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-rw-r--r--doc/classes/DisplayServer.xml10
-rw-r--r--servers/display_server.h2
2 files changed, 9 insertions, 3 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 281c218d0d..d28fd5d817 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -403,8 +403,14 @@
<return type="float" />
<argument index="0" name="screen" type="int" default="-1" />
<description>
- Returns the current refresh rate of the specified screen. If [code]screen[/code] is [code]SCREEN_OF_MAIN_WINDOW[/code] (the default value), a screen with the main window will be used.
- [b]Note:[/b] Returns [code]60.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]60.0[/code] as there is no way to retrieve the refresh rate on that platform.
+ Returns the current refresh rate of the specified screen. If [code]screen[/code] is [constant SCREEN_OF_MAIN_WINDOW] (the default value), a screen with the main window will be used.
+ [b]Note:[/b] Returns [code]-1.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]-1.0[/code] as there is no way to retrieve the refresh rate on that platform.
+ To fallback to a default refresh rate if the method fails, try:
+ [codeblock]
+ var refresh_rate = DisplayServer.screen_get_refresh_rate()
+ if refresh_rate &lt; 0:
+ refresh_rate = 60.0
+ [/codeblock]
</description>
</method>
<method name="screen_get_scale" qualifiers="const">
diff --git a/servers/display_server.h b/servers/display_server.h
index 19bb111094..bd38f28f17 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -175,7 +175,7 @@ public:
SCREEN_OF_MAIN_WINDOW = -1
};
- const float SCREEN_REFRESH_RATE_FALLBACK = 60.0; // Returned by screen_get_refresh_rate if the method fails. Most screens are 60hz as of 2022.
+ const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails.
virtual int get_screen_count() const = 0;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;