated code
+ /* End Auto-Generated Code. */
+
+ default:
+ break;
+ }
+
+ return( NULL );
+}
+
+void mbedtls_strerror( int ret, char *buf, size_t buflen )
+{
+ size_t len;
+ int use_ret;
+ const char * high_level_error_description = NULL;
+ const char * low_level_error_description = NULL;
+
+ if( buflen == 0 )
+ return;
+
+ memset( buf, 0x00, buflen );
+
+ if( ret < 0 )
+ ret = -ret;
+
+ if( ret & 0xFF80 )
+ {
+ use_ret = ret & 0xFF80;
+
+ // Translate high level error code.
+ high_level_error_description = mbedtls_high_level_strerr( ret );
+
+ if( high_level_error_description == NULL )
+ mbedtls_snprintf( buf, buflen, "UNKNOWN ERROR CODE (%04X)", (unsigned int) use_ret );
+ else
+ mbedtls_snprintf( buf, buflen, "%s", high_level_error_description );
+
+#if defined(MBEDTLS_SSL_TLS_C)
+ // Early return in case of a fatal error - do not try to translate low
+ // level code.
+ if(use_ret == -(MBEDTLS_ERR_SSL_FATAL_ALERT_MESSAGE))
+ return;
+#endif /* MBEDTLS_SSL_TLS_C */
+ }
- if( strlen( buf ) != 0 )
+ use_ret = ret & ~0xFF80;
+
+ if( use_ret == 0 )
return;
- mbedtls_snprintf( buf, buflen, "UNKNOWN ERROR CODE (%04X)", use_ret );
+ // If high level code is present, make a concatenation between both
+ // error strings.
+ //
+ len = strlen( buf );
+
+ if( len > 0 )
+ {
+ if( buflen - len < 5 )
+ return;
+
+ mbedtls_snprintf( buf + len, buflen - len, " : " );
+
+ buf += len + 3;
+ buflen -= len + 3;
+ }
+
+ // Translate low level error code.
+ low_level_error_description = mbedtls_low_level_strerr( ret );
+
+ if( low_level_error_description == NULL )
+ mbedtls_snprintf( buf, buflen, "UNKNOWN ERROR CODE (%04X)", (unsigned int) use_ret );
+ else
+ mbedtls_snprintf( buf, buflen, "%s", low_level_error_description );
}
#else /* MBEDTLS_ERROR_C */
@@ -941,4 +973,8 @@ void mbedtls_strerror( int ret, char *buf, size_t buflen )
#endif /* MBEDTLS_ERROR_C */
+#if defined(MBEDTLS_TEST_HOOKS)
+void (*mbedtls_test_hook_error_add)( int, int, const char *, int );
+#endif
+
#endif /* MBEDTLS_ERROR_C || MBEDTLS_ERROR_STRERROR_DUMMY */
diff --git a/thirdparty/mbedtls/library/gcm.c b/thirdparty/mbedtls/library/gcm.c
index 441ed69a82..43a5e1bec6 100644
--- a/thirdparty/mbedtls/library/gcm.c
+++ b/thirdparty/mbedtls/library/gcm.c
@@ -2,13 +2,7 @@
* NIST SP800-38D compliant GCM implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -54,16 +27,13 @@
* [MGV] 4.1, pp. 12-13, to enhance speed without using too much memory.
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_GCM_C)
#include "mbedtls/gcm.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -89,43 +59,6 @@
MBEDTLS_INTERNAL_VALIDATE( cond )
/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
-#ifndef PUT_UINT64_BE
-#define PUT_UINT64_BE( n, b, i ) \
-{ \
- ( b )[( i ) ] = (unsigned char) ( ( (n) >> 56 ) & 0xff ); \
- ( b )[( i ) + 1] = (unsigned char) ( ( (n) >> 48 ) & 0xff ); \
- ( b )[( i ) + 2] = (unsigned char) ( ( (n) >> 40 ) & 0xff ); \
- ( b )[( i ) + 3] = (unsigned char) ( ( (n) >> 32 ) & 0xff ); \
- ( b )[( i ) + 4] = (unsigned char) ( ( (n) >> 24 ) & 0xff ); \
- ( b )[( i ) + 5] = (unsigned char) ( ( (n) >> 16 ) & 0xff ); \
- ( b )[( i ) + 6] = (unsigned char) ( ( (n) >> 8 ) & 0xff ); \
- ( b )[( i ) + 7] = (unsigned char) ( ( (n) ) & 0xff ); \
-}
-#endif
-
-/*
* Initialize a context
*/
void mbedtls_gcm_init( mbedtls_gcm_context *ctx )
@@ -155,12 +88,12 @@ static int gcm_gen_table( mbedtls_gcm_context *ctx )
return( ret );
/* pack h as two 64-bits ints, big-endian */
- GET_UINT32_BE( hi, h, 0 );
- GET_UINT32_BE( lo, h, 4 );
+ hi = MBEDTLS_GET_UINT32_BE( h, 0 );
+ lo = MBEDTLS_GET_UINT32_BE( h, 4 );
vh = (uint64_t) hi << 32 | lo;
- GET_UINT32_BE( hi, h, 8 );
- GET_UINT32_BE( lo, h, 12 );
+ hi = MBEDTLS_GET_UINT32_BE( h, 8 );
+ lo = MBEDTLS_GET_UINT32_BE( h, 12 );
vl = (uint64_t) hi << 32 | lo;
/* 8 = 1000 corresponds to 1 in GF(2^128) */
@@ -207,14 +140,15 @@ int mbedtls_gcm_setkey( mbedtls_gcm_context *ctx,
const unsigned char *key,
unsigned int keybits )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_cipher_info_t *cipher_info;
GCM_VALIDATE_RET( ctx != NULL );
GCM_VALIDATE_RET( key != NULL );
GCM_VALIDATE_RET( keybits == 128 || keybits == 192 || keybits == 256 );
- cipher_info = mbedtls_cipher_info_from_values( cipher, keybits, MBEDTLS_MODE_ECB );
+ cipher_info = mbedtls_cipher_info_from_values( cipher, keybits,
+ MBEDTLS_MODE_ECB );
if( cipher_info == NULL )
return( MBEDTLS_ERR_GCM_BAD_INPUT );
@@ -266,10 +200,10 @@ static void gcm_mult( mbedtls_gcm_context *ctx, const unsigned char x[16],
if( mbedtls_aesni_has_support( MBEDTLS_AESNI_CLMUL ) ) {
unsigned char h[16];
- PUT_UINT32_BE( ctx->HH[8] >> 32, h, 0 );
- PUT_UINT32_BE( ctx->HH[8], h, 4 );
- PUT_UINT32_BE( ctx->HL[8] >> 32, h, 8 );
- PUT_UINT32_BE( ctx->HL[8], h, 12 );
+ MBEDTLS_PUT_UINT32_BE( ctx->HH[8] >> 32, h, 0 );
+ MBEDTLS_PUT_UINT32_BE( ctx->HH[8], h, 4 );
+ MBEDTLS_PUT_UINT32_BE( ctx->HL[8] >> 32, h, 8 );
+ MBEDTLS_PUT_UINT32_BE( ctx->HL[8], h, 12 );
mbedtls_aesni_gcm_mult( output, x, h );
return;
@@ -284,7 +218,7 @@ static void gcm_mult( mbedtls_gcm_context *ctx, const unsigned char x[16],
for( i = 15; i >= 0; i-- )
{
lo = x[i] & 0xf;
- hi = x[i] >> 4;
+ hi = ( x[i] >> 4 ) & 0xf;
if( i != 15 )
{
@@ -305,10 +239,10 @@ static void gcm_mult( mbedtls_gcm_context *ctx, const unsigned char x[16],
zl ^= ctx->HL[hi];
}
- PUT_UINT32_BE( zh >> 32, output, 0 );
- PUT_UINT32_BE( zh, output, 4 );
- PUT_UINT32_BE( zl >> 32, output, 8 );
- PUT_UINT32_BE( zl, output, 12 );
+ MBEDTLS_PUT_UINT32_BE( zh >> 32, output, 0 );
+ MBEDTLS_PUT_UINT32_BE( zh, output, 4 );
+ MBEDTLS_PUT_UINT32_BE( zl >> 32, output, 8 );
+ MBEDTLS_PUT_UINT32_BE( zl, output, 12 );
}
int mbedtls_gcm_starts( mbedtls_gcm_context *ctx,
@@ -318,7 +252,7 @@ int mbedtls_gcm_starts( mbedtls_gcm_context *ctx,
const unsigned char *add,
size_t add_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char work_buf[16];
size_t i;
const unsigned char *p;
@@ -354,7 +288,7 @@ int mbedtls_gcm_starts( mbedtls_gcm_context *ctx,
{
memset( work_buf, 0x00, 16 );
iv_bits = (uint64_t)iv_len * 8;
- PUT_UINT64_BE( iv_bits, work_buf, 8 );
+ MBEDTLS_PUT_UINT64_BE( iv_bits, work_buf, 8 );
p = iv;
while( iv_len > 0 )
@@ -376,8 +310,8 @@ int mbedtls_gcm_starts( mbedtls_gcm_context *ctx,
gcm_mult( ctx, ctx->y, ctx->y );
}
- if( ( ret = mbedtls_cipher_update( &ctx->cipher_ctx, ctx->y, 16, ctx->base_ectr,
- &olen ) ) != 0 )
+ if( ( ret = mbedtls_cipher_update( &ctx->cipher_ctx, ctx->y, 16,
+ ctx->base_ectr, &olen ) ) != 0 )
{
return( ret );
}
@@ -405,7 +339,7 @@ int mbedtls_gcm_update( mbedtls_gcm_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char ectr[16];
size_t i;
const unsigned char *p;
@@ -487,10 +421,10 @@ int mbedtls_gcm_finish( mbedtls_gcm_context *ctx,
{
memset( work_buf, 0x00, 16 );
- PUT_UINT32_BE( ( orig_add_len >> 32 ), work_buf, 0 );
- PUT_UINT32_BE( ( orig_add_len ), work_buf, 4 );
- PUT_UINT32_BE( ( orig_len >> 32 ), work_buf, 8 );
- PUT_UINT32_BE( ( orig_len ), work_buf, 12 );
+ MBEDTLS_PUT_UINT32_BE( ( orig_add_len >> 32 ), work_buf, 0 );
+ MBEDTLS_PUT_UINT32_BE( ( orig_add_len ), work_buf, 4 );
+ MBEDTLS_PUT_UINT32_BE( ( orig_len >> 32 ), work_buf, 8 );
+ MBEDTLS_PUT_UINT32_BE( ( orig_len ), work_buf, 12 );
for( i = 0; i < 16; i++ )
ctx->buf[i] ^= work_buf[i];
@@ -516,7 +450,7 @@ int mbedtls_gcm_crypt_and_tag( mbedtls_gcm_context *ctx,
size_t tag_len,
unsigned char *tag )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
GCM_VALIDATE_RET( ctx != NULL );
GCM_VALIDATE_RET( iv != NULL );
@@ -548,7 +482,7 @@ int mbedtls_gcm_auth_decrypt( mbedtls_gcm_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char check_tag[16];
size_t i;
int diff;
@@ -598,10 +532,10 @@ void mbedtls_gcm_free( mbedtls_gcm_context *ctx )
*/
#define MAX_TESTS 6
-static const int key_index[MAX_TESTS] =
+static const int key_index_test_data[MAX_TESTS] =
{ 0, 0, 1, 1, 1, 1 };
-static const unsigned char key[MAX_TESTS][32] =
+static const unsigned char key_test_data[MAX_TESTS][32] =
{
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@@ -613,13 +547,13 @@ static const unsigned char key[MAX_TESTS][32] =
0x6d, 0x6a, 0x8f, 0x94, 0x67, 0x30, 0x83, 0x08 },
};
-static const size_t iv_len[MAX_TESTS] =
+static const size_t iv_len_test_data[MAX_TESTS] =
{ 12, 12, 12, 12, 8, 60 };
-static const int iv_index[MAX_TESTS] =
+static const int iv_index_test_data[MAX_TESTS] =
{ 0, 0, 1, 1, 1, 2 };
-static const unsigned char iv[MAX_TESTS][64] =
+static const unsigned char iv_test_data[MAX_TESTS][64] =
{
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00 },
@@ -635,13 +569,13 @@ static const unsigned char iv[MAX_TESTS][64] =
0xa6, 0x37, 0xb3, 0x9b },
};
-static const size_t add_len[MAX_TESTS] =
+static const size_t add_len_test_data[MAX_TESTS] =
{ 0, 0, 0, 20, 20, 20 };
-static const int add_index[MAX_TESTS] =
+static const int add_index_test_data[MAX_TESTS] =
{ 0, 0, 0, 1, 1, 1 };
-static const unsigned char additional[MAX_TESTS][64] =
+static const unsigned char additional_test_data[MAX_TESTS][64] =
{
{ 0x00 },
{ 0xfe, 0xed, 0xfa, 0xce, 0xde, 0xad, 0xbe, 0xef,
@@ -649,13 +583,13 @@ static const unsigned char additional[MAX_TESTS][64] =
0xab, 0xad, 0xda, 0xd2 },
};
-static const size_t pt_len[MAX_TESTS] =
+static const size_t pt_len_test_data[MAX_TESTS] =
{ 0, 16, 64, 60, 60, 60 };
-static const int pt_index[MAX_TESTS] =
+static const int pt_index_test_data[MAX_TESTS] =
{ 0, 0, 1, 1, 1, 1 };
-static const unsigned char pt[MAX_TESTS][64] =
+static const unsigned char pt_test_data[MAX_TESTS][64] =
{
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
@@ -669,7 +603,7 @@ static const unsigned char pt[MAX_TESTS][64] =
0xba, 0x63, 0x7b, 0x39, 0x1a, 0xaf, 0xd2, 0x55 },
};
-static const unsigned char ct[MAX_TESTS * 3][64] =
+static const unsigned char ct_test_data[MAX_TESTS * 3][64] =
{
{ 0x00 },
{ 0x03, 0x88, 0xda, 0xce, 0x60, 0xb6, 0xa3, 0x92,
@@ -778,7 +712,7 @@ static const unsigned char ct[MAX_TESTS * 3][64] =
0x44, 0xae, 0x7e, 0x3f },
};
-static const unsigned char tag[MAX_TESTS * 3][16] =
+static const unsigned char tag_test_data[MAX_TESTS * 3][16] =
{
{ 0x58, 0xe2, 0xfc, 0xce, 0xfa, 0x7e, 0x30, 0x61,
0x36, 0x7f, 0x1d, 0x57, 0xa4, 0xe7, 0x45, 0x5a },
@@ -838,7 +772,8 @@ int mbedtls_gcm_self_test( int verbose )
mbedtls_printf( " AES-GCM-%3d #%d (%s): ",
key_len, i, "enc" );
- ret = mbedtls_gcm_setkey( &ctx, cipher, key[key_index[i]],
+ ret = mbedtls_gcm_setkey( &ctx, cipher,
+ key_test_data[key_index_test_data[i]],
key_len );
/*
* AES-192 is an optional feature that may be unavailable when
@@ -856,15 +791,28 @@ int mbedtls_gcm_self_test( int verbose )
}
ret = mbedtls_gcm_crypt_and_tag( &ctx, MBEDTLS_GCM_ENCRYPT,
- pt_len[i],
- iv[iv_index[i]], iv_len[i],
- additional[add_index[i]], add_len[i],
- pt[pt_index[i]], buf, 16, tag_buf );
+ pt_len_test_data[i],
+ iv_test_data[iv_index_test_data[i]],
+ iv_len_test_data[i],
+ additional_test_data[add_index_test_data[i]],
+ add_len_test_data[i],
+ pt_test_data[pt_index_test_data[i]],
+ buf, 16, tag_buf );
+#if defined(MBEDTLS_GCM_ALT)
+ /* Allow alternative implementations to only support 12-byte nonces. */
+ if( ret == MBEDTLS_ERR_PLATFORM_FEATURE_UNSUPPORTED &&
+ iv_len_test_data[i] != 12 )
+ {
+ mbedtls_printf( "skipped\n" );
+ break;
+ }
+#endif /* defined(MBEDTLS_GCM_ALT) */
if( ret != 0 )
goto exit;
- if ( memcmp( buf, ct[j * 6 + i], pt_len[i] ) != 0 ||
- memcmp( tag_buf, tag[j * 6 + i], 16 ) != 0 )
+ if ( memcmp( buf, ct_test_data[j * 6 + i],
+ pt_len_test_data[i] ) != 0 ||
+ memcmp( tag_buf, tag_test_data[j * 6 + i], 16 ) != 0 )
{
ret = 1;
goto exit;
@@ -881,22 +829,26 @@ int mbedtls_gcm_self_test( int verbose )
mbedtls_printf( " AES-GCM-%3d #%d (%s): ",
key_len, i, "dec" );
- ret = mbedtls_gcm_setkey( &ctx, cipher, key[key_index[i]],
+ ret = mbedtls_gcm_setkey( &ctx, cipher,
+ key_test_data[key_index_test_data[i]],
key_len );
if( ret != 0 )
goto exit;
ret = mbedtls_gcm_crypt_and_tag( &ctx, MBEDTLS_GCM_DECRYPT,
- pt_len[i],
- iv[iv_index[i]], iv_len[i],
- additional[add_index[i]], add_len[i],
- ct[j * 6 + i], buf, 16, tag_buf );
+ pt_len_test_data[i],
+ iv_test_data[iv_index_test_data[i]],
+ iv_len_test_data[i],
+ additional_test_data[add_index_test_data[i]],
+ add_len_test_data[i],
+ ct_test_data[j * 6 + i], buf, 16, tag_buf );
if( ret != 0 )
goto exit;
- if( memcmp( buf, pt[pt_index[i]], pt_len[i] ) != 0 ||
- memcmp( tag_buf, tag[j * 6 + i], 16 ) != 0 )
+ if( memcmp( buf, pt_test_data[pt_index_test_data[i]],
+ pt_len_test_data[i] ) != 0 ||
+ memcmp( tag_buf, tag_test_data[j * 6 + i], 16 ) != 0 )
{
ret = 1;
goto exit;
@@ -913,32 +865,40 @@ int mbedtls_gcm_self_test( int verbose )
mbedtls_printf( " AES-GCM-%3d #%d split (%s): ",
key_len, i, "enc" );
- ret = mbedtls_gcm_setkey( &ctx, cipher, key[key_index[i]],
+ ret = mbedtls_gcm_setkey( &ctx, cipher,
+ key_test_data[key_index_test_data[i]],
key_len );
if( ret != 0 )
goto exit;
ret = mbedtls_gcm_starts( &ctx, MBEDTLS_GCM_ENCRYPT,
- iv[iv_index[i]], iv_len[i],
- additional[add_index[i]], add_len[i] );
+ iv_test_data[iv_index_test_data[i]],
+ iv_len_test_data[i],
+ additional_test_data[add_index_test_data[i]],
+ add_len_test_data[i] );
if( ret != 0 )
goto exit;
- if( pt_len[i] > 32 )
+ if( pt_len_test_data[i] > 32 )
{
- size_t rest_len = pt_len[i] - 32;
- ret = mbedtls_gcm_update( &ctx, 32, pt[pt_index[i]], buf );
+ size_t rest_len = pt_len_test_data[i] - 32;
+ ret = mbedtls_gcm_update( &ctx, 32,
+ pt_test_data[pt_index_test_data[i]],
+ buf );
if( ret != 0 )
goto exit;
- ret = mbedtls_gcm_update( &ctx, rest_len, pt[pt_index[i]] + 32,
- buf + 32 );
+ ret = mbedtls_gcm_update( &ctx, rest_len,
+ pt_test_data[pt_index_test_data[i]] + 32,
+ buf + 32 );
if( ret != 0 )
goto exit;
}
else
{
- ret = mbedtls_gcm_update( &ctx, pt_len[i], pt[pt_index[i]], buf );
+ ret = mbedtls_gcm_update( &ctx, pt_len_test_data[i],
+ pt_test_data[pt_index_test_data[i]],
+ buf );
if( ret != 0 )
goto exit;
}
@@ -947,8 +907,9 @@ int mbedtls_gcm_self_test( int verbose )
if( ret != 0 )
goto exit;
- if( memcmp( buf, ct[j * 6 + i], pt_len[i] ) != 0 ||
- memcmp( tag_buf, tag[j * 6 + i], 16 ) != 0 )
+ if( memcmp( buf, ct_test_data[j * 6 + i],
+ pt_len_test_data[i] ) != 0 ||
+ memcmp( tag_buf, tag_test_data[j * 6 + i], 16 ) != 0 )
{
ret = 1;
goto exit;
@@ -965,32 +926,38 @@ int mbedtls_gcm_self_test( int verbose )
mbedtls_printf( " AES-GCM-%3d #%d split (%s): ",
key_len, i, "dec" );
- ret = mbedtls_gcm_setkey( &ctx, cipher, key[key_index[i]],
+ ret = mbedtls_gcm_setkey( &ctx, cipher,
+ key_test_data[key_index_test_data[i]],
key_len );
if( ret != 0 )
goto exit;
ret = mbedtls_gcm_starts( &ctx, MBEDTLS_GCM_DECRYPT,
- iv[iv_index[i]], iv_len[i],
- additional[add_index[i]], add_len[i] );
+ iv_test_data[iv_index_test_data[i]],
+ iv_len_test_data[i],
+ additional_test_data[add_index_test_data[i]],
+ add_len_test_data[i] );
if( ret != 0 )
goto exit;
- if( pt_len[i] > 32 )
+ if( pt_len_test_data[i] > 32 )
{
- size_t rest_len = pt_len[i] - 32;
- ret = mbedtls_gcm_update( &ctx, 32, ct[j * 6 + i], buf );
+ size_t rest_len = pt_len_test_data[i] - 32;
+ ret = mbedtls_gcm_update( &ctx, 32, ct_test_data[j * 6 + i],
+ buf );
if( ret != 0 )
goto exit;
- ret = mbedtls_gcm_update( &ctx, rest_len, ct[j * 6 + i] + 32,
+ ret = mbedtls_gcm_update( &ctx, rest_len,
+ ct_test_data[j * 6 + i] + 32,
buf + 32 );
if( ret != 0 )
goto exit;
}
else
{
- ret = mbedtls_gcm_update( &ctx, pt_len[i], ct[j * 6 + i],
+ ret = mbedtls_gcm_update( &ctx, pt_len_test_data[i],
+ ct_test_data[j * 6 + i],
buf );
if( ret != 0 )
goto exit;
@@ -1000,8 +967,9 @@ int mbedtls_gcm_self_test( int verbose )
if( ret != 0 )
goto exit;
- if( memcmp( buf, pt[pt_index[i]], pt_len[i] ) != 0 ||
- memcmp( tag_buf, tag[j * 6 + i], 16 ) != 0 )
+ if( memcmp( buf, pt_test_data[pt_index_test_data[i]],
+ pt_len_test_data[i] ) != 0 ||
+ memcmp( tag_buf, tag_test_data[j * 6 + i], 16 ) != 0 )
{
ret = 1;
goto exit;
diff --git a/thirdparty/mbedtls/library/havege.c b/thirdparty/mbedtls/library/havege.c
index 5e91f40d84..2a360a150c 100644
--- a/thirdparty/mbedtls/library/havege.c
+++ b/thirdparty/mbedtls/library/havege.c
@@ -2,13 +2,7 @@
* \brief HAVEGE: HArdware Volatile Entropy Gathering and Expansion
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The HAVEGE RNG was designed by Andre Seznec in 2002.
@@ -51,11 +24,7 @@
* Contact: seznec(at)irisa_dot_fr - orocheco(at)irisa_dot_fr
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_HAVEGE_C)
@@ -63,19 +32,9 @@
#include "mbedtls/timing.h"
#include "mbedtls/platform_util.h"
-#include <limits.h>
+#include <stdint.h>
#include <string.h>
-/* If int isn't capable of storing 2^32 distinct values, the code of this
- * module may cause a processor trap or a miscalculation. If int is more
- * than 32 bits, the code may not calculate the intended values. */
-#if INT_MIN + 1 != -0x7fffffff
-#error "The HAVEGE module requires int to be exactly 32 bits, with INT_MIN = -2^31."
-#endif
-#if UINT_MAX != 0xffffffff
-#error "The HAVEGE module requires unsigned to be exactly 32 bits."
-#endif
-
/* ------------------------------------------------------------------------
* On average, one iteration accesses two 8-word blocks in the havege WALK
* table, and generates 16 words in the RES array.
@@ -90,7 +49,7 @@
* ------------------------------------------------------------------------
*/
-#define SWAP(X,Y) { unsigned *T = (X); (X) = (Y); (Y) = T; }
+#define SWAP(X,Y) { uint32_t *T = (X); (X) = (Y); (Y) = T; }
#define TST1_ENTER if( PTEST & 1 ) { PTEST ^= 3; PTEST >>= 1;
#define TST2_ENTER if( PTEST & 1 ) { PTEST ^= 3; PTEST >>= 1;
@@ -113,7 +72,7 @@
PTX = (PT1 >> 18) & 7; \
PT1 &= 0x1FFF; \
PT2 &= 0x1FFF; \
- CLK = (unsigned) mbedtls_timing_hardclock(); \
+ CLK = (uint32_t) mbedtls_timing_hardclock(); \
\
i = 0; \
A = &WALK[PT1 ]; RES[i++] ^= *A; \
@@ -136,7 +95,7 @@
\
IN = (*A >> (5)) ^ (*A << (27)) ^ CLK; \
*A = (*B >> (6)) ^ (*B << (26)) ^ CLK; \
- *B = IN; CLK = (unsigned) mbedtls_timing_hardclock(); \
+ *B = IN; CLK = (uint32_t) mbedtls_timing_hardclock(); \
*C = (*C >> (7)) ^ (*C << (25)) ^ CLK; \
*D = (*D >> (8)) ^ (*D << (24)) ^ CLK; \
\
@@ -187,20 +146,20 @@
PT1 ^= (PT2 ^ 0x10) & 0x10; \
\
for( n++, i = 0; i < 16; i++ ) \
- POOL[n % MBEDTLS_HAVEGE_COLLECT_SIZE] ^= RES[i];
+ hs->pool[n % MBEDTLS_HAVEGE_COLLECT_SIZE] ^= RES[i];
/*
* Entropy gathering function
*/
static void havege_fill( mbedtls_havege_state *hs )
{
- unsigned i, n = 0;
- unsigned U1, U2, *A, *B, *C, *D;
- unsigned PT1, PT2, *WALK, *POOL, RES[16];
- unsigned PTX, PTY, CLK, PTEST, IN;
+ size_t n = 0;
+ size_t i;
+ uint32_t U1, U2, *A, *B, *C, *D;
+ uint32_t PT1, PT2, *WALK, RES[16];
+ uint32_t PTX, PTY, CLK, PTEST, IN;
- WALK = (unsigned *) hs->WALK;
- POOL = (unsigned *) hs->pool;
+ WALK = hs->WALK;
PT1 = hs->PT1;
PT2 = hs->PT2;
@@ -249,7 +208,7 @@ void mbedtls_havege_free( mbedtls_havege_state *hs )
*/
int mbedtls_havege_random( void *p_rng, unsigned char *buf, size_t len )
{
- int val;
+ uint32_t val;
size_t use_len;
mbedtls_havege_state *hs = (mbedtls_havege_state *) p_rng;
unsigned char *p = buf;
@@ -257,8 +216,8 @@ int mbedtls_havege_random( void *p_rng, unsigned char *buf, size_t len )
while( len > 0 )
{
use_len = len;
- if( use_len > sizeof(int) )
- use_len = sizeof(int);
+ if( use_len > sizeof( val ) )
+ use_len = sizeof( val );
if( hs->offset[1] >= MBEDTLS_HAVEGE_COLLECT_SIZE )
havege_fill( hs );
diff --git a/thirdparty/mbedtls/library/hkdf.c b/thirdparty/mbedtls/library/hkdf.c
index 4a8bdfbe18..5013729d2a 100644
--- a/thirdparty/mbedtls/library/hkdf.c
+++ b/thirdparty/mbedtls/library/hkdf.c
@@ -2,13 +2,7 @@
* HKDF implementation -- RFC 5869
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,46 +15,22 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_HKDF_C)
#include <string.h>
#include "mbedtls/hkdf.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
int mbedtls_hkdf( const mbedtls_md_info_t *md, const unsigned char *salt,
size_t salt_len, const unsigned char *ikm, size_t ikm_len,
const unsigned char *info, size_t info_len,
unsigned char *okm, size_t okm_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char prk[MBEDTLS_MD_MAX_SIZE];
ret = mbedtls_hkdf_extract( md, salt, salt_len, ikm, ikm_len, prk );
@@ -139,7 +109,7 @@ int mbedtls_hkdf_expand( const mbedtls_md_info_t *md, const unsigned char *prk,
n = okm_len / hash_len;
- if( (okm_len % hash_len) != 0 )
+ if( okm_len % hash_len != 0 )
{
n++;
}
@@ -155,11 +125,13 @@ int mbedtls_hkdf_expand( const mbedtls_md_info_t *md, const unsigned char *prk,
mbedtls_md_init( &ctx );
- if( (ret = mbedtls_md_setup( &ctx, md, 1) ) != 0 )
+ if( ( ret = mbedtls_md_setup( &ctx, md, 1 ) ) != 0 )
{
goto exit;
}
+ memset( t, 0, hash_len );
+
/*
* Compute T = T(1) | T(2) | T(3) | ... | T(N)
* Where T(N) is defined in RFC 5869 Section 2.3
diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c
index b45d61616f..de9706885c 100644
--- a/thirdparty/mbedtls/library/hmac_drbg.c
+++ b/thirdparty/mbedtls/library/hmac_drbg.c
@@ -2,13 +2,7 @@
* HMAC_DRBG implementation (NIST SP 800-90)
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -50,16 +23,13 @@
* References below are based on rev. 1 (January 2012).
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_HMAC_DRBG_C)
#include "mbedtls/hmac_drbg.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -97,7 +67,7 @@ int mbedtls_hmac_drbg_update_ret( mbedtls_hmac_drbg_context *ctx,
unsigned char rounds = ( additional != NULL && add_len != 0 ) ? 2 : 1;
unsigned char sep[1];
unsigned char K[MBEDTLS_MD_MAX_SIZE];
- int ret;
+ int ret = MBEDTLS_ERR_MD_BAD_INPUT_DATA;
for( sep[0] = 0; sep[0] < rounds; sep[0]++ )
{
@@ -150,7 +120,7 @@ int mbedtls_hmac_drbg_seed_buf( mbedtls_hmac_drbg_context *ctx,
const mbedtls_md_info_t * md_info,
const unsigned char *data, size_t data_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
return( ret );
@@ -186,7 +156,7 @@ static int hmac_drbg_reseed_core( mbedtls_hmac_drbg_context *ctx,
{
unsigned char seed[MBEDTLS_HMAC_DRBG_MAX_SEED_INPUT];
size_t seedlen = 0;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
{
size_t total_entropy_len;
@@ -278,7 +248,7 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
const unsigned char *custom,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t md_size;
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
@@ -359,7 +329,7 @@ int mbedtls_hmac_drbg_random_with_add( void *p_rng,
unsigned char *output, size_t out_len,
const unsigned char *additional, size_t add_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_hmac_drbg_context *ctx = (mbedtls_hmac_drbg_context *) p_rng;
size_t md_len = mbedtls_md_get_size( ctx->md_ctx.md_info );
size_t left = out_len;
@@ -428,7 +398,7 @@ exit:
*/
int mbedtls_hmac_drbg_random( void *p_rng, unsigned char *output, size_t out_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_hmac_drbg_context *ctx = (mbedtls_hmac_drbg_context *) p_rng;
#if defined(MBEDTLS_THREADING_C)
@@ -468,7 +438,7 @@ void mbedtls_hmac_drbg_free( mbedtls_hmac_drbg_context *ctx )
#if defined(MBEDTLS_FS_IO)
int mbedtls_hmac_drbg_write_seed_file( mbedtls_hmac_drbg_context *ctx, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
FILE *f;
unsigned char buf[ MBEDTLS_HMAC_DRBG_MAX_INPUT ];
diff --git a/thirdparty/mbedtls/library/md.c b/thirdparty/mbedtls/library/md.c
index 867b91462d..a10a835634 100644
--- a/thirdparty/mbedtls/library/md.c
+++ b/thirdparty/mbedtls/library/md.c
@@ -1,18 +1,12 @@
/**
- * \file mbedtls_md.c
+ * \file md.c
*
* \brief Generic message digest wrapper for mbed TLS
*
* \author Adriaan de Jong <dejong@fox-it.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,40 +19,24 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_MD_C)
#include "mbedtls/md.h"
#include "mbedtls/md_internal.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+
+#include "mbedtls/md2.h"
+#include "mbedtls/md4.h"
+#include "mbedtls/md5.h"
+#include "mbedtls/ripemd160.h"
+#include "mbedtls/sha1.h"
+#include "mbedtls/sha256.h"
+#include "mbedtls/sha512.h"
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
@@ -74,6 +52,85 @@
#include <stdio.h>
#endif
+#if defined(MBEDTLS_MD2_C)
+const mbedtls_md_info_t mbedtls_md2_info = {
+ "MD2",
+ MBEDTLS_MD_MD2,
+ 16,
+ 16,
+};
+#endif
+
+#if defined(MBEDTLS_MD4_C)
+const mbedtls_md_info_t mbedtls_md4_info = {
+ "MD4",
+ MBEDTLS_MD_MD4,
+ 16,
+ 64,
+};
+#endif
+
+#if defined(MBEDTLS_MD5_C)
+const mbedtls_md_info_t mbedtls_md5_info = {
+ "MD5",
+ MBEDTLS_MD_MD5,
+ 16,
+ 64,
+};
+#endif
+
+#if defined(MBEDTLS_RIPEMD160_C)
+const mbedtls_md_info_t mbedtls_ripemd160_info = {
+ "RIPEMD160",
+ MBEDTLS_MD_RIPEMD160,
+ 20,
+ 64,
+};
+#endif
+
+#if defined(MBEDTLS_SHA1_C)
+const mbedtls_md_info_t mbedtls_sha1_info = {
+ "SHA1",
+ MBEDTLS_MD_SHA1,
+ 20,
+ 64,
+};
+#endif
+
+#if defined(MBEDTLS_SHA256_C)
+const mbedtls_md_info_t mbedtls_sha224_info = {
+ "SHA224",
+ MBEDTLS_MD_SHA224,
+ 28,
+ 64,
+};
+
+const mbedtls_md_info_t mbedtls_sha256_info = {
+ "SHA256",
+ MBEDTLS_MD_SHA256,
+ 32,
+ 64,
+};
+#endif
+
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+const mbedtls_md_info_t mbedtls_sha384_info = {
+ "SHA384",
+ MBEDTLS_MD_SHA384,
+ 48,
+ 128,
+};
+#endif
+
+const mbedtls_md_info_t mbedtls_sha512_info = {
+ "SHA512",
+ MBEDTLS_MD_SHA512,
+ 64,
+ 128,
+};
+#endif
+
/*
* Reminder: update profiles in x509_crt.c when adding a new hash!
*/
@@ -81,8 +138,10 @@ static const int supported_digests[] = {
#if defined(MBEDTLS_SHA512_C)
MBEDTLS_MD_SHA512,
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
MBEDTLS_MD_SHA384,
#endif
+#endif
#if defined(MBEDTLS_SHA256_C)
MBEDTLS_MD_SHA256,
@@ -150,8 +209,10 @@ const mbedtls_md_info_t *mbedtls_md_info_from_string( const char *md_name )
return mbedtls_md_info_from_type( MBEDTLS_MD_SHA256 );
#endif
#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
if( !strcmp( "SHA384", md_name ) )
return mbedtls_md_info_from_type( MBEDTLS_MD_SHA384 );
+#endif
if( !strcmp( "SHA512", md_name ) )
return mbedtls_md_info_from_type( MBEDTLS_MD_SHA512 );
#endif
@@ -189,8 +250,10 @@ const mbedtls_md_info_t *mbedtls_md_info_from_type( mbedtls_md_type_t md_type )
return( &mbedtls_sha256_info );
#endif
#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
case MBEDTLS_MD_SHA384:
return( &mbedtls_sha384_info );
+#endif
case MBEDTLS_MD_SHA512:
return( &mbedtls_sha512_info );
#endif
@@ -210,7 +273,54 @@ void mbedtls_md_free( mbedtls_md_context_t *ctx )
return;
if( ctx->md_ctx != NULL )
- ctx->md_info->ctx_free_func( ctx->md_ctx );
+ {
+ switch( ctx->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ mbedtls_md2_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ mbedtls_md4_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ mbedtls_md5_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ mbedtls_ripemd160_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ mbedtls_sha1_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ mbedtls_sha256_free( ctx->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ mbedtls_sha512_free( ctx->md_ctx );
+ break;
+#endif
+ default:
+ /* Shouldn't happen */
+ break;
+ }
+ mbedtls_free( ctx->md_ctx );
+ }
if( ctx->hmac_ctx != NULL )
{
@@ -232,7 +342,50 @@ int mbedtls_md_clone( mbedtls_md_context_t *dst,
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
}
- dst->md_info->clone_func( dst->md_ctx, src->md_ctx );
+ switch( src->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ mbedtls_md2_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ mbedtls_md4_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ mbedtls_md5_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ mbedtls_ripemd160_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ mbedtls_sha1_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ mbedtls_sha256_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ mbedtls_sha512_clone( dst->md_ctx, src->md_ctx );
+ break;
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
return( 0 );
}
@@ -244,35 +397,127 @@ int mbedtls_md_init_ctx( mbedtls_md_context_t *ctx, const mbedtls_md_info_t *md_
}
#endif
+#define ALLOC( type ) \
+ do { \
+ ctx->md_ctx = mbedtls_calloc( 1, sizeof( mbedtls_##type##_context ) ); \
+ if( ctx->md_ctx == NULL ) \
+ return( MBEDTLS_ERR_MD_ALLOC_FAILED ); \
+ mbedtls_##type##_init( ctx->md_ctx ); \
+ } \
+ while( 0 )
+
int mbedtls_md_setup( mbedtls_md_context_t *ctx, const mbedtls_md_info_t *md_info, int hmac )
{
if( md_info == NULL || ctx == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- if( ( ctx->md_ctx = md_info->ctx_alloc_func() ) == NULL )
- return( MBEDTLS_ERR_MD_ALLOC_FAILED );
+ ctx->md_info = md_info;
+ ctx->md_ctx = NULL;
+ ctx->hmac_ctx = NULL;
+
+ switch( md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ ALLOC( md2 );
+ break;
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ ALLOC( md4 );
+ break;
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ ALLOC( md5 );
+ break;
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ ALLOC( ripemd160 );
+ break;
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ ALLOC( sha1 );
+ break;
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ ALLOC( sha256 );
+ break;
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ ALLOC( sha512 );
+ break;
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
if( hmac != 0 )
{
ctx->hmac_ctx = mbedtls_calloc( 2, md_info->block_size );
if( ctx->hmac_ctx == NULL )
{
- md_info->ctx_free_func( ctx->md_ctx );
+ mbedtls_md_free( ctx );
return( MBEDTLS_ERR_MD_ALLOC_FAILED );
}
}
- ctx->md_info = md_info;
-
return( 0 );
}
+#undef ALLOC
int mbedtls_md_starts( mbedtls_md_context_t *ctx )
{
if( ctx == NULL || ctx->md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( ctx->md_info->starts_func( ctx->md_ctx ) );
+ switch( ctx->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ return( mbedtls_md2_starts_ret( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ return( mbedtls_md4_starts_ret( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ return( mbedtls_md5_starts_ret( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ return( mbedtls_ripemd160_starts_ret( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ return( mbedtls_sha1_starts_ret( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ return( mbedtls_sha256_starts_ret( ctx->md_ctx, 1 ) );
+ case MBEDTLS_MD_SHA256:
+ return( mbedtls_sha256_starts_ret( ctx->md_ctx, 0 ) );
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+ return( mbedtls_sha512_starts_ret( ctx->md_ctx, 1 ) );
+#endif
+ case MBEDTLS_MD_SHA512:
+ return( mbedtls_sha512_starts_ret( ctx->md_ctx, 0 ) );
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
}
int mbedtls_md_update( mbedtls_md_context_t *ctx, const unsigned char *input, size_t ilen )
@@ -280,7 +525,43 @@ int mbedtls_md_update( mbedtls_md_context_t *ctx, const unsigned char *input, si
if( ctx == NULL || ctx->md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( ctx->md_info->update_func( ctx->md_ctx, input, ilen ) );
+ switch( ctx->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ return( mbedtls_md2_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ return( mbedtls_md4_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ return( mbedtls_md5_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ return( mbedtls_ripemd160_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ return( mbedtls_sha1_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ return( mbedtls_sha256_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ return( mbedtls_sha512_update_ret( ctx->md_ctx, input, ilen ) );
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
}
int mbedtls_md_finish( mbedtls_md_context_t *ctx, unsigned char *output )
@@ -288,7 +569,43 @@ int mbedtls_md_finish( mbedtls_md_context_t *ctx, unsigned char *output )
if( ctx == NULL || ctx->md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( ctx->md_info->finish_func( ctx->md_ctx, output ) );
+ switch( ctx->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ return( mbedtls_md2_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ return( mbedtls_md4_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ return( mbedtls_md5_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ return( mbedtls_ripemd160_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ return( mbedtls_sha1_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ return( mbedtls_sha256_finish_ret( ctx->md_ctx, output ) );
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ return( mbedtls_sha512_finish_ret( ctx->md_ctx, output ) );
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
}
int mbedtls_md( const mbedtls_md_info_t *md_info, const unsigned char *input, size_t ilen,
@@ -297,13 +614,51 @@ int mbedtls_md( const mbedtls_md_info_t *md_info, const unsigned char *input, si
if( md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( md_info->digest_func( input, ilen, output ) );
+ switch( md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ return( mbedtls_md2_ret( input, ilen, output ) );
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ return( mbedtls_md4_ret( input, ilen, output ) );
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ return( mbedtls_md5_ret( input, ilen, output ) );
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ return( mbedtls_ripemd160_ret( input, ilen, output ) );
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ return( mbedtls_sha1_ret( input, ilen, output ) );
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ return( mbedtls_sha256_ret( input, ilen, output, 1 ) );
+ case MBEDTLS_MD_SHA256:
+ return( mbedtls_sha256_ret( input, ilen, output, 0 ) );
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+ return( mbedtls_sha512_ret( input, ilen, output, 1 ) );
+#endif
+ case MBEDTLS_MD_SHA512:
+ return( mbedtls_sha512_ret( input, ilen, output, 0 ) );
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
}
#if defined(MBEDTLS_FS_IO)
int mbedtls_md_file( const mbedtls_md_info_t *md_info, const char *path, unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
FILE *f;
size_t n;
mbedtls_md_context_t ctx;
@@ -320,17 +675,17 @@ int mbedtls_md_file( const mbedtls_md_info_t *md_info, const char *path, unsigne
if( ( ret = mbedtls_md_setup( &ctx, md_info, 0 ) ) != 0 )
goto cleanup;
- if( ( ret = md_info->starts_func( ctx.md_ctx ) ) != 0 )
+ if( ( ret = mbedtls_md_starts( &ctx ) ) != 0 )
goto cleanup;
while( ( n = fread( buf, 1, sizeof( buf ), f ) ) > 0 )
- if( ( ret = md_info->update_func( ctx.md_ctx, buf, n ) ) != 0 )
+ if( ( ret = mbedtls_md_update( &ctx, buf, n ) ) != 0 )
goto cleanup;
if( ferror( f ) != 0 )
ret = MBEDTLS_ERR_MD_FILE_IO_ERROR;
else
- ret = md_info->finish_func( ctx.md_ctx, output );
+ ret = mbedtls_md_finish( &ctx, output );
cleanup:
mbedtls_platform_zeroize( buf, sizeof( buf ) );
@@ -343,7 +698,7 @@ cleanup:
int mbedtls_md_hmac_starts( mbedtls_md_context_t *ctx, const unsigned char *key, size_t keylen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char sum[MBEDTLS_MD_MAX_SIZE];
unsigned char *ipad, *opad;
size_t i;
@@ -353,11 +708,11 @@ int mbedtls_md_hmac_starts( mbedtls_md_context_t *ctx, const unsigned char *key,
if( keylen > (size_t) ctx->md_info->block_size )
{
- if( ( ret = ctx->md_info->starts_func( ctx->md_ctx ) ) != 0 )
+ if( ( ret = mbedtls_md_starts( ctx ) ) != 0 )
goto cleanup;
- if( ( ret = ctx->md_info->update_func( ctx->md_ctx, key, keylen ) ) != 0 )
+ if( ( ret = mbedtls_md_update( ctx, key, keylen ) ) != 0 )
goto cleanup;
- if( ( ret = ctx->md_info->finish_func( ctx->md_ctx, sum ) ) != 0 )
+ if( ( ret = mbedtls_md_finish( ctx, sum ) ) != 0 )
goto cleanup;
keylen = ctx->md_info->size;
@@ -376,10 +731,10 @@ int mbedtls_md_hmac_starts( mbedtls_md_context_t *ctx, const unsigned char *key,
opad[i] = (unsigned char)( opad[i] ^ key[i] );
}
- if( ( ret = ctx->md_info->starts_func( ctx->md_ctx ) ) != 0 )
+ if( ( ret = mbedtls_md_starts( ctx ) ) != 0 )
goto cleanup;
- if( ( ret = ctx->md_info->update_func( ctx->md_ctx, ipad,
- ctx->md_info->block_size ) ) != 0 )
+ if( ( ret = mbedtls_md_update( ctx, ipad,
+ ctx->md_info->block_size ) ) != 0 )
goto cleanup;
cleanup:
@@ -393,12 +748,12 @@ int mbedtls_md_hmac_update( mbedtls_md_context_t *ctx, const unsigned char *inpu
if( ctx == NULL || ctx->md_info == NULL || ctx->hmac_ctx == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( ctx->md_info->update_func( ctx->md_ctx, input, ilen ) );
+ return( mbedtls_md_update( ctx, input, ilen ) );
}
int mbedtls_md_hmac_finish( mbedtls_md_context_t *ctx, unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char tmp[MBEDTLS_MD_MAX_SIZE];
unsigned char *opad;
@@ -407,22 +762,22 @@ int mbedtls_md_hmac_finish( mbedtls_md_context_t *ctx, unsigned char *output )
opad = (unsigned char *) ctx->hmac_ctx + ctx->md_info->block_size;
- if( ( ret = ctx->md_info->finish_func( ctx->md_ctx, tmp ) ) != 0 )
+ if( ( ret = mbedtls_md_finish( ctx, tmp ) ) != 0 )
return( ret );
- if( ( ret = ctx->md_info->starts_func( ctx->md_ctx ) ) != 0 )
+ if( ( ret = mbedtls_md_starts( ctx ) ) != 0 )
return( ret );
- if( ( ret = ctx->md_info->update_func( ctx->md_ctx, opad,
- ctx->md_info->block_size ) ) != 0 )
+ if( ( ret = mbedtls_md_update( ctx, opad,
+ ctx->md_info->block_size ) ) != 0 )
return( ret );
- if( ( ret = ctx->md_info->update_func( ctx->md_ctx, tmp,
- ctx->md_info->size ) ) != 0 )
+ if( ( ret = mbedtls_md_update( ctx, tmp,
+ ctx->md_info->size ) ) != 0 )
return( ret );
- return( ctx->md_info->finish_func( ctx->md_ctx, output ) );
+ return( mbedtls_md_finish( ctx, output ) );
}
int mbedtls_md_hmac_reset( mbedtls_md_context_t *ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *ipad;
if( ctx == NULL || ctx->md_info == NULL || ctx->hmac_ctx == NULL )
@@ -430,10 +785,9 @@ int mbedtls_md_hmac_reset( mbedtls_md_context_t *ctx )
ipad = (unsigned char *) ctx->hmac_ctx;
- if( ( ret = ctx->md_info->starts_func( ctx->md_ctx ) ) != 0 )
+ if( ( ret = mbedtls_md_starts( ctx ) ) != 0 )
return( ret );
- return( ctx->md_info->update_func( ctx->md_ctx, ipad,
- ctx->md_info->block_size ) );
+ return( mbedtls_md_update( ctx, ipad, ctx->md_info->block_size ) );
}
int mbedtls_md_hmac( const mbedtls_md_info_t *md_info,
@@ -442,7 +796,7 @@ int mbedtls_md_hmac( const mbedtls_md_info_t *md_info,
unsigned char *output )
{
mbedtls_md_context_t ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
@@ -470,7 +824,43 @@ int mbedtls_md_process( mbedtls_md_context_t *ctx, const unsigned char *data )
if( ctx == NULL || ctx->md_info == NULL )
return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
- return( ctx->md_info->process_func( ctx->md_ctx, data ) );
+ switch( ctx->md_info->type )
+ {
+#if defined(MBEDTLS_MD2_C)
+ case MBEDTLS_MD_MD2:
+ return( mbedtls_internal_md2_process( ctx->md_ctx ) );
+#endif
+#if defined(MBEDTLS_MD4_C)
+ case MBEDTLS_MD_MD4:
+ return( mbedtls_internal_md4_process( ctx->md_ctx, data ) );
+#endif
+#if defined(MBEDTLS_MD5_C)
+ case MBEDTLS_MD_MD5:
+ return( mbedtls_internal_md5_process( ctx->md_ctx, data ) );
+#endif
+#if defined(MBEDTLS_RIPEMD160_C)
+ case MBEDTLS_MD_RIPEMD160:
+ return( mbedtls_internal_ripemd160_process( ctx->md_ctx, data ) );
+#endif
+#if defined(MBEDTLS_SHA1_C)
+ case MBEDTLS_MD_SHA1:
+ return( mbedtls_internal_sha1_process( ctx->md_ctx, data ) );
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_MD_SHA224:
+ case MBEDTLS_MD_SHA256:
+ return( mbedtls_internal_sha256_process( ctx->md_ctx, data ) );
+#endif
+#if defined(MBEDTLS_SHA512_C)
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_MD_SHA384:
+#endif
+ case MBEDTLS_MD_SHA512:
+ return( mbedtls_internal_sha512_process( ctx->md_ctx, data ) );
+#endif
+ default:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ }
}
unsigned char mbedtls_md_get_size( const mbedtls_md_info_t *md_info )
diff --git a/thirdparty/mbedtls/library/md2.c b/thirdparty/mbedtls/library/md2.c
index 58bd6d8f6b..7264e30313 100644
--- a/thirdparty/mbedtls/library/md2.c
+++ b/thirdparty/mbedtls/library/md2.c
@@ -2,13 +2,7 @@
* RFC 1115/1319 compliant MD2 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The MD2 algorithm was designed by Ron Rivest in 1989.
@@ -50,16 +23,13 @@
* http://www.ietf.org/rfc/rfc1319.txt
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_MD2_C)
#include "mbedtls/md2.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -198,7 +168,7 @@ int mbedtls_md2_update_ret( mbedtls_md2_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
while( ilen > 0 )
@@ -240,7 +210,7 @@ void mbedtls_md2_update( mbedtls_md2_context *ctx,
int mbedtls_md2_finish_ret( mbedtls_md2_context *ctx,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
unsigned char x;
@@ -278,7 +248,7 @@ int mbedtls_md2_ret( const unsigned char *input,
size_t ilen,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md2_context ctx;
mbedtls_md2_init( &ctx );
diff --git a/thirdparty/mbedtls/library/md4.c b/thirdparty/mbedtls/library/md4.c
index 9a825327f4..eaa679a0a6 100644
--- a/thirdparty/mbedtls/library/md4.c
+++ b/thirdparty/mbedtls/library/md4.c
@@ -2,13 +2,7 @@
* RFC 1186/1320 compliant MD4 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The MD4 algorithm was designed by Ron Rivest in 1990.
@@ -50,16 +23,13 @@
* http://www.ietf.org/rfc/rfc1320.txt
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_MD4_C)
#include "mbedtls/md4.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -74,29 +44,6 @@
#if !defined(MBEDTLS_MD4_ALT)
-/*
- * 32-bit integer manipulation macros (little endian)
- */
-#ifndef GET_UINT32_LE
-#define GET_UINT32_LE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] ) \
- | ( (uint32_t) (b)[(i) + 1] << 8 ) \
- | ( (uint32_t) (b)[(i) + 2] << 16 ) \
- | ( (uint32_t) (b)[(i) + 3] << 24 ); \
-}
-#endif
-
-#ifndef PUT_UINT32_LE
-#define PUT_UINT32_LE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( ( (n) ) & 0xFF ); \
- (b)[(i) + 1] = (unsigned char) ( ( (n) >> 8 ) & 0xFF ); \
- (b)[(i) + 2] = (unsigned char) ( ( (n) >> 16 ) & 0xFF ); \
- (b)[(i) + 3] = (unsigned char) ( ( (n) >> 24 ) & 0xFF ); \
-}
-#endif
-
void mbedtls_md4_init( mbedtls_md4_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_md4_context ) );
@@ -148,22 +95,22 @@ int mbedtls_internal_md4_process( mbedtls_md4_context *ctx,
uint32_t X[16], A, B, C, D;
} local;
- GET_UINT32_LE( local.X[ 0], data, 0 );
- GET_UINT32_LE( local.X[ 1], data, 4 );
- GET_UINT32_LE( local.X[ 2], data, 8 );
- GET_UINT32_LE( local.X[ 3], data, 12 );
- GET_UINT32_LE( local.X[ 4], data, 16 );
- GET_UINT32_LE( local.X[ 5], data, 20 );
- GET_UINT32_LE( local.X[ 6], data, 24 );
- GET_UINT32_LE( local.X[ 7], data, 28 );
- GET_UINT32_LE( local.X[ 8], data, 32 );
- GET_UINT32_LE( local.X[ 9], data, 36 );
- GET_UINT32_LE( local.X[10], data, 40 );
- GET_UINT32_LE( local.X[11], data, 44 );
- GET_UINT32_LE( local.X[12], data, 48 );
- GET_UINT32_LE( local.X[13], data, 52 );
- GET_UINT32_LE( local.X[14], data, 56 );
- GET_UINT32_LE( local.X[15], data, 60 );
+ local.X[ 0] = MBEDTLS_GET_UINT32_LE( data, 0 );
+ local.X[ 1] = MBEDTLS_GET_UINT32_LE( data, 4 );
+ local.X[ 2] = MBEDTLS_GET_UINT32_LE( data, 8 );
+ local.X[ 3] = MBEDTLS_GET_UINT32_LE( data, 12 );
+ local.X[ 4] = MBEDTLS_GET_UINT32_LE( data, 16 );
+ local.X[ 5] = MBEDTLS_GET_UINT32_LE( data, 20 );
+ local.X[ 6] = MBEDTLS_GET_UINT32_LE( data, 24 );
+ local.X[ 7] = MBEDTLS_GET_UINT32_LE( data, 28 );
+ local.X[ 8] = MBEDTLS_GET_UINT32_LE( data, 32 );
+ local.X[ 9] = MBEDTLS_GET_UINT32_LE( data, 36 );
+ local.X[10] = MBEDTLS_GET_UINT32_LE( data, 40 );
+ local.X[11] = MBEDTLS_GET_UINT32_LE( data, 44 );
+ local.X[12] = MBEDTLS_GET_UINT32_LE( data, 48 );
+ local.X[13] = MBEDTLS_GET_UINT32_LE( data, 52 );
+ local.X[14] = MBEDTLS_GET_UINT32_LE( data, 56 );
+ local.X[15] = MBEDTLS_GET_UINT32_LE( data, 60 );
#define S(x,n) (((x) << (n)) | (((x) & 0xFFFFFFFF) >> (32 - (n))))
@@ -284,7 +231,7 @@ int mbedtls_md4_update_ret( mbedtls_md4_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
uint32_t left;
@@ -354,7 +301,7 @@ static const unsigned char md4_padding[64] =
int mbedtls_md4_finish_ret( mbedtls_md4_context *ctx,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t last, padn;
uint32_t high, low;
unsigned char msglen[8];
@@ -363,8 +310,8 @@ int mbedtls_md4_finish_ret( mbedtls_md4_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT32_LE( low, msglen, 0 );
- PUT_UINT32_LE( high, msglen, 4 );
+ MBEDTLS_PUT_UINT32_LE( low, msglen, 0 );
+ MBEDTLS_PUT_UINT32_LE( high, msglen, 4 );
last = ctx->total[0] & 0x3F;
padn = ( last < 56 ) ? ( 56 - last ) : ( 120 - last );
@@ -377,10 +324,10 @@ int mbedtls_md4_finish_ret( mbedtls_md4_context *ctx,
return( ret );
- PUT_UINT32_LE( ctx->state[0], output, 0 );
- PUT_UINT32_LE( ctx->state[1], output, 4 );
- PUT_UINT32_LE( ctx->state[2], output, 8 );
- PUT_UINT32_LE( ctx->state[3], output, 12 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[0], output, 0 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[1], output, 4 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[2], output, 8 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[3], output, 12 );
return( 0 );
}
@@ -402,7 +349,7 @@ int mbedtls_md4_ret( const unsigned char *input,
size_t ilen,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md4_context ctx;
mbedtls_md4_init( &ctx );
diff --git a/thirdparty/mbedtls/library/md5.c b/thirdparty/mbedtls/library/md5.c
index a2e1ca77ad..4b53fcf367 100644
--- a/thirdparty/mbedtls/library/md5.c
+++ b/thirdparty/mbedtls/library/md5.c
@@ -2,13 +2,7 @@
* RFC 1321 compliant MD5 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The MD5 algorithm was designed by Ron Rivest in 1991.
@@ -49,16 +22,13 @@
* http://www.ietf.org/rfc/rfc1321.txt
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_MD5_C)
#include "mbedtls/md5.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -73,29 +43,6 @@
#if !defined(MBEDTLS_MD5_ALT)
-/*
- * 32-bit integer manipulation macros (little endian)
- */
-#ifndef GET_UINT32_LE
-#define GET_UINT32_LE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] ) \
- | ( (uint32_t) (b)[(i) + 1] << 8 ) \
- | ( (uint32_t) (b)[(i) + 2] << 16 ) \
- | ( (uint32_t) (b)[(i) + 3] << 24 ); \
-}
-#endif
-
-#ifndef PUT_UINT32_LE
-#define PUT_UINT32_LE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( ( (n) ) & 0xFF ); \
- (b)[(i) + 1] = (unsigned char) ( ( (n) >> 8 ) & 0xFF ); \
- (b)[(i) + 2] = (unsigned char) ( ( (n) >> 16 ) & 0xFF ); \
- (b)[(i) + 3] = (unsigned char) ( ( (n) >> 24 ) & 0xFF ); \
-}
-#endif
-
void mbedtls_md5_init( mbedtls_md5_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_md5_context ) );
@@ -147,22 +94,22 @@ int mbedtls_internal_md5_process( mbedtls_md5_context *ctx,
uint32_t X[16], A, B, C, D;
} local;
- GET_UINT32_LE( local.X[ 0], data, 0 );
- GET_UINT32_LE( local.X[ 1], data, 4 );
- GET_UINT32_LE( local.X[ 2], data, 8 );
- GET_UINT32_LE( local.X[ 3], data, 12 );
- GET_UINT32_LE( local.X[ 4], data, 16 );
- GET_UINT32_LE( local.X[ 5], data, 20 );
- GET_UINT32_LE( local.X[ 6], data, 24 );
- GET_UINT32_LE( local.X[ 7], data, 28 );
- GET_UINT32_LE( local.X[ 8], data, 32 );
- GET_UINT32_LE( local.X[ 9], data, 36 );
- GET_UINT32_LE( local.X[10], data, 40 );
- GET_UINT32_LE( local.X[11], data, 44 );
- GET_UINT32_LE( local.X[12], data, 48 );
- GET_UINT32_LE( local.X[13], data, 52 );
- GET_UINT32_LE( local.X[14], data, 56 );
- GET_UINT32_LE( local.X[15], data, 60 );
+ local.X[ 0] = MBEDTLS_GET_UINT32_LE( data, 0 );
+ local.X[ 1] = MBEDTLS_GET_UINT32_LE( data, 4 );
+ local.X[ 2] = MBEDTLS_GET_UINT32_LE( data, 8 );
+ local.X[ 3] = MBEDTLS_GET_UINT32_LE( data, 12 );
+ local.X[ 4] = MBEDTLS_GET_UINT32_LE( data, 16 );
+ local.X[ 5] = MBEDTLS_GET_UINT32_LE( data, 20 );
+ local.X[ 6] = MBEDTLS_GET_UINT32_LE( data, 24 );
+ local.X[ 7] = MBEDTLS_GET_UINT32_LE( data, 28 );
+ local.X[ 8] = MBEDTLS_GET_UINT32_LE( data, 32 );
+ local.X[ 9] = MBEDTLS_GET_UINT32_LE( data, 36 );
+ local.X[10] = MBEDTLS_GET_UINT32_LE( data, 40 );
+ local.X[11] = MBEDTLS_GET_UINT32_LE( data, 44 );
+ local.X[12] = MBEDTLS_GET_UINT32_LE( data, 48 );
+ local.X[13] = MBEDTLS_GET_UINT32_LE( data, 52 );
+ local.X[14] = MBEDTLS_GET_UINT32_LE( data, 56 );
+ local.X[15] = MBEDTLS_GET_UINT32_LE( data, 60 );
#define S(x,n) \
( ( (x) << (n) ) | ( ( (x) & 0xFFFFFFFF) >> ( 32 - (n) ) ) )
@@ -290,7 +237,7 @@ int mbedtls_md5_update_ret( mbedtls_md5_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
uint32_t left;
@@ -349,7 +296,7 @@ void mbedtls_md5_update( mbedtls_md5_context *ctx,
int mbedtls_md5_finish_ret( mbedtls_md5_context *ctx,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t used;
uint32_t high, low;
@@ -383,8 +330,8 @@ int mbedtls_md5_finish_ret( mbedtls_md5_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT32_LE( low, ctx->buffer, 56 );
- PUT_UINT32_LE( high, ctx->buffer, 60 );
+ MBEDTLS_PUT_UINT32_LE( low, ctx->buffer, 56 );
+ MBEDTLS_PUT_UINT32_LE( high, ctx->buffer, 60 );
if( ( ret = mbedtls_internal_md5_process( ctx, ctx->buffer ) ) != 0 )
return( ret );
@@ -392,10 +339,10 @@ int mbedtls_md5_finish_ret( mbedtls_md5_context *ctx,
/*
* Output final state
*/
- PUT_UINT32_LE( ctx->state[0], output, 0 );
- PUT_UINT32_LE( ctx->state[1], output, 4 );
- PUT_UINT32_LE( ctx->state[2], output, 8 );
- PUT_UINT32_LE( ctx->state[3], output, 12 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[0], output, 0 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[1], output, 4 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[2], output, 8 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[3], output, 12 );
return( 0 );
}
@@ -417,7 +364,7 @@ int mbedtls_md5_ret( const unsigned char *input,
size_t ilen,
unsigned char output[16] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md5_context ctx;
mbedtls_md5_init( &ctx );
diff --git a/thirdparty/mbedtls/library/md_wrap.c b/thirdparty/mbedtls/library/md_wrap.c
deleted file mode 100644
index 7459db2faf..0000000000
--- a/thirdparty/mbedtls/library/md_wrap.c
+++ /dev/null
@@ -1,611 +0,0 @@
-/**
- * \file md_wrap.c
- *
- * \brief Generic message digest wrapper for mbed TLS
- *
- * \author Adriaan de Jong <dejong@fox-it.com>
- *
- * Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
- *
- * Licensed under the Apache License, Version 2.0 (the "License"); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- */
-
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
-
-#if defined(MBEDTLS_MD_C)
-
-#include "mbedtls/md_internal.h"
-
-#if defined(MBEDTLS_MD2_C)
-#include "mbedtls/md2.h"
-#endif
-
-#if defined(MBEDTLS_MD4_C)
-#include "mbedtls/md4.h"
-#endif
-
-#if defined(MBEDTLS_MD5_C)
-#include "mbedtls/md5.h"
-#endif
-
-#if defined(MBEDTLS_RIPEMD160_C)
-#include "mbedtls/ripemd160.h"
-#endif
-
-#if defined(MBEDTLS_SHA1_C)
-#include "mbedtls/sha1.h"
-#endif
-
-#if defined(MBEDTLS_SHA256_C)
-#include "mbedtls/sha256.h"
-#endif
-
-#if defined(MBEDTLS_SHA512_C)
-#include "mbedtls/sha512.h"
-#endif
-
-#if defined(MBEDTLS_PLATFORM_C)
-#include "mbedtls/platform.h"
-#else
-#include <stdlib.h>
-#define mbedtls_calloc calloc
-#define mbedtls_free free
-#endif
-
-#if defined(MBEDTLS_MD2_C)
-
-static int md2_starts_wrap( void *ctx )
-{
- return( mbedtls_md2_starts_ret( (mbedtls_md2_context *) ctx ) );
-}
-
-static int md2_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_md2_update_ret( (mbedtls_md2_context *) ctx, input, ilen ) );
-}
-
-static int md2_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_md2_finish_ret( (mbedtls_md2_context *) ctx, output ) );
-}
-
-static void *md2_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_md2_context ) );
-
- if( ctx != NULL )
- mbedtls_md2_init( (mbedtls_md2_context *) ctx );
-
- return( ctx );
-}
-
-static void md2_ctx_free( void *ctx )
-{
- mbedtls_md2_free( (mbedtls_md2_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void md2_clone_wrap( void *dst, const void *src )
-{
- mbedtls_md2_clone( (mbedtls_md2_context *) dst,
- (const mbedtls_md2_context *) src );
-}
-
-static int md2_process_wrap( void *ctx, const unsigned char *data )
-{
- ((void) data);
-
- return( mbedtls_internal_md2_process( (mbedtls_md2_context *) ctx ) );
-}
-
-const mbedtls_md_info_t mbedtls_md2_info = {
- MBEDTLS_MD_MD2,
- "MD2",
- 16,
- 16,
- md2_starts_wrap,
- md2_update_wrap,
- md2_finish_wrap,
- mbedtls_md2_ret,
- md2_ctx_alloc,
- md2_ctx_free,
- md2_clone_wrap,
- md2_process_wrap,
-};
-
-#endif /* MBEDTLS_MD2_C */
-
-#if defined(MBEDTLS_MD4_C)
-
-static int md4_starts_wrap( void *ctx )
-{
- return( mbedtls_md4_starts_ret( (mbedtls_md4_context *) ctx ) );
-}
-
-static int md4_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_md4_update_ret( (mbedtls_md4_context *) ctx, input, ilen ) );
-}
-
-static int md4_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_md4_finish_ret( (mbedtls_md4_context *) ctx, output ) );
-}
-
-static void *md4_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_md4_context ) );
-
- if( ctx != NULL )
- mbedtls_md4_init( (mbedtls_md4_context *) ctx );
-
- return( ctx );
-}
-
-static void md4_ctx_free( void *ctx )
-{
- mbedtls_md4_free( (mbedtls_md4_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void md4_clone_wrap( void *dst, const void *src )
-{
- mbedtls_md4_clone( (mbedtls_md4_context *) dst,
- (const mbedtls_md4_context *) src );
-}
-
-static int md4_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_md4_process( (mbedtls_md4_context *) ctx, data ) );
-}
-
-const mbedtls_md_info_t mbedtls_md4_info = {
- MBEDTLS_MD_MD4,
- "MD4",
- 16,
- 64,
- md4_starts_wrap,
- md4_update_wrap,
- md4_finish_wrap,
- mbedtls_md4_ret,
- md4_ctx_alloc,
- md4_ctx_free,
- md4_clone_wrap,
- md4_process_wrap,
-};
-
-#endif /* MBEDTLS_MD4_C */
-
-#if defined(MBEDTLS_MD5_C)
-
-static int md5_starts_wrap( void *ctx )
-{
- return( mbedtls_md5_starts_ret( (mbedtls_md5_context *) ctx ) );
-}
-
-static int md5_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_md5_update_ret( (mbedtls_md5_context *) ctx, input, ilen ) );
-}
-
-static int md5_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_md5_finish_ret( (mbedtls_md5_context *) ctx, output ) );
-}
-
-static void *md5_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_md5_context ) );
-
- if( ctx != NULL )
- mbedtls_md5_init( (mbedtls_md5_context *) ctx );
-
- return( ctx );
-}
-
-static void md5_ctx_free( void *ctx )
-{
- mbedtls_md5_free( (mbedtls_md5_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void md5_clone_wrap( void *dst, const void *src )
-{
- mbedtls_md5_clone( (mbedtls_md5_context *) dst,
- (const mbedtls_md5_context *) src );
-}
-
-static int md5_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_md5_process( (mbedtls_md5_context *) ctx, data ) );
-}
-
-const mbedtls_md_info_t mbedtls_md5_info = {
- MBEDTLS_MD_MD5,
- "MD5",
- 16,
- 64,
- md5_starts_wrap,
- md5_update_wrap,
- md5_finish_wrap,
- mbedtls_md5_ret,
- md5_ctx_alloc,
- md5_ctx_free,
- md5_clone_wrap,
- md5_process_wrap,
-};
-
-#endif /* MBEDTLS_MD5_C */
-
-#if defined(MBEDTLS_RIPEMD160_C)
-
-static int ripemd160_starts_wrap( void *ctx )
-{
- return( mbedtls_ripemd160_starts_ret( (mbedtls_ripemd160_context *) ctx ) );
-}
-
-static int ripemd160_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_ripemd160_update_ret( (mbedtls_ripemd160_context *) ctx,
- input, ilen ) );
-}
-
-static int ripemd160_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_ripemd160_finish_ret( (mbedtls_ripemd160_context *) ctx,
- output ) );
-}
-
-static void *ripemd160_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_ripemd160_context ) );
-
- if( ctx != NULL )
- mbedtls_ripemd160_init( (mbedtls_ripemd160_context *) ctx );
-
- return( ctx );
-}
-
-static void ripemd160_ctx_free( void *ctx )
-{
- mbedtls_ripemd160_free( (mbedtls_ripemd160_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void ripemd160_clone_wrap( void *dst, const void *src )
-{
- mbedtls_ripemd160_clone( (mbedtls_ripemd160_context *) dst,
- (const mbedtls_ripemd160_context *) src );
-}
-
-static int ripemd160_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_ripemd160_process(
- (mbedtls_ripemd160_context *) ctx, data ) );
-}
-
-const mbedtls_md_info_t mbedtls_ripemd160_info = {
- MBEDTLS_MD_RIPEMD160,
- "RIPEMD160",
- 20,
- 64,
- ripemd160_starts_wrap,
- ripemd160_update_wrap,
- ripemd160_finish_wrap,
- mbedtls_ripemd160_ret,
- ripemd160_ctx_alloc,
- ripemd160_ctx_free,
- ripemd160_clone_wrap,
- ripemd160_process_wrap,
-};
-
-#endif /* MBEDTLS_RIPEMD160_C */
-
-#if defined(MBEDTLS_SHA1_C)
-
-static int sha1_starts_wrap( void *ctx )
-{
- return( mbedtls_sha1_starts_ret( (mbedtls_sha1_context *) ctx ) );
-}
-
-static int sha1_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_sha1_update_ret( (mbedtls_sha1_context *) ctx,
- input, ilen ) );
-}
-
-static int sha1_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_sha1_finish_ret( (mbedtls_sha1_context *) ctx, output ) );
-}
-
-static void *sha1_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_sha1_context ) );
-
- if( ctx != NULL )
- mbedtls_sha1_init( (mbedtls_sha1_context *) ctx );
-
- return( ctx );
-}
-
-static void sha1_clone_wrap( void *dst, const void *src )
-{
- mbedtls_sha1_clone( (mbedtls_sha1_context *) dst,
- (const mbedtls_sha1_context *) src );
-}
-
-static void sha1_ctx_free( void *ctx )
-{
- mbedtls_sha1_free( (mbedtls_sha1_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static int sha1_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_sha1_process( (mbedtls_sha1_context *) ctx,
- data ) );
-}
-
-const mbedtls_md_info_t mbedtls_sha1_info = {
- MBEDTLS_MD_SHA1,
- "SHA1",
- 20,
- 64,
- sha1_starts_wrap,
- sha1_update_wrap,
- sha1_finish_wrap,
- mbedtls_sha1_ret,
- sha1_ctx_alloc,
- sha1_ctx_free,
- sha1_clone_wrap,
- sha1_process_wrap,
-};
-
-#endif /* MBEDTLS_SHA1_C */
-
-/*
- * Wrappers for generic message digests
- */
-#if defined(MBEDTLS_SHA256_C)
-
-static int sha224_starts_wrap( void *ctx )
-{
- return( mbedtls_sha256_starts_ret( (mbedtls_sha256_context *) ctx, 1 ) );
-}
-
-static int sha224_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_sha256_update_ret( (mbedtls_sha256_context *) ctx,
- input, ilen ) );
-}
-
-static int sha224_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_sha256_finish_ret( (mbedtls_sha256_context *) ctx,
- output ) );
-}
-
-static int sha224_wrap( const unsigned char *input, size_t ilen,
- unsigned char *output )
-{
- return( mbedtls_sha256_ret( input, ilen, output, 1 ) );
-}
-
-static void *sha224_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_sha256_context ) );
-
- if( ctx != NULL )
- mbedtls_sha256_init( (mbedtls_sha256_context *) ctx );
-
- return( ctx );
-}
-
-static void sha224_ctx_free( void *ctx )
-{
- mbedtls_sha256_free( (mbedtls_sha256_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void sha224_clone_wrap( void *dst, const void *src )
-{
- mbedtls_sha256_clone( (mbedtls_sha256_context *) dst,
- (const mbedtls_sha256_context *) src );
-}
-
-static int sha224_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_sha256_process( (mbedtls_sha256_context *) ctx,
- data ) );
-}
-
-const mbedtls_md_info_t mbedtls_sha224_info = {
- MBEDTLS_MD_SHA224,
- "SHA224",
- 28,
- 64,
- sha224_starts_wrap,
- sha224_update_wrap,
- sha224_finish_wrap,
- sha224_wrap,
- sha224_ctx_alloc,
- sha224_ctx_free,
- sha224_clone_wrap,
- sha224_process_wrap,
-};
-
-static int sha256_starts_wrap( void *ctx )
-{
- return( mbedtls_sha256_starts_ret( (mbedtls_sha256_context *) ctx, 0 ) );
-}
-
-static int sha256_wrap( const unsigned char *input, size_t ilen,
- unsigned char *output )
-{
- return( mbedtls_sha256_ret( input, ilen, output, 0 ) );
-}
-
-const mbedtls_md_info_t mbedtls_sha256_info = {
- MBEDTLS_MD_SHA256,
- "SHA256",
- 32,
- 64,
- sha256_starts_wrap,
- sha224_update_wrap,
- sha224_finish_wrap,
- sha256_wrap,
- sha224_ctx_alloc,
- sha224_ctx_free,
- sha224_clone_wrap,
- sha224_process_wrap,
-};
-
-#endif /* MBEDTLS_SHA256_C */
-
-#if defined(MBEDTLS_SHA512_C)
-
-static int sha384_starts_wrap( void *ctx )
-{
- return( mbedtls_sha512_starts_ret( (mbedtls_sha512_context *) ctx, 1 ) );
-}
-
-static int sha384_update_wrap( void *ctx, const unsigned char *input,
- size_t ilen )
-{
- return( mbedtls_sha512_update_ret( (mbedtls_sha512_context *) ctx,
- input, ilen ) );
-}
-
-static int sha384_finish_wrap( void *ctx, unsigned char *output )
-{
- return( mbedtls_sha512_finish_ret( (mbedtls_sha512_context *) ctx,
- output ) );
-}
-
-static int sha384_wrap( const unsigned char *input, size_t ilen,
- unsigned char *output )
-{
- return( mbedtls_sha512_ret( input, ilen, output, 1 ) );
-}
-
-static void *sha384_ctx_alloc( void )
-{
- void *ctx = mbedtls_calloc( 1, sizeof( mbedtls_sha512_context ) );
-
- if( ctx != NULL )
- mbedtls_sha512_init( (mbedtls_sha512_context *) ctx );
-
- return( ctx );
-}
-
-static void sha384_ctx_free( void *ctx )
-{
- mbedtls_sha512_free( (mbedtls_sha512_context *) ctx );
- mbedtls_free( ctx );
-}
-
-static void sha384_clone_wrap( void *dst, const void *src )
-{
- mbedtls_sha512_clone( (mbedtls_sha512_context *) dst,
- (const mbedtls_sha512_context *) src );
-}
-
-static int sha384_process_wrap( void *ctx, const unsigned char *data )
-{
- return( mbedtls_internal_sha512_process( (mbedtls_sha512_context *) ctx,
- data ) );
-}
-
-const mbedtls_md_info_t mbedtls_sha384_info = {
- MBEDTLS_MD_SHA384,
- "SHA384",
- 48,
- 128,
- sha384_starts_wrap,
- sha384_update_wrap,
- sha384_finish_wrap,
- sha384_wrap,
- sha384_ctx_alloc,
- sha384_ctx_free,
- sha384_clone_wrap,
- sha384_process_wrap,
-};
-
-static int sha512_starts_wrap( void *ctx )
-{
- return( mbedtls_sha512_starts_ret( (mbedtls_sha512_context *) ctx, 0 ) );
-}
-
-static int sha512_wrap( const unsigned char *input, size_t ilen,
- unsigned char *output )
-{
- return( mbedtls_sha512_ret( input, ilen, output, 0 ) );
-}
-
-const mbedtls_md_info_t mbedtls_sha512_info = {
- MBEDTLS_MD_SHA512,
- "SHA512",
- 64,
- 128,
- sha512_starts_wrap,
- sha384_update_wrap,
- sha384_finish_wrap,
- sha512_wrap,
- sha384_ctx_alloc,
- sha384_ctx_free,
- sha384_clone_wrap,
- sha384_process_wrap,
-};
-
-#endif /* MBEDTLS_SHA512_C */
-
-#endif /* MBEDTLS_MD_C */
diff --git a/thirdparty/mbedtls/library/memory_buffer_alloc.c b/thirdparty/mbedtls/library/memory_buffer_alloc.c
index 915ec3ae9d..0d5d27d3de 100644
--- a/thirdparty/mbedtls/library/memory_buffer_alloc.c
+++ b/thirdparty/mbedtls/library/memory_buffer_alloc.c
@@ -2,13 +2,7 @@
* Buffer-based memory allocator
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_MEMORY_BUFFER_ALLOC_C)
#include "mbedtls/memory_buffer_alloc.h"
diff --git a/thirdparty/mbedtls/library/mps_common.h b/thirdparty/mbedtls/library/mps_common.h
new file mode 100644
index 0000000000..d20776f159
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_common.h
@@ -0,0 +1,195 @@
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of mbed TLS (https://tls.mbed.org)
+ */
+
+/**
+ * \file mps_common.h
+ *
+ * \brief Common functions and macros used by MPS
+ */
+
+#ifndef MBEDTLS_MPS_COMMON_H
+#define MBEDTLS_MPS_COMMON_H
+
+#include "mps_error.h"
+
+#include <stdio.h>
+
+/**
+ * \name SECTION: MPS Configuration
+ *
+ * \{
+ */
+
+/*! This flag controls whether the MPS-internal components
+ * (reader, writer, Layer 1-3) perform validation of the
+ * expected abstract state at the entry of API calls.
+ *
+ * Context: All MPS API functions impose assumptions/preconditions on the
+ * context on which they operate. For example, every structure has a notion of
+ * state integrity which is established by `xxx_init()` and preserved by any
+ * calls to the MPS API which satisfy their preconditions and either succeed,
+ * or fail with an error code which is explicitly documented to not corrupt
+ * structure integrity (such as WANT_READ and WANT_WRITE);
+ * apart from `xxx_init()` any function assumes state integrity as a
+ * precondition (but usually more). If any of the preconditions is violated,
+ * the function's behavior is entirely undefined.
+ * In addition to state integrity, all MPS structures have a more refined
+ * notion of abstract state that the API operates on. For example, all layers
+ * have a notion of 'abtract read state' which indicates if incoming data has
+ * been passed to the user, e.g. through mps_l2_read_start() for Layer 2
+ * or mps_l3_read() in Layer 3. After such a call, it doesn't make sense to
+ * call these reading functions again until the incoming data has been
+ * explicitly 'consumed', e.g. through mps_l2_read_consume() for Layer 2 or
+ * mps_l3_read_consume() on Layer 3. However, even if it doesn't make sense,
+ * it's a design choice whether the API should fail gracefully on such
+ * non-sensical calls or not, and that's what this option is about:
+ *
+ * This option determines whether the expected abstract state
+ * is part of the API preconditions or not: If the option is set,
+ * then the abstract state is not part of the precondition and is
+ * thus required to be validated by the implementation. If an unexpected
+ * abstract state is encountered, the implementation must fail gracefully
+ * with error #MBEDTLS_ERR_MPS_OPERATION_UNEXPECTED.
+ * Conversely, if this option is not set, then the expected abstract state
+ * is included in the preconditions of the respective API calls, and
+ * an implementation's behaviour is undefined if the abstract state is
+ * not as expected.
+ *
+ * For example: Enabling this makes mps_l2_read_done() fail if
+ * no incoming record is currently open; disabling this would
+ * lead to undefined behavior in this case.
+ *
+ * Comment this to remove state validation.
+ */
+#define MBEDTLS_MPS_STATE_VALIDATION
+
+/*! This flag enables/disables assertions on the internal state of MPS.
+ *
+ * Assertions are sanity checks that should never trigger when MPS
+ * is used within the bounds of its API and preconditions.
+ *
+ * Enabling this increases security by limiting the scope of
+ * potential bugs, but comes at the cost of increased code size.
+ *
+ * Note: So far, there is no guiding principle as to what
+ * expected conditions merit an assertion, and which don't.
+ *
+ * Comment this to disable assertions.
+ */
+#define MBEDTLS_MPS_ENABLE_ASSERTIONS
+
+/*! This flag controls whether tracing for MPS should be enabled. */
+//#define MBEDTLS_MPS_ENABLE_TRACE
+
+#if defined(MBEDTLS_MPS_STATE_VALIDATION)
+
+#define MBEDTLS_MPS_STATE_VALIDATE_RAW( cond, string ) \
+ do \
+ { \
+ if( !(cond) ) \
+ { \
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_ERROR, string ); \
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_OPERATION_UNEXPECTED ); \
+ } \
+ } while( 0 )
+
+#else /* MBEDTLS_MPS_STATE_VALIDATION */
+
+#define MBEDTLS_MPS_STATE_VALIDATE_RAW( cond, string ) \
+ do \
+ { \
+ ( cond ); \
+ } while( 0 )
+
+#endif /* MBEDTLS_MPS_STATE_VALIDATION */
+
+#if defined(MBEDTLS_MPS_ENABLE_ASSERTIONS)
+
+#define MBEDTLS_MPS_ASSERT_RAW( cond, string ) \
+ do \
+ { \
+ if( !(cond) ) \
+ { \
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_ERROR, string ); \
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_INTERNAL_ERROR ); \
+ } \
+ } while( 0 )
+
+#else /* MBEDTLS_MPS_ENABLE_ASSERTIONS */
+
+#define MBEDTLS_MPS_ASSERT_RAW( cond, string ) do {} while( 0 )
+
+#endif /* MBEDTLS_MPS_ENABLE_ASSERTIONS */
+
+
+/* \} name SECTION: MPS Configuration */
+
+/**
+ * \name SECTION: Common types
+ *
+ * Various common types used throughout MPS.
+ * \{
+ */
+
+/** \brief The type of buffer sizes and offsets used in MPS structures.
+ *
+ * This is an unsigned integer type that should be large enough to
+ * hold the length of any buffer or message processed by MPS.
+ *
+ * The reason to pick a value as small as possible here is
+ * to reduce the size of MPS structures.
+ *
+ * \warning Care has to be taken when using a narrower type
+ * than ::mbedtls_mps_size_t here because of
+ * potential truncation during conversion.
+ *
+ * \warning Handshake messages in TLS may be up to 2^24 ~ 16Mb in size.
+ * If mbedtls_mps_[opt_]stored_size_t is smaller than that, the
+ * maximum handshake message is restricted accordingly.
+ *
+ * For now, we use the default type of size_t throughout, and the use of
+ * smaller types or different types for ::mbedtls_mps_size_t and
+ * ::mbedtls_mps_stored_size_t is not yet supported.
+ *
+ */
+typedef size_t mbedtls_mps_stored_size_t;
+#define MBEDTLS_MPS_STORED_SIZE_MAX ( (mbedtls_mps_stored_size_t) -1 )
+
+/** \brief The type of buffer sizes and offsets used in the MPS API
+ * and implementation.
+ *
+ * This must be at least as wide as ::mbedtls_stored_size_t but
+ * may be chosen to be strictly larger if more suitable for the
+ * target architecture.
+ *
+ * For example, in a test build for ARM Thumb, using uint_fast16_t
+ * instead of uint16_t reduced the code size from 1060 Byte to 962 Byte,
+ * so almost 10%.
+ */
+typedef size_t mbedtls_mps_size_t;
+#define MBEDTLS_MPS_SIZE_MAX ( (mbedtls_mps_size_t) -1 )
+
+#if MBEDTLS_MPS_STORED_SIZE_MAX > MBEDTLS_MPS_SIZE_MAX
+#error "Misconfiguration of mbedtls_mps_size_t and mbedtls_mps_stored_size_t."
+#endif
+
+/* \} SECTION: Common types */
+
+
+#endif /* MBEDTLS_MPS_COMMON_H */
diff --git a/thirdparty/mbedtls/library/mps_error.h b/thirdparty/mbedtls/library/mps_error.h
new file mode 100644
index 0000000000..f78d9a05f1
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_error.h
@@ -0,0 +1,103 @@
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of mbed TLS (https://tls.mbed.org)
+ */
+
+/**
+ * \file mps_error.h
+ *
+ * \brief Error codes used by MPS
+ */
+
+#ifndef MBEDTLS_MPS_ERROR_H
+#define MBEDTLS_MPS_ERROR_H
+
+
+/* TODO: The error code allocation needs to be revisited:
+ *
+ * - Should we make (some of) the MPS Reader error codes public?
+ * If so, we need to adjust MBEDTLS_MPS_READER_MAKE_ERROR() to hit
+ * a gap in the Mbed TLS public error space.
+ * If not, we have to make sure we don't forward those errors
+ * at the level of the public API -- no risk at the moment as
+ * long as MPS is an experimental component not accessible from
+ * public API.
+ */
+
+/**
+ * \name SECTION: MPS general error codes
+ *
+ * \{
+ */
+
+#ifndef MBEDTLS_MPS_ERR_BASE
+#define MBEDTLS_MPS_ERR_BASE ( 0 )
+#endif
+
+#define MBEDTLS_MPS_MAKE_ERROR(code) \
+ ( -( MBEDTLS_MPS_ERR_BASE | (code) ) )
+
+#define MBEDTLS_ERR_MPS_OPERATION_UNEXPECTED MBEDTLS_MPS_MAKE_ERROR( 0x1 )
+#define MBEDTLS_ERR_MPS_INTERNAL_ERROR MBEDTLS_MPS_MAKE_ERROR( 0x2 )
+
+/* \} name SECTION: MPS general error codes */
+
+/**
+ * \name SECTION: MPS Reader error codes
+ *
+ * \{
+ */
+
+#ifndef MBEDTLS_MPS_READER_ERR_BASE
+#define MBEDTLS_MPS_READER_ERR_BASE ( 1 << 8 )
+#endif
+
+#define MBEDTLS_MPS_READER_MAKE_ERROR(code) \
+ ( -( MBEDTLS_MPS_READER_ERR_BASE | (code) ) )
+
+/*! An attempt to reclaim the data buffer from a reader failed because
+ * the user hasn't yet read and committed all of it. */
+#define MBEDTLS_ERR_MPS_READER_DATA_LEFT MBEDTLS_MPS_READER_MAKE_ERROR( 0x1 )
+
+/*! An invalid argument was passed to the reader. */
+#define MBEDTLS_ERR_MPS_READER_INVALID_ARG MBEDTLS_MPS_READER_MAKE_ERROR( 0x2 )
+
+/*! An attempt to move a reader to consuming mode through mbedtls_mps_reader_feed()
+ * after pausing failed because the provided data is not sufficient to serve the
+ * read requests that led to the pausing. */
+#define MBEDTLS_ERR_MPS_READER_NEED_MORE MBEDTLS_MPS_READER_MAKE_ERROR( 0x3 )
+
+/*! A get request failed because not enough data is available in the reader. */
+#define MBEDTLS_ERR_MPS_READER_OUT_OF_DATA MBEDTLS_MPS_READER_MAKE_ERROR( 0x4 )
+
+/*!< A get request after pausing and reactivating the reader failed because
+ * the request is not in line with the request made prior to pausing. The user
+ * must not change it's 'strategy' after pausing and reactivating a reader. */
+#define MBEDTLS_ERR_MPS_READER_INCONSISTENT_REQUESTS MBEDTLS_MPS_READER_MAKE_ERROR( 0x5 )
+
+/*! An attempt to reclaim the data buffer from a reader failed because the reader
+ * has no accumulator it can use to backup the data that hasn't been processed. */
+#define MBEDTLS_ERR_MPS_READER_NEED_ACCUMULATOR MBEDTLS_MPS_READER_MAKE_ERROR( 0x6 )
+
+/*! An attempt to reclaim the data buffer from a reader failed because the
+ * accumulator passed to the reader is not large enough to hold both the
+ * data that hasn't been processed and the excess of the last read-request. */
+#define MBEDTLS_ERR_MPS_READER_ACCUMULATOR_TOO_SMALL MBEDTLS_MPS_READER_MAKE_ERROR( 0x7 )
+
+/* \} name SECTION: MPS Reader error codes */
+
+#endif /* MBEDTLS_MPS_ERROR_H */
diff --git a/thirdparty/mbedtls/library/mps_reader.c b/thirdparty/mbedtls/library/mps_reader.c
new file mode 100644
index 0000000000..9af5073cc9
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_reader.c
@@ -0,0 +1,564 @@
+/*
+ * Message Processing Stack, Reader implementation
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of Mbed TLS (https://tls.mbed.org)
+ */
+
+#include "common.h"
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+
+#include "mps_reader.h"
+#include "mps_common.h"
+#include "mps_trace.h"
+
+#include <string.h>
+
+#if ( defined(__ARMCC_VERSION) || defined(_MSC_VER) ) && \
+ !defined(inline) && !defined(__cplusplus)
+#define inline __inline
+#endif
+
+#if defined(MBEDTLS_MPS_ENABLE_TRACE)
+static int mbedtls_mps_trace_id = MBEDTLS_MPS_TRACE_BIT_READER;
+#endif /* MBEDTLS_MPS_ENABLE_TRACE */
+
+/*
+ * GENERAL NOTE ON CODING STYLE
+ *
+ * The following code intentionally separates memory loads
+ * and stores from other operations (arithmetic or branches).
+ * This leads to the introduction of many local variables
+ * and significantly increases the C-code line count, but
+ * should not increase the size of generated assembly.
+ *
+ * The reason for this is twofold:
+ * (1) It will ease verification efforts using the VST
+ * (Verified Software Toolchain)
+ * whose program logic cannot directly reason
+ * about instructions containing a load or store in
+ * addition to other operations (e.g. *p = *q or
+ * tmp = *p + 42).
+ * (2) Operating on local variables and writing the results
+ * back to the target contexts on success only
+ * allows to maintain structure invariants even
+ * on failure - this in turn has two benefits:
+ * (2.a) If for some reason an error code is not caught
+ * and operation continues, functions are nonetheless
+ * called with sane contexts, reducing the risk
+ * of dangerous behavior.
+ * (2.b) Randomized testing is easier if structures
+ * remain intact even in the face of failing
+ * and/or non-sensical calls.
+ * Moreover, it might even reduce code-size because
+ * the compiler need not write back temporary results
+ * to memory in case of failure.
+ *
+ */
+
+static inline int mps_reader_is_accumulating(
+ mbedtls_mps_reader const *rd )
+{
+ mbedtls_mps_size_t acc_remaining;
+ if( rd->acc == NULL )
+ return( 0 );
+
+ acc_remaining = rd->acc_share.acc_remaining;
+ return( acc_remaining > 0 );
+}
+
+static inline int mps_reader_is_producing(
+ mbedtls_mps_reader const *rd )
+{
+ unsigned char *frag = rd->frag;
+ return( frag == NULL );
+}
+
+static inline int mps_reader_is_consuming(
+ mbedtls_mps_reader const *rd )
+{
+ return( !mps_reader_is_producing( rd ) );
+}
+
+static inline mbedtls_mps_size_t mps_reader_get_fragment_offset(
+ mbedtls_mps_reader const *rd )
+{
+ unsigned char *acc = rd->acc;
+ mbedtls_mps_size_t frag_offset;
+
+ if( acc == NULL )
+ return( 0 );
+
+ frag_offset = rd->acc_share.frag_offset;
+ return( frag_offset );
+}
+
+static inline mbedtls_mps_size_t mps_reader_serving_from_accumulator(
+ mbedtls_mps_reader const *rd )
+{
+ mbedtls_mps_size_t frag_offset, end;
+
+ frag_offset = mps_reader_get_fragment_offset( rd );
+ end = rd->end;
+
+ return( end < frag_offset );
+}
+
+static inline void mps_reader_zero( mbedtls_mps_reader *rd )
+{
+ /* A plain memset() would likely be more efficient,
+ * but the current way of zeroing makes it harder
+ * to overlook fields which should not be zero-initialized.
+ * It's also more suitable for FV efforts since it
+ * doesn't require reasoning about structs being
+ * interpreted as unstructured binary blobs. */
+ static mbedtls_mps_reader const zero =
+ { .frag = NULL,
+ .frag_len = 0,
+ .commit = 0,
+ .end = 0,
+ .pending = 0,
+ .acc = NULL,
+ .acc_len = 0,
+ .acc_available = 0,
+ .acc_share = { .acc_remaining = 0 }
+ };
+ *rd = zero;
+}
+
+int mbedtls_mps_reader_init( mbedtls_mps_reader *rd,
+ unsigned char *acc,
+ mbedtls_mps_size_t acc_len )
+{
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_init" );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "* Accumulator size: %u bytes", (unsigned) acc_len );
+ mps_reader_zero( rd );
+ rd->acc = acc;
+ rd->acc_len = acc_len;
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+int mbedtls_mps_reader_free( mbedtls_mps_reader *rd )
+{
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_free" );
+ mps_reader_zero( rd );
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+int mbedtls_mps_reader_feed( mbedtls_mps_reader *rd,
+ unsigned char *new_frag,
+ mbedtls_mps_size_t new_frag_len )
+{
+ mbedtls_mps_size_t copy_to_acc;
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_feed" );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "* Fragment length: %u bytes", (unsigned) new_frag_len );
+
+ if( new_frag == NULL )
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_READER_INVALID_ARG );
+
+ MBEDTLS_MPS_STATE_VALIDATE_RAW( mps_reader_is_producing( rd ),
+ "mbedtls_mps_reader_feed() requires reader to be in producing mode" );
+
+ if( mps_reader_is_accumulating( rd ) )
+ {
+ unsigned char *acc = rd->acc;
+ mbedtls_mps_size_t acc_remaining = rd->acc_share.acc_remaining;
+ mbedtls_mps_size_t acc_available = rd->acc_available;
+
+ /* Skip over parts of the accumulator that have already been filled. */
+ acc += acc_available;
+
+ copy_to_acc = acc_remaining;
+ if( copy_to_acc > new_frag_len )
+ copy_to_acc = new_frag_len;
+
+ /* Copy new contents to accumulator. */
+ memcpy( acc, new_frag, copy_to_acc );
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Copy new data of size %u of %u into accumulator at offset %u",
+ (unsigned) copy_to_acc, (unsigned) new_frag_len, (unsigned) acc_available );
+
+ /* Check if, with the new fragment, we have enough data. */
+ acc_remaining -= copy_to_acc;
+ if( acc_remaining > 0 )
+ {
+ /* We need to accumulate more data. Stay in producing mode. */
+ acc_available += copy_to_acc;
+ rd->acc_share.acc_remaining = acc_remaining;
+ rd->acc_available = acc_available;
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_READER_NEED_MORE );
+ }
+
+ /* We have filled the accumulator: Move to consuming mode. */
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Enough data available to serve user request" );
+
+ /* Remember overlap of accumulator and fragment. */
+ rd->acc_share.frag_offset = acc_available;
+ acc_available += copy_to_acc;
+ rd->acc_available = acc_available;
+ }
+ else /* Not accumulating */
+ {
+ rd->acc_share.frag_offset = 0;
+ }
+
+ rd->frag = new_frag;
+ rd->frag_len = new_frag_len;
+ rd->commit = 0;
+ rd->end = 0;
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+
+int mbedtls_mps_reader_get( mbedtls_mps_reader *rd,
+ mbedtls_mps_size_t desired,
+ unsigned char **buffer,
+ mbedtls_mps_size_t *buflen )
+{
+ unsigned char *frag;
+ mbedtls_mps_size_t frag_len, frag_offset, end, frag_fetched, frag_remaining;
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_get" );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "* Bytes requested: %u", (unsigned) desired );
+
+ MBEDTLS_MPS_STATE_VALIDATE_RAW( mps_reader_is_consuming( rd ),
+ "mbedtls_mps_reader_get() requires reader to be in consuming mode" );
+
+ end = rd->end;
+ frag_offset = mps_reader_get_fragment_offset( rd );
+
+ /* Check if we're still serving from the accumulator. */
+ if( mps_reader_serving_from_accumulator( rd ) )
+ {
+ /* Illustration of supported and unsupported cases:
+ *
+ * - Allowed #1
+ *
+ * +-----------------------------------+
+ * | frag |
+ * +-----------------------------------+
+ *
+ * end end+desired
+ * | |
+ * +-----v-------v-------------+
+ * | acc |
+ * +---------------------------+
+ * | |
+ * frag_offset acc_available
+ *
+ * - Allowed #2
+ *
+ * +-----------------------------------+
+ * | frag |
+ * +-----------------------------------+
+ *
+ * end end+desired
+ * | |
+ * +----------v----------------v
+ * | acc |
+ * +---------------------------+
+ * | |
+ * frag_offset acc_available
+ *
+ * - Not allowed #1 (could be served, but we don't actually use it):
+ *
+ * +-----------------------------------+
+ * | frag |
+ * +-----------------------------------+
+ *
+ * end end+desired
+ * | |
+ * +------v-------------v------+
+ * | acc |
+ * +---------------------------+
+ * | |
+ * frag_offset acc_available
+ *
+ *
+ * - Not allowed #2 (can't be served with a contiguous buffer):
+ *
+ * +-----------------------------------+
+ * | frag |
+ * +-----------------------------------+
+ *
+ * end end + desired
+ * | |
+ * +------v--------------------+ v
+ * | acc |
+ * +---------------------------+
+ * | |
+ * frag_offset acc_available
+ *
+ * In case of Allowed #2 we're switching to serve from
+ * `frag` starting from the next call to mbedtls_mps_reader_get().
+ */
+
+ unsigned char *acc;
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Serve the request from the accumulator" );
+ if( frag_offset - end < desired )
+ {
+ mbedtls_mps_size_t acc_available;
+ acc_available = rd->acc_available;
+ if( acc_available - end != desired )
+ {
+ /* It might be possible to serve some of these situations by
+ * making additional space in the accumulator, removing those
+ * parts that have already been committed.
+ * On the other hand, this brings additional complexity and
+ * enlarges the code size, while there doesn't seem to be a use
+ * case where we don't attempt exactly the same `get` calls when
+ * resuming on a reader than what we tried before pausing it.
+ * If we believe we adhere to this restricted usage throughout
+ * the library, this check is a good opportunity to
+ * validate this. */
+ MBEDTLS_MPS_TRACE_RETURN(
+ MBEDTLS_ERR_MPS_READER_INCONSISTENT_REQUESTS );
+ }
+ }
+
+ acc = rd->acc;
+ acc += end;
+
+ *buffer = acc;
+ if( buflen != NULL )
+ *buflen = desired;
+
+ end += desired;
+ rd->end = end;
+ rd->pending = 0;
+
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+ }
+
+ /* Attempt to serve the request from the current fragment */
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Serve the request from the current fragment." );
+
+ frag_len = rd->frag_len;
+ frag_fetched = end - frag_offset; /* The amount of data from the current
+ * fragment that has already been passed
+ * to the user. */
+ frag_remaining = frag_len - frag_fetched; /* Remaining data in fragment */
+
+ /* Check if we can serve the read request from the fragment. */
+ if( frag_remaining < desired )
+ {
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "There's not enough data in the current fragment "
+ "to serve the request." );
+ /* There's not enough data in the current fragment,
+ * so either just RETURN what we have or fail. */
+ if( buflen == NULL )
+ {
+ if( frag_remaining > 0 )
+ {
+ rd->pending = desired - frag_remaining;
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Remember to collect %u bytes before re-opening",
+ (unsigned) rd->pending );
+ }
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_READER_OUT_OF_DATA );
+ }
+
+ desired = frag_remaining;
+ }
+
+ /* There's enough data in the current fragment to serve the
+ * (potentially modified) read request. */
+
+ frag = rd->frag;
+ frag += frag_fetched;
+
+ *buffer = frag;
+ if( buflen != NULL )
+ *buflen = desired;
+
+ end += desired;
+ rd->end = end;
+ rd->pending = 0;
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+int mbedtls_mps_reader_commit( mbedtls_mps_reader *rd )
+{
+ mbedtls_mps_size_t end;
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_commit" );
+ MBEDTLS_MPS_STATE_VALIDATE_RAW( mps_reader_is_consuming( rd ),
+ "mbedtls_mps_reader_commit() requires reader to be in consuming mode" );
+
+ end = rd->end;
+ rd->commit = end;
+
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+int mbedtls_mps_reader_reclaim( mbedtls_mps_reader *rd,
+ int *paused )
+{
+ unsigned char *frag, *acc;
+ mbedtls_mps_size_t pending, commit;
+ mbedtls_mps_size_t acc_len, frag_offset, frag_len;
+ MBEDTLS_MPS_TRACE_INIT( "mbedtls_mps_reader_reclaim" );
+
+ if( paused != NULL )
+ *paused = 0;
+
+ MBEDTLS_MPS_STATE_VALIDATE_RAW( mps_reader_is_consuming( rd ),
+ "mbedtls_mps_reader_reclaim() requires reader to be in consuming mode" );
+
+ frag = rd->frag;
+ acc = rd->acc;
+ pending = rd->pending;
+ commit = rd->commit;
+ frag_len = rd->frag_len;
+
+ frag_offset = mps_reader_get_fragment_offset( rd );
+
+ if( pending == 0 )
+ {
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "No unsatisfied read-request has been logged." );
+
+ /* Check if there's data left to be consumed. */
+ if( commit < frag_offset || commit - frag_offset < frag_len )
+ {
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "There is data left to be consumed." );
+ rd->end = commit;
+ MBEDTLS_MPS_TRACE_RETURN( MBEDTLS_ERR_MPS_READER_DATA_LEFT );
+ }
+
+ rd->acc_available = 0;
+ rd->acc_share.acc_remaining = 0;
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Fragment has been fully processed and committed." );
+ }
+ else
+ {
+ int overflow;
+
+ mbedtls_mps_size_t acc_backup_offset;
+ mbedtls_mps_size_t acc_backup_len;
+ mbedtls_mps_size_t frag_backup_offset;
+ mbedtls_mps_size_t frag_backup_len;
+
+ mbedtls_mps_size_t backup_len;
+ mbedtls_mps_size_t acc_len_needed;
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "There has been an unsatisfied read with %u bytes overhead.",
+ (unsigned) pending );
+
+ if( acc == NULL )
+ {
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "No accumulator present" );
+ MBEDTLS_MPS_TRACE_RETURN(
+ MBEDTLS_ERR_MPS_READER_NEED_ACCUMULATOR );
+ }
+ acc_len = rd->acc_len;
+
+ /* Check if the upper layer has already fetched
+ * and committed the contents of the accumulator. */
+ if( commit < frag_offset )
+ {
+ /* No, accumulator is still being processed. */
+ frag_backup_offset = 0;
+ frag_backup_len = frag_len;
+ acc_backup_offset = commit;
+ acc_backup_len = frag_offset - commit;
+ }
+ else
+ {
+ /* Yes, the accumulator is already processed. */
+ frag_backup_offset = commit - frag_offset;
+ frag_backup_len = frag_len - frag_backup_offset;
+ acc_backup_offset = 0;
+ acc_backup_len = 0;
+ }
+
+ backup_len = acc_backup_len + frag_backup_len;
+ acc_len_needed = backup_len + pending;
+
+ overflow = 0;
+ overflow |= ( backup_len < acc_backup_len );
+ overflow |= ( acc_len_needed < backup_len );
+
+ if( overflow || acc_len < acc_len_needed )
+ {
+ /* Except for the different return code, we behave as if
+ * there hadn't been a call to mbedtls_mps_reader_get()
+ * since the last commit. */
+ rd->end = commit;
+ rd->pending = 0;
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_ERROR,
+ "The accumulator is too small to handle the backup." );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_ERROR,
+ "* Size: %u", (unsigned) acc_len );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_ERROR,
+ "* Needed: %u (%u + %u)",
+ (unsigned) acc_len_needed,
+ (unsigned) backup_len, (unsigned) pending );
+ MBEDTLS_MPS_TRACE_RETURN(
+ MBEDTLS_ERR_MPS_READER_ACCUMULATOR_TOO_SMALL );
+ }
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Fragment backup: %u", (unsigned) frag_backup_len );
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Accumulator backup: %u", (unsigned) acc_backup_len );
+
+ /* Move uncommitted parts from the accumulator to the front
+ * of the accumulator. */
+ memmove( acc, acc + acc_backup_offset, acc_backup_len );
+
+ /* Copy uncmmitted parts of the current fragment to the
+ * accumulator. */
+ memcpy( acc + acc_backup_len,
+ frag + frag_backup_offset, frag_backup_len );
+
+ rd->acc_available = backup_len;
+ rd->acc_share.acc_remaining = pending;
+
+ if( paused != NULL )
+ *paused = 1;
+ }
+
+ rd->frag = NULL;
+ rd->frag_len = 0;
+
+ rd->commit = 0;
+ rd->end = 0;
+ rd->pending = 0;
+
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ "Final state: aa %u, al %u, ar %u",
+ (unsigned) rd->acc_available, (unsigned) rd->acc_len,
+ (unsigned) rd->acc_share.acc_remaining );
+ MBEDTLS_MPS_TRACE_RETURN( 0 );
+}
+
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
diff --git a/thirdparty/mbedtls/library/mps_reader.h b/thirdparty/mbedtls/library/mps_reader.h
new file mode 100644
index 0000000000..427c1bd254
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_reader.h
@@ -0,0 +1,382 @@
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of mbed TLS (https://tls.mbed.org)
+ */
+
+/**
+ * \file mps_reader.h
+ *
+ * \brief This file defines reader objects, which together with their
+ * sibling writer objects form the basis for the communication
+ * between the various layers of the Mbed TLS messaging stack,
+ * as well as the communication between the messaging stack and
+ * the (D)TLS handshake protocol implementation.
+ *
+ * Readers provide a means of transferring incoming data from
+ * a 'producer' providing it in chunks of arbitrary size, to
+ * a 'consumer' which fetches and processes it in chunks of
+ * again arbitrary, and potentially different, size.
+ *
+ * Readers can thus be seen as datagram-to-stream converters,
+ * and they abstract away the following two tasks from the user:
+ * 1. The pointer arithmetic of stepping through a producer-
+ * provided chunk in smaller chunks.
+ * 2. The merging of incoming data chunks in case the
+ * consumer requests data in larger chunks than what the
+ * producer provides.
+ *
+ * The basic abstract flow of operation is the following:
+ * - Initially, the reader is in 'producing mode'.
+ * - The producer hands an incoming data buffer to the reader,
+ * moving it from 'producing' to 'consuming' mode.
+ * - The consumer subsequently fetches and processes the buffer
+ * content. Once that's done -- or partially done and a consumer's
+ * request can't be fulfilled -- the producer revokes the reader's
+ * access to the incoming data buffer, putting the reader back to
+ * producing mode.
+ * - The producer subsequently gathers more incoming data and hands
+ * it to the reader until it switches back to consuming mode
+ * if enough data is available for the last consumer request to
+ * be satisfiable.
+ * - Repeat the above.
+ *
+ * The abstract states of the reader from the producer's and
+ * consumer's perspective are as follows:
+ *
+ * - From the perspective of the consumer, the state of the
+ * reader consists of the following:
+ * - A byte stream representing (concatenation of) the data
+ * received through calls to mbedtls_mps_reader_get(),
+ * - A marker within that byte stream indicating which data
+ * can be considered processed, and hence need not be retained,
+ * when the reader is passed back to the producer via
+ * mbedtls_mps_reader_reclaim().
+ * The marker is set via mbedtls_mps_reader_commit()
+ * which places it at the end of the current byte stream.
+ * The consumer need not be aware of the distinction between consumer
+ * and producer mode, because it only interfaces with the reader
+ * when the latter is in consuming mode.
+ *
+ * - From the perspective of the producer, the reader's state is one of:
+ * - Attached: The reader is in consuming mode.
+ * - Unset: No incoming data buffer is currently managed by the reader,
+ * and all previously handed incoming data buffers have been
+ * fully processed. More data needs to be fed into the reader
+ * via mbedtls_mps_reader_feed().
+ *
+ * - Accumulating: No incoming data buffer is currently managed by the
+ * reader, but some data from the previous incoming data
+ * buffer hasn't been processed yet and is internally
+ * held back.
+ * The Attached state belongs to consuming mode, while the Unset and
+ * Accumulating states belong to producing mode.
+ *
+ * Transitioning from the Unset or Accumulating state to Attached is
+ * done via successful calls to mbedtls_mps_reader_feed(), while
+ * transitioning from Attached to either Unset or Accumulating (depending
+ * on what has been processed) is done via mbedtls_mps_reader_reclaim().
+ *
+ * The following diagram depicts the producer-state progression:
+ *
+ * +------------------+ reclaim
+ * | Unset +<-------------------------------------+ get
+ * +--------|---------+ | +------+
+ * | | | |
+ * | | | |
+ * | feed +---------+---+--+ |
+ * +--------------------------------------> <---+
+ * | Attached |
+ * +--------------------------------------> <---+
+ * | feed, enough data available +---------+---+--+ |
+ * | to serve previous consumer request | | |
+ * | | | |
+ * +--------+---------+ | +------+
+ * +----> Accumulating |<-------------------------------------+ commit
+ * | +---+--------------+ reclaim, previous read request
+ * | | couldn't be fulfilled
+ * | |
+ * +--------+
+ * feed, need more data to serve
+ * previous consumer request
+ * |
+ * |
+ * producing mode | consuming mode
+ * |
+ *
+ */
+
+#ifndef MBEDTLS_READER_H
+#define MBEDTLS_READER_H
+
+#include <stdio.h>
+
+#include "mps_common.h"
+#include "mps_error.h"
+
+struct mbedtls_mps_reader;
+typedef struct mbedtls_mps_reader mbedtls_mps_reader;
+
+/*
+ * Structure definitions
+ */
+
+struct mbedtls_mps_reader
+{
+ unsigned char *frag; /*!< The fragment of incoming data managed by
+ * the reader; it is provided to the reader
+ * through mbedtls_mps_reader_feed(). The reader
+ * does not own the fragment and does not
+ * perform any allocation operations on it,
+ * but does have read and write access to it.
+ *
+ * The reader is in consuming mode if
+ * and only if \c frag is not \c NULL. */
+ mbedtls_mps_stored_size_t frag_len;
+ /*!< The length of the current fragment.
+ * Must be 0 if \c frag == \c NULL. */
+ mbedtls_mps_stored_size_t commit;
+ /*!< The offset of the last commit, relative
+ * to the first byte in the fragment, if
+ * no accumulator is present. If an accumulator
+ * is present, it is viewed as a prefix to the
+ * current fragment, and this variable contains
+ * an offset from the beginning of the accumulator.
+ *
+ * This is only used when the reader is in
+ * consuming mode, i.e. \c frag != \c NULL;
+ * otherwise, its value is \c 0. */
+ mbedtls_mps_stored_size_t end;
+ /*!< The offset of the end of the last chunk
+ * passed to the user through a call to
+ * mbedtls_mps_reader_get(), relative to the first
+ * byte in the fragment, if no accumulator is
+ * present. If an accumulator is present, it is
+ * viewed as a prefix to the current fragment, and
+ * this variable contains an offset from the
+ * beginning of the accumulator.
+ *
+ * This is only used when the reader is in
+ * consuming mode, i.e. \c frag != \c NULL;
+ * otherwise, its value is \c 0. */
+ mbedtls_mps_stored_size_t pending;
+ /*!< The amount of incoming data missing on the
+ * last call to mbedtls_mps_reader_get().
+ * In particular, it is \c 0 if the last call
+ * was successful.
+ * If a reader is reclaimed after an
+ * unsuccessful call to mbedtls_mps_reader_get(),
+ * this variable is used to have the reader
+ * remember how much data should be accumulated
+ * so that the call to mbedtls_mps_reader_get()
+ * succeeds next time.
+ * This is only used when the reader is in
+ * consuming mode, i.e. \c frag != \c NULL;
+ * otherwise, its value is \c 0. */
+
+ /* The accumulator is only needed if we need to be able to pause
+ * the reader. A few bytes could be saved by moving this to a
+ * separate struct and using a pointer here. */
+
+ unsigned char *acc; /*!< The accumulator is used to gather incoming
+ * data if a read-request via mbedtls_mps_reader_get()
+ * cannot be served from the current fragment. */
+ mbedtls_mps_stored_size_t acc_len;
+ /*!< The total size of the accumulator. */
+ mbedtls_mps_stored_size_t acc_available;
+ /*!< The number of bytes currently gathered in
+ * the accumulator. This is both used in
+ * producing and in consuming mode:
+ * While producing, it is increased until
+ * it reaches the value of \c acc_remaining below.
+ * While consuming, it is used to judge if a
+ * get request can be served from the
+ * accumulator or not.
+ * Must not be larger than \c acc_len. */
+ union
+ {
+ mbedtls_mps_stored_size_t acc_remaining;
+ /*!< This indicates the amount of data still
+ * to be gathered in the accumulator. It is
+ * only used in producing mode.
+ * Must be at most acc_len - acc_available. */
+ mbedtls_mps_stored_size_t frag_offset;
+ /*!< If an accumulator is present and in use, this
+ * field indicates the offset of the current
+ * fragment from the beginning of the
+ * accumulator. If no accumulator is present
+ * or the accumulator is not in use, this is \c 0.
+ * It is only used in consuming mode.
+ * Must not be larger than \c acc_available. */
+ } acc_share;
+};
+
+/*
+ * API organization:
+ * A reader object is usually prepared and maintained
+ * by some lower layer and passed for usage to an upper
+ * layer, and the API naturally splits according to which
+ * layer is supposed to use the respective functions.
+ */
+
+/*
+ * Maintenance API (Lower layer)
+ */
+
+/**
+ * \brief Initialize a reader object
+ *
+ * \param reader The reader to be initialized.
+ * \param acc The buffer to be used as a temporary accumulator
+ * in case get requests through mbedtls_mps_reader_get()
+ * exceed the buffer provided by mbedtls_mps_reader_feed().
+ * This buffer is owned by the caller and exclusive use
+ * for reading and writing is given to the reader for the
+ * duration of the reader's lifetime. It is thus the caller's
+ * responsibility to maintain (and not touch) the buffer for
+ * the lifetime of the reader, and to properly zeroize and
+ * free the memory after the reader has been destroyed.
+ * \param acc_len The size in Bytes of \p acc.
+ *
+ * \return \c 0 on success.
+ * \return A negative \c MBEDTLS_ERR_READER_XXX error code on failure.
+ */
+int mbedtls_mps_reader_init( mbedtls_mps_reader *reader,
+ unsigned char *acc,
+ mbedtls_mps_size_t acc_len );
+
+/**
+ * \brief Free a reader object
+ *
+ * \param reader The reader to be freed.
+ *
+ * \return \c 0 on success.
+ * \return A negative \c MBEDTLS_ERR_READER_XXX error code on failure.
+ */
+int mbedtls_mps_reader_free( mbedtls_mps_reader *reader );
+
+/**
+ * \brief Pass chunk of data for the reader to manage.
+ *
+ * \param reader The reader context to use. The reader must be
+ * in producing mode.
+ * \param buf The buffer to be managed by the reader.
+ * \param buflen The size in Bytes of \p buffer.
+ *
+ * \return \c 0 on success. In this case, the reader will be
+ * moved to consuming mode and obtains read access
+ * of \p buf until mbedtls_mps_reader_reclaim()
+ * is called. It is the responsibility of the caller
+ * to ensure that the \p buf persists and is not changed
+ * between successful calls to mbedtls_mps_reader_feed()
+ * and mbedtls_mps_reader_reclaim().
+ * \return \c MBEDTLS_ERR_MPS_READER_NEED_MORE if more input data is
+ * required to fulfill a previous request to mbedtls_mps_reader_get().
+ * In this case, the reader remains in producing mode and
+ * takes no ownership of the provided buffer (an internal copy
+ * is made instead).
+ * \return Another negative \c MBEDTLS_ERR_READER_XXX error code on
+ * different kinds of failures.
+ */
+int mbedtls_mps_reader_feed( mbedtls_mps_reader *reader,
+ unsigned char *buf,
+ mbedtls_mps_size_t buflen );
+
+/**
+ * \brief Reclaim reader's access to the current input buffer.
+ *
+ * \param reader The reader context to use. The reader must be
+ * in consuming mode.
+ * \param paused If not \c NULL, the integer at address \p paused will be
+ * modified to indicate whether the reader has been paused
+ * (value \c 1) or not (value \c 0). Pausing happens if there
+ * is uncommitted data and a previous request to
+ * mbedtls_mps_reader_get() has exceeded the bounds of the
+ * input buffer.
+ *
+ * \return \c 0 on success.
+ * \return A negative \c MBEDTLS_ERR_READER_XXX error code on failure.
+ */
+int mbedtls_mps_reader_reclaim( mbedtls_mps_reader *reader,
+ int *paused );
+
+/*
+ * Usage API (Upper layer)
+ */
+
+/**
+ * \brief Request data from the reader.
+ *
+ * \param reader The reader context to use. The reader must
+ * be in consuming mode.
+ * \param desired The desired amount of data to be read, in Bytes.
+ * \param buffer The address to store the buffer pointer in.
+ * This must not be \c NULL.
+ * \param buflen The address to store the actual buffer
+ * length in, or \c NULL.
+ *
+ * \return \c 0 on success. In this case, \c *buf holds the
+ * address of a buffer of size \c *buflen
+ * (if \c buflen != \c NULL) or \c desired
+ * (if \c buflen == \c NULL). The user has read access
+ * to the buffer and guarantee of stability of the data
+ * until the next call to mbedtls_mps_reader_reclaim().
+ * \return #MBEDTLS_ERR_MPS_READER_OUT_OF_DATA if there is not enough
+ * data available to serve the get request. In this case, the
+ * reader remains intact and in consuming mode, and the consumer
+ * should retry the call after a successful cycle of
+ * mbedtls_mps_reader_reclaim() and mbedtls_mps_reader_feed().
+ * If, after such a cycle, the consumer requests a different
+ * amount of data, the result is implementation-defined;
+ * progress is guaranteed only if the same amount of data
+ * is requested after a mbedtls_mps_reader_reclaim() and
+ * mbedtls_mps_reader_feed() cycle.
+ * \return Another negative \c MBEDTLS_ERR_READER_XXX error
+ * code for different kinds of failure.
+ *
+ * \note Passing \c NULL as \p buflen is a convenient way to
+ * indicate that fragmentation is not tolerated.
+ * It's functionally equivalent to passing a valid
+ * address as buflen and checking \c *buflen == \c desired
+ * afterwards.
+ */
+int mbedtls_mps_reader_get( mbedtls_mps_reader *reader,
+ mbedtls_mps_size_t desired,
+ unsigned char **buffer,
+ mbedtls_mps_size_t *buflen );
+
+/**
+ * \brief Mark data obtained from mbedtls_mps_reader_get() as processed.
+ *
+ * This call indicates that all data received from prior calls to
+ * mbedtls_mps_reader_get() has been or will have been
+ * processed when mbedtls_mps_reader_reclaim() is called,
+ * and thus need not be backed up.
+ *
+ * This function has no user observable effect until
+ * mbedtls_mps_reader_reclaim() is called. In particular,
+ * buffers received from mbedtls_mps_reader_get() remain
+ * valid until mbedtls_mps_reader_reclaim() is called.
+ *
+ * \param reader The reader context to use.
+ *
+ * \return \c 0 on success.
+ * \return A negative \c MBEDTLS_ERR_READER_XXX error code on failure.
+ *
+ */
+int mbedtls_mps_reader_commit( mbedtls_mps_reader *reader );
+
+#endif /* MBEDTLS_READER_H */
diff --git a/thirdparty/mbedtls/library/mps_trace.c b/thirdparty/mbedtls/library/mps_trace.c
new file mode 100644
index 0000000000..6026a07163
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_trace.c
@@ -0,0 +1,127 @@
+/*
+ * Message Processing Stack, Trace module
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of Mbed TLS (https://tls.mbed.org)
+ */
+
+#include "common.h"
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+
+#include "mps_common.h"
+
+#if defined(MBEDTLS_MPS_ENABLE_TRACE)
+
+#include "mps_trace.h"
+#include <stdarg.h>
+
+static int trace_depth = 0;
+
+#define color_default "\x1B[0m"
+#define color_red "\x1B[1;31m"
+#define color_green "\x1B[1;32m"
+#define color_yellow "\x1B[1;33m"
+#define color_blue "\x1B[1;34m"
+#define color_magenta "\x1B[1;35m"
+#define color_cyan "\x1B[1;36m"
+#define color_white "\x1B[1;37m"
+
+static char const * colors[] =
+{
+ color_default,
+ color_green,
+ color_yellow,
+ color_magenta,
+ color_cyan,
+ color_blue,
+ color_white
+};
+
+#define MPS_TRACE_BUF_SIZE 100
+
+void mbedtls_mps_trace_print_msg( int id, int line, const char *format, ... )
+{
+ int ret;
+ char str[MPS_TRACE_BUF_SIZE];
+ va_list argp;
+ va_start( argp, format );
+ ret = mbedtls_vsnprintf( str, MPS_TRACE_BUF_SIZE, format, argp );
+ va_end( argp );
+
+ if( ret >= 0 && ret < MPS_TRACE_BUF_SIZE )
+ {
+ str[ret] = '\0';
+ mbedtls_printf( "[%d|L%d]: %s\n", id, line, str );
+ }
+}
+
+int mbedtls_mps_trace_get_depth()
+{
+ return trace_depth;
+}
+void mbedtls_mps_trace_dec_depth()
+{
+ trace_depth--;
+}
+void mbedtls_mps_trace_inc_depth()
+{
+ trace_depth++;
+}
+
+void mbedtls_mps_trace_color( int id )
+{
+ if( id > (int) ( sizeof( colors ) / sizeof( *colors ) ) )
+ return;
+ printf( "%s", colors[ id ] );
+}
+
+void mbedtls_mps_trace_indent( int level, mbedtls_mps_trace_type ty )
+{
+ if( level > 0 )
+ {
+ while( --level )
+ printf( "| " );
+
+ printf( "| " );
+ }
+
+ switch( ty )
+ {
+ case MBEDTLS_MPS_TRACE_TYPE_COMMENT:
+ mbedtls_printf( "@ " );
+ break;
+
+ case MBEDTLS_MPS_TRACE_TYPE_CALL:
+ mbedtls_printf( "+--> " );
+ break;
+
+ case MBEDTLS_MPS_TRACE_TYPE_ERROR:
+ mbedtls_printf( "E " );
+ break;
+
+ case MBEDTLS_MPS_TRACE_TYPE_RETURN:
+ mbedtls_printf( "< " );
+ break;
+
+ default:
+ break;
+ }
+}
+
+#endif /* MBEDTLS_MPS_ENABLE_TRACE */
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
diff --git a/thirdparty/mbedtls/library/mps_trace.h b/thirdparty/mbedtls/library/mps_trace.h
new file mode 100644
index 0000000000..7c2360118a
--- /dev/null
+++ b/thirdparty/mbedtls/library/mps_trace.h
@@ -0,0 +1,175 @@
+/*
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file is part of mbed TLS (https://tls.mbed.org)
+ */
+
+/**
+ * \file mps_trace.h
+ *
+ * \brief Tracing module for MPS
+ */
+
+#ifndef MBEDTLS_MPS_MBEDTLS_MPS_TRACE_H
+#define MBEDTLS_MPS_MBEDTLS_MPS_TRACE_H
+
+#include "common.h"
+#include "mps_common.h"
+#include "mps_trace.h"
+
+#if defined(MBEDTLS_PLATFORM_C)
+#include "mbedtls/platform.h"
+#else
+#include <stdio.h>
+#define mbedtls_printf printf
+#define mbedtls_vsnprintf vsnprintf
+#endif /* MBEDTLS_PLATFORM_C */
+
+#if defined(MBEDTLS_MPS_ENABLE_TRACE)
+
+/*
+ * Adapt this to enable/disable tracing output
+ * from the various layers of the MPS.
+ */
+
+#define MBEDTLS_MPS_TRACE_ENABLE_LAYER_1
+#define MBEDTLS_MPS_TRACE_ENABLE_LAYER_2
+#define MBEDTLS_MPS_TRACE_ENABLE_LAYER_3
+#define MBEDTLS_MPS_TRACE_ENABLE_LAYER_4
+#define MBEDTLS_MPS_TRACE_ENABLE_READER
+#define MBEDTLS_MPS_TRACE_ENABLE_WRITER
+
+/*
+ * To use the existing trace module, only change
+ * MBEDTLS_MPS_TRACE_ENABLE_XXX above, but don't modify the
+ * rest of this file.
+ */
+
+typedef enum
+{
+ MBEDTLS_MPS_TRACE_TYPE_COMMENT,
+ MBEDTLS_MPS_TRACE_TYPE_CALL,
+ MBEDTLS_MPS_TRACE_TYPE_ERROR,
+ MBEDTLS_MPS_TRACE_TYPE_RETURN
+} mbedtls_mps_trace_type;
+
+#define MBEDTLS_MPS_TRACE_BIT_LAYER_1 1
+#define MBEDTLS_MPS_TRACE_BIT_LAYER_2 2
+#define MBEDTLS_MPS_TRACE_BIT_LAYER_3 3
+#define MBEDTLS_MPS_TRACE_BIT_LAYER_4 4
+#define MBEDTLS_MPS_TRACE_BIT_WRITER 5
+#define MBEDTLS_MPS_TRACE_BIT_READER 6
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_LAYER_1)
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_1 (1u << MBEDTLS_MPS_TRACE_BIT_LAYER_1 )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_1 0
+#endif
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_LAYER_2)
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_2 (1u << MBEDTLS_MPS_TRACE_BIT_LAYER_2 )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_2 0
+#endif
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_LAYER_3)
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_3 (1u << MBEDTLS_MPS_TRACE_BIT_LAYER_3 )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_3 0
+#endif
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_LAYER_4)
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_4 (1u << MBEDTLS_MPS_TRACE_BIT_LAYER_4 )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_LAYER_4 0
+#endif
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_READER)
+#define MBEDTLS_MPS_TRACE_MASK_READER (1u << MBEDTLS_MPS_TRACE_BIT_READER )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_READER 0
+#endif
+
+#if defined(MBEDTLS_MPS_TRACE_ENABLE_WRITER)
+#define MBEDTLS_MPS_TRACE_MASK_WRITER (1u << MBEDTLS_MPS_TRACE_BIT_WRITER )
+#else
+#define MBEDTLS_MPS_TRACE_MASK_WRITER 0
+#endif
+
+#define MBEDTLS_MPS_TRACE_MASK ( MBEDTLS_MPS_TRACE_MASK_LAYER_1 | \
+ MBEDTLS_MPS_TRACE_MASK_LAYER_2 | \
+ MBEDTLS_MPS_TRACE_MASK_LAYER_3 | \
+ MBEDTLS_MPS_TRACE_MASK_LAYER_4 | \
+ MBEDTLS_MPS_TRACE_MASK_READER | \
+ MBEDTLS_MPS_TRACE_MASK_WRITER )
+
+/* We have to avoid globals because E-ACSL chokes on them...
+ * Wrap everything in stub functions. */
+int mbedtls_mps_trace_get_depth( void );
+void mbedtls_mps_trace_inc_depth( void );
+void mbedtls_mps_trace_dec_depth( void );
+
+void mbedtls_mps_trace_color( int id );
+void mbedtls_mps_trace_indent( int level, mbedtls_mps_trace_type ty );
+
+void mbedtls_mps_trace_print_msg( int id, int line, const char *format, ... );
+
+#define MBEDTLS_MPS_TRACE( type, ... ) \
+ do { \
+ if( ! ( MBEDTLS_MPS_TRACE_MASK & ( 1u << mbedtls_mps_trace_id ) ) ) \
+ break; \
+ mbedtls_mps_trace_indent( mbedtls_mps_trace_get_depth(), type ); \
+ mbedtls_mps_trace_color( mbedtls_mps_trace_id ); \
+ mbedtls_mps_trace_print_msg( mbedtls_mps_trace_id, __LINE__, __VA_ARGS__ ); \
+ mbedtls_mps_trace_color( 0 ); \
+ } while( 0 )
+
+#define MBEDTLS_MPS_TRACE_INIT( ... ) \
+ do { \
+ if( ! ( MBEDTLS_MPS_TRACE_MASK & ( 1u << mbedtls_mps_trace_id ) ) ) \
+ break; \
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_CALL, __VA_ARGS__ ); \
+ mbedtls_mps_trace_inc_depth(); \
+ } while( 0 )
+
+#define MBEDTLS_MPS_TRACE_END( val ) \
+ do { \
+ if( ! ( MBEDTLS_MPS_TRACE_MASK & ( 1u << mbedtls_mps_trace_id ) ) ) \
+ break; \
+ MBEDTLS_MPS_TRACE( MBEDTLS_MPS_TRACE_TYPE_RETURN, "%d (-%#04x)", \
+ (int) (val), -((unsigned)(val)) ); \
+ mbedtls_mps_trace_dec_depth(); \
+ } while( 0 )
+
+#define MBEDTLS_MPS_TRACE_RETURN( val ) \
+ do { \
+ /* Breaks tail recursion. */ \
+ int ret__ = val; \
+ MBEDTLS_MPS_TRACE_END( ret__ ); \
+ return( ret__ ); \
+ } while( 0 )
+
+#else /* MBEDTLS_MPS_TRACE */
+
+#define MBEDTLS_MPS_TRACE( type, ... ) do { } while( 0 )
+#define MBEDTLS_MPS_TRACE_INIT( ... ) do { } while( 0 )
+#define MBEDTLS_MPS_TRACE_END do { } while( 0 )
+
+#define MBEDTLS_MPS_TRACE_RETURN( val ) return( val );
+
+#endif /* MBEDTLS_MPS_TRACE */
+
+#endif /* MBEDTLS_MPS_MBEDTLS_MPS_TRACE_H */
diff --git a/thirdparty/mbedtls/library/net_sockets.c b/thirdparty/mbedtls/library/net_sockets.c
index 1e701a5000..5fbe1f764a 100644
--- a/thirdparty/mbedtls/library/net_sockets.c
+++ b/thirdparty/mbedtls/library/net_sockets.c
@@ -2,13 +2,7 @@
* TCP/IP or UDP/IP networking functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/* Enable definition of getaddrinfo() even when compiling with -std=c99. Must
@@ -50,24 +23,17 @@
#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 200112L
#endif
-
-#if defined(__NetBSD__)
#ifndef _XOPEN_SOURCE
#define _XOPEN_SOURCE 600 /* sockaddr_storage */
#endif
-#endif
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_NET_C)
#if !defined(unix) && !defined(__unix__) && !defined(__unix) && \
!defined(__APPLE__) && !defined(_WIN32) && !defined(__QNXNTO__) && \
- !defined(__HAIKU__)
+ !defined(__HAIKU__) && !defined(__midipix__)
#error "This module only works on Unix and Windows, see MBEDTLS_NET_C in config.h"
#endif
@@ -78,6 +44,7 @@
#endif
#include "mbedtls/net_sockets.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -86,8 +53,7 @@
#define IS_EINTR( ret ) ( ( ret ) == WSAEINTR )
-#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0501)
-#undef _WIN32_WINNT
+#if !defined(_WIN32_WINNT)
/* Enables getaddrinfo() & Co */
#define _WIN32_WINNT 0x0501
#endif
@@ -96,6 +62,9 @@
#include <winsock2.h>
#include <windows.h>
+#if (_WIN32_WINNT < 0x0501)
+#include <wspiapi.h>
+#endif
#if defined(_MSC_VER)
#if defined(_WIN32_WCE)
@@ -205,7 +174,7 @@ void mbedtls_net_init( mbedtls_net_context *ctx )
int mbedtls_net_connect( mbedtls_net_context *ctx, const char *host,
const char *port, int proto )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
struct addrinfo hints, *addr_list, *cur;
if( ( ret = net_prepare() ) != 0 )
@@ -371,14 +340,14 @@ int mbedtls_net_accept( mbedtls_net_context *bind_ctx,
mbedtls_net_context *client_ctx,
void *client_ip, size_t buf_size, size_t *ip_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int type;
struct sockaddr_storage client_addr;
-#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \
+#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \
defined(_SOCKLEN_T_DECLARED) || defined(__DEFINED_socklen_t) || \
- ( defined(__NetBSD__) && defined(socklen_t) )
+ defined(socklen_t) || (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L)
socklen_t n = (socklen_t) sizeof( client_addr );
socklen_t type_len = (socklen_t) sizeof( type );
#else
@@ -514,7 +483,7 @@ int mbedtls_net_set_nonblock( mbedtls_net_context *ctx )
int mbedtls_net_poll( mbedtls_net_context *ctx, uint32_t rw, uint32_t timeout )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
struct timeval tv;
fd_set read_fds;
@@ -600,7 +569,7 @@ void mbedtls_net_usleep( unsigned long usec )
*/
int mbedtls_net_recv( void *ctx, unsigned char *buf, size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int fd = ((mbedtls_net_context *) ctx)->fd;
ret = check_fd( fd, 0 );
@@ -638,7 +607,7 @@ int mbedtls_net_recv( void *ctx, unsigned char *buf, size_t len )
int mbedtls_net_recv_timeout( void *ctx, unsigned char *buf,
size_t len, uint32_t timeout )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
struct timeval tv;
fd_set read_fds;
int fd = ((mbedtls_net_context *) ctx)->fd;
@@ -682,7 +651,7 @@ int mbedtls_net_recv_timeout( void *ctx, unsigned char *buf,
*/
int mbedtls_net_send( void *ctx, const unsigned char *buf, size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int fd = ((mbedtls_net_context *) ctx)->fd;
ret = check_fd( fd, 0 );
@@ -715,6 +684,19 @@ int mbedtls_net_send( void *ctx, const unsigned char *buf, size_t len )
}
/*
+ * Close the connection
+ */
+void mbedtls_net_close( mbedtls_net_context *ctx )
+{
+ if( ctx->fd == -1 )
+ return;
+
+ close( ctx->fd );
+
+ ctx->fd = -1;
+}
+
+/*
* Gracefully close the connection
*/
void mbedtls_net_free( mbedtls_net_context *ctx )
diff --git a/thirdparty/mbedtls/library/nist_kw.c b/thirdparty/mbedtls/library/nist_kw.c
index 278b7e91ab..1aea0b6345 100644
--- a/thirdparty/mbedtls/library/nist_kw.c
+++ b/thirdparty/mbedtls/library/nist_kw.c
@@ -3,13 +3,7 @@
* only
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -22,27 +16,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* Definition of Key Wrapping:
@@ -54,16 +27,14 @@
* the wrapping and unwrapping operation than the definition in NIST SP 800-38F.
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_NIST_KW_C)
#include "mbedtls/nist_kw.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+#include "mbedtls/constant_time.h"
#include <stdint.h>
#include <string.h>
@@ -82,51 +53,11 @@
#define KW_SEMIBLOCK_LENGTH 8
#define MIN_SEMIBLOCKS_COUNT 3
-/* constant-time buffer comparison */
-static inline unsigned char mbedtls_nist_kw_safer_memcmp( const void *a, const void *b, size_t n )
-{
- size_t i;
- volatile const unsigned char *A = (volatile const unsigned char *) a;
- volatile const unsigned char *B = (volatile const unsigned char *) b;
- volatile unsigned char diff = 0;
-
- for( i = 0; i < n; i++ )
- {
- /* Read volatile data in order before computing diff.
- * This avoids IAR compiler warning:
- * 'the order of volatile accesses is undefined ..' */
- unsigned char x = A[i], y = B[i];
- diff |= x ^ y;
- }
-
- return( diff );
-}
-
/*! The 64-bit default integrity check value (ICV) for KW mode. */
static const unsigned char NIST_KW_ICV1[] = {0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6};
/*! The 32-bit default integrity check value (ICV) for KWP mode. */
static const unsigned char NIST_KW_ICV2[] = {0xA6, 0x59, 0x59, 0xA6};
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-do { \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-} while( 0 )
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-do { \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-} while( 0 )
-#endif
-
/*
* Initialize context
*/
@@ -141,7 +72,7 @@ int mbedtls_nist_kw_setkey( mbedtls_nist_kw_context *ctx,
unsigned int keybits,
const int is_wrap )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_cipher_info_t *cipher_info;
cipher_info = mbedtls_cipher_info_from_values( cipher,
@@ -273,7 +204,7 @@ int mbedtls_nist_kw_wrap( mbedtls_nist_kw_context *ctx,
}
memcpy( output, NIST_KW_ICV2, KW_SEMIBLOCK_LENGTH / 2 );
- PUT_UINT32_BE( ( in_len & 0xffffffff ), output,
+ MBEDTLS_PUT_UINT32_BE( ( in_len & 0xffffffff ), output,
KW_SEMIBLOCK_LENGTH / 2 );
memcpy( output + KW_SEMIBLOCK_LENGTH, input, in_len );
@@ -448,7 +379,7 @@ int mbedtls_nist_kw_unwrap( mbedtls_nist_kw_context *ctx,
goto cleanup;
/* Check ICV in "constant-time" */
- diff = mbedtls_nist_kw_safer_memcmp( NIST_KW_ICV1, A, KW_SEMIBLOCK_LENGTH );
+ diff = mbedtls_ct_memcmp( NIST_KW_ICV1, A, KW_SEMIBLOCK_LENGTH );
if( diff != 0 )
{
@@ -497,14 +428,14 @@ int mbedtls_nist_kw_unwrap( mbedtls_nist_kw_context *ctx,
}
/* Check ICV in "constant-time" */
- diff = mbedtls_nist_kw_safer_memcmp( NIST_KW_ICV2, A, KW_SEMIBLOCK_LENGTH / 2 );
+ diff = mbedtls_ct_memcmp( NIST_KW_ICV2, A, KW_SEMIBLOCK_LENGTH / 2 );
if( diff != 0 )
{
ret = MBEDTLS_ERR_CIPHER_AUTH_FAILED;
}
- GET_UINT32_BE( Plen, A, KW_SEMIBLOCK_LENGTH / 2 );
+ Plen = MBEDTLS_GET_UINT32_BE( A, KW_SEMIBLOCK_LENGTH / 2 );
/*
* Plen is the length of the plaintext, when the input is valid.
diff --git a/thirdparty/mbedtls/library/oid.c b/thirdparty/mbedtls/library/oid.c
index 2414083f0c..19c8ac207c 100644
--- a/thirdparty/mbedtls/library/oid.c
+++ b/thirdparty/mbedtls/library/oid.c
@@ -4,13 +4,7 @@
* \brief Object Identifier (OID) database
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -23,39 +17,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_OID_C)
#include "mbedtls/oid.h"
#include "mbedtls/rsa.h"
+#include "mbedtls/error.h"
#include <stdio.h>
#include <string.h>
@@ -66,10 +36,6 @@
#define mbedtls_snprintf snprintf
#endif
-#if defined(MBEDTLS_X509_USE_C) || defined(MBEDTLS_X509_CREATE_C)
-#include "mbedtls/x509.h"
-#endif
-
/*
* Macro to automatically add the size of #define'd OIDs
*/
@@ -180,7 +146,6 @@ int FN_NAME( ATTR1_TYPE ATTR1, ATTR2_TYPE ATTR2, const char **oid , \
return( MBEDTLS_ERR_OID_NOT_FOUND ); \
}
-#if defined(MBEDTLS_X509_USE_C) || defined(MBEDTLS_X509_CREATE_C)
/*
* For X520 attribute types
*/
@@ -287,24 +252,28 @@ typedef struct {
static const oid_x509_ext_t oid_x509_ext[] =
{
{
- { ADD_LEN( MBEDTLS_OID_BASIC_CONSTRAINTS ), "id-ce-basicConstraints", "Basic Constraints" },
- MBEDTLS_X509_EXT_BASIC_CONSTRAINTS,
+ { ADD_LEN( MBEDTLS_OID_BASIC_CONSTRAINTS ), "id-ce-basicConstraints", "Basic Constraints" },
+ MBEDTLS_OID_X509_EXT_BASIC_CONSTRAINTS,
+ },
+ {
+ { ADD_LEN( MBEDTLS_OID_KEY_USAGE ), "id-ce-keyUsage", "Key Usage" },
+ MBEDTLS_OID_X509_EXT_KEY_USAGE,
},
{
- { ADD_LEN( MBEDTLS_OID_KEY_USAGE ), "id-ce-keyUsage", "Key Usage" },
- MBEDTLS_X509_EXT_KEY_USAGE,
+ { ADD_LEN( MBEDTLS_OID_EXTENDED_KEY_USAGE ), "id-ce-extKeyUsage", "Extended Key Usage" },
+ MBEDTLS_OID_X509_EXT_EXTENDED_KEY_USAGE,
},
{
- { ADD_LEN( MBEDTLS_OID_EXTENDED_KEY_USAGE ), "id-ce-extKeyUsage", "Extended Key Usage" },
- MBEDTLS_X509_EXT_EXTENDED_KEY_USAGE,
+ { ADD_LEN( MBEDTLS_OID_SUBJECT_ALT_NAME ), "id-ce-subjectAltName", "Subject Alt Name" },
+ MBEDTLS_OID_X509_EXT_SUBJECT_ALT_NAME,
},
{
- { ADD_LEN( MBEDTLS_OID_SUBJECT_ALT_NAME ), "id-ce-subjectAltName", "Subject Alt Name" },
- MBEDTLS_X509_EXT_SUBJECT_ALT_NAME,
+ { ADD_LEN( MBEDTLS_OID_NS_CERT_TYPE ), "id-netscape-certtype", "Netscape Certificate Type" },
+ MBEDTLS_OID_X509_EXT_NS_CERT_TYPE,
},
{
- { ADD_LEN( MBEDTLS_OID_NS_CERT_TYPE ), "id-netscape-certtype", "Netscape Certificate Type" },
- MBEDTLS_X509_EXT_NS_CERT_TYPE,
+ { ADD_LEN( MBEDTLS_OID_CERTIFICATE_POLICIES ), "id-ce-certificatePolicies", "Certificate Policies" },
+ MBEDTLS_OID_X509_EXT_CERTIFICATE_POLICIES,
},
{
{ NULL, 0, NULL, NULL },
@@ -317,18 +286,27 @@ FN_OID_GET_ATTR1(mbedtls_oid_get_x509_ext_type, oid_x509_ext_t, x509_ext, int, e
static const mbedtls_oid_descriptor_t oid_ext_key_usage[] =
{
- { ADD_LEN( MBEDTLS_OID_SERVER_AUTH ), "id-kp-serverAuth", "TLS Web Server Authentication" },
- { ADD_LEN( MBEDTLS_OID_CLIENT_AUTH ), "id-kp-clientAuth", "TLS Web Client Authentication" },
- { ADD_LEN( MBEDTLS_OID_CODE_SIGNING ), "id-kp-codeSigning", "Code Signing" },
- { ADD_LEN( MBEDTLS_OID_EMAIL_PROTECTION ), "id-kp-emailProtection", "E-mail Protection" },
- { ADD_LEN( MBEDTLS_OID_TIME_STAMPING ), "id-kp-timeStamping", "Time Stamping" },
- { ADD_LEN( MBEDTLS_OID_OCSP_SIGNING ), "id-kp-OCSPSigning", "OCSP Signing" },
+ { ADD_LEN( MBEDTLS_OID_SERVER_AUTH ), "id-kp-serverAuth", "TLS Web Server Authentication" },
+ { ADD_LEN( MBEDTLS_OID_CLIENT_AUTH ), "id-kp-clientAuth", "TLS Web Client Authentication" },
+ { ADD_LEN( MBEDTLS_OID_CODE_SIGNING ), "id-kp-codeSigning", "Code Signing" },
+ { ADD_LEN( MBEDTLS_OID_EMAIL_PROTECTION ), "id-kp-emailProtection", "E-mail Protection" },
+ { ADD_LEN( MBEDTLS_OID_TIME_STAMPING ), "id-kp-timeStamping", "Time Stamping" },
+ { ADD_LEN( MBEDTLS_OID_OCSP_SIGNING ), "id-kp-OCSPSigning", "OCSP Signing" },
+ { ADD_LEN( MBEDTLS_OID_WISUN_FAN ), "id-kp-wisun-fan-device", "Wi-SUN Alliance Field Area Network (FAN)" },
{ NULL, 0, NULL, NULL },
};
FN_OID_TYPED_FROM_ASN1(mbedtls_oid_descriptor_t, ext_key_usage, oid_ext_key_usage)
FN_OID_GET_ATTR1(mbedtls_oid_get_extended_key_usage, mbedtls_oid_descriptor_t, ext_key_usage, const char *, description)
-#endif /* MBEDTLS_X509_USE_C || MBEDTLS_X509_CREATE_C */
+
+static const mbedtls_oid_descriptor_t oid_certificate_policies[] =
+{
+ { ADD_LEN( MBEDTLS_OID_ANY_POLICY ), "anyPolicy", "Any Policy" },
+ { NULL, 0, NULL, NULL },
+};
+
+FN_OID_TYPED_FROM_ASN1(mbedtls_oid_descriptor_t, certificate_policies, oid_certificate_policies)
+FN_OID_GET_ATTR1(mbedtls_oid_get_certificate_policies, mbedtls_oid_descriptor_t, certificate_policies, const char *, description)
#if defined(MBEDTLS_MD_C)
/*
@@ -644,6 +622,12 @@ static const oid_md_alg_t oid_md_alg[] =
MBEDTLS_MD_SHA512,
},
#endif /* MBEDTLS_SHA512_C */
+#if defined(MBEDTLS_RIPEMD160_C)
+ {
+ { ADD_LEN( MBEDTLS_OID_DIGEST_ALG_RIPEMD160 ), "id-ripemd160", "RIPEMD-160" },
+ MBEDTLS_MD_RIPEMD160,
+ },
+#endif /* MBEDTLS_RIPEMD160_C */
{
{ NULL, 0, NULL, NULL },
MBEDTLS_MD_NONE,
@@ -743,7 +727,7 @@ FN_OID_GET_ATTR2(mbedtls_oid_get_pkcs12_pbe_alg, oid_pkcs12_pbe_alg_t, pkcs12_pb
int mbedtls_oid_get_numeric_string( char *buf, size_t size,
const mbedtls_asn1_buf *oid )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, n;
unsigned int value;
char *p;
@@ -771,7 +755,7 @@ int mbedtls_oid_get_numeric_string( char *buf, size_t size,
if( !( oid->p[i] & 0x80 ) )
{
/* Last byte */
- ret = mbedtls_snprintf( p, n, ".%d", value );
+ ret = mbedtls_snprintf( p, n, ".%u", value );
OID_SAFE_SNPRINTF;
value = 0;
}
diff --git a/thirdparty/mbedtls/library/padlock.c b/thirdparty/mbedtls/library/padlock.c
index afb7e0ad42..837337413c 100644
--- a/thirdparty/mbedtls/library/padlock.c
+++ b/thirdparty/mbedtls/library/padlock.c
@@ -2,13 +2,7 @@
* VIA PadLock support functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* This implementation is based on the VIA PadLock Programming Guide:
@@ -50,11 +23,7 @@
* programming_guide.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PADLOCK_C)
@@ -83,10 +52,10 @@ int mbedtls_padlock_has_support( int feature )
"cpuid \n\t"
"cmpl $0xC0000001, %%eax \n\t"
"movl $0, %%edx \n\t"
- "jb unsupported \n\t"
+ "jb 1f \n\t"
"movl $0xC0000001, %%eax \n\t"
"cpuid \n\t"
- "unsupported: \n\t"
+ "1: \n\t"
"movl %%edx, %1 \n\t"
"movl %2, %%ebx \n\t"
: "=m" (ebx), "=m" (edx)
diff --git a/thirdparty/mbedtls/library/pem.c b/thirdparty/mbedtls/library/pem.c
index 50e663ccdb..fcfde94799 100644
--- a/thirdparty/mbedtls/library/pem.c
+++ b/thirdparty/mbedtls/library/pem.c
@@ -2,13 +2,7 @@
* Privacy Enhanced Mail (PEM) decoding
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PEM_PARSE_C) || defined(MBEDTLS_PEM_WRITE_C)
@@ -59,6 +28,7 @@
#include "mbedtls/md5.h"
#include "mbedtls/cipher.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -110,7 +80,7 @@ static int pem_pbkdf1( unsigned char *key, size_t keylen,
mbedtls_md5_context md5_ctx;
unsigned char md5sum[16];
size_t use_len;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md5_init( &md5_ctx );
@@ -171,7 +141,7 @@ static int pem_des_decrypt( unsigned char des_iv[8],
{
mbedtls_des_context des_ctx;
unsigned char des_key[8];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_des_init( &des_ctx );
@@ -199,7 +169,7 @@ static int pem_des3_decrypt( unsigned char des3_iv[8],
{
mbedtls_des3_context des3_ctx;
unsigned char des3_key[24];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_des3_init( &des3_ctx );
@@ -229,7 +199,7 @@ static int pem_aes_decrypt( unsigned char aes_iv[16], unsigned int keylen,
{
mbedtls_aes_context aes_ctx;
unsigned char aes_key[32];
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_aes_init( &aes_ctx );
@@ -373,7 +343,7 @@ int mbedtls_pem_read_buffer( mbedtls_pem_context *ctx, const char *header, const
ret = mbedtls_base64_decode( NULL, 0, &len, s1, s2 - s1 );
if( ret == MBEDTLS_ERR_BASE64_INVALID_CHARACTER )
- return( MBEDTLS_ERR_PEM_INVALID_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PEM_INVALID_DATA, ret ) );
if( ( buf = mbedtls_calloc( 1, len ) ) == NULL )
return( MBEDTLS_ERR_PEM_ALLOC_FAILED );
@@ -382,7 +352,7 @@ int mbedtls_pem_read_buffer( mbedtls_pem_context *ctx, const char *header, const
{
mbedtls_platform_zeroize( buf, len );
mbedtls_free( buf );
- return( MBEDTLS_ERR_PEM_INVALID_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PEM_INVALID_DATA, ret ) );
}
if( enc != 0 )
@@ -464,7 +434,7 @@ int mbedtls_pem_write_buffer( const char *header, const char *footer,
const unsigned char *der_data, size_t der_len,
unsigned char *buf, size_t buf_len, size_t *olen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *encode_buf = NULL, *c, *p = buf;
size_t len = 0, use_len, add_len = 0;
diff --git a/thirdparty/mbedtls/library/pk.c b/thirdparty/mbedtls/library/pk.c
index 8998271b97..05cc2134f1 100644
--- a/thirdparty/mbedtls/library/pk.c
+++ b/thirdparty/mbedtls/library/pk.c
@@ -2,13 +2,7 @@
* Public Key abstraction layer
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,40 +15,16 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PK_C)
#include "mbedtls/pk.h"
#include "mbedtls/pk_internal.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#if defined(MBEDTLS_RSA_C)
#include "mbedtls/rsa.h"
@@ -66,6 +36,10 @@
#include "mbedtls/ecdsa.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "mbedtls/psa_util.h"
+#endif
+
#include <limits.h>
#include <stdint.h>
@@ -172,6 +146,42 @@ int mbedtls_pk_setup( mbedtls_pk_context *ctx, const mbedtls_pk_info_t *info )
return( 0 );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/*
+ * Initialise a PSA-wrapping context
+ */
+int mbedtls_pk_setup_opaque( mbedtls_pk_context *ctx,
+ const psa_key_id_t key )
+{
+ const mbedtls_pk_info_t * const info = &mbedtls_pk_opaque_info;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+ psa_key_id_t *pk_ctx;
+ psa_key_type_t type;
+
+ if( ctx == NULL || ctx->pk_info != NULL )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+
+ if( PSA_SUCCESS != psa_get_key_attributes( key, &attributes ) )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+ type = psa_get_key_type( &attributes );
+ psa_reset_key_attributes( &attributes );
+
+ /* Current implementation of can_do() relies on this. */
+ if( ! PSA_KEY_TYPE_IS_ECC_KEY_PAIR( type ) )
+ return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE) ;
+
+ if( ( ctx->pk_ctx = info->ctx_alloc_func() ) == NULL )
+ return( MBEDTLS_ERR_PK_ALLOC_FAILED );
+
+ ctx->pk_info = info;
+
+ pk_ctx = (psa_key_id_t *) ctx->pk_ctx;
+ *pk_ctx = key;
+
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#if defined(MBEDTLS_PK_RSA_ALT_SUPPORT)
/*
* Initialize an RSA-alt context
@@ -231,7 +241,7 @@ static inline int pk_hashlen_helper( mbedtls_md_type_t md_alg, size_t *hash_len
if( ( md_info = mbedtls_md_info_from_type( md_alg ) ) == NULL )
return( -1 );
- if ( *hash_len != 0 && *hash_len < mbedtls_md_get_size( md_info ) )
+ if ( *hash_len != 0 && *hash_len != mbedtls_md_get_size( md_info ) )
return ( -1 );
*hash_len = mbedtls_md_get_size( md_info );
@@ -286,7 +296,7 @@ int mbedtls_pk_verify_restartable( mbedtls_pk_context *ctx,
mbedtls_ecp_restart_is_enabled() &&
ctx->pk_info->verify_rs_func != NULL )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = pk_restart_setup( rs_ctx, ctx->pk_info ) ) != 0 )
return( ret );
@@ -343,7 +353,7 @@ int mbedtls_pk_verify_ext( mbedtls_pk_type_t type, const void *options,
if( type == MBEDTLS_PK_RSASSA_PSS )
{
#if defined(MBEDTLS_RSA_C) && defined(MBEDTLS_PKCS1_V21)
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_pk_rsassa_pss_options *pss_opts;
#if SIZE_MAX > UINT_MAX
@@ -409,7 +419,7 @@ int mbedtls_pk_sign_restartable( mbedtls_pk_context *ctx,
mbedtls_ecp_restart_is_enabled() &&
ctx->pk_info->sign_rs_func != NULL )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = pk_restart_setup( rs_ctx, ctx->pk_info ) ) != 0 )
return( ret );
@@ -500,12 +510,14 @@ int mbedtls_pk_check_pair( const mbedtls_pk_context *pub, const mbedtls_pk_conte
PK_VALIDATE_RET( prv != NULL );
if( pub->pk_info == NULL ||
- prv->pk_info == NULL ||
- prv->pk_info->check_pair_func == NULL )
+ prv->pk_info == NULL )
{
return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
}
+ if( prv->pk_info->check_pair_func == NULL )
+ return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE );
+
if( prv->pk_info->type == MBEDTLS_PK_RSA_ALT )
{
if( pub->pk_info->type != MBEDTLS_PK_RSA )
@@ -571,4 +583,60 @@ mbedtls_pk_type_t mbedtls_pk_get_type( const mbedtls_pk_context *ctx )
return( ctx->pk_info->type );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/*
+ * Load the key to a PSA key slot,
+ * then turn the PK context into a wrapper for that key slot.
+ *
+ * Currently only works for EC private keys.
+ */
+int mbedtls_pk_wrap_as_opaque( mbedtls_pk_context *pk,
+ psa_key_id_t *key,
+ psa_algorithm_t hash_alg )
+{
+#if !defined(MBEDTLS_ECP_C)
+ ((void) pk);
+ ((void) key);
+ ((void) hash_alg);
+ return( MBEDTLS_ERR_PK_TYPE_MISMATCH );
+#else
+ const mbedtls_ecp_keypair *ec;
+ unsigned char d[MBEDTLS_ECP_MAX_BYTES];
+ size_t d_len;
+ psa_ecc_family_t curve_id;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+ psa_key_type_t key_type;
+ size_t bits;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /* export the private key material in the format PSA wants */
+ if( mbedtls_pk_get_type( pk ) != MBEDTLS_PK_ECKEY )
+ return( MBEDTLS_ERR_PK_TYPE_MISMATCH );
+
+ ec = mbedtls_pk_ec( *pk );
+ d_len = ( ec->grp.nbits + 7 ) / 8;
+ if( ( ret = mbedtls_mpi_write_binary( &ec->d, d, d_len ) ) != 0 )
+ return( ret );
+
+ curve_id = mbedtls_ecc_group_to_psa( ec->grp.id, &bits );
+ key_type = PSA_KEY_TYPE_ECC_KEY_PAIR( curve_id );
+
+ /* prepare the key attributes */
+ psa_set_key_type( &attributes, key_type );
+ psa_set_key_bits( &attributes, bits );
+ psa_set_key_usage_flags( &attributes, PSA_KEY_USAGE_SIGN_HASH );
+ psa_set_key_algorithm( &attributes, PSA_ALG_ECDSA(hash_alg) );
+
+ /* import private key into PSA */
+ if( PSA_SUCCESS != psa_import_key( &attributes, d, d_len, key ) )
+ return( MBEDTLS_ERR_PK_HW_ACCEL_FAILED );
+
+ /* make PK context wrap the key slot */
+ mbedtls_pk_free( pk );
+ mbedtls_pk_init( pk );
+
+ return( mbedtls_pk_setup_opaque( pk, *key ) );
+#endif /* MBEDTLS_ECP_C */
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#endif /* MBEDTLS_PK_C */
diff --git a/thirdparty/mbedtls/library/pk_wrap.c b/thirdparty/mbedtls/library/pk_wrap.c
index 2c27552d9b..107e912ace 100644
--- a/thirdparty/mbedtls/library/pk_wrap.c
+++ b/thirdparty/mbedtls/library/pk_wrap.c
@@ -2,13 +2,7 @@
* Public Key abstraction layer: wrapper functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,37 +15,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PK_C)
#include "mbedtls/pk_internal.h"
+#include "mbedtls/error.h"
/* Even if RSA not activated, for the sake of RSA-alt */
#include "mbedtls/rsa.h"
@@ -66,10 +36,20 @@
#include "mbedtls/ecdsa.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "mbedtls/asn1write.h"
+#endif
+
#if defined(MBEDTLS_PK_RSA_ALT_SUPPORT)
#include "mbedtls/platform_util.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#include "mbedtls/asn1.h"
+#endif
+
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
@@ -98,7 +78,7 @@ static int rsa_verify_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *hash, size_t hash_len,
const unsigned char *sig, size_t sig_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_rsa_context * rsa = (mbedtls_rsa_context *) ctx;
size_t rsa_len = mbedtls_rsa_get_len( rsa );
@@ -263,7 +243,7 @@ static int eckey_verify_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *hash, size_t hash_len,
const unsigned char *sig, size_t sig_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecdsa_context ecdsa;
mbedtls_ecdsa_init( &ecdsa );
@@ -281,7 +261,7 @@ static int eckey_sign_wrap( void *ctx, mbedtls_md_type_t md_alg,
unsigned char *sig, size_t *sig_len,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecdsa_context ecdsa;
mbedtls_ecdsa_init( &ecdsa );
@@ -355,7 +335,7 @@ static int eckey_verify_rs_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *sig, size_t sig_len,
void *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
eckey_restart_ctx *rs = rs_ctx;
/* Should never happen */
@@ -380,7 +360,7 @@ static int eckey_sign_rs_wrap( void *ctx, mbedtls_md_type_t md_alg,
int (*f_rng)(void *, unsigned char *, size_t), void *p_rng,
void *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
eckey_restart_ctx *rs = rs_ctx;
/* Should never happen */
@@ -497,11 +477,153 @@ static int ecdsa_can_do( mbedtls_pk_type_t type )
return( type == MBEDTLS_PK_ECDSA );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+/*
+ * An ASN.1 encoded signature is a sequence of two ASN.1 integers. Parse one of
+ * those integers and convert it to the fixed-length encoding expected by PSA.
+ */
+static int extract_ecdsa_sig_int( unsigned char **from, const unsigned char *end,
+ unsigned char *to, size_t to_len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t unpadded_len, padding_len;
+
+ if( ( ret = mbedtls_asn1_get_tag( from, end, &unpadded_len,
+ MBEDTLS_ASN1_INTEGER ) ) != 0 )
+ {
+ return( ret );
+ }
+
+ while( unpadded_len > 0 && **from == 0x00 )
+ {
+ ( *from )++;
+ unpadded_len--;
+ }
+
+ if( unpadded_len > to_len || unpadded_len == 0 )
+ return( MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+
+ padding_len = to_len - unpadded_len;
+ memset( to, 0x00, padding_len );
+ memcpy( to + padding_len, *from, unpadded_len );
+ ( *from ) += unpadded_len;
+
+ return( 0 );
+}
+
+/*
+ * Convert a signature from an ASN.1 sequence of two integers
+ * to a raw {r,s} buffer. Note: the provided sig buffer must be at least
+ * twice as big as int_size.
+ */
+static int extract_ecdsa_sig( unsigned char **p, const unsigned char *end,
+ unsigned char *sig, size_t int_size )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t tmp_size;
+
+ if( ( ret = mbedtls_asn1_get_tag( p, end, &tmp_size,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
+ return( ret );
+
+ /* Extract r */
+ if( ( ret = extract_ecdsa_sig_int( p, end, sig, int_size ) ) != 0 )
+ return( ret );
+ /* Extract s */
+ if( ( ret = extract_ecdsa_sig_int( p, end, sig + int_size, int_size ) ) != 0 )
+ return( ret );
+
+ return( 0 );
+}
+
+static int ecdsa_verify_wrap( void *ctx_arg, mbedtls_md_type_t md_alg,
+ const unsigned char *hash, size_t hash_len,
+ const unsigned char *sig, size_t sig_len )
+{
+ mbedtls_ecdsa_context *ctx = ctx_arg;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+ psa_key_id_t key_id = 0;
+ psa_status_t status;
+ mbedtls_pk_context key;
+ int key_len;
+ /* see ECP_PUB_DER_MAX_BYTES in pkwrite.c */
+ unsigned char buf[30 + 2 * MBEDTLS_ECP_MAX_BYTES];
+ unsigned char *p;
+ mbedtls_pk_info_t pk_info = mbedtls_eckey_info;
+ psa_algorithm_t psa_sig_md = PSA_ALG_ECDSA_ANY;
+ size_t curve_bits;
+ psa_ecc_family_t curve =
+ mbedtls_ecc_group_to_psa( ctx->grp.id, &curve_bits );
+ const size_t signature_part_size = ( ctx->grp.nbits + 7 ) / 8;
+ ((void) md_alg);
+
+ if( curve == 0 )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+
+ /* mbedtls_pk_write_pubkey() expects a full PK context;
+ * re-construct one to make it happy */
+ key.pk_info = &pk_info;
+ key.pk_ctx = ctx;
+ p = buf + sizeof( buf );
+ key_len = mbedtls_pk_write_pubkey( &p, buf, &key );
+ if( key_len <= 0 )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+
+ psa_set_key_type( &attributes, PSA_KEY_TYPE_ECC_PUBLIC_KEY( curve ) );
+ psa_set_key_usage_flags( &attributes, PSA_KEY_USAGE_VERIFY_HASH );
+ psa_set_key_algorithm( &attributes, psa_sig_md );
+
+ status = psa_import_key( &attributes,
+ buf + sizeof( buf ) - key_len, key_len,
+ &key_id );
+ if( status != PSA_SUCCESS )
+ {
+ ret = mbedtls_psa_err_translate_pk( status );
+ goto cleanup;
+ }
+
+ /* We don't need the exported key anymore and can
+ * reuse its buffer for signature extraction. */
+ if( 2 * signature_part_size > sizeof( buf ) )
+ {
+ ret = MBEDTLS_ERR_PK_BAD_INPUT_DATA;
+ goto cleanup;
+ }
+
+ p = (unsigned char*) sig;
+ if( ( ret = extract_ecdsa_sig( &p, sig + sig_len, buf,
+ signature_part_size ) ) != 0 )
+ {
+ goto cleanup;
+ }
+
+ if( psa_verify_hash( key_id, psa_sig_md,
+ hash, hash_len,
+ buf, 2 * signature_part_size )
+ != PSA_SUCCESS )
+ {
+ ret = MBEDTLS_ERR_ECP_VERIFY_FAILED;
+ goto cleanup;
+ }
+
+ if( p != sig + sig_len )
+ {
+ ret = MBEDTLS_ERR_PK_SIG_LEN_MISMATCH;
+ goto cleanup;
+ }
+ ret = 0;
+
+cleanup:
+ psa_destroy_key( key_id );
+ return( ret );
+}
+#else /* MBEDTLS_USE_PSA_CRYPTO */
static int ecdsa_verify_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *hash, size_t hash_len,
const unsigned char *sig, size_t sig_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
((void) md_alg);
ret = mbedtls_ecdsa_read_signature( (mbedtls_ecdsa_context *) ctx,
@@ -512,6 +634,7 @@ static int ecdsa_verify_wrap( void *ctx, mbedtls_md_type_t md_alg,
return( ret );
}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
static int ecdsa_sign_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *hash, size_t hash_len,
@@ -528,7 +651,7 @@ static int ecdsa_verify_rs_wrap( void *ctx, mbedtls_md_type_t md_alg,
const unsigned char *sig, size_t sig_len,
void *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
((void) md_alg);
ret = mbedtls_ecdsa_read_signature_restartable(
@@ -644,6 +767,8 @@ static int rsa_alt_sign_wrap( void *ctx, mbedtls_md_type_t md_alg,
#endif /* SIZE_MAX > UINT_MAX */
*sig_len = rsa_alt->key_len_func( rsa_alt->key );
+ if( *sig_len > MBEDTLS_PK_SIGNATURE_MAX_SIZE )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
return( rsa_alt->sign_func( rsa_alt->key, f_rng, p_rng, MBEDTLS_RSA_PRIVATE,
md_alg, (unsigned int) hash_len, hash, sig ) );
@@ -672,7 +797,7 @@ static int rsa_alt_check_pair( const void *pub, const void *prv )
unsigned char sig[MBEDTLS_MPI_MAX_SIZE];
unsigned char hash[32];
size_t sig_len = 0;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( rsa_alt_get_bitlen( prv ) != rsa_get_bitlen( pub ) )
return( MBEDTLS_ERR_RSA_KEY_CHECK_FAILED );
@@ -741,4 +866,204 @@ const mbedtls_pk_info_t mbedtls_rsa_alt_info = {
#endif /* MBEDTLS_PK_RSA_ALT_SUPPORT */
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+
+static void *pk_opaque_alloc_wrap( void )
+{
+ void *ctx = mbedtls_calloc( 1, sizeof( psa_key_id_t ) );
+
+ /* no _init() function to call, an calloc() already zeroized */
+
+ return( ctx );
+}
+
+static void pk_opaque_free_wrap( void *ctx )
+{
+ mbedtls_platform_zeroize( ctx, sizeof( psa_key_id_t ) );
+ mbedtls_free( ctx );
+}
+
+static size_t pk_opaque_get_bitlen( const void *ctx )
+{
+ const psa_key_id_t *key = (const psa_key_id_t *) ctx;
+ size_t bits;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+
+ if( PSA_SUCCESS != psa_get_key_attributes( *key, &attributes ) )
+ return( 0 );
+
+ bits = psa_get_key_bits( &attributes );
+ psa_reset_key_attributes( &attributes );
+ return( bits );
+}
+
+static int pk_opaque_can_do( mbedtls_pk_type_t type )
+{
+ /* For now opaque PSA keys can only wrap ECC keypairs,
+ * as checked by setup_psa().
+ * Also, ECKEY_DH does not really make sense with the current API. */
+ return( type == MBEDTLS_PK_ECKEY ||
+ type == MBEDTLS_PK_ECDSA );
+}
+
+#if defined(MBEDTLS_ECDSA_C)
+
+/*
+ * Simultaneously convert and move raw MPI from the beginning of a buffer
+ * to an ASN.1 MPI at the end of the buffer.
+ * See also mbedtls_asn1_write_mpi().
+ *
+ * p: pointer to the end of the output buffer
+ * start: start of the output buffer, and also of the mpi to write at the end
+ * n_len: length of the mpi to read from start
+ */
+static int asn1_write_mpibuf( unsigned char **p, unsigned char *start,
+ size_t n_len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t len = 0;
+
+ if( (size_t)( *p - start ) < n_len )
+ return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
+
+ len = n_len;
+ *p -= len;
+ memmove( *p, start, len );
+
+ /* ASN.1 DER encoding requires minimal length, so skip leading 0s.
+ * Neither r nor s should be 0, but as a failsafe measure, still detect
+ * that rather than overflowing the buffer in case of a PSA error. */
+ while( len > 0 && **p == 0x00 )
+ {
+ ++(*p);
+ --len;
+ }
+
+ /* this is only reached if the signature was invalid */
+ if( len == 0 )
+ return( MBEDTLS_ERR_PK_HW_ACCEL_FAILED );
+
+ /* if the msb is 1, ASN.1 requires that we prepend a 0.
+ * Neither r nor s can be 0, so we can assume len > 0 at all times. */
+ if( **p & 0x80 )
+ {
+ if( *p - start < 1 )
+ return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL );
+
+ *--(*p) = 0x00;
+ len += 1;
+ }
+
+ MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) );
+ MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start,
+ MBEDTLS_ASN1_INTEGER ) );
+
+ return( (int) len );
+}
+
+/* Transcode signature from PSA format to ASN.1 sequence.
+ * See ecdsa_signature_to_asn1 in ecdsa.c, but with byte buffers instead of
+ * MPIs, and in-place.
+ *
+ * [in/out] sig: the signature pre- and post-transcoding
+ * [in/out] sig_len: signature length pre- and post-transcoding
+ * [int] buf_len: the available size the in/out buffer
+ */
+static int pk_ecdsa_sig_asn1_from_psa( unsigned char *sig, size_t *sig_len,
+ size_t buf_len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t len = 0;
+ const size_t rs_len = *sig_len / 2;
+ unsigned char *p = sig + buf_len;
+
+ MBEDTLS_ASN1_CHK_ADD( len, asn1_write_mpibuf( &p, sig + rs_len, rs_len ) );
+ MBEDTLS_ASN1_CHK_ADD( len, asn1_write_mpibuf( &p, sig, rs_len ) );
+
+ MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &p, sig, len ) );
+ MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &p, sig,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) );
+
+ memmove( sig, p, len );
+ *sig_len = len;
+
+ return( 0 );
+}
+
+#endif /* MBEDTLS_ECDSA_C */
+
+static int pk_opaque_sign_wrap( void *ctx, mbedtls_md_type_t md_alg,
+ const unsigned char *hash, size_t hash_len,
+ unsigned char *sig, size_t *sig_len,
+ int (*f_rng)(void *, unsigned char *, size_t), void *p_rng )
+{
+#if !defined(MBEDTLS_ECDSA_C)
+ ((void) ctx);
+ ((void) md_alg);
+ ((void) hash);
+ ((void) hash_len);
+ ((void) sig);
+ ((void) sig_len);
+ ((void) f_rng);
+ ((void) p_rng);
+ return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE );
+#else /* !MBEDTLS_ECDSA_C */
+ const psa_key_id_t *key = (const psa_key_id_t *) ctx;
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+ psa_algorithm_t alg = PSA_ALG_ECDSA( mbedtls_psa_translate_md( md_alg ) );
+ size_t buf_len;
+ psa_status_t status;
+
+ /* PSA has its own RNG */
+ (void) f_rng;
+ (void) p_rng;
+
+ /* PSA needs an output buffer of known size, but our API doesn't provide
+ * that information. Assume that the buffer is large enough for a
+ * maximal-length signature with that key (otherwise the application is
+ * buggy anyway). */
+ status = psa_get_key_attributes( *key, &attributes );
+ if( status != PSA_SUCCESS )
+ return( mbedtls_psa_err_translate_pk( status ) );
+ buf_len = MBEDTLS_ECDSA_MAX_SIG_LEN( psa_get_key_bits( &attributes ) );
+ psa_reset_key_attributes( &attributes );
+ if( buf_len > MBEDTLS_PK_SIGNATURE_MAX_SIZE )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+
+ /* make the signature */
+ status = psa_sign_hash( *key, alg, hash, hash_len,
+ sig, buf_len, sig_len );
+ if( status != PSA_SUCCESS )
+ return( mbedtls_psa_err_translate_pk( status ) );
+
+ /* transcode it to ASN.1 sequence */
+ return( pk_ecdsa_sig_asn1_from_psa( sig, sig_len, buf_len ) );
+#endif /* !MBEDTLS_ECDSA_C */
+}
+
+const mbedtls_pk_info_t mbedtls_pk_opaque_info = {
+ MBEDTLS_PK_OPAQUE,
+ "Opaque",
+ pk_opaque_get_bitlen,
+ pk_opaque_can_do,
+ NULL, /* verify - will be done later */
+ pk_opaque_sign_wrap,
+#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
+ NULL, /* restartable verify - not relevant */
+ NULL, /* restartable sign - not relevant */
+#endif
+ NULL, /* decrypt - will be done later */
+ NULL, /* encrypt - will be done later */
+ NULL, /* check_pair - could be done later or left NULL */
+ pk_opaque_alloc_wrap,
+ pk_opaque_free_wrap,
+#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
+ NULL, /* restart alloc - not relevant */
+ NULL, /* restart free - not relevant */
+#endif
+ NULL, /* debug - could be done later, or even left NULL */
+};
+
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#endif /* MBEDTLS_PK_C */
diff --git a/thirdparty/mbedtls/library/pkcs11.c b/thirdparty/mbedtls/library/pkcs11.c
index cf484b86eb..4deccf3f60 100644
--- a/thirdparty/mbedtls/library/pkcs11.c
+++ b/thirdparty/mbedtls/library/pkcs11.c
@@ -6,13 +6,7 @@
* \author Adriaan de Jong <dejong@fox-it.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,27 +19,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
#include "mbedtls/pkcs11.h"
diff --git a/thirdparty/mbedtls/library/pkcs12.c b/thirdparty/mbedtls/library/pkcs12.c
index 05ade49e93..cacf7dba22 100644
--- a/thirdparty/mbedtls/library/pkcs12.c
+++ b/thirdparty/mbedtls/library/pkcs12.c
@@ -2,13 +2,7 @@
* PKCS#12 Personal Information Exchange Syntax
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The PKCS #12 Personal Information Exchange Syntax Standard v1.1
@@ -50,11 +23,7 @@
* ftp://ftp.rsasecurity.com/pub/pkcs/pkcs-12/pkcs-12v1-1.asn
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PKCS12_C)
@@ -62,6 +31,7 @@
#include "mbedtls/asn1.h"
#include "mbedtls/cipher.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -78,7 +48,7 @@
static int pkcs12_parse_pbe_params( mbedtls_asn1_buf *params,
mbedtls_asn1_buf *salt, int *iterations )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char **p = &params->p;
const unsigned char *end = params->p + params->len;
@@ -90,21 +60,21 @@ static int pkcs12_parse_pbe_params( mbedtls_asn1_buf *params,
*
*/
if( params->tag != ( MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) )
- return( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
if( ( ret = mbedtls_asn1_get_tag( p, end, &salt->len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT, ret ) );
salt->p = *p;
*p += salt->len;
if( ( ret = mbedtls_asn1_get_int( p, end, iterations ) ) != 0 )
- return( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT, ret ) );
if( *p != end )
- return( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS12_PBE_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -170,7 +140,7 @@ int mbedtls_pkcs12_pbe_sha1_rc4_128( mbedtls_asn1_buf *pbe_params, int mode,
((void) output);
return( MBEDTLS_ERR_PKCS12_FEATURE_UNAVAILABLE );
#else
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char key[16];
mbedtls_arc4_context ctx;
((void) mode);
@@ -289,7 +259,7 @@ int mbedtls_pkcs12_derivation( unsigned char *data, size_t datalen,
const unsigned char *salt, size_t saltlen,
mbedtls_md_type_t md_type, int id, int iterations )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned int j;
unsigned char diversifier[128];
@@ -400,8 +370,8 @@ int mbedtls_pkcs12_derivation( unsigned char *data, size_t datalen,
for( i = v; i > 0; i-- )
{
j = salt_block[i - 1] + hash_block[i - 1] + c;
- c = (unsigned char) (j >> 8);
- salt_block[i - 1] = j & 0xFF;
+ c = MBEDTLS_BYTE_1( j );
+ salt_block[i - 1] = MBEDTLS_BYTE_0( j );
}
}
@@ -412,8 +382,8 @@ int mbedtls_pkcs12_derivation( unsigned char *data, size_t datalen,
for( i = v; i > 0; i-- )
{
j = pwd_block[i - 1] + hash_block[i - 1] + c;
- c = (unsigned char) (j >> 8);
- pwd_block[i - 1] = j & 0xFF;
+ c = MBEDTLS_BYTE_1( j );
+ pwd_block[i - 1] = MBEDTLS_BYTE_0( j );
}
}
}
diff --git a/thirdparty/mbedtls/library/pkcs5.c b/thirdparty/mbedtls/library/pkcs5.c
index c4447f1546..2b014d91c8 100644
--- a/thirdparty/mbedtls/library/pkcs5.c
+++ b/thirdparty/mbedtls/library/pkcs5.c
@@ -6,13 +6,7 @@
* \author Mathias Olsson <mathias@kompetensum.com>
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -25,27 +19,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* PKCS#5 includes PBKDF2 and more
@@ -54,15 +27,12 @@
* http://tools.ietf.org/html/rfc6070 (Test vectors)
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PKCS5_C)
#include "mbedtls/pkcs5.h"
+#include "mbedtls/error.h"
#if defined(MBEDTLS_ASN1_PARSE_C)
#include "mbedtls/asn1.h"
@@ -84,14 +54,14 @@ static int pkcs5_parse_pbkdf2_params( const mbedtls_asn1_buf *params,
mbedtls_asn1_buf *salt, int *iterations,
int *keylen, mbedtls_md_type_t *md_type )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_asn1_buf prf_alg_oid;
unsigned char *p = params->p;
const unsigned char *end = params->p + params->len;
if( params->tag != ( MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
/*
* PBKDF2-params ::= SEQUENCE {
* salt OCTET STRING,
@@ -101,14 +71,15 @@ static int pkcs5_parse_pbkdf2_params( const mbedtls_asn1_buf *params,
* }
*
*/
- if( ( ret = mbedtls_asn1_get_tag( &p, end, &salt->len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &salt->len,
+ MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
salt->p = p;
p += salt->len;
if( ( ret = mbedtls_asn1_get_int( &p, end, iterations ) ) != 0 )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
if( p == end )
return( 0 );
@@ -116,21 +87,21 @@ static int pkcs5_parse_pbkdf2_params( const mbedtls_asn1_buf *params,
if( ( ret = mbedtls_asn1_get_int( &p, end, keylen ) ) != 0 )
{
if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
}
if( p == end )
return( 0 );
if( ( ret = mbedtls_asn1_get_alg_null( &p, end, &prf_alg_oid ) ) != 0 )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
if( mbedtls_oid_get_md_hmac( &prf_alg_oid, md_type ) != 0 )
return( MBEDTLS_ERR_PKCS5_FEATURE_UNAVAILABLE );
if( p != end )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -163,11 +134,12 @@ int mbedtls_pkcs5_pbes2( const mbedtls_asn1_buf *pbe_params, int mode,
* }
*/
if( pbe_params->tag != ( MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
- if( ( ret = mbedtls_asn1_get_alg( &p, end, &kdf_alg_oid, &kdf_alg_params ) ) != 0 )
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ if( ( ret = mbedtls_asn1_get_alg( &p, end, &kdf_alg_oid,
+ &kdf_alg_params ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
// Only PBKDF2 supported at the moment
//
@@ -188,7 +160,7 @@ int mbedtls_pkcs5_pbes2( const mbedtls_asn1_buf *pbe_params, int mode,
if( ( ret = mbedtls_asn1_get_alg( &p, end, &enc_scheme_oid,
&enc_scheme_params ) ) != 0 )
{
- return( MBEDTLS_ERR_PKCS5_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PKCS5_INVALID_FORMAT, ret ) );
}
if( mbedtls_oid_get_cipher_alg( &enc_scheme_oid, &cipher_alg ) != 0 )
@@ -227,7 +199,8 @@ int mbedtls_pkcs5_pbes2( const mbedtls_asn1_buf *pbe_params, int mode,
if( ( ret = mbedtls_cipher_setup( &cipher_ctx, cipher_info ) ) != 0 )
goto exit;
- if( ( ret = mbedtls_cipher_setkey( &cipher_ctx, key, 8 * keylen, (mbedtls_operation_t) mode ) ) != 0 )
+ if( ( ret = mbedtls_cipher_setkey( &cipher_ctx, key, 8 * keylen,
+ (mbedtls_operation_t) mode ) ) != 0 )
goto exit;
if( ( ret = mbedtls_cipher_crypt( &cipher_ctx, iv, enc_scheme_params.len,
@@ -242,12 +215,14 @@ exit:
}
#endif /* MBEDTLS_ASN1_PARSE_C */
-int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *password,
+int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx,
+ const unsigned char *password,
size_t plen, const unsigned char *salt, size_t slen,
unsigned int iteration_count,
uint32_t key_length, unsigned char *output )
{
- int ret = 0, j;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ int j;
unsigned int i;
unsigned char md1[MBEDTLS_MD_MAX_SIZE];
unsigned char work[MBEDTLS_MD_MAX_SIZE];
@@ -264,13 +239,12 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
return( MBEDTLS_ERR_PKCS5_BAD_INPUT_DATA );
#endif
+ if( ( ret = mbedtls_md_hmac_starts( ctx, password, plen ) ) != 0 )
+ return( ret );
while( key_length )
{
// U1 ends up in work
//
- if( ( ret = mbedtls_md_hmac_starts( ctx, password, plen ) ) != 0 )
- goto cleanup;
-
if( ( ret = mbedtls_md_hmac_update( ctx, salt, slen ) ) != 0 )
goto cleanup;
@@ -280,21 +254,24 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
if( ( ret = mbedtls_md_hmac_finish( ctx, work ) ) != 0 )
goto cleanup;
+ if( ( ret = mbedtls_md_hmac_reset( ctx ) ) != 0 )
+ goto cleanup;
+
memcpy( md1, work, md_size );
for( i = 1; i < iteration_count; i++ )
{
// U2 ends up in md1
//
- if( ( ret = mbedtls_md_hmac_starts( ctx, password, plen ) ) != 0 )
- goto cleanup;
-
if( ( ret = mbedtls_md_hmac_update( ctx, md1, md_size ) ) != 0 )
goto cleanup;
if( ( ret = mbedtls_md_hmac_finish( ctx, md1 ) ) != 0 )
goto cleanup;
+ if( ( ret = mbedtls_md_hmac_reset( ctx ) ) != 0 )
+ goto cleanup;
+
// U1 xor U2
//
for( j = 0; j < md_size; j++ )
@@ -334,10 +311,10 @@ int mbedtls_pkcs5_self_test( int verbose )
#define MAX_TESTS 6
-static const size_t plen[MAX_TESTS] =
+static const size_t plen_test_data[MAX_TESTS] =
{ 8, 8, 8, 24, 9 };
-static const unsigned char password[MAX_TESTS][32] =
+static const unsigned char password_test_data[MAX_TESTS][32] =
{
"password",
"password",
@@ -346,10 +323,10 @@ static const unsigned char password[MAX_TESTS][32] =
"pass\0word",
};
-static const size_t slen[MAX_TESTS] =
+static const size_t slen_test_data[MAX_TESTS] =
{ 4, 4, 4, 36, 5 };
-static const unsigned char salt[MAX_TESTS][40] =
+static const unsigned char salt_test_data[MAX_TESTS][40] =
{
"salt",
"salt",
@@ -358,13 +335,13 @@ static const unsigned char salt[MAX_TESTS][40] =
"sa\0lt",
};
-static const uint32_t it_cnt[MAX_TESTS] =
+static const uint32_t it_cnt_test_data[MAX_TESTS] =
{ 1, 2, 4096, 4096, 4096 };
-static const uint32_t key_len[MAX_TESTS] =
+static const uint32_t key_len_test_data[MAX_TESTS] =
{ 20, 20, 20, 25, 16 };
-static const unsigned char result_key[MAX_TESTS][32] =
+static const unsigned char result_key_test_data[MAX_TESTS][32] =
{
{ 0x0c, 0x60, 0xc8, 0x0f, 0x96, 0x1f, 0x0e, 0x71,
0xf3, 0xa9, 0xb5, 0x24, 0xaf, 0x60, 0x12, 0x06,
@@ -410,10 +387,12 @@ int mbedtls_pkcs5_self_test( int verbose )
if( verbose != 0 )
mbedtls_printf( " PBKDF2 (SHA1) #%d: ", i );
- ret = mbedtls_pkcs5_pbkdf2_hmac( &sha1_ctx, password[i], plen[i], salt[i],
- slen[i], it_cnt[i], key_len[i], key );
+ ret = mbedtls_pkcs5_pbkdf2_hmac( &sha1_ctx, password_test_data[i],
+ plen_test_data[i], salt_test_data[i],
+ slen_test_data[i], it_cnt_test_data[i],
+ key_len_test_data[i], key );
if( ret != 0 ||
- memcmp( result_key[i], key, key_len[i] ) != 0 )
+ memcmp( result_key_test_data[i], key, key_len_test_data[i] ) != 0 )
{
if( verbose != 0 )
mbedtls_printf( "failed\n" );
diff --git a/thirdparty/mbedtls/library/pkparse.c b/thirdparty/mbedtls/library/pkparse.c
index 8471b51320..535ed70eb1 100644
--- a/thirdparty/mbedtls/library/pkparse.c
+++ b/thirdparty/mbedtls/library/pkparse.c
@@ -2,13 +2,7 @@
* Public Key layer for parsing key files and structures
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PK_PARSE_C)
@@ -56,6 +25,7 @@
#include "mbedtls/asn1.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -155,7 +125,7 @@ int mbedtls_pk_load_file( const char *path, unsigned char **buf, size_t *n )
int mbedtls_pk_parse_keyfile( mbedtls_pk_context *ctx,
const char *path, const char *pwd )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
@@ -182,7 +152,7 @@ int mbedtls_pk_parse_keyfile( mbedtls_pk_context *ctx,
*/
int mbedtls_pk_parse_public_keyfile( mbedtls_pk_context *ctx, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
@@ -213,11 +183,11 @@ int mbedtls_pk_parse_public_keyfile( mbedtls_pk_context *ctx, const char *path )
static int pk_get_ecparams( unsigned char **p, const unsigned char *end,
mbedtls_asn1_buf *params )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if ( end - *p < 1 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
/* Tag may be either OID or SEQUENCE */
params->tag = **p;
@@ -227,21 +197,21 @@ static int pk_get_ecparams( unsigned char **p, const unsigned char *end,
#endif
)
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
}
if( ( ret = mbedtls_asn1_get_tag( p, end, &params->len, params->tag ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
params->p = *p;
*p += params->len;
if( *p != end )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -268,7 +238,7 @@ static int pk_get_ecparams( unsigned char **p, const unsigned char *end,
*/
static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_group *grp )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = params->p;
const unsigned char * const end = params->p + params->len;
const unsigned char *end_field, *end_curve;
@@ -277,7 +247,7 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
/* SpecifiedECDomainVersion ::= INTEGER { 1, 2, 3 } */
if( ( ret = mbedtls_asn1_get_int( &p, end, &ver ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( ver < 1 || ver > 3 )
return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT );
@@ -315,13 +285,13 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
/* Prime-p ::= INTEGER -- Field of size p. */
if( ( ret = mbedtls_asn1_get_mpi( &p, end_field, &grp->P ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
grp->pbits = mbedtls_mpi_bitlen( &grp->P );
if( p != end_field )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/*
* Curve ::= SEQUENCE {
@@ -345,7 +315,7 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
if( ( ret = mbedtls_asn1_get_tag( &p, end_curve, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 ||
( ret = mbedtls_mpi_read_binary( &grp->A, p, len ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
p += len;
@@ -353,7 +323,7 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
if( ( ret = mbedtls_asn1_get_tag( &p, end_curve, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 ||
( ret = mbedtls_mpi_read_binary( &grp->B, p, len ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
p += len;
@@ -363,14 +333,14 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
p += len;
if( p != end_curve )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/*
* ECPoint ::= OCTET STRING
*/
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( ( ret = mbedtls_ecp_point_read_binary( grp, &grp->G,
( const unsigned char *) p, len ) ) != 0 )
@@ -396,7 +366,7 @@ static int pk_group_from_specified( const mbedtls_asn1_buf *params, mbedtls_ecp_
* order INTEGER
*/
if( ( ret = mbedtls_asn1_get_mpi( &p, end, &grp->N ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
grp->nbits = mbedtls_mpi_bitlen( &grp->N );
@@ -458,7 +428,7 @@ cleanup:
static int pk_group_id_from_specified( const mbedtls_asn1_buf *params,
mbedtls_ecp_group_id *grp_id )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_group grp;
mbedtls_ecp_group_init( &grp );
@@ -485,7 +455,7 @@ cleanup:
*/
static int pk_use_ecparams( const mbedtls_asn1_buf *params, mbedtls_ecp_group *grp )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ecp_group_id grp_id;
if( params->tag == MBEDTLS_ASN1_OID )
@@ -525,7 +495,7 @@ static int pk_use_ecparams( const mbedtls_asn1_buf *params, mbedtls_ecp_group *g
static int pk_get_ecpubkey( unsigned char **p, const unsigned char *end,
mbedtls_ecp_keypair *key )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_ecp_point_read_binary( &key->grp, &key->Q,
(const unsigned char *) *p, end - *p ) ) == 0 )
@@ -553,20 +523,20 @@ static int pk_get_rsapubkey( unsigned char **p,
const unsigned char *end,
mbedtls_rsa_context *rsa )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY, ret ) );
if( *p + len != end )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/* Import N */
if( ( ret = mbedtls_asn1_get_tag( p, end, &len, MBEDTLS_ASN1_INTEGER ) ) != 0 )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY, ret ) );
if( ( ret = mbedtls_rsa_import_raw( rsa, *p, len, NULL, 0, NULL, 0,
NULL, 0, NULL, 0 ) ) != 0 )
@@ -576,7 +546,7 @@ static int pk_get_rsapubkey( unsigned char **p,
/* Import E */
if( ( ret = mbedtls_asn1_get_tag( p, end, &len, MBEDTLS_ASN1_INTEGER ) ) != 0 )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY, ret ) );
if( ( ret = mbedtls_rsa_import_raw( rsa, NULL, 0, NULL, 0, NULL, 0,
NULL, 0, *p, len ) ) != 0 )
@@ -591,8 +561,8 @@ static int pk_get_rsapubkey( unsigned char **p,
}
if( *p != end )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -608,13 +578,13 @@ static int pk_get_pk_alg( unsigned char **p,
const unsigned char *end,
mbedtls_pk_type_t *pk_alg, mbedtls_asn1_buf *params )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_asn1_buf alg_oid;
memset( params, 0, sizeof(mbedtls_asn1_buf) );
if( ( ret = mbedtls_asn1_get_alg( p, end, &alg_oid, params ) ) != 0 )
- return( MBEDTLS_ERR_PK_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_ALG, ret ) );
if( mbedtls_oid_get_pk_alg( &alg_oid, pk_alg ) != 0 )
return( MBEDTLS_ERR_PK_UNKNOWN_PK_ALG );
@@ -640,7 +610,7 @@ static int pk_get_pk_alg( unsigned char **p,
int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end,
mbedtls_pk_context *pk )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
mbedtls_asn1_buf alg_params;
mbedtls_pk_type_t pk_alg = MBEDTLS_PK_NONE;
@@ -654,7 +624,7 @@ int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end,
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
end = *p + len;
@@ -663,11 +633,11 @@ int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end,
return( ret );
if( ( ret = mbedtls_asn1_get_bitstring_null( p, end, &len ) ) != 0 )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY, ret ) );
if( *p + len != end )
- return( MBEDTLS_ERR_PK_INVALID_PUBKEY +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
if( ( pk_info = mbedtls_pk_info_from_type( pk_alg ) ) == NULL )
return( MBEDTLS_ERR_PK_UNKNOWN_PK_ALG );
@@ -692,8 +662,8 @@ int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end,
ret = MBEDTLS_ERR_PK_UNKNOWN_PK_ALG;
if( ret == 0 && *p != end )
- ret = MBEDTLS_ERR_PK_INVALID_PUBKEY +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
if( ret != 0 )
mbedtls_pk_free( pk );
@@ -764,14 +734,14 @@ static int pk_parse_key_pkcs1_der( mbedtls_rsa_context *rsa,
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
end = p + len;
if( ( ret = mbedtls_asn1_get_int( &p, end, &version ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
if( version != 0 )
@@ -861,8 +831,8 @@ static int pk_parse_key_pkcs1_der( mbedtls_rsa_context *rsa,
if( p != end )
{
- ret = MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
}
cleanup:
@@ -873,7 +843,7 @@ cleanup:
{
/* Wrap error code if it's coming from a lower level */
if( ( ret & 0xff80 ) == 0 )
- ret = MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret );
else
ret = MBEDTLS_ERR_PK_KEY_INVALID_FORMAT;
@@ -892,7 +862,7 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
const unsigned char *key,
size_t keylen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int version, pubkey_done;
size_t len;
mbedtls_asn1_buf params;
@@ -913,24 +883,24 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
end = p + len;
if( ( ret = mbedtls_asn1_get_int( &p, end, &version ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( version != 1 )
return( MBEDTLS_ERR_PK_KEY_INVALID_VERSION );
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( ( ret = mbedtls_mpi_read_binary( &eck->d, p, len ) ) != 0 )
{
mbedtls_ecp_keypair_free( eck );
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
p += len;
@@ -954,7 +924,7 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
{
mbedtls_ecp_keypair_free( eck );
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
}
@@ -970,11 +940,11 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
end2 = p + len;
if( ( ret = mbedtls_asn1_get_bitstring_null( &p, end2, &len ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( p + len != end2 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
if( ( ret = pk_get_ecpubkey( &p, end2, eck ) ) == 0 )
pubkey_done = 1;
@@ -991,7 +961,7 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
{
mbedtls_ecp_keypair_free( eck );
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
}
@@ -1000,7 +970,7 @@ static int pk_parse_key_sec1_der( mbedtls_ecp_keypair *eck,
NULL, NULL ) ) != 0 )
{
mbedtls_ecp_keypair_free( eck );
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
if( ( ret = mbedtls_ecp_check_privkey( &eck->grp, &eck->d ) ) != 0 )
@@ -1058,26 +1028,28 @@ static int pk_parse_key_pkcs8_unencrypted_der(
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
end = p + len;
if( ( ret = mbedtls_asn1_get_int( &p, end, &version ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( version != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_VERSION + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_VERSION, ret ) );
if( ( ret = pk_get_pk_alg( &p, end, &pk_alg, &params ) ) != 0 )
+ {
return( ret );
+ }
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( len < 1 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
if( ( pk_info = mbedtls_pk_info_from_type( pk_alg ) ) == NULL )
return( MBEDTLS_ERR_PK_UNKNOWN_PK_ALG );
@@ -1160,16 +1132,16 @@ static int pk_parse_key_pkcs8_encrypted_der(
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
}
end = p + len;
if( ( ret = mbedtls_asn1_get_alg( &p, end, &pbe_alg_oid, &pbe_params ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT, ret ) );
buf = p;
@@ -1245,7 +1217,7 @@ int mbedtls_pk_parse_key( mbedtls_pk_context *pk,
const unsigned char *key, size_t keylen,
const unsigned char *pwd, size_t pwdlen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_pk_info_t *pk_info;
#if defined(MBEDTLS_PEM_PARSE_C)
size_t len;
@@ -1460,7 +1432,7 @@ int mbedtls_pk_parse_key( mbedtls_pk_context *pk,
int mbedtls_pk_parse_public_key( mbedtls_pk_context *ctx,
const unsigned char *key, size_t keylen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p;
#if defined(MBEDTLS_RSA_C)
const mbedtls_pk_info_t *pk_info;
@@ -1551,7 +1523,8 @@ int mbedtls_pk_parse_public_key( mbedtls_pk_context *ctx,
return( ret );
}
mbedtls_pk_free( ctx );
- if( ret != ( MBEDTLS_ERR_PK_INVALID_PUBKEY + MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) )
+ if( ret != ( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_PK_INVALID_PUBKEY,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) ) )
{
return( ret );
}
diff --git a/thirdparty/mbedtls/library/pkwrite.c b/thirdparty/mbedtls/library/pkwrite.c
index a770dfb93e..566153dd93 100644
--- a/thirdparty/mbedtls/library/pkwrite.c
+++ b/thirdparty/mbedtls/library/pkwrite.c
@@ -2,13 +2,7 @@
* Public Key layer for writing key files and structures
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PK_WRITE_C)
@@ -56,6 +25,7 @@
#include "mbedtls/asn1write.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -74,6 +44,10 @@
#include "mbedtls/pem.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#endif
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
@@ -98,7 +72,7 @@
static int pk_write_rsa_pubkey( unsigned char **p, unsigned char *start,
mbedtls_rsa_context *rsa )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
mbedtls_mpi T;
@@ -137,7 +111,7 @@ end_of_export:
static int pk_write_ec_pubkey( unsigned char **p, unsigned char *start,
mbedtls_ecp_keypair *ec )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
unsigned char buf[MBEDTLS_ECP_MAX_PT_LEN];
@@ -165,7 +139,7 @@ static int pk_write_ec_pubkey( unsigned char **p, unsigned char *start,
static int pk_write_ec_param( unsigned char **p, unsigned char *start,
mbedtls_ecp_keypair *ec )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
const char *oid;
size_t oid_len;
@@ -184,11 +158,11 @@ static int pk_write_ec_param( unsigned char **p, unsigned char *start,
static int pk_write_ec_private( unsigned char **p, unsigned char *start,
mbedtls_ecp_keypair *ec )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t byte_length = ( ec->grp.pbits + 7 ) / 8;
unsigned char tmp[MBEDTLS_ECP_MAX_BYTES];
- ret = mbedtls_mpi_write_binary( &ec->d, tmp, byte_length );
+ ret = mbedtls_ecp_write_key( ec, tmp, byte_length );
if( ret != 0 )
goto exit;
ret = mbedtls_asn1_write_octet_string( p, start, tmp, byte_length );
@@ -202,7 +176,7 @@ exit:
int mbedtls_pk_write_pubkey( unsigned char **p, unsigned char *start,
const mbedtls_pk_context *key )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
PK_VALIDATE_RET( p != NULL );
@@ -220,6 +194,29 @@ int mbedtls_pk_write_pubkey( unsigned char **p, unsigned char *start,
MBEDTLS_ASN1_CHK_ADD( len, pk_write_ec_pubkey( p, start, mbedtls_pk_ec( *key ) ) );
else
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( mbedtls_pk_get_type( key ) == MBEDTLS_PK_OPAQUE )
+ {
+ size_t buffer_size;
+ psa_key_id_t* key_id = (psa_key_id_t*) key->pk_ctx;
+
+ if ( *p < start )
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+
+ buffer_size = (size_t)( *p - start );
+ if ( psa_export_public_key( *key_id, start, buffer_size, &len )
+ != PSA_SUCCESS )
+ {
+ return( MBEDTLS_ERR_PK_BAD_INPUT_DATA );
+ }
+ else
+ {
+ *p -= len;
+ memmove( *p, start, len );
+ }
+ }
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE );
return( (int) len );
@@ -227,9 +224,10 @@ int mbedtls_pk_write_pubkey( unsigned char **p, unsigned char *start,
int mbedtls_pk_write_pubkey_der( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *c;
size_t len = 0, par_len = 0, oid_len;
+ mbedtls_pk_type_t pk_type;
const char *oid;
PK_VALIDATE_RET( key != NULL );
@@ -255,18 +253,52 @@ int mbedtls_pk_write_pubkey_der( mbedtls_pk_context *key, unsigned char *buf, si
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) );
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_BIT_STRING ) );
- if( ( ret = mbedtls_oid_get_oid_by_pk_alg( mbedtls_pk_get_type( key ),
- &oid, &oid_len ) ) != 0 )
- {
- return( ret );
- }
-
+ pk_type = mbedtls_pk_get_type( key );
#if defined(MBEDTLS_ECP_C)
- if( mbedtls_pk_get_type( key ) == MBEDTLS_PK_ECKEY )
+ if( pk_type == MBEDTLS_PK_ECKEY )
{
MBEDTLS_ASN1_CHK_ADD( par_len, pk_write_ec_param( &c, buf, mbedtls_pk_ec( *key ) ) );
}
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( pk_type == MBEDTLS_PK_OPAQUE )
+ {
+ psa_key_attributes_t attributes = PSA_KEY_ATTRIBUTES_INIT;
+ psa_key_type_t key_type;
+ psa_key_id_t key_id;
+ psa_ecc_family_t curve;
+ size_t bits;
+
+ key_id = *((psa_key_id_t*) key->pk_ctx );
+ if( PSA_SUCCESS != psa_get_key_attributes( key_id, &attributes ) )
+ return( MBEDTLS_ERR_PK_HW_ACCEL_FAILED );
+ key_type = psa_get_key_type( &attributes );
+ bits = psa_get_key_bits( &attributes );
+ psa_reset_key_attributes( &attributes );
+
+ curve = PSA_KEY_TYPE_ECC_GET_FAMILY( key_type );
+ if( curve == 0 )
+ return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE );
+
+ ret = mbedtls_psa_get_ecc_oid_from_id( curve, bits, &oid, &oid_len );
+ if( ret != 0 )
+ return( MBEDTLS_ERR_PK_FEATURE_UNAVAILABLE );
+
+ /* Write EC algorithm parameters; that's akin
+ * to pk_write_ec_param() above. */
+ MBEDTLS_ASN1_CHK_ADD( par_len, mbedtls_asn1_write_oid( &c, buf,
+ oid, oid_len ) );
+
+ /* The rest of the function works as for legacy EC contexts. */
+ pk_type = MBEDTLS_PK_ECKEY;
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+ if( ( ret = mbedtls_oid_get_oid_by_pk_alg( pk_type, &oid,
+ &oid_len ) ) != 0 )
+ {
+ return( ret );
+ }
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_algorithm_identifier( &c, buf, oid, oid_len,
par_len ) );
@@ -280,7 +312,7 @@ int mbedtls_pk_write_pubkey_der( mbedtls_pk_context *key, unsigned char *buf, si
int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *c;
size_t len = 0;
@@ -523,7 +555,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
int mbedtls_pk_write_pubkey_pem( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char output_buf[PUB_DER_MAX_BYTES];
size_t olen = 0;
@@ -548,7 +580,7 @@ int mbedtls_pk_write_pubkey_pem( mbedtls_pk_context *key, unsigned char *buf, si
int mbedtls_pk_write_key_pem( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char output_buf[PRV_DER_MAX_BYTES];
const char *begin, *end;
size_t olen = 0;
diff --git a/thirdparty/mbedtls/library/platform.c b/thirdparty/mbedtls/library/platform.c
index c4c3fd332d..e742fde7cc 100644
--- a/thirdparty/mbedtls/library/platform.c
+++ b/thirdparty/mbedtls/library/platform.c
@@ -2,13 +2,7 @@
* Platform abstraction layer
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,39 +15,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
/* The compile time configuration of memory allocation via the macros
* MBEDTLS_PLATFORM_{FREE/CALLOC}_MACRO takes precedence over the runtime
@@ -107,28 +77,15 @@ int mbedtls_platform_set_calloc_free( void * (*calloc_func)( size_t, size_t ),
!( defined(MBEDTLS_PLATFORM_CALLOC_MACRO) &&
defined(MBEDTLS_PLATFORM_FREE_MACRO) ) */
-#if defined(_WIN32)
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_SNPRINTF)
#include <stdarg.h>
int mbedtls_platform_win32_snprintf( char *s, size_t n, const char *fmt, ... )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
va_list argp;
- /* Avoid calling the invalid parameter handler by checking ourselves */
- if( s == NULL || n == 0 || fmt == NULL )
- return( -1 );
-
va_start( argp, fmt );
-#if defined(_TRUNCATE) && !defined(__MINGW32__)
- ret = _vsnprintf_s( s, n, _TRUNCATE, fmt, argp );
-#else
- ret = _vsnprintf( s, n, fmt, argp );
- if( ret < 0 || (size_t) ret == n )
- {
- s[n-1] = '\0';
- ret = -1;
- }
-#endif
+ ret = mbedtls_vsnprintf( s, n, fmt, argp );
va_end( argp );
return( ret );
@@ -165,6 +122,62 @@ int mbedtls_platform_set_snprintf( int (*snprintf_func)( char * s, size_t n,
}
#endif /* MBEDTLS_PLATFORM_SNPRINTF_ALT */
+#if defined(MBEDTLS_PLATFORM_HAS_NON_CONFORMING_VSNPRINTF)
+#include <stdarg.h>
+int mbedtls_platform_win32_vsnprintf( char *s, size_t n, const char *fmt, va_list arg )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /* Avoid calling the invalid parameter handler by checking ourselves */
+ if( s == NULL || n == 0 || fmt == NULL )
+ return( -1 );
+
+#if defined(_TRUNCATE)
+ ret = vsnprintf_s( s, n, _TRUNCATE, fmt, arg );
+#else
+ ret = vsnprintf( s, n, fmt, arg );
+ if( ret < 0 || (size_t) ret == n )
+ {
+ s[n-1] = '\0';
+ ret = -1;
+ }
+#endif
+
+ return( ret );
+}
+#endif
+
+#if defined(MBEDTLS_PLATFORM_VSNPRINTF_ALT)
+#if !defined(MBEDTLS_PLATFORM_STD_VSNPRINTF)
+/*
+ * Make dummy function to prevent NULL pointer dereferences
+ */
+static int platform_vsnprintf_uninit( char * s, size_t n,
+ const char * format, va_list arg )
+{
+ ((void) s);
+ ((void) n);
+ ((void) format);
+ ((void) arg);
+ return( -1 );
+}
+
+#define MBEDTLS_PLATFORM_STD_VSNPRINTF platform_vsnprintf_uninit
+#endif /* !MBEDTLS_PLATFORM_STD_VSNPRINTF */
+
+int (*mbedtls_vsnprintf)( char * s, size_t n,
+ const char * format,
+ va_list arg ) = MBEDTLS_PLATFORM_STD_VSNPRINTF;
+
+int mbedtls_platform_set_vsnprintf( int (*vsnprintf_func)( char * s, size_t n,
+ const char * format,
+ va_list arg ) )
+{
+ mbedtls_vsnprintf = vsnprintf_func;
+ return( 0 );
+}
+#endif /* MBEDTLS_PLATFORM_VSNPRINTF_ALT */
+
#if defined(MBEDTLS_PLATFORM_PRINTF_ALT)
#if !defined(MBEDTLS_PLATFORM_STD_PRINTF)
/*
diff --git a/thirdparty/mbedtls/library/platform_util.c b/thirdparty/mbedtls/library/platform_util.c
index c8cd52d52a..98fe5deb2d 100644
--- a/thirdparty/mbedtls/library/platform_util.c
+++ b/thirdparty/mbedtls/library/platform_util.c
@@ -3,13 +3,7 @@
* library.
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -22,27 +16,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -53,11 +26,7 @@
#define _POSIX_C_SOURCE 200112L
#endif
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#include "mbedtls/platform_util.h"
#include "mbedtls/platform.h"
diff --git a/thirdparty/mbedtls/library/poly1305.c b/thirdparty/mbedtls/library/poly1305.c
index 5b023f04e4..7375a0c572 100644
--- a/thirdparty/mbedtls/library/poly1305.c
+++ b/thirdparty/mbedtls/library/poly1305.c
@@ -4,13 +4,7 @@
* \brief Poly1305 authentication algorithm.
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -23,38 +17,14 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_POLY1305_C)
#include "mbedtls/poly1305.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -82,13 +52,6 @@
#define POLY1305_BLOCK_SIZE_BYTES ( 16U )
-#define BYTES_TO_U32_LE( data, offset ) \
- ( (uint32_t) (data)[offset] \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 1] << 8 ) \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 2] << 16 ) \
- | (uint32_t) ( (uint32_t) (data)[( offset ) + 3] << 24 ) \
- )
-
/*
* Our implementation is tuned for 32-bit platforms with a 64-bit multiplier.
* However we provided an alternative for platforms without such a multiplier.
@@ -159,10 +122,10 @@ static void poly1305_process( mbedtls_poly1305_context *ctx,
for( i = 0U; i < nblocks; i++ )
{
/* The input block is treated as a 128-bit little-endian integer */
- d0 = BYTES_TO_U32_LE( input, offset + 0 );
- d1 = BYTES_TO_U32_LE( input, offset + 4 );
- d2 = BYTES_TO_U32_LE( input, offset + 8 );
- d3 = BYTES_TO_U32_LE( input, offset + 12 );
+ d0 = MBEDTLS_GET_UINT32_LE( input, offset + 0 );
+ d1 = MBEDTLS_GET_UINT32_LE( input, offset + 4 );
+ d2 = MBEDTLS_GET_UINT32_LE( input, offset + 8 );
+ d3 = MBEDTLS_GET_UINT32_LE( input, offset + 12 );
/* Compute: acc += (padded) block as a 130-bit integer */
d0 += (uint64_t) acc0;
@@ -287,22 +250,10 @@ static void poly1305_compute_mac( const mbedtls_poly1305_context *ctx,
acc3 += ctx->s[3] + (uint32_t) ( d >> 32U );
/* Compute MAC (128 least significant bits of the accumulator) */
- mac[ 0] = (unsigned char)( acc0 );
- mac[ 1] = (unsigned char)( acc0 >> 8 );
- mac[ 2] = (unsigned char)( acc0 >> 16 );
- mac[ 3] = (unsigned char)( acc0 >> 24 );
- mac[ 4] = (unsigned char)( acc1 );
- mac[ 5] = (unsigned char)( acc1 >> 8 );
- mac[ 6] = (unsigned char)( acc1 >> 16 );
- mac[ 7] = (unsigned char)( acc1 >> 24 );
- mac[ 8] = (unsigned char)( acc2 );
- mac[ 9] = (unsigned char)( acc2 >> 8 );
- mac[10] = (unsigned char)( acc2 >> 16 );
- mac[11] = (unsigned char)( acc2 >> 24 );
- mac[12] = (unsigned char)( acc3 );
- mac[13] = (unsigned char)( acc3 >> 8 );
- mac[14] = (unsigned char)( acc3 >> 16 );
- mac[15] = (unsigned char)( acc3 >> 24 );
+ MBEDTLS_PUT_UINT32_LE( acc0, mac, 0 );
+ MBEDTLS_PUT_UINT32_LE( acc1, mac, 4 );
+ MBEDTLS_PUT_UINT32_LE( acc2, mac, 8 );
+ MBEDTLS_PUT_UINT32_LE( acc3, mac, 12 );
}
void mbedtls_poly1305_init( mbedtls_poly1305_context *ctx )
@@ -327,15 +278,15 @@ int mbedtls_poly1305_starts( mbedtls_poly1305_context *ctx,
POLY1305_VALIDATE_RET( key != NULL );
/* r &= 0x0ffffffc0ffffffc0ffffffc0fffffff */
- ctx->r[0] = BYTES_TO_U32_LE( key, 0 ) & 0x0FFFFFFFU;
- ctx->r[1] = BYTES_TO_U32_LE( key, 4 ) & 0x0FFFFFFCU;
- ctx->r[2] = BYTES_TO_U32_LE( key, 8 ) & 0x0FFFFFFCU;
- ctx->r[3] = BYTES_TO_U32_LE( key, 12 ) & 0x0FFFFFFCU;
+ ctx->r[0] = MBEDTLS_GET_UINT32_LE( key, 0 ) & 0x0FFFFFFFU;
+ ctx->r[1] = MBEDTLS_GET_UINT32_LE( key, 4 ) & 0x0FFFFFFCU;
+ ctx->r[2] = MBEDTLS_GET_UINT32_LE( key, 8 ) & 0x0FFFFFFCU;
+ ctx->r[3] = MBEDTLS_GET_UINT32_LE( key, 12 ) & 0x0FFFFFFCU;
- ctx->s[0] = BYTES_TO_U32_LE( key, 16 );
- ctx->s[1] = BYTES_TO_U32_LE( key, 20 );
- ctx->s[2] = BYTES_TO_U32_LE( key, 24 );
- ctx->s[3] = BYTES_TO_U32_LE( key, 28 );
+ ctx->s[0] = MBEDTLS_GET_UINT32_LE( key, 16 );
+ ctx->s[1] = MBEDTLS_GET_UINT32_LE( key, 20 );
+ ctx->s[2] = MBEDTLS_GET_UINT32_LE( key, 24 );
+ ctx->s[3] = MBEDTLS_GET_UINT32_LE( key, 28 );
/* Initial accumulator state */
ctx->acc[0] = 0U;
@@ -448,7 +399,7 @@ int mbedtls_poly1305_mac( const unsigned char key[32],
unsigned char mac[16] )
{
mbedtls_poly1305_context ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
POLY1305_VALIDATE_RET( key != NULL );
POLY1305_VALIDATE_RET( mac != NULL );
POLY1305_VALIDATE_RET( ilen == 0 || input != NULL );
@@ -537,6 +488,9 @@ static const unsigned char test_mac[2][16] =
}
};
+/* Make sure no other definition is already present. */
+#undef ASSERT
+
#define ASSERT( cond, args ) \
do \
{ \
@@ -554,7 +508,7 @@ int mbedtls_poly1305_self_test( int verbose )
{
unsigned char mac[16];
unsigned i;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
for( i = 0U; i < 2U; i++ )
{
diff --git a/thirdparty/mbedtls/library/ripemd160.c b/thirdparty/mbedtls/library/ripemd160.c
index c090c8f9d2..aed7322cff 100644
--- a/thirdparty/mbedtls/library/ripemd160.c
+++ b/thirdparty/mbedtls/library/ripemd160.c
@@ -2,13 +2,7 @@
* RIPE MD-160 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -50,16 +23,13 @@
* http://ehash.iaik.tugraz.at/wiki/RIPEMD-160
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_RIPEMD160_C)
#include "mbedtls/ripemd160.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -74,29 +44,6 @@
#if !defined(MBEDTLS_RIPEMD160_ALT)
-/*
- * 32-bit integer manipulation macros (little endian)
- */
-#ifndef GET_UINT32_LE
-#define GET_UINT32_LE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] ) \
- | ( (uint32_t) (b)[(i) + 1] << 8 ) \
- | ( (uint32_t) (b)[(i) + 2] << 16 ) \
- | ( (uint32_t) (b)[(i) + 3] << 24 ); \
-}
-#endif
-
-#ifndef PUT_UINT32_LE
-#define PUT_UINT32_LE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( ( (n) ) & 0xFF ); \
- (b)[(i) + 1] = (unsigned char) ( ( (n) >> 8 ) & 0xFF ); \
- (b)[(i) + 2] = (unsigned char) ( ( (n) >> 16 ) & 0xFF ); \
- (b)[(i) + 3] = (unsigned char) ( ( (n) >> 24 ) & 0xFF ); \
-}
-#endif
-
void mbedtls_ripemd160_init( mbedtls_ripemd160_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_ripemd160_context ) );
@@ -152,22 +99,22 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
uint32_t A, B, C, D, E, Ap, Bp, Cp, Dp, Ep, X[16];
} local;
- GET_UINT32_LE( local.X[ 0], data, 0 );
- GET_UINT32_LE( local.X[ 1], data, 4 );
- GET_UINT32_LE( local.X[ 2], data, 8 );
- GET_UINT32_LE( local.X[ 3], data, 12 );
- GET_UINT32_LE( local.X[ 4], data, 16 );
- GET_UINT32_LE( local.X[ 5], data, 20 );
- GET_UINT32_LE( local.X[ 6], data, 24 );
- GET_UINT32_LE( local.X[ 7], data, 28 );
- GET_UINT32_LE( local.X[ 8], data, 32 );
- GET_UINT32_LE( local.X[ 9], data, 36 );
- GET_UINT32_LE( local.X[10], data, 40 );
- GET_UINT32_LE( local.X[11], data, 44 );
- GET_UINT32_LE( local.X[12], data, 48 );
- GET_UINT32_LE( local.X[13], data, 52 );
- GET_UINT32_LE( local.X[14], data, 56 );
- GET_UINT32_LE( local.X[15], data, 60 );
+ local.X[ 0] = MBEDTLS_GET_UINT32_LE( data, 0 );
+ local.X[ 1] = MBEDTLS_GET_UINT32_LE( data, 4 );
+ local.X[ 2] = MBEDTLS_GET_UINT32_LE( data, 8 );
+ local.X[ 3] = MBEDTLS_GET_UINT32_LE( data, 12 );
+ local.X[ 4] = MBEDTLS_GET_UINT32_LE( data, 16 );
+ local.X[ 5] = MBEDTLS_GET_UINT32_LE( data, 20 );
+ local.X[ 6] = MBEDTLS_GET_UINT32_LE( data, 24 );
+ local.X[ 7] = MBEDTLS_GET_UINT32_LE( data, 28 );
+ local.X[ 8] = MBEDTLS_GET_UINT32_LE( data, 32 );
+ local.X[ 9] = MBEDTLS_GET_UINT32_LE( data, 36 );
+ local.X[10] = MBEDTLS_GET_UINT32_LE( data, 40 );
+ local.X[11] = MBEDTLS_GET_UINT32_LE( data, 44 );
+ local.X[12] = MBEDTLS_GET_UINT32_LE( data, 48 );
+ local.X[13] = MBEDTLS_GET_UINT32_LE( data, 52 );
+ local.X[14] = MBEDTLS_GET_UINT32_LE( data, 56 );
+ local.X[15] = MBEDTLS_GET_UINT32_LE( data, 60 );
local.A = local.Ap = ctx->state[0];
local.B = local.Bp = ctx->state[1];
@@ -353,7 +300,7 @@ int mbedtls_ripemd160_update_ret( mbedtls_ripemd160_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
uint32_t left;
@@ -421,7 +368,7 @@ static const unsigned char ripemd160_padding[64] =
int mbedtls_ripemd160_finish_ret( mbedtls_ripemd160_context *ctx,
unsigned char output[20] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t last, padn;
uint32_t high, low;
unsigned char msglen[8];
@@ -430,8 +377,8 @@ int mbedtls_ripemd160_finish_ret( mbedtls_ripemd160_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT32_LE( low, msglen, 0 );
- PUT_UINT32_LE( high, msglen, 4 );
+ MBEDTLS_PUT_UINT32_LE( low, msglen, 0 );
+ MBEDTLS_PUT_UINT32_LE( high, msglen, 4 );
last = ctx->total[0] & 0x3F;
padn = ( last < 56 ) ? ( 56 - last ) : ( 120 - last );
@@ -444,11 +391,11 @@ int mbedtls_ripemd160_finish_ret( mbedtls_ripemd160_context *ctx,
if( ret != 0 )
return( ret );
- PUT_UINT32_LE( ctx->state[0], output, 0 );
- PUT_UINT32_LE( ctx->state[1], output, 4 );
- PUT_UINT32_LE( ctx->state[2], output, 8 );
- PUT_UINT32_LE( ctx->state[3], output, 12 );
- PUT_UINT32_LE( ctx->state[4], output, 16 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[0], output, 0 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[1], output, 4 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[2], output, 8 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[3], output, 12 );
+ MBEDTLS_PUT_UINT32_LE( ctx->state[4], output, 16 );
return( 0 );
}
@@ -470,7 +417,7 @@ int mbedtls_ripemd160_ret( const unsigned char *input,
size_t ilen,
unsigned char output[20] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ripemd160_context ctx;
mbedtls_ripemd160_init( &ctx );
diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c
index 47d784c1ba..8a5d40ff1e 100644
--- a/thirdparty/mbedtls/library/rsa.c
+++ b/thirdparty/mbedtls/library/rsa.c
@@ -2,13 +2,7 @@
* The RSA public-key cryptosystem
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -62,11 +35,7 @@
*
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_RSA_C)
@@ -74,6 +43,9 @@
#include "mbedtls/rsa_internal.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
+#include "constant_time_internal.h"
+#include "mbedtls/constant_time.h"
#include <string.h>
@@ -102,28 +74,12 @@
#define RSA_VALIDATE( cond ) \
MBEDTLS_INTERNAL_VALIDATE( cond )
-#if defined(MBEDTLS_PKCS1_V15)
-/* constant-time buffer comparison */
-static inline int mbedtls_safer_memcmp( const void *a, const void *b, size_t n )
-{
- size_t i;
- const unsigned char *A = (const unsigned char *) a;
- const unsigned char *B = (const unsigned char *) b;
- unsigned char diff = 0;
-
- for( i = 0; i < n; i++ )
- diff |= A[i] ^ B[i];
-
- return( diff );
-}
-#endif /* MBEDTLS_PKCS1_V15 */
-
int mbedtls_rsa_import( mbedtls_rsa_context *ctx,
const mbedtls_mpi *N,
const mbedtls_mpi *P, const mbedtls_mpi *Q,
const mbedtls_mpi *D, const mbedtls_mpi *E )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
RSA_VALIDATE_RET( ctx != NULL );
if( ( N != NULL && ( ret = mbedtls_mpi_copy( &ctx->N, N ) ) != 0 ) ||
@@ -132,7 +88,7 @@ int mbedtls_rsa_import( mbedtls_rsa_context *ctx,
( D != NULL && ( ret = mbedtls_mpi_copy( &ctx->D, D ) ) != 0 ) ||
( E != NULL && ( ret = mbedtls_mpi_copy( &ctx->E, E ) ) != 0 ) )
{
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
if( N != NULL )
@@ -172,7 +128,7 @@ int mbedtls_rsa_import_raw( mbedtls_rsa_context *ctx,
cleanup:
if( ret != 0 )
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
return( 0 );
}
@@ -323,7 +279,7 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx )
if( ( ret = mbedtls_mpi_mul_mpi( &ctx->N, &ctx->P,
&ctx->Q ) ) != 0 )
{
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
ctx->len = mbedtls_mpi_size( &ctx->N );
@@ -338,7 +294,7 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx )
ret = mbedtls_rsa_deduce_primes( &ctx->N, &ctx->E, &ctx->D,
&ctx->P, &ctx->Q );
if( ret != 0 )
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
else if( d_missing )
@@ -348,7 +304,7 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx )
&ctx->E,
&ctx->D ) ) != 0 )
{
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
}
@@ -363,7 +319,7 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx )
ret = mbedtls_rsa_deduce_crt( &ctx->P, &ctx->Q, &ctx->D,
&ctx->DP, &ctx->DQ, &ctx->QP );
if( ret != 0 )
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
#endif /* MBEDTLS_RSA_NO_CRT */
@@ -426,7 +382,7 @@ int mbedtls_rsa_export( const mbedtls_rsa_context *ctx,
mbedtls_mpi *N, mbedtls_mpi *P, mbedtls_mpi *Q,
mbedtls_mpi *D, mbedtls_mpi *E )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int is_priv;
RSA_VALIDATE_RET( ctx != NULL );
@@ -470,7 +426,7 @@ int mbedtls_rsa_export( const mbedtls_rsa_context *ctx,
int mbedtls_rsa_export_crt( const mbedtls_rsa_context *ctx,
mbedtls_mpi *DP, mbedtls_mpi *DQ, mbedtls_mpi *QP )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
int is_priv;
RSA_VALIDATE_RET( ctx != NULL );
@@ -491,13 +447,13 @@ int mbedtls_rsa_export_crt( const mbedtls_rsa_context *ctx,
( DQ != NULL && ( ret = mbedtls_mpi_copy( DQ, &ctx->DQ ) ) != 0 ) ||
( QP != NULL && ( ret = mbedtls_mpi_copy( QP, &ctx->QP ) ) != 0 ) )
{
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
#else
if( ( ret = mbedtls_rsa_deduce_crt( &ctx->P, &ctx->Q, &ctx->D,
DP, DQ, QP ) ) != 0 )
{
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_BAD_INPUT_DATA, ret ) );
}
#endif
@@ -564,7 +520,7 @@ int mbedtls_rsa_gen_key( mbedtls_rsa_context *ctx,
void *p_rng,
unsigned int nbits, int exponent )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_mpi H, G, L;
int prime_quality = 0;
RSA_VALIDATE_RET( ctx != NULL );
@@ -665,8 +621,9 @@ cleanup:
if( ret != 0 )
{
mbedtls_rsa_free( ctx );
+
if( ( -ret & ~0x7f ) == 0 )
- ret = MBEDTLS_ERR_RSA_KEY_GEN_FAILED + ret;
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_KEY_GEN_FAILED, ret );
return( ret );
}
@@ -761,7 +718,7 @@ int mbedtls_rsa_public( mbedtls_rsa_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen;
mbedtls_mpi T;
RSA_VALIDATE_RET( ctx != NULL );
@@ -799,7 +756,7 @@ cleanup:
mbedtls_mpi_free( &T );
if( ret != 0 )
- return( MBEDTLS_ERR_RSA_PUBLIC_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_PUBLIC_FAILED, ret ) );
return( 0 );
}
@@ -899,7 +856,7 @@ int mbedtls_rsa_private( mbedtls_rsa_context *ctx,
const unsigned char *input,
unsigned char *output )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen;
/* Temporary holding the result */
@@ -1115,7 +1072,7 @@ cleanup:
mbedtls_mpi_free( &I );
if( ret != 0 && ret >= -0x007f )
- return( MBEDTLS_ERR_RSA_PRIVATE_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_PRIVATE_FAILED, ret ) );
return( ret );
}
@@ -1192,7 +1149,7 @@ int mbedtls_rsa_rsaes_oaep_encrypt( mbedtls_rsa_context *ctx,
unsigned char *output )
{
size_t olen;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = output;
unsigned int hlen;
const mbedtls_md_info_t *md_info;
@@ -1202,7 +1159,7 @@ int mbedtls_rsa_rsaes_oaep_encrypt( mbedtls_rsa_context *ctx,
RSA_VALIDATE_RET( mode == MBEDTLS_RSA_PRIVATE ||
mode == MBEDTLS_RSA_PUBLIC );
RSA_VALIDATE_RET( output != NULL );
- RSA_VALIDATE_RET( input != NULL );
+ RSA_VALIDATE_RET( ilen == 0 || input != NULL );
RSA_VALIDATE_RET( label_len == 0 || label != NULL );
if( mode == MBEDTLS_RSA_PRIVATE && ctx->padding != MBEDTLS_RSA_PKCS_V21 )
@@ -1228,7 +1185,7 @@ int mbedtls_rsa_rsaes_oaep_encrypt( mbedtls_rsa_context *ctx,
/* Generate a random octet string seed */
if( ( ret = f_rng( p_rng, p, hlen ) ) != 0 )
- return( MBEDTLS_ERR_RSA_RNG_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_RNG_FAILED, ret ) );
p += hlen;
@@ -1238,7 +1195,8 @@ int mbedtls_rsa_rsaes_oaep_encrypt( mbedtls_rsa_context *ctx,
p += hlen;
p += olen - 2 * hlen - 2 - ilen;
*p++ = 1;
- memcpy( p, input, ilen );
+ if( ilen != 0 )
+ memcpy( p, input, ilen );
mbedtls_md_init( &md_ctx );
if( ( ret = mbedtls_md_setup( &md_ctx, md_info, 0 ) ) != 0 )
@@ -1278,14 +1236,14 @@ int mbedtls_rsa_rsaes_pkcs1_v15_encrypt( mbedtls_rsa_context *ctx,
unsigned char *output )
{
size_t nb_pad, olen;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = output;
RSA_VALIDATE_RET( ctx != NULL );
RSA_VALIDATE_RET( mode == MBEDTLS_RSA_PRIVATE ||
mode == MBEDTLS_RSA_PUBLIC );
RSA_VALIDATE_RET( output != NULL );
- RSA_VALIDATE_RET( input != NULL );
+ RSA_VALIDATE_RET( ilen == 0 || input != NULL );
if( mode == MBEDTLS_RSA_PRIVATE && ctx->padding != MBEDTLS_RSA_PKCS_V15 )
return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
@@ -1316,7 +1274,7 @@ int mbedtls_rsa_rsaes_pkcs1_v15_encrypt( mbedtls_rsa_context *ctx,
/* Check if RNG failed to generate data */
if( rng_dl == 0 || ret != 0 )
- return( MBEDTLS_ERR_RSA_RNG_FAILED + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_RNG_FAILED, ret ) );
p++;
}
@@ -1330,7 +1288,8 @@ int mbedtls_rsa_rsaes_pkcs1_v15_encrypt( mbedtls_rsa_context *ctx,
}
*p++ = 0;
- memcpy( p, input, ilen );
+ if( ilen != 0 )
+ memcpy( p, input, ilen );
return( ( mode == MBEDTLS_RSA_PUBLIC )
? mbedtls_rsa_public( ctx, output, output )
@@ -1352,7 +1311,7 @@ int mbedtls_rsa_pkcs1_encrypt( mbedtls_rsa_context *ctx,
RSA_VALIDATE_RET( mode == MBEDTLS_RSA_PRIVATE ||
mode == MBEDTLS_RSA_PUBLIC );
RSA_VALIDATE_RET( output != NULL );
- RSA_VALIDATE_RET( input != NULL );
+ RSA_VALIDATE_RET( ilen == 0 || input != NULL );
switch( ctx->padding )
{
@@ -1387,7 +1346,7 @@ int mbedtls_rsa_rsaes_oaep_decrypt( mbedtls_rsa_context *ctx,
unsigned char *output,
size_t output_max_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t ilen, i, pad_len;
unsigned char *p, bad, pad_done;
unsigned char buf[MBEDTLS_MPI_MAX_SIZE];
@@ -1508,7 +1467,8 @@ int mbedtls_rsa_rsaes_oaep_decrypt( mbedtls_rsa_context *ctx,
}
*olen = ilen - (p - buf);
- memcpy( output, p, *olen );
+ if( *olen != 0 )
+ memcpy( output, p, *olen );
ret = 0;
cleanup:
@@ -1520,126 +1480,21 @@ cleanup:
#endif /* MBEDTLS_PKCS1_V21 */
#if defined(MBEDTLS_PKCS1_V15)
-/** Turn zero-or-nonzero into zero-or-all-bits-one, without branches.
- *
- * \param value The value to analyze.
- * \return Zero if \p value is zero, otherwise all-bits-one.
- */
-static unsigned all_or_nothing_int( unsigned value )
-{
- /* MSVC has a warning about unary minus on unsigned, but this is
- * well-defined and precisely what we want to do here */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
- return( - ( ( value | - value ) >> ( sizeof( value ) * 8 - 1 ) ) );
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-}
-
-/** Check whether a size is out of bounds, without branches.
- *
- * This is equivalent to `size > max`, but is likely to be compiled to
- * to code using bitwise operation rather than a branch.
- *
- * \param size Size to check.
- * \param max Maximum desired value for \p size.
- * \return \c 0 if `size <= max`.
- * \return \c 1 if `size > max`.
- */
-static unsigned size_greater_than( size_t size, size_t max )
-{
- /* Return the sign bit (1 for negative) of (max - size). */
- return( ( max - size ) >> ( sizeof( size_t ) * 8 - 1 ) );
-}
-
-/** Choose between two integer values, without branches.
- *
- * This is equivalent to `cond ? if1 : if0`, but is likely to be compiled
- * to code using bitwise operation rather than a branch.
- *
- * \param cond Condition to test.
- * \param if1 Value to use if \p cond is nonzero.
- * \param if0 Value to use if \p cond is zero.
- * \return \c if1 if \p cond is nonzero, otherwise \c if0.
- */
-static unsigned if_int( unsigned cond, unsigned if1, unsigned if0 )
-{
- unsigned mask = all_or_nothing_int( cond );
- return( ( mask & if1 ) | (~mask & if0 ) );
-}
-
-/** Shift some data towards the left inside a buffer without leaking
- * the length of the data through side channels.
- *
- * `mem_move_to_left(start, total, offset)` is functionally equivalent to
- * ```
- * memmove(start, start + offset, total - offset);
- * memset(start + offset, 0, total - offset);
- * ```
- * but it strives to use a memory access pattern (and thus total timing)
- * that does not depend on \p offset. This timing independence comes at
- * the expense of performance.
- *
- * \param start Pointer to the start of the buffer.
- * \param total Total size of the buffer.
- * \param offset Offset from which to copy \p total - \p offset bytes.
- */
-static void mem_move_to_left( void *start,
- size_t total,
- size_t offset )
-{
- volatile unsigned char *buf = start;
- size_t i, n;
- if( total == 0 )
- return;
- for( i = 0; i < total; i++ )
- {
- unsigned no_op = size_greater_than( total - offset, i );
- /* The first `total - offset` passes are a no-op. The last
- * `offset` passes shift the data one byte to the left and
- * zero out the last byte. */
- for( n = 0; n < total - 1; n++ )
- {
- unsigned char current = buf[n];
- unsigned char next = buf[n+1];
- buf[n] = if_int( no_op, current, next );
- }
- buf[total-1] = if_int( no_op, buf[total-1], 0 );
- }
-}
-
/*
* Implementation of the PKCS#1 v2.1 RSAES-PKCS1-V1_5-DECRYPT function
*/
int mbedtls_rsa_rsaes_pkcs1_v15_decrypt( mbedtls_rsa_context *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng,
- int mode, size_t *olen,
+ int mode,
+ size_t *olen,
const unsigned char *input,
unsigned char *output,
size_t output_max_len )
{
- int ret;
- size_t ilen, i, plaintext_max_size;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t ilen;
unsigned char buf[MBEDTLS_MPI_MAX_SIZE];
- /* The following variables take sensitive values: their value must
- * not leak into the observable behavior of the function other than
- * the designated outputs (output, olen, return value). Otherwise
- * this would open the execution of the function to
- * side-channel-based variants of the Bleichenbacher padding oracle
- * attack. Potential side channels include overall timing, memory
- * access patterns (especially visible to an adversary who has access
- * to a shared memory cache), and branches (especially visible to
- * an adversary who has access to a shared code cache or to a shared
- * branch predictor). */
- size_t pad_count = 0;
- unsigned bad = 0;
- unsigned char pad_done = 0;
- size_t plaintext_size = 0;
- unsigned output_too_large;
RSA_VALIDATE_RET( ctx != NULL );
RSA_VALIDATE_RET( mode == MBEDTLS_RSA_PRIVATE ||
@@ -1649,9 +1504,6 @@ int mbedtls_rsa_rsaes_pkcs1_v15_decrypt( mbedtls_rsa_context *ctx,
RSA_VALIDATE_RET( olen != NULL );
ilen = ctx->len;
- plaintext_max_size = ( output_max_len > ilen - 11 ?
- ilen - 11 :
- output_max_len );
if( mode == MBEDTLS_RSA_PRIVATE && ctx->padding != MBEDTLS_RSA_PKCS_V15 )
return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
@@ -1666,109 +1518,8 @@ int mbedtls_rsa_rsaes_pkcs1_v15_decrypt( mbedtls_rsa_context *ctx,
if( ret != 0 )
goto cleanup;
- /* Check and get padding length in constant time and constant
- * memory trace. The first byte must be 0. */
- bad |= buf[0];
-
- if( mode == MBEDTLS_RSA_PRIVATE )
- {
- /* Decode EME-PKCS1-v1_5 padding: 0x00 || 0x02 || PS || 0x00
- * where PS must be at least 8 nonzero bytes. */
- bad |= buf[1] ^ MBEDTLS_RSA_CRYPT;
-
- /* Read the whole buffer. Set pad_done to nonzero if we find
- * the 0x00 byte and remember the padding length in pad_count. */
- for( i = 2; i < ilen; i++ )
- {
- pad_done |= ((buf[i] | (unsigned char)-buf[i]) >> 7) ^ 1;
- pad_count += ((pad_done | (unsigned char)-pad_done) >> 7) ^ 1;
- }
- }
- else
- {
- /* Decode EMSA-PKCS1-v1_5 padding: 0x00 || 0x01 || PS || 0x00
- * where PS must be at least 8 bytes with the value 0xFF. */
- bad |= buf[1] ^ MBEDTLS_RSA_SIGN;
-
- /* Read the whole buffer. Set pad_done to nonzero if we find
- * the 0x00 byte and remember the padding length in pad_count.
- * If there's a non-0xff byte in the padding, the padding is bad. */
- for( i = 2; i < ilen; i++ )
- {
- pad_done |= if_int( buf[i], 0, 1 );
- pad_count += if_int( pad_done, 0, 1 );
- bad |= if_int( pad_done, 0, buf[i] ^ 0xFF );
- }
- }
-
- /* If pad_done is still zero, there's no data, only unfinished padding. */
- bad |= if_int( pad_done, 0, 1 );
-
- /* There must be at least 8 bytes of padding. */
- bad |= size_greater_than( 8, pad_count );
-
- /* If the padding is valid, set plaintext_size to the number of
- * remaining bytes after stripping the padding. If the padding
- * is invalid, avoid leaking this fact through the size of the
- * output: use the maximum message size that fits in the output
- * buffer. Do it without branches to avoid leaking the padding
- * validity through timing. RSA keys are small enough that all the
- * size_t values involved fit in unsigned int. */
- plaintext_size = if_int( bad,
- (unsigned) plaintext_max_size,
- (unsigned) ( ilen - pad_count - 3 ) );
-
- /* Set output_too_large to 0 if the plaintext fits in the output
- * buffer and to 1 otherwise. */
- output_too_large = size_greater_than( plaintext_size,
- plaintext_max_size );
-
- /* Set ret without branches to avoid timing attacks. Return:
- * - INVALID_PADDING if the padding is bad (bad != 0).
- * - OUTPUT_TOO_LARGE if the padding is good but the decrypted
- * plaintext does not fit in the output buffer.
- * - 0 if the padding is correct. */
- ret = - (int) if_int( bad, - MBEDTLS_ERR_RSA_INVALID_PADDING,
- if_int( output_too_large, - MBEDTLS_ERR_RSA_OUTPUT_TOO_LARGE,
- 0 ) );
-
- /* If the padding is bad or the plaintext is too large, zero the
- * data that we're about to copy to the output buffer.
- * We need to copy the same amount of data
- * from the same buffer whether the padding is good or not to
- * avoid leaking the padding validity through overall timing or
- * through memory or cache access patterns. */
- bad = all_or_nothing_int( bad | output_too_large );
- for( i = 11; i < ilen; i++ )
- buf[i] &= ~bad;
-
- /* If the plaintext is too large, truncate it to the buffer size.
- * Copy anyway to avoid revealing the length through timing, because
- * revealing the length is as bad as revealing the padding validity
- * for a Bleichenbacher attack. */
- plaintext_size = if_int( output_too_large,
- (unsigned) plaintext_max_size,
- (unsigned) plaintext_size );
-
- /* Move the plaintext to the leftmost position where it can start in
- * the working buffer, i.e. make it start plaintext_max_size from
- * the end of the buffer. Do this with a memory access trace that
- * does not depend on the plaintext size. After this move, the
- * starting location of the plaintext is no longer sensitive
- * information. */
- mem_move_to_left( buf + ilen - plaintext_max_size,
- plaintext_max_size,
- plaintext_max_size - plaintext_size );
-
- /* Finally copy the decrypted plaintext plus trailing zeros
- * into the output buffer. */
- memcpy( output, buf + ilen - plaintext_max_size, plaintext_max_size );
-
- /* Report the amount of data we copied to the output buffer. In case
- * of errors (bad padding or output too large), the value of *olen
- * when this function returns is not specified. Making it equivalent
- * to the good case limits the risks of leaking the padding validity. */
- *olen = plaintext_size;
+ ret = mbedtls_ct_rsaes_pkcs1_v15_unpadding( mode, buf, ilen,
+ output, output_max_len, olen );
cleanup:
mbedtls_platform_zeroize( buf, sizeof( buf ) );
@@ -1816,23 +1567,21 @@ int mbedtls_rsa_pkcs1_decrypt( mbedtls_rsa_context *ctx,
}
#if defined(MBEDTLS_PKCS1_V21)
-/*
- * Implementation of the PKCS#1 v2.1 RSASSA-PSS-SIGN function
- */
-int mbedtls_rsa_rsassa_pss_sign( mbedtls_rsa_context *ctx,
+static int rsa_rsassa_pss_sign( mbedtls_rsa_context *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng,
int mode,
mbedtls_md_type_t md_alg,
unsigned int hashlen,
const unsigned char *hash,
+ int saltlen,
unsigned char *sig )
{
size_t olen;
unsigned char *p = sig;
- unsigned char salt[MBEDTLS_MD_MAX_SIZE];
+ unsigned char *salt = NULL;
size_t slen, min_slen, hlen, offset = 0;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t msb;
const mbedtls_md_info_t *md_info;
mbedtls_md_context_t md_ctx;
@@ -1868,31 +1617,44 @@ int mbedtls_rsa_rsassa_pss_sign( mbedtls_rsa_context *ctx,
hlen = mbedtls_md_get_size( md_info );
- /* Calculate the largest possible salt length. Normally this is the hash
- * length, which is the maximum length the salt can have. If there is not
- * enough room, use the maximum salt length that fits. The constraint is
- * that the hash length plus the salt length plus 2 bytes must be at most
- * the key length. This complies with FIPS 186-4 §5.5 (e) and RFC 8017
- * (PKCS#1 v2.2) §9.1.1 step 3. */
- min_slen = hlen - 2;
- if( olen < hlen + min_slen + 2 )
+ if (saltlen == MBEDTLS_RSA_SALT_LEN_ANY)
+ {
+ /* Calculate the largest possible salt length, up to the hash size.
+ * Normally this is the hash length, which is the maximum salt length
+ * according to FIPS 185-4 §5.5 (e) and common practice. If there is not
+ * enough room, use the maximum salt length that fits. The constraint is
+ * that the hash length plus the salt length plus 2 bytes must be at most
+ * the key length. This complies with FIPS 186-4 §5.5 (e) and RFC 8017
+ * (PKCS#1 v2.2) §9.1.1 step 3. */
+ min_slen = hlen - 2;
+ if( olen < hlen + min_slen + 2 )
+ return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
+ else if( olen >= hlen + hlen + 2 )
+ slen = hlen;
+ else
+ slen = olen - hlen - 2;
+ }
+ else if ( (saltlen < 0) || (saltlen + hlen + 2 > olen) )
+ {
return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
- else if( olen >= hlen + hlen + 2 )
- slen = hlen;
+ }
else
- slen = olen - hlen - 2;
+ {
+ slen = (size_t) saltlen;
+ }
memset( sig, 0, olen );
- /* Generate salt of length slen */
- if( ( ret = f_rng( p_rng, salt, slen ) ) != 0 )
- return( MBEDTLS_ERR_RSA_RNG_FAILED + ret );
-
/* Note: EMSA-PSS encoding is over the length of N - 1 bits */
msb = mbedtls_mpi_bitlen( &ctx->N ) - 1;
p += olen - hlen - slen - 2;
*p++ = 0x01;
- memcpy( p, salt, slen );
+
+ /* Generate salt of length slen in place in the encoded message */
+ salt = p;
+ if( ( ret = f_rng( p_rng, salt, slen ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_RSA_RNG_FAILED, ret ) );
+
p += slen;
mbedtls_md_init( &md_ctx );
@@ -1926,8 +1688,6 @@ int mbedtls_rsa_rsassa_pss_sign( mbedtls_rsa_context *ctx,
p += hlen;
*p++ = 0xBC;
- mbedtls_platform_zeroize( salt, sizeof( salt ) );
-
exit:
mbedtls_md_free( &md_ctx );
@@ -1938,6 +1698,40 @@ exit:
? mbedtls_rsa_public( ctx, sig, sig )
: mbedtls_rsa_private( ctx, f_rng, p_rng, sig, sig ) );
}
+
+/*
+ * Implementation of the PKCS#1 v2.1 RSASSA-PSS-SIGN function with
+ * the option to pass in the salt length.
+ */
+int mbedtls_rsa_rsassa_pss_sign_ext( mbedtls_rsa_context *ctx,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng,
+ mbedtls_md_type_t md_alg,
+ unsigned int hashlen,
+ const unsigned char *hash,
+ int saltlen,
+ unsigned char *sig )
+{
+ return rsa_rsassa_pss_sign( ctx, f_rng, p_rng, MBEDTLS_RSA_PRIVATE, md_alg,
+ hashlen, hash, saltlen, sig );
+}
+
+
+/*
+ * Implementation of the PKCS#1 v2.1 RSASSA-PSS-SIGN function
+ */
+int mbedtls_rsa_rsassa_pss_sign( mbedtls_rsa_context *ctx,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng,
+ int mode,
+ mbedtls_md_type_t md_alg,
+ unsigned int hashlen,
+ const unsigned char *hash,
+ unsigned char *sig )
+{
+ return rsa_rsassa_pss_sign( ctx, f_rng, p_rng, mode, md_alg,
+ hashlen, hash, MBEDTLS_RSA_SALT_LEN_ANY, sig );
+}
#endif /* MBEDTLS_PKCS1_V21 */
#if defined(MBEDTLS_PKCS1_V15)
@@ -2087,7 +1881,7 @@ int mbedtls_rsa_rsassa_pkcs1_v15_sign( mbedtls_rsa_context *ctx,
const unsigned char *hash,
unsigned char *sig )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *sig_try = NULL, *verif = NULL;
RSA_VALIDATE_RET( ctx != NULL );
@@ -2139,7 +1933,7 @@ int mbedtls_rsa_rsassa_pkcs1_v15_sign( mbedtls_rsa_context *ctx,
MBEDTLS_MPI_CHK( mbedtls_rsa_private( ctx, f_rng, p_rng, sig, sig_try ) );
MBEDTLS_MPI_CHK( mbedtls_rsa_public( ctx, sig_try, verif ) );
- if( mbedtls_safer_memcmp( verif, sig, ctx->len ) != 0 )
+ if( mbedtls_ct_memcmp( verif, sig, ctx->len ) != 0 )
{
ret = MBEDTLS_ERR_RSA_PRIVATE_FAILED;
goto cleanup;
@@ -2213,7 +2007,7 @@ int mbedtls_rsa_rsassa_pss_verify_ext( mbedtls_rsa_context *ctx,
int expected_salt_len,
const unsigned char *sig )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t siglen;
unsigned char *p;
unsigned char *hash_start;
@@ -2441,8 +2235,8 @@ int mbedtls_rsa_rsassa_pkcs1_v15_verify( mbedtls_rsa_context *ctx,
* Compare
*/
- if( ( ret = mbedtls_safer_memcmp( encoded, encoded_expected,
- sig_len ) ) != 0 )
+ if( ( ret = mbedtls_ct_memcmp( encoded, encoded_expected,
+ sig_len ) ) != 0 )
{
ret = MBEDTLS_ERR_RSA_VERIFY_FAILED;
goto cleanup;
@@ -2510,7 +2304,7 @@ int mbedtls_rsa_pkcs1_verify( mbedtls_rsa_context *ctx,
*/
int mbedtls_rsa_copy( mbedtls_rsa_context *dst, const mbedtls_rsa_context *src )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
RSA_VALIDATE_RET( dst != NULL );
RSA_VALIDATE_RET( src != NULL );
diff --git a/thirdparty/mbedtls/library/rsa_internal.c b/thirdparty/mbedtls/library/rsa_internal.c
index 4d94ca685a..d6ba97a14b 100644
--- a/thirdparty/mbedtls/library/rsa_internal.c
+++ b/thirdparty/mbedtls/library/rsa_internal.c
@@ -2,13 +2,7 @@
* Helper functions for the RSA module
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -22,34 +16,9 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
- *
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_RSA_C)
diff --git a/thirdparty/mbedtls/library/sha1.c b/thirdparty/mbedtls/library/sha1.c
index e99a5e8635..0a5edafaff 100644
--- a/thirdparty/mbedtls/library/sha1.c
+++ b/thirdparty/mbedtls/library/sha1.c
@@ -2,13 +2,7 @@
* FIPS-180-1 compliant SHA-1 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The SHA-1 standard was published by NIST in 1993.
@@ -49,16 +22,13 @@
* http://www.itl.nist.gov/fipspubs/fip180-1.htm
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SHA1_C)
#include "mbedtls/sha1.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -78,29 +48,6 @@
#if !defined(MBEDTLS_SHA1_ALT)
-/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
void mbedtls_sha1_init( mbedtls_sha1_context *ctx )
{
SHA1_VALIDATE( ctx != NULL );
@@ -163,22 +110,22 @@ int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
SHA1_VALIDATE_RET( ctx != NULL );
SHA1_VALIDATE_RET( (const unsigned char *)data != NULL );
- GET_UINT32_BE( local.W[ 0], data, 0 );
- GET_UINT32_BE( local.W[ 1], data, 4 );
- GET_UINT32_BE( local.W[ 2], data, 8 );
- GET_UINT32_BE( local.W[ 3], data, 12 );
- GET_UINT32_BE( local.W[ 4], data, 16 );
- GET_UINT32_BE( local.W[ 5], data, 20 );
- GET_UINT32_BE( local.W[ 6], data, 24 );
- GET_UINT32_BE( local.W[ 7], data, 28 );
- GET_UINT32_BE( local.W[ 8], data, 32 );
- GET_UINT32_BE( local.W[ 9], data, 36 );
- GET_UINT32_BE( local.W[10], data, 40 );
- GET_UINT32_BE( local.W[11], data, 44 );
- GET_UINT32_BE( local.W[12], data, 48 );
- GET_UINT32_BE( local.W[13], data, 52 );
- GET_UINT32_BE( local.W[14], data, 56 );
- GET_UINT32_BE( local.W[15], data, 60 );
+ local.W[ 0] = MBEDTLS_GET_UINT32_BE( data, 0 );
+ local.W[ 1] = MBEDTLS_GET_UINT32_BE( data, 4 );
+ local.W[ 2] = MBEDTLS_GET_UINT32_BE( data, 8 );
+ local.W[ 3] = MBEDTLS_GET_UINT32_BE( data, 12 );
+ local.W[ 4] = MBEDTLS_GET_UINT32_BE( data, 16 );
+ local.W[ 5] = MBEDTLS_GET_UINT32_BE( data, 20 );
+ local.W[ 6] = MBEDTLS_GET_UINT32_BE( data, 24 );
+ local.W[ 7] = MBEDTLS_GET_UINT32_BE( data, 28 );
+ local.W[ 8] = MBEDTLS_GET_UINT32_BE( data, 32 );
+ local.W[ 9] = MBEDTLS_GET_UINT32_BE( data, 36 );
+ local.W[10] = MBEDTLS_GET_UINT32_BE( data, 40 );
+ local.W[11] = MBEDTLS_GET_UINT32_BE( data, 44 );
+ local.W[12] = MBEDTLS_GET_UINT32_BE( data, 48 );
+ local.W[13] = MBEDTLS_GET_UINT32_BE( data, 52 );
+ local.W[14] = MBEDTLS_GET_UINT32_BE( data, 56 );
+ local.W[15] = MBEDTLS_GET_UINT32_BE( data, 60 );
#define S(x,n) (((x) << (n)) | (((x) & 0xFFFFFFFF) >> (32 - (n))))
@@ -340,7 +287,7 @@ int mbedtls_sha1_update_ret( mbedtls_sha1_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
uint32_t left;
@@ -401,7 +348,7 @@ void mbedtls_sha1_update( mbedtls_sha1_context *ctx,
int mbedtls_sha1_finish_ret( mbedtls_sha1_context *ctx,
unsigned char output[20] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t used;
uint32_t high, low;
@@ -438,8 +385,8 @@ int mbedtls_sha1_finish_ret( mbedtls_sha1_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT32_BE( high, ctx->buffer, 56 );
- PUT_UINT32_BE( low, ctx->buffer, 60 );
+ MBEDTLS_PUT_UINT32_BE( high, ctx->buffer, 56 );
+ MBEDTLS_PUT_UINT32_BE( low, ctx->buffer, 60 );
if( ( ret = mbedtls_internal_sha1_process( ctx, ctx->buffer ) ) != 0 )
return( ret );
@@ -447,11 +394,11 @@ int mbedtls_sha1_finish_ret( mbedtls_sha1_context *ctx,
/*
* Output final state
*/
- PUT_UINT32_BE( ctx->state[0], output, 0 );
- PUT_UINT32_BE( ctx->state[1], output, 4 );
- PUT_UINT32_BE( ctx->state[2], output, 8 );
- PUT_UINT32_BE( ctx->state[3], output, 12 );
- PUT_UINT32_BE( ctx->state[4], output, 16 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[0], output, 0 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[1], output, 4 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[2], output, 8 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[3], output, 12 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[4], output, 16 );
return( 0 );
}
@@ -473,7 +420,7 @@ int mbedtls_sha1_ret( const unsigned char *input,
size_t ilen,
unsigned char output[20] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_sha1_context ctx;
SHA1_VALIDATE_RET( ilen == 0 || input != NULL );
diff --git a/thirdparty/mbedtls/library/sha256.c b/thirdparty/mbedtls/library/sha256.c
index 75a8f8a2b2..db675efd1b 100644
--- a/thirdparty/mbedtls/library/sha256.c
+++ b/thirdparty/mbedtls/library/sha256.c
@@ -2,13 +2,7 @@
* FIPS-180-2 compliant SHA-256 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The SHA-256 Secure Hash Standard was published by NIST in 2002.
@@ -49,16 +22,13 @@
* http://csrc.nist.gov/publications/fips/fips180-2/fips180-2.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SHA256_C)
#include "mbedtls/sha256.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#include <string.h>
@@ -80,29 +50,6 @@
#if !defined(MBEDTLS_SHA256_ALT)
-/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-do { \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-} while( 0 )
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-do { \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-} while( 0 )
-#endif
-
void mbedtls_sha256_init( mbedtls_sha256_context *ctx )
{
SHA256_VALIDATE( ctx != NULL );
@@ -244,7 +191,7 @@ int mbedtls_internal_sha256_process( mbedtls_sha256_context *ctx,
for( i = 0; i < 64; i++ )
{
if( i < 16 )
- GET_UINT32_BE( local.W[i], data, 4 * i );
+ local.W[i] = MBEDTLS_GET_UINT32_BE( data, 4 * i );
else
R( i );
@@ -259,7 +206,7 @@ int mbedtls_internal_sha256_process( mbedtls_sha256_context *ctx,
}
#else /* MBEDTLS_SHA256_SMALLER */
for( i = 0; i < 16; i++ )
- GET_UINT32_BE( local.W[i], data, 4 * i );
+ local.W[i] = MBEDTLS_GET_UINT32_BE( data, 4 * i );
for( i = 0; i < 16; i += 8 )
{
@@ -327,7 +274,7 @@ int mbedtls_sha256_update_ret( mbedtls_sha256_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
uint32_t left;
@@ -388,7 +335,7 @@ void mbedtls_sha256_update( mbedtls_sha256_context *ctx,
int mbedtls_sha256_finish_ret( mbedtls_sha256_context *ctx,
unsigned char output[32] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t used;
uint32_t high, low;
@@ -425,8 +372,8 @@ int mbedtls_sha256_finish_ret( mbedtls_sha256_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT32_BE( high, ctx->buffer, 56 );
- PUT_UINT32_BE( low, ctx->buffer, 60 );
+ MBEDTLS_PUT_UINT32_BE( high, ctx->buffer, 56 );
+ MBEDTLS_PUT_UINT32_BE( low, ctx->buffer, 60 );
if( ( ret = mbedtls_internal_sha256_process( ctx, ctx->buffer ) ) != 0 )
return( ret );
@@ -434,16 +381,16 @@ int mbedtls_sha256_finish_ret( mbedtls_sha256_context *ctx,
/*
* Output final state
*/
- PUT_UINT32_BE( ctx->state[0], output, 0 );
- PUT_UINT32_BE( ctx->state[1], output, 4 );
- PUT_UINT32_BE( ctx->state[2], output, 8 );
- PUT_UINT32_BE( ctx->state[3], output, 12 );
- PUT_UINT32_BE( ctx->state[4], output, 16 );
- PUT_UINT32_BE( ctx->state[5], output, 20 );
- PUT_UINT32_BE( ctx->state[6], output, 24 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[0], output, 0 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[1], output, 4 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[2], output, 8 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[3], output, 12 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[4], output, 16 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[5], output, 20 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[6], output, 24 );
if( ctx->is224 == 0 )
- PUT_UINT32_BE( ctx->state[7], output, 28 );
+ MBEDTLS_PUT_UINT32_BE( ctx->state[7], output, 28 );
return( 0 );
}
@@ -466,7 +413,7 @@ int mbedtls_sha256_ret( const unsigned char *input,
unsigned char output[32],
int is224 )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_sha256_context ctx;
SHA256_VALIDATE_RET( is224 == 0 || is224 == 1 );
diff --git a/thirdparty/mbedtls/library/sha512.c b/thirdparty/mbedtls/library/sha512.c
index 3347afe5ff..02a135ca92 100644
--- a/thirdparty/mbedtls/library/sha512.c
+++ b/thirdparty/mbedtls/library/sha512.c
@@ -2,13 +2,7 @@
* FIPS-180-2 compliant SHA-384/512 implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The SHA-512 Secure Hash Standard was published by NIST in 2002.
@@ -49,16 +22,13 @@
* http://csrc.nist.gov/publications/fips/fips180-2/fips180-2.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SHA512_C)
#include "mbedtls/sha512.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/error.h"
#if defined(_MSC_VER) || defined(__WATCOMC__)
#define UL64(x) x##ui64
@@ -86,36 +56,14 @@
#if !defined(MBEDTLS_SHA512_ALT)
-/*
- * 64-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT64_BE
-#define GET_UINT64_BE(n,b,i) \
-{ \
- (n) = ( (uint64_t) (b)[(i) ] << 56 ) \
- | ( (uint64_t) (b)[(i) + 1] << 48 ) \
- | ( (uint64_t) (b)[(i) + 2] << 40 ) \
- | ( (uint64_t) (b)[(i) + 3] << 32 ) \
- | ( (uint64_t) (b)[(i) + 4] << 24 ) \
- | ( (uint64_t) (b)[(i) + 5] << 16 ) \
- | ( (uint64_t) (b)[(i) + 6] << 8 ) \
- | ( (uint64_t) (b)[(i) + 7] ); \
-}
-#endif /* GET_UINT64_BE */
-
-#ifndef PUT_UINT64_BE
-#define PUT_UINT64_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 56 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 48 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 40 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) >> 32 ); \
- (b)[(i) + 4] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 5] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 6] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 7] = (unsigned char) ( (n) ); \
+#if defined(MBEDTLS_SHA512_SMALLER)
+static void sha512_put_uint64_be( uint64_t n, unsigned char *b, uint8_t i )
+{
+ MBEDTLS_PUT_UINT64_BE(n, b, i);
}
-#endif /* PUT_UINT64_BE */
+#else
+#define sha512_put_uint64_be MBEDTLS_PUT_UINT64_BE
+#endif /* MBEDTLS_SHA512_SMALLER */
void mbedtls_sha512_init( mbedtls_sha512_context *ctx )
{
@@ -147,7 +95,11 @@ void mbedtls_sha512_clone( mbedtls_sha512_context *dst,
int mbedtls_sha512_starts_ret( mbedtls_sha512_context *ctx, int is384 )
{
SHA512_VALIDATE_RET( ctx != NULL );
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
SHA512_VALIDATE_RET( is384 == 0 || is384 == 1 );
+#else
+ SHA512_VALIDATE_RET( is384 == 0 );
+#endif
ctx->total[0] = 0;
ctx->total[1] = 0;
@@ -166,6 +118,9 @@ int mbedtls_sha512_starts_ret( mbedtls_sha512_context *ctx, int is384 )
}
else
{
+#if defined(MBEDTLS_SHA512_NO_SHA384)
+ return( MBEDTLS_ERR_SHA512_BAD_INPUT_DATA );
+#else
/* SHA-384 */
ctx->state[0] = UL64(0xCBBB9D5DC1059ED8);
ctx->state[1] = UL64(0x629A292A367CD507);
@@ -175,9 +130,12 @@ int mbedtls_sha512_starts_ret( mbedtls_sha512_context *ctx, int is384 )
ctx->state[5] = UL64(0x8EB44A8768581511);
ctx->state[6] = UL64(0xDB0C2E0D64F98FA7);
ctx->state[7] = UL64(0x47B5481DBEFA4FA4);
+#endif /* MBEDTLS_SHA512_NO_SHA384 */
}
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
ctx->is384 = is384;
+#endif
return( 0 );
}
@@ -246,7 +204,7 @@ int mbedtls_internal_sha512_process( mbedtls_sha512_context *ctx,
struct
{
uint64_t temp1, temp2, W[80];
- uint64_t A, B, C, D, E, F, G, H;
+ uint64_t A[8];
} local;
SHA512_VALIDATE_RET( ctx != NULL );
@@ -272,56 +230,68 @@ int mbedtls_internal_sha512_process( mbedtls_sha512_context *ctx,
(d) += local.temp1; (h) = local.temp1 + local.temp2; \
} while( 0 )
+ for( i = 0; i < 8; i++ )
+ local.A[i] = ctx->state[i];
+
+#if defined(MBEDTLS_SHA512_SMALLER)
+ for( i = 0; i < 80; i++ )
+ {
+ if( i < 16 )
+ {
+ local.W[i] = MBEDTLS_GET_UINT64_BE( data, i << 3 );
+ }
+ else
+ {
+ local.W[i] = S1(local.W[i - 2]) + local.W[i - 7] +
+ S0(local.W[i - 15]) + local.W[i - 16];
+ }
+
+ P( local.A[0], local.A[1], local.A[2], local.A[3], local.A[4],
+ local.A[5], local.A[6], local.A[7], local.W[i], K[i] );
+
+ local.temp1 = local.A[7]; local.A[7] = local.A[6];
+ local.A[6] = local.A[5]; local.A[5] = local.A[4];
+ local.A[4] = local.A[3]; local.A[3] = local.A[2];
+ local.A[2] = local.A[1]; local.A[1] = local.A[0];
+ local.A[0] = local.temp1;
+ }
+#else /* MBEDTLS_SHA512_SMALLER */
for( i = 0; i < 16; i++ )
{
- GET_UINT64_BE( local.W[i], data, i << 3 );
+ local.W[i] = MBEDTLS_GET_UINT64_BE( data, i << 3 );
}
for( ; i < 80; i++ )
{
local.W[i] = S1(local.W[i - 2]) + local.W[i - 7] +
- S0(local.W[i - 15]) + local.W[i - 16];
+ S0(local.W[i - 15]) + local.W[i - 16];
}
- local.A = ctx->state[0];
- local.B = ctx->state[1];
- local.C = ctx->state[2];
- local.D = ctx->state[3];
- local.E = ctx->state[4];
- local.F = ctx->state[5];
- local.G = ctx->state[6];
- local.H = ctx->state[7];
i = 0;
-
do
{
- P( local.A, local.B, local.C, local.D, local.E,
- local.F, local.G, local.H, local.W[i], K[i] ); i++;
- P( local.H, local.A, local.B, local.C, local.D,
- local.E, local.F, local.G, local.W[i], K[i] ); i++;
- P( local.G, local.H, local.A, local.B, local.C,
- local.D, local.E, local.F, local.W[i], K[i] ); i++;
- P( local.F, local.G, local.H, local.A, local.B,
- local.C, local.D, local.E, local.W[i], K[i] ); i++;
- P( local.E, local.F, local.G, local.H, local.A,
- local.B, local.C, local.D, local.W[i], K[i] ); i++;
- P( local.D, local.E, local.F, local.G, local.H,
- local.A, local.B, local.C, local.W[i], K[i] ); i++;
- P( local.C, local.D, local.E, local.F, local.G,
- local.H, local.A, local.B, local.W[i], K[i] ); i++;
- P( local.B, local.C, local.D, local.E, local.F,
- local.G, local.H, local.A, local.W[i], K[i] ); i++;
+ P( local.A[0], local.A[1], local.A[2], local.A[3], local.A[4],
+ local.A[5], local.A[6], local.A[7], local.W[i], K[i] ); i++;
+ P( local.A[7], local.A[0], local.A[1], local.A[2], local.A[3],
+ local.A[4], local.A[5], local.A[6], local.W[i], K[i] ); i++;
+ P( local.A[6], local.A[7], local.A[0], local.A[1], local.A[2],
+ local.A[3], local.A[4], local.A[5], local.W[i], K[i] ); i++;
+ P( local.A[5], local.A[6], local.A[7], local.A[0], local.A[1],
+ local.A[2], local.A[3], local.A[4], local.W[i], K[i] ); i++;
+ P( local.A[4], local.A[5], local.A[6], local.A[7], local.A[0],
+ local.A[1], local.A[2], local.A[3], local.W[i], K[i] ); i++;
+ P( local.A[3], local.A[4], local.A[5], local.A[6], local.A[7],
+ local.A[0], local.A[1], local.A[2], local.W[i], K[i] ); i++;
+ P( local.A[2], local.A[3], local.A[4], local.A[5], local.A[6],
+ local.A[7], local.A[0], local.A[1], local.W[i], K[i] ); i++;
+ P( local.A[1], local.A[2], local.A[3], local.A[4], local.A[5],
+ local.A[6], local.A[7], local.A[0], local.W[i], K[i] ); i++;
}
while( i < 80 );
+#endif /* MBEDTLS_SHA512_SMALLER */
- ctx->state[0] += local.A;
- ctx->state[1] += local.B;
- ctx->state[2] += local.C;
- ctx->state[3] += local.D;
- ctx->state[4] += local.E;
- ctx->state[5] += local.F;
- ctx->state[6] += local.G;
- ctx->state[7] += local.H;
+ for( i = 0; i < 8; i++ )
+ ctx->state[i] += local.A[i];
/* Zeroise buffers and variables to clear sensitive data from memory. */
mbedtls_platform_zeroize( &local, sizeof( local ) );
@@ -345,7 +315,7 @@ int mbedtls_sha512_update_ret( mbedtls_sha512_context *ctx,
const unsigned char *input,
size_t ilen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t fill;
unsigned int left;
@@ -405,7 +375,7 @@ void mbedtls_sha512_update( mbedtls_sha512_context *ctx,
int mbedtls_sha512_finish_ret( mbedtls_sha512_context *ctx,
unsigned char output[64] )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned used;
uint64_t high, low;
@@ -442,8 +412,8 @@ int mbedtls_sha512_finish_ret( mbedtls_sha512_context *ctx,
| ( ctx->total[1] << 3 );
low = ( ctx->total[0] << 3 );
- PUT_UINT64_BE( high, ctx->buffer, 112 );
- PUT_UINT64_BE( low, ctx->buffer, 120 );
+ sha512_put_uint64_be( high, ctx->buffer, 112 );
+ sha512_put_uint64_be( low, ctx->buffer, 120 );
if( ( ret = mbedtls_internal_sha512_process( ctx, ctx->buffer ) ) != 0 )
return( ret );
@@ -451,17 +421,19 @@ int mbedtls_sha512_finish_ret( mbedtls_sha512_context *ctx,
/*
* Output final state
*/
- PUT_UINT64_BE( ctx->state[0], output, 0 );
- PUT_UINT64_BE( ctx->state[1], output, 8 );
- PUT_UINT64_BE( ctx->state[2], output, 16 );
- PUT_UINT64_BE( ctx->state[3], output, 24 );
- PUT_UINT64_BE( ctx->state[4], output, 32 );
- PUT_UINT64_BE( ctx->state[5], output, 40 );
-
+ sha512_put_uint64_be( ctx->state[0], output, 0 );
+ sha512_put_uint64_be( ctx->state[1], output, 8 );
+ sha512_put_uint64_be( ctx->state[2], output, 16 );
+ sha512_put_uint64_be( ctx->state[3], output, 24 );
+ sha512_put_uint64_be( ctx->state[4], output, 32 );
+ sha512_put_uint64_be( ctx->state[5], output, 40 );
+
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
if( ctx->is384 == 0 )
+#endif
{
- PUT_UINT64_BE( ctx->state[6], output, 48 );
- PUT_UINT64_BE( ctx->state[7], output, 56 );
+ sha512_put_uint64_be( ctx->state[6], output, 48 );
+ sha512_put_uint64_be( ctx->state[7], output, 56 );
}
return( 0 );
@@ -485,10 +457,14 @@ int mbedtls_sha512_ret( const unsigned char *input,
unsigned char output[64],
int is384 )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_sha512_context ctx;
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
SHA512_VALIDATE_RET( is384 == 0 || is384 == 1 );
+#else
+ SHA512_VALIDATE_RET( is384 == 0 );
+#endif
SHA512_VALIDATE_RET( ilen == 0 || input != NULL );
SHA512_VALIDATE_RET( (unsigned char *)output != NULL );
@@ -536,8 +512,9 @@ static const size_t sha512_test_buflen[3] =
3, 112, 1000
};
-static const unsigned char sha512_test_sum[6][64] =
+static const unsigned char sha512_test_sum[][64] =
{
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
/*
* SHA-384 test vectors
*/
@@ -559,6 +536,7 @@ static const unsigned char sha512_test_sum[6][64] =
0x79, 0x72, 0xCE, 0xC5, 0x70, 0x4C, 0x2A, 0x5B,
0x07, 0xB8, 0xB3, 0xDC, 0x38, 0xEC, 0xC4, 0xEB,
0xAE, 0x97, 0xDD, 0xD8, 0x7F, 0x3D, 0x89, 0x85 },
+#endif /* !MBEDTLS_SHA512_NO_SHA384 */
/*
* SHA-512 test vectors
@@ -589,6 +567,8 @@ static const unsigned char sha512_test_sum[6][64] =
0x4E, 0xAD, 0xB2, 0x17, 0xAD, 0x8C, 0xC0, 0x9B }
};
+#define ARRAY_LENGTH( a ) ( sizeof( a ) / sizeof( ( a )[0] ) )
+
/*
* Checkup routine
*/
@@ -610,10 +590,14 @@ int mbedtls_sha512_self_test( int verbose )
mbedtls_sha512_init( &ctx );
- for( i = 0; i < 6; i++ )
+ for( i = 0; i < (int) ARRAY_LENGTH(sha512_test_sum); i++ )
{
j = i % 3;
+#if !defined(MBEDTLS_SHA512_NO_SHA384)
k = i < 3;
+#else
+ k = 0;
+#endif
if( verbose != 0 )
mbedtls_printf( " SHA-%d test #%d: ", 512 - k * 128, j + 1 );
@@ -669,6 +653,8 @@ exit:
return( ret );
}
+#undef ARRAY_LENGTH
+
#endif /* MBEDTLS_SELF_TEST */
#endif /* MBEDTLS_SHA512_C */
diff --git a/thirdparty/mbedtls/library/ssl_cache.c b/thirdparty/mbedtls/library/ssl_cache.c
index 1d2558a189..32188cf3f6 100644
--- a/thirdparty/mbedtls/library/ssl_cache.c
+++ b/thirdparty/mbedtls/library/ssl_cache.c
@@ -2,13 +2,7 @@
* SSL session cache implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,38 +15,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* These session callbacks use a simple chained list
* to store and retrieve the session information.
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_CACHE_C)
@@ -65,6 +34,7 @@
#endif
#include "mbedtls/ssl_cache.h"
+#include "mbedtls/ssl_internal.h"
#include <string.h>
@@ -108,25 +78,31 @@ int mbedtls_ssl_cache_get( void *data, mbedtls_ssl_session *session )
continue;
#endif
- if( session->ciphersuite != entry->session.ciphersuite ||
- session->compression != entry->session.compression ||
- session->id_len != entry->session.id_len )
- continue;
-
- if( memcmp( session->id, entry->session.id,
+ if( session->id_len != entry->session.id_len ||
+ memcmp( session->id, entry->session.id,
entry->session.id_len ) != 0 )
+ {
continue;
+ }
- memcpy( session->master, entry->session.master, 48 );
-
- session->verify_result = entry->session.verify_result;
+ ret = mbedtls_ssl_session_copy( session, &entry->session );
+ if( ret != 0 )
+ {
+ ret = 1;
+ goto exit;
+ }
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
/*
* Restore peer certificate (without rest of the original chain)
*/
if( entry->peer_cert.p != NULL )
{
+ /* `session->peer_cert` is NULL after the call to
+ * mbedtls_ssl_session_copy(), because cache entries
+ * have the `peer_cert` field set to NULL. */
+
if( ( session->peer_cert = mbedtls_calloc( 1,
sizeof(mbedtls_x509_crt) ) ) == NULL )
{
@@ -144,7 +120,7 @@ int mbedtls_ssl_cache_get( void *data, mbedtls_ssl_session *session )
goto exit;
}
}
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
+#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
ret = 0;
goto exit;
@@ -264,9 +240,8 @@ int mbedtls_ssl_cache_set( void *data, const mbedtls_ssl_session *session )
#endif
}
- memcpy( &cur->session, session, sizeof( mbedtls_ssl_session ) );
-
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
/*
* If we're reusing an entry, free its certificate first
*/
@@ -275,26 +250,43 @@ int mbedtls_ssl_cache_set( void *data, const mbedtls_ssl_session *session )
mbedtls_free( cur->peer_cert.p );
memset( &cur->peer_cert, 0, sizeof(mbedtls_x509_buf) );
}
+#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+
+ /* Copy the entire session; this temporarily makes a copy of the
+ * X.509 CRT structure even though we only want to store the raw CRT.
+ * This inefficiency will go away as soon as we implement on-demand
+ * parsing of CRTs, in which case there's no need for the `peer_cert`
+ * field anymore in the first place, and we're done after this call. */
+ ret = mbedtls_ssl_session_copy( &cur->session, session );
+ if( ret != 0 )
+ {
+ ret = 1;
+ goto exit;
+ }
- /*
- * Store peer certificate
- */
- if( session->peer_cert != NULL )
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ /* If present, free the X.509 structure and only store the raw CRT data. */
+ if( cur->session.peer_cert != NULL )
{
- cur->peer_cert.p = mbedtls_calloc( 1, session->peer_cert->raw.len );
+ cur->peer_cert.p =
+ mbedtls_calloc( 1, cur->session.peer_cert->raw.len );
if( cur->peer_cert.p == NULL )
{
ret = 1;
goto exit;
}
- memcpy( cur->peer_cert.p, session->peer_cert->raw.p,
- session->peer_cert->raw.len );
+ memcpy( cur->peer_cert.p,
+ cur->session.peer_cert->raw.p,
+ cur->session.peer_cert->raw.len );
cur->peer_cert.len = session->peer_cert->raw.len;
+ mbedtls_x509_crt_free( cur->session.peer_cert );
+ mbedtls_free( cur->session.peer_cert );
cur->session.peer_cert = NULL;
}
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
+#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
ret = 0;
@@ -336,9 +328,10 @@ void mbedtls_ssl_cache_free( mbedtls_ssl_cache_context *cache )
mbedtls_ssl_session_free( &prv->session );
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
mbedtls_free( prv->peer_cert.p );
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
+#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
mbedtls_free( prv );
}
diff --git a/thirdparty/mbedtls/library/ssl_ciphersuites.c b/thirdparty/mbedtls/library/ssl_ciphersuites.c
index 01df17a5f3..3826ad27fa 100644
--- a/thirdparty/mbedtls/library/ssl_ciphersuites.c
+++ b/thirdparty/mbedtls/library/ssl_ciphersuites.c
@@ -4,13 +4,7 @@
* \brief SSL ciphersuites for mbed TLS
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -23,34 +17,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_TLS_C)
@@ -65,6 +34,11 @@
#include <string.h>
+#undef HAVE_SHA384
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+#define HAVE_SHA384
+#endif
+
/*
* Ordered from most preferred to least preferred in terms of security.
*
@@ -442,7 +416,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
#if defined(MBEDTLS_CIPHER_MODE_CBC)
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_AES_256_CBC_SHA384, "TLS-ECDHE-ECDSA-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
@@ -457,7 +431,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_GCM_C */
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#if defined(MBEDTLS_CCM_C)
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_AES_256_CCM, "TLS-ECDHE-ECDSA-WITH-AES-256-CCM",
MBEDTLS_CIPHER_AES_256_CCM, MBEDTLS_MD_SHA256, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
@@ -491,13 +465,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_CAMELLIA_256_CBC_SHA384, "TLS-ECDHE-ECDSA-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -508,13 +482,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-ECDHE-ECDSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -583,7 +557,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
#if defined(MBEDTLS_CIPHER_MODE_CBC)
{ MBEDTLS_TLS_ECDHE_RSA_WITH_AES_256_CBC_SHA384, "TLS-ECDHE-RSA-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_RSA,
@@ -598,7 +572,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_GCM_C */
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_AES_C */
#if defined(MBEDTLS_CAMELLIA_C)
@@ -610,13 +584,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_RSA_WITH_CAMELLIA_256_CBC_SHA384, "TLS-ECDHE-RSA-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -627,13 +601,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_RSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-ECDHE-RSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -672,13 +646,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED)
#if defined(MBEDTLS_AES_C)
-#if defined(MBEDTLS_SHA512_C) && defined(MBEDTLS_GCM_C)
+#if defined(HAVE_SHA384) && defined(MBEDTLS_GCM_C)
{ MBEDTLS_TLS_DHE_RSA_WITH_AES_256_GCM_SHA384, "TLS-DHE-RSA-WITH-AES-256-GCM-SHA384",
MBEDTLS_CIPHER_AES_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C && MBEDTLS_GCM_C */
+#endif /* HAVE_SHA384 && MBEDTLS_GCM_C */
#if defined(MBEDTLS_SHA256_C)
#if defined(MBEDTLS_GCM_C)
@@ -782,13 +756,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_RSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-DHE-RSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -807,13 +781,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED)
#if defined(MBEDTLS_AES_C)
-#if defined(MBEDTLS_SHA512_C) && defined(MBEDTLS_GCM_C)
+#if defined(HAVE_SHA384) && defined(MBEDTLS_GCM_C)
{ MBEDTLS_TLS_RSA_WITH_AES_256_GCM_SHA384, "TLS-RSA-WITH-AES-256-GCM-SHA384",
MBEDTLS_CIPHER_AES_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C && MBEDTLS_GCM_C */
+#endif /* HAVE_SHA384 && MBEDTLS_GCM_C */
#if defined(MBEDTLS_SHA256_C)
#if defined(MBEDTLS_GCM_C)
@@ -918,13 +892,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-RSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -991,7 +965,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
#if defined(MBEDTLS_CIPHER_MODE_CBC)
{ MBEDTLS_TLS_ECDH_RSA_WITH_AES_256_CBC_SHA384, "TLS-ECDH-RSA-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_RSA,
@@ -1006,7 +980,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_GCM_C */
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_AES_C */
#if defined(MBEDTLS_CAMELLIA_C)
@@ -1018,13 +992,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDH_RSA_WITH_CAMELLIA_256_CBC_SHA384, "TLS-ECDH-RSA-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -1035,13 +1009,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDH_RSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-ECDH-RSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_RSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1110,7 +1084,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
#if defined(MBEDTLS_CIPHER_MODE_CBC)
{ MBEDTLS_TLS_ECDH_ECDSA_WITH_AES_256_CBC_SHA384, "TLS-ECDH-ECDSA-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA,
@@ -1125,7 +1099,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_GCM_C */
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_AES_C */
#if defined(MBEDTLS_CAMELLIA_C)
@@ -1137,13 +1111,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDH_ECDSA_WITH_CAMELLIA_256_CBC_SHA384, "TLS-ECDH-ECDSA-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -1154,13 +1128,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDH_ECDSA_WITH_CAMELLIA_256_GCM_SHA384, "TLS-ECDH-ECDSA-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1208,13 +1182,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_PSK_WITH_AES_256_GCM_SHA384, "TLS-PSK-WITH-AES-256-GCM-SHA384",
MBEDTLS_CIPHER_AES_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#if defined(MBEDTLS_CIPHER_MODE_CBC)
@@ -1226,13 +1200,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_PSK_WITH_AES_256_CBC_SHA384, "TLS-PSK-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#if defined(MBEDTLS_SHA1_C)
{ MBEDTLS_TLS_PSK_WITH_AES_128_CBC_SHA, "TLS-PSK-WITH-AES-128-CBC-SHA",
@@ -1282,13 +1256,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_PSK_WITH_CAMELLIA_256_CBC_SHA384, "TLS-PSK-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -1300,13 +1274,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_PSK_WITH_CAMELLIA_256_GCM_SHA384, "TLS-PSK-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1344,13 +1318,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_PSK_WITH_AES_256_GCM_SHA384, "TLS-DHE-PSK-WITH-AES-256-GCM-SHA384",
MBEDTLS_CIPHER_AES_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#if defined(MBEDTLS_CIPHER_MODE_CBC)
@@ -1362,13 +1336,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_PSK_WITH_AES_256_CBC_SHA384, "TLS-DHE-PSK-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#if defined(MBEDTLS_SHA1_C)
{ MBEDTLS_TLS_DHE_PSK_WITH_AES_128_CBC_SHA, "TLS-DHE-PSK-WITH-AES-128-CBC-SHA",
@@ -1418,13 +1392,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_PSK_WITH_CAMELLIA_256_CBC_SHA384, "TLS-DHE-PSK-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -1436,13 +1410,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_PSK_WITH_CAMELLIA_256_GCM_SHA384, "TLS-DHE-PSK-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1481,13 +1455,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_PSK_WITH_AES_256_CBC_SHA384, "TLS-ECDHE-PSK-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#if defined(MBEDTLS_SHA1_C)
{ MBEDTLS_TLS_ECDHE_PSK_WITH_AES_128_CBC_SHA, "TLS-ECDHE-PSK-WITH-AES-128-CBC-SHA",
@@ -1515,13 +1489,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_PSK_WITH_CAMELLIA_256_CBC_SHA384, "TLS-ECDHE-PSK-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1559,13 +1533,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_PSK_WITH_AES_256_GCM_SHA384, "TLS-RSA-PSK-WITH-AES-256-GCM-SHA384",
MBEDTLS_CIPHER_AES_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#if defined(MBEDTLS_CIPHER_MODE_CBC)
@@ -1577,13 +1551,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_PSK_WITH_AES_256_CBC_SHA384, "TLS-RSA-PSK-WITH-AES-256-CBC-SHA384",
MBEDTLS_CIPHER_AES_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#if defined(MBEDTLS_SHA1_C)
{ MBEDTLS_TLS_RSA_PSK_WITH_AES_128_CBC_SHA, "TLS-RSA-PSK-WITH-AES-128-CBC-SHA",
@@ -1611,13 +1585,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_PSK_WITH_CAMELLIA_256_CBC_SHA384, "TLS-RSA-PSK-WITH-CAMELLIA-256-CBC-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_CIPHER_MODE_CBC */
#if defined(MBEDTLS_GCM_C)
@@ -1629,13 +1603,13 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
0 },
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_PSK_WITH_CAMELLIA_256_GCM_SHA384, "TLS-RSA-PSK-WITH-CAMELLIA-256-GCM-SHA384",
MBEDTLS_CIPHER_CAMELLIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
-#endif /* MBEDTLS_SHA512_C */
+#endif /* HAVE_SHA384 */
#endif /* MBEDTLS_GCM_C */
#endif /* MBEDTLS_CAMELLIA_C */
@@ -1719,7 +1693,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_CIPHERSUITE_WEAK },
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_PSK_WITH_NULL_SHA384, "TLS-PSK-WITH-NULL-SHA384",
MBEDTLS_CIPHER_NULL, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
@@ -1745,7 +1719,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_CIPHERSUITE_WEAK },
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_DHE_PSK_WITH_NULL_SHA384, "TLS-DHE-PSK-WITH-NULL-SHA384",
MBEDTLS_CIPHER_NULL, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
@@ -1771,7 +1745,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_CIPHERSUITE_WEAK },
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_ECDHE_PSK_WITH_NULL_SHA384, "TLS-ECDHE-PSK-WITH-NULL-SHA384",
MBEDTLS_CIPHER_NULL, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
@@ -1797,7 +1771,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_CIPHERSUITE_WEAK },
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(HAVE_SHA384)
{ MBEDTLS_TLS_RSA_PSK_WITH_NULL_SHA384, "TLS-RSA-PSK-WITH-NULL-SHA384",
MBEDTLS_CIPHER_NULL, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_1,
@@ -1836,7 +1810,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_RSA_WITH_ARIA_256_GCM_SHA384,
"TLS-RSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA,
@@ -1844,7 +1818,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_RSA_WITH_ARIA_256_CBC_SHA384,
"TLS-RSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA,
@@ -1873,7 +1847,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_RSA_PSK_WITH_ARIA_256_GCM_SHA384,
"TLS-RSA-PSK-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
@@ -1881,7 +1855,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_RSA_PSK_WITH_ARIA_256_CBC_SHA384,
"TLS-RSA-PSK-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_RSA_PSK,
@@ -1910,7 +1884,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_PSK_WITH_ARIA_256_GCM_SHA384,
"TLS-PSK-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384,MBEDTLS_KEY_EXCHANGE_PSK,
@@ -1918,7 +1892,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_PSK_WITH_ARIA_256_CBC_SHA384,
"TLS-PSK-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_PSK,
@@ -1947,7 +1921,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDH_RSA_WITH_ARIA_256_GCM_SHA384,
"TLS-ECDH-RSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_RSA,
@@ -1955,7 +1929,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDH_RSA_WITH_ARIA_256_CBC_SHA384,
"TLS-ECDH-RSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_RSA,
@@ -1984,7 +1958,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDHE_RSA_WITH_ARIA_256_GCM_SHA384,
"TLS-ECDHE-RSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_RSA,
@@ -1992,7 +1966,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDHE_RSA_WITH_ARIA_256_CBC_SHA384,
"TLS-ECDHE-RSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_RSA,
@@ -2021,7 +1995,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDHE_PSK_WITH_ARIA_256_CBC_SHA384,
"TLS-ECDHE-PSK-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_PSK,
@@ -2042,7 +2016,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_ARIA_256_GCM_SHA384,
"TLS-ECDHE-ECDSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
@@ -2050,7 +2024,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDHE_ECDSA_WITH_ARIA_256_CBC_SHA384,
"TLS-ECDHE-ECDSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA,
@@ -2079,7 +2053,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDH_ECDSA_WITH_ARIA_256_GCM_SHA384,
"TLS-ECDH-ECDSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA,
@@ -2087,7 +2061,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_ECDH_ECDSA_WITH_ARIA_256_CBC_SHA384,
"TLS-ECDH-ECDSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA,
@@ -2116,7 +2090,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_DHE_RSA_WITH_ARIA_256_GCM_SHA384,
"TLS-DHE-RSA-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_RSA,
@@ -2124,7 +2098,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_DHE_RSA_WITH_ARIA_256_CBC_SHA384,
"TLS-DHE-RSA-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_RSA,
@@ -2153,7 +2127,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED)
-#if (defined(MBEDTLS_GCM_C) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_GCM_C) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_DHE_PSK_WITH_ARIA_256_GCM_SHA384,
"TLS-DHE-PSK-WITH-ARIA-256-GCM-SHA384",
MBEDTLS_CIPHER_ARIA_256_GCM, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
@@ -2161,7 +2135,7 @@ static const mbedtls_ssl_ciphersuite_t ciphersuite_definitions[] =
MBEDTLS_SSL_MAJOR_VERSION_3, MBEDTLS_SSL_MINOR_VERSION_3,
0 },
#endif
-#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(MBEDTLS_SHA512_C))
+#if (defined(MBEDTLS_CIPHER_MODE_CBC) && defined(HAVE_SHA384))
{ MBEDTLS_TLS_DHE_PSK_WITH_ARIA_256_CBC_SHA384,
"TLS-DHE-PSK-WITH-ARIA-256-CBC-SHA384",
MBEDTLS_CIPHER_ARIA_256_CBC, MBEDTLS_MD_SHA384, MBEDTLS_KEY_EXCHANGE_DHE_PSK,
@@ -2378,7 +2352,7 @@ int mbedtls_ssl_ciphersuite_uses_ec( const mbedtls_ssl_ciphersuite_t *info )
}
#endif /* MBEDTLS_ECDH_C || MBEDTLS_ECDSA_C || MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED*/
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
int mbedtls_ssl_ciphersuite_uses_psk( const mbedtls_ssl_ciphersuite_t *info )
{
switch( info->key_exchange )
@@ -2393,6 +2367,6 @@ int mbedtls_ssl_ciphersuite_uses_psk( const mbedtls_ssl_ciphersuite_t *info )
return( 0 );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#endif /* MBEDTLS_SSL_TLS_C */
diff --git a/thirdparty/mbedtls/library/ssl_cli.c b/thirdparty/mbedtls/library/ssl_cli.c
index b977e5b7b1..b87879ce6a 100644
--- a/thirdparty/mbedtls/library/ssl_cli.c
+++ b/thirdparty/mbedtls/library/ssl_cli.c
@@ -2,13 +2,7 @@
* SSLv3/TLSv1 client-side functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_CLI_C)
@@ -60,9 +29,16 @@
#define mbedtls_free free
#endif
-#include "mbedtls/debug.h"
#include "mbedtls/ssl.h"
#include "mbedtls/ssl_internal.h"
+#include "mbedtls/debug.h"
+#include "mbedtls/error.h"
+#include "mbedtls/constant_time.h"
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "mbedtls/psa_util.h"
+#include "psa/crypto.h"
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#include <string.h>
@@ -76,6 +52,44 @@
#include "mbedtls/platform_util.h"
#endif
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+static int ssl_conf_has_static_psk( mbedtls_ssl_config const *conf )
+{
+ if( conf->psk_identity == NULL ||
+ conf->psk_identity_len == 0 )
+ {
+ return( 0 );
+ }
+
+ if( conf->psk != NULL && conf->psk_len != 0 )
+ return( 1 );
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ! mbedtls_svc_key_id_is_null( conf->psk_opaque ) )
+ return( 1 );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+static int ssl_conf_has_static_raw_psk( mbedtls_ssl_config const *conf )
+{
+ if( conf->psk_identity == NULL ||
+ conf->psk_identity_len == 0 )
+ {
+ return( 0 );
+ }
+
+ if( conf->psk != NULL && conf->psk_len != 0 )
+ return( 1 );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
+
#if defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
static int ssl_write_hostname_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
@@ -124,18 +138,19 @@ static int ssl_write_hostname_ext( mbedtls_ssl_context *ssl,
* } ServerNameList;
*
*/
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SERVERNAME >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SERVERNAME ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SERVERNAME, p, 0 );
+ p += 2;
+
+ MBEDTLS_PUT_UINT16_BE( hostname_len + 5, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( (hostname_len + 5) >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( (hostname_len + 5) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( hostname_len + 3, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( (hostname_len + 3) >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( (hostname_len + 3) ) & 0xFF );
+ *p++ = MBEDTLS_BYTE_0( MBEDTLS_TLS_EXT_SERVERNAME_HOSTNAME );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SERVERNAME_HOSTNAME ) & 0xFF );
- *p++ = (unsigned char)( ( hostname_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( hostname_len ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( hostname_len, p, 0 );
+ p += 2;
memcpy( p, ssl->hostname, hostname_len );
@@ -169,14 +184,12 @@ static int ssl_write_renegotiation_ext( mbedtls_ssl_context *ssl,
/*
* Secure renegotiation
*/
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO >> 8 )
- & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO )
- & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO, p, 0 );
+ p += 2;
*p++ = 0x00;
- *p++ = ( ssl->verify_data_len + 1 ) & 0xFF;
- *p++ = ssl->verify_data_len & 0xFF;
+ *p++ = MBEDTLS_BYTE_0( ssl->verify_data_len + 1 );
+ *p++ = MBEDTLS_BYTE_0( ssl->verify_data_len );
memcpy( p, ssl->own_verify_data, ssl->verify_data_len );
@@ -190,7 +203,7 @@ static int ssl_write_renegotiation_ext( mbedtls_ssl_context *ssl,
* Only if we handle at least one key exchange that needs signatures.
*/
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
static int ssl_write_signature_algorithms_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
const unsigned char *end,
@@ -271,21 +284,21 @@ static int ssl_write_signature_algorithms_ext( mbedtls_ssl_context *ssl,
* SignatureAndHashAlgorithm
* supported_signature_algorithms<2..2^16-2>;
*/
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SIG_ALG >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SIG_ALG ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SIG_ALG, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( ( sig_alg_len + 2 ) >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( ( sig_alg_len + 2 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( sig_alg_len + 2, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( sig_alg_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( sig_alg_len ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( sig_alg_len, p, 0 );
+ p += 2;
*olen = 6 + sig_alg_len;
return( 0 );
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
@@ -342,20 +355,18 @@ static int ssl_write_supported_elliptic_curves_ext( mbedtls_ssl_context *ssl,
grp_id++ )
{
info = mbedtls_ecp_curve_info_from_grp_id( *grp_id );
- elliptic_curve_list[elliptic_curve_len++] = info->tls_id >> 8;
- elliptic_curve_list[elliptic_curve_len++] = info->tls_id & 0xFF;
+ elliptic_curve_list[elliptic_curve_len++] = MBEDTLS_BYTE_1( info->tls_id );
+ elliptic_curve_list[elliptic_curve_len++] = MBEDTLS_BYTE_0( info->tls_id );
}
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_ELLIPTIC_CURVES >> 8 )
- & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_ELLIPTIC_CURVES )
- & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SUPPORTED_ELLIPTIC_CURVES, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( ( elliptic_curve_len + 2 ) >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( ( elliptic_curve_len + 2 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( elliptic_curve_len + 2, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( ( elliptic_curve_len ) >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( ( elliptic_curve_len ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( elliptic_curve_len, p, 0 );
+ p += 2;
*olen = 6 + elliptic_curve_len;
@@ -376,10 +387,8 @@ static int ssl_write_supported_point_formats_ext( mbedtls_ssl_context *ssl,
( "client hello, adding supported_point_formats extension" ) );
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 6 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS >> 8 )
- & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS )
- & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 2;
@@ -400,7 +409,7 @@ static int ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
const unsigned char *end,
size_t *olen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = buf;
size_t kkpp_len;
@@ -415,8 +424,8 @@ static int ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 4 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ECJPAKE_KKPP >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ECJPAKE_KKPP ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ECJPAKE_KKPP, p, 0 );
+ p += 2;
/*
* We may need to send ClientHello multiple times for Hello verification.
@@ -458,8 +467,8 @@ static int ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
memcpy( p + 2, ssl->handshake->ecjpake_cache, kkpp_len );
}
- *p++ = (unsigned char)( ( kkpp_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( kkpp_len ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( kkpp_len, p, 0 );
+ p += 2;
*olen = kkpp_len + 4;
@@ -467,6 +476,52 @@ static int ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+static int ssl_write_cid_ext( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ const unsigned char *end,
+ size_t *olen )
+{
+ unsigned char *p = buf;
+ size_t ext_len;
+
+ /*
+ * Quoting draft-ietf-tls-dtls-connection-id-05
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05
+ *
+ * struct {
+ * opaque cid<0..2^8-1>;
+ * } ConnectionId;
+ */
+
+ *olen = 0;
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ||
+ ssl->negotiate_cid == MBEDTLS_SSL_CID_DISABLED )
+ {
+ return( 0 );
+ }
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, adding CID extension" ) );
+
+ /* ssl->own_cid_len is at most MBEDTLS_SSL_CID_IN_LEN_MAX
+ * which is at most 255, so the increment cannot overflow. */
+ MBEDTLS_SSL_CHK_BUF_PTR( p, end, (unsigned)( ssl->own_cid_len + 5 ) );
+
+ /* Add extension ID + size */
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_CID, p, 0 );
+ p += 2;
+ ext_len = (size_t) ssl->own_cid_len + 1;
+ MBEDTLS_PUT_UINT16_BE( ext_len, p, 0 );
+ p += 2;
+
+ *p++ = (uint8_t) ssl->own_cid_len;
+ memcpy( p, ssl->own_cid, ssl->own_cid_len );
+
+ *olen = ssl->own_cid_len + 5;
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
static int ssl_write_max_fragment_length_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
@@ -485,10 +540,8 @@ static int ssl_write_max_fragment_length_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 5 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH >> 8 )
- & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH )
- & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 1;
@@ -519,8 +572,8 @@ static int ssl_write_truncated_hmac_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 4 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_TRUNCATED_HMAC >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_TRUNCATED_HMAC ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_TRUNCATED_HMAC, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -550,8 +603,8 @@ static int ssl_write_encrypt_then_mac_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 4 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -581,10 +634,8 @@ static int ssl_write_extended_ms_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 4 );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET >> 8 )
- & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET )
- & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -615,11 +666,11 @@ static int ssl_write_session_ticket_ext( mbedtls_ssl_context *ssl,
/* The addition is safe here since the ticket length is 16 bit. */
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 4 + tlen );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SESSION_TICKET >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SESSION_TICKET ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SESSION_TICKET, p, 0 );
+ p += 2;
- *p++ = (unsigned char)( ( tlen >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( tlen ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( tlen, p, 0 );
+ p += 2;
*olen = 4;
@@ -627,7 +678,7 @@ static int ssl_write_session_ticket_ext( mbedtls_ssl_context *ssl,
return( 0 );
MBEDTLS_SSL_DEBUG_MSG( 3,
- ( "sending session ticket of length %d", tlen ) );
+ ( "sending session ticket of length %" MBEDTLS_PRINTF_SIZET, tlen ) );
memcpy( p, ssl->session_negotiate->ticket, tlen );
@@ -659,8 +710,8 @@ static int ssl_write_alpn_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 6 + alpnlen );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ALPN >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ALPN ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ALPN, p, 0 );
+ p += 2;
/*
* opaque ProtocolName<1..2^8-1>;
@@ -687,23 +738,139 @@ static int ssl_write_alpn_ext( mbedtls_ssl_context *ssl,
*olen = p - buf;
/* List length = olen - 2 (ext_type) - 2 (ext_len) - 2 (list_len) */
- buf[4] = (unsigned char)( ( ( *olen - 6 ) >> 8 ) & 0xFF );
- buf[5] = (unsigned char)( ( ( *olen - 6 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( *olen - 6, buf, 4 );
/* Extension length = olen - 2 (ext_type) - 2 (ext_len) */
- buf[2] = (unsigned char)( ( ( *olen - 4 ) >> 8 ) & 0xFF );
- buf[3] = (unsigned char)( ( ( *olen - 4 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( *olen - 4, buf, 2 );
return( 0 );
}
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+static int ssl_write_use_srtp_ext( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ const unsigned char *end,
+ size_t *olen )
+{
+ unsigned char *p = buf;
+ size_t protection_profiles_index = 0, ext_len = 0;
+ uint16_t mki_len = 0, profile_value = 0;
+
+ *olen = 0;
+
+ if( ( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ) ||
+ ( ssl->conf->dtls_srtp_profile_list == NULL ) ||
+ ( ssl->conf->dtls_srtp_profile_list_len == 0 ) )
+ {
+ return( 0 );
+ }
+
+ /* RFC 5764 section 4.1.1
+ * uint8 SRTPProtectionProfile[2];
+ *
+ * struct {
+ * SRTPProtectionProfiles SRTPProtectionProfiles;
+ * opaque srtp_mki<0..255>;
+ * } UseSRTPData;
+ * SRTPProtectionProfile SRTPProtectionProfiles<2..2^16-1>;
+ */
+ if( ssl->conf->dtls_srtp_mki_support == MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED )
+ {
+ mki_len = ssl->dtls_srtp_info.mki_len;
+ }
+ /* Extension length = 2 bytes for profiles length,
+ * ssl->conf->dtls_srtp_profile_list_len * 2 (each profile is 2 bytes length ),
+ * 1 byte for srtp_mki vector length and the mki_len value
+ */
+ ext_len = 2 + 2 * ( ssl->conf->dtls_srtp_profile_list_len ) + 1 + mki_len;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, adding use_srtp extension" ) );
+
+ /* Check there is room in the buffer for the extension + 4 bytes
+ * - the extension tag (2 bytes)
+ * - the extension length (2 bytes)
+ */
+ MBEDTLS_SSL_CHK_BUF_PTR( p, end, ext_len + 4 );
+
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_USE_SRTP, p, 0 );
+ p += 2;
+
+ MBEDTLS_PUT_UINT16_BE( ext_len, p, 0 );
+ p += 2;
+
+ /* protection profile length: 2*(ssl->conf->dtls_srtp_profile_list_len) */
+ /* micro-optimization:
+ * the list size is limited to MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH
+ * which is lower than 127, so the upper byte of the length is always 0
+ * For the documentation, the more generic code is left in comments
+ * *p++ = (unsigned char)( ( ( 2 * ssl->conf->dtls_srtp_profile_list_len )
+ * >> 8 ) & 0xFF );
+ */
+ *p++ = 0;
+ *p++ = MBEDTLS_BYTE_0( 2 * ssl->conf->dtls_srtp_profile_list_len );
+
+ for( protection_profiles_index=0;
+ protection_profiles_index < ssl->conf->dtls_srtp_profile_list_len;
+ protection_profiles_index++ )
+ {
+ profile_value = mbedtls_ssl_check_srtp_profile_value
+ ( ssl->conf->dtls_srtp_profile_list[protection_profiles_index] );
+ if( profile_value != MBEDTLS_TLS_SRTP_UNSET )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_write_use_srtp_ext, add profile: %04x",
+ profile_value ) );
+ MBEDTLS_PUT_UINT16_BE( profile_value, p, 0 );
+ p += 2;
+ }
+ else
+ {
+ /*
+ * Note: we shall never arrive here as protection profiles
+ * is checked by mbedtls_ssl_conf_dtls_srtp_protection_profiles function
+ */
+ MBEDTLS_SSL_DEBUG_MSG( 3,
+ ( "client hello, "
+ "illegal DTLS-SRTP protection profile %d",
+ ssl->conf->dtls_srtp_profile_list[protection_profiles_index]
+ ) );
+ return( MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED );
+ }
+ }
+
+ *p++ = mki_len & 0xFF;
+
+ if( mki_len != 0 )
+ {
+ memcpy( p, ssl->dtls_srtp_info.mki_value, mki_len );
+ /*
+ * Increment p to point to the current position.
+ */
+ p += mki_len;
+ MBEDTLS_SSL_DEBUG_BUF( 3, "sending mki", ssl->dtls_srtp_info.mki_value,
+ ssl->dtls_srtp_info.mki_len );
+ }
+
+ /*
+ * total extension length: extension type (2 bytes)
+ * + extension length (2 bytes)
+ * + protection profile length (2 bytes)
+ * + 2 * number of protection profiles
+ * + srtp_mki vector length(1 byte)
+ * + mki value
+ */
+ *olen = p - buf;
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/*
* Generate random bytes for ClientHello
*/
static int ssl_generate_random( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = ssl->handshake->randbytes;
#if defined(MBEDTLS_HAVE_TIME)
mbedtls_time_t t;
@@ -722,12 +889,11 @@ static int ssl_generate_random( mbedtls_ssl_context *ssl )
#if defined(MBEDTLS_HAVE_TIME)
t = mbedtls_time( NULL );
- *p++ = (unsigned char)( t >> 24 );
- *p++ = (unsigned char)( t >> 16 );
- *p++ = (unsigned char)( t >> 8 );
- *p++ = (unsigned char)( t );
+ MBEDTLS_PUT_UINT32_BE( t, p, 0 );
+ p += 4;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, current time: %lu", t ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, current time: %" MBEDTLS_PRINTF_LONGLONG,
+ (long long) t ) );
#else
if( ( ret = ssl->conf->f_rng( ssl->conf->p_rng, p, 4 ) ) != 0 )
return( ret );
@@ -782,12 +948,21 @@ static int ssl_validate_ciphersuite(
return( 1 );
#endif
+ /* Don't suggest PSK-based ciphersuite if no PSK is available. */
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+ if( mbedtls_ssl_ciphersuite_uses_psk( suite_info ) &&
+ ssl_conf_has_static_psk( ssl->conf ) == 0 )
+ {
+ return( 1 );
+ }
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
+
return( 0 );
}
static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, n, olen, ext_len = 0;
unsigned char *buf;
@@ -927,7 +1102,7 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
for( i = 0; i < n; i++ )
*p++ = ssl->session_negotiate->id[i];
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, session id len.: %d", n ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, session id len.: %" MBEDTLS_PRINTF_SIZET, n ) );
MBEDTLS_SSL_DEBUG_BUF( 3, "client hello, session id", buf + 39, n );
/*
@@ -994,8 +1169,8 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
ssl->conf->max_minor_ver ) != 0 )
continue;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, add ciphersuite: %04x",
- ciphersuites[i] ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, add ciphersuite: %#04x (%s)",
+ (unsigned int)ciphersuites[i], ciphersuite_info->name ) );
#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
@@ -1005,12 +1180,12 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 2 );
n++;
- *p++ = (unsigned char)( ciphersuites[i] >> 8 );
- *p++ = (unsigned char)( ciphersuites[i] );
+ MBEDTLS_PUT_UINT16_BE( ciphersuites[i], p, 0 );
+ p += 2;
}
MBEDTLS_SSL_DEBUG_MSG( 3,
- ( "client hello, got %d ciphersuites (excluding SCSVs)", n ) );
+ ( "client hello, got %" MBEDTLS_PRINTF_SIZET " ciphersuites (excluding SCSVs)", n ) );
/*
* Add TLS_EMPTY_RENEGOTIATION_INFO_SCSV
@@ -1021,8 +1196,8 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "adding EMPTY_RENEGOTIATION_INFO_SCSV" ) );
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 2 );
- *p++ = (unsigned char)( MBEDTLS_SSL_EMPTY_RENEGOTIATION_INFO >> 8 );
- *p++ = (unsigned char)( MBEDTLS_SSL_EMPTY_RENEGOTIATION_INFO );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_SSL_EMPTY_RENEGOTIATION_INFO, p, 0 );
+ p += 2;
n++;
}
@@ -1033,8 +1208,8 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 3, ( "adding FALLBACK_SCSV" ) );
MBEDTLS_SSL_CHK_BUF_PTR( p, end, 2 );
- *p++ = (unsigned char)( MBEDTLS_SSL_FALLBACK_SCSV_VALUE >> 8 );
- *p++ = (unsigned char)( MBEDTLS_SSL_FALLBACK_SCSV_VALUE );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_SSL_FALLBACK_SCSV_VALUE, p, 0 );
+ p += 2;
n++;
}
#endif
@@ -1109,7 +1284,7 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
if( ( ret = ssl_write_signature_algorithms_ext( ssl, p + 2 + ext_len,
end, &olen ) ) != 0 )
{
@@ -1151,6 +1326,15 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
ext_len += olen;
#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ if( ( ret = ssl_write_cid_ext( ssl, p + 2 + ext_len, end, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_write_cid_ext", ret );
+ return( ret );
+ }
+ ext_len += olen;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
if( ( ret = ssl_write_max_fragment_length_ext( ssl, p + 2 + ext_len,
end, &olen ) ) != 0 )
@@ -1201,6 +1385,16 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
ext_len += olen;
#endif
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ if( ( ret = ssl_write_use_srtp_ext( ssl, p + 2 + ext_len,
+ end, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_write_use_srtp_ext", ret );
+ return( ret );
+ }
+ ext_len += olen;
+#endif
+
#if defined(MBEDTLS_SSL_SESSION_TICKETS)
if( ( ret = ssl_write_session_ticket_ext( ssl, p + 2 + ext_len,
end, &olen ) ) != 0 )
@@ -1214,16 +1408,15 @@ static int ssl_write_client_hello( mbedtls_ssl_context *ssl )
/* olen unused if all extensions are disabled */
((void) olen);
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, total extension length: %d",
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello, total extension length: %" MBEDTLS_PRINTF_SIZET,
ext_len ) );
if( ext_len > 0 )
{
/* No need to check for space here, because the extension
* writing functions already took care of that. */
- *p++ = (unsigned char)( ( ext_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( ext_len ) & 0xFF );
- p += ext_len;
+ MBEDTLS_PUT_UINT16_BE( ext_len, p, 0 );
+ p += 2 + ext_len;
}
ssl->out_msglen = p - buf;
@@ -1267,9 +1460,9 @@ static int ssl_parse_renegotiation_info( mbedtls_ssl_context *ssl,
/* Check verify-data in constant-time. The length OTOH is no secret */
if( len != 1 + ssl->verify_data_len * 2 ||
buf[0] != ssl->verify_data_len * 2 ||
- mbedtls_ssl_safer_memcmp( buf + 1,
+ mbedtls_ct_memcmp( buf + 1,
ssl->own_verify_data, ssl->verify_data_len ) != 0 ||
- mbedtls_ssl_safer_memcmp( buf + 1 + ssl->verify_data_len,
+ mbedtls_ct_memcmp( buf + 1 + ssl->verify_data_len,
ssl->peer_verify_data, ssl->verify_data_len ) != 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "non-matching renegotiation info" ) );
@@ -1351,6 +1544,62 @@ static int ssl_parse_truncated_hmac_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+static int ssl_parse_cid_ext( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len )
+{
+ size_t peer_cid_len;
+
+ if( /* CID extension only makes sense in DTLS */
+ ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ||
+ /* The server must only send the CID extension if we have offered it. */
+ ssl->negotiate_cid == MBEDTLS_SSL_CID_DISABLED )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "CID extension unexpected" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_EXT );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
+ if( len == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "CID extension invalid" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
+ peer_cid_len = *buf++;
+ len--;
+
+ if( peer_cid_len > MBEDTLS_SSL_CID_OUT_LEN_MAX )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "CID extension invalid" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
+ if( len != peer_cid_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "CID extension invalid" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
+ ssl->handshake->cid_in_use = MBEDTLS_SSL_CID_ENABLED;
+ ssl->handshake->peer_cid_len = (uint8_t) peer_cid_len;
+ memcpy( ssl->handshake->peer_cid, buf, peer_cid_len );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Use of CID extension negotiated" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Server CID", buf, peer_cid_len );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
static int ssl_parse_encrypt_then_mac_ext( mbedtls_ssl_context *ssl,
const unsigned char *buf,
@@ -1479,9 +1728,9 @@ static int ssl_parse_ecjpake_kkpp( mbedtls_ssl_context *ssl,
const unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
- if( ssl->transform_negotiate->ciphersuite_info->key_exchange !=
+ if( ssl->handshake->ciphersuite_info->key_exchange !=
MBEDTLS_KEY_EXCHANGE_ECJPAKE )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "skip ecjpake kkpp extension" ) );
@@ -1578,6 +1827,123 @@ static int ssl_parse_alpn_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+static int ssl_parse_use_srtp_ext( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len )
+{
+ mbedtls_ssl_srtp_profile server_protection = MBEDTLS_TLS_SRTP_UNSET;
+ size_t i, mki_len = 0;
+ uint16_t server_protection_profile_value = 0;
+
+ /* If use_srtp is not configured, just ignore the extension */
+ if( ( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ) ||
+ ( ssl->conf->dtls_srtp_profile_list == NULL ) ||
+ ( ssl->conf->dtls_srtp_profile_list_len == 0 ) )
+ return( 0 );
+
+ /* RFC 5764 section 4.1.1
+ * uint8 SRTPProtectionProfile[2];
+ *
+ * struct {
+ * SRTPProtectionProfiles SRTPProtectionProfiles;
+ * opaque srtp_mki<0..255>;
+ * } UseSRTPData;
+
+ * SRTPProtectionProfile SRTPProtectionProfiles<2..2^16-1>;
+ *
+ */
+ if( ssl->conf->dtls_srtp_mki_support == MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED )
+ {
+ mki_len = ssl->dtls_srtp_info.mki_len;
+ }
+
+ /*
+ * Length is 5 + optional mki_value : one protection profile length (2 bytes)
+ * + protection profile (2 bytes)
+ * + mki_len(1 byte)
+ * and optional srtp_mki
+ */
+ if( ( len < 5 ) || ( len != ( buf[4] + 5u ) ) )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+
+ /*
+ * get the server protection profile
+ */
+
+ /*
+ * protection profile length must be 0x0002 as we must have only
+ * one protection profile in server Hello
+ */
+ if( ( buf[0] != 0 ) || ( buf[1] != 2 ) )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+
+ server_protection_profile_value = ( buf[2] << 8 ) | buf[3];
+ server_protection = mbedtls_ssl_check_srtp_profile_value(
+ server_protection_profile_value );
+ if( server_protection != MBEDTLS_TLS_SRTP_UNSET )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found srtp profile: %s",
+ mbedtls_ssl_get_srtp_profile_as_string(
+ server_protection ) ) );
+ }
+
+ ssl->dtls_srtp_info.chosen_dtls_srtp_profile = MBEDTLS_TLS_SRTP_UNSET;
+
+ /*
+ * Check we have the server profile in our list
+ */
+ for( i=0; i < ssl->conf->dtls_srtp_profile_list_len; i++)
+ {
+ if( server_protection == ssl->conf->dtls_srtp_profile_list[i] )
+ {
+ ssl->dtls_srtp_info.chosen_dtls_srtp_profile = ssl->conf->dtls_srtp_profile_list[i];
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "selected srtp profile: %s",
+ mbedtls_ssl_get_srtp_profile_as_string(
+ server_protection ) ) );
+ break;
+ }
+ }
+
+ /* If no match was found : server problem, it shall never answer with incompatible profile */
+ if( ssl->dtls_srtp_info.chosen_dtls_srtp_profile == MBEDTLS_TLS_SRTP_UNSET )
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
+ /* If server does not use mki in its reply, make sure the client won't keep
+ * one as negotiated */
+ if( len == 5 )
+ {
+ ssl->dtls_srtp_info.mki_len = 0;
+ }
+
+ /*
+ * RFC5764:
+ * If the client detects a nonzero-length MKI in the server's response
+ * that is different than the one the client offered, then the client
+ * MUST abort the handshake and SHOULD send an invalid_parameter alert.
+ */
+ if( len > 5 && ( buf[4] != mki_len ||
+ ( memcmp( ssl->dtls_srtp_info.mki_value, &buf[5], mki_len ) ) ) )
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+#if defined (MBEDTLS_DEBUG_C)
+ if( len > 5 )
+ {
+ MBEDTLS_SSL_DEBUG_BUF( 3, "received mki", ssl->dtls_srtp_info.mki_value,
+ ssl->dtls_srtp_info.mki_len );
+ }
+#endif
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/*
* Parse HelloVerifyRequest. Only called after verifying the HS type.
*/
@@ -1683,8 +2049,6 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse server hello" ) );
- buf = ssl->in_msg;
-
if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
{
/* No alert on a read error. */
@@ -1692,6 +2056,8 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
return( ret );
}
+ buf = ssl->in_msg;
+
if( ssl->in_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE )
{
#if defined(MBEDTLS_SSL_RENEGOTIATION)
@@ -1788,10 +2154,10 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
}
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, current time: %lu",
- ( (uint32_t) buf[2] << 24 ) |
- ( (uint32_t) buf[3] << 16 ) |
- ( (uint32_t) buf[4] << 8 ) |
- ( (uint32_t) buf[5] ) ) );
+ ( (unsigned long) buf[2] << 24 ) |
+ ( (unsigned long) buf[3] << 16 ) |
+ ( (unsigned long) buf[4] << 8 ) |
+ ( (unsigned long) buf[5] ) ) );
memcpy( ssl->handshake->randbytes + 32, buf + 2, 32 );
@@ -1870,22 +2236,19 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
/*
* Initialize update checksum functions
*/
- ssl->transform_negotiate->ciphersuite_info =
- mbedtls_ssl_ciphersuite_from_id( i );
-
- if( ssl->transform_negotiate->ciphersuite_info == NULL )
+ ssl->handshake->ciphersuite_info = mbedtls_ssl_ciphersuite_from_id( i );
+ if( ssl->handshake->ciphersuite_info == NULL )
{
MBEDTLS_SSL_DEBUG_MSG( 1,
- ( "ciphersuite info for %04x not found", i ) );
+ ( "ciphersuite info for %04x not found", (unsigned int)i ) );
mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
- mbedtls_ssl_optimize_checksum( ssl,
- ssl->transform_negotiate->ciphersuite_info );
+ mbedtls_ssl_optimize_checksum( ssl, ssl->handshake->ciphersuite_info );
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, session id len.: %d", n ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, session id len.: %" MBEDTLS_PRINTF_SIZET, n ) );
MBEDTLS_SSL_DEBUG_BUF( 3, "server hello, session id", buf + 35, n );
/*
@@ -1928,7 +2291,7 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 3, ( "%s session has been resumed",
ssl->handshake->resume ? "a" : "no" ) );
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, chosen ciphersuite: %04x", i ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, chosen ciphersuite: %04x", (unsigned) i ) );
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, compress alg.: %d",
buf[37 + n] ) );
@@ -1971,7 +2334,7 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 3,
( "server hello, chosen ciphersuite: %s", suite_info->name ) );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( suite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA &&
ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
{
@@ -1997,7 +2360,7 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
ext = buf + 40 + n;
MBEDTLS_SSL_DEBUG_MSG( 2,
- ( "server hello, total extension length: %d", ext_len ) );
+ ( "server hello, total extension length: %" MBEDTLS_PRINTF_SIZET, ext_len ) );
while( ext_len )
{
@@ -2056,6 +2419,20 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
break;
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ case MBEDTLS_TLS_EXT_CID:
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found CID extension" ) );
+
+ if( ( ret = ssl_parse_cid_ext( ssl,
+ ext + 4,
+ ext_size ) ) != 0 )
+ {
+ return( ret );
+ }
+
+ break;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
case MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC:
MBEDTLS_SSL_DEBUG_MSG( 3, ( "found encrypt_then_mac extension" ) );
@@ -2135,9 +2512,19 @@ static int ssl_parse_server_hello( mbedtls_ssl_context *ssl )
break;
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ case MBEDTLS_TLS_EXT_USE_SRTP:
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found use_srtp extension" ) );
+
+ if( ( ret = ssl_parse_use_srtp_ext( ssl, ext + 4, ext_size ) ) != 0 )
+ return( ret );
+
+ break;
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
default:
MBEDTLS_SSL_DEBUG_MSG( 3,
- ( "unknown extension found: %d (ignoring)", ext_id ) );
+ ( "unknown extension found: %u (ignoring)", ext_id ) );
}
ext_len -= 4 + ext_size;
@@ -2230,8 +2617,8 @@ static int ssl_parse_server_dh_params( mbedtls_ssl_context *ssl,
dhm_actual_bitlen = mbedtls_mpi_bitlen( &ssl->handshake->dhm_ctx.P );
if( dhm_actual_bitlen < ssl->conf->dhm_min_bitlen )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "DHM prime too short: %u < %u",
- (unsigned) dhm_actual_bitlen,
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "DHM prime too short: %" MBEDTLS_PRINTF_SIZET " < %u",
+ dhm_actual_bitlen,
ssl->conf->dhm_min_bitlen ) );
return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
}
@@ -2288,6 +2675,68 @@ static int ssl_check_server_ecdh_params( const mbedtls_ssl_context *ssl )
MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED */
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ ( defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) )
+static int ssl_parse_server_ecdh_params_psa( mbedtls_ssl_context *ssl,
+ unsigned char **p,
+ unsigned char *end )
+{
+ uint16_t tls_id;
+ size_t ecdh_bits = 0;
+ uint8_t ecpoint_len;
+ mbedtls_ssl_handshake_params *handshake = ssl->handshake;
+
+ /*
+ * Parse ECC group
+ */
+
+ if( end - *p < 4 )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+
+ /* First byte is curve_type; only named_curve is handled */
+ if( *(*p)++ != MBEDTLS_ECP_TLS_NAMED_CURVE )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+
+ /* Next two bytes are the namedcurve value */
+ tls_id = *(*p)++;
+ tls_id <<= 8;
+ tls_id |= *(*p)++;
+
+ /* Convert EC group to PSA key type. */
+ if( ( handshake->ecdh_psa_type =
+ mbedtls_psa_parse_tls_ecc_group( tls_id, &ecdh_bits ) ) == 0 )
+ {
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+ }
+ if( ecdh_bits > 0xffff )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+ handshake->ecdh_bits = (uint16_t) ecdh_bits;
+
+ /*
+ * Put peer's ECDH public key in the format understood by PSA.
+ */
+
+ ecpoint_len = *(*p)++;
+ if( (size_t)( end - *p ) < ecpoint_len )
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+
+ if( mbedtls_psa_tls_ecpoint_to_psa_ec(
+ *p, ecpoint_len,
+ handshake->ecdh_psa_peerkey,
+ sizeof( handshake->ecdh_psa_peerkey ),
+ &handshake->ecdh_psa_peerkey_len ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ *p += ecpoint_len;
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO &&
+ ( MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED ||
+ MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED ) */
+
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
@@ -2309,7 +2758,7 @@ static int ssl_parse_server_ecdh_params( mbedtls_ssl_context *ssl,
(const unsigned char **) p, end ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, ( "mbedtls_ecdh_read_params" ), ret );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
ret = MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS;
#endif
@@ -2329,13 +2778,13 @@ static int ssl_parse_server_ecdh_params( mbedtls_ssl_context *ssl,
MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
static int ssl_parse_server_psk_hint( mbedtls_ssl_context *ssl,
unsigned char **p,
unsigned char *end )
{
int ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
- size_t len;
+ uint16_t len;
((void) ssl);
/*
@@ -2352,7 +2801,7 @@ static int ssl_parse_server_psk_hint( mbedtls_ssl_context *ssl,
len = (*p)[0] << 8 | (*p)[1];
*p += 2;
- if( end - (*p) < (int) len )
+ if( end - (*p) < len )
{
MBEDTLS_SSL_DEBUG_MSG( 1,
( "bad server key exchange message (psk_identity_hint length)" ) );
@@ -2369,7 +2818,7 @@ static int ssl_parse_server_psk_hint( mbedtls_ssl_context *ssl,
return( ret );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED)
@@ -2380,9 +2829,10 @@ static int ssl_write_encrypted_pms( mbedtls_ssl_context *ssl,
size_t offset, size_t *olen,
size_t pms_offset )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len_bytes = ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 ? 0 : 2;
unsigned char *p = ssl->handshake->premaster + pms_offset;
+ mbedtls_pk_context * peer_pk;
if( offset + len_bytes > MBEDTLS_SSL_OUT_CONTENT_LEN )
{
@@ -2409,23 +2859,28 @@ static int ssl_write_encrypted_pms( mbedtls_ssl_context *ssl,
ssl->handshake->pmslen = 48;
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ peer_pk = &ssl->handshake->peer_pubkey;
+#else /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
if( ssl->session_negotiate->peer_cert == NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "certificate required" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ /* Should never happen */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
+ peer_pk = &ssl->session_negotiate->peer_cert->pk;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
/*
* Now write it out, encrypted
*/
- if( ! mbedtls_pk_can_do( &ssl->session_negotiate->peer_cert->pk,
- MBEDTLS_PK_RSA ) )
+ if( ! mbedtls_pk_can_do( peer_pk, MBEDTLS_PK_RSA ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "certificate key type mismatch" ) );
return( MBEDTLS_ERR_SSL_PK_TYPE_MISMATCH );
}
- if( ( ret = mbedtls_pk_encrypt( &ssl->session_negotiate->peer_cert->pk,
+ if( ( ret = mbedtls_pk_encrypt( peer_pk,
p, ssl->handshake->pmslen,
ssl->out_msg + offset + len_bytes, olen,
MBEDTLS_SSL_OUT_CONTENT_LEN - offset - len_bytes,
@@ -2439,12 +2894,15 @@ static int ssl_write_encrypted_pms( mbedtls_ssl_context *ssl,
defined(MBEDTLS_SSL_PROTO_TLS1_2)
if( len_bytes == 2 )
{
- ssl->out_msg[offset+0] = (unsigned char)( *olen >> 8 );
- ssl->out_msg[offset+1] = (unsigned char)( *olen );
+ MBEDTLS_PUT_UINT16_BE( *olen, ssl->out_msg, offset );
*olen += 2;
}
#endif
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ /* We don't need the peer's public key anymore. Free it. */
+ mbedtls_pk_free( peer_pk );
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
return( 0 );
}
#endif /* MBEDTLS_KEY_EXCHANGE_RSA_ENABLED ||
@@ -2522,23 +2980,29 @@ static int ssl_parse_signature_algorithm( mbedtls_ssl_context *ssl,
defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
static int ssl_get_ecdh_params_from_cert( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_ecp_keypair *peer_key;
+ mbedtls_pk_context * peer_pk;
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ peer_pk = &ssl->handshake->peer_pubkey;
+#else /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
if( ssl->session_negotiate->peer_cert == NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "certificate required" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ /* Should never happen */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
+ peer_pk = &ssl->session_negotiate->peer_cert->pk;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
- if( ! mbedtls_pk_can_do( &ssl->session_negotiate->peer_cert->pk,
- MBEDTLS_PK_ECKEY ) )
+ if( ! mbedtls_pk_can_do( peer_pk, MBEDTLS_PK_ECKEY ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "server key not ECDH capable" ) );
return( MBEDTLS_ERR_SSL_PK_TYPE_MISMATCH );
}
- peer_key = mbedtls_pk_ec( ssl->session_negotiate->peer_cert->pk );
+ peer_key = mbedtls_pk_ec( *peer_pk );
if( ( ret = mbedtls_ecdh_get_params( &ssl->handshake->ecdh_ctx, peer_key,
MBEDTLS_ECDH_THEIRS ) ) != 0 )
@@ -2553,6 +3017,13 @@ static int ssl_get_ecdh_params_from_cert( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
}
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ /* We don't need the peer's public key anymore. Free it,
+ * so that more RAM is available for upcoming expensive
+ * operations like ECDHE. */
+ mbedtls_pk_free( peer_pk );
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+
return( ret );
}
#endif /* MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) ||
@@ -2560,9 +3031,9 @@ static int ssl_get_ecdh_params_from_cert( mbedtls_ssl_context *ssl )
static int ssl_parse_server_key_exchange( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
unsigned char *p = NULL, *end = NULL;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse server key exchange" ) );
@@ -2602,7 +3073,7 @@ static int ssl_parse_server_key_exchange( mbedtls_ssl_context *ssl )
#endif /* MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED */
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled &&
ssl->handshake->ecrs_state == ssl_ecrs_ske_start_processing )
{
@@ -2651,7 +3122,7 @@ static int ssl_parse_server_key_exchange( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
}
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
ssl->handshake->ecrs_state = ssl_ecrs_ske_start_processing;
@@ -2661,7 +3132,7 @@ start_processing:
end = ssl->in_msg + ssl->in_hslen;
MBEDTLS_SSL_DEBUG_BUF( 3, "server key exchange", p, end - p );
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
@@ -2677,7 +3148,7 @@ start_processing:
return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
}
} /* FALLTROUGH */
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED)
@@ -2705,6 +3176,26 @@ start_processing:
else
#endif /* MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED */
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ ( defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) )
+ if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_RSA ||
+ ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA )
+ {
+ if( ssl_parse_server_ecdh_params_psa( ssl, &p, end ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad server key exchange message" ) );
+ mbedtls_ssl_send_alert_message(
+ ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_KEY_EXCHANGE );
+ }
+ }
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO &&
+ ( MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED ||
+ MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED ) */
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
@@ -2748,17 +3239,23 @@ start_processing:
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_server_signature( ciphersuite_info ) )
{
size_t sig_len, hashlen;
- unsigned char hash[64];
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ unsigned char hash[PSA_HASH_MAX_SIZE];
+#else
+ unsigned char hash[MBEDTLS_MD_MAX_SIZE];
+#endif
mbedtls_md_type_t md_alg = MBEDTLS_MD_NONE;
mbedtls_pk_type_t pk_alg = MBEDTLS_PK_NONE;
unsigned char *params = ssl->in_msg + mbedtls_ssl_hs_hdr_len( ssl );
size_t params_len = p - params;
void *rs_ctx = NULL;
+ mbedtls_pk_context * peer_pk;
+
/*
* Handle the digitally-signed structure
*/
@@ -2872,21 +3369,22 @@ start_processing:
MBEDTLS_SSL_DEBUG_BUF( 3, "parameters hash", hash, hashlen );
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ peer_pk = &ssl->handshake->peer_pubkey;
+#else /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
if( ssl->session_negotiate->peer_cert == NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "certificate required" ) );
- mbedtls_ssl_send_alert_message(
- ssl,
- MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ /* Should never happen */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
+ peer_pk = &ssl->session_negotiate->peer_cert->pk;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
/*
* Verify signature
*/
- if( ! mbedtls_pk_can_do( &ssl->session_negotiate->peer_cert->pk,
- pk_alg ) )
+ if( !mbedtls_pk_can_do( peer_pk, pk_alg ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad server key exchange message" ) );
mbedtls_ssl_send_alert_message(
@@ -2896,16 +3394,15 @@ start_processing:
return( MBEDTLS_ERR_SSL_PK_TYPE_MISMATCH );
}
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
rs_ctx = &ssl->handshake->ecrs_ctx.pk;
#endif
- if( ( ret = mbedtls_pk_verify_restartable(
- &ssl->session_negotiate->peer_cert->pk,
+ if( ( ret = mbedtls_pk_verify_restartable( peer_pk,
md_alg, hash, hashlen, p, sig_len, rs_ctx ) ) != 0 )
{
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret != MBEDTLS_ERR_ECP_IN_PROGRESS )
#endif
mbedtls_ssl_send_alert_message(
@@ -2913,14 +3410,21 @@ start_processing:
MBEDTLS_SSL_ALERT_LEVEL_FATAL,
MBEDTLS_SSL_ALERT_MSG_DECRYPT_ERROR );
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_pk_verify", ret );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
ret = MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS;
#endif
return( ret );
}
+
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ /* We don't need the peer's public key anymore. Free it,
+ * so that more RAM is available for upcoming expensive
+ * operations like ECDHE. */
+ mbedtls_pk_free( peer_pk );
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
exit:
ssl->state++;
@@ -2930,11 +3434,11 @@ exit:
return( 0 );
}
-#if ! defined(MBEDTLS_KEY_EXCHANGE__CERT_REQ_ALLOWED__ENABLED)
+#if ! defined(MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED)
static int ssl_parse_certificate_request( mbedtls_ssl_context *ssl )
{
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate request" ) );
@@ -2948,15 +3452,15 @@ static int ssl_parse_certificate_request( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#else /* MBEDTLS_KEY_EXCHANGE__CERT_REQ_ALLOWED__ENABLED */
+#else /* MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
static int ssl_parse_certificate_request( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *buf;
size_t n = 0;
size_t cert_type_len = 0, dn_len = 0;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate request" ) );
@@ -3118,11 +3622,11 @@ exit:
return( 0 );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__CERT_REQ_ALLOWED__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
static int ssl_parse_server_hello_done( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse server hello done" ) );
@@ -3161,10 +3665,12 @@ static int ssl_parse_server_hello_done( mbedtls_ssl_context *ssl )
static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
{
- int ret;
- size_t i, n;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ size_t header_len;
+ size_t content_len;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write client key exchange" ) );
@@ -3174,15 +3680,14 @@ static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
/*
* DHM key exchange -- send G^X mod P
*/
- n = ssl->handshake->dhm_ctx.len;
+ content_len = ssl->handshake->dhm_ctx.len;
- ssl->out_msg[4] = (unsigned char)( n >> 8 );
- ssl->out_msg[5] = (unsigned char)( n );
- i = 6;
+ MBEDTLS_PUT_UINT16_BE( content_len, ssl->out_msg, 4 );
+ header_len = 6;
ret = mbedtls_dhm_make_public( &ssl->handshake->dhm_ctx,
(int) mbedtls_mpi_size( &ssl->handshake->dhm_ctx.P ),
- &ssl->out_msg[i], n,
+ &ssl->out_msg[header_len], content_len,
ssl->conf->f_rng, ssl->conf->p_rng );
if( ret != 0 )
{
@@ -3207,6 +3712,93 @@ static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
}
else
#endif /* MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED */
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ ( defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) )
+ if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_RSA ||
+ ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA )
+ {
+ psa_status_t status;
+ psa_key_attributes_t key_attributes;
+
+ mbedtls_ssl_handshake_params *handshake = ssl->handshake;
+
+ unsigned char own_pubkey[MBEDTLS_PSA_MAX_EC_PUBKEY_LENGTH];
+ size_t own_pubkey_len;
+ unsigned char *own_pubkey_ecpoint;
+ size_t own_pubkey_ecpoint_len;
+
+ header_len = 4;
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Perform PSA-based ECDH computation." ) );
+
+ /*
+ * Generate EC private key for ECDHE exchange.
+ */
+
+ /* The master secret is obtained from the shared ECDH secret by
+ * applying the TLS 1.2 PRF with a specific salt and label. While
+ * the PSA Crypto API encourages combining key agreement schemes
+ * such as ECDH with fixed KDFs such as TLS 1.2 PRF, it does not
+ * yet support the provisioning of salt + label to the KDF.
+ * For the time being, we therefore need to split the computation
+ * of the ECDH secret and the application of the TLS 1.2 PRF. */
+ key_attributes = psa_key_attributes_init();
+ psa_set_key_usage_flags( &key_attributes, PSA_KEY_USAGE_DERIVE );
+ psa_set_key_algorithm( &key_attributes, PSA_ALG_ECDH );
+ psa_set_key_type( &key_attributes, handshake->ecdh_psa_type );
+ psa_set_key_bits( &key_attributes, handshake->ecdh_bits );
+
+ /* Generate ECDH private key. */
+ status = psa_generate_key( &key_attributes,
+ &handshake->ecdh_psa_privkey );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+
+ /* Export the public part of the ECDH private key from PSA
+ * and convert it to ECPoint format used in ClientKeyExchange. */
+ status = psa_export_public_key( handshake->ecdh_psa_privkey,
+ own_pubkey, sizeof( own_pubkey ),
+ &own_pubkey_len );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+
+ if( mbedtls_psa_tls_psa_ec_to_ecpoint( own_pubkey,
+ own_pubkey_len,
+ &own_pubkey_ecpoint,
+ &own_pubkey_ecpoint_len ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ /* Copy ECPoint structure to outgoing message buffer. */
+ ssl->out_msg[header_len] = (unsigned char) own_pubkey_ecpoint_len;
+ memcpy( ssl->out_msg + header_len + 1,
+ own_pubkey_ecpoint, own_pubkey_ecpoint_len );
+ content_len = own_pubkey_ecpoint_len + 1;
+
+ /* The ECDH secret is the premaster secret used for key derivation. */
+
+ /* Compute ECDH shared secret. */
+ status = psa_raw_key_agreement( PSA_ALG_ECDH,
+ handshake->ecdh_psa_privkey,
+ handshake->ecdh_psa_peerkey,
+ handshake->ecdh_psa_peerkey_len,
+ ssl->handshake->premaster,
+ sizeof( ssl->handshake->premaster ),
+ &ssl->handshake->pmslen );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+
+ status = psa_destroy_key( handshake->ecdh_psa_privkey );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ handshake->ecdh_psa_privkey = MBEDTLS_SVC_KEY_ID_INIT;
+ }
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO &&
+ ( MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED ||
+ MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED ) */
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) || \
@@ -3219,9 +3811,9 @@ static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
/*
* ECDH key exchange -- send client public value
*/
- i = 4;
+ header_len = 4;
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
{
if( ssl->handshake->ecrs_state == ssl_ecrs_cke_ecdh_calc_secret )
@@ -3232,13 +3824,13 @@ static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
#endif
ret = mbedtls_ecdh_make_public( &ssl->handshake->ecdh_ctx,
- &n,
- &ssl->out_msg[i], 1000,
+ &content_len,
+ &ssl->out_msg[header_len], 1000,
ssl->conf->f_rng, ssl->conf->p_rng );
if( ret != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ecdh_make_public", ret );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
ret = MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS;
#endif
@@ -3248,16 +3840,16 @@ static int ssl_write_client_key_exchange( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_ECDH( 3, &ssl->handshake->ecdh_ctx,
MBEDTLS_DEBUG_ECDH_Q );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
{
- ssl->handshake->ecrs_n = n;
+ ssl->handshake->ecrs_n = content_len;
ssl->handshake->ecrs_state = ssl_ecrs_cke_ecdh_calc_secret;
}
ecdh_calc_secret:
if( ssl->handshake->ecrs_enabled )
- n = ssl->handshake->ecrs_n;
+ content_len = ssl->handshake->ecrs_n;
#endif
if( ( ret = mbedtls_ecdh_calc_secret( &ssl->handshake->ecdh_ctx,
&ssl->handshake->pmslen,
@@ -3266,7 +3858,7 @@ ecdh_calc_secret:
ssl->conf->f_rng, ssl->conf->p_rng ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ecdh_calc_secret", ret );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
ret = MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS;
#endif
@@ -3281,47 +3873,56 @@ ecdh_calc_secret:
MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_psk( ciphersuite_info ) )
{
/*
* opaque psk_identity<0..2^16-1>;
*/
- if( ssl->conf->psk == NULL || ssl->conf->psk_identity == NULL )
+ if( ssl_conf_has_static_psk( ssl->conf ) == 0 )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "got no private key for PSK" ) );
- return( MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED );
+ /* We don't offer PSK suites if we don't have a PSK,
+ * and we check that the server's choice is among the
+ * ciphersuites we offered, so this should never happen. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
- i = 4;
- n = ssl->conf->psk_identity_len;
+ header_len = 4;
+ content_len = ssl->conf->psk_identity_len;
- if( i + 2 + n > MBEDTLS_SSL_OUT_CONTENT_LEN )
+ if( header_len + 2 + content_len > MBEDTLS_SSL_OUT_CONTENT_LEN )
{
MBEDTLS_SSL_DEBUG_MSG( 1,
( "psk identity too long or SSL buffer too short" ) );
return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
}
- ssl->out_msg[i++] = (unsigned char)( n >> 8 );
- ssl->out_msg[i++] = (unsigned char)( n );
+ ssl->out_msg[header_len++] = MBEDTLS_BYTE_1( content_len );
+ ssl->out_msg[header_len++] = MBEDTLS_BYTE_0( content_len );
- memcpy( ssl->out_msg + i,
+ memcpy( ssl->out_msg + header_len,
ssl->conf->psk_identity,
ssl->conf->psk_identity_len );
- i += ssl->conf->psk_identity_len;
+ header_len += ssl->conf->psk_identity_len;
#if defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK )
{
- n = 0;
+ content_len = 0;
}
else
#endif
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK )
{
- if( ( ret = ssl_write_encrypted_pms( ssl, i, &n, 2 ) ) != 0 )
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only suites. */
+ if( ssl_conf_has_static_raw_psk( ssl->conf ) == 0 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+ if( ( ret = ssl_write_encrypted_pms( ssl, header_len,
+ &content_len, 2 ) ) != 0 )
return( ret );
}
else
@@ -3329,24 +3930,31 @@ ecdh_calc_secret:
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only suites. */
+ if( ssl_conf_has_static_raw_psk( ssl->conf ) == 0 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/*
* ClientDiffieHellmanPublic public (DHM send G^X mod P)
*/
- n = ssl->handshake->dhm_ctx.len;
+ content_len = ssl->handshake->dhm_ctx.len;
- if( i + 2 + n > MBEDTLS_SSL_OUT_CONTENT_LEN )
+ if( header_len + 2 + content_len >
+ MBEDTLS_SSL_OUT_CONTENT_LEN )
{
MBEDTLS_SSL_DEBUG_MSG( 1,
( "psk identity or DHM size too long or SSL buffer too short" ) );
return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
}
- ssl->out_msg[i++] = (unsigned char)( n >> 8 );
- ssl->out_msg[i++] = (unsigned char)( n );
+ ssl->out_msg[header_len++] = MBEDTLS_BYTE_1( content_len );
+ ssl->out_msg[header_len++] = MBEDTLS_BYTE_0( content_len );
ret = mbedtls_dhm_make_public( &ssl->handshake->dhm_ctx,
(int) mbedtls_mpi_size( &ssl->handshake->dhm_ctx.P ),
- &ssl->out_msg[i], n,
+ &ssl->out_msg[header_len], content_len,
ssl->conf->f_rng, ssl->conf->p_rng );
if( ret != 0 )
{
@@ -3359,11 +3967,19 @@ ecdh_calc_secret:
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only suites. */
+ if( ssl_conf_has_static_raw_psk( ssl->conf ) == 0 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
/*
* ClientECDiffieHellmanPublic public;
*/
- ret = mbedtls_ecdh_make_public( &ssl->handshake->ecdh_ctx, &n,
- &ssl->out_msg[i], MBEDTLS_SSL_OUT_CONTENT_LEN - i,
+ ret = mbedtls_ecdh_make_public( &ssl->handshake->ecdh_ctx,
+ &content_len,
+ &ssl->out_msg[header_len],
+ MBEDTLS_SSL_OUT_CONTENT_LEN - header_len,
ssl->conf->f_rng, ssl->conf->p_rng );
if( ret != 0 )
{
@@ -3381,6 +3997,18 @@ ecdh_calc_secret:
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED)
+ if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK &&
+ ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 &&
+ ssl_conf_has_static_raw_psk( ssl->conf ) == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1,
+ ( "skip PMS generation for opaque PSK" ) );
+ }
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO &&
+ MBEDTLS_KEY_EXCHANGE_PSK_ENABLED */
if( ( ret = mbedtls_ssl_psk_derive_premaster( ssl,
ciphersuite_info->key_exchange ) ) != 0 )
{
@@ -3390,12 +4018,13 @@ ecdh_calc_secret:
}
}
else
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA )
{
- i = 4;
- if( ( ret = ssl_write_encrypted_pms( ssl, i, &n, 0 ) ) != 0 )
+ header_len = 4;
+ if( ( ret = ssl_write_encrypted_pms( ssl, header_len,
+ &content_len, 0 ) ) != 0 )
return( ret );
}
else
@@ -3403,10 +4032,12 @@ ecdh_calc_secret:
#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
{
- i = 4;
+ header_len = 4;
ret = mbedtls_ecjpake_write_round_two( &ssl->handshake->ecjpake_ctx,
- ssl->out_msg + i, MBEDTLS_SSL_OUT_CONTENT_LEN - i, &n,
+ ssl->out_msg + header_len,
+ MBEDTLS_SSL_OUT_CONTENT_LEN - header_len,
+ &content_len,
ssl->conf->f_rng, ssl->conf->p_rng );
if( ret != 0 )
{
@@ -3431,7 +4062,7 @@ ecdh_calc_secret:
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
- ssl->out_msglen = i + n;
+ ssl->out_msglen = header_len + content_len;
ssl->out_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
ssl->out_msg[0] = MBEDTLS_SSL_HS_CLIENT_KEY_EXCHANGE;
@@ -3448,17 +4079,12 @@ ecdh_calc_secret:
return( 0 );
}
-#if !defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)&& \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
+#if !defined(MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED)
static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
{
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
- int ret;
+ ssl->handshake->ciphersuite_info;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write certificate verify" ) );
@@ -3468,11 +4094,7 @@ static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
return( ret );
}
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate verify" ) );
ssl->state++;
@@ -3482,22 +4104,22 @@ static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#else
+#else /* !MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
{
int ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
size_t n = 0, offset = 0;
unsigned char hash[48];
unsigned char *hash_start = hash;
mbedtls_md_type_t md_alg = MBEDTLS_MD_NONE;
- unsigned int hashlen;
+ size_t hashlen;
void *rs_ctx = NULL;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write certificate verify" ) );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled &&
ssl->handshake->ecrs_state == ssl_ecrs_crt_vrfy_sign )
{
@@ -3511,11 +4133,7 @@ static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
return( ret );
}
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate verify" ) );
ssl->state++;
@@ -3538,14 +4156,14 @@ static int ssl_write_certificate_verify( mbedtls_ssl_context *ssl )
/*
* Make a signature of the handshake digests
*/
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
ssl->handshake->ecrs_state = ssl_ecrs_crt_vrfy_sign;
sign:
#endif
- ssl->handshake->calc_verify( ssl, hash );
+ ssl->handshake->calc_verify( ssl, hash, &hashlen );
#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_1)
@@ -3563,7 +4181,6 @@ sign:
* sha_hash
* SHA(handshake_messages);
*/
- hashlen = 36;
md_alg = MBEDTLS_MD_NONE;
/*
@@ -3598,8 +4215,7 @@ sign:
* SHA224 in order to satisfy 'weird' needs from the server
* side.
*/
- if( ssl->transform_negotiate->ciphersuite_info->mac ==
- MBEDTLS_MD_SHA384 )
+ if( ssl->handshake->ciphersuite_info->mac == MBEDTLS_MD_SHA384 )
{
md_alg = MBEDTLS_MD_SHA384;
ssl->out_msg[4] = MBEDTLS_SSL_HASH_SHA384;
@@ -3622,7 +4238,7 @@ sign:
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ssl->handshake->ecrs_enabled )
rs_ctx = &ssl->handshake->ecrs_ctx.pk;
#endif
@@ -3633,15 +4249,14 @@ sign:
ssl->conf->f_rng, ssl->conf->p_rng, rs_ctx ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_pk_sign", ret );
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
ret = MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS;
#endif
return( ret );
}
- ssl->out_msg[4 + offset] = (unsigned char)( n >> 8 );
- ssl->out_msg[5 + offset] = (unsigned char)( n );
+ MBEDTLS_PUT_UINT16_BE( n, ssl->out_msg, offset + 4 );
ssl->out_msglen = 6 + n + offset;
ssl->out_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
@@ -3659,17 +4274,12 @@ sign:
return( ret );
}
-#endif /* !MBEDTLS_KEY_EXCHANGE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
#if defined(MBEDTLS_SSL_SESSION_TICKETS)
static int ssl_parse_new_session_ticket( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t lifetime;
size_t ticket_len;
unsigned char *ticket;
@@ -3727,7 +4337,7 @@ static int ssl_parse_new_session_ticket( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_BAD_HS_NEW_SESSION_TICKET );
}
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ticket length: %d", ticket_len ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ticket length: %" MBEDTLS_PRINTF_SIZET, ticket_len ) );
/* We're not waiting for a NewSessionTicket message any more */
ssl->handshake->new_session_ticket = 0;
@@ -3740,6 +4350,15 @@ static int ssl_parse_new_session_ticket( mbedtls_ssl_context *ssl )
if( ticket_len == 0 )
return( 0 );
+ if( ssl->session != NULL && ssl->session->ticket != NULL )
+ {
+ mbedtls_platform_zeroize( ssl->session->ticket,
+ ssl->session->ticket_len );
+ mbedtls_free( ssl->session->ticket );
+ ssl->session->ticket = NULL;
+ ssl->session->ticket_len = 0;
+ }
+
mbedtls_platform_zeroize( ssl->session_negotiate->ticket,
ssl->session_negotiate->ticket_len );
mbedtls_free( ssl->session_negotiate->ticket );
diff --git a/thirdparty/mbedtls/library/ssl_cookie.c b/thirdparty/mbedtls/library/ssl_cookie.c
index 9e2136865d..abf29ae717 100644
--- a/thirdparty/mbedtls/library/ssl_cookie.c
+++ b/thirdparty/mbedtls/library/ssl_cookie.c
@@ -2,13 +2,7 @@
* DTLS cookie callbacks implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,38 +15,13 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* These session callbacks use a simple chained list
* to store and retrieve the session information.
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_COOKIE_C)
@@ -65,7 +34,9 @@
#include "mbedtls/ssl_cookie.h"
#include "mbedtls/ssl_internal.h"
+#include "mbedtls/error.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/constant_time.h"
#include <string.h>
@@ -129,7 +100,7 @@ int mbedtls_ssl_cookie_setup( mbedtls_ssl_cookie_ctx *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char key[COOKIE_MD_OUTLEN];
if( ( ret = f_rng( p_rng, key, sizeof( key ) ) ) != 0 )
@@ -181,7 +152,7 @@ int mbedtls_ssl_cookie_write( void *p_ctx,
unsigned char **p, unsigned char *end,
const unsigned char *cli_id, size_t cli_id_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ssl_cookie_ctx *ctx = (mbedtls_ssl_cookie_ctx *) p_ctx;
unsigned long t;
@@ -196,15 +167,12 @@ int mbedtls_ssl_cookie_write( void *p_ctx,
t = ctx->serial++;
#endif
- (*p)[0] = (unsigned char)( t >> 24 );
- (*p)[1] = (unsigned char)( t >> 16 );
- (*p)[2] = (unsigned char)( t >> 8 );
- (*p)[3] = (unsigned char)( t );
+ MBEDTLS_PUT_UINT32_BE(t, *p, 0);
*p += 4;
#if defined(MBEDTLS_THREADING_C)
if( ( ret = mbedtls_mutex_lock( &ctx->mutex ) ) != 0 )
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_SSL_INTERNAL_ERROR, ret ) );
#endif
ret = ssl_cookie_hmac( &ctx->hmac_ctx, *p - 4,
@@ -212,8 +180,8 @@ int mbedtls_ssl_cookie_write( void *p_ctx,
#if defined(MBEDTLS_THREADING_C)
if( mbedtls_mutex_unlock( &ctx->mutex ) != 0 )
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR +
- MBEDTLS_ERR_THREADING_MUTEX_ERROR );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_SSL_INTERNAL_ERROR,
+ MBEDTLS_ERR_THREADING_MUTEX_ERROR ) );
#endif
return( ret );
@@ -240,7 +208,7 @@ int mbedtls_ssl_cookie_check( void *p_ctx,
#if defined(MBEDTLS_THREADING_C)
if( ( ret = mbedtls_mutex_lock( &ctx->mutex ) ) != 0 )
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_SSL_INTERNAL_ERROR, ret ) );
#endif
if( ssl_cookie_hmac( &ctx->hmac_ctx, cookie,
@@ -250,14 +218,16 @@ int mbedtls_ssl_cookie_check( void *p_ctx,
#if defined(MBEDTLS_THREADING_C)
if( mbedtls_mutex_unlock( &ctx->mutex ) != 0 )
- ret = ( MBEDTLS_ERR_SSL_INTERNAL_ERROR +
- MBEDTLS_ERR_THREADING_MUTEX_ERROR );
+ {
+ ret = MBEDTLS_ERROR_ADD( MBEDTLS_ERR_SSL_INTERNAL_ERROR,
+ MBEDTLS_ERR_THREADING_MUTEX_ERROR );
+ }
#endif
if( ret != 0 )
goto exit;
- if( mbedtls_ssl_safer_memcmp( cookie + 4, ref_hmac, sizeof( ref_hmac ) ) != 0 )
+ if( mbedtls_ct_memcmp( cookie + 4, ref_hmac, sizeof( ref_hmac ) ) != 0 )
{
ret = -1;
goto exit;
diff --git a/thirdparty/mbedtls/library/ssl_msg.c b/thirdparty/mbedtls/library/ssl_msg.c
new file mode 100644
index 0000000000..0b696dd561
--- /dev/null
+++ b/thirdparty/mbedtls/library/ssl_msg.c
@@ -0,0 +1,5922 @@
+/*
+ * Generic SSL/TLS messaging layer functions
+ * (record layer + retransmission state machine)
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/*
+ * The SSL 3.0 specification was drafted by Netscape in 1996,
+ * and became an IETF standard in 1999.
+ *
+ * http://wp.netscape.com/eng/ssl3/
+ * http://www.ietf.org/rfc/rfc2246.txt
+ * http://www.ietf.org/rfc/rfc4346.txt
+ */
+
+#include "common.h"
+
+#if defined(MBEDTLS_SSL_TLS_C)
+
+#if defined(MBEDTLS_PLATFORM_C)
+#include "mbedtls/platform.h"
+#else
+#include <stdlib.h>
+#define mbedtls_calloc calloc
+#define mbedtls_free free
+#endif
+
+#include "mbedtls/ssl.h"
+#include "mbedtls/ssl_internal.h"
+#include "mbedtls/debug.h"
+#include "mbedtls/error.h"
+#include "mbedtls/platform_util.h"
+#include "mbedtls/version.h"
+#include "constant_time_internal.h"
+#include "mbedtls/constant_time.h"
+
+#include <string.h>
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "mbedtls/psa_util.h"
+#include "psa/crypto.h"
+#endif
+
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#include "mbedtls/oid.h"
+#endif
+
+static uint32_t ssl_get_hs_total_len( mbedtls_ssl_context const *ssl );
+
+/*
+ * Start a timer.
+ * Passing millisecs = 0 cancels a running timer.
+ */
+void mbedtls_ssl_set_timer( mbedtls_ssl_context *ssl, uint32_t millisecs )
+{
+ if( ssl->f_set_timer == NULL )
+ return;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "set_timer to %d ms", (int) millisecs ) );
+ ssl->f_set_timer( ssl->p_timer, millisecs / 4, millisecs );
+}
+
+/*
+ * Return -1 is timer is expired, 0 if it isn't.
+ */
+int mbedtls_ssl_check_timer( mbedtls_ssl_context *ssl )
+{
+ if( ssl->f_get_timer == NULL )
+ return( 0 );
+
+ if( ssl->f_get_timer( ssl->p_timer ) == 2 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "timer expired" ) );
+ return( -1 );
+ }
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_SSL_RECORD_CHECKING)
+static int ssl_parse_record_header( mbedtls_ssl_context const *ssl,
+ unsigned char *buf,
+ size_t len,
+ mbedtls_record *rec );
+
+int mbedtls_ssl_check_record( mbedtls_ssl_context const *ssl,
+ unsigned char *buf,
+ size_t buflen )
+{
+ int ret = 0;
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "=> mbedtls_ssl_check_record" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "record buffer", buf, buflen );
+
+ /* We don't support record checking in TLS because
+ * (a) there doesn't seem to be a usecase for it, and
+ * (b) In SSLv3 and TLS 1.0, CBC record decryption has state
+ * and we'd need to backup the transform here.
+ */
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_STREAM )
+ {
+ ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
+ goto exit;
+ }
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ else
+ {
+ mbedtls_record rec;
+
+ ret = ssl_parse_record_header( ssl, buf, buflen, &rec );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 3, "ssl_parse_record_header", ret );
+ goto exit;
+ }
+
+ if( ssl->transform_in != NULL )
+ {
+ ret = mbedtls_ssl_decrypt_buf( ssl, ssl->transform_in, &rec );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 3, "mbedtls_ssl_decrypt_buf", ret );
+ goto exit;
+ }
+ }
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+exit:
+ /* On success, we have decrypted the buffer in-place, so make
+ * sure we don't leak any plaintext data. */
+ mbedtls_platform_zeroize( buf, buflen );
+
+ /* For the purpose of this API, treat messages with unexpected CID
+ * as well as such from future epochs as unexpected. */
+ if( ret == MBEDTLS_ERR_SSL_UNEXPECTED_CID ||
+ ret == MBEDTLS_ERR_SSL_EARLY_MESSAGE )
+ {
+ ret = MBEDTLS_ERR_SSL_UNEXPECTED_RECORD;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "<= mbedtls_ssl_check_record" ) );
+ return( ret );
+}
+#endif /* MBEDTLS_SSL_RECORD_CHECKING */
+
+#define SSL_DONT_FORCE_FLUSH 0
+#define SSL_FORCE_FLUSH 1
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+
+/* Forward declarations for functions related to message buffering. */
+static void ssl_buffering_free_slot( mbedtls_ssl_context *ssl,
+ uint8_t slot );
+static void ssl_free_buffered_record( mbedtls_ssl_context *ssl );
+static int ssl_load_buffered_message( mbedtls_ssl_context *ssl );
+static int ssl_load_buffered_record( mbedtls_ssl_context *ssl );
+static int ssl_buffer_message( mbedtls_ssl_context *ssl );
+static int ssl_buffer_future_record( mbedtls_ssl_context *ssl,
+ mbedtls_record const *rec );
+static int ssl_next_record_is_in_datagram( mbedtls_ssl_context *ssl );
+
+static size_t ssl_get_maximum_datagram_size( mbedtls_ssl_context const *ssl )
+{
+ size_t mtu = mbedtls_ssl_get_current_mtu( ssl );
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t out_buf_len = ssl->out_buf_len;
+#else
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
+#endif
+
+ if( mtu != 0 && mtu < out_buf_len )
+ return( mtu );
+
+ return( out_buf_len );
+}
+
+static int ssl_get_remaining_space_in_datagram( mbedtls_ssl_context const *ssl )
+{
+ size_t const bytes_written = ssl->out_left;
+ size_t const mtu = ssl_get_maximum_datagram_size( ssl );
+
+ /* Double-check that the write-index hasn't gone
+ * past what we can transmit in a single datagram. */
+ if( bytes_written > mtu )
+ {
+ /* Should never happen... */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ return( (int) ( mtu - bytes_written ) );
+}
+
+static int ssl_get_remaining_payload_in_datagram( mbedtls_ssl_context const *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t remaining, expansion;
+ size_t max_len = MBEDTLS_SSL_OUT_CONTENT_LEN;
+
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+ const size_t mfl = mbedtls_ssl_get_output_max_frag_len( ssl );
+
+ if( max_len > mfl )
+ max_len = mfl;
+
+ /* By the standard (RFC 6066 Sect. 4), the MFL extension
+ * only limits the maximum record payload size, so in theory
+ * we would be allowed to pack multiple records of payload size
+ * MFL into a single datagram. However, this would mean that there's
+ * no way to explicitly communicate MTU restrictions to the peer.
+ *
+ * The following reduction of max_len makes sure that we never
+ * write datagrams larger than MFL + Record Expansion Overhead.
+ */
+ if( max_len <= ssl->out_left )
+ return( 0 );
+
+ max_len -= ssl->out_left;
+#endif
+
+ ret = ssl_get_remaining_space_in_datagram( ssl );
+ if( ret < 0 )
+ return( ret );
+ remaining = (size_t) ret;
+
+ ret = mbedtls_ssl_get_record_expansion( ssl );
+ if( ret < 0 )
+ return( ret );
+ expansion = (size_t) ret;
+
+ if( remaining <= expansion )
+ return( 0 );
+
+ remaining -= expansion;
+ if( remaining >= max_len )
+ remaining = max_len;
+
+ return( (int) remaining );
+}
+
+/*
+ * Double the retransmit timeout value, within the allowed range,
+ * returning -1 if the maximum value has already been reached.
+ */
+static int ssl_double_retransmit_timeout( mbedtls_ssl_context *ssl )
+{
+ uint32_t new_timeout;
+
+ if( ssl->handshake->retransmit_timeout >= ssl->conf->hs_timeout_max )
+ return( -1 );
+
+ /* Implement the final paragraph of RFC 6347 section 4.1.1.1
+ * in the following way: after the initial transmission and a first
+ * retransmission, back off to a temporary estimated MTU of 508 bytes.
+ * This value is guaranteed to be deliverable (if not guaranteed to be
+ * delivered) of any compliant IPv4 (and IPv6) network, and should work
+ * on most non-IP stacks too. */
+ if( ssl->handshake->retransmit_timeout != ssl->conf->hs_timeout_min )
+ {
+ ssl->handshake->mtu = 508;
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "mtu autoreduction to %d bytes", ssl->handshake->mtu ) );
+ }
+
+ new_timeout = 2 * ssl->handshake->retransmit_timeout;
+
+ /* Avoid arithmetic overflow and range overflow */
+ if( new_timeout < ssl->handshake->retransmit_timeout ||
+ new_timeout > ssl->conf->hs_timeout_max )
+ {
+ new_timeout = ssl->conf->hs_timeout_max;
+ }
+
+ ssl->handshake->retransmit_timeout = new_timeout;
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "update timeout value to %lu millisecs",
+ (unsigned long) ssl->handshake->retransmit_timeout ) );
+
+ return( 0 );
+}
+
+static void ssl_reset_retransmit_timeout( mbedtls_ssl_context *ssl )
+{
+ ssl->handshake->retransmit_timeout = ssl->conf->hs_timeout_min;
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "update timeout value to %lu millisecs",
+ (unsigned long) ssl->handshake->retransmit_timeout ) );
+}
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+int (*mbedtls_ssl_hw_record_init)( mbedtls_ssl_context *ssl,
+ const unsigned char *key_enc, const unsigned char *key_dec,
+ size_t keylen,
+ const unsigned char *iv_enc, const unsigned char *iv_dec,
+ size_t ivlen,
+ const unsigned char *mac_enc, const unsigned char *mac_dec,
+ size_t maclen ) = NULL;
+int (*mbedtls_ssl_hw_record_activate)( mbedtls_ssl_context *ssl, int direction) = NULL;
+int (*mbedtls_ssl_hw_record_reset)( mbedtls_ssl_context *ssl ) = NULL;
+int (*mbedtls_ssl_hw_record_write)( mbedtls_ssl_context *ssl ) = NULL;
+int (*mbedtls_ssl_hw_record_read)( mbedtls_ssl_context *ssl ) = NULL;
+int (*mbedtls_ssl_hw_record_finish)( mbedtls_ssl_context *ssl ) = NULL;
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+
+/*
+ * Encryption/decryption functions
+ */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+
+static size_t ssl_compute_padding_length( size_t len,
+ size_t granularity )
+{
+ return( ( granularity - ( len + 1 ) % granularity ) % granularity );
+}
+
+/* This functions transforms a (D)TLS plaintext fragment and a record content
+ * type into an instance of the (D)TLSInnerPlaintext structure. This is used
+ * in DTLS 1.2 + CID and within TLS 1.3 to allow flexible padding and to protect
+ * a record's content type.
+ *
+ * struct {
+ * opaque content[DTLSPlaintext.length];
+ * ContentType real_type;
+ * uint8 zeros[length_of_padding];
+ * } (D)TLSInnerPlaintext;
+ *
+ * Input:
+ * - `content`: The beginning of the buffer holding the
+ * plaintext to be wrapped.
+ * - `*content_size`: The length of the plaintext in Bytes.
+ * - `max_len`: The number of Bytes available starting from
+ * `content`. This must be `>= *content_size`.
+ * - `rec_type`: The desired record content type.
+ *
+ * Output:
+ * - `content`: The beginning of the resulting (D)TLSInnerPlaintext structure.
+ * - `*content_size`: The length of the resulting (D)TLSInnerPlaintext structure.
+ *
+ * Returns:
+ * - `0` on success.
+ * - A negative error code if `max_len` didn't offer enough space
+ * for the expansion.
+ */
+static int ssl_build_inner_plaintext( unsigned char *content,
+ size_t *content_size,
+ size_t remaining,
+ uint8_t rec_type,
+ size_t pad )
+{
+ size_t len = *content_size;
+
+ /* Write real content type */
+ if( remaining == 0 )
+ return( -1 );
+ content[ len ] = rec_type;
+ len++;
+ remaining--;
+
+ if( remaining < pad )
+ return( -1 );
+ memset( content + len, 0, pad );
+ len += pad;
+ remaining -= pad;
+
+ *content_size = len;
+ return( 0 );
+}
+
+/* This function parses a (D)TLSInnerPlaintext structure.
+ * See ssl_build_inner_plaintext() for details. */
+static int ssl_parse_inner_plaintext( unsigned char const *content,
+ size_t *content_size,
+ uint8_t *rec_type )
+{
+ size_t remaining = *content_size;
+
+ /* Determine length of padding by skipping zeroes from the back. */
+ do
+ {
+ if( remaining == 0 )
+ return( -1 );
+ remaining--;
+ } while( content[ remaining ] == 0 );
+
+ *content_size = remaining;
+ *rec_type = content[ remaining ];
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID ||
+ MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
+
+/* `add_data` must have size 13 Bytes if the CID extension is disabled,
+ * and 13 + 1 + CID-length Bytes if the CID extension is enabled. */
+static void ssl_extract_add_data_from_record( unsigned char* add_data,
+ size_t *add_data_len,
+ mbedtls_record *rec,
+ unsigned minor_ver )
+{
+ /* Quoting RFC 5246 (TLS 1.2):
+ *
+ * additional_data = seq_num + TLSCompressed.type +
+ * TLSCompressed.version + TLSCompressed.length;
+ *
+ * For the CID extension, this is extended as follows
+ * (quoting draft-ietf-tls-dtls-connection-id-05,
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05):
+ *
+ * additional_data = seq_num + DTLSPlaintext.type +
+ * DTLSPlaintext.version +
+ * cid +
+ * cid_length +
+ * length_of_DTLSInnerPlaintext;
+ *
+ * For TLS 1.3, the record sequence number is dropped from the AAD
+ * and encoded within the nonce of the AEAD operation instead.
+ */
+
+ unsigned char *cur = add_data;
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+ if( minor_ver != MBEDTLS_SSL_MINOR_VERSION_4 )
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
+ {
+ ((void) minor_ver);
+ memcpy( cur, rec->ctr, sizeof( rec->ctr ) );
+ cur += sizeof( rec->ctr );
+ }
+
+ *cur = rec->type;
+ cur++;
+
+ memcpy( cur, rec->ver, sizeof( rec->ver ) );
+ cur += sizeof( rec->ver );
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ if( rec->cid_len != 0 )
+ {
+ memcpy( cur, rec->cid, rec->cid_len );
+ cur += rec->cid_len;
+
+ *cur = rec->cid_len;
+ cur++;
+
+ MBEDTLS_PUT_UINT16_BE( rec->data_len, cur, 0 );
+ cur += 2;
+ }
+ else
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ {
+ MBEDTLS_PUT_UINT16_BE( rec->data_len, cur, 0 );
+ cur += 2;
+ }
+
+ *add_data_len = cur - add_data;
+}
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+
+#define SSL3_MAC_MAX_BYTES 20 /* MD-5 or SHA-1 */
+
+/*
+ * SSLv3.0 MAC functions
+ */
+static int ssl_mac( mbedtls_md_context_t *md_ctx,
+ const unsigned char *secret,
+ const unsigned char *buf, size_t len,
+ const unsigned char *ctr, int type,
+ unsigned char out[SSL3_MAC_MAX_BYTES] )
+{
+ unsigned char header[11];
+ unsigned char padding[48];
+ int padlen;
+ int md_size = mbedtls_md_get_size( md_ctx->md_info );
+ int md_type = mbedtls_md_get_type( md_ctx->md_info );
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /* Only MD5 and SHA-1 supported */
+ if( md_type == MBEDTLS_MD_MD5 )
+ padlen = 48;
+ else
+ padlen = 40;
+
+ memcpy( header, ctr, 8 );
+ header[8] = (unsigned char) type;
+ MBEDTLS_PUT_UINT16_BE( len, header, 9);
+
+ memset( padding, 0x36, padlen );
+ ret = mbedtls_md_starts( md_ctx );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, secret, md_size );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, padding, padlen );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, header, 11 );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, buf, len );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_finish( md_ctx, out );
+ if( ret != 0 )
+ return( ret );
+
+ memset( padding, 0x5C, padlen );
+ ret = mbedtls_md_starts( md_ctx );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, secret, md_size );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, padding, padlen );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_update( md_ctx, out, md_size );
+ if( ret != 0 )
+ return( ret );
+ ret = mbedtls_md_finish( md_ctx, out );
+ if( ret != 0 )
+ return( ret );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+
+#if defined(MBEDTLS_GCM_C) || \
+ defined(MBEDTLS_CCM_C) || \
+ defined(MBEDTLS_CHACHAPOLY_C)
+static int ssl_transform_aead_dynamic_iv_is_explicit(
+ mbedtls_ssl_transform const *transform )
+{
+ return( transform->ivlen != transform->fixed_ivlen );
+}
+
+/* Compute IV := ( fixed_iv || 0 ) XOR ( 0 || dynamic_IV )
+ *
+ * Concretely, this occurs in two variants:
+ *
+ * a) Fixed and dynamic IV lengths add up to total IV length, giving
+ * IV = fixed_iv || dynamic_iv
+ *
+ * This variant is used in TLS 1.2 when used with GCM or CCM.
+ *
+ * b) Fixed IV lengths matches total IV length, giving
+ * IV = fixed_iv XOR ( 0 || dynamic_iv )
+ *
+ * This variant occurs in TLS 1.3 and for TLS 1.2 when using ChaChaPoly.
+ *
+ * See also the documentation of mbedtls_ssl_transform.
+ *
+ * This function has the precondition that
+ *
+ * dst_iv_len >= max( fixed_iv_len, dynamic_iv_len )
+ *
+ * which has to be ensured by the caller. If this precondition
+ * violated, the behavior of this function is undefined.
+ */
+static void ssl_build_record_nonce( unsigned char *dst_iv,
+ size_t dst_iv_len,
+ unsigned char const *fixed_iv,
+ size_t fixed_iv_len,
+ unsigned char const *dynamic_iv,
+ size_t dynamic_iv_len )
+{
+ size_t i;
+
+ /* Start with Fixed IV || 0 */
+ memset( dst_iv, 0, dst_iv_len );
+ memcpy( dst_iv, fixed_iv, fixed_iv_len );
+
+ dst_iv += dst_iv_len - dynamic_iv_len;
+ for( i = 0; i < dynamic_iv_len; i++ )
+ dst_iv[i] ^= dynamic_iv[i];
+}
+#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C || MBEDTLS_CHACHAPOLY_C */
+
+int mbedtls_ssl_encrypt_buf( mbedtls_ssl_context *ssl,
+ mbedtls_ssl_transform *transform,
+ mbedtls_record *rec,
+ int (*f_rng)(void *, unsigned char *, size_t),
+ void *p_rng )
+{
+ mbedtls_cipher_mode_t mode;
+ int auth_done = 0;
+ unsigned char * data;
+ unsigned char add_data[13 + 1 + MBEDTLS_SSL_CID_OUT_LEN_MAX ];
+ size_t add_data_len;
+ size_t post_avail;
+
+ /* The SSL context is only used for debugging purposes! */
+#if !defined(MBEDTLS_DEBUG_C)
+ ssl = NULL; /* make sure we don't use it except for debug */
+ ((void) ssl);
+#endif
+
+ /* The PRNG is used for dynamic IV generation that's used
+ * for CBC transformations in TLS 1.1 and TLS 1.2. */
+#if !( defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) && \
+ ( defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2) ) )
+ ((void) f_rng);
+ ((void) p_rng);
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> encrypt buf" ) );
+
+ if( transform == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "no transform provided to encrypt_buf" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ if( rec == NULL
+ || rec->buf == NULL
+ || rec->buf_len < rec->data_offset
+ || rec->buf_len - rec->data_offset < rec->data_len
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ || rec->cid_len != 0
+#endif
+ )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad record structure provided to encrypt_buf" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ data = rec->buf + rec->data_offset;
+ post_avail = rec->buf_len - ( rec->data_len + rec->data_offset );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "before encrypt: output payload",
+ data, rec->data_len );
+
+ mode = mbedtls_cipher_get_cipher_mode( &transform->cipher_ctx_enc );
+
+ if( rec->data_len > MBEDTLS_SSL_OUT_CONTENT_LEN )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Record content %" MBEDTLS_PRINTF_SIZET
+ " too large, maximum %" MBEDTLS_PRINTF_SIZET,
+ rec->data_len,
+ (size_t) MBEDTLS_SSL_OUT_CONTENT_LEN ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ /* The following two code paths implement the (D)TLSInnerPlaintext
+ * structure present in TLS 1.3 and DTLS 1.2 + CID.
+ *
+ * See ssl_build_inner_plaintext() for more information.
+ *
+ * Note that this changes `rec->data_len`, and hence
+ * `post_avail` needs to be recalculated afterwards.
+ *
+ * Note also that the two code paths cannot occur simultaneously
+ * since they apply to different versions of the protocol. There
+ * is hence no risk of double-addition of the inner plaintext.
+ */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+ if( transform->minor_ver == MBEDTLS_SSL_MINOR_VERSION_4 )
+ {
+ size_t padding =
+ ssl_compute_padding_length( rec->data_len,
+ MBEDTLS_SSL_TLS1_3_PADDING_GRANULARITY );
+ if( ssl_build_inner_plaintext( data,
+ &rec->data_len,
+ post_avail,
+ rec->type,
+ padding ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ rec->type = MBEDTLS_SSL_MSG_APPLICATION_DATA;
+ }
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /*
+ * Add CID information
+ */
+ rec->cid_len = transform->out_cid_len;
+ memcpy( rec->cid, transform->out_cid, transform->out_cid_len );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "CID", rec->cid, rec->cid_len );
+
+ if( rec->cid_len != 0 )
+ {
+ size_t padding =
+ ssl_compute_padding_length( rec->data_len,
+ MBEDTLS_SSL_CID_PADDING_GRANULARITY );
+ /*
+ * Wrap plaintext into DTLSInnerPlaintext structure.
+ * See ssl_build_inner_plaintext() for more information.
+ *
+ * Note that this changes `rec->data_len`, and hence
+ * `post_avail` needs to be recalculated afterwards.
+ */
+ if( ssl_build_inner_plaintext( data,
+ &rec->data_len,
+ post_avail,
+ rec->type,
+ padding ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ rec->type = MBEDTLS_SSL_MSG_CID;
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ post_avail = rec->buf_len - ( rec->data_len + rec->data_offset );
+
+ /*
+ * Add MAC before if needed
+ */
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ if( mode == MBEDTLS_MODE_STREAM ||
+ ( mode == MBEDTLS_MODE_CBC
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ && transform->encrypt_then_mac == MBEDTLS_SSL_ETM_DISABLED
+#endif
+ ) )
+ {
+ if( post_avail < transform->maclen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ if( transform->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ unsigned char mac[SSL3_MAC_MAX_BYTES];
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ ret = ssl_mac( &transform->md_ctx_enc, transform->mac_enc,
+ data, rec->data_len, rec->ctr, rec->type, mac );
+ if( ret == 0 )
+ memcpy( data + rec->data_len, mac, transform->maclen );
+ mbedtls_platform_zeroize( mac, transform->maclen );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_mac", ret );
+ return( ret );
+ }
+ }
+ else
+#endif
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( transform->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
+ {
+ unsigned char mac[MBEDTLS_SSL_MAC_ADD];
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ ssl_extract_add_data_from_record( add_data, &add_data_len, rec,
+ transform->minor_ver );
+
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_enc,
+ add_data, add_data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_disabled;
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_enc,
+ data, rec->data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_disabled;
+ ret = mbedtls_md_hmac_finish( &transform->md_ctx_enc, mac );
+ if( ret != 0 )
+ goto hmac_failed_etm_disabled;
+ ret = mbedtls_md_hmac_reset( &transform->md_ctx_enc );
+ if( ret != 0 )
+ goto hmac_failed_etm_disabled;
+
+ memcpy( data + rec->data_len, mac, transform->maclen );
+
+ hmac_failed_etm_disabled:
+ mbedtls_platform_zeroize( mac, transform->maclen );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_md_hmac_xxx", ret );
+ return( ret );
+ }
+ }
+ else
+#endif
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "computed mac", data + rec->data_len,
+ transform->maclen );
+
+ rec->data_len += transform->maclen;
+ post_avail -= transform->maclen;
+ auth_done++;
+ }
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+
+ /*
+ * Encrypt
+ */
+#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER)
+ if( mode == MBEDTLS_MODE_STREAM )
+ {
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t olen;
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %" MBEDTLS_PRINTF_SIZET ", "
+ "including %d bytes of padding",
+ rec->data_len, 0 ) );
+
+ if( ( ret = mbedtls_cipher_crypt( &transform->cipher_ctx_enc,
+ transform->iv_enc, transform->ivlen,
+ data, rec->data_len,
+ data, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
+ return( ret );
+ }
+
+ if( rec->data_len != olen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+ else
+#endif /* MBEDTLS_ARC4_C || MBEDTLS_CIPHER_NULL_CIPHER */
+
+#if defined(MBEDTLS_GCM_C) || \
+ defined(MBEDTLS_CCM_C) || \
+ defined(MBEDTLS_CHACHAPOLY_C)
+ if( mode == MBEDTLS_MODE_GCM ||
+ mode == MBEDTLS_MODE_CCM ||
+ mode == MBEDTLS_MODE_CHACHAPOLY )
+ {
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char iv[12];
+ unsigned char *dynamic_iv;
+ size_t dynamic_iv_len;
+ int dynamic_iv_is_explicit =
+ ssl_transform_aead_dynamic_iv_is_explicit( transform );
+
+ /* Check that there's space for the authentication tag. */
+ if( post_avail < transform->taglen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ /*
+ * Build nonce for AEAD encryption.
+ *
+ * Note: In the case of CCM and GCM in TLS 1.2, the dynamic
+ * part of the IV is prepended to the ciphertext and
+ * can be chosen freely - in particular, it need not
+ * agree with the record sequence number.
+ * However, since ChaChaPoly as well as all AEAD modes
+ * in TLS 1.3 use the record sequence number as the
+ * dynamic part of the nonce, we uniformly use the
+ * record sequence number here in all cases.
+ */
+ dynamic_iv = rec->ctr;
+ dynamic_iv_len = sizeof( rec->ctr );
+
+ ssl_build_record_nonce( iv, sizeof( iv ),
+ transform->iv_enc,
+ transform->fixed_ivlen,
+ dynamic_iv,
+ dynamic_iv_len );
+
+ /*
+ * Build additional data for AEAD encryption.
+ * This depends on the TLS version.
+ */
+ ssl_extract_add_data_from_record( add_data, &add_data_len, rec,
+ transform->minor_ver );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "IV used (internal)",
+ iv, transform->ivlen );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "IV used (transmitted)",
+ dynamic_iv,
+ dynamic_iv_is_explicit ? dynamic_iv_len : 0 );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "additional data used for AEAD",
+ add_data, add_data_len );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %" MBEDTLS_PRINTF_SIZET ", "
+ "including 0 bytes of padding",
+ rec->data_len ) );
+
+ /*
+ * Encrypt and authenticate
+ */
+
+ if( ( ret = mbedtls_cipher_auth_encrypt_ext( &transform->cipher_ctx_enc,
+ iv, transform->ivlen,
+ add_data, add_data_len,
+ data, rec->data_len, /* src */
+ data, rec->buf_len - (data - rec->buf), /* dst */
+ &rec->data_len,
+ transform->taglen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_auth_encrypt", ret );
+ return( ret );
+ }
+ MBEDTLS_SSL_DEBUG_BUF( 4, "after encrypt: tag",
+ data + rec->data_len - transform->taglen,
+ transform->taglen );
+ /* Account for authentication tag. */
+ post_avail -= transform->taglen;
+
+ /*
+ * Prefix record content with dynamic IV in case it is explicit.
+ */
+ if( dynamic_iv_is_explicit != 0 )
+ {
+ if( rec->data_offset < dynamic_iv_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ memcpy( data - dynamic_iv_len, dynamic_iv, dynamic_iv_len );
+ rec->data_offset -= dynamic_iv_len;
+ rec->data_len += dynamic_iv_len;
+ }
+
+ auth_done++;
+ }
+ else
+#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C || MBEDTLS_CHACHAPOLY_C */
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
+ if( mode == MBEDTLS_MODE_CBC )
+ {
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t padlen, i;
+ size_t olen;
+
+ /* Currently we're always using minimal padding
+ * (up to 255 bytes would be allowed). */
+ padlen = transform->ivlen - ( rec->data_len + 1 ) % transform->ivlen;
+ if( padlen == transform->ivlen )
+ padlen = 0;
+
+ /* Check there's enough space in the buffer for the padding. */
+ if( post_avail < padlen + 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ for( i = 0; i <= padlen; i++ )
+ data[rec->data_len + i] = (unsigned char) padlen;
+
+ rec->data_len += padlen + 1;
+ post_avail -= padlen + 1;
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ /*
+ * Prepend per-record IV for block cipher in TLS v1.1 and up as per
+ * Method 1 (6.2.3.2. in RFC4346 and RFC5246)
+ */
+ if( transform->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
+ {
+ if( f_rng == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "No PRNG provided to encrypt_record routine" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ if( rec->data_offset < transform->ivlen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ /*
+ * Generate IV
+ */
+ ret = f_rng( p_rng, transform->iv_enc, transform->ivlen );
+ if( ret != 0 )
+ return( ret );
+
+ memcpy( data - transform->ivlen, transform->iv_enc,
+ transform->ivlen );
+
+ }
+#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %" MBEDTLS_PRINTF_SIZET ", "
+ "including %" MBEDTLS_PRINTF_SIZET
+ " bytes of IV and %" MBEDTLS_PRINTF_SIZET " bytes of padding",
+ rec->data_len, transform->ivlen,
+ padlen + 1 ) );
+
+ if( ( ret = mbedtls_cipher_crypt( &transform->cipher_ctx_enc,
+ transform->iv_enc,
+ transform->ivlen,
+ data, rec->data_len,
+ data, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
+ return( ret );
+ }
+
+ if( rec->data_len != olen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1)
+ if( transform->minor_ver < MBEDTLS_SSL_MINOR_VERSION_2 )
+ {
+ /*
+ * Save IV in SSL3 and TLS1
+ */
+ memcpy( transform->iv_enc, transform->cipher_ctx_enc.iv,
+ transform->ivlen );
+ }
+ else
+#endif
+ {
+ data -= transform->ivlen;
+ rec->data_offset -= transform->ivlen;
+ rec->data_len += transform->ivlen;
+ }
+
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ if( auth_done == 0 )
+ {
+ unsigned char mac[MBEDTLS_SSL_MAC_ADD];
+
+ /*
+ * MAC(MAC_write_key, seq_num +
+ * TLSCipherText.type +
+ * TLSCipherText.version +
+ * length_of( (IV +) ENC(...) ) +
+ * IV + // except for TLS 1.0
+ * ENC(content + padding + padding_length));
+ */
+
+ if( post_avail < transform->maclen)
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Buffer provided for encrypted record not large enough" ) );
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+ }
+
+ ssl_extract_add_data_from_record( add_data, &add_data_len,
+ rec, transform->minor_ver );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "using encrypt then mac" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "MAC'd meta-data", add_data,
+ add_data_len );
+
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_enc, add_data,
+ add_data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_enc,
+ data, rec->data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_finish( &transform->md_ctx_enc, mac );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_reset( &transform->md_ctx_enc );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+
+ memcpy( data + rec->data_len, mac, transform->maclen );
+
+ rec->data_len += transform->maclen;
+ post_avail -= transform->maclen;
+ auth_done++;
+
+ hmac_failed_etm_enabled:
+ mbedtls_platform_zeroize( mac, transform->maclen );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "HMAC calculation failed", ret );
+ return( ret );
+ }
+ }
+#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
+ }
+ else
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC) */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /* Make extra sure authentication was performed, exactly once */
+ if( auth_done != 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= encrypt buf" ) );
+
+ return( 0 );
+}
+
+int mbedtls_ssl_decrypt_buf( mbedtls_ssl_context const *ssl,
+ mbedtls_ssl_transform *transform,
+ mbedtls_record *rec )
+{
+ size_t olen;
+ mbedtls_cipher_mode_t mode;
+ int ret, auth_done = 0;
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ size_t padlen = 0, correct = 1;
+#endif
+ unsigned char* data;
+ unsigned char add_data[13 + 1 + MBEDTLS_SSL_CID_IN_LEN_MAX ];
+ size_t add_data_len;
+
+#if !defined(MBEDTLS_DEBUG_C)
+ ssl = NULL; /* make sure we don't use it except for debug */
+ ((void) ssl);
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> decrypt buf" ) );
+ if( rec == NULL ||
+ rec->buf == NULL ||
+ rec->buf_len < rec->data_offset ||
+ rec->buf_len - rec->data_offset < rec->data_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad record structure provided to decrypt_buf" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ data = rec->buf + rec->data_offset;
+ mode = mbedtls_cipher_get_cipher_mode( &transform->cipher_ctx_dec );
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /*
+ * Match record's CID with incoming CID.
+ */
+ if( rec->cid_len != transform->in_cid_len ||
+ memcmp( rec->cid, transform->in_cid, rec->cid_len ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_CID );
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER)
+ if( mode == MBEDTLS_MODE_STREAM )
+ {
+ padlen = 0;
+ if( ( ret = mbedtls_cipher_crypt( &transform->cipher_ctx_dec,
+ transform->iv_dec,
+ transform->ivlen,
+ data, rec->data_len,
+ data, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
+ return( ret );
+ }
+
+ if( rec->data_len != olen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+ else
+#endif /* MBEDTLS_ARC4_C || MBEDTLS_CIPHER_NULL_CIPHER */
+#if defined(MBEDTLS_GCM_C) || \
+ defined(MBEDTLS_CCM_C) || \
+ defined(MBEDTLS_CHACHAPOLY_C)
+ if( mode == MBEDTLS_MODE_GCM ||
+ mode == MBEDTLS_MODE_CCM ||
+ mode == MBEDTLS_MODE_CHACHAPOLY )
+ {
+ unsigned char iv[12];
+ unsigned char *dynamic_iv;
+ size_t dynamic_iv_len;
+
+ /*
+ * Extract dynamic part of nonce for AEAD decryption.
+ *
+ * Note: In the case of CCM and GCM in TLS 1.2, the dynamic
+ * part of the IV is prepended to the ciphertext and
+ * can be chosen freely - in particular, it need not
+ * agree with the record sequence number.
+ */
+ dynamic_iv_len = sizeof( rec->ctr );
+ if( ssl_transform_aead_dynamic_iv_is_explicit( transform ) == 1 )
+ {
+ if( rec->data_len < dynamic_iv_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%" MBEDTLS_PRINTF_SIZET
+ " ) < explicit_iv_len (%" MBEDTLS_PRINTF_SIZET ") ",
+ rec->data_len,
+ dynamic_iv_len ) );
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+ dynamic_iv = data;
+
+ data += dynamic_iv_len;
+ rec->data_offset += dynamic_iv_len;
+ rec->data_len -= dynamic_iv_len;
+ }
+ else
+ {
+ dynamic_iv = rec->ctr;
+ }
+
+ /* Check that there's space for the authentication tag. */
+ if( rec->data_len < transform->taglen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%" MBEDTLS_PRINTF_SIZET
+ ") < taglen (%" MBEDTLS_PRINTF_SIZET ") ",
+ rec->data_len,
+ transform->taglen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+ rec->data_len -= transform->taglen;
+
+ /*
+ * Prepare nonce from dynamic and static parts.
+ */
+ ssl_build_record_nonce( iv, sizeof( iv ),
+ transform->iv_dec,
+ transform->fixed_ivlen,
+ dynamic_iv,
+ dynamic_iv_len );
+
+ /*
+ * Build additional data for AEAD encryption.
+ * This depends on the TLS version.
+ */
+ ssl_extract_add_data_from_record( add_data, &add_data_len, rec,
+ transform->minor_ver );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "additional data used for AEAD",
+ add_data, add_data_len );
+
+ /* Because of the check above, we know that there are
+ * explicit_iv_len Bytes preceeding data, and taglen
+ * bytes following data + data_len. This justifies
+ * the debug message and the invocation of
+ * mbedtls_cipher_auth_decrypt() below. */
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "IV used", iv, transform->ivlen );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "TAG used", data + rec->data_len,
+ transform->taglen );
+
+ /*
+ * Decrypt and authenticate
+ */
+ if( ( ret = mbedtls_cipher_auth_decrypt_ext( &transform->cipher_ctx_dec,
+ iv, transform->ivlen,
+ add_data, add_data_len,
+ data, rec->data_len + transform->taglen, /* src */
+ data, rec->buf_len - (data - rec->buf), &olen, /* dst */
+ transform->taglen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_auth_decrypt", ret );
+
+ if( ret == MBEDTLS_ERR_CIPHER_AUTH_FAILED )
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+
+ return( ret );
+ }
+ auth_done++;
+
+ /* Double-check that AEAD decryption doesn't change content length. */
+ if( olen != rec->data_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+ else
+#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */
+#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
+ if( mode == MBEDTLS_MODE_CBC )
+ {
+ size_t minlen = 0;
+
+ /*
+ * Check immediate ciphertext sanity
+ */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( transform->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
+ {
+ /* The ciphertext is prefixed with the CBC IV. */
+ minlen += transform->ivlen;
+ }
+#endif
+
+ /* Size considerations:
+ *
+ * - The CBC cipher text must not be empty and hence
+ * at least of size transform->ivlen.
+ *
+ * Together with the potential IV-prefix, this explains
+ * the first of the two checks below.
+ *
+ * - The record must contain a MAC, either in plain or
+ * encrypted, depending on whether Encrypt-then-MAC
+ * is used or not.
+ * - If it is, the message contains the IV-prefix,
+ * the CBC ciphertext, and the MAC.
+ * - If it is not, the padded plaintext, and hence
+ * the CBC ciphertext, has at least length maclen + 1
+ * because there is at least the padding length byte.
+ *
+ * As the CBC ciphertext is not empty, both cases give the
+ * lower bound minlen + maclen + 1 on the record size, which
+ * we test for in the second check below.
+ */
+ if( rec->data_len < minlen + transform->ivlen ||
+ rec->data_len < minlen + transform->maclen + 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%" MBEDTLS_PRINTF_SIZET
+ ") < max( ivlen(%" MBEDTLS_PRINTF_SIZET
+ "), maclen (%" MBEDTLS_PRINTF_SIZET ") "
+ "+ 1 ) ( + expl IV )", rec->data_len,
+ transform->ivlen,
+ transform->maclen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+
+ /*
+ * Authenticate before decrypt if enabled
+ */
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ if( transform->encrypt_then_mac == MBEDTLS_SSL_ETM_ENABLED )
+ {
+ unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD];
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "using encrypt then mac" ) );
+
+ /* Update data_len in tandem with add_data.
+ *
+ * The subtraction is safe because of the previous check
+ * data_len >= minlen + maclen + 1.
+ *
+ * Afterwards, we know that data + data_len is followed by at
+ * least maclen Bytes, which justifies the call to
+ * mbedtls_ct_memcmp() below.
+ *
+ * Further, we still know that data_len > minlen */
+ rec->data_len -= transform->maclen;
+ ssl_extract_add_data_from_record( add_data, &add_data_len, rec,
+ transform->minor_ver );
+
+ /* Calculate expected MAC. */
+ MBEDTLS_SSL_DEBUG_BUF( 4, "MAC'd meta-data", add_data,
+ add_data_len );
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_dec, add_data,
+ add_data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_update( &transform->md_ctx_dec,
+ data, rec->data_len );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_finish( &transform->md_ctx_dec, mac_expect );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+ ret = mbedtls_md_hmac_reset( &transform->md_ctx_dec );
+ if( ret != 0 )
+ goto hmac_failed_etm_enabled;
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", data + rec->data_len,
+ transform->maclen );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect,
+ transform->maclen );
+
+ /* Compare expected MAC with MAC at the end of the record. */
+ if( mbedtls_ct_memcmp( data + rec->data_len, mac_expect,
+ transform->maclen ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "message mac does not match" ) );
+ ret = MBEDTLS_ERR_SSL_INVALID_MAC;
+ goto hmac_failed_etm_enabled;
+ }
+ auth_done++;
+
+ hmac_failed_etm_enabled:
+ mbedtls_platform_zeroize( mac_expect, transform->maclen );
+ if( ret != 0 )
+ {
+ if( ret != MBEDTLS_ERR_SSL_INVALID_MAC )
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_hmac_xxx", ret );
+ return( ret );
+ }
+ }
+#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
+
+ /*
+ * Check length sanity
+ */
+
+ /* We know from above that data_len > minlen >= 0,
+ * so the following check in particular implies that
+ * data_len >= minlen + ivlen ( = minlen or 2 * minlen ). */
+ if( rec->data_len % transform->ivlen != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%" MBEDTLS_PRINTF_SIZET
+ ") %% ivlen (%" MBEDTLS_PRINTF_SIZET ") != 0",
+ rec->data_len, transform->ivlen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ /*
+ * Initialize for prepended IV for block cipher in TLS v1.1 and up
+ */
+ if( transform->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
+ {
+ /* Safe because data_len >= minlen + ivlen = 2 * ivlen. */
+ memcpy( transform->iv_dec, data, transform->ivlen );
+
+ data += transform->ivlen;
+ rec->data_offset += transform->ivlen;
+ rec->data_len -= transform->ivlen;
+ }
+#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
+
+ /* We still have data_len % ivlen == 0 and data_len >= ivlen here. */
+
+ if( ( ret = mbedtls_cipher_crypt( &transform->cipher_ctx_dec,
+ transform->iv_dec, transform->ivlen,
+ data, rec->data_len, data, &olen ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
+ return( ret );
+ }
+
+ /* Double-check that length hasn't changed during decryption. */
+ if( rec->data_len != olen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1)
+ if( transform->minor_ver < MBEDTLS_SSL_MINOR_VERSION_2 )
+ {
+ /*
+ * Save IV in SSL3 and TLS1, where CBC decryption of consecutive
+ * records is equivalent to CBC decryption of the concatenation
+ * of the records; in other words, IVs are maintained across
+ * record decryptions.
+ */
+ memcpy( transform->iv_dec, transform->cipher_ctx_dec.iv,
+ transform->ivlen );
+ }
+#endif
+
+ /* Safe since data_len >= minlen + maclen + 1, so after having
+ * subtracted at most minlen and maclen up to this point,
+ * data_len > 0 (because of data_len % ivlen == 0, it's actually
+ * >= ivlen ). */
+ padlen = data[rec->data_len - 1];
+
+ if( auth_done == 1 )
+ {
+ const size_t mask = mbedtls_ct_size_mask_ge(
+ rec->data_len,
+ padlen + 1 );
+ correct &= mask;
+ padlen &= mask;
+ }
+ else
+ {
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ if( rec->data_len < transform->maclen + padlen + 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%" MBEDTLS_PRINTF_SIZET
+ ") < maclen (%" MBEDTLS_PRINTF_SIZET
+ ") + padlen (%" MBEDTLS_PRINTF_SIZET ")",
+ rec->data_len,
+ transform->maclen,
+ padlen + 1 ) );
+ }
+#endif
+
+ const size_t mask = mbedtls_ct_size_mask_ge(
+ rec->data_len,
+ transform->maclen + padlen + 1 );
+ correct &= mask;
+ padlen &= mask;
+ }
+
+ padlen++;
+
+ /* Regardless of the validity of the padding,
+ * we have data_len >= padlen here. */
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ if( transform->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ /* This is the SSL 3.0 path, we don't have to worry about Lucky
+ * 13, because there's a strictly worse padding attack built in
+ * the protocol (known as part of POODLE), so we don't care if the
+ * code is not constant-time, in particular branches are OK. */
+ if( padlen > transform->ivlen )
+ {
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad padding length: is %" MBEDTLS_PRINTF_SIZET ", "
+ "should be no more than %" MBEDTLS_PRINTF_SIZET,
+ padlen, transform->ivlen ) );
+#endif
+ correct = 0;
+ }
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( transform->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ /* The padding check involves a series of up to 256
+ * consecutive memory reads at the end of the record
+ * plaintext buffer. In order to hide the length and
+ * validity of the padding, always perform exactly
+ * `min(256,plaintext_len)` reads (but take into account
+ * only the last `padlen` bytes for the padding check). */
+ size_t pad_count = 0;
+ volatile unsigned char* const check = data;
+
+ /* Index of first padding byte; it has been ensured above
+ * that the subtraction is safe. */
+ size_t const padding_idx = rec->data_len - padlen;
+ size_t const num_checks = rec->data_len <= 256 ? rec->data_len : 256;
+ size_t const start_idx = rec->data_len - num_checks;
+ size_t idx;
+
+ for( idx = start_idx; idx < rec->data_len; idx++ )
+ {
+ /* pad_count += (idx >= padding_idx) &&
+ * (check[idx] == padlen - 1);
+ */
+ const size_t mask = mbedtls_ct_size_mask_ge( idx, padding_idx );
+ const size_t equal = mbedtls_ct_size_bool_eq( check[idx],
+ padlen - 1 );
+ pad_count += mask & equal;
+ }
+ correct &= mbedtls_ct_size_bool_eq( pad_count, padlen );
+
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ if( padlen > 0 && correct == 0 )
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad padding byte detected" ) );
+#endif
+ padlen &= mbedtls_ct_size_mask( correct );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
+ MBEDTLS_SSL_PROTO_TLS1_2 */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /* If the padding was found to be invalid, padlen == 0
+ * and the subtraction is safe. If the padding was found valid,
+ * padlen hasn't been changed and the previous assertion
+ * data_len >= padlen still holds. */
+ rec->data_len -= padlen;
+ }
+ else
+#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ MBEDTLS_SSL_DEBUG_BUF( 4, "raw buffer after decryption",
+ data, rec->data_len );
+#endif
+
+ /*
+ * Authenticate if not done yet.
+ * Compute the MAC regardless of the padding result (RFC4346, CBCTIME).
+ */
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ if( auth_done == 0 )
+ {
+ unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD];
+ unsigned char mac_peer[MBEDTLS_SSL_MAC_ADD];
+
+ /* If the initial value of padlen was such that
+ * data_len < maclen + padlen + 1, then padlen
+ * got reset to 1, and the initial check
+ * data_len >= minlen + maclen + 1
+ * guarantees that at this point we still
+ * have at least data_len >= maclen.
+ *
+ * If the initial value of padlen was such that
+ * data_len >= maclen + padlen + 1, then we have
+ * subtracted either padlen + 1 (if the padding was correct)
+ * or 0 (if the padding was incorrect) since then,
+ * hence data_len >= maclen in any case.
+ */
+ rec->data_len -= transform->maclen;
+ ssl_extract_add_data_from_record( add_data, &add_data_len, rec,
+ transform->minor_ver );
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ if( transform->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ ret = ssl_mac( &transform->md_ctx_dec,
+ transform->mac_dec,
+ data, rec->data_len,
+ rec->ctr, rec->type,
+ mac_expect );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_mac", ret );
+ goto hmac_failed_etm_disabled;
+ }
+ memcpy( mac_peer, data + rec->data_len, transform->maclen );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( transform->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ /*
+ * The next two sizes are the minimum and maximum values of
+ * data_len over all padlen values.
+ *
+ * They're independent of padlen, since we previously did
+ * data_len -= padlen.
+ *
+ * Note that max_len + maclen is never more than the buffer
+ * length, as we previously did in_msglen -= maclen too.
+ */
+ const size_t max_len = rec->data_len + padlen;
+ const size_t min_len = ( max_len > 256 ) ? max_len - 256 : 0;
+
+ ret = mbedtls_ct_hmac( &transform->md_ctx_dec,
+ add_data, add_data_len,
+ data, rec->data_len, min_len, max_len,
+ mac_expect );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ct_hmac", ret );
+ goto hmac_failed_etm_disabled;
+ }
+
+ mbedtls_ct_memcpy_offset( mac_peer, data,
+ rec->data_len,
+ min_len, max_len,
+ transform->maclen );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
+ MBEDTLS_SSL_PROTO_TLS1_2 */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect, transform->maclen );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", mac_peer, transform->maclen );
+#endif
+
+ if( mbedtls_ct_memcmp( mac_peer, mac_expect,
+ transform->maclen ) != 0 )
+ {
+#if defined(MBEDTLS_SSL_DEBUG_ALL)
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "message mac does not match" ) );
+#endif
+ correct = 0;
+ }
+ auth_done++;
+
+ hmac_failed_etm_disabled:
+ mbedtls_platform_zeroize( mac_peer, transform->maclen );
+ mbedtls_platform_zeroize( mac_expect, transform->maclen );
+ if( ret != 0 )
+ return( ret );
+ }
+
+ /*
+ * Finally check the correct flag
+ */
+ if( correct == 0 )
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+
+ /* Make extra sure authentication was performed, exactly once */
+ if( auth_done != 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+ if( transform->minor_ver == MBEDTLS_SSL_MINOR_VERSION_4 )
+ {
+ /* Remove inner padding and infer true content type. */
+ ret = ssl_parse_inner_plaintext( data, &rec->data_len,
+ &rec->type );
+
+ if( ret != 0 )
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ if( rec->cid_len != 0 )
+ {
+ ret = ssl_parse_inner_plaintext( data, &rec->data_len,
+ &rec->type );
+ if( ret != 0 )
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= decrypt buf" ) );
+
+ return( 0 );
+}
+
+#undef MAC_NONE
+#undef MAC_PLAINTEXT
+#undef MAC_CIPHERTEXT
+
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+/*
+ * Compression/decompression functions
+ */
+static int ssl_compress_buf( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char *msg_post = ssl->out_msg;
+ ptrdiff_t bytes_written = ssl->out_msg - ssl->out_buf;
+ size_t len_pre = ssl->out_msglen;
+ unsigned char *msg_pre = ssl->compress_buf;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t out_buf_len = ssl->out_buf_len;
+#else
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> compress buf" ) );
+
+ if( len_pre == 0 )
+ return( 0 );
+
+ memcpy( msg_pre, ssl->out_msg, len_pre );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "before compression: msglen = %" MBEDTLS_PRINTF_SIZET ", ",
+ ssl->out_msglen ) );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "before compression: output payload",
+ ssl->out_msg, ssl->out_msglen );
+
+ ssl->transform_out->ctx_deflate.next_in = msg_pre;
+ ssl->transform_out->ctx_deflate.avail_in = len_pre;
+ ssl->transform_out->ctx_deflate.next_out = msg_post;
+ ssl->transform_out->ctx_deflate.avail_out = out_buf_len - bytes_written;
+
+ ret = deflate( &ssl->transform_out->ctx_deflate, Z_SYNC_FLUSH );
+ if( ret != Z_OK )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "failed to perform compression (%d)", ret ) );
+ return( MBEDTLS_ERR_SSL_COMPRESSION_FAILED );
+ }
+
+ ssl->out_msglen = out_buf_len -
+ ssl->transform_out->ctx_deflate.avail_out - bytes_written;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "after compression: msglen = %" MBEDTLS_PRINTF_SIZET ", ",
+ ssl->out_msglen ) );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "after compression: output payload",
+ ssl->out_msg, ssl->out_msglen );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= compress buf" ) );
+
+ return( 0 );
+}
+
+static int ssl_decompress_buf( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char *msg_post = ssl->in_msg;
+ ptrdiff_t header_bytes = ssl->in_msg - ssl->in_buf;
+ size_t len_pre = ssl->in_msglen;
+ unsigned char *msg_pre = ssl->compress_buf;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len = ssl->in_buf_len;
+#else
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> decompress buf" ) );
+
+ if( len_pre == 0 )
+ return( 0 );
+
+ memcpy( msg_pre, ssl->in_msg, len_pre );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "before decompression: msglen = %" MBEDTLS_PRINTF_SIZET ", ",
+ ssl->in_msglen ) );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "before decompression: input payload",
+ ssl->in_msg, ssl->in_msglen );
+
+ ssl->transform_in->ctx_inflate.next_in = msg_pre;
+ ssl->transform_in->ctx_inflate.avail_in = len_pre;
+ ssl->transform_in->ctx_inflate.next_out = msg_post;
+ ssl->transform_in->ctx_inflate.avail_out = in_buf_len - header_bytes;
+
+ ret = inflate( &ssl->transform_in->ctx_inflate, Z_SYNC_FLUSH );
+ if( ret != Z_OK )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "failed to perform decompression (%d)", ret ) );
+ return( MBEDTLS_ERR_SSL_COMPRESSION_FAILED );
+ }
+
+ ssl->in_msglen = in_buf_len -
+ ssl->transform_in->ctx_inflate.avail_out - header_bytes;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "after decompression: msglen = %" MBEDTLS_PRINTF_SIZET ", ",
+ ssl->in_msglen ) );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "after decompression: input payload",
+ ssl->in_msg, ssl->in_msglen );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= decompress buf" ) );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_ZLIB_SUPPORT */
+
+/*
+ * Fill the input message buffer by appending data to it.
+ * The amount of data already fetched is in ssl->in_left.
+ *
+ * If we return 0, is it guaranteed that (at least) nb_want bytes are
+ * available (from this read and/or a previous one). Otherwise, an error code
+ * is returned (possibly EOF or WANT_READ).
+ *
+ * With stream transport (TLS) on success ssl->in_left == nb_want, but
+ * with datagram transport (DTLS) on success ssl->in_left >= nb_want,
+ * since we always read a whole datagram at once.
+ *
+ * For DTLS, it is up to the caller to set ssl->next_record_offset when
+ * they're done reading a record.
+ */
+int mbedtls_ssl_fetch_input( mbedtls_ssl_context *ssl, size_t nb_want )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t len;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len = ssl->in_buf_len;
+#else
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> fetch input" ) );
+
+ if( ssl->f_recv == NULL && ssl->f_recv_timeout == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Bad usage of mbedtls_ssl_set_bio() "
+ "or mbedtls_ssl_set_bio()" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ if( nb_want > in_buf_len - (size_t)( ssl->in_hdr - ssl->in_buf ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "requesting more data than fits" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ uint32_t timeout;
+
+ /*
+ * The point is, we need to always read a full datagram at once, so we
+ * sometimes read more then requested, and handle the additional data.
+ * It could be the rest of the current record (while fetching the
+ * header) and/or some other records in the same datagram.
+ */
+
+ /*
+ * Move to the next record in the already read datagram if applicable
+ */
+ if( ssl->next_record_offset != 0 )
+ {
+ if( ssl->in_left < ssl->next_record_offset )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ ssl->in_left -= ssl->next_record_offset;
+
+ if( ssl->in_left != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "next record in same datagram, offset: %"
+ MBEDTLS_PRINTF_SIZET,
+ ssl->next_record_offset ) );
+ memmove( ssl->in_hdr,
+ ssl->in_hdr + ssl->next_record_offset,
+ ssl->in_left );
+ }
+
+ ssl->next_record_offset = 0;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %" MBEDTLS_PRINTF_SIZET
+ ", nb_want: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_left, nb_want ) );
+
+ /*
+ * Done if we already have enough data.
+ */
+ if( nb_want <= ssl->in_left)
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= fetch input" ) );
+ return( 0 );
+ }
+
+ /*
+ * A record can't be split across datagrams. If we need to read but
+ * are not at the beginning of a new record, the caller did something
+ * wrong.
+ */
+ if( ssl->in_left != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /*
+ * Don't even try to read if time's out already.
+ * This avoids by-passing the timer when repeatedly receiving messages
+ * that will end up being dropped.
+ */
+ if( mbedtls_ssl_check_timer( ssl ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "timer has expired" ) );
+ ret = MBEDTLS_ERR_SSL_TIMEOUT;
+ }
+ else
+ {
+ len = in_buf_len - ( ssl->in_hdr - ssl->in_buf );
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ timeout = ssl->handshake->retransmit_timeout;
+ else
+ timeout = ssl->conf->read_timeout;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "f_recv_timeout: %lu ms", (unsigned long) timeout ) );
+
+ if( ssl->f_recv_timeout != NULL )
+ ret = ssl->f_recv_timeout( ssl->p_bio, ssl->in_hdr, len,
+ timeout );
+ else
+ ret = ssl->f_recv( ssl->p_bio, ssl->in_hdr, len );
+
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_recv(_timeout)", ret );
+
+ if( ret == 0 )
+ return( MBEDTLS_ERR_SSL_CONN_EOF );
+ }
+
+ if( ret == MBEDTLS_ERR_SSL_TIMEOUT )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "timeout" ) );
+ mbedtls_ssl_set_timer( ssl, 0 );
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ if( ssl_double_retransmit_timeout( ssl ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake timeout" ) );
+ return( MBEDTLS_ERR_SSL_TIMEOUT );
+ }
+
+ if( ( ret = mbedtls_ssl_resend( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend", ret );
+ return( ret );
+ }
+
+ return( MBEDTLS_ERR_SSL_WANT_READ );
+ }
+#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_RENEGOTIATION)
+ else if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
+ ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
+ {
+ if( ( ret = mbedtls_ssl_resend_hello_request( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend_hello_request",
+ ret );
+ return( ret );
+ }
+
+ return( MBEDTLS_ERR_SSL_WANT_READ );
+ }
+#endif /* MBEDTLS_SSL_SRV_C && MBEDTLS_SSL_RENEGOTIATION */
+ }
+
+ if( ret < 0 )
+ return( ret );
+
+ ssl->in_left = ret;
+ }
+ else
+#endif
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %" MBEDTLS_PRINTF_SIZET
+ ", nb_want: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_left, nb_want ) );
+
+ while( ssl->in_left < nb_want )
+ {
+ len = nb_want - ssl->in_left;
+
+ if( mbedtls_ssl_check_timer( ssl ) != 0 )
+ ret = MBEDTLS_ERR_SSL_TIMEOUT;
+ else
+ {
+ if( ssl->f_recv_timeout != NULL )
+ {
+ ret = ssl->f_recv_timeout( ssl->p_bio,
+ ssl->in_hdr + ssl->in_left, len,
+ ssl->conf->read_timeout );
+ }
+ else
+ {
+ ret = ssl->f_recv( ssl->p_bio,
+ ssl->in_hdr + ssl->in_left, len );
+ }
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %" MBEDTLS_PRINTF_SIZET
+ ", nb_want: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_left, nb_want ) );
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_recv(_timeout)", ret );
+
+ if( ret == 0 )
+ return( MBEDTLS_ERR_SSL_CONN_EOF );
+
+ if( ret < 0 )
+ return( ret );
+
+ if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1,
+ ( "f_recv returned %d bytes but only %" MBEDTLS_PRINTF_SIZET " were requested",
+ ret, len ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ ssl->in_left += ret;
+ }
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= fetch input" ) );
+
+ return( 0 );
+}
+
+/*
+ * Flush any data not yet written
+ */
+int mbedtls_ssl_flush_output( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char *buf;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> flush output" ) );
+
+ if( ssl->f_send == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Bad usage of mbedtls_ssl_set_bio() "
+ "or mbedtls_ssl_set_bio()" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ /* Avoid incrementing counter if data is flushed */
+ if( ssl->out_left == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= flush output" ) );
+ return( 0 );
+ }
+
+ while( ssl->out_left > 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "message length: %" MBEDTLS_PRINTF_SIZET
+ ", out_left: %" MBEDTLS_PRINTF_SIZET,
+ mbedtls_ssl_out_hdr_len( ssl ) + ssl->out_msglen, ssl->out_left ) );
+
+ buf = ssl->out_hdr - ssl->out_left;
+ ret = ssl->f_send( ssl->p_bio, buf, ssl->out_left );
+
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_send", ret );
+
+ if( ret <= 0 )
+ return( ret );
+
+ if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1,
+ ( "f_send returned %d bytes but only %" MBEDTLS_PRINTF_SIZET " bytes were sent",
+ ret, ssl->out_left ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ ssl->out_left -= ret;
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ ssl->out_hdr = ssl->out_buf;
+ }
+ else
+#endif
+ {
+ ssl->out_hdr = ssl->out_buf + 8;
+ }
+ mbedtls_ssl_update_out_pointers( ssl, ssl->transform_out );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= flush output" ) );
+
+ return( 0 );
+}
+
+/*
+ * Functions to handle the DTLS retransmission state machine
+ */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+/*
+ * Append current handshake message to current outgoing flight
+ */
+static int ssl_flight_append( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_flight_item *msg;
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_flight_append" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "message appended to flight",
+ ssl->out_msg, ssl->out_msglen );
+
+ /* Allocate space for current message */
+ if( ( msg = mbedtls_calloc( 1, sizeof( mbedtls_ssl_flight_item ) ) ) == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc %" MBEDTLS_PRINTF_SIZET " bytes failed",
+ sizeof( mbedtls_ssl_flight_item ) ) );
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ }
+
+ if( ( msg->p = mbedtls_calloc( 1, ssl->out_msglen ) ) == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc %" MBEDTLS_PRINTF_SIZET " bytes failed",
+ ssl->out_msglen ) );
+ mbedtls_free( msg );
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ }
+
+ /* Copy current handshake message with headers */
+ memcpy( msg->p, ssl->out_msg, ssl->out_msglen );
+ msg->len = ssl->out_msglen;
+ msg->type = ssl->out_msgtype;
+ msg->next = NULL;
+
+ /* Append to the current flight */
+ if( ssl->handshake->flight == NULL )
+ ssl->handshake->flight = msg;
+ else
+ {
+ mbedtls_ssl_flight_item *cur = ssl->handshake->flight;
+ while( cur->next != NULL )
+ cur = cur->next;
+ cur->next = msg;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_flight_append" ) );
+ return( 0 );
+}
+
+/*
+ * Free the current flight of handshake messages
+ */
+void mbedtls_ssl_flight_free( mbedtls_ssl_flight_item *flight )
+{
+ mbedtls_ssl_flight_item *cur = flight;
+ mbedtls_ssl_flight_item *next;
+
+ while( cur != NULL )
+ {
+ next = cur->next;
+
+ mbedtls_free( cur->p );
+ mbedtls_free( cur );
+
+ cur = next;
+ }
+}
+
+/*
+ * Swap transform_out and out_ctr with the alternative ones
+ */
+static int ssl_swap_epochs( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_transform *tmp_transform;
+ unsigned char tmp_out_ctr[8];
+
+ if( ssl->transform_out == ssl->handshake->alt_transform_out )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "skip swap epochs" ) );
+ return( 0 );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "swap epochs" ) );
+
+ /* Swap transforms */
+ tmp_transform = ssl->transform_out;
+ ssl->transform_out = ssl->handshake->alt_transform_out;
+ ssl->handshake->alt_transform_out = tmp_transform;
+
+ /* Swap epoch + sequence_number */
+ memcpy( tmp_out_ctr, ssl->cur_out_ctr, 8 );
+ memcpy( ssl->cur_out_ctr, ssl->handshake->alt_out_ctr, 8 );
+ memcpy( ssl->handshake->alt_out_ctr, tmp_out_ctr, 8 );
+
+ /* Adjust to the newly activated transform */
+ mbedtls_ssl_update_out_pointers( ssl, ssl->transform_out );
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ if( mbedtls_ssl_hw_record_activate != NULL )
+ {
+ int ret = mbedtls_ssl_hw_record_activate( ssl, MBEDTLS_SSL_CHANNEL_OUTBOUND );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_activate", ret );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+ }
+#endif
+
+ return( 0 );
+}
+
+/*
+ * Retransmit the current flight of messages.
+ */
+int mbedtls_ssl_resend( mbedtls_ssl_context *ssl )
+{
+ int ret = 0;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> mbedtls_ssl_resend" ) );
+
+ ret = mbedtls_ssl_flight_transmit( ssl );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= mbedtls_ssl_resend" ) );
+
+ return( ret );
+}
+
+/*
+ * Transmit or retransmit the current flight of messages.
+ *
+ * Need to remember the current message in case flush_output returns
+ * WANT_WRITE, causing us to exit this function and come back later.
+ * This function must be called until state is no longer SENDING.
+ */
+int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> mbedtls_ssl_flight_transmit" ) );
+
+ if( ssl->handshake->retransmit_state != MBEDTLS_SSL_RETRANS_SENDING )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "initialise flight transmission" ) );
+
+ ssl->handshake->cur_msg = ssl->handshake->flight;
+ ssl->handshake->cur_msg_p = ssl->handshake->flight->p + 12;
+ ret = ssl_swap_epochs( ssl );
+ if( ret != 0 )
+ return( ret );
+
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_SENDING;
+ }
+
+ while( ssl->handshake->cur_msg != NULL )
+ {
+ size_t max_frag_len;
+ const mbedtls_ssl_flight_item * const cur = ssl->handshake->cur_msg;
+
+ int const is_finished =
+ ( cur->type == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ cur->p[0] == MBEDTLS_SSL_HS_FINISHED );
+
+ uint8_t const force_flush = ssl->disable_datagram_packing == 1 ?
+ SSL_FORCE_FLUSH : SSL_DONT_FORCE_FLUSH;
+
+ /* Swap epochs before sending Finished: we can't do it after
+ * sending ChangeCipherSpec, in case write returns WANT_READ.
+ * Must be done before copying, may change out_msg pointer */
+ if( is_finished && ssl->handshake->cur_msg_p == ( cur->p + 12 ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "swap epochs to send finished message" ) );
+ ret = ssl_swap_epochs( ssl );
+ if( ret != 0 )
+ return( ret );
+ }
+
+ ret = ssl_get_remaining_payload_in_datagram( ssl );
+ if( ret < 0 )
+ return( ret );
+ max_frag_len = (size_t) ret;
+
+ /* CCS is copied as is, while HS messages may need fragmentation */
+ if( cur->type == MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
+ {
+ if( max_frag_len == 0 )
+ {
+ if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ return( ret );
+
+ continue;
+ }
+
+ memcpy( ssl->out_msg, cur->p, cur->len );
+ ssl->out_msglen = cur->len;
+ ssl->out_msgtype = cur->type;
+
+ /* Update position inside current message */
+ ssl->handshake->cur_msg_p += cur->len;
+ }
+ else
+ {
+ const unsigned char * const p = ssl->handshake->cur_msg_p;
+ const size_t hs_len = cur->len - 12;
+ const size_t frag_off = p - ( cur->p + 12 );
+ const size_t rem_len = hs_len - frag_off;
+ size_t cur_hs_frag_len, max_hs_frag_len;
+
+ if( ( max_frag_len < 12 ) || ( max_frag_len == 12 && hs_len != 0 ) )
+ {
+ if( is_finished )
+ {
+ ret = ssl_swap_epochs( ssl );
+ if( ret != 0 )
+ return( ret );
+ }
+
+ if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ return( ret );
+
+ continue;
+ }
+ max_hs_frag_len = max_frag_len - 12;
+
+ cur_hs_frag_len = rem_len > max_hs_frag_len ?
+ max_hs_frag_len : rem_len;
+
+ if( frag_off == 0 && cur_hs_frag_len != hs_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "fragmenting handshake message (%u > %u)",
+ (unsigned) cur_hs_frag_len,
+ (unsigned) max_hs_frag_len ) );
+ }
+
+ /* Messages are stored with handshake headers as if not fragmented,
+ * copy beginning of headers then fill fragmentation fields.
+ * Handshake headers: type(1) len(3) seq(2) f_off(3) f_len(3) */
+ memcpy( ssl->out_msg, cur->p, 6 );
+
+ ssl->out_msg[6] = MBEDTLS_BYTE_2( frag_off );
+ ssl->out_msg[7] = MBEDTLS_BYTE_1( frag_off );
+ ssl->out_msg[8] = MBEDTLS_BYTE_0( frag_off );
+
+ ssl->out_msg[ 9] = MBEDTLS_BYTE_2( cur_hs_frag_len );
+ ssl->out_msg[10] = MBEDTLS_BYTE_1( cur_hs_frag_len );
+ ssl->out_msg[11] = MBEDTLS_BYTE_0( cur_hs_frag_len );
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "handshake header", ssl->out_msg, 12 );
+
+ /* Copy the handshake message content and set records fields */
+ memcpy( ssl->out_msg + 12, p, cur_hs_frag_len );
+ ssl->out_msglen = cur_hs_frag_len + 12;
+ ssl->out_msgtype = cur->type;
+
+ /* Update position inside current message */
+ ssl->handshake->cur_msg_p += cur_hs_frag_len;
+ }
+
+ /* If done with the current message move to the next one if any */
+ if( ssl->handshake->cur_msg_p >= cur->p + cur->len )
+ {
+ if( cur->next != NULL )
+ {
+ ssl->handshake->cur_msg = cur->next;
+ ssl->handshake->cur_msg_p = cur->next->p + 12;
+ }
+ else
+ {
+ ssl->handshake->cur_msg = NULL;
+ ssl->handshake->cur_msg_p = NULL;
+ }
+ }
+
+ /* Actually send the message out */
+ if( ( ret = mbedtls_ssl_write_record( ssl, force_flush ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
+ return( ret );
+ }
+ }
+
+ if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ return( ret );
+
+ /* Update state and set timer */
+ if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
+ else
+ {
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_WAITING;
+ mbedtls_ssl_set_timer( ssl, ssl->handshake->retransmit_timeout );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= mbedtls_ssl_flight_transmit" ) );
+
+ return( 0 );
+}
+
+/*
+ * To be called when the last message of an incoming flight is received.
+ */
+void mbedtls_ssl_recv_flight_completed( mbedtls_ssl_context *ssl )
+{
+ /* We won't need to resend that one any more */
+ mbedtls_ssl_flight_free( ssl->handshake->flight );
+ ssl->handshake->flight = NULL;
+ ssl->handshake->cur_msg = NULL;
+
+ /* The next incoming flight will start with this msg_seq */
+ ssl->handshake->in_flight_start_seq = ssl->handshake->in_msg_seq;
+
+ /* We don't want to remember CCS's across flight boundaries. */
+ ssl->handshake->buffering.seen_ccs = 0;
+
+ /* Clear future message buffering structure. */
+ mbedtls_ssl_buffering_free( ssl );
+
+ /* Cancel timer */
+ mbedtls_ssl_set_timer( ssl, 0 );
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ ssl->in_msg[0] == MBEDTLS_SSL_HS_FINISHED )
+ {
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
+ }
+ else
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_PREPARING;
+}
+
+/*
+ * To be called when the last message of an outgoing flight is send.
+ */
+void mbedtls_ssl_send_flight_completed( mbedtls_ssl_context *ssl )
+{
+ ssl_reset_retransmit_timeout( ssl );
+ mbedtls_ssl_set_timer( ssl, ssl->handshake->retransmit_timeout );
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ ssl->in_msg[0] == MBEDTLS_SSL_HS_FINISHED )
+ {
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
+ }
+ else
+ ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_WAITING;
+}
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+/*
+ * Handshake layer functions
+ */
+
+/*
+ * Write (DTLS: or queue) current handshake (including CCS) message.
+ *
+ * - fill in handshake headers
+ * - update handshake checksum
+ * - DTLS: save message for resending
+ * - then pass to the record layer
+ *
+ * DTLS: except for HelloRequest, messages are only queued, and will only be
+ * actually sent when calling flight_transmit() or resend().
+ *
+ * Inputs:
+ * - ssl->out_msglen: 4 + actual handshake message len
+ * (4 is the size of handshake headers for TLS)
+ * - ssl->out_msg[0]: the handshake type (ClientHello, ServerHello, etc)
+ * - ssl->out_msg + 4: the handshake message body
+ *
+ * Outputs, ie state before passing to flight_append() or write_record():
+ * - ssl->out_msglen: the length of the record contents
+ * (including handshake headers but excluding record headers)
+ * - ssl->out_msg: the record contents (handshake headers + content)
+ */
+int mbedtls_ssl_write_handshake_msg( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ const size_t hs_len = ssl->out_msglen - 4;
+ const unsigned char hs_type = ssl->out_msg[0];
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write handshake message" ) );
+
+ /*
+ * Sanity checks
+ */
+ if( ssl->out_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE &&
+ ssl->out_msgtype != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
+ {
+ /* In SSLv3, the client might send a NoCertificate alert. */
+#if defined(MBEDTLS_SSL_PROTO_SSL3) && defined(MBEDTLS_SSL_CLI_C)
+ if( ! ( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 &&
+ ssl->out_msgtype == MBEDTLS_SSL_MSG_ALERT &&
+ ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT ) )
+#endif /* MBEDTLS_SSL_PROTO_SSL3 && MBEDTLS_SSL_SRV_C */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+
+ /* Whenever we send anything different from a
+ * HelloRequest we should be in a handshake - double check. */
+ if( ! ( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ hs_type == MBEDTLS_SSL_HS_HELLO_REQUEST ) &&
+ ssl->handshake == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->handshake != NULL &&
+ ssl->handshake->retransmit_state == MBEDTLS_SSL_RETRANS_SENDING )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+#endif
+
+ /* Double-check that we did not exceed the bounds
+ * of the outgoing record buffer.
+ * This should never fail as the various message
+ * writing functions must obey the bounds of the
+ * outgoing record buffer, but better be safe.
+ *
+ * Note: We deliberately do not check for the MTU or MFL here.
+ */
+ if( ssl->out_msglen > MBEDTLS_SSL_OUT_CONTENT_LEN )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Record too large: "
+ "size %" MBEDTLS_PRINTF_SIZET
+ ", maximum %" MBEDTLS_PRINTF_SIZET,
+ ssl->out_msglen,
+ (size_t) MBEDTLS_SSL_OUT_CONTENT_LEN ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /*
+ * Fill handshake headers
+ */
+ if( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
+ {
+ ssl->out_msg[1] = MBEDTLS_BYTE_2( hs_len );
+ ssl->out_msg[2] = MBEDTLS_BYTE_1( hs_len );
+ ssl->out_msg[3] = MBEDTLS_BYTE_0( hs_len );
+
+ /*
+ * DTLS has additional fields in the Handshake layer,
+ * between the length field and the actual payload:
+ * uint16 message_seq;
+ * uint24 fragment_offset;
+ * uint24 fragment_length;
+ */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* Make room for the additional DTLS fields */
+ if( MBEDTLS_SSL_OUT_CONTENT_LEN - ssl->out_msglen < 8 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "DTLS handshake message too large: "
+ "size %" MBEDTLS_PRINTF_SIZET ", maximum %" MBEDTLS_PRINTF_SIZET,
+ hs_len,
+ (size_t) ( MBEDTLS_SSL_OUT_CONTENT_LEN - 12 ) ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ memmove( ssl->out_msg + 12, ssl->out_msg + 4, hs_len );
+ ssl->out_msglen += 8;
+
+ /* Write message_seq and update it, except for HelloRequest */
+ if( hs_type != MBEDTLS_SSL_HS_HELLO_REQUEST )
+ {
+ MBEDTLS_PUT_UINT16_BE( ssl->handshake->out_msg_seq, ssl->out_msg, 4 );
+ ++( ssl->handshake->out_msg_seq );
+ }
+ else
+ {
+ ssl->out_msg[4] = 0;
+ ssl->out_msg[5] = 0;
+ }
+
+ /* Handshake hashes are computed without fragmentation,
+ * so set frag_offset = 0 and frag_len = hs_len for now */
+ memset( ssl->out_msg + 6, 0x00, 3 );
+ memcpy( ssl->out_msg + 9, ssl->out_msg + 1, 3 );
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ /* Update running hashes of handshake messages seen */
+ if( hs_type != MBEDTLS_SSL_HS_HELLO_REQUEST )
+ ssl->handshake->update_checksum( ssl, ssl->out_msg, ssl->out_msglen );
+ }
+
+ /* Either send now, or just save to be sent (and resent) later */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ! ( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ hs_type == MBEDTLS_SSL_HS_HELLO_REQUEST ) )
+ {
+ if( ( ret = ssl_flight_append( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_flight_append", ret );
+ return( ret );
+ }
+ }
+ else
+#endif
+ {
+ if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_write_record", ret );
+ return( ret );
+ }
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write handshake message" ) );
+
+ return( 0 );
+}
+
+/*
+ * Record layer functions
+ */
+
+/*
+ * Write current record.
+ *
+ * Uses:
+ * - ssl->out_msgtype: type of the message (AppData, Handshake, Alert, CCS)
+ * - ssl->out_msglen: length of the record content (excl headers)
+ * - ssl->out_msg: record content
+ */
+int mbedtls_ssl_write_record( mbedtls_ssl_context *ssl, uint8_t force_flush )
+{
+ int ret, done = 0;
+ size_t len = ssl->out_msglen;
+ uint8_t flush = force_flush;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write record" ) );
+
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ if( ssl->transform_out != NULL &&
+ ssl->session_out->compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
+ {
+ if( ( ret = ssl_compress_buf( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_compress_buf", ret );
+ return( ret );
+ }
+
+ len = ssl->out_msglen;
+ }
+#endif /*MBEDTLS_ZLIB_SUPPORT */
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ if( mbedtls_ssl_hw_record_write != NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_write()" ) );
+
+ ret = mbedtls_ssl_hw_record_write( ssl );
+ if( ret != 0 && ret != MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_write", ret );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ if( ret == 0 )
+ done = 1;
+ }
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+ if( !done )
+ {
+ unsigned i;
+ size_t protected_record_size;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t out_buf_len = ssl->out_buf_len;
+#else
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
+#endif
+ /* Skip writing the record content type to after the encryption,
+ * as it may change when using the CID extension. */
+
+ mbedtls_ssl_write_version( ssl->major_ver, ssl->minor_ver,
+ ssl->conf->transport, ssl->out_hdr + 1 );
+
+ memcpy( ssl->out_ctr, ssl->cur_out_ctr, 8 );
+ MBEDTLS_PUT_UINT16_BE( len, ssl->out_len, 0);
+
+ if( ssl->transform_out != NULL )
+ {
+ mbedtls_record rec;
+
+ rec.buf = ssl->out_iv;
+ rec.buf_len = out_buf_len - ( ssl->out_iv - ssl->out_buf );
+ rec.data_len = ssl->out_msglen;
+ rec.data_offset = ssl->out_msg - rec.buf;
+
+ memcpy( &rec.ctr[0], ssl->out_ctr, 8 );
+ mbedtls_ssl_write_version( ssl->major_ver, ssl->minor_ver,
+ ssl->conf->transport, rec.ver );
+ rec.type = ssl->out_msgtype;
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* The CID is set by mbedtls_ssl_encrypt_buf(). */
+ rec.cid_len = 0;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ if( ( ret = mbedtls_ssl_encrypt_buf( ssl, ssl->transform_out, &rec,
+ ssl->conf->f_rng, ssl->conf->p_rng ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_encrypt_buf", ret );
+ return( ret );
+ }
+
+ if( rec.data_offset != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /* Update the record content type and CID. */
+ ssl->out_msgtype = rec.type;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID )
+ memcpy( ssl->out_cid, rec.cid, rec.cid_len );
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->out_msglen = len = rec.data_len;
+ MBEDTLS_PUT_UINT16_BE( rec.data_len, ssl->out_len, 0 );
+ }
+
+ protected_record_size = len + mbedtls_ssl_out_hdr_len( ssl );
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ /* In case of DTLS, double-check that we don't exceed
+ * the remaining space in the datagram. */
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ ret = ssl_get_remaining_space_in_datagram( ssl );
+ if( ret < 0 )
+ return( ret );
+
+ if( protected_record_size > (size_t) ret )
+ {
+ /* Should never happen */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ /* Now write the potentially updated record content type. */
+ ssl->out_hdr[0] = (unsigned char) ssl->out_msgtype;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "output record: msgtype = %u, "
+ "version = [%u:%u], msglen = %" MBEDTLS_PRINTF_SIZET,
+ ssl->out_hdr[0], ssl->out_hdr[1],
+ ssl->out_hdr[2], len ) );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "output record sent to network",
+ ssl->out_hdr, protected_record_size );
+
+ ssl->out_left += protected_record_size;
+ ssl->out_hdr += protected_record_size;
+ mbedtls_ssl_update_out_pointers( ssl, ssl->transform_out );
+
+ for( i = 8; i > mbedtls_ssl_ep_len( ssl ); i-- )
+ if( ++ssl->cur_out_ctr[i - 1] != 0 )
+ break;
+
+ /* The loop goes to its end iff the counter is wrapping */
+ if( i == mbedtls_ssl_ep_len( ssl ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "outgoing message counter would wrap" ) );
+ return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
+ }
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ flush == SSL_DONT_FORCE_FLUSH )
+ {
+ size_t remaining;
+ ret = ssl_get_remaining_payload_in_datagram( ssl );
+ if( ret < 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_get_remaining_payload_in_datagram",
+ ret );
+ return( ret );
+ }
+
+ remaining = (size_t) ret;
+ if( remaining == 0 )
+ {
+ flush = SSL_FORCE_FLUSH;
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Still %u bytes available in current datagram", (unsigned) remaining ) );
+ }
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ if( ( flush == SSL_FORCE_FLUSH ) &&
+ ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_flush_output", ret );
+ return( ret );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write record" ) );
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+
+static int ssl_hs_is_proper_fragment( mbedtls_ssl_context *ssl )
+{
+ if( ssl->in_msglen < ssl->in_hslen ||
+ memcmp( ssl->in_msg + 6, "\0\0\0", 3 ) != 0 ||
+ memcmp( ssl->in_msg + 9, ssl->in_msg + 1, 3 ) != 0 )
+ {
+ return( 1 );
+ }
+ return( 0 );
+}
+
+static uint32_t ssl_get_hs_frag_len( mbedtls_ssl_context const *ssl )
+{
+ return( ( ssl->in_msg[9] << 16 ) |
+ ( ssl->in_msg[10] << 8 ) |
+ ssl->in_msg[11] );
+}
+
+static uint32_t ssl_get_hs_frag_off( mbedtls_ssl_context const *ssl )
+{
+ return( ( ssl->in_msg[6] << 16 ) |
+ ( ssl->in_msg[7] << 8 ) |
+ ssl->in_msg[8] );
+}
+
+static int ssl_check_hs_header( mbedtls_ssl_context const *ssl )
+{
+ uint32_t msg_len, frag_off, frag_len;
+
+ msg_len = ssl_get_hs_total_len( ssl );
+ frag_off = ssl_get_hs_frag_off( ssl );
+ frag_len = ssl_get_hs_frag_len( ssl );
+
+ if( frag_off > msg_len )
+ return( -1 );
+
+ if( frag_len > msg_len - frag_off )
+ return( -1 );
+
+ if( frag_len + 12 > ssl->in_msglen )
+ return( -1 );
+
+ return( 0 );
+}
+
+/*
+ * Mark bits in bitmask (used for DTLS HS reassembly)
+ */
+static void ssl_bitmask_set( unsigned char *mask, size_t offset, size_t len )
+{
+ unsigned int start_bits, end_bits;
+
+ start_bits = 8 - ( offset % 8 );
+ if( start_bits != 8 )
+ {
+ size_t first_byte_idx = offset / 8;
+
+ /* Special case */
+ if( len <= start_bits )
+ {
+ for( ; len != 0; len-- )
+ mask[first_byte_idx] |= 1 << ( start_bits - len );
+
+ /* Avoid potential issues with offset or len becoming invalid */
+ return;
+ }
+
+ offset += start_bits; /* Now offset % 8 == 0 */
+ len -= start_bits;
+
+ for( ; start_bits != 0; start_bits-- )
+ mask[first_byte_idx] |= 1 << ( start_bits - 1 );
+ }
+
+ end_bits = len % 8;
+ if( end_bits != 0 )
+ {
+ size_t last_byte_idx = ( offset + len ) / 8;
+
+ len -= end_bits; /* Now len % 8 == 0 */
+
+ for( ; end_bits != 0; end_bits-- )
+ mask[last_byte_idx] |= 1 << ( 8 - end_bits );
+ }
+
+ memset( mask + offset / 8, 0xFF, len / 8 );
+}
+
+/*
+ * Check that bitmask is full
+ */
+static int ssl_bitmask_check( unsigned char *mask, size_t len )
+{
+ size_t i;
+
+ for( i = 0; i < len / 8; i++ )
+ if( mask[i] != 0xFF )
+ return( -1 );
+
+ for( i = 0; i < len % 8; i++ )
+ if( ( mask[len / 8] & ( 1 << ( 7 - i ) ) ) == 0 )
+ return( -1 );
+
+ return( 0 );
+}
+
+/* msg_len does not include the handshake header */
+static size_t ssl_get_reassembly_buffer_size( size_t msg_len,
+ unsigned add_bitmap )
+{
+ size_t alloc_len;
+
+ alloc_len = 12; /* Handshake header */
+ alloc_len += msg_len; /* Content buffer */
+
+ if( add_bitmap )
+ alloc_len += msg_len / 8 + ( msg_len % 8 != 0 ); /* Bitmap */
+
+ return( alloc_len );
+}
+
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+static uint32_t ssl_get_hs_total_len( mbedtls_ssl_context const *ssl )
+{
+ return( ( ssl->in_msg[1] << 16 ) |
+ ( ssl->in_msg[2] << 8 ) |
+ ssl->in_msg[3] );
+}
+
+int mbedtls_ssl_prepare_handshake_record( mbedtls_ssl_context *ssl )
+{
+ if( ssl->in_msglen < mbedtls_ssl_hs_hdr_len( ssl ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake message too short: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_msglen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ ssl->in_hslen = mbedtls_ssl_hs_hdr_len( ssl ) + ssl_get_hs_total_len( ssl );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "handshake message: msglen ="
+ " %" MBEDTLS_PRINTF_SIZET ", type = %u, hslen = %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_msglen, ssl->in_msg[0], ssl->in_hslen ) );
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned int recv_msg_seq = ( ssl->in_msg[4] << 8 ) | ssl->in_msg[5];
+
+ if( ssl_check_hs_header( ssl ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid handshake header" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ if( ssl->handshake != NULL &&
+ ( ( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER &&
+ recv_msg_seq != ssl->handshake->in_msg_seq ) ||
+ ( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER &&
+ ssl->in_msg[0] != MBEDTLS_SSL_HS_CLIENT_HELLO ) ) )
+ {
+ if( recv_msg_seq > ssl->handshake->in_msg_seq )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "received future handshake message of sequence number %u (next %u)",
+ recv_msg_seq,
+ ssl->handshake->in_msg_seq ) );
+ return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
+ }
+
+ /* Retransmit only on last message from previous flight, to avoid
+ * too many retransmissions.
+ * Besides, No sane server ever retransmits HelloVerifyRequest */
+ if( recv_msg_seq == ssl->handshake->in_flight_start_seq - 1 &&
+ ssl->in_msg[0] != MBEDTLS_SSL_HS_HELLO_VERIFY_REQUEST )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "received message from last flight, "
+ "message_seq = %u, start_of_flight = %u",
+ recv_msg_seq,
+ ssl->handshake->in_flight_start_seq ) );
+
+ if( ( ret = mbedtls_ssl_resend( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend", ret );
+ return( ret );
+ }
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "dropping out-of-sequence message: "
+ "message_seq = %u, expected = %u",
+ recv_msg_seq,
+ ssl->handshake->in_msg_seq ) );
+ }
+
+ return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
+ }
+ /* Wait until message completion to increment in_msg_seq */
+
+ /* Message reassembly is handled alongside buffering of future
+ * messages; the commonality is that both handshake fragments and
+ * future messages cannot be forwarded immediately to the
+ * handshake logic layer. */
+ if( ssl_hs_is_proper_fragment( ssl ) == 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "found fragmented DTLS handshake message" ) );
+ return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
+ }
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ /* With TLS we don't handle fragmentation (for now) */
+ if( ssl->in_msglen < ssl->in_hslen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "TLS handshake fragmentation not supported" ) );
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+ }
+
+ return( 0 );
+}
+
+void mbedtls_ssl_update_handshake_status( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER && hs != NULL )
+ {
+ ssl->handshake->update_checksum( ssl, ssl->in_msg, ssl->in_hslen );
+ }
+
+ /* Handshake message is complete, increment counter */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->handshake != NULL )
+ {
+ unsigned offset;
+ mbedtls_ssl_hs_buffer *hs_buf;
+
+ /* Increment handshake sequence number */
+ hs->in_msg_seq++;
+
+ /*
+ * Clear up handshake buffering and reassembly structure.
+ */
+
+ /* Free first entry */
+ ssl_buffering_free_slot( ssl, 0 );
+
+ /* Shift all other entries */
+ for( offset = 0, hs_buf = &hs->buffering.hs[0];
+ offset + 1 < MBEDTLS_SSL_MAX_BUFFERED_HS;
+ offset++, hs_buf++ )
+ {
+ *hs_buf = *(hs_buf + 1);
+ }
+
+ /* Create a fresh last entry */
+ memset( hs_buf, 0, sizeof( mbedtls_ssl_hs_buffer ) );
+ }
+#endif
+}
+
+/*
+ * DTLS anti-replay: RFC 6347 4.1.2.6
+ *
+ * in_window is a field of bits numbered from 0 (lsb) to 63 (msb).
+ * Bit n is set iff record number in_window_top - n has been seen.
+ *
+ * Usually, in_window_top is the last record number seen and the lsb of
+ * in_window is set. The only exception is the initial state (record number 0
+ * not seen yet).
+ */
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+void mbedtls_ssl_dtls_replay_reset( mbedtls_ssl_context *ssl )
+{
+ ssl->in_window_top = 0;
+ ssl->in_window = 0;
+}
+
+static inline uint64_t ssl_load_six_bytes( unsigned char *buf )
+{
+ return( ( (uint64_t) buf[0] << 40 ) |
+ ( (uint64_t) buf[1] << 32 ) |
+ ( (uint64_t) buf[2] << 24 ) |
+ ( (uint64_t) buf[3] << 16 ) |
+ ( (uint64_t) buf[4] << 8 ) |
+ ( (uint64_t) buf[5] ) );
+}
+
+static int mbedtls_ssl_dtls_record_replay_check( mbedtls_ssl_context *ssl, uint8_t *record_in_ctr )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char *original_in_ctr;
+
+ // save original in_ctr
+ original_in_ctr = ssl->in_ctr;
+
+ // use counter from record
+ ssl->in_ctr = record_in_ctr;
+
+ ret = mbedtls_ssl_dtls_replay_check( (mbedtls_ssl_context const *) ssl );
+
+ // restore the counter
+ ssl->in_ctr = original_in_ctr;
+
+ return ret;
+}
+
+/*
+ * Return 0 if sequence number is acceptable, -1 otherwise
+ */
+int mbedtls_ssl_dtls_replay_check( mbedtls_ssl_context const *ssl )
+{
+ uint64_t rec_seqnum = ssl_load_six_bytes( ssl->in_ctr + 2 );
+ uint64_t bit;
+
+ if( ssl->conf->anti_replay == MBEDTLS_SSL_ANTI_REPLAY_DISABLED )
+ return( 0 );
+
+ if( rec_seqnum > ssl->in_window_top )
+ return( 0 );
+
+ bit = ssl->in_window_top - rec_seqnum;
+
+ if( bit >= 64 )
+ return( -1 );
+
+ if( ( ssl->in_window & ( (uint64_t) 1 << bit ) ) != 0 )
+ return( -1 );
+
+ return( 0 );
+}
+
+/*
+ * Update replay window on new validated record
+ */
+void mbedtls_ssl_dtls_replay_update( mbedtls_ssl_context *ssl )
+{
+ uint64_t rec_seqnum = ssl_load_six_bytes( ssl->in_ctr + 2 );
+
+ if( ssl->conf->anti_replay == MBEDTLS_SSL_ANTI_REPLAY_DISABLED )
+ return;
+
+ if( rec_seqnum > ssl->in_window_top )
+ {
+ /* Update window_top and the contents of the window */
+ uint64_t shift = rec_seqnum - ssl->in_window_top;
+
+ if( shift >= 64 )
+ ssl->in_window = 1;
+ else
+ {
+ ssl->in_window <<= shift;
+ ssl->in_window |= 1;
+ }
+
+ ssl->in_window_top = rec_seqnum;
+ }
+ else
+ {
+ /* Mark that number as seen in the current window */
+ uint64_t bit = ssl->in_window_top - rec_seqnum;
+
+ if( bit < 64 ) /* Always true, but be extra sure */
+ ssl->in_window |= (uint64_t) 1 << bit;
+ }
+}
+#endif /* MBEDTLS_SSL_DTLS_ANTI_REPLAY */
+
+#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
+/*
+ * Without any SSL context, check if a datagram looks like a ClientHello with
+ * a valid cookie, and if it doesn't, generate a HelloVerifyRequest message.
+ * Both input and output include full DTLS headers.
+ *
+ * - if cookie is valid, return 0
+ * - if ClientHello looks superficially valid but cookie is not,
+ * fill obuf and set olen, then
+ * return MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED
+ * - otherwise return a specific error code
+ */
+static int ssl_check_dtls_clihlo_cookie(
+ mbedtls_ssl_cookie_write_t *f_cookie_write,
+ mbedtls_ssl_cookie_check_t *f_cookie_check,
+ void *p_cookie,
+ const unsigned char *cli_id, size_t cli_id_len,
+ const unsigned char *in, size_t in_len,
+ unsigned char *obuf, size_t buf_len, size_t *olen )
+{
+ size_t sid_len, cookie_len;
+ unsigned char *p;
+
+ /*
+ * Structure of ClientHello with record and handshake headers,
+ * and expected values. We don't need to check a lot, more checks will be
+ * done when actually parsing the ClientHello - skipping those checks
+ * avoids code duplication and does not make cookie forging any easier.
+ *
+ * 0-0 ContentType type; copied, must be handshake
+ * 1-2 ProtocolVersion version; copied
+ * 3-4 uint16 epoch; copied, must be 0
+ * 5-10 uint48 sequence_number; copied
+ * 11-12 uint16 length; (ignored)
+ *
+ * 13-13 HandshakeType msg_type; (ignored)
+ * 14-16 uint24 length; (ignored)
+ * 17-18 uint16 message_seq; copied
+ * 19-21 uint24 fragment_offset; copied, must be 0
+ * 22-24 uint24 fragment_length; (ignored)
+ *
+ * 25-26 ProtocolVersion client_version; (ignored)
+ * 27-58 Random random; (ignored)
+ * 59-xx SessionID session_id; 1 byte len + sid_len content
+ * 60+ opaque cookie<0..2^8-1>; 1 byte len + content
+ * ...
+ *
+ * Minimum length is 61 bytes.
+ */
+ if( in_len < 61 ||
+ in[0] != MBEDTLS_SSL_MSG_HANDSHAKE ||
+ in[3] != 0 || in[4] != 0 ||
+ in[19] != 0 || in[20] != 0 || in[21] != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ sid_len = in[59];
+ if( sid_len > in_len - 61 )
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+
+ cookie_len = in[60 + sid_len];
+ if( cookie_len > in_len - 60 )
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+
+ if( f_cookie_check( p_cookie, in + sid_len + 61, cookie_len,
+ cli_id, cli_id_len ) == 0 )
+ {
+ /* Valid cookie */
+ return( 0 );
+ }
+
+ /*
+ * If we get here, we've got an invalid cookie, let's prepare HVR.
+ *
+ * 0-0 ContentType type; copied
+ * 1-2 ProtocolVersion version; copied
+ * 3-4 uint16 epoch; copied
+ * 5-10 uint48 sequence_number; copied
+ * 11-12 uint16 length; olen - 13
+ *
+ * 13-13 HandshakeType msg_type; hello_verify_request
+ * 14-16 uint24 length; olen - 25
+ * 17-18 uint16 message_seq; copied
+ * 19-21 uint24 fragment_offset; copied
+ * 22-24 uint24 fragment_length; olen - 25
+ *
+ * 25-26 ProtocolVersion server_version; 0xfe 0xff
+ * 27-27 opaque cookie<0..2^8-1>; cookie_len = olen - 27, cookie
+ *
+ * Minimum length is 28.
+ */
+ if( buf_len < 28 )
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+
+ /* Copy most fields and adapt others */
+ memcpy( obuf, in, 25 );
+ obuf[13] = MBEDTLS_SSL_HS_HELLO_VERIFY_REQUEST;
+ obuf[25] = 0xfe;
+ obuf[26] = 0xff;
+
+ /* Generate and write actual cookie */
+ p = obuf + 28;
+ if( f_cookie_write( p_cookie,
+ &p, obuf + buf_len, cli_id, cli_id_len ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ *olen = p - obuf;
+
+ /* Go back and fill length fields */
+ obuf[27] = (unsigned char)( *olen - 28 );
+
+ obuf[14] = obuf[22] = MBEDTLS_BYTE_2( *olen - 25 );
+ obuf[15] = obuf[23] = MBEDTLS_BYTE_1( *olen - 25 );
+ obuf[16] = obuf[24] = MBEDTLS_BYTE_0( *olen - 25 );
+
+ MBEDTLS_PUT_UINT16_BE( *olen - 13, obuf, 11 );
+
+ return( MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED );
+}
+
+/*
+ * Handle possible client reconnect with the same UDP quadruplet
+ * (RFC 6347 Section 4.2.8).
+ *
+ * Called by ssl_parse_record_header() in case we receive an epoch 0 record
+ * that looks like a ClientHello.
+ *
+ * - if the input looks like a ClientHello without cookies,
+ * send back HelloVerifyRequest, then return 0
+ * - if the input looks like a ClientHello with a valid cookie,
+ * reset the session of the current context, and
+ * return MBEDTLS_ERR_SSL_CLIENT_RECONNECT
+ * - if anything goes wrong, return a specific error code
+ *
+ * This function is called (through ssl_check_client_reconnect()) when an
+ * unexpected record is found in ssl_get_next_record(), which will discard the
+ * record if we return 0, and bubble up the return value otherwise (this
+ * includes the case of MBEDTLS_ERR_SSL_CLIENT_RECONNECT and of unexpected
+ * errors, and is the right thing to do in both cases).
+ */
+static int ssl_handle_possible_reconnect( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t len;
+
+ if( ssl->conf->f_cookie_write == NULL ||
+ ssl->conf->f_cookie_check == NULL )
+ {
+ /* If we can't use cookies to verify reachability of the peer,
+ * drop the record. */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "no cookie callbacks, "
+ "can't check reconnect validity" ) );
+ return( 0 );
+ }
+
+ ret = ssl_check_dtls_clihlo_cookie(
+ ssl->conf->f_cookie_write,
+ ssl->conf->f_cookie_check,
+ ssl->conf->p_cookie,
+ ssl->cli_id, ssl->cli_id_len,
+ ssl->in_buf, ssl->in_left,
+ ssl->out_buf, MBEDTLS_SSL_OUT_CONTENT_LEN, &len );
+
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl_check_dtls_clihlo_cookie", ret );
+
+ if( ret == MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED )
+ {
+ int send_ret;
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "sending HelloVerifyRequest" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "output record sent to network",
+ ssl->out_buf, len );
+ /* Don't check write errors as we can't do anything here.
+ * If the error is permanent we'll catch it later,
+ * if it's not, then hopefully it'll work next time. */
+ send_ret = ssl->f_send( ssl->p_bio, ssl->out_buf, len );
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_send", send_ret );
+ (void) send_ret;
+
+ return( 0 );
+ }
+
+ if( ret == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "cookie is valid, resetting context" ) );
+ if( ( ret = mbedtls_ssl_session_reset_int( ssl, 1 ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "reset", ret );
+ return( ret );
+ }
+
+ return( MBEDTLS_ERR_SSL_CLIENT_RECONNECT );
+ }
+
+ return( ret );
+}
+#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE && MBEDTLS_SSL_SRV_C */
+
+static int ssl_check_record_type( uint8_t record_type )
+{
+ if( record_type != MBEDTLS_SSL_MSG_HANDSHAKE &&
+ record_type != MBEDTLS_SSL_MSG_ALERT &&
+ record_type != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC &&
+ record_type != MBEDTLS_SSL_MSG_APPLICATION_DATA )
+ {
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ return( 0 );
+}
+
+/*
+ * ContentType type;
+ * ProtocolVersion version;
+ * uint16 epoch; // DTLS only
+ * uint48 sequence_number; // DTLS only
+ * uint16 length;
+ *
+ * Return 0 if header looks sane (and, for DTLS, the record is expected)
+ * MBEDTLS_ERR_SSL_INVALID_RECORD if the header looks bad,
+ * MBEDTLS_ERR_SSL_UNEXPECTED_RECORD (DTLS only) if sane but unexpected.
+ *
+ * With DTLS, mbedtls_ssl_read_record() will:
+ * 1. proceed with the record if this function returns 0
+ * 2. drop only the current record if this function returns UNEXPECTED_RECORD
+ * 3. return CLIENT_RECONNECT if this function return that value
+ * 4. drop the whole datagram if this function returns anything else.
+ * Point 2 is needed when the peer is resending, and we have already received
+ * the first record from a datagram but are still waiting for the others.
+ */
+static int ssl_parse_record_header( mbedtls_ssl_context const *ssl,
+ unsigned char *buf,
+ size_t len,
+ mbedtls_record *rec )
+{
+ int major_ver, minor_ver;
+
+ size_t const rec_hdr_type_offset = 0;
+ size_t const rec_hdr_type_len = 1;
+
+ size_t const rec_hdr_version_offset = rec_hdr_type_offset +
+ rec_hdr_type_len;
+ size_t const rec_hdr_version_len = 2;
+
+ size_t const rec_hdr_ctr_len = 8;
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ uint32_t rec_epoch;
+ size_t const rec_hdr_ctr_offset = rec_hdr_version_offset +
+ rec_hdr_version_len;
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ size_t const rec_hdr_cid_offset = rec_hdr_ctr_offset +
+ rec_hdr_ctr_len;
+ size_t rec_hdr_cid_len = 0;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ size_t rec_hdr_len_offset; /* To be determined */
+ size_t const rec_hdr_len_len = 2;
+
+ /*
+ * Check minimum lengths for record header.
+ */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ rec_hdr_len_offset = rec_hdr_ctr_offset + rec_hdr_ctr_len;
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ {
+ rec_hdr_len_offset = rec_hdr_version_offset + rec_hdr_version_len;
+ }
+
+ if( len < rec_hdr_len_offset + rec_hdr_len_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "datagram of length %u too small to hold DTLS record header of length %u",
+ (unsigned) len,
+ (unsigned)( rec_hdr_len_len + rec_hdr_len_len ) ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ /*
+ * Parse and validate record content type
+ */
+
+ rec->type = buf[ rec_hdr_type_offset ];
+
+ /* Check record content type */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ rec->cid_len = 0;
+
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->conf->cid_len != 0 &&
+ rec->type == MBEDTLS_SSL_MSG_CID )
+ {
+ /* Shift pointers to account for record header including CID
+ * struct {
+ * ContentType special_type = tls12_cid;
+ * ProtocolVersion version;
+ * uint16 epoch;
+ * uint48 sequence_number;
+ * opaque cid[cid_length]; // Additional field compared to
+ * // default DTLS record format
+ * uint16 length;
+ * opaque enc_content[DTLSCiphertext.length];
+ * } DTLSCiphertext;
+ */
+
+ /* So far, we only support static CID lengths
+ * fixed in the configuration. */
+ rec_hdr_cid_len = ssl->conf->cid_len;
+ rec_hdr_len_offset += rec_hdr_cid_len;
+
+ if( len < rec_hdr_len_offset + rec_hdr_len_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "datagram of length %u too small to hold DTLS record header including CID, length %u",
+ (unsigned) len,
+ (unsigned)( rec_hdr_len_offset + rec_hdr_len_len ) ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ /* configured CID len is guaranteed at most 255, see
+ * MBEDTLS_SSL_CID_OUT_LEN_MAX in check_config.h */
+ rec->cid_len = (uint8_t) rec_hdr_cid_len;
+ memcpy( rec->cid, buf + rec_hdr_cid_offset, rec_hdr_cid_len );
+ }
+ else
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ {
+ if( ssl_check_record_type( rec->type ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "unknown record type %u",
+ (unsigned) rec->type ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+ }
+
+ /*
+ * Parse and validate record version
+ */
+
+ rec->ver[0] = buf[ rec_hdr_version_offset + 0 ];
+ rec->ver[1] = buf[ rec_hdr_version_offset + 1 ];
+ mbedtls_ssl_read_version( &major_ver, &minor_ver,
+ ssl->conf->transport,
+ &rec->ver[0] );
+
+ if( major_ver != ssl->major_ver )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "major version mismatch" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ if( minor_ver > ssl->conf->max_minor_ver )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "minor version mismatch" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ /*
+ * Parse/Copy record sequence number.
+ */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* Copy explicit record sequence number from input buffer. */
+ memcpy( &rec->ctr[0], buf + rec_hdr_ctr_offset,
+ rec_hdr_ctr_len );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ {
+ /* Copy implicit record sequence number from SSL context structure. */
+ memcpy( &rec->ctr[0], ssl->in_ctr, rec_hdr_ctr_len );
+ }
+
+ /*
+ * Parse record length.
+ */
+
+ rec->data_offset = rec_hdr_len_offset + rec_hdr_len_len;
+ rec->data_len = ( (size_t) buf[ rec_hdr_len_offset + 0 ] << 8 ) |
+ ( (size_t) buf[ rec_hdr_len_offset + 1 ] << 0 );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "input record header", buf, rec->data_offset );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "input record: msgtype = %u, "
+ "version = [%d:%d], msglen = %" MBEDTLS_PRINTF_SIZET,
+ rec->type,
+ major_ver, minor_ver, rec->data_len ) );
+
+ rec->buf = buf;
+ rec->buf_len = rec->data_offset + rec->data_len;
+
+ if( rec->data_len == 0 )
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+
+ /*
+ * DTLS-related tests.
+ * Check epoch before checking length constraint because
+ * the latter varies with the epoch. E.g., if a ChangeCipherSpec
+ * message gets duplicated before the corresponding Finished message,
+ * the second ChangeCipherSpec should be discarded because it belongs
+ * to an old epoch, but not because its length is shorter than
+ * the minimum record length for packets using the new record transform.
+ * Note that these two kinds of failures are handled differently,
+ * as an unexpected record is silently skipped but an invalid
+ * record leads to the entire datagram being dropped.
+ */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ rec_epoch = ( rec->ctr[0] << 8 ) | rec->ctr[1];
+
+ /* Check that the datagram is large enough to contain a record
+ * of the advertised length. */
+ if( len < rec->data_offset + rec->data_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Datagram of length %u too small to contain record of advertised length %u.",
+ (unsigned) len,
+ (unsigned)( rec->data_offset + rec->data_len ) ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ /* Records from other, non-matching epochs are silently discarded.
+ * (The case of same-port Client reconnects must be considered in
+ * the caller). */
+ if( rec_epoch != ssl->in_epoch )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "record from another epoch: "
+ "expected %u, received %lu",
+ ssl->in_epoch, (unsigned long) rec_epoch ) );
+
+ /* Records from the next epoch are considered for buffering
+ * (concretely: early Finished messages). */
+ if( rec_epoch == (unsigned) ssl->in_epoch + 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Consider record for buffering" ) );
+ return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
+ }
+
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
+ }
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ /* For records from the correct epoch, check whether their
+ * sequence number has been seen before. */
+ else if( mbedtls_ssl_dtls_record_replay_check( (mbedtls_ssl_context *) ssl,
+ &rec->ctr[0] ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "replayed record" ) );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
+ }
+#endif
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ return( 0 );
+}
+
+
+#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
+static int ssl_check_client_reconnect( mbedtls_ssl_context *ssl )
+{
+ unsigned int rec_epoch = ( ssl->in_ctr[0] << 8 ) | ssl->in_ctr[1];
+
+ /*
+ * Check for an epoch 0 ClientHello. We can't use in_msg here to
+ * access the first byte of record content (handshake type), as we
+ * have an active transform (possibly iv_len != 0), so use the
+ * fact that the record header len is 13 instead.
+ */
+ if( rec_epoch == 0 &&
+ ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
+ ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER &&
+ ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ ssl->in_left > 13 &&
+ ssl->in_buf[13] == MBEDTLS_SSL_HS_CLIENT_HELLO )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "possible client reconnect "
+ "from the same port" ) );
+ return( ssl_handle_possible_reconnect( ssl ) );
+ }
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE && MBEDTLS_SSL_SRV_C */
+
+/*
+ * If applicable, decrypt record content
+ */
+static int ssl_prepare_record_content( mbedtls_ssl_context *ssl,
+ mbedtls_record *rec )
+{
+ int ret, done = 0;
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "input record from network",
+ rec->buf, rec->buf_len );
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ if( mbedtls_ssl_hw_record_read != NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_read()" ) );
+
+ ret = mbedtls_ssl_hw_record_read( ssl );
+ if( ret != 0 && ret != MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_read", ret );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ if( ret == 0 )
+ done = 1;
+ }
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+ if( !done && ssl->transform_in != NULL )
+ {
+ unsigned char const old_msg_type = rec->type;
+
+ if( ( ret = mbedtls_ssl_decrypt_buf( ssl, ssl->transform_in,
+ rec ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_decrypt_buf", ret );
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ if( ret == MBEDTLS_ERR_SSL_UNEXPECTED_CID &&
+ ssl->conf->ignore_unexpected_cid
+ == MBEDTLS_SSL_UNEXPECTED_CID_IGNORE )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ignoring unexpected CID" ) );
+ ret = MBEDTLS_ERR_SSL_CONTINUE_PROCESSING;
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ return( ret );
+ }
+
+ if( old_msg_type != rec->type )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 4, ( "record type after decrypt (before %d): %d",
+ old_msg_type, rec->type ) );
+ }
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "input payload after decrypt",
+ rec->buf + rec->data_offset, rec->data_len );
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* We have already checked the record content type
+ * in ssl_parse_record_header(), failing or silently
+ * dropping the record in the case of an unknown type.
+ *
+ * Since with the use of CIDs, the record content type
+ * might change during decryption, re-check the record
+ * content type, but treat a failure as fatal this time. */
+ if( ssl_check_record_type( rec->type ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "unknown record type" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ if( rec->data_len == 0 )
+ {
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3
+ && rec->type != MBEDTLS_SSL_MSG_APPLICATION_DATA )
+ {
+ /* TLS v1.2 explicitly disallows zero-length messages which are not application data */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid zero-length message type: %d", ssl->in_msgtype ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+
+ ssl->nb_zero++;
+
+ /*
+ * Three or more empty messages may be a DoS attack
+ * (excessive CPU consumption).
+ */
+ if( ssl->nb_zero > 3 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "received four consecutive empty "
+ "messages, possible DoS attack" ) );
+ /* Treat the records as if they were not properly authenticated,
+ * thereby failing the connection if we see more than allowed
+ * by the configured bad MAC threshold. */
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+ }
+ else
+ ssl->nb_zero = 0;
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ ; /* in_ctr read from peer, not maintained internally */
+ }
+ else
+#endif
+ {
+ unsigned i;
+ for( i = 8; i > mbedtls_ssl_ep_len( ssl ); i-- )
+ if( ++ssl->in_ctr[i - 1] != 0 )
+ break;
+
+ /* The loop goes to its end iff the counter is wrapping */
+ if( i == mbedtls_ssl_ep_len( ssl ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "incoming message counter would wrap" ) );
+ return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
+ }
+ }
+
+ }
+
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ mbedtls_ssl_dtls_replay_update( ssl );
+ }
+#endif
+
+ /* Check actual (decrypted) record content length against
+ * configured maximum. */
+ if( ssl->in_msglen > MBEDTLS_SSL_IN_CONTENT_LEN )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ return( 0 );
+}
+
+/*
+ * Read a record.
+ *
+ * Silently ignore non-fatal alert (and for DTLS, invalid records as well,
+ * RFC 6347 4.1.2.7) and continue reading until a valid record is found.
+ *
+ */
+
+/* Helper functions for mbedtls_ssl_read_record(). */
+static int ssl_consume_current_message( mbedtls_ssl_context *ssl );
+static int ssl_get_next_record( mbedtls_ssl_context *ssl );
+static int ssl_record_is_in_progress( mbedtls_ssl_context *ssl );
+
+int mbedtls_ssl_read_record( mbedtls_ssl_context *ssl,
+ unsigned update_hs_digest )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> read record" ) );
+
+ if( ssl->keep_current_message == 0 )
+ {
+ do {
+
+ ret = ssl_consume_current_message( ssl );
+ if( ret != 0 )
+ return( ret );
+
+ if( ssl_record_is_in_progress( ssl ) == 0 )
+ {
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ int have_buffered = 0;
+
+ /* We only check for buffered messages if the
+ * current datagram is fully consumed. */
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl_next_record_is_in_datagram( ssl ) == 0 )
+ {
+ if( ssl_load_buffered_message( ssl ) == 0 )
+ have_buffered = 1;
+ }
+
+ if( have_buffered == 0 )
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ {
+ ret = ssl_get_next_record( ssl );
+ if( ret == MBEDTLS_ERR_SSL_CONTINUE_PROCESSING )
+ continue;
+
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, ( "ssl_get_next_record" ), ret );
+ return( ret );
+ }
+ }
+ }
+
+ ret = mbedtls_ssl_handle_message_type( ssl );
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ret == MBEDTLS_ERR_SSL_EARLY_MESSAGE )
+ {
+ /* Buffer future message */
+ ret = ssl_buffer_message( ssl );
+ if( ret != 0 )
+ return( ret );
+
+ ret = MBEDTLS_ERR_SSL_CONTINUE_PROCESSING;
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ } while( MBEDTLS_ERR_SSL_NON_FATAL == ret ||
+ MBEDTLS_ERR_SSL_CONTINUE_PROCESSING == ret );
+
+ if( 0 != ret )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, ( "mbedtls_ssl_handle_message_type" ), ret );
+ return( ret );
+ }
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ update_hs_digest == 1 )
+ {
+ mbedtls_ssl_update_handshake_status( ssl );
+ }
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "reuse previously read message" ) );
+ ssl->keep_current_message = 0;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= read record" ) );
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+static int ssl_next_record_is_in_datagram( mbedtls_ssl_context *ssl )
+{
+ if( ssl->in_left > ssl->next_record_offset )
+ return( 1 );
+
+ return( 0 );
+}
+
+static int ssl_load_buffered_message( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ mbedtls_ssl_hs_buffer * hs_buf;
+ int ret = 0;
+
+ if( hs == NULL )
+ return( -1 );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_load_buffered_messsage" ) );
+
+ if( ssl->state == MBEDTLS_SSL_CLIENT_CHANGE_CIPHER_SPEC ||
+ ssl->state == MBEDTLS_SSL_SERVER_CHANGE_CIPHER_SPEC )
+ {
+ /* Check if we have seen a ChangeCipherSpec before.
+ * If yes, synthesize a CCS record. */
+ if( !hs->buffering.seen_ccs )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "CCS not seen in the current flight" ) );
+ ret = -1;
+ goto exit;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Injecting buffered CCS message" ) );
+ ssl->in_msgtype = MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC;
+ ssl->in_msglen = 1;
+ ssl->in_msg[0] = 1;
+
+ /* As long as they are equal, the exact value doesn't matter. */
+ ssl->in_left = 0;
+ ssl->next_record_offset = 0;
+
+ hs->buffering.seen_ccs = 0;
+ goto exit;
+ }
+
+#if defined(MBEDTLS_DEBUG_C)
+ /* Debug only */
+ {
+ unsigned offset;
+ for( offset = 1; offset < MBEDTLS_SSL_MAX_BUFFERED_HS; offset++ )
+ {
+ hs_buf = &hs->buffering.hs[offset];
+ if( hs_buf->is_valid == 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Future message with sequence number %u %s buffered.",
+ hs->in_msg_seq + offset,
+ hs_buf->is_complete ? "fully" : "partially" ) );
+ }
+ }
+ }
+#endif /* MBEDTLS_DEBUG_C */
+
+ /* Check if we have buffered and/or fully reassembled the
+ * next handshake message. */
+ hs_buf = &hs->buffering.hs[0];
+ if( ( hs_buf->is_valid == 1 ) && ( hs_buf->is_complete == 1 ) )
+ {
+ /* Synthesize a record containing the buffered HS message. */
+ size_t msg_len = ( hs_buf->data[1] << 16 ) |
+ ( hs_buf->data[2] << 8 ) |
+ hs_buf->data[3];
+
+ /* Double-check that we haven't accidentally buffered
+ * a message that doesn't fit into the input buffer. */
+ if( msg_len + 12 > MBEDTLS_SSL_IN_CONTENT_LEN )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Next handshake message has been buffered - load" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Buffered handshake message (incl. header)",
+ hs_buf->data, msg_len + 12 );
+
+ ssl->in_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
+ ssl->in_hslen = msg_len + 12;
+ ssl->in_msglen = msg_len + 12;
+ memcpy( ssl->in_msg, hs_buf->data, ssl->in_hslen );
+
+ ret = 0;
+ goto exit;
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Next handshake message %u not or only partially bufffered",
+ hs->in_msg_seq ) );
+ }
+
+ ret = -1;
+
+exit:
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_load_buffered_message" ) );
+ return( ret );
+}
+
+static int ssl_buffer_make_space( mbedtls_ssl_context *ssl,
+ size_t desired )
+{
+ int offset;
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Attempt to free buffered messages to have %u bytes available",
+ (unsigned) desired ) );
+
+ /* Get rid of future records epoch first, if such exist. */
+ ssl_free_buffered_record( ssl );
+
+ /* Check if we have enough space available now. */
+ if( desired <= ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
+ hs->buffering.total_bytes_buffered ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Enough space available after freeing future epoch record" ) );
+ return( 0 );
+ }
+
+ /* We don't have enough space to buffer the next expected handshake
+ * message. Remove buffers used for future messages to gain space,
+ * starting with the most distant one. */
+ for( offset = MBEDTLS_SSL_MAX_BUFFERED_HS - 1;
+ offset >= 0; offset-- )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Free buffering slot %d to make space for reassembly of next handshake message",
+ offset ) );
+
+ ssl_buffering_free_slot( ssl, (uint8_t) offset );
+
+ /* Check if we have enough space available now. */
+ if( desired <= ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
+ hs->buffering.total_bytes_buffered ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Enough space available after freeing buffered HS messages" ) );
+ return( 0 );
+ }
+ }
+
+ return( -1 );
+}
+
+static int ssl_buffer_message( mbedtls_ssl_context *ssl )
+{
+ int ret = 0;
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+
+ if( hs == NULL )
+ return( 0 );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_buffer_message" ) );
+
+ switch( ssl->in_msgtype )
+ {
+ case MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC:
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Remember CCS message" ) );
+
+ hs->buffering.seen_ccs = 1;
+ break;
+
+ case MBEDTLS_SSL_MSG_HANDSHAKE:
+ {
+ unsigned recv_msg_seq_offset;
+ unsigned recv_msg_seq = ( ssl->in_msg[4] << 8 ) | ssl->in_msg[5];
+ mbedtls_ssl_hs_buffer *hs_buf;
+ size_t msg_len = ssl->in_hslen - 12;
+
+ /* We should never receive an old handshake
+ * message - double-check nonetheless. */
+ if( recv_msg_seq < ssl->handshake->in_msg_seq )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ recv_msg_seq_offset = recv_msg_seq - ssl->handshake->in_msg_seq;
+ if( recv_msg_seq_offset >= MBEDTLS_SSL_MAX_BUFFERED_HS )
+ {
+ /* Silently ignore -- message too far in the future */
+ MBEDTLS_SSL_DEBUG_MSG( 2,
+ ( "Ignore future HS message with sequence number %u, "
+ "buffering window %u - %u",
+ recv_msg_seq, ssl->handshake->in_msg_seq,
+ ssl->handshake->in_msg_seq + MBEDTLS_SSL_MAX_BUFFERED_HS - 1 ) );
+
+ goto exit;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering HS message with sequence number %u, offset %u ",
+ recv_msg_seq, recv_msg_seq_offset ) );
+
+ hs_buf = &hs->buffering.hs[ recv_msg_seq_offset ];
+
+ /* Check if the buffering for this seq nr has already commenced. */
+ if( !hs_buf->is_valid )
+ {
+ size_t reassembly_buf_sz;
+
+ hs_buf->is_fragmented =
+ ( ssl_hs_is_proper_fragment( ssl ) == 1 );
+
+ /* We copy the message back into the input buffer
+ * after reassembly, so check that it's not too large.
+ * This is an implementation-specific limitation
+ * and not one from the standard, hence it is not
+ * checked in ssl_check_hs_header(). */
+ if( msg_len + 12 > MBEDTLS_SSL_IN_CONTENT_LEN )
+ {
+ /* Ignore message */
+ goto exit;
+ }
+
+ /* Check if we have enough space to buffer the message. */
+ if( hs->buffering.total_bytes_buffered >
+ MBEDTLS_SSL_DTLS_MAX_BUFFERING )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ reassembly_buf_sz = ssl_get_reassembly_buffer_size( msg_len,
+ hs_buf->is_fragmented );
+
+ if( reassembly_buf_sz > ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
+ hs->buffering.total_bytes_buffered ) )
+ {
+ if( recv_msg_seq_offset > 0 )
+ {
+ /* If we can't buffer a future message because
+ * of space limitations -- ignore. */
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future message of size %" MBEDTLS_PRINTF_SIZET
+ " would exceed the compile-time limit %" MBEDTLS_PRINTF_SIZET
+ " (already %" MBEDTLS_PRINTF_SIZET
+ " bytes buffered) -- ignore\n",
+ msg_len, (size_t) MBEDTLS_SSL_DTLS_MAX_BUFFERING,
+ hs->buffering.total_bytes_buffered ) );
+ goto exit;
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future message of size %" MBEDTLS_PRINTF_SIZET
+ " would exceed the compile-time limit %" MBEDTLS_PRINTF_SIZET
+ " (already %" MBEDTLS_PRINTF_SIZET
+ " bytes buffered) -- attempt to make space by freeing buffered future messages\n",
+ msg_len, (size_t) MBEDTLS_SSL_DTLS_MAX_BUFFERING,
+ hs->buffering.total_bytes_buffered ) );
+ }
+
+ if( ssl_buffer_make_space( ssl, reassembly_buf_sz ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Reassembly of next message of size %" MBEDTLS_PRINTF_SIZET
+ " (%" MBEDTLS_PRINTF_SIZET " with bitmap) would exceed"
+ " the compile-time limit %" MBEDTLS_PRINTF_SIZET
+ " (already %" MBEDTLS_PRINTF_SIZET
+ " bytes buffered) -- fail\n",
+ msg_len,
+ reassembly_buf_sz,
+ (size_t) MBEDTLS_SSL_DTLS_MAX_BUFFERING,
+ hs->buffering.total_bytes_buffered ) );
+ ret = MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL;
+ goto exit;
+ }
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "initialize reassembly, total length = %" MBEDTLS_PRINTF_SIZET,
+ msg_len ) );
+
+ hs_buf->data = mbedtls_calloc( 1, reassembly_buf_sz );
+ if( hs_buf->data == NULL )
+ {
+ ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
+ goto exit;
+ }
+ hs_buf->data_len = reassembly_buf_sz;
+
+ /* Prepare final header: copy msg_type, length and message_seq,
+ * then add standardised fragment_offset and fragment_length */
+ memcpy( hs_buf->data, ssl->in_msg, 6 );
+ memset( hs_buf->data + 6, 0, 3 );
+ memcpy( hs_buf->data + 9, hs_buf->data + 1, 3 );
+
+ hs_buf->is_valid = 1;
+
+ hs->buffering.total_bytes_buffered += reassembly_buf_sz;
+ }
+ else
+ {
+ /* Make sure msg_type and length are consistent */
+ if( memcmp( hs_buf->data, ssl->in_msg, 4 ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Fragment header mismatch - ignore" ) );
+ /* Ignore */
+ goto exit;
+ }
+ }
+
+ if( !hs_buf->is_complete )
+ {
+ size_t frag_len, frag_off;
+ unsigned char * const msg = hs_buf->data + 12;
+
+ /*
+ * Check and copy current fragment
+ */
+
+ /* Validation of header fields already done in
+ * mbedtls_ssl_prepare_handshake_record(). */
+ frag_off = ssl_get_hs_frag_off( ssl );
+ frag_len = ssl_get_hs_frag_len( ssl );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "adding fragment, offset = %" MBEDTLS_PRINTF_SIZET
+ ", length = %" MBEDTLS_PRINTF_SIZET,
+ frag_off, frag_len ) );
+ memcpy( msg + frag_off, ssl->in_msg + 12, frag_len );
+
+ if( hs_buf->is_fragmented )
+ {
+ unsigned char * const bitmask = msg + msg_len;
+ ssl_bitmask_set( bitmask, frag_off, frag_len );
+ hs_buf->is_complete = ( ssl_bitmask_check( bitmask,
+ msg_len ) == 0 );
+ }
+ else
+ {
+ hs_buf->is_complete = 1;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "message %scomplete",
+ hs_buf->is_complete ? "" : "not yet " ) );
+ }
+
+ break;
+ }
+
+ default:
+ /* We don't buffer other types of messages. */
+ break;
+ }
+
+exit:
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_buffer_message" ) );
+ return( ret );
+}
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+static int ssl_consume_current_message( mbedtls_ssl_context *ssl )
+{
+ /*
+ * Consume last content-layer message and potentially
+ * update in_msglen which keeps track of the contents'
+ * consumption state.
+ *
+ * (1) Handshake messages:
+ * Remove last handshake message, move content
+ * and adapt in_msglen.
+ *
+ * (2) Alert messages:
+ * Consume whole record content, in_msglen = 0.
+ *
+ * (3) Change cipher spec:
+ * Consume whole record content, in_msglen = 0.
+ *
+ * (4) Application data:
+ * Don't do anything - the record layer provides
+ * the application data as a stream transport
+ * and consumes through mbedtls_ssl_read only.
+ *
+ */
+
+ /* Case (1): Handshake messages */
+ if( ssl->in_hslen != 0 )
+ {
+ /* Hard assertion to be sure that no application data
+ * is in flight, as corrupting ssl->in_msglen during
+ * ssl->in_offt != NULL is fatal. */
+ if( ssl->in_offt != NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ /*
+ * Get next Handshake message in the current record
+ */
+
+ /* Notes:
+ * (1) in_hslen is not necessarily the size of the
+ * current handshake content: If DTLS handshake
+ * fragmentation is used, that's the fragment
+ * size instead. Using the total handshake message
+ * size here is faulty and should be changed at
+ * some point.
+ * (2) While it doesn't seem to cause problems, one
+ * has to be very careful not to assume that in_hslen
+ * is always <= in_msglen in a sensible communication.
+ * Again, it's wrong for DTLS handshake fragmentation.
+ * The following check is therefore mandatory, and
+ * should not be treated as a silently corrected assertion.
+ * Additionally, ssl->in_hslen might be arbitrarily out of
+ * bounds after handling a DTLS message with an unexpected
+ * sequence number, see mbedtls_ssl_prepare_handshake_record.
+ */
+ if( ssl->in_hslen < ssl->in_msglen )
+ {
+ ssl->in_msglen -= ssl->in_hslen;
+ memmove( ssl->in_msg, ssl->in_msg + ssl->in_hslen,
+ ssl->in_msglen );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "remaining content in record",
+ ssl->in_msg, ssl->in_msglen );
+ }
+ else
+ {
+ ssl->in_msglen = 0;
+ }
+
+ ssl->in_hslen = 0;
+ }
+ /* Case (4): Application data */
+ else if( ssl->in_offt != NULL )
+ {
+ return( 0 );
+ }
+ /* Everything else (CCS & Alerts) */
+ else
+ {
+ ssl->in_msglen = 0;
+ }
+
+ return( 0 );
+}
+
+static int ssl_record_is_in_progress( mbedtls_ssl_context *ssl )
+{
+ if( ssl->in_msglen > 0 )
+ return( 1 );
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+
+static void ssl_free_buffered_record( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ if( hs == NULL )
+ return;
+
+ if( hs->buffering.future_record.data != NULL )
+ {
+ hs->buffering.total_bytes_buffered -=
+ hs->buffering.future_record.len;
+
+ mbedtls_free( hs->buffering.future_record.data );
+ hs->buffering.future_record.data = NULL;
+ }
+}
+
+static int ssl_load_buffered_record( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ unsigned char * rec;
+ size_t rec_len;
+ unsigned rec_epoch;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len = ssl->in_buf_len;
+#else
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+#endif
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ return( 0 );
+
+ if( hs == NULL )
+ return( 0 );
+
+ rec = hs->buffering.future_record.data;
+ rec_len = hs->buffering.future_record.len;
+ rec_epoch = hs->buffering.future_record.epoch;
+
+ if( rec == NULL )
+ return( 0 );
+
+ /* Only consider loading future records if the
+ * input buffer is empty. */
+ if( ssl_next_record_is_in_datagram( ssl ) == 1 )
+ return( 0 );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_load_buffered_record" ) );
+
+ if( rec_epoch != ssl->in_epoch )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffered record not from current epoch." ) );
+ goto exit;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Found buffered record from current epoch - load" ) );
+
+ /* Double-check that the record is not too large */
+ if( rec_len > in_buf_len - (size_t)( ssl->in_hdr - ssl->in_buf ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ memcpy( ssl->in_hdr, rec, rec_len );
+ ssl->in_left = rec_len;
+ ssl->next_record_offset = 0;
+
+ ssl_free_buffered_record( ssl );
+
+exit:
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_load_buffered_record" ) );
+ return( 0 );
+}
+
+static int ssl_buffer_future_record( mbedtls_ssl_context *ssl,
+ mbedtls_record const *rec )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+
+ /* Don't buffer future records outside handshakes. */
+ if( hs == NULL )
+ return( 0 );
+
+ /* Only buffer handshake records (we are only interested
+ * in Finished messages). */
+ if( rec->type != MBEDTLS_SSL_MSG_HANDSHAKE )
+ return( 0 );
+
+ /* Don't buffer more than one future epoch record. */
+ if( hs->buffering.future_record.data != NULL )
+ return( 0 );
+
+ /* Don't buffer record if there's not enough buffering space remaining. */
+ if( rec->buf_len > ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
+ hs->buffering.total_bytes_buffered ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future epoch record of size %" MBEDTLS_PRINTF_SIZET
+ " would exceed the compile-time limit %" MBEDTLS_PRINTF_SIZET
+ " (already %" MBEDTLS_PRINTF_SIZET
+ " bytes buffered) -- ignore\n",
+ rec->buf_len, (size_t) MBEDTLS_SSL_DTLS_MAX_BUFFERING,
+ hs->buffering.total_bytes_buffered ) );
+ return( 0 );
+ }
+
+ /* Buffer record */
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffer record from epoch %u",
+ ssl->in_epoch + 1U ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Buffered record", rec->buf, rec->buf_len );
+
+ /* ssl_parse_record_header() only considers records
+ * of the next epoch as candidates for buffering. */
+ hs->buffering.future_record.epoch = ssl->in_epoch + 1;
+ hs->buffering.future_record.len = rec->buf_len;
+
+ hs->buffering.future_record.data =
+ mbedtls_calloc( 1, hs->buffering.future_record.len );
+ if( hs->buffering.future_record.data == NULL )
+ {
+ /* If we run out of RAM trying to buffer a
+ * record from the next epoch, just ignore. */
+ return( 0 );
+ }
+
+ memcpy( hs->buffering.future_record.data, rec->buf, rec->buf_len );
+
+ hs->buffering.total_bytes_buffered += rec->buf_len;
+ return( 0 );
+}
+
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+static int ssl_get_next_record( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ mbedtls_record rec;
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ /* We might have buffered a future record; if so,
+ * and if the epoch matches now, load it.
+ * On success, this call will set ssl->in_left to
+ * the length of the buffered record, so that
+ * the calls to ssl_fetch_input() below will
+ * essentially be no-ops. */
+ ret = ssl_load_buffered_record( ssl );
+ if( ret != 0 )
+ return( ret );
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ /* Ensure that we have enough space available for the default form
+ * of TLS / DTLS record headers (5 Bytes for TLS, 13 Bytes for DTLS,
+ * with no space for CIDs counted in). */
+ ret = mbedtls_ssl_fetch_input( ssl, mbedtls_ssl_in_hdr_len( ssl ) );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_fetch_input", ret );
+ return( ret );
+ }
+
+ ret = ssl_parse_record_header( ssl, ssl->in_hdr, ssl->in_left, &rec );
+ if( ret != 0 )
+ {
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ if( ret == MBEDTLS_ERR_SSL_EARLY_MESSAGE )
+ {
+ ret = ssl_buffer_future_record( ssl, &rec );
+ if( ret != 0 )
+ return( ret );
+
+ /* Fall through to handling of unexpected records */
+ ret = MBEDTLS_ERR_SSL_UNEXPECTED_RECORD;
+ }
+
+ if( ret == MBEDTLS_ERR_SSL_UNEXPECTED_RECORD )
+ {
+#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
+ /* Reset in pointers to default state for TLS/DTLS records,
+ * assuming no CID and no offset between record content and
+ * record plaintext. */
+ mbedtls_ssl_update_in_pointers( ssl );
+
+ /* Setup internal message pointers from record structure. */
+ ssl->in_msgtype = rec.type;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->in_len = ssl->in_cid + rec.cid_len;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->in_iv = ssl->in_msg = ssl->in_len + 2;
+ ssl->in_msglen = rec.data_len;
+
+ ret = ssl_check_client_reconnect( ssl );
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl_check_client_reconnect", ret );
+ if( ret != 0 )
+ return( ret );
+#endif
+
+ /* Skip unexpected record (but not whole datagram) */
+ ssl->next_record_offset = rec.buf_len;
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding unexpected record "
+ "(header)" ) );
+ }
+ else
+ {
+ /* Skip invalid record and the rest of the datagram */
+ ssl->next_record_offset = 0;
+ ssl->in_left = 0;
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding invalid record "
+ "(header)" ) );
+ }
+
+ /* Get next record */
+ return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
+ }
+ else
+#endif
+ {
+ return( ret );
+ }
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* Remember offset of next record within datagram. */
+ ssl->next_record_offset = rec.buf_len;
+ if( ssl->next_record_offset < ssl->in_left )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "more than one record within datagram" ) );
+ }
+ }
+ else
+#endif
+ {
+ /*
+ * Fetch record contents from underlying transport.
+ */
+ ret = mbedtls_ssl_fetch_input( ssl, rec.buf_len );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_fetch_input", ret );
+ return( ret );
+ }
+
+ ssl->in_left = 0;
+ }
+
+ /*
+ * Decrypt record contents.
+ */
+
+ if( ( ret = ssl_prepare_record_content( ssl, &rec ) ) != 0 )
+ {
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* Silently discard invalid records */
+ if( ret == MBEDTLS_ERR_SSL_INVALID_MAC )
+ {
+ /* Except when waiting for Finished as a bad mac here
+ * probably means something went wrong in the handshake
+ * (eg wrong psk used, mitm downgrade attempt, etc.) */
+ if( ssl->state == MBEDTLS_SSL_CLIENT_FINISHED ||
+ ssl->state == MBEDTLS_SSL_SERVER_FINISHED )
+ {
+#if defined(MBEDTLS_SSL_ALL_ALERT_MESSAGES)
+ if( ret == MBEDTLS_ERR_SSL_INVALID_MAC )
+ {
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_BAD_RECORD_MAC );
+ }
+#endif
+ return( ret );
+ }
+
+#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
+ if( ssl->conf->badmac_limit != 0 &&
+ ++ssl->badmac_seen >= ssl->conf->badmac_limit )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "too many records with bad MAC" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_MAC );
+ }
+#endif
+
+ /* As above, invalid records cause
+ * dismissal of the whole datagram. */
+
+ ssl->next_record_offset = 0;
+ ssl->in_left = 0;
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding invalid record (mac)" ) );
+ return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
+ }
+
+ return( ret );
+ }
+ else
+#endif
+ {
+ /* Error out (and send alert) on invalid records */
+#if defined(MBEDTLS_SSL_ALL_ALERT_MESSAGES)
+ if( ret == MBEDTLS_ERR_SSL_INVALID_MAC )
+ {
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_BAD_RECORD_MAC );
+ }
+#endif
+ return( ret );
+ }
+ }
+
+
+ /* Reset in pointers to default state for TLS/DTLS records,
+ * assuming no CID and no offset between record content and
+ * record plaintext. */
+ mbedtls_ssl_update_in_pointers( ssl );
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->in_len = ssl->in_cid + rec.cid_len;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->in_iv = ssl->in_len + 2;
+
+ /* The record content type may change during decryption,
+ * so re-read it. */
+ ssl->in_msgtype = rec.type;
+ /* Also update the input buffer, because unfortunately
+ * the server-side ssl_parse_client_hello() reparses the
+ * record header when receiving a ClientHello initiating
+ * a renegotiation. */
+ ssl->in_hdr[0] = rec.type;
+ ssl->in_msg = rec.buf + rec.data_offset;
+ ssl->in_msglen = rec.data_len;
+ MBEDTLS_PUT_UINT16_BE( rec.data_len, ssl->in_len, 0 );
+
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ if( ssl->transform_in != NULL &&
+ ssl->session_in->compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
+ {
+ if( ( ret = ssl_decompress_buf( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_decompress_buf", ret );
+ return( ret );
+ }
+
+ /* Check actual (decompress) record content length against
+ * configured maximum. */
+ if( ssl->in_msglen > MBEDTLS_SSL_IN_CONTENT_LEN )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+ }
+#endif /* MBEDTLS_ZLIB_SUPPORT */
+
+ return( 0 );
+}
+
+int mbedtls_ssl_handle_message_type( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /*
+ * Handle particular types of records
+ */
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
+ {
+ if( ( ret = mbedtls_ssl_prepare_handshake_record( ssl ) ) != 0 )
+ {
+ return( ret );
+ }
+ }
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
+ {
+ if( ssl->in_msglen != 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid CCS message, len: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_msglen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ if( ssl->in_msg[0] != 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid CCS message, content: %02x",
+ ssl->in_msg[0] ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->state != MBEDTLS_SSL_CLIENT_CHANGE_CIPHER_SPEC &&
+ ssl->state != MBEDTLS_SSL_SERVER_CHANGE_CIPHER_SPEC )
+ {
+ if( ssl->handshake == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "dropping ChangeCipherSpec outside handshake" ) );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "received out-of-order ChangeCipherSpec - remember" ) );
+ return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
+ }
+#endif
+ }
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT )
+ {
+ if( ssl->in_msglen != 2 )
+ {
+ /* Note: Standard allows for more than one 2 byte alert
+ to be packed in a single message, but Mbed TLS doesn't
+ currently support this. */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid alert message, len: %" MBEDTLS_PRINTF_SIZET,
+ ssl->in_msglen ) );
+ return( MBEDTLS_ERR_SSL_INVALID_RECORD );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "got an alert message, type: [%u:%u]",
+ ssl->in_msg[0], ssl->in_msg[1] ) );
+
+ /*
+ * Ignore non-fatal alerts, except close_notify and no_renegotiation
+ */
+ if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_FATAL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "is a fatal alert message (msg %d)",
+ ssl->in_msg[1] ) );
+ return( MBEDTLS_ERR_SSL_FATAL_ALERT_MESSAGE );
+ }
+
+ if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
+ ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_CLOSE_NOTIFY )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a close notify message" ) );
+ return( MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY );
+ }
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION_ENABLED)
+ if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
+ ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_RENEGOTIATION )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a SSLv3 no renegotiation alert" ) );
+ /* Will be handled when trying to parse ServerHello */
+ return( 0 );
+ }
+#endif
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3) && defined(MBEDTLS_SSL_SRV_C)
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 &&
+ ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
+ ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
+ ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_CERT )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a SSLv3 no_cert" ) );
+ /* Will be handled in mbedtls_ssl_parse_certificate() */
+ return( 0 );
+ }
+#endif /* MBEDTLS_SSL_PROTO_SSL3 && MBEDTLS_SSL_SRV_C */
+
+ /* Silently ignore: fetch new message */
+ return MBEDTLS_ERR_SSL_NON_FATAL;
+ }
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* Drop unexpected ApplicationData records,
+ * except at the beginning of renegotiations */
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_APPLICATION_DATA &&
+ ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ && ! ( ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_IN_PROGRESS &&
+ ssl->state == MBEDTLS_SSL_SERVER_HELLO )
+#endif
+ )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "dropping unexpected ApplicationData" ) );
+ return( MBEDTLS_ERR_SSL_NON_FATAL );
+ }
+
+ if( ssl->handshake != NULL &&
+ ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ mbedtls_ssl_handshake_wrapup_free_hs_transform( ssl );
+ }
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ return( 0 );
+}
+
+int mbedtls_ssl_send_fatal_handshake_failure( mbedtls_ssl_context *ssl )
+{
+ return( mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE ) );
+}
+
+int mbedtls_ssl_send_alert_message( mbedtls_ssl_context *ssl,
+ unsigned char level,
+ unsigned char message )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ if( ssl == NULL || ssl->conf == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> send alert message" ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "send alert level=%u message=%u", level, message ));
+
+ ssl->out_msgtype = MBEDTLS_SSL_MSG_ALERT;
+ ssl->out_msglen = 2;
+ ssl->out_msg[0] = level;
+ ssl->out_msg[1] = message;
+
+ if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
+ return( ret );
+ }
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= send alert message" ) );
+
+ return( 0 );
+}
+
+int mbedtls_ssl_write_change_cipher_spec( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write change cipher spec" ) );
+
+ ssl->out_msgtype = MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC;
+ ssl->out_msglen = 1;
+ ssl->out_msg[0] = 1;
+
+ ssl->state++;
+
+ if( ( ret = mbedtls_ssl_write_handshake_msg( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_handshake_msg", ret );
+ return( ret );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write change cipher spec" ) );
+
+ return( 0 );
+}
+
+int mbedtls_ssl_parse_change_cipher_spec( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse change cipher spec" ) );
+
+ if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
+ return( ret );
+ }
+
+ if( ssl->in_msgtype != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad change cipher spec message" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_UNEXPECTED_MESSAGE );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+
+ /* CCS records are only accepted if they have length 1 and content '1',
+ * so we don't need to check this here. */
+
+ /*
+ * Switch to our negotiated transform and session parameters for inbound
+ * data.
+ */
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "switching to new transform spec for inbound data" ) );
+ ssl->transform_in = ssl->transform_negotiate;
+ ssl->session_in = ssl->session_negotiate;
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ mbedtls_ssl_dtls_replay_reset( ssl );
+#endif
+
+ /* Increment epoch */
+ if( ++ssl->in_epoch == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "DTLS epoch would wrap" ) );
+ /* This is highly unlikely to happen for legitimate reasons, so
+ treat it as an attack and don't send an alert. */
+ return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
+ }
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ memset( ssl->in_ctr, 0, 8 );
+
+ mbedtls_ssl_update_in_pointers( ssl );
+
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ if( mbedtls_ssl_hw_record_activate != NULL )
+ {
+ if( ( ret = mbedtls_ssl_hw_record_activate( ssl, MBEDTLS_SSL_CHANNEL_INBOUND ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_activate", ret );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+ }
+#endif
+
+ ssl->state++;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= parse change cipher spec" ) );
+
+ return( 0 );
+}
+
+/* Once ssl->out_hdr as the address of the beginning of the
+ * next outgoing record is set, deduce the other pointers.
+ *
+ * Note: For TLS, we save the implicit record sequence number
+ * (entering MAC computation) in the 8 bytes before ssl->out_hdr,
+ * and the caller has to make sure there's space for this.
+ */
+
+static size_t ssl_transform_get_explicit_iv_len(
+ mbedtls_ssl_transform const *transform )
+{
+ if( transform->minor_ver < MBEDTLS_SSL_MINOR_VERSION_2 )
+ return( 0 );
+
+ return( transform->ivlen - transform->fixed_ivlen );
+}
+
+void mbedtls_ssl_update_out_pointers( mbedtls_ssl_context *ssl,
+ mbedtls_ssl_transform *transform )
+{
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ ssl->out_ctr = ssl->out_hdr + 3;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->out_cid = ssl->out_ctr + 8;
+ ssl->out_len = ssl->out_cid;
+ if( transform != NULL )
+ ssl->out_len += transform->out_cid_len;
+#else /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->out_len = ssl->out_ctr + 8;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->out_iv = ssl->out_len + 2;
+ }
+ else
+#endif
+ {
+ ssl->out_ctr = ssl->out_hdr - 8;
+ ssl->out_len = ssl->out_hdr + 3;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->out_cid = ssl->out_len;
+#endif
+ ssl->out_iv = ssl->out_hdr + 5;
+ }
+
+ ssl->out_msg = ssl->out_iv;
+ /* Adjust out_msg to make space for explicit IV, if used. */
+ if( transform != NULL )
+ ssl->out_msg += ssl_transform_get_explicit_iv_len( transform );
+}
+
+/* Once ssl->in_hdr as the address of the beginning of the
+ * next incoming record is set, deduce the other pointers.
+ *
+ * Note: For TLS, we save the implicit record sequence number
+ * (entering MAC computation) in the 8 bytes before ssl->in_hdr,
+ * and the caller has to make sure there's space for this.
+ */
+
+void mbedtls_ssl_update_in_pointers( mbedtls_ssl_context *ssl )
+{
+ /* This function sets the pointers to match the case
+ * of unprotected TLS/DTLS records, with both ssl->in_iv
+ * and ssl->in_msg pointing to the beginning of the record
+ * content.
+ *
+ * When decrypting a protected record, ssl->in_msg
+ * will be shifted to point to the beginning of the
+ * record plaintext.
+ */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ /* This sets the header pointers to match records
+ * without CID. When we receive a record containing
+ * a CID, the fields are shifted accordingly in
+ * ssl_parse_record_header(). */
+ ssl->in_ctr = ssl->in_hdr + 3;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->in_cid = ssl->in_ctr + 8;
+ ssl->in_len = ssl->in_cid; /* Default: no CID */
+#else /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->in_len = ssl->in_ctr + 8;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+ ssl->in_iv = ssl->in_len + 2;
+ }
+ else
+#endif
+ {
+ ssl->in_ctr = ssl->in_hdr - 8;
+ ssl->in_len = ssl->in_hdr + 3;
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl->in_cid = ssl->in_len;
+#endif
+ ssl->in_iv = ssl->in_hdr + 5;
+ }
+
+ /* This will be adjusted at record decryption time. */
+ ssl->in_msg = ssl->in_iv;
+}
+
+/*
+ * Setup an SSL context
+ */
+
+void mbedtls_ssl_reset_in_out_pointers( mbedtls_ssl_context *ssl )
+{
+ /* Set the incoming and outgoing record pointers. */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ ssl->out_hdr = ssl->out_buf;
+ ssl->in_hdr = ssl->in_buf;
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ {
+ ssl->out_hdr = ssl->out_buf + 8;
+ ssl->in_hdr = ssl->in_buf + 8;
+ }
+
+ /* Derive other internal pointers. */
+ mbedtls_ssl_update_out_pointers( ssl, NULL /* no transform enabled */ );
+ mbedtls_ssl_update_in_pointers ( ssl );
+}
+
+/*
+ * SSL get accessors
+ */
+size_t mbedtls_ssl_get_bytes_avail( const mbedtls_ssl_context *ssl )
+{
+ return( ssl->in_offt == NULL ? 0 : ssl->in_msglen );
+}
+
+int mbedtls_ssl_check_pending( const mbedtls_ssl_context *ssl )
+{
+ /*
+ * Case A: We're currently holding back
+ * a message for further processing.
+ */
+
+ if( ssl->keep_current_message == 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: record held back for processing" ) );
+ return( 1 );
+ }
+
+ /*
+ * Case B: Further records are pending in the current datagram.
+ */
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->in_left > ssl->next_record_offset )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: more records within current datagram" ) );
+ return( 1 );
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+ /*
+ * Case C: A handshake message is being processed.
+ */
+
+ if( ssl->in_hslen > 0 && ssl->in_hslen < ssl->in_msglen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: more handshake messages within current record" ) );
+ return( 1 );
+ }
+
+ /*
+ * Case D: An application data message is being processed
+ */
+ if( ssl->in_offt != NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: application data record is being processed" ) );
+ return( 1 );
+ }
+
+ /*
+ * In all other cases, the rest of the message can be dropped.
+ * As in ssl_get_next_record, this needs to be adapted if
+ * we implement support for multiple alerts in single records.
+ */
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: nothing pending" ) );
+ return( 0 );
+}
+
+
+int mbedtls_ssl_get_record_expansion( const mbedtls_ssl_context *ssl )
+{
+ size_t transform_expansion = 0;
+ const mbedtls_ssl_transform *transform = ssl->transform_out;
+ unsigned block_size;
+
+ size_t out_hdr_len = mbedtls_ssl_out_hdr_len( ssl );
+
+ if( transform == NULL )
+ return( (int) out_hdr_len );
+
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ if( ssl->session_out->compression != MBEDTLS_SSL_COMPRESS_NULL )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif
+
+ switch( mbedtls_cipher_get_cipher_mode( &transform->cipher_ctx_enc ) )
+ {
+ case MBEDTLS_MODE_GCM:
+ case MBEDTLS_MODE_CCM:
+ case MBEDTLS_MODE_CHACHAPOLY:
+ case MBEDTLS_MODE_STREAM:
+ transform_expansion = transform->minlen;
+ break;
+
+ case MBEDTLS_MODE_CBC:
+
+ block_size = mbedtls_cipher_get_block_size(
+ &transform->cipher_ctx_enc );
+
+ /* Expansion due to the addition of the MAC. */
+ transform_expansion += transform->maclen;
+
+ /* Expansion due to the addition of CBC padding;
+ * Theoretically up to 256 bytes, but we never use
+ * more than the block size of the underlying cipher. */
+ transform_expansion += block_size;
+
+ /* For TLS 1.1 or higher, an explicit IV is added
+ * after the record header. */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
+ transform_expansion += block_size;
+#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
+
+ break;
+
+ default:
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ if( transform->out_cid_len != 0 )
+ transform_expansion += MBEDTLS_SSL_MAX_CID_EXPANSION;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
+ return( (int)( out_hdr_len + transform_expansion ) );
+}
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+/*
+ * Check record counters and renegotiate if they're above the limit.
+ */
+static int ssl_check_ctr_renegotiate( mbedtls_ssl_context *ssl )
+{
+ size_t ep_len = mbedtls_ssl_ep_len( ssl );
+ int in_ctr_cmp;
+ int out_ctr_cmp;
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER ||
+ ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING ||
+ ssl->conf->disable_renegotiation == MBEDTLS_SSL_RENEGOTIATION_DISABLED )
+ {
+ return( 0 );
+ }
+
+ in_ctr_cmp = memcmp( ssl->in_ctr + ep_len,
+ ssl->conf->renego_period + ep_len, 8 - ep_len );
+ out_ctr_cmp = memcmp( ssl->cur_out_ctr + ep_len,
+ ssl->conf->renego_period + ep_len, 8 - ep_len );
+
+ if( in_ctr_cmp <= 0 && out_ctr_cmp <= 0 )
+ {
+ return( 0 );
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "record counter limit reached: renegotiate" ) );
+ return( mbedtls_ssl_renegotiate( ssl ) );
+}
+#endif /* MBEDTLS_SSL_RENEGOTIATION */
+
+/*
+ * Receive application data decrypted from the SSL layer
+ */
+int mbedtls_ssl_read( mbedtls_ssl_context *ssl, unsigned char *buf, size_t len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t n;
+
+ if( ssl == NULL || ssl->conf == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> read" ) );
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ return( ret );
+
+ if( ssl->handshake != NULL &&
+ ssl->handshake->retransmit_state == MBEDTLS_SSL_RETRANS_SENDING )
+ {
+ if( ( ret = mbedtls_ssl_flight_transmit( ssl ) ) != 0 )
+ return( ret );
+ }
+ }
+#endif
+
+ /*
+ * Check if renegotiation is necessary and/or handshake is
+ * in process. If yes, perform/continue, and fall through
+ * if an unexpected packet is received while the client
+ * is waiting for the ServerHello.
+ *
+ * (There is no equivalent to the last condition on
+ * the server-side as it is not treated as within
+ * a handshake while waiting for the ClientHello
+ * after a renegotiation request.)
+ */
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ ret = ssl_check_ctr_renegotiate( ssl );
+ if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
+ ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_check_ctr_renegotiate", ret );
+ return( ret );
+ }
+#endif
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ ret = mbedtls_ssl_handshake( ssl );
+ if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
+ ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_handshake", ret );
+ return( ret );
+ }
+ }
+
+ /* Loop as long as no application data record is available */
+ while( ssl->in_offt == NULL )
+ {
+ /* Start timer if not already running */
+ if( ssl->f_get_timer != NULL &&
+ ssl->f_get_timer( ssl->p_timer ) == -1 )
+ {
+ mbedtls_ssl_set_timer( ssl, ssl->conf->read_timeout );
+ }
+
+ if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
+ {
+ if( ret == MBEDTLS_ERR_SSL_CONN_EOF )
+ return( 0 );
+
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
+ return( ret );
+ }
+
+ if( ssl->in_msglen == 0 &&
+ ssl->in_msgtype == MBEDTLS_SSL_MSG_APPLICATION_DATA )
+ {
+ /*
+ * OpenSSL sends empty messages to randomize the IV
+ */
+ if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
+ {
+ if( ret == MBEDTLS_ERR_SSL_CONN_EOF )
+ return( 0 );
+
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
+ return( ret );
+ }
+ }
+
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "received handshake message" ) );
+
+ /*
+ * - For client-side, expect SERVER_HELLO_REQUEST.
+ * - For server-side, expect CLIENT_HELLO.
+ * - Fail (TLS) or silently drop record (DTLS) in other cases.
+ */
+
+#if defined(MBEDTLS_SSL_CLI_C)
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
+ ( ssl->in_msg[0] != MBEDTLS_SSL_HS_HELLO_REQUEST ||
+ ssl->in_hslen != mbedtls_ssl_hs_hdr_len( ssl ) ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake received (not HelloRequest)" ) );
+
+ /* With DTLS, drop the packet (probably from last handshake) */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ continue;
+ }
+#endif
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+#endif /* MBEDTLS_SSL_CLI_C */
+
+#if defined(MBEDTLS_SSL_SRV_C)
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
+ ssl->in_msg[0] != MBEDTLS_SSL_HS_CLIENT_HELLO )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake received (not ClientHello)" ) );
+
+ /* With DTLS, drop the packet (probably from last handshake) */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ continue;
+ }
+#endif
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+#endif /* MBEDTLS_SSL_SRV_C */
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ /* Determine whether renegotiation attempt should be accepted */
+ if( ! ( ssl->conf->disable_renegotiation == MBEDTLS_SSL_RENEGOTIATION_DISABLED ||
+ ( ssl->secure_renegotiation == MBEDTLS_SSL_LEGACY_RENEGOTIATION &&
+ ssl->conf->allow_legacy_renegotiation ==
+ MBEDTLS_SSL_LEGACY_NO_RENEGOTIATION ) ) )
+ {
+ /*
+ * Accept renegotiation request
+ */
+
+ /* DTLS clients need to know renego is server-initiated */
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT )
+ {
+ ssl->renego_status = MBEDTLS_SSL_RENEGOTIATION_PENDING;
+ }
+#endif
+ ret = mbedtls_ssl_start_renegotiation( ssl );
+ if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
+ ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_start_renegotiation",
+ ret );
+ return( ret );
+ }
+ }
+ else
+#endif /* MBEDTLS_SSL_RENEGOTIATION */
+ {
+ /*
+ * Refuse renegotiation
+ */
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "refusing renegotiation, sending alert" ) );
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ /* SSLv3 does not have a "no_renegotiation" warning, so
+ we send a fatal alert and abort the connection. */
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_UNEXPECTED_MESSAGE );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
+ {
+ if( ( ret = mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_WARNING,
+ MBEDTLS_SSL_ALERT_MSG_NO_RENEGOTIATION ) ) != 0 )
+ {
+ return( ret );
+ }
+ }
+ else
+#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 ||
+ MBEDTLS_SSL_PROTO_TLS1_2 */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ }
+
+ /* At this point, we don't know whether the renegotiation has been
+ * completed or not. The cases to consider are the following:
+ * 1) The renegotiation is complete. In this case, no new record
+ * has been read yet.
+ * 2) The renegotiation is incomplete because the client received
+ * an application data record while awaiting the ServerHello.
+ * 3) The renegotiation is incomplete because the client received
+ * a non-handshake, non-application data message while awaiting
+ * the ServerHello.
+ * In each of these case, looping will be the proper action:
+ * - For 1), the next iteration will read a new record and check
+ * if it's application data.
+ * - For 2), the loop condition isn't satisfied as application data
+ * is present, hence continue is the same as break
+ * - For 3), the loop condition is satisfied and read_record
+ * will re-deliver the message that was held back by the client
+ * when expecting the ServerHello.
+ */
+ continue;
+ }
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ else if( ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
+ {
+ if( ssl->conf->renego_max_records >= 0 )
+ {
+ if( ++ssl->renego_records_seen > ssl->conf->renego_max_records )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "renegotiation requested, "
+ "but not honored by client" ) );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+ }
+ }
+#endif /* MBEDTLS_SSL_RENEGOTIATION */
+
+ /* Fatal and closure alerts handled by mbedtls_ssl_read_record() */
+ if( ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "ignoring non-fatal non-closure alert" ) );
+ return( MBEDTLS_ERR_SSL_WANT_READ );
+ }
+
+ if( ssl->in_msgtype != MBEDTLS_SSL_MSG_APPLICATION_DATA )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad application data message" ) );
+ return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
+ }
+
+ ssl->in_offt = ssl->in_msg;
+
+ /* We're going to return something now, cancel timer,
+ * except if handshake (renegotiation) is in progress */
+ if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
+ mbedtls_ssl_set_timer( ssl, 0 );
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ /* If we requested renego but received AppData, resend HelloRequest.
+ * Do it now, after setting in_offt, to avoid taking this branch
+ * again if ssl_write_hello_request() returns WANT_WRITE */
+#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_RENEGOTIATION)
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
+ ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
+ {
+ if( ( ret = mbedtls_ssl_resend_hello_request( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend_hello_request",
+ ret );
+ return( ret );
+ }
+ }
+#endif /* MBEDTLS_SSL_SRV_C && MBEDTLS_SSL_RENEGOTIATION */
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ }
+
+ n = ( len < ssl->in_msglen )
+ ? len : ssl->in_msglen;
+
+ memcpy( buf, ssl->in_offt, n );
+ ssl->in_msglen -= n;
+
+ /* Zeroising the plaintext buffer to erase unused application data
+ from the memory. */
+ mbedtls_platform_zeroize( ssl->in_offt, n );
+
+ if( ssl->in_msglen == 0 )
+ {
+ /* all bytes consumed */
+ ssl->in_offt = NULL;
+ ssl->keep_current_message = 0;
+ }
+ else
+ {
+ /* more data available */
+ ssl->in_offt += n;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= read" ) );
+
+ return( (int) n );
+}
+
+/*
+ * Send application data to be encrypted by the SSL layer, taking care of max
+ * fragment length and buffer size.
+ *
+ * According to RFC 5246 Section 6.2.1:
+ *
+ * Zero-length fragments of Application data MAY be sent as they are
+ * potentially useful as a traffic analysis countermeasure.
+ *
+ * Therefore, it is possible that the input message length is 0 and the
+ * corresponding return code is 0 on success.
+ */
+static int ssl_write_real( mbedtls_ssl_context *ssl,
+ const unsigned char *buf, size_t len )
+{
+ int ret = mbedtls_ssl_get_max_out_record_payload( ssl );
+ const size_t max_len = (size_t) ret;
+
+ if( ret < 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_get_max_out_record_payload", ret );
+ return( ret );
+ }
+
+ if( len > max_len )
+ {
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "fragment larger than the (negotiated) "
+ "maximum fragment length: %" MBEDTLS_PRINTF_SIZET
+ " > %" MBEDTLS_PRINTF_SIZET,
+ len, max_len ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ else
+#endif
+ len = max_len;
+ }
+
+ if( ssl->out_left != 0 )
+ {
+ /*
+ * The user has previously tried to send the data and
+ * MBEDTLS_ERR_SSL_WANT_WRITE or the message was only partially
+ * written. In this case, we expect the high-level write function
+ * (e.g. mbedtls_ssl_write()) to be called with the same parameters
+ */
+ if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_flush_output", ret );
+ return( ret );
+ }
+ }
+ else
+ {
+ /*
+ * The user is trying to send a message the first time, so we need to
+ * copy the data into the internal buffers and setup the data structure
+ * to keep track of partial writes
+ */
+ ssl->out_msglen = len;
+ ssl->out_msgtype = MBEDTLS_SSL_MSG_APPLICATION_DATA;
+ memcpy( ssl->out_msg, buf, len );
+
+ if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
+ return( ret );
+ }
+ }
+
+ return( (int) len );
+}
+
+/*
+ * Write application data, doing 1/n-1 splitting if necessary.
+ *
+ * With non-blocking I/O, ssl_write_real() may return WANT_WRITE,
+ * then the caller will call us again with the same arguments, so
+ * remember whether we already did the split or not.
+ */
+#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
+static int ssl_write_split( mbedtls_ssl_context *ssl,
+ const unsigned char *buf, size_t len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ if( ssl->conf->cbc_record_splitting ==
+ MBEDTLS_SSL_CBC_RECORD_SPLITTING_DISABLED ||
+ len <= 1 ||
+ ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_1 ||
+ mbedtls_cipher_get_cipher_mode( &ssl->transform_out->cipher_ctx_enc )
+ != MBEDTLS_MODE_CBC )
+ {
+ return( ssl_write_real( ssl, buf, len ) );
+ }
+
+ if( ssl->split_done == 0 )
+ {
+ if( ( ret = ssl_write_real( ssl, buf, 1 ) ) <= 0 )
+ return( ret );
+ ssl->split_done = 1;
+ }
+
+ if( ( ret = ssl_write_real( ssl, buf + 1, len - 1 ) ) <= 0 )
+ return( ret );
+ ssl->split_done = 0;
+
+ return( ret + 1 );
+}
+#endif /* MBEDTLS_SSL_CBC_RECORD_SPLITTING */
+
+/*
+ * Write application data (public-facing wrapper)
+ */
+int mbedtls_ssl_write( mbedtls_ssl_context *ssl, const unsigned char *buf, size_t len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write" ) );
+
+ if( ssl == NULL || ssl->conf == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ if( ( ret = ssl_check_ctr_renegotiate( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_check_ctr_renegotiate", ret );
+ return( ret );
+ }
+#endif
+
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ if( ( ret = mbedtls_ssl_handshake( ssl ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_handshake", ret );
+ return( ret );
+ }
+ }
+
+#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
+ ret = ssl_write_split( ssl, buf, len );
+#else
+ ret = ssl_write_real( ssl, buf, len );
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write" ) );
+
+ return( ret );
+}
+
+/*
+ * Notify the peer that the connection is being closed
+ */
+int mbedtls_ssl_close_notify( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ if( ssl == NULL || ssl->conf == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write close notify" ) );
+
+ if( ssl->out_left != 0 )
+ return( mbedtls_ssl_flush_output( ssl ) );
+
+ if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ if( ( ret = mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_WARNING,
+ MBEDTLS_SSL_ALERT_MSG_CLOSE_NOTIFY ) ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_send_alert_message", ret );
+ return( ret );
+ }
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write close notify" ) );
+
+ return( 0 );
+}
+
+void mbedtls_ssl_transform_free( mbedtls_ssl_transform *transform )
+{
+ if( transform == NULL )
+ return;
+
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ deflateEnd( &transform->ctx_deflate );
+ inflateEnd( &transform->ctx_inflate );
+#endif
+
+ mbedtls_cipher_free( &transform->cipher_ctx_enc );
+ mbedtls_cipher_free( &transform->cipher_ctx_dec );
+
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ mbedtls_md_free( &transform->md_ctx_enc );
+ mbedtls_md_free( &transform->md_ctx_dec );
+#endif
+
+ mbedtls_platform_zeroize( transform, sizeof( mbedtls_ssl_transform ) );
+}
+
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+
+void mbedtls_ssl_buffering_free( mbedtls_ssl_context *ssl )
+{
+ unsigned offset;
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+
+ if( hs == NULL )
+ return;
+
+ ssl_free_buffered_record( ssl );
+
+ for( offset = 0; offset < MBEDTLS_SSL_MAX_BUFFERED_HS; offset++ )
+ ssl_buffering_free_slot( ssl, offset );
+}
+
+static void ssl_buffering_free_slot( mbedtls_ssl_context *ssl,
+ uint8_t slot )
+{
+ mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ mbedtls_ssl_hs_buffer * const hs_buf = &hs->buffering.hs[slot];
+
+ if( slot >= MBEDTLS_SSL_MAX_BUFFERED_HS )
+ return;
+
+ if( hs_buf->is_valid == 1 )
+ {
+ hs->buffering.total_bytes_buffered -= hs_buf->data_len;
+ mbedtls_platform_zeroize( hs_buf->data, hs_buf->data_len );
+ mbedtls_free( hs_buf->data );
+ memset( hs_buf, 0, sizeof( mbedtls_ssl_hs_buffer ) );
+ }
+}
+
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+/*
+ * Convert version numbers to/from wire format
+ * and, for DTLS, to/from TLS equivalent.
+ *
+ * For TLS this is the identity.
+ * For DTLS, use 1's complement (v -> 255 - v, and then map as follows:
+ * 1.0 <-> 3.2 (DTLS 1.0 is based on TLS 1.1)
+ * 1.x <-> 3.x+1 for x != 0 (DTLS 1.2 based on TLS 1.2)
+ */
+void mbedtls_ssl_write_version( int major, int minor, int transport,
+ unsigned char ver[2] )
+{
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ if( minor == MBEDTLS_SSL_MINOR_VERSION_2 )
+ --minor; /* DTLS 1.0 stored as TLS 1.1 internally */
+
+ ver[0] = (unsigned char)( 255 - ( major - 2 ) );
+ ver[1] = (unsigned char)( 255 - ( minor - 1 ) );
+ }
+ else
+#else
+ ((void) transport);
+#endif
+ {
+ ver[0] = (unsigned char) major;
+ ver[1] = (unsigned char) minor;
+ }
+}
+
+void mbedtls_ssl_read_version( int *major, int *minor, int transport,
+ const unsigned char ver[2] )
+{
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ *major = 255 - ver[0] + 2;
+ *minor = 255 - ver[1] + 1;
+
+ if( *minor == MBEDTLS_SSL_MINOR_VERSION_1 )
+ ++*minor; /* DTLS 1.0 stored as TLS 1.1 internally */
+ }
+ else
+#else
+ ((void) transport);
+#endif
+ {
+ *major = ver[0];
+ *minor = ver[1];
+ }
+}
+
+#endif /* MBEDTLS_SSL_TLS_C */
diff --git a/thirdparty/mbedtls/library/ssl_srv.c b/thirdparty/mbedtls/library/ssl_srv.c
index cbf6142ac2..1a63173204 100644
--- a/thirdparty/mbedtls/library/ssl_srv.c
+++ b/thirdparty/mbedtls/library/ssl_srv.c
@@ -2,13 +2,7 @@
* SSLv3/TLSv1 server-side functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_SRV_C)
@@ -60,10 +29,13 @@
#define mbedtls_free free
#endif
-#include "mbedtls/debug.h"
#include "mbedtls/ssl.h"
#include "mbedtls/ssl_internal.h"
+#include "mbedtls/debug.h"
+#include "mbedtls/error.h"
#include "mbedtls/platform_util.h"
+#include "constant_time_internal.h"
+#include "mbedtls/constant_time.h"
#include <string.h>
@@ -110,7 +82,7 @@ static int ssl_parse_servername_ext( mbedtls_ssl_context *ssl,
const unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t servername_list_size, hostname_len;
const unsigned char *p;
@@ -174,6 +146,48 @@ static int ssl_parse_servername_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_SERVER_NAME_INDICATION */
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+static int ssl_conf_has_psk_or_cb( mbedtls_ssl_config const *conf )
+{
+ if( conf->f_psk != NULL )
+ return( 1 );
+
+ if( conf->psk_identity_len == 0 || conf->psk_identity == NULL )
+ return( 0 );
+
+ if( conf->psk != NULL && conf->psk_len != 0 )
+ return( 1 );
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ! mbedtls_svc_key_id_is_null( conf->psk_opaque ) )
+ return( 1 );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
+ return( 0 );
+}
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+static int ssl_use_opaque_psk( mbedtls_ssl_context const *ssl )
+{
+ if( ssl->conf->f_psk != NULL )
+ {
+ /* If we've used a callback to select the PSK,
+ * the static configuration is irrelevant. */
+
+ if( ! mbedtls_svc_key_id_is_null( ssl->handshake->psk_opaque ) )
+ return( 1 );
+
+ return( 0 );
+ }
+
+ if( ! mbedtls_svc_key_id_is_null( ssl->conf->psk_opaque ) )
+ return( 1 );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
+
static int ssl_parse_renegotiation_info( mbedtls_ssl_context *ssl,
const unsigned char *buf,
size_t len )
@@ -184,7 +198,7 @@ static int ssl_parse_renegotiation_info( mbedtls_ssl_context *ssl,
/* Check verify-data in constant-time. The length OTOH is no secret */
if( len != 1 + ssl->verify_data_len ||
buf[0] != ssl->verify_data_len ||
- mbedtls_ssl_safer_memcmp( buf + 1, ssl->peer_verify_data,
+ mbedtls_ct_memcmp( buf + 1, ssl->peer_verify_data,
ssl->verify_data_len ) != 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "non-matching renegotiation info" ) );
@@ -211,7 +225,7 @@ static int ssl_parse_renegotiation_info( mbedtls_ssl_context *ssl,
}
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/*
* Status of the implementation of signature-algorithms extension:
@@ -286,20 +300,20 @@ static int ssl_parse_signature_algorithms_ext( mbedtls_ssl_context *ssl,
{
mbedtls_ssl_sig_hash_set_add( &ssl->handshake->hash_algs, sig_cur, md_cur );
MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello v3, signature_algorithm ext:"
- " match sig %d and hash %d",
- sig_cur, md_cur ) );
+ " match sig %u and hash %u",
+ (unsigned) sig_cur, (unsigned) md_cur ) );
}
else
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "client hello v3, signature_algorithm ext: "
- "hash alg %d not supported", md_cur ) );
+ "hash alg %u not supported", (unsigned) md_cur ) );
}
}
return( 0 );
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
@@ -415,7 +429,7 @@ static int ssl_parse_ecjpake_kkpp( mbedtls_ssl_context *ssl,
const unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( mbedtls_ecjpake_check( &ssl->handshake->ecjpake_ctx ) != 0 )
{
@@ -458,6 +472,78 @@ static int ssl_parse_max_fragment_length_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+static int ssl_parse_cid_ext( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len )
+{
+ size_t peer_cid_len;
+
+ /* CID extension only makes sense in DTLS */
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ /*
+ * Quoting draft-ietf-tls-dtls-connection-id-05
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05
+ *
+ * struct {
+ * opaque cid<0..2^8-1>;
+ * } ConnectionId;
+ */
+
+ if( len < 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ peer_cid_len = *buf++;
+ len--;
+
+ if( len != peer_cid_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ /* Ignore CID if the user has disabled its use. */
+ if( ssl->negotiate_cid == MBEDTLS_SSL_CID_DISABLED )
+ {
+ /* Leave ssl->handshake->cid_in_use in its default
+ * value of MBEDTLS_SSL_CID_DISABLED. */
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Client sent CID extension, but CID disabled" ) );
+ return( 0 );
+ }
+
+ if( peer_cid_len > MBEDTLS_SSL_CID_OUT_LEN_MAX )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ILLEGAL_PARAMETER );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ ssl->handshake->cid_in_use = MBEDTLS_SSL_CID_ENABLED;
+ ssl->handshake->peer_cid_len = (uint8_t) peer_cid_len;
+ memcpy( ssl->handshake->peer_cid, buf, peer_cid_len );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Use of CID extension negotiated" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Client CID", buf, peer_cid_len );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
static int ssl_parse_truncated_hmac_ext( mbedtls_ssl_context *ssl,
const unsigned char *buf,
@@ -535,7 +621,7 @@ static int ssl_parse_session_ticket_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ssl_session session;
mbedtls_ssl_session_init( &session );
@@ -549,7 +635,7 @@ static int ssl_parse_session_ticket_ext( mbedtls_ssl_context *ssl,
/* Remember the client asked us to send a new ticket */
ssl->handshake->new_session_ticket = 1;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ticket length: %d", len ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ticket length: %" MBEDTLS_PRINTF_SIZET, len ) );
if( len == 0 )
return( 0 );
@@ -692,6 +778,126 @@ static int ssl_parse_alpn_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+static int ssl_parse_use_srtp_ext( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len )
+{
+ mbedtls_ssl_srtp_profile client_protection = MBEDTLS_TLS_SRTP_UNSET;
+ size_t i,j;
+ size_t profile_length;
+ uint16_t mki_length;
+ /*! 2 bytes for profile length and 1 byte for mki len */
+ const size_t size_of_lengths = 3;
+
+ /* If use_srtp is not configured, just ignore the extension */
+ if( ( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ) ||
+ ( ssl->conf->dtls_srtp_profile_list == NULL ) ||
+ ( ssl->conf->dtls_srtp_profile_list_len == 0 ) )
+ {
+ return( 0 );
+ }
+
+ /* RFC5764 section 4.1.1
+ * uint8 SRTPProtectionProfile[2];
+ *
+ * struct {
+ * SRTPProtectionProfiles SRTPProtectionProfiles;
+ * opaque srtp_mki<0..255>;
+ * } UseSRTPData;
+
+ * SRTPProtectionProfile SRTPProtectionProfiles<2..2^16-1>;
+ */
+
+ /*
+ * Min length is 5: at least one protection profile(2 bytes)
+ * and length(2 bytes) + srtp_mki length(1 byte)
+ * Check here that we have at least 2 bytes of protection profiles length
+ * and one of srtp_mki length
+ */
+ if( len < size_of_lengths )
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ ssl->dtls_srtp_info.chosen_dtls_srtp_profile = MBEDTLS_TLS_SRTP_UNSET;
+
+ /* first 2 bytes are protection profile length(in bytes) */
+ profile_length = ( buf[0] << 8 ) | buf[1];
+ buf += 2;
+
+ /* The profile length cannot be bigger than input buffer size - lengths fields */
+ if( profile_length > len - size_of_lengths ||
+ profile_length % 2 != 0 ) /* profiles are 2 bytes long, so the length must be even */
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+ /*
+ * parse the extension list values are defined in
+ * http://www.iana.org/assignments/srtp-protection/srtp-protection.xhtml
+ */
+ for( j = 0; j < profile_length; j += 2 )
+ {
+ uint16_t protection_profile_value = buf[j] << 8 | buf[j + 1];
+ client_protection = mbedtls_ssl_check_srtp_profile_value( protection_profile_value );
+
+ if( client_protection != MBEDTLS_TLS_SRTP_UNSET )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found srtp profile: %s",
+ mbedtls_ssl_get_srtp_profile_as_string(
+ client_protection ) ) );
+ }
+ else
+ {
+ continue;
+ }
+ /* check if suggested profile is in our list */
+ for( i = 0; i < ssl->conf->dtls_srtp_profile_list_len; i++)
+ {
+ if( client_protection == ssl->conf->dtls_srtp_profile_list[i] )
+ {
+ ssl->dtls_srtp_info.chosen_dtls_srtp_profile = ssl->conf->dtls_srtp_profile_list[i];
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "selected srtp profile: %s",
+ mbedtls_ssl_get_srtp_profile_as_string(
+ client_protection ) ) );
+ break;
+ }
+ }
+ if( ssl->dtls_srtp_info.chosen_dtls_srtp_profile != MBEDTLS_TLS_SRTP_UNSET )
+ break;
+ }
+ buf += profile_length; /* buf points to the mki length */
+ mki_length = *buf;
+ buf++;
+
+ if( mki_length > MBEDTLS_TLS_SRTP_MAX_MKI_LENGTH ||
+ mki_length + profile_length + size_of_lengths != len )
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
+ }
+
+ /* Parse the mki only if present and mki is supported locally */
+ if( ssl->conf->dtls_srtp_mki_support == MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED &&
+ mki_length > 0 )
+ {
+ ssl->dtls_srtp_info.mki_len = mki_length;
+
+ memcpy( ssl->dtls_srtp_info.mki_value, buf, mki_length );
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "using mki", ssl->dtls_srtp_info.mki_value,
+ ssl->dtls_srtp_info.mki_len );
+ }
+
+ return( 0 );
+}
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
/*
* Auxiliary functions for ServerHello parsing and related actions
*/
@@ -750,6 +956,7 @@ static int ssl_pick_cert( mbedtls_ssl_context *ssl,
for( cur = list; cur != NULL; cur = cur->next )
{
+ flags = 0;
MBEDTLS_SSL_DEBUG_CRT( 3, "candidate certificate chain, certificate",
cur->cert );
@@ -831,7 +1038,7 @@ static int ssl_ciphersuite_match( mbedtls_ssl_context *ssl, int suite_id,
const mbedtls_ssl_ciphersuite_t *suite_info;
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
mbedtls_pk_type_t sig_type;
#endif
@@ -842,7 +1049,8 @@ static int ssl_ciphersuite_match( mbedtls_ssl_context *ssl, int suite_id,
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "trying ciphersuite: %s", suite_info->name ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "trying ciphersuite: %#04x (%s)",
+ (unsigned int) suite_id, suite_info->name ) );
if( suite_info->min_minor_ver > ssl->minor_ver ||
suite_info->max_minor_ver < ssl->minor_ver )
@@ -888,13 +1096,11 @@ static int ssl_ciphersuite_match( mbedtls_ssl_context *ssl, int suite_id,
}
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
/* If the ciphersuite requires a pre-shared key and we don't
* have one, skip it now rather than failing later */
if( mbedtls_ssl_ciphersuite_uses_psk( suite_info ) &&
- ssl->conf->f_psk == NULL &&
- ( ssl->conf->psk == NULL || ssl->conf->psk_identity == NULL ||
- ssl->conf->psk_identity_len == 0 || ssl->conf->psk_len == 0 ) )
+ ssl_conf_has_psk_or_cb( ssl->conf ) == 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "ciphersuite mismatch: no pre-shared key" ) );
return( 0 );
@@ -902,7 +1108,7 @@ static int ssl_ciphersuite_match( mbedtls_ssl_context *ssl, int suite_id,
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/* If the ciphersuite requires signing, check whether
* a suitable hash algorithm is present. */
if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
@@ -912,13 +1118,13 @@ static int ssl_ciphersuite_match( mbedtls_ssl_context *ssl, int suite_id,
mbedtls_ssl_sig_hash_set_find( &ssl->handshake->hash_algs, sig_type ) == MBEDTLS_MD_NONE )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "ciphersuite mismatch: no suitable hash algorithm "
- "for signature algorithm %d", sig_type ) );
+ "for signature algorithm %u", (unsigned) sig_type ) );
return( 0 );
}
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_X509_CRT_PARSE_C)
/*
@@ -1043,7 +1249,7 @@ static int ssl_parse_client_hello_v2( mbedtls_ssl_context *ssl )
sess_len = ( buf[2] << 8 ) | buf[3];
chal_len = ( buf[4] << 8 ) | buf[5];
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ciph_len: %d, sess_len: %d, chal_len: %d",
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "ciph_len: %u, sess_len: %u, chal_len: %u",
ciph_len, sess_len, chal_len ) );
/*
@@ -1118,8 +1324,7 @@ static int ssl_parse_client_hello_v2( mbedtls_ssl_context *ssl )
for( i = 0, p = buf + 6; i < ciph_len; i += 3, p += 3 )
{
if( p[0] == 0 &&
- p[1] == (unsigned char)( ( MBEDTLS_SSL_FALLBACK_SCSV_VALUE >> 8 ) & 0xff ) &&
- p[2] == (unsigned char)( ( MBEDTLS_SSL_FALLBACK_SCSV_VALUE ) & 0xff ) )
+ MBEDTLS_GET_UINT16_BE(p, 1) != MBEDTLS_SSL_FALLBACK_SCSV_VALUE )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "received FALLBACK_SCSV" ) );
@@ -1150,8 +1355,7 @@ static int ssl_parse_client_hello_v2( mbedtls_ssl_context *ssl )
#endif
{
if( p[0] != 0 ||
- p[1] != ( ( ciphersuites[i] >> 8 ) & 0xFF ) ||
- p[2] != ( ( ciphersuites[i] ) & 0xFF ) )
+ MBEDTLS_GET_UINT16_BE(p, 1) != ciphersuites[i] )
continue;
got_common_suite = 1;
@@ -1180,7 +1384,7 @@ have_ciphersuite_v2:
MBEDTLS_SSL_DEBUG_MSG( 2, ( "selected ciphersuite: %s", ciphersuite_info->name ) );
ssl->session_negotiate->ciphersuite = ciphersuites[i];
- ssl->transform_negotiate->ciphersuite_info = ciphersuite_info;
+ ssl->handshake->ciphersuite_info = ciphersuite_info;
/*
* SSLv2 Client Hello relevant renegotiation security checks
@@ -1228,10 +1432,10 @@ static int ssl_parse_client_hello( mbedtls_ssl_context *ssl )
* we need to fall back to the default values for allowed
* signature-hash pairs. */
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
int sig_hash_alg_ext_present = 0;
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse client hello" ) );
@@ -1265,7 +1469,7 @@ read_record_header:
return( ssl_parse_client_hello_v2( ssl ) );
#endif
- MBEDTLS_SSL_DEBUG_BUF( 4, "record header", buf, mbedtls_ssl_hdr_len( ssl ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "record header", buf, mbedtls_ssl_in_hdr_len( ssl ) );
/*
* SSLv3/TLS Client Hello
@@ -1354,7 +1558,7 @@ read_record_header:
}
if( ( ret = mbedtls_ssl_fetch_input( ssl,
- mbedtls_ssl_hdr_len( ssl ) + msg_len ) ) != 0 )
+ mbedtls_ssl_in_hdr_len( ssl ) + msg_len ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_fetch_input", ret );
return( ret );
@@ -1363,7 +1567,7 @@ read_record_header:
/* Done reading this record, get ready for the next one */
#if defined(MBEDTLS_SSL_PROTO_DTLS)
if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- ssl->next_record_offset = msg_len + mbedtls_ssl_hdr_len( ssl );
+ ssl->next_record_offset = msg_len + mbedtls_ssl_in_hdr_len( ssl );
else
#endif
ssl->in_left = 0;
@@ -1425,7 +1629,7 @@ read_record_header:
if( cli_msg_seq != ssl->handshake->in_msg_seq )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message_seq: "
- "%d (expected %d)", cli_msg_seq,
+ "%u (expected %u)", cli_msg_seq,
ssl->handshake->in_msg_seq ) );
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
}
@@ -1683,8 +1887,7 @@ read_record_header:
ext_len = ( buf[ext_offset + 0] << 8 )
| ( buf[ext_offset + 1] );
- if( ( ext_len > 0 && ext_len < 4 ) ||
- msg_len != ext_offset + 2 + ext_len )
+ if( msg_len != ext_offset + 2 + ext_len )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
@@ -1744,7 +1947,7 @@ read_record_header:
break;
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
case MBEDTLS_TLS_EXT_SIG_ALG:
MBEDTLS_SSL_DEBUG_MSG( 3, ( "found signature_algorithms extension" ) );
@@ -1755,7 +1958,7 @@ read_record_header:
sig_hash_alg_ext_present = 1;
break;
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
@@ -1808,6 +2011,16 @@ read_record_header:
break;
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ case MBEDTLS_TLS_EXT_CID:
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found CID extension" ) );
+
+ ret = ssl_parse_cid_ext( ssl, ext + 4, ext_size );
+ if( ret != 0 )
+ return( ret );
+ break;
+#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
case MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC:
MBEDTLS_SSL_DEBUG_MSG( 3, ( "found encrypt then mac extension" ) );
@@ -1848,21 +2061,23 @@ read_record_header:
break;
#endif /* MBEDTLS_SSL_SESSION_TICKETS */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ case MBEDTLS_TLS_EXT_USE_SRTP:
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "found use_srtp extension" ) );
+
+ ret = ssl_parse_use_srtp_ext( ssl, ext + 4, ext_size );
+ if( ret != 0 )
+ return( ret );
+ break;
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
default:
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "unknown extension found: %d (ignoring)",
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "unknown extension found: %u (ignoring)",
ext_id ) );
}
ext_len -= 4 + ext_size;
ext += 4 + ext_size;
-
- if( ext_len > 0 && ext_len < 4 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client hello message" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
- return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
- }
}
#if defined(MBEDTLS_SSL_PROTO_SSL3)
}
@@ -1871,8 +2086,7 @@ read_record_header:
#if defined(MBEDTLS_SSL_FALLBACK_SCSV)
for( i = 0, p = buf + ciph_offset + 2; i < ciph_len; i += 2, p += 2 )
{
- if( p[0] == (unsigned char)( ( MBEDTLS_SSL_FALLBACK_SCSV_VALUE >> 8 ) & 0xff ) &&
- p[1] == (unsigned char)( ( MBEDTLS_SSL_FALLBACK_SCSV_VALUE ) & 0xff ) )
+ if( MBEDTLS_GET_UINT16_BE( p, 0 ) == MBEDTLS_SSL_FALLBACK_SCSV_VALUE )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "received FALLBACK_SCSV" ) );
@@ -1892,7 +2106,7 @@ read_record_header:
#endif /* MBEDTLS_SSL_FALLBACK_SCSV */
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/*
* Try to fall back to default hash SHA1 if the client
@@ -1909,7 +2123,7 @@ read_record_header:
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
/*
* Check for TLS_EMPTY_RENEGOTIATION_INFO_SCSV
@@ -1990,8 +2204,7 @@ read_record_header:
for( j = 0, p = buf + ciph_offset + 2; j < ciph_len; j += 2, p += 2 )
#endif
{
- if( p[0] != ( ( ciphersuites[i] >> 8 ) & 0xFF ) ||
- p[1] != ( ( ciphersuites[i] ) & 0xFF ) )
+ if( MBEDTLS_GET_UINT16_BE(p, 0) != ciphersuites[i] )
continue;
got_common_suite = 1;
@@ -2024,7 +2237,7 @@ have_ciphersuite:
MBEDTLS_SSL_DEBUG_MSG( 2, ( "selected ciphersuite: %s", ciphersuite_info->name ) );
ssl->session_negotiate->ciphersuite = ciphersuites[i];
- ssl->transform_negotiate->ciphersuite_info = ciphersuite_info;
+ ssl->handshake->ciphersuite_info = ciphersuite_info;
ssl->state++;
@@ -2036,7 +2249,7 @@ have_ciphersuite:
/* Debugging-only output for testsuite */
#if defined(MBEDTLS_DEBUG_C) && \
defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
{
mbedtls_pk_type_t sig_alg = mbedtls_ssl_get_ciphersuite_sig_alg( ciphersuite_info );
@@ -2050,7 +2263,7 @@ have_ciphersuite:
else
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "no hash algorithm for signature algorithm "
- "%d - should not happen", sig_alg ) );
+ "%u - should not happen", (unsigned) sig_alg ) );
}
}
#endif
@@ -2075,8 +2288,8 @@ static void ssl_write_truncated_hmac_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding truncated hmac extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_TRUNCATED_HMAC >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_TRUNCATED_HMAC ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_TRUNCATED_HMAC, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -2085,6 +2298,53 @@ static void ssl_write_truncated_hmac_ext( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+static void ssl_write_cid_ext( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ size_t *olen )
+{
+ unsigned char *p = buf;
+ size_t ext_len;
+ const unsigned char *end = ssl->out_msg + MBEDTLS_SSL_OUT_CONTENT_LEN;
+
+ *olen = 0;
+
+ /* Skip writing the extension if we don't want to use it or if
+ * the client hasn't offered it. */
+ if( ssl->handshake->cid_in_use == MBEDTLS_SSL_CID_DISABLED )
+ return;
+
+ /* ssl->own_cid_len is at most MBEDTLS_SSL_CID_IN_LEN_MAX
+ * which is at most 255, so the increment cannot overflow. */
+ if( end < p || (size_t)( end - p ) < (unsigned)( ssl->own_cid_len + 5 ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "buffer too small" ) );
+ return;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding CID extension" ) );
+
+ /*
+ * Quoting draft-ietf-tls-dtls-connection-id-05
+ * https://tools.ietf.org/html/draft-ietf-tls-dtls-connection-id-05
+ *
+ * struct {
+ * opaque cid<0..2^8-1>;
+ * } ConnectionId;
+ */
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_CID, p, 0 );
+ p += 2;
+ ext_len = (size_t) ssl->own_cid_len + 1;
+ MBEDTLS_PUT_UINT16_BE( ext_len, p, 0 );
+ p += 2;
+
+ *p++ = (uint8_t) ssl->own_cid_len;
+ memcpy( p, ssl->own_cid, ssl->own_cid_len );
+
+ *olen = ssl->own_cid_len + 5;
+}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
+
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
static void ssl_write_encrypt_then_mac_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
@@ -2118,8 +2378,8 @@ static void ssl_write_encrypt_then_mac_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding encrypt then mac extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ENCRYPT_THEN_MAC, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -2145,8 +2405,8 @@ static void ssl_write_extended_ms_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding extended master secret "
"extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_EXTENDED_MASTER_SECRET, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -2170,8 +2430,8 @@ static void ssl_write_session_ticket_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding session ticket extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SESSION_TICKET >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SESSION_TICKET ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SESSION_TICKET, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 0x00;
@@ -2194,8 +2454,8 @@ static void ssl_write_renegotiation_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, secure renegotiation extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_RENEGOTIATION_INFO, p, 0 );
+ p += 2;
#if defined(MBEDTLS_SSL_RENEGOTIATION)
if( ssl->renego_status != MBEDTLS_SSL_INITIAL_HANDSHAKE )
@@ -2235,8 +2495,8 @@ static void ssl_write_max_fragment_length_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, max_fragment_length extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_MAX_FRAGMENT_LENGTH, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 1;
@@ -2265,8 +2525,8 @@ static void ssl_write_supported_point_formats_ext( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, supported_point_formats extension" ) );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_SUPPORTED_POINT_FORMATS, p, 0 );
+ p += 2;
*p++ = 0x00;
*p++ = 2;
@@ -2283,7 +2543,7 @@ static void ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
unsigned char *buf,
size_t *olen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = buf;
const unsigned char *end = ssl->out_msg + MBEDTLS_SSL_OUT_CONTENT_LEN;
size_t kkpp_len;
@@ -2291,7 +2551,7 @@ static void ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
*olen = 0;
/* Skip costly computation if not needed */
- if( ssl->transform_negotiate->ciphersuite_info->key_exchange !=
+ if( ssl->handshake->ciphersuite_info->key_exchange !=
MBEDTLS_KEY_EXCHANGE_ECJPAKE )
return;
@@ -2303,8 +2563,8 @@ static void ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
return;
}
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ECJPAKE_KKPP >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( MBEDTLS_TLS_EXT_ECJPAKE_KKPP ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ECJPAKE_KKPP, p, 0 );
+ p += 2;
ret = mbedtls_ecjpake_write_round_one( &ssl->handshake->ecjpake_ctx,
p + 2, end - p - 2, &kkpp_len,
@@ -2315,8 +2575,8 @@ static void ssl_write_ecjpake_kkpp_ext( mbedtls_ssl_context *ssl,
return;
}
- *p++ = (unsigned char)( ( kkpp_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( kkpp_len ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( kkpp_len, p, 0 );
+ p += 2;
*olen = kkpp_len + 4;
}
@@ -2341,27 +2601,93 @@ static void ssl_write_alpn_ext( mbedtls_ssl_context *ssl,
* 6 . 6 protocol name length
* 7 . 7+n protocol name
*/
- buf[0] = (unsigned char)( ( MBEDTLS_TLS_EXT_ALPN >> 8 ) & 0xFF );
- buf[1] = (unsigned char)( ( MBEDTLS_TLS_EXT_ALPN ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( MBEDTLS_TLS_EXT_ALPN, buf, 0);
*olen = 7 + strlen( ssl->alpn_chosen );
- buf[2] = (unsigned char)( ( ( *olen - 4 ) >> 8 ) & 0xFF );
- buf[3] = (unsigned char)( ( ( *olen - 4 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( *olen - 4, buf, 2 );
- buf[4] = (unsigned char)( ( ( *olen - 6 ) >> 8 ) & 0xFF );
- buf[5] = (unsigned char)( ( ( *olen - 6 ) ) & 0xFF );
+ MBEDTLS_PUT_UINT16_BE( *olen - 6, buf, 4 );
- buf[6] = (unsigned char)( ( ( *olen - 7 ) ) & 0xFF );
+ buf[6] = MBEDTLS_BYTE_0( *olen - 7 );
memcpy( buf + 7, ssl->alpn_chosen, *olen - 7 );
}
#endif /* MBEDTLS_ECDH_C || MBEDTLS_ECDSA_C */
+#if defined(MBEDTLS_SSL_DTLS_SRTP ) && defined(MBEDTLS_SSL_PROTO_DTLS)
+static void ssl_write_use_srtp_ext( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ size_t *olen )
+{
+ size_t mki_len = 0, ext_len = 0;
+ uint16_t profile_value = 0;
+ const unsigned char *end = ssl->out_msg + MBEDTLS_SSL_OUT_CONTENT_LEN;
+
+ *olen = 0;
+
+ if( ( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ) ||
+ ( ssl->dtls_srtp_info.chosen_dtls_srtp_profile == MBEDTLS_TLS_SRTP_UNSET ) )
+ {
+ return;
+ }
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, adding use_srtp extension" ) );
+
+ if( ssl->conf->dtls_srtp_mki_support == MBEDTLS_SSL_DTLS_SRTP_MKI_SUPPORTED )
+ {
+ mki_len = ssl->dtls_srtp_info.mki_len;
+ }
+
+ /* The extension total size is 9 bytes :
+ * - 2 bytes for the extension tag
+ * - 2 bytes for the total size
+ * - 2 bytes for the protection profile length
+ * - 2 bytes for the protection profile
+ * - 1 byte for the mki length
+ * + the actual mki length
+ * Check we have enough room in the output buffer */
+ if( (size_t)( end - buf ) < mki_len + 9 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "buffer too small" ) );
+ return;
+ }
+
+ /* extension */
+ MBEDTLS_PUT_UINT16_BE(MBEDTLS_TLS_EXT_USE_SRTP, buf, 0 );
+ /*
+ * total length 5 and mki value: only one profile(2 bytes)
+ * and length(2 bytes) and srtp_mki )
+ */
+ ext_len = 5 + mki_len;
+ MBEDTLS_PUT_UINT16_BE( ext_len, buf, 2 );
+
+ /* protection profile length: 2 */
+ buf[4] = 0x00;
+ buf[5] = 0x02;
+ profile_value = mbedtls_ssl_check_srtp_profile_value(
+ ssl->dtls_srtp_info.chosen_dtls_srtp_profile );
+ if( profile_value != MBEDTLS_TLS_SRTP_UNSET )
+ {
+ MBEDTLS_PUT_UINT16_BE( profile_value, buf, 6 );
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "use_srtp extension invalid profile" ) );
+ return;
+ }
+
+ buf[8] = mki_len & 0xFF;
+ memcpy( &buf[9], ssl->dtls_srtp_info.mki_value, mki_len );
+
+ *olen = 9 + mki_len;
+}
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
#if defined(MBEDTLS_SSL_DTLS_HELLO_VERIFY)
static int ssl_write_hello_verify_request( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p = ssl->out_msg + 4;
unsigned char *cookie_len_byte;
@@ -2430,12 +2756,61 @@ static int ssl_write_hello_verify_request( mbedtls_ssl_context *ssl )
}
#endif /* MBEDTLS_SSL_DTLS_HELLO_VERIFY */
+static void ssl_handle_id_based_session_resumption( mbedtls_ssl_context *ssl )
+{
+ int ret;
+ mbedtls_ssl_session session_tmp;
+ mbedtls_ssl_session * const session = ssl->session_negotiate;
+
+ /* Resume is 0 by default, see ssl_handshake_init().
+ * It may be already set to 1 by ssl_parse_session_ticket_ext(). */
+ if( ssl->handshake->resume == 1 )
+ return;
+ if( session->id_len == 0 )
+ return;
+ if( ssl->conf->f_get_cache == NULL )
+ return;
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ if( ssl->renego_status != MBEDTLS_SSL_INITIAL_HANDSHAKE )
+ return;
+#endif
+
+ mbedtls_ssl_session_init( &session_tmp );
+
+ session_tmp.id_len = session->id_len;
+ memcpy( session_tmp.id, session->id, session->id_len );
+
+ ret = ssl->conf->f_get_cache( ssl->conf->p_cache,
+ &session_tmp );
+ if( ret != 0 )
+ goto exit;
+
+ if( session->ciphersuite != session_tmp.ciphersuite ||
+ session->compression != session_tmp.compression )
+ {
+ /* Mismatch between cached and negotiated session */
+ goto exit;
+ }
+
+ /* Move semantics */
+ mbedtls_ssl_session_free( session );
+ *session = session_tmp;
+ memset( &session_tmp, 0, sizeof( session_tmp ) );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "session successfully restored from cache" ) );
+ ssl->handshake->resume = 1;
+
+exit:
+
+ mbedtls_ssl_session_free( &session_tmp );
+}
+
static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
{
#if defined(MBEDTLS_HAVE_TIME)
mbedtls_time_t t;
#endif
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen, ext_len = 0, n;
unsigned char *buf, *p;
@@ -2477,12 +2852,11 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
#if defined(MBEDTLS_HAVE_TIME)
t = mbedtls_time( NULL );
- *p++ = (unsigned char)( t >> 24 );
- *p++ = (unsigned char)( t >> 16 );
- *p++ = (unsigned char)( t >> 8 );
- *p++ = (unsigned char)( t );
+ MBEDTLS_PUT_UINT32_BE( t, p, 0 );
+ p += 4;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, current time: %lu", t ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, current time: %" MBEDTLS_PRINTF_LONGLONG,
+ (long long) t ) );
#else
if( ( ret = ssl->conf->f_rng( ssl->conf->p_rng, p, 4 ) ) != 0 )
return( ret );
@@ -2499,22 +2873,7 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_BUF( 3, "server hello, random bytes", buf + 6, 32 );
- /*
- * Resume is 0 by default, see ssl_handshake_init().
- * It may be already set to 1 by ssl_parse_session_ticket_ext().
- * If not, try looking up session ID in our cache.
- */
- if( ssl->handshake->resume == 0 &&
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- ssl->renego_status == MBEDTLS_SSL_INITIAL_HANDSHAKE &&
-#endif
- ssl->session_negotiate->id_len != 0 &&
- ssl->conf->f_get_cache != NULL &&
- ssl->conf->f_get_cache( ssl->conf->p_cache, ssl->session_negotiate ) == 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "session successfully restored from cache" ) );
- ssl->handshake->resume = 1;
- }
+ ssl_handle_id_based_session_resumption( ssl );
if( ssl->handshake->resume == 0 )
{
@@ -2570,19 +2929,19 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
memcpy( p, ssl->session_negotiate->id, ssl->session_negotiate->id_len );
p += ssl->session_negotiate->id_len;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, session id len.: %d", n ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, session id len.: %" MBEDTLS_PRINTF_SIZET, n ) );
MBEDTLS_SSL_DEBUG_BUF( 3, "server hello, session id", buf + 39, n );
MBEDTLS_SSL_DEBUG_MSG( 3, ( "%s session has been resumed",
ssl->handshake->resume ? "a" : "no" ) );
- *p++ = (unsigned char)( ssl->session_negotiate->ciphersuite >> 8 );
- *p++ = (unsigned char)( ssl->session_negotiate->ciphersuite );
- *p++ = (unsigned char)( ssl->session_negotiate->compression );
+ MBEDTLS_PUT_UINT16_BE( ssl->session_negotiate->ciphersuite, p, 0 );
+ p += 2;
+ *p++ = MBEDTLS_BYTE_0( ssl->session_negotiate->compression );
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, chosen ciphersuite: %s",
mbedtls_ssl_get_ciphersuite_name( ssl->session_negotiate->ciphersuite ) ) );
MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, compress alg.: 0x%02X",
- ssl->session_negotiate->compression ) );
+ (unsigned int) ssl->session_negotiate->compression ) );
/* Do not write the extensions if the protocol is SSLv3 */
#if defined(MBEDTLS_SSL_PROTO_SSL3)
@@ -2606,6 +2965,11 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
ext_len += olen;
#endif
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ ssl_write_cid_ext( ssl, p + 2 + ext_len, &olen );
+ ext_len += olen;
+#endif
+
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
ssl_write_encrypt_then_mac_ext( ssl, p + 2 + ext_len, &olen );
ext_len += olen;
@@ -2641,13 +3005,18 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
ext_len += olen;
#endif
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, total extension length: %d", ext_len ) );
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ ssl_write_use_srtp_ext( ssl, p + 2 + ext_len, &olen );
+ ext_len += olen;
+#endif
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "server hello, total extension length: %" MBEDTLS_PRINTF_SIZET,
+ ext_len ) );
if( ext_len > 0 )
{
- *p++ = (unsigned char)( ( ext_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( ext_len ) & 0xFF );
- p += ext_len;
+ MBEDTLS_PUT_UINT16_BE( ext_len, p, 0 );
+ p += 2 + ext_len;
}
#if defined(MBEDTLS_SSL_PROTO_SSL3)
@@ -2665,24 +3034,15 @@ static int ssl_write_server_hello( mbedtls_ssl_context *ssl )
return( ret );
}
-#if !defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)&& \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
+#if !defined(MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED)
static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
{
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write certificate request" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate request" ) );
ssl->state++;
@@ -2692,13 +3052,13 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#else
+#else /* !MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
{
int ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
- size_t dn_size, total_dn_size; /* excluding length bytes */
+ ssl->handshake->ciphersuite_info;
+ uint16_t dn_size, total_dn_size; /* excluding length bytes */
size_t ct_len, sa_len; /* including length bytes */
unsigned char *buf, *p;
const unsigned char * const end = ssl->out_msg + MBEDTLS_SSL_OUT_CONTENT_LEN;
@@ -2716,11 +3076,7 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
#endif
authmode = ssl->conf->authmode;
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE ||
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) ||
authmode == MBEDTLS_SSL_VERIFY_NONE )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate request" ) );
@@ -2799,8 +3155,7 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
#endif
}
- p[0] = (unsigned char)( sa_len >> 8 );
- p[1] = (unsigned char)( sa_len );
+ MBEDTLS_PUT_UINT16_BE( sa_len, p, 0 );
sa_len += 2;
p += sa_len;
}
@@ -2816,6 +3171,11 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
if( ssl->conf->cert_req_ca_list == MBEDTLS_SSL_CERT_REQ_CA_LIST_ENABLED )
{
+ /* NOTE: If trusted certificates are provisioned
+ * via a CA callback (configured through
+ * `mbedtls_ssl_conf_ca_cb()`, then the
+ * CertificateRequest is currently left empty. */
+
#if defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
if( ssl->handshake->sni_ca_chain != NULL )
crt = ssl->handshake->sni_ca_chain;
@@ -2825,18 +3185,18 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
while( crt != NULL && crt->version != 0 )
{
- dn_size = crt->subject_raw.len;
+ /* It follows from RFC 5280 A.1 that this length
+ * can be represented in at most 11 bits. */
+ dn_size = (uint16_t) crt->subject_raw.len;
- if( end < p ||
- (size_t)( end - p ) < dn_size ||
- (size_t)( end - p ) < 2 + dn_size )
+ if( end < p || (size_t)( end - p ) < 2 + (size_t) dn_size )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "skipping CAs: buffer too short" ) );
break;
}
- *p++ = (unsigned char)( dn_size >> 8 );
- *p++ = (unsigned char)( dn_size );
+ MBEDTLS_PUT_UINT16_BE( dn_size, p, 0 );
+ p += 2;
memcpy( p, crt->subject_raw.p, dn_size );
p += dn_size;
@@ -2850,8 +3210,7 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
ssl->out_msglen = p - buf;
ssl->out_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
ssl->out_msg[0] = MBEDTLS_SSL_HS_CERTIFICATE_REQUEST;
- ssl->out_msg[4 + ct_len + sa_len] = (unsigned char)( total_dn_size >> 8 );
- ssl->out_msg[5 + ct_len + sa_len] = (unsigned char)( total_dn_size );
+ MBEDTLS_PUT_UINT16_BE( total_dn_size, ssl->out_msg, 4 + ct_len + sa_len );
ret = mbedtls_ssl_write_handshake_msg( ssl );
@@ -2859,18 +3218,13 @@ static int ssl_write_certificate_request( mbedtls_ssl_context *ssl )
return( ret );
}
-#endif /* !MBEDTLS_KEY_EXCHANGE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
#if defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) || \
defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
static int ssl_get_ecdh_params_from_cert( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ! mbedtls_pk_can_do( mbedtls_ssl_own_key( ssl ), MBEDTLS_PK_ECKEY ) )
{
@@ -2891,7 +3245,7 @@ static int ssl_get_ecdh_params_from_cert( mbedtls_ssl_context *ssl )
#endif /* MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) ||
MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED) && \
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED) && \
defined(MBEDTLS_SSL_ASYNC_PRIVATE)
static int ssl_resume_server_key_exchange( mbedtls_ssl_context *ssl,
size_t *signature_len )
@@ -2914,7 +3268,7 @@ static int ssl_resume_server_key_exchange( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_RET( 2, "ssl_resume_server_key_exchange", ret );
return( ret );
}
-#endif /* defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED) &&
+#endif /* defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED) &&
defined(MBEDTLS_SSL_ASYNC_PRIVATE) */
/* Prepare the ServerKeyExchange message, up to and including
@@ -2924,17 +3278,18 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
size_t *signature_len )
{
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME_PFS__ENABLED)
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+ ssl->handshake->ciphersuite_info;
+
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PFS_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
unsigned char *dig_signed = NULL;
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME_PFS__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PFS_ENABLED */
(void) ciphersuite_info; /* unused in some configurations */
-#if !defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if !defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
(void) signature_len;
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
ssl->out_msglen = 4; /* header (type:1, length:3) to be written later */
@@ -2950,7 +3305,7 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
ret = mbedtls_ecjpake_write_round_two(
@@ -2987,10 +3342,10 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
/*
* - DHE key exchanges
*/
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__DHE_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_DHE_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_dhe( ciphersuite_info ) )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
if( ssl->conf->dhm_P.p == NULL || ssl->conf->dhm_G.p == NULL )
@@ -3026,7 +3381,7 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
return( ret );
}
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
dig_signed = ssl->out_msg + ssl->out_msglen;
#endif
@@ -3037,12 +3392,12 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
MBEDTLS_SSL_DEBUG_MPI( 3, "DHM: G ", &ssl->handshake->dhm_ctx.G );
MBEDTLS_SSL_DEBUG_MPI( 3, "DHM: GX", &ssl->handshake->dhm_ctx.GX );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__DHE_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_DHE_ENABLED */
/*
* - ECDHE key exchanges
*/
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_ecdhe( ciphersuite_info ) )
{
/*
@@ -3055,7 +3410,7 @@ static int ssl_prepare_server_key_exchange( mbedtls_ssl_context *ssl,
*/
const mbedtls_ecp_curve_info **curve = NULL;
const mbedtls_ecp_group_id *gid;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
/* Match our preference list against the offered curves */
@@ -3090,7 +3445,7 @@ curve_matching_done:
return( ret );
}
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
dig_signed = ssl->out_msg + ssl->out_msglen;
#endif
@@ -3099,7 +3454,7 @@ curve_matching_done:
MBEDTLS_SSL_DEBUG_ECDH( 3, &ssl->handshake->ecdh_ctx,
MBEDTLS_DEBUG_ECDH_Q );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__ECDHE_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_ECDHE_ENABLED */
/*
*
@@ -3107,13 +3462,17 @@ curve_matching_done:
* exchange parameters, compute and add the signature here.
*
*/
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_server_signature( ciphersuite_info ) )
{
size_t dig_signed_len = ssl->out_msg + ssl->out_msglen - dig_signed;
size_t hashlen = 0;
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ unsigned char hash[PSA_HASH_MAX_SIZE];
+#else
unsigned char hash[MBEDTLS_MD_MAX_SIZE];
- int ret;
+#endif
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/*
* 2.1: Choose hash algorithm:
@@ -3160,7 +3519,7 @@ curve_matching_done:
md_alg = MBEDTLS_MD_NONE;
}
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "pick hash algorithm %d for signing", md_alg ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "pick hash algorithm %u for signing", (unsigned) md_alg ) );
/*
* 2.2: Compute the hash to be signed
@@ -3275,7 +3634,7 @@ curve_matching_done:
return( ret );
}
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
return( 0 );
}
@@ -3286,28 +3645,28 @@ curve_matching_done:
* machine. */
static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t signature_len = 0;
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED)
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED */
+ ssl->handshake->ciphersuite_info;
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED */
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write server key exchange" ) );
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED)
/* Extract static ECDH parameters and abort if ServerKeyExchange
* is not needed. */
if( mbedtls_ssl_ciphersuite_no_pfs( ciphersuite_info ) )
{
/* For suites involving ECDH, extract DH parameters
* from certificate at this point. */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED)
if( mbedtls_ssl_ciphersuite_uses_ecdh( ciphersuite_info ) )
{
ssl_get_ecdh_params_from_cert( ssl );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__ECDH_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_ECDH_ENABLED */
/* Key exchanges not involving ephemeral keys don't use
* ServerKeyExchange, so end here. */
@@ -3315,9 +3674,9 @@ static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
ssl->state++;
return( 0 );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME_NON_PFS__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_NON_PFS_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED) && \
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED) && \
defined(MBEDTLS_SSL_ASYNC_PRIVATE)
/* If we have already prepared the message and there is an ongoing
* signature operation, resume signing. */
@@ -3327,7 +3686,7 @@ static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
ret = ssl_resume_server_key_exchange( ssl, &signature_len );
}
else
-#endif /* defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED) &&
+#endif /* defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED) &&
defined(MBEDTLS_SSL_ASYNC_PRIVATE) */
{
/* ServerKeyExchange is needed. Prepare the message. */
@@ -3350,11 +3709,11 @@ static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
/* If there is a signature, write its length.
* ssl_prepare_server_key_exchange already wrote the signature
* itself at its proper place in the output buffer. */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED)
if( signature_len != 0 )
{
- ssl->out_msg[ssl->out_msglen++] = (unsigned char)( signature_len >> 8 );
- ssl->out_msg[ssl->out_msglen++] = (unsigned char)( signature_len );
+ ssl->out_msg[ssl->out_msglen++] = MBEDTLS_BYTE_1( signature_len );
+ ssl->out_msg[ssl->out_msglen++] = MBEDTLS_BYTE_0( signature_len );
MBEDTLS_SSL_DEBUG_BUF( 3, "my signature",
ssl->out_msg + ssl->out_msglen,
@@ -3363,7 +3722,7 @@ static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
/* Skip over the already-written signature */
ssl->out_msglen += signature_len;
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_SERVER_SIGNATURE__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_SERVER_SIGNATURE_ENABLED */
/* Add header and send. */
ssl->out_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
@@ -3383,7 +3742,7 @@ static int ssl_write_server_key_exchange( mbedtls_ssl_context *ssl )
static int ssl_write_server_hello_done( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write server hello done" ) );
@@ -3487,7 +3846,7 @@ static int ssl_decrypt_encrypted_pms( mbedtls_ssl_context *ssl,
size_t *peer_pmslen,
size_t peer_pmssize )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_pk_context *private_key = mbedtls_ssl_own_key( ssl );
mbedtls_pk_context *public_key = &mbedtls_ssl_own_cert( ssl )->pk;
size_t len = mbedtls_pk_get_len( public_key );
@@ -3510,12 +3869,13 @@ static int ssl_decrypt_encrypted_pms( mbedtls_ssl_context *ssl,
defined(MBEDTLS_SSL_PROTO_TLS1_2)
if( ssl->minor_ver != MBEDTLS_SSL_MINOR_VERSION_0 )
{
- if ( p + 2 > end ) {
+ if ( p + 2 > end )
+ {
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client key exchange message" ) );
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE );
}
- if( *p++ != ( ( len >> 8 ) & 0xFF ) ||
- *p++ != ( ( len ) & 0xFF ) )
+ if( *p++ != MBEDTLS_BYTE_1( len ) ||
+ *p++ != MBEDTLS_BYTE_0( len ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client key exchange message" ) );
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE );
@@ -3576,7 +3936,7 @@ static int ssl_parse_encrypted_pms( mbedtls_ssl_context *ssl,
const unsigned char *end,
size_t pms_offset )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *pms = ssl->handshake->premaster + pms_offset;
unsigned char ver[2];
unsigned char fake_pms[48], peer_pms[48];
@@ -3617,16 +3977,7 @@ static int ssl_parse_encrypted_pms( mbedtls_ssl_context *ssl,
diff |= peer_pms[1] ^ ver[1];
/* mask = diff ? 0xff : 0x00 using bit operations to avoid branches */
- /* MSVC has a warning about unary minus on unsigned, but this is
- * well-defined and precisely what we want to do here */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
- mask = - ( ( diff | - diff ) >> ( sizeof( unsigned int ) * 8 - 1 ) );
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
+ mask = mbedtls_ct_uint_mask( diff );
/*
* Protection against Bleichenbacher's attack: invalid PKCS#1 v1.5 padding
@@ -3668,16 +4019,14 @@ static int ssl_parse_encrypted_pms( mbedtls_ssl_context *ssl,
#endif /* MBEDTLS_KEY_EXCHANGE_RSA_ENABLED ||
MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
static int ssl_parse_client_psk_identity( mbedtls_ssl_context *ssl, unsigned char **p,
const unsigned char *end )
{
int ret = 0;
- size_t n;
+ uint16_t n;
- if( ssl->conf->f_psk == NULL &&
- ( ssl->conf->psk == NULL || ssl->conf->psk_identity == NULL ||
- ssl->conf->psk_identity_len == 0 || ssl->conf->psk_len == 0 ) )
+ if( ssl_conf_has_psk_or_cb( ssl->conf ) == 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "got no pre-shared key" ) );
return( MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED );
@@ -3695,7 +4044,7 @@ static int ssl_parse_client_psk_identity( mbedtls_ssl_context *ssl, unsigned cha
n = ( (*p)[0] << 8 ) | (*p)[1];
*p += 2;
- if( n < 1 || n > 65535 || n > (size_t) ( end - *p ) )
+ if( n == 0 || n > end - *p )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client key exchange message" ) );
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE );
@@ -3711,7 +4060,7 @@ static int ssl_parse_client_psk_identity( mbedtls_ssl_context *ssl, unsigned cha
/* Identity is not a big secret since clients send it in the clear,
* but treat it carefully anyway, just in case */
if( n != ssl->conf->psk_identity_len ||
- mbedtls_ssl_safer_memcmp( ssl->conf->psk_identity, *p, n ) != 0 )
+ mbedtls_ct_memcmp( ssl->conf->psk_identity, *p, n ) != 0 )
{
ret = MBEDTLS_ERR_SSL_UNKNOWN_IDENTITY;
}
@@ -3729,15 +4078,15 @@ static int ssl_parse_client_psk_identity( mbedtls_ssl_context *ssl, unsigned cha
return( 0 );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info;
unsigned char *p, *end;
- ciphersuite_info = ssl->transform_negotiate->ciphersuite_info;
+ ciphersuite_info = ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse client key exchange" ) );
@@ -3857,6 +4206,13 @@ static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* For opaque PSKs, we perform the PSK-to-MS derivation atomatically
+ * and skip the intermediate PMS. */
+ if( ssl_use_opaque_psk( ssl ) == 1 )
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "skip PMS generation for opaque PSK" ) );
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
if( ( ret = mbedtls_ssl_psk_derive_premaster( ssl,
ciphersuite_info->key_exchange ) ) != 0 )
{
@@ -3888,6 +4244,12 @@ static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
return( ret );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only. */
+ if( ssl_use_opaque_psk( ssl ) == 1 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif
+
if( ( ret = ssl_parse_encrypted_pms( ssl, p, end, 2 ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, ( "ssl_parse_encrypted_pms" ), ret );
@@ -3917,6 +4279,12 @@ static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
return( ret );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only. */
+ if( ssl_use_opaque_psk( ssl ) == 1 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif
+
if( p != end )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad client key exchange" ) );
@@ -3948,6 +4316,12 @@ static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_KEY_EXCHANGE_RP );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Opaque PSKs are currently only supported for PSK-only. */
+ if( ssl_use_opaque_psk( ssl ) == 1 )
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+#endif
+
MBEDTLS_SSL_DEBUG_ECDH( 3, &ssl->handshake->ecdh_ctx,
MBEDTLS_DEBUG_ECDH_QP );
@@ -4011,24 +4385,15 @@ static int ssl_parse_client_key_exchange( mbedtls_ssl_context *ssl )
return( 0 );
}
-#if !defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)&& \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED)
+#if !defined(MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED)
static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
{
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate verify" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate verify" ) );
ssl->state++;
@@ -4038,7 +4403,7 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#else
+#else /* !MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
{
int ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
@@ -4051,21 +4416,33 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
#endif
mbedtls_md_type_t md_alg;
const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
+ ssl->handshake->ciphersuite_info;
+ mbedtls_pk_context * peer_pk;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate verify" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE ||
- ssl->session_negotiate->peer_cert == NULL )
+ if( !mbedtls_ssl_ciphersuite_cert_req_allowed( ciphersuite_info ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate verify" ) );
+ ssl->state++;
+ return( 0 );
+ }
+
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ if( ssl->session_negotiate->peer_cert == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate verify" ) );
+ ssl->state++;
+ return( 0 );
+ }
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ if( ssl->session_negotiate->peer_cert_digest == NULL )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate verify" ) );
ssl->state++;
return( 0 );
}
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
/* Read the message without adding it to the checksum */
ret = mbedtls_ssl_read_record( ssl, 0 /* no checksum update */ );
@@ -4087,6 +4464,17 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
i = mbedtls_ssl_hs_hdr_len( ssl );
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ peer_pk = &ssl->handshake->peer_pubkey;
+#else /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ if( ssl->session_negotiate->peer_cert == NULL )
+ {
+ /* Should never happen */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+ peer_pk = &ssl->session_negotiate->peer_cert->pk;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+
/*
* struct {
* SignatureAndHashAlgorithm algorithm; -- TLS 1.2 only
@@ -4101,8 +4489,7 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
hashlen = 36;
/* For ECDSA, use SHA-1, not MD-5 + SHA-1 */
- if( mbedtls_pk_can_do( &ssl->session_negotiate->peer_cert->pk,
- MBEDTLS_PK_ECDSA ) )
+ if( mbedtls_pk_can_do( peer_pk, MBEDTLS_PK_ECDSA ) )
{
hash_start += 16;
hashlen -= 16;
@@ -4157,7 +4544,7 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
/*
* Check the certificate's key type matches the signature alg
*/
- if( ! mbedtls_pk_can_do( &ssl->session_negotiate->peer_cert->pk, pk_alg ) )
+ if( !mbedtls_pk_can_do( peer_pk, pk_alg ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "sig_alg doesn't match cert key" ) );
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE_VERIFY );
@@ -4188,9 +4575,12 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
}
/* Calculate hash and verify signature */
- ssl->handshake->calc_verify( ssl, hash );
+ {
+ size_t dummy_hlen;
+ ssl->handshake->calc_verify( ssl, hash, &dummy_hlen );
+ }
- if( ( ret = mbedtls_pk_verify( &ssl->session_negotiate->peer_cert->pk,
+ if( ( ret = mbedtls_pk_verify( peer_pk,
md_alg, hash_start, hashlen,
ssl->in_msg + i, sig_len ) ) != 0 )
{
@@ -4204,17 +4594,12 @@ static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl )
return( ret );
}
-#endif /* !MBEDTLS_KEY_EXCHANGE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED &&
- !MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_CERT_REQ_ALLOWED_ENABLED */
#if defined(MBEDTLS_SSL_SESSION_TICKETS)
static int ssl_write_new_session_ticket( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t tlen;
uint32_t lifetime;
@@ -4244,14 +4629,8 @@ static int ssl_write_new_session_ticket( mbedtls_ssl_context *ssl )
tlen = 0;
}
- ssl->out_msg[4] = ( lifetime >> 24 ) & 0xFF;
- ssl->out_msg[5] = ( lifetime >> 16 ) & 0xFF;
- ssl->out_msg[6] = ( lifetime >> 8 ) & 0xFF;
- ssl->out_msg[7] = ( lifetime ) & 0xFF;
-
- ssl->out_msg[8] = (unsigned char)( ( tlen >> 8 ) & 0xFF );
- ssl->out_msg[9] = (unsigned char)( ( tlen ) & 0xFF );
-
+ MBEDTLS_PUT_UINT32_BE( lifetime, ssl->out_msg, 4 );
+ MBEDTLS_PUT_UINT16_BE( tlen, ssl->out_msg, 8 );
ssl->out_msglen = 10 + tlen;
/*
diff --git a/thirdparty/mbedtls/library/ssl_ticket.c b/thirdparty/mbedtls/library/ssl_ticket.c
index bbde8e4ceb..046ed1b2ff 100644
--- a/thirdparty/mbedtls/library/ssl_ticket.c
+++ b/thirdparty/mbedtls/library/ssl_ticket.c
@@ -2,13 +2,7 @@
* TLS server tickets callbacks implementation
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_TICKET_C)
@@ -62,6 +31,7 @@
#include "mbedtls/ssl_internal.h"
#include "mbedtls/ssl_ticket.h"
+#include "mbedtls/error.h"
#include "mbedtls/platform_util.h"
#include <string.h>
@@ -99,7 +69,7 @@ void mbedtls_ssl_ticket_init( mbedtls_ssl_ticket_context *ctx )
static int ssl_ticket_gen_key( mbedtls_ssl_ticket_context *ctx,
unsigned char index )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char buf[MAX_KEY_BYTES];
mbedtls_ssl_ticket_key *key = ctx->keys + index;
@@ -159,7 +129,7 @@ int mbedtls_ssl_ticket_setup( mbedtls_ssl_ticket_context *ctx,
mbedtls_cipher_type_t cipher,
uint32_t lifetime )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const mbedtls_cipher_info_t *cipher_info;
ctx->f_rng = f_rng;
@@ -180,11 +150,27 @@ int mbedtls_ssl_ticket_setup( mbedtls_ssl_ticket_context *ctx,
if( cipher_info->key_bitlen > 8 * MAX_KEY_BYTES )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( ( ret = mbedtls_cipher_setup( &ctx->keys[0].ctx, cipher_info ) ) != 0 ||
- ( ret = mbedtls_cipher_setup( &ctx->keys[1].ctx, cipher_info ) ) != 0 )
- {
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ ret = mbedtls_cipher_setup_psa( &ctx->keys[0].ctx,
+ cipher_info, TICKET_AUTH_TAG_BYTES );
+ if( ret != 0 && ret != MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+ return( ret );
+ /* We don't yet expect to support all ciphers through PSA,
+ * so allow fallback to ordinary mbedtls_cipher_setup(). */
+ if( ret == MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+ if( ( ret = mbedtls_cipher_setup( &ctx->keys[0].ctx, cipher_info ) ) != 0 )
+ return( ret );
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ ret = mbedtls_cipher_setup_psa( &ctx->keys[1].ctx,
+ cipher_info, TICKET_AUTH_TAG_BYTES );
+ if( ret != 0 && ret != MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+ return( ret );
+ if( ret == MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+ if( ( ret = mbedtls_cipher_setup( &ctx->keys[1].ctx, cipher_info ) ) != 0 )
return( ret );
- }
if( ( ret = ssl_ticket_gen_key( ctx, 0 ) ) != 0 ||
( ret = ssl_ticket_gen_key( ctx, 1 ) ) != 0 )
@@ -196,115 +182,6 @@ int mbedtls_ssl_ticket_setup( mbedtls_ssl_ticket_context *ctx,
}
/*
- * Serialize a session in the following format:
- * 0 . n-1 session structure, n = sizeof(mbedtls_ssl_session)
- * n . n+2 peer_cert length = m (0 if no certificate)
- * n+3 . n+2+m peer cert ASN.1
- */
-static int ssl_save_session( const mbedtls_ssl_session *session,
- unsigned char *buf, size_t buf_len,
- size_t *olen )
-{
- unsigned char *p = buf;
- size_t left = buf_len;
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
- size_t cert_len;
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
-
- if( left < sizeof( mbedtls_ssl_session ) )
- return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
-
- memcpy( p, session, sizeof( mbedtls_ssl_session ) );
- p += sizeof( mbedtls_ssl_session );
- left -= sizeof( mbedtls_ssl_session );
-
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
- if( session->peer_cert == NULL )
- cert_len = 0;
- else
- cert_len = session->peer_cert->raw.len;
-
- if( left < 3 + cert_len )
- return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
-
- *p++ = (unsigned char)( ( cert_len >> 16 ) & 0xFF );
- *p++ = (unsigned char)( ( cert_len >> 8 ) & 0xFF );
- *p++ = (unsigned char)( ( cert_len ) & 0xFF );
-
- if( session->peer_cert != NULL )
- memcpy( p, session->peer_cert->raw.p, cert_len );
-
- p += cert_len;
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
-
- *olen = p - buf;
-
- return( 0 );
-}
-
-/*
- * Unserialise session, see ssl_save_session()
- */
-static int ssl_load_session( mbedtls_ssl_session *session,
- const unsigned char *buf, size_t len )
-{
- const unsigned char *p = buf;
- const unsigned char * const end = buf + len;
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
- size_t cert_len;
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
-
- if( sizeof( mbedtls_ssl_session ) > (size_t)( end - p ) )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- memcpy( session, p, sizeof( mbedtls_ssl_session ) );
- p += sizeof( mbedtls_ssl_session );
-
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
- if( 3 > (size_t)( end - p ) )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- cert_len = ( p[0] << 16 ) | ( p[1] << 8 ) | p[2];
- p += 3;
-
- if( cert_len == 0 )
- {
- session->peer_cert = NULL;
- }
- else
- {
- int ret;
-
- if( cert_len > (size_t)( end - p ) )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- session->peer_cert = mbedtls_calloc( 1, sizeof( mbedtls_x509_crt ) );
-
- if( session->peer_cert == NULL )
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
-
- mbedtls_x509_crt_init( session->peer_cert );
-
- if( ( ret = mbedtls_x509_crt_parse_der( session->peer_cert,
- p, cert_len ) ) != 0 )
- {
- mbedtls_x509_crt_free( session->peer_cert );
- mbedtls_free( session->peer_cert );
- session->peer_cert = NULL;
- return( ret );
- }
-
- p += cert_len;
- }
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
-
- if( p != end )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- return( 0 );
-}
-
-/*
* Create session ticket, with the following structure:
*
* struct {
@@ -325,14 +202,13 @@ int mbedtls_ssl_ticket_write( void *p_ticket,
size_t *tlen,
uint32_t *ticket_lifetime )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ssl_ticket_context *ctx = p_ticket;
mbedtls_ssl_ticket_key *key;
unsigned char *key_name = start;
unsigned char *iv = start + TICKET_KEY_NAME_BYTES;
unsigned char *state_len_bytes = iv + TICKET_IV_BYTES;
unsigned char *state = state_len_bytes + TICKET_CRYPT_LEN_BYTES;
- unsigned char *tag;
size_t clear_len, ciph_len;
*tlen = 0;
@@ -362,33 +238,33 @@ int mbedtls_ssl_ticket_write( void *p_ticket,
goto cleanup;
/* Dump session state */
- if( ( ret = ssl_save_session( session,
- state, end - state, &clear_len ) ) != 0 ||
+ if( ( ret = mbedtls_ssl_session_save( session,
+ state, end - state,
+ &clear_len ) ) != 0 ||
(unsigned long) clear_len > 65535 )
{
goto cleanup;
}
- state_len_bytes[0] = ( clear_len >> 8 ) & 0xff;
- state_len_bytes[1] = ( clear_len ) & 0xff;
+ MBEDTLS_PUT_UINT16_BE( clear_len, state_len_bytes, 0 );
/* Encrypt and authenticate */
- tag = state + clear_len;
- if( ( ret = mbedtls_cipher_auth_encrypt( &key->ctx,
+ if( ( ret = mbedtls_cipher_auth_encrypt_ext( &key->ctx,
iv, TICKET_IV_BYTES,
/* Additional data: key name, IV and length */
key_name, TICKET_ADD_DATA_LEN,
- state, clear_len, state, &ciph_len,
- tag, TICKET_AUTH_TAG_BYTES ) ) != 0 )
+ state, clear_len,
+ state, end - state, &ciph_len,
+ TICKET_AUTH_TAG_BYTES ) ) != 0 )
{
goto cleanup;
}
- if( ciph_len != clear_len )
+ if( ciph_len != clear_len + TICKET_AUTH_TAG_BYTES )
{
ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
goto cleanup;
}
- *tlen = TICKET_MIN_LEN + ciph_len;
+ *tlen = TICKET_MIN_LEN + ciph_len - TICKET_AUTH_TAG_BYTES;
cleanup:
#if defined(MBEDTLS_THREADING_C)
@@ -423,14 +299,13 @@ int mbedtls_ssl_ticket_parse( void *p_ticket,
unsigned char *buf,
size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_ssl_ticket_context *ctx = p_ticket;
mbedtls_ssl_ticket_key *key;
unsigned char *key_name = buf;
unsigned char *iv = buf + TICKET_KEY_NAME_BYTES;
unsigned char *enc_len_p = iv + TICKET_IV_BYTES;
unsigned char *ticket = enc_len_p + TICKET_CRYPT_LEN_BYTES;
- unsigned char *tag;
size_t enc_len, clear_len;
if( ctx == NULL || ctx->f_rng == NULL )
@@ -448,7 +323,6 @@ int mbedtls_ssl_ticket_parse( void *p_ticket,
goto cleanup;
enc_len = ( enc_len_p[0] << 8 ) | enc_len_p[1];
- tag = ticket + enc_len;
if( len != TICKET_MIN_LEN + enc_len )
{
@@ -466,13 +340,13 @@ int mbedtls_ssl_ticket_parse( void *p_ticket,
}
/* Decrypt and authenticate */
- if( ( ret = mbedtls_cipher_auth_decrypt( &key->ctx,
+ if( ( ret = mbedtls_cipher_auth_decrypt_ext( &key->ctx,
iv, TICKET_IV_BYTES,
/* Additional data: key name, IV and length */
key_name, TICKET_ADD_DATA_LEN,
- ticket, enc_len,
- ticket, &clear_len,
- tag, TICKET_AUTH_TAG_BYTES ) ) != 0 )
+ ticket, enc_len + TICKET_AUTH_TAG_BYTES,
+ ticket, enc_len, &clear_len,
+ TICKET_AUTH_TAG_BYTES ) ) != 0 )
{
if( ret == MBEDTLS_ERR_CIPHER_AUTH_FAILED )
ret = MBEDTLS_ERR_SSL_INVALID_MAC;
@@ -486,7 +360,7 @@ int mbedtls_ssl_ticket_parse( void *p_ticket,
}
/* Actually load session */
- if( ( ret = ssl_load_session( session, ticket, clear_len ) ) != 0 )
+ if( ( ret = mbedtls_ssl_session_load( session, ticket, clear_len ) ) != 0 )
goto cleanup;
#if defined(MBEDTLS_HAVE_TIME)
diff --git a/thirdparty/mbedtls/library/ssl_tls.c b/thirdparty/mbedtls/library/ssl_tls.c
index 127276486b..2e6469de83 100644
--- a/thirdparty/mbedtls/library/ssl_tls.c
+++ b/thirdparty/mbedtls/library/ssl_tls.c
@@ -2,13 +2,7 @@
* SSLv3/TLSv1 shared functions
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The SSL 3.0 specification was drafted by Netscape in 1996,
@@ -52,11 +25,7 @@
* http://www.ietf.org/rfc/rfc4346.txt
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SSL_TLS_C)
@@ -68,202 +37,120 @@
#define mbedtls_free free
#endif
-#include "mbedtls/debug.h"
#include "mbedtls/ssl.h"
#include "mbedtls/ssl_internal.h"
+#include "mbedtls/debug.h"
+#include "mbedtls/error.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/version.h"
+#include "mbedtls/constant_time.h"
#include <string.h>
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "mbedtls/psa_util.h"
+#include "psa/crypto.h"
+#endif
+
#if defined(MBEDTLS_X509_CRT_PARSE_C)
#include "mbedtls/oid.h"
#endif
-static void ssl_reset_in_out_pointers( mbedtls_ssl_context *ssl );
-static uint32_t ssl_get_hs_total_len( mbedtls_ssl_context const *ssl );
-
-/* Length of the "epoch" field in the record header */
-static inline size_t ssl_ep_len( const mbedtls_ssl_context *ssl )
-{
#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- return( 2 );
-#else
- ((void) ssl);
-#endif
- return( 0 );
-}
-
-/*
- * Start a timer.
- * Passing millisecs = 0 cancels a running timer.
- */
-static void ssl_set_timer( mbedtls_ssl_context *ssl, uint32_t millisecs )
-{
- if( ssl->f_set_timer == NULL )
- return;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "set_timer to %d ms", (int) millisecs ) );
- ssl->f_set_timer( ssl->p_timer, millisecs / 4, millisecs );
-}
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+/* Top-level Connection ID API */
-/*
- * Return -1 is timer is expired, 0 if it isn't.
- */
-static int ssl_check_timer( mbedtls_ssl_context *ssl )
+int mbedtls_ssl_conf_cid( mbedtls_ssl_config *conf,
+ size_t len,
+ int ignore_other_cid )
{
- if( ssl->f_get_timer == NULL )
- return( 0 );
+ if( len > MBEDTLS_SSL_CID_IN_LEN_MAX )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( ssl->f_get_timer( ssl->p_timer ) == 2 )
+ if( ignore_other_cid != MBEDTLS_SSL_UNEXPECTED_CID_FAIL &&
+ ignore_other_cid != MBEDTLS_SSL_UNEXPECTED_CID_IGNORE )
{
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "timer expired" ) );
- return( -1 );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
+ conf->ignore_unexpected_cid = ignore_other_cid;
+ conf->cid_len = len;
return( 0 );
}
-static void ssl_update_out_pointers( mbedtls_ssl_context *ssl,
- mbedtls_ssl_transform *transform );
-static void ssl_update_in_pointers( mbedtls_ssl_context *ssl,
- mbedtls_ssl_transform *transform );
-
-#define SSL_DONT_FORCE_FLUSH 0
-#define SSL_FORCE_FLUSH 1
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
-
-/* Forward declarations for functions related to message buffering. */
-static void ssl_buffering_free( mbedtls_ssl_context *ssl );
-static void ssl_buffering_free_slot( mbedtls_ssl_context *ssl,
- uint8_t slot );
-static void ssl_free_buffered_record( mbedtls_ssl_context *ssl );
-static int ssl_load_buffered_message( mbedtls_ssl_context *ssl );
-static int ssl_load_buffered_record( mbedtls_ssl_context *ssl );
-static int ssl_buffer_message( mbedtls_ssl_context *ssl );
-static int ssl_buffer_future_record( mbedtls_ssl_context *ssl );
-static int ssl_next_record_is_in_datagram( mbedtls_ssl_context *ssl );
-
-static size_t ssl_get_current_mtu( const mbedtls_ssl_context *ssl );
-static size_t ssl_get_maximum_datagram_size( mbedtls_ssl_context const *ssl )
-{
- size_t mtu = ssl_get_current_mtu( ssl );
-
- if( mtu != 0 && mtu < MBEDTLS_SSL_OUT_BUFFER_LEN )
- return( mtu );
-
- return( MBEDTLS_SSL_OUT_BUFFER_LEN );
-}
-
-static int ssl_get_remaining_space_in_datagram( mbedtls_ssl_context const *ssl )
+int mbedtls_ssl_set_cid( mbedtls_ssl_context *ssl,
+ int enable,
+ unsigned char const *own_cid,
+ size_t own_cid_len )
{
- size_t const bytes_written = ssl->out_left;
- size_t const mtu = ssl_get_maximum_datagram_size( ssl );
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- /* Double-check that the write-index hasn't gone
- * past what we can transmit in a single datagram. */
- if( bytes_written > mtu )
+ ssl->negotiate_cid = enable;
+ if( enable == MBEDTLS_SSL_CID_DISABLED )
{
- /* Should never happen... */
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- return( (int) ( mtu - bytes_written ) );
-}
-
-static int ssl_get_remaining_payload_in_datagram( mbedtls_ssl_context const *ssl )
-{
- int ret;
- size_t remaining, expansion;
- size_t max_len = MBEDTLS_SSL_OUT_CONTENT_LEN;
-
-#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
- const size_t mfl = mbedtls_ssl_get_max_frag_len( ssl );
-
- if( max_len > mfl )
- max_len = mfl;
-
- /* By the standard (RFC 6066 Sect. 4), the MFL extension
- * only limits the maximum record payload size, so in theory
- * we would be allowed to pack multiple records of payload size
- * MFL into a single datagram. However, this would mean that there's
- * no way to explicitly communicate MTU restrictions to the peer.
- *
- * The following reduction of max_len makes sure that we never
- * write datagrams larger than MFL + Record Expansion Overhead.
- */
- if( max_len <= ssl->out_left )
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Disable use of CID extension." ) );
return( 0 );
+ }
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Enable use of CID extension." ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Own CID", own_cid, own_cid_len );
- max_len -= ssl->out_left;
-#endif
-
- ret = ssl_get_remaining_space_in_datagram( ssl );
- if( ret < 0 )
- return( ret );
- remaining = (size_t) ret;
-
- ret = mbedtls_ssl_get_record_expansion( ssl );
- if( ret < 0 )
- return( ret );
- expansion = (size_t) ret;
-
- if( remaining <= expansion )
- return( 0 );
+ if( own_cid_len != ssl->conf->cid_len )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "CID length %u does not match CID length %u in config",
+ (unsigned) own_cid_len,
+ (unsigned) ssl->conf->cid_len ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
- remaining -= expansion;
- if( remaining >= max_len )
- remaining = max_len;
+ memcpy( ssl->own_cid, own_cid, own_cid_len );
+ /* Truncation is not an issue here because
+ * MBEDTLS_SSL_CID_IN_LEN_MAX at most 255. */
+ ssl->own_cid_len = (uint8_t) own_cid_len;
- return( (int) remaining );
+ return( 0 );
}
-/*
- * Double the retransmit timeout value, within the allowed range,
- * returning -1 if the maximum value has already been reached.
- */
-static int ssl_double_retransmit_timeout( mbedtls_ssl_context *ssl )
+int mbedtls_ssl_get_peer_cid( mbedtls_ssl_context *ssl,
+ int *enabled,
+ unsigned char peer_cid[ MBEDTLS_SSL_CID_OUT_LEN_MAX ],
+ size_t *peer_cid_len )
{
- uint32_t new_timeout;
-
- if( ssl->handshake->retransmit_timeout >= ssl->conf->hs_timeout_max )
- return( -1 );
+ *enabled = MBEDTLS_SSL_CID_DISABLED;
- /* Implement the final paragraph of RFC 6347 section 4.1.1.1
- * in the following way: after the initial transmission and a first
- * retransmission, back off to a temporary estimated MTU of 508 bytes.
- * This value is guaranteed to be deliverable (if not guaranteed to be
- * delivered) of any compliant IPv4 (and IPv6) network, and should work
- * on most non-IP stacks too. */
- if( ssl->handshake->retransmit_timeout != ssl->conf->hs_timeout_min )
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ||
+ ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
{
- ssl->handshake->mtu = 508;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "mtu autoreduction to %d bytes", ssl->handshake->mtu ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
- new_timeout = 2 * ssl->handshake->retransmit_timeout;
+ /* We report MBEDTLS_SSL_CID_DISABLED in case the CID extensions
+ * were used, but client and server requested the empty CID.
+ * This is indistinguishable from not using the CID extension
+ * in the first place. */
+ if( ssl->transform_in->in_cid_len == 0 &&
+ ssl->transform_in->out_cid_len == 0 )
+ {
+ return( 0 );
+ }
- /* Avoid arithmetic overflow and range overflow */
- if( new_timeout < ssl->handshake->retransmit_timeout ||
- new_timeout > ssl->conf->hs_timeout_max )
+ if( peer_cid_len != NULL )
{
- new_timeout = ssl->conf->hs_timeout_max;
+ *peer_cid_len = ssl->transform_in->out_cid_len;
+ if( peer_cid != NULL )
+ {
+ memcpy( peer_cid, ssl->transform_in->out_cid,
+ ssl->transform_in->out_cid_len );
+ }
}
- ssl->handshake->retransmit_timeout = new_timeout;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "update timeout value to %d millisecs",
- ssl->handshake->retransmit_timeout ) );
+ *enabled = MBEDTLS_SSL_CID_ENABLED;
return( 0 );
}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
-static void ssl_reset_retransmit_timeout( mbedtls_ssl_context *ssl )
-{
- ssl->handshake->retransmit_timeout = ssl->conf->hs_timeout_min;
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "update timeout value to %d millisecs",
- ssl->handshake->retransmit_timeout ) );
-}
#endif /* MBEDTLS_SSL_PROTO_DTLS */
#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
@@ -295,8 +182,8 @@ static unsigned int ssl_mfl_code_to_length( int mfl )
}
#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
-#if defined(MBEDTLS_SSL_CLI_C)
-static int ssl_session_copy( mbedtls_ssl_session *dst, const mbedtls_ssl_session *src )
+int mbedtls_ssl_session_copy( mbedtls_ssl_session *dst,
+ const mbedtls_ssl_session *src )
{
mbedtls_ssl_session_free( dst );
memcpy( dst, src, sizeof( mbedtls_ssl_session ) );
@@ -306,9 +193,11 @@ static int ssl_session_copy( mbedtls_ssl_session *dst, const mbedtls_ssl_session
#endif
#if defined(MBEDTLS_X509_CRT_PARSE_C)
+
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
if( src->peer_cert != NULL )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
dst->peer_cert = mbedtls_calloc( 1, sizeof(mbedtls_x509_crt) );
if( dst->peer_cert == NULL )
@@ -324,6 +213,21 @@ static int ssl_session_copy( mbedtls_ssl_session *dst, const mbedtls_ssl_session
return( ret );
}
}
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ if( src->peer_cert_digest != NULL )
+ {
+ dst->peer_cert_digest =
+ mbedtls_calloc( 1, src->peer_cert_digest_len );
+ if( dst->peer_cert_digest == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+
+ memcpy( dst->peer_cert_digest, src->peer_cert_digest,
+ src->peer_cert_digest_len );
+ dst->peer_cert_digest_type = src->peer_cert_digest_type;
+ dst->peer_cert_digest_len = src->peer_cert_digest_len;
+ }
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+
#endif /* MBEDTLS_X509_CRT_PARSE_C */
#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
@@ -339,22 +243,95 @@ static int ssl_session_copy( mbedtls_ssl_session *dst, const mbedtls_ssl_session
return( 0 );
}
-#endif /* MBEDTLS_SSL_CLI_C */
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
-int (*mbedtls_ssl_hw_record_init)( mbedtls_ssl_context *ssl,
- const unsigned char *key_enc, const unsigned char *key_dec,
- size_t keylen,
- const unsigned char *iv_enc, const unsigned char *iv_dec,
- size_t ivlen,
- const unsigned char *mac_enc, const unsigned char *mac_dec,
- size_t maclen ) = NULL;
-int (*mbedtls_ssl_hw_record_activate)( mbedtls_ssl_context *ssl, int direction) = NULL;
-int (*mbedtls_ssl_hw_record_reset)( mbedtls_ssl_context *ssl ) = NULL;
-int (*mbedtls_ssl_hw_record_write)( mbedtls_ssl_context *ssl ) = NULL;
-int (*mbedtls_ssl_hw_record_read)( mbedtls_ssl_context *ssl ) = NULL;
-int (*mbedtls_ssl_hw_record_finish)( mbedtls_ssl_context *ssl ) = NULL;
-#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+static int resize_buffer( unsigned char **buffer, size_t len_new, size_t *len_old )
+{
+ unsigned char* resized_buffer = mbedtls_calloc( 1, len_new );
+ if( resized_buffer == NULL )
+ return -1;
+
+ /* We want to copy len_new bytes when downsizing the buffer, and
+ * len_old bytes when upsizing, so we choose the smaller of two sizes,
+ * to fit one buffer into another. Size checks, ensuring that no data is
+ * lost, are done outside of this function. */
+ memcpy( resized_buffer, *buffer,
+ ( len_new < *len_old ) ? len_new : *len_old );
+ mbedtls_platform_zeroize( *buffer, *len_old );
+ mbedtls_free( *buffer );
+
+ *buffer = resized_buffer;
+ *len_old = len_new;
+
+ return 0;
+}
+
+static void handle_buffer_resizing( mbedtls_ssl_context *ssl, int downsizing,
+ size_t in_buf_new_len,
+ size_t out_buf_new_len )
+{
+ int modified = 0;
+ size_t written_in = 0, iv_offset_in = 0, len_offset_in = 0;
+ size_t written_out = 0, iv_offset_out = 0, len_offset_out = 0;
+ if( ssl->in_buf != NULL )
+ {
+ written_in = ssl->in_msg - ssl->in_buf;
+ iv_offset_in = ssl->in_iv - ssl->in_buf;
+ len_offset_in = ssl->in_len - ssl->in_buf;
+ if( downsizing ?
+ ssl->in_buf_len > in_buf_new_len && ssl->in_left < in_buf_new_len :
+ ssl->in_buf_len < in_buf_new_len )
+ {
+ if( resize_buffer( &ssl->in_buf, in_buf_new_len, &ssl->in_buf_len ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "input buffer resizing failed - out of memory" ) );
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Reallocating in_buf to %" MBEDTLS_PRINTF_SIZET,
+ in_buf_new_len ) );
+ modified = 1;
+ }
+ }
+ }
+
+ if( ssl->out_buf != NULL )
+ {
+ written_out = ssl->out_msg - ssl->out_buf;
+ iv_offset_out = ssl->out_iv - ssl->out_buf;
+ len_offset_out = ssl->out_len - ssl->out_buf;
+ if( downsizing ?
+ ssl->out_buf_len > out_buf_new_len && ssl->out_left < out_buf_new_len :
+ ssl->out_buf_len < out_buf_new_len )
+ {
+ if( resize_buffer( &ssl->out_buf, out_buf_new_len, &ssl->out_buf_len ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "output buffer resizing failed - out of memory" ) );
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "Reallocating out_buf to %" MBEDTLS_PRINTF_SIZET,
+ out_buf_new_len ) );
+ modified = 1;
+ }
+ }
+ }
+ if( modified )
+ {
+ /* Update pointers here to avoid doing it twice. */
+ mbedtls_ssl_reset_in_out_pointers( ssl );
+ /* Fields below might not be properly updated with record
+ * splitting or with CID, so they are manually updated here. */
+ ssl->out_msg = ssl->out_buf + written_out;
+ ssl->out_len = ssl->out_buf + len_offset_out;
+ ssl->out_iv = ssl->out_buf + iv_offset_out;
+
+ ssl->in_msg = ssl->in_buf + written_in;
+ ssl->in_len = ssl->in_buf + len_offset_in;
+ ssl->in_iv = ssl->in_buf + iv_offset_in;
+ }
+}
+#endif /* MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH */
/*
* Key material generation
@@ -429,16 +406,22 @@ static int tls1_prf( const unsigned char *secret, size_t slen,
size_t nb, hs;
size_t i, j, k;
const unsigned char *S1, *S2;
- unsigned char tmp[128];
+ unsigned char *tmp;
+ size_t tmp_len = 0;
unsigned char h_i[20];
const mbedtls_md_info_t *md_info;
mbedtls_md_context_t md_ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md_init( &md_ctx );
- if( sizeof( tmp ) < 20 + strlen( label ) + rlen )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ tmp_len = 20 + strlen( label ) + rlen;
+ tmp = mbedtls_calloc( 1, tmp_len );
+ if( tmp == NULL )
+ {
+ ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
+ goto exit;
+ }
hs = ( slen + 1 ) / 2;
S1 = secret;
@@ -459,7 +442,9 @@ static int tls1_prf( const unsigned char *secret, size_t slen,
}
if( ( ret = mbedtls_md_setup( &md_ctx, md_info, 1 ) ) != 0 )
+ {
goto exit;
+ }
ret = mbedtls_md_hmac_starts( &md_ctx, S1, hs );
if( ret != 0 )
@@ -511,7 +496,9 @@ static int tls1_prf( const unsigned char *secret, size_t slen,
}
if( ( ret = mbedtls_md_setup( &md_ctx, md_info, 1 ) ) != 0 )
+ {
goto exit;
+ }
ret = mbedtls_md_hmac_starts( &md_ctx, S2, hs );
if( ret != 0 )
@@ -554,14 +541,144 @@ static int tls1_prf( const unsigned char *secret, size_t slen,
exit:
mbedtls_md_free( &md_ctx );
- mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
+ mbedtls_platform_zeroize( tmp, tmp_len );
mbedtls_platform_zeroize( h_i, sizeof( h_i ) );
- return( 0 );
+ mbedtls_free( tmp );
+ return( ret );
}
#endif /* MBEDTLS_SSL_PROTO_TLS1) || MBEDTLS_SSL_PROTO_TLS1_1 */
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+
+static psa_status_t setup_psa_key_derivation( psa_key_derivation_operation_t* derivation,
+ psa_key_id_t key,
+ psa_algorithm_t alg,
+ const unsigned char* seed, size_t seed_length,
+ const unsigned char* label, size_t label_length,
+ size_t capacity )
+{
+ psa_status_t status;
+
+ status = psa_key_derivation_setup( derivation, alg );
+ if( status != PSA_SUCCESS )
+ return( status );
+
+ if( PSA_ALG_IS_TLS12_PRF( alg ) || PSA_ALG_IS_TLS12_PSK_TO_MS( alg ) )
+ {
+ status = psa_key_derivation_input_bytes( derivation,
+ PSA_KEY_DERIVATION_INPUT_SEED,
+ seed, seed_length );
+ if( status != PSA_SUCCESS )
+ return( status );
+
+ if( mbedtls_svc_key_id_is_null( key ) )
+ {
+ status = psa_key_derivation_input_bytes(
+ derivation, PSA_KEY_DERIVATION_INPUT_SECRET,
+ NULL, 0 );
+ }
+ else
+ {
+ status = psa_key_derivation_input_key(
+ derivation, PSA_KEY_DERIVATION_INPUT_SECRET, key );
+ }
+ if( status != PSA_SUCCESS )
+ return( status );
+
+ status = psa_key_derivation_input_bytes( derivation,
+ PSA_KEY_DERIVATION_INPUT_LABEL,
+ label, label_length );
+ if( status != PSA_SUCCESS )
+ return( status );
+ }
+ else
+ {
+ return( PSA_ERROR_NOT_SUPPORTED );
+ }
+
+ status = psa_key_derivation_set_capacity( derivation, capacity );
+ if( status != PSA_SUCCESS )
+ return( status );
+
+ return( PSA_SUCCESS );
+}
+
+static int tls_prf_generic( mbedtls_md_type_t md_type,
+ const unsigned char *secret, size_t slen,
+ const char *label,
+ const unsigned char *random, size_t rlen,
+ unsigned char *dstbuf, size_t dlen )
+{
+ psa_status_t status;
+ psa_algorithm_t alg;
+ psa_key_id_t master_key = MBEDTLS_SVC_KEY_ID_INIT;
+ psa_key_derivation_operation_t derivation =
+ PSA_KEY_DERIVATION_OPERATION_INIT;
+
+ if( md_type == MBEDTLS_MD_SHA384 )
+ alg = PSA_ALG_TLS12_PRF(PSA_ALG_SHA_384);
+ else
+ alg = PSA_ALG_TLS12_PRF(PSA_ALG_SHA_256);
+
+ /* Normally a "secret" should be long enough to be impossible to
+ * find by brute force, and in particular should not be empty. But
+ * this PRF is also used to derive an IV, in particular in EAP-TLS,
+ * and for this use case it makes sense to have a 0-length "secret".
+ * Since the key API doesn't allow importing a key of length 0,
+ * keep master_key=0, which setup_psa_key_derivation() understands
+ * to mean a 0-length "secret" input. */
+ if( slen != 0 )
+ {
+ psa_key_attributes_t key_attributes = psa_key_attributes_init();
+ psa_set_key_usage_flags( &key_attributes, PSA_KEY_USAGE_DERIVE );
+ psa_set_key_algorithm( &key_attributes, alg );
+ psa_set_key_type( &key_attributes, PSA_KEY_TYPE_DERIVE );
+
+ status = psa_import_key( &key_attributes, secret, slen, &master_key );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ status = setup_psa_key_derivation( &derivation,
+ master_key, alg,
+ random, rlen,
+ (unsigned char const *) label,
+ (size_t) strlen( label ),
+ dlen );
+ if( status != PSA_SUCCESS )
+ {
+ psa_key_derivation_abort( &derivation );
+ psa_destroy_key( master_key );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ status = psa_key_derivation_output_bytes( &derivation, dstbuf, dlen );
+ if( status != PSA_SUCCESS )
+ {
+ psa_key_derivation_abort( &derivation );
+ psa_destroy_key( master_key );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ status = psa_key_derivation_abort( &derivation );
+ if( status != PSA_SUCCESS )
+ {
+ psa_destroy_key( master_key );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ if( ! mbedtls_svc_key_id_is_null( master_key ) )
+ status = psa_destroy_key( master_key );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+
+ return( 0 );
+}
+
+#else /* MBEDTLS_USE_PSA_CRYPTO */
+
static int tls_prf_generic( mbedtls_md_type_t md_type,
const unsigned char *secret, size_t slen,
const char *label,
@@ -570,11 +687,12 @@ static int tls_prf_generic( mbedtls_md_type_t md_type,
{
size_t nb;
size_t i, j, k, md_len;
- unsigned char tmp[128];
+ unsigned char *tmp;
+ size_t tmp_len = 0;
unsigned char h_i[MBEDTLS_MD_MAX_SIZE];
const mbedtls_md_info_t *md_info;
mbedtls_md_context_t md_ctx;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_md_init( &md_ctx );
@@ -583,8 +701,13 @@ static int tls_prf_generic( mbedtls_md_type_t md_type,
md_len = mbedtls_md_get_size( md_info );
- if( sizeof( tmp ) < md_len + strlen( label ) + rlen )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ tmp_len = md_len + strlen( label ) + rlen;
+ tmp = mbedtls_calloc( 1, tmp_len );
+ if( tmp == NULL )
+ {
+ ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
+ goto exit;
+ }
nb = strlen( label );
memcpy( tmp + md_len, label, nb );
@@ -638,12 +761,14 @@ static int tls_prf_generic( mbedtls_md_type_t md_type,
exit:
mbedtls_md_free( &md_ctx );
- mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
+ mbedtls_platform_zeroize( tmp, tmp_len );
mbedtls_platform_zeroize( h_i, sizeof( h_i ) );
- return( 0 );
-}
+ mbedtls_free( tmp );
+ return( ret );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
#if defined(MBEDTLS_SHA256_C)
static int tls_prf_sha256( const unsigned char *secret, size_t slen,
const char *label,
@@ -655,7 +780,7 @@ static int tls_prf_sha256( const unsigned char *secret, size_t slen,
}
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
static int tls_prf_sha384( const unsigned char *secret, size_t slen,
const char *label,
const unsigned char *random, size_t rlen,
@@ -664,7 +789,7 @@ static int tls_prf_sha384( const unsigned char *secret, size_t slen,
return( tls_prf_generic( MBEDTLS_MD_SHA384, secret, slen,
label, random, rlen, dstbuf, dlen ) );
}
-#endif /* MBEDTLS_SHA512_C */
+#endif /* MBEDTLS_SHA512_C && !MBEDTLS_SHA512_NO_SHA384 */
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
static void ssl_update_checksum_start( mbedtls_ssl_context *, const unsigned char *, size_t );
@@ -675,207 +800,265 @@ static void ssl_update_checksum_md5sha1( mbedtls_ssl_context *, const unsigned c
#endif
#if defined(MBEDTLS_SSL_PROTO_SSL3)
-static void ssl_calc_verify_ssl( mbedtls_ssl_context *, unsigned char * );
+static void ssl_calc_verify_ssl( const mbedtls_ssl_context *, unsigned char *, size_t * );
static void ssl_calc_finished_ssl( mbedtls_ssl_context *, unsigned char *, int );
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
-static void ssl_calc_verify_tls( mbedtls_ssl_context *, unsigned char * );
+static void ssl_calc_verify_tls( const mbedtls_ssl_context *, unsigned char*, size_t * );
static void ssl_calc_finished_tls( mbedtls_ssl_context *, unsigned char *, int );
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
static void ssl_update_checksum_sha256( mbedtls_ssl_context *, const unsigned char *, size_t );
-static void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *, unsigned char * );
+static void ssl_calc_verify_tls_sha256( const mbedtls_ssl_context *,unsigned char*, size_t * );
static void ssl_calc_finished_tls_sha256( mbedtls_ssl_context *,unsigned char *, int );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
static void ssl_update_checksum_sha384( mbedtls_ssl_context *, const unsigned char *, size_t );
-static void ssl_calc_verify_tls_sha384( mbedtls_ssl_context *, unsigned char * );
+static void ssl_calc_verify_tls_sha384( const mbedtls_ssl_context *, unsigned char*, size_t * );
static void ssl_calc_finished_tls_sha384( mbedtls_ssl_context *, unsigned char *, int );
#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
-int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
+#if defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED) && \
+ defined(MBEDTLS_USE_PSA_CRYPTO)
+static int ssl_use_opaque_psk( mbedtls_ssl_context const *ssl )
{
- int ret = 0;
- unsigned char tmp[64];
- unsigned char keyblk[256];
- unsigned char *key1;
- unsigned char *key2;
- unsigned char *mac_enc;
- unsigned char *mac_dec;
- size_t mac_key_len;
- size_t iv_copy_len;
- const mbedtls_cipher_info_t *cipher_info;
- const mbedtls_md_info_t *md_info;
-
- mbedtls_ssl_session *session = ssl->session_negotiate;
- mbedtls_ssl_transform *transform = ssl->transform_negotiate;
- mbedtls_ssl_handshake_params *handshake = ssl->handshake;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> derive keys" ) );
-
- cipher_info = mbedtls_cipher_info_from_type( transform->ciphersuite_info->cipher );
- if( cipher_info == NULL )
+ if( ssl->conf->f_psk != NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "cipher info for %d not found",
- transform->ciphersuite_info->cipher ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
+ /* If we've used a callback to select the PSK,
+ * the static configuration is irrelevant. */
+ if( ! mbedtls_svc_key_id_is_null( ssl->handshake->psk_opaque ) )
+ return( 1 );
- md_info = mbedtls_md_info_from_type( transform->ciphersuite_info->mac );
- if( md_info == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "mbedtls_md info for %d not found",
- transform->ciphersuite_info->mac ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ return( 0 );
}
- /*
- * Set appropriate PRF function and other SSL / TLS / TLS1.2 functions
- */
+ if( ! mbedtls_svc_key_id_is_null( ssl->conf->psk_opaque ) )
+ return( 1 );
+
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO &&
+ MBEDTLS_KEY_EXCHANGE_PSK_ENABLED */
+
+#if defined(MBEDTLS_SSL_EXPORT_KEYS)
+static mbedtls_tls_prf_types tls_prf_get_type( mbedtls_ssl_tls_prf_cb *tls_prf )
+{
#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ if( tls_prf == ssl3_prf )
{
- handshake->tls_prf = ssl3_prf;
- handshake->calc_verify = ssl_calc_verify_ssl;
- handshake->calc_finished = ssl_calc_finished_ssl;
+ return( MBEDTLS_SSL_TLS_PRF_SSL3 );
}
else
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
- if( ssl->minor_ver < MBEDTLS_SSL_MINOR_VERSION_3 )
+ if( tls_prf == tls1_prf )
{
- handshake->tls_prf = tls1_prf;
- handshake->calc_verify = ssl_calc_verify_tls;
- handshake->calc_finished = ssl_calc_finished_tls;
+ return( MBEDTLS_SSL_TLS_PRF_TLS1 );
}
else
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
-#if defined(MBEDTLS_SHA512_C)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 &&
- transform->ciphersuite_info->mac == MBEDTLS_MD_SHA384 )
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+ if( tls_prf == tls_prf_sha384 )
{
- handshake->tls_prf = tls_prf_sha384;
- handshake->calc_verify = ssl_calc_verify_tls_sha384;
- handshake->calc_finished = ssl_calc_finished_tls_sha384;
+ return( MBEDTLS_SSL_TLS_PRF_SHA384 );
}
else
#endif
#if defined(MBEDTLS_SHA256_C)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
+ if( tls_prf == tls_prf_sha256 )
{
- handshake->tls_prf = tls_prf_sha256;
- handshake->calc_verify = ssl_calc_verify_tls_sha256;
- handshake->calc_finished = ssl_calc_finished_tls_sha256;
+ return( MBEDTLS_SSL_TLS_PRF_SHA256 );
}
else
#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
+ return( MBEDTLS_SSL_TLS_PRF_NONE );
+}
+#endif /* MBEDTLS_SSL_EXPORT_KEYS */
- /*
- * SSLv3:
- * master =
- * MD5( premaster + SHA1( 'A' + premaster + randbytes ) ) +
- * MD5( premaster + SHA1( 'BB' + premaster + randbytes ) ) +
- * MD5( premaster + SHA1( 'CCC' + premaster + randbytes ) )
- *
- * TLSv1+:
- * master = PRF( premaster, "master secret", randbytes )[0..47]
- */
- if( handshake->resume == 0 )
+int mbedtls_ssl_tls_prf( const mbedtls_tls_prf_types prf,
+ const unsigned char *secret, size_t slen,
+ const char *label,
+ const unsigned char *random, size_t rlen,
+ unsigned char *dstbuf, size_t dlen )
+{
+ mbedtls_ssl_tls_prf_cb *tls_prf = NULL;
+
+ switch( prf )
{
- MBEDTLS_SSL_DEBUG_BUF( 3, "premaster secret", handshake->premaster,
- handshake->pmslen );
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ case MBEDTLS_SSL_TLS_PRF_SSL3:
+ tls_prf = ssl3_prf;
+ break;
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
+ case MBEDTLS_SSL_TLS_PRF_TLS1:
+ tls_prf = tls1_prf;
+ break;
+#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 */
-#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
- if( ssl->handshake->extended_ms == MBEDTLS_SSL_EXTENDED_MS_ENABLED )
- {
- unsigned char session_hash[48];
- size_t hash_len;
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+ case MBEDTLS_SSL_TLS_PRF_SHA384:
+ tls_prf = tls_prf_sha384;
+ break;
+#endif /* MBEDTLS_SHA512_C && !MBEDTLS_SHA512_NO_SHA384 */
+#if defined(MBEDTLS_SHA256_C)
+ case MBEDTLS_SSL_TLS_PRF_SHA256:
+ tls_prf = tls_prf_sha256;
+ break;
+#endif /* MBEDTLS_SHA256_C */
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+ default:
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+ }
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "using extended master secret" ) );
+ return( tls_prf( secret, slen, label, random, rlen, dstbuf, dlen ) );
+}
- ssl->handshake->calc_verify( ssl, session_hash );
+/* Type for the TLS PRF */
+typedef int ssl_tls_prf_t(const unsigned char *, size_t, const char *,
+ const unsigned char *, size_t,
+ unsigned char *, size_t);
-#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
- {
-#if defined(MBEDTLS_SHA512_C)
- if( ssl->transform_negotiate->ciphersuite_info->mac ==
- MBEDTLS_MD_SHA384 )
- {
- hash_len = 48;
- }
- else
+/*
+ * Populate a transform structure with session keys and all the other
+ * necessary information.
+ *
+ * Parameters:
+ * - [in/out]: transform: structure to populate
+ * [in] must be just initialised with mbedtls_ssl_transform_init()
+ * [out] fully populated, ready for use by mbedtls_ssl_{en,de}crypt_buf()
+ * - [in] ciphersuite
+ * - [in] master
+ * - [in] encrypt_then_mac
+ * - [in] trunc_hmac
+ * - [in] compression
+ * - [in] tls_prf: pointer to PRF to use for key derivation
+ * - [in] randbytes: buffer holding ServerHello.random + ClientHello.random
+ * - [in] minor_ver: SSL/TLS minor version
+ * - [in] endpoint: client or server
+ * - [in] ssl: optionally used for:
+ * - MBEDTLS_SSL_HW_RECORD_ACCEL: whole context (non-const)
+ * - MBEDTLS_SSL_EXPORT_KEYS: ssl->conf->{f,p}_export_keys
+ * - MBEDTLS_DEBUG_C: ssl->conf->{f,p}_dbg
+ */
+static int ssl_populate_transform( mbedtls_ssl_transform *transform,
+ int ciphersuite,
+ const unsigned char master[48],
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ int encrypt_then_mac,
+#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ int trunc_hmac,
+#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ int compression,
#endif
- hash_len = 32;
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
- hash_len = 36;
-
- MBEDTLS_SSL_DEBUG_BUF( 3, "session hash", session_hash, hash_len );
+ ssl_tls_prf_t tls_prf,
+ const unsigned char randbytes[64],
+ int minor_ver,
+ unsigned endpoint,
+#if !defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ const
+#endif
+ mbedtls_ssl_context *ssl )
+{
+ int ret = 0;
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ int psa_fallthrough;
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+ unsigned char keyblk[256];
+ unsigned char *key1;
+ unsigned char *key2;
+ unsigned char *mac_enc;
+ unsigned char *mac_dec;
+ size_t mac_key_len = 0;
+ size_t iv_copy_len;
+ unsigned keylen;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info;
+ const mbedtls_cipher_info_t *cipher_info;
+ const mbedtls_md_info_t *md_info;
- ret = handshake->tls_prf( handshake->premaster, handshake->pmslen,
- "extended master secret",
- session_hash, hash_len,
- session->master, 48 );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "prf", ret );
- return( ret );
- }
+#if !defined(MBEDTLS_SSL_HW_RECORD_ACCEL) && \
+ !defined(MBEDTLS_SSL_EXPORT_KEYS) && \
+ !defined(MBEDTLS_DEBUG_C)
+ ssl = NULL; /* make sure we don't use it except for those cases */
+ (void) ssl;
+#endif
- }
- else
+ /*
+ * Some data just needs copying into the structure
+ */
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC) && \
+ defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ transform->encrypt_then_mac = encrypt_then_mac;
#endif
- ret = handshake->tls_prf( handshake->premaster, handshake->pmslen,
- "master secret",
- handshake->randbytes, 64,
- session->master, 48 );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "prf", ret );
- return( ret );
- }
+ transform->minor_ver = minor_ver;
- mbedtls_platform_zeroize( handshake->premaster,
- sizeof(handshake->premaster) );
- }
- else
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "no premaster (session resumed)" ) );
+#if defined(MBEDTLS_SSL_CONTEXT_SERIALIZATION)
+ memcpy( transform->randbytes, randbytes, sizeof( transform->randbytes ) );
+#endif
/*
- * Swap the client and server random values.
+ * Get various info structures
*/
- memcpy( tmp, handshake->randbytes, 64 );
- memcpy( handshake->randbytes, tmp + 32, 32 );
- memcpy( handshake->randbytes + 32, tmp, 32 );
- mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
+ ciphersuite_info = mbedtls_ssl_ciphersuite_from_id( ciphersuite );
+ if( ciphersuite_info == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "ciphersuite info for %d not found",
+ ciphersuite ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ cipher_info = mbedtls_cipher_info_from_type( ciphersuite_info->cipher );
+ if( cipher_info == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "cipher info for %u not found",
+ ciphersuite_info->cipher ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ md_info = mbedtls_md_info_from_type( ciphersuite_info->mac );
+ if( md_info == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "mbedtls_md info for %u not found",
+ (unsigned) ciphersuite_info->mac ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* Copy own and peer's CID if the use of the CID
+ * extension has been negotiated. */
+ if( ssl->handshake->cid_in_use == MBEDTLS_SSL_CID_ENABLED )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Copy CIDs into SSL transform" ) );
+
+ transform->in_cid_len = ssl->own_cid_len;
+ memcpy( transform->in_cid, ssl->own_cid, ssl->own_cid_len );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Incoming CID", transform->in_cid,
+ transform->in_cid_len );
+
+ transform->out_cid_len = ssl->handshake->peer_cid_len;
+ memcpy( transform->out_cid, ssl->handshake->peer_cid,
+ ssl->handshake->peer_cid_len );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "Outgoing CID", transform->out_cid,
+ transform->out_cid_len );
+ }
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
/*
- * SSLv3:
- * key block =
- * MD5( master + SHA1( 'A' + master + randbytes ) ) +
- * MD5( master + SHA1( 'BB' + master + randbytes ) ) +
- * MD5( master + SHA1( 'CCC' + master + randbytes ) ) +
- * MD5( master + SHA1( 'DDDD' + master + randbytes ) ) +
- * ...
- *
- * TLSv1:
- * key block = PRF( master, "key expansion", randbytes )
+ * Compute key block using the PRF
*/
- ret = handshake->tls_prf( session->master, 48, "key expansion",
- handshake->randbytes, 64, keyblk, 256 );
+ ret = tls_prf( master, 48, "key expansion", randbytes, 64, keyblk, 256 );
if( ret != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "prf", ret );
@@ -883,56 +1066,70 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
}
MBEDTLS_SSL_DEBUG_MSG( 3, ( "ciphersuite = %s",
- mbedtls_ssl_get_ciphersuite_name( session->ciphersuite ) ) );
- MBEDTLS_SSL_DEBUG_BUF( 3, "master secret", session->master, 48 );
- MBEDTLS_SSL_DEBUG_BUF( 4, "random bytes", handshake->randbytes, 64 );
+ mbedtls_ssl_get_ciphersuite_name( ciphersuite ) ) );
+ MBEDTLS_SSL_DEBUG_BUF( 3, "master secret", master, 48 );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "random bytes", randbytes, 64 );
MBEDTLS_SSL_DEBUG_BUF( 4, "key block", keyblk, 256 );
- mbedtls_platform_zeroize( handshake->randbytes,
- sizeof( handshake->randbytes ) );
-
/*
* Determine the appropriate key, IV and MAC length.
*/
- transform->keylen = cipher_info->key_bitlen / 8;
+ keylen = cipher_info->key_bitlen / 8;
+#if defined(MBEDTLS_GCM_C) || \
+ defined(MBEDTLS_CCM_C) || \
+ defined(MBEDTLS_CHACHAPOLY_C)
if( cipher_info->mode == MBEDTLS_MODE_GCM ||
cipher_info->mode == MBEDTLS_MODE_CCM ||
cipher_info->mode == MBEDTLS_MODE_CHACHAPOLY )
{
- size_t taglen, explicit_ivlen;
+ size_t explicit_ivlen;
transform->maclen = 0;
mac_key_len = 0;
-
- /* All modes haves 96-bit IVs;
- * GCM and CCM has 4 implicit and 8 explicit bytes
- * ChachaPoly has all 12 bytes implicit
+ transform->taglen =
+ ciphersuite_info->flags & MBEDTLS_CIPHERSUITE_SHORT_TAG ? 8 : 16;
+
+ /* All modes haves 96-bit IVs, but the length of the static parts vary
+ * with mode and version:
+ * - For GCM and CCM in TLS 1.2, there's a static IV of 4 Bytes
+ * (to be concatenated with a dynamically chosen IV of 8 Bytes)
+ * - For ChaChaPoly in TLS 1.2, and all modes in TLS 1.3, there's
+ * a static IV of 12 Bytes (to be XOR'ed with the 8 Byte record
+ * sequence number).
*/
transform->ivlen = 12;
- if( cipher_info->mode == MBEDTLS_MODE_CHACHAPOLY )
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_4 )
+ {
transform->fixed_ivlen = 12;
+ }
else
- transform->fixed_ivlen = 4;
-
- /* All modes have 128-bit tags, except CCM_8 (ciphersuite flag) */
- taglen = transform->ciphersuite_info->flags &
- MBEDTLS_CIPHERSUITE_SHORT_TAG ? 8 : 16;
-
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
+ {
+ if( cipher_info->mode == MBEDTLS_MODE_CHACHAPOLY )
+ transform->fixed_ivlen = 12;
+ else
+ transform->fixed_ivlen = 4;
+ }
/* Minimum length of encrypted record */
explicit_ivlen = transform->ivlen - transform->fixed_ivlen;
- transform->minlen = explicit_ivlen + taglen;
+ transform->minlen = explicit_ivlen + transform->taglen;
}
else
+#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C || MBEDTLS_CHACHAPOLY_C */
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+ if( cipher_info->mode == MBEDTLS_MODE_STREAM ||
+ cipher_info->mode == MBEDTLS_MODE_CBC )
{
/* Initialize HMAC contexts */
if( ( ret = mbedtls_md_setup( &transform->md_ctx_enc, md_info, 1 ) ) != 0 ||
( ret = mbedtls_md_setup( &transform->md_ctx_dec, md_info, 1 ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_md_setup", ret );
- return( ret );
+ goto end;
}
/* Get MAC length */
@@ -945,7 +1142,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
* (rfc 6066 page 13 or rfc 2104 section 4),
* so we only need to adjust the length here.
*/
- if( session->trunc_hmac == MBEDTLS_SSL_TRUNC_HMAC_ENABLED )
+ if( trunc_hmac == MBEDTLS_SSL_TRUNC_HMAC_ENABLED )
{
transform->maclen = MBEDTLS_SSL_TRUNCATED_HMAC_LEN;
@@ -973,7 +1170,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
* 2. IV except for SSL3 and TLS 1.0
*/
#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
- if( session->encrypt_then_mac == MBEDTLS_SSL_ETM_ENABLED )
+ if( encrypt_then_mac == MBEDTLS_SSL_ETM_ENABLED )
{
transform->minlen = transform->maclen
+ cipher_info->block_size;
@@ -987,14 +1184,14 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
}
#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 ||
- ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_1 )
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 ||
+ minor_ver == MBEDTLS_SSL_MINOR_VERSION_1 )
; /* No need to adjust minlen */
else
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_2 ||
- ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_2 ||
+ minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
{
transform->minlen += transform->ivlen;
}
@@ -1002,23 +1199,32 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
#endif
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ goto end;
}
}
}
+ else
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "keylen: %d, minlen: %d, ivlen: %d, maclen: %d",
- transform->keylen, transform->minlen, transform->ivlen,
- transform->maclen ) );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "keylen: %u, minlen: %u, ivlen: %u, maclen: %u",
+ (unsigned) keylen,
+ (unsigned) transform->minlen,
+ (unsigned) transform->ivlen,
+ (unsigned) transform->maclen ) );
/*
* Finally setup the cipher contexts, IVs and MAC secrets.
*/
#if defined(MBEDTLS_SSL_CLI_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT )
+ if( endpoint == MBEDTLS_SSL_IS_CLIENT )
{
key1 = keyblk + mac_key_len * 2;
- key2 = keyblk + mac_key_len * 2 + transform->keylen;
+ key2 = keyblk + mac_key_len * 2 + keylen;
mac_enc = keyblk;
mac_dec = keyblk + mac_key_len;
@@ -1028,16 +1234,16 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
*/
iv_copy_len = ( transform->fixed_ivlen ) ?
transform->fixed_ivlen : transform->ivlen;
- memcpy( transform->iv_enc, key2 + transform->keylen, iv_copy_len );
- memcpy( transform->iv_dec, key2 + transform->keylen + iv_copy_len,
+ memcpy( transform->iv_enc, key2 + keylen, iv_copy_len );
+ memcpy( transform->iv_dec, key2 + keylen + iv_copy_len,
iv_copy_len );
}
else
#endif /* MBEDTLS_SSL_CLI_C */
#if defined(MBEDTLS_SSL_SRV_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER )
+ if( endpoint == MBEDTLS_SSL_IS_SERVER )
{
- key1 = keyblk + mac_key_len * 2 + transform->keylen;
+ key1 = keyblk + mac_key_len * 2 + keylen;
key2 = keyblk + mac_key_len * 2;
mac_enc = keyblk + mac_key_len;
@@ -1048,24 +1254,27 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
*/
iv_copy_len = ( transform->fixed_ivlen ) ?
transform->fixed_ivlen : transform->ivlen;
- memcpy( transform->iv_dec, key1 + transform->keylen, iv_copy_len );
- memcpy( transform->iv_enc, key1 + transform->keylen + iv_copy_len,
+ memcpy( transform->iv_dec, key1 + keylen, iv_copy_len );
+ memcpy( transform->iv_enc, key1 + keylen + iv_copy_len,
iv_copy_len );
}
else
#endif /* MBEDTLS_SSL_SRV_C */
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ goto end;
}
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
{
- if( mac_key_len > sizeof transform->mac_enc )
+ if( mac_key_len > sizeof( transform->mac_enc ) )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ goto end;
}
memcpy( transform->mac_enc, mac_enc, mac_key_len );
@@ -1075,7 +1284,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
#endif /* MBEDTLS_SSL_PROTO_SSL3 */
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
+ if( minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
{
/* For HMAC-based ciphersuites, initialize the HMAC transforms.
For AEAD-based ciphersuites, there is nothing to do here. */
@@ -1084,59 +1293,151 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
ret = mbedtls_md_hmac_starts( &transform->md_ctx_enc,
mac_enc, mac_key_len );
if( ret != 0 )
- return( ret );
+ goto end;
ret = mbedtls_md_hmac_starts( &transform->md_ctx_dec,
mac_dec, mac_key_len );
if( ret != 0 )
- return( ret );
+ goto end;
}
}
else
#endif
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ goto end;
}
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
if( mbedtls_ssl_hw_record_init != NULL )
{
+ ret = 0;
+
MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_init()" ) );
- if( ( ret = mbedtls_ssl_hw_record_init( ssl, key1, key2, transform->keylen,
+ if( ( ret = mbedtls_ssl_hw_record_init( ssl, key1, key2, keylen,
transform->iv_enc, transform->iv_dec,
iv_copy_len,
mac_enc, mac_dec,
mac_key_len ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_init", ret );
- return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ ret = MBEDTLS_ERR_SSL_HW_ACCEL_FAILED;
+ goto end;
}
}
+#else
+ ((void) mac_dec);
+ ((void) mac_enc);
#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
#if defined(MBEDTLS_SSL_EXPORT_KEYS)
if( ssl->conf->f_export_keys != NULL )
{
ssl->conf->f_export_keys( ssl->conf->p_export_keys,
- session->master, keyblk,
- mac_key_len, transform->keylen,
+ master, keyblk,
+ mac_key_len, keylen,
iv_copy_len );
}
+
+ if( ssl->conf->f_export_keys_ext != NULL )
+ {
+ ssl->conf->f_export_keys_ext( ssl->conf->p_export_keys,
+ master, keyblk,
+ mac_key_len, keylen,
+ iv_copy_len,
+ randbytes + 32,
+ randbytes,
+ tls_prf_get_type( tls_prf ) );
+ }
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+
+ /* Only use PSA-based ciphers for TLS-1.2.
+ * That's relevant at least for TLS-1.0, where
+ * we assume that mbedtls_cipher_crypt() updates
+ * the structure field for the IV, which the PSA-based
+ * implementation currently doesn't. */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
+ {
+ ret = mbedtls_cipher_setup_psa( &transform->cipher_ctx_enc,
+ cipher_info, transform->taglen );
+ if( ret != 0 && ret != MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setup_psa", ret );
+ goto end;
+ }
+
+ if( ret == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Successfully setup PSA-based encryption cipher context" ) );
+ psa_fallthrough = 0;
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Failed to setup PSA-based cipher context for record encryption - fall through to default setup." ) );
+ psa_fallthrough = 1;
+ }
+ }
+ else
+ psa_fallthrough = 1;
+#else
+ psa_fallthrough = 1;
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+
+ if( psa_fallthrough == 1 )
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
if( ( ret = mbedtls_cipher_setup( &transform->cipher_ctx_enc,
cipher_info ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setup", ret );
- return( ret );
+ goto end;
+ }
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ /* Only use PSA-based ciphers for TLS-1.2.
+ * That's relevant at least for TLS-1.0, where
+ * we assume that mbedtls_cipher_crypt() updates
+ * the structure field for the IV, which the PSA-based
+ * implementation currently doesn't. */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
+ {
+ ret = mbedtls_cipher_setup_psa( &transform->cipher_ctx_dec,
+ cipher_info, transform->taglen );
+ if( ret != 0 && ret != MBEDTLS_ERR_CIPHER_FEATURE_UNAVAILABLE )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setup_psa", ret );
+ goto end;
+ }
+
+ if( ret == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Successfully setup PSA-based decryption cipher context" ) );
+ psa_fallthrough = 0;
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Failed to setup PSA-based cipher context for record decryption - fall through to default setup." ) );
+ psa_fallthrough = 1;
+ }
}
+ else
+ psa_fallthrough = 1;
+#else
+ psa_fallthrough = 1;
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+ if( psa_fallthrough == 1 )
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
if( ( ret = mbedtls_cipher_setup( &transform->cipher_ctx_dec,
cipher_info ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setup", ret );
- return( ret );
+ goto end;
}
if( ( ret = mbedtls_cipher_setkey( &transform->cipher_ctx_enc, key1,
@@ -1144,7 +1445,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
MBEDTLS_ENCRYPT ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setkey", ret );
- return( ret );
+ goto end;
}
if( ( ret = mbedtls_cipher_setkey( &transform->cipher_ctx_dec, key2,
@@ -1152,7 +1453,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
MBEDTLS_DECRYPT ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_setkey", ret );
- return( ret );
+ goto end;
}
#if defined(MBEDTLS_CIPHER_MODE_CBC)
@@ -1162,37 +1463,23 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
MBEDTLS_PADDING_NONE ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_set_padding_mode", ret );
- return( ret );
+ goto end;
}
if( ( ret = mbedtls_cipher_set_padding_mode( &transform->cipher_ctx_dec,
MBEDTLS_PADDING_NONE ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_set_padding_mode", ret );
- return( ret );
+ goto end;
}
}
#endif /* MBEDTLS_CIPHER_MODE_CBC */
- mbedtls_platform_zeroize( keyblk, sizeof( keyblk ) );
+ /* Initialize Zlib contexts */
#if defined(MBEDTLS_ZLIB_SUPPORT)
- // Initialize compression
- //
- if( session->compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
+ if( compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
{
- if( ssl->compress_buf == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "Allocating compression buffer" ) );
- ssl->compress_buf = mbedtls_calloc( 1, MBEDTLS_SSL_COMPRESS_BUFFER_LEN );
- if( ssl->compress_buf == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed",
- MBEDTLS_SSL_COMPRESS_BUFFER_LEN ) );
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
- }
- }
-
MBEDTLS_SSL_DEBUG_MSG( 3, ( "Initializing zlib states" ) );
memset( &transform->ctx_deflate, 0, sizeof( transform->ctx_deflate ) );
@@ -1203,18 +1490,317 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
inflateInit( &transform->ctx_inflate ) != Z_OK )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "Failed to initialize compression" ) );
- return( MBEDTLS_ERR_SSL_COMPRESSION_FAILED );
+ ret = MBEDTLS_ERR_SSL_COMPRESSION_FAILED;
+ goto end;
}
}
#endif /* MBEDTLS_ZLIB_SUPPORT */
+end:
+ mbedtls_platform_zeroize( keyblk, sizeof( keyblk ) );
+ return( ret );
+}
+
+/*
+ * Set appropriate PRF function and other SSL / TLS 1.0/1.1 / TLS1.2 functions
+ *
+ * Inputs:
+ * - SSL/TLS minor version
+ * - hash associated with the ciphersuite (only used by TLS 1.2)
+ *
+ * Outputs:
+ * - the tls_prf, calc_verify and calc_finished members of handshake structure
+ */
+static int ssl_set_handshake_prfs( mbedtls_ssl_handshake_params *handshake,
+ int minor_ver,
+ mbedtls_md_type_t hash )
+{
+#if !defined(MBEDTLS_SSL_PROTO_TLS1_2) || \
+ !( defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384) )
+ (void) hash;
+#endif
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
+ {
+ handshake->tls_prf = ssl3_prf;
+ handshake->calc_verify = ssl_calc_verify_ssl;
+ handshake->calc_finished = ssl_calc_finished_ssl;
+ }
+ else
+#endif
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
+ if( minor_ver < MBEDTLS_SSL_MINOR_VERSION_3 )
+ {
+ handshake->tls_prf = tls1_prf;
+ handshake->calc_verify = ssl_calc_verify_tls;
+ handshake->calc_finished = ssl_calc_finished_tls;
+ }
+ else
+#endif
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 &&
+ hash == MBEDTLS_MD_SHA384 )
+ {
+ handshake->tls_prf = tls_prf_sha384;
+ handshake->calc_verify = ssl_calc_verify_tls_sha384;
+ handshake->calc_finished = ssl_calc_finished_tls_sha384;
+ }
+ else
+#endif
+#if defined(MBEDTLS_SHA256_C)
+ if( minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 )
+ {
+ handshake->tls_prf = tls_prf_sha256;
+ handshake->calc_verify = ssl_calc_verify_tls_sha256;
+ handshake->calc_finished = ssl_calc_finished_tls_sha256;
+ }
+ else
+#endif
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+ {
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ return( 0 );
+}
+
+/*
+ * Compute master secret if needed
+ *
+ * Parameters:
+ * [in/out] handshake
+ * [in] resume, premaster, extended_ms, calc_verify, tls_prf
+ * (PSA-PSK) ciphersuite_info, psk_opaque
+ * [out] premaster (cleared)
+ * [out] master
+ * [in] ssl: optionally used for debugging, EMS and PSA-PSK
+ * debug: conf->f_dbg, conf->p_dbg
+ * EMS: passed to calc_verify (debug + (SSL3) session_negotiate)
+ * PSA-PSA: minor_ver, conf
+ */
+static int ssl_compute_master( mbedtls_ssl_handshake_params *handshake,
+ unsigned char *master,
+ const mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /* cf. RFC 5246, Section 8.1:
+ * "The master secret is always exactly 48 bytes in length." */
+ size_t const master_secret_len = 48;
+
+#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
+ unsigned char session_hash[48];
+#endif /* MBEDTLS_SSL_EXTENDED_MASTER_SECRET */
+
+ /* The label for the KDF used for key expansion.
+ * This is either "master secret" or "extended master secret"
+ * depending on whether the Extended Master Secret extension
+ * is used. */
+ char const *lbl = "master secret";
+
+ /* The salt for the KDF used for key expansion.
+ * - If the Extended Master Secret extension is not used,
+ * this is ClientHello.Random + ServerHello.Random
+ * (see Sect. 8.1 in RFC 5246).
+ * - If the Extended Master Secret extension is used,
+ * this is the transcript of the handshake so far.
+ * (see Sect. 4 in RFC 7627). */
+ unsigned char const *salt = handshake->randbytes;
+ size_t salt_len = 64;
+
+#if !defined(MBEDTLS_DEBUG_C) && \
+ !defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET) && \
+ !(defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED))
+ ssl = NULL; /* make sure we don't use it except for those cases */
+ (void) ssl;
+#endif
+
+ if( handshake->resume != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "no premaster (session resumed)" ) );
+ return( 0 );
+ }
+
+#if defined(MBEDTLS_SSL_EXTENDED_MASTER_SECRET)
+ if( handshake->extended_ms == MBEDTLS_SSL_EXTENDED_MS_ENABLED )
+ {
+ lbl = "extended master secret";
+ salt = session_hash;
+ handshake->calc_verify( ssl, session_hash, &salt_len );
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "session hash for extended master secret",
+ session_hash, salt_len );
+ }
+#endif /* MBEDTLS_SSL_EXTENDED_MS_ENABLED */
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO) && \
+ defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED)
+ if( handshake->ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK &&
+ ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3 &&
+ ssl_use_opaque_psk( ssl ) == 1 )
+ {
+ /* Perform PSK-to-MS expansion in a single step. */
+ psa_status_t status;
+ psa_algorithm_t alg;
+ psa_key_id_t psk;
+ psa_key_derivation_operation_t derivation =
+ PSA_KEY_DERIVATION_OPERATION_INIT;
+ mbedtls_md_type_t hash_alg = handshake->ciphersuite_info->mac;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "perform PSA-based PSK-to-MS expansion" ) );
+
+ psk = mbedtls_ssl_get_opaque_psk( ssl );
+
+ if( hash_alg == MBEDTLS_MD_SHA384 )
+ alg = PSA_ALG_TLS12_PSK_TO_MS(PSA_ALG_SHA_384);
+ else
+ alg = PSA_ALG_TLS12_PSK_TO_MS(PSA_ALG_SHA_256);
+
+ status = setup_psa_key_derivation( &derivation, psk, alg,
+ salt, salt_len,
+ (unsigned char const *) lbl,
+ (size_t) strlen( lbl ),
+ master_secret_len );
+ if( status != PSA_SUCCESS )
+ {
+ psa_key_derivation_abort( &derivation );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ status = psa_key_derivation_output_bytes( &derivation,
+ master,
+ master_secret_len );
+ if( status != PSA_SUCCESS )
+ {
+ psa_key_derivation_abort( &derivation );
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+
+ status = psa_key_derivation_abort( &derivation );
+ if( status != PSA_SUCCESS )
+ return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
+ }
+ else
+#endif
+ {
+ ret = handshake->tls_prf( handshake->premaster, handshake->pmslen,
+ lbl, salt, salt_len,
+ master,
+ master_secret_len );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "prf", ret );
+ return( ret );
+ }
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "premaster secret",
+ handshake->premaster,
+ handshake->pmslen );
+
+ mbedtls_platform_zeroize( handshake->premaster,
+ sizeof(handshake->premaster) );
+ }
+
+ return( 0 );
+}
+
+int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ const mbedtls_ssl_ciphersuite_t * const ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> derive keys" ) );
+
+ /* Set PRF, calc_verify and calc_finished function pointers */
+ ret = ssl_set_handshake_prfs( ssl->handshake,
+ ssl->minor_ver,
+ ciphersuite_info->mac );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_set_handshake_prfs", ret );
+ return( ret );
+ }
+
+ /* Compute master secret if needed */
+ ret = ssl_compute_master( ssl->handshake,
+ ssl->session_negotiate->master,
+ ssl );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_compute_master", ret );
+ return( ret );
+ }
+
+ /* Swap the client and server random values:
+ * - MS derivation wanted client+server (RFC 5246 8.1)
+ * - key derivation wants server+client (RFC 5246 6.3) */
+ {
+ unsigned char tmp[64];
+ memcpy( tmp, ssl->handshake->randbytes, 64 );
+ memcpy( ssl->handshake->randbytes, tmp + 32, 32 );
+ memcpy( ssl->handshake->randbytes + 32, tmp, 32 );
+ mbedtls_platform_zeroize( tmp, sizeof( tmp ) );
+ }
+
+ /* Populate transform structure */
+ ret = ssl_populate_transform( ssl->transform_negotiate,
+ ssl->session_negotiate->ciphersuite,
+ ssl->session_negotiate->master,
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ ssl->session_negotiate->encrypt_then_mac,
+#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ ssl->session_negotiate->trunc_hmac,
+#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ ssl->session_negotiate->compression,
+#endif
+ ssl->handshake->tls_prf,
+ ssl->handshake->randbytes,
+ ssl->minor_ver,
+ ssl->conf->endpoint,
+ ssl );
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "ssl_populate_transform", ret );
+ return( ret );
+ }
+
+ /* We no longer need Server/ClientHello.random values */
+ mbedtls_platform_zeroize( ssl->handshake->randbytes,
+ sizeof( ssl->handshake->randbytes ) );
+
+ /* Allocate compression buffer */
+#if defined(MBEDTLS_ZLIB_SUPPORT)
+ if( ssl->session_negotiate->compression == MBEDTLS_SSL_COMPRESS_DEFLATE &&
+ ssl->compress_buf == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Allocating compression buffer" ) );
+ ssl->compress_buf = mbedtls_calloc( 1, MBEDTLS_SSL_COMPRESS_BUFFER_LEN );
+ if( ssl->compress_buf == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed",
+ MBEDTLS_SSL_COMPRESS_BUFFER_LEN ) );
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ }
+ }
+#endif
+
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= derive keys" ) );
return( 0 );
}
#if defined(MBEDTLS_SSL_PROTO_SSL3)
-void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char *hash )
+void ssl_calc_verify_ssl( const mbedtls_ssl_context *ssl,
+ unsigned char *hash,
+ size_t *hlen )
{
mbedtls_md5_context md5;
mbedtls_sha1_context sha1;
@@ -1252,7 +1838,9 @@ void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char *hash )
mbedtls_sha1_update_ret( &sha1, hash + 16, 20 );
mbedtls_sha1_finish_ret( &sha1, hash + 16 );
- MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, 36 );
+ *hlen = 36;
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, *hlen );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc verify" ) );
mbedtls_md5_free( &md5 );
@@ -1263,7 +1851,9 @@ void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char *hash )
#endif /* MBEDTLS_SSL_PROTO_SSL3 */
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
-void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char *hash )
+void ssl_calc_verify_tls( const mbedtls_ssl_context *ssl,
+ unsigned char *hash,
+ size_t *hlen )
{
mbedtls_md5_context md5;
mbedtls_sha1_context sha1;
@@ -1276,10 +1866,12 @@ void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char *hash )
mbedtls_md5_clone( &md5, &ssl->handshake->fin_md5 );
mbedtls_sha1_clone( &sha1, &ssl->handshake->fin_sha1 );
- mbedtls_md5_finish_ret( &md5, hash );
+ mbedtls_md5_finish_ret( &md5, hash );
mbedtls_sha1_finish_ret( &sha1, hash + 16 );
- MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, 36 );
+ *hlen = 36;
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, *hlen );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc verify" ) );
mbedtls_md5_free( &md5 );
@@ -1291,8 +1883,34 @@ void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char *hash )
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
-void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *ssl, unsigned char *hash )
+void ssl_calc_verify_tls_sha256( const mbedtls_ssl_context *ssl,
+ unsigned char *hash,
+ size_t *hlen )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ size_t hash_size;
+ psa_status_t status;
+ psa_hash_operation_t sha256_psa = psa_hash_operation_init();
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> PSA calc verify sha256" ) );
+ status = psa_hash_clone( &ssl->handshake->fin_sha256_psa, &sha256_psa );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash clone failed" ) );
+ return;
+ }
+
+ status = psa_hash_finish( &sha256_psa, hash, 32, &hash_size );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash finish failed" ) );
+ return;
+ }
+
+ *hlen = 32;
+ MBEDTLS_SSL_DEBUG_BUF( 3, "PSA calculated verify result", hash, *hlen );
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= PSA calc verify" ) );
+#else
mbedtls_sha256_context sha256;
mbedtls_sha256_init( &sha256 );
@@ -1302,18 +1920,46 @@ void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *ssl, unsigned char *hash )
mbedtls_sha256_clone( &sha256, &ssl->handshake->fin_sha256 );
mbedtls_sha256_finish_ret( &sha256, hash );
- MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, 32 );
+ *hlen = 32;
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, *hlen );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc verify" ) );
mbedtls_sha256_free( &sha256 );
-
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
return;
}
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
-void ssl_calc_verify_tls_sha384( mbedtls_ssl_context *ssl, unsigned char *hash )
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+void ssl_calc_verify_tls_sha384( const mbedtls_ssl_context *ssl,
+ unsigned char *hash,
+ size_t *hlen )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ size_t hash_size;
+ psa_status_t status;
+ psa_hash_operation_t sha384_psa = psa_hash_operation_init();
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> PSA calc verify sha384" ) );
+ status = psa_hash_clone( &ssl->handshake->fin_sha384_psa, &sha384_psa );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash clone failed" ) );
+ return;
+ }
+
+ status = psa_hash_finish( &sha384_psa, hash, 48, &hash_size );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash finish failed" ) );
+ return;
+ }
+
+ *hlen = 48;
+ MBEDTLS_SSL_DEBUG_BUF( 3, "PSA calculated verify result", hash, *hlen );
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= PSA calc verify" ) );
+#else
mbedtls_sha512_context sha512;
mbedtls_sha512_init( &sha512 );
@@ -1323,29 +1969,35 @@ void ssl_calc_verify_tls_sha384( mbedtls_ssl_context *ssl, unsigned char *hash )
mbedtls_sha512_clone( &sha512, &ssl->handshake->fin_sha512 );
mbedtls_sha512_finish_ret( &sha512, hash );
- MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, 48 );
+ *hlen = 48;
+
+ MBEDTLS_SSL_DEBUG_BUF( 3, "calculated verify result", hash, *hlen );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc verify" ) );
mbedtls_sha512_free( &sha512 );
-
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
return;
}
-#endif /* MBEDTLS_SHA512_C */
+#endif /* MBEDTLS_SHA512_C && !MBEDTLS_SHA512_NO_SHA384 */
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exchange_type_t key_ex )
{
unsigned char *p = ssl->handshake->premaster;
unsigned char *end = p + sizeof( ssl->handshake->premaster );
- const unsigned char *psk = ssl->conf->psk;
- size_t psk_len = ssl->conf->psk_len;
+ const unsigned char *psk = NULL;
+ size_t psk_len = 0;
- /* If the psk callback was called, use its result */
- if( ssl->handshake->psk != NULL )
+ if( mbedtls_ssl_get_psk( ssl, &psk, &psk_len )
+ == MBEDTLS_ERR_SSL_PRIVATE_KEY_REQUIRED )
{
- psk = ssl->handshake->psk;
- psk_len = ssl->handshake->psk_len;
+ /*
+ * This should never happen because the existence of a PSK is always
+ * checked before calling this function
+ */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
/*
@@ -1361,8 +2013,8 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
if( end - p < 2 )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- *(p++) = (unsigned char)( psk_len >> 8 );
- *(p++) = (unsigned char)( psk_len );
+ MBEDTLS_PUT_UINT16_BE( psk_len, p, 0 );
+ p += 2;
if( end < p || (size_t)( end - p ) < psk_len )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
@@ -1391,7 +2043,7 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
#if defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED)
if( key_ex == MBEDTLS_KEY_EXCHANGE_DHE_PSK )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
/* Write length only when we know the actual value */
@@ -1402,9 +2054,8 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_dhm_calc_secret", ret );
return( ret );
}
- *(p++) = (unsigned char)( len >> 8 );
- *(p++) = (unsigned char)( len );
- p += len;
+ MBEDTLS_PUT_UINT16_BE( len, p, 0 );
+ p += 2 + len;
MBEDTLS_SSL_DEBUG_MPI( 3, "DHM: K ", &ssl->handshake->dhm_ctx.K );
}
@@ -1413,7 +2064,7 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
#if defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED)
if( key_ex == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t zlen;
if( ( ret = mbedtls_ecdh_calc_secret( &ssl->handshake->ecdh_ctx, &zlen,
@@ -1424,9 +2075,8 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
return( ret );
}
- *(p++) = (unsigned char)( zlen >> 8 );
- *(p++) = (unsigned char)( zlen );
- p += zlen;
+ MBEDTLS_PUT_UINT16_BE( zlen, p, 0 );
+ p += 2 + zlen;
MBEDTLS_SSL_DEBUG_ECDH( 3, &ssl->handshake->ecdh_ctx,
MBEDTLS_DEBUG_ECDH_Z );
@@ -1442,8 +2092,8 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
if( end - p < 2 )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- *(p++) = (unsigned char)( psk_len >> 8 );
- *(p++) = (unsigned char)( psk_len );
+ MBEDTLS_PUT_UINT16_BE( psk_len, p, 0 );
+ p += 2;
if( end < p || (size_t)( end - p ) < psk_len )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
@@ -1455,1302 +2105,13 @@ int mbedtls_ssl_psk_derive_premaster( mbedtls_ssl_context *ssl, mbedtls_key_exch
return( 0 );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
-/*
- * SSLv3.0 MAC functions
- */
-#define SSL_MAC_MAX_BYTES 20 /* MD-5 or SHA-1 */
-static int ssl_mac( mbedtls_md_context_t *md_ctx,
- const unsigned char *secret,
- const unsigned char *buf, size_t len,
- const unsigned char *ctr, int type,
- unsigned char out[SSL_MAC_MAX_BYTES] )
-{
- unsigned char header[11];
- unsigned char padding[48];
- int padlen;
- int md_size = mbedtls_md_get_size( md_ctx->md_info );
- int md_type = mbedtls_md_get_type( md_ctx->md_info );
- int ret;
-
- /* Only MD5 and SHA-1 supported */
- if( md_type == MBEDTLS_MD_MD5 )
- padlen = 48;
- else
- padlen = 40;
-
- memcpy( header, ctr, 8 );
- header[ 8] = (unsigned char) type;
- header[ 9] = (unsigned char)( len >> 8 );
- header[10] = (unsigned char)( len );
-
- memset( padding, 0x36, padlen );
- ret = mbedtls_md_starts( md_ctx );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, secret, md_size );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, padding, padlen );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, header, 11 );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, buf, len );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_finish( md_ctx, out );
- if( ret != 0 )
- return( ret );
-
- memset( padding, 0x5C, padlen );
- ret = mbedtls_md_starts( md_ctx );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, secret, md_size );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, padding, padlen );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_update( md_ctx, out, md_size );
- if( ret != 0 )
- return( ret );
- ret = mbedtls_md_finish( md_ctx, out );
- if( ret != 0 )
- return( ret );
-
- return( 0 );
-}
-#endif /* MBEDTLS_SSL_PROTO_SSL3 */
-
-#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER) || \
- defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
-#define SSL_SOME_MODES_USE_MAC
-#endif
-
-/*
- * Encryption/decryption functions
- */
-static int ssl_encrypt_buf( mbedtls_ssl_context *ssl )
-{
- mbedtls_cipher_mode_t mode;
- int auth_done = 0;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> encrypt buf" ) );
-
- if( ssl->session_out == NULL || ssl->transform_out == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- mode = mbedtls_cipher_get_cipher_mode( &ssl->transform_out->cipher_ctx_enc );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "before encrypt: output payload",
- ssl->out_msg, ssl->out_msglen );
-
- /*
- * Add MAC before if needed
- */
-#if defined(SSL_SOME_MODES_USE_MAC)
- if( mode == MBEDTLS_MODE_STREAM ||
- ( mode == MBEDTLS_MODE_CBC
-#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
- && ssl->session_out->encrypt_then_mac == MBEDTLS_SSL_ETM_DISABLED
-#endif
- ) )
- {
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- unsigned char mac[SSL_MAC_MAX_BYTES];
- int ret;
-
- ret = ssl_mac( &ssl->transform_out->md_ctx_enc,
- ssl->transform_out->mac_enc,
- ssl->out_msg, ssl->out_msglen,
- ssl->out_ctr, ssl->out_msgtype,
- mac );
-
- if( ret == 0 )
- memcpy( ssl->out_msg + ssl->out_msglen, mac, ssl->transform_out->maclen );
- mbedtls_platform_zeroize( mac, ssl->transform_out->maclen );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_mac", ret );
- return( ret );
- }
- }
- else
-#endif
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
- {
- unsigned char mac[MBEDTLS_SSL_MAC_ADD];
- int ret;
-
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc, ssl->out_ctr, 8 );
- if( ret != 0 )
- goto hmac_failed_etm_disabled;
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc, ssl->out_hdr, 3 );
- if( ret != 0 )
- goto hmac_failed_etm_disabled;
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc, ssl->out_len, 2 );
- if( ret != 0 )
- goto hmac_failed_etm_disabled;
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc,
- ssl->out_msg, ssl->out_msglen );
- ret = mbedtls_md_hmac_finish( &ssl->transform_out->md_ctx_enc, mac );
- if( ret != 0 )
- goto hmac_failed_etm_disabled;
- ret = mbedtls_md_hmac_reset( &ssl->transform_out->md_ctx_enc );
- if( ret != 0 )
- goto hmac_failed_etm_disabled;
-
- memcpy( ssl->out_msg + ssl->out_msglen, mac, ssl->transform_out->maclen );
-
- hmac_failed_etm_disabled:
- mbedtls_platform_zeroize( mac, ssl->transform_out->maclen );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_md_hmac_xxx", ret );
- return( ret );
- }
- }
- else
-#endif
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "computed mac",
- ssl->out_msg + ssl->out_msglen,
- ssl->transform_out->maclen );
-
- ssl->out_msglen += ssl->transform_out->maclen;
- auth_done++;
- }
-#endif /* AEAD not the only option */
-
- /*
- * Encrypt
- */
-#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER)
- if( mode == MBEDTLS_MODE_STREAM )
- {
- int ret;
- size_t olen = 0;
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %d, "
- "including %d bytes of padding",
- ssl->out_msglen, 0 ) );
-
- if( ( ret = mbedtls_cipher_crypt( &ssl->transform_out->cipher_ctx_enc,
- ssl->transform_out->iv_enc,
- ssl->transform_out->ivlen,
- ssl->out_msg, ssl->out_msglen,
- ssl->out_msg, &olen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
- return( ret );
- }
-
- if( ssl->out_msglen != olen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
- else
-#endif /* MBEDTLS_ARC4_C || MBEDTLS_CIPHER_NULL_CIPHER */
-#if defined(MBEDTLS_GCM_C) || \
- defined(MBEDTLS_CCM_C) || \
- defined(MBEDTLS_CHACHAPOLY_C)
- if( mode == MBEDTLS_MODE_GCM ||
- mode == MBEDTLS_MODE_CCM ||
- mode == MBEDTLS_MODE_CHACHAPOLY )
- {
- int ret;
- size_t enc_msglen, olen;
- unsigned char *enc_msg;
- unsigned char add_data[13];
- unsigned char iv[12];
- mbedtls_ssl_transform *transform = ssl->transform_out;
- unsigned char taglen = transform->ciphersuite_info->flags &
- MBEDTLS_CIPHERSUITE_SHORT_TAG ? 8 : 16;
- size_t explicit_ivlen = transform->ivlen - transform->fixed_ivlen;
-
- /*
- * Prepare additional authenticated data
- */
- memcpy( add_data, ssl->out_ctr, 8 );
- add_data[8] = ssl->out_msgtype;
- mbedtls_ssl_write_version( ssl->major_ver, ssl->minor_ver,
- ssl->conf->transport, add_data + 9 );
- add_data[11] = ( ssl->out_msglen >> 8 ) & 0xFF;
- add_data[12] = ssl->out_msglen & 0xFF;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "additional data for AEAD", add_data, 13 );
-
- /*
- * Generate IV
- */
- if( transform->ivlen == 12 && transform->fixed_ivlen == 4 )
- {
- /* GCM and CCM: fixed || explicit (=seqnum) */
- memcpy( iv, transform->iv_enc, transform->fixed_ivlen );
- memcpy( iv + transform->fixed_ivlen, ssl->out_ctr, 8 );
- memcpy( ssl->out_iv, ssl->out_ctr, 8 );
-
- }
- else if( transform->ivlen == 12 && transform->fixed_ivlen == 12 )
- {
- /* ChachaPoly: fixed XOR sequence number */
- unsigned char i;
-
- memcpy( iv, transform->iv_enc, transform->fixed_ivlen );
-
- for( i = 0; i < 8; i++ )
- iv[i+4] ^= ssl->out_ctr[i];
- }
- else
- {
- /* Reminder if we ever add an AEAD mode with a different size */
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "IV used (internal)",
- iv, transform->ivlen );
- MBEDTLS_SSL_DEBUG_BUF( 4, "IV used (transmitted)",
- ssl->out_iv, explicit_ivlen );
-
- /*
- * Fix message length with added IV
- */
- enc_msg = ssl->out_msg;
- enc_msglen = ssl->out_msglen;
- ssl->out_msglen += explicit_ivlen;
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %d, "
- "including 0 bytes of padding",
- ssl->out_msglen ) );
-
- /*
- * Encrypt and authenticate
- */
- if( ( ret = mbedtls_cipher_auth_encrypt( &transform->cipher_ctx_enc,
- iv, transform->ivlen,
- add_data, 13,
- enc_msg, enc_msglen,
- enc_msg, &olen,
- enc_msg + enc_msglen, taglen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_auth_encrypt", ret );
- return( ret );
- }
-
- if( olen != enc_msglen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- ssl->out_msglen += taglen;
- auth_done++;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "after encrypt: tag", enc_msg + enc_msglen, taglen );
- }
- else
-#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */
-#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
- if( mode == MBEDTLS_MODE_CBC )
- {
- int ret;
- unsigned char *enc_msg;
- size_t enc_msglen, padlen, olen = 0, i;
-
- padlen = ssl->transform_out->ivlen - ( ssl->out_msglen + 1 ) %
- ssl->transform_out->ivlen;
- if( padlen == ssl->transform_out->ivlen )
- padlen = 0;
-
- for( i = 0; i <= padlen; i++ )
- ssl->out_msg[ssl->out_msglen + i] = (unsigned char) padlen;
-
- ssl->out_msglen += padlen + 1;
-
- enc_msglen = ssl->out_msglen;
- enc_msg = ssl->out_msg;
-
-#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
- /*
- * Prepend per-record IV for block cipher in TLS v1.1 and up as per
- * Method 1 (6.2.3.2. in RFC4346 and RFC5246)
- */
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- /*
- * Generate IV
- */
- ret = ssl->conf->f_rng( ssl->conf->p_rng, ssl->transform_out->iv_enc,
- ssl->transform_out->ivlen );
- if( ret != 0 )
- return( ret );
-
- memcpy( ssl->out_iv, ssl->transform_out->iv_enc,
- ssl->transform_out->ivlen );
-
- /*
- * Fix pointer positions and message length with added IV
- */
- enc_msg = ssl->out_msg;
- enc_msglen = ssl->out_msglen;
- ssl->out_msglen += ssl->transform_out->ivlen;
- }
-#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "before encrypt: msglen = %d, "
- "including %d bytes of IV and %d bytes of padding",
- ssl->out_msglen, ssl->transform_out->ivlen,
- padlen + 1 ) );
-
- if( ( ret = mbedtls_cipher_crypt( &ssl->transform_out->cipher_ctx_enc,
- ssl->transform_out->iv_enc,
- ssl->transform_out->ivlen,
- enc_msg, enc_msglen,
- enc_msg, &olen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
- return( ret );
- }
-
- if( enc_msglen != olen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1)
- if( ssl->minor_ver < MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- /*
- * Save IV in SSL3 and TLS1
- */
- memcpy( ssl->transform_out->iv_enc,
- ssl->transform_out->cipher_ctx_enc.iv,
- ssl->transform_out->ivlen );
- }
-#endif
-
-#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
- if( auth_done == 0 )
- {
- unsigned char mac[MBEDTLS_SSL_MAC_ADD];
-
- /*
- * MAC(MAC_write_key, seq_num +
- * TLSCipherText.type +
- * TLSCipherText.version +
- * length_of( (IV +) ENC(...) ) +
- * IV + // except for TLS 1.0
- * ENC(content + padding + padding_length));
- */
- unsigned char pseudo_hdr[13];
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "using encrypt then mac" ) );
-
- memcpy( pseudo_hdr + 0, ssl->out_ctr, 8 );
- memcpy( pseudo_hdr + 8, ssl->out_hdr, 3 );
- pseudo_hdr[11] = (unsigned char)( ( ssl->out_msglen >> 8 ) & 0xFF );
- pseudo_hdr[12] = (unsigned char)( ( ssl->out_msglen ) & 0xFF );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "MAC'd meta-data", pseudo_hdr, 13 );
-
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc, pseudo_hdr, 13 );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_update( &ssl->transform_out->md_ctx_enc,
- ssl->out_iv, ssl->out_msglen );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_finish( &ssl->transform_out->md_ctx_enc, mac );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_reset( &ssl->transform_out->md_ctx_enc );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
-
- memcpy( ssl->out_iv + ssl->out_msglen, mac,
- ssl->transform_out->maclen );
-
- ssl->out_msglen += ssl->transform_out->maclen;
- auth_done++;
-
- hmac_failed_etm_enabled:
- mbedtls_platform_zeroize( mac, ssl->transform_out->maclen );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "HMAC calculation failed", ret );
- return( ret );
- }
- }
-#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
- }
- else
-#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- /* Make extra sure authentication was performed, exactly once */
- if( auth_done != 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= encrypt buf" ) );
-
- return( 0 );
-}
-
-#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC)
-/*
- * Constant-flow conditional memcpy:
- * - if c1 == c2, equivalent to memcpy(dst, src, len),
- * - otherwise, a no-op,
- * but with execution flow independent of the values of c1 and c2.
- *
- * Use only bit operations to avoid branches that could be used by some
- * compilers on some platforms to translate comparison operators.
- */
-static void mbedtls_ssl_cf_memcpy_if_eq( unsigned char *dst,
- const unsigned char *src,
- size_t len,
- size_t c1, size_t c2 )
-{
- /* diff = 0 if c1 == c2, non-zero otherwise */
- const size_t diff = c1 ^ c2;
-
- /* MSVC has a warning about unary minus on unsigned integer types,
- * but this is well-defined and precisely what we want to do here. */
-#if defined(_MSC_VER)
-#pragma warning( push )
-#pragma warning( disable : 4146 )
-#endif
-
- /* diff_msb's most significant bit is equal to c1 != c2 */
- const size_t diff_msb = ( diff | -diff );
-
- /* diff1 = c1 != c2 */
- const size_t diff1 = diff_msb >> ( sizeof( diff_msb ) * 8 - 1 );
-
- /* mask = c1 != c2 ? 0xff : 0x00 */
- const unsigned char mask = (unsigned char) -diff1;
-
-#if defined(_MSC_VER)
-#pragma warning( pop )
-#endif
-
- /* dst[i] = c1 != c2 ? dst[i] : src[i] */
- size_t i;
- for( i = 0; i < len; i++ )
- dst[i] = ( dst[i] & mask ) | ( src[i] & ~mask );
-}
-
-/*
- * Compute HMAC of variable-length data with constant flow.
- *
- * Only works with MD-5, SHA-1, SHA-256 and SHA-384.
- * (Otherwise, computation of block_size needs to be adapted.)
- */
-int mbedtls_ssl_cf_hmac(
- mbedtls_md_context_t *ctx,
- const unsigned char *add_data, size_t add_data_len,
- const unsigned char *data, size_t data_len_secret,
- size_t min_data_len, size_t max_data_len,
- unsigned char *output )
-{
- /*
- * This function breaks the HMAC abstraction and uses the md_clone()
- * extension to the MD API in order to get constant-flow behaviour.
- *
- * HMAC(msg) is defined as HASH(okey + HASH(ikey + msg)) where + means
- * concatenation, and okey/ikey are the XOR of the key with some fixed bit
- * patterns (see RFC 2104, sec. 2), which are stored in ctx->hmac_ctx.
- *
- * We'll first compute inner_hash = HASH(ikey + msg) by hashing up to
- * minlen, then cloning the context, and for each byte up to maxlen
- * finishing up the hash computation, keeping only the correct result.
- *
- * Then we only need to compute HASH(okey + inner_hash) and we're done.
- */
- const mbedtls_md_type_t md_alg = mbedtls_md_get_type( ctx->md_info );
- /* TLS 1.0-1.2 only support SHA-384, SHA-256, SHA-1, MD-5,
- * all of which have the same block size except SHA-384. */
- const size_t block_size = md_alg == MBEDTLS_MD_SHA384 ? 128 : 64;
- const unsigned char * const ikey = ctx->hmac_ctx;
- const unsigned char * const okey = ikey + block_size;
- const size_t hash_size = mbedtls_md_get_size( ctx->md_info );
-
- unsigned char aux_out[MBEDTLS_MD_MAX_SIZE];
- mbedtls_md_context_t aux;
- size_t offset;
- int ret;
-
- mbedtls_md_init( &aux );
-
-#define MD_CHK( func_call ) \
- do { \
- ret = (func_call); \
- if( ret != 0 ) \
- goto cleanup; \
- } while( 0 )
-
- MD_CHK( mbedtls_md_setup( &aux, ctx->md_info, 0 ) );
-
- /* After hmac_start() of hmac_reset(), ikey has already been hashed,
- * so we can start directly with the message */
- MD_CHK( mbedtls_md_update( ctx, add_data, add_data_len ) );
- MD_CHK( mbedtls_md_update( ctx, data, min_data_len ) );
-
- /* For each possible length, compute the hash up to that point */
- for( offset = min_data_len; offset <= max_data_len; offset++ )
- {
- MD_CHK( mbedtls_md_clone( &aux, ctx ) );
- MD_CHK( mbedtls_md_finish( &aux, aux_out ) );
- /* Keep only the correct inner_hash in the output buffer */
- mbedtls_ssl_cf_memcpy_if_eq( output, aux_out, hash_size,
- offset, data_len_secret );
-
- if( offset < max_data_len )
- MD_CHK( mbedtls_md_update( ctx, data + offset, 1 ) );
- }
-
- /* The context needs to finish() before it starts() again */
- MD_CHK( mbedtls_md_finish( ctx, aux_out ) );
-
- /* Now compute HASH(okey + inner_hash) */
- MD_CHK( mbedtls_md_starts( ctx ) );
- MD_CHK( mbedtls_md_update( ctx, okey, block_size ) );
- MD_CHK( mbedtls_md_update( ctx, output, hash_size ) );
- MD_CHK( mbedtls_md_finish( ctx, output ) );
-
- /* Done, get ready for next time */
- MD_CHK( mbedtls_md_hmac_reset( ctx ) );
-
-#undef MD_CHK
-
-cleanup:
- mbedtls_md_free( &aux );
- return( ret );
-}
-
-/*
- * Constant-flow memcpy from variable position in buffer.
- * - functionally equivalent to memcpy(dst, src + offset_secret, len)
- * - but with execution flow independent from the value of offset_secret.
- */
-void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst,
- const unsigned char *src_base,
- size_t offset_secret,
- size_t offset_min, size_t offset_max,
- size_t len )
-{
- size_t offset;
-
- for( offset = offset_min; offset <= offset_max; offset++ )
- {
- mbedtls_ssl_cf_memcpy_if_eq( dst, src_base + offset, len,
- offset, offset_secret );
- }
-}
-#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */
-
-static int ssl_decrypt_buf( mbedtls_ssl_context *ssl )
-{
- mbedtls_cipher_mode_t mode;
- int auth_done = 0;
-#if defined(SSL_SOME_MODES_USE_MAC)
- size_t padlen = 0, correct = 1;
-#endif
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> decrypt buf" ) );
-
- if( ssl->session_in == NULL || ssl->transform_in == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- mode = mbedtls_cipher_get_cipher_mode( &ssl->transform_in->cipher_ctx_dec );
-
- if( ssl->in_msglen < ssl->transform_in->minlen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "in_msglen (%d) < minlen (%d)",
- ssl->in_msglen, ssl->transform_in->minlen ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
-
-#if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER)
- if( mode == MBEDTLS_MODE_STREAM )
- {
- int ret;
- size_t olen = 0;
-
- padlen = 0;
-
- if( ( ret = mbedtls_cipher_crypt( &ssl->transform_in->cipher_ctx_dec,
- ssl->transform_in->iv_dec,
- ssl->transform_in->ivlen,
- ssl->in_msg, ssl->in_msglen,
- ssl->in_msg, &olen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
- return( ret );
- }
-
- if( ssl->in_msglen != olen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
- else
-#endif /* MBEDTLS_ARC4_C || MBEDTLS_CIPHER_NULL_CIPHER */
-#if defined(MBEDTLS_GCM_C) || \
- defined(MBEDTLS_CCM_C) || \
- defined(MBEDTLS_CHACHAPOLY_C)
- if( mode == MBEDTLS_MODE_GCM ||
- mode == MBEDTLS_MODE_CCM ||
- mode == MBEDTLS_MODE_CHACHAPOLY )
- {
- int ret;
- size_t dec_msglen, olen;
- unsigned char *dec_msg;
- unsigned char *dec_msg_result;
- unsigned char add_data[13];
- unsigned char iv[12];
- mbedtls_ssl_transform *transform = ssl->transform_in;
- unsigned char taglen = transform->ciphersuite_info->flags &
- MBEDTLS_CIPHERSUITE_SHORT_TAG ? 8 : 16;
- size_t explicit_iv_len = transform->ivlen - transform->fixed_ivlen;
-
- /*
- * Compute and update sizes
- */
- if( ssl->in_msglen < explicit_iv_len + taglen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%d) < explicit_iv_len (%d) "
- "+ taglen (%d)", ssl->in_msglen,
- explicit_iv_len, taglen ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
- dec_msglen = ssl->in_msglen - explicit_iv_len - taglen;
-
- dec_msg = ssl->in_msg;
- dec_msg_result = ssl->in_msg;
- ssl->in_msglen = dec_msglen;
-
- /*
- * Prepare additional authenticated data
- */
- memcpy( add_data, ssl->in_ctr, 8 );
- add_data[8] = ssl->in_msgtype;
- mbedtls_ssl_write_version( ssl->major_ver, ssl->minor_ver,
- ssl->conf->transport, add_data + 9 );
- add_data[11] = ( ssl->in_msglen >> 8 ) & 0xFF;
- add_data[12] = ssl->in_msglen & 0xFF;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "additional data for AEAD", add_data, 13 );
-
- /*
- * Prepare IV
- */
- if( transform->ivlen == 12 && transform->fixed_ivlen == 4 )
- {
- /* GCM and CCM: fixed || explicit (transmitted) */
- memcpy( iv, transform->iv_dec, transform->fixed_ivlen );
- memcpy( iv + transform->fixed_ivlen, ssl->in_iv, 8 );
-
- }
- else if( transform->ivlen == 12 && transform->fixed_ivlen == 12 )
- {
- /* ChachaPoly: fixed XOR sequence number */
- unsigned char i;
-
- memcpy( iv, transform->iv_dec, transform->fixed_ivlen );
-
- for( i = 0; i < 8; i++ )
- iv[i+4] ^= ssl->in_ctr[i];
- }
- else
- {
- /* Reminder if we ever add an AEAD mode with a different size */
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "IV used", iv, transform->ivlen );
- MBEDTLS_SSL_DEBUG_BUF( 4, "TAG used", dec_msg + dec_msglen, taglen );
-
- /*
- * Decrypt and authenticate
- */
- if( ( ret = mbedtls_cipher_auth_decrypt( &ssl->transform_in->cipher_ctx_dec,
- iv, transform->ivlen,
- add_data, 13,
- dec_msg, dec_msglen,
- dec_msg_result, &olen,
- dec_msg + dec_msglen, taglen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_auth_decrypt", ret );
-
- if( ret == MBEDTLS_ERR_CIPHER_AUTH_FAILED )
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
-
- return( ret );
- }
- auth_done++;
-
- if( olen != dec_msglen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
- else
-#endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */
-#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC)
- if( mode == MBEDTLS_MODE_CBC )
- {
- /*
- * Decrypt and check the padding
- */
- int ret;
- unsigned char *dec_msg;
- unsigned char *dec_msg_result;
- size_t dec_msglen;
- size_t minlen = 0;
- size_t olen = 0;
-
- /*
- * Check immediate ciphertext sanity
- */
-#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- minlen += ssl->transform_in->ivlen;
-#endif
-
- if( ssl->in_msglen < minlen + ssl->transform_in->ivlen ||
- ssl->in_msglen < minlen + ssl->transform_in->maclen + 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%d) < max( ivlen(%d), maclen (%d) "
- "+ 1 ) ( + expl IV )", ssl->in_msglen,
- ssl->transform_in->ivlen,
- ssl->transform_in->maclen ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
-
- dec_msglen = ssl->in_msglen;
- dec_msg = ssl->in_msg;
- dec_msg_result = ssl->in_msg;
-
- /*
- * Authenticate before decrypt if enabled
- */
-#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
- if( ssl->session_in->encrypt_then_mac == MBEDTLS_SSL_ETM_ENABLED )
- {
- unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD];
- unsigned char pseudo_hdr[13];
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "using encrypt then mac" ) );
-
- dec_msglen -= ssl->transform_in->maclen;
- ssl->in_msglen -= ssl->transform_in->maclen;
-
- memcpy( pseudo_hdr + 0, ssl->in_ctr, 8 );
- memcpy( pseudo_hdr + 8, ssl->in_hdr, 3 );
- pseudo_hdr[11] = (unsigned char)( ( ssl->in_msglen >> 8 ) & 0xFF );
- pseudo_hdr[12] = (unsigned char)( ( ssl->in_msglen ) & 0xFF );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "MAC'd meta-data", pseudo_hdr, 13 );
-
- ret = mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, pseudo_hdr, 13 );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec,
- ssl->in_iv, ssl->in_msglen );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_finish( &ssl->transform_in->md_ctx_dec, mac_expect );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
- ret = mbedtls_md_hmac_reset( &ssl->transform_in->md_ctx_dec );
- if( ret != 0 )
- goto hmac_failed_etm_enabled;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", ssl->in_iv + ssl->in_msglen,
- ssl->transform_in->maclen );
- MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect,
- ssl->transform_in->maclen );
-
- if( mbedtls_ssl_safer_memcmp( ssl->in_iv + ssl->in_msglen, mac_expect,
- ssl->transform_in->maclen ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "message mac does not match" ) );
-
- ret = MBEDTLS_ERR_SSL_INVALID_MAC;
- goto hmac_failed_etm_enabled;
- }
- auth_done++;
-
- hmac_failed_etm_enabled:
- mbedtls_platform_zeroize( mac_expect, ssl->transform_in->maclen );
- if( ret != 0 )
- {
- if( ret != MBEDTLS_ERR_SSL_INVALID_MAC )
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_hmac_xxx", ret );
- return( ret );
- }
- }
-#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
-
- /*
- * Check length sanity
- */
- if( ssl->in_msglen % ssl->transform_in->ivlen != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%d) %% ivlen (%d) != 0",
- ssl->in_msglen, ssl->transform_in->ivlen ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
- /*
- * Initialize for prepended IV for block cipher in TLS v1.1 and up
- */
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- unsigned char i;
- dec_msglen -= ssl->transform_in->ivlen;
- ssl->in_msglen -= ssl->transform_in->ivlen;
-
- for( i = 0; i < ssl->transform_in->ivlen; i++ )
- ssl->transform_in->iv_dec[i] = ssl->in_iv[i];
- }
-#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
-
- if( ( ret = mbedtls_cipher_crypt( &ssl->transform_in->cipher_ctx_dec,
- ssl->transform_in->iv_dec,
- ssl->transform_in->ivlen,
- dec_msg, dec_msglen,
- dec_msg_result, &olen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_cipher_crypt", ret );
- return( ret );
- }
-
- if( dec_msglen != olen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1)
- if( ssl->minor_ver < MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- /*
- * Save IV in SSL3 and TLS1
- */
- memcpy( ssl->transform_in->iv_dec,
- ssl->transform_in->cipher_ctx_dec.iv,
- ssl->transform_in->ivlen );
- }
-#endif
-
- padlen = 1 + ssl->in_msg[ssl->in_msglen - 1];
-
- if( ssl->in_msglen < ssl->transform_in->maclen + padlen &&
- auth_done == 0 )
- {
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "msglen (%d) < maclen (%d) + padlen (%d)",
- ssl->in_msglen, ssl->transform_in->maclen, padlen ) );
-#endif
- padlen = 0;
- correct = 0;
- }
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- if( padlen > ssl->transform_in->ivlen )
- {
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad padding length: is %d, "
- "should be no more than %d",
- padlen, ssl->transform_in->ivlen ) );
-#endif
- correct = 0;
- }
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_SSL3 */
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- /*
- * TLSv1+: always check the padding up to the first failure
- * and fake check up to 256 bytes of padding
- */
- size_t pad_count = 0, real_count = 1;
- size_t padding_idx = ssl->in_msglen - padlen;
- size_t i;
-
- /*
- * Padding is guaranteed to be incorrect if:
- * 1. padlen > ssl->in_msglen
- *
- * 2. padding_idx > MBEDTLS_SSL_IN_CONTENT_LEN +
- * ssl->transform_in->maclen
- *
- * In both cases we reset padding_idx to a safe value (0) to
- * prevent out-of-buffer reads.
- */
- correct &= ( padlen <= ssl->in_msglen );
- correct &= ( padding_idx <= MBEDTLS_SSL_IN_CONTENT_LEN +
- ssl->transform_in->maclen );
-
- padding_idx *= correct;
-
- for( i = 0; i < 256; i++ )
- {
- real_count &= ( i < padlen );
- pad_count += real_count *
- ( ssl->in_msg[padding_idx + i] == padlen - 1 );
- }
-
- correct &= ( pad_count == padlen ); /* Only 1 on correct padding */
-
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- if( padlen > 0 && correct == 0 )
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad padding byte detected" ) );
-#endif
- padlen &= correct * 0x1FF;
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
- MBEDTLS_SSL_PROTO_TLS1_2 */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- ssl->in_msglen -= padlen;
- }
- else
-#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC) */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- MBEDTLS_SSL_DEBUG_BUF( 4, "raw buffer after decryption",
- ssl->in_msg, ssl->in_msglen );
-#endif
-
- /*
- * Authenticate if not done yet.
- * Compute the MAC regardless of the padding result (RFC4346, CBCTIME).
- */
-#if defined(SSL_SOME_MODES_USE_MAC)
- if( auth_done == 0 )
- {
- unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD];
- unsigned char mac_peer[MBEDTLS_SSL_MAC_ADD];
- int ret = 0;
-
- ssl->in_msglen -= ssl->transform_in->maclen;
-
- ssl->in_len[0] = (unsigned char)( ssl->in_msglen >> 8 );
- ssl->in_len[1] = (unsigned char)( ssl->in_msglen );
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- ret = ssl_mac( &ssl->transform_in->md_ctx_dec,
- ssl->transform_in->mac_dec,
- ssl->in_msg, ssl->in_msglen,
- ssl->in_ctr, ssl->in_msgtype,
- mac_expect );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_mac", ret );
- return( ret );
- }
- memcpy( mac_peer, ssl->in_msg + ssl->in_msglen,
- ssl->transform_in->maclen );
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_SSL3 */
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- unsigned char add_data[13];
-
- /*
- * The next two sizes are the minimum and maximum values of
- * in_msglen over all padlen values.
- *
- * They're independent of padlen, since we previously did
- * in_msglen -= padlen.
- *
- * Note that max_len + maclen is never more than the buffer
- * length, as we previously did in_msglen -= maclen too.
- */
- const size_t max_len = ssl->in_msglen + padlen;
- const size_t min_len = ( max_len > 256 ) ? max_len - 256 : 0;
-
- memcpy( add_data + 0, ssl->in_ctr, 8 );
- memcpy( add_data + 8, ssl->in_hdr, 3 );
- memcpy( add_data + 11, ssl->in_len, 2 );
-
- ret = mbedtls_ssl_cf_hmac( &ssl->transform_in->md_ctx_dec,
- add_data, sizeof( add_data ),
- ssl->in_msg, ssl->in_msglen,
- min_len, max_len,
- mac_expect );
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_cf_hmac", ret );
- goto hmac_failed_etm_disabled;
- }
-
- mbedtls_ssl_cf_memcpy_offset( mac_peer, ssl->in_msg,
- ssl->in_msglen,
- min_len, max_len,
- ssl->transform_in->maclen );
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
- MBEDTLS_SSL_PROTO_TLS1_2 */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect, ssl->transform_in->maclen );
- MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", mac_peer, ssl->transform_in->maclen );
-#endif
-
- if( mbedtls_ssl_safer_memcmp( mac_peer, mac_expect,
- ssl->transform_in->maclen ) != 0 )
- {
-#if defined(MBEDTLS_SSL_DEBUG_ALL)
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "message mac does not match" ) );
-#endif
- correct = 0;
- }
- auth_done++;
-
- hmac_failed_etm_disabled:
- mbedtls_platform_zeroize( mac_peer, ssl->transform_in->maclen );
- mbedtls_platform_zeroize( mac_expect, ssl->transform_in->maclen );
- if( ret != 0 )
- return( ret );
- }
-
- /*
- * Finally check the correct flag
- */
- if( correct == 0 )
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
-#endif /* SSL_SOME_MODES_USE_MAC */
-
- /* Make extra sure authentication was performed, exactly once */
- if( auth_done != 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- if( ssl->in_msglen == 0 )
- {
-#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_3
- && ssl->in_msgtype != MBEDTLS_SSL_MSG_APPLICATION_DATA )
- {
- /* TLS v1.2 explicitly disallows zero-length messages which are not application data */
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid zero-length message type: %d", ssl->in_msgtype ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
-
- ssl->nb_zero++;
-
- /*
- * Three or more empty messages may be a DoS attack
- * (excessive CPU consumption).
- */
- if( ssl->nb_zero > 3 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "received four consecutive empty "
- "messages, possible DoS attack" ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
- }
- else
- ssl->nb_zero = 0;
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ; /* in_ctr read from peer, not maintained internally */
- }
- else
-#endif
- {
- unsigned char i;
- for( i = 8; i > ssl_ep_len( ssl ); i-- )
- if( ++ssl->in_ctr[i - 1] != 0 )
- break;
-
- /* The loop goes to its end iff the counter is wrapping */
- if( i == ssl_ep_len( ssl ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "incoming message counter would wrap" ) );
- return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
- }
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= decrypt buf" ) );
-
- return( 0 );
-}
-
-#undef MAC_NONE
-#undef MAC_PLAINTEXT
-#undef MAC_CIPHERTEXT
-
-#if defined(MBEDTLS_ZLIB_SUPPORT)
-/*
- * Compression/decompression functions
- */
-static int ssl_compress_buf( mbedtls_ssl_context *ssl )
-{
- int ret;
- unsigned char *msg_post = ssl->out_msg;
- ptrdiff_t bytes_written = ssl->out_msg - ssl->out_buf;
- size_t len_pre = ssl->out_msglen;
- unsigned char *msg_pre = ssl->compress_buf;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> compress buf" ) );
-
- if( len_pre == 0 )
- return( 0 );
-
- memcpy( msg_pre, ssl->out_msg, len_pre );
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "before compression: msglen = %d, ",
- ssl->out_msglen ) );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "before compression: output payload",
- ssl->out_msg, ssl->out_msglen );
-
- ssl->transform_out->ctx_deflate.next_in = msg_pre;
- ssl->transform_out->ctx_deflate.avail_in = len_pre;
- ssl->transform_out->ctx_deflate.next_out = msg_post;
- ssl->transform_out->ctx_deflate.avail_out = MBEDTLS_SSL_OUT_BUFFER_LEN - bytes_written;
-
- ret = deflate( &ssl->transform_out->ctx_deflate, Z_SYNC_FLUSH );
- if( ret != Z_OK )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "failed to perform compression (%d)", ret ) );
- return( MBEDTLS_ERR_SSL_COMPRESSION_FAILED );
- }
-
- ssl->out_msglen = MBEDTLS_SSL_OUT_BUFFER_LEN -
- ssl->transform_out->ctx_deflate.avail_out - bytes_written;
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "after compression: msglen = %d, ",
- ssl->out_msglen ) );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "after compression: output payload",
- ssl->out_msg, ssl->out_msglen );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= compress buf" ) );
-
- return( 0 );
-}
-
-static int ssl_decompress_buf( mbedtls_ssl_context *ssl )
-{
- int ret;
- unsigned char *msg_post = ssl->in_msg;
- ptrdiff_t header_bytes = ssl->in_msg - ssl->in_buf;
- size_t len_pre = ssl->in_msglen;
- unsigned char *msg_pre = ssl->compress_buf;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> decompress buf" ) );
-
- if( len_pre == 0 )
- return( 0 );
-
- memcpy( msg_pre, ssl->in_msg, len_pre );
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "before decompression: msglen = %d, ",
- ssl->in_msglen ) );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "before decompression: input payload",
- ssl->in_msg, ssl->in_msglen );
-
- ssl->transform_in->ctx_inflate.next_in = msg_pre;
- ssl->transform_in->ctx_inflate.avail_in = len_pre;
- ssl->transform_in->ctx_inflate.next_out = msg_post;
- ssl->transform_in->ctx_inflate.avail_out = MBEDTLS_SSL_IN_BUFFER_LEN -
- header_bytes;
-
- ret = inflate( &ssl->transform_in->ctx_inflate, Z_SYNC_FLUSH );
- if( ret != Z_OK )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "failed to perform decompression (%d)", ret ) );
- return( MBEDTLS_ERR_SSL_COMPRESSION_FAILED );
- }
-
- ssl->in_msglen = MBEDTLS_SSL_IN_BUFFER_LEN -
- ssl->transform_in->ctx_inflate.avail_out - header_bytes;
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "after decompression: msglen = %d, ",
- ssl->in_msglen ) );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "after decompression: input payload",
- ssl->in_msg, ssl->in_msglen );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= decompress buf" ) );
-
- return( 0 );
-}
-#endif /* MBEDTLS_ZLIB_SUPPORT */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_RENEGOTIATION)
static int ssl_write_hello_request( mbedtls_ssl_context *ssl );
#if defined(MBEDTLS_SSL_PROTO_DTLS)
-static int ssl_resend_hello_request( mbedtls_ssl_context *ssl )
+int mbedtls_ssl_resend_hello_request( mbedtls_ssl_context *ssl )
{
/* If renegotiation is not enforced, retransmit until we would reach max
* timeout if we were using the usual handshake doubling scheme */
@@ -2777,2795 +2138,42 @@ static int ssl_resend_hello_request( mbedtls_ssl_context *ssl )
#endif
#endif /* MBEDTLS_SSL_SRV_C && MBEDTLS_SSL_RENEGOTIATION */
-/*
- * Fill the input message buffer by appending data to it.
- * The amount of data already fetched is in ssl->in_left.
- *
- * If we return 0, is it guaranteed that (at least) nb_want bytes are
- * available (from this read and/or a previous one). Otherwise, an error code
- * is returned (possibly EOF or WANT_READ).
- *
- * With stream transport (TLS) on success ssl->in_left == nb_want, but
- * with datagram transport (DTLS) on success ssl->in_left >= nb_want,
- * since we always read a whole datagram at once.
- *
- * For DTLS, it is up to the caller to set ssl->next_record_offset when
- * they're done reading a record.
- */
-int mbedtls_ssl_fetch_input( mbedtls_ssl_context *ssl, size_t nb_want )
-{
- int ret;
- size_t len;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> fetch input" ) );
-
- if( ssl->f_recv == NULL && ssl->f_recv_timeout == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "Bad usage of mbedtls_ssl_set_bio() "
- "or mbedtls_ssl_set_bio()" ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
-
- if( nb_want > MBEDTLS_SSL_IN_BUFFER_LEN - (size_t)( ssl->in_hdr - ssl->in_buf ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "requesting more data than fits" ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- uint32_t timeout;
-
- /* Just to be sure */
- if( ssl->f_set_timer == NULL || ssl->f_get_timer == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "You must use "
- "mbedtls_ssl_set_timer_cb() for DTLS" ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
-
- /*
- * The point is, we need to always read a full datagram at once, so we
- * sometimes read more then requested, and handle the additional data.
- * It could be the rest of the current record (while fetching the
- * header) and/or some other records in the same datagram.
- */
-
- /*
- * Move to the next record in the already read datagram if applicable
- */
- if( ssl->next_record_offset != 0 )
- {
- if( ssl->in_left < ssl->next_record_offset )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- ssl->in_left -= ssl->next_record_offset;
-
- if( ssl->in_left != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "next record in same datagram, offset: %d",
- ssl->next_record_offset ) );
- memmove( ssl->in_hdr,
- ssl->in_hdr + ssl->next_record_offset,
- ssl->in_left );
- }
-
- ssl->next_record_offset = 0;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %d, nb_want: %d",
- ssl->in_left, nb_want ) );
-
- /*
- * Done if we already have enough data.
- */
- if( nb_want <= ssl->in_left)
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= fetch input" ) );
- return( 0 );
- }
-
- /*
- * A record can't be split across datagrams. If we need to read but
- * are not at the beginning of a new record, the caller did something
- * wrong.
- */
- if( ssl->in_left != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- /*
- * Don't even try to read if time's out already.
- * This avoids by-passing the timer when repeatedly receiving messages
- * that will end up being dropped.
- */
- if( ssl_check_timer( ssl ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "timer has expired" ) );
- ret = MBEDTLS_ERR_SSL_TIMEOUT;
- }
- else
- {
- len = MBEDTLS_SSL_IN_BUFFER_LEN - ( ssl->in_hdr - ssl->in_buf );
-
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
- timeout = ssl->handshake->retransmit_timeout;
- else
- timeout = ssl->conf->read_timeout;
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "f_recv_timeout: %u ms", timeout ) );
-
- if( ssl->f_recv_timeout != NULL )
- ret = ssl->f_recv_timeout( ssl->p_bio, ssl->in_hdr, len,
- timeout );
- else
- ret = ssl->f_recv( ssl->p_bio, ssl->in_hdr, len );
-
- MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_recv(_timeout)", ret );
-
- if( ret == 0 )
- return( MBEDTLS_ERR_SSL_CONN_EOF );
- }
-
- if( ret == MBEDTLS_ERR_SSL_TIMEOUT )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "timeout" ) );
- ssl_set_timer( ssl, 0 );
-
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
- {
- if( ssl_double_retransmit_timeout( ssl ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake timeout" ) );
- return( MBEDTLS_ERR_SSL_TIMEOUT );
- }
-
- if( ( ret = mbedtls_ssl_resend( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend", ret );
- return( ret );
- }
-
- return( MBEDTLS_ERR_SSL_WANT_READ );
- }
-#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_RENEGOTIATION)
- else if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
- {
- if( ( ret = ssl_resend_hello_request( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_resend_hello_request", ret );
- return( ret );
- }
-
- return( MBEDTLS_ERR_SSL_WANT_READ );
- }
-#endif /* MBEDTLS_SSL_SRV_C && MBEDTLS_SSL_RENEGOTIATION */
- }
-
- if( ret < 0 )
- return( ret );
-
- ssl->in_left = ret;
- }
- else
-#endif
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %d, nb_want: %d",
- ssl->in_left, nb_want ) );
-
- while( ssl->in_left < nb_want )
- {
- len = nb_want - ssl->in_left;
-
- if( ssl_check_timer( ssl ) != 0 )
- ret = MBEDTLS_ERR_SSL_TIMEOUT;
- else
- {
- if( ssl->f_recv_timeout != NULL )
- {
- ret = ssl->f_recv_timeout( ssl->p_bio,
- ssl->in_hdr + ssl->in_left, len,
- ssl->conf->read_timeout );
- }
- else
- {
- ret = ssl->f_recv( ssl->p_bio,
- ssl->in_hdr + ssl->in_left, len );
- }
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "in_left: %d, nb_want: %d",
- ssl->in_left, nb_want ) );
- MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_recv(_timeout)", ret );
-
- if( ret == 0 )
- return( MBEDTLS_ERR_SSL_CONN_EOF );
-
- if( ret < 0 )
- return( ret );
-
- if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1,
- ( "f_recv returned %d bytes but only %lu were requested",
- ret, (unsigned long)len ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- ssl->in_left += ret;
- }
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= fetch input" ) );
-
- return( 0 );
-}
-
-/*
- * Flush any data not yet written
- */
-int mbedtls_ssl_flush_output( mbedtls_ssl_context *ssl )
-{
- int ret;
- unsigned char *buf;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> flush output" ) );
-
- if( ssl->f_send == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "Bad usage of mbedtls_ssl_set_bio() "
- "or mbedtls_ssl_set_bio()" ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
-
- /* Avoid incrementing counter if data is flushed */
- if( ssl->out_left == 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= flush output" ) );
- return( 0 );
- }
-
- while( ssl->out_left > 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "message length: %d, out_left: %d",
- mbedtls_ssl_hdr_len( ssl ) + ssl->out_msglen, ssl->out_left ) );
-
- buf = ssl->out_hdr - ssl->out_left;
- ret = ssl->f_send( ssl->p_bio, buf, ssl->out_left );
-
- MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_send", ret );
-
- if( ret <= 0 )
- return( ret );
-
- if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1,
- ( "f_send returned %d bytes but only %lu bytes were sent",
- ret, (unsigned long)ssl->out_left ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- ssl->out_left -= ret;
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ssl->out_hdr = ssl->out_buf;
- }
- else
-#endif
- {
- ssl->out_hdr = ssl->out_buf + 8;
- }
- ssl_update_out_pointers( ssl, ssl->transform_out );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= flush output" ) );
-
- return( 0 );
-}
-
-/*
- * Functions to handle the DTLS retransmission state machine
- */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
-/*
- * Append current handshake message to current outgoing flight
- */
-static int ssl_flight_append( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_flight_item *msg;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_flight_append" ) );
- MBEDTLS_SSL_DEBUG_BUF( 4, "message appended to flight",
- ssl->out_msg, ssl->out_msglen );
-
- /* Allocate space for current message */
- if( ( msg = mbedtls_calloc( 1, sizeof( mbedtls_ssl_flight_item ) ) ) == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc %d bytes failed",
- sizeof( mbedtls_ssl_flight_item ) ) );
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
- }
-
- if( ( msg->p = mbedtls_calloc( 1, ssl->out_msglen ) ) == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc %d bytes failed", ssl->out_msglen ) );
- mbedtls_free( msg );
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
- }
-
- /* Copy current handshake message with headers */
- memcpy( msg->p, ssl->out_msg, ssl->out_msglen );
- msg->len = ssl->out_msglen;
- msg->type = ssl->out_msgtype;
- msg->next = NULL;
-
- /* Append to the current flight */
- if( ssl->handshake->flight == NULL )
- ssl->handshake->flight = msg;
- else
- {
- mbedtls_ssl_flight_item *cur = ssl->handshake->flight;
- while( cur->next != NULL )
- cur = cur->next;
- cur->next = msg;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_flight_append" ) );
- return( 0 );
-}
-
-/*
- * Free the current flight of handshake messages
- */
-static void ssl_flight_free( mbedtls_ssl_flight_item *flight )
-{
- mbedtls_ssl_flight_item *cur = flight;
- mbedtls_ssl_flight_item *next;
-
- while( cur != NULL )
- {
- next = cur->next;
-
- mbedtls_free( cur->p );
- mbedtls_free( cur );
-
- cur = next;
- }
-}
-
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
-static void ssl_dtls_replay_reset( mbedtls_ssl_context *ssl );
-#endif
-
-/*
- * Swap transform_out and out_ctr with the alternative ones
- */
-static int ssl_swap_epochs( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_transform *tmp_transform;
- unsigned char tmp_out_ctr[8];
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
- int ret;
-#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
-
- if( ssl->transform_out == ssl->handshake->alt_transform_out )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "skip swap epochs" ) );
- return( 0 );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "swap epochs" ) );
-
- /* Swap transforms */
- tmp_transform = ssl->transform_out;
- ssl->transform_out = ssl->handshake->alt_transform_out;
- ssl->handshake->alt_transform_out = tmp_transform;
-
- /* Swap epoch + sequence_number */
- memcpy( tmp_out_ctr, ssl->cur_out_ctr, 8 );
- memcpy( ssl->cur_out_ctr, ssl->handshake->alt_out_ctr, 8 );
- memcpy( ssl->handshake->alt_out_ctr, tmp_out_ctr, 8 );
-
- /* Adjust to the newly activated transform */
- ssl_update_out_pointers( ssl, ssl->transform_out );
-
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
- if( mbedtls_ssl_hw_record_activate != NULL )
- {
- if( ( ret = mbedtls_ssl_hw_record_activate( ssl, MBEDTLS_SSL_CHANNEL_OUTBOUND ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_activate", ret );
- return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
- }
- }
-#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
-
- return( 0 );
-}
-
-/*
- * Retransmit the current flight of messages.
- */
-int mbedtls_ssl_resend( mbedtls_ssl_context *ssl )
-{
- int ret = 0;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> mbedtls_ssl_resend" ) );
-
- ret = mbedtls_ssl_flight_transmit( ssl );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= mbedtls_ssl_resend" ) );
-
- return( ret );
-}
-
-/*
- * Transmit or retransmit the current flight of messages.
- *
- * Need to remember the current message in case flush_output returns
- * WANT_WRITE, causing us to exit this function and come back later.
- * This function must be called until state is no longer SENDING.
- */
-int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl )
-{
- int ret;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> mbedtls_ssl_flight_transmit" ) );
-
- if( ssl->handshake->retransmit_state != MBEDTLS_SSL_RETRANS_SENDING )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "initialise flight transmission" ) );
-
- ssl->handshake->cur_msg = ssl->handshake->flight;
- ssl->handshake->cur_msg_p = ssl->handshake->flight->p + 12;
- if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
- return( ret );
-
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_SENDING;
- }
-
- while( ssl->handshake->cur_msg != NULL )
- {
- size_t max_frag_len;
- const mbedtls_ssl_flight_item * const cur = ssl->handshake->cur_msg;
-
- int const is_finished =
- ( cur->type == MBEDTLS_SSL_MSG_HANDSHAKE &&
- cur->p[0] == MBEDTLS_SSL_HS_FINISHED );
-
- uint8_t const force_flush = ssl->disable_datagram_packing == 1 ?
- SSL_FORCE_FLUSH : SSL_DONT_FORCE_FLUSH;
-
- /* Swap epochs before sending Finished: we can't do it after
- * sending ChangeCipherSpec, in case write returns WANT_READ.
- * Must be done before copying, may change out_msg pointer */
- if( is_finished && ssl->handshake->cur_msg_p == ( cur->p + 12 ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "swap epochs to send finished message" ) );
- if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
- return( ret );
- }
-
- ret = ssl_get_remaining_payload_in_datagram( ssl );
- if( ret < 0 )
- return( ret );
- max_frag_len = (size_t) ret;
-
- /* CCS is copied as is, while HS messages may need fragmentation */
- if( cur->type == MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
- {
- if( max_frag_len == 0 )
- {
- if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- return( ret );
-
- continue;
- }
-
- memcpy( ssl->out_msg, cur->p, cur->len );
- ssl->out_msglen = cur->len;
- ssl->out_msgtype = cur->type;
-
- /* Update position inside current message */
- ssl->handshake->cur_msg_p += cur->len;
- }
- else
- {
- const unsigned char * const p = ssl->handshake->cur_msg_p;
- const size_t hs_len = cur->len - 12;
- const size_t frag_off = p - ( cur->p + 12 );
- const size_t rem_len = hs_len - frag_off;
- size_t cur_hs_frag_len, max_hs_frag_len;
-
- if( ( max_frag_len < 12 ) || ( max_frag_len == 12 && hs_len != 0 ) )
- {
- if( is_finished )
- {
- if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
- return( ret );
- }
-
- if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- return( ret );
-
- continue;
- }
- max_hs_frag_len = max_frag_len - 12;
-
- cur_hs_frag_len = rem_len > max_hs_frag_len ?
- max_hs_frag_len : rem_len;
-
- if( frag_off == 0 && cur_hs_frag_len != hs_len )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "fragmenting handshake message (%u > %u)",
- (unsigned) cur_hs_frag_len,
- (unsigned) max_hs_frag_len ) );
- }
-
- /* Messages are stored with handshake headers as if not fragmented,
- * copy beginning of headers then fill fragmentation fields.
- * Handshake headers: type(1) len(3) seq(2) f_off(3) f_len(3) */
- memcpy( ssl->out_msg, cur->p, 6 );
-
- ssl->out_msg[6] = ( ( frag_off >> 16 ) & 0xff );
- ssl->out_msg[7] = ( ( frag_off >> 8 ) & 0xff );
- ssl->out_msg[8] = ( ( frag_off ) & 0xff );
-
- ssl->out_msg[ 9] = ( ( cur_hs_frag_len >> 16 ) & 0xff );
- ssl->out_msg[10] = ( ( cur_hs_frag_len >> 8 ) & 0xff );
- ssl->out_msg[11] = ( ( cur_hs_frag_len ) & 0xff );
-
- MBEDTLS_SSL_DEBUG_BUF( 3, "handshake header", ssl->out_msg, 12 );
-
- /* Copy the handshake message content and set records fields */
- memcpy( ssl->out_msg + 12, p, cur_hs_frag_len );
- ssl->out_msglen = cur_hs_frag_len + 12;
- ssl->out_msgtype = cur->type;
-
- /* Update position inside current message */
- ssl->handshake->cur_msg_p += cur_hs_frag_len;
- }
-
- /* If done with the current message move to the next one if any */
- if( ssl->handshake->cur_msg_p >= cur->p + cur->len )
- {
- if( cur->next != NULL )
- {
- ssl->handshake->cur_msg = cur->next;
- ssl->handshake->cur_msg_p = cur->next->p + 12;
- }
- else
- {
- ssl->handshake->cur_msg = NULL;
- ssl->handshake->cur_msg_p = NULL;
- }
- }
-
- /* Actually send the message out */
- if( ( ret = mbedtls_ssl_write_record( ssl, force_flush ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
- return( ret );
- }
- }
-
- if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- return( ret );
-
- /* Update state and set timer */
- if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
- else
- {
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_WAITING;
- ssl_set_timer( ssl, ssl->handshake->retransmit_timeout );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= mbedtls_ssl_flight_transmit" ) );
-
- return( 0 );
-}
-
-/*
- * To be called when the last message of an incoming flight is received.
- */
-void mbedtls_ssl_recv_flight_completed( mbedtls_ssl_context *ssl )
-{
- /* We won't need to resend that one any more */
- ssl_flight_free( ssl->handshake->flight );
- ssl->handshake->flight = NULL;
- ssl->handshake->cur_msg = NULL;
-
- /* The next incoming flight will start with this msg_seq */
- ssl->handshake->in_flight_start_seq = ssl->handshake->in_msg_seq;
-
- /* We don't want to remember CCS's across flight boundaries. */
- ssl->handshake->buffering.seen_ccs = 0;
-
- /* Clear future message buffering structure. */
- ssl_buffering_free( ssl );
-
- /* Cancel timer */
- ssl_set_timer( ssl, 0 );
-
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->in_msg[0] == MBEDTLS_SSL_HS_FINISHED )
- {
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
- }
- else
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_PREPARING;
-}
-
-/*
- * To be called when the last message of an outgoing flight is send.
- */
-void mbedtls_ssl_send_flight_completed( mbedtls_ssl_context *ssl )
-{
- ssl_reset_retransmit_timeout( ssl );
- ssl_set_timer( ssl, ssl->handshake->retransmit_timeout );
-
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->in_msg[0] == MBEDTLS_SSL_HS_FINISHED )
- {
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_FINISHED;
- }
- else
- ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_WAITING;
-}
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
-/*
- * Handshake layer functions
- */
-
-/*
- * Write (DTLS: or queue) current handshake (including CCS) message.
- *
- * - fill in handshake headers
- * - update handshake checksum
- * - DTLS: save message for resending
- * - then pass to the record layer
- *
- * DTLS: except for HelloRequest, messages are only queued, and will only be
- * actually sent when calling flight_transmit() or resend().
- *
- * Inputs:
- * - ssl->out_msglen: 4 + actual handshake message len
- * (4 is the size of handshake headers for TLS)
- * - ssl->out_msg[0]: the handshake type (ClientHello, ServerHello, etc)
- * - ssl->out_msg + 4: the handshake message body
- *
- * Outputs, ie state before passing to flight_append() or write_record():
- * - ssl->out_msglen: the length of the record contents
- * (including handshake headers but excluding record headers)
- * - ssl->out_msg: the record contents (handshake headers + content)
- */
-int mbedtls_ssl_write_handshake_msg( mbedtls_ssl_context *ssl )
-{
- int ret;
- const size_t hs_len = ssl->out_msglen - 4;
- const unsigned char hs_type = ssl->out_msg[0];
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write handshake message" ) );
-
- /*
- * Sanity checks
- */
- if( ssl->out_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->out_msgtype != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
- {
- /* In SSLv3, the client might send a NoCertificate alert. */
-#if defined(MBEDTLS_SSL_PROTO_SSL3) && defined(MBEDTLS_SSL_CLI_C)
- if( ! ( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 &&
- ssl->out_msgtype == MBEDTLS_SSL_MSG_ALERT &&
- ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT ) )
-#endif /* MBEDTLS_SSL_PROTO_SSL3 && MBEDTLS_SSL_SRV_C */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
-
- /* Whenever we send anything different from a
- * HelloRequest we should be in a handshake - double check. */
- if( ! ( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- hs_type == MBEDTLS_SSL_HS_HELLO_REQUEST ) &&
- ssl->handshake == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->handshake != NULL &&
- ssl->handshake->retransmit_state == MBEDTLS_SSL_RETRANS_SENDING )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-#endif
-
- /* Double-check that we did not exceed the bounds
- * of the outgoing record buffer.
- * This should never fail as the various message
- * writing functions must obey the bounds of the
- * outgoing record buffer, but better be safe.
- *
- * Note: We deliberately do not check for the MTU or MFL here.
- */
- if( ssl->out_msglen > MBEDTLS_SSL_OUT_CONTENT_LEN )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "Record too large: "
- "size %u, maximum %u",
- (unsigned) ssl->out_msglen,
- (unsigned) MBEDTLS_SSL_OUT_CONTENT_LEN ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- /*
- * Fill handshake headers
- */
- if( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
- {
- ssl->out_msg[1] = (unsigned char)( hs_len >> 16 );
- ssl->out_msg[2] = (unsigned char)( hs_len >> 8 );
- ssl->out_msg[3] = (unsigned char)( hs_len );
-
- /*
- * DTLS has additional fields in the Handshake layer,
- * between the length field and the actual payload:
- * uint16 message_seq;
- * uint24 fragment_offset;
- * uint24 fragment_length;
- */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- /* Make room for the additional DTLS fields */
- if( MBEDTLS_SSL_OUT_CONTENT_LEN - ssl->out_msglen < 8 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "DTLS handshake message too large: "
- "size %u, maximum %u",
- (unsigned) ( hs_len ),
- (unsigned) ( MBEDTLS_SSL_OUT_CONTENT_LEN - 12 ) ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
-
- memmove( ssl->out_msg + 12, ssl->out_msg + 4, hs_len );
- ssl->out_msglen += 8;
-
- /* Write message_seq and update it, except for HelloRequest */
- if( hs_type != MBEDTLS_SSL_HS_HELLO_REQUEST )
- {
- ssl->out_msg[4] = ( ssl->handshake->out_msg_seq >> 8 ) & 0xFF;
- ssl->out_msg[5] = ( ssl->handshake->out_msg_seq ) & 0xFF;
- ++( ssl->handshake->out_msg_seq );
- }
- else
- {
- ssl->out_msg[4] = 0;
- ssl->out_msg[5] = 0;
- }
-
- /* Handshake hashes are computed without fragmentation,
- * so set frag_offset = 0 and frag_len = hs_len for now */
- memset( ssl->out_msg + 6, 0x00, 3 );
- memcpy( ssl->out_msg + 9, ssl->out_msg + 1, 3 );
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- /* Update running hashes of handshake messages seen */
- if( hs_type != MBEDTLS_SSL_HS_HELLO_REQUEST )
- ssl->handshake->update_checksum( ssl, ssl->out_msg, ssl->out_msglen );
- }
-
- /* Either send now, or just save to be sent (and resent) later */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ! ( ssl->out_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- hs_type == MBEDTLS_SSL_HS_HELLO_REQUEST ) )
- {
- if( ( ret = ssl_flight_append( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_flight_append", ret );
- return( ret );
- }
- }
- else
-#endif
- {
- if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_write_record", ret );
- return( ret );
- }
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write handshake message" ) );
-
- return( 0 );
-}
-
-/*
- * Record layer functions
- */
-
-/*
- * Write current record.
- *
- * Uses:
- * - ssl->out_msgtype: type of the message (AppData, Handshake, Alert, CCS)
- * - ssl->out_msglen: length of the record content (excl headers)
- * - ssl->out_msg: record content
- */
-int mbedtls_ssl_write_record( mbedtls_ssl_context *ssl, uint8_t force_flush )
-{
- int ret, done = 0;
- size_t len = ssl->out_msglen;
- uint8_t flush = force_flush;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write record" ) );
-
-#if defined(MBEDTLS_ZLIB_SUPPORT)
- if( ssl->transform_out != NULL &&
- ssl->session_out->compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
- {
- if( ( ret = ssl_compress_buf( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_compress_buf", ret );
- return( ret );
- }
-
- len = ssl->out_msglen;
- }
-#endif /*MBEDTLS_ZLIB_SUPPORT */
-
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
- if( mbedtls_ssl_hw_record_write != NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_write()" ) );
-
- ret = mbedtls_ssl_hw_record_write( ssl );
- if( ret != 0 && ret != MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_write", ret );
- return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
- }
-
- if( ret == 0 )
- done = 1;
- }
-#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
- if( !done )
- {
- unsigned i;
- size_t protected_record_size;
-
- ssl->out_hdr[0] = (unsigned char) ssl->out_msgtype;
- mbedtls_ssl_write_version( ssl->major_ver, ssl->minor_ver,
- ssl->conf->transport, ssl->out_hdr + 1 );
-
- memcpy( ssl->out_ctr, ssl->cur_out_ctr, 8 );
- ssl->out_len[0] = (unsigned char)( len >> 8 );
- ssl->out_len[1] = (unsigned char)( len );
-
- if( ssl->transform_out != NULL )
- {
- if( ( ret = ssl_encrypt_buf( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_encrypt_buf", ret );
- return( ret );
- }
-
- len = ssl->out_msglen;
- ssl->out_len[0] = (unsigned char)( len >> 8 );
- ssl->out_len[1] = (unsigned char)( len );
- }
-
- protected_record_size = len + mbedtls_ssl_hdr_len( ssl );
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- /* In case of DTLS, double-check that we don't exceed
- * the remaining space in the datagram. */
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ret = ssl_get_remaining_space_in_datagram( ssl );
- if( ret < 0 )
- return( ret );
-
- if( protected_record_size > (size_t) ret )
- {
- /* Should never happen */
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "output record: msgtype = %d, "
- "version = [%d:%d], msglen = %d",
- ssl->out_hdr[0], ssl->out_hdr[1],
- ssl->out_hdr[2], len ) );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "output record sent to network",
- ssl->out_hdr, protected_record_size );
-
- ssl->out_left += protected_record_size;
- ssl->out_hdr += protected_record_size;
- ssl_update_out_pointers( ssl, ssl->transform_out );
-
- for( i = 8; i > ssl_ep_len( ssl ); i-- )
- if( ++ssl->cur_out_ctr[i - 1] != 0 )
- break;
-
- /* The loop goes to its end iff the counter is wrapping */
- if( i == ssl_ep_len( ssl ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "outgoing message counter would wrap" ) );
- return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
- }
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- flush == SSL_DONT_FORCE_FLUSH )
- {
- size_t remaining;
- ret = ssl_get_remaining_payload_in_datagram( ssl );
- if( ret < 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_get_remaining_payload_in_datagram",
- ret );
- return( ret );
- }
-
- remaining = (size_t) ret;
- if( remaining == 0 )
- {
- flush = SSL_FORCE_FLUSH;
- }
- else
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Still %u bytes available in current datagram", (unsigned) remaining ) );
- }
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- if( ( flush == SSL_FORCE_FLUSH ) &&
- ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_flush_output", ret );
- return( ret );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write record" ) );
-
- return( 0 );
-}
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
-
-static int ssl_hs_is_proper_fragment( mbedtls_ssl_context *ssl )
-{
- if( ssl->in_msglen < ssl->in_hslen ||
- memcmp( ssl->in_msg + 6, "\0\0\0", 3 ) != 0 ||
- memcmp( ssl->in_msg + 9, ssl->in_msg + 1, 3 ) != 0 )
- {
- return( 1 );
- }
- return( 0 );
-}
-
-static uint32_t ssl_get_hs_frag_len( mbedtls_ssl_context const *ssl )
-{
- return( ( ssl->in_msg[9] << 16 ) |
- ( ssl->in_msg[10] << 8 ) |
- ssl->in_msg[11] );
-}
-
-static uint32_t ssl_get_hs_frag_off( mbedtls_ssl_context const *ssl )
-{
- return( ( ssl->in_msg[6] << 16 ) |
- ( ssl->in_msg[7] << 8 ) |
- ssl->in_msg[8] );
-}
-
-static int ssl_check_hs_header( mbedtls_ssl_context const *ssl )
-{
- uint32_t msg_len, frag_off, frag_len;
-
- msg_len = ssl_get_hs_total_len( ssl );
- frag_off = ssl_get_hs_frag_off( ssl );
- frag_len = ssl_get_hs_frag_len( ssl );
-
- if( frag_off > msg_len )
- return( -1 );
-
- if( frag_len > msg_len - frag_off )
- return( -1 );
-
- if( frag_len + 12 > ssl->in_msglen )
- return( -1 );
-
- return( 0 );
-}
-
-/*
- * Mark bits in bitmask (used for DTLS HS reassembly)
- */
-static void ssl_bitmask_set( unsigned char *mask, size_t offset, size_t len )
-{
- unsigned int start_bits, end_bits;
-
- start_bits = 8 - ( offset % 8 );
- if( start_bits != 8 )
- {
- size_t first_byte_idx = offset / 8;
-
- /* Special case */
- if( len <= start_bits )
- {
- for( ; len != 0; len-- )
- mask[first_byte_idx] |= 1 << ( start_bits - len );
-
- /* Avoid potential issues with offset or len becoming invalid */
- return;
- }
-
- offset += start_bits; /* Now offset % 8 == 0 */
- len -= start_bits;
-
- for( ; start_bits != 0; start_bits-- )
- mask[first_byte_idx] |= 1 << ( start_bits - 1 );
- }
-
- end_bits = len % 8;
- if( end_bits != 0 )
- {
- size_t last_byte_idx = ( offset + len ) / 8;
-
- len -= end_bits; /* Now len % 8 == 0 */
-
- for( ; end_bits != 0; end_bits-- )
- mask[last_byte_idx] |= 1 << ( 8 - end_bits );
- }
-
- memset( mask + offset / 8, 0xFF, len / 8 );
-}
-
-/*
- * Check that bitmask is full
- */
-static int ssl_bitmask_check( unsigned char *mask, size_t len )
-{
- size_t i;
-
- for( i = 0; i < len / 8; i++ )
- if( mask[i] != 0xFF )
- return( -1 );
-
- for( i = 0; i < len % 8; i++ )
- if( ( mask[len / 8] & ( 1 << ( 7 - i ) ) ) == 0 )
- return( -1 );
-
- return( 0 );
-}
-
-/* msg_len does not include the handshake header */
-static size_t ssl_get_reassembly_buffer_size( size_t msg_len,
- unsigned add_bitmap )
-{
- size_t alloc_len;
-
- alloc_len = 12; /* Handshake header */
- alloc_len += msg_len; /* Content buffer */
-
- if( add_bitmap )
- alloc_len += msg_len / 8 + ( msg_len % 8 != 0 ); /* Bitmap */
-
- return( alloc_len );
-}
-
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
-static uint32_t ssl_get_hs_total_len( mbedtls_ssl_context const *ssl )
-{
- return( ( ssl->in_msg[1] << 16 ) |
- ( ssl->in_msg[2] << 8 ) |
- ssl->in_msg[3] );
-}
-
-int mbedtls_ssl_prepare_handshake_record( mbedtls_ssl_context *ssl )
-{
- if( ssl->in_msglen < mbedtls_ssl_hs_hdr_len( ssl ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake message too short: %d",
- ssl->in_msglen ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- ssl->in_hslen = mbedtls_ssl_hs_hdr_len( ssl ) + ssl_get_hs_total_len( ssl );
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "handshake message: msglen ="
- " %d, type = %d, hslen = %d",
- ssl->in_msglen, ssl->in_msg[0], ssl->in_hslen ) );
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- int ret;
- unsigned int recv_msg_seq = ( ssl->in_msg[4] << 8 ) | ssl->in_msg[5];
-
- if( ssl_check_hs_header( ssl ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid handshake header" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- if( ssl->handshake != NULL &&
- ( ( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER &&
- recv_msg_seq != ssl->handshake->in_msg_seq ) ||
- ( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER &&
- ssl->in_msg[0] != MBEDTLS_SSL_HS_CLIENT_HELLO ) ) )
- {
- if( recv_msg_seq > ssl->handshake->in_msg_seq )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "received future handshake message of sequence number %u (next %u)",
- recv_msg_seq,
- ssl->handshake->in_msg_seq ) );
- return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
- }
-
- /* Retransmit only on last message from previous flight, to avoid
- * too many retransmissions.
- * Besides, No sane server ever retransmits HelloVerifyRequest */
- if( recv_msg_seq == ssl->handshake->in_flight_start_seq - 1 &&
- ssl->in_msg[0] != MBEDTLS_SSL_HS_HELLO_VERIFY_REQUEST )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "received message from last flight, "
- "message_seq = %d, start_of_flight = %d",
- recv_msg_seq,
- ssl->handshake->in_flight_start_seq ) );
-
- if( ( ret = mbedtls_ssl_resend( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_resend", ret );
- return( ret );
- }
- }
- else
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "dropping out-of-sequence message: "
- "message_seq = %d, expected = %d",
- recv_msg_seq,
- ssl->handshake->in_msg_seq ) );
- }
-
- return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
- }
- /* Wait until message completion to increment in_msg_seq */
-
- /* Message reassembly is handled alongside buffering of future
- * messages; the commonality is that both handshake fragments and
- * future messages cannot be forwarded immediately to the
- * handshake logic layer. */
- if( ssl_hs_is_proper_fragment( ssl ) == 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "found fragmented DTLS handshake message" ) );
- return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
- }
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
- /* With TLS we don't handle fragmentation (for now) */
- if( ssl->in_msglen < ssl->in_hslen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "TLS handshake fragmentation not supported" ) );
- return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
- }
-
- return( 0 );
-}
-
-void mbedtls_ssl_update_handshake_status( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
-
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER && hs != NULL )
- {
- ssl->handshake->update_checksum( ssl, ssl->in_msg, ssl->in_hslen );
- }
-
- /* Handshake message is complete, increment counter */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->handshake != NULL )
- {
- unsigned offset;
- mbedtls_ssl_hs_buffer *hs_buf;
-
- /* Increment handshake sequence number */
- hs->in_msg_seq++;
-
- /*
- * Clear up handshake buffering and reassembly structure.
- */
-
- /* Free first entry */
- ssl_buffering_free_slot( ssl, 0 );
-
- /* Shift all other entries */
- for( offset = 0, hs_buf = &hs->buffering.hs[0];
- offset + 1 < MBEDTLS_SSL_MAX_BUFFERED_HS;
- offset++, hs_buf++ )
- {
- *hs_buf = *(hs_buf + 1);
- }
-
- /* Create a fresh last entry */
- memset( hs_buf, 0, sizeof( mbedtls_ssl_hs_buffer ) );
- }
-#endif
-}
-
-/*
- * DTLS anti-replay: RFC 6347 4.1.2.6
- *
- * in_window is a field of bits numbered from 0 (lsb) to 63 (msb).
- * Bit n is set iff record number in_window_top - n has been seen.
- *
- * Usually, in_window_top is the last record number seen and the lsb of
- * in_window is set. The only exception is the initial state (record number 0
- * not seen yet).
- */
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
-static void ssl_dtls_replay_reset( mbedtls_ssl_context *ssl )
-{
- ssl->in_window_top = 0;
- ssl->in_window = 0;
-}
-
-static inline uint64_t ssl_load_six_bytes( unsigned char *buf )
-{
- return( ( (uint64_t) buf[0] << 40 ) |
- ( (uint64_t) buf[1] << 32 ) |
- ( (uint64_t) buf[2] << 24 ) |
- ( (uint64_t) buf[3] << 16 ) |
- ( (uint64_t) buf[4] << 8 ) |
- ( (uint64_t) buf[5] ) );
-}
-
-/*
- * Return 0 if sequence number is acceptable, -1 otherwise
- */
-int mbedtls_ssl_dtls_replay_check( mbedtls_ssl_context *ssl )
-{
- uint64_t rec_seqnum = ssl_load_six_bytes( ssl->in_ctr + 2 );
- uint64_t bit;
-
- if( ssl->conf->anti_replay == MBEDTLS_SSL_ANTI_REPLAY_DISABLED )
- return( 0 );
-
- if( rec_seqnum > ssl->in_window_top )
- return( 0 );
-
- bit = ssl->in_window_top - rec_seqnum;
-
- if( bit >= 64 )
- return( -1 );
-
- if( ( ssl->in_window & ( (uint64_t) 1 << bit ) ) != 0 )
- return( -1 );
-
- return( 0 );
-}
-
-/*
- * Update replay window on new validated record
- */
-void mbedtls_ssl_dtls_replay_update( mbedtls_ssl_context *ssl )
-{
- uint64_t rec_seqnum = ssl_load_six_bytes( ssl->in_ctr + 2 );
-
- if( ssl->conf->anti_replay == MBEDTLS_SSL_ANTI_REPLAY_DISABLED )
- return;
-
- if( rec_seqnum > ssl->in_window_top )
- {
- /* Update window_top and the contents of the window */
- uint64_t shift = rec_seqnum - ssl->in_window_top;
-
- if( shift >= 64 )
- ssl->in_window = 1;
- else
- {
- ssl->in_window <<= shift;
- ssl->in_window |= 1;
- }
-
- ssl->in_window_top = rec_seqnum;
- }
- else
- {
- /* Mark that number as seen in the current window */
- uint64_t bit = ssl->in_window_top - rec_seqnum;
-
- if( bit < 64 ) /* Always true, but be extra sure */
- ssl->in_window |= (uint64_t) 1 << bit;
- }
-}
-#endif /* MBEDTLS_SSL_DTLS_ANTI_REPLAY */
-
-#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
-/* Forward declaration */
-static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial );
-
-/*
- * Without any SSL context, check if a datagram looks like a ClientHello with
- * a valid cookie, and if it doesn't, generate a HelloVerifyRequest message.
- * Both input and output include full DTLS headers.
- *
- * - if cookie is valid, return 0
- * - if ClientHello looks superficially valid but cookie is not,
- * fill obuf and set olen, then
- * return MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED
- * - otherwise return a specific error code
- */
-static int ssl_check_dtls_clihlo_cookie(
- mbedtls_ssl_cookie_write_t *f_cookie_write,
- mbedtls_ssl_cookie_check_t *f_cookie_check,
- void *p_cookie,
- const unsigned char *cli_id, size_t cli_id_len,
- const unsigned char *in, size_t in_len,
- unsigned char *obuf, size_t buf_len, size_t *olen )
-{
- size_t sid_len, cookie_len;
- unsigned char *p;
-
- if( f_cookie_write == NULL || f_cookie_check == NULL )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- /*
- * Structure of ClientHello with record and handshake headers,
- * and expected values. We don't need to check a lot, more checks will be
- * done when actually parsing the ClientHello - skipping those checks
- * avoids code duplication and does not make cookie forging any easier.
- *
- * 0-0 ContentType type; copied, must be handshake
- * 1-2 ProtocolVersion version; copied
- * 3-4 uint16 epoch; copied, must be 0
- * 5-10 uint48 sequence_number; copied
- * 11-12 uint16 length; (ignored)
- *
- * 13-13 HandshakeType msg_type; (ignored)
- * 14-16 uint24 length; (ignored)
- * 17-18 uint16 message_seq; copied
- * 19-21 uint24 fragment_offset; copied, must be 0
- * 22-24 uint24 fragment_length; (ignored)
- *
- * 25-26 ProtocolVersion client_version; (ignored)
- * 27-58 Random random; (ignored)
- * 59-xx SessionID session_id; 1 byte len + sid_len content
- * 60+ opaque cookie<0..2^8-1>; 1 byte len + content
- * ...
- *
- * Minimum length is 61 bytes.
- */
- if( in_len < 61 ||
- in[0] != MBEDTLS_SSL_MSG_HANDSHAKE ||
- in[3] != 0 || in[4] != 0 ||
- in[19] != 0 || in[20] != 0 || in[21] != 0 )
- {
- return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
- }
-
- sid_len = in[59];
- if( sid_len > in_len - 61 )
- return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
-
- cookie_len = in[60 + sid_len];
- if( cookie_len > in_len - 60 )
- return( MBEDTLS_ERR_SSL_BAD_HS_CLIENT_HELLO );
-
- if( f_cookie_check( p_cookie, in + sid_len + 61, cookie_len,
- cli_id, cli_id_len ) == 0 )
- {
- /* Valid cookie */
- return( 0 );
- }
-
- /*
- * If we get here, we've got an invalid cookie, let's prepare HVR.
- *
- * 0-0 ContentType type; copied
- * 1-2 ProtocolVersion version; copied
- * 3-4 uint16 epoch; copied
- * 5-10 uint48 sequence_number; copied
- * 11-12 uint16 length; olen - 13
- *
- * 13-13 HandshakeType msg_type; hello_verify_request
- * 14-16 uint24 length; olen - 25
- * 17-18 uint16 message_seq; copied
- * 19-21 uint24 fragment_offset; copied
- * 22-24 uint24 fragment_length; olen - 25
- *
- * 25-26 ProtocolVersion server_version; 0xfe 0xff
- * 27-27 opaque cookie<0..2^8-1>; cookie_len = olen - 27, cookie
- *
- * Minimum length is 28.
- */
- if( buf_len < 28 )
- return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
-
- /* Copy most fields and adapt others */
- memcpy( obuf, in, 25 );
- obuf[13] = MBEDTLS_SSL_HS_HELLO_VERIFY_REQUEST;
- obuf[25] = 0xfe;
- obuf[26] = 0xff;
-
- /* Generate and write actual cookie */
- p = obuf + 28;
- if( f_cookie_write( p_cookie,
- &p, obuf + buf_len, cli_id, cli_id_len ) != 0 )
- {
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- *olen = p - obuf;
-
- /* Go back and fill length fields */
- obuf[27] = (unsigned char)( *olen - 28 );
-
- obuf[14] = obuf[22] = (unsigned char)( ( *olen - 25 ) >> 16 );
- obuf[15] = obuf[23] = (unsigned char)( ( *olen - 25 ) >> 8 );
- obuf[16] = obuf[24] = (unsigned char)( ( *olen - 25 ) );
-
- obuf[11] = (unsigned char)( ( *olen - 13 ) >> 8 );
- obuf[12] = (unsigned char)( ( *olen - 13 ) );
-
- return( MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED );
-}
-
-/*
- * Handle possible client reconnect with the same UDP quadruplet
- * (RFC 6347 Section 4.2.8).
- *
- * Called by ssl_parse_record_header() in case we receive an epoch 0 record
- * that looks like a ClientHello.
- *
- * - if the input looks like a ClientHello without cookies,
- * send back HelloVerifyRequest, then
- * return MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED
- * - if the input looks like a ClientHello with a valid cookie,
- * reset the session of the current context, and
- * return MBEDTLS_ERR_SSL_CLIENT_RECONNECT
- * - if anything goes wrong, return a specific error code
- *
- * mbedtls_ssl_read_record() will ignore the record if anything else than
- * MBEDTLS_ERR_SSL_CLIENT_RECONNECT or 0 is returned, although this function
- * cannot not return 0.
- */
-static int ssl_handle_possible_reconnect( mbedtls_ssl_context *ssl )
-{
- int ret;
- size_t len;
-
- ret = ssl_check_dtls_clihlo_cookie(
- ssl->conf->f_cookie_write,
- ssl->conf->f_cookie_check,
- ssl->conf->p_cookie,
- ssl->cli_id, ssl->cli_id_len,
- ssl->in_buf, ssl->in_left,
- ssl->out_buf, MBEDTLS_SSL_OUT_CONTENT_LEN, &len );
-
- MBEDTLS_SSL_DEBUG_RET( 2, "ssl_check_dtls_clihlo_cookie", ret );
-
- if( ret == MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED )
- {
- int send_ret;
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "sending HelloVerifyRequest" ) );
- MBEDTLS_SSL_DEBUG_BUF( 4, "output record sent to network",
- ssl->out_buf, len );
- /* Don't check write errors as we can't do anything here.
- * If the error is permanent we'll catch it later,
- * if it's not, then hopefully it'll work next time. */
- send_ret = ssl->f_send( ssl->p_bio, ssl->out_buf, len );
- MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_send", send_ret );
- (void) send_ret;
-
- return( MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED );
- }
-
- if( ret == 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "cookie is valid, resetting context" ) );
- if( ( ret = ssl_session_reset_int( ssl, 1 ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "reset", ret );
- return( ret );
- }
-
- return( MBEDTLS_ERR_SSL_CLIENT_RECONNECT );
- }
-
- return( ret );
-}
-#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE && MBEDTLS_SSL_SRV_C */
-
-/*
- * ContentType type;
- * ProtocolVersion version;
- * uint16 epoch; // DTLS only
- * uint48 sequence_number; // DTLS only
- * uint16 length;
- *
- * Return 0 if header looks sane (and, for DTLS, the record is expected)
- * MBEDTLS_ERR_SSL_INVALID_RECORD if the header looks bad,
- * MBEDTLS_ERR_SSL_UNEXPECTED_RECORD (DTLS only) if sane but unexpected.
- *
- * With DTLS, mbedtls_ssl_read_record() will:
- * 1. proceed with the record if this function returns 0
- * 2. drop only the current record if this function returns UNEXPECTED_RECORD
- * 3. return CLIENT_RECONNECT if this function return that value
- * 4. drop the whole datagram if this function returns anything else.
- * Point 2 is needed when the peer is resending, and we have already received
- * the first record from a datagram but are still waiting for the others.
- */
-static int ssl_parse_record_header( mbedtls_ssl_context *ssl )
-{
- int major_ver, minor_ver;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "input record header", ssl->in_hdr, mbedtls_ssl_hdr_len( ssl ) );
-
- ssl->in_msgtype = ssl->in_hdr[0];
- ssl->in_msglen = ( ssl->in_len[0] << 8 ) | ssl->in_len[1];
- mbedtls_ssl_read_version( &major_ver, &minor_ver, ssl->conf->transport, ssl->in_hdr + 1 );
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "input record: msgtype = %d, "
- "version = [%d:%d], msglen = %d",
- ssl->in_msgtype,
- major_ver, minor_ver, ssl->in_msglen ) );
-
- /* Check record type */
- if( ssl->in_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->in_msgtype != MBEDTLS_SSL_MSG_ALERT &&
- ssl->in_msgtype != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC &&
- ssl->in_msgtype != MBEDTLS_SSL_MSG_APPLICATION_DATA )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "unknown record type" ) );
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- /* Silently ignore invalid DTLS records as recommended by RFC 6347
- * Section 4.1.2.7 */
- if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_UNEXPECTED_MESSAGE );
-
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- /* Check version */
- if( major_ver != ssl->major_ver )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "major version mismatch" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- if( minor_ver > ssl->conf->max_minor_ver )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "minor version mismatch" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- /* Check length against the size of our buffer */
- if( ssl->in_msglen > MBEDTLS_SSL_IN_BUFFER_LEN
- - (size_t)( ssl->in_msg - ssl->in_buf ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- /*
- * DTLS-related tests.
- * Check epoch before checking length constraint because
- * the latter varies with the epoch. E.g., if a ChangeCipherSpec
- * message gets duplicated before the corresponding Finished message,
- * the second ChangeCipherSpec should be discarded because it belongs
- * to an old epoch, but not because its length is shorter than
- * the minimum record length for packets using the new record transform.
- * Note that these two kinds of failures are handled differently,
- * as an unexpected record is silently skipped but an invalid
- * record leads to the entire datagram being dropped.
- */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- unsigned int rec_epoch = ( ssl->in_ctr[0] << 8 ) | ssl->in_ctr[1];
-
- /* Check epoch (and sequence number) with DTLS */
- if( rec_epoch != ssl->in_epoch )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "record from another epoch: "
- "expected %d, received %d",
- ssl->in_epoch, rec_epoch ) );
-
-#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
- /*
- * Check for an epoch 0 ClientHello. We can't use in_msg here to
- * access the first byte of record content (handshake type), as we
- * have an active transform (possibly iv_len != 0), so use the
- * fact that the record header len is 13 instead.
- */
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER &&
- rec_epoch == 0 &&
- ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->in_left > 13 &&
- ssl->in_buf[13] == MBEDTLS_SSL_HS_CLIENT_HELLO )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "possible client reconnect "
- "from the same port" ) );
- return( ssl_handle_possible_reconnect( ssl ) );
- }
- else
-#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE && MBEDTLS_SSL_SRV_C */
- {
- /* Consider buffering the record. */
- if( rec_epoch == (unsigned int) ssl->in_epoch + 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Consider record for buffering" ) );
- return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
- }
-
- return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
- }
- }
-
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
- /* Replay detection only works for the current epoch */
- if( rec_epoch == ssl->in_epoch &&
- mbedtls_ssl_dtls_replay_check( ssl ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "replayed record" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
- }
-#endif
-
- /* Drop unexpected ApplicationData records,
- * except at the beginning of renegotiations */
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_APPLICATION_DATA &&
- ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- && ! ( ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_IN_PROGRESS &&
- ssl->state == MBEDTLS_SSL_SERVER_HELLO )
-#endif
- )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "dropping unexpected ApplicationData" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
- }
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
-
- /* Check length against bounds of the current transform and version */
- if( ssl->transform_in == NULL )
- {
- if( ssl->in_msglen < 1 ||
- ssl->in_msglen > MBEDTLS_SSL_IN_CONTENT_LEN )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
- }
- else
- {
- if( ssl->in_msglen < ssl->transform_in->minlen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 &&
- ssl->in_msglen > ssl->transform_in->minlen + MBEDTLS_SSL_IN_CONTENT_LEN )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-#endif
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- /*
- * TLS encrypted messages can have up to 256 bytes of padding
- */
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 &&
- ssl->in_msglen > ssl->transform_in->minlen +
- MBEDTLS_SSL_IN_CONTENT_LEN + 256 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-#endif
- }
-
- return( 0 );
-}
-
-/*
- * If applicable, decrypt (and decompress) record content
- */
-static int ssl_prepare_record_content( mbedtls_ssl_context *ssl )
-{
- int ret, done = 0;
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "input record from network",
- ssl->in_hdr, mbedtls_ssl_hdr_len( ssl ) + ssl->in_msglen );
-
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
- if( mbedtls_ssl_hw_record_read != NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_read()" ) );
-
- ret = mbedtls_ssl_hw_record_read( ssl );
- if( ret != 0 && ret != MBEDTLS_ERR_SSL_HW_ACCEL_FALLTHROUGH )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_read", ret );
- return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
- }
-
- if( ret == 0 )
- done = 1;
- }
-#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
- if( !done && ssl->transform_in != NULL )
- {
- if( ( ret = ssl_decrypt_buf( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_decrypt_buf", ret );
- return( ret );
- }
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "input payload after decrypt",
- ssl->in_msg, ssl->in_msglen );
-
- if( ssl->in_msglen > MBEDTLS_SSL_IN_CONTENT_LEN )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad message length" ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
- }
-
-#if defined(MBEDTLS_ZLIB_SUPPORT)
- if( ssl->transform_in != NULL &&
- ssl->session_in->compression == MBEDTLS_SSL_COMPRESS_DEFLATE )
- {
- if( ( ret = ssl_decompress_buf( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_decompress_buf", ret );
- return( ret );
- }
- }
-#endif /* MBEDTLS_ZLIB_SUPPORT */
-
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- mbedtls_ssl_dtls_replay_update( ssl );
- }
-#endif
-
- return( 0 );
-}
-
-static void ssl_handshake_wrapup_free_hs_transform( mbedtls_ssl_context *ssl );
-
-/*
- * Read a record.
- *
- * Silently ignore non-fatal alert (and for DTLS, invalid records as well,
- * RFC 6347 4.1.2.7) and continue reading until a valid record is found.
- *
- */
-
-/* Helper functions for mbedtls_ssl_read_record(). */
-static int ssl_consume_current_message( mbedtls_ssl_context *ssl );
-static int ssl_get_next_record( mbedtls_ssl_context *ssl );
-static int ssl_record_is_in_progress( mbedtls_ssl_context *ssl );
-
-int mbedtls_ssl_read_record( mbedtls_ssl_context *ssl,
- unsigned update_hs_digest )
-{
- int ret;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> read record" ) );
-
- if( ssl->keep_current_message == 0 )
- {
- do {
-
- ret = ssl_consume_current_message( ssl );
- if( ret != 0 )
- return( ret );
-
- if( ssl_record_is_in_progress( ssl ) == 0 )
- {
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- int have_buffered = 0;
-
- /* We only check for buffered messages if the
- * current datagram is fully consumed. */
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl_next_record_is_in_datagram( ssl ) == 0 )
- {
- if( ssl_load_buffered_message( ssl ) == 0 )
- have_buffered = 1;
- }
-
- if( have_buffered == 0 )
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
- {
- ret = ssl_get_next_record( ssl );
- if( ret == MBEDTLS_ERR_SSL_CONTINUE_PROCESSING )
- continue;
-
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, ( "ssl_get_next_record" ), ret );
- return( ret );
- }
- }
- }
-
- ret = mbedtls_ssl_handle_message_type( ssl );
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ret == MBEDTLS_ERR_SSL_EARLY_MESSAGE )
- {
- /* Buffer future message */
- ret = ssl_buffer_message( ssl );
- if( ret != 0 )
- return( ret );
-
- ret = MBEDTLS_ERR_SSL_CONTINUE_PROCESSING;
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- } while( MBEDTLS_ERR_SSL_NON_FATAL == ret ||
- MBEDTLS_ERR_SSL_CONTINUE_PROCESSING == ret );
-
- if( 0 != ret )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, ( "mbedtls_ssl_handle_message_type" ), ret );
- return( ret );
- }
-
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- update_hs_digest == 1 )
- {
- mbedtls_ssl_update_handshake_status( ssl );
- }
- }
- else
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "reuse previously read message" ) );
- ssl->keep_current_message = 0;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= read record" ) );
-
- return( 0 );
-}
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
-static int ssl_next_record_is_in_datagram( mbedtls_ssl_context *ssl )
-{
- if( ssl->in_left > ssl->next_record_offset )
- return( 1 );
-
- return( 0 );
-}
-
-static int ssl_load_buffered_message( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- mbedtls_ssl_hs_buffer * hs_buf;
- int ret = 0;
-
- if( hs == NULL )
- return( -1 );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_load_buffered_messsage" ) );
-
- if( ssl->state == MBEDTLS_SSL_CLIENT_CHANGE_CIPHER_SPEC ||
- ssl->state == MBEDTLS_SSL_SERVER_CHANGE_CIPHER_SPEC )
- {
- /* Check if we have seen a ChangeCipherSpec before.
- * If yes, synthesize a CCS record. */
- if( !hs->buffering.seen_ccs )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "CCS not seen in the current flight" ) );
- ret = -1;
- goto exit;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Injecting buffered CCS message" ) );
- ssl->in_msgtype = MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC;
- ssl->in_msglen = 1;
- ssl->in_msg[0] = 1;
-
- /* As long as they are equal, the exact value doesn't matter. */
- ssl->in_left = 0;
- ssl->next_record_offset = 0;
-
- hs->buffering.seen_ccs = 0;
- goto exit;
- }
-
-#if defined(MBEDTLS_DEBUG_C)
- /* Debug only */
- {
- unsigned offset;
- for( offset = 1; offset < MBEDTLS_SSL_MAX_BUFFERED_HS; offset++ )
- {
- hs_buf = &hs->buffering.hs[offset];
- if( hs_buf->is_valid == 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Future message with sequence number %u %s buffered.",
- hs->in_msg_seq + offset,
- hs_buf->is_complete ? "fully" : "partially" ) );
- }
- }
- }
-#endif /* MBEDTLS_DEBUG_C */
-
- /* Check if we have buffered and/or fully reassembled the
- * next handshake message. */
- hs_buf = &hs->buffering.hs[0];
- if( ( hs_buf->is_valid == 1 ) && ( hs_buf->is_complete == 1 ) )
- {
- /* Synthesize a record containing the buffered HS message. */
- size_t msg_len = ( hs_buf->data[1] << 16 ) |
- ( hs_buf->data[2] << 8 ) |
- hs_buf->data[3];
-
- /* Double-check that we haven't accidentally buffered
- * a message that doesn't fit into the input buffer. */
- if( msg_len + 12 > MBEDTLS_SSL_IN_CONTENT_LEN )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Next handshake message has been buffered - load" ) );
- MBEDTLS_SSL_DEBUG_BUF( 3, "Buffered handshake message (incl. header)",
- hs_buf->data, msg_len + 12 );
-
- ssl->in_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
- ssl->in_hslen = msg_len + 12;
- ssl->in_msglen = msg_len + 12;
- memcpy( ssl->in_msg, hs_buf->data, ssl->in_hslen );
-
- ret = 0;
- goto exit;
- }
- else
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Next handshake message %u not or only partially bufffered",
- hs->in_msg_seq ) );
- }
-
- ret = -1;
-
-exit:
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_load_buffered_message" ) );
- return( ret );
-}
-
-static int ssl_buffer_make_space( mbedtls_ssl_context *ssl,
- size_t desired )
-{
- int offset;
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Attempt to free buffered messages to have %u bytes available",
- (unsigned) desired ) );
-
- /* Get rid of future records epoch first, if such exist. */
- ssl_free_buffered_record( ssl );
-
- /* Check if we have enough space available now. */
- if( desired <= ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
- hs->buffering.total_bytes_buffered ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Enough space available after freeing future epoch record" ) );
- return( 0 );
- }
-
- /* We don't have enough space to buffer the next expected handshake
- * message. Remove buffers used for future messages to gain space,
- * starting with the most distant one. */
- for( offset = MBEDTLS_SSL_MAX_BUFFERED_HS - 1;
- offset >= 0; offset-- )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Free buffering slot %d to make space for reassembly of next handshake message",
- offset ) );
-
- ssl_buffering_free_slot( ssl, (uint8_t) offset );
-
- /* Check if we have enough space available now. */
- if( desired <= ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
- hs->buffering.total_bytes_buffered ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Enough space available after freeing buffered HS messages" ) );
- return( 0 );
- }
- }
-
- return( -1 );
-}
-
-static int ssl_buffer_message( mbedtls_ssl_context *ssl )
-{
- int ret = 0;
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
-
- if( hs == NULL )
- return( 0 );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_buffer_message" ) );
-
- switch( ssl->in_msgtype )
- {
- case MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC:
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Remember CCS message" ) );
-
- hs->buffering.seen_ccs = 1;
- break;
-
- case MBEDTLS_SSL_MSG_HANDSHAKE:
- {
- unsigned recv_msg_seq_offset;
- unsigned recv_msg_seq = ( ssl->in_msg[4] << 8 ) | ssl->in_msg[5];
- mbedtls_ssl_hs_buffer *hs_buf;
- size_t msg_len = ssl->in_hslen - 12;
-
- /* We should never receive an old handshake
- * message - double-check nonetheless. */
- if( recv_msg_seq < ssl->handshake->in_msg_seq )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- recv_msg_seq_offset = recv_msg_seq - ssl->handshake->in_msg_seq;
- if( recv_msg_seq_offset >= MBEDTLS_SSL_MAX_BUFFERED_HS )
- {
- /* Silently ignore -- message too far in the future */
- MBEDTLS_SSL_DEBUG_MSG( 2,
- ( "Ignore future HS message with sequence number %u, "
- "buffering window %u - %u",
- recv_msg_seq, ssl->handshake->in_msg_seq,
- ssl->handshake->in_msg_seq + MBEDTLS_SSL_MAX_BUFFERED_HS - 1 ) );
-
- goto exit;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering HS message with sequence number %u, offset %u ",
- recv_msg_seq, recv_msg_seq_offset ) );
-
- hs_buf = &hs->buffering.hs[ recv_msg_seq_offset ];
-
- /* Check if the buffering for this seq nr has already commenced. */
- if( !hs_buf->is_valid )
- {
- size_t reassembly_buf_sz;
-
- hs_buf->is_fragmented =
- ( ssl_hs_is_proper_fragment( ssl ) == 1 );
-
- /* We copy the message back into the input buffer
- * after reassembly, so check that it's not too large.
- * This is an implementation-specific limitation
- * and not one from the standard, hence it is not
- * checked in ssl_check_hs_header(). */
- if( msg_len + 12 > MBEDTLS_SSL_IN_CONTENT_LEN )
- {
- /* Ignore message */
- goto exit;
- }
-
- /* Check if we have enough space to buffer the message. */
- if( hs->buffering.total_bytes_buffered >
- MBEDTLS_SSL_DTLS_MAX_BUFFERING )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- reassembly_buf_sz = ssl_get_reassembly_buffer_size( msg_len,
- hs_buf->is_fragmented );
-
- if( reassembly_buf_sz > ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
- hs->buffering.total_bytes_buffered ) )
- {
- if( recv_msg_seq_offset > 0 )
- {
- /* If we can't buffer a future message because
- * of space limitations -- ignore. */
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future message of size %u would exceed the compile-time limit %u (already %u bytes buffered) -- ignore\n",
- (unsigned) msg_len, MBEDTLS_SSL_DTLS_MAX_BUFFERING,
- (unsigned) hs->buffering.total_bytes_buffered ) );
- goto exit;
- }
- else
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future message of size %u would exceed the compile-time limit %u (already %u bytes buffered) -- attempt to make space by freeing buffered future messages\n",
- (unsigned) msg_len, MBEDTLS_SSL_DTLS_MAX_BUFFERING,
- (unsigned) hs->buffering.total_bytes_buffered ) );
- }
-
- if( ssl_buffer_make_space( ssl, reassembly_buf_sz ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Reassembly of next message of size %u (%u with bitmap) would exceed the compile-time limit %u (already %u bytes buffered) -- fail\n",
- (unsigned) msg_len,
- (unsigned) reassembly_buf_sz,
- MBEDTLS_SSL_DTLS_MAX_BUFFERING,
- (unsigned) hs->buffering.total_bytes_buffered ) );
- ret = MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL;
- goto exit;
- }
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "initialize reassembly, total length = %d",
- msg_len ) );
-
- hs_buf->data = mbedtls_calloc( 1, reassembly_buf_sz );
- if( hs_buf->data == NULL )
- {
- ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
- goto exit;
- }
- hs_buf->data_len = reassembly_buf_sz;
-
- /* Prepare final header: copy msg_type, length and message_seq,
- * then add standardised fragment_offset and fragment_length */
- memcpy( hs_buf->data, ssl->in_msg, 6 );
- memset( hs_buf->data + 6, 0, 3 );
- memcpy( hs_buf->data + 9, hs_buf->data + 1, 3 );
-
- hs_buf->is_valid = 1;
-
- hs->buffering.total_bytes_buffered += reassembly_buf_sz;
- }
- else
- {
- /* Make sure msg_type and length are consistent */
- if( memcmp( hs_buf->data, ssl->in_msg, 4 ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "Fragment header mismatch - ignore" ) );
- /* Ignore */
- goto exit;
- }
- }
-
- if( !hs_buf->is_complete )
- {
- size_t frag_len, frag_off;
- unsigned char * const msg = hs_buf->data + 12;
-
- /*
- * Check and copy current fragment
- */
-
- /* Validation of header fields already done in
- * mbedtls_ssl_prepare_handshake_record(). */
- frag_off = ssl_get_hs_frag_off( ssl );
- frag_len = ssl_get_hs_frag_len( ssl );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "adding fragment, offset = %d, length = %d",
- frag_off, frag_len ) );
- memcpy( msg + frag_off, ssl->in_msg + 12, frag_len );
-
- if( hs_buf->is_fragmented )
- {
- unsigned char * const bitmask = msg + msg_len;
- ssl_bitmask_set( bitmask, frag_off, frag_len );
- hs_buf->is_complete = ( ssl_bitmask_check( bitmask,
- msg_len ) == 0 );
- }
- else
- {
- hs_buf->is_complete = 1;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "message %scomplete",
- hs_buf->is_complete ? "" : "not yet " ) );
- }
-
- break;
- }
-
- default:
- /* We don't buffer other types of messages. */
- break;
- }
-
-exit:
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_buffer_message" ) );
- return( ret );
-}
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
-static int ssl_consume_current_message( mbedtls_ssl_context *ssl )
-{
- /*
- * Consume last content-layer message and potentially
- * update in_msglen which keeps track of the contents'
- * consumption state.
- *
- * (1) Handshake messages:
- * Remove last handshake message, move content
- * and adapt in_msglen.
- *
- * (2) Alert messages:
- * Consume whole record content, in_msglen = 0.
- *
- * (3) Change cipher spec:
- * Consume whole record content, in_msglen = 0.
- *
- * (4) Application data:
- * Don't do anything - the record layer provides
- * the application data as a stream transport
- * and consumes through mbedtls_ssl_read only.
- *
- */
-
- /* Case (1): Handshake messages */
- if( ssl->in_hslen != 0 )
- {
- /* Hard assertion to be sure that no application data
- * is in flight, as corrupting ssl->in_msglen during
- * ssl->in_offt != NULL is fatal. */
- if( ssl->in_offt != NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- /*
- * Get next Handshake message in the current record
- */
-
- /* Notes:
- * (1) in_hslen is not necessarily the size of the
- * current handshake content: If DTLS handshake
- * fragmentation is used, that's the fragment
- * size instead. Using the total handshake message
- * size here is faulty and should be changed at
- * some point.
- * (2) While it doesn't seem to cause problems, one
- * has to be very careful not to assume that in_hslen
- * is always <= in_msglen in a sensible communication.
- * Again, it's wrong for DTLS handshake fragmentation.
- * The following check is therefore mandatory, and
- * should not be treated as a silently corrected assertion.
- * Additionally, ssl->in_hslen might be arbitrarily out of
- * bounds after handling a DTLS message with an unexpected
- * sequence number, see mbedtls_ssl_prepare_handshake_record.
- */
- if( ssl->in_hslen < ssl->in_msglen )
- {
- ssl->in_msglen -= ssl->in_hslen;
- memmove( ssl->in_msg, ssl->in_msg + ssl->in_hslen,
- ssl->in_msglen );
-
- MBEDTLS_SSL_DEBUG_BUF( 4, "remaining content in record",
- ssl->in_msg, ssl->in_msglen );
- }
- else
- {
- ssl->in_msglen = 0;
- }
-
- ssl->in_hslen = 0;
- }
- /* Case (4): Application data */
- else if( ssl->in_offt != NULL )
- {
- return( 0 );
- }
- /* Everything else (CCS & Alerts) */
- else
- {
- ssl->in_msglen = 0;
- }
-
- return( 0 );
-}
-
-static int ssl_record_is_in_progress( mbedtls_ssl_context *ssl )
-{
- if( ssl->in_msglen > 0 )
- return( 1 );
-
- return( 0 );
-}
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
-
-static void ssl_free_buffered_record( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- if( hs == NULL )
- return;
-
- if( hs->buffering.future_record.data != NULL )
- {
- hs->buffering.total_bytes_buffered -=
- hs->buffering.future_record.len;
-
- mbedtls_free( hs->buffering.future_record.data );
- hs->buffering.future_record.data = NULL;
- }
-}
-
-static int ssl_load_buffered_record( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- unsigned char * rec;
- size_t rec_len;
- unsigned rec_epoch;
-
- if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- return( 0 );
-
- if( hs == NULL )
- return( 0 );
-
- rec = hs->buffering.future_record.data;
- rec_len = hs->buffering.future_record.len;
- rec_epoch = hs->buffering.future_record.epoch;
-
- if( rec == NULL )
- return( 0 );
-
- /* Only consider loading future records if the
- * input buffer is empty. */
- if( ssl_next_record_is_in_datagram( ssl ) == 1 )
- return( 0 );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> ssl_load_buffered_record" ) );
-
- if( rec_epoch != ssl->in_epoch )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffered record not from current epoch." ) );
- goto exit;
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Found buffered record from current epoch - load" ) );
-
- /* Double-check that the record is not too large */
- if( rec_len > MBEDTLS_SSL_IN_BUFFER_LEN -
- (size_t)( ssl->in_hdr - ssl->in_buf ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
-
- memcpy( ssl->in_hdr, rec, rec_len );
- ssl->in_left = rec_len;
- ssl->next_record_offset = 0;
-
- ssl_free_buffered_record( ssl );
-
-exit:
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= ssl_load_buffered_record" ) );
- return( 0 );
-}
-
-static int ssl_buffer_future_record( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- size_t const rec_hdr_len = 13;
- size_t const total_buf_sz = rec_hdr_len + ssl->in_msglen;
-
- /* Don't buffer future records outside handshakes. */
- if( hs == NULL )
- return( 0 );
-
- /* Only buffer handshake records (we are only interested
- * in Finished messages). */
- if( ssl->in_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE )
- return( 0 );
-
- /* Don't buffer more than one future epoch record. */
- if( hs->buffering.future_record.data != NULL )
- return( 0 );
-
- /* Don't buffer record if there's not enough buffering space remaining. */
- if( total_buf_sz > ( MBEDTLS_SSL_DTLS_MAX_BUFFERING -
- hs->buffering.total_bytes_buffered ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffering of future epoch record of size %u would exceed the compile-time limit %u (already %u bytes buffered) -- ignore\n",
- (unsigned) total_buf_sz, MBEDTLS_SSL_DTLS_MAX_BUFFERING,
- (unsigned) hs->buffering.total_bytes_buffered ) );
- return( 0 );
- }
-
- /* Buffer record */
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "Buffer record from epoch %u",
- ssl->in_epoch + 1 ) );
- MBEDTLS_SSL_DEBUG_BUF( 3, "Buffered record", ssl->in_hdr,
- rec_hdr_len + ssl->in_msglen );
-
- /* ssl_parse_record_header() only considers records
- * of the next epoch as candidates for buffering. */
- hs->buffering.future_record.epoch = ssl->in_epoch + 1;
- hs->buffering.future_record.len = total_buf_sz;
-
- hs->buffering.future_record.data =
- mbedtls_calloc( 1, hs->buffering.future_record.len );
- if( hs->buffering.future_record.data == NULL )
- {
- /* If we run out of RAM trying to buffer a
- * record from the next epoch, just ignore. */
- return( 0 );
- }
-
- memcpy( hs->buffering.future_record.data, ssl->in_hdr, total_buf_sz );
-
- hs->buffering.total_bytes_buffered += total_buf_sz;
- return( 0 );
-}
-
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
-static int ssl_get_next_record( mbedtls_ssl_context *ssl )
-{
- int ret;
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- /* We might have buffered a future record; if so,
- * and if the epoch matches now, load it.
- * On success, this call will set ssl->in_left to
- * the length of the buffered record, so that
- * the calls to ssl_fetch_input() below will
- * essentially be no-ops. */
- ret = ssl_load_buffered_record( ssl );
- if( ret != 0 )
- return( ret );
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- if( ( ret = mbedtls_ssl_fetch_input( ssl, mbedtls_ssl_hdr_len( ssl ) ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_fetch_input", ret );
- return( ret );
- }
-
- if( ( ret = ssl_parse_record_header( ssl ) ) != 0 )
- {
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ret != MBEDTLS_ERR_SSL_CLIENT_RECONNECT )
- {
- if( ret == MBEDTLS_ERR_SSL_EARLY_MESSAGE )
- {
- ret = ssl_buffer_future_record( ssl );
- if( ret != 0 )
- return( ret );
-
- /* Fall through to handling of unexpected records */
- ret = MBEDTLS_ERR_SSL_UNEXPECTED_RECORD;
- }
-
- if( ret == MBEDTLS_ERR_SSL_UNEXPECTED_RECORD )
- {
- /* Skip unexpected record (but not whole datagram) */
- ssl->next_record_offset = ssl->in_msglen
- + mbedtls_ssl_hdr_len( ssl );
-
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding unexpected record "
- "(header)" ) );
- }
- else
- {
- /* Skip invalid record and the rest of the datagram */
- ssl->next_record_offset = 0;
- ssl->in_left = 0;
-
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding invalid record "
- "(header)" ) );
- }
-
- /* Get next record */
- return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
- }
-#endif
- return( ret );
- }
-
- /*
- * Read and optionally decrypt the message contents
- */
- if( ( ret = mbedtls_ssl_fetch_input( ssl,
- mbedtls_ssl_hdr_len( ssl ) + ssl->in_msglen ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_fetch_input", ret );
- return( ret );
- }
-
- /* Done reading this record, get ready for the next one */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ssl->next_record_offset = ssl->in_msglen + mbedtls_ssl_hdr_len( ssl );
- if( ssl->next_record_offset < ssl->in_left )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "more than one record within datagram" ) );
- }
- }
- else
-#endif
- ssl->in_left = 0;
-
- if( ( ret = ssl_prepare_record_content( ssl ) ) != 0 )
- {
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- /* Silently discard invalid records */
- if( ret == MBEDTLS_ERR_SSL_INVALID_RECORD ||
- ret == MBEDTLS_ERR_SSL_INVALID_MAC )
- {
- /* Except when waiting for Finished as a bad mac here
- * probably means something went wrong in the handshake
- * (eg wrong psk used, mitm downgrade attempt, etc.) */
- if( ssl->state == MBEDTLS_SSL_CLIENT_FINISHED ||
- ssl->state == MBEDTLS_SSL_SERVER_FINISHED )
- {
-#if defined(MBEDTLS_SSL_ALL_ALERT_MESSAGES)
- if( ret == MBEDTLS_ERR_SSL_INVALID_MAC )
- {
- mbedtls_ssl_send_alert_message( ssl,
- MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_BAD_RECORD_MAC );
- }
-#endif
- return( ret );
- }
-
-#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
- if( ssl->conf->badmac_limit != 0 &&
- ++ssl->badmac_seen >= ssl->conf->badmac_limit )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "too many records with bad MAC" ) );
- return( MBEDTLS_ERR_SSL_INVALID_MAC );
- }
-#endif
-
- /* As above, invalid records cause
- * dismissal of the whole datagram. */
-
- ssl->next_record_offset = 0;
- ssl->in_left = 0;
-
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "discarding invalid record (mac)" ) );
- return( MBEDTLS_ERR_SSL_CONTINUE_PROCESSING );
- }
-
- return( ret );
- }
- else
-#endif
- {
- /* Error out (and send alert) on invalid records */
-#if defined(MBEDTLS_SSL_ALL_ALERT_MESSAGES)
- if( ret == MBEDTLS_ERR_SSL_INVALID_MAC )
- {
- mbedtls_ssl_send_alert_message( ssl,
- MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_BAD_RECORD_MAC );
- }
-#endif
- return( ret );
- }
- }
-
- return( 0 );
-}
-
-int mbedtls_ssl_handle_message_type( mbedtls_ssl_context *ssl )
-{
- int ret;
-
- /*
- * Handle particular types of records
- */
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
- {
- if( ( ret = mbedtls_ssl_prepare_handshake_record( ssl ) ) != 0 )
- {
- return( ret );
- }
- }
-
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
- {
- if( ssl->in_msglen != 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid CCS message, len: %d",
- ssl->in_msglen ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- if( ssl->in_msg[0] != 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid CCS message, content: %02x",
- ssl->in_msg[0] ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->state != MBEDTLS_SSL_CLIENT_CHANGE_CIPHER_SPEC &&
- ssl->state != MBEDTLS_SSL_SERVER_CHANGE_CIPHER_SPEC )
- {
- if( ssl->handshake == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "dropping ChangeCipherSpec outside handshake" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_RECORD );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "received out-of-order ChangeCipherSpec - remember" ) );
- return( MBEDTLS_ERR_SSL_EARLY_MESSAGE );
- }
-#endif
- }
-
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT )
- {
- if( ssl->in_msglen != 2 )
- {
- /* Note: Standard allows for more than one 2 byte alert
- to be packed in a single message, but Mbed TLS doesn't
- currently support this. */
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "invalid alert message, len: %d",
- ssl->in_msglen ) );
- return( MBEDTLS_ERR_SSL_INVALID_RECORD );
- }
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "got an alert message, type: [%d:%d]",
- ssl->in_msg[0], ssl->in_msg[1] ) );
-
- /*
- * Ignore non-fatal alerts, except close_notify and no_renegotiation
- */
- if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_FATAL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "is a fatal alert message (msg %d)",
- ssl->in_msg[1] ) );
- return( MBEDTLS_ERR_SSL_FATAL_ALERT_MESSAGE );
- }
-
- if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
- ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_CLOSE_NOTIFY )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a close notify message" ) );
- return( MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY );
- }
-
-#if defined(MBEDTLS_SSL_RENEGOTIATION_ENABLED)
- if( ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
- ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_RENEGOTIATION )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a SSLv3 no renegotiation alert" ) );
- /* Will be handled when trying to parse ServerHello */
- return( 0 );
- }
-#endif
-
-#if defined(MBEDTLS_SSL_PROTO_SSL3) && defined(MBEDTLS_SSL_SRV_C)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 &&
- ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
- ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_CERT )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "is a SSLv3 no_cert" ) );
- /* Will be handled in mbedtls_ssl_parse_certificate() */
- return( 0 );
- }
-#endif /* MBEDTLS_SSL_PROTO_SSL3 && MBEDTLS_SSL_SRV_C */
-
- /* Silently ignore: fetch new message */
- return MBEDTLS_ERR_SSL_NON_FATAL;
- }
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->handshake != NULL &&
- ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
- {
- ssl_handshake_wrapup_free_hs_transform( ssl );
- }
-#endif
-
- return( 0 );
-}
-
-int mbedtls_ssl_send_fatal_handshake_failure( mbedtls_ssl_context *ssl )
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+static void ssl_clear_peer_cert( mbedtls_ssl_session *session )
{
- int ret;
-
- if( ( ret = mbedtls_ssl_send_alert_message( ssl,
- MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_HANDSHAKE_FAILURE ) ) != 0 )
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ if( session->peer_cert != NULL )
{
- return( ret );
+ mbedtls_x509_crt_free( session->peer_cert );
+ mbedtls_free( session->peer_cert );
+ session->peer_cert = NULL;
}
-
- return( 0 );
-}
-
-int mbedtls_ssl_send_alert_message( mbedtls_ssl_context *ssl,
- unsigned char level,
- unsigned char message )
-{
- int ret;
-
- if( ssl == NULL || ssl->conf == NULL )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> send alert message" ) );
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "send alert level=%u message=%u", level, message ));
-
- ssl->out_msgtype = MBEDTLS_SSL_MSG_ALERT;
- ssl->out_msglen = 2;
- ssl->out_msg[0] = level;
- ssl->out_msg[1] = message;
-
- if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ if( session->peer_cert_digest != NULL )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
- return( ret );
+ /* Zeroization is not necessary. */
+ mbedtls_free( session->peer_cert_digest );
+ session->peer_cert_digest = NULL;
+ session->peer_cert_digest_type = MBEDTLS_MD_NONE;
+ session->peer_cert_digest_len = 0;
}
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= send alert message" ) );
-
- return( 0 );
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
}
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
/*
* Handshake functions
*/
-#if !defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) && \
- !defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED)
+#if !defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/* No certificate support -> dummy functions */
int mbedtls_ssl_write_certificate( mbedtls_ssl_context *ssl )
{
- const mbedtls_ssl_ciphersuite_t *ciphersuite_info = ssl->transform_negotiate->ciphersuite_info;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write certificate" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_uses_srv_cert( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate" ) );
ssl->state++;
@@ -5578,14 +2186,12 @@ int mbedtls_ssl_write_certificate( mbedtls_ssl_context *ssl )
int mbedtls_ssl_parse_certificate( mbedtls_ssl_context *ssl )
{
- const mbedtls_ssl_ciphersuite_t *ciphersuite_info = ssl->transform_negotiate->ciphersuite_info;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_uses_srv_cert( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate" ) );
ssl->state++;
@@ -5596,7 +2202,7 @@ int mbedtls_ssl_parse_certificate( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
-#else
+#else /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
/* Some certificate support -> implement write and parse */
int mbedtls_ssl_write_certificate( mbedtls_ssl_context *ssl )
@@ -5604,14 +2210,12 @@ int mbedtls_ssl_write_certificate( mbedtls_ssl_context *ssl )
int ret = MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE;
size_t i, n;
const mbedtls_x509_crt *crt;
- const mbedtls_ssl_ciphersuite_t *ciphersuite_info = ssl->transform_negotiate->ciphersuite_info;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write certificate" ) );
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
+ if( !mbedtls_ssl_ciphersuite_uses_srv_cert( ciphersuite_info ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip write certificate" ) );
ssl->state++;
@@ -5677,22 +2281,23 @@ int mbedtls_ssl_write_certificate( mbedtls_ssl_context *ssl )
n = crt->raw.len;
if( n > MBEDTLS_SSL_OUT_CONTENT_LEN - 3 - i )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "certificate too large, %d > %d",
- i + 3 + n, MBEDTLS_SSL_OUT_CONTENT_LEN ) );
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "certificate too large, %" MBEDTLS_PRINTF_SIZET
+ " > %" MBEDTLS_PRINTF_SIZET,
+ i + 3 + n, (size_t) MBEDTLS_SSL_OUT_CONTENT_LEN ) );
return( MBEDTLS_ERR_SSL_CERTIFICATE_TOO_LARGE );
}
- ssl->out_msg[i ] = (unsigned char)( n >> 16 );
- ssl->out_msg[i + 1] = (unsigned char)( n >> 8 );
- ssl->out_msg[i + 2] = (unsigned char)( n );
+ ssl->out_msg[i ] = MBEDTLS_BYTE_2( n );
+ ssl->out_msg[i + 1] = MBEDTLS_BYTE_1( n );
+ ssl->out_msg[i + 2] = MBEDTLS_BYTE_0( n );
i += 3; memcpy( ssl->out_msg + i, crt->raw.p, n );
i += n; crt = crt->next;
}
- ssl->out_msg[4] = (unsigned char)( ( i - 7 ) >> 16 );
- ssl->out_msg[5] = (unsigned char)( ( i - 7 ) >> 8 );
- ssl->out_msg[6] = (unsigned char)( ( i - 7 ) );
+ ssl->out_msg[4] = MBEDTLS_BYTE_2( i - 7 );
+ ssl->out_msg[5] = MBEDTLS_BYTE_1( i - 7 );
+ ssl->out_msg[6] = MBEDTLS_BYTE_0( i - 7 );
ssl->out_msglen = i;
ssl->out_msgtype = MBEDTLS_SSL_MSG_HANDSHAKE;
@@ -5715,63 +2320,68 @@ write_msg:
return( ret );
}
+#if defined(MBEDTLS_SSL_RENEGOTIATION) && defined(MBEDTLS_SSL_CLI_C)
+
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+static int ssl_check_peer_crt_unchanged( mbedtls_ssl_context *ssl,
+ unsigned char *crt_buf,
+ size_t crt_buf_len )
+{
+ mbedtls_x509_crt const * const peer_crt = ssl->session->peer_cert;
+
+ if( peer_crt == NULL )
+ return( -1 );
+
+ if( peer_crt->raw.len != crt_buf_len )
+ return( -1 );
+
+ return( memcmp( peer_crt->raw.p, crt_buf, peer_crt->raw.len ) );
+}
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+static int ssl_check_peer_crt_unchanged( mbedtls_ssl_context *ssl,
+ unsigned char *crt_buf,
+ size_t crt_buf_len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ unsigned char const * const peer_cert_digest =
+ ssl->session->peer_cert_digest;
+ mbedtls_md_type_t const peer_cert_digest_type =
+ ssl->session->peer_cert_digest_type;
+ mbedtls_md_info_t const * const digest_info =
+ mbedtls_md_info_from_type( peer_cert_digest_type );
+ unsigned char tmp_digest[MBEDTLS_SSL_PEER_CERT_DIGEST_MAX_LEN];
+ size_t digest_len;
+
+ if( peer_cert_digest == NULL || digest_info == NULL )
+ return( -1 );
+
+ digest_len = mbedtls_md_get_size( digest_info );
+ if( digest_len > MBEDTLS_SSL_PEER_CERT_DIGEST_MAX_LEN )
+ return( -1 );
+
+ ret = mbedtls_md( digest_info, crt_buf, crt_buf_len, tmp_digest );
+ if( ret != 0 )
+ return( -1 );
+
+ return( memcmp( tmp_digest, peer_cert_digest, digest_len ) );
+}
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_SSL_RENEGOTIATION && MBEDTLS_SSL_CLI_C */
+
/*
* Once the certificate message is read, parse it into a cert chain and
* perform basic checks, but leave actual verification to the caller
*/
-static int ssl_parse_certificate_chain( mbedtls_ssl_context *ssl )
+static int ssl_parse_certificate_chain( mbedtls_ssl_context *ssl,
+ mbedtls_x509_crt *chain )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+#if defined(MBEDTLS_SSL_RENEGOTIATION) && defined(MBEDTLS_SSL_CLI_C)
+ int crt_cnt=0;
+#endif
size_t i, n;
uint8_t alert;
-#if defined(MBEDTLS_SSL_SRV_C)
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- /*
- * Check if the client sent an empty certificate
- */
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- if( ssl->in_msglen == 2 &&
- ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT &&
- ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
- ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_CERT )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "SSLv3 client has no certificate" ) );
-
- /* The client was asked for a certificate but didn't send
- one. The client should know what's going on, so we
- don't send an alert. */
- ssl->session_negotiate->verify_result = MBEDTLS_X509_BADCERT_MISSING;
- return( MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE );
- }
- }
-#endif /* MBEDTLS_SSL_PROTO_SSL3 */
-
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->minor_ver != MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- if( ssl->in_hslen == 3 + mbedtls_ssl_hs_hdr_len( ssl ) &&
- ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
- ssl->in_msg[0] == MBEDTLS_SSL_HS_CERTIFICATE &&
- memcmp( ssl->in_msg + mbedtls_ssl_hs_hdr_len( ssl ), "\0\0\0", 3 ) == 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "TLSv1 client has no certificate" ) );
-
- /* The client was asked for a certificate but didn't send
- one. The client should know what's going on, so we
- don't send an alert. */
- ssl->session_negotiate->verify_result = MBEDTLS_X509_BADCERT_MISSING;
- return( MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE );
- }
- }
-#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
- MBEDTLS_SSL_PROTO_TLS1_2 */
-#endif /* MBEDTLS_SSL_SRV_C */
-
if( ssl->in_msgtype != MBEDTLS_SSL_MSG_HANDSHAKE )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate message" ) );
@@ -5805,43 +2415,32 @@ static int ssl_parse_certificate_chain( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
}
- /* In case we tried to reuse a session but it failed */
- if( ssl->session_negotiate->peer_cert != NULL )
- {
- mbedtls_x509_crt_free( ssl->session_negotiate->peer_cert );
- mbedtls_free( ssl->session_negotiate->peer_cert );
- }
-
- if( ( ssl->session_negotiate->peer_cert = mbedtls_calloc( 1,
- sizeof( mbedtls_x509_crt ) ) ) == NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed",
- sizeof( mbedtls_x509_crt ) ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
- }
-
- mbedtls_x509_crt_init( ssl->session_negotiate->peer_cert );
-
+ /* Make &ssl->in_msg[i] point to the beginning of the CRT chain. */
i += 3;
+ /* Iterate through and parse the CRTs in the provided chain. */
while( i < ssl->in_hslen )
{
+ /* Check that there's room for the next CRT's length fields. */
if ( i + 3 > ssl->in_hslen ) {
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate message" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
}
+ /* In theory, the CRT can be up to 2**24 Bytes, but we don't support
+ * anything beyond 2**16 ~ 64K. */
if( ssl->in_msg[i] != 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate message" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
}
+ /* Read length of the next CRT in the chain. */
n = ( (unsigned int) ssl->in_msg[i + 1] << 8 )
| (unsigned int) ssl->in_msg[i + 2];
i += 3;
@@ -5849,161 +2448,207 @@ static int ssl_parse_certificate_chain( mbedtls_ssl_context *ssl )
if( n < 128 || i + n > ssl->in_hslen )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate message" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
}
- ret = mbedtls_x509_crt_parse_der( ssl->session_negotiate->peer_cert,
- ssl->in_msg + i, n );
+ /* Check if we're handling the first CRT in the chain. */
+#if defined(MBEDTLS_SSL_RENEGOTIATION) && defined(MBEDTLS_SSL_CLI_C)
+ if( crt_cnt++ == 0 &&
+ ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
+ ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_IN_PROGRESS )
+ {
+ /* During client-side renegotiation, check that the server's
+ * end-CRTs hasn't changed compared to the initial handshake,
+ * mitigating the triple handshake attack. On success, reuse
+ * the original end-CRT instead of parsing it again. */
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Check that peer CRT hasn't changed during renegotiation" ) );
+ if( ssl_check_peer_crt_unchanged( ssl,
+ &ssl->in_msg[i],
+ n ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "new server cert during renegotiation" ) );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_ACCESS_DENIED );
+ return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
+ }
+
+ /* Now we can safely free the original chain. */
+ ssl_clear_peer_cert( ssl->session );
+ }
+#endif /* MBEDTLS_SSL_RENEGOTIATION && MBEDTLS_SSL_CLI_C */
+
+ /* Parse the next certificate in the chain. */
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ ret = mbedtls_x509_crt_parse_der( chain, ssl->in_msg + i, n );
+#else
+ /* If we don't need to store the CRT chain permanently, parse
+ * it in-place from the input buffer instead of making a copy. */
+ ret = mbedtls_x509_crt_parse_der_nocopy( chain, ssl->in_msg + i, n );
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
switch( ret )
{
- case 0: /*ok*/
- case MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG + MBEDTLS_ERR_OID_NOT_FOUND:
- /* Ignore certificate with an unknown algorithm: maybe a
- prior certificate was already trusted. */
- break;
+ case 0: /*ok*/
+ case MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG + MBEDTLS_ERR_OID_NOT_FOUND:
+ /* Ignore certificate with an unknown algorithm: maybe a
+ prior certificate was already trusted. */
+ break;
- case MBEDTLS_ERR_X509_ALLOC_FAILED:
- alert = MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR;
- goto crt_parse_der_failed;
+ case MBEDTLS_ERR_X509_ALLOC_FAILED:
+ alert = MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR;
+ goto crt_parse_der_failed;
- case MBEDTLS_ERR_X509_UNKNOWN_VERSION:
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- goto crt_parse_der_failed;
+ case MBEDTLS_ERR_X509_UNKNOWN_VERSION:
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ goto crt_parse_der_failed;
- default:
- alert = MBEDTLS_SSL_ALERT_MSG_BAD_CERT;
- crt_parse_der_failed:
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL, alert );
- MBEDTLS_SSL_DEBUG_RET( 1, " mbedtls_x509_crt_parse_der", ret );
- return( ret );
+ default:
+ alert = MBEDTLS_SSL_ALERT_MSG_BAD_CERT;
+ crt_parse_der_failed:
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL, alert );
+ MBEDTLS_SSL_DEBUG_RET( 1, " mbedtls_x509_crt_parse_der", ret );
+ return( ret );
}
i += n;
}
- MBEDTLS_SSL_DEBUG_CRT( 3, "peer certificate", ssl->session_negotiate->peer_cert );
+ MBEDTLS_SSL_DEBUG_CRT( 3, "peer certificate", chain );
+ return( 0 );
+}
+#if defined(MBEDTLS_SSL_SRV_C)
+static int ssl_srv_check_client_no_crt_notification( mbedtls_ssl_context *ssl )
+{
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT )
+ return( -1 );
+
+#if defined(MBEDTLS_SSL_PROTO_SSL3)
/*
- * On client, make sure the server cert doesn't change during renego to
- * avoid "triple handshake" attack: https://secure-resumption.com/
+ * Check if the client sent an empty certificate
*/
-#if defined(MBEDTLS_SSL_RENEGOTIATION) && defined(MBEDTLS_SSL_CLI_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
- ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_IN_PROGRESS )
+ if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
{
- if( ssl->session->peer_cert == NULL )
+ if( ssl->in_msglen == 2 &&
+ ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT &&
+ ssl->in_msg[0] == MBEDTLS_SSL_ALERT_LEVEL_WARNING &&
+ ssl->in_msg[1] == MBEDTLS_SSL_ALERT_MSG_NO_CERT )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "new server cert during renegotiation" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_ACCESS_DENIED );
- return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "SSLv3 client has no certificate" ) );
+ return( 0 );
}
- if( ssl->session->peer_cert->raw.len !=
- ssl->session_negotiate->peer_cert->raw.len ||
- memcmp( ssl->session->peer_cert->raw.p,
- ssl->session_negotiate->peer_cert->raw.p,
- ssl->session->peer_cert->raw.len ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "server cert changed during renegotiation" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_ACCESS_DENIED );
- return( MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE );
- }
+ return( -1 );
}
-#endif /* MBEDTLS_SSL_RENEGOTIATION && MBEDTLS_SSL_CLI_C */
+#endif /* MBEDTLS_SSL_PROTO_SSL3 */
- return( 0 );
+#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_2)
+ if( ssl->in_hslen == 3 + mbedtls_ssl_hs_hdr_len( ssl ) &&
+ ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE &&
+ ssl->in_msg[0] == MBEDTLS_SSL_HS_CERTIFICATE &&
+ memcmp( ssl->in_msg + mbedtls_ssl_hs_hdr_len( ssl ), "\0\0\0", 3 ) == 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "TLSv1 client has no certificate" ) );
+ return( 0 );
+ }
+
+ return( -1 );
+#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
+ MBEDTLS_SSL_PROTO_TLS1_2 */
}
+#endif /* MBEDTLS_SSL_SRV_C */
-int mbedtls_ssl_parse_certificate( mbedtls_ssl_context *ssl )
+/* Check if a certificate message is expected.
+ * Return either
+ * - SSL_CERTIFICATE_EXPECTED, or
+ * - SSL_CERTIFICATE_SKIP
+ * indicating whether a Certificate message is expected or not.
+ */
+#define SSL_CERTIFICATE_EXPECTED 0
+#define SSL_CERTIFICATE_SKIP 1
+static int ssl_parse_certificate_coordinate( mbedtls_ssl_context *ssl,
+ int authmode )
{
- int ret;
- const mbedtls_ssl_ciphersuite_t * const ciphersuite_info =
- ssl->transform_negotiate->ciphersuite_info;
-#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
- const int authmode = ssl->handshake->sni_authmode != MBEDTLS_SSL_VERIFY_UNSET
- ? ssl->handshake->sni_authmode
- : ssl->conf->authmode;
-#else
- const int authmode = ssl->conf->authmode;
-#endif
- void *rs_ctx = NULL;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate" ) );
-
- if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_DHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECDHE_PSK ||
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_ECJPAKE )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate" ) );
- ssl->state++;
- return( 0 );
- }
+ if( !mbedtls_ssl_ciphersuite_uses_srv_cert( ciphersuite_info ) )
+ return( SSL_CERTIFICATE_SKIP );
#if defined(MBEDTLS_SSL_SRV_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK )
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER )
{
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate" ) );
- ssl->state++;
- return( 0 );
+ if( ciphersuite_info->key_exchange == MBEDTLS_KEY_EXCHANGE_RSA_PSK )
+ return( SSL_CERTIFICATE_SKIP );
+
+ if( authmode == MBEDTLS_SSL_VERIFY_NONE )
+ {
+ ssl->session_negotiate->verify_result =
+ MBEDTLS_X509_BADCERT_SKIP_VERIFY;
+ return( SSL_CERTIFICATE_SKIP );
+ }
}
+#else
+ ((void) authmode);
+#endif /* MBEDTLS_SSL_SRV_C */
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- authmode == MBEDTLS_SSL_VERIFY_NONE )
- {
- ssl->session_negotiate->verify_result = MBEDTLS_X509_BADCERT_SKIP_VERIFY;
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate" ) );
+ return( SSL_CERTIFICATE_EXPECTED );
+}
- ssl->state++;
+static int ssl_parse_certificate_verify( mbedtls_ssl_context *ssl,
+ int authmode,
+ mbedtls_x509_crt *chain,
+ void *rs_ctx )
+{
+ int ret = 0;
+ const mbedtls_ssl_ciphersuite_t *ciphersuite_info =
+ ssl->handshake->ciphersuite_info;
+ int have_ca_chain = 0;
+
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *);
+ void *p_vrfy;
+
+ if( authmode == MBEDTLS_SSL_VERIFY_NONE )
return( 0 );
- }
-#endif
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
- if( ssl->handshake->ecrs_enabled &&
- ssl->handshake->ecrs_state == ssl_ecrs_crt_verify )
+ if( ssl->f_vrfy != NULL )
{
- goto crt_verify;
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Use context-specific verification callback" ) );
+ f_vrfy = ssl->f_vrfy;
+ p_vrfy = ssl->p_vrfy;
}
-#endif
-
- if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
+ else
{
- /* mbedtls_ssl_read_record may have sent an alert already. We
- let it decide whether to alert. */
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
- return( ret );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Use configuration-specific verification callback" ) );
+ f_vrfy = ssl->conf->f_vrfy;
+ p_vrfy = ssl->conf->p_vrfy;
}
- if( ( ret = ssl_parse_certificate_chain( ssl ) ) != 0 )
- {
-#if defined(MBEDTLS_SSL_SRV_C)
- if( ret == MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE &&
- authmode == MBEDTLS_SSL_VERIFY_OPTIONAL )
- {
- ret = 0;
- }
-#endif
-
- ssl->state++;
- return( ret );
+ /*
+ * Main check: verify certificate
+ */
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ if( ssl->conf->f_ca_cb != NULL )
+ {
+ ((void) rs_ctx);
+ have_ca_chain = 1;
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "use CA callback for X.509 CRT verification" ) );
+ ret = mbedtls_x509_crt_verify_with_ca_cb(
+ chain,
+ ssl->conf->f_ca_cb,
+ ssl->conf->p_ca_cb,
+ ssl->conf->cert_profile,
+ ssl->hostname,
+ &ssl->session_negotiate->verify_result,
+ f_vrfy, p_vrfy );
}
-
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
- if( ssl->handshake->ecrs_enabled)
- ssl->handshake->ecrs_state = ssl_ecrs_crt_verify;
-
-crt_verify:
- if( ssl->handshake->ecrs_enabled)
- rs_ctx = &ssl->handshake->ecrs_ctx;
-#endif
-
- if( authmode != MBEDTLS_SSL_VERIFY_NONE )
+ else
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
{
mbedtls_x509_crt *ca_chain;
mbedtls_x509_crl *ca_crl;
@@ -6021,232 +2666,327 @@ crt_verify:
ca_crl = ssl->conf->ca_crl;
}
- /*
- * Main check: verify certificate
- */
+ if( ca_chain != NULL )
+ have_ca_chain = 1;
+
ret = mbedtls_x509_crt_verify_restartable(
- ssl->session_negotiate->peer_cert,
- ca_chain, ca_crl,
- ssl->conf->cert_profile,
- ssl->hostname,
- &ssl->session_negotiate->verify_result,
- ssl->conf->f_vrfy, ssl->conf->p_vrfy, rs_ctx );
+ chain,
+ ca_chain, ca_crl,
+ ssl->conf->cert_profile,
+ ssl->hostname,
+ &ssl->session_negotiate->verify_result,
+ f_vrfy, p_vrfy, rs_ctx );
+ }
- if( ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "x509_verify_cert", ret );
- }
+ if( ret != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "x509_verify_cert", ret );
+ }
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
- if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
- return( MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS );
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ if( ret == MBEDTLS_ERR_ECP_IN_PROGRESS )
+ return( MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS );
#endif
- /*
- * Secondary checks: always done, but change 'ret' only if it was 0
- */
+ /*
+ * Secondary checks: always done, but change 'ret' only if it was 0
+ */
#if defined(MBEDTLS_ECP_C)
- {
- const mbedtls_pk_context *pk = &ssl->session_negotiate->peer_cert->pk;
-
- /* If certificate uses an EC key, make sure the curve is OK */
- if( mbedtls_pk_can_do( pk, MBEDTLS_PK_ECKEY ) &&
- mbedtls_ssl_check_curve( ssl, mbedtls_pk_ec( *pk )->grp.id ) != 0 )
- {
- ssl->session_negotiate->verify_result |= MBEDTLS_X509_BADCERT_BAD_KEY;
-
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate (EC key curve)" ) );
- if( ret == 0 )
- ret = MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE;
- }
- }
-#endif /* MBEDTLS_ECP_C */
+ {
+ const mbedtls_pk_context *pk = &chain->pk;
- if( mbedtls_ssl_check_cert_usage( ssl->session_negotiate->peer_cert,
- ciphersuite_info,
- ! ssl->conf->endpoint,
- &ssl->session_negotiate->verify_result ) != 0 )
+ /* If certificate uses an EC key, make sure the curve is OK */
+ if( mbedtls_pk_can_do( pk, MBEDTLS_PK_ECKEY ) &&
+ mbedtls_ssl_check_curve( ssl, mbedtls_pk_ec( *pk )->grp.id ) != 0 )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate (usage extensions)" ) );
+ ssl->session_negotiate->verify_result |= MBEDTLS_X509_BADCERT_BAD_KEY;
+
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate (EC key curve)" ) );
if( ret == 0 )
ret = MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE;
}
+ }
+#endif /* MBEDTLS_ECP_C */
- /* mbedtls_x509_crt_verify_with_profile is supposed to report a
- * verification failure through MBEDTLS_ERR_X509_CERT_VERIFY_FAILED,
- * with details encoded in the verification flags. All other kinds
- * of error codes, including those from the user provided f_vrfy
- * functions, are treated as fatal and lead to a failure of
- * ssl_parse_certificate even if verification was optional. */
- if( authmode == MBEDTLS_SSL_VERIFY_OPTIONAL &&
- ( ret == MBEDTLS_ERR_X509_CERT_VERIFY_FAILED ||
- ret == MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE ) )
- {
- ret = 0;
- }
+ if( mbedtls_ssl_check_cert_usage( chain,
+ ciphersuite_info,
+ ! ssl->conf->endpoint,
+ &ssl->session_negotiate->verify_result ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad certificate (usage extensions)" ) );
+ if( ret == 0 )
+ ret = MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE;
+ }
- if( ca_chain == NULL && authmode == MBEDTLS_SSL_VERIFY_REQUIRED )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "got no CA chain" ) );
- ret = MBEDTLS_ERR_SSL_CA_CHAIN_REQUIRED;
- }
+ /* mbedtls_x509_crt_verify_with_profile is supposed to report a
+ * verification failure through MBEDTLS_ERR_X509_CERT_VERIFY_FAILED,
+ * with details encoded in the verification flags. All other kinds
+ * of error codes, including those from the user provided f_vrfy
+ * functions, are treated as fatal and lead to a failure of
+ * ssl_parse_certificate even if verification was optional. */
+ if( authmode == MBEDTLS_SSL_VERIFY_OPTIONAL &&
+ ( ret == MBEDTLS_ERR_X509_CERT_VERIFY_FAILED ||
+ ret == MBEDTLS_ERR_SSL_BAD_HS_CERTIFICATE ) )
+ {
+ ret = 0;
+ }
- if( ret != 0 )
- {
- uint8_t alert;
-
- /* The certificate may have been rejected for several reasons.
- Pick one and send the corresponding alert. Which alert to send
- may be a subject of debate in some cases. */
- if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_OTHER )
- alert = MBEDTLS_SSL_ALERT_MSG_ACCESS_DENIED;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_CN_MISMATCH )
- alert = MBEDTLS_SSL_ALERT_MSG_BAD_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_KEY_USAGE )
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_EXT_KEY_USAGE )
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_NS_CERT_TYPE )
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_BAD_PK )
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_BAD_KEY )
- alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_EXPIRED )
- alert = MBEDTLS_SSL_ALERT_MSG_CERT_EXPIRED;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_REVOKED )
- alert = MBEDTLS_SSL_ALERT_MSG_CERT_REVOKED;
- else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_NOT_TRUSTED )
- alert = MBEDTLS_SSL_ALERT_MSG_UNKNOWN_CA;
- else
- alert = MBEDTLS_SSL_ALERT_MSG_CERT_UNKNOWN;
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- alert );
- }
+ if( have_ca_chain == 0 && authmode == MBEDTLS_SSL_VERIFY_REQUIRED )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "got no CA chain" ) );
+ ret = MBEDTLS_ERR_SSL_CA_CHAIN_REQUIRED;
+ }
-#if defined(MBEDTLS_DEBUG_C)
- if( ssl->session_negotiate->verify_result != 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "! Certificate verification flags %x",
- ssl->session_negotiate->verify_result ) );
- }
+ if( ret != 0 )
+ {
+ uint8_t alert;
+
+ /* The certificate may have been rejected for several reasons.
+ Pick one and send the corresponding alert. Which alert to send
+ may be a subject of debate in some cases. */
+ if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_OTHER )
+ alert = MBEDTLS_SSL_ALERT_MSG_ACCESS_DENIED;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_CN_MISMATCH )
+ alert = MBEDTLS_SSL_ALERT_MSG_BAD_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_KEY_USAGE )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_EXT_KEY_USAGE )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_NS_CERT_TYPE )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_BAD_PK )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_BAD_KEY )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNSUPPORTED_CERT;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_EXPIRED )
+ alert = MBEDTLS_SSL_ALERT_MSG_CERT_EXPIRED;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_REVOKED )
+ alert = MBEDTLS_SSL_ALERT_MSG_CERT_REVOKED;
+ else if( ssl->session_negotiate->verify_result & MBEDTLS_X509_BADCERT_NOT_TRUSTED )
+ alert = MBEDTLS_SSL_ALERT_MSG_UNKNOWN_CA;
else
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "Certificate verification flags clear" ) );
- }
-#endif /* MBEDTLS_DEBUG_C */
+ alert = MBEDTLS_SSL_ALERT_MSG_CERT_UNKNOWN;
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ alert );
}
- ssl->state++;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= parse certificate" ) );
+#if defined(MBEDTLS_DEBUG_C)
+ if( ssl->session_negotiate->verify_result != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "! Certificate verification flags %08x",
+ (unsigned int) ssl->session_negotiate->verify_result ) );
+ }
+ else
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Certificate verification flags clear" ) );
+ }
+#endif /* MBEDTLS_DEBUG_C */
return( ret );
}
-#endif /* !MBEDTLS_KEY_EXCHANGE_RSA_ENABLED
- !MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED
- !MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED
- !MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED
- !MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED
- !MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED
- !MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED */
-int mbedtls_ssl_write_change_cipher_spec( mbedtls_ssl_context *ssl )
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+static int ssl_remember_peer_crt_digest( mbedtls_ssl_context *ssl,
+ unsigned char *start, size_t len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ /* Remember digest of the peer's end-CRT. */
+ ssl->session_negotiate->peer_cert_digest =
+ mbedtls_calloc( 1, MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN );
+ if( ssl->session_negotiate->peer_cert_digest == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed",
+ MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN ) );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
+
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ }
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write change cipher spec" ) );
+ ret = mbedtls_md( mbedtls_md_info_from_type(
+ MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_TYPE ),
+ start, len,
+ ssl->session_negotiate->peer_cert_digest );
- ssl->out_msgtype = MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC;
- ssl->out_msglen = 1;
- ssl->out_msg[0] = 1;
+ ssl->session_negotiate->peer_cert_digest_type =
+ MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_TYPE;
+ ssl->session_negotiate->peer_cert_digest_len =
+ MBEDTLS_SSL_PEER_CERT_DIGEST_DFL_LEN;
- ssl->state++;
+ return( ret );
+}
- if( ( ret = mbedtls_ssl_write_handshake_msg( ssl ) ) != 0 )
+static int ssl_remember_peer_pubkey( mbedtls_ssl_context *ssl,
+ unsigned char *start, size_t len )
+{
+ unsigned char *end = start + len;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ /* Make a copy of the peer's raw public key. */
+ mbedtls_pk_init( &ssl->handshake->peer_pubkey );
+ ret = mbedtls_pk_parse_subpubkey( &start, end,
+ &ssl->handshake->peer_pubkey );
+ if( ret != 0 )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_handshake_msg", ret );
- return( ret );
+ /* We should have parsed the public key before. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
}
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write change cipher spec" ) );
-
return( 0 );
}
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
-int mbedtls_ssl_parse_change_cipher_spec( mbedtls_ssl_context *ssl )
+int mbedtls_ssl_parse_certificate( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = 0;
+ int crt_expected;
+#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
+ const int authmode = ssl->handshake->sni_authmode != MBEDTLS_SSL_VERIFY_UNSET
+ ? ssl->handshake->sni_authmode
+ : ssl->conf->authmode;
+#else
+ const int authmode = ssl->conf->authmode;
+#endif
+ void *rs_ctx = NULL;
+ mbedtls_x509_crt *chain = NULL;
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse certificate" ) );
+
+ crt_expected = ssl_parse_certificate_coordinate( ssl, authmode );
+ if( crt_expected == SSL_CERTIFICATE_SKIP )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= skip parse certificate" ) );
+ goto exit;
+ }
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse change cipher spec" ) );
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ if( ssl->handshake->ecrs_enabled &&
+ ssl->handshake->ecrs_state == ssl_ecrs_crt_verify )
+ {
+ chain = ssl->handshake->ecrs_peer_cert;
+ ssl->handshake->ecrs_peer_cert = NULL;
+ goto crt_verify;
+ }
+#endif
if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
{
+ /* mbedtls_ssl_read_record may have sent an alert already. We
+ let it decide whether to alert. */
MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
- return( ret );
+ goto exit;
}
- if( ssl->in_msgtype != MBEDTLS_SSL_MSG_CHANGE_CIPHER_SPEC )
+#if defined(MBEDTLS_SSL_SRV_C)
+ if( ssl_srv_check_client_no_crt_notification( ssl ) == 0 )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad change cipher spec message" ) );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_UNEXPECTED_MESSAGE );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
+ ssl->session_negotiate->verify_result = MBEDTLS_X509_BADCERT_MISSING;
- /* CCS records are only accepted if they have length 1 and content '1',
- * so we don't need to check this here. */
+ if( authmode != MBEDTLS_SSL_VERIFY_OPTIONAL )
+ ret = MBEDTLS_ERR_SSL_NO_CLIENT_CERTIFICATE;
- /*
- * Switch to our negotiated transform and session parameters for inbound
- * data.
- */
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "switching to new transform spec for inbound data" ) );
- ssl->transform_in = ssl->transform_negotiate;
- ssl->session_in = ssl->session_negotiate;
+ goto exit;
+ }
+#endif /* MBEDTLS_SSL_SRV_C */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ /* Clear existing peer CRT structure in case we tried to
+ * reuse a session but it failed, and allocate a new one. */
+ ssl_clear_peer_cert( ssl->session_negotiate );
+
+ chain = mbedtls_calloc( 1, sizeof( mbedtls_x509_crt ) );
+ if( chain == NULL )
{
-#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
- ssl_dtls_replay_reset( ssl );
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%" MBEDTLS_PRINTF_SIZET " bytes) failed",
+ sizeof( mbedtls_x509_crt ) ) );
+ mbedtls_ssl_send_alert_message( ssl,
+ MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
+
+ ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
+ goto exit;
+ }
+ mbedtls_x509_crt_init( chain );
+
+ ret = ssl_parse_certificate_chain( ssl, chain );
+ if( ret != 0 )
+ goto exit;
+
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ if( ssl->handshake->ecrs_enabled)
+ ssl->handshake->ecrs_state = ssl_ecrs_crt_verify;
+
+crt_verify:
+ if( ssl->handshake->ecrs_enabled)
+ rs_ctx = &ssl->handshake->ecrs_ctx;
#endif
- /* Increment epoch */
- if( ++ssl->in_epoch == 0 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "DTLS epoch would wrap" ) );
- /* This is highly unlikely to happen for legitimate reasons, so
- treat it as an attack and don't send an alert. */
- return( MBEDTLS_ERR_SSL_COUNTER_WRAPPING );
- }
+ ret = ssl_parse_certificate_verify( ssl, authmode,
+ chain, rs_ctx );
+ if( ret != 0 )
+ goto exit;
+
+#if !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ {
+ unsigned char *crt_start, *pk_start;
+ size_t crt_len, pk_len;
+
+ /* We parse the CRT chain without copying, so
+ * these pointers point into the input buffer,
+ * and are hence still valid after freeing the
+ * CRT chain. */
+
+ crt_start = chain->raw.p;
+ crt_len = chain->raw.len;
+
+ pk_start = chain->pk_raw.p;
+ pk_len = chain->pk_raw.len;
+
+ /* Free the CRT structures before computing
+ * digest and copying the peer's public key. */
+ mbedtls_x509_crt_free( chain );
+ mbedtls_free( chain );
+ chain = NULL;
+
+ ret = ssl_remember_peer_crt_digest( ssl, crt_start, crt_len );
+ if( ret != 0 )
+ goto exit;
+
+ ret = ssl_remember_peer_pubkey( ssl, pk_start, pk_len );
+ if( ret != 0 )
+ goto exit;
}
- else
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
- memset( ssl->in_ctr, 0, 8 );
+#else /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ /* Pass ownership to session structure. */
+ ssl->session_negotiate->peer_cert = chain;
+ chain = NULL;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
- ssl_update_in_pointers( ssl, ssl->transform_negotiate );
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= parse certificate" ) );
-#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
- if( mbedtls_ssl_hw_record_activate != NULL )
+exit:
+
+ if( ret == 0 )
+ ssl->state++;
+
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ if( ret == MBEDTLS_ERR_SSL_CRYPTO_IN_PROGRESS )
{
- if( ( ret = mbedtls_ssl_hw_record_activate( ssl, MBEDTLS_SSL_CHANNEL_INBOUND ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_hw_record_activate", ret );
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
- return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
- }
+ ssl->handshake->ecrs_peer_cert = chain;
+ chain = NULL;
}
#endif
- ssl->state++;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= parse change cipher spec" ) );
+ if( chain != NULL )
+ {
+ mbedtls_x509_crt_free( chain );
+ mbedtls_free( chain );
+ }
- return( 0 );
+ return( ret );
}
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
void mbedtls_ssl_optimize_checksum( mbedtls_ssl_context *ssl,
const mbedtls_ssl_ciphersuite_t *ciphersuite_info )
@@ -6260,7 +3000,7 @@ void mbedtls_ssl_optimize_checksum( mbedtls_ssl_context *ssl,
else
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
if( ciphersuite_info->mac == MBEDTLS_MD_SHA384 )
ssl->handshake->update_checksum = ssl_update_checksum_sha384;
else
@@ -6286,11 +3026,21 @@ void mbedtls_ssl_reset_checksum( mbedtls_ssl_context *ssl )
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_abort( &ssl->handshake->fin_sha256_psa );
+ psa_hash_setup( &ssl->handshake->fin_sha256_psa, PSA_ALG_SHA_256 );
+#else
mbedtls_sha256_starts_ret( &ssl->handshake->fin_sha256, 0 );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#endif
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_abort( &ssl->handshake->fin_sha384_psa );
+ psa_hash_setup( &ssl->handshake->fin_sha384_psa, PSA_ALG_SHA_384 );
+#else
mbedtls_sha512_starts_ret( &ssl->handshake->fin_sha512, 1 );
#endif
+#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
}
@@ -6304,11 +3054,19 @@ static void ssl_update_checksum_start( mbedtls_ssl_context *ssl,
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_update( &ssl->handshake->fin_sha256_psa, buf, len );
+#else
mbedtls_sha256_update_ret( &ssl->handshake->fin_sha256, buf, len );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#endif
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_update( &ssl->handshake->fin_sha384_psa, buf, len );
+#else
mbedtls_sha512_update_ret( &ssl->handshake->fin_sha512, buf, len );
#endif
+#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
}
@@ -6327,15 +3085,23 @@ static void ssl_update_checksum_md5sha1( mbedtls_ssl_context *ssl,
static void ssl_update_checksum_sha256( mbedtls_ssl_context *ssl,
const unsigned char *buf, size_t len )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_update( &ssl->handshake->fin_sha256_psa, buf, len );
+#else
mbedtls_sha256_update_ret( &ssl->handshake->fin_sha256, buf, len );
+#endif
}
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
static void ssl_update_checksum_sha384( mbedtls_ssl_context *ssl,
const unsigned char *buf, size_t len )
{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_update( &ssl->handshake->fin_sha384_psa, buf, len );
+#else
mbedtls_sha512_update_ret( &ssl->handshake->fin_sha512, buf, len );
+#endif
}
#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
@@ -6491,13 +3257,44 @@ static void ssl_calc_finished_tls_sha256(
{
int len = 12;
const char *sender;
- mbedtls_sha256_context sha256;
unsigned char padbuf[32];
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ size_t hash_size;
+ psa_hash_operation_t sha256_psa = PSA_HASH_OPERATION_INIT;
+ psa_status_t status;
+#else
+ mbedtls_sha256_context sha256;
+#endif
mbedtls_ssl_session *session = ssl->session_negotiate;
if( !session )
session = ssl->session;
+ sender = ( from == MBEDTLS_SSL_IS_CLIENT )
+ ? "client finished"
+ : "server finished";
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ sha256_psa = psa_hash_operation_init();
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> calc PSA finished tls sha256" ) );
+
+ status = psa_hash_clone( &ssl->handshake->fin_sha256_psa, &sha256_psa );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash clone failed" ) );
+ return;
+ }
+
+ status = psa_hash_finish( &sha256_psa, padbuf, sizeof( padbuf ), &hash_size );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash finish failed" ) );
+ return;
+ }
+ MBEDTLS_SSL_DEBUG_BUF( 3, "PSA calculated padbuf", padbuf, 32 );
+#else
+
mbedtls_sha256_init( &sha256 );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> calc finished tls sha256" ) );
@@ -6515,39 +3312,65 @@ static void ssl_calc_finished_tls_sha256(
sha256.state, sizeof( sha256.state ) );
#endif
- sender = ( from == MBEDTLS_SSL_IS_CLIENT )
- ? "client finished"
- : "server finished";
-
mbedtls_sha256_finish_ret( &sha256, padbuf );
+ mbedtls_sha256_free( &sha256 );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
ssl->handshake->tls_prf( session->master, 48, sender,
padbuf, 32, buf, len );
MBEDTLS_SSL_DEBUG_BUF( 3, "calc finished result", buf, len );
- mbedtls_sha256_free( &sha256 );
-
mbedtls_platform_zeroize( padbuf, sizeof( padbuf ) );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc finished" ) );
}
#endif /* MBEDTLS_SHA256_C */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
static void ssl_calc_finished_tls_sha384(
mbedtls_ssl_context *ssl, unsigned char *buf, int from )
{
int len = 12;
const char *sender;
- mbedtls_sha512_context sha512;
unsigned char padbuf[48];
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ size_t hash_size;
+ psa_hash_operation_t sha384_psa = PSA_HASH_OPERATION_INIT;
+ psa_status_t status;
+#else
+ mbedtls_sha512_context sha512;
+#endif
mbedtls_ssl_session *session = ssl->session_negotiate;
if( !session )
session = ssl->session;
+ sender = ( from == MBEDTLS_SSL_IS_CLIENT )
+ ? "client finished"
+ : "server finished";
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ sha384_psa = psa_hash_operation_init();
+
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> calc PSA finished tls sha384" ) );
+
+ status = psa_hash_clone( &ssl->handshake->fin_sha384_psa, &sha384_psa );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash clone failed" ) );
+ return;
+ }
+
+ status = psa_hash_finish( &sha384_psa, padbuf, sizeof( padbuf ), &hash_size );
+ if( status != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 2, ( "PSA hash finish failed" ) );
+ return;
+ }
+ MBEDTLS_SSL_DEBUG_BUF( 3, "PSA calculated padbuf", padbuf, 48 );
+#else
mbedtls_sha512_init( &sha512 );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> calc finished tls sha384" ) );
@@ -6564,10 +3387,6 @@ static void ssl_calc_finished_tls_sha384(
MBEDTLS_SSL_DEBUG_BUF( 4, "finished sha512 state", (unsigned char *)
sha512.state, sizeof( sha512.state ) );
#endif
-
- sender = ( from == MBEDTLS_SSL_IS_CLIENT )
- ? "client finished"
- : "server finished";
/* mbedtls_sha512_finish_ret's output parameter is declared as a
* 64-byte buffer, but sice we're using SHA-384, we know that the
* output fits in 48 bytes. This is correct C, but GCC 11.1 warns
@@ -6582,21 +3401,22 @@ static void ssl_calc_finished_tls_sha384(
#pragma GCC diagnostic pop
#endif
+ mbedtls_sha512_free( &sha512 );
+#endif
+
ssl->handshake->tls_prf( session->master, 48, sender,
padbuf, 48, buf, len );
MBEDTLS_SSL_DEBUG_BUF( 3, "calc finished result", buf, len );
- mbedtls_sha512_free( &sha512 );
-
mbedtls_platform_zeroize( padbuf, sizeof( padbuf ) );
MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= calc finished" ) );
}
-#endif /* MBEDTLS_SHA512_C */
+#endif /* MBEDTLS_SHA512_C && !MBEDTLS_SHA512_NO_SHA384 */
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
-static void ssl_handshake_wrapup_free_hs_transform( mbedtls_ssl_context *ssl )
+void mbedtls_ssl_handshake_wrapup_free_hs_transform( mbedtls_ssl_context *ssl )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "=> handshake wrapup: final free" ) );
@@ -6668,7 +3488,7 @@ void mbedtls_ssl_handshake_wrapup( mbedtls_ssl_context *ssl )
ssl->handshake->flight != NULL )
{
/* Cancel handshake timer */
- ssl_set_timer( ssl, 0 );
+ mbedtls_ssl_set_timer( ssl, 0 );
/* Keep last flight around in case we need to resend it:
* we need the handshake and transform structures for that */
@@ -6676,7 +3496,7 @@ void mbedtls_ssl_handshake_wrapup( mbedtls_ssl_context *ssl )
}
else
#endif
- ssl_handshake_wrapup_free_hs_transform( ssl );
+ mbedtls_ssl_handshake_wrapup_free_hs_transform( ssl );
ssl->state++;
@@ -6689,7 +3509,7 @@ int mbedtls_ssl_write_finished( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write finished" ) );
- ssl_update_out_pointers( ssl, ssl->transform_negotiate );
+ mbedtls_ssl_update_out_pointers( ssl, ssl->transform_negotiate );
ssl->handshake->calc_finished( ssl, ssl->out_msg + 4, ssl->conf->endpoint );
@@ -6809,7 +3629,7 @@ int mbedtls_ssl_write_finished( mbedtls_ssl_context *ssl )
int mbedtls_ssl_parse_finished( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned int hash_len;
unsigned char buf[SSL_MAX_HASH_LEN];
@@ -6850,7 +3670,7 @@ int mbedtls_ssl_parse_finished( mbedtls_ssl_context *ssl )
goto exit;
}
- if( mbedtls_ssl_safer_memcmp( ssl->in_msg + mbedtls_ssl_hs_hdr_len( ssl ),
+ if( mbedtls_ct_memcmp( ssl->in_msg + mbedtls_ssl_hs_hdr_len( ssl ),
buf, hash_len ) != 0 )
{
MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad finished message" ) );
@@ -6904,19 +3724,29 @@ static void ssl_handshake_params_init( mbedtls_ssl_handshake_params *handshake )
#endif
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ handshake->fin_sha256_psa = psa_hash_operation_init();
+ psa_hash_setup( &handshake->fin_sha256_psa, PSA_ALG_SHA_256 );
+#else
mbedtls_sha256_init( &handshake->fin_sha256 );
mbedtls_sha256_starts_ret( &handshake->fin_sha256, 0 );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#endif
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ handshake->fin_sha384_psa = psa_hash_operation_init();
+ psa_hash_setup( &handshake->fin_sha384_psa, PSA_ALG_SHA_384 );
+#else
mbedtls_sha512_init( &handshake->fin_sha512 );
mbedtls_sha512_starts_ret( &handshake->fin_sha512, 1 );
#endif
+#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
handshake->update_checksum = ssl_update_checksum_start;
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
mbedtls_ssl_sig_hash_set_init( &handshake->hash_algs );
#endif
@@ -6934,24 +3764,31 @@ static void ssl_handshake_params_init( mbedtls_ssl_handshake_params *handshake )
#endif
#endif
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
mbedtls_x509_crt_restart_init( &handshake->ecrs_ctx );
#endif
#if defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
handshake->sni_authmode = MBEDTLS_SSL_VERIFY_UNSET;
#endif
+
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ mbedtls_pk_init( &handshake->peer_pubkey );
+#endif
}
-static void ssl_transform_init( mbedtls_ssl_transform *transform )
+void mbedtls_ssl_transform_init( mbedtls_ssl_transform *transform )
{
memset( transform, 0, sizeof(mbedtls_ssl_transform) );
mbedtls_cipher_init( &transform->cipher_ctx_enc );
mbedtls_cipher_init( &transform->cipher_ctx_dec );
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
mbedtls_md_init( &transform->md_ctx_enc );
mbedtls_md_init( &transform->md_ctx_dec );
+#endif
}
void mbedtls_ssl_session_init( mbedtls_ssl_session *session )
@@ -6987,6 +3824,12 @@ static int ssl_handshake_init( mbedtls_ssl_context *ssl )
{
ssl->handshake = mbedtls_calloc( 1, sizeof(mbedtls_ssl_handshake_params) );
}
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ /* If the buffers are too small - reallocate */
+
+ handle_buffer_resizing( ssl, 0, MBEDTLS_SSL_IN_BUFFER_LEN,
+ MBEDTLS_SSL_OUT_BUFFER_LEN );
+#endif
/* All pointers should exist and can be directly freed without issue */
if( ssl->handshake == NULL ||
@@ -7008,7 +3851,7 @@ static int ssl_handshake_init( mbedtls_ssl_context *ssl )
/* Initialize structures */
mbedtls_ssl_session_init( ssl->session_negotiate );
- ssl_transform_init( ssl->transform_negotiate );
+ mbedtls_ssl_transform_init( ssl->transform_negotiate );
ssl_handshake_params_init( ssl->handshake );
#if defined(MBEDTLS_SSL_PROTO_DTLS)
@@ -7021,7 +3864,7 @@ static int ssl_handshake_init( mbedtls_ssl_context *ssl )
else
ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_WAITING;
- ssl_set_timer( ssl, 0 );
+ mbedtls_ssl_set_timer( ssl, 0 );
}
#endif
@@ -7057,78 +3900,6 @@ static int ssl_cookie_check_dummy( void *ctx,
}
#endif /* MBEDTLS_SSL_DTLS_HELLO_VERIFY && MBEDTLS_SSL_SRV_C */
-/* Once ssl->out_hdr as the address of the beginning of the
- * next outgoing record is set, deduce the other pointers.
- *
- * Note: For TLS, we save the implicit record sequence number
- * (entering MAC computation) in the 8 bytes before ssl->out_hdr,
- * and the caller has to make sure there's space for this.
- */
-
-static void ssl_update_out_pointers( mbedtls_ssl_context *ssl,
- mbedtls_ssl_transform *transform )
-{
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ssl->out_ctr = ssl->out_hdr + 3;
- ssl->out_len = ssl->out_hdr + 11;
- ssl->out_iv = ssl->out_hdr + 13;
- }
- else
-#endif
- {
- ssl->out_ctr = ssl->out_hdr - 8;
- ssl->out_len = ssl->out_hdr + 3;
- ssl->out_iv = ssl->out_hdr + 5;
- }
-
- /* Adjust out_msg to make space for explicit IV, if used. */
- if( transform != NULL &&
- ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- ssl->out_msg = ssl->out_iv + transform->ivlen - transform->fixed_ivlen;
- }
- else
- ssl->out_msg = ssl->out_iv;
-}
-
-/* Once ssl->in_hdr as the address of the beginning of the
- * next incoming record is set, deduce the other pointers.
- *
- * Note: For TLS, we save the implicit record sequence number
- * (entering MAC computation) in the 8 bytes before ssl->in_hdr,
- * and the caller has to make sure there's space for this.
- */
-
-static void ssl_update_in_pointers( mbedtls_ssl_context *ssl,
- mbedtls_ssl_transform *transform )
-{
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ssl->in_ctr = ssl->in_hdr + 3;
- ssl->in_len = ssl->in_hdr + 11;
- ssl->in_iv = ssl->in_hdr + 13;
- }
- else
-#endif
- {
- ssl->in_ctr = ssl->in_hdr - 8;
- ssl->in_len = ssl->in_hdr + 3;
- ssl->in_iv = ssl->in_hdr + 5;
- }
-
- /* Offset in_msg from in_iv to allow space for explicit IV, if used. */
- if( transform != NULL &&
- ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- {
- ssl->in_msg = ssl->in_iv + transform->ivlen - transform->fixed_ivlen;
- }
- else
- ssl->in_msg = ssl->in_iv;
-}
-
/*
* Initialize an SSL context
*/
@@ -7141,31 +3912,12 @@ void mbedtls_ssl_init( mbedtls_ssl_context *ssl )
* Setup an SSL context
*/
-static void ssl_reset_in_out_pointers( mbedtls_ssl_context *ssl )
-{
- /* Set the incoming and outgoing record pointers. */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- ssl->out_hdr = ssl->out_buf;
- ssl->in_hdr = ssl->in_buf;
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
- {
- ssl->out_hdr = ssl->out_buf + 8;
- ssl->in_hdr = ssl->in_buf + 8;
- }
-
- /* Derive other internal pointers. */
- ssl_update_out_pointers( ssl, NULL /* no transform enabled */ );
- ssl_update_in_pointers ( ssl, NULL /* no transform enabled */ );
-}
-
int mbedtls_ssl_setup( mbedtls_ssl_context *ssl,
const mbedtls_ssl_config *conf )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
ssl->conf = conf;
@@ -7176,23 +3928,33 @@ int mbedtls_ssl_setup( mbedtls_ssl_context *ssl,
/* Set to NULL in case of an error condition */
ssl->out_buf = NULL;
- ssl->in_buf = mbedtls_calloc( 1, MBEDTLS_SSL_IN_BUFFER_LEN );
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ ssl->in_buf_len = in_buf_len;
+#endif
+ ssl->in_buf = mbedtls_calloc( 1, in_buf_len );
if( ssl->in_buf == NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed", MBEDTLS_SSL_IN_BUFFER_LEN) );
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%" MBEDTLS_PRINTF_SIZET " bytes) failed", in_buf_len ) );
ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
goto error;
}
- ssl->out_buf = mbedtls_calloc( 1, MBEDTLS_SSL_OUT_BUFFER_LEN );
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ ssl->out_buf_len = out_buf_len;
+#endif
+ ssl->out_buf = mbedtls_calloc( 1, out_buf_len );
if( ssl->out_buf == NULL )
{
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%d bytes) failed", MBEDTLS_SSL_OUT_BUFFER_LEN) );
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "alloc(%" MBEDTLS_PRINTF_SIZET " bytes) failed", out_buf_len ) );
ret = MBEDTLS_ERR_SSL_ALLOC_FAILED;
goto error;
}
- ssl_reset_in_out_pointers( ssl );
+ mbedtls_ssl_reset_in_out_pointers( ssl );
+
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ memset( &ssl->dtls_srtp_info, 0, sizeof(ssl->dtls_srtp_info) );
+#endif
if( ( ret = ssl_handshake_init( ssl ) ) != 0 )
goto error;
@@ -7205,6 +3967,10 @@ error:
ssl->conf = NULL;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ ssl->in_buf_len = 0;
+ ssl->out_buf_len = 0;
+#endif
ssl->in_buf = NULL;
ssl->out_buf = NULL;
@@ -7230,9 +3996,16 @@ error:
* If partial is non-zero, keep data in the input buffer and client ID.
* (Use when a DTLS client reconnects from the same port.)
*/
-static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
+int mbedtls_ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len = ssl->in_buf_len;
+ size_t out_buf_len = ssl->out_buf_len;
+#else
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
+#endif
#if !defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) || \
!defined(MBEDTLS_SSL_SRV_C)
@@ -7242,7 +4015,7 @@ static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
ssl->state = MBEDTLS_SSL_HELLO_REQUEST;
/* Cancel any possibly running timer */
- ssl_set_timer( ssl, 0 );
+ mbedtls_ssl_set_timer( ssl, 0 );
#if defined(MBEDTLS_SSL_RENEGOTIATION)
ssl->renego_status = MBEDTLS_SSL_INITIAL_HANDSHAKE;
@@ -7255,7 +4028,7 @@ static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
ssl->secure_renegotiation = MBEDTLS_SSL_LEGACY_RENEGOTIATION;
ssl->in_offt = NULL;
- ssl_reset_in_out_pointers( ssl );
+ mbedtls_ssl_reset_in_out_pointers( ssl );
ssl->in_msgtype = 0;
ssl->in_msglen = 0;
@@ -7264,7 +4037,7 @@ static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
ssl->in_epoch = 0;
#endif
#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
- ssl_dtls_replay_reset( ssl );
+ mbedtls_ssl_dtls_replay_reset( ssl );
#endif
ssl->in_hslen = 0;
@@ -7288,14 +4061,14 @@ static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
ssl->session_in = NULL;
ssl->session_out = NULL;
- memset( ssl->out_buf, 0, MBEDTLS_SSL_OUT_BUFFER_LEN );
+ memset( ssl->out_buf, 0, out_buf_len );
#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE) && defined(MBEDTLS_SSL_SRV_C)
if( partial == 0 )
#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE && MBEDTLS_SSL_SRV_C */
{
ssl->in_left = 0;
- memset( ssl->in_buf, 0, MBEDTLS_SSL_IN_BUFFER_LEN );
+ memset( ssl->in_buf, 0, in_buf_len );
}
#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
@@ -7351,7 +4124,7 @@ static int ssl_session_reset_int( mbedtls_ssl_context *ssl, int partial )
*/
int mbedtls_ssl_session_reset( mbedtls_ssl_context *ssl )
{
- return( ssl_session_reset_int( ssl, 0 ) );
+ return( mbedtls_ssl_session_reset_int( ssl, 0 ) );
}
/*
@@ -7462,7 +4235,7 @@ void mbedtls_ssl_set_timer_cb( mbedtls_ssl_context *ssl,
ssl->f_get_timer = f_get_timer;
/* Make sure we start with no timer running */
- ssl_set_timer( ssl, 0 );
+ mbedtls_ssl_set_timer( ssl, 0 );
}
#if defined(MBEDTLS_SSL_SRV_C)
@@ -7480,7 +4253,7 @@ void mbedtls_ssl_conf_session_cache( mbedtls_ssl_config *conf,
#if defined(MBEDTLS_SSL_CLI_C)
int mbedtls_ssl_set_session( mbedtls_ssl_context *ssl, const mbedtls_ssl_session *session )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ssl == NULL ||
session == NULL ||
@@ -7490,7 +4263,8 @@ int mbedtls_ssl_set_session( mbedtls_ssl_context *ssl, const mbedtls_ssl_session
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
- if( ( ret = ssl_session_copy( ssl->session_negotiate, session ) ) != 0 )
+ if( ( ret = mbedtls_ssl_session_copy( ssl->session_negotiate,
+ session ) ) != 0 )
return( ret );
ssl->handshake->resume = 1;
@@ -7572,7 +4346,29 @@ void mbedtls_ssl_conf_ca_chain( mbedtls_ssl_config *conf,
{
conf->ca_chain = ca_chain;
conf->ca_crl = ca_crl;
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ /* mbedtls_ssl_conf_ca_chain() and mbedtls_ssl_conf_ca_cb()
+ * cannot be used together. */
+ conf->f_ca_cb = NULL;
+ conf->p_ca_cb = NULL;
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+}
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+void mbedtls_ssl_conf_ca_cb( mbedtls_ssl_config *conf,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb )
+{
+ conf->f_ca_cb = f_ca_cb;
+ conf->p_ca_cb = p_ca_cb;
+
+ /* mbedtls_ssl_conf_ca_chain() and mbedtls_ssl_conf_ca_cb()
+ * cannot be used together. */
+ conf->ca_chain = NULL;
+ conf->ca_crl = NULL;
}
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
#endif /* MBEDTLS_X509_CRT_PARSE_C */
#if defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
@@ -7599,6 +4395,16 @@ void mbedtls_ssl_set_hs_authmode( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_SSL_SERVER_NAME_INDICATION */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+void mbedtls_ssl_set_verify( mbedtls_ssl_context *ssl,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy )
+{
+ ssl->f_vrfy = f_vrfy;
+ ssl->p_vrfy = p_vrfy;
+}
+#endif
+
#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
/*
* Set EC J-PAKE password for current handshake
@@ -7625,24 +4431,24 @@ int mbedtls_ssl_set_hs_ecjpake_password( mbedtls_ssl_context *ssl,
}
#endif /* MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED */
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
-int mbedtls_ssl_conf_psk( mbedtls_ssl_config *conf,
- const unsigned char *psk, size_t psk_len,
- const unsigned char *psk_identity, size_t psk_identity_len )
-{
- if( psk == NULL || psk_identity == NULL )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-
- if( psk_len > MBEDTLS_PSK_MAX_LEN )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
- /* Identity len will be encoded on two bytes */
- if( ( psk_identity_len >> 16 ) != 0 ||
- psk_identity_len > MBEDTLS_SSL_OUT_CONTENT_LEN )
+static void ssl_conf_remove_psk( mbedtls_ssl_config *conf )
+{
+ /* Remove reference to existing PSK, if any. */
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ! mbedtls_svc_key_id_is_null( conf->psk_opaque ) )
{
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ /* The maintenance of the PSK key slot is the
+ * user's responsibility. */
+ conf->psk_opaque = MBEDTLS_SVC_KEY_ID_INIT;
}
-
+ /* This and the following branch should never
+ * be taken simultaenously as we maintain the
+ * invariant that raw and opaque PSKs are never
+ * configured simultaneously. As a safeguard,
+ * though, `else` is omitted here. */
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
if( conf->psk != NULL )
{
mbedtls_platform_zeroize( conf->psk, conf->psk_len );
@@ -7651,41 +4457,80 @@ int mbedtls_ssl_conf_psk( mbedtls_ssl_config *conf,
conf->psk = NULL;
conf->psk_len = 0;
}
+
+ /* Remove reference to PSK identity, if any. */
if( conf->psk_identity != NULL )
{
mbedtls_free( conf->psk_identity );
conf->psk_identity = NULL;
conf->psk_identity_len = 0;
}
+}
- if( ( conf->psk = mbedtls_calloc( 1, psk_len ) ) == NULL ||
- ( conf->psk_identity = mbedtls_calloc( 1, psk_identity_len ) ) == NULL )
+/* This function assumes that PSK identity in the SSL config is unset.
+ * It checks that the provided identity is well-formed and attempts
+ * to make a copy of it in the SSL config.
+ * On failure, the PSK identity in the config remains unset. */
+static int ssl_conf_set_psk_identity( mbedtls_ssl_config *conf,
+ unsigned char const *psk_identity,
+ size_t psk_identity_len )
+{
+ /* Identity len will be encoded on two bytes */
+ if( psk_identity == NULL ||
+ ( psk_identity_len >> 16 ) != 0 ||
+ psk_identity_len > MBEDTLS_SSL_OUT_CONTENT_LEN )
{
- mbedtls_free( conf->psk );
- mbedtls_free( conf->psk_identity );
- conf->psk = NULL;
- conf->psk_identity = NULL;
- return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
- conf->psk_len = psk_len;
- conf->psk_identity_len = psk_identity_len;
+ conf->psk_identity = mbedtls_calloc( 1, psk_identity_len );
+ if( conf->psk_identity == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
- memcpy( conf->psk, psk, conf->psk_len );
+ conf->psk_identity_len = psk_identity_len;
memcpy( conf->psk_identity, psk_identity, conf->psk_identity_len );
return( 0 );
}
-int mbedtls_ssl_set_hs_psk( mbedtls_ssl_context *ssl,
- const unsigned char *psk, size_t psk_len )
+int mbedtls_ssl_conf_psk( mbedtls_ssl_config *conf,
+ const unsigned char *psk, size_t psk_len,
+ const unsigned char *psk_identity, size_t psk_identity_len )
{
- if( psk == NULL || ssl->handshake == NULL )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ /* Remove opaque/raw PSK + PSK Identity */
+ ssl_conf_remove_psk( conf );
+ /* Check and set raw PSK */
+ if( psk == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ if( psk_len == 0 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
if( psk_len > MBEDTLS_PSK_MAX_LEN )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ if( ( conf->psk = mbedtls_calloc( 1, psk_len ) ) == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+ conf->psk_len = psk_len;
+ memcpy( conf->psk, psk, conf->psk_len );
+
+ /* Check and set PSK Identity */
+ ret = ssl_conf_set_psk_identity( conf, psk_identity, psk_identity_len );
+ if( ret != 0 )
+ ssl_conf_remove_psk( conf );
+
+ return( ret );
+}
+
+static void ssl_remove_psk( mbedtls_ssl_context *ssl )
+{
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( ! mbedtls_svc_key_id_is_null( ssl->handshake->psk_opaque ) )
+ {
+ ssl->handshake->psk_opaque = MBEDTLS_SVC_KEY_ID_INIT;
+ }
+ else
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
if( ssl->handshake->psk != NULL )
{
mbedtls_platform_zeroize( ssl->handshake->psk,
@@ -7693,6 +4538,18 @@ int mbedtls_ssl_set_hs_psk( mbedtls_ssl_context *ssl,
mbedtls_free( ssl->handshake->psk );
ssl->handshake->psk_len = 0;
}
+}
+
+int mbedtls_ssl_set_hs_psk( mbedtls_ssl_context *ssl,
+ const unsigned char *psk, size_t psk_len )
+{
+ if( psk == NULL || ssl->handshake == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ if( psk_len > MBEDTLS_PSK_MAX_LEN )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ ssl_remove_psk( ssl );
if( ( ssl->handshake->psk = mbedtls_calloc( 1, psk_len ) ) == NULL )
return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
@@ -7703,6 +4560,43 @@ int mbedtls_ssl_set_hs_psk( mbedtls_ssl_context *ssl,
return( 0 );
}
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+int mbedtls_ssl_conf_psk_opaque( mbedtls_ssl_config *conf,
+ psa_key_id_t psk,
+ const unsigned char *psk_identity,
+ size_t psk_identity_len )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ /* Clear opaque/raw PSK + PSK Identity, if present. */
+ ssl_conf_remove_psk( conf );
+
+ /* Check and set opaque PSK */
+ if( mbedtls_svc_key_id_is_null( psk ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ conf->psk_opaque = psk;
+
+ /* Check and set PSK Identity */
+ ret = ssl_conf_set_psk_identity( conf, psk_identity,
+ psk_identity_len );
+ if( ret != 0 )
+ ssl_conf_remove_psk( conf );
+
+ return( ret );
+}
+
+int mbedtls_ssl_set_hs_psk_opaque( mbedtls_ssl_context *ssl,
+ psa_key_id_t psk )
+{
+ if( ( mbedtls_svc_key_id_is_null( psk ) ) ||
+ ( ssl->handshake == NULL ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ ssl_remove_psk( ssl );
+ ssl->handshake->psk_opaque = psk;
+ return( 0 );
+}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
void mbedtls_ssl_conf_psk_cb( mbedtls_ssl_config *conf,
int (*f_psk)(void *, mbedtls_ssl_context *, const unsigned char *,
size_t),
@@ -7711,14 +4605,14 @@ void mbedtls_ssl_conf_psk_cb( mbedtls_ssl_config *conf,
conf->f_psk = f_psk;
conf->p_psk = p_psk;
}
-#endif /* MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED */
#if defined(MBEDTLS_DHM_C) && defined(MBEDTLS_SSL_SRV_C)
#if !defined(MBEDTLS_DEPRECATED_REMOVED)
int mbedtls_ssl_conf_dh_param( mbedtls_ssl_config *conf, const char *dhm_P, const char *dhm_G )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_mpi_read_string( &conf->dhm_P, 16, dhm_P ) ) != 0 ||
( ret = mbedtls_mpi_read_string( &conf->dhm_G, 16, dhm_G ) ) != 0 )
@@ -7736,7 +4630,7 @@ int mbedtls_ssl_conf_dh_param_bin( mbedtls_ssl_config *conf,
const unsigned char *dhm_P, size_t P_len,
const unsigned char *dhm_G, size_t G_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_mpi_read_binary( &conf->dhm_P, dhm_P, P_len ) ) != 0 ||
( ret = mbedtls_mpi_read_binary( &conf->dhm_G, dhm_G, G_len ) ) != 0 )
@@ -7751,7 +4645,7 @@ int mbedtls_ssl_conf_dh_param_bin( mbedtls_ssl_config *conf,
int mbedtls_ssl_conf_dh_param_ctx( mbedtls_ssl_config *conf, mbedtls_dhm_context *dhm_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_mpi_copy( &conf->dhm_P, &dhm_ctx->P ) ) != 0 ||
( ret = mbedtls_mpi_copy( &conf->dhm_G, &dhm_ctx->G ) ) != 0 )
@@ -7776,7 +4670,7 @@ void mbedtls_ssl_conf_dhm_min_bitlen( mbedtls_ssl_config *conf,
}
#endif /* MBEDTLS_DHM_C && MBEDTLS_SSL_CLI_C */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/*
* Set allowed/preferred hashes for handshake signatures
*/
@@ -7785,7 +4679,7 @@ void mbedtls_ssl_conf_sig_hashes( mbedtls_ssl_config *conf,
{
conf->sig_hashes = hashes;
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_ECP_C)
/*
@@ -7889,6 +4783,86 @@ const char *mbedtls_ssl_get_alpn_protocol( const mbedtls_ssl_context *ssl )
}
#endif /* MBEDTLS_SSL_ALPN */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+void mbedtls_ssl_conf_srtp_mki_value_supported( mbedtls_ssl_config *conf,
+ int support_mki_value )
+{
+ conf->dtls_srtp_mki_support = support_mki_value;
+}
+
+int mbedtls_ssl_dtls_srtp_set_mki_value( mbedtls_ssl_context *ssl,
+ unsigned char *mki_value,
+ uint16_t mki_len )
+{
+ if( mki_len > MBEDTLS_TLS_SRTP_MAX_MKI_LENGTH )
+ {
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ if( ssl->conf->dtls_srtp_mki_support == MBEDTLS_SSL_DTLS_SRTP_MKI_UNSUPPORTED )
+ {
+ return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
+ }
+
+ memcpy( ssl->dtls_srtp_info.mki_value, mki_value, mki_len );
+ ssl->dtls_srtp_info.mki_len = mki_len;
+ return( 0 );
+}
+
+int mbedtls_ssl_conf_dtls_srtp_protection_profiles( mbedtls_ssl_config *conf,
+ const mbedtls_ssl_srtp_profile *profiles )
+{
+ const mbedtls_ssl_srtp_profile *p;
+ size_t list_size = 0;
+
+ /* check the profiles list: all entry must be valid,
+ * its size cannot be more than the total number of supported profiles, currently 4 */
+ for( p = profiles; *p != MBEDTLS_TLS_SRTP_UNSET &&
+ list_size <= MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH;
+ p++ )
+ {
+ if( mbedtls_ssl_check_srtp_profile_value( *p ) != MBEDTLS_TLS_SRTP_UNSET )
+ {
+ list_size++;
+ }
+ else
+ {
+ /* unsupported value, stop parsing and set the size to an error value */
+ list_size = MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH + 1;
+ }
+ }
+
+ if( list_size > MBEDTLS_TLS_SRTP_MAX_PROFILE_LIST_LENGTH )
+ {
+ conf->dtls_srtp_profile_list = NULL;
+ conf->dtls_srtp_profile_list_len = 0;
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+
+ conf->dtls_srtp_profile_list = profiles;
+ conf->dtls_srtp_profile_list_len = list_size;
+
+ return( 0 );
+}
+
+void mbedtls_ssl_get_dtls_srtp_negotiation_result( const mbedtls_ssl_context *ssl,
+ mbedtls_dtls_srtp_info *dtls_srtp_info )
+{
+ dtls_srtp_info->chosen_dtls_srtp_profile = ssl->dtls_srtp_info.chosen_dtls_srtp_profile;
+ /* do not copy the mki value if there is no chosen profile */
+ if( dtls_srtp_info->chosen_dtls_srtp_profile == MBEDTLS_TLS_SRTP_UNSET )
+ {
+ dtls_srtp_info->mki_len = 0;
+ }
+ else
+ {
+ dtls_srtp_info->mki_len = ssl->dtls_srtp_info.mki_len;
+ memcpy( dtls_srtp_info->mki_value, ssl->dtls_srtp_info.mki_value,
+ ssl->dtls_srtp_info.mki_len );
+ }
+}
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
+
void mbedtls_ssl_conf_max_version( mbedtls_ssl_config *conf, int major, int minor )
{
conf->max_major_ver = major;
@@ -8018,6 +4992,14 @@ void mbedtls_ssl_conf_export_keys_cb( mbedtls_ssl_config *conf,
conf->f_export_keys = f_export_keys;
conf->p_export_keys = p_export_keys;
}
+
+void mbedtls_ssl_conf_export_keys_ext_cb( mbedtls_ssl_config *conf,
+ mbedtls_ssl_export_keys_ext_t *f_export_keys_ext,
+ void *p_export_keys )
+{
+ conf->f_export_keys_ext = f_export_keys_ext;
+ conf->p_export_keys = p_export_keys;
+}
#endif
#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
@@ -8060,66 +5042,6 @@ void mbedtls_ssl_set_async_operation_data( mbedtls_ssl_context *ssl,
/*
* SSL get accessors
*/
-size_t mbedtls_ssl_get_bytes_avail( const mbedtls_ssl_context *ssl )
-{
- return( ssl->in_offt == NULL ? 0 : ssl->in_msglen );
-}
-
-int mbedtls_ssl_check_pending( const mbedtls_ssl_context *ssl )
-{
- /*
- * Case A: We're currently holding back
- * a message for further processing.
- */
-
- if( ssl->keep_current_message == 1 )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: record held back for processing" ) );
- return( 1 );
- }
-
- /*
- * Case B: Further records are pending in the current datagram.
- */
-
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->in_left > ssl->next_record_offset )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: more records within current datagram" ) );
- return( 1 );
- }
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
-
- /*
- * Case C: A handshake message is being processed.
- */
-
- if( ssl->in_hslen > 0 && ssl->in_hslen < ssl->in_msglen )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: more handshake messages within current record" ) );
- return( 1 );
- }
-
- /*
- * Case D: An application data message is being processed
- */
- if( ssl->in_offt != NULL )
- {
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: application data record is being processed" ) );
- return( 1 );
- }
-
- /*
- * In all other cases, the rest of the message can be dropped.
- * As in ssl_get_next_record, this needs to be adapted if
- * we implement support for multiple alerts in single records.
- */
-
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "ssl_check_pending: nothing pending" ) );
- return( 0 );
-}
-
uint32_t mbedtls_ssl_get_verify_result( const mbedtls_ssl_context *ssl )
{
if( ssl->session != NULL )
@@ -8177,61 +5099,43 @@ const char *mbedtls_ssl_get_version( const mbedtls_ssl_context *ssl )
}
}
-int mbedtls_ssl_get_record_expansion( const mbedtls_ssl_context *ssl )
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+size_t mbedtls_ssl_get_input_max_frag_len( const mbedtls_ssl_context *ssl )
{
- size_t transform_expansion = 0;
- const mbedtls_ssl_transform *transform = ssl->transform_out;
- unsigned block_size;
-
- if( transform == NULL )
- return( (int) mbedtls_ssl_hdr_len( ssl ) );
-
-#if defined(MBEDTLS_ZLIB_SUPPORT)
- if( ssl->session_out->compression != MBEDTLS_SSL_COMPRESS_NULL )
- return( MBEDTLS_ERR_SSL_FEATURE_UNAVAILABLE );
-#endif
+ size_t max_len = MBEDTLS_SSL_MAX_CONTENT_LEN;
+ size_t read_mfl;
- switch( mbedtls_cipher_get_cipher_mode( &transform->cipher_ctx_enc ) )
+ /* Use the configured MFL for the client if we're past SERVER_HELLO_DONE */
+ if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
+ ssl->state >= MBEDTLS_SSL_SERVER_HELLO_DONE )
{
- case MBEDTLS_MODE_GCM:
- case MBEDTLS_MODE_CCM:
- case MBEDTLS_MODE_CHACHAPOLY:
- case MBEDTLS_MODE_STREAM:
- transform_expansion = transform->minlen;
- break;
-
- case MBEDTLS_MODE_CBC:
-
- block_size = mbedtls_cipher_get_block_size(
- &transform->cipher_ctx_enc );
-
- /* Expansion due to the addition of the MAC. */
- transform_expansion += transform->maclen;
-
- /* Expansion due to the addition of CBC padding;
- * Theoretically up to 256 bytes, but we never use
- * more than the block size of the underlying cipher. */
- transform_expansion += block_size;
-
- /* For TLS 1.1 or higher, an explicit IV is added
- * after the record header. */
-#if defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_2 )
- transform_expansion += block_size;
-#endif /* MBEDTLS_SSL_PROTO_TLS1_1 || MBEDTLS_SSL_PROTO_TLS1_2 */
+ return ssl_mfl_code_to_length( ssl->conf->mfl_code );
+ }
- break;
+ /* Check if a smaller max length was negotiated */
+ if( ssl->session_out != NULL )
+ {
+ read_mfl = ssl_mfl_code_to_length( ssl->session_out->mfl_code );
+ if( read_mfl < max_len )
+ {
+ max_len = read_mfl;
+ }
+ }
- default:
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ // During a handshake, use the value being negotiated
+ if( ssl->session_negotiate != NULL )
+ {
+ read_mfl = ssl_mfl_code_to_length( ssl->session_negotiate->mfl_code );
+ if( read_mfl < max_len )
+ {
+ max_len = read_mfl;
+ }
}
- return( (int)( mbedtls_ssl_hdr_len( ssl ) + transform_expansion ) );
+ return( max_len );
}
-#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
-size_t mbedtls_ssl_get_max_frag_len( const mbedtls_ssl_context *ssl )
+size_t mbedtls_ssl_get_output_max_frag_len( const mbedtls_ssl_context *ssl )
{
size_t max_len;
@@ -8256,10 +5160,17 @@ size_t mbedtls_ssl_get_max_frag_len( const mbedtls_ssl_context *ssl )
return( max_len );
}
+
+#if !defined(MBEDTLS_DEPRECATED_REMOVED)
+size_t mbedtls_ssl_get_max_frag_len( const mbedtls_ssl_context *ssl )
+{
+ return mbedtls_ssl_get_output_max_frag_len( ssl );
+}
+#endif /* !MBEDTLS_DEPRECATED_REMOVED */
#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
#if defined(MBEDTLS_SSL_PROTO_DTLS)
-static size_t ssl_get_current_mtu( const mbedtls_ssl_context *ssl )
+size_t mbedtls_ssl_get_current_mtu( const mbedtls_ssl_context *ssl )
{
/* Return unlimited mtu for client hello messages to avoid fragmentation. */
if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
@@ -8288,16 +5199,16 @@ int mbedtls_ssl_get_max_out_record_payload( const mbedtls_ssl_context *ssl )
#endif
#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
- const size_t mfl = mbedtls_ssl_get_max_frag_len( ssl );
+ const size_t mfl = mbedtls_ssl_get_output_max_frag_len( ssl );
if( max_len > mfl )
max_len = mfl;
#endif
#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl_get_current_mtu( ssl ) != 0 )
+ if( mbedtls_ssl_get_current_mtu( ssl ) != 0 )
{
- const size_t mtu = ssl_get_current_mtu( ssl );
+ const size_t mtu = mbedtls_ssl_get_current_mtu( ssl );
const int ret = mbedtls_ssl_get_record_expansion( ssl );
const size_t overhead = (size_t) ret;
@@ -8329,12 +5240,17 @@ const mbedtls_x509_crt *mbedtls_ssl_get_peer_cert( const mbedtls_ssl_context *ss
if( ssl == NULL || ssl->session == NULL )
return( NULL );
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
return( ssl->session->peer_cert );
+#else
+ return( NULL );
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
}
#endif /* MBEDTLS_X509_CRT_PARSE_C */
#if defined(MBEDTLS_SSL_CLI_C)
-int mbedtls_ssl_get_session( const mbedtls_ssl_context *ssl, mbedtls_ssl_session *dst )
+int mbedtls_ssl_get_session( const mbedtls_ssl_context *ssl,
+ mbedtls_ssl_session *dst )
{
if( ssl == NULL ||
dst == NULL ||
@@ -8344,10 +5260,567 @@ int mbedtls_ssl_get_session( const mbedtls_ssl_context *ssl, mbedtls_ssl_session
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
- return( ssl_session_copy( dst, ssl->session ) );
+ return( mbedtls_ssl_session_copy( dst, ssl->session ) );
}
#endif /* MBEDTLS_SSL_CLI_C */
+const mbedtls_ssl_session *mbedtls_ssl_get_session_pointer( const mbedtls_ssl_context *ssl )
+{
+ if( ssl == NULL )
+ return( NULL );
+
+ return( ssl->session );
+}
+
+/*
+ * Define ticket header determining Mbed TLS version
+ * and structure of the ticket.
+ */
+
+/*
+ * Define bitflag determining compile-time settings influencing
+ * structure of serialized SSL sessions.
+ */
+
+#if defined(MBEDTLS_HAVE_TIME)
+#define SSL_SERIALIZED_SESSION_CONFIG_TIME 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_TIME 0
+#endif /* MBEDTLS_HAVE_TIME */
+
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#define SSL_SERIALIZED_SESSION_CONFIG_CRT 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_CRT 0
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
+#if defined(MBEDTLS_SSL_CLI_C) && defined(MBEDTLS_SSL_SESSION_TICKETS)
+#define SSL_SERIALIZED_SESSION_CONFIG_CLIENT_TICKET 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_CLIENT_TICKET 0
+#endif /* MBEDTLS_SSL_CLI_C && MBEDTLS_SSL_SESSION_TICKETS */
+
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+#define SSL_SERIALIZED_SESSION_CONFIG_MFL 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_MFL 0
+#endif /* MBEDTLS_SSL_MAX_FRAGMENT_LENGTH */
+
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+#define SSL_SERIALIZED_SESSION_CONFIG_TRUNC_HMAC 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_TRUNC_HMAC 0
+#endif /* MBEDTLS_SSL_TRUNCATED_HMAC */
+
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+#define SSL_SERIALIZED_SESSION_CONFIG_ETM 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_ETM 0
+#endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */
+
+#if defined(MBEDTLS_SSL_SESSION_TICKETS)
+#define SSL_SERIALIZED_SESSION_CONFIG_TICKET 1
+#else
+#define SSL_SERIALIZED_SESSION_CONFIG_TICKET 0
+#endif /* MBEDTLS_SSL_SESSION_TICKETS */
+
+#define SSL_SERIALIZED_SESSION_CONFIG_TIME_BIT 0
+#define SSL_SERIALIZED_SESSION_CONFIG_CRT_BIT 1
+#define SSL_SERIALIZED_SESSION_CONFIG_CLIENT_TICKET_BIT 2
+#define SSL_SERIALIZED_SESSION_CONFIG_MFL_BIT 3
+#define SSL_SERIALIZED_SESSION_CONFIG_TRUNC_HMAC_BIT 4
+#define SSL_SERIALIZED_SESSION_CONFIG_ETM_BIT 5
+#define SSL_SERIALIZED_SESSION_CONFIG_TICKET_BIT 6
+
+#define SSL_SERIALIZED_SESSION_CONFIG_BITFLAG \
+ ( (uint16_t) ( \
+ ( SSL_SERIALIZED_SESSION_CONFIG_TIME << SSL_SERIALIZED_SESSION_CONFIG_TIME_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_CRT << SSL_SERIALIZED_SESSION_CONFIG_CRT_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_CLIENT_TICKET << SSL_SERIALIZED_SESSION_CONFIG_CLIENT_TICKET_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_MFL << SSL_SERIALIZED_SESSION_CONFIG_MFL_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_TRUNC_HMAC << SSL_SERIALIZED_SESSION_CONFIG_TRUNC_HMAC_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_ETM << SSL_SERIALIZED_SESSION_CONFIG_ETM_BIT ) | \
+ ( SSL_SERIALIZED_SESSION_CONFIG_TICKET << SSL_SERIALIZED_SESSION_CONFIG_TICKET_BIT ) ) )
+
+static unsigned char ssl_serialized_session_header[] = {
+ MBEDTLS_VERSION_MAJOR,
+ MBEDTLS_VERSION_MINOR,
+ MBEDTLS_VERSION_PATCH,
+ MBEDTLS_BYTE_1( SSL_SERIALIZED_SESSION_CONFIG_BITFLAG ),
+ MBEDTLS_BYTE_0( SSL_SERIALIZED_SESSION_CONFIG_BITFLAG ),
+};
+
+/*
+ * Serialize a session in the following format:
+ * (in the presentation language of TLS, RFC 8446 section 3)
+ *
+ * opaque mbedtls_version[3]; // major, minor, patch
+ * opaque session_format[2]; // version-specific 16-bit field determining
+ * // the format of the remaining
+ * // serialized data.
+ *
+ * Note: When updating the format, remember to keep
+ * these version+format bytes.
+ *
+ * // In this version, `session_format` determines
+ * // the setting of those compile-time
+ * // configuration options which influence
+ * // the structure of mbedtls_ssl_session.
+ * uint64 start_time;
+ * uint8 ciphersuite[2]; // defined by the standard
+ * uint8 compression; // 0 or 1
+ * uint8 session_id_len; // at most 32
+ * opaque session_id[32];
+ * opaque master[48]; // fixed length in the standard
+ * uint32 verify_result;
+ * opaque peer_cert<0..2^24-1>; // length 0 means no peer cert
+ * opaque ticket<0..2^24-1>; // length 0 means no ticket
+ * uint32 ticket_lifetime;
+ * uint8 mfl_code; // up to 255 according to standard
+ * uint8 trunc_hmac; // 0 or 1
+ * uint8 encrypt_then_mac; // 0 or 1
+ *
+ * The order is the same as in the definition of the structure, except
+ * verify_result is put before peer_cert so that all mandatory fields come
+ * together in one block.
+ */
+static int ssl_session_save( const mbedtls_ssl_session *session,
+ unsigned char omit_header,
+ unsigned char *buf,
+ size_t buf_len,
+ size_t *olen )
+{
+ unsigned char *p = buf;
+ size_t used = 0;
+#if defined(MBEDTLS_HAVE_TIME)
+ uint64_t start;
+#endif
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ size_t cert_len;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
+
+ if( !omit_header )
+ {
+ /*
+ * Add version identifier
+ */
+
+ used += sizeof( ssl_serialized_session_header );
+
+ if( used <= buf_len )
+ {
+ memcpy( p, ssl_serialized_session_header,
+ sizeof( ssl_serialized_session_header ) );
+ p += sizeof( ssl_serialized_session_header );
+ }
+ }
+
+ /*
+ * Time
+ */
+#if defined(MBEDTLS_HAVE_TIME)
+ used += 8;
+
+ if( used <= buf_len )
+ {
+ start = (uint64_t) session->start;
+
+ MBEDTLS_PUT_UINT64_BE( start, p, 0 );
+ p += 8;
+ }
+#endif /* MBEDTLS_HAVE_TIME */
+
+ /*
+ * Basic mandatory fields
+ */
+ used += 2 /* ciphersuite */
+ + 1 /* compression */
+ + 1 /* id_len */
+ + sizeof( session->id )
+ + sizeof( session->master )
+ + 4; /* verify_result */
+
+ if( used <= buf_len )
+ {
+ MBEDTLS_PUT_UINT16_BE( session->ciphersuite, p, 0 );
+ p += 2;
+
+ *p++ = MBEDTLS_BYTE_0( session->compression );
+
+ *p++ = MBEDTLS_BYTE_0( session->id_len );
+ memcpy( p, session->id, 32 );
+ p += 32;
+
+ memcpy( p, session->master, 48 );
+ p += 48;
+
+ MBEDTLS_PUT_UINT32_BE( session->verify_result, p, 0 );
+ p += 4;
+ }
+
+ /*
+ * Peer's end-entity certificate
+ */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ if( session->peer_cert == NULL )
+ cert_len = 0;
+ else
+ cert_len = session->peer_cert->raw.len;
+
+ used += 3 + cert_len;
+
+ if( used <= buf_len )
+ {
+ *p++ = MBEDTLS_BYTE_2( cert_len );
+ *p++ = MBEDTLS_BYTE_1( cert_len );
+ *p++ = MBEDTLS_BYTE_0( cert_len );
+
+ if( session->peer_cert != NULL )
+ {
+ memcpy( p, session->peer_cert->raw.p, cert_len );
+ p += cert_len;
+ }
+ }
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ if( session->peer_cert_digest != NULL )
+ {
+ used += 1 /* type */ + 1 /* length */ + session->peer_cert_digest_len;
+ if( used <= buf_len )
+ {
+ *p++ = (unsigned char) session->peer_cert_digest_type;
+ *p++ = (unsigned char) session->peer_cert_digest_len;
+ memcpy( p, session->peer_cert_digest,
+ session->peer_cert_digest_len );
+ p += session->peer_cert_digest_len;
+ }
+ }
+ else
+ {
+ used += 2;
+ if( used <= buf_len )
+ {
+ *p++ = (unsigned char) MBEDTLS_MD_NONE;
+ *p++ = 0;
+ }
+ }
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
+ /*
+ * Session ticket if any, plus associated data
+ */
+#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
+ used += 3 + session->ticket_len + 4; /* len + ticket + lifetime */
+
+ if( used <= buf_len )
+ {
+ *p++ = MBEDTLS_BYTE_2( session->ticket_len );
+ *p++ = MBEDTLS_BYTE_1( session->ticket_len );
+ *p++ = MBEDTLS_BYTE_0( session->ticket_len );
+
+ if( session->ticket != NULL )
+ {
+ memcpy( p, session->ticket, session->ticket_len );
+ p += session->ticket_len;
+ }
+
+ MBEDTLS_PUT_UINT32_BE( session->ticket_lifetime, p, 0 );
+ p += 4;
+ }
+#endif /* MBEDTLS_SSL_SESSION_TICKETS && MBEDTLS_SSL_CLI_C */
+
+ /*
+ * Misc extension-related info
+ */
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+ used += 1;
+
+ if( used <= buf_len )
+ *p++ = session->mfl_code;
+#endif
+
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ used += 1;
+
+ if( used <= buf_len )
+ *p++ = (unsigned char)( ( session->trunc_hmac ) & 0xFF );
+#endif
+
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ used += 1;
+
+ if( used <= buf_len )
+ *p++ = MBEDTLS_BYTE_0( session->encrypt_then_mac );
+#endif
+
+ /* Done */
+ *olen = used;
+
+ if( used > buf_len )
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+
+ return( 0 );
+}
+
+/*
+ * Public wrapper for ssl_session_save()
+ */
+int mbedtls_ssl_session_save( const mbedtls_ssl_session *session,
+ unsigned char *buf,
+ size_t buf_len,
+ size_t *olen )
+{
+ return( ssl_session_save( session, 0, buf, buf_len, olen ) );
+}
+
+/*
+ * Deserialize session, see mbedtls_ssl_session_save() for format.
+ *
+ * This internal version is wrapped by a public function that cleans up in
+ * case of error, and has an extra option omit_header.
+ */
+static int ssl_session_load( mbedtls_ssl_session *session,
+ unsigned char omit_header,
+ const unsigned char *buf,
+ size_t len )
+{
+ const unsigned char *p = buf;
+ const unsigned char * const end = buf + len;
+#if defined(MBEDTLS_HAVE_TIME)
+ uint64_t start;
+#endif
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ size_t cert_len;
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
+ if( !omit_header )
+ {
+ /*
+ * Check version identifier
+ */
+
+ if( (size_t)( end - p ) < sizeof( ssl_serialized_session_header ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ if( memcmp( p, ssl_serialized_session_header,
+ sizeof( ssl_serialized_session_header ) ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_VERSION_MISMATCH );
+ }
+ p += sizeof( ssl_serialized_session_header );
+ }
+
+ /*
+ * Time
+ */
+#if defined(MBEDTLS_HAVE_TIME)
+ if( 8 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ start = ( (uint64_t) p[0] << 56 ) |
+ ( (uint64_t) p[1] << 48 ) |
+ ( (uint64_t) p[2] << 40 ) |
+ ( (uint64_t) p[3] << 32 ) |
+ ( (uint64_t) p[4] << 24 ) |
+ ( (uint64_t) p[5] << 16 ) |
+ ( (uint64_t) p[6] << 8 ) |
+ ( (uint64_t) p[7] );
+ p += 8;
+
+ session->start = (time_t) start;
+#endif /* MBEDTLS_HAVE_TIME */
+
+ /*
+ * Basic mandatory fields
+ */
+ if( 2 + 1 + 1 + 32 + 48 + 4 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->ciphersuite = ( p[0] << 8 ) | p[1];
+ p += 2;
+
+ session->compression = *p++;
+
+ session->id_len = *p++;
+ memcpy( session->id, p, 32 );
+ p += 32;
+
+ memcpy( session->master, p, 48 );
+ p += 48;
+
+ session->verify_result = ( (uint32_t) p[0] << 24 ) |
+ ( (uint32_t) p[1] << 16 ) |
+ ( (uint32_t) p[2] << 8 ) |
+ ( (uint32_t) p[3] );
+ p += 4;
+
+ /* Immediately clear invalid pointer values that have been read, in case
+ * we exit early before we replaced them with valid ones. */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ session->peer_cert = NULL;
+#else
+ session->peer_cert_digest = NULL;
+#endif /* !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
+ session->ticket = NULL;
+#endif /* MBEDTLS_SSL_SESSION_TICKETS && MBEDTLS_SSL_CLI_C */
+
+ /*
+ * Peer certificate
+ */
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ /* Deserialize CRT from the end of the ticket. */
+ if( 3 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ cert_len = ( p[0] << 16 ) | ( p[1] << 8 ) | p[2];
+ p += 3;
+
+ if( cert_len != 0 )
+ {
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+
+ if( cert_len > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->peer_cert = mbedtls_calloc( 1, sizeof( mbedtls_x509_crt ) );
+
+ if( session->peer_cert == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+
+ mbedtls_x509_crt_init( session->peer_cert );
+
+ if( ( ret = mbedtls_x509_crt_parse_der( session->peer_cert,
+ p, cert_len ) ) != 0 )
+ {
+ mbedtls_x509_crt_free( session->peer_cert );
+ mbedtls_free( session->peer_cert );
+ session->peer_cert = NULL;
+ return( ret );
+ }
+
+ p += cert_len;
+ }
+#else /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+ /* Deserialize CRT digest from the end of the ticket. */
+ if( 2 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->peer_cert_digest_type = (mbedtls_md_type_t) *p++;
+ session->peer_cert_digest_len = (size_t) *p++;
+
+ if( session->peer_cert_digest_len != 0 )
+ {
+ const mbedtls_md_info_t *md_info =
+ mbedtls_md_info_from_type( session->peer_cert_digest_type );
+ if( md_info == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ if( session->peer_cert_digest_len != mbedtls_md_get_size( md_info ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ if( session->peer_cert_digest_len > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->peer_cert_digest =
+ mbedtls_calloc( 1, session->peer_cert_digest_len );
+ if( session->peer_cert_digest == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+
+ memcpy( session->peer_cert_digest, p,
+ session->peer_cert_digest_len );
+ p += session->peer_cert_digest_len;
+ }
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
+
+ /*
+ * Session ticket and associated data
+ */
+#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
+ if( 3 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->ticket_len = ( p[0] << 16 ) | ( p[1] << 8 ) | p[2];
+ p += 3;
+
+ if( session->ticket_len != 0 )
+ {
+ if( session->ticket_len > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->ticket = mbedtls_calloc( 1, session->ticket_len );
+ if( session->ticket == NULL )
+ return( MBEDTLS_ERR_SSL_ALLOC_FAILED );
+
+ memcpy( session->ticket, p, session->ticket_len );
+ p += session->ticket_len;
+ }
+
+ if( 4 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->ticket_lifetime = ( (uint32_t) p[0] << 24 ) |
+ ( (uint32_t) p[1] << 16 ) |
+ ( (uint32_t) p[2] << 8 ) |
+ ( (uint32_t) p[3] );
+ p += 4;
+#endif /* MBEDTLS_SSL_SESSION_TICKETS && MBEDTLS_SSL_CLI_C */
+
+ /*
+ * Misc extension-related info
+ */
+#if defined(MBEDTLS_SSL_MAX_FRAGMENT_LENGTH)
+ if( 1 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->mfl_code = *p++;
+#endif
+
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ if( 1 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->trunc_hmac = *p++;
+#endif
+
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ if( 1 > (size_t)( end - p ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ session->encrypt_then_mac = *p++;
+#endif
+
+ /* Done, should have consumed entire buffer */
+ if( p != end )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ return( 0 );
+}
+
+/*
+ * Deserialize session: public wrapper for error cleaning
+ */
+int mbedtls_ssl_session_load( mbedtls_ssl_session *session,
+ const unsigned char *buf,
+ size_t len )
+{
+ int ret = ssl_session_load( session, 0, buf, len );
+
+ if( ret != 0 )
+ mbedtls_ssl_session_free( session );
+
+ return( ret );
+}
+
/*
* Perform a single step of the SSL handshake
*/
@@ -8377,11 +5850,24 @@ int mbedtls_ssl_handshake( mbedtls_ssl_context *ssl )
{
int ret = 0;
+ /* Sanity checks */
+
if( ssl == NULL || ssl->conf == NULL )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
+ ( ssl->f_set_timer == NULL || ssl->f_get_timer == NULL ) )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "You must use "
+ "mbedtls_ssl_set_timer_cb() for DTLS" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> handshake" ) );
+ /* Main handshake loop */
while( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
{
ret = mbedtls_ssl_handshake_step( ssl );
@@ -8402,7 +5888,7 @@ int mbedtls_ssl_handshake( mbedtls_ssl_context *ssl )
*/
static int ssl_write_hello_request( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write hello request" ) );
@@ -8431,9 +5917,9 @@ static int ssl_write_hello_request( mbedtls_ssl_context *ssl )
* If the handshake doesn't complete due to waiting for I/O, it will continue
* during the next calls to mbedtls_ssl_renegotiate() or mbedtls_ssl_read() respectively.
*/
-static int ssl_start_renegotiation( mbedtls_ssl_context *ssl )
+int mbedtls_ssl_start_renegotiation( mbedtls_ssl_context *ssl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> renegotiate" ) );
@@ -8505,9 +5991,9 @@ int mbedtls_ssl_renegotiate( mbedtls_ssl_context *ssl )
if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( ( ret = ssl_start_renegotiation( ssl ) ) != 0 )
+ if( ( ret = mbedtls_ssl_start_renegotiation( ssl ) ) != 0 )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_start_renegotiation", ret );
+ MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_start_renegotiation", ret );
return( ret );
}
}
@@ -8523,708 +6009,785 @@ int mbedtls_ssl_renegotiate( mbedtls_ssl_context *ssl )
return( ret );
}
+#endif /* MBEDTLS_SSL_RENEGOTIATION */
-/*
- * Check record counters and renegotiate if they're above the limit.
- */
-static int ssl_check_ctr_renegotiate( mbedtls_ssl_context *ssl )
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+static void ssl_key_cert_free( mbedtls_ssl_key_cert *key_cert )
{
- size_t ep_len = ssl_ep_len( ssl );
- int in_ctr_cmp;
- int out_ctr_cmp;
+ mbedtls_ssl_key_cert *cur = key_cert, *next;
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER ||
- ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING ||
- ssl->conf->disable_renegotiation == MBEDTLS_SSL_RENEGOTIATION_DISABLED )
+ while( cur != NULL )
{
- return( 0 );
+ next = cur->next;
+ mbedtls_free( cur );
+ cur = next;
}
+}
+#endif /* MBEDTLS_X509_CRT_PARSE_C */
- in_ctr_cmp = memcmp( ssl->in_ctr + ep_len,
- ssl->conf->renego_period + ep_len, 8 - ep_len );
- out_ctr_cmp = memcmp( ssl->cur_out_ctr + ep_len,
- ssl->conf->renego_period + ep_len, 8 - ep_len );
+void mbedtls_ssl_handshake_free( mbedtls_ssl_context *ssl )
+{
+ mbedtls_ssl_handshake_params *handshake = ssl->handshake;
+
+ if( handshake == NULL )
+ return;
- if( in_ctr_cmp <= 0 && out_ctr_cmp <= 0 )
+#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
+ if( ssl->conf->f_async_cancel != NULL && handshake->async_in_progress != 0 )
{
- return( 0 );
+ ssl->conf->f_async_cancel( ssl );
+ handshake->async_in_progress = 0;
}
+#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "record counter limit reached: renegotiate" ) );
- return( mbedtls_ssl_renegotiate( ssl ) );
-}
-#endif /* MBEDTLS_SSL_RENEGOTIATION */
-
-/*
- * Receive application data decrypted from the SSL layer
- */
-int mbedtls_ssl_read( mbedtls_ssl_context *ssl, unsigned char *buf, size_t len )
-{
- int ret;
- size_t n;
+#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_1)
+ mbedtls_md5_free( &handshake->fin_md5 );
+ mbedtls_sha1_free( &handshake->fin_sha1 );
+#endif
+#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
+#if defined(MBEDTLS_SHA256_C)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_abort( &handshake->fin_sha256_psa );
+#else
+ mbedtls_sha256_free( &handshake->fin_sha256 );
+#endif
+#endif
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_abort( &handshake->fin_sha384_psa );
+#else
+ mbedtls_sha512_free( &handshake->fin_sha512 );
+#endif
+#endif
+#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
- if( ssl == NULL || ssl->conf == NULL )
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+#if defined(MBEDTLS_DHM_C)
+ mbedtls_dhm_free( &handshake->dhm_ctx );
+#endif
+#if defined(MBEDTLS_ECDH_C)
+ mbedtls_ecdh_free( &handshake->ecdh_ctx );
+#endif
+#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
+ mbedtls_ecjpake_free( &handshake->ecjpake_ctx );
+#if defined(MBEDTLS_SSL_CLI_C)
+ mbedtls_free( handshake->ecjpake_cache );
+ handshake->ecjpake_cache = NULL;
+ handshake->ecjpake_cache_len = 0;
+#endif
+#endif
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> read" ) );
+#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
+ /* explicit void pointer cast for buggy MS compiler */
+ mbedtls_free( (void *) handshake->curves );
+#endif
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
+ if( handshake->psk != NULL )
{
- if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- return( ret );
-
- if( ssl->handshake != NULL &&
- ssl->handshake->retransmit_state == MBEDTLS_SSL_RETRANS_SENDING )
- {
- if( ( ret = mbedtls_ssl_flight_transmit( ssl ) ) != 0 )
- return( ret );
- }
+ mbedtls_platform_zeroize( handshake->psk, handshake->psk_len );
+ mbedtls_free( handshake->psk );
}
#endif
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
/*
- * Check if renegotiation is necessary and/or handshake is
- * in process. If yes, perform/continue, and fall through
- * if an unexpected packet is received while the client
- * is waiting for the ServerHello.
- *
- * (There is no equivalent to the last condition on
- * the server-side as it is not treated as within
- * a handshake while waiting for the ClientHello
- * after a renegotiation request.)
+ * Free only the linked list wrapper, not the keys themselves
+ * since the belong to the SNI callback
*/
-
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- ret = ssl_check_ctr_renegotiate( ssl );
- if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
- ret != 0 )
+ if( handshake->sni_key_cert != NULL )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_check_ctr_renegotiate", ret );
- return( ret );
- }
-#endif
+ mbedtls_ssl_key_cert *cur = handshake->sni_key_cert, *next;
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
- {
- ret = mbedtls_ssl_handshake( ssl );
- if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
- ret != 0 )
+ while( cur != NULL )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_handshake", ret );
- return( ret );
+ next = cur->next;
+ mbedtls_free( cur );
+ cur = next;
}
}
+#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_SERVER_NAME_INDICATION */
- /* Loop as long as no application data record is available */
- while( ssl->in_offt == NULL )
+#if defined(MBEDTLS_SSL_ECP_RESTARTABLE_ENABLED)
+ mbedtls_x509_crt_restart_free( &handshake->ecrs_ctx );
+ if( handshake->ecrs_peer_cert != NULL )
{
- /* Start timer if not already running */
- if( ssl->f_get_timer != NULL &&
- ssl->f_get_timer( ssl->p_timer ) == -1 )
- {
- ssl_set_timer( ssl, ssl->conf->read_timeout );
- }
-
- if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
- {
- if( ret == MBEDTLS_ERR_SSL_CONN_EOF )
- return( 0 );
+ mbedtls_x509_crt_free( handshake->ecrs_peer_cert );
+ mbedtls_free( handshake->ecrs_peer_cert );
+ }
+#endif
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
- return( ret );
- }
+#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
+ !defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ mbedtls_pk_free( &handshake->peer_pubkey );
+#endif /* MBEDTLS_X509_CRT_PARSE_C && !MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
- if( ssl->in_msglen == 0 &&
- ssl->in_msgtype == MBEDTLS_SSL_MSG_APPLICATION_DATA )
- {
- /*
- * OpenSSL sends empty messages to randomize the IV
- */
- if( ( ret = mbedtls_ssl_read_record( ssl, 1 ) ) != 0 )
- {
- if( ret == MBEDTLS_ERR_SSL_CONN_EOF )
- return( 0 );
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ mbedtls_free( handshake->verify_cookie );
+ mbedtls_ssl_flight_free( handshake->flight );
+ mbedtls_ssl_buffering_free( ssl );
+#endif
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_read_record", ret );
- return( ret );
- }
- }
+#if defined(MBEDTLS_ECDH_C) && \
+ defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_destroy_key( handshake->ecdh_psa_privkey );
+#endif /* MBEDTLS_ECDH_C && MBEDTLS_USE_PSA_CRYPTO */
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_HANDSHAKE )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "received handshake message" ) );
+ mbedtls_platform_zeroize( handshake,
+ sizeof( mbedtls_ssl_handshake_params ) );
- /*
- * - For client-side, expect SERVER_HELLO_REQUEST.
- * - For server-side, expect CLIENT_HELLO.
- * - Fail (TLS) or silently drop record (DTLS) in other cases.
- */
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ /* If the buffers are too big - reallocate. Because of the way Mbed TLS
+ * processes datagrams and the fact that a datagram is allowed to have
+ * several records in it, it is possible that the I/O buffers are not
+ * empty at this stage */
+ handle_buffer_resizing( ssl, 1, mbedtls_ssl_get_input_buflen( ssl ),
+ mbedtls_ssl_get_output_buflen( ssl ) );
+#endif
+}
-#if defined(MBEDTLS_SSL_CLI_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT &&
- ( ssl->in_msg[0] != MBEDTLS_SSL_HS_HELLO_REQUEST ||
- ssl->in_hslen != mbedtls_ssl_hs_hdr_len( ssl ) ) )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake received (not HelloRequest)" ) );
+void mbedtls_ssl_session_free( mbedtls_ssl_session *session )
+{
+ if( session == NULL )
+ return;
- /* With DTLS, drop the packet (probably from last handshake) */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- continue;
- }
+#if defined(MBEDTLS_X509_CRT_PARSE_C)
+ ssl_clear_peer_cert( session );
#endif
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
-#endif /* MBEDTLS_SSL_CLI_C */
-
-#if defined(MBEDTLS_SSL_SRV_C)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->in_msg[0] != MBEDTLS_SSL_HS_CLIENT_HELLO )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "handshake received (not ClientHello)" ) );
- /* With DTLS, drop the packet (probably from last handshake) */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- continue;
- }
+#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
+ mbedtls_free( session->ticket );
#endif
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
-#endif /* MBEDTLS_SSL_SRV_C */
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- /* Determine whether renegotiation attempt should be accepted */
- if( ! ( ssl->conf->disable_renegotiation == MBEDTLS_SSL_RENEGOTIATION_DISABLED ||
- ( ssl->secure_renegotiation == MBEDTLS_SSL_LEGACY_RENEGOTIATION &&
- ssl->conf->allow_legacy_renegotiation ==
- MBEDTLS_SSL_LEGACY_NO_RENEGOTIATION ) ) )
- {
- /*
- * Accept renegotiation request
- */
+ mbedtls_platform_zeroize( session, sizeof( mbedtls_ssl_session ) );
+}
- /* DTLS clients need to know renego is server-initiated */
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM &&
- ssl->conf->endpoint == MBEDTLS_SSL_IS_CLIENT )
- {
- ssl->renego_status = MBEDTLS_SSL_RENEGOTIATION_PENDING;
- }
-#endif
- ret = ssl_start_renegotiation( ssl );
- if( ret != MBEDTLS_ERR_SSL_WAITING_SERVER_HELLO_RENEGO &&
- ret != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_start_renegotiation", ret );
- return( ret );
- }
- }
- else
-#endif /* MBEDTLS_SSL_RENEGOTIATION */
- {
- /*
- * Refuse renegotiation
- */
+#if defined(MBEDTLS_SSL_CONTEXT_SERIALIZATION)
- MBEDTLS_SSL_DEBUG_MSG( 3, ( "refusing renegotiation, sending alert" ) );
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_CONNECTION_ID 1u
+#else
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_CONNECTION_ID 0u
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
-#if defined(MBEDTLS_SSL_PROTO_SSL3)
- if( ssl->minor_ver == MBEDTLS_SSL_MINOR_VERSION_0 )
- {
- /* SSLv3 does not have a "no_renegotiation" warning, so
- we send a fatal alert and abort the connection. */
- mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
- MBEDTLS_SSL_ALERT_MSG_UNEXPECTED_MESSAGE );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_SSL3 */
-#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_2)
- if( ssl->minor_ver >= MBEDTLS_SSL_MINOR_VERSION_1 )
- {
- if( ( ret = mbedtls_ssl_send_alert_message( ssl,
- MBEDTLS_SSL_ALERT_LEVEL_WARNING,
- MBEDTLS_SSL_ALERT_MSG_NO_RENEGOTIATION ) ) != 0 )
- {
- return( ret );
- }
- }
- else
-#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 ||
- MBEDTLS_SSL_PROTO_TLS1_2 */
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) );
- return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
- }
- }
+#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_BADMAC_LIMIT 1u
+#else
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_BADMAC_LIMIT 0u
+#endif /* MBEDTLS_SSL_DTLS_BADMAC_LIMIT */
- /* At this point, we don't know whether the renegotiation has been
- * completed or not. The cases to consider are the following:
- * 1) The renegotiation is complete. In this case, no new record
- * has been read yet.
- * 2) The renegotiation is incomplete because the client received
- * an application data record while awaiting the ServerHello.
- * 3) The renegotiation is incomplete because the client received
- * a non-handshake, non-application data message while awaiting
- * the ServerHello.
- * In each of these case, looping will be the proper action:
- * - For 1), the next iteration will read a new record and check
- * if it's application data.
- * - For 2), the loop condition isn't satisfied as application data
- * is present, hence continue is the same as break
- * - For 3), the loop condition is satisfied and read_record
- * will re-deliver the message that was held back by the client
- * when expecting the ServerHello.
- */
- continue;
- }
-#if defined(MBEDTLS_SSL_RENEGOTIATION)
- else if( ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
- {
- if( ssl->conf->renego_max_records >= 0 )
- {
- if( ++ssl->renego_records_seen > ssl->conf->renego_max_records )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "renegotiation requested, "
- "but not honored by client" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
- }
- }
-#endif /* MBEDTLS_SSL_RENEGOTIATION */
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_ANTI_REPLAY 1u
+#else
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_ANTI_REPLAY 0u
+#endif /* MBEDTLS_SSL_DTLS_ANTI_REPLAY */
- /* Fatal and closure alerts handled by mbedtls_ssl_read_record() */
- if( ssl->in_msgtype == MBEDTLS_SSL_MSG_ALERT )
- {
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "ignoring non-fatal non-closure alert" ) );
- return( MBEDTLS_ERR_SSL_WANT_READ );
- }
+#if defined(MBEDTLS_SSL_ALPN)
+#define SSL_SERIALIZED_CONTEXT_CONFIG_ALPN 1u
+#else
+#define SSL_SERIALIZED_CONTEXT_CONFIG_ALPN 0u
+#endif /* MBEDTLS_SSL_ALPN */
- if( ssl->in_msgtype != MBEDTLS_SSL_MSG_APPLICATION_DATA )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "bad application data message" ) );
- return( MBEDTLS_ERR_SSL_UNEXPECTED_MESSAGE );
- }
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_CONNECTION_ID_BIT 0
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_BADMAC_LIMIT_BIT 1
+#define SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_ANTI_REPLAY_BIT 2
+#define SSL_SERIALIZED_CONTEXT_CONFIG_ALPN_BIT 3
+
+#define SSL_SERIALIZED_CONTEXT_CONFIG_BITFLAG \
+ ( (uint32_t) ( \
+ ( SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_CONNECTION_ID << SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_CONNECTION_ID_BIT ) | \
+ ( SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_BADMAC_LIMIT << SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_BADMAC_LIMIT_BIT ) | \
+ ( SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_ANTI_REPLAY << SSL_SERIALIZED_CONTEXT_CONFIG_DTLS_ANTI_REPLAY_BIT ) | \
+ ( SSL_SERIALIZED_CONTEXT_CONFIG_ALPN << SSL_SERIALIZED_CONTEXT_CONFIG_ALPN_BIT ) | \
+ 0u ) )
+
+static unsigned char ssl_serialized_context_header[] = {
+ MBEDTLS_VERSION_MAJOR,
+ MBEDTLS_VERSION_MINOR,
+ MBEDTLS_VERSION_PATCH,
+ MBEDTLS_BYTE_1( SSL_SERIALIZED_SESSION_CONFIG_BITFLAG ),
+ MBEDTLS_BYTE_0( SSL_SERIALIZED_SESSION_CONFIG_BITFLAG ),
+ MBEDTLS_BYTE_2( SSL_SERIALIZED_CONTEXT_CONFIG_BITFLAG ),
+ MBEDTLS_BYTE_1( SSL_SERIALIZED_CONTEXT_CONFIG_BITFLAG ),
+ MBEDTLS_BYTE_0( SSL_SERIALIZED_CONTEXT_CONFIG_BITFLAG ),
+};
- ssl->in_offt = ssl->in_msg;
+/*
+ * Serialize a full SSL context
+ *
+ * The format of the serialized data is:
+ * (in the presentation language of TLS, RFC 8446 section 3)
+ *
+ * // header
+ * opaque mbedtls_version[3]; // major, minor, patch
+ * opaque context_format[5]; // version-specific field determining
+ * // the format of the remaining
+ * // serialized data.
+ * Note: When updating the format, remember to keep these
+ * version+format bytes. (We may make their size part of the API.)
+ *
+ * // session sub-structure
+ * opaque session<1..2^32-1>; // see mbedtls_ssl_session_save()
+ * // transform sub-structure
+ * uint8 random[64]; // ServerHello.random+ClientHello.random
+ * uint8 in_cid<0..2^8-1> // Connection ID: expected incoming value
+ * uint8 out_cid<0..2^8-1> // Connection ID: outgoing value to use
+ * // fields from ssl_context
+ * uint32 badmac_seen; // DTLS: number of records with failing MAC
+ * uint64 in_window_top; // DTLS: last validated record seq_num
+ * uint64 in_window; // DTLS: bitmask for replay protection
+ * uint8 disable_datagram_packing; // DTLS: only one record per datagram
+ * uint64 cur_out_ctr; // Record layer: outgoing sequence number
+ * uint16 mtu; // DTLS: path mtu (max outgoing fragment size)
+ * uint8 alpn_chosen<0..2^8-1> // ALPN: negotiated application protocol
+ *
+ * Note that many fields of the ssl_context or sub-structures are not
+ * serialized, as they fall in one of the following categories:
+ *
+ * 1. forced value (eg in_left must be 0)
+ * 2. pointer to dynamically-allocated memory (eg session, transform)
+ * 3. value can be re-derived from other data (eg session keys from MS)
+ * 4. value was temporary (eg content of input buffer)
+ * 5. value will be provided by the user again (eg I/O callbacks and context)
+ */
+int mbedtls_ssl_context_save( mbedtls_ssl_context *ssl,
+ unsigned char *buf,
+ size_t buf_len,
+ size_t *olen )
+{
+ unsigned char *p = buf;
+ size_t used = 0;
+ size_t session_len;
+ int ret = 0;
- /* We're going to return something now, cancel timer,
- * except if handshake (renegotiation) is in progress */
- if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
- ssl_set_timer( ssl, 0 );
+ /*
+ * Enforce usage restrictions, see "return BAD_INPUT_DATA" in
+ * this function's documentation.
+ *
+ * These are due to assumptions/limitations in the implementation. Some of
+ * them are likely to stay (no handshake in progress) some might go away
+ * (only DTLS) but are currently used to simplify the implementation.
+ */
+ /* The initial handshake must be over */
+ if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Initial handshake isn't over" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ if( ssl->handshake != NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Handshake isn't completed" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* Double-check that sub-structures are indeed ready */
+ if( ssl->transform == NULL || ssl->session == NULL )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Serialised structures aren't ready" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* There must be no pending incoming or outgoing data */
+ if( mbedtls_ssl_check_pending( ssl ) != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "There is pending incoming data" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ if( ssl->out_left != 0 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "There is pending outgoing data" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* Protocol must be DLTS, not TLS */
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Only DTLS is supported" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* Version must be 1.2 */
+ if( ssl->major_ver != MBEDTLS_SSL_MAJOR_VERSION_3 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Only version 1.2 supported" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ if( ssl->minor_ver != MBEDTLS_SSL_MINOR_VERSION_3 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Only version 1.2 supported" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* We must be using an AEAD ciphersuite */
+ if( mbedtls_ssl_transform_uses_aead( ssl->transform ) != 1 )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Only AEAD ciphersuites supported" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /* Renegotiation must not be enabled */
+#if defined(MBEDTLS_SSL_RENEGOTIATION)
+ if( ssl->conf->disable_renegotiation != MBEDTLS_SSL_RENEGOTIATION_DISABLED )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "Renegotiation must not be enabled" ) );
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+#endif
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- /* If we requested renego but received AppData, resend HelloRequest.
- * Do it now, after setting in_offt, to avoid taking this branch
- * again if ssl_write_hello_request() returns WANT_WRITE */
-#if defined(MBEDTLS_SSL_SRV_C) && defined(MBEDTLS_SSL_RENEGOTIATION)
- if( ssl->conf->endpoint == MBEDTLS_SSL_IS_SERVER &&
- ssl->renego_status == MBEDTLS_SSL_RENEGOTIATION_PENDING )
- {
- if( ( ret = ssl_resend_hello_request( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_resend_hello_request", ret );
- return( ret );
- }
- }
-#endif /* MBEDTLS_SSL_SRV_C && MBEDTLS_SSL_RENEGOTIATION */
-#endif /* MBEDTLS_SSL_PROTO_DTLS */
+ /*
+ * Version and format identifier
+ */
+ used += sizeof( ssl_serialized_context_header );
+
+ if( used <= buf_len )
+ {
+ memcpy( p, ssl_serialized_context_header,
+ sizeof( ssl_serialized_context_header ) );
+ p += sizeof( ssl_serialized_context_header );
}
- n = ( len < ssl->in_msglen )
- ? len : ssl->in_msglen;
+ /*
+ * Session (length + data)
+ */
+ ret = ssl_session_save( ssl->session, 1, NULL, 0, &session_len );
+ if( ret != MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL )
+ return( ret );
+
+ used += 4 + session_len;
+ if( used <= buf_len )
+ {
+ MBEDTLS_PUT_UINT32_BE( session_len, p, 0 );
+ p += 4;
- memcpy( buf, ssl->in_offt, n );
- ssl->in_msglen -= n;
+ ret = ssl_session_save( ssl->session, 1,
+ p, session_len, &session_len );
+ if( ret != 0 )
+ return( ret );
- /* Zeroising the plaintext buffer to erase unused application data
- from the memory. */
- mbedtls_platform_zeroize( ssl->in_offt, n );
+ p += session_len;
+ }
- if( ssl->in_msglen == 0 )
+ /*
+ * Transform
+ */
+ used += sizeof( ssl->transform->randbytes );
+ if( used <= buf_len )
{
- /* all bytes consumed */
- ssl->in_offt = NULL;
- ssl->keep_current_message = 0;
+ memcpy( p, ssl->transform->randbytes,
+ sizeof( ssl->transform->randbytes ) );
+ p += sizeof( ssl->transform->randbytes );
}
- else
+
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ used += 2 + ssl->transform->in_cid_len + ssl->transform->out_cid_len;
+ if( used <= buf_len )
{
- /* more data available */
- ssl->in_offt += n;
+ *p++ = ssl->transform->in_cid_len;
+ memcpy( p, ssl->transform->in_cid, ssl->transform->in_cid_len );
+ p += ssl->transform->in_cid_len;
+
+ *p++ = ssl->transform->out_cid_len;
+ memcpy( p, ssl->transform->out_cid, ssl->transform->out_cid_len );
+ p += ssl->transform->out_cid_len;
}
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= read" ) );
+ /*
+ * Saved fields from top-level ssl_context structure
+ */
+#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
+ used += 4;
+ if( used <= buf_len )
+ {
+ MBEDTLS_PUT_UINT32_BE( ssl->badmac_seen, p, 0 );
+ p += 4;
+ }
+#endif /* MBEDTLS_SSL_DTLS_BADMAC_LIMIT */
- return( (int) n );
-}
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ used += 16;
+ if( used <= buf_len )
+ {
+ MBEDTLS_PUT_UINT64_BE( ssl->in_window_top, p, 0 );
+ p += 8;
-/*
- * Send application data to be encrypted by the SSL layer, taking care of max
- * fragment length and buffer size.
- *
- * According to RFC 5246 Section 6.2.1:
- *
- * Zero-length fragments of Application data MAY be sent as they are
- * potentially useful as a traffic analysis countermeasure.
- *
- * Therefore, it is possible that the input message length is 0 and the
- * corresponding return code is 0 on success.
- */
-static int ssl_write_real( mbedtls_ssl_context *ssl,
- const unsigned char *buf, size_t len )
-{
- int ret = mbedtls_ssl_get_max_out_record_payload( ssl );
- const size_t max_len = (size_t) ret;
+ MBEDTLS_PUT_UINT64_BE( ssl->in_window, p, 0 );
+ p += 8;
+ }
+#endif /* MBEDTLS_SSL_DTLS_ANTI_REPLAY */
- if( ret < 0 )
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ used += 1;
+ if( used <= buf_len )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_get_max_out_record_payload", ret );
- return( ret );
+ *p++ = ssl->disable_datagram_packing;
}
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
- if( len > max_len )
+ used += 8;
+ if( used <= buf_len )
{
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( ssl->conf->transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- MBEDTLS_SSL_DEBUG_MSG( 1, ( "fragment larger than the (negotiated) "
- "maximum fragment length: %d > %d",
- len, max_len ) );
- return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- }
- else
-#endif
- len = max_len;
+ memcpy( p, ssl->cur_out_ctr, 8 );
+ p += 8;
}
- if( ssl->out_left != 0 )
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ used += 2;
+ if( used <= buf_len )
{
- /*
- * The user has previously tried to send the data and
- * MBEDTLS_ERR_SSL_WANT_WRITE or the message was only partially
- * written. In this case, we expect the high-level write function
- * (e.g. mbedtls_ssl_write()) to be called with the same parameters
- */
- if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_flush_output", ret );
- return( ret );
- }
+ MBEDTLS_PUT_UINT16_BE( ssl->mtu, p, 0 );
+ p += 2;
}
- else
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+#if defined(MBEDTLS_SSL_ALPN)
{
- /*
- * The user is trying to send a message the first time, so we need to
- * copy the data into the internal buffers and setup the data structure
- * to keep track of partial writes
- */
- ssl->out_msglen = len;
- ssl->out_msgtype = MBEDTLS_SSL_MSG_APPLICATION_DATA;
- memcpy( ssl->out_msg, buf, len );
+ const uint8_t alpn_len = ssl->alpn_chosen
+ ? (uint8_t) strlen( ssl->alpn_chosen )
+ : 0;
- if( ( ret = mbedtls_ssl_write_record( ssl, SSL_FORCE_FLUSH ) ) != 0 )
+ used += 1 + alpn_len;
+ if( used <= buf_len )
{
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_write_record", ret );
- return( ret );
+ *p++ = alpn_len;
+
+ if( ssl->alpn_chosen != NULL )
+ {
+ memcpy( p, ssl->alpn_chosen, alpn_len );
+ p += alpn_len;
+ }
}
}
+#endif /* MBEDTLS_SSL_ALPN */
+
+ /*
+ * Done
+ */
+ *olen = used;
- return( (int) len );
+ if( used > buf_len )
+ return( MBEDTLS_ERR_SSL_BUFFER_TOO_SMALL );
+
+ MBEDTLS_SSL_DEBUG_BUF( 4, "saved context", buf, used );
+
+ return( mbedtls_ssl_session_reset_int( ssl, 0 ) );
}
/*
- * Write application data, doing 1/n-1 splitting if necessary.
- *
- * With non-blocking I/O, ssl_write_real() may return WANT_WRITE,
- * then the caller will call us again with the same arguments, so
- * remember whether we already did the split or not.
+ * Helper to get TLS 1.2 PRF from ciphersuite
+ * (Duplicates bits of logic from ssl_set_handshake_prfs().)
*/
-#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
-static int ssl_write_split( mbedtls_ssl_context *ssl,
- const unsigned char *buf, size_t len )
+typedef int (*tls_prf_fn)( const unsigned char *secret, size_t slen,
+ const char *label,
+ const unsigned char *random, size_t rlen,
+ unsigned char *dstbuf, size_t dlen );
+static tls_prf_fn ssl_tls12prf_from_cs( int ciphersuite_id )
{
- int ret;
-
- if( ssl->conf->cbc_record_splitting ==
- MBEDTLS_SSL_CBC_RECORD_SPLITTING_DISABLED ||
- len <= 1 ||
- ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_1 ||
- mbedtls_cipher_get_cipher_mode( &ssl->transform_out->cipher_ctx_enc )
- != MBEDTLS_MODE_CBC )
- {
- return( ssl_write_real( ssl, buf, len ) );
- }
-
- if( ssl->split_done == 0 )
- {
- if( ( ret = ssl_write_real( ssl, buf, 1 ) ) <= 0 )
- return( ret );
- ssl->split_done = 1;
- }
-
- if( ( ret = ssl_write_real( ssl, buf + 1, len - 1 ) ) <= 0 )
- return( ret );
- ssl->split_done = 0;
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
+ const mbedtls_ssl_ciphersuite_t * const ciphersuite_info =
+ mbedtls_ssl_ciphersuite_from_id( ciphersuite_id );
- return( ret + 1 );
+ if( ciphersuite_info->mac == MBEDTLS_MD_SHA384 )
+ return( tls_prf_sha384 );
+#else
+ (void) ciphersuite_id;
+#endif
+ return( tls_prf_sha256 );
}
-#endif /* MBEDTLS_SSL_CBC_RECORD_SPLITTING */
/*
- * Write application data (public-facing wrapper)
+ * Deserialize context, see mbedtls_ssl_context_save() for format.
+ *
+ * This internal version is wrapped by a public function that cleans up in
+ * case of error.
*/
-int mbedtls_ssl_write( mbedtls_ssl_context *ssl, const unsigned char *buf, size_t len )
+static int ssl_context_load( mbedtls_ssl_context *ssl,
+ const unsigned char *buf,
+ size_t len )
{
- int ret;
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write" ) );
+ const unsigned char *p = buf;
+ const unsigned char * const end = buf + len;
+ size_t session_len;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
- if( ssl == NULL || ssl->conf == NULL )
+ /*
+ * The context should have been freshly setup or reset.
+ * Give the user an error in case of obvious misuse.
+ * (Checking session is useful because it won't be NULL if we're
+ * renegotiating, or if the user mistakenly loaded a session first.)
+ */
+ if( ssl->state != MBEDTLS_SSL_HELLO_REQUEST ||
+ ssl->session != NULL )
+ {
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ }
+ /*
+ * We can't check that the config matches the initial one, but we can at
+ * least check it matches the requirements for serializing.
+ */
+ if( ssl->conf->transport != MBEDTLS_SSL_TRANSPORT_DATAGRAM ||
+ ssl->conf->max_major_ver < MBEDTLS_SSL_MAJOR_VERSION_3 ||
+ ssl->conf->min_major_ver > MBEDTLS_SSL_MAJOR_VERSION_3 ||
+ ssl->conf->max_minor_ver < MBEDTLS_SSL_MINOR_VERSION_3 ||
+ ssl->conf->min_minor_ver > MBEDTLS_SSL_MINOR_VERSION_3 ||
#if defined(MBEDTLS_SSL_RENEGOTIATION)
- if( ( ret = ssl_check_ctr_renegotiate( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "ssl_check_ctr_renegotiate", ret );
- return( ret );
- }
+ ssl->conf->disable_renegotiation != MBEDTLS_SSL_RENEGOTIATION_DISABLED ||
#endif
-
- if( ssl->state != MBEDTLS_SSL_HANDSHAKE_OVER )
+ 0 )
{
- if( ( ret = mbedtls_ssl_handshake( ssl ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_handshake", ret );
- return( ret );
- }
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
}
-#if defined(MBEDTLS_SSL_CBC_RECORD_SPLITTING)
- ret = ssl_write_split( ssl, buf, len );
-#else
- ret = ssl_write_real( ssl, buf, len );
-#endif
-
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "context to load", buf, len );
- return( ret );
-}
+ /*
+ * Check version identifier
+ */
+ if( (size_t)( end - p ) < sizeof( ssl_serialized_context_header ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-/*
- * Notify the peer that the connection is being closed
- */
-int mbedtls_ssl_close_notify( mbedtls_ssl_context *ssl )
-{
- int ret;
+ if( memcmp( p, ssl_serialized_context_header,
+ sizeof( ssl_serialized_context_header ) ) != 0 )
+ {
+ return( MBEDTLS_ERR_SSL_VERSION_MISMATCH );
+ }
+ p += sizeof( ssl_serialized_context_header );
- if( ssl == NULL || ssl->conf == NULL )
+ /*
+ * Session
+ */
+ if( (size_t)( end - p ) < 4 )
return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> write close notify" ) );
+ session_len = ( (size_t) p[0] << 24 ) |
+ ( (size_t) p[1] << 16 ) |
+ ( (size_t) p[2] << 8 ) |
+ ( (size_t) p[3] );
+ p += 4;
- if( ssl->out_left != 0 )
- return( mbedtls_ssl_flush_output( ssl ) );
+ /* This has been allocated by ssl_handshake_init(), called by
+ * by either mbedtls_ssl_session_reset_int() or mbedtls_ssl_setup(). */
+ ssl->session = ssl->session_negotiate;
+ ssl->session_in = ssl->session;
+ ssl->session_out = ssl->session;
+ ssl->session_negotiate = NULL;
- if( ssl->state == MBEDTLS_SSL_HANDSHAKE_OVER )
+ if( (size_t)( end - p ) < session_len )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ ret = ssl_session_load( ssl->session, 1, p, session_len );
+ if( ret != 0 )
{
- if( ( ret = mbedtls_ssl_send_alert_message( ssl,
- MBEDTLS_SSL_ALERT_LEVEL_WARNING,
- MBEDTLS_SSL_ALERT_MSG_CLOSE_NOTIFY ) ) != 0 )
- {
- MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_send_alert_message", ret );
- return( ret );
- }
+ mbedtls_ssl_session_free( ssl->session );
+ return( ret );
}
- MBEDTLS_SSL_DEBUG_MSG( 2, ( "<= write close notify" ) );
+ p += session_len;
- return( 0 );
-}
+ /*
+ * Transform
+ */
-void mbedtls_ssl_transform_free( mbedtls_ssl_transform *transform )
-{
- if( transform == NULL )
- return;
+ /* This has been allocated by ssl_handshake_init(), called by
+ * by either mbedtls_ssl_session_reset_int() or mbedtls_ssl_setup(). */
+ ssl->transform = ssl->transform_negotiate;
+ ssl->transform_in = ssl->transform;
+ ssl->transform_out = ssl->transform;
+ ssl->transform_negotiate = NULL;
+
+ /* Read random bytes and populate structure */
+ if( (size_t)( end - p ) < sizeof( ssl->transform->randbytes ) )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ ret = ssl_populate_transform( ssl->transform,
+ ssl->session->ciphersuite,
+ ssl->session->master,
+#if defined(MBEDTLS_SSL_SOME_MODES_USE_MAC)
+#if defined(MBEDTLS_SSL_ENCRYPT_THEN_MAC)
+ ssl->session->encrypt_then_mac,
+#endif
+#if defined(MBEDTLS_SSL_TRUNCATED_HMAC)
+ ssl->session->trunc_hmac,
+#endif
+#endif /* MBEDTLS_SSL_SOME_MODES_USE_MAC */
#if defined(MBEDTLS_ZLIB_SUPPORT)
- deflateEnd( &transform->ctx_deflate );
- inflateEnd( &transform->ctx_inflate );
+ ssl->session->compression,
#endif
+ ssl_tls12prf_from_cs( ssl->session->ciphersuite ),
+ p, /* currently pointing to randbytes */
+ MBEDTLS_SSL_MINOR_VERSION_3, /* (D)TLS 1.2 is forced */
+ ssl->conf->endpoint,
+ ssl );
+ if( ret != 0 )
+ return( ret );
- mbedtls_cipher_free( &transform->cipher_ctx_enc );
- mbedtls_cipher_free( &transform->cipher_ctx_dec );
+ p += sizeof( ssl->transform->randbytes );
- mbedtls_md_free( &transform->md_ctx_enc );
- mbedtls_md_free( &transform->md_ctx_dec );
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ /* Read connection IDs and store them */
+ if( (size_t)( end - p ) < 1 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- mbedtls_platform_zeroize( transform, sizeof( mbedtls_ssl_transform ) );
-}
+ ssl->transform->in_cid_len = *p++;
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
-static void ssl_key_cert_free( mbedtls_ssl_key_cert *key_cert )
-{
- mbedtls_ssl_key_cert *cur = key_cert, *next;
+ if( (size_t)( end - p ) < ssl->transform->in_cid_len + 1u )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- while( cur != NULL )
- {
- next = cur->next;
- mbedtls_free( cur );
- cur = next;
- }
-}
-#endif /* MBEDTLS_X509_CRT_PARSE_C */
+ memcpy( ssl->transform->in_cid, p, ssl->transform->in_cid_len );
+ p += ssl->transform->in_cid_len;
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ ssl->transform->out_cid_len = *p++;
-static void ssl_buffering_free( mbedtls_ssl_context *ssl )
-{
- unsigned offset;
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
+ if( (size_t)( end - p ) < ssl->transform->out_cid_len )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( hs == NULL )
- return;
+ memcpy( ssl->transform->out_cid, p, ssl->transform->out_cid_len );
+ p += ssl->transform->out_cid_len;
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
- ssl_free_buffered_record( ssl );
+ /*
+ * Saved fields from top-level ssl_context structure
+ */
+#if defined(MBEDTLS_SSL_DTLS_BADMAC_LIMIT)
+ if( (size_t)( end - p ) < 4 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- for( offset = 0; offset < MBEDTLS_SSL_MAX_BUFFERED_HS; offset++ )
- ssl_buffering_free_slot( ssl, offset );
-}
+ ssl->badmac_seen = ( (uint32_t) p[0] << 24 ) |
+ ( (uint32_t) p[1] << 16 ) |
+ ( (uint32_t) p[2] << 8 ) |
+ ( (uint32_t) p[3] );
+ p += 4;
+#endif /* MBEDTLS_SSL_DTLS_BADMAC_LIMIT */
-static void ssl_buffering_free_slot( mbedtls_ssl_context *ssl,
- uint8_t slot )
-{
- mbedtls_ssl_handshake_params * const hs = ssl->handshake;
- mbedtls_ssl_hs_buffer * const hs_buf = &hs->buffering.hs[slot];
+#if defined(MBEDTLS_SSL_DTLS_ANTI_REPLAY)
+ if( (size_t)( end - p ) < 16 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( slot >= MBEDTLS_SSL_MAX_BUFFERED_HS )
- return;
+ ssl->in_window_top = ( (uint64_t) p[0] << 56 ) |
+ ( (uint64_t) p[1] << 48 ) |
+ ( (uint64_t) p[2] << 40 ) |
+ ( (uint64_t) p[3] << 32 ) |
+ ( (uint64_t) p[4] << 24 ) |
+ ( (uint64_t) p[5] << 16 ) |
+ ( (uint64_t) p[6] << 8 ) |
+ ( (uint64_t) p[7] );
+ p += 8;
+
+ ssl->in_window = ( (uint64_t) p[0] << 56 ) |
+ ( (uint64_t) p[1] << 48 ) |
+ ( (uint64_t) p[2] << 40 ) |
+ ( (uint64_t) p[3] << 32 ) |
+ ( (uint64_t) p[4] << 24 ) |
+ ( (uint64_t) p[5] << 16 ) |
+ ( (uint64_t) p[6] << 8 ) |
+ ( (uint64_t) p[7] );
+ p += 8;
+#endif /* MBEDTLS_SSL_DTLS_ANTI_REPLAY */
- if( hs_buf->is_valid == 1 )
- {
- hs->buffering.total_bytes_buffered -= hs_buf->data_len;
- mbedtls_platform_zeroize( hs_buf->data, hs_buf->data_len );
- mbedtls_free( hs_buf->data );
- memset( hs_buf, 0, sizeof( mbedtls_ssl_hs_buffer ) );
- }
-}
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( (size_t)( end - p ) < 1 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+ ssl->disable_datagram_packing = *p++;
#endif /* MBEDTLS_SSL_PROTO_DTLS */
-void mbedtls_ssl_handshake_free( mbedtls_ssl_context *ssl )
-{
- mbedtls_ssl_handshake_params *handshake = ssl->handshake;
+ if( (size_t)( end - p ) < 8 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
- if( handshake == NULL )
- return;
+ memcpy( ssl->cur_out_ctr, p, 8 );
+ p += 8;
-#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
- if( ssl->conf->f_async_cancel != NULL && handshake->async_in_progress != 0 )
+#if defined(MBEDTLS_SSL_PROTO_DTLS)
+ if( (size_t)( end - p ) < 2 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ ssl->mtu = ( p[0] << 8 ) | p[1];
+ p += 2;
+#endif /* MBEDTLS_SSL_PROTO_DTLS */
+
+#if defined(MBEDTLS_SSL_ALPN)
{
- ssl->conf->f_async_cancel( ssl );
- handshake->async_in_progress = 0;
- }
-#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
+ uint8_t alpn_len;
+ const char **cur;
-#if defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
- defined(MBEDTLS_SSL_PROTO_TLS1_1)
- mbedtls_md5_free( &handshake->fin_md5 );
- mbedtls_sha1_free( &handshake->fin_sha1 );
-#endif
-#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
-#if defined(MBEDTLS_SHA256_C)
- mbedtls_sha256_free( &handshake->fin_sha256 );
-#endif
-#if defined(MBEDTLS_SHA512_C)
- mbedtls_sha512_free( &handshake->fin_sha512 );
-#endif
-#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+ if( (size_t)( end - p ) < 1 )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
-#if defined(MBEDTLS_DHM_C)
- mbedtls_dhm_free( &handshake->dhm_ctx );
-#endif
-#if defined(MBEDTLS_ECDH_C)
- mbedtls_ecdh_free( &handshake->ecdh_ctx );
-#endif
-#if defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
- mbedtls_ecjpake_free( &handshake->ecjpake_ctx );
-#if defined(MBEDTLS_SSL_CLI_C)
- mbedtls_free( handshake->ecjpake_cache );
- handshake->ecjpake_cache = NULL;
- handshake->ecjpake_cache_len = 0;
-#endif
-#endif
+ alpn_len = *p++;
-#if defined(MBEDTLS_ECDH_C) || defined(MBEDTLS_ECDSA_C) || \
- defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED)
- /* explicit void pointer cast for buggy MS compiler */
- mbedtls_free( (void *) handshake->curves );
-#endif
+ if( alpn_len != 0 && ssl->conf->alpn_list != NULL )
+ {
+ /* alpn_chosen should point to an item in the configured list */
+ for( cur = ssl->conf->alpn_list; *cur != NULL; cur++ )
+ {
+ if( strlen( *cur ) == alpn_len &&
+ memcmp( p, cur, alpn_len ) == 0 )
+ {
+ ssl->alpn_chosen = *cur;
+ break;
+ }
+ }
+ }
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
- if( handshake->psk != NULL )
- {
- mbedtls_platform_zeroize( handshake->psk, handshake->psk_len );
- mbedtls_free( handshake->psk );
+ /* can only happen on conf mismatch */
+ if( alpn_len != 0 && ssl->alpn_chosen == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ p += alpn_len;
}
-#endif
+#endif /* MBEDTLS_SSL_ALPN */
-#if defined(MBEDTLS_X509_CRT_PARSE_C) && \
- defined(MBEDTLS_SSL_SERVER_NAME_INDICATION)
/*
- * Free only the linked list wrapper, not the keys themselves
- * since the belong to the SNI callback
+ * Forced fields from top-level ssl_context structure
+ *
+ * Most of them already set to the correct value by mbedtls_ssl_init() and
+ * mbedtls_ssl_reset(), so we only need to set the remaining ones.
*/
- if( handshake->sni_key_cert != NULL )
- {
- mbedtls_ssl_key_cert *cur = handshake->sni_key_cert, *next;
+ ssl->state = MBEDTLS_SSL_HANDSHAKE_OVER;
- while( cur != NULL )
- {
- next = cur->next;
- mbedtls_free( cur );
- cur = next;
- }
- }
-#endif /* MBEDTLS_X509_CRT_PARSE_C && MBEDTLS_SSL_SERVER_NAME_INDICATION */
+ ssl->major_ver = MBEDTLS_SSL_MAJOR_VERSION_3;
+ ssl->minor_ver = MBEDTLS_SSL_MINOR_VERSION_3;
-#if defined(MBEDTLS_SSL__ECP_RESTARTABLE)
- mbedtls_x509_crt_restart_free( &handshake->ecrs_ctx );
-#endif
+ /* Adjust pointers for header fields of outgoing records to
+ * the given transform, accounting for explicit IV and CID. */
+ mbedtls_ssl_update_out_pointers( ssl, ssl->transform );
#if defined(MBEDTLS_SSL_PROTO_DTLS)
- mbedtls_free( handshake->verify_cookie );
- ssl_flight_free( handshake->flight );
- ssl_buffering_free( ssl );
+ ssl->in_epoch = 1;
#endif
- mbedtls_platform_zeroize( handshake,
- sizeof( mbedtls_ssl_handshake_params ) );
+ /* mbedtls_ssl_reset() leaves the handshake sub-structure allocated,
+ * which we don't want - otherwise we'd end up freeing the wrong transform
+ * by calling mbedtls_ssl_handshake_wrapup_free_hs_transform()
+ * inappropriately. */
+ if( ssl->handshake != NULL )
+ {
+ mbedtls_ssl_handshake_free( ssl );
+ mbedtls_free( ssl->handshake );
+ ssl->handshake = NULL;
+ }
+
+ /*
+ * Done - should have consumed entire buffer
+ */
+ if( p != end )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ return( 0 );
}
-void mbedtls_ssl_session_free( mbedtls_ssl_session *session )
+/*
+ * Deserialize context: public wrapper for error cleaning
+ */
+int mbedtls_ssl_context_load( mbedtls_ssl_context *context,
+ const unsigned char *buf,
+ size_t len )
{
- if( session == NULL )
- return;
-
-#if defined(MBEDTLS_X509_CRT_PARSE_C)
- if( session->peer_cert != NULL )
- {
- mbedtls_x509_crt_free( session->peer_cert );
- mbedtls_free( session->peer_cert );
- }
-#endif
+ int ret = ssl_context_load( context, buf, len );
-#if defined(MBEDTLS_SSL_SESSION_TICKETS) && defined(MBEDTLS_SSL_CLI_C)
- mbedtls_free( session->ticket );
-#endif
+ if( ret != 0 )
+ mbedtls_ssl_free( context );
- mbedtls_platform_zeroize( session, sizeof( mbedtls_ssl_session ) );
+ return( ret );
}
+#endif /* MBEDTLS_SSL_CONTEXT_SERIALIZATION */
/*
* Free an SSL context
@@ -9238,14 +6801,28 @@ void mbedtls_ssl_free( mbedtls_ssl_context *ssl )
if( ssl->out_buf != NULL )
{
- mbedtls_platform_zeroize( ssl->out_buf, MBEDTLS_SSL_OUT_BUFFER_LEN );
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t out_buf_len = ssl->out_buf_len;
+#else
+ size_t out_buf_len = MBEDTLS_SSL_OUT_BUFFER_LEN;
+#endif
+
+ mbedtls_platform_zeroize( ssl->out_buf, out_buf_len );
mbedtls_free( ssl->out_buf );
+ ssl->out_buf = NULL;
}
if( ssl->in_buf != NULL )
{
- mbedtls_platform_zeroize( ssl->in_buf, MBEDTLS_SSL_IN_BUFFER_LEN );
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ size_t in_buf_len = ssl->in_buf_len;
+#else
+ size_t in_buf_len = MBEDTLS_SSL_IN_BUFFER_LEN;
+#endif
+
+ mbedtls_platform_zeroize( ssl->in_buf, in_buf_len );
mbedtls_free( ssl->in_buf );
+ ssl->in_buf = NULL;
}
#if defined(MBEDTLS_ZLIB_SUPPORT)
@@ -9313,10 +6890,12 @@ void mbedtls_ssl_config_init( mbedtls_ssl_config *conf )
memset( conf, 0, sizeof( mbedtls_ssl_config ) );
}
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
static int ssl_preset_default_hashes[] = {
#if defined(MBEDTLS_SHA512_C)
MBEDTLS_MD_SHA512,
+#endif
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
MBEDTLS_MD_SHA384,
#endif
#if defined(MBEDTLS_SHA256_C)
@@ -9336,7 +6915,7 @@ static int ssl_preset_suiteb_ciphersuites[] = {
0
};
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
static int ssl_preset_suiteb_hashes[] = {
MBEDTLS_MD_SHA256,
MBEDTLS_MD_SHA384,
@@ -9363,7 +6942,7 @@ int mbedtls_ssl_config_defaults( mbedtls_ssl_config *conf,
int endpoint, int transport, int preset )
{
#if defined(MBEDTLS_DHM_C) && defined(MBEDTLS_SSL_SRV_C)
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
#endif
/* Use the functions here so that they are covered in tests,
@@ -9465,7 +7044,7 @@ int mbedtls_ssl_config_defaults( mbedtls_ssl_config *conf,
conf->cert_profile = &mbedtls_x509_crt_profile_suiteb;
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
conf->sig_hashes = ssl_preset_suiteb_hashes;
#endif
@@ -9504,7 +7083,7 @@ int mbedtls_ssl_config_defaults( mbedtls_ssl_config *conf,
conf->cert_profile = &mbedtls_x509_crt_profile_default;
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
conf->sig_hashes = ssl_preset_default_hashes;
#endif
@@ -9530,7 +7109,7 @@ void mbedtls_ssl_config_free( mbedtls_ssl_config *conf )
mbedtls_mpi_free( &conf->dhm_G );
#endif
-#if defined(MBEDTLS_KEY_EXCHANGE__SOME__PSK_ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_SOME_PSK_ENABLED)
if( conf->psk != NULL )
{
mbedtls_platform_zeroize( conf->psk, conf->psk_len );
@@ -9605,7 +7184,7 @@ mbedtls_pk_type_t mbedtls_ssl_pk_alg_from_sig( unsigned char sig )
#endif /* MBEDTLS_PK_C && ( MBEDTLS_RSA_C || MBEDTLS_ECDSA_C ) */
#if defined(MBEDTLS_SSL_PROTO_TLS1_2) && \
- defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+ defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/* Find an entry in a signature-hash set matching a given hash algorithm. */
mbedtls_md_type_t mbedtls_ssl_sig_hash_set_find( mbedtls_ssl_sig_hash_set_t *set,
@@ -9653,7 +7232,7 @@ void mbedtls_ssl_sig_hash_set_const_hash( mbedtls_ssl_sig_hash_set_t *set,
}
#endif /* MBEDTLS_SSL_PROTO_TLS1_2) &&
- MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+ MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
/*
* Convert from MBEDTLS_SSL_HASH_XXX to MBEDTLS_MD_XXX
@@ -9676,9 +7255,11 @@ mbedtls_md_type_t mbedtls_ssl_md_alg_from_hash( unsigned char hash )
case MBEDTLS_SSL_HASH_SHA256:
return( MBEDTLS_MD_SHA256 );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
case MBEDTLS_SSL_HASH_SHA384:
return( MBEDTLS_MD_SHA384 );
+#endif
+#if defined(MBEDTLS_SHA512_C)
case MBEDTLS_SSL_HASH_SHA512:
return( MBEDTLS_MD_SHA512 );
#endif
@@ -9708,9 +7289,11 @@ unsigned char mbedtls_ssl_hash_from_md_alg( int md )
case MBEDTLS_MD_SHA256:
return( MBEDTLS_SSL_HASH_SHA256 );
#endif
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
case MBEDTLS_MD_SHA384:
return( MBEDTLS_SSL_HASH_SHA384 );
+#endif
+#if defined(MBEDTLS_SHA512_C)
case MBEDTLS_MD_SHA512:
return( MBEDTLS_SSL_HASH_SHA512 );
#endif
@@ -9739,7 +7322,7 @@ int mbedtls_ssl_check_curve( const mbedtls_ssl_context *ssl, mbedtls_ecp_group_i
}
#endif /* MBEDTLS_ECP_C */
-#if defined(MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED)
+#if defined(MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED)
/*
* Check if a hash proposed by the peer is in our list.
* Return 0 if we're willing to use it, -1 otherwise.
@@ -9758,7 +7341,7 @@ int mbedtls_ssl_check_sig_hash( const mbedtls_ssl_context *ssl,
return( -1 );
}
-#endif /* MBEDTLS_KEY_EXCHANGE__WITH_CERT__ENABLED */
+#endif /* MBEDTLS_KEY_EXCHANGE_WITH_CERT_ENABLED */
#if defined(MBEDTLS_X509_CRT_PARSE_C)
int mbedtls_ssl_check_cert_usage( const mbedtls_x509_crt *cert,
@@ -9851,59 +7434,6 @@ int mbedtls_ssl_check_cert_usage( const mbedtls_x509_crt *cert,
}
#endif /* MBEDTLS_X509_CRT_PARSE_C */
-/*
- * Convert version numbers to/from wire format
- * and, for DTLS, to/from TLS equivalent.
- *
- * For TLS this is the identity.
- * For DTLS, use 1's complement (v -> 255 - v, and then map as follows:
- * 1.0 <-> 3.2 (DTLS 1.0 is based on TLS 1.1)
- * 1.x <-> 3.x+1 for x != 0 (DTLS 1.2 based on TLS 1.2)
- */
-void mbedtls_ssl_write_version( int major, int minor, int transport,
- unsigned char ver[2] )
-{
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- if( minor == MBEDTLS_SSL_MINOR_VERSION_2 )
- --minor; /* DTLS 1.0 stored as TLS 1.1 internally */
-
- ver[0] = (unsigned char)( 255 - ( major - 2 ) );
- ver[1] = (unsigned char)( 255 - ( minor - 1 ) );
- }
- else
-#else
- ((void) transport);
-#endif
- {
- ver[0] = (unsigned char) major;
- ver[1] = (unsigned char) minor;
- }
-}
-
-void mbedtls_ssl_read_version( int *major, int *minor, int transport,
- const unsigned char ver[2] )
-{
-#if defined(MBEDTLS_SSL_PROTO_DTLS)
- if( transport == MBEDTLS_SSL_TRANSPORT_DATAGRAM )
- {
- *major = 255 - ver[0] + 2;
- *minor = 255 - ver[1] + 1;
-
- if( *minor == MBEDTLS_SSL_MINOR_VERSION_1 )
- ++*minor; /* DTLS 1.0 stored as TLS 1.1 internally */
- }
- else
-#else
- ((void) transport);
-#endif
- {
- *major = ver[0];
- *minor = ver[1];
- }
-}
-
int mbedtls_ssl_set_calc_verify_md( mbedtls_ssl_context *ssl, int md )
{
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
@@ -9923,7 +7453,7 @@ int mbedtls_ssl_set_calc_verify_md( mbedtls_ssl_context *ssl, int md )
break;
#endif
#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 */
-#if defined(MBEDTLS_SHA512_C)
+#if defined(MBEDTLS_SHA512_C) && !defined(MBEDTLS_SHA512_NO_SHA384)
case MBEDTLS_SSL_HASH_SHA384:
ssl->handshake->calc_verify = ssl_calc_verify_tls_sha384;
break;
@@ -10034,6 +7564,70 @@ exit:
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1) || \
defined(MBEDTLS_SSL_PROTO_TLS1_2)
+
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl,
+ unsigned char *hash, size_t *hashlen,
+ unsigned char *data, size_t data_len,
+ mbedtls_md_type_t md_alg )
+{
+ psa_status_t status;
+ psa_hash_operation_t hash_operation = PSA_HASH_OPERATION_INIT;
+ psa_algorithm_t hash_alg = mbedtls_psa_translate_md( md_alg );
+
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Perform PSA-based computation of digest of ServerKeyExchange" ) );
+
+ if( ( status = psa_hash_setup( &hash_operation,
+ hash_alg ) ) != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "psa_hash_setup", status );
+ goto exit;
+ }
+
+ if( ( status = psa_hash_update( &hash_operation, ssl->handshake->randbytes,
+ 64 ) ) != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "psa_hash_update", status );
+ goto exit;
+ }
+
+ if( ( status = psa_hash_update( &hash_operation,
+ data, data_len ) ) != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "psa_hash_update", status );
+ goto exit;
+ }
+
+ if( ( status = psa_hash_finish( &hash_operation, hash, PSA_HASH_MAX_SIZE,
+ hashlen ) ) != PSA_SUCCESS )
+ {
+ MBEDTLS_SSL_DEBUG_RET( 1, "psa_hash_finish", status );
+ goto exit;
+ }
+
+exit:
+ if( status != PSA_SUCCESS )
+ {
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_INTERNAL_ERROR );
+ switch( status )
+ {
+ case PSA_ERROR_NOT_SUPPORTED:
+ return( MBEDTLS_ERR_MD_FEATURE_UNAVAILABLE );
+ case PSA_ERROR_BAD_STATE: /* Intentional fallthrough */
+ case PSA_ERROR_BUFFER_TOO_SMALL:
+ return( MBEDTLS_ERR_MD_BAD_INPUT_DATA );
+ case PSA_ERROR_INSUFFICIENT_MEMORY:
+ return( MBEDTLS_ERR_MD_ALLOC_FAILED );
+ default:
+ return( MBEDTLS_ERR_MD_HW_ACCEL_FAILED );
+ }
+ }
+ return( 0 );
+}
+
+#else
+
int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl,
unsigned char *hash, size_t *hashlen,
unsigned char *data, size_t data_len,
@@ -10044,6 +7638,8 @@ int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl,
const mbedtls_md_info_t *md_info = mbedtls_md_info_from_type( md_alg );
*hashlen = mbedtls_md_get_size( md_info );
+ MBEDTLS_SSL_DEBUG_MSG( 3, ( "Perform mbedtls-based computation of digest of ServerKeyExchange" ) );
+
mbedtls_md_init( &ctx );
/*
@@ -10088,6 +7684,8 @@ exit:
return( ret );
}
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+
#endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \
MBEDTLS_SSL_PROTO_TLS1_2 */
diff --git a/thirdparty/mbedtls/library/ssl_tls13_keys.c b/thirdparty/mbedtls/library/ssl_tls13_keys.c
new file mode 100644
index 0000000000..3de6f03fb8
--- /dev/null
+++ b/thirdparty/mbedtls/library/ssl_tls13_keys.c
@@ -0,0 +1,349 @@
+/*
+ * TLS 1.3 key schedule
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 ( the "License" ); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "common.h"
+
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+
+#include "mbedtls/hkdf.h"
+#include "mbedtls/ssl_internal.h"
+#include "ssl_tls13_keys.h"
+
+#include <stdint.h>
+#include <string.h>
+
+#define MBEDTLS_SSL_TLS1_3_LABEL( name, string ) \
+ .name = string,
+
+struct mbedtls_ssl_tls1_3_labels_struct const mbedtls_ssl_tls1_3_labels =
+{
+ /* This seems to work in C, despite the string literal being one
+ * character too long due to the 0-termination. */
+ MBEDTLS_SSL_TLS1_3_LABEL_LIST
+};
+
+#undef MBEDTLS_SSL_TLS1_3_LABEL
+
+/*
+ * This function creates a HkdfLabel structure used in the TLS 1.3 key schedule.
+ *
+ * The HkdfLabel is specified in RFC 8446 as follows:
+ *
+ * struct HkdfLabel {
+ * uint16 length; // Length of expanded key material
+ * opaque label<7..255>; // Always prefixed by "tls13 "
+ * opaque context<0..255>; // Usually a communication transcript hash
+ * };
+ *
+ * Parameters:
+ * - desired_length: Length of expanded key material
+ * Even though the standard allows expansion to up to
+ * 2**16 Bytes, TLS 1.3 never uses expansion to more than
+ * 255 Bytes, so we require `desired_length` to be at most
+ * 255. This allows us to save a few Bytes of code by
+ * hardcoding the writing of the high bytes.
+ * - (label, llen): label + label length, without "tls13 " prefix
+ * The label length MUST be less than or equal to
+ * MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_LABEL_LEN
+ * It is the caller's responsibility to ensure this.
+ * All (label, label length) pairs used in TLS 1.3
+ * can be obtained via MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN().
+ * - (ctx, clen): context + context length
+ * The context length MUST be less than or equal to
+ * MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_CONTEXT_LEN
+ * It is the caller's responsibility to ensure this.
+ * - dst: Target buffer for HkdfLabel structure,
+ * This MUST be a writable buffer of size
+ * at least SSL_TLS1_3_KEY_SCHEDULE_MAX_HKDF_LABEL_LEN Bytes.
+ * - dlen: Pointer at which to store the actual length of
+ * the HkdfLabel structure on success.
+ */
+
+static const char tls1_3_label_prefix[6] = "tls13 ";
+
+#define SSL_TLS1_3_KEY_SCHEDULE_HKDF_LABEL_LEN( label_len, context_len ) \
+ ( 2 /* expansion length */ \
+ + 1 /* label length */ \
+ + label_len \
+ + 1 /* context length */ \
+ + context_len )
+
+#define SSL_TLS1_3_KEY_SCHEDULE_MAX_HKDF_LABEL_LEN \
+ SSL_TLS1_3_KEY_SCHEDULE_HKDF_LABEL_LEN( \
+ sizeof(tls1_3_label_prefix) + \
+ MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_LABEL_LEN, \
+ MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_CONTEXT_LEN )
+
+static void ssl_tls1_3_hkdf_encode_label(
+ size_t desired_length,
+ const unsigned char *label, size_t llen,
+ const unsigned char *ctx, size_t clen,
+ unsigned char *dst, size_t *dlen )
+{
+ size_t total_label_len =
+ sizeof(tls1_3_label_prefix) + llen;
+ size_t total_hkdf_lbl_len =
+ SSL_TLS1_3_KEY_SCHEDULE_HKDF_LABEL_LEN( total_label_len, clen );
+
+ unsigned char *p = dst;
+
+ /* Add the size of the expanded key material.
+ * We're hardcoding the high byte to 0 here assuming that we never use
+ * TLS 1.3 HKDF key expansion to more than 255 Bytes. */
+#if MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_EXPANSION_LEN > 255
+#error "The implementation of ssl_tls1_3_hkdf_encode_label() is not fit for the \
+ value of MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_EXPANSION_LEN"
+#endif
+
+ *p++ = 0;
+ *p++ = MBEDTLS_BYTE_0( desired_length );
+
+ /* Add label incl. prefix */
+ *p++ = MBEDTLS_BYTE_0( total_label_len );
+ memcpy( p, tls1_3_label_prefix, sizeof(tls1_3_label_prefix) );
+ p += sizeof(tls1_3_label_prefix);
+ memcpy( p, label, llen );
+ p += llen;
+
+ /* Add context value */
+ *p++ = MBEDTLS_BYTE_0( clen );
+ if( clen != 0 )
+ memcpy( p, ctx, clen );
+
+ /* Return total length to the caller. */
+ *dlen = total_hkdf_lbl_len;
+}
+
+int mbedtls_ssl_tls1_3_hkdf_expand_label(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret, size_t slen,
+ const unsigned char *label, size_t llen,
+ const unsigned char *ctx, size_t clen,
+ unsigned char *buf, size_t blen )
+{
+ const mbedtls_md_info_t *md;
+ unsigned char hkdf_label[ SSL_TLS1_3_KEY_SCHEDULE_MAX_HKDF_LABEL_LEN ];
+ size_t hkdf_label_len;
+
+ if( llen > MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_LABEL_LEN )
+ {
+ /* Should never happen since this is an internal
+ * function, and we know statically which labels
+ * are allowed. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ if( clen > MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_CONTEXT_LEN )
+ {
+ /* Should not happen, as above. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ if( blen > MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_EXPANSION_LEN )
+ {
+ /* Should not happen, as above. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ md = mbedtls_md_info_from_type( hash_alg );
+ if( md == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ ssl_tls1_3_hkdf_encode_label( blen,
+ label, llen,
+ ctx, clen,
+ hkdf_label,
+ &hkdf_label_len );
+
+ return( mbedtls_hkdf_expand( md,
+ secret, slen,
+ hkdf_label, hkdf_label_len,
+ buf, blen ) );
+}
+
+/*
+ * The traffic keying material is generated from the following inputs:
+ *
+ * - One secret value per sender.
+ * - A purpose value indicating the specific value being generated
+ * - The desired lengths of key and IV.
+ *
+ * The expansion itself is based on HKDF:
+ *
+ * [sender]_write_key = HKDF-Expand-Label( Secret, "key", "", key_length )
+ * [sender]_write_iv = HKDF-Expand-Label( Secret, "iv" , "", iv_length )
+ *
+ * [sender] denotes the sending side and the Secret value is provided
+ * by the function caller. Note that we generate server and client side
+ * keys in a single function call.
+ */
+int mbedtls_ssl_tls1_3_make_traffic_keys(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *client_secret,
+ const unsigned char *server_secret,
+ size_t slen, size_t key_len, size_t iv_len,
+ mbedtls_ssl_key_set *keys )
+{
+ int ret = 0;
+
+ ret = mbedtls_ssl_tls1_3_hkdf_expand_label( hash_alg,
+ client_secret, slen,
+ MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( key ),
+ NULL, 0,
+ keys->client_write_key, key_len );
+ if( ret != 0 )
+ return( ret );
+
+ ret = mbedtls_ssl_tls1_3_hkdf_expand_label( hash_alg,
+ server_secret, slen,
+ MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( key ),
+ NULL, 0,
+ keys->server_write_key, key_len );
+ if( ret != 0 )
+ return( ret );
+
+ ret = mbedtls_ssl_tls1_3_hkdf_expand_label( hash_alg,
+ client_secret, slen,
+ MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( iv ),
+ NULL, 0,
+ keys->client_write_iv, iv_len );
+ if( ret != 0 )
+ return( ret );
+
+ ret = mbedtls_ssl_tls1_3_hkdf_expand_label( hash_alg,
+ server_secret, slen,
+ MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( iv ),
+ NULL, 0,
+ keys->server_write_iv, iv_len );
+ if( ret != 0 )
+ return( ret );
+
+ keys->key_len = key_len;
+ keys->iv_len = iv_len;
+
+ return( 0 );
+}
+
+int mbedtls_ssl_tls1_3_derive_secret(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret, size_t slen,
+ const unsigned char *label, size_t llen,
+ const unsigned char *ctx, size_t clen,
+ int ctx_hashed,
+ unsigned char *dstbuf, size_t buflen )
+{
+ int ret;
+ unsigned char hashed_context[ MBEDTLS_MD_MAX_SIZE ];
+
+ const mbedtls_md_info_t *md;
+ md = mbedtls_md_info_from_type( hash_alg );
+ if( md == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ if( ctx_hashed == MBEDTLS_SSL_TLS1_3_CONTEXT_UNHASHED )
+ {
+ ret = mbedtls_md( md, ctx, clen, hashed_context );
+ if( ret != 0 )
+ return( ret );
+ clen = mbedtls_md_get_size( md );
+ }
+ else
+ {
+ if( clen > sizeof(hashed_context) )
+ {
+ /* This should never happen since this function is internal
+ * and the code sets `ctx_hashed` correctly.
+ * Let's double-check nonetheless to not run at the risk
+ * of getting a stack overflow. */
+ return( MBEDTLS_ERR_SSL_INTERNAL_ERROR );
+ }
+
+ memcpy( hashed_context, ctx, clen );
+ }
+
+ return( mbedtls_ssl_tls1_3_hkdf_expand_label( hash_alg,
+ secret, slen,
+ label, llen,
+ hashed_context, clen,
+ dstbuf, buflen ) );
+}
+
+int mbedtls_ssl_tls1_3_evolve_secret(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret_old,
+ const unsigned char *input, size_t input_len,
+ unsigned char *secret_new )
+{
+ int ret = MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ size_t hlen, ilen;
+ unsigned char tmp_secret[ MBEDTLS_MD_MAX_SIZE ] = { 0 };
+ unsigned char tmp_input [ MBEDTLS_MD_MAX_SIZE ] = { 0 };
+
+ const mbedtls_md_info_t *md;
+ md = mbedtls_md_info_from_type( hash_alg );
+ if( md == NULL )
+ return( MBEDTLS_ERR_SSL_BAD_INPUT_DATA );
+
+ hlen = mbedtls_md_get_size( md );
+
+ /* For non-initial runs, call Derive-Secret( ., "derived", "")
+ * on the old secret. */
+ if( secret_old != NULL )
+ {
+ ret = mbedtls_ssl_tls1_3_derive_secret(
+ hash_alg,
+ secret_old, hlen,
+ MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( derived ),
+ NULL, 0, /* context */
+ MBEDTLS_SSL_TLS1_3_CONTEXT_UNHASHED,
+ tmp_secret, hlen );
+ if( ret != 0 )
+ goto cleanup;
+ }
+
+ if( input != NULL )
+ {
+ memcpy( tmp_input, input, input_len );
+ ilen = input_len;
+ }
+ else
+ {
+ ilen = hlen;
+ }
+
+ /* HKDF-Extract takes a salt and input key material.
+ * The salt is the old secret, and the input key material
+ * is the input secret (PSK / ECDHE). */
+ ret = mbedtls_hkdf_extract( md,
+ tmp_secret, hlen,
+ tmp_input, ilen,
+ secret_new );
+ if( ret != 0 )
+ goto cleanup;
+
+ ret = 0;
+
+ cleanup:
+
+ mbedtls_platform_zeroize( tmp_secret, sizeof(tmp_secret) );
+ mbedtls_platform_zeroize( tmp_input, sizeof(tmp_input) );
+ return( ret );
+}
+
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
diff --git a/thirdparty/mbedtls/library/ssl_tls13_keys.h b/thirdparty/mbedtls/library/ssl_tls13_keys.h
new file mode 100644
index 0000000000..7089049ce2
--- /dev/null
+++ b/thirdparty/mbedtls/library/ssl_tls13_keys.h
@@ -0,0 +1,274 @@
+/*
+ * TLS 1.3 key schedule
+ *
+ * Copyright The Mbed TLS Contributors
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 ( the "License" ); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#if !defined(MBEDTLS_SSL_TLS1_3_KEYS_H)
+#define MBEDTLS_SSL_TLS1_3_KEYS_H
+
+/* This requires MBEDTLS_SSL_TLS1_3_LABEL( idx, name, string ) to be defined at
+ * the point of use. See e.g. the definition of mbedtls_ssl_tls1_3_labels_union
+ * below. */
+#define MBEDTLS_SSL_TLS1_3_LABEL_LIST \
+ MBEDTLS_SSL_TLS1_3_LABEL( finished , "finished" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( resumption , "resumption" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( traffic_upd , "traffic upd" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( exporter , "exporter" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( key , "key" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( iv , "iv" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( c_hs_traffic, "c hs traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( c_ap_traffic, "c ap traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( c_e_traffic , "c e traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( s_hs_traffic, "s hs traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( s_ap_traffic, "s ap traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( s_e_traffic , "s e traffic" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( e_exp_master, "e exp master" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( res_master , "res master" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( exp_master , "exp master" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( ext_binder , "ext binder" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( res_binder , "res binder" ) \
+ MBEDTLS_SSL_TLS1_3_LABEL( derived , "derived" )
+
+#define MBEDTLS_SSL_TLS1_3_LABEL( name, string ) \
+ const unsigned char name [ sizeof(string) - 1 ];
+
+union mbedtls_ssl_tls1_3_labels_union
+{
+ MBEDTLS_SSL_TLS1_3_LABEL_LIST
+};
+struct mbedtls_ssl_tls1_3_labels_struct
+{
+ MBEDTLS_SSL_TLS1_3_LABEL_LIST
+};
+#undef MBEDTLS_SSL_TLS1_3_LABEL
+
+extern const struct mbedtls_ssl_tls1_3_labels_struct mbedtls_ssl_tls1_3_labels;
+
+#define MBEDTLS_SSL_TLS1_3_LBL_WITH_LEN( LABEL ) \
+ mbedtls_ssl_tls1_3_labels.LABEL, \
+ sizeof(mbedtls_ssl_tls1_3_labels.LABEL)
+
+#define MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_LABEL_LEN \
+ sizeof( union mbedtls_ssl_tls1_3_labels_union )
+
+/* The maximum length of HKDF contexts used in the TLS 1.3 standard.
+ * Since contexts are always hashes of message transcripts, this can
+ * be approximated from above by the maximum hash size. */
+#define MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_CONTEXT_LEN \
+ MBEDTLS_MD_MAX_SIZE
+
+/* Maximum desired length for expanded key material generated
+ * by HKDF-Expand-Label.
+ *
+ * Warning: If this ever needs to be increased, the implementation
+ * ssl_tls1_3_hkdf_encode_label() in ssl_tls13_keys.c needs to be
+ * adjusted since it currently assumes that HKDF key expansion
+ * is never used with more than 255 Bytes of output. */
+#define MBEDTLS_SSL_TLS1_3_KEY_SCHEDULE_MAX_EXPANSION_LEN 255
+
+/**
+ * \brief The \c HKDF-Expand-Label function from
+ * the TLS 1.3 standard RFC 8446.
+ *
+ * <tt>
+ * HKDF-Expand-Label( Secret, Label, Context, Length ) =
+ * HKDF-Expand( Secret, HkdfLabel, Length )
+ * </tt>
+ *
+ * \param hash_alg The identifier for the hash algorithm to use.
+ * \param secret The \c Secret argument to \c HKDF-Expand-Label.
+ * This must be a readable buffer of length \p slen Bytes.
+ * \param slen The length of \p secret in Bytes.
+ * \param label The \c Label argument to \c HKDF-Expand-Label.
+ * This must be a readable buffer of length \p llen Bytes.
+ * \param llen The length of \p label in Bytes.
+ * \param ctx The \c Context argument to \c HKDF-Expand-Label.
+ * This must be a readable buffer of length \p clen Bytes.
+ * \param clen The length of \p context in Bytes.
+ * \param buf The destination buffer to hold the expanded secret.
+ * This must be a writable buffer of length \p blen Bytes.
+ * \param blen The desired size of the expanded secret in Bytes.
+ *
+ * \returns \c 0 on success.
+ * \return A negative error code on failure.
+ */
+
+int mbedtls_ssl_tls1_3_hkdf_expand_label(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret, size_t slen,
+ const unsigned char *label, size_t llen,
+ const unsigned char *ctx, size_t clen,
+ unsigned char *buf, size_t blen );
+
+/**
+ * \brief This function is part of the TLS 1.3 key schedule.
+ * It extracts key and IV for the actual client/server traffic
+ * from the client/server traffic secrets.
+ *
+ * From RFC 8446:
+ *
+ * <tt>
+ * [sender]_write_key = HKDF-Expand-Label(Secret, "key", "", key_length)
+ * [sender]_write_iv = HKDF-Expand-Label(Secret, "iv", "", iv_length)*
+ * </tt>
+ *
+ * \param hash_alg The identifier for the hash algorithm to be used
+ * for the HKDF-based expansion of the secret.
+ * \param client_secret The client traffic secret.
+ * This must be a readable buffer of size \p slen Bytes
+ * \param server_secret The server traffic secret.
+ * This must be a readable buffer of size \p slen Bytes
+ * \param slen Length of the secrets \p client_secret and
+ * \p server_secret in Bytes.
+ * \param key_len The desired length of the key to be extracted in Bytes.
+ * \param iv_len The desired length of the IV to be extracted in Bytes.
+ * \param keys The address of the structure holding the generated
+ * keys and IVs.
+ *
+ * \returns \c 0 on success.
+ * \returns A negative error code on failure.
+ */
+
+int mbedtls_ssl_tls1_3_make_traffic_keys(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *client_secret,
+ const unsigned char *server_secret,
+ size_t slen, size_t key_len, size_t iv_len,
+ mbedtls_ssl_key_set *keys );
+
+
+#define MBEDTLS_SSL_TLS1_3_CONTEXT_UNHASHED 0
+#define MBEDTLS_SSL_TLS1_3_CONTEXT_HASHED 1
+
+/**
+ * \brief The \c Derive-Secret function from the TLS 1.3 standard RFC 8446.
+ *
+ * <tt>
+ * Derive-Secret( Secret, Label, Messages ) =
+ * HKDF-Expand-Label( Secret, Label,
+ * Hash( Messages ),
+ * Hash.Length ) )
+ * </tt>
+ *
+ * \param hash_alg The identifier for the hash function used for the
+ * applications of HKDF.
+ * \param secret The \c Secret argument to the \c Derive-Secret function.
+ * This must be a readable buffer of length \p slen Bytes.
+ * \param slen The length of \p secret in Bytes.
+ * \param label The \c Label argument to the \c Derive-Secret function.
+ * This must be a readable buffer of length \p llen Bytes.
+ * \param llen The length of \p label in Bytes.
+ * \param ctx The hash of the \c Messages argument to the
+ * \c Derive-Secret function, or the \c Messages argument
+ * itself, depending on \p context_already_hashed.
+ * \param clen The length of \p hash.
+ * \param ctx_hashed This indicates whether the \p ctx contains the hash of
+ * the \c Messages argument in the application of the
+ * \c Derive-Secret function
+ * (value MBEDTLS_SSL_TLS1_3_CONTEXT_HASHED), or whether
+ * it is the content of \c Messages itself, in which case
+ * the function takes care of the hashing
+ * (value MBEDTLS_SSL_TLS1_3_CONTEXT_UNHASHED).
+ * \param dstbuf The target buffer to write the output of
+ * \c Derive-Secret to. This must be a writable buffer of
+ * size \p buflen Bytes.
+ * \param buflen The length of \p dstbuf in Bytes.
+ *
+ * \returns \c 0 on success.
+ * \returns A negative error code on failure.
+ */
+int mbedtls_ssl_tls1_3_derive_secret(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret, size_t slen,
+ const unsigned char *label, size_t llen,
+ const unsigned char *ctx, size_t clen,
+ int ctx_hashed,
+ unsigned char *dstbuf, size_t buflen );
+
+/**
+ * \brief Compute the next secret in the TLS 1.3 key schedule
+ *
+ * The TLS 1.3 key schedule proceeds as follows to compute
+ * the three main secrets during the handshake: The early
+ * secret for early data, the handshake secret for all
+ * other encrypted handshake messages, and the master
+ * secret for all application traffic.
+ *
+ * <tt>
+ * 0
+ * |
+ * v
+ * PSK -> HKDF-Extract = Early Secret
+ * |
+ * v
+ * Derive-Secret( ., "derived", "" )
+ * |
+ * v
+ * (EC)DHE -> HKDF-Extract = Handshake Secret
+ * |
+ * v
+ * Derive-Secret( ., "derived", "" )
+ * |
+ * v
+ * 0 -> HKDF-Extract = Master Secret
+ * </tt>
+ *
+ * Each of the three secrets in turn is the basis for further
+ * key derivations, such as the derivation of traffic keys and IVs;
+ * see e.g. mbedtls_ssl_tls1_3_make_traffic_keys().
+ *
+ * This function implements one step in this evolution of secrets:
+ *
+ * <tt>
+ * old_secret
+ * |
+ * v
+ * Derive-Secret( ., "derived", "" )
+ * |
+ * v
+ * input -> HKDF-Extract = new_secret
+ * </tt>
+ *
+ * \param hash_alg The identifier for the hash function used for the
+ * applications of HKDF.
+ * \param secret_old The address of the buffer holding the old secret
+ * on function entry. If not \c NULL, this must be a
+ * readable buffer whose size matches the output size
+ * of the hash function represented by \p hash_alg.
+ * If \c NULL, an all \c 0 array will be used instead.
+ * \param input The address of the buffer holding the additional
+ * input for the key derivation (e.g., the PSK or the
+ * ephemeral (EC)DH secret). If not \c NULL, this must be
+ * a readable buffer whose size \p input_len Bytes.
+ * If \c NULL, an all \c 0 array will be used instead.
+ * \param input_len The length of \p input in Bytes.
+ * \param secret_new The address of the buffer holding the new secret
+ * on function exit. This must be a writable buffer
+ * whose size matches the output size of the hash
+ * function represented by \p hash_alg.
+ * This may be the same as \p secret_old.
+ *
+ * \returns \c 0 on success.
+ * \returns A negative error code on failure.
+ */
+
+int mbedtls_ssl_tls1_3_evolve_secret(
+ mbedtls_md_type_t hash_alg,
+ const unsigned char *secret_old,
+ const unsigned char *input, size_t input_len,
+ unsigned char *secret_new );
+
+#endif /* MBEDTLS_SSL_TLS1_3_KEYS_H */
diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c
index 0dc5488c1a..2de117f52a 100644
--- a/thirdparty/mbedtls/library/threading.c
+++ b/thirdparty/mbedtls/library/threading.c
@@ -2,13 +2,7 @@
* Threading abstraction layer
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
@@ -52,11 +25,7 @@
#define _POSIX_C_SOURCE 200112L
#endif
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_THREADING_C)
@@ -102,8 +71,8 @@ static void threading_mutex_init_pthread( mbedtls_threading_mutex_t *mutex )
* mutex. This is a workaround for not being able to return an error
* code for this function. The lock/unlock functions return an error
* if is_valid is nonzero. The Mbed TLS unit test code uses this field
- * to distinguish more states of the mutex; see helpers.function for
- * details. */
+ * to distinguish more states of the mutex; see
+ * tests/src/threading_helpers for details. */
mutex->is_valid = pthread_mutex_init( &mutex->mutex, NULL ) == 0;
}
diff --git a/thirdparty/mbedtls/library/timing.c b/thirdparty/mbedtls/library/timing.c
index 50a22165a6..eb41461320 100644
--- a/thirdparty/mbedtls/library/timing.c
+++ b/thirdparty/mbedtls/library/timing.c
@@ -2,13 +2,7 @@
* Portable interface to the CPU cycle counter
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_SELF_TEST) && defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
@@ -65,7 +34,7 @@
#if !defined(unix) && !defined(__unix__) && !defined(__unix) && \
!defined(__APPLE__) && !defined(_WIN32) && !defined(__QNXNTO__) && \
- !defined(__HAIKU__)
+ !defined(__HAIKU__) && !defined(__midipix__)
#error "This module only works on Unix and Windows, see MBEDTLS_TIMING_C in config.h"
#endif
diff --git a/thirdparty/mbedtls/library/version.c b/thirdparty/mbedtls/library/version.c
index 5733288f62..32a0d7d584 100644
--- a/thirdparty/mbedtls/library/version.c
+++ b/thirdparty/mbedtls/library/version.c
@@ -2,13 +2,7 @@
* Version information
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/library/version_features.c b/thirdparty/mbedtls/library/version_features.c
index 8c8e815e9d..40c95201bc 100644
--- a/thirdparty/mbedtls/library/version_features.c
+++ b/thirdparty/mbedtls/library/version_features.c
@@ -2,13 +2,7 @@
* Version feature information
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_VERSION_C)
@@ -56,7 +25,7 @@
#include <string.h>
-static const char *features[] = {
+static const char * const features[] = {
#if defined(MBEDTLS_VERSION_FEATURES)
#if defined(MBEDTLS_HAVE_ASM)
"MBEDTLS_HAVE_ASM",
@@ -97,6 +66,9 @@ static const char *features[] = {
#if defined(MBEDTLS_PLATFORM_SNPRINTF_ALT)
"MBEDTLS_PLATFORM_SNPRINTF_ALT",
#endif /* MBEDTLS_PLATFORM_SNPRINTF_ALT */
+#if defined(MBEDTLS_PLATFORM_VSNPRINTF_ALT)
+ "MBEDTLS_PLATFORM_VSNPRINTF_ALT",
+#endif /* MBEDTLS_PLATFORM_VSNPRINTF_ALT */
#if defined(MBEDTLS_PLATFORM_NV_SEED_ALT)
"MBEDTLS_PLATFORM_NV_SEED_ALT",
#endif /* MBEDTLS_PLATFORM_NV_SEED_ALT */
@@ -253,6 +225,9 @@ static const char *features[] = {
#if defined(MBEDTLS_ECP_INTERNAL_ALT)
"MBEDTLS_ECP_INTERNAL_ALT",
#endif /* MBEDTLS_ECP_INTERNAL_ALT */
+#if defined(MBEDTLS_ECP_NO_FALLBACK)
+ "MBEDTLS_ECP_NO_FALLBACK",
+#endif /* MBEDTLS_ECP_NO_FALLBACK */
#if defined(MBEDTLS_ECP_RANDOMIZE_JAC_ALT)
"MBEDTLS_ECP_RANDOMIZE_JAC_ALT",
#endif /* MBEDTLS_ECP_RANDOMIZE_JAC_ALT */
@@ -277,12 +252,6 @@ static const char *features[] = {
#if defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT)
"MBEDTLS_ECP_NORMALIZE_MXZ_ALT",
#endif /* MBEDTLS_ECP_NORMALIZE_MXZ_ALT */
-#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN)
- "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN",
-#endif /* MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN */
-#if defined(MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND)
- "MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND",
-#endif /* MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND */
#if defined(MBEDTLS_TEST_NULL_ENTROPY)
"MBEDTLS_TEST_NULL_ENTROPY",
#endif /* MBEDTLS_TEST_NULL_ENTROPY */
@@ -298,6 +267,9 @@ static const char *features[] = {
#if defined(MBEDTLS_CAMELLIA_SMALL_MEMORY)
"MBEDTLS_CAMELLIA_SMALL_MEMORY",
#endif /* MBEDTLS_CAMELLIA_SMALL_MEMORY */
+#if defined(MBEDTLS_CHECK_RETURN_WARNING)
+ "MBEDTLS_CHECK_RETURN_WARNING",
+#endif /* MBEDTLS_CHECK_RETURN_WARNING */
#if defined(MBEDTLS_CIPHER_MODE_CBC)
"MBEDTLS_CIPHER_MODE_CBC",
#endif /* MBEDTLS_CIPHER_MODE_CBC */
@@ -388,6 +360,9 @@ static const char *features[] = {
#if defined(MBEDTLS_ECP_RESTARTABLE)
"MBEDTLS_ECP_RESTARTABLE",
#endif /* MBEDTLS_ECP_RESTARTABLE */
+#if defined(MBEDTLS_ECDH_LEGACY_CONTEXT)
+ "MBEDTLS_ECDH_LEGACY_CONTEXT",
+#endif /* MBEDTLS_ECDH_LEGACY_CONTEXT */
#if defined(MBEDTLS_ECDSA_DETERMINISTIC)
"MBEDTLS_ECDSA_DETERMINISTIC",
#endif /* MBEDTLS_ECDSA_DETERMINISTIC */
@@ -448,6 +423,9 @@ static const char *features[] = {
#if defined(MBEDTLS_ENTROPY_NV_SEED)
"MBEDTLS_ENTROPY_NV_SEED",
#endif /* MBEDTLS_ENTROPY_NV_SEED */
+#if defined(MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER)
+ "MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER",
+#endif /* MBEDTLS_PSA_CRYPTO_KEY_ID_ENCODES_OWNER */
#if defined(MBEDTLS_MEMORY_DEBUG)
"MBEDTLS_MEMORY_DEBUG",
#endif /* MBEDTLS_MEMORY_DEBUG */
@@ -463,6 +441,24 @@ static const char *features[] = {
#if defined(MBEDTLS_PKCS1_V21)
"MBEDTLS_PKCS1_V21",
#endif /* MBEDTLS_PKCS1_V21 */
+#if defined(MBEDTLS_PSA_CRYPTO_BUILTIN_KEYS)
+ "MBEDTLS_PSA_CRYPTO_BUILTIN_KEYS",
+#endif /* MBEDTLS_PSA_CRYPTO_BUILTIN_KEYS */
+#if defined(MBEDTLS_PSA_CRYPTO_CLIENT)
+ "MBEDTLS_PSA_CRYPTO_CLIENT",
+#endif /* MBEDTLS_PSA_CRYPTO_CLIENT */
+#if defined(MBEDTLS_PSA_CRYPTO_DRIVERS)
+ "MBEDTLS_PSA_CRYPTO_DRIVERS",
+#endif /* MBEDTLS_PSA_CRYPTO_DRIVERS */
+#if defined(MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG)
+ "MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG",
+#endif /* MBEDTLS_PSA_CRYPTO_EXTERNAL_RNG */
+#if defined(MBEDTLS_PSA_CRYPTO_SPM)
+ "MBEDTLS_PSA_CRYPTO_SPM",
+#endif /* MBEDTLS_PSA_CRYPTO_SPM */
+#if defined(MBEDTLS_PSA_INJECT_ENTROPY)
+ "MBEDTLS_PSA_INJECT_ENTROPY",
+#endif /* MBEDTLS_PSA_INJECT_ENTROPY */
#if defined(MBEDTLS_RSA_NO_CRT)
"MBEDTLS_RSA_NO_CRT",
#endif /* MBEDTLS_RSA_NO_CRT */
@@ -472,12 +468,27 @@ static const char *features[] = {
#if defined(MBEDTLS_SHA256_SMALLER)
"MBEDTLS_SHA256_SMALLER",
#endif /* MBEDTLS_SHA256_SMALLER */
+#if defined(MBEDTLS_SHA512_SMALLER)
+ "MBEDTLS_SHA512_SMALLER",
+#endif /* MBEDTLS_SHA512_SMALLER */
+#if defined(MBEDTLS_SHA512_NO_SHA384)
+ "MBEDTLS_SHA512_NO_SHA384",
+#endif /* MBEDTLS_SHA512_NO_SHA384 */
#if defined(MBEDTLS_SSL_ALL_ALERT_MESSAGES)
"MBEDTLS_SSL_ALL_ALERT_MESSAGES",
#endif /* MBEDTLS_SSL_ALL_ALERT_MESSAGES */
+#if defined(MBEDTLS_SSL_RECORD_CHECKING)
+ "MBEDTLS_SSL_RECORD_CHECKING",
+#endif /* MBEDTLS_SSL_RECORD_CHECKING */
+#if defined(MBEDTLS_SSL_DTLS_CONNECTION_ID)
+ "MBEDTLS_SSL_DTLS_CONNECTION_ID",
+#endif /* MBEDTLS_SSL_DTLS_CONNECTION_ID */
#if defined(MBEDTLS_SSL_ASYNC_PRIVATE)
"MBEDTLS_SSL_ASYNC_PRIVATE",
#endif /* MBEDTLS_SSL_ASYNC_PRIVATE */
+#if defined(MBEDTLS_SSL_CONTEXT_SERIALIZATION)
+ "MBEDTLS_SSL_CONTEXT_SERIALIZATION",
+#endif /* MBEDTLS_SSL_CONTEXT_SERIALIZATION */
#if defined(MBEDTLS_SSL_DEBUG_ALL)
"MBEDTLS_SSL_DEBUG_ALL",
#endif /* MBEDTLS_SSL_DEBUG_ALL */
@@ -490,6 +501,9 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_FALLBACK_SCSV)
"MBEDTLS_SSL_FALLBACK_SCSV",
#endif /* MBEDTLS_SSL_FALLBACK_SCSV */
+#if defined(MBEDTLS_SSL_KEEP_PEER_CERTIFICATE)
+ "MBEDTLS_SSL_KEEP_PEER_CERTIFICATE",
+#endif /* MBEDTLS_SSL_KEEP_PEER_CERTIFICATE */
#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
"MBEDTLS_SSL_HW_RECORD_ACCEL",
#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
@@ -520,6 +534,9 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
"MBEDTLS_SSL_PROTO_TLS1_2",
#endif /* MBEDTLS_SSL_PROTO_TLS1_2 */
+#if defined(MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL)
+ "MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL",
+#endif /* MBEDTLS_SSL_PROTO_TLS1_3_EXPERIMENTAL */
#if defined(MBEDTLS_SSL_PROTO_DTLS)
"MBEDTLS_SSL_PROTO_DTLS",
#endif /* MBEDTLS_SSL_PROTO_DTLS */
@@ -532,6 +549,9 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_DTLS_HELLO_VERIFY)
"MBEDTLS_SSL_DTLS_HELLO_VERIFY",
#endif /* MBEDTLS_SSL_DTLS_HELLO_VERIFY */
+#if defined(MBEDTLS_SSL_DTLS_SRTP)
+ "MBEDTLS_SSL_DTLS_SRTP",
+#endif /* MBEDTLS_SSL_DTLS_SRTP */
#if defined(MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE)
"MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE",
#endif /* MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE */
@@ -553,6 +573,15 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT)
"MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT",
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT */
+#if defined(MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH)
+ "MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH",
+#endif /* MBEDTLS_SSL_VARIABLE_BUFFER_LENGTH */
+#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN)
+ "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN",
+#endif /* MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN */
+#if defined(MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND)
+ "MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND",
+#endif /* MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND */
#if defined(MBEDTLS_TEST_HOOKS)
"MBEDTLS_TEST_HOOKS",
#endif /* MBEDTLS_TEST_HOOKS */
@@ -562,6 +591,12 @@ static const char *features[] = {
#if defined(MBEDTLS_THREADING_PTHREAD)
"MBEDTLS_THREADING_PTHREAD",
#endif /* MBEDTLS_THREADING_PTHREAD */
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ "MBEDTLS_USE_PSA_CRYPTO",
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
+#if defined(MBEDTLS_PSA_CRYPTO_CONFIG)
+ "MBEDTLS_PSA_CRYPTO_CONFIG",
+#endif /* MBEDTLS_PSA_CRYPTO_CONFIG */
#if defined(MBEDTLS_VERSION_FEATURES)
"MBEDTLS_VERSION_FEATURES",
#endif /* MBEDTLS_VERSION_FEATURES */
@@ -571,6 +606,9 @@ static const char *features[] = {
#if defined(MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION)
"MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION",
#endif /* MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION */
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ "MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK",
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
#if defined(MBEDTLS_X509_CHECK_KEY_USAGE)
"MBEDTLS_X509_CHECK_KEY_USAGE",
#endif /* MBEDTLS_X509_CHECK_KEY_USAGE */
@@ -730,6 +768,18 @@ static const char *features[] = {
#if defined(MBEDTLS_POLY1305_C)
"MBEDTLS_POLY1305_C",
#endif /* MBEDTLS_POLY1305_C */
+#if defined(MBEDTLS_PSA_CRYPTO_C)
+ "MBEDTLS_PSA_CRYPTO_C",
+#endif /* MBEDTLS_PSA_CRYPTO_C */
+#if defined(MBEDTLS_PSA_CRYPTO_SE_C)
+ "MBEDTLS_PSA_CRYPTO_SE_C",
+#endif /* MBEDTLS_PSA_CRYPTO_SE_C */
+#if defined(MBEDTLS_PSA_CRYPTO_STORAGE_C)
+ "MBEDTLS_PSA_CRYPTO_STORAGE_C",
+#endif /* MBEDTLS_PSA_CRYPTO_STORAGE_C */
+#if defined(MBEDTLS_PSA_ITS_FILE_C)
+ "MBEDTLS_PSA_ITS_FILE_C",
+#endif /* MBEDTLS_PSA_ITS_FILE_C */
#if defined(MBEDTLS_RIPEMD160_C)
"MBEDTLS_RIPEMD160_C",
#endif /* MBEDTLS_RIPEMD160_C */
@@ -802,7 +852,7 @@ static const char *features[] = {
int mbedtls_version_check_feature( const char *feature )
{
- const char **idx = features;
+ const char * const *idx = features;
if( *idx == NULL )
return( -2 );
diff --git a/thirdparty/mbedtls/library/x509.c b/thirdparty/mbedtls/library/x509.c
index 0c820eca90..f21e9e6944 100644
--- a/thirdparty/mbedtls/library/x509.c
+++ b/thirdparty/mbedtls/library/x509.c
@@ -2,13 +2,7 @@
* X.509 common functions for parsing and verification
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The ITU-T X.509 standard defines a certificate format for PKI.
@@ -54,16 +27,13 @@
* http://www.itu.int/ITU-T/studygroups/com17/languages/X.690-0207.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_USE_C)
#include "mbedtls/x509.h"
#include "mbedtls/asn1.h"
+#include "mbedtls/error.h"
#include "mbedtls/oid.h"
#include <stdio.h>
@@ -108,21 +78,21 @@
int mbedtls_x509_get_serial( unsigned char **p, const unsigned char *end,
mbedtls_x509_buf *serial )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_SERIAL +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_SERIAL,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
if( **p != ( MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_ASN1_PRIMITIVE | 2 ) &&
**p != MBEDTLS_ASN1_INTEGER )
- return( MBEDTLS_ERR_X509_INVALID_SERIAL +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_SERIAL,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
serial->tag = *(*p)++;
if( ( ret = mbedtls_asn1_get_len( p, end, &serial->len ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_SERIAL + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_SERIAL, ret ) );
serial->p = *p;
*p += serial->len;
@@ -139,10 +109,10 @@ int mbedtls_x509_get_serial( unsigned char **p, const unsigned char *end,
int mbedtls_x509_get_alg_null( unsigned char **p, const unsigned char *end,
mbedtls_x509_buf *alg )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_asn1_get_alg_null( p, end, alg ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
return( 0 );
}
@@ -153,10 +123,10 @@ int mbedtls_x509_get_alg_null( unsigned char **p, const unsigned char *end,
int mbedtls_x509_get_alg( unsigned char **p, const unsigned char *end,
mbedtls_x509_buf *alg, mbedtls_x509_buf *params )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_asn1_get_alg( p, end, alg, params ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
return( 0 );
}
@@ -173,7 +143,7 @@ int mbedtls_x509_get_alg( unsigned char **p, const unsigned char *end,
*/
static int x509_get_hash_alg( const mbedtls_x509_buf *alg, mbedtls_md_type_t *md_alg )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p;
const unsigned char *end;
mbedtls_x509_buf md_oid;
@@ -181,39 +151,39 @@ static int x509_get_hash_alg( const mbedtls_x509_buf *alg, mbedtls_md_type_t *md
/* Make sure we got a SEQUENCE and setup bounds */
if( alg->tag != ( MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
- p = (unsigned char *) alg->p;
+ p = alg->p;
end = p + alg->len;
if( p >= end )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
/* Parse md_oid */
md_oid.tag = *p;
if( ( ret = mbedtls_asn1_get_tag( &p, end, &md_oid.len, MBEDTLS_ASN1_OID ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
md_oid.p = p;
p += md_oid.len;
/* Get md_alg from md_oid */
if( ( ret = mbedtls_oid_get_md_alg( &md_oid, md_alg ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
/* Make sure params is absent of NULL */
if( p == end )
return( 0 );
if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_NULL ) ) != 0 || len != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p != end )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -234,7 +204,7 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
mbedtls_md_type_t *md_alg, mbedtls_md_type_t *mgf_md,
int *salt_len )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char *p;
const unsigned char *end, *end2;
size_t len;
@@ -247,8 +217,8 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
/* Make sure params is a SEQUENCE and setup bounds */
if( params->tag != ( MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
p = (unsigned char *) params->p;
end = p + params->len;
@@ -269,14 +239,14 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
return( ret );
if( ( ret = mbedtls_oid_get_md_alg( &alg_id, md_alg ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p != end2 )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p == end )
return( 0 );
@@ -295,19 +265,19 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
/* Only MFG1 is recognised for now */
if( MBEDTLS_OID_CMP( MBEDTLS_OID_MGF1, &alg_id ) != 0 )
- return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE +
- MBEDTLS_ERR_OID_NOT_FOUND );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE,
+ MBEDTLS_ERR_OID_NOT_FOUND ) );
/* Parse HashAlgorithm */
if( ( ret = x509_get_hash_alg( &alg_params, mgf_md ) ) != 0 )
return( ret );
if( p != end2 )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p == end )
return( 0 );
@@ -321,14 +291,14 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
end2 = p + len;
if( ( ret = mbedtls_asn1_get_int( &p, end2, salt_len ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p != end2 )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p == end )
return( 0 );
@@ -344,21 +314,21 @@ int mbedtls_x509_get_rsassa_pss_params( const mbedtls_x509_buf *params,
end2 = p + len;
if( ( ret = mbedtls_asn1_get_int( &p, end2, &trailer_field ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p != end2 )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
if( trailer_field != 1 )
return( MBEDTLS_ERR_X509_INVALID_ALG );
}
else if( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
- return( MBEDTLS_ERR_X509_INVALID_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG, ret ) );
if( p != end )
- return( MBEDTLS_ERR_X509_INVALID_ALG +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_ALG,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -377,54 +347,54 @@ static int x509_get_attr_type_value( unsigned char **p,
const unsigned char *end,
mbedtls_x509_name *cur )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
mbedtls_x509_buf *oid;
mbedtls_x509_buf *val;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_NAME + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME, ret ) );
end = *p + len;
if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_NAME +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
oid = &cur->oid;
oid->tag = **p;
if( ( ret = mbedtls_asn1_get_tag( p, end, &oid->len, MBEDTLS_ASN1_OID ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_NAME + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME, ret ) );
oid->p = *p;
*p += oid->len;
if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_NAME +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
if( **p != MBEDTLS_ASN1_BMP_STRING && **p != MBEDTLS_ASN1_UTF8_STRING &&
**p != MBEDTLS_ASN1_T61_STRING && **p != MBEDTLS_ASN1_PRINTABLE_STRING &&
**p != MBEDTLS_ASN1_IA5_STRING && **p != MBEDTLS_ASN1_UNIVERSAL_STRING &&
**p != MBEDTLS_ASN1_BIT_STRING )
- return( MBEDTLS_ERR_X509_INVALID_NAME +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
val = &cur->val;
val->tag = *(*p)++;
if( ( ret = mbedtls_asn1_get_len( p, end, &val->len ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_NAME + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME, ret ) );
val->p = *p;
*p += val->len;
if( *p != end )
{
- return( MBEDTLS_ERR_X509_INVALID_NAME +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
cur->next = NULL;
@@ -458,7 +428,7 @@ static int x509_get_attr_type_value( unsigned char **p,
int mbedtls_x509_get_name( unsigned char **p, const unsigned char *end,
mbedtls_x509_name *cur )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t set_len;
const unsigned char *end_set;
@@ -470,7 +440,7 @@ int mbedtls_x509_get_name( unsigned char **p, const unsigned char *end,
*/
if( ( ret = mbedtls_asn1_get_tag( p, end, &set_len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SET ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_NAME + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_NAME, ret ) );
end_set = *p + set_len;
@@ -564,7 +534,7 @@ static int x509_date_is_valid(const mbedtls_x509_time *t )
static int x509_parse_time( unsigned char **p, size_t len, size_t yearlen,
mbedtls_x509_time *tm )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
/*
* Minimum length is 10 or 12 depending on yearlen
@@ -629,13 +599,13 @@ static int x509_parse_time( unsigned char **p, size_t len, size_t yearlen,
int mbedtls_x509_get_time( unsigned char **p, const unsigned char *end,
mbedtls_x509_time *tm )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len, year_len;
unsigned char tag;
if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_DATE +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
tag = **p;
@@ -644,32 +614,32 @@ int mbedtls_x509_get_time( unsigned char **p, const unsigned char *end,
else if( tag == MBEDTLS_ASN1_GENERALIZED_TIME )
year_len = 4;
else
- return( MBEDTLS_ERR_X509_INVALID_DATE +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
(*p)++;
ret = mbedtls_asn1_get_len( p, end, &len );
if( ret != 0 )
- return( MBEDTLS_ERR_X509_INVALID_DATE + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE, ret ) );
return x509_parse_time( p, len, year_len, tm );
}
int mbedtls_x509_get_sig( unsigned char **p, const unsigned char *end, mbedtls_x509_buf *sig )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
int tag_type;
if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_SIGNATURE +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_SIGNATURE,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) );
tag_type = **p;
if( ( ret = mbedtls_asn1_get_bitstring_null( p, end, &len ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_SIGNATURE + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_SIGNATURE, ret ) );
sig->tag = tag_type;
sig->len = len;
@@ -687,13 +657,13 @@ int mbedtls_x509_get_sig_alg( const mbedtls_x509_buf *sig_oid, const mbedtls_x50
mbedtls_md_type_t *md_alg, mbedtls_pk_type_t *pk_alg,
void **sig_opts )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( *sig_opts != NULL )
return( MBEDTLS_ERR_X509_BAD_INPUT_DATA );
if( ( ret = mbedtls_oid_get_sig_alg( sig_oid, md_alg, pk_alg ) ) != 0 )
- return( MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_UNKNOWN_SIG_ALG, ret ) );
#if defined(MBEDTLS_X509_RSASSA_PSS_SUPPORT)
if( *pk_alg == MBEDTLS_PK_RSASSA_PSS )
@@ -735,7 +705,7 @@ int mbedtls_x509_get_sig_alg( const mbedtls_x509_buf *sig_oid, const mbedtls_x50
int mbedtls_x509_get_ext( unsigned char **p, const unsigned char *end,
mbedtls_x509_buf *ext, int tag )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
/* Extension structure use EXPLICIT tagging. That is, the actual
@@ -744,7 +714,7 @@ int mbedtls_x509_get_ext( unsigned char **p, const unsigned char *end,
ret = mbedtls_asn1_get_tag( p, end, &ext->len,
MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_ASN1_CONSTRUCTED | tag );
if( ret != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
ext->tag = MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_ASN1_CONSTRUCTED | tag;
ext->p = *p;
@@ -755,11 +725,11 @@ int mbedtls_x509_get_ext( unsigned char **p, const unsigned char *end,
*/
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( end != *p + len )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -770,7 +740,7 @@ int mbedtls_x509_get_ext( unsigned char **p, const unsigned char *end,
*/
int mbedtls_x509_dn_gets( char *buf, size_t size, const mbedtls_x509_name *dn )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, n;
unsigned char c, merge = 0;
const mbedtls_x509_name *name;
@@ -811,7 +781,7 @@ int mbedtls_x509_dn_gets( char *buf, size_t size, const mbedtls_x509_name *dn )
break;
c = name->val.p[i];
- if( c < 32 || c == 127 || ( c > 128 && c < 160 ) )
+ if( c < 32 || c >= 127 )
s[i] = '?';
else s[i] = c;
}
@@ -832,7 +802,7 @@ int mbedtls_x509_dn_gets( char *buf, size_t size, const mbedtls_x509_name *dn )
*/
int mbedtls_x509_serial_gets( char *buf, size_t size, const mbedtls_x509_buf *serial )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i, n, nr;
char *p;
@@ -868,7 +838,7 @@ int mbedtls_x509_sig_alg_gets( char *buf, size_t size, const mbedtls_x509_buf *s
mbedtls_pk_type_t pk_alg, mbedtls_md_type_t md_alg,
const void *sig_opts )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
char *p = buf;
size_t n = size;
const char *desc = NULL;
@@ -894,7 +864,7 @@ int mbedtls_x509_sig_alg_gets( char *buf, size_t size, const mbedtls_x509_buf *s
ret = mbedtls_snprintf( p, n, " (%s, MGF1-%s, 0x%02X)",
md_info ? mbedtls_md_get_name( md_info ) : "???",
mgf_md_info ? mbedtls_md_get_name( mgf_md_info ) : "???",
- pss_opts->expected_salt_len );
+ (unsigned int) pss_opts->expected_salt_len );
MBEDTLS_X509_SAFE_SNPRINTF;
}
#else
@@ -913,7 +883,7 @@ int mbedtls_x509_key_size_helper( char *buf, size_t buf_size, const char *name )
{
char *p = buf;
size_t n = buf_size;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
ret = mbedtls_snprintf( p, n, "%s key size", name );
MBEDTLS_X509_SAFE_SNPRINTF;
diff --git a/thirdparty/mbedtls/library/x509_create.c b/thirdparty/mbedtls/library/x509_create.c
index 0dbd679a93..056bbaa786 100644
--- a/thirdparty/mbedtls/library/x509_create.c
+++ b/thirdparty/mbedtls/library/x509_create.c
@@ -2,13 +2,7 @@
* X.509 base functions for creating certificates / CSRs
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,39 +15,15 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CREATE_C)
#include "mbedtls/x509.h"
#include "mbedtls/asn1write.h"
+#include "mbedtls/error.h"
#include "mbedtls/oid.h"
#include <string.h>
@@ -266,7 +236,7 @@ int mbedtls_x509_set_extension( mbedtls_asn1_named_data **head, const char *oid,
*/
static int x509_write_name( unsigned char **p, unsigned char *start, mbedtls_asn1_named_data* cur_name)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
const char *oid = (const char*)cur_name->oid.p;
size_t oid_len = cur_name->oid.len;
@@ -299,7 +269,7 @@ static int x509_write_name( unsigned char **p, unsigned char *start, mbedtls_asn
int mbedtls_x509_write_names( unsigned char **p, unsigned char *start,
mbedtls_asn1_named_data *first )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
mbedtls_asn1_named_data *cur = first;
@@ -320,7 +290,7 @@ int mbedtls_x509_write_sig( unsigned char **p, unsigned char *start,
const char *oid, size_t oid_len,
unsigned char *sig, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
if( *p < start || (size_t)( *p - start ) < size )
@@ -350,7 +320,7 @@ int mbedtls_x509_write_sig( unsigned char **p, unsigned char *start,
static int x509_write_extension( unsigned char **p, unsigned char *start,
mbedtls_asn1_named_data *ext )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_raw_buffer( p, start, ext->val.p + 1,
@@ -388,7 +358,7 @@ static int x509_write_extension( unsigned char **p, unsigned char *start,
int mbedtls_x509_write_extensions( unsigned char **p, unsigned char *start,
mbedtls_asn1_named_data *first )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
mbedtls_asn1_named_data *cur_ext = first;
diff --git a/thirdparty/mbedtls/library/x509_crl.c b/thirdparty/mbedtls/library/x509_crl.c
index dba71fad58..ac4fc75de3 100644
--- a/thirdparty/mbedtls/library/x509_crl.c
+++ b/thirdparty/mbedtls/library/x509_crl.c
@@ -2,13 +2,7 @@
* X.509 Certidicate Revocation List (CRL) parsing
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The ITU-T X.509 standard defines a certificate format for PKI.
@@ -54,15 +27,12 @@
* http://www.itu.int/ITU-T/studygroups/com17/languages/X.690-0207.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CRL_PARSE_C)
#include "mbedtls/x509_crl.h"
+#include "mbedtls/error.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
@@ -99,7 +69,7 @@ static int x509_crl_get_version( unsigned char **p,
const unsigned char *end,
int *ver )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_asn1_get_int( p, end, ver ) ) != 0 )
{
@@ -109,7 +79,7 @@ static int x509_crl_get_version( unsigned char **p,
return( 0 );
}
- return( MBEDTLS_ERR_X509_INVALID_VERSION + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_VERSION, ret ) );
}
return( 0 );
@@ -126,7 +96,7 @@ static int x509_get_crl_ext( unsigned char **p,
const unsigned char *end,
mbedtls_x509_buf *ext )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( *p == end )
return( 0 );
@@ -155,7 +125,7 @@ static int x509_get_crl_ext( unsigned char **p,
/* Get enclosing sequence tag */
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
end_ext_data = *p + len;
@@ -163,7 +133,7 @@ static int x509_get_crl_ext( unsigned char **p,
if( ( ret = mbedtls_asn1_get_tag( p, end_ext_data, &len,
MBEDTLS_ASN1_OID ) ) != 0 )
{
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
}
*p += len;
@@ -172,29 +142,29 @@ static int x509_get_crl_ext( unsigned char **p,
&is_critical ) ) != 0 &&
( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) )
{
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
}
/* Data should be octet string type */
if( ( ret = mbedtls_asn1_get_tag( p, end_ext_data, &len,
MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
/* Ignore data so far and just check its length */
*p += len;
if( *p != end_ext_data )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/* Abort on (unsupported) critical extensions */
if( is_critical )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
}
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -206,7 +176,7 @@ static int x509_get_crl_entry_ext( unsigned char **p,
const unsigned char *end,
mbedtls_x509_buf *ext )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
/* OPTIONAL */
@@ -228,27 +198,27 @@ static int x509_get_crl_entry_ext( unsigned char **p,
ext->p = NULL;
return( 0 );
}
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
}
end = *p + ext->len;
if( end != *p + ext->len )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
while( *p < end )
{
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
*p += len;
}
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -260,7 +230,7 @@ static int x509_get_entries( unsigned char **p,
const unsigned char *end,
mbedtls_x509_crl_entry *entry )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t entry_len;
mbedtls_x509_crl_entry *cur_entry = entry;
@@ -325,7 +295,7 @@ static int x509_get_entries( unsigned char **p,
int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
const unsigned char *buf, size_t buflen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
unsigned char *p = NULL, *end = NULL;
mbedtls_x509_buf sig_params1, sig_params2, sig_oid2;
@@ -394,8 +364,8 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
if( len != (size_t) ( end - p ) )
{
mbedtls_x509_crl_free( crl );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
/*
@@ -407,7 +377,7 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_crl_free( crl );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
end = p + len;
@@ -451,7 +421,7 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_crl_free( crl );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
if( ( ret = mbedtls_x509_get_name( &p, p + len, &crl->issuer ) ) != 0 )
@@ -474,10 +444,10 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
if( ( ret = mbedtls_x509_get_time( &p, end, &crl->next_update ) ) != 0 )
{
- if( ret != ( MBEDTLS_ERR_X509_INVALID_DATE +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) &&
- ret != ( MBEDTLS_ERR_X509_INVALID_DATE +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA ) )
+ if( ret != ( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) ) &&
+ ret != ( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE,
+ MBEDTLS_ERR_ASN1_OUT_OF_DATA ) ) )
{
mbedtls_x509_crl_free( crl );
return( ret );
@@ -516,8 +486,8 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
if( p != end )
{
mbedtls_x509_crl_free( crl );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
end = crl->raw.p + crl->raw.len;
@@ -551,8 +521,8 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
if( p != end )
{
mbedtls_x509_crl_free( crl );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
return( 0 );
@@ -564,8 +534,8 @@ int mbedtls_x509_crl_parse_der( mbedtls_x509_crl *chain,
int mbedtls_x509_crl_parse( mbedtls_x509_crl *chain, const unsigned char *buf, size_t buflen )
{
#if defined(MBEDTLS_PEM_PARSE_C)
- int ret;
- size_t use_len;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ size_t use_len = 0;
mbedtls_pem_context pem;
int is_pem = 0;
@@ -628,7 +598,7 @@ int mbedtls_x509_crl_parse( mbedtls_x509_crl *chain, const unsigned char *buf, s
*/
int mbedtls_x509_crl_parse_file( mbedtls_x509_crl *chain, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
@@ -655,7 +625,7 @@ int mbedtls_x509_crl_parse_file( mbedtls_x509_crl *chain, const char *path )
int mbedtls_x509_crl_info( char *buf, size_t size, const char *prefix,
const mbedtls_x509_crl *crl )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
char *p;
const mbedtls_x509_crl_entry *entry;
diff --git a/thirdparty/mbedtls/library/x509_crt.c b/thirdparty/mbedtls/library/x509_crt.c
index 52f6de8fc0..60312bf2f5 100644
--- a/thirdparty/mbedtls/library/x509_crt.c
+++ b/thirdparty/mbedtls/library/x509_crt.c
@@ -2,13 +2,7 @@
* X.509 certificate parsing and verification
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The ITU-T X.509 standard defines a certificate format for PKI.
@@ -56,15 +29,12 @@
* [SIRO] https://cabforum.org/wp-content/uploads/Chunghwatelecom201503cabforumV4.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CRT_PARSE_C)
#include "mbedtls/x509_crt.h"
+#include "mbedtls/error.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
@@ -74,6 +44,11 @@
#include "mbedtls/pem.h"
#endif
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#endif
+
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
@@ -133,10 +108,6 @@ typedef struct {
* concerns. */
const mbedtls_x509_crt_profile mbedtls_x509_crt_profile_default =
{
-#if defined(MBEDTLS_TLS_DEFAULT_ALLOW_SHA1_IN_CERTIFICATES)
- /* Allow SHA-1 (weak, but still safe in controlled environments) */
- MBEDTLS_X509_ID_FLAG( MBEDTLS_MD_SHA1 ) |
-#endif
/* Only SHA-2 hashes */
MBEDTLS_X509_ID_FLAG( MBEDTLS_MD_SHA224 ) |
MBEDTLS_X509_ID_FLAG( MBEDTLS_MD_SHA256 ) |
@@ -409,6 +380,10 @@ static void x509_crt_verify_chain_reset(
}
ver_chain->len = 0;
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ ver_chain->trust_ca_cb_result = NULL;
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
}
/*
@@ -418,7 +393,7 @@ static int x509_get_version( unsigned char **p,
const unsigned char *end,
int *ver )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
@@ -430,17 +405,17 @@ static int x509_get_version( unsigned char **p,
return( 0 );
}
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
end = *p + len;
if( ( ret = mbedtls_asn1_get_int( p, end, ver ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_VERSION + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_VERSION, ret ) );
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_VERSION +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_VERSION,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -455,12 +430,12 @@ static int x509_get_dates( unsigned char **p,
mbedtls_x509_time *from,
mbedtls_x509_time *to )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_DATE + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE, ret ) );
end = *p + len;
@@ -471,8 +446,8 @@ static int x509_get_dates( unsigned char **p,
return( ret );
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_DATE +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_DATE,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -484,7 +459,7 @@ static int x509_get_uid( unsigned char **p,
const unsigned char *end,
mbedtls_x509_buf *uid, int n )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( *p == end )
return( 0 );
@@ -497,7 +472,7 @@ static int x509_get_uid( unsigned char **p,
if( ret == MBEDTLS_ERR_ASN1_UNEXPECTED_TAG )
return( 0 );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
uid->p = *p;
@@ -511,7 +486,7 @@ static int x509_get_basic_constraints( unsigned char **p,
int *ca_istrue,
int *max_pathlen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
/*
@@ -524,7 +499,7 @@ static int x509_get_basic_constraints( unsigned char **p,
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( *p == end )
return( 0 );
@@ -535,7 +510,7 @@ static int x509_get_basic_constraints( unsigned char **p,
ret = mbedtls_asn1_get_int( p, end, ca_istrue );
if( ret != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( *ca_istrue != 0 )
*ca_istrue = 1;
@@ -545,17 +520,17 @@ static int x509_get_basic_constraints( unsigned char **p,
return( 0 );
if( ( ret = mbedtls_asn1_get_int( p, end, max_pathlen ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/* Do not accept max_pathlen equal to INT_MAX to avoid a signed integer
* overflow, which is an undefined behavior. */
if( *max_pathlen == INT_MAX )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_INVALID_LENGTH ) );
(*max_pathlen)++;
@@ -566,15 +541,15 @@ static int x509_get_ns_cert_type( unsigned char **p,
const unsigned char *end,
unsigned char *ns_cert_type)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_x509_bitstring bs = { 0, 0, NULL };
if( ( ret = mbedtls_asn1_get_bitstring( p, end, &bs ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( bs.len != 1 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_INVALID_LENGTH ) );
/* Get actual bitstring */
*ns_cert_type = *bs.p;
@@ -585,16 +560,16 @@ static int x509_get_key_usage( unsigned char **p,
const unsigned char *end,
unsigned int *key_usage)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t i;
mbedtls_x509_bitstring bs = { 0, 0, NULL };
if( ( ret = mbedtls_asn1_get_bitstring( p, end, &bs ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( bs.len < 1 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_INVALID_LENGTH ) );
/* Get actual bitstring */
*key_usage = 0;
@@ -615,15 +590,15 @@ static int x509_get_ext_key_usage( unsigned char **p,
const unsigned char *end,
mbedtls_x509_sequence *ext_key_usage)
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_asn1_get_sequence_of( p, end, ext_key_usage, MBEDTLS_ASN1_OID ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
/* Sequence length must be >= 1 */
if( ext_key_usage->buf.p == NULL )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_INVALID_LENGTH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_INVALID_LENGTH ) );
return( 0 );
}
@@ -652,13 +627,14 @@ static int x509_get_ext_key_usage( unsigned char **p,
* nameAssigner [0] DirectoryString OPTIONAL,
* partyName [1] DirectoryString }
*
- * NOTE: we only parse and use dNSName at this point.
+ * NOTE: we list all types, but only use dNSName and otherName
+ * of type HwModuleName, as defined in RFC 4108, at this point.
*/
static int x509_get_subject_alt_name( unsigned char **p,
const unsigned char *end,
mbedtls_x509_sequence *subject_alt_name )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len, tag_len;
mbedtls_asn1_buf *buf;
unsigned char tag;
@@ -667,35 +643,51 @@ static int x509_get_subject_alt_name( unsigned char **p,
/* Get main sequence tag */
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( *p + len != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
while( *p < end )
{
- if( ( end - *p ) < 1 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_OUT_OF_DATA );
+ mbedtls_x509_subject_alternative_name dummy_san_buf;
+ memset( &dummy_san_buf, 0, sizeof( dummy_san_buf ) );
tag = **p;
(*p)++;
if( ( ret = mbedtls_asn1_get_len( p, end, &tag_len ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
if( ( tag & MBEDTLS_ASN1_TAG_CLASS_MASK ) !=
MBEDTLS_ASN1_CONTEXT_SPECIFIC )
{
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
}
- /* Skip everything but DNS name */
- if( tag != ( MBEDTLS_ASN1_CONTEXT_SPECIFIC | 2 ) )
+ /*
+ * Check that the SAN is structured correctly.
+ */
+ ret = mbedtls_x509_parse_subject_alt_name( &(cur->buf), &dummy_san_buf );
+ /*
+ * In case the extension is malformed, return an error,
+ * and clear the allocated sequences.
+ */
+ if( ret != 0 && ret != MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE )
{
- *p += tag_len;
- continue;
+ mbedtls_x509_sequence *seq_cur = subject_alt_name->next;
+ mbedtls_x509_sequence *seq_prv;
+ while( seq_cur != NULL )
+ {
+ seq_prv = seq_cur;
+ seq_cur = seq_cur->next;
+ mbedtls_platform_zeroize( seq_prv,
+ sizeof( mbedtls_x509_sequence ) );
+ mbedtls_free( seq_prv );
+ }
+ subject_alt_name->next = NULL;
+ return( ret );
}
/* Allocate and assign next pointer */
@@ -707,8 +699,8 @@ static int x509_get_subject_alt_name( unsigned char **p,
cur->next = mbedtls_calloc( 1, sizeof( mbedtls_asn1_sequence ) );
if( cur->next == NULL )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_ALLOC_FAILED );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_ALLOC_FAILED ) );
cur = cur->next;
}
@@ -724,23 +716,187 @@ static int x509_get_subject_alt_name( unsigned char **p,
cur->next = NULL;
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
/*
+ * id-ce-certificatePolicies OBJECT IDENTIFIER ::= { id-ce 32 }
+ *
+ * anyPolicy OBJECT IDENTIFIER ::= { id-ce-certificatePolicies 0 }
+ *
+ * certificatePolicies ::= SEQUENCE SIZE (1..MAX) OF PolicyInformation
+ *
+ * PolicyInformation ::= SEQUENCE {
+ * policyIdentifier CertPolicyId,
+ * policyQualifiers SEQUENCE SIZE (1..MAX) OF
+ * PolicyQualifierInfo OPTIONAL }
+ *
+ * CertPolicyId ::= OBJECT IDENTIFIER
+ *
+ * PolicyQualifierInfo ::= SEQUENCE {
+ * policyQualifierId PolicyQualifierId,
+ * qualifier ANY DEFINED BY policyQualifierId }
+ *
+ * -- policyQualifierIds for Internet policy qualifiers
+ *
+ * id-qt OBJECT IDENTIFIER ::= { id-pkix 2 }
+ * id-qt-cps OBJECT IDENTIFIER ::= { id-qt 1 }
+ * id-qt-unotice OBJECT IDENTIFIER ::= { id-qt 2 }
+ *
+ * PolicyQualifierId ::= OBJECT IDENTIFIER ( id-qt-cps | id-qt-unotice )
+ *
+ * Qualifier ::= CHOICE {
+ * cPSuri CPSuri,
+ * userNotice UserNotice }
+ *
+ * CPSuri ::= IA5String
+ *
+ * UserNotice ::= SEQUENCE {
+ * noticeRef NoticeReference OPTIONAL,
+ * explicitText DisplayText OPTIONAL }
+ *
+ * NoticeReference ::= SEQUENCE {
+ * organization DisplayText,
+ * noticeNumbers SEQUENCE OF INTEGER }
+ *
+ * DisplayText ::= CHOICE {
+ * ia5String IA5String (SIZE (1..200)),
+ * visibleString VisibleString (SIZE (1..200)),
+ * bmpString BMPString (SIZE (1..200)),
+ * utf8String UTF8String (SIZE (1..200)) }
+ *
+ * NOTE: we only parse and use anyPolicy without qualifiers at this point
+ * as defined in RFC 5280.
+ */
+static int x509_get_certificate_policies( unsigned char **p,
+ const unsigned char *end,
+ mbedtls_x509_sequence *certificate_policies )
+{
+ int ret, parse_ret = 0;
+ size_t len;
+ mbedtls_asn1_buf *buf;
+ mbedtls_asn1_sequence *cur = certificate_policies;
+
+ /* Get main sequence tag */
+ ret = mbedtls_asn1_get_tag( p, end, &len,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE );
+ if( ret != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ if( *p + len != end )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+
+ /*
+ * Cannot be an empty sequence.
+ */
+ if( len == 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+
+ while( *p < end )
+ {
+ mbedtls_x509_buf policy_oid;
+ const unsigned char *policy_end;
+
+ /*
+ * Get the policy sequence
+ */
+ if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ policy_end = *p + len;
+
+ if( ( ret = mbedtls_asn1_get_tag( p, policy_end, &len,
+ MBEDTLS_ASN1_OID ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ policy_oid.tag = MBEDTLS_ASN1_OID;
+ policy_oid.len = len;
+ policy_oid.p = *p;
+
+ /*
+ * Only AnyPolicy is currently supported when enforcing policy.
+ */
+ if( MBEDTLS_OID_CMP( MBEDTLS_OID_ANY_POLICY, &policy_oid ) != 0 )
+ {
+ /*
+ * Set the parsing return code but continue parsing, in case this
+ * extension is critical and MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION
+ * is configured.
+ */
+ parse_ret = MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE;
+ }
+
+ /* Allocate and assign next pointer */
+ if( cur->buf.p != NULL )
+ {
+ if( cur->next != NULL )
+ return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS );
+
+ cur->next = mbedtls_calloc( 1, sizeof( mbedtls_asn1_sequence ) );
+
+ if( cur->next == NULL )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_ALLOC_FAILED ) );
+
+ cur = cur->next;
+ }
+
+ buf = &( cur->buf );
+ buf->tag = policy_oid.tag;
+ buf->p = policy_oid.p;
+ buf->len = policy_oid.len;
+
+ *p += len;
+
+ /*
+ * If there is an optional qualifier, then *p < policy_end
+ * Check the Qualifier len to verify it doesn't exceed policy_end.
+ */
+ if( *p < policy_end )
+ {
+ if( ( ret = mbedtls_asn1_get_tag( p, policy_end, &len,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+ /*
+ * Skip the optional policy qualifiers.
+ */
+ *p += len;
+ }
+
+ if( *p != policy_end )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+ }
+
+ /* Set final sequence entry's next pointer to NULL */
+ cur->next = NULL;
+
+ if( *p != end )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+
+ return( parse_ret );
+}
+
+/*
* X.509 v3 extensions
*
*/
static int x509_get_crt_ext( unsigned char **p,
const unsigned char *end,
- mbedtls_x509_crt *crt )
+ mbedtls_x509_crt *crt,
+ mbedtls_x509_crt_ext_cb_t cb,
+ void *p_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
- unsigned char *end_ext_data, *end_ext_octet;
+ unsigned char *end_ext_data, *start_ext_octet, *end_ext_octet;
if( *p == end )
return( 0 );
@@ -763,14 +919,14 @@ static int x509_get_crt_ext( unsigned char **p,
if( ( ret = mbedtls_asn1_get_tag( p, end, &len,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
end_ext_data = *p + len;
/* Get extension ID */
if( ( ret = mbedtls_asn1_get_tag( p, end_ext_data, &extn_oid.len,
MBEDTLS_ASN1_OID ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
extn_oid.tag = MBEDTLS_ASN1_OID;
extn_oid.p = *p;
@@ -779,18 +935,19 @@ static int x509_get_crt_ext( unsigned char **p,
/* Get optional critical */
if( ( ret = mbedtls_asn1_get_bool( p, end_ext_data, &is_critical ) ) != 0 &&
( ret != MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
/* Data should be octet string type */
if( ( ret = mbedtls_asn1_get_tag( p, end_ext_data, &len,
MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+ start_ext_octet = *p;
end_ext_octet = *p + len;
if( end_ext_octet != end_ext_data )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
/*
* Detect supported extensions
@@ -799,6 +956,16 @@ static int x509_get_crt_ext( unsigned char **p,
if( ret != 0 )
{
+ /* Give the callback (if any) a chance to handle the extension */
+ if( cb != NULL )
+ {
+ ret = cb( p_ctx, crt, &extn_oid, is_critical, *p, end_ext_octet );
+ if( ret != 0 && is_critical )
+ return( ret );
+ *p = end_ext_octet;
+ continue;
+ }
+
/* No parser found, skip extension */
*p = end_ext_octet;
@@ -806,8 +973,8 @@ static int x509_get_crt_ext( unsigned char **p,
if( is_critical )
{
/* Data is marked as critical: fail */
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_UNEXPECTED_TAG );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_UNEXPECTED_TAG ) );
}
#endif
continue;
@@ -856,14 +1023,52 @@ static int x509_get_crt_ext( unsigned char **p,
return( ret );
break;
+ case MBEDTLS_OID_X509_EXT_CERTIFICATE_POLICIES:
+ /* Parse certificate policies type */
+ if( ( ret = x509_get_certificate_policies( p, end_ext_octet,
+ &crt->certificate_policies ) ) != 0 )
+ {
+ /* Give the callback (if any) a chance to handle the extension
+ * if it contains unsupported policies */
+ if( ret == MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE && cb != NULL &&
+ cb( p_ctx, crt, &extn_oid, is_critical,
+ start_ext_octet, end_ext_octet ) == 0 )
+ break;
+
+#if !defined(MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION)
+ if( is_critical )
+ return( ret );
+ else
+#endif
+ /*
+ * If MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE is returned, then we
+ * cannot interpret or enforce the policy. However, it is up to
+ * the user to choose how to enforce the policies,
+ * unless the extension is critical.
+ */
+ if( ret != MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE )
+ return( ret );
+ }
+ break;
+
default:
- return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE );
+ /*
+ * If this is a non-critical extension, which the oid layer
+ * supports, but there isn't an x509 parser for it,
+ * skip the extension.
+ */
+#if !defined(MBEDTLS_X509_ALLOW_UNSUPPORTED_CRITICAL_EXTENSION)
+ if( is_critical )
+ return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE );
+ else
+#endif
+ *p = end_ext_octet;
}
}
if( *p != end )
- return( MBEDTLS_ERR_X509_INVALID_EXTENSIONS +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
return( 0 );
}
@@ -871,10 +1076,14 @@ static int x509_get_crt_ext( unsigned char **p,
/*
* Parse and fill a single X.509 certificate in DER format
*/
-static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *buf,
- size_t buflen )
+static int x509_crt_parse_der_core( mbedtls_x509_crt *crt,
+ const unsigned char *buf,
+ size_t buflen,
+ int make_copy,
+ mbedtls_x509_crt_ext_cb_t cb,
+ void *p_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
unsigned char *p, *end, *crt_end;
mbedtls_x509_buf sig_params1, sig_params2, sig_oid2;
@@ -889,7 +1098,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
if( crt == NULL || buf == NULL )
return( MBEDTLS_ERR_X509_BAD_INPUT_DATA );
- // Use the original buffer until we figure out actual length
+ /* Use the original buffer until we figure out actual length. */
p = (unsigned char*) buf;
len = buflen;
end = p + len;
@@ -907,25 +1116,26 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
return( MBEDTLS_ERR_X509_INVALID_FORMAT );
}
- if( len > (size_t) ( end - p ) )
- {
- mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
- }
- crt_end = p + len;
-
- // Create and populate a new buffer for the raw field
+ end = crt_end = p + len;
crt->raw.len = crt_end - buf;
- crt->raw.p = p = mbedtls_calloc( 1, crt->raw.len );
- if( p == NULL )
- return( MBEDTLS_ERR_X509_ALLOC_FAILED );
+ if( make_copy != 0 )
+ {
+ /* Create and populate a new buffer for the raw field. */
+ crt->raw.p = p = mbedtls_calloc( 1, crt->raw.len );
+ if( crt->raw.p == NULL )
+ return( MBEDTLS_ERR_X509_ALLOC_FAILED );
- memcpy( p, buf, crt->raw.len );
+ memcpy( crt->raw.p, buf, crt->raw.len );
+ crt->own_buffer = 1;
- // Direct pointers to the new buffer
- p += crt->raw.len - len;
- end = crt_end = p + len;
+ p += crt->raw.len - len;
+ end = crt_end = p + len;
+ }
+ else
+ {
+ crt->raw.p = (unsigned char*) buf;
+ crt->own_buffer = 0;
+ }
/*
* TBSCertificate ::= SEQUENCE {
@@ -936,7 +1146,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
end = p + len;
@@ -983,7 +1193,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
if( ( ret = mbedtls_x509_get_name( &p, p + len, &crt->issuer ) ) != 0 )
@@ -1016,7 +1226,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
if( len && ( ret = mbedtls_x509_get_name( &p, p + len, &crt->subject ) ) != 0 )
@@ -1030,11 +1240,13 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
/*
* SubjectPublicKeyInfo
*/
+ crt->pk_raw.p = p;
if( ( ret = mbedtls_pk_parse_subpubkey( &p, end, &crt->pk ) ) != 0 )
{
mbedtls_x509_crt_free( crt );
return( ret );
}
+ crt->pk_raw.len = p - crt->pk_raw.p;
/*
* issuerUniqueID [1] IMPLICIT UniqueIdentifier OPTIONAL,
@@ -1068,7 +1280,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
if( crt->version == 3 )
#endif
{
- ret = x509_get_crt_ext( &p, end, crt );
+ ret = x509_get_crt_ext( &p, end, crt, cb, p_ctx );
if( ret != 0 )
{
mbedtls_x509_crt_free( crt );
@@ -1079,8 +1291,8 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
if( p != end )
{
mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
end = crt_end;
@@ -1118,8 +1330,8 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
if( p != end )
{
mbedtls_x509_crt_free( crt );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
return( 0 );
@@ -1129,10 +1341,14 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
* Parse one X.509 certificate in DER format from a buffer and add them to a
* chained list
*/
-int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain, const unsigned char *buf,
- size_t buflen )
+static int mbedtls_x509_crt_parse_der_internal( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen,
+ int make_copy,
+ mbedtls_x509_crt_ext_cb_t cb,
+ void *p_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_x509_crt *crt = chain, *prev = NULL;
/*
@@ -1162,7 +1378,8 @@ int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain, const unsigned char *bu
crt = crt->next;
}
- if( ( ret = x509_crt_parse_der_core( crt, buf, buflen ) ) != 0 )
+ ret = x509_crt_parse_der_core( crt, buf, buflen, make_copy, cb, p_ctx );
+ if( ret != 0 )
{
if( prev )
prev->next = NULL;
@@ -1176,11 +1393,37 @@ int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain, const unsigned char *bu
return( 0 );
}
+int mbedtls_x509_crt_parse_der_nocopy( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen )
+{
+ return( mbedtls_x509_crt_parse_der_internal( chain, buf, buflen, 0, NULL, NULL ) );
+}
+
+int mbedtls_x509_crt_parse_der_with_ext_cb( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen,
+ int make_copy,
+ mbedtls_x509_crt_ext_cb_t cb,
+ void *p_ctx )
+{
+ return( mbedtls_x509_crt_parse_der_internal( chain, buf, buflen, make_copy, cb, p_ctx ) );
+}
+
+int mbedtls_x509_crt_parse_der( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen )
+{
+ return( mbedtls_x509_crt_parse_der_internal( chain, buf, buflen, 1, NULL, NULL ) );
+}
+
/*
* Parse one or more PEM certificates from a buffer and add them to the chained
* list
*/
-int mbedtls_x509_crt_parse( mbedtls_x509_crt *chain, const unsigned char *buf, size_t buflen )
+int mbedtls_x509_crt_parse( mbedtls_x509_crt *chain,
+ const unsigned char *buf,
+ size_t buflen )
{
#if defined(MBEDTLS_PEM_PARSE_C)
int success = 0, first_error = 0, total_failed = 0;
@@ -1213,7 +1456,7 @@ int mbedtls_x509_crt_parse( mbedtls_x509_crt *chain, const unsigned char *buf, s
#if defined(MBEDTLS_PEM_PARSE_C)
if( buf_format == MBEDTLS_X509_FORMAT_PEM )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_pem_context pem;
/* 1 rather than 0 since the terminating NULL byte is counted in */
@@ -1297,7 +1540,7 @@ int mbedtls_x509_crt_parse( mbedtls_x509_crt *chain, const unsigned char *buf, s
*/
int mbedtls_x509_crt_parse_file( mbedtls_x509_crt *chain, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
@@ -1409,6 +1652,8 @@ cleanup:
}
#endif /* MBEDTLS_THREADING_C */
+ memset( &sb, 0, sizeof( sb ) );
+
while( ( entry = readdir( dir ) ) != NULL )
{
snp_ret = mbedtls_snprintf( entry_name, sizeof entry_name,
@@ -1451,32 +1696,201 @@ cleanup:
}
#endif /* MBEDTLS_FS_IO */
+/*
+ * OtherName ::= SEQUENCE {
+ * type-id OBJECT IDENTIFIER,
+ * value [0] EXPLICIT ANY DEFINED BY type-id }
+ *
+ * HardwareModuleName ::= SEQUENCE {
+ * hwType OBJECT IDENTIFIER,
+ * hwSerialNum OCTET STRING }
+ *
+ * NOTE: we currently only parse and use otherName of type HwModuleName,
+ * as defined in RFC 4108.
+ */
+static int x509_get_other_name( const mbedtls_x509_buf *subject_alt_name,
+ mbedtls_x509_san_other_name *other_name )
+{
+ int ret = 0;
+ size_t len;
+ unsigned char *p = subject_alt_name->p;
+ const unsigned char *end = p + subject_alt_name->len;
+ mbedtls_x509_buf cur_oid;
+
+ if( ( subject_alt_name->tag &
+ ( MBEDTLS_ASN1_TAG_CLASS_MASK | MBEDTLS_ASN1_TAG_VALUE_MASK ) ) !=
+ ( MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_X509_SAN_OTHER_NAME ) )
+ {
+ /*
+ * The given subject alternative name is not of type "othername".
+ */
+ return( MBEDTLS_ERR_X509_BAD_INPUT_DATA );
+ }
+
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
+ MBEDTLS_ASN1_OID ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ cur_oid.tag = MBEDTLS_ASN1_OID;
+ cur_oid.p = p;
+ cur_oid.len = len;
+
+ /*
+ * Only HwModuleName is currently supported.
+ */
+ if( MBEDTLS_OID_CMP( MBEDTLS_OID_ON_HW_MODULE_NAME, &cur_oid ) != 0 )
+ {
+ return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE );
+ }
+
+ if( p + len >= end )
+ {
+ mbedtls_platform_zeroize( other_name, sizeof( *other_name ) );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+ }
+ p += len;
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
+ MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, MBEDTLS_ASN1_OID ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ other_name->value.hardware_module_name.oid.tag = MBEDTLS_ASN1_OID;
+ other_name->value.hardware_module_name.oid.p = p;
+ other_name->value.hardware_module_name.oid.len = len;
+
+ if( p + len >= end )
+ {
+ mbedtls_platform_zeroize( other_name, sizeof( *other_name ) );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+ }
+ p += len;
+ if( ( ret = mbedtls_asn1_get_tag( &p, end, &len,
+ MBEDTLS_ASN1_OCTET_STRING ) ) != 0 )
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS, ret ) );
+
+ other_name->value.hardware_module_name.val.tag = MBEDTLS_ASN1_OCTET_STRING;
+ other_name->value.hardware_module_name.val.p = p;
+ other_name->value.hardware_module_name.val.len = len;
+ p += len;
+ if( p != end )
+ {
+ mbedtls_platform_zeroize( other_name,
+ sizeof( *other_name ) );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_EXTENSIONS,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
+ }
+ return( 0 );
+}
+
static int x509_info_subject_alt_name( char **buf, size_t *size,
- const mbedtls_x509_sequence *subject_alt_name )
+ const mbedtls_x509_sequence
+ *subject_alt_name,
+ const char *prefix )
{
- size_t i;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n = *size;
char *p = *buf;
const mbedtls_x509_sequence *cur = subject_alt_name;
- const char *sep = "";
- size_t sep_len = 0;
+ mbedtls_x509_subject_alternative_name san;
+ int parse_ret;
while( cur != NULL )
{
- if( cur->buf.len + sep_len >= n )
+ memset( &san, 0, sizeof( san ) );
+ parse_ret = mbedtls_x509_parse_subject_alt_name( &cur->buf, &san );
+ if( parse_ret != 0 )
{
- *p = '\0';
- return( MBEDTLS_ERR_X509_BUFFER_TOO_SMALL );
+ if( parse_ret == MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE )
+ {
+ ret = mbedtls_snprintf( p, n, "\n%s <unsupported>", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+ }
+ else
+ {
+ ret = mbedtls_snprintf( p, n, "\n%s <malformed>", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+ }
+ cur = cur->next;
+ continue;
}
- n -= cur->buf.len + sep_len;
- for( i = 0; i < sep_len; i++ )
- *p++ = sep[i];
- for( i = 0; i < cur->buf.len; i++ )
- *p++ = cur->buf.p[i];
+ switch( san.type )
+ {
+ /*
+ * otherName
+ */
+ case MBEDTLS_X509_SAN_OTHER_NAME:
+ {
+ mbedtls_x509_san_other_name *other_name = &san.san.other_name;
+
+ ret = mbedtls_snprintf( p, n, "\n%s otherName :", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
- sep = ", ";
- sep_len = 2;
+ if( MBEDTLS_OID_CMP( MBEDTLS_OID_ON_HW_MODULE_NAME,
+ &other_name->value.hardware_module_name.oid ) != 0 )
+ {
+ ret = mbedtls_snprintf( p, n, "\n%s hardware module name :", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+ ret = mbedtls_snprintf( p, n, "\n%s hardware type : ", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+
+ ret = mbedtls_oid_get_numeric_string( p, n, &other_name->value.hardware_module_name.oid );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+
+ ret = mbedtls_snprintf( p, n, "\n%s hardware serial number : ", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+
+ if( other_name->value.hardware_module_name.val.len >= n )
+ {
+ *p = '\0';
+ return( MBEDTLS_ERR_X509_BUFFER_TOO_SMALL );
+ }
+
+ memcpy( p, other_name->value.hardware_module_name.val.p,
+ other_name->value.hardware_module_name.val.len );
+ p += other_name->value.hardware_module_name.val.len;
+
+ n -= other_name->value.hardware_module_name.val.len;
+
+ }/* MBEDTLS_OID_ON_HW_MODULE_NAME */
+ }
+ break;
+
+ /*
+ * dNSName
+ */
+ case MBEDTLS_X509_SAN_DNS_NAME:
+ {
+ ret = mbedtls_snprintf( p, n, "\n%s dNSName : ", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+ if( san.san.unstructured_name.len >= n )
+ {
+ *p = '\0';
+ return( MBEDTLS_ERR_X509_BUFFER_TOO_SMALL );
+ }
+
+ memcpy( p, san.san.unstructured_name.p, san.san.unstructured_name.len );
+ p += san.san.unstructured_name.len;
+ n -= san.san.unstructured_name.len;
+ }
+ break;
+
+ /*
+ * Type not supported, skip item.
+ */
+ default:
+ ret = mbedtls_snprintf( p, n, "\n%s <unsupported>", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+ break;
+ }
cur = cur->next;
}
@@ -1489,6 +1903,56 @@ static int x509_info_subject_alt_name( char **buf, size_t *size,
return( 0 );
}
+int mbedtls_x509_parse_subject_alt_name( const mbedtls_x509_buf *san_buf,
+ mbedtls_x509_subject_alternative_name *san )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ switch( san_buf->tag &
+ ( MBEDTLS_ASN1_TAG_CLASS_MASK |
+ MBEDTLS_ASN1_TAG_VALUE_MASK ) )
+ {
+ /*
+ * otherName
+ */
+ case( MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_X509_SAN_OTHER_NAME ):
+ {
+ mbedtls_x509_san_other_name other_name;
+
+ ret = x509_get_other_name( san_buf, &other_name );
+ if( ret != 0 )
+ return( ret );
+
+ memset( san, 0, sizeof( mbedtls_x509_subject_alternative_name ) );
+ san->type = MBEDTLS_X509_SAN_OTHER_NAME;
+ memcpy( &san->san.other_name,
+ &other_name, sizeof( other_name ) );
+
+ }
+ break;
+
+ /*
+ * dNSName
+ */
+ case( MBEDTLS_ASN1_CONTEXT_SPECIFIC | MBEDTLS_X509_SAN_DNS_NAME ):
+ {
+ memset( san, 0, sizeof( mbedtls_x509_subject_alternative_name ) );
+ san->type = MBEDTLS_X509_SAN_DNS_NAME;
+
+ memcpy( &san->san.unstructured_name,
+ san_buf, sizeof( *san_buf ) );
+
+ }
+ break;
+
+ /*
+ * Type not supported
+ */
+ default:
+ return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE );
+ }
+ return( 0 );
+}
+
#define PRINT_ITEM(i) \
{ \
ret = mbedtls_snprintf( p, n, "%s" i, sep ); \
@@ -1503,7 +1967,7 @@ static int x509_info_subject_alt_name( char **buf, size_t *size,
static int x509_info_cert_type( char **buf, size_t *size,
unsigned char ns_cert_type )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n = *size;
char *p = *buf;
const char *sep = "";
@@ -1530,7 +1994,7 @@ static int x509_info_cert_type( char **buf, size_t *size,
static int x509_info_key_usage( char **buf, size_t *size,
unsigned int key_usage )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n = *size;
char *p = *buf;
const char *sep = "";
@@ -1554,7 +2018,7 @@ static int x509_info_key_usage( char **buf, size_t *size,
static int x509_info_ext_key_usage( char **buf, size_t *size,
const mbedtls_x509_sequence *extended_key_usage )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const char *desc;
size_t n = *size;
char *p = *buf;
@@ -1580,6 +2044,35 @@ static int x509_info_ext_key_usage( char **buf, size_t *size,
return( 0 );
}
+static int x509_info_cert_policies( char **buf, size_t *size,
+ const mbedtls_x509_sequence *certificate_policies )
+{
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
+ const char *desc;
+ size_t n = *size;
+ char *p = *buf;
+ const mbedtls_x509_sequence *cur = certificate_policies;
+ const char *sep = "";
+
+ while( cur != NULL )
+ {
+ if( mbedtls_oid_get_certificate_policies( &cur->buf, &desc ) != 0 )
+ desc = "???";
+
+ ret = mbedtls_snprintf( p, n, "%s%s", sep, desc );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+
+ sep = ", ";
+
+ cur = cur->next;
+ }
+
+ *size = n;
+ *buf = p;
+
+ return( 0 );
+}
+
/*
* Return an informational string about the certificate.
*/
@@ -1588,7 +2081,7 @@ static int x509_info_ext_key_usage( char **buf, size_t *size,
int mbedtls_x509_crt_info( char *buf, size_t size, const char *prefix,
const mbedtls_x509_crt *crt )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
char *p;
char key_size_str[BEFORE_COLON];
@@ -1675,11 +2168,12 @@ int mbedtls_x509_crt_info( char *buf, size_t size, const char *prefix,
if( crt->ext_types & MBEDTLS_X509_EXT_SUBJECT_ALT_NAME )
{
- ret = mbedtls_snprintf( p, n, "\n%ssubject alt name : ", prefix );
+ ret = mbedtls_snprintf( p, n, "\n%ssubject alt name :", prefix );
MBEDTLS_X509_SAFE_SNPRINTF;
if( ( ret = x509_info_subject_alt_name( &p, &n,
- &crt->subject_alt_names ) ) != 0 )
+ &crt->subject_alt_names,
+ prefix ) ) != 0 )
return( ret );
}
@@ -1711,6 +2205,16 @@ int mbedtls_x509_crt_info( char *buf, size_t size, const char *prefix,
return( ret );
}
+ if( crt->ext_types & MBEDTLS_OID_X509_EXT_CERTIFICATE_POLICIES )
+ {
+ ret = mbedtls_snprintf( p, n, "\n%scertificate policies : ", prefix );
+ MBEDTLS_X509_SAFE_SNPRINTF;
+
+ if( ( ret = x509_info_cert_policies( &p, &n,
+ &crt->certificate_policies ) ) != 0 )
+ return( ret );
+ }
+
ret = mbedtls_snprintf( p, n, "\n" );
MBEDTLS_X509_SAFE_SNPRINTF;
@@ -1749,7 +2253,7 @@ static const struct x509_crt_verify_string x509_crt_verify_strings[] = {
int mbedtls_x509_crt_verify_info( char *buf, size_t size, const char *prefix,
uint32_t flags )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const struct x509_crt_verify_string *cur;
char *p = buf;
size_t n = size;
@@ -1949,16 +2453,35 @@ static int x509_crt_check_signature( const mbedtls_x509_crt *child,
mbedtls_x509_crt *parent,
mbedtls_x509_crt_restart_ctx *rs_ctx )
{
- const mbedtls_md_info_t *md_info;
unsigned char hash[MBEDTLS_MD_MAX_SIZE];
-
+ size_t hash_len;
+#if !defined(MBEDTLS_USE_PSA_CRYPTO)
+ const mbedtls_md_info_t *md_info;
md_info = mbedtls_md_info_from_type( child->sig_md );
+ hash_len = mbedtls_md_get_size( md_info );
+
+ /* Note: hash errors can happen only after an internal error */
if( mbedtls_md( md_info, child->tbs.p, child->tbs.len, hash ) != 0 )
+ return( -1 );
+#else
+ psa_hash_operation_t hash_operation = PSA_HASH_OPERATION_INIT;
+ psa_algorithm_t hash_alg = mbedtls_psa_translate_md( child->sig_md );
+
+ if( psa_hash_setup( &hash_operation, hash_alg ) != PSA_SUCCESS )
+ return( -1 );
+
+ if( psa_hash_update( &hash_operation, child->tbs.p, child->tbs.len )
+ != PSA_SUCCESS )
{
- /* Note: this can't happen except after an internal error */
return( -1 );
}
+ if( psa_hash_finish( &hash_operation, hash, sizeof( hash ), &hash_len )
+ != PSA_SUCCESS )
+ {
+ return( -1 );
+ }
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
/* Skip expensive computation on obvious mismatch */
if( ! mbedtls_pk_can_do( &parent->pk, child->sig_pk ) )
return( -1 );
@@ -1967,7 +2490,7 @@ static int x509_crt_check_signature( const mbedtls_x509_crt *child,
if( rs_ctx != NULL && child->sig_pk == MBEDTLS_PK_ECDSA )
{
return( mbedtls_pk_verify_restartable( &parent->pk,
- child->sig_md, hash, mbedtls_md_get_size( md_info ),
+ child->sig_md, hash, hash_len,
child->sig.p, child->sig.len, &rs_ctx->pk ) );
}
#else
@@ -1975,7 +2498,7 @@ static int x509_crt_check_signature( const mbedtls_x509_crt *child,
#endif
return( mbedtls_pk_verify_ext( child->sig_pk, child->sig_opts, &parent->pk,
- child->sig_md, hash, mbedtls_md_get_size( md_info ),
+ child->sig_md, hash, hash_len,
child->sig.p, child->sig.len ) );
}
@@ -2069,9 +2592,9 @@ static int x509_crt_find_parent_in(
unsigned self_cnt,
mbedtls_x509_crt_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_x509_crt *parent, *fallback_parent;
- int signature_is_good, fallback_signature_is_good;
+ int signature_is_good = 0, fallback_signature_is_good;
#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
/* did we have something in progress? */
@@ -2192,7 +2715,7 @@ static int x509_crt_find_parent(
unsigned self_cnt,
mbedtls_x509_crt_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_x509_crt *search_list;
*parent_is_trusted = 1;
@@ -2317,13 +2840,15 @@ static int x509_crt_verify_chain(
mbedtls_x509_crt *crt,
mbedtls_x509_crt *trust_ca,
mbedtls_x509_crl *ca_crl,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb,
const mbedtls_x509_crt_profile *profile,
mbedtls_x509_crt_verify_chain *ver_chain,
mbedtls_x509_crt_restart_ctx *rs_ctx )
{
/* Don't initialize any of those variables here, so that the compiler can
* catch potential issues with jumping ahead when restarting */
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
uint32_t *flags;
mbedtls_x509_crt_verify_chain_item *cur;
mbedtls_x509_crt *child;
@@ -2332,6 +2857,7 @@ static int x509_crt_verify_chain(
int child_is_trusted;
int signature_is_good;
unsigned self_cnt;
+ mbedtls_x509_crt *cur_trust_ca = NULL;
#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
/* resume if we had an operation in progress */
@@ -2391,8 +2917,32 @@ static int x509_crt_verify_chain(
#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
find_parent:
#endif
+
+ /* Obtain list of potential trusted signers from CA callback,
+ * or use statically provided list. */
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ if( f_ca_cb != NULL )
+ {
+ mbedtls_x509_crt_free( ver_chain->trust_ca_cb_result );
+ mbedtls_free( ver_chain->trust_ca_cb_result );
+ ver_chain->trust_ca_cb_result = NULL;
+
+ ret = f_ca_cb( p_ca_cb, child, &ver_chain->trust_ca_cb_result );
+ if( ret != 0 )
+ return( MBEDTLS_ERR_X509_FATAL_ERROR );
+
+ cur_trust_ca = ver_chain->trust_ca_cb_result;
+ }
+ else
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+ {
+ ((void) f_ca_cb);
+ ((void) p_ca_cb);
+ cur_trust_ca = trust_ca;
+ }
+
/* Look for a parent in trusted CAs or up the chain */
- ret = x509_crt_find_parent( child, trust_ca, &parent,
+ ret = x509_crt_find_parent( child, cur_trust_ca, &parent,
&parent_is_trusted, &signature_is_good,
ver_chain->len - 1, self_cnt, rs_ctx );
@@ -2481,6 +3031,25 @@ static int x509_crt_check_cn( const mbedtls_x509_buf *name,
}
/*
+ * Check for SAN match, see RFC 5280 Section 4.2.1.6
+ */
+static int x509_crt_check_san( const mbedtls_x509_buf *name,
+ const char *cn, size_t cn_len )
+{
+ const unsigned char san_type = (unsigned char) name->tag &
+ MBEDTLS_ASN1_TAG_VALUE_MASK;
+
+ /* dNSName */
+ if( san_type == MBEDTLS_X509_SAN_DNS_NAME )
+ return( x509_crt_check_cn( name, cn, cn_len ) );
+
+ /* (We may handle other types here later.) */
+
+ /* Unrecognized type */
+ return( -1 );
+}
+
+/*
* Verify the requested CN - only call this if cn is not NULL!
*/
static void x509_crt_verify_name( const mbedtls_x509_crt *crt,
@@ -2495,7 +3064,7 @@ static void x509_crt_verify_name( const mbedtls_x509_crt *crt,
{
for( cur = &crt->subject_alt_names; cur != NULL; cur = cur->next )
{
- if( x509_crt_check_cn( &cur->buf, cn, cn_len ) == 0 )
+ if( x509_crt_check_san( &cur->buf, cn, cn_len ) == 0 )
break;
}
@@ -2527,7 +3096,7 @@ static int x509_crt_merge_flags_with_cb(
int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
void *p_vrfy )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned i;
uint32_t cur_flags;
const mbedtls_x509_crt_verify_chain_item *cur;
@@ -2548,36 +3117,6 @@ static int x509_crt_merge_flags_with_cb(
}
/*
- * Verify the certificate validity (default profile, not restartable)
- */
-int mbedtls_x509_crt_verify( mbedtls_x509_crt *crt,
- mbedtls_x509_crt *trust_ca,
- mbedtls_x509_crl *ca_crl,
- const char *cn, uint32_t *flags,
- int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
- void *p_vrfy )
-{
- return( mbedtls_x509_crt_verify_restartable( crt, trust_ca, ca_crl,
- &mbedtls_x509_crt_profile_default, cn, flags,
- f_vrfy, p_vrfy, NULL ) );
-}
-
-/*
- * Verify the certificate validity (user-chosen profile, not restartable)
- */
-int mbedtls_x509_crt_verify_with_profile( mbedtls_x509_crt *crt,
- mbedtls_x509_crt *trust_ca,
- mbedtls_x509_crl *ca_crl,
- const mbedtls_x509_crt_profile *profile,
- const char *cn, uint32_t *flags,
- int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
- void *p_vrfy )
-{
- return( mbedtls_x509_crt_verify_restartable( crt, trust_ca, ca_crl,
- profile, cn, flags, f_vrfy, p_vrfy, NULL ) );
-}
-
-/*
* Verify the certificate validity, with profile, restartable version
*
* This function:
@@ -2586,17 +3125,26 @@ int mbedtls_x509_crt_verify_with_profile( mbedtls_x509_crt *crt,
* as that isn't done as part of chain building/verification currently
* - builds and verifies the chain
* - then calls the callback and merges the flags
+ *
+ * The parameters pairs `trust_ca`, `ca_crl` and `f_ca_cb`, `p_ca_cb`
+ * are mutually exclusive: If `f_ca_cb != NULL`, it will be used by the
+ * verification routine to search for trusted signers, and CRLs will
+ * be disabled. Otherwise, `trust_ca` will be used as the static list
+ * of trusted signers, and `ca_crl` will be use as the static list
+ * of CRLs.
*/
-int mbedtls_x509_crt_verify_restartable( mbedtls_x509_crt *crt,
+static int x509_crt_verify_restartable_ca_cb( mbedtls_x509_crt *crt,
mbedtls_x509_crt *trust_ca,
mbedtls_x509_crl *ca_crl,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb,
const mbedtls_x509_crt_profile *profile,
const char *cn, uint32_t *flags,
int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
void *p_vrfy,
mbedtls_x509_crt_restart_ctx *rs_ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
mbedtls_pk_type_t pk_type;
mbedtls_x509_crt_verify_chain ver_chain;
uint32_t ee_flags;
@@ -2625,7 +3173,8 @@ int mbedtls_x509_crt_verify_restartable( mbedtls_x509_crt *crt,
ee_flags |= MBEDTLS_X509_BADCERT_BAD_KEY;
/* Check the chain */
- ret = x509_crt_verify_chain( crt, trust_ca, ca_crl, profile,
+ ret = x509_crt_verify_chain( crt, trust_ca, ca_crl,
+ f_ca_cb, p_ca_cb, profile,
&ver_chain, rs_ctx );
if( ret != 0 )
@@ -2638,6 +3187,13 @@ int mbedtls_x509_crt_verify_restartable( mbedtls_x509_crt *crt,
ret = x509_crt_merge_flags_with_cb( flags, &ver_chain, f_vrfy, p_vrfy );
exit:
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+ mbedtls_x509_crt_free( ver_chain.trust_ca_cb_result );
+ mbedtls_free( ver_chain.trust_ca_cb_result );
+ ver_chain.trust_ca_cb_result = NULL;
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+
#if defined(MBEDTLS_ECDSA_C) && defined(MBEDTLS_ECP_RESTARTABLE)
if( rs_ctx != NULL && ret != MBEDTLS_ERR_ECP_IN_PROGRESS )
mbedtls_x509_crt_restart_free( rs_ctx );
@@ -2661,6 +3217,77 @@ exit:
return( 0 );
}
+
+/*
+ * Verify the certificate validity (default profile, not restartable)
+ */
+int mbedtls_x509_crt_verify( mbedtls_x509_crt *crt,
+ mbedtls_x509_crt *trust_ca,
+ mbedtls_x509_crl *ca_crl,
+ const char *cn, uint32_t *flags,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy )
+{
+ return( x509_crt_verify_restartable_ca_cb( crt, trust_ca, ca_crl,
+ NULL, NULL,
+ &mbedtls_x509_crt_profile_default,
+ cn, flags,
+ f_vrfy, p_vrfy, NULL ) );
+}
+
+/*
+ * Verify the certificate validity (user-chosen profile, not restartable)
+ */
+int mbedtls_x509_crt_verify_with_profile( mbedtls_x509_crt *crt,
+ mbedtls_x509_crt *trust_ca,
+ mbedtls_x509_crl *ca_crl,
+ const mbedtls_x509_crt_profile *profile,
+ const char *cn, uint32_t *flags,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy )
+{
+ return( x509_crt_verify_restartable_ca_cb( crt, trust_ca, ca_crl,
+ NULL, NULL,
+ profile, cn, flags,
+ f_vrfy, p_vrfy, NULL ) );
+}
+
+#if defined(MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK)
+/*
+ * Verify the certificate validity (user-chosen profile, CA callback,
+ * not restartable).
+ */
+int mbedtls_x509_crt_verify_with_ca_cb( mbedtls_x509_crt *crt,
+ mbedtls_x509_crt_ca_cb_t f_ca_cb,
+ void *p_ca_cb,
+ const mbedtls_x509_crt_profile *profile,
+ const char *cn, uint32_t *flags,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy )
+{
+ return( x509_crt_verify_restartable_ca_cb( crt, NULL, NULL,
+ f_ca_cb, p_ca_cb,
+ profile, cn, flags,
+ f_vrfy, p_vrfy, NULL ) );
+}
+#endif /* MBEDTLS_X509_TRUSTED_CERTIFICATE_CALLBACK */
+
+int mbedtls_x509_crt_verify_restartable( mbedtls_x509_crt *crt,
+ mbedtls_x509_crt *trust_ca,
+ mbedtls_x509_crl *ca_crl,
+ const mbedtls_x509_crt_profile *profile,
+ const char *cn, uint32_t *flags,
+ int (*f_vrfy)(void *, mbedtls_x509_crt *, int, uint32_t *),
+ void *p_vrfy,
+ mbedtls_x509_crt_restart_ctx *rs_ctx )
+{
+ return( x509_crt_verify_restartable_ca_cb( crt, trust_ca, ca_crl,
+ NULL, NULL,
+ profile, cn, flags,
+ f_vrfy, p_vrfy, rs_ctx ) );
+}
+
+
/*
* Initialize a certificate chain
*/
@@ -2730,7 +3357,17 @@ void mbedtls_x509_crt_free( mbedtls_x509_crt *crt )
mbedtls_free( seq_prv );
}
- if( cert_cur->raw.p != NULL )
+ seq_cur = cert_cur->certificate_policies.next;
+ while( seq_cur != NULL )
+ {
+ seq_prv = seq_cur;
+ seq_cur = seq_cur->next;
+ mbedtls_platform_zeroize( seq_prv,
+ sizeof( mbedtls_x509_sequence ) );
+ mbedtls_free( seq_prv );
+ }
+
+ if( cert_cur->raw.p != NULL && cert_cur->own_buffer )
{
mbedtls_platform_zeroize( cert_cur->raw.p, cert_cur->raw.len );
mbedtls_free( cert_cur->raw.p );
diff --git a/thirdparty/mbedtls/library/x509_csr.c b/thirdparty/mbedtls/library/x509_csr.c
index 663047d516..e259410d07 100644
--- a/thirdparty/mbedtls/library/x509_csr.c
+++ b/thirdparty/mbedtls/library/x509_csr.c
@@ -2,13 +2,7 @@
* X.509 Certificate Signing Request (CSR) parsing
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* The ITU-T X.509 standard defines a certificate format for PKI.
@@ -54,15 +27,12 @@
* http://www.itu.int/ITU-T/studygroups/com17/languages/X.690-0207.pdf
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CSR_PARSE_C)
#include "mbedtls/x509_csr.h"
+#include "mbedtls/error.h"
#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
@@ -93,7 +63,7 @@ static int x509_csr_get_version( unsigned char **p,
const unsigned char *end,
int *ver )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_asn1_get_int( p, end, ver ) ) != 0 )
{
@@ -103,7 +73,7 @@ static int x509_csr_get_version( unsigned char **p,
return( 0 );
}
- return( MBEDTLS_ERR_X509_INVALID_VERSION + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_VERSION, ret ) );
}
return( 0 );
@@ -115,7 +85,7 @@ static int x509_csr_get_version( unsigned char **p,
int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
const unsigned char *buf, size_t buflen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len;
unsigned char *p, *end;
mbedtls_x509_buf sig_params;
@@ -161,8 +131,8 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
if( len != (size_t) ( end - p ) )
{
mbedtls_x509_csr_free( csr );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
/*
@@ -174,7 +144,7 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_csr_free( csr );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
end = p + len;
@@ -206,7 +176,7 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ) != 0 )
{
mbedtls_x509_csr_free( csr );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
if( ( ret = mbedtls_x509_get_name( &p, p + len, &csr->subject ) ) != 0 )
@@ -240,7 +210,7 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ) != 0 )
{
mbedtls_x509_csr_free( csr );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT + ret );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT, ret ) );
}
p += len;
@@ -274,8 +244,8 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
if( p != end )
{
mbedtls_x509_csr_free( csr );
- return( MBEDTLS_ERR_X509_INVALID_FORMAT +
- MBEDTLS_ERR_ASN1_LENGTH_MISMATCH );
+ return( MBEDTLS_ERROR_ADD( MBEDTLS_ERR_X509_INVALID_FORMAT,
+ MBEDTLS_ERR_ASN1_LENGTH_MISMATCH ) );
}
return( 0 );
@@ -287,7 +257,7 @@ int mbedtls_x509_csr_parse_der( mbedtls_x509_csr *csr,
int mbedtls_x509_csr_parse( mbedtls_x509_csr *csr, const unsigned char *buf, size_t buflen )
{
#if defined(MBEDTLS_PEM_PARSE_C)
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t use_len;
mbedtls_pem_context pem;
#endif
@@ -337,7 +307,7 @@ int mbedtls_x509_csr_parse( mbedtls_x509_csr *csr, const unsigned char *buf, siz
*/
int mbedtls_x509_csr_parse_file( mbedtls_x509_csr *csr, const char *path )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
unsigned char *buf;
@@ -361,7 +331,7 @@ int mbedtls_x509_csr_parse_file( mbedtls_x509_csr *csr, const char *path )
int mbedtls_x509_csr_info( char *buf, size_t size, const char *prefix,
const mbedtls_x509_csr *csr )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t n;
char *p;
char key_size_str[BEFORE_COLON];
diff --git a/thirdparty/mbedtls/library/x509write_crt.c b/thirdparty/mbedtls/library/x509write_crt.c
index aaffd14c86..184c90cd33 100644
--- a/thirdparty/mbedtls/library/x509write_crt.c
+++ b/thirdparty/mbedtls/library/x509write_crt.c
@@ -2,13 +2,7 @@
* X.509 certificate writing
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* References:
@@ -50,19 +23,16 @@
* - attributes: PKCS#9 v2.0 aka RFC 2985
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CRT_WRITE_C)
#include "mbedtls/x509_crt.h"
-#include "mbedtls/oid.h"
#include "mbedtls/asn1write.h"
-#include "mbedtls/sha1.h"
+#include "mbedtls/error.h"
+#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
+#include "mbedtls/sha1.h"
#include <string.h>
@@ -70,16 +40,6 @@
#include "mbedtls/pem.h"
#endif /* MBEDTLS_PEM_WRITE_C */
-/*
- * For the currently used signature algorithms the buffer to store any signature
- * must be at least of size MAX(MBEDTLS_ECDSA_MAX_LEN, MBEDTLS_MPI_MAX_SIZE)
- */
-#if MBEDTLS_ECDSA_MAX_LEN > MBEDTLS_MPI_MAX_SIZE
-#define SIGNATURE_MAX_SIZE MBEDTLS_ECDSA_MAX_LEN
-#else
-#define SIGNATURE_MAX_SIZE MBEDTLS_MPI_MAX_SIZE
-#endif
-
void mbedtls_x509write_crt_init( mbedtls_x509write_cert *ctx )
{
memset( ctx, 0, sizeof( mbedtls_x509write_cert ) );
@@ -138,7 +98,7 @@ int mbedtls_x509write_crt_set_issuer_name( mbedtls_x509write_cert *ctx,
int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx,
const mbedtls_mpi *serial )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
if( ( ret = mbedtls_mpi_copy( &ctx->serial, serial ) ) != 0 )
return( ret );
@@ -175,7 +135,7 @@ int mbedtls_x509write_crt_set_extension( mbedtls_x509write_cert *ctx,
int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx,
int is_ca, int max_pathlen )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char buf[9];
unsigned char *c = buf + sizeof(buf);
size_t len = 0;
@@ -209,7 +169,7 @@ int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx,
#if defined(MBEDTLS_SHA1_C)
int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char buf[MBEDTLS_MPI_MAX_SIZE * 2 + 20]; /* tag, length + 2xMPI */
unsigned char *c = buf + sizeof(buf);
size_t len = 0;
@@ -237,7 +197,7 @@ int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ct
int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert *ctx )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
unsigned char buf[MBEDTLS_MPI_MAX_SIZE * 2 + 20]; /* tag, length + 2xMPI */
unsigned char *c = buf + sizeof( buf );
size_t len = 0;
@@ -270,46 +230,33 @@ int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert *
}
#endif /* MBEDTLS_SHA1_C */
-static size_t crt_get_unused_bits_for_named_bitstring( unsigned char bitstring,
- size_t bit_offset )
-{
- size_t unused_bits;
-
- /* Count the unused bits removing trailing 0s */
- for( unused_bits = bit_offset; unused_bits < 8; unused_bits++ )
- if( ( ( bitstring >> unused_bits ) & 0x1 ) != 0 )
- break;
-
- return( unused_bits );
-}
-
int mbedtls_x509write_crt_set_key_usage( mbedtls_x509write_cert *ctx,
unsigned int key_usage )
{
- unsigned char buf[4], ku;
+ unsigned char buf[5] = {0}, ku[2] = {0};
unsigned char *c;
- int ret;
- size_t unused_bits;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const unsigned int allowed_bits = MBEDTLS_X509_KU_DIGITAL_SIGNATURE |
MBEDTLS_X509_KU_NON_REPUDIATION |
MBEDTLS_X509_KU_KEY_ENCIPHERMENT |
MBEDTLS_X509_KU_DATA_ENCIPHERMENT |
MBEDTLS_X509_KU_KEY_AGREEMENT |
MBEDTLS_X509_KU_KEY_CERT_SIGN |
- MBEDTLS_X509_KU_CRL_SIGN;
+ MBEDTLS_X509_KU_CRL_SIGN |
+ MBEDTLS_X509_KU_ENCIPHER_ONLY |
+ MBEDTLS_X509_KU_DECIPHER_ONLY;
/* Check that nothing other than the allowed flags is set */
if( ( key_usage & ~allowed_bits ) != 0 )
return( MBEDTLS_ERR_X509_FEATURE_UNAVAILABLE );
- c = buf + 4;
- ku = (unsigned char)key_usage;
- unused_bits = crt_get_unused_bits_for_named_bitstring( ku, 1 );
- ret = mbedtls_asn1_write_bitstring( &c, buf, &ku, 8 - unused_bits );
+ c = buf + 5;
+ MBEDTLS_PUT_UINT16_LE( key_usage, ku, 0 );
+ ret = mbedtls_asn1_write_named_bitstring( &c, buf, ku, 9 );
if( ret < 0 )
return( ret );
- else if( ret < 3 || ret > 4 )
+ else if( ret < 3 || ret > 5 )
return( MBEDTLS_ERR_X509_INVALID_FORMAT );
ret = mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_KEY_USAGE,
@@ -324,18 +271,13 @@ int mbedtls_x509write_crt_set_key_usage( mbedtls_x509write_cert *ctx,
int mbedtls_x509write_crt_set_ns_cert_type( mbedtls_x509write_cert *ctx,
unsigned char ns_cert_type )
{
- unsigned char buf[4];
+ unsigned char buf[4] = {0};
unsigned char *c;
- size_t unused_bits;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
c = buf + 4;
- unused_bits = crt_get_unused_bits_for_named_bitstring( ns_cert_type, 0 );
- ret = mbedtls_asn1_write_bitstring( &c,
- buf,
- &ns_cert_type,
- 8 - unused_bits );
+ ret = mbedtls_asn1_write_named_bitstring( &c, buf, &ns_cert_type, 8 );
if( ret < 3 || ret > 4 )
return( ret );
@@ -351,7 +293,7 @@ int mbedtls_x509write_crt_set_ns_cert_type( mbedtls_x509write_cert *ctx,
static int x509_write_time( unsigned char **p, unsigned char *start,
const char *t, size_t size )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t len = 0;
/*
@@ -384,12 +326,12 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const char *sig_oid;
size_t sig_oid_len = 0;
unsigned char *c, *c2;
unsigned char hash[64];
- unsigned char sig[SIGNATURE_MAX_SIZE];
+ unsigned char sig[MBEDTLS_PK_SIGNATURE_MAX_SIZE];
size_t sub_len = 0, pub_len = 0, sig_and_oid_len = 0, sig_len;
size_t len = 0;
mbedtls_pk_type_t pk_alg;
@@ -578,7 +520,7 @@ int mbedtls_x509write_crt_pem( mbedtls_x509write_cert *crt,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen;
if( ( ret = mbedtls_x509write_crt_der( crt, buf, size,
diff --git a/thirdparty/mbedtls/library/x509write_csr.c b/thirdparty/mbedtls/library/x509write_csr.c
index 60cf12379f..afda950341 100644
--- a/thirdparty/mbedtls/library/x509write_csr.c
+++ b/thirdparty/mbedtls/library/x509write_csr.c
@@ -2,13 +2,7 @@
* X.509 Certificate Signing Request writing
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,27 +15,6 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
/*
* References:
@@ -49,19 +22,21 @@
* - attributes: PKCS#9 v2.0 aka RFC 2985
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_X509_CSR_WRITE_C)
#include "mbedtls/x509_csr.h"
-#include "mbedtls/oid.h"
#include "mbedtls/asn1write.h"
+#include "mbedtls/error.h"
+#include "mbedtls/oid.h"
#include "mbedtls/platform_util.h"
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+#include "psa/crypto.h"
+#include "mbedtls/psa_util.h"
+#endif
+
#include <string.h>
#include <stdlib.h>
@@ -69,16 +44,6 @@
#include "mbedtls/pem.h"
#endif
-/*
- * For the currently used signature algorithms the buffer to store any signature
- * must be at least of size MAX(MBEDTLS_ECDSA_MAX_LEN, MBEDTLS_MPI_MAX_SIZE)
- */
-#if MBEDTLS_ECDSA_MAX_LEN > MBEDTLS_MPI_MAX_SIZE
-#define SIGNATURE_MAX_SIZE MBEDTLS_ECDSA_MAX_LEN
-#else
-#define SIGNATURE_MAX_SIZE MBEDTLS_MPI_MAX_SIZE
-#endif
-
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
@@ -124,35 +89,17 @@ int mbedtls_x509write_csr_set_extension( mbedtls_x509write_csr *ctx,
0, val, val_len );
}
-static size_t csr_get_unused_bits_for_named_bitstring( unsigned char bitstring,
- size_t bit_offset )
-{
- size_t unused_bits;
-
- /* Count the unused bits removing trailing 0s */
- for( unused_bits = bit_offset; unused_bits < 8; unused_bits++ )
- if( ( ( bitstring >> unused_bits ) & 0x1 ) != 0 )
- break;
-
- return( unused_bits );
-}
-
int mbedtls_x509write_csr_set_key_usage( mbedtls_x509write_csr *ctx, unsigned char key_usage )
{
- unsigned char buf[4];
+ unsigned char buf[4] = {0};
unsigned char *c;
- size_t unused_bits;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
c = buf + 4;
- unused_bits = csr_get_unused_bits_for_named_bitstring( key_usage, 0 );
- ret = mbedtls_asn1_write_bitstring( &c, buf, &key_usage, 8 - unused_bits );
-
- if( ret < 0 )
+ ret = mbedtls_asn1_write_named_bitstring( &c, buf, &key_usage, 8 );
+ if( ret < 3 || ret > 4 )
return( ret );
- else if( ret < 3 || ret > 4 )
- return( MBEDTLS_ERR_X509_INVALID_FORMAT );
ret = mbedtls_x509write_csr_set_extension( ctx, MBEDTLS_OID_KEY_USAGE,
MBEDTLS_OID_SIZE( MBEDTLS_OID_KEY_USAGE ),
@@ -166,22 +113,14 @@ int mbedtls_x509write_csr_set_key_usage( mbedtls_x509write_csr *ctx, unsigned ch
int mbedtls_x509write_csr_set_ns_cert_type( mbedtls_x509write_csr *ctx,
unsigned char ns_cert_type )
{
- unsigned char buf[4];
+ unsigned char buf[4] = {0};
unsigned char *c;
- size_t unused_bits;
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
c = buf + 4;
- unused_bits = csr_get_unused_bits_for_named_bitstring( ns_cert_type, 0 );
- ret = mbedtls_asn1_write_bitstring( &c,
- buf,
- &ns_cert_type,
- 8 - unused_bits );
-
- if( ret < 0 )
- return( ret );
- else if( ret < 3 || ret > 4 )
+ ret = mbedtls_asn1_write_named_bitstring( &c, buf, &ns_cert_type, 8 );
+ if( ret < 3 || ret > 4 )
return( ret );
ret = mbedtls_x509write_csr_set_extension( ctx, MBEDTLS_OID_NS_CERT_TYPE,
@@ -200,7 +139,7 @@ static int x509write_csr_der_internal( mbedtls_x509write_csr *ctx,
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
const char *sig_oid;
size_t sig_oid_len = 0;
unsigned char *c, *c2;
@@ -208,6 +147,11 @@ static int x509write_csr_der_internal( mbedtls_x509write_csr *ctx,
size_t pub_len = 0, sig_and_oid_len = 0, sig_len;
size_t len = 0;
mbedtls_pk_type_t pk_alg;
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ psa_hash_operation_t hash_operation = PSA_HASH_OPERATION_INIT;
+ size_t hash_len;
+ psa_algorithm_t hash_alg = mbedtls_psa_translate_md( ctx->md_alg );
+#endif /* MBEDTLS_USE_PSA_CRYPTO */
/* Write the CSR backwards starting from the end of buf */
c = buf + size;
@@ -273,10 +217,23 @@ static int x509write_csr_der_internal( mbedtls_x509write_csr *ctx,
* Sign the written CSR data into the sig buffer
* Note: hash errors can happen only after an internal error
*/
+#if defined(MBEDTLS_USE_PSA_CRYPTO)
+ if( psa_hash_setup( &hash_operation, hash_alg ) != PSA_SUCCESS )
+ return( MBEDTLS_ERR_X509_FATAL_ERROR );
+
+ if( psa_hash_update( &hash_operation, c, len ) != PSA_SUCCESS )
+ return( MBEDTLS_ERR_X509_FATAL_ERROR );
+
+ if( psa_hash_finish( &hash_operation, hash, sizeof( hash ), &hash_len )
+ != PSA_SUCCESS )
+ {
+ return( MBEDTLS_ERR_X509_FATAL_ERROR );
+ }
+#else /* MBEDTLS_USE_PSA_CRYPTO */
ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash );
if( ret != 0 )
return( ret );
-
+#endif
if( ( ret = mbedtls_pk_sign( ctx->key, ctx->md_alg, hash, 0, sig, &sig_len,
f_rng, p_rng ) ) != 0 )
{
@@ -341,7 +298,7 @@ int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf,
int ret;
unsigned char *sig;
- if( ( sig = mbedtls_calloc( 1, SIGNATURE_MAX_SIZE ) ) == NULL )
+ if( ( sig = mbedtls_calloc( 1, MBEDTLS_PK_SIGNATURE_MAX_SIZE ) ) == NULL )
{
return( MBEDTLS_ERR_X509_ALLOC_FAILED );
}
@@ -361,18 +318,17 @@ int mbedtls_x509write_csr_pem( mbedtls_x509write_csr *ctx, unsigned char *buf, s
int (*f_rng)(void *, unsigned char *, size_t),
void *p_rng )
{
- int ret;
- unsigned char output_buf[4096];
+ int ret = MBEDTLS_ERR_ERROR_CORRUPTION_DETECTED;
size_t olen = 0;
- if( ( ret = mbedtls_x509write_csr_der( ctx, output_buf, sizeof(output_buf),
+ if( ( ret = mbedtls_x509write_csr_der( ctx, buf, size,
f_rng, p_rng ) ) < 0 )
{
return( ret );
}
if( ( ret = mbedtls_pem_write_buffer( PEM_BEGIN_CSR, PEM_END_CSR,
- output_buf + sizeof(output_buf) - ret,
+ buf + size - ret,
ret, buf, size, &olen ) ) != 0 )
{
return( ret );
diff --git a/thirdparty/mbedtls/library/xtea.c b/thirdparty/mbedtls/library/xtea.c
index 4e62817579..77f6cb6f67 100644
--- a/thirdparty/mbedtls/library/xtea.c
+++ b/thirdparty/mbedtls/library/xtea.c
@@ -2,13 +2,7 @@
* An 32-bit implementation of the XTEA algorithm
*
* Copyright The Mbed TLS Contributors
- * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
- *
- * This file is provided under the Apache License 2.0, or the
- * GNU General Public License v2.0 or later.
- *
- * **********
- * Apache License 2.0:
+ * SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
@@ -21,34 +15,9 @@
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
- * **********
- *
- * **********
- * GNU General Public License v2.0 or later:
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * **********
*/
-#if !defined(MBEDTLS_CONFIG_FILE)
-#include "mbedtls/config.h"
-#else
-#include MBEDTLS_CONFIG_FILE
-#endif
+#include "common.h"
#if defined(MBEDTLS_XTEA_C)
@@ -68,29 +37,6 @@
#if !defined(MBEDTLS_XTEA_ALT)
-/*
- * 32-bit integer manipulation macros (big endian)
- */
-#ifndef GET_UINT32_BE
-#define GET_UINT32_BE(n,b,i) \
-{ \
- (n) = ( (uint32_t) (b)[(i) ] << 24 ) \
- | ( (uint32_t) (b)[(i) + 1] << 16 ) \
- | ( (uint32_t) (b)[(i) + 2] << 8 ) \
- | ( (uint32_t) (b)[(i) + 3] ); \
-}
-#endif
-
-#ifndef PUT_UINT32_BE
-#define PUT_UINT32_BE(n,b,i) \
-{ \
- (b)[(i) ] = (unsigned char) ( (n) >> 24 ); \
- (b)[(i) + 1] = (unsigned char) ( (n) >> 16 ); \
- (b)[(i) + 2] = (unsigned char) ( (n) >> 8 ); \
- (b)[(i) + 3] = (unsigned char) ( (n) ); \
-}
-#endif
-
void mbedtls_xtea_init( mbedtls_xtea_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_xtea_context ) );
@@ -115,7 +61,7 @@ void mbedtls_xtea_setup( mbedtls_xtea_context *ctx, const unsigned char key[16]
for( i = 0; i < 4; i++ )
{
- GET_UINT32_BE( ctx->k[i], key, i << 2 );
+ ctx->k[i] = MBEDTLS_GET_UINT32_BE( key, i << 2 );
}
}
@@ -129,8 +75,8 @@ int mbedtls_xtea_crypt_ecb( mbedtls_xtea_context *ctx, int mode,
k = ctx->k;
- GET_UINT32_BE( v0, input, 0 );
- GET_UINT32_BE( v1, input, 4 );
+ v0 = MBEDTLS_GET_UINT32_BE( input, 0 );
+ v1 = MBEDTLS_GET_UINT32_BE( input, 4 );
if( mode == MBEDTLS_XTEA_ENCRYPT )
{
@@ -155,8 +101,8 @@ int mbedtls_xtea_crypt_ecb( mbedtls_xtea_context *ctx, int mode,
}
}
- PUT_UINT32_BE( v0, output, 0 );
- PUT_UINT32_BE( v1, output, 4 );
+ MBEDTLS_PUT_UINT32_BE( v0, output, 0 );
+ MBEDTLS_PUT_UINT32_BE( v1, output, 4 );
return( 0 );
}
diff --git a/thirdparty/mbedtls/patches/padlock.diff b/thirdparty/mbedtls/patches/padlock.diff
deleted file mode 100644
index 6ace48891c..0000000000
--- a/thirdparty/mbedtls/patches/padlock.diff
+++ /dev/null
@@ -1,13 +0,0 @@
---- a/thirdparty/mbedtls/include/mbedtls/config.h
-+++ b/thirdparty/mbedtls/include/mbedtls/config.h
-@@ -2477,7 +2477,9 @@
- *
- * This modules adds support for the VIA PadLock on x86.
- */
--#define MBEDTLS_PADLOCK_C
-+// -- GODOT start --
-+// #define MBEDTLS_PADLOCK_C
-+// -- GODOT end --
-
- /**
- * \def MBEDTLS_PEM_PARSE_C