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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp16
-rw-r--r--scene/gui/control.cpp28
-rw-r--r--scene/gui/control.h4
3 files changed, 28 insertions, 20 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3a933690aa..64428e9506 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1599,23 +1599,23 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
switch (drag) {
case DRAG_ANCHOR_TOP_LEFT:
- control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)));
- control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)));
+ control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false);
+ control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false);
continue;
break;
case DRAG_ANCHOR_TOP_RIGHT:
- control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)));
- control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)));
+ control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false);
+ control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false);
continue;
break;
case DRAG_ANCHOR_BOTTOM_RIGHT:
- control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)));
- control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)));
+ control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false);
+ control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false);
continue;
break;
case DRAG_ANCHOR_BOTTOM_LEFT:
- control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)));
- control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)));
+ control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false);
+ control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false);
continue;
break;
case DRAG_ANCHOR_ALL:
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 9e5f22cfa4..f68132f4ff 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1304,14 +1304,22 @@ float Control::_a2s(float p_val, float p_anchor, float p_range) const {
return Math::floor(p_val + (p_anchor * p_range));
}
-void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin) {
+void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bool p_push_opposite_anchor) {
+ bool pushed = false;
data.anchor[p_margin] = CLAMP(p_anchor, 0.0, 1.0);
- if (is_inside_tree()) {
- if (!p_keep_margin) {
- float pr = _get_parent_range(p_margin);
- float s = _a2s(data.margin[p_margin], data.anchor[p_margin], pr);
- data.margin[p_margin] = _s2a(s, p_anchor, pr);
+
+ if (((p_margin == MARGIN_LEFT || p_margin == MARGIN_TOP) && data.anchor[p_margin] > data.anchor[(p_margin + 2) % 4]) ||
+ ((p_margin == MARGIN_RIGHT || p_margin == MARGIN_BOTTOM) && data.anchor[p_margin] < data.anchor[(p_margin + 2) % 4])) {
+ if (p_push_opposite_anchor) {
+ data.anchor[(p_margin + 2) % 4] = data.anchor[p_margin];
+ pushed = true;
} else {
+ data.anchor[p_margin] = data.anchor[(p_margin + 2) % 4];
+ }
+ }
+
+ if (is_inside_tree()) {
+ if (p_keep_margin) {
_size_changed();
}
}
@@ -1331,9 +1339,9 @@ void Control::_set_anchor(Margin p_margin, float p_anchor) {
#endif
}
-void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos) {
+void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
- set_anchor(p_margin, p_anchor);
+ set_anchor(p_margin, p_anchor, false, p_push_opposite_anchor);
set_margin(p_margin, p_pos);
}
@@ -2455,12 +2463,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
- ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin"), &Control::set_anchor, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor);
ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin);
- ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset"), &Control::set_anchor_and_margin);
+ ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_begin", "pos"), &Control::set_begin);
ClassDB::bind_method(D_METHOD("set_end", "pos"), &Control::set_end);
ClassDB::bind_method(D_METHOD("set_position", "pos"), &Control::set_position);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 8c7f700682..60d835044a 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -292,8 +292,8 @@ public:
/* POSITIONING */
- void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false);
- void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos);
+ void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
+ void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false);
float get_anchor(Margin p_margin) const;